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CanvasView.m
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CanvasView.m
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//
// CanvasView.m
// ScrollTable
//
// Created by nataliepo on 5/17/11.
// Copyright 2011 Auburn & Ivory. All rights reserved.
//
#import "CanvasView.h"
@implementation CanvasView
@synthesize imageView;
//@synthesize image;
- (id)initWithFrame:(CGRect)frame
{
if ((self = [super initWithFrame:frame])) {
self.showsVerticalScrollIndicator = NO;
self.showsHorizontalScrollIndicator = NO;
self.bouncesZoom = NO;
self.decelerationRate = UIScrollViewDecelerationRateFast;
self.delegate = self;
}
return self;
}
- (void)dealloc
{
[imageView release];
// [image release];
[super dealloc];
}
#pragma mark - View lifecycle
// Implement loadView to create a view hierarchy programmatically, without using a nib.
//- (void)loadView
- (void)drawRect:(CGRect)rect
{
imageView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 800, 800)];
UIImageView * imgView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"twinpeaks28.jpg"]];
[imageView addSubview:imgView];
[self addSubview:imageView];
}
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad
{
[super viewDidLoad];
}
*/
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
@end