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ScrollableViewController.m
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ScrollableViewController.m
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//
// ScrollableView.m
// ScrollTable
//
// Created by nataliepo on 5/16/11.
// Copyright 2011 Auburn & Ivory. All rights reserved.
//
#import "ScrollableViewController.h"
#import "CanvasView.h"
@implementation ScrollableViewController
@synthesize scrollView, canvasView;
-(id)initScrollableView {
NSLog(@"[ScrollableView::initScrollableView]\n");
self = [super init];
if (self) {
// Create the view!
}
return self;
}
/*
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
*/
- (void)dealloc
{
[canvasView release];
[scrollView release];
[super dealloc];
}
/*
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
*/
#pragma mark - View lifecycle
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView
{
[super loadView];
//CGRect wholeWindow = [window bounds];
CGRect bounds = [[UIScreen mainScreen] applicationFrame];
scrollView = [[UIScrollView alloc] initWithFrame:bounds];
// Make a view twice as large as the window
CGRect reallyBigRect;
// Do math here to get actual size out
// even without forced aspect, we should have a max width & height for these images
reallyBigRect.origin = CGPointZero;
reallyBigRect.size.width = bounds.size.width * 2.0;
reallyBigRect.size.height = bounds.size.height * 2.0;
[scrollView setContentSize:reallyBigRect.size];
canvasView = [[CanvasView alloc] initWithFrame:reallyBigRect];
[canvasView setBackgroundColor:[UIColor clearColor]];
[scrollView addSubview:canvasView];
scrollView.contentSize = canvasView.frame.size;
[scrollView setMinimumZoomScale:0.2];
[scrollView setMaximumZoomScale:10];
[scrollView setDelegate:self];
scrollView.bounces = NO;
self.view = scrollView;
}
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad
{
[super viewDidLoad];
scrollView.contentSize = CGSizeMake(500, 500);
UIImageView * imgView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"twinpeaks28.jpg"]];
[self.view addSubview:imgView];
[imgView release];
}
*/
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
@end