Enable or disable groups using events #2337
Replies: 7 comments
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Yes that would be great from UI point of view. A workaround is to nest your
events under one parent event and disable and collapse it. The downside is
that you can't label it like you can with a group, so you have to also add
a comment
…On Sun, Feb 2, 2020, 4:50 AM vinurd ***@***.***> wrote:
a very convenient thing is to enable and disable groups with sets of
events using an event. I did not find it implemented or not. There is a
similar in ClickTeameFusion2.5
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I never implemented this because I consider this can be done using variables. It would be kind of feasible to add an action to enable/disable groups but this implies that groups are now some "global variables". I would rather add support for boolean variables :) |
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The group disable feature is available in all other software with an event sheet and does save a few clicks having it - since it lets you debug faster - enable and disable grouped events without the need to make a new variable for them. I think it would be nice to have it as its convenient, but I dont think it is on the top of the list of nice to haves for me :) |
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I have mixed feelings about it because I understand it's convenient, but am unsure because deactivating event groups is equivalent to manipulating global variables.
Again I understand the need for this, but I think this kind of feature needs to be very carefully made to be intuitive and not dangerous - so not at the top of the list for now :). I would be interested in alternatives that integrate with GDevelop existing features: for example, we could make a context menu option that would wrap an event group into a condition checking a variable (so that it's faster for users that want to debug the game)? |
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I've made a extension for that. It was simple to add and try, you can now test the possible issues. |
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a very convenient thing is to enable and disable groups with sets of events using an event. I did not find it implemented or not. There is a similar in ClickTeameFusion2.5
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