Scene Builder: Minimalist Mode and Nesting for Objects #2350
Replies: 11 comments
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Thanks for the suggestions, agree that the list can become cluttered/messy in large games. For the folder, have you tried to set tags to objects? Is this helping? My idea was to favor tagging instead of folders (because an object can have more than one tag, so it's more flexible in theory) and rely also on the search to speed up object navigation. Give me your thoughts. |
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Hi 4ian, thanks for the reply. I do have tags set for my objects but it still feels messy when I don't have any tags enabled. If you're wanting to keep the tag system as the main way to filter objects, I'd highly suggest an inverse tag option. This would allow the user to filter out objects with that tag but keep everything else visible. |
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Something @Silver-Streak suggested often too would be to use a tag grouping feature, where each tag would be showed as a folder containing all objects tagged with that tag. I personally really like the idea. |
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The main issue with that is one object can be in two folders and more. Keep a clear list is important, group the object is cool, but have twice the object is bad. |
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I've never thought about the inverted tags, though, it's an interesting idea! |
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I actually think objects showing up in multiple "tag folders" is totally okay, and in some cases super useful. E.g. I sometimes want to see all objects tagged "Enemies", but I may also want to see any items that use my "Floating" logic tagged "Floaters", which could include enemies. It's not a huge deal if the same object shows up in both "tag folders", so long as they don't appear in the same folder twice.
Yeah, this matches up with my original though. "Untagged" or "Other" would show any objects without any tags, and make it super simple to manually tag and/or drag and drop them into a tag folder. |
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i +1 folders for objs and "minimal mode",Having objs groups by folders isnt a bad idea,its universal from Art programs to code editors etc,i dont see why it would be a issue to do it for objs |
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it is necessary to test new things, which make from an optimization point of view clearer and especially better ordered, the folders it is well but it is quickly galley when the file is duplicate. If one day folder come, I suggest to not duplicate the object, but make an reference, if an object is edited in an folder the original is updated too. This avoid the duplication in the project. |
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Oh, yes, absolutely! To be clear, I meant that the item should appear twice, not that it's actually duplicated. Everything that is tagged should be a reference only to the original object, not actually a unique object itself. But that's me. 😄 |
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wouldnt object nesting, which is already on the trello board solve this?
…On Fri, Sep 18, 2020 at 2:55 AM Silver-Streak ***@***.***> wrote:
If one day folder come, I suggest to not duplicate the object, but make an
reference, if an object is edited in an folder the original is updated too.
This avoid the duplication in the project.
Oh, yes, absolutely! To be clear, I meant that the item should *appear*
twice, not that it's actually duplicated. Everything that is tagged should
be a reference only to the original object, not actually a unique object
itself. But that's me. 😄
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If I'm not mistaken, I think this is more about allowing a "container like" object that will be composed of other objects ("parent/child" objects).
Yes exactly, we display tags as folders (+ an "untagged" folder). If an object has multiple tags (which is very likely, especially on large scenes/games), it can be shown in multiple folders, but they are the same. |
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Greetings,
As my current project grows larger, my objects panel is starting to feel like a cluster f bomb ready to go off and I'd like to suggest a couple of things that may make things easier for larger projects.
Minimalist Mode
Most of my objects are named in a way that I don't need to see an icon/preview of them to know what they are. This option would remove the icon and cut the object size by around 50%.
Mockup showing the extra space saved
Nesting for Objects
This option would help keep objects sorted and would purely be a visual feature. There are two ways that this could be done.
The first would be the same way we create groups in the event sheets where we just drag the objects into it and we can expand/close when required.
I am sure it will look nicer in real life..
The second way is how it's done in something like phpmyadmin where anything that has the same "prefix" is grouped.
Yes, I did start up XAMPP just for this example.
Thanks!
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