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dwtd_bryce2_badhouseparty.rpy
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dwtd_bryce2_badhouseparty.rpy
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init python:
def dwtd_bryce2_badhouseparty_link(ml):
ml.find_label('bryce2cont2') \
.search_if() \
.search_say("That makes me wonder. I know you can use your forelegs well enough for things, but what about your hind legs? Can you walk on those?") \
.search_menu("That's just the way we are.") \
.search_menu("No way.") \
.search_menu("That was awesome!") \
.search_say("That was exhausting. Just the right time for a beer.") \
.hook_to('dwtd_bryce2_badhouseparty_check') \
.search_menu("Stop him.") \
.branch() \
.search_say("I snatched the beer out of his reach at the last moment.") \
.link_from('dwtd_bryce2_badhouseparty_check_failed') \
.search_say("While he was still flailing around on the ground, I dashed through the front door.") \
.hook_to('dwtd_bryce2_badhouseparty_death',return_link=False)
dwtd_bryce2_badhouseparty_link(magmalink())
label dwtd_bryce2_badhouseparty_check:
if not dwtd.check_keypoint():
$ dwtd.will_die()
play sound "fx/system3.wav"
s "Looks like this \"Hardcore\" timeline is broken. Guess you're not a fan of alcoholism."
jump dwtd_bryce2_badhouseparty_check_failed
jump dwtd_bryce2_badhouseparty_check_return
label dwtd_bryce2_badhouseparty_death:
$ dwtd.will_die()
$ brycestatus = "bad"
stop music fadeout 2.0
scene black with dissolvemed
m "Once outside, I leaned out over Bryce's balcony railing to pour out the beer."
Br angry "Just give--"
m "Bryce stumbled through the door into me, reaching over my head for the spilling beer. The impact of his weight jarred me into the rail."
m "Suddenly, I was overbalanced. My legs lifted off the balcony floor, then all of me was in the air, following the beer."
c "Sh--{w=0.8}{nw}"
play sound "fx/wooshimpact.wav"
$ renpy.pause(0.7)
play sound2 "fx/squish.ogg"
show dwtd_youdied_text at top with vpunch
$ renpy.pause(2.0)
$ dwtd.deathsound(2)
$ renpy.pause(4.0)
call dwtd_youdied("Bad House Party","You fell from a second floor balcony headfirst into a puddle of spilled beer.")