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custom_asset.rs
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custom_asset.rs
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//! Implements loader for a custom asset type.
use bevy::{
asset::{AssetLoader, LoadContext, LoadedAsset},
prelude::*,
reflect::TypeUuid,
utils::BoxedFuture,
};
use serde::Deserialize;
#[derive(Debug, Deserialize, TypeUuid)]
#[uuid = "39cadc56-aa9c-4543-8640-a018b74b5052"]
pub struct CustomAsset {
pub value: i32,
}
#[derive(Default)]
pub struct CustomAssetLoader;
impl AssetLoader for CustomAssetLoader {
fn load<'a>(
&'a self,
bytes: &'a [u8],
load_context: &'a mut LoadContext,
) -> BoxedFuture<'a, Result<(), bevy::asset::Error>> {
Box::pin(async move {
let custom_asset = ron::de::from_bytes::<CustomAsset>(bytes)?;
load_context.set_default_asset(LoadedAsset::new(custom_asset));
Ok(())
})
}
fn extensions(&self) -> &[&str] {
&["custom"]
}
}
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.init_resource::<State>()
.add_asset::<CustomAsset>()
.init_asset_loader::<CustomAssetLoader>()
.add_startup_system(setup)
.add_system(print_on_load)
.run();
}
#[derive(Default)]
struct State {
handle: Handle<CustomAsset>,
printed: bool,
}
fn setup(mut state: ResMut<State>, asset_server: Res<AssetServer>) {
state.handle = asset_server.load("data/asset.custom");
}
fn print_on_load(mut state: ResMut<State>, custom_assets: ResMut<Assets<CustomAsset>>) {
let custom_asset = custom_assets.get(&state.handle);
if state.printed || custom_asset.is_none() {
return;
}
info!("Custom asset loaded: {:?}", custom_asset.unwrap());
state.printed = true;
}