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edit presets #5

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MoBolls opened this issue Jan 9, 2022 · 3 comments
Open

edit presets #5

MoBolls opened this issue Jan 9, 2022 · 3 comments

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@MoBolls
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MoBolls commented Jan 9, 2022

it would be nice if there were a way to edit custom presets after they are created. that way you don't have to re-input all the blocks you want every time you want to remove one.

@nobu-sh
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nobu-sh commented Jan 23, 2022

I can PR this @1280px if you would like.
I've been looking into uploading entire folders too, however for safety reasons the browser acts kinda wacky about it :/

@1280px
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1280px commented Jan 26, 2022

The thing is... I want to re-write the way preset are working. Right now it's just a bunch pre-created .JS lists of blocks, while what I want is to somehow make them generate-able from version X palette combination (the loaded blockset will also be defined by selected version instead of manual switching, of course).

So I guess it's better to postpone this and #4 suggestions before the new preset system is created because current implementations most likely won't work with it.

@nobu-sh
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nobu-sh commented Feb 7, 2022

Yeah I noticed that, maybe it would be best to run a GH workflow or even a cron job to run on update to the game.
You could easily just download the the server zip from bedrock edition and create a pull request with the updated textures.

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