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I created a small public project where we can clearly see that bug https://github.com/BGLv/PulleyDimmingViewBug
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { guard let windowScene = (scene as? UIWindowScene) else { return } let window = UIWindow(windowScene: windowScene) let mainVC = MainViewController() let pulleyVC = PulleyViewController(contentViewController: mainVC, drawerViewController: UIViewController()) pulleyVC.initialDrawerPosition = .closed let navigationVC = UINavigationController(rootViewController: pulleyVC) mainVC.onNextButtonPressed = { [weak navigationVC] in let nextVC = UIViewController() nextVC.view.backgroundColor = .blue navigationVC?.pushViewController(nextVC, animated: true) } self.window = window window.rootViewController = navigationVC window.makeKeyAndVisible() }
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ulmentflam
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I created a small public project where we can clearly see that bug https://github.com/BGLv/PulleyDimmingViewBug
Screen.Recording.2021-12-14.at.14.55.44.mp4
The text was updated successfully, but these errors were encountered: