From 14e8a796c81d4ca16ae48b00921e0541f55ae1c3 Mon Sep 17 00:00:00 2001 From: TheGiddyLimit Date: Fri, 27 Dec 2024 23:27:08 +0000 Subject: [PATCH] v2.5.8 --- css/main.css | 2 +- data/actions.json | 2 +- data/bastions.json | 2 +- data/bestiary/bestiary-cos.json | 2 +- data/bestiary/bestiary-dodk.json | 16 +- data/bestiary/bestiary-dosi.json | 2 +- data/bestiary/bestiary-dsotdq.json | 2 +- data/bestiary/bestiary-egw.json | 2 +- data/bestiary/bestiary-mot.json | 4 +- data/bestiary/bestiary-mtf.json | 2 +- data/bestiary/bestiary-oota.json | 3 +- data/bestiary/bestiary-oow.json | 2 +- data/bestiary/bestiary-pota.json | 4 +- data/bestiary/bestiary-ps-a.json | 2 +- data/bestiary/bestiary-ps-x.json | 2 +- data/bestiary/bestiary-rot.json | 2 +- data/bestiary/bestiary-skt.json | 6 +- data/bestiary/bestiary-tftyp.json | 2 +- data/bestiary/bestiary-vrgr.json | 20 +- data/bestiary/bestiary-wdmm.json | 16 +- data/bestiary/bestiary-xphb.json | 6 +- data/bestiary/legendarygroups.json | 294 +++---- data/bestiary/template.json | 78 +- data/changelog.json | 5 + data/charcreationoptions.json | 8 +- data/class/class-barbarian.json | 4 +- data/class/class-druid.json | 2 +- data/class/class-fighter.json | 2 +- data/class/class-rogue.json | 2 +- data/class/class-sorcerer.json | 2 +- data/conditionsdiseases.json | 54 +- data/cultsboons.json | 6 +- data/decks.json | 34 +- data/encounters.json | 6 +- data/feats.json | 18 +- data/generated/gendata-tables.json | 2 +- data/items-base.json | 8 +- data/items.json | 1310 ++++++++++++++-------------- data/languages.json | 2 +- data/magicvariants.json | 84 +- data/makebrew-creature.json | 64 +- data/makecards.json | 2 +- data/objects.json | 12 +- data/psionics.json | 2 +- data/races.json | 25 +- data/renderdemo.json | 4 +- data/rewards.json | 20 +- data/spells/spells-phb.json | 6 +- data/spells/spells-sato.json | 2 +- data/spells/spells-xge.json | 6 +- data/spells/spells-xphb.json | 8 +- data/tables.json | 6 +- data/trapshazards.json | 246 +++--- 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!important}}html.is-faux-print .no-print{display:none !important}html.is-faux-print .print__ve-block{display:block !important}html.is-faux-print .print__h-initial{height:initial !important}html.is-faux-print .print__overflow-visible{overflow:visible !important}html.is-faux-print .print__my-2{margin-top:.5rem !important;margin-bottom:.5rem !important}/*# sourceMappingURL=main.css.map */ diff --git a/data/actions.json b/data/actions.json index fff82e5..88dd273 100644 --- a/data/actions.json +++ b/data/actions.json @@ -921,7 +921,7 @@ } ], "entries": [ - "You can use your action to administer first aid to an {@condition unconscious} creature and attempt to stabilize it, which requires a successful DC 10 Wisdom ({@skill Medicine}) check.", + "You can use your action to administer first aid to an {@condition unconscious} creature and attempt to stabilize it, which requires a successful {@dc 10} Wisdom ({@skill Medicine}) check.", "A stable creature doesn't make death saving throws, even though it has 0 hit points, but it does remain {@condition unconscious}. The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after {@dice 1d4} hours." ] }, diff --git a/data/bastions.json b/data/bastions.json index a5e5127..40e7ff0 100644 --- a/data/bastions.json +++ b/data/bastions.json @@ -1450,7 +1450,7 @@ } ] }, - "At the end of a rehearsal period, each character who contributed to the concert or production can make a DC 15 Charisma ({@skill Performance|XPHB}) check. If more of these checks succeed than fail, you and any other character who contributed to the concert or production each gain a Theater die, a {@dice d6}. This die changes to a {@dice d8} when you reach level 13 and a {@dice d10} when you reach level 17. At any point after the rehearsals end, a character can expend their Theater die to roll it and add the number rolled to one {@variantrule D20 Test|XPHB} they make, immediately after rolling the {@dice d20}. If a character hasn't expended their Theater die before gaining another, their first die is lost." + "At the end of a rehearsal period, each character who contributed to the concert or production can make a {@dc 15} Charisma ({@skill Performance|XPHB}) check. If more of these checks succeed than fail, you and any other character who contributed to the concert or production each gain a Theater die, a {@dice d6}. This die changes to a {@dice d8} when you reach level 13 and a {@dice d10} when you reach level 17. At any point after the rehearsals end, a character can expend their Theater die to roll it and add the number rolled to one {@variantrule D20 Test|XPHB} they make, immediately after rolling the {@dice d20}. If a character hasn't expended their Theater die before gaining another, their first die is lost." ] } ] diff --git a/data/bestiary/bestiary-cos.json b/data/bestiary/bestiary-cos.json index b682bf8..bef5589 100644 --- a/data/bestiary/bestiary-cos.json +++ b/data/bestiary/bestiary-cos.json @@ -3612,7 +3612,7 @@ "items": { "name": "Life Drain", "entries": [ - "{@atk ms} {@hit 4} to hit, reach 5 ft., one creature. {@h}10 ({@damage 3d6}) cold damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + "{@atk ms} {@hit 4} to hit, reach 5 ft., one creature. {@h}10 ({@damage 3d6}) cold damage. The target must succeed on a {@dc 10} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." ] } } diff --git a/data/bestiary/bestiary-dodk.json b/data/bestiary/bestiary-dodk.json index bcb1518..cf969bf 100644 --- a/data/bestiary/bestiary-dodk.json +++ b/data/bestiary/bestiary-dodk.json @@ -1062,14 +1062,14 @@ "type": "entries", "name": "Death Burst", "entries": [ - "When a bloated delerium dreg dies, it explodes in a burst of corrupt offal. Each creature within 5 feet of it must succeed on a DC 11 Constitution saving throw, taking 7 ({@dice 2d6}) necrotic damage on a failed save, or half as much damage on a successful one. Creatures who fail their saving throw by 5 or more gain one {@adventure level of contamination|DoDk|12}." + "When a bloated delerium dreg dies, it explodes in a burst of corrupt offal. Each creature within 5 feet of it must succeed on a {@dc 11} Constitution saving throw, taking 7 ({@dice 2d6}) necrotic damage on a failed save, or half as much damage on a successful one. Creatures who fail their saving throw by 5 or more gain one {@adventure level of contamination|DoDk|12}." ] }, { "type": "entries", "name": "Bile Spray {@recharge 5}", "entries": [ - "The bloated delerium dreg exhales a 15-foot cone of acid. Each creature in that area must succeed on a DC 11 Dexterity saving throw, taking 7 ({@dice 2d6}) acid damage on a failed save, or half as much damage on a successful one. Creatures who fail their saving throw by 5 or more gain one {@adventure level of contamination|DoDk|12}." + "The bloated delerium dreg exhales a 15-foot cone of acid. Each creature in that area must succeed on a {@dc 11} Dexterity saving throw, taking 7 ({@dice 2d6}) acid damage on a failed save, or half as much damage on a successful one. Creatures who fail their saving throw by 5 or more gain one {@adventure level of contamination|DoDk|12}." ] } ] @@ -1109,7 +1109,7 @@ "type": "entries", "name": "Psychic Shriek {@recharge 6}", "entries": [ - "Creatures within 20 feet of the cyclopean dreg must succeed on a DC 10 Wisdom saving throw or take 7 ({@dice 2d6}) psychic damage and be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "Creatures within 20 feet of the cyclopean dreg must succeed on a {@dc 10} Wisdom saving throw or take 7 ({@dice 2d6}) psychic damage and be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ] @@ -1173,7 +1173,7 @@ "type": "entries", "name": "Octarine Beam", "entries": [ - "The lambent dreg targets one creature it can see within 60 feet of it. The target must succeed on a DC 10 Constitution saving throw, taking 10 ({@dice 3d6}) radiant damage on a failed save, or half as much damage on a successful one. Creatures who fail their saving throw by 5 or more gain one {@adventure level of contamination|DoDk|12}." + "The lambent dreg targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 10} Constitution saving throw, taking 10 ({@dice 3d6}) radiant damage on a failed save, or half as much damage on a successful one. Creatures who fail their saving throw by 5 or more gain one {@adventure level of contamination|DoDk|12}." ] } ] @@ -1265,7 +1265,7 @@ "type": "entries", "name": "Tentacles", "entries": [ - "Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 9 ({@dice 2d6 + 2}) bludgeoning damage. If the target is a creature, it is {@condition grappled} (escape DC 12). Until this grapple ends, the target is {@condition restrained}, and the tentacled dreg can't use its tentacles on another target." + "Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 9 ({@dice 2d6 + 2}) bludgeoning damage. If the target is a creature, it is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, and the tentacled dreg can't use its tentacles on another target." ] } ] @@ -2620,7 +2620,7 @@ "type": "entries", "name": "Hurl Foetid Flesh {@recharge 5}", "entries": [ - "The gutbuster rips off a chunk of its mutated flesh and hurls it towards a space it can see within 120 feet of it. Each creature within 10 feet of that point must succeed on a DC 14 Constitution saving throw, taking 28 ({@dice 8d6}) necrotic damage on a failed save, or half as much damage on a successful one." + "The gutbuster rips off a chunk of its mutated flesh and hurls it towards a space it can see within 120 feet of it. Each creature within 10 feet of that point must succeed on a {@dc 14} Constitution saving throw, taking 28 ({@dice 8d6}) necrotic damage on a failed save, or half as much damage on a successful one." ] } ] @@ -2640,7 +2640,7 @@ "type": "entries", "name": "Lashing Tendrils", "entries": [ - "Melee Weapon Attack: +7 to hit, reach 60 ft., one target. Hit: 14 ({@dice 2d8 + 5}) piercing damage, and the target is {@condition grappled} (escape DC 15) if it is a Large or smaller creature. The hunter has two lashing tendrils and can grapple up to two creatures at once." + "Melee Weapon Attack: +7 to hit, reach 60 ft., one target. Hit: 14 ({@dice 2d8 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 15}) if it is a Large or smaller creature. The hunter has two lashing tendrils and can grapple up to two creatures at once." ] }, { @@ -2667,7 +2667,7 @@ "type": "entries", "name": "Trampling Charge", "entries": [ - "If the juggernaut moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the juggernaut can make another slam attack against it as a bonus action." + "If the juggernaut moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the juggernaut can make another slam attack against it as a bonus action." ] } ], diff --git a/data/bestiary/bestiary-dosi.json b/data/bestiary/bestiary-dosi.json index 7e7841b..7c791af 100644 --- a/data/bestiary/bestiary-dosi.json +++ b/data/bestiary/bestiary-dosi.json @@ -712,7 +712,7 @@ "name": "False Appearance", "type": "entries", "entries": [ - "If the violet fungus is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the fungus move or act, that creature must succeed on a DC 18 Intelligence ({@skill Investigation}) check to discern that the violet fungus isn't ordinary fungus." + "If the violet fungus is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the fungus move or act, that creature must succeed on a {@dc 18} Intelligence ({@skill Investigation}) check to discern that the violet fungus isn't ordinary fungus." ] } } diff --git a/data/bestiary/bestiary-dsotdq.json b/data/bestiary/bestiary-dsotdq.json index 55d4d14..5409ddd 100644 --- a/data/bestiary/bestiary-dsotdq.json +++ b/data/bestiary/bestiary-dsotdq.json @@ -8705,7 +8705,7 @@ "items": { "name": "Death Throes", "entries": [ - "When Virruza is reduced to 0 hit points, he turns into a puddle of acid and splashes acid on those around him. Each creature within 5 feet of him must succeed on a DC 12 Dexterity saving throw or be covered in acid for 1 minute. A creature can use its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 7 ({@dice 2d6}) acid damage at the start of each of its turns." + "When Virruza is reduced to 0 hit points, he turns into a puddle of acid and splashes acid on those around him. Each creature within 5 feet of him must succeed on a {@dc 12} Dexterity saving throw or be covered in acid for 1 minute. A creature can use its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 7 ({@dice 2d6}) acid damage at the start of each of its turns." ] } } diff --git a/data/bestiary/bestiary-egw.json b/data/bestiary/bestiary-egw.json index 942ff6a..d1b5f12 100644 --- a/data/bestiary/bestiary-egw.json +++ b/data/bestiary/bestiary-egw.json @@ -2387,7 +2387,7 @@ "type": "entries", "name": "Burst", "entries": [ - "The zombie explodes and is destroyed. Each creature within 5 feet of it must make a DC 12 Constitution saving throw, taking 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one. A humanoid creature killed by this damage rises as a {@creature husk zombie|EGW} after 1 minute." + "The zombie explodes and is destroyed. Each creature within 5 feet of it must make a {@dc 12} Constitution saving throw, taking 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one. A humanoid creature killed by this damage rises as a {@creature husk zombie|EGW} after 1 minute." ] } ], diff --git a/data/bestiary/bestiary-mot.json b/data/bestiary/bestiary-mot.json index 6b3b954..8d5d160 100644 --- a/data/bestiary/bestiary-mot.json +++ b/data/bestiary/bestiary-mot.json @@ -2981,7 +2981,7 @@ { "name": "Numbing Claws", "entries": [ - "Hythonia makes two attacks with her claws. If both attacks hit the same creature, it takes an extra 7 ({@damage 2d6}) poison damage and must succeed on a DC 18 Constitution saving throw or become {@condition paralyzed} until the start of her next turn." + "Hythonia makes two attacks with her claws. If both attacks hit the same creature, it takes an extra 7 ({@damage 2d6}) poison damage and must succeed on a {@dc 18} Constitution saving throw or become {@condition paralyzed} until the start of her next turn." ] }, { @@ -5920,7 +5920,7 @@ { "name": "Coral Growth (Costs 2 Actions)", "entries": [ - "Each creature within 10 feet of Tromokratis must make a DC 25 Dexterity saving throw, taking 13 ({@damage 3d8}) slashing damage on a failed save, or half as much damage on a successful one. Until the start of its next turn, Tromokratis and its hearts gain a +2 bonus to AC." + "Each creature within 10 feet of Tromokratis must make a {@dc 25} Dexterity saving throw, taking 13 ({@damage 3d8}) slashing damage on a failed save, or half as much damage on a successful one. Until the start of its next turn, Tromokratis and its hearts gain a +2 bonus to AC." ] } ], diff --git a/data/bestiary/bestiary-mtf.json b/data/bestiary/bestiary-mtf.json index f5da04d..196403d 100644 --- a/data/bestiary/bestiary-mtf.json +++ b/data/bestiary/bestiary-mtf.json @@ -23773,7 +23773,7 @@ { "name": "Horrid Touch {@recharge 5}", "entries": [ - "Zariel touches one creature within 10 feet of her. The target must succeed on a DC 26 Constitution saving throw or take 44 ({@damage 8d10}) necrotic damage and be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target is also {@condition blinded} and {@condition deafened}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "Zariel touches one creature within 10 feet of her. The target must succeed on a {@dc 26} Constitution saving throw or take 44 ({@damage 8d10}) necrotic damage and be {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the target is also {@condition blinded} and {@condition deafened}. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { diff --git a/data/bestiary/bestiary-oota.json b/data/bestiary/bestiary-oota.json index dbefc0c..a5d8975 100644 --- a/data/bestiary/bestiary-oota.json +++ b/data/bestiary/bestiary-oota.json @@ -749,6 +749,7 @@ ], "attachedItems": [ "+2 warhammer|dmg", + "gauntlets of ogre power|dmg", "heavy crossbow|phb" ], "traitTags": [ @@ -3724,7 +3725,7 @@ "items": { "name": "Throne Activation", "entries": [ - "While seated on her throne, Quenthel can use an action on her turn to cast {@spell disintegrate} (save DC 19). A target that fails its saving throw takes {@dice 10d6 + 40} force damage. If this damage reduces the target to 0 hit points, it is disintegrated." + "While seated on her throne, Quenthel can use an action on her turn to cast {@spell disintegrate} (save {@dc 19}). A target that fails its saving throw takes {@dice 10d6 + 40} force damage. If this damage reduces the target to 0 hit points, it is disintegrated." ] } } diff --git a/data/bestiary/bestiary-oow.json b/data/bestiary/bestiary-oow.json index b61d607..88c6451 100644 --- a/data/bestiary/bestiary-oow.json +++ b/data/bestiary/bestiary-oow.json @@ -222,7 +222,7 @@ "items": { "name": "Acid Spray Gun {@recharge 5}", "entries": [ - "The hobgoblin sprays acid in a 10-foot cone. Each creature in the area must make a DC 10 Dexterity saving throw, taking 7 ({@damage 2d6}) acid damage on a failed save, or half as much damage on a successful one.", + "The hobgoblin sprays acid in a 10-foot cone. Each creature in the area must make a {@dc 10} Dexterity saving throw, taking 7 ({@damage 2d6}) acid damage on a failed save, or half as much damage on a successful one.", "The spray gun has a tank that can be filled with ten standard vials of acid mixed with water, allowing it to be used five times." ] } diff --git a/data/bestiary/bestiary-pota.json b/data/bestiary/bestiary-pota.json index 90e252f..2bb33e9 100644 --- a/data/bestiary/bestiary-pota.json +++ b/data/bestiary/bestiary-pota.json @@ -1503,7 +1503,7 @@ "items": { "name": "Burning Breath {@recharge 5}", "entries": [ - "The minotaur exhales a cloud of burning embers in a 15-foot cone. Each creature in that area must succeed on a DC 14 Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much damage on a successful one." + "The minotaur exhales a cloud of burning embers in a 15-foot cone. Each creature in that area must succeed on a {@dc 14} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much damage on a successful one." ] } } @@ -3853,7 +3853,7 @@ "items": { "name": "Tendril", "entries": [ - "{@atk mw} {@hit 7} to hit, reach 50 ft., one creature. {@h}4 ({@damage 1d8}) fire damage and the target is {@condition grappled} (escape DC 15). Until the grapple ends, the target is {@condition restrained} and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target. A creature takes 4 ({@damage 1d8}) fire damage each time it ends its turn grappled by the roper." + "{@atk mw} {@hit 7} to hit, reach 50 ft., one creature. {@h}4 ({@damage 1d8}) fire damage and the target is {@condition grappled} (escape {@dc 15}). Until the grapple ends, the target is {@condition restrained} and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target. A creature takes 4 ({@damage 1d8}) fire damage each time it ends its turn grappled by the roper." ] } }, diff --git a/data/bestiary/bestiary-ps-a.json b/data/bestiary/bestiary-ps-a.json index 0616c66..3745613 100644 --- a/data/bestiary/bestiary-ps-a.json +++ b/data/bestiary/bestiary-ps-a.json @@ -151,7 +151,7 @@ "items": { "name": "Staff", "entries": [ - "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 4}) bludgeoning damage plus 18 ({@damage 4d8}) radiant damage, and the target is {@condition grappled} (escape DC 17). Until this grapple ends, the target is {@condition restrained}, and the angel can't attack another target with its staff." + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 4}) bludgeoning damage plus 18 ({@damage 4d8}) radiant damage, and the target is {@condition grappled} (escape {@dc 17}). Until this grapple ends, the target is {@condition restrained}, and the angel can't attack another target with its staff." ] } } diff --git a/data/bestiary/bestiary-ps-x.json b/data/bestiary/bestiary-ps-x.json index 695567f..b1866de 100644 --- a/data/bestiary/bestiary-ps-x.json +++ b/data/bestiary/bestiary-ps-x.json @@ -1290,7 +1290,7 @@ "items": { "name": "Bite", "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 ({@dice 1d6}) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies." + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) slashing damage. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 ({@dice 1d6}) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies." ] } }, diff --git a/data/bestiary/bestiary-rot.json b/data/bestiary/bestiary-rot.json index 9a24f97..9953aa8 100644 --- a/data/bestiary/bestiary-rot.json +++ b/data/bestiary/bestiary-rot.json @@ -1570,7 +1570,7 @@ "items": { "name": "Longsword", "entries": [ - "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands, and the target must make a DC 12 Constitution saving throw, taking 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with two hands, and the target must make a {@dc 12} Constitution saving throw, taking 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one." ] } } diff --git a/data/bestiary/bestiary-skt.json b/data/bestiary/bestiary-skt.json index 32b95ef..1752b84 100644 --- a/data/bestiary/bestiary-skt.json +++ b/data/bestiary/bestiary-skt.json @@ -1817,7 +1817,7 @@ "items": { "name": "Possession {@recharge}", "entries": [ - "One humanoid or giant that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is {@condition incapacitated} and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being {@condition charmed} and {@condition frightened}. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.", + "One humanoid or giant that the ghost can see within 5 feet of it must succeed on a {@dc 13} Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is {@condition incapacitated} and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being {@condition charmed} and {@condition frightened}. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.", "The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the {@spell dispel evil and good} spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends. If a creature possessed by the ghost is forcibly removed from the Eye of Annam, the ghost is expelled from its host and re-forms in the middle of this room." ] } @@ -2461,7 +2461,7 @@ "items": { "name": "Icy Web {@recharge 5}", "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing, and takes 1 cold damage at the start of each of its turns. As an action, the {@condition restrained} target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to poison, and psychic damage)." + "{@atk rw} {@hit 5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing, and takes 1 cold damage at the start of each of its turns. As an action, the {@condition restrained} target can make a {@dc 12} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to poison, and psychic damage)." ] } } @@ -2500,7 +2500,7 @@ "items": { "name": "Icy Web {@recharge 5}", "entries": [ - "{@atk rw} {@hit 5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing, and takes 2 ({@damage 1d4}) cold damage at the start of each of its turns. As an action, the {@condition restrained} target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to poison, and psychic damage)." + "{@atk rw} {@hit 5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition restrained} by webbing, and takes 2 ({@damage 1d4}) cold damage at the start of each of its turns. As an action, the {@condition restrained} target can make a {@dc 12} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to poison, and psychic damage)." ] } } diff --git a/data/bestiary/bestiary-tftyp.json b/data/bestiary/bestiary-tftyp.json index 870244e..e3e7d55 100644 --- a/data/bestiary/bestiary-tftyp.json +++ b/data/bestiary/bestiary-tftyp.json @@ -926,7 +926,7 @@ "items": { "name": "Hand Crossbow +1", "entries": [ - "{@atk rw} {@hit 8} to hit, range 30/120 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." + "{@atk rw} {@hit 8} to hit, range 30/120 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake." ] } } diff --git a/data/bestiary/bestiary-vrgr.json b/data/bestiary/bestiary-vrgr.json index 2050047..42b0474 100644 --- a/data/bestiary/bestiary-vrgr.json +++ b/data/bestiary/bestiary-vrgr.json @@ -2903,7 +2903,7 @@ "type": "entries", "name": "Dread", "entries": [ - "Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be {@condition frightened} of the priest until the start of the creature's next turn." + "Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of the priest until the start of the creature's next turn." ] } ], @@ -2958,7 +2958,7 @@ "type": "entries", "name": "Circle of Death (Spell; {@recharge 5|m})", "entries": [ - "Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a DC 15 Constitution saving throw, taking 28 ({@dice 8d6}) necrotic damage on a failed save, or half as much damage on a successful one.)" + "Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a {@dc 15} Constitution saving throw, taking 28 ({@dice 8d6}) necrotic damage on a failed save, or half as much damage on a successful one.)" ] } ] @@ -3019,7 +3019,7 @@ "items": { "name": "Circle of Death (Spell; {@recharge 5|m})", "entries": [ - "Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a DC 15 Constitution saving throw, taking 28 ({@dice 8d6}) necrotic damage on a failed save, or half as much damage on a successful one.)" + "Each creature in a 60-foot-radius sphere centered on a point the priest can see within 150 feet of it must make a {@dc 15} Constitution saving throw, taking 28 ({@dice 8d6}) necrotic damage on a failed save, or half as much damage on a successful one.)" ] } } @@ -3059,7 +3059,7 @@ "items": { "name": "Dread Boon", "entries": [ - "Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be {@condition frightened} of the priest until the start of the creature's next turn." + "Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of the priest until the start of the creature's next turn." ] } } @@ -4152,7 +4152,7 @@ "type": "entries", "name": "Beguiling Hex {@recharge 5}", "entries": [ - "The horror expels a wave of mind-altering magic. Each creature within 30 feet of the horror must make a DC 15 Wisdom saving throw, taking 33 ({@dice 6d10}) psychic damage and being {@condition incapacitated} until the end of the creature's next turn on a failed save, or taking half as much damage on a successful one." + "The horror expels a wave of mind-altering magic. Each creature within 30 feet of the horror must make a {@dc 15} Wisdom saving throw, taking 33 ({@dice 6d10}) psychic damage and being {@condition incapacitated} until the end of the creature's next turn on a failed save, or taking half as much damage on a successful one." ] } ], @@ -4162,7 +4162,7 @@ "type": "entries", "name": "Bile Hex {@recharge 5}", "entries": [ - "The horror expels acidic bile in a 60-foot line that is 5 feet wide. Each creature in that line must succeed on a DC 15 Dexterity saving throw or be covered in bile. A creature covered in bile takes 31 ({@dice 7d8}) acid damage at the start of each of its turns until it or another creature uses its action to scrape or wash off the bile that covers it." + "The horror expels acidic bile in a 60-foot line that is 5 feet wide. Each creature in that line must succeed on a {@dc 15} Dexterity saving throw or be covered in bile. A creature covered in bile takes 31 ({@dice 7d8}) acid damage at the start of each of its turns until it or another creature uses its action to scrape or wash off the bile that covers it." ] } ], @@ -4172,7 +4172,7 @@ "type": "entries", "name": "Petrifying Hex {@recharge 5}", "entries": [ - "The horror expels petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 14 ({@dice 4d6}) necrotic damage and be {@condition restrained} as it begins to turn to stone. A {@condition restrained} creature must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic." + "The horror expels petrifying gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Constitution saving throw or take 14 ({@dice 4d6}) necrotic damage and be {@condition restrained} as it begins to turn to stone. A {@condition restrained} creature must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is {@condition petrified} until freed by the {@spell greater restoration} spell or other magic." ] } ], @@ -4182,7 +4182,7 @@ "type": "entries", "name": "Reality-Stealing Hex {@recharge 5}", "entries": [ - "The horror expels a wave of perception-distorting energy. Each creature within 30 feet of the horror must make a DC 15 Wisdom saving throw. On a failed save, the target takes 22 ({@dice 5d8}) psychic damage and is {@condition deafened} until the end of its next turn. If the saving throw fails by 5 or more, the target is also {@condition blinded} until the end of its next turn." + "The horror expels a wave of perception-distorting energy. Each creature within 30 feet of the horror must make a {@dc 15} Wisdom saving throw. On a failed save, the target takes 22 ({@dice 5d8}) psychic damage and is {@condition deafened} until the end of its next turn. If the saving throw fails by 5 or more, the target is also {@condition blinded} until the end of its next turn." ] } ] @@ -4226,7 +4226,7 @@ "type": "entries", "name": "Grasping Tentacle", "entries": [ - "The horror's limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also {@condition grappled} (escape DC 16). The limb can have only one creature {@condition grappled} at a time." + "The horror's limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also {@condition grappled} (escape {@dc 16}). The limb can have only one creature {@condition grappled} at a time." ] } ], @@ -4236,7 +4236,7 @@ "type": "entries", "name": "Poisonous Limb", "entries": [ - "The horror's limb deals piercing damage instead of bludgeoning damage. In addition, when the horror hits a creature with this limb, the creature must succeed on a DC 15 Constitution saving throw or take 7 ({@dice 2d6}) poison damage and be {@condition poisoned} until the end of its next turn." + "The horror's limb deals piercing damage instead of bludgeoning damage. In addition, when the horror hits a creature with this limb, the creature must succeed on a {@dc 15} Constitution saving throw or take 7 ({@dice 2d6}) poison damage and be {@condition poisoned} until the end of its next turn." ] } ] diff --git a/data/bestiary/bestiary-wdmm.json b/data/bestiary/bestiary-wdmm.json index b67a01a..1f6a288 100644 --- a/data/bestiary/bestiary-wdmm.json +++ b/data/bestiary/bestiary-wdmm.json @@ -1271,7 +1271,7 @@ { "name": "Light Intensity", "entries": [ - "Any creature that starts its turn within 10 feet of the illuminated golem and can see the golem must succeed on a DC 17 Wisdom saving throw or be {@condition blinded} until the start of the creature's next turn.", + "Any creature that starts its turn within 10 feet of the illuminated golem and can see the golem must succeed on a {@dc 17} Wisdom saving throw or be {@condition blinded} until the start of the creature's next turn.", "A creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the golem until the start of its next turn, when it can avert its eyes again. If the creature looks at the golem in the meantime, it must immediately make the save." ] } @@ -1839,7 +1839,7 @@ "name": "Innate Spellcasting", "type": "spellcasting", "headerEntries": [ - "The drow's innate spellcasting ability is Charisma (spell save DC 15). The drow can innately cast the following spells, requiring no material components:" + "The drow's innate spellcasting ability is Charisma (spell save {@dc 15}). The drow can innately cast the following spells, requiring no material components:" ], "will": [ "{@spell dancing lights}" @@ -3288,7 +3288,7 @@ "items": { "name": "Bite", "entries": [ - "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}{@damage 2d6 + 2} piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be {@condition poisoned} for 1 minute. If the saving throw fails by 5 or more, the target is instead {@condition poisoned} for 5 ({@dice 1d10}) minutes and {@condition unconscious} while {@condition poisoned} in this way." + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}{@damage 2d6 + 2} piercing damage, and the target must succeed on a {@dc 10} Constitution saving throw or be {@condition poisoned} for 1 minute. If the saving throw fails by 5 or more, the target is instead {@condition poisoned} for 5 ({@dice 1d10}) minutes and {@condition unconscious} while {@condition poisoned} in this way." ] } } @@ -3790,7 +3790,7 @@ "type": "item", "name": "4. Telekinetic Ray", "style": "italic", - "entry": "If the target is a creature, it must succeed on a DC 14 Strength saving throw, or the zombie moves it up to 30 feet in any direction. It is restrained by the ray's telekinetic grip until the start of the zombie's next turn or until the zombie is incapacitated. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The zombie can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or container." + "entry": "If the target is a creature, it must succeed on a {@dc 14} Strength saving throw, or the zombie moves it up to 30 feet in any direction. It is restrained by the ray's telekinetic grip until the start of the zombie's next turn or until the zombie is incapacitated. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The zombie can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or container." } ] } @@ -4075,7 +4075,7 @@ "items": { "name": "Shadowfell Despair", "entries": [ - "Portia suffers from Shadowfell despair manifesting as unshakable dread. Until the despair ends, she has disadvantage on all saving throws and gains the following flaw: \"I'm convinced that I'm going to die in Vanrakdoom.\" Portia can attempt to end her despair each time she finishes a long rest, doing so with a successful DC 15 Wisdom saving throw. A {@spell calm emotions} spell also ends her despair, as does any spell or other magical effect that removes a curse." + "Portia suffers from Shadowfell despair manifesting as unshakable dread. Until the despair ends, she has disadvantage on all saving throws and gains the following flaw: \"I'm convinced that I'm going to die in Vanrakdoom.\" Portia can attempt to end her despair each time she finishes a long rest, doing so with a successful {@dc 15} Wisdom saving throw. A {@spell calm emotions} spell also ends her despair, as does any spell or other magical effect that removes a curse." ] } } @@ -4754,12 +4754,12 @@ { "type": "item", "name": "Acid Breath", - "entry": "The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 58 ({@damage 13d8}) acid damage on a failed save, or half as much damage on a successful one." + "entry": "The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 18} Dexterity saving throw, taking 58 ({@damage 13d8}) acid damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Paralyzing Breath", - "entry": "The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "entry": "The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a {@dc 20} Constitution saving throw or be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ] } @@ -4810,7 +4810,7 @@ "items": { "name": "Magic Theft", "entries": [ - "As a bonus action, the golem targets one creature it can see within 30 feet of it. The target must succeed on a DC 17 Charisma saving throw, or all magic items in its possession are teleported to the bottom of the pit in {@adventure area 31|WDMM|15|31. Hall of Embers}." + "As a bonus action, the golem targets one creature it can see within 30 feet of it. The target must succeed on a {@dc 17} Charisma saving throw, or all magic items in its possession are teleported to the bottom of the pit in {@adventure area 31|WDMM|15|31. Hall of Embers}." ] } } diff --git a/data/bestiary/bestiary-xphb.json b/data/bestiary/bestiary-xphb.json index 7a73540..8ae799c 100644 --- a/data/bestiary/bestiary-xphb.json +++ b/data/bestiary/bestiary-xphb.json @@ -54,7 +54,7 @@ { "name": "Whispering Aura (Mind Flayer Only)", "entries": [ - "At the start of each of the spirit's turns, the spirit emits psionic energy if it doesn't have the {@condition Incapacitated|XPHB} condition. Wisdom Saving Throw: DC equals your spell save DC, each creature (other than you) within 5 feet of the spirit. {@actSaveFail} {@damage 2d6} Psychic damage." + "At the start of each of the spirit's turns, the spirit emits psionic energy if it doesn't have the {@condition Incapacitated|XPHB} condition. {@actSave wis} DC equals your spell save DC, each creature (other than you) within 5 feet of the spirit. {@actSaveFail} {@damage 2d6} Psychic damage." ] } ], @@ -1619,7 +1619,7 @@ { "name": "Stony Lethargy (Stone Only)", "entries": [ - "When a creature starts its turn within 10 feet of the spirit, the spirit can target it with magical energy if the spirit can see it. Wisdom Saving Throw: DC equals your spell save DC, the target. {@actSaveFail} Until the start of its next turn, the target can't make Opportunity Attacks, and its Speed is halved." + "When a creature starts its turn within 10 feet of the spirit, the spirit can target it with magical energy if the spirit can see it. {@actSave wis} DC equals your spell save DC, the target. {@actSaveFail} Until the start of its next turn, the target can't make Opportunity Attacks, and its Speed is halved." ] } ], @@ -2746,7 +2746,7 @@ { "name": "Death Throes (Demon Only)", "entries": [ - "When the spirit drops to 0 Hit Points or the spell ends, the spirit explodes. Dexterity Saving Throw: DC equals your spell save DC, each creature in a 10-foot Emanation originating from the spirit. {@actSaveFail} {@dice 2d10} plus this spell's level Fire damage. {@actSaveSuccess} Half damage." + "When the spirit drops to 0 Hit Points or the spell ends, the spirit explodes. {@actSave dex} DC equals your spell save DC, each creature in a 10-foot Emanation originating from the spirit. {@actSaveFail} {@dice 2d10} plus this spell's level Fire damage. {@actSaveSuccess} Half damage." ] }, { diff --git a/data/bestiary/legendarygroups.json b/data/bestiary/legendarygroups.json index dd7883b..a831525 100644 --- a/data/bestiary/legendarygroups.json +++ b/data/bestiary/legendarygroups.json @@ -219,7 +219,7 @@ { "type": "item", "name": "Beguiling Whisper", - "entry": "The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be {@condition charmed} by the dragon until initiative count 20 on the next round. A creature {@condition charmed} in this way obeys to the best of its ability any command the dragon issues that isn't directly harmful to the creature." + "entry": "The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} by the dragon until initiative count 20 on the next round. A creature {@condition charmed} in this way obeys to the best of its ability any command the dragon issues that isn't directly harmful to the creature." }, { "type": "item", @@ -295,17 +295,17 @@ { "type": "item", "name": "Blasting Current", - "entry": "A strong water current moves through the dragon turtle's lair. Each creature within 30 feet of the dragon turtle must succeed on a DC 15 Strength saving throw or be moved 30 feet in a direction of the dragon turtle's choice. On a success, the creature is moved 10 feet instead." + "entry": "A strong water current moves through the dragon turtle's lair. Each creature within 30 feet of the dragon turtle must succeed on a {@dc 15} Strength saving throw or be moved 30 feet in a direction of the dragon turtle's choice. On a success, the creature is moved 10 feet instead." }, { "type": "item", "name": "Entangling Kelp", - "entry": "Strands of spectral kelp reach out to ensnare creatures in a 20-foot-radius sphere centered on a point in the lair that the dragon turtle can see. Each creature in that area must succeed on a DC 15 Strength saving throw or be {@condition restrained} until the end of its next turn." + "entry": "Strands of spectral kelp reach out to ensnare creatures in a 20-foot-radius sphere centered on a point in the lair that the dragon turtle can see. Each creature in that area must succeed on a {@dc 15} Strength saving throw or be {@condition restrained} until the end of its next turn." }, { "type": "item", "name": "Steam Eruption", - "entry": "Steam erupts in a 15-foot cone from a point on the ground the dragon turtle can see within 120 feet of it. Each creature in that area must make a DC 15 Constitution saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant creatures resistance to this damage." + "entry": "Steam erupts in a 15-foot cone from a point on the ground the dragon turtle can see within 120 feet of it. Each creature in that area must make a {@dc 15} Constitution saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant creatures resistance to this damage." } ] } @@ -539,12 +539,12 @@ { "type": "item", "name": "Cocoon", - "entry": "Aurnozci targets one Medium or smaller creature it can see within 60 feet of itself and encases the creature in a constricting cocoon. The target must succeed on a DC 23 Strength saving throw or have the restrained condition for 1 minute. A target that starts its turn restrained in this way takes 9 ({@dice 2d8}) bludgeoning damage. A creature can use its action to try to tear apart the cocoon, ending the cocoon's effect with a successful DC 23 Strength (Athletics) check." + "entry": "Aurnozci targets one Medium or smaller creature it can see within 60 feet of itself and encases the creature in a constricting cocoon. The target must succeed on a {@dc 23} Strength saving throw or have the restrained condition for 1 minute. A target that starts its turn restrained in this way takes 9 ({@dice 2d8}) bludgeoning damage. A creature can use its action to try to tear apart the cocoon, ending the cocoon's effect with a successful {@dc 23} Strength (Athletics) check." }, { "type": "item", "name": "Insect Swarm", - "entry": "Aurnozci creates a 30-foot-radius sphere of stinging wasps centered on a point within 300 feet of itself. The sphere spreads around corners. The sphere remains for 10 minutes or until Aurnozci uses this lair action again. The sphere's area is heavily obscured and is difficult terrain. When the sphere appears, each creature in it must make a DC 20 Constitution saving throw, taking 16 ({@dice 3d10}) piercing damage and 16 ({@dice 3d10}) poison damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the sphere's area for the first time on a turn or starts its turn there." + "entry": "Aurnozci creates a 30-foot-radius sphere of stinging wasps centered on a point within 300 feet of itself. The sphere spreads around corners. The sphere remains for 10 minutes or until Aurnozci uses this lair action again. The sphere's area is heavily obscured and is difficult terrain. When the sphere appears, each creature in it must make a {@dc 20} Constitution saving throw, taking 16 ({@dice 3d10}) piercing damage and 16 ({@dice 3d10}) poison damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the sphere's area for the first time on a turn or starts its turn there." } ] } @@ -627,7 +627,7 @@ "type": "list", "items": [ "Baalzebul casts his innate hold monster.", - "Baalzebul emits slime in a 5-foot radius centered on him. Any creature that starts their turn standing in this slime is considered {@condition grappled} and must use their action to succeed on DC 17 Strength ({@skill Athletics}) check to break free.", + "Baalzebul emits slime in a 5-foot radius centered on him. Any creature that starts their turn standing in this slime is considered {@condition grappled} and must use their action to succeed on {@dc 17} Strength ({@skill Athletics}) check to break free.", "Baalzebul uses half his burrow speed to dig into the ground. He gains half-cover when buried 10 feet and {@quickref Cover||3||three-quarters cover} when at 20 feet." ] } @@ -638,7 +638,7 @@ "type": "list", "items": [ "Within 1 mile of Baalzebul's lair, stinking piles of filth accumulate as if from nowhere. The entire area is covered with garbage and feces and is treated as {@quickref difficult terrain||3}.", - "Within 2 miles of the lair, the air is filled with buzzing flies. Any creature that finishes a short or long rest in this area must succeed on a DC 22 Wisdom saving throw or derive no benefit from the rest." + "Within 2 miles of the lair, the air is filled with buzzing flies. Any creature that finishes a short or long rest in this area must succeed on a {@dc 22} Wisdom saving throw or derive no benefit from the rest." ] }, "If Baalzebul dies, the effects fade over the course of {@dice 1d10} days." @@ -666,7 +666,7 @@ { "type": "item", "name": "Recurring Wound.", - "entry": "A creature that doesn't have all its hit points and that the baernaloth can see in its lair must make a DC 19 Constitution saving throw, taking 22 ({@dice 4d10}) necrotic damage on a failed save, or half as much damage on a successful one." + "entry": "A creature that doesn't have all its hit points and that the baernaloth can see in its lair must make a {@dc 19} Constitution saving throw, taking 22 ({@dice 4d10}) necrotic damage on a failed save, or half as much damage on a successful one." } ] } @@ -680,7 +680,7 @@ { "type": "item", "name": "Persistent Anguish.", - "entry": "Within 10 miles of a baernaloth's lair, when a creature casts a spell that either restores hit points or removes the charmed or frightened condition, the spell fails and is wasted unless the caster succeeds on a DC 19 saving throw using its spellcasting ability. Once a creature succeeds on the saving throw, it is immune to this regional effect for 24 hours." + "entry": "Within 10 miles of a baernaloth's lair, when a creature casts a spell that either restores hit points or removes the charmed or frightened condition, the spell fails and is wasted unless the caster succeeds on a {@dc 19} saving throw using its spellcasting ability. Once a creature succeeds on the saving throw, it is immune to this regional effect for 24 hours." }, { "type": "item", @@ -925,7 +925,7 @@ "type": "item", "name": "Quake", "entries": [ - "A minor quake starts on a point the Bear King can see within 120 feet of him. Each creature within 20 feet of that point must succeed on a DC 17 Strength saving throw or take 7 ({@dice 2d6}) bludgeoning damage and fall prone." + "A minor quake starts on a point the Bear King can see within 120 feet of him. Each creature within 20 feet of that point must succeed on a {@dc 17} Strength saving throw or take 7 ({@dice 2d6}) bludgeoning damage and fall prone." ] }, { @@ -939,7 +939,7 @@ "type": "item", "name": "Ursine Transformation", "entries": [ - "One creature the Bear King can see within 30 feet of him must succeed on a DC 17 Constitution saving throw or transform into a brown bear as if the creature had failed a saving throw against the polymorph spell. While transformed, the creature must move to and attack a target chosen by the Bear King on each of its turns. The transformation lasts until the Bear King dies or until he uses this lair action again. The transformed creature can repeat the saving throw at the end of each of its turns, ending the transformation on itself on a success." + "One creature the Bear King can see within 30 feet of him must succeed on a {@dc 17} Constitution saving throw or transform into a brown bear as if the creature had failed a saving throw against the polymorph spell. While transformed, the creature must move to and attack a target chosen by the Bear King on each of its turns. The transformation lasts until the Bear King dies or until he uses this lair action again. The transformed creature can repeat the saving throw at the end of each of its turns, ending the transformation on itself on a success." ] } ] @@ -1195,17 +1195,17 @@ { "type": "item", "name": "Filth Burst", - "entry": "The dragon chooses a point on the ground it can see within 120 feet of it. A 20-foot-radius, 20-foot-high cylinder of watery filth centered on that point erupts from the ground until initiative count 20 on the next round. Each creature in the cylinder when it appears or that ends its turn there must make a DC 15 Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one. The cylinder is {@book difficult terrain|PHB|8|Difficult Terrain}." + "entry": "The dragon chooses a point on the ground it can see within 120 feet of it. A 20-foot-radius, 20-foot-high cylinder of watery filth centered on that point erupts from the ground until initiative count 20 on the next round. Each creature in the cylinder when it appears or that ends its turn there must make a {@dc 15} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one. The cylinder is {@book difficult terrain|PHB|8|Difficult Terrain}." }, { "type": "item", "name": "Grasping Muck", - "entry": "Tendrils of roiling muck extend from the dragon's lair to grasp up to three creatures of the dragon's choice that it can see within the lair. A targeted creature must succeed on a DC 15 Strength saving throw or be {@condition restrained} until initiative count 20 on the next round." + "entry": "Tendrils of roiling muck extend from the dragon's lair to grasp up to three creatures of the dragon's choice that it can see within the lair. A targeted creature must succeed on a {@dc 15} Strength saving throw or be {@condition restrained} until initiative count 20 on the next round." }, { "type": "item", "name": "Noxious Gas", - "entry": "A bubble of swamp gas erupts in a 20-foot-radius sphere centered on a point the dragon can see within its lair. Each creature in the area must succeed on a DC 15 Constitution saving throw or be {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "entry": "A bubble of swamp gas erupts in a 20-foot-radius sphere centered on a point the dragon can see within its lair. Each creature in the area must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ] } @@ -1263,11 +1263,11 @@ { "type": "list", "items": [ - "Insects burst from a hive built on a surface that the dragon can see within 120 feet of it. Any creature within 20 feet of the hive must succeed on a DC 15 Constitution saving throw, taking 10 ({@dice 3d6}) piercing damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the cloud takes 10 ({@dice 3d6}) piercing damage. The insects disperse on initiative count 20 of the next round. They disperse early if subjected to intense wind or a damaging area effect.", - "Puslike fluid erupts in a 20-foot radius centered on a point on the ground the dragon can see within 120 feet of it. That area becomes difficult terrain, and a creature moving through this terrain must succeed on a DC 15 Strength saving throw or be grappled (escape DC 15) by the sucking glop and restrained while grappled in this way. Another creature can pull a restrained target free by taking an action and succeeding on a DC 15 Strength (", + "Insects burst from a hive built on a surface that the dragon can see within 120 feet of it. Any creature within 20 feet of the hive must succeed on a {@dc 15} Constitution saving throw, taking 10 ({@dice 3d6}) piercing damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the cloud takes 10 ({@dice 3d6}) piercing damage. The insects disperse on initiative count 20 of the next round. They disperse early if subjected to intense wind or a damaging area effect.", + "Puslike fluid erupts in a 20-foot radius centered on a point on the ground the dragon can see within 120 feet of it. That area becomes difficult terrain, and a creature moving through this terrain must succeed on a {@dc 15} Strength saving throw or be grappled (escape {@dc 15}) by the sucking glop and restrained while grappled in this way. Another creature can pull a restrained target free by taking an action and succeeding on a {@dc 15} Strength (", "{@skill Athletics}", ") check. The ground dries sufficiently to return to normal on initiative count 20 of the next round.", - "Foul gas belches forth in a 20-foot-radius sphere from a point the dragon can see within 120 feet of it. The cloud spreads around corners, and its area is heavily obscured. Each creature within the cloud at the start of its turn must make a DC 15 Constitution saving throw against poison. On a failed save, the creature is poisoned. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. This cloud disperses on initiative count 20 of the next round. It disperses early if subjected to intense wind." + "Foul gas belches forth in a 20-foot-radius sphere from a point the dragon can see within 120 feet of it. The cloud spreads around corners, and its area is heavily obscured. Each creature within the cloud at the start of its turn must make a {@dc 15} Constitution saving throw against poison. On a failed save, the creature is poisoned. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. This cloud disperses on initiative count 20 of the next round. It disperses early if subjected to intense wind." ] } ] @@ -1308,7 +1308,7 @@ { "type": "item", "name": "Sudden Sinkhole", - "entry": "The dragon chooses a point on the ground that it can see within 120 feet of it. A 5-foot-radius, 20-foot-deep pit forms centered on that point. A creature on the ground above where the pit formed must make a DC 15 Dexterity saving throw. On a failed save, a creature falls to the bottom of the pit, taking 7 ({@damage 2d6}) bludgeoning damage and landing {@condition prone}. On a successful save, a creature moves to the nearest unoccupied space instead of falling in the pit." + "entry": "The dragon chooses a point on the ground that it can see within 120 feet of it. A 5-foot-radius, 20-foot-deep pit forms centered on that point. A creature on the ground above where the pit formed must make a {@dc 15} Dexterity saving throw. On a failed save, a creature falls to the bottom of the pit, taking 7 ({@damage 2d6}) bludgeoning damage and landing {@condition prone}. On a successful save, a creature moves to the nearest unoccupied space instead of falling in the pit." } ] } @@ -1344,7 +1344,7 @@ { "type": "item", "name": "Mirage Terrain", - "entry": "The area immediately surrounding the lair appears to be a lush oasis. A creature carefully examining the illusion can attempt a DC 15 Intelligence ({@skill Investigation}) check to disbelieve it. A creature who disbelieves the illusion sees it as a vague image superimposed on the underlying terrain." + "entry": "The area immediately surrounding the lair appears to be a lush oasis. A creature carefully examining the illusion can attempt a {@dc 15} Intelligence ({@skill Investigation}) check to disbelieve it. A creature who disbelieves the illusion sees it as a vague image superimposed on the underlying terrain." }, { "type": "item", @@ -1393,7 +1393,7 @@ { "type": "item", "name": "Blast of Wind", - "entry": "A mighty wind sweeps through the lair in a direction of the dragon's choice, blowing along a line 40 feet wide and 100 feet long. Each creature in that area except the dragon must succeed on a DC 15 Strength saving throw or be pushed 15 feet in the wind's direction and be knocked {@condition prone}. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a {@chance 50} chance of being extinguished. If the dragon is within the area of the wind, it can choose to be pushed 15 feet in the wind's direction, and the wind can't knock the dragon {@condition prone}." + "entry": "A mighty wind sweeps through the lair in a direction of the dragon's choice, blowing along a line 40 feet wide and 100 feet long. Each creature in that area except the dragon must succeed on a {@dc 15} Strength saving throw or be pushed 15 feet in the wind's direction and be knocked {@condition prone}. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a {@chance 50} chance of being extinguished. If the dragon is within the area of the wind, it can choose to be pushed 15 feet in the wind's direction, and the wind can't knock the dragon {@condition prone}." }, { "type": "item", @@ -1473,17 +1473,17 @@ { "type": "item", "name": "Ocean's Call", - "entry": "The dragon conjures a swarm of spectral dolphins. Each creature in the water within 120 feet of the dragon must succeed on a DC 15 Dexterity saving throw or take 5 ({@damage 1d10}) slashing damage; then the swarm vanishes." + "entry": "The dragon conjures a swarm of spectral dolphins. Each creature in the water within 120 feet of the dragon must succeed on a {@dc 15} Dexterity saving throw or take 5 ({@damage 1d10}) slashing damage; then the swarm vanishes." }, { "type": "item", "name": "Salt Burst", - "entry": "The dragon chooses a point it can see in the lair. The air in a 20-foot-radius sphere centered on that point bursts with abrasive salt crystals. Each creature in that area must succeed on a DC 15 Dexterity saving throw or take 10 ({@damage 3d6}) slashing damage." + "entry": "The dragon chooses a point it can see in the lair. The air in a 20-foot-radius sphere centered on that point bursts with abrasive salt crystals. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw or take 10 ({@damage 3d6}) slashing damage." }, { "type": "item", "name": "Whelming Water", - "entry": "The dragon causes a strong current to course through the water in its lair. The dragon chooses any number of creatures it can see that are standing or swimming in water within 120 feet of it. Each chosen creature must succeed on a DC 15 Strength saving throw or be knocked {@condition prone}." + "entry": "The dragon causes a strong current to course through the water in its lair. The dragon chooses any number of creatures it can see that are standing or swimming in water within 120 feet of it. Each chosen creature must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." } ] } @@ -1542,7 +1542,7 @@ { "type": "list", "items": [ - "N'ghathrod creates a magical duplicate of itself anywhere aboard the ship. Formed out of psionic energy, this duplicate lasts until it is reduced to 0 hit points, until it is dispelled (DC 15), or until N'ghathrod takes another lair action. The duplicate has the statistics of a normal mind flayer and is friendly toward N'ghathrod, but not under its control. It cannot leave the Scavenger.", + "N'ghathrod creates a magical duplicate of itself anywhere aboard the ship. Formed out of psionic energy, this duplicate lasts until it is reduced to 0 hit points, until it is dispelled ({@dc 15}), or until N'ghathrod takes another lair action. The duplicate has the statistics of a normal mind flayer and is friendly toward N'ghathrod, but not under its control. It cannot leave the Scavenger.", "N'ghathrod fills all interior areas of the ship with mind-warping images and sounds of the Far Realm that last until initiative count 20 on the next round. Any creature that isn't an aberration that starts its turn inside the ship must succeed on a {@dc 15} Wisdom saving throw or take 10 ({@damage 3d6}) psychic damage." ] } @@ -1560,21 +1560,21 @@ "type": "item", "name": "Cave-In", "entries": [ - "The ceiling collapses above one creature the dragon can see within 120 feet of it. The creature must make a DC 15 Dexterity saving throw. On a failure, a creature takes 10 ({@dice 3d6}) bludgeoning damage and is knocked prone and buried. On a success, a creature takes half the damage and isn't knocked prone or buried. A buried creature is restrained and unable to breathe or stand up. A creature, including the buried creature, can take an action to free the buried creature by succeeding on a DC 15 Strength check." + "The ceiling collapses above one creature the dragon can see within 120 feet of it. The creature must make a {@dc 15} Dexterity saving throw. On a failure, a creature takes 10 ({@dice 3d6}) bludgeoning damage and is knocked prone and buried. On a success, a creature takes half the damage and isn't knocked prone or buried. A buried creature is restrained and unable to breathe or stand up. A creature, including the buried creature, can take an action to free the buried creature by succeeding on a {@dc 15} Strength check." ] }, { "type": "item", "name": "Release the Vermin", "entries": [ - "A 20-foot radius sphere of insects appears centered on a point the dragon can see within 120 feet of it. When a creature enters the cloud of insects for the first time on a turn or starts its turn there, that creature must make a DC 15 Constitution saving throw, taking 11 ({@dice 2d10}) piercing damage on a failed save, or half as much damage on a successful one. The cloud of insects lasts until initiative count 20 on the next round." + "A 20-foot radius sphere of insects appears centered on a point the dragon can see within 120 feet of it. When a creature enters the cloud of insects for the first time on a turn or starts its turn there, that creature must make a {@dc 15} Constitution saving throw, taking 11 ({@dice 2d10}) piercing damage on a failed save, or half as much damage on a successful one. The cloud of insects lasts until initiative count 20 on the next round." ] }, { "type": "item", "name": "Split the Earth", "entries": [ - "A crack appears in the ground within 120 feet of the dragon that is 10 feet long, 10 feet wide, and 20 feet deep. Each creature standing on a spot where the crack opens must succeed on a DC 15 Dexterity saving throw or fall in, taking falling damage. A creature that successfully saves moves with the crack's edge as it opens. The crack remains open for 1 minute, until the dragon uses this lair action again, or until the dragon dies" + "A crack appears in the ground within 120 feet of the dragon that is 10 feet long, 10 feet wide, and 20 feet deep. Each creature standing on a spot where the crack opens must succeed on a {@dc 15} Dexterity saving throw or fall in, taking falling damage. A creature that successfully saves moves with the crack's edge as it opens. The crack remains open for 1 minute, until the dragon uses this lair action again, or until the dragon dies" ] } ] @@ -1641,12 +1641,12 @@ { "type": "item", "name": "Laughing Gas", - "entry": "The dragon chooses a point on the ground that it can see within 120 feet of it. A cloud of pink gas fills a 20-foot-radius sphere centered on that point. Each creature in that area that fails a DC 15 Wisdom saving throw is {@condition incapacitated} with laughter until the end of its next turn." + "entry": "The dragon chooses a point on the ground that it can see within 120 feet of it. A cloud of pink gas fills a 20-foot-radius sphere centered on that point. Each creature in that area that fails a {@dc 15} Wisdom saving throw is {@condition incapacitated} with laughter until the end of its next turn." }, { "type": "item", "name": "Torpid Energy", - "entry": "The dragon chooses a creature it can see within 120 feet of it. If the target fails a DC 15 Constitution saving throw, its speed is halved, and it can't use reactions or bonus actions until the end of its next turn." + "entry": "The dragon chooses a creature it can see within 120 feet of it. If the target fails a {@dc 15} Constitution saving throw, its speed is halved, and it can't use reactions or bonus actions until the end of its next turn." } ] } @@ -1700,9 +1700,9 @@ { "type": "list", "items": [ - "Ice and snow explode in radius of 60 feet around Cryonax. This creates a freezing mist full of hail and larger chunks of ice that will heavily obscure the area and last until initiative count 20 of the next round. All creatures within the area of effect take 13 ({@damage 3d8}) cold damage and must make a DC 20 Wisdom saving throw or be {@condition blinded} until initiative count 20 of the next round.", - "The air freezes in a 120 feet wide (and tall) hemisphere centered around Cryonax. This effect forms hundreds of sharp icicles. These immediately crash to the ground causing 14 ({@damage 4d6}) slashing damage to everyone in the area of effect (the damage is halved if a DC 22 Dexterity saving throw is successful). Afterwards the terrain becomes difficult and anyone falling {@condition prone} within it takes the damage again (no saving throw).", - "The frozen ground buckles, driving massive chunks of rock and ice into the air. {@dice 1d8} thirty-foot-tall stalagmites will rise into the air and all creatures in a 30-foot radius around Cryonax must make a DC 24 Dexterity saving throw or take 9 ({@damage 2d8}) bludgeoning damage and be knocked {@condition prone}." + "Ice and snow explode in radius of 60 feet around Cryonax. This creates a freezing mist full of hail and larger chunks of ice that will heavily obscure the area and last until initiative count 20 of the next round. All creatures within the area of effect take 13 ({@damage 3d8}) cold damage and must make a {@dc 20} Wisdom saving throw or be {@condition blinded} until initiative count 20 of the next round.", + "The air freezes in a 120 feet wide (and tall) hemisphere centered around Cryonax. This effect forms hundreds of sharp icicles. These immediately crash to the ground causing 14 ({@damage 4d6}) slashing damage to everyone in the area of effect (the damage is halved if a {@dc 22} Dexterity saving throw is successful). Afterwards the terrain becomes difficult and anyone falling {@condition prone} within it takes the damage again (no saving throw).", + "The frozen ground buckles, driving massive chunks of rock and ice into the air. {@dice 1d8} thirty-foot-tall stalagmites will rise into the air and all creatures in a 30-foot radius around Cryonax must make a {@dc 24} Dexterity saving throw or take 9 ({@damage 2d8}) bludgeoning damage and be knocked {@condition prone}." ] } ], @@ -1712,8 +1712,8 @@ "type": "list", "items": [ "Within ten miles of the lair all water has frozen and any precipitation becomes thick snow and hail instead.", - "The ground beneath the lair is freezing, causing the earth to buckle and rise. Tremors become common within 5 miles of the lair. After five days any wooden structure or weaker has collapsed; within 10 days stone buildings are destroyed. For every hour in the area there is a 1 in 10 chance that a tremor strikes forcing everyone other than Cryonax to make a DC 22 Dexterity saving throw or be knocked {@condition prone} and suffer 9 ({@damage 2d8}) bludgeoning damage.", - "Within 1 mile of Cryonax's location inside the lair the air becomes bitterly cold and difficult to breath. Each hour while within this area every living creature must make a DC 15 Constitution saving throw or suffer a level of {@condition exhaustion}." + "The ground beneath the lair is freezing, causing the earth to buckle and rise. Tremors become common within 5 miles of the lair. After five days any wooden structure or weaker has collapsed; within 10 days stone buildings are destroyed. For every hour in the area there is a 1 in 10 chance that a tremor strikes forcing everyone other than Cryonax to make a {@dc 22} Dexterity saving throw or be knocked {@condition prone} and suffer 9 ({@damage 2d8}) bludgeoning damage.", + "Within 1 mile of Cryonax's location inside the lair the air becomes bitterly cold and difficult to breath. Each hour while within this area every living creature must make a {@dc 15} Constitution saving throw or suffer a level of {@condition exhaustion}." ] }, "If Cryonax is destroyed or banished back to his home plane, the regional effects fade over the next {@dice 1d10} weeks." @@ -1732,7 +1732,7 @@ { "type": "item", "name": "Beguiling Whisper", - "entry": "The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be {@condition charmed} by the dragon until initiative count 20 on the next round. A creature {@condition charmed} in this way obeys to the best of its ability any command the dragon issues that isn't directly harmful to the creature." + "entry": "The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} by the dragon until initiative count 20 on the next round. A creature {@condition charmed} in this way obeys to the best of its ability any command the dragon issues that isn't directly harmful to the creature." }, { "type": "item", @@ -1742,7 +1742,7 @@ { "type": "item", "name": "Starlight's Gleam", - "entry": "The dragon chooses a point it can see in the lair. Gleaming starlight radiates from that point to fill a 10-foot-radius sphere with dim light. Each creature other than the dragon in that area when the light appears must succeed on a DC 15 Dexterity saving throw or take 13 ({@damage 2d12}) radiant damage and be outlined in the glow. {@action Attack} rolls made against an outlined creature have advantage, and the creature can't hide or benefit from being {@condition invisible}. The starlight and the glow around any creature fades on initiative count 20 on the next round." + "entry": "The dragon chooses a point it can see in the lair. Gleaming starlight radiates from that point to fill a 10-foot-radius sphere with dim light. Each creature other than the dragon in that area when the light appears must succeed on a {@dc 15} Dexterity saving throw or take 13 ({@damage 2d12}) radiant damage and be outlined in the glow. {@action Attack} rolls made against an outlined creature have advantage, and the creature can't hide or benefit from being {@condition invisible}. The starlight and the glow around any creature fades on initiative count 20 on the next round." } ] } @@ -1800,7 +1800,7 @@ { "type": "item", "name": "Shadow Fears.", - "entry": "The darkweaver instills frightful magic into its webs. Each creature grappled by the darkweaver's Shadow Web must make a DC 15 Wisdom saving throw. On a failed save, the creature has the frightened condition until the end of its next turn." + "entry": "The darkweaver instills frightful magic into its webs. Each creature grappled by the darkweaver's Shadow Web must make a {@dc 15} Wisdom saving throw. On a failed save, the creature has the frightened condition until the end of its next turn." }, { "type": "item", @@ -1852,7 +1852,7 @@ { "type": "item", "name": "Deep Torpor", - "entry": "The dragon casts the {@spell slow} spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 16). The spell ends early if the dragon uses this lair action again or if the dragon dies." + "entry": "The dragon casts the {@spell slow} spell, requiring no spell components and using Charisma as the spellcasting ability (spell save {@dc 16}). The spell ends early if the dragon uses this lair action again or if the dragon dies." }, { "type": "item", @@ -1862,7 +1862,7 @@ { "type": "item", "name": "Toxic Spores", - "entry": "The dragon fills a 20-foot cube it can see within 120 feet of itself with toxic spores. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 14 ({@damage 4d6}) poison damage and be {@condition poisoned} until the end of its next turn." + "entry": "The dragon fills a 20-foot cube it can see within 120 feet of itself with toxic spores. Each creature in that area must succeed on a {@dc 15} Constitution saving throw or take 14 ({@damage 4d6}) poison damage and be {@condition poisoned} until the end of its next turn." } ] } @@ -1881,7 +1881,7 @@ { "type": "item", "name": "Restless Sleep", - "entry": "When a creature finishes a long rest within 6 miles of the lair, the creature must first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of {@condition exhaustion}. Creatures immune to the {@condition poisoned} condition are immune to this effect." + "entry": "When a creature finishes a long rest within 6 miles of the lair, the creature must first succeed on a {@dc 10} Constitution saving throw or be unable to reduce its level of {@condition exhaustion}. Creatures immune to the {@condition poisoned} condition are immune to this effect." }, { "type": "item", @@ -2060,28 +2060,28 @@ "type": "item", "name": "Searing Torment", "entries": [ - "The pain of all creatures other than demons within 120 feet of Mechuiti is intensified. Until initiative count 20 on the next round, each time a creature within 120 feet of Mechuiti takes damage, it must succeed on a DC 24 Constitution saving throw or be stunned until the end of its next turn." + "The pain of all creatures other than demons within 120 feet of Mechuiti is intensified. Until initiative count 20 on the next round, each time a creature within 120 feet of Mechuiti takes damage, it must succeed on a {@dc 24} Constitution saving throw or be stunned until the end of its next turn." ] }, { "type": "item", "name": "Split the Earth", "entries": [ - "A small fissure of lava opens beneath one creature Mechuiti can see within 120 feet of him. The target must make a DC 24 Dexterity saving throw, taking 28 ({@dice 8d6}) fire damage on a failed save, or half as much damage on a successful one." + "A small fissure of lava opens beneath one creature Mechuiti can see within 120 feet of him. The target must make a {@dc 24} Dexterity saving throw, taking 28 ({@dice 8d6}) fire damage on a failed save, or half as much damage on a successful one." ] }, { "type": "item", "name": "Toxic Gases", "entries": [ - "Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point Mechuiti can see within 120 feet of him. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 24 Constitution saving throw or be poisoned until the end of its next turn. While poisoned in this way, a creature is incapacitated." + "Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point Mechuiti can see within 120 feet of him. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a {@dc 24} Constitution saving throw or be poisoned until the end of its next turn. While poisoned in this way, a creature is incapacitated." ] }, { "type": "item", "name": "Tremor", "entries": [ - "The whole volcano trembles and shakes. Each creature that isn't a demon and that is on a solid surface must succeed on a DC 24 Dexterity saving throw or be knocked prone. All ground in the volcano becomes difficult terrain for creatures that aren't demons until initiative count 20 on the next round." + "The whole volcano trembles and shakes. Each creature that isn't a demon and that is on a solid surface must succeed on a {@dc 24} Dexterity saving throw or be knocked prone. All ground in the volcano becomes difficult terrain for creatures that aren't demons until initiative count 20 on the next round." ] } ] @@ -2096,7 +2096,7 @@ "type": "item", "name": "Dream Calling", "entries": [ - "When a creature with an Intelligence score of 10 or higher sleeps within 3 miles of the lair, it dreams of Mechuiti. The creature must succeed on a DC 15 Wisdom saving throw when it wakes or be compelled to seek out Mechuiti's cult." + "When a creature with an Intelligence score of 10 or higher sleeps within 3 miles of the lair, it dreams of Mechuiti. The creature must succeed on a {@dc 15} Wisdom saving throw when it wakes or be compelled to seek out Mechuiti's cult." ] }, { @@ -2110,7 +2110,7 @@ "type": "item", "name": "Unpotable Water", "entries": [ - "Water within 1 mile of the lair carries disease. A creature that isn't a demon or behtu that drinks the water must succeed on a DC 15 Constitution saving throw or become infected with a disease and be poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hp maximum by 5 ({@dice 2d4}) on a failure. The disease is cured on a success. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0." + "Water within 1 mile of the lair carries disease. A creature that isn't a demon or behtu that drinks the water must succeed on a {@dc 15} Constitution saving throw or become infected with a disease and be poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hp maximum by 5 ({@dice 2d4}) on a failure. The disease is cured on a success. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0." ] } ] @@ -2130,14 +2130,14 @@ "type": "item", "name": "Collapse Passage", "entries": [ - "A section of ceiling in the lair collapses, raining debris onto a point Qorgeth can see within 120 feet of it. Each creature within 20 feet of that point must succeed on a DC 21 Dexterity saving throw or take 18 ({@dice 4d8}) bludgeoning damage and be restrained by the debris. A creature, including the restrained creature, can use an action to free the restrained creature by succeeding on a DC 21 Strength check." + "A section of ceiling in the lair collapses, raining debris onto a point Qorgeth can see within 120 feet of it. Each creature within 20 feet of that point must succeed on a {@dc 21} Dexterity saving throw or take 18 ({@dice 4d8}) bludgeoning damage and be restrained by the debris. A creature, including the restrained creature, can use an action to free the restrained creature by succeeding on a {@dc 21} Strength check." ] }, { "type": "item", "name": "Warp Reality", "entries": [ - "Until initiative count 20 on the next round, Qorgeth twists space through the tunnels of its lair. A creature that isn't a demon that tries to move must succeed on a DC 21 Charisma saving throw or move half its speed in a random direction before getting its bearings; it can then finish moving as it wants." + "Until initiative count 20 on the next round, Qorgeth twists space through the tunnels of its lair. A creature that isn't a demon that tries to move must succeed on a {@dc 21} Charisma saving throw or move half its speed in a random direction before getting its bearings; it can then finish moving as it wants." ] }, { @@ -2443,12 +2443,12 @@ { "type": "item", "name": "Beguiling Whisper", - "entry": "The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be {@condition charmed} by the dragon until initiative count 20 on the next round. A creature {@condition charmed} in this way obeys to the best of its ability any command the dragon issues that isn't directly harmful to the creature." + "entry": "The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} by the dragon until initiative count 20 on the next round. A creature {@condition charmed} in this way obeys to the best of its ability any command the dragon issues that isn't directly harmful to the creature." }, { "type": "item", "name": "Distort Perceptions", - "entry": "The dragon attempts to alter the perceptions of one creature it can see within its lair. That creature must succeed on a DC 15 Intelligence saving throw or take 22 ({@damage 4d10}) psychic damage and have disadvantage on saving throws until the start of its next turn." + "entry": "The dragon attempts to alter the perceptions of one creature it can see within its lair. That creature must succeed on a {@dc 15} Intelligence saving throw or take 22 ({@damage 4d10}) psychic damage and have disadvantage on saving throws until the start of its next turn." }, { "type": "item", @@ -2521,7 +2521,7 @@ { "type": "item", "name": "Compulsory Offering", - "entry": "The first time a creature comes within 1 mile of the faerie dragon's lair, the creature must succeed on a DC 15 Wisdom saving throw or feel an overwhelming compulsion to leave an offering worth at least 5 gp stashed in an out-of-the-way place. The dragon immediately senses the location of this gift. A creature can be affected only once by this compulsion." + "entry": "The first time a creature comes within 1 mile of the faerie dragon's lair, the creature must succeed on a {@dc 15} Wisdom saving throw or feel an overwhelming compulsion to leave an offering worth at least 5 gp stashed in an out-of-the-way place. The dragon immediately senses the location of this gift. A creature can be affected only once by this compulsion." }, { "type": "item", @@ -2613,21 +2613,21 @@ "type": "item", "name": "Blinding Smoke", "entries": [ - "A cloud of smoke swirls in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners, and the area is lightly obscured. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "A cloud of smoke swirls in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners, and the area is lightly obscured. Each creature in the cloud must succeed on a {@dc 15} Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "type": "item", "name": "Curtain of Fire", "entries": [ - "A wall of fire rises up from the ground within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, can take any shape the dragon wants, and is opaque. When the wall appears, each creature in its area must succeed on a DC 15 Dexterity saving throw or take 21 ({@dice 6d6}) fire damage. Each creature that enters the wall for the first time on a turn or ends its turn there takes 21 ({@dice 6d6}) fire damage. The wall is extinguished when the dragon uses this lair action again or when the dragon dies." + "A wall of fire rises up from the ground within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, can take any shape the dragon wants, and is opaque. When the wall appears, each creature in its area must succeed on a {@dc 15} Dexterity saving throw or take 21 ({@dice 6d6}) fire damage. Each creature that enters the wall for the first time on a turn or ends its turn there takes 21 ({@dice 6d6}) fire damage. The wall is extinguished when the dragon uses this lair action again or when the dragon dies." ] }, { "type": "item", "name": "Volcanic Debris", "entries": [ - "The ground erupts with volcanic force at a point the dragon can see within 120 feet of it. Any creature within 20 feet of the point must make succeed on a DC 15 Dexterity saving throw or be knocked prone and buried under rock and debris. The buried creature is restrained and can't breathe or stand up. A creature, including the buried creature, can take an action to free the buried creature by succeeding on a DC 15 Strength check." + "The ground erupts with volcanic force at a point the dragon can see within 120 feet of it. Any creature within 20 feet of the point must make succeed on a {@dc 15} Dexterity saving throw or be knocked prone and buried under rock and debris. The buried creature is restrained and can't breathe or stand up. A creature, including the buried creature, can take an action to free the buried creature by succeeding on a {@dc 15} Strength check." ] } ] @@ -2811,12 +2811,12 @@ { "type": "item", "name": "Croak", - "entry": "The froghemoth lets out an ear-splitting croak. Each creature within 30 feet of it must make a DC 18 Wisdom saving throw. On a failed save, the creature has the deafened and frightened conditions until the end of its next turn." + "entry": "The froghemoth lets out an ear-splitting croak. Each creature within 30 feet of it must make a {@dc 18} Wisdom saving throw. On a failed save, the creature has the deafened and frightened conditions until the end of its next turn." }, { "type": "item", "name": "Hypnotic Visions", - "entry": "One creature of the froghemoth's choice within 60 feet of it must make a DC 15 Wisdom saving throw. On a failed save, the target is mesmerized by otherworldly visions and has the charmed condition until the end of the target's next turn. While charmed in this way, the target has the incapacitated condition, and its speed is 0." + "entry": "One creature of the froghemoth's choice within 60 feet of it must make a {@dc 15} Wisdom saving throw. On a failed save, the target is mesmerized by otherworldly visions and has the charmed condition until the end of the target's next turn. While charmed in this way, the target has the incapacitated condition, and its speed is 0." } ] } @@ -2876,8 +2876,8 @@ { "type": "list", "items": [ - "Tendrils of necrotic power rise and reach for living creatures within the lair. Each living creature in the lair must attempt a DC 21 Constitution saving throw or take 13 ({@dice 3d8}) necrotic damage and gain one level of exhaustion until initiative count 20 on the next round.", - "Gegazol crashes her wings upon the ground, and rime spreads in a sphere with a 120-foot radius around her. This sphere spreads around corners and creates difficult terrain made of ice. Creatures in that area must make a DC 21 Constitution saving throw. Those who fail take 18 ({@dice 4d8}) cold damage and are grappled (escape DC 21). On a success, the creature takes half the damage and isn't grappled. The difficult terrain disappears on initiative count 20 on the next round.", + "Tendrils of necrotic power rise and reach for living creatures within the lair. Each living creature in the lair must attempt a {@dc 21} Constitution saving throw or take 13 ({@dice 3d8}) necrotic damage and gain one level of exhaustion until initiative count 20 on the next round.", + "Gegazol crashes her wings upon the ground, and rime spreads in a sphere with a 120-foot radius around her. This sphere spreads around corners and creates difficult terrain made of ice. Creatures in that area must make a {@dc 21} Constitution saving throw. Those who fail take 18 ({@dice 4d8}) cold damage and are grappled (escape {@dc 21}). On a success, the creature takes half the damage and isn't grappled. The difficult terrain disappears on initiative count 20 on the next round.", "Gegazol creates an opaque wall of black ice on a solid surface she can see within 120 feet of her. The wall is made up of twenty contiguous 10-foot square panels that are each 2 feet thick. When the wall appears, each creature in its area is pushed 5 feet out of the wall's space, appearing on whichever side of the wall the creature wants. Each 10-foot section of the wall has AC 5, 60 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. The wall disappears when Gegazol uses this lair action again or when she dies." ] } @@ -3140,7 +3140,7 @@ { "type": "item", "name": "Beguiling Glow", - "entry": "Warm light fills a 30-foot-radius sphere centered on the dragon; each creature in that area must succeed on a DC 15 Wisdom saving throw or be {@condition charmed} by the dragon until initiative count 20 on the next round." + "entry": "Warm light fills a 30-foot-radius sphere centered on the dragon; each creature in that area must succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} by the dragon until initiative count 20 on the next round." } ] } @@ -3181,7 +3181,7 @@ { "type": "item", "name": "Liar's Revelation", - "entry": "Within 6 miles of the dragon's lair, any creature attempting to tell a deliberate lie must succeed on a DC 15 Charisma saving throw or find itself accidentally revealing the truth it was attempting to conceal. The first time a creature fails this saving throw, it is immune to this effect for 24 hours." + "entry": "Within 6 miles of the dragon's lair, any creature attempting to tell a deliberate lie must succeed on a {@dc 15} Charisma saving throw or find itself accidentally revealing the truth it was attempting to conceal. The first time a creature fails this saving throw, it is immune to this effect for 24 hours." } ] } @@ -3198,8 +3198,8 @@ { "type": "list", "items": [ - "A 10 foot radius cylinder of delerium sludge spouts up from the floor and raises 30 feet into the air before bubbling back down. Any creature caught in this spout must succeed on a DC 18 Constitution saving throw. They take 42 ({@dice 12d6}) necrotic damage on a failed saving throw, and half as much on a successful one. In addition, characters who fail the saving throw gain one {@adventure level of contamination|DoDk|12}.", - "Walls within 120 feet of the Gravekeeper sprout grasping, fleshy arms. Each creature of the Gravekeepers choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. Escaping requires a successful DC 15 Strength (", + "A 10 foot radius cylinder of delerium sludge spouts up from the floor and raises 30 feet into the air before bubbling back down. Any creature caught in this spout must succeed on a {@dc 18} Constitution saving throw. They take 42 ({@dice 12d6}) necrotic damage on a failed saving throw, and half as much on a successful one. In addition, characters who fail the saving throw gain one {@adventure level of contamination|DoDk|12}.", + "Walls within 120 feet of the Gravekeeper sprout grasping, fleshy arms. Each creature of the Gravekeepers choice that starts its turn within 10 feet of such a wall must succeed on a {@dc 15} Dexterity saving throw or be grappled. Escaping requires a successful {@dc 15} Strength (", "{@skill Athletics}", ") or Dexterity (", "{@skill Acrobatics}", @@ -3405,7 +3405,7 @@ { "type": "item", "name": "Lashing Root", - "entry": "One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 ({@damage 3d6}) bludgeoning damage on a hit. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked {@condition prone}." + "entry": "One large root or branch that is part of the lair makes a melee attack roll against a creature within 10 feet of it. It has a +7 bonus to hit and deals 10 ({@damage 3d6}) bludgeoning damage on a hit. If the target is a Medium or smaller creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}." } ] } @@ -3560,12 +3560,12 @@ { "type": "item", "name": "Petrifying Wave", - "entry": "Up to three creatures the medusa can see within the lair are partially turned to stone. Each target must make a DC 15 Constitution saving throw. On a failed save, a target's speed is reduced to 0 and can't increase. On a successful save, its speed is halved. The target's speed returns to normal on initiative count 20 on the following round." + "entry": "Up to three creatures the medusa can see within the lair are partially turned to stone. Each target must make a {@dc 15} Constitution saving throw. On a failed save, a target's speed is reduced to 0 and can't increase. On a successful save, its speed is halved. The target's speed returns to normal on initiative count 20 on the following round." }, { "type": "item", "name": "Sudden Stonework", - "entry": "The medusa creates a wall of stone on a solid surface it can see within the lair. The wall can be up to 60 feet long, 20 feet high, and 1 foot thick. Each 5-foot section of the wall has an AC of 17; 30 hit points; vulnerability to thunder damage; and immunity to poison, psychic, and slashing damage. A creature in the wall's space when the wall appears is pushed to the nearest unoccupied space on one side of the wall and must make a DC 15 Dexterity saving throw. On a failed save, the medusa chooses the side. On a successful save, the creature chooses the side. The wall disappears when the medusa uses this lair action again or when the medusa dies." + "entry": "The medusa creates a wall of stone on a solid surface it can see within the lair. The wall can be up to 60 feet long, 20 feet high, and 1 foot thick. Each 5-foot section of the wall has an AC of 17; 30 hit points; vulnerability to thunder damage; and immunity to poison, psychic, and slashing damage. A creature in the wall's space when the wall appears is pushed to the nearest unoccupied space on one side of the wall and must make a {@dc 15} Dexterity saving throw. On a failed save, the medusa chooses the side. On a successful save, the creature chooses the side. The wall disappears when the medusa uses this lair action again or when the medusa dies." }, { "type": "item", @@ -3608,21 +3608,21 @@ "type": "item", "name": "Pillar of Wind", "entries": [ - "One creature within 60 feet that Hraesvelgr can see must succeed on a DC 19 Strength saving throw or be swept up in a pillar of wind. The creature is restrained and suspended 15 feet off the ground. A creature can take an action to free the restrained creature by succeeding on a DC 19 Strength check. If the restrained creature has a way to pull itself out of the air, it can free itself in the same way. If the restrained creature has a flying speed, it can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Otherwise, this effect lasts until Hraesvelgr uses this lair action again or until he dies." + "One creature within 60 feet that Hraesvelgr can see must succeed on a {@dc 19} Strength saving throw or be swept up in a pillar of wind. The creature is restrained and suspended 15 feet off the ground. A creature can take an action to free the restrained creature by succeeding on a {@dc 19} Strength check. If the restrained creature has a way to pull itself out of the air, it can free itself in the same way. If the restrained creature has a flying speed, it can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Otherwise, this effect lasts until Hraesvelgr uses this lair action again or until he dies." ] }, { "type": "item", "name": "Powerful Exhale", "entries": [ - "Hraesvelgr unleashes a blast of wind in a 60-foot cone. Each creature in the area must succeed on a DC 19 Dexterity saving throw or be knocked prone." + "Hraesvelgr unleashes a blast of wind in a 60-foot cone. Each creature in the area must succeed on a {@dc 19} Dexterity saving throw or be knocked prone." ] }, { "type": "item", "name": "Terrifying Utterance", "entries": [ - "Hraesvelgr lets out a thunderous bellow. Each creature within 30 feet of him and that can hear him must succeed on a DC 19 Constitution saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "Hraesvelgr lets out a thunderous bellow. Each creature within 30 feet of him and that can hear him must succeed on a {@dc 19} Constitution saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ] @@ -4034,7 +4034,7 @@ "items": [ "Kyrilla casts {@spell moonbeam} (no components required). While maintaining {@status concentration} on this effect, she can't take other lair actions.", "Kyrilla casts {@spell cloud of daggers} (no components required), except the daggers are flying snakes and the spell deals piercing damage. While maintaining {@status concentration} on this effect, she can't take other lair actions.", - "Pools of liquid within 60 feet of Kyrilla surge and froth, splashing and soaking any creature on the ground within 5 feet of such pools. Creatures that succeed on a DC 14 Dexterity saving throw avoid getting liquid in their eyes and mouths. Kyrilla can't use this lair action again until she has used a different one." + "Pools of liquid within 60 feet of Kyrilla surge and froth, splashing and soaking any creature on the ground within 5 feet of such pools. Creatures that succeed on a {@dc 14} Dexterity saving throw avoid getting liquid in their eyes and mouths. Kyrilla can't use this lair action again until she has used a different one." ] } ], @@ -4043,7 +4043,7 @@ { "type": "list", "items": [ - "Water sources within the lair are supernaturally fouled and poisonous. Creatures that drink these waters must make a DC 14 Constitution saving throw or be {@condition poisoned} for 1 minute. Afflicted creatures can make a new saving throw at the end of each of their turns, ending the condition on a success.", + "Water sources within the lair are supernaturally fouled and poisonous. Creatures that drink these waters must make a {@dc 14} Constitution saving throw or be {@condition poisoned} for 1 minute. Afflicted creatures can make a new saving throw at the end of each of their turns, ending the condition on a success.", "Plants within 1 mile of the lair suffer from a calcifying mold that dries and hardens leaves, killing many otherwise hearty thistles and heather.", "Fog lightly obscures the land within 3 miles of the lair." ] @@ -4122,9 +4122,9 @@ { "type": "list", "items": [ - "Poisonous spores fill a 10-foot cube that the lich can see within 120 feet of it. Any creature that enters the cloud for the first time on a turn or starts its turn there must succeed on a DC 19 Constitution saving throw or be {@condition poisoned} until the end of its next turn. The cloud lasts for 1 minute or until it is dispersed by a strong wind.", + "Poisonous spores fill a 10-foot cube that the lich can see within 120 feet of it. Any creature that enters the cloud for the first time on a turn or starts its turn there must succeed on a {@dc 19} Constitution saving throw or be {@condition poisoned} until the end of its next turn. The cloud lasts for 1 minute or until it is dispersed by a strong wind.", "The lich commands the might of its diseased grove, creating a shambling mound. The shambling mound appears in an unoccupied space within 30 feet of the lich, acts on its own initiative count, and obeys the lich's commands. The shambling mound dies after 1 hour or when the lich uses this lair action again.", - "Rotten roots and vines magically erupt in a 20-foot radius centered on a point on the ground that the lich can see within 120 feet of it. The lich is unaffected by the roots and vines. For all other creatures, the area becomes {@quickref difficult terrain||3}, and each creature in the area must succeed on a DC 19 Strength saving throw or be {@condition restrained} by the roots. As an action, a creature can try to free itself or another creature within its reach, doing so with a successful DC 19 Strength ({@skill Athletics}) check. The roots and vines wilt away when the lich uses this lair action again or when the lich dies." + "Rotten roots and vines magically erupt in a 20-foot radius centered on a point on the ground that the lich can see within 120 feet of it. The lich is unaffected by the roots and vines. For all other creatures, the area becomes {@quickref difficult terrain||3}, and each creature in the area must succeed on a {@dc 19} Strength saving throw or be {@condition restrained} by the roots. As an action, a creature can try to free itself or another creature within its reach, doing so with a successful {@dc 19} Strength ({@skill Athletics}) check. The roots and vines wilt away when the lich uses this lair action again or when the lich dies." ] } ] @@ -4141,21 +4141,21 @@ "type": "item", "name": "Cry Havoc", "entries": [ - "The Wild Hunt echoes with an otherworldly war cry. One creature the Lord of the Hunt can see within 120 feet of him must succeed on a DC 19 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The Wild Hunt echoes with an otherworldly war cry. One creature the Lord of the Hunt can see within 120 feet of him must succeed on a {@dc 19} Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { "type": "item", "name": "Encourage Undergrowth", "entries": [ - "Plants erupt from a point on the ground the Lord of the Hunt can see within 120 feet of him. The area within 20 feet of that point is difficult terrain. A creature that enters the difficult terrain for the first time on a turn or starts its turn there must succeed on a DC 19 Dexterity saving throw or take 9 ({@dice 2d8}) poison damage and be restrained by vines. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 19 Strength check. The plants remain until the Lord of the Hunt uses this lair action again or until he dies." + "Plants erupt from a point on the ground the Lord of the Hunt can see within 120 feet of him. The area within 20 feet of that point is difficult terrain. A creature that enters the difficult terrain for the first time on a turn or starts its turn there must succeed on a {@dc 19} Dexterity saving throw or take 9 ({@dice 2d8}) poison damage and be restrained by vines. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a {@dc 19} Strength check. The plants remain until the Lord of the Hunt uses this lair action again or until he dies." ] }, { "type": "item", "name": "Mark Prey", "entries": [ - "One creature the Lord of the Hunt can see within 120 feet of him must succeed on a DC 19 Wisdom saving throw or be magically marked until initiative count 20 on the next round. The Lord has advantage on attack rolls against the marked target." + "One creature the Lord of the Hunt can see within 120 feet of him must succeed on a {@dc 19} Wisdom saving throw or be magically marked until initiative count 20 on the next round. The Lord has advantage on attack rolls against the marked target." ] } ] @@ -4244,7 +4244,7 @@ { "type": "item", "name": "Slam", - "entry": "Malaxxix commands the palanquin to slam the ground. Each creature within 15 feet of the palanquin must make a DC 20 Strength saving throw. On a failed save, a creature takes 11 ({@dice 2d10}) bludgeoning damage and has the prone condition. On a successful save, a creature takes half as much damage only." + "entry": "Malaxxix commands the palanquin to slam the ground. Each creature within 15 feet of the palanquin must make a {@dc 20} Strength saving throw. On a failed save, a creature takes 11 ({@dice 2d10}) bludgeoning damage and has the prone condition. On a successful save, a creature takes half as much damage only." }, { "type": "item", @@ -4508,21 +4508,21 @@ "type": "item", "name": "Impaling Spikes", "entries": [ - "Metallic spikes sprout from the ground beneath one creature the dragon can see within 120 feet of it. The target must make a DC 15 Dexterity saving throw. On a failure, the creature takes 10 ({@dice 3d6}) piercing damage and is restrained as it is impaled on the magical spikes. On a success, a creature takes half the damage and isn't restrained. A creature, including the restrained target, can take its action to free the restrained target by succeeding on a DC 15 Strength check to break the spikes." + "Metallic spikes sprout from the ground beneath one creature the dragon can see within 120 feet of it. The target must make a {@dc 15} Dexterity saving throw. On a failure, the creature takes 10 ({@dice 3d6}) piercing damage and is restrained as it is impaled on the magical spikes. On a success, a creature takes half the damage and isn't restrained. A creature, including the restrained target, can take its action to free the restrained target by succeeding on a {@dc 15} Strength check to break the spikes." ] }, { "type": "item", "name": "Shimmering Scales", "entries": [ - "Light within the lair bends toward the dragon, reflecting brilliantly off its scales. Each creature within 30 feet of the dragon and that can see it must succeed on a DC 15 Dexterity saving throw or be blinded until the end of its next turn." + "Light within the lair bends toward the dragon, reflecting brilliantly off its scales. Each creature within 30 feet of the dragon and that can see it must succeed on a {@dc 15} Dexterity saving throw or be blinded until the end of its next turn." ] }, { "type": "item", "name": "Wave of Peace", "entries": [ - "A pulse of calming energy washes over the lair. Each hostile creature the dragon can see within 120 feet of it must succeed on a DC 15 Charisma saving throw or become indifferent about creatures of the dragon's choice that it is hostile toward for 1 minute. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the effect ends, the creature can choose to become hostile again." + "A pulse of calming energy washes over the lair. Each hostile creature the dragon can see within 120 feet of it must succeed on a {@dc 15} Charisma saving throw or become indifferent about creatures of the dragon's choice that it is hostile toward for 1 minute. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the effect ends, the creature can choose to become hostile again." ] } ] @@ -4544,7 +4544,7 @@ "type": "item", "name": "Peaceful Realm", "entries": [ - "When a Dragon or Humanoid within 3 miles of the lair attempts to commit an act of violence against a Dragon or Humanoid and that act of violence isn't in self-defense, that creature must succeed on a DC 13 Wisdom saving throw or be unable to commit acts of violence, other than self-defense, for 1 minute. The dragon can choose to suppress this effect for any creature." + "When a Dragon or Humanoid within 3 miles of the lair attempts to commit an act of violence against a Dragon or Humanoid and that act of violence isn't in self-defense, that creature must succeed on a {@dc 13} Wisdom saving throw or be unable to commit acts of violence, other than self-defense, for 1 minute. The dragon can choose to suppress this effect for any creature." ] }, { @@ -4571,14 +4571,14 @@ "type": "item", "name": "Frightful Whispers", "entries": [ - "Disembodied whispers speaking of despair and failure erupt from a point the Moonlit King can see within 120 feet of him. Each non-Fiend creature within 15 feet of that point must succeed on a DC 19 Wisdom saving throw or be frightened until the end of its next turn." + "Disembodied whispers speaking of despair and failure erupt from a point the Moonlit King can see within 120 feet of him. Each non-Fiend creature within 15 feet of that point must succeed on a {@dc 19} Wisdom saving throw or be frightened until the end of its next turn." ] }, { "type": "item", "name": "Maddening Hallucinations", "entries": [ - "Shadows and moonlight dance around up to three creatures the Moonlit King can see within 60 feet of him. Each target must succeed on a DC 19 Wisdom saving throw or be incapacitated until the end of its next turn as hallucinations fill its mind. If the saving throw fails by 5 or more, the target suffers short-term madness." + "Shadows and moonlight dance around up to three creatures the Moonlit King can see within 60 feet of him. Each target must succeed on a {@dc 19} Wisdom saving throw or be incapacitated until the end of its next turn as hallucinations fill its mind. If the saving throw fails by 5 or more, the target suffers short-term madness." ] }, { @@ -4635,17 +4635,17 @@ { "type": "item", "name": "Banish into Dream", - "entry": "The dragon targets a creature it can see within 120 feet of it and attempts to send that creature to a dream plane. The target must succeed on a DC 15 Charisma saving throw or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target is {@condition stunned}. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space." + "entry": "The dragon targets a creature it can see within 120 feet of it and attempts to send that creature to a dream plane. The target must succeed on a {@dc 15} Charisma saving throw or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target is {@condition stunned}. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space." }, { "type": "item", "name": "Compulsive Dance", - "entry": "The dragon targets a creature it can see in its lair, and a merry waltz begins to play that only the target can hear. The target must succeed on a DC 15 Intelligence saving throw or dance until initiative count 20 on the following round. The dancing creature is {@condition incapacitated} and must use all its movement to dance." + "entry": "The dragon targets a creature it can see in its lair, and a merry waltz begins to play that only the target can hear. The target must succeed on a {@dc 15} Intelligence saving throw or dance until initiative count 20 on the following round. The dancing creature is {@condition incapacitated} and must use all its movement to dance." }, { "type": "item", "name": "Disorienting Visions", - "entry": "Disorienting illusory images flit through the dragon's lair. Each creature in the lair must succeed on a DC 20 Wisdom saving throw or have disadvantage on ability checks until initiative count 20 on the following round." + "entry": "Disorienting illusory images flit through the dragon's lair. Each creature in the lair must succeed on a {@dc 20} Wisdom saving throw or have disadvantage on ability checks until initiative count 20 on the following round." } ] } @@ -4811,12 +4811,12 @@ { "type": "item", "name": "Earthen Fist", - "entry": "A medium fist of packed earth rises from the floor in an unoccupied space that Murgaxor can see within 30 feet of him. The fist attacks when one creature of his choice is within 4 feet of the fist. The fist has a +11 bonus to hit, and on a hit, the target takes 13 ({@dice 3d8}) bludgeoning damage and is grappled (escape DC 15). The fist disappears if the attack roll misses or if the grapple ends. When the fist disappears, this lair action recharges, allowing Murgaxor to use it again." + "entry": "A medium fist of packed earth rises from the floor in an unoccupied space that Murgaxor can see within 30 feet of him. The fist attacks when one creature of his choice is within 4 feet of the fist. The fist has a +11 bonus to hit, and on a hit, the target takes 13 ({@dice 3d8}) bludgeoning damage and is grappled (escape {@dc 15}). The fist disappears if the attack roll misses or if the grapple ends. When the fist disappears, this lair action recharges, allowing Murgaxor to use it again." }, { "type": "item", "name": "Necrotic Burst", - "entry": "Tendrils of necrotic energy erupt from the ritual circle and lash out at any number of creatures Murgaxor can see within 15 feet of the circle. Each target must succeed on a DC 15 Dexterity saving throw, or it takes 5 ({@dice 1d10}) necrotic damage and can't regain hit points until the start of its next turn." + "entry": "Tendrils of necrotic energy erupt from the ritual circle and lash out at any number of creatures Murgaxor can see within 15 feet of the circle. Each target must succeed on a {@dc 15} Dexterity saving throw, or it takes 5 ({@dice 1d10}) necrotic damage and can't regain hit points until the start of its next turn." }, { "type": "item", @@ -4839,12 +4839,12 @@ { "type": "item", "name": "Downdraft", - "entry": "Nafas targets one creature he can see within 120 feet of himself. A downward current of air surrounds the target, reducing its flying speed (if any) to 0 feet until the end of its next turn, and the target must succeed on a DC 21 Strength saving throw or have the prone condition." + "entry": "Nafas targets one creature he can see within 120 feet of himself. A downward current of air surrounds the target, reducing its flying speed (if any) to 0 feet until the end of its next turn, and the target must succeed on a {@dc 21} Strength saving throw or have the prone condition." }, { "type": "item", "name": "Lightning Strike", - "entry": "A bolt of lightning strikes a point Nafas can see within 120 feet of him. Each creature within 10 feet of that point must succeed on a DC 21 Dexterity saving throw or take 16 ({@dice 3d10}) lightning damage." + "entry": "A bolt of lightning strikes a point Nafas can see within 120 feet of him. Each creature within 10 feet of that point must succeed on a {@dc 21} Dexterity saving throw or take 16 ({@dice 3d10}) lightning damage." }, { "type": "item", @@ -4895,8 +4895,8 @@ { "type": "list", "items": [ - "One creature the hag can see within 120 feet of her must succeed on a DC 15 Charisma saving throw or be banished to a prison demiplane. To escape, the creature must use its action to make a Charisma check contested by the hag's. If the creature wins, it escapes the demiplane. Otherwise, the effect ends on initiative count 20 on the next round. When the effect ends, the creature reappears in the space it left or in the nearest unoccupied space if that one is occupied.", - "The hag targets up to three creatures that she can see within 60 feet of her. Each target must succeed on a DC 15 Constitution saving throw or be flung up to 30 feet through the air. A creature that strikes a solid object or is released in midair takes {@damage 1d6} bludgeoning damage for every 10 feet moved or fallen." + "One creature the hag can see within 120 feet of her must succeed on a {@dc 15} Charisma saving throw or be banished to a prison demiplane. To escape, the creature must use its action to make a Charisma check contested by the hag's. If the creature wins, it escapes the demiplane. Otherwise, the effect ends on initiative count 20 on the next round. When the effect ends, the creature reappears in the space it left or in the nearest unoccupied space if that one is occupied.", + "The hag targets up to three creatures that she can see within 60 feet of her. Each target must succeed on a {@dc 15} Constitution saving throw or be flung up to 30 feet through the air. A creature that strikes a solid object or is released in midair takes {@damage 1d6} bludgeoning damage for every 10 feet moved or fallen." ] } ] @@ -4930,7 +4930,7 @@ "type": "item", "name": "Open the Void", "entries": [ - "Up to three points in water the nihileth can see within 90 feet of it become conduits to the Void. Each creature within 10 feet of a point must succeed on a DC 15 Wisdom saving throw or take 7 ({@dice 2d6}) necrotic damage." + "Up to three points in water the nihileth can see within 90 feet of it become conduits to the Void. Each creature within 10 feet of a point must succeed on a {@dc 15} Wisdom saving throw or take 7 ({@dice 2d6}) necrotic damage." ] }, { @@ -4959,7 +4959,7 @@ "type": "item", "name": "Befouled Water", "entries": [ - "Water sources within 1 mile of a nihileth's lair are not only supernaturally fouled but can spread the nihileth's disease. A creature that drinks such water must succeed on a DC 11 Constitution saving throw or become infected with the{@i nihilethic rot}disease (see the Nihilethic Rot trait)." + "Water sources within 1 mile of a nihileth's lair are not only supernaturally fouled but can spread the nihileth's disease. A creature that drinks such water must succeed on a {@dc 11} Constitution saving throw or become infected with the{@i nihilethic rot}disease (see the Nihilethic Rot trait)." ] }, { @@ -4982,8 +4982,8 @@ { "type": "list", "items": [ - "Nintra targets one pane of shadow glass in her lair, causing it to explode into shards. Each creature within 20 feet of the exploding pane must make a DC 18 Dexterity saving throw, taking 13 ({@damage 3d8}) piercing damage on a failed save, or half as much damage on a successful one. The shards fade away to vapor and the pane is restored to normal at the next initiative count 20.", - "Nintra targets one pane of shadow glass in her lair, briefly transforming it into a swirling vortex. One creature of her choice within 20 feet of the pane must succeed on a DC 20 Strength saving throw or be drawn into the vortex, taking 11 ({@damage 2d10}) necrotic damage. The creature is then teleported to an unoccupied space within 5 feet of another pane of shadow glass in Nintra's lair (determined randomly)." + "Nintra targets one pane of shadow glass in her lair, causing it to explode into shards. Each creature within 20 feet of the exploding pane must make a {@dc 18} Dexterity saving throw, taking 13 ({@damage 3d8}) piercing damage on a failed save, or half as much damage on a successful one. The shards fade away to vapor and the pane is restored to normal at the next initiative count 20.", + "Nintra targets one pane of shadow glass in her lair, briefly transforming it into a swirling vortex. One creature of her choice within 20 feet of the pane must succeed on a {@dc 20} Strength saving throw or be drawn into the vortex, taking 11 ({@damage 2d10}) necrotic damage. The creature is then teleported to an unoccupied space within 5 feet of another pane of shadow glass in Nintra's lair (determined randomly)." ] } ] @@ -5067,7 +5067,7 @@ "type": "item", "name": "Grasp of the Dead", "entries": [ - "Orcus causes skeletal arms to rise from an area on the ground in a 20-foot square that he can see. They last until the next initiative count 20. Each creature in that area when the arms appear must succeed on a DC 23 Strength saving throw or be {@condition restrained} until the arms disappear or until Orcus releases them (no action required)." + "Orcus causes skeletal arms to rise from an area on the ground in a 20-foot square that he can see. They last until the next initiative count 20. Each creature in that area when the arms appear must succeed on a {@dc 23} Strength saving throw or be {@condition restrained} until the arms disappear or until Orcus releases them (no action required)." ] }, { @@ -5221,17 +5221,17 @@ { "type": "item", "name": "Banish into Dream", - "entry": "Pazrodine targets a creature she can see within 120 feet of herself and attempts to send that creature to a dream plane. The target must succeed on a DC 15 Charisma saving throw or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target has the stunned condition. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space." + "entry": "Pazrodine targets a creature she can see within 120 feet of herself and attempts to send that creature to a dream plane. The target must succeed on a {@dc 15} Charisma saving throw or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target has the stunned condition. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space." }, { "type": "item", "name": "Overwhelm the Senses", - "entry": "Pazrodine targets up to three creatures she can see within 30 feet of herself. The sounds, sights, and scents of the market intensify for these creatures, overwhelming them with bright colors, echoey chatters, and sweet smells. Each target must succeed on a DC 15 Wisdom saving throw or have the incapacitated condition until the end of its next turn." + "entry": "Pazrodine targets up to three creatures she can see within 30 feet of herself. The sounds, sights, and scents of the market intensify for these creatures, overwhelming them with bright colors, echoey chatters, and sweet smells. Each target must succeed on a {@dc 15} Wisdom saving throw or have the incapacitated condition until the end of its next turn." }, { "type": "item", "name": "Whirlwind of Fruit", - "entry": "Fey fruit flies out from nearby carts, creating a whirlwind of fruit in a 10-foot-radius, 30-foot-high cylinder centered on a point within 60 feet of Pazrodine until initiative count 20 on the next round. When a creature enters the whirlwind's area for the first time on its turn or starts its turn there, it must make a DC 15 Dexterity saving throw, taking 11 ({@dice 2d10}) bludgeoning damage on a failed save, or half as much damage on a successful one." + "entry": "Fey fruit flies out from nearby carts, creating a whirlwind of fruit in a 10-foot-radius, 30-foot-high cylinder centered on a point within 60 feet of Pazrodine until initiative count 20 on the next round. When a creature enters the whirlwind's area for the first time on its turn or starts its turn there, it must make a {@dc 15} Dexterity saving throw, taking 11 ({@dice 2d10}) bludgeoning damage on a failed save, or half as much damage on a successful one." } ] } @@ -5248,7 +5248,7 @@ "items": [ "Pazuzu opens a portal and summons forth {@dice 1d4} {@creature peryton||perytons} or {@creature gargoyle||gargoyles}.", "Pazuzu casts {@spell insect plague} but does not need to concentrate to maintain it. The insects inflict 33 ({@damage 6d10}) piercing damage.", - "Pazuzu telepathically speaks to all creatures within 120 ft. of him and offers each what they most desire. Each target must succeed on a DC 21 Charisma saving throw or forfeit their next action as they contemplate the decision. A good-aligned target may voluntarily fail the saving throw and forfeit their action to agree to Pazuzu's terms. If so, and if he has the {@spell wish} spell available, he will cast it as long as he sees no immediate negative consequence to his doing so. Pazuzu does not suffer any of the negative effects of casting the {@spell wish} spell." + "Pazuzu telepathically speaks to all creatures within 120 ft. of him and offers each what they most desire. Each target must succeed on a {@dc 21} Charisma saving throw or forfeit their next action as they contemplate the decision. A good-aligned target may voluntarily fail the saving throw and forfeit their action to agree to Pazuzu's terms. If so, and if he has the {@spell wish} spell available, he will cast it as long as he sees no immediate negative consequence to his doing so. Pazuzu does not suffer any of the negative effects of casting the {@spell wish} spell." ] } ], @@ -5257,7 +5257,7 @@ { "type": "list", "items": [ - "A warm, sickly sweet wind blows briskly within one mile of Pazuzu. Each day, upon first encountering this wind, every creature must make a DC 21 Constitution saving throw or immediately vomit, suffering 14 ({@damage 4d6}) necrotic damage. Those that failed the saving throw are also {@condition poisoned} for one hour.", + "A warm, sickly sweet wind blows briskly within one mile of Pazuzu. Each day, upon first encountering this wind, every creature must make a {@dc 21} Constitution saving throw or immediately vomit, suffering 14 ({@damage 4d6}) necrotic damage. Those that failed the saving throw are also {@condition poisoned} for one hour.", "Any flying creature of CR 2 or less becomes twisted after a day spent within 6 miles of Pazuzu. If not already evil-aligned, they become so. Flying insects, birds, and other flying creatures will harass any other creatures moving through the region, slowing movement by one half." ] }, @@ -5276,7 +5276,7 @@ "type": "item", "name": "Demoralizing Assault", "entries": [ - "Visions of hopelessness and despair assail the mind of one creature the Queen can see within 60 feet of her. The creature must succeed on a DC 23 Wisdom saving throw or be stunned until initiative count 20 on the next round." + "Visions of hopelessness and despair assail the mind of one creature the Queen can see within 60 feet of her. The creature must succeed on a {@dc 23} Wisdom saving throw or be stunned until initiative count 20 on the next round." ] }, { @@ -5290,7 +5290,7 @@ "type": "item", "name": "Wall of Shadow", "entries": [ - "An opaque wall of writhing shadows springs up from a solid surface within 120 feet of the Queen. The wall can be up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must succeed on a DC 23 Dexterity saving throw or take 18 ({@dice 4d8}) necrotic damage. Creatures in the wall's space are pushed 5 feet out of the wall's space, appearing on whichever side of the wall they choose. A creature can move through the wall, but the semi-material shadow resists intrusion. For every 1 foot a creature travels through the wall, it must spend 4 feet of movement. A creature that starts its turn in the wall or enters the wall's space for the first time on a turn must make a DC 23 Constitution saving throw, taking 18 ({@dice 4d8}) necrotic damage on a failed save, or half as much damage on a successful one. The wall dissipates when the Queen uses this lair action again or when she dies." + "An opaque wall of writhing shadows springs up from a solid surface within 120 feet of the Queen. The wall can be up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must succeed on a {@dc 23} Dexterity saving throw or take 18 ({@dice 4d8}) necrotic damage. Creatures in the wall's space are pushed 5 feet out of the wall's space, appearing on whichever side of the wall they choose. A creature can move through the wall, but the semi-material shadow resists intrusion. For every 1 foot a creature travels through the wall, it must spend 4 feet of movement. A creature that starts its turn in the wall or enters the wall's space for the first time on a turn must make a {@dc 23} Constitution saving throw, taking 18 ({@dice 4d8}) necrotic damage on a failed save, or half as much damage on a successful one. The wall dissipates when the Queen uses this lair action again or when she dies." ] } ] @@ -5339,21 +5339,21 @@ "type": "item", "name": "Conjure Crystal Wall", "entries": [ - "A wall of softly glowing crystal springs up from a solid surface the Queen can see within 120 feet of her. The wall is 60 feet long, 10 feet high, 5 feet thick, blocks line of sight, and sheds dim light in a 10-foot radius. When the wall appears, each creature within its area is pushed out of the wall's space, appearing on whichever side of the wall it wants, and must succeed on a DC 20 Dexterity saving throw or take 14 ({@dice 4d6}) radiant damage. Each 10-foot section of the wall has AC 15, 10 hp, vulnerability to thunder damage, resistance to fire, slashing, and piercing damage, and immunity to poison and psychic damage. The wall remains until the Queen uses this lair action again, until she dismisses it as a bonus action, or until she dies." + "A wall of softly glowing crystal springs up from a solid surface the Queen can see within 120 feet of her. The wall is 60 feet long, 10 feet high, 5 feet thick, blocks line of sight, and sheds dim light in a 10-foot radius. When the wall appears, each creature within its area is pushed out of the wall's space, appearing on whichever side of the wall it wants, and must succeed on a {@dc 20} Dexterity saving throw or take 14 ({@dice 4d6}) radiant damage. Each 10-foot section of the wall has AC 15, 10 hp, vulnerability to thunder damage, resistance to fire, slashing, and piercing damage, and immunity to poison and psychic damage. The wall remains until the Queen uses this lair action again, until she dismisses it as a bonus action, or until she dies." ] }, { "type": "item", "name": "Disrupt Spellcasting", "entries": [ - "Until initiative count 20 on the next round, each creature, other than fey, that casts a spell while within 60 feet of the Queen must succeed on a DC 20 Constitution saving throw or the spell fails, expending the spell slot." + "Until initiative count 20 on the next round, each creature, other than fey, that casts a spell while within 60 feet of the Queen must succeed on a {@dc 20} Constitution saving throw or the spell fails, expending the spell slot." ] }, { "type": "item", "name": "Moonlight Blast", "entries": [ - "A searing flare of moonlight bursts from a point the Queen can see within 120 feet of her. Each creature within 15 feet of that point must succeed on a DC 20 Dexterity saving throw, taking 13 ({@dice 3d8}) radiant damage on a failed save, or half as much damage on a successful one. A creature not in its true form has disadvantage on the saving throw, and if it fails, it reverts to its true form." + "A searing flare of moonlight bursts from a point the Queen can see within 120 feet of her. Each creature within 15 feet of that point must succeed on a {@dc 20} Dexterity saving throw, taking 13 ({@dice 3d8}) radiant damage on a failed save, or half as much damage on a successful one. A creature not in its true form has disadvantage on the saving throw, and if it fails, it reverts to its true form." ] } ] @@ -5421,12 +5421,12 @@ { "type": "item", "name": "Noxious Smoke", - "entry": "A cloud of thick, dark smoke fills a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}. A creature other than the dragon that starts its turn in the cloud or enters it for the first time on its turn must succeed on a DC 15 Constitution saving throw or be {@condition poisoned} until the end of its turn. The cloud lasts until initiative count 20 on the next round." + "entry": "A cloud of thick, dark smoke fills a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is {@quickref Vision and Light|PHB|2||heavily obscured}. A creature other than the dragon that starts its turn in the cloud or enters it for the first time on its turn must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} until the end of its turn. The cloud lasts until initiative count 20 on the next round." }, { "type": "item", "name": "Searing Heat", - "entry": "Searing heat spreads out in a 15-foot-radius sphere centered on a point the dragon can see within 120 feet of it. Any creature that enters the affected area or starts its turn there must make a DC 15 Constitution saving throw, taking 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a successful one. The heat lasts until initiative count 20 on the next round." + "entry": "Searing heat spreads out in a 15-foot-radius sphere centered on a point the dragon can see within 120 feet of it. Any creature that enters the affected area or starts its turn there must make a {@dc 15} Constitution saving throw, taking 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a successful one. The heat lasts until initiative count 20 on the next round." } ] } @@ -5488,21 +5488,21 @@ "type": "item", "name": "Flash Flooding", "entries": [ - "The fey river swells and rushes over the land, or the walls of the Hall buckle and allow the torrent in. A 60-foot line of water that is 10 feet wide rushes from a point on a wall the River King can see within 60 feet of him. Each creature in the line must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet away from the point on the wall, in the direction of the water's flow, and take 9 ({@dice 2d8}) bludgeoning damage." + "The fey river swells and rushes over the land, or the walls of the Hall buckle and allow the torrent in. A 60-foot line of water that is 10 feet wide rushes from a point on a wall the River King can see within 60 feet of him. Each creature in the line must succeed on a {@dc 18} Strength saving throw or be pushed up to 20 feet away from the point on the wall, in the direction of the water's flow, and take 9 ({@dice 2d8}) bludgeoning damage." ] }, { "type": "item", "name": "Invoke Drowning", "entries": [ - "River water fills the mouth and throat of one creature the River King can see within 60 feet of him. The target must succeed on a DC 18 Constitution saving throw or begin suffocating. A suffocating but conscious target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any creature can take an action to force the water from the target's lungs by succeeding on a DC 15 Wisdom ({@skill Medicine}) check, ending the effect. Otherwise, the effect lasts until the River King uses this lair action again or until the River King dies." + "River water fills the mouth and throat of one creature the River King can see within 60 feet of him. The target must succeed on a {@dc 18} Constitution saving throw or begin suffocating. A suffocating but conscious target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any creature can take an action to force the water from the target's lungs by succeeding on a {@dc 15} Wisdom ({@skill Medicine}) check, ending the effect. Otherwise, the effect lasts until the River King uses this lair action again or until the River King dies." ] }, { "type": "item", "name": "Imperial Impression", "entries": [ - "The River King's commanding and elegant presence in his magnificent lair overwhelms one creature he can see within 120 feet. The target must succeed on a DC 18 Charisma saving throw or be charmed by the River King until initiative count 20 on the next round." + "The River King's commanding and elegant presence in his magnificent lair overwhelms one creature he can see within 120 feet. The target must succeed on a {@dc 18} Charisma saving throw or be charmed by the River King until initiative count 20 on the next round." ] } ] @@ -5610,12 +5610,12 @@ { "type": "item", "name": "Awesome Thunder", - "entry": "A thunderous detonation of sound that can be heard up to 300 feet away surrounds one creature in the lair that the dragon can see. That creature must succeed on a DC 15 Constitution saving throw or take 13 ({@damage 3d8}) thunder damage and be {@condition stunned} until the end of its next turn." + "entry": "A thunderous detonation of sound that can be heard up to 300 feet away surrounds one creature in the lair that the dragon can see. That creature must succeed on a {@dc 15} Constitution saving throw or take 13 ({@damage 3d8}) thunder damage and be {@condition stunned} until the end of its next turn." }, { "type": "item", "name": "Beguiling Whisper", - "entry": "The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be {@condition charmed} by the dragon until initiative count 20 on the next round. A creature {@condition charmed} in this way obeys to the best of its ability any command the dragon issues that isn't directly harmful to the creature." + "entry": "The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} by the dragon until initiative count 20 on the next round. A creature {@condition charmed} in this way obeys to the best of its ability any command the dragon issues that isn't directly harmful to the creature." }, { "type": "item", @@ -5726,7 +5726,7 @@ { "type": "item", "name": "Compulsory Offering", - "entry": "The first time a sapient creature comes within 6 miles of the scion, the creature must succeed on a DC 15 Wisdom saving throw or feel an overwhelming compulsion to leave an offering worth at least 5 gp stashed in an out-of-the-way place. Cloud giants within 6 miles of the cradle or scion immediately sense the location of this gift. A creature can be affected only once by this compulsion." + "entry": "The first time a sapient creature comes within 6 miles of the scion, the creature must succeed on a {@dc 15} Wisdom saving throw or feel an overwhelming compulsion to leave an offering worth at least 5 gp stashed in an out-of-the-way place. Cloud giants within 6 miles of the cradle or scion immediately sense the location of this gift. A creature can be affected only once by this compulsion." }, { "type": "item", @@ -5875,21 +5875,21 @@ "type": "item", "name": "Create Coral Wall", "entries": [ - "The dragon creates an opaque wall of living coral on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature in its area is pushed 5 feet out of the wall's space on whichever side of the wall it wants, and it must make a DC 15 Dexterity saving throw, taking 18 ({@dice 4d8}) slashing damage on a failed save, or half as much damage on a successful one. While the wall remains, any creature that touches the wall must also make the saving throw. Each 10-foot section of the wall has AC 5, 30 hp, resistance to fire damage, and immunity to poison damage and psychic damage. The wall lasts until the dragon uses this lair action again or until the dragon dies." + "The dragon creates an opaque wall of living coral on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature in its area is pushed 5 feet out of the wall's space on whichever side of the wall it wants, and it must make a {@dc 15} Dexterity saving throw, taking 18 ({@dice 4d8}) slashing damage on a failed save, or half as much damage on a successful one. While the wall remains, any creature that touches the wall must also make the saving throw. Each 10-foot section of the wall has AC 5, 30 hp, resistance to fire damage, and immunity to poison damage and psychic damage. The wall lasts until the dragon uses this lair action again or until the dragon dies." ] }, { "type": "item", "name": "Invoke the Sea's Calm", "entries": [ - "The currents around up to four creatures in the water and that the dragon can see within 120 feet of it work against the creatures. Each target must succeed on a DC 15 Strength saving throw or it can't use reactions, its speed is halved, and it can't make more than one attack on its turn until initiative count 20 on the next round." + "The currents around up to four creatures in the water and that the dragon can see within 120 feet of it work against the creatures. Each target must succeed on a {@dc 15} Strength saving throw or it can't use reactions, its speed is halved, and it can't make more than one attack on its turn until initiative count 20 on the next round." ] }, { "type": "item", "name": "Whirlpools", "entries": [ - "Four vortexes of water appear centered on points underwater or on the water's surface that the dragon can see within 120 feet of it. Each vortex takes the shape of a cylinder that is 30 feet tall with a 5-foot radius. Each creature that enters a vortex for the first time on a turn or starts its turn there must make a DC 15 Strength saving throw or be restrained. A creature, including a restrained creature, can take its action to free the restrained creature by succeeding on a DC 15 Strength check. The vortexes last until the dragon uses this lair action again or until the dragon dies." + "Four vortexes of water appear centered on points underwater or on the water's surface that the dragon can see within 120 feet of it. Each vortex takes the shape of a cylinder that is 30 feet tall with a 5-foot radius. Each creature that enters a vortex for the first time on a turn or starts its turn there must make a {@dc 15} Strength saving throw or be restrained. A creature, including a restrained creature, can take its action to free the restrained creature by succeeding on a {@dc 15} Strength check. The vortexes last until the dragon uses this lair action again or until the dragon dies." ] } ] @@ -6071,7 +6071,7 @@ { "type": "item", "name": "Icy Grip", - "entry": "A sudden, supernatural chill fills the lair near the dragon. Each creature of the dragon's choice that it can see within 120 feet of it must succeed on a DC 15 Constitution saving throw or be {@condition restrained} until initiative count 20 on the next round. Creatures that have resistance to cold damage have advantage on the saving throw; creatures that have immunity to cold damage succeed automatically." + "entry": "A sudden, supernatural chill fills the lair near the dragon. Each creature of the dragon's choice that it can see within 120 feet of it must succeed on a {@dc 15} Constitution saving throw or be {@condition restrained} until initiative count 20 on the next round. Creatures that have resistance to cold damage have advantage on the saving throw; creatures that have immunity to cold damage succeed automatically." } ] } @@ -6111,14 +6111,14 @@ "type": "item", "name": "Isolated Blizzard", "entries": [ - "A blast of wintry weather and heavy snow falls in a 30-foot radius centered on a point on the ground that the Snow Queen can see within 120 feet of her. The area becomes difficult terrain, and each creature that enters the area for the first time on a turn must succeed on a DC 18 Strength saving throw or be restrained by the snow. A creature, including the restrained creature, can take an action to free the restrained creature by succeeding on a DC 18 Strength check. The snow melts away when the Queen uses this lair action again or when the Queen dies." + "A blast of wintry weather and heavy snow falls in a 30-foot radius centered on a point on the ground that the Snow Queen can see within 120 feet of her. The area becomes difficult terrain, and each creature that enters the area for the first time on a turn must succeed on a {@dc 18} Strength saving throw or be restrained by the snow. A creature, including the restrained creature, can take an action to free the restrained creature by succeeding on a {@dc 18} Strength check. The snow melts away when the Queen uses this lair action again or when the Queen dies." ] }, { "type": "item", "name": "Snow Wall", "entries": [ - "A wall of dense snow erupts on a solid surface within 120 feet of the Snow Queen. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must succeed on a DC 18 Dexterity saving throw or take 14 ({@dice 4d6}) cold damage and be pushed 5 feet out of the wall's space, appearing on whichever side of the wall it wants. A creature can move through the wall, though the wall is filled with freezing snow. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. A creature that starts its turn in the wall or enters the wall's space for the first time on a turn must make a DC 18 Constitution saving throw, taking 14 ({@dice 4d6}) cold damage on a failed save, or half as much damage on a successful one. Each 10-foot section of the wall has AC 5, 15 hp, vulnerability to fire damage, resistance to bludgeoning damage, and immunity to cold, poison, and psychic damage. The wall melts when the Queen uses this lair action again or when she dies." + "A wall of dense snow erupts on a solid surface within 120 feet of the Snow Queen. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must succeed on a {@dc 18} Dexterity saving throw or take 14 ({@dice 4d6}) cold damage and be pushed 5 feet out of the wall's space, appearing on whichever side of the wall it wants. A creature can move through the wall, though the wall is filled with freezing snow. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. A creature that starts its turn in the wall or enters the wall's space for the first time on a turn must make a {@dc 18} Constitution saving throw, taking 14 ({@dice 4d6}) cold damage on a failed save, or half as much damage on a successful one. Each 10-foot section of the wall has AC 5, 15 hp, vulnerability to fire damage, resistance to bludgeoning damage, and immunity to cold, poison, and psychic damage. The wall melts when the Queen uses this lair action again or when she dies." ] } ] @@ -6205,7 +6205,7 @@ { "type": "list", "items": [ - "All creatures within 30 ft. of Ssendam must succeed on a DC 20 Wisdom saving throw or come under the effects of the {@spell confusion} spell until the end of its next turn.", + "All creatures within 30 ft. of Ssendam must succeed on a {@dc 20} Wisdom saving throw or come under the effects of the {@spell confusion} spell until the end of its next turn.", "Until the end of Ssendam's next turn, any creature that casts a spell within 60 ft. of Ssendam must roll on the sorcerer's wild surge table in the PHB." ] } @@ -6216,7 +6216,7 @@ "type": "list", "items": [ "Within 1 mile of Ssendam's lair, there is a 1 in 20 chance that any creature that casts a spell must roll on the sorcerer's wild surge table in the PHB.", - "Within 10 miles of the lair, any creature that takes a long or short rest must succeed on a DC 20 Wisdom saving throw or be inflicted with a random shortterm madness." + "Within 10 miles of the lair, any creature that takes a long or short rest must succeed on a {@dc 20} Wisdom saving throw or be inflicted with a random shortterm madness." ] }, "If Ssendam dies, the effects fade over the course of {@dice 1d10} days." @@ -6351,7 +6351,7 @@ { "type": "item", "name": "Vine Wall", - "entry": "A wall of grasping vines appears on the ground within 120 feet of the Gardener. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must succeed on a DC 15 Dexterity saving throw or have the grappled condition (escape DC 15). A creature must make this saving throw when it starts its turn inside the wall or when it enters the wall for the first time on a turn. The wall's area is difficult terrain for a creature that isn't grappled. The wall sinks back into the ground, freeing all creatures grappled by it, when the Gardener uses this lair action again or when the Gardener dies." + "entry": "A wall of grasping vines appears on the ground within 120 feet of the Gardener. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must succeed on a {@dc 15} Dexterity saving throw or have the grappled condition (escape {@dc 15}). A creature must make this saving throw when it starts its turn inside the wall or when it enters the wall for the first time on a turn. The wall's area is difficult terrain for a creature that isn't grappled. The wall sinks back into the ground, freeing all creatures grappled by it, when the Gardener uses this lair action again or when the Gardener dies." } ] } @@ -6385,7 +6385,7 @@ { "type": "item", "name": "Memory Loss", - "entry": "Unless otherwise stated, a creature that leaves the domain must make a DC 10 Wisdom saving throw; Fey creatures and creatures with the Fey Ancestry trait automatically succeed on the saving throw. On a failed save, the creature remembers nothing of its time in the garden or the Palace of Spires. On a successful save, the creature's memories remain intact, but they're hazy and dreamlike. A Remove Curse or Greater Restoration spell restores the creature's memories." + "entry": "Unless otherwise stated, a creature that leaves the domain must make a {@dc 10} Wisdom saving throw; Fey creatures and creatures with the Fey Ancestry trait automatically succeed on the saving throw. On a failed save, the creature remembers nothing of its time in the garden or the Palace of Spires. On a successful save, the creature's memories remain intact, but they're hazy and dreamlike. A Remove Curse or Greater Restoration spell restores the creature's memories." }, { "type": "item", @@ -6424,7 +6424,7 @@ { "type": "item", "name": "Temporal Fling.", - "entry": "The dragon attempts to fling a creature it can see within 60 feet of itself forward through time. The target must succeed on a DC 18 Wisdom saving throw or take 26 ({@dice 4d12}) psychic damage and move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it's occupied." + "entry": "The dragon attempts to fling a creature it can see within 60 feet of itself forward through time. The target must succeed on a {@dc 18} Wisdom saving throw or take 26 ({@dice 4d12}) psychic damage and move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it's occupied." }, { "type": "item", @@ -6473,7 +6473,7 @@ { "type": "item", "name": "Beguiling Whisper", - "entry": "The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be {@condition charmed} by the dragon until initiative count 20 on the next round. A creature {@condition charmed} in this way obeys to the best of its ability any command the dragon issues that isn't directly harmful to the creature." + "entry": "The dragon telepathically whispers to one creature within range of the dragon's telepathy. The creature must succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} by the dragon until initiative count 20 on the next round. A creature {@condition charmed} in this way obeys to the best of its ability any command the dragon issues that isn't directly harmful to the creature." }, { "type": "item", @@ -6483,7 +6483,7 @@ { "type": "item", "name": "Negative Energy Infusion", - "entry": "Up to two creatures the dragon can see within the lair must each succeed on a DC 15 Constitution saving throw or take 14 ({@damage 4d6}) necrotic damage. Negative energy then infuses the lair until initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon can't regain hit points." + "entry": "Up to two creatures the dragon can see within the lair must each succeed on a {@dc 15} Constitution saving throw or take 14 ({@damage 4d6}) necrotic damage. Negative energy then infuses the lair until initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon can't regain hit points." } ] } @@ -6502,7 +6502,7 @@ { "type": "item", "name": "Negative Energy", - "entry": "When a creature finishes a long rest within 6 miles of the lair, the creature must first succeed on a DC 15 Constitution saving throw or be unable to reduce its levels of {@condition exhaustion} or regain spent Hit Dice. Creatures resistant or immune to necrotic damage are immune to this regional effect." + "entry": "When a creature finishes a long rest within 6 miles of the lair, the creature must first succeed on a {@dc 15} Constitution saving throw or be unable to reduce its levels of {@condition exhaustion} or regain spent Hit Dice. Creatures resistant or immune to necrotic damage are immune to this regional effect." }, { "type": "item", @@ -6531,7 +6531,7 @@ "type": "item", "name": "Biting Brood", "entries": [ - "Hundreds of biting and stinging insects erupt from a point on the ground the hive queen can see within 120 feet of her. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 10 ({@dice 4d4}) piercing damage on a failed save, or half as much damage on a successful one." + "Hundreds of biting and stinging insects erupt from a point on the ground the hive queen can see within 120 feet of her. Each creature within 10 feet of that point must make a {@dc 17} Dexterity saving throw, taking 10 ({@dice 4d4}) piercing damage on a failed save, or half as much damage on a successful one." ] }, { @@ -6545,7 +6545,7 @@ "type": "item", "name": "Restraining Resin", "entries": [ - "The ceiling above one creature that the hive-queen can see within 120 feet of her drips sticky resin. The creature must succeed on a DC 17 Dexterity saving throw or be restrained by rapidly-hardening resin. A creature, including the target, can take its action to free the restrained target by succeeding on a DC 17 Strength check. If the creature is still restrained by the resin on initiative count 20 of the next round, the resin fully hardens, and the target is petrified in amber until freed or until the hive queen uses this lair action again. The resin can be attacked and destroyed (AC 15; 20 hp; vulnerability to bludgeoning damage; immunity to piercing, poison, and psychic damage), freeing the target." + "The ceiling above one creature that the hive-queen can see within 120 feet of her drips sticky resin. The creature must succeed on a {@dc 17} Dexterity saving throw or be restrained by rapidly-hardening resin. A creature, including the target, can take its action to free the restrained target by succeeding on a {@dc 17} Strength check. If the creature is still restrained by the resin on initiative count 20 of the next round, the resin fully hardens, and the target is petrified in amber until freed or until the hive queen uses this lair action again. The resin can be attacked and destroyed (AC 15; 20 hp; vulnerability to bludgeoning damage; immunity to piercing, poison, and psychic damage), freeing the target." ] } ] @@ -6627,7 +6627,7 @@ "items": [ "Each undead creature in the lair can pinpoint the location of each living creature within 120 feet of it until initiative count 20 on the next round.", "Each undead in the lair has advantage on saving throws against effects that turn undead until initiative count 20 on the next round.", - "Until initiative count 20 on the next round, any non-undead creature that tries to cast a spell of 4th level or lower in Valin's lair is wracked with pain. The creature can choose another action, but if it tries to cast the spell, it must make a DC 16 Constitution saving throw. On a failed save, it takes {@damage 1d6} necrotic damage per level of the spell, and the spell has no effect and is wasted." + "Until initiative count 20 on the next round, any non-undead creature that tries to cast a spell of 4th level or lower in Valin's lair is wracked with pain. The creature can choose another action, but if it tries to cast the spell, it must make a {@dc 16} Constitution saving throw. On a failed save, it takes {@damage 1d6} necrotic damage per level of the spell, and the spell has no effect and is wasted." ] } ], @@ -6683,17 +6683,17 @@ { "type": "item", "name": "Distraction", - "entry": "A shrill sound fills the lair. Creatures that can hear it must succeed on a DC 15 Constitution saving throw or lose concentration." + "entry": "A shrill sound fills the lair. Creatures that can hear it must succeed on a {@dc 15} Constitution saving throw or lose concentration." }, { "type": "item", "name": "Snares", - "entry": "Hidden snares target up to three creatures the villain can see in the lair. Each creature must succeed on a DC 15 Strength saving throw or have the grappled condition (escape DC 15) and the restrained condition until it escapes or the snare holding it is destroyed. Each snare has AC 11, 10 hit points, and immunity to poison and psychic damage." + "entry": "Hidden snares target up to three creatures the villain can see in the lair. Each creature must succeed on a {@dc 15} Strength saving throw or have the grappled condition (escape {@dc 15}) and the restrained condition until it escapes or the snare holding it is destroyed. Each snare has AC 11, 10 hit points, and immunity to poison and psychic damage." }, { "type": "item", "name": "Traps", - "entry": "Traps target up to two creatures the villain can see in the lair. Each target must succeed on a DC 15 Dexterity saving throw or be struck by a trap. The villain rolls a number of d6s equal to its proficiency bonus, and struck targets take damage equal to the total. The damage is bludgeoning, piercing, slashing, fire, or poison, chosen by the villain when the villain uses this action." + "entry": "Traps target up to two creatures the villain can see in the lair. Each target must succeed on a {@dc 15} Dexterity saving throw or be struck by a trap. The villain rolls a number of d6s equal to its proficiency bonus, and struck targets take damage equal to the total. The damage is bludgeoning, piercing, slashing, fire, or poison, chosen by the villain when the villain uses this action." } ] } @@ -6731,21 +6731,21 @@ "type": "item", "name": "Orb of the Void", "entries": [ - "The Void briefly overlaps the dragon's lair in a 20-foot-radius sphere of blackness punctuated by deep blue streaks and pinpoints of light. The sphere is centered on a point the dragon can see within 120 feet of the dragon. The sphere spreads around corners, is heavily obscured, and contains no air (creatures must hold their breath). Each creature in the sphere when it appears must make a DC 15 Constitution saving throw, taking 10 ({@dice 3d6}) cold damage on a failed save, or half as much damage on a successful one. Any creature that ends its turn in the sphere takes 10 ({@dice 3d6}) cold damage. The sphere lasts until the dragon uses this lair action again or until the dragon dies." + "The Void briefly overlaps the dragon's lair in a 20-foot-radius sphere of blackness punctuated by deep blue streaks and pinpoints of light. The sphere is centered on a point the dragon can see within 120 feet of the dragon. The sphere spreads around corners, is heavily obscured, and contains no air (creatures must hold their breath). Each creature in the sphere when it appears must make a {@dc 15} Constitution saving throw, taking 10 ({@dice 3d6}) cold damage on a failed save, or half as much damage on a successful one. Any creature that ends its turn in the sphere takes 10 ({@dice 3d6}) cold damage. The sphere lasts until the dragon uses this lair action again or until the dragon dies." ] }, { "type": "item", "name": "Spatial Anomaly", "entries": [ - "The lair's connection to the Void briefly rips the fabric of space, forcing two creatures the dragon can see within 120 feet of it to suddenly exist at the same point in space and time. The laws of reality repel the creatures back to their original positions as reality resets. The targets aren't actually moved, but reality's reset forces each target to make a DC 15 Strength saving throw. On a failure, the creature takes 16 ({@dice 3d10}) force damage and is knocked prone. On a success, the creature takes half the damage and isn't knocked prone." + "The lair's connection to the Void briefly rips the fabric of space, forcing two creatures the dragon can see within 120 feet of it to suddenly exist at the same point in space and time. The laws of reality repel the creatures back to their original positions as reality resets. The targets aren't actually moved, but reality's reset forces each target to make a {@dc 15} Strength saving throw. On a failure, the creature takes 16 ({@dice 3d10}) force damage and is knocked prone. On a success, the creature takes half the damage and isn't knocked prone." ] }, { "type": "item", "name": "Zero Gravity", "entries": [ - "Gravity stops working in a 50-foot radius, 100-foot-high cylinder centered on a point the dragon can see within 120 feet of it. Each creature in that cylinder drifts 10 feet away from the ground and must succeed on a DC 15 Strength saving throw or be restrained. A flying creature automatically succeeds on the saving throw, but its speed is halved unless it can hover or flies magically. This effect lasts until initiative count 20 on the next round." + "Gravity stops working in a 50-foot radius, 100-foot-high cylinder centered on a point the dragon can see within 120 feet of it. Each creature in that cylinder drifts 10 feet away from the ground and must succeed on a {@dc 15} Strength saving throw or be restrained. A flying creature automatically succeeds on the saving throw, but its speed is halved unless it can hover or flies magically. This effect lasts until initiative count 20 on the next round." ] } ] @@ -6813,7 +6813,7 @@ { "type": "item", "name": "Blinding Sleet", - "entry": "Driving sleet falls in a 40-foot-high, 20-foot-radius cylinder centered on a point the dragon can see within 120 feet of it. Each creature in that area must succeed on a DC 15 Constitution saving throw or be {@condition blinded} until initiative count 20 on the next round." + "entry": "Driving sleet falls in a 40-foot-high, 20-foot-radius cylinder centered on a point the dragon can see within 120 feet of it. Each creature in that area must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} until initiative count 20 on the next round." }, { "type": "item", @@ -6876,21 +6876,21 @@ "type": "item", "name": "Air Blast", "entries": [ - "A torrent of wind blasts outward in a 60-foot\u2011radius sphere centered on a point the dragon can see within 120 feet of it. Each creature in that area must succeed on a DC 15 Strength saving throw or be knocked prone and stunned until the end of its next turn. Flying creatures, other than wind dragons, have disadvantage on the saving throw." + "A torrent of wind blasts outward in a 60-foot\u2011radius sphere centered on a point the dragon can see within 120 feet of it. Each creature in that area must succeed on a {@dc 15} Strength saving throw or be knocked prone and stunned until the end of its next turn. Flying creatures, other than wind dragons, have disadvantage on the saving throw." ] }, { "type": "item", "name": "Blinding Wind", "entries": [ - "Sand and dust swirls up from the ground in a cylinder that is 30 feet tall with a 20-foot radius, centered on a point the dragon can see within 120 feet of it. The area within the cylinder is difficult terrain. A creature that enters the cylinder for the first time on a turn or starts its turn there must succeed on a DC 15 Dexterity saving throw or be blinded until the end of its next turn. The cylinder of sand and dust lasts until the dragon uses this lair action again or until the dragon dies." + "Sand and dust swirls up from the ground in a cylinder that is 30 feet tall with a 20-foot radius, centered on a point the dragon can see within 120 feet of it. The area within the cylinder is difficult terrain. A creature that enters the cylinder for the first time on a turn or starts its turn there must succeed on a {@dc 15} Dexterity saving throw or be blinded until the end of its next turn. The cylinder of sand and dust lasts until the dragon uses this lair action again or until the dragon dies." ] }, { "type": "item", "name": "Gale Force Smash", "entries": [ - "A blast of wind slams into a surface of the lair and sends fragments of ice and stone flying out from a point on the ground, wall, or ceiling the dragon can see within 120 feet of it. Each creature within 15 feet of that point must make a DC 15 Dexterity saving throw, taking 18 ({@dice 4d8}) bludgeoning damage on a failed save, or half as much damage on a successful one." + "A blast of wind slams into a surface of the lair and sends fragments of ice and stone flying out from a point on the ground, wall, or ceiling the dragon can see within 120 feet of it. Each creature within 15 feet of that point must make a {@dc 15} Dexterity saving throw, taking 18 ({@dice 4d8}) bludgeoning damage on a failed save, or half as much damage on a successful one." ] } ] @@ -7076,7 +7076,7 @@ { "type": "item", "name": "Sucking Slime", - "entry": "Zargon creates a 20-foot-radius puddle of slime on the ground centered on a point within the lair. The slime is difficult terrain, and each creature in that area when the slime appears has the grappled condition (escape DC 15). Aberrations and Oozes are unaffected by the slime. The slime lasts until Zargon dies or until it uses this lair action again." + "entry": "Zargon creates a 20-foot-radius puddle of slime on the ground centered on a point within the lair. The slime is difficult terrain, and each creature in that area when the slime appears has the grappled condition (escape {@dc 15}). Aberrations and Oozes are unaffected by the slime. The slime lasts until Zargon dies or until it uses this lair action again." } ] } @@ -7095,7 +7095,7 @@ { "type": "item", "name": "Corrupted Water", - "entry": "Rain and water sources within 1 mile of the lair are tainted. A creature that drinks the water must succeed on a DC 15 Constitution saving throw or have the poisoned condition until it finishes a long rest." + "entry": "Rain and water sources within 1 mile of the lair are tainted. A creature that drinks the water must succeed on a {@dc 15} Constitution saving throw or have the poisoned condition until it finishes a long rest." }, { "type": "item", @@ -7249,9 +7249,9 @@ { "type": "list", "items": [ - "Part of the ceiling collapses above one creature that Zikzokrishka can see. The creature must succeed on a DC 15 Dexterity saving throw or take 21 ({@damage 6d6}) bludgeoning damage and be knocked {@condition prone} and buried under rubble. A buried creature is {@condition restrained} and unable to stand up. A creature can use an action to try to pull itself or another creature out of the rubble, doing so with a successful DC 10 Strength ({@skill Athletics}) check.", - "A cloud of sand swirls in a 20-foot-radius sphere centered on a point Zikzokrishka can see within 60 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be {@condition blinded} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "Zikzokrishka chooses two points that it can see, each of which must be on a solid surface, and creates a 5-foot-wide line of lightning between them. The two points must be within 60 feet of Zikzokrishka and 60 feet of each other. Each creature in the line must succeed on a DC 15 Dexterity saving throw or take 10 ({@damage 3d6}) lightning damage." + "Part of the ceiling collapses above one creature that Zikzokrishka can see. The creature must succeed on a {@dc 15} Dexterity saving throw or take 21 ({@damage 6d6}) bludgeoning damage and be knocked {@condition prone} and buried under rubble. A buried creature is {@condition restrained} and unable to stand up. A creature can use an action to try to pull itself or another creature out of the rubble, doing so with a successful {@dc 10} Strength ({@skill Athletics}) check.", + "A cloud of sand swirls in a 20-foot-radius sphere centered on a point Zikzokrishka can see within 60 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "Zikzokrishka chooses two points that it can see, each of which must be on a solid surface, and creates a 5-foot-wide line of lightning between them. The two points must be within 60 feet of Zikzokrishka and 60 feet of each other. Each creature in the line must succeed on a {@dc 15} Dexterity saving throw or take 10 ({@damage 3d6}) lightning damage." ] } ] diff --git a/data/bestiary/template.json b/data/bestiary/template.json index 9e4042f..c5305d4 100644 --- a/data/bestiary/template.json +++ b/data/bestiary/template.json @@ -551,7 +551,7 @@ { "name": "Acid Breath {@recharge 5}", "entries": [ - "The half-dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 ({@damage 12d8}) acid damage on a failed save, or half as much damage on a successful one." + "The half-dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 18} Dexterity saving throw, taking 54 ({@damage 12d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ] @@ -595,7 +595,7 @@ { "name": "Lightning Breath {@recharge 5}", "entries": [ - "The half-dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 ({@damage 12d10}) lightning damage on a failed save, or half as much damage on a successful one." + "The half-dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a {@dc 19} Dexterity saving throw, taking 66 ({@damage 12d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ] @@ -647,12 +647,12 @@ { "type": "item", "name": "Fire Breath", - "entry": "The half-dragon exhales fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 ({@damage 13d6}) fire damage on a failed save, or half as much damage on a successful one." + "entry": "The half-dragon exhales fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 18} Dexterity saving throw, taking 45 ({@damage 13d6}) fire damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Sleep Breath", - "entry": "The half-dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall {@condition unconscious} for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it." + "entry": "The half-dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a {@dc 18} Constitution saving throw or fall {@condition unconscious} for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it." } ] } @@ -707,12 +707,12 @@ { "type": "item", "name": "Acid Breath", - "entry": "The half-dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 ({@damage 12d8}) acid damage on a failed save, or half as much damage on a successful one." + "entry": "The half-dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 18} Dexterity saving throw, taking 54 ({@damage 12d8}) acid damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Slowing Breath", - "entry": "The half-dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." + "entry": "The half-dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a {@dc 18} Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." } ] } @@ -767,12 +767,12 @@ { "type": "item", "name": "Fire Breath", - "entry": "The half-dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 ({@damage 12d10}) fire damage on a failed save, or half as much damage on a successful one." + "entry": "The half-dragon exhales fire in a 60-foot cone. Each creature in that area must make a {@dc 21} Dexterity saving throw, taking 66 ({@damage 12d10}) fire damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Weakening Breath", - "entry": "The half-dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "entry": "The half-dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a {@dc 21} Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ] } @@ -819,7 +819,7 @@ { "name": "Poison Breath {@recharge 5}", "entries": [ - "The half-dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 ({@damage 16d6}) poison damage on a failed save, or half as much damage on a successful one." + "The half-dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a {@dc 18} Constitution saving throw, taking 56 ({@damage 16d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ] @@ -863,7 +863,7 @@ { "name": "Fire Breath {@recharge 5}", "entries": [ - "The half-dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 ({@damage 18d6}) fire damage on a failed save, or half as much damage on a successful one." + "The half-dragon exhales fire in a 60-foot cone. Each creature in that area must make a {@dc 21} Dexterity saving throw, taking 63 ({@damage 18d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ] @@ -915,12 +915,12 @@ { "type": "item", "name": "Cold Breath", - "entry": "The half-dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 ({@damage 13d8}) cold damage on a failed save, or half as much damage on a successful one." + "entry": "The half-dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a {@dc 20} Constitution saving throw, taking 58 ({@damage 13d8}) cold damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Paralyzing Breath", - "entry": "The half-dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "entry": "The half-dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a {@dc 20} Constitution saving throw or be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ] } @@ -967,7 +967,7 @@ { "name": "Cold Breath {@recharge 5}", "entries": [ - "The half-dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 ({@damage 12d8}) cold damage on a failed save, or half as much damage on a successful one." + "The half-dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a {@dc 19} Constitution saving throw, taking 54 ({@damage 12d8}) cold damage on a failed save, or half as much damage on a successful one." ] } ] @@ -1282,7 +1282,7 @@ { "name": "Acid Breath {@recharge 5}", "entries": [ - "The half-dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 ({@damage 11d8}) acid damage on a failed save, or half as much damage on a successful one." + "The half-dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 14} Dexterity saving throw, taking 49 ({@damage 11d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ] @@ -1326,7 +1326,7 @@ { "name": "Lightning Breath {@recharge 5}", "entries": [ - "The half-dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 ({@damage 10d10}) lightning damage on a failed save, or half as much damage on a successful one." + "The half-dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 16} Dexterity saving throw, taking 55 ({@damage 10d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ] @@ -1378,12 +1378,12 @@ { "type": "item", "name": "Fire Breath", - "entry": "The half-dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 ({@damage 12d6}) fire damage on a failed save, or half as much damage on a successful one." + "entry": "The half-dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a {@dc 14} Dexterity saving throw, taking 42 ({@damage 12d6}) fire damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Sleep Breath", - "entry": "The half-dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall {@condition unconscious} for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it." + "entry": "The half-dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw or fall {@condition unconscious} for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it." } ] } @@ -1438,12 +1438,12 @@ { "type": "item", "name": "Acid Breath", - "entry": "The half-dragon exhales acid in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 ({@damage 9d8}) acid damage on a failed save, or half as much damage on a successful one." + "entry": "The half-dragon exhales acid in a 40-foot line that is 5 feet wide. Each creature in that line must make a {@dc 14} Dexterity saving throw, taking 40 ({@damage 9d8}) acid damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Slowing Breath", - "entry": "The half-dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." + "entry": "The half-dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 14} Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." } ] } @@ -1498,12 +1498,12 @@ { "type": "item", "name": "Fire Breath", - "entry": "The half-dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 ({@damage 10d10}) fire damage on a failed save, or half as much damage on a successful one." + "entry": "The half-dragon exhales fire in a 30-foot cone. Each creature in that area must make a {@dc 17} Dexterity saving throw, taking 55 ({@damage 10d10}) fire damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Weakening Breath", - "entry": "The half-dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "entry": "The half-dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 17} Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ] } @@ -1550,7 +1550,7 @@ { "name": "Poison Breath {@recharge 5}", "entries": [ - "The half-dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 ({@damage 12d6}) poison damage on a failed save, or half as much damage on a successful one." + "The half-dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw, taking 42 ({@damage 12d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ] @@ -1594,7 +1594,7 @@ { "name": "Fire Breath {@recharge 5}", "entries": [ - "The half-dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 ({@damage 16d6}) fire damage on a failed save, or half as much damage on a successful one." + "The half-dragon exhales fire in a 30-foot cone. Each creature in that area must make a {@dc 17} Dexterity saving throw, taking 56 ({@damage 16d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ] @@ -1646,12 +1646,12 @@ { "type": "item", "name": "Cold Breath", - "entry": "The half-dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 ({@damage 12d8}) cold damage on a failed save, or half as much damage on a successful one." + "entry": "The half-dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a {@dc 17} Constitution saving throw, taking 54 ({@damage 12d8}) cold damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Paralyzing Breath", - "entry": "The half-dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "entry": "The half-dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ] } @@ -1698,7 +1698,7 @@ { "name": "Cold Breath {@recharge 5}", "entries": [ - "The half-dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 ({@damage 10d8}) cold damage on a failed save, or half as much damage on a successful one." + "The half-dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a {@dc 15} Constitution saving throw, taking 45 ({@damage 10d8}) cold damage on a failed save, or half as much damage on a successful one." ] } ] @@ -1850,7 +1850,7 @@ { "name": "Acid Breath {@recharge 5}", "entries": [ - "The half-dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 ({@damage 5d8}) acid damage on a failed save, or half as much damage on a successful one." + "The half-dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a {@dc 11} Dexterity saving throw, taking 22 ({@damage 5d8}) acid damage on a failed save, or half as much damage on a successful one." ] } ] @@ -1894,7 +1894,7 @@ { "name": "Lightning Breath {@recharge 5}", "entries": [ - "The half-dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 ({@damage 4d10}) lightning damage on a failed save, or half as much damage on a successful one." + "The half-dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 12} Dexterity saving throw, taking 22 ({@damage 4d10}) lightning damage on a failed save, or half as much damage on a successful one." ] } ] @@ -1946,12 +1946,12 @@ { "type": "item", "name": "Fire Breath", - "entry": "The half-dragon exhales fire in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage on a failed save, or half as much damage on a successful one." + "entry": "The half-dragon exhales fire in a 20-foot line that is 5 feet wide. Each creature in that line must make a {@dc 11} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Sleep Breath", - "entry": "The half-dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall {@condition unconscious} for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it." + "entry": "The half-dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 11} Constitution saving throw or fall {@condition unconscious} for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it." } ] } @@ -2006,12 +2006,12 @@ { "type": "item", "name": "Acid Breath", - "entry": "The half-dragon exhales acid in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 ({@damage 4d8}) acid damage on a failed save, or half as much damage on a successful one." + "entry": "The half-dragon exhales acid in a 20-foot line that is 5 feet wide. Each creature in that line must make a {@dc 11} Dexterity saving throw, taking 18 ({@damage 4d8}) acid damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Slowing Breath", - "entry": "The half-dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." + "entry": "The half-dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 11} Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save." } ] } @@ -2066,12 +2066,12 @@ { "type": "item", "name": "Fire Breath", - "entry": "The half-dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 ({@damage 4d10}) fire damage on a failed save, or half as much damage on a successful one." + "entry": "The half-dragon exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 22 ({@damage 4d10}) fire damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Weakening Breath", - "entry": "The half-dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "entry": "The half-dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 13} Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ] } @@ -2118,7 +2118,7 @@ { "name": "Poison Breath {@recharge 5}", "entries": [ - "The half-dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." + "The half-dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a {@dc 11} Constitution saving throw, taking 21 ({@damage 6d6}) poison damage on a failed save, or half as much damage on a successful one." ] } ] @@ -2162,7 +2162,7 @@ { "name": "Fire Breath {@recharge 5}", "entries": [ - "The half-dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 ({@damage 7d6}) fire damage on a failed save, or half as much damage on a successful one." + "The half-dragon exhales fire in a 15-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking 24 ({@damage 7d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ] @@ -2214,12 +2214,12 @@ { "type": "item", "name": "Cold Breath", - "entry": "The half-dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 ({@damage 4d8}) cold damage on a failed save, or half as much damage on a successful one." + "entry": "The half-dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a {@dc 13} Constitution saving throw, taking 18 ({@damage 4d8}) cold damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Paralyzing Breath", - "entry": "The half-dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "entry": "The half-dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 13} Constitution saving throw or be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ] } @@ -2266,7 +2266,7 @@ { "name": "Cold Breath {@recharge 5}", "entries": [ - "The half-dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 ({@damage 5d8}) cold damage on a failed save, or half as much damage on a successful one." + "The half-dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a {@dc 12} Constitution saving throw, taking 22 ({@damage 5d8}) cold damage on a failed save, or half as much damage on a successful one." ] } ] diff --git a/data/changelog.json b/data/changelog.json index b939c0b..b6e4339 100644 --- a/data/changelog.json +++ b/data/changelog.json @@ -2887,5 +2887,10 @@ "ver": "2.5.7", "date": "2024-12-25", "txt": "- Added token images for all objects and vehicles\n- Added \"Name Generator\" filter to Tables page\n- Fixed RPG Cards JSON Builder rendering of list items\n- Fixed Classes page resetting subclass selection when clicking a class/subclass feature link\n- (Brew) Fixed Creature Text Converter failing to tag `@hit` after running another Text Converter\n- (Brew) Fixed Background Text Converter crash when post-processing languages and/or equipment\n- (Fixed typos/added tags)" + }, + { + "ver": "2.5.8", + "date": "2024-12-27", + "txt": "- Fixed Bestiary/Creature Homebrew Builder crash for creatures with \"Special\" damage immunities/resistances/vulnerabilities\n- (Fixed typos/added tags)" } ] diff --git a/data/charcreationoptions.json b/data/charcreationoptions.json index 8904ffe..7d17ba4 100644 --- a/data/charcreationoptions.json +++ b/data/charcreationoptions.json @@ -938,7 +938,7 @@ "type": "entries", "name": "Poisoned Roots", "entries": [ - "When you finish a long rest, the world around you in a 10-mile radius becomes a siphon that will eventually leech away your vitality. You can remain in the area safely for a number of weeks equal to your Constitution modifier (minimum of 1 week). Thereafter, each time you finish a long rest in the area, you must succeed on a DC 15 Constitution saving throw or gain 1 level of {@condition exhaustion} that can't be removed while you remain in the area." + "When you finish a long rest, the world around you in a 10-mile radius becomes a siphon that will eventually leech away your vitality. You can remain in the area safely for a number of weeks equal to your Constitution modifier (minimum of 1 week). Thereafter, each time you finish a long rest in the area, you must succeed on a {@dc 15} Constitution saving throw or gain 1 level of {@condition exhaustion} that can't be removed while you remain in the area." ] } ] @@ -1436,7 +1436,7 @@ "type": "entries", "name": "Involuntary Change", "entries": [ - "Certain circumstances can activate your Dark Gift. After you experience this catalyst, at the start of your next turn you must succeed on a DC 15 Charisma saving throw or use your action to cast {@spell alter self} as described in the Transformation trait, even if you have already used it.", + "Certain circumstances can activate your Dark Gift. After you experience this catalyst, at the start of your next turn you must succeed on a {@dc 15} Charisma saving throw or use your action to cast {@spell alter self} as described in the Transformation trait, even if you have already used it.", "Roll on or choose an option from the Change Catalyst table to determine what triggers your involuntary change.", { "type": "table", @@ -1588,7 +1588,7 @@ "type": "entries", "name": "Symbiotic Agenda", "entries": [ - "Your symbiote has an agenda that drives it, and it expects you to assist it in achieving those goals. How permissive or patient it is in resolving its agenda depends on its personality (work with your DM to determine these details). If you have an opportunity to advance its agenda and don't act on it, the symbiote can try to force your hand. You must succeed on a Charisma saving throw (DC 12 + the symbiote's Charisma modifier) or be {@condition charmed} by the symbiote for {@dice 1d12} hours. While {@condition charmed}, you must try to follow the symbiote's commands. If you take damage that is not self-inflicted, you can repeat the saving throw, ending the effect on a success.", + "Your symbiote has an agenda that drives it, and it expects you to assist it in achieving those goals. How permissive or patient it is in resolving its agenda depends on its personality (work with your DM to determine these details). If you have an opportunity to advance its agenda and don't act on it, the symbiote can try to force your hand. You must succeed on a Charisma saving throw ({@dc 12} + the symbiote's Charisma modifier) or be {@condition charmed} by the symbiote for {@dice 1d12} hours. While {@condition charmed}, you must try to follow the symbiote's commands. If you take damage that is not self-inflicted, you can repeat the saving throw, ending the effect on a success.", "Roll or choose from the Symbiotic Agenda table to determine the symbiote's goal, working with your DM to detail the specifics or create another agenda.", { "type": "table", @@ -1875,7 +1875,7 @@ "name": "Dread Presence", "entries": [ "You have disadvantage on Charisma ({@skill Deception}), Charisma ({@skill Performance}), and Charisma ({@skill Persuasion}) checks made against creatures that can see the watchers, and you have disadvantage on saving throws made against the {@spell scrying} spell.", - "You can temporarily disperse or hide the watchers with some effort. With 1 minute of work and a successful DC 15 Charisma ({@skill Animal Handling}) check, you can suppress your Borrowed Eyes and Dread Presence for 1 hour. Once you successfully suppress these features, you can't do so again until you finish a long rest." + "You can temporarily disperse or hide the watchers with some effort. With 1 minute of work and a successful {@dc 15} Charisma ({@skill Animal Handling}) check, you can suppress your Borrowed Eyes and Dread Presence for 1 hour. Once you successfully suppress these features, you can't do so again until you finish a long rest." ] } ] diff --git a/data/class/class-barbarian.json b/data/class/class-barbarian.json index df31899..775abc8 100644 --- a/data/class/class-barbarian.json +++ b/data/class/class-barbarian.json @@ -1374,7 +1374,7 @@ "classSource": "PHB", "level": 11, "entries": [ - "Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.", + "Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a {@dc 10} Constitution saving throw. If you succeed, you drop to 1 hit point instead.", "Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10." ] }, @@ -2356,7 +2356,7 @@ "subclassSource": "PHB", "level": 14, "entries": [ - "While raging, you can use a bonus action during your move to pass through the space of a Large or smaller creature. That creature must succeed on a Strength saving throw (DC 8 + your Strength bonus + your proficiency bonus) or be knocked {@condition prone} and take bludgeoning damage equal to {@dice 1d12} + your Strength modifier." + "While raging, you can use a bonus action during your move to pass through the space of a Large or smaller creature. That creature must succeed on a Strength saving throw ({@dc 8} + your Strength bonus + your proficiency bonus) or be knocked {@condition prone} and take bludgeoning damage equal to {@dice 1d12} + your Strength modifier." ] }, { diff --git a/data/class/class-druid.json b/data/class/class-druid.json index ce13670..b1015f3 100644 --- a/data/class/class-druid.json +++ b/data/class/class-druid.json @@ -1993,7 +1993,7 @@ "classSource": "PHB", "level": 1, "entries": [ - "You know {@language Druidic}, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom ({@skill Perception}) check but can't decipher it without magic." + "You know {@language Druidic}, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful {@dc 15} Wisdom ({@skill Perception}) check but can't decipher it without magic." ] }, { diff --git a/data/class/class-fighter.json b/data/class/class-fighter.json index 5cea6c2..d13b7bf 100644 --- a/data/class/class-fighter.json +++ b/data/class/class-fighter.json @@ -4301,7 +4301,7 @@ "level": 15, "header": 2, "entries": [ - "Starting at 15th level, you can run down your foes, whether you're mounted or not. If you move at least 10 feet in a straight line right before attacking a creature and you hit it with the attack, that target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked {@condition prone}. You can use this feature only once on each of your turns." + "Starting at 15th level, you can run down your foes, whether you're mounted or not. If you move at least 10 feet in a straight line right before attacking a creature and you hit it with the attack, that target must succeed on a Strength saving throw ({@dc 8} + your proficiency bonus + your Strength modifier) or be knocked {@condition prone}. You can use this feature only once on each of your turns." ] }, { diff --git a/data/class/class-rogue.json b/data/class/class-rogue.json index 3b80121..36b9c49 100644 --- a/data/class/class-rogue.json +++ b/data/class/class-rogue.json @@ -2995,7 +2995,7 @@ "level": 17, "header": 2, "entries": [ - "Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is {@status surprised}, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature." + "Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is {@status surprised}, it must make a Constitution saving throw ({@dc 8} + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature." ] }, { diff --git a/data/class/class-sorcerer.json b/data/class/class-sorcerer.json index e59a895..6111d7f 100644 --- a/data/class/class-sorcerer.json +++ b/data/class/class-sorcerer.json @@ -4690,7 +4690,7 @@ "level": 1, "header": 1, "entries": [ - "Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.", + "Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw ({@dc 5} + the damage taken). On a success, you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.", "After the saving throw succeeds, you can't use this feature again until you finish a long rest." ] }, diff --git a/data/conditionsdiseases.json b/data/conditionsdiseases.json index b6a27f4..7145791 100644 --- a/data/conditionsdiseases.json +++ b/data/conditionsdiseases.json @@ -1042,7 +1042,7 @@ "source": "IDRotF", "page": 233, "entries": [ - "Any humanoid that spends 12 hours in the necropolis must succeed on a DC 15 Constitution saving throw or contract an arcane blight. This magical disease transforms the humanoid into a {@creature nothic}, but only after the victim experiences hallucinations and feelings of isolation and paranoia. Other symptoms include clammy skin, hair loss, and myopia (nearsightedness).", + "Any humanoid that spends 12 hours in the necropolis must succeed on a {@dc 15} Constitution saving throw or contract an arcane blight. This magical disease transforms the humanoid into a {@creature nothic}, but only after the victim experiences hallucinations and feelings of isolation and paranoia. Other symptoms include clammy skin, hair loss, and myopia (nearsightedness).", "A player character infected with the arcane blight gains the following flaw: \"I don't trust anyone.\" This flaw, which supersedes any conflicting flaw, is fed by delusions that are difficult for the character to distinguish from reality. Common delusions include the belief that that allies are conspiring to steal the victim's riches or otherwise turn against the victim.", "Whenever it finishes a long rest, an infected humanoid must repeat the saving throw. On a successful save, the DC for future saves against the arcane blight drops by {@dice 1d6}. If the saving throw DC drops to 0, the creature overcomes the arcane blight and becomes immune to the effect of further exposure. A creature that fails three of these saving throws transforms into a {@creature nothic} under the DM's control. Only a {@spell wish} spell or divine intervention can undo this transformation.", "A {@spell greater restoration} spell or similar magic ends the infection on the target, removing the flaw and all other symptoms, but this magic doesn't protect the target against further exposure." @@ -1063,7 +1063,7 @@ "page": 40, "entries": [ "A magical mist creeps through the jungles of Chult. Contact with this thin, blue, odorless mist can infect giants and humanoids with blue mist fever. A {@spell dispel magic} spell destroys the mist in a 20-foot square starting at a point chosen by the caster within the spell's range. An encounter with this mist typically covers {@dice 1d6} such areas (400-2,400 square feet).", - "A giant or humanoid that comes into contact with the mist must succeed on a DC 13 Constitution saving throw or become infected with blue mist fever. An infected creature begins seeing vivid hallucinations of blue monkeys {@dice 1d6} hours after failing the save, and the hallucinations last until the disease ends on the creature. A creature can repeat the saving throw every 24 hours, ending the effect on itself on a success." + "A giant or humanoid that comes into contact with the mist must succeed on a {@dc 13} Constitution saving throw or become infected with blue mist fever. An infected creature begins seeing vivid hallucinations of blue monkeys {@dice 1d6} hours after failing the save, and the hallucinations last until the disease ends on the creature. A creature can repeat the saving throw every 24 hours, ending the effect on itself on a success." ] }, { @@ -1072,7 +1072,7 @@ "page": 234, "entries": [ "This disease targets humanoids. While afflicted with bluerot, a victim grows grotesque blue boils on their face and back. This disease is carried by undead (including the drowned ones in Tammeraut's Fate), and victims most often acquire it through wounds caused by infected creatures. The disease's boils manifest in {@dice 1d4} hours, causing the victim's Constitution and Charisma scores to decrease by {@dice 1d4} each, to a minimum of 3. This is quickly followed by a fever and tingling in the extremities. An infected creature is vulnerable to radiant damage and gains the ability to breathe underwater.", - "At the end of each long rest, an infected creature makes a DC 12 Constitution saving throw. On a success, the victim regains 1 point of Constitution and 1 point of Charisma lost to the disease. If the infected creature regains all the points lost to the disease, it is cured. Other effects that raise the victim's ability scores do not cure the disease. On a failed saving throw, the victim takes 18 ({@dice 4d8}) necrotic damage as the boils burst and spread. A creature reduced to 0 hit points by this damage cannot regain hit points until the disease is cured, though it can be stabilized as normal." + "At the end of each long rest, an infected creature makes a {@dc 12} Constitution saving throw. On a success, the victim regains 1 point of Constitution and 1 point of Charisma lost to the disease. If the infected creature regains all the points lost to the disease, it is cured. Other effects that raise the victim's ability scores do not cure the disease. On a failed saving throw, the victim takes 18 ({@dice 4d8}) necrotic damage as the boils burst and spread. A creature reduced to 0 hit points by this damage cannot regain hit points until the disease is cured, though it can be stabilized as normal." ] }, { @@ -1086,9 +1086,9 @@ "entries": [ "This disease targets humanoids, although gnomes are strangely immune. While in the grips of this disease, victims frequently succumb to fits of mad laughter, giving the disease its common name and its morbid nickname: \"the shrieks.\"", "Symptoms manifest {@dice 1d4} hours after infection and include fever and disorientation. The infected creature gains one level of {@condition exhaustion} that can't be removed until the disease is cured.", - "Any event that causes the infected creature great stress\u2014including entering combat, taking damage, experiencing fear, or having a nightmare\u2014forces the creature to make a DC 13 Constitution saving throw.", - "On a failed save, the creature takes 5 ({@dice 1d10}) psychic damage and becomes {@condition incapacitated} with mad laughter for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the mad laughter and the {@condition incapacitated} condition on a success. Any humanoid creature that starts its turn within 10 feet of an infected creature in the throes of mad laughter must succeed on a DC 10 Constitution saving throw or also become infected with the disease. Once a creature succeeds on this save, it is immune to the mad laughter of that particular infected creature for 24 hours.", - "At the end of each long rest, an infected creature can make a DC 13 Constitution saving throw. On a successful save, the DC for this save and for the save to avoid an attack of mad laughter drops by {@dice 1d6}. When the saving throw DC drops to 0, the creature recovers from the disease. A creature that fails three of these saving throws gains a randomly determined form of {@variantrule Madness|DMG|indefinite madness}." + "Any event that causes the infected creature great stress\u2014including entering combat, taking damage, experiencing fear, or having a nightmare\u2014forces the creature to make a {@dc 13} Constitution saving throw.", + "On a failed save, the creature takes 5 ({@dice 1d10}) psychic damage and becomes {@condition incapacitated} with mad laughter for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the mad laughter and the {@condition incapacitated} condition on a success. Any humanoid creature that starts its turn within 10 feet of an infected creature in the throes of mad laughter must succeed on a {@dc 10} Constitution saving throw or also become infected with the disease. Once a creature succeeds on this save, it is immune to the mad laughter of that particular infected creature for 24 hours.", + "At the end of each long rest, an infected creature can make a {@dc 13} Constitution saving throw. On a successful save, the DC for this save and for the save to avoid an attack of mad laughter drops by {@dice 1d6}. When the saving throw DC drops to 0, the creature recovers from the disease. A creature that fails three of these saving throws gains a randomly determined form of {@variantrule Madness|DMG|indefinite madness}." ] }, { @@ -1110,7 +1110,7 @@ { "type": "item", "name": "Uncontrollable Laughter", - "entry": "While the creature has the {@condition Exhaustion|XPHB} condition, the creature makes a DC 13 Constitution saving throw each time it takes damage other than Psychic damage. On a failed save, the creature takes 5 ({@dice 1d10}) Psychic damage and has the {@condition Incapacitated|XPHB} condition as it laughs uncontrollably. At the end of each of its turns, the creature repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically." + "entry": "While the creature has the {@condition Exhaustion|XPHB} condition, the creature makes a {@dc 13} Constitution saving throw each time it takes damage other than Psychic damage. On a failed save, the creature takes 5 ({@dice 1d10}) Psychic damage and has the {@condition Incapacitated|XPHB} condition as it laughs uncontrollably. At the end of each of its turns, the creature repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically." } ] }, @@ -1121,14 +1121,14 @@ "type": "entries", "name": "Fighting the Contagion", "entries": [ - "At the end of each Long Rest, an infected creature makes a DC 13 Constitution saving throw. After the creature succeeds on three of these saves, the contagion ends on it, and the creature is immune to Cackle Fever for 1 year." + "At the end of each Long Rest, an infected creature makes a {@dc 13} Constitution saving throw. After the creature succeeds on three of these saves, the contagion ends on it, and the creature is immune to Cackle Fever for 1 year." ] }, { "type": "entries", "name": "Spreading the Contagion", "entries": [ - "Any Humanoid (other than a gnome) that starts its turn within a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from a creature infected with Cackle Fever must succeed on a DC 10 Constitution saving throw or also become infected with the contagion. On a successful save, the Humanoid can't catch the contagion from that particular infected creature for the next 24 hours." + "Any Humanoid (other than a gnome) that starts its turn within a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from a creature infected with Cackle Fever must succeed on a {@dc 10} Constitution saving throw or also become infected with the contagion. On a successful save, the Humanoid can't catch the contagion from that particular infected creature for the next 24 hours." ] } ] @@ -1159,7 +1159,7 @@ "page": 125, "entries": [ "Frigid woe is a special disease developed by Aeor's mages that cannot be cured by conventional treatment or magic. The only way a creature infected with the disease can be cured is by finding and drinking the manufactured antidote, a milky liquid stored in gold vials found in Eiselcross's ruins. This disease was created to slow down the forces of the gods and get around the healing power of their clerics and angels.", - "The disease is transmitted by breathing in blue spores that Aeor's mages created long ago. When a creature comes into contact with these spores, it must succeed on a DC 11 Constitution saving throw or become infected with frigid woe. It takes {@dice 1d4} days for the symptoms to manifest in an infected creature. These symptoms include fatigue, chills, and visible blue veins that appear on the creature's body. The infected creature's speed is reduced by 5 feet as long as it remains infected. Every 10 days after symptoms appear, an infected creature must succeed on a DC 11 Constitution saving throw, or its speed is reduced by another 5 feet. If a creature's speed is reduced to 0 as a result of this disease, the creature dies and its body turns into a statue made of ice.", + "The disease is transmitted by breathing in blue spores that Aeor's mages created long ago. When a creature comes into contact with these spores, it must succeed on a {@dc 11} Constitution saving throw or become infected with frigid woe. It takes {@dice 1d4} days for the symptoms to manifest in an infected creature. These symptoms include fatigue, chills, and visible blue veins that appear on the creature's body. The infected creature's speed is reduced by 5 feet as long as it remains infected. Every 10 days after symptoms appear, an infected creature must succeed on a {@dc 11} Constitution saving throw, or its speed is reduced by another 5 feet. If a creature's speed is reduced to 0 as a result of this disease, the creature dies and its body turns into a statue made of ice.", "A creature can drink the antidote as an action, ending all symptoms and effects of the disease instantly." ] }, @@ -1168,8 +1168,8 @@ "source": "OoW", "page": 111, "entries": [ - "Water polluted with ghoul parts carries ghoul gut. A creature drinking this tainted water must succeed on a DC 12 Constitution saving throw or contract the disease. Symptoms strike when a victim starts a long rest or next becomes excited, as during combat. A victim suffers severe cramps, and their bowels make sounds like two ghouls fighting. When the symptoms first strike, the victim takes 5 ({@dice 2d4}) necrotic damage. In addition, a diseased victim regains no hit points or Hit Dice from nonmagical sources, including resting or spending Hit Dice. A victim who finishes a long rest can attempt a DC 12 Constitution saving throw. On a successful save, the victim shakes off the disease. Failure deals the character another 5 ({@dice 2d4}) necrotic damage.", - "A character who succeeds on a DC 15 Wisdom ({@skill Medicine}) check can also remove the disease from another creature. Doing so requires the character making the check to care for the sick individual during a long rest. The caregiver gains no benefit from that rest." + "Water polluted with ghoul parts carries ghoul gut. A creature drinking this tainted water must succeed on a {@dc 12} Constitution saving throw or contract the disease. Symptoms strike when a victim starts a long rest or next becomes excited, as during combat. A victim suffers severe cramps, and their bowels make sounds like two ghouls fighting. When the symptoms first strike, the victim takes 5 ({@dice 2d4}) necrotic damage. In addition, a diseased victim regains no hit points or Hit Dice from nonmagical sources, including resting or spending Hit Dice. A victim who finishes a long rest can attempt a {@dc 12} Constitution saving throw. On a successful save, the victim shakes off the disease. Failure deals the character another 5 ({@dice 2d4}) necrotic damage.", + "A character who succeeds on a {@dc 15} Wisdom ({@skill Medicine}) check can also remove the disease from another creature. Doing so requires the character making the check to care for the sick individual during a long rest. The caregiver gains no benefit from that rest." ] }, { @@ -1177,7 +1177,7 @@ "source": "OotA", "page": 54, "entries": [ - "The constant smog in Gracklstugh causes grackle-lung in living, breathing creatures, resulting in persistent, wracking coughs and the spewing of thick, black phlegm. Whenever a living, breathing creature finishes a long rest in Gracklstugh, it must make a DC 11 Constitution saving throw. On each failed save, the creature gains one level of {@condition exhaustion} as its airways become increasingly clogged. A creature that reaches level 6 {@condition exhaustion} dies, as normal.", + "The constant smog in Gracklstugh causes grackle-lung in living, breathing creatures, resulting in persistent, wracking coughs and the spewing of thick, black phlegm. Whenever a living, breathing creature finishes a long rest in Gracklstugh, it must make a {@dc 11} Constitution saving throw. On each failed save, the creature gains one level of {@condition exhaustion} as its airways become increasingly clogged. A creature that reaches level 6 {@condition exhaustion} dies, as normal.", "A creature with one or more levels of {@condition exhaustion} brought on by grackle-lung must succeed on a Constitution check to take the {@action Dash} action. If the check fails, the action cannot be attempted. If the creature attempts to cast a spell with a verbal component, it must succeed on a Constitution check or be unable to complete the spell, causing the spell to fail with no effect. The DC for each check is 10 + the creature's current {@condition exhaustion} level.", "If a creature's {@condition exhaustion} level drops below 1, it no longer suffers the effects of grackle-lung and becomes immune to it for the next week. Duergar and derro are inured to grackle-lung, making Constitution checks against it with advantage. Any spell or effect that cures disease also cures grackle-lung, effectively removing all levels of {@condition exhaustion} brought on by the affliction." ] @@ -1204,7 +1204,7 @@ "source": "CM", "page": 253, "entries": [ - "Xanthoria's research into lichdom and her creation of a living phylactery led to the emergence of the plague spreading across the Sword Coast. Any beast or humanoid that comes within 10 feet of a creature infected by the saprophytic plague must succeed on a DC 20 Constitution saving throw or become infected as well. On a successful save, a creature is immune to the plague for 24 hours, and any creature that is immune to disease succeeds on the save automatically.", + "Xanthoria's research into lichdom and her creation of a living phylactery led to the emergence of the plague spreading across the Sword Coast. Any beast or humanoid that comes within 10 feet of a creature infected by the saprophytic plague must succeed on a {@dc 20} Constitution saving throw or become infected as well. On a successful save, a creature is immune to the plague for 24 hours, and any creature that is immune to disease succeeds on the save automatically.", "After a failed save, a creature experiences the first symptoms\u2014body aches, nausea, slurred speech, and uncontrollable drooling\u2014{@dice 1d4} hours later and gains 1 level of {@condition exhaustion}. Every 24 hours thereafter, the creature automatically gains another level of {@condition exhaustion}. Any creature killed by the saprophytic plague transforms into a lifeless magenta ooze.", "A creature infected by the saprophytic plague for at least 24 hours behaves like a zombie and seems barely aware of its surroundings, as fungal growths sprout from its head, body, and limbs. It feels an overriding urge to be around groups of uninfected creatures so that it can spread the contagion. This is the time when infected humanoids begin speaking the word \"Xanthoria\" over and over, with no understanding of what the word means. This behavior is the result of a mycelial network of spores that forms a tenuous connection between Xanthoria and humanoids that become infected by the plague.", "Foodstuffs that are exposed to the plague's spores decay or go sour within {@dice 2d12} hours, leaving behind a lurid magenta mass of oozing fungi. Eating infected food requires a saving throw as above.", @@ -1230,9 +1230,9 @@ ], "entries": [ "Sewer plague is a generic term for a broad category of illnesses that incubate in sewers, refuse heaps, and stagnant swamps, and which are sometimes transmitted by creatures that dwell in those areas, such as rats and otyughs.", - "When a humanoid creature is bitten by a creature that carries the disease, or when it comes into contact with filth or offal contaminated by the disease, the creature must succeed on a DC 11 Constitution saving throw or become infected.", + "When a humanoid creature is bitten by a creature that carries the disease, or when it comes into contact with filth or offal contaminated by the disease, the creature must succeed on a {@dc 11} Constitution saving throw or become infected.", "It takes {@dice 1d4} days for sewer plague's symptoms to manifest in an infected creature. Symptoms include fatigue and cramps. The infected creature suffers one level of {@condition exhaustion}, and it regains only half the normal number of hit points from spending Hit Dice and no hit points from finishing a long rest.", - "At the end of each long rest, an infected creature must make a DC 11 Constitution saving throw. On a failed save, the character gains one level of {@condition exhaustion}.", + "At the end of each long rest, an infected creature must make a {@dc 11} Constitution saving throw. On a failed save, the character gains one level of {@condition exhaustion}.", "On a successful save, the character's {@condition exhaustion} level decreases by one level. If a successful saving throw reduces the infected creature's level of {@condition exhaustion} below 1, the creature recovers from the disease." ] }, @@ -1242,7 +1242,7 @@ "page": 61, "type": "Magical Contagion", "entries": [ - "Fouled potions and alchemical waste can give rise to Sewer Plague, which incubates in sewers and refuse heaps and is sometimes transmitted by creatures that dwell in such areas, including otyughs and rats. Any Humanoid that is wounded by a creature that carries the contagion or that comes into contact with contaminated filth or offal must succeed on a DC 11 Constitution saving throw or become infected with Sewer Plague. A creature suffers the following effects {@dice 1d4} days after infection:", + "Fouled potions and alchemical waste can give rise to Sewer Plague, which incubates in sewers and refuse heaps and is sometimes transmitted by creatures that dwell in such areas, including otyughs and rats. Any Humanoid that is wounded by a creature that carries the contagion or that comes into contact with contaminated filth or offal must succeed on a {@dc 11} Constitution saving throw or become infected with Sewer Plague. A creature suffers the following effects {@dice 1d4} days after infection:", { "type": "list", "style": "list-hang-notitle", @@ -1271,7 +1271,7 @@ "type": "entries", "name": "Fighting the Contagion", "entries": [ - "Daily at dawn, an infected creature makes a DC 11 Constitution saving throw. On a failed save, the creature gains 1 {@condition Exhaustion|XPHB} level as its fatigue worsens. On a successful save, the creature's Exhaustion level decreases by 1. If the creature's Exhaustion level is reduced to 0, the contagion ends on the creature." + "Daily at dawn, an infected creature makes a {@dc 11} Constitution saving throw. On a failed save, the creature gains 1 {@condition Exhaustion|XPHB} level as its fatigue worsens. On a successful save, the creature's Exhaustion level decreases by 1. If the creature's Exhaustion level is reduced to 0, the contagion ends on the creature." ] } ] @@ -1285,7 +1285,7 @@ "entries": [ "Insects native to the jungles and marshes of Chult carry this disease, shivering sickness. The easiest protection against it is a coating of insect-repelling salve on all exposed skin (for the cost of insect repellent, see {@adventure \"Buying a Special Item\"|ToA|1|Buying a Special Item}.", "A giant or humanoid that takes damage from {@creature Swarm of Insects||insect swarms} or from {@creature giant centipede||giant centipedes}, {@creature giant scorpion||giant scorpions}, or {@creature giant wasp||giant wasps} is exposed to the disease at the end of the encounter. Those who haven't applied insect repellent since their previous long rest are exposed to the disease when they finish a long rest.", - "A giant or humanoid exposed to the disease must succeed on a DC 11 Constitution saving throw or become infected. A creature with natural armor has advantage on the saving throw. It takes {@dice 2d6} hours for symptoms to manifest in an infected creature. Symptoms include blurred vision, disorientation, and a sudden drop in body temperature that causes uncontrollable shivering and chattering of the teeth.", + "A giant or humanoid exposed to the disease must succeed on a {@dc 11} Constitution saving throw or become infected. A creature with natural armor has advantage on the saving throw. It takes {@dice 2d6} hours for symptoms to manifest in an infected creature. Symptoms include blurred vision, disorientation, and a sudden drop in body temperature that causes uncontrollable shivering and chattering of the teeth.", "Once symptoms begin, the infected creature regains only half the normal number of hit points from spending Hit Dice and no hit points from a long rest. The infected creature also has disadvantage on ability checks and attack rolls. At the end of a long rest, an infected creature repeats the saving throw, shaking off the disease on a successful save." ] }, @@ -1299,7 +1299,7 @@ ], "entries": [ "This painful infection causes bleeding from the eyes and eventually blinds the victim.", - "A beast or humanoid that drinks water tainted by sight rot must succeed on a DC 15 Constitution saving throw or become infected. One day after infection, the creature's vision starts to become blurry. The creature takes a -1 penalty to attack rolls and ability checks that rely on sight. At the end of each long rest after the symptoms appear, the penalty worsens by 1. When it reaches -5, the victim is {@condition blinded} until its sight is restored by magic such as {@spell lesser restoration} or {@spell heal}.", + "A beast or humanoid that drinks water tainted by sight rot must succeed on a {@dc 15} Constitution saving throw or become infected. One day after infection, the creature's vision starts to become blurry. The creature takes a -1 penalty to attack rolls and ability checks that rely on sight. At the end of each long rest after the symptoms appear, the penalty worsens by 1. When it reaches -5, the victim is {@condition blinded} until its sight is restored by magic such as {@spell lesser restoration} or {@spell heal}.", "Sight rot can be cured using a rare flower called Eyebright, which grows in some swamps. Given an hour, a character who has proficiency with an {@item herbalism kit|phb} can turn the flower into one dose of ointment. Applied to the eyes before a long rest, one dose of it prevents the disease from worsening after that rest. After three doses, the ointment cures the disease entirely." ] }, @@ -1309,7 +1309,7 @@ "page": 61, "type": "Magical Contagion", "entries": [ - "Any Beast or Humanoid that drinks water tainted by Sight Rot must succeed on a DC 15 Constitution saving throw or have the {@condition Blinded|XPHB} condition until the contagion ends.", + "Any Beast or Humanoid that drinks water tainted by Sight Rot must succeed on a {@dc 15} Constitution saving throw or have the {@condition Blinded|XPHB} condition until the contagion ends.", { "type": "entries", "entries": [ @@ -1324,7 +1324,7 @@ "type": "entries", "name": "Spreading the Contagion", "entries": [ - "Any Humanoid that makes skin contact with a creature infected with Sight Rot must succeed on a DC 15 Constitution saving throw or also become infected with the contagion. On a successful save, the Humanoid can't catch the contagion from that particular infected creature for the next 24 hours." + "Any Humanoid that makes skin contact with a creature infected with Sight Rot must succeed on a {@dc 15} Constitution saving throw or also become infected with the contagion. On a successful save, the Humanoid can't catch the contagion from that particular infected creature for the next 24 hours." ] } ] @@ -1345,7 +1345,7 @@ "source": "WDMM", "page": 47, "entries": [ - "If the party is defeated, stabilized characters awaken after {@dice 1d4} hours to find themselves cocooned in sticky webs and suspended 10 feet off the floor, with spider eggs implanted in their bodies. A cocooned character is {@condition restrained} and can use its action to try to escape by making a successful DC 15 Strength check.", + "If the party is defeated, stabilized characters awaken after {@dice 1d4} hours to find themselves cocooned in sticky webs and suspended 10 feet off the floor, with spider eggs implanted in their bodies. A cocooned character is {@condition restrained} and can use its action to try to escape by making a successful {@dc 15} Strength check.", "Spider eggs implanted in a host hatch in {@dice 2d12} hours, killing the host as the baby spiders chew their way out. This infestation functions like a disease. A {@spell lesser restoration} spell or similar magic cast upon the host kills the spider eggs, ending the threat." ] }, @@ -1376,7 +1376,7 @@ "name": "Infection", "page": 153, "entries": [ - "Creatures exposed to the disease must succeed on a DC 10 Constitution saving throw or become infected. The DC of this saving throw can increase depending on the severity of the plague's spread (see \"{@book Cycle of the Plague|VRGR|3|Cycle of the Plague}\" below)." + "Creatures exposed to the disease must succeed on a {@dc 10} Constitution saving throw or become infected. The DC of this saving throw can increase depending on the severity of the plague's spread (see \"{@book Cycle of the Plague|VRGR|3|Cycle of the Plague}\" below)." ] }, { @@ -1393,7 +1393,7 @@ "name": "Recovery", "page": 154, "entries": [ - "At the end of each long rest, an infected creature must make a DC 10 Constitution saving throw. On a failed save, the creature gains 1 level of {@condition exhaustion}. On a successful save, the creature's {@condition exhaustion} level decreases by 1. If a successful saving throw reduces the infected creature's level of {@condition exhaustion} below 1, the creature recovers from the disease." + "At the end of each long rest, an infected creature must make a {@dc 10} Constitution saving throw. On a failed save, the creature gains 1 level of {@condition exhaustion}. On a successful save, the creature's {@condition exhaustion} level decreases by 1. If a successful saving throw reduces the infected creature's level of {@condition exhaustion} below 1, the creature recovers from the disease." ] }, { @@ -1411,7 +1411,7 @@ "source": "ToA", "page": 40, "entries": [ - "Minuscule parasites known as throat leeches infect the water in Chult's forests, swamps, and rivers. Any giant or humanoid that swallows tainted water must succeed on a DC 12 Constitution saving throw or be infested with throat leeches. Immediate symptoms include throat inflammation and shortness of breath. After {@dice 1d6} hours, the infected character gains 1 level of {@condition exhaustion} that can't be removed (except as described below) until the disease is cured. At the end of each long rest, the infected creature must repeat the saving throw. On a failed save, the creature's {@condition exhaustion} increases by 1 level; on a successful save, the creature's {@condition exhaustion} decreases by 1 level. If a successful saving throw reduces the infected creature's level of {@condition exhaustion} below 1, the creature recovers from the disease.", + "Minuscule parasites known as throat leeches infect the water in Chult's forests, swamps, and rivers. Any giant or humanoid that swallows tainted water must succeed on a {@dc 12} Constitution saving throw or be infested with throat leeches. Immediate symptoms include throat inflammation and shortness of breath. After {@dice 1d6} hours, the infected character gains 1 level of {@condition exhaustion} that can't be removed (except as described below) until the disease is cured. At the end of each long rest, the infected creature must repeat the saving throw. On a failed save, the creature's {@condition exhaustion} increases by 1 level; on a successful save, the creature's {@condition exhaustion} decreases by 1 level. If a successful saving throw reduces the infected creature's level of {@condition exhaustion} below 1, the creature recovers from the disease.", "Explorers can avoid contracting throat leeches by drinking only rainwater or water that's been boiled or magically purified." ] } @@ -1438,7 +1438,7 @@ "{@b Being incapacitated or killed.} You lose {@status concentration} on a spell if you are {@condition incapacitated} or if you die." ] }, - "The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain {@status concentration} on a spell." + "The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, require you to succeed on a {@dc 10} Constitution saving throw to maintain {@status concentration} on a spell." ] }, { diff --git a/data/cultsboons.json b/data/cultsboons.json index 7d25c24..8ee74b7 100644 --- a/data/cultsboons.json +++ b/data/cultsboons.json @@ -167,7 +167,7 @@ "type": "entries", "name": "Borem's Embrace (1/Day)", "entries": [ - "The cultist touches one creature within 5 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be coated in sticky, steaming mud. While it is coated in this way, the target's speed is halved, it can't use reactions, and it takes 10 ({@dice 3d6}) fire damage at the start of each of its turns. The effect lasts for 1 minute, until the cultist is {@condition incapacitated} or dies, or until the target is immersed in water." + "The cultist touches one creature within 5 feet of it. The target must succeed on a {@dc 15} Dexterity saving throw or be coated in sticky, steaming mud. While it is coated in this way, the target's speed is halved, it can't use reactions, and it takes 10 ({@dice 3d6}) fire damage at the start of each of its turns. The effect lasts for 1 minute, until the cultist is {@condition incapacitated} or dies, or until the target is immersed in water." ] } ] @@ -559,7 +559,7 @@ "type": "entries", "name": "Undying Soul (Recharges after a Short or Long Rest)", "entries": [ - "If this creature is reduced to 0 hit points, it immediately makes a DC 10 Constitution saving throw. If it succeeds, it is instead reduced to 1 hit point." + "If this creature is reduced to 0 hit points, it immediately makes a {@dc 10} Constitution saving throw. If it succeeds, it is instead reduced to 1 hit point." ] }, { @@ -1257,7 +1257,7 @@ "type": "entries", "name": "Undying Soul (Recharges after a Short or Long Rest)", "entries": [ - "If this creature is reduced to 0 hit points, it immediately makes a DC 10 Constitution saving throw. If it succeeds, it is instead reduced to 1 hit point." + "If this creature is reduced to 0 hit points, it immediately makes a {@dc 10} Constitution saving throw. If it succeeds, it is instead reduced to 1 hit point." ] }, { diff --git a/data/decks.json b/data/decks.json index 1abef2c..1309026 100644 --- a/data/decks.json +++ b/data/decks.json @@ -219,7 +219,7 @@ "entries": [ "This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing {@dice 1d20 - 1} cards.", "The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.", - "An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence ({@skill Investigation}) check. The creature then appears translucent.", + "An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful {@dc 15} Intelligence ({@skill Investigation}) check. The creature then appears translucent.", "The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.", { "type": "table", @@ -619,7 +619,7 @@ "entries": [ "This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing {@dice 1d20 - 1} cards.", "The magic of the deck functions only if its cards are drawn at random. You can take a {@action Magic|XPHB} action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created by the card looks and behaves like a real creature of its kind, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can take a {@action Magic|XPHB} action to move it anywhere within 30 feet of its card.", - "Any physical interaction with the illusory creature reveals it to be false, because objects pass through it. A creature that takes a {@action Study|XPHB} action to visually inspect the illusory creature identifies it as an illusion with a successful DC 15 Intelligence ({@skill Investigation|XPHB}) check. The illusion lasts until its card is moved or the illusion is dispelled (using a {@spell Dispel Magic|XPHB} spell or a similar effect). When the illusion ends, the image on its card disappears, and that card can't be used again.", + "Any physical interaction with the illusory creature reveals it to be false, because objects pass through it. A creature that takes a {@action Study|XPHB} action to visually inspect the illusory creature identifies it as an illusion with a successful {@dc 15} Intelligence ({@skill Investigation|XPHB}) check. The illusion lasts until its card is moved or the illusion is dispelled (using a {@spell Dispel Magic|XPHB} spell or a similar effect). When the illusion ends, the image on its card disappears, and that card can't be used again.", { "type": "table", "caption": "Deck of Illusions", @@ -3596,7 +3596,7 @@ }, "entries": [ "{@adventure Appendix C|WDMM|27} of this book contains the {@deck Secrets Deck|WDMM}\u2014paper cards for you to photocopy and hand out to the players when their characters learn reliable information about Halaster and Undermountain.", - "Any character who spends at least four hours in the Yawning Portal is likely to overhear tall tales about the Mad Mage and his dungeon. Not all rumors are to be believed, however, and characters need keen ears and sharp insight to determine which stories have weight. Have each character make a DC 20 Intelligence ({@skill Investigation}) check or Wisdom ({@skill Insight}) check. If the check succeeds, the character learns a secret about Undermountain, and the player can draw a card from the {@deck Secrets Deck|WDMM}.", + "Any character who spends at least four hours in the Yawning Portal is likely to overhear tall tales about the Mad Mage and his dungeon. Not all rumors are to be believed, however, and characters need keen ears and sharp insight to determine which stories have weight. Have each character make a {@dc 20} Intelligence ({@skill Investigation}) check or Wisdom ({@skill Insight}) check. If the check succeeds, the character learns a secret about Undermountain, and the player can draw a card from the {@deck Secrets Deck|WDMM}.", "Players can hold onto these cards for later reference. When the characters meet an NPC in Undermountain who knows a fact, have one of the players draw another card from the {@deck Secrets Deck|WDMM} to determine what that NPC knows about Halaster and his dungeon.", "{@note Printable assets are available {@adventure here.|WDMM|27}}" ], @@ -15342,7 +15342,7 @@ "credit": "Francesca Resta" }, "entries": [ - "As an action, you can brandish this card at one creature you can see within 30 feet of yourself and drain its life force. The target must succeed on a DC 17 Constitution saving throw or take {@dice 4d8} necrotic damage. You then regain a number of hit points equal to the necrotic damage the target takes. Once this property is used, it can't be used again until the next dawn." + "As an action, you can brandish this card at one creature you can see within 30 feet of yourself and drain its life force. The target must succeed on a {@dc 17} Constitution saving throw or take {@dice 4d8} necrotic damage. You then regain a number of hit points equal to the necrotic damage the target takes. Once this property is used, it can't be used again until the next dawn." ] }, { @@ -15361,7 +15361,7 @@ "credit": "Vallez Gax" }, "entries": [ - "As an action, you can hold this card aloft and call down a fiery meteor to a point you can see within 120 feet of yourself. Each creature within a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw. On a failed save, a creature takes {@dice 6d6} bludgeoning damage and {@dice 6d6} fire damage, or half as much damage on a successful save. Once this property is used, it can't be used again until the next dawn." + "As an action, you can hold this card aloft and call down a fiery meteor to a point you can see within 120 feet of yourself. Each creature within a 20-foot-radius sphere centered on that point must make a {@dc 17} Dexterity saving throw. On a failed save, a creature takes {@dice 6d6} bludgeoning damage and {@dice 6d6} fire damage, or half as much damage on a successful save. Once this property is used, it can't be used again until the next dawn." ] }, { @@ -15380,7 +15380,7 @@ "credit": "Jim Zaccaria" }, "entries": [ - "As an action, you can brandish this card at one creature you can see within 30 feet of yourself. The target must succeed on a DC 17 Charisma saving throw, or it vanishes, transported to a prison on another plane of existence. After 1 minute, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Once this property is used, it can't be used again until the next dawn." + "As an action, you can brandish this card at one creature you can see within 30 feet of yourself. The target must succeed on a {@dc 17} Charisma saving throw, or it vanishes, transported to a prison on another plane of existence. After 1 minute, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Once this property is used, it can't be used again until the next dawn." ] }, { @@ -15399,7 +15399,7 @@ "credit": "Tinnel Lovitt" }, "entries": [ - "As an action, you can brandish this card at one creature you can see within 30 feet of yourself and attempt to turn it to stone. The target must succeed on a DC 17 Constitution saving throw, or it begins to turn to stone and has the {@condition restrained} condition. The affected target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target has the {@condition petrified} condition (instead of the {@condition restrained} condition) until it is removed by the {@spell Greater Restoration} spell or similar magic. Once this property is used, it can't be used again until the next dawn." + "As an action, you can brandish this card at one creature you can see within 30 feet of yourself and attempt to turn it to stone. The target must succeed on a {@dc 17} Constitution saving throw, or it begins to turn to stone and has the {@condition restrained} condition. The affected target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target has the {@condition petrified} condition (instead of the {@condition restrained} condition) until it is removed by the {@spell Greater Restoration} spell or similar magic. Once this property is used, it can't be used again until the next dawn." ] }, { @@ -15456,7 +15456,7 @@ "credit": "Harry Conway" }, "entries": [ - "As an action, you can brandish this card at one creature you can see within 30 feet of yourself. The target must succeed on a DC 17 Wisdom saving throw, or for the next minute, the target can't cast spells or activate magic items, it has disadvantage on all saving throws, and other creatures have resistance to all damage it deals. Once this property is used, it can't be used again until the next dawn." + "As an action, you can brandish this card at one creature you can see within 30 feet of yourself. The target must succeed on a {@dc 17} Wisdom saving throw, or for the next minute, the target can't cast spells or activate magic items, it has disadvantage on all saving throws, and other creatures have resistance to all damage it deals. Once this property is used, it can't be used again until the next dawn." ] }, { @@ -15494,7 +15494,7 @@ "credit": "Harry Conway" }, "entries": [ - "As an action, you can brandish this card and use it to cast the {@spell Otto's Irresistible Dance} spell (save DC 17), and you have advantage on Constitution saving throws to maintain concentration on it. Once this property is used, it can't be used again until the next dawn." + "As an action, you can brandish this card and use it to cast the {@spell Otto's Irresistible Dance} spell (save {@dc 17}), and you have advantage on Constitution saving throws to maintain concentration on it. Once this property is used, it can't be used again until the next dawn." ] }, { @@ -15611,7 +15611,7 @@ "credit": "Andrea Sipl" }, "entries": [ - "As an action, you can brandish this card and use it to cast the {@spell Disintegrate} spell (save DC 17). Once this property is used, it can't be used again until the next dawn." + "As an action, you can brandish this card and use it to cast the {@spell Disintegrate} spell (save {@dc 17}). Once this property is used, it can't be used again until the next dawn." ] }, { @@ -15652,7 +15652,7 @@ "credit": "Alex Dos Diaz" }, "entries": [ - "As an action, you can brandish this card and use it to cast {@spell Spirit of Death|BMT} (see {@book chapter 7|BMT|6|Spirit of Death}) as a 6th-level spell (spell attack bonus +9, save DC 17). Once this property is used, it can't be used again until the next dawn." + "As an action, you can brandish this card and use it to cast {@spell Spirit of Death|BMT} (see {@book chapter 7|BMT|6|Spirit of Death}) as a 6th-level spell (spell attack bonus +9, save {@dc 17}). Once this property is used, it can't be used again until the next dawn." ] }, { @@ -15690,7 +15690,7 @@ "credit": "Vallez Gax" }, "entries": [ - "As an action, you can brandish this card and use it to cast the {@spell Sunbeam} spell (save DC 17), projecting the light from the card's face. Once this property is used, it can't be used again until the next dawn." + "As an action, you can brandish this card and use it to cast the {@spell Sunbeam} spell (save {@dc 17}), projecting the light from the card's face. Once this property is used, it can't be used again until the next dawn." ] }, { @@ -15728,7 +15728,7 @@ "credit": "Andrea Sipl" }, "entries": [ - "As an action, you can speak a command word while holding this card to gain advantage on Charisma ({@skill Intimidation} or {@skill Persuasion}) checks for 1 minute. In addition, for that duration, you can use this card to cast the {@spell Command} spell (save DC 17) as an action. Once this property is used, it can't be used again until the next dawn." + "As an action, you can speak a command word while holding this card to gain advantage on Charisma ({@skill Intimidation} or {@skill Persuasion}) checks for 1 minute. In addition, for that duration, you can use this card to cast the {@spell Command} spell (save {@dc 17}) as an action. Once this property is used, it can't be used again until the next dawn." ] }, { @@ -15747,7 +15747,7 @@ "credit": "Alex Dos Diaz" }, "entries": [ - "As an action, you can brandish this card and attempt to banish up to three creatures you can see within 120 feet of yourself. If the target is from a different plane of existence than the plane you're on, the target must succeed on a DC 17 Charisma saving throw or be banished, returning to that other plane. Once this property is used, it can't be used again until the next dawn." + "As an action, you can brandish this card and attempt to banish up to three creatures you can see within 120 feet of yourself. If the target is from a different plane of existence than the plane you're on, the target must succeed on a {@dc 17} Charisma saving throw or be banished, returning to that other plane. Once this property is used, it can't be used again until the next dawn." ] }, { @@ -17195,7 +17195,7 @@ "height": 561 }, "entries": [ - "You disappear, along with anything you are wearing or carrying, and become trapped in a harmless extradimensional space for {@dice 1d4} minutes. You draw no more cards. You then reappear in the space you left or the nearest unoccupied space. When you reappear, you must succeed on a DC 11 Constitution saving throw or have the poisoned condition for 1 hour as your body reels from the extradimensional travel." + "You disappear, along with anything you are wearing or carrying, and become trapped in a harmless extradimensional space for {@dice 1d4} minutes. You draw no more cards. You then reappear in the space you left or the nearest unoccupied space. When you reappear, you must succeed on a {@dc 11} Constitution saving throw or have the poisoned condition for 1 hour as your body reels from the extradimensional travel." ] }, { @@ -17375,7 +17375,7 @@ "height": 561 }, "entries": [ - "One nonmagical item or piece of equipment in your possession (chosen by the DM) disappears. The item remains nearby but concealed for a short time, so it can be found with a successful DC 15 Wisdom ({@skill Perception}) check. If the item isn't recovered within 1 hour, it disappears forever." + "One nonmagical item or piece of equipment in your possession (chosen by the DM) disappears. The item remains nearby but concealed for a short time, so it can be found with a successful {@dc 15} Wisdom ({@skill Perception}) check. If the item isn't recovered within 1 hour, it disappears forever." ] }, { @@ -17462,7 +17462,7 @@ "type": "entries", "name": "Bane Effect:", "entries": [ - "The target must make a Constitution saving throw {@note (DC 22)}, taking {@damage 20d6} force damage on a failed save, or half as much damage on a successful one." + "The target must make a Constitution saving throw {@note ({@dc 22})}, taking {@damage 20d6} force damage on a failed save, or half as much damage on a successful one." ] }, { diff --git a/data/encounters.json b/data/encounters.json index cb073af..f635312 100644 --- a/data/encounters.json +++ b/data/encounters.json @@ -1360,7 +1360,7 @@ { "min": 76, "max": 80, - "result": "A beached whale, dead and bloated. If it takes any damage, it explodes, and each creature within 30 feet of it must make a DC 15 Dexterity saving throw, taking {@dice 5d6} bludgeoning damage on a failed save, or half as much damage on a successful one." + "result": "A beached whale, dead and bloated. If it takes any damage, it explodes, and each creature within 30 feet of it must make a {@dc 15} Dexterity saving throw, taking {@dice 5d6} bludgeoning damage on a failed save, or half as much damage on a successful one." }, { "min": 81, @@ -5891,7 +5891,7 @@ { "min": 5, "max": 5, - "result": "The party unknowingly enters a crematorium, and the walls erupt with gouts of flame. Each creature in the room must succeed on a DC 18 Dexterity saving throw, taking 44 ({@dice 8d10}) fire damage on a failed save, or half as much damage on a successful one." + "result": "The party unknowingly enters a crematorium, and the walls erupt with gouts of flame. Each creature in the room must succeed on a {@dc 18} Dexterity saving throw, taking 44 ({@dice 8d10}) fire damage on a failed save, or half as much damage on a successful one." }, { "min": 6, @@ -8302,7 +8302,7 @@ { "min": 5, "max": 5, - "result": "A grove of burned trees. Characters searching the area and succeeding on a DC 10 Wisdom ({@skill Survival}) check find {@creature gnoll} tracks. Following the tracks for {@dice 1d4} hours leads to an encounter with {@creature gnoll||gnolls}, or the discovery of dead {@creature gnoll||gnolls} with elven arrows sticking out of their flea-ridden corpses." + "result": "A grove of burned trees. Characters searching the area and succeeding on a {@dc 10} Wisdom ({@skill Survival}) check find {@creature gnoll} tracks. Following the tracks for {@dice 1d4} hours leads to an encounter with {@creature gnoll||gnolls}, or the discovery of dead {@creature gnoll||gnolls} with elven arrows sticking out of their flea-ridden corpses." }, { "min": 6, diff --git a/data/feats.json b/data/feats.json index d0b54a2..67d91d1 100644 --- a/data/feats.json +++ b/data/feats.json @@ -223,7 +223,7 @@ "type": "entries", "name": "Mimicry", "entries": [ - "You can mimic the sounds of other creatures, including speech. A creature that hears the mimicry must succeed on a Wisdom ({@skill Insight|XPHB}) check to determine the effect is faked (DC 8 plus your Charisma modifier and Proficiency Bonus)." + "You can mimic the sounds of other creatures, including speech. A creature that hears the mimicry must succeed on a Wisdom ({@skill Insight|XPHB}) check to determine the effect is faked ({@dc 8} plus your Charisma modifier and Proficiency Bonus)." ] } ] @@ -933,7 +933,7 @@ "type": "entries", "name": "Energy Redirection", "entries": [ - "When you take damage of one of the types chosen for the Energy Resistances benefit, you can take a Reaction to direct damage of the same type toward another creature you can see within 60 feet of yourself that isn't behind Total Cover. If you do so, that creature must succeed on a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus) or take damage equal to {@dice 2d12} plus your Constitution modifier." + "When you take damage of one of the types chosen for the Energy Resistances benefit, you can take a Reaction to direct damage of the same type toward another creature you can see within 60 feet of yourself that isn't behind Total Cover. If you do so, that creature must succeed on a Dexterity saving throw ({@dc 8} plus your Constitution modifier and Proficiency Bonus) or take damage equal to {@dice 2d12} plus your Constitution modifier." ] } ] @@ -2114,7 +2114,7 @@ { "type": "list", "items": [ - "Instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds on the save if it can't hear or see you. On a failed save, a target becomes {@condition frightened} of you for 1 minute. If the {@condition frightened} target takes any damage, it can repeat the saving throw, ending the effect on itself on a success." + "Instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw ({@dc 8} + your proficiency bonus + your Charisma modifier). A target automatically succeeds on the save if it can't hear or see you. On a failed save, a target becomes {@condition frightened} of you for 1 minute. If the {@condition frightened} target takes any damage, it can repeat the saving throw, ending the effect on itself on a success." ] } ] @@ -5363,7 +5363,7 @@ "type": "item", "name": "Portal Cracker", "entries": [ - "Your experience with portals allows you to open them without a portal key. As an action, you can concentrate on a portal you're aware of that is within 5 feet of yourself and make a DC 20 Intelligence ({@skill Arcana}) check. On a failed check, you take {@damage 3d8} psychic damage and can't use this benefit on that portal again until you finish a long rest. On a successful check, you can force the portal open or closed for 1 hour. For that duration, the portal doesn't respond to its portal key unless a creature employing the key succeeds on a DC 20 Intelligence ({@skill Arcana}) check as an action." + "Your experience with portals allows you to open them without a portal key. As an action, you can concentrate on a portal you're aware of that is within 5 feet of yourself and make a {@dc 20} Intelligence ({@skill Arcana}) check. On a failed check, you take {@damage 3d8} psychic damage and can't use this benefit on that portal again until you finish a long rest. On a successful check, you can force the portal open or closed for 1 hour. For that duration, the portal doesn't respond to its portal key unless a creature employing the key succeeds on a {@dc 20} Intelligence ({@skill Arcana}) check as an action." ] }, { @@ -5397,7 +5397,7 @@ "items": [ "When you make a damage roll that deals poison damage, it ignores resistance to poison damage.", "You can apply poison to a weapon or piece of ammunition as a bonus action, instead of an action.", - "You gain proficiency with the {@item poisoner's kit|phb} if you don't already have it. With one hour of work using a {@item poisoner's kit|phb} and expending 50 gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take {@damage 2d8} poison damage and become {@condition poisoned} until the end of your next turn." + "You gain proficiency with the {@item poisoner's kit|phb} if you don't already have it. With one hour of work using a {@item poisoner's kit|phb} and expending 50 gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a {@dc 14} Constitution saving throw or take {@damage 2d8} poison damage and become {@condition poisoned} until the end of your next turn." ] } ] @@ -5440,7 +5440,7 @@ "type": "entries", "name": "Brew Poison", "entries": [ - "You gain proficiency with the Poisoner's Kit. With 1 hour of work using such a kit and expending 50 GP worth of materials, you can create a number of poison doses equal to your Proficiency Bonus. As a Bonus Action, you can apply a poison dose to a weapon or piece of ammunition. Once applied, the poison retains its potency for 1 minute or until you deal damage with the {@condition poisoned|XPHB} item, whichever is shorter. When a creature takes damage from the {@condition poisoned|XPHB} item, that creature must succeed on a Constitution saving throw (DC 8 plus the modifier of the ability increased by this feat and your Proficiency Bonus) or take {@damage 2d8} Poison damage and have the {@condition Poisoned|XPHB} condition until the end of your next turn." + "You gain proficiency with the Poisoner's Kit. With 1 hour of work using such a kit and expending 50 GP worth of materials, you can create a number of poison doses equal to your Proficiency Bonus. As a Bonus Action, you can apply a poison dose to a weapon or piece of ammunition. Once applied, the poison retains its potency for 1 minute or until you deal damage with the {@condition poisoned|XPHB} item, whichever is shorter. When a creature takes damage from the {@condition poisoned|XPHB} item, that creature must succeed on a Constitution saving throw ({@dc 8} plus the modifier of the ability increased by this feat and your Proficiency Bonus) or take {@damage 2d8} Poison damage and have the {@condition Poisoned|XPHB} condition until the end of your next turn." ] } ], @@ -6706,7 +6706,7 @@ "type": "entries", "name": "Shield Bash", "entries": [ - "If you attack a creature within 5 feet of you as part of the {@action Attack|XPHB} action and hit with a Melee weapon, you can immediately bash the target with your Shield if it's equipped, forcing the target to make a Strength saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). On a failed save, you either push the target 5 feet from you or cause it to have the {@condition Prone|XPHB} condition (your choice). You can use this benefit only once on each of your turns." + "If you attack a creature within 5 feet of you as part of the {@action Attack|XPHB} action and hit with a Melee weapon, you can immediately bash the target with your Shield if it's equipped, forcing the target to make a Strength saving throw ({@dc 8} plus your Strength modifier and Proficiency Bonus). On a failed save, you either push the target 5 feet from you or cause it to have the {@condition Prone|XPHB} condition (your choice). You can use this benefit only once on each of your turns." ] }, { @@ -8163,7 +8163,7 @@ "type": "list", "items": [ "You learn the {@spell mage hand} cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand {@condition invisible}. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.", - "As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save." + "As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw ({@dc 8} + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save." ] } ] @@ -8212,7 +8212,7 @@ "type": "entries", "name": "Telekinetic Shove", "entries": [ - "As a Bonus Action, you can telekinetically shove one creature you can see within 30 feet of yourself. When you do so, the target must succeed on a Strength saving throw (DC 8 plus the ability modifier of the score increased by this feat and your Proficiency Bonus) or be moved 5 feet toward or away from you." + "As a Bonus Action, you can telekinetically shove one creature you can see within 30 feet of yourself. When you do so, the target must succeed on a Strength saving throw ({@dc 8} plus the ability modifier of the score increased by this feat and your Proficiency Bonus) or be moved 5 feet toward or away from you." ] } ] diff --git a/data/generated/gendata-tables.json b/data/generated/gendata-tables.json index efda431..e3e1699 100644 --- a/data/generated/gendata-tables.json +++ b/data/generated/gendata-tables.json @@ -1 +1 @@ -{"table":[{"page":5,"caption":"Snout of Omgar Encounters","colLabels":["Encounter","Land","Water"],"colStyles":["col-6","col-3 text-center","col-3 text-center"],"rows":[["{@area Almiraj|008|x}","01-05","—"],["{@area Axe beaks|009|x}","06-10","—"],["{@area Baboons|00a|x}","11-15","—"],["{@area Blood hawks|00b|x}","16-20","—"],["{@area Cannibals|00c|x}","21-25","01-15"],["{@area Chwinga|00d|x}","26-30","—"],["{@area Dimetrodons|00e|x}","31-35","—"],["{@area Dolphins|00f|x}","—","16-30"],["{@area Eblis|010|x}","36-40","—"],["{@area Flail snail|011|x}","41-45","—"],["{@area Flying snakes|012|x}","46-50","31-40"],["{@area Geonids|013|x}","51-55","—"],["{@area Giant lizards|014|x}","56-60","—"],["{@area Giant snapping turtle|015|x}","61-65","41-50"],["{@area Jaculis|016|x}","66-70","—"],["{@area Marine Decapus|017|x}","—","51-60"],["{@area Plesiosaurus|018|x}","—","61-75"],["{@area Pteranodons|019|x}","71-75","76-85"],["{@area Reef sharks|01a|x}","—","86-00"],["{@area Stirges|01b|x}","76-80","—"],["{@area Topis|01c|x}","81-85","—"],["{@area Tortle|01d|x}","86-00","—"]],"name":"Random Encounters; Snout of Omgar Encounters","source":"TTP","chapter":{"name":"Exploring the Island","index":2}},{"caption":"Wilderness Encounters","colLabels":["d10","Encounter"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A pack of {@creature Sprite||Sprites} pester the party, playing tricks and attempting to steal small items until the characters leave their territory. If they are treated with deference, the sprites might help the characters find the correct path and hurry them along. If assaulted in any way, fifteen {@creature Sprite||Sprites} riding {@creature Stirge||Stirges} attack. (The sprites' invisibility extends to the stirges as well while they are mounted.)"],["2","The path leads into a lonely grove that serves as the grave of a former dryad queen. If appropriate respects are paid, the characters have a {@chance 50} chance to receive a supernatural gift (see {@book chapter 7|DMG|7|Supernatural Gifts} of the {@book Dungeon Master's Guide|DMG})—a charm that allows a character to cast the {@spell Galder's Tower|LLK|Galder's tower} spell (see {@adventure appendix E|LLK|7}) once as an action."],["3","A {@creature Treant} and a {@creature Stone Golem} were magically locked together during an ancient battle. Over the centuries since, fey gardeners have turned the two into a temple. Characters who explore the temple might inadvertently help the treant or the golem finally overcome its foe."],["4","A leprechaun (use {@creature Quickling|VGM} statistics from {@book Volo's Guide to Monsters|VGM}) crosses the characters' path. If successfully caught without being killed, the creature negotiates its release with the location of its hidden treasure: 1,000 gp in brightly polished coins."],["5","Gathering firewood results in a visit from an angered undead {@creature Treant}. (Use normal statistics, but the creature has the undead type and cannot use its Animate Trees feature). The treant collects all such fallen branches to take to a hidden graveyard of treant remains, and it angrily attacks any characters who get in its way."],["6–7","Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use {@creature Oaken Bolter|MTF} statistics from {@book Mordenkainen's Tome of Foes|MTF}) or a {@creature Gibbering Mouther} with a mechanical skull housing its central brain."],["8–10","The characters come across a group of roving outlaws (five to ten {@creature Thug||Thugs} led by a {@creature Bandit Captain}), who are heading to the monastery to join its ranks. They possess rumors and fragments of a map, and are keen to steal the characters' resources—especially if {@creature Gearbox|LLK} the modron is present."]],"name":"Wilderness Encounters","page":32,"source":"LLK","chapter":{"name":"Random Encounters","ordinal":{"type":"appendix","identifier":"A"},"index":4}},{"caption":"Cavern Encounters","colLabels":["d10","Encounter"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A {@creature Xorn} and an {@creature Umber Hulk} hunt as a team, with the umber hulk working to herd characters toward its partner. Alternatively, the xorn and the umber hulk are rivals, with the characters caught in the middle."],["2","A small war machine built at the monastery has been claimed by three kobolds, which use it to attack any potential threats. Use the statistics for the {@creature Oaken Bolter|MTF} (from {@book Mordenkainen's Tome of Foes|MTF}) and the {@creature Kobold Inventor|VGM} (from {@book Volo's Guide to Monsters|VGM})."],["3","The characters' tunnel route leads through the lair of a {@creature Froghemoth|VGM} or some other exotic monstrosity escaped from another planar craft that crashed into the Barrier Peaks long ago."],["4","A {@creature Galeb Duhr} serves as a kind of door between passageways. Negotiating with it successfully allows access to a secret tunnel that cuts days off the characters' journey."],["5","Roving outlaws (five to ten {@creature Thug||Thugs} led by a {@creature Bandit Captain}) heading to the monastery to join its ranks are hopelessly lost in the tunnels. In gratitude for being rescued, they offer to help the characters in their quest, but betray them at the first opportunity."],["6–7","Six prisoners ({@creature Commoner||Commoners}) escaping from the monastery look to the characters for aid. They are pursued by monks (five {@creature Cultist||Cultists} led by a {@creature Cult Fanatic}). If the prisoners are aided, they can supply some knowledge of the monastery before making their own way safely out of the mountains."],["8–10","A monastery work party—six humanoid prisoners ({@creature Commoner||Commoners}) watched by five {@creature Cultist||Cultists} and a {@creature Cult Fanatic}—is seen collecting ore to fuel the monastery's engines. If the prisoners are rescued, they can supply some knowledge of the monastery before fleeing the mountains."]],"name":"Cavern Encounters","page":33,"source":"LLK","chapter":{"name":"Random Encounters","ordinal":{"type":"appendix","identifier":"A"},"index":4}},{"caption":"Mountain Encounters","colLabels":["d10","Encounter"],"colStyles":["text-center col-2","col-10"],"rows":[["1–2","A party of monks (five {@creature Cultist||Cultists} led by a {@creature Cult Fanatic}) either survived the characters' assault on the Monastery of the Distressed Body or were away from the monastery and returned to find it routed. They pursue the characters—to try to convince them to take on leadership of the monastery."],["3","A party of surviving monks (five {@creature Cultist||Cultists}) pursues the characters in revenge, led by an escaped {@creature Brain in a jar|LLK} using cobbled-together mechanical gear for mobility. (If the Grand Master was defeated and its brain survived any encounter in the treasury (area M10), that brain now leads this group.)"],["4","The characters discover signs of past expeditions to the Barrier Peaks—the remains of travelers crushed by fallen rocks. If searched, the bodies might still possess useful gear or fragmentary maps showing the layout of Daoine Gloine. But a close inspection shows that some bodies have had part of their flesh melted away (from encounters with wandering ooze-folk)."],["5","A {@creature Galeb Duhr} (sibling to the one in the monastery tunnels) blocks a key route into the lost city of Daoine Gloine. A character must succeed on a DC 14 Charisma ({@skill Persuasion}) check for the party to pass. But these galeb duhr have an instinctive knowledge of each other, granting advantage or disadvantage on the check depending on how the other galeb duhr was treated. If the other galeb duhr was killed, this one attacks as soon as the characters are recognized."],["6–7","A wandering {@creature Ooze-Folk|LLK} appears, having accidentally trekked out of the city."],["8–10","An isolated village clings to the mountainside, populated by {@creature Kenku} descended from Daoine Gloine refugees who fled the city when it was flooded with ooze. The kenku still remember ancient legends their forebears told about a cult of the medusa, as well as Kwalish's arrival and the \"plague of ooze.\" However, their ability to speak only in mimicry might make it challenging for the characters to communicate with them. In the course of the conversation, the kenku might mimic the sounds of destruction and screaming heard as the city was overwhelmed, relay the mad ranting of the medusa, and so forth. They might even repeat the words of Kwalish himself as he talks of his extradimensional experiments with glass baubles, and his efforts to hide his lab inside of one."]],"name":"Mountain Encounters","page":33,"source":"LLK","chapter":{"name":"Random Encounters","ordinal":{"type":"appendix","identifier":"A"},"index":4}},{"caption":"Stagefright's Lines","page":250,"colLabels":["1d80","Line"],"colStyles":["col-1 text-center","col-11 text-center"],"rows":[[1,"Did you speak? I thought 'twas the braying of an ass."],[2,"Not even otyughs would dine on this."],[3,"Am I to make pie from these crumbs?"],[4,"Are you the lord here? I bring dark tidings from afar."],[5,"You would make a mistress of the moon, if it shone on you."],[6,"You have lit my lantern wick, that's for sure! I am aflame."],[7,"You! Fetch my steed!"],[8,"'Tis said that in Veluna they eat such things."],[9,"Careful, whelp. Far greater than thou hath perished for less."],[10,"Hold on to thy seat. This trail has more bumps to come!"],[11,"I feel I have inherited much from this meeting."],[12,"Stop saying that! Are you a fool?"],[13,"From this wound I shall not recover. You have slain me."],[14,"Let us dance in the whistling wind!"],[15,"You dare speak of this, rascal?"],[16,"On the contrary, I acknowledge all your faults."],[17,"My liege, he's dead."],[18,"It seems we are in a bit of a pickle."],[19,"No, master! He turned to stone."],[20,"But I am your son!"],[21,"Murder! Oh, murder!"],[22,"Hurts, doesn't it?"],[23,"This portends an unpleasant day."],[24,"What manner of ghoul is this I see before me?"],[25,"Knaves, footpads, and liars. I am in good company!"],[26,"Even a beholder wouldn't have seen that one coming!"],[27,"This truly is the worst outcome."],[28,"Tomorrow, at sunrise, I shall no longer be here."],[29,"Hurry! 'Tis best I die quickly."],[30,"Lend me your hand. There is something I must show you."],[31,"I would not wish you upon a toad."],[32,"You beastly little imp!"],[33,"Oh, let us make merry again soon!"],[34,"Night comes, and we must away!"],[35,"I smell a foul wind."],[36,"Tomorrow should dawn merrier."],[37,"My hope is shriveled like a grape. Let us make wine of it!"],[38,"Tell me what I must do."],[39,"Speak only good news! My mood is leaden."],[40,"I think I'll hide in the chimney."],[41,"Enough! I shall not be kicked by any mule!"],[42,"An unnecessary footnote, you are."],[43,"I would tear the world in two for a quaff."],[44,"How now, friend. Why the long face?"],[45,"I shall make a banquet of your dreams."],[46,"Hush, my sweet dumpling."],[47,"We danced too long; now all the music is gone."],[48,"Such humor. I can barely hold my sides."],[49,"Who goes there, on this woebegone, rain-lashed night?"],[50,"The words catch in my throat. I cannot speak them!"],[51,"That is a goatish look you have upon your face."],[52,"Is that a hoot or a growl? It chills my blood!"],[53,"A tailor could not sew a finer lie."],[54,"Silence, piglet! You have squealed enough."],[55,"This dream shall soon end."],[56,"As for this one: let your sword speak."],[57,"A runt has no place among giants."],[58,"Perhaps I shall have that drink, after all."],[59,"Awake! The time is upon us."],[60,"Strange bedfellows, these ones."],[61,"I have a wicked thought, if you will hear it."],[62,"Well, here is a serpent!"],[63,"Two truths told. A lie is sure to follow."],[64,"I warn you: my patience has sunk."],[65,"It seems I am betrayed."],[66,"Have you met my husband?"],[67,"Bar the door! They're here!"],[68,"Let me answer this one."],[69,"I shall not rest 'til the deed is done."],[70,"My enemies are dead, yet I hunger still."],[71,"This is no night for joy."],[72,"See, 'twas I all along!"],[73,"Here's some gristle to chew upon."],[74,"I feel like a giant stepped on my head."],[75,"All is lost! No prayer can save us now!"],[76,"Oh, for a sword!"],[77,"What malice are you planning?"],[78,"What fresh horror is this?"],[79,"Something stirs below."],[80,"See! I blush red as a radish."]],"name":"Stagefright's Lines","source":"WBtW","chapter":{"name":"Stagefright's Lines","ordinal":{"type":"appendix","identifier":"E"},"index":10}},{"caption":"Summoned Underlings","colLabels":["Archdevil","Underlings Summoned"],"colStyles":["col-6","col-6"],"rows":[["{@creature Asmodeus|CoA}","Any devil, including another archdevil"],["{@creature Baalzebul|CoA}","{@dice 1d6} allied {@creature horned devil||horned devils}, {@dice 1d4} allied {@creature ice devil||ice devils}, or 1 allied {@creature pit fiend}"],["{@creature Bel|CoA}","{@dice 1d6} {@creature bearded devil||bearded devils}"],["{@creature Belial|CoA}","{@dice 1d2} {@creature bone devil||bone devils}"],["{@creature Dispater|CoA}","1 {@creature pit fiend}"],["{@creature Fierna|CoA}","{@dice 1d6} {@creature bearded devil||bearded devils}"],["{@creature Glasya|CoA}","{@dice 1d2} {@creature erinyes}"],["{@creature Levistus|CoA}","1 {@creature pit fiend}"],["{@creature Mammon|CoA}","{@dice 1d2} {@creature bone devil||bone devils}"],["{@creature Mephistopheles|CoA}","{@dice 1d4} {@creature ice devil||ice devils}"],["{@creature Zariel|CoA}","{@dice 1d6} {@creature bearded devil||bearded devils}"]],"name":"Archdevil Lair Action List; Summoned Underlings","page":214,"source":"CoA","chapter":{"name":"Lords of the Nine","ordinal":{"type":"appendix","identifier":"A"},"index":13}},{"caption":"Ability Score Point Cost","basicRules":true,"srd":true,"colLabels":["Score","Cost","Score","Cost"],"colStyles":["col-3 text-center","col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["8","0","12","4"],["9","1","13","5"],["10","2","14","7"],["11","3","15","9"]],"name":"Variant: Customizing Ability Scores; Ability Score Point Cost","page":13,"source":"PHB","chapter":{"name":"Step-by-Step Characters","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Ability Scores and Modifiers","srd":true,"basicRules":true,"colLabels":["Score","Modifier","Score","Modifier"],"colStyles":["col-3 text-center","col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["1","-5","16-17","+3"],["2-3","-4","18-19","+4"],["4-5","-3","20-21","+5"],["6-7","-2","22-23","+6"],["8-9","-1","24-25","+7"],["10-11","+0","26-27","+8"],["12-13","+1","28-29","+9"],["14-15","+2","30","+10"]],"name":"Variant: Customizing Ability Scores; Ability Scores and Modifiers","page":13,"source":"PHB","chapter":{"name":"Step-by-Step Characters","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Character Advancement","srd":true,"basicRules":true,"colLabels":["Experience Points","Level","Proficiency Bonus"],"colStyles":["col-4 text-center","col-4 text-center","col-4 text-center"],"rows":[["0","1","+2"],["300","2","+2"],["900","3","+2"],["2,700","4","+2"],["6,500","5","+3"],["14,000","6","+3"],["23,000","7","+3"],["34,000","8","+3"],["48,000","9","+4"],["64,000","10","+4"],["85,000","11","+4"],["100,000","12","+4"],["120,000","13","+5"],["140,000","14","+5"],["165,000","15","+5"],["195,000","16","+5"],["225,000","17","+6"],["265,000","18","+6"],["305,000","19","+6"],["355,000","20","+6"]],"name":"Beyond 1st Level; Character Advancement","page":15,"source":"PHB","chapter":{"name":"Step-by-Step Characters","ordinal":{"type":"chapter","identifier":1},"index":1}},{"basicRules":true,"colLabels":["Class","Description","Hit Die","Primary Ability","Saving Throw Proficiencies","Armor and Weapon Proficiencies"],"colStyles":["col-1","col-4","col-1 text-center","col-1","col-1","col-4"],"rows":[["{@class Barbarian}","A fierce warrior of primitive background who can enter a battle rage","d12","Strength","Strength & Constitution","Light and medium armor, shields, simple and martial weapons"],["{@class Bard}","An inspiring magician whose power echoes the music of creation","d8","Charisma","Dexterity & Charisma","Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords"],["{@class Cleric}","A priestly champion who wields divine magic in service of a higher power","d8","Wisdom","Wisdom & Charisma","Light and medium armor, shields, simple weapons"],["{@class Druid}","A priest of the Old Faith, wielding the powers of nature—moonlight and plant growth, fire and lightning—and adapting animal forms","d8","Wisdom","Intelligence & Wisdom","Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears"],["{@class Fighter}","A master of martial combat, skilled with a variety of weapons and armor","d10","Strength or Dexterity","Strength & Constitution","All armor, shields, simple and martial weapons"],["{@class Monk}","A master of martial arts harnessing the power of the body in pursuit of physical and spiritual perfection","d8","Dexterity & Wisdom","Strength & Wisdom","Simple weapons, shortswords"],["{@class Paladin}","A holy warrior bound to a sacred oath","d10","Strength & Charisma","Wisdom & Charisma","All armor, shields, simple and martial weapons"],["{@class Ranger}","A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization","d10","Dexterity & Wisdom","Strength & Dexterity","Light and medium armor, shields, simple and martial weapons"],["{@class Rogue}","A scoundrel who uses stealth and trickery to overcome obstacles and enemies","d8","Dexterity","Dexterity & Intelligence","Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords"],["{@class Sorcerer}","A spellcaster who draws on inherent magic from a gift or bloodline","d6","Charisma","Constitution & Charisma","Daggers, darts, slings, quarterstaffs, light crossbows"],["{@class Warlock}","A wielder of magic that is derived from a bargain with an extraplanar entity","d8","Charisma","Wisdom & Charisma","Light armor, simple weapons"],["{@class Wizard}","A scholarly magic-user capable of manipulating the structures of reality","d6","Intelligence","Intelligence & Wisdom","Daggers, darts, slings, quarterstaffs, light crossbows"]],"name":"Classes","page":45,"source":"PHB","chapter":{"name":"Classes","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Random Height and Weight","basicRules":true,"colLabels":["Race","Base Height","Height Modifier","Base Weight","Weight Modifier"],"colStyles":["col-4","col-2","col-2","col-2","col-2"],"rows":[["{@race Human}","4'8\"","+{@dice 2d10}","110 lb.","× ({@dice 2d4}) lb."],["{@race Dwarf (hill)}","3'8\"","+{@dice 2d4}","115 lb.","× ({@dice 2d6}) lb."],["{@race Dwarf (mountain)}","4'","+{@dice 2d4}","130 lb.","× ({@dice 2d6}) lb."],["{@race Elf (high)}","4'6\"","+{@dice 2d10}","90 lb.","× ({@dice 1d4}) lb."],["{@race Elf (wood)}","4'6\"","+{@dice 2d10}","100 lb.","× ({@dice 1d4}) lb."],["{@race Elf (drow)}","4'5\"","+{@dice 2d6}","75 lb.","× ({@dice 1d6}) lb."],["{@race Halfling}","2'7\"","+{@dice 2d4}","35 lb.","× 1 lb"],["{@race Dragonborn}","5'6\"","+{@dice 2d8}","175 lb.","× ({@dice 2d6}) lb."],["{@race Gnome}","2' 11\"","+{@dice 2d4}","35 lb.","× 1 lb."],["{@race Half-elf}","4'9\"","+{@dice 2d8}","110 lb.","× ({@dice 2d4}) lb."],["{@race Half-orc}","4'10\"","+{@dice 2d10}","140 lb.","× ({@dice 2d6}) lb."],["{@race Tiefling}","4 '9\"","+{@dice 2d8}","110 lb.","× ({@dice 2d4}) lb."]],"name":"Random Height and Weight","page":121,"source":"PHB","chapter":{"name":"Personality and Background","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Standard Languages","srd":true,"basicRules":true,"colLabels":["Language","Typical Speakers","Script"],"colStyles":["col-4","col-4","col-4"],"rows":[["Common","Humans","Common"],["Dwarvish","Dwarves","Dwarvish"],["Elvish","Elves","Elvish"],["Giant","Ogres, giants","Dwarvish"],["Gnomish","Gnomes","Dwarvish"],["Goblin","Goblinoids","Dwarvish"],["Halfling","Halflings","Common"],["Orc","Orcs","Dwarvish"]],"name":"Standard Languages","page":123,"source":"PHB","chapter":{"name":"Personality and Background","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Exotic Languages","basicRules":true,"srd":true,"colLabels":["Language","Typical Speakers","Script"],"colStyles":["col-4","col-4","col-4"],"rows":[["Abyssal","Demons","Infernal"],["Celestial","Celestials","Celestial"],["Draconic","Dragons, dragonborn","Draconic"],["Deep Speech","Mind Flayers, beholders","—"],["Infernal","Devils","Infernal"],["Primordial","Elementals","Dwarvish"],["Sylvan","Fey creatures","Elvish"],["Undercommon","Underdark traders","Elvish"]],"name":"Exotic Languages","page":123,"source":"PHB","chapter":{"name":"Personality and Background","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Starting Wealth by Class","basicRules":true,"colLabels":["Class","Funds"],"colStyles":["col-6","col-6"],"rows":[["Barbarian","{@dice 2d4×10|2d4 × 10|Barbarian Starting Wealth} gp"],["Bard","{@dice 5d4×10|5d4 × 10|Bard Starting Wealth} gp"],["Cleric","{@dice 5d4×10|5d4 × 10|Cleric Starting Wealth} gp"],["Druid","{@dice 2d4×10|2d4 × 10|Druid Starting Wealth} gp"],["Fighter","{@dice 5d4×10|5d4 × 10|Fighter Starting Wealth} gp"],["Monk","{@dice 5d4|5d4|Monk Starting Wealth} gp"],["Paladin","{@dice 5d4×10|5d4 × 10|Paladin Starting Wealth} gp"],["Ranger","{@dice 5d4×10|5d4 × 10|Ranger Starting Wealth} gp"],["Rogue","{@dice 4d4×10|4d4 × 10|Rogue Starting Wealth} gp"],["Sorcerer","{@dice 3d4×10|3d4 × 10|Sorcerer Starting Wealth} gp"],["Warlock","{@dice 4d4×10|4d4 × 10|Warlock Starting Wealth} gp"],["Wizard","{@dice 4d4×10|4d4 × 10|Wizard Starting Wealth} gp"]],"name":"Starting Equipment; Starting Wealth by 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penalty to passive Wisdom ({@skill Perception}) scores"],["Normal","300 feet","3 miles","24 miles","-"],["Slow","200 feet","2 miles","18 miles","Able to use stealth"]],"name":"Travel Pace","page":181,"source":"PHB","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Size Categories","basicRules":true,"srd":true,"colLabels":["Size","Space"],"colStyles":["col-6","col-6"],"rows":[["Tiny","2½ by 2½ ft."],["Small","5 by 5 ft."],["Medium","5 by 5 ft."],["Large","10 by 10 ft."],["Huge","15 by 15 ft."],["Gargantuan","20 by 20 ft. or larger"]],"name":"Creature Size; Size Categories","page":191,"source":"PHB","chapter":{"name":"Combat","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Deities of the Forgotten Realms","basicRules":true,"colLabels":["Deity","Alignment","Suggested Domains","Symbol"],"colStyles":["col-3","col-1 text-center","col-3","col-5"],"rows":[["{@deity Auril}, goddess of winter","NE","Nature, 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endurance","LG","Life","Hands bound at the wrist with red cord"],["{@deity Kelemvor}, god of the dead","LN","Death","Upright skeletal arm holding balanced scales"],["{@deity Lathander}, god of birth and renewal","NG","Life, Light","Road traveling into a sunrise"],["{@deity Leira}, goddess of illusion","CN","Trickery","Point-down triangle containing a swirl of mist"],["{@deity Lliira}, goddess of joy","CG","Life","Triangle of three six-pointed stars"],["{@deity Loviatar}, goddess of pain","LE","Death","Nine-tailed barbed scourge"],["{@deity Malar}, god of the hunt","CE","Nature","Clawed paw"],["{@deity Mask}, god of thieves","CN","Trickery","Black mask"],["{@deity Mielikki}, goddess of forests","NG","Nature","Unicorn's head"],["{@deity Milil}, god of poetry and song","NG","Light","Five-stringed harp made of leaves"],["{@deity Myrkul}, god of death","NE","Death","White human skull"],["{@deity Mystra}, goddess of magic","NG","Knowledge","Circle of seven stars, or nine stars encircling a 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Nature","Unicorn horn"],["{@deity Erythnul|Greyhawk}, god of envy and slaughter","CE","War","Blood drop"],["{@deity Fharlanghn|Greyhawk}, god of horizons and travel","NG","Knowledge, Trickery","Circle crossed by a curved horizon line"],["{@deity Heironeous|Greyhawk}, god of chivalry and valor","LG","War","Lightning bolt"],["{@deity Hextor|Greyhawk}, god of war and discord","LE","War","Six arrows facing downward in a fan"],["{@deity Kord|Greyhawk}, god of athletics and sport","CG","Tempest, War","Four spears and four maces radiating out from a central point"],["{@deity Incabulos|Greyhawk}, god of plague and famine","NE","Death","Reptilian eye with a horizontal diamond"],["{@deity Istus|Greyhawk}, goddess of fate and destiny","N","Knowledge","Weaver's spindle with three strands"],["{@deity Iuz|Greyhawk}, god of pain and oppression","CE","Death","Grinning human skull"],["{@deity Nerull|Greyhawk}, god of death","NE","Death","Skull with either a sickle or a scythe"],["{@deity Obad-Hai|Greyhawk}, god of nature","N","Nature","Oak leaf and acorn"],["{@deity Olidammara|Greyhawk}, god of revelry","CN","Trickery","Laughing mask"],["{@deity Pelor|Greyhawk}, god of the sun and healing","NG","Life, Light","Sun"],["{@deity Pholtus|Greyhawk}, god of light and law","LG","Light","Silver sun or full moon partially eclipsed by a smaller crescent moon"],["{@deity Ralishaz|Greyhawk}, god of ill luck and insanity","CN","Trickery","Three bone fate-casting sticks"],["{@deity Rao|Greyhawk}, god of peace and reason","LG","Knowledge","White heart"],["{@deity St. Cuthbert|Greyhawk}, god of common sense and zeal","LN","Knowledge","Circle at the center of a starburst of lines"],["{@deity Tharizdun|Greyhawk}, god of eternal darkness","CE","Trickery","Dark spiral or inverted ziggurat"],["{@deity Trithereon|Greyhawk}, god of liberty and retribution","CG","War","Triskelion"],["{@deity Ulaa|Greyhawk}, goddess of hills and mountains","LG","Life, War","Mountain with a circle at its heart"],["{@deity Vecna|Greyhawk}, god of evil secrets","NE","Knowledge","Hand with eye in the palm"],["{@deity Wee Jas|Greyhawk}, goddess of magic and death","LN","Death, Knowledge","Red skull in front of fireball"]],"name":"Deities of Greyhawk","page":293,"source":"PHB","chapter":{"name":"Gods of the Multiverse","ordinal":{"type":"appendix","identifier":"B"},"index":13}},{"caption":"Deities of Dragonlance: Good","colLabels":["The Gods of Good","Alignment","Suggested Domains","Symbol"],"colStyles":["col-3","col-1 text-center","col-3","col-5"],"rows":[["{@deity Paladine|dragonlance}, god of rulers and guardians","LG","War","Silver triangle"],["{@deity Branchala|dragonlance}, god of music","NG","Light","Bard's harp"],["{@deity Habbakuk|dragonlance}, god of animal life and the sea","NG","Nature, Tempest","Blue bird"],["{@deity Kiri-Jolith|dragonlance}, god of honor and war","LG","War","Bison's horns"],["{@deity Majere|dragonlance}, god of meditation and order","LG","Knowledge","Copper spider"],["{@deity Mishakal|dragonlance}, goddess of healing","LG","Knowledge, Life","Blue infinity sign"],["{@deity Solinari|dragonlance}, god of good magic","LG","no clerics","White circle or sphere"]],"name":"Deities of Dragonlance: Good","page":293,"source":"PHB","chapter":{"name":"Gods of the Multiverse","ordinal":{"type":"appendix","identifier":"B"},"index":13}},{"caption":"Deities of Dragonlance: Neutral","colLabels":["The Gods of Neutrality","Alignment","Suggested Domains","Symbol"],"colStyles":["col-3","col-1 text-center","col-3","col-5"],"rows":[["{@deity Gilean|dragonlance}, god of knowledge","N","Knowledge","Open book"],["{@deity Chislev|dragonlance}, goddess of nature","N","Nature","Feather"],["{@deity Reorx|dragonlance}, god of craft","N","Knowledge","Forging hammer"],["{@deity Shinare|dragonlance}, goddess of wealth and trade","N","Knowledge, Trickery","Griffon's wing"],["{@deity Sirrion|dragonlance}, god of fire and change","N","Nature","Multi-colored fire"],["{@deity Zivilyn|dragonlance}, god of wisdom","N","Knowledge","Great green or gold tree"],["{@deity Lunitari|dragonlance}, goddess of neutral magic","N","no clerics","Red circle or sphere"]],"name":"Deities of Dragonlance: Neutral","page":293,"source":"PHB","chapter":{"name":"Gods of the Multiverse","ordinal":{"type":"appendix","identifier":"B"},"index":13}},{"caption":"Deities of Dragonlance: Evil","colLabels":["The Gods of Evil","Alignment","Suggested Domains","Symbol"],"colStyles":["col-3","col-1 text-center","col-3","col-5"],"rows":[["{@deity Takhisis|Dragonlance}, goddess of night and hatred","LE","Death","Black crescent"],["{@deity Chemosh|Dragonlance}, god of the undead","LE","Death","Yellow skull"],["{@deity Hiddukel|Dragonlance}, god of lies and greed","CE","Trickery","Broken merchant's scales"],["{@deity Morgion|Dragonlance}, god of disease and secrecy","NE","Death","Hood with two red eyes"],["{@deity Sargonnas|Dragonlance}, god of vengeance and fire","LE","War","Stylized red 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alien spacecraft)"],["8","People (race, tribe, lost civilization, colony)"],["9","Plant (miracle herb, fungal parasite, sentient plant)"],["10","Resource or wealth (gold, gems, mithral)"]],"name":"Discovery, Expansion, Invention; Discoveries","page":31,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"colLabels":["Month","Name","Common Name"],"colStyles":["col-4 text-center","col-4","col-4"],"rows":[["1","Hammer","Deepwinter"],["","Annual holiday: Midwinter",""],["2","Alturiak","The Claw of Winter"],["3","Ches","The Claw of the Sunsets"],["4","Tarsakh","The Claw of the Storms"],["","Annual holiday: Greengrass",""],["5","Mirtul","The Melting"],["6","Kythorn","The Time of Flowers"],["7","Flamerule","Summertide"],["","Annual holiday: Midsummer",""],["","Quadrennial holiday: Shieldmeet",""],["8","Eleasias","Highsun"],["9","Eleint","The Fading"],["","Annual holiday: Highharvesttide",""],["10","Marpenoth","Leaffall"],["11","Uktar","The Rotting"],["","Annual holiday: The Feast of the Moon",""],["12","Nightal","The Drawing Down"]],"name":"The Calendar of Harptos","page":33,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Starting Equipment","colLabels":["Character Level","Low Magic Campaign","Standard Campaign","High Magic Campaign"],"colStyles":["col-2 text-center","col-3","col-3","col-4"],"rows":[["1st-4th","Normal starting equipment","Normal starting equipment","Normal starting equipment"],["5th-10th","500 gp plus {@dice 1d10 × 25} gp, normal starting equipment","500 gp plus {@dice 1d10 × 25} gp, normal starting equipment","500 gp plus {@dice 1d10 × 25} gp, one uncommon magic item, normal starting equipment"],["11th-16th","5,000 gp plus {@dice 1d10 × 250} gp, one uncommon magic item, normal starting equipment","5,000 gp plus {@dice 1d10 × 250} gp, two uncommon magic items, normal starting equipment","5,000 gp plus {@dice 1d10 × 250} gp, three uncommon magic items, one rare item, normal starting equipment"],["17th-20th","20,000 gp plus {@dice 1d10 × 250} gp, two uncommon magic items, normal starting equipment","20,000 gp plus {@dice 1d10 × 250} gp, two uncommon magic items, one rare item, normal starting equipment","20,000 gp plus {@dice 1d10 × 250} gp, three uncommon magic items, two rare items, one very rare item, normal starting equipment"]],"name":"Starting at Higher Level; Starting Equipment","page":38,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Wuxia Weapon Names","colLabels":["Weapon","Other Names (Culture)"],"colStyles":["col-4","col-8"],"rows":[["Battleaxe","fu (China), masakari (Japan)"],["Club","bian (China), tonfa (Japan)"],["Dagger","bishou, tamo (China), kozuka, tanto (Japan)"],["Dart","shuriken (Japan)"],["Flail","nunchaku (Japan)"],["Glaive","guandao (China), bisento, naginata (Japan)"],["Greatclub","tetsubo (Japan)"],["Greatsword","changdao (China), nodachi (Japan)"],["Halberd","ji (China), kamayari (Japan)"],["Handaxe","ono (Japan)"],["Javelin","mau (China), uchi-ne (Japan)"],["Lance","umayari (Japan)"],["Longbow","daikyu (Japan)"],["Longsword","jian (China), katana (Japan)"],["Mace","chui (China), kanabo (Japan)"],["Pike","mao (China), nagaeyari (Japan)"],["Quarterstaff","gun (China), bo (Japan)"],["Scimitar","liuyedao (China), wakizashi (Japan)"],["Shortbow","hankyu (Japan)"],["Shortsword","shuangdao (China)"],["Sickle","kama (Japan)"],["Spear","qiang (China), yari (Japan)"],["Trident","cha (China), magariyari (Japan)"],["Warpick","fang (China), kuwa (Japan)"]],"name":"Wuxia Weapon Names","page":41,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Astral Color Pools","colLabels":["d20","Plane","Pool Color"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1","Ysgard","Indigo"],["2","Limbo","Jet black"],["3","Pandemonium","Magenta"],["4","The Abyss","Amethyst"],["5","Carceri","Olive"],["6","Hades","Rust"],["7","Gehenna","Russet"],["8","The Nine Hells","Ruby"],["9","Acheron","Flame red"],["10","Mechanus","Diamond blue"],["11","Arcadia","Saffron"],["12","Mount Celestia","Gold"],["13","Bytopia","Amber"],["14","Elysium","Orange"],["15","The Beastlands","Emerald green"],["16","Arborea","Sapphire blue"],["17","The Outlands","Leather brown"],["18","Ethereal Plane","Spiraling white"],["19-20","Material Plane","Silver"]],"name":"Astral Color Pools","page":47,"source":"DMG","chapter":{"name":"Creating a Multiverse","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ethereal Curtains","colLabels":["d8","Plane","Color of Curtain"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1","Material Plane","Bright turquoise"],["2","Shadowfell","Dusky gray"],["3","Feywild","Opalescent white"],["4","Plane of Air","Pale blue"],["5","Plane of Earth","Reddish-brown"],["6","Plane of Fire","Orange"],["7","Plane of Water","Green"],["8","Elemental Chaos","Swirling mix of colors"]],"name":"Deep Ethereal; Ethereal Curtains","page":48,"source":"DMG","chapter":{"name":"Creating a Multiverse","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ether Cyclones","colLabels":["d20","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-12","Extended journey"],["13-19","Blown to the Border Ethereal of a random plane (roll on the Ethereal Curtains table)"],["20","Hurled into the Astral Plane"]],"name":"Ether Cyclones","page":49,"source":"DMG","chapter":{"name":"Creating a Multiverse","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Feywild Time Warp","colLabels":["d20","Result"],"colStyles":["col-2 text-center no-wrap","col-10"],"rows":[["1-2","Days become minutes"],["3-6","Days become hours"],["7-13","No change"],["14-17","Days become weeks"],["18-19","Days become months"],["20","Days become years"]],"name":"Feywild Time Warp","page":50,"source":"DMG","chapter":{"name":"Creating a Multiverse","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Shadowfell Despair","colLabels":["d6","Effect"],"colStyles":["col-2 text-center no-wrap","col-10"],"rows":[["1-3","{@bold Apathy.} The character has disadvantage on death saving throws and on Dexterity checks for initiative, and gains the following flaw: \"I don't believe I can make a difference to anyone or anything.\""],["4-5","{@bold Dread.} The character has disadvantage on all saving throws and gains the following flaw: \"I am convinced that this place is going to kill me.\""],["6","{@bold Madness.} The character has disadvantage on ability checks and saving throws that use Intelligence, Wisdom, or Charisma, and gains the following flaw: \"I can't tell what's real anymore.\""]],"name":"Shadowfell Despair","page":52,"source":"DMG","chapter":{"name":"Creating a Multiverse","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"The Outer Planes","colLabels":["Outer Plane","Alignment"],"colStyles":["col-6","col-6"],"rows":[["Mount Celestia, the Seven Heavens of","LG"],["Bytopia, the Twin Paradises of","NG, LG"],["Elysium, the Blessed Fields of","NG"],["The Beastlands, the Wilderness of","NG, CG"],["Arborea, the Olympian Glades of","CG"],["Ysgard, the Heroic Domains of","CN, CG"],["Limbo, the Ever-Changing Chaos of","CN"],["Pandemonium, the Windswept Depths of","CN, CE"],["The Abyss, the Infinite Layers of","CE"],["Carceri, the Tarterian Depths of","NE, CE"],["Hades, the Gray Waste of","NE"],["Gehenna, the Bleak Eternity of","NE, LE"],["The Nine Hells of Baator","LE"],["Acheron, the Infinite Battlefield of","LN, LE"],["Mechanus, the Clockwork Nirvana of","LN"],["Arcadia, the Peaceable Kingdoms of","LN, LG"]],"name":"The Outer Planes","page":57,"source":"DMG","chapter":{"name":"Creating a Multiverse","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Abyssal Corruption","colLabels":["d10","Result"],"colStyles":["col-2 text-center no-wrap","col-10"],"rows":[["1-4","{@bold Treachery.} The character gains the following flaw: \"I can only achieve my goals by making sure that my companions don't achieve theirs.\""],["5-7","{@bold Bloodlust.} The character gains the following flaw: \"I enjoy killing for its own sake, and once I start, it's hard to stop.\""],["8-9","{@bold Overwhelming Ambition.} The character gains the following flaw: \"I am destined to rule the Abyss, and my companions are tools to that end.\""],["10","{@bold Demonic Possession.} The character is possessed by a demonic entity until freed by {@spell dispel evil and good} or similar magic. Whenever the possessed character rolls a 1 on an attack roll, ability check, or saving throw, the demon takes control of the character and determines the character's behavior. At the end of each of the possessed character's turns, he or she can make a DC 15 Charisma saving throw. On a success, the character regains control until he or she rolls another 1."]],"name":"Optional Rule: Abyssal Corruption; Abyssal Corruption","page":62,"source":"DMG","chapter":{"name":"Creating a Multiverse","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gate-Towns of the Outlands","colLabels":["Town","Gate Destination"],"colStyles":["col-4","col-8"],"rows":[["Excelsior","The Seven Heavens of Mount Celestia"],["Tradegate","The Twin Paradises of Bytopia"],["Ecstasy","The Blessed Fields of Elysium"],["Faunel","The Wilderness of the Beastlands"],["Sylvania","The Olympian Glades of Arborea"],["Glorium","The Heroic Domains of Ysgard"],["Xaos","The Ever-Changing Chaos of Limbo"],["Bedlam","The Windswept Depths of Pandemonium"],["Plague-Mort","The Infinite Layers of the Abyss"],["Curst","The Tarterian Depths of Carceri"],["Hopeless","The Gray Waste of Hades"],["Torch","The Bleak Eternity of Gehenna"],["Ribcage","The Nine Hells of Baator"],["Rigus","The Infinite Battlefield of Acheron"],["Automata","The Clockwork Nirvana of Mechanus"],["Fortitude","The Peaceable Kingdoms of Arcadia"]],"name":"The Outlands and Sigil; Gate-Towns of the Outlands","page":67,"source":"DMG","chapter":{"name":"Creating a Multiverse","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Dungeon Goals","colLabels":["d20","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Stop the dungeon's monstrous inhabitants from raiding the surface world."],["2","Foil a villain's evil scheme."],["3","Destroy a magical threat inside the dungeon."],["4","Acquire treasure."],["5","Find a particular item for a specific purpose."],["6","Retrieve a stolen item hidden in the dungeon."],["7","Find information needed for a special purpose."],["8","Rescue a captive."],["9","Discover the fate of a previous adventuring party."],["10","Find an NPC who disappeared in the area."],["11","Slay a dragon or some other challenging monster."],["12","Discover the nature and origin of a strange location or phenomenon."],["13","Pursue fleeing foes taking refuge in the dungeon."],["14","Escape from captivity in the dungeon."],["15","Clear a ruin so it can be rebuilt and reoccupied."],["16","Discover why a villain is interested in the dungeon."],["17","Win a bet or complete a rite of passage by surviving in the dungeon for a certain amount of time."],["18","Parley with a villain in the dungeon."],["19","Hide from a threat outside the dungeon."],["20","Roll twice, ignoring results of 20"]],"name":"Identify the Party's Goals; Dungeon Goals","page":72,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Wilderness Goals","colLabels":["d20","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Locate a dungeon or other site of interest (roll on the Dungeon Goals table to find out why)."],["2","Assess the scope of a natural or unnatural disaster."],["3","Escort an NPC to a destination."],["4","Arrive at a destination without being seen by the villain's forces."],["5","Stop monsters from raiding caravans and farms."],["6","Establish trade with a distant town."],["7","Protect a caravan traveling to a distant town."],["8","Map a new land."],["9","Find a place to establish a colony."],["10","Find a natural resource."],["11","Hunt a specific monster."],["12","Return home from a distant place."],["13","Obtain information from a reclusive hermit."],["14","Find an object that was lost in the wilds."],["15","Discover the fate of a missing group of explorers."],["16","Pursue fleeing foes."],["17","Assess the size of an approaching army."],["18","Escape the reign of a tyrant."],["19","Protect a wilderness site from attackers."],["20","Roll twice, ignoring results of 20."]],"name":"Identify the Party's Goals; Wilderness Goals","page":72,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Other Goals","colLabels":["d12","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Seize control of a fortified location such as a fortress, town, or ship."],["2","Defend a location from attackers."],["3","Retrieve an object from inside a secure location in a settlement."],["4","Retrieve an object from a caravan."],["5","Salvage an object or goods from a lost vessel or caravan."],["6","Break a prisoner out of a jail or prison camp."],["7","Escape from a jail or prison camp."],["8","Successfully travel through an obstacle course to gain recognition or reward."],["9","Infiltrate a fortified location."],["10","Find the source of strange occurrences in a haunted house or other location."],["11","Interfere with the operation of a business."],["12","Rescue a character, monster, or object from a natural or unnatural disaster."]],"name":"Identify the Party's Goals; Other Goals","page":72,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Adventure Villains","colLabels":["d20","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Beast or monstrosity with no particular agenda"],["2","Aberration bent on corruption or domination"],["3","Fiend bent on corruption or destruction"],["4","Dragon bent on domination and plunder"],["5","Giant bent on plunder"],["6-7","Undead with any agenda"],["8","Fey with a mysterious goal"],["9-10","Humanoid cultist"],["11-12","Humanoid conqueror"],["13","Humanoid seeking revenge"],["14-15","Humanoid schemer seeking to rule"],["16","Humanoid criminal mastermind"],["17-18","Humanoid raider or ravager"],["19","Humanoid under a curse"],["20","Misguided humanoid zealot"]],"name":"Identify Important NPCs; Adventure Villains","page":74,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Adventure Allies","colLabels":["d12","Ally"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Skilled adventurer"],["2","Inexperienced adventurer"],["3","Enthusiastic commoner"],["4","Soldier"],["5","Priest"],["6","Sage"],["7","Revenge seeker"],["8","Raving lunatic adventurer"],["9","Celestial ally"],["10","Fey ally"],["11","Disguised monster"],["12","Villain posing as an ally"]],"name":"Identify Important NPCs; Adventure Allies","page":74,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Adventure Patrons","colLabels":["d20","Patron"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Retired adventurer"],["3-4","Local ruler"],["5-6","Military officer"],["7-8","Temple official"],["9-10","Sage"],["11-12","Respected elder"],["13","Deity or celestial"],["14","Mysterious fey"],["15","Old friend"],["16","Former teacher"],["17","Parent or other family member"],["18","Desperate Commoner"],["19","Embattled merchant"],["20","Villain posing as a patron"]],"name":"Identify Important NPCs; Adventure Patrons","page":74,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Adventure Introduction","colLabels":["d12","Introduction"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","While traveling in the wilderness, the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location."],["2","While traveling in the wilderness, the characters notice the entrance to the adventure location."],["3","While traveling on a road, the characters are attacked by monsters that flee into the nearby adventure location."],["4","The adventurers find a map on a dead body. In addition to the map setting up the adventure, the adventure's villain wants the map."],["5","A mysterious magic item or a cruel villain teleports the characters to the adventure location."],["6","A stranger approaches the characters in a tavern and urges them toward the adventure location."],["7","A town or village needs volunteers to go to the adventure location."],["8","An NPC the characters care about needs them to go to the adventure location."],["9","An NPC the characters must obey orders them to go to the adventure location."],["10","An NPC the characters respect asks them to go to the adventure location."],["11","One night, the characters all dream about entering the adventure location."],["12","A ghost appears and terrorizes a village. Research reveals that it can be put to rest only by entering the adventure location."]],"name":"Find the Ideal Introduction; Adventure Introduction","page":74,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Adventure Climax","colLabels":["d12","Climax"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The adventurers confront the main villain and a group of minions in a bloody battle to the finish."],["2","The adventurers chase the villain while dodging obstacles designed to thwart them, leading to a final confrontation in or outside the villain's refuge."],["3","The actions of the adventurers or the villain result in a cataclysmic event that the adventurers must escape."],["4","The adventurers race to the site where the villain is bringing a master plan to its conclusion, arriving just as that plan is about to be completed."],["5","The villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites at the same time."],["6","An ally betrays the adventurers as they're about to achieve their goal. (Use this climax carefully, and don't overuse it.)"],["7","A portal opens to another plane of existence. Creatures on the other side spill out, forcing the adventurers to close the portal and deal with the villain at the same time."],["8","Traps, hazards, or animated objects turn against the adventurers while the main villain attacks."],["9","The dungeon begins to collapse while the adventurers face the main villain, who attempts to escape in the chaos."],["10","A threat more powerful than the adventurers appears, destroys the main villain, and then turns its attention on the characters."],["11","The adventurers must choose whether to pursue the fleeing main villain or save an NPC they care about or a group of innocents."],["12","The adventurers must discover the main villain's secret weakness before they can hope to defeat that villain."]],"name":"Consider the Ideal Climax; Adventure Climax","page":75,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Event-Based Villain Actions","colLabels":["d6","Type of Actions"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Big event"],["2","Crime spree"],["3","Growing corruption"],["4","One and done"],["5","Serial crimes"],["6","Step by step"]],"name":"Determine the Villain's Actions; Event-Based Villain Actions","page":75,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Event-Based Goals","colLabels":["d20","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Bring the villain to justice."],["2","Clear the name of an innocent NPC."],["3","Protect or hide an NPC."],["4","Protect an object."],["5","Discover the nature and origin of a strange phenomenon that might be the villain's doing."],["6","Find a wanted fugitive."],["7","Overthrow a tyrant."],["8","Uncover a conspiracy to overthrow a ruler."],["9","Negotiate peace between enemy nations or feuding families."],["10","Secure aid from a ruler or council."],["11","Help a villain find redemption."],["12","Parley with a villain."],["13","Smuggle weapons to rebel forces."],["14","Stop a band of smugglers."],["15","Gather intelligence on an enemy force."],["16","Win a tournament."],["17","Determine the villain's identity."],["18","Locate a stolen item."],["19","Make sure a wedding goes off without a hitch."],["20","Roll twice, ignoring results of 20."]],"name":"Determine the Party's Goals; Event-Based Goals","page":76,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Framing Events","colLabels":["d100","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","Anniversary of a monarch's reign"],["03-04","Anniversary of an important event"],["05-06","Arena event"],["07-08","Arrival of a caravan or ship"],["09-10","Arrival of a circus"],["11-12","Arrival of an important NPC"],["13-14","Arrival of marching modrons"],["15-16","Artistic performance"],["17-18","Athletic event"],["19-20","Birth of a child"],["21-22","Birthday of an important NPC"],["23-24","Civic festival"],["25-26","Comet appearance"],["27-28","Commemoration of a past tragedy"],["29-30","Consecration of a new temple"],["31-32","Coronation"],["33-34","Council meeting"],["35-36","Equinox or solstice"],["37-38","Execution"],["39-40","Fertility festival"],["41-42","Full moon"],["43-44","Funeral"],["45-46","Graduation of cadets or wizards"],["47-48","Harvest festival"],["49-50","Holy day"],["51-52","Investiture of a knight or other noble"],["53-54","Lunar eclipse"],["55-58","Midsummer festival"],["59-60","Midwinter festival"],["61-62","Migration of monsters"],["63-64","Monarch's ball"],["65-66","New moon"],["67-68","New year"],["69-70","Pardoning of a prisoner"],["71-72","Planar conjunction"],["73-74","Planetary alignment"],["75-76","Priestly investiture"],["77-78","Procession of ghosts"],["79-80","Remembrance for soldiers lost in war"],["81-82","Royal address or proclamation"],["83-84","Royal audience day"],["85-86","Signing of a treaty"],["87-88","Solar eclipse"],["89-91","Tournament"],["92-94","Trial"],["95-96","Violent uprising"],["97-98","Wedding or wedding anniversary"],["99-100","Concurrence of two events. (roll twice, ignoring results of 99 or 100.)"]],"name":"Framing Events","page":79,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Moral Quandaries","colLabels":["d20","Quandary"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","Ally quandary"],["4-6","Friend quandary"],["7-12","Honor quandary"],["13-16","Rescue quandary"],["17-20","Respect quandary"]],"name":"Moral Quandaries","page":79,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Twists","colLabels":["d10","Twist"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The adventurers are racing against other creatures with the same or opposite goal."],["2","The adventurers become responsible for the safety of a noncombatant NPC."],["3","The adventurers are prohibited from killing the villain, but the villain has no compunctions about killing them."],["4","The adventurers have a time limit."],["5","The adventurers have received false or extraneous information."],["6","Completing an adventure goal fulfills a prophecy or prevents the fulfillment of a prophecy."],["7","The adventurers have two different goals, but they can complete only one."],["8","Completing the goal secretly helps the villain."],["9","The adventurers must cooperate with a known enemy to achieve the goal."],["10","The adventurers are under magical compulsion (such as a geas spell) to complete their goal."]],"name":"Twists","page":80,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Side Quests","colLabels":["d8","Side Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Find a specific item rumored to be in the area."],["2","Retrieve a stolen item in the villain's possession."],["3","Receive information from an NPC in the area."],["4","Rescue a captive."],["5","Discover the fate of a missing NPC."],["6","Slay a specific monster."],["7","Discover the nature and origin of a strange phenomenon in the area."],["8","Secure the aid of a character or creature in the area."]],"name":"Side Quests","page":81,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"XP Thresholds by Character Level","basicRules":true,"colLabels":["Character Level","Easy","Medium","Hard","Deadly"],"colStyles":["col-4 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["1st","25","50","75","100"],["2nd","50","100","150","200"],["3rd","75","150","225","400"],["4th","125","250","375","500"],["5th","250","500","750","1,100"],["6th","300","600","900","1,400"],["7th","350","750","1,100","1,700"],["8th","450","900","1,400","2,100"],["9th","550","1,100","1,600","2,400"],["10th","600","1,200","1,900","2,800"],["11th","800","1,600","2,400","3,600"],["12th","1,000","2,000","3,000","4,500"],["13th","1,100","2,200","3,400","5,100"],["14th","1,250","2,500","3,800","5,700"],["15th","1,400","2,800","4,300","6,400"],["16th","1,600","3,200","4,800","7,200"],["17th","2,000","3,900","5,900","8,800"],["18th","2,100","4,200","6,300","9,500"],["19th","2,400","4,900","7,300","10,900"],["20th","2,800","5,700","8,500","12,700"]],"name":"Combat Encounter Difficulty; XP Thresholds by Character Level","page":82,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Encounter Multipliers","basicRules":true,"colLabels":["Number of Monsters","Multiplier"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["1","×1"],["2","×1.5"],["3-6","×2"],["7-10","×2.5"],["11-14","×3"],["15 or more","×4"]],"name":"Modify Total XP for Multiple Monsters; Encounter Multipliers","page":82,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Adventuring Day XP","basicRules":true,"colLabels":["Level","Adjusted XP per Day per Character"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["1st","300"],["2nd","600"],["3rd","1,200"],["4th","1,700"],["5th","3,500"],["6th","4,000"],["7th","5,000"],["8th","6,000"],["9th","7,500"],["10th","9,000"],["11th","10,500"],["12th","11,500"],["13th","13,500"],["14th","15,000"],["15th","18,000"],["16th","20,000"],["17th","25,000"],["18th","27,000"],["19th","30,000"],["20th","40,000"]],"name":"The Adventuring Day; Adventuring Day XP","page":84,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Sylvan Forest Encounters","colLabels":["d12 + d8","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","1 {@creature displacer beast}"],["3","1 {@creature gnoll pack lord} and {@dice 2d4} {@creature gnoll||gnolls}"],["4","{@dice 1d4} {@creature gnoll||gnolls} and {@dice 2d4} {@creature hyena||hyenas}"],["5","A grove of burned trees. Characters searching the area and succeeding on a DC 10 Wisdom ({@skill Survival}) check find {@creature gnoll} tracks. Following the tracks for {@dice 1d4} hours leads to an encounter with {@creature gnoll||gnolls}, or the discovery of dead {@creature gnoll||gnolls} with elven arrows sticking out of their flea-ridden corpses."],["6","1 {@creature giant owl}"],["7","An ivy-covered statue of an elven deity or hero."],["8","1 {@creature dryad} (50%) or {@dice 1d4} {@creature satyr||satyrs} (50%)"],["9","{@dice 1d4} {@creature centaur||centaurs}"],["10","{@dice 2d4} {@creature scout||scouts} (elves). One {@creature scout} carries a horn and can use its action to blow it. If the horn is blown within the forest, roll on this table again. If the result indicates a monster encounter, the indicated monster or monsters arrive in {@dice 1d4} minutes. New arrivals other than {@creature gnoll||gnolls}, {@creature hyena||hyenas}, {@creature owlbear||owlbears}, and {@creature displacer beast||displacer beasts} are friendly toward the {@creature scout||scouts}."],["11","{@dice 2d4} {@creature pixie||pixies} (50%) or {@dice 2d4} {@creature sprite||sprites} (50%)"],["12","1 {@creature owlbear}"],["13","{@dice 1d4} {@creature elk||elks} (75%) or 1 {@creature giant elk} (25%)"],["14","{@dice 1d4} {@creature blink dog||blink dogs}"],["15","A magical plant with {@dice 2d4} glowing berries. A creature that ingests a berry becomes {@condition invisible} for 1 hour, or until it attacks or casts a spell. Once picked, a berry loses its magic after 12 hours. Berries regrow at midnight, but if all its berries are picked, the plant becomes nonmagical and grows no more berries."],["16","An elven tune carried on a gentle breeze"],["17","{@dice 1d4} {@creature Faerie Dragon (Orange)||orange} (75%) or {@creature Faerie Dragon (Blue)||blue} (25%) faerie dragons"],["18","1 {@creature druid} (elf). The {@creature druid} is initially indifferent toward the party but becomes friendly if the characters agree to rid the forest of its gnoll infestation."],["19","1 {@creature treant}. The {@creature treant} is friendly if the party includes one or more elves or is accompanied by a visible fey creature. The {@creature treant} is hostile if the characters are carrying open flames. Otherwise, it is indifferent and doesn't announce its presence as the characters pass by."],["20","1 {@creature unicorn}"]],"name":"Probabilities; Sylvan Forest Encounters","page":86,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"NPC Appearance","colLabels":["d20","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Distinctive jewelry: earrings, necklace, circlet, bracelets"],["2","Piercings"],["3","Flamboyant or outlandish clothes"],["4","Formal, clean clothes"],["5","Ragged, dirty clothes"],["6","Pronounced scar"],["7","Missing teeth"],["8","Missing fingers"],["9","Unusual eye color (or two different colors)"],["10","Tattoos"],["11","Birthmark"],["12","Unusual skin color"],["13","Bald"],["14","Braided beard or hair"],["15","Unusual hair color"],["16","Nervous eye twitch"],["17","Distinctive nose"],["18","Distinctive posture (crooked or rigid)"],["19","Exceptionally beautiful"],["20","Exceptionally ugly"]],"name":"NPC Appearance","page":88,"source":"DMG","chapter":{"name":"Creating Nonplayer Characters","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"NPC Abilities","colLabels":["d6","High Ability"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Strength-powerful, brawny, strong as an ox"],["2","Dexterity-lithe, agile, graceful"],["3","Constitution-hardy, hale, healthy"],["4","Intelligence-studious, learned, inquisitive"],["5","Wisdom-perceptive, spiritual, insightful"],["6","Charisma-persuasive, forceful, born leader"]],"name":"NPC Abilities","page":88,"source":"DMG","chapter":{"name":"Creating Nonplayer Characters","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"NPC Low Abilities","colLabels":["d6","Low Ability"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Strength-feeble, scrawny"],["2","Dexterity-clumsy, fumbling"],["3","Constitution-sickly, pale"],["4","Intelligence-dim-witted, slow"],["5","Wisdom-oblivious, absentminded"],["6","Charisma-dull, boring"]],"name":"NPC Low Abilities","page":88,"source":"DMG","chapter":{"name":"Creating Nonplayer Characters","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"NPC Talents","colLabels":["d20","Talent"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Plays a musical instrument"],["2","Speaks several languages fluently"],["3","Unbelievably lucky"],["4","Perfect memory"],["5","Great with animals"],["6","Great with children"],["7","Great at solving puzzles"],["8","Great at one game"],["9","Great at impersonations"],["10","Draws beautifully"],["11","Paints beautifully"],["12","Sings beautifully"],["13","Drinks everyone under the table"],["14","Expert carpenter"],["15","Expert cook"],["16","Expert dart thrower and rock skipper"],["17","Expert juggler"],["18","Skilled actor and master of disguise"],["19","Skilled dancer"],["20","Knows thieves' cant"]],"name":"NPC Talents","page":90,"source":"DMG","chapter":{"name":"Creating Nonplayer Characters","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"NPC Mannerisms","colLabels":["d20","Mannerism"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Prone to singing, whistling, or humming quietly"],["2","Speaks in rhyme or some other peculiar way"],["3","Particularly low or high voice"],["4","Speaks in an unusually formal manner"],["5","Enunciates overly clearly"],["6","Speaks loudly"],["7","Whispers"],["8","Uses flowery speech or long words"],["9","Frequently uses the wrong word"],["10","Uses colorful oaths and exclamations"],["11","Makes constant jokes or puns"],["12","Prone to predictions of doom"],["13","Fidgets"],["14","Squints"],["15","Stares into the distance"],["16","Chews something"],["17","Paces"],["18","Taps fingers"],["19","Bites fingernails"],["20","Twirls hair or tugs beard"]],"name":"NPC Mannerisms","page":90,"source":"DMG","chapter":{"name":"Creating Nonplayer Characters","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"NPC Interaction Traits","colLabels":["d12","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Argumentative"],["2","Arrogant"],["3","Blustering"],["4","Rude"],["5","Curious"],["6","Friendly"],["7","Honest"],["8","Hot tempered"],["9","Irritable"],["10","Ponderous"],["11","Quiet"],["12","Suspicious"]],"name":"Interactions with Others; NPC Interaction Traits","page":90,"source":"DMG","chapter":{"name":"Creating Nonplayer Characters","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"NPC Bonds","colLabels":["d10","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Dedicated to fulfilling a personal life goal"],["2","Protective of close family members"],["3","Protective of colleagues or compatriots"],["4","Loyal to a benefactor, patron, or employer"],["5","Captivated by a romantic interest"],["6","Drawn to a special place"],["7","Protective of a sentimental keepsake"],["8","Protective of a valuable possession"],["9","Out for revenge"],["10","Roll twice, ignoring result of 10."]],"name":"NPC Bonds","page":91,"source":"DMG","chapter":{"name":"Creating Nonplayer Characters","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"NPC Flaws and Secrets","colLabels":["d12","Flaw or Secret"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Forbidden love or susceptibility to romance"],["2","Enjoys decadent pleasures"],["3","Arrogance"],["4","Envies another creature's possessions or station"],["5","Overpowering greed"],["6","Prone to rage"],["7","Has a powerful enemy"],["8","Prone to sudden suspicion"],["9","Shameful or scandalous history"],["10","Secret crime or misdeed"],["11","Possession of forbidden lore"],["12","Foolhardy bravery"]],"name":"Flaw or Secret; NPC Flaws and Secrets","page":91,"source":"DMG","chapter":{"name":"Creating Nonplayer Characters","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Villain's Scheme","colLabels":["{@dice d8}","Objective","Scheme"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[[{"type":"cell","roll":{"exact":1}},"Immortality ({@dice d4|d4|Immortality})",""],["","1","Acquire a legendary item to prolong life"],["","2","Ascend to godhood"],["","3","Become undead or obtain a younger body"],["","4","Steal a planar creature's essence"],[{"type":"cell","roll":{"exact":2}},"Influence ({@dice d4|d4|Influence})",""],["","1","Seize a position of power or title"],["","2","Win a contest or tournament"],["","3","Win favor with a powerful individual"],["","4","Place a pawn in a position of power"],[{"type":"cell","roll":{"exact":3}},"Magic ({@dice d6|d6|Magic})",""],["","1","Obtain an ancient artifact"],["","2","Build a construct or magical device"],["","3","Carry out a deity's wishes"],["","4","Offer sacrifices to a deity"],["","5","Contact a lost deity or power"],["","6","Open a gate to another world"],[{"type":"cell","roll":{"exact":4}},"Mayhem ({@dice d6|d6|Mayhem})",""],["","1","Fulfill an apocalyptic prophecy"],["","2","Enact the vengeful will of a god or patron"],["","3","Spread a vile contagion"],["","4","Overthrow a government"],["","5","Trigger a natural disaster"],["","6","Utterly destroy a bloodline or clan"],[{"type":"cell","roll":{"exact":5}},"Passion ({@dice d4})",""],["","1","Prolong the life of a loved one"],["","2","Prove worthy of another person's love"],["","3","Raise or restore a dead loved one"],["","4","Destroy rivals for another person's affection"],[{"type":"cell","roll":{"exact":6}},"Power ({@dice d4|d4|Power})",""],["","1","Conquer a region or incite a rebellion"],["","2","Seize control of an army"],["","3","Become the power behind the throne"],["","4","Gain the favor of a ruler"],[{"type":"cell","roll":{"exact":7}},"Revenge ({@dice d4})",""],["","1","Avenge a past humiliation or insult"],["","2","Avenge a past imprisonment or injury"],["","3","Avenge the death of a loved one"],["","4","Retrieve stolen property and punish the thief"],[{"type":"cell","roll":{"exact":8}},"Wealth ({@dice d4|d4|Wealth})",""],["","1","Control natural resources or trade"],["","2","Marry into wealth"],["","3","Plunder ancient ruins"],["","4","Steal land, goods, or money"]],"name":"Villains; 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trinket|DMG|5|Found trinket}"],["13","{@book Guard harassment|DMG|5|Guard harassment}"],["14","{@book Pickpocket|DMG|5|Pickpocket}"],["15","{@book Procession|DMG|5|Procession}"],["16","{@book Protest|DMG|5|Protest}"],["17","{@book Runaway cart|DMG|5|Runaway cart}"],["18","{@book Shady transaction|DMG|5|Shady transaction}"],["19","{@book Spectacle|DMG|5|Spectacle}"],["20","{@book Urchin|DMG|5|Urchin}"]],"name":"Random Urban Encounters","page":114,"source":"DMG","chapter":{"name":"Adventure Environments","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Random Undersea Encounters","colLabels":["d12 + d8","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","Sunken ship covered in barnacles ({@chance 25} chance that the ship contains treasure—roll randomly on the treasure tables in chapter 7)"],["3","Sunken ship with {@creature reef shark||reef sharks} (shallow waters) or {@creature hunter shark||hunter sharks} (deep waters) circling around it ({@chance 50} chance that the ship contains treasure—roll randomly on the treasure tables in chapter 7)"],["4","Bed of giant oysters (each oyster has a {@chance 1} chance of having a giant 5,000 gp pearl inside)"],["5","Underwater steam vent ({@chance 25} chance that the vent is a portal to the Elemental Plane of Fire)"],["6","Sunken ruin (uninhabited)"],["7","Sunken ruin (inhabited or haunted)"],["8","Sunken statue or monolith"],["9","Friendly and curious {@creature giant sea horse}"],["10","Patrol of friendly {@creature merfolk}"],["11","Patrol of hostile {@creature merrow} (coastal waters) or {@creature sahuagin} (deep waters)"],["12","Enormous kelp bed (roll again on the table to determine what's hidden in the kelp bed)"],["13","Undersea cave (empty)"],["14","Undersea cave ({@creature sea hag} lair)"],["15","Undersea cave ({@creature merfolk} lair)"],["16","Undersea cave ({@creature giant octopus} lair)"],["17","Undersea cave ({@creature dragon turtle} lair)"],["18","Bronze dragon searching for treasure"],["19","{@creature Storm giant} walking on the ocean floor"],["20","Sunken treasure chest ({@chance 25} chance that it contains something of value—roll treasure randomly using the tables in chapter 7)"]],"name":"Random Undersea Encounters","page":116,"source":"DMG","chapter":{"name":"Adventure Environments","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Underwater Encounter Distance","colLabels":["Creature Size","Encounter Distance"],"colStyles":["col-10","col-2 text-center"],"rows":[["Clear water, bright light","60 ft."],["Clear water, dim light","30 ft."],["Murky water or no light","10 ft."]],"name":"Underwater Encounter Distance","page":117,"source":"DMG","chapter":{"name":"Adventure Environments","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Random Encounters at Sea","colLabels":["d12 + d8","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","Ghost ship"],["3","Friendly and curious bronze dragon"],["4","Whirlpool ({@chance 25} chance that the whirlpool is a portal to the Elemental Plane of Water)"],["5","{@creature Merfolk} traders"],["6","Passing warship (friendly or hostile)"],["7-8","Pirate ship (hostile)"],["9-10","Passing merchant ship (galley or sailing ship)"],["11-12","{@creature Killer whale} sighting"],["13-14","Floating debris"],["15","Longship crewed by hostile {@creature berserker||berserkers}"],["16","Hostile {@creature griffon||griffons} or {@creature harpy||harpies}"],["17","Iceberg (easily avoided if seen from a distance)"],["18","{@creature Sahuagin} boarding party"],["19","NPC in the water (clinging to floating debris)"],["20","Sea monster (such as a {@creature dragon turtle} or {@creature kraken})"]],"name":"Random Encounters at Sea","page":118,"source":"DMG","chapter":{"name":"Adventure Environments","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Airborne and Waterborne Vehicles","srd":true,"colLabels":["Ship","Cost","Speed","Crew","Passengers","Cargo (tons)","AC","HP","Damage Threshold"],"colStyles":["col-2","col-2 text-right","col-2 text-center","col-1 text-center","col-1 text-center","col-1 text-center","col-1 text-center","col-1 text-center","col-1 text-center"],"rows":[["Airship","20,000 gp","8 mph","10","20","1","13","300","-"],["Galley","30,000 gp","4 mph","80","-","150","15","500","20"],["Keelboat","3,000 gp","1 mph","1","6","1/2","15","100","10"],["Longship","10,000 gp","3 mph","40","150","10","15","300","15"],["Rowboat","50 gp","1½ mph","1","3","-","11","50","-"],["Sailing ship","10,000 gp","2 mph","20","20","100","15","300","15"],["Warship","25,000 gp","2½ mph","60","60","200","15","500","20"]],"name":"Owning a Ship; Airborne and Waterborne Vehicles","page":119,"source":"DMG","chapter":{"name":"Adventure Environments","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Trap Save DCs and Attack Bonuses","srd":true,"colLabels":["Trap Danger","Save DC","Attack Bonus"],"colStyles":["col-4","col-4","col-4"],"rows":[["Setback","10-11","+3 to +5"],["Dangerous","12-15","+6 to +8"],["Deadly","16-20","+9 to +12"]],"name":"Trap Effects; Trap Save DCs and Attack Bonuses","page":121,"source":"DMG","chapter":{"name":"Adventure Environments","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Damage Severity by Level","srd":true,"colLabels":["Character Level","Setback","Dangerous","Deadly"],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["1st-4th","{@dice 1d10}","{@dice 2d10}","{@dice 4d10}"],["5th-10th","{@dice 2d10}","{@dice 4d10}","{@dice 10d10}"],["11th-16th","{@dice 4d10}","{@dice 10d10}","{@dice 18d10}"],["17th-20th","{@dice 10d10}","{@dice 18d10}","{@dice 24d10}"]],"name":"Trap Effects; Damage Severity by Level","page":121,"source":"DMG","chapter":{"name":"Adventure Environments","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Maintenance Costs","colLabels":["Property","Total Cost per Day","Skilled Hirelings","Untrained Hirelings"],"colStyles":["col-3","col-3 text-right","col-3 text-center","col-3 text-center"],"rows":[["Abbey","20 gp","5","25"],["Farm","5 sp","1","2"],["Guildhall, town or city","5 gp","5","3"],["Inn, rural roadside","10 gp","5","10"],["Inn, town or city","5 gp","1","5"],["Keep or small castle","100 gp","50","50"],["Lodge, hunting","5 sp","1","-"],["Noble estate","10 gp","3","15"],["Outpost or fort","50 gp","20","40"],["Palace or large castle","400 gp","200","100"],["Shop","2 gp","1","-"],["Temple, large","25 gp","10","10"],["Temple, small","1 gp","2","-"],["Tower, fortified","25 gp","10","-"],["Trading post","10 gp","4","2"]],"name":"Recurring Expenses; Maintenance Costs","page":126,"source":"DMG","chapter":{"name":"Between Adventures","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Individual Treasure: Challenge 0—4","colLabels":["d100","CP","SP","EP","GP","PP"],"colStyles":["col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["01-30","{@dice 5d6} (17)","—","—","—","—"],["31-60","—","{@dice 4d6} (14)","—","—","—"],["61-70","—","—","{@dice 3d6} (10)","—","—"],["71-95","—","—","—","{@dice 3d6} (10)","—"],["96-00","—","—","—","—","{@dice 1d6} (3)"]],"name":"Individual Treasure: Challenge 0—4","page":133,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Individual Treasure: Challenge 5—10","colLabels":["d100","CP","SP","EP","GP","PP"],"colStyles":["col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["01-30","{@dice 4d6 × 100} (1,400)","—","{@dice 1d6 × 10} (35)","—","—"],["31-60","—","{@dice 6d6 × 10} (210)","—","{@dice 2d6 × 10} (70)","—"],["61-70","—","—","{@dice 3d6 × 10} (105)","{@dice 2d6 × 10} (70)","—"],["71-95","—","—","—","{@dice 4d6 × 10} (140)","—"],["96-00","—","—","—","{@dice 2d6 × 10} (70)","{@dice 3d6} (10)"]],"name":"Individual Treasure: Challenge 5—10","page":133,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Individual Treasure: Challenge 11—16","colLabels":["d100","CP","SP","EP","GP","PP"],"colStyles":["col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["01-20","—","{@dice 4d6 × 100} (1,400)","—","{@dice 1d6 × 100} (350)","—"],["21-35","—","—","{@dice 1d6 × 100} (350)","{@dice 1d6 × 100} (350)","—"],["36-75","—","—","—","{@dice 2d6 × 100} (700)","{@dice 1d6 × 10} (35)"],["76-00","—","—","—","{@dice 2d6 × 100} (700)","{@dice 2d6 × 10} (70)"]],"name":"Individual Treasure: Challenge 11—16","page":133,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Individual Treasure: Challenge 17+","colLabels":["d100","CP","SP","EP","GP","PP"],"colStyles":["col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["01-15","—","—","{@dice 2d6 × 1,000} (7,000)","{@dice 8d6 × 100} (2,800)","—"],["16-55","—","—","—","{@dice 1d6 × 1,000} (3,500)","{@dice 1d6 × 100} (350)"],["56-00","—","—","—","{@dice 1d6 × 1,000} (3,500)","{@dice 2d6 × 100} (700)"]],"name":"Individual Treasure: Challenge 17+","page":133,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"10 gp Gemstones","colLabels":["d12","Stone Description"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Azurite} (opaque mottled deep blue)"],["2","{@item Banded agate} (translucent striped brown, blue, white, or red)"],["3","{@item Blue quartz} (transparent pale blue)"],["4","{@item Eye agate} (translucent circles of gray, white, brown, blue, or green)"],["5","{@item Hematite} (opaque gray-black)"],["6","{@item Lapis lazuli} (opaque light and dark blue with yellow flecks)"],["7","{@item Malachite} (opaque striated light and dark green)"],["8","{@item Moss agate} (translucent pink or yellow-white with mossy gray or green markings)"],["9","{@item Obsidian} (opaque black)"],["10","{@item Rhodochrosite} (opaque light pink)"],["11","{@item Tiger eye} (translucent brown with golden center)"],["12","{@item Turquoise} (opaque light blue-green)"]],"name":"10 gp Gemstones","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"50 gp Gemstones","colLabels":["d12","Stone Description"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Bloodstone} (opaque dark gray with red flecks)"],["2","{@item Carnelian} (opaque orange to red-brown)"],["3","{@item Chalcedony} (opaque white)"],["4","{@item Chrysoprase} (translucent green)"],["5","{@item Citrine} (transparent pale yellow-brown)"],["6","{@item Jasper} (opaque blue, black, or brown)"],["7","{@item Moonstone} (translucent white with pale blue glow)"],["8","{@item Onyx} (opaque bands of black and white, or pure black or white)"],["9","{@item Quartz} (transparent white, smoky gray, or yellow)"],["10","{@item Sardonyx} (opaque bands of red and white)"],["11","{@item Star rose quartz} (translucent rosy stone with white star-shaped center)"],["12","{@item Zircon} (transparent pale blue-green)"]],"name":"50 gp Gemstones","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"100 gp Gemstones","colLabels":["d10","Stone Description"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Amber} (transparent watery gold to rich gold)"],["2","{@item Amethyst} (transparent deep purple)"],["3","{@item Chrysoberyl} (transparent yellow-green to pale green)"],["4","{@item Coral} (opaque crimson)"],["5","{@item Garnet} (transparent red, brown-green, or violet)"],["6","{@item Jade} (translucent light green, deep green, or white)"],["7","{@item Jet} (opaque deep black)"],["8","{@item Pearl} (opaque lustrous white, yellow, or pink)"],["9","{@item Spinel} (transparent red, red-brown, or deep green)"],["10","{@item Tourmaline} (transparent pale green, blue, brown, or red)"]],"name":"100 gp Gemstones","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"500 gp Gemstones","colLabels":["d6","Stone Description"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Alexandrite} (transparent dark green)"],["2","{@item Aquamarine} (transparent pale blue-green)"],["3","{@item Black pearl} (opaque pure black)"],["4","{@item Blue spinel} (transparent deep blue)"],["5","{@item Peridot} (transparent rich olive green)"],["6","{@item Topaz} (transparent golden yellow)"]],"name":"500 gp Gemstones","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"1,000 gp Gemstones","colLabels":["d8","Stone Description"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Black opal} (translucent dark green with black mottling and golden flecks)"],["2","{@item Blue sapphire} (transparent blue-white to medium blue)"],["3","{@item Emerald} (transparent deep bright green)"],["4","{@item Fire opal} (translucent fiery red)"],["5","{@item Opal} (translucent pale blue with green and golden mottling)"],["6","{@item Star ruby} (translucent ruby with white star-shaped center)"],["7","{@item Star sapphire} (translucent blue sapphire with white star-shaped center)"],["8","{@item Yellow sapphire} (transparent fiery yellow or yellow-green)"]],"name":"1,000 gp Gemstones","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"5,000 gp Gemstones","colLabels":["d4","Stone Description"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Black sapphire} (translucent lustrous black with glowing highlights)"],["2","{@item Diamond} (transparent blue-white, canary, pink, brown, or blue)"],["3","{@item Jacinth} (transparent fiery orange)"],["4","{@item Ruby} (transparent clear red to deep crimson)"]],"name":"5,000 gp Gemstones","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"25 gp Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Silver ewer}"],["2","{@item Carved bone statuette}"],["3","{@item Small gold bracelet}"],["4","{@item Cloth-of-gold vestments}"],["5","{@item Black velvet mask stitched with silver thread}"],["6","{@item Copper chalice with silver filigree}"],["7","{@item Pair of engraved bone dice}"],["8","{@item Small mirror set in a painted wooden frame}"],["9","{@item Embroidered silk handkerchief}"],["10","{@item Gold locket with a painted portrait inside}"]],"name":"25 gp Art Objects","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"250 gp Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Gold ring set with bloodstones}"],["2","{@item Carved ivory statuette}"],["3","{@item Large gold bracelet}"],["4","{@item Silver necklace with a gemstone pendant}"],["5","{@item Bronze crown}"],["6","{@item Silk robe with gold embroidery}"],["7","{@item Large well-made tapestry}"],["8","{@item Brass mug with jade inlay}"],["9","{@item Box of turquoise animal figurines}"],["10","{@item Gold bird cage with electrum filigree}"]],"name":"250 gp Art Objects","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"750 gp Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Silver chalice set with moonstones}"],["2","{@item Silver-plated steel longsword with jet set in hilt}"],["3","{@item Carved harp of exotic wood with ivory inlay and zircon gems}"],["4","{@item Small gold idol}"],["5","{@item Gold dragon comb set with red garnets as eyes}"],["6","{@item Bottle stopper cork embossed with gold leaf and set with amethysts}"],["7","{@item Ceremonial electrum dagger with a black pearl in the pommel}"],["8","{@item Silver and gold brooch}"],["9","{@item Obsidian statuette with gold fittings and inlay}"],["10","{@item Painted gold war mask}"]],"name":"750 gp Art Objects","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"2,500 gp Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Fine gold chain set with a fire opal}"],["2","{@item Old masterpiece painting}"],["3","{@item Embroidered silk and velvet mantle set with numerous moonstones}"],["4","{@item Platinum bracelet set with a sapphire}"],["5","{@item Embroidered glove set with jewel chips}"],["6","{@item Jeweled anklet}"],["7","{@item Gold music box}"],["8","{@item Gold circlet set with four aquamarines}"],["9","{@item Eye patch with a mock eye set in blue sapphire and moonstone}"],["10","A {@item necklace string of small pink pearls}"]],"name":"2,500 gp Art Objects","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"7,500 gp Art Objects","colLabels":["d8","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Jeweled gold crown}"],["2","{@item Jeweled platinum ring}"],["3","{@item Small gold statuette set with rubies}"],["4","{@item Gold cup set with emeralds}"],["5","{@item Gold jewelry box with platinum filigree}"],["6","{@item Painted gold child's sarcophagus}"],["7","{@item Jade game board with solid gold playing pieces}"],["8","{@item Bejeweled ivory drinking horn with gold filigree}"]],"name":"7,500 gp Art Objects","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Rarity","colLabels":["Rarity","Character Level","Value"],"colStyles":["col-4","col-4","col-4"],"rows":[["Common","1st or higher","50-100 gp"],["Uncommon","1st or higher","101-500 gp"],["Rare","5th or higher","501-5,000 gp"],["Very rare","11th or higher","5,001-50,000 gp"],["Legendary","17th or higher","50,001+ gp"]],"name":"Magic Item Rarity","page":135,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Potion Miscibility","colLabels":["d100","Result"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","The mixture creates a magical explosion, dealing {@dice 6d10} force damage to the mixer and {@dice 1d10} force damage to each creature within 5 feet of the mixer."],["02-08","The mixture becomes an ingested poison of the DM's choice."],["09-15","Both potions lose their effects."],["16-25","One potion loses its effect."],["26-35","Both potions work, but with their numerical effects and durations halved. A potion has no effect if it can't be halved in this way."],["36-90","Both potions work normally."],["91-99","The numerical effects and duration of one potion are doubled. If neither potion has anything to double in this way, they work normally."],["00","Only one potion works, but its effect is permanent. Choose the simplest effect to make permanent, or the one that seems the most fun. For example, a {@item potion of healing} might increase the drinker's hit point maximum by 4, or {@item oil of etherealness} might permanently trap the user in the Ethereal Plane. At your discretion, an appropriate spell, such as {@spell dispel magic} or {@spell remove curse}, might end this lasting effect."]],"name":"Variant: Mixing Potions; Potion Miscibility","page":140,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Spell Scroll","srd":true,"colLabels":["Spell Level","Rarity","Save DC","Attack Bonus"],"colStyles":["col-3","col-3","col-3 text-center","col-3 text-center"],"rows":[["Cantrip","Common","13","+5 "],["1st","Common","13","+5 "],["2nd","Uncommon","13","+5 "],["3rd","Uncommon","15","+7"],["4th","Rare","15","+7"],["5th","Rare","17","+9"],["6th","Very rare","17","+9"],["7th","Very rare","18","+10"],["8th","Very rare","18","+10"],["9th","Legendary","19","+11"]],"name":"Spell Scrolls; Spell Scroll","page":139,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Scroll Mishap","colLabels":["d6","Result"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A surge of magical energy deals the caster {@dice 1d6} force damage per level of the spell."],["2","The spell affects the caster or an ally (determined randomly) instead of the intended target, or it affects a random target nearby if the caster was the intended target."],["3","The spell affects a random location within the spell's range."],["4","The spell's effect is contrary to its normal one, but neither harmful nor beneficial. For instance, a fireball might produce an area of harmless cold."],["5","The caster suffers a minor but bizarre effect related to the spell. Such effects last only as long as the original spell's duration, or {@dice 1d10} minutes for spells that take effect instantaneously. For example, a fireball might cause smoke to billow from the caster's ears for {@dice 1d10} minutes."],["6","The spell activates after {@dice 1d12} hours. If the caster was the intended target, the spell takes effect normally. If the caster was not the intended target, the spell goes off in the general direction of the intended target, up to the spell's maximum range, if the target has moved away."]],"name":"Variant: Scroll Mishaps; Scroll Mishap","page":140,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Who Created It or Was Intended to Use It?","colLabels":["d20","Creator or Intended User"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Aberration. The item was created by aberrations in ancient times, possibly for the use of favored humanoid thralls. When seen from the corner of the eye, the item seems to be moving."],["2-4","Human. The item was created during the heyday of a fallen human kingdom, or it is tied to a human of legend. It might hold writing in a forgotten tongue or symbols whose significance is lost to the ages."],["5","Celestial. The weapon is half the normal weight and inscribed with feathered wings, suns, and other symbols of good. Fiends find the item's presence repulsive."],["6","Dragon. This item is made from scales and talons shed by a dragon. Perhaps it incorporates precious metals and gems from the dragon's hoard. It grows slightly warm when within 120 feet of a dragon."],["7","Drow. The item is half the normal weight. It is black and inscribed with spiders and webs in honor of Lolth. It might function poorly, or disintegrate, if exposed to sunlight for 1 minute or more."],["8-9","Dwarf. The item is durable and has Dwarven runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls."],["10","Elemental Air. The item is half the normal weight and feels hollow. If it's made of fabric, it is diaphanous."],["11","Elemental Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock."],["12","Elemental Fire. This item is warm to the touch, and any metal parts are crafted from black iron. Sigils of flames cover its surface. Shades of red and orange are the prominent colors."],["13","Elemental Water. Lustrous fish scales replace leather or cloth on this item, and metal portions are instead crafted from seashells and worked coral as hard as any metal."],["14-15","Elf. The item is half the normal weight. It is adorned with symbols of nature: leaves, vines, stars, and the like."],["16","Fey. The item is exquisitely crafted from the finest materials and glows with a pale radiance in moonlight, shedding dim light in a 5-foot radius Any metal in the item is silver or mithral, rather than iron or steel."],["17","Fiend. The item is made of black iron or horn inscribed with runes, and any cloth or leather components are crafted from the hide of fiends. It is warm to the touch and features leering faces or vile runes engraved on its surface. Celestials find the item's presence repulsive."],["18","Giant. The item is larger than normal and was crafted by giants for use by their smaller allies."],["19","Gnome. The item is crafted to appear ordinary and it might look worn. It could also incorporate gears and mechanical components, even if these aren't essential to the item's function."],["20","Undead. The item incorporates imagery of death such as bones and skulls, and it might be crafted from parts of corpses. It feels cold to the touch"]],"name":"Special Features; Who Created It or Was Intended to Use It?","page":141,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"What Is a Detail from Its History?","colLabels":["d8","History"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Arcane. This item was created for an ancient order of spellcasters and bears the order's symbol."],["2","Bane. This item was created by the foes of a particular culture or kind of creature. If the culture or creatures are still around, they might recognize the item and single out the bearer as an enemy."],["3","Heroic. A great hero once wielded this item. Anyone who's familiar with the item's history expects great deeds from the new owner."],["4","Ornament. The item was created to honor a special occasion. Inset gemstones, gold or platinum inlays, and gold or silver filigree adorn its surface."],["5","Prophecy. The item features in a prophecy: its bearer is destined to play a key role in future events. Someone else who wants to play that role might try to steal the item, or someone who wants to prevent the prophecy from being fulfilled might try to kill the item's bearer."],["6","Religious. This item was used in religious ceremonies dedicated to a particular deity. It has holy symbols worked into it. The god's followers might try to persuade its owner to donate it to a temple, steal the item for themselves, or celebrate its use by a cleric or paladin of the same deity."],["7","Sinister. This item is linked to a deed of great evil such as a massacre or an assassination. It might have a name or be closely associated with a villain who used it. Anyone familiar with the item's history is likely to treat it and its owner with suspicion."],["8","Symbol of Power. This item was once used as part of royal regalia or as a badge of high office. Its former owner or that person's descendants might desire it, or someone might mistakenly assume its new owner is the item's legitimate inheritor."]],"name":"Special Features; What Is a Detail from Its History?","page":141,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"What Minor Property Does It Have","colLabels":["d20","Minor Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light."],["2","Compass. The wielder can use an action to learn which way is north."],["3","Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience."],["4","Delver. While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward."],["5","Gleaming. This item never gets dirty."],["6","Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated."],["7","Harmonious. Attuning to this item takes only 1 minute."],["8","Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location."],["9","Key. The item is used to unlock a container, chamber, vault, or other entryway."],["10","Language. The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person."],["11","Sentinel. Choose a kind of creature that is an enemy of the item's creator. This item glows faintly when such creatures are within 120 feet of it."],["12","Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song."],["13","Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected."],["14","Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit."],["15","Unbreakable. The item can't be broken. Special means must be used to destroy it."],["16","War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn."],["17","Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength ({@skill Athletics}) checks to swim."],["18","Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so."],["19","Illusion. The item is imbued with illusion magic, allowing its bearer to alter the item's appearance in minor ways. Such alterations don't change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it's made of ivory. The item reverts to its true appearance when no one is carrying or wearing it."],["20","Roll twice, rerolling any additional 20s."]],"name":"Special Features; What Minor Property Does It Have","page":141,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"What Quirk Does It Have","colLabels":["d12","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Blissful. While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item's presence."],["2","Confident. The item helps its bearer feel self-assured."],["3","Covetous. The item's bearer becomes obsessed with material wealth."],["4","Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit."],["5","Hungry. This item's magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate."],["6","Loud. The item makes a loud noise-such as a clang, a shout, or a resonating gong-when used."],["7","Metamorphic. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item's use."],["8","Muttering. The item grumbles and mutters. A creature who listens carefully to the item might learn something useful."],["9","Painful. The bearer experiences a harmless flash of pain when using the item."],["10","Possessive. The item demands attunement when first wielded or worn, and it doesn't allow its bearer to attune to other items. (Other items already attuned to the bearer remain so until their attunement ends.)"],["11","Repulsive. The bearer feels a sense of distaste when in contact with the item, and continues to sense discomfort while bearing it."],["12","Slothful. The bearer of this item feels slothful and lethargic. While attuned to the item, the bearer requires 10 hours to finish a long rest."]],"name":"Special Features; What Quirk Does It Have","page":141,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table A","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-50","{@item Potion of healing}"],["51-60","{@item Spell scroll (cantrip)}"],["61-70","{@item Potion of climbing}"],["71-90","{@item Spell scroll (1st level)}"],["91-94","{@item Spell scroll (2nd level)}"],["95-98","{@item Potion of greater healing}"],["99","{@item Bag of holding}"],["00","{@item Driftglobe}"]],"name":"Magic Item Table A","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table B","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-15","{@item Potion of greater healing}"],["16-22","{@item Potion of fire breath}"],["23-29","{@item Potion of resistance}"],["30-34","{@item +1 ammunition}"],["35-39","{@item Potion of animal friendship}"],["40-44","{@item Potion of hill giant strength}"],["45-49","{@item Potion of growth}"],["50-54","{@item Potion of water breathing}"],["55-59","{@item Spell scroll (2nd level)}"],["60-64","{@item Spell scroll (3rd level)}"],["65-67","{@item Bag of holding}"],["68-70","{@item Keoghtom's ointment}"],["71-73","{@item Oil of slipperiness}"],["74-75","{@item Dust of disappearance}"],["76-77","{@item Dust of dryness}"],["78-79","{@item Dust of sneezing and choking}"],["80-81","{@item Elemental gem}"],["82-83","{@item Philter of love}"],["84","{@item Alchemy jug}"],["85","{@item Cap of water breathing}"],["86","{@item Cloak of the manta ray}"],["87","{@item Driftglobe}"],["88","{@item Goggles of night}"],["89","{@item Helm of comprehending languages}"],["90","{@item Immovable rod}"],["91","{@item Lantern of revealing}"],["92","{@item Mariner's armor}"],["93","{@item Mithral armor}"],["94","{@item Potion of poison}"],["95","{@item Ring of swimming}"],["96","{@item Robe of useful items}"],["97","{@item Rope of climbing}"],["98","{@item Saddle of the cavalier}"],["99","{@item Wand of magic detection}"],["00","{@item Wand of secrets}"]],"name":"Magic Item Table B","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table C","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-15","{@item Potion of superior healing}"],["16-22","{@item Spell scroll (4th level)}"],["23-27","{@item +2 ammunition}"],["28-32","{@item Potion of clairvoyance}"],["33-37","{@item Potion of diminution}"],["38-42","{@item Potion of gaseous form}"],["43-47","{@item Potion of frost giant strength}"],["48-52","{@item Potion of stone giant strength}"],["53-57","{@item Potion of heroism}"],["58-62","{@item Potion of invulnerability}"],["63-67","{@item Potion of mind reading}"],["68-72","{@item Spell scroll (5th level)}"],["73-75","{@item Elixir of health}"],["76-78","{@item Oil of etherealness}"],["79-81","{@item Potion of fire giant strength}"],["82-84","{@item Quaal's feather token}"],["85-87","{@item Scroll of protection}"],["88-89","{@item Bag of beans}"],["90-91","{@item Bead of force}"],["92","{@item Chime of opening}"],["93","{@item Decanter of endless water}"],["94","{@item Eyes of minute seeing}"],["95","{@item Folding boat}"],["96","{@item Heward's handy haversack}"],["97","{@item Horseshoes of speed}"],["98","{@item Necklace of fireballs}"],["99","{@item Periapt of health}"],["00","{@item Sending stones}"]],"name":"Magic Item Table C","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table D","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-20","{@item Potion of supreme healing}"],["21-30","{@item Potion of invisibility}"],["31-40","{@item Potion of speed}"],["41-50","{@item Spell scroll (6th level)}"],["51-57","{@item Spell scroll (7th level)}"],["58-62","{@item +3 ammunition}"],["63-67","{@item Oil of sharpness}"],["68-72","{@item Potion of flying}"],["73-77","{@item Potion of cloud giant strength}"],["78-82","{@item Potion of longevity}"],["83-87","{@item Potion of vitality}"],["88-92","{@item Spell scroll (8th level)}"],["93-95","{@item Horseshoes of a zephyr}"],["96-98","{@item Nolzur's marvelous pigments}"],["99","{@item Bag of devouring}"],["00","{@item Portable hole}"]],"name":"Magic Item Table D","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table E","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-30","{@item Spell scroll (8th level)}"],["31-55","{@item Potion of storm giant strength}"],["56-70","{@item Potion of supreme healing}"],["71-85","{@item Spell scroll (9th level)}"],["86-93","{@item Universal solvent}"],["94-98","{@item Arrow of slaying}"],["99-100","{@item Sovereign glue}"]],"name":"Magic Item Table E","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table F","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-15","{@item +1 weapon}"],["16-18","{@item +1 shield}"],["19-21","{@item Sentinel shield}"],["22-23","{@item Amulet of proof against detection and location}"],["24-25","{@item Boots of elvenkind}"],["26-27","{@item Boots of striding and springing}"],["28-29","{@item Bracers of archery}"],["30-31","{@item Brooch of shielding}"],["32-33","{@item Broom of flying}"],["34-35","{@item Cloak of elvenkind}"],["36-37","{@item Cloak of protection}"],["38-39","{@item Gauntlets of ogre power}"],["40-41","{@item Hat of disguise}"],["42-43","{@item Javelin of lightning}"],["44-45","{@item Pearl of power}"],["46-47","{@item +1 rod of the pact keeper}"],["48-49","{@item Slippers of spider climbing}"],["50-51","{@item Staff of the adder}"],["52-53","{@item Staff of the python}"],["54-55","{@item Sword of vengeance}"],["56-57","{@item Trident of fish command}"],["58-59","{@item Wand of magic missiles}"],["60-61","{@item +1 wand of the war mage}"],["62-63","{@item Wand of web}"],["64-65","{@item Weapon of warning}"],["66","{@item Adamantine chain mail}"],["67","{@item Adamantine chain shirt}"],["68","{@item Adamantine scale mail}"],["69","{@item Bag of tricks, gray}"],["70","{@item Bag of tricks, rust}"],["71","{@item Bag of tricks, tan}"],["72","{@item Boots of the winterlands}"],["73","{@item Circlet of blasting}"],["74","{@item Deck of illusions}"],["75","{@item Eversmoking bottle}"],["76","{@item Eyes of charming}"],["77","{@item Eyes of the eagle}"],["78","{@item Figurine of wondrous power, silver raven}"],["79","{@item Gem of brightness}"],["80","{@item Gloves of missile snaring}"],["81","{@item Gloves of swimming and climbing}"],["82","{@item Gloves of thievery}"],["83","{@item Headband of intellect}"],["84","{@item Helm of telepathy}"],["85","{@item Instrument of the bards, doss lute}"],["86","{@item Instrument of the bards, fochlucan bandore}"],["87","{@item Instrument of the bards, mac-fuirmidh cittern}"],["88","{@item Medallion of thoughts}"],["89","{@item Necklace of adaptation}"],["90","{@item Periapt of wound closure}"],["91","{@item Pipes of haunting}"],["92","{@item Pipes of the sewers}"],["93","{@item Ring of jumping}"],["94","{@item Ring of mind shielding}"],["95","{@item Ring of warmth}"],["96","{@item Ring of water walking}"],["97","{@item Quiver of ehlonna}"],["98","{@item Stone of good luck}"],["99","{@item Wind fan}"],["00","{@item Winged boots}"]],"name":"Magic Item Table F","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table G","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-11","{@item +2 weapon}"],["12-14",{"type":"table","caption":"Figurine of Wondrous Power","colLabels":["d8","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@item Figurine of wondrous power, bronze griffon}"],["02","{@item Figurine of wondrous power, ebony fly}"],["03","{@item Figurine of wondrous power, golden lions}"],["04","{@item Figurine of wondrous power, ivory goats}"],["05","{@item Figurine of wondrous power, marble elephant}"],["06-07","{@item Figurine of wondrous power, onyx dog}"],["08","{@item Figurine of wondrous power, serpentine owl}"]],"data":{"tableIgnore":true}}],["15","{@item Adamantine breastplate}"],["16","{@item Adamantine splint armor}"],["17","{@item Amulet of health}"],["18","{@item Armor of vulnerability}"],["19","{@item Arrow-catching shield}"],["20","{@item Belt of dwarvenkind}"],["21","{@item Belt of hill giant strength}"],["22","{@item Berserker axe}"],["23","{@item Boots of levitation}"],["24","{@item Boots of speed}"],["25","{@item Bowl of commanding water elementals}"],["26","{@item Bracers of defense}"],["27","{@item Brazier of commanding fire elementals}"],["28","{@item Cape of the mountebank}"],["29","{@item Censer of controlling air elementals}"],["30","{@item +1 chain mail}"],["31","{@item armor of resistance||Chain mail of resistance|}"],["32","{@item +1 chain shirt}"],["33","{@item armor of resistance||Chain shirt of resistance|}"],["34","{@item Cloak of displacement}"],["35","{@item Cloak of the bat}"],["36","{@item Cube of force}"],["37","{@item Daern's instant fortress}"],["38","{@item Dagger of venom}"],["39","{@item Dimensional shackles}"],["40","{@item Dragon slayer}"],["41","{@item Elven chain}"],["42","{@item Flame tongue}"],["43","{@item Gem of seeing}"],["44","{@item Giant slayer}"],["45","{@item Glamoured studded leather}"],["46","{@item Helm of teleportation}"],["47","{@item Horn of blasting}"],["48","Horn of Valhalla ({@item Horn of Valhalla, Silver||Silver|} or {@item Horn of Valhalla, Brass||Brass|})"],["49","{@item Instrument of the bards, canaith mandolin}"],["50","{@item Instrument of the bards, cli lyre}"],["51","{@item Ioun stone, awareness}"],["52","{@item Ioun stone, protection}"],["53","{@item Ioun stone, reserve}"],["54","{@item Ioun stone, sustenance}"],["55","{@item Iron bands of bilarro}"],["56","{@item +1 leather armor}"],["57","{@item armor of resistance||Leather armor of resistance|}"],["58","{@item Mace of disruption}"],["59","{@item Mace of smiting}"],["60","{@item Mace of terror}"],["61","{@item Mantle of spell resistance}"],["62","{@item Necklace of prayer beads}"],["63","{@item Periapt of proof against poison}"],["64","{@item Ring of animal influence}"],["65","{@item Ring of evasion}"],["66","{@item Ring of feather falling}"],["67","{@item Ring of free action}"],["68","{@item Ring of protection}"],["69","{@item Ring of resistance}"],["70","{@item Ring of spell storing}"],["71","{@item Ring of the ram}"],["72","{@item Ring of x-ray vision}"],["73","{@item Robe of eyes}"],["74","{@item Rod of rulership}"],["75","{@item +2 rod of the pact keeper}"],["76","{@item Rope of entanglement}"],["77","{@item +1 scale mail}"],["78","{@item armor of resistance||Scale mail of resistance|}"],["79","{@item +2 shield}"],["80","{@item Shield of missile attraction}"],["81","{@item Staff of charming}"],["82","{@item Staff of healing}"],["83","{@item Staff of swarming insects}"],["84","{@item Staff of the woodlands}"],["85","{@item Staff of withering}"],["86","{@item Stone of controlling earth elementals}"],["87","{@item Sun blade}"],["88","{@item Sword of life stealing}"],["89","{@item Sword of wounding}"],["90","{@item Tentacle rod}"],["91","{@item Vicious weapon}"],["92","{@item Wand of binding}"],["93","{@item Wand of enemy detection}"],["94","{@item Wand of fear}"],["95","{@item Wand of fireballs}"],["96","{@item Wand of lightning bolts}"],["97","{@item Wand of paralysis}"],["98","{@item +2 wand of the war mage}"],["99","{@item Wand of wonder}"],["00","{@item Wings of flying}"]],"name":"Magic Item Table G","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table H","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-10","{@item +3 weapon}"],["11-12","{@item Amulet of the planes}"],["13-14","{@item Carpet of flying}"],["15-16","{@item Crystal ball}"],["17-18","{@item Ring of regeneration}"],["19-20","{@item Ring of shooting stars}"],["21-22","{@item Ring of telekinesis}"],["23-24","{@item Robe of scintillating colors}"],["25-26","{@item Robe of stars}"],["27-28","{@item Rod of absorption}"],["29-30","{@item Rod of alertness}"],["31-32","{@item Rod of security}"],["33-34","{@item +3 rod of the pact keeper}"],["35-36","{@item Scimitar of speed}"],["37-38","{@item +3 shield}"],["39-40","{@item Staff of fire}"],["41-42","{@item Staff of frost}"],["43-44","{@item Staff of power}"],["45-46","{@item Staff of striking}"],["47-48","{@item Staff of thunder and lightning}"],["49-50","{@item Sword of sharpness}"],["51-52","{@item Wand of polymorph}"],["53-54","{@item +3 wand of the war mage}"],["55","{@item Adamantine half plate armor}"],["56","{@item Adamantine plate armor}"],["57","{@item Animated shield}"],["58","{@item Belt of fire giant strength}"],["59","Belt of {@item Belt of Frost Giant Strength||Frost|} or {@item Belt of Stone Giant Strength||Stone|} giant strength"],["60","{@item +1 breastplate}"],["61","{@item armor of resistance||Breastplate of resistance|}"],["62","{@item Candle of invocation}"],["63","{@item +2 chain mail}"],["64","{@item +2 chain shirt}"],["65","{@item Cloak of arachnida}"],["66","{@item Dancing sword}"],["67","{@item Demon armor}"],["68","{@item Dragon scale mail}"],["69","{@item Dwarven plate}"],["70","{@item Dwarven thrower}"],["71","{@item Efreeti bottle}"],["72","{@item Figurine of wondrous power, obsidian steed}"],["73","{@item Frost brand}"],["74","{@item Helm of brilliance}"],["75","{@item Horn of valhalla, bronze}"],["76","{@item Instrument of the bards, anstruth harp}"],["77","{@item Ioun stone, absorption}"],["78","{@item Ioun stone, agility}"],["79","{@item Ioun stone, fortitude}"],["80","{@item Ioun stone, insight}"],["81","{@item Ioun stone, intellect}"],["82","{@item Ioun stone, leadership}"],["83","{@item Ioun stone, strength}"],["84","{@item +2 leather armor}"],["85","{@item Manual of bodily health}"],["86","{@item Manual of gainful exercise}"],["87","{@item Manual of golems}"],["88","{@item Manual of quickness of action}"],["89","{@item Mirror of life trapping}"],["90","{@item Nine lives stealer}"],["91","{@item Oathbow}"],["92","{@item +2 scale mail}"],["93","{@item Spellguard shield}"],["94","{@item +1 splint armor}"],["95","{@item armor of resistance||Splint armor of resistance|}"],["96","{@item +1 studded leather armor}"],["97","{@item armor of resistance||Studded leather armor of resistance|}"],["98","{@item Tome of clear thought}"],["99","{@item Tome of leadership and influence}"],["00","{@item Tome of understanding}"]],"name":"Magic Item Table H","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table I","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","{@item Defender}"],["06-10","{@item Hammer of thunderbolts}"],["11-15","{@item Luck blade}"],["16-20","{@item Sword of answering}"],["21-23","{@item Holy avenger}"],["24-26","{@item Ring of djinni summoning}"],["27-29","{@item Ring of invisibility}"],["30-32","{@item Ring of spell turning}"],["33-35","{@item Rod of lordly might}"],["36-38","{@item Staff of the magi}"],["39-41","{@item Vorpal sword}"],["42-43","{@item Belt of cloud giant strength}"],["44-45","{@item +2 breastplate}"],["46-47","{@item +3 chain mail}"],["48-49","{@item +3 chain shirt}"],["50-51","{@item Cloak of invisibility}"],["52-53","{@item Crystal ball (legendary version)}"],["54-55","{@item +1 half plate armor}"],["56-57","{@item Iron flask}"],["58-59","{@item +3 leather armor}"],["60-61","{@item +1 plate armor}"],["62-63","{@item Robe of the archmagi}"],["64-65","{@item Rod of resurrection}"],["66-67","{@item +1 scale mail}"],["68-69","{@item Scarab of protection}"],["70-71","{@item +2 splint armor}"],["72-73","{@item +2 studded leather armor}"],["74-75","{@item Well of many worlds}"],["76",{"type":"table","caption":"Magic armor","colLabels":["1d12",""],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","{@item +2 half plate armor}"],["3-4","{@item +2 plate armor}"],["5-6","{@item +3 studded leather armor}"],["7-8","{@item +3 breastplate}"],["9-10","{@item +3 splint armor}"],["11","{@item +3 half plate armor}"],["12","{@item +3 plate armor}"]],"data":{"tableIgnore":true}}],["77","{@item Apparatus of kwalish}"],["78","{@item Armor of invulnerability}"],["79","{@item Belt of storm giant strength}"],["80","{@item Cubic gate}"],["81","{@item Deck of many things}"],["82","{@item Efreeti chain}"],["83","{@item armor of resistance||Half plate armor of resistance|}"],["84","{@item Horn of valhalla, iron}"],["85","{@item Instrument of the bards, ollamh harp}"],["86","{@item Ioun stone, greater absorption}"],["87","{@item Ioun stone, mastery}"],["88","{@item Ioun stone, regeneration}"],["89","{@item Plate armor of etherealness}"],["90","{@item armor of resistance||Plate armor of resistance|}"],["91","{@item Ring of air elemental command}"],["92","{@item Ring of earth elemental command}"],["93","{@item Ring of fire elemental command}"],["94","{@item Ring of three wishes}"],["95","{@item Ring of water elemental command}"],["96","{@item Sphere of annihilation}"],["97","{@item Talisman of pure good}"],["98","{@item Talisman of the sphere}"],["99","{@item Talisman of ultimate evil}"],["00","{@item Tome of the stilled tongue}"]],"name":"Magic Item Table I","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Sentient Magic Item Communication","srd":true,"colLabels":["d100","Communication"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-60","The item communicates by transmitting emotion to the creature carrying or wielding it."],["61-90","The item can speak, read, and understand one or more languages."],["91-100","The item can speak, read, and understand one or more languages. In addition, the item can communicate telepathically with any character that carries or wields it."]],"name":"Sentient Magic Item Communication","page":214,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Sentient Magic Item Senses","srd":true,"colLabels":["d4","Senses"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Hearing and normal vision out to 30 feet."],["2","Hearing and normal vision out to 60 feet"],["3","Hearing and normal vision out to 120 feet."],["4","Hearing and darkvision out to 120 feet."]],"name":"Sentient Magic Item Senses","page":214,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Sentient Magic Item Alignment","srd":true,"colLabels":["d100","Alignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-15","Lawful good"],["16-35","Neutral good"],["36-50","Chaotic good"],["51-63","Lawful neutral"],["64-73","Neutral"],["74-85","Chaotic neutral"],["86-89","Lawful evil"],["90-96","Neutral evil"],["97-100","Chaotic evil"]],"name":"Sentient Magic Item Alignment","page":216,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Sentient Special Purpose","srd":true,"colLabels":["d10","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Aligned: The item seeks to defeat or destroy those of a diametrically opposed alignment. (Such an item is never neutral.)"],["2","Bane: The item seeks to defeat or destroy creatures of a particular kind, such as fiends, shapechangers, trolls, or wizards."],["3","Protector: The item seeks to defend a particular race or kind of creature, such as elves or druids."],["4","Crusader: The item seeks to defeat, weaken, or destroy the servants of a particular deity."],["5","Templar: The item seeks to defend the servants and interests of a particular deity."],["6","Destroyer: The item craves destruction and goads its user to fight arbitrarily."],["7","Glory Seeker: The item seeks renown as the greatest magic item in the world, by establishing its user as a famous or notorious figure."],["8","Lore Seeker: The item craves knowledge or is determined to solve a mystery, learn a secret, or unravel a cryptic prophecy."],["9","Destiny Seeker: The item is convinced that it and its wielder have key roles to play in future events."],["10","Creator Seeker: The item seeks its creator and wants to understand why it was created."]],"name":"Sentient Special Purpose","page":216,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Minor Beneficial Properties","colLabels":["d100","Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-20","While attuned to the artifact, you gain proficiency in one skill of the DM's choice."],["21-30","While attuned to the artifact, you are immune to disease."],["31-40","While attuned to the artifact, you can't be {@condition charmed} or {@condition frightened}."],["41-50","While attuned to the artifact, you have resistance against one damage type of the DM's choice."],["51-60","While attuned to the artifact, you can use an action to cast one {@filter cantrip|spells|level=0} (chosen by the DM) from it."],["61-70","While attuned to the artifact, you can use an action to cast one {@filter 1st-level|spells|level=1} spell (chosen by the DM) from it. After you cast the spell, roll a {@dice d6}. On a roll of 1-5, you can't cast it again until the next dawn."],["71-80","As 61-70 above, except the spell is {@filter 2nd level|spells|level=2}."],["81-90","As 61-70 above, except the spell is {@filter 3rd level|spells|level=3}."],["91-00","While attuned to the artifact, you gain a +1 bonus to Armor Class."]],"name":"Artifact Properties; Minor Beneficial Properties","page":219,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Major Beneficial Properties","colLabels":["d100","Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-20","While attuned to the artifact, one of your ability scores (DM's choice) increases by 2, to a maximum of 24."],["21-30","While attuned to the artifact, you regain {@dice 1d6} hit points at the start of your turn if you have at least 1 hit point."],["31-40","When you hit with a weapon attack while attuned to the artifact, the target takes an extra {@dice 1d6} damage of the weapon's type."],["41-50","While attuned to the artifact, your walking speed increases by 10 feet."],["51-60","While attuned to the artifact, you can use an action to cast one {@filter 4th-level|spells|level=4} spell (chosen by the DM) from it. After you cast the spell, roll a {@dice d6}. On a roll of 1-5, you can't cast it again until the next dawn."],["61-70","As 51-60 above, except the spell is {@filter 5th level|spells|level=5}."],["71-80","As 51-60 above, except the spell is {@filter 6th level|spells|level=6}."],["81-90","As 51-60 above, except the spell is {@filter 7th level|spells|level=7}."],["91-00","While attuned to the artifact, you can't be {@condition blinded}, {@condition deafened}, {@condition petrified}, or {@condition stunned}."]],"name":"Artifact Properties; Major Beneficial Properties","page":219,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Minor Detrimental Properties","colLabels":["d100","Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","While attuned to the artifact, you have disadvantage on saving throws against spells."],["06-10","The first time you touch a gem or piece of jewelry while attuned to this artifact, the value of the gem or jewelry is reduced by half."],["11-15","While attuned to the artifact, you are {@condition blinded} when you are more than 10 feet away from it."],["16-20","While attuned to the artifact, you have disadvantage on saving throws against poison."],["21-30","While attuned to the artifact, you emit a sour stench noticeable from up to 10 feet away."],["31-35","While attuned to the artifact, all holy water within 10 feet of you is destroyed."],["36-40","While attuned to the artifact, you are physically ill and have disadvantage on any ability check or saving throw that uses Strength or Constitution."],["41-45","While attuned to the artifact, your weight increases by {@dice 1d4 × 10} pounds."],["46-50","While attuned to the artifact, your appearance changes as the DM decides."],["51-55","While attuned to the artifact, you are {@condition deafened} when you are more than 10 feet away from it."],["56-60","While attuned to the artifact, your weight drops by {@dice 1d4 × 5} pounds."],["61-65","While attuned to the artifact, you can't smell."],["66-70","While attuned to the artifact, nonmagical flames are extinguished within 30 feet of you."],["71-80","While you are attuned to the artifact, other creatures can't take short or long rests while within 300 feet of you."],["81-85","While attuned to the artifact, you deal {@dice 1d6} necrotic damage to any plant you touch that isn't a creature."],["86-90","While you are attuned to the artifact, animals within 30 feet of you are hostile toward you."],["91-95","While attuned to the artifact, you must eat and drink six times the normal amount each day."],["96-00","While you are attuned to the artifact, your flaw is amplified in a way determined by the DM."]],"name":"Artifact Properties; Minor Detrimental Properties","page":219,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Major Detrimental Properties","colLabels":["d100","Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","While you are attuned to the artifact, your body rots over the course of four days, after which the rotting stops. You lose your hair by the end of day 1, finger tips and toe tips by the end of day 2, lips and nose by the end of day 3, and ears by the end of day 4. A {@spell regenerate} spell restores lost body parts."],["06-10","While you are attuned to the artifact, you determine your alignment daily at dawn by rolling a {@dice d6} twice. On the first roll, a 1-2 indicates lawful, 3-4 neutral, and 5-6 chaotic. On the second roll, a 1-2 indicates good, 3-4 neutral, and 5-6 evil."],["11-15","When you first attune to the artifact, it gives you a quest determined by the DM. You must complete this quest as if affected by the {@spell geas} spell. Once you complete the quest, you are no longer affected by this property."],["16-20","The artifact houses a bodiless life force that is hostile toward you. Each time you use an action to use one of the artifact's properties, there is a {@chance 50} chance that the life force tries to leave the artifact and enter your body. If you fail a DC 20 Charisma saving throw, it succeeds, and you become an NPC under the DM's control until the intruding life force is banished using magic such as the {@spell dispel evil and good} spell."],["21-25","Creatures with a challenge rating of 0, as well as plants that aren't creatures, drop to 0 hit points when within 10 feet of the artifact."],["26-30","The artifact imprisons a {@creature death slaad} (see the Monster Manual). Each time you use one of the artifact's properties as an action, the slaad has a {@chance 10} chance of escaping, whereupon it appears within 15 feet of you and attacks you."],["31-35","While you are attuned to the artifact, creatures of a particular type other than humanoid (as chosen by the DM) are always hostile toward you."],["36-40","The artifact dilutes magic potions within 10 feet of it, rendering them nonmagical."],["41-45","The artifact erases magic scrolls within 10 feet of it, rendering them nonmagical."],["46-50","Before using one of the artifact's properties as an action, you must use a bonus action to draw blood, either from yourself or from a willing or incapacitated creature within your reach, using a piercing or slashing melee weapon. The subject takes {@dice 1d4} damage of the appropriate type."],["51-60","When you become attuned to the artifact, you gain a form of {@book long-term madness|dmg|8|madness effects} (see chapter 8, \"Running the Game\")."],["61-65","You take {@dice 4d10} psychic damage when you become attuned to the artifact."],["66-70","You take {@dice 8d10} psychic damage when you become attuned to the artifact."],["71-75","Before you can become attuned to the artifact, you must kill a creature of your alignment."],["76-80","When you become attuned to the artifact, one of your ability scores is reduced by 2 at random. A {@spell greater restoration} spell restores the ability to normal."],["81-85","Each time you become attuned to the artifact, you age {@dice 3d10} years. You must succeed on a DC 10 Constitution saving throw or die from the shock. If you die, you are instantly transformed into a {@creature wight} (see the Monster Manual) under the DM's control that is sworn to protect the artifact."],["86-90","While attuned to the artifact, you lose the ability to speak."],["91-95","While attuned to the artifact, you have vulnerability to all damage."],["96-00","When you become attuned to the artifact, there is a {@chance 10} chance that you attract the attention of a god that sends an avatar to wrest the artifact from you. The avatar has the same alignment as its creator and the statistics of an {@creature empyrean} (see the Monster Manual). Once it obtains the artifact, the avatar vanishes."]],"name":"Artifact Properties; Major Detrimental Properties","page":219,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Ability Checks","colLabels":["Ability","Used for...","Example Uses"],"colStyles":["col-1","col-3","col-8"],"rows":[["Strength","Physical force and athleticism","Smash down a door, move a boulder, use a spike to wedge a door shut"],["Dexterity","Agility, reflexes, and balance","Sneak past a guard, walk along a narrow ledge, wriggle free from chains"],["Constitution","Stamina and health","Endure a marathon, grasp hot metal without flinching, win a drinking contest"],["Intelligence","Memory and reason","Recall a bit of lore, recognize a clue's significance, decode an encrypted message"],["Wisdom","Perceptiveness and willpower","Spot a hidden creature, sense that someone is lying"],["Charisma","Social influence and confidence","Persuade a creature to do something, cow a crowd, lie to someone convincingly"]],"name":"Ability Checks","page":237,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Saving Throws","colLabels":["Ability","Used For..."],"colStyles":["col-2","col-10"],"rows":[["Strength","Opposing a force that would physically move or bind you"],["Dexterity","Dodging out of harm's way"],["Constitution","Enduring a disease, poison, or other hazard that saps vitality"],["Intelligence","Disbelieving certain illusions and resisting mental assaults that can be refuted with logic, sharp memory, or both"],["Wisdom","Resisting effects that charm, frighten, or otherwise assault your willpower"],["Charisma","Withstanding effects, such as possession, that would subsume your personality or hurl you to another plane of existence"]],"name":"Saving Throws","page":238,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Typical DCs","colLabels":["Task","DC"],"colStyles":["col-10","col-2 text-center"],"rows":[["Very easy","5"],["Easy","10"],["Moderate","15"],["Hard","20"],["Very hard","25"],["Nearly impossible","30"]],"name":"Difficulty Class; Typical DCs","page":238,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Map Travel Pace","colLabels":["Map Scale","Slow Pace","Normal Pace","Fast Pace"],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["Dungeon (1 sq. = 10 ft.)","20 sq./min.","30 sq./min.","40 sq./min."],["City (1 sq. = 100 ft.)","2 sq./min.","3 sq./min.","4 sq./min."],["Province (1 hex = 1 mi.)","2 hexes/hr., 18 hexes/day","3 hexes/hr., 24 hexes/day","4 hexes/hr., 30 hexes/day"],["Kingdom (1 hex = 6 mi.)","1 hex/3 hr., 3 hexes/day","1 hex/2 hr., 4 hexes/day","1 hex/1½ hr., 5 hexes/day"]],"name":"Using a Map; Map Travel Pace","page":242,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Tracking DCs","colLabels":["Ground Surface","DC"],"colStyles":["col-10","col-2 text-center"],"rows":[["Soft surface such as snow","10"],["Dirt or grass","15"],["Bare stone","20"],["Each day since the creature passed","+5"],["Creature left a trail such as blood","-5"]],"name":"Tracking DCs","page":244,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Object Armor Class","srd":true,"colLabels":["Substance","AC"],"colStyles":["col-10","col-2 text-center"],"rows":[["Cloth, paper, rope","11"],["Crystal, glass, ice","13"],["Wood, bone","15"],["Stone","17"],["Iron, steel","19"],["Mithral","21"],["Adamantine","23"]],"name":"Object Armor Class","page":246,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Object Hit Points","srd":true,"colLabels":["Size","Fragile","Resilient"],"colStyles":["col-6","col-3 text-center","col-3 text-center"],"rows":[["Tiny (bottle, lock)","2 ({@dice 1d4})","5 ({@dice 2d4})"],["Small (chest, lute)","3 ({@dice 1d6})","10 ({@dice 3d6})"],["Medium (barrel, chandelier)","4 ({@dice 1d8})","18 ({@dice 4d8})"],["Large (cart, 10-ft.-by-10-ft. window)","5 ({@dice 1d10})","27 ({@dice 5d10})"]],"name":"Object Hit Points","page":247,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Improvising Damage","colLabels":["Dice","Examples"],"colStyles":["col-2 text-center","col-10"],"rows":[["{@dice 1d10}","Burned by coals, hit by a falling bookcase, pricked by a poison needle"],["{@dice 2d10}","Being struck by lightning, stumbling into a fire pit"],["{@dice 4d10}","Hit by falling rubble in a collapsing tunnel, stumbling into a vat of acid"],["{@dice 10d10}","Crushed by compacting walls, hit by whirling steel blades, wading through a lava stream"],["{@dice 18d10}","Being submerged in lava, being hit by a crashing flying fortress"],["{@dice 24d10}","Tumbling into a vortex of fire on the Elemental Plane of Fire, being crushed in the jaws of a godlike creature or a moon-sized monster"]],"name":"Improvising Damage","page":249,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Damage Severity and Level","colLabels":["Character Level","Setback","Dangerous","Deadly"],"colStyles":["col-3 text-center","col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["1st-4th","{@dice 1d10}","{@dice 2d10}","{@dice 4d10}"],["5th-10th","{@dice 2d10}","{@dice 4d10}","{@dice 10d10}"],["11th-16th","{@dice 4d10}","{@dice 10d10}","{@dice 18d10}"],["17th-20th","{@dice 10d10}","{@dice 18d10}","{@dice 24d10}"]],"name":"Improvising Damage; Damage Severity and Level","page":249,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Targets in Areas of Effect","colLabels":["Area","Number of Targets"],"colStyles":["col-6","col-6"],"rows":[["Cone","{@dice ceil(#$prompt_number:title=Enter a Size$# / 10)|Size ÷ 10} (round up)"],["Cube or square","{@dice ceil(#$prompt_number:title=Enter a Size$# / 5)|Size ÷ 5} (round up)"],["Cylinder","{@dice ceil(#$prompt_number:title=Enter a Radius$# / 5)|Radius ÷ 5} (round up)"],["Line","{@dice ceil(#$prompt_number:title=Enter a Length$# / 30)|Length ÷ 30} (round up)"],["Sphere or circle","{@dice ceil(#$prompt_number:title=Enter a Radius$# / 5)|Radius ÷ 5} (round up)"]],"name":"Adjudicating Areas of Effect; Targets in Areas of Effect","page":249,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Mob Attacks","colLabels":["d20 Roll Needed","Attackers Needed for One to Hit"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["1-5","1"],["6-12","2"],["13-14","3"],["15-16","4"],["17-18","5"],["19-19","10"],["20-20","20"]],"name":"Handling Mobs; Mob Attacks","page":250,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Creature Size and Space","colLabels":["Size","Space: Squares","Space: Hexes"],"colStyles":["col-3","col-6","col-3"],"rows":[["Tiny","4 per square","4 per hex"],["Small","1 square","1 hex"],["Medium","1 square","1 hex"],["Large","4 squares (2 by 2)","3 hexes"],["Huge","9 squares (3 by 3)","7 hexes"],["Gargantuan","16 squares (4 by 4) or more","12 hexes or more"]],"name":"Creature Size on Squares and Hexes; Creature Size and Space","page":251,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Escape Factors","colLabels":["Factor","Check Has..."],"colStyles":["col-6","col-6"],"rows":[["Quarry has many things to hide behind","Advantage"],["Quarry is in a very crowded or noisy area","Advantage"],["Quarry has few things to hide behind","Disadvantage"],["Quarry is in an uncrowded or quiet area","Disadvantage"],["The lead pursuer is a ranger or has proficiency in Survival","Disadvantage"]],"name":"Ending a Chase; Escape Factors","page":253,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Urban Chase Complications","colLabels":["d20","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A large obstacle such as a horse or cart blocks your way. Make a DC 15 Dexterity ({@skill Acrobatics}) check to get past the obstacle. On a failed check, the obstacle counts as 10 feet of {@quickref difficult terrain||3}."],["2","A crowd blocks your way. Make a DC 10 Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to make your way through the crowd unimpeded. On a failed check, the crowd counts as 10 feet of {@quickref difficult terrain||3}."],["3","A large stained-glass window or similar barrier blocks your path. Make a DC 10 Strength saving throw to smash through the barrier and keep going. On a failed save, you bounce off the barrier and fall prone."],["4","A maze of barrels, crates, or similar obstacles stands in your way. Make a DC 10 Dexterity ({@skill Acrobatics}) or Intelligence check (your choice) to navigate the maze. On a failed check, the maze counts as 10 feet of {@quickref difficult terrain||3}."],["5","The ground beneath your feet is slippery with rain, spilled oil, or some other liquid. Make a DC 10 Dexterity saving throw. On a failed save, you fall prone."],["6","You come upon a pack of dogs fighting over food. Make a DC 10 Dexterity ({@skill Acrobatics}) check to get through the pack unimpeded. On a failed check, you are bitten and take {@dice 1d4} piercing damage, and the dogs count as 5 feet of {@quickref difficult terrain||3}."],["7","You run into a brawl in progress. Make a DC 15 Strength ({@skill Athletics}), Dexterity ({@skill Acrobatics}), or Charisma ({@skill Intimidation}) check (your choice) to get past the brawlers unimpeded. On a failed check, you take {@dice 2d4} bludgeoning damage, and the brawlers count as 10 feet of {@quickref difficult terrain||3}."],["8","A beggar blocks your way. Make a DC 10 Strength ({@skill Athletics}), Dexterity ({@skill Acrobatics}), or Charisma ({@skill Intimidation}) check (your choice) to slip past the beggar. You succeed automatically if you toss the beggar a coin. On a failed check, the beggar counts as 5 feet of {@quickref difficult terrain||3}."],["9","An overzealous guard (see the Monster Manual (or game statistics) mistakes you for someone else. If you move 20 feet or more on your turn, the guard makes an opportunity attack against you with a spear (+3 to hit; {@dice 1d6 + 1} piercing damage on a hit)."],["10","You are forced to make a sharp turn to avoid colliding with something impassable. Make a DC 10 Dexterity saving throw to navigate the turn. On a failed save, you collide with something hard and take {@dice 1d4} bludgeoning damage."],["11-20","No complication."]],"name":"Urban Chase Complications","page":253,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Wilderness Chase Complications","colLabels":["d20","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your path takes you through a rough patch of brush. Make a DC 10 Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to get past the brush. On a failed check, the brush counts as 5 feet of {@quickref difficult terrain||3}."],["2","Uneven ground threatens to slow your progress. Make a DC 10 Dexterity ({@skill Acrobatics}) check to navigate the area. On a failed check, the ground counts as 10 feet of {@quickref difficult terrain||3}."],["3","You run through a {@creature swarm of insects} (see the Monster Manual for game statistics, with the DM choosing whichever kind of insects makes the most sense). The swarm makes an opportunity attack against you (+3 to hit; {@dice 4d4} piercing damage on a hit)."],["4","A stream, ravine, or rock bed blocks your path. Make a DC 10 Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to cross the impediment. On a failed check, the impediment counts as 10 feet of {@quickref difficult terrain||3}."],["5","Make a DC 10 Constitution saving throw. On a failed save, you are blinded by blowing sand, dirt, ash, snow, or pollen until the end of your turn. While blinded in this way, your speed is halved."],["6","A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to navigate the impediment. On a failed save, you fall {@dice 1d4 × 5} feet, taking {@dice 1d6} bludgeoning damage per 10 feet fallen as normal, and land prone."],["7","You blunder into a hunter's snare. Make a DC 15 Dexterity saving throw to avoid it. On a failed save, you are caught in a net and restrained. See chapter 5 \"Equipment,\" of the Player's Handbook for rules on escaping a net."],["8","You are caught in a stampede of spooked animals. Make a DC 10 Dexterity saving throw. On a failed save, you are knocked about and take {@dice 1d4} bludgeoning damage and {@dice 1d4} piercing damage."],["9","Your path takes you near a patch of razorvine. Make a DC 15 Dexterity saving throw or use 10 feet of movement (your choice) to avoid the razorvine. On a failed save, you take {@dice 1d10} slashing damage."],["10","A creature indigenous to the area chases after you. The DM chooses a creature appropriate for the terrain."],["11-20","No complication."]],"name":"Wilderness Chase Complications","page":253,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Poisons","srd":true,"colLabels":["Item","Type","Price per Dose"],"colStyles":["col-6","col-3","col-3 text-right"],"rows":[["{@item Assassin's blood}","Ingested","150 gp"],["{@item Burnt othur fumes}","Inhaled","500 gp"],["{@item Carrion crawler mucus}","Contact","200 gp"],["{@item Drow poison}","Injury","200 gp"],["{@item Essence of ether}","Inhaled","300 gp"],["{@item Malice}","Inhaled","250 gp"],["{@item Midnight tears}","Ingested","1,500 gp"],["{@item Oil of taggit}","Contact","400 gp"],["{@item Pale tincture}","Ingested","250 gp"],["{@item Purple worm poison}","Injury","2,000 gp"],["{@item Serpent venom}","Injury","200 gp"],["{@item Torpor}","Ingested","600 gp"],["{@item Truth serum}","Ingested","150 gp"],["{@item Wyvern poison}","Injury","1,200 gp"]],"name":"Poisons","page":257,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Short-Term Madness","srd":true,"colLabels":["d100","Effects (lasts 1d10 minutes)"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-20","The character retreats into his or her mind and becomes {@condition paralyzed}. The effect ends if the character takes any damage."],["21-30","The character becomes {@condition incapacitated} and spends the duration screaming, laughing, or weeping."],["31-40","The character becomes {@condition frightened} and must use his or her action and movement each round to flee from the source of the fear."],["41-50","The character begins babbling and is incapable of normal speech or spellcasting."],["51-60","The character must use his or her action each round to attack the nearest creature."],["61-70","The character experiences vivid hallucinations and has disadvantage on ability checks."],["71-75","The character does whatever anyone tells him or her to do that isn't obviously self-destructive."],["76-80","The character experiences an overpowering urge to eat something strange such as dirt, slime, or offal."],["81-90","The character is {@condition stunned}."],["91-100","The character falls {@condition unconscious}."]],"name":"Short-Term Madness","page":259,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Long-Term Madness","srd":true,"colLabels":["d100","Effects (lasts 1d10 × 10 hours)"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-10","The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting coins."],["11-20","The character experiences vivid hallucinations and has disadvantage on ability checks."],["21-30","The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks."],["31-40","The character regards something (usually the source of madness) with intense revulsion, as if affected by the antipathy effect of the {@spell antipathy/sympathy} spell."],["41-45","The character experiences a powerful delusion. Choose a potion. The character imagines that he or she is under its effects."],["46-55","The character becomes attached to a \"lucky charm,\" such as a person or an object, and has disadvantage on attack rolls, ability checks, and saving throws while more than 30 feet from it."],["56-65","The character is {@condition blinded} (25%) or {@condition deafened} (75%)."],["66-75","The character experiences uncontrollable tremors or tics, which impose disadvantage on attack rolls, ability checks, and saving throws that involve Strength or Dexterity."],["76-85","The character suffers from partial amnesia. The character knows who he or she is and retains racial traits and class features, but doesn't recognize other people or remember anything that happened before the madness took effect."],["86-90","Whenever the character takes damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the {@spell confusion} spell. The confusion effect lasts for 1 minute."],["91-95","The character loses the ability to speak."],["96-100","The character falls {@condition unconscious}. No amount of jostling or damage can wake the character."]],"name":"Long-Term Madness","page":259,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Indefinite Madness","srd":true,"colLabels":["d100","Flaw (lasts until cured)"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-15","\"Being drunk keeps me sane.\""],["16-25","\"I keep whatever I find.\""],["26-30","\"I try to become more like someone else I know—adopting his or her style of dress, mannerisms, and name.\""],["31-35","\"I must bend the truth, exaggerate, or outright lie to be interesting to other people.\""],["36-45","\"Achieving my goal is the only thing of interest to me, and I'll ignore everything else to pursue it.\""],["46-50","\"I find it hard to care about anything that goes on around me.\""],["51-55","\"I don't like the way people judge me all the time.\""],["56-70","\"I am the smartest, wisest, strongest, fastest, and most beautiful person I know.\""],["71-80","\"I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they're watching me all the time.\""],["81-85","\"There's only one person I can trust. And only I can see this special friend.\""],["86-95","\"I can't take anything seriously. The more serious the situation, the funnier I find it.\""],["96-100","\"I've discovered that I really like killing people.\""]],"name":"Indefinite Madness","page":259,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Proficiency Dice","colLabels":["Level","Proficiency Bonus","Proficiency Die"],"colStyles":["col-2 no-wrap text-center","col-5 text-center","col-5 text-center"],"rows":[["1st-4th","+2","{@dice 1d4}"],["5th-8th","+3","{@dice 1d6}"],["9th-12th","+4","{@dice 1d8}"],["13th-16th","+5","{@dice 1d10}"],["17th-20th","+6","{@dice 1d12}"]],"name":"Proficiency Dice","page":263,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Ability Check Proficiency by Class","colLabels":["Class","Ability Check"],"colStyles":["col-2","col-10"],"rows":[["{@class Barbarian}","Strength, Dexterity, or Wisdom"],["{@class Bard}","Any one"],["{@class Cleric}","Intelligence, Wisdom, or Charisma"],["{@class Druid}","Intelligence or Wisdom"],["{@class Fighter}","Strength, Dexterity, or Wisdom"],["{@class Monk}","Strength, Dexterity, or Intelligence"],["{@class Paladin}","Strength, Wisdom, or Charisma"],["{@class Ranger}","Strength, Dexterity, or Wisdom"],["{@class Rogue}","Dexterity, Intelligence, Wisdom, or Charisma"],["{@class Sorcerer}","Intelligence or Charisma"],["{@class Warlock}","Intelligence or Charisma"],["{@class Wizard}","Intelligence or Wisdom"]],"name":"Ability Check Proficiency by Class","page":263,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Figuring Out Alien Technology","colLabels":["Int. Check Total","Result"],"colStyles":["col-3 no-wrap","col-9"],"rows":[["9 or lower","One failure; one charge or use is wasted, if applicable; character has disadvantage on next check"],["10-14","One failure"],["15-19","One success"],["20 or higher","One success; character has advantage on next check"]],"name":"Figuring Out Alien Technology","page":268,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Lingering Injuries","colLabels":["d20","Injury"],"colStyles":["col-2 text-center no-wrap","col-10"],"rows":[["1","{@bold Lose an Eye.} You have disadvantage on Wisdom ({@skill Perception}) checks that rely on sight and on ranged attack rolls. Magic such as the {@spell regenerate} spell can restore the lost eye. If you have no eyes left after sustaining this injury, you're {@condition blinded}."],["2","{@bold Lose an Arm or a Hand.} You can no longer hold anything with two hands, and you can hold only a single object at a time. Magic such as the {@spell regenerate} spell can restore the lost appendage."],["3","{@bold Lose a Foot or Leg.} Your speed on foot is halved, and you must use a cane or crutch to move unless you have a peg leg or other prosthesis. You fall {@condition prone} after using the Dash action. You have disadvantage on Dexterity checks made to balance. Magic such as the {@spell regenerate} spell can restore the lost appendage."],["4","{@bold Limp.} Your speed on foot is reduced by 5 feet. You must make a DC 10 Dexterity saving throw after using the Dash action. If you fail the save, you fall {@condition prone}. Magical healing removes the limp."],["5-7","{@bold Internal Injury.} Whenever you attempt an action in combat, you must make a DC 15 Constitution saving throw. On a failed save, you lose your action and can't use reactions until the start of your next turn. The injury heals if you receive magical healing or if you spend ten days doing nothing but resting."],["8-10","{@bold Broken Ribs.} This has the same effect as Internal Injury above, except that the save DC is 10."],["11-13","{@bold Horrible Scar.} You are disfigured to the extent that the wound can't be easily concealed. You have disadvantage on Charisma ({@skill Persuasion}) checks and advantage on Charisma ({@skill Intimidation}) checks. Magical healing of 6th level or higher, such as {@spell heal} and {@spell regenerate}, removes the scar."],["14-16","{@bold Festering Wound.} Your hit point maximum is reduced by 1 every 24 hours the wound persists. If your hit point maximum drops to 0, you die. The wound heals if you receive magical healing. Alternatively, someone can tend to the wound and make a DC 15 Wisdom ({@skill Medicine}) check once every 24 hours. After ten successes, the wound heals."],["17-20","{@bold Minor Scar.} The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as {@spell heal} and {@spell regenerate}, removes the scar."]],"name":"Lingering Injuries","page":272,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"System Shock","colLabels":["d10","Effect"],"colStyles":["col-1 text-center no-wrap","col-12"],"rows":[["1","The creature drops to 0 hit points."],["2-3","The creature drops to 0 hit points but is stable."],["4-5","The creature is {@condition stunned} until the end of its next turn."],["6-7","The creature can't take reactions and has disadvantage on attack rolls and ability checks until the end of its next turn."],["8-10","The creature can't take reactions until the end of its next turn."]],"name":"Massive Damage; System Shock","page":273,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Monster Statistics by Challenge Rating","colLabels":["CR","Prof. Bonus","Armor Class","Hit Points","Attack Bonus","Damage/Round","Save DC"],"colStyles":["col-1 text-center","col-1 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["0","+2","≤ 13","1-6","≤ +3","0-1","≤ 13"],["1/8","+2","13","7-35","+3","2-3","13"],["1/4","+2","13","36-49","+3","4-5","13"],["1/2","+2","13","50-70","+3","6-8","13"],["1","+2","13","71-85","+3","9-14","13"],["2","+2","13","86-100","+3","15-20","13"],["3","+2","13","101-115","+4","21-26","13"],["4","+2","14","116-130","+5","27-32","14"],["5","+3","15","131-145","+6","33-38","15"],["6","+3","15","146-160","+6","39-44","15"],["7","+3","15","161-175","+6","45-50","15"],["8","+3","16","176-190","+7","51-56","16"],["9","+4","16","191-205","+7","57-62","16"],["10","+4","17","206-220","+7","63-68","16"],["11","+4","17","221-235","+8","69-74","17"],["12","+4","17","236-250","+8","75-80","17"],["13","+5","18","251-265","+8","81-86","18"],["14","+5","18","266-280","+8","87-92","18"],["15","+5","18","281-295","+8","93-98","18"],["16","+5","18","296-310","+9","99-104","18"],["17","+6","19","311-325","+10","105-110","19"],["18","+6","19","326-340","+10","111-116","19"],["19","+6","19","341-355","+10","117-122","19"],["20","+6","19","356-400","+10","123-140","19"],["21","+7","19","401-445","+11","141-158","20"],["22","+7","19","446-490","+11","159-176","20"],["23","+7","19","491-535","+11","177-194","20"],["24","+7","19","536-580","+12","195-212","21"],["25","+8","19","581-625","+12","213-230","21"],["26","+8","19","626-670","+12","231-248","21"],["27","+8","19","671-715","+13","249-266","22"],["28","+8","19","716-760","+13","267-284","22"],["29","+9","19","761-805","+13","285-302","22"],["30","+9","19","806-850","+14","303-320","23"]],"name":"Creating Quick Monster Stats; Monster Statistics by Challenge Rating","page":274,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Experience Points by Challenge Rating","basicRules":true,"srd":true,"colLabels":["CR","XP"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["0","0 or 10"],["1/8","25"],["1/4","50"],["1/2","100"],["1","200"],["2","450"],["3","700"],["4","1,100"],["5","1,800"],["6","2,300"],["7","2,900"],["8","3,900"],["9","5,000"],["10","5,900"],["11","7,200"],["12","8,400"],["13","10,000"],["14","11,500"],["15","13,000"],["16","15,000"],["17","18,000"],["18","20,000"],["19","22,000"],["20","25,000"],["21","33,000"],["22","41,000"],["23","50,000"],["24","62,000"],["25","75,000"],["26","90,000"],["27","105,000"],["28","120,000"],["29","135,000"],["30","155,000"]],"name":"Final Challenge Rating; Experience Points by Challenge Rating","page":274,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Hit Dice by Size","srd":true,"basicRules":true,"colLabels":["Monster Size","Hit Die","Average HP per Die"],"colStyles":["col-3","col-3 text-center","col-3 text-center"],"rows":[["Tiny","{@dice d4}","2½"],["Small","{@dice d6}","3½"],["Medium","{@dice d8}","4½"],["Large","{@dice d10}","5½"],["Huge","{@dice d12}","6½"],["Gargantuan","{@dice d20}","10½"]],"name":"Assign Hit Dice; Hit Dice by Size","page":276,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Effective Hit Points Based on Resistances and Immunities","colLabels":["Expected Challenge Rating","HP Multiplier for Resistances","HP Multiplier for Immunities"],"colStyles":["col-3","col-3","col-3"],"rows":[["1-4","× 2","× 2"],["5-10","× 1.5","× 2"],["11-16","× 1.25","× 1.5"],["17 or more","× 1","× 1.25"]],"name":"Damage Vulnerabilities, Resistances, and Immunities; Effective Hit Points Based on Resistances and Immunities","page":277,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Monster Features","colLabels":["Name","Example Monster","Effect on Challenge Rating"],"colStyles":["col-3","col-3","col-6"],"rows":[["Aggressive","{@creature Orc}","Increase the monster's effective per-round damage output by 2."],["Ambusher","{@creature Doppelganger}","Increase the monster's effective attack bonus by 1."],["Amorphous","{@creature Black pudding}","—"],["Amphibious","{@creature Kuo-toa}","—"],["Angelic Weapons","{@creature Deva}","Increase the monster's effective per-round damage by the amount noted in the trait."],["Antimagic Susceptibility","{@creature Flying sword}","—"],["Avoidance","{@creature Demilich}","Increase the monster's effective AC by 1."],["Blind Senses","{@creature Grimlock}","—"],["Blood Frenzy","{@creature Sahuagin}","Increase the monster's effective attack bonus by 4."],["Breath Weapon","{@creature Ancient black dragon}","For the purpose of determining effective damage output, assume the breath weapon hits two targets, and that each target fails its saving throw."],["Brute","{@creature Bugbear}","Increase the monster's effective per-round damage by the amount noted in the trait."],["Chameleon Skin","{@creature Troglodyte}","—"],["Change Shape","{@creature Ancient brass dragon}","—"],["Charge","{@creature Centaur}","Increase the monster's damage on one attack by the amount noted in the trait."],["Charm","{@creature Vampire}","—"],["Constrict","{@creature Constrictor snake}","Increase the monster's effective AC by 1."],["Damage Absorption","{@creature Flesh golem}","—"],["Damage Transfer","{@creature Cloaker}","Double the monster's effective hit points. Add one-third of the monster's hit points to its per-round damage."],["Death Burst","{@creature Magmin}","Increase the monster's effective damage output for 1 round by the amount noted in the trait, and assume it affects two creatures."],["Devil Sight","{@creature Barbed devil}","—"],["Dive","{@creature Aarakocra}","Increase the monster's effective damage on one attack by the amount noted in the trait."],["Echolocation","{@creature Hook horror}","—"],["Elemental Body","{@creature Azer}","Increase the monster's effective per-round damage by the amount noted in the trait."],["Enlarge","{@creature Duergar}","Increase the monster's effective per-round damage by the amount noted in the trait."],["Etherealness","{@creature Night hag}","—"],["False Appearance","{@creature Gargoyle}","—"],["Fey Ancestry","{@creature Drow}","—"],["Fiendish Blessing","{@creature Cambion}","Apply the monster's Charisma modifier to its actual AC."],["Flyby","{@creature Peryton}","—"],["Frightful Presence","{@creature Ancient black dragon}","Increase the monster's effective hit points by 25% if the monster is meant to face characters of 10th level or lower."],["Grappler","{@creature Mimic}","—"],["Hold Breath","{@creature Lizardfolk}","—"],["Horrifying Visage","{@creature Banshee}","See Frightful Presence."],["Illumination","{@creature Flameskull}","—"],["Illusory Appearance","{@creature Green hag}","—"],["Immutable Form","{@creature Iron golem}","—"],["Incorporeal Movement","{@creature Ghost}","—"],["Innate Spellcasting","{@creature Djinni}","See step 13 under \"Creating a Monster Stat Block.\""],["Inscrutable","{@creature Androsphinx}","—"],["Invisibility","{@creature Imp}","—"],["Keen Senses","{@creature Hell hound}","—"],["Labyrinthine Recall","{@creature Minotaur}","—"],["Leadership","{@creature Hobgoblin captain}","—"],["Legendary Resistance","{@creature Ancient black dragon}","Each per-day use of this trait increases the monster's effective hit points based on the expected challenge rating: 1-4, 10 hp: 5-10, 20 hp: 11 or higher, 30 hp."],["Life Drain","{@creature Wight}","—"],["Light Sensitivity","{@creature Shadow demon}","—"],["Magic Resistance","{@creature Balor}","Increase the monster's effective AC by 2."],["Magic Weapons","{@creature Balor}","—"],["Martial Advantage","{@creature Hobgoblin}","Increase the effective damage of one attack per round by the amount gained from this trait."],["Mimicry","{@creature Kenku}","—"],["Nimble Escape","{@creature Goblin}","Increase the monster's effective AC and effective attack bonus by 4 (assuming the monster hides every round)."],["Otherworldly Perception","{@creature Kuo-toa}","—"],["Pack Tactics","{@creature Kobold}","Increase the monster's effective attack bonus by 1."],["Parry","{@creature Hobgoblin warlord}","Increase the monster's effective AC by 1."],["Possession","{@creature Ghost}","Double the monster's effective hit points."],["Pounce","{@creature Tiger}","Increase the monster's effective damage for 1 round by the amount it deals with the bonus action gained from this trait."],["Psychic Defense","{@creature Githzerai monk}","Apply the monster's Wisdom modifier to its actual AC if the monster isn't wearing armor or wielding a shield."],["Rampage","{@creature Gnoll}","Increase the monster's effective per-round damage by 2."],["Reactive","{@creature Marilith}","—"],["Read Thoughts","{@creature Doppelganger}","—"],["Reckless","{@creature Minotaur}","—"],["Redirect Attack","{@creature Goblin boss}","—"],["Reel","{@creature Roper}","—"],["Regeneration","{@creature Troll}","Increase the monster's effective hit points by 3 × the number of hit points the monster regenerates each round."],["Rejuvenation","{@creature Lich}","—"],["Relentless","{@creature Wereboar}","Increase the monster's effective hit points based on the expected challenge rating: 1-4, 7 hp: 5-10, 14 hp: 11-16, 21 hp: 17 or higher, 28 hp."],["Shadow Stealth","{@creature Shadow demon}","Increase the monster's effective AC by 4."],["Shapechanger","{@creature Wererat}","—"],["Siege Monster","{@creature Earth elemental}","—"],["Slippery","{@creature Kuo-toa}","—"],["Spellcasting","{@creature Lich}","See step 13 under \"Creating a Monster Stat Block.\""],["Spider Climb","{@creature Ettercap}","—"],["Standing Leap","{@creature Bullywug}","—"],["Steadfast","{@creature Bearded devil}","—"],["Stench","{@creature Troglodyte}","Increase the monster's effective AC by 1."],["Sunlight Sensitivity","{@creature Kobold}","—"],["Superior Invisibility","{@creature Faerie dragon (violet)||Faerie dragon}","Increase the monster's effective AC by 2."],["Sure-Footed","{@creature Dao}","—"],["Surprise Attack","{@creature Bugbear}","Increase the monster's effective damage for 1 round by the amount noted in the trait."],["Swallow","{@creature Behir}","Assume the monster swallows one creature and deals 2 rounds of acid damage to it."],["Teleport","{@creature Balor}","—"],["Terrain Camouflage","{@creature Bullywug}","—"],["Tunneler","{@creature Umber hulk}","—"],["Turn Immunity","{@creature Revenant}","—"],["Turn Resistance","{@creature Lich}","—"],["Two Heads","{@creature Ettin}","—"],["Undead Fortitude","{@creature Zombie}","Increase the monster's effective hit points based on the expected challenge rating: 1-4, 7 hp: 5-10, 14 hp: 11-16, 21 hp: 17 or higher, 28 hp."],["Web","{@creature Giant spider}","Increase the monster's effective AC by 1."],["Web Sense","{@creature Giant spider}","—"],["Web Walker","{@creature Giant spider}","—"],["Wounded Fury","{@creature Quaggoth}","Increase the monster's damage for 1 round by the amount noted in the trait."]],"name":"Creating a Monster Stat Block; Monster Features","page":275,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"NPC Features","colLabels":["Race","Ability Modifiers","Features"],"colStyles":["col-3","col-3","col-6"],"rows":[["Aarakocra","+2 Dex, +2 Wis","Dive Attack: talon attack action, speed 20 ft., fly 50 ft., speaks Auran"],["Bullywug","-2 Int, -2 Cha","Amphibious, Speak with Frogs and Toads, Swamp Camouflage, Standing Leap: speed 20 ft., swim 40 ft.: speaks Bullywug"],["Dragonborn*","+2 Str, +1 Cha","Breath Weapon (use challenge rating instead of level to determine damage), Damage Resistance, Draconic Ancestry, speaks Common and Draconic"],["Drow*","+2 Dex, +1 Cha","Fey Ancestry, Innate Spellcasting feature of the drow, Sunlight Sensitivity, darkvision 120 ft., speaks Elvish and Undercommon"],["Dwarf*","+2 Str or Wis, +2 Con","Dwarven Resilience, Stonecunning, speed 25 ft., darkvision 60 ft., speaks Common and Dwarvish"],["Elf*","+2 Dex, +1 Int or Wis","Fey Ancestry, Trance, darkvision 60 ft., proficiency in the Perception skill, speaks Common and Elvish"],["Gnoll","+2 Str, -2 Int","Rampage, darkvision 60 ft."],["Gnome*","+2 Int, +2 Dex or Con","Gnome Cunning, Small size: speed 25 ft., darkvision 60 ft., speaks Common and Gnomish"],["Gnome, deep","+1 Str, +2 Dex","Gnome Cunning, Innate Spellcasting, Stone Camouflage, Small size, speed 20 ft., darkvision 120 ft., speaks Gnomish, Terran, and Undercommon"],["Goblin","-2 Str, +2 Dex","Nimble Escape, Small size, darkvision 60 ft., speaks Common and Goblin"],["Grimlock","+2 Str, -2 Cha","Blind Senses, Keen Hearing and Smell, Stone Camouflage, can't be blinded, blindsight 30 ft., or 10 ft. while deafened (blind beyond this radius), speaks Undercommon"],["Half-elf*","+1 Dex, +1 Int, +2 Cha","Fey Ancestry, darkvision 60 ft., proficiency in two skills, speaks Common and Elvish"],["Half-orc*","+2 Str, +1 Con","Relentless Endurance, darkvision 60 ft., proficiency in the Intimidation skill, speaks Common and Orc"],["Halfling*","+2 Dex, +1 Con or Cha","Brave, Halfling Nimbleness, Lucky, Small size, speed 25 ft., speaks Common and Halfling"],["Hobgoblin","None","Martial Advantage, darkvision 60 ft., speaks Common and Goblin"],["Kenku","+2 Dex","Ambusher, Mimicry, understands Auran and Common but speaks only through the use of its Mimicry trait"],["Kobold","-4 Str, +2 Dex","Pack Tactics, Sunlight Sensitivity, Small size, darkvision 60 ft., speaks Common and Draconic"],["Kuo-toa","None","Amphibious, Otherworldly Perception, Slippery, Sunlight Sensitivity, speed 30 ft., swim 30 ft., darkvision 120 ft., speaks Undercommon"],["Lizardfolk","+2 Str, -2 Int","Hold Breath (15 min.), +3 natural armor bonus to AC, speed 30 ft., swim 30 ft., speaks Draconic"],["Merfolk","None","Amphibious, speed 10 ft., swim 40 ft., speaks Aquan and Common"],["Orc","+2 Str, -2 Int","Aggressive, darkvision 60 ft., speaks Common and Orc"],["Skeleton","+2 Dex, -4 Int, -4 Cha","Vulnerable to bludgeoning damage, immune to poison damage and {@condition exhaustion}, can't be poisoned, darkvision 60 ft., can't speak but understands the languages it knew in life"],["Tiefling*","+1 Int, +2 Cha","Infernal Legacy (use challenge rating instead of level to determine spells), resistance to fire damage, darkvision 60 ft., speaks Common and Infernal"],["Troglodyte","+2 Str, +2 Con, -4 Int, -4 Cha","Chameleon Skin, Stench, Sunlight Sensitivity, +1 natural armor bonus to AC, darkvision 60 ft., speaks Troglodyte"],["Zombie","+1 Str, +2 Con, -6 Int, -4 Wis, -4 Cha","Undead Fortitude, immune to poison damage, can't be poisoned, darkvision 60 ft., can't speak but understands the languages it knew in life"]],"footnotes":["* See the {@i Player's Handbook} for descriptions of this race's features, none of which alter the NPC's challenge rating."],"name":"Creating NPCs from Scratch; NPC Features","page":282,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Spell Damage","colLabels":["Spell Level","One Target","Multiple Targets"],"colStyles":["col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["Cantrip","{@dice 1d10}","{@dice 1d6}"],["1st","{@dice 2d10}","{@dice 2d6}"],["2nd","{@dice 3d10}","{@dice 4d6}"],["3rd","{@dice 5d10}","{@dice 6d6}"],["4th","{@dice 6d10}","{@dice 7d6}"],["5th","{@dice 8d10}","{@dice 8d6}"],["6th","{@dice 10d10}","{@dice 11d6}"],["7th","{@dice 11d10}","{@dice 12d6}"],["8th","{@dice 12d10}","{@dice 13d6}"],["9th","{@dice 15d10}","{@dice 14d6}"]],"name":"Spell Damage","page":283,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Magic Item Power by Rarity","colLabels":["Rarity","Max Spell Level","Max Bonus"],"colStyles":["col-3","col-3 text-center","col-3 text-center"],"rows":[["Common","1st","—"],["Uncommon","3rd","+1"],["Rare","6th","+2"],["Very rare","8th","+3"],["Legendary","9th","+4"]],"name":"Power Level; Magic Item Power by Rarity","page":285,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Spell Point Cost","colLabels":["Spell Level","Point Cost"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["1st",2],["2nd",3],["3rd",5],["4th",6],["5th",7],["6th",9],["7th",10],["8th",11],["9th",13]],"name":"Variant: Spell Points; Spell Point Cost","page":288,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Spell Points by Level","colLabels":["Class Level","Spell Points","Max Spell Level"],"colStyles":["col-4 text-center","col-4 text-center","col-4 text-center"],"rows":[["1st",4,"1st"],["2nd",6,"1st"],["3rd",14,"2nd"],["4th",17,"2nd"],["5th",27,"3rd"],["6th",32,"3rd"],["7th",38,"4th"],["8th",44,"4th"],["9th",57,"5th"],["10th",64,"5th"],["11th",73,"6th"],["12th",73,"6th"],["13th",83,"7th"],["14th",83,"7th"],["15th",94,"8th"],["16th",94,"8th"],["17th",107,"9th"],["18th",114,"9th"],["19th",123,"9th"],["20th",133,"9th"]],"name":"Variant: Spell Points; Spell Points by Level","page":288,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Starting Area","colLabels":["d10","Configuration"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Square, 20 × 20 ft.; passage on each wall"],["2","Square, 20 × 20 ft.; door on two walls, passage in third wall"],["3","Square, 40 × 40 ft.; doors on three walls"],["4","Rectangle, 80 × 20 ft., with row of pillars down the middle; two passages leading from each long wall, doors on each short wall"],["5","Rectangle, 20 × 40 ft.; passage on each wall"],["6","Circle, 40 ft. diameter; one passage at each cardinal direction"],["7","Circle, 40 ft. diameter; one passage in each cardinal direction; well in middle of room (might lead down to lower level)"],["8","Square, 20 × 20 ft.; door on two walls, passage on third wall, secret door on fourth wall"],["9","Passage, 10 ft. wide; T intersection"],["10","Passage, 10 ft. wide; four-way intersection"]],"name":"Starting Area","page":290,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Passage","colLabels":["d20","Detail"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Continue straight 30 ft., no doors or side passages"],["3","Continue straight 20 ft., door to the right, then an additional 10 ft. ahead"],["4","Continue straight 20 ft., door to the left, then an additional 10 ft. ahead"],["5","Continue straight 20 ft.; passage ends in a door"],["6-7","Continue straight 20 ft., side passage to the right, then an additional 10 ft. ahead"],["8-9","Continue straight 20 ft., side passage to the left, then an additional 10 ft. ahead"],["10","Continue straight 20 ft., comes to a dead end; {@chance 10} chance of a secret door"],["11-12","Continue straight 20 ft., then the passage turns left and continues 10 ft."],["13-14","Continue straight 20 ft., then the passage turns right and continues 10 ft."],["15-19","Chamber (roll on the Chamber table)"],["20","Stairs* (roll on the Stairs table)"]],"footnotes":["* The existence of stairs presumes a dungeon with more than one level. If you don't want a multilevel dungeon, reroll this result, use the stairs as an alternative entrance, or replace them with another feature of your choice."],"name":"Passages; Passage","page":290,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Passage Width","colLabels":["{@dice d12;d20}","Width"],"colStyles":["col-2 text-center","col-10"],"rows":[[{"type":"cell","roll":{"min":1,"max":2}},"5 ft."],[{"type":"cell","roll":{"min":3,"max":12}},"10 ft."],[{"type":"cell","roll":{"min":13,"max":14}},"20 ft."],[{"type":"cell","roll":{"min":15,"max":16}},"30 ft."],[{"type":"cell","roll":{"exact":17}},"40 ft., with row of pillars down the middle"],[{"type":"cell","roll":{"exact":18}},"40 ft., with double row of pillars"],[{"type":"cell","roll":{"exact":19}},"40 ft. wide, 20 ft. high"],[{"type":"cell","roll":{"exact":20}},"40 ft. wide, 20 ft. high, gallery 10 ft. above floor allows access to level above"]],"name":"Passages; Passage Width","page":290,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Door Type","colLabels":["d20","Door Type"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-10","Wooden"],["11-12","Wooden, barred or locked"],["13","Stone"],["14","Stone, barred or locked"],["15","Iron"],["16","Iron, barred or locked"],["17","Portcullis"],["18","Portcullis, locked in place"],["19","Secret door"],["20","Secret door, barred or locked"]],"name":"Doors; Door Type","page":291,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Beyond a Door","colLabels":["d20","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Passage extending 10 ft., then T intersection extending 10 ft. to the right and left"],["3-8","Passage 20 ft. straight ahead"],["9-18","Chamber (roll on the Chamber table)"],["19","Stairs (roll on the Stairs table)"],["20","False door with trap"]],"name":"Doors; Beyond a Door","page":291,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Chamber","colLabels":["d20","Chamber"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Square, 20 × 20 ft.¹"],["3-4","Square, 30 × 30 ft.¹"],["5-6","Square, 40 × 40 ft.¹"],["7-9","Rectangle, 20 × 30 ft.¹"],["10-12","Rectangle, 30 × 40 ft.¹"],["13-14","Rectangle, 40 × 50 ft.²"],["15","Rectangle, 50 × 80 ft.²"],["16","Circle, 30 ft. diameter¹"],["17","Circle, 50 ft. diameter²"],["18","Octagon, 40 × 40 ft.²"],["19","Octagon, 60 × 60 ft.²"],["20","Trapezoid, roughly 40 × 60 ft.²"]],"footnotes":["¹ Use the Normal Chamber column on the Chamber Exits table.","² Use the Large Chamber column on the Chamber Exits table."],"name":"Chambers; Chamber","page":291,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Chamber Exits","colLabels":["d20","Normal Chamber","Large Chamber"],"colStyles":["col-2 text-center","col-5 text-center","col-5 text-center"],"rows":[["1-3","0","0"],["4-5","0","1"],["6-8","1","1"],["9-11","1","2"],["12-13","2","2"],["14-15","2","3"],["16-17","3","3"],["18","3","4"],["19","4","5"],["20","4","6"]],"name":"Chambers; Chamber Exits","page":291,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Exit Location","colLabels":["d20","Location"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-7","Wall opposite entrance"],["8-12","Wall left of entrance"],["13-17","Wall right of entrance"],["18-20","Same wall as entrance"]],"name":"Chambers; Exit Location","page":291,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Exit Type","colLabels":["d20","Type"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-10","Door (roll on the Door Type table)"],["11-20","Corridor, 10 ft. long"]],"name":"Chambers; Exit Type","page":291,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Stairs","colLabels":["d20","Stairs"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-4","Down one level to a chamber"],["5-8","Down one level to a passage 20 ft. long"],["9","Down two levels to a chamber"],["10","Down two levels to a passage 20 ft. long"],["11","Down three levels to a chamber"],["12","Down three levels to a passage 20 ft. long"],["13","Up one level to a chamber"],["14","Up one level to a passage 20 ft. long"],["15","Up to a dead end"],["16","Down to a dead end"],["17","Chimney up one level to a passage 20 ft. long"],["18","Chimney up two levels to a passage 20 ft. long"],["19","Shaft (with or without elevator) down one level to a chamber"],["20","Shaft (with or without elevator) up one level to a chamber and down one level to a chamber"]],"name":"Stairs","page":291,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Death Trap","colLabels":["d20","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Antechamber or waiting room for spectators"],["2-8","Guardroom fortified against intruders"],["9-11","Vault for holding important treasures, accessible only by locked or secret door ({@chance 75} chance of being trapped)"],["12-14","Room containing a puzzle that must be solved to bypass a trap or monster"],["15-19","Trap designed to kill or capture creatures"],["20","Observation room, allowing guards or spectators to observe creatures moving through the dungeon"]],"name":"Chamber Purpose; Dungeon: Death Trap","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Lair","colLabels":["d20","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Armory stocked with weapons and armor"],["2","Audience chamber, used to receive guests"],["3","Banquet room for important celebrations"],["4","Barracks where the lair's defenders are quartered"],["5","Bedroom, for use by leaders"],["6","Chapel where the lair's inhabitants worship"],["7","Cistern or well for drinking water"],["8-9","Guardroom for the defense of the lair"],["10","Kennel for pets or guard beasts"],["11","Kitchen for food storage and preparation"],["12","Pen or prison where captives are held"],["13-14","Storage, mostly nonperishable goods"],["15","Throne room where the lair's leaders hold court"],["16","Torture chamber"],["17","Training and exercise room"],["18","Trophy room or museum"],["19","Latrine or bath"],["20","Workshop for the construction of weapons, armor, tools, and other goods"]],"name":"Chamber Purpose; Dungeon: Lair","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Maze","colLabels":["d20","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Conjuring room, used to summon creatures that guard the maze"],["2-5","Guard room for sentinels that patrol the maze"],["6-10","Lair for guard beasts that patrol the maze"],["11","Pen or prison accessible only by secret door, used to hold captives condemned to the maze"],["12","Shrine dedicated to a god or other entity"],["13-14","Storage for food, as well as tools used by the maze's guardians to keep the complex in working order"],["15-18","Trap to confound or kill those sent into the maze"],["19","Well that provides drinking water"],["20","Workshop where doors, torch sconces, and other furnishings are repaired and maintained"]],"name":"Chamber Purpose; Dungeon: Maze","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Mine","colLabels":["d20","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Barracks for miners"],["3","Bedroom for a supervisor or manager"],["4","Chapel dedicated to a patron deity of miners, earth, or protection"],["5","Cistern providing drinking water for miners"],["6-7","Guardroom"],["8","Kitchen used to feed workers"],["9","Laboratory used to conduct tests on strange minerals extracted from the mine"],["10-15","Lode where metal ore is mined ({@chance 75} chance of being depleted)"],["16","Office used by the mine supervisor"],["17","Smithy for repairing damaged tools"],["18-19","Storage for tools and other equipment"],["20","Strong room or vault used to store ore for transport to the surface"]],"name":"Chamber Purpose; Dungeon: Mine","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Planar Gate","colLabels":["d100","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-03","Decorated foyer or antechamber"],["04-08","Armory used by the portal's guardians"],["09-10","Audience chamber for receiving visitors"],["11-19","Barracks used by the portal's guards"],["20-23","Bedroom for use by the high-ranking members of the order that guards the portal"],["24-30","Chapel dedicated to a deity or deities related to the portal and its defenders"],["31-35","Cistern providing fresh water"],["36-38","Classroom for use of initiates learning about the portal's secrets"],["39","Conjuring room for summoning creatures used to investigate or defend the portal"],["40-41","Crypt where the remains of those that died guarding the portal are kept"],["42-47","Dining room"],["48-50","Divination room used to investigate the portal and events tied to it"],["51-55","Dormitory for visitors and guards"],["56-57","Entry room or vestibule"],["58-59","Gallery for displaying trophies and objects related to the portal and those that guard it"],["60-67","Guardroom to protect or watch over the portal"],["68-72","Kitchen"],["73-77","Laboratory for conducting experiments relating to the portal and creatures that emerge from it"],["78-80","Library holding books about the portal's history"],["81-85","Pen or prison for holding captives or creatures that emerge from the portal"],["86-87","Planar junction, where the gate to another plane once stood ({@chance 25} chance of being active)"],["88-90","Storage"],["91","Strong room or vault, for guarding valuable treasures connected to the portal or funds used to pay the planar gate's guardians"],["92-93","Study"],["94","Torture chamber, for questioning creatures that pass through the portal or that attempt to clandestinely use it"],["95-98","Latrine or bath"],["99-00","Workshop for constructing tools and gear needed to study the portal"]],"name":"Chamber Purpose; Dungeon: Planar Gate","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Stronghold","colLabels":["d100","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","Antechamber where visitors seeking access to the stronghold wait"],["03-05","Armory holding high-quality gear, including light siege weapons such as ballistas"],["06","Audience chamber used by the master of the stronghold to receive visitors"],["07","Aviary or zoo for keeping exotic creatures"],["08-11","Banquet room for hosting celebrations and guests"],["12-15","Barracks used by elite guards"],["16","Bath outfitted with a marble floor and other luxurious accoutrements"],["17","Bedroom for use by the stronghold's master or important guests"],["18","Chapel dedicated to a deity associated with the stronghold's master"],["19-21","Cistern providing drinking water"],["22-25","Dining room for intimate gatherings or informal meals"],["26","Dressing room featuring a number of wardrobes"],["27-29","Gallery for the display of expensive works of art and trophies"],["30-32","Game room used to entertain visitors"],["33-50","Guardroom"],["51","Kennel where monsters or trained animals that protect the stronghold are kept"],["52-57","Kitchen designed to prepare exotic foods for large numbers of guests"],["58-61","Library with an extensive collection of rare books"],["62","Lounge used to entertain guests"],["63-70","Pantry, including cellar for wine or spirits"],["71-74","Sitting room for family and intimate guests"],["75-78","Stable"],["79-86","Storage for mundane goods and supplies"],["87","Strong room or vault for protecting important treasures ({@chance 75} chance of being hidden behind a secret door)"],["88-92","Study, including a writing desk"],["93","Throne room, elaborately decorated"],["94-96","Waiting room where lesser guests are held before receiving an audience"],["97-98","Latrine or bath"],["99-00","Crypt belonging to the stronghold's master or someone else of importance"]],"name":"Chamber Purpose; Dungeon: Stronghold","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Temple or Shrine","colLabels":["d100","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-03","Armory filled with weapons and armor, battle banners, and pennants"],["04-05","Audience chamber where priests of the temple receive commoners and low-ranking visitors"],["06-07","Banquet room used for celebrations and holy days"],["08-10","Barracks for the temple's military arm or its hired guards"],["11-14","Cells where the faithful can sit in quiet contemplation"],["15-24","Central temple built to accommodate rituals"],["25-28","Chapel dedicated to a lesser deity associated with the temple's major deity"],["29-31","Classroom used to train initiates and priests"],["32-34","Conjuring room, specially sanctified and used to summon extraplanar creatures"],["35-40","Crypt for a high priest or similar figure, hidden and heavily guarded by creatures and traps"],["41-42","Dining room (large) for the temple's servants and lesser priests"],["43","Dining room (small) for the temple's high priests"],["44-46","Divination room, inscribed with runes and stocked with soothsaying implements"],["47-50","Dormitory for lesser priests or students"],["51-56","Guardroom"],["57","Kennel for animals or monsters associated with the temple's deity"],["58-60","Kitchen (might bear a disturbing resemblance to a torture chamber in an evil temple)"],["61-65","Library, well stocked with religious treatises"],["66-68","Prison for captured enemies (in good or neutral temples) or those designated as sacrifices (in evil temples)"],["69-73","Robing room containing ceremonial outfits and items"],["74","Stable for riding horses and mounts belonging to the temple, or for visiting messengers and caravans"],["75-79","Storage holding mundane supplies"],["80","Strong room or vault holding important relics and ceremonial items, heavily trapped"],["81-82","Torture chamber, used in inquisitions (in good or neutral temples with a lawful bent) or for the sheer joy of causing pain (evil temples)"],["83-89","Trophy room where art celebrating key figures and events from mythology is displayed"],["90","Latrine or bath"],["91-94","Well for drinking water, defendable in the case of attack or siege"],["95-00","Workshop for repairing or creating weapons, religious items, and tools"]],"name":"Chamber Purpose; Dungeon: Temple or Shrine","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Tomb","colLabels":["d20","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Antechamber for those that have come to pay respect to the dead or prepare themselves for burial rituals"],["2-3","Chapel dedicated to deities that watch over the dead and protect their resting places"],["4-8","Crypt for less important burials"],["9","Divination room, used in rituals to contact the dead for guidance"],["10","False crypt (trapped) to kill or capture thieves"],["11","Gallery to display the deeds of the deceased through trophies, statues, paintings and so forth"],["12","Grand crypt for a noble, high priest, or other important individual"],["13-14","Guardroom, usually guarded by undead, constructs, or other creatures that don't need to eat or sleep"],["15","Robing room for priests to prepare for burial rituals"],["16-17","Storage, stocked with tools for maintaining the tomb and preparing the dead for burial"],["18","Tomb where the wealthiest and most important folk are interred, protected by secret doors and traps"],["19-20","Workshop for embalming the dead"]],"name":"Chamber Purpose; Dungeon: Tomb","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Treasure Vault","colLabels":["d20","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Antechamber for visiting dignitaries"],["2","Armory containing mundane and magic gear used by the treasure vault's guards"],["3-4","Barracks for guards"],["5","Cistern providing fresh water"],["6-9","Guardroom to defend against intruders"],["10","Kennel for trained beasts used to guard the treasure vault"],["11","Kitchen for feeding guards"],["12","Watch room that allows guards to observe those who approach the dungeon"],["13","Prison for holding captured intruders"],["14-15","Strong room or vault, for guarding the treasure hidden in the dungeon, accessible only by locked or secret door"],["16","Torture chamber for extracting information from captured intruders"],["17-20","Trap or other trick designed to kill or capture creatures that enter the dungeon"]],"name":"Chamber Purpose; Dungeon: Treasure Vault","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"General Dungeon Chambers","colLabels":["d100","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","Antechamber"],["02-03","Armory"],["04","Audience chamber"],["05","Aviary"],["06-07","Banquet room"],["08-10","Barracks"],["11","Bath or latrine"],["12","Bedroom"],["13","Bestiary"],["14-16","Cell"],["17","Chantry"],["18","Chapel"],["19-20","Cistern"],["21","Classroom"],["22","Closet"],["23-24","Conjuring room"],["25-26","Court"],["27-29","Crypt"],["30-31","Dining room"],["32-33","Divination room"],["34","Dormitory"],["35","Dressing room"],["36","Entry room or vestibule"],["37-38","Gallery"],["39-40","Game room"],["41-43","Guardroom"],["44-45","Hall"],["46-47","Hall, great"],["48-49","Hallway"],["50","Kennel"],["51-52","Kitchen"],["53-54","Laboratory"],["55-57","Library"],["58-59","Lounge"],["60","Meditation chamber"],["61","Observatory"],["62","Office"],["63-64","Pantry"],["65-66","Pen or prison"],["67-68","Reception room"],["69-70","Refectory"],["71","Robing room"],["72","Salon"],["73-74","Shrine"],["75-76","Sitting room"],["77-78","Smithy"],["79","Stable"],["80-81","Storage room"],["82-83","Strong room or vault"],["84-85","Study"],["86-88","Temple"],["89-90","Throne room"],["91","Torture chamber"],["92-93","Training or exercise room"],["94-95","Trophy room or museum"],["96","Waiting room"],["97","Nursery or schoolroom"],["98","Well"],["99-00","Workshop"]],"name":"Chamber Purpose; General Dungeon Chambers","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Current Chamber State","colLabels":["d20","Features"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","Rubble, ceiling partially collapsed"],["4-5","Holes, floor partially collapsed"],["6-7","Ashes, contents mostly burned"],["8-9","Used as a campsite"],["10-11","Pool of water; chamber's original contents are water damaged"],["12-16","Furniture wrecked but still present"],["17-18","Converted to some other use (roll on the General Dungeon Chambers table)"],["19","Stripped bare"],["20","Pristine and in original state"]],"name":"Current Chamber State","page":295,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon Chamber Contents","colLabels":["d100","Contents"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-08","Monster (dominant inhabitant)"],["09-15","Monster (dominant inhabitant) with treasure"],["16-27","Monster (pet or allied creature)"],["28-33","Monster (pet or allied creature) guarding treasure"],["34-42","Monster (random creature)"],["43-50","Monster (random creature) with treasure"],["51-58","Dungeon hazard (see \"Random Dungeon Hazards\") with incidental treasure"],["59-63","Obstacle (see \"Random Obstacles\")"],["64-73","Trap (see \"Random Traps\")"],["74-76","Trap (see \"Random Traps\") protecting treasure"],["77-80","Trick (see \"Random Tricks\")"],["81-88","Empty room"],["89-94","Empty room with dungeon hazard (see \"Random Dungeon Hazards\")"],["95-00","Empty room with treasure"]],"name":"Dungeon Chamber Contents","page":296,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Monster Motivation","colLabels":["d20","Goals"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Find a sanctuary"],["3-5","Conquer the dungeon"],["6-8","Seek an item in the dungeon"],["9-11","Slay a rival"],["12-13","Hide from enemies"],["14-15","Recover from a battle"],["16-17","Avoid danger"],["18-20","Seek wealth"]],"name":"Monsters and Motivations; Monster Motivation","page":296,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon Hazards","colLabels":["d20","Hazard"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","{@hazard Brown mold}"],["4-8","{@hazard Green slime}"],["9-10","{@creature Shrieker}"],["11-15","{@hazard webs||Spiderwebs}"],["16-17","{@creature Violet fungus}"],["18-20","{@hazard Yellow mold}"]],"name":"Random Dungeon Hazards; Dungeon Hazards","page":296,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Obstacles","colLabels":["d20","Obstacle"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Antilife aura with a radius of {@dice 1d10 × 10} ft.; while in the aura, living creatures can't regain hit points"],["2","Battering winds reduce speed by half, impose disadvantage on ranged attack rolls"],["3","{@spell Blade barrier} blocks passage"],["4-8","Cave-in"],["9-12","Chasm {@dice 1d4 × 10} ft. wide and {@dice 2d6 × 10} ft. deep, possibly connected to other levels of the dungeon"],["13-14","Flooding leaves {@dice 2d10} ft. of water in the area; create nearby upward-sloping passages, raised floors, or rising sta irs to contain the water"],["15","Lava flows through the area ({@chance 50} chance of a stone bridge crossing it)"],["16","Overgrown mushrooms block progress and must be hacked down ({@chance 25} chance of a mold or fungus dungeon hazard hidden among them)"],["17","Poisonous gas (deals {@dice 1d6} poison damage per minute of exposure)"],["18","Reverse gravity effect causes creatures to fall toward the ceiling"],["19","{@spell Wall of fire} blocks passage"],["20","{@spell Wall of force} blocks passage"]],"name":"Random Obstacles; Obstacles","page":296,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Trap Trigger","colLabels":["d6","Trigger"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","stepped on (floor, stairs)"],["2","moved through (doorway, hallway)"],["3","touched (doorknob, 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in locked room"],["13-14","Chute opens in floor"],["15-16","Clanging noise attracts nearby monsters"],["17-19","Touching an object triggers a {@spell disintegrate} spell"],["20-23","Door or other object is coated with contact poison"],["24-27","Fire shoots out from wall, floor, or object"],["28-30","Touching an object triggers a {@spell flesh to stone} spell"],["31-33","Floor collapses or is an illusion"],["34-36","Vent releases gas: blinding, acidic, obscuring, paralyzing, poisonous, or sleep-inducing"],["37-39","Floor tiles are electrified"],["40-43","{@spell Glyph of warding}"],["44-46","Huge wheeled statue rolls down corridor"],["47-49","{@spell Lightning bolt} shoots from wall or object"],["50-52","Locked room floods with water or acid"],["53-56","Darts shoot out of an opened chest"],["57-59","A {@creature flying sword||weapon}, {@creature animated armor||suit of armor}, or {@creature rug of smothering||rug} animates and attacks when touched (see \"Animated Objects\" in the Monster Manual)"],["60-62","Pendulum, either bladed or weighted as a maul, swings across the room or hall"],["63-67","Hidden pit opens beneath characters ({@chance 25} chance that a {@creature black pudding} or {@creature gelatinous cube} fills the bottom of the pit)"],["68-70","Hidden pit floods with acid or fire"],["71-73","Locking pit floods with water"],["74-77","Scything blade emerges from wall or object"],["78-81","Spears (possibly poisoned) spring out"],["82-84","Brittle stairs collapse over spikes"],["85-88","{@spell Thunderwave} knocks characters into a pit or spikes"],["89-91","Steel or stone jaws restrain a character"],["92-94","Stone block smashes across hallway"],["95-97","{@spell Symbol}"],["98-100","Walls slide together"]],"name":"Random Traps; Trap Effects","page":297,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Trick Objects","colLabels":["d20","Object"],"colStyles":["col-2 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or vulnerability"],["14-16","Changes a character's alignment, personality, size, appearance, or sex when touched"],["17-19","Changes one substance to another, such as gold to lead or metal to brittle crystal"],["20-22","Creates a force field"],["23-26","Creates an illusion"],["27-29","Suppresses magic items for a time"],["30-32","Enlarges or reduces characters"],["33-35","{@spell Magic mouth} speaks a riddle"],["36-38","{@spell Confusion} (targets all creatures within 10 ft.)"],["39-41","Gives directions (true or false)"],["42-44","Grants a wish"],["45-47","Flies about to avoid being touched"],["48-50","Casts {@spell geas} on the characters"],["51-53","Increases, reduces, negates, or reverses gravity"],["54-56","Induces greed"],["57-59","Contains an imprisoned creature"],["60-62","Locks or unlocks exits"],["63-65","Offers a game of chance, with the promise of a reward or valuable information"],["66-68","Helps or harms certain types of creatures"],["69-71","Casts {@spell polymorph} on 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scrabbling"],["73-74","Screaming"],["75-77","Scuttling"],["78","Shuffling"],["79-80","Slithering"],["81","Snapping"],["82","Sneezing"],["83","Sobbing"],["84","Splashing"],["85","Splintering"],["86-87","Squeaking"],["88","Squealing"],["89-90","Tapping"],["91-92","Thud"],["93-94","Thumping"],["95","Tinkling"],["96","Twanging"],["97","Whining"],["98","Whispering"],["99-00","Whistling"]],"name":"Dungeon Dressing; Noises","page":298,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Air","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-60","Clear and damp"],["61-70","Clear and drafty"],["71-80","Clear but cold"],["81-83","Foggy or misty and cold"],["84-85","Clear, with mist covering floor"],["86-90","Clear and warm"],["91-93","Hazy and humid"],["94-96","Smoky or steamy"],["97-98","Clear, with smoke covering ceiling"],["99-00","Clear and windy"]],"name":"Dungeon Dressing; 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(wardrobe)"],["31","Coal"],["32-33","Couch"],["34","Crate"],["35","Cresset"],["36","Cupboard"],["37","Cushion"],["38","Dais"],["39","Desk"],["40-42","Fireplace and wood"],["43","Fireplace with mantle"],["44","Firkin (small cask, 10 gallons)"],["45","Fountain"],["46","Fresco"],["47","Grindstone"],["48","Hamper"],["49","Hassock"],["50","Hogshead (large cask, 65 gallons)"],["51","Idol (large)"],["52","Keg (small barrel, 20 gallons)"],["53","Loom"],["54","Mat"],["55","Mattress"],["56","Pail"],["57","Painting"],["58-60","Pallet"],["61","Pedestal"],["62-64","Pegs"],["65","Pillow"],["66","Pipe (large cask, 105 gallons)"],["67","Quilt"],["68-70","Rug (small or medium)"],["71","Rushes"],["72","Sack"],["73","Sconce"],["74","Screen"],["75","Sheet"],["76-77","Shelf"],["78","Shrine"],["79","Sideboard"],["80","Sofa"],["81","Staff, normal"],["82","Stand"],["83","Statue"],["84","Stool, high"],["85","Stool, normal"],["86","Table, large"],["87","Table, long"],["88","Table, low"],["89","Table, 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(container)"],["85-86","Tube (piping)"],["87","Tweezers"],["88-90","Vial"],["91","Water clock"],["92","Wire"],["93-00","Workbench"]],"name":"Dungeon Dressing; Mage Furnishings","page":298,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Utensils and Personal Items","colLabels":["d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Awl"],["2","Bandages"],["3","Basin"],["4-5","Basket"],["6-7","Book"],["8-9","Bottle"],["10","Bowl"],["11","Box"],["12-13","Brush"],["14","Candle"],["15","Candle snuffer"],["16","Candlestick"],["17","Cane or walking stick"],["18","Case"],["19","Casket (small)"],["20-21","Coffer"],["22","Cologne or perfume"],["23","Comb"],["24","Cup"],["25","Decanter"],["26-27","Dish"],["28","Ear spoon"],["29","Ewer"],["30","Flagon, mug, or tankard"],["31-32","Flask or jar"],["33","Food"],["34","Fork"],["35","Grater"],["36","Grinder"],["37","Horn, drinking"],["38","Hourglass"],["39","Jug 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Name"],"colStyles":["col-5","col-3","col-5"],"rows":[["1","Hammer","Deepwinter"],["Annual Holiday: Midwinter","",""],["2","Alturiak","The Claw of Winter"],["3","Ches","The Claw of Sunsets"],["4","Tarsahk","The Claw of Storms"],["Annual Holiday: Greengrass","",""],["5","Mirtul","The Melting"],["6","Kythorn","The Time of Flowers"],["7","Flamerule","Summertide"],["Annual Holiday: Midsummer","",""],["Quadrennial Holiday: Shieldmeet","",""],["8","Eleasis","Highsun"],["9","Elient","The Fading"],["Annual Holiday: Highharvestide","",""],["10","Marpenoth","Leaffall"],["11","Uktar","The Rotting"],["Annual Holiday: The Feast of the Moon","",""],["12","Nightal","The Drawing Down"]],"name":"The Shifting of the Seasons; The Calendar of Harptos","page":15,"source":"SCAG","chapter":{"name":"Welcome to the Realms","ordinal":{"type":"chapter","identifier":1},"index":1}},{"colLabels":["Deity","Alignment","Domains","Symbol"],"colStyles":["col-4","col-1 text-center","col-2","col-5"],"rows":[["Akadi, goddess of air","N","Tempest","Cloud"],["Amaunator, god of the sun","LN","Life, Light","Golden sun"],["Asmodeus, god of indulgence","LE","Knowledge, Trickery","Three inverted triangles arranged in a long triangle"],["Auril, goddess of winter","NE","Nature, Tempest","Six-pointed snowflake"],["Azuth, god of wizardry","LN","Arcana, Knowledge","Left hand pointing upward, outlined in fire"],["Bane, god of tyranny","LE","War","Upright black hand, thumb and fingers together"],["Beshaba, goddess of misfortune","CE","Trickery","Black antlers"],["Bhaal, god of murder","NE","Death","Skull surrounded by ring of bloody droplets"],["Chauntea, goddess of agriculture","NG","Life","Sheaf of grain or a blooming rose over grain"],["Cyric, god of lies","CE","Trickery","White jawless skull on black or purple sunburst"],["Deneir, god of writing","NG","Arcana, Knowledge","Lit candle above an open eye"],["Eldath, goddess of peace","NG","Life, Nature","Waterfall plunging into a still pool"],["Gond, god of craft","N","Knowledge","Toothed cog with four spokes"],["Grumbar, god of earth","N","Knowledge","Mountain"],["Gwaeron Windstrom, god of tracking","NG","Knowledge, Nature","Paw print with a five-pointed star in its center"],["Helm, god of watchfulness","LN","Life, Light","Staring eye on upright left gauntlet"],["Hoar, god of revenge and retribution","LN","War","A coin with a two-faced head"],["Ilmater, god of endurance","LG","Life","Hands bound at the wrist with red cord"],["Istishia, god of water","N","Tempest","Wave"],["Jergal, scribe of the dead","LN","Knowledge, Death","A skull biting a scroll"],["Kelemvor, god of the dead","LN","Death","Upright skeletal arm holding balanced scales"],["Kossuth, god of fire","N","Light","Flame"],["Lathander, god of dawn and renewal","NG","Life, Light","Road traveling into a sunrise"],["Leira, goddess of illusion","CN","Trickery","Point-down triangle containing a swirl of mist"],["Lliira, goddess of joy","CG","Life","Triangle of three six-pointed stars"],["Loviatar, goddess of pain","LE","Death","Nine-tailed barbed scourge"],["Malar, god of the hunt","CE","Nature","Clawed paw"],["Mask, god of thieves","CN","Trickery","Black mask"],["Mielikki, goddess of forests","NG","Nature","Unicorn's head"],["Milil, god of poetry and song","NG","Light","Five-stringed harp made of leaves"],["Myrkul, god of death","NE","Death","White human skull"],["Mystra, goddess of magic","NG","Arcana, Knowledge","Circle of seven stars, nine stars encircling a flowing red mist, or a single star"],["Oghma, god of knowledge","N","Knowledge","Blank scroll"],["The Red Knight, goddess of strategy","LN","War","Red knight lanceboard piece with stars for eyes"],["Savras, god of divination and fate","LN","Arcana, Knowledge","Crystal ball containing many kinds of eyes"],["Selûne, goddess of the moon","CG","Knowledge, Life","Pair of eyes surrounded by seven stars"],["Shar, goddess of darkness and loss","NE","Death, Trickery","Black disk encircled with a purple border"],["Silvanus, god of wild nature","N","Nature","Oak leaf"],["Sune, goddess of love and beauty","CG","Life, Light","Face of a beautiful red-haired woman"],["Talona, goddess of poison and disease","CE","Death","Three teardrops in a triangle"],["Talos, god of storms","CE","Tempest","Three lightning bolts radiating from a point"],["Tempus, god of war","N","War","Upright flaming sword"],["Torm, god of courage and self-sacrifice","LG","War","White right gauntlet"],["Tymora, goddess of good fortune","CG","Trickery","Face-up coin"],["Tyr, god of justice","LG","War","Balanced scales resting on a warhammer"],["Umberlee, goddess of the sea","CE","Tempest","Wave curling left and right"],["Valkur, Northlander god of sailors","CG","Tempest, War","A cloud and three lightning bolts"],["Waukeen, goddess of trade","N","Knowledge, Trickery","Upright coin with Waukeen's profile facing left"]],"name":"The Faerûnian Pantheon","page":21,"source":"SCAG","chapter":{"name":"Welcome to the Realms","ordinal":{"type":"chapter","identifier":1},"index":1}},{"colLabels":["Deity","Alignment","Domains","Symbol"],"colStyles":["col-4","col-1 text-center","col-2","col-5"],"rows":[["Abbathor, god of greed","NE","Trickery","Jeweled dagger, point-down"],["Berronar Truesilver, goddess of hearth and home","LG","Life, Light","Intertwined silver rings"],["Clangeddin Silverbeard, god of war","LG","War","Crossed silver battleaxes"],["Deep Duerra, duergar goddess of conquest and psionics","LE","Arcana, War","Mind flayer skull"],["Dugmaren Brightmantle, god of discovery","CG","Knowledge","Open book"],["Dumathoin, god of buried secrets","N","Death, Knowledge","Mountain silhouette with a central gemstone"],["Gorm Gulthyn, god of vigilance","LG","War","Bronze half-mask"],["Haela Brightaxe, goddess of war-luck","CG","War","Upright sword whose blade is spiraled in flame"],["Laduguer, duergar god of magic and slavery","LE","Arcana, Death","Broken arrow"],["Marthammor Duin, god of wanderers","NG","Nature, Trickery","Upright mace in front of a tall boot"],["Moradin, god of creation","LG","Knowledge","Hammer and anvil"],["Sharindlar, goddess of healing","CG","Life","Burning needle"],["Vergadain, god of luck and wealth","N","Trickery","Gold coin with the face of a dwarf"]],"name":"The Dwarven Pantheon","page":22,"source":"SCAG","chapter":{"name":"Welcome to the Realms","ordinal":{"type":"chapter","identifier":1},"index":1}},{"colLabels":["Deity","Alignment","Domains","Symbol"],"colStyles":["col-4","col-1 text-center","col-2","col-5"],"rows":[["Aerdrie Faenya, goddess of the sky","CG","Tempest, Trickery","Bird silhouetted against a cloud"],["Angharradh, triple goddess of wisdom and protection","CG","Knowledge, Life","Triangle with three interlocking circles within"],["Corellon Larethian, god of art and magic","CG","Arcana, Light","Crescent moon"],["Deep Sashelas, god of the sea","CG","Nature","Dolphin"],["Erevan Ilesere, god of 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dancing drow female silhouetted against the full moon"],["Kiaransalee, goddess of necromancy","CE","Arcana","Female drow hand wearing many silver rings"],["Lolth, goddess of spiders","CE","Trickery","Spider"],["Selvetarm, god of warriors","CE","War","Spider over crossed sword-and-mace"],["Vhaeraun, god of thieves","CE","Trickery","Black mask with blue glass lenses inset over eyes"]],"name":"The Drow Pantheon","page":23,"source":"SCAG","chapter":{"name":"Welcome to the Realms","ordinal":{"type":"chapter","identifier":1},"index":1}},{"colLabels":["Deity","Alignment","Domains","Symbol"],"colStyles":["col-4","col-1 text-center","col-2","col-5"],"rows":[["Arvoreen, god of vigilance and war","LG","War","Crossed short swords"],["Brandobaris, god of thievery and adventure","N","Trickery","Halfling footprint"],["Cyrrollalee, goddess of hearth and home","LG","Life","An open door"],["Sheela Peryroyl, goddess of agriculture and weather","N","Nature, Tempest","Flower"],["Urogalan, god of earth and 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luck","CG","Knowledge, Trickery","Bellows and a lizard tail"],["Segojan Earthcaller, god of earth and the dead","NG","Light","Glowing gemstone"],["Urdlen, god of greed and murder","CE","Death, War","White clawed mole emerging from ground"]],"name":"The Gnomish Pantheon","page":24,"source":"SCAG","chapter":{"name":"Welcome to the Realms","ordinal":{"type":"chapter","identifier":1},"index":1}},{"colLabels":["Deity","Alignment","Domains","Symbol"],"colStyles":["col-4","col-1 text-center","col-2","col-5"],"rows":[["Bahgtru, god of strength","LE","War","Broken thigh bone"],["Gruumsh, god of storms and war","CE","Tempest, War","Unblinking eye"],["Ilneval, god of strategy and hordes","LE","War","Upright blood-spattered sword"],["Luthic, mother-goddess of fertility and healing","LE","Life, Nature","Orcish rune meaning \"cave entrance\""],["Shargaas, god of stealth and darkness","NE","Trickery","Red crescent moon with a skull between the moon's horns"],["Yurtrus, god of death and 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Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Beholder Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Greed. My trophies are proof of my success. (Evil)"],["2","Community. My hierarchy of minions keeps me safe. (Lawful)"],["3","Intolerance. All other beholders are imperfect and must be destroyed. (Evil)"],["4","Stability. I must maintain the current balance of power in the region. (Lawful)"],["5","Perfection. Although I am perfect as I am, I can strive to be even better. (Neutral)"],["6","Power. I will be secure when I rule over all. (Evil)"]],"name":"Roleplaying a Beholder; Beholder Ideals","page":8,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Beholder Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","My followers are all spying on me, and I seek motivated, powerful allies to destroy them."],["2","I miss the kinship of my identical twin, who disappeared years ago."],["3","I must recover an artifact that was stolen from me."],["4","I have foreseen the moment of my death and know what will kill me. I hope to curry favor with my slayer to forestall my end."],["5","I was lucky to escape my enemy, and I worry that I might be discovered again before I am ready."],["6","I scheme endlessly to recover an ancient tome that contains the secret of creating perfect, obedient clones of myself."]],"name":"Roleplaying a Beholder; Beholder Bonds","page":8,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Beholder Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I usually ignore advice from my minions."],["2","I enjoy taunting rivals with hints of my plans."],["3","I am very quick to take offense."],["4","I frequently have terrifying dreams."],["5","I often take out my frustrations on my minions."],["6","I sometimes forget that others don't have access to all of my knowledge."]],"name":"Roleplaying a Beholder; Beholder Flaws","page":8,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Beholder Names","colLabels":["d20","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Barixis"],["2","Chelm"],["3","Derukoskai"],["4","Eddalx"],["5","Famax"],["6","Irv"],["7","Jantroph"],["8","Khoa"],["9","Lanuhsh"],["10","Nagish"],["11","Orox"],["12","Qualnus"],["13","Ralakor"],["14","Selthdrych"],["15","Sokhalsh"],["16","Thimnoll"],["17","Velxer"],["18","Xeo"],["19","Zalshox"],["20","Zirlarq"]],"name":"Beholder Names","page":9,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Beholder Lesser Minions","colLabels":["d100","Lesser Minions*"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-4","{@dice 10d10 + 50} {@creature bandit||bandits} and {@dice 3d6} {@creature bandit captain||bandit captains}"],["5-8","{@dice 10d6} {@creature bugbear||bugbears} and {@dice 1d3} {@creature bugbear chief||bugbear chiefs}"],["9-12","{@dice 1d10} {@creature cultist||cultists} and {@dice 4d6} {@creature cult fanatic||cult fanatics}"],["13-14","{@dice 10d6} {@creature duergar}"],["15-22","{@dice 10d10 + 50} {@creature goblin||goblins} and {@dice 3d4} {@creature goblin boss||goblin bosses}"],["23-25","{@dice 10d10 + 50} {@creature grimlock||grimlocks}"],["26-35","{@dice 10d10 } {@creature hobgoblin||hobgoblins} and {@dice 2d4} {@creature hobgoblin captain||hobgoblin captains}"],["36-43","{@dice 10d10 + 50} {@creature kobold||kobolds}, {@dice 2d4} {@creature kobold inventor|vgm|kobold inventors}, and {@dice 2d6} {@creature kobold scale sorcerer|vgm|kobold scale sorcerers}"],["44-48","{@dice 10d10 + 50} {@creature lizardfolk}"],["49-56","{@dice 10d10} {@creature orc||orcs} and {@dice 1d6} {@creature orc war chief||orc war chiefs}"],["57-59","{@dice 6d6} {@creature quaggoth||quaggoths}"],["60-65","{@dice 10d10 + 50} {@creature troglodyte||troglodytes}"],["66-100","Roll twice, ignoring results above 65"]],"footnotes":["* For death tyrant lairs, use this table, but replace approximately half of its humanoid minions with zombies."],"name":"Pets; Beholder Lesser Minions","page":16,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Beholder Greater Minions","colLabels":["d100","Greater Minions*"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","{@dice 2d4} {@creature barlgura||barlguras}"],["4-10","{@dice 1d12} {@creature ettin||ettins}"],["11-20","{@dice 1d2} {@creature fire giant||fire giants}, {@dice 1d3} {@creature frost giant||frost giants}, {@dice 2d4} {@creature hill giant||hill giants} or {@dice 1d6} {@creature stone giant||stone giants} (as appropriate to the terrain)"],["21-25","{@dice 3d6} {@creature hook horror||hook horrors}"],["26-32","{@dice 3d6} {@creature manticore||manticores}"],["33-40","{@dice 3d6} {@creature minotaur||minotaurs}"],["41-55","{@dice 6d6} {@creature ogre||ogres}"],["56-70","{@dice 2d4} {@creature troll||trolls}"],["71-75","{@dice 3d6} {@creature wight||wights}"],["76-100","Roll twice, ignoring results above 75"]],"footnotes":["* For death tyrant lairs, use this table, but replace approximately half of its living minions with ogre zombies."],"name":"Pets; Beholder Greater Minions","page":16,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Beholder Pets","colLabels":["d100","Pets"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-10","{@dice 1d3} {@creature basilisk||basilisks}"],["11-13","{@dice 1d3} {@creature beholder zombie||beholder zombies}"],["14-22","{@dice 1d4} {@creature chimera||chimeras}"],["23-26","{@dice 1d4} {@creature flesh golem||flesh golems}"],["27-29","{@dice 3d6} {@creature gazer|vgm|gazers}"],["30-37","{@dice 3d6} {@creature hell hound||hell hounds}"],["38-41","{@dice 2d6} {@creature nothic||nothics}"],["42-53","{@dice 2d4} {@creature otyugh||otyughs}"],["54-66","{@dice 2d4} {@creature roper||ropers}"],["67-75","{@dice 1d6} {@creature wyvern||wyverns}"],["76-100","Roll twice, ignoring results above 75"]],"name":"Beholder Pets","page":16,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Giant Life Spans","colLabels":["Giant Type","Life Span"],"colStyles":["col-6","col-6"],"rows":[["Hill","200 years"],["Frost","250 years"],["Fire","350 years"],["Cloud","400 years"],["Storm","600 years"],["Stone","800 years"]],"name":"Living the Giant Life; Giant Life Spans","page":22,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Giant Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The brutality of my peers is a relic of a bygone era that should be stamped out. I seek a more enlightened path."],["2","As the most powerful beings in creation, we have a duty to use our strength for the benefit of all."],["3","I take what I want. I don't care who gets hurt."],["4","A giant lives for a few centuries, but giantkind is eternal. Everything I do is to glorify my ancestors and make my descendants proud."],["5","Dragons are my mortal enemies. Everything I do is to ensure their destruction."],["6","I measure a creature's worth by its size. The small folk are beneath my concern."],["7","The small folk are vermin. I enjoy torturing and killing them."],["8","Good or bad, Annam's sons represent the ideals that we, as giants, must strive to uphold."]],"name":"Roleplaying a Giant; Giant Personality Traits","page":23,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Giant Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Ordning. Annam created the ordning for the good of all giants, and it's our duty to uphold his vision. (Lawful)"],["2","Skill. What sets my clan apart is its mastery of our traditional crafts. (Good)"],["3","Strength. No other race can match the strength of giants, and none should dare to try. (Evil)"],["4","Lordship. Giants are the rightful rulers of the world. All will be well when our empire is restored. (Neutral)"],["5","Tribute. The lesser races owe giants not just respect but payment of tribute, and what they don't pay willingly, we will take by force. (Chaotic)"],["6","Religion. Of Annam's many sons, none is greater than my patron deity. (Any)"]],"name":"Roleplaying a Giant; Giant Ideals","page":23,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Giant Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","My clan is the most important influence on my life, our collective place in the ordning depends on our devotion to one another."],["2","My clan mates who serve in our deity's temples are the closest companions I'll ever know."],["3","My place in the ordning is ordained by our patron deity, and it would be blasphemous to aspire to anything higher or lower."],["4","Though I can never rise above my clan's position in the ordning, I can be a leader among my clan."],["5","My own kind have turned their backs on me, so I make my way among the lesser creatures of the world."],["6","Humans have proven their worth in the world and earned a measure of respect from giantkind."]],"name":"Roleplaying a Giant; Giant Bonds","page":23,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Giant Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The ordning is too restrictive for the likes of me."],["2","The lesser creatures of the world have no souls"],["3","Unity among giants is a myth, anyone not of my clan is a fair target for my weapons."],["4","I care nothing for what others expect, to the point where I cannot help but contradict what others ask of me."],["5","I am terrified of arcane magic and can be cowed by overt displays of it."],["6","Ancient dragons fill me with dread. My knees grow weak in their presence."]],"name":"Roleplaying a Giant; Giant Flaws","page":23,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Gnoll Names","colLabels":["d12","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Aargab"],["2","Alark"],["3","Andak"],["4","Ethak"],["5","Eyeth"],["6","Ignar"],["7","Immor"],["8","Oduk"],["9","Orrom"],["10","Otal"],["11","Ulthak"],["12","Ustar"]],"name":"Gnoll Names","page":36,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Gnoll War Band Name","isNameGenerator":true,"colLabels":["d6","Name Part 1","Name Part 2"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1","Abyssal","Harbingers"],["2","Dire","Hunters"],["3","Howling","Mongrels"],["4","Rabid","Mutilators"],["5","Rotted","Ravagers"],["6","Screaming","Slayers"]],"name":"Creating a Gnoll War Band; Gnoll War Band Name","page":39,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Gnoll War Band Composition","colLabels":["War Band Composition","Number Appearing"],"colStyles":["col-6","col-6"],"rows":[["Gnoll fangs ofYeenoghu","{@dice 1d4 + 1}"],["Gnoll hunters","{@dice 1d4 + 1}"],["Gnoll flesh gnawers","{@dice 2d4}"],["Warriors (common gnolls)","{@dice 6d6}"],["Hyenas","{@dice 4d6}"]],"name":"Creating a Gnoll War Band; Gnoll War Band Composition","page":39,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"War Band Leadership","colLabels":["d6","Leader","Number Appearing Modifier"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1","Gnoll War Band Flind Leader","Double"],["2-4","Gnoll War Band Gnoll Pack Lord Leader","None"],["5-6","No Leader","Halve"]],"name":"Creating a Gnoll War Band; War Band Leadership","page":39,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Gnoll War Band Special Creatures","colLabels":["d20","Special Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature Barlgura}"],["2-5","{@dice 3d6} {@creature Dretch||Dretches}"],["6-8","{@dice 2d6} {@creature Ghoul||Ghouls}"],["9-10","{@dice 2d6} {@creature Gnoll Witherling|VGM|Gnoll Witherlings}"],["11","1 {@creature Hezrou}"],["12-13","{@dice 1d4} {@creature Leucrotta|VGM|Leucrottas}"],["14-16","{@dice 2d6} {@creature Manes}"],["17-18","{@dice 2d4} {@creature Maw Demon|VGM|Maw Demons}"],["19","1 {@creature Shoosuva|VGM}"],["20","{@dice 1d3} {@creature Troll||Trolls}"]],"name":"Creating a Gnoll War Band; Gnoll War Band Special Creatures","page":39,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Shared Physical Trait","colLabels":["d10","Shared Physical Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Rune branded on forehead"],["2","Bone piercings"],["3","Ritual scarring"],["4","Surrounded by clouds of flies"],["5","Constant, cackling laugh"],["6","Covered with strange mushroom growths"],["7","Horrid stench"],["8","Eyes glow like fire"],["9","Long, black fangs"],["10","Albinos"]],"name":"Creating a Gnoll War Band; Shared Physical Trait","page":39,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Notable Behavior or Tactics","colLabels":["d8","Notable behavior or Tactics"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Use of flaming arrows and burning pitch"],["2","Use of drums and screeching horns to spread fear"],["3","Attempts to capture and use siege engines"],["4","Carry and spread disease"],["5","Prisoners kept in cages and tormented"],["6","Use of nets to take captives for feasting later"],["7","Leader has a powerful item, such as a horn of blasting"],["8","Actions magically controlled by a spellcaster"]],"name":"Creating a Gnoll War Band; Notable Behavior or Tactics","page":39,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Demonic Influence","colLabels":["d12","Demonic Influence"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Food and drink spoil"],["2","Animals become rabid, vicious"],["3","Terrible storms erupt"],["4","Minor earthquakes strike"],["5","Residents suffer bursts of short-term madness"],["6","Folk indulge in decadence, excessive drinking"],["7","Quarrels turn violent"],["8","Friends betray one another"],["9-12","None"]],"name":"Creating a Gnoll War Band; Demonic Influence","page":39,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Status Symbols","colLabels":["d20","Status Symbol"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Earrings and notches in an ear"],["2","Rib bones tied into hair"],["3","A belt made from raccoon pelts"],["4","A gnome's boot used as a hat"],["5","A pouch of toenail clippings from an allied ogre"],["6","A frog kept in a jar"],["7","Fragile helmets made from axebeak eggs"],["8","Nose rings"],["9","Painted or stained hands"],["10","Bugs kept in a bag for snacking"],["11","War cry tattooed on chest"],["12","Shields made from ankheg chitin"],["13","Bracelet made of pieces of goblins turned to stone"],["14","Special breed of rat kept as pet"],["15","Teeth pulled out in certain places"],["16","Owlbear-feather cloaks"],["17","Scars from lashings"],["18","Orc-tusk lip piercings"],["19","Umbrellas made from dead darkmantles"],["20","Cloaks made of scraps from an elven tapestry"]],"name":"Status Symbols","page":42,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"isStriped":false,"colStyles":["col-6","col-6"],"rows":[["1st rank: Warlord","5th rank: Spear"],["2nd rank: General","6th rank: Fist"],["3rd rank: Captain","7th rank: Soldier"],["4th rank: Fatal Axe",""]],"name":"Rank, Status, and Title","page":46,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Hag Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I have made subtle insults into an art form."],["2","I always act unpleasant so others never learn of my secret affections."],["3","I enjoy wagers as parts of my bargains, which increase the risk and the stakes."],["4","I laugh at my own jokes-the darker, the better."],["5","I never volunteer information, and I respond only to questions."],["6","I offer generous terms in my deals, but the cost for defaulting is exceedingly high."],["7","I require all of my bargains to be put in writing and signed in the other party's blood."],["8","I am very superstitious, and I see omens in every event and action around me."]],"name":"Roleplaying a Hag; Hag Personality Traits","page":54,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Hag Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Change. I will metamorphose into every kind of hag and live a century as each, becoming something even greater in the end. (Chaotic)"],["2","Community. Loneliness is the path to madness. That is why I have minions to keep me company. (Lawful)"],["3","Greed. I will acquire the rarest and most valuable holy treasures to keep them from being used for good. (Evil)"],["4","Independence. I neither require nor want a coven. I will not be someone's equal. (Neutral)"],["5","Power. I will become an auntie or a grandmother, even if I have to kill my own mother to do it. (Evil)"],["6","Ugliness. I want to be envied for my appearance and my cruel heart. (Evil)"]],"name":"Roleplaying a Hag; Hag Ideals","page":54,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Hag Bonds","colLabels":["d8","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I hate a certain mortal family and steal one of their children each generation for my own purposes."],["2","I am involved in a centuries-long feud with a rival of similar power and status."],["3","My house holds everything that I hold dear. I can't abide visitors who threaten my hearth and home."],["4","I owe a great favor to a hag grandmother."],["5","I traded away something before I realized it was priceless, and now I want it back."],["6","My daughter was taken from me, and I want to find her and train her."],["7","My greatest rival and I know a secret word that will destroy both of us simultaneously."],["8","The ones who looted and burned my home will pay for their offense."]],"name":"Roleplaying a Hag; Hag Bonds","page":54,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Hag Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I am too eager for gossip."],["2","I can't resist flirting with a handsome man."],["3","I have an allergy to a creature (such as cats or ravens) or a substance (such as apples or blood) that is important to my work."],["4","I will not tell a lie, but I can still say nothing, nod suggestively, or bend the truth a little to suit my needs."],["5","I am greatly weakened on the nights of the full moon."],["6","I can't resist a clever riddle."]],"name":"Roleplaying a Hag; Hag Flaws","page":54,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Hag Names","isNameGenerator":true,"colLabels":["d12","Title","First Name","Last Name"],"colStyles":["col-3 text-center","col-3","col-3","col-3"],"rows":[["1","Auntie","Agatha","Bonechewer"],["2","Black","Agnes","Frogwart"],["3","Cackling","Ethel","Greenteeth"],["4","Dismal","May","Gristlegums"],["5","Dread","Mathilda","Knucklebones"],["6","Driftwood","Morgan","Middenheap"],["7","Granny","Olga","Mudwallow"],["8","Old","Peggy","Pigtooth"],["9","Rickety","Polly","Titchwillow"],["10","Rotten","Sally","Toestealer"],["11","Turtleback","Ursula","Twigmouth"],["12","Wicked","Zilla","Wormwiggle"]],"name":"Hag Names","page":55,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Servants","colLabels":["d8","Servant(s)"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Flameskull||Flameskulls}"],["2","{@creature Flesh Golem||Flesh Golems}"],["3","{@creature Helmed Horror||Helmed Horrors}"],["4","{@creature Rug of Smothering}"],["5","{@creature Scarecrow||Scarecrows}"],["6","{@creature Shadow Mastiff|VGM|Shadow Mastiffs}"],["7","{@dice 2d4} {@creature swarm of insects||swarms of insects} or {@creature swarm of rats||swarms of rats}"],["8","{@creature Yeth Hound|VGM|Yeth Hounds}"]],"name":"Random Hag Minions; Servants","page":61,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Brutes","colLabels":["d12","Brute(s)"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Bugbear||Bugbears}"],["2","{@creature Doppelganger||Doppelgangers}"],["3","{@creature Ettercap||Ettercaps}"],["4","{@creature Gargoyle||Gargoyles}"],["5","{@creature Jackalwere||Jackalweres}"],["6","{@creature Kenku}"],["7","{@creature Meenlock|VGM|Meenlocks}"],["8","{@creature Oni}"],["9","{@creature Quickling|VGM|Quicklings}"],["10","{@creature Redcap|VGM|Redcaps}"],["11","{@creature Wererat||Wererats}"],["12","{@creature Werewolf||Werewolves}"]],"name":"Random Hag Minions; Brutes","page":61,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Hag Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The eye of a cleric, preserved in a liquid-filled jar. When an undead creature comes within 100 feet of the jar, the eye darts about as if it is looking around in a panic. It otherwise remains motionless."],["2","The leathery, preserved head of a dwarf. Anyone who holds its 5-foot-long beard can see through its eyes."],["3","A perfectly smooth, round stone the size of a human's fist. If placed on the ground, it rolls 20 feet per round toward the nearest source of fresh water."],["4","A sickly crow with clipped wings. The only sound it can make is to roar like a lion."],["5","A seemingly empty, sealed jar. If opened, the person standing closest to the jar suddenly recalls {@dice 1d6} happy memories from the life of a long dead elf lord."],["6","A seemingly mundane gold piece. Anyone who touches it gains the unshakable belief that this is the very first gold coin minted by humanity."],["7","A black box, 3 feet on each side. Anyone who opens it finds a set of three wooden, articulated figures that are modeled after three members of the adventuring party. If the figures are stood on the ground, they act out insulting parodies of their duplicates' recent actions."],["8","An oval-shaped disc made of an unknown metal. If it is tossed in the air, it flies in circles around the tosser for a minute, tiny lights winking on its surface, before settling to the ground nearby."],["9","A thick, dusty tome, every page filled with tiny, barely legible writing. Careful study of the book reveals it to be a written transcript of every conversation that took place over the course of a year, three years ago, in a nearby village."],["10","A small painting that depicts a placid field. 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(Evil)"]],"name":"Roleplaying a Mind Flayer; Mind Flayer Ideals","page":74,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Mind Flayer Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I think the elder brain is wrong about something, and I want to convince it."],["2","I have a secret I wish to keep even from other mind flayers."],["3","The more the colony grows, the more powerful we all become."],["4","Nothing is more important than rebuilding our lost empire."],["5","Persistence of my colony is the greatest good."],["6","I have important research that must be protected at all costs."]],"name":"Roleplaying a Mind Flayer; Mind Flayer Bonds","page":74,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Mind Flayer Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I am oblivious to the emotions expressed by others."],["2","I believe my minions will always do precisely as I intend."],["3","I never assume others understand and always explain everything."],["4","I have a memory that isn't mine. 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The serpent gods continue to advise us."],["2","I have very high standards for food, drink, and physical pleasures."],["3","I prefer to be alone rather than among other creatures, including my own kind."],["4","I sometimes become consumed by philosophy."],["5","I believe I am superior to others of my caste."],["6","I am driven by wanderlust and want to explore lands far from our cities."],["7","I am interested in modern human culture, even as primitive as it is."],["8","I await the day when we again conquer lands by force, as we did in the old times."]],"name":"Roleplaying a Yuan-ti; Yuan-ti Personality Traits","page":98,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Yuan-ti Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Greed. I display my wealth as a sign of my power and prosperity. (Evil)"],["2","Aspiration. I strive to follow the path toward becoming an anathema. 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My fate is theirs to decide."],["4","I have an interest in an unsuitable mate, which I can't suppress."],["5","I respect and emulate a great hero or ancestor."],["6","An enemy destroyed something of value to me, and I will find where it lives and kill the offender."]],"name":"Roleplaying a Yuan-ti; Yuan-ti Bonds","page":98,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Yuan-ti Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I feel twinges of emotion, and it shames me that I am imperfect in this way."],["2","I put too much credence in the dictates of a particular god."],["3","I frequently overindulge in food and wine, and I am impaired and lethargic for days afterward."],["4","I worship a forbidden god."],["5","I secretly believe things would be better if I was in charge."],["6","If I could get away with it, I would gladly kill and eat a superior yuan-ti."]],"name":"Roleplaying a Yuan-ti; Yuan-ti Flaws","page":98,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Yuan-ti Names","colLabels":["d20","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Asutali"],["2","Eztli"],["3","Hessatal"],["4","Hitotee"],["5","Issahu"],["6","Itstli"],["7","Manuya"],["8","Meztli"],["9","Nesalli"],["10","Otleh"],["11","Shalkashlah"],["12","Sisava"],["13","Sitlali"],["14","Soakosh"],["15","Ssimalli"],["16","Suisatal"],["17","Talash"],["18","Teoshi"],["19","Yaotal"],["20","Zihu"]],"name":"Yuan-ti Names","page":99,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Yuan-ti Agents","colLabels":["d100","Agents"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-20","{@creature Cultist||Cultists}"],["21-30","{@creature Cult Fanatic||Cult Fanatics}"],["31-34","{@creature Doppelganger||Doppelgangers}"],["35-50","{@creature Guard||Guards}"],["51-60","{@creature Noble||Nobles}"],["61-72","{@creature Priest||Priests}"],["73-86","{@creature Scout||Scouts}"],["87-100","{@creature Spy||Spies}"]],"name":"Random Yuan-ti Servants; Yuan-ti Agents","page":102,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Yuan-ti Protectors","colLabels":["d100","Protector(s)"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-10","{@creature Bandit Captain||Bandit Captains} and {@creature Bandit||Bandits}"],["11-12","{@creature Basilisk||Basilisks}"],["13-18","{@creature Constrictor Snake||Constrictor Snakes}"],["19-26","{@creature Cult Fanatic||Cult Fanatics} and {@creature Cultist||Cultists}"],["27-28","{@creature Flying Snake||Flying Snakes}"],["29-35","{@creature Giant Constrictor Snake||Giant Constrictor Snakes}"],["36-45","{@creature Giant Poisonous Snake||Giant Poisonous Snakes}"],["46-50","{@creature Gladiator||Gladiators}"],["51-55","{@creature Guard||Guards}"],["56-58","{@creature Hydra||Hydras}"],["59-60","{@creature Medusa||Medusas}"],["61","{@creature Mummy||Mummies}*"],["62-63","{@creature Poisonous Snake||Poisonous Snakes}"],["64-68","{@creature Priest||Priests}"],["69-70","{@creature Skeleton||Skeletons}"],["71","{@creature Stone Golem||Stone Golems}"],["72-81","{@creature Swarm of Poisonous Snakes||Swarms of Poisonous Snakes}"],["82-91","{@creature Tribal Warrior||Tribal Warriors}"],["92-97","{@creature Veteran||Veterans}"],["98-100","{@creature Zombie||Zombies}"]],"footnotes":["* The mummies are the undead remains of yuan-ti malisons or purebloods. 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But their true fate lies in the hands of the sinister Nicol Bolas."],"id":"014"}],[{"type":"image","href":{"type":"internal","path":"book/PSA/018.webp"},"credit":"James Paick","width":137,"height":137},{"type":"entries","name":"Dominaria","entries":["Home to the volcanic continent of Shiv, the time-shattered isle of Tolaria, and the cold mountains of Keld, Dominaria is the setting for brutal conflicts and home to powerful mages."],"id":"015"}],[{"type":"image","href":{"type":"internal","path":"book/PSA/019.webp"},"credit":"Jung Park","width":151,"height":151},{"type":"entries","name":"Innistrad","entries":["For centuries, the archangel Avacyn and her hosts protected the humans of Innistrad from the terrors of the night. But then she turned on the people she was supposed to protect as an alien madness seized the plane."],"id":"016"}],[{"type":"image","href":{"type":"internal","path":"book/PSA/020.webp"},"credit":"Daniel Ljunggren","width":150,"height":150},{"type":"entries","name":"Kaladesh","entries":["Kaladesh is a vibrant, beautiful land in the midst of an inventors' renaissance, teeming with creativity and optimism."],"id":"017"}],[{"type":"image","href":{"type":"internal","path":"book/PSA/021.webp"},"credit":"Tomasz Jedruszek","width":151,"height":151},{"type":"entries","name":"New Phyrexia","entries":["Once known as Mirrodin, this metallic plane has been transformed by the vile Phyrexian corruption. Its natives fought and lost the war for their world, and now struggle to survive each day."],"id":"018"}],[{"type":"image","href":{"type":"internal","path":"book/PSA/022.webp"},"credit":"Richard Wright","width":152,"height":150},{"type":"entries","name":"Ravnica","entries":["This worldwide cityscape holds countless grand halls, decrepit slums, and ancient ruins. Ten guilds maintain an uneasy peace in governing the various aspects of life in the majestic city."],"id":"019"}],[{"type":"image","href":{"type":"internal","path":"book/PSA/023.webp"},"credit":"John Severin Brassell","width":150,"height":151},{"type":"entries","name":"Shandalar","entries":["Rich with mana, Shandalar is a place where magic flows freely. Planeswalkers seek out this plane for its plentiful, powerful magic."],"id":"01a"}],[{"type":"image","href":{"type":"internal","path":"book/PSA/024.webp"},"credit":"Jung Park","width":151,"height":150},{"type":"entries","name":"Theros","entries":["Theros is ruled by an awe-inspiring pantheon of gods. Mortals tremble before them, feel the sting of their petty whims, and live in terror of their wrath."],"id":"01b"}],[{"type":"image","href":{"type":"internal","path":"book/PSA/025.webp"},"credit":"Sam Burley","width":151,"height":151},{"type":"entries","name":"Zendikar","entries":["This land of primal mana is slowly recovering from the unnatural disaster of colossal predators from the Aether rampaging across the plane."],"id":"01c"}]],"name":"Appendix: Planeswalkers and the Multiverse","source":"PSA","chapter":{"name":"Planeswalkers and the Multiverse","ordinal":{"type":"appendix"},"index":5}},{"caption":"Subclasses","colLabels":["Class","Subclass","Level Available","Description"],"colStyles":["col-1","col-2","col-1 text-center","col-6"],"rows":[["Barbarian","{@class Barbarian|phb|Path of the Ancestral Guardian|Ancestral Guardian|xge}","3rd","Calls on the spirits of honored ancestors to protect others"],["Barbarian","{@class Barbarian|phb|Path of the Storm Herald|Storm Herald|xge}","3rd","Filled with a rage that channels the primal magic of the storm"],["Barbarian","{@class Barbarian|phb|Path of the Zealot|Zealot|xge}","3rd","Fueled by a religious zeal that visits destruction on foes"],["Bard","{@class Bard|phb|College of Glamour|Glamour|xge}","3rd","Wields the beguiling, glorious magic of the Feywild"],["Bard","{@class Bard|phb|College of Swords|Swords|xge}","3rd","Entertains and slays with daring feats of weapon prowess"],["Bard","{@class Bard|phb|College of Whispers|Whispers|xge}","3rd","Plants fear and doubt in the minds of others "],["Cleric","{@class Cleric|phb|Forge Domain|Forge|XGE}","1st","Clad in heavy armor, serves a god of the forge or creation"],["Cleric","{@class Cleric|phb|Grave Domain|Grave|XGE}","1st","Opposes the blight of undeath"],["Druid","{@class Druid|phb|Circle of Dreams|Dreams|xge}","2nd","Mends wounds, guards the weary, and strides through dreams"],["Druid","{@class Druid|phb|Circle of the Shepherd|Shepherd|xge}","2nd","Summons nature spirits to bolster friends and harry foes"],["Fighter","{@class Fighter|phb|Arcane Archer|Arcane Archer|xge}","3rd","Imbues arrows with spectacular magical effects"],["Fighter","{@class Fighter|phb|Cavalier|Cavalier|xge}","3rd","Defends allies and knocks down enemies, often on horseback"],["Fighter","{@class Fighter|phb|Samurai|Samurai|xge}","3rd","Combines resilience with courtly elegance and mighty strikes"],["Monk","{@class Monk|phb|Way of the Drunken Master|Drunken Master|xge}","3rd","Confounds foes through a martial arts tradition inspired by the swaying of a drunkard"],["Monk","{@class Monk|phb|Way of the Kensei|Kensei|xge}","3rd","Channels ki through a set of mastered weapons"],["Monk","{@class Monk|phb|Way of the Sun Soul|Sun Soul|xge}","3rd","Transforms ki into bursts of fire and searing bolts of light"],["Paladin","{@class Paladin|phb|Oath of Conquest|Conquest|xge}","3rd","Strikes terror in enemies and crushes the forces of chaos"],["Paladin","{@class Paladin|phb|Oath of Redemption|Redemption|xge}","3rd","Offers redemption to the worthy and destruction to those who refuse mercy or righteousness"],["Ranger","{@class Ranger|phb|Gloom Stalker|Gloom Stalker|xge}","3rd","Unafraid of the dark, relentlessly stalks and ambushes foes"],["Ranger","{@class Ranger|phb|Horizon Walker|Horizon Walker|xge}","3rd","Finds portals to other worlds and channels planar magic"],["Ranger","{@class Ranger|phb|Monster Slayer|Monster Slayer|xge}","3rd","Hunts down creatures of the night and wielders of grim magic"],["Rogue","{@class Rogue|phb|Inquisitive|Inquisitive|xge}","3rd","Roots out secrets, akin to a masterful detective"],["Rogue","{@class Rogue|phb|Mastermind|Mastermind|xge}","3rd","A master tactician, manipulates others"],["Rogue","{@class Rogue|phb|Scout|Scout|xge}","3rd","Combines stealth with a knack for survival"],["Rogue","{@class Rogue|phb|Swashbuckler|Swashbuckler|xge}","3rd","Delivers deadly strikes with speed and panache "],["Sorcerer","{@class Sorcerer|phb|Divine Soul|Divine Soul|xge}","1st","Harnesses magic bestowed by a god or other divine source"],["Sorcerer","{@class Sorcerer|phb|Shadow Magic|Shadow|xge}","1st","Wields the grim magic of the Shadowfell"],["Sorcerer","{@class Sorcerer|phb|Storm Sorcery|Storm|xge}","1st","Crackles with the power of the storm"],["Warlock","{@class Warlock|phb|The Celestial|Celestial|xge}","1st","Forges a pact with a being from celestial realms"],["Warlock","{@class Warlock|phb|The Hexblade|Hexblade|xge}","1st","Serves a shadowy entity that bestows dread curses"],["Wizard","{@class Wizard|phb|War Magic|War|xge}","2nd","Mixes evocation and abjuration magic to dominate the battlefield"]],"name":"Character Options; Subclasses","page":7,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Parents","colLabels":["d100","Parents"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-95","You know who your parents are or were."],["96-100","You do not know who your parents were."]],"name":"Parents","page":62,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Half-Elf Parents","colLabels":["d8","Parents"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-5","One parent was an elf and the other was a human."],["6","One parent was an elf and the other was a half-elf."],["7","One parent was a human and the other was a half-elf."],["8","Both parents were half-elves."]],"name":"Half-Elf Parents","page":62,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Half-Orc Parents","colLabels":["d8","Parents"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","One parent was an orc and the other was a human."],["4-5","One parent was an orc and the other was a half-orc."],["6-7","One parent was a human and the other was a half-orc."],["8","Both parents were half-orcs."]],"name":"Half-Orc Parents","page":62,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Tiefling Parents","colLabels":["d8","Parents"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-4","Both parents were humans, their infernal heritage dormant until you came along."],["5-6","One parent was a tiefling and the other was a human."],["7","One parent was a tiefling and the other was a devil."],["8","One parent was a human and the other was a devil."]],"name":"Tiefling Parents","page":62,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Birthplace","colLabels":["d100","Location"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-50","Home"],["51-55","Home of a family friend"],["56-63","Home of a healer or midwife"],["64-65","Carriage, cart, or wagon"],["66-68","Barn, shed, or other outbuilding"],["69-70","Cave"],["71-72","Field"],["73-74","Forest"],["75-77","Temple"],["78","Battlefield"],["79-80","Alley or street"],["81-82","Brothel, tavern, or inn"],["83-84","Castle, keep, tower, or palace"],["85","Sewer or rubbish heap"],["86-88","Among people of a different race"],["89-91","On board a boat or a ship"],["92-93","In a prison or in the headquarters of a secret organization"],["94-95","In a sage's laboratory"],["96","In the Feywild"],["97","In the Shadowfell"],["98","On the Astral Plane or the Ethereal Plane"],["99","On an Inner Plane of your choice"],["100","On an Outer Plane of your choice"]],"name":"Birthplace","page":62,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Number of Siblings","colLabels":["d10","Siblings"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","None"],["3-4","{@dice 1d3}"],["5-6","{@dice 1d4+1}"],["7-8","{@dice 1d6+2}"],["9-10","{@dice 1d8+3}"]],"name":"Number of Siblings","page":62,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Birth Order","colLabels":["2d6","Birth Order"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","Twin, triplet, or quadruplet"],["3-7","Older"],["8-12","Younger"]],"name":"Other Details; Birth Order","page":62,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Family","colLabels":["d100","Family"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","None"],["2","Institution, such as an asylum"],["3","Temple"],["4-5","Orphanage"],["6-7","Guardian"],["8-15","Paternal or maternal aunt, uncle, or both"],["16-25","Paternal or maternal grandparent(s)"],["26-35","Adoptive family (same or different race)"],["36-55","Single father or stepfather"],["56-75","Single mother or stepmother"],["76-100","Mother and father"]],"name":"Supplemental Tables; Family","page":63,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Absent Parent","colLabels":["d4","Fate"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your parent died (roll on the Cause of Death supplemental table)."],["2","Your parent was imprisoned, enslaved, or otherwise taken away."],["3","Your parent abandoned you"],["4","Your parent disappeared to an unknown fate."]],"name":"Supplemental Tables; Absent Parent","page":63,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Family Lifestyle","colLabels":["3d6","Lifestyle*"],"colStyles":["col-2 text-center","col-10"],"rows":[["3","Wretched (-40)"],["4-5","Squalid (-20)"],["6-8","Poor (-10)"],["9-12","Modest (+0)"],["13-15","Comfortable (+10)"],["16-17","Wealthy (+20)"],["18","Aristocratic (+40)"]],"footnotes":["* Use the number in this result as a modifier to your roll on the Childhood Home table."],"name":"Supplemental Tables; Family Lifestyle","page":63,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Childhood Home","colLabels":["{@dice d100 + #$prompt_number:title=Enter Lifestyle Modifier$#}","Home"],"colStyles":["col-2 text-center","col-10"],"rows":[["0","On the streets"],["1-20","Rundown shack"],["21-30","No permanent residence"],["31-40","Encampment or village in the wilderness"],["41-50","Apartment in a rundown neighborhood"],["51-70","Small house"],["71-90","Large house"],["91-110","Mansion"],["111-140","Palace or castle"]],"name":"Supplemental Tables; Childhood Home","page":63,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Childhood Memories","colLabels":["{@dice 3d6 + #$prompt_number:title=Enter Charisma Modifier$#}","Memory"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","I am still haunted by my childhood, when I was treated badly by my peers."],["4-5","I spent most of my childhood alone, with no close friends."],["6-8","Others saw me as being different or strange, and so I had few companions."],["9-12","I had a few close friends and lived an ordinary childhood."],["13-15","I had several friends, and my childhood was generally a happy one."],["16-17","I always found it easy to make friends, and I loved being around people."],["18-25","Everyone knew who I was, and I had friends everywhere I went."]],"name":"Supplemental Tables; Childhood Memories","page":63,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Life Events by Age","colLabels":["d100","Current Age","Life Events"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1-20","20 years or younger","1"],["21-59","21-30 years","{@dice 1d4}"],["60-69","31-40 years","{@dice 1d6}"],["70-89","41-50 years","{@dice 1d8}"],["90-99","51-60 years","{@dice 1d10}"],["100","61 years or older","{@dice 1d12}"]],"name":"Life Events by Age","page":69,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Life Events","colLabels":["d100","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-10","You suffered a tragedy. Roll on the Tragedies table."],["11-20","You gained a bit of good fortune. Roll on the Boons table."],["21-30","You fell in love or got married. If you get this result more than once, you can choose to have a child instead. Work with your DM to determine the identity of your love interest."],["31-40","You made an enemy of an adventurer. Roll a {@dice d6}. An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character's identity and the danger this enemy poses to you."],["41-50","You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began."],["51-70","You spent time working in a job related to your background. Start the game with an extra {@dice 2d6} gp."],["71-75","You met someone important. Use the supplemental tables to determine this character's identity and how this individual feels about you. Work out additional details with your DM as needed to fit this character into your backstory."],["76-80","You went on an adventure. Roll on the Adventures table to see what happened to you. Work with your DM to determine the nature of the adventure and the creatures you encountered."],["81-85","You had a supernatural experience. Roll on the Supernatural Events table to find out what it was."],["86-90","You fought in a battle. Roll on the War table to learn what happened to you. Work with your DM to come up with the reason for the battle and the factions involved. It might have been a small conflict between your community and a band of orcs, or it could have been a major battle in a larger war."],["91-95","You committed a crime or were wrongly accused of doing so. Roll on the Crime table to determine the nature of the offense and on the Punishment table to see what became of you."],["96-99","You encountered something magical. Roll on the Arcane Matters table."],["100","Something truly strange happened to you. Roll on the Weird Stuff table."]],"name":"Life Events","page":69,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Adventures","colLabels":["d100","Outcome"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-10","You nearly died. You have nasty scars on your body, and you are missing an ear, {@dice 1d3} fingers, or {@dice 1d4} toes."],["11-20","You suffered a grievous injury. Although the wound healed, it still pains you from time to time."],["21-30","You were wounded, but in time you fully recovered."],["31-40","You contracted a disease while exploring a filthy warren. You recovered from the disease, but you have a persistent cough, pockmarks on your skin, or prematurely gray hair."],["41-50","You were poisoned by a trap or a monster. You recovered, but the next time you must make a saving throw against poison, you make the saving throw with disadvantage."],["51-60","You lost something of sentimental value to you during your adventure. Remove one trinket from your possessions."],["61-70","You were terribly frightened by something you encountered and ran away, abandoning your companions to their fate."],["71-80","You learned a great deal during your adventure. The next time you make an ability check or a saving throw, you have advantage on the roll."],["81-90","You found some treasure on your adventure. You have {@dice 2d6} gp left from your share of it."],["91-99","You found a considerable amount of treasure on your adventure. You have {@dice 1d20+50} gp left from your share of it."],["100","You came across a common magic item (of the DM's choice)."]],"name":"Secondary Tables; Adventures","page":70,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Arcane Matters","colLabels":["d10","Magical Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You were {@condition charmed} or {@condition frightened} by a spell."],["2","You were injured by the effect of a spell."],["3","You witnessed a powerful spell being cast by a cleric, a druid, a sorcerer, a warlock, or a wizard."],["4","You drank a potion (of the DM's choice)."],["5","You found a spell scroll (of the DM's choice) and succeeded in casting the spell it contained."],["6","You were affected by teleportation magic."],["7","You turned {@condition invisible} for a time."],["8","You identified an illusion for what it was."],["9","You saw a creature being conjured by magic."],["10","Your fortune was read by a diviner. Roll twice on the Life Events table, but don't apply the results. Instead, the DM picks one event as a portent of your future (which might or might not come true)."]],"name":"Secondary Tables; Arcane Matters","page":70,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Boons","colLabels":["d10","Boon"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A friendly wizard gave you a spell scroll containing one cantrip (of the DM's choice)."],["2","You saved the life of a commoner, who now owes you a life debt. This individual accompanies you on your travels and performs mundane tasks for you, but will leave if neglected, abused, or imperiled. Determine details about this character by using the supplemental tables and working with your DM."],["3","You found a riding horse."],["4","You found some money. You have {@dice 1d20} gp in addition to your regular starting funds."],["5","A relative bequeathed you a simple weapon of your choice."],["6","You found something interesting. You gain one additional trinket."],["7","You once performed a service for a local temple. The next time you visit the temple, you can receive healing up to your hit point maximum."],["8","A friendly alchemist gifted you with a potion of healing or a flask of acid, as you choose."],["9","You found a treasure map."],["10","A distant relative left you a stipend that enables you to live at the comfortable lifestyle for {@dice 1d20} years. If you choose to live at a higher lifestyle, you reduce the price of the lifestyle by 2 gp during that time period."]],"name":"Secondary Tables; Boons","page":70,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Crime","colLabels":["d8","Crime"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Murder"],["2","Theft"],["3","Burglary"],["4","Assault"],["5","Smuggling"],["6","Kidnapping"],["7","Extortion"],["8","Counterfeiting"]],"name":"Secondary Tables; Crime","page":70,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Punishment","colLabels":["d12","Punishment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","You did not commit the crime and were exonerated after being accused."],["4-6","You committed the crime or helped do so, but nonetheless the authorities found you not guilty."],["7-8","You were nearly caught in the act. You had to flee and are wanted in the community where the crime occurred."],["9-12","You were caught and convicted. You spent time in jail, chained to an oar, or performing hard labor. You served a sentence of {@dice 1d4} years or succeeded in escaping after that much time."]],"name":"Secondary Tables; Punishment","page":70,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Supernatural Events","colLabels":["d100","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-5","You were ensorcelled by a fey and enslaved for {@dice 1d6} years before you escaped."],["6-10","You saw a demon and ran away before it could do anything to you."],["11-15","A devil tempted you. Make a DC 10 Wisdom saving throw. On a failed save, your alignment shifts one step toward evil (if it's not evil already), and you start the game with an additional {@dice 1d20+50} gp."],["16-20","You woke up one morning miles from your home, with no idea how you got there."],["21-30","You visited a holy site and felt the presence of the divine there."],["31-40","You witnessed a falling red star, a face appearing in the frost, or some other bizarre happening. You are certain that it was an omen of some sort."],["41-50","You escaped certain death and believe it was the intervention of a god that saved you."],["51-60","You witnessed a minor miracle."],["61-70","You explored an empty house and found it to be haunted."],["71-75","You were briefly possessed. Roll a {@dice d6} to determine what kind of creature possessed you: 1, celestial; 2, devil; 3, demon; 4, fey; 5, elemental; 6, undead."],["76-80","You saw a ghost."],["81-85","You saw a ghoul feeding on a corpse."],["86-90","A Celestial or Fiend visited you in your dreams to give a warning of dangers to come."],["91-95","You briefly visited the Feywild or Shadowfell."],["96-100","You saw a portal that you believe leads to another plane of existence."]],"name":"Secondary Tables; Supernatural Events","page":70,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Tragedies","colLabels":["d12","Tragedy"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","A family member or a close friend died. Roll on the Cause of Death supplemental table to find out how."],["3","A friendship ended bitterly, and the other person is now hostile to you. The cause might have been a misunderstanding or something you or the former friend did."],["4","You lost all your possessions in a disaster, and you had to rebuild your life."],["5","You were imprisoned for a crime you didn't commit and spent {@dice 1d6} years at hard labor, in jail, or shackled to an oar in a slave galley."],["6","War ravaged your home community, reducing everything to rubble and ruin. In the aftermath, you either helped your town rebuild or moved somewhere else."],["7","A lover disappeared without a trace. You have been looking for that person ever since."],["8","A terrible blight in your home community caused crops to fail, and many starved. You lost a sibling or some other family member."],["9","You did something that brought terrible shame to you in the eyes of your family. You might have been involved in a scandal, dabbled in dark magic, or offended someone important. The attitude of your family members toward you becomes indifferent at best, though they might eventually forgive you."],["10","For a reason you were never told, you were exiled from your community. You then either wandered in the wilderness for a time or promptly found a new place to live."],["11","A romantic relationship ended. Roll a {@dice d6}. An odd number means it ended with bad feelings, while an even number means it ended amicably."],["12","A current or prospective romantic partner of yours died. Roll on the Cause of Death supplemental table to find out how. If the result is murder, roll a {@dice d12}. On a 1, you were responsible, whether directly or indirectly."]],"name":"Secondary Tables; Tragedies","page":70,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"War","colLabels":["d12","War Outcome"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You were knocked out and left for dead. You woke up hours later with no recollection of the battle."],["2-3","You were badly injured in the fight, and you still bear the awful scars of those wounds."],["4","You ran away from the battle to save your life, but you still feel shame for your cowardice."],["5-7","You suffered only minor injuries, and the wounds all healed without leaving scars."],["8-9","You survived the battle, but you suffer from terrible nightmares in which you relive the experience."],["10-11","You escaped the battle unscathed, though many of your friends were injured or lost."],["12","You acquitted yourself well in battle and are remembered as a hero. You might have received a medal for your bravery."]],"name":"Secondary Tables; War","page":70,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Weird Stuff","colLabels":["d12","What Happened"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You were turned into a toad and remained in that form for {@dice 1d4} weeks."],["2","You were {@condition petrified} and remained a stone statue for a time until someone freed you."],["3","You were enslaved by a hag, a satyr, or some other being and lived in that creature's thrall for {@dice 1d6} years."],["4","A dragon held you as a prisoner for {@dice 1d4} months until adventurers killed it."],["5","You were taken captive by a race of evil humanoids such as drow, kuo-toa, or quaggoths. You lived as a slave in the Underdark until you escaped."],["6","You served a powerful adventurer as a hireling. You have only recently left that service. Use the supplemental tables and work with your DM to determine the basic details about your former employer."],["7","You went insane for {@dice 1d6} years and recently regained your sanity. A tic or some other bit of odd behavior might linger."],["8","A lover of yours was secretly a silver dragon."],["9","You were captured by a cult and nearly sacrificed on an altar to the foul being the cultists served. 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Resources and Resolution","page":128,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Magic Item Ingredients","colLabels":["Item Rarity","CR Range"],"colStyles":["col-6","col-6 text-center"],"rows":[["Common","1—3"],["Uncommon","4—8"],["Rare","9—12"],["Very rare","13—18"],["Legendary","19+"]],"name":"Crafting Magic Items; Magic Item Ingredients","page":128,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Magic Item Crafting Time and Cost","colLabels":["Item Rarity","Workweeks*","Cost*"],"colStyles":["col-4","col-4 text-center","col-4 text-right"],"rows":[["Common","1","50 gp"],["Uncommon","2","200 gp"],["Rare","10","2,000 gp"],["Very rare","25","20,000 gp"],["Legendary","50","100,000 gp"]],"footnotes":["*Halved for a consumable item like a potion or scroll"],"name":"Crafting Magic Items; Magic Item Crafting Time and Cost","page":128,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Crafting Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Rumors swirl that what you're working on is unstable and a threat to the community.*"],["2","Your tools are stolen, forcing you to buy new ones.*"],["3","A local wizard shows keen interest in your work and insists on observing you."],["4","A powerful noble offers a hefty price for your work and is not interested in hearing no for an answer.*"],["5","A dwarf clan accuses you of stealing its secret lore to fuel your work.*"],["6","A competitor spreads rumors that your work is shoddy and prone to failure.*"]],"footnotes":["*Might involve a rival"],"name":"Crafting Complications","page":129,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Potion of Healing Creation","colLabels":["Type","Time","Cost"],"colStyles":["col-4","col-4","col-4 text-right"],"rows":[["Healing","1 day","25 gp"],["Greater healing","1 workweek","100 gp"],["Superior healing","3 workweeks","1,000 gp"],["Supreme healing","4 workweeks","10,000 gp"]],"name":"Brewing Potions of Healing; Potion of Healing Creation","page":130,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Loot Value","colLabels":["DC","Value"],"colStyles":["col-2 text-center","col-10"],"rows":[["10","50 gp, robbery of a struggling merchant"],["15","100 gp, robbery of a prosperous merchant"],["20","200 gp, robbery of a noble"],["25","1,000 gp, robbery of one of the richest figures in town"]],"name":"Crime; Loot Value","page":130,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Crime Complications","colLabels":["d8","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A bounty equal to your earnings is offered for information about your crime.*"],["2","An unknown person contacts you, threatening to reveal your crime if you don't render a service.*"],["3","Your victim is financially ruined by your crime."],["4","Someone who knows of your crime has been arrested on an unrelated matter.*"],["5","Your loot is a single, easily identified item that you can't fence in this region."],["6","You robbed someone who was under a local crime lord's protection, and who now wants revenge."],["7","Your victim calls in a favor from a guard, doubling the efforts to solve the case."],["8","Your victim asks one of your adventuring companions to solve the crime."]],"footnotes":["*Might involve a rival"],"name":"Crime Complications","page":130,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gambling Results","colLabels":["Result","Value"],"colStyles":["col-5","col-7"],"rows":[["0 successes","Lose all the money you bet, and accrue a debt equal to that amount."],["1 success","Lose half the money you bet."],["2 successes","Gain the amount you bet plus half again more."],["3 successes","Gain double the amount you bet."]],"name":"Gambling Results","page":130,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gambling Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You are accused of cheating. You decide whether you actually did cheat or were framed.*"],["2","The town guards raid the gambling hall and throw you in jail.*"],["3","A noble in town loses badly to you and loudly vows to get revenge.*"],["4","You won a sum from a low-ranking member of a thieves' guild, and the guild wants its money back."],["5","A local crime boss insists you start frequenting the boss's gambling parlor and no others."],["6","A high-stakes gambler comes to town and insists that you take part in a game."]],"footnotes":["*Might involve a rival"],"name":"Gambling Complications","page":130,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Pit Fighting Results","colLabels":["Result","Value"],"colStyles":["col-5","col-7"],"rows":[["0 successes","Lose your bouts, earning nothing."],["1 success","Win 50 gp."],["2 successes","Win 100 gp."],["3 successes","Win 200 gp."]],"name":"Pit Fighting Results","page":131,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Pit Fighting Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An opponent swears to take revenge on you.*"],["2","A crime boss approaches you and offers to pay you to intentionally lose a few matches.*"],["3","You defeat a popular local champion, drawing the crowd's ire."],["4","You defeat a noble's servant, drawing the wrath of the noble's house.*"],["5","You are accused of cheating. Whether the allegation is true or not, your reputation is tarnished.*"],["6","You accidentally deliver a near-fatal wound to a foe."]],"footnotes":["*Might involve a rival"],"name":"Pit Fighting Complications","page":131,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Religious Service","colLabels":["Check Total","Result"],"colStyles":["col-2 text-center","col-10"],"rows":[["1—10","No effect. Your efforts fail to make a lasting impression."],["11—20","You earn one favor."],["21+","You earn two favors."]],"name":"Religious Service","page":131,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Religious Service Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You have offended a priest through your words or actions.*"],["2","Blasphemy is still blasphemy, even if you did it by accident."],["3","A secret sect in the temple offers you membership."],["4","Another temple tries to recruit you as a spy.*"],["5","The temple elders implore you to take up a holy quest."],["6","You accidentally discover that an important person in the temple is a fiend worshiper."]],"footnotes":["*Might involve a rival"],"name":"Religious Service Complications","page":132,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Research Outcomes","colLabels":["Check Total","Outcome"],"colStyles":["col-2 text-center","col-10"],"rows":[["1—5","No effect."],["6—10","You learn one piece of lore."],["11—20","You learn two pieces of lore."],["21+","You learn three pieces of lore."]],"name":"Research Outcomes","page":132,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Research Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You accidentally damage a rare book."],["2","You offend a sage, who demands an extravagant gift.*"],["3","If you had known that book was cursed, you never would have opened it."],["4","A sage becomes obsessed with convincing you of a number of strange theories about reality.*"],["5","Your actions cause you to be banned from a library until you make reparations.*"],["6","You uncovered useful lore, but only by promising to complete a dangerous task in return."]],"footnotes":["*Might involve a rival"],"name":"Research Complications","page":132,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Spell Scroll Costs","colLabels":["Spell Level","Time","Cost"],"colStyles":["col-4 text-center","col-4","col-4 text-right"],"rows":[["Cantrip","1 day","15 gp"],["1st","1 day","25 gp"],["2nd","3 days","250 gp"],["3rd","1 workweek","500 gp"],["4th","2 workweeks","2,500 gp"],["5th","4 workweeks","5,000 gp"],["6th","8 workweeks","15,000 gp"],["7th","16 workweeks","25,000 gp"],["8th","32 workweeks","50,000 gp"],["9th","48 workweeks","250,000 gp"]],"name":"Resources; Spell Scroll Costs","page":133,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Scribe a Scroll Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You bought up the last of the rare ink used to craft scrolls, angering a wizard in town."],["2","The priest of a temple of good accuses you of trafficking in dark magic.*"],["3","A wizard eager to collect one of your spells in a book presses you to sell the scroll."],["4","Due to a strange error in creating the scroll, it is instead a random spell of the same level."],["5","The rare parchment you bought for your scroll has a barely visible map on it."],["6","A thief attempts to break into your workroom.*"]],"footnotes":["*Might involve a rival"],"name":"Scribe a Scroll Complications","page":133,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Magic Item Base Prices","colLabels":["Rarity","Base Price*"],"colStyles":["col-2 text-center","col-10"],"rows":[["Common","100 gp"],["Uncommon","400 gp"],["Rare","4,000 gp"],["Very rare","40,000 gp"],["Legendary","200,000 gp"]],"footnotes":["*Halved for a consumable item like a potion or scroll"],"name":"Resolution; Magic Item Base Prices","page":133,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Magic Item Offer","colLabels":["Check Total","Offer"],"colStyles":["col-2 text-center","col-10"],"rows":[["1—10","50% of base price"],["11—20","100% of base price"],["21+","150% of base price"]],"name":"Resolution; Magic Item Offer","page":133,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Magic Item Sale Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your enemy secretly arranges to buy the item to use it against you.*"],["2","A thieves' guild, alerted to the sale, attempts to steal your item.*"],["3","A foe circulates rumors that your item is a fake.*"],["4","A sorcerer claims your item as a birthright and demands you hand it over."],["5","Your item's previous owner, or surviving allies of the owner, vow to retake the item by force."],["6","The buyer is murdered before the sale is finalized.*"]],"footnotes":["*Might involve a rival"],"name":"Magic Item Sale Complications","page":133,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Training Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your instructor disappears, forcing you to spend one workweek finding a new one.*"],["2","Your teacher instructs you in rare, archaic methods, which draw comments from others."],["3","Your teacher is a spy sent to learn your plans.*"],["4","Your teacher is a wanted criminal."],["5","Your teacher is a cruel taskmaster."],["6","Your teacher asks for help dealing with a threat."]],"footnotes":["*Might involve a rival"],"name":"Training Complications","page":134,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Wages","colLabels":["Check Total","Earnings"],"colStyles":["col-2 text-center","col-10"],"rows":[["9 or lower","Poor lifestyle for the week"],["10—14","Modest lifestyle for the week"],["15—20","Comfortable lifestyle for the week"],["21+","Comfortable lifestyle for the week + 25 gp"]],"name":"Resolution; Wages","page":134,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Work Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A difficult customer or a fight with a coworker reduces the wages you earn by one category.*"],["2","Your employer's financial difficulties result in your not being paid.*"],["3","A coworker with ties to an important family in town takes a dislike to you.*"],["4","Your employer is involved with a dark cult or a criminal enterprise."],["5","A crime ring targets your business for extortion.*"],["6","You gain a reputation for laziness (unjustified or not, as you choose), giving you disadvantage on checks made for this downtime activity for the next six workweeks you devote to it.*"]],"footnotes":["*Might involve a rival"],"name":"Work Complications","page":134,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Magic Items Awarded by Tier","colLabels":["Character Level","Minor Items","Major Items","All Items"],"colStyles":["col-6","col-2","col-1","col-3"],"rows":[["1-4","9","2","11"],["5-10","28","6","34"],["11-16","24","6","30"],["17-20","19","6","25"],["Total","80","20","100"]],"name":"Distribution by Rarity; Magic Items Awarded by Tier","page":135,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Magic Items Awarded by Rarity - Minor","colLabels":["Level/CR","Common","Uncommon","Rare","Very Rare","Legendary"],"colStyles":["col-4","col-2","col-2","col-1","col-2","col-2"],"rows":[["1-4","6","2","1","0","0"],["5-10","10","12","5","1","0"],["11-16","3","6","9","5","1"],["17+","0","0","4","9","6"],["Total","19","20","19","15","7"]],"name":"Magic Items Awarded by Rarity - Minor","page":135,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Magic Items Awarded by Rarity - Major","colLabels":["Level/CR","Uncommon","Rare","Very Rare","Legendary"],"colStyles":["col-6","col-2","col-2","col-2","col-2"],"rows":[["1-4","2","0","0","0"],["5-10","5","1","0","0"],["11-16","1","2","2","1"],["17+","0","1","2","3"],["Total","8","4","4","4"]],"name":"Magic Items Awarded by Rarity - Major","page":135,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"colLabels":["1d10","Reason for Cooperating"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","The characters begin the campaign captured, whether as prisoners of the Legion of Dusk, captives in a pirate ship's brig, or trapped in jungle snares."],["2","The characters are fighting each other when a dinosaur attacks."],["3","The characters are trapped together by a cave-in, a sinkhole opening, or some similar disaster."],["4","Each character has one piece of a treasure map, or one key of several required to open a treasure vault."],["5","A strange dream leads each of the characters to the same destination."],["6","The characters are all hopelessly lost in the jungle."],["7","Leaders of the characters' factions have ordered them to cooperate on a secret mission."],["8","A pirate captain or other villain is a common enemy to all the characters."],["9","A magical or natural phenomenon threatens all folk of Ixalan."],["10","The characters are all trying to avert the catastrophe of a fullscale war among their peoples."]],"name":"Four Peoples, One Party; 1","page":5,"source":"PSX","chapter":{"name":"The World of Ixalan","index":1}},{"caption":"Suggested Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Nation.} The invaders must be driven out and the ancient capital of Orazca reclaimed."],["2","{@b Glory.} I wish to earn great glory in battle—ideally, by making my foes surrender."],["3","{@b Poetry.} Beauty is to be found in all things, from creation to destruction, and it should all be recorded in words."],["4","{@b Zeal.} I am devoted to the Threefold Sun and the commands of the priests."],["5","{@b History.} I seek to understand the empire's history so I can better chart a course for its future."],["6","{@b Peace.} I would like to believe that peace can be forged among the peoples of this land."]],"name":"Four Peoples, One Party; Suggested Ideals","page":5,"source":"PSX","chapter":{"name":"The World of Ixalan","index":1}},{"caption":"Suggested Bonds","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I left behind a family (living or dead) when I set out on my journey of exploration."],["2","I have ties to the imperial line."],["3","I come from a noble family, and have kin who live as hostages in the imperial capital."],["4","I have fallen in love with a member of a pirate crew."],["5","I discovered an ancient ruin in the jungle, but I keep it a secret."],["6","I will one day find the Immortal Sun and restore the empire's ancient glory"]],"name":"Four Peoples, One Party; Suggested Bonds","page":5,"source":"PSX","chapter":{"name":"The World of Ixalan","index":1}},{"caption":"Suggested Ideals","colLabels":["{@dice 1d6}","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Harmony.}. The peoples of this world should strive for the same harmony that exists between air and water."],["2","{@b Nature.} In the midst of war, it is often the forest that suffers most—unless we protect it."],["3","{@b Knowledge.} True understanding of one's self and the world is the highest good."],["4","{@b Reverence.} The wisdom of the shamans and elders is our best guide in the world."],["5","{@b Cleverness.} The best way to defeat your opponents is to outsmart them."],["6","{@b Defense.} The golden city must remain hidden, and its power kept from those who would abuse it."]],"name":"River Heralds; Suggested Ideals","page":7,"source":"PSX","chapter":{"name":"The World of Ixalan","index":1}},{"caption":"Suggested Bonds","colLabels":["{@dice 1d6}","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I have carried on secret trade with a Sun Empire merchant for years now."],["2","I am related to the shaman of my band."],["3","I am fascinated by the culture and beliefs of the strangers in our land."],["4","A small tributary to the Great River is in my care, and I will do anything to defend it."],["5","I aspire to become the leader of my band—either as a shaman, or by supplanting the shaman as a war leader."],["6","I will one day find the Immortal Sun and use its power to drive the invaders from our land."]],"name":"River Heralds; Suggested Bonds","page":7,"source":"PSX","chapter":{"name":"The World of Ixalan","index":1}},{"caption":"Suggested Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Conquest.} The destiny of my people is to rule the world."],["2","{@b Order.} The purpose of our conquest is to establish law and order in the lands we rule."],["3","{@b Devotion.} Following the tenets of the church is the only way to earn eternal life in the coming age of ever-flowing blood."],["4","{@b Slaughter.} I love the feeling of warm blood running down my chin."],["5","{@b Glory.} Those who prove their worth in battle will win eternal life."],["6","{@b Strength.} In life as in war, the stronger force wins."]],"name":"Legion of Dusk; Suggested Ideals","page":8,"source":"PSX","chapter":{"name":"The World of Ixalan","index":1}},{"caption":"Suggested Bonds","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My family has been feuding with another noble family for seven hundred years."],["2","I became friends with a merfolk shaman I captured."],["3","I am a knight of the Bloodstained order, and have forsaken all other bonds since the day I slaughtered my own family."],["4","I carry a relic of one of the vampire saints known as the Venerables, counting it as my dearest possession."],["5","I would do anything for the soldiers in my company."],["6","I will one day find the Immortal Sun and use its power to supplant the queen."]],"name":"Legion of Dusk; Suggested Bonds","page":8,"source":"PSX","chapter":{"name":"The World of Ixalan","index":1}},{"caption":"Suggested Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Wealth.} Money can buy anything."],["2","{@b Freedom.} The sea is the freedom to go anywhere and do anything."],["3","{@b Knowledge.} I'm as greedy for secrets and lore as others are for treasure."],["4","{@b Pillage.} It's not the having, it's the taking that shows who's strongest."],["5","{@b Crew.} I'm committed to my crewmates, not to ideals."],["6","{@b Coalition.} I believe we're not just stronger but also better when we join forces in unity."]],"name":"Brazen Coalition; Suggested Ideals","page":9,"source":"PSX","chapter":{"name":"The World of Ixalan","index":1}},{"caption":"Suggested Bonds","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My captain is dearer to me than any other person or possession."],["2","My greatest dream is to return across the sea to the land my ancestors left."],["3","I abandoned a child to be fostered in a city somewhere."],["4","I was shipwrecked on an island with a vampire, and we became good friends."],["5","I buried a great treasure somewhere... and lost the map."],["6","I have one piece of a treasure map, and no idea where the other pieces are."]],"name":"Brazen Coalition; Suggested Bonds","page":9,"source":"PSX","chapter":{"name":"The World of Ixalan","index":1}},{"caption":"White Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I can find common ground with even the fiercest enemies, empathizing with them and always working toward peace."],["2","I would rather make a new friend than a new enemy."],["3","If someone is in trouble, I'm always ready to lend aid."],["4","I get overly upset when people break even minor rules."],["5","I am honest to the point of being blunt or rude."],["6","I go into every situation with at least one backup plan, but I can get lost when my plans go awry."],["7","I have no patience for selfish or greedy people."],["8","I like my environment to be well ordered and clean."]],"name":"White Personality Traits","page":43,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"White Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Harmony.} I long for a world in which everyone gets along."],["2","{@b Community.} It is the duty of all civilized people to strengthen the bonds of community and the security of civilization."],["3","{@b Peace.} It is each person's responsibility to make the most happiness for the whole community."],["4","{@b Solidarity.} Working together, we are stronger than any of us alone."],["5","{@b Law and Order.} We all must obey those in authority and follow laws, or society will devolve into chaos."],["6","{@b Honor.} If I dishonor myself, I undermine the foundation of my community."]],"name":"White Ideals","page":43,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Blue Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I employ a polysyllabic vocabulary that conveys the impression of tremendous erudition."],["2","I'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others."],["3","I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings."],["4","I believe that anything worth doing is worth doing right. I can't help it—I'm a perfectionist."],["5","I want to know how things work and what makes people act as they do."],["6","There's nothing I like more than a good mystery."],["7","Messing up just means an opportunity to learn from my mistakes."],["8","There's no need to rush into action; I prefer to plan before I act."]],"name":"Blue Personality Traits","page":44,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Blue Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Perfection.} The goal of a life of study is to constantly improve oneself."],["2","{@b Education.} Information can change the world only when it is widely shared."],["3","{@b Knowledge.} The path to power and self-improvement comes through mastery of what can be known."],["4","{@b Change.} The world is in constant flux, and we must be ready to change with it."],["5","{@b Logic.} Emotions must not cloud our clear thinking."],["6","{@b Self-Knowledge.} If you know yourself, there's nothing left to know."]],"name":"Blue Ideals","page":44,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Black Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","The best way to get me to do something is to tell me I can't do it."],["2","If you do me an injury, I will crush you, ruin your name, and salt your family's lands for all time."],["3","The first thing I do in a new place is note the locations of everything valuable—or where such things might be hidden."],["4","I get bitter if I'm not the center of attention."],["5","I can't stand the dangerous idiots who deny their own needs in order to help others. It's often difficult to motivate them to do what I want."],["6","If others won't do things when you ask nicely, stop asking nicely."],["7","Inspiring fear can be the most effective way to motivate people."],["8","I don't care about morality or taboos—only results. I'll do whatever it takes to get the results I want."]],"name":"Black Personality Traits","page":45,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Black Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Power.} Power is the only way to guarantee your ability to control your life—and thus your happiness."],["2","{@b Self-Interest.} If I don't look out for myself, no one else is going to."],["3","Strength. Helping the weak is merely delaying their inevitable failure."],["4","{@b Freedom.} If I need something, I'm a fool if I let laws or morality stand in my way."],["5","{@b Greed.} The clearest way to get ahead in this world is with money."],["6","{@b Independence.} No one tells me what to do."]],"name":"Black Ideals","page":45,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Red Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I always speak and act before I think."],["2","My changing emotions dominate my personality, leaving no one in any doubt about what I'm feeling."],["3","I fall in and out of love faster than the weather changes."],["4","I'm always angry."],["5","I either love something or I hate it; there is no in-between."],["6","I'm always working on some piece of art to express my feelings."],["7","I revel in the storms and the destruction that give expression to the turmoil inside me."],["8","I have no patience for people who think they can boss others around."]],"name":"Red Personality Traits","page":46,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Red Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Freedom.} Everyone should be free to pursue their own dreams."],["2","{@b Emotion.} My heart tells me what it needs. All I have to do is listen and act accordingly."],["3","{@b Adventure.} Life is an adventure, and it's up to each individual to experience it."],["4","{@b Relationships.} Part of life is embracing the passion, loyalty, and camaraderie that ties us to others."],["5","{@b Creativity.} The world is in need of new ideas and bold action."],["6","{@b Sincerity.} No one should pretend to be something they're not."]],"name":"Red Ideals","page":46,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Green Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'm sharply attuned to the cycles of nature, and can almost feel the pull of the full moon."],["2","My instincts never lead me astray."],["3","I get along better with animals than I do with most people."],["4","There is more wisdom in a forest pool than in any library."],["5","Beasts of the wild have no need for manners, and neither do I."],["6","Nothing raises my ire like seeing people treat life as disposable."],["7","I can identify hundreds of bird species by their songs."],["8","I see omens in every ripple, gust of wind, and flight of birds."]],"name":"Green Personality Traits","page":47,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Green Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Acceptance.} Things are as they are for a reason, and it's foolish to try to change them."],["2","{@b Nature.} The natural world is more important than the constructs of civilization."],["3","{@b Potential.} The secret to happiness is to find one's place in the natural order and embrace it."],["4","{@b Interdependence.} My role is deeply connected to the web of life, and my actions have consequences for everyone around me."],["5","{@b Live and Let Live.} Ideals aren't worth killing or going to war for."],["6","{@b History.} Only through studying the past can we avoid repeating past mistakes."]],"name":"Green Ideals","page":47,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Layers and Rulers of the Nine Hells","colLabels":["Layer","Layer Name","Ruler"],"colStyles":["col-1 text-center","col-5","col-6"],"rows":[["1","Avernus","{@creature Zariel|MTF}"],["2","Dis","Dispater"],["3","Minauros","Mammon"],["4","Phlegethos","Belial and Fierna"],["5","Stygia","Levistus"],["6","Malbolge","Glasya"],["7","Maladomini","Baalzebul"],["8","Cania","Mephistopheles"],["9","Nessus","Asmodeus"]],"name":"Lords of the Nine; Layers and Rulers of the Nine Hells","page":9,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Demon Personality Traits","colLabels":["d6","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I enjoy telling lies."],["2","Threats are my only language."],["3","I fawn over others to make my betrayal more unexpected."],["4","I crush those I can defeat, and lie in wait to weaken and overwhelm those I must respect."],["5","I will do anything to survive. Anything."],["6","Someday all will worship me. Until then, I track their insults with obsessive attention."]],"name":"Demon Customization Tables; Demon Personality Traits","page":33,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Demon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Self-Preservation. It's everything and everyone for themselves in this cruel world."],["2","Might. The world is divided into the strong who rule and the weak who obey or die."],["3","Cunning. Always have a backup plan ready, especially if it involves betraying someone."],["4","Strength. Strength is the one coin accepted in all realms and by all folk."],["5","Ambition. We reach the station in the cosmos that we deserve due to our drive and talents."],["6","Cruelty. Strength without regular demonstrations of its potential is an empty weapon."]],"name":"Demon Customization Tables; Demon Ideals","page":33,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Demon Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-6","I am a perfect product of creation, destined to one day shape the cosmos to my whims. Everything I do verifies my destiny."]],"name":"Demon Customization Tables; Demon Bonds","page":33,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Demon Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I act based on instinct, rarely with a plan."],["2","I am cowed by threats, and even preposterous ones make me pause."],["3","Deep down, I know I am doomed to anonymity."],["4","My natural inclination is to grovel and beg for the favor of those stronger than me."],["5","I rage, but I use anger to distract from my fear of confrontation."],["6","I become entangled and betrayed by my own machinations."]],"name":"Demon Customization Tables; Demon Flaws","page":33,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Unusual Demon Features","colLabels":["d20","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Belches Flies. Once per day, the demon can use an action to belch enough flies to create an effect as though it cast fog cloud."],["2","Tiny Wings. The demon gains a flying speed of 10 feet. If it could already fly, its flying speed becomes 10 feet."],["3","Ever-Open Extra Eye. The demon gains advantage on Perception checks related to sight."],["4","Bleeds Wasps. The first time in each combat the demon is reduced to half its hit points or less, a {@creature swarm of wasps||swarm of insects (wasps)} forms around it. The swarm considers creatures other than the demon to be enemies."],["5","Extra Arm. The demon gains advantage on Sleight of Hand checks."],["6","Enormous Ears. The demon gains advantage on Perception checks to hear sounds."],["7","Silver Bones. The demon's natural weapons are considered silvered."],["8","Snake Hair. Creatures that grapple the demon or are grappled by it are poisoned until the grapple ends."],["9","Endlessly Mumbling Second Mouth. The demon suffers disadvantage on Stealth checks against creatures that can hear."],["10","Huge Feet. The demon suffers disadvantage on Stealth, Athletics, and Acrobatics checks when they involve moving its feet."],["11","Translucent Skin. The demon's skin is slimy and translucent. It has advantage on attempts to escape a grapple."],["12","Oily Boils. Each time the demon takes bludgeoning, piercing, or slashing damage, the area within 5 feet of it becomes {@quickref difficult terrain||3} until the end of the demon's next turn."],["13","Thick Lead Skull. The demon can't use telepathy or be contacted by telepathy. It can't be charmed, frightened, or stunned."],["14","Worm Tongue. The demon can't speak any language."],["15","Head Hands. The demon has heads where its hands should be and uses the heads' mouths to manipulate objects. If the demon had claw attacks, they become bite attacks that deal piercing damage."],["16","Blimp Body. The demon can float at will as if under the effect of the levitate spell (no concentration required). While it has half its hit points or less, it loses this ability."],["17","Immaterial. The demon has resistance to all damage except psychic damage, and all damage it deals is halved."],["18","Long Arms. The demon's reach is 5 feet longer than normal."],["19","Eyeless. The demon is blind. It has blindsight with a radius of 60 feet."],["20","Vestigial Demon. A miniature vestigial twin of the demon grows from its body. The demon can't be blinded, deafened, or stunned."]],"name":"Demon Customization Tables; Unusual Demon Features","page":33,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Cult Goals","colLabels":["d6","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Political power, control over the local area"],["2","The death of a hated enemy or rival"],["3","Control of a guild or similar institution"],["4","Recovery of an artifact or magic item that could prove useful in the Blood War"],["5","Revenge for an insult, wrong, or past defeat"],["6","Personal power and comfort for its leaders"]],"name":"Fiendish Cults; Cult Goals","page":34,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Cult Resources","colLabels":["d6","Resource"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The cult uses a respectable guild, business, or institution as a front."],["2","The cult thrives through the support of generations of a powerful noble family."],["3","The cult controls the local officers of the law."],["4","The cult has access to a cache of powerful magic."],["5","The cult can open a direct portal to the Outer Planes, allowing fiends to intercede on their behalf."],["6","The cult's leader is a renegade fiend seeking to evade its enemies."]],"name":"Fiendish Cults; Cult Resources","page":34,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Cult Organization","colLabels":["d6","Organization"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Conspiracy. Members use passwords and double-blind communication."],["2","False Front. The cult puts on an elaborate deception to appear as a harmless civic group."],["3","Criminal Enterprise. The cult is organized through a thieves' guild."],["4","Network. The cult has a secret alliance of members who have infiltrated the lower ranks of every organization of note in the region."],["5","Cult of Personality. The cult leader is a beloved figure renowned for great, benevolent deeds."],["6","Entrenched. The cult is part of the local culture, a tradition that established decades ago and kept secret from outsiders."]],"name":"Fiendish Cults; Cult Organization","page":34,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Cult Hardship","colLabels":["d6","Hardship"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The cult is wracked with infighting."],["2","A rival cult strives to destroy this group and replace it."],["3","The cult struggles to rein in its dark, violent impulses in order to remain undetected."],["4","Murder and betrayal leads to a constant turnover in cult leadership."],["5","The cult leader is a figurehead. The real power is a crime lord behind the scenes."],["6","The cult is a disposable pawn manipulated by its master."]],"name":"Fiendish Cults; Cult Hardship","page":34,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Elf Deities (The Seldarine)","colLabels":["Deity","Alignment","Province","Suggested Domains","Common Symbol"],"colStyles":["col-2","col-1 text-center","col-4","col-2","col-3"],"rows":[["{@deity Aerdrie Faenya|elven|mtf}","CG","Air, rain, fertility, birth","Life, Tempest, Trickery","Bird silhouetted against a cloud"],["{@deity Angharradh|elven|mtf}","CG","Wisdom, growth, protection","Knowledge, Life, War","Three interlocking circles"],["{@deity Alathrien Druanna|elven|mtf}","N","Runes, writing, spellcasting","Arcana,** Knowledge","A quill or glyph"],["{@deity Alobal Lorfiril|elven|mtf}","CG","Revelry, mirth","Life, Trickery","Wine glass"],["{@deity Araleth Letheranil|elven|mtf}","CG","Light, stars, revelations","Knowledge, Light","Shaft of light"],["{@deity Corellon Larethian|elven|mtf}","CG","Primary god of elves","Arcana,** Life, Light, War","Quarter moon or starburst"],["{@deity Darahl Tilvenar|elven|mtf}","LN","Fire, earth, metalwork","Forge,* Light","Flame between hands"],["{@deity Deep Sashelas|elven|mtf}","CG","Creativity, knowledge, sea","Knowledge, Nature, Tempest","Dolphin"],["{@deity Elebrin Liothiel|elven|mtf}","CG","Abundance, gardens, the harvest","Life, Nature","Acorn"],["{@deity Erevan Ilesere|elven|mtf}","CN","Mischief, change","Trickery","Asymmetrical starburst"],["{@deity Fenmarel Mestarine|elven|mtf}","CN","Solitude, outcasts","Nature, Trickery","Two peering elven eyes"],["{@deity Gadhelyn|elven|mtf}","CN","Independence, outlawry","Nature, Trickery","Leaf-shaped arrowhead"],["{@deity Hanali Celanil|elven|mtf}","CG","Love, beauty, the arts","Life","Golden heart"],["{@deity Kirith Sotheril|elven|mtf}","NG","Divination, illusion","Knowledge, Trickery","Rainbow sphere"],["{@deity Labelas Enoreth|elven|mtf}","CG","Time, history, memory","Arcana,** Knowledge, Life","Setting sun"],["{@deity Melira Taralen|elven|mtf}","CG","Poetry, songs","Knowledge, Life, Trickery","Lute"],["{@deity Mythrien Sarath|elven|mtf}","CG","Abjuration, mythals","Arcana,** Forge,* Knowledge","Row of three intertwined rings"],["{@deity Naralis Analor|elven|mtf}","NG","Healing, suffering, death","Life, Grave*","White dove"],["{@deity Rellavar Danuvien|elven|mtf}","NG","Winter, harsh weather","Tempest","Spear between two circles"],["{@deity Rillifane Rallathil|elven|mtf}","CG","Nature, beasts, the seasons","Nature","Oak"],["{@deity Sarula Iliene|elven|mtf}","CG","Lakes, streams","Tempest, Trickery","Three lines symbolizing waves"],["{@deity Sehanine Moonbow|elven|mtf}","CG","Dreams, death, travel","Grave,* Knowledge, Light","Full moon under a moonbow"],["{@deity Shevarash|elven|mtf}","CN","Vengeance, loss, hatred","War","Broken arrow over a tear"],["{@deity Solonor Thelandira|elven|mtf}","CG","Archery, hunting, survival","Nature, War","Silver arrow with green fletching"],["{@deity Tarsellis Meunniduin|elven|mtf}","CN","Mountains, rivers, wild places","Nature, Tempest","Mountain with a river"],["{@deity Tethrin Veraldé|elven|mtf}","NG","Battle, sword fighting","War","Crossed swords beneath a quarter moon and above a full moon"],["{@deity Vandria Gilmadrith|elven|mtf}","LN","War, grief, justice, vigilance","Grave,* War","Weeping eye"],["{@deity Ye'Cind|elven|mtf}","CG","Music, enchantment","Life, Trickery","Recorder"],["{@deity Zandilar|elven|mtf}","CN","Romance, lust, dance","Life","Lips"]],"footnotes":["*Appears in {@i Xanathar's Guide to Everything}","**Appears in {@i Sword Coast Adventurer's Guide}"],"name":"Elf Deities (The Seldarine)","page":43,"source":"MTF","chapter":{"name":"Elves","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Drow Deities (The Dark Seldarine)","colLabels":["Deity","Alignment","Province","Suggested Domains","Common Symbol"],"colStyles":["col-1","col-1 text-center","col-4","col-2","col-4"],"rows":[["{@deity Eilistraee|drow|mtf}","CG","Freedom, moonlight, song","Life, Light, Nature","Sword-wielding, dancing female drow silhouetted against the full moon"],["{@deity Ghaunadaur|drow|mtf}","CE","Oozes, slimes, outcasts","War","Purple eye with black sclera"],["{@deity Keptolo|drow|mtf}","CE","Beauty, hedonism, fertility","Nature, Trickery","Mushroom"],["{@deity Kiaransalee|drow|mtf}","CE","Necromancy","Arcana,* Death","Drow hand wearing many silver rings"],["{@deity Malyk|drow|mtf}","CE","Chaos, rebellion, wild magic","Tempest, Trickery","A flame in a tear or a multihued vortex"],["{@deity Lolth|drow|mtf}","CE","Primary god of drow, spiders","Trickery, War","Spider"],["{@deity Selvetarm|drow|mtf}","CE","Warriors, slaughter","War","Spider over crossed sword and mace"],["{@deity Vhaeraun|drow|mtf}","CE","Arrogance, thieves","Trickery, War","Black mask with blue glass lenses inset over eyes"],["{@deity Zinzerena|drow|mtf}","CN","Assassination, illusion, lies","Trickery","Shortsword draped with cloth"]],"footnotes":["*Appears in {@i Sword Coast Adventurer's Guide}"],"name":"Drow Deities (The Dark Seldarine)","page":53,"source":"MTF","chapter":{"name":"Elves","ordinal":{"type":"chapter","identifier":2},"index":1}},{"colLabels":["Subrace","Base Height","Base Weight","Height Modifier","Weight Modifier"],"colStyles":["col-3","col-1 text-center","col-2 text-center","col-2 text-center","col-4 text-center"],"rows":[["Eladrin","4'6\"","90 lb.","+{@dice 2d12}","×({@dice 1d4}) lb."],["Sea elf","4'6\"","90 lb.","+{@dice 2d8}","×({@dice 1d4}) lb."],["Shadar-kai","4'8\"","90 lb.","+{@dice 2d8}","×({@dice 1d4}) lb."]],"name":"Elf Random Height and Weight","page":63,"source":"MTF","chapter":{"name":"Elves","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Elf (Non-drow) Adventurer Story Hooks","colLabels":["d8","Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You believe the key to reuniting the elves with Corellon lies somewhere in the wider world, not within elven society, and you're determined to find it."],["2","Your sibling was killed by a rampaging monster. You won't rest until you track it down and slay it."],["3","A raven brought you a cryptic message from an old friend who needs your help, but the message was vague about the friend's location. You're trying to follow a years-old trail and save your friend."],["4","A beautiful elf won your heart, then broke it. If you earn enough gold and glory by adventuring, perhaps you can win back your love."],["5","Your father thought you too weak to survive as an adventurer, but he's wrong, and you'll prove it."],["6","Only those who perform great deeds are remembered long after their death. Bards will honor your exploits for generations to come."],["7","You're secretly in love with one of the other members of your adventuring group, and you can't bear the thought of any harm befalling that person."],["8","When you were born, your grandmother prophesied you would one day rule a human kingdom. You've gone in search of that destiny."]],"name":"Elf Tables; Elf (Non-drow) Adventurer Story Hooks","page":64,"source":"MTF","chapter":{"name":"Elves","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Drow Adventurer Story Hooks","colLabels":["d8","Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You overheard members of your own house plotting to poison you, so you fled from the Underdark to save yourself. You won't return until you've amassed enough fortune to surround yourself with loyal mercenary bodyguards."],["2","You were enslaved as punishment for trying to poison an influential rival, but you escaped and fled to the surface. If you return to the Underdark and are captured, you'll be re-enslaved."],["3","You were the lover of a high-ranking priestess of Lolth as a means of enhancing your status. When she tired of you, the loss of status was humiliating, so you left."],["4","You killed a drow from a more powerful house in a duel over a public insult. The slain drow's house vowed to destroy your house unless you were handed over. Your kin urged you to leave the Underdark. You wonder what became of them."],["5","A close friend of yours was revealed to be a worshiper of Eilistraee. Suspicion fell on everyone in her circle. Running was a tacit admission of guilt, even though you knew nothing about it, but you'd have been sacrificed to Lolth if you stayed."],["6","You were among a group of surface raiders that was ambushed, and you were captured. During years of captivity, you learned that most of what Lolth's priestesses taught about the outer world was lies. Now you're experiencing the truth for yourself."],["7","All your life, you were alienated and terrified by the cruelty of your kin. The first chance you got, you volunteered to go on a surface raid, then deserted the group and remained behind. Now you're hated and feared wherever you go, but at least you've found a small group of adventurous friends who trust and support each other."],["8","You were part of a delegation carrying diplomatic messages to another drow city when duergar attacked the caravan for slaves and treasure. Only you and one other guard escaped. If you'd returned home, you'd have been poisoned or worse for failure. Becoming a mercenary was your best option."]],"name":"Elf Tables; Drow Adventurer Story Hooks","page":64,"source":"MTF","chapter":{"name":"Elves","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Drow House Specialty","colLabels":["d10","Specialty"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Adamantine weapons"],["2","Assassinations"],["3","Giant spiders subject to magical control"],["4","Hallucinogenic substances"],["5","High-status slaves and sacrificial victims"],["6","Items taken from surface world in raids"],["7","Low-cost, humanoid slaves"],["8","Maps of the Underdark"],["9","Poisons"],["10","Reptilian beasts of burden"]],"name":"Elf Tables; Drow House Specialty","page":64,"source":"MTF","chapter":{"name":"Elves","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Dwarf Deities (The Mordinsamman)","colLabels":["Deity","Alignment","Province","Suggested Domains","Common Symbol"],"colStyles":["col-2","col-1 text-center","col-3","col-2","col-4"],"rows":[["{@deity Abbathor|dwarven|mtf}","NE","Greed","Trickery","Jeweled dagger, point down"],["{@deity Berronar Truesilver|dwarven|mtf}","LG","Hearth, home, truth","Life, Light","Intertwined silver rings"],["{@deity Clangeddin Silverbeard|dwarven|mtf}","LG","War, strategy","War","Crossed silver battleaxes"],["{@deity Dugmaren Brightmantle|dwarven|mtf}","CG","Discovery","Knowledge","Open book"],["{@deity Dumathoin|dwarven|mtf}","N","Buried secrets","Grave,* Knowledge","Gemstone in a mountain"],["{@deity Gorm Gulthyn|dwarven|mtf}","LG","Vigilance","War","Bronze half-mask"],["{@deity Haela Brightaxe|dwarven|mtf}","CG","Combat prowess, luck in battle","War","Upright sword with blade sheathed in flame"],["{@deity Hanseath|dwarven|mtf}","CN","Festivity, brewing, song","Trickery, War","Beer stein"],["{@deity Marthammor Duin|dwarven|mtf}","NG","Explorers, wanderers, the lost","Nature, Trickery","Upright mace in front of a tall boot"],["{@deity Moradin|dwarven|mtf}","LG","Primary deity of dwarves","Forge,* Knowledge","Hammer and anvil"],["{@deity Muamman Duathal|dwarven|mtf}","NG","Storms, travel","Tempest","Mace held in gauntlets"],["{@deity Mya|dwarven|mtf}","NG","Clan, family, wisdom","Knowledge, Life","A faceless mother figure"],["{@deity Roknar|dwarven|mtf}","NE","Lies, intrigue","Trickery","Hands filled with coins"],["{@deity Sharindlar|dwarven|mtf}","CG","Healing, love","Life","Burning needle"],["{@deity Thard Harr|dwarven|mtf}","CG","Wilderness, hunting","Nature","Two clawed gauntlets"],["{@deity Tharmekhûl|dwarven|mtf}","N","Fire, forges, molten rock","Forge,* Light","Fiery axe"],["{@deity Thautam|dwarven|mtf}","N","Mysteries, darkness, lost treasures","Knowledge, Trickery","Blindfold"],["{@deity Ulaa|dwarven|mtf}","LG","Mining, quarrying","Forge*","A miner's pick"],["{@deity Valkauna|dwarven|mtf}","LN","Oaths, birth, aging, death","Grave,* Life","A silver ewer"],["{@deity Vergadain|dwarven|mtf}","N","Luck, wealth","Trickery","Gold coin bearing a dwarf's face"]],"footnotes":["*Appears in {@i Xanathar's Guide to Everything}"],"name":"Dwarven Religion; 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Special Allies","page":81,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Purpose of Travel","colLabels":["d6","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Merchant caravan"],["2","Seeking a specific enemy"],["3","Patrolling to keep roads safe"],["4","Delivering ransom for captive clan member"],["5","Fleeing attack on stronghold"],["6","Diplomatic mission"]],"name":"Dwarves on the Move; Purpose of Travel","page":81,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Special Circumstances","colLabels":["d4","Circumstance"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Suspicious of all outsiders"],["2","Carrying secret message"],["3","Pursued by foe"],["4","Returning home laden with treasure"]],"name":"Dwarves on the Move; Special Circumstances","page":81,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Clan's Status","colLabels":["d6","Status"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Prosperous. Clan occupies original stronghold, currently flourishing"],["2","Growing. Stronghold expanding"],["3","Declining. Clan population stagnant or decreasing"],["4","Beleaguered. Victimized by goblinoid and dragon attacks, intact but severely weakened"],["5","Scattered. Stronghold recently lost, many folk slain, survivors scattered"],["6","Refugees. Stronghold lost, survivors occupy a neighborhood or ward in human city"]],"name":"Dwarves in the Clan; Clan's Status","page":82,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Clan's Notable Trait","colLabels":["d10","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Founder was one of the greatest artisans in history"],["2","Clan owns a powerful artifact, such as an {@item Axe of the Dwarvish Lords}"],["3","Clan noted for expertise in a specific craft, such as brewing or armorsmithing"],["4","Clan has a sinister reputation, history plagued by scandal and mark of Abbathor"],["5","Militaristic clan, known for excellent fighting skills"],["6","Unusual stronghold, such as an undersea castle, a former cloud giant fortress, or an aboveground city"],["7","Prophecies indicate clan is destined to play a pivotal role in history"],["8","Heretical clan has rejected dwarf teachings in favor of human deities"],["9","Unique marker or curse, such as all clan members are hairless"],["10","Clan is known for its evil ways or a particularly sinister, notable member"]],"name":"Dwarves in the Clan; Clan's Notable Trait","page":82,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Clan Vocations","colLabels":["d20","Vocation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Armorer"],["2","Blacksmith"],["3","Brewer"],["4","Carpenter"],["5","Cook"],["6","Envoy"],["7","Farmer"],["8","Hunter"],["9","Jeweler"],["10","Mason"],["11","Merchant"],["12","Messenger"],["13","Miner"],["14","Potter"],["15","Scout"],["16","Sculptor"],["17","Shepherd"],["18","Warrior"],["19","Weaponsmith"],["20","Weaver"]],"name":"Dwarves in the Clan; Clan Vocations","page":82,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Dwarf Adventurer Story Hooks","colLabels":["d6","Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You were accused of stealing a fellow artisan's item and claiming it as your work. Innocent or guilty, you were made an outcast."],["2","Your wanderlust prompted you to shirk your duties as a crafter in favor of wandering the world. Your clan isn't pleased with this choice."],["3","You became separated from your clan due to an earthquake, a drow slave raid, or similar event and hope to return home."],["4","You were assigned to become a merchant by the priests of Moradin and have yet to forgive them for their mistake. You should be working a forge, not wandering the outside world!"],["5","You are a spy, traveling incognito to gather information for the clan elders."],["6","You struggle to resist the lure of Abbathor, but can't hold it at bay. Better to walk the world and sate your greed on non-dwarves."]],"name":"Dwarves in the World; Dwarf Adventurer Story Hooks","page":83,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Dwarf Quirks","colLabels":["d8","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Water from the sky! It always surprises you."],["2","You have a fascination with the ocean and its chaos."],["3","Any creature larger than a human makes you nervous."],["4","You prefer to travel with a parasol or similar item that puts a comforting shelter over your head."],["5","You prefer to sleep during the day."],["6","You speak Common or any other non-dwarf language only if you must."],["7","For you, relaxation is putting in a day at the forge."],["8","You avoid contact with other dwarves, since you mistrust those who would leave their strongholds."]],"name":"Dwarves in the World; Dwarf Quirks","page":83,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"","colLabels":["Members","Number Present"],"colStyles":["col-6","col-6"],"rows":[["{@creature Duergar}","{@dice 2d6 + 5}"],["{@creature Duergar stone guard|mtf|Duergar stone guards}","{@dice 1d4 + 1}"],["{@creature Duergar kavalrachni|mtf}","{@dice 1d4}"],["{@creature Male steeder|mtf|Male steeders}","{@dice 1d4}"]],"name":"Duergar Raiding Parties; 1","page":83,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Duergar Group Leader","colLabels":["d6","Leader"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Duergar Stone Guard|MTF}"],["2-4","{@creature Duergar Warlord|MTF}"],["5-6","{@creature Duergar Despot|MTF}"]],"name":"Duergar Raiding Parties; Duergar Group Leader","page":83,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Duergar Special Allies","colLabels":["d20","Allies"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","{@dice 1d4} {@creature female steeder|MTF|steeders, female}"],["4-6","{@dice 1d3} {@creature duergar hammerer|MTF|duergar hammerers}"],["7","1 {@creature duergar mind master|MTF}"],["8","{@dice 1d3} {@creature duergar screamer|MTF|duergar screamers}"],["9-10","{@dice 1d3} {@creature duergar soulblade|MTF|duergar soulblades}"],["11","{@dice 1d6} {@creature duergar xarrorn|MTF}"],["12","{@dice 1d6} {@creature bearded devil||bearded devils} bound to service"],["13","{@dice 2d4} allied evil {@creature azer||azers}"],["14","{@dice 3d20} enslaved {@creature goblin||goblins}"],["15","{@dice 1d4} summoned {@creature earth elemental||earth elementals}"],["16","{@dice 1d6 + 2} {@creature gargoyle||gargoyles}"],["17","{@dice 1d8} {@creature hell hound||hell hounds}"],["18","1 trained {@creature rust monster}"],["19","1 {@creature shield guardian} bound to group leader"],["20","{@dice 1d4} enslaved {@creature troll||trolls}"]],"name":"Duergar Raiding Parties; Duergar Special Allies","page":83,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Duergar Purpose of Raid","colLabels":["d6","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","Collecting slaves"],["4","Pursuing a specific enemy"],["5","Patrolling for expansion opportunities"],["6","On a rampage for loot"]],"name":"Duergar Raiding Parties; Duergar Purpose of Raid","page":83,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Duergar Special Circumstances","colLabels":["d4","Circumstance"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Special hatred for dwarves, will attack them first"],["2","Exiles, willing to bargain"],["3","Laden with loot from raid, tries to flee"],["4","Seeks to take hostages for ransom"]],"name":"Duergar Raiding Parties; Duergar Special Circumstances","page":83,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Duergar Clan Names","colLabels":["d12","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Ashlord"],["2","Battlegore"],["3","Doomfist"],["4","Earthlord"],["5","Firetamer"],["6","Knifemind"],["7","Mindeater"],["8","Necksnapper"],["9","Orehammer"],["10","Runehammer"],["11","Thundermaster"],["12","Underearth"]],"name":"Duergar in the Clan; Duergar Clan Names","page":84,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Duergar Clan's Status","colLabels":["d6","Status"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Mighty. Conquered several dwarven strongholds, dominates Underdark region"],["2","Growing. Stronghold expanding"],["3","Declining. Clan growing stale, population falling"],["4","Beleaguered. Surrounded by drow and illithid foes"],["5","Scattered. Torn apart by slave rebellion or civil war"],["6","Refugees. Defeated by enemies, few survivors"]],"name":"Duergar in the Clan; Duergar Clan's Status","page":84,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Clan's Notable Trait","colLabels":["d12","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Stole a mighty dwarven artifact"],["2","Has bound many devils to service"],["3","Experts in building mechanical devices"],["4","Conducts trade with the City of Brass"],["5","Notable for defeating many dwarves"],["6","Conquered and occupied a drow enclave"],["7","Is secretly controlled by mind flayers"],["8","Has enslaved a colony of troglodytes"],["9","Have interbred with devils"],["10","Known for its extensive spy network on surface"],["11","Masters of psionics"],["12","Dominated by a coven of warlocks"]],"name":"Duergar in the Clan; Clan's Notable Trait","page":84,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Duergar Adventurer Story Hooks","colLabels":["d6","Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You are a heretic, drawn to worship of Moradin."],["2","Caught stealing, you escaped imprisonment but not before torture left you with a scar or lasting injury."],["3","You were enslaved by drow or mind flayers but escaped to the surface."],["4","You seek only to test yourself in battle with monsters."],["5","Profit is all that matters to you."],["6","The best way to defeat the folk of the surface is to study them firsthand."]],"name":"Duergar in the World; Duergar Adventurer Story Hooks","page":84,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Duergar Quirks","colLabels":["d6","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A separate personality in your mind provides advice and guidance to you."],["2","Your gear must be perfectly arranged, otherwise someone must bleed."],["3","When there isn't a roof over your head, you keep your eyes on the ground."],["4","You don't talk unless you absolutely must."],["5","The outside world is a giant cave, and nothing will convince you otherwise."],["6","Humans fascinate you, and you collect odd trinkets of their culture."]],"name":"Duergar in the World; Duergar Quirks","page":84,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Race","Base Height","Base Weight","Height Modifier","Weight Modifier"],"colStyles":["col-3","col-2 text-center","col-2 text-center","col-2 text-center","col-3 text-center"],"rows":[["Githyanki","5'0\"","100 lb.","+{@dice 2d12}","×({@dice 2d4}) lb."],["Githzerai","4'11\"","90 lb.","+{@dice 2d12}","×({@dice 1d4}) lb."]],"name":"Gith Random Height and Weight","page":96,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githyanki Names, Male","colLabels":["d10","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Elirdain"],["2","Gaath"],["3","Ja'adoc"],["4","Kar'i'nas"],["5","Lykus"],["6","Quith"],["7","Ris'a'an"],["8","Tropos"],["9","Viran"],["10","Xamodas"]],"name":"Gith Tables; Githyanki Names, Male","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githyanki Names, Female","colLabels":["d10","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Aaryl"],["2","B'noor"],["3","Fenelzi'ir"],["4","Jen'lig"],["5","Pah'zel"],["6","Quorstyl"],["7","Sirruth"],["8","Vaira"],["9","Yessune"],["10","Zar'ryth"]],"name":"Gith Tables; Githyanki Names, Female","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githyanki Personality Traits","colLabels":["d4","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","When I'm bored I make my own excitement, and I'm always bored."],["2","I treat others as if they were animals that simply don't know any better."],["3","Violence is a spice that makes life worth living."],["4","Old age is a concept that I find fascinating. Maybe someday I too will be aged."]],"name":"Gith Tables; Githyanki Personality Traits","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githyanki Ideals","colLabels":["d4","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Fidelity. Warriors are only as good as the vows they keep."],["2","Power. The weak rule the strong."],["3","Duty. It is by Vlaakith's will alone that I act."],["4","Freedom. No strong soul should be enslaved. Better to die first than live as another's puppet."]],"name":"Gith Tables; Githyanki Ideals","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githyanki Bonds","colLabels":["d4","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","There is no greater duty than to serve the Revered Queen."],["2","Humanity thrives only because we conquered the illithids. Therefore, what is theirs is ours."],["3","Without battle, life has no purpose."],["4","Life is but a spark in the dark. We all go dark, but those who dare can burn bright."]],"name":"Gith Tables; Githyanki Bonds","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githyanki Flaws","colLabels":["d4","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Hunger and thirst are unbearable pains to me."],["2","I can't see a non-githyanki as a real threat."],["3","I follow orders, regardless of their implications."],["4","I start projects but never finish them."]],"name":"Gith Tables; Githyanki Flaws","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Names, Male","colLabels":["d10","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Dak"],["2","Duurth"],["3","Ferzth"],["4","Greth"],["5","Hurm"],["6","Kalla"],["7","Muurg"],["8","Nurm"],["9","Shrakk"],["10","Xorm"]],"name":"Gith Tables; Githzerai Names, Male","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Names, Female","colLabels":["d10","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Adaka"],["2","Adeya"],["3","Ella"],["4","Ezhelya"],["5","Immilzin"],["6","Izera"],["7","Janara"],["8","Loraya"],["9","Uweya"],["10","Vithka"]],"name":"Gith Tables; Githzerai Names, Female","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Personality Traits","colLabels":["d4","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","All energy must be expended to a useful end. Frivolity is the first step to defeat."],["2","Patience in all things. The first step in any venture is the most treacherous."],["3","Emotions are a trap, meant to weaken the intellect and disturb the nerves. Pay them no heed."],["4","Begin only those tasks you will finish. Strike only that which you will kill."]],"name":"Gith Tables; Githzerai Personality Traits","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Ideals","colLabels":["d4","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Faith. Zerthimon shall return, and I will be worthy to walk beside him."],["2","Courage. The mind can master anything if it is unfettered by fear."],["3","Duty. My people survive only because those like me place their needs above our own."],["4","Freedom. No strong soul should be enslaved. Better to die first than live as another's puppet."]],"name":"Gith Tables; Githzerai Ideals","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Bonds","colLabels":["d4","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Zerthimon provides an example of conduct that I strive to duplicate."],["2","Menyar-Ag hand-picked me for my duties, and I will never betray the trust he showed in me."],["3","Vlaakith and her toadies will be defeated, if not by me then by those who follow in my footsteps."],["4","I will not rest until the last elder brain is destroyed."]],"name":"Gith Tables; Githzerai Bonds","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Flaws","colLabels":["d4","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I see githyanki machinations behind every threat."],["2","I believe in the supremacy of the gith and that githzerai and githyanki will align to rule the multiverse."],["3","I respond to even minor threats with overwhelming displays of force."],["4","The next time I laugh will be the first. The sound of merriment takes me to the edge of violence."]],"name":"Gith Tables; Githzerai Flaws","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Dragon Chance","colLabels":["d6","result"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-5","No dragons"],["6","Roll on the encounter to determine the number"]],"name":"Githyanki Raiding Parties; Dragon Chance","page":98,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Raiding Party Leader","colLabels":["d6","Leader"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Githyanki Supreme Commander|MTF}"],["2-3","{@creature Githyanki Knight}"],["4-5","{@creature Githyanki Kith'rak|MTF}"],["6","{@creature Githyanki Gish|MTF}"]],"name":"Githyanki Raiding Parties; Raiding Party Leader","page":98,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githyanki Special Allies","colLabels":["d10","Ally"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","No special Allies"],["4-5","{@creature Githyanki Knight||Githyanki Knights}"],["6-7","{@creature Githyanki Knight||Knights} and {@creature Githyanki Gish|MTF|Gish}"],["8-9","{@creature Githyanki Gish|MTF|Gish} and {@creature Githyanki Knight||Knights}"],["10","{@creature Githyanki Kith'rak|MTF|Kith'rak}"]],"name":"Githyanki Raiding Parties; Githyanki Special Allies","page":98,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Raiding Party Transport","colLabels":["d6","Transport (with crew)"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","One astral skiff carrying entire group"],["3-4","Two astral skiffs, each carrying half of group"],["5","Astral brig carrying entire group plus an additional 30 {@creature githyanki warrior||githyanki warriors}"],["6","Planar raider carrying entire group plus an additional 60 {@creature githyanki warrior||githyanki warriors}"]],"name":"Githyanki Raiding Parties; Raiding Party Transport","page":98,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githyanki Purpose of Raid","colLabels":["d6","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Wanton destruction, the githyanki want to fight and loot to relieve their boredom"],["3","Revenge, the githyanki seek a stolen silver sword"],["4-5","Mind flayer hunt, the githyanki are seeking mind flayers and their thralls"],["6","Vlaakith's orders, the githyanki have been dispatched to seize a specific item or person"]],"name":"Githyanki Raiding Parties; Githyanki Purpose of Raid","page":98,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Group Leader","colLabels":["d6","Leader"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Githzerai Anarch|MTF}"],["2-3","{@creature Githzerai Enlightened|MTF}"],["4-6","{@creature Githzerai Zerth}"]],"name":"Githzerai Groups; Githzerai Group Leader","page":98,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Special Allies","colLabels":["d8","Ally"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","The group has no allies"],["4-5","{@dice 1d4} {@creature Githzerai Zerth||Zerths}"],["6","{@dice 1d4} {@creature githzerai enlightened|MTF}"],["7","{@dice 1d4} {@creature githzerai zerth||githzerai zerths}, {@dice 1d4} {@creature githzerai enlightened|MTF}"],["8","1 {@creature githzerai anarch|mtf}, {@dice 1d4} {@creature githzerai enlightened|mtf}"]],"name":"Githzerai Groups; Githzerai Special Allies","page":98,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Mission Purpose","colLabels":["d4","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Hunting a specific mind flayer colony"],["2","Seeking news on mind flayer activity"],["3","On a training mission, seeking to hone their skills and learn of the world"],["4","Seek to ally with party on a raid against mind flayers"]],"name":"Githzerai Groups; Githzerai Mission Purpose","page":98,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"colLabels":["Deity","Alignment","Province","Suggested Domains","Common Symbol"],"colStyles":["col-2","col-1 text-center","col-4","col-2","col-3"],"rows":[["{@deity Arvoreen|halfling|mtf}","LG","Vigilance, war","War","Crossed short swords"],["{@deity Brandobaris|halfling|mtf}","N","Adventure, thievery","Trickery","Halfling footprint"],["{@deity Charmalaine|halfling|mtf}","N","Keen senses, luck","Trickery","Burning boot print"],["{@deity Cyrrollalee|halfling|mtf}","LG","Hearth, home","Life","An open door"],["{@deity Sheela Peryroyl|halfling|mtf}","NG","Agriculture, nature, weather","Nature, Tempest","A flower"],["{@deity Urogalan|halfling|mtf}","LN","Earth, death","Death, Grave,* Knowledge","Silhouette of a dog's head"],["{@deity Yondalla|halfling|mtf}","LG","Primary goddess of halflings","Life","Cornucopia"]],"name":"Halfling Deities","page":102,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Halfling Personality Traits","colLabels":["d6","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You try to start every day with a smile."],["2","Why walk when you can skip?"],["3","You make up songs about your friends that praise them for their bravery and intelligence."],["4","You are extremely cautious, always on the lookout for monsters and other dangers."],["5","You always see the bright side of a situation."],["6","You like to collect mementos of your travels."]],"name":"Halfling Tables; Halfling Personality Traits","page":105,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Halfling Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Courage. You seek to prove that the bravest heart can be contained within the smallest of packages."],["2","Companionship. You're pretty sure you can be friends with anyone or anything."],["3","Hopeful. You will live a life of adventure and have many stories to tell."],["4","Protective. You make sure to shelter the innocent."],["5","Honest. Your mother told you to always tell the truth."],["6","Excitement. Can you steal the sleeping giant's pouch? Of course you can!"]],"name":"Halfling Tables; Halfling Ideals","page":105,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Halfling Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The safety of your village is worth any sacrifice."],["2","Nothing is more valuable than friendship and family."],["3","You are following your own path through life. No one can tell you what to do."],["4","You have a special heirloom that you never part with."],["5","You won't rob or hurt those who are weaker or less fortunate than you."],["6","No matter how small you may be, you won't back down from a bully."]],"name":"Halfling Tables; Halfling Bonds","page":105,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Halfling Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You can't resist poking your nose where it doesn't belong."],["2","You are very fidgety. Sitting still is a major challenge."],["3","You can't pass up a good time."],["4","You hate to miss a meal, and become grumpy and illtempered when you must."],["5","You are fascinated by shiny things and can't help \"borrowing\" them."],["6","You never settle for just one slice when you can have the whole cake."]],"name":"Halfling Tables; Halfling Flaws","page":105,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Reasons for Adventuring","colLabels":["d6","Reason"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Peeling taters and herding goats all the time wasn't your cup of tea."],["2","You fell asleep on a raft one day and woke up near a human city. You were so thrilled with the strange sights and tasty food that you never turned back."],["3","What started off as simple pumpkin pillaging from nearby farms turned into your becoming a wandering rogue for hire."],["4","You talked to a nice faerie in the woods, and all of a sudden you were a thousand miles from home."],["5","Your village elder told you so many stories about being a rogue in an adventuring party that you couldn't resist the urge to try doing it yourself."],["6","A friend dared you to jump on the back of a sleeping horse, which turned out to be a pegasus, and your life hasn't slowed down since."]],"name":"Halfling Tables; Reasons for Adventuring","page":105,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Gnome Deities","colLabels":["Deity","Alignment","Province","Suggested Domains","Common Symbol"],"colStyles":["col-3","col-1 text-center","col-2","col-2","col-4"],"rows":[["{@deity Baervan Wildwanderer|gnome|mtf}","NG","Woodlands","Nature","Face of a raccoon"],["{@deity Baravar Cloakshadow|gnome|mtf}","NG","Illusion, deception","Arcana,** Trickery","Dagger against a hooded cloak"],["{@deity Bleredd|gnome|mtf}","N","Labor, craft","Forge,* Light","Iron mule"],["{@deity Callarduran Smoothhands|gnome|mtf}","N","Mining, stone carving","Knowledge, Nature","Golden signet ring with six pointed star"],["{@deity Flandal Steelskin|gnome|mtf}","NG","Metalwork Forge,*","Knowledge","Flaming hammer"],["{@deity Gaerdal Ironhand|gnome|mtf}","LG","Protection","War","Iron band"],["{@deity Garl Glittergold|gnome|mtf}","LG","Primary god of gnomes","Trickery","Gold nugget"],["{@deity Gelf Darkhearth|gnome|mtf}","CN","Frustration, destruction","War","Broken anvil"],["{@deity Nebelun|gnome|mtf}","CG","Invention, luck","Forge,* Knowledge, Trickery","Bellows and lizard tail"],["{@deity Rill Cleverthrush|gnome|mtf}","LN","Law, thought","Knowledge","Interlocking gears"],["{@deity Segojan Earthcaller|gnome|mtf}","NG","Earth, the dead","Grave,* Light","Glowing gemstone"],["{@deity Sheyanna Flaxenstrand|gnome|mtf}","CG","Love, beauty, passion","Light","Two silver goblets"],["{@deity Urdlen|gnome|mtf}","CE","Greed, murder","Death, War","Whiteclawed mole emerging from ground"]],"footnotes":["*Appears in {@i Xanathar's Guide to Everything}","**Appears in {@i Sword Coast Adventurer's Guide}"],"name":"Gnome Gods; Gnome Deities","page":110,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Gnome Personality Traits","colLabels":["d6","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Once you develop a liking for something, you quickly become obsessed with it."],["2","You live life like a leaf on the breeze, letting it take you where it will."],["3","The world is a miraculous place, and you are fascinated by everything in it."],["4","You study your friends and take notes about how they act, jotting down things they say that interest you."],["5","Your curiosity is so wide-ranging that you sometimes have trouble concentrating on any one thing."],["6","You like to make little objects and creatures out of twigs or bits of metal and give them to friends."]],"name":"Gnome Tables; Gnome Personality Traits","page":114,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Gnome Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Love. You love little (and big) critters and go out of your way to help them."],["2","Curiosity. You can't stand an unsolved mystery or an unopened door."],["3","Knowledge. You are interested in everything. You never know when what you learn will come in handy."],["4","Compassion. You never turn down a plea for help."],["5","Helpfulness. Whether you see a broken contraption or a broken heart, you have to try to fix it."],["6","Excellence. You strive to be and do the best you can."]],"name":"Gnome Tables; Gnome Ideals","page":114,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Gnome Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You pledge to bring something of immense value back to your burrow."],["2","Anything of great quality and artisanship is to be protected, respected, and cared for."],["3","Kobolds have caused you and your people nothing but trouble. You will avenge those wrongs."],["4","You are searching for your lost love."],["5","You will recover a keepsake stolen from your clan."],["6","You are willing to take risks to learn about the world."]],"name":"Gnome Tables; Gnome Bonds","page":114,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Gnome Flaws","colLabels":["d4","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You embody the typical absent-minded professor. If you could forget where you put your head, you would."],["2","You prefer to hide during a fight."],["3","There is no difference between what you think and what you say."],["4","You can't keep a secret."]],"name":"Gnome Tables; Gnome Flaws","page":114,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Suggested Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Nation.} I am devoted to the restoration of Benalia's empire."],["2","{@b Peace.} Life can truly thrive only when war and strife are stilled."],["3","{@b Protection.} I will also protect the less fortunate from the depredations of the rich and strong."],["4","{@b Hope.} The world is emerging from a long despair, and needs every shred of inspiration we can offer."],["5","{@b Honor.} If I dishonor myself, I bring dishonor on my deity, my nation, and my family."],["6","{@b Solidarity.} Together, we are stronger than any of us alone."]],"name":"Heroes of Benalia; Suggested Ideals","page":5,"source":"PSD","chapter":{"name":"Seven Pillars of Benalia","index":2}},{"caption":"Suggested Bonds","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I am connected to one of the Seven Great Houses, and I place its interests above all others."],["2","I have closer ties among my Star-Clan than in my blood family."],["3","I own a weapon or a piece of armor used by a renowned ancestor."],["4","I am in love with a member of a different great house."],["5","I believe I am the last heir of a great house that was lost."],["6","My family's estate lies in ruins, and I want to rebuild it."]],"name":"Heroes of Benalia; Suggested Bonds","page":5,"source":"PSD","chapter":{"name":"Seven Pillars of Benalia","index":2}},{"caption":"Benalish Quests","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Defend a mining settlement in the Red Iron Mountains from the raids of Crookshank kobolds."],["2","Establish trade or negotiate a treaty with minotaurs in the Hurloon Mountains."],["3","Help settle a dispute between two of the Great Houses."],["4","Convince the Council of Seven to send military aid to one of the seven houses."],["5","Establish a trading colony in an inhospitable land."],["6","Uncover a traitor or Cabal cultist among the Seven Great Houses."]],"name":"Benalish Quests","page":7,"source":"PSD","chapter":{"name":"Seven Pillars of Benalia","index":2}},{"caption":"Benalish Sites","colLabels":["d10","Adventure Site"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A lost Sheoltun temple of the state-sponsored Church of Angelfire"],["2","A hidden mountain cave holding an ancient Thran relic"],["3","A secret subbasement deep under New Benalia, which once served as a meeting place for the outlawed Church of Serra during the Sheoltun Empire's reign"],["4","A wrecked Phyrexian portal-ship, long overgrown by nature"],["5","The remains of a castle that sank in a mire during the Years of Salt"],["6","The top of a tower in Benalia City"],["7","An open field dotted with ruins left behind by long-ago war"],["8","A shipwreck just off the coast"],["9","An abandoned mansion in the Caligo Morass"],["10","A Serran cathedral fallen to the ground from its place in the sky"]],"name":"Benalish Sites","page":7,"source":"PSD","chapter":{"name":"Seven Pillars of Benalia","index":2}},{"caption":"Benalish Villains","colLabels":["d8","Villain"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A zealous warrior wants to lead an army to war against Keld."],["2","A house leader wants their house to be the Highest House several years ahead of schedule."],["3","A suspicious noble joins forces with a fiery Serran priest to try to root out corruption and the taint of the Cabal from the populace, with many innocents getting hurt in the process."],["4","A hotheaded aven demands that their people gain immediate representation on the Council of Seven."],["5","A pious noble seeks to bring the entire Church of Serra under Benalish control, combining church and state into a theocratic empire."],["6","One member of the Council of Seven has a long-standing grudge against another."],["7","A skin-witch of the Caligo Morass brings a nearby area under a curse."],["8","An important noble has fallen under the influence of an advisor with ties to the Cabal, and is advancing the Cabal's plans without knowing it."]],"name":"Benalish Villains","page":7,"source":"PSD","chapter":{"name":"Seven Pillars of Benalia","index":2}},{"caption":"Suggested Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Law.} \"Law must be upheld. If the knots of order are loosened, chaos will spill through.\" ({@i Song of All}, Canto 167)"],["2","{@b Grace.} \"Grace must be preserved. If the strands of Grace are unraveled, its design will be lost, and the people with it.\" ({@i Song of All}, Canto 167)"],["3","{@b Duty.} \"Duty must be obeyed. If the frame of Duty is broken, none shall weave life's fabric.\" ({@i Song of All}, Canto 167)"],["4","{@b Reason.} \"Reason must be retained. If the web of Reason comes unwoven, madness will escape.\" ({@i Song of All}, Canto 167)"],["5","{@b Truth.} \"Truth must be set free. If the wings of Truth are clipped, the voices will fall silent.\" ({@i Song of All}, Canto 167)"],["6","{@b The Four Virtues.} Art, discourse, freedom, and peace are the life of the spirit, as the spirit is the life of the body."]],"name":"Heroes of Serra; Suggested Ideals","page":8,"source":"PSD","chapter":{"name":"Church of Serra","index":3}},{"caption":"Suggested Bonds","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I would do anything to protect the Cathedral of Serra at Sursi."],["2","I have sworn to aid Lyra Dawnbringer in protecting Benalia."],["3","I make regular pilgrimages to the Temple of Serra at Epityr in New Argive, the oldest active Serran worship site in the world."],["4","I preserve many of the old traditions of the Daru nomads or the aven, revering Serra as the Ancestor."],["5","A lesser angel has become a close friend and confidante to me."],["6","I think the stained glass in my holy symbol came from Serra's Realm before that artificial plane's collapse. Invoke the Divine Magali Villeneuve"]],"name":"Heroes of Serra; Suggested Bonds","page":8,"source":"PSD","chapter":{"name":"Church of Serra","index":3}},{"caption":"Serran Quests","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Act as an impartial mediator between Benalia and Keld (or two other powers of the region)."],["2","Tame a mesa pegasus from the lands of Sursi on the east coast of southern Aerona, near the great Cathedral of Serra."],["3","Protect a peaceful community of Serran monks who have come under attack (from without or within)."],["4","Answer the call of a barbarian chieftain who wants to hear the message of Serra and consider conversion."],["5","Find an angel who has disappeared in a dangerous land."],["6","Retrieve as much artwork as possible from a ruined Serran church—whether an ancient site or one that was only recently destroyed."]],"name":"Serran Quests","page":9,"source":"PSD","chapter":{"name":"Church of Serra","index":3}},{"caption":"Serran Sites","colLabels":["d10","Adventure Site"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A majestic Serran cathedral floating in the air (perhaps above Benalia City)"],["2","A small monastery surrounded by pastoral farmland or quiet woods"],["3","A remote temple maintained and inhabited by an order of knights"],["4","An ancient ruin preserving some foreign aspect of Serra worship (such as Otarian devotion to the Ancestor)"],["5","A sacred cave where a new angel was (or is about to be) birthed"],["6","An abandoned missionary post destroyed by hostile natives of the area"],["7","A chapel within a castle or palace beset by intrigue"],["8","A roadside shrine where miracles have occurred lately"],["9","A community devoted to the spiritual path of the artistic life"],["10","The scorched site of an angel's death"]],"name":"Serran Sites","page":9,"source":"PSD","chapter":{"name":"Church of Serra","index":3}},{"caption":"Serran Villains","colLabels":["d8","Villain"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A Serran priest believes that no one is beyond redemption, and is shielding a murderous villain from the law in the hope that they will repent."],["2","A naive angel keeps sending Serran knights on deadly quests against impossible odds."],["3","An aven priest wants to lead other aven away from the Serran church and revive the worship of the Ancestor, but without the accretion of Serran tradition."],["4","A warrior chieftain claims to have converted to Serra worship and launches a crusade in the church's name—but this is a thinly veiled excuse to conquer a neighboring territory."],["5","A Serra angel has been corrupted by the demonic power of the Cabal."],["6","A community of Serran monks has been somehow led astray into the contemplation of an ancient, nameless evil."],["7","An old priest grows bitter with grief and frustration, convinced that their life's work has been a waste—and turns to the pursuit of revenge."],["8","A priest twists the teachings of Serra to paint a certain group of innocent people as evil, and to call for their extermination."]],"name":"Serran Villains","page":9,"source":"PSD","chapter":{"name":"Church of Serra","index":3}},{"caption":"Suggested Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Teaching.} Tolaria is a school where the world's most promising wizards can learn from masters of their craft."],["2","{@b Restoration.} Every day, lost knowledge is regained and devastated lands are renewed. It's our duty to use our magic to help this effort continue."],["3","{@b Responsibility.} Following the philosophy of the Academy's original headmaster, Barrin, I am dedicated to keeping powerful magic out of the hands of those who would abuse it."],["4","{@b Innovation.} Like the ancient artificer Urza, I believe progress comes through bold and radical new design."],["5","{@b Progress.} Like the kind Tolarian chancellor Rayne, I believe progress comes through careful iteration and measured experimentation."],["6","{@b Self-Improvement.} Like Urza's brother Mishra, I believe that the improvement of the body through genetic and artificial modification leads to the general improvement of humanity."]],"name":"Heroes of Tolaria; Suggested Ideals","page":10,"source":"PSD","chapter":{"name":"Tolarian Academy","index":4}},{"caption":"Suggested Bonds","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I have a former student I'm convinced will do great things—for good or for evil."],["2","I bought a cheap curio from a secondhand store, and I was expelled when it caused a magical accident."],["3","I've gotten tangled up with illegal research by way of the Shadow Academy, which uses interdimensional spaces to facilitate communication."],["4","By virtue of a parent who is emeritus faculty, I have the rare privilege of citizenship in one of the Academies."],["5","One of my old teachers has a knack for contacting me at the strangest times."],["6","I believe that my genetic makeup was manipulated for some unknown purpose."]],"name":"Heroes of Tolaria; Suggested Bonds","page":10,"source":"PSD","chapter":{"name":"Tolarian Academy","index":4}},{"caption":"Tolarian Quests","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Retrieve a unique magical device from the ruins of a catastrophe—but be careful, because the device might well have been what caused the catastrophe."],["2","Copy a spell from the spellbook of a mysterious or hostile wizard."],["3","Find a way to reverse the effect of a disastrous magical experiment."],["4","Decide what to do with a notebook you found, which is full of forbidden research into Phyrexian transformation."],["5","Steal a magical object that's on display in a museum on campus in order to uncover its secrets or harness the energy it holds."],["6","Try to reproduce the research of a wizard who has gone missing, without ending up missing yourself."]],"name":"Tolarian Quests","page":11,"source":"PSD","chapter":{"name":"Tolarian Academy","index":4}},{"caption":"Tolarian Sites","colLabels":["d10","Adventure Site"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","An underwater ruin left behind by a terrible catastrophe"],["2","The trap-filled tower of an eccentric, suspicious, and powerful wizard"],["3","An arcane workshop or laboratory filled with inexplicable and undoubtedly dangerous devices"],["4","A laboratory where research was once conducted—or still is conducted—on living monsters"],["5","A small stronghold drifting through the air or across the ocean"],["6","A library hidden in an extradimensional space"],["7","An ancient Phyrexian or Thran artifact, now overgrown by nature"],["8","A crater where a meteorite or a flying vessel crashed to the ground centuries ago"],["9","A newly discovered ruin from an ancient era of advanced magical technology"],["10","An area that has just returned after being phased out of the flow of time"]],"name":"Tolarian Sites","page":11,"source":"PSD","chapter":{"name":"Tolarian Academy","index":4}},{"caption":"Tolarian Villains","colLabels":["d8","Villain"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A member of the Society of Mishra seeks to be transformed into a biomechanical demon of fused metal and flesh."],["2","A Gathist involved in illegal genetic experimentation seeks to create a race of supersoldiers to forge a nation through conquest."],["3","A collector steals magical items and treats them like valuable works of art."],["4","A professor of temporal studies seeks to hasten the process of rebirth and renewal—by shifting the entire world backward in time to its \"glory days.\""],["5","An archaeologist has discovered an ancient magical weapon that caused untold devastation, and is trying to find a use for it."],["6","A professor has imprisoned students in a tower and compelled them to participate in genetic, biomechanical, psychological, or other research."],["7","An artificer built a golem that has achieved its own evil consciousness, and which seeks to better understand living creatures through vivisection."],["8","A misguided master wizard is trying to trace a single \"true Tolarian ancestry,\" so as to prevent those who don't belong to that human bloodline from entering the Academies and studying magic."]],"name":"Tolarian Villains","page":12,"source":"PSD","chapter":{"name":"Tolarian Academy","index":4}},{"caption":"Vodalian Quests","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Retrieve an artifact from ancient Vodalia that is kept in a Tolarian museum."],["2","Sabotage a Cabal port on Walassa, where ships set sail for Aerona carrying Cabal cultists."],["3","Protect a peripatetic member of the Society of the Conch on a journey to learn about your native culture."],["4","Defend a surface port loyal to Vodalia from a land-based attack."],["5","Find a pirate captain who slaughtered a group of merfolk, but who has not been seen in the Voda Sea since."],["6","Retrieve an item of historical significance from a Keldon fortress."]],"name":"Vodalian Quests","page":13,"source":"PSD","chapter":{"name":"Merfolk of Vodalia","index":5}},{"caption":"Vodalian Sites","colLabels":["d10","Adventure Site"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A shipwreck on the ocean floor"],["2","A surface-built city that sank in a magical catastrophe"],["3","A temple to Svyelune"],["4","A city built on the back of an enormous leviathan"],["5","A palace in a coral reef"],["6","A ship crossing the Voda Sea"],["7","A well-preserved Thran or Phyrexian artifact deep underwater"],["8","A deep ocean trench"],["9","A sea cave on an island shore"],["10","A beach where merfolk trade with surface-dwellers"]],"name":"Vodalian Sites","page":14,"source":"PSD","chapter":{"name":"Merfolk of Vodalia","index":5}},{"caption":"Vodalian Villains","colLabels":["d8","Villain"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A hotheaded young military officer, part of the Akula Current, plans to escalate conflict with a surface port in hopes of eventually annexing the port."],["2","A notable aristocrat decides that no ships may cross their territory—and sinks a merchant vessel to emphasize the point."],["3","A mage manipulates coastal waters, causing saltwater to back up rivers, beachfront land to flood, and docks to be swept away by the waves."],["4","A group of merfolk turn to piracy, angering both surface-dwellers and other merfolk."],["5","A trickster lures sailors into shipwrecks, then either takes them captive or watches them drown."],["6","A spellcaster calls up horrific monsters from the ocean depths to attack a coastal town."],["7","A general's crusade against homarids is driving those creatures into human-occupied coastal lands."],["8","A wizard seeks the Golgothian Sylex—the artifact that destroyed the island of Argoth and launched the ice age—in hopes of destroying all land on Dominaria."]],"name":"Vodalian Villains","page":14,"source":"PSD","chapter":{"name":"Merfolk of Vodalia","index":5}},{"caption":"Cabal Sites","colLabels":["d10","Adventure Site"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A small shrine to Belzenlok located near a major city"],["2","A basement room in a busy town where Cabal cultists meet"],["3","A ruined library that cultists are excavating, hoping to find magic items to decorate Belzenlok's throne"],["4","A half-collapsed temple in a dark swamp"],["5","An ancient war machine whose power the Cabal is trying to harness"],["6","A small outpost of Grimnant knights"],["7","A deep sinkhole with whispering echoes emerging from the darkness"],["8","A secret fortress in the mountains"],["9","An abandoned mine shaft"],["10","The house of an aristocrat who has joined the Cabal"]],"name":"Cabal Sites","page":16,"source":"PSD","chapter":{"name":"Belezenlok's Cabal","index":6}},{"caption":"Cabal Villains","colLabels":["d8","Villain"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A Grimnant commander leads raids along a nation's borders to sow chaos and confusion."],["2","A Cabal assassin starts killing the firstborn children of prominent families."],["3","A dementist unleashes formless horrors of nightmare upon a defenseless town."],["4","A cult leader sends a miasma out from a hidden temple to pollute and corrupt the surrounding forest."],["5","A Cabal cultist has infiltrated a ruling council or prominent church body and begins destroying it from within."],["6","A dementist is controlling the mind of a monster, sending it to rampage through an area of farms and villages."],["7","A Cabal infiltrator sows discord among various factions within a larger organization (different Serran orders, different Benalish houses, and so forth)."],["8","Cabal infiltrators detonate nightmare devices designed to cause as much terror as possible, striking in highly populated areas at unpredictable times."]],"name":"Cabal Villains","page":17,"source":"PSD","chapter":{"name":"Belezenlok's Cabal","index":6}},{"caption":"Suggested Ideals","colLabels":["d6","ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Self-Reliance.} I don't wear or use anything I haven't made myself. You can't count on anyone else in this world."],["2","{@b Future.} I believe a true Twilight still awaits the Keldon faithful, when our fallen heroes will rise up to fight alongside us as we conquer the world."],["3","{@b Pragmatism.} No ancestors are coming to save us—we are our only hope."],["4","{@b Coin.} I will happily fight for those too weak to defend themselves, if they pay me enough."],["5","{@b Freedom.} The so-called \"new Keld\" is too safe, too controlled. The fire in Keldon blood demands warfare and pillage."],["6","{@b Keld.} I am Keldon, and that is all that matters. I seek the glory and prosperity of my people above all else."]],"name":"Bard or Cleric; Suggested Ideals","page":18,"source":"PSD","chapter":{"name":"Warhosts of Keld","index":7}},{"caption":"Suggested Bonds","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I fight to prove myself worthy of my glorious ancestors."],["2","Even away from Keld, my loyalty is to my warlord and the rest of my warhost."],["3","I'm inexplicably drawn to the sacred peak called the Mountain."],["4","My favorite weapon is one I forged from the broken weapons of my enemies."],["5","I want to be a warlord someday, and I won't stop there."],["6","I had a dear mentor from another nation who taught me my skills."]],"name":"Bard or Cleric; Suggested Bonds","page":18,"source":"PSD","chapter":{"name":"Warhosts of Keld","index":7}},{"caption":"Keld Quests","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Persuade a Benalish house to abandon a colony newly established on Keld's soil."],["2","Carry an urgent message from one warlord to another across a dangerous area."],["3","Convince a wayward warlord to obey an overseer's orders before the situation escalates into full-on rebellion."],["4","Undermine the loyalty of a rebellious warlord's warhost, thus depriving the warlord of power."],["5","Kill a monster lurking in the mountains."],["6","Fend off attacks by frost giants from the north."]],"name":"Keld Quests","page":20,"source":"PSD","chapter":{"name":"Warhosts of Keld","index":7}},{"caption":"Keld Sites","colLabels":["d10","Adventure Site"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","At the foot of the Keldons' sacred Mountain"],["2","At the entrance to the Keldon Necropolis, where great figures of the past are interred"],["3","Inside a glacier"],["4","A mountain cave"],["5","A tower formed from strange black ice"],["6","A forest clearing where the air is cold enough to freeze your breath in your mouth"],["7","A smith's forge"],["8","A plateau where carved megaliths are erected"],["9","A camp with dozens of round tents"],["10","At the peak of the Keldons' sacred Mountain"]],"name":"Keld Sites","page":20,"source":"PSD","chapter":{"name":"Warhosts of Keld","index":7}},{"caption":"Keld Villains","colLabels":["d8","Villain"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A warlord leads an attack on a different warhost."],["2","A doyen advises several different warlords to provoke conflicts with Benalia, believing that a full-scale war will trigger the true Twilight."],["3","A shaman has secretly made an alliance with the frost giants of the northern wastes to help overthrow the grand warlord."],["4","A shaman dabbles in the hated arts of necromancy, hoping to reproduce the false Twilight caused by the Phrexians."],["5","A frost giant shaman brings a nightmarish winter down over Keld, and it begins spreading farther south."],["6","A warlord leads a host in longboats to the Benalish isle of Avenant."],["7","A warlord directly challenges the authority of the grand warlord, hoping to take her place."],["8","A warlord kills the grand warlord and starts transforming Keld back into the land of bloodthirsty raiders it once was."]],"name":"Keld Villains","page":20,"source":"PSD","chapter":{"name":"Warhosts of Keld","index":7}},{"caption":"Suggested Ideals","colLabels":["d8","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Riashil Pacifism.} To live at peace with nature, we must first learn to live at peace with each other."],["2","{@b Staprion Defiance.} Those who cross lines must be put in their place."],["3","{@b Loridalh Interdependence.} I am my own master, but I am strongest when I work as part of the web of all life."],["4","{@b Kelfae Flexibility.} The search for stability—whether in a swaying treetop or in the turmoil of life—is fruitless."],["5","{@b Jubilar Remembrance.} The sacrifice of those who were exterminated in the Phyrexian Invasion must be remembered, and their stories retold."],["6","{@b Basiphem Pride.} Because we are strong, it is our responsibility to aid the rest of the forest where we can."],["7","{@b Hedressel Holiness.} We must maintain our distance—culturally and physically—from other peoples to maintain our connections to the wood."],["8","{@b Ruadach Openness.} We must open ourselves to new cultures, new peoples, and new ideas, or we will rot like a fallen log."]],"name":"Fighter or Ranger; Suggested Ideals","page":21,"source":"PSD","chapter":{"name":"Elves of Llanowar","index":8}},{"caption":"Suggested Bonds","colLabels":["d8","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I could always count on my mother to give me a good bonk on the head if I did something foolish. (Riashil)"],["2","I will have my revenge against the Cabal for the harm they have done to my kin. (Staprion)"],["3","One of the twelve tallest emergent trees in Llanowar is the dearest place to me in all the world. (Loridalh)"],["4","I was bonded to a kavu at birth. (Kelfae)"],["5","I survived the Phyrexian Invasion over three hundred years ago, and I will never forget the faces of those who died. (Jubilar)"],["6","My family carries the shame of failing to protect Llanowar from the Phyrexian Invasion, and I will stop at nothing to undo that shame. (Basiphem)"],["7","I spent a year in Hedressel, and I would give my life to defend that holy place. (Hedressel)"],["8","I left my family rather than endure the grief of losing them. (Ruadach)"]],"name":"Fighter or Ranger; Suggested Bonds","page":21,"source":"PSD","chapter":{"name":"Elves of Llanowar","index":8}},{"caption":"Llanowar Quests","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Find the source of orc raids in the Ironcrown Mountains."],["2","Retrieve something caught in the web of an enormous spider."],["3","Carry a message to a Benalish city—about diplomacy, trade, matters of the heart, or anything else."],["4","Track down an interloper who managed to escape punishment for crimes against the forest (perhaps even trespassing in Hedressel)."],["5","Dispose of a newly uncovered piece of Phyrexian wreckage."],["6","Plant a seed from Llanowar in the Whispering Woods or another distant forest."]],"name":"Llanowar Quests","page":23,"source":"PSD","chapter":{"name":"Elves of Llanowar","index":8}},{"caption":"Llanowar Sites","colLabels":["d10","Adventure Site"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Inside a giant tree that has strangely begun to rot from the inside"],["2","At the top of an emergent tree, where magical flowers grow"],["3","Nestled among the roots of one of the oldest and largest trees in the forest"],["4","A temple hollowed out from a huge branch of a still-living tree"],["5","A statue of the elf hero Eladamri, situated in the middle of a placid forest clearing"],["6","A network of rope bridges connecting canopy trees"],["7","A sinister-looking tower made from a dead tree"],["8","An enormous patch of mushrooms that gets larger every day"],["9","An overgrown Phyrexian war machine"],["10","An anthill, termite nest, or wasp nest that's larger than a grand temple"]],"name":"Llanowar Sites","page":23,"source":"PSD","chapter":{"name":"Elves of Llanowar","index":8}},{"caption":"Llanowar Villains","colLabels":["d8","Villain"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A zealous druid wants to drive the humans and half-elves out of Ruadach."],["2","A pragmatist thinks the old druidic traditions are holding the elves back from greatness, and seeks to destroy Hedressel or Molimo (or both)."],["3","A knight of the Steel Leaf tries to stir up war with Benalia, in order to have an excuse to slaughter the humans."],["4","A druid uses ancient necromancy to poison a stream supplying water to a Benalish town."],["5","A Staprion warrior believes the pacifist Riashil are traitors to the elves, and tries to goad them into fighting."],["6","An elf has bred a giant kavu intended to topple trees and destroy elfhames."],["7","A necromancer wants to use the spirits of the elven dead that are said to guard Hedressel to destroy the elves entirely."],["8","A leader of the Order of the Steel Leaf is in league with the Cabal, and tries to undermine the Staprion offensive against that order."]],"name":"Llanowar Villains","page":23,"source":"PSD","chapter":{"name":"Elves of Llanowar","index":8}},{"colLabels":["d10","Guild"],"colStyles":["text-center col-6","text-center col-6"],"rows":[["1","Azorius Senate"],["2","Boros Legion"],["3","House Dimir"],["4","Golgari Swarm"],["5","Gruul Clans"],["6","Izzet League"],["7","Orzhov Syndicate"],["8","Cult of Rakdos"],["9","Selesnya Conclave"],["10","Simic Combine"]],"name":"Random Guilds","page":6,"source":"GGR","chapter":{"name":"Welcome to Ravnica","index":0}},{"colLabels":["Month","Name"],"colStyles":["text-center col-6","text-center col-6"],"rows":[["1","Seleszeni (March)"],["2","Dhazo (April)"],["3","Prahz (May)"],["4","Mokosh (June)"],["5","Paujal (July)"],["6","Cizarm (August)"],["7","Tevnember (September)"],["8","Golgar (October)"],["9","Quaegar (November)"],["10","Xivaskir (December)"],["11","Griev (January)"],["12","Zuun (February)"]],"name":"Ravnica's Calendar","page":7,"source":"GGR","chapter":{"name":"Welcome to Ravnica","index":0}},{"caption":"Ravnica Currency","colStyles":["col-3 text-center","col-3","col-3","col-3"],"colLabels":["Value","Azorius","Boros","Orzhov"],"rows":[["1 cp","copper zib","—","copper alms-coin"],["25 cp","silver 25-zib coin","—","—"],["1 ep","electrum 50-zib coin","—","—"],["1 gp","gold zino","gold zino","—"],["5 gp","—","gold 5-zino coin","—"],["1 pp","—","—","platinum 10-zino coin"],["10 pp","—","—","platinum 100-zino coin"]],"name":"Currency: Zibs and Zinos; Ravnica Currency","page":9,"source":"GGR","chapter":{"name":"Welcome to Ravnica","index":0}},{"caption":"Cosmopolitan Conveniences","colLabels":["Item","Cost"],"colStyles":["col-6","col-6 text-right"],"rows":[["Cup of coffee","10 cp"],["Newspaper","15 cp"],["Pendulum clock","100–250 gp"],["Spectacles","25 gp"],["Spyglass","50–100 gp"]],"name":"Comforts of Civilization; Cosmopolitan Conveniences","page":9,"source":"GGR","chapter":{"name":"Welcome to Ravnica","index":0}},{"caption":"Standard Languages","colLabels":["Language","Typical Speakers","Script"],"colStyles":["col-4","col-4","col-4"],"rows":[["Abyssal","Demons, devils","Infernal"],["Celestial","Angels","Celestial"],["Common","Humans","Common"],["Draconic","Dragons","Draconic"],["Elvish","Elves","Elvish"],["Giant","Ogres, giants","Minotaur"],["Goblin","Goblins","Common"],["Kraul","Kraul","Kraul"],["Loxodon","Loxodons","Elvish"],["Merfolk","Merfolk","Merfolk"],["Minotaur","Minotaurs","Minotaur"],["Sphinx","Sphinxes","—"],["Sylvan","Centaurs, dryads","Elvish"],["Vedalken","Vedalken","Vedalken"]],"name":"Standard Languages","page":9,"source":"GGR","chapter":{"name":"Welcome to Ravnica","index":0}},{"caption":"Party Makeup","colLabels":["d8","Party Makeup"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@b One-Guild Party}. Choose a guild and refer to its description in {@book chapter 2|GGR|2} for suggestions on building the party around it."],["2","{@b Classic Party}. Boros or Selesnya cleric (Life Domain), Azorius or Boros fighter (Champion archetype), Dimir or Golgari rogue (Thief archetype), Boros or Izzet wizard (School of Evocation)"],["3","{@b Law and Order Party}. Boros cleric, Azorius fighter, Azorius wizard, Boros ranger"],["4","{@b Mad Science Party}. Simic druid, Izzet fighter, Izzet wizard, Simic monk"],["5","{@b Skulkers Party}. Golgari druid, Golgari fighter or ranger, Dimir rogue or monk, Dimir wizard"],["6","{@b Chaos Party}. Gruul druid, Gruul barbarian, {@creature Rakdos|GGR} warlock, {@creature Rakdos|GGR} rogue"],["7","{@b Nature Party}. Selesnya druid, Gruul barbarian, Simic wizard or Selesnya bard, Golgari rogue"],["8","{@b Benevolent Party}. Selesnya cleric, Boros paladin, Azorius wizard, Selesnya bard"]],"name":"Building a Party; Party Makeup","page":11,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Common Cause","colLabels":["d8","Reasons for Cooperating"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@b Cellmates}. The characters are prisoners in an Azorius prison, a Gruul camp, or a {@creature Rakdos|GGR} cage."],["2","{@b Greater Threat}. The characters are fighting each other when a rampaging wurm attacks."],["3","{@b Sudden Danger}. The characters are trapped together by a sinkhole opening, a building collapsing, or a laboratory exploding."],["4","{@b Dream Team}. A strange dream leads each character to the same destination."],["5","{@b Lost Together}. The characters are hopelessly lost in an unfamiliar part of the city."],["6","{@b Detente}. By order of their guilds' leaders, the characters must cooperate to complete a secret mission."],["7","{@b Common Foe}. A villain is a common enemy to all the characters."],["8","{@b Do or Die}. The characters are all trying to avert the catastrophe of an all-out war among the guilds."]],"name":"Building a Party; Common Cause","page":11,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Random Height and Weight","colLabels":["Race","Base Height","Height Modifier","Base Weight","Weight Modifier"],"rows":[["Centaur","6'0\"","+{@dice 1d10}","600 lb.","× ({@dice 2d12}) lb."],["Goblin","3'5\"","+{@dice 2d4}","35 lb.","× 1 lb."],["Simic hybrid","*","*","*","*"],["Loxodon","6'7\"","+{@dice 2d10}","295 lb.","× ({@dice 2d4}) lb."],["Minotaur","5'4\"","+{@dice 2d8}","175 lb.","× ({@dice 2d6}) lb."],["Vedalken","5'4\"","+{@dice 2d10}","110 lb.","× ({@dice 2d4}) lb."]],"footnotes":["* As humanoid base option"],"name":"Random Height and Weight","page":12,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Barbarian","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class barbarian||Path of the Ancestral Guardian|Ancestral Guardian|XGE}*","Gruul"],["{@class barbarian||Path of the Berserker|Berserker}","Gruul, {@creature Rakdos|GGR}"],["{@class barbarian||Path of the Storm Herald|Storm Herald|XGE}*","Gruul"],["{@class barbarian||Path of the Totem Warrior|Totem Warrior}","Gruul"],["{@class barbarian||Path of the Zealot|Zealot|XGE}*","Boros, {@creature Rakdos|GGR}"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}"],"name":"Barbarian","page":23,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Bard","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class bard||College of Glamour|Glamour|XGE}*","Selesnya"],["{@class bard||College of Lore|Lore}","Azorius, Selesnya"],["{@class bard||College of Swords|Swords|XGE}*","{@creature Rakdos|GGR}"],["{@class bard||College of Valor|Valor}","{@creature Rakdos|GGR}"],["{@class bard||College of Whispers|Whispers|XGE}*","Dimir"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}"],"name":"Bard","page":23,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Cleric","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class cleric||Forge Domain|Forge|XGE}*","Boros"],["{@class cleric||Knowledge Domain|Knowledge}","Azorius"],["{@class cleric||Life Domain|Life}","Boros, Selesnya"],["{@class cleric||Light Domain|Light}","Boros"],["{@class cleric||Nature Domain|Nature}","Selesnya"],["{@class cleric||Order Domain|Order|TCE}**","Azorius, Orzhov"],["{@class cleric||Tempest Domain|Tempest}","Gruul"],["{@class cleric||Trickery Domain|Trickery}","Dimir"],["{@class cleric||War Domain|War}","Boros"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}","** Appears in this chapter"],"name":"Cleric","page":23,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Druid","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class druid||Circle of Dreams|Dreams|XGE}*","Selesnya"],["{@class druid||Circle of Spores|Spores|TCE}**","Golgari"],["{@class druid||Circle of the Land|Land}","Golgari (forest, swamp, Underdark), Selesnya (forest, grassland), Simic (coast, forest)"],["{@class druid||Circle of the Moon|Moon}","Gruul"],["{@class druid||Circle of the Shepherd|Shepherd|XGE}*","Selesnya"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}","** Appears in this chapter"],"name":"Druid","page":23,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Fighter","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class fighter||Arcane Archer|Arcane Archer|XGE}*","Selesnya"],["{@class fighter||Battle Master|Battle MAster}","Azorius, Boros, Orzhov, Selesnya"],["{@class fighter||Cavalier|Cavalier|XGE}*","Azorius, Boros"],["{@class fighter||Champion|Champion}","Azorius, Boros, Golgari, Gruul, Orzhov, {@creature Rakdos|GGR}, Selesnya, Simic"],["{@class fighter||Eldritch Knight|Eldritch Knight}","Azorius, Boros, Izzet, {@creature Rakdos|GGR}"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}"],"name":"Fighter","page":24,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Monk","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class monk||Way of Shadow|Shadow}","Dimir"],["{@class monk||Way of the Four Elements|Four Elements}","Simic (focus on water- and air-related disciplines)"],["{@class monk||Way of the Open Hand|Open Hand}","Selesnya, Simic"],["{@class monk||Way of the Sun Soul|Sun Soul|XGE}*","Boros"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}"],"name":"Monk","page":24,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Paladin","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class Paladin||Oath of Conquest|Conquest|XGE}*","Orzhov"],["{@class Paladin||Oath of Devotion|Devotion}","Boros"],["{@class Paladin||Oath of Redemption|Redemption|XGE}*","Selesnya"],["{@class Paladin||Oath of the Ancients|Ancients}","Selesnya"],["{@class Paladin||Oath of Vengeance|Vengeance}","Azorius"]],"name":"Paladin","page":24,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Ranger","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class ranger||Beast Master|Beast Master}","Golgari (prefer insects and reptiles), Gruul (prefer fierce beasts), Selesnya (prefer wolves)"],["{@class ranger||Gloom Stalker|Gloom Stalker|XGE}*","Golgari"],["{@class ranger||Hunter|Hunter}","Boros, Gruul, Selesnya"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}"],"name":"Ranger","page":24,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Rogue","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class Rogue||Arcane Trickster|Arcane Trickster}","Dimir"],["{@class Rogue||Assassin|Assassin}","Dimir, Golgari, Orzhov"],["{@class Rogue||Inquisitive|Inquisitive|XGE}*","Azorius, Dimir"],["{@class Rogue||Mastermind|Mastermind|XGE}*","Dimir"],["{@class Rogue||Scout|Scout|XGE}*","Gruul"],["{@class Rogue||Swashbuckler|Swashbuckler|XGE}*","{@creature Rakdos|GGR}"],["{@class Rogue||Thief|Thief}","Dimir, Golgari, Orzhov, {@creature Rakdos|GGR}"]],"name":"Rogue","page":24,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Sorcerer","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class Sorcerer||Divine Soul|Divine Soul|XGE}*","Boros"],["{@class Sorcerer||Draconic Bloodline|Draconic}","Izzet"],["{@class Sorcerer||Shadow Magic|Shadow|XGE}*","Dimir"],["{@class Sorcerer||Storm Sorcery|Storm|XGE}*","Izzet"],["{@class Sorcerer||Wild Magic|Wild}","Izzet"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}"],"name":"Sorcerer","page":25,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Warlock","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class Warlock||The Archfey|Archfey}","Selesnya"],["{@class Warlock||The Celestial|Celestial|XGE}*","Boros"],["{@class Warlock||The Fiend|Fiend}","{@creature Rakdos|GGR}"],["{@class Warlock||The Great Old One|Great Old One}","Any"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}"],"name":"Warlock","page":25,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Wizard","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class Wizard||School of Abjuration|Abjuration}","Azorius, Orzhov"],["{@class Wizard||School of Conjuration|Conjuration}","Izzet, Simic"],["{@class Wizard||School of Divination|Divination}","Azorius, Dimir, Orzhov"],["{@class Wizard||School of Enchantment|Enchantment}","Azorius, Dimir, Orzhov"],["{@class Wizard||School of Evocation|Evocation}","Boros, Izzet"],["{@class Wizard||School of Illusion|Illusion}","Dimir"],["{@class Wizard||School of Necromancy|Necromancy}","Golgari, Orzhov"],["{@class Wizard||School of Transmutation|Transmutation}","Izzet, Simic"],["{@class Wizard||War Magic|War|XGE}*","Boros"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}"],"name":"Wizard","page":25,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"colLabels":["d6","Reason for Independence"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I've been around long enough that my guild lets me do what I want."],["2","I've been chosen for special assignments because I'm just that good."],["3","I've been singled out for special assignments because somebody up the ranks hates me."],["4","I'm moonlighting, and I'd get in trouble if my superiors knew what I was up to."],["5","I've been put at the disposal of another guild because my superiors want to help them."],["6","I've been put at the disposal of another guild because my superiors hope I'll fail."]],"name":"Membership and Independence","page":31,"source":"GGR","chapter":{"name":"Guilds of Ravnica","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gruul Clan Options","colLabels":["d8","Clan"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Burning Tree clan"],["2","Ghor clan"],["3","Scab clan"],["4","Slizt clan"],["5","Gravel Hide clan"],["6","Zhur-Taa clan"],["7","Minor or new clan"],["8","Trog"]],"name":"Joining the Gruul Clans; Gruul Clan Options","page":59,"source":"GGR","chapter":{"name":"Guilds of Ravnica","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"People on the Street—Precinct One","colLabels":["d12","Description"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Banker, heading to a favorite restaurant"],["2","Diplomat, heading to the Chamber of the Guildpact"],["3","Gardener, pruning vegetation"],["4","Ghost, looking for directions to Orzhova"],["5","Government official, late for an appointment"],["6","Jeweler, heading to a grooming salon"],["7","Mob boss, leaving a nightclub"],["8","Noble, taking in the sights"],["9","Opera singer, enjoying a meal outside"],["10","Painter, working on a street scene"],["11","Tourist, gawking at everything"],["12","Translator, feeding some birds"]],"name":"People on the Street—Precinct One","page":105,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Rumors—Precinct One","colLabels":["d6","Rumor"],"colStyles":["text-center col-2","col-10"],"rows":[["1","\"Oh, dear! Did you hear all that commotion yesterday evening near the opera house? It appears that a couple of dignitaries went missing during the performance.\""],["2","\"I hear that Nolson has purses and handbags in his inventory that bear some sort of magic. They'll get snapped up quickly, I'll wager.\""],["3","\"A most dreadful moaning was coming from the plaza today. My friend said she saw a wailing spirit floating over the park. I wish they'd stay in the bank.\""],["4","\"Such a commotion at the Wayfinder Club last night. I heard the fight, but a friend told me there were blades drawn, and the perpetrator escaped!\""],["5","\"Can you believe the gall of some people? I saw a couple of dirty ruffians in my neighborhood last night, and they were defacing the walls of the courthouse!\""],["6","\"I still can't believe that crazy old Orzhov syndic just handing out zinos near the plaza, muttering 'The end is near.' She'll invite nothing but undesirables sniffing for free coin.\""]],"name":"Rumors—Precinct One","page":105,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"People on the Street—Precinct Two","colLabels":["d12","Description"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Arrester, off duty and out buying produce"],["2","Arrester, on duty and watching for trouble"],["3","Baker, returning from a long work shift"],["4","Carpenter, searching for a good pack animal"],["5","Chandler, fuming after a recent argument"],["6","Government official, enjoying a day off"],["7","Locksmith, on the way to unlock a door"],["8","Mob enforcer, trailing a debtor"],["9","Retired soldier, heading to a chess game"],["10","Shopkeeper, taking a child out for a treat"],["11","Teenager, heading to a friend's house"],["12","Tourist, heading to the Millennial Platform"]],"name":"People on the Street—Precinct Two","page":108,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Rumors—Precinct Two","colLabels":["d6","Rumor"],"colStyles":["text-center col-2","col-10"],"rows":[["1","\"Can you believe the deals that Janus has this week in his shop? I wonder if he's in trouble, trying to move his merchandise so quickly.\""],["2","\"I got a tip on some high-quality blades at Minera's. She's looking to find good homes for them, and she says some are enchanted.\""],["3","\"Two Boros minotaurs garrisoned at Sunhome were meeting with old friends at Newson's Tavern last night. They spent most of the night telling stories about a madness taking hold of their ranks.\""],["4","\"An airship docked in the middle of the night at Augustin Station without any people on board. No one knows how it got there without a crew.\""],["5","\"This is the third person gone missing in Griffin Heights this week. I hear they were all gamblers and deep in it. Must've owed way too much.\""],["6","\"Did you hear about that lawmage who went crazy? They had to send two squads of arresters to bring him down. He kept telling them 'A homunculus made me do it.' I don't want to know what 'it' is.\""]],"name":"Rumors—Precinct Two","page":108,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"People on the Street—Precinct Three","colLabels":["d12","Description"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Beast trainer, walking an animal on a leash"],["2","Awakened shrub, completing an errand"],["3","Centaur, out to get the family some food"],["4","Evangelist, trying to win Selesnya converts"],["5","Farmer, using a healing balm after a hard day"],["6","Guide, taking a wolf out for a stroll"],["7","Healer, on the way to tend to someone sick"],["8","Ledev guardian, on patrol"],["9","Pilgrim, looking for directions to Vitu-Ghazi"],["10","Storyteller, practicing oration out on the street"],["11","Teamster, carrying a broken wagon wheel"],["12","Woodcarver, whistling a familiar song"]],"name":"People on the Street—Precinct Three","page":111,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Rumors—Precinct Three","colLabels":["d6","Rumor"],"colStyles":["text-center col-2","col-10"],"rows":[["1","\"Something keeps spooking the pack animals. I wonder what it could be?\""],["2","\"I hear there's an old granary in the rubblebelt that's filled with bandit plunder. Probably worth a peek!\""],["3","\"The giant spiders above Velen's Rest have become aggressive as of late. I heard someone got poisoned by one yesterday.\""],["4","\"Can you believe they're going to close Vitu-Ghazi to visitors tomorrow? I wonder what's going on.\""],["5","\"Those rumblings that shook the ground last night were definitely wurms tunneling. I'm sure the Selesnya aren't pleased.\""],["6","\"We should go find that loxodon priest and see if she's still having visions. I'll bet we can get her to tell us our future!\""]],"name":"Rumors—Precinct Three","page":111,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"People on the Street—Precinct Four","colLabels":["d12","Description"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Bounty hunter, asking about a mark"],["2","Displaced merchant, looking for a new home"],["3","Goblin messenger, anxious and impatient"],["4","Healer, covered in blood"],["5","Leatherworker, carrying some flowers"],["6","Merchant, whistling a tune"],["7","Scientist, lost in thought"],["8","Street urchin, busking for money"],["9","Soldier, on duty and eating a quick bite"],["10","Soldier, off duty and fixing his armor"],["11","Thrill seeker, hoping to see some Gruul raiders"],["12","Transient, looking for a good place to sleep"]],"name":"People on the Street—Precinct Four","page":114,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Rumors—Precinct Four","colLabels":["d6","Rumor"],"colStyles":["text-center col-2","col-10"],"rows":[["1","\"Sergeant Uwen got hold of something even the war wurms of the Gruul fear. Don't know what it is, but he sent one of them running just by standing there.\""],["2","\"If you're looking for the best deals on explosives, you should talk to one of the Shattergang Brothers. They'll set you up right, no questions asked.\""],["3","\"I swear I saw {@creature Niv-Mizzet|GGR}'s head floating above Nivix last night. I wonder what it means.\""],["4","\"Beria over on Tin Street just put out some new curiosities. Says they came from an expedition in the undercity. Could be magical.\""],["5","\"My whole street's been smelling like sulfur for the past two days now. People are starting to get sick, and the soldiers don't take it seriously.\""],["6","\"I saw an angel and a demon having what looked like a polite conversation. I couldn't believe my eyes!\""]],"name":"Rumors—Precinct Four","page":114,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"People on the Street—Precinct Five","colLabels":["d12","Description"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Alchemist, reviewing an ingredient list"],["2","Barkeep, picking up some dropped coins"],["3","Cartographer, laden with map cases"],["4","Engineer, reading a schematic"],["5","Homunculus, on an errand"],["6","Librarian, going home for tea"],["7","Poet, shopping for fresh produce"],["8","Professor, assessing a student"],["9","Scribe, hands stained with ink"],["10","Student, lost in a book"],["11","Tinker, out of breath from running"],["12","Vampire mind drinker, heading to the library"]],"name":"People on the Street—Precinct Five","page":118,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Rumors—Precinct Five","colLabels":["d6","Rumor"],"colStyles":["text-center col-2","col-10"],"rows":[["1","\"The latest is that the translocation device is only operating within fifty percent of tolerances. I'm certain that funding will be pulled any day now.\""],["2","\"I don't know how Zameck does it, but they've certainly built a better soldier. And I hear some of the formulas have made it outside their halls.\""],["3","\"That ghost haunting the history section of the Ismeri Library is back. I've heard this time it can speak, and it's looking for someone.\""],["4","\"Creatures of some sort of elemental composition were emerging from the Blistercoils this morning. Those things could be anywhere in the city by now.\""],["5","\"I can't believe Professor Zagany let her see his research. She's going to take his findings to an information broker, I'm sure. He'll never work again.\""],["6","\"Sila has a new stock of exotic components. She says they can enhance spells in a way other components cannot.\""]],"name":"Rumors—Precinct Five","page":118,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"People on the Street—Precinct Six","colLabels":["d12","Description"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Actor, out getting a meal"],["2","Carpenter, heading to the next job"],["3","Devkarin elf (dark elf), on an errand"],["4","Goblin cutpurse, looking for an easy mark"],["5","Laborer, ready to head to the tavern"],["6","Merchant, looking for a {@creature Rakdos|GGR} club"],["7","Metalsmith, grimy from a long day's work"],["8","Performer, with a child apprentice"],["9","Shipwright, out buying some supplies"],["10","Soldier, off duty and enjoying a walk"],["11","Soldier, on duty and in a hurry"],["12","Teamster, spoiling for a fight"]],"name":"People on the Street—Precinct Six","page":121,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Rumors—Precinct Six","colLabels":["d6","Rumor"],"colStyles":["text-center col-2","col-10"],"rows":[["1","\"Something very large was lurking in the chasm last night, and it knocked a carriage off a bridge. The passengers jumped out just in time!\""],["2","\"I heard that Krenko's gang has been trying to get their hands on mizzium, and are willing to pay a good price for it too.\""],["3","\"The wight of Precinct Six has struck again! This morning, an arrester and a cutpurse were found dead in an alley, drained of their life. A bystander saw it happen.\""],["4","\"Did you hear those shrieking sounds out near Benzer's Bridge last night? Whatever it was, it didn't sound like anything I've ever heard before. Chilling.\""],["5","\"I hear Rhionna is closing up her forge. She says she's getting sick of replacing stolen tools every week. The staff claims they're innocent.\""],["6","\"One of the warehouses out in Medori Park had an intense red glow shining through its windows yesterday. Smelled of sulfur. No one wants to go near it.\""]],"name":"Rumors—Precinct Six","page":121,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Guild Location Goals","colLabels":["d8","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Prevent a magical catastrophe inside the location."],["2","Find the source of strange occurrences in or near the location."],["3","Escape the location (and help others escape) when a disaster occurs inside."],["4","Quell a riot inside or around the location."],["5","Kill or drive out a monster that has turned the location into its lair."],["6","Defend the location against an external attacker."],["7","Seize control of the location."],["8","Infiltrate the location and report on what's happening inside."]],"name":"Guild Locations; Guild Location Goals","page":123,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Location Connections","colLabels":["d6","Adventure Connection"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Transport a person, an object, or information collected at the first location safely to the second."],["2","Plant something taken from the first location inside the second to incriminate someone in the second location."],["3","Do the same thing at the second location as was done at the first."],["4","Uncover the source of interference encountered at the first location, which lies in the second."],["5","Follow a fleeing foe or trail a suspicious figure from the first location to the second."],["6","Follow up on information gained at the first location by investigating the second."]],"name":"Linked Locations; Location Connections","page":123,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Guild Villains","colLabels":["d6","Villainous Activity"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A villain is attempting to disgrace or discredit a powerful person."],["2","A villain is striving for power within their guild."],["3","A villain has claimed power in their guild and needs to be supplanted."],["4","The villain is sending agents to infiltrate one or more guilds."],["5","The villain's agents are luring members away from another guild."],["6","The villain's agents are sabotaging the operations of another guild."]],"name":"Guild Villains","page":123,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Guild Character Objectives","colLabels":["d8","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Find an item that is important to the guild."],["2","Get information from a guild member."],["3","Protect or rescue a guild member in the midst of a catastrophe."],["4","Free a guild member from captivity."],["5","Find a missing guild member."],["6","Kill or capture an enemy of the guild."],["7","Help a guild member who's in trouble with the law."],["8","Recruit someone to join the guild."]],"name":"Guild Character Objectives","page":124,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Dungeon Delve Guilds","colLabels":["d12","Guild"],"colStyles":["text-center col-2","col-10"],"rows":[["1–3","House Dimir"],["4–8","Golgari Swarm"],["9–10","Cult of Rakdos"],["11–12","Simic Combine"]],"name":"Dungeon Delve Guilds","page":124,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Wilderness Guilds","colLabels":["d6","Guild"],"colStyles":["text-center col-2","col-10"],"rows":[["1–4","Gruul Clans"],["5–6","Selesnya Conclave"]],"name":"Wilderness Guilds","page":124,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Intrigue Guilds","colLabels":["d12","Guild"],"colStyles":["text-center col-2","col-10"],"rows":[["1–2","Azorius Senate"],["3–6","House Dimir"],["7–8","Golgari Swarm"],["9–11","Orzhov Syndicate"],["12","Simic Combine"]],"name":"Plots and Intrigue; Intrigue Guilds","page":124,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Mystery Guilds","colLabels":["d12","Guild"],"colStyles":["text-center col-2","col-10"],"rows":[["1–4","House Dimir"],["5–7","Golgari Swarm"],["8","Izzet League"],["9–11","Orzhov Syndicate"],["12","Simic Combine"]],"name":"Mystery Guilds","page":125,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Disaster Guilds","colLabels":["d12","Guild"],"colStyles":["text-center col-2","col-10"],"rows":[["1–2","Golgari Swarm"],["3–5","Gruul Clans"],["6–8","Izzet League"],["9–10","Selesnya Conclave"],["11–12","Simic Combine"]],"name":"Disaster Guilds","page":125,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Protection Guilds","colLabels":["d12","Guild"],"colStyles":["text-center col-2","col-10"],"rows":[["1–2","Boros Legion"],["3–6","Gruul Clans"],["7–8","Orzhov Syndicate"],["9–12","Cult of Rakdos"]],"name":"Protection Guilds","page":125,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Cross Purposes","colLabels":["d10","The Villain's Activities..."],"colStyles":["text-center col-2","col-10"],"rows":[["1","... directly target one or more characters. The adventure begins when characters are attacked by the villain's agents."],["2","... threaten a character's contact or bond."],["3","... challenge a character's ideal or exploit a flaw. The character might hear rumors of this activity, spurring them into action."],["4","... open an opportunity for a character to pursue a personal goal."],["5","... compete with a character's guild. A guild authority might order the character to rectify the situation."],["6","... threaten guild members or property."],["7","... conflict with guild goals."],["8","... open an opportunity for a guild to pursue its own agenda."],["9","... catch the characters between fighting forces."],["10","... cause an accident or catastrophe that traps the characters."]],"name":"Involving the Characters; Cross Purposes","page":126,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Secondary Guild Role","colLabels":["d8","Secondary Guild Role"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A rival pursues the same goal as the adventurers, but is doing it \"wrong.\""],["2","One or more members of another guild are caught between the villain and the adventurers."],["3","A group of NPC adventurers from another guild confront the same villain for different reasons."],["4","Someone is manipulating the villain for their own purposes."],["5","A known rival or enemy meddles in the adventure, hoping the adventurers will fail."],["6","A known rival or enemy can provide essential help in stopping the villain."],["7","A second villain's plot is unfolding at the same time but is otherwise unrelated."],["8","A second villain is in competition with the first one."]],"name":"Complications; Secondary Guild Role","page":127,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Guild Intrigue","colLabels":["d6","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Guilds are vying for influence over a prominent individual (who might be a player character)."],["2","Guilds are competing for control of a key site or swath of territory."],["3","Guilds are locked in a deadly feud but might be open to a peace negotiation."],["4","Villains from two or more guilds are forming a dangerous alliance."],["5","A villain is trying to disrupt an alliance between two or more guilds."],["6","Splinter factions from two guilds are trying to form a new guild."]],"name":"Guild Intrigue","page":127,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Arrester Station Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Break out of the holding cells."],["2","Break someone else out of the holding cells."],["3","Stop someone before they can give information to the arresters or testify before a judge."],["4","Protect a prisoner from assassins."],["5","Get information from or to someone in the holding cells."],["6","Apprehend a former prisoner who used magic to take over the station and drive the guards away."],["7","Retrieve something held as evidence."],["8","Find proof that the captain of this station is corrupt."],["9","Discover who helped a prisoner escape and how."],["10","Uncover a plot to discredit, blackmail, or kill the station commander."],["11","Steal the arresters' files about a criminal or a case."],["12","Intercept a message being sent to or from the station."]],"name":"Arrester Station Adventures","page":129,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Azorius Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","An ambitious authority figure seeks to achieve a higher rank by framing or defaming a rival."],["2","A venal judge's rulings are swayed by bribes and favors."],["3","A vengeful imperator persecutes a certain group of people, seeking revenge for a past wrong done by one of the group's members."],["4","An overzealous imperator is prepared to arrest a neighborhood full of people to find a stolen item."],["5","A sadistic warden tortures prisoners, ostensibly for the sake of law and order."],["6","A corrupt senator seeks to pass laws that favor a certain class of people."],["7","A {@creature precognitive mage|GGR} invents visions designed to frame enemies."],["8","A cowardly bureaucrat destroys evidence to hide someone else's involvement in a crime."]],"name":"Azorius Villains","page":129,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Azorius Assignments","colLabels":["d6","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Find and arrest a wanted fugitive."],["2","Arrest someone identified as a potential criminal by precognitive mages."],["3","Clear the name of an innocent person."],["4","Solve a murder by questioning suspects."],["5","Retrieve a stolen item."],["6","Quell a riot."]],"name":"Azorius Character Goals; Azorius Assignments","page":131,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Azorius Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A {@creature precognitive mage|GGR} has identified the characters as future criminals, and now there's a warrant out for their arrest."],["2","A {@creature precognitive mage|GGR} has foreseen the characters' future struggles and tries to protect them, thereby interfering in their next adventure."],["3","{@creature Felidar|GGR|Felidars} have bonded with the wrong person and now track an innocent citizen."],["4","Hussars—Azorius {@creature Soldier|GGR|soldiers} mounted on {@creature Griffon||griffons}—declare martial law in a neighborhood and enforce their harsh authority on the citizenry."],["5","An {@creature archon of the Triumvirate|GGR} interprets innocent actions as illegal ones because its connection to the law has been corrupted."],["6","A missing {@creature homunculus} is the sole witness to the murder of a judge."]],"name":"Other Adventure Hooks; Azorius Adventure Hooks","page":131,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Legion Garrison Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Lay siege to the garrison."],["2","Break a siege at the garrison."],["3","Sabotage the building's defenses so someone else can break into the garrison."],["4","Find a hidden explosive charge in the garrison before it detonates."],["5","Steal a magic weapon held inside the garrison."],["6","Discover evidence that incriminates an officer in the garrison."],["7","Identify a spy among the garrison's soldiers before the spy can escape."],["8","Help a spy get safely out of the garrison without being discovered."],["9","Capture a garrison officer for interrogation."],["10","Shore up the garrison's defenses before an assault."],["11","Clear out the monsters infesting a garrison that was abandoned years ago."],["12","Steal plans for future Boros military action."]],"name":"Legion Garrison Adventures","page":132,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Boros Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Seeking to avenge a partner's murder, a Wojek League officer turns to vigilantism."],["2","A Boros commander starts preemptively closing Izzet foundries, Simic research chambers, and other locations considered prone to disaster."],["3","Angered at the death of a loved one in a certain neighborhood, a Wojek agent is inciting its residents to revolt, knowing that the Boros will respond with force."],["4","Believing that they are harboring terrorists, a Boros brigadier is slaughtering helpless people in transient communities in the undercity."],["5","A squad of corrupt Boros {@creature Soldier|GGR|soldiers} is extorting money from local merchants."],["6","A Boros commander under the thumb of another guild is turning a blind eye to the violence perpetrated by that guild."],["7","An overzealous angel has risen up against innocent people, including the soldiers in her own garrison, believing that they harbor evil in their hearts."],["8","A crazed angel demands to be worshiped as a god."]],"name":"Boros Villains","page":132,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Boros Assignments","colLabels":["d6","Assignment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Help quell a {@creature Rakdos|GGR} riot or hold back Gruul raiders, or otherwise maintain the peace while protecting innocent bystanders."],["2","Capture or kill a Gruul chieftain who has taken responsibility for a series of brutal raids."],["3","Help evacuate citizens from the area of a natural or magical disaster."],["4","Escort an important person safely from one place to another."],["5","Investigate a Boros commander suspected of cultivating personal loyalty in underlings, rather than loyalty to the legion."],["6","Uncover a spy in the legion."]],"name":"Boros Character Goals; Boros Assignments","page":133,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Boros Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A Boros officer is awaiting trial for unsanctioned and excessive use of force, and the officer's squad is planning a jailbreak."],["2","The Boros are secretly working with the Shattergang Brothers, a group of black market arms dealers, to develop a devastating weapon."],["3","A Boros offensive is displacing and even killing innocent bystanders caught in its path."],["4","Flame-kin soldiers created as part of an abandoned weapons project are suddenly reactivated and run amok. These soldiers use the {@creature azer} stat block in the {@book Monster Manual|MM}."],["5","A Boros parade meant as a show of strength provokes widespread protests, some of which erupt into violence."],["6","A flying Boros fortress is about to crash, threatening to devastate the neighborhood below."]],"name":"Other Adventure Hooks; Boros Adventure Hooks","page":133,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Safe House Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Find a fugitive hiding in the safe house."],["2","Liberate someone being held in the safe house."],["3","Retrieve a stolen item."],["4","Get information from a prisoner in the safe house without revealing that information to the Dimir."],["5","Acquire information from a Dimir agent to unmask a spy embedded in another guild."],["6","Escape from captivity in the safe house."],["7","Plant a magical surveillance device inside the safe house."],["8","Damage or destroy the safe house so the Dimir can't use it anymore."],["9","Prevent the creation of a horror (a {@creature flying horror|ggr}, {@creature shadow horror|ggr}, or a {@creature skittering horror|ggr}) in the safe house. (You can replace the horror with a different creature from the {@book Monster Manual|MM}.)"],["10","Find and kill a {@creature mind drinker vampire|GGR} or other monster that is picking off the safe house's inhabitants."],["11","Disable the safe house's wards and plant a beacon inside it so that members of another guild can find and raid the place."],["12","After stumbling into the safe house accidentally, get out with memories intact."]],"name":"Safe House Adventures","page":135,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Dimir Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A spy seeks to plunder another guild's secrets."],["2","A {@creature mind mage|GGR} is hunting down everyone who witnessed a great humiliation to expunge their memories of the event."],["3","A {@creature mind mage|GGR} has implanted false memories of a crime in many minds in order to incriminate someone."],["4","A group of Dimir agents is plundering the minds of people who have knowledge of a vault that holds great wealth or magical power."],["5","After a Dimir spy is unmasked, a {@creature mind mage|GGR} erases the memory of the spy's identity from the minds of those involved."],["6","A shapeshifter has replaced a high-ranking member of another guild in order to provoke conflicts."],["7","A {@creature mind drinker vampire|GGR} is plundering the minds of its victims."],["8","Roll on another guild's villain table, but the villain is a disguised Dimir agent or someone being manipulated by the Dimir."]],"name":"Dimir Villains","page":135,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Dimir Assignments","colLabels":["d6","Assignment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Impersonate an individual to gather information from that individual's contacts and associates."],["2","Make sure that a particular person (not a main antagonist) at an adventure site doesn't survive the encounter with the characters."],["3","Make sure that a particular person (not the main villain) survives the adventure."],["4","Get information from the main villain by magically extracting the villain's dying thoughts."],["5","Plant evidence to steer the other adventurers away from the true villain."],["6","Get information to a Dimir agent who is embedded in the adventure location."]],"name":"Dimir Character Goals; Dimir Assignments","page":137,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Dimir Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","The characters find a bundle of {@i thought strands}, and Dimir agents are in a rush to find them before they fade away."],["2","A rogue agent hunted by Dimir assassins offers crippling information about House Dimir in exchange for protection."],["3","A Dimir horror (a {@creature flying horror|ggr}, {@creature shadow horror|ggr}, or a {@creature skittering horror|ggr}) is randomly killing people in the dark alleys of a particular neighborhood."],["4","Word is out that someone claims to have a list of Dimir agents embedded in other guilds, igniting a furious contest to obtain the list."],["5","While prying too deeply into ancient lore, a Dimir agent (now deceased) released a nameless evil into the city."],["6","Roll on another guild's adventure hooks table, but the Dimir are secretly behind the situation."]],"name":"Other Adventure Hooks; Dimir Adventure Hooks","page":137,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Undercity Mansion Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Find the source of a noxious fog rising from the undercity and poisoning a surface neighborhood."],["2","Rescue several citizens being held hostage by Ochran agents."],["3","Find the daytime lair of an elusive monster that hunts on the surface at night."],["4","Rescue a guild member {@condition petrified} by an {@creature undercity medusa|GGR} that uses the mansion as its lair."],["5","Take shelter in the mansion to escape a horrible monster prowling the undercity."],["6","Win a bet by surviving a night inside."],["7","Escape from captivity here."],["8","Find a fugitive hiding here."],["9","Find and claim a treasure hidden in the mansion."],["10","Attend a masked ball held in the mansion in order to get information from another guest."]],"name":"Undercity Mansion Adventures","page":138,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Golgari Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Armed with a powerful magic item found among the dead in the undercity, a {@creature Golgari shaman|GGR} enacts a plan of revenge against another guild."],["2","A {@creature kraul death priest|GGR} is seeking a way to revive the ancient gods of Ravnica and destroy the world."],["3","A {@creature Devkarin lich|GGR} is capturing living subjects and infecting them with an insidious, mind-controlling fungus."],["4","A trophy-hunting {@creature undercity medusa|GGR} for the stat block) is on a killing spree, petrifying victims in interesting poses."],["5","A {@creature Golgari shaman|GGR} is spreading a fungal infection that transforms its dead victims into {@creature Zombie||zombies}."],["6","An elf child lures citizens into the sewers, where a monstrous \"pet\" is waiting to kill and eat them."],["7","Pursuing a personal vendetta, an Ochran {@creature assassin} is targeting members of a certain guild and trying to ensure that their bodies are never found."],["8","A {@creature kraul death priest|GGR}, angry at the way the Golgari have treated the kraul in the past, is killing the elves and medusas of the guild, hoping to eventually take Jarad's place as guildmaster."]],"name":"Golgari Villains","page":138,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Golgari Assignments","colLabels":["d6","Assignment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Find a valuable item believed lost in the undercity."],["2","Retrieve a corpse in the undercity."],["3","Collect a sample of a fungus in the undercity."],["4","Steal something that is important to another guild."],["5","Kill an outspoken enemy of the Golgari."],["6","Position a fungus so that its spores will spread into a populated area and drive the inhabitants out."]],"name":"Golgari Character Goals; Golgari Assignments","page":140,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Golgari Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Citizens who die in a particular neighborhood sprout fungal growths and rise as {@creature Zombie||zombies}, then shamble toward the undercity."],["2","{@creature Shrieker||Shriekers} sprout throughout a neighborhood."],["3","{@creature Swarm of Insects||Swarms of insects} under the control of a {@creature Golgari shaman|GGR} terrorize a neighborhood."],["4","Poor people who subsist on Golgari food contract a dangerous, contagious magical infection."],["5","Several kraul have moved into an old tenement and are making their neighbors nervous."],["6","A beloved statue, long assumed to be the image of some forgotten community hero, suddenly returns to life after being {@condition petrified} for a hundred years."]],"name":"Other Adventure Hooks; Golgari Adventure Hooks","page":140,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Rubblebelt Encampment Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Determine why the Gruul have camped so close to a settled neighborhood."],["2","Free a captive taken in a recent raid."],["3","Win freedom by defeating a Gruul champion in a duel."],["4","Retrieve something looted in a recent raid."],["5","Strike a deal with the Gruul leader to cooperate against a common foe."],["6","Attempt to overthrow the clan chieftain in a combat challenge."],["7","Strike a blow to the Gruul to ensure that they don't launch a raid."],["8","Free a corralled herd of violent beasts so they stampede through the Gruul camp before the Gruul can steer them toward settled areas."],["9","Interrupt a ritual intended to summon or create a huge elemental."],["10","Disrupt a gathering of clans that could lead to an alliance between them."]],"name":"Rubblebelt Encampment Adventures","page":141,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Gruul Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A {@creature druid of the Old Ways|GGR}, spurred by visions of the end of civilization, plans humanoid sacrifices in the name of Ilharg the Raze-Boar."],["2","A druid is directing herds of beasts to run amok through tenement neighborhoods."],["3","A druid summons huge vines and roots to tear buildings down."],["4","A clan chieftain leads a raid to settle a personal vendetta against another guild."],["5","In a display of strength, a clan chieftain seeks to destroy a significant landmark."],["6","Looking for a totem of spiritual significance, a clanless giant wrecks anything in its path."],["7","Hoping to form a new clan, a clever centaur tries to break violent criminals out of jail."],["8","A druid leads a band that has begun starting fires around the district."]],"name":"Gruul Villains","page":141,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Gruul Assignments","colLabels":["d6","Assignment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Collect a beast cub so it can be trained for battle."],["2","Slay a powerful monster to prove your strength."],["3","Destroy a laboratory, a work of engineering, or a similar edifice of decadent civilization."],["4","Kill someone who has been persecuting the Gruul."],["5","Free a captive warrior who was imprisoned during a recent raid."],["6","Create a disruption so the clan can raid elsewhere."]],"name":"Gruul Character Goals; Gruul Assignments","page":143,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Gruul Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Conflict between two feuding clans spills onto the streets of the city, threatening to destroy entire neighborhoods."],["2","Gruul {@creature Anarch|GGR|anarchs} deface or destroy monuments throughout the district."],["3","A Gruul mob riots in the streets in observance of Rauck-Chauv, a holiday celebrated with violence."],["4","A {@creature wurm|GGR} breaks free of its Gruul controller and goes on a rampage."],["5","Swine everywhere run wild, and the Gruul interpret this as a sign of the Raze-Boar's return."],["6","Gruul raiders steal something from an Izzet laboratory that will cause a disaster if it isn't returned."]],"name":"Other Adventure Hooks; Gruul Adventure Hooks","page":143,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Experimental Workshop Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Rescue people trapped in the workshop after a disaster."],["2","Steal plans or a prototype for a new weapon."],["3","Capture an inventor for interrogation."],["4","Stop the spread of toxic gas or molten mizzium from inside the workshop."],["5","Shut down the operation of a dangerous device."],["6","Capture or kill an elemental or an Izzet weird (a {@creature blistercoil weird|ggr} or {@creature galvanice weird|ggr}) that is running amok in the workshop, and make sure it doesn't escape out into the city."],["7","Get out of the workshop before it is destroyed by a spreading catastrophe."],["8","Destroy the workshop in order to obliterate the research being done there."],["9","Destroy the workshop in order to bring down a different building nearby."],["10","Find a saboteur in the workshop before the traitor's plans can be enacted."],["11","Kill an inventor whose ideas are too dangerous to be put into practice."],["12","Activate an invention being held in storage in the workshop."]],"name":"Experimental Workshop Adventures","page":144,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Bizarre Magical Effects","colLabels":["d6","Effect"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Every spell cast in the area triggers a wild magic surge. (Roll on the {@table Wild Magic Surge|PHB} table in the \"Sorcerer\" section of the {@i Player's Handbook}.)"],["2","One or more objects in the area have a random trick effect. (Roll on the Tricks table in {@book appendix A|DMG|10|Random Tricks} of the {@book Dungeon Master's Guide|DMG}.)"],["3","The area is affected by a {@spell guards and wards}{@i spell}."],["4","Rooms and chambers in the area are affected by random obstacles. (Roll on the Obstacles table in {@book appendix A|DMG|10|Stocking a Dungeon} of the {@book Dungeon Master's Guide|DMG}.)"],["5","One or more objects in the area have a random trap effect. (Roll on the Traps table in {@book appendix A|DMG|10|Random Traps} of the {@book Dungeon Master's Guide|DMG}.)"],["6","Random sections of the area are affected by an {@spell antimagic field} spell."]],"name":"Experimental Workshop Map; Bizarre Magical Effects","page":144,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Izzet Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A disgraced member of the Izmundi tries to embarrass the guild by orchestrating a magical disaster."],["2","A team of inventors is creating a secret arsenal of volatile weapons."],["3","Trying to impress the guildmaster, a mage from the Laboratory of Storms and Electricity creates a device that pushes the weather from one extreme to another."],["4","A researcher siphons power from the Blistercoils to fuel experiments, causing failures in parts of the city's infrastructure."],["5","An obsessive researcher, trying to perfect an alchemical formula, causes a series of ever-worsening laboratory mishaps."],["6","A guild leader orchestrates a series of \"accidental\" laboratory explosions that are actually meant to disrupt the nearby activities of other guilds."],["7","An imprisoned spellcaster stages an explosive prison break using improvised materials."],["8","A suspicious spellcaster who can't trust research secrets to others creates clones that run amok."]],"name":"Izzet Villains","page":144,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Izzet Assignments","colLabels":["d6","Assignment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Acquire a hard-to-find metal or energy source."],["2","Copy a rival's research notes."],["3","Destroy a rival's research."],["4","Take measurements of an unusual object or location (such as spatial dimensions or readings of various magical levels)."],["5","Test a new invention."],["6","Repair an important piece of Ravnica's infrastructure, such as a water main or a boiler pipe, that is tucked away in a remote location."]],"name":"Izzet Character Goals; Izzet Assignments","page":146,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Izzet Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","An Izzet experiment transforms a researcher, who then seeks help in returning to normal form."],["2","An escaped Izzet weird (a {@creature blistercoil weird|ggr} or {@creature galvanice weird|ggr}) is causing magical malfunctions around the district."],["3","A researcher trying to craft an antigravity alloy for a personal flight apparatus has created a number of {@spell reverse gravity} effects, and is now trapped in midair at the top of one."],["4","After a laboratory explosion, an alchemical fire resistant to conventional firefighting techniques is spreading through several neighborhoods."],["5","A reckless researcher triggered an explosion in a mizzium foundry, causing a wave of molten metal to spill out into the surrounding streets."],["6","A researcher who claims to have traveled back in time warns of an impending disaster."]],"name":"Other Adventure Hooks; Izzet Adventure Hooks","page":146,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Grand Basilica Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Steal (or recover) a magic item from the vaults below the basilica."],["2","Put an end to nightly visitations by finding and confronting the haunting spirit in the basilica."],["3","Survive a night trapped inside the basilica."],["4","Deliver a warning to an Orzhov pontiff in the basilica and get out alive."],["5","Rescue a prisoner being held in the basilica's spire or crypts."],["6","Escape from captivity in the basilica's spire or crypts."],["7","Destroy a dangerous weapon stored in a vault beneath the basilica."],["8","Acquire or destroy some incriminating evidence held by an Orzhov blackmailer."],["9","Retrieve a precious item held as collateral by an Orzhov loan shark."],["10","Get information from a spirit who knew something important in life."],["11","Find concrete evidence of the syndicate's illegal activities."],["12","Discover the fate of someone who was last seen entering the basilica a week ago."]],"name":"Grand Basilica Adventures","page":147,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Orzhov Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A powerful pontiff is using the spirits of dead relatives to intimidate members of other guilds."],["2","An angel defected from the Boros Legion, bringing a magic sword with her that the Boros want back."],["3","An Orzhov knight is trying to collect an overdue debt incurred by one of the adventurers' ancestors."],["4","A pontiff is running an extortion racket, promising local businesses protection from thugs that are also in the Orzhov's employ."],["5","A {@creature blood drinker vampire|GGR} is holding prisoners as a food supply in a bank vault."],["6","An advokist is exploiting legal loopholes to win the freedom of several criminals from Azorius prisons."],["7","A desperate spirit tries to frighten people into paying its debts so it can pass on."],["8","An unusually quick-witted {@creature Orzhov giant|GGR} for the stat block) with grand visions of starting a criminal gang interferes with the flow of protection money."]],"name":"Orzhov Villains","page":147,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Orzhov Assignments","colLabels":["d6","Assignment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Convince a debtor to make a payment."],["2","Damage the person or property of someone who refuses to pay protection money."],["3","Distribute alms-coins to the poor."],["4","Transport a chest of coins to an Orzhov bank."],["5","Destroy evidence that implicates the Orzhov in a crime."],["6","Find information that can be used to blackmail a powerful person."]],"name":"Orzhov Character Goals; Orzhov Assignments","page":149,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Orzhov Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Newly minted Orzhov coins are inscribed with a magical symbol that binds the spirit of anyone who uses them."],["2","{@creature Indentured Spirit|GGR|Indentured spirits} have been deployed to haunt a location the Orzhov want to keep people away from."],["3","Thrulls (a {@creature servitor thrull|ggr} or {@creature winged thrull|ggr}) that have broken free of Orzhov control are causing mischief."],["4","Items appear on the black market that were obviously stolen from an Orzhov vault, but no one admits that the theft has occurred or claims credit."],["5","{@creature Gargoyle||Gargoyles} perched on structures throughout the city are robbing passersby and delivering their stolen goods to an Orzhov basilica."],["6","An eclipse triggers violent behavior from bound Orzhov spirits."]],"name":"Other Adventure Hooks; Orzhov Adventure Hooks","page":149,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Notorious Nightclub Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Shut down a performance before the performers start attacking the crowd."],["2","Escape from the club once the violence starts."],["3","Protect a thrill seeker who wants to witness a performance close up."],["4","Rescue someone who has been abducted for use as an extra in a show."],["5","Find evidence that someone important was (or was not) killed in a previous performance here."],["6","Capture a performer who ran away from a prominent family to \"join the circus.\""],["7","Use the distraction of a performance to hold a secret meeting with someone from another guild."],["8","Spy on someone who is using the distraction of a performance to hold a secret meeting."],["9","Acquire a magic item the {@creature Rakdos|GGR} are using as part of a performance."],["10","Investigate rumors that the {@creature Rakdos|GGR} have a wingless angel in their show."],["11","Find an escaped convict who is rumored to be hiding behind {@creature Rakdos|GGR} makeup."],["12","Stop a {@creature Rakdos|GGR} member who is blackmailing an important person with embarrassing information."]],"name":"Notorious Nightclub Adventures","page":150,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Rakdos Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A coven of {@creature Blood Witch|GGR|blood witches}, seeking {@creature Rakdos|GGR}'s favor, uses magic to turn members of other guilds against their own allies."],["2","Word spreads that a retiring performer wants to go out with a bang, and their final performance promises to be explosive."],["3","Mocking the absence of the Guildpact, a {@creature Rakdos|GGR} troupe takes over the Chamber of the Guildpact and performs its satire before a captive audience."],["4","A demon captures people and makes a game of thwarting their efforts to escape."],["5","A skilled puppeteer uses skeletal marionettes to recreate historical acts of violence between guilds—which are inexplicably repeated in the real world within the next few days."],["6","A ringmaster has discovered magic that fills the whole audience with blood lust and sends them rampaging through the streets."],["7","A hypnotist is programming audience members to go into a murderous rage when a triggering event occurs."],["8","A crazed {@creature blood witch|GGR} hopes to rouse {@creature Rakdos|GGR} by driving captured sacrificial victims into his lair."]],"name":"Rakdos Villains","page":152,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Rakdos Assignments","colLabels":["d6","Assignment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Acquire a flashy magic item to use as a prop in a performance."],["2","Try out a new performance routine in the midst of actual life-or-death combat."],["3","Sow distrust of an important person through satire or slander."],["4","Make sure a specific person is in the front row for a certain performance."],["5","Capture a deadly monster for use in a spectacular show."],["6","Interrupt a solemn ceremony or ritual being performed by another guild."]],"name":"Rakdos Character Goals; Rakdos Assignments","page":153,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Rakdos Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Wild-eyed people attending a popular new club seem unwilling or unable to go home after several days of nonstop merriment."],["2","One morning, everyone who has seen a {@creature Rakdos|GGR} performance in the past week suddenly transforms into a minor demon."],["3","An apparently spontaneous {@creature Rakdos|GGR}-led riot has spread to take over an entire neighborhood."],["4","People who die in {@creature Rakdos|GGR}-inspired violence stand back up as {@creature Zombie||zombies} and keep fighting."],["5","Ordinary knives and chains in homes across the neighborhood seem to come to life in advance of the start of a {@creature Rakdos|GGR} show."],["6","After several mausoleums are burst open from the inside, people see their undead family members cavorting on a {@creature Rakdos|GGR} stage."]],"name":"Other Adventure Hooks; Rakdos Adventure Hooks","page":153,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Vernadi Center Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Ascertain the numbers of the military forces housed in and around the vernadi."],["2","Find the source of pollen that is drifting through the neighborhood and making people placid and compliant."],["3","Find the source of wind-borne seeds that are drifting through the neighborhood and quickly growing into hostile awakened shrubs."],["4","Retrieve an initiate who was supposedly forced to join the guild through mind-affecting magic."],["5","Stop the vernadi, whose tree has awakened and escaped the control of its dryad, from trampling through the neighborhood."],["6","Find a way to tap into the mind, will, and knowledge of Mat'Selesnya through the vernadi's central tree or its dryad."],["7","Introduce a contagion into Mat'Selesnya through the vernadi's tree or its dryad."],["8","Capture an equenaut who has been accused of a crime and who has taken refuge at the vernadi."],["9","Convince or coerce a healer to tend to a sick or wounded person who would normally be an enemy of the conclave."],["10","Find a spy embedded in the vernadi community."],["11","Blend into the community to avoid pursuers."],["12","Retrieve an item that was donated to the community by a new initiate, but without the permission of the item's owner."]],"name":"Vernadi Center Adventures","page":153,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Selesnya Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A fanatical leader disrupts building projects because they aren't in harmony with nature."],["2","A Ledev guardian is leading preemptive raids on other guilds, believing that a full-scale attack on the conclave is imminent."],["3","A voda, feeling imperiled by the ills of society, causes vines to grow and seal the members of her vernadi inside."],["4","A militant leader of a splinter group harasses \"unbelievers\" on the street and threatens to unleash elemental power on them."],["5","A loxodon evangel uses coercive methods to recruit young people into the conclave."],["6","An elf seeking spiritual union with Mat'Selesnya threatens the dryad of their own vernadi."],["7","A crazed prophet claims to be the incarnation of Mat'Selesnya and gathers an army to strike at other guilds."],["8","A {@creature horncaller|GGR} steals animals that were used as pets, mounts, and beasts of burden throughout the neighborhood."]],"name":"Selesnya Villains","page":155,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Selesnya Assignments","colLabels":["d6","Assignment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Work to stop the spread of a strange illness."],["2","Tend to the victims of a catastrophe or an attack."],["3","Mediate a dispute between two other guilds."],["4","Plant a magic seed, watch it grow into a great tree, and defend the tree until reinforcements arrive."],["5","Bring an unruly beast under control and return it to the vernadi it escaped from."],["6","Lead a targeted military strike to warn another guild against overreaching."]],"name":"Selesnya Character Goals; Selesnya Assignments","page":156,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Selesnya Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A sacred tree has been defiled or cut down, and an angry Selesnya mob is gathering to exact revenge."],["2","The Worldsoul has identified the characters as emblematic of their guilds' overreaching ambition."],["3","A seer of the conclave tries to convince the characters that they are fated to save the world."],["4","Plants throughout a neighborhood develop carnivorous tendencies."],["5","A magic-infused stone of a Selesnya building grows out of control, threatening nearby buildings."],["6","A Selesnya {@creature wurm|GGR} breaks free of its controller and goes on a rampage."]],"name":"Other Adventure Hooks; Selesnya Adventure Hooks","page":156,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Growth Chamber Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Escape from the chamber while a {@creature category 3 krasis|GGR} runs amok through it after breaking out of its growth pod."],["2","Break one or more krasis out of their growth pods in order to wreak havoc on the growth chamber."],["3","Stop a sinister experiment in progress."],["4","Spy on a research program intended to create superior soldiers."],["5","Subtly sabotage a research program so that it fails without the interference being obvious."],["6","Steal research notes from an experiment with broad applications."],["7","Free someone who has become the involuntary subject of Simic experiments."],["8","Discover the source of a form of terraforming magic spreading out from the chamber's location."],["9","Capture a crazed Simic scientist who is trying to use other scientists in the chamber for experimental subjects."],["10","Capture a crazed Simic scientist whose own body has been drastically altered by their experiments."],["11","Acquire the laboratory's technology so it can be put to use by another guild."],["12","Retrieve research notes from a flooded and abandoned laboratory."]],"name":"Growth Chamber Adventures","page":156,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Simic Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A rogue researcher is flooding parts of the undercity to serve as aquariums for secret experiments."],["2","Researchers are capturing members of the other guilds so they can create hybrid soldiers that take advantage of the weaknesses of those guilds."],["3","Researchers team up to surround an entire neighborhood in a plasma casing that is slowly altering the environment and all its inhabitants."],["4","A magic-wielding Simic hybrid is eluding capture by the authorities thanks to a combination of adaptations and spells."],["5","A researcher delves too deep into ancient lore and discovers mind-warping alien secrets."],["6","A researcher creates a moss that threatens to destroy much of the city's food production."],["7","A {@creature biomancer|GGR} seeks revenge by creating a specialized krasis that targets a specific guild."],["8","A researcher turns to necromancy, exploring the combination of dead body parts with living tissue."]],"name":"Simic Villains","page":158,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Simic Assignments","colLabels":["d6","Assignment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Protect a Simic researcher who is trying to make an exhaustive examination of a new form of plant life."],["2","Capture a previously unknown type of creature."],["3","Contain an ooze or a krasis that is running loose."],["4","Observe the behavior of a new form of krasis or Simic hybrid in the field."],["5","Test a symbiotic magic item or life form (perhaps something like a living {@item cloak of the manta ray})."],["6","Introduce a new predator species to the area to prey on a smaller species that is running amok."]],"name":"Simic Character Goals; Simic Assignments","page":159,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Simic Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A researcher who was hybridized with an ooze is accidentally spreading that effect throughout a neighborhood, partially liquefying the residents."],["2","Multiple {@creature category 3 krasis|GGR} under no one's control emerge from canals throughout the city."],["3","A Simic laboratory has sunk to the bottom of a zonot, and all contact has been lost with the researchers inside."],["4","A Simic airship falls to the ground, and it contains key research that several parties want to acquire."],["5","A sage of the Gyre Clade accidentally creates an {@spell antimagic field} that slowly spreads over the neighborhood."],["6","People and animals near a Simic zonot develop spontaneous mutations."]],"name":"Other Adventure Hooks; Simic Adventure Hooks","page":159,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"General Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Skyblinder staff|GGR}","{@i GGR}"],["Very rare","{@item Illusionist's Bracers|GGR|Illusionist's bracers}","{@i GGR}"],["Very rare","{@item Peregrine mask|GGR}","{@i GGR}"],["Very rare","{@item Sword of the paruns|GGR}","{@i GGR}"],["Very rare","{@item Voyager staff|GGR}","{@i GGR}"]],"name":"Guilds and Magic Items; General Items","page":174,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Azorius Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Azorius Guild signet|GGR}","{@i GGR}"],["Uncommon","{@item Lantern of revealing}","{@i DMG}"],["Uncommon","{@item Weapon of warning}","{@i DMG}"],["Rare","{@item Bead of force}","{@i DMG}"],["Rare","{@item Dimensional shackles}","{@i DMG}"],["Rare","{@item Azorius keyrune|GGR}","{@i GGR}"],["Rare","{@item Iron bands of Bilarro}","{@i DMG}"],["Rare","{@item Rope of entanglement}","{@i DMG}"],["Rare","{@item Wand of binding}","{@i DMG}"],["Very rare","{@item Rod of alertness}","{@i DMG}"],["Very rare","{@item Rod of security}","{@i DMG}"],["Legendary","{@item Defender}","{@i DMG}"],["Legendary","{@item Rod of lordly might}","{@i DMG}"]],"name":"Azorius Items","page":175,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Boros Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Boros Guild signet|GGR}","{@i GGR}"],["Uncommon","{@item Sentinel shield}","{@i DMG}"],["Rare","{@item Daern's instant fortress}","{@i DMG}"],["Rare","{@item Boros keyrune|GGR}","{@i GGR}"],["Rare or greater","{@item Horn of Valhalla}","{@i DMG}"],["Rare","{@item Pariah's Shield|GGR|Pariah's shield}","{@i GGR}"],["Rare","{@item Sun blade}","{@i DMG}"],["Rare","{@item Sunforger|GGR}","{@i GGR}"],["Very rare","{@item Spellguard shield}","{@i DMG}"],["Legendary","{@item Holy avenger}","{@i DMG}"]],"name":"Boros Items","page":175,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Dimir Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Amulet of proof against detection and location}","{@i DMG}"],["Uncommon","{@item Dimir Guild signet|GGR}","{@i GGR}"],["Uncommon","{@item Hat of disguise}","{@i DMG}"],["Uncommon","{@item Medallion of thoughts}","{@i DMG}"],["Uncommon","{@item Ring of mind shielding}","{@i DMG}"],["Uncommon","{@item Spies' Murmur|GGR|Spies' murmur}","{@i GGR}"],["Very rare or greater","{@item Crystal ball}","{@i DMG}"],["Very rare","{@item Dimir keyrune|GGR}","{@i GGR}"],["Legendary","{@item Cloak of invisibility}","{@i DMG}"],["Legendary","{@item Ring of invisibility}","{@i DMG}"]],"name":"Dimir Items","page":175,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Golgari Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Common","{@item Moodmark paint|GGR}","{@i GGR}"],["Uncommon","{@item Boots of elvenkind}","{@i DMG}"],["Uncommon","{@item Cloak of elvenkind}","{@i DMG}"],["Uncommon","{@item Golgari Guild signet|GGR}","{@i GGR}"],["Uncommon","{@item Pipes of the sewers}","{@i DMG}"],["Rare","{@item Dagger of venom}","{@i DMG}"],["Rare","{@item Staff of swarming insects}","{@i DMG}"],["Very rare","{@item Cloak of arachnida}","{@i DMG}"],["Very rare","{@item Golgari keyrune|GGR}","{@i GGR}"],["Very rare","{@item Ring of regeneration}","{@i DMG}"]],"name":"Golgari Items","page":175,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Gruul Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Gauntlets of ogre power}","{@i DMG}"],["Uncommon","{@item Gruul Guild signet|GGR}","{@i GGR}"],["Rare or greater","{@item Belt of giant strength}","{@i DMG}"],["Rare","{@item Berserker axe}","{@i DMG}"],["Rare","{@item Gruul keyrune|GGR}","{@i GGR}"],["Rare","{@item Horn of blasting}","{@i DMG}"],["Rare","{@item Ring of the ram}","{@i DMG}"],["Rare","{@item Stone of controlling earth elementals}","{@i DMG}"],["Legendary","{@item Ring of spell turning}","{@i DMG}"]],"name":"Gruul Items","page":175,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Izzet Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Alchemy jug}","{@i DMG}"],["Uncommon","{@item Elemental gem}","{@i DMG}"],["Uncommon","{@item Izzet Guild signet|GGR}","{@i GGR}"],["Uncommon","{@item Headband of intellect}","{@i DMG}"],["Uncommon","{@item Mizzium apparatus|GGR}","{@i GGR}"],["Uncommon","{@item Pyroconverger|GGR}","{@i GGR}"],["Rare","{@item Bowl of commanding water elementals}","{@i DMG}"],["Rare","{@item Brazier of commanding fire elementals}","{@i DMG}"],["Rare","{@item Censer of controlling air elementals}","{@i DMG}"],["Rare","{@item Izzet keyrune|GGR}","{@i GGR}"],["Rare","{@item Mizzium armor|GGR}","{@i GGR}"],["Rare","{@item Mizzium mortar|GGR}","{@i GGR}"],["Rare","{@item Wand of wonder}","{@i DMG}"],["Very rare","{@item Manual of golems}","{@i DMG}"],["Very rare","{@item Staff of thunder and lightning}","{@i DMG}"],["Legendary","{@item Apparatus of Kwalish}","{@i DMG}"],["Legendary","{@item Ring of elemental command}","{@i DMG}"],["Legendary","{@item Staff of the magi}","{@i DMG}"]],"name":"Izzet Items","page":175,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Orzhov Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Eyes of charming}","{@i DMG}"],["Uncommon","{@item Orzhov Guild signet|GGR}","{@i GGR}"],["Rare","{@item Orzhov keyrune|GGR}","{@i GGR}"],["Rare","{@item Rod of rulership}","{@i DMG}"],["Rare","{@item Wings of flying}","{@i DMG}"],["Very rare","{@item Mirror of life trapping}","{@i DMG}"],["Very rare","{@item Tome of leadership and influence}","{@i DMG}"],["Legendary","{@item Sphere of annihilation}","{@i DMG}"]],"name":"Orzhov Items","page":176,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Rakdos Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Deck of illusions}","{@i DMG}"],["Uncommon","{@item Rakdos keyrune|GGR}","{@i GGR}"],["Uncommon","{@item Rakdos Guild signet|GGR}","{@i GGR}"],["Uncommon","{@item Potion of fire breath}","{@i DMG}"],["Rare","{@item Cape of the mountebank}","{@i DMG}"],["Rare","{@item Flame tongue}","{@i DMG}"],["Rare","{@item Mace of terror}","{@i DMG}"],["Rare","{@item Necklace of fireballs}","{@i DMG}"],["Rare","{@item Sword of wounding}","{@i DMG}"],["Rare","{@item Wand of fear}","{@i DMG}"],["Rare","{@item Wand of fireballs}","{@i DMG}"],["Very rare","{@item Bag of devouring}","{@i DMG}"],["Very rare","{@item Dancing sword}","{@i DMG}"],["Very rare","{@item Demon armor}","{@i DMG}"],["Very rare","{@item Nine lives stealer}","{@i 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text-center"],"rows":[["Melee weapon attack","Strength mod.*","Strength mod."],["Ranged weapon attack","Dexterity mod.*","Dexterity mod."],["Spell attack","Spellcasting ability mod.**","Depends on effect"]],"name":"How do I know which ability modifier to use with an attack roll and its damage roll?","source":"SAC","chapter":{"name":"Sage Advice Compendium","index":0}},{"caption":"Random Height and Weight","colLabels":["Race","Base Height","Height Modifier","Base Weight","Weight Modifier"],"colStyles":["col-1","col-1","col-1","col-1","col-1"],"rows":[["Cervan (Grove)","4'8\"","+{@dice 2d10}","110 lb.","x ({@dice 1d4}) lb."],["Cervan (Pronghorn)","6'1\"","+{@dice 2d10}","120 lb.","x ({@dice 2d4}) lb."],["Corvum","4'4\"","+{@dice 2d10}","70 lb.","x ({@dice 1d4}) lb."],["Gallus","3'4\"","+{@dice 3d10}","55 lb.","x ({@dice 1d4}) lb."],["Hedge","2'11\"","+{@dice 2d6}","30 lb.","x ({@dice 1d4}) lb."],["Jerbeen","2'4\"","+{@dice 2d4}","20 lb.","x ({@dice 1d2}) lb."],["Luma","2'8\"","+{@dice 2d4}","25 lb.","x 1 lb."],["Mapach","3'11\"","+{@dice 2d6}","85 lb.","x ({@dice 2d4}) lb."],["Raptor","2'11\"","+{@dice 2d6}","25 lb.","x 1 lb."],["Strig","3'10\"","+{@dice 2d10}","80 lb.","x ({@dice 1d6}) lb."],["Vulpin","4'2\"","+{@dice 2d10}","80 lb.","x ({@dice 2d4}) lb."]],"name":"Random Height and Weight","page":32,"source":"HWCS","chapter":{"name":"Ch. 1: Welcome to the Wood","index":1}},{"caption":"Standard Languages","colLabels":["Language","Typical Speakers","Script"],"colStyles":["col-1","col-1","col-1"],"rows":[["Birdfolk","Birdfolk, Humblefolk","Birdfolk"],["Cervan","Cervans","–"],["Hedge","Hedges","Sylvan"],["Jerbeen","Jerbeens","Birdfolk"],["Mapach","Mapachs","Mapach"],["Vulpin","Vulpins","Vulpin"]],"name":"Languages of the Wood; Standard Languages","page":32,"source":"HWCS","chapter":{"name":"Ch. 1: Welcome to the Wood","index":1}},{"colLabels":["Amaranthine","Alignment","Race","Domains","Symbol"],"rows":[["{@deity Altus|Amaranthine|HWCS|Altus, the Enduring}","CG","Strig","Tempest, War","An ornate wooden chalice, out of which pour storm clouds"],["{@deity Ardea|Amaranthine|HWCS|Ardea, the Dawnmother}","NG","–","Life, Light","A radiant sun with two golden feathers"],["{@deity Cairith|Amaranthine|HWCS|Cairith, the Resolute}","LN","Cervan","Life","A pair of white antlers wrapped in flowering vines"],["{@deity Clhuran|Amaranthine|HWCS|Clhuran, the Fickle}","CN","Luma","Arcana, Trickery","Two birds, one singing, the other crowing"],["{@deity Gaspard|Amaranthine|HWCS|Gaspard, the Champion}","NG","Jerbeen","Community","Three rapiers, tied together by a pink ribbon"],["{@deity Gesme|Amaranthine|HWCS|Gesme, the Brilliant}","N","Corvum","Knowledge, The Forge","A gnarled oak branch, burning at one end"],["{@deity Hanera|Amaranthine|HWCS|Hanera, the Provider}","LG","Gallus","Community, Nature","A bird with plants for tail feathers"],["{@deity Hath|Amaranthine|HWCS|Hath, the Whisperer}","CN","Mapach","Night","A raccoon mask with a single star above it"],["{@deity Reya|Amaranthine|HWCS|Reya, the Explorer}","CN","Raptor","Nature, Tempest","Four arrows, in a circle of ivy, forming a compass"],["{@deity Henwin|Amaranthine|HWCS|Henwin, the Kind}","NG","Hedge","Nature","A blooming yellow rose, flecked with dew"],["{@deity Kren|Amaranthine|HWCS|Kren, the Sly}","NE","Vulpin","Trickery","An eye wreathed in fangs"],["{@deity Tyton|Amaranthine|HWCS|Tyton, the Nightfather}","LN","–","Grave, Night","A wing containing three stars and a crescent moon"]],"name":"The Amaranthine","page":54,"source":"HWCS","chapter":{"name":"Ch. 2: Religion in the Wood","index":2}},{"caption":"City Encounters (Levels 2-4)","colLabels":["d8","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"A {@creature mapach tinkerer|HWCS} with a hand cart of goods distracts the party with his marvelous wares while his {@creature hedge bard|HWCS} partner attempts to pickpocket them."],[2,"An innocent {@creature cervan priest|HWCS} is accosted by {@dice 1d4} {@creature birdfolk guard|HWCS|birdfolk guards}. These birdfolk are criminals who've stolen Perch Guard uniforms, and the party will be rewarded for their capture."],[3,"A visiting {@creature vulpin noble|HWCS} is interested in seeing the sights. Show them around town by rolling again on this table. They will accompany the party for this encounter, and should they survive, will reward the party 20 gp for the invigorating time."],[4,"A gathering of acrobatic street performers. If high enough level, a party member with the Sharp Mind trait, or who makes a DC 14 Intelligence check, will recognize a {@creature gallus monk|HWCS} among them from a wanted poster."],[5,"A citywide parade to honor Gaspard, the Champion. There are jousts, fencing matches, and other contests in which the party can participate. Defeat a {@creature jerbeen swashbuckler|HWCS} in a duel to win a magic item."],[6,"A mysterious death. If players are high enough level, this could lead to a fight with the {@creature corvum assassin|HWCS} who was paid to perform the murder."],[7,"A bar fight breaks out between {@dice 1d4} {@creature mapach bandit|HWCS} patrons and {@dice 1d4} {@creature birdfolk militia|HWCS}."],[8,"A pair of {@creature jerbeen thief|HWCS|jerbeen thieves} steal from the party. This leads back to their {@creature vulpin captain|HWCS} leader, who runs a pickpocketing ring in town."]],"name":"Appendix E: Random Encounters; City Encounters (Levels 2-4)","page":215,"source":"HWCS","chapter":{"name":"App. E: Random Encounters","index":9}},{"caption":"Cave Encounters (Level 1)","colLabels":["d8","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"{@dice 1d2} {@creature gray ooze|mm|gray oozes} conceal themselves as stagnant pools."],[2,"A {@creature shifting slime|HWCS} attacks."],[3,"{@dice 1d2} roosting {@creature swarm of emberbats|HWCS|swarms of emberbats} drop from the ceiling."],[4,"2 {@creature caustic slime|HWCS|caustic slimes} attack."],[5,"The party finds a 6-foot-tall bioluminescent mushroom."],[6,"{@dice 1d4} {@creature sticky slime|HWCS|sticky slimes} attack."],[7,"Two {@creature sticky slime|HWCS|sticky slimes} and a {@creature caustic slime|HWCS} attack."],[8,"{@dice 1d4} {@creature violet fungus} attack."]],"name":"Appendix E: Random Encounters; Cave Encounters (Level 1)","page":215,"source":"HWCS","chapter":{"name":"App. E: Random Encounters","index":9}},{"caption":"Coast Encounters (Level 4)","colLabels":["d8","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"The party finds a small shrine to Gesme within a hidden grotto. The first player to pray here gains the ability to cast {@spell clairvoyance} once, without material components."],[2,"2 {@creature raptor explorer|HWCS|raptor explorers} are leading a {@creature strig tracker|HWCS} bounty hunter to the party."],[3,"{@dice 1d4} giant petrels circle overhead (use the stat block for a {@creature giant eagle}, but with a 30 ft. swim speed)."],[4,"A violent storm rolls in. If the party chooses not to take shelter, they must make a DC 14 Constitution saving throw while traveling, suffering a level of {@condition exhaustion} on a failure."],[5,"A mass of seaweed turns out to be a {@creature shambling mound}."],[6,"A ship is stolen from the docks by {@dice 1d4 + 1} {@creature birdfolk sailor|HWCS} pirates, led by a {@creature jerbeen swashbuckler|HWCS}."],[7,"A sinking ship is spotted with its crew aboard. There are {@dice 1d3} {@creature hunter shark|mm|hunter sharks} circling in the water."],[8,"A crashing wave sweeps in, and the party must make a DC 14 Strength saving throw or be swept 80 feet into the sea, where a {@creature water elemental} lies in wait."]],"name":"Appendix E: Random Encounters; Coast Encounters (Level 4)","page":215,"source":"HWCS","chapter":{"name":"App. E: Random Encounters","index":9}},{"caption":"Forest Encounters (Level 1-2)","colLabels":["d8","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"{@dice 2d4} {@creature mapach bandit|HWCS|mapach bandits} ambush the party."],[2,"{@dice 1d2} {@creature swarm of emberbats|HWCS|swarms of emberbats} attack the party."],[3,"{@dice 1d4} {@creature magmin} can be spotted burning foliage through the trees. They haven't started a fire yet, but they will if left unchecked."],[4,"The party finds a moss covered shrine to Reya. The first character that stops to pray here gains the ability to cast {@spell elevated sight|HWCS} once."],[5,"{@dice 1d4} {@creature mapach bandit|HWCS|mapach bandits} and a {@creature jerbeen thief|HWCS} spring from the forest, offering safe passage for a road toll of 3 gp per party member. They will attack if the toll is not paid immediately."],[6,"{@dice 1d3} {@creature wolf|mm|wolves} led by a {@creature dire wolf} attack the party."],[7,"A {@creature birdfolk skirmisher|HWCS} on patrol is struggling in a large spider web and calling for help. He has been bound in silk, requiring a DC 15 Strength check or one round using a cutting tool to free him. There are {@dice 1d2 + 1} {@creature giant spider|mm|giant spiders} hidden in the trees."],[8,"A bandit's net trap has been laid across the trail and covered with leaves. It can be spotted with a DC 15 Wisdom ({@skill Perception}) check. If players walk into it, the trap springs, and players must make a DC 14 Dexterity saving throw to avoid getting caught. On a failure, you can roll on this table again to complicate the encounter."]],"name":"Appendix E: Random Encounters; Forest Encounters (Level 1-2)","page":215,"source":"HWCS","chapter":{"name":"App. E: Random Encounters","index":9}},{"caption":"Mountain Encounters (Levels 2-3)","colLabels":["d8","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"Two {@creature griffon|mm|griffons} can be seen in the distance. They give a warning shriek. The party can find another route, losing ground and rolling again on this table, or fight them."],[2,"{@dice 1d4} {@creature mapach bandit|HWCS|mapach bandits} and a {@creature vulpin captain|HWCS} attack."],[3,"A hungry {@creature basilisk} appears."],[4,"{@dice 1d4} {@creature jerbeen thief|HWCS|jerbeen thieves} attack."],[5,"{@dice 1d4} {@creature mountain lion|HWCS|mountain lions} attack."],[6,"The weather suddenly shifts to a bitter storm. If the party chooses not to take shelter, they must make a DC 13 Constitution saving throw while traveling, suffering a level of {@condition exhaustion} from the cold on a failure."],[7,"The party finds a weathered shrine to Altus. The first character that stops to pray here gains the ability to cast {@spell enhance ability} once, without using material components. The player may only select either the {@b Bear's Endurance} or {@b Bull's Strength} options when the spell is cast."],[8,"The party finds a roost of {@dice 1d3} {@creature giant eagle|mm|giant eagles} with {@dice 1d4} young (Medium sized beasts that cannot attack) with them. They will attack unless the party can convince them they are not a threat."]],"name":"Appendix E: Random Encounters; Mountain Encounters (Levels 2-3)","page":215,"source":"HWCS","chapter":{"name":"App. E: Random Encounters","index":9}},{"caption":"Scorched Grove Encounters (Level 3)","colLabels":["d8","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"{@dice 1d4 + 1} {@creature swarm of emberbats|HWCS|swarms of emberbats} attack."],[2,"An {@creature ashsnake|HWCS} attacks. If the party is hunting for the ashsnake in {@adventure Part 3|HWAitW|3}, it is waiting to ambush them."],[3,"The party finds a small stand of scorched trees, two of which tower above the others. When approached these two {@creature awakened tree|mm|awakened trees} attack with branches that glow with embers. Their attacks deal fire damage instead of bludgeoning damage, and can set flammable objects carried by characters on fire."],[4,"One {@creature fire elemental} can be seen off in the distance. Players must make a DC 10 Dexterity ({@skill Stealth}) check to avoid its notice, otherwise it will see them and attack. "],[5,"{@dice 1d3} {@creature magma mephit|mm|magma mephits} and {@dice 1d2} {@creature dust mephit|mm|dust mephits} attack."],[6,"{@dice 1d4} {@creature magmin} attack."],[7,"A Tender is being attacked by a {@creature swarm of emberbats|HWCS}."],[8,"A field of geysers lays ahead, each intermittently spraying scalding gases into the air. The party can attempt to cross cautiously with a DC 16 Intelligence check to notice a pattern, or by making three DC 14 Dexterity saving throws, taking 4 ({@dice 1d8}) fire damage on each failure. Pass or fail, after 3 saving throws they've made it across. Alternatively, party members can choose to go around. If so, roll again on this table."]],"name":"Appendix E: Random Encounters; Scorched Grove Encounters (Level 3)","page":215,"source":"HWCS","chapter":{"name":"App. E: Random Encounters","index":9}},{"caption":"Swamp Encounters (Level 1)","colLabels":["d8","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"{@dice 1d3} {@creature birdfolk skeleton|HWCS|birdfolk skeletons}, covered in moss rise from the murky water and attack."],[2,"Two {@creature sticky slime|HWCS|sticky slimes} and a {@creature caustic slime|HWCS} attack."],[3,"The party stumbles upon a {@creature swarm of quippers} in the water. Players with a passive Perception of 15 or higher notice the swarm and avoid it."],[4,"The party finds a fungus covered shrine to Henwin within a tangle of plant life. The first character to pray here gains the ability to cast {@spell spiny shield|HWCS} once, without using material components."],[5,"{@dice 1d4} {@creature sticky slime|HWCS|sticky slimes} attack."],[6,"{@dice 1d2} {@creature swarm of insects|MM|swarms of insects} envelop the party. They have a walking speed of 5 ft., a 30 ft. flying speed, and no climbing speed."],[7,"Two {@creature caustic slime|HWCS|caustic slimes} attack."],[8,"A birdfolk researcher caught in quicksand. Requires a DC 12 Strength ({@skill Athletics}) check to free. Roll again on this table to complicate the encounter."]],"name":"Appendix E: Random Encounters; Swamp Encounters (Level 1)","page":215,"source":"HWCS","chapter":{"name":"App. E: Random Encounters","index":9}},{"caption":"What did They Find?","colLabels":["d20","They find..."],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"A carefully cleaned and varnished mouse skull."],[2,"A ruby statue worth 50 gp, but birdfolk and humblefolk alike believe it to be cursed."],[3,"A golden coin dating back to the very founding of Alderheart."],[4,"A small switch-knife hidden inside of a wooden spoon."],[5,"A holy symbol of an Amaranthine not worshiped in Humblewood."],[6,"A feather with brilliant tropical colors, not seen on any Humblewood birdfolk."],[7,"A ring with a strange seed where a gemstone would normally be."],[8,"A mechanical cricket, but its winding key is missing."],[9,"A thin length of chain, that when examined is actually made of seamless loops of wood."],[10,"A small bag containing hand polished marbles, each one with a different small insect in it."],[11,"A necklace made from the shells of small iridescent beetles."],[12,"A wooden frog that is perpetually slick with some kind of viscous moisture."],[13,"A short, thin twig that is unbendable and indestructible."],[14,"A locket made from a polished periwinkle shell. A strange sigil has been carved on the inside."],[15,"A glass jar filled with eight fireflies, each giving off light. One glows white, and the others glow a different color of the rainbow."],[16,"A bandit mask from a time before the Coalition."],[17,"A detailed onyx carving of a birdfolk skull. It is cold to the touch."],[18,"A silver pinecone that is completely immune to fire damage."],[19,"A locked music box. Mechanical chirping can occasionally be heard from inside."],[20,"A weathered parchment scroll, which unfurls to reveal music inscribed in long-faded ink."]],"name":"Appendix F: What did They Find?; What did They Find?","page":218,"source":"HWCS","chapter":{"name":"App. F: What did They Find?","index":10}},{"caption":"Franchise Logos or Livery","colLabels":["d10","Logo or Livery"],"colStyles":["text-center col-2","col-10"],"rows":[["1","The words \"Green Flan\" in Elvish"],["2","The symbol of Asmodeus"],["3","The name of the franchise's dead founder, elaborately engraved"],["4","A beholder's central eye"],["5","The silhouette of a catoblepas"],["6","Three werewolves howling at the moon"],["7","\"Lathander is Our Copilot\""],["8","A winking {@creature Jim Darkmagic|AI}"],["9","A snaking piece of barbed wire"],["10","The franchise's business number"]],"name":"Fast Franchise Generator; Franchise Logos or Livery","page":7,"source":"AI","chapter":{"name":"Acquisitions Incorporated","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Headquarters Locations","colLabels":["d10","Headquarters"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A tavern once owned by smugglers. Tunnel entrances have clearly been bricked over, and no one's quite sure where they all lead."],["2","A simple chapel to a long-forgotten god. The pews are awfully uncomfortable, but fragrant incense burns without ceasing."],["3","A battle-worn castle. A real fixer-upper, it's seen better days. Better years. Maybe even better centuries."],["4","A top-of-the-line naval vessel that has somehow been stranded miles inland."],["5","A private library. The franchise is free to use the space as long as no harm comes to the books."],["6","A hollowed-out statue of an ancient king."],["7","An early model airship. Very early. The balloon is mostly patches at this point—a motley assortment of ship sails, cloaks, and animal skins."],["8","A former blacksmith's shop, which was a former exercise studio, and a former cafe before that."],["9","A multicolor waterproof canvas stretched over a succession of jutting stone columns. Within, it always appears to be late spring."],["10","A creaking wagon that smells of turnips, and which is bigger inside than out."]],"name":"Fast Franchise Generator; Headquarters Locations","page":7,"source":"AI","chapter":{"name":"Acquisitions Incorporated","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Headquarters Quirks","colLabels":["d8","Quirk"],"colStyles":["text-center col-2","col-10"],"rows":[["1","One staircase leads to two different places somehow."],["2","Any kettle used in the kitchen screams when it boils."],["3","Every chair has one leg slightly shorter than the others."],["4","Every stairwell has an illusion of one additional step at the top."],["5","There's a nest in the attic. A big nest. Like, really big."],["6","Every Friday, the color of the walls changes to a different festive theme."],["7","The building was previously owned by a franchise rival, and the place is filled with their marketing materials."],["8","There's a space inside the headquarters that's clearly a room, but which has no doors."]],"name":"Fast Franchise Generator; Headquarters Quirks","page":7,"source":"AI","chapter":{"name":"Acquisitions Incorporated","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Memorable Majordomos","colLabels":["d6","Majordomo"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A consummate professional. No amount of blood, gore, or viscera will keep them from completing their duties."],["2","A sinister figure who sticks to the shadows and respond always to requests with, \"Yes, master.\""],["3","The ghost of the previous owner. They do a terrible job and refer to all prospective clients as trespassers."],["4","A brusque, deaf, retired military captain."],["5","An incredibly cheerful chef, who insists that no business is more pressing than a full belly."],["6","A druid that keeps an open door policy for any and all animals seeking shelter. Their cleaning policy is less rigorous."]],"name":"Fast Franchise Generator; Memorable Majordomos","page":7,"source":"AI","chapter":{"name":"Acquisitions Incorporated","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Reliable Connections","colLabels":["d8","Connection"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@b Kim the Kid}: The best fence in town."],["2","{@b Jeremy Snoot}: The most easily intimidated customs official in the city. From blueprints of government buildings to shipping manifests, he's your halfling."],["3","{@b York Battleby}: A dab hand at knitting and swinging a sword. He takes payment in liquor for either service."],["4","{@b Diana Fenwick}: Noble who wants to play criminal; enthusiastic, inexperienced, and loaded."],["5","{@b \"G\"}: The only thing known about this information broker is the dead-drop point where they exchange messages, and that they're never wrong."],["6","{@b Teresa Clearlake}: If you're looking for a place to lie low, her funeral home is ideal."],["7","{@b Jenkin Twotooth}: Always has a job for those looking to scrape together a few coins. Unfortunately, his teeth outnumber his scruples."],["8","{@b \"Mustard\" Micah}: Famous for being able to get goods and people past any blockade. Provided you don't mind said goods or people smelling strongly of mustard for the next month."]],"name":"Fast Franchise Generator; Reliable Connections","page":7,"source":"AI","chapter":{"name":"Acquisitions Incorporated","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Franchise Advancement","colLabels":["Levels","Franchise Rank","Licensed Region","New Staff","Franchise Tasks","Headquarters Features","Costs"],"rows":[["1–4","1","Settlement","Majordomo, 2 untrained hirelings, 1 skilled hireling","1 task","Starter headquarters","× 1"],["5–10","2","Small territory","4 untrained hirelings, 1 skilled hireling, 10 crew","2 tasks","Cosmetic, expansion, transportation, weapon","× 1.5"],["11–16","3","Large territory","8 untrained hirelings, 2 skilled hirelings, 10 crew","3 tasks","Arcane, defensive, franchise choice","× 3"],["17–20","4","Limited extraplanar","16 untrained hirelings, 4 skilled hirelings, 20 crew","4 tasks","Arcane, franchise choice, secret","× 5"]],"name":"Franchise Advancement","page":10,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Baseline Costs","colStyles":["col-10","col-2 text-right"],"colLabels":["Franchise Headquarters","Monthly Cost"],"rows":[["Horse-drawn carriage or wagon","15 gp"],["Farm or rural enterprise","20 gp"],["Settlement enterprise (guildhall, inn, tavern, shop, and so forth)","120 gp"],["Sailing ship, including all port fees","200 gp"],["Remote enterprise (fort, lighthouse, trading post, roadhouse, and so forth)","250 gp"],["Noble estate, large manor, fortified tower","350 gp"],["Airship","800 gp"],["Giant walking statue, magic locomotive","1,000 gp"],["Keep or small castle","3,000 gp"],["Large castle or palace","12,000 gp"]],"name":"Baseline Costs","page":17,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"The Cartographer","colStyles":["col-2 text-center","col-10"],"colLabels":["Franchise Rank","Features"],"rows":[["1","Proficiencies and Starting Equipment, It's a Rental"],["2","{@item Spyglass of Clairvoyance|AI}, Tale of Safe Travel"],["3","Map of Shortcuts, Map of the Moment"],["4","{@item Elder Cartographer's Glossography|AI}, Greater Tale of Safe Travel"]],"name":"The Cartographer","page":19,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Possible Map Mission Landmarks","colLabels":["d8","Landmark"],"colStyles":["text-center col-2","col-10"],"rows":[["1","The Ancient Sarcophagus of Gerald Smith"],["2","A tree labeled \"This tree\""],["3","\"The Last Resting Place of My Rich Brother that is Also a Bear Cave\""],["4","A range of peaks known as the Slightly Wobbly Spires"],["5","An ever-flowing, nonmagical spigot of pure, clear water in the middle of nowhere"],["6","A cave filled with screaming bioluminescent worms"],["7","The most haunted forest for ten miles in any direction"],["8","A huge pile of rocks with no other rocks within sight"]],"name":"Map of the Moment; Possible Map Mission Landmarks","page":20,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Why Be a Cartographer?","colLabels":["d8","Reason"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A paranoid person by nature, you like seeing what's ahead of you at all times."],["2","Your parent was a cartographer, their parent was a cartographer, and by the gods, you're going to be one too."],["3","You're fairly certain no one else in your party even knows how to hold a map, let alone read one."],["4","You like spyglasses. A lot."],["5","Your nickname as a child was \"the cartography kid.\""],["6","Contrary to popular opinion, the destination is much, much more important than the journey."],["7","A good map is like an adventure without the bugs. And the mud. And the wolves."],["8","You suffer from the nagging feeling of never knowing why you've come into a room, and you need the professional flourish that lets you cover for that."]],"name":"Why Be a Cartographer?","page":20,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"The Decisonist","colStyles":["col-2 text-center","col-10"],"colLabels":["Franchise Rank","Features"],"rows":[["1","Proficiencies and Starting Equipment, Tiebreaker"],["2","Absentee Ballot, {@item Coin of Decisionry|AI}"],["3","Better Odds, Inspired Decision"],["4","Charming Misdemeanor, Clandestine Kit"]],"name":"Decisionist; The Decisonist","page":21,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Coin of Decisionry \"Tails\" Image","colLabels":["d8","Tails"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@creature Omin Dran|AI}"],["2","Yourself"],["3","A pumpkin"],["4","A fourteen-headed hydra (it's a big coin)"],["5","An old despotic tyrant, their image defaced"],["6","A demon lord"],["7","A foaming tankard of beer"],["8","A Masked Lord of Waterdeep"]],"name":"Proficiencies and Starting Equipment; Coin of Decisionry \"Tails\" Image","page":22,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"colLabels":["d4","Decision"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Lucrative"],["2","Brand Appeal"],["3","Indeterminate"],["4","Ruinous"]],"name":"Coin of Decisionry","page":22,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Why Be a Decisionist?","colLabels":["d8","Reason"],"colStyles":["text-center col-2","col-10"],"rows":[["1","It's always you who picks where everyone has lunch."],["2","Roughly half your choices are the right ones. You might as well just toss a coin for it."],["3","You have no idea. In fact, you're constantly plagued by indecision."],["4","Democracy is the greatest force for change in the world, but is ruined by everyone else voting."],["5","All the other positions were taken."],["6","You've always felt it was your calling to tell other people what to do. Now to make it official."],["7","When faced with two choices, you've always yearned for the freedom to choose both."],["8","As a child, you had a sibling make you choose which of your toys lived or died. You were never the same."]],"name":"Why Be a Decisionist?","page":22,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Favorite Methods to Destroy Documents","colLabels":["d6","Method"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Any way you like, provided you make a copy first"],["2","Mimic shredder"],["3","Fake dragon-head incinerator"],["4","The bottomless hole in the basement—at least you're pretty sure it's bottomless"],["5","Feeding it to the goat out back"],["6","Making your coworkers eat it by slipping it into their food, piece by piece—it's the only way to be sure"]],"name":"Documancer; Favorite Methods to Destroy Documents","page":23,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"The Documancer","colStyles":["col-2 text-center","col-10"],"colLabels":["Franchise Rank","Features"],"rows":[["1","Proficiencies and Starting Equipment, Gift of Words"],["2","{@item Documancy Satchel|AI}, Fluent in Boss"],["3","Satchel of Holding, Document Flexibility"],["4","Scroll Humidor, Scroll Service"]],"name":"The Documancer","page":23,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Why Be a Documancer?","colLabels":["d8","Reason"],"colStyles":["text-center col-2","col-10"],"rows":[["1","You heard a rumor once that signing a contract with your off hand is technically nonbinding, and you're desperate to see if it's true. For reasons."],["2","All businesses have their ups and downs, but there's always money to be made from \"processing fees.\""],["3","You have a habit of always being clear about what you've promised, but never saying when you'll do it."],["4","You love doing decorative scrollwork on documents, knowing that's the best place to hide the fine print."],["5","As a child, you learned to cross your fingers behind your back when making a promise. Now you yearn to make that legally binding."],["6","Your habit of screaming, \"No take backs!\" after any group decision seemed to suggest your true calling."],["7","You believe that language is an art, not a science. Who's to say what is or isn't a \"real\" word?"],["8","The smell of old parchment makes you giddy."]],"name":"Why Be a Documancer?","page":24,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"The Hoardsperson","colStyles":["col-2 text-center","col-10"],"colLabels":["Franchise Rank","Features"],"rows":[["1","Proficiencies and Starting Equipment, What a Deal"],["2","{@item Living Loot Satchel|AI}, Living the Good Life"],["3","Secret Satchel, That Thing You Need"],["4","Portable Hole Satchel, That Expensive Thing You Need"]],"name":"The Hoardsperson","page":24,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Class-Based Living Loot Satchel","colLabels":["Class","Satchel"],"rows":[["Barbarian","Broad belt with a dozen hanging pockets"],["Bard","Lute case"],["Cleric","Hollowed-out holy tome"],["Druid","Made from natural, organic, locally sourced woven fibers"],["Fighter","A thick, battle-scarred iron lockbox"],["Paladin","A metal case with fine engraving and scrollwork"],["Ranger","A fur-lined bindle"],["Rogue","A nondescript coin pouch"],["Sorcerer","A battered leather satchel, prone to spitting out multicolored sparks at the seams"],["Warlock","A patchwork monster-leather satchel with a \"purely decorative\" fanged mouth."],["Wizard","A pocket dimension hidden up your sleeve or inside your hat"]],"name":"Class-Based Living Loot Satchel","page":25,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Why Be a Hoardsperson?","colLabels":["d8","Reason"],"colStyles":["text-center col-2","col-10"],"rows":[["1","You once tried to dive into a huge pool of gold coins. It hurt."],["2","You've been betrayed by your adventuring party before, and there's no way now that you'll trust anyone else to hold on to the loot"],["3","Once, through a series of increasingly complex negotiations, you traded a paper clip for temporary control of a minor fiefdom."],["4","Material possessions don't mean that much to you. Or at least that's the story you're going with."],["5","You've never had a problem spending other people's money. Surely keeping other people's money can't be that hard."],["6","You believe there's no such thing as worthless goods. Only unmotivated buyers."],["7","You're not a hoarder. More of a passionate collector. You can stop anytime you want. Really."],["8","Given the personalities of the other party members, it was mutually agreed that you were the only one who could be trusted"]],"name":"Why Be a Hoardsperson?","page":26,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"The Loremonger","colStyles":["col-2 text-center","col-10"],"colLabels":["Franchise Rank","Features"],"rows":[["1","Proficiencies and Starting Equipment, {@item Whisper Jar|AI}"],["2","Need to Know, Whispered Encyclopedia"],["3","Construction Permits, Whispered Warnings"],["4","Efficient Upgrades, Whispered Arcana"]],"name":"The Loremonger","page":26,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Things Recorded in Your Whisper Jar","colLabels":["d8","Recording"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A live recording of the only performance of the mostly forgotten stage play {@i Tabaxi on a Hot Tin Roof}"],["2","The life's work of the loremonger who owned the jar before you"],["3","Every courageous thought you've ever had, to cover for how scared you are most of the time"],["4","Everything, because everyone else around you will eat their words one day!"],["5","The top seven places to eat fried rat skewers in every settlement you've ever visited"],["6","The entire family tree of every royal line, extant or lost, in Faerûn"],["7","A moment-by-moment review of your favorite {@creature Jim Darkmagic|AI} stage performance"],["8","The sound of raucous applause, which you play back liberally"]],"name":"Things Recorded in Your Whisper Jar","page":27,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Why Be a Loremonger?","colLabels":["d8","Reason"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Your favorite thing to hear is, \"I probably shouldn't say anything, but did you know... ?\""],["2","Your {@i whisper jar} is a better conversationalist than most people you've ever met."],["3","You can't keep a secret for the life of you, and you need to tell someone this thing you know or it's going to kill you!"],["4","You never know when someone else's words will come in handy."],["5","Peoples and cultures can never die as long as their stories are still told."],["6","You talked about a really cool idea once when you were drunk, and can't remember a word of it now. That'll never happen again."],["7","A person is only as good as their word, and you feel compelled to keep others honest."],["8","You can't read or write, so this whole recording-and-playing-back-what-you-say-in-a-jar thing is a huge benefit."]],"name":"Why Be a Loremonger?","page":28,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"The Obviator","colStyles":["col-2 text-center","col-10"],"colLabels":["Franchise Rank","Features"],"rows":[["1","Proficiencies and Starting Equipment, Read the Opposition"],["2","Alchemist's Insight, {@item Obviator's Lenses|AI}"],["3","Advanced Preparations, {@item Travel Alchemical Kit|AI}"],["4","Enhanced Lenses, Obviate the Opposition"]],"name":"The Obviator","page":28,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Where You First Dabbled in Alchemy","colLabels":["d8","Learning Experience"],"colStyles":["text-center col-2","col-10"],"rows":[["1","You traveled with a charlatan alchemist for years, until they were arrested for selling fake healing potions. You still remember how to get the taste just right."],["2","You were once the head dishwasher in a famous wizard's college."],["3","One of your parents was a healer in a small outpost, and they taught you that even the most mundane flora and natural materials can be used to wondrous effect."],["4","While lost in the Underdark, you were forced to consume mold, fungus, and insect parts to survive. You developed a taste for that sort of thing."],["5","You think you might be addicted to holy water. You just can't stop drinking it long enough to find out for sure."],["6","You were once the personnel manager of a struggling business and needed to come up with a herbal cure-all that would keep employees awake for eighteen-hour shifts. No one died. Mostly."],["7","As the child of a wealthy and despotic noble, you learned to smell {@condition poisoned} pastries a mile off. A shame that your siblings weren't so talented."],["8","As a server in a tavern, you refined the perfect hangover cure but never wrote the recipe down. Now you're desperate to recreate it."]],"name":"Alchemist's Insight; Where You First Dabbled in Alchemy","page":29,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Why Be an Obviator?","colLabels":["d8","Reason"],"colStyles":["text-center col-2","col-10"],"rows":[["1","There's nothing that excites you more than a puzzle you can't immediately solve."],["2","Your favorite saying is, \"All according to plan.\" Especially when you have no idea what's going on."],["3","You have an entire room dedicated to notes and sketches connected by red yarn."],["4","Your plans are so detailed that they have plans of their own."],["5","You find the little details so much more interesting than... well, anything else."],["6","You already had the chemical burns on your hands. Might as well make it official."],["7","Methodical. Calculating. Brilliant. One day, you hope these words will apply to you."],["8","It's not paranoia if they really are out to get you. And if you're out to get them first."]],"name":"Why Be an Obviator?","page":30,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"The Occultant","colStyles":["col-2 text-center","col-10"],"colLabels":["Franchise Rank","Features"],"rows":[["1","Proficiencies and Starting Equipment, Read the Kill"],["2","Eldritch Occultant, Bring Out Your Dead"],["3","Bead of Instant Karma, Death's Omen"],["4","Bead of Diverted Karma, Correct the Balance"]],"name":"The Occultant","page":30,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Ways to Read the Kill","colLabels":["d6","Reading"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Using a tiny bellows to pump one last breath into a corpse."],["2","Reading the entrails with special reading-the-entrails glasses."],["3","Burning a small piece of the body and looking for shapes in the smoke."],["4","A cautious, reasoned, professional guesstimate."],["5","Careful measurements. The distance between nostrils. The difference between the index finger and the middle finger. The elasticity of the ear lobe."],["6","You take a long, careful look, and then decide based on which fellow franchisee has been nice to you lately."]],"name":"Ways to Read the Kill","page":31,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Why Be an Occultant?","colLabels":["d8","Reason"],"colStyles":["text-center col-2","col-10"],"rows":[["1","You believe in karmic balance, but hate the idea that \"balance\" means good and bad things can both happen to you. Good things happening to you and bad things happening to other people seems perfectly reasonable."],["2","You love drinking tea and hate cleaning up, so pretending that the dregs in those dozens of empty cups are there to show ill omens and portents is a perfect cover."],["3","You collected beads carved as skulls as a child. Nobody ever told you there was a career in that sort of thing."],["4","You watched someone close to you die, and were overcome by the feeling that you should be making money off it somehow."],["5","You've always owned a stuffed cat. You're not sure where it came from, but it's given you great career advice so far."],["6","You've always worn a lot of black."],["7","You really wanted a job where you can hide a fog machine under the desk for dramatic effect during meetings."],["8","You have an obsession with death that clearly marks you for great things."]],"name":"Why Be an Occultant?","page":32,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"The Secretarian","colStyles":["col-2 text-center","col-10"],"colLabels":["Franchise Rank","Features"],"rows":[["1","Proficiencies and Starting Equipment, {@item Sending Stone|AI}"],["2","{@item Portfolio Keeper|AI}, Rumor Mill"],["3","Cards of Sending, Improved Rumor Mill"],["4","Always Hiring, Charming Introduction"]],"name":"The Secretarian","page":32,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Quirks of Your Sending Stone","colLabels":["d8","Quirk"],"colStyles":["text-center col-2","col-10"],"rows":[["1","It's a flip stone."],["2","It gets great reception everywhere except in your headquarters."],["3","It sometimes picks up other magical conversations."],["4","It's the perfect size, shape, and weight to be used as a skipping stone."],["5","It heats up when you use it, to the extent that it once burned through your gloves."],["6","It has an obnoxious ringtone that you can't work out how to change."],["7","It fails to notify you of incoming messages except for a faint pulsating glow."],["8","It's voice activated, so that every time you talk to someone, it tries to send a message to someone else."]],"name":"Quirks of Your Sending Stone","page":33,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Why Be a Secretarian?","colLabels":["d8","Reason"],"colStyles":["text-center col-2","col-10"],"rows":[["1","You believe that people shouldn't work harder; they should work smarter. And then they should work harder."],["2","You've always yearned to be in the people business, because inanimate objects can't pay you."],["3","Being able to hand out \"Employee of the Month\" stickers has been a life-long dream."],["4","You believe that customer loyalty can't be bought, but that it can be rented at reasonable terms and rates."],["5","Your habit of constantly telling other people how they can improve makes you a master of performance reviews."],["6","You've always believed that the customer is satisfied when you say the customer is satisfied, and not a second before."],["7","You love the joy that other people get when you tell them what to do."],["8","Buzzwords was your first language."]],"name":"Why Be a Secretarian?","page":34,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Signature Items","colLabels":["d10","Item"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A tooth from a previous victim, wrapped in a silk handkerchief"],["2","A calling card with your name on it"],["3","A quick charcoal sketch of your victim, done in your own hand"],["4","Petals from your favorite flower"],["5","Six drops of blood, either your own or someone else's"],["6","A carved ivory die with an eye instead of a pip on the 1 face"],["7","A copper coin bearing the likeness of a reaper"],["8","A tiny vial containing a few drops of the homemade ale you're so proud of"],["9","A riddle, joke, or verse"],["10","An IOU, accompanied by you taking something from the victim"]],"name":"Sending a Clear Message; Signature Items","page":53,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Barbarian Style","colLabels":["d10","Style"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A fur-lined, double-breasted suit with a corporate logo on the pocket"],["2","A hand-woven turban from a master tailor of Calimshan"],["3","Soft leather boots with a notable personal symbol etched into the side"],["4","A pair of suspenders made from the hide of a displacer beast"],["5","A gold belt buckle depicting the Dwarvish rune for chaos"],["6","A specially tailored belt pouch that you wear at the small of your back"],["7","Stylish mirrored spectacles"],["8","A specially dyed tunic containing all the colors of the rainbow in a swirled pattern"],["9","An overcoat with numerous pockets and leather patches on the elbows"],["10","Golden grillwork for your teeth, set with small gems that mark out ancient glyphs translating as \"Getting Paid\""]],"name":"Barbarian Style","page":53,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["d6","Spirit Guardian"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A half-orc enforcer called Joey Plantain, missing his right arm"],["2","A disgraced tax collector named Nibbin Clutchquill"],["3","An overly enthusiastic morale liaison called Apricot Reese"],["4","A grumpy dwarf carriage driver nicknamed Bolt"],["5","A pair of identical twin circus performers called Stella and Bella"],["6","An elf bodyguard known as Mistress Leafwind"]],"name":"Path of the Ancestral Guardian","page":54,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colStyles":["col-2 text-center","col-10"],"colLabels":["Totem Animal","Urban Replacements"],"rows":[["Bear","Otyugh, giant spider"],["Eagle","Crow, flying snake"],["Wolf","Giant rat, giant fire beetle"]],"name":"Path of the Totem Warrior","page":54,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Insults to Die For","colLabels":["d20","Insult"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Did your mother have any children who lived?"],["2","Who dressed you, a grimlock?"],["3","You smell like a hell hound's hindquarters."],["4","You're as helpful as a halfling."],["5","Let me guess. You're a self-taught wizard?"],["6","Your personality has all the warmth of a winter wolf."],["7","You're the loveliest hag in the coven."],["8","You're not the sharpest piercer in the cave."],["9","Aren't you a little short for a giant?"],["10","Truly, your intellect is as deep as a {@spell Tenser's floating disk}."],["11","Did you wake up in a troglodyte den this morning, or is that how you normally smell?"],["12","You must have been sick the day they taught fighting at warrior school."],["13","Gruumsh must have closed his eye when he created you."],["14","I can see you, but where's the dragon that pooped you out?"],["15","You've got all the good sense of a mind flayer's last meal."],["16","You don't know a beholder from a gas spore."],["17","I suspected you'd fallen out of the idiot tree, but I didn't know you were dragged through Stupid Forest afterward."],["18","There's nothing about your looks that a full-face helmet wouldn't improve."],["19","You're about as useful as an orc horde at a tea party."],["20","I've seen better-looking faces on a gibbering mouther."]],"name":"Cutting Wit and Wicked Barbs; Insults to Die For","page":55,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Notable Enemies","colLabels":["d10","Enemy"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A guard captain who was fired for failing to catch you after you flouted the law"],["2","A former master bard whose songs you stole and knowledge you plundered"],["3","A lesser noble who you double-crossed in a brilliant scheme"],["4","A fallen paladin who you tricked into breaking their oath"],["5","A leader of another adventuring party who blames you for their downfall"],["6","A former adventuring partner who you cut loose because of their lack of skill"],["7","The master of a powerful guild whose wares you were involved in pilfering"],["8","A government official who you tricked into providing secrets"],["9","A former tavern owner who lost their business when you implicated them in a scheme they weren't actually involved in"],["10","A moneylender who you inadvertently bankrupted"]],"name":"The Wrong Kind of People; Notable Enemies","page":55,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Relics of Faith","colLabels":["d8","Relic"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Saint's-thighbone walking stick (50 gp)"],["2","Do-it-yourself indulgence kit (10 gp)"],["3","Holy-water-brewed ale (20 gp)"],["4","Deva wing-feather bookmark (10 gp)"],["5","Deity-autographed holy symbol (100 gp)"],["6","Scratch-and-sniff icon (5 gp)"],["7","Planetar shaving set (15 gp)"],["8","Unexpurgated holy texts with all the really naughty bits (10 gp)"]],"name":"Divine Deals; Relics of Faith","page":56,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Meditative Rituals","colLabels":["d8","Ritual"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Fifteen minutes of deity-mandated calisthenics"],["2","Handwriting a detailed agenda for the next 24 hours"],["3","Sitting in silence for 15 minutes, while screaming \"Shut up!\" at anyone who makes noise"],["4","Sleep another hour; your deity says it's fine"],["5","Burning incense and lighting a candle on a makeshift altar while you recite your vows"],["6","Practicing battle forms and stances"],["7","Creating a new likeness of your deity out of whatever materials you have on hand"],["8","Drinking a lot of wine (sacramental, of course)"]],"name":"Clerical Routine; Meditative Rituals","page":56,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Relationship with Your Deity","colLabels":["d10","Relationship"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Your deity possesses you and speaks through your lips, and you need someone else to take notes."],["2","You see your deity's signs in the movements of creatures, the changing weather, the shapes of buildings, other stuff."],["3","In secret, you curse the burden your deity has placed on you."],["4","You wonder often if you're worthy of your deity's gifts."],["5","You're convinced your deity isn't all-knowing, because they clearly have no idea what you really get up to."],["6","Your deity gives you power and you give them glory—at any cost."],["7","Those other clerics don't love your deity like you do."],["8","You were raised religious, but you only really go to church on the high holidays."],["9","Your deity's grace gives you peace. Their anger drives your fury."],["10","You've got buyer's remorse, and you're wondering if this is really the deity for you."]],"name":"The Ways of Faith; Relationship with Your Deity","page":56,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Distinguishing Features of Wild Shape","colLabels":["d6","Feature"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Your pelt is rich hues of gold and silver so bright that they reflect light."],["2","When you take wild shape form, it's a painful, squelchy process that usually leaves your fellow adventurers queasy."],["3","Your wild shape forms all wear an identical ceremonial bracelet on one limb, decorated with teeth."],["4","A dark patch on your body is recognizable as the silhouette of {@creature Omin Dran|AI}"],["5","You always have twigs, leaves, and other refuse tangled in your fur or hair."],["6","When you switch back to your normal form, one hand always manages to retain its fur or feathers for a short while."]],"name":"Running Wild; Distinguishing Features of Wild Shape","page":58,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Urban Sanctuaries","colLabels":["d10","Sanctuary"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A cemetery that acts as a de facto park"],["2","A museum hosting rare plants and animals from other lands"],["3","A swampy patch, unsuitable for building, teeming with marsh flora and fauna"],["4","A large copse containing the habitats of tree-dwelling animals"],["5","A community garden whose bounty is shared by local residents"],["6","A ruined section of the city that has been reclaimed by nature"],["7","A zoo overseen by a strange but powerful fellow druid"],["8","A private park that charges a fee for entrance, ensuring that only the wealthy can enjoy its serenity"],["9","A nature reserve stocked with scared and confused animals that are hunted for sport"],["10","A business that grows and harvests rare and exotic plants and animals for creating magical and mundane products"]],"name":"Nature in Unlikely Places; Urban Sanctuaries","page":58,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Creatures to Care For","colLabels":["d10","Creature"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A carnivorous plant with a taste for fine foods"],["2","A colony of bees whose hive once hung from a tree in your homeland"],["3","A seven-legged pygmy giant spider once used as a pixie's mount"],["4","A baby death dog that shows no evil tendencies (yet)"],["5","An orphaned owlbear cub-chick with a never-ending cold"],["6","An unhatched silvery egg that is ice-cold to the touch"],["7","A very small, very old awakened shrub"],["8","A grouchy badger that lives under your bed"],["9","A feral cat that thinks it's much tougher than it is"],["10","A friendly stirge that nests in your backpack and drinks only fruit juice"]],"name":"Steward of Nature; Creatures to Care For","page":58,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Martial Tricks","colLabels":["d6","Trick"],"colStyles":["text-center col-2","col-10"],"rows":[["1","You are an expert at pretending you've been injured to the point where you can't possibly go on. By goading foes to finish you off, you keep your allies safe as you reveal how much fight you still have in you."],["2","You always keep a small pouch of salt or sand at your belt. If you can blind an opponent, even momentarily, you can usually end a fight quickly."],["3","You fight with your off hand at the start of a battle, so that your opponent sets their defenses and attacks to one side. Then you quickly switch hands at the most opportune moment, making your foe wonder what other tricks you might play."],["4","Swearing, name-calling, political satire—you do it all. You make use of a range of down-and-dirty fighting epithets that would make an ogre barbarian blush."],["5","You constantly converse with your opponents during the battle, doing whatever you can to distract them or get into their heads. It's surprising how many combatants enter a fight not knowing whether their boots have come untied."],["6","You have a belt pouch specially made to release ball bearings or caltrops in the thick of the fight, forcing your enemies to avoid those hazards while fending off your blows."]],"name":"Keeping them Guessing; Martial Tricks","page":59,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Signature Equipment","colLabels":["d12","Equipment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Handcrafted arrows whose heads bear the mark of a lightning bolt, and which give a distinctive whistle when fired"],["2","A shield made from the shell of a giant turtle"],["3","A matching shortsword and dagger, decorated to look like the upper and lower jaws of a carnivorous dinosaur"],["4","A battleaxe with its head shaped like the flowing hair of a dwarf warrior"],["5","A suit of armor made from the discarded chitin of giant arthropods"],["6","A pair of boots fashioned to look like the paws of a large feline"],["7","A sword whose pommel is shaped in the form of a hand, so that you shake the hand when you wield it"],["8","A hammer forged to resemble a giant's fist on one side and a dragon's head on the other"],["9","A helmet shaped like the head of a hare, with tiny diamonds for eyes"],["10","A bow carved with images of the phases of the moon"],["11","A dagger with a handle made of bone, etched with worn and unreadable runes"],["12","A backpack made from the leather and fur of a skunk"]],"name":"Wielding the Best; Signature Equipment","page":59,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Victory Celebration","colLabels":["d10","Celebration"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A finely honed, well-choreographed dance"],["2","Ale! And then more ale!"],["3","Seizing a trophy from a vanquished foe"],["4","Composing a poem extolling your valiant combat prowess"],["5","Adding a commemorative square to your battle quilt"],["6","Adding a decorative stencil to your favorite weapon or armor"],["7","Paying the town crier to proclaim your victory"],["8","Commissioning a painting of the battle"],["9","Praising surviving enemies for a job well done, no hard feelings"],["10","There is no time to celebrate, for your war is eternal!"]],"name":"Victory Is Yours; Victory Celebration","page":60,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Subtle Stances","colLabels":["d8","Stance"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Incontinent Elder—Standing straight, knees together (excellent for surviving those long queues)"],["2","Addled Adder—Lying flat on the ground (perfect when attempting to hide)"],["3","Ponderous Pudding—Collapsed in a heap (useful when trying to disguise yourself as a drunken fool)"],["4","Frightened Gnome—Curled in the fetal position (excellent when about to take a lot of damage)"],["5","Ambitious Student—Standing with one armed raised (useful when trying to be seen)"],["6","Boisterous Brewmaster—Hand raised as if making a toast (excellent at preventing being slapped)"],["7","Hardy Harpy—Arms flapping wildly while singing (inspires people to leave you alone, and good for cooling off on hot days)"],["8","Broken Bridge—Face down on the ground with knees bent and posterior up (reduces visibility to foes in front, and makes a useful ramp for allies to jump off)"]],"name":"Stances for Success; Subtle Stances","page":61,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Ancient Tomes","colLabels":["d10","Tome"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@i Gambling with the Gods}"],["2","{@i Plowshares into Swords}"],["3","{@i The Poetry of Flumphism}"],["4","{@i Monsters are People Too}"],["5","{@i Oracles of the Future}"],["6","{@i The Sociable Hermit}"],["7","{@i The Enigma of Air}"],["8","{@i The Compendium of Limitless Space}"],["9","{@i The Organic Sun and Moon Cookbook}"],["10","{@i Life is Endless Calamities, What Are You Going to Do About It}?"]],"name":"By the Book; Ancient Tomes","page":61,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Commercial Monasteries","colLabels":["d10","Monastery"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Monastery of the Eternal Spirits (legendary distillers)"],["2","House of the Upright Arches (creators of quality footwear)"],["3","Dome of the Curious Quill (makers of parchment, ink, and writing quills)"],["4","Crystal Bastion (makers of crystal goblets and ornaments)"],["5","Monastery Actuary (underwriters of reasonably priced insurance policies)"],["6","House of Hot Ki (delicious barbecue take-out)"],["7","Sage's Retreat (custom research services)"],["8","Monastery of the Wayward Grape (vintners of fine wines)"],["9","Spider's House Retreat (drow trainers of giant spiders as mounts and companions)"],["10","Hall of Mysteries (investigators for hire)"]],"name":"Ascetic Business Practices; Commercial Monasteries","page":62,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Terrible Secrets","colLabels":["d6","Secret"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Before taking your paladin oath, you accidentally publicly humiliated a good friend. You have sworn to make it up to them, despite them wanting nothing to do with you."],["2","You took another person's identity to escape the law in your younger days—and quickly came to realize that this person was far cooler than the real you. If anyone finds out your true identity, your reputation will suffer."],["3","You were the child of nobles who were found guilty of stealing vast sums from their subjects. If your identity is discovered, you might be hunted down. But you might also be in line for a massive inheritance."],["4","You once belonged to an organization that was eventually banned because a typo in its name made it appear seditious. If anyone discovers this, you run the risk of being mistaken for an enemy of the realm."],["5","You made a deal with a fiendish creature to escape trouble or save another character's life. Emissaries of this fiend appear occasionally to tell you that the paperwork regarding the debt you owe is temporarily lost, but they're working on it."],["6","You owe an enormous amount of money to a forgetful and amoral person. So far, that person has made no sign of wanting you to repay the debt, and you have no idea what to do about that."]],"name":"Things Best Left Unsaid; Terrible Secrets","page":63,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Legendary Catchphrases","colLabels":["d8","Catchphrase"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Looks like this is the end. So let's go back to the beginning."],["2","There's only one way out of this pickle, and that's by breaking a few jars!"],["3","Looks like trouble has some vacation time coming up. So let's book it a nice inn."],["4","We've got a real game of cat and mouse here... so it's time to eat some cheese."],["5","Is that all I've got?!"],["6","It's always darkest before the dawn, except when the moon is full. So let's moon!"],["7","We might be beaten, but we're not beaten! Because \"beaten\" means different things in both those contexts!"],["8","\"Surrender\" is my middle name, but it was a family thing and I never use it!"]],"name":"Fixer of Problems; Legendary Catchphrases","page":63,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Urban Beast Friends","colLabels":["d10","Beast"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Rat"],["2","Pigeon"],["3","Skunk"],["4","Crow"],["5","Raccoon"],["6","Possum"],["7","Snake"],["8","Toad"],["9","Giant beetle"],["10","Lizard"]],"name":"Animals are Everywhere; Urban Beast Friends","page":64,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Disguised Weapons","colLabels":["d6","Object (Improvised Weapon)"],"colStyles":["text-center col-2","col-10"],"rows":[["1","The roasted drumstick of a huge bird (greatclub; longsword if a shard of bone is broken off)"],["2","A long loaf of stale bread (mace)"],["3","A musical instrument missing all but one string (shortbow)"],["4","A racket used in a popular sport (handaxe, battleaxe)"],["5","A metal-tipped crutch (greatsword, spear)"],["6","A large bottle of wine (mace, shortsword if shattered)"]],"name":"No Weapons Allowed; Disguised Weapons","page":64,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Points of Interest","colLabels":["d8","Point of Interest"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A secret cove a few hours' north of town that is a known meeting spot for pirates."],["2","A sewer system underneath the local guardhouse."],["3","The quaint settlement where you grew up, and where you send most of what you earn adventuring."],["4","A caravan of merchants and sellswords that follows a regular route across the land."],["5","A temple built to honor a dark god, long abandoned."],["6","The final resting place of the ranger who trained you."],["7","The shady market known as Gort Jorkle's Afflicted Finery, openly and proudly selling the most illegal things imaginable."],["8","An unnamed hill where a ruined tower appears at midnight, then vanishes again at dawn."]],"name":"Places to Go; Points of Interest","page":65,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Favorite Trophies","colLabels":["d10","Trophy"],"colStyles":["text-center col-2","col-10"],"rows":[["1","The handkerchief of a noble's paramour, with their initials sewn into it as well as the date and the place the gift was given. Perfect blackmail fodder."],["2","A silver goblet from the kitchens of a castle in a wealthy land. It still smells of the wonderful burgundy that was in it when you stole it."],["3","A gold-tipped fountain pen stolen from the breast pocket of a royal wizard."],["4","A piece of intricately woven curtain you had to cut to escape a mayor's manor after stealing their valuables."],["5","A gray cat with white feet, once the pet of a rich merchant's spoiled child. She almost blew your cover. Now she knows when to keep quiet, and she's great at catching mice."],["6","A small statue of a ballerina, broken off from a marble fountain in a city from which you're now banned."],["7","A serpentine lapel pin set with tiny diamonds, which you slipped off the chest of a noble whose fete you finessed your way into."],["8","The solid-gold hammer holy symbol of that one rude blacksmith who refused to fix your sword."],["9","A full potion bottle from the temple of Oghma, marked \"Drink in case of emergency.\" So far, no one has dared you to drink it."],["10","A cracked mirror from a mystic's tower, which sometimes shows you a glint of another realm in one of its shards."]],"name":"Sign of Success; Favorite Trophies","page":65,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Former Guilds","colLabels":["d8","Guild"],"colStyles":["text-center col-2","col-10"],"rows":[["1","The Tumble Dumplings, an all-halfling guild whose cover identities are acrobats"],["2","The Char Hawks, whose front operation is a well-known cleaning service"],["3","The Flattering Butchers, known for their sales of discount meat of unknown provenance"],["4","The Profane Pilferers, who leave lewd calling cards at the scenes of their crimes"],["5","The Undead Rangers, whose cover is that they have nothing to do with rangers or the undead"],["6","The Loyalists, ironically known for breaking contracts at an alarming rate"],["7","The Robust Vultures, who make use of flying magic for specialty jobs"],["8","The Quick and the Fred, who all use \"Fred\" as an alias"]],"name":"Old Business Ties; Former Guilds","page":66,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Unusual Arcane Focuses","colLabels":["d10","Focus"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A stuffed weasel with fake diamonds for eyes"],["2","A rare gold coin that sparkles as you cast"],["3","A copper belt buckle created in your own likeness"],["4","A pair of silver spectacles whose lenses change color based on the school of spell you're casting"],["5","A well-preserved sausage that smells delicious to you and any other creature nearby"],["6","A gold harmonica that cranks out a dramatic tune when you cast"],["7","A shrunken gnome head that blinks and sticks its tongue out occasionally"],["8","A polo mallet carved in the shape of the tarrasque"],["9","A flask of liquid that changes color each time you cast"],["10","The antler stub of a peryton, decorated with nymph hair and pixie dust"]],"name":"Focusing with Flair; Unusual Arcane Focuses","page":67,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Residual Magic","colLabels":["d10","Effect"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A smell just slightly less noxious than troglodyte musk wafts off you from time to time."],["2","At random, your voice shifts three octaves higher or lower than normal."],["3","Your hair changes color for 1 hour. If you don't have hair, you grow silver hair that lasts for 1 hour, then falls out."],["4","At random, your speech and movement suggest that you are blind drunk."],["5","Your eyes glow for 1 minute, cycling intermittently through red, blue, and green."],["6","Sometimes when you deal damage to a creature, a disembodied voice near you shouts out, \"Boo yah!\""],["7","Blood momentarily drips from your ears and eyes."],["8","Your fingernails grow out to gnarled talons. This new growth falls off after 10 minutes or if you touch something."],["9","Intermittently, any somatic components for spells you cast take the form of violent coughing."],["10","For 1 minute, you are 6 inches shorter or taller than normal."]],"name":"Personal Magic; Residual Magic","page":68,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Otherworldly Quirks","colLabels":["d10","Quirk"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Every meal you eat must involve copious amounts of raw onions."],["2","When you are in a stressful situation, you shout every fourth word you speak."],["3","You have a second set of ears that emerge and retract whenever you are actively listening."],["4","You can't bear to touch anything valuable without wearing gloves."],["5","When you wash or bathe, anything less than uncomfortably hot water feels cold to you."],["6","You have to slap some creature roughly before you can get a good night's sleep."],["7","You're just not comfortable unless your clothing features garishly contrasting colors or patterns."],["8","When you cast a spell, the verbal or somatic component must involve a mild obscenity."],["9","Your hair grows so quickly that you must cut it during every short or long rest."],["10","When people call you by your correct name, you constantly admonish them by telling them your correct name."]],"name":"Eldritch Affectations; Otherworldly Quirks","page":69,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Cool Mottos","colLabels":["d6","Motto"],"colStyles":["text-center col-2","col-10"],"rows":[["1","\"I don't break even; I get even.\""],["2","\"I'm the prophet of profit, and I've got a prediction for success.\""],["3","\"Victory is the finest perfume, and I smell delightful.\""],["4","\"Your treasure is my business.\""],["5","\"To err is human, so I'm not.\""],["6","\"I get the job done rather than thinking up fancy mottos.\""]],"name":"Marketing Is Everything; Cool Mottos","page":69,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Lingering Nightmares","colLabels":["d6","Nightmare"],"colStyles":["text-center col-2","col-10"],"rows":[["1","You stand atop a cliff as an apocalyptic sea monster emerges and begins painting the world around you with a brush in each tentacle. You cannot escape its attention, but wake up just before you are recolored."],["2","You dream about walking on pieces of paper, each of which is scribed with the word \"eggshells.\" This is written in multiple languages, some of which you can't read."],["3","You are giving the most important presentation of your career, and the magic you are using to create an impressive visual display has gone haywire. It now displays an illusory image of you wearing nothing but a strategically placed scarf."],["4","A franchise staff member has gained a huge inheritance and retired. A note signed by you indicates that you withdrew the same huge amount of cash from company accounts the day before, but you have no memory of doing so."],["5","You feel the pleasant tickling of feathers, then look up to find a cockatrice preening on your chest."],["6","All your pockets have been torn open, but you can't stop placing valuable objects in them. Each time an object falls out of a pocket, you pick it up, then put it in a pocket again."]],"name":"Nightmare Magic; Lingering Nightmares","page":70,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Arcane Masters","colLabels":["d8","Master"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Philia Fjor, a half-elf abjurer who baked cupcakes that functioned as potions."],["2","Oghhga, a mute half-orc diviner who beat her unsuccessful students to death with rocks."],["3","Impler Rickys, a gnome transmuter who lived under a bridge and worked for candied beets and honey peanuts."],["4","Dame Melna Rothburntonberryville, a 238-year-old elf croquet player and evoker, and hero of the first, second, third, fifth, and sixth Troll Wars. (She was out on maternity leave during the fourth.)"],["5","Fernstern Drockburn, a deep gnome ventriloquist and conjurer, and his \"dummy\" Vinceroy, an imp familiar in a puppet suit."],["6","Loa Hatt, a tiefling illusionist and cobbler, whose rumored dealings with devils led to many jokes about fixing soles while destroying souls."],["7","Reni the Hare, a halfling enchanter with an odd fondness for carrots. You ate a lot of carrots as an apprentice. You don't much like carrots anymore."],["8","Sylvester Delague, a human necromancer whose greatest possession was a portrait painted by an ex-student, said to capture his green eyes perfectly. In truth, Sylvester was color-blind, and the portrait's eyes are bloodshot red. No one ever told him."]],"name":"Learning from the Best; Arcane Masters","page":71,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Score","Modifier","Score","Modifier"],"colStyles":["col-2 text-center","col-4 text-center","col-2 text-center","col-4 text-right"],"rows":[["1","−5","16–17","+3"],["2–3","−4","18–19","+4"],["4–5","−3","20–21","+5"],["6–7","−2","22–23","+6"],["8–9","−1","24–25","+7"],["10–11","+0","26–27","+8"],["12–13","+1","28–29","+9"],["14–15","+2","30","+10"]],"name":"Ability Scores and Modifiers","page":7,"source":"RMR","chapter":{"name":"How to Play","ordinal":{"type":"chapter","identifier":1},"index":0}},{"colLabels":["{@comic {@dice d12}}","{@comic Surprise}"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A ghostly hand appears and slaps a random character for {@dice 2d4} bludgeoning damage. If this kills them, they rise as a spectral presence that follows the group, endlessly slapping them as well."],["2","Five {@creature Giant Rat||giant rats} burst from the ground and attack. Name them after your favorite boy band."],["3","Every magic potion the party carries has turned to spoiled milk."],["4","Point at the character who last spoke. Their left foot has fallen asleep, causing them to suffer {@b −}1 Dexterity for an hour."],["5","Two {@creature Flameskull||flameskulls} fly in, accompanied by loud heavy metal music. They attack."],["6","A lone {@creature flameskull} flies in, looking for his two friends who ditched him on the way to a heavy metal concert. He's confused and angry and also attacks."],["7","The party hears a scraping noise coming from the nearby wall. Make it seem important to the story. Use this noise to focus the group and lead them to the next encounter."],["8","A random character vomits up an {@creature ochre jelly}. Describe the burning sensation as it erupts from the character's feeble mouth-hole. Make the party regret ever wasting your time."],["9","A random character's favorite weapon just gained magical intelligence and starts nagging them about getting on with the adventure."],["10","An arrow suddenly shoots out from the shadows and hits the character who is pissing you off. The character takes {@dice 1d6 + 4} piercing damage and should reconsider their current course of action."],["11","Something gold and shiny catches the eye of a party member. What is it? Whatever you want."],["12","Pick a random character. Tell them their esophagus is cursed."]],"name":"Surprise","page":17,"source":"RMR","chapter":{"name":"Combat","ordinal":{"type":"chapter","identifier":2},"index":1}},{"colLabels":["{@comic {@dice d12}}","{@comic CuFuC}"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","If you made this roll during an attack, you just hit a random character with double critical damage instead. If this roll was non-combat, you're so angry at f***ing up that you attack a random character with your primary weapon in frustration."],["2","Give the die that made this roll to another player at the table. They must use this die for the rest of the game session and, every time they roll it, they have to say \"Bad, die. BAD!\""],["3","All your hair falls out. Yes, even down there..."],["4","All your magic items have turned into nonmagical versions of the same stuff."],["5","Roll twice on the SURPRISE table from earlier in this chapter."],["6","You take {@dice 1d12} force damage. Describe in excruciating detail what you did to earn this embarrassing injury."],["7","You get a paper cut. If you fail a DC 16 Constitution saving throw, you lose {@dice 1d6} hit points from blood loss at the start of each of your turns for the next {@dice 1d6} rounds."],["8","The weapon or item you were using when you made this crappy roll catches on fire. Throw it away or take {@dice 2d10} fire damage while it smolders."],["9","Whatever you were doing when this roll took place just became a comedic pratfall that hits you in the junk. Take {@dice 2d6} bludgeoning damage, and if you had a point of Inspiration, it's now gone."],["10","You are so angry at your stupid mistake that an important grouping of blood vessels in your brain bursts. Permanently lose 1 Intelligence and your sense of smell."],["11","Your roll was so bad that you forsake the gods. If you're a cleric you poop yourself every time you cast a spell until you finish a long rest."],["12","Your internal organs are replaced with stinging bees. Instant death. No saving throw."]],"name":"Critical Hits","page":28,"source":"RMR","chapter":{"name":"Combat","ordinal":{"type":"chapter","identifier":2},"index":1}},{"colLabels":["Experience Points","Level","Proficiency Bonus"],"colStyles":["col-2 text-center","col-2 text-right","col-8 text-right"],"rows":[["0","1","+2"],["300","2","+2"],["900","3","+2"],["2,700","4","+2"],["6,500","5","+3"]],"name":"Rewards","page":35,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Armor","Cost","Armor Class (AC)","Weight"],"colStyles":["col-3","col-3 text-right","col-3 text-center","col-3 text-center"],"rows":[["Leather","10 gp","11*","10 lb."],["Studded leather","45 gp","12*","13 lb."]],"footnotes":["*You add your Dexterity modifier to your Armor Class when you wear this armor."],"name":"Light Armor","page":37,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Armor","Cost","Armor Class (AC)","Weight"],"colStyles":["col-3","col-3 text-right","col-3 text-center","col-3 text-center"],"rows":[["Hide","10 gp","12**","12 lb."],["Chain shirt","50 gp","13**","20 lb."],["Scale mail","50 gp","14**","45 lb."],["Breastplate","400 gp","14**","20 lb."]],"footnotes":["**You add your Dexterity modifier, to a maximum of +2, to your Armor Class when you wear this armor."],"name":"Medium Armor","page":37,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Armor","Cost","Armor Class (AC)","Weight"],"colStyles":["col-3","col-3 text-right","col-3 text-center","col-3 text-center"],"rows":[["Ring mail","30 gp","14","40 lb."],["Chain mail","75 gp","16","55 lb."],["Splint","200 gp","17","60 lb."]],"name":"Heavy Armor","page":37,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Armor","Cost","Armor Class (AC)","Weight"],"colStyles":["col-3","col-3 text-right","col-3 text-center","col-3 text-center"],"rows":[["Shield","10 gp","+2","6 lb."]],"name":"Shields","page":37,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Name","Cost","Damage","Weight","Properties"],"colStyles":["col-2","col-1 text-center","col-2 text-center","col-2 text-center","col-5"],"rows":[["Club","1 sp","{@dice 1d4} bludgeoning","2 lb.","Light"],["Dagger","2 gp","{@dice 1d4} piercing","1 lb.","Finesse, light, thrown (range 20/60)"],["Greatclub","2 sp","{@dice 1d8} bludgeoning","10 lb.","Two-handed"],["Handaxe","5 gp","{@dice 1d6} slashing","2 lb.","Light, thrown (range 20/60)"],["Javelin","5 sp","{@dice 1d6} piercing","2 lb.","Thrown (range 30/120)"],["Light hammer","2 gp","{@dice 1d4} bludgeoning","2 lb.","Light, thrown (range 20/60)"],["Mace","5 gp","{@dice 1d6} bludgeoning","4 lb.","—"],["Quarterstaff","2 sp","{@dice 1d6} bludgeoning","4 lb.","Versatile ({@dice 1d8})"],["Spear","1 gp","{@dice 1d6} piercing","3 lb.","Thrown (range 20/60), versatile ({@dice 1d8})"]],"name":"Simple Melee Weapons","page":39,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Name","Cost","Damage","Weight","Properties"],"colStyles":["col-2","col-1 text-center","col-2 text-center","col-2 text-center","col-5"],"rows":[["Crossbow, light","25 gp","{@dice 1d8} piercing","5 lb.","Ammunition (range 80/320), loading, two-handed"],["Shortbow","25 gp","{@dice 1d6} piercing","2 lb.","Ammunition (range 80/320), two-handed"]],"name":"Simple Ranged Weapons","page":39,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Name","Cost","Damage","Weight","Properties"],"colStyles":["col-2","col-1 text-center","col-2 text-center","col-2 text-center","col-5"],"rows":[["Battleaxe","10 gp","{@dice 1d8} slashing","4 lb.","Versatile ({@dice 1d10})"],["Greataxe","30 gp","{@dice 1d12} slashing","7 lb.","Heavy, two-handed"],["Greatsword","50 gp","{@dice 2d6} slashing","6 lb.","Heavy, two-handed"],["Longsword","15 gp","{@dice 1d8} slashing","3 lb.","Versatile ({@dice 1d10})"],["Maul","10 gp","{@dice 2d6} bludgeoning","10 lb.","Heavy, two-handed"],["Morningstar","15 gp","{@dice 1d8} piercing","4 lb.","—"],["Rapier","25 gp","{@dice 1d8} piercing","2 lb.","Finesse"],["Scimitar","25 gp","{@dice 1d6} slashing","3 lb.","Finesse, light"],["Shortsword","10 gp","{@dice 1d6} piercing","2 lb.","Finesse, light"],["Trident","5 gp","{@dice 1d6} piercing","4 lb.","Thrown (range 20/60), versatile ({@dice 1d8})"],["Warhammer","15 gp","{@dice 1d8} bludgeoning","2 lb.","Versatile ({@dice 1d10})"]],"name":"Martial Melee Weapons","page":39,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Name","Cost","Damage","Weight","Properties"],"colStyles":["col-2","col-1 text-center","col-2 text-center","col-2 text-center","col-5"],"rows":[["Crossbow, hand","75 gp","{@dice 1d6} piercing","3 lb.","Ammunition (range 30/120), light, loading"],["Crossbow, heavy","50 gp","{@dice 1d10} piercing","18 lb.","Ammunition (range 100/400), heavy, loading, two-handed"],["Longbow","50 gp","{@dice 1d8} piercing","2 lb.","Ammunition (range 150/600), heavy, two-handed"]],"name":"Martial Ranged Weapons","page":39,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["{@comic Name}","{@comic Cost}","{@comic Damage}","{@comic Weight}","{@comic Properties}"],"colStyles":["col-2","col-1 text-center","col-2 text-center","col-2 text-center","col-5"],"rows":[["{@comic Commitment}","{@comic your happiness}","{@comic {@dice 2d12} ongoing}","{@comic your freedom}","{@comic Roll for regrets}"],["{@comic Children}","{@comic your future happiness}","{@comic {@dice 2d20} until adulthood}","{@comic your legacy}","{@comic Just get a pet instead}"]],"name":"Marital Emotional Weapons","page":39,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Item","Cost","Weight"],"colStyles":["col-8","col-2 text-center","col-2 text-center"],"rows":[["Ammunition - Arrows (20)","1 gp","1 lb."],["Ammunition - Crossbow bolts (20)","1 gp","1½ lb."],["Backpack","2 gp","5 lb."],["Bedroll","1 gp","7 lb."],["Bell","1 gp","—"],["Blanket","5 sp","3 lb."],["Book","25 gp","5 lb."],["Candle","1 cp","—"],["Carpenter's tools","8 gp","6 lb."],["Case (for map or scroll)","1 gp","1 lb."],["Chalk (1 piece)","1 cp","—"],["Chest","5 gp","25 lb."],["Clothes, common","5 sp","3 lb."],["Clothes, fine","15 gp","6 lb."],["Component pouch","25 gp","2 lb."],["Crowbar","2 gp","5 lb."],["Grappling hook","2 gp","4 lb."],["Hammer","1 gp","3 lb."],["Hammer, sledge","2 gp","10 lb."],["Healer's kit","5 gp","3 lb."],["Holy symbol","5 gp","1 lb."],["Hourglass","25 gp","1 lb."],["Ink (1 ounce bottle)","10 gp","—"],["Ink pen","2 cp","—"],["Lantern, bullseye","10 gp","2 lb."],["Lantern, hooded","5 gp","2 lb."],["Lock","10 gp","1 lb."],["Mason's tools","10 gp","8 lb."],["Mess kit","2 sp","1 lb."],["Mirror, steel","5 gp","1/2 lb."],["Oil (flask)","1 sp","1 lb."],["Paper (one sheet)","2 sp","—"],["Parchment (one sheet)","1 sp","—"],["Perfume (vial)","5 gp","—"],["Pick, miner's","2 gp","10 lb."],["Piton","5 cp","1/4 lb."],["Pot, iron","2 gp","10 lb."],["Potion of healing","50 gp","1/2 lb."],["Playing cards","5 sp","—"],["Pouch","5 sp","1 lb."],["Rations (1 day)","5 sp","2 lb."],["Robes","1 gp","4 lb."],["Rope, hempen (50 feet)","1 gp","10 lb."],["Rope, silk (50 feet)","10 gp","5 lb."],["Sack","1 cp","1/2 lb."],["Sealing wax","5 sp","—"],["Shovel","2 gp","5 lb."],["Signal whistle","5 cp","—"],["Signet ring","5 gp","—"],["Spellbook","50 gp","3 lb."],["Spike, iron (10)","1 gp","5 lb."],["Tent, two-person","2 gp","20 lb."],["Thieves' tools","25 gp","1 lb."],["Tinderbox","5 sp","1 lb."],["Torch","1 cp","1 lb."],["Waterskin","2 sp","5 lb. (full)"],["Whetstone","1 cp","1 lb."]],"name":"Adventuring Gear","page":41,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Item","Cost","Speed","Carrying Capacity"],"colStyles":["col-6","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["Donkey or {@creature mule}","8 gp","40 ft.","420 lb."],["{@creature Draft Horse||Horse, draft}","50 gp","40 ft.","540 lb."],["{@creature Riding Horse||Horse, riding}","75 gp","60 ft.","480 lb."]],"name":"Mounts and Other Animals","page":43,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Item","Cost","Weight"],"colStyles":["col-8","col-2 text-center","col-2 text-center"],"rows":[["Bit and bridle","2 gp","1 lb."],["Feed (per day)","5 cp","10 lb."],["{@i Saddle}","",""],{"type":"row","style":"row-indent-first","row":["Pack","5 gp","15 lb."]},{"type":"row","style":"row-indent-first","row":["Riding","10 gp","25 lb."]},{"type":"row","style":"row-indent-first","row":["Saddlebags","4 gp","8 lb."]},["Stabling (per day)","5 sp","—"]],"name":"Tack and Harness","page":43,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Item","Cost"],"colStyles":["col-6","col-6 text-center"],"rows":[["{@i Ale}",""],{"type":"row","style":"row-indent-first","row":["Gallon","2 sp"]},{"type":"row","style":"row-indent-first","row":["Mug","4 cp"]},{"type":"row","style":"row-indent-first","row":["{@comic Full Keg}","{@comic 8 sp - Awww yeah!}"]},["Inn stay (per day)",""],{"type":"row","style":"row-indent-first","row":["Squalid","7 cp"]},{"type":"row","style":"row-indent-first","row":["Poor","1 sp"]},{"type":"row","style":"row-indent-first","row":["Modest","5 sp"]},{"type":"row","style":"row-indent-first","row":["Comfortable","8 sp"]},{"type":"row","style":"row-indent-first","row":["Wealthy","2 gp"]},{"type":"row","style":"row-indent-first","row":["Aristocratic","4 gp"]},{"type":"row","style":"row-indent-first","row":["{@comic Passed out in the back alley}","{@comic Free}"]},["Meals (per day)",""],{"type":"row","style":"row-indent-first","row":["Squalid","3 cp"]},{"type":"row","style":"row-indent-first","row":["Poor","6 cp"]},{"type":"row","style":"row-indent-first","row":["Modest","3 sp"]},{"type":"row","style":"row-indent-first","row":["Comfortable","5 sp"]},{"type":"row","style":"row-indent-first","row":["Wealthy","8 sp"]},{"type":"row","style":"row-indent-first","row":["Aristocratic","2 gp"]},["Wine",""],{"type":"row","style":"row-indent-first","row":["Common (pitcher)","2 sp"]},{"type":"row","style":"row-indent-first","row":["Fine (bottle)","10 gp"]}],"name":"Food, Drink, and Lodging","page":43,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Standard Languages of Eberron","colLabels":["Language","Main Speakers","Script"],"colStyles":["col-2","col-8","col-2"],"rows":[["Common","The Five Nations, trade language of Khorvaire","Common"],["Dwarvish","Mror Holds","Dwarvish"],["Elvish","Aerenal, Valenar","Elvish"],["Giant","Inhabitants of Xen'drik","Giant"],["Gnomish","Zilargo","Dwarvish"],["Goblin","Darguun, Droaam, Shadow Marches, monsters of Khorvaire","Goblin"],["Halfling","Talenta Plains","Common"],["Riedran","People of Sarlona","Common"]],"name":"Standard Languages of Eberron","page":6,"source":"ERLW","chapter":{"name":"Welcome to Eberron","index":0}},{"caption":"Exotic Languages of Eberron","colLabels":["Language","Main Speakers","Script"],"colStyles":["col-2","col-8","col-2"],"rows":[["Celestial","Celestials","Celestial"],["Daelkyr","Aberrations, denizens of Khyber","Daelkyr"],["Draconic","Dragons, dragonborn","Draconic"],["Infernal","Fiends","Infernal"],["Orc","Isolated orc tribes","Goblin"],["Primordial","Elementals","Primordial"],["Quori","Inspired, kalashtar, quori","Quori"],["Sylvan","Fey creatures","Elvish"]],"name":"Exotic Languages of Eberron","page":6,"source":"ERLW","chapter":{"name":"Welcome to Eberron","index":0}},{"caption":"Eberron Months","colLabels":["Month","Name"],"colStyles":["col-2","col-10"],"rows":[["1","Zarantyr (mid-winter)"],["2","Olarune (late winter)"],["3","Therendor (early spring)"],["4","Eyre (mid-spring)"],["5","Dravago (late spring)"],["6","Nymm (early summer)"],["7","Lharvion (mid-summer)"],["8","Barrakas (late summer)"],["9","Rhaan (early autumn)"],["10","Sypheros (mid-autumn)"],["11","Aryth (late autumn)"],["12","Vult (early winter)"]],"name":"Calendar; Eberron Months","page":7,"source":"ERLW","chapter":{"name":"Welcome to Eberron","index":0}},{"caption":"Regrets","colLabels":["d10","Regret"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","While you were serving in the Last War, you were forced to abandon an injured comrade. You don't know if they survived."],["2","You placed your faith in a lover who betrayed you. You don't know if you can ever trust anyone again."],["3","You murdered a rival. Your actions may have been justified, but their face still haunts you."],["4","You made a promise to a child or a lover that you failed to keep."],["5","You squandered your family's fortune and brought shame and ruin to your household."],["6","You made a bargain with an extraplanar entity that you now regret."],["7","You abandoned your family to pursue a life of adventure. Your village was destroyed in the war and you don't know if they survived."],["8","You engaged in covert operations for a nation as a spy or soldier. While you were serving your country, you did unforgivable things."],["9","Someone put their trust in you and you betrayed them for personal gain. You might regret it now, but you can never repair the damage you've done."],["10","You volunteered for mystical experiments. These may be responsible for your class abilities, but you might experience side effects."]],"name":"Everyone Has Regrets; Regrets","page":8,"source":"ERLW","chapter":{"name":"Welcome to Eberron","index":0}},{"caption":"Debts","colLabels":["d10","Debt"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You committed a crime during the Last War, and now you're being blackmailed by someone who has proof. You can justify your actions, but the law won't care."],["2","You've got a gambling problem. If you can't repay Daask (see {@book chapter 3|ERLW|8|Daask}), you're going to be playing tag with a cockatrice."],["3","You own an uncommon magic item, but you had to sell it to a pawn shop. If you can't reclaim it within the month, they'll sell it off."],["4","You were making a delivery on behalf of the Boromar Clan (see {@book chapter 3|ERLW|8|The Boromar Clan}) and you lost the merchandise."],["5","Someone knows the whereabouts of a sibling or loved one you thought lost in the Mourning, but that information is going to cost you."],["6","You have a degenerative disease that can't be cured by mundane means. If you can't get a lesser restoration soon, you're going to start showing symptoms."],["7","Your family lost everything in the Last War. You could get them a stake in a new farm, inn, or stagecoach with 200 gp."],["8","You've got a price on your head. Until you settle things with House Tharashk, you'd better keep an eye out for bounty hunters."],["9","You have an opportunity to join an influential secret society. But you've got only one month to raise the membership dues."],["10","Roll again. It's not your debt: it's your lover's problem. Can you solve the problem before they have to face the consequences?"]],"name":"Why Do You Need 200 Gold Pieces?; Debts","page":9,"source":"ERLW","chapter":{"name":"Welcome to Eberron","index":0}},{"caption":"Communication and Security Services","colLabels":["Service","Cost"],"colStyles":["col-9","col-3"],"rows":[["{@spell Arcane lock} (House Kundarak)","20 gp"],["Courier service (House Orien)","1 sp per mile"],["{@spell Glyph of warding} (House Kundarak)","350 gp"],["{@spell Illusory script} (House Sivis)","15 gp"],["Mail service (House Orien)","1 cp per mile"],["Message station (House Sivis)","2 sp per word"],["Translation (House Sivis)","2 cp per word"]],"name":"Communication and Security Services","page":10,"source":"ERLW","chapter":{"name":"Welcome to Eberron","index":0}},{"caption":"Healing Services","colLabels":["Service","Cost"],"colStyles":["col-6","col-6"],"rows":[["Minor nonmagical care","3 sp per use of the {@skill Medicine} skill"],["Major nonmagical care","1 gp per day"],["{@spell Cure wounds}","25 gp per level of the spell"],["{@spell Lesser restoration}","50 gp"],["{@spell Remove curse}","75 gp"],["{@spell Greater restoration}","150 gp"],["{@spell Raise dead}","750 gp"]],"name":"Medicine; Healing Services","page":10,"source":"ERLW","chapter":{"name":"Welcome to Eberron","index":0}},{"caption":"Travel Services","colLabels":["Service","Cost","Speed"],"colStyles":["col-8","col-2 text-center","col-2 text-center"],"rows":[["Airship (House Lyrandar)","1 gp per mile","20 mph"],["Elemental galleon (House Lyrandar)","5 sp per mile","10 mph"],["Lightning rail, standard (House Orien)","2 sp per mile","30 mph"],["Lightning rail, first class (House Orien)","5 sp per mile","30 mph"],["Lightning rail, steerage (House Orien)","3 cp per mile","30 mph"],["Magebred coach (House Orien)","3 sp per mile","5 mph"],["{@spell Teleportation circle} (House Orien)","2,500 gp","Instant"]],"name":"Transportation; Travel Services","page":11,"source":"ERLW","chapter":{"name":"Welcome to Eberron","index":0}},{"caption":"Leaving the Mror Holds","colLabels":["d8","Reason for Leaving"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A feud with a rival clan has gotten out of hand, and it's best that you spend a few decades away from the Holds while things cool down."],["2","You come from a large family and there's no room for you to shine in your hold, so you hope to make a name for yourself in the wider world."],["3","Your clan has arranged your marriage and your future, and you've decided to have a few adventures before you settle down."],["4","You're pursuing a vendetta with a personal rival, seeking to defeat them either in battle or in business."],["5","You're searching for a legendary dwarven artifact, stolen centuries ago by a Karrnish noble."],["6","You want to assemble champions who can help you explore the ancient ruins beneath your ancestral home."],["7","You've rejected your clan's attitude toward daelkyr magic, earning the enmity of powerful dwarves."],["8","You want to understand how the other peoples of Khorvaire—especially the goblins and orcs—have fought the daelkyr."]],"name":"Dwarves of the Mror Holds; Leaving the Mror Holds","page":19,"source":"ERLW","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Zil Schemes","colLabels":["d10","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your family is working on a new form of elemental binding, but they need a lot of Khyber dragonshards."],["2","You have an anonymous contact who sends you missions via the {@spell sending} spell. When you do as you're asked, you receive handsome rewards."],["3","You've inherited a plot of land in Q'barra. If you don't visit within a year, you'll lose the claim."],["4","Due to an unusual twist of Triumvirate law, you share the same name with a number of other Zil, and you're all legally considered to be the same person."],["5","You've acquired a {@item spellshard|ERLW} (described in {@book chapter 5|ERLW|12}) that contains a vast amount of text in a strange code."],["6","You know the location of a wanted war criminal, and you've been trying to decide whether to turn them in or try to get something in exchange for your silence."],["7","You've been selling false treasure maps, but now you've found one that might be real."],["8","You've acquired a controlling stake in a dragonshard mine, which was abandoned long ago. But why? Kobolds? Aberrations? There's only one way to find out!"],["9","Your family is facing financial ruin, and they've taken out a life insurance policy on you. It only pays out if you die under unusual circumstances, and they're encouraging you to seek out more dangerous adventures."],["10","You're peddling a life-extension scheme where clients are {@condition petrified} by a medusa and then restored later."]],"name":"Gnomes of Zilargo; Zil Schemes","page":23,"source":"ERLW","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Khoravar Origin","colLabels":["d10","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You're the linchpin of a Khoravar community in a major city, hosting unity meals and maintaining connections with every half-elf in the city."],["2","You grew up in a small town dominated by humans. You didn't know any other half-elves, and you did your best to fit in."],["3","You lived in the Eldeen Reaches as part of a small Khoravar community, trying to be a bridge between the human farmers in the east and the druids and wilder folk in the west."],["4","Your small Khoravar community has only survived in the slums of Sharn through the close, family-like support you show each other."],["5","You're part of a community in Thrane whose devotion to the Silver Flame has led you to extend your unity meals to non-Khoravar."],["6","Your Khoravar community is the crew of a Lhazaar ship."],["7","You're part of a tiny Khoravar community in Karrnath that's fascinated with death and the practices of your Aereni ancestors, transforming your unity meals into grim celebrations of death."],["8","You're part of a tiny community of Khoravar living in an unexpected place, such as Droaam, Darguun, or even the Demon Wastes. Your people strive to find common ground with the native population."],["9","You are associated with House Lyrandar or House Medani, but you're more interested in the role the house plays in supporting Khoravar communities than in the work of its guilds."],["10","You ride with the Valenar, hoping one day to prove that you are worthy of taking on a patron ancestor."]],"name":"Khoravar Origin","page":26,"source":"ERLW","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Halfling Quirks","colLabels":["d10","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You are constantly amazed by things the people of the Five Nations take for granted."],["2","You pattern your behavior on a species of dinosaur."],["3","You are extremely curious, and you're always searching for new experiences."],["4","You love to boast, and you're always telling exaggerated stories of your amazing adventures."],["5","You wear a mask that you believe holds the spirit of your former dinosaur mount. You like to talk to it."],["6","You don't understand the concept of \"facts.\" To you, everything is a story, and truth is in how you tell it."],["7","You are annoyed by buildings and tools designed without consideration for small people."],["8","You seek vengeance for a wrong done to your people."],["9","You never forget an insult or injury."],["10","You ascribe everything to the work of spirits."]],"name":"Talenta Halflings; Halfling Quirks","page":27,"source":"ERLW","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Human Origins","colLabels":["d10","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An impoverished wizard from Aundair, striving to prove you're as intelligent as any other Aundairian"],["2","A streetwise rogue from Breland who wants nothing more than to escape the bustle of Sharn forever"],["3","A displaced Cyran fighter who was engaged in war outside Cyre at the time of the Mourning and is now stranded with no home"],["4","A barbarian from the Demon Wastes who repented from a life of cruelty and hopes to atone for past evils"],["5","A kindly druid from the Eldeen Reaches who wants to learn about the flora and fauna of the rest of Khorvaire and beyond"],["6","A cleric from Karrnath who aspires to learn the arts of necromancy—for the noblest aims, of course"],["7","A piratical bard from the Lhazaar Principalities who loves sea shanties but also wants to immortalize the deeds of great heroes in song"],["8","A ranger trained to hunt the jungles of Q'barra who harbors a grudge against dragons"],["9","A warlock from the Shadow Marches, teetering on the edge of sanity while contemplating the daelkyr"],["10","A Thrane paladin of the Silver Flame who's looking for something to prove the truth underpinning belief"]],"name":"Humans; Human Origins","page":29,"source":"ERLW","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Leaving the Shadow Marches","colLabels":["d8","Reason for Leaving"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You're associated with the Gatekeepers, and you're on a quest to combat a daelkyr-related threat beyond the bounds of the Shadow Marches."],["2","House Tharashk recruited you from the Marches to serve as a mercenary in the Last War."],["3","You're a simple hunter, but you've decided to seek your fortune or a real challenge in the world beyond the Marches."],["4","Your village was destroyed by monsters from Droaam, so you're looking for a new place in the world."],["5","As a cultist of the Dragon Below, you believe that slaying powerful foes is the only way to earn your passage to the paradise that lies deep within the hollow world. You've ventured beyond the Marches in search of worthy enemies."],["6","Your clan works with House Tharashk, and you've been recruited as a bounty hunter or investigator even though you're not a member of the house."],["7","The leader of your clan committed a great wrong against another clan, which has now sworn to exterminate every last member of your clan. What better time to see the world?"],["8","Your work as an investigator has set you upon a trail of mysteries that leads far beyond the Marches."]],"name":"Orcs of the Shadow Marches; Leaving the Shadow Marches","page":31,"source":"ERLW","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Dragonmarks and Their Houses","colLabels":["Dragonmark","House","Race","Guild Specialties"],"colStyles":["col-2","col-2","col-2","col-6"],"rows":[["Detection","Medani","Half-elf","Bodyguards, investigation, risk management"],["Finding","Tharashk","Human, half-orc","Bounty hunting, investigation, prospecting"],["Handling","Vadalis","Human","Animal training and breeding"],["Healing","Jorasco","Halfling","Healing"],["Hospitality","Ghallanda","Halfling","Food, lodging, urban information"],["Making","Cannith","Human","Manufacturing"],["Passage","Orien","Human","Land transportation"],["Scribing","Sivis","Gnome","Communication, translation, verification"],["Sentinel","Deneith","Human","Bodyguards, mercenaries"],["Shadow","Phiarlan","Elf","Entertainment, espionage"],["","Thuranni","Elf","Entertainment, assassination"],["Storm","Lyrandar","Half-elf","Air and sea transportation"],["Warding","Kundarak","Dwarf","Banking, storage, prisons"]],"name":"Dragonmarks and Their Houses","page":37,"source":"ERLW","chapter":{"name":"Character Creation - Dragonmarks","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Dragonmark Quirks","colLabels":["d8","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your dragonmark is unusually small or faint."],["2","Your dragonmark is exceptionally large."],["3","Your dragonmark appears somewhere else on your body whenever you finish a long rest."],["4","Your dragonmark emits dim light in a 5-foot radius for 10 minutes whenever you use it."],["5","Your dragonmark tingles and changes color for a moment when you're within 10 feet of someone with the same mark."],["6","When you use your dragonmark, it animates and adopts the appearance of your dragonmarked house's emblem for 1 minute."],["7","Your dragonmark is an unusual color."],["8","Your dragonmark changes size whenever you use it."]],"name":"Dragonmark Appearance; Dragonmark Quirks","page":38,"source":"ERLW","chapter":{"name":"Character Creation - Dragonmarks","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Patrons","colLabels":["Type of Patron","Example"],"colStyles":["col-6","col-6"],"rows":[["Adventurers' Guild","Clifftop Adventurers' Guild"],["Crime Syndicate","Boromar Clan"],["Dragonmarked House","Any dragonmarked house"],["Espionage Agency","King's Dark Lanterns"],["Head of State","Prince Oargev of New Cyre"],["Immortal Being","Sora Kell"],["Inquisitive Agency","Finders Guild"],["Military Force","Redcloak Battalion"],["Newspaper","{@i The Korranberg Chronicle}"],["Religious Order","Templars of the Silver Flame"],["University","Morgrave University"]],"name":"Patrons in Eberron; Patrons","page":65,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Guild Contacts","colLabels":["d10","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The charismatic leader of the guild, who doesn't actually do very much except inspire and encourage members"],["2","A retired adventurer who works hard to connect member groups with employment opportunities that match their skills"],["3","A petty rival who continually tries to claim jobs, bounties, and rewards before you can"],["4","A bitter enemy who nurtures a grudge over some past wrong (real or imagined) and does everything possible to undermine you"],["5","A naive adventurer who admires you and tries to emulate you in every way"],["6","A hardened adventurer who thinks a moral compass is akin to a pair of manacles"],["7","An injured retired adventurer who can't quite let go of the adventuring life and experiences it vicariously by spending time in the guildhall"],["8","A grouchy employee who keeps the guildhall clean and cares for its guests while quietly complaining about how adventurers should \"grow up,\" get a \"real job,\" and contribute to society"],["9","A kindly mentor who loves to tell stories of past exploits in front of the guildhall fireplace"],["10","A sad, older adventurer who tells cautionary tales in the vain hope that younger members avoid making the same mistakes"]],"name":"Adventurers' Guild Contacts; Guild Contacts","page":66,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Guild Adventures","colLabels":["d10","Adventures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Crime}. You have to break the law to administer justice or thwart a criminal act (see \"{@book Crime Syndicate|ERLW|4|Crime Syndicate}\")."],["2","{@b Dragonmarked Affairs}. The job involves some dragonmarked house concern (see \"{@book Dragonmarked House|ERLW|4|Dragonmarked House}\")."],["3","{@b Espionage}. Someone requires some spying or sabotage (see \"{@book Espionage Agency|ERLW|4|Espionage Agency}\")."],["4","{@b Statecraft}. You're involved in national or international affairs (see \"{@book Head of State|ERLW|4|Head of State}\")."],["5","{@b Cryptic Mystery}. The job is linked to the concerns of immortals (see \"{@book Immortal Being|ERLW|4|Immortal Being}\")."],["6","{@b Investigation}. An assignment involves finding something or solving a mystery (see \"{@book Inquisitive Agency|ERLW|4|Inquisitive Agency}\")."],["7","{@b Military Action}. Your party is invited to serve as a military unit (see \"{@book Military Force|ERLW|4|Military Force}\")."],["8","{@b Gathering News}. You're called on to act as freelance reporters (see \"{@book Newspaper|ERLW|4|Newspaper}\")."],["9","{@b Religious Work}. The job involves the work of faith (see \"{@book Religious Order|ERLW|4|Religious Order}\")."],["10","{@b Field Research}. The job involves research or relic-hunting (see \"{@book University|ERLW|4|University}\")."]],"name":"Guild Adventures","page":67,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Syndicate Crimes","colLabels":["d6","Crime"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Acquisitions and Retrieval}. Your job is to acquire assets for the syndicate. You might steal important documents or clear out a location for use as a hideout."],["2","{@b Heists}. You plan and execute elaborate robberies that require the skills of everyone on your team."],["3","{@b Gang Warfare}. Your primary job is to ensure that no other crime syndicate (such as Daask or House Tarkanan) gains a significant foothold in your territory."],["4","{@b Internal Affairs}. Your task is to keep all the corrupt, headstrong, and avaricious members of your syndicate in line with the goals and rules of the group."],["5","{@b Assassination}. Your work involves killing prominent people—the sort who have numerous bodyguards and elaborate security systems to circumvent."],["6","{@b Topple the Powerful}. Your syndicate might be criminal and your methods illegal, but your goals are righteous. You help people who are powerless to defend themselves against exploitation by the rich and powerful."]],"name":"Types of Crime; Syndicate Crimes","page":70,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Group Infamy","colLabels":["d6","Notorious Element"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Tattoos}. Each member of your group has a distinct tattoo that inspires fear in others. When possible, you use the symbol as a calling card to mark your work."],["2","{@b Outfit}. Whether it is a leather duster with a group symbol or a distinctive handkerchief tucked in your pocket, your gang has a signature accessory."],["3","{@b Infamy}. Your group is linked to an infamous crime, one that remains the talk of the town."],["4","{@b Idols}. A certain type of person finds criminals alluring, and your band has acquired a group of such hangers-on. They're not criminals themselves, just outsiders who admire you for your brutality, cunning, or flair."],["5","{@b Legitimate}. The Boromar Clan has a legitimate front, though everyone knows the truth behind it. You're part of that facade of legitimacy, but you have a reputation for getting away with (literal) murder."],["6","{@b Legends}. You have an air of mystery, and people whisper that you command strange powers. True or not, this reputation keeps people out of your way."]],"name":"Group Infamy","page":70,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Group Rivals","colLabels":["d6","Rival"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b The Law}. Someone in the Sharn Watch has vowed to put you in prison or die trying."],["2","{@b Gang War}. Some members of a rival syndicate (such as Daask, House Tarkanan, or the Tyrants) hate you, probably for good reason."],["3","{@b The Press}. Your group's adventures make for great headlines. Your every move is reported in the broadsheets and your steps are dogged by journalists."],["4","{@b Infighting}. Another group within the Boromar Clan is jealous of your success or angry about a past wrong. They do everything they can to undercut you."],["5","{@b Vigilante}. A citizen you wronged has sworn vengeance. Around any corner, you might find yourself facing a vigilante or a posse of angry citizens out for your blood."],["6","{@b The Bosses}. The halfling family in control of the syndicate has its eye on you, taking pains to keep you in line and make sure you stay loyal."]],"name":"Rival Outfit; Group Rivals","page":70,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Syndicate Contact","colLabels":["d8","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A surrogate parent who views you as challenging but beloved children"],["2","A no-nonsense boss who treats the syndicate's work as just another business"],["3","A hardened criminal with no mercy, no patience, and no moral compass"],["4","A former urchin, now fabulously wealthy, who wants to see everyone in the syndicate find the same success"],["5","The boss at a gambling den or similar house of vice who enjoys the business just a little too much"],["6","A kind-hearted crook who's grateful to finally be able to delegate the dirty work on the streets to you"],["7","A miserable cynic who only cares about how much money you bring in to the syndicate"],["8","A former law enforcement officer who is full of cheerful tips for avoiding the law"]],"name":"Crime Syndicate Contacts; Syndicate Contact","page":71,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"General House Missions","colLabels":["d8","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Establish a safe location for a house enclave in a hostile environment."],["2","Find the wreckage of a crashed vehicle (airship, lightning rail car, sailing ship, or other) carrying house property."],["3","Retrieve assets from a house enclave in the Mournland."],["4","Protect a leader of your house from an anticipated assassination attempt."],["5","Enforce your house's territory by preventing a rival from stealing its business."],["6","Find a trove of dragonshards for your patron house to use."],["7","Recruit a renowned sage to join the house's team of researchers."],["8","Persuade a hostile tribe to agree to a trade agreement with your patron house."]],"name":"General House Missions","page":72,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"House Missions","colLabels":["d12","House","Mission 1","Mission 2","Mission 3"],"colStyles":["col-1 text-center","col-2 text-center","col-3","col-3","col-3"],"rows":[["1","Cannith","Escort a valuable shipment of goods","Track down rare materials","Advance the cause of one branch of the family at the expense of the other two"],["2","Deneith","Act as bodyguards for a prominent or wealthy person","Serve as mercenaries in a lingering border conflict","Enforce the law across national borders as Sentinel Marshals"],["3","Ghallanda","Establish useful diplomatic contacts","Acquire rare ingredients or recipes","Defend a Golden Dragon Inn that is under attack"],["4","Jorasco","Provide healing for a caravan or military unit on a dangerous mission","Seek out the source of a mysterious new illness","Find a cure for an exotic curse afflicting a wealthy patient"],["5","Kundarak","Safeguard something valuable until it is locked in a vault","Recover something stolen from your house","Find an abandoned vault in the Mournland"],["6","Lyrandar","Hunt down pirates in the Lhazaar Sea","Salvage a prototype airship lost in the Mournland","Accompany a new airship on its first voyage"],["7","Medani","Protect a powerful figure from kidnapping or assassination","Track down the source of rumors pointing to an imminent threat","Find the villain behind a series of apparently unrelated crimes"],["8","Orien","Carry a sensitive message to its destination","Retrieve an important package stolen from another courier","Investigate a problem on a lightning rail line"],["9","Phiarlan and Thuranni","Sneak into a secret area to serve as the target of a scrying spell","Steal plans for a powerful new weapon","Carry out an assassination"],["10","Sivis","Mediate a tense negotiation","Assure that two parties keep to the terms of their agreement","Break a code used during the Last War"],["11","Tharashk","Track down fugitives","Locate a supply of dragonshards","Find the bandits who have been preying on house prospectors"],["12","Vadalis","Capture wild animals and tame them","Prevent magebred specimens from upsetting a delicate ecosystem","Handle the animals drawing a massive caravan across the continent"]],"name":"House Missions","page":72,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Group Status","colLabels":["d4","Status"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Favored}. You have access to the leadership of the house, owing to your record of faithful service."],["2","{@b Reliable}. You are reliable contributors to the house, and can count on it for help in difficult situations."],["3","{@b Oddballs}. You don't quite fit in, and tend to draw strange assignments or those that other operatives pass up."],["4","{@b Outcast}. You have made some mistakes in the recent past, and your status in the house is tenuous at best."]],"name":"House Status; Group Status","page":73,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"House Contacts","colLabels":["d8","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A lesser guild functionary who is cowed by your group (especially if it includes a dragonmarked character) and apologetic about giving you assignments"],["2","The stern and demanding parent of one (or more) of the characters in your group"],["3","The lovingly indulgent parent of a character in your group"],["4","The smugly superior dragonmarked sibling of an unmarked member of the family in your group"],["5","The money-minded business manager of a guild within your patron house"],["6","A retired adventurer within the family who would rather join you on your adventures than assign them to you"],["7","The proud leader of a regional branch of the dragonmarked family"],["8","The patriarch or matriarch of the patron house"]],"name":"Dragonmarked House Contacts; House Contacts","page":73,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Espionage Missions","colLabels":["d6","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Information Gathering}. If information is out there, you can find it and hand it over to your patron."],["2","{@b Counterintelligence}. Your work focuses on finding, opposing, and eliminating enemy intelligence agents."],["3","{@b Misinformation}. You are experts at creating false stories and bogus information to foil enemy spies."],["4","{@b Covert Elimination}. When you disappear someone you leave behind no evidence."],["5","{@b Disruption}. You excel at infiltration and wreaking havoc via blackmail, misinformation, and subversion."],["6","{@b Sabotage}. You slip into places, lay the seeds for their destruction, and escape without detection."]],"name":"Types of Espionage; Espionage Missions","page":78,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Secrets","colLabels":["d6","Secret"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Blackmail Material}. You have evidence of a career-ending secret concerning an important figure."],["2","{@b Hidden Agenda}. You are party to a conspiracy that seeks to influence events to better suit your desires."],["3","{@b Careful Balance}. You have damning information on your patron agency, but it has carefully collected equally damaging secrets on all of you."],["4","{@b Conspiracy}. A local organization, such as a guild, government, or dragonmarked house, is engaged in dirty deeds, and you have inside information on them."],["5","{@b Deep Cover}. You know the secret identity of a seemingly innocent but powerful person who would rather remain anonymous."],["6","{@b Empty Threats}. Rumors say you collect damaging secrets on anyone, and people tread carefully around you as a result. The truth is that your reputation is overblown, so you have your own secret to keep safe."]],"name":"Secrets","page":78,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Memorable Mission","colLabels":["d4","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Betrayal}. A former associate turned against you. You escaped, and want revenge."],["2","{@b Left in the Cold.} Things went wrong, and you had to make the terrible decision to abandon an ally. They might be dead, or they might be looking for revenge."],["3","{@b The Perfect Operation}. Your actions made headlines across Khorvaire, shaping history for the next decade. Nobody knows you were involved, and sometimes you wish you could have a little credit for your work."],["4","{@b The Standoff}. You met your match during a tense operation. Neither side got everything they wanted. You hate to admit it, but the team you went up against proved your match. Maybe you'll cross paths again."]],"name":"Memorable Mission","page":78,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Agency Contacts","colLabels":["d8","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A condescending career desk agent who views you as expendable tools"],["2","A bitter former field agent, now confined to a field office, who envies your work"],["3","A kindly bureau chief who views you as a truly special team with invaluable skills"],["4","A crotchety middle-manager on the cusp of retirement who constantly bemoans the state of today's agents compared to those in the \"good old days\""],["5","A hotheaded former soldier who would prefer a return to open warfare instead of this so-called \"Shadow War\""],["6","A battle-scarred field agent who would do almost anything to prevent a return to the horrors of the Last War"],["7","A bored but effective manager who refuses to be impressed by anything you do or shocked by anything that happens to you"],["8","A mysterious voice on the other end of a {@item speaking stone|ERLW}"]],"name":"Espionage Agency Contacts; Agency Contacts","page":78,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Cyran Affairs","colLabels":["d6","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Convince nations to recognize Oargev as a sovereign"],["2","Work diplomatically to secure land for a Cyran nation"],["3","Track down agents and infiltrators from other nations who are acting against New Cyre's interests"],["4","Venture into the Mournland to salvage Cyran treasures"],["5","Aid Cyran refugees in Breland and elsewhere"],["6","Make incriminating or embarrassing evidence about the prince quietly disappear"]],"name":"National Affairs; Cyran Affairs","page":81,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"State Status","colLabels":["d6","Status"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–3","{@b Official}. You hold an official position and are recognized as attached to your patron. You can expect the head of state's support, but you must also ensure your actions avoid staining your patron's reputation."],["4–5","{@b Shadow}. You can expect no official, public recognition of your work, but the head of state you work for does acknowledge you in private and provide help."],["6","{@b Double}. Your allegiance lies with an official or government other than the one you overtly serve. You may receive support from the head of state you openly answer follow, as well as the official you secretly report to, but must remain on constant guard against having your true loyalties revealed."]],"name":"Official Status; State Status","page":81,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"State Contacts","colLabels":["d8","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A disapproving courtier who finds your extrajudicial work highly distasteful"],["2","A fawning sycophant who figures you are the best path to the head of state's good graces"],["3","A wide-eyed bureaucrat who dreams of living a life as exciting and dangerous as yours"],["4","A scheming relative of the head of state who sees you as a path toward seizing power"],["5","A bored chancellor who is constantly irritated at the amount of money you spend"],["6","A grumpy ex-adventurer who was \"promoted\" from doing your job to supervising you"],["7","A worried parental figure who is sure that every mission will be your last"],["8","The ghost of the previous head of state"]],"name":"Head of State Contacts; State Contacts","page":81,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Heads of State","colLabels":["d20","Patron and Missions"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","As representatives of the Sibling Kings of Aerenal, secure trade pacts with the nations of Khorvaire."],["2–3","As agents of Queen Aurala, help her build Aundair's strength in preparation for the next war, without alerting other nations to her ambitions."],["4–5","Assist the Brelish crown in dealing with matters beyond the capabilities of local law enforcement."],["6","As emissaries of Darguun's Lhesh Haruuc, work to build respect for Darguun as a nation."],["7","As agents of the Daughters of Sora Kell, keep the powerful Droaamite warlords in line and strengthen support for your fledging nation."],["8–9","Patrol the forests of the Eldeen Reaches on guard against threats, particularly those coming from the Demon Wastes to the west."],["10–11","Crack down on the Order of the Emerald Claw's activities in Karrnath."],["12","Strengthen the ties between the Lhazaar princes while ensuring your prince comes out on top."],["13","On behalf of a dwarf clan, search for artifacts in the underground realms below the Mror Holds."],["14","Clear land for a new settlement in Q'barra, driving out the monsters that haunt the jungle location."],["15","Unite several halfling tribes of the Talenta Plains under the banner of a single leader."],["16–17","Combat forces of corruption within the Church of the Silver Flame, both in Thrane and abroad."],["18","Gain glory for Valenar by leading raids and battling threats from the Mournland."],["19–20","On behalf of one member of Zilargo's Triumvirate, collect information that could be used as leverage against the other two."]],"name":"Other Heads of State; Heads of State","page":82,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Immortal Missions","colLabels":["d8","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","While in the tower of Mordain the Fleshweaver, spill blood on the stairs between the third and fourth floors."],["2","As you pursue a Cult of the Dragon Below into the caverns of Khyber, retrieve one (and only one) of a specific variety of mushroom from a cave where twelve crystals glow."],["3","Ensure that the villain you are pursuing dies by falling from a great height, not by any other means."],["4","Remove the obstacles that prevent a retired adventurer from marrying the nobleman she loves, so that their child can grow up to carry out another part of your patron's plan."],["5","Plant a magical seed in a remote location to ensure it grows into a mighty tree and bears fruit that will give power to future heroes."],["6","Defeat a dragon-blooded sorcerer who is doing the bidding of the Chamber—and wreaking havoc in Darguun in the process."],["7","Destroy an eldritch machine, created by a rogue Cannith artificer, that is drawing on the energy of an imprisoned rakshasa—and that will, unknown to the inventor, lead to the rakshasa's release."],["8","Protect a kalashtar monk who is being targeted by Dreaming Dark assassins as she studies a path that might eventually prevent the quori from projecting themselves into the Material Plane."]],"name":"Serving an Immortal; Immortal Missions","page":84,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Immortal Communication","colLabels":["d10","Means of Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A party member speaks to your patron in dreams."],["2","A ghostly projection of your patron appears before you to deliver messages."],["3","Random people are suddenly seized by your patron's will and, glassy-eyed, deliver messages to you."],["4","You have a sending stone connected to one in your patron's possession."],["5","You are adept at interpreting your patron's messages from the movement of smoke in the air."],["6","A secretive cabal of other mortal agents summons you to meetings in various locations."],["7","Certain animals speaks to you in your patron's voice."],["8","Your patron teleports you to their presence, expresses their will, then returns you to where you were."],["9","Supernatural messengers deliver your patron's messages."],["10","Your patron unexpectedly appears in person."]],"name":"Immortal Contacts; Immortal Communication","page":84,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Contacts","colLabels":["d12","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A friendly law-enforcement officer sends clients your way and gives you inside information about the workings of the watch."],["2","A satisfied former client with a minor position in local government can pull strings for you."],["3","A lieutenant in a crime gang knows the underworld and will help you so long as you don't interfere in that gang's affairs."],["4","A bitter, more experienced inquisitive spends a lot of time telling you who you could have talked to ten years ago—if that person hadn't died—but still knows a lot about the city's inner workings."],["5","The owner of a tavern or other business that attracts clientele from the seedy parts of society has an ear to the ground and often feeds you leads to more work."],["6","A wealthy former client can get you into high-society parties and put you in touch with other rich people."],["7","A nosy journalist always wants to write stories about your cases, but also helps lead you to new work and key contacts."],["8","A local priest appreciates the work you do and provides you with minor magical assistance."],["9","A tough-as-nails street urchin will carry messages for you, lead you anywhere in the city, and squeeze into tight spaces for a meager reward."],["10","A brooding warforged can connect you to an extensive network of former soldiers."],["11","A kalashtar seer might be a fraud, but also occasionally provides you with valuable leads."],["12","A curious changeling always seems to show up when you least expect it."]],"name":"Patron Benefits; Contacts","page":86,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Investigative Expertise","colLabels":["d6","Investigation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Find People}. You seek people who are lost, in hiding, on the run, or victims of foul play."],["2","{@b Find Items}. Whether it's a stolen painting or a family heirloom, you excel at finding lost items."],["3","{@b Justice for All}. The powerful often escape justice due to their wealth and influence. Their victims sometimes turn to you, hoping you'll help set things right."],["4","{@b Help Law Enforcement}. The city watch must obey the rules to bring criminals to justice. When the rules need to be bent or broken, they turn to you for help."],["5","{@b Uncover Secrets}. You put your inquisitive skills to use inquiring into others' mysterious backgrounds."],["6","{@b Private Security}. You provide services for a specific organization. Perhaps you travel on airships to provide security or work in a casino to catch cheaters."]],"name":"Types of Inquisitive Work; Investigative Expertise","page":87,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Signature Case","colLabels":["d6","Case"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Case of the Century.} You uncovered key evidence in a sensational case. You made headlines, but some parties involved carry grudges against you."],["2","{@b The Set Up}. You uncovered evidence of a high-profile figure's misdeeds. At trial, that evidence was deemed false, but by then the accused's career was ruined."],["3","{@b Scandal}. Your work uncovered a deeply embarrassing scandal that ended a powerful politician's career."],["4","{@b Underdog Champion}. You brought justice to a sympathetic victim, proving yourself a champion of those overlooked by society."],["5","{@b Genius}. You resolved a case that baffled others, and now you are celebrated for your brilliance."],["6","{@b Bungler}. You bungled a case, badly. The guilty party walked free, and everyone blames you."]],"name":"Signature Case","page":87,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Clientele","colLabels":["d6","Clientele"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Wealthy Socialites}. Your discretion and low-key approach to cases make you the perfect team to handle cases best keep out of the public eye."],["2","{@b Underdogs}. Whether deserved or not, you have a reputation for doing the right thing even if it comes without a reasonable fee. Anyone pitted against the rich and powerful knows to come to you for justice."],["3","{@b Magnet for Trouble}. Maybe you trust people too easily or it's just bad luck, but every client who walks into your office has some double deal, hidden agenda, or scam they're running."],["4","{@b Desperate}. You have a reputation for taking on clients who can't afford your services. Every hard-luck case ends up at your door, whether you want them or not."],["5","{@b Warforged}. In a world where the rights of warforged are not always certain, you take up their cause."],["6","{@b Criminals}. When a criminal has been wronged but doesn't want to be brought to justice they come to you, trusting (rightly or wrongly) that you won't turn them in."]],"name":"Clientele","page":88,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Military Missions","colLabels":["d6","Missions"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Strike Force}. You are trained to make quick, strategic, devastating attacks against enemy assets."],["2","{@b Special Forces}. You're trained in covert operations, similar to the work of spies but with more focus on combat."],["3","{@b Defensive Operations}. Your focus is on protecting your allies from attackers, monsters, or deadlier enemies."],["4","{@b Reconnaissance}. Your missions involve keeping track of enemy troops and surveying potential battlefields."],["5","{@b Peacekeeping}. Your paradoxical task is to maintain the fragile peace of the Treaty of Thronehold by maintaining a military presence in turbulent areas."],["6","{@b Warforged Affairs}. You are responsible for hunting down berserk warforged, working in the gray spaces between national order and a people seeking their destiny."]],"name":"Military Missions","page":90,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Defining Mission","colLabels":["d6","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Heroic Stand}. You knew if you took one step back from the line, all would be lost. When relief arrived days later, you had not budged."],["2","{@b Telling Blow}. The enemy general never knew what hit them. You still carry their personal flag as a trophy."],["3","{@b Dawn Raid}. You traveled hundreds of miles around enemy lines to reach your target. In a single day, months of enemy preparation went up in flames."],["4","{@b Break the Line}. During a key battle, you were part of a heroic push to break the enemy line."],["5","{@b Liberator}. You were at the forefront of a daring assault to liberate a captured citadel or town."],["6","{@b Sharp Eye}. The enemy's secret attack would've been devastating. Luckily, you spotted it in time."]],"name":"Defining Mission","page":90,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Nemesis","colLabels":["d6","Nemesis"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Necromancer}. You lost a lot of friends in battle, but what made it worse was watching that cackling wizard raise them as zombies and turn them against you."],["2","{@b Camp Commandant}. As prisoners of war, you were captured and subjected to brutal conditions in a prisoner camp. The commandant delighted in your pain."],["3","{@b Inept Commander}. Your friends would still be alive if one incompetent officer with political power and influential allies hadn't sent you on a disastrous mission."],["4","{@b Colossus}. You were among those who survived an encounter with a warforged colossus. Cyre or House Cannith—whoever was responsible for such a nightmare—deserves whatever evil fate comes their way."],["5","{@b Mercenaries}. A band of traitorous mercenaries who switched sides, turning the battle against you."],["6","{@b Champion}. One mighty hero fought on the enemy side, wielding powerful magic and cruel strategies against the rank-and-file soldiers on your side."]],"name":"Nemesis","page":91,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Commanding Officer","colLabels":["d8","Officer"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An angry officer who yells every order, reprimands you for even the smallest mistake, and fully expects you to fail at every mission you undertake"],["2","A battle-scarred officer who experienced terrible horrors during the Last War and is barely capable of giving you orders through a haze of intoxication"],["3","A grim officer who expects the Last War to reignite at any moment and intends to be ready"],["4","A cheerful officer with a dark sense of humor who merrily sends you into grave danger"],["5","A kindly officer who is hesitant to send you into danger and constantly reminds you to be careful"],["6","A bitter officer who carries deep grudges against your nation's enemies in the Last War and leaps at any chance to deal them any blow"],["7","An optimistic officer who believes that a new era of peace is just over the horizon, as soon as these few last military tasks are complete"],["8","A devout officer who believes that your success or failure lies entirely in divine hands and you're ultimately just along for the ride"]],"name":"Military Contacts; Commanding Officer","page":91,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Journalistic Focus","colLabels":["d10","Reporting"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Investigation}. Your job is to uncover the secrets that governments, dragonmarked houses, and other powerful people don't want the public to know."],["2","{@b Muckraking}. You look for scandalous and titillating secrets that famous people would rather hide."],["3","{@b Local News}. You care about the local community and report on local events and government."],["4","{@b International Affairs}. You report on the activities of national governments and their relationships."],["5","{@b Crime}. You work with police and inquisitives—or do some inquisitive work yourselves—to report on criminal activity."],["6","{@b Cultural Reporting}. You write about arts, fashion, and similar events and trends."],["7","{@b Science and Magic}. Your job is to investigate scientific and magical advances and explain them in jargon-free language anyone can understand."],["8","{@b Personal Interest}. You seek out stories of personal triumph over adversity, such as how people are rebuilding and working together in the wake of the Last War."],["9","{@b Travel}. You travel extensively and write about the best way for others to enjoy such journeys."],["10","{@b Adventure Logs}. Your job is to entertain the public with exciting stories about your life as an adventurer."]],"name":"Types of Reporting; Journalistic Focus","page":94,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Famous Story","colLabels":["d6","Famous Story"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Fear Monger}. You spiced up a story by stretching a few facts, instigating a wave of misinformation that plagues public discourse to this day."],["2","{@b Hit Piece}. You have revealed secrets that many famous people wanted kept under wraps. You try to keep a low profile when dealing with the rich and powerful."],["3","{@b Unheeded Warning}. You've been tracking a significant story and have published damning articles. Unfortunately, those who keep the truth hidden work to make even your most ironclad proof look shaky."],["4","{@b Scandal}. You reported on a massive scandal that completely upended the local political scene."],["5","{@b Buried Headline}. You almost broke a story, but then received a threat or bribe so significant that you put it on ice."],["6","{@b Double Cross}. You thought you had the scoop of a lifetime, but you were fed false information and published a story that was pure fiction."]],"name":"Famous Story","page":94,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Story Aftermath","colLabels":["d6","Aftermath"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Business}. Your reporting put a serious dent in a business, and that organization refuses to deal with you."],["2","{@b Dragonmarked House}. One of the dragonmarked houses has sworn revenge against you. You avoid showing your face in their facilities."],["3","{@b Criminal}. You exposed a criminal conspiracy. Most involved were arrested, but a few crooks remain free."],["4","{@b Politician}. You ended a politician's career, and they've sworn to return the favor."],["5","{@b Rival Newspaper}. You got the scoop of a lifetime by stealing it from another newspaper. Now that paper tries to undermine you at every turn."],["6","{@b Innocent Victim}. You rashly published the name of a person you incorrectly thought was connected to a scandal, ruining their life."]],"name":"Reporting Repercussions; Story Aftermath","page":95,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Newspaper Contact","colLabels":["d8","Primary Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A tough-as-nails senior editor who holds you to high standards but rewards you well when you reach them"],["2","A wealthy newspaper owner who demands the paper use your work even though the editor doesn't want to"],["3","An ambitious junior editor who hopes that your work will help them rise through the ranks"],["4","A senior reporter obsessed with their own supposedly groundbreaking work, making you run down the day-to-day stories they don't consider \"real journalism.\""],["5","An editor who is more interested in keeping powerful friends happy than in reporting the truth"],["6","An editor who thinks the way to make reporters do their best work is by making them compete with each other, setting your group up against a team of rivals"],["7","An editor who suffered horrors during the Last War and is desperate for signs of hope"],["8","A cynical editor who seeks the corruption and down side in every story"]],"name":"Newspaper Contact","page":95,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Religious Service","colLabels":["d6","Service"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Smite Evil}. You battle evil in your order's name."],["2","{@b Fight for Freedom}. You protect the downtrodden from the forces of oppression."],["3","{@b Retrieval}. Your group seeks sacred relics and holy artifacts on behalf of your church."],["4","{@b Root Out Corruption}. You are charged with finding corruption within the hierarchy of your own faith."],["5","{@b Exhortation}. You work with the faithful at a grassroots level to get them to uphold their high ideals."],["6","{@b Dirty Work}. As the radical zealots of your order, you sin so the other members of the order don't have to."]],"name":"Serving the Order; Religious Service","page":97,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Order Reputation","colLabels":["d6","Reputation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Faithful Few}. You are seen as righteous crusaders, upholding the highest ideals of your faith and doing the gods' work in the world. Your deeds and methods are rarely, if ever, questioned."],["2","{@b Respectable}. Your behavior and beliefs are in line with the hierarchy's expectations. As long as you stay in line, no one gives you trouble."],["3","{@b Troublemakers}. You attract unwanted attention to your order or hierarchy from outside, so you are under a great deal of pressure to keep a low profile."],["4","{@b Rebels}. You flout the dictates of your hierarchy—even if it's for just reasons. Your superiors constantly try to rein you in."],["5","{@b Reformers}. You bring a much-needed breath of fresh air into the ranks of your faith. If only more people of faith would act as you do!"],["6","{@b Anathema}. For right or wrong, your behavior and beliefs are viewed as unacceptable, and the hierarchy of your faith actively opposes your work."]],"name":"Hierarchy; Order Reputation","page":97,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Order Contact","colLabels":["d8","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A cloistered priest with little worldly experience who doesn't really understand what you do but seems to approve of it anyway"],["2","A cynical priest who thinks nothing you do makes any difference in the grand scheme of things"],["3","A zealous priest who is constantly urging you to do more and do it better"],["4","An ambitious priest who views you as a ticket to advancement in the hierarchy"],["5","A retired adventurer who would rather do your work than direct you in it"],["6","A pious priest who sees the hands of the divine in every event, even the actions of unbelievers"],["7","A devout lay person who envies the magic and power your group wields"],["8","A practical functionary who tries to keep your work isolated from the knowledge and influence of the priests"]],"name":"Religious Order Contacts; Order Contact","page":97,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Scholarly Missions","colLabels":["d6","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Adventurous Archeology}. Your focus is on finding ancient artifacts and bringing back what you can."],["2","{@b Arcane Research}. Your team focuses on acquiring magical knowledge that can only be found outside the university walls."],["3","{@b Investigative Ecology}. None can say how many amazing creatures make their homes in the world's wildest reaches, but you're dedicated to finding out."],["4","{@b Historical Research}. Your team's work involves learning more about Eberron's long history."],["5","{@b Radical Engineering}. The birth of a new race wasn't the peak of magical and mechanical engineering, it was just the beginning of new scientific fields you now explore."],["6","{@b Exploration}. Khorvaire is a vast continent, and areas beyond the heartland of the Five Nations are poorly charted. Your focus is on understanding the wilder places of the world, as well as distant cultures."]],"name":"Scholarly Missions","page":100,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Scholarly Standing","colLabels":["d6","Standing"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Revolutionary}. Your work has upended scholarly consensus and reshaped the way other academics think about your field. Each new discovery you make is received with acclaim."],["2","{@b Respected}. Your work is considered noteworthy, though not revolutionary. Scholars in your field follow your writing and efforts with interest."],["3","{@b Anonymous}. Try as you might, you can't earn positive or negative attention. Even worse, after you've published your findings, more prominent scholars have made similar statements to much acclaim."],["4","{@b Misguided}. Your theories challenge scholarly consensus and are discounted. A prominent scholar argues against your conclusions, and their voice carries the day... for now."],["5","{@b Fringe}. You work on the edges of your field, advocating bizarre theories that challenge scholarly consensus and seem patently outrageous, even scandalous."],["6","{@b Fraud}. For right or wrong, many in the academic community believe you have invented at least some of your \"findings\" to earn attention."]],"name":"Scholarly Standing","page":100,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"University Contact","colLabels":["d8","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An overworked department head who doesn't quite know what to make of you but gives you work to keep you busy"],["2","A career bureaucrat who insists you file paperwork in multiple offices in order to get anything done"],["3","A junior professor who might be more interested in selling plundered artifacts than in actual research"],["4","A department secretary who thinks you're a great deal more interesting than any of the regular faculty"],["5","An erudite dean who believes you have tremendous potential and urges you on to greater endeavors"],["6","An energetic librarian or museum curator who addresses every question, assignment, or acquisition with disproportionate enthusiasm"],["7","A tired senior professor whose only joy in academia is seeing what you bring back from your adventures"],["8","An eager researcher who wants to come with you on every adventure because second-hand reports are always incomplete and unsatisfying"]],"name":"University Contact","page":101,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Foundation of Faith","colLabels":["d6","Foundation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You were raised in the faith. Your religion is an important part of your family and community."],["2","Someone you care about—a mentor, a friend, or a lover—introduced you to the faith."],["3","You were raised in a different religion but became drawn to the ideals and beliefs of your current faith."],["4","You never took your faith seriously. Then you made a vow during the Last War, pledging your devotion if a disaster was averted... and it was."],["5","You're devoted to your religion, but you've never been formally educated in its ways. You follow your own personal interpretation."],["6","You had a transcendental experience and believe you have a divine purpose to fulfill."]],"name":"Chapter 2: Khorvaire Gazeteer - Faiths of Khorvaire; Foundation of Faith","page":140,"source":"ERLW","chapter":{"name":"Khorvaire Gazeteer - Faiths of Khorvaire","ordinal":{"type":"chapter","identifier":2},"index":7}},{"caption":"Rejection of Faith","colLabels":["d6","Rejection"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You believe that the magic of clerics and paladins doesn't come from deities, but from the caster's inner power or belief."],["2","You come from an agnostic community and give little thought to spiritual matters."],["3","You were once deeply devout, but a tragedy during the Last War caused you to question your faith."],["4","A personal loss or betrayal shook your faith."],["5","You were spiritually scarred by an encounter with a fiend or aberration."],["6","You've created your own personal religion and believe that all the established faiths are flawed."]],"name":"Chapter 2: Khorvaire Gazeteer - Faiths of Khorvaire; Rejection of Faith","page":140,"source":"ERLW","chapter":{"name":"Khorvaire Gazeteer - Faiths of Khorvaire","ordinal":{"type":"chapter","identifier":2},"index":7}},{"colLabels":["The Sovereign Host","Province","Suggested Cleric Domains","Common Symbol"],"colStyles":["col-2","col-2","col-2","col-6"],"rows":[["{@deity Arawai|eberron|erlw}","Life, love","Life, Nature","Sheaf of wheat tied with green ribbon {@i or} bronze dragon"],["{@deity Aureon|eberron|erlw}","Knowledge, law","Knowledge, Order*","Open tome {@i or} blue dragon"],["{@deity Balinor|eberron|erlw}","Beasts, the hunt","Nature, War","Pair of antlers {@i or} green dragon"],["{@deity Boldrei|eberron|erlw}","Community, home","Life","Fire in a stone hearth {@i or} copper dragon"],["{@deity Dol Arrah|eberron|erlw}","Honor, sunlight","Light, War","Rising sun {@i or} red dragon"],["{@deity Dol Dorn|eberron|erlw}","Strength at arms","War","Longsword crossed over a shield {@i or} silver dragon"],["{@deity Kol Korran|eberron|erlw}","Trade, travel","Trickery","Nine-sided gold coin {@i or} white dragon"],["{@deity Olladra|eberron|erlw}","Good fortune","Life, Trickery","Domino {@i or} black dragon"],["{@deity Onatar|eberron|erlw}","Artifice, the forge","Forge**, Knowledge","Crossed hammer and tongs {@i or} brass dragon"]],"name":"Deities of Eberron; 1","page":141,"source":"ERLW","chapter":{"name":"Khorvaire Gazeteer - Faiths of Khorvaire","ordinal":{"type":"chapter","identifier":2},"index":7}},{"colLabels":["The Dark Six","Province","Suggested Cleric Domains","Common Symbol"],"colStyles":["col-2","col-2","col-2","col-6"],"rows":[["{@deity The Devourer|eberron|erlw}","Nature's wrath","Tempest","Bundle of five sharpened bones {@i or} dragon turtle"],["{@deity The Fury|eberron|erlw}","Passion, revenge","War","Winged wyrm with woman's head and arms"],["{@deity The Keeper|eberron|erlw}","Death, greed","Death","Dragonshard in the shape of a fang {@i or} dracolich"],["{@deity The Mockery|eberron|erlw}","Betrayal, bloodshed","Trickery, War","Five blood-spattered blades {@i or} flayed dragon"],["{@deity The Shadow|eberron|erlw}","Ambition, dark magic","Knowledge","Obsidian tower"],["{@deity The Traveler|eberron|erlw}","Change, chaos","Forge**, Knowledge, Trickery","Four crossed, rune-inscribed bones"]],"name":"Deities of Eberron; 2","page":141,"source":"ERLW","chapter":{"name":"Khorvaire Gazeteer - Faiths of Khorvaire","ordinal":{"type":"chapter","identifier":2},"index":7}},{"colLabels":["Other Faiths","Province","Suggested Cleric Domains","Common Symbol"],"colStyles":["col-2","col-2","col-2","col-6"],"rows":[["{@deity The Silver Flame|eberron|erlw}","Good, protection","Life, Light, War","Flame drawn on silver or molded from silver"],["{@deity The Blood of Vol|eberron|erlw}","Immortality","Death, Life","Red teardrop gem"],["{@deity Cults of the Dragon Below|eberron|erlw}","Madness","Trickery","Varies"],["{@deity The Path of Light|eberron|erlw}","Light, self-improvement","Life, Light","Brilliant crystal"],["{@deity The Spirits of the Past|eberron|erlw}","Elven ancestors","Nature, War","Varies"],["{@deity The Undying Court|eberron|erlw}","Elven ancestors","Grave**, Knowledge, Life","Golden mask"]],"name":"Deities of Eberron; 3","page":141,"source":"ERLW","chapter":{"name":"Khorvaire Gazeteer - Faiths of Khorvaire","ordinal":{"type":"chapter","identifier":2},"index":7}},{"caption":"Falling in Sharn","colLabels":["d8","Result"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You fall hundreds of feet before striking the ground at the base of the towers."],["2","You fall {@dice 3d6 × 10} feet before striking a bridge. A major bridge in an upper or a middle ward will have a {@spell feather fall} enchantment; otherwise, it's going to be a hard landing."],["3","You fall {@dice 2d4 × 10} feet and land in a passing skycoach, possibly injuring a passenger."],["4","You fall {@dice 4d4 × 5} feet and strike an outcropping, flagpole, or projecting statue. If you survive, you're still precariously perched on the edge of a tower or bridge."],["5","You fall past a {@creature hippogriff}—make a successful DC 15 Dexterity ({@skill Acrobatics}) check to catch its leg!"],["6","A {@creature gargoyle} or {@creature giant owl} catches you—then threatens to drop you if it doesn't get a reward."],["7","You can fly! Actually, a nearby wizard or artificer casts {@spell feather fall} to save you, but for a moment it felt like you can fly. And now the spellcaster wants payment."],["8","You strike a small {@creature air elemental} that was drawn to the city. Doing this cushions your fall, but now you're on top of an air elemental."]],"name":"Watch Your Step!; Falling in Sharn","page":152,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Magewright Casting Fees","colLabels":["Spell Level","Price"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["1st","25 gp"],["2nd","50 gp"],["3rd","100 gp"]],"name":"Spellcasting Services; Magewright Casting Fees","page":153,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Sharn Councilors","colLabels":["d12","Councilor"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Sorik Sensos} (human) represents Middle Central. An elder statesman and a brilliant orator, he is rumored to be involved in a web of bribery and graft."],["2","{@b Sava Kharisa} (human) is the outspoken councilor from Lower Central. Since taking her seat, she has fought to improve conditions for the lower classes of Sharn, and she has made many enemies on the council and beyond."],["3","{@b Thurik Davandi} (gnome) represents Upper Menthis. He is known to have ties to Zilargo and the Boromar Clan, and reportedly loves intrigues and blackmail."],["4","{@b Savia Potellas} (human) has her hand in the entertainment industry of Lower Menthis. She hopes to reduce the influence of organized crime in her district, but it's a dangerous game."],["5","{@b Maza Thadian} (elf) represents Upper Northedge. A venerable elf and owner of one of the finest restaurants in Sharn, she fights to maintain tradition but definitely puts the needs of the wealthy ahead of the poor."],["6","{@b Shassa Tarr} (shifter), from Lower Northedge, represents the interests of the merchants and shifters of her ward. She is a cunning diplomat and devoted to her constituents."],["7","{@b Bestan ir'Tonn} (halfling) has represented Upper Tavick's Landing for thirty years, and largely views his ward as a separate city within the city. He has a reputation for stirring up conflict and setting the other councilors against one another."],["8","{@b Kilk} (changeling) represents the merchants of Lower Tavick's Landing. Whispered rumors suggest that the changeling has ties to the mysterious Tyrants. Some insist that Kilk is actually an identity shared by a group of changelings."],["9","{@b Hruitt} (owl) is a {@creature giant owl} who can assume human form. A former aerial racer, he's a clever negotiator who fights for the good of the Bazaar and Middle Dura, often opposing the Boromar Clan and its allies."],["10","{@b Ilyra Boromar} (halfling) is the councilor for Lower Dura, but it's common knowledge that her true allegiance is to her family and its criminal empire. The current ongoing conflict with Daask has weakened her family and her position."],["11","{@b Evix ir'Marasha} (human) represents Skyway. Lady Marasha owns the Celestial Vista restaurant, along with several other valuable businesses. She's an eloquent speaker who supports many radical positions, including abolishing the monarchy after the death of King Boranel and recognizing Sharn as an independent province."],["12","{@b Nolan Toranak} (dwarf), the councilor for the Cogs, is largely seen as a tool of the industrialists who own the foundries there. Members of his family were killed by warforged during the Last War, and Toranak harbors a bitter grudge against House Cannith and the warforged. He has tried to have warforged reclassified as property, and seeks to suppress warforged activists in the Cogs."]],"name":"City Government; Sharn Councilors","page":156,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"colLabels":["District","Description","Location"],"colStyles":["col-2","col-8","col-2"],"rows":[["Highest Towers","The seat of city government, this district is also where airships arrive and depart.","Upper Central"],["Korranath","Named for the great temple of Kol Korran that lies at its center, this district is dedicated to wealth and finance. Moneychangers, banks, and grand vaults are found here, in addition to the estates of powerful merchants.","Upper Central"],["Platinum Heights","Catering to Sharn's elite, this district provides a wide range of shops and services of wealthy to aristocratic quality.","Upper Central"],["Skysedge Park","Home to three sprawling rooftop parks, this district provides a touch of wilderness in the heart of the city. A small community of immigrants from the Eldeen Reaches maintains these groves and gardens.","Upper Central"],["Ambassador Towers","This district contains the embassies to the Thronehold nations, along with Aerenal and Riedra. It's also the seat of the Citadel and home to the Brelish Museum of Fine Art.","Middle Central"],["Dragon Towers","This is the primary place to do business with representatives of the dragonmarked houses. All the houses have outposts here, and Sivis, Tharashk, Jorasco, and Cannith have their primary enclaves in Dragon Towers.","Middle Central"],["Sovereign Towers","A district filled with a vast assortment of temples and shrines. It is home to the two most important temples in Sharn: the Pavilion of the Host and the Cathedral of the Cleansing Flame.","Middle Central"],["Sword Point","This garrison district houses the forces that police and defend Central Plateau, including the Sharn Watch and a detachment of the royal army.","Middle Central"],["Tradefair","A merchant district offering legal goods and services of modest to comfortable quality.","Middle Central"],["Boldrei's Hearth","A haven for travelers, this district contains reliable inns ranging from modest to comfortable quality.","Lower Central"],["Olladra's Kitchen","Neither the best nor worst Sharn has to offer, Olladra's Kitchen is home to a wide number of taverns and restaurants of modest to comfortable quality.","Lower Central"]],"name":"Central Plateau: Important Districts","page":161,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"colLabels":["District","Description","Location"],"colStyles":["col-2","col-8","col-2"],"rows":[["Clifftop","This district caters to adventurers, with a wide array of businesses aimed at explorers and fortune hunters. It is the home base of the Clifftop Adventurer's Guild.","Upper Dura"],["Daggerwatch","Daggerwatch holds garrisons for both the Sharn Watch and the Brelish army, along with business and residences for those who support the garrisons.","Upper Dura"],["Highhold","A district built by dwarves for dwarves, Highhold has strong Mror influences in its architecture. It's a good place to find Mror goods and is home to talented smiths and brewers.","Upper Dura"],["Highwater","The finest residential district in Dura and the seat of House Vadalis, Highwater is largely comfortable in quality with a few wealthy estates.","Upper Dura"],["Hope's Peak","A relatively new temple district, with shrines and churches that have relocated from Fallen in Lower Dura. Hope's Peak includes several monasteries and a sacred grove.","Upper Dura"],["Overlook","Overlook is noteworthy for its kalashtar community, which maintains a community center, a shrine devoted to the Path of Light, and a few restaurants serving Sarlonan cuisine.","Upper Dura"],["The Bazaar","The largest commercial district in Sharn, an excellent place to buy or sell used—and possibly stolen—goods.","Middle Dura"],["Broken Arch","Once a proud residential district, Broken Arch has fallen into disrepair. Its housing is poor to modest in quality, though the shells of wealthy manors can still be seen.","Middle Dura"],["Hareth's Folly","A jumble of architectural styles, Hareth's Folly is a place to gamble and enjoy modest food and drink. The Hollow Tower is a center for aerial sports, and Hareth's Folly is where the Race of Eight Winds begins and ends.","Middle Dura"],["Rattlestone","Rattlestone is a tenement district. Its people have little but their pride, but there's a strong camaraderie between them.","Middle Dura"],["Stormhold","A comfortable residential district, Stormhold is home to the few powerful families that have remained in Dura. It's in better condition than most of Middle Dura, and Deneith mercenaries protect the streets.","Middle Dura"],["Tumbledown","A poor residential district, Tumbledown has experienced recent incursions from Daask.","Middle Dura"],["Underlook","The center of Sharn's nightlife before Menthis Plateau was built, Underlook is a collection of poor taverns and inns.","Middle Dura"],["Callestan","Home to an assortment of squalid and poor businesses, Callestan is a nexus for criminal activity and known as a stronghold of the Boromar Clan.","Lower Dura"],["Fallen","Sharn's oldest temple district, Fallen was abandoned after a floating tower crashed into the district during the Last War. Now it's a collection of wretched ruins.","Lower Dura"],["Gate of Gold","A squalid slum, providing miserable housing for desperate people.","Lower Dura"],["Malleon's Gate","A poor district originally inhabited by goblins, Malleon's Gate has become a haven for monstrous immigrants from Droaam and Darguun, along with members of Daask.","Lower Dura"],["Oldkeep","Another poor slum, largely home to dockworkers from Precarious.","Lower Dura"],["Precarious","The skydocks of Precarious pass goods between the towers and the port on the Dagger River below. The district is filled with warehouses, along with a handful of poor taverns. A small community of Sarlonans lives here.","Lower Dura"],["The Stores","A warehouse district with a large halfling population, with ties to the Boromar Clan.","Lower Dura"]],"name":"Dura Quarter: Important Districts","page":162,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"colLabels":["District","Description","Location"],"colStyles":["col-2","col-8","col-2"],"rows":[["Den'iyas","Founded by gnome immigrants from Zilargo, Den'iyas is a haven for those interested in Zil culture. It's home to many sages and artisans, and a hotbed of schemes and intrigue.","Upper Menthis"],["Ivy Towers","This residential district includes comfortable homes and modest apartments. Many of the students and faculty of Morgrave University live in Ivy Towers.","Upper Menthis"],["Seventh Tower","A shopping district, with restaurants and goods of comfortable to wealthy quality. Seventh Tower is especially noteworthy for Little Xen'drik, a collection of galleries whose owners buy and sell goods from Xen'drik.","Upper Menthis"],["University","This district is dominated by Morgrave University. It's also a nexus for sophisticated entertainment, including the Art Temple, the Grand Stage, and the Great Hall of Aureon.","Upper Menthis"],["Cassan Bridge","A mercantile district with goods of modest to comfortable quality. Home to a significant number of immigrants from the Shadow Marches, Cassan Bridge is the place to visit for exotic Marcher herbs and cuisine.","Middle Menthis"],["Everbright","This district is a source of magical goods and services. Exotic components, magewrights for hire, common or uncommon magic items—all of these and more can be found here.","Middle Menthis"],["Little Plains","Founded by Talenta halflings, this district includes a central campground for visiting halfling nomads. The permanent residents are mostly halflings as well. Talentan foods and crafts can be found here, along with displays of traditional skills and pastimes.","Middle Menthis"],["Smoky Towers","Safer than the lower wards and less expensive than Upper Menthis, Smoky Towers has plenty of entertainment options. The Classic Theater is its most popular venue, but Smoky Towers offers a wide variety of more exotic fare. Dinner theater, changeling burlesque, and other diversions can be found in Smoky Towers. Thovanic Hall has begun performing works from Darguun and Droaam featuring monstrous performers. Smoky Towers has also become a haven for Cyran refugees wealthy enough to avoid High Walls.","Middle Menthis"],["Warden Towers","This district is the primary garrison of the Sharn Watch in Menthis. It's home to a community of Lhazaar immigrants, and the Broken Anchor is a tavern catering to Lhazaar travelers.","Middle Menthis"],["Downstairs","The Downstairs district is primarily known for food and drink. Though most of its taverns and inns are only modest in quality, the Four Sails serves some of the finest seafood in Sharn. The recent success of the Diamond Theater has also drawn travelers to the district.","Lower Menthis"],["Firelight","This district is a destination for those who seek illicit forms of entertainment. Many forms of illegal gambling and paid companionship can be found in Firelight. It's also the most common location of the Burning Ring.","Lower Menthis"],["Torchfire","A district with a notorious reputation, celebrated for cheap entertainment and infamous for its dangerous alleys. Its theaters specialize in musical comedy and lowbrow entertainment, and there are lots of opportunities for hopeful amateurs to get on a stage in Torchfire.","Lower Menthis"]],"name":"Menthis Plateau: Important Districts","page":162,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"colLabels":["District","Description","Location"],"colStyles":["col-2","col-8","col-2"],"rows":[["Crystal Bridge","A peaceful residential district with many wealthy and aristocratic estates.","Upper Northedge"],["Oak Towers","A residential district where housing ranges from comfortable to aristocratic. Construction in Oak Towers uses materials and styles drawn from Aerenal, and the district is home to many of Sharn's established elf and half-elf families.","Upper Northedge"],["Shae Lias","This district is a bastion for the culture and traditions of the elves of Aerenal. It includes a variety of businesses specializing in Aereni goods, as well as a temple of the Undying Court.","Upper Northedge"],["High Hope","A center for worship for the people of Northedge, High Hope includes temples of the Silver Flame and the Sovereign Host, along with many smaller shrines. It lacks the grandeur of Sovereign Towers in Central Plateau, but has an atmosphere of solemn devotion.","Middle Northedge"],["Holdfast","Holdfast is the heart of Sharn's native dwarf population. The ancestors of the Holdfast dwarves helped build Sharn, and many of its people are stonemasons, architects, and smiths. Holdfast dwarves are proud of their Sharn roots and have little interest in Mror customs or traditions.","Middle Northedge"],["Longstairs","The population of this peaceful residential district is mostly made up of dwarves, humans, and half-elves. Neighbors here generally stand together to deal with any trouble.","Lower Northedge"],["North Market","The open market in this region largely deals in simple, locally produced goods. Due to the significant shifter population in Lower Northedge, North Market offers goods and services aimed at shifters (grooming services, claw care, and so forth) as well as those reflecting an Eldeen influence.","Lower Northedge"],["Stoneyard","This residential district is home to the majority of Sharn's shifters, including both recent immigrants from the Eldeen Reaches and long-established local families. The district includes a makeshift hrazhak court and a shrine devoted to the Wardens of the Wood. Conditions are poor to modest.","Lower Northedge"]],"name":"Northedge Quarter: Important Districts","page":163,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"colLabels":["District","Description","Location"],"colStyles":["col-2","col-8","col-2"],"rows":[["Copper Arch","This district is built around the Deneith garrison that polices the upper ward. It contains shops and services catering to the wealthy elite.","Upper Tavick's Landing"],["Ocean View","This residential district is home to some of the most influential citizens of Sharn. It has a mix of wealthy mansions and aristocratic estates.","Upper Tavick's Landing"],["Silvergate","This shopping district is patronized by those with gold to spare. All manner of fine jewelry and expensive clothing can be found here, along with aristocratic food and lodging.","Upper Tavick's Landing"],["Sunrise","This district provides housing for the shopkeepers and servants who keep Upper Tavick's Landing running. Housing is largely modest in quality, with a few comfortable towers.","Upper Tavick's Landing"],["Twelve Pillars","This is the civic heart of Upper Tavick's Landing. The twelve pillars it's named for surround a courthouse, the Tower of Law, where visitors can get licenses to carry weapons in the ward.","Upper Tavick's Landing"],["Cornerstone","A haven for travelers, Cornerstone has a range of comfortable inns and taverns. It's built around the vast Cornerstone arena and is a center of activity for many major sporting events.","Middle Tavick's Landing"],["Deathsgate","Named for the nearby City of the Dead, this district houses the Deathsgate Guild and businesses that cater to adventurers. House Deneith recruits mercenaries at its outpost here.","Middle Tavick's Landing"],["Graywall","This district was founded long ago by Karrnathi immigrants, and its people are proud of their heritage. It is a haven for any Karrnathi travelers passing through Sharn. Rumors say there's a temple devoted to the Blood of Vol in Graywall, but if that's the case, it's kept hidden.","Middle Tavick's Landing"],["Tavick's Market","This district specializes in produce and other goods brought in by the farmers from the surrounding countryside.","Middle Tavick's Landing"],["Black Arch","This district is filled with checkpoints and enchanted gates. These portals are generally open, but in times of trouble, Black Arch can become an impassable fortress. The Sharn Watch maintains the local garrison. House Orien and House Sivis both maintain outposts here, ensuring that messages can be swiftly delivered through the city and beyond.","Lower Tavick's Landing"],["Cogsgate","This warehouse district is the gateway to the Cogs, and shipments of ore and other goods regularly pass through here. House Kundarak has high-security storage facilities for rent, and a House Deneith outpost hires out Blademark mercenaries for venturing below.","Lower Tavick's Landing"],["Dragoneyes","Dragoneyes tends to the needs of weary travelers, providing a wide range of lodging, food, and entertainment for tourists. It's also the home of most of Sharn's changeling population, and many changelings use their gifts to entertain and amuse travelers. Some say that it's the home of the Tyrants criminal guild, but if so, that place is well hidden.","Lower Tavick's Landing"],["High Walls","This district was converted into an internment center during the Last War. Since the end of the war, it has been transformed into a refugee camp. Most of the residents are Cyrans who fled the Mourning, but High Walls also includes Brelish citizens who lost their homes in the war. It's a crowded and dangerous place, but it allows residents to maintain a squalid lifestyle at no cost. Currently the gates are open, but the Sharn Watch could seal them at any time.","Lower Tavick's Landing"],["Terminus","This district is based around Terminus Station, where the lightning rail enters and leaves Sharn. Most local businesses serve the station or travelers.","Lower Tavick's Landing"],["Wroann's Gate","Travelers who arrive on the main road enter Sharn through Wroann's Gate, passing below a huge statue of the legendary Queen Wroaan. Many of the dragonmarked houses maintain shops here so travelers can send messages, hire bodyguards, or make use of other services.","Lower Tavick's Landing"]],"name":"Tavick's Landing: Important Districts","page":164,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"colLabels":["District","Description","Location"],"colStyles":["col-2","col-8","col-2"],"rows":[["Skyway","Skyway is a district that floats above Central Plateau and Menthis, built atop an island of solidified clouds. The richest people in Sharn live here.","Above the city"],["Cliffside","Boats bring cargo and passengers to the dock at Cliffside, on the edge of the Dagger River. From there, enormous lifts carry people up to Precarious. This dangerous district contains an assortment of taverns, shabby inns, and warehouses.","On the banks of the Dagger River"],["Ashblack","The first foundries of Sharn were built here. The district is devoted to industry, and the environment here is sweltering and claustrophobic.","The Cogs"],["Blackbones","Blackbones is newer than Ashblack, and it shows. The district's corridors are wider and better lit. The foundries are well maintained, and the district has a few thriving businesses. Most of the warforged that reside in Sharn work in Blackbones.","The Cogs"]],"name":"Above and Below Sharn: Important Districts","page":164,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Central Plateau: Noteworthy Locations","colLabels":["Location","Description","District"],"colStyles":["col-2","col-8","col-2"],"rows":[["Aurora Gallery","The most prestigious auction house in Sharn, Aurora deals in magic items, exotic finds from Xen'drik, and other wonders.","Platinum Heights, Upper Central"],["City Archive","This enormous edifice holds the historical and legal records of Sharn and the surrounding regions.","Highest Towers, Upper Central"],["Council Hall","The seat of city government and the site of City Council meetings. The council meets weekly, and visitors can watch from the gallery.","Highest Towers, Upper Central"],["Gray Dragon Inn","This inn provides aristocratic and wealthy lodging for those who can afford it.","Platinum Towers, Upper Central"],["The Korranath","The temple of Kol Korran is an ostentatious display of wealth and a popular tourist attraction, since many believe praying at the Korranath ensures success in business.","Korranath, Upper Central"],["Kundarak Bank of Sharn","This is the largest bank in Sharn and the center of House Kundarak urban operations in the city.","Korranath, Upper Central"],["Lyrandar Tower","All airship travel to and from Sharn passes through the docking spires of Lyrandar Tower, the house's primary enclave in Sharn.","Highest Towers, Upper Central"],["Sannid's","One of Sharn's most celebrated restaurants, Sannid's serves Brelish cuisine of wealthy quality and has a legendary wine cellar.","Platinum Towers, Upper Central"],["The Vaults","Located below the Kundarak Bank, the Vaults are Kundarak's heavily guarded storage facility.","Korranath, Upper Central"],["Wayfinder Foundation","The guildhall for this legendary association of explorers.","Korranath Upper Central"],["Brelish Museum of Fine Art","The museum displays work produced by Brelish artists and relics recovered from Xen'drik.","Ambassador Towers, Middle Central"],["Cathedral of the Cleansing Flame","The central temple of the Church of the Silver Flame serves both as a templar garrison and the site of grand rituals and celebrations.","Sovereign Towers, Middle Central"],["The Citadel","The headquarters of the King's Citadel, Breland's elite military and intelligence service. The Citadel is also a high-security prison holding Sharn's most dangerous criminals.","Ambassador Towers, Middle Central"],["The Panaceum","The largest House Jorasco enclave in Sharn provides high-priced healing services to all who can pay for them.","Dragon Towers, Middle Central"],["Pavilion of the Host","The center for worship of the Sovereign Host is a grand open tower surrounded by nine temples, each dedicated to one of the Sovereigns.","Sovereign Towers, Middle Central"]],"name":"Central Plateau: Noteworthy Locations","page":165,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Dura Quarter: Noteworthy Locations","colLabels":["Location","Description","District"],"colStyles":["col-2","col-8","col-2"],"rows":[["The Citadel of the Sun","A temple devoted to Dol Arrah, noteworthy for the three blessed griffons that reside there.","Hope's Peak, Upper Dura"],["The Clifftop Adventurer's Guild","An institution that provides adventurers with camaraderie and profitable work.","Clifftop, Upper Dura"],["The Drunken Dragon","A tavern frequented by members of the Clifftop Adventurer's Guild. The food is modest, but it has the widest selection of exotic alcohol in Sharn.","Clifftop, Upper Dura"],["The Esoteric Order of Aureon","The guildhall of one of Sharn's most prestigious arcane orders. A reliable source for arcane spellcasting services.","Clifftop, Upper Dura"],["The Gold & White","This tavern offers fare of comfortable quality at modest prices. It caters to members of the Sharn Watch and Brelish veterans, but others will receive a cold welcome.","Daggerwatch, Upper Dura"],["Moraggan's","A posh tavern specializing in strong Mror spirits. Food and drink are wealthy in quality and cost.","Highhold, Upper Dura"],["The Mystic Market","A collection of shops specializing in different categories of magic items. Most merchandise is common or uncommon, but rare items are occasionally available.","Clifftop, Upper Dura"],["Pegasus Spire","The seat of House Vadalis in Sharn is one of the few enclaves where pegasi are raised and trained. Native to Syrania, these celestial beasts can become stranded in Sharn; Vadalis heirs care for them and match them with virtuous companions.","Highwater, Upper Dura"],["Ghallanda Hall","This proud Ghallanda enclave continues to operate amid the fading squalor of Middle Dura, and has become a tourist attraction. It offers a range of services, with food and lodging of poor to comfortable quality.","Underlook, Middle Dura"],["The Hollow Tower","A vertically oriented arena used for aerial jousting and other unusual sporting events.","Hareth's Folly, Middle Dura"],["The King of Fire","A comfortable tavern and gambling hall, known as one of the safest places to bet on the Race of Eight Winds and the events at the Hollow Tower.","Hareth's Folly, Middle Dura"],["The Anvil","This fading Ghallanda inn struggles to maintain its poor to modest quality. It's known to be under the protection of the Boromar Clan, which makes it one of the safest establishments in Lower Dura.","Callestan, Lower Dura"],["The Broken Mirror","A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. It's rumored to be connected to the Tyrants.","Callestan, Lower Dura"],["The Silvermist Theater","A remnant of Callestan's glory days, this place is a shadow of the grand establishment it once was. The current owners are known for staging bizarre events at the Silvermist. Since the Sharn Watch stays out of Callestan, anything can happen here.","Callestan, Lower Dura"]],"name":"Dura Quarter: Noteworthy Locations","page":166,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Bazaar Merchants","colLabels":["d10","Merchant"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Secondhand Strings}. A must-stop shop for the bard on a budget, with a variety of gently used instruments."],["2","{@b Korryn's Quill}. A reliable source for cartographers, calligraphers, and scribes of all stripes."],["3","{@b Seven Leagues}. Owned by the cobbler Boots, this small stall has a remarkable selection of footwear."],["4","{@b Borran's Blades}. Borran is one of the few halfling smiths in Sharn. He specializes in knives and daggers."],["5","{@b Hearty Scales}. A stall serving grilled lizard meat and other Talentan delicacies."],["6","{@b Roll and Conquer}. One of Sharn's only game stores. It does most of its business in cards and dice."],["7","{@b The Old Apothecary}. Selling supplies for herbalists and alchemists, this claims to be Bazaar's oldest shop."],["8","{@b Illumination}. This shop sells lamps, lanterns, candles, and torches. Some are magical."],["9","{@b The Magewright's Miscellany}. This little shop deals in spell components. The clerks love to discuss magic."],["10","{@b Sundry's Shop}. A gnome named Sundry runs a pawn shop filled with all manner of trinkets."]],"name":"Middle Dura; Bazaar Merchants","page":167,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Menthis Plateau: Noteworthy Locations","colLabels":["District","Description","Location"],"colStyles":["col-2","col-8","col-2"],"rows":[["Art Temple","This theater is renowned for its avant-garde techniques and subjects.","University, Upper Menthis"],["Davandi Fine Tailoring","In addition to being the city councilor representing Upper Menthis, the gnome Thurik Davandi is an accomplished tailor and magewright who produces the finest glamerweave clothing available in Sharn.","Den'iyas, Upper Menthis"],["Dezina Museum of Antiquities","Attached to Morgrave University, this building displays the relics recovered on the university's many expeditions.","University, Upper Menthis"],["Golden Horn","This wealthy inn includes a library, a few large meeting rooms, and a small concert hall. Performing at the Horn is an excellent opportunity for aspiring bards.","University, Upper Menthis"],["Grand Stage","This stage hosts grand performances of the beloved classics of Galifar, along with more modern works that follow classical traditions.","University, Upper Menthis"],["Great Hall of Aureon","Sharn's largest temple to the Sovereign Aureon, the Great Hall celebrates knowledge and learning. The clergy are sages and savants in a wide variety of fields.","University, Upper Menthis"],["Khavish Theater","Established by and for gnomes, the Khavish has ample seating for small creatures, and its shows make extensive use of illusions.","Den'iyas, Upper Menthis"],["Little Xen'drik","This area of small shops deals in antiquities and relics recovered from Xen'drik and the ruins below Sharn. Cloud Antiquities specializes in giant artifacts, while the Mekdall Gallery deals in ancient elven and drow goods. Windows on Yesterday looks for items with historical significance, and Echoes of the Past deals in magic items with practical uses.","Seventh Tower, Upper Menthis"],["Sharn Opera House","Performances at the Sharn Opera are one of the most highbrow forms of entertainment in the city.","University, Upper Menthis"],["Stargazer Theater","This open-air theater focuses on popular entertainment with family appeal.","University, Upper Menthis"],["Classic Theater","A small and inexpensive theater, the Classic performs only works written before the start of the Last War.","Smoky Towers, Middle Menthis"],["The Burning Ring","The Ring offers blood sport and gladiatorial combat. These dangerous matches aren't sanctioned by law, and the Burning Ring constantly changes locations to avoid the Sharn Watch. It's always last seen somewhere in Lower Menthis.","Lower Menthis"],["Diamond Theater","A cheap theater once known for bawdy humor, the Diamond has gained fame due to its playwright in residence and has produced several plays about the impact of the Last War.","Downstairs, Lower Menthis"],["Ten Torches","The cheapest ticket in Sharn's theater scene, Ten Torches alternates between lowbrow comedy and bizarre shows that no respectable theater would stage.","Torchfire, Lower Menthis"]],"name":"Menthis Plateau: Noteworthy Locations","page":169,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Shows in Menthis","colLabels":["d8","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Tira's Tears}. A speculative drama about the founder of the Church of the Silver Flame. (Grand Stage, Upper Menthis)"],["2","{@b Facade}. A comedy of errors about a family of changelings, involving a tangled web of mistaken identities. (Art Temple, Upper Menthis)"],["3","{@b Five Lives}. A bitter reflection on the tragedy of the Last War, as seen through the eyes of five soldiers. Written by up-and-coming playwright Luca Syara. (Diamond Theater, Lower Menthis)"],["4","{@b Galifar Triumphant}. A beloved history based on the legendary king and the conflict that established the Kingdom of Galifar. (Classic Theater, Middle Menthis)"],["5","{@b The Late Count}. A comic opera by the bard Kessler, revolving around a Karrnathi count who is resurrected as a zombie. (Sharn Opera House, Upper Menthis)"],["6","{@b The Carnival of Shadows.} House Phiarlan's traveling circus, a mesmerizing blend of illusions, physical arts, and exotic beasts. The traveling troupe always visits Smoky Towers (Middle Menthis)."],["7","{@b The Brelish Symphony Orchestra.} A performance of some of the finest works of Seventh Century Brelish composers. (Kavarrah Concert Hall, Upper Menthis)"],["8","{@b Reflection}. A one-person show performed by the changeling Adi, exploring the multitudes that exist within us all. (Ten Torches, Lower Menthis)"]],"name":"What's on the Bill?; Shows in Menthis","page":170,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Northedge Quarter: Noteworthy Locations","colLabels":["Location","Description","District"],"colStyles":["col-2","col-8","col-2"],"rows":[["Gates of Passage","Built from Aereni densewood, this spire serves both as the embassy of Aerenal and a temple of the Undying Court. Aereni citizens who die in Sharn are interred in the temple crypts until their remains can be transported to Aerenal.","Shae Lias, Upper Northedge"],["Nightshade","An apothecary dealing in exotic herbs and salves, Nightshade is also a tavern specializing in lightly poisoned beverages.","Shae Lias, Upper Northedge"],["The Oaks","A legendary restaurant that serves Aereni and Brelish cuisine. The quality is unmatched, as are the aristocratic prices. Head chef Maza Thadian has maintained the Oaks for over three hundred years, but after her recent appointment as city councilor for Upper Northedge she is often occupied with other matters.","Shae Lias, Upper Northedge"],["The Silver Bough","This establishment deals in arms crafted in the Aereni tradition. This merchandise includes magic items, but woodshaper Tanar Mendyrian takes time to produce his wonders, and only a limited selection is available at any given time.","Shae Lias, Upper Northedge"],["The Winding Root","A marketplace and gallery that showcases the work of elven artisans, including sculptures, textiles, and fine clothing.","Shae Lias, Upper Northedge"],["The Veil of Flesh","This studio deals in Aereni body art and alteration, such as tattoos and cosmetic transmutation.","Shae Lias, Upper Northedge"],["Coldflame Keep","A garrison temple of the Silver Flame, this place once housed a hundred templars dedicated to protecting Sharn from supernatural threats. It has largely been abandoned; only a dozen devoted templars and adepts remain in residence.","High Hope, Middle Northedge"],["Daca's Watch","A dwarf named Daca has been sitting on a pillar in Northedge for over a century, offering advice and encouragement. Though she doesn't claim to be a priest, many believe that Daca is blessed and guided by Boldrei.","High Hope, Middle Northedge"],["The Bear's Rest","A modest inn maintained by a beasthide shifter named Leara, who usually gives a discount to traveling shifters. The decor features various exotic hides.","North Market, Lower Northedge"],["Fathen's Shrine","This marker in North Market commemorates a miracle that exposed a network of wererats in Sharn, along with the priest of the Silver Flame who died while fighting them. Pilgrims devoted to the Silver Flame often visit the shrine.","North Market, Lower Northedge"],["The Horse and Hearth","Though not as colorful as the Bear's Rest, this large inn is maintained by House Ghallanda and offers rooms of modest and comfortable quality.","North Market, Lower Northedge"],["The Rat's Nest","A modest tavern catering to the shifters of Lower Northedge, the Rat's Nest is a haven for gossip and serves food and drink in the Eldeen style.","North Market, Lower Northedge"]],"name":"Northedge Quarter: Noteworthy Locations","page":171,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Tavick's Landing: Noteworthy Locations","colLabels":["Location","Description","District"],"colStyles":["col-2","col-8","col-2"],"rows":[["Crystals of Denion","This gallery deals in rare and expensive magic items. The selection is limited, and Denion looks for items that are both beautiful and powerful.","Silvergate, Upper Tavick's Landing"],["The Three Towers","A fortress enclave of House Deneith. One tower is a garrison for the Blademark mercenary forces that police Upper Tavick's Landing. The second is dedicated to house business and training. The third is a private mansion for Deneith heirs.","Copper Arch, Upper Tavick's Landing"],["Transmutation","A beauty salon that employs both magical and mundane cosmetic techniques.","Copper Arch, Upper Tavick's Landing"],["Wyredd's Spirits","Wyredd deals in fine wines and exotic spirits. Wyredd's has the finest selection in Sharn, but his prices are high.","Copper Arch, Upper Tavick's Landing"],["The Bloody Mug","A comfortable tavern catering to Sharn's Karrnathi immigrants. Travelers from Karrnath always receive a warm welcome and a tankard of nightwood ale in exchange for stories from the old country.","Graywall, Middle Tavick's Landing"],["The Cornerstone","A massive arena that hosts a wide array of sporting events. These include jousts and races, both on foot and through the air. The Stone Trees is an offshoot of the Cornerstone that serves as the playing field for hrazhak competitions.","Cornerstone, Middle Tavick's Landing"],["The Deathsgate Guild","A society where adventurers can hone their skills and seek profitable work. The Deathsgate Guild has a sinister reputation, earned because its members will do anything in pursuit of success.","Deathsgate, Middle Tavick's Landing"],["The Guild of Starlight and Shadows","The guildhall of one of Sharn's most prestigious arcane orders. A reliable source for arcane spellcasting services.","Deathsgate, Middle Tavick's Landing"],["Maynard's Menagerie","This Vadalis storefront deals in exotic pets and animal companions, along with barding and other useful gear.","Deathsgate, Middle Tavick's Landing"],["Redblade's","A comfortable tavern catering to the adventurers of the Deathsgate Guild. Redblade is rumored to have a side business selling poison and venoms.","Deathsgate, Middle Tavick's Landing"],["Slogar's","This modest restaurant serves traditional Karrnathi cuisine. The ambience is a bit gloomy, but the prices are reasonable, and the food is very filling.","Graywall, Middle Tavick's Landing"],["Tooth and Nail","A comfortable tavern devoted to the sport of hrazhak. Most of the clientele are shifters, but anyone willing to talk hrazhak will find friends here.","Cornerstone, Middle Tavick's Landing"],["Chance","A legendary gambling hall. In addition to standard games, it's said that the host can cover a wide range of unusual wagers.","Dragoneyes, Lower Tavick's Landing"],["Terminus Station","An enclave of House Orien, this site contains the lightning rail station. The administrators coordinate the many Orien caravans that come and go from Sharn. Many of the other dragonmarked houses have small outposts in or around Terminus Station, allowing travelers to immediately access the services of House Sivis, House Deneith, and others.","Terminus, Lower Tavick's Landing"],["Velvet's","Staffed by changelings, this comfortable inn specializes in fulfilling fantasies; both the staff and the rooms can be adapted to fit any scenario. Though some clients have romance in mind, others come to Velvet's to relive triumphs, to prepare for debates or trials, or for help in developing a new identity.","Dragoneyes, Lower Tavick's Landing"]],"name":"Tavick's Landing: Noteworthy Locations","page":172,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Above and Below Sharn: Noteworthy Locations","colLabels":["Location","Deascription","District"],"colStyles":["col-2","col-8","col-2"],"rows":[["The Azure Gateway","This luxurious hotel and restaurant recently replaced an old Ghallanda inn. The menu is a \"Galifar fusion,\" combining styles from across the Five Nations.","Skyway"],["The Celestial Vista","This legendary restaurant is owned by Skyway's city councilor, Lady Evix ir'Marasha. The floor is studded with crystal windows, allowing diners to look down into the city below. The food isn't incredible, but tourist crowds keep the Vista filled with customers.","Skyway"],["The Cloud Dragon","This restaurant serves traditional Brelish cuisine, and it does so exceptionally well. It's rarely as crowded as the other venues in Skyway, but locals know its value.","Skyway"],["The Dragon's Hoard","This resort, maintained by House Ghallanda, offers every luxury for those who can afford its high prices.","Skyway"],["Tain Manor","Sharn's social life revolves around the ir'Tain family. The monthly Tain Gala is the hottest ticket in town, and it's held at the family estate in Skyway.","Skyway"],["Mud Caves","This shantytown sits on the edge of Cliffside, where generations of destitute people have carved out homes in the cliff walls. It's a wretched existence, but most of the inhabitants have no other options. It also makes an excellent hiding place for fugitives.","Cliffside"],["Sharn's Welcome","Also known as the docks of Cliffside, this area is rough and dirty. Its taverns frequently host brawls, while the inns offer travelers a wide variety of ways to be cheated or robbed.","Cliffside"],["Ship's Towers","Drifting alongside the Cliffside docks is a collection of rafts, ships, and houseboats lashed together to form a floating community.","Cliffside"],["Keldoran Forge","Though most of the foundries in the Cogs are devoted to large-scale industry, the dwarf Antos Keldoran maintains a small forge and produces bespoke arms and armor.","Ashblack"],["The Pool of Onatar's Tears","A small temple in the Blackbones district holds a pool said to be blessed by the god Onatar. Smiths come from across Khorvaire to dip their tools in the pool.","Blackbones"],["The Red Hammer","The Red Hammer is Sharn's only inn maintained by and for warforged. It offers those who work in the Cogs opportunities to socialize, along with repair and cosmetic services.","Blackbones"]],"name":"Above and Below Sharn: Noteworthy Locations","page":175,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Boromar Contacts","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Sundry} (gnome) is a fence who runs a pawn shop in the Bazaar of Dura and has ties to many smugglers, sailors, and burglars."],["2","{@b Canon} (halfling) is a pickpocket who works across Sharn and is at home throughout the lower districts."],["3","{@b The Rake} (dwarf) runs a handful of gambling dens and sets odds on the sporting events of Sharn."],["4","{@b Myri Olar} (halfling) is a burglar and socialite, familiar with many of the mansions of the upper districts."],["5","{@b Hass Faldren} (half-elf) is a smuggler and the captain of the elemental sloop {@i Ice Storm}. Hass is also well connected on the docks and in the warehouse districts."],["6","{@b Cala Boromar} (halfling) is a lawyer by trade but with specialties in blackmail and intimidation. Cala loves engaging in the art of negotiation and is always interested in acquiring secrets."]],"name":"The Boromar Clan; Boromar Contacts","page":179,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Daask Contacts","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Whyhyr} (gnoll), a talented tracker, loves a good hunt and finding people who don't want to be found."],["2","{@b Ralscar Shal} (goblin) is a fence and information broker, who is happy to be paid in gold or secrets."],["3","{@b Kar Bloodhorn} (minotaur) is an enforcer who leads raiding parties in Callestan. Kal is rough and loud but well liked in the organization."],["4","{@b Ash} (kobold) is a sorcerer with talent in fire magic, who specializes in arson and assault."],["5","{@b Cask} (changeling), an artificer and alchemist, supplies Daask with drugs and explosives and likes devising new concoctions and finding people to test them on."],["6","{@b Teller} (human) is one of the few humans with a position of influence in Daask. A grifter, Teller serves as a spy in the upper levels of the city where monsters aren't able to move around freely."]],"name":"Daask Contacts","page":179,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Tarkanan Contacts","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Rotting Bal} (human) is an assassin, an expert in unarmed combat, and a founding member of the house."],["2","{@b Fileon} (halfling) is a healer with a deadly touch, who evaluates and trains potential recruits."],["3","{@b Nightshade} (gnome) is an assassin and alchemist specializing in exotic poisons, who's always interested in acquiring new toxins or unusual herbs."],["4","{@b Whisper} (elf) is a thief whose aberrant dragonmark absorbs sound. Whisper appreciates fine things and has a vast collection of unusual trinkets."],["5","{@b Zae} (halfling) can influence vermin and see through rats' eyes—an ability often used to spy on people."],["6","{@b Mala Shol} (half-elf) is an expert pickpocket and a master of disguise, with a talent for illusion."]],"name":"House Tarkanan; Tarkanan Contacts","page":179,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Tyrants Contacts","colLabels":["d4","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Korryn} (elf) maintains Korryn's Quill, a shop in the Bazaar of Dura that sells supplies for artists and scribes. In addition to being a remarkable calligrapher, Korryn is an expert forger."],["2","{@b Gray} (changeling) is a bartender at the Crooked Mirror in Callestan and is an information broker, with access to a wide array of rumors."],["3","{@b Chaela Tas} (half-elf) is a grifter with dozens of plots afoot at any given time. Though this identity is the face they wear with you, they maintain many different personas tied to their schemes."],["4","{@b Weave} (changeling) is a body artist who runs a salon in the Dragoneyes district."]],"name":"The Tyrants; Tyrants Contacts","page":180,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Morally Ambiguous Villains","colLabels":["d4","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The villain is targeting people with aberrant dragonmarks in the desperate hope of preventing another War of the Mark."],["2","The villain is suffering under a terrible curse, and their increasingly serious crimes are an effort to fight off the curse."],["3","The villain is rising to power through entirely legal means, winning popular support (through generous campaign promises) and working within the system."],["4","The villain's schemes are directed at preventing the release of a demonic overlord."]],"name":"Shades of Evil; Morally Ambiguous Villains","page":184,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Villain You Know","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A con artist takes advantage of people who fall for their scams, but leaves behind no proof of any crime."],["2","A cowardly politician fleeces the poor of their last few coins without technically doing anything wrong."],["3","A righteous zealot is continually poking into the characters' business, judging their actions and methods while doing even worse things in the shadows."],["4","A powerful figure in a dragonmarked house is using the house's resources for criminal deeds, but there's no trail of evidence leading back to the villain."],["5","A crime lord has the local authorities on the payroll, so no official action will ever be taken to stop their criminal activities."],["6","A villainous mastermind cooperates with local law enforcement to track down and eliminate rival villains, without ever giving the authorities a peek into their own evil deeds."]],"name":"The Villain You Know; Villain You Know","page":184,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Villain You Don't Understand","colLabels":["d6","Driving Force"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@book The Chamber|ERLW|9|The Chamber}"],["2","{@book The Cults of the Dragon Below|ERLW|9|Cults of the Dragon Below}"],["3","{@book The Daughters of Sora Kell|ERLW|9|Daughters of Sora Kell}"],["4","{@book The Dreaming Dark|ERLW|9|The Dreaming Dark}"],["5","{@book The Lords of Dust|ERLW|10|The Lords of Dust}"],["6","{@book The Order of the Emerald Claw|ERLW|10|Order of the Emerald Claw}"]],"name":"Driving Forces; Villain You Don't Understand","page":185,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Story Kickoff","colLabels":["d6","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","On a quiet night, the tavern door bursts open and a group of soldiers calls for one of the party members by name."],["2","An explosion rocks a market, sending things flying."],["3","A vehicle crashes near the party: people are hurt and need help, and whatever caused the crash is still around somewhere."],["4","Two groups of people start fighting each other, blood is drawn, and bystanders are getting hurt."],["5","Chanting words of the Draconic Prophecy, a dragon appears and starts causing mayhem."],["6","A tavern patron suddenly leaps up and attacks one of the adventurers, scratching and biting in blind fury."]],"name":"Kicking Off the Action; Story Kickoff","page":186,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"New Development","colLabels":["d8","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","One or more minions of the adventure's primary villain arrive to put a stop to the party's meddling."],["2","Someone else with the same goal as the party shows up to get them out of the way."],["3","Someone is out for revenge against the party for a past wrong (perhaps something that happened in a previous adventure)."],["4","Someone has a violent argument with an NPC in the same room as the adventurers."],["5","Someone wants a special item carried by one of the characters."],["6","A jealous person thinks one of the adventurers is meddling with the person's romantic partner."],["7","A person in love with the villain tries to stop the party from interfering with the villain's business."],["8","A monster bursts in looking for food."]],"name":"Keeping the Action Going; New Development","page":186,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Story Opening","colLabels":["d6","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The party receives a detailed reading from a street fortune-teller that lays out the start of the adventure."],["2","A courier escorts the party to an elemental airship, where a wealthy patron outlines their mission."],["3","At an extravagant costume ball, a masked guest asks for the party's help."],["4","In a seedy section of town, the disguised heir of a dragonmarked house approaches the characters with an offer."],["5","A {@creature homunculus} delivers an anonymous letter that contains an offer of employment, but no clue to the author's identity."],["6","A professor from Morgrave University reaches out to one of the party members, a former student, to ask an important favor."]],"name":"Setting the Stage; Story Opening","page":186,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"The Plot Thickens","colLabels":["d8","Plot Twist"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The apparent victim in the situation is actually the villain."],["2","A supposedly valuable object is actually worthless (or vice versa)."],["3","A valuable object doesn't belong to the person who claims to own it."],["4","What's actually precious is not a work of art but a map or other information hidden on it (inside a statue, behind a painting in the frame, and so on)."],["5","Someone is in love with one of the party members, or with the villain."],["6","Someone is a relative of one of the party members."],["7","A friend or former ally is working with the villain."],["8","The initial plot is a distraction from the actual plot."]],"name":"The Plot Thickens","page":186,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Aurum NPCs","colLabels":["d4","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An aging dwarf—a retired general and an Aurum Concordian—collects unusual constructs, hoping to find a way to transfer his mind into a superior body."],["2","An Aurum Concordian is renowned for having the finest arcane library in Khorvaire. Adventurers might help them collect more tome, but when a number of prominent wizards are murdered and their research goes missing, is the Concordian to blame?"],["3","A member of the Gold Concord is on the run from the Aurum after learning a terrible secret."],["4","An imprisoned Concordian mobilizes a network of contacts and well-placed Aurum members in order to secure their own release."]],"name":"Aurum NPCs","page":187,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Aurum Missions","colLabels":["d6","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Retrieve a journal from a ship that sailed to Xen'drik and never returned."],["2","Locate the grave of a certain dragonmarked scion, and retrieve the signet buried with them."],["3","Make friends with a scholar at the local university and learn their vices."],["4","Recover a trove of art, artifacts, or recorded knowledge that was thought lost in a battle during the Last War."],["5","Capture an officer from a rival nation's army, or convince the officer to defect, to gain access to their specialized knowledge."],["6","Sabotage the negotiations between a dragonmarked house and the local government on a plan that will undermine the Aurum's status."]],"name":"Aurum Missions","page":188,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Cults of the Dragon Below","colLabels":["d8","Cult"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A cult of {@creature Belashyrra|ERLW} murders innocents and steals their eyes, magically preserving the image of the last thing the eyes beheld. The cultists collect the eyes in a deep vault, while new eyes grow in strange places on their own bodies."],["2","A cult of {@creature Dyrrn|ERLW|Dyrrn the Corrupter} seeks to transcend humanity by bonding with aberrations and symbionts."],["3","A cult of Kyrzin, the daelkyr Prince of Slime, keeps a {@creature gibbering mouther} in the basement and feeds their elders to this creature, believing their voices can still be heard in the whispers of the beast."],["4","A cult of {@creature Rak Tulkhesh|ERLW} believes that this life is only a stepping stone, and members earn a path to paradise by spilling blood and spreading strife."],["5","A cult of {@creature Belashyrra|ERLW} serves a {@creature beholder} messiah, believing that only the eye tyrant has the vision to lead them to a golden age."],["6","A cult of {@creature Dyrrn|ERLW} led by a {@creature mind flayer} kidnaps people with dragonmarks, seeking to decipher the marks and transfer them to others."],["7","An arcane think tank has become a cult of {@creature Sul Khatesh|ERLW}; the members believe they can heal the damage of the Mourning, but the eldritch machine they are building will surely cause more horror."],["8","A cult of {@creature Rak Tulkhesh|ERLW} has sprung up among a local militia. Its members are convinced that refugees from the war are secretly inhuman monsters, and must be destroyed."]],"name":"Cults of the Dragon Below","page":188,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Cult NPCs","colLabels":["d8","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A monstrous aberration (such as a {@creature beholder}, a {@creature mind flayer}, or a {@creature gibbering mouther}) lairs beneath a popular inn, from where it twists the thoughts and dreams of those sleeping above."],["2","The headmaster of an exclusive magic academy is actually a cult leader who is indoctrinating the students into a cult of {@creature Sul Khatesh|ERLW}."],["3","A wizard found mad scrawlings hidden in a library book, used the writing to make contact with a daelkyr, and began creating aberration servants."],["4","A {@creature mind flayer} serving {@creature Dyrrn|ERLW} dominates a magistrate and takes control of the city watch using {@creature Intellect Devourer||intellect devourers}."],["5","An assassin mixes mind-altering poisons laced with the whispers of a dark entity."],["6","A dragonmarked heir whose fortunes were ruined in the Last War founds a cult within their house."],["7","The local thieves' guild turns from mundane organized crime activities to bizarre murders and acts of chaos."],["8","A respected noble behaves more erratically as time goes on, treating their servants and family with random and escalating cruelty."]],"name":"Cults of the Dragon Below NPCs; Cult NPCs","page":189,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Cult Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Children throughout town begin reciting the same nursery rhyme, adding increasingly disturbing descriptions as the verses progress. No one knows where they learned the rhyme."],["2","Shadows around the old asylum take on a deep, inky cast, and things move just outside the light. Then the whispered laughs begin."],["3","A seemingly healthy noble dies of heart failure brought on by extreme terror, but with no clear source. The noble recently had an exquisite portrait painted. Every other person portrayed by the same artist has also died in a similar fashion."],["4","In a remote village, the local herbalist is condemned for practicing dark magic against the villagers. They swear their innocence to the characters and beg to be exonerated before their scheduled execution."],["5","Magic items begin exhibiting strange side effects, causing minor warping of their users' flesh, or fraying their users' sanity."],["6","Strange bounty hunters stalk the characters, seemingly aware of all their secrets and loved ones. Odd lumps writhe beneath the hunters' cloaks."],["7","A crazed hermit wanders into town and commits suicide in a grisly fashion. All the food in the village spoils instantly, and aberrant creatures attack every midnight thereafter."],["8","Several caravans have gone missing over the course of months. The authorities hire mercenary help after an aberration attacks while wearing the signet ring of a missing caravan master."]],"name":"Cult Adventures; Cult Adventure Hooks","page":189,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Arcane Workshop Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Steal a pattern for creating a magic item, before the workshop's artificers finish making the item."],["2","Petition the ranking artificer for access to the workshop's specialized library."],["3","Use the workshop to create a crucial magic item."],["4","Locate a stolen construct that has been modified for use as a servant in the workshop."],["5","Storm the workshop before the artificers complete a doomsday weapon."],["6","Investigate the workshop for signs of the illegal creation of warforged."],["7","Defend the workshop against an invasion while the artificers try to repair a magic item."],["8","Bring an unknown artifact to the workshop so the artificers can identify it."],["9","Convince the owners of the workshop to give up one of their subordinates, who is wanted for crimes in another nation."],["10","Escort a newly discovered bearer of the Mark of Making to the closest Cannith workshop."],["11","Seek assistance from the workshop's masters to determine why a young artificer's magic is producing unpredictable, often dangerous results."],["12","Request assistance from the artificers in recovering crucial memories from a destroyed construct or warforged."]],"name":"Arcane Workshop Adventures","page":190,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Dragonmarked NPCs","colLabels":["d12","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A renegade from House Cannith arms a group of bandits with fearsome elemental-bound weapons to prey on caravans as well as facilities belonging to other houses."],["2","A gang from the League of the Bitter Blade in House Deneith squeezes tribute from local towns in exchange for \"protection.\""],["3","An heir of House Ghallanda poisons members of other dragonmarked houses who stay in non-Ghallanda inns, discrediting rival businesses while attacking the houses."],["4","During a plague, a House Jorasco healer chooses which victims to cure and which to let die—and worse, which ones live to spread the plague to the house's enemies."],["5","A House Kundarak thief from the Warding Guild breaks into non-Kundarak vaults and banks to discredit them."],["6","A House Lyrandar airship captain uses the vessel to terrorize the countryside."],["7","A rogue heir of House Medani starts selling secrets, effectively establishing a new espionage guild within the house."],["8","A disgraced caravan leader turns to banditry, hoping to win back House Orien's favor by disrupting non-Orien trade along a busy route."],["9","Two elf assassins, one from House Phiarlan and the other from House Thuranni, are each working to discredit or slay the other while spying on local nobility."],["10","An heir of House Sivis starts blackmailing people based on the content of intercepted messages."],["11","A bounty hunter of House Tharashk hunts one of the characters or an associate of theirs."],["12","A rogue heir of House Vadalis is breeding monstrous animals and setting them loose in the countryside."]],"name":"Dragonmarked NPCs","page":190,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Dragonmarked House Adventure Hooks","colLabels":["d12","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A House Cannith artificer hires adventurers to steal secrets from a forge associated with a rival branch of the house."],["2","House Deneith is recruiting adventurers to oppose a sudden rise in bandit or monster activity in a nearby forest."],["3","A hostel run by House Ghallanda has gained a reputation for being haunted, and the disturbances are growing more dangerous."],["4","People healed at a local Jorasco enclave suddenly manifest strange abilities they never could before—and soon thereafter, a strange curse as well."],["5","The Kundarak Bank needs brave adventurers to test their new wards by trying to break into their vault."],["6","A Lyrandar sky captain lost much of their crew in a recent attack by flying monsters, and hires hands to defend the ship on its return voyage."],["7","A Medani bodyguard is killed defending their charge from assassins, but manages to force the attackers to drop a clue to the identity of their employer."],["8","The characters are hired to protect a crucial shipment aboard an Orien lightning rail."],["9","At a carnival run by House Phiarlan, customers begin acting strangely. They all hum the same song, which spreads like a virus as more people hear it."],["10","A Sivis translator has gone missing after being hired to decipher a trove of scrolls thought destroyed during the Last War."],["11","A House Tharaskh mine collapses, and time is running out for the trapped miners."],["12","House Vadalis needs help recovering a herd of magebred horses stolen from a local ranch."]],"name":"Dragonmarked House Adventure Hooks","page":192,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Planar Observatory Adventures","colLabels":["d8","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A disguised dragon requests assistance repairing a damaged orrery within the observatory."],["2","One of the character's contacts is secretly the servant of a Chamber dragon observer. When the contact goes missing, their notes point toward a hidden \"library\" in the mountains."],["3","The planar observatory might offer a way to prevent or at least predict what seems to be an epidemic of destructive manifest zones."],["4","An observatory has been taken over by demonic cultists, and the characters must reclaim the facility or destroy it before the cult makes use of it."],["5","A dragonmarked character has recurring nightmares that lead them to the observatory."],["6","A thief or assassin has been using a derelict observatory as a hideout, occasionally selling bits of the observatory's dragonshards and equipment."],["7","A scholar hires the characters to assist with studying and restoring a rediscovered observatory."],["8","Several observatories across the region will produce a powerful effect if each is brought into a specific, simultaneous alignment."]],"name":"Planar Observatory Adventures","page":193,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Chamber NPCs","colLabels":["d6","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A wizard agent of the Chamber seeks to eliminate all the people they worked with in the past to cover their tracks and preserve the Chamber's secrecy."],["2","The Prophecy requires the eventual destruction of a humanoid city. A disguised silver dragon, cunning and subtle, works to destabilize the city and bring about its ruin."],["3","A local librarian is a disguised gold dragon in the service of the Chamber, who provides useful leads to send the characters down paths vital to the Prophecy."],["4","A dragon becomes convinced that the dragonmarked houses are corrupting the Prophecy. It might specifically target dragonmarked heirs, or start a popular movement that seeks to destroy the houses."],["5","A royal advisor or prominent noble, secretly a servant of the Chamber, guides the leader in a direction vital to the Prophecy but disastrous to the region."],["6","A disguised dragon is convinced that an adventurer has a critical role to play in the Prophecy, but an agent of the Lords of Dust is determined to drive them down a different path."]],"name":"Chamber NPCs","page":195,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Chamber Missions","colLabels":["d6","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Gather pristine dragonshards to expand or repair an observatory."],["2","Seek out a group of people who must be eliminated in order to bring about the fulfillment of a stanza of Prophecy."],["3","Discover who killed another minion of the characters' dragon patron."],["4","Defend a Chamber safe house against a rival draconic attack."],["5","Steal a local sage's research to prevent them from discovering the Chamber's activities."],["6","Recreate an ancient ritual that will bring a new piece of the Prophecy to light."]],"name":"Chamber Missions","page":195,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Dream Adventures","colLabels":["d4","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Break a psychic lock that is preventing a House Thuranni spy from remembering what they learned about a sinister Dreaming Dark plot."],["2","Escape into Dal Quor to find an artifact that can be brought back to the Material Plane when the characters awaken."],["3","Rescue a character who is suffering from debilitating recurring nightmares by defeating the quori inhabiting the character's mind."],["4","Stop the construction of an eldritch machine in Dal Quor that will give the quori physical access to the Material Plane again."]],"name":"The Role of Dreams; Dream Adventures","page":196,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Dreaming Dark NPCs","colLabels":["d4","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A servant in a manor house overhears everything the visiting nobles whisper about in their private rooms."],["2","The captain of a successful mercenary company suddenly changes the kinds of contracts they'll accept."],["3","A local druid searches out monsters in the wilderness and drives them into murderous rampages."],["4","A charismatic Cyran stirs up anger and discontent among the frightened refugees."]],"name":"Dreaming Dark NPCs","page":197,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Dreaming Dark Adventure Hooks","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The high priest of a temple falls into a deep sleep from which nothing can awaken them."],["2","The characters notice a pattern after defeating several foes: each enemy exhibited a particular quirk of speech or gesture. They now recognize that quirk in an ally or mentor."],["3","A mad wizard encoded the remedy to a destructive spell in their own dreams. The characters must enter the dreamscape and recover the remedy."],["4","A war criminal imprisoned during the Last War reaches out, claiming to have evidence of their innocence and warning that a destructive force is influencing the government."]],"name":"Dreaming Dark Adventure Hooks","page":197,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Ruined Fort Adventures","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Gnoll||Gnolls} lairing in the fort have been attacking caravans and travelers near the Darguun border. But the gnolls are mercenaries. Who are they working for?"],["2","The ruins are said to hold a powerful magic item that was used by the ancient Dhakaani goblins against the daelkyr."],["3","The party is hired to recruit several {@creature Hill Giant||hill giants} for a building project in western Breland. Step one is making sure the giants lairing in the fort don't kill the party; step two is persuading them to work for humans."],["4","The characters must rescue prisoners being held by the monsters in the ruins."],["5","A group of Brelish humans determined to \"take Brelish lands back from the monsters\" have settled and started rebuilding the ruined fort. The party is asked to help them defend the fort—or to protect them as they flee back to Breland, pursued by angry Droaamites."],["6","A Brelish noble hires the party to retrieve a family heirloom lost in the fort's ruins."]],"name":"Ruined Dhakaani Fort Adventures; Ruined Fort Adventures","page":199,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Droaam Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature medusa} sends authorities a broken stone finger bearing a distinctive signet ring, and invites emissaries to bring gold, a magic item, or some other ransom for the {@condition petrified} individual's release."],["2","A House Lyrandar airship has gone down just beyond the Graywall Mountains. The characters must move immediately to rescue any survivors and secure a secret message the ship was carrying."],["3","Sora Teraza appears in a character's dreams every few nights, urging the character to explore a particular ruin."],["4","The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly unbreakable curse."],["5","The characters must purchase or steal a daelkyr tome or artifact from the tower of Mordain the Fleshweaver, a powerful wizard banished from the Twelve who now makes his home in western Droaam."],["6","An {@creature ogre} warlord is accused of destroying a village just outside the borders of Droaam. The characters must bring the warlord to justice or work with the ogre to find the real culprit."]],"name":"Droaam Adventure Hooks","page":201,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Gatekeeper Seal Adventures","colLabels":["d4","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Deliver a specially treated Khyber dragonshard to the Gatekeepers to repair a widening crack in the seal."],["2","Petition the keepers of a seal for information on an aberration that has been terrorizing the countryside."],["3","Assist the Gatekeepers in an annual ritual that will reenergize the seal and keep it shut for another year."],["4","Escort a new Gatekeeper guardian safely to the seal after its previous guardians were corrupted."]],"name":"Gatekeeper Seal Adventures","page":202,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Gatekeeper NPCs","colLabels":["d4","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The spirit of a long-dead Gatekeeper lives on in the body of an ancient toad. It speaks in a deep, croaking voice."],["2","A half-orc Gatekeeper works in House Tharashk as an investigator, searching for signs of planar disturbances."],["3","A human Gatekeeper is on a pilgrimage, carrying an amulet that serves as a seal on a journey to a number of sacred sites to restore its power."],["4","An old orc ranger is murdering people in Sharn, claiming that they've been corrupted by the daelkyr."]],"name":"Gatekeeper NPCs","page":202,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Gatekeeper Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","While pursuing rumors of lycanthrope activity, the characters discover a good-aligned werebear that is working with the Gatekeepers to stop an incursion from Khyber."],["2","A Gatekeeper seal in the form of a stone tablet falls into the characters' hands. They must return the seal to the Gatekeepers before its magic fades."],["3","A logging operation is moving close to the area protected by a seal, and the party must convince the loggers to relocate before their work touches off a conflict with the Gatekeepers."],["4","Working with an agent of the Chamber, the Gatekeepers are convinced the actions of the characters will bring a daelkyr one step closer to freedom."],["5","The characters discover evidence suggesting that the rituals performed by the local Gatekeepers are weakening their seal, not empowering it."],["6","Pilgrims traveling through a forest draw the attention of Gatekeepers, who think they are spies sent to sabotage the nearby seal."],["7","One of the kidnapped victims who was rescued from a marauding band of aberrations turns out to be a Gatekeeper initiate."],["8","The adventurers are sent to the Mror Holds to investigate the activity of {@creature Dyrrn|ERLW} the Corruptor and uncover a daelkyr cult among the dwarves."]],"name":"Gatekeeper Adventure Hooks","page":204,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Dhakaani Fort Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Steal an ancient magic weapon from the fort's commander."],["2","Bring a treaty proposal to the fort, in hopes of having it conveyed to the leader of the occupying kech."],["3","Gather intelligence about the force occupying the fort in preparation for a raid."],["4","Rescue prospectors who were taken prisoner and held in the fort's dungeons."],["5","Steal the fort commander's notes on troop movements in the surrounding areas."],["6","Lead a strike force against the fort to drive out or destroy the occupying Dhakaani."],["7","Rush to support a small squad besieging the fort before Dhakaani reinforcements arrive and break the siege."],["8","Assassinate or kidnap the advisor to the fort's commander."],["9","Work with the occupying commander to discover the spy from another kech in their ranks."],["10","Break a siege by Darguun goblinoids that has trapped the characters' Dhakaani allies within the fort."]],"name":"Dhakaani Fort Adventures","page":205,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Goblinoid NPCs","colLabels":["d8","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A hobgoblin bard of the Kech Volaar leads an elite team of dungeon delvers to recover Dhakaani artifacts from ancient ruins."],["2","A remarkably intelligent goblin studying at Arcanix or Morgrave is actually a Khesh'dar spy identifying tomes of arcane knowledge worth stealing."],["3","A Dhakaani strike force assaults a museum or a noble's private holdings, reclaiming goblin artifacts \"pillaged\" from ruins. These relics could be part of an eldritch machine, or could simply have important ceremonial value."],["4","A goblin spy stirs up trouble among the city goblins in a major city, using tales of their former glory to incite them to violence."],["5","A string of mysterious bombings are actually the work of Dhakaani sappers testing the strength of modern fortifications."],["6","A Dhakaani strike force attacks a Deneith outpost built atop a goblin ruin. Are the goblins just angry about the desecration, or is something hidden beneath the outpost?"],["7","A bugbear of the Kech Sharaat, to test the mettle of the adventurers, engages them in a series of guerrilla attacks as they are traveling through the wilderness."],["8","A hobgoblin warlock seeks to harness the power of the daelkyr or the fiendish overlords to win the imperial crown for her kech."]],"name":"Goblinoid NPCs","page":205,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Heirs of Dhakaan Adventure Hooks","colLabels":["d12","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A scout patrol has gone missing near the border of Darguun."],["2","A mining tunnel has collapsed, revealing a network of caverns leading into Khyber. The Heirs of Dhakaan are waiting in the darkness and decide to strike first."],["3","A squad of goblins attempts to steal back spoils of a recent adventure, cursing the characters for being grave robbers."],["4","A lone hobgoblin warrior stands at the gates of a town, intent on dueling the mercenary captain who slew their brother. The warrior has already killed ten soldiers that tried to remove them."],["5","Race against a Dhakaani force to recover an ancient artifact from a ruin."],["6","Defend a series of temples against Dhakaani raiders targeting these \"houses of false gods.\""],["7","Explorers discover a fragment of an ancient Dhakaani song that seems to tell of the true heir of Dhakaan. The complete lyrics might settle the question of succession."],["8","The Dhakaani begin kidnapping warforged so that their artificers can learn how to make their own construct soldiers."],["9","In a sacked human settlement, a battle between two opposing forces of goblinoids breaks out. Which side was the cause of the destruction?"],["10","The Kech Sharaat send emissaries to a nearby city with a simple message: abandon the town within one week, or die."],["11","Goblin scouts have been spotted far from Darguun, moving with uncharacteristic coordination and precision."],["12","A representative of the Kech Volaar approaches the characters to request their help in confronting their rivals to maintain the balance of power among the Dhakaani."]],"name":"Heirs of Dhakaan Adventure Hooks","page":206,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Personal Impact","colLabels":["d6","Impact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A former comrade-in-arms asks a player character for help."],["2","One of the adventurers is from a place destroyed during the war; refugees from that location ask for their help."],["3","One of the characters served with the villain during the war, and the villain betrayed them or their nation."],["4","The villain was the cruel commander of a camp where one of the characters was held as a prisoner of war."],["5","One of the adventurers made a promise to a comrade during the war, and achieving the goal of the adventure will fulfill that promise."],["6","The adventure revolves around something one of the characters saw during the war: a powerful weapon, an unusual battlefield, or a unique warforged."]],"name":"Personal Impact","page":206,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Everyday Impact","colLabels":["d6","Impact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A supply shortage is causing tension in the community. This shortage could be of a basic commodity (such as bread), a luxury item (such as wine), or an important service."],["2","Demonstrators in the streets are protesting against refugees or warforged, urging a return to war, complaining about shortages or neglect, or drawing attention to the needs of veterans, refugees, or others."],["3","A disabled veteran shares war stories while begging for copper."],["4","A crowd has gathered around two people engaged in a heated discussion about the war."],["5","A street vendor is selling unusual souvenirs from the war—pieces of a warforged titan, shards of an airship, and other curiosities."],["6","A memorial has been raised to commemorate members of the community lost in the war."]],"name":"Everyday Impact","page":208,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"War-Torn Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The villain doesn't know (or refuses to believe) that the war has ended."],["2","The villain experienced horrors during the war and targets the people they believe to be responsible."],["3","The villain is using the skills they learned during the war to target war profiteers or national leaders."],["4","The villain is a former military commander who commands soldiers who served under them in the war."],["5","The villain is an ex-soldier with a grudge against citizens of a former enemy nation."],["6","The villain wants the power to restart, and \"properly\" finish, the war."]],"name":"War-Torn Survivor; War-Torn Villains","page":209,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Fortified Outpost Adventures","colLabels":["d8","Adventure Premise"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Order of the Emerald Claw has seized the outpost and is raising a legion of undead soldiers."],["2","The outpost is said to be haunted by the vengeful spirit of a former commander who was slain by their own troops."],["3","A tunnel beneath the outpost leads to a sealed portal to Xoriat."],["4","The outpost borders the Mournland, where mutant monstrosities emerge from the mists."],["5","When a force of aberrations arises from Khyber, this abandoned outpost is the adventurers' only chance to stop their advance."],["6","The outpost is in a critical location, but it was damaged during the war. It needs to be protected while it is being restored."],["7","The outpost is located on a manifest zone linked to Thelanis. It has been seized by a group of fey, and the locals want it reclaimed."],["8","The outpost was built on the foundations of an ancient goblin fortress, and treasures are rumored to lie buried beneath it."]],"name":"Fortified Outpost Adventures","page":211,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Warforged Ossuary Adventures","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Rescue an artificer who is being forced to graft warforged components onto {@creature the Lord of Blades|ERLW}' warriors."],["2","Locate a {@item docent|ERLW} (see {@book chapter 5|ERLW|12}) carried by a warforged wizard who has joined up with {@creature the Lord of Blades|ERLW}."],["3","Capture a warforged artificer thought to be an advisor to {@creature the Lord of Blades|ERLW}, who is touring a series of ossuaries and inspecting the remains."],["4","Steal a House Cannith spellbook and workshop log from before the Day of Mourning that is being held in the ossuary's vault."],["5","Extract a warforged spy from within {@creature the Lord of Blades|ERLW}' followers who is close to being discovered."],["6","Retrieve a Cannith schema supposedly held within the ossuary that tells of a process for transferring a warforged consciousness from one body to another."]],"name":"Warforged Ossuary Adventures","page":212,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Lord of Blades NPCs","colLabels":["d6","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A House Cannith apprentice warforged becomes obsessed with {@creature the Lord of Blades|ERLW}' message, disrupting house operations in the hope of becoming a warrior in the Mournland."],["2","A warforged druid devises diseases and poisons that have no effect on warforged, and starts to unleash them on the general populace."],["3","A warforged ranger relentlessly hunts creatures of flesh in the wilderness near the Mournland."],["4","A warforged assassin poses as a simple workshop assistant while exterminating those who speak out against the rights of the warforged."],["5","A mad artificer is trying to reactivate a destroyed warforged colossus."],["6","A band of warforged attacks a lightning rail, intent on stealing something in one of the cargo carriages."]],"name":"Lord of Blades NPCs","page":214,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Lord of Blades Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A newly awakened {@item docent|ERLW} (see {@book chapter 5|ERLW|12}) tells its new owner that {@creature the Lord of Blades|ERLW} is the only hope for averting a coming catastrophe."],["2","A military officer hires the characters to retrace the steps of a lost scouting party into the Mournland and rescue the commander, who is the officer's son."],["3","Warforged go missing over the course of several weeks; then one resurfaces, badly damaged and raving about {@creature the Lord of Blades|ERLW}."],["4","Characters strike out into a ruin held by {@creature the Lord of Blades|ERLW} and recover a lost relic that has resurfaced in the possession of warforged soldiers."],["5","A warforged accused of murdering several members of their mercenary company claims to have no memory of the night in question."],["6","The characters are met by a warforged who delivers a written summons from {@creature the Lord of Blades|ERLW} himself."]],"name":"Lord of Blades Adventure Hooks","page":214,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Demon Ruin Adventures","colLabels":["d4","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Make a desperate request for aid from a Lord of Dust who is, by all accounts, an enemy of the characters' adversary."],["2","Escort an innocent who is prophesied to destroy the Lord of Dust to the ruin, and there confront the fiend."],["3","Carry an artifact to the river of black lava that runs through the demon ruin, which is the only place where the item can be truly destroyed."],["4","Gather obsidian shards from the ruin as components for a rare spell."]],"name":"Demon Ruin Adventures","page":215,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Lords of Dust NPCs","colLabels":["d6","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A virtuous paladin is hunting and destroying those who might one day thwart the Lords of Dust."],["2","A possessed lord or lady spreads corruption throughout the noble house."],["3","A wizard who sought to accelerate their own power by making a dark bargain must now pay the price demanded by their sinister patron."],["4","A powerful demon has corrupted the local ruler in the name of its overlord."],["5","A {@creature succubus} or {@creature incubus} tempts a mercenary warlord to engage in greater and greater battles."],["6","One of the characters' most trusted allies or servants turns out to be a {@creature rakshasa} in disguise."]],"name":"Lords of Dust NPCs","page":215,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Lords of Dust Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A retainer who died recently shows up again, as if nothing happened and with no memory of having \"died,\" or of the events immediately preceding their supposed demise."],["2","Agents of the Chamber show up intent on murdering the characters, because their recent actions have unwittingly been at the behest of a Lord of Dust and have twisted a portion of the Prophecy."],["3","A trusted mentor changes their tune abruptly and begins sending the characters on unusual tasks."],["4","Everyone the characters used to deal with in town suddenly acts as if they've never seen the characters before."],["5","Increasingly vicious fiends attack the camp every few nights."],["6","Agents of a Lord of Dust apologetically kidnap a character's loved one, politely requesting that the character perform a series of favors to secure the hostage's release."]],"name":"Lords of Dust Adventure Hooks","page":217,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Unusual Locations","colLabels":["d6","Location"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A pool of glowing water sits in the middle of a ruined and abandoned village. Anyone who looks into the water sees brief reflections of the long-dead villagers going about their lives in harmony and joy."],["2","In the middle of the wreckage of a carnival stands a perfectly preserved carousel. If the carousel is ridden, the characters doing so see visions of Cyre as it was before the Last War."],["3","All the trees and plants in a forest have been turned to objects of glossy white stone with blood-red flecks."],["4","The battlefield before the characters contains no bodies, only the clothing and weapons of thousands of missing soldiers."],["5","The broken bodies of soldiers lie scattered across a battlefield, refusing to decompose."],["6","The characters find a fallen warforged colossus (described later in this section)."]],"name":"Unusual Locations","page":219,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Monstrous Mutations","colLabels":["d6","Mutation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The creature has grown to an unusual size. You can either set its new size and alter its statistics using the guidelines in the {@book Dungeon Master's Guide|DMG}, or apply the enlarge effect of the {@spell enlarge/reduce} spell to it."],["2","The creature has developed magical camouflage. It gains proficiency in the {@skill Stealth} skill, and it has the Chameleon Skin trait: it has advantage on Dexterity ({@skill Stealth}) checks made to hide."],["3","The creature's body has been infused with one kind of energy: acid, cold, fire, or lightning (your choice, or determine randomly). Its melee attacks deal an extra {@dice 1d6} damage of that type, and it has the Elemental Body trait: a creature that touches it or hits it with a melee attack while within 5 feet of it takes 5 ({@dice 1d10}) damage of that type. You can adjust these damage numbers to suit the creature's challenge rating."],["4","The creature has the Magic Resistance trait: it has advantage on saving throws against spells and other magical effects."],["5","The creature has a supernatural ability to heal its wounds. It has the Regeneration trait: it regains hit points at the start of its turn equal to the maximum value of one of its Hit Dice. If it takes acid or fire damage, this trait doesn't function at the start of the creature's next turn. (A particular creature might be susceptible to different damage types.) The creature dies only if it starts its turn with 0 hit points and doesn't regenerate."],["6","The creature has two heads. If it has a bite attack, it can use Multiattack as an action to make two bite attacks. (If it already has Multiattack, it adds a bite attack to its attack routine.) It also gains the Two Heads trait: it has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}."]],"name":"Creatures of the Mournland; Monstrous Mutations","page":219,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Environmental Effects","colLabels":["d8","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Healing spells are impeded here. Any spell that restores hit points does so as if it were cast at a level one lower than the spell slot expended. A spell cast using a 1st-level slot restores no hit points."],["2","A character who casts a spell must make a Constitution saving throw against the character's own spell save DC. On a failed save, the character takes psychic damage equal to the spell's level and gains one level of {@condition exhaustion}."],["3","Any Medium humanoid that dies in the area reanimates as a {@creature zombie} at the start of its next turn. The zombie is under the DM's control."],["4","The area is affected by a {@spell silence} spell."],["5","Each creature that enters the area is affected by an {@spell enlarge/reduce} spell, with an equal chance for each effect. The effect lasts until the creature leaves the area."],["6","The pull of gravity is lessened. Creatures can jump twice the normal distance in any direction, and everything effectively weighs half its actual weight."],["7","All creatures are linked to every other creature in the area as if by the {@spell telepathy} spell."],["8","A creature that casts a spell of 1st level or higher in the area rolls on the {@table Wild Magic Surge|PHB} table in chapter 3 of the {@book Player's Handbook|PHB}."]],"name":"Magical Effects; Environmental Effects","page":220,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Mournland Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature The Lord of Blades|ERLW} maintains a detention center where experiments are performed on adventurers and scavengers that his forces capture in the Mournland."],["2","The leader of a cult devoted to {@creature Belashyrra|ERLW}, the Lord of Eyes, uses daelkyr-made tentacles to tear out the eyes of victims and attaches them to members of the cult."],["3","A powerful member of House Cannith hopes to find something in the Mournland that will guarantee the ascendancy of her branch of the house."],["4","A Karrnathi {@creature bone knight|ERLW} (see {@book chapter 6|ERLW|13}) wants to raise up an undead army from the corpses in the Mournland."],["5","A {@creature rakshasa} works to free a fiendish overlord trapped in a whirlwind of stone and sand somewhere in the Mournland."],["6","A servant of the Lords of Dust maintains an extensive collection of severed heads and continues to draw on the knowledge in their brains."]],"name":"Mournland Villains","page":222,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Mournland Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A Gatekeeper druid wants a rock sample from the Glass Plateau."],["2","A magewright from House Cannith wants the party to escort him to a {@book warforged colossus|ERLW|10|Warforged Colossus}. The magewright wants to retrieve the docent network from the colossus before an unscrupulous House Phiarlan operative does so."],["3","On her deathbed, the visionary artist who designed the lightning rail station at Metrol reveals that she hid a treasure map within a lamp in her old office."],["4","A wealthy eccentric asks the party to go into the Mournland and retrieve his most prized possession (a letter from a lover, a mechanical caterpillar, or anything else you devise) from his mansion."],["5","A young Cyran paladin is morose because she was away from Cyre on a mission when the Day of Mourning occurred and never got to say goodbye to her family. She longs to retrieve her father's sword."],["6","An elderly knight is strapping on his armor one last time so he can ride into the Mournland and die on the battlefield where his companions perished and \"where I should have been.\""]],"name":"Adventures and Encounters; Mournland Adventure Hooks","page":222,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Mournland Encounters","colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The party meets flickering images of their future selves who are trying desperately to communicate, but their message is garbled."],["2","The party encounters a {@creature revenant} who was murdered by House Cannith assassins after she learned too much about the house's secret research. The characters can appease her by promising to help her get revenge."],["3","A tiny kitten mews from inside a hollow log. Within a few hours after being freed, it grows into an adult {@creature displacer beast}."],["4","The apparition of a parent searches for their lost child. As soon as the two are reunited, parent and spirit child both vanish."],["5","The mist congeals into the form of a long-lost love of one of the adventurers. The mist apparition (use the {@creature ghost} stat block) wants the character to stay here forever."],["6","The characters come across the skull of a buried warforged colossus."]],"name":"Encounters and Trinkets; Mournland Encounters","page":222,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Library Vault Adventures","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Destroy a scroll containing an incantation that allows even non-spellcasters to animate the dead."],["2","Steal the journal of a powerful necromancer that's being held in the vault's collection."],["3","Trade a powerful dark magic weapon in return for the rescue of important hostages taken by the order."],["4","Steal a suit of armor that contains the soul of a hero slain during the Last War."],["5","Search the collection for information on the Queen of the Dead, or \"{@creature Lady Illmarrow|ERLW},\" as she is known."],["6","Infiltrate the vault to get close to a new Emerald Claw recruit, then convince them to come to their senses and return to their family."]],"name":"Library Vault Adventures","page":226,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Emerald Claw NPCs","colLabels":["d6","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Though mortal, this fanatical warrior drinks the blood of those he slays in battle."],["2","A cleric tries to convince her enemies to embrace the order, promising eternal life through undeath."],["3","A noble with sympathies toward the order hides a cell's library vault within the grounds of their estate."],["4","A suave vampire would rather charm its enemies than crush them in battle."],["5","An artificer is obsessed with infusing necromantic curses into their construct creations."],["6","A changeling necromancer often poses as a vampire or a mummy, even though it's still alive."]],"name":"Order of the Emerald Claw NPCs; Emerald Claw NPCs","page":226,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Emerald Claw Adventure Hooks","colLabels":["d8","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","What at first appears to be a renegade group of Aundairian soldiers turn out to be undead under the order's control."],["2","The order strikes at a small keep, demanding the inhabitants surrender a particular volume from their library."],["3","Investigating strange lights and sounds emanating from a crypt in the dead of night reveals the Emerald Claw experimenting on the corpses within."],["4","The Emerald Claw violates graves near a small village, animating the corpses into undead laborers to help build an eldritch machine."],["5","The Emerald Claw claims a village's town hall for its own use, and any who come near are attacked. The sounds of torture ring out from within the building."],["6","Investigating disappearances among an elf community reveals that the Order of the Emerald Claw has been attempting to inscribe something like a dragonmark in their skin, then reanimating the failed experiments as zombies."],["7","While searching for a magic item in Dhakaani ruins across southern Khorvaire, the characters discover that Emerald Claw agents are looking for the same thing and seem to have access to information the adventurers lack."],["8","A large force of Emerald Claw knights offers the characters a choice: join the order, or submit themselves to death and an eternity of servitude from beyond the grave."]],"name":"Emerald Claw Adventure Hooks","page":226,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Daanvi Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","People who live in the manifest zone are inclined to follow duly enacted regulations without question, regardless of moral implications."],["2","Creatures can't tell deliberate lies while in the area."],["3","Flora and fauna are preternaturally orderly and homogeneous. Trees here grow in neat rows without needing to be tended, rocks are situated in geometric patterns, and identical cattle graze in unison."],["4","A contingent of modrons is methodically deconstructing and reorganizing the zone, heedless of their effect on the other inhabitants."]],"name":"Daanvi, the Perfect Order; Daanvi Manifest Zone Features","page":229,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Dolurrh Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Bodies buried here reanimate in {@dice 1d4} days, possessed by restless spirits. These spirits might be malevolent or benign."],["2","Any necromancy spell of 1st level or higher cast within the zone is treated as if it were cast at a level one higher than the spell slot that was expended."],["3","Spells and abilities that raise the dead have a {@chance 50} chance to bring back {@dice 1d4} angry spirits as well. These might be banshees, ghosts, shadows, specters, wraiths, or other incorporeal undead."],["4","In order to cast a spell of 1st level or higher in the zone, the caster must succeed on a Constitution check with a DC equal to 10 + the level of the spell. On a failed check, the spell is not cast and its spell slot is not expended, but the action is lost."]],"name":"Dolurrh, the Realm of the Dead; Dolurrh Manifest Zone Features","page":229,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Fernia Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Spells that deal fire damage are empowered here. Such a spell of 1st level or higher cast within the zone deals fire damage as if it were cast at a level one higher than the spell slot that was expended."],["2","Weapons and armor with unusual abilities can be forged here, though their enchantments are not always stable."],["3","The area is dotted with pools of molten earth and fissures of scalding water, from which mephits and elementals emerge with regularity."],["4","Motes of {@spell continual flame} are spontaneously generated in this region, typically attached to some vegetation or minerals from the area. These flames persist even if they are removed from the region."]],"name":"Fernia, the Sea of Fire; Fernia Manifest Zone Features","page":229,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Irian Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The waters of a spring hold curative powers—curing disease, healing wounds, even restoring lost senses."],["2","Clusters of radiant crystals sprout from the earth. A spell of 1st level or higher cast within 30 feet of these crystals, if it restores hit points or deals radiant damage, is treated as if it were cast at a level one higher than the spell slot that was expended."],["3","A maple tree with translucent, violet-hued bark and shimmering leaves grows in the heart of a swamp. Creatures that live near it age very slowly."],["4","Undead within the zone have disadvantage on attack rolls, ability checks, and saving throws."]],"name":"Irian, the Eternal Dawn; Irian Manifest Zone Features","page":230,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Kythri Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The earth here is highly changeable and unstable. A creature that succeeds on a DC 14 Wisdom ({@skill Nature}) check as an action can alter a 20-by-20-foot square of terrain in some way. For example, they might choose to turn the earth to mud, cause stony spikes to erupt from the soil, or warp local plant life. Failing the check causes random, uncontrolled effects."],["2","Fabulous formations of precariously balancing rocks dot these badlands. They randomly collapse, only to slowly reassemble over the course of days."],["3","Packs of slaadi erupt from inside a local cave networks at random intervals, terrorizing travelers."],["4","Any spell that deals acid, cold, fire, force, lightning, or thunder damage cast within the zone instead deals one of those damage types determined at random."]],"name":"Kythri, the Churning Chaos; Kythri Manifest Zone Features","page":230,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Lamannia Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Spells that summon elementals are empowered here. Such a spell of 1st level or higher cast within the zone is treated as if it were cast at a level one higher than the spell slot that was expended."],["2","The forces of nature work to tear down anything built within the zone. Weather, vegetation, and a rapid rate of decay combine to quickly destroy structures built in the region and overgrow the ruins."],["3","The zone is dominated by towering trees and thick undergrowth. Animals come from the surrounding area to live in the zone, where they grow larger and stronger than usual for their species."],["4","What appears to be a circle of stones is in truth a group of slumbering earth elementals that came from Lamannia during its most recent coterminous period."]],"name":"Lamannia, the Twilight Forest; Lamannia Manifest Zone Features","page":230,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Mabar Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Undead animated here have 2 extra hit points per Hit Die and make saving throws against being turned or {@condition frightened} with advantage."],["2","Vegetation here is sour and stunted, animals are stillborn or deformed, and a malaise hangs in the air."],["3","On nights during the month of Sypheros, when the Shadow Moon is dominant in the sky, horrific monsters stalk the area, prompting residents to leave offerings outside their doors to ward off the evil."],["4","The radius of any light source in the zone is halved, and saving throws against necromancy spells are made with disadvantage in the zone."]],"name":"Mabar, the Endless Night; Mabar Manifest Zone Features","page":230,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Risia Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Spells that deal cold damage are empowered here. Such a spell of 1st level or higher cast within the zone deals cold damage as if it were cast at a level one higher than the spell slot that was expended."],["2","Veins of cobalt-blue ice run through a glacier in the area. If extracted, this ice maintains its temperature and doesn't melt. An object carved from it can function as a spellcasting focus for spells dealing with water or ice."],["3","Abominable yetis lair in a network of bitterly cold, frost-rimed caves in the mountains."],["4","Any spell that deals fire damage deals just half the normal damage."]],"name":"Risia, the Plain of Ice; Risia Manifest Zone Features","page":231,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Shavarath Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Blades crafted here have a reputation for being especially fine and sharp. When a creature in the zone scores a critical hit with an attack that deals piercing or slashing damage, the attack deals one additional die of damage."],["2","Blood spilled here never washes away. Any Charisma checks made in the zone to avoid hostility are made with disadvantage; Charisma checks made to encourage violence are always successful."],["3","Storms of whirling blades cut the sky during times of combat, randomly attacking the participants. The effect is the same as that of the {@spell cloud of daggers} spell, but the area and the damage might both increase."],["4","Devils, demons, and angels duel in the remains of a ruined fortress that serves as a portal to Shavarath."]],"name":"Shavarath, the Battleground; Shavarath Manifest Zone Features","page":231,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Syrania Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","This zone suppresses all aggressive thought. Any creature that wants to make an attack or cast a damaging spell must succeed on a DC 13 Wisdom saving throw or it doesn't make the attack or cast the spell, but loses its action."],["2","Those with great will and fortitude who ascend a mountain peak in this area can try to bend the weather for miles around to their will, as if they had cast the {@spell control weather} spell."],["3","In this sun-dappled field, children—as well as free-spirited, childlike folk—find themselves able to fly for 1 hour."],["4","A village is built into the side of a cliff face here. Windmills protruding from the cliff collect energy from the power of the wind, which is used to operate elevators throughout the community."]],"name":"Syrania, the Azure Sky; Syrania Manifest Zone Features","page":231,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Thelanis Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Fey trees whose wood is imbued with magical properties grow here, along with a copse of guardian {@creature Treant||treants} and awakened flora."],["2","A circle of mushrooms serves as a portal to Thelanis when the proper offering is placed in its center."],["3","An eladrin commune that holds powerful esoteric knowledge is nestled in the depths of a forest inhabited by large numbers of {@creature Pixie||pixies}."],["4","The magic of the fey runs deep here. Saving throws against enchantment and illusion spells are made with disadvantage."]],"name":"Thelanis, the Faerie Court; Thelanis Manifest Zone Features","page":232,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Xoriat Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Reality is frayed here. Casting any spell of 1st level or higher triggers a roll on the {@table Wild Magic Surge|PHB} table in chapter 3 of the {@book Player's Handbook|PHB}."],["2","A character must make a DC 14 Charisma saving throw at the end of each hour spent in this place. On a failed save, the character is afflicted with a random form of short-term madness (see {@book chapter 8|DMG|8|Madness} of the {@book Dungeon Master's Guide|DMG})."],["3","Residents of a settlement here display bizarre mutations and unsettling behavior. Visitors who stay too long develop odd characteristics as well."],["4","A cavern here is a cancerous tumor that issues forth aberrations to prey upon the world, and it is growing."]],"name":"Xoriat, the Realm of Madness; Xoriat Manifest Zone Features","page":232,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Mysterious Passengers","colLabels":["d100","Passenger"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–02","A human merchant of obvious means seems to be deliberately drawing attention, loudly calling out their name and the time of day."],["03–04","Two shifters drinking and spoiling for a fight."],["05–06","A warforged quietly reads a book called {@i The Machine Manifesto}."],["07–08","A half-elf sits down, says, \"Beware—the wolf howls at midnight,\" and leaves without further comment."],["09–10","A gnome watches everyone carefully, writing down observations in a tiny orange book."],["11–12","A one-armed Brelish veteran verbally assaults any warforged he sees, blaming them for his injury."],["13–14","A well-dressed human sits awkwardly next to the wall, seemingly trying to avoid touching or being touched by anyone else."],["15–16","A cloaked figure moves slowly past, pausing briefly upon catching sight of the party."],["17–18","An acolyte of the Silver Flame preaches loudly in an attempt to convert an essentially captive audience."],["19–20","A destitute bard plays the harp with mediocre skill while asking for donations."],["21–22","A deaf couple communicate with each other by sign language, but suddenly stop when they notice they are being watched."],["23–24","A frail human with a small strongbox shackled to one of her wrists is in the company of two heavily armed half-orc bodyguards."],["25–26","Three hobgoblin mercenaries from House Deneith discuss their plans in their native tongue."],["27–28","A harried dwarf tries to keep three children corralled, but the oldest one keeps sneaking away."],["29–30","A bored changeling practices duplicating the faces of the guests. Not all of them are amused."],["31–32","A shifter glowers in a corner booth, looking angry at the world."],["33–34","A warforged bard uses its body as a percussion instrument to entertain the patrons."],["35–36","A dog with no apparent owner wanders around."],["37–38","Two Karrnathi soldiers seem extremely nervous and speak to no one."],["39–40","A halfling leads a tiny pet dinosaur on a leash, tugging at it whenever it tries to examine something."],["41–42","A half-orc sits with a small potted plant, whispering to it in Orc."],["43–44","A well-dressed dwarf wearing eight copper rings paces restlessly."],["45–46","A halfling from House Ghallanda offers food and drink to all passengers except elves or half-elves."],["47–48","An elf bard from House Phiarlan whispers conspiratorially with a member of the vehicle's crew."],["49–50","A kalashtar is trying too hard to pass as human, conspicuously and awkwardly using human slang."],["51–52","A young half-elf in adventuring garb weeps openly."],["53–54","A silver dragon in human form observes the interactions of the clientele, paying close attention to any dragonmarked characters."],["55–56","A House Cannith tinker examines the structure of the vehicle closely, looking concerned and asking questions about possible escape procedures."],["57–58","A one-eyed human (actually an Inspired agent of the Dreaming Dark) watches everyone carefully."],["59–60","A disheveled human magewright offers meager magical skills in return for food or spare coins."],["61–62","A warforged leaning on a wooden staff carries on a conversation with the docent attached to its chest."],["63–64","A human pickpocket circulates among the passengers, looking for another victim."],["65–66","A human from Aundair obsessively checks and rechecks their traveling papers."],["67–68","An artificer tinkers with a new invention."],["69–70","An attractive half-elf makes advances toward a number of other passengers."],["71–72","An apprentice wizard draws arcane symbols on the window, glaring at anyone who interrupts."],["73–74","A dwarf with a bandaged wound checks it repeatedly, occasionally pouring whiskey on it and wincing."],["75–76","A young, red-haired human flirtatiously tries to get other passengers to buy drinks."],["77–78","An Aerenal elf sits silently, trying to ignore the stares of other passengers."],["79–80","A disheveled old human loudly proclaims that the end of the world is nigh, according to the dragons."],["81–82","A human child is apparently traveling with no parent or guardian."],["83–84","A nervous goblin holds traveling papers out to anyone passing by, as if expecting to be challenged at any moment."],["85–86","Four kalashtar monks meditate, burning incense and chanting quietly."],["87–88","A rogue tries to swindle other passengers by using marked cards."],["89–90","A House Tharashk inquisitive examines the floor of the vessel very carefully, offering no explanation."],["91–92","A group of unremarkable farmers are transporting a strange device that bears Draconic runes."],["93–94","A cleric of the Sovereign Host seems annoyed and is rude to several pious passengers who ask for blessings."],["95–96","An older human reads the {@i Korranberg Chronicle}, loudly proclaiming outrage at every story."],["97–98","Roll again; the travelers are one or more changelings appearing to be whatever the second roll indicates."],["99–00","Roll twice more; the two travelers indicated are about to come to a very obvious conflict of some kind (verbal or physical)."]],"name":"Mysterious Passengers","page":238,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Inn Attractions","colLabels":["d6","Attraction"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The bartender is a changeling who is always mimicking the patrons for a laugh."],["2","The innkeeper is 7 feet tall, claiming to have grown 2 feet after venturing into the mist of the Mournland."],["3","Rumor has it that the innkeeper here is a gold dragon cloaked in a humanoid guise."],["4","This inn is haunted by a ghost who loves to sit by the fireplace and tell stories—but it has been accused of more sinister activities once the fire burns down to embers and the guests are in their beds."],["5","The inn has a {@creature blink dog} that wanders around with her five pups, all of them eager for attention and treats."],["6","This inn offers \"the true Talenta experience\"—the halfling family that runs it keeps pet dinosaurs."]],"name":"Inn Attractions","page":239,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Life in the City","colLabels":["d6","Adventure Seed"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A homicidal changeling has killed two members of different dragonmarked houses, and doesn't plan to stop until one heir from each of the dragonmarked houses is dead."],["2","A jeweled statuette has fallen into the hands of House Tarkanan, and a powerful member of the Aurum will stop at nothing to obtain it. The statuette's real worth lies in the secret plans hidden inside it."],["3","A Karrnathi undead soldier troubled by sporadic memories of his former life is trying to locate his wife and family, who have fled Karrnath and now live somewhere in the lower districts of Sharn."],["4","A shifter shopkeeper in Lower Northedge is being harassed by ruffians who believe that she and her family are lycanthropes."],["5","A dragonmarked baron is found dead in her Upper Central mansion, seemingly a victim of some sort of ritual slaying. Outside help is needed to solve this delicate matter."],["6","A {@creature radiant idol|ERLW} (see {@book chapter 6|ERLW|13}) has formed a cult that attracts professors and staff of Morgrave University, promising them knowledge beyond imagining in exchange for their worship."]],"name":"Adventures in Sharn; Life in the City","page":239,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Home Base","colLabels":["d12","Location"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Drunken Dragon (Clifftop, Upper Dura) is a tavern frequented by members of the Clifftop Adventurer's Guild. It has a wide selection of spirits, and its walls are covered with adventuring trophies. The owner, a middle-aged halfling named Hascal d'Ghallanda, is a former adventurer who lost an eye and a leg in Xen'drik; he always has a story to share."],["2","The Anvil (Callestan, Lower Dura) was one of the first Ghallanda halls in Sharn. Its glory days are long past, but the young innkeeper, Eranna d'Ghallanda, is determined to keep it alive. The Anvil is frequented by members of the Boromar Clan and is a good choice if one of the player characters has ties to this group."],["3","The Dezina Museum of Antiquities (University, Upper Menthis) is attached to the library of Morgrave University. The museum has a remarkable collection of relics, but it's always looking for more. The curator is an elf named Emeron Sennared. He might be a personal friend or former teacher of one of the adventurers, or simply one who indulges their enthusiasm for antiquities and exotic locations."],["4","Coldflame Keep (High Hope, Middle Northedge) is a garrison church dedicated to the Silver Flame. Once it supported a troop of templars, but it was largely abandoned during the war and now maintains a minimal staff. The priest, Mazin Tana, is a faithful servant of the Silver Flame and will provide modest food and lodging to adventurers who are trying to make the city a better place."],["5","The Red Hammer (Blackbones, the Cogs) caters to warforged. It is run by two warforged, the envoy Blue and a juggernaut named Crucible. Although this place is a haven for warforged, other humanoids are allowed inside if their warforged allies vouch for them."],["6","A Gold Dragon Inn (described earlier in this chapter) operated by House Ghallanda and located in almost any part of Sharn."],["7","The district of Fallen (Lower Dura) was abandoned after a floating tower fell on it. The adventurers might have taken over an old temple or tavern on the edge of the district."],["8","An abandoned bell tower, which could be anywhere in the city. The spells that drove the massive mechanism failed long ago."],["9","An abandoned library, damaged during the war or thought to be cursed or haunted."],["10","A shuttered tavern, which is a failed business tied to the family of one of the adventurers."],["11","If one of the adventurers is a noble, the characters' base of operations is in the basement of the family estate or a tower apartment owned (but not currently used) by a dotty old aunt."],["12","A ramshackle skycoach tethered to a condemned tower on the edge of the city."]],"name":"What Happens Next?; Home Base","page":240,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Lower Sharn Street Events","colLabels":["d100","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–02","A {@creature minotaur} holding a large piece of wood that could serve as a maul approaches you and politely asks if you have any copper to spare."],["03–04","Down a nearby alleyway, a dwarf punches a {@creature goblin} in the stomach, then walks away laughing."],["05–08","A thin human child has been following you, but never gets too close. She keeps coughing, and you can see red marks on her neck that might be an aberrant dragonmark."],["09–10","A human {@creature priest} of Boldrei wheels a cart of bread loaves through the city, giving food to the homeless."],["11–15","A {@creature goblin} pushing a cart of rusty weapons and broken clay pots calls out, \"Real artifacts of ancient Dhakaan for sale! Recovered from the ruins below!\""],["16–18","A man dressed in the livery of House Vadalis descends a tower wall mounted on the back of a {@creature giant spider}. He shouts, \"Need a ride? No faster way to get to the middle and upper wards! Reasonable rates!\""],["19–22","An {@creature ogre} eating several rats on a skewer spits out a rodent skull at your feet."],["23–26","A playful stray {@creature mastiff} wags its tail as it approaches, drops a very large egg at your feet, and looks up expectantly."],["27–30","A small, jovial crowd gathers around a {@creature goblin} and a {@creature kobold} that are getting ready to have an arm wrestling match. A dwarf calls for the crowd to place their bets."],["31–34","Three {@creature Harpy||harpies} fly through the streets singing a jolly drinking song. Each carries a bucket around her neck, and passersby occasionally drop coins in one."],["35–38","A human woman and a warforged with a silvered body are walking down the street together. They're too well dressed for this district, and are looking around as if lost."],["39–42","A Khoravar half-elf in the robes of an oracle approaches and promises to give you the answer to all of life's problems for 42 copper crowns."],["43–44","A human and an elf kiss passionately in an alley near your path. They notice you and quickly move apart."],["45–46","Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building."],["47–48","\"Stop her! She stole my necklace!\" a priest of the Sovereign Host cries, pointing to a grimy halfling clutching a silver chain and climbing up the side of a tower."],["49–50","A young woman using a crutch and missing a leg approaches, asking if you can spare any coin to help a Brelish veteran of the Last War."],["51–52","Cries of alarm fill the street as a wooden crate from somewhere above crashes down into the lower city."],["53–56","A splash of unidentified, putrid liquid falls from above, soaking you."],["57–60","The generally unpleasant smell of the lower wards is pierced by the scent of something delicious being baked nearby."],["61–62","A gnome sits at a table with a sign attached to it that reads, \"I say Breland would have won the Last War. Change my mind.\""],["63–64","Two {@creature changeling|ERLW|changelings} sit on a bench in front of a tavern, sharing a flask. They take turns changing their forms into the people who enter and exit the building."],["65–66","A human woman shouts at a group of Cyran refugees, \"Go home! Stop taking our jobs. Let the Mournland have you!\""],["67–68","A group of students from Morgrave University moves through the street, asking for directions to Dragoneyes."],["69–72","You turn down an empty street. A door suddenly materializes on a nearby building that previously showed no entrances."],["73–74","Faded graffiti on a wall reads, \"Need someone knifed? Tarkanan's got you covered!\""],["75–76","A crowd gathers around a {@creature kobold} playing a pan flute and leading a group of rats in a merry dance."],["77–80","Four {@creature Orc||orcs} jab at an {@creature ochre jelly} with long staffs, trying to herd the ooze into the sewers."],["81–82","Several Cyran refugees are gathered in a circle, singing a haunting song."],["83–84","An old {@creature goblin} offers to pierce your ears or nose for 5 copper crowns. She claims, \"It will be painless. I know magic!\""],["85–86","A figure in red robes preaches, \"The Last War was not the last! As long as the monarchy rules in Breland, another war is inevitable. Rise up!\""],["87–90","A member of the Sharn Watch looks uncomfortable as she wanders the street. It's clear she doesn't come down here often."],["91–92","Two humans run into an alley, drawing daggers as they go."],["93–94","Two drunken humans exit a tavern singing a Karrnathi battle hymn. Another human shouts at them to \"shut up or get shut up.\" The drunken pair sings louder in response."],["95–96","Two children reeking of sewage argue over who gets to wear a shiny helmet that sits on the ground between them."],["97–00","You find a pamphlet on the ground advertising the Silvermist Theater. Someone has scrawled on it, \"The real party is in the basement.\""]],"name":"What Happens Next?; Lower Sharn Street Events","page":240,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Upper Sharn Street Events","colLabels":["d100","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–03","A group of adventurers approaches, telling you to move along and stop trying to steal their business. (If the characters belong to the Deathsgate Guild or the Clifftop Adventurer's Guild, these could be members of the rival guild.)"],["04–06","Outside a House Kundarak bank, a human noble screams at a dragonmarked dwarf, \"What do you mean it's lost?\""],["07–09","A {@creature priest} of Kol Korran preaches to a crowd, saying, \"The best way to invest in yourself is to invest in your gods.\""],["10–12","An elf riding a {@creature pegasus} with bulging saddlebags asks you for directions to the Aurora Gallery."],["13–15","Two drunk dwarves pass a bottle of spirits back and forth and sing a bawdy song. Passersby are mortified."],["16–18","Two {@creature kalashtar|ERLW} play dragonchess at an outdoor table. They move pieces without touching them."],["19–21","A halfling chef stands in a large skycoach that is equipped with a stove, oven, and washbasin. Several spectral hands prepare and plate food as the chef serves a party of smiling customers."],["22–25","A {@creature harpy} decked out in colorful ribbons flies overhead, calling, \"Get the best deals on adventuring gear at Old Claggin's in Clifftop.\""],["26–29","Some Morgrave students follow their dwarf professor onto a lift as she says, \"Next stop: the Cogs!\""],["30–32","An out-of-breath gnome carrying bagpipes asks you for directions to Kavarrah Concert Hall."],["33–35","A flustered gnome carries a stack of papers taller than he is—unaware of the plume of smoke coming from inside a scroll case slung on his back."],["36–38","You walk by a shirtless elf tattooed from head to waist with images of dragons battling each other."],["39–40","A groomed {@creature hobgoblin} wearing a jeweled vest approaches you and says, \"Ah! Adventurers. Any interest in securing some Dhakaani relics for me?\""],["41–42","Someone has painted, \"The crown dies with Boranel!\" across the gates of a noble's mansion. A member of the Sharn Watch is talking to the household staff."],["43–44","A {@creature magewright|ERLW} offers to shine your shoes instantly with magic for 2 gold galifars, saying, \"You can't be seen with those dirty things up here.\""],["45–46","A human wearing the livery of House Vadalis struggles to carry a 3-foot-tall speckled blue egg down the street."],["47–48","An aasimar oracle approaches and promises to give you the answer to all the problems that ever existed for 42 gold galifars."],["49–51","A {@creature shifter|ERLW} with flowers in her hair and a wand in her hand offers to magically gild any item of clothing you wear for 20 gold galifars."],["52–54","Four warforged work together to operate an enormous tarrasque puppet as publicity for a new play at the Art Temple."],["55–57","A horrified crowd is gathered around a burning effigy of King Boranel. No one claims responsibility for the act."],["58–60","A human {@creature noble} is berating a warforged servant for losing her invitation to the next Tain Gala."],["61–63","A young {@creature noble} proposes to his boyfriend in a beautiful garden on a tower balcony. Nearby, a {@creature changeling|ERLW} looks on in tears."],["64–66","You walk down a path lined with trees on which are growing candy-coated apples."],["67–70","Three children sparring with wooden swords play dangerously close to the edge of a bridge."],["71–73","A {@creature kalashtar|ERLW} on the street approaches you, saying, \"I can help you talk with the dead. Is there anyone you miss?\""],["74–76","An artist offers to draw caricatures of everyone in your group at the same time by using several magically animated quills."],["77–80","You approach a fresco painted on the ground that depicts King Boranel ir'Wynarn. As you get closer, the fresco speaks, delivering an inspiring line taken from one of the king's speeches."],["81–82","A dragonborn standing near several soarsleds offers you a tour of upper Sharn's most impressive mansions."],["83–84","Two {@creature Noble||nobles}, one Aundairian and one Brelish, heatedly debate which of their countries would have won the war had it been fought to a conclusion."],["85–86","A gilded warforged plays a sad song on a trumpet, honoring those who fell during the Last War."],["87–88","A group of well-outfitted adventurers snicker and whisper to each other as you pass."],["89–90","You turn a corner and notice a shifter who immediately puts her hands in her pockets and starts whistling, obviously trying to act inconspicuous."],["91–92","A {@creature pseudodragon} flies out of a nearby bush. As the playful creature licks your faces, you notice it wears a collar engraved with the letter M."],["93–94","You walk past a placid pond in a small park filled with colorful fish. An attendant removes dead fish from the water with a net."],["95–96","You come near a mansion, and an illusion of an old man dressed in noble finery appears. \"Get off my lawn!\" the figure gripes."],["97–98","An elf child with a {@creature faerie dragon (red)||faerie dragon} on a leash walks toward you and asks if you'd like to touch the exotic pet."],["99–00","You find a small brass key on the ground that glows blue whenever it is touched."]],"name":"What Happens Next?; Upper Sharn Street Events","page":240,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Skyway Street Events","colLabels":["d12","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A few {@creature Gargoyle||gargoyles} perch on a mansion's walls. They're seemingly there for security, but they offer lively commentary about everyone who passes by."],["2","A {@creature noble} with auburn hair held in a silver diadem holds a darkwood staff encrusted with dragonshards, and taps it impatiently while waiting for a skycoach."],["3","You pass by a hope well. Supposedly, any coins you throw in the well are gathered and transported down to help the troubled people of the lower wards."],["4","\"Make way! Make way!\" A boy clears a path for a jewel-encrusted warforged wearing a lavish fur cloak."],["5","You come upon a fountain of cold fire. In the center, a brass dragon spits brilliant flames into the air, and they spill down and out into the surrounding pool."],["6","A team of handlers from House Vadalis walk alongside a small {@creature gelatinous cube}. \"We're trying it out, seeing if it can help keep things clean,\" they say."],["7","A {@creature magewright|ERLW} offers to use a simple charm to polish the coins in your purse for just 3 copper crowns. \"We wouldn't want anyone here to get grime on their gloves from handling those filthy coins of yours from the lower wards.\""],["8","A tour group pauses to marvel at a mansion."],["9","A large statue commemorates Lord Dalian ir'Tain, a noble philanthropist lost at sea at the end of the Last War. He holds a spyglass in one hand and a miniature dragon turtle in the other."],["10","A warforged with roses twined around her limbs offers to sell you a bouquet for five silver sovereigns."],["11","It starts to drizzle. A well-dressed half-elf glares at the sky and snaps his fingers. The rain immediately stops."],["12","A member of the Sharn Watch stops you. \"Can I help you? Are you sure you're in the right ward?\""]],"name":"What Happens Next?; Skyway Street Events","page":240,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Sharn Heights Adventures","colLabels":["d4","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Pose as House Tarkanan operatives to capture a wanted criminal with an aberrant dragonmark. The criminal is waiting on a bridge for his House Tarkanan escort to arrive."],["2","Obtain a satchel of evidence obtained by a goblin who has infiltrated Daask. The goblin, who is working with the Boromar Clan or the Sharn Watch to take down key Daask operatives, is waiting on a bridge."],["3","Break into a building connected to Sharn heights to steal something valuable."],["4","Stop a crooked Sharn Watch official who is trying to reach a skycoach and flee the city to escape arrest."]],"name":"Sharn Heights Adventures","page":244,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Criminal Organizations in Sharn","colLabels":["Organization","Description"],"colStyles":["col-2","col-10"],"rows":[["The Boromar Clan","Influential criminal syndicate founded by Talenta halflings, with blood ties to House Jorasco"],["Daask","Violent monsters and thugs loyal to Droaam and answerable to Sora Katra"],["House Tarkanan","Enemies of the dragonmarked houses dedicated to protecting and training individuals with aberrant dragonmarks"],["The Tyrants","Evil-minded changelings interested in gathering secrets and using them for all sorts of nefarious purposes"]],"name":"Crime in Sharn; Criminal Organizations in Sharn","page":245,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Street Gangs","colLabels":["Gang","Description"],"colStyles":["col-2","col-10"],"rows":[["The Broken Mirror","Khoravar half-elves who often target elves with acts of violence, frequently disfiguring their victims"],["The Brokenbridge Brawlers","Brelish veterans who antagonize Cyrans and former soldiers from other nations"],["The Eyes","Collection of odd individuals who paint symbolic eyes on their clothing and armor and claim to see things others cannot (in fact, they are a cult dedicated to the daelkyr {@creature Belashyrra|ERLW} and serve a hidden beholder)"],["The Five Faces","Changeling pickpockets who work Middle Menthis"],["The Gremlins","Gnomes and halflings who specialize in illusion magic"],["The Little Fingers","Child pickpockets active in Middle Dura (their leaders are adult halflings loosely allied with the Boromar Clan)"],["The Mourners","Cyran veterans who present themselves as a vigilante militia that protects Cyran refugees, but some say they're just pursuing selfish interests"],["Muut","Bugbears in Lower Dura who have been \"protecting\" Malleon's Gate for decades (recently they've aligned with Daask, but their focus is their home district)"],["The Quiet Folk","Goblins who live in the sewers below Tavick's Landing and avoid violence, using stealth and knowledge of the sewers to pull off their thievery"],["The Red Jackals","Primarily shifters and half-orcs who live in the sewers below Menthis and clash with anyone who invades their territory"]],"name":"Crime in Sharn; Street Gangs","page":245,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Shady Nightclub Adventures","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Get accepted into a private high-stakes card game, and try to win the grand prize."],["2","Find out which Sharn Watch captain has a private meeting with a Boromar fence, and steal whatever the captain is buying."],["3","Track down a missing noble hunted by assassins."],["4","Steal a hidden stash of dreamlily."],["5","Broker a deal with the Boromars on behalf of a city councilor who's too scared to face the family in person."],["6","Find evidence that could be used to blackmail a member of a dragonmarked house."]],"name":"Shady Nightclub Adventures","page":247,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Boromar Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A halfling dreamlily dealer (an excoriate of House Ghallanda) smooth-talks new customers into sampling her wares. If pressed, she can call in favors from a number of dangerous clients."],["2","A judge known as \"the Turnkey\" always rules in favor of Boromar Clan members."],["3","A halfling pickpocket using alter self to pose as a child of another race plants contraband on people the Boromars are trying to frame."],["4","A Boromar rogue has kidnapped the child of a strongly anti-Boromar city councilor."],["5","A kalashtar psychic serves the clan by detecting thoughts that suggest possibilities for blackmail. What stray thought might they pick up from an adventurer?"],["6","A Boromar smuggler is bringing unstable explosives or an especially addictive form of dreamlily into Sharn, and innocents are being hurt."]],"name":"Boromar Villains","page":247,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Boromar Clan Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Find evidence of an affair between two members of different dragonmarked houses."],["2","Collect from a fence who is late with a payment."],["3","Steal the bank records of a city councilor."],["4","Convince a Sharn Watch captain to aggressively root out Daask operatives."],["5","Retrieve a package of dreamlily that has gone astray."],["6","Discover the location of a Daask safe house."]],"name":"Boromar Clan Campaign Themes; Boromar Clan Assignments","page":249,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Boromar Clan Adventure Hooks","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Daask forces capture Boromar family members who are visiting Sharn from the Talenta Plains. The Boromars offer a reward for the safe return of their family and a larger reward for the kidnappers' heads, leading to gang violence in the streets."],["2","A beloved Sharn Watch captain who openly spoke out against the Boromar Clan disappears. The Boromars claim they had nothing to do with it, but some Sharn Watch members use the incident as an excuse to go after the organization."],["3","A changeling stole a smuggled artifact of great value from the Boromar Clan. Boromar enforcers shake down people all over Sharn to find it, and clan leaders consider going to war with the Tyrants."],["4","The Boromars stage a festival in Callestan for Saidan's birthday. All of the family's allies will be there, creating opportunities for espionage and assassination."]],"name":"Boromar Clan Adventure Hooks","page":249,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Cog Hub Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Obtain samples of dragon's blood hidden in the Cog hub."],["2","Infiltrate a Daask meeting to discover the next Boromar Clan holding they plan to target."],["3","Capture a Daask worg and replace it with a worg loyal to the Boromar Clan."],["4","Sniff out a traitor among Daask lieutenants."],["5","Escape the Cog hub after being captured by Daask forces."],["6","Kick out squatters to get the Cog hub ready to serve as a Daask safe house."],["7","Assault Daask members meeting in the Cog hub to disrupt the organization."],["8","Defend a Daask Cog hub from a Boromar Clan attack."],["9","Rescue an injured Daask soldier hidden inside a Cog hub that has been taken over by the Boromar Clan."],["10","Place a lethal trap in a Cog hub, to be triggered the next time Daask forces enter the place."]],"name":"Cog Hub Adventures","page":250,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Daask Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Several {@creature Harpy||harpies} travel to the upper wards and use their luring songs to make rich people fall to their deaths. The harpies pick the corpses for valuables."],["2","A pack of {@creature Gnoll||gnolls} rampages through the lower wards, killing any halflings they come across. The gnolls take the halflings' ears as trophies."],["3","A shifter priest of the Devourer wants to crash Skyway by performing a ritual to create a cataclysmic storm. Sacrifices to the Devourer fuels the ritual."],["4","A changeling agent of Daask seeks to frame the Tyrants for attacks on the Boromar Clan, driving a wedge between the two organizations."],["5","A wererat priest of the Mockery starts a cult in Lower Dura, teaching its followers the arts of assassination."],["6","A gargoyle sharpshooter continually finds new vantage points in the upper wards from where it can assassinate targets in the middle and lower wards."]],"name":"Daask Villains","page":250,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Daask Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Convince several new businesses in the lower wards to pay protection fees to Daask."],["2","Cause as much death and destruction as possible inside a Boromar-owned establishment."],["3","Guard a priest of the Dark Six as he preaches the word of the Mockery on the street."],["4","Assassinate a member of the Boromar Clan."],["5","Convince a dragonmarked noble to offer the house's services to Daask for free."],["6","Mug someone to steal a magic item in their possession."]],"name":"Daask Assignments","page":252,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Daask Adventure Hooks","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Daask {@creature harpy||harpies} raid a Skyway mansion and tear the place apart looking for a Boromar Clan member."],["2","People who take dragon's blood begin turning to stone, and no one can figure out why."],["3","Cavallah announces a contest within the organization, promising a valuable magic item to whichever Daask soldier kills the most members of the Boromar Clan."],["4","Ash challenges Cavallah for control of Daask, creating a schism that erupts into a violent gang war."]],"name":"Daask Adventure Hooks","page":252,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"House Tarkanan Villains","colLabels":["d4","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A member of House Tarkanan murders members of dragonmarked houses, reducing her victims to smoldering piles of ash."],["2","Driven mad by his aberrant dragonmark, a dwarf becomes obsessed with destroying Sharn in the same manner that Halas Tarkanan collapsed Old Sharn."],["3","A House Tarkanan half-elf kidnaps children with aberrant marks, believing the organization is better suited to bring up the children than their parents."],["4","A House Tarkanan mage starts drinking the blood of dragonmarked nobles, believing it will increase the strength of his aberrant mark."]],"name":"House Tarkanan Villains","page":253,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"House Tarkanan Assignments","colLabels":["d4","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Steal a satchel full of research on the War of the Mark, carried by a wizard who works at Morgrave University."],["2","Kill a Karrnathi warlord who is visiting Sharn, and make it look like an accident."],["3","Kill a target before she signs her last will and testament to assign her property to a new heir."],["4","Rescue a dreamlily dealer with an aberrant mark who has been captured by the Sharn Watch."]],"name":"House Tarkanan Assignments","page":253,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"House Tarkanan Adventure Hooks","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","House Tarkanan disturbed the dead during an expedition to Old Sharn, causing undead to terrorize the city above."],["2","House Tarkanan declares war on the dragonmarked houses in Sharn and begins killing nobles in the streets. Many of the houses' businesses in the city are shut down as fear spreads."],["3","A victim who was killed by a House Tarkanan assassin returns as an undead that tries to kill anyone who bears an aberrant mark."],["4","House Tarkanan steals a key that can disable a ticking time bomb created by an artificer."]],"name":"House Tarkanan Adventure Hooks","page":254,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Tyrants Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A changeling rogue infiltrates adventuring parties to steal their magic items."],["2","A cabal of changelings shares an identity as a Sharn Watch captain. They use the disguise to free criminals from prison."],["3","A changeling assassin murders members of the Boromar Clan, Daask, and House Tarkanan, then takes on the identities of its victims."],["4","A changeling bard gathers incriminating information about members of the King's Dark Lanterns, then blackmails them."],["5","A Brelish changeling veteran of the Last War was distrusted by fellow soldiers because of the shapechanger's heritage. The veteran now exposes those soldiers' darkest secrets to their friends, families, and employers."],["6","A changeling mage masquerades as a priest of the Silver Flame and uses spells to send the religion's faithful \"signs\" from Tira Miron that encourage them to spy, steal, and kill for the Tyrants."]],"name":"Tyrants Villains","page":255,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Tyrants Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Kill an important figure without leaving evidence behind so a member of the Tyrants can replace the target."],["2","Steal a formal badge of office or uniform for a member of the Tyrants to use as part of an assumed identity."],["3","Act as bodyguards for a member of the Tyrants who is pretending to be an important figure."],["4","Assume new identities to infiltrate the Sharn Watch and steal criminal records."],["5","Use incriminating information to blackmail a member of the city council."],["6","Find evidence that can be used to blackmail a member of a dragonmarked house."]],"name":"Tyrants Campaign Themes; Tyrants Assignments","page":255,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Tyrants Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A friendly NPC dies in combat. The corpse reveals its true form to be that of a changeling."],["2","A list of Tyrants agents and their identities exists somewhere in Sharn. Every legitimate and criminal organization in the city competes to find it."],["3","The {@i Sharn Inquisitive} publishes an anonymous article accusing several members of the Sharn Watch, the city council, and the dragonmarked houses of being changeling members of the Tyrants. The accused individuals vehemently deny the claims."],["4","A shamed Brelish general of the Last War goes on a killing spree against changelings, claiming the Tyrants ruined his life by exposing his extramarital affair."],["5","A Sharn Watch captain being blackmailed by the Tyrants has had enough. He publicly exposes his incriminating secrets, then offers a reward for information concerning the organization."],["6","Roll on another organization's Adventure Hooks table; the Tyrants are secretly involved in the situation."]],"name":"Tyrants Adventure Hooks","page":255,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Sharn Watch Races","colLabels":["d20","Race"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Changeling"],["2-4","Dwarf"],["5-6","Elf"],["7","Gnome"],["8-9","Half-elf"],["10-11","Half-orc"],["12-13","Halfling"],["14-16","Human"],["17","Kalashtar"],["18","Shifter"],["19-20","Warforged"]],"name":"Sharn Watch Races","page":257,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Sharn Watch Personalities","colLabels":["d10","Personality"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Disgruntled veteran of the Last War who has seen everything"],["2","Lifelong Sharn resident who loves discussing rumors and debating the city's best haunts"],["3","Layabout who tries to do as little work as possible"],["4","Eternal optimist who encourages victims of crime to have hope and look on the bright side"],["5","Investigator who loves to get to the bottom of a mystery"],["6","Rookie with no experience in facing danger who is a bundle of nerves"],["7","Brawny meathead who believes all problems can be solved with force"],["8","Greedy opportunist who's always angling for a bribe"],["9","Uptight perfectionist who appears to do everything by the book"],["10","Unfriendly interrogator who assumes everyone spills their secrets to the Tyrants."]],"name":"Sharn Watch Personalities","page":257,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Watch Station Adventures","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Destroy evidence of a crime that's being stored in a Watch station, or plant evidence in a Watch station to frame someone for a crime."],["2","Learn which members of a station's crew are on the payroll of a criminal organization."],["3","Ensure the station's Watch officers are indisposed during an upcoming crime spree."],["4","Help defend a Watch station from a siege."],["5","Free someone being held at a Watch station."],["6","Steal uniforms from a Watch station."]],"name":"Watch Station Adventures","page":258,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Sharn Watch Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A dwarf arrests random halflings on the streets in the lower wards and allows Daask agents to interrogate and torture them."],["2","A Brelish veteran of the Last War arrests and murders innocent Cyran refugees, claiming each time that the victim tried to attack him."],["3","A changeling investigator works for the Tyrants and pins unsolved crimes on other Sharn Watch members who interfere with the Tyrants' business."],["4","A half-elf works her way through the ranks of the Sharn Watch by assassinating her superiors but making it look like they died in the line of duty."],["5","An elf in the lower wards comes to the aid of only those who pay a monthly protection fee."],["6","A Blackened Book mage confiscates magic items from others to auction off to criminals."]],"name":"Sharn Watch Villains","page":258,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Sharn Watch Assignments","colLabels":["d8","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Solve a murder that occurred in Skyway."],["2","Find a dreamlily den and arrest the place's owner and its supplier."],["3","Protect an ambassador from Sarlona who is joining a Morgrave University expedition to the Cogs."],["4","Monitor the Lyrandar Tower airship dock for a specific criminal reportedly trying to leave the city."],["5","Apprehend a war criminal rumored to be arriving in Sharn by lightning rail, and deliver the criminal to the nearest Watch station."],["6","Take a visiting dignitary on a tour of the city and keep them happy."],["7","Venture into the bowels of the city to find a wanted terrorist who has kidnapped a magewright and stolen the parts needed to build an explosive device."],["8","Handle a prisoner exchange—one captured criminal for one captured Sharn Watch officer."]],"name":"Sharn Watch Assignments","page":258,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Sharn Watch Adventure Hooks","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Sharn Watch cracks down on Daask, which leads to violent confrontations in the city's lower wards."],["2","The Sharn Inquisitive publishes an article claiming that changelings of the Tyrants have stolen the identities of many Watch officers, leading to citywide distrust of the organization."],["3","After a Thrane immigrant opens a sealed entrance to Old Sharn's ruins, the Guardians of the Gate do not allow anyone in or out of Sharn until the immigrant is found and the entrance is resealed."],["4","Agents of the Blackened Book find scrying sensors in Sharn Watch stations throughout the city."]],"name":"Sharn Watch Adventure Hooks","page":259,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Creating Common Magic Items","colLabels":["Common Magic Item","Time","Cost"],"colStyles":["col-8","col-2 text-center","col-2 text-center"],"rows":[["{@item Spell scroll} (cantrip)","8 hours","15 gp"],["{@item Potion of healing}","8 hours","25 gp"],["Any other common magic item","32 hours*","50 gp*"]],"footnotes":["*Halved for a consumable item like a potion or scroll"],"name":"Creating Common Magic Items","page":281,"source":"ERLW","chapter":{"name":"Treasures","index":12}},{"caption":"Eberron Crafting Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","House Cannith or another dragonmarked house takes an interest in your work. Do they view you as a threat, or are they impressed by your techniques?"],["2","A mishap creates a temporary manifest zone (see \"{@book The Planes of Existence|ERLW|10|Planes of Existence}\" in {@book chapter 4|ERLW|10} for information on manifest zones)."],["3","You need to acquire an additional rare component to complete your work. Time for adventure!"],["4","The shifting balance of the planes interferes with your work; you must wait for the current planar alignment to change. This delays your work by {@dice 2d6} days."],["5","Your efforts draw the attention of the Aurum, the Chamber, the Emerald Claw, or the Lords of Dust."],["6","Your item becomes sentient (see chapter 7 of the {@book Dungeon Master's Guide|DMG} for rules on sentient items)."]],"name":"Eberron Crafting Complications","page":281,"source":"ERLW","chapter":{"name":"Treasures","index":12}},{"caption":"Daelkyr Modifications","colLabels":["d10","Modification"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The creature is fused with another creature or object."],["2","The creature has additional eyes, or its existing eyes are replaced with the eyes of a different creature."],["3","The creature produces eerie music instead of speech."],["4","The creature's skin has an unusual texture or color."],["5","The creature's hair is replaced by spines or tentacles."],["6","The creature's flesh is transparent."],["7","The creature has extra limbs."],["8","The creature is bioluminescent."],["9","The creature has an additional head."],["10","The creature sheds its skin every 60 days."]],"name":"Daelkyr Modifications","page":284,"source":"ERLW","chapter":{"name":"Friends and Foes","index":13}},{"caption":"Living Spell Customization","colLabels":["Spell Level","Stat Block to Customize"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–2","Living burning hands"],["3–4","Living lightning bolt"],["5","Living cloudkill"]],"name":"Customizing a Living Spell; Living Spell Customization","page":283,"source":"ERLW","chapter":{"name":"Friends and Foes","index":13}},{"colLabels":["Month","Days","Holidays"],"caption":"Exandrian Calendar","colStyles":["col-2","col-2 text-center","col-8"],"rows":[["Horisal","29","New Dawn (1st), Hillsgold (27th)"],["Misuthar","30","Day of Challenging (7th)"],["Dualahei","30","Renewal Festival (13th), Wild's Grandeur (20th)"],["Thunsheer","31","Harvest's Rise (11th), Merryfrond's Day (31st)"],["Unndilar","28","Deep Solace (8th), Zenith (26th)"],["Brussendar","31","Artisan's Faire (15th), Elvendawn (20th)"],["Sydenstar","32","Highsummer (15th), Morn of Largesse (14th)"],["Fessuran","29","Harvest's Close (3rd)"],["Quen'pillar","27","Hazel Festival (10th), Civilization's Dawn (22nd)"],["Cuersaar","29","Night of Ascension (13th)"],["Duscar","32","Barren Eve (2nd), Embertide (5th)"]],"name":"Calendar and Time; Exandrian Calendar","page":8,"source":"EGW","chapter":{"name":"Welcome to Wildemount","index":1}},{"caption":"Prime Deities","colLabels":["Deity","Alignment","Province","Suggested Domains","Common Symbol"],"colStyles":["col-2","col-1 text-center","col-2","col-2","col-5"],"rows":[["{@deity Avandra|Exandria|EGW}","CG","Change, freedom, luck","Nature, Trickery","Woman's profile embossed on a gold coin or pendant"],["{@deity Bahamut|Exandria|EGW}","LG","Honor, justice","Life, Order,* War","Silver dragon's head in profile"],["{@deity Corellon|Exandria|EGW}","CG","Art, beauty, elves","Arcana,** Light","Two crescent moons facing each other atop a four-pointed star"],["{@deity Erathis|Exandria|EGW}","LN","Civilization, law, peace","Knowledge, Order*","Double-headed axe inset with a pattern of scales"],["{@deity Ioun|Exandria|EGW}","N","Knowledge, learning, teaching","Arcana,** Knowledge","Pair of open eyes crowned with a third open eye"],["{@deity Kord|Exandria|EGW}","CN","Battle, competition, storms","Tempest, War","Four bolts of lightning radiating from the center of a shield"],["{@deity Melora|Exandria|EGW}","N","Seas, wilderness","Life, Nature, Tempest","Wreath of grass and grain affixed to a crook"],["{@deity Moradin|Exandria|EGW}","LG","Craft, creation","Forge,*** Knowledge, War","Hammer with ends carved in the likeness of dwarven heads"],["{@deity Pelor|Exandria|EGW}","NG","Healing, sun","Life, Light, Nature","Bright, eight-pointed star"],["{@deity Raei|Exandria|EGW}","NG","Atonement, compassion","Life, Light","Humanoid, feminine phoenix"],["{@deity The Raven Queen|Exandria|EGW}","LN","Death, fate, winter","Death, Grave***","White, humanoid mask framed in black feathers"],["{@deity Sehanine|Exandria|EGW}","CG","Illusion, moonlight, night","Arcana,** Nature, Trickery","Crescent moon turned upward, strung like a bow"]],"footnotes":["* The {@class Cleric||Order domain|Order|TCE} appears in {@book Guildmaster's Guide to Ravnica|GGR}.","** The {@class Cleric||Arcana domain|Arcana|SCAG} appears in {@book Sword Coast Adventurer's Guide|SCAG}.","*** The {@class Cleric||Forge|Forge|XGE} and {@class Cleric||Grave|Grave|XGE} domains appear in {@book Xanathar's Guide to Everything|XGE}."],"name":"Prime Deities","page":20,"source":"EGW","chapter":{"name":"Story of Wildemount","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Betrayer Gods","colLabels":["Deity","Alignment","Province","Suggested Domains","Common Symbol"],"colStyles":["col-2","col-1 text-center","col-2","col-2","col-5"],"rows":[["{@deity Asmodeus|Exandria|EGW}","LE","God of the Nine Hells","Trickery, War","Crown of spiked onyx and curved horns"],["{@deity Bane|Exandria|EGW}","LE","Conquest, tyranny","Forge,* Order,** War","Flail of chains, each ending in shackles"],["{@deity Gruumsh|Exandria|EGW}","CE","Slaughter, warfare","Death, Tempest, War","Single, unblinking eye that bleeds"],["{@deity Lolth|Exandria|EGW}","CE","Deceit, spiders","Knowledge, Trickery","Jeweled spider"],["{@deity Tharizdun|Exandria|EGW}","CE","Darkness, destruction","Death, Grave,* Trickery","Crooked, seven-pointed star made of chains"],["{@deity Tiamat|Exandria|EGW}","LE","Dragon god of evil","Order,** Trickery, War","Taloned dragon claw"],["{@deity Torog|Exandria|EGW}","NE","Enslavement, torture","Death, Trickery","Three pale arms clawing from a dark void"],["{@deity Vecna|Exandria|EGW}","NE","Necromancy, secrets","Arcana,*** Death, Grave,* Knowledge","Desiccated hand with an eye in the palm"],["{@deity Zehir|Exandria|EGW}","CE","Assassins, poison, snakes","Nature, Trickery","Coiled serpent"]],"footnotes":["* The {@class Cleric||Forge|Forge|XGE} and {@class Cleric||Grave|Grave|XGE} domains appear in {@book Xanathar's Guide to Everything|XGE}.","** The {@class Cleric||Order|Order|TCE} domain appears in {@book Guildmaster's Guide to Ravnica|GGR}.","*** The {@class Cleric||Arcana domain|Arcana|SCAG} appears in {@book Sword Coast Adventurer's Guide|SCAG}."],"name":"Betrayer Gods","page":26,"source":"EGW","chapter":{"name":"Story of Wildemount","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Lesser Idols","colLabels":["Deity","Alignment","Province","Suggested Domains","Common Symbol"],"colStyles":["col-2","col-1 text-center","col-2","col-2","col-5"],"rows":[["{@deity Arms of the Betrayers|Exandria|EGW}","NE","The Fiend, the Hexblade*","Death, War","Blade thrust downward through an eight-eyed skull"],["{@deity Ceratos|Exandria|EGW}","CN","The Great Old One","Knowledge, Tempest","Three mismatched eyes surrounded by teeth"],["{@deity Desirat|Exandria|EGW}","LE","The Fiend, the Undying**","Light, Trickery","Burning purple feather"],["{@deity Naviask|Exandria|EGW}","NG","The Archfey","Life, Nature","Wreath of flowers shaped into demon horns"],["{@deity Quajath|Exandria|EGW}","CN","The Fiend, the Great Old One","Nature, War","Ring of teeth"],["{@deity The Hag Mother|Exandria|EGW}","NE","The Fiend","Knowledge, Trickery","Single red horn"],["{@deity The Luxon|Exandria|EGW}","N","—","Arcana,** Light","Hollow dodecahedron"],["{@deity The Traveler|Exandria|EGW}","CN","The Archfey","Nature, Trickery","Arched doorway over a road that vanishes into the distance"],["{@deity Uk'otoa|Exandria|EGW}","NE","The Great Old One, the Hexblade*","Knowledge, Tempest","Yellow, slitted eye"],["{@deity Vesh|Exandria|EGW}","NE","The Archfey, the Undying**","Death, Life","Crimson ring hanging from a chain"],["{@deity Xalicas|Exandria|EGW}","LG","The Archfey, the Celestial*","Life, Light","Single blackened wing"]],"footnotes":["* The {@class Warlock||Celestial|Celestial|XGE} and {@class Warlock||Hexblade|Hexblade|XGE} warlock patrons appear in {@book Xanathar's Guide to Everything|XGE}.","** {@class Warlock||The Undying|Undying|SCAG} warlock patron and the {@class Cleric||Arcana domain|Arcana|SCAG} appear in {@book Sword Coast Adventurer's Guide|SCAG}."],"name":"Lesser Idols","page":30,"source":"EGW","chapter":{"name":"Story of Wildemount","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Eiselcross Encounters: Levels 1–4","colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters encounter {@dice 1d4} wildfolk {@creature Scout||scouts} hunting a {@creature saber-toothed tiger}. The scouts are out of arrows and willing to trade equipment and information to replenish their ammunition."],["2","The characters encounter a lost Cerberus Assembly {@creature mage} trying to return to Balenpost. The rest of the mage's team died in the ruins of Aeor, and there is a {@chance 50} chance the mage carries a recently recovered Aeorian item."],["3","The characters find a {@creature griffon} with an arrow in its wing that prevents it from flying. A character who succeeds on a DC 15 Wisdom ({@skill Animal Handling}) check can approach the griffon without being attacked. Such a character can remove the arrow, restoring the griffon's ability to fly, after which the griffon allows the character to ride it as a mount for the next {@dice 1d10} days."],["4","The characters encounter the {@creature revenant} of a dead explorer from Balenpost who was murdered by one of its team and is looking for vengeance."],["5","The characters find a 3-foot-tall, 50-pound egg. If they keep the egg in a cold environment for {@dice 1d10} weeks, a {@creature white dragon wyrmling} hatches from it."],["6","A {@creature young remorhaz} ambushes the characters."]],"name":"Eiselcross Encounters: Levels 1–4","page":122,"source":"EGW","chapter":{"name":"Wildemount Gazetteer","ordinal":{"type":"chapter","identifier":3},"index":4}},{"caption":"Eiselcross Encounters: Levels 5–10","colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters encounter {@dice 1d4 + 1} {@creature Mammoth||mammoths} being hunted by {@dice 2d6} wildfolk {@creature Scout||scouts}."],["2","An {@creature abominable yeti} and {@dice 1d4} {@creature Yeti||yetis} stalk the characters."],["3","The characters encounter {@dice 2d4} {@creature Allowak Yeti|EGW|yetis from Allowak's Sanctuary} (see \"{@book Allowak's Sanctuary Yeti Statistics|EGW|4|Allowak's Sanctuary Yeti Statistics}\" later in this chapter). The yetis attempt to scare the characters away but do not wish to do harm."],["4","The characters pass an Aeorian building that crashed nearby. The building contains {@dice 1d4 + 4} {@creature Wight||wights}."],["5","An {@creature Aeorian absorber|EGW} (see {@book chapter 7|EGW|8|Aeorian Absorber}) ambushes the characters."],["6","The characters encounter a large herd of elk. If the characters scare the elk, {@dice 1d6} {@creature elk} attack while the rest of the herd flees. During the combat, a {@creature remorhaz} bursts out of the snow and attacks indiscriminately."]],"name":"Eiselcross Encounters: Levels 5–10","page":122,"source":"EGW","chapter":{"name":"Wildemount Gazetteer","ordinal":{"type":"chapter","identifier":3},"index":4}},{"caption":"Eiselcross Encounters: Levels 11–16","colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult white dragon} confronts the characters, demanding treasure for passage through its territory. The dragon accepts 1,000 gp worth of treasure or a rare magic item as acceptable tribute."],["2","The characters encounter an {@creature iron golem} that keeps walking in circles. The golem attacks any creatures within 10 feet of it but otherwise continues walking in circles."],["3","The characters find a camp of {@dice 2d4} {@creature Minotaur||minotaurs} and {@dice 4d6} {@creature Orc||orcs} looking for wildfolk to recruit for the Kryn. These explorers want to keep their operation covert. If they aren't convinced the characters can keep their secret, the Xhorhasians attack."],["4","A {@creature roc} flies overhead and attempts to scoop up a character of your choice as its next meal."],["5","The characters encounter a coven of three {@creature Night Hag||night hags} searching for Aeorian items. In their humanoid guises, these hags pretend to be lost explorers and request the characters' escort. When the characters are in a vulnerable spot, the hags reveal their true nature and attack."],["6","The characters are ambushed by {@dice 1d8 + 1} {@creature Frost Giant||frost giants}."]],"name":"Eiselcross Encounters: Levels 11–16","page":122,"source":"EGW","chapter":{"name":"Wildemount Gazetteer","ordinal":{"type":"chapter","identifier":3},"index":4}},{"caption":"Eiselcross Encounters: Levels 17–20","colLabels":["d8","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters find the buried top of an Aeorian tower that crashed into the ice. Ice fills the lower levels of the tower, and {@dice 1d4 + 1} {@creature Aeorian Nullifier|EGW|Aeorian nullifiers} (see {@book chapter 7|EGW|8|Aeorian Nullifier}) are frozen in the ice."],["2","The characters encounter {@dice 2d6} gladiator wormkin (see \"{@book Tomb of the Worm|EGW|4|Tomb of the Worm}\" later in this chapter) attempting to force-feed a group of {@dice 3d6} wildfolk {@creature Commoner||commoners} the meat of the Undermaw."],["3","The characters find a humanoid skull frozen in the ice. If they free the skull, it comes alive, revealing its true form as a {@creature demilich}."],["4","The characters encounter two {@creature Mage||mages} from Balenpost planning to steal an Aeorian item from a camp of {@dice 3d6} {@creature Frost Giant||frost giants} and their tamed {@creature frost worm|EGW} (see {@book chapter 7|EGW|8|Frost Worm}) The mages ask for the characters' help with the heist."],["5","The characters encounter the {@creature ghost} of an Aeorian citizen. If the characters are kind to the ghost, the undead might be able to share the history of the crashed city with the characters."],["6","The characters encounter {@dice 2d6} {@creature Frost Giant Zombie|EGW|frost giant zombies} (see {@book chapter 7|EGW|8|Frost Giant Zombie}). These zombies did not come from the Fortress of the Dead Jarl. Their origin is up to you."],["7","The characters cross over an area of thin ice. A {@creature kraken} obsessed with Aeor floats beneath the ice and orders the characters to share any knowledge they have of the place or face its wrath."],["8","An {@creature ancient white dragon} ambushes the characters."]],"name":"Eiselcross Encounters: Levels 17–20","page":122,"source":"EGW","chapter":{"name":"Wildemount Gazetteer","ordinal":{"type":"chapter","identifier":3},"index":4}},{"colLabels":["d8","Habitat"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Arctic"],["2","Desert"],["3","Forest"],["4","Grassland"],["5","Hill"],["6","Mountain"],["7","Ocean"],["8","Swamp"]],"name":"Mutalos Habitats","page":128,"source":"EGW","chapter":{"name":"Wildemount Gazetteer","ordinal":{"type":"chapter","identifier":3},"index":4}},{"colLabels":["d10","Phenomenon"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","It smells of death here. This area is permanently ridden with the stench of rot and decay."],["2","Incorporeal phantoms move in and out of reality here. These apparitions ignore any interaction with creatures."],["3","Everything is a single color here. All physical matter in this area adopts the pigmentation of one of the seven colors of the rainbow or the color black."],["4","Nonmagical fire can't burn here."],["5","Sources of light here appear kaleidoscopic. Empty air refracts light in this area, creating dazzling displays of prismatic colors."],["6","Any character who sleeps here dreams of a different life on a different world in a different body."],["7","There is no sound here. This area is permanently under the effects of the {@spell silence} spell."],["8","This place is supernaturally unlucky. Attack rolls, ability checks, and saving throws cannot be rerolled in this area."],["9","Water turns to acid here. Water introduced to this area becomes acid in {@dice 1d4} days."],["10","This place is haunted by fragments of the Far Realm. Whenever the target of a Wisdom saving throw fails its save, that creature has a {@chance 5} chance of becoming afflicted by a random form of long-term madness (see \"{@book Madness|DMG|8|Madness}\" in chapter 8 of the {@book Dungeon Master's Guide|DMG})."]],"name":"Uncanny Phenomena","page":151,"source":"EGW","chapter":{"name":"Wildemount Gazetteer","ordinal":{"type":"chapter","identifier":3},"index":4}},{"caption":"Social Status Relationships","colLabels":["d20","Background","Clovis Concord","Dwendalian Empire","Greying Wildlands","Kryn Dynasty"],"colStyles":["col-2 text-center","col-2","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["1","{@background Acolyte}","1 ally","1 ally (legal faith) or 1 rival (illegal faith)","1 rival","1 ally"],["2","{@background Luxonborn (Acolyte)|EGW|Acolyte (Luxonborn)}","—","1 rival","—","1 ally"],["3","{@background Charlatan}","1 ally","1 rival","1 ally","1 rival"],["4","{@background Variant Criminal (Spy)||Criminal}","1 rival","1 rival","1 ally","1 rival"],["5","{@background Myriad Operative (Criminal)|EGW|Criminal (Myriad operative)}","1 rival","1 ally","1 rival","—"],["6","{@background Entertainer}","1 ally","1 ally","1 rival","1 ally"],["7","{@background Folk Hero}","1 ally","1 rival","1 rival","1 ally"],["8","{@background Grinner|EGW}","1 ally","1 rival","—","—"],["9","{@background Variant Guild Artisan (Guild Merchant)||Guild Artisan}","1 rival","1 ally","—","1 ally"],["10","{@background Hermit}","—","1 rival","1 ally","1 ally"],["11","{@background Noble}","1 ally","1 ally and 1 rival","1 rival","1 ally and 1 rival"],["12","{@background Outlander}","—","—","1 ally","—"],["13","{@background Sage}","1 rival","1 rival","—","1 ally"],["14","{@background Cobalt Scholar (Sage)|EGW|Sage (Cobalt Scholar)}","1 ally","1 ally and 1 rival","1 ally","1 rival"],["15","{@background Sailor}","1 ally and 1 rival","—","1 rival","1 ally"],["16","{@background Revelry Pirate (Sailor)|EGW|Sailor (Revelry pirate)}","1 ally and 1 rival","—","1 ally","—"],["17","{@background Soldier}","1 ally","1 ally and 1 rival","1 rival","1 ally and 1 rival"],["18","{@background Augen Trust (Spy)|EGW|Spy (Augen Trust)}","—","1 ally","—","1 rival"],["19","{@background Urchin}","1 ally","1 rival","1 rival","1 rival"],["20","{@background Volstrucker Agent|EGW}","—","1 ally","—","1 rival"]],"name":"Heroic Chronicle; Social Status Relationships","page":190,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Homelands","colLabels":["d100","Region (Government)"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–21","Menagerie Coast (choose either the Clovis Concord or Revelry pirates)"],["22–40","Marrow Valley in Western Wynandir (Dwendalian Empire)"],["41–72","Zemni Fields in Western Wynandir (Dwendalian Empire)"],["73–77","Greying Wildlands (choose either the Tribes of Shadycreek Run or Uthodurn)"],["78–00","Xhorhas in Eastern Wynandir (choose either the Kryn Dynasty or Xarzith Kitril)"]],"name":"Backstory; Homelands","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Backgrounds","colLabels":["d20","Background","Reference"],"colStyles":["col-2 text-center","col-9","col-1 text-center"],"rows":[["1","{@background Acolyte}","PH"],["2","{@background Luxonborn (Acolyte)|EGW|Acolyte (Luxonborn)}","EGW"],["3","{@background Charlatan}","PH"],["4","{@background Variant Criminal (Spy)||Criminal}","PH"],["5","{@background Myriad Operative (Criminal)|EGW|Criminal (Myriad operative)}","EGW"],["6","{@background Entertainer}","PH"],["7","{@background Folk Hero}","PH"],["8","{@background Grinner|EGW}","EGW"],["9","{@background Variant Guild Artisan (Guild Merchant)||Guild Artisan}","PH"],["10","{@background Hermit}","PH"],["11","{@background Noble}","PH"],["12","{@background Outlander}","PH"],["13","{@background Sage}","PH"],["14","{@background Cobalt Scholar (Sage)|EGW|Sage (Cobalt Scholar)}","EGW"],["15","{@background Sailor}","PH"],["16","{@background Revelry Pirate (Sailor)|EGW|Sailor (Revelry pirate)}","EGW"],["17","{@background Soldier}","PH"],["18","{@background Augen Trust (Spy)|EGW|Spy (Augen Trust)}","EGW"],["19","{@background Urchin}","PH"],["20","{@background Volstrucker Agent|EGW}","EGW"]],"name":"Backstory; Backgrounds","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Menagerie Coast Settlements","colLabels":["d100","Settlement Name","Type"],"colStyles":["col-2 text-center","col-8","col-2"],"rows":[["01","Brokenbank","Town"],["02","Darktow","Town"],["03–09","Feolinn","City"],["10–19","Gwardan","City"],["20–36","Nicodranas","City"],["37–40","Othe","City"],["41","Palma Flora","Town"],["42–84","Port Damali","City"],["85–93","Port Zoon","City"],["94–00","Tussoa","City"]],"name":"Backstory; Menagerie Coast Settlements","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Marrow Valley Settlements","colLabels":["d100","Settlement Name","Type"],"colStyles":["col-2 text-center","col-8","col-2"],"rows":[["01–02","Alfield","Town"],["03–05","Ashguard Garrison","Military outpost"],["06–07","Berleben","Town"],["08–12","Bladegarden","City"],["13–18","Deastok","City"],["19–22","Felderwin","City"],["23–32","Grimgolir","City"],["33–40","Hupperdook","City"],["41–44","Kamordah","City"],["45","Talonstadt","Town"],["46–50","Trostenwald","City"],["51–52","Vol'antim","Town"],["53–00","Zadash","City"]],"name":"Backstory; Marrow Valley Settlements","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Zemni Fields Settlements","colLabels":["d100","Settlement Name","Type"],"colStyles":["col-2 text-center","col-8","col-2"],"rows":[["01","Blumenthal","Town"],["02–07","Bysaes Tyl","City"],["08–11","Druvenlode","City"],["12–13","Icehaven","Town"],["14–18","Nogvurot","City"],["19–20","Odessloe","City"],["21–26","Pride's Call","City"],["27–96","Rexxentrum","City"],["97–98","Rockguard Garrison","Military outpost"],["99","Velvin Thicket","Nomadic diaspora"],["00","Yrrosa","Town"]],"name":"Backstory; Zemni Fields Settlements","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Greying Wildlands Settlements","colLabels":["d100","Settlement Name","Type"],"colStyles":["col-2 text-center","col-8","col-2"],"rows":[["01–03","Boroftkrah","Town"],["04–06","Palebank Village","Village"],["07–30","Shadycreek Run","City"],["31–00","Uthodurn","City"]],"name":"Backstory; Greying Wildlands Settlements","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Eastern Wynandir Settlements","colLabels":["d100","Settlement Name","Type"],"colStyles":["col-2 text-center","col-8","col-2"],"rows":[["01–20","Asarius","City"],["21","Bazzoxan","Town"],["22","Charis","Village"],["23–30","Igrathad","Seven villages"],["31–36","Jigow","City"],["37","New Haxon","Military outpost"],["38–89","Rosohna (Ghor Dranas)","City"],["90–93","Rotthold","City"],["94–96","Urzin","Town"],["97–00","Xarzith Kitril","City"]],"name":"Backstory; Eastern Wynandir Settlements","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Family Size (Village)","colLabels":["d100","Number of Parents","Number of Siblings"],"colStyles":["col-2 text-center","col-8","col-2"],"rows":[["01–10","3 or more","{@dice 2d4 + 2}"],["11–50","2","{@dice 2d4}"],["51–89","1","{@dice 1d4}"],["90–00","0","0"]],"name":"Backstory; Family Size (Village)","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Family Size (City)","colLabels":["d100","Number of Parents","Number of Siblings"],"colStyles":["col-2 text-center","col-8","col-2"],"rows":[["01–05","3 or more","{@dice 2d4 + 2}"],["06–60","2","{@dice 2d4}"],["61–80","1","{@dice 1d4}"],["81–00","0","0"]],"name":"Backstory; Family Size (City)","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Family Relationships","colLabels":["d100","Relationship"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–10","You thought you killed this family member, whether by accident or otherwise. You never expected to see them again—but now they're out for your blood. You gain one rival."],["11–20","You insulted this family member so gravely that they left your life forever. If they ever return, it will be to settle the score. You gain one rival."],["21–30","You have always been better than this family member at a particular activity. They grew jealous and abandoned you, so that they could return and best you one day. You gain one rival."],["31–40","You uncovered a secret about this family member, whether a tiny embarrassment or a life-changing scandal. They now seek to unveil your darkest secret. You gain one rival."],["41–50","You and this family member have a friendly rivalry, and are constantly trying to best each other in an activity, craft, or other pursuit. You visit occasionally to test each other's skills. You gain one rival."],["51–60","This family member owes you a debt, and they don't like it. They'll help you out when you need it, but only to clear the slate. You gain one ally."],["61–70","This family member loves you, but you were never that close. They'll do anything to help you—as long as they won't be at risk of injury or death. You gain one ally."],["71–80","This family member caused you to have a horrible accident when you were a child. They still feel incredible guilt, which they would do anything to assuage. You gain one ally."],["81–90","This family member left long ago for reasons you don't understand or won't talk about. Before they left, they promised you that they would return in your hour of greatest need. You gain one ally."],["91–00","This family member has always loved you with all their heart, and would do anything for you. You gain one ally."]],"name":"Backstory; Family Relationships","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Ally Relationships","colLabels":["d100","Relationship"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–10","This ally is a loyal pet. Rather than rolling on the Ally and Rival Identities table, choose one beast of CR 1/8 or lower as your pet."],["11–20","This person once lost a bet to you and is still trying to scrounge up the cash to pay you back. They've decided you'd both be better off if they put you in their debt instead."],["21–30","This person was once a beggar to whom you gave a large sum of money. They have transformed their life thanks to you, and now want to repay your generosity."],["31–40","You were this person's favorite drinking buddy, and their home is always open to you and your friends."],["41–50","This person was once your mentor, but you left before you could complete your training. You are welcome to return and finish what you started, but only when you are ready."],["51–60","You bonded with this person over a traumatic event such as a battle or an armed robbery. If you ever tell them that you are in danger, they will try to aid you."],["61–70","You and this person share a terrible secret, and you have sworn to never reveal it to anyone. They will help you keep this secret if it is ever in danger of being revealed."],["71–80","This person fell in love with you. If you reciprocated, they always stand at your side. If you didn't, they took it well, and still consider you their closest friend."],["81–90","You and this person were affected by powerful magic, and now you both share a telepathic connection that functions while you are within 1 mile of each other."],["91–00","This person owes you their life. Even if they can't follow you everywhere you go, they will do anything they can to protect you."]],"name":"Backstory; Ally Relationships","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Rival Relationships","colLabels":["d100","Relationship"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–10","This person believes that you murdered their sibling. Regardless of your guilt or innocence, they are out for your blood."],["11–20","You bested this person in combat, but they believe you cheated to defeat them. They long to prove that they are the superior warrior."],["21–30","You broke a promise to this person, and it caused them to suffer greatly. Now they conspire to make someone else break a valuable promise to you."],["31–40","You once loved this person, but broke their heart. They are now obsessed with making you feel the same pain they felt."],["41–50","This person was ordered to arrest you, and doggedly hunts you wherever you go."],["51–60","This person thinks that you were replaced by a doppelganger or possessed by a spirit or monster. They are now trying to defeat you, so as to find or free the original you."],["61–70","You fled from your home under mysterious circumstances. This person is obsessed with finding out the truth of what caused you to leave."],["71–80","You and this person tried to harness power beyond your control, and it left them disfigured and in constant pain. Having since mastered the power that nearly destroyed them, they now seek to turn it upon you."],["81–90","You helped this person out once when they were down on their luck, and now they go to you whenever they need help."],["91–00","This person wants to be your friend, but their help has always made your life harder."]],"name":"Backstory; Rival Relationships","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Ally and Rival Identities","colLabels":["d100","Stat Block"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–05","{@creature Commoner} (MM)"],["06–10","{@creature Acolyte} (MM)"],["11–15","{@creature Bandit} (MM)"],["16–20","{@creature Bandit captain} (MM)"],["21–25","{@creature Berserker} (MM)"],["26–30","{@creature Cultist} (MM)"],["31–35","{@creature Cult fanatic} (MM); gain one fateful moment"],["36–40","{@creature Druid} (MM)"],["41–45","{@creature Gladiator} (MM); gain one fateful moment"],["46–50","{@creature Guard} (MM)"],["51–55","{@creature Knight} (MM)"],["56–60","{@creature Priest} (MM)"],["61–65","{@creature Scout} (MM)"],["66–70","{@creature Spy} (MM)"],["71–75","{@creature Tribal warrior} (MM)"],["76–80","{@creature Veteran} (MM)"],["81–84","{@creature Mage} (MM); gain one fateful moment"],["85–88","{@creature Noble} (MM); gain one fateful moment"],["89–92","{@creature Assassin} (MM); gain one fateful moment"],["93–94","{@creature Blood hunter|EGW} (EGW); gain one fateful moment"],["95–96","Good or neutral {@creature werebear} or {@creature weretiger} (DM's choice; MM); gain one fateful moment"],["97–98","Evil {@creature wereboar}, {@creature wererat}, or {@creature werewolf} (DM's choice; MM); gain one fateful moment"],["99","{@creature Archmage} (MM); gain one fateful moment"],["00","{@creature Adult gold dragon} or {@creature adult red dragon} (DM's choice; MM); gain one fateful moment"]],"name":"Backstory; Ally and Rival Identities","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Fateful Moments","colLabels":["d20","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your parents were murdered in front of you. Roll on the {@book Ally and Rival Identities table|EGW|5|Ally and Rival Identities} to determine the type of creature that killed them. You have proficiency in the {@skill Stealth} and {@skill Survival} skills."],["2","You met a dark elf dying in the wilderness. Around their neck was a silver talisman containing a cameo of their child and the name \"Il'viranya.\" It is an {@item amulet of proof against detection and location}."],["3","A mysterious stranger gave you a gift that saved your life while you were lost in the wilderness. Roll on the {@book Ally and Rival Identities table|EGW|5|Ally and Rival Identities} to determine the identity of the stranger. Then roll on {@table Magic Item Table B} in the {@book Dungeon Master's Guide|DMG} to determine the item. If you roll a consumable item from the table, roll again."],["4","You were caught in a terrible storm but miraculously survived. Now your dreams contain visions sent by a mysterious god or demigod. You have proficiency in the {@skill Arcana} or {@skill Religion} skill (your choice)."],["5","A famous warrior trained you with what has become your signature weapon. You have proficiency with a martial weapon of your choice, and you own one such weapon. It has special features as detailed in {@book chapter 7|DMG|7|Types of Treasure} of the {@book Dungeon Master's Guide|DMG}. You also have the {@feat Martial Adept} feat from the {@book Player's Handbook|PHB}."],["6","You were the sole survivor when a horde of rampaging monsters raided your village or your neighborhood. You have proficiency in the {@skill Stealth} skill or proficiency with martial weapons (your choice)."],["7","A famous mage saw potential in you and tutored you in the arcane arts. You have a spellbook and the {@feat Magic Initiate} feat from the {@book Player's Handbook|PHB}."],["8","While on a long journey, you were picked up by a traveling circus, spending a year with them before returning to your home. You have proficiency in the {@skill Acrobatics} or {@skill Performance} skill (your choice) and proficiency with the disguise kit."],["9","You were transformed into a bear by mysterious magic, and lived for a year as an animal before you were saved by a druid. Magic still lingers within you, though, and you can cast {@spell speak with animals} at will."],["10","You were press-ganged into military service, and were left shaken by what you saw on the battlefield. You have proficiency with medium armor, shields, and martial weapons. You also have a random form of indefinite madness, determined by rolling on the {@table indefinite madness||Indefinite Madness table} in chapter 8 of the {@book Dungeon Master's Guide|DMG}."],["11","You were kidnapped by bandits while traveling between towns. While captured, you met an old thief who helped you escape. You have proficiency with thieves' tools and proficiency in the {@skill Stealth} skill."],["12","You were visited by a demon lord in a dream. You awakened knowing the {@spell find familiar} spell and are now able to cast it as a ritual, but your familiar always takes the form of a {@creature quasit}. You also have a random form of indefinite madness, determined by rolling on the {@table indefinite madness||Indefinite Madness table} in chapter 8 of the {@book Dungeon Master's Guide|DMG}."],["13","While exploring a remote forest, you were attacked by evil lycanthropes but escaped before being killed. You are cursed with {@creature wereboar}, {@creature wererat}, or {@creature werewolf} lycanthropy (DM's choice)."],["14","While lost in a remote forest or jungle, you were saved by a {@creature werebear} or {@creature weretiger} (DM's choice). The lycanthrope believed you were destined for greatness and granted you the gift of lycanthropy with your consent."],["15","You saved a pseudodragon from being eaten by a giant spider in a dark forest. The {@creature pseudodragon} now loyally follows you wherever you go, even if you'd rather it stay hidden. It is controlled by the DM but obeys your commands if treated well."],["16","You nearly died from a virulent disease (the DM's choice of cackle fever, sewer plague, or sight rot; see {@book chapter 8|DMG|8|Diseases} of the {@book Dungeon Master's Guide|DMG}). Your life was saved by an agent of the Cobalt Soul, who could not cure the disease, but who gave you a {@item periapt of health} that suppresses it."],["17","You were accused of a crime and were exiled or imprisoned, regardless of whether or not you were guilty. Having spent time among criminals, you have proficiency in the {@skill Intimidation} skill and you know thieves' cant."],["18","You saved a riderless horse wearing full tack and harness from wolves. You own a {@creature riding horse} and a saddle, and you have proficiency in the {@skill Animal Handling} skill."],["19","While reading through a mysterious tome once owned by your parent, you found a treasure map that points toward a place in Wildemount of the DM's choice."],["20","You received a letter revealing that you were the secret child of a wealthy noble family living in Rexxentrum within the Dwendalian Empire. They enclosed 100 gp to ensure your safe passage to the imperial capital, and a signet ring bearing your true family's seal."]],"name":"Backstory; Fateful Moments","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Favorite Foods (Menagerie Coast)","colLabels":["d8","Food"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Paella—a working-class dish made with rice, white beans, and seafood"],["2","Plantain cups—a sweet and savory dish of fried plantains stuffed with meat and rice"],["3","Gazpacho—a cold soup served on hot days, made from pounded vegetables and fruit"],["4","Honeyflame bread—a fried dessert soaked in honey and coated in Marquesian spices"],["5","Fusaka fish—seafood cutlets smothered in Marquesian fusaka spice and fried in oil"],["6","Snakelocks noodles—sea anemone tendrils coated in honey batter and delicately fried"],["7","Queen's water—a soft drink made from syrup, honey, guava, and tamarind"],["8","Blacksand coffee—a tiny shot of coffee, brewed atop red-hot sand, Marquet-style"]],"name":"Backstory; Favorite Foods (Menagerie Coast)","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Favorite Foods (Western Wynandir)","colLabels":["d8","Food"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Dumplings—a steamed potato bread that can be served with any meal"],["2","Sauerbraten—a Zemnian peasant dish of pickled horse meat served with cabbage"],["3","Brawn, also known as head cheese—a meat jelly made from boiled calf's head"],["4","Schweinshaxe—a Zemnian peasant dish of long-marinated roasted pork knuckle"],["5","Dampfnudel—a regal steamed roll served in sweet custard or with savory potatoes"],["6","Spanferkel—an expensive dish of suckling pig, roasted and served at royal parties"],["7","Trost—a sweet, dark ale brewed in Trostenwald"],["8","Radler—a sweet, expensive drink made from imported lemonade mixed with beer"]],"name":"Backstory; Favorite Foods (Western Wynandir)","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Favorite Foods (Greying Wildlands)","colLabels":["d8","Food"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Imperial pickled plums, smuggled from the Dwendalian Empire by Myriad agents"],["2","Charred venison and roasted potatoes, prepared with local game and local tubers"],["3","Raw venison still dripping with blood"],["4","Elf-mash—a creamy dish made from overripe cloudberries"],["5","Dwarven rootbake—a hearty casserole of roots and tubers wrapped in seaweed"],["6","Jam porridge—made from Xhorhasian rice and topped with salmonberry jam"],["7","Blazing tea—a beverage blended from fermented fireroot and mouth-scalding spices"],["8","Sbiten—a drink made from honey and spices, best enjoyed hot on snowy days"]],"name":"Backstory; Favorite Foods (Greying Wildlands)","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Favorite Foods (Eastern Wynandir)","colLabels":["d8","Food"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Rzukaal—a dish made from sautéed rice noodles, hearty mushrooms, and giant spider legs"],["2","Yuyandl—grilled yuyo (a zucchini-like vegetable that grows in Rosohna's sunless gardens) spiced and served with rice"],["3","Mastodon kor'rundl—grilled mastodon served with sunless kor'run (a squash-like vegetable that grows in Rosohna's sunless gardens) and rice"],["4","Kinespaji spaaldl—soup made from mushrooms or vegetables and the boiled spit of a horizonback turtle"],["5","Umarindaly—a dessert akin to rice pudding, topped with spiced gooseberry jam"],["6","Keltaly—heavy cream mixed with pulverized black currants and frozen into a fluffy, sweet, creamy dessert"],["7","Erzfaalyu—a potent spirit made from fermented rice"],["8","Yunfaalyu—a fragrant plum liquor served at frigid temperatures and garnished with currants"]],"name":"Backstory; Favorite Foods (Eastern Wynandir)","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Mysterious Secrets","colLabels":["d20","Secret"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Years ago, my best friend came to me in the middle of the night and gave me a key that glowed with an icy blue light. I never saw that friend again."],["2","I was the only witness to a cold-blooded murder. In the aftermath, I saw the killer take a gold coin with a ruby inlaid at its center from the victim's body."],["3","I once had a dream where an old stranger looked me dead in the eye, screamed \"Scourger!\" at the top of their lungs, and then exploded into a column of flame."],["4","While exploring near my home, I found a cliff with a bunch of caverns dug out of it, all of them large enough for people to hide within."],["5","I once saw a cat that seemed to be moving with a strange sense of purpose. I followed it to the dwelling of an important local elder, where it gazed through the window for an hour. Then it suddenly shook itself and raced away, as though a spell had been broken."],["6","One of my parents left home in the middle of a storm, in the middle of the night. They had their sword and shield. They came back a week later, with the shield practically in pieces. They never talked about that night."],["7","I had a friend who was a farmer. Every week, their crops doubled in size until they had pumpkins as big as houses. Then the next week, the friend was gone and their fields were torched. I never heard from them again."],["8","I once saw an enormous figure walking through the clouds on a stormy night. At one point, they looked at me, and then kept walking."],["9","I woke up one night to find one of my siblings perched on my chest, staring into my eyes. They said, \"The time is soon,\" and then giggled and ran off. When I asked them, they had no memory of the event."],["10","I once saw a giant bird soar past overhead. It croaked out a cry that sounded like my name, then disappeared beyond the clouds."],["11","I ate a fruit whose seeds spelled out a magic word where I'd cast them onto the ground. Years later, I saw the same word spelled out within a slice of bread."],["12","A warrior friend of mine died. But every so often, I swear I see that friend in their old armor, at the corner of my vision."],["13","An old seer once touched my forehead and gave me a vision of a flaming bird chained beneath a mountain, squirming and wailing in the darkness."],["14","Once while on a boat, I heard a voice rumbling around me. I looked down below the water, and I swear I saw golden eyes looking up at me."],["15","While I was eating, a whole potato exploded into worms, and I suffered a vision of a gigantic worm eating the world like a giant apple."],["16","While picking flowers, I saw a tall figure with red skin and horns wandering the meadow. The flowers grew taller where they walked, but I fled in fear and never saw the figure again."],["17","I was attacked by wolves in the woods one day, and was saved by a stranger with a bandage over their eyes. This person shone with silver light and was covered with scars—and I think I might have seen black wings tucked in at their back."],["18","While trying to forge a sword, I accidentally burned myself with the red-hot blade. A strange vision then came to me, of powerful weapons calling out for me to wield them."],["19","I once met someone fleeing through the woods who said they had escaped from some evil place. I asked what that meant, but the stranger fell dead on the spot. When I returned with help to collect the body, it was gone."],["20","I once caught a falling star. It looked up from my hands and smiled, then told me to look for it on the day when fire erupts from the earth."]],"name":"Backstory; Mysterious Secrets","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Prophecy Inspirations","colLabels":["d20","Prophecy"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I will defeat the creature that killed my parents. Its defeat might make me question my purpose in life."],["2","I will uncover the reason that the Cerberus Assembly took my sibling away. Finding my sibling will set political events beyond my control into motion."],["3","I will save my village from the gnoll tribe that has raided us for the past year. Their defeat will inspire me to perform even greater feats of heroism."],["4","I will unlock the secrets of consecution that the Kryn are hiding. This knowledge will open my mind to a terrifying truth."],["5","I will join a blood hunter order. My new comrades-in-arms will make me powerful, but I must pay a steep price for that power."],["6","I will steal a king's ransom from a Revelry pirate. That wealth will make me happy, but it will also draw unsavory characters to me."],["7","I will become a hero of the war between the Dwendalian Empire and the Kryn. I will be haunted by the atrocities I witness on the battlefield."],["8","I will cleanse the Savalirwood of its corruption while welcoming that corruption into my own body."],["9","I will infiltrate the Myriad, but doing so will compel me to commit evil acts."],["10","I will uncover a relic from Eiselcross and become famous, but the relic will exact a terrible cost."],["11","I will speak to a dragon, live to tell the tale, and provoke the dragon's everlasting wrath."],["12","I will steal a holy relic of the Kryn Dynasty, making me a target for anyone who desires its power."],["13","I will hesitate at an important moment. Another person will suffer for it."],["14","I will stumble by accident into the arms of the Golden Grin. Though I will reject their call at first, something will draw me back."],["15","I will befriend a flying beast and ride it through the skies. Others will envy me for the bond I have with this creature."],["16","I will kneel before Bright Queen Leylas Kryn without knowing who she is. This moment of uncertainty will lead to danger."],["17","I will stand before Princess Suria Dwendal and briefly hold the fate of the empire in my hand. I won't realize the gravity of my decision until it is too late."],["18","My actions will lead to the death of a marquis of the Clovis Concord. I will know exactly who killed them, but no one in power will believe me."],["19","I will anger one of the Tribes of Shadycreek Run. As its members hunt me in retribution, others will suffer and I will pay the price."],["20","I will meet my birth parents. Doing so reveals a secret about my birth that will change the way I look at the world."]],"name":"Prophecy Inspirations","page":199,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Arms of the Betrayers Destruction","colLabels":["d8","Destruction Method"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The weapon must be bathed in the ichor of an archdevil or demon lord."],["2","A coven of twelve night hags must perform an eight-hour ritual known only to them on the plane of Gehenna to destroy the weapon."],["3","The weapon must be brought back to a forgotten forge in Xhorhas and melted down by the furnace that made it."],["4","The fiery breath of an {@creature ancient red dragon} is the only thing that can destroy the weapon."],["5","The weapon is destroyed if devoured by Uk'otoa."],["6","Thrusting the weapon into a {@item Luxon beacon|EGW} destroys the weapon and the beacon alike."],["7","The weapon can be broken only by a blow from another of the Arms of the Betrayers."],["8","Burning the remains of the first champion to wield the weapon destroys the item."]],"name":"Arms of the Betrayers Destruction","page":274,"source":"EGW","chapter":{"name":"Wildemount Treasures","ordinal":{"type":"chapter","identifier":6},"index":7}},{"caption":"Standard Languages","colLabels":["Language","Typical Speakers","Script"],"colStyles":["col-4 text-center","col-4 text-center","col-4 text-center"],"rows":[["{@language Common|MOT}","Humans","Common"],["{@language Giant|MOT}","Cyclopes, giants","Minotaur"],["{@language Leonin|MOT}","Leonin","Common"],["{@language Primordial|MOT}","Tritons","Common"],["{@language Minotaur|MOT}","Minotaurs","Minotaur"],["{@language Sylvan|MOT}","Centaurs, satyrs","Elvish"]],"name":"Standard Languages","page":9,"source":"MOT","chapter":{"name":"Welcome to Theros","index":0}},{"caption":"Exotic Languages","colLabels":["Language","Typical Speakers","Script"],"colStyles":["col-4 text-center","col-4 text-center","col-4 text-center"],"rows":[["{@language Celestial|MOT}","Gods","Celestial"],["{@language Draconic|MOT}","Dragons","Draconic"],["{@language Sphinx|MOT}","Sphinxes","—"]],"name":"Exotic Languages","page":9,"source":"MOT","chapter":{"name":"Welcome to Theros","index":0}},{"caption":"Gods of Theros","colLabels":["Deity","Alignment","Suggested Cleric Domains","Common Symbol"],"colStyles":["col-4","col-1 text-center","col-3","col-3"],"rows":[["Athreos, god of passage","LE","Death, Grave*","Crescent moon"],["Ephara, god of the polis","LN","Knowledge, Light","Urn pouring water"],["Erebos, god of the dead","NE","Death, Trickery","Serene face"],["Heliod, god of the sun","LG","Light","Laurel crown"],["Iroas, god of victory","CG","War","Four-winged helmet"],["Karametra, god of harvests","NG","Life, Nature","Cornucopia"],["Keranos, god of storms","CN","Knowledge, Tempest","Blue eye"],["Klothys, god of destiny","N","Knowledge, War","Drop spindle"],["Kruphix, god of horizons","N","Knowledge, Trickery","Eight-pointed star"],["Mogis, god of slaughter","CE","War","Four-horned bull's head"],["Nylea, god of the hunt","NG","Nature","Four arrows"],["Pharika, god of affliction","NE","Death, Knowledge, Life","Snakes"],["Phenax, god of deception","CN","Trickery","Winged golden mask"],["Purphoros, god of the forge","CN","Forge,* Knowledge","Double crest"],["Thassa, god of the sea","N","Knowledge, Tempest","Waves"]],"footnotes":["* The Forge and Grave domains appear in {@book Xanathar's Guide to Everything|XGE}"],"name":"Gods of Theros","page":35,"source":"MOT","chapter":{"name":"Gods of Theros","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Meletian Calendar","colLabels":["Month","Name","Length","God"],"colStyles":["col-2 text-center","col-4 text-center","col-2 text-center","col-3 text-center"],"rows":[["1","Lyokymion","30 days","Thassa"],["2","Protokynion","29 days","Nylea"],["3","Astrapion","30 days","Keranos"],["4","Polidrysion","29 days","Ephara"],["5","Thriambion","30 days","Iroas"],["6","Megasphagion","29 days","Mogis"],["7","Chalcanapsion","30 days","Purphoros"],["8","Necrologion","29 days","Athreos"],["9","Therimakarion","30 days","Karametra"],["10","Katabasion","29 days","Erebos"],["11","Cheimazion","30 days","Pharika"],["12","Agrypnion","29 days","Kruphix"],["13*","Anagrypnion","30 days","Kruphix"]],"footnotes":["* This month occurs only once every three years."],"name":"The Meletian Calendar; Meletian Calendar","page":85,"source":"MOT","chapter":{"name":"Realms of Gods and Mortals","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Omens of Athreos","colLabels":["d6","d100","Omen of Athreos"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","01","Faintly glowing wisps of fog or mist coalesce into shapes in the air."],["2","02","Ghostly whispers come from nowhere."],["3","03","The ground beneath a character's feet flows like water in a river."],["4","04","A veiled figure observes the character from a distance, then vanishes."],["5","05","Silent mourners carry a body past."],["6","06","Echoes produce words different from the ones originally spoken."]],"name":"Omens of Athreos","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Ephara","colLabels":["d6","d100","Omen of Ephara"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","07","A carved image or face-like pattern on a wall animates and speaks."],["2","08","The streets of a city seem to alter course to lead to a specific destination."],["3","09","Birds fly in parallel rows, like a marching army."],["4","10","Eddies in a stream subside, and the water flows in a straight line."],["5","11","A grove of trees has a perfectly symmetrical configuration."],["6","12","A clay vessel overflows with water."]],"name":"Omens of Ephara","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Erebos","colLabels":["d8","d100","Omen of Erebos"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","13","Small animals drop dead within an area."],["2","14","A gold coin hangs like a piece of fruit from the branch of a dead tree."],["3","15","The sun's light does not penetrate an area."],["4","16","A character is stung as if struck by a whip."],["5","17","Words can be heard in the sounds made by clinking coins."],["6","18","An eclipse suddenly occurs."],["7","19","Crows or vultures drop bones in an ominous pattern."],["8","20","Swirling smoke forms macabre shapes."]],"name":"Omens of Erebos","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Heliod","colLabels":["d8","d100","Omen of Heliod"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","21","A brilliant pattern appears around the sun."],["2","22","A shaft of sunlight breaks through cloud cover or foliage to shine on a specific spot."],["3","23","A pegasus appears and invites a character to touch it."],["4","24","The sun remains in the same place in the sky for far too long."],["5","25","The sun blinks."],["6","26","No shadows are cast."],["7","27","A specific area can't be made dark."],["8","28","The sky turns blood-red at sunrise or sunset."]],"name":"Omens of Heliod","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Iroas","colLabels":["d6","d100","Omen of Iroas"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","29","The rousing blare of distant trumpets drowns out other sounds."],["2","30","Clouds limned by sunlight take a form that resembles Iroas."],["3","31","A character's weapon or shield shatters dramatically, then repairs itself."],["4","32","A four-winged bird circles overhead."],["5","33","The sun or moon appears to have four glowing wings."],["6","34","Water or wind sounds like cheering."]],"name":"Omens of Iroas","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Karametra","colLabels":["d6","d100","Omen of Karametra"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","35","Patterns form in fallen leaves or in the scattered leavings of grain in a field."],["2","36","Rustling plants produce sounds that resemble words."],["3","37","Fruit begins mewling and giggling like delighted infants."],["4","38","Hearth fires blaze or small fires start up, attracting small creatures to curl up in front of them."],["5","39","Wild animals act domesticated."],["6","40","Food multiplies or heals when bitten."]],"name":"Omens of Karametra","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Keranos","colLabels":["d6","d100","Omen of Keranos"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","41","Lightning strikes, thunder rumbles, or rain falls in a clear sky."],["2","42","A powerful thought springs unbidden to mind, like a shout in one's head."],["3","43","Rain produces a melody that sounds like a familiar song."],["4","44","A lightning-scarred tree stands alone in a forest clearing."],["5","45","A fierce wind blows in a particular direction."],["6","46","A character sees distinct figures or patterns in the sky when lightning flashes."]],"name":"Omens of Keranos","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Klothys","colLabels":["d6","d100","Omen of Klothys"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","47","A character experiences an extended episode of déjà vu."],["2","48","Spider webs gleam as if they were made of silver threads."],["3","49","The sky turns a rich gold color."],["4","50","A character's hair grows several inches and braids itself."],["5","51","Glowing green threads create a pattern or follow a path in the air."],["6","52","A character experiences a powerful episode of déjà vu."]],"name":"Omens of Klothys","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Kruphix","colLabels":["d6","d100","Omen of Kruphix"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","53","The natural world falls utterly silent."],["2","54","An aurora shimmers on the horizon."],["3","55","The attention of every celestial figure in the night sky is suddenly focused on one character or place."],["4","56","Nyx appears in the shadows of all things."],["5","57","Two extra ethereal arms sprout from a character's body."],["6","58","The night sky appears to wheel overhead as though years are streaming by."]],"name":"Omens of Kruphix","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Mogis","colLabels":["d6","d100","Omen of Mogis"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","59","A creature spontaneously starts bleeding, their blood pooling in a bull shape."],["2","60","Normally harmless animals turn aggressive—the smaller, the angrier."],["3","61","Water (a stream, pool, rain, or a liquid in a container) turns to boiling blood."],["4","62","A bestial roar erupts from over the horizon or deep within the earth."],["5","63","The stars turn red."],["6","64","A character develops a ravenous hunger for raw meat."]],"name":"Omens of Mogis","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Nylea","colLabels":["d8","d100","Omen of Nylea"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","65","Butterflies land on a character or fly together in a particular direction."],["2","66","Fallen leaves blow perpendicular to the wind."],["3","67","The weather suddenly changes radically."],["4","68","A colored arrow strikes nearby, arching from an impossible direction."],["5","69","Plants sprout and grow to maturity instantly."],["6","70","Trees and vines coil to hinder movement."],["7","71","Animal tracks appear where nothing walks."],["8","72","A celestial lynx paces back and forth across the night sky."]],"name":"Omens of Nylea","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Pharika","colLabels":["d6","d100","Omen of Pharika"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","73","Hundreds of snakes, spiders, or centipedes crawl from the ground."],["2","74","A strong chemical smell follows a character."],["3","75","A character exhibits a disease's symptoms."],["4","76","Leaves shrivel and turn black, while flowers pour acidic nectar."],["5","77","A snakeskin wraps around a way marker or personal possession."],["6","78","Patterns of clouds or stars slither away, moving with an audible susurrus."]],"name":"Omens of Pharika","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Phenax","colLabels":["d6","d100","Omen of Phenax"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","79","Shadows move independently of whatever casts them, appearing to run away."],["2","80","A gold mask momentarily appears over the face of every living creature in sight."],["3","81","Objects, landmarks, even stars momentarily vanish, as if pilfered in plain sight."],["4","82","Everything turns shades of gray."],["5","83","Creatures' mouths momentarily vanish and they can't make sounds or speak."],["6","84","The sun momentarily melts, raining gold coins that vanish soon after landing."]],"name":"Omens of Phenax","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Purphoros","colLabels":["d8","d100","Omen of Purphoros"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","85","The sound of a hammer rings in the air."],["2","86","Noxious gas suddenly vents from underground."],["3","87","The ground or a metal object becomes uncomfortably hot."],["4","88","An animal moves in a mechanical manner."],["5","89","Huge plumes of smoke rise from the horizon."],["6","90","The earth shakes in a deliberate rhythm."],["7","91","Something that was broken is reshaped into something new."],["8","92","A statue or metal object comes to life."]],"name":"Omens of Purphoros","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Thassa","colLabels":["d8","d100","Omen of Thassa"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","93","A lustrous seashell or small fish appears in someone's drink."],["2","94","The tide goes out (or in) at the wrong time."],["3","95","The sound of crashing waves fills the air."],["4","96","Ripples in water form patterns of ships and sea creatures."],["5","97","A beautiful coral pillar rises from the earth."],["6","98","A flock of dozens of noisy seabirds land."],["7","99","A school of sea creatures swim in the air."],["8","00","Someone starts drowning on dry land."]],"name":"Omens of Thassa","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Athreos's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Seal a secret path that the Returned use to escape the Underworld."],["2","Strike against one of the necropoleis, either Asphodel or Odunos, curtailing its growth or bringing it to ruin."],["3","Seek out a {@creature lampad|MOT} nymph who has fallen in love with a soul he was supposed to lead to the Underworld."],["4","Hunt down a rampaging cerberus and return it to its place guarding the Underworld."],["5","Reconsecrate a grand but neglected mausoleum, putting the unquiet spirits there to rest."],["6","Defeat an agent of a god who seeks to free a loved one, a mentor, or a champion from the Underworld."]],"name":"Athreos's Quests","page":116,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Athreos's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) follows omens to find those who have been resurrected, claiming they owe Athreos a debt."],["2","A mercenary ({@creature gladiator}) accuses a community of harboring Returned and threatens to claim their leader's life to restore the balance."],["3","A warmongering {@creature noble} rallies the public against a necropolis, encouraging a war between the living and the dead."],["4","A group of {@creature Cult Fanatic||cult fanatics} charges exorbitant prices for funeral rites, threatening to lead the dead astray unless they're shown proper respect."],["5","A {@creature priest} of Athreos speaks out against healers and Pharika's followers during a plague, offering death as the only alternative to suffering."],["6","A {@creature lampad|MOT} (see {@book chapter 6|MOT|6|Lampad}) hunts the offspring of an ancient hero who escaped death, claiming they shouldn't exist."]],"name":"Athreos's Villains","page":116,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Athreos's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Giant vulture}"],["2","{@creature Two-headed cerberus|MOT}"],["3","{@creature Hell hound}"],["3","{@creature Lampad|MOT}"],["6","{@creature Invisible stalker}"],["6","{@creature Underworld cerberus|MOT}"],["8","{@creature Spirit naga}"],["9","{@creature Phylaskia|MOT}"]],"name":"Athreos's Monsters","page":116,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Athreos's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Athreos tires of his responsibilities but refuses to abandon them. Secretly, he has allowed the same spirit to be reborn again and again, allowing it to see all of life and death so it might one day take his place. When this apprentice disappears, Athreos refuses to ferry any more souls until his student is returned."],["2","The wealth Athreos collects in payment for his work has gone missing, stolen from his sanctuary at the end of the Tartyx River. The River Guide needs the treasure returned swiftly, not out of greed, but as it is payment for something beyond the gods."],["3","The Rivers That Ring the World are drying up. As the tides recede, great ruins are revealed, rising from the river bottom. Athreos sends agents to the headwaters of the Tartyx River, seeking the cause of the problem before whatever the river had kept drowned emerges."],["4","War between Heliod and Erebos is inevitable. Rather than letting it explode unpredictably, Athreos puts a plan into Motion to mitigate the damage. Ultimately, all it takes to end the war is Heliod's death or Erebos joining the Returned."]],"name":"Athreos's Divine Schemes","page":117,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Underworld Crossing Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Enter the Underworld without alerting Athreos to your presence."],["2","Escape the Underworld."],["3","Force someone to lose their identity in the waters of the Tartyx River."],["4","Escort a {@creature Returned sentry|MOT} (see {@book chapter 6|MOT|6|Returned Sentry}) escaping from the Underworld into the mortal world."],["5","Bargain with a {@creature lampad|MOT} (see {@book chapter 6|MOT|6|Lampad}) to learn where the body of a lost hero lies entombed."],["6","Get information from a soul waiting to be ferried to the Underworld."],["7","Pay for a stranded soul to cross the Tartyx River."],["8","Steal a specific valuable from the banks of the Tartyx River and escape unseen."],["9","Sail from the crossing to a nearby, haunted island in the center of the Tartyx River."],["10","Convince an innocent spirit who keeps returning to their mortal home to pass into the Underworld."],["11","Seek an audience with Athreos."],["12","Capture an {@creature Underworld cerberus|MOT} (see {@book chapter 6|MOT|6|Underworld Cerberus})."]],"name":"Underworld Crossing Adventures","page":118,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Underworld Crossings Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature Returned palamnite|MOT} (see {@book chapter 6|MOT|6|Returned Palamnite}) seeks to destroy all Underworld crossings so the dead can freely enter the mortal world."],["2","A conquering general captures a number of {@creature Underworld Cerberus|MOT|Underworld cerberi} (see {@book chapter 6|MOT|6|Underworld Cerberus}), plotting to unleash the terrifying beasts during a war."],["3","A greedy {@creature priest} of Erebos steals coins from the dead before they are buried, thereby filling a crossing with stranded souls."],["4","A {@creature nightmare shepherd|MOT} (see {@book chapter 6|MOT|6|Nightmare Shepherd}) takes over a crossing and doesn't allow souls to pass into the Underworld. As a result, they become {@creature Specter||specters} that harass the living in the mortal world."],["5","A {@creature priest} of Athreos becomes annoyed with the dead returning and sends armies of clergy to secure the mortal side of the crossing."],["6","A {@creature satyr reveler|MOT} (see {@book chapter 6|MOT|6|Satyr Reveler}) seeks to throw an eternal revel! By stealing coins from the dead, the satyr traps souls at his morbid, Tartyx-side bacchanal."]],"name":"Underworld Crossings Villains","page":118,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Ephara's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Oust the corrupt leader of a town or a city."],["2","Reclaim a city that has been overrun by creatures of the wild."],["3","Help establish a new city in a sparsely populated area."],["4","Find a treasure to adorn a major landmark of a city."],["5","Hunt down a criminal who is causing devastating damage to a city, such as by arson."],["6","Defeat a champion of an opposed deity, most likely Phenax or Nylea."]],"name":"Ephara's Quests","page":120,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Ephara's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A neighborhood leader enacts punitive laws, preventing people from expressing themselves."],["2","A {@creature guard} imprisons people who worship gods opposed to Ephara, such as Phenax and Nylea."],["3","A {@creature noble} is building a new development directly in a forest, where it will displace wildlife that has lived there for millennia."],["4","A {@creature soldier|GGR} begins killing people who have committed terrible crimes but have been acquitted because of loopholes in the judicial system."],["5","A group of {@creature Mage||mages} who follow Ephara want to build a city on an island, heedless of the current residents."],["6","An {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) leads a cadre of scholars secretly destroying work that they deem antithetical to proper society."]],"name":"Ephara's Villains","page":120,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Ephara's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10","col-1 text-center"],"rows":[["1/8","{@creature Guard}"],["1/2","{@creature Anvilwrought raptor|MOT}"],["3","{@creature Meletian hoplite|MOT}"],["9","{@creature War priest|VGM}"],["11","{@creature Gynosphinx}*"],["15","{@creature Hundred-handed one|MOT}"],["17","{@creature Androsphinx}*"],["23","{@creature Empyrean}"]],"footnotes":["* See {@book chapter 6|MOT|6|Sphinx} for details about these creatures in Theros."],"name":"Ephara's Monsters","page":120,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Ephara's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Ephara tries to curry Karametra's favor, hoping to persuade her to use her influence over agriculture to help the cities under Ephara's protection flourish. But Karametra, as the patron of Setessa, thinks that Ephara's focus on cities is dangerous and damaging to the lands. Nylea lashes out at both Karametra and Ephara, believing them to be working together."],["2","Ephara attempts to strip Phenax of his \"stolen\" divinity, outraged by his influence over criminals."],["3","A recent earthquake has changed the coastline, exposing a new island with a verdant and lush landscape. Ephara and Nylea are locked in a battle for control over the island, with Nylea wanting it to remain wilderness and Ephara seeking to build a city on the fertile ground."],["4","Ephara sends champions to free a city from the control of tyrants who worship Mogis, god of wrath. Mogis retaliates by sending his armies to attack a city under Ephara's protection."]],"name":"Ephara's Divine Schemes","page":121,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Agora Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Apprehend the ringleader of a thieves' guild who frequently targets people in the agora."],["2","Protect a civil leader giving a speech."],["3","Perform for an audience."],["4","Humiliate someone giving a speech or performing."],["5","Make a profit running someone's market stall."],["6","Sabotage business for the entire market."],["7","Eavesdrop on a private meeting under a stoa."],["8","Incite a crowd to action with a public speech."],["9","Debate a well-loved politician or philosopher and convince the audience to take your side."],["10","Recapture an escaped beast that was up for sale."],["11","Stop a public execution."],["12","Quell a riot without violence."]],"name":"Agora Adventures","page":122,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Agora Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature assassin} murders a politician's rivals then poses the victims in grisly, public tableaus."],["2","A group of {@creature Thug||thugs} vandalizes market stalls whose owners don't pay a weekly protection fee."],["3","{@creature Cultist||Cultists} of Pharika plot to spike the wine at a party in the agora with an experimental poison."],["4","A snake charmer overreaches when he unsuccessfully attempts to control an {@creature amphisbaena|GoS} (see {@book chapter 6|MOT|6|Amphisbaena}) during a performance."],["5","A disgraced priest of Ephara releases a horde of anvilwrought creatures (see {@book chapter 6|MOT|6|Anvilwroughts}) on a crowd gathered at the agora."],["6","A {@creature mage} politician uses enchantment magic to spread rumors about rivals."]],"name":"Agora Villains","page":122,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Erebos's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Capture a hero who came back to Theros as a Returned and send them back to the Underworld."],["2","Find out why those who die in a coastal village never arrive in the Underworld, and why the village is haunted by eidolons."],["3","Protect those who attend the funeral of a village elder in the hills near Akros, where minotaurs have disrupted recent burials."],["4","Investigate an alchemist who claims to have transmuted lead into gold—but who might somehow be stealing it from the Underworld."],["5","Refute the claim of a priest of Heliod who is said to be immortal because of the sun god's blessing."],["6","Take an aging champion of Iroas who has pledged their soul to Erebos in exchange for a glorious death on one last foray into the wild lands."]],"name":"Erebos's Quests","page":124,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Erebos's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature veteran} bargains with Erebos to allow him to remain in the living world as a Returned in exchange for a steady stream of mortal sacrifices."],["2","A prominent {@creature knight} of another god loses their entire family, then publicly turns to Erebos in hopes of being reunited with loved ones in the Underworld."],["3","An {@creature acolyte} convinces Erebos to bring her murdered daughter back to life, but the daughter is restored as a potent Returned who now terrorizes the polis."],["4","A wealthy {@creature noble} drives tenants out of a poor part of a polis so he can build a temple to Erebos."],["5","The queen of a remote settlement prays to Erebos for endless treasure, and Erebos \"blesses\" her by turning the nearby river to liquid silver. The tyrant is delighted, but everyone else in her domain suffers."],["6","A {@creature priest} of Erebos terrorizes a village, convinced that a particular Returned has taken refuge there."]],"name":"Erebos's Villains","page":124,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Erebos's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/2","{@creature Shadow}","MM"],["2","{@creature Two-headed cerberus|MOT}","MOoT"],["3","{@creature Lampad|MOT}","MOoT"],["3","{@creature Nightmare}","MM"],["5","{@creature Night hag}*","MM"],["9","{@creature Abhorrent Overlord|MOT}","MOoT"],["11","{@creature Doomwake giant|MOT}","MOoT"],["11","{@creature Nightmare shepherd|MOT}","MOoT"]],"footnotes":["* See {@book chapter 6|MOT|6} for details about these creatures in Theros."],"name":"Erebos's Monsters","page":124,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Erebos's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Erebos has captured Phenax's eidolon, the identity severed from Phenax's body when he became the first Returned, and uses it to force Phenax to serve his whims."],["2","Erebos unleashes a deadly plague. The cure grows only in the peaceful Underworld realm of Ilysia. Mortal champions flock to Ilysia, threatening to breach the ward's sanctity and allow Erebos's influence to creep in."],["3","Servants of Heliod find a stone that can raise the dead in both body and soul. Enraged, Erebos sends his followers to claim the stone, which Heliod's worshipers have claimed as a holy relic."],["4","With the aid of Pharika, Erebos creates a poison capable of killing a god. Learning of this, the other gods try to force Erebos to relinquish the poison, but the god of the dead has already deployed it in the form of a sapient being. Now, champions of the gods scour the world, searching for the living weapon."]],"name":"Erebos's Divine Schemes","page":125,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Graveyard Temple Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Rob a grave or the temple's vault."],["2","Protect a grave or the temple's vault from robbery."],["3","Destroy a seemingly endless wave of undead pouring forth from a graveyard."],["4","Prevent the funeral of a loathed individual from being disrupted."],["5","Find an entrance to the Underworld in the graveyard."],["6","Reunite a {@creature Returned sentry|MOT} (see {@book chapter 6|MOT|6|Returned Sentry}) and their {@creature ghostblade eidolon|MOT} (see {@book chapter 6|MOT|6|Eidolons})."],["7","Destroy {@creature Giant Spider||giant spiders} infesting a tomb."],["8","Acquire death records for a family from a temple full of angry spirits."],["9","Escape the graveyard when undead suddenly rise and overtake the complex."],["10","Use a person's remains to raise them from the dead."]],"name":"Graveyard Temple Adventures","page":126,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Graveyard Temple Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A terrified {@creature Returned palamnite|MOT} (see {@book chapter 6|MOT|6|Returned Palamnite}) runs amok in the graveyard, having lost all sense of itself after finding its way back to the world."],["2","A {@creature cyclops} with a taste for rotting flesh digs up plots in the graveyard each night."],["3","A priest removes limbs from corpses to build an congregation of {@creature Flesh Golem||flesh golems} he can't control."],["4","A gate to the Underworld releases a bloodthirsty {@creature Underworld cerberus|MOT} (see {@book chapter 6|MOT|6|Underworld Cerberus}) into the graveyard."],["5","An {@creature archmage} works to raise a vengeful army from the remains of her war-ravaged village."],["6","A mob of paranoid, inexperienced {@creature Commoner||commoners} hunt for Returned but end up tormenting all strangers."]],"name":"Graveyard Temple Villains","page":126,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Heliod's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Bring a shard of sunlight to a place of unending darkness."],["2","Establish law and order in a place of anarchy and lawlessness."],["3","Keep people safe from a natural disaster caused by the anger of another god (such as a volcano spawned by Purphoros or a tidal wave caused by Thassa)."],["4","Hunt down a notorious lawbreaker who has fled from a polis into the wilderness."],["5","Triumph in a contest of strength or charisma to prove Heliod's superiority over the other gods."],["6","Defeat a champion of another god (most likely Erebos, Purphoros, Phenax, or Mogis)."]],"name":"Heliod's Quests","page":128,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Heliod's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A local {@creature noble} imposes overwhelming punishments for even minor infractions of law."],["2","A leader persecutes an entire population of people because of a crime committed by a single member."],["3","An {@creature assassin} starts killing everyone connected to a trial after which the perpetrator was exonerated."],["4","A fanatical {@creature priest} tries to undermine the priests of other gods by outlawing their holidays."],["5","A tyrant suppresses free expression, punishes protesters, and quashes any form of dissent."],["6","A nervous {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) identifies the characters as a threat to the stability of the polis."]],"name":"Heliod's Villains","page":128,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Heliod's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/8","{@creature Noble}"],["2","{@creature Centaur}"],["2","{@creature Griffon}"],["2","{@creature Pegasus}"],["3","{@creature Fleecemane lion|MOT}"],["9","{@creature Cloud giant}"],["11","{@creature Roc}"],["23","{@creature Empyrean}"]],"name":"Heliod's Monsters","page":128,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Heliod's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Heliod decides to confront Erebos in the Underworld. He gathers fallen heroes around him as he marches on Erebos's palace in Tizerus. Meanwhile, the sun has vanished from the sky in the mortal world, and the dead can't enter the Underworld."],["2","Heliod grows tired of the battles between Iroas and Mogis, and he decides to end their conflict by banishing Mogis. To his surprise, both gods turn against him. The resulting conflict causes the sun to rain divine blood, producing bizarre effects."],["3","Angry at the hubris of nobles who boast of having the best hounds, Heliod turns all dogs into wolves and monsters that kill and run wild."],["4","Heliod arms a champion with his weapon, Khrusor, but the hero goes wild with power and tries to slay Purphoros. The repercussions border on the cataclysmic, with the champion slain, Mount Velus erupting, and the spear shattered. Only Purphoros can repair the spear, and he's hardly in the mood to do so."]],"name":"Heliod's Divine Schemes","page":129,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Sun Temple Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Acquire an artifact used by a legendary hero."],["2","Defend a hero being honored in a ceremony from an assassination attempt."],["3","Acquire the remains of a legendary hero from the temple's crypts so the person can be resurrected."],["4","Prevent a wedding from taking place, so the couple's union doesn't fulfill an ominous prophecy."],["5","Expose a celebrated hero as a fraud."],["6","Learn the sins of a person seeking religious counsel."],["7","Find out who among a crowd of people gathered at the temple murdered a priest."],["8","Disperse a mob of people who blame Heliod and his clergy for a long drought."],["9","Defend the temple's worshipers from followers of Mogis assaulting the building."],["10","Offer Heliod a burnt sacrifice to gain his blessing."],["11","Offer Heliod a mass sacrifice to prevent him from smiting a nearby settlement."],["12","Find a hero's firsthand account of a battle with a unique monster among the temple's records before a rival group of adventurers does."]],"name":"Sun Temple Adventures","page":130,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Sun Temple Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A once-heroic {@creature veteran} seeking to regain his youthful strength tries to burn attendees at a dawn banquet as a sacrifice to Heliod."],["2","A secret cabal of Phenax {@creature Cult Fanatic||cult fanatics} infiltrates the temple and uses details learned in private counseling sessions to blackmail worshipers."],["3","An {@creature adult blue dragon}, scarred by a champion of Heliod, seeks to destroy all sun temples in the hopes of bringing about everlasting night."],["4","A corrupt {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) of Heliod sells counterfeit heroic artifacts to those he can't see as being destined for greatness."],["5","A lazy {@creature priest} of Heliod risks bringing the god's wrath down upon the entire temple."],["6","An {@creature archmage} devoted to Heliod has created a second sun, one which endlessly illuminates the land and burns those she considers wicked."]],"name":"Sun Temple Villains","page":130,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Iroas's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Defeat Returned bandits who are terrorizing the polis."],["2","Defend a polis against a champion of Mogis."],["3","Sail to a remote island to reclaim a lost weapon of great power."],["4","Establish law and order in a place of anarchy and lawlessness."],["5","Triumph in a contest of strength or dexterity to prove Iroas's superiority over the other gods."],["6","Defeat a champion of another god (most likely Mogis, Phenax, or Pharika)."]],"name":"Iroas's Quests","page":132,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Iroas's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature knight} in the polis guard regularly subjects his soldiers to extreme disciplinary techniques, leading them to start a revolt."],["2","A general ({@creature Akroan hoplite|MOT}; see {@book chapter 6|MOT|6|Hoplites}) commands a town be put to the torch for its soldiers' crimes. Followers of Phenax are actually responsible for the crimes and are framing the community so it will be destroyed and turned into a haven for the Returned."],["3","An aging athlete ({@creature gladiator}) pursues sinister magic to aid his performance at the cost of innocent lives."],["4","The government of a polis fearful of impending war forces farmers to join a militia, precipitating a famine as crops are left untended."],["5","A {@creature priest} tries to undermine the servants of other gods by forcing them into duels and shaming them if they lose."],["6","A gifted orator ({@creature noble}) offers honest but scathing criticism of a champion of Iroas. The champion demands recompense, and the orator needs support against this threat."]],"name":"Iroas's Villains","page":132,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Iroas's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/8","{@creature Guard}"],["1","{@creature Nyx-fleece ram|MOT}"],["2","{@creature Griffon}"],["3","{@creature Akroan hoplite|MOT}"],["3","{@creature Fleecemane lion|MOT}"],["5","{@creature Gladiator}"],["7","{@creature Stone giant}"],["11","{@creature Roc}"]],"name":"Iroas's Monsters","page":132,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Iroas's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Iroas inspires a brave Akroan general to travel forth with a handpicked army and confront the forces of a powerful and supposedly vulnerable minotaur warlord. The general loses despite Iroas's favor, and Akros is left exposed and poorly defended before a wave of Mogis-worshiping minotaurs."],["2","Heliod, weary of the constant strife between Iroas and Mogis, swears an oath to destroy Mogis with a godly coalition behind him. Erebos, disgusted with Heliod's hubris, forms a group in support of Mogis. Iroas, rather than accepting Heliod's aid, launches a grand campaign of his own against his brother."],["3","Mogis arms one of his champions with an axe capable of sundering the souls of mortal creatures. Iroas wants his champions to procure the weapon so he can lock it away in his armory and thwart his brother. Agents of Erebos also seek to recover the weapon on their master's behalf."],["4","Iroas achieves the victory he has always pursued: he kills his brother, and the world falls into chaos."]],"name":"Iroas's Divine Schemes","page":133,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Arena Adventures","colLabels":["d8","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Help an unfit participant survive an athletic competition."],["2","Convincingly lose an athletic competition so a gambler can win big."],["3","Sabotage a star athlete's chances of winning."],["4","Attend tryouts to become members of a chariot racing team."],["5","Assassinate a person watching a competition before the final match ends."],["6","Save a wrestler from a planned murder in the arena."],["7","Capture a beast that has escaped from the stadium."],["8","Recover a blessed trophy and award it to a contest's rightful victor."]],"name":"Arena Adventures","page":134,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Arena Villains","colLabels":["d8","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A champion pankratiast ({@creature Akroan hoplite|MOT}; see {@book chapter 6|MOT|6|Hoplites}) has her cronies lock everyone in the arena. She allows none to leave until a challenger defeats her."],["2","A {@creature minotaur} frees all the beasts in the amphitheater during a well-attended event."],["3","A chariot racer ({@creature gladiator}) poisons members of a rival team, causing them to fall asleep during competition."],["4","A {@creature mage} uses magic to spy on athletes' conversations and then blackmails them with the information."],["5","A {@creature stone giant} interrupts a session of games and demands a chance to compete."],["6","A promoter forces athletes to overexert themselves, causing dangerous accidents during competitions."],["7","An {@creature archmage} enchants or polymorphs innocents, forcing them to participate in brutal contests."],["8","A {@creature druid} uses the {@spell awaken} spell on beasts in the arena to make them more capable competitors."]],"name":"Arena Villains","page":134,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Karametra's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Plant a fruit-bearing tree where one has never grown."],["2","Save a village whose crops are failing."],["3","Defend or found an orphanage."],["4","Teach a settlement to defend itself from wild beasts."],["5","Reunite an orphan with living relatives."],["6","Convince raiders to give up their ways, settle down, found a village, and devote their lives to farming."]],"name":"Karametra's Quests","page":136,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Karametra's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The head of an orphanage ({@creature commoner}) believes she can care for the city's children better than their parents and works to have the other adults arrested."],["2","A {@creature priest} begins imposing restrictive lifestyle rules on a nearby population in order to \"civilize\" them."],["3","A local leader ({@creature Setessan hoplite|MOT}; see {@book chapter 6|MOT|6|Hoplites}) imposes harsh penalties on the poor, claiming their poverty is a sign they have invited the gods' wrath."],["4","The head of a prominent family ({@creature noble}) continues to exert abusive control over their adult children, citing their role as matriarch or patriarch to justify it."],["5","A local leader ({@creature druid}) forces marriages between widows and widowers to increase the population."],["6","A polis leader ({@creature soldier|GGR}) begins doing sweeps of the surrounding countryside to round up non-citizens and put them to work supporting the community."]],"name":"Karametra's Villains","page":136,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Karametra's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["0","{@creature Awakened shrub}"],["1","{@creature Alseid|MOT}"],["1","{@creature Dryad}"],["2","{@creature Awakened tree}"],["2","{@creature Druid}"],["4","{@creature Setessan hoplite|MOT}"],["5","{@creature Earth elemental}"],["5","{@creature Unicorn}*"],["9","{@creature Treant}"],["12","{@creature Archdruid|VGM}"]],"footnotes":["* See {@book chapter 6|MOT|6|Unicorn} for details about these creatures in Theros."],"name":"Karametra's Monsters","page":136,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Karametra's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Karametra's statues have covered their faces as if in despair, and nothing will grow. No one seems to know what has caused the god of fertility to withdraw her blessings from the world, but the problem must be solved if life is to endure."],["2","Karametra judges that mortals have over produced and moves to cull populations. She creates new plant species that feed on mortals, while her followers act oddly, running off to join bloody revels or sacrificing each other in the fields. How many must die before balance is restored?"],["3","Karametra's civilizing influence infringes on the territory and freedom of other nature gods, and so Nylea and Pharika band together to reduce her power."],["4","Karametra bestows her gifts on a wild cultist or minotaur champion trying to encourage her older, more bloodthirsty worship. The faith takes hold, causing the god to make vicious demands of her followers."]],"name":"Karametra's Divine Schemes","page":137,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Watchtower Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Guard a watchtower from assault."],["2","Assault a watchtower, defeating the guards defending it and claiming it for a different god."],["3","Steal military plans kept within a watchtower without alerting any of the guards inside."],["4","Free a prisoner from a cell."],["5","Infiltrate the watchtower as spies."],["6","Clear out monsters than have taken over the place."],["7","Steal a legendary weapon."],["8","Steal griffon mounts."],["9","Find a spy among the soldiers stationed at a watchtower."],["10","Train soldiers at a watchtower to face an approaching mythic monster."]],"name":"Watchtower Adventures","page":138,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Watchtower Villains","colLabels":["d8","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A disguised {@creature abhorrent overlord|MOT} (see {@book chapter 6|MOT|6|Abhorrent Overlord}) convinces the soldiers in a watchtower to rise up against the officers."],["2","A {@creature medusa} takes over a watchtower and conducts experiments on the soldiers she captures."],["3","{@creature Siren|TftYP|Sirens} (see the harpies entry in {@book chapter 6|MOT|6|Harpies}) call soldiers to the top of the watchtower, then entice them over the edge so they can feast on the corpses."],["4","A flight of {@creature Griffon||griffons} attacks a watchtower after soldiers steal the creatures' eggs to train the hatchlings to serve as mounts."],["5","A {@creature cyclops} attacks a watchtower, eager to devour the animals within."],["6","A {@creature druid} of Nylea, angered by the construction of a watchtower in the forest, attracts a mythic beast to the area to destroy the structure."],["7","{@creature Blood-Toll Harpy|MOT|Blood-toll harpies} (see {@book chapter 6|MOT|6|Harpies}) take over a watchtower and light its beacon to bring more victims to the place."],["8","A {@creature spy} in a watchtower poisons the tower's food supply in advance of an upcoming attack."]],"name":"Watchtower Villains","page":138,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Keranos's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Help a genius artist who had their inspiration physically stolen."],["2","Break down a ruling structure that stifles ingenuity and creativity."],["3","Bring together lost icons of power to create an incredible storm with the might to halt a greater threat."],["4","Find a long-lost artifact that bestows oracular visions upon the user."],["5","Defeat the champion of another god in a battle of wits (perhaps Phenax, Mogis, or Klothys)."],["6","Find and restore a lost art form, arcane technique, or crafting method for the glory of Keranos."]],"name":"Keranos's Quests","page":140,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Keranos's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) foretells disaster for a polis unless a number of innocent citizens are sacrificed."],["2","An {@creature mage} servant of Keranos enhances storms as they form, threatening the countryside."],["3","An artist ({@creature commoner}) creates incredible works of art whose subjects come to life and wreak havoc."],["4","An {@creature archmage} who controls lightning rises to power, blasting those who oppose her to smithereens."],["5","A wild-eyed {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) points to the characters as harbingers of a coming disaster."],["6","A living storm deluges an area, taking what it believes is righteous revenge on a community."]],"name":"Keranos's Villains","page":140,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Keranos's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","{@creature Centaur}"],["3","{@creature Akroan hoplite|MOT}"],["3","{@creature Blue dragon wyrmling}*"],["5","{@creature Air elemental}"],["7","{@creature Theran chimera|MOT}"],["9","{@creature Young blue dragon}*"],["13","{@creature Storm giant}"],["16","{@creature Adult blue dragon}*"],["23","{@creature Ancient blue dragon}*"]],"footnotes":["* See {@book chapter 6|MOT|6|Blue Dragons} for details about these creatures in Theros."],"name":"Keranos's Monsters","page":140,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Keranos's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Bored with the temporary beauty of violent weather, Keranos creates a massive, self-perpetuating storm. Over time, the storm grows out of control. Keranos is delighted by his creation."],["2","Dared by Phenax to prove that he can, Keranos inspires eight mortals with eight ingenious ways to destroy the world. As a result, a genius actor, alchemist, inventor, diver, miner, sculptor, thief, and a duplicitous goat all set forth to enact their terrible brilliance."],["3","Keranos finds the spread of mortal knowledge inconsistent and slow. He empowers a champion to grant vast knowledge to any person or beast she touches. The advent of sagacious cattle, wolves, and children greatly disrupts (and unnerves) those who live in the areas through which Keranos's champion travels."],["4","Keranos creates a realm of his own design amid the Dakra Isles, a place where the land and its creatures obey unique physical laws and strange truths. Some of the inhabitants escape the isle and begin infecting the rest of Theros with their alternate reality."]],"name":"Keranos's Divine Schemes","page":141,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Oracular Conflux Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Race an air elemental to an oracular conflux in order to receive a prediction of the future before the elemental's whirlwind obliterates all evidence of the reading."],["2","Defend the shrine from a worshiper who is angry with an oracle for an incorrect prediction."],["3","Convince an oracle to give a worshiper a particular false prediction."],["4","Help the addled victim of a lightning strike recover."],["5","Recover sacrificial animals from a {@creature cyclops} raider."],["6","Rig tools used to predict the future so that they produce a specific outcome."],["7","Manipulate a situation so prophesied events transpire within sight of a half-blind oracle."],["8","Evacuate a crowded shrine during a storm when lightning strike sets the temple ablaze."],["9","Infiltrate the shrine to determine the accuracy of a particular oracle or prediction method."],["10","Steal a book of recorded predictions from the shrine."],["11","Collect the materials necessary to create a revolutionary oracular device."],["12","Protect an oracle who must deliver bad news to a worshiper who is both influential and unpredictable."]],"name":"Oracular Conflux Adventures","page":142,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Oracular Conflux Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A bitter {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) who has foreseen her imminent death gives false predictions to worshipers so they will share her misery."],["2","A {@creature storm giant} pretends to be an avatar of Keranos and takes over the shrine, making its worshipers his subjects."],["3","A {@creature revenant} who died due to a misinterpreted prophecy comes back for revenge against the oracle who issued it."],["4","A {@creature cult fanatic} from a rival shrine gets the temple's animals drunk on fermented fruit, throwing off their predictions."],["5","An angry athlete ({@creature gladiator}) takes the conflux's oracles hostage, demanding they alter the future after predicting his defeat in an upcoming match."],["6","An {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) makes false predictions to convince nobles to give him money and lavish gifts."]],"name":"Oracular Conflux Villains","page":142,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Klothys's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Defeat a titan-spawned monster that has escaped the Underworld."],["2","Destroy an undead creature terrorizing a small community."],["3","Punish a powerful mortal for their hubris."],["4","Reestablish the balance between nature and civilization in a particular location."],["5","Repair the fabric of reality in a place where the mortal world was overlaid by Nyx during Xenagos's pretensions to godhood."],["6","Defeat a champion of another god (most likely Ephara, Heliod, or Iroas)."]],"name":"Klothys's Quests","page":144,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Klothys's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A single-minded Nyxborn {@creature assassin} of Klothys hunts a hero who was raised from the dead."],["2","Believing in the holiness of a terrible beast, Klothys's {@creature Acolyte||acolytes} murder heroes sent to deal with it."],["3","Certain that civilization offends fate, a {@creature priest} raises a herd of {@creature Typhon|MOT|typhons} to release on a city."],["4","Insulted {@creature Satyr Reveler|MOT|satyr revelers} (see {@book chapter 6|MOT|6|Satyr}) channel Klothys's magic to drive a polis's priests into embarrassing debauchery."],["5","An {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) knows it is a character's destiny to serve Klothys. The seer manufactures tragedy for the individual to provoke this revelation."],["6","A {@creature cult fanatic} of Klothys believes that the characters' deeds mark them as servants of the titans, destined to free one of those ancient terrors."]],"name":"Klothys's Villains","page":144,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Klothys's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Satyr reveler|MOT}"],["2","{@creature Satyr thornbearer|MOT}"],["3","{@creature Green hag}"],["4","{@creature Oracle|MOT}"],["6","{@creature Annis hag|VGM}"],["6","{@creature Cyclops}*"],["6","{@creature Underworld cerberus|MOT}"],["7","{@creature Woe strider|MOT}"],["9","{@creature Phylaskia|MOT}"],["15","{@creature Typhon|MOT}"]],"footnotes":["* See {@book chapter 6|MOT|6|Cyclops} for details about these creatures in Theros."],"name":"Klothys's Monsters","page":144,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Klothys's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Convinced that Heliod's boundless ambition will destroy Theros, Klothys creates an artifact that will destroy the sun god once he claims it as his own. She needs mortal heroes who can demonstrate the artifact's power by vanquishing Erebos's servants, and in the process stoke Heliod's envy."],["2","Concerned by the spread of Meletian influence, Klothys fills the dreams of the polis's people with treachery. Neighbors attack neighbors, and attempts by Ephara's followers to intervene only redirect the violence toward the polis's patron."],["3","Klothys becomes convinced that mortals giving worship to the gods distorts their proper relationship to each other, and she sets out to abolish religion."],["4","Now that she has left the Underworld, Klothys knows it's only a matter of time until the titans escape. To prepare the world for the horrors of that inevitable conflict, she unleashes Underworld beasts into the mortal realm, trusting that the mayhem will bring forth heroes who can ultimately defeat the titans."]],"name":"Klothys's Divine Schemes","page":145,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Abandoned Temple Condition","colLabels":["d8","Status"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Sunken underground"],["2","Overgrown with plants"],["3","Underwater"],["4","Partially collapsed"],["5","Buried in dirt, mud, sand, or snow"],["6","Beneath a new temple"],["7","Cracked into more than one piece"],["8","Floating in an unstable parallel reality"]],"name":"Abandoned Temple Condition","page":146,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Abandoned Temple Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Retrieve records or a magic item left in the temple."],["2","Demolish what's left of the temple to prevent anyone from retrieving the ancient secrets hidden inside."],["3","Retrieve the remains of a dead humanoid from the temple."],["4","Kill monsters infesting the temple."],["5","Find a replacement for the temple's current guardian."],["6","Consult with a hermit who lives in the temple."],["7","Stop cultists from performing a destructive ritual in the temple."],["8","Restore the temple to receive the patron deity's blessing."],["9","Find a gate to the Underworld or Nyx."],["10","Consult a demon living in the temple."],["11","Discover why the temple was abandoned."],["12","Restore the temple to reveal the truth hidden in its architecture."]],"name":"Abandoned Temple Adventures","page":146,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Abandoned Temple Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A depraved cult of Klothys captures victims on the road and brings them to the temple for ritual torture."],["2","A {@creature hydra} slumbers within an abandoned temple, having dug a lair out of one of the collapsed sections."],["3","A {@creature medusa} living in an abandoned temple grants curative aid to those who bring her a humanoid sacrifice."],["4","A {@creature bandit captain} hiding in a temple hopes to open its vault to find treasure, not knowing that a demon is trapped inside."],["5","{@creature Blood-Toll Harpy|MOT|Blood-toll harpies} make an abandoned temple their nest and devour any creatures that get too close."],["6","A {@creature gynosphinx} curious about human behavior creates a series of deadly traps in an abandoned temple and lures adventurers to the place to witness if and how they overcome its challenges."]],"name":"Abandoned Temple Villains","page":146,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Kruphix's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Seize a powerful magic item from those who would misuse it, study it, and then destroy it."],["2","Capture a former follower of Kruphix who used secret knowledge for personal gain and deliver them to Kruphix's temple for judgment."],["3","Suppress all knowledge of a dangerous secret, such as the location of a fountain of immortality, by any means necessary."],["4","Bring proof of a powerful conspiracy to the leaders of a human polis while evading or defeating the agents sent to stop you."],["5","Investigate rumors of an unearthed divine relic and decide whether it's safe to be in the mortal realm."],["6","End a conflict between the followers of two other gods, whether by mediating, forcing a truce, or siding with the weaker group to defeat the stronger one."]],"name":"Kruphix's Quests","page":148,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Kruphix's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) seeks to erase the memories of an entire community, reducing them to a simpler, happier, more natural state."],["2","A {@creature gynosphinx} possesses magic that can stop a rampaging monster, but refuses to share it for fear that it might be misused."],["3","A former agent ({@creature spy}) of Kruphix knows the location of an unguarded portal to the Underworld and plans to sell it to the highest bidder."],["4","A {@creature noble} sows discord among Heliod's followers, believing that the sun god is the greatest threat to harmony among the gods."],["5","An {@creature archmage} works to destroy the Temple of Mystery to further divide Nyx from the mortal world."],["6","A {@creature cult fanatic} of Kruphix learns that the characters have discovered knowledge mortals were not meant to know and works to silence them."]],"name":"Kruphix's Villains","page":148,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Kruphix's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/4","{@creature Blink dog}"],["1/2","{@creature Cockatrice}"],["2","{@creature Nothic}"],["3","{@creature Phase spider}"],["6","{@creature Invisible stalker}"],["7","{@creature Theran chimera|MOT}"],["11","{@creature Gynosphinx}*"],["12","{@creature Archmage}"],["17","{@creature Androsphinx}*"]],"footnotes":["* See {@book chapter 6|MOT|6|Sphinx} for details about these creatures in Theros."],"name":"Kruphix's Monsters","page":148,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Kruphix's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Shadowy forces steal a holy artifact, thought to be a part of the sun, from Heliod's followers. The priesthood blames Phenax or Erebos, but Kruphix is behind the theft. The sun stone holds a terrible secret power, and Kruphix seeks to remove it from the mortal world before it does great harm."],["2","Kruphix sends Nyxborn to torment a community. The locals are baffled, until it's revealed that miners have impeded on a cave that underpins the nature of time. Not only are mortals not welcome there, but someone has already entered, employed the passages there, and stolen something from the past."],["3","A philosopher in Meletis argues that the gods rely on mortals for their existence, rather than the other way around. When this idea gains adherents, Kruphix curses the polis so that no one can speak or read."],["4","After a minor altercation between the gods, Kruphix declares a new Silence. He refuses to lift it unless the other gods agree to aid him in forcing Klothys back into the Underworld."]],"name":"Kruphix's Divine Schemes","page":149,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Temple of Mystery Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Find and repair one of the temple's challenges that has malfunctioned."],["2","Seek the help of the temple's priest, who's become trapped in stasis due to a malfunctioning trap."],["3","Solve the puzzles in a temple to claim a magic item hidden inside."],["4","Rescue someone trapped in the temple."],["5","Learn how a particular trap or puzzle works so it can be recreated."],["6","Solve more challenges than a rival party of adventurers who are also in the temple."],["7","Enter the temple and contend with a complex trap that, over time, has developed consciousness."],["8","Lead dangerous individuals into the temple and ensure they never leave."],["9","Question the priest to find the location of another temple of mystery."],["10","Lead dangerous creatures into the temple to trap them there."],["11","Defeat a cabal of mages that has claimed the temple."],["12","Defeat a temple's challenges to get the attention of the gods."]],"name":"Temple of Mystery Adventures","page":150,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Temple of Mystery Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A bored {@creature androsphinx} asks visitors riddles with no correct answer, then tears them apart for fun when they respond incorrectly."],["2","A mad {@creature archmage}, obsessed with a mystery she can't solve, wanders the halls of the temple and forces those she meets to confront the puzzle."],["3","A dragon disguised as a humanoid waits in the temple's entrance and demands treasure from anyone leaving."],["4","The {@creature priest} caring for the temple gets jealous whenever adventurers solve a puzzle he couldn't and tries to kill them."],["5","A hero challenges adventurers to solve the temple's mysteries faster than she can, but she has rigged each to ensure her victory."],["6","A {@creature cyclops} accidentally trapped in the temple goes on a rampage."]],"name":"Temple of Mystery Villains","page":150,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Mogis's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Foment a war between rival poleis."],["2","Bring about anarchy and lawlessness in a formerly peaceful polis."],["3","Organize disparate groups of bandits and criminals into a cohesive fighting force."],["4","Hunt down a famous defender of the law who champions Iroas."],["5","Triumph in a contest of strength or endurance to prove Mogis's superiority over other gods."],["6","Defeat a champion of another god (most likely Iroas, Heliod, or Ephara)."]],"name":"Mogis's Quests","page":152,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Mogis's Villains","colLabels":["d8","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A petty tyrant ({@creature gladiator}) rules his populace through threats and intimidation. His favorite pastime is forcing unwilling subjects to fight in gladiatorial blood sports."],["2","A band of {@creature Minotaur||minotaurs} directed by a champion of Mogis forges a trail of devastation through the countryside."],["3","A serial killer ({@creature assassin}) stalks the streets of the polis, taking lives seemingly at random."],["4","An {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) of Mogis marches into town and predicts doom on the populace within a fortnight."],["5","Priests of Iroas and Heliod are being murdered by unknown assailants and their temples desecrated."],["6","An {@creature archmage} is corrupted by Mogis and begins summoning demons to savage the population."],["7","A badly wounded caravan guard ({@creature bandit captain}) accuses the characters of murder and banditry."],["8","A cabal of Mogis's {@creature Cult Fanatic||cult fanatics} have almost succeeded in finding a way to summon Mogis's warhound to their service."]],"name":"Mogis's Villains","page":152,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Mogis's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Death dog}"],["2","{@creature Berserker}"],["3","{@creature Fleecemane lion|MOT}"],["3","{@creature Manticore}"],["3","{@creature Minotaur}"],["5","{@creature Catoblepas|VGM}*"],["6","{@creature Cyclops}*"],["7","{@creature Theran chimera|MOT}"],["8","{@creature Blackguard|VGM}"]],"footnotes":["* See {@book chapter 6|MOT|6|Classic Monsters} for details about these creatures in Theros."],"name":"Mogis's Monsters","page":152,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Mogis's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A champion of Mogis unites the {@creature minotaur} bands and {@creature cyclops} tribes of Phoberos under her banner, creating a terrifying army. At Mogis's command, she leads the army in an all-out assault on Akros, hoping to draw Iroas into battle and defeat him once and for all."],["2","Mogis bargains with Pharika, convincing her to create elixirs that will turn his followers into invincible monsters. He sends his champions to fetch the necessary ingredients for her."],["3","A bitter noble makes a pact with Mogis for power in exchange for carrying out a plot to ignite a war between Meletis and Setessa. Thousands will die unless the scheme is put to rest."],["4","Mogis agrees to ally with three other gods against their rivals if they help him defeat Iroas. Mogis's brother does the same. Soon the entire pantheon divides along faction lines and prepare for the final war."]],"name":"Mogis's Divine Schemes","page":153,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Canyon Shrine Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Survive a journey through the canyon while escorting a caravan transporting offerings to another god."],["2","Slay a massive, blood-drunk monster that rampages through the region."],["3","Find a band of {@creature Minotaur||minotaurs} residing in the canyon and convince them to attack a gang of undead about to pass through on their way to attack a village."],["4","Consult a hermit who lives in a hidden part of the canyon."],["5","Retrieve an item buried amid the shrine's sacrifices."],["6","Destroy the shrine."],["7","Negotiate with a group of Mogis's followers."],["8","Convince a young aristocrat who was seduced into joining a cult of Mogis to return home."],["9","Infiltrate a cult of Mogis to learn of any raids they have planned."],["10","Steal an egg from a griffon nest in the canyon."]],"name":"Canyon Shrine Adventures","page":154,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Canyon Shrine Villains","colLabels":["d8","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature minotaur} captures and devours other creatures limb by limb as part of a bizarre ritual honoring Mogis."],["2","A tribe of {@creature Berserker||berserkers} ride {@creature Giant Bat||giant bats} and hunt humanoids that travel through the canyon."],["3","An {@creature adult blue dragon} enslaves the inhabitants of the caves, intent on building an army to conquer a neighboring settlement."],["4","A {@creature manticore} captures warriors and forces them to fight to the death for its amusement."],["5","A group of {@creature Cyclops||cyclopes} capture travelers and keep them as livestock in their caves."],["6","A {@creature lamia} lures young nobles into its cult with promises of hedonism and sells those who disappoint it to other canyon inhabitants."],["7","A vicious {@creature gynosphinx} captures groups of people, then forces one person to choose which of the others should be devoured first."],["8","The victims of the canyon's inhabitants rise as {@creature Wraith||wraiths} determined to end all life in the area."]],"name":"Canyon Shrine Villains","page":154,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Nylea's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Free a hydra that has been captured and imprisoned in a menagerie."],["2","Investigate reports of unnatural horrors infesting the Nessian Wood."],["3","Plant a golden acorn in a distant grove guarded by monsters."],["4","Find and punish an unknown perpetrator who killed a unicorn, cut off its horn, and left its body to rot, and retrieve the horn."],["5","Hunt a dangerous creature for a sacred feast."],["6","Defeat a champion of another god (most likely Karametra, Heliod, or Ephara)."]],"name":"Nylea's Quests","page":156,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Nylea's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A Setessan hunt-leader ({@creature Setessan hoplite|MOT}; see {@book chapter 6|MOT|6|Hoplites}) swears vengeance on a poacher in the Nessian Wood who turns out to be an Akroan general."],["2","A {@creature hydra} goes on a rampage at the edge of the forest. It must be dealt with, but a {@creature druid} follower of Nylea will take vengeance on anyone who kills it outright."],["3","A {@creature mage} who lives in a secluded grove has been using a magic item to transform interlopers into boars. She claims that Nylea gave her this item."],["4","A {@creature druid} uses magic on fields near the border of the forest, creating animated plants to drive off farmers."],["5","A {@creature scout} has taken to hunting and eating sapient beings. What could have caused this gruesome turn?"],["6","Those who follow a mysterious green {@creature unicorn} inevitably turn up dead, their bodies entangled in strangling vines."]],"name":"Nylea's Villains","page":156,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Nylea's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/2","{@creature Scout}"],["1","{@creature Dryad}"],["1","Nyxborn {@creature brown bear}*"],["2","Nyxborn {@creature saber-toothed tiger}*"],["2","{@creature Satyr thornbearer|MOT}"],["3","{@creature Archer|VGM}"],["5","{@creature Shambling mound}"],["5","{@creature Unicorn}*"],["9","{@creature Treant}"],["12","{@creature Ironscale hydra|MOT}"],["19","{@creature Polukranos|MOT}"]],"footnotes":["* See {@book chapter 6|MOT|6} for details about these creatures in Theros."],"name":"Nylea's Monsters","page":157,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Nylea's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","When the polis of Meletis expands, clearing new land for houses and crops, Nylea decides to punish the polis and destroy it if necessary. Animated trees topple the walls, and Nyxborn beasts invade the city."],["2","Nylea refuses to turn winter into spring unless Karametra agrees to abolish agriculture and yield all cropland back to the forest."],["3","When tensions between Akros and Setessa peak, Nylea blames Iroas for stirring up the conflict and puts Setessa under her protection, expanding the borders of the Nessian Wood to encompass all of Setessa, creating a near-impenetrable fortress filled with dangerous creatures."],["4","Nylea abruptly vanishes. Explorers deep in the Nessian Wood discover her sacred grove abandoned, and the giant chrysalis at its heart empty. What was in the chrysalis? Could it have harmed Nylea? Or did she leave with the creature—and if so, did she do that to protect the creature, or to protect Theros?"]],"name":"Nylea's Divine Schemes","page":157,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Forest Shrine Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Get permission from the shrine's {@creature Druid||druids} to take part in a sacred hunt with them."],["2","Prevent game hunters from killing a {@creature unicorn}, and lead the unicorn to a shrine for shelter."],["3","Find a {@creature scout} from the shrine who has gone missing."],["4","Escape a shrine after being captured and held there for crimes against the forest."],["5","Rescue trophy hunters being tortured at a shrine."],["6","Earn a {@creature Druid||druid's} trust to learn a valuable secret about the forest."],["7","Retrieve a sacred weapon held in the grove."],["8","Recruit the help of the shrine's {@creature Druid||druids} to defeat a group of poachers."],["9","Acquire a beast companion from the shrine."],["10","Defend the shrine from a group of {@creature Harpy||harpies}."]],"name":"Forest Shrine Adventures","page":158,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Forest Shrine Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A group of {@creature Dryad||dryads}, enraged by seeing a section of forest burned, plots to destroy the shrine in order to punish the druids for failing to protect the trees."],["2","Poachers ({@creature Scout||scouts}) kill the shrine's defenders and set their traps in the surrounding forest."],["3","The shrine stands in the path of a {@creature hydra} on a destructive rampage."],["4","A {@creature druid} who lost her spouse in a hunting accident attacks any hunters who come to the shrine."],["5","A {@creature giant boar} affected by the {@spell awaken} spell convinces the shrine's druids to cast the spell on other boars to strike back at a contingent of hunting nobles."],["6","A {@creature cult fanatic} of Erebos infiltrates the shrine in disguise and plans to kill all its plant life."]],"name":"Forest Shrine Villains","page":158,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Pharika's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Concoct the antidote for a powerful affliction that resists conventional treatments."],["2","Seek out a powerful beast whose blood has unique alchemical value."],["3","Infiltrate the Underworld to extract a secret someone carried with them to the grave."],["4","Track down and eliminate someone who is trying to keep a radical discovery a secret."],["5","Assassinate an important figure whose death would catalyze one of Pharika's experiments."],["6","Perfect a perilous ritual to awaken the landscape and learn how to discover its forgotten lore."]],"name":"Pharika's Quests","page":160,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Pharika's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature druid} seeds deadly herbs into a village's fields, coaxing the plants to resemble farmers' crops."],["2","The life of a tyrant ({@creature knight}) is central to one of Pharika's experiments in mortal suffering, so the god resurrects the tyrant whenever enemies kill him."],["3","Legend tells of a hydra with alchemical lore scribed upon its bones. When an alchemist ({@creature mage}) begins poisoning the beasts, Nylea sends dozens of {@creature Hydra||hydras} to seek revenge, catching innocents in the fray."],["4","A town suffering from a plague seeks a cure from a {@creature cult fanatic} of Pharika engaged in warlike research. The researcher's blessing alleviates the pox but leaves the survivors delusional and violent."],["5","After the characters witness a miracle, an apothecary ({@creature mage}) seeks their blood as a medicinal ingredient."],["6","An {@creature archmage} devotee of Pharika manages to shrink monsters to a size so small that they effectively behave as viruses."]],"name":"Pharika's Villains","page":160,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Pharika's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/4","Nyxborn {@creature giant poisonous snake}*"],["1/2","{@creature Amphisbaena|GoS}"],["1/2","{@creature Cockatrice}"],["2","{@creature Swarm of poisonous snakes}"],["3","{@creature Basilisk}*"],["6","{@creature Medusa}*"],["8","{@creature Assassin}"],["8","{@creature Hydra}"],["8","{@creature Spirit naga}"],["17","{@creature Hythonia|MOT}"]],"footnotes":["* See {@book chapter 6|MOT|6} for details about these creatures in Theros."],"name":"Pharika's Monsters","page":160,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Pharika's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Pharika creates a mind-controlling incense to manipulate several of Kruphix's oracles, compelling them to reveal secrets of the cosmos. Unfortunately, her mutagenic mist causes them to transform into beings they've glimpsed from beyond Theros."],["2","Seeking to understand more about the Returned, Pharika begins granting them elixirs meant to restore their lost memories. Although this works as intended for a rare few, most of the Returned instead experience traumatic visions that drive them to violence."],["3","Medusas the world over find themselves infected with a strange disease. They believe Pharika is collecting their souls to harvest the secrets they hoard. The medusas seek advocates to end Pharika's plague."],["4","After losing a bet to an ambitious physician, Pharika loans the doctor her sacred kylix for one week and invites him to cure as many patients as he pleases. In that time, he cures death itself in a small town. Not only has this emboldened some of the town's scalawags to commit crimes without fear of retribution, but the news has also infuriated disciples of Erebos, Mogis, and Klothys. Meanwhile, Pharika watches with delight as too much of a good medicine inspires distress and conflict that threaten to boil over into surrounding regions."]],"name":"Pharika's Divine Schemes","page":161,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Healing Pools Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Heal yourself or a diseased or injured party member in the pools."],["2","Escort a sick or injured person to the pools."],["3","Kill monsters taking up residence in the pools."],["4","Capture people and creatures for the priests to use in their experiments."],["5","Cure the pools of a contamination."],["6","Create a poison based on notes provided to you by one of Pharika's priests and contaminate the pools."],["7","Steal reagent-rich water from the pools."],["8","Rescue a priest's test subject and help them undo or adapt to the transformations they underwent due to the priest's experiments."],["9","Kill or capture an escaped beast monstrously transformed by the priest's experiments."],["10","Retrieve materials needed to create a cure for a disease and convince a priest to help you make it."]],"name":"Healing Pools Adventures","page":162,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Healing Pools Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A group of {@creature Returned Palamnite|MOT|Returned palamnites} (see {@book chapter 6|MOT|6|Returned Palamnite}) invade the pools, believing the waters' magic can restore their lost memories and mortal bodies."],["2","{@creature Naiad|MOT|Naiads} (see {@book chapter 6|MOT|6|Naiad}) guard the pools, making their own judgments about who is and isn't worthy of the pools' healing magic."],["3","The magic waters of the pools wash out to sea and attract a dying {@creature kraken} to the area."],["4","An {@creature assassin} barters captured humanoid test subjects for poison from the pools' {@creature medusa} priest."],["5","A dying {@creature veteran} who was {@condition poisoned} by the pools slaughters any person who is healed by the waters."],["6","An {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) allows the pools' poisons to seep from the caves and contaminate a community."]],"name":"Healing Pools Villains","page":162,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Phenax's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Rob or defend a gambling parlor."],["2","Destabilize or aid the government of the local polis."],["3","Form or foil a heretical cult of Heliod to bring discord to the countryside."],["4","Assassinate or protect the local magistrate who has been cracking down on Phenax worshipers."],["5","Create a grand prank built around obfuscation and deceit to embarrass a local government or temple."],["6","Defeat a champion of another god (most likely Heliod, Erebos, or Iroas)."]],"name":"Phenax's Quests","page":164,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Phenax's Villains","colLabels":["d8","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A charismatic crime boss ({@creature bandit captain}) unites local gangs in a bid to seize control of the polis."],["2","A {@creature Returned palamnite|MOT} (see {@book chapter 6|MOT|6|Returned Palamnite}) wreaks havoc across the countryside in Phenax's name."],["3","The lies of a government functionary ({@creature noble}) start a trade war between struggling settlements."],["4","Phenax {@creature Cultist||cultists} establish a fake cult of Ephara in a bid to start a sectarian civil war in Meletis."],["5","An information broker ({@creature spy}) holds damaging secrets about important folk and is blackmailing them."],["6","A group of vocal iconoclasts ({@creature Noble||nobles}) are fomenting social upheaval that threatens to turn to violence."],["7","A champion ({@creature veteran}) of Heliod is threatening to torch a section of the polis in her hunt for a Phenax-worshiping oath breaker."],["8","Folk go missing then turn up with no memory of their disappearance. Phenax {@creature Cult Fanatic||cult fanatics} are brainwashing these souls for use as sleeper agents."]],"name":"Phenax's Villains","page":164,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Phenax's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Returned sentry|MOT}"],["3","{@creature Leucrotta|VGM}"],["3","{@creature Slithering tracker|VGM}"],["4","{@creature Returned palamnite|MOT}"],["5","{@creature Ghostblade eidolon|MOT}"],["5","{@creature Master thief|VGM}"],["8","{@creature Assassin}"],["16","{@creature Phoenix|MTF}"]],"name":"Phenax's Monsters","page":164,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Phenax's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Phenax finds an artifact capable of imprisoning Athreos and engages in a shadow war with Erebos, causing pandemonium in the Underworld. As a result, droves of Returned flood the mortal world."],["2","Phenax undertakes a plot to transform Erebos into one of the Returned. If he succeeds, the balance of life and death will be shattered."],["3","Phenax vanishes. For a time, it's believe the god has been killed or grew bored and left Theros. In fact, though, Phenax managed to imprison another god and has since taken their place."],["4","Phenax dispatches a powerful agent to find a lost relic called Deception's Edge, a dagger that enables the wielder to warp the minds of mortals. Once in possession of the artifact, the agent embarks on a campaign of assassination and espionage that threatens to lead to all-out war between Akros and Meletis."]],"name":"Phenax's Divine Schemes","page":165,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Amphitheater Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Steal an item from an audience member."],["2","Find evidence of a crime hidden backstage."],["3","Defend a theater being run by a criminal cabal from a rival gang's assault."],["4","Take the place of a group of performers on stage to impress an audience member."],["5","Assassinate an audience member during a performance without being seen."],["6","Serve as bodyguards for an audience member."],["7","Learn which performers are criminals."],["8","Find a spy among the audience members and deliver a message to that person."],["9","Steal costumes from the theater to infiltrate a temple in disguise."],["10","Intercept and decipher a coded message meant for someone else."]],"name":"Amphitheater Adventures","page":166,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Amphitheater Villains","colLabels":["d8","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An actor charms nobles who see him perform into surrendering their fortunes."],["2","The {@creature wraith} of a murdered actress reenacts her death every night, playing the role of the murderer and targeting a new performer in her place."],["3","An untalented dancer ({@creature scout}) poisons those with more skill in order to get ahead."],["4","A {@creature mage} playwright invites political figures to see his satires, then uses magic to make them react dramatically, which encourages more people to see his plays."],["5","A leading lady is also an {@creature assassin} for hire, and she uses a secret room in the theater as her base."],["6","Burglars ({@creature Veteran||veterans}) masquerading as acrobats identify marks during their performances, then rob them afterward."],["7","A murderer ({@creature spy}) who works as a prop maker hides his weapons and victims in among pieces of the set."],["8","A theater-loving {@creature mage} uses a {@creature homunculus} to spy on audience members to gain blackmail material."]],"name":"Amphitheater Villains","page":166,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Purphoros's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Clear out a monster-infested mine and help procure precious iron ore for a master smith."],["2","Protect a traveling theater troupe as they perform a new play that glorifies Purphoros and makes another god look foolish."],["3","Retrieve a sacred weapon of Purphoros that has fallen into the hands of minotaurs."],["4","Resist the corrupt authority of a powerful priest of Heliod or a cruel village elder."],["5","Triumph in a contest of strength or crafting to bring glory to Purphoros."],["6","Defeat a champion of another god (most likely Heliod, Kruphix, Phenax, or Mogis)."]],"name":"Purphoros's Quests","page":168,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Purphoros's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature cult fanatic} of Purphoros turns to Mogis to enhance his craft, engaging in bloody rituals to produce exquisite cursed weapons."],["2","An aging {@creature veteran} seeks to replace her body with living bronze and enlists a genius {@creature archmage} of Purphoros to aid her. Then several of their test limbs escape."],["3","A rebel ({@creature spy}) plots to set fire to a temple of Heliod and dedicate the blaze to Purphoros, driving the gods toward a conflict he's certain Purphoros will win."],["4","A {@creature gladiator} of Purphoros partakes of the fumes at Mount Velus then goes on what seems to be a rampage that contributes to a mysterious design."],["5","A {@creature priest} of Purphoros condemns the party for treating their weapons and tools poorly, insisting they discard them until the heroes prove their worthiness."],["6","A group of {@creature Oread|MOT|oreads} (see {@book chapter 6|MOT|6|Oread}) seeks inspiration in flames. The oreads leave Purphoros's forge and conduct thorough studies of everything they burn."]],"name":"Purphoros's Villains","page":168,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Purphoros's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/2","{@creature Anvilwrought raptor|MOT}"],["1","{@creature Bronze sable|MOT}"],["2","{@creature Burnished hart|MOT}"],["4","{@creature Oread|MOT}"],["5","{@creature Gold-forged sentinel|MOT}"],["5","{@creature Fire elemental}"],["6","{@creature Cyclops}*"],["9","{@creature Fire giant}"],["16","{@creature Iron golem}"],["17","{@creature Adult red dragon}*"],["24","{@creature Ancient red dragon}*"]],"footnotes":["* See {@book chapter 6|MOT|6|Classic Monsters} for details about these creatures in Theros."],"name":"Purphoros's Monsters","page":168,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Purphoros's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Enraged at Heliod's latest insult, Purphoros causes Mount Velus to erupt. The volcano's rage doesn't cease, though, threatening the region."],["2","Insulted that the other gods don't appreciate his creations, Purphoros breaks the Nyx-infused chains that bind the ancient red dragon Thraxes, allowing it to go on a far-ranging rampage."],["3","Gripped by sudden inspiration, Purphoros begins building a massive Nyx-bronze bridge that will link Mount Velus in the mortal world with Nyx itself. Every god opposes him in this effort. Can the construction effort be sabotaged without bringing the bridge tumbling down on the mortal world?"],["4","Purphoros's double, Petros, reveals an army of metal Nyxborn creatures and unleashes them against temples and settlements dedicated to other gods. The gods blame Purphoros for the attack, but he is too proud, and too fond of Petros, to stop the attacks."]],"name":"Purphoros's Divine Schemes","page":169,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Volcano Temple Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Acquire an item that wasn't up to Purphoros's standards before it's cast into the lava."],["2","Defend the temple from fiery zombies emerging from tunnels connecting to a collapsed temple."],["3","Steal a phoenix egg from the temple."],["4","Become an apprentice to one of the priests and craft an item in the temple."],["5","Explore a ruined temple after an eruption to make sure it is safe for others to enter."],["6","Stop the temple priests from destroying well-crafted but substandard armor and weapons that are needed by a nearby settlement."],["7","The volcano is erupting! Prevent it, or save the most fanatical priests who refuse to leave their forges."],["8","Negotiate with fire giants who want to use the temple's forges."],["9","Destroy a near-indestructible item in the volcano's forges."],["10","Rescue an artisan lost in the temple's twisting halls."]],"name":"Volcano Temple Adventures","page":170,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Volcano Temple Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult red dragon} tries to make its nest inside the temple, attacking the artisans and priests within."],["2","A {@creature priest} of Mogis infiltrates the volcano and mars its ornate halls, hoping to draw Purphoros's ire and thus cause the volcano to erupt at an unexpected time, killing everyone in the temple."],["3","A obsessed {@creature cult fanatic} is never satisfied with her apprentices' creations and works them to death."],["4","A unit of defeated and desperate {@b hoplites} (see {@book chapter 6|MOT|6|Hoplites}) raid the temple, steal magical weapons, and prepare to avenge their fallen companions."],["5","An apprentice artisan summons {@creature Fire Elemental||fire elementals} that he can't control to murder his cruel master."],["6","An {@creature iron golem} forged in the temple breaks free of its maker's control and goes on a killing spree."]],"name":"Volcano Temple Villains","page":170,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Thassa's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Help a village of Thassa's faithful evacuate to the hills before Thassa sends a great wave to punish the village's willful coastal neighbors."],["2","Phenax has learned the location of a sunken treasure in a flooded cave. Retrieve the treasure before his fortune-hunters can steal it from Thassa."],["3","Smuggle a cargo of offerings for Thassa past harbor inspectors at Meletis, skirting new laws put into place at the behest of Heliod's priesthood that ban the import of items intended for sacrifice to other gods."],["4","Find a magically stolen vessel sequestered high in the mountains and return it to the ocean."],["5","Capture a great beast of the land and bring it to the shore as an offering for a kraken."],["6","Humiliate a champion of another god (most likely Ephara, Karametra, Pharika, Iroas, or Mogis)."]],"name":"Thassa's Quests","page":172,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Thassa's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature triton master of waves|MOT} (see {@book chapter 6|MOT|6|Triton}) demands ever greater sacrifices to Thassa from merchants moving along a crucial trade route, threatening to sink ships that don't comply."],["2","A former {@creature priest} of Thassa kidnaps indigents and plans to drown them as offerings to regain her favor."],["3","A {@creature druid} of Thassa, after being mistreated by a coastal community, uses magic to lure a plague of {@creature Giant Crab||giant crabs} out of the depths to take revenge."],["4","A {@creature water elemental} is trapped in a village well and has changed the drinking water to saltwater. It needs help returning to the sea."],["5","Sirens (see the harpies entry in {@book chapter 6|MOT|6|Harpies}) favored by Thassa take up residence in a lighthouse, preventing its use."],["6","A ship carrying a massive pearl sacred to Thassa has been sunk. Thassa's {@creature Cultist||cultists} want the pearl back, but anyone trying to retrieve it find that the god's triton followers have claimed it."]],"name":"Thassa's Villains","page":172,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Thassa's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/2","{@creature Hippocamp|MOT}"],["1","Siren ({@creature harpy})*"],["2","{@creature Naiad|MOT}"],["2","{@creature Triton shorestalker|MOT}"],["5","{@creature Water elemental}"],["8","{@creature Triton master of waves|MOT}"],["13","{@creature Storm giant}"],["17","{@creature Dragon turtle}"],["23","{@creature Kraken}*"],["26","{@creature Tromokratis|MOT}"]],"footnotes":["* See {@book chapter 6|MOT|6} for details about these creatures in Theros."],"name":"Thassa's Monsters","page":172,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Thassa's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","After a kraken is sighted near an inhabited island, a fleet prepares to set sail from Meletis to face it. In retribution, Thassa pulls the ocean back from the entire coastline, stranding not only the fleet, but the fishing boats and merchant vessels that keep the polis fed and supplied. Thassa's oracles announce that \"the forest of masts must be felled\" before the waters will return, but Meletis refuses to give up its navy. How can Thassa be appeased?"],["2","During a divine conflict, one of the gods' weapons tumbles into the sea. Thassa refuses to return the godly weapon, claiming it as her own, much to the owner's ire."],["3","Thassa turns a ship full of another god's champions into dolphins as punishment for setting foot on one of her holy isles. Can she be persuaded to change them back? How will the champions' patrons respond if she refuses?"],["4","When multiple gods turn against her in a dispute, Thassa is enraged. She releases the locks binding every kraken in the sea, along with that of an ancient and mysterious kraken brood mother."]],"name":"Thassa's Divine Schemes","page":173,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Coastal Temple Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Save land-dwelling worshipers who became trapped inside the temple during a flood."],["2","Steal an offering before it washes away."],["3","Confront pirates worshiping at the temple."],["4","Defend the temple from kraken-worshiping cultists."],["5","Kill or drive off a {@creature hydra} that has claimed the temple as its home."],["6","Help a {@creature killer whale} beached in the temple."],["7","Get information from a worshiper."],["8","Kidnap a worshiper without making a scene."],["9","Steal a magic {@creature quipper} from a sacred tide pool."],["10","Spy on a conversation between two worshipers."],["11","Negotiate with a {@b blue dragon} that wants to claim the temple as its lair."],["12","Escape the temple as it floods."]],"name":"Coastal Temple Adventures","page":174,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Coastal Temple Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature kraken} threatens to destroy the temple if worshipers don't pay tribute to the creature."],["2","A {@creature Naiad|MOT} (see {@book chapter 6|MOT|6|Naiad}) hides inside the temple and murders fishers who worship here for their crimes against the sea."],["3","A group of sirens (see the {@creature Harpy||harpies} entry in {@book chapter 6|MOT|6|Harpies}) take over the temple and lure new victims inside to drown themselves during high tide."],["4","A {@creature priest} of Thassa falsely convinces elderly worshipers that giving more wealth to the temple increases the length of time they live."],["5","A {@creature giant octopus} under the effects of the {@spell awaken} spell hunts in the temple at high tide."],["6","A rageful {@creature triton master of waves|MOT} (see {@book chapter 6|MOT|6|Triton Master of Waves}) believes everyone in a temple is secretly serving a kraken and begins murdering them."]],"name":"Coastal Temple Villains","page":174,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Adventures at Sea","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Slay a monster or pirates terrorizing ships at sea."],["2","Follow an omen that leads out to sea."],["3","Seek an artifact hidden underwater or on an island."],["4","Find your way home after getting lost."],["5","Find a lost temple of a god."],["6","Relocate settlers trying to colonize an inhabited isle."],["7","Discover a safe route through deadly waters."],["8","Retrace the path of a hero lost at sea."],["9","Find a whirlpool that is a passage to the Underworld."],["10","Sail from the edge of the world into Nyx."]],"name":"Embarking on Adventure; Adventures at Sea","page":176,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Island Environments","colLabels":["d10","Environment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Frozen. The island is magically frozen or is a floating iceberg. Perhaps something lies locked within."],["2","Sargassum. The island is a dense layer of seaweed that has developed its own ecosystem of strange beasts and trapped sailors."],["3","Living. The island is actually a gigantic slumbering creature—potentially unbeknown to its residents."],["4","Mirage. Magical phenomena surround a mundane island with tempting or treacherous illusions."],["5","Nyx Shard. The island is a manifestation of Nyx, a recreation of a land from the distant past or completely from fiction."],["6","Idyllic. The island has beautiful weather and abundant fruit—so much so that some might consider never leaving."],["7","Lost Ruin. The island is all that survived a calamity that destroyed a legendary city."],["8","Gateway. The island is inherently magical, perhaps being an intrusion from a bizarre demiplane or the dream of a sleeping demigod."],["9","Promised Land. The island is a gift from a god to a favored individual or population, specially tailored to suit their whims."],["10","Divine Refuge. A god created this island to be a personal getaway, making it a reflection of the world as it would appear if they were in complete control."]],"name":"Island Environments","page":177,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Island Inhabitants","colLabels":["d10","Inhabitants"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Last. Creatures that think they're the last of their kind—perhaps Returned, leonin, or humans—make their home on the island."],["2","First Contact. A prosperous civilization, unconnected to the great poleis, thrives on the island."],["3","Strangers. A species not usually connected to Theros dwells here—such as thri-kreen, yuan-ti, or another creature from the {@book Monster Manual|MM}."],["4","Rivals. Two settlements have turned the island into a war zone."],["5","Prisoner. A powerful monster or dangerous figure from legend is imprisoned on this island."],["6","Tyrant. A powerful individual built a fortress on the island, and all other residents revere them."],["7","Fanatics. The island's residents know only one god and don't appreciate visits from heretics."],["8","The Dead. A settlement of the Returned is located near an obscure passage to the Underworld."],["9","Memories. Everyone on the island is Nyxborn, being the reincarnation of a lost people."],["10","Oracle. An oracle with a reputation for accurate knowledge and prediction lives on the island."]],"name":"Island Inhabitants","page":178,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Underwater Adventures","colLabels":["d12","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Seek aid or advice from the eldest member of an aquatic species—such as the first dolphin."],["2","Recover the treasure of a hero long ago devoured by a sea beast."],["3","Carry a coastal city's gifts and diplomatic messages to an underwater community."],["4","Calm a kraken attempting to break out of its sea lock (see {@book chapter 6|MOT|6|Kraken})."],["5","Make a sacrifice at a triton temple devoted to Thassa or another god."],["6","Transform into a sea creature and infiltrate an undersea community."],["7","Convince a hero who's fallen in love with a sea dweller to return home."],["8","Raise a sunken city back above the waves while avoiding whatever now makes the place its home."],["9","Seek information from an oracle who lives on a sunken island inside a giant bubble."],["10","Seal a hole in the sea that's allowing denizens of the Underworld ward of Nerono to escape."],["11","Return a juvenile sea monster caught in a fisher's net to its home."],["12","Protect a priest of Thassa intent on journeying to the bottom of the sea."]],"name":"Underwater Adventures","page":179,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Underworld Adventures","colLabels":["d20","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","In Phylias, find and bargain for information with your least favorite dead acquaintance or family member."],["2","Smuggle the puppy of an {@creature Underworld cerberus|MOT} (see {@book chapter 6|MOT|6|Underworld Cerberus}) into the mortal world."],["3","Find and free a lost hero from the Labyrinth of Memories on Nerono."],["4","Free a legendary lost ship and the souls aboard from the endless Nerono whirlpool they're trapped within."],["5","Meet with your family's most legendary member in Ilysia and prove yourself worthy of their name."],["6","Steal a legendary, long-shattered treasure from its resting place in Ilysia's Citadel of Destiny."],["7","Seek out a long-dead foe and learn how they're keeping you from being magically resurrected."],["8","Discover a secret from an infamous member of your family who became a {@creature typhon|MOT} (see {@book chapter 6|MOT|6|Typhon})."],["9","Save a god's favored worshiper from a cruel punishment in the Underworld—even though they've been dead for hundreds of years."],["10","Sever one of the massive chains of Tizerus, releasing the ancient being it binds."],["11","Lead an immortal anvilwrought to Erebos's palace and convince the god to let the construct die."],["12","Discover why Erebos is no longer allowing certain individuals to die."],["13","Coerce a {@creature night hag} into granting a morbid prophecy by stealing its eye."],["14","Learn a secret way to escape the Underworld from one of the titans."],["15","Find the lost secret of a long-dead warlord that now rests with the villain's misera."],["16","Discover from a {@creature woe strider|MOT} (see {@book chapter 6|MOT|6|Woe Strider}) how to escape the bonds of destiny."],["17","Defeat a host of legendary villains in Agonas's Stadium of Dishonor."],["18","Prevent one of your ancestors from transforming into an {@creature eater of hope|MOT} (see {@book chapter 6|MOT|6|Eater of Hope})."],["19","Travel to Erebos's palace and recover a secret from one who failed to bargain for their release."],["20","Seek out Klothys's domain and learn from her oracles how you're destined to escape the Underworld."]],"name":"Underworld Adventures","page":183,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Remarkable Origins","colLabels":["d12","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The item bears the name or emblem of a lost troop of Akroan stratians (described in {@book chapter 3|MOT|3|Stratians})."],["2","The item is etched with a name or prayer written in Celestial (the language of the gods)."],["3","The item looks like it's been at the bottom of the sea for a hundred years but functions perfectly."],["4","The item is wrapped in handwritten scrolls, suggesting it was once possessed by a founder of one of Meletis's philosophical schools (described in {@book chapter 3|MOT|3|Meletis})."],["5","The item bears a design or sculpted feature suggestive of a Returned mask."],["6","A knotted cover or grip depicts colorful birds or stylized herd animals from the plains of Oreskos."],["7","The item is at least partially made from the heartwood of a Setessan caryatid (described in {@book chapter 3|MOT|3|Caryatid Groves}). The wood regularly sprouts fresh leaves, or its whorls suggest humanoid features."],["8","The item rests among the remains of its former owner, who thanks (or curses) those who take it."],["9","The item is at least partially made of iron."],["10","Whoever first touches the item receives an omen from the god who watches over it (see {@book chapter 4|MOT|4|Omens} for details on omens)."],["11","The item lies in a crater, as if it fell from the heavens."],["12","The item glimmers with the stars of Nyx and is a perfect facsimile of an item used by a legendary hero."]],"name":"Gifts of the Gods; Remarkable Origins","page":195,"source":"MOT","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Weapons of the Gods Adventures","colLabels":["d6","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Steal a god's weapon to lay low one of that god's servants—a creature that can only be harmed by its creator's wrath."],["2","Recover a god's weapon that has been stolen by another god's champion in an attempt to frame the weapon's owner for cruel acts."],["3","Wrest back a god's weapon from a divine champion who needed it but refuses to return it."],["4","Destroy a god's weapon and channel the energy released to create a new magic item or work a miracle."],["5","Reforge a god's weapon after an incredible feat caused it to shatter."],["6","A god's weapon has gained sentience (see \"{@book Sentient Magic Items|DMG|-1}\" in chapter 7 of the {@book Dungeon Master's Guide|DMG}). Determine whether to use it, return it to its creator, or help it grow into its own being."]],"name":"Artifacts; Weapons of the Gods Adventures","page":198,"source":"MOT","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Nyxborn Monster Origin","colLabels":["d6","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A god created the creature to serve as an emissary."],["2","The creature formed as the side effect of some other divine action."],["3","The creature escaped from the Underworld."],["4","The creature took shape from the tales told about it."],["5","A god made the creature to serve as a pet or mount."],["6","The creature took shape from dreams or nightmares."]],"name":"Nyxborn Creatures; Nyxborn Monster Origin","page":203,"source":"MOT","chapter":{"name":"Friends and Foes","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Nyxborn Traits","colLabels":["d6","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Magic Resistance}. The creature's Nyxborn nature gives it advantage on saving throws against spells and other magical effects."],["2","{@b Light Sensitivity}. A creature of the night sky, the Nyxborn has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, while it is in bright light."],["3","{@b Immutable Form}. The Nyxborn creature is the philosophical ideal of its kind. It is immune to any spell or effect that would alter its form."],["4","{@b Magic Weapons}. The Nyxborn creature's weapon attacks are magical."],["5","{@b Nyx Step}. The Nyxborn can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object."],["6","{@b Starlight Form}. The Nyxborn glows with the soft light of the night sky, shedding dim light in a 15-foot radius."]],"name":"Nyxborn Statistics; Nyxborn Traits","page":203,"source":"MOT","chapter":{"name":"Friends and Foes","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Setting a DC","colLabels":["Difficulty","DC"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Very Easy","5"],["Easy","10"],["Moderate","15"],["Hard","20"],["Very Hard","25"],["Nearly Impossible","30"]],"name":"Screen; Setting a DC","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Monster Motivation","colLabels":["d20","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–2","Find a sanctuary"],["3–5","Conquer the dungeon"],["6–8","Seek an item"],["9–11","Slay a rival"],["12–13","Hide from enemies"],["14–15","Recover from a battle"],["16–17","Avoid danger"],["18–20","Seek wealth"]],"name":"Screen; Monster Motivation","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Damage by Level and Severity","colLabels":["Character Level","Setback","Dangerous","Deadly"],"colStyles":["col-3 text-center","col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["1–4","{@dice 1d10}","{@dice 2d10}","{@dice 4d10}"],["5–10","{@dice 2d10}","{@dice 4d10}","{@dice 10d10}"],["11–16","{@dice 4d10}","{@dice 10d10}","{@dice 18d10}"],["17–20","{@dice 10d10}","{@dice 18d10}","{@dice 24d10}"]],"name":"Screen; Damage by Level and Severity","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Improvising Damage","colLabels":["Dice","Examples"],"colStyles":["col-2 text-center","col-10"],"rows":[["{@dice 1d10}","Burned by coals, hit by a falling bookcase, pricked by a poison needle"],["{@dice 2d10}","Being struck by lightning, stumbling into a fire pit"],["{@dice 4d10}","Hit by falling rubble in a collapsing tunnel, stumbling into a vat of acid"],["{@dice 10d10}","Crushed by compacting walls, hit by whirling steel blades, wading through a lava stream"],["{@dice 18d10}","Being submerged in lava, being hit by a crashing flying fortress"],["{@dice 24d10}","Tumbling into a vortex of fire on the Elemental Plane of Fire, being crushed in the jaws of a godlike creature or a moon-sized monster"]],"name":"Screen; Improvising Damage","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Object Armor Class","colLabels":["Substance","AC"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Cloth, paper, rope","11"],["Crystal, glass, ice","13"],["Wood, bone","15"],["Stone","17"],["Iron, steel","19"],["Mithral","21"],["Adamantine","23"]],"name":"Screen; Object Armor Class","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Object Hit Points","colLabels":["Size","Fragile","Resilient"],"colStyles":["col-6","col-3 text-center","col-3 text-center"],"rows":[["Tiny ({@item glass bottle|phb|bottle}, {@item lock|phb})","2 ({@dice 1d4})","5 ({@dice 2d4})"],["Small ({@item chest|phb}, {@item lute|phb})","3 ({@dice 1d6})","10 ({@dice 3d6})"],["Medium ({@item barrel|phb}, chandelier)","4 ({@dice 1d8})","18 ({@dice 4d8})"],["Large ({@item cart|phb}, 10-ft.-by-10-ft. window)","5 ({@dice 1d10})","27 ({@dice 5d10})"]],"name":"Screen; Object Hit Points","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Skills and Associated Abilities","colLabels":["Skill","Ability"],"colStyles":["col-6","col-6"],"rows":[["{@skill Acrobatics}","Dexterity"],["{@skill Animal Handling}","Wisdom"],["{@skill Arcana}","Intelligence"],["{@skill Athletics}","Strength"],["{@skill Deception}","Charisma"],["{@skill History}","Intelligence"],["{@skill Insight}","Wisdom"],["{@skill Intimidation}","Charisma"],["{@skill Investigation}","Intelligence"],["{@skill Medicine}","Wisdom"],["{@skill Nature}","Intelligence"],["{@skill Perception}","Wisdom"],["{@skill Performance}","Charisma"],["{@skill Persuasion}","Charisma"],["{@skill Religion}","Intelligence"],["{@skill Sleight of Hand}","Dexterity"],["{@skill Stealth}","Dexterity"],["{@skill Survival}","Wisdom"]],"name":"Screen; Skills and Associated Abilities","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"colLabels":["Level","Effect"],"colStyles":["col-2 text-center","col-2"],"rows":[["1","Disadvantage on ability checks"],["2","Speed halved"],["3","Disadvantage on attack rolls and saving throws"],["4","Hit point maximum halved"],["5","Speed reduced to 0"],["6","Death"]],"name":"Exhaustion","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"colLabels":["d6","Quality","Effect"],"colStyles":["col-2 text-center","col-2","col-8"],"rows":[["1","Perilous","The area is dangerously worn and prone to collapse. Any impacts or damage to the structure, including from spells and other areas of effect, have a 50 percent chance of causing a collapse (see the {@table Improvising Damage|DMG} table)."],["2","Crumbling","Areas within the dungeon section are choked with rubble and have a {@chance 50} chance of being {@quickref difficult terrain||3}. {@quickref Cover||3||Half cover} and hiding places are plentiful."],["3","Neglected","One dungeon {@5etools hazard|trapshazards.html} such as {@hazard brown mold}, {@hazard yellow mold}, or {@hazard green slime} is abundant."],["4","Abandoned","Most of the dungeon is deserted and quiet as a tomb. Dexterity ({@skill Stealth}) checks have disadvantage because any sounds stand out as unusual."],["5","Secure","Ability checks made to break down doors, open locks, or similar breaking and entering activities have disadvantage."],["6","Thriving","The dungeon is heavily populated. Any loud noises or other attention-drawing phenomena require a check for Dungeon Encounters (see below)."]],"name":"State of Ruin","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A lone, powerful creature appears! You choose the creature, selecting one with a challenge rating that is 1–3 higher than the level of the player characters. The creature lives in the dungeon or is passing through, and it is hostile toward the group only if they provoke it."],["2–4","Hostile creatures prowl nearby! You choose the creatures, selecting five with a challenge rating equal to the level of the player characters. These creatures are either monsters native to the dungeon or hostile explorers."],["5","A patch of {@hazard brown mold}, {@hazard green slime}, or {@hazard yellow mold} lies nearby. "],["6","A group of friendly explorers crosses the player characters' path. The explorers have {@dice 2d4} goods for sale that cost 1 gp or less, which you can select from the {@table Adventuring Gear|PHB} table in the Player's Handbook."]],"name":"Dungeon Encounters","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"colLabels":["d100","Purpose"],"colStyles":["col-2 text-center","col-8"],"rows":[["01","Antechamber"],["02–03","Armory"],["04","Audience chamber"],["05","Aviary"],["06–07","Banquet room"],["08–10","Barracks"],["11","Bath or latrine"],["12","Bedroom"],["13","Bestiary"],["14–16","Cell"],["17","Chantry"],["18","Chapel"],["19–20","Cistern"],["21","Classroom"],["22","Closet"],["23–24","Conjuring room"],["25–26","Court"],["27–29","Crypt"],["30–31","Dining room"],["32–33","Divination room"],["34","Dormitory"],["35","Dressing room"],["36–37","Gallery"],["38–39","Game room"],["40–42","Guardroom"],["43–44","Hall"],["45–46","Hall, great"],["47–48","Hallway"],["49","Kennel"],["50–51","Kitchen"],["52–53","Laboratory"],["54–56","Library"],["57–58","Lounge"],["59","Meditation chamber"],["60","Nursery"],["61","Observatory"],["62","Office"],["63–64","Pantry"],["65–66","Pen or Prison"],["67–68","Reception room"],["69–70","Refectory"],["71","Robing room"],["72","Salon"],["73–74","Shrine"],["75–76","Sitting room"],["77–78","Smithy"],["79","Stable"],["80–81","Storage room"],["82–83","Strong room"],["84–85","Study"],["86–88","Temple"],["89–90","Throne room"],["91","Torture chamber"],["92–93","Training room"],["94–95","Trophy room"],["96","Vestibule"],["97","Waiting room"],["98","Well"],["99–00","Workshop"]],"name":"Dungeon Chambers","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Travel Pace","colLabels":["Pace","Distance Traveled per Minute","Distance Traveled per Hour","Distance Traveled per Day","Effect"],"colStyles":["col-2","col-2","col-2","col-2","col-4"],"rows":[["Fast","400 feet","4 miles","30 miles","-5 penalty to passive Wisdom ({@skill Perception}) scores"],["Normal","300 feet","3 miles","24 miles","-"],["Slow","200 feet","2 miles","18 miles","Able to use stealth"]],"name":"Screen; Travel Pace","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Cover","colLabels":["Cover","Effect"],"colStyles":["col-3","col-9"],"rows":[["Half cover","+2 bonus to AC and Dexterity saving throws against attacks and effects that originate on the opposite side of the cover"],["Three-quarters cover","+5 bonus to AC and Dexterity saving throws against attacks and effects that originate on the opposite side of the cover"],["Total cover","Can't be targeted directly by an attack or a spell"]],"name":"Screen; Cover","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Light","colLabels":["Source","Bright Light","Dim Light","Duration"],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["{@item Candle|phb}","5 ft.","+ 5 ft.","1 hour"],["{@item Lamp|phb}","15 ft.","+ 30 ft.","6 hours"],["{@item Bullseye Lantern|phb|Lantern, bullseye}","60 ft. cone","+ 60 ft.","6 hours"],["{@item Hooded Lantern|phb|Lantern, hooded}","30 ft.","+ 30 ft.","6 hours"],{"type":"row","style":"row-indent-first","row":["Lowered hood","—","+ 5 ft.","—"]},["{@item Torch|phb}","20 ft.","+ 20 ft.","1 hour"]],"name":"Screen; Light","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Obscured Areas","colLabels":["Obscureness","Effect","Examples"],"colStyles":["col-3","col-5","col-4"],"rows":[["Lightly obscured","Creatures have disadvantage on Wisdom ({@skill Perception}) checks that rely on sight.","Dim light, patchy fog, moderate foliage"],["Heavily obscured","Vision is blocked; creatures are effectively {@condition blinded}.","Darkness, opaque fog, dense foliage"]],"name":"Screen; Obscured Areas","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Tracking DCs","colLabels":["Ground Surface","DC"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Soft surface such as snow","10"],["Dirt or grass","15"],["Bare stone","20"],["Each day since the creature passed","+5"],["Creature left a trail such as blood","-5"]],"name":"Screen; Tracking DCs","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Visibility Outdoors","colLabels":["Environment","Distance"],"colStyles":["col-6","col-6"],"rows":[["Clear day, no obstructions","2 miles"],["Rain","1 mile"],["Fog","100 to 300 feet"],["From a height","× 20"]],"name":"Screen; Visibility Outdoors","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Audible Distance","colLabels":["Noise","Distance"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Trying to be quiet","{@dice 2d6 × 5} feet"],["Normal noise level","{@dice 2d6 × 10} feet"],["Very loud","{@dice 2d6 × 50} feet"]],"name":"Screen; Audible Distance","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Food, Drink, and Lodging","colLabels":["Item","Cost"],"colStyles":["col-6","col-6 text-right"],"rows":[["{@i Ale}",""],{"type":"row","style":"row-indent-first","row":["{@item Ale (Gallon)|PHB|Gallon}","2 sp"]},{"type":"row","style":"row-indent-first","row":["{@item Ale (mug)|phb|Mug}","4 cp"]},["Banquet (per person)","10 gp"],["{@item loaf of bread|phb|Bread, loaf}","2 cp"],["{@item hunk of cheese|phb|Cheese, hunk}","1 sp"],["{@i Inn stay (per day)}",""],{"type":"row","style":"row-indent-first","row":["Squalid","7 cp"]},{"type":"row","style":"row-indent-first","row":["Poor","1 sp"]},{"type":"row","style":"row-indent-first","row":["Modest","5 sp"]},{"type":"row","style":"row-indent-first","row":["Comfortable","8 sp"]},{"type":"row","style":"row-indent-first","row":["Wealthy","2 gp"]},{"type":"row","style":"row-indent-first","row":["Aristocratic","4 gp"]},["{@i Meals (per day)}",""],{"type":"row","style":"row-indent-first","row":["Squalid","3 cp"]},{"type":"row","style":"row-indent-first","row":["Poor","6 cp"]},{"type":"row","style":"row-indent-first","row":["Modest","3 sp"]},{"type":"row","style":"row-indent-first","row":["Comfortable","5 sp"]},{"type":"row","style":"row-indent-first","row":["Wealthy","8 sp"]},{"type":"row","style":"row-indent-first","row":["Aristocratic","2 gp"]},["{@item chunk of meat|phb|Meat, chunk}","3 sp"],["{@i Wine}",""],{"type":"row","style":"row-indent-first","row":["{@item common wine (pitcher)|phb|Common (pitcher)}","2 sp"]},{"type":"row","style":"row-indent-first","row":["{@item fine wine (bottle)|phb|Fine (bottle)}","10 gp"]}],"name":"Screen; Food, Drink, and Lodging","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Foraging DCs","colLabels":["Food and Water Availability","DC"],"colStyles":["col-6","col-6 text-center"],"rows":[["Abundant food and water sources","10"],["Limited food and water sources","15"],["Very little, if any, food and water sources","20"]],"name":"Screen; Foraging DCs","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Wilderness Encounter","colLabels":["d8","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A lone, powerful creature appears! The DM chooses the creature, selecting one with a challenge rating that is 1-3 higher than the group's level. The creature lives in the area or is passing through, and it is hostile toward the group only if they provoke it."],["2-4","Hostile creatures prowl nearby! The DM chooses the creatures, selecting five with a challenge rating equal to the group's level. These creatures are either monsters native to the area or hostile travelers"],["5-6","A group of friendly travelers crosses the group's path. The travelers have {@dice 2d6} goods for sale that cost 1 gp or less on the Adventuring Gear table in the Player's Handbook"],["7","The group discovers a monument. Roll on the {@table Wilderness Journeys; Monuments|ScreenWildernessKit|Monuments} table."],["8","The group wanders into a strange place. Roll on the {@table Wilderness Journeys; Weird Locales|ScreenWildernessKit|Weird Locales} table."]],"name":"Random Encounter; Wilderness Encounter","source":"ScreenWildernessKit","chapter":{"name":"Wilderness Journeys","index":0}},{"caption":"Monuments","colLabels":["d20","Monument"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Sealed burial mound or pyramid"],["2","Plundered burial mound or pyramid"],["3","Faces carved into a mountainside or cliff"],["4","Giant statues carved out of a mountainside or cliff"],["5-6","intact obelisk etched with a warning, historical lore, dedication, or religious iconography"],["7-8","Ruined or toppled obelisk"],["9-10","Intact statue of a person or deity"],["11-13","Ruined or toppled statue of a person or deity"],["14","Great stone wall, intact, with tower fortifications spaced at one-mile intervals"],["15","Great stone wall in ruins"],["16","Great stone arch"],["17","Fountain"],["18","Intact circle of standing stones"],["19","Ruined or toppled circle of standing stones"],["20","Pillar carved with elemental or fey symbols"]],"name":"Wilderness Journeys; Monuments","source":"ScreenWildernessKit","chapter":{"name":"Wilderness Journeys","index":0}},{"caption":"Weird Locales","colLabels":["d20","Locale"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Dead magic zone (similar to an antimagic field)"],["3","Wild magic zone (roll on the {@table Wild Magic Surge|PHB} table in the Player's Handbook whenever a spell is cast within the zone)"],["4","Boulder carved with talking faces"],["5","Crystal cave that mystically answers questions"],["6","Ancient tree containing a trapped spirit"],["7-8","Battlefield where lingering fog occasionally assumes humanoid forms"],["9-10","A portal to another plane of existence"],["11","Wishing well"],["12","Giant crystal shard protruding from the ground"],["13","Wrecked ship, even if water is nowhere nearby"],["14-15","Haunted hill or barrow mound"],["16","River ferry guided by a skeletal captain"],["17","Field of {@condition petrified} soldiers or other creatures"],["18","Forest of {@condition petrified} or {@creature awakened tree||awakened trees}"],["19","Canyon containing a dragons' graveyard"],["20","Floating earth mote with a tower on it"]],"name":"Wilderness Journeys; Weird Locales","source":"ScreenWildernessKit","chapter":{"name":"Wilderness Journeys","index":0}},{"caption":"Food and Water Needs","colLabels":["Creature Size","Food/Water per Cycle","Food Cost per Short Cycle","Food Cost per Long Cycle"],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["Tiny","1/4 unit","1 sp, 2 cp","7 sp, 5 cp"],["Small","1 unit","5 sp","3 gp, 5 sp"],["Medium","1 unit","5 sp","3 gp, 5 sp"],["Large","4 units","2 gp","14 gp"],["Huge","16 units","8 gp","56 gp"],["Gargantuan","64 units","32 gp","224 gp"]],"name":"Food and Water Needs","source":"ScreenWildernessKit","chapter":{"name":"Wilderness Journeys","index":0}},{"caption":"Wilderness Chase Complications","colLabels":["d20","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[[1,"Your path takes you through a rough patch of brush. Make a DC 10 Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to get past the brush. On failed check, the brush counts as 5feet of {@quickref difficult terrain||3}."],[2,"Uneven ground threatens to slow your progress. Make a DC 10 Dexterity ({@skill Acrobatics}) check to navigate the area. On failed check, the ground counts as 10 feet of {@quickref difficult terrain||3}."],[3,"You run through a {@creature swarm of insects} (see the Monster Manual For game statistics). The swarm makes an opportunity attack against you (+3 to hit; {@damage 4d4} piercing damage on a hit)."],[4,"A stream, ravine, or rock bed blocks your path. Make a DC 10 Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to cross the impediment. On a failed check, the impediment counts as 10 feet of {@quickref difficult terrain||3}."],[5,"Make a DC 10 Constitution saving throw. Ona failed save, you are {@condition blinded} by blowing sand,dirt, ash, snow,or pollen until the end of your turn. While {@condition blinded} in this way, your speed is halved."],[6,"A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to navigate the impediment. On failed save, you fall {@dice 1d4 x 5} feet, taking {@damage 1d6} bludgeoning damage per 10 feet fallen as normal, and land {@condition prone}."],[7,"You blunder into a snare. Make a DC 15 Dexterity saving throw. On failed save, you are caught in the snare and {@condition restrained}. As an action, you or someone within 5 feet of you can make a DC 10 Strength check, freeing you on a success. The snare can also be destroyed; it has an AC of 10 and 5 hit points, and it is immune to poison and psychic damage. Complication"],[8,"You are caught in a stampede of spooked animals. Make a DC 10 Dexterity saving throw. Ona failed save, you are knocked about and take {@damage 1d4} bludgeoning damage and {@damage 1d4} piercing damage."],[9,"Your path takes you near a patch of razorvine. Make a DC 15 Dexterity saving throw or use 10 feet of movement (your choice) to avoid the razorvine. On a failed save, you take {@damage 1d10} slashing damage."],[10,"One or more creatures in the area chase after you! The DM chooses these pursuers or rolls a {@dice d8} to determine them: (1) 2 {@creature brown bear||brown bears}, (2) {@dice 2d4} {@creature giant toad||giant toads}, (3) {@dice 1d4} {@creature poisonous snake||poisonous snakes}, (4) {@dice 2d4} {@creature wolf||wolves}, (5) 1 {@creature giant boar}, (6) 2 {@creature dire wolf||dire wolves}, (7) {@creature griffon}, or (8) {@dice 1d12} {@creature giant rat||giant rats} (see the {@book Monster Manual|MM} for the creatures' game statistics)."],["11-20","No complication."]],"name":"Playing a Chase; Wilderness Chase Complications","source":"ScreenWildernessKit","chapter":{"name":"Wilderness Chases","index":1}},{"caption":"Escape Factors","colLabels":["Factor","Check Has..."],"colStyles":["col-8","col-4"],"rows":[["Quarry has many things to hide behind","Advantage"],["Quarry is in a very crowded or noisy area","Advantage"],["Quarry has few things to hide behind","Disadvantage"],["Quarry is in an uncrowded or quiet area","Disadvantage"],["The lead pursuer is a ranger or has proficiency in {@skill Survival}","Disadvantage"]],"name":"Ending a Chase; Escape Factors","source":"ScreenWildernessKit","chapter":{"name":"Wilderness Chases","index":1}},{"caption":"Academy Type","colLabels":["d6","Academy Types"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Boarding School}. Students and faculty enjoy a familial relationship on a self-contained campus."],["2","{@b Arcane Enclave}. Drawn together by cutting-edge magical scholarship, the enclave's residents are hungry for secrets, reagents, and subjects."],["3","{@b Secret Monastery}. Ageless secrets remain the focus of contemplation and rigorous training at this site."],["4","{@b Elite Institute}. This cutthroat college of science or the arts accepts only the crème de la crème of society and talent."],["5","{@b Vault of Secrets}. This conspiracy strives to keep or eradicate all knowledge of a specific truth."],["6","{@b Museum of Dreams}. Magical communication or shared dreamscapes connect a network of wide-ranging specialists."]],"name":"Academy Type","page":84,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Academy Contact","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Harried Functionary}. A disinterested secretary conveys written correspondence to you from an exceptionally busy or aloof senior faculty member."],["2","{@b Celebrated Instructor}. Despite their throngs of ambitious assistants, a celebrity researcher considers you their star pupil."],["3","{@b Wizened Fixture}. A fantastically old, believed-to-be-deceased librarian gives you assignments from the circulation desk they never leave."],["4","{@b Infatuated Tourist}. A flirtatious visiting scholar perceives your every report and donated discovery as a personal gift."],["5","{@b Spectral Fragment}. A haunted piece of the academy's collection compels you to complete its secret research."],["6","{@b Distant Observer}. A mysterious sponsor encourages your research from afar to avoid alerting nefarious forces embedded within the academy's bureaucracy."]],"name":"Academy Contact","page":85,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Academy Factotum Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-2","col-10"],"rows":[["Student","{@background Acolyte}, {@background Guild Artisan}, {@background Noble}, {@background Outlander}, {@background Sage}, {@background Urchin}"],["Groundskeeper","{@background Charlatan}, {@background Hermit}, {@background Outlander}, {@background Soldier}, {@background Urchin}"],["Professor","{@background Acolyte}, {@background Entertainer}, {@background Folk Hero}, {@background Noble}, {@background Sage}"],["Researcher","{@background Acolyte}, {@background Charlatan}, {@background Guild Artisan}, {@background Hermit}, {@background Sage}"],["Financier","{@background Charlatan}, {@background Criminal}, {@background Noble}, {@background Sailor}, {@background Urchin}"],["Expert Speaker","{@5etools Any|backgrounds.html}"]],"name":"Academy Factotum Roles","page":85,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Academy Quests","colLabels":["d6","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Aberrant Zoology}. You undertake expeditions to document, capture, and explain beings antithetical to the natural order."],["2","{@b Arcanodynamics}. You investigate the ways magic underpins existence, exploring its flows and seeking ways to harness its nexuses."],["3","{@b Forbidden History}. You reveal the lost truths of the world's darkest ages, pursuing the history of purposefully hidden or taboo eras."],["4","{@b Cryptogeography}. You search for proof of a hidden land or that the world isn't structured as commonly assumed."],["5","{@b Restorative Antiquarianism}. You track clues leading to plundered artifacts and then restore them to their rightful owners."],["6","{@b Evolutionary Divinity}. You dare to explore what no mortal was meant to know: the origins of divinity."]],"name":"Academy Quests","page":86,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ancient Being","colLabels":["d6","Ancient Being"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Elder Dragon}. An ancient dragon seeks knowledge or power. It wishes to gather greater wealth for its hoard, its ambitions expanding in its advancing years."],["2","{@b Lich}. An undead spellcaster of immense power employs your group. Its interests are strangely diverse and seemingly benign. Perhaps it's not as evil as conventional adventuring wisdom suggests?"],["3","{@b Bound Fiend}. This fiend is bound to a location, either in its true form or as a possessing spirit. Whether trapped in an unbreakable circle of binding sigils or sealed as a spirit within a gigantic statue, the fiend's influence drives your group."],["4","{@b Guardian Celestial}. An angel or another powerful celestial takes an interest in a specific region of the Material Plane. It cultivates a network of mortal informants and agents to serve its agenda."],["5","{@b The Endless}. This person has lived many lifetimes because they can't die—at least not permanently. No matter the cause of their demise, they return. To all appearances, they are alive and mortal, but they control the amassed resources of an immortal."],["6","{@b Primal Manifestation}. Its existence defies mortal understanding; the being simply is. It could be a primordial force of nature awakened to self-awareness that now inhabits the landscape or an alien intellect that whispers through proxies, omens, and idols."]],"name":"Ancient Being","page":86,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ancient Being Contact","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Employer}. An established member of local society acts as the interface between you and the patron and provides the cover of legitimate employment. They could be a bartender, shopkeeper, local official, or noble."],["2","{@b Back-Room Dealers}. An exclusive area in an otherwise-ordinary establishment requires a password or token to gain entry. There you meet and communicate with shadowy agents of your patron."],["3","{@b Magical Message Drop}. Magically recorded messages from your contact or your patron appear in odd places. You know to check a predetermined location, such as a crack in an ancient monolith or a specific grave, for instructions."],["4","{@b Visions}. Your patron doesn't use intermediaries, instead speaking to you in dreams, omens, or visions. The being appears in your mind as you sleep, taking control of your dreams to deliver instructions that become difficult to ignore."],["5","{@b Ephemeral Echo}. Your contact never physically reveals itself to you. Perhaps it is the ghost of a dead person, an entity that appears outside the flow of time, or a projected illusion of a being that never leaves your patron's hidden sanctum."],["6","{@b The Mouthpiece}. The ancient being's voice whispers through the lips of an ordinary person. You patron might posses the body of a stranger or a party member to converse with you."]],"name":"Ancient Being Contact","page":87,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ancient Being Operative Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-2","col-10"],"rows":[["Devotee","{@background Acolyte}, {@background Hermit}, {@background Noble}, {@background Outlander}, {@background Sage}"],["Infiltrator","{@background Charlatan}, {@background Criminal}, {@background Hermit}, {@background Soldier}, {@background Urchin}"],["Mouthpiece","{@background Charlatan}, {@background Entertainer}, {@background Folk Hero}, {@background Hermit}, {@background Sage}"],["Pupil","{@background Acolyte}, {@background Entertainer}, {@background Folk Hero}, {@background Guild Artisan}, {@background Sage}"],["Guardian","{@background Acolyte}, {@background Folk Hero}, {@background Hermit}, {@background Outlander}, {@background Soldier}"],["Offspring","{@5etools Any|backgrounds.html}"]],"name":"Ancient Being Operative Roles","page":88,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ancient Being Quests","colLabels":["d6","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Rescue}. A wayward agent went missing while gathering information or materials. You must discover their fate and recover them and their findings."],["2","{@b Sabotage}. You must destroy an aspect of a rival's organization, either assassinating a key minion or destroying a critical object."],["3","{@b Artifice}. Your specialized skills are instrumental to assembling components for a powerful magic ritual or object."],["4","{@b Treachery}. A high-profile minion of another powerful figure is in a position to betray their master, to the benefit of your patron. You must convince them to defect to your organization or extract them from now-hostile territory."],["5","{@b Culling}. A respected agent of your patron (possibly an ally or a mentor for your group) has been compromised. Perhaps they are defecting to a rival, attempting to seize the ancient being's power. Whatever the case, you must catch them to end their threat."],["6","{@b Astral Heist}. A powerful rival of your patron stores their secrets in a mind vault on the Astral Plane. That means they can't be tricked or coerced into revealing anything, nor can their thoughts be read. You must find the vault and travel through the rival's deadly memories to find the knowledge your patron desires."]],"name":"Ancient Being Quests","page":88,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Aristocrat Types","colLabels":["d6","Aristocrats"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Local Lord}. Convinced that power and prestige lie just around the corner, this minor lordling grasps for every opportunity to climb the ranks."],["2","{@b Merchant Mastermind}. Reputation, wealth, and power are one and the same for the head of a family with world-spanning business holdings."],["3","{@b Nomadic Princeling}. Nothing is more appealing to this princeling than treasure. Their sprawling merchant caravan trails behind their palanquin as far as the eye can see."],["4","{@b Double Dealer}. The leader of a noble family has turned against their nation, secretly opposing their liege for personal gain or ethical reasons."],["5","{@b Ambitious Entrepreneur}. The sole heir of a vast fortune, this entrepreneur seeks allies to expand their wealth in a new business on the international, global, or planar stage."],["6","{@b Future Ruler}. This young noble is destined to rule, but currently their whims are fickle and dangerous."]],"name":"Aristocrat Types","page":89,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Aristocrat Contact","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Common Contact}. A servant with ambitions toward a title works as a go-between for your patron."],["2","{@b Professional}. A level-headed advisor or manager of your patron's business directs you in keeping their reckless employer safe."],["3","{@b Family Peacemaker}. A naive aristocrat appointed by your patron wants your assistance in keeping the peace between fractious family members, which isn't your patron's priority."],["4","{@b Intimate Connection}. A common-born confidant or lover of your patron guides you in creating circumstances to bolster the noble family's best interests."],["5","{@b Outside Insider}. An outcast noble favored by your patron works with you to uphold their family's interests despite their exile."],["6","{@b Outsider Inside}. A mysterious entity manipulates a noble family's fortunes. Through your patron, it employs you to help guide its chosen family along a centuries-long course."]],"name":"Aristocrat Contact","page":90,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Aristocrat Retainer Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-2","col-10"],"rows":[["Advisor","{@background Acolyte}, {@background Charlatan}, {@background Folk Hero}, {@background Hermit}, {@background Sage}"],["Bodyguard","{@background Criminal}, {@background Folk Hero}, {@background Noble}, {@background Outlander}, {@background Soldier}"],["Informant","{@background Charlatan}, {@background Criminal}, {@background Entertainer}, {@background Sailor}, {@background Urchin}"],["House Staff","{@background Entertainer}, {@background Guild Artisan}, {@background Sailor}, {@background Soldier}, {@background Urchin}"],["Messenger","{@background Charlatan}, {@background Entertainer}, {@background Outlander}, {@background Sailor}, {@background Urchin}"],["Family Scion","{@5etools Any|backgrounds.html}"]],"name":"Aristocrat Retainer Roles","page":90,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Aristocrat Quests","colLabels":["d6","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Noble Union}. You work within multiple noble factions to unite rival families."],["2","{@b Business Breakthrough}. You track down and obtain a wonder your patron believes is the key to their financial fortunes."],["3","{@b Sabotage Rival}. You break into the business or estate of an enemy noble family and undermine their political or professional ventures."],["4","{@b Lost Lineage}. You seek evidence of a lost branch of a noble family or proof that individuals don't possess a noble pedigree."],["5","{@b Origin of Nobility}. You reveal the secret reason why certain individuals were elevated to noble status and how they will soon fulfill their purpose."],["6","{@b The New Nobility}. You recreate the remarkable event that granted today's noble families their special standing, enabling the rise of new nobles."]],"name":"Aristocrat Quests","page":90,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Syndicate Types","colLabels":["d6","Syndicate"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Thieves' Guild}. A disparate convocation of thieves, spies, smugglers, and other scoundrels controls criminal activity in a region of a city."],["2","{@b Assassin Society}. The network's livelihood is death. Members of the society hone their skills as cutthroats, poisoners, body-disposal specialists, and any other profession focused on ending lives. The society is motivated by profit or labors in service to a greater cause."],["3","{@b Magical Arms Dealer}. The syndicate has cornered the market on deadly magical devices. They offer their services and wares for a price and acquire staggering magical might for those who meet their demands."],["4","{@b Pirate Fleet}. This alliance of pirate captains is unified under a ruling captain or admiral and adheres to a strict code of honor. They converge only in response to an outside threat."],["5","{@b Body Snatchers}. The syndicate consists predominantly, if not entirely, of creatures that possess or impersonate other people. They seek to replace influential individuals throughout society with members of their ranks."],["6","{@b Thought Thieves}. These psychic criminals infiltrate their target's minds to steal secrets and disguise their existence."]],"name":"Types of Criminal Syndicates; Syndicate Types","page":91,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Syndicate Contact","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Personal Mentor}. This longtime member of the syndicate took you under their wing when you were young and became a parental figure."],["2","{@b Clever Urchin}. An innocuous person, perhaps a beggar or menial laborer, knows all the right people and shares their connections with you."],["3","{@b Former Law Enforcement}. Your contact used to be (or maybe still is) a member of local law enforcement. They have sharp insight into the law's workings in your area and a healthy dose of paranoia for that reason."],["4","{@b Bon Vivant}. The boss of a local den of vice—whether gambling, narcotics, or other pleasures—aids you when they're not distracted by their own debauchery."],["5","{@b Traitor}. You know your contact in the syndicate has betrayed it, but they have enough clout and leverage that you don't dare cross them—yet."],["6","{@b Criminal Royalty}. Unknown to most, your contact is a member of local nobility or royalty. Why they maintain relations with the syndicate is a troubling mystery."]],"name":"Criminal Syndicate Contact; Syndicate Contact","page":92,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Criminal Syndicate Member Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-2","col-10"],"rows":[["Burglar","{@background Criminal}, {@background Folk Hero}, {@background Noble}, {@background Outlander}, {@background Urchin}"],["Muscle","{@background Criminal}, {@background Entertainer}, {@background Outlander}, {@background Sailor}, {@background Soldier}"],["Con Artist","{@background Acolyte}, {@background Charlatan}, {@background Criminal}, {@background Entertainer}, {@background Noble}, {@background Urchin}"],["Cleaner","{@background Acolyte}, {@background Charlatan}, {@background Guild Artisan}, {@background Noble}, {@background Soldier}"],["Mastermind","{@background Acolyte}, {@background Criminal}, {@background Folk Hero}, {@background Noble}, {@background Sage}"],["Mole","{@5etools Any|backgrounds.html}"]],"name":"Criminal Syndicate Member Roles","page":92,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Criminal Syndicate Quests","colLabels":["d6","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Acquisition and Retrieval}. You acquire assets for the syndicate. You steal important documents or clear out locations for use as hideouts."],["2","{@b Heists}. You plan and execute elaborate robberies that require the combined skills of your team."],["3","{@b Gang Warfare}. You ensure that no other crime syndicate gains a significant foothold in your territory."],["4","{@b Enforcement}. You keep the corrupt, headstrong, and avaricious members of your syndicate in line with the goals and rules of the organization."],["5","{@b Assassination}. You dispatch prominent people—the sort who have numerous bodyguards and elaborate security systems to circumvent."],["6","{@b Topple the Powerful}. Your syndicate is criminal and your methods illegal, but your goals are righteous. You help people who are powerless against exploitation by the powerful."]],"name":"Criminal Syndicate Quests","page":93,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Guild Types","colLabels":["d6","Guild"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Crafters' Guild}. This conglomerate of artisans pools its resources and influence to ensure a steady exchange of gold for its crafts."],["2","{@b Merchant Consortium}. These entrepreneurs don't create the wares they peddle, instead specializing in linking products to prospective owners. If they don't have it, they find it."],["3","{@b Miracle Makers' Association}. The magically inclined crafters of this guild specialize in imbuing physical goods with magical effects. Rumor has it they can strip the magic from existing enchanted items and might be willing to buy or trade adventurers' spoils."],["4","{@b Moneychangers}. These merchants deal in all forms of currency, acting as bankers, loan agents, and crucial contacts for adventurers and other individuals who deal with large sums of wealth. They exchange coin for gemstones as readily as they find buyers for historical relics and recovered art."],["5","{@b Philosophical Faction}. These like-minded individuals follow specific teachings, spreading word of their expertise through their services and training."],["6","{@b Identity Traders}. These enigmatic dealers buy and sell documents, memories, and the trappings of thoroughly lived lives, selling them to those in need of the ultimate fresh start."]],"name":"Guild Types","page":93,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Guild Contact","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b The Perfectionist}. Your contact is a skilled but obsessive creator consumed with the quest to create something perfect that will define their life's work and secure their legacy. They lose sight of right and wrong in pursuit of the finest materials and exciting opportunities."],["2","{@b Attentive Overseer}. A guild representative takes personal interest in your group's tasks. They follow your exploits and know of your adventures before you return to report. Despite the unsettling depth of their knowledge, they seem genuinely eager to shepherd your work."],["3","{@b Hidden Benefactor}. Whoever your contact is, they don't communicate directly. They send messages via couriers or letters. No one in the guild knows who the contact is, or if they do, they aren't telling you. Regardless, the contact's information is good, and they pay on time."],["4","{@b Discerning Mentor}. No matter how well you perform, or how perfect your creations, nothing is ever good enough for this contact. They point out every flaw and missed opportunity. Are they bitter, lashing out at anyone around them, or do they recognize your potential and try to push you to greatness?"],["5","{@b Golem Guide}. Your guild contact is the soul of a long-dead artisan preserved in a construct body. This golem is wise and knowledgeable, but it has difficulty grasping the passage of time and the state of the world compared to its original era."],["6","{@b Fallen Muse}. Your contact is a fallen celestial. Whether they regret their transgressions or hunger for vengeance, they provide divine inspiration and guidance to you and to the guild. Somehow your group and the guild inspire their hope for ascension."]],"name":"Guild Contact","page":94,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Guild Representative Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-2","col-10"],"rows":[["Researcher","{@background Acolyte}, {@background Entertainer}, {@background Guild Artisan}, {@background Sage}"],["Negotiator","{@background Charlatan}, {@background Entertainer}, {@background Guild Artisan}, {@background Noble}, {@background Sailor}"],["Saboteur","{@background Charlatan}, {@background Criminal}, {@background Guild Artisan}, {@background Soldier}, {@background Urchin}"],["Guard","{@background Criminal}, {@background Folk Hero}, {@background Outlander}, {@background Sailor}, {@background Soldier}"],["Explorer","{@background Acolyte}, {@background Folk Hero}, {@background Guild Artisan}, {@background Outlander}, {@background Sailor}"],["Expert","{@5etools Any|backgrounds.html}"]],"name":"Guild Representative Roles","page":95,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Guild Quests","colLabels":["d6","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Deliver Goods}. You need to deliver an order to an important customer or partner of the guild. The delivery must arrive by a critical deadline—regardless of who or what tries to stop you."],["2","{@b Acquire Materials}. Your guild requires materials that are rare and difficult to procure, either for a guild project or for a paying client. Your group must gather the missing components from a dangerous location or a recalcitrant owner while outpacing a rival to the prize."],["3","{@b Eliminate a Rival}. A competitor has humiliated the guild one too many times, and it's time for that to stop. Your group is charged with assuring the rival never darkens the guild's reputation again. Can you trick them into permanent disgrace, or must you resort to more direct methods?"],["4","{@b The Masterpiece}. An exquisite work of art for an influential client, either created by your guild or acquired through agents, has gone missing. You must track down its whereabouts and secure it before time runs out and the guild suffers a penalty."],["5","{@b The Collector}. Your guild is tasked to create or acquire something wondrous for a wealthy but secretive client's collection. Guild members who previously failed to fulfill this assignment ended up missing. The collector promises to return your comrades if you provide what the collector seeks, but if you fail, you'll become part of the collection."],["6","{@b The Bill Comes Due}. Your guild master achieved their vaunted position by means of an otherworldly bargain. That price has come due, and they are desperate to avoid paying. You must defeat whatever's coming to collect the master's debt or find another acceptable payment."]],"name":"Guild Quests","page":95,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Military Force Types","colLabels":["d6","Military Organization"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Standing Army}. A standing army serves as the highly disciplined and structured guardian of a province or an entire nation. Strict tiers of command ensure coordination between branches of the force."],["2","{@b Mercenary Company}. Hard-bitten veterans of numerous conflicts, mercenaries serve an employer for coin rather than out of loyalty."],["3","{@b Expeditionary Force}. This military force is far from home, fighting behind enemy lines or striking into wild, unsettled lands. The force must be fast, self-sufficient, and either diplomatic or decisive to assure their survival."],["4","{@b Horde}. The horde is almost a force of nature, and what it lacks in discipline it makes up in ferocity. It doesn't have a rigid command structure, instead functioning like a pyramid of smaller armies. Horde commanders owe fealty to stronger leaders above them, all the way up to the warlord."],["5","{@b Planar Conscripts}. This military force battles for cosmic stakes on far-flung planes of the multiverse or fights against extraplanar invasion on the Material Plane. Warriors include conscripts pressed into service in the Blood War, fodder in the thrall of ruthless yugoloth mercenaries, or members of a glorious celestial host defending against fiendish incursion."],["6","{@b Sky Warriors}. This military force consists of winged creatures, employs magical flight, or sails airships as a sky navy. Traditional defenses are ineffective against attacks from the air, positioning the sky warriors as a fearsome nation or expensive and coveted mercenaries."]],"name":"Military Force Types","page":96,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Commanding Officer","colLabels":["d6","Officer"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Tested Veteran}. Your commander is a battle-scarred officer who experienced horrors in combat. They rely on something to dull the pain of their memories or wounds, from a favorite writer's prose to a distracting vice."],["2","{@b Taskmaster}. This angry officer yells every order, reprimands you for the smallest mistake, and fully expects you to fail at every mission you undertake. This might be tough love or simple brutishness."],["3","{@b Protective Officer}. A kindly officer is hesitant to send you into danger and constantly reminds you to be careful."],["4","{@b Bitter Soldier}. Your commander carries deep grudges against your force's enemies. They leap at any chance to do those foes harm, even if it puts your group in terrible risk."],["5","{@b Hopeful Commander}. This optimistic officer knows that a new era of peace is just over the horizon. You just need to complete these last few missions, then it should all finally be over."],["6","{@b Devout Leader}. Your commander is a person of deep faith. They believe that your success or failure lies entirely in divine hands and you are the instruments of that will."]],"name":"Military Force Contact; Commanding Officer","page":97,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Military Force Envoy Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-2","col-10"],"rows":[["Combatant","{@background Criminal}, {@background Folk Hero}, {@background Outlander}, {@background Sailor}, {@background Soldier}"],["Tactician","{@background Acolyte}, {@background Folk Hero}, {@background Noble}, {@background Outlander}, {@background Sage}, {@background Soldier}"],["Medic","{@background Acolyte}, {@background Folk Hero}, {@background Hermit}, {@background Sage}, {@background Soldier}"],["Scout","{@background Hermit}, {@background Outlander}, {@background Sailor}, {@background Soldier}, {@background Urchin}"],["Provocateur","{@background Acolyte}, {@background Charlatan}, {@background Criminal}, {@background Entertainer}, {@background Noble}"],["Spy","{@5etools Any|backgrounds.html}"]],"name":"Military Force Envoy Roles","page":97,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Military Quests","colLabels":["d6","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Strike Force}. You undertake a quick, strategic, and devastating attack against an enemy force."],["2","{@b Defensive Operations}. You must preserve the safety of an important location such as a civilian population center, a supply depot, or strategically critical bridge or seaport."],["3","{@b Special Forces}. You are assigned to a covert operation behind enemy lines. This is similar to the work of a spy or an assassin but with a broader scope. You engage in equipment sabotage or execute targeted strikes against high-value targets."],["4","{@b Reconnaissance}. You gather information on enemy troop numbers, placements, movement, or supply caches and routes."],["5","{@b Seek and Destroy}. You are responsible for hunting down specific high-value and dangerous targets, which include deserters, suspected enemy special forces, or magical war machines run amok."],["6","{@b Siege}. You are assigned to initiate a siege on an enemy stronghold or help break a siege in progress on an allied fortress."]],"name":"Military Quests","page":98,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Religious Order Types","colLabels":["d6","Religious Order"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Undead Hunters}. This community of scholars and monster hunters laboriously researches the unquiet dead, tracking them to their lairs and permanently laying them to rest."],["2","{@b Devout Scholars}. This federation prizes knowledge and texts pertaining to their god. They collect rare holy books and record the life stories of miracle-working prophets."],["3","{@b Relic Collectors}. This order of archaeologist-monks seeks to fill their museum-like temple with storied holy relics."],["4","{@b Charitable Missionaries}. Adhering to the belief that religion empowers civilization, this order travels far to help the downtrodden, seeking to draw new believers by their virtuous example."],["5","{@b Militant Inquisitors}. This dogmatically rigid hierarchy seeks to stamp out all threats to their beliefs."],["6","{@b Doomsaying Evangelists}. This order believes the world is about to end. They're convinced that if they persuade everyone else of this fact they might stave off the impending doom."]],"name":"Religious Order Types","page":98,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Religious Order Contact","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Shadow Tongue}. A mysterious speaker for your order advises your next steps but fears being discovered by a powerful rival faith."],["2","{@b Inspired Creator}. A gifted artisan conveys the will of the divine through prophetic song or artwork."],["3","{@b Mysterious Text}. The gradual translation of a secret holy text points you toward the next step of a divine destiny."],["4","{@b Fierce Inquisitor}. A severe hierarch directs you to cleanse wickedness from a region, from the order, or from within yourself."],["5","{@b Beloved Healer}. A famed healer guides you to where you'll be needed most, even if their reasons are unclear until you arrive."],["6","{@b Divinity's Voice}. Otherworldly messages direct you to undertake divine quests."]],"name":"Religious Order Contact","page":99,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Religious Order Member Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-2","col-10"],"rows":[["Councilor","{@background Acolyte}, {@background Folk Hero}, {@background Hermit}, {@background Sage}, {@background Urchin}"],["Defender","{@background Acolyte}, {@background Criminal}, {@background Folk Hero}, {@background Outlander}, {@background Soldier}"],["Ascetic","{@background Acolyte}, {@background Entertainer}, {@background Hermit}, {@background Sage}, {@background Soldier}"],["Inquisitor","{@background Acolyte}, {@background Criminal}, {@background Noble}, {@background Sailor}, {@background Soldier}"],["Emissary","{@background Acolyte}, {@background Charlatan}, {@background Entertainer}, {@background Noble}, {@background Sailor}"],["Chosen One","{@5etools Any|backgrounds.html}"]],"name":"Religious Order Member Roles","page":99,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Religious Order Quests","colLabels":["d6","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Safe Escape}. A band of the faithful wandered into territory hostile to your order. You must find them and escort them to safety."],["2","{@b Relic Recovery}. You seek a lost symbol of the order discovered in a dangerous place or in the hands of an enemy."],["3","{@b Cult Hunt}. You hunt a cell of zealots dangerous to your order or mortals at large."],["4","{@b Desperate Pilgrimage}. You protect members of the order as they participate in a pilgrimage that takes them through dangerous lands."],["5","{@b Expunge Heresy}. You seek out the source of blasphemy that's taken root within the order."],["6","{@b Prevent Prophecy}. A rival order stands on the cusp of fulfilling a prophecy with deadly ramifications. You strive to undermine their blasphemous agenda."]],"name":"Religious Order Quests","page":100,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Sovereign Types","colLabels":["d6","Sovereign"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Village Elder}. The wizened leader of a community offers both civic and moral leadership."],["2","{@b Young Noble}. An ambitious noble eagerly seeks to reform society to align with a personal vision."],["3","{@b Shipwrecked Governor}. A desperate leader struggles to keep people alive in a wilderness they're not prepared to endure."],["4","{@b Ruler Returned}. A tribe's revered leader has returned from the dead and seeks to resurrect their past glories."],["5","{@b Hidden Power}. A mysterious figure manipulates the nation's puppet leader and guides the government's true agenda."],["6","{@b True Regent}. The rightful heir to the throne struggles to reclaim power from a perfect impostor."]],"name":"Sovereign Types","page":100,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Sovereign Contact","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Intimate Confidant}. The sovereign's friend or lover seeks to aid their companion in any way possible."],["2","{@b Spymaster}. An intelligence operative attends to the nation's dirty work so the sovereign keeps their hands clean."],["3","{@b Administrator}. This severe bureaucrat disagrees with many of the sovereign's policies but takes loyal service seriously."],["4","{@b Executive Assistant}. The responsibilities of an exacting butler or other servant at the royal household far exceed their title."],["5","{@b Envoy}. A semi-retired, leisure-loving ambassador speaks in suggestion and innuendo."],["6","{@b Spectral Assembly}. A ghostly council of the nation's previous regents manifests to avert disasters."]],"name":"Sovereign Contact","page":102,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Sovereign Proxy Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-2","col-10"],"rows":[["Advisor","{@background Acolyte}, {@background Folk Hero}, {@background Noble}, {@background Sage}, {@background Soldier}"],["Ambassador","{@background Charlatan}, {@background Folk Hero}, {@background Guild Artisan}, {@background Noble}, {@background Sailor}"],["Secret Agent","{@background Charlatan}, {@background Criminal}, {@background Entertainer}, {@background Soldier}, {@background Urchin}"],["Champion","{@background Criminal}, {@background Noble}, {@background Outlander}, {@background Soldier}, {@background Urchin}"],["Jester","{@background Charlatan}, {@background Criminal}, {@background Entertainer}, {@background Outlander}, {@background Urchin}"],["Confidant","{@5etools Any|backgrounds.html}"]],"name":"Sovereign Proxy Roles","page":102,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Sovereign Quests","colLabels":["d6","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b International Espionage}. You attempt to steal intelligence, national symbols, or super weapons from an enemy power."],["2","{@b Undermine Rival}. You seek to weaken or remove a rival to the regent's rule—perhaps a general, an archdruid, or a noble with a claim to the throne."],["3","{@b Expel Corruption}. You help the sovereign reform their government, rooting out institutional vices."],["4","{@b Subvert Blame}. The sovereign is caught in an embarrassing affair. Make it disappear."],["5","{@b Test Heir}. You prepare the sovereign's heir for the challenge of taking the throne."],["6","{@b Desperate Diplomacy}. You seek to make peace with a force or entity that could wipe out your nation."]],"name":"Sovereign Quests","page":102,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"colLabels":["Level","Spell","School","Conc.","Ritual","Class"],"colStyles":["col-1 text-center","col-3","col-2","col-1 text-center","col-1 text-center","col-5"],"rows":[["0","{@spell Booming Blade|TCE}","Evocation","No","No","Artificer, Sorcerer, Warlock, Wizard"],["0","{@spell Green-Flame Blade|TCE}","Evocation","No","No","Artificer, Sorcerer, Warlock, Wizard"],["0","{@spell Lightning Lure|TCE}","Evocation","No","No","Artificer, Sorcerer, Warlock, Wizard"],["0","{@spell Mind Sliver|TCE}","Enchantment","No","No","Sorcerer, Warlock, Wizard"],["0","{@spell Sword Burst|TCE}","Conjuration","No","No","Artificer, Sorcerer, Warlock, Wizard"],["1st","{@spell Tasha's Caustic Brew|TCE}","Evocation","Yes","No","Artificer, Sorcerer, Wizard"],["2nd","{@spell Summon Beast|TCE}","Conjuration","Yes","No","Druid, Ranger"],["2nd","{@spell Tasha's Mind Whip|TCE}","Enchantment","No","No","Sorcerer, Wizard"],["3rd","{@spell Intellect Fortress|TCE}","Abjuration","Yes","No","Artificer, Bard, Sorcerer, Warlock, Wizard"],["3rd","{@spell Spirit Shroud|TCE}","Necromancy","Yes","No","Cleric, Paladin, Warlock, Wizard"],["3rd","{@spell Summon Fey|TCE}","Conjuration","Yes","No","Druid, Ranger, Warlock, Wizard"],["3rd","{@spell Summon Shadowspawn|TCE}","Conjuration","Yes","No","Warlock, Wizard"],["3rd","{@spell Summon Undead|TCE}","Necromancy","Yes","No","Warlock, Wizard"],["4th","{@spell Summon Aberration|TCE}","Conjuration","Yes","No","Warlock, Wizard"],["4th","{@spell Summon Construct|TCE}","Conjuration","Yes","No","Artificer, Wizard"],["4th","{@spell Summon Elemental|TCE}","Conjuration","Yes","No","Druid, Ranger, Wizard"],["5th","{@spell Summon Celestial|TCE}","Conjuration","Yes","No","Cleric, Paladin"],["6th","{@spell Summon Fiend|TCE}","Conjuration","Yes","No","Warlock, Wizard"],["6th","{@spell Tasha's Otherworldly Guise|TCE}","Transmutation","Yes","No","Sorcerer, Warlock, Wizard"],["7th","{@spell Dream of the Blue Veil|TCE}","Conjuration","No","No","Bard, Sorcerer, Warlock, Wizard"],["9th","{@spell Blade of Disaster|TCE}","Conjuration","Yes","No","Sorcerer, Warlock, Wizard"]],"name":"Spells","page":105,"source":"TCE","chapter":{"name":"Magical Miscellany","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Magic Themes","colLabels":["d10","Theme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Book pages, origami, quills, and ink, all accompanied by rustling sounds and library scents"],["2","Brine-scented shapes of sharks, jellyfish, octopi, and other sea creatures"],["3","Food or utensils that carry the scent of cuisine from the spellcaster's homeland"],["4","Rich, copper scents accompanied by what appears to be the caster's own imbalanced humors"],["5","Bursts and strokes of watercolor painted by an invisible brush"],["6","Transparent weapons, armor, miniature war machines, and phantom soldiers"],["7","Golden rays that carry faint warmth and the hint of windblown sand"],["8","Rowdy barnyard animals accompanied by the warm scents of coops and stables"],["9","Manifestations of deep emotions, like the faint shackles of melancholy, sepia shades of nostalgia, or heart-shaped bursts of affection"],["10","Tiny whimsical or fearsome beings from the spellcaster's inescapable, recurring dreams"]],"name":"Personalizing Spells; Magic Themes","page":116,"source":"TCE","chapter":{"name":"Magical Miscellany","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Magic Items","colLabels":["Rarity","Item","Attunement"],"colStyles":["col-2 text-center","col-7 text-center","col-3 text-center"],"rows":[["Common","{@item Illuminator's Tattoo|TCE}","Yes"],["Common","{@item Masquerade Tattoo|TCE}","Yes"],["Common","{@item Prosthetic Limb|TCE}","No"],["Common+","{@item Spellwrought Tattoo|TCE}","No"],["Uncommon+","{@item +1 All-Purpose Tool|TCE|All-Purpose Tool}","Yes"],["Uncommon+","{@item +1 Amulet of the Devout|TCE|Amulet of the Devout}","Yes"],["Uncommon+","{@item +1 Arcane Grimoire|TCE|Arcane Grimoire}","Yes"],["Uncommon+","{@item Barrier Tattoo (small)|TCE|Barrier Tattoo}","Yes"],["Uncommon+","{@item +1 Bloodwell Vial|TCE|Bloodwell Vial}","Yes"],["Uncommon","{@item Coiling Grasp Tattoo|TCE}","Yes"],["Uncommon","{@item Eldritch Claw Tattoo|TCE}","Yes"],["Uncommon","{@item Feywild Shard|TCE}","Yes"],["Uncommon","{@item Guardian Emblem|TCE}","Yes"],["Uncommon+","{@item +1 Moon Sickle|TCE|Moon Sickle}","Yes"],["Uncommon","{@item Nature's Mantle|TCE}","Yes"],["Uncommon+","{@item +1 Rhythm-Maker's Drum|TCE|Rhythm-Maker's Drum}","Yes"],["Rare","{@item Alchemical Compendium|TCE}","Yes"],["Rare","{@item Astral Shard|TCE}","Yes"],["Rare","{@item Astromancy Archive|TCE}","Yes"],["Rare","{@item Atlas of Endless Horizons|TCE}","Yes"],["Rare","{@item Bell Branch|TCE}","Yes"],["Rare","{@item Devotee's Censer|TCE}","Yes"],["Rare","{@item Duplicitous Manuscript|TCE}","Yes"],["Rare","{@item Elemental Essence Shard|TCE}","Yes"],["Rare","{@item Far Realm Shard|TCE}","Yes"],["Rare","{@item Fulminating Treatise|TCE}","Yes"],["Rare","{@item Heart Weaver's Primer|TCE}","Yes"],["Rare","{@item Libram of Souls and Flesh|TCE}","Yes"],["Rare","{@item Lyre of Building|TCE}","Yes"],["Rare","{@item Outer Essence Shard|TCE}","Yes"],["Rare","{@item Planecaller's Codex|TCE}","Yes"],["Rare","{@item Protective Verses|TCE}","Yes"],["Rare","{@item Reveler's Concertina|TCE}","Yes"],["Rare","{@item Shadowfell Brand Tattoo|TCE}","Yes"],["Rare","{@item Shadowfell Shard|TCE}","Yes"],["Very Rare","{@item Absorbing Tattoo|TCE}","Yes"],["Very Rare","{@item Cauldron of Rebirth|TCE}","Yes"],["Very Rare","{@item Crystalline Chronicle|TCE}","Yes"],["Very Rare","{@item Ghost Step Tattoo|TCE}","Yes"],["Very Rare","{@item Lifewell Tattoo|TCE}","Yes"],["Legendary","{@item Blood Fury Tattoo|TCE}","Yes"],["Artifact","{@item Baba Yaga's Mortar and Pestle|TCE}","Yes"],["Artifact","{@item Crook of Rao|TCE}","Yes"],["Artifact","{@item Demonomicon of Iggwilv|TCE}","Yes"],["Artifact","{@item Luba's Tarokka of Souls|TCE}","Yes"],["Artifact","{@item Mighty Servant of Leuk-o|TCE}","Yes"],["Artifact","{@item Teeth of Dahlver-Nar|TCE}","Yes"]],"name":"Magic Items","page":117,"source":"TCE","chapter":{"name":"Magical Miscellany","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Magic Tattoo Coverage","colLabels":["Tattoo Rarity","Area Covered"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Common","One hand or foot or a quarter of a limb"],["Uncommon","Half a limb or the scalp"],["Rare","One limb"],["Very Rare","Two limbs or the chest or upper back"],["Legendary","Two limbs and the torso"]],"name":"Magic Tattoos; Magic Tattoo Coverage","page":118,"source":"TCE","chapter":{"name":"Magical Miscellany","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Party Origin","colLabels":["d6","Origin Story"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters grew up in the same place and have known each other for years."],["2","The characters have united to overcome a foe."],["3","The characters were brought together by a common benefactor who wishes to sponsor their adventures."],["4","A funeral brings the characters together."],["5","A festival brings the characters together."],["6","The characters find themselves trapped together."]],"name":"Party Formation; Party Origin","page":139,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Monster Research","colLabels":["Type","Suggested Skills"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Aberration","{@skill Arcana}"],["Beast","{@skill Animal Handling}, {@skill Nature}, or {@skill Survival}"],["Celestial","{@skill Arcana} or {@skill Religion}"],["Construct","{@skill Arcana}"],["Dragon","{@skill Arcana}, {@skill History}, or {@skill Nature}"],["Elemental","{@skill Arcana} or {@skill Nature}"],["Fey","{@skill Arcana} or {@skill Nature}"],["Fiend","{@skill Arcana} or {@skill Religion}"],["Giant","{@skill History}"],["Humanoid","{@skill History}"],["Monstrosity","{@skill Nature} or {@skill Survival}"],["Ooze","{@skill Arcana} or {@skill Survival}"],["Plant","{@skill Nature} or {@skill Survival}"],["Undead","{@skill Arcana} or {@skill Religion}"]],"name":"Monster Research","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Aberrations","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The brain or other organs of a rare creature"],["2","Flattery and obsequiousness"],["3","Secrets or lore it doesn't already know"],["4","Accepting a strange, organic graft onto your body"]],"name":"Monsters' Desires; Aberrations","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Beasts","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Fresh meat"],["2","A soothing melody"],["3","Brightly colored beads, cloth, feathers, or string"],["4","An old stuffed animal or other soft trinket"]],"name":"Monsters' Desires; Beasts","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Celestials","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The tale of a heroic figure"],["2","An oath to do three charitable deeds before dawn"],["3","The crown of a defeated tyrant"],["4","A holy relic or treasured family heirloom"]],"name":"Monsters' Desires; Celestials","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Constructs","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Oil to apply to the construct's joints"],["2","A magic item with charges, to be used as fuel"],["3","A vessel infused with elemental power"],["4","Adamantine or mithral components"]],"name":"Monsters' Desires; Constructs","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Dragons","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Gold or gems"],["2","Anything from a draconic rival's hoard"],["3","An antique passed down at least three generations"],["4","A flattering artistic depiction of the dragon"]],"name":"Monsters' Desires; Dragons","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Elementals","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A gem worth at least 50 gp, which the creature eats"],["2","An exceedingly pure sample of a favored element"],["3","A way to return the elemental to its home plane"],["4","Performing a dance from the elemental's home plane"]],"name":"Monsters' Desires; Elementals","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Fey","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The memory of your first kiss"],["2","The color of your eyes"],["3","An object of deep sentimental value to you"],["4","Reciting a sublime poem"]],"name":"Monsters' Desires; Fey","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Fiends","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your soul"],["2","A desecrated holy object"],["3","Blood from a living or recently slain loved one"],["4","Breaking a sacred promise in the fiend's presence"]],"name":"Monsters' Desires; Fiends","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Giants","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A dwarf admitting giant-craft to be superior to dwarf-craft"],["2","A strong working animal"],["3","Multiple barrels of ale"],["4","Treasure stolen from a rival giant"]],"name":"Monsters' Desires; Giants","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Humanoids","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Promising to find a lost item of great importance to their culture"],["2","Challenging them to a type of friendly contest, such as dancing, singing, or drinking"],["3","Recovering something they've lost"],["4","Information on a foe's secrets or weaknesses"]],"name":"Monsters' Desires; Humanoids","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Monstrosities","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Dislodging the stuck scraps of the creature's last meal"],["2","The creature's favorite food"],["3","Driving off the creature's rival"],["4","Making movements that mimic the monster's mating dance"]],"name":"Monsters' Desires; Monstrosities","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Oozes","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A vial of putrid liquids"],["2","A cloth bearing a noxious odor"],["3","Bones or metal, which the ooze promptly absorbs"],["4","A gallon of any effervescent fluid"]],"name":"Monsters' Desires; Oozes","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Plants","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A pound of mulch"],["2","Water from a spring infused with Feywild energy"],["3","Clearing invasive vegetation from the creature's territory"],["4","Destroying all axes and fire-making implements the party carries"]],"name":"Monsters' Desires; Plants","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Undead","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A vial of blood"],["2","A personal memento from the creature's past"],["3","Materials, tools, or the skills to sun-proof a crumbling mausoleum"],["4","Completing a task the creature was unable to finish in life"]],"name":"Monsters' Desires; Undead","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Blessed Radiance Effects","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–06","Golden light fills a 20-foot-radius, 40-foot-high cylinder centered on one character in the region and then fades. That character and their friends in the cylinder gain the benefits of the {@spell divine favor} spell for 1 hour."],["07–12","Radiant energy erupts in a 10-foot-radius sphere centered on one random creature in the region. Each creature in the sphere that isn't undead regains {@dice 3d6} hit points. Each undead creature in the sphere takes {@dice 3d6} radiant damage."],["13–18","Aberrations, fiends, and undead in the region have disadvantage on attack rolls and ability checks for the next 24 hours."],["19–24","Each creature carrying the holy symbol of a deity from a non-evil plane while in the region gains advantage on saving throws for the next 24 hours."],["25–30","One character in the region is suffused with celestial power. For 1 minute, the character's melee attacks deal an extra {@dice 2d6} radiant damage on a hit."],["31–36","One {@filter simple or martial weapon|items|source=phb|category=basic|type=martial weapon;simple weapon} that is nonmagical and carried by one character in the region gains the properties of a {@item mace of disruption} for 24 hours."],["37–42","A flying, gleaming sword (use the {@creature flying sword} stat block in the {@book Monster Manual|MM}) appears within 60 feet of an aberration, a fiend, or an undead, which becomes the sword's target. The sword deals radiant damage instead of slashing damage and knows the exact location of its target while the target is within the region. The sword vanishes when it or its target is reduced to 0 hit points."],["43–48","One character in the region hears whispers from celestial beings or refrains of celestial choirs. The character can ask those voices one question as if using the {@spell commune} spell."],["49–54","Aberrations, fiends, and undead in the region give off a crimson glow for 1 minute. The creatures shed dim light in a 10-foot radius, attacks against them have advantage if the attacker can see them, and the creatures can't benefit from being {@condition invisible}."],["55–60","Celestial power explodes in a 30-foot-radius sphere of divine light centered on an aberration, a fiend, or an undead creature within the region. Each creature in the sphere must make a DC 15 Constitution saving throw. On a failure, the creature takes {@dice 4d6} radiant damage and is {@condition blinded}. On a success, it takes half damage and isn't {@condition blinded}."],["61–66","One character in the region feels a profound sense of purpose and gains the benefit of the {@spell bless} spell for 1 minute. They can choose two other creatures they can see to gain the spell's benefits as well."],["67–72","A booming voice thunders in Celestial and can be heard throughout the region. Each creature in the region must make a DC 15 Constitution saving throw. On a success, the creature gains {@dice 2d10} temporary hit points. On a failure, the creature is {@condition deafened} for 1 minute."],["73–78","One character in the region gains the ability to cure afflictions for 1 hour. As an action, they can cast {@spell lesser restoration} or {@spell greater restoration} without expending a spell slot and requiring no material components."],["79–84","The effects of a {@spell hallow} spell (save DC 17), with one of its extra effects (DM's choice), settle over the region for 24 hours."],["85–90","An angelic voice rings throughout the region. Each creature there must succeed on a DC 15 Wisdom saving throw or perform the grovel option of the {@spell command} spell."],["91–95","One character in the region permanently gains resistance to necrotic damage. Reroll if you've already rolled this effect."],["96–00","One character in the region gains the ability to use the {@classFeature Divine Intervention|Cleric||10} cleric feature, which succeeds automatically. The character can use the feature granted in this way only once and must use it within 7 days. Reroll if you've already rolled this effect."]],"name":"Blessed Radiance Effects","page":150,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Far Realm Effects","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–09","A structure in the region whispers faintly. Any creature within 60 feet of the structure that can hear it must succeed on a DC 12 Wisdom saving throw or be {@condition charmed}. While {@condition charmed} in this way, the creature must move toward the source of the whispering, avoiding obvious hazards. When it reaches the source, it is {@condition incapacitated}. The creature can repeat the saving throw when it takes damage and at the end of every hour, ending the effect on itself on a success."],["10–18","An elder evil turns its attention to the region, imposing the pressure of its unfathomable presence upon the place. Any creature that finishes a rest in the region must succeed on a DC 12 Charisma saving throw, or it gains no benefit from finishing the rest. It instead finds strange scrawls, stacked stones, or its belongings arranged in intricate, abstruse patterns nearby."],["19–27","Local plants and animals share a malevolent intelligence. Roll a {@dice d6}. On a 1–2, an {@spell insect plague} spell is centered on one random creature in the region. On a 3–4, {@dice 1d4} {@creature Swarm of Ravens||swarms of ravens} and {@dice 1d4} {@creature Swarm of Rats||swarms of rats} gather and attack any other creatures in the region. On a 5–6, a {@creature treant} (in forested terrain) or a {@creature galeb duhr} (in rockier terrain) attacks."],["28–36","Distance no longer functions in a comprehensible manner within the region. Creatures make ranged attack rolls with disadvantage, and the range of those attacks is halved."],["37–45","The landscape melts into a mass of writhing flesh, eyes, and fanged mouths. From an unoccupied space in the fleshy ground arise {@dice 1d4 + 5} {@creature Gibbering Mouther||gibbering mouthers} that attack anyone in sight."],["46–54","Unintelligible murmurings threaten to overcome the mind of one random creature within the region. At the start of the creature's turn, it must succeed on a DC 13 Intelligence saving throw or use its action to make one melee attack against the nearest creature it can see. If there are no other creatures within reach, the target spends its action babbling."],["55–63","Bizarre appendages squirm beneath the ground and around trees or other structures within this region. Dozens of limbs burst forth, entangling anyone within a 30-foot sphere surrounding one random creature. Each creature in the sphere must succeed on a DC 14 Dexterity saving throw or take {@dice 3d6} bludgeoning damage and be {@condition restrained}. Any creature that ends its turn in the area takes {@dice 3d6} bludgeoning damage. A creature can free itself or someone else within reach from being {@condition restrained} in this way by using an action to make a successful DC 14 Strength or Dexterity check (its choice)."],["64–72","Creatures in the region can't leave it and find themselves covering the same ground over and over. By the time they realize this, {@dice 2d10} hours have passed, during which they have made no progress in their effort to leave. The effect then ends, and each creature must succeed on a DC 10 Constitution saving throw or gain 1 level of {@condition exhaustion}."],["73–79","One random creature in the region hears strange whispers and must succeed on a DC 14 Wisdom saving throw or become {@condition charmed}. While {@condition charmed} in this way, the creature focuses on copying the blasphemous designs that appear in its mind using whatever medium it has available (ink, charcoal, mud, or its own blood). Unless {@condition restrained}, the creature completes the designs in 1 hour of work. When the creature finishes its work, it is no longer {@condition charmed}, and a {@creature death slaad} appears within 30 feet of it and attacks anyone in sight."],["80–85","Natural features and structures in this region writhe to spell out words and form strange symbols. Any creature that tries to read the messages must make a DC 20 Intelligence ({@skill Arcana}) check. On a success, the creature gains insight as if it had cast the {@spell contact other plane} spell. On a failure, the creature is affected as if it failed a saving throw against the {@spell confusion} spell. This effect ends at the end of the creature's next turn."],["86–90","In this region, circular things (such as buttons, crystal balls, the sun, and so on) seem appallingly wrong. One random creature that starts its turn in this region must succeed on a DC 14 Intelligence saving throw or spend their turn loudly trying to destroy these objects."],["91–95","Glaring eyes, which weep viscid tears, appear on inanimate objects throughout the region. These eyes watch the characters, and creatures within the region can't be {@status surprised} by the characters for as long as the eyes exist. An eye closes and disappears if it takes any damage. Reroll if you've already rolled this effect."],["96–00","A tear in reality creates a rift in the region, similar to the spell {@spell gate}, that passes through the Far Realm and connects with a random plane. Any creature that enters the rift takes {@dice 10d10} psychic damage from the horrors of the Far Realm and appears in an empty space closest to the rift's opening on another random plane. The rift vanishes after {@dice 2d10 + 2} hours."]],"name":"Far Realm Effects","page":152,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Haunted Effects","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–05","A violent thunderstorm begins, centered over the region. It doesn't end until the party leaves the region."],["06–10","A random building in the region gains the benefits of the {@spell guards and wards} spell (save DC 13) for the next 24 hours."],["11–15","A mundane part of one random character's surroundings—perhaps a tree bole or a taxidermied animal head—animates for 1 minute and whispers a warning or threatens to reveal one of the character's secrets."],["16–20","All bright light weakens to dim light for 24 hours. Sources that provide dim light, such as candles, do not shed any light."],["21–25","The temperature in the region drops by 10 degrees Fahrenheit every hour for the next {@dice 1d6} hours, after which the temperature returns to normal. If cold enough, ice crystals form in sinister patterns."],["26–30","One random creature's shadow acts independently for the next 24 hours. The shadow acts out of sync with its owner, perhaps dramatically choking or trying to murder another shadow."],["31–35","After the next sunset, the sun doesn't rise again for 36 hours. During this time, the sky over the region might hold a crimson moon, be obscured by roiling fog, or display blinking, alien stars."],["36–40","During the next night, one random sleeping creature vanishes and reappears approximately a foot beneath where they were sleeping—typically buried in undisturbed dirt or in a space beneath floorboards. The creature or someone else can free it with a successful DC 13 Strength ({@skill Athletics}) check."],["41–45","One random creature in the region is targeted by the {@spell levitate} spell (save DC 15) for 1 minute."],["46–50","A nonviolent but unsettling {@creature ghost}—perhaps a pet, an accident-prone child, or a dismembered big toe—appears and follows one random creature for 24 hours before vanishing. The ghost vanishes if reduced to 0 hit points."],["51–55","One player character's appearance changes for the next 24 hours to reflect the region's haunted history. For example, they might manifest the distinctive facial scar associated with a notorious tyrant who died in the region."],["56–60","For the next 24 hours, any humanoid killed in the region rapidly decomposes and rises as a {@creature skeleton} {@dice 1d10} minutes after dying."],["61–65","Over the next 24 hours, whenever any creature is wounded, its blood (or similar fluid) spreads to form a short message or grisly tableau."],["66–70","A spirit inhabits one character's {@filter simple or martial weapon|items|source=phb|category=basic|type=martial weapon;simple weapon}, making it a sentient magic item until the character leaves the region. Randomly generate the item's properties as described in the \"{@book Sentient Magic Items|DMG|-1}\" section of the {@book Dungeon Master's Guide|DMG}."],["71–75","A spectral force manifests to one character in the region, allowing them to ask one question and receive a short answer as through the {@spell augury} spell. The force manifests as a planchette moving on a talking board, writing on foggy glass, or insects swarming to create messages."],["76–80","During the next night, one sleeping character in the region receives a vision as if the target of the {@spell dream} spell. The dream is brief and unsettling, revealing some element of the environment's history and putting the character in the place of someone who suffered a grim fate there."],["81–85","A coffin or small enclosed space in the region—perhaps an antique box, stone cairn, or tree stump sealed with rocks—radiates palpable malice. The first time a creature opens it, roll a die. If you roll an even number, the creature receives a terrible vision and is {@condition frightened} of all creatures for the next 24 hours. If you roll an odd number, an {@creature avatar of death|DMG} appears and attacks as though summoned by the Skull card from a {@item deck of many things}."],["86–90","Over the next 24 hours, whenever any creature in the region regains hit points from a spell, the healing magic leaves scars. This might be accompanied by a purging of black bile or a spectral force tearing free from the creature. These scars can be removed only by {@spell greater restoration} or {@spell wish}."],["91–95","For 24 hours, a luminous wisp of vapor floats above a corpse or grave in the region. If the wisp is put in a container, a creature holding the receptacle can cast the {@spell resurrection} spell once, requiring no components and causing the wisp to vanish. Any creature returned to life in this way experiences strange dreams."],["96–00","A mysterious mist rises from the shadows. This dense fog heavily obscures everything in a 50-foot-radius sphere around one random creature in the region. Any creature that starts its turn in the mist must succeed on a DC 10 Constitution saving throw or gain 1 level of {@condition exhaustion}. This {@condition exhaustion} can't be removed while the creature is in the mist. Additionally, creatures notice unsettling sights through the fog, such as ominous ruins or soundless silhouettes fleeing pursuit. The mists can't be dispersed by any wind, but clear after 1 minute."]],"name":"Haunted Effects","page":154,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Infested Effects","colLabels":["d100","Infested Effects"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–05","Intense buzzing or grinding noises fill the region for the next 24 hours. With the exception of truly cacophonous sounds, creatures can only hear speech and noises that originate within 10 feet of them."],["06–10","A mass migration of insects begins, with waves of Tiny bugs crawling over everything in the region. Creatures cannot take a short or long rest in the region for the next 24 hours."],["11–15","A swarm of bioluminescent flies converges on one random creature in the region. For the next minute, the creature sheds dim light in a 10-foot radius, any attack against it has advantage if the attacker can see it, and the creature can't benefit from being {@condition invisible}."],["16–20","A boil of termites bursts from the ground, along with dozens of bones and a treasure of the DM's choice (see \"{@book Random Treasure|DMG|7|Random Treasure}\" in the {@book Dungeon Master's Guide|DMG})."],["21–25","A cricket-shaped creature with the statistics of a {@creature cat} bounds up to one random creature and follows it like an affectionate pet for 24 hours before scampering off."],["26–30","A cluster of {@dice 1d4 + 2} faintly glowing grubs appears in an unoccupied space within 30 feet of the party. Any creature that consumes one of these succulent grubs receives the benefits of a {@item potion of healing}."],["31–35","A large, psychedelically colored moth flies over the party, dusting the characters with strange powder. Creatures the moth flies over must succeed on a DC 16 Constitution saving throw or be {@condition charmed} by all creatures for 1 hour."],["36–45","The region is choked with wispy webbing, which acts as {@quickref difficult terrain||3}."],["46–50","Nearly every surface is covered with discarded cicadae-like shells that crunch loudly when trod upon, imposing disadvantage on Dexterity ({@skill Stealth}) checks made while moving across them. The shells vanish after 1 hour."],["51–55","A massive, bloated maggot emerges from the ground within 10 feet of the party and bursts, covering the ground with ichor in a 10-foot square centered on it. This region is affected by the {@spell grease} spell (save DC 13) for 1 minute."],["56–60","The ground opens up beneath one random creature, creating a {@book quicksand|DMG|5|Quicksand} pit (see the {@book Dungeon Master's Guide|DMG})."],["61–65","One random creature in the region must succeed on a DC 16 Constitution saving throw or contract the {@disease Sight Rot||sight rot disease} (see the {@book Dungeon Master's Guide|DMG}) from minute parasites."],["66–70","Dung-colored bugs cover the ground. Creatures that move at half their normal walking speed can ignore the bugs. Those that move faster must succeed on a DC 16 Constitution saving throw or become {@condition poisoned} until the start of their next turn. A creature {@condition poisoned} in this way has its speed reduced to 0, as it is overcome by the squashed insects' foul smell. Creatures that don't need to breathe automatically succeed on this saving throw."],["71–75","One of the characters in the region must succeed on a DC 15 Wisdom saving throw or be transformed into a giant spider, as if by the {@spell polymorph} spell. The spell lasts for 1 hour or until dispelled."],["76–80","One random creature in the region must succeed on a DC 16 Constitution saving throw, or it acquires a ravenous silverfish infestation among its gear. The infestation is discovered the next time the creature finishes a short or long rest. If the creature has any paper material, the silverfish destroy one random book or other paper item that isn't magical."],["81–85","One random creature in the region must succeed on a DC 16 Constitution saving throw or become host to a particularly aggressive tapeworm. The affected creature gains no benefit from eating until it receives treatment that removes a disease. A creature immune to disease automatically succeeds on this saving throw."],["86–90","Biting mites infest creatures' clothing in the region. Any creature wearing medium or heavy armor has disadvantage on attack rolls, ability checks, and saving throws for the next 24 hours."],["91–95","Tiny arachnids invade unattended spaces. The next time one random creature in the region dons its clothing or armor after finishing a long rest, it must succeed on a DC 16 Constitution saving throw or take 11 ({@dice 2d10}) poison damage."],["96–00","Countless tiny, bloodsucking insects infest the region for the next {@dice 1d6} hours. Every hour, each creature in the region must succeed on a DC 10 Constitution saving throw or gain 1 level of {@condition exhaustion}. The insects don't affect creatures that are immune to disease."]],"name":"Infested Effects","page":156,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Mirror Zone Effects","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–06","Creatures in the region begin to display features other than their own for the next 24 hours. During that time, affected creatures have advantage on Charisma ({@skill Deception}) checks and ability checks made to disguise themselves."],["07–12","The {@spell hallucinatory terrain} spell (save DC 15) affects the natural terrain of the region, changing it into a different kind of terrain (DM's choice)."],["13–18","One random creature in the region gains the benefits of the {@spell blink} spell for 1 minute, shimmering with overlapping shattered reflections."],["19–24","Creatures in the region don't cast reflections. Wisdom ({@skill Insight}) checks made against those creatures have disadvantage, and the creatures have disadvantage on Charisma ({@skill Persuasion}) checks made against anyone who notices their lack of {@creature reflection|TCE}. When they leave the region, creatures regain their reflections, and the effect ends."],["25–34","Reflections of {@dice 1d4} creatures in the region emerge from mirrors and attack. The {@creature reflection|TCE|reflections} are two-dimensional, shimmering versions of the creatures that cast them. Treat the reflections as {@creature Shadow||shadows} that are fey instead of undead and vulnerable to bludgeoning damage instead of radiant."],["35–40","One character in the region gains the benefit of the {@spell mirror image} spell. The images created sometimes move or speak of their own volition."],["41–46","For the next 24 hours, certain wounds caused in the region attract spectral slivers of glass that cause extra damage. Any creature, other than a construct or an undead, hit by an attack that deals piercing or slashing damage begins to bleed, losing {@dice 1d4} hit points at the start of each of its turns. If the bleeding creature is hit by another such attack, the bleeding increases by {@dice 1d4}. Any creature can take an action to stanch the wound with a successful DC 10 Wisdom ({@skill Medicine}) check. The bleeding also stops if the target receives magical healing."],["47–52","Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its {@creature reflection|TCE} in an object that it isn't wearing or carrying can immediately cast the {@spell misty step} spell, requiring no components."],["53–58","One character can cast the {@spell scrying} spell (save DC 17) once within the next 24 hours, requiring no components but using a mirror or other reflective surface."],["59–64","The skin of one random creature in the region becomes silvery and reflective for the next 24 hours. For the duration, that creature has advantage on saving throws against spells, and spell attacks have disadvantage against that creature."],["65–70","A longsword or shortsword with a blade made of a jagged mirror appears in an unoccupied space within 60 feet of a random creature in the region. The weapon is a {@item sword of wounding} (see the {@book Dungeon Master's Guide|DMG}). If the weapon's wielder rolls a 1 or 20 on an attack roll using the weapon, the weapon shatters and is destroyed after that attack."],["71–76","For the next 24 hours, when anyone in the region hits a creature with an attack roll and deals damage to it, the attacker must succeed on a DC 13 Charisma saving throw or take force damage equal to half the damage dealt."],["77–82","Two shimmering, vertical, reflective disks of energy appear in unoccupied spaces in the region for 1 minute. Each is 6 feet in diameter and floats 1 foot above the ground. One appears in an unoccupied space within 30 feet of the party. Any creature that moves through the disk instantly appears within 5 feet of the other disk or the nearest unoccupied space."],["83–88","The next time one character in the party sees their {@creature reflection|TCE} in the region, that {@creature reflection|TCE} of comes to life and engages its counterpart in conversation. It offers to answer one question posed to it as if the creature cast the {@spell divination} spell. After answering the question, the {@creature reflection|TCE} returns to normal."],["89–94","Floating shards of broken mirrors swirl through the region, showing reflections of creatures and places that aren't present, for the next minute before vanishing. On initiative count 20 (losing all ties), the shards make a ranged weapon attack (+6 to hit) against one random creature in the region. On a hit, the target takes 10 ({@dice 3d6}) slashing damage."],["95–00","A duplicate of one random creature in the region appears in an unoccupied space within 30 feet of that creature. The duplicate's appearance, game statistics, and equipment are identical to the creature's. The duplicate immediately attacks the creature, seeking to slay it. If the duplicate dies, it and all its equipment shatter into mirror shards. If the duplicate fails to slay the creature within 1 hour, the duplicate vanishes."]],"name":"Mirror Zone Effects","page":157,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Psychic Resonance Effects","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–06","One random creature in the region gains the ability to cast the {@spell detect thoughts} spell (save DC 13) once over the next 24 hours, requiring no components. Intelligence is the spellcasting ability for this spell."],["07–12","One random creature in the region is affected by the {@spell mind blank} spell for the next 24 hours."],["13–18","For 1 minute on initiative count 20 (losing all ties), Tiny and Small objects in the region that aren't being worn or carried are flung by an unseen force. One random creature in the region must succeed on a DC 15 Dexterity saving throw or take {@dice 2d4} bludgeoning damage from the flung objects."],["19–24","Memories become sharp and clear for 1 hour. During this time, each creature in the region adds double its proficiency bonus to Intelligence checks made to recall information."],["25–34","Headaches and nosebleeds plague humanoids in the region, imposing disadvantage on Wisdom ({@skill Perception}) checks for 1 hour."],["35–40","Psychic power builds in the mind of one random creature in the region. Once within the next minute, the creature can use a bonus action to magically assault the mind of another creature it can see. The target must succeed on a DC 14 Intelligence saving throw or take {@dice 4d10} psychic damage."],["41–46","Lurking fears become nightmares. Any creature that finishes a short or long rest in the region must succeed on a DC 10 Wisdom saving throw or gain no benefit for finishing the rest."],["47–52","For 1 hour, each creature in the region gains the ability to communicate telepathically with any creature it can see within 60 feet. If the target understands any languages, it can respond telepathically."],["53–58","One random creature in the region can sense the presence of nearby minds for 1 hour. For the duration, the creature gains advantage on Wisdom ({@skill Perception}) checks made to locate other creatures within 120 feet of it, even creatures behind {@quickref Cover||3||total cover}."],["59–64","Creatures in the region suffer from disjointed thoughts and difficulty concentrating for 1 hour. For the duration, creatures have disadvantage on Intelligence checks and Constitution saving throws to maintain concentration on spells."],["65–70","One random creature in the region hears strange whispers in its mind. The whispers are fragments of thoughts from other creatures nearby. The creature has advantage on Wisdom ({@skill Insight}) checks for 1 hour."],["71–76","One random creature in the region gains the ability to cast the {@spell telekinesis} spell (save DC 15) once over the next 24 hours, requiring no components. Intelligence is the spellcasting ability for this spell."],["77–82","Thoughts in the region attract ambient psychic energy, forming protective fields around creatures' minds. Creatures in the region gain resistance to psychic damage for the next hour."],["83–88","For 1 minute on initiative count 20 (losing all ties), one random creature in the region must succeed on a DC 15 Intelligence saving throw or take {@dice 2d6} psychic damage."],["89–94","Compassion and joy fill the mind of one random creature in the region for 1 minute. For the duration, the creature has advantage on Intelligence, Wisdom, and Charisma saving throws, and disadvantage on attack rolls."],["95–00","The mind of every beast in the region is flooded with psychic energy. This energy causes each beast's Intelligence score to become 10, if it wasn't already higher, and the beast gains the ability to speak Common and Sylvan fluently. These changes are permanent."]],"name":"Psychic Resonance Effects","page":160,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Unraveling Magic Effects","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–05","All magic items in the region temporarily lose their magical properties, becoming nonmagical for 1 hour. Artifacts are unaffected. When the items regain their magic, a creature's attunement to any of them is restored."],["06–10","The region becomes a dead-magic zone for 1 hour. For the duration, the entire region is affected by the {@spell antimagic field} spell."],["11–15","One random creature in the region must succeed on a DC 15 Dexterity saving throw or be enclosed in {@spell Otiluke's resilient sphere} for 1 minute."],["16–20","One random creature in the region that has expended spell slots regains one expended spell slot of a random level."],["21–25","Flares of magical energy flash through the region for 1 minute. For the duration, each round on initiative count 20 (losing all ties) one random creature in the region takes {@dice 2d4} damage of a type determined by a {@dice d6}: 1, acid; 2, cold; 3, fire; 4, force; 5, lightning; or 6, thunder."],["26–30","One of the characters in the region must succeed on a DC 15 Wisdom saving throw or be transformed into a {@creature blink dog}, as if by the {@spell polymorph} spell. The spell lasts for 1 hour or until dispelled."],["31–35","One random creature in the region that has spell slots expends one spell slot of a random level in a harmless shower of sparks and sounds."],["36–40","All fire in the region freezes into ice that gives off a blue light equal to the illumination it normally provides. In addition, the region radiates {@book extreme cold|DMG|5|Extreme Cold} (see the {@book Dungeon Master's Guide|DMG}) for 1 day."],["41–45","One random creature in the region with spell slots becomes a focal point for ambient magic for 1 hour. At the end of each of the creature's turns, other creatures within 10 feet of it must succeed on a Dexterity saving throw against the spellcaster's spell save DC or take {@dice 1d6} force damage."],["46–50","The {@spell flaming sphere} spell (save DC 15) spontaneously activates in an unoccupied space within 5 feet of the party. On initiative count 20 (losing all ties), the sphere moves 30 feet toward the nearest creature. The sphere vanishes after 1 minute."],["51–55","{@filter simple or martial weapon|items|source=phb|category=basic|type=martial weapon;simple weapon}s in the region that are nonmagical crackle with power. For 1 hour, they become magic weapons that grant a +1 bonus to attack and damage rolls made with them."],["56–60","Swirling energy surrounds one random creature in the region for 24 hours. For the duration, the creature gains resistance to force damage and its speed is reduced by 10 feet."],["61–65","Each character in the region suddenly learns some magic. A character learns one wizard cantrip of the character's choice and knows the cantrip for {@dice 1d8} days."],["66–70","One random creature in the region crackles with sparks of light for 1 hour. For the duration, the creature magically sheds bright light in a 10-foot radius and dim light for an additional 10 feet. In addition, any creature it touches (requiring an unarmed strike if the target is unwilling) takes {@dice 1d6} force damage."],["71–75","Lightning arcs in a 5-foot wide line between two creatures in the region that are within 30 feet of each other and not behind {@quickref Cover||3||total cover}. Each creature in the line (including the two) must make a DC 13 Dexterity saving throw, taking {@dice 4d6} lightning damage on a failed save or half as much damage on a successful one."],["76–80","The {@spell reverse gravity} spell (save DC 18) activates for 1 minute, centered on the ground beneath one random creature in the region."],["81–85","On initiative count 20 (losing all ties), two random creatures in the region must each make a DC 15 Charisma saving throw. If either save fails, the creatures magically teleport, switching places. If both saves succeed, they don't teleport."],["86–90","One random creature in the region breaks spells for 1 hour. Whenever anyone within 20 feet of the creature casts a spell, the spellcaster must succeed on a DC 15 saving throw using its spellcasting ability, or the spell drains away without effect. The spell slot, charge, or feature use that powered the spell is wasted."],["91–95","During the next 24 hours, the first time a creature in the region targets another creature with a spell, the caster must make a DC 11 saving throw using its spellcasting ability. On a failed save, the spell targets the caster instead. On a successful save, the spell functions normally. This effect then ends."],["96–00","One random creature in the region can suddenly cast the {@spell wish} spell once, within the next minute. Reroll if you've rolled this effect in the past 24 hours."]],"name":"Unraveling Magic Effects","page":161,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Enchanted Spring Effects","colLabels":["d12","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a {@spell bless} spell for 1 hour."],["2","Bathing in the spring covers a creature with a glowing coat of golden feathers. While the creature isn't wearing armor, the feathers grant a +1 bonus to AC. The feathers vanish after {@dice 1d4} days."],["3","A creature that touches or drinks the water of this spring develops an overwhelming desire to sing. Every sentence the creature speaks for the next 24 hours rings with lyrical splendor, which grants it advantage on all Charisma checks."],["4","Bathing in the spring grants a creature the benefits of the {@spell greater restoration} spell. As a side effect, the creature's skin, hair, and eyes become a shimmering golden color for {@dice 1d4} days."],["5","Bathing in the spring grants a creature the benefits of the {@spell spider climb} spell for 24 hours."],["6","A creature that touches or drinks the water of this spring grows the tail of its favorite animal. The tail is not under the creature's control; it moves or reacts to emotions. The tail vanishes after 24 hours."],["7","Any creature with an Intelligence score of 6 or higher that touches or drinks the water of this spring gains advantage on Wisdom ({@skill Insight}) checks and can cast the {@spell detect thoughts} spell once, requiring no components. The effects of the spring fade when either the spell is used or 24 hours pass, whichever happens first."],["8","Bathing in the spring causes {@dice 1d10} flowers to grow from a creature's head. The flowers smell lovely, and they renew their vitality and scent every day. The flowers vanish after 7 days."],["9","A creature that touches or drinks the water of this spring grows {@dice 1d4} eyestalks. These eyestalks let the creature see in all directions and grant it advantage on Wisdom ({@skill Perception}) checks that rely on sight. The eyestalks vanish after {@dice 1d4} days."],["10","Bathing in the spring causes a creature's voice to sound sinister. For the next 24 hours, the creature's voice grants it advantage on Charisma ({@skill Intimidation}) checks and disadvantage on Charisma ({@skill Deception}) and Charisma ({@skill Persuasion}) checks."],["11","A creature that touches or drinks the water of this spring grows a set of donkey ears. The ears grant the creature advantage on Wisdom ({@skill Perception}) checks that rely on hearing. The ears vanish after {@dice 1d4} days."],["12","Bathing in the spring causes a creature to develop a third eye on its forehead. The eye grants the creature {@sense truesight} out to a range of 60 feet. The eye vanishes after 24 hours."]],"name":"Enchanted Springs; Enchanted Spring Effects","page":165,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Magic Mushroom Effects","colLabels":["d10","Effects"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The creature's skin turns an unusual color. Roll a {@dice d4}: 1, purple with yellow splotches; 2, bright orange with tiger stripes; 3, tree-frog green with red squiggles; 4, hot pink with yellow spots. This change is permanent unless removed by a {@spell greater restoration} spell or similar magic."],["2","The creature gains the enlarge or reduce effect ({@chance 50} chance of either) of the {@spell enlarge/reduce} spell for 1 hour."],["3","The creature regains {@dice 5d8 + 20} hit points."],["4","Vocally, the creature can only cluck and croon like a chicken. The creature can also understand and speak to chickens. This curse lasts for 1 hour unless ended by a {@spell remove curse} spell or similar magic."],["5","The creature can understand and speak all languages for {@dice 1d4} days."],["6","The creature gains the benefits of the {@spell telepathy} spell for the next 24 hours."],["7","The creature gains the benefits of the {@spell speak with plants} spell for 8 hours."],["8","The creature immediately casts the {@spell time stop} spell, requiring no components. Constitution is the spellcasting ability for this spell."],["9","The creature immediately casts the {@spell detect thoughts} spell, requiring no components. Constitution is the spellcasting ability for this spell."],["10","Magical mists pour out of the creature's eyes and ears, acting as a {@spell fog cloud} spell for 1 hour that is centered on the creature and moves with it."]],"name":"Magic Mushrooms; Magic Mushroom Effects","page":166,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Primal Fruit Effects","colLabels":["d8","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The creature regains {@dice 3d8 + 4} hit points, and its skin sheds bright light in a 5-foot radius and dim light for an additional 5 feet for 1 hour"],["2","The creature feels a surge of might. For 1 hour, the creature has advantage on attack rolls using Strength, Strength checks, and Strength saving throws. When the effect ends, the creature gains 1 level of {@condition exhaustion}."],["3","Waves of vitality crash over the creature. The creature's hit point maximum increases by {@dice 2d10}, and it gains the same number of hit points. The increase lasts until the creature finishes a long rest, at which time the creature must succeed on a DC 15 Charisma saving throw or be cursed with a random form of lycanthropy (see \"Lycanthropes\" in the {@book Monster Manual|MM})."],["4","The creature's skin prickles faintly. For 1 hour, it gains resistance to one damage type (chosen by the DM)."],["5","Euphoric visions of bright light swim through the creature's mind. The creature gains the benefits of the {@spell death ward} spell for 8 hours and must succeed on a DC 13 Constitution saving throw or be {@condition poisoned} for the duration."],["6","A faint humming drones in the background of everything the creature hears for 1 hour, during which the creature has advantage on saving throws against spells."],["7","The creature doesn't require food, drink, or sleep for {@dice 1d4} days. For the duration, the creature can't be put to sleep by magic, and its dreams intrude upon its waking thoughts, imposing disadvantage on its Wisdom ({@skill Perception}) checks."],["8","Whispers intrude on the creature's mind for 24 hours. For the duration, the creature can telepathically communicate with any creature it can see within 120 feet of it. If the other creature understands at least one language, it can respond telepathically."]],"name":"Primal Fruit Effects","page":168,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Unearthly Road Keys","colLabels":["d6","Key"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Throwing a silver orb through an ancient arch"],["2","Spilling a pint of humanoid blood"],["3","Calling the name of a specific archfey three times"],["4","Wearing the regalia of a lost royal dynasty"],["5","Permanently sacrificing a memory of joy"],["6","Being the descendant of a legendary hero"]],"name":"Unearthly Roads; Unearthly Road Keys","page":169,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Spells as Natural Hazards","colLabels":["Natural Hazard","Approximate Spell"],"colStyles":["col-6","col-6"],"rows":[["Ball lightning","{@spell Chromatic orb}"],["Blizzard","{@spell Cone of cold}, {@spell ice storm}, {@spell sleet storm}"],["Earthquake","{@spell Earthquake}"],["Falling debris","{@spell Conjure barrage}, {@spell conjure volley}"],["Flood","{@spell Control water}, {@spell tsunami}"],["Fog","{@spell Fog cloud}"],["Lava bomb","{@spell Fireball}, {@spell produce flame}"],["Lightning","{@spell Call lightning}, {@spell lightning bolt}"],["Meteor","{@spell Fireball}, {@spell meteor swarm}"],["Mirage","{@spell Hallucinatory terrain}"],["Pyroclastic flow","{@spell Incendiary cloud}"],["Radiation","{@spell Blight}, {@spell circle of death}"],["Smoke","{@spell Fog cloud}"],["St. Elmo's fire","{@spell Faerie fire}"],["Swamp gas","{@spell Dancing lights}"],["Tidal wave","{@spell Tsunami}"],["Toxic eruption","{@spell Acid splash}"],["Toxic gas","{@spell Cloudkill}, {@spell stinking cloud}"],["Thunder","{@spell Thunderwave}"],["Volcanic lightning","{@spell Storm of vengeance}"],["Whirlpool","{@spell Control water}"],["Wildfire","{@spell Fire storm}, {@spell wall of fire}"],["Windstorm","{@spell Gust of wind}"]],"name":"Spells as Natural Hazards","page":170,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Creature Paintings","colLabels":["Painting","Number","Letter"],"colStyles":["col-6","col-3 text-center","col-3 text-center"],"rows":[["Gnolls","3","O"],["Werewolf","1","W"],["Kobolds","5","L"],["Beholder","1","B"],["Gelatinous Cubes","2","E"],["Dragons","3","A"],["Trolls","2","R"]],"name":"Creature Paintings","page":172,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Skeleton Keys Solution","colLabels":["Lock","Key"],"colStyles":["col-4 text-center","col-8 text-center"],"rows":[["Bat","Three teeth"],["Snake","Five teeth"],["Spider","Six teeth"],["Wolf","Four teeth"]],"name":"Skeleton Keys Solution","page":175,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Gem Inventory","colLabels":["Gem","Amount","Letter"],"colStyles":["col-6","col-3 text-center","col-3 text-center"],"rows":[["Amber","9","I"],["Amethyst","14","N"],["Citrine","8","H"],["Garnet","5","E"],["Jade","18","R"],["Onyx","16","P"],["Quartz","1","A"],["Ruby","12","L"],["Sapphire","13","M"]],"name":"Solution; Gem Inventory","page":176,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Potential Passwords","colLabels":["Number Provided","Response Required"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["One","Three"],["Two","Three"],["Three","Five"],["Four","Four"],["Five","Four"],["Six","Three"],["Eight","Five"],["Nine","Four"],["Eleven","Six"],["Thirteen","Eight"]],"name":"Solution; Potential Passwords","page":183,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Remembered Names","colLabels":["Alcove","Name","Letter"],"colStyles":["col-2 text-center","col-5 text-center","col-5 text-center"],"rows":[["1","Sam","S"],["2","Delia","E"],["3","Fifi","F"],["4","Tobias","I"],["5","Johana","N"],["6","Alexia","A"]],"name":"Solution; Remembered Names","page":187,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Menu Items","colLabels":["Item","Price"],"colStyles":["col-10","col-2 text-right"],"rows":[["Corn and lentil soup","12 cp"],["Rabbit stew","1 cp"],["Ale and cheese pastry","7 cp"],["Brandied ham and carrots","9 cp"],["Grilled fish and carrots","6 cp"],["Seared boar and potatoes","9 cp"],["Dragonfire mead","11 cp"]],"name":"Menu Items","page":187,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"What's on the Menu Solution","colLabels":["Item (Price)","Letter"],"colStyles":["col-8","col-4 text-center"],"rows":[["Ale and cheese pastry (7 cp)","C (7th letter)"],["Brandied ham and carrots (9 cp)","H (9th letter)"],["Corn and lentil soup (12 cp)","I (12th letter)"],["Dragonfire mead (11 cp)","M (11th letter)"],["Grilled fish and carrots (6 cp)","E (6th letter)"],["Rabbit stew (1 cp)","R (1st letter)"],["Seared boar and potatoes (3 cp)","A (3rd letter)"]],"name":"What's on the Menu Solution","page":188,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Horror Character Personality Traits","colLabels":["d12","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I had an encounter that I believe gives me a special affinity with a supernatural creature or event."],["2","A signature piece of clothing or distinct weapon serves as an emblem of who I am."],["3","I never accept that I'm out of my depth."],["4","I must know the answer to every secret. No door remains unopened in my presence."],["5","I let people underestimate me, revealing my full competency only to those close to me."],["6","I compulsively seek to collect trophies of my travels and victories."],["7","It doesn't matter if the whole world's against me. I'll always do what I think is right."],["8","I have morbid interests and a macabre aesthetic."],["9","I have a personal ritual, mantra, or relaxation method I use to deal with stress."],["10","Nothing is more important than life, and I never leave anyone in danger."],["11","I'm quick to jump to extreme solutions. Why risk a lesser option not working?"],["12","I'm easily startled, but I'm not a coward."]],"name":"Horror Characteristics; Horror Character Personality Traits","page":32,"source":"VRGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Horror Character Ideals","colLabels":["d12","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Adrenaline. I've experienced such strangeness that now I feel alive only in extreme situations."],["2","Balance. I strive to counter the deeds of someone for whom I feel responsible."],["3","Bound. I've wronged someone and must work their will to avoid their curse."],["4","Escape. I believe there is something beyond the world I know, and I need to find it."],["5","Legacy. I must do something great so that I'm remembered, and my time is running out."],["6","Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds."],["7","Obsession. I've lived this way for so long that I can't imagine another way."],["8","Obligation. I owe it to my people, faith, family, or teacher to continue a vaunted legacy."],["9","Promise. My life is no longer my own. I must fulfill the dream of someone who's gone."],["10","Revelation. I need to know what lies beyond the mysteries of death, the world, or the Mists."],["11","Sanctuary. I know the forces at work in the world and strive to create islands apart from them."],["12","Truth. I care about the truth above all else, even if it doesn't benefit anyone."]],"name":"Horror Characteristics; Horror Character Ideals","page":32,"source":"VRGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Horror Character Bonds","colLabels":["d12","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I desperately need to get back to someone or someplace, but I lost them in the Mists."],["2","Everything I do is in the service of a powerful master, one I must keep a secret from everyone."],["3","I owe much to my vanished mentor. I seek to continue their work even as I search to find them."],["4","I've seen great darkness, and I'm committed to being a light against it—the light of all lights."],["5","Someone I love has become a monster, murderer, or other threat. It's up to me to redeem them."],["6","The world has been convinced of a terrible lie. It's up to me to reveal the truth."],["7","I deeply miss someone and am quick to adopt people who remind me of them."],["8","A great evil dwells within me. I will fight against it and the world's other evils for as long as I can."],["9","I'm desperately seeking a cure to an affliction or a curse, either for someone close to me for myself."],["10","Spirits are drawn to me. I do all I can to help them find peace."],["11","I use my cunning mind to solve mysteries and find justice for those who've been wronged."],["12","I lost someone I care about, but I still see them in guilty visions, recurring dreams, or as a spirit."]],"name":"Horror Characteristics; Horror Character Bonds","page":32,"source":"VRGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Horror Character Flaws","colLabels":["d12","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I believe doom follows me and that anyone who gets close to me will face a tragic end."],["2","I'm convinced something is after me, appearing in mirrors, dreams, and places where no one could."],["3","I'm especially superstitious and live life seeking to avoid bad luck, wicked spirits, or the Mists."],["4","I've done unspeakable evil and will do anything to prevent others from finding out."],["5","I am exceptionally credulous and believe any story or legend immediately."],["6","I'm a skeptic and don't believe in the power of rituals, religion, superstition, or spirits."],["7","I know my future is written and that anything I do will lead to a prophesied end."],["8","I need to find the best in everyone and everything, even when that means denying obvious malice."],["9","I've seen the evil of a type of place—like forests, cities, or graveyards—and resist going there."],["10","I'm exceptionally cautious, planning laboriously and devising countless contingencies."],["11","I have a reputation for defeating a great evil, but that's a lie and the wicked force knows."],["12","I know the ends always justify the means and am quick to make sacrifices to attain my goals."]],"name":"Horror Characteristics; Horror Character Flaws","page":32,"source":"VRGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Fatal Flaws","colLabels":["d10","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Once someone questions me, I won't stop until I befriend them and then betray them."],["2","Others' concerns bore me, and I would rather have my lessers handle everything possible."],["3","I am always right, and anyone who doesn't agree with me is cut out of my life."],["4","When someone loves me, I will do anything for them, no matter whom they hurt."],["5","I've given up resisting my habits and indulge myself whenever possible."],["6","I would rather be righteously angry at problems than solve them."],["7","I assume everyone is lying to me, even my most trusted allies, and constantly test their loyalty."],["8","I don't know love, only domineering obsession, and I chain objects of my affection to pedestals."],["9","When I see something priceless or rare, I sacrifice all of my beliefs and loyalties to possess it."],["10","I'm distrustful of anyone who seems pure of heart and will prove to all their admirers how secretly ugly they are."]],"name":"Wicked Personality; Fatal Flaws","page":40,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Monstrous Transformations","colLabels":["d10","Transformation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Darklord loses their voice; their words now carve themselves on their skin as lingering scars."],["2","Something the Darklord stole or used in a terrible crime becomes part of their body—perhaps a sizable jewel, emblem of rulership, or suit of armor."],["3","The Darklord's eyes distend from their sockets like a slug's tentacles, in the mouths of serpents, or on metallic cables."],["4","The Darklord's most painful memories visually repeat in reflections around them or amid illusory projections."],["5","The Darklord gains an idealized form, though it's made of an inorganic material or others react as if it were terrifying."],["6","The Darklord's body disintegrates, leaving only an animate heart, hand, gory ooze, or nervous system that must attach to new, temporary bodies."],["7","Clouds of incense, insects, poison gas, or smoke leak from the Darklord's mouth, fingers, or pores."],["8","The Darklord appears as someone they wronged, and their true appearance is revealed at particular hours, in reflections, or under certain lights."],["9","The Darklord splits into multiple creatures, each representing them at a different time in their life."],["10","The Darklord retains their memories and intellect but is otherwise any monster from {@book chapter 5|VRGR|5} or the {@book Monster Manual|MM}."]],"name":"Monstrous Transformations","page":41,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Darklord Connections","colLabels":["d8","Connection"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An adventurer reminds the Darklord of their bond, desire, or loved one."],["2","An adventurer shares a Darklord's flaw."],["3","The Darklord and an adventurer share camaraderie over a mutual ideal."],["4","The Darklord believes they can teach an adventurer, making them their apprentice or inheritor."],["5","An adventurer is a reincarnated version of the Darklord's beloved or their murderer."],["6","The Darklord is convinced that an adventurer is the key to finally attaining their desire."],["7","The Darklord immediately looks up to an adventurer and seeks to emulate them to grim extremes."],["8","An adventurer is a reincarnated younger version of the Darklord before they became irredeemable."]],"name":"Adventures; Darklord Connections","page":44,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Darklord Interactions","colLabels":["d8","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Darklord promises to give the adventurers what they want if they join the Darklord for dinner."],["2","The Darklord contacts the adventurers via letters or dreams."],["3","The Darklord meets the adventurers disguised as a nonthreatening inhabitant or animal."],["4","The Darklord meets the adventurers at a ceremony, funeral, or wedding where violence is discouraged."],["5","The Darklord meets the adventurers at a public market, festival, temple, or library, surrounded by a crowd of innocents."],["6","The Darklord possesses the body of someone the adventurers care about."],["7","The Darklord possesses the body of one of the adventurers."],["8","The Darklord invites the adventurers to a negotiation, promising nonviolent solutions to a conflict."]],"name":"Adventures; Darklord Interactions","page":44,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Body Horror Monsters","colLabels":["Challenge","Creature","Source"],"colStyles":["col-2 text-center","col-7 text-center","col-3 text-center"],"rows":[["1","{@creature Carrionette|VRGR}","VGR"],["2","{@creature Gibbering mouther}","{@book MM|MM}"],["3","{@creature Carrion stalker|VRGR}","VGR"],["3","{@creature Doppelganger}","{@book MM|MM}"],["4","{@creature Black pudding}","{@book MM|MM}"],["4","{@creature Strigoi|VRGR}","VGR"],["5","{@creature Flesh golem}","{@book MM|MM}"],["5","{@creature Red slaad}","{@book MM|MM}"],["6","{@creature Medusa}","{@book MM|MM}"],["6","{@creature Zombie clot|VRGR}","VGR"],["8","{@creature Chain devil}","{@book MM|MM}"],["10","{@creature Aboleth}","{@book MM|MM}"]],"name":"Body Horror Monsters","page":45,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Body Horror Villains","colLabels":["d10","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An abandoned homunculus made in the image of its creator's child, now left to fester alone"],["2","A scientist who, hoping to keep their spouse alive, grafted the spouse onto their body"],["3","A seething mass of fungi that grows more intelligent with every sapient life it engulfs"],["4","A guardian angel possessed by the vile blood of the demons it has slain"],["5","An aging king obsessed with creating a new body so he can continue his reign indefinitely"],["6","A cancer possessed by the mind of a dead necromancer that seeks to regrow his body"],["7","A monarch who feeds their cannibal children, no matter the cost"],["8","The priests of a forgotten god who attempt to raise their deity from the flesh of the faithful"],["9","A house that remembers having tenants and will do anything to regain them"],["10","A grieving mortician who sculpts every face she encounters into the countenance of her lost love"]],"name":"Body Horror Villains","page":45,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Body Horror Torments","colLabels":["d8","Torment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Darklord is pockmarked with eyes that never close and never allow for sleep."],["2","The Darklord suffers ever-growing, tumorous organs, the mass expanding beyond them to choke their dwelling."],["3","The Darklord possesses a second starving mouth in their torso, one that howls unless fed."],["4","The Darklord can't control their transformation into a beast and back."],["5","The voices of those the Darklord have wronged scream endlessly from inside them."],["6","The Darklord aches daily with a monstrous, unceasing hunger."],["7","The Darklord is perpetually gravid with monstrous egg sacs that hatch waves of insects."],["8","The Darklord has extraneous limbs that tear the Darklord apart then re-stitch the pieces."]],"name":"Body Horror Torments","page":47,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Body Horror Settings","colLabels":["d8","Setting"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A country of red muscle, with bleeding eyes embedded in the hair-strangled trees"],["2","A world of monuments and houses, all made of flesh"],["3","A domain ordinary save for the abundance of black hair, the strands always moving even when there is no breeze"],["4","A neighborhood of derelict houses, each one composed of numerous mimics"],["5","An ocean of undead leviathans, still moving despite the entrails bubbling from their burst torsos"],["6","A forest of black pines draped in bodies"],["7","A slaughterhouse larger than it appears on the outside, full of victims mutely awaiting slaughter"],["8","A system of subterranean tunnels, their walls spackled with fossils or mummified organs"]],"name":"Body Horror Settings","page":47,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Body Horror Adventure Sites","colLabels":["d8","Adventure Site"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A derelict ship, buried for mysterious reasons"],["2","A vine-covered, ostensibly abandoned prison"],["3","The cavernous gut of a dead, multi-eyed behemoth"],["4","An inn in the valley, its insides dark and smoke-drowned"],["5","An asylum, abandoned save for vermin"],["6","A cave system, slick and comprised of gleaming black rock"],["7","An old church sitting astride a warren of ancient tunnels"],["8","A sprawling university, older than the town surrounding it, and older still than the memories of its inhabitants"]],"name":"Body Horror Adventure Sites","page":47,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Body Horror Plots","colLabels":["d8","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Learn who's organizing the local dinner parties before more epicureans die of autophagia."],["2","Stop whatever is stealing the livers from the town's guard."],["3","Find out what is causing the children of the city to transform into misshapen statues."],["4","Stop whatever is killing the sea life and transforming them into monsters."],["5","End the curse that is leaving the beasts of forests dead, mutated, and halfway human."],["6","Stop the infestation before it can use more townsfolk as incubators for giant insects."],["7","Solve the mystery of whatever is causing a town's inhabitants to melt into giant blobs."],["8","Cast out the fiends that have infiltrated a community by wearing the corpses of the recently dead."]],"name":"Body Horror Plots","page":47,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Cosmic Horror Monsters","colLabels":["Challenge","Creature","Source"],"colStyles":["col-2 text-center","col-8 text-center","col-2 text-center"],"rows":[["1/4","{@creature Kuo-toa}","{@book MM|MM}"],["2","{@creature Intellect devourer}","{@book MM|MM}"],["2","{@creature Pentadrone}","{@book MM|MM}"],["3","{@creature Brain in a jar|VRGR}","VGR"],["3","{@creature Githyanki warrior}","{@book MM|MM}"],["3","{@creature Grell}","{@book MM|MM}"],["5","{@creature Vampiric mind flayer|VRGR}","VGR"],["7","{@creature Bodytaker plant|VRGR}","VGR"],["7","{@creature Mind flayer}","{@book MM|MM}"],["7","{@creature Yuan-ti abomination}","{@book MM|MM}"],["8","{@creature Unspeakable horror|VRGR}","VGR"],["10","{@creature Aboleth}","{@book MM|MM}"],["13","{@creature Beholder}","{@book MM|MM}"],["19","{@creature Lesser star spawn emissary|VRGR}","VGR"],["21","{@creature Greater star spawn emissary|VRGR}","VGR"],["23","{@creature Kraken}","{@book MM|MM}"]],"name":"Cosmic Horror Monsters","page":48,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Cosmic Horror Villains","colLabels":["d8","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A smiling minstrel with yellow eyes and music that drives listeners to murder"],["2","A priest obsessed with creating a shelter that will preserve her through the coming apocalypse"],["3","The mayor of a town who will do anything to make sure the citizens finish their sacred transformation"],["4","An astronomer broken and enraptured by what they saw in the stars"],["5","An old scientist convinced he must make his body the perfect host for an ageless being's emissary"],["6","A coroner who believes a message is being relayed to him through the bodies he autopsies"],["7","The head librarian of an ancient sect, who seeks secrets hidden within her peers"],["8","A spoiled noble who intends to raise a cult to feed to the realm they want access to"]],"name":"Cosmic Horror Villains","page":48,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Cosmic Horror Torments","colLabels":["d8","Torment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Darklord is obsessed with music, their body warping to embody whatever song they hear."],["2","The Darklord is transforming into a long-extinct being or something from the far-flung future."],["3","The Darklord sees multiple dimensions at once and is going blind from their incandescence."],["4","The Darklord is haunted by otherworldly masters that whisper from reflective surfaces."],["5","The Darklord incubates something within them, an entity that slowly eats through their skin."],["6","The Darklord is emptying of their own thoughts and filling with the voices of their scrolls."],["7","The Darklord randomly screams their masters' words, messages that etch upon stone and flesh."],["8","Any object the Darklord sees is drained of all but one portentous color."]],"name":"Cosmic Horror Torments","page":49,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Cosmic Horror Settings","colLabels":["d8","Setting"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A wind-blasted dimension of indigo sand and eyeless statues"],["2","A world with slowly vanishing land masses being consumed by an obsidian sea"],["3","A kingdom of rusting spires ruled by oblivious academics"],["4","A land possessed by fear of the colossi that move only during dawn and dusk"],["5","A red ocean that manifested without warning"],["6","An ambulatory forest riddled with glowing eyes"],["7","A kingdom of undying monarchs who outnumber their frightened subjects"],["8","A dimension of featureless white, broken up only by the eyes that blink across the landscape"]],"name":"Cosmic Horror Settings","page":49,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Cosmic Horror Adventure Sites","colLabels":["d8","Adventure Site"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A hidden floor of the royal library"],["2","The ninth basement beneath a family home that seems normal from the outside"],["3","A decrepit manor, empty save for staff who swear the lord is merely preoccupied"],["4","A small inn in the mountains that smells perpetually of brine"],["5","The place in the forest where all the animals come to die"],["6","A fortress manned by paladins, all of whom removed their own tongues"],["7","A sewage system that predates the city above"],["8","A thin chapel in the woods, whose bells rings without ceasing"]],"name":"Cosmic Horror Adventure Sites","page":49,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Cosmic Horror Plots","colLabels":["d8","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Help a parent recover a child who's gone missing in the impossibly vast space underneath their bed."],["2","Stop a sapient, unholy tome from reaching a group of cultists."],["3","Save the inheritors of an ancient sect before they transform into horrors."],["4","Stop the sacrifice of a young noble by those who believe the noble's grandchild will end the world."],["5","Find and stop the musician whose music has robbed entire cities of sleep."],["6","Survive an evening in the sinking, ancestral home of a hydrophobic family."],["7","Discover what is dragging the people of a hamlet out of their homes, garbing them in silver, and leading them into the surf to drown."],["8","Learn why the bakers of a small town have started making pastries filled with a popular, delicious, and faintly glowing blue goo."]],"name":"Cosmic Horror Plots","page":49,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Dark Fantasy Monsters","colLabels":["Challenge","Creature","Source"],"colStyles":["col-2 text-center","col-8 text-center","col-2 text-center"],"rows":[["1/8","{@creature Gremishka|VRGR}","VGR"],["1/4","{@creature Goblin}","{@book MM|MM}"],["1/4","{@creature Sprite}","{@book MM|MM}"],["3","{@creature Displacer beast}","{@book MM|MM}"],["4","{@creature Shadow demon}","{@book MM|MM}"],["5","{@creature Umber hulk}","{@book MM|MM}"],["6","{@creature Drider}","{@book MM|MM}"],["7","{@creature Necrichor|VRGR}","VGR"],["8","{@creature Fomorian}","{@book MM|MM}"],["8","{@creature Inquisitor of the Mind Fire|VRGR}","VGR"],["10","{@creature Yochlol}","{@book MM|MM}"],["13","{@creature Beholder}","{@book MM|MM}"],["15","{@creature Purple worm}","{@book MM|MM}"],["17","{@creature Death knight}","{@book MM|MM}"],["17","{@creature Adult blue dracolich}","{@book MM|MM}"],["21","{@creature Lich}","{@book MM|MM}"]],"name":"Dark Fantasy Monsters","page":50,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Dark Fantasy Villains","colLabels":["d10","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A machine that believes it's a resurrected tyrant and seeks to rebuild its empire in iron"],["2","The leader of a subterranean people who plots to manipulate the moon to blot out the sun's searing light"],["3","A high priest intent on shifting an entire nation into their god's otherworldly realm"],["4","A desperate general who unleashes otherworldly armies or war machines that they can't control"],["5","A massive treant who has allied with exploitative raiders and seeks to fell every forest"],["6","A sage who, heedless of the consequences, solves an endless war by preventing anyone from dying"],["7","A member of a cabal of eternal royals who support a war against Mount Celestia, as their immortality relies on the blood of angels"],["8","The commander of a legion of soul-addicted templars who punish crimes by burning criminals into psychoactive spirit dust"],["9","An ancient dragon whose godlike magic drains the domain of life"],["10","A god who killed all their peers and now rules the mortal realm"]],"name":"Dark Fantasy Villains","page":50,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Dark Fantasy Torments","colLabels":["d8","Torment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Darklord's regime is fraught with spies and saboteurs, increasing the Darklord's paranoia."],["2","Worthless sycophants surround the Darklord, their incessant praise making every success hollow."],["3","The Darklord's incredible power uncontrollably damages everything the Darklord cares for."],["4","Others excessively revere or fear the Darklord, leaving the Darklord isolated."],["5","Imagined or remembered rivals endlessly critique the Darklord, causing them doubt."],["6","Society preemptively celebrates an achievement the Darklord will never be able to provide."],["7","The Darklord seeks the pleasure of lost glories, engaging in hollow contests against unworthy foes."],["8","The Darklord manufactures catastrophes to distract from their inability to fulfill their role."]],"name":"Dark Fantasy Torments","page":51,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Dark Fantasy Settings","colLabels":["d8","Setting"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A land where towering stents pierce magical leylines, allowing their power to be drained"],["2","A country devastated by magical pollution or the fallout of weapons used in an age-old war"],["3","An empire covered in the watchful symbols of an all-seeing religion"],["4","A city adrift on a sea full of primeval predators"],["5","A land dotted with the floating and fallen ruins of magical megastructures"],["6","A world where an unstoppable ooze, infection, or hive encroaches on civilization"],["7","A demiplane created by unknowable beings and populated with their test subjects"],["8","A place of punishment or endless boredom that a Darklord believes is part of the afterlife"]],"name":"Dark Fantasy Settings","page":51,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Dark Fantasy Adventure Sites","colLabels":["d8","Adventure Site"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An expanding labyrinth that grows to protect the evil imprisoned at its heart"],["2","A forest where every tree grows from the body of a mummified hero"],["3","A magical factory that distills living beings into the reagents of a wish-granting elixir"],["4","A criminal consortium's lavish sewer-academy, where recruits are transformed to be perfectly suited to enacting one near-impossible heist"],["5","The fractured mind-scape of a powerful but dormant sentient weapon"],["6","A massive construct-cathedral built to exact the ultimate expression of faith and sacrifice"],["7","A palace where the nonhumanoid inhabitants purposefully {@condition petrified} themselves"],["8","A fortress with seven locked gates that seal off the underworld"]],"name":"Dark Fantasy Adventure Sites","page":51,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Dark Fantasy Plots","colLabels":["d8","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Track down a beholder-shaped flesh golem and learn why it's targeting specific individuals."],["2","Seal a portal to a demonic realm that opens within the mouth of an innocent acolyte."],["3","Cure a virus turning people into shadows."],["4","Mount a defense against the swarm of giant spiders that's declared war on bipeds."],["5","Prevent a mighty spell that a coven of witches is casting using a volcanic caldera as a cauldron."],["6","Keep a nation from tearing itself apart when it's revealed the beloved ruler is a lich."],["7","Banish a spirit haunting the moon."],["8","Uncover the identity of an otherworldly coward who's hiding among mortals, avoiding the destructive search of the immortals they fled."]],"name":"Dark Fantasy Plots","page":51,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Folk Horror Monsters","colLabels":["Challenge","Creature","Source"],"colStyles":["col-2 text-center","col-7 text-center","col-3 text-center"],"rows":[["1/2","{@creature Myconid adult}","{@book MM|MM}"],["2","{@creature Awakened tree}","{@book MM|MM}"],["2","{@creature Cult fanatic}","{@book MM|MM}"],["2","{@creature Will-o'-wisp}","{@book MM|MM}"],["3","{@creature Green hag}","{@book MM|MM}"],["3","{@creature Werewolf}","{@book MM|MM}"],["5","{@creature Shambling mound}","{@book MM|MM}"],["7","{@creature Bodytaker plant|VRGR}","VGR"],["9","{@creature Jiangshi|VRGR}","VGR"]],"name":"Folk Horror Monsters","page":52,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Folk Horror Villains","colLabels":["d8","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A secluded temple's high priest who needs to find the perfect sacrifice before the annual festival"],["2","An erinyes that appears when youngsters speak a rhyme into a darkened mirror"],["3","A night hag that dwells in the dreams of those who drink a special lavender and ergot tea"],["4","A shape-shifter that takes on the appearance of the last person it fed upon"],["5","A wicker giant that animates during the new moon, collecting sacrifices and punishing the unwary"],["6","A village of people who behave in archaic ways so they don't enrage an ancient, lingering ghost"],["7","A treant who demands living limbs to replace the branches of trees cleared by a town's construction"],["8","A protective giant made from the corpses of deceased villagers"]],"name":"Folk Horror Villains","page":52,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Folk Horror Torments","colLabels":["d6","Torment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Darklord can't commune with the spirit they worship. They offer ever greater sacrifices in hopes of proving their worthiness."],["2","The Darklord constantly, uncontrollably speaks prophecies."],["3","The Darklord is haunted by the judgmental spirits of their predecessors."],["4","The Darklord is the only one who adheres to an ancient faith and desperately works to convert nonbelievers."],["5","The Darklord seeks to transform their body into a vessel or gate for the subject of their belief."],["6","The Darklord knows the community's beliefs are false but keeps up the facade to maintain power."]],"name":"Folk Horror Torments","page":53,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Folk Horror Settings","colLabels":["d6","Setting"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A countryside with stretches of hayfields, colorful barns, and perpetually smiling residents"],["2","An island floating in the air where ground-worshipers dream of the lands below"],["3","A telepathic collective that townsfolk join by ingesting a rare fungus"],["4","Tunnels where sewer dwellers assure that the \"blood of the city\" ever flows"],["5","A glacier that residents never leave, lest the icy spirits haunting their community escape"],["6","Rival villages engaged in a private, age-old war"]],"name":"Folk Horror Settings","page":53,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Folk Horror Adventure Sites","colLabels":["d6","Adventure Site"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A seemingly deserted chapel that has been burnt down and rebuilt a thousand times"],["2","A hag's hut that stands atop a growing hill of rotten sweets"],["3","A whispering pit once plugged by a monolith covered in prayer scrolls"],["4","A field where paths grow in corridor-like patterns leading to a ruin at the center"],["5","A mansion built incorporating a stone circle"],["6","A cavern where the glowing bones of an otherworldly being jut from the walls"]],"name":"Folk Horror Adventure Sites","page":53,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Folk Horror Plots","colLabels":["d8","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Recover a missing villager who ran away to escape the local cult."],["2","Hunt down the monster blamed for causing a blight: a unicorn meant to serve as a sacrifice."],["3","Discover why anyone entering the city on horseback is imprisoned and sentenced to death."],["4","Help a cult summon a fiend to combat an impending greater evil."],["5","Defeat a violent hag who's protected by everyone in town and called \"grandmother.\""],["6","Escape an estate after the residents adopt the party and refuse to let them leave."],["7","Learn why the characters bear uncanny resemblances to the founders of an underground village."],["8","Slay a dragon and, in so doing, prove a character is the prophesied chosen one."]],"name":"Folk Horror Plots","page":53,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ghost Story Monsters","colLabels":["Challenge","Creature","Source"],"colStyles":["col-2 text-center","col-8 text-center","col-2 text-center"],"rows":[["1/2","{@creature Death's head|VRGR}","VGR"],["1","{@creature Animated armor}","{@book MM|MM}"],["1","{@creature Death dog}","{@book MM|MM}"],["1","{@creature Scarecrow}","{@book MM|MM}"],["2","{@creature Specter} ({@creature poltergeist})","{@book MM|MM}"],["4","{@creature Banshee}","{@book MM|MM}"],["4","{@creature Ghost}","{@book MM|MM}"],["5","{@creature Revenant}","{@book MM|MM}"],["6","{@creature Gallows Speaker|VRGR|Gallow speaker}","VGR"],["9","{@creature Treant}","{@book MM|MM}"],["10","{@creature Dullahan|VRGR}","VGR"]],"name":"Ghost Story Monsters","page":54,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ghost Story Villains","colLabels":["d10","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A medium who feeds victims to spirits in exchange for power over them"],["2","The spirit of a long-dead murderer who stalks the same types of victims in death as in life"],["3","The haunted home of a cruel patriarch, who refuses to relinquish control of his descendants"],["4","A priest who marks the unworthy for death at the hands of the cathedral's hungry spirits"],["5","A phantom rider who sweeps through the village, stealing victims who disbelieve her legend"],["6","An unbound spirit that repeatedly manifests in victims' nightmares"],["7","The capricious phantasm of an amoral accident victim who torments victims for fun"],["8","The spirit of a former tyrant who demands sacrifices from the village she once ruled"],["9","A ghost hunter who inflicts hauntings on unwitting clients—and then charges to remove the undead"],["10","The spirit of an evil captain who lurks near their shipwreck, harassing vessels and crews that pass"]],"name":"Ghost Story Villains","page":54,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ghost Story Torments","colLabels":["d8","Torment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Darklord tames the spirits in his haunted mansion, but only when he sacrifices a memory."],["2","The Darklord's skin is haunted, but she can temporarily release spirits from her elaborate scars."],["3","A dozen phantoms cater to the Darklord; each spirit is an emotion he can no longer feel."],["4","Vampiric spirits keep the Darklord forever young, but physical sensation fled them long ago."],["5","Despite being alive, the Darklord is cursed with the inability to convince anyone they're not a spirit."],["6","All spirits obey a Darklord who can't touch anyone without stealing their soul."],["7","The Darklord fully controls the veil between this world and the spirit world, but if he steps outside his mansion, he'll be permanently destroyed."],["8","Any animal the Darklord sees dies and comes to haunt the morbid zoo her home has become."]],"name":"Ghost Story Torments","page":55,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ghost Story Settings","colLabels":["d8","Setting"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A realm where speaking to spirits is just like speaking with the living"],["2","A graveyard city-state where all living residents are grave keepers"],["3","A nation where the residents observe grueling rituals to keep the angry dead appeased"],["4","A city where the victims of violence can't cross into the afterlife until their murders are solved"],["5","A ship with the same name and lines as a vessel lost at sea a hundred years earlier"],["6","A realm in which a common ritual allows a living individual to trade places with a dead one"],["7","An expansive forest in which a cruel noble once hunted the poor for sport"],["8","A land in which mediums are revered because they maintain the veil between the living and dead"]],"name":"Ghost Story Settings","page":55,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ghost Story Adventure Sites","colLabels":["d8","Adventure Site"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A decrepit conservatory whose inhabitants are prone to terrible accidents"],["2","A village graveyard that holds the victims of a terrible mass crime"],["3","A decrepit barn where dozens of remarkable animals lost their lives in a fire"],["4","An attic in which a hateful spirit has been sealed for decades"],["5","A theater in which, decades ago, an actor systematically poisoned their rivals"],["6","A swanky inn where, for years, nobles killed the staff to prevent word of their affairs getting out"],["7","A picturesque cliff that's a popular destination for lovers, despite the fact that couples frequently fall to their deaths"],["8","A lighthouse where a lone guard is the only living individual keeping an army of spirits at bay"]],"name":"Ghost Story Adventure Sites","page":55,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ghost Story Plots","colLabels":["d8","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Investigate the bloody graffiti being left on the village's ancient walls and stop the vandal."],["2","A dying hero is convinced they're going to return as a spirit. Prevent this from happening."],["3","Discover why members of a prominent family never allow anyone to enter their guest house."],["4","Solve the murder of a phantom who can say only the words \"blood,\" \"onions,\" and \"wine.\""],["5","Solve the murder of the countess, who drowned in the same well as her mother and grandmother."],["6","Convince a stubborn miser to visit his haunted family home and put his deathless family to rest."],["7","Discreetly follow a phantom vagabond to find out where she disappears to and with whom."],["8","Learn why a mob of spirits besieges the local temple on the winter solstice each year."]],"name":"Ghost Story Plots","page":55,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gothic Horror Monsters","colLabels":["Challenge","Creature","Source"],"colStyles":["col-2 text-center","col-7 text-center","col-3 text-center"],"rows":[["1/4","{@creature Zombie}","{@book MM|MM}"],["1","{@creature Ghoul}","{@book MM|MM}"],["2","{@creature Gargoyle}","{@book MM|MM}"],["2","{@creature Wereraven|VRGR}","VGR"],["3","{@creature Green hag}","{@book MM|MM}"],["3","{@creature Werewolf}","{@book MM|MM}"],["4","{@creature Succubus}/ {@creature incubus}","{@book MM|MM}"],["8","{@creature Nosferatu|VRGR}","VGR"],["11","{@creature Efreeti}","{@book MM|MM}"],["13","{@creature Loup garou|VRGR}","VGR"],["13","{@creature Vampire}","{@book MM|MM}"]],"name":"Gothic Horror Monsters","page":56,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gothic Horror Villains","colLabels":["d10","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A reclusive noble who isn't a vampire, but uses his reputation as one to terrorize his vassals"],["2","An indulgent socialite who made a terrible bargain with a fell power to retain her youth"],["3","A scientist obsessed with creating the perfect poison, machine, or lifeform"],["4","A beloved magnate who abducts commoners to steal their blood for his beauty rituals"],["5","A celebrity who openly murders innocents but uses their charm to avoid repercussions"],["6","Someone who loves a monstrous creature and does anything to keep it fed and safe"],["7","A wealthy heir who manipulates the ambitious into committing terrible deeds"],["8","A poisoner who seeks to manipulate history through targeted killings"],["9","An artist who manufactures terrible accidents to provide inspiration and reference for her art"],["10","A monster hunter who accuses those they consider sinful of being monsters"]],"name":"Gothic Horror Villains","page":56,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gothic Horror Torments","colLabels":["d8","Torment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Darklord's soul is so consumed by shadows that it extinguishes all light that shines on them."],["2","The Darklord inherited unlimited wealth, but finery she wears turns to rags and food tastes like ash."],["3","The Darklord is incomparably beautiful, but locals perceive him as a terrible beast."],["4","Tattoos detailing the Darklord's sins cover their body."],["5","Every night, the Darklord is the focus of a lavish ball, but during the day he turns into a lead statue."],["6","A choir of spirits follows the Darklord, endlessly singing her sins."],["7","The Darklord endlessly cries tears of blood, ink, poison, or molten iron."],["8","The Darklord knows how he's going to die and sees evidence of impending doom everywhere."]],"name":"Gothic Horror Torments","page":56,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gothic Horror Settings","colLabels":["d8","Setting"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A city-state where the rulers are secretly warring lycanthropes, hags, and vampires"],["2","A countryside littered with gigantic pieces of armor"],["3","A nation where fog hides packs of deadly beasts"],["4","An island where the inhabitants make sacrifices to avoid eerie transformations"],["5","A mountain-sized cathedral devoted to transforming a prophesied being into a deity"],["6","A forest of eternal night where bloodthirsty creatures live in monstrous peace"],["7","A city where all who die are cast in plaster and used to adorn tableau-covered avenues"],["8","An artist's paradise where cruelties are elevated to terrible and beautiful art forms"]],"name":"Gothic Horror Settings","page":57,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gothic Horror Adventure Sites","colLabels":["d8","Adventure Site"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A mansion's forbidden east wing, where terrible noises sound from every night"],["2","A castle where all visitors are transformed into rats, bats, spiders, and other beasts"],["3","A science lab where preserved body parts carry the consciousnesses of their former owners"],["4","A hidden fighting arena where rivals and lovers battle to prove the strength of their emotions"],["5","A beautiful garden where the past keepers find immortality as statues and in ancient trees"],["6","A tower where honorable heroes are sworn to protect a monstrous ruler"],["7","A lavish inn where a random guest chokes on their own blood each night"],["8","A rectory where the stained glass windows hold the trapped souls of the pious"]],"name":"Gothic Horror Adventure Sites","page":57,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gothic Horror Plots","colLabels":["d8","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Discover why anyone who utters the prince's true name immediately turns to dust."],["2","Investigate the disappearance of a scientist known only through their correspondence."],["3","Help a repentant immortal lose centuries of painful memories."],["4","Track down a serial killer who impales her victims on the same monument."],["5","End an affliction that turns a noble into a living doll every night."],["6","Settle a dispute between mortals and devils who both claim the same child is their next ruler."],["7","Put to rest a pair of spirits that bring tragedy to any couple who tries to get married."],["8","Find a way to end a land's generational curse that doesn't involve a group of innocents willingly sacrificing themselves."]],"name":"Gothic Horror Plots","page":57,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Wandering the Mists","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–20","Characters emerge in a domain of your choosing."],["21–40","Characters wander the Mists for another {@dice 1d6} hours, then roll on this table again."],["41–65","Characters emerge from the Mists on stable ground {@dice 1d100} feet away from where they entered."],["66–75","Characters emerge on stable ground a mile from where they entered the Mists at midnight of the night after they entered the Mists."],["76–85","Characters emerge from the Mists inside a structure somewhere within the domain they tried to leave, perhaps a cave, crypt, shed, or closet."],["86–95","Other creatures appear within the Mists. Roll any die. If you roll an even number, a lost and terrified {@creature commoner} appears. If you roll an odd number, {@dice 2d6} {@creature Skeleton||skeletons} or 1 {@creature unspeakable horror|VRGR} (see {@book chapter 5|VRGR|5}) appears. After the encounter, another {@dice 1d6} hours pass, then roll on this table again."],["96–99","Characters emerge from the Mists where they entered to find the domain changed. Perhaps someone the characters knew is gone, and no one has any knowledge of them ever existing."],["100","Characters emerge from the Mists on a world on the Material Plane. After {@dice 1d6} hours, the Mists rise around them once more. Roll again on this table."]],"name":"Wandering the Mists","page":61,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Barovia Adventures","colLabels":["d8","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Mists draw the characters into Barovia, where the fortune-teller Madam Eva sets them on a dark course that leads them to Castle Ravenloft."],["2","{@creature Priest of Osybus|VRGR|Priests of Osybus} (see {@book chapter 5|VRGR|5|Priests of Osybus}) have gained a following in Vallaki. They consider Strahd a demigod of their faith and drain the blood of nonbelievers in his name."],["3","A merchant working for a mysterious patron hires the party to recover the bones of Tatsaul Eris, a noble buried in the catacombs of Castle Ravenloft."],["4","The Martikovs, owners of the Wizard of Wines winery, seek aid recovering a shipment of cursed wine that turns drinkers into {@creature Vine Blight||vine blights}."],["5","A dying {@creature wereraven|VRGR} (see {@book chapter 5|VRGR|5|Wereraven}) gives the characters a scroll and an amulet bearing the Mark of the Raven. It begs the characters to deliver the message to the Keepers of the Feather."],["6","A megalith erected by Barovia's original inhabitants topples near Vallaki. Beneath lies the tomb of an ancient {@creature nosferatu|VRGR} (see {@book chapter 5|VRGR|5|Nosferatu}) who calls himself Duke Gundar; he immediately takes a disliking to Count Strahd von Zarovich."],["7","From the ruined mansion of Argynvostholt, the {@creature revenant} knight Vladimir Horngaard dragoons innocents into the Order of the Silver Dragon and pits them against Strahd's servants."],["8","The characters are accused of a crime. Surprising everyone, word arrives that Count Strahd von Zarovich will serve as their judge."]],"name":"Barovia Adventures","page":69,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Tatyana's Incarnation","colLabels":["d8","Who Is Tatyana's Newest Incarnation?"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Ireena Kolyana, the adopted daughter of burgomaster Kolyan Indirovich of the village of Barovia"],["2","{@book Ez d'Avenir|VRGR|3|Ez d'Avenir},* vampire slayer and protégé of Rudolph van Richten"],["3","Vasilka, a {@creature flesh golem} or reborn (see {@book chapter 1|VRGR|1|Reborn}) who lives in the abbey near the village of Krezk"],["4","The identical twins Yasmine and Nasseri, who are devout servants of the god Ezra"],["5","Renoir Laurent, the teenage son of Chantal Laurent, a woman Strahd abducted years ago"],["6","Petra Rilenovich, a young prodigy who has gained local renown for her remarkable paintings of what she calls her \"dream lives\""],["7","Vanasia, the leader of a far-ranging Vistani band"],["8","Quentin L'Argent, the dragonborn son of human goat herders living near the ruined manor Argynvostholt."]],"name":"Who Is Tatyana?; Tatyana's Incarnation","page":70,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Avoiding Strahd","colLabels":["d8","Concealment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The incarnation pretends to be a religious zealot who took a vow of silence."],["2","The incarnation (or their guardians) made a bargain with Madam Eva or the Keepers of the Feather to hide the incarnation from Strahd."],["3","The incarnation is the ward of a famous monster hunter, who might not know the soul's identity."],["4","The incarnation was adopted by a group of Vistani travelers and rarely visits Barovia."],["5","The incarnation hides from Strahd by taking a magic potion that causes them to sleep for all but one hour a day."],["6","The incarnation uses magic to appear as an old person, a child, or a white raven."],["7","Some evil, such as the Abbot of the Abbey of Saint Markovia or an inhabitant of the Amber Temple, cloaks the incarnation's existence from Strahd."],["8","The incarnation lives a charmed life and is heedless of the count, not realizing Strahd is cultivating them until a particular time."]],"name":"Connection to Strahd; Avoiding Strahd","page":70,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Hunting Strahd","colLabels":["d10","Hunting Method"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The incarnation seeks to become the greatest monster hunter ever, training constantly so they're prepared when Strahd eventually appears."],["2","The incarnation misguidedly plans to redeem Strahd through their exceptional kindness or faith."],["3","The incarnation knows their true nature and has weaponized their blood with poison that will put Strahd to sleep for a generation."],["4","The incarnation seeks to resurrect a historic figure to battle Strahd, perhaps Sergei von Zarovich, the first Tatyana, or another enemy of the count."],["5","The incarnation has located a relic that can weaken Strahd. However, they need the heroes to recover the item while they distract the count."],["6","The incarnation used powerful magic to lead the heroes to Barovia so they can destroy Strahd."],["7","The incarnation has joined the {@book Keepers of the Feather|VRGR|3|Keepers of the Feather}* and seeks to organize a siege of Castle Ravenloft."],["8","The incarnation feels the weight of their past lives and seeks a way to end their cycle of rebirth by freeing Barovia from the Mists—or destroying it."],["9","The incarnation falls in with a sinister group such as the {@book priests of Osybus|VRGR|3|Priests of Osybus}* and seeks to manipulate Strahd to further their organization's schemes."],["10","The incarnation has drawn an enemy of Strahd's to Barovia, such as {@book Firan Zal'honen|VRGR|3|Firan Zal'honan}* or {@book Jander Sunstar|VRGR|3|Jander Sunstar},* hoping the rivals will slay one another."]],"name":"Connection to Strahd; Hunting Strahd","page":70,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Lost Tatyana","colLabels":["d6","Resurrection Circumstances"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Tatyana's incorporeal spirit assembles and haunts heroes whom she believes have the best chance of defeating Strahd."],["2","A character's friend or loved one is the incarnation of Tatyana. When the Mists claim that individual, the character is drawn into Barovia as well."],["3","A character's own reincarnation allows Tatyana's soul to enter their body, bringing with it memories in the form of vivid dreams."],["4","Tatyana's soul was captured by an effect similar to the {@spell magic jar} spell. Strahd or another entity hires the characters to seek out the container holding the soul, not revealing its true nature."],["5","Tatyana's soul reincarnated as someone another Darklord covets, such as the bearer of Ankhtepot's ka in {@book Har'Akir|VRGR|3} or {@creature Elise|VRGR} in {@book Lamordia|VRGR|3} (both detailed later in this chapter)."],["6","Tatyana's soul found its way into a distant relative of Strahd, Lyssa von Zarovich. Lyssa seeks to grow more powerful and claim Castle Ravenloft for herself. Her first step to deposing Strahd was to become a {@creature vampire}. Now she needs allies."]],"name":"Beyond Barovia; Lost Tatyana","page":71,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Bluetspur Adventures","colLabels":["d8","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Characters awake within the shattered remains of a fluid-filled tube deep in Citadel Subterrene. They have no idea how they arrived there."],["2","A cavern the characters were exploring seamlessly abuts with Bluetspur, trapping them in caves overrun with {@creature Vampiric Mind Flayer|VRGR|vampiric mind flayers} (see {@book chapter 5|VRGR|5})."],["3","A strange message leads characters to a silvery vessel full of alien mysteries wrecked on Bluetspur's surface. The only surviving creature in the wreck is a cunning {@creature displacer beast}."],["4","The characters find a strange but adorable creature trapped within an abandoned alien installation. The being is a lovable companion, until it reveals itself to be a {@b star spawn emissary} (see {@book chapter 5|VRGR|5|Star Spawn Emissary})."],["5","An acquaintance of the characters complains of reoccurring nightmares. The complaints stop when the dreamer is taken over by an {@creature intellect devourer}."],["6","An inventor requests the characters' insight into a pill-sized device she extracted from her own body. As the characters examine it, the device projects a map into their minds and emits a telepathic call for help. The map leads to a {@creature mind flayer} who wants to put the God-Brain out of its misery."],["7","A farmer hires the characters to protect his family, whom he believes—without evidence—are being abducted and returned every night."],["8","The High Master mind flayer of Mount Grysl seeks to claim all the God-Brain knows. To do this, it creates a copy of the Apparatus (see \"{@book Mordent|VRGR|3}\" later in this chapter). All it needs is a relic called the Rod of Rastinon, which it wants the characters to retrieve for it."]],"name":"Bluetspur Adventures","page":74,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Aberrant Evidence","colLabels":["d6","Evidence"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A needle-like device buried under someone's skin"],["2","An inexplicable crater or circle of scorched crops"],["3","A stable full of exploded livestock"],["4","An {@item antimatter rifle} (detailed in the {@book Dungeon Master's Guide|DMG})"],["5","A missing person or otherworldly being transformed into a {@creature brain in a jar|VRGR} (see {@book chapter 5|VRGR|5|Brain in a Jar})"],["6","The damaged corpse of a {@creature vampiric mind flayer|VRGR} (see {@book chapter 5|VRGR|5|Vampiric Mind Flayer})"]],"name":"Alien Artifacts; Aberrant Evidence","page":75,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Suppressed Memories","colLabels":["d6","Memory"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You're paralyzed on a cold table. Clicking sounds surround you. Pallid tentacles slither toward your face, each ending in gleaming surgical instruments. What are they trying to do?"],["2","Some unfamiliar reflex moves your arm. Looking, you catch a glimpse of a bruise slithering beneath your skin. What do you do?"],["3","A many-legged, ferret-like creature floats into your cell. You feel multitudes of unseen eyes upon you. What do your captors expect you to do with this? What do you do?"],["4","Rainbow storms assail the heights of a mountain so tall it seems to curve over you. You're floating over a red wasteland, just one in a line of hovering beings. What do you see ahead?"],["5","You knew a stranger. You were each other's comfort against fear and pain. Then they were taken away. What were their final words to you?"],["6","The figure hovering before you is deemed acceptable. They're lowered into a pool, where pale, slug-like beings set upon them. You float forward. Why are you deemed unacceptable?"]],"name":"Lost Memories; Suppressed Memories","page":75,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Noble Families and Estates","colLabels":["Noble Family","Estate Name"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Boritsi","Misericordia"],["Dilisnya","Degravo"],["Eris","Coairdeiador"],["Ivliskova","Abreptoro"],["Nobriskov","Cubratdis"],["Nuikin","Esecklae"],["Ocrotire","Sanctesalat"],["Olzanik","Kinisaradia"],["Piechota","Alieselti"],["Pretorius","Mundorhova"],["Ritter","Vetistiqua"],["Tatenna","Fulchighora"]],"name":"Misericordia and Other Noble Estates; Noble Families and Estates","page":77,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Borca Adventures","colLabels":["d8","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A noble asks the characters to protect their sibling from a mysterious assassin. The killer is Nostalia Romaine, whose blood was replaced with poison by Ivana Boritsi."],["2","A scholar requests aid in gaining access to Scholomance. This institution is Borca's elite school of magic and also home to the Rainmaker Society, which is said to control Borcan politics."],["3","A young noble befriends the characters and introduces them to the fabulously amoral Levkarest club scene. By the night's end, a character is accused of murder."],["4","Half the village of Leoni is arrested by the erinyes-masked Judge Ranziska and marched before Sturben's Faceless Court. The remaining villagers beseech the party to defend their families in court."],["5","The eligible noble Vladimir Nobriskov hosts a contest for his affections. Participants turn up murdered, victims of Nobriskov's lycanthropic hunger."],["6","A book-collecting noble seeks the party's help in finding a rare text called The Revelations of the Prince of Twilight, a tome said to teach the reader to tap into the hidden power of their shadow."],["7","The Ocrotire family offers a sizable bounty for anyone who can capture the Lake Balaur Beast, which has escaped from the estate's oceanarium."],["8","Members of the Ulmist Inquisition accuse the characters of crimes they haven't yet committed. They relent only if the characters undertake a mission against the {@creature Priest of Osybus|VRGR|priests of Osybus} (see {@book chapter 5|VRGR|5|Priests of Osybus})."]],"name":"Borca Adventures","page":81,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Ignoble Request","colLabels":["d6","Request"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Manufacture a business or social opportunity for the target's confidant, leaving the target isolated."],["2","Deliver a lavish gift to the target, such as a large sculpture or a steed, at an inappropriate time."],["3","Make the target cry in public."],["4","Plant evidence of a crime at the target's home."],["5","Orchestrate a false business deal, political alliance, or arranged relationship."],["6","Make the target miss their own social event."]],"name":"Ignoble Bonds; Ignoble Request","page":82,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Lethal Leverage","colLabels":["d6","Leverage"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The contact provides the characters with noteworthy gear to use during a request, then collects it afterward as evidence."],["2","The contact conveniently \"goes out of town,\" requesting characters report to them in writing."],["3","The contact requests magical insurance, such as a {@spell geas} spell preventing mutual harm or committing the characters to a misrepresented act."],["4","The contact becomes the guardian of someone close to the characters."],["5","The contact holds a powerful magic item for the characters \"so it doesn't fall into the wrong hands.\""],["6","The contact has the characters act against a mutual friend \"for their own good.\" The contact then threatens to reveal this act to the friend."]],"name":"Lethal Leverage","page":82,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Carnival Adventures","colLabels":["d4","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","One of the Carnival's performers has been arrested by a local sheriff. Hermos asks the party to return the trouper, either to save them or to make them face Carnival justice."],["2","A local hires the party to find a loved one who disappeared at the Carnival. The trail leads to a Litwick Market vendor whose trinkets turn people into their favorite animals."],["3","The Carnival adopts a new performer escaping their family. The performer asks the party to deter family members intent on bringing them home."],["4","The characters find a mirror holding the disembodied reflection of Tindafulus, a {@creature mage} trapped by his own reflection. He wants the party to find his duplicate, who escaped with a mysterious carnival."]],"name":"Adventures in the Carnival; Carnival Adventures","page":87,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Darkon Adventures","colLabels":["d6","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The party learns how to destroy the Heart of the Abyss, a relic held by the Order of the Guardians and hunted by a demon called the Whistling Fiend."],["2","The {@creature night hag} Styrix has created a device called the Rift Spanner that she plans to use to escape the Domains of Dread. She just needs to transform a few hundred innocents into larvae to power it."],["3","A ship captain offers to take the characters away from Darkon, but only after they deliver a trunk full of alchemical supplies to Madame Eris at her family estate."],["4","Merchants hire the party as protection from the pirate ship Bountiful. Captain Damon Skragg raids not for loot, but for flesh to feed his {@creature ghoul} crew."],["5","Researchers from the Brautslava Institute require assistants to aid in investigations into fields such as necrolinguistics and temporal archaeozoology."],["6","Murders plague the wealthy families of Redleaf Lake. Locals seek aid from the characters, unaware the bitter dowager Damita Adler exacts a generations-old revenge from her dilapidated home."]],"name":"Darkon Adventures","page":91,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Darkon's Destruction","colLabels":["d4","Destruction"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","With Azalin gone, Darkon has no purpose. The Shadowfell is reabsorbing the demiplane."],["2","Darkon is being consumed to fuel magic funneling power from Castle Avernus into the King's Tear."],["3","The Hour of Ascension was an attack. Invaders are using the Shroud to disguise their assault."],["4","The {@creature Priest of Osybus|VRGR|priests of Osybus} (see {@book chapter 5|VRGR|5|Priests of Osybus}) are draining life from Darkon to empower the imprisoned vestige of a wicked deity."]],"name":"Darkon's Destruction","page":92,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Azalin's Fate","colLabels":["d4","Fate"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Azalin was destroyed—slain by a failed magical experiment, a rival, or the Dark Powers."],["2","Azalin escaped the Domains of Dread and returned to his home world of Oerth."],["3","Azalin caused an ongoing conjunction that allows him to walk free so long as Darkon is collapsing."],["4","Azalin escaped into his past or drew multiple versions of himself into the present."]],"name":"The Secret of Darkon's Doom; Azalin's Fate","page":92,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Darkon's Salvation","colLabels":["d6","Method"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Find or restore Azalin and return him to Darkon."],["2","Present the Dark Powers a worthy new Darklord."],["3","Bestow a symbol of rule upon a new Darklord."],["4","Free Darkon from the Shadowfell."],["5","Merge Darkon with another domain."],["6","Trick another Darklord into entering Darkon."]],"name":"Darkon's Salvation","page":92,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Means to Save Darkon","colLabels":["d6","Implement"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Pieces of Azalin's shattered crown"],["2","The Rift Spanner, a portal-making contraption"],["3","A hidden amber sarcophagus that contains the last vestige of a powerful evil being"],["4","The King's Tear, a floating anomaly or structure"],["5","The Apparatus (see \"{@book Mordent|VRGR|3}\" in this chapter)"],["6","The blood of Strahd von Zarovich, fundamental to the nature of the Domains of Dread"]],"name":"Means to Save Darkon","page":92,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Darkon Allies","colLabels":["d6","Ally"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Irik Zal'honen, the mournful spirit of Azalin's son"],["2","The Order of the Guardians, ascetics who isolate dangerous magic and prevent supernatural ruin"],["3","Cardinna Artazas of the Eternal Order"],["4","Doctor Ingrid van Richten, a scholarly spirit who haunts Richten House near Rivalis"],["5","The Ray Agency, investigators based in Martira Bay"],["6","Skeever, Azalin's {@creature imp} familiar"]],"name":"Darkon Allies","page":92,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Darkon Rivals","colLabels":["d6","Rival"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Alcio Metus and the Kargat"],["2","Darcalus Rex and the Eternal Order"],["3","Madame Talisveri Eris and the Family"],["4","Ebbasheyth, Azalin's black shadow dragon advisor"],["5","A cursed artifact held within an Order of the Guardians monastery"],["6","Azalin's shadow, an echo of the Darklord"]],"name":"Darkon Rivals","page":92,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dread in Darkon","colLabels":["d6","Dread Possibility"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A prophecy foretells the characters' involvement in Darkon's salvation or destruction, and comes with eight unavoidable omens."],["2","The characters were involved in the Hour of Ascension and share a Dark Gift (see {@book chapter 1|VRGR|1})."],["3","One of the characters is the perfect vessel for a new Darklord or Azalin's rebirth."],["4","The party is forced to work with an evil being, one from the Darkon Rivals table or another Darklord."],["5","The dead of Darkon wish to aid the characters, flocking to them in a growing legion."],["6","The characters suffer desperate, fractured dreams sent from mysterious allies or their future selves, warning them of calamity."]],"name":"Dread in Darkon","page":93,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Darkon Finale","colLabels":["d6","Finale"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","None of Azalin's would-be inheritors are fit to become Darklord. Only by merging their spirits or making one inheritor the vessel for a hidden evil can a new Darklord arise."],["2","The King's Tear is a dungeon-sized amber chrysalis that Azalin is using to create a new Dark Power. The characters must find the black shadow dragon Ebbasheyth and convince her to help infiltrate the floating construction and shatter it from within."],["3","Azalin believes the only way to escape the Domains of Dread is by shattering their linchpin: the first domain, Barovia. He has escaped Darkon, but the next stage of his scheme must be stopped before he destroys all the domains."],["4","Each of Azalin's inheritors holds a piece of the Darklord's crown. Claiming the pieces and bringing them to Castle Avernus allows Azalin's restoration or a new Darklord's ascension."],["5","One of the characters is a clone of Azalin, created as a potential Darklord so the real Azalin could escape. The Hour of Ascension was a distraction to mislead the Dark Powers."],["6","Azalin changed time so he never became a Darklord. The characters must follow Azalin into his past and ensure his deeds attract the Dark Powers' notice."]],"name":"Darkon Finale","page":93,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dementlieu Adventures","colLabels":["d6","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A shrieky soprano is starring in the new production at the Port-a-Lucine Opera House. Jealous divas hire the party to figure out what magic she used to bewitch her way into a role."],["2","A Phlegethan Hospital patient contacts the party, claiming to be the rightful Duke d'Honaire. He has a preternatural ability to bend others to his will."],["3","The party runs afoul of the city watch and learns that their captain has been replaced by a devil who's transforming them into a brutal force."],["4","People are being replaced by lifelike constructs, while the originals are held captive in the cellar beneath Alexandre du Cire's House of Wax. A party member is the next target."],["5","A crusader hunting the Red Death is murdered. The culprit isn't the Red Death, but the family of a recent victim, who don't want the victim's poverty and lies to come to light."],["6","A woman claiming to be Duchess Saidra's stepsister arrives in town and makes discreet inquiries about how to best reveal the horrible truth about the duchess: that she is a lowborn fraud."]],"name":"Dementlieu Adventures","page":97,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Grand Masquerade Objectives","colLabels":["d6","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Find a specific aristocrat at the masquerade and get information from (or to) them."],["2","Prevent a villain from committing a crime at the masquerade."],["3","Perform a trivial task in exchange for a favor from the hags of the Three Odd Gables, such as leaving a trinket on a mantle or filching a fruit tart."],["4","Protect another attendee, ensuring that person isn't assassinated... or unmasked."],["5","Use the crowd to expose people to an antidote, a curse, or important information."],["6","Secure a private audience with Duchess Saidra."]],"name":"The Grand Masquerade; Grand Masquerade Objectives","page":97,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Grand Masquerade Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An angry guest with a costume identical to a character's accuses them of stealing the idea."],["2","A flirtatious guest decides these interesting characters deserve to be introduced to the city's elite."],["3","The character with the highest passive Wisdom ({@skill Perception}) score notices a nimble-fingered guest slipping a necklace off their dance partner."],["4","An intoxicated guest loudly confesses truths that other guests pretend not to hear."],["5","A scream from a different part of the estate pierces the air. Everyone hushes for a moment, then immediately carries on as if nothing had happened."],["6","Duchess Saidra enters the room, and sycophants immediately surround her."]],"name":"Random Complications; Grand Masquerade Complications","page":99,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Falkovnia Adventures","colLabels":["d10","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The party discovers a town where {@creature Zombie||zombies} have begun acting strangely: plowing fields, tarrying in shops, and congregating in the crumbling temple. What's causing this odd behavior?"],["2","In Morfenzi, Vjorn Horstman envisions an army of bestial super soldiers. He works to perfect what he calls his \"primal serum,\" an elixir that inflicts those injected with a random form of lycanthropy. He seeks to use the characters as test subjects."],["3","A plague strikes the slums of Lekar. Those killed by the disease rise as {@creature Zombie Plague Spreader|VRGR|zombie plague spreaders} (see {@book chapter 5|VRGR|5})."],["4","A pack of zombie animals—predominantly wolves, ravens, and cattle—attacks work bands from Lekar and survivors upon the roads. The characters are enlisted to serve as guards."],["5","The characters are sent to investigate a fallen star that crashed near the village of Delmunster. The village proves remarkably peaceful and free of zombies, in large part because it's populated by the {@creature Podling|VRGR|podlings} of a {@creature bodytaker plant|VRGR} (see {@book chapter 5|VRGR|5})."],["6","A character learns that an influential Talon plans to overthrow General Drakov during the next zombie assault on Lekar by sabotaging the city's defenses and admitting the zombies to the Bastion Ward."],["7","The Jimsonweeds, a band of survivors in Silbervas, vanish after attempting to pillage Dekovan Palace. Soon after, the palace's strange lights appear among buildings formerly claimed by the lost survivors."],["8","A knight named Gondegal attacks Talon patrols and claims she can lead common folk to a safe holdfast. None who go with her are seen again. The Talons hire the party to hunt down the knight."],["9","The characters learn of downtrodden citizens in Lekar plotting to escape into the Mists following the next zombie siege. Are the citizens desperate noncombatants, or are they Talon agents seeking to draw out \"traitors\"?"],["10","On the night of the new moon, no zombie horde appears at Lekar's walls. Instead, a undead messenger arrives with a missive for General Drakov."]],"name":"Falkovnia Adventures","page":103,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Zombie Siege Encounters","colLabels":["{@dice 1d6;2d6|d6s}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Zombies rip apart a soldier, causing those nearby to freeze or flee."],["2","Commoners flee the battle. A Talon attacks them, killing deserters to deter further flight."],["3","A Talon messenger, bearing orders from General Drakov, struggles to reach a besieged gate."],["4","A panicked Talon mage recklessly casts destructive spells, catching zombies and soldiers in the effects."],["5","A group of commoners attempts to flee the city, revealing a hidden gap in the wall."],["6","Zombie bodies pile up, creating a growing ramp onto a section of wall."],["7","Zombies dig through or under the wall, allowing them to flow steadily into the city."],["8","Zombies cause a siege weapon to fire into the city or start a conflagration."],["9","Fighting breaks out at a building Talon priests use to treat the wounded."],["10","Zombies break through a gate and begin scaling the portcullis beyond."],["11","Zombies infiltrate the sewers and appear in a supposedly safe part of the city."],["12+","Masses of zombies or a botched scheme by defenders causes a wall or tower to collapse."]],"name":"During the Siege; Zombie Siege Encounters","page":105,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Zombie Siege Climax","colLabels":["d4","Climax"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Breaching the river grates, zombies pour into the city via the Zapadnost River. Drakov orders thousands of gallons of oil emptied into the sewer and then lit. The zombies burn, but flames consume the districts and the river is poisoned."],["2","The northern district will be overwhelmed. Drakov plans to destroy the bridges crossing the river using kegs of explosive powder. This will halt the zombies but trap many soldiers and civilians on the other side."],["3","Drakov plans to open several gates, admitting the zombies into one populated district. While the zombies feed, the district will be set aflame."],["4","Drakov's troops round up civilians and force them out of the city, splitting the zombies' attention. This allows the Talons to shore up defenses and repel a second, less concentrated zombie attack."]],"name":"Concluding the Siege; Zombie Siege Climax","page":105,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Har'Akir Adventures","colLabels":["d8","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The priests of Ese seek adventurers to retrieve someone they condemned from the Labyrinth."],["2","The historian Kharafek has excavated a canyon riddled with sealed tombs. She's paying laborers well but is also using them to bear the brunt of the curses the crypts conceal."],["3","The hermits settled in River's Shelter accidentally revealed a crypt and released {@creature Mummy||mummies} that resent being disturbed."],["4","The pyramid of a former high priest has vanished. The priests of Neb seek help finding the monument before the pharaoh notices and is displeased."],["5","Snefru, a priest of Oru, discovers that the Bent Pyramid responds to song. She seeks aid to assemble a massive chorus to open a path inside."],["6","The revolutionary Aliz is secretly a jackal-headed {@creature werewolf} allied with the {@creature mummy lord} Senmet. She seeks to find Ankhtepot's ka to bring the pharaoh's rule to an end."],["7","Sute's Chosen seek help rescuing travelers missing in the Breath of the Forgotten. The party must endure the gods' tests to save them from the storm."],["8","Nephyr, a cat-headed Child of Ankhtepot, arrives in Muhar. To motivate the living to find the pharaoh's lost treasure, each dawn she curses a number of innocents equal to the days she's spent in the city."]],"name":"Har'Akir Adventures","page":110,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Ankhtepot's Soul","colLabels":["d8","The Ka's Form"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature hawk} or {@creature giant eagle} that tirelessly circles the sun."],["2","A canopic jar containing the pharaoh's heart hidden within a forgotten tomb"],["3","Mummified and divided-up heart-meat, a piece of which is hidden within each of the remaining loyal Children of Ankhtepot"],["4","A blessing granted to those who survive both the Breath of the Forgotten and the Breath of the False"],["5","A set of relics holy to the old gods of Har'Akir"],["6","The manifestation of a joyous song sung by Muhar's people"],["7","The soul of an innocent healer who resembles the pharaoh as he was in life"],["8","The soul of a character, perhaps one with an Echoing Soul (a Dark Gift detailed in {@book chapter 1|VRGR|1|Echoing Soul})"]],"name":"The Soul's Shape; Ankhtepot's Soul","page":110,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Hunt for the Ka","colLabels":["d6","Hunt"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters come to the attention of High Priest Rehkotep, who demands they aid her in finding the pharaoh's lost treasure or face punishment."],["2","Revolutionaries displeased with the priests and the pharaoh search for Ankhtepot's lost treasure in hopes of gaining leverage over the ruler."],["3","The sphinxes of Har'Akir know that Ankhtepot is close to finding his lost ka. They hope to find it first and place it outside the Darklord's reach."],["4","A Child of Ankhtepot, either a loyal servant like Nephyr or a traitor like Senmet, tasks the characters with finding the lost ka to fulfill their own ends."],["5","Murals or hieroglyphs within a tomb the characters discover lead to other ruins, each bearing a clue to finding the pharaoh's missing treasure."],["6","After the characters die, Pharaoh Ankhtepot resurrects them (perhaps as reborn; see {@book chapter 1|VRGR|1|Reborn}). Their continued existence is contingent on searching for and finding his ka."]],"name":"The Hunters' Role; Hunt for the Ka","page":111,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Ankhtepot Reborn","colLabels":["d4","Development"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Ankhtepot is now mortal, but retains all his supernatural abilities. Newly invigorated, the tyrant takes a more active role in Har'Akir's rulership, indulging in decadences and forcing the people to raise vast monuments to his newfound glory."],["2","Ankhtepot is only briefly mortal. His body rapidly wastes away, returning him to his Undead state. Furious, he unleashes his deathless hordes, intent on transforming Har'Akir into an afterlife of his own making."],["3","Ankhtepot is reborn and soon after dies for good. The remaining Children of Ankhtepot turn against one another, each declaring themself Pharaoh Ankhtepot II."],["4","Ankhtepot is reborn, dies, is cursed by the gods anew, and is locked within a hidden tomb. Har'Akir falls to chaos as the land is scoured by squabbling mummies, a fruitless revolution, and harsh storms. Only by returning Ankhtepot to power can the land be saved."]],"name":"The Pharaoh's Return; Ankhtepot Reborn","page":110,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Hazlan Adventures","colLabels":["d10","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Hazlik's apprentice Eleni charmed the ancient albino {@creature purple worm} Gravedrinker, using it as a weapon against any who oppose her master. When the worm breaks free of her control, Eleni seeks aid with recapturing it before Hazlik finds out."],["2","Castoff magical creations litter the dry lake bed called Obsession's End. A sapient war machine or an {@creature iron golem} escapes the midden and asks the party to help it find a way to live an ordinary life."],["3","Innumerable {@creature Gremishka|VRGR|gremishkas} (see {@book chapter 5|VRGR|5|Gremishka}) collect in caves along what's known as the Gnawing Path. The creatures plot to overwhelm Sly-Var and will pass through Toyalis in the process. Members of both communities request exterminators."],["4","A cult forms around the Philosopher's Egg, an eight-story citrine egg perched atop a mesa in the region called Seething. The cultists hunt for someone who has never been touched by magic to release the unborn antimagic entity within."],["5","One of Hazlik's apprentices sends multiple groups to capture a {@b star spawn emissary} (see {@book chapter 5|VRGR|5|Star Spawn Emissary}) that emerged from a meteor in Moonstone Valley. But the shape-shifter disappears, slipping in among its would-be captors."],["6","An apprentice of Hazlik yearns to explore the bottomless pit known as Gluttonkettle. He needs a test crew for a vehicle he's devised to traverse impossible distances."],["7","A magically talented commoner is kidnapped and forced to become a wizard's apprentice. Their family hires the characters to retrieve them, but the kidnappee has quickly adjusted to the decadent life of an amoral wizard."],["8","The moon over Hazlan shatters and plummets toward the ground. Whether caused by a mighty spell gone awry or a domain-spanning illusion, the sight throws Toyalis into chaos. Residents demand that the characters help them flee the disaster."],["9","One of Hazlik's apprentices needs agents to search for a suspected fountain of youth said to have formed among the innumerable magical toxins polluting the swamp known as the Brew."],["10","Hazlik knows his domain's days are numbered. He attempts to use the characters to recreate the living portal that first brought him to Hazlan, either as its creators or its raw materials."]],"name":"Hazlan Adventures","page":115,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Hazlan Wild Magic","colLabels":["d20","Wild Magic Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–5","The character causes a random effect from the {@table Wild Magic Surge|phb} table in the {@book Player's Handbook|PHB}."],["6–7","The character is {@condition frightened} of all creatures until the end of their next turn."],["8–9","A number ({@dice 2d4}) of the Staring Cats of Uldun-dar appear within 30 feet of the character. These sapient, hyperdimensional {@creature Cat||cats} have uneven numbers of eyes and are not hostile, but they ominously share reports on how the character died in multiple parallel dimensions. The cats vanish after the character's next long rest."],["10–11","The character and the creature nearest them both teleport up to 60 feet to random unoccupied spaces of the DM's choice. When they reappear, they are covered in harmless ectoplasm."],["12","The character broadcasts their surface thoughts for 1 round, as if all creatures within 30 feet of them had cast {@spell detect thoughts} targeting them."],["13–14","A spectral Eye of Hazlik appears, hovering over the character for 1 hour. The eye functions as detailed in the \"{@book The Eye of Hazlik|VRGR|3|The Eye of Hazlik}\" section."],["15–16","A portal similar to that created by {@spell arcane gate} opens within 10 feet of the character. It connects to another portal somewhere in Hazlan. The portal remains open for 1 hour, during which creatures from either side can pass through."],["17–18","A shrieking, skinless, many-limbed horror that has the statistics of (and vaguely resembles) a {@creature unicorn} appears within 30 feet of the character. It is hostile to them, vanishing after 1 minute."],["19","The character casts {@spell fireball} as a 5th-level spell centered on themself using Charisma as the spellcasting ability. Screams and laughter emanate from the flames."],["20","A fog cloud appears, centered on the character. The effect is similar to a {@spell fog cloud} spell and lasts for 10 minutes. The DM can choose to have the fog affect creatures as if they'd entered the Mists."]],"name":"Hazlan Wild Magic","page":116,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"I'Cath Adventures","colLabels":["d10","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A desperate local needs medicine for a sick spouse, but the only merchant in Gwai-Huit Center with the necessary herbs demands fresh fruit from the Gemstone Gardens. The local entreats the characters to infiltrate the {@creature jiangshi|VRGR}-haunted park (see {@book chapter 5|VRGR|5})."],["2","A child has gone missing on the streets of I'Cath. The child's parents plead with the characters to find the youngster before dusk."],["3","A {@creature spy} known as a criminal in I'Cath's dream city is imprisoned and tormented every time he falls asleep. He begs for the characters' aid to help keep him awake."],["4","A group of {@creature Bandit||bandits} waylay anyone who passes through their territory, demanding fresh meat for passage. Trapped locals seek help in moving through the gang's territory."],["5","A melancholy elf is unable to enter Tsien Chiang's dream to join his family. He entreats the characters to help him find a way."],["6","A {@creature jiangshi|VRGR} approaches the characters and asks them to locate one or more of her lost family members within the dream city. She's worried about what's become of her family—their bodies should be in the city, but she's lost track of them."],["7","A family in the Mansions made offerings of food and remembrances to placate a hungry {@creature ghost}. This has attracted dozens of other ghosts. The family seeks help placating the undead mouths they can't feed."],["8","Tsien Chiang's library in the Palace of Bones holds secrets about the border between dreams and reality. The characters must infiltrate the palace, find the information they need, and escape before Tsien Chiang returns at dawn."],["9","A desperate {@creature veteran} wakes from the dream and attempts to set I'Cath on fire, believing it's better for everything to burn than to live a lie. The characters must choose how to contend with the murderous arsonist."],["10","All but one of Tsien Chiang's daughters have gone missing—and the remaining daughter is either Tsien Seu-Mei or Tsien Lei-An, neither of whom can speak. This daughter crosses the party's path and silently begs for help."]],"name":"I'Cath Adventures","page":121,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Kalakeri Adventures","colLabels":["d10","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Bandit||Bandits} takes over the village of Neelakurinji, claiming Ramya or Arijani as their leader. In truth they serve neither and are opportunistically robbing those who fear disobeying the factions. An escaped villager entreats the characters for help."],["2","The {@creature stone giant} guru Jalendu claims to know a path to religious enlightenment. Those who fail to prove their devotion to his teachings turn up {@condition petrified}."],["3","The sea boils around an ancient, submerged ruin called the Drowned Altar. With constant upheaval, no one has performed the rites necessary to placate what dwells in the deep."],["4","Dozens of servants were hired to help host a grand gala thrown by Arijani. The event was a success, but none of the servants returned home. Their families entreat the characters to seek answers."],["5","The rare ralvanji spice has miraculous medicinal properties, but by royal edict it is grown only in the gardens of the Cerulean Citadel. Estavan, a mysterious {@creature oni} merchant, offers to pay good money for the spice and even more for the seeds."],["6","A parent asks the characters to bring their runaway teenager home, not knowing their child joined Ramya's army, died, and returned as a {@creature wight}."],["7","Reeva employs the party to find the forbidden ruins of Bahru, said to lie somewhere in the Ashwagangha Mountains. She believes her ancestors imprisoned a powerful force there, which she hopes to awaken and bend to her service."],["8","The shadows of people in Meenakara are disappearing, and the shadow-bereft soon sicken and die. A local leader claims that the strange plague's cure lies among the hidden isles known as the Ashram of {@book Niranjan|VRGR|3|Niranjan} (detailed in \"{@book Other Domains of Dread|VRGR|3}\" later in this chapter)."],["9","A {@creature commoner} begs the characters to prove their sibling's loyalty to Ramya. Time is short, since the sibling was arrested and taken to the Tower of Traitors to face execution."],["10","Ramya desires a consort to cement her rulership and bring stability to the kingdom. A character who is a capable warrior catches her attention."]],"name":"Kalakeri Adventures","page":128,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Renown in Kalakeri","colLabels":["Adjusted Renown","Activity","Faction"],"colStyles":["col-2 text-center","col-9","col-1 text-center"],"rows":[["+1","Advancing the faction's interests","Either"],["+1","Revealing a traitor","Either"],["+1","Attaining victory over a rival through martial skill","Loyalists"],["+1","Evicting rebels from a community","Loyalists"],["+1","Attaining victory over a rival through duplicity","Rebels"],["+2","Completing a mission assigned by the faction","Either"],["+2","Executing a traitor","Either"],["+2","Evicting loyalists from a community","Rebels"],["+2","Gaining a rich or powerful ally for the faction","Rebels"],["+2","Offering rare occult lore to Reeva","Rebels"],["+3","Recovering Arijani or Reeva's skull from the Tower of Traitors","Rebels"],["+4","Ousting foes from the Cerulean Citadel","Either"],["–1","Being accused of treachery","Either"],["–2","Being caught aiding a rival faction's agenda","Either"],["–2","Failing at an assignment","Either"],["–2","Offending Arijani's ego","Rebels"],["–3","Discovering a faction leader's true form","Either"],["–5","Openly betraying the faction","Either"]],"name":"Renown in Kalakeri","page":130,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Loyalist Benefits","colLabels":["Renown Threshold","Request","Renown Adjustment"],"colStyles":["col-2 text-center","col-9","col-1 text-center"],"rows":[["1","Moving unimpeded through loyalist-controlled territory","—"],["1","Learning the location of the bulk of Ramya's armies","—"],["3","Learning where a particular skull is in the Tower of Traitors","–1"],["3","Learning where a specific soldier in Ramya's army is stationed","—"],["5","Gaining an audience with Maharani Ramya","—"],["10","Pardoning someone accused of being a traitor","–2"],["10","Gaining command of a contingent of Undead soldiers to fulfill a mission","–2"],["15","Convincing the faction to heed advice","–2"],["15","Convincing Ramya to relinquish a skull from the Tower of Traitors or dismiss a soldier from her army","–2"],["20","Convincing the faction to heed advice seemingly counter to its interests","–5"],["25","Convincing Ramya to leave Jadurai","–5"]],"name":"Benefits of Renown; Loyalist Benefits","page":131,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Rebel Benefits","colLabels":["Renown Threshold","Request","Renown Adjustment"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["1","Moving unimpeded through rebel-controlled territory","—"],["1","Learning if a wealthy individual has been courted by the rebels in the past month","—"],["3","Learning where Arijani and Reeva are encamped","—"],["5","Gaining a private audience with both Arijani and Reeva","—"],["7","Gaining a private audience with either Arijani or Reeva","—"],["10","Obtaining an invitation to one of Arijani and Reeva's galas","–4"],["15","Convincing the faction to heed advice","–2"],["15","Convincing the faction to heed advice seemingly counter to its interests","–5"],["20","Obtaining an invitation to one of Arijani and Reeva's private feasts","–5"],["25","Convincing Reeva to reveal secrets hidden under the Cerulean Citadel","–5"]],"name":"Benefits of Renown; Rebel Benefits","page":131,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Kartakass Adventures","colLabels":["d8","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters arrive in Kartakass and immediately meet a friendly local: Harkon Lukas."],["2","A foe carries an invitation to Harmonia's Crystal Club. If the characters visit, they find themselves the only non-lycanthropes in the crowd."],["3","A set dresser in Medria used \"tamed\"{@creature Mimic||mimics} during a stage production. Now the audience is trapped inside a theater overrun by the monsters."],["4","The party investigates a murder in Emherst. The victim is an actor who played a character murdered daily in the ongoing immersive play."],["5","Akriel Lukas hires the party to \"borrow\" her father's violin so she can accurately model her own violin, Sundered Heart, from it."],["6","A scholar named Radaga seeks the characters' aid in recovering a mysterious relic—an ancient crown—from a skeleton-haunted canyon in the Martello Hills."],["7","The party is invited to participate in a fighting tournament in the goblin-overrun hills known as the Catacombs. Upon arriving, they find that {@creature Goblin||goblins} organized the event under the oversight of the flamboyant {@creature gladiator} Nym Pymplee."],["8","A brewer in Harmonia hires the party to deliver a cart of meekulbrau—a local berry wine that soothes the throat and improves vocal performances. A band of thieves hijacked the last two deliveries, and the brewer wants to make sure this latest delivery reaches its buyer, Harkon Lukas."]],"name":"Kartakass Adventures","page":135,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Favors for Harkon Lukas","colLabels":["d4","Favor"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Harkon is expected to debut a new song, \"Just Like the Wind,\" but his backup performers and entourage are missing. The Darklord asks for the characters to fill in as entertainers and personal security."],["2","Harkon expects to be attacked by a toxic former student or lover at a public event. The Darklord asks the party to intercept this stalker."],["3","Harkon feigns fear of being mobbed by fans. The Darklord asks the party to disguise him and escort him to an event."],["4","In the wild, Harkon's entourage is slain by wolves or by bandits. If the party saves him, the Darklord feigns helplessness and asks to travel with them."]],"name":"Meeting the Darklord; Favors for Harkon Lukas","page":136,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Lamordia Adventures","colLabels":["d10","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Sapient lab animals escape Ludendorf University and need help finding a new home. One, however, is eager to improve upon its form and the forms of its fellows."],["2","Medical student Emil Bollenbach strives to craft revolutionary {@creature Flesh Golem||flesh golems}, such as ones made entirely of doppelgangers or beholders. His patrons enlist the party to aid his research."],["3","A murderous, jaundiced whale is hunting Ludendorf's ships. The superstitious Captain Furschter of the city's navy asks the party to learn why by seeking Winter's Mouth, a crack in the ice where the sea supposedly whispers its secrets."],["4","Three brilliant Ludendorf University students compete to become Dr. Mordenheim's new assistant. Each seeks the party's assistance in ensuring they're chosen for the opportunity."],["5","A wave of warped monstrosities is preparing to assault Neufurchtenburg. The metallurgists at the Giesbrecht Automatic Armaments company have created a new weapon or vehicle that could save the town, but they need someone to test it."],["6","Ruprekt Schaller stood to inherit his dying father's factory in Ludendorf. Instead, Udo Schaller paid assassins to murder his son and had his brain transplanted into Ruprekt's young body, with the help of Dr. Mordenheim. Udo's daughter and sole surviving heir, Varissa Schaller, wants to avenge her brother's murder and begs the party to help destroy her father."],["7","Prospectors seeking rare gas pockets discover numerous well-preserved bog mummies dating back to Lamordia's ancient druidic peoples. They seek help when the mummies vanish and undead animals begin terrorizing their camp."],["8","Baron von Aubrecker writes to the party, asking them to recover the body of a \"relative\" from the Haifisch, a shipwreck impaled on a spire of ice."],["9","The Sleeping Beast is experiencing an increasing number of earthquakes. The overseers of the Pulstein Mine call for aid, believing that strange creatures are causing the quakes to steal the \"marrowstone\" they're mining."],["10","Scholars at Ludendorf University learn of the Unbreakable Heart and claim a monster stole it. The characters and dozens of other hunters are sent to the Isles of Agony to recover the device."]],"name":"Lamordia Adventures","page":141,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Serving Dr. Mordenheim","colLabels":["d4","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The doctor desires a cutting-edge discovery from a factory in Neufurchtenburg. To acquire it, she has kidnapped the factory owner's family and put the characters' consciousnesses into their bodies. Until the characters deliver the discovery, she holds their bodies and the family's brains in cold storage."],["2","Wishing to spy on Ludendorf University, Mordenheim mounts the characters' heads onto suits of {@creature animated armor}. The characters will get their bodies back when they return with the information the doctor desires."],["3","Agents of Baron von Aubrecker attack Schloss Mordenheim and wreak considerable damage. Dr. Mordenheim places the characters' brains into {@creature Flesh Golem||flesh golems} and sets them loose to punish the baron."],["4","Dr. Mordenheim wants {@creature Elise|VRGR} found and returned. Using various monster parts, she creates unique hunter bodies with the statistics of {@creature Flesh Golem||flesh golems} or {@b} other monsters. She places the characters' minds into these bodies, promising to restore them when they bring her {@creature Elise|VRGR}."]],"name":"Mordenheim's Designs; Serving Dr. Mordenheim","page":142,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Mordent Adventures","colLabels":["d8","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An alchemist discovers a way to \"burn\" spirits to provide fuel for magical fire. Several spirits seek the party's aid in preventing their second death."],["2","A {@creature noble} seeks help as an undead ancestor tries to prevent the {@creature noble}'s marriage to an \"unsuitable\" partner."],["3","The spirits of two lovers whose families prevented their union begin exacting revenge on the living."],["4","A pair of rival fiends, Athos and Diche, break loose from idols in the collection at Heather House. Members of the Weathermay family call for aid."],["5","The citizens of the village of Crawford spread tales of a gigantic {@creature raven}. Sheriff Perkins hires the characters to hunt down the creature, which is actually a {@creature wereraven|VRGR} (see {@book chapter 5|VRGR|5}) protecting the community from a greater threat."],["6","A curse has afflicted Westcote Manor for a hundred years. The surrounding bog encroaches on the house, and howling bog hounds draw ever closer to the estate's beleaguered lord."],["7","The baronet of a small estate is forced to commit increasingly heinous crimes each day or face unspeakable torment at the hands of his ghostly ancestors, who suffered under the same curse."],["8","Someone has rebuilt the infamous Apparatus and is using it to transpose vicious souls into the bodies of mild-mannered citizens of Mordentshire."]],"name":"Mordent Adventures","page":147,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Ghost's History","colLabels":["d6","Ghost's History"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The ghost died so recently that they might not yet fully realize they are dead."],["2","The ghost died recently enough that people who knew them in life are still around."],["3","The ghost died years ago, and few people who knew them in life are still alive."],["4","The ghost died a generation ago; folks remember rumors or stories told about the person's life."],["5","The ghost died multiple generations ago, and only local folklore or histories preserve their memory."],["6","The ghost died a very long time ago, and no one knows anything about their history."]],"name":"Ghost's History","page":148,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Tragic Elements","colLabels":["d10","Tragic Element"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The ghost aches from a broken heart."],["2","The ghost interferes with the romantic life of their victim."],["3","The ghost was falsely accused and convicted of a crime."],["4","The ghost makes an innocent person appear to be guilty of the ghost's crimes."],["5","In life, the ghost was cut off by family members and denied a rightful inheritance."],["6","The ghost refuses to acknowledge any living heirs as family members and tries to prevent these heirs from inheriting what is rightly theirs."],["7","Society shunned the ghost unfairly in life."],["8","Association with the ghost causes their living victim to be shunned by society."],["9","In life, the ghost's efforts to do good led them to be cursed by a hag, fiend, or powerful spirit."],["10","The ghost foils their victim's efforts to do good."]],"name":"Tragedy; Tragic Elements","page":148,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Romantic Elements","colLabels":["d8","Romantic Element"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The ghost hopes to be reunited with another ghost—the spirit of someone they loved in life."],["2","The ghost haunts someone they loved in life, who still returns that love."],["3","The ghost haunts a place they loved in life, perhaps their home or a memorial to one they lost."],["4","The ghost haunts someone they loved in life, who is trying to move on."],["5","The ghost haunts someone who looks like a person the ghost loved in life (possibly a descendant of that person)."],["6","A person who loved the ghost in life refuses to let the spirit leave."],["7","The ghost was murdered by someone they loved in life."],["8","The ghost seeks vengeance on someone who spurned them in life."]],"name":"Romance; Romantic Elements","page":148,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Richemulot Adventures","colLabels":["d6","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","At the command of Jacqueline Renier, {@creature Swarm of Rats||swarms of rats} nightly slip into homes and murder the resident cats. Distraught pet owners entreat the characters for aid."],["2","A desperate rogue seeks the characters' aid when the rest of her band is trapped within the abandoned Fiox Estate by a haywire security system."],["3","A band of students plot a revolution against Jacqueline Renier in the valley called Assassin's Echo. They're convinced one among them is a traitor but don't realize there's a {@creature wererat} in their midst."],["4","A constable requests the characters' aid in solving murders in which the victims have been drained of blood. The murderer is a {@creature strigoi|VRGR} (see {@book chapter 5|VRGR|5}) that haunts a sunken chapel in the swamp known as the Gardens."],["5","Doctor Temator of Mortigny believes she can create a cure for the Gnawing Plague and enlists the characters to find subjects who have never had the disease. Rumors soon spread that the doctor and characters are actually spreading the plague."],["6","Louise Renier seeks the characters' aid in infiltrating a ball Jacqueline is holding at Chateau Delanuit. She aims to infuriate Jacqueline so that she reveals her {@creature wererat} nature before her guests."]],"name":"Richemulot Adventures","page":153,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Stage Two Encounters","colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The character avoids direct contact with anyone who might be infected."],["2","How many people brush up against the character as they push through the crowds? The character must succeed on a DC 12 Constitution saving throw or contract the Gnawing Plague."],["3","A nearby person turns and coughs directly on the character, who must succeed on a DC 14 Constitution saving throw or contract the Gnawing Plague."],["4","A {@creature rat} scurries across the character's foot. If the character isn't wearing metal armor, it scratches them and they must succeed on a DC 12 Constitution saving throw or contract the Gnawing Plague."],["5","A sobbing child is separated from their parents in a crowd. A character who physically interacts with the child must succeed on a DC 14 Constitution saving throw or contract the Gnawing Plague."],["6","A cutpurse tries to pick the character's pocket. If the character tries to physically stop the criminal, they must succeed on a DC 12 Constitution saving throw or contract the Gnawing Plague."]],"name":"Stage Two: Outbreak; Stage Two Encounters","page":154,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Stage Three Encounters","colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A dead body lies in the character's path. A character who touches the body must succeed on a DC 12 Constitution saving throw or contract the Gnawing Plague."],["2","A retching {@creature commoner} tries to grapple the character, begging for any help. Anyone the commoner touches must succeed on a DC 16 Constitution saving throw or contract the Gnawing Plague."],["3","Three Casques Silencieux ({@creature animated armor}) gesture for the character to get indoors immediately. They turn hostile if the character resists."],["4","Several mangy {@creature Giant Rat||giant rats} attack. Anyone bitten by a giant rat must succeed on a DC 14 Constitution saving throw or contract the Gnawing Plague."],["5","A {@creature swarm of rats} shadows the character as they travel. If confronted, the swarm attacks. Anyone bitten by the rats must succeed on a DC 14 Constitution saving throw or contract the Gnawing Plague."],["6","A young, well-heeled couple cavorts openly, oblivious to the quarantine. These {@creature Wererat||wererats} don't reveal their true nature unless they must, and then only to blend in with the swarms of rats."]],"name":"Stage Three: Illness; Stage Three Encounters","page":155,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Stage Four Encounters","colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A desperate group of {@creature Commoner||commoners} tries to break through a sealed gate to escape quarantine. Anyone who tries to aid or deter them must succeed on a DC 16 Constitution saving throw or contract the Gnawing Plague."],["2","Three thieves attack someone who cries out for help. If a character intervenes, all four thieves reveal themselves to be {@creature Wererat||wererats} and attack."],["3","A squad of Casques Silencieux ({@creature animated armor}) marches through the street. If the Casques Silencieux spot a character, they try to force the character into a home where the residents are all dead."],["4","The character spots several rats in an alley using trash to enact a miniature courtroom drama. If a character interrupts or is critical of the rats' play, the rats become a {@creature swarm of rats} and attack."],["5","The character notices a {@creature giant rat} about to throw alchemist's fire at an inhabited home. If they intervene, the rat flees. Whether or not it escapes, the character's lodgings are soon the target of arson."],["6","A celebration takes place in a nearby house. Six {@creature Wererat||wererats} openly cavort in hybrid form, dancing and carousing with the corpses of the home's former owners."]],"name":"Stage Four: Pestilence; Stage Four Encounters","page":155,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Tepest Adventures","colLabels":["d10","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Toxic, vision-inducing fungi taint the ruined village of Briggdarrow. Recently, homesteaders outside Viktal discovered the fungus on their properties and claim it's being spread by strange fungus-covered bipeds (myconids)."],["2","A hermit who once lived in the abandoned fortress on Cas Island hires the party to retrieve an heirloom she left behind. But she warns that the Avanc, a dangerous lake monster, swims nearby."],["3","A shepherd's youngest child went missing after a sinkhole opened in a nearby pasture, revealing a glowing cavern that leads into the tunnels of Arak."],["4","The Parrish family fled Viktal in fear of Mother. They seek help revealing her malice to their former neighbors before she finds them."],["5","Mother's Minders nail wicker dolls over the doors of a dozen houses in Viktal. Soon after, both the dolls and the inhabitants of those houses vanish."],["6","A druid seeks aid in reclaiming their people's holy site from an ancient, evil {@creature treant} called Blightroot. The druid doesn't mention that the surrounding forests are a clonal colony of the villainous plant."],["7","A grieving villager begs the characters to take their deceased loved one to the Cauldron, a pool said to restore life to a corpse bathed in its waters. The villager says nothing of the terrible price the pool's magic exacts."],["8","Two young lovers go missing from Viktal. One is found days later, unable to remember anything, aged fifty years, and desperate for help to find their partner."],["9","A character's reflection on the water warns of impending doom. The image insists they find the Seer's Glass, which can reveal the past and future."],["10","A strange old woman claims to have lost her child and begs the characters for help. Thus disguised, Lorinda hopes to have the party track down her runaway Laoirse."]],"name":"Tepest Adventures","page":159,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Sights in Viktal","colLabels":["d8","Sight"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Locals weave flowers into crowns and sew cuts of meat into cloaks, creating traditional garb for an upcoming festival."],["2","Most children in town are hexbloods (see {@book chapter 1|VRGR|1|Hexblood}). Evasive locals refuse to say why."],["3","Villagers harvest wings and chrysalises from caged moths, which are powdered and used to make \"shift spice\"—a pervasive ingredient in local dishes."],["4","A group of young people dramatically sob at the window of an old woman, who tosses horned wicker dolls to those who sob loudest."],["5","A local fisher teaches knife-wielding youngsters how to debone live eels and create festive \"elver-crowns,\" a grim local decoration."],["6","With adult approval, youngsters affix hornlike sticks to a terrified animal's head."],["7","A lovingly carved door or mural depicts a woman's face made of moth wings, watching over an explicitly detailed scene of butchery or surgery."],["8","Villagers sing and dance in a circle around someone undergoing a ritual to have their left eye removed."]],"name":"Welcome to Viktal; Sights in Viktal","page":160,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Tithe Events","colLabels":["d6","Event","Token"],"colStyles":["col-2 text-center","col-6","col-4"],"rows":[["1","Crooked Joust. Participants use stilts strapped to their arms and legs to topple one another.","Five-legged sheep figurine"],["2","Powrie Chase. Pursuers dress as wicked faeries, donning tattered red cloaks and using sharp darts in a game of tag.","Red wooden ring"],["3","Lost Siblings. Blindfolded participants identify other players by touching their hair.","Sheaf of black wheat"],["4","Gossamer Glutton. Whoever eats the most live moths wins.","Glass butterfly wing"],["5","Hungry Sister. A dozen players with a rope tied around them try to stop someone from getting past them and stealing a pear from a bowl.","A dried length of pear skin"],["6","Never Naughty. Participants take turns flattering three elderly villagers, who decide who wins and who gets paddled.","A reed switch"]],"name":"Tithe Events","page":160,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Lorinda's Daughter","colLabels":["d6","Laoirse's Form","Statistics","CR"],"colStyles":["col-2 text-center","col-4","col-3 text-center","col-3 text-center"],"rows":[["1","Giant upright-walking ram","{@creature Minotaur}","3"],["2","Humanoid made of wicker","{@creature Shambling mound}","5"],["3","Dozens of stitched together corpses","{@creature Zombie clot|VRGR}*","6"],["4","Shivering, hairless, rabbit-bear","{@creature Abominable yeti}","9"],["5","Bipedal wolf-elk","{@creature Loup garou|VRGR}*","13"],["6","Giant, shrieking, bipedal sheep","{@creature Goristro}","17"]],"name":"Mother's Blessing; Lorinda's Daughter","page":161,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Valachan Adventures","colLabels":["d8","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Oselo joyously adopt a new member into their community, but the ceremony erupts in strife when Chakuna appears and demands that all newcomers participate in the Trial of Hearts."],["2","Shuaran warriors seek help in slaying a massive {@creature saber-toothed tiger} killing their people. They don't mention that they recently lost the Cat of Felkovic, a sentient magic item similar to a {@item figurine of wondrous power} that conjures a feline killer."],["3","A sapient {@creature giant spider} emerges from the caverns known as the Council of the Whip Spider. It demands that the Oselo provide it a sacrifice, or every arachnid in Valachan will attack the village."],["4","The {@creature tyrannosaurus rex} called Mother Heartless rampages from the Forest of Fossils, incensed by something amiss in her hunting grounds."],["5","The {@creature lizardfolk} of the lakes surrounding the Anquara Plateau discover a submerged ruin and unleash an {@creature aboleth} that now holds them in thrall."],["6","Beast-shaped {@creature Treant||treants} animate and lay siege to Pantara Lodge, obeying Urik von Kharkov's will."],["7","The merchant ship Zodiac runs aground on Kiru Island. The sailors seek help salvaging other shipwrecks and escaping back to sea—preferably before Chakuna notices them."],["8","A pack of {@creature Displacer Beast||displacer beasts} washes up dead in Sangui Cove. An enraged Chakuna prowls the jungle, slaying anyone she suspects of being involved."]],"name":"Valachan Adventures","page":164,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Valachan Hunt Complications","colLabels":["d20","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Chakuna appears and attacks. Roll a die. If you roll an even number, this occurs during another complication and you can roll again on this table. If you roll an odd number, Chakuna attacks suddenly without another complication."],["2","Dense foliage, swampy ground, clouds of insects, or thick fog slows the party's travel to a crawl. The party chooses one character, who must succeed on a DC 14 Wisdom ({@skill Survival}) check or the party's travel speed is reduced by half for the next hour (this is in addition to any speed reduction from {@quickref difficult terrain||3})."],["3","The area is riddled with traps set by Chakuna. A random character must succeed on a DC 15 Wisdom ({@skill Perception}) check or fall into a {@trap pits||spiked pit} (see the {@book Dungeon Master's Guide|DMG})."],["4","{@creature Chuul||Chuuls}, {@creature Vine Blight||vine blights}, or {@creature Zombie Plague Spreader|VRGR|zombie plague spreaders} (see {@book chapter 5|VRGR|5}) ambush the party."],["5","The characters find a tree bound in rope. One or more withered, oversized hearts hang from cords attached to its branches. Roll a die. If you roll an even number, the hearts look grim but are harmless. If you roll an odd number, the {@dice 1d6} hearts have the statistics of gnashing {@creature Death's Head|VRGR|death's heads} (see {@book chapter 5|VRGR|5}) and attack."],["6","Clouds of insects, persistent leeches, or other parasites torment the party. Each character must succeed on a DC 16 Wisdom ({@skill Survival}) check or gain 1 level of {@condition exhaustion}. Creatures immune to disease suffer no ill effects from the parasites."],["7","The party encounters a {@creature druid}, {@creature green hag}, or {@creature displacer beast} that is not part of the hunt. If a character succeeds on a DC 16 Charisma ({@skill Persuasion}) check, that creature shows them a route that allows them to move at double their speed for the next hour and avoid rolling on this table at the end of that time."],["8","An individual or a group of competitors—{@creature Gladiator||gladiators}, {@creature Scout||scouts}, or {@creature Tribal Warrior||tribal warriors}—attempts to ambush the party."],["9","Whispers in the Druidic language issue from the boughs of trees and cracks in the earth. They repeat one word: Blood."],["10","A desperate competitor appears. Roll a die. If you roll an even number, the competitor is gravely wounded, incoherent, and suffering from hallucinations. If you roll an odd number, the competitor offers to help the party break the trial's rules and is struck dead by an arrow from the forest seconds later."],["11","Dinosaurs, {@creature Giant Poisonous Snake||giant poisonous snakes}, or {@creature Hydra||hydras} attack the party."],["12","A rope bridge provides the only method of crossing a river or ravine. Each character must succeed on a DC 10 Dexterity ({@skill Acrobatics}) check to cross the bridge or fall 60 feet into the jungle or water below. The bridge has AC 11, 16 hit points, and immunity to poison and psychic damage."],["13","The party discovers an overgrown ruin. A character who succeeds on a DC 18 Wisdom ({@skill Perception}) check spots a relief carving of a wicked-looking figure ripping out its own heart."],["14","A random character must succeed on a DC 14 Wisdom ({@skill Perception}) check or fall into {@book quicksand|DMG|5|Quicksand} (see the {@book Dungeon Master's Guide|DMG})."],["15","{@creature Panther||Panthers}, {@creature Displacer Beast||displacer beasts}, or werepanthers ({@creature Weretiger||weretigers}) attempt to ambush the party."],["16","The characters discover the corpse of a competitor. Roll a die. If you roll an even number, the corpse has a {@item potion of healing}. If you roll an odd number, the corpse's heart has been removed."],["17","The party chooses one character who must succeed on a DC 16 Wisdom ({@skill Survival}) check. On a failed check, the party becomes lost. It takes the characters 1 hour to realize they are {@dice 1d4} miles away from their assumed location in a disadvantageous direction."],["18–20","No complication"]],"name":"Valachan Hunt Complications","page":167,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Domains of Ravenloft","colLabels":["d100","Domain"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–04","{@book Barovia|VRGR|3}*"],["05–06","{@book Bluetspur|VRGR|3}*"],["07–09","{@book Borca|VRGR|3}*"],["10–12","{@book Carnival|VRGR|3}*"],["13–14","{@book Cyre 1313|VRGR|3|Cyre 1313, The Mourning Rail}"],["15–18","{@book Darkon|VRGR|3}*"],["19–21","{@book Dementlieu|VRGR|3}*"],["22–24","{@book Falkovnia|VRGR|3}*"],["25–26","{@book Forlorn|VRGR|3|Forlorn}"],["27–28","{@book Ghastria|VRGR|3|Ghastria}"],["29–30","{@book G'henna|VRGR|3|G'henna}"],["31–33","{@book Har'Akir|VRGR|3}*"],["34–36","{@book Hazlan|VRGR|3}*"],["37–39","{@book I'Cath|VRGR|3}*"],["40–41","{@book Invidia|VRGR|3|Invidia}"],["42–44","{@book Kalakeri|VRGR|3}*"],["45–47","{@book Kartakass|VRGR|3}*"],["48–49","{@book Keening|VRGR|3|Keening}"],["50–51","{@book Klorr|VRGR|3|Klorr}"],["52–54","{@book Lamordia|VRGR|3}*"],["55–56","{@book Markovia|VRGR|3|Markovia}"],["57–59","{@book Mordent|VRGR|3}*"],["60–62","{@book Nightmare Lands|VRGR|3|The Nightmare Lands}"],["63–64","{@book Niranjan|VRGR|3|Niranjan}"],["65–66","{@book Nova Vaasa|VRGR|3|Nova Vaasa}"],["67–69","{@book Odaire|VRGR|3|Odaire}"],["70–71","{@book Rider's Bridge|VRGR|3|The Rider's Bridge}"],["72–74","{@book Richemulot|VRGR|3}*"],["75–76","{@book Risibilos|VRGR|3|Risibilos}"],["77–78","{@book Scaena|VRGR|3|Scaena}"],["79–81","{@book Sea of Sorrows|VRGR|3|Sea of Sorrows}"],["82–83","{@book Shadowlands|VRGR|3|The Shadowlands}"],["84–85","{@book Souragne|VRGR|3|Souragne}"],["86–87","{@book Staunton Bluffs|VRGR|3|Staunton Bluffs}"],["88–90","{@book Tepest|VRGR|3}*"],["91–92","{@book Tovag|VRGR|3|Tovag}"],["93–95","{@book Valachan|VRGR|3}*"],["96–97","{@book Vhage Agency|VRGR|3|Vhage Agency}"],["98–99","{@book Zherisia|VRGR|3|Zherisia}"],["100","DM's design"]],"name":"Domains of Ravenloft","page":168,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Strangers in the Mists","colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Someone from another world who's just been drawn into a domain by the Mists"],["2","Someone fleeing the Darklord of another domain"],["3","A raven carrying a message from the Keepers of the Feather"],["4","Curious members of the Keepers of the Feather led by a {@creature wereraven|VRGR} (see {@book chapter 5|VRGR|5}) in disguise"],["5","A band of Vistani"],["6","A spirit that cries out before being yanked back into the Mists, leaving behind a Mist talisman"]],"name":"Travelers in the Mists; Strangers in the Mists","page":174,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Keeper Adventures","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Keepers invite the characters to a social gathering where fortunes are told and attendees sample rare imported mumia—powdered mummy."],["2","A Keeper delivers a letter to the characters that arrived by raven. The message has no sender."],["3","Orphir Brindletop, a Kalakeri gnome occultist, is surprised to meet one of the characters, as he received a message for them in a séance long ago."],["4","The characters are invited to help a Keeper stake out a graveyard in hopes of spotting a legendary creature said to dwell there."],["5","The party is hired to collect a parcel from the Blue Water Inn in the Barovian town of Vallaki, which is secretly run by wereravens. They must not open the package and must get it out of Barovia swiftly."],["6","A character glimpses a raven-like figure. When they investigate, they find only the mysterious talisman that it left behind."]],"name":"Keeper Adventures","page":175,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Creatures by Challenge Rating","colLabels":["CR","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/8","{@creature Gremishka|VRGR}"],["1/2","{@creature Death's head|VRGR}"],["1/2","{@creature Podling|VRGR}"],["1","{@creature Boneless|VRGR}"],["1","{@creature Carrionette|VRGR}"],["1","{@creature Swarm of zombie limbs|VRGR}"],["2","{@creature Swarm of gremishkas|VRGR}"],["2","{@creature Swarm of maggots|VRGR}"],["2","{@creature Wereraven|VRGR}"],["3","{@creature Brain in a jar|VRGR}"],["3","{@creature Carrion stalker|VRGR}"],["3","{@creature Swarm of scarabs|VRGR}"],["4","{@creature Strigoi|VRGR}"],["4","{@creature Zombie plague spreader|VRGR}"],["5","{@creature Vampiric mind flayer|VRGR}"],["6","{@creature Gallows speaker|VRGR}"],["6","{@creature Priest of Osybus|VRGR}"],["6","{@creature Zombie clot|VRGR}"],["7","{@creature Bodytaker plant|VRGR}"],["7","{@creature Necrichor|VRGR}"],["8","{@creature Inquisitor of the Mind Fire|VRGR}"],["8","{@creature Inquisitor of the Sword|VRGR}"],["8","{@creature Inquisitor of the Tome|VRGR}"],["8","{@creature Nosferatu|VRGR}"],["8","{@creature Relentless slasher|VRGR}"],["8","{@creature Unspeakable horror|VRGR}"],["9","{@creature Jiangshi|VRGR}"],["10","{@creature Dullahan|VRGR}"],["12","{@creature Relentless juggernaut|VRGR}"],["13","{@creature Loup garou|VRGR}"],["19","{@creature Lesser star spawn emissary|VRGR}"],["21","{@creature Greater star spawn emissary|VRGR}"]],"name":"Bestiary; Creatures by Challenge Rating","page":226,"source":"VRGR","chapter":{"name":"Monsters of Ravenloft","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Feywild Weather","colLabels":["d8","Weather Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Flower blossoms rain from a sky filled with sparkling, pastel-colored clouds."],["2","A grand fairy drama plays in the sky as a stylistically rendered illusion or a swirling aurora."],["3","It rains tiny fruit tarts. They fall slowly and disappear just before they hit the ground. If caught from the air and eaten, they're delicious."],["4","Fog rolls in and plays harmless tricks on the characters, giving them fog mustaches, fog eyebrows, and fog wigs of many styles—perhaps even fog cloaks or fog companions."],["5","Snow begins to fall, and the flakes grow bigger over time. Flakes as big as dinner plates, wagon wheels, and even a waterwheel fall, but they're light as a feather."],["6","The sky fills with iridescent bubbles that lazily fall to the ground. Giggling pixie children chase and pop the bubbles but turn {@condition invisible} and flee if spoken to or approached."],["7","A silvery rain lifts the spirits and brings a song to each heart that it touches."],["8","A howling wind blows through the party, and each party member must roll a {@dice d8}. Anyone who rolls an 8 has a trinket or some other tiny, nonmagical item (such as a coin) stolen from them by weather spirits."]],"name":"Feywild Weather","page":5,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Feywild Guide Names","colLabels":["d8","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Fetter"],["2","Fiddlebones"],["3","Moonray"],["4","Pip"],["5","Starlight"],["6","Stumpwick"],["7","Thistledown"],["8","Whisperwind"]],"name":"Feywild Guides; Feywild Guide Names","page":5,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Feywild Guide Identities","colLabels":["d8","Identity"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Friendly forest gnome (use the {@creature scout} stat block, but change its size to Small)"],["2","Gloomy wood elf druid (use the {@creature druid} stat block)"],["3","Flamboyant {@creature pixie}"],["4","Happy-go-lucky {@creature satyr}"],["5","Ultra-competitive {@creature sprite}"],["6","Overly cautious {@creature treant sapling|wbtw} (see chapter 1 of The Wild Beyond the Witchlight for its stat block)"],["7","Giggly goblin warlock (use the {@creature cult fanatic} stat block, but change its size to Small)"],["8","Humorless {@creature centaur}"]],"name":"Feywild Guides; Feywild Guide Identities","page":5,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Feywild Guide Quirks","colLabels":["d8","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Always hearkens back and compares things to \"the good old days\""],["2","Can't tell a lie without wiggling their nose first"],["3","Never takes off their hat"],["4","Loves food and isn't picky about what they eat"],["5","On a secret quest that they can't talk about, except to remind others that they're \"on a secret quest\""],["6","Afraid of something commonplace, such as heights, enclosed spaces, or bare hands and feet"],["7","Carries around a suitcase full of wigs, forks, ashes, glass orbs, left shoes, or something else strange"],["8","Full of folksy wisdom that usually starts with, \"Papa always said...\" or \"Mama always said...\""]],"name":"Feywild Guides; Feywild Guide Quirks","page":5,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Fey Desires for Greater Contracts","colLabels":["d8","What the Fey Wants"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","One of your fingers"],["2","To take the next child born in your family and raise the child in the Feywild"],["3","The completion of three quests, each of which you must agree to before the contract is formed"],["4","Your everlasting fealty"],["5","The ruin or demise of the Fey's sworn enemy"],["6","A precious object (such as a rare, very rare, or legendary magic item) that was stolen by or belongs to the Fey's sworn enemy"],["7","An art object that is deemed priceless, such as a famous painting that hangs in a museum"],["8","Your youth (which the Fey can harvest and bestow on another creature)"]],"name":"Price of a Contract; Fey Desires for Greater Contracts","page":9,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Fey Desires for Lesser Contracts","colLabels":["d8","What the Fey Wants"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your singing voice"],["2","A trinket that carries great sentimental value"],["3","Companionship (you remain in the Fey's company for an agreed-upon period of time)"],["4","The color in your eyes"],["5","The memory of your first kiss"],["6","The spring in your step or the sparkle in your eyes"],["7","A lock of your hair"],["8","Your name (requiring you to choose a new one for yourself)"]],"name":"Price of a Contract; Fey Desires for Lesser Contracts","page":9,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Breaking a Greater Contract","colLabels":["d8","Penalty"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You can't speak or cast spells with verbal components. Whenever you try to speak, you bray like a donkey instead."],["2–3","You magically transform into an owl. You retain your languages, your ability to speak, and your mental ability scores (Intelligence, Wisdom, and Charisma). You otherwise have the statistics of an owl."],["4–5","You can't attune to magic items. If you are currently attuned to one or more magic items, your attunement to those items ends immediately."],["6–7","You are {@condition petrified}."],["8","An iron thorn is magically lodged in your chest. Every day, you can feel it move closer to your heart. If this effect is not ended within 3 days, you die and can't be revived for {@dice 5d12} days."]],"name":"Breaking a Contract; Breaking a Greater Contract","page":9,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Breaking a Lesser Contract","colLabels":["d8","Penalty"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–2","Your appearance becomes more toad-like (warty skin, bulbous eyes, large mouth, and webbed digits). This transformation has no game effects."],["3","You smell like swamp gas. No amount of bathing can rid you of this stench."],["4","Your shadow does not match your movements, which other creatures find unsettling."],["5–6","Your appearance becomes more rat-like (beady eyes, whiskers, small ears, pointy nose, little hands and feet, and a rat's tail). This transformation has no game effects."],["7","You cast no reflection. Superstitious folk who notice think you're a vampire."],["8","You are constantly surrounded by a small cloud of annoying but harmless flies."]],"name":"Breaking a Contract; Breaking a Lesser Contract","page":9,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Fey Curses","colLabels":["d8","Curse"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your ears are magically replaced by a pair of soft, fuzzy donkey ears. Moreover, when you try to speak, you instead bray."],["2","You gain {@dice 1d3} levels of {@condition exhaustion}. Until the curse ends, these levels of {@condition exhaustion} can't be removed."],["3","Spells can't restore hit points to you."],["4","The sound of pixie laughter fills your head while you are awake, drowning out all other sounds."],["5","Anything you try to pick up or hold in your hands slips through your fingers."],["6","Moonlight burns your flesh. You take {@damage 1d10} radiant damage when you start your turn in moonlight."],["7","You are magically transformed into an animated wooden doll that looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you don't require air, food, or drink. Items worn or carried by you are unaffected."],["8","Whenever you tell a lie, you lose the ability to speak for {@dice 1d8} hours."]],"name":"Fey Curses","page":10,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Ending the Curse","colLabels":["d12","Ending the Curse"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You must carve your name into a tree, whereupon the tree inherits the curse's magic and dies."],["2","You must drink the blood of a pixie or sprite while basking in moonlight."],["3","You must speak the true name of the creature that cursed you three times in a row."],["4","While standing in sunlight on an arched bridge over running water, you must beg the Summer Queen for her \"fair blessing.\""],["5","After filling your pockets with fool's gold, you must flap your arms and quack like a duck."],["6","You must bury an executioner's hood (a blackcapped mushroom found in the Feywild) in the earth and pour goat's milk over it while whistling."],["7","You must be bitten by a faerie dragon. (It's possible any faerie dragon might do, or the faerie dragon might have to be of a particular color.)"],["8","You must leave a bouquet of eight black roses at the place where you were cursed, or you must give the bouquet to the creature that cursed you."],["9","You must persuade a centaur to carry you on its back for eight miles. Before the centaur will do this willingly, it might demand a gift or service in exchange, or the completion of a quest."],["10","You must obtain leaves or pinecones from three different species of treants and burn them in a campfire under a full moon while singing a particular campfire song."],["11","You must bake a small cake and leave it on the doorstep of a forest gnome's abode. Only when the gnome eats the whole cake does your curse end."],["12","You must persuade another creature to willingly take your name. If it does so, it inherits your curse, whereupon you are nameless and must choose a new name for yourself."]],"name":"Fey Curses; Ending the Curse","page":10,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Fey Abodes","colLabels":["d20","Abode"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A pagoda overgrown with flowering vines that beckon visitors with pleasing scents"],["2","A crooked stone tower that has a moon-like orb of light circling its rooftop, which causes the tower's shadow to move like a clock hand"],["3","A decrepit mansion that is partially sunk in the middle of a bog"],["4","A rocky hill shaped like a sleeping satyr, with its open mouth forming a cave entrance"],["5","A windmill that walks around on giant crow's feet"],["6","A crumbling keep on a small island in the middle of a mist-shrouded loch"],["7","An old farm overgrown with giant pumpkins"],["8","A treehouse built in the boughs of a treant"],["9","A tower that used to be the trunk of a giant {@condition petrified} tree, with rope bridges connecting it to the giant living trees that surround it"],["10","One or more houses in hollowed-out mushrooms"],["11","A gingerbread cottage with a frosting-covered roof, frosting icicles, chocolate doors, and gumdrop gardens"],["12","A musty, web-shrouded stone cottage surrounded by an orchard of awakened apple trees"],["13","A walking stone colossus with a tower for a head"],["14","A cave-riddled hill that walks around on giant stone feet"],["15","A walled garden filled with friendly critters, talking flowers, and grasping vines"],["16","A well-preserved elven tomb overgrown with moss, decorated with statues, and festooned with bird nests"],["17","A giant beaver's lodge"],["18","An inn or hostel carved into the foot of a hill"],["19","A dragon skull lying in the sand"],["20","One or more giant rusty helmets that serve as houses, surrounded by an ancient battlefield"]],"name":"Fey Abodes","page":11,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Archfey's Presentation","colLabels":["d8","Presentation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Adorable.} The archfey has taken on the form of something adorable, such as an otter, a fawn, a sugar glider, a wombat, or a beautiful butterfly."],["2","{@b Ancient.} This archfey appears to be eons old. They might have gnarled skin like teakwood and long, gray hair that looks like elaborate lacework."],["3","{@b Bizarre.} This archfey looks like something from the realm of dreams. They could take on the appearance of a scintillating ball of light, a floating mask, or a whispering shadow."],["4","{@b Floral.} Flowers bloom from the archfey's fingertips, and their skin is covered in petals. Their body might have thorns, or they could have vine-like hair covered in sweet-smelling blossoms."],["5","{@b Fluid.} The archfey can change body type or transform from one creature into another."],["6","{@b Iridescent.} The archfey floats off the ground and gazes about with glowing eyes, their body surrounded by a nimbus of light and their skin sparkling like sunlight on water."],["7","{@b Metallic.} The archfey appears to be made of metal. Their face is an exquisitely crafted mask of mithral, silver, or gold, and their body is made of finely tooled metal etched with organic designs or cryptic symbols."],["8","{@b Monstrous.} This archfey has a monstrous form. For example, they might resemble an enormous spider, a hydra whose heads look like oversized elf heads with fangs, or any other horrific form you can imagine."]],"name":"Archfey's Presentation","page":12,"source":"DoD","chapter":{"name":"Creating an Archfey","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Archfey's Personality","colLabels":["d8","Personality"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Benevolent.} The archfey welcomes all into their domain and does everything in their power to assist those who come to them in true friendship or grave need."],["2","{@b Covetous.} The archfey hoards things they consider valuable and uses spies to find more of what they covet. The archfey never leaves their lair for fear that their hoard might be plundered."],["3","{@b Imperious.} The archfey surrounds themself with a court of sycophants and expects visitors to grovel before them. Their mercy is rare, and their superiority complex is legendary."],["4","{@b Madcap.} The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish."],["5","{@b Mercurial.} The archfey has two personalities (choose two other personalities from this table). They shift back and forth between these personalities at certain times or when certain conditions are met."],["6","{@b Mischievous.} The archfey is a trickster who likes to confound and frustrate visitors to their domain and who surrounds themself with sly creatures such as boggles, pixies, foxes, magpies, and crows."],["7","{@b Reclusive.} The archfey prefers to be left alone and seldom, if ever, leaves their domain. They might adopt disguises or turn {@condition invisible} when they travel, and they might use magic to conceal their lair."],["8","{@b Wild.} The archfey has the demeanor of a wild animal and shuns the trappings of society."]],"name":"Archfey's Personality","page":13,"source":"DoD","chapter":{"name":"Creating an Archfey","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Archfey Obsession","colLabels":["d8","Obsession"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Beauty.} The archfey does everything in their power to rid their domain of that which they consider ugly. What they consider beautiful is not always clear, however."],["2","{@b Color.} This archfey is obsessed with a particular color and puts their subjects to work making sure the archfey's favorite color is predominant. Wearing another color in the domain could be seen as laughable, obnoxious, or downright rude."],["3","{@b Etiquette.} The rules in the archfey's domain change as they learn about some new custom that is popular in the Summer Court. The archfey requires all creatures in their domain to respect the new rules of etiquette."],["4","{@b Magic.} Magic in all its forms fascinates the archfey. They collect magic items and spellbooks, and they enjoy seeing demonstrations of magic from visitors."],["5","Material {@b Plane.} The archfey is obsessed with creatures and objects from the Material Plane. There is a scent, an energy, and a uniqueness to them that fascinates the archfey."],["6","{@b Monsters.} The archfey has a menagerie of monsters and is obsessed with finding marvelous new creatures to add to its collection."],["7","Rule of {@b Three.} The archfey is obsessed with the Rule of Three. They look for patterns, deeper meanings, and ill omens in things that occur in threes. The archfey's obsession is reflected throughout their domain, where things seem to naturally come in threes."],["8","{@b Stories.} The archfey wants nothing more than to listen to stories told by creatures from faraway places. They love to gather lore so they can build their own internal world of imagination or transform their domain with ideas from other worlds. Their lair is festooned with books, which give the archfey inspiration."]],"name":"Obsessions; Archfey Obsession","page":13,"source":"DoD","chapter":{"name":"Creating an Archfey","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Signature Magic","colLabels":["d8","Magic"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Arcane Antlers.} The archfey has antlers made of metal, crystal, bone, or some other substance, which allow the archfey to raise the dead. They shed their antlers and grow new ones every hundred years, prompting thieves to sneak into the domain to acquire the shed antlers."],["2","{@b Compelling Voice.} The archfey has a magical voice that can charm creatures of a certain type (such as Beasts or Fey). This voice might be as soft as a whisper or loud like thunder."],["3","{@b Dreamwalk.} When they sleep, the archfey projects a ghost-like version of themself that can leave their body and go anywhere in their domain."],["4","{@b Hand of Knowing.} One of the archfey's hands blurs as though it were in multiple places at once. The archfey can learn the entire history of a creature or object by touching it with that hand."],["5","{@b Health Aura.} The archfey's presence rids creatures and vegetation of disease. Healthy vegetation yields an overabundance of flowers and fruit."],["6","{@b Scrying Eye.} This archfey has an ornately crafted, removable eye that has the power of {@sense truesight} (as described in the Monster Manual). The archfey can see through this orb at all times. If the detached eye is destroyed, it rematerializes undamaged in the archfey's empty eye socket."],["7","{@b Simulacra.} The archfey can make magical copies of themself and other creatures. These simulacra are similar to those created by the {@spell simulacrum} spell."],["8","{@b Time Distortion.} For each minute spent in the archfey's presence, an hour passes elsewhere."]],"name":"Signature Magic","page":14,"source":"DoD","chapter":{"name":"Creating an Archfey","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Magical Gifts","colLabels":["d8","Gift"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Charm.} The archfey bestows a charm of the DM's choice (see \"Supernatural Gifts\" in the Dungeon Master's Guide)."],["2","{@b Guide.} The archfey summons a magical guide that takes the form of a faerie dragon, a sprite, or some other creature. The guide is a harmless figment that can't be damaged, and it knows its way around the Feywild. It can't leave the Feywild and disappears after eight days."],["3","{@b Lore.} With a touch, the archfey magically imparts useful knowledge about a particular subject of the archfey's choice. This knowledge might be permanent, or it might fade over time."],["4","Magic {@b Item.} The archfey bestows a useful magic item (such as a crystal ball or an oathbow) but warns that the item will vanish after a specified period of time, which it does."],["5","{@b Refuge.} The archfey creates a wooded glen, a dome of brambles, a silken cocoon, or some other kind of refuge. Creatures hostile toward the gift's recipient can't enter this refuge without the recipient's consent. After a specified period of time, the refuge vanishes."],["6","{@b Resurrection.} The archfey offers one free casting of the {@spell true resurrection} spell, which they can cast as an action without material components once per century."],["7","{@b Training.} With a touch, the archfey grants the benefit of months of special training (see \"Marks of Prestige\" in the Dungeon Master's Guide for different benefits of training)."],["8","{@b Transformation.} The archfey offers one free casting of the {@spell true polymorph} spell, which they can cast without material components. The spell's effect can be made permanent, if you wish."]],"name":"Magical Gifts","page":15,"source":"DoD","chapter":{"name":"Creating an Archfey","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Geographical Features","colLabels":["d8","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A colossal, gnarled tree, its trunk riddled with passageways, halls, chambers, and staircases"],["2","A valley filled with grassy meadows and groves of trees along a running river, nestled between two snow-capped mountains that look like the points of a crescent moon"],["3","A crystal castle that sings in sunlight or moonlight"],["4","A vast thicket of thick roots, thorny vines, and sinuous creepers that weave together to form long tunnels, grand hallways, and enormous domes"],["5","A complex of caves connected by passageways formed by Fey magic to create grand galleries and soaring vaults"],["6","Rolling farmland that yields healthy, bountiful produce of amazing size"],["7","A forest of tower-sized mushrooms, or a forest of tiny mushrooms that characters must shrink down to explore"],["8","An island that is actually a colossal sleeping turtle"]],"name":"Geographical Features","page":16,"source":"DoD","chapter":{"name":"Creating a Domain of Delight","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Domain Theme","colLabels":["d8","Theme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Adversarial.} Adversarial personalities are common here, even among the local wildlife. Animated trees swat at passersby, sentient flowers scoff and sneer, and local Fey are grumpy and uncooperative."],["2","{@b Crystalline.} This domain contains a profusion of crystal formations and outgrowths, as well as structures and trees made of crystal. Some of the crystals might generate light, music, or both."],["3","{@b Gloomy.} Everything here has a gloomy cast. Tree branches look like skeletal fingers, night creatures slink and flutter about, and skull-like faces appear on plants, stones, and sprites' wings."],["4","{@b Inquisitive.} Creatures in this domain are nosy and hungry for gossip. Animated trees use their branches to pick through backpacks when travelers aren't looking; pixies spy on strangers; and birds eavesdrop on conversations, repeating what they've heard to their masters."],["5","{@b Kaleidoscopic.} This domain is a riot of everchanging colors. Plants come in a dazzling array of colors, flowers change color to suit the prevailing mood, and Fey wear costumes of scintillating hues."],["6","{@b Lackadaisical.} The creatures here are easygoing. No one is in a hurry, and no task is greeted with a sense of urgency."],["7","{@b Musical.} This domain abounds with music. Frogs, toads, and insects break into multipart harmonies that sometimes crescendo into a symphonic rapture of melodious tweets, trills, chirps, and whistles. Fey in this domain are just as musically inclined."],["8","{@b Poisonous.} Almost every plant here has spines or thorns that cause anything from itchy welts to damage or out-of-body experiences. Other sources of poison might be present as well (for example, toxic bogs or giant, poisonous Beasts)."]],"name":"Domain Theme","page":16,"source":"DoD","chapter":{"name":"Creating a Domain of Delight","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Fey Crossings","colLabels":["d8","Fey Crossing"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Altar.} This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in some other remote location. When certain stars align and the proper ritual is performed, the fey crossing appears as a portal above the altar."],["2","{@b Crystal Cave.} This cave is filled with natural crystalline formations and resembles a glittering cathedral. When moonlight shines into the cave at night, it causes a shimmering pool or spring in the center of the cave to transform into a fey crossing."],["3","{@b Hollow Tree.} The fey crossing lies within the hollow interior of an enormous tree. The crossing is open to anyone who carries a leaf or acorn from the tree."],["4","{@b Maze.} The fey crossing lies at the center of a maze that might change configuration from time to time. To use the crossing, one must walk or run from the maze's entrance to its center. Creatures who circumvent the maze using magic or flight find themselves unable to use the crossing."],["5","{@b Mushroom Circle.} This fey crossing appears as a circle of mushrooms. The size of the mushrooms and the width of the circle can vary, but activating the fey crossing requires that a particular act be performed inside it or a particular object or creature be present."],["6","{@b Ruined Tower.} The ruins of an ancient elven tower house a fey crossing. For three nights each year, a ghostly image of the intact tower appears above the ruined foundation, during which time the fey crossing appears as a shimmering doorway that creatures can pass through."],["7","{@b Stone Bridge.} A Fey creature hides under this ancient stone bridge. In exchange for treasure or some other gift, this Fey can use its innate magic to create a portal atop the bridge that serves as a fey crossing."],["8","{@b Stone Circle.} This circle of stone megaliths contains a fey crossing that is active during equinoxes and solstices."]],"name":"Coming and Going; Fey Crossings","page":17,"source":"DoD","chapter":{"name":"Creating a Domain of Delight","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Shortcut Routines","colLabels":["d8","Routine"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Picking petals from a flower while walking toward a beckoning sunset"],["2","Playing \"Ode to the Summer Queen\" on a {@item lute|PHB} while skipping counterclockwise around a tree"],["3","Eating a mushroom while gazing at one's own reflection in a clear pool or stream of water"],["4","Doing a headstand in a ring of stones"],["5","Staring at firelight while playing a {@item flute|PHB} or singing about a fond memory"],["6","Sitting by a creek while lost in childlike wonder"],["7","Whistling a tune while walking backward"],["8","Holding hands and dancing around a tree at twilight"]],"name":"Magical Shortcuts; Shortcut Routines","page":18,"source":"DoD","chapter":{"name":"Creating a Domain of Delight","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Domain Drama","colLabels":["d8","Drama"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A cherished object or favorite pet belonging to the domain's archfey ruler has gone missing."],["2","Fomorians (or other hostile creatures) have emerged from a cave and are causing a ruckus."],["3","The domain's archfey ruler recently turned down an invitation to the Gloaming Court, offending the Queen of Air and Darkness, whose spies are now sowing discord throughout the domain."],["4","The domain's archfey has fallen into a magical slumber. Others are looking for someone they can trust to find a way to awaken the archfey."],["5","The vegetation is sick in part of the domain, and the contagion is spreading. The domain's archfey needs help finding the cause of the sickness."],["6","Part of the domain overlaps the domain of another archfey, and the Fey living in that region are tired of answering to two masters. They won't be happy until one archfey yields to the other."],["7","A sleeping knight in silver plate mail bearing no distinguishing symbols has been discovered in a hollow tree trunk. Local Fey wonder who she is and if they should revive her or not."],["8","An arranged wedding was supposed to unite two feuding villages, but one of the grooms has disappeared. Everyone is searching for him in the hope that the wedding will take place, bringing peace to the domain."]],"name":"Domain Drama","page":19,"source":"DoD","chapter":{"name":"Creating a Domain of Delight","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Weird Magic Effects","colLabels":["d8","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Time visibly moves more quickly outside the region than inside it. For every minute the party spends inside the region, one hour passes outside the region."],["2","Flowers not only are abundant in the region but also have faces and limited sentience, allowing them to communicate with creatures in the Elvish and Sylvan tongues. They know what has transpired in the region within the past day and happilyshare this information."],["3","Each character in the region gains the benefit of a {@spell barkskin} spell that lasts for 8 hours."],["4","Each character who spends 1 hour in the region undergoes a magical transformation, gaining fur, a tail, and large ears reminiscent of a donkey's, goat's, or llama's. This effect ends on a character {@dice 3d8} hours after the character leaves the region. Any magic that ends a curse also restores the character's normal appearance."],["5","Harmless fireflies gather and flit around one character in the region, sharing that character's space for 1 hour. The fireflies generate bright light out to a range of 10 feet and dim light for an additional 10 feet. While surrounded by the fireflies, the character feels a profound sense of purpose and gains the benefit of the {@spell bless} spell."],["6","Creatures in the region can't leave it and find themselves covering the same ground over and over. By the time they realize this, {@dice 3d8} hours have passed, during which they have made no progress in their effort to leave. The effect then ends."],["7","One character in the region sees a wide, grinning mouth that floats in midair, 10 feet away from them. No other creature can see the grinning mouth. In a language the character understands, the mouth says, \"I'll answer three questions you put to me. Noes and yesses, I promise thee.\" The character can ask it three questions as if using the {@spell commune} spell."],["8","One character in the region triggers a wild magic effect that is determined by rolling on the {@table Wild Magic Surge|PHB} table in the \"Sorcerer\" section of the Player's Handbook. If the effect duplicates a spell, the character's spellcasting ability for that spell is Charisma."]],"name":"Weird Magic Effects","page":19,"source":"DoD","chapter":{"name":"Creating a Domain of Delight","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Feywild Creatures","colLabels":["CR","Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["0","{@creature Awakened shrub}, {@creature baboon}, {@creature badger}, {@creature campestri|WBtW}, {@creature cat}, {@creature crab}, {@creature deer}, {@creature eagle}, {@creature frog}, {@creature giant fire beetle}, {@creature goat}, {@creature hawk}, {@creature hyena}, {@creature jackal}, {@creature lizard}, {@creature myconid sprout}, {@creature octopus}, {@creature owl}, {@creature rat}, {@creature raven}, {@creature scorpion}, {@creature sea horse}, {@creature shrieker}, {@creature spider}, {@creature vulture}, {@creature weasel}"],["1/8","{@creature Bandit}, {@creature blood hawk}, {@creature boggle|vgm}, {@creature brigganock|WBtW}, {@creature camel}, {@creature displacer beast kitten|WBtW}, {@creature flying snake}, {@creature giant crab}, {@creature giant rat}, {@creature giant weasel}, {@creature guard}, {@creature harengon brigand|WBtW}, {@creature mastiff}, {@creature merfolk}, {@creature mule}, {@creature poisonous snake}, {@creature pony}, {@creature stirge}, {@creature twig blight}"],["1/4","{@creature Blink dog}, {@creature boar}, {@creature bullywug}, {@creature constrictor snake}, {@creature draft horse}, {@creature drow}, {@creature elk}, {@creature flying sword}, {@creature giant badger}, giant crane ({@creature pteranodon}), {@creature giant frog}, {@creature giant lizard}, {@creature giant owl}, {@creature giant poisonous snake}, {@creature giant snail|WBtW}, {@creature giant wolf spider}, {@creature goblin}, {@creature harengon sniper|WBtW}, {@creature needle blight}, {@creature panther}, {@creature pixie}, {@creature pseudodragon}, {@creature riding horse}, {@creature sprite}, {@creature swarm of ravens}, {@creature violet fungus}, {@creature wolf}"],["1/2","{@creature Ape}, {@creature black bear}, {@creature cockatrice}, {@creature crocodile}, {@creature darkling|vgm}, {@creature giant dragonfly|WBtW}, {@creature giant goat}, {@creature giant sea horse}, {@creature giant wasp}, {@creature hobgoblin}, {@creature myconid adult}, {@creature satyr}, {@creature scout}, {@creature swarm of insects}, {@creature vine blight}, {@creature warhorse}, {@creature worg}"],["1","{@creature Animated armor}, {@creature brown bear}, {@creature bugbear}, {@creature dryad}, {@creature faerie dragon (red)||faerie dragon (young)}, {@creature giant eagle}, {@creature giant hyena}, {@creature giant octopus}, {@creature giant spider}, {@creature giant toad}, {@creature giant vulture}, {@creature goblin boss}, {@creature half-ogre (ogrillon)||half-ogre}, {@creature harpy}, {@creature hippogriff}, {@creature lion}, {@creature quickling|vgm}, {@creature scarecrow}, {@creature spy}, {@creature swarm of campestris|WBtW}, {@creature tiger}"],["2","{@creature Awakened tree}, {@creature bandit captain}, {@creature berserker}, {@creature centaur}, {@creature darkling elder|vgm}, {@creature druid}, {@creature ettercap}, {@creature faerie dragon (violet)||faerie dragon (old)}, {@creature giant boar}, {@creature giant constrictor snake}, {@creature giant elk}, {@creature griffon}, {@creature merrow}, {@creature myconid sovereign}, {@creature ogre}, {@creature peryton}, {@creature sea hag}, {@creature swarm of poisonous snakes}, {@creature treant sapling|WBtW}, {@creature will-o'-wisp}"],["3","{@creature Basilisk}, {@creature bugbear chief}, {@creature bullywug knight|WBtW}, {@creature bullywug royal|GoS}, {@creature displacer beast}, {@creature giant scorpion}, {@creature green hag}, {@creature hobgoblin captain}, {@creature knight}, {@creature manticore}, {@creature minotaur}, {@creature owlbear}, {@creature phase spider}, {@creature redcap|vgm}, {@creature veteran}, {@creature water weird}, {@creature winter wolf}, {@creature yeti}"],["4","{@creature Banshee}, {@creature elephant}, {@creature ettin}, {@creature sea hag} (in coven)"],["5","{@creature Bulette}, {@creature drow elite warrior}, {@creature giant crocodile}, {@creature giant shark}, {@creature gorgon}, {@creature green hag} (in coven), {@creature hill giant}, {@creature shambling mound}, {@creature troll}, {@creature unicorn}"],["6","{@creature Chimera}, {@creature cyclops}, {@creature galeb duhr}, {@creature hobgoblin warlord}, {@creature mage}, {@creature mammoth}, {@creature medusa}, {@creature wyvern}"],["7","{@creature Drow mage}, {@creature giant ape}, {@creature korred|vgm}, {@creature oni}, {@creature stone giant}, {@creature tree blight|cos}"],["8","{@creature Fomorian}, {@creature frost giant}, {@creature hydra}"],["9","{@creature Abominable yeti}, {@creature cloud giant}, {@creature fire giant}, {@creature treant}"],["11","{@creature Behir}, {@creature roc}"],["12","{@creature Archmage}"],["13","{@creature Jabberwock|WBtW}, {@creature storm giant}"],["17","{@creature Dragon turtle}"]],"name":"Domain Denizens; Feywild Creatures","page":20,"source":"DoD","chapter":{"name":"Creating a Domain of Delight","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Domain Visitors","colLabels":["d8","Visitor"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A ranger (use the {@creature scout} stat block) searching for a missing companion, lover, or long-lost ancestor"],["2","A {@creature druid} searching for herbs, mushrooms, or seeds found only in the Feywild"],["3","A {@creature mage} or an {@creature archmage} who wants to serve the Summer Queen or the Queen of Air and Darkness but doesn't know how or where to find her"],["4","An elf (use the {@creature noble} stat block) from the Material Plane who is researching their Fey ancestry"],["5","A hunter (use the {@creature gladiator} or {@creature scout} stat block) who was lured into the Feywild by their prey"],["6","A {@creature githzerai zerth} studying the chaotic energy of the Feywild and the magic of Fey creatures"],["7","A would-be warlock (use the {@creature cultist} or {@creature cult fanatic} stat block) seeking an audience with the domain's archfey in the hope of gaining its patronage"],["8","A friendly {@creature arcanaloth} using {@spell alter self} spells to assume Humanoid form as it searches the Feywild for one of the Books of Keeping"]],"name":"Domain Visitors","page":21,"source":"DoD","chapter":{"name":"Creating a Domain of Delight","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Random Hometown","colLabels":["d4","Hometown","Themes","Suggested Group Patrons"],"colStyles":["col-1 text-center","col-2","col-2","col-8"],"rows":[["1","Athkatla","Sword and Sorcery, Urban","Adventurer's Guild, Church of Sune, Knights of Bahamut, Emerald Enclave, Harpers, Shadow Thieves"],["2","Baldur's Gate","Heroic Fantasy","Adventurer's Guild, Candlekeep, Church of Sune, Knights of Bahamut, Emerald Enclave, Flaming Fist, Harpers"],["3","Suldanesellar","Horror","Order of Icarus, Raven Circle"],["4","Ust Natha","Dark Fantasy, Underdark","Adventurer's Guild, Knights of Bahamut, Shadow Thieves"]],"name":"Campaign Villains; Random Hometown","page":6,"source":"MaBJoV","chapter":{"name":"Heroic Stories","index":1}},{"caption":"Random Group Patron","colLabels":["d10","Group Patron","Contacts","Themes","Overview"],"colStyles":["col-1 text-center","col-2","col-2","col-2","col-5"],"rows":[["1","Adventurer's Guild","Doc Watson, Flimp Shagglecran","Lighthearted","An unlikely pair who want to bankroll you to become famous adventurers. Why not have some laughs on your way to stardom."],["2","Candlekeep","{@creature Valygar|MaBJoV|Valygar Corthola, Xan Moonblade}","High adventure","Work for the most prestigious academy in the world. Seek out ancient secrets and rare artifacts and place them in the care of the monks of Candlekeep."],["3","Church of Sune","{@creature Naes Inuus|MaBJoV}, {@creature Tiberius Inuus|MaBJoV}","Epic Fantasy and War","Join in the epic struggle between good and evil and help ensure that war doesn't engulf the world."],["4","Emerald Enclave","{@creature Faldorn|MaBJoV}, {@creature Kivan|MaBJoV}","Exploration","Become an explorer who travels to the edges of the world."],["5","Flaming Fist","Borivik Windheim, {@creature Nauk|MaBJoV}","Mercenaries and War","Work for the world's most feared mercenaries."],["6","Harpers","{@creature Jaheira|MaBJoV|Jaheira, Vellin Farstride}","Spies and Intrigue","Join the Harpers, a famed organization that works from the shadows to keep the world from falling into ruin."],["7","Knights of Bahamut","{@creature Suldil Baldoriel|MaBJoV|Suldil}, {@creature Minsc and Boo!|MaBJoV|Minsc}","Dragonriders","Lost in the Feywild for more than a millennium, Suldil wants you to help her resurrect the ancient Knights of Bahamut."],["8","Order of Icarus","{@creature Jon Irenicus|MaBJoV}, {@creature Bodhi Irenicus|MaBJoV}","Horror","Rulers and prisoners of a haunted elven city consumed by the Shadowfell. You must help them escape."],["9","Raven Circle","{@creature Viktor|MaBJoV}, {@creature Lothar|MaBJoV|Lothar of the Raven}","Lovecraftian horror","Grizzled veterans recruit you to aid the enigmatic Raven Queen in her quest to collect memories."],["10","Shadow Thieves","{@creature Imoen|MaBJoV}, {@creature Montaron and the Laughing Skull|MaBJoV|Montaron}","Urban","The oldest and most dangerous thief's guild in Faerûn, the Shadow Thieves have long ago grown beyond simple thievery."]],"name":"Campaign Villains; Random Group Patron","page":6,"source":"MaBJoV","chapter":{"name":"Heroic Stories","index":1}},{"caption":"Random Campaign Villain","colLabels":["d6","Campaign Villain","Overview","Henchmen"],"colStyles":["col-1 text-center","col-2","col-7","col-2"],"rows":[["1","{@creature Baalzebul|MaBJoV}","The lord of lies. He spins a web of intrigue and untruths that threatens to make a mockery of all that is good and decent.","{@creature Dagryn|MaBJoV|Dagryn the Lost}, {@creature Saemon Havarian|MaBJoV}"],["2","Bhaal","The god of murder. Thought dead for more than a century. Recently reborn, he seeks to wash the world in blood in order to rebuild his power.","{@creature Pelyious Avhoste|MaBJoV|Pelyious}, {@creature Kagain|MaBJoV}, {@creature Sarevok|MaBJoV|Sarevok Anchev}"],["3","{@creature Cryonax|MaBJoV}","A prince of elemental evil. Ruler of the Plane of ice. He wants to bring a winter to the world that never ends.","{@creature Darien|MaBJoV}, {@creature Viconia DeVir|mabjov|Viconia}"],["4","{@creature Mephistopheles|MaBJoV}","The archdevil of Hellfire. Second only to Asmodeus in power and deviousness. Why corrupt a single soul when you can corrupt the soul of an entire world.","{@creature Aribeth de Tylmarande|mabjov}, A Group Patron"],["5","{@creature Pazuzu|MaBJoV}","The first and most ancient demon lord. He has been trapped in an {@item iron flask} and must be kept imprisoned until a way is found to destroy him.","{@creature Eo Ashmajiir|MaBJoV}, {@creature Edwin Odesseiron|mabjov}"],["6","Ssendam","The first slaad. Lord of chaos and insanity. She wants to spread her anarchy and filth across the entire world.","{@creature Xzar the Chaos Clone|mabjov|Xzar, Death Slaad}"]],"name":"Campaign Villains; Random Campaign Villain","page":6,"source":"MaBJoV","chapter":{"name":"Heroic Stories","index":1}},{"caption":"Random Encounters in Athkatla","colLabels":["d6","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@creature Farastu Stalker|mabjov} in pursuit of an escaped Carceri prisoner"],["2","{@creature Dread Doppelganger|MaBJoV} posing as a fellow adventurer"],["3","Shadow Thief Slavers ({@creature thug||thugs}) looking to replace escaped slaves"],["4","Cowled Wizards ({@creature mage||mages}) seeking to incarcerate illegal magic users"],["5","{@creature Tasloi|MaBJoV} who have infested a forest or sewer system"],["6","{@creature Sirene|MaBJoV} band hunting to retrieve a stolen sacred item"]],"name":"Random Encounters in Athkatla","page":12,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Random Magical Item at Waukeen's Promenade","colLabels":["d100","Magic Item","Cost"],"colStyles":["col-1 text-center","col-9","col-2 text-right"],"rows":[["1-10","{@item +1 Ammunition||Ammunition, +1}—{@item +1 Arrow||arrows} (10), {@item +1 Crossbow Bolt||bolts} (10) or {@item +1 sling bullet||sling bullets} (20)","100 gp"],["11-15","{@item Rope of climbing}","250 gp"],["16-24","Simple {@item +1 Weapon||weapon, +1}—{@item +1 dagger||dagger}, {@item +1 mace||mace} or {@item +1 sickle||sickle}","300 gp"],["25-26","{@item +1 Battleaxe||Battleaxe, +1}","400 gp"],["27-28","{@item +1 Shortsword||Shortsword, +1}","400 gp"],["29-30","{@item +1 Warhammer||Warhammer, +1}","400 gp"],["31-35","{@item Potion of growth}","200 gp"],["36-40","{@item Potion of greater healing}","300 gp"],["41-45","{@item +1 Shield||Shield, +1}","300 gp"],["46-50","{@item Lantern of revealing}","400 gp"],["51-55","{@item Medallion of thoughts}","400 gp"],["56-60","{@item Robe of useful items}","500 gp"],["61-65","{@item Driftglobe}","600 gp"],["66-70","{@item Wand of secrets}","600 gp"],["71-75","{@item Wand of magic missiles}","1000 gp"],["76-80","{@item +2 Shield||Shield, +2}","3,000 gp"],["81-83","{@item Potion of invulnerability}","4,000 gp"],["84-86","{@item +1 Breastplate||Breastplate, +1}","7,500 gp"],["87-88","{@item Rope of entanglement}","7,500 gp"],["89-90","{@item +2 Shortbow||Shortbow, +2}","8,000 gp"],["91-92","{@item Belt of hill giant strength}","9,000 gp"],["93-94","{@item Mantle of spell resistance}","9,000 gp"],["95-96","{@item +2 Rapier||Rapier, +2}","9,000 gp"],["97","{@item Portable hole}","11,000 gp"],["98","{@item +2 Studded leather armor||Studded leather, +2}","25,000 gp"],["99","{@item Crystal ball} (very rare version)","32,500 gp"],["00","{@item Greatsword of sharpness}","36,000 gp"]],"name":"Waukeen's Promenade (Area A3); Random Magical Item at Waukeen's Promenade","page":13,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Shop of the Bizarre Finds","colLabels":["Roll","DMG Treasure Tables","Chance of Being Illusionary"],"colStyles":["col-1 text-center","col-9","col-2 text-center"],"rows":[["01-20","Roll 3 times on Table A, 3 times on Table B","0%"],["21-30","Roll {@dice 4d4} times on Table B","10%"],["31-40","Roll {@dice 2d4} times on Table B, Roll {@dice 2d4} times on Table C","10%"],["41-50","Roll {@dice 3d4} times on Table B, Roll {@dice 1d4} times on Table D","20%"],["51-60","Roll {@dice 2d4} times on Table C, Roll {@dice 1d4} times on Table D","20%"],["61-65","Roll {@dice 2d4} time on Table C, Roll {@dice 1d4} times on Table E","20%"],["66-73","Roll {@dice 1d4} times on Table E, Roll {@dice 2d4} times on Table F","20%"],["74-80","Roll {@dice 3d4} times on Table F","30%"],["81-85","Roll {@dice 2d12} times on Table F","40%"],["86-90","Roll {@dice 1d12} times on Table F, Roll {@dice 2d4} times on Table G","50%"],["91-94","Roll {@dice 2d12} times on Table G","60%"],["95-98","Roll {@dice 2d12} times on Table H","70%"],["99-00","Roll {@dice 2d12} times on Table I","80%"]],"name":"Shop of the Bizarre (Area A17); Shop of the Bizarre Finds","page":13,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Random Encounters in Baldur's Gate","colLabels":["d6","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@creature Dread doppelganger|mabjov} posing as a Flaming Fist captain"],["2","{@creature Gibberling|MaBJoV} horde erupts from burrows on the roadside"],["3","{@creature Wolfwere|MaBJoV} hunt for victims during the night"],["4","{@creature Skeleton warrior|MaBJoV} hunting for its golden circlet"],["5","{@creature Hamadryad|MaBJoV} seek vengeance on human loggers"],["6","Bhaal cultist ({@creature assassin}) looking to kill in the name of her god"]],"name":"Random Encounters in Baldur's Gate","page":18,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Rilsa Rael's Wares","colLabels":["Magic Item","Persuasion DC","Cost"],"colStyles":["col-8","col-2 text-center","col-2 text-right"],"rows":[["{@item Deck of illusions}","12","400 gp"],["{@item Gloves of thievery}","12","500 gp"],["{@item Bead of force}","18","5,000 gp"],["{@item Ring of free action}","18","9,000 gp"],["{@item Sword of life stealing}","22","11,000 gp"],["{@item Wand of binding}","22","11,000 gp"],["{@item Elven chain}","22","11,000 gp"],["{@item Mace of terror}","22","12,000 gp"],["{@item Arrow-catching shield}","22","13,000 gp"],["{@item Ioun Stone, Reserve||Ioun stone (reserve)}","22","13,000 gp"]],"name":"Rilsa Rael, Fence (Area B21); Rilsa Rael's Wares","page":19,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Magic Items at Sorcerous Sundries","colLabels":["Magic Item","Required Level","Cost"],"colStyles":["col-8","col-2 text-center","col-2 text-right"],"rows":[["{@item Dust of disappearance}","–","100 gp"],["{@item Potion of growth}","–","100 gp"],["Wizard {@item Spell Scroll (1st Level)||scroll (1st level)}","–","100 gp"],["{@item Potion of fire breath}","–","150 gp"],["{@item Alchemy jug}","–","200 gp"],["{@item Spell Scroll (2nd Level)||Wizard scroll (2nd level)}","5","200 gp"],["{@item Bag of holding}","5","500 gp"],["{@item Spell Scroll (3rd Level)||Wizard scroll (3rd level)}","5","800 gp"],["{@item Spell Scroll (4th Level)||Wizard scroll (4th level)}","10","2,000 gp"],["{@item Oil of etherealness}","10","3,000 gp"],["{@item Spell Scroll (5th Level)||Wizard scroll (5th level)}","10","4,000 gp"],["{@item Ring of protection}","10","9,000 gp"],["{@item spell scroll (6th level)||Wizard scroll}—{@spell Globe of Invulnerability}","10","10,000 gp"],["{@item spell scroll (6th level)||Wizard scroll}—{@spell True Seeing}","10","10,000 gp"],["{@item spell scroll (7th level)||Wizard scroll}—{@spell Mordenkainen's Magnificent Mansion}","10","15,000 gp"],["{@item +3 Wand of the war mage||Wand of the war mage, +3}","15","40,000 gp"]],"name":"Magic Items at Sorcerous Sundries","page":19,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Magic Items at the High House of Wonders","colLabels":["Magic Item","Religion DC","Cost"],"colStyles":["col-8","col-2 text-center","col-2 text-right"],"rows":[["{@item Instrument of the Bards, Doss Lute||Instrument of the bard (Doss lute)}","12","500 gp"],["{@item Broom of flying}","12","600 gp"],["{@item Gauntlets of ogre power}","12","700 gp"],["{@item Heward's handy haversack}","18","8,000 gp"],["{@item Instrument of the Bards, Canaith Mandolin||Instrument of the bard (Canaith mandolin)}","18","9,000 gp"],["{@item Wings of flying}","22","12,000 gp"],["{@item Chime of opening}","22","12,000 gp"],["{@item Quaal's Feather Token, Swan Boat||Quaal's feather token (swan boat)}","22","12,000 gp"],["{@item Figurine of Wondrous Power, Onyx Dog||Figurine of wondrous power (onyx dog)}","22","14,000 gp"],["{@item Horseshoes of a zephyr}","22","27,000 gp"],["{@item Helm of brilliance}","22","33,000 gp"],["{@item Spellguard shield}","24","40,000 gp"],["{@item Ioun stone, intellect||Ioun stone (intellect)}","15","45,000 gp"]],"name":"High House of Wonders (Area B11); Magic Items at the High House of Wonders","page":19,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Random Encounters in Suldanessellar","colLabels":["d6","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@creature Hamadryad|MaBJoV} haunt an abandoned elven house"],["2","{@creature Sirene|MaBJoV} crazed from the influence of the Shadowfell"],["3","Victims hunted by a {@creature Wolfwere|MaBJoV} in the Black Branches"],["4","A {@creature Skeleton warrior|MaBJoV} seeking to punish one who has transgressed against {@creature Jon Irenicus|MaBJoV}"],["5","{@creature Sword spider|MaBJoV|Sword spiders} prowling the outskirts"],["6","{@creature Vampire spawn} seeking victims for {@creature Bodhi Irenicus|MaBJoV}"]],"name":"Random Encounters in Suldanessellar","page":21,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Random Magic Items at the House of the Horn","colLabels":["d100","Magic Item","Intimidation DC","Cost"],"colStyles":["col-1 text-center","col-2","col-7 text-center","col-2 text-right"],"rows":[["1-10","{@item Pipes of haunting}","12","500 gp"],["11-20","{@item Ring of mind shielding}","12","600 gp"],["21-30","{@item Shortbow of warning}","12","800 gp"],["31-40","{@item Mariner's plate armor}","12","1,200 gp"],["41-50","{@item Ring of feather falling}","18","7,500 gp"],["51-60","{@item +2 Rod of the pact keeper||Rod of the pact keeper, +2}","18","9,000 gp"],["61-67","{@item Vicious weapon}","20","10,000 gp"],["68-74","{@item Cloak of the bat}","20","11,000 gp"],["75-82","{@item +2 Greatsword||Greatsword, +2}","20","12,000 gp"],["83-89","{@item Scale Mail of Cold Resistance||Scale mail armor of resistance (cold)}","20","12,000 gp"],["90-93","{@item Staff of withering}","22","12,000 gp"],["94-97","{@item Robe of eyes}","22","15,000 gp"],["98-00","{@item Shortsword of wounding}","22","20,000 gp"]],"name":"House of the Horn (Area S4); Random Magic Items at the House of the Horn","page":23,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Random Curses","colLabels":["d10","Curse"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","The previous owner, a vampire, will hunt down the purchasers in {@dice 1d4} weeks"],["2","The item requires two attunement slots (if the item does not normally require attunement, it now requires one)"],["3","After {@dice 2d4} days, the item disappears, returning to the Shadar-Kai's store"],["4","A commoner will find the new owner after {@dice 1d4} weeks and explain the item was stolen from her and that she needs the money from selling it or else her family will starve"],["5","The item is part of a game between two rakshasa. They gamble to see how long each owner of the item survives after obtaining it. Within {@dice 3d6} days one of the rakshasa will attempt to kill the owner"],["6","Within {@dice 1d6} weeks an adult gold dragon will confront the new owner when she recognizes the item as belonging to the lair of her recently slain child"],["7","1 week after first obtaining the item, the new owner loses {@dice 4d4} from their hit point maximum until a {@spell greater restoration} spell is cast upon the item"],["8","Within {@dice 1d6} days of purchasing the item, it becomes a normal version of its base item"],["9","Each day the item changes to a random color"],["10","The item begins to stink after {@dice 1d4} weeks, giving disadvantage to anyone within 10 ft. making Wisdom ({@skill Perception}) checks involving smell."]],"name":"House of the Horn (Area S4); Random Curses","page":23,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Magic Items at the House of the Horn","colLabels":["Magic Item","Religion DC","Cost"],"colStyles":["col-8","col-2 text-center","col-2 text-right"],"rows":[["{@item Potion of healing}","12","30 gp"],["{@item Elixir of health}","12","100 gp"],["{@item Potion of greater healing}","12","300 gp"],["{@item Boots of elvenkind}","12","600 gp"],["{@item Stone of good luck} (luckstone)","12","600 gp"],["{@item Boots of striding and springing}","12","600 gp"],["{@item Mithral chain mail}","12","800 gp"],["{@item Cloak of elvenkind}","18","1,000 gp"],["{@item Mariner's chain mail} armor","18","1,000 gp"],["{@item Potion of flying}","18","9,000 gp"],["{@item Elven chain}","22","12,000 gp"],["{@item Bracers of defense}","22","13,000 gp"],["{@item Boots of levitation}","22","15,000 gp"],["{@item Folding boat}","22","15,000 gp"],["{@item Oathbow}","24","50,000 gp"]],"name":"House of the Horn (Area S4); Magic Items at the House of the Horn","page":23,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Random encounters in Ust Natha","colLabels":["d6","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","An {@creature Achaierai|MaBJoV} band hunting for vengeance"],["2","{@creature Kelubar Consul|mabjov|Kelubar Consuls} pursuing an escaped prisoner"],["3","{@creature Phaerimm|MaBJoV} seeking victims to experiment upon"],["4","{@creature Deep Spider|MaBJoV|Deep Spiders} in service of house Despana"],["5","A war band of eight {@creature drow} led by a {@creature drow mage}"],["6","{@creature Aboleth} in water filled crystal bowl carried by four {@creature chuul}"]],"name":"Random encounters in Ust Natha","page":25,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Common Items at the Trade Center","colLabels":["Magic Item","Cost"],"colStyles":["col-10","col-2 text-right"],"rows":[["{@item Spell scroll (1st level)}","50 gp"],["{@item Potion of healing}","40 gp"],["{@item +1 Ammunition||Ammunition, +1}—{@item +1 Arrow||arrows} (10), {@item +1 Crossbow Bolt||bolts} (10) or {@item +1 sling bullet||sling bullets} (20)","100 gp"],["{@item Elixir of health}","125 gp"],["{@item Potion of poison}","125 gp"],["{@item Spell scroll (2nd level)}","300 gp"],["{@item +1 weapon||Weapon, +1}—any simple or martial","400 gp"],["{@item Bag of holding}","500 gp"],["{@item Cloak of elvenkind}","600 gp"],["{@item Driftglobe}","700 gp"],["{@item Wand of secrets}","750 gp"],["{@item Cloak of protection}","800 gp"],["{@item Adamantine Half Plate Armor||Adamantine half plate}","900 gp"]],"name":"Trade Center (Area U13); Common Items at the Trade Center","page":25,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Random Rare Magic Items at the Trade Center","colLabels":["d100","Magic Item","Cost"],"colStyles":["col-1 text-center","col-9","col-2 text-right"],"rows":[["1-10","{@item Spell scroll (3rd level)}","300 gp"],["11-20","{@item Potion of greater healing}","400 gp"],["21-25","{@item Medallion of thoughts}","600 gp"],["26-30","{@item Ring of mind shielding}","700 gp"],["31-40","{@item Adamantine plate armor||Adamantine plate}","2,000 gp"],["41-45","{@item Dimensional shackles}","3,000 gp"],["46-55","{@item Spell scroll (4th level)}","6,500 gp"],["56-60","{@item +2 Weapon||Weapon, +2}—any simple or martial (ranged)","9,000 gp"],["61-65","{@item Mantle of spell resistance}","12,000 gp"],["66-70","{@item +2 Weapon||Weapon, +2}—any martial","12,500 gp"],["71-75","{@item Wand of lightning bolts}","15,000 gp"],["76-80","{@item Periapt of proof against poison}","20,000 gp"],["81-85","{@item +3 Shield||Shield, +3}","30,000 gp"],["86-89","{@item +2 Splint armor||Splint armor, +2}","40,000 gp"],["90-91","{@item +3 Weapon||Weapon, +3}—heavy crossbow, rapier or morningstar","60,000 gp"],["92-93","{@item +3 Rapier||Rapier, +3}","60,000 gp"],["94-95","{@item +3 Morningstar||Morningstar, +3}","60,000 gp"],["96-00","{@item +3 Rod of the pact keeper||Rod of the pact keeper, +3}","60,000 gp"]],"name":"Trade Center (Area U13); Random Rare Magic Items at the Trade Center","page":25,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Magic Items at the Aboleth Bowl","colLabels":["Magic Item","Intimidation DC","Cost"],"colStyles":["col-8","col-2 text-center","col-2 text-right"],"rows":[["{@item Oil of slipperiness}","12","200 gp"],["{@item Periapt of wound closure}","12","500 gp"],["{@item Wand of magic detection}","18","1,200 gp"],["{@item Staff of swarming insects}","18","9,000 gp"],["{@item Ring of evasion}","22","12,000 gp"],["{@item Nolzur's marvelous pigments}","22","32,500 gp"],["{@item Amulet of the planes}","22","35,000 gp"],["{@item Horn of Valhalla, Bronze||Horn of valhalla (bronze)}","24","40,000 gp"],["{@item Efreeti bottle}","24","45,000 gp"],["{@item Ioun stone} (fortitude)","24","50,000 gp"],["{@item Tome of leadership and influence}","24","55,000 gp"],["{@item Ring of regeneration}","24","60,000 gp"],["{@item Cloak of invisibility}","26","150,000 gp"]],"name":"Aboleth Bowl (Area U15); Magic Items at the Aboleth Bowl","page":26,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Random Quests From the Adventurer's Guild","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Monster Hunter. You take missions to hunt down and capture or kill monsters"],["2","Archaeologist. You track down ancient treasures of historical significance and bring them back to museums"],["3","Treasure Hunter. You purchase treasure maps to dungeons, tombs and ruins that haven't yet been plundered"],["4","Mercenary. You hire out to anyone who needs the unique set of skills that your group provides. As long as the money is good"],["5","Surveyor. You go into and map unexplored lands for kingdoms and city states"],["6","Zoologist. You seek out monsters to research and write about"]],"name":"Random Quests From the Adventurer's Guild","page":28,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Henchmen Rates and Risk-taking DCs","colLabels":["Henchman","Daily Rate","Intimidation DC","Persuasion DC"],"colStyles":["col-6","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["Talkative {@creature tasloi|MaBJoV}","1 gp","12","10"],["Slobbering {@creature gibberling|MaBJoV}","1 gp","10","20"],["Flatuelent {@creature thug}","2 gp","20","12"],["Anxious {@creature scout}","2 gp","12","15"],["Egotistical svirfneblin","2 gp","15","15"],["Alluring {@creature sirene|MaBJoV}","10 gp","15","15"],["Ridiculous {@creature berserker}","10 gp","20","10"]],"name":"Henchmen Rates and Risk-taking DCs","page":29,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests From Candlekeep","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Retrieval. You must retrieve a rare tome that was stolen from the library"],["2","Tomb Raiding. Break into an ancient tomb and bring back any relics, scrolls or ancient texts"],["3","Archeology. Investigate newly discovered Netherese ruins. Bring back any secrets found"],["4","Evil Magic User. Defeat a {@creature necromancer wizard|mpmm} or {@creature lich} and take their magical relics or tomes to be sealed up in Candlekeep"],["5","Corrupting Relic. Track down an evil relic that is corrupting a forest/river/town"],["6","Artifact. An ancient book that has the location of a powerful artifact has been discovered. Track it down before it falls into the wrong hands"]],"name":"Random Quests From Candlekeep","page":34,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Adventurer's Guild Arcane Secrets","colLabels":["Magic Item Recipe","Assistant","Components Needed","Arcana Roll Bonus","Material Cost"],"colStyles":["col-3","col-3","col-3","col-1-5 text-center","col-1-5 text-right"],"rows":[["{@item Flame tongue}","Force a Salamander to forge it","Remorhaz heart","+8","2000 gp"],["{@item Glamoured Studded Leather||Glamoured leather armor}","Convince a Deva to bless it","Behir hide","+8","2000 gp"],["{@item +2 Shield||Shield, +2}","Force a Fire Giant to forge it","Young Red Dragon hide","+8","2000 gp"],["{@item Staff of charming}","Complete a task for a hag coven to get their assistance","Incubus/Succubus tail","+8","2000 gp"],["{@item Helm of brilliance}","A Dao must forge it","Crown of a Mummy Lord","+12","20,000 gp"],["{@item Robe of stars}","A cloud giant must help you forge it","Sail from a Githyanki astral ship","+12","20,000 gp"],["{@item +3 Shield||Shield +3}","Force an Efreet to forge it","Dragon Turtle shell","+12","20,000 gp"],["{@item Ioun stone} (mastery)","Convince an Archmage to help you","A Pit Fiend's {@condition petrified} eye","+15","100,000 gp"],["{@item Staff of power}","Best a Planetar in a friendly single combat to gain his aid","A rare magical rod or staff","+15","100,000 gp"],["{@item Talisman of pure good}","Prove yourself to an Adult Gold Dragon in a contest to gain its aid","A rare magical ring","+15","100,000 gp"]],"name":"Adventurer's Guild Arcane Secrets","page":35,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests from The Church of Sune","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Musical Prodigy. Rescue a musical prodigy who has been taken prisoner by a goblin or orc war band"],["2","Architect. Escort a famed architect to a far-off town where he is to set down the foundations of a new temple to Sune"],["3","Necromancers. Hunt down a band of necromancers who have been vandalizing beautiful monuments and terrorizing artists"],["4","Cult. Root out and destroy a cult devoted to an infernal lord that is especially abhorrent to Sune"],["5","Warlord. Assassinate a powerful warlord who leads an alliance of orcs, hobgoblins and giants"],["6","Siege Breaker. Break the siege of an important town by destroying the siege equipment of the enemy force"]],"name":"Random Quests from The Church of Sune","page":41,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Religious Relics from the Church of Sune","colLabels":["Religious Relics","Religious Service","Required Level","Cost"],"colStyles":["col-6","col-2 text-center","col-2 text-center","col-2 text-right"],"rows":[["{@item Gem of brightness}","None","–","600 gp"],["{@item Pearl of power}","Required","5","600 gp"],["{@item Periapt of wound closure}","Required","5","500 gp"],["{@item Ring of Warmth}","None","5","100 gp"],["{@item Wind fan}","None","5","100 gp"],["{@item Amulet of health}","Required","10","4,000 gp"],["{@item Gem of seeing}","Required","10","18,000 gp"],["Glamoured leather armor","None","10","5,000 gp"],["{@item Ioun stone, awareness||Ioun stone (awareness)}","Required","10","6,000 gp"],["{@item Ioun stone, sustenance||Ioun stone (sustenance)}","Required","10","6,000 gp"],["{@item Mace of disruption}","Required","10","10,000 gp"],["{@item Necklace of prayer beads}","None","10","10,000 gp"],["{@item Ring of x-ray vision}","Required","10","4,000 gp"],["{@item Staff of charming}","None","10","8,000 gp"],["{@item Staff of healing}","Required","10","10,000 gp"],["{@item Ioun stone, leadership||Ioun stone (leadership)}","None","15","30,000 gp"],["{@item Rod of security}","Required","15","30,000 gp"],["{@item Tome of leadership and influence}","None","15","40,000 gp"]],"name":"Religious Relics from the Church of Sune","page":41,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Required Religious Service","colLabels":["d20","Religious Service"],"colStyles":["col-1 text-center","col-11"],"rows":[["1-4","Seduce an important noble's daughter/son"],["5-8","Restore a desecrated shrine of Sune"],["9-12","Destroy a necromancer who has been raising an army of dead"],["13-15","Stamp out a potential warlord"],["16-19","Protect a young and powerful noble in the Lord's Alliance who has recently converted to Sune. Assassins have targeted the noble"],["20","Vanquish a powerful foe of the Church"]],"name":"Religious Relics; Required Religious Service","page":41,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests from the Emerald Enclave","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Logging Camp. Raid a {@creature hobgoblin} logging camp"],["2","Spider Nest. Clear out a den of {@creature sword spider|MaBJoV|sword spiders} and giant spiders that have infested a forest"],["3","Inferno. {@action Help} to put out a forest fire by destroying the efreet who is keeping it going"],["4","Snake Men. Destroy the nest of yuan-ti that is poisoning the headwater of a major river"],["5","Shadow Druid. Capture the shadow druid who is terrorizing a town with his {@condition charmed} animals"],["6","Alkilith. Close a portal to the abyss that is corrupting a beautiful mountain valley"]],"name":"Random Quests from the Emerald Enclave","page":46,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Emerald Enclave Secret Trails","colLabels":["Trail","The Trail Leads to...","Required Level","Dangers of the Trail"],"colStyles":["col-2","col-6","col-2 text-center","col-2"],"rows":[["Folk path","Llyrath forest in the Moonshae islands","1","{@creature Needle Blight||Needle Blights}"],["Mythal paths","Myth Rynn in the forest of Tethyr or Myth Drannor in the forest of Cormanthor","1","{@creature Quickling|mpmm|Quicklings}"],["The unicorn run","The Star Mounts or the Grandfather Tree in the High Forest","3","{@creature Displacer Beast||Displacer beasts}"],["Forest pool to the Feywild","The fens bordering the Summer Court","5","{@creature Ettercap||Ettercaps} and {@creature Giant Spider||giant spiders}"],["Tree roots to Ysgard","The Gates of the Moon—home to the goddesses Selune and Sune","7","Lone {@creature green hag} or a coven"],["Forest paths to the Beastlands","The Grove of the Unicorns—the realm of the goddess Mielikki","7","{@creature fomorian||Fomorian giants}"],["Mushroom ring to Bytopia","Whispertree—the ancient oak tree that is home to the god Baervan Wildwanderer","7","Lone {@creature night hag} or a coven"]],"name":"Emerald Enclave Secret Trails","page":47,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests from The Flaming Fist","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Exploration. The Flaming Fist is considering building a new fort. You are sent on a mission to scout out the area where it is to be built"],["2","Siege Breaker. You are sent to a town or city that is under siege by the Flaming Fist. You must help break the siege by opening the main gate, blowing a hole in the city wall or some other means"],["3","Scout. You must scout out an enemy army and determine their numbers, access to magic, monstrous allies, etc."],["4","Destabilize. You are to foment tensions in a region so that war is more likely"],["5","Extraction. You must rescue a Flaming Fist agent or prisoners of war"],["6","Defense. You are to defend a bridge or other choke point against a large warband of orcs"]],"name":"Random Quests from The Flaming Fist","page":52,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Flaming Fist Ranks","colLabels":["Rank","Equivalent","Level"],"colStyles":["col-2","col-8","col-2 text-center"],"rows":[["Fist","Common soldier","1"],["Manip","Sergeant","2"],["Flame","Captain","5"],["Blaze","General","8"],["Marshal","Commander of the Flaming Fist","12"]],"name":"Flaming Fist Ranks","page":52,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Flaming Fist Salaries","colLabels":["Rank","Lifestyle","Pay"],"colStyles":["col-2","col-2 text-center","col-8 text-center"],"rows":[["Fist","Modest","5 sp per day"],["Manip","Modest","1 gp per day"],["Flame","Modest","5 gp per day"],["Blaze","Wealthy","10 gp per day"],["Marshal","Aristocratic","Every month roll on the Treasure Horde: Challenge 0-4 table from the {@book Dungeon Master's Guide|DMG}"]],"name":"Flaming Fist Salaries","page":53,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Flaming Fist Land Grants","colLabels":["Land Grant","Required Rank","Monthly Upkeep Cost","Donation"],"colStyles":["col-3","col-3 text-center","col-3 text-center","col-3 text-right"],"rows":[["Fortified Tower","Flame","5 gp","5,000 gp"],["Fort","Flame","10 gp","10,000 gp"],["Keep","Blaze","20 gp","25,000 gp"],["Castle","Marshal","100 gp","100,000 gp"]],"name":"Flaming Fist Land Grants","page":53,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests from the Harpers","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","The Black Network. Take out a Zhentarim safe house in a major city"],["2","Devil Worshippers. Expose an Athkatlan noble family that secretly worships a lord of the Nine Hells"],["3","Demon Possession. Banish a demon that has possessed the lord of a major city"],["4","Slavers. Take out the transport ships of a major slave ring operation"],["5","Assassination. Assassinate an evil noble who threatens to destabilize the Lords' Alliance"],["6","Spies. Infiltrate the court of a powerful king who has been preparing to go to war against his neighbors"]],"name":"Random Quests from the Harpers","page":58,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Items Aquired via Harper Fences","colLabels":["Magic Item","Required Trade","Cost"],"colStyles":["col-8","col-2 text-center","col-2 text-right"],"rows":[["Armor, +1 of your choice","Armor, +1","200 gp"],["{@item Bag of holding}, {@item bag of tricks}, {@item boots of elvenkind}, {@item cloak of elvenkind}, {@item cloak of protection}, {@item robe of useful items}, {@item winged boots}","Uncommon magical bag, boots or cloak","75 gp"],["{@item Eyes of charming}, {@item eyes of minute seeing}, {@item eyes of the eagle}, {@item gloves of missile snaring}, {@item gloves of swimming and climbing}, {@item gloves of thievery}, {@item hat of disguise}","Any uncommon magical wondrous item","75 gp"],["{@item Wand of magic detection}, {@item wand of magic missiles}, {@item wand of secrets}, wand of the war mage, {@item wand of web}","Any magical wand","100 gp"],["{@item +1 Weapon||Weapon, +1} of your choice","{@item +1 Weapon||Weapon, +1}","100 gp"]],"name":"Items Aquired via Harper Fences","page":59,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests from the Knights of Bahamut","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Relic of Bahamut. Track down an ancient relic blessed by Bahamut"],["2","Dragon Egg. Steal a dragon egg from a chromatic dragon that raided the nest of a metallic dragon"],["3","Recovery. Recover dragon eggs from the lair of a recently slain metallic dragon"],["4","Pearls. Loot a horde of pearls from the bottom of the ocean to give to an ancient gold dragon as a gift (pearls are a food delicacy to such beings)"],["5","Assault. Join an adult bronze dragon in an assault against a castle ruled by goblinoids and devils"],["6","Silver Dragon. Accompany an adult silver dragon into the Anauroch desert to investigate Netherese ruins"]],"name":"Random Quests from the Knights of Bahamut","page":64,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Dragon Eggs from Suldil","colLabels":["Dragon Egg","Required Level","Magic Item"],"colStyles":["col-4","col-4 text-center","col-4 text-center"],"rows":[["Copper","12","Very Rare"],["Brass","12","Very Rare"],["Bronze","14","Very Rare"],["Silver","16","Legendary"],["Gold","18","Legendary"]],"name":"Dragon Eggs from Suldil","page":64,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests from the Order of Irenicus","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Domain of Dread. Steal a relic from a rival Dark Lord in another Domain of Dread"],["2","Elemental Evil. Loot a temple dedicated to the Elder Elemental Eye"],["3","Netherese Ruins. Explore the ruins of a crashed Netherese city"],["4","Horrific Tomb. Steal the spell books of a rival lich"],["5","Mythal. Investigate a recently discovered Mythal"],["6","Dark Elf Vault. Infiltrate a dark elf city and break into the vault of their magical academy"]],"name":"Icarus Quests; Random Quests from the Order of Irenicus","page":70,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Scrolls and Books","colLabels":["Scroll","Required Level","Cost"],"colStyles":["col-8","col-2 text-center","col-2 text-right"],"rows":[["{@item Spell scroll (1st level)||Spell scroll—1st level wizard spells}","1","100 gp"],["{@item Spell scroll (2nd level)||Spell scroll—2nd level wizard spells}","1","200 gp"],["{@item Spell scroll (3rd level)||Spell scroll—3rd level wizard spells}","3","500 gp"],["{@item Spell scroll (4th level)||Spell scroll—4th level wizard spells}","3","900 gp"],["{@item Spell scroll (5th level)||Spell scroll—5th level wizard spells}","9","2,000 gp"],["{@item Spell scroll (6th level)||Spell scroll—6th level wizard spells}","12","4,000 gp"],["{@item Spell scroll (7th level)||Spell scroll—7th level wizard spells}","12","7,500 gp"],["{@item Scroll of protection}","3","1,500 gp"],["{@item Manual of Clay Golems||Manual of golems—clay}","12","5,000 gp"],["{@item Manual of flesh Golems||Manual of golems—flesh}","9","5,000 gp"]],"name":"Magical Scrolls and Books; Scrolls and Books","page":70,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Item Transmutation Components and Costs","colLabels":["Magic Item","Magical Component","Arcana Check DC","Material Component Cost"],"colStyles":["col-4","col-4 text-center","col-2 text-center","col-2 text-right"],"rows":[["{@item Amulet of the planes}","Rare or Very Rare Wondrous Item","20","1,500 gp"],["{@item Belt of fire giant strength}","Rare or Very Rare Wondrous Item","25","7,500 gp"],["{@item Crystal ball}","Rare or Very Rare Wondrous Item","20","1,500 gp"],["{@item Efreeti bottle}","Rare or Very Rare Wondrous Item","25","5,000 gp"],["{@item Ring of shooting stars}","Rare or Very Rare Ring","20","1,500 gp"],["{@item Robe of stars}","Rare or Very Rare magical Cloak or Robe","20","1,500 gp"],["{@item Staff of fire}","Rare or Very Rare Magical Rod or Staff","20","1,500 gp"],["{@item Staff of frost}","Rare or Very Rare Magical Rod or Staff","20","1,500 gp"],["{@item Staff of power}","Rare or Very Rare Magical Rod or Staff","25","7,500 gp"],["{@item Spellguard shield}","Rare or Very Rare Shield","20","1,500 gp"]],"name":"Magic Item Transmutation; Item Transmutation Components and Costs","page":71,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests from the Raven Circle","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Vecna. Collect the memories from an archmage who is dedicated to Vecna"],["2","Fallen Paladin. Collect the memories of an oath breaking paladin"],["3","Corrupt Despot. A powerful lord or king rules with an iron fist while drowning himself in drink and debauchery to forget the many tragedies of his life. Complete his fall by engineering his overthrow"],["4","Faithless Priestess. Collect the memories of a priestess who has lost faith in her god after the death of her husband and children"],["5","Obsessed Vigilante. Capture or kill a vigilante that has been terrorizing a city. Collect the memories of the tragedy that drives his obsession"],["6","Dark Lord. Stop a Dark Lord's scheme to escape the Domain of Dread that she rules"]],"name":"Random Quests from the Raven Circle","page":78,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Devotion Tokens","colLabels":["CR","Neutral","Chaotic","Lawful","Lycanthrope, Intelligent Undead*, Cursed**","Good, Used To Be Evil","Evil, Used To Be Good"],"colStyles":["col-2","col-1-3 text-center","col-1-3 text-center","col-1-3 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["5-9","Feather","Feather","Feather","Gold Coin","Gold Coin","Gem"],["10-12","Feather","Feather","Feather","Gold Coin","Gold Coin","Gem"],["13-15","Feather","Feather","Feather","Gold Coin","Gem","Gem"],["16-18","Feather","Feather","Gold Coin","Gold Coin","Gem","Gem"],["19+","Feather","Feather","Gold Coin","Gem","Gem","Gem"]],"footnotes":["* Intelligent undead must have an Intelligence or Wisdom score of at least 16. Examples include dracoliches, liches, mummy lords, vampires.","** DMs discretion; examples include driders, medusa, shadow dragons."],"name":"Collect Memories; Devotion Tokens","page":79,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Raven Queen Sentient Weapon Bonuses","colLabels":["CR","Rare","Very Rare","Legendary"],"colStyles":["col-3","col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["5-9","+1","+1","+2"],["10-15","+2","+2","+3"],["16+","+2","+3","+3"]],"name":"Weapons of the Raven Queen; Raven Queen Sentient Weapon Bonuses","page":79,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Sentient Weapon Powers","colLabels":["Devotion Cost","Level Required","Power"],"colStyles":["col-2","col-1 text-center","col-9"],"rows":[["Feather token","1","The weapon can speak, read, and understand one language. This can be taken multiple times"],["Gold token","3","The weapon can communicate telepathically with any character that carries or wields it"],["Gem token","3","Roll on the Magic Item Minor Property table of the {@book Dungeon Master's Guide|DMG}. This can only be taken three times"],["Feather token","3","The weapon has hearing and normal vision out to 30 feet"],["Gold token","5","The weapon has hearing and normal vision out an additional 30 feet (to a maximum of 120 ft.)"],["Gold token","7","The weapon has {@sense darkvision} (requires hearing and normal vision)"],["Gem token","7","The weapon has advantage on all {@skill Perception} checks"],["Feather token","9","One aspect of the weapon's alignment can be changed (good to evil, chaotic to lawful)"],["Gold token","9","The weapon scores a critical hit on a roll of 19 or 20"],["Gem token","12","Roll once on the Artifact Minor Beneficial Properties table in the {@book Dungeon Master's Guide|DMG}. This can only be taken three times"]],"name":"Sentient Weapon Powers","page":79,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests from the Shadow Thieves","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Assassination. Kill an enemy of the Shadow Thieves"],["2","Difficult Heist. Rob a high-profile target such as a noble family estate, temple or palace"],["3","Prison Break. Break a number of Shadow Thief operatives out of a prison"],["4","Destroy a rival. Destroy an existing thief's guild in a town or city so that the Shadow Thieves can move in"],["5","Disrupt Slave Lords. {@action Attack} a slaver stockade run by the Zhentarim"],["6","Infiltrate the Undercity. Spy on a newly started organization with ties to Xanathar based out of the undercity of a major city"]],"name":"Random Quests from the Shadow Thieves","page":84,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Heist Details","colLabels":["Heist","Magical Treasure","Gold","Guardians","Lock DC"],"colStyles":["col-3","col-3 text-center","col-1-5 text-center","col-3 text-center","col-1-5 text-center"],"rows":[["Diamond Dragon Jewelers in Athkatla","{@item Gem of seeing}","15,000 gp in jewels","one {@creature mage}, four {@creature veteran||veterans}","20"],["Seven Songs import in Athkatla","{@item Nolzur's marvelous pigments}","8,000 gp","twelve {@creature thug||thugs}, one {@creature assassin}","15"],["High House of Wonders in Baldur's Gate","{@item Apparatus of kwalish}, shield guardian control medallion","20,000 gp in art objects","two {@creature clay golem||clay golems}, one {@creature stone golem}, one {@creature iron golem}","25"],["Ducal Palace in Baldur's Gate","{@item Figurine of wondrous power}—obsidian steed","15,000 gp in platinum ingots","twelve {@creature knight||knights}, two {@creature mage||mages}","25"],["Temple of Lolth in Ust Natha","{@item Candle of invocation}","10,000 gp","six {@creature drow elite warrior||elite drow warriors}, four {@creature drow priestess of lolth||drow priestesses}","20"]],"name":"Heist Targets; Heist Details","page":85,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Draconic Character Ties","colLabels":["d10","Draconic Tie"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I revere and draw my power from one of the dragon gods—most likely Bahamut or Tiamat, but possibly Sardior or a powerful dragon with heightened dragonsight, such as Aasterinian, Ashardalon, or Chronepsis. (Cleric, paladin, warlock)"],["2","I revere or host a draconic spirit, akin to a nature or ancestral spirit. (Barbarian, druid, ranger)"],["3","I was part of an order that preserves the teachings of an ancient dragon founder. (Fighter, monk, paladin, wizard)"],["4","I have a dragon for a mentor or patron. (Bard, druid, fighter, rogue, sorcerer, warlock)"],["5","I use my class features to take on draconic characteristics. (Barbarian, sorcerer)"],["6","I have a dragon tooth, horn, claw, or scale that I use as a focus for my spellcasting. (Cleric, druid, paladin, ranger, sorcerer, warlock, wizard)"],["7","A dragon ancestor, or a dragon's gift to my ancestor, fuels my might. (Barbarian, fighter, sorcerer)"],["8","My connection to nature gives me a strange link to a dragon whose presence alters the fabric of nature around the dragon's lair. (Druid, ranger)"],["9","I recently discovered that a person I loved and trusted was a dragon in disguise. (Any)"],["10","I have an apparently mundane item that was stolen from a dragon's hoard, and inexplicable things happen when I carry it with me. (Any)"]],"name":"Heroes of the Dragon; Draconic Character Ties","page":16,"source":"FTD","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Spells","colLabels":["Level","Spell","School","Conc.","Ritual","Class"],"colStyles":["col-1 text-center","col-2","col-2","col-1 text-center","col-1 text-center","col-5"],"rows":[["2nd","{@spell Nathair's Mischief|FTD}","Illusion","Yes","No","Bard, Sorcerer, Wizard"],["2nd","{@spell Rime's Binding Ice|FTD}","Evocation","No","No","Sorcerer, Wizard"],["3rd","{@spell Ashardalon's Stride|FTD}","Transmutation","Yes","No","Artificer,* Ranger, Sorcerer, Wizard"],["4th","{@spell Raulothim's Psychic Lance|FTD}","Enchantment","No","No","Bard, Sorcerer, Warlock, Wizard"],["5th","{@spell Summon Draconic Spirit|FTD}","Conjuration","Yes","No","Druid, Sorcerer, Wizard"],["6th","{@spell Fizban's Platinum Shield|FTD}","Abjuration","Yes","No","Sorcerer, Wizard"],["7th","{@spell Draconic Transformation|FTD}","Transmutation","Yes","No","Druid, Sorcerer, Wizard"]],"footnotes":["*The artificer class appears in {@book Tasha's Cauldron of Everything|TCE} and {@book Eberron: Rising from the Last War|ERLW}."],"name":"Spells","page":19,"source":"FTD","chapter":{"name":"Dragon Magic","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Hoard Item States","colLabels":["State","Age"],"colStyles":["col-7 text-center","col-5 text-center"],"rows":[["Slumbering","—"],["Stirring","Young"],["Wakened","Adult"],["Ascendant","Ancient"]],"name":"Hoard Magic Items; Hoard Item States","page":25,"source":"FTD","chapter":{"name":"Dragon Magic","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Draconic Quirks","colLabels":["d8","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","When resting on the ground, the item points in the direction of the last hoard it steeped in."],["2","The item's bearer can speak and understand Draconic."],["3","The item glows softly when within 60 feet of a Dragon or another hoard item."],["4","The item's bearer gains a swimming speed equal to their walking speed."],["5","The item's bearer has advantage on Intelligence ({@skill History}) checks."],["6","The item's bearer has advantage on Charisma ({@skill Intimidation}) checks made against non-Dragons."],["7","The item grants its bearer resistance to the damage type of the breath weapon of the last dragon whose hoard the item steeped in."],["8","The item's bearer dreams of the dragon whose hoard the item last steeped in."]],"name":"Hoard Item Quirks; Draconic Quirks","page":25,"source":"FTD","chapter":{"name":"Dragon Magic","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Draconic Marks","colLabels":["d4","Visual Manifestation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","One or both of the character's eyes change color to resemble the dragon's eyes or scales."],["2","The character's hair (or a streak of it) changes color to match the color of the dragon's scales."],["3","A mark like a stylized dragon eye or claw appears on the body."],["4","Patches of scales appear on the character's body, typically on the neck, shoulders, or forearms."]],"name":"Draconic Gifts; Draconic Marks","page":27,"source":"FTD","chapter":{"name":"Dragon Magic","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Draconic Gift Rarity","colLabels":["Rarity","Age Category"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Uncommon","Wyrmling"],["Rare","Young"],["Very rare","Adult"],["Legendary","Ancient"]],"name":"Draconic Gift Descriptions; Draconic Gift Rarity","page":28,"source":"FTD","chapter":{"name":"Dragon Magic","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Dragon Appearance","colLabels":["d20","Appearance"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Draconic letters or symbols engraved on prominent scales"],["2","Large scar"],["3","One eye missing or milky"],["4","Crooked teeth"],["5","Notably overweight or underweight"],["6","Elongated, sinuous body"],["7","Shortened, stocky body"],["8","Coins or gems embedded in hide"],["9","Sculpted horns or claws"],["10","Rings piercing crest or wing edges"],["11","Draped in some semblance of clothing, from a stole to a full robe"],["12","Unusual coloration (for example, a red dragon with an orange, brown, or purple cast)"],["13","Crouched, predatory posture like a stalking cat's"],["14","Erect, almost bipedal posture"],["15","Scales covered with painted handprints of minions, admirers, or children"],["16","Necklaces made of bones, horns, claws, or teeth taken from enemies"],["17","Extra horns or spines"],["18","Elongated, fang-like teeth, or extra rows of teeth"],["19","Sharpened or serrated scales"],["20","Elemental energy matching the dragon's breath weapon, seeping out between the scales"]],"name":"Dragon Characters; Dragon Appearance","page":31,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dragon Mannerisms","colLabels":["d20","Mannerism"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Rotates head from side to side when listening or speaking"],["2","Tail writhes constantly in a snakelike fashion"],["3","Slowly and constantly fans wings"],["4","Lowers head to speak eye-to-eye to smaller creatures—unless angry"],["5","Uses Draconic words and phrases even when speaking other languages"],["6","Punctuates speech with bestial sounds—growls, roars, croaks, chirps, or whistles"],["7","Fiddles with tip of tail"],["8","Absently chews on or picks at teeth with swords, spears, or lances"],["9","Quickly forgets names and invents random nicknames instead"],["10","Burdens conversation with extensive historical context, whether or not it's relevant"],["11","Constantly twitches tail—and occasionally pounces on it"],["12","Speaks an archaic form of Common (equivalent to Shakespearean English) and doesn't understand contemporary slang and idioms"],["13","Prone to uttering terrifying, guttural sounds, which are actually laughter"],["14","Enjoys mimicking Humanoid voices"],["15","Dismisses modern cultures as historical curiosities sure to collapse imminently"],["16","Has trouble discerning details of anything as small as Humanoids"],["17","Sharpens claws or horns on nearby stone surfaces"],["18","Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles"],["19","Sighs restlessly, giving an impression of tremendous boredom"],["20","Deeply suspicious, treating all Humanoids encountered as probable agents of a rival dragon"]],"name":"Dragon Characters; Dragon Mannerisms","page":31,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dragon Bonds","colLabels":["d10","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I treasure one particular item in my hoard—a gift from a person I loved, who is long since dead."],["2","I am close to my siblings, whose lairs are nearby. I would go to great lengths to protect them—or avenge them."],["3","A nearby person intrigues me with fascinating questions and bizarre ideas."],["4","I collect information about the worlds of the Material Plane, and I would love to visit another world someday."],["5","I am devoted to Bahamut or Tiamat and put their interests ahead of my own."],["6","I'm determined to destroy the adventurers who slew my parent—and everyone connected to them."],["7","I'm obsessed with attracting the attention of another dragon."],["8","I feel an obligation to protect the creatures that inhabit my territory (except the ones I eat)."],["9","I am trying to collect an extremely rare set of priceless treasures."],["10","I won't rest until I retrieve an item stolen from my hoard."]],"name":"Dragon Characters; Dragon Bonds","page":31,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dragon Flaws and Secrets","colLabels":["d10","Flaw or Secret"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I find adventurers fearsome, and I'm convinced that I'll meet my doom at their hands one day."],["2","One item in my possession is worth as much as the rest of my hoard combined, and the fear that it might be stolen consumes me."],["3","Given the opportunity, I eat to excess and then fall into a long, deep sleep."],["4","I would rather let my fearsome reputation scare away intruders than fight them off."],["5","Other dragons would scorn me if they knew how fondly I regard my minions. They're so cute!"],["6","I am terrified of creatures from the Outer Planes—especially modrons."],["7","Another dragon has sworn to find and destroy me."],["8","Humanoids are not ready to learn the horrible cosmic truths in the books in my hoard."],["9","The prospect of living for centuries more exhausts me."],["10","I'm convinced that a version of me on a different world in the Material Plane is hoping to destroy me and steal my hoard."]],"name":"Dragon Characters; Dragon Flaws and Secrets","page":31,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dragon Name Elements","isNameGenerator":true,"colLabels":["d20","1","2","3","4"],"colStyles":["col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center"],"rows":[["1","Aeros","Agha","Akkan","Alae"],["2","Andra","Andusk","Angkar","Aradace"],["3","Arauth","Arveia","Aryz","Atar"],["4","Auntyr","Auth","Bahr","Bala"],["5","Calaun","Ciym","Claug","Daerev"],["6","Dalagh","Durg","Eir","Elden"],["7","Endar","Ethar","Fel","Galad"],["8","Gaul","Golos","Guth","Ingeir"],["9","Ix","Iyliam","Jhar","Kerin"],["10","Lham","Lothtor","Malae","Marun"],["11","Mere","Miir","Morn","Nabal"],["12","Nur","Nym","Oloth","Ontor"],["13","Othim","Palar","Raali","Ragoth"],["14","Rith","Rysear","Saryx","Ser"],["15","Skad","Surr","Thal","Thanach"],["16","Thoth","Thrax","Thriin","Tostyn"],["17","Tratain","Treori","Turace","Ualin"],["18","Umer","Uryte","Uxin","Vaer"],["19","Vala","Valos","Vinc","Voar"],["20","Vureem","Waur","Zundae","Zyreph"]],"name":"How to Name Your Dragon; Dragon Name Elements","page":33,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Wyrmling Goals","colLabels":["d6","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Establish independence from adult dragons (or other powerful creatures)"],["2","Acquire one valuable magic item or art object to build a hoard around"],["3","Acquire minions who will bring food and treasure"],["4","Establish dominance over other wyrmlings in the same brood"],["5","Secure a partnership with a more powerful creature for safety"],["6","Find a good spot for a first independent lair"]],"name":"Wyrmlings; Wyrmling Goals","page":35,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Young Dragon Goals","colLabels":["d6","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Establish a lair and develop the land around it to maximize safety and good hunting"],["2","Amass as much treasure as possible"],["3","Acquire magical wards to help protect the lair"],["4","Sabotage the efforts of other young dragons to establish lairs in the local area"],["5","Earn the fear and respect of other creatures living near the lair through displays of power"],["6","Secure the allegiance of loyal and powerful minions"]],"name":"Young Dragons; Young Dragon Goals","page":36,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Adult Dragon Goals","colLabels":["d6","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Find a good location for an additional lair"],["2","Acquire an artifact or a powerful magic item for the hoard"],["3","Establish a dynastic bloodline by producing young"],["4","Eliminate younger dragons who could become rivals or threats if they are allowed to grow older"],["5","Transform a large region into an environment suitable for the dragon's preferred sort of lair"],["6","Develop dragonsight to pursue goals across multiple worlds"]],"name":"Adult Dragons; Adult Dragon Goals","page":36,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Ancient Dragon Goals","colLabels":["d6","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Avoid decline by becoming Undead or seeking magical alternatives to aging"],["2","Transcend the limits of physical existence on a single world by uniting echoes across multiple worlds or establishing a lair on another plane of existence"],["3","Acquire a particular artifact, perhaps to complete a set (all three parts of the Regalia of Evil, the {@item Eye of Vecna} and {@item Hand of Vecna}, and so forth)"],["4","Collect a complete set of artistic treasures, such as all the paintings of a great master, manuscripts for a famed author's entire body of writings, or every piece of jewelry made by a master artisan"],["5","Transform an entire world into an extreme environment suitable as a lair—a volcanic hellscape, a frozen wonderland, an arid wasteland, or the like"],["6","Destroy one or more gods as an act of vengeance or to ascend to godhood"]],"name":"Greatwyrms; Ancient Dragon Goals","page":37,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Origin of Dragon Eggs","colLabels":["d10","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Spontaneous Reincarnation}. When an adult or older dragon dies, one or more eggs form in the dragon's decomposing body. These eggs might grow like fungus as the body rots away, they could appear among the ashes after the body is consumed by fire, or they might need to be mined out from a corpse that has turned to solid stone or metal."],["2","{@b Seedlings of the First World}. At the heart of the world (underground, or in a remote area of pristine wilderness) stands a tree on which dragon eggs grow like fruit. Once in a lifetime, each dragon feels an overwhelming urge to seek out this tree. After finding it, the dragon must persuade its guardian to relinquish one or more eggs."],["3","{@b Consuming Treasure}. By eating a significant portion of their own hoards, dragons cause themselves to lay clutches of eggs."],["4","{@b Magical Crafting}. Mirroring the creative acts of Bahamut and Tiamat, dragons craft their eggs through painstaking labor, then breathe the gift of life into them."],["5","{@b Draconic Transformation}. Enlightened non-dragons (most often Humanoids) are transformed into dragon eggs when they die, when they experience profound enlightenment, or when they undergo a ritual that might involve bathing in dragon blood or being devoured by a dragon. Humanoids and dragons alike understand the transformation to be a transition into a higher state of existence."],["6","{@b Divine Origin}. Only Bahamut and Tiamat can create dragon eggs—each egg is the result of divine intervention."],["7","{@b Spontaneous Formation}. Dragon eggs arise naturally in certain regions, often in underground veins of metal ore or gems for metallic and gem dragons, respectively, or in extreme environments (volcanoes, arctic wastes, deadly swamps, and so forth) for chromatic dragons. The eggs might hatch on their own, or they might have to be unearthed first by another creature, whether that's an adult or older dragon or a hapless miner."],["8","{@b Parthenogenesis}. An adult or older dragon can lay a clutch of eggs whenever the dragon feels ready to rear a clutch of wyrmlings—or to impose that responsibility on others."],["9","{@b Dragon Conclave}. Five adult or older dragons of different kinds come together to create a clutch of eggs, with each giving up a bit of life energy as part of the process. This clutch of eggs hatches five dragons of different kinds, depending on the dragons making up the conclave."],["10","{@b Rejuvenation}. An ancient dragon voluntarily enters a deep trance and eventually dies, leaving behind a single egg."]],"name":"Reproduction; Origin of Dragon Eggs","page":38,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Half-Dragon Origin","colLabels":["d6","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Regional Effects}. The magical influence of a dragon's lair causes half-dragons to spontaneously arise among the area's other creatures."],["2","{@b Forbidden Fruit}. A dragon can cause a particular tree to produce magical fruit. When eaten by a creature able to bear children, the fruit causes the creature to bear a half-dragon."],["3","{@b True Love's Gift}. Love occasionally blossoms between dragons and creatures of other kinds, and this life bond can result in half-dragon children. Most half-dragons born of love are created as a magical gift."],["4","{@b Blood Transformation}. A creature that bathes in or drinks the blood of a dragon can sometimes be transformed into a half-dragon. A dragon might voluntarily offer some blood to bring this about, or it could happen accidentally when a would-be dragonslayer is splashed with dragon blood."],["5","{@b Cradle Favor}. A dragon might bestow the gift of draconic power on a newborn baby or an unborn child—as either a blessing or a curse."],["6","{@b Hoard Thieves}. The hoard of an older dragon is imbued with that dragon's power. Those who steal from such a hoard might transform into half-dragons as that power leaches into them."]],"name":"Half-Dragons; Half-Dragon Origin","page":39,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dragon Death Throes","colLabels":["d6","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The dragon immediately uses one of its lair actions, centering the effect on itself. For example, a fallen black dragon and any characters around it might be pulled into a nearby pool of water, and a copper dragon's body might be swallowed suddenly in mud."],["2","The dragon uses its breath weapon one last time."],["3","The dragon's body transforms into stone, metal, lava, ice, or mist. Or the body dissipates, leaving behind only a transformed heart or other organ."],["4","Roll on the {@table Wild Magic Surge|PHB} table in the \"{@class Sorcerer|phb}\" section of the {@book Player's Handbook|PHB}, rerolling any inappropriate result."],["5","A surge of life energy erupts from the dragon, causing each creature within 120 feet of the body to gain the benefit of finishing a long rest."],["6","The body is drawn through a portal to the lair of one of the dragon's echoes on another world, increasing that echo's power."]],"name":"Death of a Dragon; Dragon Death Throes","page":40,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Undead Dragon Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A dragon seeks help, desperate to prevent a dracolich-worshiping cult from convincing the dragon's sibling, mate, or rival to become a dracolich."],["2","A dragon suffering from a wasting affliction asks the characters to travel to another world, where they must destroy an echo of that dragon who has become a dracolich."],["3","A pirate crew under the command of a {@creature ghost dragon|FTD} fights to recover the dead dragon's scattered hoard."],["4","A {@creature hollow dragon|FTD} guards an artifact meant to be used in the dire circumstances foretold in an ancient prophecy. Now the prophecy is coming to pass, but the dragon won't let the artifact be used for its intended purpose."],["5","A gem dragon from another world is searching for the dragon's echo, which has become a {@creature draconic shard|FTD}."],["6","A dracolich keeps returning after being destroyed. The dracolich's connection to its echoes on other worlds is keeping its soul intact, like a phylactery, and the connection must be severed before the creature's threat can be ended."]],"name":"Undeath; Undead Dragon Adventure Hooks","page":41,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dragon Echo Characteristics","colLabels":["d8","Echo Characteristics"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Same dragon kind and age, differing only in physical appearance"],["2","Same dragon kind and age, differing only in a peculiar mannerism"],["3","Same dragon kind and age, but significantly different in personality, ideals, or alignment"],["4","Same dragon kind and generally alike, but older or younger by one category"],["5","Same age, different kind within the same family (chromatic, gem, or metallic), and similar in appearance and personality"],["6","Same age, different kind in a different family (with a similar breath weapon or habitat), with similar appearance but very different ideals or alignment"],["7","Radically different in almost every way imaginable but still bound by fate across the worlds"],["8","Roll again, and in addition the echo is Undead (a dracolich, {@creature hollow dragon|FTD}, {@creature ghost dragon|FTD}, or {@creature draconic shard|FTD}) or a shadow dragon."]],"name":"Echoes across the Worlds; Dragon Echo Characteristics","page":42,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Cult of the Dragon Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A group of cultists has stolen a dragon egg, with the dual goal of hatching a minion for themselves and gaining leverage over the dragon who was caring for the egg. But the dragon wants the egg back."],["2","A group of cultists is trying to access a magic portal linking the Material Plane to Tiamat's domain, hoping to break the seal that has kept the portal closed for centuries."],["3","A dragon whose echo on another world has become a dracolich suffers from a wasting affliction (see \"{@book Undeath|FTD|3|Undeath}\" above). Members of the Cult of the Dragon are trying to persuade the afflicted dragon to become a dracolich as well."],["4","A dragon and a dracolich, representing the opposing factions of the Cult of the Dragon, war against each other. Their battle is devastating the region between their lairs and endangers countless innocents."],["5","A group of cultists searches for all the {@item Orb of Dragonkind||Orbs of Dragonkind}, planning to use them to bend dragons to their will."],["6","A fringe group of cultists decides to focus on the \"shattered thrones\" part of the ancient prophecy and attempts to assassinate rulers and destroy their seats of power."]],"name":"Cult of the Dragon Adventure Hooks","page":45,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Chamber Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An agent of the Chamber has plundered the research of an eccentric sage whose work is widely considered nonsense, suggesting that something important is hidden in the sage's notes."],["2","A dragon of the Chamber is convinced that dragonmarked Humanoids on Eberron have echoes on other worlds of the Material Plane, and seeks ways to identify them."],["3","A dragon of the Chamber draws the characters from one Material Plane world to another, trying to glean information about the Prophecy by examining the relationship between the two worlds."],["4","A member of the Chamber seeks to hire the characters to explore a dungeon that was recently discovered behind a sigil-inscribed stone seal."],["5","A member of the Chamber believes that one of the characters could serve as \"the Child of Winter\" (or some similar title) mentioned in the Prophecy and tries to manipulate the character into bringing the terms of the Prophecy to pass."],["6","A Fiend tries to trick the characters into slaying a dragon belonging to the Chamber."]],"name":"Chamber Adventure Hooks","page":46,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Lauth Goals","colLabels":["d6","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Support the establishment of a powerful empire to maintain order in the lauth's territory"],["2","Bring about the downfall of a powerful empire"],["3","End the influence of Aberrations originating in the Underdark"],["4","Seek out and destroy hundreds of cursed magic items created by an ancient lich"],["5","Destroy an archdevil, a demon prince, a powerful Celestial, or an archfey whose extraplanar influence is altering the lauth's territory"],["6","Bring about (or prevent) the fulfillment of a prophecy uttered by an ancient dragon centuries ago"]],"name":"Common Purpose; Lauth Goals","page":47,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Hidecarved Wards","colLabels":["d6","Ward Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Immutability}. The dragon is immune to any spell or effect that would alter its form."],["2","{@b Inscrutability}. The dragon is immune to any effect that would sense its emotions or read its thoughts. Wisdom ({@skill Insight}) checks made to ascertain its intentions or sincerity have disadvantage."],["3","{@b Magic Resistance}. The dragon has advantage on saving throws against spells and other magical effects."],["4","{@b Damage Resistance}. The dragon has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks."],["5","{@b Additional Resistance}. The dragon has resistance to one type of damage. Roll a {@dice d8}, rerolling if you get a damage type the dragon is already resistant or immune to: 1, acid; 2, cold; 3, fire; 4, lightning; 5, necrotic: 6, psychic; 7, radiant; 8, thunder."],["6","{@b Death Ward}. The dragon can cast the {@spell death ward} spell on itself and regains the ability to do so after a long rest."]],"name":"Engraved Wards; Hidecarved Wards","page":47,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Hidecarved Dragons Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A hidecarved dragon hires the characters to undertake a quest in pursuit of the lauth's goal."],["2","A lauth becomes convinced that their goal demands the destruction of the characters."],["3","A lauth unexpectedly aids the characters' quest, which aligns with the hidecarved dragons' goal."],["4","A lauth opposes the characters' quest, which is at odds with the hidecarved dragons' goal."],["5","Following reports of a dangerous dragon in the region, the characters discover the dragon is part of a lauth whose goal is worth aiding."],["6","A dragon asks the characters to help figure out why mysterious arcane markings have suddenly appeared on the dragon's scales. Solving this puzzle might mean journeying to another world or finding a way to help awaken the dragon's dragonsight."]],"name":"Hidecarved Dragons Adventure Hooks","page":48,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Inheritors of the First World Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A fleeing foe disappears into a magic portal linked to another world of the Material Plane. When the characters follow this enemy, they draw the attention of dragons who want to know more about the world they came from."],["2","The lair of a gem dragon turns out to be a magical nexus containing portals linked to the lairs of the dragon's echoes on several other worlds."],["3","The characters discover an enormous ruby deep in the Underdark. When word of their find gets out, the gem becomes the target of thieves and eventually of dragons who believe it is the heart of Sardior and a key to the Ruby Dragon's return."],["4","A dragon offers to pay the characters handsomely if they travel to another world. There, they must make contact with the dragon's echo and solve the mystery of why their patron has been unable to learn dragonsight."],["5","Priests or dragon servitors of Bahamut send the characters to combat the Inheritors of the First World, worried that any attempt to restore Bahamut and Tiamat's primal creation will anger the gods and rekindle the ancient wars between dragons and Humanoids."],["6","Dragons establish a permanent portal connecting two worlds of the Material Plane, establishing an exciting era of discovery and trade between them. But the longer the portal remains open, the larger it grows, seemingly drawing the two worlds together into a catastrophic collision."]],"name":"Inheritors of the First World Adventure Hooks","page":49,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Relationships and Adventures","colLabels":["d20","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The dragon is trying to eliminate a business rival through ruthless competition or underhanded means, and the rival seeks the characters' help. (Business owner)"],["2","A struggling merchant hires the characters to identify a mysterious competitor who seems to have unlimited resources. (Business owner)"],["3","A repentant enemy comes to the characters, telling them that a former companion of the enemy is actually a manipulative dragon—and asking them to help get revenge. (Companion)"],["4","The characters develop an ever-closer friendship with a secretive person who seems to have inexhaustible wealth and an endless supply of useful information. (Companion)"],["5","A city council asks the characters to help put an end to a deadly war between two criminal gangs, not knowing one of the gangs is led by a dragon. (Crime boss)"],["6","While the characters fight a crime family in a major city, they discover their patron is a dragon hoping to take over the criminal enterprise. (Crime boss)"],["7","A small nation is worried about the aggressive expansion of a dragon-ruled empire on the opposite side of a desert, ocean, or mountain range. Its leaders seek aid from powerful adventurers who can protect the nation from conquest. (Emperor)"],["8","As the characters become powerful enough that they might conceivably threaten a dragon ruler, they are given a choice: enter government service or face exile in the wild borderlands. (Emperor)"],["9","Two nobles worry about the amount of money their heir is donating to a new temple. (God)"],["10","A dragon with developed dragonsight is trying to bring together worshipers from multiple worlds to perform a ritual that will let the dragon ascend to true godhood. (God)"],["11","A dragon noble's servants have kidnapped a well-known storyteller or musician because the dragon is having trouble sleeping. (Noble)"],["12","An aristocrat is being blackmailed by someone threatening to reveal that the noble is actually a dragon in disguise. (Noble)"],["13","When the characters defeat a powerful enemy, the enemy's \"pet\" dragon tries to adopt the characters. (Parental figure)"],["14","When the characters kill a dragon's minions, the distraught dragon surrenders and agrees to leave the area—while secretly plotting revenge against the party. (Parental figure)"],["15","Another group of adventurers—supplied with superior equipment and information by their dragon patron—is pursuing the same goal as the characters. (Patron)"],["16","Local aristocrats complain that the best artists and performers are being lured away by a mysterious patron's promises of riches. (Patron)"],["17","A dragon can teach great magical secrets. But any would-be disciples must prove their worth by acquiring a valuable item to add to the dragon's hoard. (Teacher)"],["18","A dragon teacher from a character's past (whom the character might not know is a dragon) asks for help tracking down a student who has turned to evil. (Teacher)"],["19","A marauding group of bandits has grown from an irritation to a significant threat after coming under the leadership of a dragon. (Warlord)"],["20","The warlike minions of two dragons are clashing in skirmishes across the region, devastating peaceful villages and farmlands. (Warlord)"]],"name":"Warlord; Relationships and Adventures","page":51,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dragon Encounter Complications","colLabels":["d20","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The dragon has no interest in fighting and tries to avoid the characters, until they anger the dragon through significantly injury or insult."],["2","The dragon is too bored to fight and offers the characters a tiny amount of treasure if they'll leave."],["3","The dragon hates a certain type of character (sneaky rogues, healers, or heavily armored fighters, perhaps) and directs at least one attack each round at such a character."],["4","The dragon tries to drive the characters off by emotionally hurting or humiliating them—threatening something they obviously care about, damaging their equipment, insulting them, or showing how ineffectual their attacks are."],["5","The dragon has a way to call for help hidden deep inside the lair, such as a magic horn that summons minions, an {@item iron flask} with a powerful Fiend inside, or a magic portal to an echo's lair. The characters must prevent the dragon from summoning aid or face a new threat."],["6","The dragon is desperately trying to protect a particular treasure, one or more eggs, or perhaps a minion, bargaining to protect this treasure and flying into a rage if it is harmed."],["7","The previous occupant of the dragon's lair left behind a curse, a trap, or a lingering spirit that clever characters can turn against the dragon."],["8","The dragon's lair is almost impossible to navigate without access to one or more of the dragon's special movement modes (typically flight, but possibly burrowing, swimming, or climbing)."],["9","It's been so long since anyone has dared to intrude on the dragon's lair that the dragon is more interested in showing off the lair—and impressive lair actions—than in doing serious harm to the characters. If the characters escape and spread stories of the dragon's grandeur, so much the better."],["10","When the dragon is agitated, the regional effects that alter the terrain around the lair create visible changes around the dragon each round."],["11","Factions and grudges within the ranks of the dragon's minions erupt when the characters challenge the dragon, resulting in infighting that might tip the odds in the main battle in either direction."],["12","A feature in the dragon's lair has an unpredictable magical effect, perhaps similar to a {@item wand of wonder}, a sorcerer's {@table Wild Magic Surge|PHB}, or a {@book dungeon trick|DMG|10|Random Tricks} as described in the {@book Dungeon Master's Guide|DMG}. The dragon avoids the feature unless the encounter is going badly, then either activates the feature or tries to goad the characters into doing so."],["13","Spell effects and breath weapons used inside the dragon's lair cause dramatic destruction, including chasms opening up, ceilings collapsing, pillars toppling, and other effects that can damage or hinder the characters and the dragon equally."],["14","The dragon has a rival who notices the characters approaching the dragon's lair and keeps tabs on the fight. This rival might step in to help the characters or the dragon, depending on the circumstances, or might ambush the characters when they leave the dragon's lair."],["15","The dragon takes tremendous pleasure in adopting Humanoid form and pretending to be a minion, groveling and sniveling when intruders enter the lair and claiming that the dragon is away."],["16","The dragon's only goal is to learn a key piece of information about the characters' larger goals and then escape."],["17","The dragon enjoys combat, roaring in appreciation each time the characters pull off effective attacks or flashy spells. But if seriously hurt, the dragon quickly calls for a truce."],["18","Each round of combat with the dragon, the characters catch an eerie glimpse of another world where one of the dragon's echoes is active."],["19","The dragon has a plan to feign death in case of attack—apparently being buried in a cave-in, tumbling into a deep chasm, drowning in lava, or some similarly dramatic exit. After escaping, the dragon plots revenge."],["20","At the same time the characters are confronting the dragon, another group of adventurers is confronting one of the dragon's echoes on another world. Halfway through the fight, either the dragons or the characters and the other adventurers switch places."]],"name":"Dragon Encounters; Dragon Encounter Complications","page":53,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Cross-Purposes","colLabels":["d6","The Dragon's Schemes..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","...directly target one or more characters. The adventure begins when the dragon or the dragon's minions confront the characters."],["2","...threaten a character's bond or an NPC who's important to one or more characters."],["3","...challenge a character's ideal or exploit a flaw. The character might hear rumors of the dragon's activity, spurring them into action."],["4","...trap the characters between clashing forces."],["5","...create an opportunity for a character to pursue a personal goal."],["6","...cause an accident or catastrophe that threatens the characters."]],"name":"Dragon as Schemer; Cross-Purposes","page":56,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Lair Location","colLabels":["d10","Unusual Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The area is a climate anomaly—a cool and lush oasis in a hot desert, a balmy spring within a frozen tundra, a drifting iceberg in a warm sea, a barren waste in the midst of a verdant forest, or the like."],["2","The area is a wild magic zone. Whenever a creature casts a spell of 1st level or higher or activates a magic item, roll a {@dice d10}. On a 1, roll on the {@table Wild Magic Surge|PHB} table in the {@book Player's Handbook|PHB}."],["3","Natural rock formations align with celestial phenomena at particular times of the year. Stars and planets might line up with rock spires and windows on solstices and equinoxes, for example."],["4","A dead god or titan is buried in the area."],["5","The area is a vast crater, at the center of which is a long-buried meteorite."],["6","A magical portal to another plane of existence releases dangerous energy—and sometimes creatures—into the area."],["7","The area was a battlefield in an ancient war where thousands of soldiers were annihilated in a devastating magical assault."],["8","Gravity does not function as expected in the area, which might manifest as giant floating earth motes or similar terrain."],["9","An enormous tree—possibly the oldest living organism in the world—grows at the heart of the area."],["10","A god left a profound impression on the site during an ancient visit to the Material Plane—perhaps a footprint, a pool of tears, or a splash of blood that has permanently infused the ground."]],"name":"Dragon Lairs; Lair Location","page":63,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Hoard Linking Items","colLabels":["d10","Linking Items"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The broken pieces of an artifact (such as the Rod of Seven Parts)"],["2","A set of large gemstones, each engraved with the seal of a particular nation or the symbol of a deity"],["3","Numbered volumes of an encyclopedia or comprehensive history"],["4","Statuettes depicting different kinds of dragons"],["5","Portraits of the members of a well-known historical family"],["6","Ornate nesting dolls that feature a large gemstone egg at the heart of the set"],["7","Regalia—an orb, a crown, a scepter, and so forth—belonging to a recently deposed monarch"],["8","Pieces of a full suit of armor that once belonged to an ancient hero"],["9","A set of teeth from a rival dragon, a prophet, or a rare creature"],["10","Pieces of a chess set or another board game, or cards from a deck of playing cards, a {@deck tarokka deck|CoS}, or a {@item deck of many things}"]],"name":"Linking Hoards; Hoard Linking Items","page":67,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Unfinished Business","colLabels":["d6","Unfinished Business"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Entrust the haunted item to the ghost's heir"],["2","Entomb the haunted item with the ghost's corpse"],["3","Destroy the haunted item"],["4","Use the haunted item for a specific purpose"],["5","Reunite the haunted item with other items forming a set"],["6","Destroy the ghost's killer: a dragon who is an echo of the hoard's owner on another world"]],"name":"Haunted Hoards; Unfinished Business","page":68,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Hoard Curse Effects","colLabels":["d6","Hoard Curse Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Each affected creature gains 1 level of {@condition exhaustion} that can't be removed until the curse is broken."],["2","Each affected creature automatically fails saving throws against dragons' breath weapons and Frightful Presence."],["3","Each affected creature gains vulnerability to the damage type of the breath weapon of the dragon who cursed the hoard."],["4","Each affected creature's speed is reduced by 10 feet."],["5","Affected creatures can't spend Hit Dice to regain hit points during a short rest."],["6","When an affected creature dies, its soul becomes imprisoned by the slain dragon's spirit, preventing the creature from being raised from the dead."]],"name":"A Dragon's Curse; Hoard Curse Effects","page":68,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Breaking a Hoard Curse","colLabels":["d4","Rite Elements"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Cast the {@spell hallow} spell"],["2","Make an offering of blood from everyone who participated in killing the dragon (or those creatures' nearest kin)"],["3","Bathe or sprinkle the treasure in the dragon's blood"],["4","Make a sacrifice to Bahamut, Tiamat, or both"]],"name":"A Dragon's Curse; Breaking a Hoard Curse","page":68,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Hoard Magic","colLabels":["d6","Magical Motivation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Create a permanent protective ward covering a city-state or small kingdom"],["2","Destroy a large magical ward protecting a region"],["3","Create a dead magic zone where spells and magic items won't function"],["4","Repair the fabric of magic in a dead magic zone"],["5","Reassert the dominance of the Material Plane in a region, banishing influence that has been seeping in from another plane of existence"],["6","Open a portal to another plane of existence or another world of the Material Plane"]],"name":"Competition for a Hoard; Hoard Magic","page":69,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Coin Origins","colLabels":["d10","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Equivalent value in {@book trade goods|PHB|5|Trade Goods} (see the {@book Player's Handbook|PHB}) rather than coins"],["2–3","Coins from an ancient culture local to this region, ancestral to the people who live here now"],["4–5","Coins from an ancient culture in a distant region"],["6–7","Coins from a nearby contemporary culture"],["8–9","Coins from a local contemporary culture"],["10","Coins from another world"]],"name":"Coins; Coin Origins","page":70,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Hoard Mundane Items","colLabels":["d100","Mundane Items"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–04","A painting by an artist long forgotten by everyone except the dragon"],["05–08","A hogshead (large cask) containing 65 gallons of clean drinking water"],["09–12","Several embroidered throw pillows depicting wyrmling dragons"],["13–16","A funerary urn containing remains the dragon can't identify"],["17–20","A set of seven candlesticks bearing a god's holy symbol"],["21–24","A tarnished brazier with pleasant-smelling ash"],["25–28","A drum for use in religious rites, with a foreboding echo to its beat"],["29–32","A stuffed Monstrosity appropriate to the local terrain"],["33–36","The skull of a Fiend or Celestial"],["37–40","A spinning wheel"],["41–44","An hourglass filled with sparkling sand"],["45–48","A crude flute with a pleasing sound"],["49–52","Hundreds or thousands of fake coins interspersed with the real treasure"],["53–56","A treatise on alchemy etched on steel cylinders"],["57–60","The battle standard of one of the dragon's ancient foes"],["61–64","A sketchbook from another world of the Material Plane, depicting unfamiliar creatures and one very familiar dragon"],["65–68","A set of irregular polyhedral dice (with 9, 13, 25, and 34 sides)"],["69–72","A map showing the dragon's lair in relation to villages and other long-gone landmarks"],["73–76","A kneeling bench, which anyone addressing the dragon is required to use"],["77–80","A scroll containing a long epic poem in praise of the dragon"],["81–84","A star chart showing Bahamut and a one-headed Tiamat as constellations, with \"Elegy for the First World\" written between the stars"],["85–88","A large, noisy wind chime"],["89–92","A small shrine with a statuette, a brazier, and an altar dedicated to a god worshiped by many of the dragon's minions"],["93–96","A jar with a dead illithid tadpole floating in preserving chemicals"],["97–00","An extensive historical record in the form of carefully knotted strings"]],"name":"Creating a Hoard; Hoard Mundane Items","page":72,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Hoard Gems","colLabels":["Wyrmling d100","Young d100","Adult d100","Ancient d100","Gem Value"],"colStyles":["col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center"],"rows":[["01–43","01–51","01–18","01–14","10 gp"],["44–99","52–75","19–36","15–28","50 gp"],["00","76–99","37–54","29–42","100 gp"],["—","00","55–77","43–58","500 gp"],["—","—","78–99","59–93","1,000 gp"],["—","—","00","94–00","5,000 gp"]],"name":"Creating a Hoard; Hoard Gems","page":72,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Hoard Art Objects","colLabels":["Wyrmling d100","Young d100","Adult d100","Ancient d100","Art Object Value"],"colStyles":["col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center"],"rows":[["01–95","01–53","01–49","01–22","25 gp"],["96–00","54–99","50–75","23–42","250 gp"],["—","00","76–99","43–58","750 gp"],["—","—","00","59–93","2,500 gp"],["—","—","—","94–00","7,500 gp"]],"name":"Creating a Hoard; Hoard Art Objects","page":72,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Hoard Magic Items","colLabels":["Wyrmling d100","Young d100","Adult d100","Ancient d100","Magic Items"],"colStyles":["col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center"],"rows":[["01–34","01–21","01–06","—","Common minor item ({@table Magic Item Table A}*)"],["35–61","22–49","07–18","—","Uncommon minor item ({@table Magic Item Table B}*)"],["62–77","50–64","19–41","01–12","Rare minor item ({@table Magic Item Table C}*)"],["—","65–72","42–64","13–56","Very rare minor item ({@table Magic Item Table D}*)"],["—","—","65–69","57–67","Legendary minor item ({@table Magic Item Table E}*)"],["78–96","73–91","70–72","—","Uncommon major item ({@table Magic Item Table F}*)"],["97–00","92–97","73–80","68–73","Rare major item ({@table Magic Item Table G}*)"],["—","98–00","81–91","74–82","Very rare major item ({@table Magic Item Table H}*)"],["—","—","92–00","83–00","Legendary major item ({@table Magic Item Table I}*)"]],"footnotes":["*See the {@book Dungeon Master's Guide|DMG}."],"name":"Creating a Hoard; Hoard Magic Items","page":72,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Amethyst Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I am never so content as when contemplating the beauty and wonders of the multiverse."],["2","I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise."],["3","What use is vast knowledge or insight if it is not shared with those who can appreciate it?"],["4","Although some are fascinated by words, I think numbers are the true foundations of creation."],["5","To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge."],["6","I see a far more kaleidoscopic reality than you do... or than any of your selves do, really."],["7","It is not my place to interfere. I merely seek to observe, learn, and understand."],["8","With a true understanding of metaphysics, anything is possible—including the creation of a more orderly and perfect cosmos than this one."]],"name":"Creating an Amethyst Dragon; Amethyst Dragon Personality Traits","page":76,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Amethyst Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)"],["2","Knowledge. We are the whole of creation, seeking to understand itself. (Any)"],["3","Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)"],["4","Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)"],["5","Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good)"],["6","Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)"]],"name":"Creating an Amethyst Dragon; Amethyst Dragon Ideals","page":76,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Amethyst Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan."],["2","A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon's hoard."],["3","An amethyst dragon magically disables all teleportation within a thousand miles of their lair. Governments within that area seek emissaries who can negotiate an end to the restriction."],["4","An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back."],["5","A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon."],["6","An {@creature amethyst dragon wyrmling|FTD} is actually the temporally displaced form of an {@creature ancient amethyst dragon|FTD} who already exists in the same time line."],["7","An amethyst dragon seeks the means to plant special crystals that will allow the dragon to magically coexist in multiple places at once across the world during a rare celestial alignment."],["8","An amethyst dragon is fusing with their echoes on other worlds. They all hope to ascend to godhood, perhaps recreating or replacing Sardior."]],"name":"Amethyst Dragon Adventures; Amethyst Dragon Adventure Hooks","page":76,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Amethyst Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature amethyst dragon wyrmling|FTD} is in the care of a cloistered religious order of scribes."],["2","A half-amethyst dragon cares for an {@creature amethyst dragon wyrmling|FTD} sibling after the disappearance of their dragon parent."],["3","A {@creature Faerie Dragon (Violet)||violet faerie dragon} is the playmate and guardian of an {@creature amethyst dragon wyrmling|FTD}."],["4","An {@creature amethyst dragon wyrmling|FTD} lives alone in a lair, cared for by a cadre of animated objects."],["5","A cloister of {@creature Flumph||flumphs} protects an {@creature amethyst dragon wyrmling|FTD} while feeding on the wyrmling's excess psionic energy."],["6","A circle of druids looks after an {@creature amethyst dragon wyrmling|FTD} lairing in the circle's mountain tarn."]],"name":"Connected Creatures; Amethyst Dragon Wyrmling Connections","page":77,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Amethyst Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A myconid community dwells in tunnels near a {@creature Young Amethyst Dragon|FTD|young amethyst dragon's} lair, and its members telepathically commune with the dragon and any visitors in the lair from time to time."],["2","A {@creature young amethyst dragon|FTD} and a {@creature githzerai zerth} travel together, learning about the multiverse."],["3","A {@creature young amethyst dragon|FTD} wants to take over the cavern lair of a {@creature hydra}."],["4","A deep pool in a {@creature Young Amethyst Dragon|FTD|young amethyst dragon's} lair leads to the underground domain of an {@creature aboleth} the dragon has been seeking to eliminate."],["5","A {@creature young amethyst dragon|FTD} and a {@creature cloud giant} regularly host each other to play strategy games."],["6","{@creature Pegasus||Pegasi} nesting in the mountain heights are under the protection of a {@creature young amethyst dragon|FTD}."]],"name":"Connected Creatures; Young Amethyst Dragon Connections","page":77,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Amethyst Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Merfolk} dwelling near an {@creature Adult Amethyst Dragon|FTD|adult amethyst dragon's} lair are under threat from {@creature sahuagin} raiders."],["2","Clusters of {@creature Shrieker||shriekers} serve as a warning system in the tunnels of an {@creature Adult Amethyst Dragon|FTD|adult amethyst dragon's} lair."],["3","The Enlightened Dragon Master of an isolated monastery is, in fact, an {@creature adult amethyst dragon|FTD}."],["4","An {@creature adult amethyst dragon|FTD} is at war with a {@creature beholder} that has moved into the dragon's domain."],["5","{@creature Xorn} serve as lookouts and spies for an {@creature adult amethyst dragon|FTD} who rewards them with gems."],["6","To repay a favor long owed to a monastery of githzerai warrior-monks, an {@creature adult amethyst dragon|FTD} sends them aid against a {@creature mind flayer} colony."],["7","An apostate community of githyanki follows the tutelage of an {@creature adult amethyst dragon|FTD}, who safeguards their creche on the Material Plane."],["8","The crystal-infused clay near an {@creature Adult Amethyst Dragon|FTD|adult amethyst dragon's} lair is ideal for the creation of {@creature Clay Golem||clay golems}, and the dragon can perceive everything those golems do."]],"name":"Connected Creatures; Adult Amethyst Dragon Connections","page":77,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Amethyst Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A yuan-ti cult known as the Serpents of the Dreaming City draws power from an {@creature ancient amethyst dragon|FTD}, which the cultists keep in eternal slumber with braziers of enchanted smoke."],["2","A rogue {@creature purple worm} swallowed a large portion of an amethyst dragon's hoard before burrowing back into the deep Underdark. The dragon has a magic crystal that can trace the worm's movement."],["3","An {@creature ancient amethyst dragon|FTD} is able to awaken psionic potential in others, and many of the greatest psi warriors in history were the dragon's students."],["4","After centuries guarding the world against incursions from the Far Realm, an {@creature ancient amethyst dragon|FTD} has been corrupted by aberrant influences and now leads a cult the dragon once opposed."]],"name":"Connected Creatures; Ancient Amethyst Dragon Connections","page":77,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Amethyst Dragon Art Objects","colLabels":["d8","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A complex orrery of the planes of existence made of engraved movable plates of precious metals and set with gemstones"],["2","A two-foot-long rod of pale crystal that gives off eerie sounds when touched, with the tone varying up and down the length of the rod"],["3","A life-sized human skull carved from a single piece of crystal, including a hollow interior"],["4","A beautifully engraved gong, 3 feet in diameter, suspended from an ornate, inlaid frame"],["5","A crystal singing bowl etched with mantras in Gith, accompanied by an inlaid wooden mallet"],["6","A beautifully illuminated treatise on the planes of existence, bound in ebony covers with metal corner caps and a cover boss set with polished gems"],["7","An etched crystal that projects a star map showing an unfamiliar star field and constellations when set on top of a light source"],["8","A ring in the shape of a coiling dragon, with tiny gemstones for eyes"]],"name":"Amethyst Dragon Treasures; Amethyst Dragon Art Objects","page":79,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Black Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I demonstrate my brilliance through the cruel subtlety of my actions."],["2","Watching the works of lesser beings crumble and fall into ruin fills me with joy."],["3","I never confront a threat directly when deceit and skulduggery are available options."],["4","Subjugating others is preferable to destroying them. Thralls make life so much more pleasant."],["5","I will go to great lengths to obtain deadly new magical knowledge."],["6","Nothing lasts forever. But I promise to outlast you."],["7","I have witnessed the rise and fall of civilizations. What consideration does a creature as pitiful and short-lived as you deserve?"],["8","Collecting antiquities and learning why lost cultures vanished are my reasons for existing. If you can help me in that, I'll let you live."]],"name":"Creating a Black Dragon; Black Dragon Personality Traits","page":80,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Black Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Envy. If the achievements of others cannot be eclipsed, they can always be torn down. (Evil)"],["2","Acquisitiveness. Possessing what others covet is immensely satisfying. (Any)"],["3","Cunning. Destroying your foes without exposing yourself to danger is an art. (Evil)"],["4","Adaptability. It is not the most powerful, but the most flexible who survive. (Chaotic)"],["5","Patience. There's no need to rush a poorly constructed plan when time is on your side. (Any)"],["6","Serenity. Observing a culture sliding into oblivion along the trek of time puts life in perspective. (Any)"]],"name":"Creating a Black Dragon; Black Dragon Ideals","page":80,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Black Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Black Dragon||Young}","13","{@spell blindness/deafness}, {@spell create or destroy water}"],["{@creature Adult Black Dragon||Adult}","16","{@spell blindness/deafness}, {@spell create or destroy water}, {@spell plant growth}"],["{@creature Ancient Black Dragon||Ancient}","19","{@spell blindness/deafness}, {@spell create or destroy water}, {@spell insect plague}, {@spell plant growth}"]],"name":"Creating a Black Dragon; Black Dragon Spellcasting","page":80,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Black Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A black dragon recently took control of a band of pirates and their backwater hideout. Emboldened, the pirates have started raiding nearby shipping lanes."],["2","A conflict-averse black dragon is secretly spraying an alchemical defoliant on local farmland to push people living in the area away from the dragon's lair. The resulting famine is devastating the countryside."],["3","Rival realms are secretly being driven to war by the machinations of a black dragon, who hopes to revel in the resulting carnage."],["4","When swamplands shrink due to a prolonged drought, two black dragons form a temporary alliance to destroy a nearby town for more living space."],["5","The acidic bile of a black dragon is the only substance able to melt the lock of a despot's vault."],["6","A potent artifact is rumored to lie in the ruins where a black dragon dwells."],["7","A group of adventurers and a black dragon are hunting the same treasure in the ruins of a partially sunken city."],["8","A black dragon with epicurean tastes is poaching game in a noble's hunting preserve at a frightening pace."]],"name":"Black Dragon Adventures; Black Dragon Adventure Hooks","page":80,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Black Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","After breaking free from captivity at the hands of a cocky mage, a cunning {@creature black dragon wyrmling} claimed the mage's amulet—and the suits of {@creature animated armor} the amulet controls."],["2","A band of {@creature Troglodyte||troglodytes} is cowed into serving a {@creature black dragon wyrmling} as bodyguards."],["3","The recent appearance of a {@creature black dragon wyrmling} has altered the local ecosystem, allowing various types of blights to spread prodigiously and upset nature's balance."],["4","A {@creature black dragon wyrmling} is setting cunning traps along local roadways, hoping to injure horses and draft animals for easy butchering."],["5","Kobolds dwelling under a tropical city serve as safecrackers and tunneling burglars to amass treasure for their beloved {@creature black dragon wyrmling} master."],["6","A gnome relic hunter looting a long-abandoned city strikes up an unlikely partnership with a {@creature black dragon wyrmling} to plunder an archaeological dig."]],"name":"Connected Creatures; Black Dragon Wyrmling Connections","page":81,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Black Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young black dragon} with a talent for alchemy has weaponized the spores of a myconid colony."],["2","A {@creature merrow} war band has negotiated an alliance with a {@creature young black dragon} to sack a nearby trading port."],["3","A pack of {@creature Ghoul||ghouls} infesting a necropolis serve as a {@creature Young Black Dragon||young black dragon's} bodyguards and enforcers."],["4","A {@creature young black dragon} has cultivated an awakened carnivorous plant (use the {@creature awakened tree} stat block) as a lair guardian and has been abducting travelers to feed the plant creature."],["5","Lizardfolk worshiping a {@creature young black dragon} have been raiding a local fishing community."],["6","A {@creature young black dragon} has struck up a mutual assistance pact with a {@creature roper} that haunts the ruins outside the dragon's lair."]],"name":"Connected Creatures; Young Black Dragon Connections","page":81,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Black Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult black dragon} has learned to domesticate swamp-bred {@creature Chimera||chimeras} as guardians and has sold a few of the creatures to local warlords."],["2","A cult of assassins worships an {@creature adult black dragon} as an avatar of their deity. The dragon now uses the cult to destabilize the local sovereign's rule."],["3","Ruins rumored to hold the treasury of a lost empire are guarded by an elaborate network of ooze-based traps designed by a restless {@creature adult black dragon}."],["4","The appearance of a {@creature spirit naga} in the domain of an {@creature adult black dragon} encourages the dragon to study necromancy."],["5","An {@creature adult black dragon} has hidden a cache of gems in a dismal topiary maze filled with {@creature Shambling Mound||shambling mounds}, traps, and noxious plant life, all for the amusement of testing adventurers."],["6","An {@creature adult black dragon} has bound {@creature Water Elemental||water elementals} to the task of bringing food to the dragon's lair."],["7","A bullywug community seeks help to defeat an {@creature adult black dragon} who has been feasting on the bullywugs' domesticated {@creature Giant Frog||giant frogs}."],["8","Two nations—one led by an {@creature adult black dragon} and the other by a {@creature yuan-ti abomination}—are on the brink of joining forces to destroy a third nation. The threatened nation is recruiting adventurers to defend it."]],"name":"Connected Creatures; Adult Black Dragon Connections","page":81,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Black Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient black dragon}, after studying blasphemous texts dedicated to alien gods, issues a warning that a corrupted {@creature planetar} will soon fall to earth like a meteor in the fens outside a great city's walls."],["2","An illithid community has spent nearly a millennium raising and preparing a black dragon to become an {@creature elder brain dragon|FTD} (described in {@book chapter 6|FTD|6|Elder Brain Dragon}), so the {@creature elder brain|VGM} can wreak ruin upon its rivals."],["3","The decades-long machinations of an {@creature ancient black dragon} and an evil {@creature archmage} are nearing fruition. If their pact succeeds, they will unleash devastation on a continental scale."],["4","An {@creature ancient black dragon} rules a vast, decadent city built on artificial islands within a polluted lake. The site is threatened with destruction by an enraged {@creature archdruid|VGM}—but destroying the city means thousands of innocents will die."]],"name":"Connected Creatures; Ancient Black Dragon Connections","page":81,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Black Dragon Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An elegant necklace owned by a beloved noble who disappeared years ago"],["2","Stone carvings representing a pantheon of deities that passed from common knowledge long ago"],["3","The lost secret to forging an alloy imbued with arcane potential, etched on twelve metal disks the size of dinner plates"],["4","A sealed platinum flask containing the last known aqua vitae created by a master dwarf distiller"],["5","A ceremonial longsword with an embossed silver hilt and a blade of amber"],["6","A lavishly illustrated genealogy kept in a magically sealed container that disputes a current monarch's right to the throne"],["7","Heretical religious symbols carved on a trio of gemstones the size of apples"],["8","An elaborately carved mask representing a god of harvest and fertility"],["9","Metal horn caps inset with gems, made for the dragon by loyal cultists"],["10","A beautifully enameled urn holding the desiccated heart of the dragon's former green dragon rival"]],"name":"Black Dragon Treasures; Black Dragon Art Objects","page":84,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Blue Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I enforce order and social hierarchies because I believe this is how strong societies are built."],["2","Why waste time and energy murdering weaker creatures when I can make them entertain me instead?"],["3","My children, whether born to me or chosen by me, are treasures."],["4","Nothing is funnier than tricking a thirsty traveler into drinking a mouthful of sand."],["5","I have standards for my hoard. Not just any gem or trinket will do."],["6","I'm so pleased with myself and my own good fortune that I can't stop laughing or chuckling."],["7","I would rather destroy my lair and lose my hoard than allow anyone to steal from me."],["8","I am sometimes secretly impressed by what other peoples can accomplish with the proper guidance."]],"name":"Creating a Blue Dragon; Blue Dragon Personality Traits","page":85,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Blue Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Order. Life is best when everyone is part of a hierarchy and rules are clear and consistent. (Lawful)"],["2","Humor. Lesser beings exist to be my playthings, and I excel at finding ways to toy with them. (Evil)"],["3","Taste. I value my possessions for more than just their beauty and consider gauche displays of wealth a sign of inferiority. (Any)"],["4","Family. Blood ties are irrevocable, and even if one doesn't particularly like one's family members, they come before anyone else. (Lawful)"],["5","Display. One should never take risks or waste resources by using power if one can achieve the same results merely by the threat of power. (Any)"],["6","Loyalty. I don't form bonds with those outside my kindred often. But when I do, I am an unshakable and powerful ally. (Good)"]],"name":"Creating a Blue Dragon; Blue Dragon Ideals","page":85,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Blue Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Blue Dragon||Young}","15","{@spell create or destroy water}, {@spell major image}"],["{@creature Adult Blue Dragon||Adult}","17","{@spell arcane eye}, {@spell create or destroy water}, {@spell major image}"],["{@creature Ancient Blue Dragon||Ancient}","20","{@spell arcane eye}, {@spell create or destroy water}, {@spell major image}, {@spell project image}"]],"name":"Creating a Blue Dragon; Blue Dragon Spellcasting","page":85,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Blue Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A blue dragon family demands tribute from desert communities in exchange for protection."],["2","Enraged at the loss of a wyrmling, a blue dragon is causing lightning storms to destroy coastal settlements and refuses to stop until someone delivers the adventurer responsible."],["3","A prosperous-looking city appears among the desert dunes, drawing explorers and treasure hunters aplenty, but it's an illusion created by a blue dragon."],["4","A blue dragon promises great wealth to anyone who offers worthy treasures—but eats anyone who misses the mark."],["5","A blue dragon recently acquired trunks full of dress clothes and costumes and is abducting people to put on a fashion show."],["6","A pair of blue dragons is hiring adventurers to find their missing egg, which appears to have been stolen by another blue dragon related to them."],["7","Rock slides have closed a mountain pass, and the only other road through the area wends through the territory of a blue dragon notorious for playing illusory tricks on travelers."],["8","{@creature Blue Dragon Wyrmling||Blue dragon wyrmlings} are playing deadly pranks on the people in their territory, and those people are afraid to ask the wyrmlings' parents to stop them."]],"name":"Blue Dragon Adventures; Blue Dragon Adventure Hooks","page":85,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Blue Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A recently hatched brood of {@creature Blue Dragon Wyrmling||blue dragon wyrmlings} has adopted a wounded {@creature pseudodragon} as a sibling."],["2","A {@creature blue dragon wyrmling} frequently wanders off to a nearby city, where the residents treat the wyrmling as royalty."],["3","A clan of druids has taken in an orphaned {@creature blue dragon wyrmling}, and its members are trying to teach the creature the value of compassion."],["4","A family of gnolls is holding a {@creature blue dragon wyrmling} hostage in an attempt to force the wyrmling's parents to leave the gnolls' hunting grounds."],["5","Because of the friendship between a bandit leader's child and a {@creature blue dragon wyrmling}, the wyrmling's parents are considering allowing the bandits to move into the dragons' territory."],["6","The accidental death of a {@creature blue dragon wyrmling} has caused a sibling to seek revenge."]],"name":"Connected Creatures; Blue Dragon Wyrmling Connections","page":86,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Blue Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature Young Blue Dragon||young blue dragon's} family was killed, and the dragon is building a whole realm as a base for exterminating those responsible."],["2","A {@creature young blue dragon} claims the rule of a fast-growing city to impress the dragon's family."],["3","A {@creature young blue dragon} running a protection racket has run afoul of an {@creature efreeti}, who has decided the area would be better off without dragons."],["4","A tough but fair {@creature young blue dragon} leads a fanatically loyal mercenary squad."],["5","A {@creature young blue dragon} schemes to take over a {@creature Guardian Naga||guardian naga's} ancient temple."],["6","A {@creature mummy lord} keeps a {@creature young blue dragon} bodyguard as a sign of power."]],"name":"Connected Creatures; Young Blue Dragon Connections","page":86,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Blue Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult blue dragon} rules a city and applies exacting standards of aesthetic perfection to everything and everyone in it, swiftly disposing of anyone who fails to meet those standards."],["2","An {@creature adult blue dragon} and an {@creature efreeti} have formed a friendship over the decades. They now share a territory and assist one another in protecting it."],["3","Feeling unappreciated and disrespected in one family, an {@creature adult blue dragon} offers allegiance to a rival dragon family, setting off a blood feud."],["4","A pair of {@creature Adult Blue Dragon||adult blue dragons} has decided to take over a thriving, wealthy city, whose governor is desperate to buy them off."],["5","Decades ago, a {@creature gynosphinx} insulted an {@creature adult blue dragon}, earning the lasting enmity of a whole dragon family."],["6","An {@creature adult blue dragon} has adopted a half-blue dragon as an heir and is setting this heir up to be a puppet ruler."],["7","An {@creature adult blue dragon} plans to present a loyal bandit clan to a bronze dragon as a courting gift."],["8","An {@creature adult blue dragon} is obsessed with getting at the treasure guarded by a {@creature medusa}."]],"name":"Connected Creatures; Adult Blue Dragon Connections","page":86,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Blue Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient blue dragon} is worried that no members of the younger generation are strong enough to inherit the ancient dragon's territory, and this elder is trying to start a war to test the younger dragons and determine which, if any, might be a worthy heir."],["2","An {@creature ancient blue dragon} without offspring has adopted wyrmlings of various colors—including a number stolen from the wyrmlings' parents."],["3","An {@creature ancient blue dragon} is training an {@creature androsphinx} as heir to the region the dragon rules and searching for magic items that will allow the sphinx to control the weather as the dragon does."],["4","Under the pretense of helping an {@creature ancient blue dragon} become a dracolich, an {@creature archmage} is actually hoping to claim the dragon's vast hoard."]],"name":"Connected Creatures; Ancient Blue Dragon Connections","page":86,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Blue Dragon Art Objects","colLabels":["d8","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An intricately carved seal from a civilization that worshiped the dragon's ancestors as gods"],["2","An extensive collection of elaborate jewelry, including a tiara, tail rings, and claw covers, which the dragon wears when meeting with supplicants"],["3","A set of sculptures depicting the dragon's deceased relatives, all adorned with ground-up jewels"],["4","A jeweled mosaic map of the dragon's territory"],["5","A glass bell that creates the sound of rainstorms and thunder for 1 hour when struck"],["6","An ornately tooled tome recording the lineages of all the blue dragon families in the area"],["7","A massive geode that contains spectacular blue, purple, and black crystals"],["8","A blue silk fan painted with ground gems that creates a briny breeze when hung from the ceiling"]],"name":"Blue Dragon Treasures; Blue Dragon Art Objects","page":88,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Brass Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I don't ask for much in a conversation partner—just smile, occasionally nod, and stay awake!"],["2","I'm skilled at making others feel that I'm interested in the details of their tiny, meaningless lives."],["3","Every word I say is worth hearing, so I speak loudly and eloquently to make sure I get my point across."],["4","I don't care about the opinions of creatures that are less intelligent than I am. But I'm fascinated by creatures that are significantly more intelligent."],["5","Hoarding knowledge is no fun. It's best when you can trade knowledge away for treasure."],["6","I'm fascinated by intelligence with no brain—talking swords, sapient Constructs, and the like."],["7","I love hearing stories and songs and sharing them with others to bring comfort and calm."],["8","I have no patience for people who imagine their lives are the least bit important."]],"name":"Creating a Brass Dragon; Brass Dragon Personality Traits","page":90,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Brass Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Curiosity. The best way to show you value others is to learn as much as you can about them. (Good)"],["2","Perspective. Everyone sees things differently, so if you want to know about the world, gather as many different points of view as you can. (Any)"],["3","Knowledge. What's the point of living for centuries if you don't learn all there is to know? (Any)"],["4","Self-Determination. All creatures have the right to make their own decisions about their lives and ultimate destinies. (Chaotic)"],["5","Compassion. Sharing each other's pain and loss brings us all closer to peace and unity. (Good)"],["6","Cruelty. The most hilarious thing about lesser creatures who think they're important is how outraged they get when I hurt them. (Evil)"]],"name":"Creating a Brass Dragon; Brass Dragon Ideals","page":90,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Brass Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Brass Dragon||Young}","13","{@spell create or destroy water}, {@spell speak with animals}"],["{@creature Adult Brass Dragon||Adult}","16","{@spell create or destroy water}, {@spell speak with animals}, {@spell suggestion}"],["{@creature Ancient Brass Dragon||Ancient}","18","{@spell create or destroy water}, {@spell locate creature}, {@spell speak with animals}, {@spell suggestion}"]],"name":"Creating a Brass Dragon; Brass Dragon Spellcasting","page":90,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Brass Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A brass dragon has discovered an unfamiliar settlement and is determined to learn everything about the site's inhabitants, drastically disrupting the inhabitants' lives."],["2","A brass dragon is the secret power behind the throne in an aggressively colonizing realm, using this position to learn about neighboring realms without regard for the consequences."],["3","A brass dragon is the most likely source of crucial information about how to stop an extraplanar incursion that coincides with a certain comet's arrival."],["4","A caravan is being held captive by a brass dragon who is delighted to have such wonderfully diverse conversation partners."],["5","Offended by the sudden departure of a rude guest, a brass dragon rampages through a nearby settlement—and demands the return of a treasure the guest stole."],["6","An intelligent magic item in a brass dragon's hoard sends out a telepathic distress call, wanting to be rescued so it can be used for its intended purpose."],["7","A windstorm uncovers part of a brass dragon's hoard, and various people and creatures carry off parts of it. The dragon wants every scattered coin and trinket back."],["8","A brass dragon, tired of the increasing traffic, starts leading caravans away from safe water sources and stranding them in the desert."]],"name":"Brass Dragon Adventures; Brass Dragon Adventure Hooks","page":90,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Brass Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Captured by a band of gnolls, a {@creature brass dragon wyrmling} is patiently trying to teach the gnolls to speak Draconic."],["2","Grieved by the fate of a former friend, a {@creature brass dragon wyrmling} guards a tomb haunted by a {@creature wight}."],["3","Yuan-ti have captured a {@creature brass dragon wyrmling} and are picking up the dragon's twisted sense of humor."],["4","A party of {@creature Bandit||bandits} stole a brass dragon egg, and now the hatched wyrmling is manipulating the bandits to do the dragon's whimsical bidding."],["5","A lost {@creature brass dragon wyrmling} was raised by {@creature Hyena||hyenas} and now leads the pack."],["6","A {@creature druid} who tends a desert oasis has been keeping watch over several {@creature Brass Dragon Wyrmling||brass dragon wyrmlings} since adventurers killed the wyrmlings' parents."]],"name":"Connected Creatures; Brass Dragon Wyrmling Connections","page":91,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Brass Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young brass dragon} and a {@creature young blue dragon} fight over territory."],["2","A {@creature young brass dragon} frequently visits a {@creature couatl} who is charged with guarding an ancient temple, sharing stories to help the couatl pass the years."],["3","A {@creature lamia} and a {@creature young brass dragon} lair in the same desert ruin, mostly leaving each other alone—but the lamia hopes to corrupt the dragon."],["4","A {@creature Young Brass Dragon||young brass dragon's} lair occasionally spawns {@creature Air Elemental||air elementals} that roam around the area for a while, causing havoc before eventually dissipating."],["5","A {@creature young brass dragon} and a {@creature weretiger} have become close friends as they try to keep a region safe from a growing horde of malicious gnolls."],["6","A {@creature young brass dragon} allowed a group of {@creature Cyclops||cyclopes} to shelter in the dragon's lair when they were harassed by a blue dragon. Now the cyclopes won't leave, so the dragon is trying to educate them."]],"name":"Connected Creatures; Young Brass Dragon Connections","page":91,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Brass Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult brass dragon} enjoys trading riddles with a {@creature gynosphinx}."],["2","Long ago, an {@creature adult brass dragon} swore service to a human priest, expecting to outlive the priest. But now the priest is a {@creature mummy lord}, and the dragon remains bound to serve."],["3","An {@creature efreeti} wants to claim an {@creature Adult Brass Dragon||adult brass dragon's} palatial lair and fabulous hoard."],["4","A pair of {@creature Roc||rocs} have nested too close to an {@creature Adult Brass Dragon||adult brass dragon's} lair, and they harass the dragon whenever they can."],["5","A {@creature guardian naga} charged with protecting an ancient artifact has decided that the artifact—as well as the naga—would be safer in an {@creature Adult Brass Dragon||adult brass dragon's} hoard than left alone in some crumbling ruin."],["6","A half-brass dragon {@creature yuan-ti abomination} leads other yuan-ti in worshiping an {@creature adult brass dragon} as a serpent god, much to the dragon's amusement."],["7","Two {@creature Adult Brass Dragon||adult brass dragons} are rearing a clutch of wyrmlings together, and they allow the infant dragons to wreak innocent havoc on nearby settlements."],["8","A solitary {@creature adult brass dragon} has adopted a {@creature blue dragon wyrmling} found starving in the desert."]],"name":"Connected Creatures; Adult Brass Dragon Connections","page":91,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Brass Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient brass dragon} once ruled a temple-state through a puppet sovereign, who is now a {@creature mummy lord} ruling a city of {@creature Ghoul||ghouls} that owe the dragon fealty."],["2","An {@creature ancient brass dragon} believes that a local {@creature androsphinx} is an insufferable know-it-all with no sense of humor and enjoys playing pranks on the sphinx."],["3","An {@creature ancient brass dragon} and an {@creature ancient blue dragon} have a centuries-old rivalry, and each dragon manipulates adventurers into harassing the other."],["4","An {@creature ancient brass dragon} rules a mighty city whose folk have erected massive stone monuments to honor the dragon over the centuries."]],"name":"Connected Creatures; Ancient Brass Dragon Connections","page":91,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Brass Dragon Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A finely carved bust of a long-dead human ruler, which the dragon has named Cornelius and argues with incessantly"],["2","An elegant locket holding a watercolor portrait of a dragonborn the dragon fondly calls Lux"],["3","A polished platter engraved with an elaborate scene showing a person talking to a sphinx; the dragon likes to imagine being in the scene, dominating the conversation"],["4","A sculpture depicting a pod of dolphins leaping among stone waves, all of which the dragon has named and imagines as pets"],["5","A cameo pendant depicting a human woman the dragon calls \"Bruno\" and imagines to be a brilliant philosopher"],["6","A statuette of an important deity, which the dragon calls by a diminutive version of the god's name and baby-talks to"],["7","A large tapestry depicting a party of elves riding stags through the woods; the dragon has named all the stags and offers condolences on their being saddled and mounted"],["8","A sculpted bird in an ornate cage; the dragon calls the bird Fweep and sings to it"],["9","A large mirror in a frame studded with gemstones; the dragon likes to gaze in the mirror and imagine having a mate"],["10","An idol of an obscure minor divinity; the dragon addresses it reverently as \"O mighty Froglet\" (its shape is only vaguely frog-like)"]],"name":"Brass Dragon Treasures; Brass Dragon Art Objects","page":94,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Bronze Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The weakest creatures sometimes display the greatest courage. I respect all beings who risk their lives in defense of something greater than themselves."],["2","My payment is a matter of principle. Requiring even a small fee for my service allows those I help to preserve their dignity. It's really for your benefit."],["3","I have no time for chitchat or insinuation. I get to the point and expect others to do the same."],["4","I respect law and order, but it's no excuse for tyranny. Those who abuse power must be stripped of it, and soldiers have a responsibility to refuse immoral orders."],["5","I strive to treat foes honorably, but not at the expense of strategy. A quick death in combat is its own kind of courtesy."],["6","I trust my gut. I'd rather act on incomplete information than be hamstrung by indecision."],["7","I'm fascinated by other species' military technology, especially magic armaments and siege engines—the bigger, the better!"],["8","Conflict drives evolution. By sparking wars between nations, I contribute to the advancement of their civilizations. (And they pay me for it, too!)"]],"name":"Creating a Bronze Dragon; Bronze Dragon Personality Traits","page":94,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Bronze Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Action. Passivity is shameful. We owe it to the world and ourselves to try to improve things, even if we can't guarantee success. (Any)"],["2","Analysis. When possible, dig into the root of a conflict before committing to end it, to ensure you aren't fighting for the wrong side. (Any)"],["3","Honor. I never lie outright, though I choose my words carefully. I will fight to the death rather than break my word or abandon a comrade. (Lawful)"],["4","Discipline. Disorganization breeds defeat. I demand self-control from both myself and those who fight beside me. (Lawful)"],["5","Guardianship. It's the duty of the strong to protect the weak. (Good)"],["6","Dominance. Anyone who opposes my will is either an underling to be punished or an enemy to be vanquished. (Evil)"]],"name":"Creating a Bronze Dragon; Bronze Dragon Ideals","page":94,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Bronze Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Bronze Dragon||Young}","14","{@spell beast sense}, {@spell detect thoughts}, {@spell speak with animals}"],["{@creature Adult Bronze Dragon||Adult}","17","{@spell beast sense}, {@spell control water}, {@spell detect thoughts}, {@spell speak with animals}"],["{@creature Ancient Bronze Dragon||Ancient}","20","{@spell beast sense}, {@spell control water}, {@spell detect thoughts}, {@spell heroes' feast},* {@spell speak with animals}"]],"footnotes":["*This spell's casting time is longer than 1 action."],"name":"Creating a Bronze Dragon; Bronze Dragon Spellcasting","page":94,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Bronze Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Attempts to salvage a sunken merchant ship are being thwarted by a bronze dragon who claims \"finder's rights.\""],["2","Betrayed by corrupt city officials, a bronze dragon is punishing the city by preventing ships from entering its harbor, but the citizens are suffering."],["3","A bronze dragon gathers crusaders to rescue a hero imprisoned in the Abyss—a mission that will mean almost certain death for the rank-and-file troops."],["4","A bronze dragon has conscripted a local militia into an ongoing conflict with a black dragon who lives in the waterlogged ruins of a magical academy."],["5","The bronze dragon who protects a coastal nation is stricken by a curse, and the cure lies in a sunken temple the dragon destroyed generations ago."],["6","Believing that the winner of a city's democratic election is unworthy of the job, a bronze dragon is now supporting an authoritarian leader instead."],["7","A bronze dragon has been approached by both sides in a war and needs agents to get close to both leaders to discover which has the worthier claim."],["8","A bronze dragon fears that a remote library-fortress is no longer the best place to safeguard an infamous tome called the Antitheorem Codex—and has decided to prove it by attacking the site."]],"name":"Bronze Dragon Adventures; Bronze Dragon Adventure Hooks","page":95,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Bronze Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A flight of {@creature Pseudodragon||pseudodragons} has raised an orphaned {@creature bronze dragon wyrmling}, who is quickly growing too large for the group's usual activities."],["2","A {@creature knight} rescued a {@creature bronze dragon wyrmling} from sacrifice at the hands of a cult, and the two now travel together in search of wrongs to right."],["3","A {@creature Bronze Dragon Wyrmling||bronze dragon wyrmling's} murdered tutor rose as a {@creature revenant}, and the dragon seeks anyone who can help obtain justice."],["4","A {@creature bronze dragon wyrmling} has chosen a lair filled with {@creature Poisonous Snake||poisonous snakes}, admiring the elegance with which they slither through the flooded tunnels."],["5","A {@creature bronze dragon wyrmling} has been captured by {@creature sahuagin} raiders and manipulated into serving as the band's icon and war leader."],["6","A group of {@creature merrow} stole a {@creature Bronze Dragon Wyrmling||bronze dragon wyrmling's} hoard, and the wyrmling is training a {@creature plesiosaurus} to help attack the merrow's stronghold."]],"name":"Connected Creatures; Bronze Dragon Wyrmling Connections","page":95,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Bronze Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature guardian naga} and a {@creature young bronze dragon} each defend half of an artifact called the Sundered Crown."],["2","A {@creature young bronze dragon} and a {@creature medusa} have been enemies for so long that they've developed mutual respect, communicating by way of a magical book that teleports back and forth between them."],["3","A {@creature young bronze dragon} seeks to turn a band of {@creature Cyclops||cyclopes} into a disciplined army, with little success."],["4","A {@creature young bronze dragon} has been magically bound to the service of a {@creature marid}, and the dragon is unable to take direct action to get free of the genie."],["5","A {@creature young bronze dragon} runs a prestigious military academy, training paladins of smaller species to fight for justice beneath the dragon's banner."],["6","Dragonborn pirates bribe a {@creature young bronze dragon} into helping them steal ship cargoes for a sizable cut of the profits."]],"name":"Connected Creatures; Young Bronze Dragon Connections","page":95,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Bronze Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature rakshasa} disguised as a pirate lord seeks revenge on the {@creature adult bronze dragon} who has killed the Fiend three times so far."],["2","An {@creature adult bronze dragon} regularly consults a {@creature storm giant} whose prophecies give hints as to which conflicts the dragon should seek out and engage in."],["3","An {@creature adult bronze dragon} keeps a {@creature roc} as a beloved pet and views the creature's predations on local settlements as simply part of the natural order."],["4","An {@creature adult bronze dragon} swore an oath to a comrade who later became a {@creature vampire}. The dragon reluctantly continues to protect the vampire, all the while searching for a way to reverse the transformation."],["5","An {@creature adult bronze dragon} sends regular tributes of treasure to an {@creature adult topaz dragon|FTD}, not wanting the topaz dragon's enmity to become a threat to coastal communities under the bronze dragon's protection."],["6","An {@creature archmage} and an {@creature adult bronze dragon} who have been friends since they fought together in the mage's youth often visit each other to share stories."],["7","An {@creature adult bronze dragon} attempting to raise a clutch of wyrmlings alone is in desperate need of tutors and babysitters who can survive the assignment."],["8","An obsessed shadow dragon plots to trap an {@creature adult bronze dragon} in the Shadowfell until the bronze dragon too is transformed."]],"name":"Connected Creatures; Adult Bronze Dragon Connections","page":95,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Bronze Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient bronze dragon} is locked in a centuries-old conflict with a {@creature kraken} that destroyed a settlement under the bronze dragon's protection."],["2","Two ancient dragons, one {@creature Ancient Bronze Dragon||bronze} and one {@creature Ancient Silver Dragon||silver}, support different nations locked in a war, each believing that their side has the moral high ground."],["3","An {@creature ancient bronze dragon} controls a network of privateers who prey on pirates and accept government commissions if the dragon deems a cause worthy."],["4","An {@creature ancient bronze dragon} guards a {@creature merfolk} monastery that's risen mysteriously from the depths, prompting attacks by greedy coastal nations even as the monks warn of a coming apocalypse."]],"name":"Connected Creatures; Ancient Bronze Dragon Connections","page":95,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Bronze Dragon Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A painting of the bronze dragon alongside a human woman wearing an outdated military uniform"],["2","An ornate, mostly complete collection of Oristene's multi-volume Military History of the Outer Planes"],["3","A heavy cloak of shimmering blue scales, with an attached half-mask"],["4","An oversized key of living wood, with seemingly natural whorls in the bark that form the words, \"For service not forgotten\""],["5","A dragon-sized drinking vessel crafted from a behir horn"],["6","Framed blueprints of a siege engine called the Moonhammer"],["7","An aquatic howdah made of sharkskin and bearing an emblem of a lonely black tower perched high atop a sea stack"],["8","A statue of a dishonored elf general, which is surrounded by historical treatises recounting the general's disgrace and notes that suggest the dragon has vowed to redeem this former hero"],["9","An idol of an insectile devil, with a blindfold tied carefully around its compound eyes"],["10","An elaborate clockwork zoetrope that, when activated, displays a moving picture of a bronze dragon fighting a red dragon over a burning city"]],"name":"Bronze Dragon Treasures; Bronze Dragon Art Objects","page":98,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Copper Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I am generous with my time, my words, and my considerable wisdom—but my treasure is mine."],["2","I love music. It is truly the universal language, able to express ideas far better than mere words alone."],["3","I find the notion of trade and barter fascinating, and sometimes even find ways to participate in them."],["4","There is no sound I love more than laughter, a powerful balm for hearts and minds."],["5","I enjoy games of all kinds, especially challenges of wit and intellect—and those I can decisively win."],["6","I admire how brightly short-lived creatures shine before their lights go out."],["7","Nothing is more satisfying than deflating the egos of the high-and-mighty with a well-placed jibe."],["8","When I'm bored, stirring up a settlement and watching its people scurry about amuses me."]],"name":"Creating a Copper Dragon; Copper Dragon Personality Traits","page":99,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Copper Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Beauty. The ability to create, appreciate, and sustain beauty is the true measure of a creature or civilization. (Good)"],["2","Curiosity. The world holds so much to experience. I value different perspectives and insights. (Any)"],["3","Creativity. Our purpose is to create something new and clever, and I admire those who do so. (Any)"],["4","Change. The only constant is change, and we must change with the world. (Chaotic)"],["5","Fairness. Life is often unfair, and it is up to us to rebalance its scales from time to time. (Good)"],["6","Cruelty. Existence is a cruel joke. You can either be in on the joke, or be made a fool by it. (Evil)"]],"name":"Creating a Copper Dragon; Copper Dragon Ideals","page":99,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Copper Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Copper Dragon||Young}","13","{@spell lesser restoration}, {@spell phantasmal force}"],["{@creature Adult Copper Dragon||Adult}","16","{@spell lesser restoration}, {@spell phantasmal force}, {@spell stone shape}"],["{@creature Ancient Copper Dragon||Ancient}","19","{@spell lesser restoration}, {@spell move earth}, {@spell phantasmal force}, {@spell stone shape}"]],"name":"Creating a Copper Dragon; Copper Dragon Spellcasting","page":99,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Copper Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A copper dragon holds an annual competition of poetry and music. The winner dwells with and entertains the dragon for a year—providing a perfect opportunity to access the dragon's lair and hoard."],["2","An area of reputedly haunted hills is the domain of a copper dragon, who takes advantage of local legend and trickery for amusement and to deter intruders."],["3","A copper dragon is found half buried in a rock slide, badly injured and unable to recall what happened—or the location of the dragon's lair."],["4","A reclusive, eccentric noble who sometimes employs adventurers turns out to be a copper dragon working through various intermediaries."],["5","An {@creature adult copper dragon} wants {@creature Griffon||griffons} nesting near the dragon's lair gone but hopes to have the griffons—and their eggs—relocated rather than killed."],["6","A message found in the Underdark was meant for a copper dragon, who has believed for generations that the message's original bearer betrayed them."],["7","A copper dragon has been trying to engineer peace for two nearby domains by facilitating a romance between the heirs of those lands' rulers."],["8","A {@creature hobgoblin warlord} scarred by a copper dragon in youth has raised an army to slay the dragon and plunder the dragon's hoard."]],"name":"Copper Dragon Adventures; Copper Dragon Adventure Hooks","page":99,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Copper Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A flock of {@creature aarakocra} shelters a {@creature copper dragon wyrmling} from {@creature Gargoyle||gargoyles} hunting in the mountains."],["2","A {@creature copper dragon wyrmling} guards a hidden pass that leads into a sylvan valley populated by {@creature Centaur||centaurs}, {@creature Pixie||pixies}, and {@creature Satyr||satyrs}."],["3","A {@creature copper dragon wyrmling} has killed a number of domestic animals. A group of {@creature Druid||druids} wants the wyrmling captured and relocated, rather than killed."],["4","A ruined manor house being reclaimed by a newly titled noble is the lair of a {@creature copper dragon wyrmling}."],["5","A {@creature copper dragon wyrmling} follows a wizard everywhere, fascinated by {@spell prestidigitation} tricks."],["6","An {@creature ettin} is trying to keep a captured {@creature copper dragon wyrmling} as a pet."]],"name":"Connected Creatures; Copper Dragon Wyrmling Connections","page":100,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Copper Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young copper dragon} has enticed a band of {@creature Kobold||kobolds} to undertake activities for the dragon's amusement—and to rein in the band's more chaotic tendencies."],["2","The head of a local thieves' guild is a {@creature young copper dragon} who delights in tales of daring thefts and skims the best stolen art objects as tribute."],["3","A {@creature young copper dragon} needs aid to root out a {@creature behir} that has claimed the dragon's lair."],["4","A band of raiders tithes treasure and tales to a {@creature young copper dragon}, in exchange for using the canyons around the dragon's lair as a haven."],["5","A {@creature dryad} dwelling in the woods near a {@creature Young Copper Dragon||young copper dragon's} lair helps to ward off intruders."],["6","A child's imaginary friend is a very real {@creature young copper dragon} who can cast {@spell invisibility}."]],"name":"Connected Creatures; Young Copper Dragon Connections","page":100,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Copper Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult copper dragon} befriended a {@creature djinni} after granting the genie freedom. Now the two meet yearly to talk and exchange news."],["2","{@creature Centaur} communities in the foothills surrounding an {@creature Adult Copper Dragon||adult copper dragon's} lair gather yearly to offer tribute to the dragon, who settles disputes and dispenses advice for them."],["3","A {@creature galeb duhr} acts as the guardian of an {@creature Adult Copper Dragon||adult copper dragon's} hoard."],["4","An {@creature adult copper dragon} regularly visits the {@creature Treant||treants} of the nearby forest to help protect their woods from encroachment."],["5","A band of {@creature Fomorian||fomorians} believe they have allied with a red dragon to burn a Feywild grove, but an {@creature adult copper dragon} has deceived them."],["6","An {@creature adult copper dragon} serves as the patron of a community of gnome tinkerers, who present their best ideas to the dragon in hopes of being funded."],["7","A community of {@creature Stone Giant||stone giants} believes an {@creature adult copper dragon} is a key figure in a prophecy—and the dragon has decided to play along for fun."],["8","An {@creature adult copper dragon} sends agents into a {@creature goristro} demon's labyrinth to steal a lost soul, as part of a centuries-long game."]],"name":"Connected Creatures; Adult Copper Dragon Connections","page":100,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Copper Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient copper dragon} and an {@creature ancient red dragon} have been playing a complex game of strategy for centuries, using whole communities as their pawns and nations as their game board."],["2","An {@creature ancient copper dragon} guards the sealed entrance to a ruined temple filled with devils."],["3","A renowned gnome trickster, now deceased, so impressed an {@creature ancient copper dragon} that the dragon assumes the gnome's form from time to time to help keep their legend alive."],["4","The {@creature ancient copper dragon} progenitor of a lineage of dragon-blooded sorcerers likes to check in on these descendants from time to time."]],"name":"Connected Creatures; Ancient Copper Dragon Connections","page":100,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Copper Dragon Art Objects","colLabels":["d8","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A jeweled cloak pin bearing the symbol of an ancient secret society"],["2","A smooth piece of amber with what appears to be a tiny sprite frozen inside it"],["3","A metal egg that unfolds into a lotus-like flower"],["4","A harp that plays by itself on command"],["5","A six-foot-tall mirror of silvered glass in a precious frame carved with the shapes of coiling dragons"],["6","A complex puzzle box made of rare woods and inlaid with stone"],["7","The figurehead of a ship, carved in rare woods and set with gemstones—and bearing the likeness of the copper dragon's head"],["8","A complex astrological clock, with tiny gemstones marking out stars and constellations"]],"name":"Copper Dragon Treasures; Copper Dragon Art Objects","page":102,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Crystal Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","If you're not a thief or a frost giant, let's talk!"],["2","Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?"],["3","Jokes are as valuable as any gemstone and more fun to share."],["4","My empathy is a bottomless well. I can't help but lose myself in the emotions of others."],["5","The stars have much to tell us, and folk need me to interpret what the stars say."],["6","All play and no work—those are the words I live by."],["7","I am always the first to offer a compliment."],["8","Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders!"]],"name":"Creating a Crystal Dragon; Crystal Dragon Personality Traits","page":103,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Crystal Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Exploration. Yesterday is already known. Today is for something new. (Chaotic)"],["2","Empathy. It's a gift to share in another's joy, even if sometimes you must bear their pain, too. (Good)"],["3","Hospitality. We all live beautiful lives—it would be a shame not to share our lives with others. (Neutral)"],["4","Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)"],["5","Fun and Games. Play is learning, but without the boredom. (Chaotic)"],["6","Control. Everyone is welcome, as long as they follow my rules. (Lawful)"]],"name":"Creating a Crystal Dragon; Crystal Dragon Ideals","page":103,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Crystal Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A towering palace of ice and quartz that was once the abode of an {@creature ancient crystal dragon|FTD} is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it."],["2","Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible."],["3","A crystal dragon invites the greatest bards and philosophers to partake in \"the Great Dialogue\" in the dragon's mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair once it has begun."],["4","A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew."],["5","A crystal dragon who has guarded a mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass unless the dragon can be convinced to return."],["6","A royal heir goes missing while secretly visiting a crystal dragon. The heir's family, the heir's friends, and the dragon all want to find the heir, but no faction trusts the others."],["7","A crystal dragon seeks bold adventurers to steal an egg from an {@creature ancient white dragon} who is infamous for abject cruelty and utter remorselessness."],["8","A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands."]],"name":"Crystal Dragon Adventures; Crystal Dragon Adventure Hooks","page":103,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Crystal Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature crystal dragon wyrmling|FTD} rides a sled pulled by a trained pack of {@creature Wolf||wolves} and frets about outgrowing this favorite pastime."],["2","A {@creature crystal dragon wyrmling|FTD} has foreseen an untimely end for the {@creature Bandit||bandits} who raided the wyrmling's lair and follows the bandits to keep them safe."],["3","A {@creature crystal dragon wyrmling|FTD} has befriended a {@creature white dragon wyrmling}. The wyrmlings' parents, who are ancient rivals, regard the relationship with concern."],["4","A {@creature crystal dragon wyrmling|FTD} encourages nearby farmers to go on dangerous excursions so they'll return with interesting stories to tell the dragon."],["5","A {@creature crystal dragon wyrmling|FTD} finds {@creature Ice Mephit||ice mephits} to be the perfect household servants—if only they would stop trying to kill the dragon's guests."],["6","A {@creature crystal dragon wyrmling|FTD} is placed in a monastery to learn the teachings of the monks before returning home in three years. The monks don't appreciate the wyrmling's pranks."]],"name":"Connected Creatures; Crystal Dragon Wyrmling Connections","page":104,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Crystal Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young crystal dragon|FTD} tries to protect a local population of rare {@creature Snowy Owlbear|IDRotF|snowy owlbears} from poachers and hunters."],["2","A {@creature young crystal dragon|FTD} has adopted a group of {@creature Kobold||kobolds} and is trying to teach them the value of a good practical joke."],["3","A {@creature young crystal dragon|FTD} has captured a pack of {@creature Winter Wolf||winter wolves} loyal to a {@creature frost giant}, intent on convincing the wolves to change their evil ways."],["4","A lonely {@creature werebear} enjoys long conversations with a {@creature young crystal dragon|FTD} but doesn't always appreciate the dragon's sense of humor."],["5","A {@creature young crystal dragon|FTD} finds some {@creature Manticore||manticores'} bluster hilarious and befriends them despite their fear. But the dragon is having trouble overcoming the manticores' predatory nature."],["6","A {@creature young crystal dragon|FTD} uses {@spell dancing lights} and {@spell hypnotic pattern} to give an air of authenticity to a charlatan fortuneteller's act, in exchange for a portion of the take from the charlatan's clients."]],"name":"Connected Creatures; Young Crystal Dragon Connections","page":104,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Crystal Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult crystal dragon|FTD} convinces a {@creature druid} to cast the {@spell awaken} spell on creatures around the dragon's lair, so the dragon will never want for conversation."],["2","A family of {@creature Yeti||yetis} seized an {@creature Adult Crystal Dragon|FTD|adult crystal dragon's} lair and hoard, and the dragon seeks help to drive the yetis out."],["3","An {@creature adult crystal dragon|FTD} and an elf {@creature archmage} have been friends for centuries and often go stargazing together on the peaks of their favorite mountains, but the dragon is grieving as the elf approaches the end of life."],["4","A pair of {@creature Adult Crystal Dragon|FTD|adult crystal dragons} lairing on neighboring mountaintops have enjoyed a decades-long snowball war, but their antics sometimes cause avalanches that threaten nearby villages."],["5","An {@creature adult crystal dragon|FTD} enjoys shaping the ice and snow near a den of {@creature Troll||trolls} into a labyrinth and watching the trolls try to make their way through it."],["6","{@creature Remorhaz||Remorhazes} infest the glacier beneath an {@creature Adult Crystal Dragon|FTD|adult crystal dragon's} lair, posing an imminent threat to the dragon's home and hoard."],["7","A {@creature revenant} persuades an {@creature adult crystal dragon|FTD} to help get revenge on the {@creature Frost Giant||frost giants} who murdered her."],["8","An {@creature adult crystal dragon|FTD} teaches astronomy to students of a renowned university, but the students must travel to the dragon's mountain lair for class."]],"name":"Connected Creatures; Adult Crystal Dragon Connections","page":104,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Crystal Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A clan of dwarves has discovered a self-renewing vein of quartz near an {@creature Ancient Crystal Dragon|FTD|ancient crystal dragon's} lair. The dwarves mine the area aggressively, unaware that the dragon is spying on them—and intends to demand recompense at some point in the future."],["2","An {@creature ancient crystal dragon|FTD} is stalked by a villainous ranger who has already claimed a dozen draconic trophies."],["3","An {@creature ancient crystal dragon|FTD} follows a pod of whales from one sea to another, having grown fond of the valuable ambergris they leave in their wake. Now whalers are scheming to kill the dragon."],["4","A community of seal hunters reveres an {@creature ancient crystal dragon|FTD} as the spirit of their glacier home. Such worship amuses and flatters the dragon, who keeps the hunters safe and leads them to locations where seals are plentiful."]],"name":"Connected Creatures; Ancient Crystal Dragon Connections","page":104,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Crystal Dragon Art Objects","colLabels":["d12","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An armillary sphere revealing the positions of several unknown worlds in the Material Plane (relative to the one the dragon is on)"],["2","A set of handmade {@deck Tarokka Deck|CoS|tarokka cards} depicting the various wizard clans of a magocracy called Glantri"],["3","A dazzling array of crystals carved to refract any light passing through them into star-like patterns"],["4","An oversized monocle custom-made for the crystal dragon, who thinks it looks stylish"],["5","A children's coin bank shaped like an owlbear, with beautiful blue gemstone eyes"],["6","An ancient water clock that tells the time with perfect accuracy"],["7","A star chart reproducing the night sky of some other Material Plane world"],["8","A magnificent fresco depicting a noble court in the Feywild"],["9","Alabaster panels etched with unusual glyphs, designed to be hung in windows to catch the light"],["10","Astrological birth charts for every year since the dragon was born"],["11","A vast number of colored glass bottles collected from dozens of cultures and historical periods"],["12","A fine divan set with gemstone buttons and stitched with silver thread"]],"name":"Crystal Dragon Treasures; Crystal Dragon Art Objects","page":106,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Deep Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I will not risk injury at the hands of weaker creatures—especially while I can turn them against one another and have them fight in my stead."],["2","It is difficult for anyone not of dragonkind to penetrate the twisting labyrinth of my thoughts."],["3","I might disagree with other dragons, but we are superior beings and should not lower ourselves to direct conflict."],["4","I have no interest in going to the surface world. It's where one sends one's servants."],["5","While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or {@creature aboleth} flesh."],["6","I might be willing to exert myself to take out a {@creature mind flayer}. Those disgusting creatures must be stopped."],["7","I dream of seeing the deepest places in the ocean."],["8","I find I rather enjoy the company of people—as long as they remain unaware of my true nature."]],"name":"Creating a Deep Dragon; Deep Dragon Personality Traits","page":107,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Deep Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Understanding. True power comes from the ability to discern other creatures' motivations better than they can discern yours. (Any)"],["2","Kindred. All dragons are kin to one another, and we would all do well to prioritize that kinship. (Any)"],["3","Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)"],["4","Adaptability. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)"],["5","Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)"],["6","Patience. All creatures might teach me something, and I'm willing to wait and find out what that might be rather than acting in haste. (Good)"]],"name":"Creating a Deep Dragon; Deep Dragon Ideals","page":107,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Deep Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Deep Dragon|FTD|Young}","14","{@spell command}, {@spell dissonant whispers}, {@spell faerie fire}"],["{@creature Adult Deep Dragon|FTD|Adult}","16","{@spell command}, {@spell dissonant whispers}, {@spell faerie fire}, {@spell water breathing}"],["{@creature Ancient Deep Dragon|FTD|Ancient}","19","{@spell command}, {@spell dissonant whispers}, {@spell faerie fire}, {@spell passwall}, {@spell water breathing}"]],"name":"Creating a Deep Dragon; Deep Dragon Spellcasting","page":107,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Deep Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Unfamiliar drow adventurers have been prowling a city's streets at night and have been overheard talking about the dragon they serve."],["2","Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor."],["3","A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business."],["4","A talented young ranger is kidnapped by a deep dragon who wants a hunting partner."],["5","A friendly {@creature young copper dragon} seeks an entourage, hoping to impress the deep dragon holding the copper dragon's inheritance in trust."],["6","A deep dragon wants to know if rumors of a sea monster in an Underdark lake are true, so the dragon hires adventurers to investigate."],["7","Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility."],["8","A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city."]],"name":"Deep Dragon Adventures; Deep Dragon Adventure Hooks","page":107,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Deep Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ogre} has acquired a {@creature deep dragon wyrmling|FTD} as a pet, ignoring the fact that the dragon is an intelligent creature who will grow extremely large."],["2","An inquisitive {@creature deep dragon wyrmling|FTD} has made it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers."],["3","A {@creature deep dragon wyrmling|FTD} whimsically rules over a worshipful group of kobolds, sending them to the surface to fetch delicacies the wyrmling craves."],["4","An exclusive auction in an enclave of Lolth-worshipers features a deep dragon egg just about to hatch."],["5","A {@creature deep dragon wyrmling|FTD} with an experimental bent has created a \"garden\" of {@creature Gray Ooze||gray oozes}."],["6","An orphaned {@creature deep dragon wyrmling|FTD} is cared for by a {@creature giant constrictor snake} that is the recipient of a druid's {@spell awaken} spell."]],"name":"Connected Creatures; Deep Dragon Wyrmling Connections","page":108,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Deep Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young deep dragon|FTD} has captured a number of {@creature kuo-toa} and has decided to try them out as servants instead of eating them."],["2","A {@creature young deep dragon|FTD} maintains the guise of a handsome Humanoid artist so as to maintain an adoring cult of drow and duergar admirers."],["3","A rather snooty {@creature Bone Naga (Spirit)||bone naga} serves as a {@creature Young Deep Dragon|FTD|young deep dragon's} loyal butler, as it did for the dragon's parent."],["4","A {@creature young deep dragon|FTD} has organized a society of hobgoblin explorers, whose members seek out new places in the Underdark for the dragon to visit."],["5","A {@creature doppelganger} mimics a {@creature Young Deep Dragon|FTD|young deep dragon's} Humanoid form while committing a string of murders, hoping to turn local Underdark settlements against the dragon."],["6","Despite repeated {@creature mind flayer} attacks, a {@creature young deep dragon|FTD} refuses to leave the cave where the dragon's best friend—an adventurer who won the dragon's respect and affection—lingers as a {@creature ghost}."]],"name":"Connected Creatures; Young Deep Dragon Connections","page":108,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Deep Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult deep dragon|FTD} has played chess with a drow matriarch for centuries. Each move represents what that player plans to do next in the competitors' long struggle for domination in the Underdark."],["2","A {@creature fire giant} who accidentally insulted a deep dragon is tormented by the dragon's servants in ways that can't be tied to the dragon conclusively."],["3","A group of {@creature Cyclops||cyclopes} wants a deep dragon to protect them from {@creature Mind Flayer||mind flayers}, but the dragon is uninterested in meeting with them despite their repeated petitions."],["4","A nest of {@creature Vampire||vampires} has developed a taste for deep dragon blood."],["5","An {@creature adult deep dragon|FTD} craves the knowledge stored in an {@creature Aboleth||aboleth's} nearby lair."],["6","A {@creature spirit naga} desperately wants to claim the key to a mysterious underground door from the hoard of an {@creature adult deep dragon|FTD}."],["7","An {@creature adult deep dragon|FTD} has ended up rearing a {@creature young brass dragon} and is running out of patience for the young dragon's mischief."],["8","An {@creature adult deep dragon|FTD} takes pride in breeding {@creature Hell Hound||hell hounds} but can't control them."]],"name":"Connected Creatures; Adult Deep Dragon Connections","page":108,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Deep Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient deep dragon|FTD} has taken on a {@creature young red shadow dragon} as a protégé."],["2","Two ancient dragon lovers—one {@creature Ancient Deep Dragon|FTD|deep} and one {@creature Ancient White Dragon||white}—see each other only once every hundred years, when they choose targets for a deadly hunting spree."],["3","Two {@creature Ancient Deep Dragon|FTD|ancient deep dragons} fight over territory. Unwilling to move against each other directly, they use local settlements—and any competent visitors—as pawns in their struggle."],["4","An {@creature ancient deep dragon|FTD} has put the folk of a city to work building the dragon a metropolis to rule in the center of a vast underground salt lake."]],"name":"Connected Creatures; Ancient Deep Dragon Connections","page":108,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Deep Dragon Art Objects","colLabels":["d12","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A statue of an unknown winged antelope-like creature carved from a single massive opal"],["2","A preserved juvenile purple worm on an ebony stand set with amethysts"],["3","A cunningly worked metal automaton of a sphinx that, when addressed directly, answers every question with a question referencing forgotten civilizations"],["4","A set of filigreed gold claw covers set with gems that change color according to the wearer's mood"],["5","A silver pelt that belonged to a long-extinct species of bear and sheds snowflakes when touched"],["6","A painting of a caldera island with unique fauna that shows how to access the interior by swimming through an underwater cave"],["7","A magic chandelier that projects images of the most inaccessible places in the world on the wall, changing the images each time the chandelier is relit"],["8","A magical goblet activated when the creature holding it speaks the name of a country, whereupon the goblet fills with the finest wine from that land's vineyards"],["9","A set of exquisite miniature dragons made of precious metals, jewels, and stone, with one representing each kind of chromatic, metallic, and gem dragon"],["10","The jewel-encrusted skull of an ancient dragon, which the deep dragon always keeps close at hand and talks to when lonely"],["11","A magnificent set of drums painted with scenes from the folklore of an isolated mountain community"],["12","A beautifully worked statue of the deep dragon in a favorite Humanoid form, made by an artist the dragon knew centuries ago"]],"name":"Deep Dragon Treasures; Deep Dragon Art Objects","page":109,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Dragon Turtle Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance."],["2","I am more interested in the shiny baubles people carry than in anything they have to say."],["3","I think of ships as kindred spirits and like to rub affectionately against their keels."],["4","I like to show visitors the vastness of my domain, so they appreciate how insignificant they are."],["5","I attack anyone I notice taking from the sea's bounty without offering something in return."],["6","I think of sailors' songs as their \"water speech\" and try to converse with them by humming snippets of tunes I have overheard."],["7","I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching."],["8","I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land."]],"name":"Creating a Dragon Turtle; Dragon Turtle Personality Traits","page":110,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Dragon Turtle Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Endurance. We who dwell beneath the waves can weather all storms. (Any)"],["2","Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any)"],["3","Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)"],["4","Supremacy. Creatures who refuse to recognize my rule over these waters suffer my displeasure. (Lawful or Evil)"],["5","Preservation. I am the ocean's steward, tending reefs and waters to ensure that they remain unspoiled. (Lawful)"],["6","Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)"]],"name":"Creating a Dragon Turtle; Dragon Turtle Ideals","page":110,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Dragon Turtle Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Dragon Turtle|FTD|Young}","13","{@spell fog cloud}"],["{@creature Dragon Turtle||Adult}","15","{@spell control water}, {@spell fog cloud}"],["{@creature Ancient Dragon Turtle|FTD|Ancient}","17","{@spell control water}, {@spell control weather},* {@spell fog cloud}"]],"footnotes":["*This spell's casting time is longer than 1 action."],"name":"Creating a Dragon Turtle; Dragon Turtle Spellcasting","page":110,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Dragon Turtle Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A ruthless shipping magnate has bribed a dragon turtle to attack competitors' vessels and drive them out of business."],["2","A curious dragon turtle swam upriver from the sea and is now stuck beneath a bridge on a major trade road, terrifying travelers."],["3","After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries to leave."],["4","The sea around a wizard's tower is too stormy for ships to sail through, but a resident dragon turtle might be convinced to ferry the characters across."],["5","A royal bathhouse was renowned for its sauna, until the dragon turtle supplying the steam escaped and started rampaging through the palace."],["6","A millennium ago, a fabled sword was buried at sea with its wielder. Now the sword must be found, and only a dragon turtle remembers where it is."],["7","A dragon turtle has taken up residence in a subterranean lake, and the steam has been driving other creatures up out of their tunnels toward the surface."],["8","A sea god has sent a dragon turtle to unleash devastation along a populated coast."]],"name":"Dragon Turtle Adventures; Dragon Turtle Adventure Hooks","page":110,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Dragon Turtle Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature sea hag} has promised treasure to a {@creature dragon turtle wyrmling|FTD} if the wyrmling brings the hag \"visitors\" by capsizing fishing boats."],["2","A school of {@creature Hunter Shark||hunter sharks} try to drive a {@creature dragon turtle wyrmling|FTD} out of their waters."],["3","A {@creature dragon turtle wyrmling|FTD} shares food with a {@creature giant octopus} in exchange for the octopus pilfering baubles from passing ships."],["4","A {@creature dragon turtle wyrmling|FTD} lairs in a geyser inhabited by {@creature Steam Mephit||steam mephits}, believing the creatures to be dragon turtle spirits."],["5","A {@creature dragon turtle wyrmling|FTD} is blamed for attacks on sea traffic being made by a {@creature plesiosaurus}."],["6","A {@creature dragon turtle wyrmling|FTD} plays with a pod of {@creature Killer Whale||killer whales}, leaping into the air and blowing clouds of steam each time the whales breach."]],"name":"Connected Creatures; Dragon Turtle Wyrmling Connections","page":111,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Dragon Turtle Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young dragon turtle|FTD} serves as a mount for a {@creature sahuagin baron} in exchange for plunder."],["2","A {@creature young blue dragon} is teaching a {@creature young dragon turtle|FTD} to terrorize nearby settlements so the inhabitants will propitiate the dragon turtle with gold."],["3","A {@creature young dragon turtle|FTD} serves as a mobile rookery for a flock of {@creature Pteranodon||pteranodons} and eats fish they drop."],["4","A {@creature young dragon turtle|FTD} has been enslaved by an {@creature aboleth} and forced to guard the creature's lair."],["5","A clan of gnomes pays a {@creature young dragon turtle|FTD} to serve as a mobile refueling platform for their fleet of steamboats."],["6","A {@creature young dragon turtle|FTD} likes to feast on {@creature Giant Crocodile||giant crocodiles'} eggs."]],"name":"Connected Creatures; Young Dragon Turtle Connections","page":111,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Dragon Turtle Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult bronze dragon} has befriended an {@creature Dragon Turtle||adult dragon turtle} and is trying to convince the dragon turtle to help fight off an invading navy."],["2","A {@creature marid} and an {@creature Dragon Turtle||adult dragon turtle} are traveling companions, touring oceans across the multiverse."],["3","{@creature Shambling Mound||Shambling mounds} grow like an infestation on an {@creature Dragon Turtle||adult dragon turtle's} shell and spread wherever the dragon turtle travels."],["4","An {@creature archmage} is helping an {@creature Dragon Turtle||adult dragon turtle} write a definitive history of the deep."],["5","An {@creature Dragon Turtle||adult dragon turtle} serves as a mount for the {@creature storm giant} who saved the dragon turtle's life."],["6","An {@creature Dragon Turtle||adult dragon turtle} hunts an aquatic {@creature purple worm} that has been hollowing out the reef where the dragon turtle dwells."],["7","An {@creature Dragon Turtle||adult dragon turtle} has awoken from a decades-long nap to discover that halflings have unwittingly built a seaside tavern upon the dragon turtle's back."],["8","An {@creature ultroloth} works with an {@creature Dragon Turtle||adult dragon turtle} living in the River Styx, using magic to protect the dragon turtle from the river's effects and charging travelers for safe passage to the other side."]],"name":"Connected Creatures; Adult Dragon Turtle Connections","page":111,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Dragon Turtle Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient dragon turtle|FTD} and an {@creature ancient gold dragon} meet once a year to trade moves in a game of dragonchess that has been going on for centuries."],["2","An {@creature ancient dragon turtle|FTD} serves as counsel to an {@creature empyrean} court, tempering the Celestials' passions with the dragon turtle's endless patience."],["3","A {@spell geas} spell forces an {@creature ancient dragon turtle|FTD} to carry a {@creature Lich||lich's} tower."],["4","An {@creature ancient dragon turtle|FTD} is responsible for ensuring that a {@creature kraken} is never woken from its slumber."]],"name":"Connected Creatures; Ancient Dragon Turtle Connections","page":111,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Dragon Turtle Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An elven coronet, which the dragon turtle wears as an earring"],["2","A pipe organ that the dragon turtle refers to as \"Bubbles,\" which works underwater"],["3","Cast-metal masks painted with the faces of rulers whose names the dragon turtle constantly misremembers"],["4","A zither fashioned from a conch shell, which the dragon turtle insists visitors play before granting them an audience"],["5","A painted egg decorated with glittering jewels"],["6","An ornate underwater carriage fashioned from coral and seashells, which the dragon turtle pushes back and forth like a toy"],["7","A sculpture depicting a knight on griffonback, whose lance the dragon turtle uses to scrape off barnacles"],["8","An urn engraved with a scowling dwarf's face, whose expression the dragon turtle mimics comically"],["9","A scepter fashioned to resemble a skeletal arm, which unnerves the dragon turtle for some inexplicable reason"],["10","An elegant candelabra that the dragon turtle thinks is lost, but that is actually wedged into a crack in their shell"]],"name":"Dragon Turtle Treasures; Dragon Turtle Art Objects","page":113,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Emerald Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I repeat what others have said back to them to make sure I have remembered it correctly."],["2","I might not like you, but I will endeavor to treat you with respect, if not kindness."],["3","I like to impress visitors by reciting epic poetry."],["4","The only people I'm interested in are those who know history and those who make history."],["5","I like to adopt the personas of characters from legend."],["6","I studiously mimic the mannerisms of my guests."],["7","I prefer to get others talking, then fade into the background. Sometimes literally."],["8","I seek out audiences and like to be the center of attention."]],"name":"Creating an Emerald Dragon; Emerald Dragon Personality Traits","page":114,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Emerald Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Seclusion. It's safer if others don't know I'm here—safer for me and safer for them. (Any)"],["2","Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)"],["3","Storytelling. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)"],["4","Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)"],["5","Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)"],["6","Espionage. Once I get paid for the information I glean, I don't care what others do with it. (Evil)"]],"name":"Creating an Emerald Dragon; Emerald Dragon Ideals","page":114,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Emerald Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An emerald dragon is the only witness to a murder but doesn't want to be found or identified."],["2","An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders."],["3","An emerald dragon's assault on a {@creature fire giant} has attracted the attention of the giant's clan, and now the dragon seeks aid."],["4","Villagers have been going missing, and then are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon's lair."],["5","{@creature Giant Lizard||Giant lizards} drawn to the lair of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon."],["6","An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend the school in a contest against a rival college."],["7","An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond."],["8","An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers."]],"name":"Emerald Dragon Adventures; Emerald Dragon Adventure Hooks","page":114,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Emerald Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Blood Hawk||Blood hawks} routinely accost an {@creature emerald dragon wyrmling|FTD} who lairs near the hawks' nest."],["2","An {@creature emerald dragon wyrmling|FTD} is being hunted by a {@creature Fire Giant||fire giant's} pet {@creature hell hound}."],["3","An {@creature emerald dragon wyrmling|FTD} follows a {@creature berserker} to observe the berserker's life. The berserker believes the dragon is a spirit companion."],["4","A flattering {@creature orog} plies an {@creature emerald dragon wyrmling|FTD} with gems in exchange for information about a settlement the wyrmling has been observing."],["5","An {@creature emerald dragon wyrmling|FTD} keeps trying to play with a pair of newly hatched {@creature Fire Snake||fire snakes}."],["6","An {@creature emerald dragon wyrmling|FTD} has been captured by scheming duergar, who plan to use the wyrmling as bait to lure the wyrmling's parents out of their lair."]],"name":"Connected Creatures; Emerald Dragon Wyrmling Connections","page":114,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Emerald Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young emerald dragon|FTD} has befriended a {@creature stone giant}, who is teaching the dragon giant folklore."],["2","A {@creature young emerald dragon|FTD} lairs in abandoned bandit caverns also occupied by a friendly {@creature earth elemental}, which hunts for buried coins for the dragon's hoard."],["3","A {@creature galeb duhr} acts as a door guard to a {@creature Young Emerald Dragon|FTD|young emerald dragon's} lair."],["4","A {@creature young emerald dragon|FTD} invites repeated visits from a {@creature drow mage} who corrects what the dragon has learned about the history of the elven schism."],["5","A {@creature young emerald dragon|FTD} attempts to drive off a clan of {@creature Cyclops||cyclopes} who have taken up residence in a nearby cave, attacking the clan's herd of {@creature Giant Goat||giant goats}."],["6","An {@creature assassin} and a {@creature young emerald dragon|FTD} train together to master the art of stealth."]],"name":"Connected Creatures; Young Emerald Dragon Connections","page":114,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Emerald Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult emerald dragon|FTD} wages a constant battle against deep gnome miners, who scour the tunnels of the dragon's lair in search of emeralds."],["2","An {@creature adult silver dragon} tries to befriend and draw out a reclusive {@creature adult emerald dragon|FTD}."],["3","An {@creature adult emerald dragon|FTD} unwillingly serves a {@creature fire giant} tribe holding the dragon's egg hostage."],["4","An {@creature adult emerald dragon|FTD} is fascinated by the intrigues of a {@creature rakshasa} disguised as a human merchant prince."],["5","An {@creature adult emerald dragon|FTD} shows an {@creature emerald dragon wyrmling|FTD} how to safely observe Humanoids without being detected."],["6","An {@creature adult emerald dragon|FTD} keeps a wary eye on the {@creature Efreeti||efreet} who have built a tower near the dragon's lair, and indirectly aids any who oppose the efreet."],["7","An {@creature iron golem} ferries visitors across the lava moat surrounding an {@creature Adult Emerald Dragon|FTD|adult emerald dragon's} lair."],["8","An {@creature adult emerald dragon|FTD} spies on the {@creature adult red dragon} who killed the emerald dragon's mate, looking for weaknesses."]],"name":"Connected Creatures; Adult Emerald Dragon Connections","page":114,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Emerald Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient emerald dragon|FTD} bargains with a {@creature pit fiend} to buy back the soul of a legendary hero."],["2","A group of {@creature Adult Red Dragon||adult red} and {@creature Adult Silver Dragon||silver} dragons set aside their differences to learn wisdom from an {@creature ancient emerald dragon|FTD}."],["3","Two {@creature Balor||balors} act as jailers for an {@creature ancient emerald dragon|FTD} imprisoned by a long-dead enemy."],["4","An {@creature ancient emerald dragon|FTD} works to summon a {@creature solar} to get a firsthand account for a history of the gods the dragon is compiling."]],"name":"Connected Creatures; Ancient Emerald Dragon Connections","page":114,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Emerald Dragon Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A traveling cloak worn by an elf apostate named Huwellah Starshine to the trial where she was convicted and executed"],["2","A nonmagical crystal ball used by Firendelbip, a deep gnome seer who predicted the overthrow of a thousand-year-old fomorian empire"],["3","Spurs worn by the famous human cavalier Roganvald, who challenged the dragon Arathimax the Red (Roganvald's armor now lies in Arathimax's hoard)"],["4","The ornate badge of office of the lich Zakir, nine-time governor of the city of Durn"],["5","A gravy ladle belonging to Lara Rumpledeep, a famed halfling gourmand"],["6","A sextant used by the renowned dwarf explorer Thavrik Rustbeard"],["7","A jeweled hairnet worn by the cloud giant Ultania, who slew her own mother to claim her throne"],["8","A phoenix-shaped brooch passed down to each of the forty-seven recorded incarnations of Gaz, a githzerai monk"],["9","A trophy cup engraved with a pumpkin, awarded each year at the harvest festival of Riksdell before that settlement fell to a plague"],["10","Rusty chains used to bind the orc master thief Korjus before she escaped and conquered half the lands of the south"]],"name":"Emerald Dragon Treasures; Emerald Dragon Art Objects","page":117,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Faerie Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Some people say I have a short attention span, and that I'm easily distractable, but they don't... oh wow, is that a lute?"],["2","I do not constantly steal food. If you can't keep track of your rations, that's really a personal failing."],["3","I'm much smarter than I look, and if you can't say the same, this is going to be a short conversation."],["4","Elf, dwarf, horse—you non-dragons all look the same to me. No offense."],["5","When I narrate what I'm doing in song, it makes everything feel more epic, don't you think?"],["6","The world is a product of my imagination. The fact that you think you exist when I'm not thinking about you is adorable."],["7","I'm quick to make friends and love winning over grumpy and stoic types. If they don't yet appreciate my help, that just means they need more of it!"],["8","I like to earn people's trust, then lead them into dangerous situations and make off with their treasure while they're distracted."]],"name":"Creating a Faerie Dragon; Faerie Dragon Personality Traits","page":118,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Faerie Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Benevolence. Jokes are one thing, but I won't abide cruelty. My mischief brings joy to the downtrodden and ridicule to oppressors. (Good)"],["2","Variety. How can anyone stand to do the same things over and over? I take any opportunity to shake things up by trying something new. (Chaotic)"],["3","Fun. What's the point of living if you're not going to enjoy yourself? (Any)"],["4","Humor. My jokes make life more interesting for everyone. Or at least for me. (Any)"],["5","Energy. Boredom is worse than death. I'm not much for plans, but you can always count on me to make something happen! (Chaotic)"],["6","Selfishness. Other creatures exist for my amusement. If tormenting them were wrong, why would I enjoy it so much? (Evil)"]],"name":"Creating a Faerie Dragon; Faerie Dragon Ideals","page":118,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Faerie Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A faerie dragon has noticed raiders tracking a defenseless caravan and is eager to warn someone who can help."],["2","A faerie dragon seeks revenge on the monsters that killed the dragon's ranger companion."],["3","A faerie dragon needs help ending a curse that has begun corrupting local plants and animals in the dragon's forest."],["4","A faerie dragon has been harassing local miners who are disturbing the dragon's territory."],["5","A faerie dragon has discovered the entrance to an ancient ruin and is eager to tag along while an adventuring party explores it."],["6","A faerie dragon has stolen a dangerous magic item from a wizard's workshop, without any idea of what it actually does."],["7","A faerie dragon has stumbled upon the recently dead corpse of a centaur messenger bearing a crucial warning for the centaur's community."],["8","A faerie dragon has been magically compelled to work as an invisible assassin and is desperate for someone to break the compulsion."]],"name":"Faerie Dragon Adventures; Faerie Dragon Adventure Hooks","page":118,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Faerie Dragon Connections","colLabels":["d10","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An entrepreneurial gnome uses a {@creature Faerie Dragon (Violet)||faerie dragon's} Euphoria Breath to open a novel relaxation spa; the dragon appreciates the steady stream of treats and baubles they receive in exchange for their labor."],["2","A {@creature Faerie Dragon (Violet)||faerie dragon} is in love with a member of a {@creature pixie} royal court and is constantly searching for some grand deed capable of impressing their beloved."],["3","A {@creature Faerie Dragon (Violet)||faerie dragon} uses magic to aid in the rambling revels of a band of {@creature Satyr||satyrs}."],["4","A {@creature Faerie Dragon (Violet)||faerie dragon} and a {@creature quasit} are sworn enemies, and their invisible battles and the elaborate traps they lay for each other cause havoc in the area where they both live."],["5","A mercenary band keeps a {@creature Faerie Dragon (Violet)||faerie dragon} captive in a cage, forcing the dragon to act as a jester."],["6","A {@creature Faerie Dragon (Violet)||faerie dragon} nests in the branches of a tree that recently received the benefit of a {@creature Druid||druid's} {@spell awaken} spell and promises to teach the {@creature awakened tree} in exchange for shelter and companionship."],["7","A {@creature Faerie Dragon (Violet)||faerie dragon} rules a pack of {@creature Blink Dog||blink dogs}, leading them on a grand quest against evil that the dragon is making up along the way."],["8","A {@creature green dragon wyrmling} has recruited a {@creature Faerie Dragon (Violet)||faerie dragon} as a spy, though the faerie dragon's bizarre means of carrying out orders leaves the green dragon wondering if it's worth the effort."],["9","A {@creature Faerie Dragon (Violet)||faerie dragon} constantly tries to impress a gruff dwarf priest by proselytizing to everyone they meet as they travel together, but the dragon's interpretation of their \"shared faith\" is extremely eccentric."],["10","A {@creature Faerie Dragon (Violet)||faerie dragon} has intimidated a gang of {@creature Goblin||goblins} and now forces the goblins to follow an increasingly bizarre set of rules."]],"name":"Connected Creatures; Faerie Dragon Connections","page":118,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Faerie Dragon Art Objects","colLabels":["d8","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A fist-sized puzzle box that the dragon hasn't been able to open, and that holds a tiny clay tablet marked with a mysterious string of numbers"],["2","An illustrated tome titled Hrgold's Bestiary, which falls open to an oft-read entry on faerie dragons"],["3","A majestic military jacket featuring a dazzling array of medals and five different secret pockets"],["4","A gold-rimmed monocle sized for a cyclops, complete with a gold chain"],["5","A gilded pseudodragon skull that the faerie dragon likes to wear as a mask while pretending to be a different dragon called \"Regnus the Unspeakable\""],["6","A cask of wine stamped with the seal of a noble's private collection"],["7","A framed painting of a red dragon destroying an army, with a hole chewed through the dragon's face so the faerie dragon can stick their head through it"],["8","A tiny scale model of a castle that opens like a dollhouse to reveal the chambers and secret passages within"]],"name":"Faerie Dragon Treasures; Faerie Dragon Art Objects","page":120,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Gold Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I prefer to parley before combat. If villains can be reformed without violence, all the better."],["2","Shorter-lived species often have difficulty perceiving the full scope of time's tapestry and lack the patience for my appropriately thorough explanations."],["3","Others might find me cold and dispassionate, but such is the price of perspective. Few creatures enjoy confronting the relative smallness of their lives."],["4","Disguises allow me to bestow small kindnesses and experience the simple pleasures of companionship without constantly being petitioned. I'm proud of my acting ability and never break character."],["5","The future is writ large in the patterns of history. I enjoy conversing with others who think critically about history and society."],["6","I enjoy gifts but find attempts to hire or bribe me deeply offensive."],["7","My reclusiveness is a filter. If someone lacks the motivation to overcome my barriers, then their matter is unworthy of my attention."],["8","On a long enough timescale, all actions are meaningless. So why should I deny myself anything?"]],"name":"Creating a Gold Dragon; Gold Dragon Personality Traits","page":121,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Gold Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Foresight. Righteous action requires carefully weighing potential consequences to ensure the cure is not worse than the disease. (Lawful)"],["2","Restraint. I cannot right every wrong. I encourage others to solve their own problems, and I save my strength for tribulations only I can address. (Any)"],["3","Stewardship. I do not serve individuals, but rather history. By acting strategically, I tip the ultimate balance toward justice and virtue. (Good)"],["4","Objectivity. I remain impartial in my judgments and refuse to let personal feelings get in the way of what's fair or necessary. (Lawful)"],["5","Isolation. Every interaction has ramifications that stretch on into infinity. I curate my impact on the world by remaining aloof and self-reliant. (Any)"],["6","Sovereignty. Other creatures lack my wisdom and must be controlled to prevent wrongdoing. (Evil)"]],"name":"Creating a Gold Dragon; Gold Dragon Ideals","page":121,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Gold Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Gold Dragon||Young}","17","{@spell bless}, {@spell cure wounds}, {@spell slow}, {@spell suggestion}, {@spell zone of truth}"],["{@creature Adult Gold Dragon||Adult}","21","{@spell bless}, {@spell commune}, {@spell cure wounds}, {@spell geas},* {@spell slow}, {@spell suggestion}, {@spell zone of truth}"],["{@creature Ancient Gold Dragon||Ancient}","24","{@spell bless}, {@spell commune},* {@spell cure wounds}, {@spell geas},* {@spell plane shift} (+16 to hit), {@spell slow}, {@spell suggestion}, {@spell word of recall}, {@spell zone of truth}"]],"footnotes":["*This spell's casting time is longer than 1 action."],"name":"Creating a Gold Dragon; Gold Dragon Spellcasting","page":121,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Gold Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","When two cities stand on the brink of war, someone needs to make the arduous journey to convince a gold dragon to arbitrate the dispute."],["2","A scholar has learned a secret so dangerous that a gold dragon is set on magically wiping the scholar's mind. The dragon is recruiting trackers to locate the scholar, while the scholar tries to hire bodyguards."],["3","A gold dragon seeks to vanquish evil by conquering and uniting all nations under a totalitarian government that will enforce the dragon's benevolent laws."],["4","A gold dragon has been attacking travelers in an effort to drive them away from the dragon's territory, which holds a deadly artifact at its center."],["5","A gold dragon has decided to burn a plague- infected city to the ground, sacrificing the residents to limit the contagion's spread."],["6","A gold dragon needs agents to infiltrate a magical prison complex and liberate the dragon's monk companion, who has been unjustly sentenced."],["7","A gold dragon demands reparations from a city whose rulers sent adventurers to steal from the dragon's hoard."],["8","A gold dragon requires a team of specialists to help break into the infamous Lamentation Vault and acquire the world-shaking prophecy held within."]],"name":"Gold Dragon Adventures; Gold Dragon Adventure Hooks","page":121,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Gold Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature gold dragon wyrmling} bonded with a {@creature xorn} over their shared love of gems and seeks to help the creature back to the Elemental Plane of Earth."],["2","A {@creature gold dragon wyrmling} yearns to imitate a {@creature couatl} mentor and is searching for a magical location worth guarding."],["3","A {@creature gold dragon wyrmling} is venerated by a tribe of lizardfolk—much to the consternation of the priest who used to rule the tribe."],["4","A band of {@creature Centaur||centaurs} makes pilgrimages to a {@creature Gold Dragon Wyrmling||gold dragon wyrmling's} lair, bringing gifts of gems and knowledge."],["5","A {@creature gold dragon wyrmling} is fascinated by modrons' clockwork determinism and has tracked down and befriended a rogue {@creature pentadrone}."],["6","A {@creature gold dragon wyrmling} has befriended a group of {@creature Githzerai Monk||githzerai monks} and visits them regularly to conduct elaborate thought experiments."]],"name":"Connected Creatures; Gold Dragon Wyrmling Connections","page":122,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Gold Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young gold dragon} enjoys the company of {@creature Treant||treants}, who share the dragon's long view of history and methodical conversational style."],["2","A {@creature young gold dragon} lives in a cluster of stone spires and has secured the service of the {@creature galeb duhr} who watch over the site."],["3","An {@creature arcanaloth} has secured a contract requiring a {@creature young gold dragon} to serve the Fiend once every five years. It can't make the dragon do evil acts, but the jobs often have unforeseen consequences."],["4","A {@creature young gold dragon} maintains a lair in a flying cloud giant citadel, winning the continued right to dwell there in repeated gambling games."],["5","A {@creature young gold dragon} and an {@creature archmage} are uneasy companions, bound to defend each other by the dying wish of a heroic warrior they both loved."],["6","After a {@creature young gold dragon} freed a {@creature djinni} from servitude, the djinni installed a portal linking the dragon's lair to the djinni's citadel on the Elemental Plane of Air."]],"name":"Connected Creatures; Young Gold Dragon Connections","page":122,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Gold Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult gold dragon} has sworn to destroy the {@creature balor} who killed the dragon's mate."],["2","An {@creature adult gold dragon} feels responsible for a paladin's fall from grace and sends minions across the world in search of the paladin—now a {@creature death knight}—so they both might be redeemed."],["3","An {@creature adult green dragon} and an {@creature adult gold dragon} skirmish over control of the vine-choked ruins of a floating mausoleum and its library of talking skulls."],["4","An {@creature adult gold dragon} enjoys playing strategy games with an {@creature androsphinx}, one of the few creatures able to successfully bluff the dragon."],["5","An {@creature adult gold dragon} living in a desert temple helps some elf oracles interpret visions bestowed by an artifact called the Siren's Lens."],["6","An imprisoned {@creature mummy lord} has convinced its {@creature adult gold dragon} jailer that the mummy's plans for domination will be for the best in the long run."],["7","An {@creature adult gold dragon} crafted an {@creature iron golem} to defend the dragon's lair and talks to it as if it were a person."],["8","An {@creature adult gold dragon} hunts the {@creature adult blue dracolich} who stole the legendary Crown of Endings from the gold dragon's hoard."]],"name":"Connected Creatures; Adult Gold Dragon Connections","page":122,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Gold Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature solar} who admires an {@creature ancient gold dragon} campaigns to recruit the dragon into the service of the solar's god."],["2","An {@creature ancient gold dragon} is infatuated with an oblivious {@creature empyrean}, drawn in by the empyrean's carefree nature and larger-than-life emotions."],["3","An {@creature ancient gold dragon} and a {@creature lich} have vied to bend history to their respective wills. The two have reluctantly come to understand and empathize with each other."],["4","An {@creature ancient gold dragon} takes little interest in the day-to-day governance of a powerful empire. But the dragon expects to be obeyed completely when deigning to address the populace."]],"name":"Connected Creatures; Ancient Gold Dragon Connections","page":122,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Gold Dragon Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A fine tapestry depicting the intermingled family trees of several royal bloodlines going back multiple generations—and containing surprising revelations"],["2","An orrery showing the world's place in the solar system—with one gemstone planet too many"],["3","A scroll covered with surrealist imagery, entitled Voyage through the Land of Dreams"],["4","A black dragon skull with a crack down the middle and gems fixed in its eye sockets; a plaque along the bottom reads, \"So too shall ye be\""],["5","A metal wheel with various holy symbols affixed to its edges; thin arms at the center of the wheel are made to hold a spherical object that is missing"],["6","A series of nesting metal cylinders, each inscribed with a different proverb or paradox; the central cylinder contains a single gold dragon scale"],["7","An elaborate atlas bound in wyvern hide, with several remote regions circled and labeled in code"],["8","A clever clockwork music box that, when cranked, recites a prophecy in Modron"],["9","An elaborately decorated tea set, each of its cups themed after a different plane of existence"],["10","An elaborate calendar clock with one face burned and cracked and two others that are counting down to unspecified future events, including one less than a month away"]],"name":"Gold Dragon Treasures; Gold Dragon Art Objects","page":124,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Green Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You're either with me or you're against me. Just kidding—you're lunch either way!"],["2","I hate how much people think they matter in a world that was old before their kind even learned the idea of names."],["3","The more the merrier as far as I'm concerned: more to control, more to torture, more to feast upon when I'm finally bored."],["4","Bipedal life is too ugly and ignorant to merit even a scrap of compassion."],["5","I like seeing life through the eyes of a lesser being—before forcing that creature to gouge their eyes out."],["6","The wilds are mine and mine alone, and anyone who thinks they can enter my territory had best hope I have other distractions that day."],["7","I allow others to dwell in my forest—if they act as my eyes, ears, and occasional playthings in return."],["8","I harbor no animosity toward anyone. Let me grow ancient with my forest, and I'll leave you in peace."]],"name":"Creating a Green Dragon; Green Dragon Personality Traits","page":126,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Green Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Isolation. Territories can be properly established only when all parties respect the borders of their neighbors. (Lawful)"],["2","Control. All lesser beings should bare their throats to their betters. (Evil)"],["3","Respect. Fear is amusing, but reverence is delicious. (Any)"],["4","Intrigue. The world is so much more entertaining when no one trusts anyone. (Evil)"],["5","Imagination. Nothing is more gauche than repeating the same activities day after day. (Any)"],["6","Tolerance. The impermanence of intelligent life is bittersweet and should be honored as such. (Good)"]],"name":"Creating a Green Dragon; Green Dragon Ideals","page":126,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Green Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Green Dragon||Young}","13","{@spell invisibility}, {@spell speak with animals}"],["{@creature Adult Green Dragon||Adult}","16","{@spell invisibility}, {@spell plant growth}, {@spell speak with animals}"],["{@creature Ancient Green Dragon||Ancient}","19","{@spell invisibility}, {@spell mass suggestion}, {@spell plant growth}, {@spell speak with animals}"]],"name":"Creating a Green Dragon; Green Dragon Spellcasting","page":126,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Green Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A green dragon is terrorizing a forest settlement, murdering and eating someone each night before depositing the grisly remains in the village square."],["2","{@creature Troll||Trolls} are attacking trade caravans, stealing and killing whatever they can—all to placate a green dragon living in their territory."],["3","A cult is capturing travelers to feed a newly hatched pair of green dragons."],["4","A convicted murderer begs for clemency, claiming to have been under the control of a green dragon while on a killing spree."],["5","The misty forest at the border of a coastal realm is beginning to grow alarmingly, and sages suspect it might be the work of a green dragon."],["6","A green dragon stirs from a long underground slumber to discover that a city has been built where the dragon's forest lair once stood."],["7","{@creature Hill giant} raiders promise to stop their pillaging in exchange for a clutch of {@creature Green Dragon Wyrmling||green dragon wyrmlings} to raise."],["8","A green dragon stalks a well-known trade route, interrogating all passersby on what they know about a dead gold dragon's lost hoard."]],"name":"Green Dragon Adventures; Green Dragon Adventure Hooks","page":126,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Green Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature green dragon wyrmling} is the centerpiece of a traveling circus but might not be a prisoner after all."],["2","A {@creature green dragon wyrmling} was raised by a cluster of {@creature Pseudodragon||pseudodragons}, whom the wyrmling now protects."],["3","Hobgoblin raiders have captured several {@creature Green Dragon Wyrmling||green dragon wyrmlings}, hoping to use them as the vanguards of their war parties."],["4","A {@creature green dragon wyrmling} exacerbates the chaotic tendencies of a group of {@creature Satyr||satyrs}, driving them to greater acts of mischief with the promise of rich rewards."],["5","A {@creature green dragon wyrmling} tricks a village of lizardfolk into believing the dragon is an incarnation of a lizardfolk god."],["6","An ancient {@creature couatl} attempts to shape the moral outlook of a {@creature green dragon wyrmling}, so the dragon might inherit the duty of guarding the couatl's treasures."]],"name":"Connected Creatures; Green Dragon Wyrmling Connections","page":127,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Green Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young green dragon} and a {@creature treant} vie for influence over a woodland region."],["2","A {@creature young green dragon} forces a group of {@creature Dryad||dryads} to collect treasures for the dragon's hoard, threatening to destroy their trees if they refuse."],["3","An infestation of {@creature Twig Blight||twig blights} has taken over the lair of a {@creature young green dragon}, and the dragon will do anything to reclaim it."],["4","{@creature Green Hag||Green hags} compete to gain an alliance with a {@creature young green dragon}, turning a village into a staging ground for their games of deceit."],["5","A {@creature young green dragon} directs a conclave of yuan-ti under the command of a {@creature yuan-ti abomination}, ordering the serpentfolk to search the forgotten tunnels of a city for the ancient treasures buried there."],["6","An {@creature oni} and a {@creature young green dragon} work together to terrorize a village, taking a victim every night and leaving the rest too frightened to flee."]],"name":"Connected Creatures; Young Green Dragon Connections","page":127,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Green Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A ruler controlled by an {@creature adult green dragon} plunders the realm's populace to fill the dragon's hoard."],["2","Several {@creature Adult Green Dragon||adult green dragons} fight to claim a treasure hoard hidden under a woodland city."],["3","An {@creature adult green dragon} is bound to the service of a {@creature guardian naga} and baits other creatures to kill the dragon's naga captor."],["4","{@creature Giant Ape||Giant apes} raised from birth by an {@creature adult green dragon} now serve as the dragon's hunting party."],["5","Mind-controlled clerics lead unsuspecting worshipers to the lair of an {@creature adult green dragon}."],["6","An {@creature adult green dragon} works to corrupt a {@creature young gold dragon} trapped in the green dragon's woods."],["7","Wood elves flagellate themselves to earn the favor of a god suddenly turned cruel, not knowing they've been misled by an {@creature adult green dragon}."],["8","An {@creature adult green dragon} turns {@creature Treant||treants} against the druids who once guarded the treants' grove."]],"name":"Connected Creatures; Adult Green Dragon Connections","page":127,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Green Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient green dragon} returns to the same sylvan forest every year to feed upon a herd of {@creature Unicorn||unicorns}."],["2","An {@creature ancient green dragon} prevents would-be rescuers from reaching a cursed realm whose people are magically asleep and hidden behind a forest of thorns."],["3","A once-peaceful land has become warlike, thanks to the {@creature ancient green dragon} controlling its elf monarchs."],["4","An {@creature ancient green dragon} is the guardian of a {@creature Lich||lich's} phylactery and extorts favors from the lich."]],"name":"Connected Creatures; Ancient Green Dragon Connections","page":127,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Green Dragon Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The polished skull of a unicorn, latticed with luminescent blooms"],["2","An elaborate necklace of yuan-ti origin, set with gleaming gems and dripping with strands of pearls"],["3","A harp, its pillar carved to resemble a beautiful elf who weeps loudly and inconsolably"],["4","A marble statue that once showed a knight vanquishing a dragon, but due to strategic damage, now looks like a knight tumbling into massive jaws"],["5","The baby teeth of a Humanoid, preserved in amber furred with a golden fungus that smells like gingerbread"],["6","A giant-sized hunting horn scrimshawed with elaborate patterns, the pewter only slightly tarnished"],["7","A stained glass window still set within a fragment of wall depicting the many deaths of an elf monarch"],["8","A triptych of silver mirrors, set in an ornate brambled iron frame sculpted to depict figures in a grotesque bacchanal"],["9","Quartz terrariums carried on the backs of tourmaline jaguars, overgrown with misshapen cacti"],["10","A string of skulls riddled with too many eye sockets, their jaws replaced by carved gemstones"]],"name":"Green Dragon Treasures; Green Dragon Art Objects","page":129,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Moonstone Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I often lose track of whether I'm in the Feywild or on the Material Plane."],["2","I have been known to throw caution to the wind when in pursuit of new items for my hoard."],["3","No matter how old I get, I always delight in harmless pranks and tricks."],["4","I've always been mature for my age, and I can't wait for the day I can retire to my lair to be taken care of by doting fey."],["5","I look down upon any being who resorts to violence to solve a problem."],["6","Conversing with others is often difficult because I'm so easily distr... oh my goodness, is that circlet made of silver?"],["7","I find the waking world tedious and mundane and would much rather spend my time asleep, in the realm of dreams."],["8","I find the whimsy of fey, and whimsy in general, to be exasperating and exhausting."]],"name":"Creating a Moonstone Dragon; Moonstone Dragon Personality Traits","page":130,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Moonstone Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Curiosity. I might never be able to experience everything in the multiverse—but it doesn't hurt to try. (Any)"],["2","Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)"],["3","Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders? (Chaotic)"],["4","Beauty. There is beauty to be found in even the simplest things if you look hard enough. (Good)"],["5","Inspiration. Great are history's artists and creators. But greater still are those who inspire them. (Any)"],["6","Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)"]],"name":"Creating a Moonstone Dragon; Moonstone Dragon Ideals","page":130,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Moonstone Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A wealthy and well-known artist's muse—a moonstone dragon—has stopped appearing in their dreams. The artist is desperate to hire adventurers to find the dragon."],["2","A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals own."],["3","A moonstone dragon seeks the platinum crown of a Fey prince—and will do anything to get it."],["4","A gluttonous moonstone dragon is consuming all the moonlight in a small forest, making the darkened path through the woods ideal for banditry."],["5","A moonstone dragon hosts a storytelling competition in the Feywild, and the winner gets to claim any one item on display in the dragon's lair."],["6","A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility."],["7","A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of adventurers, sending parties on quests to assist the spellcaster's nefarious schemes."],["8","A moonstone dragon that accidentally stumbled through a portal to the Material Plane can't find a way back home to the Feywild."]],"name":"Moonstone Dragon Adventures; Moonstone Dragon Adventure Hooks","page":131,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Moonstone Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An abandoned {@creature moonstone dragon wyrmling|FTD} is being raised by a family of {@creature Faerie Dragon (Violet)||faerie dragons}, who eagerly encourage the wyrmling's mischievous habits."],["2","A {@creature moonstone dragon wyrmling|FTD} searches for whoever made the dragon's friend—a suit of {@creature animated armor} able to make witty, if limited, conversation."],["3","A {@creature moonstone dragon wyrmling|FTD} has convinced a lost {@creature white dragon wyrmling} that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing trouble in the name of lifting the \"curse.\""],["4","{@creature Ettercap||Ettercaps} captured a {@creature moonstone dragon wyrmling|FTD}, who has so far avoided becoming dinner by teaching the ettercaps to create wild, impossible sculptures with their webs."],["5","A {@creature moonstone dragon wyrmling|FTD} torments a group of lost modrons by tricking them into performing chaotic acts."],["6","A {@creature moonstone dragon wyrmling|FTD} has volunteered to be a spy in a conflict between a group of {@creature Pixie||pixies} and a group of {@creature Quickling|VGM|quicklings}. Both sides believe the wyrmling is working exclusively for them."]],"name":"Connected Creatures; Moonstone Dragon Wyrmling Connections","page":131,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Moonstone Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young moonstone dragon|FTD} on the cusp of adulthood refuses to settle down and build a lair. To protect the local populace from the dragon's chaotic activities, a minor deity sends a {@creature deva} to temper the dragon's mischievous spirit."],["2","A {@creature young moonstone dragon|FTD} fell victim to a {@creature Fomorian||fomorian's} curse and has elected to stay with the Giant rather than reveal this magical affliction."],["3","A {@creature treant} and a {@creature young moonstone dragon|FTD} love to meet and share stories. While the dragon speaks of travels and adventures, the treant tells tales of the tiny moments that make up a forest's life."],["4","A {@creature young moonstone dragon|FTD} has acquired a powerful magic item belonging to one of the fey courts and is leading the assassin sent to retrieve the item on a chase through the Feywild."],["5","A {@creature young moonstone dragon|FTD} has joined a pack of {@creature Blink Dog||blink dogs} for a year and a day. The dragon pretends to be a blink dog and refuses to admit otherwise until this time with the pack expires."],["6","A {@creature young moonstone dragon|FTD} and a {@creature night hag} repeatedly encounter each other in the dream realm, but they have never met in the flesh."]],"name":"Connected Creatures; Young Moonstone Dragon Connections","page":131,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Moonstone Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A Fey noble has sent an {@creature archmage} advisor to parley with an {@creature adult moonstone dragon|FTD} whose lair is in the noble's territory, and it isn't going well."],["2","Fascinated by the dreams of a {@creature myconid sovereign}, an {@creature adult moonstone dragon|FTD} has befriended the whole myconid colony."],["3","In the midst of a {@creature werewolf} invasion, someone suggests that a nearby {@creature Adult Moonstone Dragon|FTD|adult moonstone dragon's} hoard could be a good source of silver."],["4","An {@creature Adult Moonstone Dragon|FTD|adult moonstone dragon's} burgeoning hoard attracts the attention of an {@creature arcanaloth} seeking a powerful Feywild artifact."],["5","An {@creature adult moonstone dragon|FTD} attempts to help a {@creature beholder} worried that its dreams will soon give birth to a rival beholder."],["6","Members of a {@creature Night Hag||night hag coven} are determined to prevent an {@creature adult moonstone dragon|FTD} from contacting creatures in the dream realm, and the dragon has no idea why."],["7","An {@creature adult moonstone dragon|FTD} is called upon to discipline a group of {@creature Moonstone Dragon Wyrmling|FTD|moonstone dragon wyrmlings} that rampaged through a Fey noble's territory."],["8","An {@creature adult moonstone dragon|FTD} has amassed a menagerie of {@item Figurine of Wondrous Power||figurines of wondrous power} and activates the items regularly to liven up the lair."]],"name":"Connected Creatures; Adult Moonstone Dragon Connections","page":131,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Moonstone Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient moonstone dragon|FTD} and an {@creature ancient green dragon} vie for supremacy in a primeval forest."],["2","An {@creature ancient moonstone dragon|FTD} has partnered with an {@creature androsphinx} to guard a precious treasure, taking the place of the sphinx's slain {@creature gynosphinx} partner."],["3","An {@creature ancient moonstone dragon|FTD} is summoned to mediate a centuries-old conflict between fey courts."],["4","An {@creature Ancient Moonstone Dragon|FTD|ancient moonstone dragon's} sibling, imprisoned for centuries in the Shadowfell, has finally returned home as a shadow dragon."]],"name":"Connected Creatures; Ancient Moonstone Dragon Connections","page":131,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Moonstone Dragon Art Objects","colLabels":["d8","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A statue of a beautiful Fey who appears to be laughing, crying, or scowling, depending on the viewer's mood; the dragon requires all who visit to describe the face and sends away anyone who sees an angry visage"],["2","A string of leaves collected from the rarest trees in the Feywild and then dipped in silver"],["3","A small mithral ball that shows significant scuffing, as the dragon plays with it constantly"],["4","A mobile from which hang six figurines of pixies and sprites; the dragon insists that Fey allies address any questions and concerns to the figurines"],["5","A painting of a beautiful Feywild vista; the dragon studies the painting every day for clues about the vista's whereabouts"],["6","An ornate silver chest that holds a mountain of gold coins; the dragon refuses to open the chest, claiming it can still smell the stink of the \"noxious metal\""],["7","A collection of gem-encrusted pitchers, decanters, and goblets; the dragon will not consume faerie nectar unless it is served in one of these items"],["8","A vast bookshelf full of dream journals written by creatures the dragon has befriended over the years; the dragon has each entry illustrated by a different celebrated artist, making the library one of the largest art collections in the world"]],"name":"Moonstone Dragon Treasures; Moonstone Dragon Art Objects","page":132,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Red Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The thrill of the hunt and of battle makes my blood burn and stokes the fire in my heart. A pity there are so few foes and so little prey worthy of me."],["2","The worship of smaller creatures pleases me, though their weakness is pathetic—how can they do other than adore me?"],["3","Nothing is better than to sleep and dream upon my hoard with the warmth of a full belly. Let those who would disturb me beware!"],["4","Ah, if these foolish creatures only knew they were but pawns in the games I play to amuse myself."],["5","I know that others seek to steal my treasures, my beautiful baubles, won through strength and cunning. But they are mine. Mine!"],["6","All that I survey, I could easily destroy. From time to time, it is important to remind these small creatures of the true extent of my power."],["7","Although my power and life span are vast, they have merely whetted my appetite for immortality."],["8","Heroes need foes to test them. Not all teachers can afford to be kind, and some lessons must be harsh."]],"name":"Creating a Red Dragon; Red Dragon Personality Traits","page":133,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Red Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Cruelty. Pain and fear are the most powerful tools. With them, any creature's will can be broken. (Evil)"],["2","Might. Only the strongest survive and prosper, so I must be the strongest of all. (Any)"],["3","Greed. If I desire a thing, then it must be mine and mine alone. (Evil)"],["4","Respect. All that I have achieved must be acknowledged and treated with the utmost respect. (Any)"],["5","No Limits. I do whatever I please, whenever it pleases me to do so. (Chaotic)"],["6","Responsibility. Fire destroys, but it can also temper when it is applied carefully—if the material tested is strong enough. (Lawful)"]],"name":"Creating a Red Dragon; Red Dragon Ideals","page":133,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Red Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Red Dragon||Young}","16","{@spell bane}, {@spell heat metal}, {@spell hypnotic pattern}, {@spell suggestion}"],["{@creature Adult Red Dragon||Adult}","19","{@spell bane}, {@spell dominate person}, {@spell heat metal}, {@spell hypnotic pattern}, {@spell suggestion}"],["{@creature Ancient Red Dragon||Ancient}","21","{@spell bane}, {@spell dominate person}, {@spell heat metal}, {@spell hypnotic pattern}, {@spell power word stun}, {@spell suggestion}"]],"name":"Creating a Red Dragon; Red Dragon Spellcasting","page":133,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Red Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A red dragon has spent years hunting a stolen treasure, which has fallen into the hands of adventurers who have no idea where it came from."],["2","A red dragon's fiery breath is the only means of completing an important magic item or of destroying a baleful artifact."],["3","A red dragon is the cause of raging wildfires, making the hunt for the dragon even more dangerous."],["4","A red dragon is unusually willing to entertain a peace envoy representing the various peoples dwelling in the valley below the dragon's mountain lair."],["5","A dwarf wants to recover a family heirloom rumored to be in the hoard of a red dragon."],["6","Evil cultists plan to meet with a red dragon and persuade it to become a dracolich."],["7","A red dragon has been held in an enchanted slumber for generations, but signs suggest the enchantment is beginning to fail."],["8","A region has survived for generations by annually tithing victims and treasures to a red dragon."]],"name":"Red Dragon Adventures; Red Dragon Adventure Hooks","page":134,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Red Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature fire giant} lord has captured a {@creature red dragon wyrmling} and is looking to train the willful creature as a pet."],["2","A {@creature red dragon wyrmling} adopted a nest of {@creature Fire Snake||fire snakes}, which have now grown into {@creature Salamander||salamanders} who protect the wyrmling."],["3","A band of {@creature Kobold||kobolds} was driven out of its warren by a {@creature red dragon wyrmling}; they now raid to survive—and to gather offerings to propitiate \"the winged god.\""],["4","A tiefling child has secretly hidden and raised a {@creature red dragon wyrmling} from an egg. The wyrmling is bonded to the child, but dangerous to anyone else."],["5","A bound {@creature fire elemental} serves as the guardian of an orphaned {@creature red dragon wyrmling}."],["6","A band of {@creature Hobgoblin||hobgoblins} is thrown into chaos when a {@creature red dragon wyrmling} supports a coup by an ambitious war leader, in exchange for tribute."]],"name":"Connected Creatures; Red Dragon Wyrmling Connections","page":134,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Red Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature specter} is bound as the guardian of a {@creature Young Red Dragon||young red dragon's} treasure hoard."],["2","A {@creature Young Red Dragon||young red dragon's} new lair spawns {@creature Magma Mephit||magma mephits} and {@creature Smoke Mephit||smoke mephits}, which escape into the surrounding countryside and cause mischief."],["3","A {@creature young red dragon} serves as the guardian of a githyanki creche, hoping to eventually earn the allegiance of the young githyanki raised there."],["4","{@creature Ogre||Ogres} and {@creature Ettin||ettins} cowed by a {@creature young red dragon} wander the foothills near the dragon's lair, helping to drive away intruders."],["5","A colony of {@creature Mind Flayer||mind flayers} has captured and controlled a {@creature young red dragon}, which now guards the passages to the illithids' underground lair."],["6","A parent of a {@creature young red dragon} has become a dracolich, and the dragon wishes to see the Undead abomination destroyed."]],"name":"Connected Creatures; Young Red Dragon Connections","page":134,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Red Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A flock of {@creature Gargoyle||gargoyles} dwell near an {@creature Adult Red Dragon||adult red dragon's} lair, serving as lookouts and guardians."],["2","{@creature Azer} artisans are bound in service to an {@creature adult red dragon}, for whom they make sculptures and art objects from precious metals and gems."],["3","An {@creature adult red dragon} rules over a hidden valley filled with dinosaurs."],["4","A {@creature shadow demon} serves as an {@creature Adult Red Dragon||adult red dragon's} spy and messenger."],["5","Cultists worshiping an {@creature adult red dragon} act as the dragon's agents throughout the region."],["6","A mysterious masked knight relentlessly hunting an {@creature adult red dragon} is, in fact, the dragon's half-dragon offspring bent on vengeance."],["7","An {@creature adult red dragon} owes a debt of service to an elderly {@creature druid}, enforced by a magical oath."],["8","An {@creature adult red dragon} has seized an outpost of an {@creature efreeti} pasha's domain as a lair, and the noble genie wants to evict the intruder."]],"name":"Connected Creatures; Adult Red Dragon Connections","page":134,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Red Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient red dragon} controls a vast intelligence network that has infiltrated nearly every nation."],["2","An {@creature ancient red dragon} warlord has united a number of formerly squabbling nations, creating a massive army ready to conquer the known world."],["3","A cult in service to an {@creature ancient red dragon} is gathering resources to summon a consort of Tiamat, so the cult's master can defeat the consort in single combat and claim a place at Tiamat's side."],["4","A {@creature balor} demon hopes an {@creature Ancient Red Dragon||ancient red dragon's} dragonsight can help the demon coordinate a multidimensional play for power in the Abyss."]],"name":"Connected Creatures; Ancient Red Dragon Connections","page":134,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Red Dragon Art Objects","colLabels":["d12","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A hammered metal brazier elaborately etched and set with polished obsidian, which sits atop a stand holding rare incense blends"],["2","A beautifully inlaid mosaic map of the region within a 100-mile radius of the dragon's lair"],["3","A life-sized basalt statue of a fierce knight, weapon raised to strike, which might be the preserved form of an actual knight turned to stone"],["4","The blackened skull of a young dragon that has been etched with designs and decorated with gems"],["5","A tiered fountain filled with liquid gold that is cool to the touch, but immediately hardens if removed from the fountain"],["6","A statue of the red dragon with gemstones for eyes"],["7","A detailed, life-sized elf skull cast in precious metal"],["8","A game board and a complete set of pieces, all carved and inlaid with precious and semiprecious stones (the dragon is fond of playing the game but has few worthy opponents)"],["9","A fist-sized gemstone carved into a likeness of the dragon's head"],["10","A set of precious metal tablets containing ancient lore"],["11","A beautifully wrought crown set with fiery gemstones, possibly the legacy of a lost empire"],["12","A beautiful polished sphere of rainbow obsidian, set on a wrought-gold stand"]],"name":"Red Dragon Treasures; Red Dragon Art Objects","page":137,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Sapphire Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I often fixate on specific historical battles or wars and won't rest until my hoard contains that conflict's most significant artifacts."],["2","I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor."],["3","I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?"],["4","Give me a storied helmet or scimitar over a pile of gold any day."],["5","No creature can outsmart my defenses—if they do, they obviously cheated."],["6","Any creature that can hold their own against me must teach me how—whether they want to or not."],["7","I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented."],["8","The sight of blood makes me queasy."]],"name":"Creating a Sapphire Dragon; Sapphire Dragon Personality Traits","page":138,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Sapphire Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Solitude. A stranger is just an intruder I haven't dealt with yet. (Neutral)"],["2","Preservation. Most creatures cannot be trusted to properly safeguard historically significant artifacts. I can. (Lawful)"],["3","Knowledge. The stories surrounding every piece in my collection are as important as the treasures themselves. (Any)"],["4","Order. An organized hoard makes me happy—and you don't want to see me unhappy. (Lawful)"],["5","Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)"],["6","Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)"]],"name":"Creating a Sapphire Dragon; Sapphire Dragon Ideals","page":138,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Sapphire Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Posing as an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cult—and claims the spoils of the cult's victories."],["2","A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon's security measures."],["3","A sapphire dragon seeks adventurers to lead into battle against the {@creature Mind Flayer||mind flayers} that usurped the dragon's lair."],["4","Powerful infernal creatures have opened a portal in the middle of a city square. The key to closing the portal is a mythical holy weapon that happens to be the pride and joy of a sapphire dragon's hoard."],["5","A sapphire dragon threatens to sink a town into the Underdark unless the authorities find and turn over a thief who stole from the dragon."],["6","A village is beset by swarms of {@creature Giant Spider||giant spiders} drawn to the area when a sapphire dragon took up residence nearby. Ridding the village of the spiders means tampering with the dragon's food supply."],["7","A sapphire dragon invites warriors to vie for the honor of studying military tactics under the dragon. The front-runner is an infamous bandit leader who will undoubtedly terrorize the area if they win."],["8","A sapphire dragon's lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps to the test."]],"name":"Sapphire Dragon Adventures; Sapphire Dragon Adventure Hooks","page":138,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Sapphire Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","After being robbed by gnomes who had pledged to protect the hoard, a {@creature sapphire dragon wyrmling|FTD} installs new guardians that have no interest in material riches: {@creature Gelatinous Cube||gelatinous cubes} and {@creature Ochre Jelly||ochre jellies}."],["2","A band of {@creature Minotaur||minotaurs} in service to Baphomet has captured a {@creature sapphire dragon wyrmling|FTD} to learn from the wyrmling's strategies."],["3","Two {@creature Sapphire Dragon Wyrmling|FTD|sapphire dragon wyrmlings} vie for the same territory. Their primary battle tactic involves luring {@creature Grell||grells} into each other's lairs."],["4","A group of Lolth-worshiping {@creature Drow Elite Warrior||drow warriors} were sent to kill a {@creature sapphire dragon wyrmling|FTD} who has been making meals of their goddess's holy spiders."],["5","A {@creature sapphire dragon wyrmling|FTD} is on the verge of starvation after incorrectly identifying a nearby {@creature phase spider} nest as an easy food source."],["6","A {@creature Sapphire Dragon Wyrmling|FTD|sapphire dragon wyrmling's} hoard contains a cursed item, which has attracted {@creature Specter||specters} and {@creature Wraith||wraiths} to the area around the dragon's lair."]],"name":"Connected Creatures; Sapphire Dragon Wyrmling Connections","page":139,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Sapphire Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young sapphire dragon|FTD} practices martial skills by regularly using a {@item horn of Valhalla} to summon {@creature Berserker||berserker spirits} to fight."],["2","A {@creature young sapphire dragon|FTD} has found a collection of long-forgotten {@creature Clay Golem||clay golems} and is trying to teach them military tactics."],["3","A {@creature druid} summoned {@creature galeb duhr} to guard a {@creature Young Sapphire Dragon|FTD|young sapphire dragon's} hoard in exchange for the dragon controlling the {@creature giant spider} population, but the galeb duhr are causing trouble for local miners."],["4","Two Lolth {@creature Cultist||cultists} seek a magical relic that attracts {@creature Giant Spider||giant spiders}, but the relic's resting place has become a {@creature Young Sapphire Dragon|FTD|young sapphire dragon's} feeding ground."],["5","A {@creature young sapphire dragon|FTD} and a {@creature hobgoblin warlord} have become friends. The hobgoblin visits regularly to trade war stories and tactics with the dragon."],["6","A {@creature kuo-toa archpriest} believes a {@creature young sapphire dragon|FTD} is a god named Sliploopdreegoo, and calls on other kuo-toa to worship the dragon."]],"name":"Connected Creatures; Young Sapphire Dragon Connections","page":139,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Sapphire Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult sapphire dragon|FTD} lives adjacent to active {@creature purple worm} tunnels, hoping the threat of the worm will deter treasure hunters."],["2","An {@creature adult sapphire dragon|FTD} employs a {@creature dao} to help shape and defend the dragon's lair, and the dao maintains a portal to the Elemental Plane of Earth there."],["3","An {@creature adult sapphire dragon|FTD} regularly confers with a plane-hopping {@creature archmage} regarding the dragon's ongoing dreams of other worlds and other lives."],["4","A {@creature drow priestess of Lolth} and several {@creature yochlol} demons have been ordered by their goddess to deal with the {@creature adult sapphire dragon|FTD} who has been hunting her holy spiders."],["5","A forgetful and nearsighted {@creature adult sapphire dragon|FTD} believes a {@creature blue dragon wyrmling} is actually the {@creature Sapphire Dragon Wyrmling|FTD|sapphire wyrmling} who left home months before."],["6","An {@creature adult sapphire dragon|FTD} and a squadron of githyanki have joined forces to locate and destroy a {@creature mind flayer} colony."],["7","A group of {@creature Stone Giant||stone giants} believes a {@creature young sapphire dragon|FTD} to be an emissary of their god, Skoraeus Stonebones. The dragon considers the notion ridiculous but loves having an audience who will listen to lectures on military history without complaint."],["8","An {@creature adult sapphire dragon|FTD} and an {@creature aboleth} psychically face off for control of an area of the Underdark. The constant bombardment of psychic forces has begun to affect the local fauna in strange ways."]],"name":"Connected Creatures; Adult Sapphire Dragon Connections","page":139,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Sapphire Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient sapphire dragon|FTD} has called a conclave of ancient gem dragons to discuss how they might reunite and restore Sardior, the Ruby Dragon."],["2","A horde of {@creature Revenant||revenants} led by a {@creature death knight} has one goal—destroying the {@creature ancient sapphire dragon|FTD} who defeated their army in battle centuries ago."],["3","An {@creature ancient sapphire dragon|FTD} guards the phylactery of a {@creature lich} who helped the dragon establish a lair centuries before becoming Undead."],["4","Lolth the Spider Queen has declared war on an {@creature ancient sapphire dragon|FTD} who has annexed the heart of her cult's Underdark territory."]],"name":"Connected Creatures; Ancient Sapphire Dragon Connections","page":139,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Sapphire Dragon Art Objects","colLabels":["d6","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A battle standard showing the coat of arms of an ancient realm the dragon failed to protect"],["2","A dragonchess set with the white knights replaced by the symbols of a war god; the board is set up for the start of a new game, and the dragon has been waiting decades for the god to make the first move"],["3","A large tapestry depicting a bloody battle between two realms of the surface world; the dragon claims it is the tiny dragon embroidered in one corner"],["4","A music box that plays a haunting song; the dragon claims the music is very popular on another world"],["5","A necklace made from discarded sapphire dragon horn tips and tail barbs; the dragon refuses to say whether the pieces were donated willingly"],["6","A perfectly polished mirror that the dragon spends hours staring into, hoping to catch glimpses into other worlds"]],"name":"Sapphire Dragon Treasures; Sapphire Dragon Art Objects","page":140,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Shadow Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I am a creature of endless consumption, always looking for the next thing to possess or devour."],["2","I am rarely satisfied with what I have. I envy others' lives and belongings."],["3","I'm constantly calculating my next move. If I'm not at least one step ahead of foes, I'm a step behind."],["4","I loathe my existence, and the only thing that pleases me is sharing my misery."],["5","It isn't that I'm unsympathetic to others' needs; I just don't let sympathy get in the way."],["6","Everything is a transaction. I don't do anything before I know what's in it for me."],["7","It's nearly impossible for me to conceal my contempt for others."],["8","I truly regret the things I have done and will do whatever I can to atone."]],"name":"Creating a Shadow Dragon; Shadow Dragon Personality Traits","page":142,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Shadow Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Merciless. Life doesn't offer second chances, and neither do I. (Lawful)"],["2","Hedonism. The multiverse is painful enough. Seek pleasure wherever you can find it. (Chaotic)"],["3","Cruelty. The only release for my pain is to visit it upon others. (Evil)"],["4","Aspiration. I will one day find an escape from this condemnation. (Any)"],["5","Self-Serving. The petty concerns of other creatures are of no concern to me. I have enough to occupy my attention. (Neutral)"],["6","Compassion. My existence is misery, and no one else should have to suffer such torment. (Good)"]],"name":"Creating a Shadow Dragon; Shadow Dragon Ideals","page":142,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Shadow Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A shadow dragon hunts the descendants of the miners who, centuries ago, uncovered the Shadowfell portal that caused the dragon's corruption."],["2","A magical catastrophe has transported a town into the Underdark. The only path back to the surface goes directly through a shadow dragon's lair."],["3","A young woman seeks heroes to retrieve a family heirloom stolen from her. The woman is actually a {@creature night hag}, the heirloom is her heartstone, and the thief is a shadow dragon in Humanoid guise."],["4","As war brews in a Material Plane world, a shrewd shadow dragon exploits a convergence with the Shadowfell to establish a cross-planar arms trade."],["5","A hundred years ago, a savvy ruler bargained with a dragon to ensure the safety of the populace. The treaty is about to expire and must be renegotiated, but in the intervening century, the dragon has fallen to shadow."],["6","A group of shadar-kai (elves native to the Shadowfell) arrive at a city's gates, seeking refuge. They are fleeing the despotic rule of a shadow dragon—but fail to mention that the dragon pursues them."],["7","A shadow dragon has seized control of a city's criminal underworld. Those who want to depose the dragon face an army of assassins and Undead shadows."],["8","Night after night, innocent folk are drained of their life's energy and rise as {@creature Shadow||shadows}. A shadow dragon living in the area is suspected of the foul murders, but the real culprit is something else."]],"name":"Shadow Dragon Adventures; Shadow Dragon Adventure Hooks","page":142,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Shadow Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature bard|VGM} befriends a shadow dragon wyrmling and teaches the dragon about the Shadowfell."],["2","A group of wicked duergar has discovered that dragon eggs hatched in a certain part of the Underdark produce shadow dragon wyrmlings. They believe (wrongly) that they can raise these wyrmlings to serve them."],["3","A shadow dragon wyrmling is training a colony of {@creature Darkmantle||darkmantles} to guard the lair the creatures all share."],["4","A shadow dragon wyrmling and a {@creature shadow demon} have become unlikely companions as they compare and contrast their parallel evolutions."],["5","Two shadow dragon wyrmlings of different dragon kinds blame each other for their transformation."],["6","A family of deep gnomes adopts a shadow dragon wyrmling, hoping to show the dragon a noble path through gloom and despair."]],"name":"Connected Creatures; Shadow Dragon Wyrmling Connections","page":143,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Shadow Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A young shadow dragon demands tribute from a group of myconids in exchange for shielding the myconids from other creatures of the Underdark."],["2","A young shadow dragon kidnaps a cleric to help stave off despair. The cleric is torn between attempting escape or trying to earn their freedom by helping the dragon."],["3","A coterie of dragon cultists has fallen under the sway of a young shadow dragon, and their obeisance borders on fanaticism."],["4","A young shadow dragon shares a lair with a {@creature cloaker}; the cloaker leaves the dragon alone but hunts other creatures in the lair."],["5","A young shadow dragon is attended by the {@creature Shadow||shadows} formed from the dragon's breath, even though the dragon despises these Undead."],["6","A young shadow dragon has been summoned from the Shadowfell and forced to stand guard over a wizard's sanctum."]],"name":"Connected Creatures; Young Shadow Dragon Connections","page":143,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Shadow Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An adult red dragon continues to serve as the steed for a {@creature githyanki knight} even after transforming into a shadow dragon."],["2","An adult shadow dragon and an evil {@creature lich} vie for control of a crumbling empire, whose thousand-year history chronicles their struggle."],["3","An adult shadow dragon and a {@creature death knight} are both hunted by adventurers. In their previous lives, the two were sworn enemies, but now they join together against their common foes."],["4","An adult shadow dragon and a {@creature beholder} share a precarious bond, allied against an {@creature ancient sapphire dragon|FTD} neither can defeat alone."],["5","An adult shadow dragon is gathering a {@creature fomorian} army for some mysterious purpose."],["6","A recently transformed adult shadow dragon uses the new power of shadow to terrorize the {@creature adult silver dragon} who has been a rival for centuries."],["7","An adult shadow dragon hired a {@creature vampire} to convert the dragon's lizardfolk servants to immortal Undead minions, but the dragon now vies with the vampire for the Undead lizardfolk's loyalty."],["8","Two mated adult metallic dragons try to rebuild their lives after one becomes a shadow dragon."]],"name":"Connected Creatures; Adult Shadow Dragon Connections","page":143,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Shadow Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A warlock hopes to make a pact with an ancient shadow dragon by way of an eldritch ritual. If the ritual succeeds, the dragon will be elevated to a status akin to that of a Great Old One."],["2","An ancient shadow dragon is harried by a {@creature solar}. Once the two were friends, and the solar hopes to cleanse the shadow from the dragon."],["3","Hidden away in an ancient shadow dragon's lair lurks a {@creature demilich}, its jeweled skull almost indistinguishable from the dragon's other grim baubles."],["4","An ancient shadow dragon courts Tiamat, enacting the Dragon Queen's every demand in hopes of gaining her affection—and becoming her first shadow dragon consort."]],"name":"Connected Creatures; Ancient Shadow Dragon Connections","page":143,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Shadow Dragon Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An ornate scepter marred by soot and grime"],["2","A priceless painting badly in need of restoration"],["3","A lump of melted precious metal that was once a splendid necklace and holds gemstones inside it"],["4","A series of fine charcoal drawings depicting the royal lineage of a prominent drow house"],["5","A seemingly plain gray tapestry; close inspection reveals a tableau in shades of dove, ash, and slate"],["6","A pair of stonework gargoyles rendered in a grotesquely baroque and terrifying style"],["7","A pile of loose sheet music representing the lost dirges of a famous shadar-kai bard"],["8","An exquisitely crafted mirror that drains all color from the reflections of those who look into it"],["9","A ventriloquist's dummy made to resemble the vampire Strahd von Zarovich"],["10","A peculiar dragonchess set entirely crafted from onyx, making it extremely difficult to tell one side's pieces from the other"]],"name":"Shadow Dragon Treasures; Shadow Dragon Art Objects","page":144,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Silver Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","People are so wonderfully varied, and I do so love experiencing life with them."],["2","I'm an epicurean, and I live to eat all the delightful foods people concoct."],["3","It's my duty as a member of an elder species to protect and guide other peoples."],["4","I like coming up with new disguises to use among small folk. It makes me feel clever!"],["5","Violence is the provenance of uncouth beings, and I will do my best to avoid its use."],["6","I don't understand why anyone would fight when they could talk instead and build on this ecosystem of wondrous cultures and fascinating traditions."],["7","I owe the short-lived mortals I become friends with the responsibility of watching over their progeny."],["8","People must earn my respect—and they're failing badly."]],"name":"Creating a Silver Dragon; Silver Dragon Personality Traits","page":145,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Silver Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Sensualism. I savor the world and consume its myriad delights with appropriate gratitude. (Any)"],["2","Altruism. We are surrounded by a malignant and unfeeling cosmos. Ultimately, all we have is each other. (Good)"],["3","Camaraderie. The true treasure is the friends we make along the way. (Good)"],["4","Leadership. These younger species will do great things—but need some subtle support. (Good)"],["5","Guile. All the world is a stage, and it is both my purpose and my pleasure to give an excellent performance. (Any)"],["6","Ownership. This town, these families, this world—I've spent centuries watching over them, and they belong to me. (Evil)"]],"name":"Creating a Silver Dragon; Silver Dragon Ideals","page":145,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Silver Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Silver Dragon||Young}","16","{@spell beacon of hope}, {@spell calm emotions}, {@spell hold person}, {@spell zone of truth}"],["{@creature Adult Silver Dragon||Adult}","18","{@spell beacon of hope}, {@spell calm emotions}, {@spell hold person}, {@spell polymorph}, {@spell zone of truth}"],["{@creature Ancient Silver Dragon||Ancient}","21","{@spell beacon of hope}, {@spell calm emotions}, {@spell hold person}, {@spell polymorph}, {@spell teleport}, {@spell zone of truth}"]],"name":"Creating a Silver Dragon; Silver Dragon Spellcasting","page":145,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Silver Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","For centuries, a silver dragon has posed as a sage dwelling on a mountaintop. Now it's time to retire this persona without alarming the people who have grown reliant on the sage's advice."],["2","An adventurer's funeral takes a surprising turn when a silver dragon arrives to pay respects."],["3","A disgraced knight tries to escape the attention of the silver dragon whose kindness the knight once took advantage of."],["4","As a city comes under siege, a silver dragon must decide between solitude and saving the place where the dragon has lived so many lives."],["5","In memory of a long friendship with a late sovereign, a silver dragon vows to assist the sovereign's newly crowned child."],["6","Portraits have been vanishing from a silver dragon's hoard, and the people depicted in the portraits have begun committing crimes."],["7","An enraged silver dragon causes a blizzard in an oft-traveled mountain route and will not stop until stolen treasures are returned."],["8","A silver dragon is kidnapping children from a village, and no one knows why."]],"name":"Silver Dragon Adventures; Silver Dragon Adventure Hooks","page":145,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Silver Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature silver dragon wyrmling} is raised by {@creature Giant Eagle||giant eagles} who have lost their own clutch of eggs."],["2","A {@creature silver dragon wyrmling} becomes the mascot and would-be protector of a group of refugee {@creature aarakocra}."],["3","A {@creature silver dragon wyrmling} practices precocious shape-shifting abilities among a colony of {@creature Kobold||kobolds}."],["4","A {@creature hell hound} watches over a {@creature silver dragon wyrmling} in the name of its master—a {@creature lich} hoping to corrupt the dragon when the dragon is older."],["5","A {@creature silver dragon wyrmling} besieges a pack of {@creature Pseudodragon||pseudodragons}, intent on teaching them poetry."],["6","{@creature Ogre||Ogres} keep a young {@creature silver dragon wyrmling} as a pet, and the dragon has become dedicated to changing the ogres' nefarious ways."]],"name":"Connected Creatures; Silver Dragon Wyrmling Connections","page":146,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Silver Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young silver dragon} allows a {@creature stone giant} to take refuge in the dragon's lair."],["2","A {@creature young silver dragon} in Humanoid form tries to keep an unsuspecting royal heir away from an attractive stranger the dragon knows to be a {@creature succubus} or {@creature incubus} in disguise."],["3","A herd of {@creature Hippogriff||hippogriffs} has taken over a {@creature Young Silver Dragon||young silver dragon's} lair, and the dragon seeks to get rid of the interlopers without violence."],["4","Two silver dragons compete to see who is better at playing the part of a young noble."],["5","A {@creature young silver dragon} rules over a group of yuan-ti, claiming to be an ancient yuan-ti leader reborn."],["6","A {@creature young silver dragon} performs nightly to entertain a village of {@creature Cloud Giant||cloud giants}, hoping to earn their help in securing a new lair."]],"name":"Connected Creatures; Young Silver Dragon Connections","page":146,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Silver Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult silver dragon} watches over a flock of rare {@creature Goat||goats}, but a group of {@creature Storm Giant||storm giants} covet their wool."],["2","An {@creature adult silver dragon} and a {@creature vampire} write books of philosophy arguing with each other's works."],["3","An {@creature adult red dragon} killed a group of adventurers that an {@creature adult silver dragon} had befriended, and the silver dragon now seeks revenge."],["4","In making a new lair, an {@creature adult silver dragon} destroyed the home of some {@creature galeb duhr}, and the dragon now seeks help to restore the site for them."],["5","A number of {@creature Adult Silver Dragon||adult silver dragons} all pretend to be painters and vie for the commission to paint the ceiling of a huge cathedral."],["6","An {@creature adult silver dragon} leads a group of warriors, changing identities every generation."],["7","Having lost their own offspring, two {@creature Adult Silver Dragon||adult silver dragons} raise a clutch of {@creature Wyvern||wyverns}."],["8","A solitary {@creature adult silver dragon} domesticates {@creature Roc||rocs} as an amusement."]],"name":"Connected Creatures; Adult Silver Dragon Connections","page":146,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Silver Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient silver dragon} helps a group of spellcasters keep the {@creature tarrasque} asleep."],["2","An {@creature ancient silver dragon} is secretly the age-old blacksmith who creates magical weapons for a kingdom's heroes."],["3","Bound by an oath, an {@creature ancient silver dragon} rules a dead city in place of its original monarchs."],["4","An {@creature ancient silver dragon} has become the figurehead and protector of a clan of {@creature Frost Giant||frost giants}."]],"name":"Connected Creatures; Ancient Silver Dragon Connections","page":146,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Silver Dragon Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A group portrait of nobles set in a faded mahogany frame, one corner of which is etched with signatures"],["2","An ancient shortsword with a pommel in the shape of a goblin's face, its blade notched with heavy use"],["3","The shattered helm of a dwarf monarch, mended with brazed gold"],["4","A full suit of ancient armor, its breastplate scrimshawed with draconic faces"],["5","A pearl-handled switchblade, its blade eaten away by salt water and its handle emblazoned with a crest"],["6","An elaborate elven crown made to resemble a dragon's head"],["7","A triptych of tapestries depicting the end of a war, the restoration work that followed, and the sunset flight of a silver dragon leaving the renewed realm"],["8","A cape studded with gemstones and featuring epaulets of egret feathers, set on the shoulders of a battered tailor's mannequin"],["9","A dramatic portrait of a human noble rendered mostly as shadow and glinting light that reveals the dragon-shaped pendant the figure wears"],["10","A series of detailed obsidian sculptures depicting a human transitioning from childhood to old age"]],"name":"Silver Dragon Treasures; Silver Dragon Art Objects","page":148,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Topaz Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I seek no company other than my own, for no one else can compete with me."],["2","If my offspring can't care for themselves, I'm not sure they're worthy of my attention."],["3","The sea is beautiful and I love gazing upon it, but I abhor being wet."],["4","Why should I risk damaging my splendid physique when I can fight with the power of my mind?"],["5","I am predictable only in my unpredictability."],["6","It takes true artistry to maintain a warm, desert-like dwelling under the water."],["7","I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I hone them on other creatures."],["8","I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses."]],"name":"Creating a Topaz Dragon; Topaz Dragon Personality Traits","page":149,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Topaz Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any)"],["2","Change. Consistency is stagnation. (Chaotic)"],["3","Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)"],["4","Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)"],["5","Wonder. Though I don't wish to spend time in it, my soul sings at the sight of the vast beauty of the ocean. (Good)"],["6","Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)"]],"name":"Creating a Topaz Dragon; Topaz Dragon Ideals","page":149,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Topaz Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz dragon scale on the deck."],["2","A topaz dragon has claimed a stretch of coastline and ordered the residents of a seaside town to vacate the area or suffer the dragon's wrath."],["3","A fishery that specializes in a type of eel favored by a local topaz dragon is \"haunted,\" and shipments of the eel vanish every time the ghost appears."],["4","Legends claim that a gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon."],["5","A topaz dragon is injured and stranded far from the sea, but the dragon is too proud to ask for help getting home."],["6","A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the dragon's clutches."],["7","A topaz dragon has developed a taste for {@creature merfolk}, and the merfolk community near the dragon's lair is desperate for help."],["8","A topaz dragon is intent on destroying the homes of all intelligent creatures in the dragon's territory, and desperate locals seek to find out what's behind the dragon's wrath."]],"name":"Topaz Dragon Adventures; Topaz Dragon Adventure Hooks","page":149,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Topaz Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Moved by pity, a {@creature giant eagle} continues bringing food to an abandoned {@creature topaz dragon wyrmling|FTD}, despite the wyrmling's attempts to eat the eagle."],["2","A {@creature pseudodragon} who is fanatical about the kinship of all dragonkind is trying to win a {@creature Topaz Dragon Wyrmling|FTD|topaz dragon wyrmling's} friendship."],["3","A {@creature topaz dragon wyrmling|FTD} has developed a taste for crab meat and persistently hunts a {@creature giant crab} that always manages to evade the wyrmling. (The crab might have been the recipient of a druid's {@spell awaken} spell.)"],["4","A mated pair of {@creature Griffon||griffons} found a topaz dragon egg, and they care for it as if it were their own."],["5","A {@creature sea hag} is on the hunt for a {@creature topaz dragon wyrmling|FTD}, to be used as a component in a fell ritual."],["6","A pirate crew keeps a curmudgeonly {@creature topaz dragon wyrmling|FTD} as a beloved mascot."]],"name":"Connected Creatures; Topaz Dragon Wyrmling Connections","page":149,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Topaz Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young topaz dragon|FTD} engages in repeated aerial battles with a young {@creature gynosphinx} to determine territory. Both of them are secretly starting to enjoy the bouts."],["2","A {@creature young topaz dragon|FTD} found and ate a dead {@creature sahuagin} on the beach, unwittingly incurring the wrath of the sahuagin's community."],["3","A flock of {@creature Harpy||harpies} enjoy taunting a {@creature young topaz dragon|FTD} who has moved into their territory. The dragon adds a feather to a necklace for each harpy slain."],["4","A curious {@creature water elemental} supplies a {@creature young topaz dragon|FTD} with aquatic delicacies so as to learn more about the dragon."],["5","A {@creature young topaz dragon|FTD} continually attempts to steal eggs from a {@creature roc} nest, despite having nearly been killed by the roc parents multiple times."],["6","A clan of {@creature Winged Kobold||winged kobolds} consider a {@creature young topaz dragon|FTD} their monarch, despite the dragon's complete lack of interest and growing annoyance toward them."]],"name":"Connected Creatures; Young Topaz Dragon Connections","page":149,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Topaz Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult topaz dragon|FTD} vies with a {@creature storm giant} over territory. The giant keeps live seafood in a tide pool, and the dragon keeps drying out the pool in an effort to drive the giant away."],["2","An {@creature adult topaz dragon|FTD} and an {@creature adult bronze dragon} are finding their centuries-old enmity turning into a more romantic passion."],["3","A {@creature djinni} hopes to convince a topaz dragon to tolerate the djinni's presence by driving off a clan of {@creature Cyclops||cyclopes} harassing the dragon."],["4","Reunited after years apart, an {@creature adult topaz dragon|FTD} parent and young dragon child realize they enjoy hunting together."],["5","A tempestuous {@creature marid} continually floods the carefully dried-out lair of a topaz dragon."],["6","A {@creature sahuagin baron} attempts to gain the support of other sahuagin for driving away a topaz dragon attempting to claim the sea devils' territory."],["7","A pirate captain tells stories of an {@creature Adult Topaz Dragon|FTD|adult topaz dragon's} legendary hoard while attempting to gather a crew to raid the dragon's lair."],["8","A ship wrecks near an {@creature Adult Topaz Dragon|FTD|adult topaz dragon's} lair. The dragon claims what's left of the cargo and tries to ransom the survivors (including the dragonborn ship captain) back to the city they came from."]],"name":"Connected Creatures; Adult Topaz Dragon Connections","page":149,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Topaz Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient topaz dragon|FTD} has decided to set local {@creature ogre} and bandit clans against one another, hoping they wipe each other out."],["2","An {@creature adult bronze dragon} has ignored the petitions of townsfolk to deal with an {@creature ancient topaz dragon|FTD} killing livestock and farmers alike. But now the topaz dragon has killed the bronze dragon's child."],["3","An {@creature Ancient Topaz Dragon|FTD|ancient topaz dragon's} lair contains a portal to the Elemental Chaos."],["4","An {@creature ancient bronze dragon} and an {@creature ancient topaz dragon|FTD} are locked in an ongoing conflict that threatens shipping and caravans around a major city."]],"name":"Connected Creatures; Ancient Topaz Dragon Connections","page":149,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Topaz Dragon Art Objects","colLabels":["d8","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An ornate statue of a sea serpent that plays ocean sounds when its gemstone eyes are pressed"],["2","A set of seven levered brass mirrors that can be adjusted to direct light in different directions"],["3","A stained glass window depicting a golden city whose buildings are decorated with statues of dragons and other winged creatures"],["4","A gold scrying bowl that shows random, constantly shifting views of the Elemental Chaos"],["5","A 10-foot-tall statue of the dragon, carved out of a single massive yellow crystal (the dragon thinks it's flattering, except for the tail)"],["6","A large, shallow dish filled with water on which floats a set of delicate wooden ships; speaking different command words creates waves and whirlpools in the bowl"],["7","A large spherical gold chandelier that gives off sunlight and is surrounded by an intricate and interlocking set of glass bands engraved in an unknown language"],["8","A set of topaz-inlaid gold claw rings engraved with the names of bronze dragons the topaz dragon has killed"]],"name":"Topaz Dragon Treasures; Topaz Dragon Art Objects","page":152,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"White Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Talkative people are usually the most dangerous. I like to eat them first."],["2","I brood over past encounters with foes and sometimes mistake newcomers for my ancient enemies."],["3","I can recall many tidbits of lore picked up over the centuries but have no sense of their import."],["4","I don't like the taste of warm blood and always rinse my mouth out with snow after a fight."],["5","Whenever I encounter a new type of creature, I try to lure it back to my lair so I can add it to my collection of frozen trophies."],["6","I have named the wind that blows through my lair and speak to it often. It is my sole companion."],["7","I meet any challenge to my territory with aggression, even if I can't win outright."],["8","I feel protective of smaller, weaker creatures that are tormented by larger monsters."]],"name":"Creating a White Dragon; White Dragon Personality Traits","page":153,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"White Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Rapacity. When a creature has the misfortune of crossing my path, I ask myself two questions: Am I hungry now? And if not, will I be hungry later? (Any)"],["2","Survival. This world is harsh and unforgiving, and so am I. I do whatever it takes to survive. (Any)"],["3","Dominance. I delight in making others tremble, knowing that I could kill them at any time. (Evil)"],["4","Isolation. All creatures are either prey or rivals. What do you mean by \"company?\" (Any)"],["5","Vengeance. Every scar upon my scales, every treasure beyond my reach, is a slight that must be answered. (Evil)"],["6","Service. I used to live as a beast, before learning what is possible when creatures put aside their petty needs in service of a greater goal. (Lawful)"]],"name":"Creating a White Dragon; White Dragon Ideals","page":153,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"White Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young White Dragon||Young}","12","{@spell gust of wind}"],["{@creature Adult White Dragon||Adult}","14","{@spell gust of wind}"],["{@creature Ancient White Dragon||Ancient}","16","{@spell gust of wind}, {@spell ice storm}"]],"name":"Creating a White Dragon; White Dragon Spellcasting","page":153,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"White Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A white dragon has been starving out a fortified settlement by decimating the local caribou herds."],["2","The words of a ritual to propitiate a vengeful spirit are tattooed on the flesh of a frost giant druid—who is entombed in the ice of a white dragon's lair."],["3","{@creature Aarakocra} have become a nuisance in the lowlands ever since they were driven out of their mountain aerie by the arrival of a white dragon."],["4","An item stolen from a white dragon's hoard has been passed down to an adventurer as a family heirloom—and the dragon is coming to get it back."],["5","After driving away a white dragon, a group of adventurers discovered a mighty demon trapped in the ice in the dragon's lair. Now the ice is melting and the demon will soon awaken—so the dragon must be lured back."],["6","A white dragon has been raiding distant farmlands, procuring gifts of food for a mate with a taste for unusual cuisine."],["7","A white dragon has been exacting vengeance on a rival silver dragon by killing off the silver dragon's Humanoid companions."],["8","A {@creature frost giant} wants to subdue a white dragon, hoping to overthrow the current frost giant jarl with the dragon's aid. In exchange for assistance from adventurers, the giant promises peace between the giant clan and nearby settlements."]],"name":"White Dragon Adventures; White Dragon Adventure Hooks","page":153,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"White Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A pair of {@creature Ice Mephit||ice mephits} delight in chasing townsfolk into a {@creature White Dragon Wyrmling||white dragon wyrmling's} lair to be eaten."],["2","A brooding {@creature griffon} found a dragon egg and cared for it along with her own brood. Though the {@creature white dragon wyrmling} ate the griffon's other hatchlings, the griffon treats the wyrmling as her offspring and protects the creature fiercely."],["3","A clan of warriors has adopted a {@creature white dragon wyrmling} as the clan's sacred guardian and brings the wyrmling captured foes as offerings."],["4","{@creature Yeti||Yetis} keep a {@creature white dragon wyrmling} chained near the entrance of their lair to discourage scavengers."],["5","A well-meaning {@creature druid} is trying to rear a {@creature white dragon wyrmling} as a guardian of nature, training the dragon to hunt only Monstrosities. But the wyrmling keeps attacking other creatures."],["6","A band of {@creature Ogre||ogres} keeps a {@creature white dragon wyrmling} caged near their larder, as they have discovered that the dragon's cold breath keeps their meat fresh."]],"name":"Connected Creatures; White Dragon Wyrmling Connections","page":154,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young White Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young white dragon} and a {@creature young remorhaz} are vying for control of the same territory, and their altercations endanger the other creatures in the area."],["2","A {@creature young white dragon} has gained control of an {@creature invisible stalker} and sends it out to steal treasure."],["3","A {@creature young white dragon} allows a clan of deep gnomes to mine the dragon's mountain home in exchange for a healthy portion of the gemstones they extract."],["4","A {@creature frost giant} hunter has raised a {@creature young white dragon} since the dragon hatched, and the two are now inseparable."],["5","A {@creature young white dragon} is pestered by a {@creature flameskull} bound to guard a magic item the dragon recently acquired."],["6","A {@creature young white dragon} has been stalking a herd of {@creature Mammoth||mammoths} for days, trying to pick off the herd's newborn calves."]],"name":"Connected Creatures; Young White Dragon Connections","page":154,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult White Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A pirate captain uses the pervasive fog near an {@creature Adult White Dragon||adult white dragon's} lair to elude capture and propitiates the dragon with a share of the crew's booty."],["2","A {@creature djinni} has pledged to serve an {@creature adult white dragon} for a year and a day in exchange for sparing the genie's previous master's life."],["3","An {@creature arcanaloth} has been trying to tease information out of an {@creature adult white dragon}, hoping the dragon can lead it to a lost font of magical power."],["4","An {@creature adult white dragon}, captured by devils decades ago, now serves as a mount for an {@creature ice devil}."],["5","A {@creature beholder} manipulates an {@creature adult white dragon} into eliminating its enemies by inventing ways in which these foes have supposedly offended the dragon."],["6","A {@creature storm giant} and an {@creature adult white dragon} are engaged in a deadly game of cat-and-mouse, leaving a trail of destruction behind them."],["7","An {@creature adult white dragon} periodically brings a mouthful of gems to the {@creature ancient crystal dragon|FTD} who raised them, and who is now too old and tired to seek out new mineral veins for sustenance."],["8","A clan of {@creature Winged Kobold||winged kobolds} treat the air currents and ice slides of an {@creature Adult White Dragon||adult white dragon's} lair as an obstacle course. The dragon enjoys devising increasingly hazardous routes for the kobolds to tackle."]],"name":"Connected Creatures; Adult White Dragon Connections","page":154,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient White Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature death knight} and an {@creature ancient white dragon} swap tales of old foes and unanswered grievances, nursing the hunger for vengeance that sustains them."],["2","An {@creature ancient white dragon} makes intermittent assaults against a mated pair of {@creature Adult Silver Dragon||adult silver dragons} who lair nearby."],["3","An {@creature ancient white dragon} guards a {@creature Lich||lich's} phylactery, keeping it sealed in a tomb of ice. The lich visits periodically, bearing fabulous treasures as payment."],["4","A community of orcs believe an {@creature ancient white dragon} to be the reincarnation of a legendary leader. They've been venerating the dragon so long that the dragon now believes the story and speaks proudly in Orc about the orcs' triumphs."]],"name":"Connected Creatures; Ancient White Dragon Connections","page":154,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"White Dragon Art Objects","colLabels":["d12","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A war horn carved to resemble a dragon's head with a wide-open maw, which the dragon calls \"Little Toot\""],["2","A statue depicting an elf paladin with the face turned upward; the body has been defaced by the dragon's claws"],["3","A mammoth tusk engraved with images depicting the history of a nomadic tribe; the dragon uses the tusk to mark the spot where it has buried its pile of gold"],["4","A giant-sized cloak decorated with silver braiding that the dragon uses as a nest lining for its egg"],["5","A wooden throne heaped with furs; any visitors must sit on the throne while the dragon recounts the grisly death of the seat's previous owner"],["6","A huge wooden door carved and painted to depict a monarch enthroned with sword and scepter; the dragon occasionally raps the door with its knuckles, pauses, and then chortles, \"Nobody home\""],["7","A frost giant jarl's crown with broken horns; the dragon enjoys perching the crown on an icy stalagmite and then knocking it off with its tail"],["8","The prow of a ship carved to look like a pouncing lion; the dragon occasionally roars at the lion"],["9","A gilded shield emblazoned with the holy symbol of a forgotten god; the dragon enjoys flicking the shield with a claw to hear the sound it makes"],["10","A ceremonial anvil of dwarven make; gazing at the anvil, the dragon fondly recounts, \"Seven at one blow!\""],["11","A long, embroidered linen tapestry showing the history of an ancient realm's civil war; the dragon \"reads\" the tapestry when it has trouble sleeping."],["12","A bell engraved with images of an angelic host, still attached to its splintered belfry; the dragon tolls the bell with its tail, growling the name of one of its defeated foes with each ring"]],"name":"White Dragon Treasures; White Dragon Art Objects","page":157,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Creatures by Challenge Rating","colLabels":["CR","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/8","{@creature Hoard scarab|FTD}"],["1/4","{@creature Metallic warbler|FTD}"],["1/2","{@creature Draconian foot soldier|FTD}"],["1","{@creature Deep dragon wyrmling|FTD}"],["2","{@creature Crystal dragon wyrmling|FTD}"],["2","{@creature Draconian mage|FTD}"],["2","{@creature Dragonnel|FTD}"],["2","{@creature Dragon speaker|FTD}"],["2","{@creature Egg hunter hatchling|FTD}"],["2","{@creature Emerald dragon wyrmling|FTD}"],["2","{@creature Moonstone dragon wyrmling|FTD}"],["2","{@creature Swarm of hoard scarabs|FTD}"],["2","{@creature Topaz dragon wyrmling|FTD}"],["3","{@creature Draconian infiltrator|FTD}"],["3","{@creature Dragon chosen|FTD}"],["3","{@creature Dragonflesh grafter|FTD}"],["3","{@creature Sapphire dragon wyrmling|FTD}"],["4","{@creature Amethyst dragon wyrmling|FTD}"],["4","{@creature Draconian dreadnought|FTD}"],["4","{@creature Dragon turtle wyrmling|FTD}"],["4","{@creature Metallic peacekeeper|FTD}"],["5","{@creature Dragon blessed|FTD}"],["5","{@creature Dragonblood ooze|FTD}"],["5","{@creature Egg hunter adult|FTD}"],["5","{@creature Gem stalker|FTD}"],["5","{@creature Young crystal dragon|FTD}"],["5","{@creature Young deep dragon|FTD}"],["6","{@creature Animated breath|FTD}"],["6","{@creature Draconian mastermind|FTD}"],["6","{@creature Dragonborn of Sardior|FTD}"],["6","{@creature Dragonflesh abomination|FTD}"],["7","{@creature Dragonborn of Tiamat|FTD}"],["7","{@creature Liondrake|FTD}"],["7","{@creature Young topaz dragon|FTD}"],["8","{@creature Dragonborn of Bahamut|FTD}"],["8","{@creature Eyedrake|FTD}"],["8","{@creature Hoard mimic|FTD}"],["8","{@creature Young emerald dragon|FTD}"],["8","{@creature Young moonstone dragon|FTD}"],["8","{@creature Young sea serpent|FTD}"],["9","{@creature Young amethyst dragon|FTD}"],["9","{@creature Young sapphire dragon|FTD}"],["10","{@creature Young dragon turtle|FTD}"],["11","{@creature Adult deep dragon|FTD}"],["11","{@creature Dracohydra|FTD}"],["11","{@creature Dragonbone golem|FTD}"],["12","{@creature Adult crystal dragon|FTD}"],["13","{@creature Adult topaz dragon|FTD}"],["14","{@creature Adult emerald dragon|FTD}"],["14","{@creature Ancient sea serpent|FTD}"],["15","{@creature Adult moonstone dragon|FTD}"],["15","{@creature Adult sapphire dragon|FTD}"],["16","{@creature Adult amethyst dragon|FTD}"],["17","{@creature Draconic shard|FTD}"],["17","{@creature Ghost dragon|FTD}"],["18","{@creature Ancient deep dragon|FTD}"],["18","{@creature Hollow dragon|FTD}"],["19","{@creature Ancient crystal dragon|FTD}"],["20","{@creature Ancient topaz dragon|FTD}"],["21","{@creature Ancient emerald dragon|FTD}"],["21","{@creature Ancient moonstone dragon|FTD}"],["22","{@creature Ancient sapphire dragon|FTD}"],["22","{@creature Elder brain dragon|FTD}"],["23","{@creature Ancient amethyst dragon|FTD}"],["24","{@creature Ancient dragon turtle|FTD}"],["26","Gem greatwyrm"],["27","Chromatic greatwyrm"],["28","Metallic greatwyrm"],["30","{@creature Aspect of Bahamut|FTD}"],["30","{@creature Aspect of Tiamat|FTD}"]],"name":"Challenge Ratings; Creatures by Challenge Rating","page":224,"source":"FTD","chapter":{"name":"Creature Lists","index":7}},{"caption":"Colleges of Strixhaven","colLabels":["College","Description"],"colStyles":["col-1","col-11"],"rows":[["Lorehold","Explores the past and preserves its lessons for future generations. Also called the College of Archaeomancy."],["Prismari","Uses the elements to practice the arts. Also called the College of Elemental Arts."],["Quandrix","Focuses on the mathematics of nature. Also called the College of Numeromancy."],["Silverquill","Teaches the magic of rhetoric, poetry, oration, and writing. Also called the College of Eloquence."],["Witherbloom","Harnesses the forces of life and death. Also called the College of Essence Studies."]],"name":"Welcome to Strixhaven; Colleges of Strixhaven","page":4,"source":"SCC","chapter":{"name":"Welcome to Strixhaven","index":0}},{"caption":"Founder Dragons","colLabels":["College","Founder"],"colStyles":["col-4 text-center","col-8 text-center"],"rows":[["Lorehold","{@creature Velomachus Lorehold|SCC}"],["Prismari","{@creature Galazeth Prismari|SCC}"],["Quandrix","{@creature Tanazir Quandrix|SCC}"],["Silverquill","{@creature Shadrix Silverquill|SCC}"],["Witherbloom","{@creature Beledros Witherbloom|SCC}"]],"name":"Founder Dragons","page":6,"source":"SCC","chapter":{"name":"Welcome to Strixhaven","index":0}},{"caption":"Strixhaven Mascots","colLabels":["College","Mascot"],"colStyles":["col-4 text-center","col-8 text-center"],"rows":[["Lorehold","{@creature Spirit Statue Mascot|SCC}"],["Prismari","{@creature Art Elemental Mascot|SCC}"],["Quandrix","{@creature Fractal Mascot|SCC}"],["Silverquill","{@creature Inkling Mascot|SCC}"],["Witherbloom","{@creature Pest Mascot|SCC}"]],"name":"Strixhaven Mascots","page":10,"source":"SCC","chapter":{"name":"Life at Strixhaven","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Lorehold Scholars","colLabels":["d10","Scholar","Principle"],"colStyles":["col-2 text-center","col-9","col-1 text-center"],"rows":[["1","Archaeoscribe, chronicling historical truths for posterity","Order"],["2","Battle medium, strengthening summoned spirits for use in battles","Order"],["3","Chaos scholar, chasing down historical anecdotes as a litany of happenstance","Chaos"],["4","Conservator, preserving ancient spell knowledge and other relics of the past","Order"],["5","Dustspeaker, conversing with spirits of the past to learn their stories","Chaos"],["6","Pastraiser, binding spirits into the monuments that bear their likeness to learn about their inspiring deeds","Order"],["7","Relic reader, divining wisdom from the past from the context of ruin sites","Order"],["8","Ruin shaman, wielding magic that helps delve into ancient sites","Chaos"],["9","Tomewielder, summoning fiery magic from the words in old writings","Chaos"],["10","Warsinger, studying the magic used in ancient wars","Chaos"]],"name":"Scholars of Lorehold; Lorehold Scholars","page":13,"source":"SCC","chapter":{"name":"Life at Strixhaven","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Prismari Scholars","colLabels":["d12","Scholar","Principle"],"colStyles":["col-2 text-center","col-9","col-1 text-center"],"rows":[["1","Aesthemancer, studying abstract principles of beauty for insight into the workings of the multiverse","Perfection"],["2","Electrovisionary, wielding the forms of lightning as a paintbrush","Expression"],["3","Flamesinger, combining fire and music","Expression"],["4","Geosculptor, using earth and lava in volatile emotional displays","Expression"],["5","Heartrager, turning inner creative fire into personal strength","Expression"],["6","Ice sculptor, crafting ice and cold into immersive experiences","Perfection"],["7","Mistmage, shaping cloud, fog, and mist into lasting sculptures","Perfection"],["8","Muse channeler, projecting blasts of inspiration toward others","Expression"],["9","Opusmancer, creating magical effects on a monumental scale","Perfection"],["10","Spectacle mage, hurling stormy displays into the sky","Expression"],["11","Waterbinder, shaping water into animated elemental forms","Perfection"],["12","Zephyrist, weaving wind with dance","Perfection"]],"name":"Scholars of Prismari; Prismari Scholars","page":16,"source":"SCC","chapter":{"name":"Life at Strixhaven","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Quandrix Scholars","colLabels":["d8","Scholar","Principle"],"colStyles":["col-2 text-center","col-9","col-1 text-center"],"rows":[["1","Abstractor, using magic to stretch the possibilities of space","Theory"],["2","Augmenter, making creatures and things larger","Substance"],["3","Fractalologist, creating beautiful illusory patterns","Theory"],["4","Mana scholar, studying snarls, leylines, and star arches","Substance"],["5","Metamancer, studying metaphysics to alter reality","Theory"],["6","Scale druid, manipulating the size of plants and animals","Substance"],["7","Sequence prophet, studying repeating patterns that bend the mind","Theory"],["8","Vivifier, conjuring fractal creatures based on biological life","Substance"]],"name":"Scholars of Quandrix; Quandrix Scholars","page":19,"source":"SCC","chapter":{"name":"Life at Strixhaven","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Silverquill Scholars","colLabels":["d8","Scholar","Principle"],"colStyles":["col-2 text-center","col-9","col-1 text-center"],"rows":[["1","Bantermage, using incisive observation to pierce rivals' confidence","Shadow"],["2","Duskmage, conjuring inky voids of shadow magic","Shadow"],["3","Inkcaster, summoning living inklings to service","Shadow"],["4","Lumimancer, bringing light to bear on shameful situations and holding corrupt institutions to account","Radiance"],["5","Shadewing, forming weapons from darkness to slice and stab at foes","Shadow"],["6","Silvertongue, bathing others in the light of inspiring words","Radiance"],["7","Vainglory, wielding the power of a perfectly crafted compliment to enhance a person's best qualities","Radiance"],["8","Warsinger, stirring hearts through poetic performance and song","Radiance"]],"name":"Scholars of Silverquill; Silverquill Scholars","page":22,"source":"SCC","chapter":{"name":"Life at Strixhaven","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Witherbloom Scholars","colLabels":["d8","Scholar","Principle"],"colStyles":["col-2 text-center","col-9","col-1 text-center"],"rows":[["1","Banelock, using concoctions of noxious ingredients for withering magic","Decay"],["2","Bleed doctor, drain the essence of living creatures to fuel sinister spells","Decay"],["3","Boon witch, brewing drafts to empower the living","Growth"],["4","Boughcaller, summoning creatures from bogs","Growth"],["5","Dreadbones, infusing dead tissue with magic to create Undead servants","Decay"],["6","Earthcroucher, connecting directly with the land to power nature magic","Growth"],["7","Leafbinder, using medicinal herbs to soothe wounds","Growth"],["8","Pestcatcher, harvesting life energy from the pests of the bayou","Decay"]],"name":"Scholars of Witherbloom; Witherbloom Scholars","page":25,"source":"SCC","chapter":{"name":"Life at Strixhaven","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Spells","colLabels":["Level","Spell","School","Class"],"colStyles":["col-2 text-center","col-2","col-2","col-6"],"rows":[["1st","{@spell Silvery Barbs|SCC}","Enchantment","{@class Bard}, {@class Sorcerer}, {@class Wizard}"],["2nd","{@spell Borrowed Knowledge|SCC}","Divination","{@class Bard}, {@class Cleric}, {@class Warlock}, {@class Wizard}"],["2nd","{@spell Kinetic Jaunt|SCC}","Transmutation","{@class Artificer|TCE},* {@class Bard}, {@class Sorcerer}, {@class Wizard}"],["2nd","{@spell Vortex Warp|SCC}","Conjuration","{@class Artificer|TCE},* {@class Sorcerer}, {@class Wizard}"],["2nd","{@spell Wither and Bloom|SCC}","Necromancy","{@class Druid}, {@class Sorcerer}, {@class Wizard}"]],"footnotes":["*The artificer class appears in {@book Tasha's Cauldron of Everything|TCE} and {@book Eberron: Rising from the Last War|ERLW}."],"name":"Spells","page":37,"source":"SCC","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Magic Items for Sale","colLabels":["Item","Rarity","Cost"],"colStyles":["col-9","col-2 text-center","col-1 text-right"],"rows":[["{@item Bottle of Boundless Coffee|SCC}","Common","100 gp"],["{@item Cuddly Strixhaven Mascot|SCC}","Common","100 gp"],["{@item Lorehold Primer|SCC}","Uncommon","300 gp"],["{@item Prismari Primer|SCC}","Uncommon","300 gp"],["{@item Quandrix Primer|SCC}","Uncommon","300 gp"],["{@item Silverquill Primer|SCC}","Uncommon","300 gp"],["{@item Spell Scroll (1st Level)||Spell Scroll} (1st-Level Spell; {@book DMG|DMG})","Common","50 gp"],["{@item Strixhaven Pennant|SCC}","Common","100 gp"],["{@item +1 Weapon||Weapon, +1} ({@book DMG|DMG})","Uncommon","300 gp"],["{@item Witherbloom Primer|SCC}","Uncommon","300 gp"]],"name":"Magic Items for Sale","page":38,"source":"SCC","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Adventure Levels","colLabels":["Adventure","Starting Level","Chapter"],"colStyles":["col-6","col-4 text-center","col-2 text-center"],"rows":[["Campus Kerfuffle","1st","{@adventure 3|SCC-CK|0}"],["Hunt for Mage Tower","4th","{@adventure 4|SCC-HfMT|0}"],["The Magister's Masquerade","6th","{@adventure 5|SCC-TMM|0}"],["A Reckoning in Ruins","8th","{@adventure 6|SCC-ARiR|0}"]],"name":"Standalone Adventures; Adventure Levels","page":41,"source":"SCC","chapter":{"name":"School Is in Session","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Starting Relationship Points","colLabels":["Person","Relationship Points"],"colStyles":["col-3 text-center","col-3 text-center"],"rows":[["Friend","2"],["Beloved","3"],["Rival","−2"]],"name":"Relationships; Starting Relationship Points","page":42,"source":"SCC","chapter":{"name":"School Is in Session","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Student NPC Stat Blocks","colLabels":["Year","Stat Block"],"colStyles":["col-5 text-center","col-7 text-center"],"rows":[["First","{@creature First-Year Student|SCC}"],["Second","[College] Apprentice"],["Third or Later","[College] Pledgemage"]],"name":"Student NPC Stat Blocks","page":50,"source":"SCC","chapter":{"name":"School Is in Session","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Strixhaven Creatures","colLabels":["Creature","Creature Type","CR"],"colStyles":["col-8","col-3 text-center","col-1 text-center"],"rows":[["{@creature Archaic|SCC}","Celestial","18"],["{@creature Art Elemental Mascot|SCC}","Elemental","1/4"],["{@creature Beledros Witherbloom|SCC}","Dragon","24"],["{@creature Brackish Trudge|SCC}","Plant","3"],["{@creature Cogwork Archivist|SCC}","Construct","4"],["{@creature Daemogoth|SCC}","Fiend","10"],["{@creature Daemogoth Titan|SCC}","Fiend","16"],["{@creature First-Year Student|SCC}","Humanoid","1/2"],["{@creature Fractal Mascot|SCC}","Construct","1/4"],["{@creature Galazeth Prismari|SCC}","Dragon","23"],["{@creature Groff|SCC}","Plant","4"],["{@creature Inkling Mascot|SCC}","Ooze","1/4"],["{@creature Lorehold Apprentice|SCC}","Humanoid","2"],["{@creature Lorehold Pledgemage|SCC}","Humanoid","4"],["{@creature Lorehold Professor of Chaos|SCC}","Humanoid","7"],["{@creature Lorehold Professor of Order|SCC}","Humanoid","7"],["{@creature Mage Hunter|SCC}","Monstrosity","5"],["{@creature Oracle of Strixhaven|SCC}","Humanoid","15"],["{@creature Oriq Blood Mage|SCC}","Humanoid","9"],["{@creature Oriq Recruiter|SCC}","Humanoid","4"],["{@creature Pest Mascot|SCC}","Monstrosity","1/4"],["{@creature Prismari Apprentice|SCC}","Humanoid","2"],["{@creature Prismari Pledgemage|SCC}","Humanoid","4"],["{@creature Prismari Professor of Expression|SCC}","Humanoid","7"],["{@creature Prismari Professor of Perfection|SCC}","Humanoid","7"],["{@creature Quandrix Apprentice|SCC}","Humanoid","2"],["{@creature Quandrix Pledgemage|SCC}","Humanoid","4"],["{@creature Quandrix Professor of Substance|SCC}","Humanoid","7"],["{@creature Quandrix Professor of Theory|SCC}","Humanoid","7"],["{@creature Relic Sloth|SCC}","Beast","2"],["{@creature Ruin Grinder|SCC}","Construct","5"],["{@creature Shadrix Silverquill|SCC}","Dragon","22"],["{@creature Silverquill Apprentice|SCC}","Humanoid","2"],["{@creature Silverquill Pledgemage|SCC}","Humanoid","4"],["{@creature Silverquill Professor of Radiance|SCC}","Humanoid","7"],["{@creature Silverquill Professor of Shadow|SCC}","Humanoid","7"],["{@creature Spirit Statue Mascot|SCC}","Construct","1/4"],["{@creature Strixhaven Campus Guide|SCC}","Construct","1"],["{@creature Tanazir Quandrix|SCC}","Dragon","24"],["{@creature Velomachus Lorehold|SCC}","Dragon","25"],["{@creature Witherbloom Apprentice|SCC}","Humanoid","2"],["{@creature Witherbloom Pledgemage|SCC}","Humanoid","4"],["{@creature Witherbloom Professor of Decay|SCC}","Humanoid","7"],["{@creature Witherbloom Professor of Growth|SCC}","Humanoid","7"]],"name":"Friends and Foes; Strixhaven Creatures","page":183,"source":"SCC","chapter":{"name":"Friends and Foes","ordinal":{"type":"chapter","identifier":7},"index":8}},{"caption":"Exandrian Calendar","colLabels":["Month","Day","Holidays"],"colStyles":["col-4","col-3 text-center","col-5"],"rows":[["Horisal","29",{"type":"entries","entries":["New Dawn (1st)","Hillsgold (27th)"],"id":"012"}],["Misuthar","30","Day of Challenging (7th)"],["Dualahei","30",{"type":"entries","entries":["Renewal Festival (13th)","Wild's Grandeur (20th)"],"id":"013"}],["Thunsheer","31",{"type":"entries","entries":["Harvest's Rise (11th)","Merryfrond's Day (31st)"],"id":"014"}],["Unndilar","28",{"type":"entries","entries":["Deep Solace (8th)","Zenith (26th)"],"id":"015"}],["Brussendar","31",{"type":"entries","entries":["Artisan's Faire (15th)","Elvendawn or Midsummer (20th)"],"id":"016"}],["Sydenstar","32",{"type":"entries","entries":["Highsummer (7th)","Morn of Largesse (14th)"],"id":"017"}],["Fessuran","29","Harvest's Close (3rd)"],["Quen'pillar","27",{"type":"entries","entries":["The Hazel Festival (10th)","Civilization's Dawn (22nd)"],"id":"018"}],["Cuersaar","29",{"type":"entries","entries":["Night of Ascension (13th)","Zan's Cup (21st)"],"id":"019"}],["Duscar","32",{"type":"entries","entries":["Barren Eve (2nd)","Embertide (5th)","Winter's Crest (20th)"],"id":"01a"}]],"name":"Exandrian Calendar","page":9,"source":"TDCSR","chapter":{"name":"Welcome to Tal'Dorei","ordinal":{"identifier":1,"type":"chapter"},"index":1}},{"caption":"Prime Deities","colLabels":["Deity","Alignment","Province"],"colStyles":["col-4","col-4","col-4"],"rows":[["{@deity The Changebringer|Exandria|TDCSR|Changebringer}","Chaotic good","Change, freedom, luck"],["{@deity The Platinum Dragon|Exandria|TDCSR|Platinum Dragon}","Lawful good","Honor, justice"],["{@deity The Arch Heart|Exandria|TDCSR|Arch Heart}","Chaotic good","Art, beauty, {@book elves|TDCSR|4|elves}"],["{@deity The Lawbearer|Exandria|TDCSR|Lawbearer}","Lawful neutral","Civilization, law, peace"],["{@deity The Knowing Mentor|Exandria|TDCSR|Knowing Mentor}","Neutral","Knowledge, learning, teaching"],["{@deity The Stormlord|Exandria|TDCSR|Stormlord}","Chaotic neutral","Battle, competition, storms"],["{@deity The Wildmother|Exandria|TDCSR|Wildmother}","Neutral","Seas, wilderness"],["{@deity The All-Hammer|Exandria|TDCSR|All-Hammer}","Lawful good","Craft, creation"],["{@deity The Dawnfather|Exandria|TDCSR|Dawnfather}","Neutral good","Healing, sun"],["{@deity The Everlight|Exandria|TDCSR|Everlight}","Neutral good","Atonement, compassion"],["{@deity The Matron of Ravens|Exandria|TDCSR|Matron of Ravens}","Lawful neutral","Death, fate, winter"],["{@deity The Moonweaver|Exandria|TDCSR|Moonweaver}","Chaotic good","Illusion, moonlight, night"]],"name":"Prime Deities","page":27,"source":"TDCSR","chapter":{"name":"Allegiances of Tal'Dorei","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Betrayer Gods","colLabels":["Deity","Alignment","Province"],"colStyles":["col-4","col-4","col-4"],"rows":[["{@deity The Lord of the Hells|Exandria|TDCSR|Lord of the Hells}","Lawful evil","God of devils and the Hells"],["{@deity The Strife Emperor|Exandria|TDCSR|Strife Emperor}","Lawful evil","Conquest, tyranny"],["{@deity The Ruiner|Exandria|TDCSR}","Chaotic evil","Slaughter, warfare"],["{@deity The Spider Queen|Exandria|TDCSR|Spider Queen}","Chaotic evil","Deceit, spiders"],["{@deity The Chained Oblivion|Exandria|TDCSR|Chained Oblivion}","Chaotic evil","Darkness, destruction"],["{@deity The Scaled Tyrant|Exandria|TDCSR|Scaled Tyrant}","Lawful evil","Dragon god of evil"],["{@deity The Crawling King|Exandria|TDCSR|Crawling King}","Neutral evil","Enslavement, torture"],["{@deity The Whispered One|Exandria|TDCSR|Whispered One}","Neutral evil","Necromancy, secrets"],["{@deity The Cloaked Serpent|Exandria|TDCSR|Cloaked Serpent}","Chaotic evil","Assassins, poison, snakes"]],"name":"Betrayer Gods","page":34,"source":"TDCSR","chapter":{"name":"Allegiances of Tal'Dorei","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Lesser Idols","colLabels":["Deity","Alignment","Province"],"colStyles":["col-4","col-4","col-4"],"rows":[["{@deity Azgrah|Exandria|TDCSR}","Lawful neutral","Undying"],["{@deity Galdric|Exandria|TDCSR}","Lawful good","Celestial, Undying"],["{@deity Graz'tchar|Exandria|TDCSR}","Chaotic evil","Fiend, Hexblade"],["{@deity Khedive Xundi|Exandria|TDCSR}","Chaotic neutral","Genie"],["{@deity The Lost Beacon of Unknown Light|Exandria|TDCSR|Lost Beacon}","Neutral","Celestial"],["{@deity The Observer|Exandria|TDCSR}","Neutral good","Archfey, Celestial"],["{@deity The Sightless|Exandria|TDCSR}","Chaotic evil","Great Old One"],["{@deity The Traveler|Exandria|TDCSR}","Chaotic neutral","Archfey"],["{@deity Vesh|Exandria|TDCSR}","Neutral evil","Archfey, Undying"]],"name":"Lesser Idols","page":39,"source":"TDCSR","chapter":{"name":"Allegiances of Tal'Dorei","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Cracksackle Wares","colLabels":["Item","Cost","Description"],"colStyles":["col-3","col-2","col-7"],"rows":[["{@item Dynamite|TDCSR}","100gp","This bundle of explosives can be lit and thrown up to 30 feet as an action. It explodes at the start of your next turn. Creatures and objects within 20 feet of it must make a {@dc 12} Dexterity {@quickref saving throws|PHB|2|1|saving throw}, taking {@damage 6d6} fire damage on a failed save, or half as much damage on a successful one."],["{@item Gluebomb|TDCSR}","50gp","This unique explosive can be primed and thrown up to 30 feet as an action. It explodes on impact. Creatures within 20 feet of it must make a {@dc 12} Dexterity {@quickref saving throws|PHB|2|1|saving throw} or be {@condition restrained} for 1 minute. A {@condition restrained} creature can make a {@dc 12} Strength check as an action, escaping on a success."],["{@item Stink bomb|TDCSR}","25gp","This smelly explosive can be primed and thrown up to 30 feet as an action. It explodes at the start of your next turn. Creatures within 20 feet of it must make a {@dc 12} Constitution {@quickref saving throws|PHB|2|1|saving throw} or be {@condition poisoned} for 1 minute. A creature can repeat this save at the end of each of its turns, ending the effect on itself on a success."]],"name":"Cracksackle Guildhall (Middle Slab); Cracksackle Wares","page":100,"source":"TDCSR","chapter":{"name":"Tal'Dorei Gazetteer","ordinal":{"identifier":3,"type":"chapter"},"index":3}},{"caption":"Vestiges of Divergence by Advancement","colLabels":["Item Group","Dormant","Awakened","Exalted"],"colStyles":["col-3 text-left","col-3 text-right","col-3 text-right","col-3 text-right"],"rows":[["{@item Agony|TDCSR}","{@item Agony (Dormant)|TDCSR}","{@item Agony (Awakened)|TDCSR}","{@item Agony (Exalted)|TDCSR}"],["{@item Armor of the Valiant Soul|TDCSR}","{@item Armor of the Valiant Soul (Dormant)|TDCSR}","{@item Armor of the Valiant Soul (Awakened)|TDCSR}","{@item Armor of the Valiant Soul (Exalted)|TDCSR}"],["{@item Cabal's Ruin|TDCSR}","{@item Cabal's Ruin (Dormant)|TDCSR}","{@item Cabal's Ruin (Awakened)|TDCSR}","{@item Cabal's Ruin (Exalted)|TDCSR}"],["{@item Circlet of Barbed Vision|TDCSR}","{@item Circlet of Barbed Vision (Dormant)|TDCSR}","{@item Circlet of Barbed Vision (Awakened)|TDCSR}","{@item Circlet of Barbed Vision (Exalted)|TDCSR}"],["{@item Condemner|TDCSR}","{@item Condemner (Dormant)|TDCSR}","{@item Condemner (Awakened)|TDCSR}","{@item Condemner (Exalted)|TDCSR}"],["{@item Deathwalker's Ward|TDCSR}","{@item Deathwalker's Ward (Dormant)|TDCSR}","{@item Deathwalker's Ward (Awakened)|TDCSR}","{@item Deathwalker's Ward (Exalted)|TDCSR}"],["{@item Fenthras|TDCSR}","{@item Fenthras (Dormant)|TDCSR}","{@item Fenthras (Awakened)|TDCSR}","{@item Fenthras (Exalted)|TDCSR}"],["{@item Honor's Last Stand|TDCSR}","{@item Honor's Last Stand (Dormant)|TDCSR}","{@item Honor's Last Stand (Awakened)|TDCSR}","{@item Honor's Last Stand (Exalted)|TDCSR}"],["{@item Kiss of the Changebringer|TDCSR}","{@item Kiss of the Changebringer (Dormant)|TDCSR}","{@item Kiss of the Changebringer (Awakened)|TDCSR}","{@item Kiss of the Changebringer (Exalted)|TDCSR}"],["{@item Mythcarver|TDCSR}","{@item Mythcarver (Dormant)|TDCSR}","{@item Mythcarver (Awakened)|TDCSR}","{@item Mythcarver (Exalted)|TDCSR}"],["{@item Plate of the Dawnmartyr|TDCSR}","{@item Plate of the Dawnmartyr (Dormant)|TDCSR}","{@item Plate of the Dawnmartyr (Awakened)|TDCSR}","{@item Plate of the Dawnmartyr (Exalted)|TDCSR}"],["{@item Pyremaul|TDCSR}","{@item Pyremaul (Dormant)|TDCSR}","{@item Pyremaul (Awakened)|TDCSR}","{@item Pyremaul (Exalted)|TDCSR}"],["{@item Spire of Conflux|TDCSR}","{@item Spire of Conflux (Dormant)|TDCSR}","{@item Spire of Conflux (Awakened)|TDCSR}","{@item Spire of Conflux (Exalted)|TDCSR}"],["{@item Star Razor|TDCSR}","{@item Star Razor (Dormant)|TDCSR}","{@item Star Razor (Awakened)|TDCSR}","{@item Star Razor (Exalted)|TDCSR}"],["{@item Titanstone Knuckles|TDCSR}","{@item Titanstone Knuckles (Dormant)|TDCSR}","{@item Titanstone Knuckles (Awakened)|TDCSR}","{@item Titanstone Knuckles (Exalted)|TDCSR}"],["{@item Whisper|TDCSR}","{@item Whisper (Dormant)|TDCSR}","{@item Whisper (Awakened)|TDCSR}","{@item Whisper (Exalted)|TDCSR}"],["{@item Wraps of Dyamak|TDCSR}","{@item Wraps of Dyamak (Dormant)|TDCSR}","{@item Wraps of Dyamak (Awakened)|TDCSR}","{@item Wraps of Dyamak (Exalted)|TDCSR}"]],"name":"Vestiges of Divergence by Advancement","page":200,"source":"TDCSR","chapter":{"name":"Game Master's Toolkit","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"First Adventure","colLabels":["d10","Adventure Seed"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The adventure begins on the Rock of Bral, where an {@creature autognome|BAM} (see {@book Boo's Astral Menagerie|BAM}) needs the characters' help to find its creator, who has gone missing on the Rock."],["2","One of the characters inherits a ship equipped with a {@item spelljamming helm|AAG} and an old captain's log that hints at places to explore, treasure to find, and perils to avoid."],["3","In the wilderness on their home world, the characters find a {@item spelljamming helm|AAG} in the wreckage of a crashed {@vehicle scorpion ship|AAG} (see {@book chapter 2|AAG|2|Scorpion Ship}) and run afoul of goblins who want to plunder the wreck."],["4","A wealthy patron gives the characters a ship and a {@item spelljamming helm|AAG} to call their own and expects them to accomplish a dangerous task in return."],["5","A spelljamming ship lands on the outskirts of a village where the characters are staying. The ship's captain is looking for raw recruits to join a war in Wildspace."],["6","Villagers ask the characters to investigate a strange object in the hills, which turns out to be a crashed {@vehicle nightspider|AAG} (see {@book chapter 2|AAG|2|Nightspider}) with survivors: a {@creature neogi pirate|BAM} and a {@creature neogi hatchling swarm|BAM} (see {@book Boo's Astral Menagerie|BAM} for both)."],["7","A {@creature hadozee explorer|BAM} (see {@book Boo's Astral Menagerie|BAM}) needs the characters' help to slay a white {@creature kindori|BAM} (see {@book Boo's Astral Menagerie|BAM}) that keeps attacking her {@vehicle flying fish ship|AAG} (see {@book chapter 2|AAG|2|Flying Fish Ship}). The hadozee can't tell whether the kindori is mean-spirited or amorous. Perhaps it has mistaken the ship for a rival—or a mate!"],["8","The characters were passengers aboard a spelljamming ship that crash-landed on a strange world after the {@item spelljamming helm|AAG} malfunctioned. The characters must fend off alien monsters until they are rescued."],["9","The characters are hired by a trading company to protect a valuable cargo that's being delivered to a distant world. The characters become crew members aboard the {@vehicle squid ship|AAG} (see {@book chapter 2|AAG|2|Squid Ship}) that is transporting the precious cargo."],["10","The adventure begins on the Rock of Bral, where one or more characters have earned the enmity of a {@creature plasmoid boss|BAM} (see {@book Boo's Astral Menagerie|BAM}). The heroes must either flee Bral to save themselves or contend with the boss's underlings."]],"name":"Astral Campaigns; First Adventure","page":4,"source":"AAG","chapter":{"name":"Introduction: Vast Oceans of Adventure","index":0}},{"caption":"Air Envelopes of Creatures","colLabels":["Creature's Size","Air Envelope"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Tiny","2½-foot cube"],["Small or Medium","5-foot cube"],["Large","10-foot cube"],["Huge","15-foot cube"],["Gargantuan","20-foot cube"]],"name":"Air Envelopes of Creatures","page":17,"source":"AAG","chapter":{"name":"Astral Adventuring","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Fishing","colLabels":["d10","Catch"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–2","Tiny, inedible fish (a creature that consumes it is {@condition poisoned} for 1 hour)"],["3–5","Tiny, edible fish (feeds one person)"],["6–8","Small, edible fish (feeds up to four people)"],["9","Hostile {@creature space eel|BAM} (see {@book Boo's Astral Menagerie|BAM}; feeds up to twelve people)"],["10","Hostile {@creature gray scavver|BAM} (see {@book Boo's Astral Menagerie|BAM}; feeds up to twenty people), some other creature of the DM's choosing, or an Tiny object of the DM's choosing"]],"name":"Astral Fishing; Fishing","page":21,"source":"AAG","chapter":{"name":"Astral Adventuring","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Spells","colLabels":["Level","Spell","School","Class"],"colStyles":["col-2 text-center","col-3","col-2","col-5"],"rows":[["2nd","{@spell Air Bubble|AAG}","Conjuration","Artificer, Druid, Ranger, Sorcerer, Wizard"],["5th","{@spell Create Spelljamming Helm|AAG}","Transmutation","Artificer, Wizard"]],"name":"Spells","page":22,"source":"AAG","chapter":{"name":"Astral Adventuring","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Helpful Spells","colLabels":["Spell","Donation"],"colStyles":["col-6","col-6"],"rows":[["{@spell Commune}","1,000 gp"],["{@spell Legend lore}","1,500 gp"],["{@spell Lesser restoration}","150 gp"],["{@spell Raise dead}","2,000 gp"],["{@spell Remove curse}","250 gp"],["{@spell Scrying}","1,000 gp"]],"name":"Temple District; Helpful Spells","page":61,"source":"AAG","chapter":{"name":"The Rock of Bral","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Shipboard Tasks","colLabels":["d12","Task"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Scrape barnacles off the hull."],["2","Scrub pots and dishes in the galley."],["3","Chop vegetables in the galley."],["4","Swab the deck or sweep the cargo hold."],["5","Update the ship's navigational charts, which requires cartographer's tools."],["6","Repair the captain's favorite pair of boots, which requires cobbler's tools. (A {@spell mending} spell also does the trick.)"],["7","Repair superficial damage to the ship, which requires carpenter's tools or woodcarver's tools. (A {@spell mending} spell also does the trick.)"],["8","Compose a new chantey, which requires a musical instrument."],["9","Entertain the crew with tall tales or gossip."],["10","Fix the captain's broken spyglass, which requires jeweler's tools or tinker's tools. (A {@spell mending} spell also does the trick.)"],["11","Teach the captain the basics of a language they don't already know."],["12","Prepare a tasty dinner for the captain's table, which requires cook's utensils."]],"name":"Shipboard Tasks","source":"AAG","chapter":{"name":"Additional Spelljammer Tables","index":4}},{"caption":"Ship Quirks","colLabels":["d10","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A chatty but harmless spirit haunts the cargo hold."],["2","The excessive creaking of the hull echoes throughout the ship."],["3","Any creature that removes itself from the ship's {@item spelljamming helm|AAG} receives a startling but harmless magical shock."],["4","The ship's companionways are smaller than those found in most other similar vessels."],["5","The ship makes a groaning sound in what seems like defiance whenever it comes to a stop."],["6","The floor of the main deck is adorned with a stylized rendering of a mysterious star chart that pulsates occasionally with scintillating colors."],["7","The ship's air envelope has a salty, briny smell."],["8","Bulkheads throughout the ship have lines of poetry scrawled on them."],["9","Unattended tools often go missing, only to reappear {@dice 1d4} hours later in another part of the ship."],["10","A creature seated in the ship's {@item spelljamming helm|AAG} hears faint spacefaring chanteys in its mind except when the ship is under attack."]],"name":"Ship Quirks","source":"AAG","chapter":{"name":"Additional Spelljammer Tables","index":4}},{"caption":"Cheap Cargo","colLabels":["d12","Cargo"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Trunk containing ten outfits of {@item traveler's clothes|PHB} (2 gp each)"],["2","Crate containing one hundred bars of soap (2 cp each)"],["3","Twenty ballista bolts (5 gp each)"],["4","Coop containing fifty live chickens (2 cp each)"],["5","Crate containing twenty wheels of cheese (5 sp each)"],["6","Locked cage containing one friendly Beast of your choice"],["7","Ten 40-gallon barrels of fresh water"],["8","Ten crates, each containing fifty days of rations (25 gp per crate)"],["9","Locked cage containing one hostile Beast of your choice"],["10","Chest containing fifty {@item Perfume (vial)|PHB|vials of perfume} (2 gp each)"],["11","Crate containing fifty loaves of bread (2 cp each)"],["12","Ten 40-gallon barrels of ale (4 gp each)"]],"name":"Ship Cargo; Cheap Cargo","source":"AAG","chapter":{"name":"Additional Spelljammer Tables","index":4}},{"caption":"Expensive Cargo","colLabels":["d12","Cargo"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Crate containing fifty blank {@item Spellbook|PHB|spellbooks} (50 gp each)"],["2","Crate containing one hundred {@item Ink (1-ounce bottle)|PHB|1-ounce bottles of ink} (10 gp each) and one thousand sheets of {@item Parchment (one sheet)|PHB|parchment} (1 sp each)"],["3","Crate containing twenty {@item Potion of Healing||potions of healing}, {@item Alchemist's Fire (flask)|PHB|flasks of alchemist's fire}, or {@item Antitoxin (vial)|PHB|vials of antitoxin} (50 gp each)"],["4","Crate containing one hundred bottles of exquisite wine (25 gp each)"],["5","Set of exquisitely crafted furniture (2,500 gp)"],["6","Locked trunk containing five unloaded {@item Pistol||pistols} (250 gp each) and a box of 100 bullets"],["7","Locked case containing an exquisite Dragonchess set made of crystal or ivory (2,500 gp)"],["8","Locked trunk containing ten {@item Bomb||bombs} (150 gp each; see \"{@book Explosives|DMG|9|Explosives}\" in the {@book Dungeon Master's Guide|DMG})"],["9","Crate containing one hundred fireworks (25 gp each)"],["10","Crate containing five unloaded {@item Musket||muskets} (500 gp each) and a box of 100 bullets"],["11","Locked case containing five {@item Spyglass|PHB|spyglasses} (1,000 gp each)"],["12","Ten 20-pound {@item Gunpowder Keg||kegs of gunpowder} (250 gp each; see \"{@book Explosives|DMG|9|Explosives}\" in the {@book Dungeon Master's Guide|DMG})"]],"name":"Ship Cargo; Expensive Cargo","source":"AAG","chapter":{"name":"Additional Spelljammer Tables","index":4}},{"caption":"Stat Blocks by Challenge Rating","colLabels":["CR","Stat Block Name","Creature Type"],"colStyles":["col-2 text-center","col-6","col-4"],"rows":[["0","{@creature Chwinga astronaut|BAM}","Elemental"],["0","{@creature Dohwar|BAM}","Fey"],["0","{@creature Space guppy|BAM}","Beast"],["0","{@creature Space mollymawk|BAM}","Beast"],["1/8","{@creature Hadozee shipmate|BAM}","Humanoid"],["1/4","{@creature Giant space hamster|BAM}","Beast"],["1/4","{@creature Gray scavver|BAM}","Monstrosity"],["1/4","{@creature Plasmoid explorer|BAM}","Ooze"],["1/4","{@creature Space hamster|BAM}","Monstrosity"],["1/4","{@creature Space swine|BAM}","Beast"],["1/2","{@creature Hadozee warrior|BAM}","Humanoid"],["1/2","{@creature Space eel|BAM}","Beast"],["1/2","{@creature Ssurran poisoner|BAM}","Monstrosity"],["1","{@creature Jammer leech|BAM}","Plant"],["1","{@creature Psurlon ringer|BAM}","Aberration"],["2","{@creature Aartuk starhorror|BAM}","Plant"],["2","{@creature Aartuk weedling|BAM}","Plant"],["2","{@creature Autognome|BAM}","Construct"],["2","{@creature Hadozee explorer|BAM}","Humanoid"],["2","{@creature Lunar dragon wyrmling|BAM}","Dragon"],["2","{@creature Psurlon|BAM}","Aberration"],["2","{@creature Space clown|BAM}","Fiend"],["2","{@creature Thri-kreen hunter|BAM}","Monstrosity"],["2","{@creature Vampirate|BAM}","Undead"],["3","{@creature Aartuk elder|BAM}","Plant"],["3","{@creature Astral elf warrior|BAM}","Humanoid"],["3","{@creature Giff shipmate|BAM}","Humanoid"],["3","{@creature Githyanki buccaneer|BAM}","Humanoid"],["3","{@creature Neogi hatchling swarm|BAM}","Aberration"],["3","{@creature Neogi pirate|BAM}","Aberration"],["3","{@creature Plasmoid warrior|BAM}","Ooze"],["3","{@creature Solar dragon wyrmling|BAM}","Dragon"],["3","{@creature Ssurran defiler|BAM}","Monstrosity"],["4","{@creature Brown scavver|BAM}","Monstrosity"],["4","{@creature Gaj|BAM}","Aberration"],["4","{@creature Neh-thalggu|BAM}","Aberration"],["4","{@creature Neogi void hunter|BAM}","Aberration"],["4","{@creature Plasmoid boss|BAM}","Ooze"],["5","{@creature Astral elf honor guard|BAM}","Humanoid"],["5","{@creature Astral elf star priest|BAM}","Humanoid"],["5","{@creature Feyr|BAM}","Aberration"],["5","{@creature Mercane|BAM}","Giant"],["5","{@creature Murder comet|BAM}","Elemental"],["5","{@creature Night scavver|BAM}","Monstrosity"],["5","{@creature Starlight apparition|BAM}","Celestial"],["5","{@creature Thri-kreen mystic|BAM}","Monstrosity"],["5","{@creature Vampirate mage|BAM}","Undead"],["6","{@creature B'rohg|BAM}","Giant"],["6","{@creature Giff shock trooper|BAM}","Humanoid"],["6","{@creature Psurlon leader|BAM}","Aberration"],["6","{@creature Vampirate captain|BAM}","Undead"],["7","{@creature Astral elf commander|BAM}","Humanoid"],["7","{@creature Githyanki star seer|BAM}","Humanoid"],["7","{@creature Kindori|BAM}","Celestial"],["7","{@creature Thri-kreen gladiator|BAM}","Monstrosity"],["7","{@creature Young lunar dragon|BAM}","Dragon"],["8","{@creature Astral elf aristocrat|BAM}","Humanoid"],["8","{@creature Reigar|BAM}","Celestial"],["9","{@creature Braxat|BAM}","Giant"],["9","{@creature Githyanki xenomancer|BAM}","Humanoid"],["9","{@creature Young solar dragon|BAM}","Dragon"],["10","{@creature Eye monger|BAM}","Aberration"],["10","{@creature Giff warlord|BAM}","Humanoid"],["11","{@creature Megapede|BAM}","Monstrosity"],["11","{@creature Void scavver|BAM}","Monstrosity"],["12","{@creature Esthetic|BAM}","Aberration"],["13","{@creature Adult lunar dragon|BAM}","Dragon"],["14","{@creature Adult solar dragon|BAM}","Dragon"],["16","{@creature Zodar|BAM}","Aberration"],["18","{@creature Cosmic horror|BAM}","Aberration"],["19","{@creature Ancient lunar dragon|BAM}","Dragon"],["21","{@creature Ancient solar dragon|BAM}","Dragon"]],"name":"Using a Stat Block; Stat Blocks by Challenge Rating","page":4,"source":"BAM","chapter":{"name":"Introduction","index":0}},{"caption":"Initial Attitude","colLabels":["Attitude Roll Total","Initial Attitude"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["4 or lower","Hostile"],["5–8","Indifferent"],["9 or higher","Friendly"]],"name":"Initial Attitude","page":6,"source":"BAM","chapter":{"name":"Introduction","index":0}},{"caption":"Setting a DC","colLabels":["Difficulty","DC","Difficulty","DC"],"colStyles":["col-5","col-1 text-center","col-5","col-1 text-center"],"rows":[["Very easy","5","Hard","20"],["Easy","10","Very hard","25"],["Moderate","15","Nearly impossible","30"]],"name":"Setting a DC","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"caption":"Skills and Associated Abilities","colLabels":["Skill","Ability","Skill","Ability"],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["{@skill Acrobatics}","Dexterity","{@skill Medicine}","Wisdom"],["{@skill Animal Handling}","Wisdom","{@skill Nature}","Intelligence"],["{@skill Arcana}","Intelligence","{@skill Perception}","Wisdom"],["{@skill Athletics}","Strength","{@skill Performance}","Charisma"],["{@skill Deception}","Charisma","{@skill Persuasion}","Charisma"],["{@skill History}","Intelligence","{@skill Religion}","Intelligence"],["{@skill Insight}","Wisdom","{@skill Sleight of Hand}","Dexterity"],["{@skill Intimidation}","Charisma","{@skill Stealth}","Dexterity"],["{@skill Investigation}","Intelligence","{@skill Survival}","Wisdom"]],"name":"Skills and Associated Abilities","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"caption":"Initial Attitude","colLabels":["Attitude Roll Total","Initial Attitude"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["4 or lower","Hostile"],["5–8","Indifferent"],["9 or higher","Friendly"]],"name":"Initial Attitude","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"colLabels":["Distance","Notes"],"colStyles":["col-2","col-10"],"rows":[["250 feet","Long range for {@object ballista||ballistae}, {@object Mangonel||mangonels}, {@item shortbow|phb|shortbows}, {@item longbow|phb|longbows}, {@item light crossbow|phb|light crossbows}, and {@item heavy crossbow|phb|heavy crossbows}"],["500 feet","Long range for {@item longbow|phb|longbows} and {@object Mangonel||mangonels}; beyond the range of {@object ballista||ballistae} and crossbows"],["1,000 feet","Beyond the range of most ranged weapons"]],"name":"Ship-to-Ship Starting Distance","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"colLabels":["Size of Creature or Object Struck","Bludgeoning Damage"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Large","{@dice 4d10}"],["Huge","{@dice 8d10}"],["Gargantuan","{@dice 16d10}"]],"name":"Crashing","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"caption":"Shipboard Tasks","colLabels":["d12","Task"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Scrape barnacles off the hull."],["2","Scrub pots and dishes in the galley."],["3","Chop vegetables in the galley."],["4","Swab the deck or sweep the cargo hold."],["5","Update the ship's navigational charts, which requires cartographer's tools."],["6","Repair the captain's favorite pair of boots, which requires cobbler's tools. (A {@spell mending} spell also does the trick.)"],["7","Repair superficial damage to the ship, which requires carpenter's tools or woodcarver's tools. (A {@spell mending} spell also does the trick.)"],["8","Compose a new chantey, which requires a musical instrument."],["9","Entertain the crew with tall tales or gossip."],["10","Fix the captain's broken spyglass, which requires jeweler's tools or tinker's tools. (A {@spell mending} spell also does the trick.)"],["11","Teach the captain the basics of a language they don't already know."],["12","Prepare a tasty dinner for the captain's table, which requires cook's utensils."]],"name":"Shipboard Tasks","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"caption":"Ship Quirks","colLabels":["d10","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A chatty but harmless spirit haunts the cargo hold."],["2","The excessive creaking of the hull echoes throughout the ship."],["3","Any creature that removes itself from the ship's {@item spelljamming helm|AAG} receives a startling but harmless magical shock."],["4","The ship's companionways are smaller than those found in most other similar vessels."],["5","The ship makes a groaning sound in what seems like defiance whenever it comes to a stop."],["6","The floor of the main deck is adorned with a stylized rendering of a mysterious star chart that pulsates occasionally with scintillating colors."],["7","The ship's air envelope has a salty, briny smell."],["8","Bulkheads throughout the ship have lines of poetry scrawled on them."],["9","Unattended tools often go missing, only to reappear {@dice 1d4} hours later in another part of the ship."],["10","A creature seated in the ship's {@item spelljamming helm|AAG} hears faint spacefaring chanteys in its mind except when the ship is under attack."]],"name":"Ship Quirks","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"caption":"Cheap Cargo","colLabels":["d12","Cargo"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Trunk containing ten outfits of {@item traveler's clothes|PHB} (2 gp each)"],["2","Crate containing one hundred bars of soap (2 cp each)"],["3","Twenty ballista bolts (5 gp each)"],["4","Coop containing fifty live chickens (2 cp each)"],["5","Crate containing twenty wheels of cheese (5 sp each)"],["6","Locked cage containing one friendly Beast of your choice"],["7","Ten 40-gallon barrels of fresh water"],["8","Ten crates, each containing fifty days of rations (25 gp per crate)"],["9","Locked cage containing one hostile Beast of your choice"],["10","Chest containing fifty {@item Perfume (vial)|PHB|vials of perfume} (2 gp each)"],["11","Crate containing fifty loaves of bread (2 cp each)"],["12","Ten 40-gallon barrels of ale (4 gp each)"]],"name":"Ship Cargo; Cheap Cargo","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"caption":"Expensive Cargo","colLabels":["d12","Cargo"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Crate containing fifty blank {@item Spellbook|PHB|spellbooks} (50 gp each)"],["2","Crate containing one hundred {@item Ink (1-ounce bottle)|PHB|1-ounce bottles of ink} (10 gp each) and one thousand sheets of {@item Parchment (one sheet)|PHB|parchment} (1 sp each)"],["3","Crate containing twenty {@item Potion of Healing||potions of healing}, {@item Alchemist's Fire (flask)|PHB|flasks of alchemist's fire}, or {@item Antitoxin (vial)|PHB|vials of antitoxin} (50 gp each)"],["4","Crate containing one hundred bottles of exquisite wine (25 gp each)"],["5","Set of exquisitely crafted furniture (2,500 gp)"],["6","Locked trunk containing five unloaded {@item Pistol||pistols} (250 gp each) and a box of 100 bullets"],["7","Locked case containing an exquisite Dragonchess set made of crystal or ivory (2,500 gp)"],["8","Locked trunk containing ten {@item Bomb||bombs} (150 gp each; see \"{@book Explosives|DMG|9|Explosives}\" in the {@book Dungeon Master's Guide|DMG})"],["9","Crate containing one hundred fireworks (25 gp each)"],["10","Crate containing five unloaded {@item Musket||muskets} (500 gp each) and a box of 100 bullets"],["11","Locked case containing five {@item Spyglass|PHB|spyglasses} (1,000 gp each)"],["12","Ten 20-pound {@item Gunpowder Keg||kegs of gunpowder} (250 gp each; see \"{@book Explosives|DMG|9|Explosives}\" in the {@book Dungeon Master's Guide|DMG})"]],"name":"Ship Cargo; Expensive Cargo","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"caption":"NPC Features","colStyles":["col-2","col-2","col-8"],"rows":[["{@creature Behtu|ToB1-2023}","+2 Str, +1 Dex","Fire Breath action; Bite attack; resistance to cold, fire, and lightning damage; {@sense darkvision} 60 ft.; walking speed of 20 feet, climbing speed of 20 feet; knows the Infernal and Behtu languages"],["{@creature Burrowling|ToB1-2023}","+2 Dex","Burrow Awareness and Pack Tactics traits; Bite and Claw attacks; {@sense darkvision} 60 ft.; burrowing speed of 10 feet"],["{@creature Deep One|ToB1-2023}","+2 Str, +1 Con","Amphibious and Frenzied Rage traits; Claw attack; resistance to cold damage and vulnerability to fire damage; {@sense darkvision} 120 ft.; swimming speed of 30 feet; knows the Void Speech language"],["{@creature Eonic Drifter|ToB1-2023}","+2 Int, +1 Dex","Drift Forward action; Call to the Future bonus action; proficiency in the {@skill History} skill; knows the Eonic, Giant, and Sylvan languages"],["{@creature Lemurfolk|ToB1-2023}","+2 Dex","Glide trait; Small size; {@sense darkvision} 60 ft.; walking speed of 30 feet, climbing speed of 20 feet; knows the Lemurfolk language"],["{@creature Noctiny|ToB1-2023}","+2 Cha, +1 Str","Eldritch Weapons and Magic Resistance traits; Eldritch Fury attack; immunity to the {@condition frightened} condition"],["{@creature Roachling Skirmisher|ToB1-2023|Roachling}","+2 Dex","Hardy and Unpleasant Scent traits; Small size; AC equals 11 + its Dexterity modifier; {@sense darkvision} 60 ft., {@sense tremorsense|MM} 10 ft.; walking speed of 25 feet"]],"name":"NPC Features Table; NPC Features","page":405,"source":"ToB1-2023","chapter":{"name":"Appendix: NPCs","index":2}},{"caption":"Elemental Marks","colLabels":["d6","Mark"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Small, benign motes of elemental energy, like pebbles or water droplets, float around your head."],["2","Your skin harmlessly feels blazing hot or freezing cold (your choice)."],["3","You have a faint scent reminiscent of your primordial nexus home, like petrichor, ozone, or smoke."],["4","Sparks flicker in your eyes whenever you are angry or excited."],["5","Patches of your skin are veined with stone, like marble or obsidian."],["6","Your hair ripples as if moved by an unseen current."]],"name":"Elemental Marks","page":16,"source":"BGG","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Underground Quirks","colLabels":["d6","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You've seen few colors, instead primarily experiencing the world in shades of black and white."],["2","Your eyes lack pigment and appear translucent."],["3","You vaguely recall a phenomenon called \"rain,\" during which fresh water fell from above."],["4","Your ears are used to the echo of empty caverns, and the bustling noises of the surface are distracting for you."],["5","The idea of a space with no ceiling terrifies you."],["6","You're desperate to touch a cloud. You don't know what it will feel like, but you hope it's fluffy."]],"name":"Underground Quirks","page":16,"source":"BGG","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Tall Tales","colLabels":["d6","Tall Tale Connection"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You stumbled into a giant castle in the sky when you were younger, but no one believed your story. You aim to prove them wrong."],["2","A loved one died mysteriously at sea. You swore the culprit was a sea leviathan everyone else dismissed as a myth, and you seek vindication and revenge."],["3","Stories say you're descended from a legendary giant-killer, and you strive to uphold that legacy."],["4","A city's legends claim the neighboring landscape is the work of some ancient giant sculptor or rampaging titanic beast—or is itself a sleeping giant. You seek to discover the truth of the land's origin."],["5","A relative once returned home claiming to have found a strange island inhabited by ancient, larger-than-life creatures. Because of this, your family became the town laughingstock, and you seek to redeem your family's reputation."],["6","Your sibling says giants and other enormous creatures are stories for children. You hope to slay such a creature and bring back proof of their existence out of spite."]],"name":"Tall Tales","page":17,"source":"BGG","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Huge Behaviors","colLabels":["d8","Behavior"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The giant has a pet (a {@creature panther}, a {@creature wolf}, or a {@creature giant weasel}) that sits on the giant's lap or shoulder."],["2","The giant swats at a murmuration of starlings as if it were a cloud of gnats."],["3","The giant uses a {@item dagger|PHB} as a toothpick, a {@item greatsword|PHB} as a letter opener, or a pair of {@item Javelin|PHB|javelins} as knitting needles."],["4","The giant carefully lifts Humanoids (cradling their heads to avoid injury) to see and hear them better."],["5","The giant exclaims with admiration at the fine detail and exquisite articulation of the characters' armor."],["6","The giant fidgets with the skulls of Humanoids."],["7","The giant drinks from a barrel as a human would from a waterskin."],["8","The giant takes a messy bite from a large melon held in one hand."]],"name":"Size; Huge Behaviors","page":21,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Life Spans","colLabels":["Giant Kind","Life Span"],"colStyles":["col-6","col-6"],"rows":[["Hill","200 years"],["Frost","250 years"],["Fire","350 years"],["Cloud","400 years"],["Storm","600 years"],["Stone","800 years"]],"name":"Age; Life Spans","page":22,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ancient Behaviors","colLabels":["d8","Behavior"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The giant addresses Humanoids as citizens of a fallen realm (equivalent to calling people in the real world \"Babylonians\")."],["2","The giant burdens conversation with irrelevant historical context."],["3","The giant is curious about minute details of fashion, slang, and popular culture among Humanoids."],["4","The giant is a hopeless procrastinator, always convinced there will be time later for any task."],["5","The giant is prone to reminiscing about friends and family members who have died."],["6","The giant is unwilling to accept any problems as truly urgent."],["7","The giant is determined to wring every possible ounce of enjoyment from each day."],["8","The giant is convinced that giants were meant to use their long lives to make a mark on the world."]],"name":"Age; Ancient Behaviors","page":22,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Loud Behaviors","colLabels":["d6","Behavior"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The giant constantly (and loudly) encourages smaller creatures to speak up."],["2","The giant's thoughtful \"hmm\" causes a rumbling vibration in the ground and the pit of listeners' stomachs."],["3","The giant's exclamation of surprise or anger briefly sets listeners' ears ringing."],["4","The giant's sneeze, snore, or sigh rattles windows or blows leaves off trees."],["5","The giant's laughter feels like a small earthquake."],["6","The giant's armor or weapons clang thunderously."]],"name":"Volume; Loud Behaviors","page":22,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Proud Behaviors","colLabels":["d8","Behavior"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The giant ignores smaller creatures unless they offer the giant obeisance and flattery."],["2","The giant refuses to bend over, sit, or kneel in the presence of smaller creatures."],["3","The giant ignores the names of smaller creatures, referring to them with generic labels (such as \"human\" or \"armor shaker\")."],["4","The giant's first reaction to smaller creatures—even when threatened or presented with a terrible problem—is laughter."],["5","The giant constantly demeans or patronizes smaller creatures, calling them \"tiny,\" \"insignificant,\" \"babies,\" \"pests,\" \"vermin,\" or similar terms."],["6","The giant won't speak any language but Giant."],["7","The giant erupts in rage at the slightest sign of insult or disrespect from a smaller creature."],["8","The giant addresses smaller creatures in a tone that drips with condescension and refuses to take them seriously."]],"name":"Pride; Proud Behaviors","page":22,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Giants' Names","colLabels":["d10","Hill","Stone","Frost","Fire","Cloud","Storm"],"colStyles":["col-1-8 text-center","col-1-7","col-1-7","col-1-7","col-1-7","col-1-7","col-1-7"],"rows":[["1","Adj","Brunnar","Estia","Ashvalk","Alastrah","Adana"],["2","Bor","Delveni","Flakkar","Askavar","Cressaro","Bullrak"],["3","Cug","Frasta","Grugnur","Brasalag","Eigeron","Eblixten"],["4","Dop","Kragsten","Gurdrim","Brimskarda","Kaaltar","Mirran"],["5","Gug","Maddag","Jokalla","Glodden","Lissia","Nym"],["6","Kru","Olhuud","Kallen","Osaglod","Messet","Orlekto"],["7","Moog","Pashka","Luskig","Snurre","Mollen","Serissa"],["8","Noad","Ralden","Rimna","Svavehild","Nedimma","Shaldoor"],["9","Paff","Steyras","Storvald","Tartha","Santar","Uthor"],["10","Tig","Thonna","Thryggid","Zaltasker","Thullen","Vaasha"]],"name":"Giants' Names","page":23,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Giants and the Ordning","colLabels":["d10","Ranking","Status"],"colStyles":["col-2 text-center","col-2","col-8"],"rows":[["1","High","Very protective of that high status and angling to get even higher"],["2","High","Hoping to improve but not doing much to pursue an increase in status"],["3","High","Unconcerned with maintaining that status"],["4","Medium","On the rise"],["5","Medium","Contented"],["6","Medium","In a state of decline"],["7","Low","Despairing after years of steady decline"],["8","Low","Desperate to improve"],["9","Low","Resigned to that status"],["10","Outcast","Shunned by giant society"]],"name":"Giants and the Ordning","page":24,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Cloud Giant Wealth","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A cloud giant seeks to gain wealth by investing in an adventuring party (perhaps giving the characters magic items or other valuables) in exchange for a share of the party's rewards."],["2","A cloud giant hosts an art gala in a cloud castle to display their wealth, providing an opportunity for the characters to retrieve an important magic item from the giant's collection."],["3","Wishing to one-up rivals, a cloud giant seeks adventurers to hunt exotic monsters for a lavish banquet."],["4","With two nations on the brink of war, the characters discover cloud giants are betting on the outcome—and at least one giant is meddling behind the scenes to increase the likelihood of one side winning."],["5","A cloud giant who recently lost a large amount of money on bad bets tries to recoup those losses by plundering a royal treasury or the adventurers' stronghold."],["6","A cloud giant offers to buy the adventurers' services as an extravagant (and useful) gift for another giant."]],"name":"The Ordning; Cloud Giant Wealth","page":24,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Fire Giant Skill","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A fire giant demands payments from miners transporting a rare ore through a mountain pass. The miners seek adventurers to intervene."],["2","The characters acquire a broken magic weapon that only a renowned fire giant smith can repair."],["3","The characters find a giant-crafted sword—a magical masterpiece; when word of their find gets out, the artisan's descendants come looking for the sword."],["4","When the characters' enemies take refuge in a giant-built ruin, an ambitious fire giant offers to help the characters get inside in return for a share of the treasure."],["5","A fire giant captures a renowned Humanoid smith in the hope of learning a new technique, and the smith's spouse begs the adventurers to help."],["6","A fire giant offers adventurers an extravagant sum for metal ore retrieved from another plane of existence."]],"name":"The Ordning; Fire Giant Skill","page":24,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Frost Giant Might","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Planning to claim all the credit, a frost giant seeks the help of powerful adventurers to defeat a foe the giant could never handle alone."],["2","A frost giant wants help obtaining a {@item manual of gainful exercise} believed to be in a dragon's hoard."],["3","A low-ranking frost giant prefers to be surrounded with weaker creatures and so leads a band of Humanoid brigands. A merchant council asks for aid against them."],["4","A frost giant keeps a defeated foe's head as a trophy; the foe's family wants justice—and the head back—and asks adventurers for help."],["5","Two groups of frost giants meet near a mountain pass. When their wrestling matches cause avalanches, travelers who rely on the pass ask for help."],["6","A frost giant destroys works of Humanoid construction—such as bridges, barns, and walls—as a show of strength. Affected farmers beg for help."]],"name":"The Ordning; Frost Giant Might","page":24,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Stone Giant Artistry","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A stone giant has been throwing stones near a city in the mountains. The mayor seeks help to protect the city from the destructive effects of the boulders."],["2","A famous Humanoid sculptor attracts stone giants to the sculptor's town. The struggling town seeks protection from the rowdy giants, who thoughtlessly cause great damage because they believe they're in the dream world."],["3","The characters' discovery of a huge, raw onyx attracts the attention of a stone giant who wants to carve the stone."],["4","A stone giant traveler hones their skills by carving a relief into a city's walls. The city's rulers and masons beg for help."],["5","Characters traveling underground encounter feuding stone giants who accuse each other of destroying their artwork; the characters can end the feud by finding the actual vandal (perhaps a third giant, a group of duergar, or an unwitting {@creature umber hulk})."],["6","A stone giant tries to manipulate characters into killing a fierce rival."]],"name":"The Ordning; Stone Giant Artistry","page":24,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Rejecting the Ordning","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A giant wanders into a settlement of Humanoids looking for an opportunity to use talents the giant's kin do not value, but the giant is greeted with suspicion and hostility. The giant seeks adventurers to help negotiate peace with the settlement."],["2","Characters must find a wise giant who has pursued specialized knowledge instead of excellence within the ordning."],["3","A giant tries to use the characters as pawns in a scheme to subvert the ordning and increase the giant's status."],["4","A charismatic leader gathers giants of different kinds into a mighty war band, intending to conquer and settle lands inhabited by Humanoids who seek adventurers' protection."],["5","A {@creature storm giant} asks adventurers to kill a revolutionary before the ordning is irrevocably disrupted."],["6","A family of giants joined a cult of Elemental Evil and quickly took over the leadership, sorting its membership into a new hierarchy and creating dissension within the ranks—which the adventurers can use as they try to foil the cult's evil schemes."],["7","A giant serving a demon lord attacks a town. The town's leaders ask the characters to retaliate against the giant's kin—which is exactly what the demon cultist was hoping for."],["8","A group of giants seeks adventurers to deal with a surge of demon cult activity within the giants' community."]],"name":"Rejecting the Ordning","page":26,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gods of the Ordning","colLabels":["Name","Alignment","Suggested Cleric Domains","Symbol"],"colStyles":["col-2","col-2 text-center","col-4","col-4"],"rows":[["Annam","LN","{@class Cleric||Knowledge|Knowledge}","Two hands, wrists crossed, with fingers pointing downward"],["Diancastra","CN","{@class Cleric||Trickery|Trickery}","Journey rune"],["Grolantor","CE","{@class Cleric||War|War}","Wooden club"],["Hiatea","N","{@class Cleric||Life|Life}, {@class Cleric||Nature|Nature}","Flaming spear"],["Iallanis","NG","{@class Cleric||Light|Light}, {@class Cleric||Peace|Peace|TCE}*","Garland of flowers"],["Karontor","NE","{@class Cleric||Death|Death|DMG}, {@class Cleric||Knowledge|Knowledge}","Broken shackles"],["Memnor","N or NE","{@class Cleric||Knowledge|Knowledge}, {@class Cleric||Trickery|Trickery}","Black obelisk"],["Skoraeus","N","{@class Cleric||Knowledge|Knowledge}","Stalactite"],["Stronmaus","NG","{@class Cleric||Life|Life}, {@class Cleric||Tempest|Tempest}","Forked lightning bolt descending from a cloud partly obscuring the sun"],["Surtur","LE","{@class Cleric||Forge|Forge|XGE},** {@class Cleric||Knowledge|Knowledge}, {@class Cleric||War|War}","Flaming sword"],["Thrym","CE","{@class Cleric||War|War}","White double-bladed axe"]],"name":"Gods and Religion; Gods of the Ordning","page":27,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Annam's Children Adventures","colLabels":["d12","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A storm giant prophet claims a revelation from Annam and begins a campaign of unification and conquest to prepare the way for the All-Father's return. A rival asks adventurers to stop the prophet."],["2","A mysterious woman leads adventurers through a perilous dungeon to find an ancient giant queen's crown. In the end, she reveals herself to be Diancastra and either blesses or curses the adventurers, depending on how they acted."],["3","A stone giant recluse asks adventurers to help stop a hill giant who has gathered a band of other giants and is plundering nearby giant steadings in Grolantor's name."],["4","A fire giant priest of Hiatea warns a city of a titanic monster wandering nearby. The city asks adventurers for aid, and the priest offers to help."],["5","A cloud giant priest of Iallanis seeks a neutral party to negotiate a truce between warring giant families whose conflict threatens a town."],["6","Adventurers investigating a series of kidnappings discover a stone giant carrying people into the Underdark as an offering to Karontor."],["7","Adventurers sent as emissaries to a cloud giant enclave find the place in chaos, sown by a devotee of Memnor in a bid to seize power."],["8","Adventurers find a stone giant community in distress because its priest of Skoraeus has not returned from a pilgrimage to the Underdark. The giants suspect the priest has been captured by mind flayers."],["9","Adventurers are shipwrecked in a mighty storm and rescued by storm giants, who believe the storm is a message from Stronmaus and are trying to discern its meaning."],["10","A metallic dragon wyrmling asks adventurers for help stopping a fire giant who is slaughtering older dragons. The giant hopes to provoke a conflict between giants and dragons that will lead to Surtur cleansing the world with fire."],["11","When winter stretches too long, food grows scarce and a priest of Thrym leads a hunting band to prey on the beleaguered people, who seek adventurers' protection."],["12","A frost giant seeks help protecting a strange baby giant whom she believes to be a child of Annam who will herald a new age for all giantkind."]],"name":"Gods and Adventures; Annam's Children Adventures","page":33,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Interloper Gods Adventures","colLabels":["d10","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A giant who worships Vaprak leads ogres and ettins in a rebellion against their steading. The leaders ask adventurers for help."],["2","Adventurers traveling underground become lost in a labyrinthine network of passages and are hunted by stone giant cultists of Baphomet."],["3","A storm giant devotee of Demogorgon begins summoning the Prince of Demons in a sea cave, but before the ritual is complete, hordes of aquatic monsters swarm the area. Local fishers seek protection."],["4","After being cast out from a steading, a frost giant devotee of Kostchtchie attacks caravans. The drivers hire adventurers as guards."],["5","The characters discover a large horde of gnolls attacking a hill giant steading, but the more gnolls the hill giants kill (and eat), the more the giants seem to change into demonic forms."],["6","The characters experience a series of small earthquakes while visiting a mountain town. Their investigation suggests Evil Earth cultists might be active nearby, practicing for a larger catastrophe. A stone giant leads the cult."],["7","Adventurers encounter a longboat crewed by frost giant cultists of Evil Water, which is plundering a busy trade route."],["8","Forest gnomes seek protection from Evil Fire cultists who are burning the forest, having grown impatient waiting for Surtur to cleanse the world in flames."],["9","A storm giant cultist of Evil Air unleashes an endless storm upon a thriving seaport. The locals ask for help."],["10","A fire giant opens a gateway to the Nine Hells in the heart of a volcano. Locals seek protection from the lava and marauding fiends."]],"name":"Gods and Adventures; Interloper Gods Adventures","page":33,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Recluses","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Adventurers stumble upon a giants' enclave where a deadly plague wiped out most of the inhabitants. One survivor remains, tending the site and trying to hold back the ravages of time."],["2","A new settlement in a remote region seeks to hire adventurers to get rid of a giant lairing nearby. The giant just wants to be left alone and is tired of having to move every few decades as other creatures crowd too close to the giant's dwelling."],["3","Adventurers are hired to deal with a rampaging wild beast, but they discover the beast has a collar. The beast's owner is a giant who was forced to move recently, and the beast got lost trying to find its new home."],["4","A wandering giant comes to a city looking for people who are knowledgeable about the world and might possess maps of remote regions. City authorities point the giant to the adventurers."],["5","An approaching giant alarms the people of a small town, who ask the adventurers to protect them. But the peaceful giant is just searching for a new community of giants to join after fleeing a community ravaged by internal conflict. The giant agrees to leave the town in peace if the adventurers will help find a new home for the giant."],["6","Adventurers stumble across the humble abode of a reclusive giant who is hungry for company and doesn't want them to leave."]],"name":"Recluses","page":35,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Exiles","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Characters get entangled in the affairs of a criminal gang operating in a major city and eventually discover the gang's leader is a giant whose headquarters is a huge warehouse at the city's outskirts."],["2","Adventurers discover a secret cult conducting sinister rites in a vast mansion where a giant lives in luxury."],["3","A giant takes up residence in a city and demands a huge share of tax revenue in exchange for protecting the city from outside threats."],["4","An adventurer receives an exclusive invitation to study a topic of interest (perhaps giants' sagas or religion), but the invitation seems suspicious—demanding secrecy, traveling to a remote place, and so on. The teacher is a giant living near a city who is trying not to attract attention."],["5","A group of adventurers—supplied with superior equipment and information by their giant patron—pursues the same goal as the characters."],["6","A giant who lives in a city asks the characters to take the giant's teenage child with them on their next adventure. (See the \"{@book Giant Children|BGG|2|Giant Children}\" sidebar for suggestions on how to represent the teenage giant with a stat block.)"]],"name":"Exiles","page":35,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Bands","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A band of giants is spotted near a town, and the adventurers are asked to dissuade the giants from coming any closer."],["2","A raiding band of giants draws disaffected citizens of the region to join its ranks. The region's desperate despot hires adventurers to fight the giants."],["3","A giant-led cult devoted to a demon lord or Elemental Evil wreaks destruction across the countryside."],["4","A band of nature-revering giants seeks adventurers' help dealing with a corruption spreading through the local flora and turning animals into Aberrations."],["5","A band of hunting giants has driven its prey—enormous beasts—into pastureland. The local farmers seek help."],["6","Devout giants live a monastic life at a sacred site with vast magical power—power the adventurers require to deal with a cosmic threat."]],"name":"Bands","page":36,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Families","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","After a family of giants plunders a farming village of grain and livestock, adventurers are asked to track the raiders to their lair and prevent any further raids."],["2","After a devastating storm, a lost giant child wanders into a settlement, looking for help getting home."],["3","A giant begs adventurers for help after a family member becomes possessed by a murderous ghost."],["4","Lost or stranded in the wilderness, the adventurers stumble upon a giant family's home."],["5","Adventurers follow or track a fugitive to a giant family's home, where the villain hides from both the giants and the characters."],["6","Characters seeking a mighty magical artifact learn it was lost during a battle against giants, and magical divination reveals it's now an heirloom treasured by a family of giants."]],"name":"Family; Families","page":37,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Steadings","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A young giant looks for adventurers' help turning the rest of the steading, including the young giant's family, away from the worship of a demon lord."],["2","The only possible source to learn about an ancient evil threatening the world is a steading of giants who preserved a detailed history of the evil's previous appearance thousands of years ago."],["3","Giants raided a village and took several prisoners to their steading, and adventurers must free them."],["4","An evil conqueror tries to recruit giants from a steading, which would be disastrous for the peaceful peoples standing against the conqueror. Adventurers are asked to make sure no alliance is made."],["5","A dozen people arrive in a small town after escaping from captivity in a giant steading. Their fierce habits disrupt the peace in the town while they look for heroes who can help free the remaining captives."],["6","A metallic dragon asks adventurers to help reclaim the dragon's lair, which has been occupied by giants."]],"name":"Steadings","page":37,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Settlements","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Adventurers track marauding giants to a settlement where a cult of an interloper god dominates about half the steadings. The giants who remain faithful to the gods of the Ordning are barricaded in their steadings."],["2","Adventurers are sent on a diplomatic mission to a giant sovereign to ask permission to open new mines in the giants' territory."],["3","Adventurers need to infiltrate a giants' settlement to discover who is leading its ruler on the path to war."],["4","The death of a giant monarch is an opportunity for adventurers to help a giant who has a peaceable attitude toward smaller folk to claim the throne."],["5","Characters investigating a magical catastrophe discover that it engulfed a giants' settlement, and the giants need help dealing with its effects."],["6","Adventurers are asked to deliver a ransom to a giants' settlement to secure the freedom of a very important captive, but the giants decide the adventurers would be even more valuable captives!"]],"name":"Settlements","page":38,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Hidden Rune Adventures","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","While exploring an ancient giant ruin, adventurers encounter an agent of the Hidden Rune who tries to drive them from the ruin."],["2","After adventurers discover an artifact made by ancient giants, an agent of the Hidden Rune approaches them and demands the item for the order's archive."],["3","A collector hires adventurers to retrieve stolen items, but the thief has already sold the items to a giant. The chase could lead all the way to the Elemental Plane of Earth."],["4","An agent of the Hidden Rune is unable to open the sealed entrance to an ancient ruin. The giant lures adventurers there, hoping they'll figure it out."],["5","A comet appears in the sky, last seen when giants ruled the world. Adventurers discover there is information about the comet in the Hidden Rune's archive, if the giants can be persuaded to share it."],["6","An agent of the Hidden Rune steals an important artifact and flees to another world, but the adventurers have a chance to follow."]],"name":"Hidden Rune Adventures","page":39,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Eternal Throne Adventures","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Characters arriving in a remote village are greeted by a stern giant who urges them to move along quickly, as the town is under the giant's protection."],["2","A wandering knight of the stewards asks adventurers for help closing a planar portal that is allowing demons to spill across the countryside."],["3","A Fiend or Undead hunted by a knight of the stewards poses as human and tells adventurers the giant is a dangerous marauder."],["4","A giant knight is convinced the adventurers pose a threat and must be eliminated."],["5","Following rumors of a \"dangerous giants' hideout\" in the mountains, the adventurers discover a bastion of the stewards."],["6","After defeating a terrible evil, the adventurers receive an invitation to a stronghold of the stewards, where they are welcomed warmly and offered a peaceful life in the bastion if they agree to help protect it."]],"name":"Eternal Throne Adventures","page":40,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Worldroot Circle Adventures","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Giants of the Worldroot Circle need smaller adventurers to brave the caves beneath their world tree to stop whatever is gnawing or corrupting its roots."],["2","A druid who saw the root of the world in a vision hires adventurers for protection on a pilgrimage to the site, which is guarded by the Worldroot Circle."],["3","Long ago, the Worldroot Circle helped seal portals where invaders from another plane broke through. Now one of those portals has reopened, and the characters must find giants to reseal it."],["4","Multiple oracles see visions of a great evil entering the world through a portal at its root, so adventurers are sent to find the place and ensure the portal doesn't open. They arrive to find giants of the Worldroot Circle locked in a losing battle to hold back the evil."],["5","The characters find a magic staff made from a branch of a world tree, but the staff gives its owner haunting dreams that echo the Worldroot Circle's rites."],["6","A giant of the Worldroot Circle comes to a city and insists a portal to the Far Realm has opened somewhere inside. Adventurers are tasked with helping the giant find and seal the portal."]],"name":"Worldroot Circle Adventures","page":41,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Initial Attitudes","colLabels":["Attitude Roll Total","Initial Attitude"],"colStyles":["col-2","col-10"],"rows":[["4 or lower","Hostile"],["5–8","Indifferent"],["9 or higher","Friendly"]],"name":"Initial Attitudes","page":44,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Giantkind Encounters","colLabels":["d8","Encounter Table"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@book Cloud Giant Encounters|BGG|3|Cloud Giant Encounters}"],["2","{@book Death Giant Encounters|BGG|3|Death Giant Encounters}"],["3","{@book Fire Giant Encounters|BGG|3|Fire Giant Encounters}"],["4","{@book Fomorian Encounters|BGG|3|Fomorian Encounters}"],["5","{@book Frost Giant Encounters|BGG|3|Frost Giant Encounters}"],["6","{@book Hill Giant Encounters|BGG|3|Hill Giant Encounters}"],["7","{@book Stone Giant Encounters|BGG|3|Stone Giant Encounters}"],["8","{@book Storm Giant Encounters|BGG|3|Storm Giant Encounters}"]],"name":"Giantkind Encounters","page":44,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Against the Giants","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Adventurers find a village completely deserted, with tracks leading to a hill giant steading. Can they rescue the surviving villagers and livestock before the {@creature Hill Giant||hill giants} eat them all?"],["2","A family of {@creature Stone Giant||stone giants} fell under the sway of Lolth and allied with Lolth-worshiping drow to raid the surface. Adventurers must break the alliance or eliminate the stone giants if necessary."],["3","An especially harsh winter is accompanied by roving bands of {@creature Frost Giant||frost giants} and {@creature Winter Wolf||winter wolves} preying on travelers."],["4","{@creature Fire Giant||Fire giants} send {@creature Hell Hound||hell hounds} into mine tunnels to chase the miners out, then send their own azer servants to plunder the mineral-rich mines. The miners seek help to reclaim their mines."],["5","A clever {@creature cloud giant} plays several other powerful creatures against each other and against nearby Humanoids. Eliminating the giant will return the volatile situation to an uneasy status quo."],["6","A {@creature frost giant} leads a mixed band of weaker giants in a campaign of bloodlust to honor Thrym or a demon lord."],["7","After a villainous group slays a young {@creature storm giant}, the giant's parent unleashes an undiscriminating campaign of vengeance against any \"interfering little gnats\" living nearby."],["8","As characters explore a steading belonging to one kind of giant (you can roll a {@dice d6} on this table to decide why the characters are there), they discover an honored guest of a more powerful giant kind who is coordinating the weaker giants' activities."]],"name":"Against the Giants","page":55,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Clash of Titans","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Frost giants besiege a fire giant settlement, disrupting travel and trade across the region. Injured frost giants shelter in nearby towns, demanding the people there serve them while they recover."],["2","A dragon and a giant, in the middle of a fierce battle, suddenly fall from the sky into a town square. Neither combatant is concerned about protecting the people around them."],["3","Hired to guard a caravan heading to a remote mountain town, adventurers find the pass blocked with rockslides caused by stone giants at play."],["4","A group of giants (perhaps members of the Stewards of the Eternal Throne, described in {@book chapter 2|BGG|2|Stewards of the Eternal Throne}) warns a city that the {@creature tarrasque} is approaching and asks for heroes to evacuate the city while the giants hold the monster at bay."],["5","A terrifying storm lashes a fishing village for days. After helping people get to safety, the adventurers investigate the storm, and they discover a storm giant locked in battle with a kraken nearby."],["6","After slumbering for centuries, a {@creature scion of Grolantor|BGG} (described in {@book chapter 6)|BGG|6|Hill Scion}, begins to stir. The residents of the farming village built on the sleeping giant's back seek help evacuating."]],"name":"Clash of Titans","page":56,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Delve into the Past","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","During a long drought, the water level of a lake lowers, revealing huge structures at its bottom."],["2","A sinkhole releases strange monsters into the surface world, and characters who investigate discover a ruined stronghold in its depths."],["3","An eccentric aristocrat finances an expedition to a remote ruin to retrieve giant-made art and artifacts."],["4","The characters' research suggests the last known location of the {@item Axe of the Dwarvish Lords} (or some other artifact they want to retrieve) was in an ancient giant stronghold."],["5","Adventurers tracking a monster discover its lair in an ancient giants' ruin. While they hunt the monster, they can also piece together the history of the place."],["6","Characters exploring a strange ruin accidentally trigger magic that causes seven flying castles—including the one the characters are in—to rise into the sky from where they had fallen."]],"name":"Delve into the Past","page":57,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Giant-Sized Schemes","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The ghost of a murdered giant monarch appears to the monarch's heirs and demands they claim vengeance. The heirs and the murderer end up in a wide-ranging conflict that threatens to devastate settlements near the giants' realm."],["2","Convinced she is the rightful ruler of another giant's domain, a giant launches an invasion, heedless of the inhabitants of the lands between the giants' realms."],["3","Believing his sovereign has violated the ordning by promoting an inferior giant instead of him, a scheming giant hires adventurers to undermine the sovereign's authority."],["4","Seeking to impress a fire giant, a frost giant tries to bind a powerful elemental, but the elemental escapes and rampages across the region."],["5","A dejected storm or cloud giant causes a drought or flooding across nearby farmlands."],["6","After being insulted by a giant sovereign, a noble giant schemes to open a portal to the Abyss and summon a demon lord to destroy the sovereign's settlement. The site becomes a festering sinkhole of evil as demons roam the surrounding area."]],"name":"Giant-Sized Schemes","page":57,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Into the Giant Realms","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A fissure opens during an earthquake, and ordinary means can't determine its depth. Adventurers are asked to explore it and determine the source of the light that is barely visible far below."],["2","Characters find a coded journal in a dragon's treasure hoard, indicating a path to a hidden paradise."],["3","Adventurers find a giant-sized ring inscribed with the sigil sequence for a teleportation circle."],["4","An enormous stone archway is carved with symbols that, when touched in the correct sequence, activate a portal."],["5","A strange map shows a road where no road exists. During solstices, the road appears and stretches in an impossible direction to a mysterious destination."],["6","Characters acquire a broken piece of an artifact that magically guides them to the location of another piece, which is in a realm of giants."]],"name":"Into the Giant Realms","page":58,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Giant Patrons","colLabels":["Giant Role","Group Patron Type"],"colStyles":["col-4 text-center","col-8 text-center"],"rows":[["{@book Boss|BGG|3|Boss}","Criminal Syndicate"],["{@book Financier|BGG|3|Financier}","Aristocrat"],["{@book Seer|BGG|3|Seer}","Ancient Being"],["{@book Sovereign|BGG|3|Sovereign}","Sovereign"],["{@book Tutor|BGG|3|Tutor}","Academy"],["{@book Warleader|BGG|3|Warleader}","Military Force"]],"name":"Giant Patrons","page":59,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Boss Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Thieves stole the giant's most precious treasure and fled into the sewers, where the giant can't follow. Hunt the thieves and retrieve the treasure."],["2","A rival gang is encroaching on the giant's territory. Spy on these rivals, and identify the best place for the giant to strike to shut them down for good."],["3","Somebody who works for the giant is stealing. Find out who it is, and make sure they never think about double-crossing the giant again."],["4","The giant has a score to settle with a powerful foe (perhaps a dragon, a {@creature beholder}, or another monstrous crime lord). Make sure the boss survives!"],["5","The boss wants a treasure that's being held in an underground refuge the giant can't enter. Plan and execute the perfect heist."],["6","Another group of adventurers refuses to serve the boss anymore. Find them and convince them to return, or join forces with them to topple the giant."]],"name":"Boss Assignments","page":59,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Financier Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Follow a map found in an ancient tome to a long-forgotten ruin in search of treasure or lore."],["2","Find a new route around or across inhospitable terrain such as a desert or ocean."],["3","Delve into the Underdark in search of deposits of rare magical crystal, and map your route so miners can retrace it."],["4","Sabotage the business of a rival giant."],["5","Guard a wagon or caravan hauling goods to a remote settlement of giants."],["6","Venture into a desolate wasteland to find the undiscovered ruined city at the center and identify the catastrophe that devastated the region."]],"name":"Financier Assignments","page":59,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Seer Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Help the giant re-create an ancient ritual that should reveal an omen or revelation from Annam."],["2","Steal the research notes of some ancient sage (perhaps a dragon or a yugoloth), which hold information pertinent to Annam's activities."],["3","Explore the ruins of an ancient temple to Annam, looking for records of revelations or prophecies."],["4","Follow a devastating storm across the countryside, carefully mapping its path and cataloging the destruction left in its wake."],["5","Brave a dragon's hoard to steal a device that tracks the positions of invisible celestial bodies."],["6","Search for clues pointing to the location of the {@item Adze of Annam|BGG} (described in {@book chapter 5|BGG|5|Adze of Annam}) or some other artifact related to the gods of the Ordning."]],"name":"Seer Assignments","page":60,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Sovereign Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Steal intelligence from an enemy giant sovereign."],["2","Weaken or remove a rival to the sovereign's rule—an ambitious general, fanatical priest, or jealous sibling."],["3","Root out corruption or disloyalty among the giants, and eliminate their abuse of their strength to exploit the settlement's smaller inhabitants."],["4","Bring gifts to a powerful dragon—and convince it not to destroy the settlement of giants."],["5","Suppress (or secretly aid) an underground rebellion among the smaller folk of the settlement."],["6","While pretending to entertain visiting diplomats, try to discover their secret reason for visiting."]],"name":"Sovereign Assignments","page":60,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Tutor Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Capture and document the elemental hulks (see {@book chapter 6|BGG|6}) or other creatures that inhabit a remote valley, island, or cavern."],["2","Explore the effects of a planar nexus on spellcasting, creatures, and magic items."],["3","Delve into an ancient ruin to discover the nature of the plague, conflict, or magical catastrophe that exterminated the giants who once lived there."],["4","Find the secret demiplane where an ancient city of giants was hidden to avoid catastrophe."],["5","Find a set of artifacts that was plundered and scattered when a settlement of giants fell."],["6","Plumb the secrets of a sect of giants that was wiped from the face of the earth by the gods' wrath."]],"name":"Tutor Assignments","page":60,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Warleader Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Take out a champion or commander at the rear of a mass of enemy forces."],["2","Oversee the defense of a supply depot when enemies attack."],["3","Sabotage or steal a powerful magical weapon before enemies can use it against the giant's forces."],["4","Gather information on enemy troop numbers, placements, composition, or supply routes."],["5","Protect the giant's forces from an attacking dragon."],["6","Suppress the activities of bandits and rebels within the giant's territory."]],"name":"Warleader Assignments","page":61,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"World-Shaking Events","colLabels":["d8","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A giant who claims prophetic inspiration from Annam unites scattered bands of giants into a powerful political and militaristic force."],["2","The death of a storm giant sets off a wide-ranging struggle among various giant leaders to fill the resulting power vacuum."],["3","A cataclysmic disaster (such as a volcanic eruption, unending winter, or relentless storm) displaces both giants and smaller folk from their homes; only later do adventurers discover giants caused the disaster."],["4","A mighty army led by giants launches an invasion of its neighbors, secretly motivated by the desire to access an ancient ruin in neighboring territory."],["5","Humanoids mobilize to overthrow their giant oppressors, but the Humanoids are hopelessly outmatched in battle."],["6","One of the giants' organizations described in {@book chapter 2|BGG|2|Organizations} is founded or comes to this world for the first time."],["7","A group of giants sailing in enormous boats makes landfall in an area inhabited by Humanoids, marking each people's first awareness of the other and the lands they inhabit."],["8","A small but growing number of giants believe the adventurers might be the fulfillment of an ancient prophecy that means they will bring about the return of Annam—and either the downfall or the resurgence of the giants."]],"name":"Campaign Events; World-Shaking Events","page":62,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Howling Iceberg Tunnels","colLabels":["d10","Destination"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–4","A planar portal leading to the Frostfell"],["5–8","A planar portal leading to Pandemonium"],["9–10","The cavern where the Frostfell Shard rests"]],"name":"Howling Iceberg Tunnels","page":88,"source":"BGG","chapter":{"name":"Giant Enclaves","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Star Forge Item Creation","colLabels":["Rarity","Material Cost","Check DC"],"colStyles":["col-4","col-5 text-right","col-3 text-right"],"rows":[["Common","100 gp","10"],["Uncommon","500 gp","15"],["Rare","5,000 gp","20"],["Very Rare","50,000 gp","25"],["Legendary","500,000 gp","30"]],"name":"Star Forge Item Creation","page":98,"source":"BGG","chapter":{"name":"Giant Enclaves","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Cloud Giant Bag Items","colLabels":["d12","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A 4-foot-diameter gourd"],["2","A massive mortar and pestle"],["3","A gilded birdcage, large enough to hold a Medium creature, worth 50 gp"],["4","A giant-sized silver ring set with blue crystals, worth 75 gp"],["5","A large, gaudy citrine pendant carved to look like the sun, worth 90 gp"],["6","A giant-sized brass spyglass worth 100 gp"],["7","A life-sized malachite statue of a vulture, worth 110 gp"],["8","A tall electrum goblet inlaid with jade, worth 115 gp"],["9","A giant-sized silk dressing gown worth 125 gp"],["10","A 3-foot-tall turquoise idol depicting Memnor, worth 150 gp"],["11","Two 1-foot-tall golden eggs, each worth 100 gp"],["12","A large platinum mask worth 200 gp, which can depict two expressions—one of grand joy and one of deep sorrow—depending on its orientation"]],"name":"Cloud Giant Bag Contents; Cloud Giant Bag Items","page":105,"source":"BGG","chapter":{"name":"Giant Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Fire Giant Bag Items","colLabels":["d12","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A battered, giant-sized pewter bowl and spoon"],["2","A giant-sized leather apron stained with soot"],["3","A branding iron of the giant's family name"],["4","Six giant-sized iron ingots"],["5","A large pot of metal polish"],["6","An old iron warhammer (used to emboss metal)"],["7","120 feet of thick hemp rope coated in fire-retardant lacquer"],["8","A diagram showing how to make a spiked tower shield"],["9","A 3-foot-tall ceramic mug with golden paint"],["10","A giant-sized ivory beard comb worth 50 gp"],["11","Fragments of a fire opal, worth 60 gp"],["12","A delicate, blown-glass flower wrapped carefully in gauze, worth 80 gp"]],"name":"Fire Giant Bag Contents; Fire Giant Bag Items","page":106,"source":"BGG","chapter":{"name":"Giant Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Frost Giant Bag Items","colLabels":["d12","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A large bronze bell with no clapper"],["2","A giant-sized wineskin, half-filled with wine frozen to slush"],["3","A necklace made of griffon beaks and skulls"],["4","The jagged claw of a white dragon with ice still riming its tip"],["5","A giant-sized fur cloak, ripped and patched in multiple places"],["6","A rusty longsword used to skin animals"],["7","A sack of dried meat strips, with \"Wolf Treats\" stitched in Giant on the front"],["8","Six large iron caltrops"],["9","Three ivory tusks, each worth 10 gp"],["10","Two polar bear pelts, each worth 20 gp"],["11","A massive, gold-tipped war horn worth 50 gp"],["12","Five large blue quartz gems, each worth 25 gp"]],"name":"Frost Giant Bag Contents; Frost Giant Bag Items","page":106,"source":"BGG","chapter":{"name":"Giant Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Hill Giant Bag Items","colLabels":["d12","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Five wheels of cheese"],["2","A giant-sized pair of old sandals"],["3","The skull of a Monstrosity native to the region"],["4","A haunch of smoked meat"],["5","A rusty dagger the giant used as a toothpick"],["6","Iron prongs and a trough of coal to create a makeshift spit-roast setup"],["7","A beehive with live bees"],["8","A small picture book for learning Common"],["9","A hefty box containing an assortment of colorful peppercorns"],["10","A clay tablet carved with stirring poetry"],["11","An unopened cask of honey mead, worth 25 gp"],["12","A cracked, giant-sized porcelain plate, repaired with silver lacquer, worth 50 gp"]],"name":"Hill Giant Bag Contents; Hill Giant Bag Items","page":107,"source":"BGG","chapter":{"name":"Giant Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Stone Giant Bag Items","colLabels":["d12","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A striated boulder, notably smooth on one side but rough and bumpy on the other"],["2","A pair of flat stones tied together with hempen rope, currently pressing bioluminescent flowers"],["3","A string of giant-sized clay beads, each engraved with different patterns that mimic constellations"],["4","A wooden ocarina that perfectly imitates the sound of wind echoing in an underground cavern"],["5","A leather sack containing pungent spices"],["6","A multifaceted crystal prism"],["7","A giant-sized iron kettle"],["8","A misshapen, plush rendition of a giant cave spider"],["9","A giant-sized, elegant silver chisel and hammer used for carving runes, worth 20 gp"],["10","Seven giant-sized knucklebones worth 50 gp total"],["11","A 2-foot-diameter moonstone pendant depicting the profile of Skoraeus, worth 70 gp"],["12","Two halves of a 3-foot-diameter geode worth 120 gp total, split to reveal jagged indigo crystals"]],"name":"Stone Giant Bag Contents; Stone Giant Bag Items","page":107,"source":"BGG","chapter":{"name":"Giant Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Storm Giant Bag Items","colLabels":["d12","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The bones of a roc, carved with prophetic runes"],["2","A giant-sized deck of ornately illustrated cards, their edges trimmed with gold foil"],["3","A drop of crystallized amber from a sacred tree"],["4","An earthenware jar filled with salt"],["5","10 pounds of candle wax in various colors"],["6","An elegant, giant-sized drinking horn engraved with a prayer to Stronmaus in the Giant language"],["7","A smooth, triangular blue stone crossed with etchings that look like lightning strikes"],["8","A giant-sized dulcimer inlaid with mother-of-pearl, worth 100 gp"],["9","A large bronze gong worth 50 gp"],["10","A gold toad pendant with carnelian eyes, worth 90 gp"],["11","A star rose quartz orb worth 120 gp"],["12","Three giant-sized sticks of incense, worth 75 gp each"]],"name":"Storm Giant Bag Contents; Storm Giant Bag Items","page":108,"source":"BGG","chapter":{"name":"Giant Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"25 gp Art Objects","colLabels":["d8","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A dome-shaped crystal carved with patterns of constellations"],["2","A pale-blue clay mask depicting an expression of raucous laughter"],["3","A set of gilded, giant-sized cutlery"],["4","A 5-foot-tall stone tablet engraved with runes that feel warm to the touch"],["5","A quartz pendant carved in the likeness of a god"],["6","A slightly bent silver crown kept as a trophy"],["7","A lopsided chunk of luminous stone"],["8","A bronze war horn, its flared bell shaped like a charging ram"]],"name":"25 gp Art Objects","page":109,"source":"BGG","chapter":{"name":"Giant Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"250 gp Art Objects","colLabels":["d8","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An ornate tapestry depicting a high-ranking family of giants"],["2","The expertly stuffed and mounted remains of a Large Monstrosity native to the area"],["3","An abstract spiral sculpture carved from a fulgurite"],["4","A rowboat displayed inside a giant-sized green crystal bottle"],["5","An iridescent conch shell that echoes with the sounds of a maelstrom"],["6","A hefty ceramic funerary urn, intricately painted with scenes from its inhabitant's lifetime"],["7","A 10-foot-tall mirror set in a gem-encrusted frame"],["8","A complex bronze armillary sphere, its rings engraved with various Giant runes and prophecies"]],"name":"250 gp Art Objects","page":109,"source":"BGG","chapter":{"name":"Giant Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Cloud Giants","colLabels":["Giant","CR"],"colStyles":["col-10","col-2 text-center"],"rows":[["{@creature Cloud giant}","9"],["{@creature Cloud giant destiny gambler|BGG}*","19"],["{@creature Cloud giant of Evil Air|BGG}*","12"],["{@creature Cloud giant smiling one|MPMM}†","11"],["{@creature Mist hulk|BGG}*","6"],["{@creature Scion of Memnor|BGG}*","26"],["{@creature Spectral cloud|BGG}*","13"]],"name":"Giants by Kind; Cloud Giants","page":188,"source":"BGG","chapter":{"name":"Bestiary","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Fire Giants","colLabels":["Giant","CR"],"colStyles":["col-10","col-2 text-center"],"rows":[["{@creature Cinder hulk|BGG}*","7"],["{@creature Firegaunt|BGG}*","11"],["{@creature Fire giant}","9"],["{@creature Fire giant dreadnought|MPMM}†","14"],["{@creature Fire giant forgecaller|BGG}*","18"],["{@creature Fire giant of Evil Fire|BGG}*","10"],["{@creature Fire hellion|BGG}*","11"],["{@creature Scion of Surtur|BGG}*","25"]],"name":"Giants by Kind; Fire Giants","page":188,"source":"BGG","chapter":{"name":"Bestiary","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Frost Giants","colLabels":["Giant","CR"],"colStyles":["col-10","col-2 text-center"],"rows":[["{@creature Frost giant}","8"],["{@creature Frost giant everlasting one|MPMM}†","12"],["{@creature Frost giant ice shaper|BGG}*","17"],["{@creature Frost giant of Evil Water|BGG}*","11"],["{@creature Frostmourn|BGG}*","10"],["{@creature Fury of Kostchtchie|BGG}*","14"],["{@creature Rime hulk|BGG}*","5"],["{@creature Scion of Thrym|BGG}*","24"]],"name":"Giants by Kind; Frost Giants","page":188,"source":"BGG","chapter":{"name":"Bestiary","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Hill Giants","colLabels":["Giant","CR"],"colStyles":["col-10","col-2 text-center"],"rows":[["{@creature Barrowghast|BGG}*","7"],["{@creature Hill giant}","5"],["{@creature Hill giant avalancher|BGG}*","12"],["{@creature Maw of Yeenoghu|BGG}*","10"],["{@creature Mouth of Grolantor|MPMM}†","6"],["{@creature Mud hulk|BGG}*","3"],["{@creature Scion of Grolantor|BGG}*","22"]],"name":"Giants by Kind; Hill Giants","page":188,"source":"BGG","chapter":{"name":"Bestiary","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Stone Giants","colLabels":["Giant","CR"],"colStyles":["col-10","col-2 text-center"],"rows":[["{@creature Cairnwight|BGG}*","9"],["{@creature Dust hulk|BGG}*","5"],["{@creature Scion of Skoraeus|BGG}*","23"],["{@creature Stalker of Baphomet|BGG}*","12"],["{@creature Stone giant}","7"],["{@creature Stone giant dreamwalker|MPMM}†","10"],["{@creature Stone giant of Evil Earth|BGG}*","9"],["{@creature Stone giant rockspeaker|BGG}*","16"]],"name":"Giants by Kind; Stone Giants","page":188,"source":"BGG","chapter":{"name":"Bestiary","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Storm Giants","colLabels":["Giant","CR"],"colStyles":["col-10","col-2 text-center"],"rows":[["{@creature Lightning hulk|BGG}*","9"],["{@creature Scion of Stronmaus|BGG}*","27"],["{@creature Storm giant}","13"],["{@creature Storm giant quintessent|MPMM}†","16"],["{@creature Storm giant tempest caller|BGG}*","20"],["{@creature Storm herald|BGG}*","17"],["{@creature Tempest spirit|BGG}*","15"]],"name":"Giants by Kind; Storm Giants","page":188,"source":"BGG","chapter":{"name":"Bestiary","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Other Giants","colLabels":["Giant","CR"],"colStyles":["col-10","col-2 text-center"],"rows":[["{@creature Cyclops}","6"],["{@creature Death giant reaper|BGG}*","12"],["{@creature Death giant shrouded one|BGG}*","15"],["{@creature Dire troll|MPMM}†","13"],["{@creature Echo of Demogorgon|BGG}*","6"],["{@creature Ettin}","4"],["{@creature Ettin ceremorph|BGG}*","8"],["{@creature Fensir skirmisher|BGG}*","6"],["{@creature Fensir devourer|BGG}*","8"],["{@creature Fomorian}","8"],["{@creature Fomorian deep crawler|BGG}*","10"],["{@creature Fomorian noble|BGG}*","15"],["{@creature Fomorian warlock of the dark|BGG}*","12"],["{@creature Gargantua|BGG}*","21"],["{@creature Ogre}","2"],["{@creature Ogre battering ram|MPMM}†","4"],["{@creature Ogre bolt launcher|MPMM}†","2"],["{@creature Ogre chain brute|MPMM}†","3"],["{@creature Ogre howdah|MPMM}†","2"],["{@creature Rot troll|MPMM}†","9"],["{@creature Spirit troll|MPMM}†","11"],["{@creature Troll}","5"],["{@creature Troll amalgam|BGG}*","17"],["{@creature Troll mutate|BGG}*","7"],["{@creature Venom troll|MPMM}†","7"]],"name":"Giants by Kind; Other Giants","page":188,"source":"BGG","chapter":{"name":"Bestiary","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Creatures by Challenge Rating","colLabels":["CR","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/2","{@creature Giant lynx|BGG}"],["1","{@creature Bag jelly|BGG}"],["1","{@creature Giant ram|BGG}"],["1","{@creature Grinning cat|BGG}"],["2","{@creature Giant tick|BGG}"],["3","{@creature Giant goose|BGG}"],["3","{@creature Giant ox|BGG}"],["3","{@creature Goliath giant-kin|BGG}"],["3","{@creature Mud hulk|BGG}"],["3","{@creature Spotted lion|BGG}"],["4","{@creature Firbolg primeval warden|BGG}"],["5","{@creature Dust hulk|BGG}"],["5","{@creature Firbolg wanderer|BGG}"],["5","{@creature Rime hulk|BGG}"],["5","{@creature Titanothere|BGG}"],["6","{@creature Echo of Demogorgon|BGG}"],["6","{@creature Fensir skirmisher|BGG}"],["6","{@creature Mist hulk|BGG}"],["7","{@creature Barrowghast|BGG}"],["7","{@creature Cinder hulk|BGG}"],["7","{@creature Troll mutate|BGG}"],["8","{@creature Ettin ceremorph|BGG}"],["8","{@creature Fensir devourer|BGG}"],["9","{@creature Cairnwight|BGG}"],["9","{@creature Ceratops|BGG|Ceratops (dinosaur)}"],["9","{@creature Lightning hulk|BGG}"],["9","{@creature Stone giant of Evil Earth|BGG}"],["10","{@creature Aerosaur|BGG|Aerosaur (dinosaur)}"],["10","{@creature Fire giant of Evil Fire|BGG}"],["10","{@creature Fomorian deep crawler|BGG}"],["10","{@creature Frostmourn|BGG}"],["10","{@creature Maw of Yeenoghu|BGG}"],["11","{@creature Firegaunt|BGG}"],["11","{@creature Fire hellion|BGG}"],["11","{@creature Frost giant of Evil Water|BGG}"],["11","{@creature Storm crab|BGG}"],["12","{@creature Cloud giant of Evil Air|BGG}"],["12","{@creature Death giant reaper|BGG}"],["12","{@creature Fomorian warlock of the dark|BGG}"],["12","{@creature Hill giant avalancher|BGG}"],["12","{@creature Stalker of Baphomet|BGG}"],["13","{@creature Altisaur|BGG|Altisaur (dinosaur)}"],["13","{@creature Spectral cloud|BGG}"],["14","{@creature Fury of Kostchtchie|BGG}"],["14","{@creature Regisaur|BGG|Regisaur (dinosaur)}"],["15","{@creature Death giant shrouded one|BGG}"],["15","{@creature Fomorian noble|BGG}"],["15","{@creature Tempest spirit|BGG}"],["16","{@creature Stone giant rockspeaker|BGG}"],["17","{@creature Frost giant ice shaper|BGG}"],["17","{@creature Storm herald|BGG}"],["17","{@creature Troll amalgam|BGG}"],["18","{@creature Fire giant forgecaller|BGG}"],["19","{@creature Cloud giant destiny gambler|BGG}"],["20","{@creature Flesh colossus|BGG}"],["20","{@creature Gigant|BGG}"],["20","{@creature Storm giant tempest caller|BGG}"],["21","{@creature Gargantua|BGG}"],["21","{@creature Runic colossus|BGG}"],["22","{@creature Scion of Grolantor|BGG}"],["23","{@creature Scion of Skoraeus|BGG}"],["24","{@creature Scion of Thrym|BGG}"],["25","{@creature Scion of Surtur|BGG}"],["26","{@creature Scion of Memnor|BGG}"],["27","{@creature Scion of Stronmaus|BGG}"]],"name":"Challenge Ratings; Creatures by Challenge Rating","page":188,"source":"BGG","chapter":{"name":"Bestiary","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Adventure Hooks","colLabels":["d100","Adventure Hook Table or Text"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–02","{@book Cloud Giant Wealth|BGG|2|Cloud Giant Wealth} (chapter 2, \"{@book The Ordning|BGG|2|The Ordning}\")"],["03–04","{@book Fire Giant Skill|BGG|2|Fire Giant Skill} (chapter 2, \"{@book The Ordning|BGG|2|The Ordning}\")"],["05–06","{@book Frost Giant Might|BGG|2|Frost Giant Might} (chapter 2, \"{@book The Ordning|BGG|2|The Ordning}\")"],["07–08","{@book Stone Giant Artistry|BGG|2|Stone Giant Artistry} (chapter 2, \"{@book The Ordning|BGG|2|The Ordning}\")"],["09–11","{@book Rejecting the Ordning|BGG|2|Rejecting the Ordning} (chapter 2, \"{@book The Ordning|BGG|2|The Ordning}\")"],["12–14","{@book Annam's Children Adventures|BGG|2|Annam's Children Adventures} (chapter 2, \"{@book Gods and Religion|BGG|2|Gods and Religion}\")"],["15–17","{@book Interloper Gods Adventures|BGG|2|Interloper Gods Adventures} (chapter 2, \"{@book Gods and Religion|BGG|2|Gods and Religion}\")"],["18–20","{@book Recluses|BGG|2|Recluses} (chapter 2, \"{@book Social Structures|BGG|2|Social Structures}\")"],["21–23","{@book Exiles|BGG|2|Exiles} (chapter 2, \"{@book Social Structures|BGG|2|Social Structures}\")"],["24–25","{@book Bands|BGG|2|Bands} (chapter 2, \"{@book Social Structures|BGG|2|Social Structures}\")"],["26–27","{@book Families|BGG|2|Families} (chapter 2, \"{@book Social Structures|BGG|2|Social Structures}\")"],["28–29","{@book Steadings|BGG|2|Steadings} (chapter 2, \"{@book Social Structures|BGG|2|Social Structures}\")"],["30–31","{@book Settlements|BGG|2|Settlements} (chapter 2, \"{@book Social Structures|BGG|2|Social Structures}\")"],["32–33","{@book Hidden Rune Adventures|BGG|2|Hidden Rune Adventures} (chapter 2, \"{@book Organizations|BGG|2|Organizations}\")"],["34–35","{@book Eternal Throne Adventures|BGG|2|Eternal Throne Adventures} (chapter 2, \"{@book Organizations|BGG|2|Organizations}\")"],["36–37","{@book Worldroot Circle Adventures|BGG|2|Worldroot Circle Adventures} (chapter 2, \"{@book Organizations|BGG|2|Organizations}\")"],["38–40","{@book Against the Giants|BGG|3|Against the Giants} (chapter 3, \"{@book Adventure Models|BGG|3|Adventure Models}\")"],["41–43","{@book Clash of Titans|BGG|3|Clash of Titans} (chapter 3, \"{@book Adventure Models|BGG|3|Adventure Models}\")"],["44–46","{@book Delve into the Past|BGG|3|Delve into the Past} (chapter 3, \"{@book Adventure Models|BGG|3|Adventure Models}\")"],["47–49","{@book Giant-Sized Schemes|BGG|3|Giant-Sized Schemes} (chapter 3, \"{@book Adventure Models|BGG|3|Adventure Models}\")"],["50–52","{@book Into the Giant Realms|BGG|3|Into the Giant Realms} (chapter 3, \"{@book Adventure Models|BGG|3|Adventure Models}\")"],["53–54","{@book Boss Assignments|BGG|3|Boss Assignments} (chapter 3, \"{@book Giant Patrons|BGG|3|Giant Patrons}\")"],["55–56","{@book Financier Assignments|BGG|3|Financier Assignments} (chapter 3, \"{@book Giant Patrons|BGG|3|Giant Patrons}\")"],["57–58","{@book Seer Assignments|BGG|3|Seer Assignments} (chapter 3, \"{@book Giant Patrons|BGG|3|Giant Patrons}\")"],["59–60","{@book Sovereign Assignments|BGG|3|Sovereign Assignments} (chapter 3, \"{@book Giant Patrons|BGG|3|Giant Patrons}\")"],["61–62","{@book Tutor Assignments|BGG|3|Tutor Assignments} (chapter 3, \"{@book Giant Patrons|BGG|3|Giant Patrons}\")"],["63–64","{@book Warleader Assignments|BGG|3|Warleader Assignments} (chapter 3, \"{@book Giant Patrons|BGG|3|Giant Patrons}\")"],["65–66","{@book Annam's Cradle Adventures|BGG|4|Annam's Cradle Adventures} ({@book chapter 4|BGG|4|Annam's Cradle})"],["67–68","{@book Ashen Grotto Adventures|BGG|4|Ashen Grotto Adventures} ({@book chapter 4|BGG|4|Ashen Grotto})"],["69–70","{@book Dreamer's Reach Adventures|BGG|4|Dreamer's Reach Adventures} ({@book chapter 4|BGG|4|Dreamer's Reach})"],["71–72","{@book Endless Rockslide Adventures|BGG|4|Endless Rockslide Adventures} ({@book chapter 4|BGG|4|Endless Rockslide})"],["73–74","{@book Forest Crystal Adventures|BGG|4|Forest Crystal Adventures} ({@book chapter 4|BGG|4|Forest Crystal})"],["75–76","{@book Forsaken Deep Adventures|BGG|4|Forsaken Deep Adventures} ({@book chapter 4|BGG|4|Forsaken Deep})"],["77–78","{@book Gale's Eye Tower Adventures|BGG|4|Gale's Eye Tower Adventures} ({@book chapter 4|BGG|4|Gale's Eye Tower})"],["79–80","{@book Grolantor's Larder Adventures|BGG|4|Grolantor's Larder Adventures} ({@book chapter 4|BGG|4|Grolantor's Larder})"],["81–82","{@book Hiatea's Hearth Adventures|BGG|4|Hiatea's Hearth Adventures} ({@book chapter 4|BGG|4|Hiatea's Hearth})"],["83–84","{@book Horizon's Edge Adventures|BGG|4|Horizon's Edge Adventures} ({@book chapter 4|BGG|4|Horizon's Edge})"],["85–86","{@book Howling Iceberg Adventures|BGG|4|Howling Iceberg Adventures} ({@book chapter 4|BGG|4|Howling Iceberg})"],["87–88","{@book Karontor's Hold Adventures|BGG|4|Karontor's Hold Adventures} ({@book chapter 4|BGG|4|Karontor's Hold})"],["89–90","{@book Misty Vale Adventures|BGG|4|Misty Vale Adventures} ({@book chapter 4|BGG|4|Misty Vale})"],["91–92","{@book Runic Circle Adventures|BGG|4|Runic Circle Adventures} ({@book chapter 4|BGG|4|Runic Circle})"],["93–94","{@book Singing Sands Adventures|BGG|4|Singing Sands Adventures} ({@book chapter 4|BGG|4|Singing Sands})"],["95–96","{@book Star Forge Adventures|BGG|4|Star Forge Adventures} ({@book chapter 4|BGG|4|Star Forge})"],["97–98","{@book Thundering Observatory Adventures|BGG|4|Thundering Observatory Adventures} ({@book chapter 4|BGG|4|Thundering Observatory})"],["99–00","{@book Worldroot Sapling Adventures|BGG|4|Worldroot Sapling Adventures} ({@book chapter 4|BGG|4|Worldroot Sapling})"]],"name":"Appendix B: Adventure Hooks; Adventure Hooks","page":192,"source":"BGG","chapter":{"name":"Adventure Hooks","ordinal":{"type":"appendix","identifier":"B"},"index":8}},{"caption":"Eldraine Creatures","colLabels":["CR","Creature","Creature Type"],"colStyles":["col-2 text-center","col-6","col-4"],"rows":[["1/2","{@creature Faerie Borrower|MCV4EC}","Fey"],["1/2","{@creature Gingerbrute|MCV4EC}","Construct"],["1","{@creature Faerie Pest|MCV4EC}","Fey"],["2","{@creature Faerie Pathlighter|MCV4EC}","Fey"],["2","{@creature Sewer King|MCV4EC}","Fiend"],["3","{@creature Knight of Eldraine|MCV4EC}","Humanoid"],["3","{@creature Ogre Chitterlord|MCV4EC}","Giant"],["3","{@creature Redtooth Werefox|MCV4EC}","Monstrosity"],["4","{@creature Sweettooth Horror|MCV4EC}","Fiend"],["5","{@creature Deathless Rider|MCV4EC}","Undead"],["5","{@creature Dunbarrow Witch|MCV4EC}","Humanoid"],["5","{@creature Nightmare Haunt|MCV4EC}","Aberration"],["6","{@creature Witchstalker|MCV4EC}","Monstrosity"],["7","{@creature Goose Mother|MCV4EC}","Fey"],["11","{@creature High Fae Impostor|MCV4EC}","Fey"],["11","{@creature Snapping Hydra|MCV4EC}","Monstrosity"],["11","{@creature Tempest Hart|MCV4EC}","Elemental"],["11","{@creature Treefolk|MCV4EC}","Plant"],["12","{@creature High Fae Kindguard|MCV4EC}","Fey"],["12","{@creature High Fae Mage|MCV4EC}","Fey"],["12","{@creature Specter of Night|MCV4EC}","Undead"],["13","{@creature High Fae Noble|MCV4EC}","Fey"],["15","{@creature Archon of Boundaries|MCV4EC}","Celestial"],["15","{@creature Witchkite|MCV4EC}","Dragon"],["18","{@creature Beanstalk Wurm|MCV4EC}","Monstrosity"]],"name":"In This Collection; Eldraine Creatures","source":"MCV4EC","chapter":{"name":"Monstrous Compendium Vol. Four: Eldraine Creatures","index":0}},{"caption":"Stat Blocks by Challenge Rating","colLabels":["CR","Stat Block","Creature Type"],"colStyles":["col-2 text-center","col-6","col-4"],"rows":[["0","{@creature Cranium rat squeaker|MPP}","Aberration"],["0","{@creature Sunfly|MPP}","Celestial"],["1","{@creature Swarm of sunflies|MPP}","Celestial"],["1","{@creature Vargouille reflection|MPP}","Fiend"],["2","{@creature Dabus|MPP}","Celestial"],["2","{@creature Lantern archon|MPP}","Celestial"],["2","{@creature Musteval guardinal|MPP}","Celestial"],["3","{@creature Bariaur wanderer|MPP}","Celestial"],["3","{@creature Bleak Cabal void soother|MPP}*","Humanoid"],["3","{@creature Githzerai traveler|MPP}","Aberration"],["3","{@creature Harmonium peacekeeper|MPP}*","Humanoid"],["3","{@creature Society of Sensation muse|MPP}*","Humanoid"],["3","{@creature Transcendent Order instinct|MPP}*","Humanoid"],["4","{@creature Hands of Havoc fire starter|MPP}*","Humanoid"],["4","{@creature Heralds of Dust remnant|MPP}*","Humanoid"],["4","{@creature Hound archon|MPP}","Celestial"],["4","{@creature Mind's Eye matter smith|MPP}*","Humanoid"],["5","{@creature Athar null|MPP}*","Humanoid"],["5","{@creature Cranium rat squeaker swarm|MPP}","Aberration"],["5","{@creature Fated shaker|MPP}*","Humanoid"],["5","{@creature Time dragon wyrmling|MPP}","Dragon"],["6","{@creature Doomguard rot blade|MPP}*","Humanoid"],["6","{@creature Eater of knowledge|MPP}","Aberration"],["6","{@creature Equinal guardinal|MPP}","Celestial"],["7","{@creature Githzerai uniter|MPP}","Aberration"],["7","{@creature Mercykiller bloodhound|MPP}*","Humanoid"],["8","{@creature Decaton modron|MPP}","Celestial"],["8","{@creature Harmonium captain|MPP}*","Humanoid"],["8","{@creature Transcendent Order conduit|MPP}*","Humanoid"],["8","{@creature Warden archon|MPP}","Celestial"],["9","{@creature Avoral guardinal|MPP}","Celestial"],["9","{@creature Ferrumach rilmani|MPP}","Celestial"],["9","{@creature Fraternity of Order law bender|MPP}*","Humanoid"],["9","{@creature Githzerai futurist|MPP}","Aberration"],["10","{@creature Darkweaver|MPP}","Aberration"],["10","{@creature Maelephant|MPP}","Fiend"],["10","{@creature Nonaton modron|MPP}","Construct"],["11","{@creature Farastu demodand|MPP}","Fiend"],["11","{@creature Octon modron|MPP}","Construct"],["11","{@creature Young time dragon|MPP}","Dragon"],["12","{@creature Cuprilach rilmani|MPP}","Celestial"],["12","{@creature Doomguard doom lord|MPP}*","Humanoid"],["12","{@creature Septon modron|MPP}","Construct"],["13","{@creature Hexton modron|MPP}","Construct"],["13","{@creature Kelubar demodand|MPP}","Fiend"],["14","{@creature Shemeshka|MPP}","Fiend"],["16","{@creature Shator demodand|MPP}","Fiend"],["17","{@creature Aurumach rilmani|MPP}","Celestial"],["17","{@creature Baernaloth|MPP}","Fiend"],["18","{@creature Adult time dragon|MPP}","Dragon"],["20","{@creature Kolyarut|MPP}","Construct"],["22","{@creature Planar incarnate|MPP}","Celestial or Fiend"],["26","{@creature Ancient time dragon|MPP}","Dragon"]],"footnotes":["*Appears in the \"{@book Faction Agents|MPP|1|Faction Agents}\" section"],"name":"Meeting Magic Item Prerequisites; Stat Blocks by Challenge Rating","page":4,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outer Plane Alignments","colLabels":["Outer Plane","Alignment"],"colStyles":["col-6","col-6"],"rows":[["{@book The Abyss|MPP|0|The Abyss}","CE"],["{@book Acheron|MPP|0|Acheron}","LN, LE"],["{@book Arborea|MPP|0|Arborea}","CG"],["{@book Arcadia|MPP|0|Arcadia}","LN, LG"],["{@book The Beastlands|MPP|0|The Beastlands}","NG, CG"],["{@book Bytopia|MPP|0|Bytopia}","NG, LG"],["{@book Carceri|MPP|0|Carceri}","NE, CE"],["{@book Elysium|MPP|0|Elysium}","NG"],["{@book Gehenna|MPP|0|Gehenna}","NE, LE"],["{@book Hades|MPP|0|Hades}","NE"],["{@book Limbo|MPP|0|Limbo}","CN"],["{@book Mechanus|MPP|0|Mechanus}","LN"],["{@book Mount Celestia|MPP|0|Mount Celestia}","LG"],["{@book The Nine Hells|MPP|0|The Nine Hells}","LE"],["{@book Pandemonium|MPP|0|Pandemonium}","CN, CE"],["{@book Ysgard|MPP|0|Ysgard}","CN, CG"]],"name":"Planar Alignment; Outer Plane Alignments","page":6,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Aberrations","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature aboleth} travels in a muck-filled, orbicular carriage, seeking to better understand the Outer Planes in preparation for a future world-domination scheme."],["2","A {@creature beholder} influenced by {@book the Abyss|MPP|0|The Abyss} has compound eyes and looks like a floating, cyclopean fly head. It promises not to destroy the characters if they bring it a corpse it has never tasted before."],["3","A dejected {@creature red slaad} wishes to be reunited with its {@creature slaad tadpole}, but it isn't certain where—or in what—it implanted its egg."],["4","A hirsute, axe-wielding {@creature flumph} influenced by {@book Ysgard|MPP|0|Ysgard} quests across the land, seeking legendary beasts to slay and epic songs to sing."]],"name":"Outlands Aberrations","page":11,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Beasts","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An awakened {@creature giant scorpion} owns a custom-made boat and runs a ferry business along a prominent river. It offers its services to characters in need."],["2","A {@creature triceratops} influenced by {@book Mechanus|MPP|0|Mechanus} and composed of simple geometric shapes charges creatures that enter the angular canyons it inhabits. It moves only in straight lines and turns only at right angles."],["3","{@creature Stirge||Stirges} drawn from countless worlds congregate in a tornado-sized, bloodsucking cloud that threatens a gate-town."],["4","A desiccated {@creature giant frog} influenced by {@book Pandemonium|MPP|0|Pandemonium} screams whenever it opens its mouth. Its interior is even noisier."]],"name":"Outlands Beasts","page":11,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Celestials","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature empyrean} calls for aid in taking back a corner of the Outlands overrun by demons."],["2","Wearing grim armor and displaying a rust-colored horn, a {@creature unicorn} influenced by {@book Acheron|MPP|0|Acheron} challenges all it encounters to mortal combat."],["3","A fallen {@creature deva}, now neutral aligned, is on permanent vacation. The mellow angel is a font of multiversal secrets, but it shares them only with strangers who prove themselves more relaxed than it."],["4","A {@creature couatl} influenced by {@book Limbo|MPP|0|Limbo} has color-changing wings and insists passersby convince it that they're worthy of existing. If the couatl isn't convinced, it has a 50 percent chance of either attacking or wandering off."]],"name":"Outlands Celestials","page":11,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Constructs","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A tyrannical {@creature homunculus} rules over the small domain of its long-lost archmage master."],["2","A beautiful but vain {@creature flesh golem} influenced by {@book Arborea|MPP|0|Arborea} insists on following a character until the character sketches, sculpts, or otherwise artistically renders it."],["3","A gang of inquisitive {@creature Monodrone||monodrones} and its {@creature duodrone} leader insist on following a character, saying they expect that individual's doom to be \"statistically noteworthy.\""],["4","A {@creature clay golem} influenced by {@book the Beastlands|MPP|0|The Beastlands} has been transformed into the walking hive that's home to numerous {@creature Swarm of Wasps||swarms of insects (wasps)}."]],"name":"Outlands Constructs","page":12,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Dragons","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient gold dragon} disguised as a canary gives the characters a nonmagical item and offers them Bahamut's best wishes."],["2","A lawful good {@creature Faerie Dragon (Violet)||faerie dragon} with wings like stained glass has been influenced by {@book Mount Celestia|MPP|0|Mount Celestia}. It seeks the characters' aid in recovering a stolen {@item holy avenger}."],["3","A {@creature time dragon wyrmling|MPP} (presented later in this book) wants help constructing a magical structure that will be important in the future."],["4","A neutral evil {@creature adult silver dragon} with dull, gray scales has been influenced by {@book Hades|MPP|0|Hades}. It demands a toll from any who crosses its domain."]],"name":"Outlands Dragons","page":12,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Elementals","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Water Elemental||Water elementals} travel in a group that looks like a long, wandering river."],["2","Some skull-headed {@creature Azer||azers} have been influenced by {@book the Nine Hells|MPP|0|The Nine Hells}. They escort a heavily armored caravan of rare ore to the gate-town of Ribcage."],["3","A wounded {@creature mud mephit} asks the characters to help it deliver a sealed package to a leader in a nearby gate-town."],["4","A wealthy {@creature dao} that glistens with gemstones has been influenced by {@book Arborea|MPP|0|Arborea}. It leads a parade of glimmering {@creature galeb duhr} between gate-towns as part of a shopping spree for precious rocks."]],"name":"Outlands Elementals","page":13,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Fey","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Revelers joined a group of {@creature Satyr||satyrs} in their festivities. As the satyrs' celebration has continued for over a year, the revelers seek the characters' help in extricating themselves without offending their hosts."],["2","A kindly {@creature green hag} influenced by {@book Elysium|MPP|0|Elysium} invites passersby to join her for tea in her cottage made of sweets. She makes some of the best cookies in the Outlands."],["3","A pack of {@creature Blink Dog||blink dogs} tracks a band of {@creature Maelephant|MPP|maelephants} (presented {@book later|MPP|1|Maelephant} in this book) to prevent them from spoiling lands influenced by the Upper Planes."],["4","A gnarled {@creature dryad} influenced by {@book Carceri|MPP|0|Carceri} seeks to entrap creatures within the root-snarled, prison-like cavern beneath her grove."]],"name":"Outlands Fey","page":13,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Fiends","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature nycaloth} seeks to capture several monochromatic {@creature Hell Hound||hell hounds} influenced by {@book Gehenna|MPP|0|Gehenna}. The yugoloth seeks to sell the hounds to Fiends participating in the Blood War."],["2","After being ambushed by a rival, a {@creature night hag} merchant offers a reward to characters who help her recover her lost inventory: several dozen stray {@creature Larva|DMG|larvae} (see the {@book Dungeon Master's Guide|DMG})."],["3","A hero requests the characters' help in gaining the aid of a legendary steed called a nic'epona, a {@creature nightmare} influenced by one of the Upper Planes."],["4","Rival {@creature Incubus||incubi} seek to recruit the characters to serve either a {@creature balor} warlord or a {@creature pit fiend} general whose fiendish armies are prepared to clash nearby."]],"name":"Outlands Fiends","page":13,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Giants","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Several {@creature Cyclops||cyclopes} refuse to let the characters pass through a region where they're constructing a massive ring of beautifully carved standing stones."],["2","An {@creature ettin} influenced by {@book the Beastlands|MPP|0|The Beastlands} has one head with bovine features and one head with lupine features. It desperately needs help finding something both heads are willing to eat."],["3","A {@creature storm giant} seeks the characters' help in finding an offering of significant worth and size to impress the god Annam."],["4","A jade-skinned {@creature oni} from Bytopia has become separated from the spirit she was bound to protect. She requests aid in catching up to her lost ward."]],"name":"Outlands Giants","page":13,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Humanoids","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters need to find a wandering {@creature priest} who alone knows the ritual necessary to open a specific portal."],["2","Several gnome {@creature Mage||mages} seek help recovering their walking castle from a band of aggressive, spine-covered {@creature lizardfolk} influenced by {@book the Abyss|MPP|0|The Abyss}."],["3","The characters stumble across a youthful or elderly {@creature commoner} who doesn't know how they came to be in the Outlands and who wants only to go home."],["4","A {@creature bandit captain} and his gang seek the characters' help as they plan a heist in the realm of an immortal being, like the {@book Realm of the Norns|SatO|_UNKNOWN} or {@book Wonderhome|SatO|_UNKNOWN} (see {@book Sigil and the Outlands|SatO} for details on both locations)."]],"name":"Outlands Humanoids","page":14,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Monstrosities","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters are hired to recover cargo from a crashed vessel brimming with rare technology, but the wreckage is overrun with {@creature Rust Monster||rust monsters}."],["2","The characters have to retrieve a treasure from a group of mischievous {@creature Sprite||sprites}. The sprites are secretly defended by {@creature Mimic||mimics} influenced by {@book Elysium|MPP|0|Elysium} that take the form of tiny, whimsical cottages."],["3","A pride of {@creature Displacer Beast||displacer beasts} stalks a band of traveling merchants. The merchants seek protection from the predators hunting them for sport."],["4","A {@creature drider} influenced by {@book Arborea|MPP|0|Arborea} runs a {@creature giant spider} ranch. She hires the characters to hunt a rare breed of {@creature sunfly|MPP} (detailed {@book later|MPP|1|Sunflies} in this book) that, when fed to her spiders, will allow them to produce a remarkable type of silk."]],"name":"Outlands Monstrosities","page":14,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Oozes","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A yugoloth arms dealer has captured a hundred {@creature Gray Ooze||gray oozes} and seeks to sell them in the gate-town of Rigus as a weapon capable of destroying Acheron's floating cubes. A rival hires the characters to steal and dispose of the oozes."],["2","Within a {@creature gelatinous cube} influenced by {@book Gehenna|MPP|0|Gehenna} floats a gigantic fiendish skull. Numerous Fiends revere the cube and interpret depraved schemes and threatening orders from its quivering. A Celestial seeks aid in destroying the cube."],["3","A bog in a region influenced by {@book Carceri|MPP|0|Carceri} is swamped with countless {@creature Black Pudding||black puddings}. The characters are hired to recover a lost relic from the bottom of the bog."],["4","A chef in the gate-town of {@book Tradegate|SatO|_UNKNOWN} wants the characters to retrieve royal jelly from a hive of giant bees (use the {@creature giant wasp} stat block). He doesn't note that the hive's honey takes the form of sweet-tasting {@creature Ochre Jelly||ochre jellies}."]],"name":"Outlands Oozes","page":14,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Plants","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A young {@creature treant} wants to put down roots. It asks the characters to help it travel around the Outlands so it can find a suitable place to call home."],["2","A {@creature myconid sovereign} has convinced a group of {@creature Githzerai Monk||githzerai monks} to abandon their teachings and follow its path to serenity. Another githzerai hires the characters to oust the fungal guru."],["3","An herbalist has cultivated a unique breed of {@creature Gas Spore||gas spores}. She hires the characters to convey the spores to her buyer without setting off the fungi."],["4","A resident of the gate-town of {@book Ecstasy|SatO|_UNKNOWN} is missing. His garden of {@creature Twig Blight||twig blights}—influenced by {@book Elysium|MPP|0|Elysium} to resemble topiary sculptures—haven't been fed and now sow chaos in town."]],"name":"Outlands Plants","page":14,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Undead","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters find a trapped {@creature crawling claw}. Rather than attacking, the severed hand can lead the characters to the thankful immortal who lost it."],["2","A {@creature banshee} influenced by {@book Acheron|MPP|0|Acheron} appears as a fallen knight-commander with a legion of {@creature Specter||specters}. Guardians of the gate-town of Rigus hire the characters to help banish the phantom army."],["3","A {@creature lich} seeks to dominate the gate-town of Hopeless and see it dragged into Hades with himself as its ruler. Citizens of the gate-town entreat the characters to keep the gate-town hopeful enough that it doesn't fall into the Lower Plane."],["4","Several confused {@creature ghost} {@book petitioners|MPP|0|Petitioners} have become lost. They seek someone to pass judgment on their lives and deliver them to the proper planes."]],"name":"Outlands Undead","page":15,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Chaotic Planar Encounters","colLabels":["d100","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–8","{@dice 1d6} {@creature Bariaur Wanderer|MPP|bariaur wanderers}*"],["09–16","1 {@creature monodrone} that has gone rogue and seeks the meaning of the multiverse"],["17–24","{@dice 1d6} {@creature Swarm of Sunflies|MPP|swarms of sunflies}*"],["25–31","{@dice 1d4} {@creature Red Slaad||red slaadi}"],["32–38","1 {@creature Cranium Rat Squeaker Swarm|MPP|swarm of cranium rat squeakers}.* Roll a die. If the number is even, these cranium rats have set up a tiny shop. If the number is odd, these cranium rats have also set up a tiny shop but are con artists."],["39–46","{@dice 1d6} {@creature Pteranodon||pteranodons}"],["47–55","{@dice 1d4} {@creature Mercykiller Bloodhound|MPP|Mercykiller bloodhounds}* tracking a planar criminal"],["56–62","{@dice 1d8} {@creature berserker} {@book petitioners|MPP|0|Petitioners}"],["63–72","A rift-like portal connecting to a random plane"],["73–79","1 {@creature ettin} with two different animal heads"],["80–85","1 {@creature green slaad} disguised as a lost explorer from the Material Plane"],["86–90","{@dice 1d6} {@creature Vrock||vrocks} seeking to dragoon captives into the Blood War"],["91–97","A location the characters passed hours ago"],["98–00","1 chaotic {@creature empyrean} seeking companions to undertake a mighty quest"]],"name":"Chaotic Planar Encounters","page":63,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Evil Planar Encounters","colLabels":["d100","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–7","{@dice 1d6} {@creature Vargouille Reflection|MPP|vargouille reflections}*"],["08–16","1 {@creature night hag} selling {@dice 2d6} {@creature Larva|DMG|larvae} (see the {@book Dungeon Master's Guide|DMG})"],["17–23","{@dice 1d4} {@creature Razorvine Blight|MPP|razorvine blights}*"],["24–31","A force of {@dice 3d10} {@creature Hobgoblin||hobgoblins} and 1 {@creature hobgoblin} {@creature warlord|MPMM}"],["32–38","1 {@creature gnoll fang of Yeenoghu} and {@dice 2d6} {@creature Gnoll||gnolls}"],["39–47","1 {@creature ultroloth} and {@dice 1d4} {@creature Mezzoloth||mezzoloths}"],["48–53","1 {@creature darkweaver|MPP}* that calls from its shadowy lair"],["54–63","A portal to a Lower Plane that whispers sinister promises"],["64–69","1 {@creature shator demodand|MPP}* seeking its lost prisoners"],["70–77","{@dice 2d6} {@creature Nightmare||nightmares}"],["78–84","1 {@creature githyanki knight} mounted on 1 {@creature young red dragon}"],["85–91","1 {@creature lich} in a sinister walking citadel"],["92–98","A Blood War battlefield where 1 {@creature marilith} general leads demons against 1 {@creature ice devil} general and its devils"],["99–00","1 {@creature baernaloth|MPP}* with a sinister magic item"]],"name":"Evil Planar Encounters","page":63,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Good Planar Encounters","colLabels":["d100","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–09","1 {@creature sunfly|MPP}* carrying a tiny dessert"],["10–16","1 {@creature lantern archon|MPP}* leading a group of {@dice 2d4} {@creature commoner} {@book petitioners|MPP|0|Petitioners} who are prone to getting lost"],["17–22","{@dice 1d6} {@creature Musteval Guardinal|MPP|musteval guardinals}* on a secret mission"],["23–28","1 {@creature time dragon wyrmling|MPP}*"],["29–35","{@dice 1d4} {@creature Hound Archon|MPP|hound archons},* each with a {@creature mastiff} tracking dog"],["36–41","A friendly, awakened {@creature swarm of bats}"],["42–48","{@dice 1d4} {@creature Cloud Giant||cloud giants} on a floating island"],["49–56","1 {@creature druid} studying an inert, magical animal sculpture made of thousands of tanzanite crystals"],["57–63","1 {@creature treant} comprised of cacti, coral, or mushrooms"],["64–70","1 {@creature avoral guardinal|MPP}* seeking a lost animal {@book petitioner|MPP|0|Petitioners}"],["71–80","A portal to an Upper Plane that beckons with promises of eternal peace and comfort"],["81–87","1 gold dragon (your choice of {@creature Young Gold Dragon||young}, {@creature Adult Gold Dragon||adult}, or {@creature Ancient Gold Dragon||ancient})"],["88–95","1 {@creature planar incarnate|MPP|planar incarnate (Celestial form)}"],["96–00","1 {@creature solar} angel sent to bestow a {@book blessing|DMG|7|Blessings} (see the {@book Dungeon Master's Guide|DMG}) on a character"]],"name":"Good Planar Encounters","page":63,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Lawful Planar Encounters","colLabels":["d100","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–06","A {@creature warden archon|MPP}* guarding a portal to a dangerous plane"],["07–13","1 {@creature imp} who claims to speak for an archdevil"],["14–21","{@dice 1d6} {@creature Hands of Havoc Fire Starter|MPP|Hands of Havoc fire starters}*"],["22–29","1 {@creature maelephant|MPP}*"],["30–36","1 {@creature flumph} {@book petitioner|MPP|0|Petitioners} that's excited to learn about the planes"],["37–42","1 {@creature decaton modron|MPP}* and {@dice 2d6} {@creature Quadrone||quadrones} on their way back to Mechanus"],["43–48","1 {@creature guardian naga} storyteller"],["49–54","1 {@creature gynosphinx} who guards secret wisdom"],["55–61","{@dice 1d6} {@creature Knight||knights} on a quest across the planes"],["62–69","1 {@creature nonaton modron|MPP}* in a walking citadel that looks like a giant modron"],["70–76","{@dice 1d4} {@creature Couatl||couatls}"],["77–84","1 {@creature Mind's Eye matter smith|MPP}* testing a new invention"],["85–90","1 {@creature beholder} {@book petitioner|MPP|0|Petitioners} scheming against a rival who's still alive"],["91–97","1 {@creature pit fiend} who claims to speak for an archdevil"],["98–00","1 {@creature hexton modron|MPP}* leading a march of hundreds of lesser modrons"]],"name":"Lawful Planar Encounters","page":63,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Neutral Planar Encounters","colLabels":["d100","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–07","{@dice 1d6} {@creature thri-kreen} looking for a way back to their Material Plane home"],["08–15","A mysterious being who communicates via 1 {@creature cranium rat squeaker|MPP}*"],["16–22","{@dice 1d4} {@creature Society of Sensation Muse|MPP|Society of Sensation muses}* undertaking increasingly daring feats"],["23–31","1 {@creature smoke mephit} carrying challenges between archmage rivals"],["32–38","1 {@creature eater of knowledge|MPP}*"],["39–46","{@dice 2d12} {@creature commoner} {@book petitioners|MPP|0|Petitioners} fleeing {@dice 1d4} {@creature Farastu Demodand|MPP|farastu demodands}* and 1 {@creature kelubar demodand|MPP}*"],["47–55","1 {@creature cuprilach rilmani|MPP}* on an assassination mission"],["56–64","1 {@creature equinal guardinal|MPP}* messenger"],["65–71","{@dice 1d4} {@creature Githzerai Traveler|MPP|githzerai travelers}*"],["72–79","1 {@creature kolyarut|MPP}* seeking a contract breaker"],["80–86","1 {@creature aurumach rilmani|MPP}*"],["87–92","1 {@creature githzerai futurist|MPP}* with a warning about a character's future"],["93–98","1 {@creature flameskull} claiming to be the famed planar explorer Morte"],["99–00","1 {@creature ancient time dragon|MPP}* (50 percent chance the time dragon is from the past, 50 percent chance it's from the future)"]],"name":"Neutral Planar Encounters","page":63,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Ascendant Factions of Sigil","colLabels":["Name","Summary"],"colStyles":["col-6","col-6"],"rows":[["{@creature Athar Null|MPP|Athar}","Claim the gods are frauds"],["{@creature Bleak Cabal Void Soother|MPP|Bleak Cabal}","Find no sense in the multiverse"],["{@creature Doomguard Doom Lord|MPP|Doomguard}","Celebrate destruction"],["{@creature Doomguard Rot Blade|MPP|Fated}","Take all they can"],["{@creature Fated Shaker|MPP|Fraternity of Order}","Discover laws to find truth"],["{@creature Fraternity of Order Law Bender|MPP|Hands of Havoc}","Free society through chaos"],["{@creature Hands of Havoc Fire Starter|MPP|Harmonium}","Enforce peace through might"],["{@creature Harmonium Captain|MPP|Heralds of Dust}","Believe we're already dead"],["{@creature Harmonium Peacekeeper|MPP|Mercykillers}","Bringers of merciless justice"],["{@creature Heralds of Dust Remnant|MPP|Mind's Eye}","Seekers of godhood"],["{@creature Mercykiller Bloodhound|MPP|Society of Sensation}","Find truth through experience"],["{@creature Mind's Eye Matter Smith|MPP|Transcendent Order}","Act unfettered by thought"]],"name":"Faction Agents; Ascendant Factions of Sigil","page":53,"source":"MPP","chapter":{"name":"Bestiary A to Z","index":1}},{"caption":"Spells","colLabels":["Level","Spell","School","Class"],"colStyles":["col-2 text-center","col-2","col-2","col-6"],"rows":[["2nd","{@spell Warp sense|SatO}","Divination","Sorcerer, warlock, wizard"],["4th","{@spell Gate seal|SatO}","Abjuration","Sorcerer, warlock, wizard"]],"name":"Spells","page":12,"source":"SatO","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Portal Quirks","colLabels":["d6","Portal Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","One-Way. The portal functions only one way, either into or out of Sigil. The portal isn't visible or detectable from the exit side."],["2","Shifting. One end of the portal moves in a pattern between different locations in Sigil or the destination plane."],["3","Slow. After a creature enters the portal, {@dice 2d4} days pass before the creature appears at its destination, during which time the creature is trapped in a stasis and is unaware of the passage of time."],["4","Taxing. The portal's energy is unstable. A creature that passes through the portal must succeed on a DC 10 Constitution saving throw or gain 1 level of {@condition exhaustion}."],["5","Temporary. The portal allows only {@dice 1d6 + 6} travelers to pass through in either direction, then vanishes."],["6","Tumbling Lock. Every time the portal is opened, it requires a different portal key."]],"name":"Portal Quirks","page":18,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Planar Portals","colLabelRows":[["","",{"type":"cellHeader","width":2,"entry":"Destination","style":"th-skewer"},""],["d100","Portal Anchor","Sigil","Other Plane","Sample Keys"]],"colStyles":["col-2 text-center","col-2","col-2","col-2","col-4"],"rows":[["01–03","Carved wooden arch","{@book Bottle and Jug|SatO|2|Bottle and Jug}","{@book Ysgard|DMG|2|Ysgard}","Stein, war horn"],["04–06","Revolving door","{@book Face of Gith|SatO|2|Face of Gith}","{@book Limbo|DMG|2|Limbo}","Melting ice, red slaad egg"],["07–09","Shattered window","{@book Nowhere|SatO|2|Nowhere}","{@book Pandemonium|DMG|2|Pandemonium}","Brick from an infirmary, tattered paper fan"],["10–12","Sewer pipe","{@book Infinite Well|SatO|2|Infinite Well}","{@book The Abyss|DMG|2|The Abyss}","Celestial blood, demon ichor"],["13–15","Cell door","{@book Prison|SatO|2|Prison}","{@book Carceri|DMG|2|Carceri}","Broken key, length of chain"],["16–18","Open grave","{@book Dead Nations|SatO|2|Dead Nations}","{@book Hades|DMG|2|Hades}","Faceless mask, scrap of gray cloth"],["19–21","Trapdoor","{@book Grease Pit|SatO|2|Grease Pit}","{@book Gehenna|DMG|2|Gehenna}","Bloody knife, lava rock"],["22–24","Furnace door","{@book Bank of Abbathor|SatO|2|Bank of Abbathor Inc.}","{@book The Nine Hells|DMG|2|The Nine Hells}","Pinch of sulfur, signed contract"],["25–27","Iron gate","{@book Armory|SatO|2|Armory}","{@book Acheron|DMG|2|Acheron}","Broken blade, medal"],["28–30","Clock tower face","{@book High Courts|SatO|2|High Courts}","{@book Mechanus|DMG|2|Mechanus}","Metal cog, perfectly balanced scales"],["31–33","Razorvine trellis","{@book Great Foundry|SatO|2|Great Foundry}","{@book Arcadia|DMG|2|Arcadia}","Rune-inscribed ingot, sprig of grapes"],["34–36","Temple window","{@book Heart's Fire|SatO|2|Heart's Fire}","{@book Mount Celestia|DMG|2|Mount Celestia}","Angel feather, holy water"],["37–39","Ornate mirror","{@book Hall of Speakers|SatO|2|Hall of Speakers}","{@book Bytopia|DMG|2|Bytopia}","Garden trowel, pair of twins"],["40–42","Reflecting pool","{@book Gatehouse|SatO|2|Gatehouse}","{@book Elysium|DMG|2|Elysium}","Tears of joy, white lily"],["43–45","Stable gate","{@book Flame Pits|SatO|2|Flame Pits}","{@book The Beastlands|DMG|2|The Beastlands}","Animal tooth, fresh wildflower"],["46–48","Garden arch","{@book Civic Festhall|SatO|2|Civic Festhall}","{@book Arborea|DMG|2|Arborea}","Boisterous laughter, pinprick from a thorn"],["49–58","Courtyard gate","{@book Fortune's Wheel|SatO|2|Fortune's Wheel}","{@book The Outlands|DMG|2|The Outlands and Sigil}","Stone from the Spire, spoked wheel"],["59–63","Bedroom closet","{@book Planar Energy Cooperative|SatO|2|Planar Energy Cooperative}","{@book Ethereal Plane|DMG|2|Ethereal Plane}","Burial shroud, phase spider mandible"],["64–68","Skylight","{@book Shattered Temple|SatO|2|Shattered Temple}","{@book Astral Plane|DMG|2|Astral Plane}","Scrap of githyanki armor, silver sphere"],["69–71","Chimney","{@book Great Bazaar|SatO|2|Great Bazaar}","{@book Elemental Plane of Air|DMG|2|Plane of Air}","Incense smoke, silken scarf"],["72–74","Cellar door","{@book Tower Sorcerous|SatO|2|Tower Sorcerous}","{@book Elemental Plane of Earth|DMG|2|Plane of Earth}","Granite cube, metal ore"],["75–77","Blazing hearth","{@book Smoldering Corpse Bar|SatO|2|Smoldering Corpse Bar}","{@book Elemental Plane of Fire|DMG|2|Plane of Fire}","Brass brazier, burning coal"],["78–80","Crumbling well","{@book The Ditch|SatO|2|The Ditch}","{@book Elemental Plane of Water|DMG|2|Plane of Water}","Pearl, pure water"],["81–90","Mausoleum entrance","{@book Mortuary|SatO|2|Mortuary}","{@book Shadowfell|DMG|2|Shadowfell}","Grave dirt, mourner's veil"],["91–94","Yew wardrobe","{@book Parted Veil|SatO|2|Parted Veil}","{@book Feywild|DMG|2|Feywild}","Book of limericks, toadstool"],["95–98","Human-shaped hole","{@book Gastrognome|SatO|2|Gastrognome}","{@book Far Realm|DMG|2|The Far Realm}","Alien fossil, bezoar"],["99–00","Inn room door","{@book Ubiquitous Wayfarer|SatO|2|Ubiquitous Wayfarer}","{@book Material Plane|DMG|2|Known Worlds of the Material Plane}","Childhood toy, map scroll"]],"name":"Planar Portals","page":18,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Sigil Wards","colLabels":["Ward","Prominent Factions"],"colStyles":["col-3","col-9"],"rows":[["{@book Clerks' Ward|SatO|2|Clerks' Ward}","{@book Fated|SatO|2|Fated}, {@book Incanterium|SatO|2|Incanterium},* {@book Society of Sensation|SatO|2|Society of Sensation}"],["{@book Hive Ward|SatO|2|Hive Ward}","{@book Bleak Cabal|SatO|2|Bleak Cabal}, {@book Hands of Havoc|SatO|2|Hands of Havoc}, {@book Heralds of Dust|SatO|2|Heralds of Dust}"],["{@book Lady's Ward|SatO|2|Lady's Ward}","{@book Doomguard|SatO|2|Doomguard}, {@book Fraternity of Order|SatO|2|Fraternity of Order}, {@book Harmonium|SatO|2|Harmonium}, {@book Mercykillers|SatO|2|Mercykillers}"],["{@book Lower Ward|SatO|2|Lower Ward}","{@book Athar|SatO|2|Athar}, {@book Ring Givers|SatO|2|Ring Givers},* {@book Mind's Eye|SatO|2|Mind's Eye}"],["{@book Market Ward|SatO|2|Market Ward}","{@book Free League|SatO|2|Free League},* {@book Transcendent Order|SatO|2|Transcendent Order}"],["{@book Undersigil|SatO|2|Undersigil}","Coterie of Cakes,* Revolutionary League,* Undivided* (see the \"{@book Undersigil|SatO|2|Undersigil}\" section later in this chapter for these factions)"]],"name":"Sigil Gazetteer; Sigil Wards","page":29,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Prison Inmates","colLabels":["d12","Inmate"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A chaotic evil {@creature storm giant} conquerer who darkened Sigil's skies with storm clouds"],["2","A disheveled wizard named Gifad (chaotic neutral, human {@creature mage}) who claims to hail from the future"],["3","Koe, a fiery-winged, chaotic neutral {@creature deva} imprisoned for smuggling weapons forged on Mount Celestia to Fiends on both sides of the Blood War"],["4","A clone of Manshoon (lawful evil, human {@creature archmage}), an infamous masked archwizard from the world of Toril, who insists he has been framed"],["5","A {@creature cuprilach rilmani|MPP} (see {@book Morte's Planar Parade|MPP}) that killed a former factol to preserve the Balance"],["6","A malevolent cosmic force manifesting as a {@creature planar incarnate|MPP} (see {@book Morte's Planar Parade|MPP}) that feeds on entire realities"],["7","A nameless, chaotic evil {@creature doppelganger} who has impersonated every factol in Sigil"],["8","A supernatural {@creature assassin} who targets only former mortals"],["9","A world-destroying Construct (use the {@creature kolyarut|MPP} stat block) whose creator is still at large"],["10","A {@creature decaton modron|MPP} (see {@book Morte's Planar Parade|MPP}) that turned itself in after a {@creature pentadrone} under its command malfunctioned and abandoned its post"],["11","A {@creature darkweaver|MPP} guilty of trying to eat a {@creature dabus|MPP} (both stat blocks are in {@book Morte's Planar Parade|MPP})"],["12","A {@creature kraken} that briefly drowned one of Sigil's wards by using portals to aquatic planes"]],"name":"Prison Inmates","page":45,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Spells for Sale","colLabels":["Spell","Cost per Spell"],"colStyles":["col-10","col-2 text-center"],"rows":[["{@spell Comprehend languages}, {@spell detect magic}, {@spell disguise self}, {@spell feather fall}, {@spell illusory script}, {@spell protection from evil and good}, {@spell shield}, {@spell Tenser's floating disk}","25 gp"],["{@spell Arcane lock}, {@spell darkvision}, {@spell detect thoughts}, {@spell hold person}, {@spell invisibility}, {@spell knock}, {@spell Nystul's magic aura}, {@spell warp sense|SatO}*","75 gp"],["{@spell Dispel magic}, {@spell fly}, {@spell glyph of warding}, {@spell magic circle}, {@spell sending}, {@spell tongues}","150 gp"],["{@spell Dimension door}, {@spell fabricate}, {@spell gate seal|SatO},* {@spell locate creature}","300 gp"],["{@spell Contact other plane}, {@spell legend lore}, {@spell planar binding}, {@spell Rary's telepathic bond}","750 gp"]],"name":"Spells for Sale","page":50,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Bazaar Shops","colLabels":["d8","Vendor"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Boastful human hunter ({@creature assassin}) who sells hides and armors made from creatures she has slain—such as ankheg breastplates, angel-feathered cloaks, and horned gorgon shields"],["2","Celestial-owned bookstall carrying holy texts, illuminated manuscripts, and divine stationary"],["3","Boutique where a {@creature darkweaver|MPP} (see {@book Morte's Planar Parade|MPP}) with an eye for fashion weaves the latest styles out of pure shadow"],["4","Food stall catering to creatures of a specific type"],["5","Sweltering iron shack where a {@creature fire giant} blacksmith and his two {@creature magmin} helpers craft sturdy weapons with harmlessly smoldering pommels"],["6","Pawn shop that specializes in portal keys"],["7","Souvenir shop full of chintzy planar trinkets that might all be Tiny {@creature Mimic||mimics}"],["8","Contractor hiring monsters to defend dungeons on other worlds"]],"name":"Shopping in the Bazaar; Bazaar Shops","page":53,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Sigil Adventure Hooks","colLabels":["d10","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A lost soul asks the party to escort them to the home of their deity—who no one's ever heard of."],["2","A barrister begs the characters to serve as witnesses during a trial in the {@book High Courts|SatO|2|High Courts}, but the characters have no memory of witnessing a crime."],["3","A {@creature cranium rat squeaker|MPP} (see {@book Morte's Planar Parade|MPP}) with an important secret needs help avoiding foes and finding its swarm elsewhere in Sigil."],["4","Refugees entreat the characters to help them find a safe new home in Sigil."],["5","The characters learn that a terrifying war machine is being transported through Sigil for use in conquering a Material Plane world."],["6","A shop or tavern owner hires the characters to track down a deadbeat patron—a {@creature solar}, a {@creature pit fiend}, a {@creature death knight}, or other powerful being."],["7","A group tries to kidnap a character, as the character is the key to a portal the group plans to use."],["8","A villain looks remarkably like one of the characters, enough so that a {@creature kolyarut|MPP} or {@creature cuprilach rilmani|MPP} (both detailed in {@book Morte's Planar Parade|MPP}) mistakes the character for the scoundrel."],["9","An {@creature archmage} new to the city offers to reward the characters with a magic item if they serve as their touts and sedan chair carriers for a day."],["10","A {@creature dabus|MPP} (see {@book Morte's Planar Parade|MPP}) requests the characters' aid in removing someone or someplace from Sigil before the Lady of Pain learns of it."]],"name":"Sigil Adventure Hooks","page":58,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Faction Missions","colLabels":["d6","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A factol hires the characters to dig up dirt on a rival faction leader."],["2","The characters must infiltrate another faction's headquarters and steal a priceless item."],["3","A faction leader hires the characters as bodyguards for an important city event at the {@book Hall of Speakers|SatO|2|Hall of Speakers}."],["4","Suspicious of their own ranks, a factol hires the characters to root out a spy."],["5","A factotum secretly offers the characters a hefty reward to break someone out of the {@book Prison|SatO|2|Prison}."],["6","After a public spat with another faction leader, a factol goes missing. Their second-in-command hires the characters to investigate."]],"name":"Faction Missions","page":58,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Sigil Calamities","colLabels":["d8","Calamity"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Sigil begins to shudder daily at peak and antipeak, causing a citywide panic."],["2","Waves of arcane blackouts sweep across Sigil. During these events, magic items have their effects suppressed, spells behave unpredictably, and portals cease to function. The {@book Incanterium|SatO|2|Incanterium} is to blame."],["3","Without warning, the Lady of Pain sends two-thirds of Sigil's population to {@book the Mazes|SatO|2|The Mazes}. It's up to the characters to figure out why."],["4","Reliable portals throughout Sigil begin to malfunction. Chaos ensues as citizens vanish to unknown planes in a mass."],["5","A portal to the front lines of the Blood War opens in the {@book Lower Ward|SatO|2|Lower Ward}, bringing the conflict to the city."],["6","Dozens of dead factions unite in {@book Undersigil|SatO|2|Undersigil}. They mount an uprising on the surface and attempt to oust several factions."],["7","The Lady of Pain locks the Cage without warning, barring anything and anyone from entering or exiting the City of Doors."],["8","The Lady of Pain decrees that Sigil tolerates its factions no longer. They must disband or risk her wrath. Three factols come together and hire the characters to change the Lady's mind."]],"name":"Sigil Calamities","page":58,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Automata Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Fleeing interplanar bounty hunters, a three-horned tiefling named Romerillo (chaotic good, tiefling {@creature spy}) seeks refuge on one of the Upper Planes. Romerillo asks the characters to sneak them aboard the Concordant Express."],["2","Disguised as Serafil, a {@creature shator demodand|MPP} (see {@book Morte's Planar Parade|MPP}) assumes the council member's position and has the \"impostor\" arrested. Serafil's disheveled secretary beseeches the characters for aid."],["3","A chaotic evil {@creature quadrone} tampers with the street numbers at night, causing widespread gridlock as modrons leave for work each morning. The Council of Order asks the characters to investigate."],["4","A {@creature marid} fruit vendor is arrested in the Inverse for color-coordinating the produce in their stall. The genie petitions the characters to defend them in the nonsensical courts of the Hall of Discord."]],"name":"Automata Adventures","page":63,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Bedlam Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The winds puppeteer the contents of an armory in the Bleakheights. A {@creature goblin} shopkeep pays the characters to defend their shop's wind chimes from rampaging suits of {@creature animated armor}."],["2","Each night, a {@creature darkweaver|MPP} (see {@book Morte's Planar Parade|MPP}) snatches a resident of Midtown and drags them into the {@book Wailing Hollows|SatO|3|Wailing Hollows}. Gatekeeper Cirrus calls for the creature's capture or extermination."],["3","Orbys Bumblewing asks the characters to test a dubious new flying machine. During their flight, Nimbus Knife {@creature Bandit||bandits} attempt to steal it."],["4","A wave of murder sweeps through Midtown, caused by a malevolent breeze (use the {@creature ghost} stat block) that possesses the townsfolk."]],"name":"Bedlam Adventures","page":65,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Curst Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Dolores ({@creature green hag}) pays the characters to remove a group of {@creature Bandit||bandits} from her junkyard."],["2","A disgraced {@creature githzerai uniter|MPP} (see {@book Morte's Planar Parade|MPP}) in the {@book Traitor's Gate|SatO|3|Traitor's Gate} pays the characters to free Tovus Gilaf from the burgomaster's estate."],["3","A {@creature Mercykiller bloodhound|MPP} (see {@book Morte's Planar Parade|MPP}) arrives in town, searching for a fugitive who looks exactly like one of the characters."],["4","The gate to Carceri briefly ruptures, releasing a host of destructive {@creature Fomorian||fomorians} on Curst."]],"name":"Curst Adventures","page":67,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Ecstasy Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A convincing petitioner (chaotic neutral {@creature ghost}) pretends to be the long-lost relative of a character. The spirit aims to possess the character and live life to the fullest."],["2","The Lightcaller holds a peace banquet in {@book Solrise Tower|SatO|3|Solrise Tower}, inviting powerful devils and demons in hopes of ending the Blood War. A {@creature solar} requests the characters attend in case things turn ugly."],["3","A {@creature green hag} poisons Ecstasy's orchards daily at twilight, outside the jurisdiction of either monarch. After a string of illnesses at {@book Revelhome|SatO|3|Revelhome}, Madame Millani hires the characters to investigate."],["4","Three evenings have passed since the gates of {@book Moondark Tower|SatO|3|Moondark Tower} last opened. An owl-like {@creature avoral guardinal|MPP} (see {@book Morte's Planar Parade|MPP}) night merchant asks the party to solve the mystery."]],"name":"Ecstasy Adventures","page":69,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Excelsior Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature androsphinx} arrives in Excelsior and declares itself the new high chancellor. Forough petitions the characters to help cement her authority."],["2","The {@creature empyrean} Tygrant receives a prophecy that he can return to Mount Celestia only if he is humbled through defeat. He challenges all of Excelsior, including the characters, to wrestling matches in his tower."],["3","Allowed into the {@book forum|SatO|3|Forum} on an ancient contract, a silver-tongued {@creature pit fiend} invites Excelsior's orators to debate the worth of a soul. An angel asks the characters to take the podium."],["4","The faith of a divine champion ({@creature gladiator}) begins to waver in the {@book Chandelier|SatO|3|Chandelier}, causing their cloud keep to shudder. A {@creature lantern archon|MPP} (see {@book Morte's Planar Parade|MPP}) asks the characters to erase the warrior's doubt before their fortress falls from the sky."]],"name":"Excelsior Adventures","page":71,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Faunel Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Mick Mangehide ({@creature gnoll fang of Yeenoghu}) and his band of {@creature Gnoll||gnolls} set out to claim the hides of Faunel's three pack leaders."],["2","Commanded by a general in Rigus, a {@creature hobgoblin warlord} attempts to capture {@book Camp Greenbriar|SatO|3|Camp Greenbriar} and convert it into a logging camp."],["3","A {@creature musteval guardinal|MPP} (see {@book Morte's Planar Parade|MPP}) explorer hires the characters to join an expedition to recover a lost treasure from Old Faunel."],["4","An irate {@creature roc} assails Eagles' Aerie, gobbling up its inhabitants and destroying their nests in search of its egg, which was stolen by the Vile Hunt."]],"name":"Faunel Adventures","page":73,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Fortitude Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A local politician (dwarf {@creature noble}) pays the characters to dig up dirt on an opponent."],["2","After a series of guilty admissions, {@creature Black Pudding||black puddings} begin to slither from the {@book Pavilion of Purity|SatO|3|Pavilion of Purity} at night, slaying their confessors one by one. The Spotless Seven hires the party to scrub the black puddings from the town."],["3","One of the Storm Lords falls ill with a supernatural cold, plunging Fortitude into a sudden brutal winter. The remaining three elemental beings ask the characters to enter the gate in search of a cure."],["4","A popular candidate for the Spotless Seven convinces several citizens that to achieve inner harmony, they must indulge themselves in one night of unchecked mayhem."]],"name":"Fortitude Adventures","page":75,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Glorium Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The town's deceased warriors rise to fight again as {@creature Ghost||ghosts}, but their resurgence creates headaches when the spirit of Flatnose Grim expects to be reinstated as the town's ruler."],["2","After an argument with Tyrza, Jek Thanol refuses to shield Glorium from the armies of Gzemnid. With their treaty shattered, a {@creature death tyrant} attacks the gate-town."],["3","A {@creature frost giant} jarl learns of the entrance to the World Tree within {@book Serpent's Rise|SatO|3|Serpent's Rise}. Rather than attack Glorium, he sets out to find the root and use it to conquer untold worlds."],["4","A {@creature sea hag} in the {@book Sacred Well|SatO|3|Sacred Well} tells one of the characters they will die at the hand of Gzemnid in five days."]],"name":"Glorium Adventures","page":77,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Hopeless Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The party is caught red-handed after a mean-spirited {@creature goblin} makeup artist ambushes them with a splash of magic paint. Two {@creature Beholder||beholders} demand the characters perform at the {@book Gallows|SatO|3|Gallows} or be disintegrated where they stand."],["2","Commanded by its superiors in Hades, a {@creature nycaloth} bubbles up through the Wishless Well and begins hunting members of the resistance in Hopeless."],["3","High Cardinal Thingol hires the characters to catch the Jester, a costumed vigilante ({@creature mage}) in possession of a wand that spreads joy."],["4","A {@creature baernaloth|MPP} (see {@book Morte's Planar Parade|MPP}) whispers to the characters through the Wishless Well, offering to trade ancient secrets for the Maiden of Misery's true identity."]],"name":"Hopeless Adventures","page":79,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Plague-Mort Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Disguised as a cleric of a sun god, a {@creature deva} from Excelsior begins proselytizing among hopeful townsfolk in secret. Archlector Bex commands the characters to capture the missionary and deliver them to the Pit."],["2","A farmer pays the characters to prune a patch of pustules from a field before the harvest is spoiled. Dozens of {@creature Zombie||zombies} lurk within the maze of stalks."],["3","Armed with a forked spear, the vindictive Martari Mayhem (lawful evil, tiefling {@creature gladiator}) plans to storm {@book Blightsteel Keep|SatO|3|Blightsteel Keep}. At the {@book Razed Altar|SatO|3|Razed Altar}, she hires the characters to infiltrate the stronghold and report on its defenses."],["4","Alorio Nightriddle (chaotic evil, human {@creature mage}) invites the characters to a clandestine meeting at A Pinch of Salt, a rundown tavern with a {@creature glabrezu} proprietor. Alorio wants their help to oust the archlector."]],"name":"Plague-Mort Adventures","page":81,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Ribcage Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","One of the character's loved ones pledges their soul in an infernal contract. To win it back, the party must argue their case before a {@creature pit fiend} judge in the Court of Cinders."],["2","Commanded by a fallen angel (lawful evil {@creature planetar}) who runs a rival tavern, a gaggle of {@creature Imp||imps} begins vandalizing the {@book Bleeding Horn|SatO|3|Bleeding Horn}. The {@creature ice devil} Sparax pays characters to deal with the situation."],["3","Thalamra Vanthampur, a deceased duke of Baldur's Gate, claws her way out of the depths of Avernus and emerges in Ribcage as a {@creature death knight}. A vengeful conqueror, she calls on the characters to help topple Duchess Zurkbane and her cronies."],["4","Duchess Zurkbane hires the characters to capture a supposedly dangerous criminal, who turns out to be an innocent {@creature commoner} who saw Zurkbane's true form."]],"name":"Ribcage Adventures","page":83,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Rigus Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The {@creature arcanaloth} Fetchtatter pays the characters to steal an infernal war machine from {@book Ribcage|SatO|3|Ribcage} so it can be sold to a general in Rigus."],["2","The avatar of an evil deity of war (use the {@creature planar incarnate|MPP} stat block from {@book Morte's Planar Parade|MPP}) emerges from the {@book Lion's Gate|SatO|3|Gate} to destroy Rigus."],["3","A {@creature mummy lord} in the {@book Crown|SatO|3|Crown} commands General Braahg to implement an outdated strategy. Risking treason, the hobgoblin hires the characters to lay his superior to rest."],["4","The {@creature ghost} of a fallen warrior asks the party to investigate why their name isn't on the {@book Final Procession|SatO|3|Final Procession}. The culprit is a petty Crown General who took credit for the warrior's heroism."]],"name":"Rigus Adventures","page":85,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Sylvania Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature vampire} bachelorette invites the characters to a costumed ball at the {@book Yearning Timbers|SatO|3|Yearning Timbers}, hoping to enlist their help in choosing her next partner."],["2","A jolly halfling invites the characters to a tea party at their woodland cottage. The halfling is actually a {@creature green hag} intent on eating her guests."],["3","A {@creature blink dog} gobbles up King Ewren III. As the kingdom descends into chaos, a {@creature pixie} messenger asks the characters to help determine the next monarch."],["4","One of the Seven Spiritors (use the {@creature ghost} stat block) possesses a {@creature satyr} and involves the characters in a scandal that must be remedied."]],"name":"Sylvania Adventures","page":87,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Torch Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","When a buyer stiffs the Stolen Glance, Zephesta hires the characters to collect the debt and \"rough him up a little bit.\" She fails to mention the buyer is a {@creature cloud giant}."],["2","A {@creature death tyrant} claiming to be the deceased founder of the Xanathar's Guild on Toril hires the party to obtain an invitation to the Family on its behalf—or be destroyed."],["3","The {@book Bank of Abbathor|SatO|3|Bank of Abbathor} hires the characters as security. The very same day, two {@creature Maelephant|MPP|maelephants} (see {@book Morte's Planar Parade|MPP}) attempt to rob the bank."],["4","{@creature Doppelganger||Doppelgangers} in the Lookalikes gang take on the characters' appearances and go on a crime spree, creating problems for the party at multiple locations."]],"name":"Torch Adventures","page":89,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Tradegate Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","While the characters are shopping, several hostile {@creature xorn} attack the {@book Trademill Mint|SatO|3|Trademill Mint}."],["2","During a demonstration for the characters, a gnome inventor's latest creation (use the {@creature iron golem} stat block) runs amok, wreaking havoc."],["3","Melvin Manyroads (chaotic good, gnome {@creature mage}) asks the characters to help map one of the many sites in the Outlands (see the \"{@book Other Realms|SatO|3|Other Realms}\" section later in this chapter)."],["4","A local beekeeper wants to sell a special planar honey in the {@book Everything Emporium|SatO|3|Everything Emporium}. To help her get started, the beekeeper asks the characters to capture {@dice 1d10} live {@creature Sunfly|MPP|sunflies} (see {@book Morte's Planar Parade|MPP})."]],"name":"Tradegate Adventures","page":91,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Xaos Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A team of four {@creature Quadrone||quadrones} recruits the party on a rescue mission into the {@book Cube|SatO|3|The Cube}."],["2","Lazethon, a {@creature githzerai uniter|MPP} (see {@book Morte's Planar Parade|MPP}), recruits the characters to defend the embassy from an approaching githyanki warship."],["3","A merciless {@creature githyanki knight} arrives in Xaos on the back of a {@creature young red dragon}. He asks the characters to help him sniff out members of the Sha'sal Khou on behalf of Vlaakith the Lich-Queen."],["4","Slaadi flock to their nest in Xaos for a ritual that occurs once every century. Afraid of becoming hosts for {@creature Slaad Tadpole||slaad tadpoles}, townsfolk beseech the characters for aid."]],"name":"Xaos Adventures","page":93,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Heralds of Dust Spellcasting Fees","colLabels":["Spell","Price"],"colStyles":["col-11","col-2 text-right"],"rows":[["{@spell Identify}, {@spell illusory script}","25 gp"],["{@spell Darkvision}, {@spell gentle repose}","50 gp"],["{@spell Animate dead}, {@spell feign death}, {@spell speak with dead}","100 gp"]],"name":"Heralds of Dust Spellcasting Fees","source":"AATM","chapter":{"name":"Adventure Atlas: The Mortuary","index":0}},{"caption":"Mortuary Portals","colLabels":["d6","Portal Anchor","Portal Key"],"colStyles":["col-2 text-center","col-5 text-center","col-5"],"rows":[["1","Body bag","Vial of embalming fluid"],["2","Bone-filled ossuary","Mourning dance"],["3","Funerary urn","Spoken eulogy"],["4","Eye of a giant's skull","Two gold coins"],["5","Open casket","Flower from a grave"],["6","Pile of ashes","Dead creature's keepsake"]],"name":"Entering the Mortuary; Mortuary Portals","source":"AATM","chapter":{"name":"Adventure Atlas: The Mortuary","index":0}},{"caption":"Mortuary Chambers","colLabels":["d10","Chamber"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A storage room for objects bequeathed by the dead"],["2","A cramped, tenement-like catacomb housing for sapient Undead who live and work in Sigil"],["3","A crematorium littered with ash"],["4","A scriptorium for epitaphs, eulogies, and obituaries"],["5","A filthy room filled with mounds of grave dirt"],["6","A cadaver room where maimed Undead can peruse replacement limbs"],["7","A craft room for caskets, ships, and other containers used in funerary ceremonies"],["8","A ritual chamber affected by a permanent {@spell hallow} spell"],["9","A reception hall that smells of funeral potatoes"],["10","An autopsy room lined with surgical instruments"]],"name":"Exploring the Mortuary; Mortuary Chambers","source":"AATM","chapter":{"name":"Adventure Atlas: The Mortuary","index":0}},{"caption":"Mortuary Adventure Hooks","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A wrongfully interred {@creature death knight} launches a campaign against Factol Skall, fomenting dissent and dividing the Heralds of Dust into splinter factions. Factol Skall hires the characters to unite the dead before the faction crumbles beyond repair."],["2","A multiversal law dictates that a death council must convene in the Mortuary once every century. The characters are charged with exhuming a series of influential Undead entombed on other planes and escorting them to the Mortuary. Some of the council members are especially cranky when awoken."],["3","When a godling is born on the Upper Planes, a wave of positive energy sweeps over the Mortuary through its myriad portals, restoring hundreds of long-dead creatures to life."],["4","{@creature Factol Skall|AATM} (see the appendix) announces his retirement. Before he transcends to True Death, he asks the characters to help him name his successor."]],"name":"Mortuary Adventures; Mortuary Adventure Hooks","source":"AATM","chapter":{"name":"Adventure Atlas: The Mortuary","index":0}},{"caption":"Animated Coffin Contents","colLabels":["d6","Contents"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@dice 1d4} {@creature swarm of bats}"],["2","{@dice 1d4} {@creature Skeleton||skeletons} packed like sardines"],["3","A groaning {@creature mummy}"],["4","A patch of {@hazard yellow mold} (see the {@book Dungeon Master's Guide|DMG})"],["5","A slumbering {@creature vampire spawn}"],["6","A portal to the {@area Path of Graves|02a|x} (detailed earlier in this supplement)"]],"name":"Animated Coffin Contents","source":"AATM","chapter":{"name":"Adventure Atlas: The Mortuary","index":0}},{"caption":"Inspiration Cards","colLabels":["Card","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["Balance (or 2 ♠)","When you deal damage to a creature, immediately spend 1 Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum 1)."],["Comet (or 2 {@color ♦|#ff0000})","As a bonus action, select one creature as your chosen foe. That creature has vulnerability to damage you deal and resistance to all other damage, and it has disadvantage on its attack rolls against any creature other than you. This effect ends when any creature other than you deals damage to the target."],["Donjon (or A ♠)","As an action, you are transported to an empty demiplane until the end of your next turn. You can't affect or be affected by anything on the plane you left until you return. You return to the same space you left or, if that space is occupied, to the nearest unoccupied space."],["Euryale (or Q ♠)","When a creature makes a saving throw, it has disadvantage on that saving throw."],["Fates (or A {@color ♥|#ff0000})","Reroll a single {@dice d20} roll you've just made. You must use the second roll."],["Flames (or Q ♣)","When you deal damage to a creature, that creature takes an extra {@dice 1d6} fire damage."],["Fool (or Joker with ™)","As a reaction, when you take damage, you cause the creature that dealt it to have the {@condition prone} condition."],["Gem (or 2 {@color ♥|#ff0000})","Take an additional action on your turn."],["Jester (or Joker without ™)","Take the {@action Disengage} action as a bonus action."],["Key (or Q {@color ♥|#ff0000})","As a bonus action, teleport, with anything you are wearing or carrying, up to 30 feet to a space you can see."],["Knight (or J {@color ♥|#ff0000})","As a reaction, impose disadvantage on the attack roll of a creature you can see."],["Moon (or Q {@color ♦|#ff0000})","As a bonus action, regain one expended 1st-level spell slot or a single use of an ability that can be used a certain number of times per day."],["Puzzle (or 2 ♣)","Gain advantage on a saving throw."],["Rogue (or J ♠)","Gain advantage on an attack roll."],["Ruin (or K ♠)","As a bonus action, impose disadvantage on all ability checks of a creature you can see until the end of its next turn."],["Sage (or A {@color ♦|#ff0000})","Take the {@action Help} or {@action Search} action as a bonus action."],["Skull (or J ♣)","As an action, surround yourself with a shroud of death. Until the start of your next turn, any creature that ends its turn within 5 feet of you takes {@dice 1d6} necrotic damage."],["Star (or J {@color ♦|#ff0000})","Gain advantage on an ability check."],["Sun (or K {@color ♦|#ff0000})","As a reaction, when a creature makes a melee attack that hits you, that creature has the {@condition blinded} condition until the end of your next turn."],["Talons (or A ♣)","As a bonus action, reduce the speed of one creature within 5 feet of you to 0 until the start of your next turn."],["Throne (or K {@color ♥|#ff0000})","As a reaction, when you take damage, the creature that dealt the damage has the {@condition frightened} condition until the end of its next turn. You are the source of its fear."],["Void (or K ♣)","As a reaction, when you take damage, gain resistance to that damage until the start of your next turn."]],"name":"Inspiration Hand; Inspiration Cards","page":18,"source":"BMT","chapter":{"name":"Balance","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Forest Encounter Deck","colLabels":["{@dice 1d21|Card}","Creature","Challenge","Group"],"colStyles":["col-2 text-center","col-6","col-2 text-center","col-2 text-center"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":"A ♠"},"{@creature Young green dragon}","8","—"],[{"type":"cell","roll":{"exact":2},"entry":"A ♣"},"{@creature Druid} (friend)","—","—"],[{"type":"cell","roll":{"exact":3},"entry":"K ♠"},"{@creature Bandit captain}","2","Bandits"],[{"type":"cell","roll":{"exact":4},"entry":"K ♣"},"{@creature Bandit} ×4","1/8","Bandits"],[{"type":"cell","roll":{"exact":5},"entry":"K {@color ♥|#ff0000}"},"{@creature Bandit} ×4","1/8","Bandits"],[{"type":"cell","roll":{"exact":6},"entry":"Q ♠"},"{@creature Owlbear}","3","—"],[{"type":"cell","roll":{"exact":7},"entry":"Q ♣"},"{@creature Owlbear}","3","—"],[{"type":"cell","roll":{"exact":8},"entry":"J ♠"},"{@creature Ettercap}","2","Spiders"],[{"type":"cell","roll":{"exact":9},"entry":"J ♣"},"{@creature Swarm of Spiders||Swarm of insects (spiders)}","2","Spiders"],[{"type":"cell","roll":{"exact":10},"entry":"J {@color ♥|#ff0000}"},"{@creature Giant spider} ×2","1","Spiders"],[{"type":"cell","roll":{"exact":11},"entry":"J {@color ♦|#ff0000}"},"{@creature Giant spider} ×2","1","Spiders"],[{"type":"cell","roll":{"exact":12},"entry":"9 ♣"},"{@creature Giant boar}","2","—"],[{"type":"cell","roll":{"exact":13},"entry":"8 ♣"},"{@creature Ankheg} (lurker)","2","—"],[{"type":"cell","roll":{"exact":14},"entry":"7 ♠"},"{@creature Displacer beast} (twin)","3","—"],[{"type":"cell","roll":{"exact":15},"entry":"7 ♣"},"{@creature Displacer beast} (twin)","3","—"],[{"type":"cell","roll":{"exact":16},"entry":"6 ♠"},"{@creature Worg} ×2 (lurker)","1/2","—"],[{"type":"cell","roll":{"exact":17},"entry":"5 ♠"},"{@creature Pegasus}","2","—"],[{"type":"cell","roll":{"exact":18},"entry":"5 ♣"},"{@creature Pegasus}","2","—"],[{"type":"cell","roll":{"exact":19},"entry":"4 ♠"},"{@creature Shambling mound}","5","—"],[{"type":"cell","roll":{"exact":20},"entry":"3 ♠"},"{@creature Vampiric mist|MPMM}*","3","—"],[{"type":"cell","roll":{"exact":21},"entry":"2 ♠"},"Draw two","—","—"]],"footnotes":["*This monster appears in {@book Mordenkainen Presents: Monsters of the Multiverse|MPMM}. Omit this card if you don't have that book."],"name":"Forest Encounter Deck","page":23,"source":"BMT","chapter":{"name":"Balance","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Corrupted Lands Encounter Deck","colLabels":["{@dice 1d21|Card}","Creature","Challenge","Group"],"colStyles":["col-2 text-center","col-6","col-2 text-center","col-2 text-center"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":" A {@color ♦|#ff0000}"},"{@creature Shoosuva|MPMM}*","8","—"],[{"type":"cell","roll":{"exact":2},"entry":" A {@color ♥|#ff0000}"},"{@creature Gold dragon wyrmling} (friend)","—","—"],[{"type":"cell","roll":{"exact":3},"entry":" K {@color ♦|#ff0000}"},"{@creature Ochre jelly} (lurker)","2","—"],[{"type":"cell","roll":{"exact":4},"entry":" Q {@color ♥|#ff0000}"},"{@creature Nothic} (twin)","2","—"],[{"type":"cell","roll":{"exact":5},"entry":" Q {@color ♦|#ff0000}"},"{@creature Nothic} (twin)","2","—"],[{"type":"cell","roll":{"exact":6},"entry":"10 ♠"},"{@creature Cult fanatic}","2","Cultists"],[{"type":"cell","roll":{"exact":7},"entry":"10 ♣"},"{@creature Veteran}","3","Cultists"],[{"type":"cell","roll":{"exact":8},"entry":"10 {@color ♥|#ff0000}"},"{@creature Cultist} ×4","1/8","Cultists"],[{"type":"cell","roll":{"exact":9},"entry":"10 {@color ♦|#ff0000}"},"{@creature Maw demon|MPMM}*","1","Cultists"],[{"type":"cell","roll":{"exact":10},"entry":" 9 ♠"},"{@creature Gnoll fang of Yeenoghu}","4","Gnolls"],[{"type":"cell","roll":{"exact":11},"entry":" 9 {@color ♥|#ff0000}"},"{@creature Gnoll pack lord}","2","Gnolls"],[{"type":"cell","roll":{"exact":12},"entry":" 9 {@color ♦|#ff0000}"},"{@creature Gnoll}","1/2","Gnolls"],[{"type":"cell","roll":{"exact":13},"entry":" 8 {@color ♥|#ff0000}"},"{@creature Vrock}","6","—"],[{"type":"cell","roll":{"exact":14},"entry":" 7 {@color ♥|#ff0000}"},"{@creature Harpy}","1","—"],[{"type":"cell","roll":{"exact":15},"entry":" 7 {@color ♦|#ff0000}"},"{@creature Harpy}","1","—"],[{"type":"cell","roll":{"exact":16},"entry":" 6 {@color ♥|#ff0000}"},"{@creature Manticore}","3","—"],[{"type":"cell","roll":{"exact":17},"entry":" 5 {@color ♥|#ff0000}"},"{@creature Deathlock|MPMM}* (twin)","4","—"],[{"type":"cell","roll":{"exact":18},"entry":" 5 {@color ♦|#ff0000}"},"{@creature Ghoul} ×2 (twin)","1","—"],[{"type":"cell","roll":{"exact":19},"entry":" 4 {@color ♥|#ff0000}"},"{@creature Gibbering mouther} (lurker)","2","—"],[{"type":"cell","roll":{"exact":20},"entry":" 3 {@color ♥|#ff0000}"},"{@creature Treant} (noncombat encounter)","—","—"],[{"type":"cell","roll":{"exact":21},"entry":" 2 {@color ♦|#ff0000}"},"Draw two","—","—"]],"footnotes":["*This monster appears in {@book Mordenkainen Presents: Monsters of the Multiverse|MPMM}. Omit this card if you don't have that book."],"name":"Corrupted Lands Encounter Deck","page":23,"source":"BMT","chapter":{"name":"Balance","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Magic Items by Name","colLabels":["Magic Item","Rarity","Chapter"],"colStyles":["col-8","col-2 text-center","col-2 text-center"],"rows":[["{@item Antimagic Armor|BMT}","Very rare","{@book 9|BMT|8|Starshot Crossbow}"],["{@item Armor of Fungal Spores|BMT}","Uncommon","{@book 9|BMT|8|Armor of Fungal Spores}"],["{@item Armor of the Fallen|BMT}","Uncommon","{@book 9|BMT|8|Armor of the Fallen}"],["{@item Armor of Weightlessness|BMT}","Uncommon","{@book 9|BMT|8|Armor of Weightlessness}"],["{@item Baleful Talon|BMT}","Very rare","{@book 5|BMT|4|Baleful Talon}"],["{@item Blasted Goggles|BMT}","Uncommon","{@book 20|BMT|19|Blasted Goggles}"],["{@item Bloodrage Greataxe|BMT}","Uncommon","{@book 9|BMT|8|Bloodrage Greataxe}"],["{@item Bloodseeker Ammunition|BMT}","Very rare","{@book 9|BMT|8|Bloodseeker Ammunition}"],["{@item Boomerang Shield|BMT}","Uncommon","{@book 9|BMT|8|Boomerang Shield}"],["{@item Bow of Conflagration|BMT}","Rare","{@book 9|BMT|8|Bow of Conflagration}"],["{@item Bow of Melodies|BMT}","Very rare","{@book 9|BMT|8|Bow of Melodies}"],["{@item Breastplate of Balance|BMT}","Rare","{@book 5|BMT|4|Breastplate of Balance}"],["{@item Card Sharp's Deck|BMT}","Uncommon","{@book 6|BMT|5|Card Sharp's Deck}"],["{@item Clockwork Armor|BMT}","Very rare","{@book 9|BMT|8|Clockwork Armor}"],["{@item Crown of Whirling Comets|BMT}","Very rare","{@book 5|BMT|4|Crown of Whirling Comets}"],["{@item Deck of Dimensions|BMT}","Very rare","{@book 6|BMT|5|Deck of Dimensions}"],["{@item Deck of Many More Things|BMT}","Legendary","{@book 7|BMT|6|Deck of Many More Things}"],["{@item Deck of Miscellany|BMT}","Uncommon","{@book 6|BMT|5|Deck of Miscellany}"],["{@item Deck of Oracles|BMT}","Rare","{@book 8|BMT|7|Deck of Oracles}"],["{@item Deck of Wild Cards|BMT}","Very rare","{@book 6|BMT|5|Deck of Wild Cards}"],["{@item Deck of Wonder|BMT}","Uncommon","{@book 7|BMT|6|Deck of Wonder}"],["{@item Donjon's Sundering Sphere|BMT}","Rare","{@book 5|BMT|4|Donjon's Sundering Sphere}"],["{@item Dried Leech|BMT}","Uncommon","{@book 9|BMT|8|Dried Leech}"],["{@item Euryale's Aegis|BMT}","Legendary","{@book 5|BMT|4|Euryale's Aegis}"],["{@item Fabulist Gem|BMT}","Uncommon","{@book 5|BMT|4|Fabulist Gem}"],["{@item Fate Cutter Shears|BMT}","Very rare","{@book 8|BMT|7|Fate Cutter Shears}"],["{@item +1 Fate Dealer's Deck|BMT|Fate Dealer's Deck}","Varies","{@book 8|BMT|7|Fate Dealer's Deck}"],["{@item Feywrought Armor|BMT}","Rare","{@book 9|BMT|8|Feywrought Armor}"],["{@item Fool's Blade|BMT}","Very rare","{@book 5|BMT|4|Fool's Blade}"],["{@item Forcebreaker Weapon|BMT}","Very rare","{@book 9|BMT|8|Forcebreaker Weapon}"],["{@item Glimmering Moonbow|BMT}","Rare","{@book 5|BMT|4|Glimmering Moonbow}"],["{@item Gloomwrought Armor|BMT}","Rare","{@book 9|BMT|8|Gloomwrought Armor}"],["{@item Grasping Whip|BMT}","Rare","{@book 9|BMT|8|Grasping Whip}"],["{@item Hammer of Runic Focus|BMT}","Very rare","{@book 9|BMT|8|Hammer of Runic Focus}"],["{@item House of Cards|BMT}","Uncommon","{@book 8|BMT|7|House of Cards}"],["{@item Jester's Mask|BMT}","Legendary","{@book 5|BMT|4|Jester's Mask}"],["{@item Plate of Knight's Fellowship|BMT}","Uncommon","{@book 5|BMT|4|Plate of Knight's Fellowship}"],["{@item Ring of Puzzler's Wit|BMT}","Uncommon","{@book 5|BMT|4|Ring of Puzzler's Wit}"],["{@item Rod of Hellish Flames|BMT}","Very rare","{@book 5|BMT|4|Rod of Hellish Flames}"],["{@item Rogue's Mantle|BMT}","Rare","{@book 5|BMT|4|Rogue's Mantle}"],["{@item Ruinous Flail|BMT}","Rare","{@book 5|BMT|4|Ruinous Flail}"],["{@item Sage's Signet|BMT}","Varies","{@book 5|BMT|4|Sage's Signet}"],["{@item Shield of the Tortoise|BMT}","Uncommon","{@book 9|BMT|8|Shield of the Tortoise}"],["{@item Shrieking Greaves|BMT}","Rare","{@book 20|BMT|19|Shrieking Greaves}"],["{@item Skull Helm|BMT}","Very rare","{@book 5|BMT|4|Skull Helm}"],["{@item Sling of Giant Felling|BMT}","Uncommon","{@book 9|BMT|8|Sling of Giant Felling}"],["{@item Spindle of Fate|BMT}","Legendary","{@book 5|BMT|4|Spindle of Fate}"],["{@item Starshot Crossbow|BMT}","Rare","{@book 5|BMT|4|Antimagic Armor}"],["{@item Stonemaker War Pick|BMT}","Very rare","{@book 9|BMT|8|Stonemaker War Pick}"],["{@item Sun Staff|BMT}","Rare","{@book 5|BMT|4|Sun Staff}"],["{@item Sword of the Planes|BMT}","Legendary","{@book 9|BMT|8|Sword of the Planes}"],["{@item Telescopic Transporter|BMT}","Legendary","{@book 13|BMT|12|Telescopic Transporter}"],["{@item Tidecaller Trident|BMT}","Very rare","{@book 9|BMT|8|Tidecaller Trident}"],["{@item Voidwalker Armor|BMT}","Rare","{@book 5|BMT|4|Voidwalker Armor}"],["{@item Warrior's Passkey|BMT}","Rare","{@book 5|BMT|4|Warrior's Passkey}"],["{@item Weapon of Throne's Command|BMT}","Very rare","{@book 5|BMT|4|Weapon of Throne's Command}"],["{@item Winged Ammunition|BMT}","Uncommon","{@book 9|BMT|8|Winged Ammunition}"],["{@item +1 Wraps of Unarmed Prowess|BMT|Wraps of Unarmed Prowess}","Varies","{@book 9|BMT|8|Wraps of Unarmed Prowess}"]],"name":"Magic Items in This Book; Magic Items by Name","page":32,"source":"BMT","chapter":{"name":"Gem","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Gem Stories","colLabels":["d6","Moment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","One of the party's patrons dies, and the patron's will bequeaths all their wealth to the characters."],["2","The party is hired by a disguised dragon who offers them part of its hoard as payment."],["3","A character falls through a crevice and discovers a massive deposit of glittering ore."],["4","The party finds a map in an old bottle that leads to a buried treasure chest filled with ancient coins."],["5","The local merchants' guild, enamored with the party's exploits, offers to sponsor the characters."],["6","The characters are invited to participate in a grand talent competition. Despite the odds, one of the characters wins."]],"name":"Sudden Riches; Gem Stories","page":33,"source":"BMT","chapter":{"name":"Gem","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Rogue Destinies","colLabels":["{@dice 1d22|Card}","Heroic Tie"],"colStyles":["col-2 text-center","col-10"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":"Balance"},"Your family is connected to an organization that seeks justice and opposes tyranny."],[{"type":"cell","roll":{"exact":2},"entry":"Comet"},"A powerful member of a thieves' guild or spy network opposes you at every turn."],[{"type":"cell","roll":{"exact":3},"entry":"Donjon"},"Someone important to you is imprisoned, but you believe they're innocent."],[{"type":"cell","roll":{"exact":4},"entry":"Euryale"},"You committed a terrible trespass and have a bounty on your head."],[{"type":"cell","roll":{"exact":5},"entry":"Fates"},"An important individual owes you a favor; what did you do to earn it?"],[{"type":"cell","roll":{"exact":6},"entry":"Flames"},"A Fiend threatens someone dear to you."],[{"type":"cell","roll":{"exact":7},"entry":"Fool"},"Your friend since childhood is optimistic to a fault and often conned or exploited."],[{"type":"cell","roll":{"exact":8},"entry":"Gem"},"Someone searches for the same treasure you do, and disaster will strike if they find it first."],[{"type":"cell","roll":{"exact":9},"entry":"Jester"},"Hardships bring out your optimism—which is lucky, since you seem to attract unfortunate events!"],[{"type":"cell","roll":{"exact":10},"entry":"Key"},"You've had an unexpected crisis. Did you solve it quickly, or did you hesitate and risk doom?"],[{"type":"cell","roll":{"exact":11},"entry":"Knight"},"An ally who is a member of a helpful organization passes you information or exerts influence on your behalf in subtle ways."],[{"type":"cell","roll":{"exact":12},"entry":"Moon"},"Your life is an idyllic story, except for something that makes you wonder if any of it is true."],[{"type":"cell","roll":{"exact":13},"entry":"Puzzle"},"You have part of a riddle that leads to a great treasure or momentous secret."],[{"type":"cell","roll":{"exact":14},"entry":"Rogue"},"Someone important to you isn't who you think they are."],[{"type":"cell","roll":{"exact":15},"entry":"Ruin"},"You lived a life of luxury until someone in power took it away. Will you get revenge?"],[{"type":"cell","roll":{"exact":16},"entry":"Sage"},"A mage or magical creature takes an interest in you, offering you advice—for a price."],[{"type":"cell","roll":{"exact":17},"entry":"Skull"},"You've defied certain death so many times that it doesn't seem like coincidence anymore."],[{"type":"cell","roll":{"exact":18},"entry":"Star"},"You overcame a hardship imposed by your life circumstances, transforming your position entirely or turning the situation to your benefit."],[{"type":"cell","roll":{"exact":19},"entry":"Sun"},"A divine spellcaster or divine emissary provides you with guidance, whether you want it or not."],[{"type":"cell","roll":{"exact":20},"entry":"Talons"},"A precious object was stolen from you."],[{"type":"cell","roll":{"exact":21},"entry":"Throne"},"You are secretly the heir to great power, but those who usurped that power want you dead."],[{"type":"cell","roll":{"exact":22},"entry":"Void"},"Someone you care for is lost; although others have written them off, you believe they're still alive somewhere."]],"name":"Heroes of Destiny; Rogue Destinies","page":42,"source":"BMT","chapter":{"name":"Rogue","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Villainous Motivations","colLabels":["d6","Motivation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Eliminate the character and take their place."],["2","Use the character as the key to unlocking immense power, perhaps as a ritual sacrifice."],["3","Claim a treasure from the character, or take the character's wealth and holdings for themself."],["4","Avenge a harm caused by the character or someone the character represents."],["5","Prove their superiority by bringing the character to ruin in a public and inescapable fashion."],["6","Use the character to solve a great mystery and then claim credit."]],"name":"The Rogue's Motivation; Villainous Motivations","page":43,"source":"BMT","chapter":{"name":"Rogue","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Spells","colLabels":["Level","Spell","School","Concentration","Ritual","Class"],"colStyles":["col-1 text-center","col-2","col-2","col-1 text-center","col-1 text-center","col-5"],"rows":[["2nd","{@spell Spray of Cards|BMT}","Conjuration","No","No","Bard, sorcerer, warlock, wizard"],["3rd","{@spell Antagonize|BMT}","Enchantment","No","No","Bard, sorcerer, warlock, wizard"],["4th","{@spell Spirit of Death|BMT}","Necromancy","Yes","No","Sorcerer, warlock, wizard"]],"name":"Spells","page":49,"source":"BMT","chapter":{"name":"Sage","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Sage Destinies","colLabels":["{@dice 1d22|Card}","Heroic Tie"],"colStyles":["col-2 text-center","col-10"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":"Balance"},"You were once a member of an order dedicated to keeping magical artifacts out of the hands of those who would abuse their power."],[{"type":"cell","roll":{"exact":2},"entry":"Comet"},"A seer predicted you're destined for immense power. Do you seek this power or reject it?"],[{"type":"cell","roll":{"exact":3},"entry":"Donjon"},"Your dreams include visions of an imprisoned extraplanar entity."],[{"type":"cell","roll":{"exact":4},"entry":"Euryale"},"You wish to learn powerful magic to protect your loved ones from harm."],[{"type":"cell","roll":{"exact":5},"entry":"Fates"},"Your magical studies are driven by a desire to manipulate reality."],[{"type":"cell","roll":{"exact":6},"entry":"Flames"},"Your magical ability stems from a gamble you made with a Fiend—though you're not sure if you won or lost."],[{"type":"cell","roll":{"exact":7},"entry":"Fool"},"You use your arcane prowess to con unsuspecting individuals."],[{"type":"cell","roll":{"exact":8},"entry":"Gem"},"You carry a seemingly ordinary item stolen from a powerful archmage, and it causes inexplicable things to happen around you."],[{"type":"cell","roll":{"exact":9},"entry":"Jester"},"You come from a long tradition of wild mages, even if your own powers are different."],[{"type":"cell","roll":{"exact":10},"entry":"Key"},"Your spellbook manifests as a deck of cards."],[{"type":"cell","roll":{"exact":11},"entry":"Knight"},"Your family of renowned warriors judges you on your martial talents (or lack thereof)."],[{"type":"cell","roll":{"exact":12},"entry":"Moon"},"A loved one is cursed, and you're determined to break that curse."],[{"type":"cell","roll":{"exact":13},"entry":"Puzzle"},"You live for the pursuit of arcane secrets and lost legends."],[{"type":"cell","roll":{"exact":14},"entry":"Rogue"},"Someone you trust is actually a monster, such as a dragon or a hag, in disguise."],[{"type":"cell","roll":{"exact":15},"entry":"Ruin"},"A fortune teller warned that you're destined to cause great destruction, which you're trying to avoid."],[{"type":"cell","roll":{"exact":16},"entry":"Sage"},"You use a divinatory card spread to decide which spells to prepare each day."],[{"type":"cell","roll":{"exact":17},"entry":"Skull"},"You seek a way to cheat death."],[{"type":"cell","roll":{"exact":18},"entry":"Star"},"Your spells and magical abilities take on the appearance of playing cards."],[{"type":"cell","roll":{"exact":19},"entry":"Sun"},"Agents of the Solar Bastion (see {@book chapter 10|BMT|9}) once saved your life."],[{"type":"cell","roll":{"exact":20},"entry":"Talons"},"You seek to reclaim a stolen magical artifact."],[{"type":"cell","roll":{"exact":21},"entry":"Throne"},"You began your arcane scholarship as an apprentice to a court magician."],[{"type":"cell","roll":{"exact":22},"entry":"Void"},"You've glimpsed another plane of existence, but no one believes you. You strive to prove them wrong."]],"name":"Heroes of Destiny; Sage Destinies","page":47,"source":"BMT","chapter":{"name":"Sage","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Fated Destinies","colLabels":["{@dice 1d22|Card}","Heroic Tie"],"colStyles":["col-2 text-center","col-10"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":"Balance"},"You were trained by an organization that opposes a deity or another powerful cosmic force."],[{"type":"cell","roll":{"exact":2},"entry":"Comet"},"You were born under a sign associated with cataclysm, and every attempt to glimpse your future reveals ill omens."],[{"type":"cell","roll":{"exact":3},"entry":"Donjon"},"A religious organization imprisoned you, perhaps because of a crime you committed against that faith or because the leaders considered you the servant of a rival power."],[{"type":"cell","roll":{"exact":4},"entry":"Euryale"},"You or your family are watched by secretive figures. They usually keep hidden, but you've seen they wear an unknown symbol."],[{"type":"cell","roll":{"exact":5},"entry":"Fates"},"You made a choice in your past that haunts you. Whatever the consequences, it's not clear you made the right choice."],[{"type":"cell","roll":{"exact":6},"entry":"Flames"},"A powerful figure opposed to your beliefs vexes your life; even your triumphs seem to serve this being's ends."],[{"type":"cell","roll":{"exact":7},"entry":"Fool"},"What could have been one of the happiest moments in your life turned into a tragedy."],[{"type":"cell","roll":{"exact":8},"entry":"Gem"},"You inherited land containing the ruins of a temple where a coveted relic was hidden."],[{"type":"cell","roll":{"exact":9},"entry":"Jester"},"You were brought up to believe in a prophecy of impending doom, but you perceive potential and hope where others expect disaster."],[{"type":"cell","roll":{"exact":10},"entry":"Key"},"An inflexible person with power over you threatened to bring about disaster, but your decisive action prevailed."],[{"type":"cell","roll":{"exact":11},"entry":"Knight"},"The defenders of a religious organization such as a druid circle, paladin order, or temple watch over you."],[{"type":"cell","roll":{"exact":12},"entry":"Moon"},"You are most comfortable at night, and all your greatest successes have taken place then. You also bear a silvery, crescent-shaped birthmark."],[{"type":"cell","roll":{"exact":13},"entry":"Puzzle"},"Your studies led you to a scrap of prophecy or the memoir of a prominent figure, which calls your beliefs into question."],[{"type":"cell","roll":{"exact":14},"entry":"Rogue"},"A devout individual whom you looked up to revealed themself to be false, a disciple of a power opposed to your beliefs."],[{"type":"cell","roll":{"exact":15},"entry":"Ruin"},"You were once a favored adherent of a religious order, but you've been cast out in disgrace."],[{"type":"cell","roll":{"exact":16},"entry":"Sage"},"An otherworldly being whispers advice to you in dreams or visitations, taking on different guises and speaking through others."],[{"type":"cell","roll":{"exact":17},"entry":"Skull"},"You were returned to life through resurrection magic, divine intervention, or a mysterious circumstance you don't yet understand."],[{"type":"cell","roll":{"exact":18},"entry":"Star"},"When you adopted your current beliefs, your life changed dramatically for the better."],[{"type":"cell","roll":{"exact":19},"entry":"Sun"},"While you never placed much stock in the beliefs you were taught, adhering to them saved you from a catastrophe."],[{"type":"cell","roll":{"exact":20},"entry":"Talons"},"You have a well-used holy symbol from someone you looked up to, and you feel uncertain anytime you're without it."],[{"type":"cell","roll":{"exact":21},"entry":"Throne"},"You were born to a family of divinely favored folk, and they have big expectations for you."],[{"type":"cell","roll":{"exact":22},"entry":"Void"},"Your soul, or a loved one's, is doomed to be taken by a Fiend, a powerful Undead, or another wicked power."]],"name":"Heroes of Destiny; Fated Destinies","page":58,"source":"BMT","chapter":{"name":"Fates","ordinal":{"type":"chapter","identifier":8},"index":7}},{"caption":"Knight Destinies","colLabels":["{@dice 1d22|Card}","Heroic Tie"],"colStyles":["col-2 text-center","col-10"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":"Balance"},"Someone—or something—wronged you in your past. You seek revenge."],[{"type":"cell","roll":{"exact":2},"entry":"Comet"},"You've been promised an inheritance if you can make a name for yourself as a hero."],[{"type":"cell","roll":{"exact":3},"entry":"Donjon"},"You're stranded far from home and intend to fight your way back."],[{"type":"cell","roll":{"exact":4},"entry":"Euryale"},"A year of solitude gave you clarity and led you down the path of the warrior."],[{"type":"cell","roll":{"exact":5},"entry":"Fates"},"A fortune teller foresaw that you would find your calling in a life of battle."],[{"type":"cell","roll":{"exact":6},"entry":"Flames"},"When the heat of battle takes over, you barely recognize yourself. This scares you."],[{"type":"cell","roll":{"exact":7},"entry":"Fool"},"Friendly (or not-so-friendly) competition with a rival has spurred you to adventure."],[{"type":"cell","roll":{"exact":8},"entry":"Gem"},"You seek a fabled magic weapon or magic suit of armor. You won't rest until you find it."],[{"type":"cell","roll":{"exact":9},"entry":"Jester"},"You feel like a laughingstock but believe you'll make something of yourself on the battlefield."],[{"type":"cell","roll":{"exact":10},"entry":"Key"},"Someone close to you was kidnapped. You hope to find and rescue them."],[{"type":"cell","roll":{"exact":11},"entry":"Knight"},"You used to be a squire to a brave knight, but that knight died in combat."],[{"type":"cell","roll":{"exact":12},"entry":"Moon"},"Your dreams are haunted by the screams of those you couldn't save in battle."],[{"type":"cell","roll":{"exact":13},"entry":"Puzzle"},"Unpredictability is a hallmark of your fighting style. You keep enemies on their toes."],[{"type":"cell","roll":{"exact":14},"entry":"Rogue"},"Tales of your past heroic deeds might be somewhat exaggerated."],[{"type":"cell","roll":{"exact":15},"entry":"Ruin"},"When you lost everything, you realized the only thing you could rely on was your martial skill."],[{"type":"cell","roll":{"exact":16},"entry":"Sage"},"Descended from a family of sorcerers, you were the only one not to show magical aptitude."],[{"type":"cell","roll":{"exact":17},"entry":"Skull"},"You had a near-death experience, and you believe you saw yourself going to the Nine Hells."],[{"type":"cell","roll":{"exact":18},"entry":"Star"},"You're chasing notoriety, hoping for folk to sing of your deeds for years to come."],[{"type":"cell","roll":{"exact":19},"entry":"Sun"},"You once belonged to a small but mighty militia. Sometimes, you miss the regimented structure of that life."],[{"type":"cell","roll":{"exact":20},"entry":"Talons"},"When monsters attacked your hamlet, you found you had a way with weapons."],[{"type":"cell","roll":{"exact":21},"entry":"Throne"},"You honed your martial skills as a bodyguard to an important political figure."],[{"type":"cell","roll":{"exact":22},"entry":"Void"},"Slaying monsters is a welcome distraction to the growing emptiness inside you."]],"name":"Heroes of Destiny; Knight Destinies","page":69,"source":"BMT","chapter":{"name":"Knight","ordinal":{"type":"chapter","identifier":9},"index":8}},{"caption":"Solar Bastion Contact","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Restless Retiree. Gundra, an ancient dwarf, served the Solar Bastion in the field for over a century before retiring. She lives in the Solar Bastion now and relentlessly drills the knights she trains. She clearly misses working in the field."],["2","Grumpy Veteran. Howart, an older human, has mentored many young adventurers, but most were smart enough to listen to his advice... unlike you lot, who seem to think you know everything."],["3","Busy Supervisor. Theira, a frazzled elf, has so many irons in the fire, so many projects to keep track of! Of course you're not imposing, she says, but can you get quickly to the point, please?"],["4","Distracted Researcher. Haddick, a middle-aged halfling, spends most of her time in the Library Tower at the Solar Bastion. Even when she's not at the library, or when she's talking to you, it's pretty clear that her mind is still there, focused on her latest subject of research."],["5","Lonely Knight. Jared, a human knight of the Solar Bastion with a distinguished career, has traveled the multiverse alone so long he's become isolated and unsure of himself in social situations. He wants to help but needs encouragement to regain his naturally friendly demeanor."],["6","Hilarion. The solar speaks to you directly, via the {@spell Sending} spell or after summoning you to the Solar Bastion."]],"name":"Solar Bastion Contact","page":79,"source":"BMT","chapter":{"name":"Sun","ordinal":{"type":"chapter","identifier":10},"index":9}},{"caption":"Solar Bastion Member Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-6","col-6"],"rows":[["Counselor","{@background Charlatan}, {@background entertainer}, {@background noble}"],["Curse-breaker","{@background Acolyte}, {@background folk hero}, {@background hermit}, {@background soldier}"],["Investigator","{@background Variant Criminal (Spy)||Criminal}, {@background sage}, {@background sailor}"],["Researcher","{@background Variant Guild Artisan (Guild Merchant)||Guild artisan}, {@background sage}"],["Tracker","{@background Outlander}, {@background urchin}"]],"name":"Solar Bastion Specialists; Solar Bastion Member Roles","page":79,"source":"BMT","chapter":{"name":"Sun","ordinal":{"type":"chapter","identifier":10},"index":9}},{"caption":"Solar Bastion Quests","colLabels":["d8","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Aid and Counsel. Your contact has learned another group of adventurers has discovered a {@item Deck of Many Things}. Find them before they draw from it, and warn them of its dangers—or help them get out of the mess their draws bring upon them."],["2","Research. A rare tome said to describe early encounters with Decks of Many Things is thought to lie in the hoard of a dragon. Retrieve it!"],["3","Track Rifflers. {@creature Riffler|BMT|Rifflers} (see {@book chapter 21|BMT|20|Riffler}) have been active in a remote countryside. Find out if they have a {@item Deck of Many Things}, and ensure they don't give it to a hapless mortal."],["4","Stay Ahead of the Grim Harrow. Riders of the Grim Harrow (see {@book chapter 19|BMT|18}) are terrorizing a village as they search for a {@item Deck of Many Things}. Figure out where they're going, and get there before they do!"],["5","Find {@creature Euryale|BMT}. Rumors of a reclusive medusa are spreading through a city. There's a slim chance the medusa could be {@creature Euryale|BMT}, who could lead the knights to {@creature Asteria|BMT}. Determine the medusa's identity and secretly follow her trail, if any, to {@creature Asteria|BMT}."],["6","Prevent Misuse. A {@creature Hierophant of the Comet|BMT|hierophant} of the Heralds of the Comet (see {@book chapter 12|BMT|11|Hierophant of the Comet}) has acquired a few cards from the original {@item Deck of Many Things}. Ensure the complete artifact doesn't fall into her hands."],["7","Combat a Curse. After plundering a dragon's hoard, adventurers attract constant ill luck. Make sure the treasure isn't cursed; if it is, ensure they aren't spreading the curse as they spend the gold."],["8","Contain an Evil Artifact. The blights and ruination befalling a region suggest someone there is casting spells from the {@item Book of Vile Darkness} or perhaps wielding the {@item Wand of Orcus}. Do whatever is necessary to stop this person, and bring the evil artifact back to Hilarion so it can be contained."]],"name":"Solar Bastion Quests","page":79,"source":"BMT","chapter":{"name":"Sun","ordinal":{"type":"chapter","identifier":10},"index":9}},{"caption":"Apocalyptic Warnings","colLabels":["d12","Warning"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A large star or comet appears in the night sky, shedding as much light as the full moon."],["2","A constant stream of meteors is visible in the sky, even during the day, always moving in the same direction."],["3","The sky turns sickly green or bruised purple."],["4","The water of a river or a lake or along a coastline turns to blood, acid, or blue sand."],["5","All creatures born on a particular day (including livestock and wild animals) have a common feature, such as incandescent eyes, a fiery halo, or brightly glowing blood that is visible through the skin."],["6","Locusts, cicadas, wasps, spiders, or snakes swarm in unimaginable numbers."],["7","Earthquakes shake the ground with increasing frequency and strength."],["8","A warning message in countless languages appears all over a city's walls."],["9","A hermit who is a local legend comes to town and delivers a warning."],["10","A dead angel falls from the sky in a fireball that strikes the earth, leaving a charred skeleton with burnt wings and a scorched trumpet."],["11","Everyone has the exact same dream, in which a disembodied presence delivers a warning."],["12","All children simultaneously stop what they're doing and convey the same warning in unison."]],"name":"Apocalyptic Warnings","page":96,"source":"BMT","chapter":{"name":"Comet","ordinal":{"type":"chapter","identifier":12},"index":11}},{"caption":"Apocalyptic Calamities","colLabels":["d12","Calamity"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The {@creature tarrasque} awakens. (A {@creature kraken}, an {@creature empyrean}, or another titan might also serve as an agent of apocalyptic wrath.)"],["2","A deadly plague that's resistant to curative magic sweeps the land."],["3","A prolonged drought leads to terrible famine."],["4","A volcano (or chain of volcanoes) erupts."],["5","A large asteroid crashes into the world."],["6","A vast sinkhole opens, swallowing a city into the Underdark or one of the Lower Planes, or releasing hordes of Fiends."],["7","The gods are stripped of their power and are forced to occupy mortal forms."],["8","The world is drawn into another plane of existence."],["9","The gods war among themselves or against incredibly powerful alien beings."],["10","Magic goes awry, creating random zones of wild magic (where casting any spell of 1st level or higher causes a roll on the {@table Wild Magic Surge|PHB|Wild Magic Surge table} in the {@book Player's Handbook|PHB}) and dead magic (like an {@spell Antimagic Field} spell on a larger scale)."],["11","The corpse of a slain god falls to the earth."],["12","Every Dragon is consumed with unthinking rage and unleashes devastation on those living nearby."]],"name":"Apocalyptic Calamities","page":97,"source":"BMT","chapter":{"name":"Comet","ordinal":{"type":"chapter","identifier":12},"index":11}},{"caption":"Common Zodiac Associations","colLabels":["Sign","Nickname","Prominence","Birthstone","Creature","Color","Ability Score"],"colStyles":["col-1-8","col-1-7","col-1-7","col-1-7","col-1-7","col-1-7","col-1-7"],"rows":[["{@book Skull|BMT|12|Skull}","The Watcher","Midwinter","Onyx","Imp","Black, white","Constitution"],["{@book Balance|BMT|12|Balance}","The Merchant","Late winter","Quartz","Fish","Orange","Intelligence"],["{@book Sage|BMT|12|Sage}","The Wise One","Early spring","Garnet","Sphinx","Purple","Intelligence"],["{@book Throne|BMT|12|Throne}","The Everlasting","Midspring","Ruby","Dragon","Gold","Charisma"],["{@book Key|BMT|12|Key}","The Child","Late spring","Opal","Cat","Silver","Wisdom"],["{@book Flames|BMT|12|Flames}","The Lovers","Early summer","Moonstone","Unicorn","Pink","Charisma"],["{@book Knight|BMT|12|Knight}","The Dragon Slayer","Midsummer","Diamond","Griffon","Blue","Strength"],["{@book Euryale|BMT|12|Euryale}","The Gardener","Late summer","Emerald","Basilisk","Green","Wisdom"],["{@book Rogue|BMT|12|Rogue}","Night's Edge","Early autumn","Jet","Rat","Black","Dexterity"],["{@book Gem|BMT|12|Gem}","The Genie","Midautumn","Blue sapphire","Whale","Indigo","Strength"],["{@book Talons|BMT|12|Talons}","The Elder","Late autumn","Jade","Owlbear","Yellow","Constitution"],["{@book Jester|BMT|12|Jester}","The Nilbog","Early winter","Pearl","Goose","Red","Dexterity"]],"name":"Common Zodiac Associations","page":101,"source":"BMT","chapter":{"name":"Star","ordinal":{"type":"chapter","identifier":13},"index":12}},{"caption":"Zodiac Phenomena","colLabels":["d12","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Skull. The unliving surge with renewed zeal. Undead in the region gain 13 ({@dice 3d8}) {@book temporary hit points|PHB|9|Temporary Hit Points} daily at dusk."],["2","Balance. Each creature in the region intuitively knows the immunities, resistances, and vulnerabilities of any creature it sees in the region."],["3","Sage. Emotions are muted in the region, but minds open to new ideas. Creatures in the region have advantage on Charisma checks made to improve the attitude of other creatures in the region."],["4","Throne. The resolve of the law-abiding is bolstered, while rebels are emboldened to passionately pursue their causes. Creatures in the region are immune to the {@condition frightened} condition."],["5","Key. A creature can unlock an object in this region simply by touching it, even if the lock is magical."],["6","Flames. Emotions in the region become more intense. Whenever a creature in the region tries to alter the attitude of another, a failed Charisma check always results in the latter creature turning hostile if it wasn't hostile already."],["7","Knight. Spectral knights routinely fly across the sky. Whenever the characters are outdoors and become embroiled in combat in the region, one or more knights descend from the sky to help them, provided none of the characters is evil. Each round on initiative count 20 (losing initiative ties), the knights deal 9 ({@dice 2d8}) force damage to each of the characters' enemies. After the battle, the knights bow, then disappear."],["8","Euryale. Natural vegetation in the region grows poisonous thorns. A creature that enters or ends its turn in {@book difficult terrain|PHB|8|Difficult Terrain} caused by this vegetation must succeed on a DC 12 Constitution saving throw or take 7 ({@dice 2d6}) poison damage. If this damage reduces a creature to 0 hit points, the creature instead has 1 hit point and has the {@condition petrified} condition until that condition is removed by the {@spell Greater Restoration} spell or similar magic."],["9","Rogue. Sneaks find their efforts easier in the region. Creatures in the region make Dexterity ({@skill Stealth}) checks with advantage."],["10","Gem. At midnight on a clear night, the stars appear to multiply tenfold, then rain down to the ground as minuscule silver meteorites. In all, 100 gp worth of silver falls harmlessly from the sky, scattered throughout the region."],["11","Talons. Some magic is suppressed in the region. Common magic items, cantrips, and 1st-level spells don't function within this area."],["12","Jester. Misfortune besets people in the region. Whenever a Humanoid in the region makes an ability check or an attack roll and rolls a 1 on the {@dice d20}, it has the {@condition incapacitated} condition until the end of its next turn, as it is magically overcome with laughter."]],"name":"Zodiac Phenomena","page":102,"source":"BMT","chapter":{"name":"Star","ordinal":{"type":"chapter","identifier":13},"index":12}},{"caption":"Telescope Travel Mishaps","colLabels":["d6","Mishap"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The travelers appear adrift in the Astral Sea."],["2","The travelers appear on a different plane of existence, determined randomly or chosen by the DM."],["3","Excess cosmic energy overloads the telescope, causing it to explode. Each creature within 60 feet of the telescope takes {@dice 8d6} necrotic damage. Any Humanoid who survives this damage is transformed into a different kind of creature, as if it had been subject to the {@spell Reincarnate} spell."],["4","A creature from the Astral Sea (such as a {@creature githyanki knight}) appears within 60 feet of the telescope. The DM decides its attitude."],["5","The travelers appear on a different planet or celestial body in the Wildspace system nearest to their target destination."],["6","The travelers arrive at their intended destination, but they each appear coated in harmless slime."]],"name":"Telescope Travel Mishaps","page":105,"source":"BMT","chapter":{"name":"Star","ordinal":{"type":"chapter","identifier":13},"index":12}},{"caption":"Seelie Market Introductions","colLabels":["d6","Introduction"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A strange trail of toadstools leads off the beaten path into the nearby woods."],["2","A pixie beckons you to follow her, promising you a sight beyond your wildest dreams."],["3","A man stumbles from the forest. He doesn't speak, but his arms are full of delicious-looking fruit."],["4","The party hears chattering voices and the music of panpipes coming from a secluded area."],["5","In the distance, the party sees a descending dragon pulling a caravan of wagons."],["6","A dragon's gentle voice calls out to the characters in their dreams, giving them directions to the market but no further details."]],"name":"Seelie Market Introductions","page":106,"source":"BMT","chapter":{"name":"Jester","ordinal":{"type":"chapter","identifier":14},"index":13}},{"caption":"Fey Fruit Effects","colLabels":["d10","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Every 10 minutes, the creature must eat another fey fruit or make a DC 10 Constitution saving throw, gaining 1 level of {@condition exhaustion} on a failed save. Magic that ends the {@condition charmed} condition cures the cravings, which otherwise end after 1 hour."],["2","The creature turns a sickly green and has the {@condition poisoned} condition for 1 hour."],["3","The creature can't deliberately lie for 24 hours."],["4","The creature can't understand any language for the next 8 hours."],["5","The creature turns into a {@creature Faerie Dragon (Violet)||faerie dragon}, as if by a {@spell True Polymorph} spell that has a duration of 24 hours."],["6","Regenerative bark covers the creature's skin, granting the effects of a {@spell Barkskin} spell for 24 hours."],["7","The creature and anything it is wearing or carrying become {@condition invisible} for 24 hours. This invisibility ends early immediately after the creature attacks or casts a spell."],["8","The creature gains the benefits of a {@spell Speak with Animals} spell for 8 hours."],["9","The creature gains {@dice 4d4 + 4} {@book temporary hit points|PHB|9|Temporary Hit Points}."],["10","The creature sprouts dragonfly-like wings, gaining a flying speed of 30 feet for 1 hour."]],"name":"Fruit Stalls; Fey Fruit Effects","page":107,"source":"BMT","chapter":{"name":"Jester","ordinal":{"type":"chapter","identifier":14},"index":13}},{"caption":"Lavender's Spell Scrolls","colLabels":["Spell Level","Spell Scroll"],"colStyles":["col-2 text-center","col-10"],"rows":[["1st","{@spell Cure Wounds}, {@spell Faerie Fire}"],["2nd","{@spell Moonbeam}, {@spell Protection from Poison}"],["3rd","{@spell Antagonize|BMT}*"]],"footnotes":["*This spell appears in {@book chapter 7|BMT|6|Antagonize}."],"name":"Lavender's Spell Scrolls","page":109,"source":"BMT","chapter":{"name":"Jester","ordinal":{"type":"chapter","identifier":14},"index":13}},{"caption":"Fortunes","colLabels":["{@dice 1d9|Card}","Fortune"],"colStyles":["col-2 text-center","col-10"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":"Comet"},"\"Carry a lit flame with you at all times. You will be rewarded with wondrous treasure.\""],[{"type":"cell","roll":{"exact":2},"entry":"Fates"},"\"You are fated to witness a terrible catastrophe. Take solace in knowing there is nothing you can do to stop it.\""],[{"type":"cell","roll":{"exact":3},"entry":"Fool"},"\"Someone who seems helpless will call for your aid. Do not trust them.\""],[{"type":"cell","roll":{"exact":4},"entry":"Key"},"\"A dream will bring answers to the questions you seek.\""],[{"type":"cell","roll":{"exact":5},"entry":"Knight"},"\"Someone will offer you their services in a time of great need. Trust them.\""],[{"type":"cell","roll":{"exact":6},"entry":"Rogue"},"\"A foe is hunting you. They seek vengeance and shall arrive soon.\""],[{"type":"cell","roll":{"exact":7},"entry":"Ruin"},"\"You will soon lose something you hold dear.\""],[{"type":"cell","roll":{"exact":8},"entry":"Sage"},"\"Give advice freely and often. It will save another's life in the near future, earning you their loyalty.\""],[{"type":"cell","roll":{"exact":9},"entry":"Throne"},"\"Great responsibility shall be thrust upon you. Only you will know if you are ready.\""]],"name":"Fortune-Telling; Fortunes","page":110,"source":"BMT","chapter":{"name":"Jester","ordinal":{"type":"chapter","identifier":14},"index":13}},{"caption":"Ruin Encounters","colLabels":["1d12","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Animals—such as a {@creature brown bear}, {@creature giant owl}, or pack of {@dice 2d6} {@creature Wolf||wolves}—attack, made vicious by the effect of Baphomet's temple deep under the hill."],["2","{@dice 2d4} {@creature Minotaur Archaeologist|BMT|minotaur archaeologists} explore the hill, looking for artifacts and places to dig."],["3","{@dice 1d6} {@creature Minotaur Infiltrator|BMT|minotaur infiltrators} are performing a bloody rite to Baphomet; if there are six, one is their leader, {@creature Brusipha|BMT} (both stat blocks appear in this chapter). If discovered, the minotaurs attack to conceal their activity from outsiders."],["4","{@dice 1d3} {@creature Displacer Beast||displacer beasts}, pets of the green hags, are on the prowl; alternatively, use {@creature Yeth Hound|MPMM|yeth hounds} from {@book Mordenkainen Presents: Monsters of the Multiverse|MPMM}."],["5","A plaintive howl echoes over the hill. Characters who succeed on a DC 12 Wisdom ({@skill Perception}) check identify the source as the collapsed bell tower in the Feygrove, where a young {@creature displacer beast} is trapped."],["6","A {@creature green hag} from the coven hidden in the Feygrove is on a mysterious errand. If she detects the adventurers before they spot her, the hag uses Illusory Appearance to conceal herself as a dryad and invites the characters to the Feygrove, then returns to her coven and sets a trap for the characters."],["7","Vegetation on the hillside has grown into a hedge maze due to the magical influence of Baphomet's temple. Navigating the maze requires 1 hour and a successful DC 18 Wisdom ({@skill Survival}) check."],["8","Mekkalath's presence prompts a fiery eruption. Creatures in a 5-foot-radius, 20-foot-high cylinder must succeed on a DC 15 Dexterity saving throw or take 17 ({@dice 5d6}) fire damage."],["9","{@dice 1d3} {@creature Fire Elemental||fire elementals} drawn from the Elemental Plane of Fire by Mekkalath's aura wander the hill."],["10","Spiders from the Feygrove are on the prowl; they include {@dice 2d4} {@creature Giant Spider||giant spiders} plus either {@dice 1d3} {@creature Phase Spider||phase spiders} or 1 {@creature ruin spider|BMT} (see {@book chapter 21|BMT|20|Ruin Spider})."],["11","A lone {@creature githyanki warrior} hunts for tonight's meal."],["12","A {@creature red slaad}, dropped here by the comet that recently overflew the site, searches the hill for any way to lift the wards around the watchtower."]],"name":"Random Encounters; Ruin Encounters","page":124,"source":"BMT","chapter":{"name":"Ruin","ordinal":{"type":"chapter","identifier":16},"index":15}},{"caption":"Visions of Ioun","colLabels":["1d6","Vision"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Minotaurs dig beneath the hill and build a temple to Bahamut and other gods."],["2","Minotaurs clad in the garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath."],["3","Monks and knights travel to the hill and construct the abbey at its summit."],["4","Knights defeat a hobgoblin warlord and bring back a {@item Deck of Many Things} and other trophies."],["5","As an army besieges the abbey, a knight draws the Skull card from a {@item Deck of Many Things}. Skull-headed Undead appear and massacre everyone they see."],["6","A huge red dragon emerges from the catacombs beneath the abbey to make his lair atop the hill. Among his treasures is a {@item Deck of Many Things}."]],"name":"Feygrove; Visions of Ioun","page":126,"source":"BMT","chapter":{"name":"Ruin","ordinal":{"type":"chapter","identifier":16},"index":15}},{"caption":"Marks of the Donjon","colLabels":["d6","Curse"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The character can't stop shivering."],["2","The character's vision is limited to a 5-foot-wide line pointing in a single direction."],["3","The character gets nauseous near windows or doorways. If the character moves through such a threshold, the character has disadvantage on saving throws for 1 minute."],["4","The character is plagued by nightmares of metal constructs."],["5","The character is disoriented by wide-open spaces and has no sense of direction outdoors."],["6","While in sunlight, the character has disadvantage on attack rolls."]],"name":"Mark of the Donjon; Marks of the Donjon","page":134,"source":"BMT","chapter":{"name":"Donjon","ordinal":{"type":"chapter","identifier":17},"index":16}},{"caption":"Drone Patrols","colLabels":["d6","Patrol Composition"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–2","{@dice 1d6} {@creature Quadrone Detention Drone|BMT|quadrones}"],["3","{@dice 1d4} suits of {@creature Animated Armor Detention Drone|BMT|animated armor}"],["4–5","2 {@creature Helmed Horror Detention Drone|BMT|helmed horrors}"],["6","1 {@creature Advanced Detention Drone|BMT|shield guardian}"]],"name":"Drone Patrols","page":135,"source":"BMT","chapter":{"name":"Donjon","ordinal":{"type":"chapter","identifier":17},"index":16}},{"caption":"Gem Shards","colLabels":["Attack Roll or Check Total","Thunder Damage","Gemstone Value"],"colStyles":["col-4","col-4","col-4"],"rows":[["5 or lower","33 ({@dice 6d10})","10 gp"],["10–14","22 ({@dice 4d10})","50 gp"],["15–19","11 ({@dice 2d10})","100 gp"],["20–24","5 ({@dice 1d10})","500 gp"],["25–29","—","1,000 gp"],["30 or higher","—","5,000 gp"]],"name":"Gem Shards","page":147,"source":"BMT","chapter":{"name":"Void","ordinal":{"type":"chapter","identifier":18},"index":17}},{"caption":"Stat Blocks by Challenge Rating","colLabels":["CR","Stat Block","Creature Type","Chapter"],"colStyles":["col-2 text-center","col-6","col-2","col-2 text-center"],"rows":[["1/4","{@creature Minotaur archaeologist|BMT}","Humanoid","{@book 16|BMT|15}"],["1/2","{@creature Aspirant of the Comet|BMT}","Humanoid","{@book 12|BMT|11}"],["1","{@creature Harrow hawk|BMT}","Undead","{@book 21|BMT|20}"],["2","{@creature Minotaur infiltrator|BMT}","Humanoid","{@book 16|BMT|15}"],["2","{@creature Oddlewin|BMT}","Fey","{@book 14|BMT|13}"],["3","{@creature Brusipha|BMT}","Humanoid","{@book 16|BMT|15}"],["3","{@creature Harrow hound|BMT}","Undead","{@book 19|BMT|18}"],["3","{@creature Living portent|BMT}","Celestial","{@book 21|BMT|20}"],["4","{@creature Fate hag|BMT}","Fey","{@book 21|BMT|20}"],["4","{@creature Initiate of the Comet|BMT}","Humanoid","{@book 12|BMT|11}"],["4","{@creature Werevulture|BMT}","Fiend","{@book 21|BMT|20}"],["5","{@creature Ambitious assassin|BMT}","Humanoid","{@book 6|BMT|5}"],["5","{@creature Riffler|BMT}","Fey","{@book 21|BMT|20}"],["5","{@creature Ruin spider|BMT}","Monstrosity","{@book 21|BMT|20}"],["5","{@creature Sir Jared|BMT}","Humanoid","{@book 10|BMT|9}"],["7","{@creature Talon beast|BMT}","Monstrosity","{@book 21|BMT|20}"],["9","{@creature Boss Augustus|BMT}","Monstrosity","{@book 11|BMT|10}"],["9","{@creature Boss Delour|BMT}","Monstrosity","{@book 11|BMT|10}"],["9","{@creature Gremorly's ghost|BMT}","Undead","{@book 15|BMT|14}"],["9","{@creature Solar Bastion knight|BMT}","Humanoid","{@book 10|BMT|9}"],["11","{@creature Enchanting infiltrator|BMT}","Fey","{@book 6|BMT|5}"],["11","{@creature Hierophant of the Comet|BMT}","Humanoid","{@book 12|BMT|11}"],["14","{@creature Breath drinker|BMT}","Aberration","{@book 18|BMT|17}"],["14","{@creature Hulgaz|BMT}","Fiend","{@book 20|BMT|19}"],["15","{@creature Grim Champion of Pestilence|BMT}","Undead","{@book 19|BMT|18}"],["17","{@creature Hierophant medusa|BMT}","Monstrosity","{@book 21|BMT|20}"],["17","{@creature Otherworldly corrupter|BMT}","Aberration","{@book 6|BMT|5}"],["18","{@creature Asteria|BMT}","Humanoid","{@book 22|BMT|21}"],["18","{@creature Euryale|BMT}","Monstrosity","{@book 22|BMT|21}"],["18","{@creature Malaxxix|BMT}","Fiend","{@book 20|BMT|19}"],["20","{@creature Grim Champion of Bloodshed|BMT}","Undead","{@book 19|BMT|18}"],["21","{@creature Pazrodine|BMT}","Dragon","{@book 14|BMT|13}"],["21","{@creature Veiled presence|BMT}","Celestial","{@book 6|BMT|5}"],["22","{@creature Aurnozci|BMT}","Fiend","{@book 20|BMT|19}"],["25","{@creature Grim Champion of Desolation|BMT}","Undead","{@book 19|BMT|18}"]],"name":"Monsters in This Book; Stat Blocks by Challenge Rating","page":175,"source":"BMT","chapter":{"name":"Talons","ordinal":{"type":"chapter","identifier":21},"index":20}},{"caption":"Cair Ophidian Flowers","colLabels":["d20","Flower"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–10","Nonmagical Flower. This bloom has no magical properties but is very pretty."],["11–14","Swift Lily. This flower crackles with energy. As a bonus action, you can crush the flower to increase your speed by 30 feet until the start of your next turn. The flower is then destroyed. The flower loses its magic {@dice 1d6} days after being plucked."],["15–17","Drowsing Lavender. This stalk of purple blooms glows faintly. As an action, you can wave it at a creature within your reach. The creature must succeed on a DC 17 Wisdom saving throw or have the {@condition unconscious} condition until the start of your next turn. Once used this way, the flower is destroyed. The flower loses its magic {@dice 1d8} days after being plucked."],["18–19","Iron Peony. This flower's petals are silver-tipped. As a bonus action, you can crush the flower to gain resistance to all damage until the start of your next turn. The flower is then destroyed. This flower loses its magic {@dice 1d12} days after being plucked."],["20","Wishing Lion. This flower appears as a dandelion with a tiny lion head embedded in the fluff. As an action, you can blow on the fluff and cast the {@spell Wish} spell. The flower is then destroyed. This flower retains its magic until the spell is cast."]],"name":"Cair Ophidian Flowers","page":190,"source":"BMT","chapter":{"name":"Euryale","ordinal":{"type":"chapter","identifier":22},"index":21}},{"caption":"Fortune Tellers","page":12,"colLabels":["d6","Fortune Teller"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","An entertainer at a street fair or civic festival, who emphasizes that this card reading is \"for entertainment purposes only\""],["2","A professional fortune teller with a shop in a small town, who tries to inject the reading with elements of romance"],["3","A seer in a temple, whose eyes are closed throughout the reading and who couches everything in terms of the will of a certain god"],["4","A hag who cackles gleefully at every hint of danger or destruction in the reading"],["5","A haunted deck of cards that lays itself out and narrates the reading in a distant, ghostly echo"],["6","A member of the {@book Heralds of the Comet|BMT|11|Heralds of the Comet} (an apocalyptic cult described in The Book of Many Things), who stresses danger and destruction in the reading"]],"name":"Using an Adventure Spread During Play; Fortune Tellers","source":"DMTCRG","chapter":{"name":"Adventure Spreads","index":2}},{"caption":"Ability Descriptions","colLabels":["Ability","Score Measures..."],"colStyles":["col-4","col-8"],"rows":[["Strength","Physical might"],["Dexterity","Agility, reflexes, and balance"],["Constitution","Health and stamina"],["Intelligence","Reasoning and memory"],["Wisdom","Perceptiveness and mental fortitude"],["Charisma","Confidence, poise, and charm"]],"name":"The Six Abilities; Ability Descriptions","page":10,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Ability Scores","colLabels":["Score","Meaning"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","This is the lowest a score can normally go. If an effect reduces a score to 0, that effect explains what happens."],["2–9","This represents a weak capability."],["10–11","This represents the human average."],["12–19","This represents a strong capability."],["20","This is the highest an adventurer's score can go unless a feature says otherwise."],["21–29","This represents an extraordinary capability."],["30","This is the highest a score can go."]],"name":"Ability Scores","page":10,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Ability Modifiers","colLabels":["Score","Modifier"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["1","−5"],["2–3","−4"],["4–5","−3"],["6–7","−2"],["8–9","−1"],["10–11","+0"],["12–13","+1"],["14–15","+2"],["16–17","+3"],["18–19","+4"],["20–21","+5"],["22–23","+6"],["24–25","+7"],["26–27","+8"],["28–29","+9"],["30","+10"]],"name":"Ability Modifiers","page":10,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Ability Check Examples","colLabels":["Ability","Make a Check To..."],"colStyles":["col-4","col-8"],"rows":[["Strength","Lift, push, pull, or break something"],["Dexterity","Move nimbly, quickly, or quietly"],["Constitution","Push your body beyond normal limits"],["Intelligence","Reason or remember"],["Wisdom","Notice things in the environment or in creatures' behavior"],["Charisma","Influence, entertain, or deceive"]],"name":"Ability Modifier; Ability Check Examples","page":10,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Typical Difficulty Classes","colLabels":["Task Difficulty","DC"],"colStyles":["col-10","col-2 text-center"],"rows":[["Very easy","5"],["Easy","10"],["Medium","15"],["Hard","20"],["Very hard","25"],["Nearly impossible","30"]],"name":"Typical Difficulty Classes","page":11,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Saving Throw Examples","colLabels":["Ability","Make a Save To..."],"colStyles":["col-4","col-8"],"rows":[["Strength","Physically resist direct force"],["Dexterity","Dodge out of harm's way"],["Constitution","Endure a toxic hazard"],["Intelligence","Recognize an illusion as fake"],["Wisdom","Resist a mental assault"],["Charisma","Assert your identity"]],"name":"Ability Modifier; Saving Throw Examples","page":11,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Attack Roll Abilities","colLabels":["Ability","Attack Type"],"colStyles":["col-2","col-10"],"rows":[["Strength","Melee attack with a weapon or an {@variantrule Unarmed Strike|XPHB}"],["Dexterity","Ranged attack with a weapon"],["Varies","Spell attack (the ability used is determined by the spellcaster's spellcasting feature, as explained in {@book chapter 7|XPHB|7})"]],"name":"Ability Modifier; Attack Roll Abilities","page":12,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Proficiency Bonus","colLabels":["Level or CR","Bonus"],"colStyles":["col-5 text-center","col-5 text-center"],"rows":[["Up to 4","+2"],["5–8","+3"],["9–12","+4"],["13–16","+5"],["17–20","+6"],["21–24","+7"],["25–28","+8"],["29–30","+9"]],"name":"Proficiency Bonus","page":13,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Skills","colLabels":["Skill","Ability","Example Uses"],"colStyles":["col-2","col-2","col-8"],"rows":[["{@skill Acrobatics|XPHB}","Dexterity","Stay on your feet in a tricky situation, or perform an acrobatic stunt."],["{@skill Animal Handling|XPHB}","Wisdom","Calm or train an animal, or get an animal to behave in a certain way."],["{@skill Arcana|XPHB}","Intelligence","Recall lore about spells, magic items, and the planes of existence."],["{@skill Athletics|XPHB}","Strength","Jump farther than normal, stay afloat in rough water, or break something."],["{@skill Deception|XPHB}","Charisma","Tell a convincing lie, or wear a disguise convincingly."],["{@skill History|XPHB}","Intelligence","Recall lore about historical events, people, nations, and cultures."],["{@skill Insight|XPHB}","Wisdom","Discern a person's mood and intentions."],["{@skill Intimidation|XPHB}","Charisma","Awe or threaten someone into doing what you want."],["{@skill Investigation|XPHB}","Intelligence","Find obscure information in books, or deduce how something works."],["{@skill Medicine|XPHB}","Wisdom","Diagnose an illness, or determine what killed the recently slain."],["{@skill Nature|XPHB}","Intelligence","Recall lore about terrain, plants, animals, and weather."],["{@skill Perception|XPHB}","Wisdom","Using a combination of senses, notice something that's easy to miss."],["{@skill Performance|XPHB}","Charisma","Act, tell a story, perform music, or dance."],["{@skill Persuasion|XPHB}","Charisma","Honestly and graciously convince someone of something."],["{@skill Religion|XPHB}","Intelligence","Recall lore about gods, religious rituals, and holy symbols."],["{@skill Sleight of Hand|XPHB}","Dexterity","Pick a pocket, conceal a handheld object, or perform legerdemain."],["{@skill Stealth|XPHB}","Dexterity","Escape notice by moving quietly and hiding behind things."],["{@skill Survival|XPHB}","Wisdom","Follow tracks, forage, find a trail, or avoid natural hazards."]],"name":"Skill List; 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You lose this benefit if you have the {@condition Incapacitated|XPHB} condition or if your Speed is 0."],["{@action Help|XPHB}","Help another creature's ability check or attack roll, or administer first aid."],["{@action Hide|XPHB}","Make a Dexterity ({@skill Stealth|XPHB}) check."],["{@action Influence|XPHB}","Make a Charisma ({@skill Deception|XPHB}, {@skill Intimidation|XPHB}, {@skill Performance|XPHB}, or {@skill Persuasion|XPHB}) or Wisdom ({@skill Animal Handling|XPHB}) check to alter a creature's attitude."],["{@action Magic|XPHB}","Cast a spell, use a magic item, or use a magical feature."],["{@action Ready|XPHB}","Prepare to take an action in response to a trigger you define."],["{@action Search|XPHB}","Make a Wisdom ({@skill Insight|XPHB}, {@skill Medicine|XPHB}, {@skill Perception|XPHB}, or {@skill Survival|XPHB}) check."],["{@action Study|XPHB}","Make an Intelligence ({@skill Arcana|XPHB}, {@skill History|XPHB}, {@skill Investigation|XPHB}, {@skill Nature|XPHB}, or {@skill Religion|XPHB}) check."],["{@action Utilize|XPHB}","Use a nonmagical object."]],"name":"Actions","page":15,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Travel Pace","colLabelRows":[["",{"type":"cellHeader","width":3,"entry":"Distance Traveled Per...","style":"th-skewer"}],["Pace","Minute","Hour","Day"]],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["Fast","400 feet","4 miles","30 miles"],["Normal","300 feet","3 miles","24 miles"],["Slow","200 feet","2 miles","18 miles"]],"name":"Travel Pace","page":20,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Creature Size and Space","colLabels":["Size","Space (Feet)","Space (Squares)"],"colStyles":["col-4","col-4","col-4"],"rows":[["Tiny","2½ by 2½ feet","4 per square"],["Small","5 by 5 feet","1 square"],["Medium","5 by 5 feet","1 square"],["Large","10 by 10 feet","4 squares (2 by 2)"],["Huge","15 by 15 feet","9 squares (3 by 3)"],["Gargantuan","20 by 20 feet","16 squares (4 by 4)"]],"name":"Creature Size and Space","page":25,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Cover","colLabels":["Degree","Benefit to Target","Offered By..."],"colStyles":["col-2","col-4","col-6"],"rows":[["{@variantrule Cover|XPHB|Half}","+2 bonus to AC and Dexterity saving throws","Another creature or an object that covers at least half of the target"],["{@variantrule Cover|XPHB|Three-Quarters}","+5 bonus to AC and Dexterity saving throws","An object that covers at least three-quarters of the target"],["{@variantrule Cover|XPHB|Total}","Can't be targeted directly","An object that covers the whole target"]],"name":"Cover","page":25,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Class Overview","colLabels":["Class","Likes...","Primary Ability","Complexity"],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["{@class Barbarian|XPHB}","Battle","Strength","Average"],["{@class Bard|XPHB}","Performing","Charisma","High"],["{@class Cleric|XPHB}","Gods","Wisdom","Average"],["{@class Druid|XPHB}","Nature","Wisdom","High"],["{@class Fighter|XPHB}","Weapons","Strength or Dexterity","Low"],["{@class Monk|XPHB}","Unarmed combat","Dexterity and Wisdom","High"],["{@class Paladin|XPHB}","Defense","Strength and Charisma","Average"],["{@class Ranger|XPHB}","Survival","Dexterity and Wisdom","Average"],["{@class Rogue|XPHB}","Stealth","Dexterity","Low"],["{@class Sorcerer|XPHB}","Power","Charisma","High"],["{@class Warlock|XPHB}","Occult lore","Charisma","High"],["{@class Wizard|XPHB}","Spellbooks","Intelligence","Average"]],"name":"Choose a Class; 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Creatures that know one of these dialects can communicate with those that know a different one."],"name":"Choose Languages; Rare Languages","page":37,"source":"XPHB","chapter":{"name":"Creating a Character","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ability Score Point Costs","colLabels":["Score","Cost"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["8","0"],["9","1"],["10","2"],["11","3"],["12","4"],["13","5"],["14","7"],["15","9"]],"name":"Ability Score Point Costs","page":38,"source":"XPHB","chapter":{"name":"Creating a Character","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Standard Array by Class","colLabels":["Class","Str.","Dex.","Con.","Int.","Wis.","Cha."],"colStyles":["col-6","col-1 text-center","col-1 text-center","col-1 text-center","col-1 text-center","col-1 text-center","col-1 text-center"],"rows":[["{@class Barbarian|XPHB}","15","13","14","10","12","8"],["{@class 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Abilities, Ability Checks, and Saving Throws","page":27,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Typical DCs","colLabels":["Task","DC"],"colStyles":["col-10","col-2 text-center"],"rows":[["Very easy","5"],["Easy","10"],["Moderate","15"],["Hard","20"],["Very hard","25"],["Nearly impossible","30"]],"name":"Difficulty Class; Typical DCs","page":29,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Improvising Damage","colLabels":["Damage","Examples"],"colStyles":["col-2 text-center","col-10"],"rows":[["{@damage 1d10}","Burned by coals, hit by a falling bookcase, pricked by a poison needle"],["{@damage 2d10}","Struck by lightning, stumbling into a firepit"],["{@damage 4d10}","Hit by falling rubble in a collapsing tunnel, tumbling into a vat of acid"],["{@damage 10d10}","Crushed by compacting walls, hit by whirling steel blades, wading through lava"],["{@damage 18d10}","Submerged in lava, hit by a crashing flying fortress"],["{@damage 24d10}","Tumbling into a vortex of fire on the {@book Elemental Plane of Fire|XDMG|5|Elemental Plane of Fire}, crushed in the jaws of a godlike creature or a moon-size monster"]],"name":"Improvising Damage","page":30,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Damage Severity and Level","colLabels":["Character Levels","Nuisance","Deadly"],"colStyles":["col-4 text-center","col-4 text-right","col-4 text-right"],"rows":[["1–4","5 ({@damage 1d10})","11 ({@damage 2d10})"],["5–10","11 ({@damage 2d10})","22 ({@damage 4d10})"],["11–16","22 ({@damage 4d10})","55 ({@damage 10d10})"],["17–20","55 ({@damage 10d10})","99 ({@damage 18d10})"]],"name":"Improvising Damage; Damage Severity and Level","page":30,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Audible Distance","colLabels":["Noise","Distance"],"colStyles":["col-10","col-2 text-center"],"rows":[["Trying to be quiet","{@dice 2d6 × 5} feet"],["Normal noise level","{@dice 2d6 × 10} feet"],["Very loud","{@dice 2d6 × 50} feet"]],"name":"Perception and Encounters; Audible Distance","page":34,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Underwater Encounter Distance","colLabels":["Visibility","Encounter Distance"],"colStyles":["col-10","col-2 text-center"],"rows":[["Clear water, {@variantrule Bright Light|XPHB}","60 feet"],["Clear water, {@variantrule Dim Light|XPHB}","30 feet"],["Murky water or {@variantrule Darkness|XPHB}","10 feet"]],"name":"Visibility Underwater; Underwater Encounter Distance","page":36,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Weather","colLabels":["1d20","Temperature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–14","Normal for the season"],["15–17","{@dice 1d4 × 10} degrees Fahrenheit colder"],["18–20","{@dice 1d4 × 10} degrees Fahrenheit hotter"]],"name":"Weather","page":38,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"colLabels":["1d20","Wind","Precipitation"],"colStyles":["col-2 text-center","col-2","col-8"],"rows":[["1–12","None","None"],["13–17","Light","Light rain or light snowfall"],["18–20","Strong","Heavy rain or heavy snowfall"]],"name":"Weather; 2","page":38,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Travel Terrain","colLabels":["Terrain","Maximum Pace","Encounter Distance","Foraging DC","Navigation DC","Search DC"],"colStyles":["col-2","col-2","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["Arctic","Fast*","{@dice 6d6 × 10} feet","20","10","10"],["Coastal","Normal","{@dice 2d10 × 10} feet","10","5","15"],["Desert","Normal","{@dice 6d6 × 10} feet","20","10","10"],["Forest","Normal","{@dice 2d8 × 10} feet","10","15","15"],["Grassland","Fast","{@dice 6d6 × 10} feet","15","5","15"],["Hill","Normal","{@dice 2d10 × 10} feet","15","10","15"],["Mountain","Slow","{@dice 4d10 × 10} feet","20","15","20"],["Swamp","Slow","{@dice 2d8 × 10} feet","10","15","20"],["Underdark","Normal","{@dice 2d6 × 10} feet","20","10","20"],["Urban","Normal","{@dice 2d6 × 10} feet","20","15","15"],["Waterborne","Special†","{@dice 6d6 × 10} feet","15","10","15"]],"footnotes":["*Appropriate equipment (such as skis) is necessary to keep up a Fast pace in Arctic terrain.","†Characters' rate of travel while waterborne depends on the vehicle carrying them; see \"Vehicles.\""],"name":"Travel Terrain","page":39,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Creature Size and Space","colLabels":["Size","Space in Squares","Space in Hexes"],"colStyles":["col-2","col-5","col-5"],"rows":[["Tiny","4 per square","4 per hex"],["Small","1 square","1 hex"],["Medium","1 square","1 hex"],["Large","4 squares (2 by 2)","3 hexes"],["Huge","9 squares (3 by 3)","7 hexes"],["Gargantuan","16 squares (4 by 4) or more","12 hexes or more"]],"name":"Creature Size and Space","page":44,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Describing Actions","colLabels":["Action","Description"],"colStyles":["col-2","col-10"],"rows":[["{@action Dash|XPHB}","\"Dispensing with attacks, your foe hurries across the room.\""],["{@action Disengage|XPHB}","\"Careful not to drop its guard, your foe edges away from you.\""],["{@action Dodge|XPHB}","\"Your foe watches you closely and tries to parry your attacks.\""],["{@action Help|XPHB}","\"While its ally attacks, your foe darts around, causing a distraction.\""],["{@action Magic|XPHB}","\"Your foe gestures in a deliberate manner and utters an invocation.\""],["{@action Ready|XPHB}","\"Your foe seems to be waiting for something, ready to act.\""]],"name":"Actions in Combat; Describing Actions","page":46,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Training to Gain Levels","colLabels":["Level Attained","Training Time","Training Cost"],"colStyles":["col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["2–4","10 days","20 GP"],["5–10","20 days","40 GP"],["11–16","30 days","60 GP"],["17–20","40 days","80 GP"]],"name":"Variant: Training to Gain Levels; Training to Gain Levels","page":49,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Escape Factors","colLabels":["Factor","Check Has..."],"colStyles":["col-6","col-6"],"rows":[["Many things to hide behind","Advantage"],["A very crowded area","Advantage"],["Few things to hide behind","Disadvantage"],["An uncrowded area","Disadvantage"]],"name":"Ending a Chase; Escape Factors","page":53,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Urban Chase Complications","colLabels":["1d12","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A cart or another large obstacle blocks your way. Make a DC 10 Dexterity saving throw to get past the obstacle. On a failed save, the obstacle counts as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."],["2","A crowd blocks your way. Make a DC 10 Strength, Dexterity, or Charisma saving throw (your choice) to navigate through the crowd. On a failed save, the crowd counts as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."],["3","A maze of barrels, crates, or similar obstacles stands in your way. Make a DC 10 Dexterity or Intelligence saving throw (your choice) to navigate the maze. On a failed save, the maze counts as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."],["4","The ground is slippery with rain, spilled oil, or some other liquid. Make a DC 10 Dexterity saving throw. On a failed save, you have the {@condition Prone|XPHB} condition."],["5","You encounter a brawl in progress. Make a DC 15 Strength, Dexterity, or Charisma saving throw (your choice) to get past the brawlers unimpeded. On a failed save, you take {@dice 2d4} Bludgeoning damage, and the brawlers count as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."],["6","You must make a sharp turn to avoid colliding with something impassable. Make a DC 10 Dexterity saving throw to navigate the turn. On a failed save, you collide with something hard and take {@dice 1d4} Bludgeoning damage."],["7–12","There is no complication."]],"name":"Urban Chase Complications","page":53,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Wilderness Chase Complications","colLabels":["1d12","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You pass through a {@creature Swarm of Insects|XMM} (see the {@book Monster Manual|XMM}, with the DM choosing whichever kind of insects makes the most sense). The swarm uses one of its actions, targeting you."],["2","A stream or ravine blocks your path. Make a DC 10 Strength or Dexterity saving throw (your choice) to cross the impediment. On a failed save, the impediment counts as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."],["3","Make a DC 10 Constitution saving throw. On a failed save, blowing sand, dirt, ash, snow, or pollen causes you to have the {@condition Blinded|XPHB} condition until the end of your turn. While you are Blinded in this way, your Speed is halved."],["4","A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to navigate the impediment. On a failed save, you fall 10 feet."],["5","Your path takes you near a patch of {@book razorvine|XDMG|2|Razorvine} (see \"{@book Hazards|XDMG|2|Hazards}\" in this chapter). Make a DC 15 Dexterity saving throw or use 10 feet of movement (your choice) to avoid the razorvine. On a failed save, you take {@dice 1d10} Slashing damage."],["6","A creature native to the area notices you. (The DM chooses a creature appropriate for the terrain.) Make a DC 10 Wisdom or Charisma saving throw (your choice). On a failed save, the creature joins the chase, with you as its quarry."],["7–12","There is no complication."]],"name":"Wilderness Chase Complications","page":53,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Magic Item Power by Rarity","colLabels":["Rarity","Max. Spell Level","Max. Bonus"],"colStyles":["col-4","col-4 text-center","col-4 text-center"],"rows":[["Common","1","—"],["Uncommon","3","+1"],["Rare","5","+2"],["Very Rare","8","+3"],["Legendary","9","+4"]],"name":"Power Level; Magic Item Power by Rarity","page":58,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Spell Damage","colLabels":["Spell Level","One Target","Multiple Targets"],"colStyles":["col-4 text-center","col-4 text-center","col-4 text-center"],"rows":[["Cantrip","{@dice 1d10}","{@dice 1d6}"],["1","{@dice 2d10}","{@dice 2d6}"],["2","{@dice 3d10}","{@dice 3d6}"],["3","{@dice 5d10}","{@dice 6d6}"],["4","{@dice 6d10}","{@dice 7d6}"],["5","{@dice 7d10}","{@dice 8d6}"],["6","{@dice 10d10}","{@dice 11d6}"],["7","{@dice 11d10}","{@dice 12d6}"],["8","{@dice 12d10}","{@dice 13d6}"],["9","{@dice 15d10}","{@dice 16d6}"]],"name":"Spell Damage","page":59,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Doors","colLabels":["Door","AC","HP","DC to Open"],"colStyles":["col-3","col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["Glass door","13","4","10"],["Metal door","19","72","25"],["Stone door","17","40","20"],["Wooden door","15","18","15"]],"name":"Doors","page":64,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Lock Complexity","colLabels":["Complexity","Time"],"colStyles":["col-6","col-6 text-center"],"rows":[["Simple","1 action"],["Complex","1 minute"]],"name":"Locked Door; Lock Complexity","page":64,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Lock Quality","colLabels":["Quality","DC to Unlock"],"colStyles":["col-6","col-6 text-center"],"rows":[["Inferior","10"],["Good","15"],["Superior","20"]],"name":"Locked Door; Lock Quality","page":64,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Secret Doors","colLabels":["Secret Door","DC to Detect"],"colStyles":["col-6","col-6 text-center"],"rows":[["Barely hidden secret door","10"],["Standard secret door","15"],["Well-hidden secret door","20"]],"name":"Secret Doors","page":64,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Portcullises","colLabels":["Portcullis Size","Iron DC","Wood DC"],"colStyles":["col-8","col-2 text-center","col-2 text-center"],"rows":[["Medium (8 ft. tall × 5 ft. wide)","20","15"],["Large (10 ft. tall × 10 ft. wide)","25","20"],["Huge (20 ft. tall × 15 ft. wide)","30","25"]],"name":"Portcullises","page":64,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Dungeon Quirks","colLabels":["1d100","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–02","Abandoned after internal strife devastated its population"],["03–04","Abandoned because the site was cursed by a god or other powerful entity"],["05–06","Abandoned by its original creators when a plague spread through the dungeon"],["07–09","Amazingly well preserved ancient city inside a dome encased in volcanic ash, submerged underwater, or entombed in desert sands"],["10–12","Built as a fortress guarding a mountain pass"],["13–15","Built as a maze, either to protect treasure from intruders or as a gauntlet where prisoners were hunted by monsters"],["16–18","Built as a stronghold but abandoned after it fell to invaders"],["19–21","Built as a treasure vault to protect powerful magic items and great wealth"],["22–23","Built atop a cloud"],["24–26","Built beneath a city in catacombs or sewers"],["27–29","Built beneath or on top of a mesa or several connected mesas"],["30–32","Built by a religious group to serve as a temple and linked to the energy of other planes of existence"],["33–35","Built by dwarves and decorated with enormous dwarven faces that have been defaced by its current inhabitants"],["36–38","Built in a volcano"],["39–40","Built in or among the branches of a tree"],["41–43","Built to house a planar portal but abandoned when creatures or energy from the other side of the portal seeped into the dungeon"],["44–46","Carved into a meteorite (before or after it fell to earth)"],["47–49","Carved into a sheer cliff face"],["50–52","Caverns carved by a beholder's disintegration eye ray, with unnaturally smooth walls and vertical shafts connecting different levels"],["53–55","Contains something that led to the downfall of its creators or inhabitants"],["56–58","Dug as a burrow by a monster that might still live inside"],["59–61","Entrance concealed behind a waterfall"],["62–64","Floating on the sea"],["65–66","Intended as a death trap to eliminate any creature that enters, perhaps to guard a treasure or to harvest souls for a necromantic rite"],["67–69","Intended as a tomb"],["70–72","Long known as the site of a great miracle or another auspicious event"],["73–75","Made by amphibious creatures (such as kuo-toa or aboleths), using water to protect the innermost reaches from air-breathing intruders"],["76–78","Made by a powerful spellcaster (perhaps a lich) as a site for magical research and experimentation"],["79–81","Made by giants at a vast scale"],["82–84","Natural caverns featuring a range of strikingly beautiful rock and crystal formations"],["85–87","On an island in an underground sea"],["88–90","On the back of a Gargantuan creature"],["91–93","Originally constructed as a mine but abandoned when tunnels connected to dangerous Underdark tunnels"],["94–96","Secreted away in a demiplane or in a pocket dimension"],["97–98","Slowly abandoned as its creators died out or migrated away"],["99–00","Transformed by multiple events or disasters over the course of centuries"]],"name":"Dungeons; Dungeon Quirks","page":65,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"States of Ruin","colLabels":["1d6","Features"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Perilous. The area is dangerously worn and prone to collapse. Any impacts or damage to the structure, including from spells and other areas of effect, have a 50 percent chance of causing a collapse."],["2","Crumbling. Areas within the dungeon section are choked with rubble and have a 50 percent chance of being {@variantrule Difficult Terrain|XPHB}. {@table Cover|XPHB|Half Cover} and hiding places are plentiful."],["3","Neglected. One dungeon hazard—such as {@book brown mold|XDMG|2|Brown Mold}, {@book green slime|XDMG|2|Green Slime}, or {@book yellow mold|XDMG|2|Yellow Mold} (see \"{@book Hazards|XDMG|2|Hazards}\" in this chapter)—is abundant."],["4","Abandoned. Most of the dungeon is deserted. Dexterity ({@skill Stealth|XPHB}) checks have {@variantrule Disadvantage|XPHB} because any sounds stand out as unusual."],["5","Secure. Ability checks made to break down doors, open locks, or carry out similar activities have Disadvantage."],["6","Thriving. The dungeon is heavily populated. Any loud noises draw the attention of nearby creatures."]],"name":"Dungeon Decay; States of Ruin","page":67,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Sample Fear DCs","colLabels":["Example","Save DC"],"colStyles":["col-10","col-2 text-center"],"rows":[["When the characters open a sarcophagus, a harmless yet terrifying apparition appears.","10"],["A character triggers a magical trap that creates an illusory manifestation of that character's worst fears, visible only to that character.","15"],["A portal to the Abyss opens, revealing a nightmarish realm of torment and slaughter.","20"]],"name":"Fear Effects; Sample Fear DCs","page":70,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Sample Mental Stress Effects","colLabels":["Example","Save DC","Psychic Damage"],"colStyles":["col-8","col-2 text-center","col-2 text-center"],"rows":[["A character ingests a hallucinogenic substance that distorts the character's perception of reality.","10","{@dice 1d6}"],["A character touches a fiendish idol that tears at the character's mind, threatening to shatter it.","15","{@dice 3d6}"],["A magical trap flings a character into the Far Realm until the end of that character's next turn.","20","{@dice 9d6}"]],"name":"Sample Mental Stress Effects","page":70,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Firearms","colLabels":["Modern Item","Damage","Properties","Mastery","Weight"],"colStyles":["col-2","col-2","col-5-4","col-1-3 text-center","col-1-3 text-center"],"rows":[[{"type":"cell","width":5,"entry":"{@i Martial Ranged Weapons}"}],{"type":"row","style":"row-indent-first","row":["{@item Automatic Rifle|XDMG}","{@dice 2d8} Piercing","{@itemProperty AF|XDMG|Ammunition} (Range 80/240; Bullet), {@itemProperty BF|XDMG|Burst Fire}, {@itemProperty RLD|XDMG|Reload} (30 shots), {@itemProperty 2H|XPHB|Two-Handed}","{@itemMastery Slow}","8 lb."]},{"type":"row","style":"row-indent-first","row":["{@item Hunting Rifle|XDMG}","{@dice 2d10} Piercing","{@itemProperty AF|XDMG|Ammunition} (Range 80/240; Bullet), {@itemProperty RLD|XDMG|Reload} (5 shots), {@itemProperty 2H|XPHB|Two-Handed}","{@itemMastery Slow}","8 lb."]},{"type":"row","style":"row-indent-first","row":["{@item Revolver|XDMG}","{@dice 2d8} Piercing","{@itemProperty AF|XDMG|Ammunition} (Range 40/120; Bullet), {@itemProperty RLD|XDMG|Reload} (6 shots)","{@itemMastery Sap}","3 lb."]},{"type":"row","style":"row-indent-first","row":["{@item Semiautomatic Pistol|XDMG}","{@dice 2d6} Piercing","{@itemProperty AF|XDMG|Ammunition} (Range 50/150; Bullet), {@itemProperty RLD|XDMG|Reload} (15 shots)","{@itemMastery Vex}","3 lb."]},{"type":"row","style":"row-indent-first","row":["{@item Shotgun|XDMG}","{@dice 2d8} Piercing","{@itemProperty AF|XDMG|Ammunition} (Range 30/90; Bullet), {@itemProperty RLD|XDMG|Reload} (2 shots), {@itemProperty 2H|XPHB|Two-Handed}","{@itemMastery Push}","7 lb."]}],"name":"Firearms","page":72,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Futuristic Item","Damage","Properties","Mastery","Weight"],"colStyles":["col-2","col-2","col-5-4","col-1-3 text-center","col-1-3 text-center"],"rows":[[{"type":"cell","width":5,"entry":"{@i Martial Ranged Weapons}"}],{"type":"row","style":"row-indent-first","row":["{@item Antimatter Rifle|XDMG}","{@dice 6d8} Necrotic","{@itemProperty AF|XDMG|Ammunition} (Range 120/360; Energy Cell), {@itemProperty RLD|XDMG|Reload} (2 shots), {@itemProperty 2H|XPHB|Two-Handed}","{@itemMastery Sap}","10 lb."]},{"type":"row","style":"row-indent-first","row":["{@item Laser Pistol|XDMG}","{@dice 3d6} Radiant","{@itemProperty AF|XDMG|Ammunition} (Range 40/120; Energy Cell), {@itemProperty RLD|XDMG|Reload} (50 shots)","{@itemMastery Vex}","2 lb."]},{"type":"row","style":"row-indent-first","row":["{@item Laser Rifle|XDMG}","{@dice 3d8} Radiant","{@itemProperty AF|XDMG|Ammunition} (Range 100/300; Energy Cell), {@itemProperty RLD|XDMG|Reload} (30 shots), {@itemProperty 2H|XPHB|Two-Handed}","{@itemMastery Slow}","7 lb."]}],"name":"Ammunition; 2","page":72,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Explosives","colLabels":["Item","Cost","Weight"],"colStyles":["col-8","col-2 text-right","col-2 text-center"],"rows":[["{@item Bomb|XDMG}","100 GP","1 lb."],["{@item Dynamite Stick|XDMG}","—","1 lb."],["{@item Fragmentation Grenade|XDMG|Grenade, Fragmentation}","—","1 lb."],["{@item Grenade Launcher|XDMG}","—","7 lb."],["{@item Smoke Grenade|XDMG|Grenade, Smoke}","50 GP","2 lb."],["{@item Gunpowder (keg)|XDMG}","250 GP","20 lb."],["{@item Gunpowder (powder horn)|XDMG}","35 GP","2 lb."]],"name":"Explosives","page":72,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Maintenance Costs","colLabels":["Fortification","Cost per Day"],"colStyles":["col-10","col-2 text-right"],"rows":[["Fortified outpost or watchtower","50 GP"],["Keep or small castle","100 GP"],["Large castle or fortress","400 GP"]],"name":"Fortifications; Maintenance Costs","page":80,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Mob Results","colLabelRows":[[{"type":"cellHeader","width":3,"entry":"Roll Needed","style":"th-skewer"},{"type":"cellHeader","width":4,"entry":"Number of Successes","style":"th-skewer"}],["Normal","With Advantage","With Disadvantage","Out of 4","Out of 5","Out of 6","Out of 8","Out of 10"]],"colStyles":["col-1-5 text-center","col-1-5 text-center","col-1-5 text-center","col-1-5 text-center","col-1-5 text-center","col-1-5 text-center","col-1-5 text-center","col-1-5 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Results","page":82,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Targets in Area of Effect","colLabelRows":[[{"type":"cellHeader","width":4,"entry":"Area Shape and Size","style":"th-skewer"}],["Cone","Cube","Circular*","Line","Number of Targets"]],"colStyles":["col-2","col-2","col-2","col-4","col-2 text-center"],"rows":[["10-foot","5- to 10-foot","5-foot-radius","—","1"],["15- to 20-foot","15-foot","—","30-foot-long, 5-foot-wide","2"],["25-foot","—","10-foot-radius","30-foot-long, 10-foot-wide or 60-foot-long, 5-foot-wide","3"],["—","20-foot","—","90- or 100-foot-long, 5-foot-wide","4"],["30-foot","—","—","60-foot-long, 10-foot-wide or 120-foot-long, 5-foot-wide","5"],["35-foot","25-foot","15-foot-radius","—","6"],["40-foot","30-foot","—","90- or 100-foot-long, 10-foot-wide","8"],["45-foot","—","—","—","9"],["50-foot","35-foot","20-foot-radius","120-foot-long, 10-foot-wide","10"],["55-foot","40-foot","—","—","12"],["60-foot","45-foot","25-foot-radius","—","16"],["—","50-foot","30-foot-radius","—","20"]],"footnotes":["*Use this column for {@variantrule Cylinder [Area of Effect]|XPHB|Cylinders}, {@variantrule Emanation [Area of Effect]|XPHB|Emanations} (using the size of the Emanation rather than its radius), and {@variantrule Sphere [Area of Effect]|XPHB|Spheres}."],"name":"Adjudicating Areas of Effect; Targets in Area of Effect","page":82,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"1: Common Names","isNameGenerator":true,"colLabels":["1d12","Common Given Name","Common Surname"],"colStyles":["col-2 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text-center","col-5","col-5"],"rows":[["1","Chen","Dench"],["2","Creel","Drog"],["3","Dain","Dusk"],["4","Dorn","Holg"],["5","Flint","Horn"],["6","Glim","Imsh"],["7","Henk","Jask"],["8","Krusk","Keth"],["9","Nox","Ku"],["10","Nyx","Kung"],["11","Rukh","Mott"],["12","Shan","Quaal"]],"name":"4: Monosyllabic Names","page":84,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"5: Sinister Names","isNameGenerator":true,"colLabels":["1d12","Sinister Given Name","Sinister Surname"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1","Arachne","Doomwhisper"],["2","Axyss","Dreadfield"],["3","Carrion","Gallows"],["4","Grinnus","Hellstryke"],["5","Melkhis","Killraven"],["6","Morthos","Nightblade"],["7","Nadir","Norixius"],["8","Scandal","Shadowfang"],["9","Skellendyre","Valtar"],["10","Thaltus","Winterspell"],["11","Valkora","Xandros"],["12","Vexander","Zarkynzorn"]],"name":"5: Sinister Names","page":84,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"6: Whimsical Names","isNameGenerator":true,"colLabels":["1d12","Whimsical Given Name","Whimsical Surname"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1","Cricket","Borogove"],["2","Daisy","Goldjoy"],["3","Dimble","Hoddypeak"],["4","Ellywick","Huddle"],["5","Erky","Jollywind"],["6","Fiddlestyx","Oneshoe"],["7","Fonkin","Scramblewise"],["8","Golly","Sunnyhill"],["9","Mimsy","Tallgrass"],["10","Pumpkin","Timbers"],["11","Quarrel","Underbough"],["12","Sybilwick","Wimbly"]],"name":"6: Whimsical Names","page":84,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"NPC Appearance","colLabels":["1d12","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Distinctive jewelry"],["2","Flamboyant, outlandish, formal, or ragged clothes"],["3","Uses an elegant mobility device (wheelchair, brace, or cane)"],["4","Pronounced scar"],["5","Unusual eye color (or two different colors)"],["6","Tattoos or piercings"],["7","Birthmark"],["8","Unusual hair color"],["9","Bald, or braided beard or hair"],["10","Distinctive nose (large, bulbous, angular, small)"],["11","Distinctive posture (stooped or rigid)"],["12","Exceptionally beautiful or ugly"]],"name":"NPC Appearance","page":86,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"NPC Secrets","colLabels":["1d10","Secret"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The NPC is in disguise, concealing their identity or some aspect of their appearance."],["2","The NPC is currently planning, executing, or covering up a crime."],["3","The NPC (or their family) has been threatened with harm unless the NPC does something."],["4","The NPC is under a magical compulsion (perhaps a {@spell Geas|XPHB} spell or some kind of curse) to behave in a certain way."],["5","The NPC is seriously ill or in terrible pain."],["6","The NPC feels responsible for someone's death or ill fortune."],["7","The NPC is on the brink of financial ruin."],["8","The NPC is desperately lonely or harboring an unrequited passion."],["9","The NPC nurses a powerful ambition."],["10","The NPC is deeply dissatisfied or unhappy."]],"name":"NPC Secrets","page":86,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Level-Based Renown","colLabels":["Renown Score","Character Level"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1"],["3","3"],["10","5"],["25","11"],["50","17"]],"name":"Level-Based Renown","page":92,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Settlements by Size","colLabels":["Settlement","Population Range","Max. 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Local Leaders","page":93,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Tavern Names","isNameGenerator":true,"colLabels":["1d20","First Part","Second Part"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1","The Golden","Lyre"],["2","The Silver","Dolphin"],["3","The Beardless","Dwarf"],["4","The Laughing","Pegasus"],["5","The Dancing","Hut"],["6","The Gilded","Rose"],["7","The Stumbling","Stag"],["8","The Wolf and","Duck"],["9","The Fallen","Lamb"],["10","The Leering","Demon"],["11","The Drunken","Goat"],["12","The Wine and","Spirit"],["13","The Roaring","Horde"],["14","The Frowning","Jester"],["15","The Barrel and","Bucket"],["16","The Thirsty","Crow"],["17","The Wandering","Satyr"],["18","The Barking","Dog"],["19","The Happy","Spider"],["20","The Witch and","Dragon"]],"footnotes":["*Roll a separate {@dice d20} for each part of the tavern's name."],"name":"Settlement Tables and Tracker; Tavern Names","page":93,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Random Shops","colLabels":["1d20","Type"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Pawnshop"],["2","Apothecary"],["3","Grocer"],["4","Delicatessen"],["5","Potter"],["6","Undertaker"],["7","Bookstore"],["8","Moneylender"],["9","Armorer"],["10","Chandler"],["11","Smithy"],["12","Carpenter"],["13","Weaver"],["14","Jeweler"],["15","Baker"],["16","Mapmaker"],["17","Tailor"],["18","Ropemaker"],["19","Mason"],["20","Scribe"]],"name":"Settlement Tables and Tracker; 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Those who oppose the cult are marked for sacrifice."],["14","An abandoned house on the edge of town is haunted by Undead because of a cursed item in the house."],["15","Creatures from the Feywild enter the world and cause mischief and misfortune among villagers and their livestock."],["16","A hag's curse is making animals unusually aggressive."],["17","Bullies have appointed themselves the village militia and are extorting money and food from villagers."],["18","After a local fisher pulls a grotesque statue from the sea, aquatic monsters start attacking the waterfront at night."],["19","The ruins on the hill near the village lie under a curse, so people don't go there—except a scholar who wants to study the ruins."],["20","A new captain has taken charge of a band of pirates or bandits and started raiding more frequently."]],"name":"Levels 1–4: Local Heroes; Levels 1–4 Adventure Situations","page":106,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Levels 5–10 Adventure Situations","colLabels":["1d20","Situation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A group of cultists has summoned a demon to wreak havoc in the city."],["2","A rebel lures monsters to the cause with the promise of looting the king's treasury."],["3","An evil Artifact has transformed a forest into a dismal swamp full of horrific monsters."],["4","An Aberration living in the Underdark sends minions to capture people from the surface to turn those people into new minions."],["5","A monster (perhaps a devil, slaad, or hag) is impersonating a prominent noble to throw the realm into civil war."],["6","A master thief plans to steal royal regalia."],["7","A golem intended to serve as a protector has gone berserk and captured its creator."],["8","A conspiracy of spies, assassins, and necromancers schemes to overthrow a ruler."],["9","After establishing a lair, a young dragon is trying to earn the fear and respect of other creatures living nearby."],["10","The approach of a lone giant alarms the people of a town, but the giant is simply looking for a place to live in peace."],["11","An enormous monster on display in a menagerie breaks free and goes on a rampage."],["12","A coven of hags steals cherished memories from travelers."],["13","A villain seeks powerful magic in an ancient ruin, hoping to use it to conquer the region."],["14","A scheming aristocrat hosts a masquerade ball, which many guests see as an opportunity to advance their own agendas. At least one shape-shifting monster also attends."],["15","A ship carrying a valuable treasure or an evil Artifact sinks in a storm or monster attack."],["16","A natural disaster was actually caused by magic gone awry or a cult's villainous plans."],["17","A secretive cult uses spies to heighten tensions between two rival nations, hoping to provoke a war that will weaken both."],["18","Rebels or forces of an enemy nation have kidnapped an important noble."],["19","The descendants of a displaced people want to reclaim their ancestral city, which is now inhabited by monsters."],["20","A renowned group of adventurers never returned from an expedition to a famous ruin."]],"name":"Levels 5–10: Heroes of the Realm; Levels 5–10 Adventure Situations","page":106,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Levels 11–16 Adventure Situations","colLabels":["1d12","Situation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A portal to the Abyss opens in a cursed location and spews demons into the world."],["2","A band of hunting giants has driven its prey—enormous beasts—into pastureland."],["3","An adult dragon's lair is transforming an expanse into an environment inhospitable to the other creatures living there."],["4","A long-lost journal describes an incredible journey to a hidden subterranean realm full of magical wonders."],["5","Cultists hope to persuade a dragon to undergo the rite that will transform it into a dracolich."],["6","The ruler of the realm is sending an emissary to a hostile neighbor to negotiate a truce, and the emissary needs protection."],["7","A castle or city has been drawn into another plane of existence."],["8","A storm tears across the land, with a mysterious flying citadel in the eye of the storm."],["9","Two parts of a magic item are in the hands of bitter enemies; the third piece is lost."],["10","Evil cultists gather from around the world to summon a monstrous god or alien entity."],["11","A tyrannical ruler outlaws the use of magic without official sanction. A secret society of spellcasters seeks to oust the tyrant."],["12","During a drought, low water levels in a lake reveal previously unknown ancient ruins that contain a powerful evil."]],"name":"Levels 11–16: Masters of the Realm; Levels 11–16 Adventure Situations","page":106,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Levels 17–20 Adventure Situations","colLabels":["1d10","Situation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An ancient dragon is scheming to destroy a god and take the god's place in the pantheon. The dragon's minions are searching for Artifacts that can summon and weaken this god."],["2","A band of giants drove away a metallic dragon and took over the dragon's lair, and the dragon wants to reclaim the lair."],["3","An ancient hero returns from the dead to prepare the world for the return of an equally ancient monster."],["4","An ancient Artifact has the power to defeat or imprison a rampaging titan."],["5","A god of agriculture is angry, causing rivers to dry up and crops to wither."],["6","An Artifact belonging to a god falls into mortal hands."],["7","A titan imprisoned in the Underdark begins to break free, causing terrible earthquakes that are only a hint of the destruction that the titan will cause if it is released."],["8","A lich tries to exterminate any spellcasters that approach the lich's level of power."],["9","A holy temple was built around a portal leading to one of the Lower Planes to prevent any evil from passing through in either direction. Now the temple has come under siege from both directions."],["10","Five ancient metallic dragons lair in the Pillars of Creation. If all these dragons are killed, the world will collapse into chaos. One has just been slain."]],"name":"Levels 17–20: Masters of the World; Levels 17–20 Adventure Situations","page":106,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Patron Hooks","colLabels":["1d6","Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A town crier announces that someone is hoping to hire adventurers."],["2","Someone the characters want to impress or need a favor from asks them to deal with the adventure situation."],["3","When the characters arrive in a new city, they find a job board where someone has posted in search of adventurers."],["4","A wealthy patron who is aware of the adventurers' accomplishments writes to them, offering to pay them for their talents."],["5","A citizen in need, who has learned of the adventurers' accomplishments and kindness, travels miles to find them and implore them for help."],["6","The adventurers are arrested (on valid or invented charges) and offered a chance to escape punishment by completing a quest."]],"name":"Adventure Patrons; Patron Hooks","page":110,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Supernatural Hooks","colLabels":["1d6","Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters all have a vivid dream that foreshadows elements of the adventure."],["2","While preparing spells, one character receives a quest from a god or patron."],["3","A fortune teller's reading for one of the characters points to a quest and offers hints about challenges that lie ahead."],["4","Flames, clouds, smoke, or huge flocks of birds take distinct shapes that portend the adventure situation."],["5","Animals or animated objects speak clearly to direct the adventurers toward the situation."],["6","Someone who died returns as a ghost and haunts the characters. The ghost prompts the characters to investigate the cause of the ghost's death and put it to rest."]],"name":"Supernatural Hooks","page":111,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Happenstance Hooks","colLabels":["1d6","Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters find a letter describing the adventure situation."],["2","The characters are on an unrelated quest, such as searching for a particular magic item, that leads them into the adventure situation."],["3","The adventure situation disrupts a festival or ceremony that the characters are attending."],["4","A magical mishap places the characters in the adventure situation."],["5","While traveling in a caravan or aboard a ship, the characters befriend an NPC who has news about the adventure situation."],["6","The characters are attacked after being mistaken for another group of adventurers. They learn about the adventure situation from a clue left behind by their attackers."]],"name":"Happenstance Hooks","page":111,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"XP Budget per Character","colLabelRows":[["",{"type":"cellHeader","width":3,"entry":"Encounter Difficulty","style":"th-skewer"}],["Party's Level","Low","Moderate","High"]],"colStyles":["col-3 text-center","col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["1","50","75","100"],["2","100","150","200"],["3","150","225","400"],["4","250","375","500"],["5","500","750","1,100"],["6","600","1,000","1,400"],["7","750","1,300","1,700"],["8","1,000","1,700","2,100"],["9","1,300","2,000","2,600"],["10","1,600","2,300","3,100"],["11","1,900","2,900","4,100"],["12","2,200","3,700","4,700"],["13","2,600","4,200","5,400"],["14","2,900","4,900","6,200"],["15","3,300","5,400","7,800"],["16","3,800","6,100","9,800"],["17","4,500","7,200","11,700"],["18","5,000","8,700","14,200"],["19","5,500","10,700","17,200"],["20","6,400","13,200","22,000"]],"name":"Determine Your XP Budget; XP Budget per Character","page":114,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Initial Attitude","colLabels":["{@dice 1d12}*","Initial Attitude"],"colStyles":["col-2 text-center","col-10"],"rows":[[{"type":"cell","entry":"4 or lower","roll":{"min":1,"max":4}},"Hostile"],[{"type":"cell","entry":"5–8","roll":{"min":5,"max":8}},"Indifferent"],[{"type":"cell","entry":"9 or higher","roll":{"min":9,"max":12}},"Friendly"]],"footnotes":["*Roll different dice to alter the range and likelihood of possible attitudes. For example, you could roll {@dice 1d6} for a predatory monster, {@dice 1d6 + 3} for ordinary travelers, or {@dice 1d6 + 6} for kindhearted individuals."],"name":"Initial Attitudes; Initial Attitude","page":116,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Monster Personality","colLabels":["1d8","Personality"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Cowardly; surrenders easily"],["2","Greedy; wants treasure"],["3","Boastful; makes a show of bravery but runs from danger"],["4","Disorderly; poorly trained and easily rattled"],["5","Fanatical; ready to die fighting"],["6","Brave; stands firm against danger"],["7","Jocular; taunts enemies"],["8","Orderly; difficult to rattle"]],"name":"Monster Personality","page":116,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Monster Relationships","colLabels":["1d6","Relationship"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Two monsters have a bitter rivalry; each wants the other to suffer."],["2","One monster, bullied by the others, hangs back and flees at the first opportunity."],["3","One monster is revered or even worshiped by the others, who will die for it."],["4","One monster is admired by the group; its allies try to impress or help it."],["5","One monster cares only for itself and not the rest of the group."],["6","One monster bullies the others; it forces them into danger, but they want it defeated."]],"name":"Monster Relationships","page":117,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Adventure Climax","colLabels":["1d10","Climax"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The adventurers confront a villain and a group of minions in a battle to the finish."],["2","The adventurers chase a villain while dodging obstacles designed to thwart them, leading to a final confrontation in the villain's refuge."],["3","The actions of the adventurers or a villain result in a cataclysmic event that the adventurers must escape."],["4","The adventurers race to the site where a villain is bringing a master plan to its conclusion, arriving just as that plan is about to be completed."],["5","A villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites."],["6","An ally betrays the adventurers as they're about to achieve their goal. (Use this climax carefully, and don't overuse it.)"],["7","A portal opens to another plane of existence. Creatures on the other side spill out, forcing the adventurers to close the portal while dealing with a villain at the same time."],["8","The dungeon begins to collapse while a villain attempts to escape in the chaos."],["9","The adventurers must choose whether to pursue a fleeing villain or save an NPC they care about or a group of innocents."],["10","Just when the characters think the main threat is defeated, it transforms into a different monster or a more powerful form."]],"name":"Bring It to an End; Adventure Climax","page":120,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Random Individual Treasure","colLabels":["CR","Treasure"],"colStyles":["col-2 text-center","col-10"],"rows":[["0–4","{@dice 3d6} (10) GP"],["5–10","{@dice 2d8 × 10} (90) GP"],["11–16","{@dice 2d10 × 10} (110) PP"],["17+","{@dice 2d8 × 100} (900) PP"]],"name":"Random Individual Treasure","page":120,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Random Treasure Hoard","colLabels":["CR","Monetary Treasure","Magic Items"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["0–4","{@dice 2d4 × 100} (500) GP","{@dice 1d4-1}"],["5–10","{@dice 8d10 × 100} (4,400) GP","{@dice 1d3}"],["11–16","{@dice 8d8 × 1,000} (36,000) GP","{@dice 1d4}"],["17+","{@dice 6d10 × 10,000} (330,000) GP","{@dice 1d6}"]],"name":"Treasure Hoards; Random Treasure Hoard","page":120,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"colLabels":["1d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Four {@creature Violet Fungus|XMM|Violet Fungi} and one {@creature Rust Monster|XMM}"],["2","One {@creature Giant Spider|XPHB} and two {@creature Swarm of Insects|XMM|Swarms of Insects} (spiders)"],["3","One {@creature Darkmantle|XMM} and three {@creature Piercer|XMM|Piercers}"],["4","A patch of {@book yellow mold|XDMG|2|Yellow Mold} (see \"{@book Hazards|XDMG|2|Hazards}\" in {@book chapter 3|XDMG|2}) on a miner's remains"],["5","One {@creature Gelatinous Cube|XMM}"],["6","Sounds of Terror (see below)"]],"name":"Exploring the Mine","page":123,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"colLabels":["1d20","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–14","No encounter"],["15","An {@variantrule Indifferent [Attitude]|XPHB|Indifferent} {@creature Giant Ape|XMM} protects its territory; its primary concern is getting the party to leave."],["16","A {@variantrule Hostile [Attitude]|XPHB|Hostile} {@creature Tyrannosaurus Rex|XMM} is on the hunt and tries to eat the characters."],["17","Three {@creature Allosaurus|XMM|Allosauruses} are hunting in the jungle; they are {@variantrule Hostile [Attitude]|XPHB|Hostile} and treat the party as prey."],["18","Two {@creature Ankylosaurus|XMM|Ankylosauruses} tromp through the forest nearby. They are territorial and aggressive but {@variantrule Indifferent [Attitude]|XPHB|Indifferent}, and they won't pursue a fleeing party."],["19","A band of humans, including a {@creature Warrior Veteran|XMM} and eight {@creature Warrior Infantry|XMM}, watch the party. They are {@variantrule Indifferent [Attitude]|XPHB|Indifferent}; they live in the jungle and aren't used to seeing other people."],["20","Four {@creature Minotaur of Baphomet|XMM|Minotaurs of Baphomet} prowl the jungle looking for Humanoids they can capture and bring back to the temple."]],"name":"Stage 2","page":124,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"D&D Settings","colLabels":["Setting","Description"],"colStyles":["col-2","col-10"],"rows":[["Dark Sun","Heroes make their mark on a postapocalyptic world defiled by magic and forsaken by the gods."],["{@adventure Dragonlance|DSotDQ}","The forces of good battle the evil queen of dragons and her armies in the world-shaking War of the Lance."],["{@book Eberron|ERLW}","In the aftermath of a deadly war, magically advanced nations rebuild as a cold war threatens lasting peace."],["{@book Exandria|EGW}","Heroes make names for themselves in the world made popular by the streaming show Critical Role."],["Forgotten Realms","Larger-than-life heroes and villains struggle to determine the fate of the world as they explore the ruins and dungeons of fallen kingdoms and long-forgotten empires."],["{@book Greyhawk|XDMG|4|Greyhawk}","As tensions rise among warring nations, heroes plunder dungeons to gain the magic and might they need to defeat the growing forces of evil."],["{@book Planescape|SatO}","Sigil, the City of Doors, is where heroes begin to explore the wonders of the D&D multiverse and its many planes of existence."],["{@book Ravenloft|VRGR}","Heroes are drawn into the gloomy Domains of Dread—cursed realms ruled by evil lords—and must find a means of escape."],["{@book Ravnica|GGR}*","In a world-spanning city, ten disparate factions draw heroes into a web of adventure and danger."],["{@book Spelljammer|AAG}","Travel among the stars on a spelljamming ship, and visit worlds floating in the majestic oceans of Wildspace."],["{@book Strixhaven|SCC}*","Strixhaven, a school of magic, serves as a hub of learning and adventure."],["{@book Theros|MoT}*","Heroic destinies wait to be fulfilled in this setting inspired by the myths of ancient Greece."]],"footnotes":["*This setting is based on a Magic: The Gathering world."],"name":"Using a Published Setting; D&D Settings","page":136,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Adventure Connections","colLabels":["1d6","Adventure Connection"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Introduce a person, an object, or information that the characters need to transport safely to a location involved in the new adventure."],["2","Have a major villain flee to a location that features in the new adventure. The characters might be able to pursue the villain, or they might have to search for clues about where the villain has gone."],["3","Introduce clues suggesting that a villain or another NPC in this adventure is part of a larger group—a group that features prominently in the new adventure."],["4","Introduce a villainous group that's featured in the new adventure by having its agents spy on or interfere with the characters' activities."],["5","Have travelers bring news of events transpiring elsewhere, leading characters toward the new adventure."],["6","Give the characters a treasure that's wrapped in mystery they'll need to unravel in the new adventure."]],"name":"Linking Adventures; Adventure Connections","page":139,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Days of the Week","colLabels":["Starday","Sunday","Moonday","Godsday","Waterday","Earthday","Freeday"],"colStyles":["col-1-7 text-center","col-1-7 text-center","col-1-7 text-center","col-1-7 text-center","col-1-7 text-center","col-1-7 text-center","col-1-8 text-center"],"rows":[["(Saturday)","(Sunday)","(Monday)","(Tuesday)","(Wednesday)","(Thursday)","(Friday)"],[{"type":"cell","width":6,"entry":"Day of Worship"},"Day of Rest"]],"name":"Months and Festivals; Days of the Week","page":146,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Gods of Greyhawk","colLabels":["Name and Epithet","Home Plane","Typical Worshipers","Symbol"],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["{@deity Beory|Greyhawk|XDMG}, Heart of Oerth*","{@book Material Plane|XDMG|5|Material Plane}","Farmers, herders","Green disk"],["{@deity Berei|Greyhawk|XDMG} of the Hearth","{@book Bytopia|XDMG|5|Bytopia}","Families, farmers","Sheaf of wheat stalks"],["{@deity Boccob|Greyhawk|XDMG} the Uncaring, Archmage of the Gods*","{@book Outlands|XDMG|5|Outlands}","Sages, spellcasters, seers","Eye within a pentagram"],["{@deity Celestian|Greyhawk|XDMG}, the Far Wanderer","{@book Astral Plane|XDMG|5|Astral Plane}","Wanderers, astronomers","Arc of seven stars inside a circle"],["{@deity Cuthbert|Greyhawk|XDMG} of the Cudgel","{@book Arcadia|XDMG|5|Arcadia}","Practical, honest folk","Circle at the center of a starburst of lines"],["{@deity Ehlonna|Greyhawk|XDMG} of the Forests","{@book Beastlands|XDMG|5|Beastlands}","Hunters, foragers","Unicorn horn"],["{@deity Erythnul|Greyhawk|XDMG}, the Many","{@book Pandemonium|XDMG|5|Pandemonium}","Raiders, bandits, berserkers","Blood drop"],["{@deity Fharlanghn|Greyhawk|XDMG}, the Dweller on the Horizon","{@book Outlands|XDMG|5|Outlands}","Travelers","Circle crossed by a curved horizon line"],["{@deity Heironeous|Greyhawk|XDMG} the Invincible","{@book Mount Celestia|XDMG|5|Mount Celestia}","Knights, soldiers","Lightning bolt"],["{@deity Hextor|Greyhawk|XDMG}, Scourge of Battle","{@book Acheron|XDMG|5|Acheron}","Soldiers, tyrants","Six down-pointing arrows in a fan"],["{@deity Incabulos|Greyhawk|XDMG}, the Black Rider*","{@book Hades|XDMG|5|Hades}","Necromancers, those who seek to ward off illness","Reptilian eye within a horizontal diamond"],["{@deity Istus|Greyhawk|XDMG}, Weaver of Our Fate*","{@book Mechanus|XDMG|5|Mechanus}","Seers, advisers","Spindle with three strands"],["{@deity Iuz|Greyhawk|XDMG} the Evil†","{@book Material Plane|XDMG|5|Material Plane}","His subjects and allies","Grinning human skull"],["{@deity Kord|Greyhawk|XDMG}, the Brawler","{@book Ysgard|XDMG|5|Ysgard}","Athletes, berserkers","Spears and maces radiating from a point"],["{@deity Nerull|Greyhawk|XDMG}, the Reaper*","{@book Carceri|XDMG|5|Carceri}","Murderers, necromancers","Skull with a scythe"],["{@deity Obad-Hai|Greyhawk|XDMG}, the Shalm","{@book Outlands|XDMG|5|Outlands}","Hunters, gatherers, hermits","Oak leaf and acorn"],["{@deity Olidammara|Greyhawk|XDMG}, the Laughing Rogue","{@book Ysgard|XDMG|5|Ysgard}","Revelers, gamblers, pranksters","Laughing mask"],["{@deity Pelor|Greyhawk|XDMG}, the Radiant Sun*","{@book Elysium|XDMG|5|Elysium}","Healers, the compassionate","Sun"],["{@deity Pholtus|Greyhawk|XDMG} of the Blinding Light","{@book Arcadia|XDMG|5|Arcadia}","Judges, lawyers, arbiters","Silver sun partially eclipsed by a crescent moon"],["{@deity Ralishaz|Greyhawk|XDMG}, the Unlooked For","{@book Limbo|XDMG|5|Limbo}","Gamblers","Three bone fate-casting sticks"],["{@deity Rao|Greyhawk|XDMG}, the Mediator*","{@book Mount Celestia|XDMG|5|Mount Celestia}","Mediators, sages, scientists","White heart"],["{@deity Syrul|Greyhawk|XDMG} Oathbreaker","{@book Gehenna|XDMG|5|Gehenna}","Liars, charlatans, traitors","Forked tongue"],["{@deity Tharizdun|Greyhawk|XDMG}, the Eater of Worlds","Imprisoned in a demiplane","Nihilistic cultists","Spiral rune"],["{@deity Trithereon|Greyhawk|XDMG}, the Summoner","{@book Arborea|XDMG|5|Arborea}","Rebels, individualists","Triskelion"],["{@deity Ulaa|Greyhawk|XDMG}, the Bejeweled","{@book Arcadia|XDMG|5|Arcadia}","Miners, jewelers, quarriers","Ruby-hearted mountain"],["{@deity Vecna|Greyhawk|XDMG}, the Whispered One","Unknown","Necromancers, undead, those who keep or unearth secrets","An eye in the palm of a left hand"],["{@deity Wee Jas|Greyhawk|XDMG}, the Witch","{@book Acheron|XDMG|5|Acheron}","Spellcasters, advisers","Red skull in front of fireball"]],"footnotes":["*Greater god","†Demigod"],"name":"Gods of Greyhawk","page":149,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Central Flanaess Locations","colLabels":["Location","Ruler","Description"],"colStyles":["col-3","col-3","col-6"],"rows":[["Celene","Queen Yolande (elf)","Elven monarchy with large gnome and halfling populations"],["Dyvers (Free City)","Magister Thymantia Gortoz (aasimar)","Important port and trading center with a powerful navy"],["Furyondy, the Kingdom of","King Belvor IV (human)","Former province of the Great Kingdom, among the first to claim independence"],["Highfolk (Free City)","Mayor Talisyr (appears as an elf)","Fortified city with large population of elves; the mayor is a disguised adult silver dragon"],["Horned Society, the","Nine hierarchs (mostly humans and hobgoblins)","Theocracy ruled by devil worshipers allied with Iuz, supported by mercenaries enforcing their tyrannical rule"],["Iuz","Iuz (cambion demigod)","The monster-infested domain of the demonic dictator, steeped in wickedness"],["Nyr Dyv","—","The Lake of Unknown Depths; home to barge dwellers"],["Perrenland","Voorzitter Yrenda Schwartzen (human)","Fiercely independent confederation of canons"],["Pomarj, the","—","Lawless peninsula; home to bandits and marauders"],["Shield Lands, the","Various allied nobles","Independent alliance of nobles protected by the Knights of Holy Shielding, led by Knight Commander Aleshh Kaarth (dragonborn) and fortified by Furyondy and Urnst"],["Veluna, the Archclericy of","Canon Hazen (human)","Theocracy ruled by priests of Rao, a divine beacon of justice and hope"],["Verbobonc (Free City and Viscounty)","Viscountess Wilfrick Rejjin (human)","Vassal state of Veluna; site of the Temple of Elemental Evil"],["Wild Coast, the","Various burgomasters, lord mayors, and others","Free territory with self-governing settlements; haven for outcasts and dissidents"]],"name":"Central Flanaess Locations","page":162,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Eastern Flanaess Locations","colLabels":["Location","Ruler","Description"],"colStyles":["col-3","col-3","col-6"],"rows":[["Aerdiaak","Herzog Varz Grenell (human)","North province of the Great Kingdom, ruled by a cousin of the overking; its court is rife with debauchery and intrigue"],["Ahlissa","Herzogin Seprenna Calyn (human)","South province of the Great Kingdom, ruled by a cousin of the overking; embroiled in war with the Iron League"],["Almor, the Prelacy of","Prelate Xanther Klimstyn (human)","Theocracy ruled by a priest of Pelor who declared independence when the Great Kingdom descended into evil"],["Bone March, the","—","Fallen territory of the Great Kingdom, now held by armies from Almor and Nyrond"],["Celadon Forest","—","Ancient forest protected by druidic circles and fey"],["Flinty Hills and Gamboge Forest","—","Home to several independent communities with no great love for Nyrond or the Pale"],["Great Kingdom, the","Overking Ivid V (human)","Unspeakably evil monarchy"],["Idee","Count Vasiliek Donsten (human)","Independent fiefdom; member of the Iron League"],["Irongate (Free City)","Mayor Unthera Selvich (appears as a dwarf)","Thriving metropolis; member of the Iron League; the mayor is a disguised adult bronze dragon"],["Lordship of the Isles, the","Princess Ronthal III (human)","Independent principality; member of the Iron League"],["Medegia, the See of","Holy Censor Starvik Jerel (human)","Theocratic fiefdom ruled by a priest whose power is rumored to come from pacts with archdevils"],["Nyrond, the Kingdom of","King Dunstan I (human)","Center of resistance to the Great Kingdom"],["Onnwal","The Raven of Onnwal, Zyl Grayshadow (dwarf)","Independent state; member of the Iron League"],["Pale, the Theocracy of the","Supreme Prelate Ogon Tillit (human)","Theocracy ruled by a priest of Pholtus"],["Rel Astra, City of","Constable Mayor Drax (orc)","Independent fief plotting in secret against the Great Kingdom, hoping to ally with Medegia or the Sea Baronies"],["Sea Baronies, the","Four sea barons, including High Admiral Kalashe Asperdi (human)","Independent island fiefdoms that serve as the Great Kingdom's navy"],["Shar, the Hidden Empire of","Father of Obedience Korenth Zan (human?)","Isolated order of Suloise militants whose spies operate across the Flanaess"],["Spindrift Isles, the","The Council of Five (on the northern islands) and the Council of Seven (on the southern island)","Independent islands that keep watchful eyes on aggressive island neighbors"],["Sunndi","Steward Valenta (elf)","Independent fiefdom; member of the Iron League"],["Tenh, the Duchy of","Duchess Ehliyah Raynar III (human)","Independent fiefdom allied with Nyrond for defense against Iuz"],["Urnst, the County of","Countess Belissica Gellor (human)","Independent fiefdom"],["Urnst, the Duchy of","Duke Jalken Lorinar (human)","Independent fiefdom"],["Vast Swamp, the","—","Morass separating the Tilvanot Peninsula and Shar from the rest of the East"]],"name":"Eastern Flanaess Locations","page":164,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Northern Flanaess Locations","colLabels":["Location","Ruler","Description"],"colStyles":["col-3","col-3","col-6"],"rows":[["Arn, the Archbarony of","Archbaron of Arn (identity unknown)","Remote and little-known region located near a ruined castle with monster-filled dungeons"],["Bandit Kingdoms, the","Four to six bandit lords","Feuding kingdoms ruled by greedy bandit lords with private armies"],["Barren Wastes, the","—","Harsh, despoiled land where dragons roam and sometimes go to die"],["Chakyik","Lord Agul Krusef (human)","Land of the Tiger Nomads—horse riders with scattered trading outposts"],["Hunting Lands, the","Overlord-Protector Yhareen Sakarr (tiefling)","Home to Flan nomads, known to their neighbors as the Rovers of the Barrens"],["North Kingdom of the Cruski, the","Queen Tharla of the Cruski (human)","Fierce, seafaring berserkers of the North Kingdoms"],["North Kingdom of the Fruzti, the","King Hundgred of the Fruzti (human)","Weakest of the three North Kingdoms, having suffered great losses battling in the Bone March"],["North Kingdom of the Schnai, the","Queen Ingrid of the Schnai (human)","Strongest and most populated of the North Kingdoms"],["Ratik, the Barony of","Baron Lexnol Haarkof (human)","Former province of the Great Kingdom trying to ally with the North Kingdoms"],["Stonefist, The Hold of","King Sevvord Redbeard of the Hold (human)","Monarchy founded by a bandit leader who attracted malcontents from many nations"],["Wegwiur","Wolf-Mother Bargra Yefkos (human)","Land of the Wolf Nomads—horse riders engaged in war against Iuz"]],"name":"Northern Flanaess Locations","page":165,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Old Keoland Locations","colLabels":["Location","Ruler","Description"],"colStyles":["col-3","col-3","col-6"],"rows":[["Bissel, the March of","Margrave Imran Rendulkar (human)","Bone of contention between Keoland, Veluna, and Ket"],["Geoff, the Grand Duchy of","Grand Duchess Owena Blackthorn (human)","Isolated fiefdom with a long history of battling giants in the nearby mountains"],["Gran March, the","Commandant Magnus Onyxbeard (dwarf)","Nominal vassal of Keoland and ally with Bissel; the commandant is elected from among the March's noble houses"],["Hold of the Sea Princes, the","Prince Zygmund III of Monmurg (human)","Independent oligarchy of sea traders founded by buccaneers; now a powerful naval force"],["Keoland, the Kingdom of","King Kimbertos Skotti (human)","Heart of the Old Keoland region, surrounded by friendly neighbors that swear fealty to Keoland's monarch"],["Lortmil Mountains, the","—","Natural border between the Old Keoland region and the Central Flanaess"],["Sterich, the March of","Marquise Quercha Emondav (human)","Nominal vassal state of Keoland, but its ruler is more like a sister than a vassal to the king of Keoland"],["Ulek, the County of","Countess Lewenn Richfield (human)","Former vassal of Keoland"],["Ulek, the Duchy of","Duke Grenowin (elf)","Former vassal of Keoland with a large population of elves"],["Ulek, the Principality of","Princess Olynn Corond (dwarf)","Fiefdom with a significant navy; its princess commands the respect of many dwarves beyond Ulek"],["Valley of the Mage, the","The Mage of the Valley (identity unknown)","Secluded refuge of an ancient archmage; current inhabitants unknown"],["Yeomanry, the","Freeholder Vyndi Skyspear (goliath)","Independent republic governed by an elected freeholder"]],"name":"Old Keoland Locations","page":169,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Western Flanaess Locations","colLabels":["Location","Ruler","Description"],"colStyles":["col-3","col-3","col-6"],"rows":[["Dry Steppes, the","—","Desert where the Baklunish empire once stood"],["Ekbir, the Sultanate of","Sultan Xargun II (aasimar)","Monarchy in an uneasy peace with its neighbors, bracing for a rumored invasion from Zeif"],["Ket","Beygraf Zoltana Lhaz (human)","Crossroads region"],["Plains of the Ulakandar, the","Various Ulakandar clan leaders","Land of the Ulakandar nomads, who roam between the Dry Steppes and the border of Zeif"],["Sea of Dust, the","—","Wasteland where the Suel Imperium once stood"],["Tusmit, the Pashalik of","Pasha Qharlan Sylba (human)","Monarchy profiting by playing its neighbors against each other"],["Ull","Orakhan Drasika Borinok (human)","Independent fiefdom founded by Ulakandar nomads who settled the land"],["Zeif, the Sultanate of","Sultan Naxas Murad (human)","Monarchy ruled by a reclusive philosopher who resists his advisers' call to imperial expansion"]],"name":"Western Flanaess Locations","page":170,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Outer Planes","colLabels":["Outer Plane","Alignment"],"colStyles":["col-4","col-8"],"rows":[["{@book Abyss|XDMG|5|Abyss}","Chaotic Evil"],["{@book Acheron|XDMG|5|Acheron}","Lawful Evil, Lawful Neutral"],["{@book Arborea|XDMG|5|Arborea}","Chaotic Good"],["{@book Arcadia|XDMG|5|Arcadia}","Lawful Good, Lawful Neutral"],["{@book Beastlands|XDMG|5|Beastlands}","Chaotic Good, Neutral Good"],["{@book Bytopia|XDMG|5|Bytopia}","Lawful Good, Neutral Good"],["{@book Carceri|XDMG|5|Carceri}","Chaotic Evil, Neutral Evil"],["{@book Elysium|XDMG|5|Elysium}","Neutral Good"],["{@book Gehenna|XDMG|5|Gehenna}","Lawful Evil, Neutral Evil"],["{@book Hades|XDMG|5|Hades}","Neutral Evil"],["{@book Limbo|XDMG|5|Limbo}","Chaotic Neutral"],["{@book Mechanus|XDMG|5|Mechanus}","Lawful Neutral"],["{@book Mount Celestia|XDMG|5|Mount Celestia}","Lawful Good"],["{@book Nine Hells|XDMG|5|Nine Hells}","Lawful Evil"],["{@book Outlands|XDMG|5|Outlands}","Neutral"],["{@book Pandemonium|XDMG|5|Pandemonium}","Chaotic Evil, Chaotic Neutral"],["{@book Ysgard|XDMG|5|Ysgard}","Chaotic Good, Chaotic Neutral"]],"name":"Outer Planes","page":174,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Planar Adventure Situations","colLabels":["1d10","Situation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","When magic fails to revive a dead person, the only solution is to venture to the Outer Planes to find the person's spirit and either release it from some prison or convince the person to return to life."],["2","People who venture into the woods keep accidentally wandering into the Feywild or the Shadowfell. They might never return, return with no sense of how much time has passed, or return dramatically changed."],["3","A long-dead oracle is the only one who knows how a terrible prophecy might be averted, but the cataclysmic fulfillment of the prophecy has already begun."],["4","A god has stopped answering prayers and won't respond to any {@spell Commune|XPHB} spell."],["5","A devil has tricked an angel into meddling in the Blood War, and the angel seeks mortal aid."],["6","A ancestor of one of the characters must be convinced to bless the character before the full power of the character's bloodline can be unleashed."],["7","A foolhardy knight carried a holy weapon on a doomed mission into the Nine Hells, and the powers of Mount Celestia want the weapon and the knight's remains retrieved."],["8","A titan is imprisoned on an Outer Plane. The characters might be trying to stop those who seek to release it, or they might want to release it to help defend the world from a greater threat."],["9","To prove themselves worthy of an even greater quest, the characters are sent to slay a horrible monster, win the favor of a powerful planar being, negotiate peace between two warring planar factions, or retrieve a long-lost item on another plane."],["10","An item of legend is being sold at auction in Sigil, the City of Brass, or some other planar metropolis."]],"name":"Planar Adventure Situations","page":178,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of the Abyss","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["The Plain of Infinite Portals","On layer 1, corroded iron fortresses defend routes to lower layers."],["Azzagrat","Graz'zt's corrupt, decadent city is split across layers 45, 46, and 47."],["The Demonweb","On layer 66, Lolth's web snares all and hides portals to other planes."],["Gaping Maw","Layer 88 is a malevolent wilderness surrounding Demogorgon's ocean fortress."],["Thanatos","On layer 113, an endless graveyard hosts Orcus and the sleepless dead."],["The Slime Pits (Shedaklah)","Layer 222, a fetid realm of ooze and fungi, obeys the whims of Juiblex and Zuggtmoy."],["The Death Dells","Yeenoghu and his gnoll servants prowl layer 422—a cruel, desolate realm."],["The Endless Maze","Layer 600's endless labyrinth turns visitors into Baphomet's prey."]],"name":"Layers of the Abyss","page":180,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Acheron","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Avalas","Spirit soldiers wage endless wars across debris-strewn battlefields."],["Thuldanin","Pitted, hollow cubes are filled with the cast-off machinery of war."],["Tintibulus","Jagged blocks tumble in darkness, holding frozen memories sapped by the River Styx and crystallized into fleeting images."],["Ocanthus","Maelstroms of razor-sharp debris swirl above a mire of black ice."]],"name":"Layers of Acheron","page":182,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Arborea","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Arvandor","Towering trees, colorful wildflowers, abundant grain, and delicious fruit create a lush environment."],["Aquallor","An eternal ocean fed by the River Oceanus is home to teeming sea life and mighty storms."],["Mithardir","A desert of white sand is abandoned by whatever powers once lived there."]],"name":"Layers of Arborea","page":183,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Arcadia","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Abellio","Everything in these fields of plenty is dedicated to the good of all."],["Buxenus","Military forces gather their strength, amid pleasant valleys and orchards, to reclaim the lost layer of Menausus—now part of Mechanus."]],"name":"Layers of Arcadia","page":183,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Astral Color Pools","colLabels":["1d20","Plane","Pool Color"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1","Abyss","Amethyst"],["2","Acheron","Flame red"],["3","Arborea","Sapphire blue"],["4","Arcadia","Saffron"],["5","Beastlands","Emerald green"],["6","Bytopia","Amber"],["7","Carceri","Olive"],["8","Elysium","Orange"],["9","Ethereal Plane","Spiraling white"],["10","Gehenna","Russet"],["11","Hades","Rust"],["12","Limbo","Jet black"],["13–14","Material Plane","Silver"],["15","Mechanus","Diamond blue"],["16","Mount Celestia","Gold"],["17","Nine Hells","Ruby"],["18","Outlands","Leather brown"],["19","Pandemonium","Magenta"],["20","Ysgard","Indigo"]],"name":"Astral Color Pools","page":184,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Psychic Wind Location Effects","colLabels":["1d20","Location Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–8","Diverted; add {@dice 1d6} days to travel time"],["9–12","Blown astray; add {@dice 3d10} days to travel time"],["13–16","Lost; at the end of the travel time, the characters arrive at a location other than the intended destination"],["17–20","Sent through a random color pool (roll on the {@book Astral Color Pools|XDMG|5|Astral Color Pools} table)"]],"name":"Psychic Wind Location Effects","page":185,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Psychic Wind Psychic Effects","colLabels":["1d20","Psychic Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–8","You have the {@condition Stunned|XPHB} condition for 1 minute; you repeat the saving throw at the end of each of your turns, ending the effect on yourself on a success."],["9–12","You take 11 ({@dice 2d10}) Psychic damage."],["13–17","You take 22 ({@dice 4d10}) Psychic damage."],["18–20","You have the {@condition Unconscious|XPHB} condition for 5 ({@dice 1d10}) hours; the effect on you ends if you take damage or if another creature takes an action to shake you awake."]],"name":"Psychic Wind Psychic Effects","page":185,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of the Beastlands","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Krigala","The River Oceanus is a strong torrent flowing through this wilderness of eternal summer noon."],["Brux","A red sun hovers forever on the horizon as mists and streams roil through the trees in eternal twilight."],["Karasuthra","A pale moon provides the only light in this wilderness of eternal night."]],"name":"Layers of the Beastlands","page":186,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Bytopia","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Dothion","Farms nestled among well-tamed woods are hubs of pastoral activity and individual industry."],["Shurrock","Small communities thrive around quarries and mills amid rough country and harsh weather."]],"name":"Layers of Bytopia","page":186,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Carceri","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Orthrys","The River Styx meanders through a layer of vast bogs and quicksand."],["Cathrys","The stench of decay hangs over fetid jungles and scarlet plains."],["Minethys","Stinging sand blows in unending storms, hiding the ruins of the ancient city Payratheon."],["Colothys","Deep chasms cut between cruel mountains make foot travel nearly impossible."],["Porphatys","Cold, acidic oceans are fed by constant black snow."],["Agathys","Black ice streaked with red covers this frigid realm."]],"name":"Layers of Carceri","page":187,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Elysium","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Amoria","Small towns on the banks of the River Oceanus, surrounded by lush meadows, are among the most hospitable refuges on the Outer Planes."],["Eronia","Steep hills, craggy mountains, and white granite valleys offer a rugged home for hardy souls."],["Belierin","Lighthouses pierce the fog and form hubs for small communities amid sprawling marshlands."],["Thalasia","The Heroic Isles, rising from the headwaters of the River Oceanus, hold the best departed souls."]],"name":"Layers of Elysium","page":191,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Ethereal Curtains","colLabels":["1d12","Plane","Curtain Color"],"colStyles":["col-2 text-center","col-7","col-3"],"rows":[["1–2","Material Plane","Turquoise"],["3","Shadowfell","Dusky gray"],["4","Feywild","Opalescent"],["5","Elemental Plane of Air","Pale blue"],["6","Elemental Plane of Earth","Chestnut"],["7","Elemental Plane of Fire","Orange"],["8","Elemental Plane of Water","Green"],["9","Para-elemental Plane of Ash","Dark gray"],["10","Para-elemental Plane of Ice","Aquamarine"],["11","Para-elemental Plane of Magma","Maroon"],["12","Para-elemental Plane of Ooze","Chocolate"]],"name":"Deep Ethereal; Ethereal Curtains","page":192,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Ether Cyclone","colLabels":["1d20","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–12","Extended journey. Each character in a group traveling together makes a DC 15 Charisma saving throw. If at least half the group succeeds, travel is delayed by {@dice 1d10} hours. Otherwise, the journey's travel time is doubled."],["13–19","Blown to a location in the Border Ethereal overlapping a random plane (roll on the {@book Ethereal Curtains|XDMG|5|Ethereal Curtains} table)"],["20","Hurled to a random destination on the Astral Plane"]],"name":"Ether Cyclones; Ether Cyclone","page":193,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Feywild Time Warp","colLabels":["1d20","Result"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–2","Days become minutes"],["3–6","Days become hours"],["7–13","No change"],["14–17","Days become weeks"],["18–19","Days become months"],["20","Days become years"]],"name":"Feywild Time Warp","page":196,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Gehenna","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Khalas","Lava illuminates clouds of volcanic ash and steam from the River Styx."],["Chamada","Constant lava flows and eruptions make overland travel difficult. Iron zeppelins piloted by yugoloths drift through the constant gray ashfall."],["Mungoth","Acidic ash mingles with falling snow on this freezing layer."],["Krangath","The Dead Furnace is a great mountain suspended in silence and darkness, home to a coterie of liches."]],"name":"Layers of Gehenna","page":197,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Hades","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Oinos","A land of dead-gray ash, stunted trees, and virulent disease is stalked by roving bands of Fiends looking for a fight or recruits for the Blood War."],["Niflheim","Gray pine trees blanket rolling hills and rocky bluffs, and thick mists coil around their trunks."],["Pluton","Shriveled willows, olive trees, and poplars contribute to the gloom of this concentration of the deepest despair in the multiverse."]],"name":"Layers of Hades","page":197,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Mount Celestia","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Lunia","In the Silver Heaven, the holy water of the Silver Sea laps at the base of the celestial mountain under a starry sky."],["Mercuria","The Golden Heaven's tame slopes and lush valleys are bathed in golden light that evokes the hope of a new dawn."],["Venya","In the Pearly Heaven, terraced fields and tended woodlands dot the snowy slopes."],["Solania","In the Crystal Heaven, holy shrines glitter under a silvery sky amid luminescent fog."],["Mertion","On the sweeping plains of the Platinum Heaven, holy soldiers muster in grand citadels for battles across the planes."],["Jovar","The Glittering Heaven, strewn with beautiful rubies and garnets, is home to the seven-tiered Heavenly City."],["Chronias","The Illuminated Heaven is an ineffable mystery."]],"name":"Layers of Mount Celestia","page":200,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of the Nine Hells","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["{@book Avernus|XDMG|5|Avernus}","The Blood War rages across battlefields littered with corpses and the wreckage of hellish war machines."],["{@book Dis|XDMG|5|Dis}","Iron roads in deep canyons lead to the dreaded Iron City of Dis."],["{@book Minauros|XDMG|5|Minauros}","Acid falls like rain on putrid bogs and decaying cities."],["{@book Phlegethos|XDMG|5|Phlegethos}","Obsidian fortresses bask in the heat of raging volcanoes and magma rivers."],["{@book Stygia|XDMG|5|Stygia}","Levistus's prison is a frigid hellscape of jagged ice and cold fire."],["{@book Malbolge|XDMG|5|Malbolge}","An ever-crumbling mountain threatens to bury visitors."],["{@book Maladomini|XDMG|5|Maladomini}","Swarms of hungry flies plague dead cities surrounded by utter desolation."],["{@book Cania|XDMG|5|Cania}","Ice-trapped cities provide shelter in a realm cold enough to freeze the soul."],["{@book Nessus|XDMG|5|Nessus}","Mighty fortresses stand watch over the deepest pits of the Nine Hells."]],"name":"Layers of the Nine Hells","page":202,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Gate-Towns of the Outlands","colLabels":["Town","Gate Destination"],"colStyles":["col-3","col-9"],"rows":[["Automata","Mechanus"],["Bedlam","Pandemonium"],["Curst","Carceri"],["Ecstasy","Elysium"],["Excelsior","Mount Celestia"],["Faunel","Beastlands"],["Fortitude","Arcadia"],["Glorium","Ysgard"],["Hopeless","Hades"],["Plague-Mort","Abyss"],["Ribcage","Nine Hells"],["Rigus","Acheron"],["Sylvania","Arborea"],["Torch","Gehenna"],["Tradegate","Bytopia"],["Xaos","Limbo"]],"name":"Gate-Towns of the Outlands","page":205,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Pandemonium","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Pandesmos","Howling winds, dark streams bound for the River Styx, and blowing snow pour through vast, desolate caverns."],["Cocytus","Winds blowing through narrower tunnels create a stronger force and louder wails, making this the so-called \"Layer of Lamentation.\""],["Phlegethon","Tunnel walls absorb light while water creates intricate rock formations."],["Agathion","Sealed-off tunnels are largely inaccessible from elsewhere, making them ideal as vaults for ancient secrets."]],"name":"Layers of Pandemonium","page":206,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Shadowfell Despair","colLabels":["1d6","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–3","Apathy. The character has {@variantrule Disadvantage|XPHB} on {@variantrule Death Saving Throw|XPHB|Death Saving Throws} and {@variantrule Initiative|XPHB} rolls."],["4–5","Dread. The character has {@variantrule Disadvantage|XPHB} on all saving throws."],["6","Delusion. The character has {@variantrule Disadvantage|XPHB} on ability checks and saving throws that use Intelligence, Wisdom, or Charisma."]],"name":"Shadowfell Despair","page":209,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Ysgard","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Ysgard","Immense rivers of floating earth grind together in eternal rumbling."],["Muspelheim","The ground smokes and burns beneath the earthbergs of the top layer."],["Nidavellir","Floating chunks of earth are closer together, giving the appearance of endless tunnels with rich mineral deposits."]],"name":"Layers of Ysgard","page":210,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Treasure Themes","colLabels":["Theme","Appropriate Treasure"],"colStyles":["col-3","col-9"],"rows":[["{@book Arcana|XDMG|6|Arcana Tables}","Gemstones plus magic items of an eldritch or esoteric nature"],["{@book Armaments|XDMG|6|Armaments Tables}","Coins or trade bars plus magic items that are useful in battle"],["{@book Implements|XDMG|6|Implements Tables}","Coins, trade bars, or trade goods plus magic items that focus on utility"],["{@book Relics|XDMG|6|Relics Tables}","Art objects plus magic items that have religious origins or purposes"]],"name":"Treasure Themes","page":213,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Trade Bars","colLabels":["Bar","Value","Dimensions"],"colStyles":["col-4","col-2 text-center","col-6"],"rows":[["{@item silver bar (2-pound)|XDMG|2-pound silver bar}","10 GP","5 in. long × 2 in. wide × 1/2 in. thick"],["{@item silver bar (5-pound)|XDMG|5-pound silver bar}","25 GP","6 in. long × 2 in. wide × 1 in. thick"],["{@item gold bar (5-pound)|XDMG|5-pound gold bar}","250 GP","5 in. long × 2 in. wide × 3/4 in. thick"]],"name":"Trade Bars","page":213,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Trade Goods","colLabels":["Cost","Goods"],"colStyles":["col-2 text-center","col-10"],"rows":[["1 CP","1 lb. of {@item wheat|XDMG}"],["2 CP","2 lb. of {@item flour|XDMG} or one {@item chicken|XDMG}"],["5 CP","1 lb. of {@item salt|XDMG}"],["1 SP","1 lb. of {@item iron|XDMG} or 1 sq. yd. of {@item Canvas (1 sq. yd.)|XDMG|canvas}"],["5 SP","1 lb. of {@item copper|XDMG} or 1 sq. yd. of {@item Cotton Cloth (1 sq. yd.)|XDMG|cotton cloth}"],["1 GP","1 lb. of {@item ginger|XDMG} or one {@item goat|XDMG}"],["2 GP","1 lb. of {@item cinnamon|XDMG} or {@item pepper|XDMG}, or one {@item sheep|XDMG}"],["3 GP","1 lb. of {@item cloves|XDMG} or one {@item pig|XDMG}"],["5 GP","1 lb. of {@item silver|XDMG} or 1 sq. yd. of {@item Linen (1 sq. yd.)|XDMG|linen}"],["10 GP","1 lb. of {@item silk|XDMG} or one {@item cow|XDMG}"],["15 GP","1 lb. of {@item saffron|XDMG} or one {@item ox|XDMG}"],["50 GP","1 lb. of {@item gold|XDMG}"],["500 GP","1 lb. of {@item platinum|XDMG}"]],"name":"Trade Goods","page":213,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"10 GP Gemstones","colLabels":["1d12","Stone"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Azurite|XDMG} (mottled deep blue)"],["2","{@item Banded agate|XDMG} (striped brown, blue, white, or red)"],["3","{@item Blue quartz|XDMG} (pale blue)"],["4","{@item Eye agate|XDMG} (circles of gray, white, brown, blue, or green)"],["5","{@item Hematite|XDMG} (gray black)"],["6","{@item Lapis lazuli|XDMG} (light and dark blue with yellow flecks)"],["7","{@item Malachite|XDMG} (striated light and dark green)"],["8","{@item Moss agate|XDMG} (pink or yellow white with mossy gray or green markings)"],["9","{@item Obsidian|XDMG} (black)"],["10","{@item Rhodochrosite|XDMG} (light pink)"],["11","{@item Tiger eye|XDMG} (brown with golden center)"],["12","{@item Turquoise|XDMG} (light blue green)"]],"name":"10 GP Gemstones","page":214,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"50 GP Gemstones","colLabels":["1d12","Stone"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Bloodstone|XDMG} (dark gray with red flecks)"],["2","{@item Carnelian|XDMG} (orange to red brown)"],["3","{@item Chalcedony|XDMG} (white)"],["4","{@item Chrysoprase|XDMG} (green)"],["5","{@item Citrine|XDMG} (pale yellow brown)"],["6","{@item Jasper|XDMG} (blue, black, or brown)"],["7","{@item Moonstone|XDMG} (white with pale-blue glow)"],["8","{@item Onyx|XDMG} (bands of black and white, or pure black or white)"],["9","{@item Quartz|XDMG} (white, smoky gray, or yellow)"],["10","{@item Sardonyx|XDMG} (bands of red and white)"],["11","{@item Star rose quartz|XDMG} (rosy stone with white star-shaped center)"],["12","{@item Zircon|XDMG} (pale blue green)"]],"name":"50 GP Gemstones","page":214,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"100 GP Gemstones","colLabels":["1d10","Stone"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Amber|XDMG} (watery gold to rich gold)"],["2","{@item Amethyst|XDMG} (deep purple)"],["3","{@item Chrysoberyl|XDMG} (yellow green to pale green)"],["4","{@item Coral|XDMG} (crimson)"],["5","{@item Garnet|XDMG} (red, brown green, or violet)"],["6","{@item Jade|XDMG} (light green, deep green, or white)"],["7","{@item Jet|XDMG} (deep black)"],["8","{@item Pearl|XDMG} (lustrous white, yellow, or pink)"],["9","{@item Spinel|XDMG} (red, red brown, or deep green)"],["10","{@item Tourmaline|XDMG} (pale green, blue, brown, or red)"]],"name":"100 GP Gemstones","page":214,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"500 GP Gemstones","colLabels":["1d6","Stone"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Alexandrite|XDMG} (dark green)"],["2","{@item Aquamarine|XDMG} (pale blue green)"],["3","{@item Black pearl|XDMG} (pure black)"],["4","{@item Blue spinel|XDMG} (deep blue)"],["5","{@item Peridot|XDMG} (rich olive green)"],["6","{@item Topaz|XDMG} (golden yellow)"]],"name":"500 GP Gemstones","page":214,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"1,000 GP Gemstones","colLabels":["1d8","Stone"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Black opal|XDMG} (dark green with black mottling and golden flecks)"],["2","{@item Blue sapphire|XDMG} (medium blue)"],["3","{@item Emerald|XDMG} (deep bright green)"],["4","{@item Fire opal|XDMG} (fiery red)"],["5","{@item Opal|XDMG} (pale blue with green and golden mottling)"],["6","{@item Star ruby|XDMG} (ruby with white star-shaped center)"],["7","{@item Star sapphire|XDMG} (blue sapphire with white star-shaped center)"],["8","{@item Yellow sapphire|XDMG} (fiery yellow or yellow green)"]],"name":"1,000 GP Gemstones","page":214,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"5,000 GP Gemstones","colLabels":["1d4","Stone"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Black sapphire|XDMG} (lustrous black with glowing highlights)"],["2","{@item Diamond|XDMG} (blue white, canary, pink, brown, or blue)"],["3","{@item Jacinth|XDMG} (fiery orange)"],["4","{@item Ruby|XDMG} (clear red to deep crimson)"]],"name":"5,000 GP Gemstones","page":214,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"25 GP Art Objects","colLabels":["1d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Silver ewer|XDMG}"],["2","{@item Carved bone statuette|XDMG}"],["3","{@item Gold bracelet|XDMG}"],["4","{@item Cloth-of-gold vestments|XDMG}"],["5","{@item Black velvet mask stitched with silver thread|XDMG}"],["6","{@item Copper chalice with silver filigree|XDMG}"],["7","{@item Pair of engraved bone dice|XDMG}"],["8","{@item Handheld mirror set in a painted wooden frame|XDMG}"],["9","{@item Embroidered silk handkerchief|XDMG}"],["10","{@item Gold locket with a painted portrait inside|XDMG}"]],"name":"25 GP Art Objects","page":215,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"250 GP Art Objects","colLabels":["1d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Gold ring set with bloodstones|XDMG}"],["2","{@item Carved ivory statuette|XDMG}"],["3","{@item Bejeweled gold bracelet|XDMG}"],["4","{@item Silver necklace with a gemstone pendant|XDMG}"],["5","{@item Bronze crown|XDMG}"],["6","{@item Silk vestments with gold embroidery|XDMG}"],["7","{@item Well-made tapestry that is 10 feet by 10 feet|XDMG}"],["8","{@item Brass mug with jade inlay|XDMG}"],["9","{@item Box of turquoise animal figurines|XDMG}"],["10","{@item Gold birdcage with electrum filigree|XDMG}"]],"name":"250 GP Art Objects","page":215,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"750 GP Art Objects","colLabels":["1d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Silver chalice set with moonstones|XDMG}"],["2","{@item Bundle of sheet music representing the lost dirges of a famous composer|XDMG}"],["3","{@item Carved wooden harp with ivory inlay and zircon gems|XDMG}"],["4","{@item Gold idol|XDMG}"],["5","{@item Gold comb shaped like a dragon with red garnets as eyes|XDMG}"],["6","{@item Bottle stopper cork embossed with gold leaf and set with amethysts|XDMG}"],["7","{@item Detailed, life-sized dragonborn skull cast in electrum|XDMG}"],["8","{@item Silver and gold brooch|XDMG}"],["9","{@item Obsidian statuette with gold fittings and inlay|XDMG}"],["10","{@item Painted gold war mask|XDMG}"]],"name":"750 GP Art Objects","page":215,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"2,500 GP Art Objects","colLabels":["1d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Fine gold chain set with a fire opal|XDMG}"],["2","{@item Old masterpiece painting|XDMG}"],["3","{@item Embroidered silk and velvet mantle set with numerous moonstones|XDMG}"],["4","{@item Platinum bracelet set with an emerald|XDMG}"],["5","{@item Embroidered glove set with jewel chips|XDMG}"],["6","{@item Jeweled anklet|XDMG}"],["7","{@item Gold music box|XDMG}"],["8","{@item Gold circlet set with four aquamarines|XDMG}"],["9","{@item Eye patch decorated with tiny blue sapphires and moonstones|XDMG}"],["10","A {@item necklace string of small pink pearls|XDMG}"]],"name":"2,500 GP Art Objects","page":215,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"7,500 GP Art Objects","colLabels":["1d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Jeweled gold crown|XDMG}"],["2","{@item Jeweled platinum ring|XDMG}"],["3","{@item Gold statuette set with rubies|XDMG}"],["4","{@item Gold cup set with emeralds|XDMG}"],["5","{@item Gold jewelry box with platinum filigree|XDMG}"],["6","{@item Set of gold nesting dolls|XDMG}"],["7","{@item Jade game board with gold playing pieces|XDMG}"],["8","{@item Bejeweled ivory drinking horn with gold filigree|XDMG}"],["9","{@item Gilded royal coach or funeral barge|XDMG}"],["10","{@item Ceremonial gold armor with black pearls|XDMG}"]],"name":"7,500 GP Art Objects","page":215,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item Categories","colLabels":["Category","Examples"],"colStyles":["col-3","col-9"],"rows":[["{@book Armor|XDMG|6|Armor}","{@item +1 Leather Armor|XDMG}, {@item +1 Shield|XDMG}"],["{@book Potions|XDMG|6|Potions}","{@item Potion of Healing|XDMG}"],["{@book Rings|XDMG|6|Rings}","{@item Ring of Invisibility|XDMG}"],["{@book Rods|XDMG|6|Rods}","{@item Immovable Rod|XDMG}"],["{@book Scrolls|XDMG|6|Scrolls}","{@item Spell Scroll|XDMG}"],["{@book Staffs|XDMG|6|Staffs}","{@item Staff of Striking|XDMG}"],["{@book Wands|XDMG|6|Wands}","{@item Wand of Fireballs|XDMG}"],["{@book Weapons|XDMG|6|Weapons}","{@item +1 Ammunition|XDMG}, {@item +1 Longsword|XDMG}"],["{@book Wondrous Items|XDMG|6|Wondrous Items}","{@item Bag of Holding|XDMG}, {@item Boots of Elvenkind|XDMG}"]],"name":"Magic Item Categories","page":216,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Potion Miscibility","colLabels":["1d100","Result"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","Both potions lose their effects, and the mixture creates a magical explosion in a 5-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on itself. Each creature in that area takes {@dice 4d10} Force damage."],["02–08","Both potions lose their effects, and the mixture becomes an ingested poison of your choice (see \"{@book Poison|XDMG|2|Poison}\" in {@book chapter 3|XDMG|2})."],["09–15","Both potions lose their effects."],["16–25","One potion loses its effect."],["26–35","Both potions work, but with their numerical effects and durations halved. If a potion has no numerical effect and no duration, it instead loses its effect."],["36–90","Both potions work normally."],["91–99","Both potions work, but the numerical effects and duration of one potion are doubled. If neither potion has anything to double in this way, they work normally."],["00","Only one potion works, but its effects are permanent. Choose the simplest effect to make permanent or the one that seems the most fun. For example, a {@item Potion of Healing|XDMG} might increase the drinker's Hit Point maximum by {@dice 2d4 + 2}, or a {@item Potion of Invisibility|XDMG} might give the drinker the {@condition Invisible|XPHB} condition indefinitely. At your discretion, a {@spell Dispel Magic|XPHB} spell or similar magic might end this lasting effect."]],"name":"Mixing Potions; Potion Miscibility","page":216,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item Rarities and Values","colLabels":["Rarity","Value*"],"colStyles":["col-6 text-center","col-6 text-right"],"rows":[["Common","100 GP"],["Uncommon","400 GP"],["Rare","4,000 GP"],["Very Rare","40,000 GP"],["Legendary","200,000 GP"],["Artifact","Priceless"]],"footnotes":["*Halve the value for a consumable item other than a {@item Spell Scroll|XDMG}. The value of a Spell Scroll is double what it costs to scribe the scroll (as specified in the {@book Player's Handbook|XPHB})."],"name":"Magic Item Values by Rarity; Magic Item Rarities and Values","page":217,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Items Awarded by Level","colLabels":["Character Level (Tier of Play)","Common Items","Uncommon Items","Rare Items","Very Rare Items","Legendary Items","All Items"],"colStyles":["col-1-8 text-center","col-1-7 text-center","col-1-7 text-center","col-1-7 text-center","col-1-7 text-center","col-1-7 text-center","col-1-7 text-center"],"rows":[["1–4 (tier 1)","6","4","1","0","0","11"],["5–10 (tier 2)","10","17","6","1","0","34"],["11–16 (tier 3)","3","7","11","7","2","30"],["17–20 (tier 4)","0","0","5","11","9","25"],["{@b Total}","{@b 19}","{@b 28}","{@b 23}","{@b 19}","{@b 11}","{@b 100}"]],"name":"Magic Items Awarded by Level","page":218,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item Rarities","colLabelRows":[[{"type":"cellHeader","width":4,"entry":"{@dice 1d100} Roll","style":"th-skewer"}],["Levels 1–4","Levels 5–10","Levels 11–16","Levels 17–20","Item's Rarity"]],"colStyles":["col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center"],"rows":[["01–54","01–30","01–11","—","Common"],["55–91","31–81","12–34","—","Uncommon"],["92–00","82–98","35–70","01–20","Rare"],["—","99–00","71–93","21–64","Very Rare"],["—","—","94–00","65–00","Legendary"]],"name":"Random Magic Item Rarity; Magic Item Rarities","page":218,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item Tools","colLabels":["Item Category","Required Tool"],"colStyles":["col-3","col-9"],"rows":[["Armor","{@item Leatherworker's Tools|XPHB}, {@item Smith's Tools|XPHB}, or {@item Weaver's Tools|XPHB} depending on the kind of armor as noted in the tools' descriptions"],["Potion","{@item Alchemist's Supplies|XPHB} or {@item Herbalism Kit|XPHB}"],["Ring","{@item Jeweler's Tools|XPHB}"],["Rod","{@item Woodcarver's Tools|XPHB}"],["Scroll","{@item Calligrapher's Supplies|XPHB}"],["Staff","{@item Woodcarver's Tools|XPHB}"],["Wand","{@item Woodcarver's Tools|XPHB}"],["Weapon","{@item Leatherworker's Tools|XPHB}, {@item Smith's Tools|XPHB}, or {@item Woodcarver's Tools|XPHB} depending on the kind of weapon as noted in the tools' descriptions"],["Wondrous Item","{@item Tinker's Tools|XPHB} or the tool required to make the nonmagical item on which the magic item is based"]],"name":"Magic Item Tools","page":220,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item Crafting Time and Cost","colLabels":["Item Rarity","Time*","Cost*"],"colStyles":["col-4","col-4 text-right","col-4 text-right"],"rows":[["Common","5 days","50 GP"],["Uncommon","10 days","200 GP"],["Rare","50 days","2,000 GP"],["Very Rare","125 days","20,000 GP"],["Legendary","250 days","100,000 GP"]],"footnotes":["*The time and cost are halved for a consumable item other than a {@item Spell Scroll|XDMG}, whose {@table Scribing Spell Scrolls; Spell Scroll Costs|XPHB|crafting time and cost} are given in the {@book Player's Handbook|XPHB}."],"name":"Magic Item Crafting Time and Cost","page":221,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item's Creator or Intended User","colLabels":["1d20","Creator or Intended User"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Aberration. The item is ancient. At a glance, it seems to be covered with mucus."],["2","Celestial. The item is half the normal weight and inscribed with feathered wings, suns, and stars. Fiends find it repulsive."],["3","Devotees of Lolth. The item is half the normal weight. It is inscribed with spiders and webs in honor of Lolth."],["4","Dragon. This item incorporates precious metals and gems from a dragon's hoard. It grows warm when within 120 feet of a Dragon."],["5–6","Dwarf. The item is durable and has Dwarvish runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls."],["7","Elemental Air. The item is half the normal weight and feels hollow. If it's made of fabric, it is diaphanous."],["8","Elemental Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock."],["9","Elemental Fire. This item is warm to the touch, and any metal parts are crafted from black iron. Flame imagery covers its surface."],["10","Elemental Water. Lustrous fish scales replace leather or cloth on this item, and seashells and worked coral (as hard as any metal) replace metal portions."],["11–12","Elf. The item is half the normal weight. It is adorned with symbols of nature: leaves, vines, stars, and the like."],["13","Fey. The item is exquisitely crafted from the finest materials and glows with a pale radiance in moonlight, shedding {@variantrule Dim Light|XPHB} in a 5-foot radius. Any metal in the item is silver or mithral rather than iron or steel."],["14","Fiend. The item is made of iron or horn, and any cloth or leather components are crafted from the hide of Fiends. Leering faces or vile runes are engraved on its surface. Celestials find it repulsive."],["15","Giant. The item is larger than normal and was crafted by Giants for use by their smaller allies."],["16","Gnome. The item is crafted to appear ordinary and well used. It could also incorporate gears and mechanical components, even if these aren't essential to its function."],["17–19","Human. The item was created during the heyday of a fallen human kingdom, or it is tied to a human of legend. It might hold writing in a forgotten language or symbols whose significance is lost to the ages."],["20","Undead. The item incorporates symbols of death, such as bones and skulls, and it might be crafted from parts of corpses. It feels cold to the touch."]],"name":"Magic Item Special Features; Magic Item's Creator or Intended User","page":222,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item's History","colLabels":["1d8","History"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Arcane. This item was created for an ancient order of spellcasters and bears the order's symbol."],["2","Bane. This item was created to oppose creatures of a particular type, such as Aberrations or Dragons."],["3","Heroic. A great hero once wielded this item. Anyone who knows the item's history expects great deeds from the new owner."],["4","Ornament. The item honors a special event. Inset gemstones, gold or platinum inlays, and gold or silver filigree adorn its surface."],["5","Prophecy. The item features in a prophecy: its bearer is destined to play a key role in future events."],["6","Religious. This item was used in religious ceremonies dedicated to a particular deity. It has religious symbols worked into it."],["7","Sinister. This item is linked to a deed of great evil, such as a massacre or an assassination. It might have a name or be closely associated with a villain who used it."],["8","Symbol of Power. This item was once used as part of royal regalia or as a badge of high office."]],"name":"Magic Item Special Features; Magic Item's History","page":222,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item's Minor Property","colLabels":["1d20","Minor Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–2","Beacon. You can take a Bonus Action to cause the item to shed {@variantrule Bright Light|XPHB} in a 10-foot radius and {@variantrule Dim Light|XPHB} for an additional 10 feet, or to extinguish the light."],["3","Compass. You can take a {@action Magic|XPHB} action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north."],["4","Delver. While underground, you always know the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward."],["5–6","Guardian. The item warns you, granting a +2 bonus to your {@variantrule Initiative|XPHB} rolls if you don't have the {@condition Incapacitated|XPHB} condition."],["7–8","Harmonious. Attuning to this item takes only 1 minute."],["9","Key. The item is used to unlock a container, chamber, vault, or door."],["10","Secret Message. A message is hidden somewhere on the item. It might be visible only at a certain time, under the light of one phase of the moon, or in a specific location."],["11–12","Sentinel. The DM chooses a kind of creature, such as mind flayers or trolls. This item glows faintly when such creatures are within 120 feet of it."],["13","Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song."],["14–15","Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected."],["16","Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher."],["17","Unbreakable. The item can't be broken. Special means must be used to destroy it."],["18","War Leader. You can take a {@action Magic|XPHB} action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn."],["19","Waterborne. This item floats on water and other liquids. You have {@variantrule Advantage|XPHB} on Strength ({@skill Athletics|XPHB}) checks to swim."],["20","Roll twice, rerolling any additional 20s."]],"name":"Magic Item Special Features; Magic Item's Minor Property","page":222,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item's Quirk","colLabels":["1d8","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Blissful. You feel fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item's presence."],["2","Confident. The item helps you feel self-assured."],["3","Covetous. You become obsessed with material wealth."],["4","Fragile. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties."],["5","Loud. The item makes a loud noise—such as a clang, a shout, or a resonating gong—when used."],["6","Metamorphic. The item periodically alters its appearance in slight ways. You have no control over these minor alterations, which have no effect on the item's use."],["7","Painful. You experience a harmless flash of pain when using the item."],["8","Repulsive. You feel a sense of distaste when in contact with the item and continue to experience discomfort while bearing it."]],"name":"Magic Item Special Features; Magic Item's Quirk","page":222,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Minor Beneficial Properties","colLabels":["1d100","Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–20","While attuned to the Artifact, you gain proficiency in one skill of the DM's choice."],["21–30","While attuned to the Artifact, you have Immunity to the {@condition Poisoned|XPHB} condition."],["31–40","While attuned to the Artifact, you have Immunity to the {@condition Charmed|XPHB} and {@condition Frightened|XPHB} conditions."],["41–50","While attuned to the Artifact, you have Resistance to one damage type of the DM's choice."],["51–60","While attuned to the Artifact, you can cast one cantrip (chosen by the DM) from it."],["61–70","While attuned to the Artifact, you can cast one level 1 spell (chosen by the DM) from it. After you cast the spell, roll {@dice 1d6}. On a roll of 1–5, you can't cast it again in this way until the next dawn."],["71–80","As 61–70 above, except the spell is level 2."],["81–90","As 61–70 above, except the spell is level 3."],["91–00","While attuned to the Artifact, you gain a +1 bonus to Armor Class."]],"name":"Artifact Properties; Minor Beneficial Properties","page":224,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Major Beneficial Properties","colLabels":["1d100","Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–20","While attuned to the Artifact, one of your ability scores (DM's choice) increases by 2, to a maximum of 24."],["21–30","While attuned to the Artifact, you regain {@dice 1d6} Hit Points at the start of each of your turns if you have at least 1 Hit Point."],["31–40","When you hit with an attack roll while attuned to the Artifact, the target takes an extra {@dice 1d6} Force damage."],["41–50","While you're attuned to the Artifact, your Speed increases by 10 feet."],["51–60","While attuned to the Artifact, you can cast one level 4 spell (chosen by the DM) from it. After you cast the spell, roll {@dice 1d6}. On a roll of 1–5, you can't cast it again in this way until the next dawn."],["61–70","As 51–60 above, except the spell is level 5."],["71–80","As 51–60 above, except the spell is level 6."],["81–90","As 51–60 above, except the spell is level 7."],["91–00","While attuned to the Artifact, you have Immunity to the {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Petrified|XPHB}, and {@condition Stunned|XPHB} conditions."]],"name":"Artifact Properties; Major Beneficial Properties","page":224,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Minor Detrimental Properties","colLabels":["1d100","Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–08","While attuned to the Artifact, you have Disadvantage on any ability check or saving throw that uses Strength or Constitution."],["09–16","While attuned to the Artifact, you have Disadvantage on Intelligence, Wisdom, and Charisma saving throws."],["17–24","While attuned to the Artifact, you have Vulnerability to Poison damage."],["25–32","While attuned to the Artifact, you have the {@condition Blinded|XPHB} condition when you're more than 10 feet away from it."],["33–40","While attuned to the Artifact, you have the {@condition Deafened|XPHB} condition when you're more than 10 feet away from it."],["41–48","While attuned to the Artifact, you lose all sense of smell."],["49–66","While you're attuned to the Artifact, your appearance changes as the DM decides."],["67–72","While attuned to the Artifact, you emit a sour stench noticeable from up to 10 feet away."],["73–76","Whenever you touch a nonmagical gem or an art object while attuned to this Artifact, the value of the gem or art object is reduced by half. This affects a particular object only once."],["77–80","While you're attuned to the Artifact, all {@item Holy Water|XPHB} within 10 feet of you is destroyed."],["81–84","While you're attuned to the Artifact, nonmagical flames are extinguished within 30 feet of you."],["85–88","While you're attuned to the Artifact, other creatures can't take Short or Long Rests while within 300 feet of you."],["89–92","While attuned to the Artifact, you kill any nonmagical vegetation you touch that isn't a creature."],["93–00","While you're attuned to the Artifact, Beasts within 30 feet of you that have a Challenge Rating of 6 or lower are {@variantrule Hostile [Attitude]|XPHB|Hostile} toward you."]],"name":"Artifact Properties; Minor Detrimental Properties","page":224,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Major Detrimental Properties","colLabels":["1d100","Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–09","You can't attune to other magic items while you're attuned to the Artifact. When you become attuned to the Artifact, your Attunement to other magic items ends immediately."],["10–18","When you become attuned to the Artifact, a random one of your ability scores is reduced by 2, to a minimum of 3. A {@spell Greater Restoration|XPHB} spell restores the ability."],["19–27","When you become attuned to the Artifact, you take {@dice 8d10} Psychic damage."],["28–36","The first time you become attuned to the Artifact, it gives you a quest determined by the DM. You can't use any of the Artifact's properties until you complete the quest."],["37–45","Each time you become attuned to the Artifact, there is a 10 percent chance that you attract the attention of a god who sends an avatar to wrest the Artifact from you. The avatar has the same alignment as its creator and uses the {@creature Empyrean|XMM} stat block. Once it obtains the Artifact, the avatar vanishes."],["46–54","Each time you become attuned to the Artifact, you must succeed on a DC 10 Constitution saving throw or die from the shock. If you die, you're instantly transformed into a {@creature Wight|XMM} under the DM's control that must protect the Artifact."],["55–63","The Artifact dilutes potions within 10 feet of itself, rendering them nonmagical."],["64–72","The Artifact erases scrolls within 10 feet of itself, rendering them nonmagical."],["73–81","While you're attuned to the Artifact, creatures of a particular type other than Humanoid (chosen by the DM) are always {@variantrule Hostile [Attitude]|XPHB|Hostile} toward you."],["82–90","While attuned to the Artifact, you have Vulnerability to all damage."],["91–96","The Artifact imprisons a {@creature Death Slaad|XMM}. Each time you become attuned to the Artifact, the slaad has a 10 percent chance of escaping, whereupon it appears in an unoccupied space as close to you as possible and attacks you."],["97–00","While attuned to the Artifact, you can't spend Hit Point Dice or regain Hit Points."]],"name":"Artifact Properties; Major Detrimental Properties","page":224,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Sentient Item's Alignment","colLabels":["1d100","Alignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–15","Lawful Good"],["16–35","Neutral Good"],["36–50","Chaotic Good"],["51–63","Lawful Neutral"],["64–73","Neutral"],["74–85","Chaotic Neutral"],["86–89","Lawful Evil"],["90–96","Neutral Evil"],["97–00","Chaotic Evil"]],"name":"Special Purpose; Sentient Item's Alignment","page":226,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Sentient Item's Communication","colLabels":["1d10","Communication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–6","The item communicates by transmitting emotion to the creature carrying or wielding it."],["7–9","The item speaks one or more languages."],["10","The item speaks one or more languages. In addition, the item can communicate telepathically with any creature that carries or wields it."]],"name":"Special Purpose; Sentient Item's Communication","page":226,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Sentient Item's Senses","colLabels":["1d4","Senses"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Hearing and standard vision out to 30 feet"],["2","Hearing and standard vision out to 60 feet"],["3","Hearing and standard vision out to 120 feet"],["4","Hearing and {@sense Darkvision|XPHB} out to 120 feet"]],"name":"Special Purpose; Sentient Item's Senses","page":226,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Sentient Item's Special Purpose","colLabels":["1d10","Special Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Aligned. The item seeks to defeat or destroy those of a diametrically opposed alignment. Such an item is never Neutral."],["2","Bane. The item seeks to thwart or destroy creatures of a particular type, such as Constructs, Fiends, or Undead."],["3","Creator Seeker. The item seeks its creator and wants to understand why it was created."],["4","Destiny Seeker. The item believes it and its bearer have key roles to play in future events."],["5","Destroyer. The item craves destruction and goads its user to fight arbitrarily."],["6","Glory Seeker. The item seeks renown as the greatest magic item in the world by winning fame or notoriety for its user."],["7","Lore Seeker. The item craves knowledge or is determined to solve a mystery, learn a secret, or unravel a cryptic prophecy."],["8","Protector. The item seeks to defend a particular kind of creature, such as elves or werewolves."],["9","Soulmate Seeker. The item seeks another sentient magic item, perhaps one that is similar to itself."],["10","Templar. The item seeks to defend the servants and interests of a particular deity."]],"name":"Sentient Item's Special Purpose","page":226,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Arcana - Common","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–02","{@item Bead of Nourishment|XDMG}"],["03–04","{@item Bead of Refreshment|XDMG}"],["05–07","{@item Candle of the Deep|XDMG}"],["08–10","{@item Cloak of Billowing|XDMG}"],["11–13","{@item Cloak of Many Fashions|XDMG}"],["14–15","{@item Clothes of Mending|XDMG}"],["16–17","{@item Dark Shard Amulet|XDMG}"],["18–19","{@item Enduring Spellbook|XDMG}"],["20–21","{@item Ersatz Eye|XDMG}"],["22–24","{@item Hat of Vermin|XDMG}"],["25–27","{@item Hat of Wizardry|XDMG}"],["28–29","{@item Heward's Handy Spice Pouch|XDMG}"],["30–31","{@item Horn of Silent Alarm|XDMG}"],["32–33","{@item Instrument of Illusions|XDMG}"],["34–35","{@item Instrument of Scribing|XDMG}"],["36–37","{@item Lock of Trickery|XDMG}"],["38–40","{@item Mystery Key|XDMG}"],["41–42","{@item Orb of Direction|XDMG}"],["43–44","{@item Orb of Time|XDMG}"],["45–46","{@item Perfume of Bewitching|XDMG}"],["47–49","{@item Pipe of Smoke Monsters|XDMG}"],["50–52","{@item Potion of Climbing|XDMG}"],["53–55","{@item Potion of Comprehension|XDMG}"],["56–58","{@item Pot of Awakening|XDMG}"],["59–60","{@item Prosthetic Limb|XDMG}"],["61–64","{@item Rival Coin|XDMG}"],["65–66","{@item Rope of Mending|XDMG}"],["67–68","{@item Ruby of the War Mage|XDMG}"],["69–82","{@item Spell Scroll|XDMG} ({@item Spell Scroll (Cantrip)|XDMG|cantrip} or {@item Spell Scroll (Level 1)|XDMG|level 1} spell)"],["83–84","{@item Staff of Adornment|XDMG}"],["85–86","{@item Staff of Birdcalls|XDMG}"],["87–89","{@item Staff of Flowers|XDMG}"],["90–92","{@item Talking Doll|XDMG}"],["93–94","{@item Tankard of Sobriety|XDMG}"],["95–97","{@item Wand of Conducting|XDMG}"],["98–00","{@item Wand of Pyrotechnics|XDMG}"]],"name":"Arcana - Common","page":326,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Arcana - Uncommon","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@item Amulet of Proof against Detection and Location|XDMG}"],["02","{@item Baba Yaga's Dancing Broom|XDMG}"],["03–05","{@item Bag of Holding|XDMG}"],["06–07","{@item Bag of Tricks|XDMG}"],["08","{@item Brooch of Shielding|XDMG}"],["09","{@item Broom of Flying|XDMG}"],["10","{@item Cap of Water Breathing|XDMG}"],["11","{@item Circlet of Blasting|XDMG}"],["12–13","{@item Cloak of Protection|XDMG}"],["14","{@item Cloak of the Manta Ray|XDMG}"],["15","{@item Decanter of Endless Water|XDMG}"],["16","{@item Deck of Illusions|XDMG}"],["17–18","{@item Driftglobe|XDMG}"],["19–20","{@item Dust of Disappearance|XDMG}"],["21","{@item Dust of Dryness|XDMG}"],["22","{@item Dust of Sneezing and Choking|XDMG}"],["23–24","{@item Elemental Gem|XDMG}"],["25","{@item Enspelled Staff|XDMG} (cantrip or level 1 spell)"],["26","{@item Eversmoking Bottle|XDMG}"],["27","{@item Eyes of Charming|XDMG}"],["28","{@item Eyes of Minute Seeing|XDMG}"],["29–30","{@item Figurine of Wondrous Power, Silver Raven|XDMG|Figurine of Wondrous Power (silver raven)}"],["31","{@item Gem of Brightness|XDMG}"],["32","{@item Hag Eye|XDMG}"],["33","{@item Hat of Disguise|XDMG}"],["34","{@item Headband of Intellect|XDMG}"],["35","{@item Helm of Comprehending Languages|XDMG}"],["36","{@item Helm of Telepathy|XDMG}"],["37","{@item Immovable Rod|XDMG}"],["38","{@item Lantern of Revealing|XDMG}"],["39","{@item Medallion of Thoughts|XDMG}"],["40","{@item Mithral Armor|XDMG}"],["41–42","{@item Necklace of Adaptation|XDMG}"],["43","{@item Oil of Slipperiness|XDMG}"],["44","{@item Pearl of Power|XDMG}"],["45","{@item Periapt of Health|XDMG}"],["46–47","{@item Philter of Love|XDMG}"],["48–49","{@item Potion of Animal Friendship|XDMG}"],["50–51","{@item Potion of Fire Breath|XDMG}"],["52–53","{@item Potion of Hill Giant Strength|XDMG|Potion of Giant Strength (hill)}"],["54–55","{@item Potion of Growth|XDMG}"],["56–57","{@item Potion of Poison|XDMG}"],["58–59","{@item Potion of Resistance|XDMG}"],["60–61","{@item Potion of Water Breathing|XDMG}"],["62","{@item Quaal's Feather Token|XDMG} ({@item Quaal's Feather Token, Anchor|XDMG|anchor}, {@item Quaal's Feather Token, Fan|XDMG|fan}, or {@item Quaal's Feather Token, Tree|XDMG|tree})"],["63","{@item Ring of Mind Shielding|XDMG}"],["64–65","{@item Robe of Useful Items|XDMG}"],["66–67","{@item Rod of the Pact Keeper|XDMG}"],["68–69","{@item Rope of Climbing|XDMG}"],["70","{@item Saddle of the Cavalier|XDMG}"],["71–72","{@item Sending Stones|XDMG}"],["73–74","{@item Slippers of Spider Climbing|XDMG}"],["75–82","{@item Spell Scroll|XDMG} ({@item Spell Scroll (Level 2)|XDMG|level 2} or {@item Spell Scroll (Level 3)|XDMG|level 3} spell)"],["83","{@item Staff of the Adder|XDMG}"],["84","{@item Staff of the Python|XDMG}"],["85–88","{@item Wand of Magic Detection|XDMG}"],["89–91","{@item Wand of Magic Missiles|XDMG}"],["92–93","{@item Wand of Secrets|XDMG}"],["94–95","{@item +1 Wand of the War Mage|XDMG|Wand of the War Mage, +1}"],["96–97","{@item Wand of Web|XDMG}"],["98–99","{@item Wind Fan|XDMG}"],["00","{@item Winged Boots|XDMG}"]],"name":"Arcana - Uncommon","page":326,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Arcana - Rare","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@item Bag of Beans|XDMG}"],["02–03","{@item Bead of Force|XDMG}"],["04","{@item Bowl of Commanding Water Elementals|XDMG}"],["05–06","{@item Bracers of Defense|XDMG}"],["07","{@item Brazier of Commanding Fire Elementals|XDMG}"],["08–09","{@item Cape of the Mountebank|XDMG}"],["10","{@item Censer of Controlling Air Elementals|XDMG}"],["11–12","{@item Chime of Opening|XDMG}"],["13–14","{@item Cloak of Displacement|XDMG}"],["15–16","{@item Cloak of the Bat|XDMG}"],["17","{@item Cube of Force|XDMG}"],["18","{@item Cube of Summoning|XDMG}"],["19","{@item Daern's Instant Fortress|XDMG}"],["20–21","{@item Enspelled Staff|XDMG} (level 2 or 3 spell)"],["22–23","{@item Figurine of Wondrous Power|XDMG} ({@item Figurine of Wondrous Power, Bronze Griffon|XDMG|bronze griffon}, {@item Figurine of Wondrous Power, Ebony Fly|XDMG|ebony fly}, {@item Figurine of Wondrous Power, Golden Lions|XDMG|golden lions}, {@item Figurine of Wondrous Power, Ivory Goats|XDMG|ivory goats}, {@item Figurine of Wondrous Power, Marble Elephant|XDMG|marble elephant}, {@item Figurine of Wondrous Power, Onyx Dog|XDMG|onyx dog}, or {@item Figurine of Wondrous Power, Serpentine Owl|XDMG|serpentine owl})"],["24–25","{@item Folding Boat|XDMG}"],["26–27","{@item Gem of Seeing|XDMG}"],["28","{@item Helm of Teleportation|XDMG}"],["29–30","{@item Heward's Handy Haversack|XDMG}"],["31–32","{@item Horseshoes of Speed|XDMG}"],["33–34","{@item Ioun Stone, Reserve|XDMG|Ioun Stone (reserve)}"],["35","{@item Iron Bands of Bilarro|XDMG}"],["36","{@item Mantle of Spell Resistance|XDMG}"],["37–38","{@item Necklace of Fireballs|XDMG}"],["39","{@item Oil of Etherealness|XDMG}"],["40","{@item Portable Hole|XDMG}"],["41–42","{@item Potion of Clairvoyance|XDMG}"],["43–44","{@item Potion of Diminution|XDMG}"],["45–46","{@item Potion of Gaseous Form|XDMG}"],["47","{@item Potion of Fire Giant Strength|XDMG|Potion of Giant Strength (fire)}"],["48–49","{@item Potion of Giant Strength|XDMG} ({@item Potion of Frost Giant Strength|XDMG|frost} or {@item Potion of Stone Giant Strength|XDMG|stone})"],["50–51","{@item Potion of Heroism|XDMG}"],["52–53","{@item Potion of Invisibility|XDMG}"],["54–55","{@item Potion of Invulnerability|XDMG}"],["56–57","{@item Potion of Mind Reading|XDMG}"],["58–59","{@item Quaal's Feather Token|XDMG} ({@item Quaal's Feather Token, Bird|XDMG|bird}, {@item Quaal's Feather Token, Swan Boat|XDMG|swan boat}, or {@item Quaal's Feather Token, Whip|XDMG|whip})"],["60–61","{@item Ring of Feather Falling|XDMG}"],["62","{@item Ring of Spell Storing|XDMG}"],["63","{@item Ring of X-ray Vision|XDMG}"],["64–65","{@item Robe of Eyes|XDMG}"],["66","{@item Rod of Rulership|XDMG}"],["67–68","{@item +2 Rod of the Pact Keeper|XDMG|Rod of the Pact Keeper, +2}"],["69–70","{@item Scroll of Protection|XDMG}"],["71–75","{@item Spell Scroll|XDMG} ({@item Spell Scroll (Level 4)|XDMG|level 4} or {@item Spell Scroll (Level 5)|XDMG|level 5} spell)"],["76–77","{@item Staff of Charming|XDMG}"],["78–79","{@item Staff of Swarming Insects|XDMG}"],["80–81","{@item Staff of Withering|XDMG}"],["82","{@item Stone of Controlling Earth Elementals|XDMG}"],["83–84","{@item Wand of Binding|XDMG}"],["85–86","{@item Wand of Fear|XDMG}"],["87–90","{@item Wand of Fireballs|XDMG}"],["91–94","{@item Wand of Lightning Bolts|XDMG}"],["95–96","{@item +2 Wand of the War Mage|XDMG|Wand of the War Mage, +2}"],["97–98","{@item Wand of Wonder|XDMG}"],["99–00","{@item Wings of Flying|XDMG}"]],"name":"Arcana - Rare","page":326,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Arcana - Very Rare","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–02","{@item Amulet of the Planes|XDMG}"],["03–04","{@item Bag of Devouring|XDMG}"],["05–06","{@item Carpet of Flying|XDMG}"],["07–08","{@item Cauldron of Rebirth|XDMG}"],["09–10","{@item Cloak of Arachnida|XDMG}"],["11–12","{@item Crystal Ball|XDMG}"],["13","{@item Dancing Sword|XDMG}"],["14","{@item Efreeti Bottle|XDMG}"],["15–16","{@item Enspelled Staff|XDMG} (level 4 or 5 spell)"],["17–18","{@item Figurine of Wondrous Power, Obsidian Steed|XDMG|Figurine of Wondrous Power (obsidian steed)}"],["19–20","{@item Hat of Many Spells|XDMG}"],["21–22","{@item Helm of Brilliance|XDMG}"],["23–24","{@item Horseshoes of a Zephyr|XDMG}"],["25–26","{@item Ioun Stone|XDMG} ({@item Ioun Stone, Absorption|XDMG|absorption}, {@item Ioun Stone, Fortitude|XDMG|fortitude}, {@item Ioun Stone, Intellect|XDMG|intellect}, or {@item Ioun Stone, Leadership|XDMG|leadership})"],["27–28","{@item Manual of Golems|XDMG} ({@item Manual of Clay Golems|XDMG|clay}, {@item Manual of Flesh Golems|XDMG|flesh}, {@item Manual of Iron Golems|XDMG|iron}, or {@item Manual of Stone Golems|XDMG|stone})"],["29","{@item Mirror of Life Trapping|XDMG}"],["30–31","{@item Nolzur's Marvelous Pigments|XDMG}"],["32–34","{@item Oil of Sharpness|XDMG}"],["35–38","{@item Potion of Flying|XDMG}"],["39–42","{@item Potion of Cloud Giant Strength|XDMG|Potion of Giant Strength (cloud)}"],["43–46","{@item Potion of Greater Invisibility|XDMG}"],["47–49","{@item Potion of Longevity|XDMG}"],["50–53","{@item Potion of Speed|XDMG}"],["54–57","{@item Potion of Vitality|XDMG}"],["58–59","{@item Ring of Regeneration|XDMG}"],["60–61","{@item Ring of Shooting 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Unarmed Power|XDMG|Wraps of Unarmed Power, +3}"]],"name":"Armaments - Very Rare","page":328,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Armaments - Legendary","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–06","{@item +3 Armor|XDMG|Armor, +3}"],["07–12","{@item Armor of Invulnerability|XDMG}"],["13–18","{@item Belt of Cloud Giant Strength|XDMG|Belt of Giant Strength (cloud)}"],["19–21","{@item Belt of Storm Giant Strength|XDMG|Belt of Giant Strength (storm)}"],["22–27","{@item Defender|XDMG}"],["28–33","{@item Efreeti Chain|XDMG}"],["34–39","{@item Enspelled Armor|XDMG} (level 6, 7, or 8 spell)"],["40–45","{@item Enspelled Weapon|XDMG} (level 6, 7, or 8 spell)"],["46–51","{@item Hammer of Thunderbolts|XDMG}"],["52–56","{@item Holy Avenger|XDMG}"],["57–62","{@item Horn of Valhalla, Iron|XDMG|Horn of Valhalla (iron)}"],["63–68","{@item Luck Blade|XDMG}"],["69–72","{@item Moonblade|XDMG}"],["73–78","{@item Plate Armor of Etherealness|XDMG}"],["79–87","{@item Potion of Storm Giant Strength|XDMG|Potion of Giant Strength (storm)}"],["88–90","{@item Rod of Lordly Might|XDMG}"],["91–95","{@item Sword of Answering|XDMG}"],["96–00","{@item Vorpal Sword|XDMG}"]],"name":"Armaments - Legendary","page":328,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Implements - Common","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–02","{@item Bead of Nourishment|XDMG}"],["03–04","{@item Bead of Refreshment|XDMG}"],["05–06","{@item Boots of False Tracks|XDMG}"],["07–08","{@item Candle of the Deep|XDMG}"],["09–10","{@item Charlatan's Die|XDMG}"],["11–13","{@item Cloak of Many Fashions|XDMG}"],["14–15","{@item Clockwork Amulet|XDMG}"],["16–17","{@item Ear Horn of Hearing|XDMG}"],["18–19","{@item Ersatz Eye|XDMG}"],["20–21","{@item Heward's Handy Spice Pouch|XDMG}"],["22–23","{@item Horn of Silent Alarm|XDMG}"],["24–25","{@item Instrument of Illusions|XDMG}"],["26–27","{@item Instrument of Scribing|XDMG}"],["28–29","{@item Lock of Trickery|XDMG}"],["30–32","{@item Moon-Touched Sword|XDMG}"],["33–34","{@item Mystery Key|XDMG}"],["35–36","{@item Orb of Direction|XDMG}"],["37–38","{@item Orb of Time|XDMG}"],["39–40","{@item Perfume of Bewitching|XDMG}"],["41–42","{@item Pipe of Smoke Monsters|XDMG}"],["43–44","{@item Pole of Angling|XDMG}"],["45–46","{@item Pole of Collapsing|XDMG}"],["47–52","{@item Potion of Climbing|XDMG}"],["53–58","{@item Potion of Comprehension|XDMG}"],["59–74","{@item Potion of Healing|XDMG}"],["75–76","{@item Prosthetic Limb|XDMG}"],["77–78","{@item Rope of Mending|XDMG}"],["79–80","{@item Staff of Birdcalls|XDMG}"],["81–82","{@item Sylvan Talon|XDMG}"],["83–84","{@item Talking Doll|XDMG}"],["85–86","{@item Tankard of Sobriety|XDMG}"],["87–90","{@item Veteran's Cane|XDMG}"],["91–92","{@item Walloping 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Driftglobe|XDMG}"],["31–32","{@item Dust of Disappearance|XDMG}"],["33–34","{@item Dust of Dryness|XDMG}"],["35–36","{@item Dust of Sneezing and Choking|XDMG}"],["37–38","{@item Enspelled Weapon|XDMG} (cantrip or level 1 spell)"],["39–40","{@item Eyes of Minute Seeing|XDMG}"],["41–42","{@item Eyes of the Eagle|XDMG}"],["43–44","{@item Gloves of Missile Snaring|XDMG}"],["45–46","{@item Gloves of Swimming and Climbing|XDMG}"],["47–48","{@item Gloves of Thievery|XDMG}"],["49–50","{@item Goggles of Night|XDMG}"],["51","{@item Hag Eye|XDMG}"],["52–54","{@item Helm of Comprehending Languages|XDMG}"],["55","{@item Immovable Rod|XDMG}"],["56–57","{@item Instrument of the Bards|XDMG} ({@item Instrument of the Bards, Doss Lute|XDMG|Doss lute}, {@item Instrument of the Bards, Fochlucan Bandore|XDMG|Fochlucan bandore}, or {@item Instrument of the Bards, Mac-Fuirmidh Cittern|XDMG|Mac-Fuirmidh cittern})"],["58–59","{@item Lantern of Revealing|XDMG}"],["60–61","{@item Nature's 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Diminution|XDMG}"],["65–68","{@item Potion of Gaseous Form|XDMG}"],["69–76","{@item Potion of Superior Healing|XDMG|Potion of Healing (superior)}"],["77–80","{@item Quaal's Feather Token|XDMG} ({@item Quaal's Feather Token, Bird|XDMG|bird}, {@item Quaal's Feather Token, Swan Boat|XDMG|swan boat}, or {@item Quaal's Feather Token, Whip|XDMG|whip})"],["81–84","{@item Ring of Evasion|XDMG}"],["85–88","{@item Ring of Free Action|XDMG}"],["89–92","{@item Rope of Entanglement|XDMG}"],["93–96","{@item Staff of Healing|XDMG}"],["97–00","{@item Wand of Enemy Detection|XDMG}"]],"name":"Implements - Rare","page":329,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Implements - Very Rare","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–07","{@item +3 Ammunition|XDMG|Ammunition, +3}"],["08–14","{@item Bag of Devouring|XDMG}"],["15–21","{@item Carpet of Flying|XDMG}"],["22–28","{@item Enspelled 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Instrument of the Bards|XDMG} ({@item Instrument of the Bards, Ollamh Harp|XDMG|Ollamh harp})"],["35–54","{@item Sovereign Glue|XDMG}"],["55–70","{@item Sphere of Annihilation|XDMG}"],["71–83","{@item Talisman of the Sphere|XDMG}"],["84–00","{@item Universal Solvent|XDMG}"]],"name":"Implements - Legendary","page":329,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Relics - Common","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–08","{@item Ear Horn of Hearing|XDMG}"],["09–28","{@item Potion of Healing|XDMG}"],["29–36","{@item Pot of Awakening|XDMG}"],["37–44","{@item Ruby of the War Mage|XDMG}"],["45–52","{@item Shield of Expression|XDMG}"],["53–60","{@item Smoldering Armor|XDMG}"],["61–80","{@item Spell Scroll|XDMG} ({@item Spell Scroll (Cantrip)|XDMG|cantrip} or {@item Spell Scroll (Level 1)|XDMG|level 1} spell)"],["81–90","{@item Staff of Adornment|XDMG}"],["91–00","{@item Staff of Flowers|XDMG}"]],"name":"Relics - Common","page":330,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Relics - Uncommon","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–05","{@item Enspelled Staff|XDMG} (cantrip or level 1 spell)"],["06–10","{@item Keoghtom's Ointment|XDMG}"],["11–15","{@item Mariner's Armor|XDMG}"],["16–20","{@item Nature's Mantle|XDMG}"],["21–25","{@item Pearl of Power|XDMG}"],["26–30","{@item Periapt of Health|XDMG}"],["31–35","{@item Periapt of Wound Closure|XDMG}"],["36–40","{@item Potion of Animal Friendship|XDMG}"],["41–55","{@item Potion of Greater Healing|XDMG|Potion of Healing (greater)}"],["56–60","{@item Potion of Resistance|XDMG}"],["61–65","{@item Ring of Water Walking|XDMG}"],["66–70","{@item Sending Stones|XDMG}"],["71–80","{@item Spell Scroll|XDMG} ({@item Spell Scroll (Level 2)|XDMG|level 2} or {@item Spell Scroll (Level 3)|XDMG|level 3} spell)"],["81–85","{@item Staff of the Adder|XDMG}"],["86–90","{@item Staff of the Python|XDMG}"],["91–95","{@item Wand of Magic Detection|XDMG}"],["96–00","{@item +1 Wand of the War Mage|XDMG|Wand of the War Mage, +1}"]],"name":"Relics - Uncommon","page":330,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Relics - Rare","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–03","{@item Amulet of Health|XDMG}"],["04–07","{@item +1 Armor|XDMG|Armor, +1}"],["08–09","{@item Bowl of Commanding Water Elementals|XDMG}"],["10–11","{@item Brazier of Commanding Fire Elementals|XDMG}"],["12–13","{@item Censer of Controlling Air Elementals|XDMG}"],["14–16","{@item Elixir of Health|XDMG}"],["17–19","{@item Enspelled Staff|XDMG} (level 2 or 3 spell)"],["20–22","{@item Horn of Blasting|XDMG}"],["23–25","{@item Horn of Valhalla|XDMG} ({@item Horn of Valhalla, Brass|XDMG|brass} or {@item Horn of Valhalla, Silver|XDMG|silver})"],["26–28","{@item Ioun Stone|XDMG} ({@item Ioun Stone, Reserve|XDMG|reserve} or {@item Ioun Stone, Sustenance|XDMG|sustenance})"],["29–31","{@item Mace of Disruption|XDMG}"],["32–34","{@item Mace of Smiting|XDMG}"],["35–37","{@item Mace of Terror|XDMG}"],["38–40","{@item Necklace of Prayer Beads|XDMG}"],["41–43","{@item Periapt of Proof against Poison|XDMG}"],["44–51","{@item Potion of Superior Healing|XDMG|Potion of Healing (superior)}"],["52–54","{@item Ring of Animal Influence|XDMG}"],["55–58","{@item Ring of Resistance|XDMG}"],["59–61","{@item Ring of Spell Storing|XDMG}"],["62–65","{@item Scroll of Protection|XDMG}"],["66–73","{@item Spell Scroll|XDMG} ({@item Spell Scroll (Level 4)|XDMG|level 4} or {@item Spell Scroll (Level 5)|XDMG|level 5} spell)"],["74–76","{@item Staff of Charming|XDMG}"],["77–79","{@item Staff of Healing|XDMG}"],["80–82","{@item Staff of Swarming Insects|XDMG}"],["83–85","{@item Staff of the Woodlands|XDMG}"],["86–88","{@item Staff of Withering|XDMG}"],["89–90","{@item Stone of Controlling Earth Elementals|XDMG}"],["91–93","{@item Tentacle Rod|XDMG}"],["94–96","{@item Wand of Paralysis|XDMG}"],["97–00","{@item +2 Wand of the War Mage|XDMG|Wand of the War Mage, +2}"]],"name":"Relics - Rare","page":330,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Relics - Very Rare","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–05","{@item +2 Armor|XDMG|Armor, +2}"],["06–10","{@item Candle of Invocation|XDMG}"],["11–15","{@item Cauldron of Rebirth|XDMG}"],["16–20","{@item Enspelled Staff|XDMG} (level 4 or 5 spell)"],["21–25","{@item Horn of Valhalla, Bronze|XDMG|Horn of Valhalla (bronze)}"],["26–30","{@item Ioun Stone|XDMG} ({@item Ioun Stone, Insight|XDMG|insight})"],["31–35","{@item Manual of Bodily Health|XDMG}"],["36–43","{@item Potion of Supreme Healing|XDMG|Potion of Healing (supreme)}"],["44–50","{@item Potion of Vitality|XDMG}"],["51–55","{@item Rod of Alertness|XDMG}"],["56–65","{@item Spell Scroll|XDMG} ({@item Spell Scroll (Level 6)|XDMG|level 6}, {@item Spell Scroll (Level 7)|XDMG|level 7}, or {@item Spell Scroll (Level 8)|XDMG|level 8} spell)"],["66–70","{@item Spirit Board|XDMG}"],["71–75","{@item Staff of Fire|XDMG}"],["76–80","{@item Staff of Frost|XDMG}"],["81–85","{@item Staff of Striking|XDMG}"],["86–90","{@item Staff of Thunder and Lightning|XDMG}"],["91–95","{@item Tome of Understanding|XDMG}"],["96–00","{@item +3 Wand of the War Mage|XDMG|Wand of the War Mage, +3}"]],"name":"Relics - Very Rare","page":330,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Relics - Legendary","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–08","{@item Armor of Invulnerability|XDMG}"],["09–18","{@item +3 Armor|XDMG|Armor, +3}"],["19–27","{@item Enspelled Staff|XDMG} (level 6, 7, or 8 spell)"],["28–36","{@item Holy Avenger|XDMG}"],["37–45","{@item Horn of Valhalla, Iron|XDMG|Horn of Valhalla (iron)}"],["46–54","{@item Rod of Resurrection|XDMG}"],["55–63","{@item Scarab of Protection|XDMG}"],["64–72","{@item Scroll of Titan Summoning|XDMG}"],["73–80","{@item Spell Scroll|XDMG} ({@item Spell Scroll (Level 9)|XDMG|level 9} spell)"],["81–90","{@item Talisman of Pure Good|XDMG}"],["91–00","{@item Talisman of Ultimate Evil|XDMG}"]],"name":"Relics - Legendary","page":330,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Facility Space","colLabels":["Space","Maximum Area"],"colStyles":["col-3","col-9"],"rows":[["Cramped","4 squares"],["Roomy","16 squares"],["Vast","36 squares"]],"name":"Facility Space","page":335,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"colLabels":["Facility Space","Cost","Time Required"],"colStyles":["col-4","col-4 text-right","col-4 text-right"],"rows":[["Cramped","500 GP","20 days"],["Roomy","1,000 GP","45 days"],["Vast","3,000 GP","125 days"]],"name":"Adding Basic Facilities","page":335,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"colLabels":["Space Increase","Cost","Time Required"],"colStyles":["col-4","col-4 text-right","col-4 text-right"],"rows":[["Cramped to Roomy","500 GP","25 days"],["Roomy to Vast","2,000 GP","80 days"]],"name":"Enlarging Basic Facilities","page":335,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"caption":"Special Facility Acquisition","colLabels":["Level","Special Facilities"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["5","2"],["9","4"],["13","5"],["17","6"]],"name":"Special Facilities; Special Facility Acquisition","page":335,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"caption":"Special Facilities","colLabels":["Level","Special Facility","Prerequisite","Order"],"colStyles":["col-1 text-center","col-2","col-7","col-2"],"rows":[["5","{@facility Arcane Study|XDMG}","Ability to use an {@item Arcane Focus|XPHB} or a tool as a {@variantrule Spellcasting Focus|XPHB}","Craft"],["5","{@facility Armory|XDMG}","None","Trade"],["5","{@facility Barrack|XDMG}","None","Recruit"],["5","{@facility Garden|XDMG}","None","Harvest"],["5","{@facility Library|XDMG}","None","Research"],["5","{@facility Sanctuary|XDMG}","Ability to use a {@item Holy Symbol|XPHB} or {@item Druidic Focus|XPHB} as a {@variantrule Spellcasting Focus|XPHB}","Craft"],["5","{@facility Smithy|XDMG}","None","Craft"],["5","{@facility Storehouse|XDMG}","None","Trade"],["5","{@facility Workshop|XDMG}","None","Craft"],["9","{@facility Gaming Hall|XDMG}","None","Trade"],["9","{@facility Greenhouse|XDMG}","None","Harvest"],["9","{@facility Laboratory|XDMG}","None*","Craft"],["9","{@facility Sacristy|XDMG}","Ability to use a {@item Holy Symbol|XPHB} or {@item Druidic Focus|XPHB} as a {@variantrule Spellcasting Focus|XPHB}","Craft"],["9","{@facility Scriptorium|XDMG}","None*","Craft"],["9","{@facility Stable|XDMG}","None","Trade"],["9","{@facility Teleportation Circle|XDMG}","None","Recruit"],["9","{@facility Theater|XDMG}","None","Empower"],["9","{@facility Training Area|XDMG}","None","Empower"],["9","{@facility Trophy Room|XDMG}","None","Research"],["13","{@facility Archive|XDMG}","None","Research"],["13","{@facility Meditation Chamber|XDMG}","None","Empower"],["13","{@facility Menagerie|XDMG}","None","Recruit"],["13","{@facility Observatory|XDMG}","Ability to use a {@variantrule Spellcasting Focus|XPHB}","Empower"],["13","{@facility Pub|XDMG}","None","Research"],["13","{@facility Reliquary|XDMG}","Ability to use a {@item Holy Symbol|XPHB} or {@item Druidic Focus|XPHB} as a {@variantrule Spellcasting Focus|XPHB}","Harvest"],["17","{@facility Demiplane|XDMG}","Ability to use an {@item Arcane Focus|XPHB} or a tool as a {@variantrule Spellcasting Focus|XPHB}","Empower"],["17","{@facility Guildhall|XDMG}","Expertise in a skill","Recruit"],["17","{@facility Sanctum|XDMG}","Ability to use a {@item Holy Symbol|XPHB} or {@item Druidic Focus|XPHB} as a {@variantrule Spellcasting Focus|XPHB}","Empower"],["17","{@facility War Room|XDMG}","Fighting Style feature or Unarmored Defense feature","Recruit"]],"footnotes":["*Certain orders that can be issued to these facilities have additional prerequisites."],"name":"Special Facility Descriptions; Special Facilities","page":336,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"caption":"Bastion Events","colLabels":["1d100","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–50","{@book All Is Well|XDMG|7|All Is Well}"],["51–55","{@book Attack|XDMG|7|Attack}"],["56–58","{@book Criminal Hireling|XDMG|7|Criminal Hireling}"],["59–63","{@book Extraordinary Opportunity|XDMG|7|Extraordinary Opportunity}"],["64–72","{@book Friendly Visitors|XDMG|7|Friendly Visitors}"],["73–76","{@book Guest|XDMG|7|Guest}"],["77–79","{@book Lost Hirelings|XDMG|7|Lost Hirelings}"],["80–83","{@book Magical Discovery|XDMG|7|Magical Discovery}"],["84–91","{@book Refugees|XDMG|7|Refugees}"],["92–98","{@book Request for Aid|XDMG|7|Request for Aid}"],["99–00","{@book Treasure|XDMG|7|Chapter 7: Treasure}"]],"name":"Bastion Events","page":350,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"colLabels":["1d8","Details"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Accident reports are way down."],["2","The leak in the roof has been fixed."],["3","No vermin infestations to report."],["4","You-Know-Who lost their spectacles again."],["5","One of your hirelings adopted a stray dog."],["6","You received a lovely letter from a friend."],["7","Some practical joker has been putting rotten eggs in people's boots."],["8","Someone thought they saw a ghost."]],"name":"All Is Well","page":350,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"colLabels":["1d4","Guest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The guest is an individual of great renown who stays for 7 days. At the end of their stay, the guest gives you a letter of recommendation (see \"{@book Marks of Prestige|XDMG|2|Marks of Prestige}\" in {@book chapter 3|XDMG|2})."],["2","The guest requests sanctuary while avoiding persecution for their beliefs or crimes. They depart 7 days later, but not before offering you a gift of {@dice 1d6 × 100} GP."],["3","The guest is a mercenary, giving you one additional Bastion Defender. The guest doesn't require a facility to house them, and they stay until you send them away or they're killed."],["4","The guest is a {@variantrule Friendly [Attitude]|XPHB|Friendly} monster, such as a brass dragon or a treant. If your Bastion is attacked while this monster is your guest, it defends your Bastion, and you lose no Bastion Defenders. The monster leaves after it defends your Bastion once or when you send it away."]],"name":"Guest","page":352,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"colLabels":["1d100","Treasure"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–40","Roll on the 25 GP {@book Art Objects|XDMG|6|25 GP Art Objects} table."],["41–63","Roll on the 250 GP {@book Art Objects|XDMG|6|250 GP Art Objects} table."],["64–73","Roll on the 750 GP {@book Art Objects|XDMG|6|750 GP Art Objects} table."],["74–75","Roll on the 2,500 GP {@book Art Objects|XDMG|6|2,500 GP Art Objects} table."],["76–90","Roll on a Common Magic Items table of your choice ({@book Arcana|XDMG|6|Arcana—Common}, {@book Armaments|XDMG|6|Armaments—Common}, {@book Implements|XDMG|6|Implements—Common}, or {@book Relics|XDMG|6|Relics—Common})."],["91–98","Roll on an Uncommon Magic Items table of your choice ({@book Arcana|XDMG|6|Arcana—Uncommon}, {@book Armaments|XDMG|6|Armaments—Uncommon}, {@book Implements|XDMG|6|Implements—Uncommon}, or {@book Relics|XDMG|6|Relics—Uncommon})."],["99–00","Roll on a Rare Magic Items table of your choice ({@book Arcana|XDMG|6|Arcana—Rare}, {@book Armaments|XDMG|6|Armaments—Rare}, {@book Implements|XDMG|6|Implements—Rare}, or {@book Relics|XDMG|6|Relics—Rare})."]],"name":"Treasure","page":352,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"caption":"Improvising Damage","colLabels":["Dice","Examples"],"colStyles":["col-2 text-center","col-10"],"rows":[["{@damage 1d10}","Burned by coals, hit by a falling bookcase, pricked by a poison needle"],["{@damage 2d10}","Struck by lightning, stumbling into a firepit"],["{@damage 4d10}","Hit by falling rubble in a collapsing tunnel, tumbling into a vat of acid"],["{@damage 10d10}","Crushed by compacting walls, hit by whirling steel blades, wading through lava"],["{@damage 18d10}","Submerged in lava, hit by a crashing flying fortress"],["{@damage 24d10}","Tumbling into a vortex of fire on the Elemental Plane of Fire, crushed in the jaws of a godlike creature or a moon-sized monster"]],"name":"Tables; Improvising Damage","source":"XScreen"},{"caption":"Damage Severity and Level","colLabels":["Character Levels","Nuisance","Deadly"],"colStyles":["col-4 text-center","col-4 text-center","col-4 text-center"],"rows":[["1–4","5 ({@damage 1d10})","11 ({@damage 2d10})"],["5–10","11 ({@damage 2d10})","22 ({@damage 4d10})"],["11–16","22 ({@damage 4d10})","55 ({@damage 10d10})"],["17–20","55 ({@damage 10d10})","99 ({@damage 18d10})"]],"name":"Tables; Damage Severity and Level","source":"XScreen"},{"caption":"Actions","colLabels":["Action","Summary"],"colStyles":["col-2","col-10"],"rows":[["{@action Attack|XPHB}","Attack with a weapon or an {@variantrule Unarmed Strike|XPHB}."],["{@action Dash|XPHB}","For the rest of the turn, give yourself extra movement equal to your {@variantrule Speed|XPHB}."],["{@action Disengage|XPHB}","Your movement doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} for the rest of the turn."],["{@action Dodge|XPHB}","Until the start of your next turn, attach rolls against you have {@variantrule Disadvantage|XPHB}, and you make Dexterity saving throws with {@variantrule Advantage|XPHB}. You lose this benefit if you have the {@condition Incapacitated|XPHB} condition or if your {@variantrule Speed|XPHB} is 0."],["{@action Help|XPHB}","Help another creature's ability check or attack roll, or administer first aid."],["{@action Hide|XPHB}","Make a Dexterity ({@skill Stealth|XPHB}) check."],["{@action Influence|XPHB}","Make a Charisma ({@skill Deception|XPHB}, {@skill Intimidation|XPHB}, {@skill Performance|XPHB}, or {@skill Persuasion|XPHB}) or Wisdom ({@skill Animal Handling|XPHB|}) check to alter a creature's attitude."],["{@action Magic|XPHB}","Cast a spell, use a magic item, or use a magical feature."],["{@action Ready|XPHB}","Prepare to take an action in response to a trigger you define."],["{@action Search|XPHB}","Make a Wisdom ({@skill Insight|XPHB}, {@skill Medicine|XPHB}, {@skill Perception|XPHB}, or {@skill Survival|XPHB}) check."],["{@action Study|XPHB}","Make an Intelligence ({@skill Arcana|XPHB}, {@skill History|XPHB}, {@skill Investigation|XPHB}, {@skill Nature|XPHB}, or {@skill Religion|XPHB}) check."],["{@action Utilize|XPHB}","Use a nonmagical object."]],"footnotes":["{@i See the Player's Handbook rules glossary for full action definitions}"],"name":"Tables; Actions","source":"XScreen"},{"caption":"Skills","colLabels":["Skill","Ability"],"colStyles":["col-6","col-6"],"rows":[["{@skill Acrobatics|XPHB}","Dexterity"],["{@skill Animal Handling|XPHB}","Wisdom"],["{@skill Arcana|XPHB}","Intelligence"],["{@skill Athletics|XPHB}","Strength"],["{@skill Deception|XPHB}","Charisma"],["{@skill History|XPHB}","Intelligence"],["{@skill Insight|XPHB}","Wisdom"],["{@skill Intimidation|XPHB}","Charisma"],["{@skill Investigation|XPHB}","Intelligence"],["{@skill Medicine|XPHB}","Wisdom"],["{@skill Nature|XPHB}","Intelligence"],["{@skill Perception|XPHB}","Wisdom"],["{@skill Performance|XPHB}","Charisma"],["{@skill Persuasion|XPHB}","Charisma"],["{@skill Religion|XPHB}","Intelligence"],["{@skill Sleight of Hand|XPHB}","Dexterity"],["{@skill Stealth|XPHB}","Dexterity"],["{@skill Survival|XPHB}","Wisdom"]],"name":"Tables; Skills","source":"XScreen"},{"caption":"Object Armor Class","colLabels":["AC","Substance"],"colStyles":["col-2 text-center","col-10"],"rows":[["11","Cloth, paper, rope"],["13","Crystal, glass, ice"],["15","Wood"],["17","Stone"],["19","Iron, steel"],["21","Mithral"],["23","Adamantine"]],"name":"Tables; Object Armor Class","source":"XScreen"},{"caption":"Object Hit Points","colLabels":["Size","Fragile","Resilient"],"colStyles":["col-6","col-3","col-3"],"rows":[["Tiny (bottle, lock)","2 ({@dice 1d4})","5 {@dice 2d4})"],["Small (chest, lute)","3 ({@dice 1d6})","10 {@dice 3d6})"],["Medium (barrel, chandelier)","4 ({@dice 1d8})","18 {@dice 4d8})"],["Large (cart, dining table)","5 ({@dice 1d10})","27 {@dice 5d10})"]],"name":"Tables; Object Hit Points","source":"XScreen"},{"caption":"Food, Drink, and Lodging","colLabels":["Item","Cost"],"colStyles":["col-8","col-4 text-right"],"rows":[["{@item Ale (mug)|XPHB}","4 CP"],["{@item Bread (loaf)|XPHB}","2 CP"],["{@item Cheese (wedge)|XPHB}","1 SP"],["{@i Inn Stay per Day}",""],{"type":"row","style":"row-indent-first","row":["Squalid","7 CP"]},{"type":"row","style":"row-indent-first","row":["Poor","1 SP"]},{"type":"row","style":"row-indent-first","row":["Modest","5 SP"]},{"type":"row","style":"row-indent-first","row":["Comfortable","8 SP"]},{"type":"row","style":"row-indent-first","row":["Wealthy","2 GP"]},{"type":"row","style":"row-indent-first","row":["Aristocratic","4 GP"]},["{@i Meal}",""],{"type":"row","style":"row-indent-first","row":["Squalid","1 CP"]},{"type":"row","style":"row-indent-first","row":["Poor","2 CP"]},{"type":"row","style":"row-indent-first","row":["Modest","1 SP"]},{"type":"row","style":"row-indent-first","row":["Comfortable","2 SP"]},{"type":"row","style":"row-indent-first","row":["Wealthy","3 SP"]},{"type":"row","style":"row-indent-first","row":["Aristocratic","6 SP"]},["{@i Wine (bottle)}",""],{"type":"row","style":"row-indent-first","row":["{@item Common Wine (bottle)|XPHB|Common}","2 SP"]},{"type":"row","style":"row-indent-first","row":["{@item Fine Wine (bottle)|XPHB|Fine}","10 GP"]}],"name":"Tables; Food, Drink, and Lodging","source":"XScreen"},{"caption":"Typical Difficulty Classes","colLabels":["Task Difficulty","DC"],"colStyles":["col-10","col-2 text-center"],"rows":[["Very easy","5"],["Easy","10"],["Medium","15"],["Hard","20"],["Very hard","25"],["Nearly impossible","30"]],"name":"Tables; Typical Difficulty Classes","source":"XScreen"},{"caption":"Light Sources","colLabels":["Source","Bright Light","Dim Light","Duration"],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["{@item Candle|XPHB}","5 feet","+5 feet","1 hour"],["{@item Lamp|XPHB}","15 feet","+30 feet","6 hours"],["{@item Bullseye Lantern|XPHB|Lantern, Bullseye}","60-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}","+60 feet","6 hours"],["{@item Hooded Lantern|XPHB|Lantern, Hooded}","30 feet (none with hood lowered)","+30 feet (5 feet with hood lowered)","6 hours"],["{@item Torch|XPHB}","20 feet","+20 feet","1 hour"]],"name":"Tables; Light Sources","source":"XScreen"},{"caption":"Obscured Areas","colLabels":["Obscureness","Effect","Examples"],"colStyles":["col-3","col-5","col-4"],"rows":[["{@variantrule Lightly Obscured|XPHB}","Creatures have {@variantrule Disadvantage|XPHB} on Wisdom ({@skill Perception|XPHB}) checks that rely on sight","{@variantrule Dim Light|XPHB}, patchy fog, moderate foliage"],["{@variantrule Heavily Obscured|XPHB}","Creatures have the {@condition Blinded|XPHB} condition","{@variantrule Darkness|XPHB}, heavy fog, dense foliage"]],"name":"Tables; Obscured Areas","source":"XScreen"},{"caption":"Travel Pace","colLabelRows":[["",{"type":"cellHeader","width":3,"entry":"Distance Traveled Per...","style":"th-skewer"},""],["Pace","Minute","Hour","Day","Effect"]],"colStyles":["col-2","col-2","col-2","col-2","col-4"],"rows":[["Fast","400 feet","4 miles","30 miles","{@variantrule Disadvantage|XPHB} on Wisdom ({@skill Perception|XPHB} or {@skill Survival|XPHB}) and Dexterity ({@skill Stealth|XPHB}) checks"],["Normal","300 feet","3 miles","24 miles","{@variantrule Disadvantage|XPHB} on Dexterity ({@skill Stealth|XPHB}) checks"],["Slow","200 feet","2 miles","18 miles","{@variantrule Advantage|XPHB} on Wisdom ({@skill Perception|XPHB} or {@skill Survival|XPHB}) checks"]],"name":"Tables; Travel Pace","source":"XScreen"},{"caption":"Travel Terrain","colLabels":["Terrain","Maximum Pace","Encounter Distance","Foraging DC","Navigation DC","Search DC"],"colStyles":["col-2","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["Arctic","Fast*","{@dice 6d6 × 10} feet","20","10","10"],["Coastal","Normal","{@dice 2d10 × 10} feet","10","5","15"],["Desert","Normal","{@dice 6d6 × 10} feet","20","10","10"],["Forest","Normal","{@dice 2d8 × 10} feet","10","15","15"],["Grassland","Fast","{@dice 6d6 × 10} feet","15","5","15"],["Hill","Normal","{@dice 2d10 × 10} feet","15","10","15"],["Mountain","Slow","{@dice 4d10 × 10} feet","20","15","20"],["Swamp","Slow","{@dice 2d8 × 10} feet","10","15","20"],["Underdark","Normal","{@dice 2d6 × 10} feet","20","10","20"],["Urban","Normal","{@dice 2d6 × 10} feet","20","15","15"],["Waterborne","Special†","{@dice 6d6 × 10} feet","15","10","15"]],"footnotes":["*Appropriate equipment (such as skis) is necessary to keep up a Fast pace in Arctic terrain.","†Characters' rate of travel while waterborne depends on the vehicle carrying them."],"name":"Tables; Travel Terrain","source":"XScreen"},{"caption":"Cover","colLabels":["Cover Degree","Benefit to Target"],"colStyles":["col-3","col-9"],"rows":[["Half Cover","+2 bonus to AC and Dexterity saving throws"],["Three-Quarters Cover","+5 bonus to AC and Dexterity saving throws"],["Total Cover","Can't be targeted directly"]],"name":"Tables; Cover","source":"XScreen"},{"caption":"Audible Distance","colLabels":["Noise","Distance"],"colStyles":["col-6","col-6"],"rows":[["Trying to be quiet","{@dice 2d6 × 5} feet"],["Normal noise level","{@dice 2d6 × 10} feet"],["Very loud","{@dice 2d6 × 50} feet"]],"name":"Tables; Audible Distance","source":"XScreen"},{"caption":"Visibility Outdoors","colLabels":["Conditions","Distance"],"colStyles":["col-6","col-6"],"rows":[["Clear day, no obstructions","2 miles (40 miles from a height)"],["Rain ({@variantrule Lightly Obscured|XPHB})","1 mile"],["Fog ({@variantrule Lightly Obscured|XPHB})","100 to 300 feet"]],"name":"Tables; Visibility Outdoors","source":"XScreen"},{"caption":"Wild Magic","colLabels":["d8","Magical Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Shadowy tendrils lash around you. Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take {@damage 1d12} necrotic damage. You also gain {@dice 1d12} temporary hit points."],["2","You teleport up to 30 feet to an unoccupied space you can see. Until your rage ends, you can use this effect again on each of your turns as a bonus action."],["3","An intangible spirit, which looks like a {@creature flumph} or a {@creature pixie} (your choice), appears within 5 feet of one creature of your choice that you can see within 30 feet of you. At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take {@damage 1d6} force damage. Until your rage ends, you can use this effect again, summoning another spirit, on each of your turns as a bonus action."],["4","Magic infuses one weapon of your choice that you are holding. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn."],["5","Whenever a creature hits you with an attack roll before your rage ends, that creature takes {@damage 1d6} force damage, as magic lashes out in retribution."],["6","Until your rage ends, you are surrounded by multi colored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus."],["7","Flowers and vines temporarily grow around you. Until your rage ends, the ground within 15 feet of you is {@quickref difficult terrain||3} for your enemies."],["8","A bolt of light shoots from your chest. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take {@damage 1d6} radiant damage and be {@condition blinded} until the start of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action."]],"name":"Wild Magic","source":"TCE","srd":false,"srd52":false,"basicRules":false,"freeRules2024":false,"page":25,"parentEntity":{"type":"subclass","name":"Path of Wild Magic","shortName":"Wild Magic","source":"TCE","className":"Barbarian","classSource":"PHB"}},{"caption":"Spirit Tales","colLabels":["Bardic Insp. Die","Tale Told Through You"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Tale of the Clever Animal. For the next 10 minutes, whenever the target makes an Intelligence, a Wisdom, or a Charisma check, the target can roll an extra die immediately after rolling the {@dice d20} and add the extra die's number to the check. The extra die is the same type as your Bardic Inspiration die."],["2","Tale of the Renowned Duelist. You make a melee spell attack against the target. On a hit, the target takes force damage equal to two rolls of your Bardic Inspiration die + your Charisma modifier."],["3","Tale of the Beloved Friends. The target and another creature of its choice it can see within 5 feet of it gains temporary hit points equal to a roll of your Bardic Inspiration die + your Charisma modifier."],["4","Tale of the Runaway. The target can immediately use its reaction to teleport up to 30 feet to an unoccupied space it can see. When the target teleports, it can choose a number of creatures it can see within 30 feet of it up to your Charisma modifier (minimum of 0) to immediately use the same reaction."],["5","Tale of the Avenger. For 1 minute, any creature that hits the target with a melee attack takes force damage equal to a roll of your Bardic Inspiration die."],["6","Tale of the Traveler. The target gains temporary hit points equal to a roll of your Bardic Inspiration die + your bard level. While it has these temporary hit points, the target's walking speed increases by 10 feet and it gains a +1 bonus to its AC."],["7","Tale of the Beguiler. The target must succeed on a Wisdom saving throw or take psychic damage equal to two rolls of your Bardic Inspiration die, and the target is {@condition incapacitated} until the end of its next turn."],["8","Tale of the Phantom. The target becomes {@condition invisible} until the end of its next turn or until it hits a creature with an attack. If the target hits a creature with an attack during this invisibility, the creature it hits takes necrotic damage equal to a roll of your Bardic Inspiration die and is {@condition frightened} of the target until the end of the {@condition frightened} creature's next turn."],["9","Tale of the Brute. Each creature of the target's choice it can see within 30 feet of it must make a Strength saving throw. On a failed save, a creature takes thunder damage equal to three rolls of your Bardic Inspiration die and is knocked {@condition prone}. A creature that succeeds on its saving throw takes half as much damage and isn't knocked {@condition prone}."],["10","Tale of the Dragon. The target spews fire from the mouth in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking fire damage equal to four rolls of your Bardic Inspiration die on a failed save, or half as much damage on a successful one."],["11","Tale of the Angel. The target regains hit points equal to two rolls of your Bardic Inspiration die + your Charisma modifier, and you end one condition from the following list affecting the target: {@condition blinded}, {@condition deafened}, {@condition paralyzed}, {@condition petrified}, or {@condition poisoned}."],["12","Tale of the Mind-Bender. You evoke an incomprehensible fable from an otherworldly being. The target must succeed on an Intelligence saving throw or take psychic damage equal to three rolls of your Bardic Inspiration die and be {@condition stunned} until the end of its next turn."]],"name":"Spirit Tales","source":"VRGR","srd":false,"srd52":false,"basicRules":false,"freeRules2024":false,"page":28,"parentEntity":{"type":"subclass","name":"College of Spirits","shortName":"Spirits","source":"VRGR","className":"Bard","classSource":"PHB"}},{"caption":"Wild Magic Surge","colLabels":["{@dice d100}","Effect"],"colStyles":["col-1 text-center","col-11"],"rows":[["01-02","Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls."],["03-04","For the next minute, you can see any {@condition invisible} creature if you have line of sight to it."],["05-06","A {@filter modron|bestiary|source=mm|search=modron} chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later."],["07-08","You cast {@spell fireball} as a 3rd-level spell centered on yourself."],["09-10","You cast {@spell magic missile} as a 5th-level spell."],["11-12","Roll a {@dice d10}. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow."],["13-14","You cast {@spell confusion} centered on yourself."],["15-16","For the next minute, you regain 5 hit points at the start of each of your turns."],["17-18","You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face."],["19-20","You cast {@spell grease} centered on yourself."],["21-22","Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw."],["23-24","Your skin turns a vibrant shade of blue. A {@spell remove curse} spell can end this effect."],["25-26","An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom ({@skill Perception}) checks that rely on sight."],["27-28","For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action."],["29-30","You teleport up to 60 feet to an unoccupied space of your choice that you can see."],["31-32","You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied."],["33-34","Maximize the damage of the next damaging spell you cast within the next minute."],["35-36","Roll a {@dice d10}. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older."],["37-38","{@dice 1d6} {@creature flumph||flumphs} controlled by the DM appear in unoccupied spaces within 60 feet of you and are {@condition frightened} of you. They vanish after 1 minute."],["39-40","You regain {@dice 2d10} hit points."],["41-42","You turn into a potted plant until the start of your next turn. While a plant, you are {@condition incapacitated} and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts."],["43-44","For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns."],["45-46","You cast {@spell levitate} on yourself."],["47-48","A {@creature unicorn} controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later."],["49-50","You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth."],["51-52","A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to {@spell magic missile}."],["53-54","You are immune to being intoxicated by alcohol for the next {@dice 5d6} days."],["55-56","Your hair falls out but grows back within 24 hours."],["57-58","For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame."],["59-60","You regain your lowest-level expended spell slot."],["61-62","For the next minute, you must shout when you speak."],["63-64","You cast {@spell fog cloud} centered on yourself."],["65-66","Up to three creatures you choose within 30 feet of you take {@damage 4d10} lightning damage."],["67-68","You are {@condition frightened} by the nearest creature until the end of your next turn."],["69-70","Each creature within 30 feet of you becomes {@condition invisible} for the next minute. The invisibility ends on a creature when it attacks or casts a spell."],["71-72","You gain resistance to all damage for the next minute."],["73-74","A random creature within 60 feet of you becomes {@condition poisoned} for {@dice 1d4} hours."],["75-76","You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is {@condition blinded} until the end of its next turn."],["77-78","You cast {@spell polymorph} on yourself. If you fail the saving throw, you turn into a sheep for the spell's duration."],["79-80","Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute."],["81-82","You can take one additional action immediately."],["83-84","Each creature within 30 feet of you takes {@damage 1d10} necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt."],["85-86","You cast {@spell mirror image}."],["87-88","You cast {@spell fly} on a random creature within 60 feet of you."],["89-90","You become {@condition invisible} for the next minute. During that time, other creatures can't hear you. The invisibility ends if you attack or cast a spell."],["91-92","If you die within the next minute, you immediately come back to life as if by the {@spell reincarnate} spell."],["93-94","Your size increases by one size category for the next minute."],["95-96","You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute."],["97-98","You are surrounded by faint, ethereal music for the next minute."],["99-00","You regain all expended sorcery points."]],"name":"Wild Magic Surge","source":"PHB","srd":false,"srd52":false,"basicRules":false,"freeRules2024":false,"page":103,"parentEntity":{"type":"subclass","name":"Wild Magic","shortName":"Wild","source":"PHB","className":"Sorcerer","classSource":"PHB"}},{"caption":"Wild Magic Surge","colLabels":["{@dice 1d100}","Effect"],"colStyles":["col-1 text-center","col-11"],"rows":[["01–04","Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls."],["05–08","A creature that is Friendly toward you appears in a random unoccupied space within 60 feet of you. The creature is under the DM's control and disappears 1 minute later. Roll {@dice 1d4} to determine the creature: on a 1, a Modron Duodrone appears; on a 2, a Flumph appears; on a 3, a Modron Monodrone appears; on a 4, a Unicorn appears. See the Monster Manual for the creature's stat block."],["09–12","For the next minute, you regain 5 {@variantrule Hit Points|XPHB} at the start of each of your turns."],["13–16","Creatures have {@variantrule Disadvantage|XPHB} on saving throws against the next spell you cast in the next minute that involves a saving throw."],["17–20","You are subjected to an effect that lasts for 1 minute unless its description says otherwise. Roll {@dice 1d8} to determine the effect: on a 1, you're surrounded by faint, ethereal music only you and creatures within 5 feet of you can hear; on a 2, your size increases by one size category; on a 3, you grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode from your face and vanish; on a 4, you must shout when you speak; on a 5, illusory butterflies flutter in the air within 10 feet of you; on a 6, an eye appears on your forehead, granting you {@variantrule Advantage|XPHB} on Wisdom ({@skill Perception|XPHB}) checks; on an 7, pink bubbles float out of your mouth whenever you speak; on an 8, your skin turns a vibrant shade of blue for 24 hours or until the effect is ended by a {@spell Remove Curse|XPHB} spell."],["21–24","For the next minute, all your spells with a casting time of an action have a casting time of a {@variantrule Bonus Action|XPHB}."],["25–28","You are transported to the Astral Plane until the end of your next turn. You then return to the space you previously occupied or the nearest unoccupied space if that space is occupied."],["29–32","The next time you cast a spell that deals damage within the next minute, don't roll the spell's damage dice for the damage. Instead use the highest number possible for each damage die."],["33–36","You have {@variantrule Resistance|XPHB} to all damage for the next minute."],["37–40","You turn into a potted plant until the start of your next turn. While you're a plant, you have the {@condition Incapacitated|XPHB} condition and have {@variantrule Vulnerability|XPHB} to all damage. If you drop to 0 {@variantrule Hit Points|XPHB}, your pot breaks, and your form reverts."],["41–44","For the next minute, you can teleport up to 20 feet as a {@variantrule Bonus Action|XPHB} on each of your turns."],["45–48","You and up to three creatures you choose within 30 feet of you have the {@condition Invisible|XPHB} condition for 1 minute. This invisibility ends on a creature immediately after it makes an attack roll, deals damage, or casts a spell."],["49–52","A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to {@spell Magic Missile|XPHB}."],["53–56","You can take one extra action on this turn."],["57–60","You cast a random spell. If the spell normally requires {@status Concentration|XPHB}, it doesn't require {@status Concentration|XPHB} in this case; the spell lasts for its full duration. Roll {@dice 1d10} to determine the spell: on a 1, {@spell Confusion|XPHB}; on a 2, {@spell Fireball|XPHB}; on a 3, {@spell Fog Cloud|XPHB}; on a 4, {@spell Fly|XPHB} (cast on a random creature within 60 feet of you), on a 5, {@spell Grease|XPHB}; on a 6, {@spell Levitate|XPHB} (cast on yourself); on a 7, {@spell Magic Missile|XPHB} (cast as a level 5 spell); on an 8, {@spell Mirror Image|XPHB}; on a 9, {@spell Polymorph|XPHB} (cast on yourself), and if you fail the saving throw, you turn into a Goat (see appendix B); on a 10, {@spell See Invisibility|XPHB}."],["61–64","For the next minute, any flammable, nonmagical object you touch that isn't being worn or carried by another creature bursts into flame, takes {@damage 1d4} Fire damage, and is burning."],["65–68","If you die within the next hour, you immediately revive as if by the {@spell Reincarnate|XPHB} spell."],["69–72","You have the {@condition Frightened|XPHB} condition until the end of your next turn. The DM determines the source of your fear."],["73–76","You teleport up to 60 feet to an unoccupied space you can see."],["77–80","A random creature within 60 feet of you has the {@condition Poisoned|XPHB} condition for {@dice 1d4} hours."],["81–84","You radiate {@variantrule Bright Light|XPHB} in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you has the {@condition Blinded|XPHB} condition until the end of its next turn."],["85–88","Up to three creatures of your choice that you can see within 30 feet of you take {@damage 1d10} Necrotic damage. You regain {@variantrule Hit Points|XPHB} equal to the sum of the Necrotic damage dealt."],["89–92","Up to three creatures of your choice that you can see within 30 feet of you take {@damage 4d10} Lightning damage."],["93–96","You and all creatures within 30 feet of you have {@variantrule Vulnerability|XPHB} to Piercing damage for the next minute."],["97–00","Roll {@dice 1d6} On a 1, you regain {@dice 2d10} {@variantrule Hit Points|XPHB}; on a 2, one ally of your choice within 300 feet of you regains {@dice 2d10} {@variantrule Hit Points|XPHB}; on a 3, you regain your lowest-level expended spell slot; on a 4, one ally of your choice within 300 feet of you regains their lowest-level expended spell slot; on a 5, you regain all your expended Sorcery Points; on a 6, all the effects of row 17–20 affect you simultaneously."]],"name":"Wild Magic Surge","source":"XPHB","srd":false,"srd52":false,"basicRules":false,"freeRules2024":false,"page":149,"parentEntity":{"type":"subclass","name":"Wild Magic Sorcery","shortName":"Wild Magic","source":"XPHB","className":"Sorcerer","classSource":"XPHB"}},{"caption":"Potions for Sale","colLabels":["Potion of...","Cost"],"colStyles":["col-4 text-center","col-4 text-center","col-4 text-center"],"rows":[["{@item potion of Healing||Healing}","50 gp"],["{@item potion of Climbing||Climbing}","75 gp"],["{@item potion of Animal friendship||Animal friendship}","100 gp"],["{@item potion of Greater healing||Greater healing}","100 gp"],["{@item potion of Water breathing||Water breathing}","100 gp"],["{@item potion of Superior healing||Superior healing}","500 gp"],["{@item potion of Supreme healing||Supreme healing}","5,000 gp"],["{@item potion of Invisibility||Invisibility}","5,000 gp"]],"name":"Potions for Sale","source":"XGE","parentEntity":{"type":"variantrule","name":"Shared Campaign Variant Rules","source":"XGE"}},{"caption":"Spell Scrolls for Sale","colLabels":["Spell Level","Cost"],"colStyles":["col-4 text-center","col-4 text-center","col-4 text-center"],"rows":[["Cantrip","25 gp"],["1st","75 gp"],["2nd","150 gp"],["3rd","300 gp"],["4th","500 gp"],["5th","1,000 gp"]],"name":"Spell Scrolls for Sale","source":"XGE","parentEntity":{"type":"variantrule","name":"Shared Campaign Variant Rules","source":"XGE"}},{"name":"Arctic Encounters (Levels 1—4)","type":"table","source":"XGE","page":92,"caption":"Arctic Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature giant owl}"],["02-05","{@dice 1d6 + 3} {@creature kobold||kobolds}"],["06-08","{@dice 1d4 + 3} trappers ({@creature commoner||commoners})"],["09-10","1 {@creature owl}"],["11-12","{@dice 2d4} {@creature blood hawk||blood hawks}"],["13-17","{@dice 2d6} {@creature bandit||bandits}"],["18-20","{@dice 1d3} {@creature winged kobold||winged kobolds} with {@dice 1d6} {@creature kobold||kobolds}"],["21-25","The partially eaten carcass of a mammoth, from which {@dice 1d4} weeks of rations can be harvested."],["26-29","{@dice 2d8} hunters {@creature tribal warrior||tribal warriors}"],["30-35","1 {@creature half-ogre (ogrillon)||half-ogre}"],["36-40","Single-file tracks in the snow that stop abruptly"],["41-45","{@dice 1d3} {@creature ice mephit||ice mephits}"],["46-50","1 {@creature brown bear}"],["51-53","{@dice 1d6 + 1} {@creature orc||orcs}"],["54-55","1 {@creature polar bear}"],["56-57","{@dice 1d6} {@creature scout||scouts}"],["58-60","1 {@creature saber-toothed tiger}"],["61-65","A frozen pond with a jagged hole in the ice that appears recently made"],["66-68","1 {@creature berserker}"],["69-70","1 {@creature ogre}"],["71-72","1 {@creature griffon}"],["73-75","1 {@creature druid}"],["76-80","{@dice 3d4} refugees ({@creature commoner||commoners}) fleeing from orcs"],["81","{@dice 1d3} {@creature veteran||veterans}"],["82","{@dice 1d4} {@creature orog||orogs}"],["83","2 {@creature brown bear||brown bears}"],["84","1 {@creature orc Eye of Gruumsh} and {@dice 2d8} {@creature orc||orcs}"],["85","{@dice 1d3} {@creature winter wolf||winter wolves}"],["86-87","{@dice 1d4} {@creature yeti||yetis}"],["88","1 {@creature half-ogre (ogrillon)||half-ogre}"],["89","{@dice 1d3} {@creature manticore||manticores}"],["90","1 {@creature bandit captain} with {@dice 2d6} {@creature bandit||bandits}"],["91","1 {@creature revenant}"],["92-93","1 {@creature troll}"],["94-95","1 {@creature werebear}"],["96-97","1 {@creature young remorhaz}"],["98","1 {@creature mammoth}"],["99","1 {@creature young white dragon}"],["00","1 {@creature frost giant}"]]},{"name":"Arctic Encounters (Levels 5—10)","type":"table","source":"XGE","page":92,"caption":"Arctic Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","2 {@creature saber-toothed tiger||saber-toothed tigers}"],["06-07","{@dice 1d4} {@creature half-ogre (ogrillon)||half-ogres}"],["08-10","{@dice 1d3 + 1} {@creature brown bear||brown bears}"],["11-15","{@dice 1d3} {@creature polar bear||polar bears}"],["16-20","{@dice 2d4} {@creature berserker||berserkers}"],["21-25","A half-orc {@creature druid} tending to an injured {@creature polar bear}. If the characters assist the druid, she gives them a vial of antitoxin."],["26-30","{@dice 2d8} {@creature scout||scouts}"],["31-35","{@dice 2d4} {@creature ice mephit||ice mephits}"],["36-40","{@dice 2d6 + 1} {@creature zombie||zombies} aboard a galleon trapped in the ice. Searching the ship yields {@dice 2d20} days of rations."],["41-45","1 {@creature manticore}"],["46-50","{@dice 2d6 + 3} {@creature orc||orcs}"],["51-53","{@dice 1d6 + 2} {@creature ogre||ogres}"],["54-55","{@dice 2d4} {@creature griffon||griffons}"],["56-57","{@dice 1d4} {@creature veteran||veterans}"],["58-60","1 {@creature bandit captain} with 1 {@creature druid}, {@dice 1d3} {@creature berserker||berserkers}, and {@dice 2d10 + 5} {@creature bandit||bandits}"],["61-65","{@dice 1d4} hours of extreme cold (see chapter 5 of the {@italic Dungeon Master's Guide})"],["66-68","1 {@creature young remorhaz}"],["69-72","1 {@creature orc Eye of Gruumsh} with {@dice 1d6} {@creature orog||orogs} and {@dice 2d8 + 6} {@creature orc||orcs}"],["73-75","1 {@creature revenant}"],["76-80","A howl that echoes over the land for {@dice 1d3} minutes"],["81-82","{@dice 1d3} {@creature mammoth||mammoths}"],["83-84","1 {@creature young white dragon}"],["85-86","{@dice 2d4} {@creature winter wolf||winter wolves}"],["87-88","{@dice 1d6 + 2} {@creature yeti||yetis}"],["89-90","{@dice 1d2} {@creature frost giant||frost giants}"],["91-92","{@dice 1d3} {@creature werebear||werebears}"],["93-94","{@dice 1d4} {@creature troll||trolls}"],["95-96","1 {@creature abominable yeti}"],["97-98","1 {@creature remorhaz}"],["99","1 {@creature roc}"],["00","{@dice 2d4} {@creature young remorhaz||young remorhazes}"]]},{"name":"Arctic Encounters (Levels 11—16)","type":"table","source":"XGE","page":92,"caption":"Arctic Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature abominable yeti}"],["02-04","{@dice 1d6} {@creature revenant||revenants}"],["05-10","{@dice 1d4 + 1} {@creature werebear||werebears}"],["11-20","{@dice 1d3} {@creature young white dragon||young white dragons}"],["21-25","A blizzard that reduces visibility to 5 feet for {@dice 1d6} hours"],["26-35","1 {@creature roc}"],["36-40","A herd of {@dice 3d20 + 60} caribou ({@creature deer}) moving through the snow"],["41-50","{@dice 1d4} {@creature mammoth||mammoths}"],["51-60","{@dice 1d8 + 1} {@creature troll||trolls}"],["61-65","A mile-wide frozen lake in which preserved corpses of strange creatures can be seen"],["66-75","{@dice 2d4} {@creature young remorhaz||young remorhazes}"],["76-80","A crumbling ice castle littered with the frozen bodies of blue-skinned humanoids"],["81-90","1 {@creature adult white dragon}"],["91-96","{@dice 1d8 + 1} {@creature frost giant||frost giants}"],["97-99","{@dice 1d4} {@creature remorhaz||remorhazes}"],["00","1 {@creature ancient white dragon}"]]},{"name":"Arctic Encounters (Levels 17—20)","type":"table","source":"XGE","page":92,"caption":"Arctic Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","{@dice 2d10} {@creature revenant||revenants}"],["03-04","{@dice 2d8} {@creature troll||trolls}"],["05-06","{@dice 2d10} {@creature werebear||werebears}"],["07-08","1 {@creature frost giant}"],["09-10","{@dice 2d4} {@creature young remorhaz||young remorhazes}"],["11-20","{@dice 1d4} {@creature frost giant||frost giants}"],["21-25","A Circular patch of black ice on the ground. The air temperature around the patch is warmer than in the surrounding area, and characters who inspect the ice find bits of machinery frozen within."],["26-35","1 {@creature ancient white dragon}"],["36-40","An adventurer frozen 6 feet under the ice; 50% chance the corpse has a rare magic item of the DM's choice"],["41-50","{@dice 1d3} {@creature abominable yeti||abominable yetis}"],["51-60","{@dice 1d4} {@creature remorhaz||remorhazes}"],["61-65","A 500-foot-high wall of ice that is 300 feet thick and spread across {@dice 1d4} miles"],["66-75","{@dice 1d4} {@creature roc||rocs}"],["76-80","The likeness of a stern woman with long, flowing hair, carved into the side of a mountain"],["81-90","{@dice 1d10} {@creature frost giant||frost giants} with {@dice 2d4} {@creature polar bear||polar bears}"],["91-96","{@dice 1d3} {@creature adult white dragon||adult white dragons}"],["97-99","{@dice 2d4} {@creature abominable yeti||abominable yetis}"],["00","1 {@creature ancient white dragon} with {@dice 1d3} {@creature young white dragon||young white dragons}"]]},{"name":"Astral Sea Encounters","type":"table","source":"BAM","page":6,"caption":"Astral Sea Encounters","colLabels":["{@dice d100}","Encounter","Attitude"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["01-02","1 {@creature aartuk starhorror|BAM}*† and {@dice 2d4} {@creature Aartuk Weedling|BAM|aartuk weedlings}*","{@dice 1d12}"],["03-09","1 {@creature archmage}† using the {@spell astral projection} spell","{@dice 1d10 + 3}"],["10-11","1 {@creature braxat|BAM}*","{@dice 1d8}"],["12","1 {@creature cosmic horror|BAM}* (70 percent chance it is asleep)","{@dice 1d6}"],["13-15","{@dice 1d4} {@creature Deva||devas}† on a divine errand","{@dice 1d12 + 3}"],["16-28","1 {@creature githyanki knight}† and {@dice 1d6} {@creature Githyanki Warrior||githyanki warriors}†","{@dice 1d10}"],["29-31","1 {@creature githyanki knight}† mounted on a {@creature young red dragon}","{@dice 1d8}"],["32","1 {@creature githzerai zerth}† being hunted by githyanki","{@dice 1d6 + 6}"],["33-38","{@dice 1d4} {@creature kindori|BAM}*","{@dice 1d6 + 3}"],["39","1 {@creature mercane|BAM}*† and 1 {@creature beholder} bodyguard","{@dice 1d8 + 4}"],["40","1 {@creature neh-thalggu|BAM}*† looking for a portal to the Far Realm","{@dice 1d10}"],["41-42","1 {@creature pentadrone}","{@dice 1d6 + 3}"],["43-44","1 {@creature planetar}† from a nearby astral dominion","{@dice 1d12 + 3}"],["45-47","{@dice 2d4} {@creature Psurlon|BAM|psurlons}*†","{@dice 1d8}"],["48-50","Gargantuan floating crystal obelisk of mysterious origin","—"],["51-52","{@dice 4d4} {@creature Quadrone||quadrones}","{@dice 1d6 + 3}"],["53","1 {@creature monodrone} that has gone rogue","{@dice 2d6 + 3}"],["54-56","{@dice 1d4} {@creature Gray Slaad||gray slaadi}† in Humanoid form","{@dice 1d10}"],["57-58","1 {@creature green slaad}†","{@dice 1d12}"],["59-63","{@dice 3d6} {@creature Gray Scavver|BAM|gray scavvers}*","{@dice 1d8}"],["64","1 {@creature solar}† watching over a dead god that drifts nearby","{@dice 1d12 + 3}"],["65-66","1 solar dragon* (your choice of {@creature Young Solar Dragon|BAM|young}, {@creature Adult Solar Dragon|BAM|adult}, or {@creature Ancient Solar Dragon|BAM|ancient})","{@dice 2d6}"],["67","1 {@creature starlight apparition|BAM}*","{@dice 2d6 + 2}"],["68-70","{@dice 1d8} {@creature Unicorn||unicorns} galloping merrily across the Astral Sea","{@dice 1d6 + 6}"],["71-00","1 spelljamming ship (roll on the Ship Encounters table)","—"]],"footnotes":["Creatures marked with an asterisk (*) appear in this book; the rest are described in the {@book Monster Manual|MM}. Any creature marked with a dagger (†) can serve as a spelljammer because it is a spellcaster."]},{"name":"At Sea Encounters","type":"table","source":"DMG","page":118,"caption":"At Sea Encounters","colLabels":["{@dice d12 + d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","Ghost ship"],["3","Friendly and curious bronze dragon"],["4","Whirlpool ({@chance 25} chance that the whirlpool is a portal to the Elemental Plane of Water)"],["5","{@creature Merfolk} traders"],["6","Passing warship (friendly or hostile)"],["7-8","Pirate ship (hostile)"],["9-10","Passing merchant ship (galley or sailing ship)"],["11-12","{@creature Killer whale} sighting"],["13-14","Floating debris"],["15","Longship crewed by hostile {@creature berserker||berserkers}"],["16","Hostile {@creature griffon||griffons} or {@creature harpy||harpies}"],["17","Iceberg (easily avoided if seen from a distance)"],["18","{@creature Sahuagin} boarding party"],["19","NPC in the water (clinging to floating debris)"],["20","Sea monster (such as a {@creature dragon turtle} or {@creature kraken})"]]},{"name":"Cloud Giant Encounters","type":"table","source":"BGG","page":44,"caption":"Cloud Giant Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature cloud giant} seeking to learn the secrets of 1 {@creature spectral cloud|BGG} (attitude for both: {@dice 1d8})"],["2","1 {@creature cloud giant} (attitude: {@dice 1d12}) trading riddles with 1 {@creature djinni} (attitude: {@dice 1d6 + 4})"],["3","{@dice 1d6} {@creature Nothic||nothics} (attitude: {@dice 2d4 + 2}) coveting cloud giant arcana"],["4","1 {@creature cloud giant destiny gambler|BGG} (attitude: {@dice 1d8 + 2}) conferring with 1 {@creature mage} (attitude: {@dice 1d12})"],["5","{@dice 1d4} {@creature doppelganger} spies (attitude: {@dice 1d8 + 1}) posing as servants while they try to glean secrets"],["6","2 {@creature Cloud Giant||cloud giants} (attitude: {@dice 1d10 + 2}; roll separately for each) engaged in a wager or battle of wits"],["7","1 {@creature cloud giant} (attitude: {@dice 1d10 + 2}) training 1 {@creature spotted lion|BGG} (attitude: {@dice 1d4 + 1})"],["8","1 {@creature cloud giant of Evil Air|BGG} bossing around 2 {@creature Air Elemental||air elementals} (attitude for all: {@dice 1d6})"],["9","1 {@creature cloud giant} (attitude: {@dice 1d8 + 1}) hunting with 1 {@creature wyvern} (attitude: {@dice 1d6})"],["10","{@dice 2d4} {@creature goliath giant-kin|BGG} (attitude: {@dice 1d6 + 4}) trying to retrieve an {@creature owlbear} (attitude: {@dice 1d6}) on a rampage after running away from its giant owner"],["11","{@dice 1d4 + 1} {@creature Vampiric Mist|MPMM|vampiric mists} (attitude: {@dice 1d4 + 1}) lurking in a fog bank"],["12","1 {@creature cloud giant smiling one|MPMM} (attitude: {@dice 1d10}) seeking the {@book Misty Vale|BGG|4|Misty Vale} (see {@book chapter 4|BGG|4})"]]},{"name":"Coastal Encounters (Levels 1—4)","type":"table","source":"XGE","page":93,"caption":"Coastal Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature pseudodragon}"],["02-05","{@dice 2d8} {@creature crab||crabs}"],["06-10","{@dice 2d6} fishers ({@creature commoner||commoners})"],["11","{@dice 1d3} {@creature poisonous snake||poisonous snakes}"],["12-13","{@dice 1d6} {@creature guard||guards} protecting a standard {@creature noble}"],["14-15","{@dice 2d4} {@creature scout||scouts}"],["16-18","{@dice 2d10} {@creature merfolk}"],["19-20","{@dice 1d6 + 2} {@creature sahuagin}"],["21-25","{@dice 1d4} {@creature ghoul||ghouls} feeding on corpses aboard the wreckage of a merchant ship. A search uncovers {@dice 2d6} bolts of ruined silk, a 50-foot length of rope. and a barrel of salted herring."],["26-27","{@dice 1d4} {@creature winged kobold||winged kobolds} with {@dice 1d6 + 1} {@creature kobold||kobolds}"],["28-29","{@dice 2d6} {@creature tribal warrior||tribal warriors}"],["30-31","{@dice 3d4} {@creature kobold||kobolds}"],["32-33","{@dice 2d4 + 5} {@creature blood hawk||blood hawks}"],["34-35","{@dice 1d8 + 1} {@creature pteranodon||pteranodons}"],["36-40","A few dozen baby turtles struggling to make their way to the sea"],["41-42","{@dice 1d6 + 2} {@creature giant lizard||giant lizards}"],["43-44","{@dice 1d6 + 4} {@creature giant crab||giant crabs}"],["45-46","{@dice 2d4} {@creature stirge||stirges}"],["47-48","{@dice 2d6 + 3} {@creature bandit||bandits}"],["49-53","{@dice 2d4} {@creature sahuagin}"],["54-55","{@dice 1d6 + 2} {@creature scout||scouts}"],["56-60","1 {@creature sea hag}"],["61-65","A momentary formation in the waves that looks like an enormous humanoid face"],["66-70","1 {@creature druid}"],["71-75","{@dice 1d4} {@creature harpy||harpies}"],["76-80","A lone hermit ({@creature acolyte}) sitting on the beach contemplating the meaning of the multiverse"],["81","{@dice 1d4} {@creature berserker||berserkers}"],["82","{@dice 1d6} {@creature giant eagle||giant eagles}"],["83","{@dice 2d4} {@creature giant toad||giant toads}"],["84","{@dice 1d4} {@creature ogre||ogres} or {@dice 1d4} {@creature merrow}"],["85","{@dice 3d6} {@creature sahuagin}"],["86","{@dice 1d4} {@creature veteran||veterans}"],["87","{@dice 1d2} {@creature plesiosaurus||plesiosauruses}"],["88","1 {@creature bandit captain} with {@dice 2d6} {@creature bandit||bandits}"],["89","{@dice 1d3} {@creature manticore||manticores}"],["90","1 {@creature banshee}"],["91-92","{@dice 1d4 + 3} {@creature griffon||griffons}"],["93-94","1 {@creature sahuagin priestess} with {@dice 1d3} {@creature merrow} and {@dice 2d6} {@creature sahuagin}"],["95-96","1 {@creature sahuagin baron}"],["97-98","1 {@creature water elemental}"],["99","1 {@creature cyclops}"],["00","1 {@creature young bronze dragon}"]]},{"name":"Coastal Encounters (Levels 5—10)","type":"table","source":"XGE","page":93,"caption":"Coastal Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 2d8} {@creature giant wolf spider||giant wolf spiders}"],["02-03","{@dice 3d6} {@creature pteranodon||pteranodons}"],["04-05","{@dice 2d4} {@creature scout||scouts}"],["06-07","{@dice 1d6 + 2} {@creature sahuagin}"],["08","1 {@creature sea hag}"],["09-10","{@dice 1d4 + 1} {@creature giant toad||giant toads}"],["11-15","{@dice 3d6} {@creature sahuagin}"],["16-20","{@dice 2d6} {@creature giant eagle||giant eagles}"],["21-25","A {@creature pseudodragon} chasing gulls through the air"],["26-29","{@dice 1d2} {@creature druid||druids}"],["30-32","{@dice 2d4 + 1} {@creature giant toad||giant toads}"],["33-35","1 {@creature commoner} singing a dirge (day only) or 1 {@creature banshee} (night only)"],["36-40","A stoppered bottle containing an illegible note and half buried in the sand"],["41-43","3 {@creature sea hag||sea hags}"],["44-46","{@dice 1d8 + 1} {@creature harpy||harpies}"],["47-50","{@dice 1d4} {@creature plesiosaurus||plesiosauruses}"],["51-53","{@dice 1d4} {@creature manticore||manticores}"],["54-56","{@dice 2d4} {@creature ogre||ogres}"],["57-60","{@dice 1d10} {@creature griffon||griffons}"],["61-65","A battle at sea between two galleons"],["66-70","{@dice 1d4 + 3} {@creature merrow}"],["71-75","A pirate crew consisting of 1 {@creature bandit captain}, 1 {@creature druid}, 2 {@creature berserker||berserkers}, and {@dice 2d12} {@creature bandit||bandits}, all searching for buried treasure"],["76-80","A severed humanoid hand tangled in a net"],["81-82","1 {@creature water elemental}"],["83-84","1 {@creature cyclops}"],["85-86","{@dice 1d4} {@creature banshee||banshees} (night only)"],["87-88","{@dice 2d4} {@creature veteran||veterans}"],["89-90","1 {@creature young bronze dragon}"],["91-93","{@dice 1d3} {@creature cyclops||cyclopes}"],["94-95","1 {@creature young blue dragon}"],["96","1 {@creature sahuagin baron} with {@dice 1d3} {@creature sahuagin priestess||sahuagin priestesses} and {@dice 2d8} {@creature sahuagin}"],["97","1 {@creature djinni}"],["98","1 {@creature roc}"],["99","1 {@creature marid}"],["00","1 {@creature storm giant}"]]},{"name":"Coastal Encounters (Levels 11—16)","type":"table","source":"XGE","page":93,"caption":"Coastal Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 1d4} {@creature banshee||banshees} (night only)"],["02-04","1 {@creature cyclops}"],["05-08","{@dice 1d6 + 2} {@creature manticore||manticores}"],["09-10","{@dice 1d8 + 2} {@creature veteran||veterans}"],["11-20","1 {@creature young blue dragon}"],["21-25","A nest of {@dice 1d6} dragon turtle eggs"],["26-35","{@dice 1d4} {@creature sahuagin baron||sahuagin barons}"],["36-40","A trident partially buried in the sand"],["41-50","1 {@creature young bronze dragon}"],["51-55","1 {@creature marid}"],["56-60","{@dice 1d6} {@creature water elemental||water elementals}"],["61-65","{@dice 2d6} {@creature ghast||ghasts} crawling over {@dice 1d6} wrecked ships and feeding on the dead"],["66-70","1 {@creature djinni}"],["71-75","{@dice 1d3} {@creature young bronze dragon||young bronze dragons}"],["76-80","A beached whale, dead and bloated. If it takes any damage, it explodes, and each creature within 30 feet of it must make a DC 15 Dexterity saving throw, taking {@dice 5d6} bludgeoning damage on a failed save, or half as much damage on a successful one."],["81-82","{@dice 2d4} {@creature cyclops||cyclopes}"],["83-84","1 {@creature storm giant}"],["85-86","{@dice 1d3} {@creature young blue dragon||young blue dragons}"],["87-88","1 {@creature adult bronze dragon}"],["89-90","1 {@creature adult blue dragon}"],["91-93","{@dice 1d3} {@creature roc||rocs}"],["94-97","1 {@creature dragon turtle}"],["98-99","1 {@creature ancient bronze dragon}"],["00","1 {@creature ancient blue dragon}"]]},{"name":"Coastal Encounters (Levels 17—20)","type":"table","source":"XGE","page":93,"caption":"Coastal Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-10","1 {@creature roc}"],["11-20","1 {@creature storm giant}"],["21-25","An {@creature adult bronze dragon} fighting an {@creature adult blue dragon} to the death"],["26-40","{@dice 2d4} {@creature cyclops||cyclopes}"],["41-50","1 {@creature adult bronze dragon} or 1 {@creature adult blue dragon}"],["51-60","{@dice 1d3} {@creature djinni} or {@dice 1d3} {@creature marid||marids}"],["61-70","1 {@creature dragon turtle}"],["71-75","{@dice 1d3} {@creature roc||rocs}"],["76-80","{@dice 1d6 + 2} waterspouts that dance on the water before stopping abruptly"],["81-90","{@dice 1d6} {@creature young blue dragon||young blue dragons}"],["91-96","1 {@creature ancient bronze dragon}"],["97-99","1 {@creature ancient blue dragon}"],["00","{@dice 1d3 + 1} {@creature storm giant||storm giants}"]]},{"name":"Death Giant Encounters","type":"table","source":"BGG","page":45,"caption":"Death Giant Encounters","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@dice 1d6} {@creature Skeleton||skeletons} (attitude: {@dice 1d4 + 1}) rebuilding a destroyed idol at the disinterested direction of 1 {@creature death giant reaper|BGG} (attitude: {@dice 1d10 + 2})"],["2","1 {@creature death giant shrouded one|BGG} (attitude: {@dice 1d8}) wringing historical facts from a {@creature ghost} (attitude: {@dice 1d6 + 4}) that weeps over the memories"],["3","{@dice 1d4} {@creature Wraith||wraiths} (attitude: {@dice 1d4 + 1}) puzzling over a trinket that reminds them of their past lives"],["4","1 {@creature death giant reaper|BGG} (attitude: {@dice 1d6}) stalking a creature to offer its soul to the Raven Queen"],["5","1 {@creature stone giant} (attitude: {@dice 1d12}) negotiating with 1 {@creature death giant reaper|BGG} (attitude: {@dice 1d8})"],["6","1 {@creature revenant} (attitude: {@dice 1d10}) bent on revenging itself on its killer—a death giant"],["7","1 {@creature death giant reaper|BGG} (attitude: {@dice 1d8 + 2}) brooding over ancient carvings"],["8","1 {@creature death giant reaper|BGG} exile (attitude: {@dice 1d8 + 1}) searching for a creature it killed whose soul escaped the Raven Queen's clutches (the creature is now a {@creature revenant})"],["9","1 {@creature death giant shrouded one|BGG} (attitude: {@dice 1d6}) debating 1 {@creature devourer|MPMM} (attitude: {@dice 1d4 + 1}) on the finer points of souls"],["10","1 {@creature nightwalker|MPMM} (attitude: {@dice 1d4 + 1}) striding in search of a death giant's home or trappings"]]},{"name":"Desert Encounters (Levels 1—4)","type":"table","source":"XGE","page":95,"caption":"Desert Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 3d8} {@creature scorpion||scorpions}"],["02","{@dice 2d4} {@creature vulture||vultures}"],["03","1 abandoned {@creature mule}"],["04","{@dice 2d6} {@creature commoner||commoners} with {@dice 2d4} {@creature camel||camels} bound for a distant city"],["05","{@dice 1d6} {@creature flying snake||flying snakes}"],["06","{@dice 2d6} {@creature hyena||hyenas} or {@dice 2d6} {@creature jackal||jackals}"],["07","{@dice 1d6} {@creature guard||guards} escorting a {@creature noble} to the edge of the desert, all of them astride {@creature camel||camels}"],["08","{@dice 1d6} {@creature cat||cats}"],["09","1 {@creature pseudodragon}"],["10","{@dice 1d4} {@creature poisonous snake||poisonous snakes}"],["11-13","{@dice 2d4} {@creature stirge||stirges}"],["14-15","{@dice 1d6 + 2} {@creature giant wolf spider||giant wolf spiders}"],["16-17","1 {@creature scout}"],["18-20","{@dice 2d4} {@creature giant poisonous snake||giant poisonous snakes}"],["21-25","Single-file tracks marching deeper into the desert"],["26-27","{@dice 4d4} {@creature kobold||kobolds}"],["28-29","1 {@creature jackalwere}"],["30-31","{@dice 3d6} {@creature tribal warrior||tribal warriors}"],["32-33","{@dice 1d6} {@creature giant lizard||giant lizards}"],["34-35","1 {@creature swarm of insects}"],["36-40","An oasis surrounded by palm trees and containing the remnants of an old camp"],["41-44","{@dice 3d6} {@creature bandit||bandits}"],["45-46","{@dice 1d4} {@creature constrictor snake||constrictor snakes}"],["47-48","{@dice 2d4} {@creature winged kobold}"],["49-50","1 {@creature dust mephit}"],["51-52","{@dice 1d3 + 1} {@creature giant toad||giant toads}"],["53-54","{@dice 1d4} {@creature giant spider||giant spiders}"],["55","1 {@creature druid}"],["56-57","{@dice 2d4} {@creature hobgoblin||hobgoblins}"],["58","1 {@creature wight}"],["59-60","1 {@creature ogre}"],["61-65","A brass lamp lying on the ground"],["66-67","{@dice 1d4} {@creature giant vulture||giant vultures}"],["68","1 {@creature phase spider}"],["69","1 {@creature giant constrictor snake}"],["70-71","1 {@creature gnoll pack lord} with {@dice 1d3} {@creature giant hyena||giant hyenas}"],["72","{@dice 1d6 + 2} {@creature gnoll||gnolls}"],["73-74","1 {@creature mummy}"],["75","{@dice 1d3} {@creature half-ogre (ogrillon)||half-ogres}"],["76-80","A pile of humanoid bones wrapped in rotting cloth"],["81-82","1 {@creature lamia}"],["83","1 {@creature hobgoblin captain} with {@dice 2d6} {@creature hobgoblin||hobgoblins}"],["84","{@dice 2d4} {@creature death dog||death dogs}"],["85-86","{@dice 1d4} {@creature giant scorpion||giant scorpions}"],["87","1 {@creature yuan-ti malison (type 1)||yuan-ti malison} with {@dice 1d4 + 1} {@creature yuan-ti pureblood||yuan-ti purebloods}"],["88-89","1 {@creature bandit captain} with 1 {@creature druid} and {@dice 3d6} {@creature bandit||bandits}"],["90","{@dice 2d4} {@creature thri-kreen}"],["91","1 {@creature air elemental}"],["92","{@dice 1d3} {@creature couatl||couatls}"],["93","1 {@creature fire elemental}"],["94","{@dice 1d4} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}"],["95","1 {@creature revenant}"],["96","{@dice 1d4} {@creature weretiger||weretigers}"],["97","1 {@creature cyclops}"],["98","1 {@creature young brass dragon}"],["99","1 {@creature medusa}"],["00","1 {@creature yuan-ti abomination}"]]},{"name":"Desert Encounters (Levels 5—10)","type":"table","source":"XGE","page":95,"caption":"Desert Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature scout||scouts}"],["02","{@dice 2d4} {@creature jackalwere||jackalweres}"],["03","{@dice 2d6} {@creature hobgoblin||hobgoblins}"],["04","{@dice 1d4 + 3} {@creature dust mephit||dust mephits}"],["05","{@dice 1d6} {@creature swarm of insects}"],["06","1 {@creature giant constrictor snake}"],["07-08","1 {@creature lion}"],["09-10","{@dice 2d4} {@creature gnoll||gnolls}"],["11-12","{@dice 2d6} {@creature giant toad||giant toads}"],["13-17","1 {@creature mummy}"],["18-20","{@dice 1d8 + 1} {@creature giant vulture||giant vultures}"],["21-25","A stone obelisk partly buried in the sand"],["26-28","1 {@creature ogre} with {@dice 1d3} {@creature half-ogre (ogrillon)||half-ogres}"],["29-35","{@dice 1d10} {@creature giant hyena||giant hyenas}"],["36-40","{@dice 1d6 + 1} empty tents"],["41-43","{@dice 1d6 + 2} {@creature thri-kreen}"],["44-46","{@dice 2d4} {@creature yuan-ti pureblood||yuan-ti purebloods}"],["47-50","{@dice 1d6 + 3} {@creature death dog||death dogs}"],["51-52","{@dice 1d4} {@creature giant scorpion||giant scorpions}"],["53","1 {@creature fire elemental}"],["54-55","1 {@creature hobgoblin captain} with {@dice 3d4} {@creature hobgoblin||hobgoblins}"],["56","{@dice 1d6 + 2} {@creature ogre||ogres}"],["57-58","{@dice 1d4} {@creature lamia||lamias}"],["59-60","1 {@creature air elemental}"],["61-65","A meteorite resting at the bottom of a glassy crater"],["66","{@dice 1d4 + 1} {@creature wight||wights}"],["67-68","1 {@creature young brass dragon}"],["69-70","1 {@creature bandit captain} with {@dice 1d3} {@creature berserker||berserkers} and {@dice 3d6} {@creature bandit||bandits}"],["71-72","1 {@creature cyclops}"],["73","{@dice 1d4} {@creature couatl||couatls}"],["74-75","{@dice 1d4} {@creature yuan-ti malison (type 1)||yuan-ti malisons}"],["76-80","Strong winds that kick up dust and reduce visibility to {@dice 1d6} feet for {@dice 1d4} hours"],["81-83","1 {@creature revenant} with {@dice 1d3} {@creature wight||wights}"],["84-85","{@dice 1d8 + 1} {@creature phase spider||phase spiders}"],["86-87","{@dice 1d6 + 2} {@creature weretiger||weretigers}"],["88-90","{@dice 2d4} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}"],["91","1 {@creature young blue dragon}"],["92","{@dice 1d4} {@creature cyclops||cyclopes}"],["93","{@dice 1d3} {@creature yuan-ti abomination||yuan-ti abominations}"],["94","{@dice 1d4} {@creature medusa||medusas}"],["95","1 {@creature guardian naga}"],["96","{@dice 1d3} {@creature young brass dragon||young brass dragons}"],["97","1 {@creature efreeti}"],["98","1 {@creature roc}"],["99","1 {@creature gynosphinx}"],["00","1 {@creature adult brass dragon}"]]},{"name":"Desert Encounters (Levels 11—16)","type":"table","source":"XGE","page":95,"caption":"Desert Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature young brass dragon}"],["02-05","{@dice 4d6} {@creature gnoll||gnolls}"],["06-10","{@dice 3d10} {@creature giant hyena||giant hyenas}"],["11-12","{@dice 1d8 + 1} {@creature lamia||lamias}"],["13-14","{@dice 2d4} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}"],["15-17","{@dice 1d6 + 2} {@creature giant scorpion||giant scorpions}"],["18-20","{@dice 2d4} {@creature phase spider||phase spiders}"],["21-25","A desert caravan consisting of {@dice 1d6} merchants ({@creature noble||nobles}) with {@dice 2d6} {@creature guard||guards}"],["26-27","{@dice 1d6 + 1} {@creature couatl||couatls}"],["28-30","{@dice 1d4} {@creature fire elemental||fire elementals}"],["31-32","1 {@creature hobgoblin captain} with {@dice 3d10 + 10} {@creature hobgoblin||hobgoblins}"],["33-35","{@dice 2d4} {@creature wight||wights}"],["36-40","{@dice 1d6} square miles of desert glass"],["41-42","1 {@creature young blue dragon}"],["43-45","{@dice 1d6 + 2} {@creature weretiger||weretigers}"],["46-48","{@dice 1d4} {@creature air elemental||air elementals}"],["49-50","{@dice 1d6 + 1} {@creature yuan-ti malison (type 1)||yuan-ti malisons}"],["51-55","{@dice 1d4} {@creature medusa||medusas}"],["56-60","{@dice 1d4} {@creature revenant||revenants} with {@dice 3d12} {@creature skeleton||skeletons}"],["61-65","A plundered pyramid"],["66-70","{@dice 1d4} {@creature young brass dragon||young brass dragons}"],["71-75","{@dice 1d3} {@creature yuan-ti abomination||yuan-ti abominations}"],["76-78","{@dice 1d6 + 2} {@creature cyclops||cyclopes}"],["79-82","1 {@creature adult brass dragon}"],["83-85","1 {@creature purple worm}"],["86","{@dice 1d2} {@creature young blue dragon||young blue dragons}"],["87-88","1 {@creature mummy lord}"],["89","{@dice 1d3} {@creature guardian naga||guardian nagas}"],["90","1 {@creature adult blue dragon}"],["91","{@dice 1d2} {@creature gynosphinx||gynosphinxes}"],["92-93","{@dice 1d3} {@creature efreeti||efreet}"],["94","1 {@creature androsphinx}"],["95","{@dice 1d4} {@creature roc||rocs}"],["96-97","1 {@creature adult blue dracolich}"],["98-99","1 {@creature ancient brass dragon}"],["00","1 {@creature ancient blue dragon}"]]},{"name":"Desert Encounters (Levels 17—20)","type":"table","source":"XGE","page":95,"caption":"Desert Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","1 {@creature adult brass dragon}"],["06-10","{@dice 1d2} {@creature yuan-ti abomination||yuan-ti abominations} with {@dice 2d10 + 5} {@creature yuan-ti malison (type 1)||yuan-ti malisons} and {@dice 4d6 + 6} {@creature yuan-ti pureblood||yuan-ti purebloods}"],["11-14","{@dice 1d6 + 2} {@creature medusa||medusas}"],["15-18","{@dice 1d2} {@creature purple worm||purple worms}"],["19-22","{@dice 2d4} {@creature cyclops||cyclopes}"],["23-25","An abandoned city made from white marble, empty during the day. At night, harmless apparitions roam the streets, replaying the final moments of their lives."],["26-30","{@dice 1d3} {@creature young blue dragon||young blue dragons}"],["31-35","1 {@creature mummy lord}"],["36-40","{@dice 1d4} hours of extreme heat (see chapter 5 of the {@italic Dungeon Master's Guide})"],["41-50","{@dice 1d3} {@creature guardian naga||guardian nagas}"],["51-60","{@dice 1d4} {@creature efreeti||efreet}"],["61-63","An old signpost identifying a single destination, called Pazar"],["64-72","{@dice 1d4} {@creature roc||rocs}"],["73-80","{@dice 1d3} {@creature gynosphinx||gynosphinxes}"],["81-85","1 {@creature adult blue dracolich}"],["86-90","1 {@creature androsphinx}"],["91-96","1 {@creature ancient brass dragon}"],["97-99","1 {@creature ancient blue dragon}"],["00","{@dice 1d4} {@creature adult brass dragon||adult brass dragons}"]]},{"name":"Dinosaur World Encounters","type":"table","source":"BGG","page":49,"caption":"Dinosaur World Encounters","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature regisaur|BGG} (attitude: {@dice 1d8}) hunting"],["2","1 {@creature altisaur|BGG} (attitude: {@dice 1d8 + 2}) grazing"],["3","{@dice 2d4} {@creature ankylosaurus} (attitude: {@dice 1d8}) digging a nest"],["4","{@dice 2d4} {@creature allosaurus} (attitude: {@dice 1d6}) engaged in territorial threat displays"],["5","1 {@creature aerosaur|BGG} (attitude: {@dice 1d8}) slowly circling"],["6","1 {@creature ceratops|BGG} (attitude: {@dice 1d6}) rampaging"],["7","{@dice 1d4 + 1} {@creature triceratops} (attitude: {@dice 1d6 + 4}) grazing"],["8","1 {@creature tyrannosaurus rex} (attitude: {@dice 1d4 + 1}) pursuing prey"],["9","{@dice 2d4} {@creature brontosaurus|MPMM} (attitude: {@dice 1d6 + 4}) migrating"],["10","{@dice 1d4} {@creature stegosaurus|MPMM} (attitude: {@dice 1d8 + 2}) trying to help an additional one that is stuck in thick mud"]]},{"name":"Elemental Air 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{@creature djinni} (attitude: {@dice 1d12 + 2}) examining shattered gargoyle remains"],["9","{@dice 2d4} {@creature Griffon||griffons} (attitude: {@dice 1d10}) with blue and gray coloring soaring"],["10","1 {@creature lightning hulk|BGG} (attitude: {@dice 1d8}) crackling in a jagged path"],["11","{@dice 1d3} {@creature Air Elemental Myrmidon|MPMM|air elemental myrmidons} (attitude: {@dice 1d6}) on high alert"],["12","1 {@creature elder tempest|MPMM} (attitude: {@dice 1d6 + 2}) reveling in a storm"]]},{"name":"Elemental Earth Encounters","type":"table","source":"BGG","page":50,"caption":"Elemental Earth Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@dice 2d4} {@creature Gargoyle||gargoyles} (attitude: {@dice 1d8}) keeping watch, crouching utterly still"],["2","2 {@creature Galeb Duhr||galeb duhrs} (attitude: {@dice 1d10}) singing a rumbling bass duet to an audience of boulders"],["3","1 {@creature mud hulk|BGG} (attitude: {@dice 1d4 + 1}) futilely trying to bury 1 {@creature dust hulk|BGG} (attitude: {@dice 1d12}) in piles of muck"],["4","2 {@creature Bulette||bulettes} (attitude: {@dice 1d6 + 2}) burrowing and breaching the surface in an intricate dance"],["5","2 {@creature xorn} (attitude: {@dice 1d10}) gliding through the ground"],["6","1 {@creature roper} lurking near its brood of {@dice 1d6} {@creature Piercer||piercers} (attitude for all: {@dice 1d4 + 1})"],["7","1 {@creature stone giant of Evil Earth|BGG} (attitude: {@dice 1d4 + 1}) seeking surface-world creatures or structures to destroy"],["8","1 {@creature medusa} (attitude: {@dice 1d10}) anxiously planning its next move"],["9","{@dice 1d3} {@creature Earth Elemental||earth elementals} (attitude: {@dice 1d6 + 2}) examining a crystal formation"],["10","1 {@creature dao} (attitude: {@dice 1d8}) shaking down 2 dwarf miners ({@creature Veteran||veterans}; attitude: {@dice 1d10 + 2}) for \"taxes\""],["11","2 {@creature Earth Elemental Myrmidon|MPMM|earth elemental myrmidons} (attitude: {@dice 1d8}) stoically patrolling"],["12","1 {@creature zaratan|MPMM} (attitude: {@dice 1d6 + 2}) lumbering through the area, heedless of damage it causes"]]},{"name":"Elemental Fire Encounters","type":"table","source":"BGG","page":51,"caption":"Elemental Fire Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature salamander} heating its spear over {@dice 2d4} {@creature Fire Snake||fire snakes} (attitude for all: {@dice 1d6 + 3}) in a tangled coil"],["2","2 {@creature Cinder Hulk|BGG|cinder hulks} (attitude: {@dice 1d4 + 1}) seeking to burn everything in their path"],["3","{@dice 1d4 + 1} {@creature Smoke Mephit||smoke mephits} (attitude: {@dice 1d6}) following 1 {@creature fire elemental} (attitude: {@dice 1d8}) as it cuts a blazing swath"],["4","1 {@creature efreeti} and its {@dice 1d4} dwarf minions ({@creature Thug||thugs}; attitude for all: {@dice 1d4 + 1}) demanding tribute"],["5","{@dice 2d6} {@creature Magmin||magmins} (attitude: {@dice 1d6}) searching for something sizable to burn"],["6","{@dice 2d4} {@creature Azer||azers} assembling pieces of a {@creature helmed horror} (attitude for all: {@dice 1d10})"],["7","2 {@creature Fire Elemental||fire elementals} (attitude: {@dice 1d8}) flitting adoringly around a bonfire"],["8","1 {@creature young red dragon} (attitude: {@dice 1d4 + 1}) picking through the remains of a burned-out caravan"],["9","1 {@creature fire giant of Evil Fire|BGG} (attitude: {@dice 1d4 + 1}) conquering in the name of Imix, Prince of Evil Fire"],["10","1 {@creature flameskull} (attitude: {@dice 1d8 + 2}) searching for a lost spellbook from its living days"],["11","1 {@creature fire elemental myrmidon|MPMM} guarding 1 {@creature azer} (attitude for both: {@dice 1d6 + 2}) that is gathering metal or other raw material"],["12","1 {@creature phoenix|MPMM} (attitude: {@dice 1d8 + 3}) traveling to or from a site of great devastation"]]},{"name":"Elemental Water Encounters","type":"table","source":"BGG","page":51,"caption":"Elemental Water Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature Sea Hag||coven} of 3 {@creature Sea Hag||sea hags} (attitude: {@dice 1d4 + 1}) trying to peer into the future"],["2","1 {@creature cult fanatic} and {@dice 2d6} {@creature Cultist||cultists} of Evil Water (all with swimming speeds of 30 feet and the ability to breathe water), with {@dice 1d2} {@creature Chuul||chuuls} (attitude for all: {@dice 1d4 +1})"],["3","1 {@creature rime hulk|BGG} (attitude: {@dice 1d6}) wailing and stalking"],["4","1 {@creature storm crab|BGG} (attitude: {@dice 1d8}) traveling in a straight path with purpose"],["5","1 {@creature frost giant of Evil Water|BGG} (attitude: {@dice 1d6}) considering going on a rampage"],["6","1 {@creature marid} singing as it lounges with 1 {@creature water elemental} (attitude for both: {@dice 1d10})"],["7","1 {@creature hydra} (attitude: {@dice 1d4 + 1}) hunting"],["8","2 {@creature Water Weird||water weirds} (attitude: {@dice 1d8}) keeping watch in small pools"],["9","1 {@creature dragon turtle} (attitude: {@dice 1d12}) searching for an advantage against a rival {@creature kraken}"],["10","2 {@creature Water Elemental||water elementals} (attitude: {@dice 1d10}) diligently making furrows in the sand using their bodies, creating a sprawling pattern"],["11","2 {@creature Water Elemental Myrmidon|MPMM|water elemental myrmidons} (attitude: {@dice 1d6 + 2}) barring a passage or portal"],["12","1 {@creature leviathan|MPMM} (attitude: {@dice 1d8}) swimming through an exceptionally high tide"]]},{"name":"Fiendish Incursion Encounters","type":"table","source":"BGG","page":52,"caption":"Fiendish Incursion Encounters","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@dice 1d4} {@creature Barlgura||barlguras} (attitude: {@dice 1d4 + 1}) capering around a blasphemous idol"],["2","1 {@creature arcanaloth} (attitude: {@dice 1d12}) searching for a tempting bit of lost lore"],["3","2 {@creature Chain Devil||chain devils} (attitude: {@dice 1d6}) suspending corpses on spiked chains"],["4","1 {@creature fury of Kostchtchie|BGG} performing a rite with 2 {@creature Troll||trolls} (attitude for all: {@dice 1d6})"],["5","1 {@creature echo of Demogorgon|BGG} (attitude: {@dice 1d4 + 1}) building a two-headed effigy from corpses"],["6","1 {@creature stalker of Baphomet|BGG} (attitude: {@dice 1d4 + 1}) and 2 {@creature minotaur} cultists (attitude: {@dice 1d4 + 1}) stalking a {@creature scout} (attitude: {@dice 1d10 + 4})"],["7","1 {@creature maw of Yeenoghu|BGG} with 4 {@creature Gnoll||gnolls} and 4 {@creature Hyena||hyenas} (attitude for all: {@dice 1d4 + 1}), all stalking prey"],["8","1 {@creature marilith} (attitude: {@dice 1d4 + 2}) searching for a renowned giant smith to forge six new swords"],["9","1 {@creature cambion} (attitude: {@dice 1d8}) trading verbal jabs with 1 {@creature succubus} (attitude: {@dice 1d12})"],["10","1 {@creature fire hellion|BGG} (attitude: {@dice 1d6}) conjuring 1 {@creature bone devil} (attitude: {@dice 1d12}) into a red-hot iron circle"]]},{"name":"Fire Giant Encounters","type":"table","source":"BGG","page":46,"caption":"Fire Giant Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature fire giant of Evil Fire|BGG} overseeing the rampage of 2 {@creature Fire Elemental||fire elementals} (attitude for all: {@dice 1d4 + 1})"],["2","1 {@creature fire giant forgecaller|BGG} using a {@creature xorn} (attitude for both: {@dice 1d10}) to track down mineral deposits"],["3","1 {@creature fire giant} (attitude: {@dice 1d10}) feeding {@dice 1d4 + 1} {@creature Hell Hound||hell hounds} (attitude: {@dice 1d6})"],["4","{@dice 2d4} {@creature Rust Monster||rust monsters} (attitude: {@dice 1d10}, automatically hostile toward anyone using metal objects) following the scent of iron"],["5","1 {@creature firegaunt|BGG} (attitude: {@dice 1d6}) stalking its former fellows who betrayed it"],["6","2 {@creature Troll||trolls} (attitude: {@dice 1d10 + 3}) terrified to disobey the orders of 1 {@creature fire giant} (attitude: {@dice 1d6})"],["7","1 soot-caked {@creature iron golem} (attitude: {@dice 1d6})"],["8","1 {@creature fire giant} smith (attitude: {@dice 1d10}) working on a breastplate sized for a Large creature"],["9","{@dice 2d4} {@creature goliath giant-kin|BGG} (attitude: {@dice 1d8 + 2}) hauling a load of ore from a mine"],["10","3 {@creature Fire Giant||fire giants} (attitude: {@dice 1d6 + 1}) battling an {@creature adult red dragon} (attitude: {@dice 1d6})"],["11","1 {@creature fire giant} (attitude: {@dice 1d8 + 1}) leading 4 {@creature Firenewt Warrior|MPMM|firenewt warriors} (attitude: {@dice 1d8 + 1}) riding {@creature Giant Strider|MPMM|giant striders} (attitude: {@dice 1d8 + 3})"],["12","1 {@creature fire giant dreadnought|MPMM} (attitude: {@dice 1d6}) on guard"]]},{"name":"Fomorian Encounters","type":"table","source":"BGG","page":46,"caption":"Fomorian Encounters","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature fomorian noble|BGG} (attitude: {@dice 1d8 + 2}) studying a treatise on arcane phenomena"],["2","{@dice 1d4 + 2} {@creature Hook Horror||hook horrors} (attitude: {@dice 1d6}) banging their hooks on rocks or their bodies"],["3","1 {@creature fomorian} (attitude: {@dice 1d4 + 1}) with 5 {@creature commoner} captives (attitude: {@dice 1d8 + 4})"],["4","1 {@creature fomorian deep crawler|BGG} (attitude: {@dice 1d4 + 1}) scuttling in search of victims"],["5","1 {@creature fomorian} (attitude: {@dice 1d10}) supervising 1 {@creature umber hulk} (attitude: {@dice 1d6}) as it digs new tunnels"],["6","{@dice 2d4} {@creature Flumph||flumphs} (attitude: {@dice 1d8 + 4}) trying to avoid 1 {@creature ettin ceremorph|BGG} (attitude: {@dice 1d4 + 1}) while feeding on the ettin's psionic energy"],["7","2 {@creature Mind Flayer||mind flayers} (attitude: {@dice 1d4 + 1}) telepathically discussing the finer points of a brain they just shared"],["8","1 {@creature fomorian} (attitude: {@dice 1d8}) contemplating a gemstone it thinks is floating but that is actually suspended inside 1 {@creature gelatinous cube} (attitude: {@dice 1d4 + 1})"],["9","1 {@creature fomorian warlock of the dark|BGG} (attitude: {@dice 1d8 + 2}) seeking omens in the twisting slither of 1 {@creature neothelid|MPMM} (attitude: {@dice 1d8})"],["10","1 {@creature ulitharid|MPMM} (attitude: {@dice 1d6}) bargaining with 1 {@creature fomorian} (attitude: {@dice 1d8}) to establish a new mind flayer colony in the fomorian's territory"]]},{"name":"Forest Encounters (Levels 1—4)","type":"table","source":"XGE","page":97,"caption":"Forest Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature giant owl}"],["02","{@dice 1d4} {@creature cat||cats}"],["03","{@dice 2d4} woodcutters ({@creature commoner||commoners})"],["04","1 {@creature badger} or {@dice 1d4} {@creature poisonous snake||poisonous snakes}"],["05","{@dice 2d8} {@creature baboon||baboons}"],["06","{@dice 1d6 + 3} {@creature hyena||hyenas}"],["07","1 {@creature owl}"],["08","1 {@creature pseudodragon}"],["09","1 {@creature panther}"],["10","1 {@creature giant poisonous snake}"],["11","{@dice 1d6 + 2} {@creature boar||boars}"],["12","{@dice 1d4 + 1} {@creature giant lizard||giant lizards}"],["13","1 {@creature ape} or 1 {@creature tiger}"],["14","{@dice 2d6} {@creature tribal warrior||tribal warriors} with {@dice 1d6} {@creature mastiff||mastiffs}"],["15","{@dice 1d6 + 2} {@creature giant bat||giant bats} or {@dice 3d6} {@creature flying snake||flying snakes}"],["16","1 {@creature scout} or {@dice 2d4} {@creature guard||guards} with {@dice 1d6} {@creature mastiff||mastiffs}"],["17","{@dice 1d8 + 1} {@creature winged kobold||winged kobolds}"],["18","{@dice 1d3} {@creature constrictor snake||constrictor snakes}"],["19","{@dice 1d10 + 5} {@creature giant rat||giant rats} or {@dice 2d6 + 3} {@creature giant weasel||giant weasels}"],["20","{@dice 1d4 + 1} {@creature needle blight||needle blights} with {@dice 1d6 + 3} {@creature twig blight||twig blights}"],["21-25","A lost, weeping child. If the characters take the child home, the parents reward them with {@dice 1d3} potions of healing."],["26","{@dice 1d8 + 1} {@creature giant frog||giant frogs}"],["27","{@dice 4d4} {@creature kobold||kobolds}"],["28","{@dice 1d3} {@creature black bear||black bears}"],["29","{@dice 3d6} {@creature stirge||stirges}"],["30","1 {@creature satyr}"],["31","{@dice 2d4} {@creature kenku}"],["32","{@dice 1d3} {@creature vine blight||vine blights} with {@dice 1d12} {@creature awakened shrub||awakened shrubs}"],["33","{@dice 1d4} {@creature swarm of ravens||swarms of ravens}"],["34","1 {@creature faerie dragon (yellow)||faerie dragon} (yellow or younger)"],["35","{@dice 1d4 + 2} {@creature giant badger||giant badgers}"],["36-40","A young woodcutter ({@creature scout}) racing through the forest to rescue a lost friend"],["41","{@dice 2d4} {@creature blink dog||blink dogs}"],["42","{@dice 1d8 + 1} {@creature sprite||sprites}"],["43","{@dice 1d6 + 2} {@creature elk}"],["44","{@dice 1d4} {@creature lizardfolk} or {@dice 3d6} {@creature bandit||bandits}"],["45","{@dice 1d4 + 4} {@creature wolf||wolves}"],["46","{@dice 2d4} {@creature giant wolf spider||giant wolf spiders}"],["47","1 {@creature swarm of insects} or {@dice 2d8} {@creature blood hawk||blood hawks}"],["48","{@dice 1d6 + 2} {@creature pixie||pixies}"],["49","1 {@creature brown bear}"],["50","{@dice 1d4 + 3} {@creature goblin||goblins}"],["51","{@dice 1d3} {@creature dryad||dryads}"],["52","1 {@creature awakened tree}"],["53","1 {@creature phase spider}"],["54","{@dice 1d6} {@creature harpy||harpies}"],["55","1 {@creature ettercap} or {@dice 1d8 + 1} {@creature orc||orcs}"],["56","1 {@creature goblin boss} with {@dice 2d6 + 1} {@creature goblin||goblins}"],["57","1 {@creature ankheg}"],["58","1 {@creature giant constrictor snake}"],["59","{@dice 1d4} {@creature bugbear||bugbears} or {@dice 2d4} {@creature hobgoblin||hobgoblins}"],["60","1 {@creature pegasus}"],["61-65","A stream of cool, clean water flowing between the trees"],["66","{@dice 1d4} {@creature half-ogre (ogrillon)||half-ogres} or 1 {@creature ogre}"],["67","1 {@creature faerie dragon (green)||faerie dragon} (green or older)"],["68","1 {@creature werewolf} or {@dice 1d8 + 1} {@creature worg||worgs}"],["69","1 {@creature druid} harvesting mistletoe"],["70","1 {@creature will-o'-wisp}"],["71","{@dice 1d4} {@creature dire wolf||dire wolves} or 1 {@creature giant boar}"],["72","{@dice 1d10} {@creature giant wasp||giant wasps}"],["73","1 {@creature owlbear} or 1 {@creature giant elk}"],["74","{@dice 2d6} {@creature gnoll||gnolls}"],["75","{@dice 1d6} {@creature giant toad||giant toads}"],["76-80","{@dice 1d6} web cocoons hanging from the branches, holding withered carcasses"],["81","1 {@creature wereboar} or {@dice 1d4} {@creature giant boar||giant boars}"],["82","{@dice 1d6 + 2} {@creature giant spider||giant spiders}"],["83","{@dice 1d4} {@creature centaur||centaurs} or {@dice 1d4} {@creature giant elk}"],["84","1 {@creature orc Eye of Gruumsh} with {@dice 2d4 + 2} {@creature orc||orcs}"],["85","1 {@creature gnoll fang of Yeenoghu}"],["86","{@dice 1d4} {@creature grick||gricks}"],["87","1 {@creature bandit captain} with {@dice 2d6 + 3} {@creature bandit||bandits}"],["88","{@dice 1d4} {@creature wererat||wererats}"],["89","1 {@creature couatl} (day) or 1 {@creature banshee} (night)"],["90","1 {@creature gnoll pack lord} with {@dice 1d4} {@creature giant hyena||giant hyenas}"],["91","{@dice 2d4} {@creature berserker||berserkers} or {@dice 1d4} {@creature veteran||veterans}"],["92","1 {@creature lizardfolk shaman} with {@dice 1d3} {@creature swarm of poisonous snakes||swarms of poisonous snakes} and {@dice 1d10 + 2} {@creature lizardfolk}"],["93","{@dice 1d4} {@creature displacer beast||displacer beasts}"],["94","{@dice 1d3} {@creature green hag||green hags}"],["95","1 {@creature hobgoblin captain} with {@dice 2d6} {@creature hobgoblin||hobgoblins} and {@dice 1d4} {@creature giant boar||giant boars}"],["96","1 {@creature yuan-ti malison (type 1)||yuan-ti malison} with {@dice 1d6 + 1} {@creature yuan-ti pureblood||yuan-ti purebloods}"],["97","{@dice 1d3} {@creature weretiger||weretigers}"],["98","1 {@creature gorgon} or 1 {@creature unicorn}"],["99","1 {@creature shambling mound}"],["00","1 {@creature yuan-ti abomination}"]]},{"name":"Forest Encounters (Levels 5—10)","type":"table","source":"XGE","page":97,"caption":"Forest Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 2d4} {@creature vine blight||vine blights}"],["02","{@dice 2d6} {@creature hobgoblin||hobgoblins} or {@dice 2d6} {@creature orc||orcs}"],["03","{@dice 2d4} {@creature ape||apes} or {@dice 2d4} {@creature satyr||satyrs}"],["04","{@dice 1d3} {@creature will-o'-wisp||will-o'-wisps}"],["05","{@dice 1d4} {@creature swarm of poisonous snakes||swarms of poisonous snakes}"],["06","1 {@creature orc Eye of Gruumsh} with {@dice 1d3} {@creature orog||orogs} and {@dice 1d8 + 2} {@creature orc||orcs}"],["07","{@dice 1d3} {@creature constrictor snake||constrictor snakes} or {@dice 1d4} {@creature tiger||tigers}"],["08","1 {@creature goblin boss} with {@dice 3d6} {@creature goblin||goblins}"],["09","1 {@creature faerie dragon (red)||faerie dragon} (any age)"],["10","1 {@creature brown bear} or {@dice 1d6 + 2} {@creature black bear||black bears}"],["11-13","{@dice 1d4} {@creature giant boar||giant boars}"],["14-15","{@dice 1d8 + 1} {@creature giant spider||giant spiders}"],["16-17","1 {@creature lizardfolk shaman} with {@dice 2d4} {@creature lizardfolk}"],["18","{@dice 1d10} {@creature giant toad||giant toads}"],["19","{@dice 1d4} {@creature ankheg||ankhegs}"],["20","{@dice 1d3} {@creature awakened tree||awakened trees} (day) or 1 {@creature banshee} (night)"],["21-25","A small shack almost hidden by the deep forest. The interior is empty aside from a large cast-iron oven."],["26","1 {@creature couatl}"],["27-28","{@dice 1d4} {@creature ogre||ogres} or {@dice 1d6 + 2} {@creature half-ogre (ogrillon)||half-ogres}"],["29-30","1 {@creature gnoll pack lord} with {@dice 1d4 + 1} {@creature giant hyena||giant hyenas}"],["31-32","{@dice 1d6} {@creature wererat||wererats}"],["33","{@dice 1d4} {@creature grick||gricks}"],["34","{@dice 1d8 + 1} {@creature yuan-ti pureblood||yuan-ti purebloods}"],["35","{@dice 1d6} {@creature pegasus||pegasi}"],["36-40","An old stone archway of obvious elven design. Any character who passes under it makes Wisdom (Perception) checks with advantage for 1 hour."],["41-42","{@dice 1d6 + 2} {@creature dryad||dryads}"],["43","{@dice 1d4} {@creature giant elk}"],["44","{@dice 1d8 + 1} {@creature harpy||harpies}"],["45-46","1 {@creature bandit captain} with 1 {@creature druid} and {@dice 1d6 + 5} {@creature bandit||bandits}"],["47-48","{@dice 2d4} {@creature dire wolf||dire wolves}"],["49-50","{@dice 2d4} {@creature bugbear||bugbears}"],["51-52","{@dice 2d4} {@creature centaur||centaurs}"],["53-54","{@dice 3d10} {@creature blink dog||blink dogs}"],["55-56","{@dice 1d4} {@creature owlbear||owlbears}"],["57-58","{@dice 1d8 + 1} {@creature berserker||berserkers}"],["59-60","{@dice 1d3} {@creature green hag||green hags}"],["61-65","A clear pool of water with {@dice 1d6} sleeping animals lying around its edge"],["66-67","{@dice 1d4} {@creature werewolf||werewolves}"],["68-69","1 {@creature werebear}"],["70-71","{@dice 1d8 + 1} {@creature ettercap||ettercaps}"],["72-73","{@dice 2d10} {@creature elk}"],["74-75","{@dice 1d4} {@creature veteran||veterans}"],["76-80","An old tree with a wizened face carved into the trunk"],["81","{@dice 1d4} {@creature wereboar||wereboars}"],["82","{@dice 2d4} {@creature displacer beast||displacer beasts}"],["83","{@dice 1d4} {@creature shambling mound||shambling mounds}"],["84","1 {@creature hobgoblin captain} with {@dice 3d10} {@creature hobgoblin||hobgoblins} and {@dice 4d12} {@creature goblin||goblins}"],["85","1 {@creature yuan-ti abomination}"],["86","{@dice 1d8 + 1} {@creature phase spider||phase spiders}"],["87","{@dice 1d4} {@creature troll||trolls}"],["88","{@dice 2d4} {@creature yuan-ti malison (type 1)||yuan-ti malisons}"],["89","1 {@creature oni}"],["90","{@dice 1d4} {@creature unicorn||unicorns}"],["91","{@dice 1d6 + 2} {@creature weretiger||weretigers}"],["92","1 {@creature young green dragon}"],["93","{@dice 1d4} {@creature gorgon||gorgons}"],["94","{@dice 1d6 + 2} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}"],["95","1 {@creature treant}"],["96","{@dice 1d4} {@creature revenant||revenants}"],["97","1 {@creature grick alpha} with {@dice 1d6 + 1} {@creature grick||gricks}"],["98","{@dice 1d4} {@creature giant ape||giant apes}"],["99","1 {@creature guardian naga}"],["00","1 {@creature adult gold dragon}"]]},{"name":"Forest Encounters (Levels 11—16)","type":"table","source":"XGE","page":97,"caption":"Forest Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-03","1 {@creature werebear}"],["04-05","{@dice 1d4} {@creature druid||druids} performing a ritual for the dead (day only) or {@dice 1d4} {@creature banshee||banshees} (night only)"],["06-07","{@dice 1d3} {@creature couatl||couatls}"],["08-10","{@dice 1d3} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu} with {@dice 2d6 + 3} {@creature gnoll||gnolls}"],["11-15","{@dice 2d4} {@creature displacer beast||displacer beasts}"],["16-20","{@dice 1d6 + 2} {@creature veteran||veterans}"],["21-25","A pool of clear, still water. Gold coins litter the bottom, but they disappear if removed from the pool."],["26-30","{@dice 1d4 + 1} {@creature green hag||green hags} with {@dice 1d3} {@creature owlbear||owlbears}"],["31-35","{@dice 1d6 + 2} {@creature werewolf||werewolves}"],["36-40","A small woodland shrine dedicated to a mysterious cult named the Siswa"],["41-45","{@dice 1d6 + 2} {@creature phase spider||phase spiders}"],["46-50","{@dice 2d4} {@creature yuan-ti malison (type 1)||yuan-ti malisons}"],["51-52","{@dice 1d3} {@creature werebear||werebears}"],["53-54","{@dice 1d4} {@creature revenant||revenants}"],["55-56","1 {@creature young green dragon}"],["57-58","{@dice 1d4} {@creature troll||trolls}"],["59-60","{@dice 1d6 + 2} {@creature wereboar||wereboars}"],["61-65","A group of seven people ({@creature commoner||commoners}) wearing animal masks and ambling through the woods"],["66-67","{@dice 1d4} {@creature gorgon||gorgons}"],["68-69","{@dice 1d3} {@creature shambling mound||shambling mounds}"],["70-71","1 {@creature treant}"],["72-73","{@dice 1d4} {@creature unicorn||unicorns}"],["74-75","{@dice 1d6 + 2} {@creature weretiger||weretigers}"],["76-80","Peals of silvery laughter that echo from a distance"],["81-82","1 {@creature guardian naga}"],["83-84","1 {@creature young gold dragon}"],["85-86","1 {@creature grick alpha} with {@dice 2d4} {@creature grick||gricks}"],["87-88","{@dice 1d3} {@creature yuan-ti abomination||yuan-ti abominations}"],["89-90","1 {@creature adult green dragon}"],["91-93","{@dice 1d8 + 1} {@creature giant ape||giant apes}"],["94-96","{@dice 2d4} {@creature oni}"],["97-99","{@dice 1d3} {@creature treant||treants}"],["00","1 {@creature ancient green dragon}"]]},{"name":"Forest Encounters (Levels 17—20)","type":"table","source":"XGE","page":97,"caption":"Forest Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","1 {@creature young green dragon}"],["06-10","1 {@creature treant}"],["11-13","1 {@creature guardian naga}"],["14-16","{@dice 1d10} {@creature revenant||revenants}"],["17-19","{@dice 1d8 + 1} {@creature unicorn||unicorns}"],["20-22","{@dice 1d3} {@creature grick alpha||grick alphas}"],["23-25","For a few hundred feet, wherever the characters step, flowers bloom and emit soft light."],["26-28","1 {@creature young gold dragon}"],["29-31","{@dice 1d6 + 2} {@creature shambling mound||shambling mounds}"],["32-34","{@dice 2d4} {@creature werebear||werebears}"],["35-37","{@dice 1d4} {@creature oni}"],["38-40","{@dice 4d6 + 10} elves living in a small community in the treetop"],["41-43","{@dice 1d6 + 2} {@creature gorgon||gorgons}"],["44-46","{@dice 2d4} {@creature troll||trolls}"],["47-49","{@dice 1d4} {@creature giant ape||giant apes}"],["50-52","{@dice 1d3} {@creature yuan-ti abomination||yuan-ti abominations}"],["53-62","{@dice 1d3} {@creature young green dragon||young green dragons}"],["63-65","A 50-foot-tall stone statue of an elf warrior with hand raised, palm out, as if to forbid travelers from coming this way"],["66-75","{@dice 1d4} {@creature treant||treants}"],["76-80","A cairn set atop a low hill"],["81-90","1 {@creature adult gold dragon}"],["91-96","1 {@creature ancient green dragon}"],["97-99","{@dice 2d4 + 1} {@creature treant||treants}"],["00","1 {@creature ancient gold dragon}"]]},{"name":"Frost Giant Encounters","type":"table","source":"BGG","page":46,"caption":"Frost Giant Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature frost giant} (attitude: {@dice 1d8 + 1}) leading 1 {@creature titanothere|BGG} (attitude: {@dice 1d10}) loaded with fur and timber"],["2","1 {@creature young silver dragon} (attitude: {@dice 1d10 + 3}) tracking a frost giant raiding party"],["3","1 {@creature frost giant} hunting with {@dice 1d4} {@creature Winter Wolf||winter wolves} (attitude for all: {@dice 1d6})"],["4","2 {@creature Frost Giant||frost giants} (attitude: {@dice 1d6 + 2}) burying a body that rises as 1 {@creature frostmourn|BGG} (attitude: {@dice 1d4 + 1}) in the process"],["5","{@dice 2d4} {@creature Giant Goat||giant goats} (attitude: {@dice 1d6 + 4}) wandering about with chewed tethers"],["6","1 {@creature troll} (attitude: {@dice 1d10 + 2}) anxiously searching for the lost goats it tends for a frost giant tribe"],["7","1 {@creature frost giant} (attitude: {@dice 1d8 + 1}) building a wind shelter from ice blocks"],["8","1 {@creature frost giant ice shaper|BGG} (attitude: {@dice 1d10}) performing a sacrifice to Thrym"],["9","1 bored {@creature troll amalgam|BGG} (attitude: {@dice 1d10}) throwing its arm at a stack of boulders"],["10","{@dice 2d4} {@creature goliath giant-kin|BGG} (attitude: {@dice 1d8 + 3}) on a pilgrimage"],["11","1 {@creature ogre bolt launcher|MPMM} and {@dice 1d4 + 2} {@creature Ogre||ogres} (attitude for all: {@dice 1d6}) bringing spoils from a raid to their frost giant leader"],["12","1 {@creature frost giant everlasting one|MPMM} (attitude: {@dice 1d4 + 1}) plotting revenge against the tribe that exiled it"]]},{"name":"Giant Construct Encounters","type":"table","source":"BGG","page":53,"caption":"Giant Construct Encounters","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature runic colossus|BGG} (attitude: {@dice 1d6}) slowly rousing from a dormant state"],["2","{@dice 2d4} {@creature Animated Armor||animated armors} (Large) and 1 {@creature rug of smothering} (attitude for all: {@dice 1d6}) keeping watch"],["3","1 {@creature iron golem} (attitude: {@dice 1d6}) patrolling"],["4","1 {@creature shield guardian} (attitude: {@dice 1d12}) searching for its master"],["5","1 {@creature stone golem} (attitude: {@dice 1d6}) crudely carved to resemble a hill giant"],["6","{@dice 1d4 + 1} {@creature Helmed Horror||helmed horrors} (attitude: {@dice 1d8}) in a partially dormant state, as if asleep"],["7","2 {@creature Flesh Golem||flesh golems} (Large; attitude: {@dice 1d6}) made from ogre corpses stitched with copper wire"],["8","1 {@creature clay golem} (attitude: {@dice 1d6 + 6}) awaiting the fulfillment of a verse of ancient prophecy, which the characters could fulfill"],["9","1 {@creature cadaver collector|MPMM} (attitude: {@dice 1d8}) gathering bodies destined to become a {@creature flesh colossus|BGG} (described in {@book chapter 6|BGG|6|Flesh Colossus})"],["10","1 {@creature retriever|MPMM} (attitude: {@dice 1d6}) searching for a thief who stole a Giant rune"]]},{"name":"Giant Kin Encounters","type":"table","source":"BGG","page":53,"caption":"Giant Kin Encounters","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A band of {@dice 2d6} {@creature Ogre||ogres} (attitude: {@dice 1d6}) fawning over enormous Giant runes inscribed in the ground"],["2","{@dice 1d4} {@creature Cyclops||cyclopes} (attitude: {@dice 1d10}) tending a herd of sheep"],["3","1 {@creature troll} and {@dice 2d4} {@creature Orc||orcs} (attitude for all: {@dice 1d8}) scouting new settlement locations"],["4","1 {@creature troll mutate|BGG} (attitude: {@dice 1d6}) drawing, scratching, or painting with too many claws"],["5","{@dice 1d4} {@creature Firbolg Primeval Warden|BGG|firbolg primeval wardens} (attitude: {@dice 1d12}) making camp"],["6","{@dice 1d4 + 1} {@creature Fensir Skirmisher|BGG|fensir skirmishers} (attitude: {@dice 1d6 + 2}) frantically gathering and hunting food to stockpile"],["7","1 {@creature firbolg wanderer|BGG} (attitude: {@dice 1d8}) reluctantly bargaining with 1 {@creature green hag} (attitude: {@dice 1d8 + 3})"],["8","2 {@creature Ettin||ettins} (attitude: {@dice 1d8}) playing cards, with each head as an individual player in a four-player game"],["9","2 {@creature Ogre Chain Brute|MPMM|ogre chain brutes} (attitude: {@dice 1d4 + 1}) demolishing a small structure"],["10","1 {@creature dire troll|MPMM} (attitude: {@dice 1d6}) eating a dead troll before it regenerates"]]},{"name":"Giant Necropolis Encounters","type":"table","source":"BGG","page":54,"caption":"Giant Necropolis Encounters","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature young red shadow dragon} (attitude: {@dice 1d4 + 1}) seeking treasures steeped in sorrow"],["2","2 {@creature Cairnwight|BGG|cairnwights} (attitude: {@dice 1d6 + 3}) critiquing each other's artistic works in progress"],["3","1 {@creature barrowghast|BGG} and 2 {@creature Zombie||zombies} (attitude for all: {@dice 1d4 + 1}) prowling for living creatures to slay"],["4","1 {@creature frostmourn|BGG} (attitude: {@dice 1d8 + 1}) contemplating the many notches on its greataxe"],["5","{@dice 1d4} {@creature Shadow||shadows} (attitude: {@dice 1d8}) playing out the last moments of their lives as a shadow puppet show on a wall"],["6","{@dice 2d6} {@creature Zombie||zombies} (attitude: {@dice 1d4 + 1}) shuffling listlessly, following a path of Giant runes painted in dried blood"],["7","1 {@creature firegaunt|BGG} (attitude: {@dice 1d4 + 1}) killing and destroying, desperately hoping someone will end its existence"],["8","1 {@creature flesh colossus|BGG} (attitude: {@dice 1d6}) marked with the Giant rune of death, defending the crumbled ruins of the place it was created to protect"],["9","1 {@creature tempest spirit|BGG} (attitude: {@dice 1d6}) searching for lost magical knowledge"],["10","1 {@creature spectral cloud|BGG} (attitude: {@dice 1d12}) wandering with a ghostly green lantern"]]},{"name":"Grassland Encounters (Levels 1—5)","type":"table","source":"XGE","page":100,"caption":"Grassland Encounters (Levels 1—5)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature hobgoblin captain} with {@dice 1d4 + 1} {@creature hobgoblin||hobgoblins}"],["02","1 {@creature chimera}"],["03","1 {@creature gorgon}"],["04","{@dice 1d2} {@creature couatl||couatls}"],["05","1 {@creature ankylosaurus}"],["06","1 {@creature weretiger}"],["07","{@dice 1d3} {@creature allosaurus||allosauruses}"],["08-09","{@dice 1d3} {@creature elephant||elephants}"],["10-14","A circle of standing stones within which the air is utterly still, no matter how hard the wind blows outside"],["15-16","1 {@creature phase spider}"],["17-18","1 {@creature gnoll pack lord} with {@dice 1d4} {@creature giant hyena||giant hyenas}"],["19-20","1 {@creature pegasus}"],["21-22","1 {@creature ankheg}"],["23-24","{@dice 1d3} {@creature rhinoceros||rhinoceroses}"],["25-28","{@dice 1d3} {@creature cockatrice||cockatrices}"],["29-32","{@dice 1d6 + 2} {@creature giant wasp||giant wasps} or {@dice 1d4 + 3} {@creature swarm of insects||swarms of insects}"],["33-36","{@dice 1d4} {@creature jackalwere||jackalweres} or {@dice 1d4} {@creature scout||scouts}"],["37-40","{@dice 1d8} {@creature giant goat||giant goats} or {@dice 1d8} {@creature worg||worgs}"],["41-44","{@dice 2d4} {@creature hobgoblin||hobgoblins}, {@dice 2d4} {@creature orc||orcs}, or {@dice 2d4} {@creature gnoll||gnolls}"],["45-46","{@dice 1d2} {@creature giant poisonous snake||giant poisonous snakes}"],["47-48","{@dice 1d6 + 2} {@creature elk} or {@dice 1d6 + 2} {@creature riding horse||riding horses}"],["49-50","{@dice 2d4} {@creature goblin||goblins}"],["51-52","{@dice 1d3} {@creature boar||boars}"],["53-54","1 leopard ({@creature panther}) 1 {@creature lion}"],["55-58","{@dice 1d6 + 3} {@creature goblin||goblins} riding wolves"],["59-62","{@dice 2d6} {@creature giant wolf spider||giant wolf spiders} or 1 {@creature giant eagle}"],["63-65","{@dice 1d8 + 4} {@creature pteranodon||pteranodons}"],["66-69","{@dice 3d6} {@creature wolf||wolves}"],["70-74","{@dice 2d4 + 2} {@creature axe beak||axe beaks}"],["75-76","1 {@creature giant boar} or {@dice 1d2} {@creature tiger||tigers}"],["77-78","1 {@creature ogre} or {@dice 1d3} {@creature bugbear||bugbears}"],["79-80","{@creature giant elk} or 1 {@creature gnoll pack lord} or {@dice 1d3} {@creature giant hyena||giant hyenas}"],["81-82","{@dice 1d3} {@creature giant vulture||giant vultures} or {@dice 1d3} {@creature hippogriff||hippogriffs}"],["83-84","1 {@creature goblin boss} with {@dice 1d6 + 2} {@creature goblin||goblins} and {@dice 1d4 + 3} {@creature wolf||wolves}, or {@dice 1d3} {@creature thri-kreen}"],["85-89","{@dice 1d3} {@creature druid||druids} patrolling the wilds"],["90-91","{@dice 1d6} {@creature scarecrow||scarecrows} or 1 {@creature wereboar}"],["92-93","{@dice 1d3} {@creature centaur||centaurs} or {@dice 1d3} {@creature griffon||griffons}"],["94","{@dice 1d3} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}, or 1 {@creature orc Eye of Gruumsh} with {@dice 2d4 + 1} {@creature orc||orcs}"],["95-96","1 {@creature triceratops}"],["97","1 {@creature cyclops} or 1 {@creature bulette}"],["98-99","{@dice 1d4} {@creature manticore||manticores}"],["00","1 {@creature tyrannosaurus rex}"]]},{"name":"Grassland Encounters (Levels 6—10)","type":"table","source":"XGE","page":100,"caption":"Grassland Encounters (Levels 6—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 1d3} {@creature gorgon||gorgons}"],["02","{@dice 1d4} {@creature cyclops||cyclopes}"],["03-04","{@dice 1d3} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}"],["05-06","1 {@creature chimera}"],["07-09","{@dice 1d4 + 1} {@creature veteran||veterans} on {@creature riding horse||riding horses}"],["10-11","A tornado that touches down {@dice 1d6} miles away, tearing up the land for 1 mile before it dissipates"],["12-13","{@dice 1d3} {@creature manticore||manticores}"],["14-15","{@dice 2d4} {@creature ankheg||ankhegs}"],["16-17","{@dice 1d8 + 1} {@creature centaur||centaurs}"],["18-19","{@dice 1d6 + 2} {@creature griffon||griffons}"],["20-21","{@dice 1d6} {@creature elephant||elephants}"],["22-24","A stretch of land littered with rotting war machines, bones, and banners of forgotten armies"],["25-28","{@dice 1d8 + 1} {@creature bugbear||bugbears}"],["29-32","1 {@creature gnoll pack lord} with {@dice 1d4 + 1} {@creature giant hyena||giant hyenas}"],["33-36","{@dice 2d4} {@creature scarecrow||scarecrows}"],["37-40","{@dice 1d12} {@creature lion||lions}"],["41-44","{@dice 1d10} {@creature thri-kreen}"],["45-46","1 {@creature allosaurus}"],["47-48","1 {@creature tiger}"],["49-50","{@dice 1d2} {@creature giant eagle||giant eagles} or {@dice 1d2} {@creature giant vulture||giant vultures}"],["51-52","1 {@creature goblin boss} with {@dice 2d4} {@creature goblin||goblins}"],["53-54","{@dice 1d2} {@creature pegasus||pegasi}"],["55-58","1 {@creature ankylosaurus}"],["59-62","{@dice 1d2} {@creature couatl||couatls}"],["63-66","1 {@creature orc Eye of Gruumsh} with {@dice 1d8 + 1} {@creature orc||orcs}"],["67-70","{@dice 2d4} {@creature hippogriff||hippogriffs}"],["71-74","{@dice 1d4 + 1} {@creature rhinoceros||rhinoceroses}"],["75-76","1 {@creature hobgoblin captain} with {@dice 2d6} {@creature hobgoblin||hobgoblins}"],["77-78","{@dice 1d3} {@creature phase spider||phase spiders}"],["79-80","{@dice 1d6 + 2} {@creature giant boar||giant boars}"],["81-82","{@dice 2d4} {@creature giant elk}"],["83-84","{@dice 1d4} {@creature ogre||ogres} with {@dice 1d4} {@creature orog||orogs}"],["85-87","A hot wind that carries the stench of rot"],["88-90","{@dice 1d3} {@creature weretiger||weretigers}"],["91-92","1 {@creature bulette}"],["93-94","A tribe of {@dice 2d20 + 20} nomads ({@creature tribal warrior||tribal warriors}) on {@creature riding horse||riding horses} following a herd of antelope ({@creature deer}). The nomads are willing to trade food, leather, and information for weapons."],["95-96","{@dice 1d6 + 2} {@creature wereboar||wereboars}"],["97","1 {@creature young gold dragon}"],["98-99","{@dice 1d4} {@creature triceratops||triceratopses}"],["00","{@dice 1d3} {@creature tyrannosaurus rex||tyrannosaurus rexes}"]]},{"name":"Grassland Encounters (Levels 11—16)","type":"table","source":"XGE","page":100,"caption":"Grassland Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","{@dice 3d6} {@creature wereboar||wereboars}"],["06-10","{@dice 2d10} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}"],["11-15","{@dice 1d4} {@creature bulette||bulettes}"],["16-17","An old road of paved stones, partly reclaimed by wilderness, that travels for {@dice 1d8} miles in either direction before ending"],["18-27","{@dice 1d12} {@creature couatl||couatls}"],["28-30","A witch ({@creature mage}) dwelling in a crude hut. She offers potions of healing, antitoxins, and other consumable items for sale in exchange for food and news."],["31-40","{@dice 2d10} {@creature elephant||elephants}"],["41-46","{@dice 2d4} {@creature weretiger||weretigers}"],["47-56","{@dice 1d8 + 1} {@creature cyclops||cyclopes}"],["57-61","{@dice 1d3} {@creature chimera||chimeras}"],["62-66","5 {@creature triceratops||triceratopses}"],["67-69","A giant hole 50 feet across that descends nearly 500 feet before opening into an empty cave"],["70-79","{@dice 1d4 + 3} {@creature gorgon||gorgons}"],["80-88","{@dice 1d3} {@creature young gold dragon||young gold dragons}"],["89-90","A circular section of grass nearly a quarter-mile across that appears to have been pressed down; {@dice 1d4} more such circles connected by lines can be seen from overhead."],["91-96","{@dice 2d4} {@creature tyrannosaurus rex||tyrannosaurus rexes}"],["97-99","1 {@creature adult gold dragon}"],["00","1 {@creature ancient gold dragon}"]]},{"name":"Grassland Encounters (Levels 17—20)","type":"table","source":"XGE","page":100,"caption":"Grassland Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-10","{@dice 2d6} {@creature triceratops||triceratopses}"],["11-20","{@dice 1d10} {@creature gorgon||gorgons}"],["21-25","{@dice 2d6} {@creature hyena||hyenas} feeding on the carcass of a dead dinosaur"],["26-35","{@dice 3d6} {@creature bulette||bulettes}"],["36-40","A fiery chariot that races across the sky"],["41-50","{@dice 1d3} {@creature young gold dragon||young gold dragons}"],["51-60","{@dice 2d4} {@creature cyclops||cyclopes}"],["61-65","A valley where all the grass has died and the ground is littered with stumps and fallen tree trunks, all petrified"],["66-75","{@dice 2d10} {@creature wolf||wolves}"],["76-80","A friendly adventuring party of {@dice 1d6 + 1} characters of varying races, classes, and levels (average level {@dice 1d6 + 2}). They share information about their recent travels."],["81-90","{@dice 1d12} {@creature chimera||chimeras}"],["91-96","{@dice 1d6 + 2} {@creature tyrannosaurus rex||tyrannosaurus rexes}"],["97-99","1 {@creature adult gold dragon}"],["00","1 {@creature ancient gold dragon}"]]},{"name":"Hill Encounters (Levels 1—4)","type":"table","source":"XGE","page":101,"caption":"Hill Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature eagle}"],["02-03","{@dice 2d4} {@creature baboon||baboons}"],["04-06","{@dice 1d6} {@creature bandit||bandits}"],["07","{@dice 1d4} {@creature vulture||vultures}"],["08","{@dice 1d10} {@creature commoner||commoners}"],["09","1 {@creature raven}"],["10","1 {@creature poisonous snake}"],["11-13","{@dice 2d6} {@creature bandit||bandits} {@dice 2d6} {@creature tribal warrior||tribal warriors}"],["14","{@dice 2d8} {@creature goat||goats}"],["15","{@dice 1d6 + 4} {@creature blood hawk||blood hawks}"],["16","{@dice 1d4 + 3} {@creature giant weasel||giant weasels}"],["17-18","{@dice 1d3} {@creature guard||guards} with {@dice 1d2} {@creature mastiff||mastiffs} and 1 {@creature mule}"],["19-20","{@dice 1d6 + 5} {@creature hyena||hyenas}"],["21-22","{@dice 2d4} {@creature stirge||stirges}"],["23-25","An empty cave littered with bones"],["26","1 {@creature pseudodragon} or {@dice 1d3} {@creature giant owl||giant owls}"],["27","1 {@creature lion} or 1 cougar ({@creature panther})"],["28-30","{@dice 2d8} {@creature kobold||kobolds}"],["31","1 {@creature hippogriff}"],["32-34","{@dice 2d4} {@creature goblin||goblins}"],["35","1 {@creature worg}"],["36","{@dice 1d3} {@creature swarm of bats||swarms of bats} or {@dice 1d3} {@creature swarm of ravens||swarms of ravens}"],["37","1 {@creature giant eagle}"],["38-40","An old dwarf sitting on a stump, whittling a piece of wood"],["41","{@dice 1d4} {@creature elk}"],["42","{@dice 1d4} {@creature winged kobold||winged kobolds} with {@dice 1d6} {@creature kobold||kobolds}"],["43","{@dice 1d6 + 2} {@creature giant wolf spider||giant wolf spiders}"],["44-45","{@dice 2d4} {@creature wolf||wolves}"],["46","1 {@creature swarm of insects}"],["47","{@dice 1d8 + 1} {@creature axe beak||axe beaks}"],["48-49","1 {@creature brown bear} or {@dice 1d3} {@creature boar||boars}"],["50","1 {@creature scout}"],["51","1 {@creature ogre}"],["52-53","{@dice 2d4} {@creature gnoll||gnolls}"],["54","1 {@creature giant elk}"],["55","{@dice 1d3 + 1} {@creature harpy||harpies}"],["56","1 {@creature werewolf}"],["57-58","{@dice 2d4} {@creature orc||orcs}"],["59","{@dice 1d4} {@creature half-ogre (ogrillon)||half-ogres}"],["60","1 {@creature druid} or 1 {@creature veteran}"],["61-63","The corpse of an adventurer that carries an intact {@item explorer's pack|phb} and lies atop a longsword"],["64","1 {@creature green hag}"],["65-66","{@dice 1d3} {@creature dire wolf||dire wolves}"],["67-68","A small cemetery containing {@dice 2d6} graves"],["69-70","1 {@creature hobgoblin captain} with {@dice 2d4} {@creature hobgoblin||hobgoblins}"],["71","{@dice 2d4} {@creature giant goat||giant goats}"],["72","1 {@creature manticore}"],["73-74","{@dice 1d6 + 2} {@creature hobgoblin||hobgoblins}"],["75","1 {@creature phase spider}"],["76-78","A pile of droppings from a very large bird"],["79","1 {@creature gnoll fang of Yeenoghu}"],["80","{@dice 1d3} {@creature giant boar||giant boars}"],["81","1 {@creature gnoll pack lord} with {@dice 1d3} {@creature giant hyena||giant hyenas}"],["82","1 {@creature bandit captain} with {@dice 2d4} {@creature bandit||bandits}"],["83","1 {@creature orc Eye of Gruumsh} with {@dice 1d8 + 2} {@creature orc||orcs}"],["84","{@dice 1d3} {@creature orog||orogs} or {@dice 1d4} {@creature berserker||berserkers}"],["85-86","1 {@creature ettin} or 1 {@creature wereboar}"],["87-88","1 {@creature goblin boss} with {@dice 2d6} {@creature goblin||goblins}"],["89","{@dice 1d3} {@creature griffon||griffons}"],["90","{@dice 1d3} {@creature peryton||perytons} or {@dice 1d4} {@creature pegasus||pegasi}"],["91-96","{@dice 1d3} {@creature troll||trolls}"],["97-99","1 {@creature cyclops}"],["00","1 {@creature stone giant}"]]},{"name":"Hill Encounters (Levels 5—10)","type":"table","source":"XGE","page":101,"caption":"Hill Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 1d4} {@creature pegasus||pegasi} or {@dice 1d3} {@creature peryton||perytons}"],["02","{@dice 1d6 + 2} {@creature giant goat||giant goats}"],["03","1 {@creature manticore}"],["04","{@dice 1d8 + 1} {@creature gnoll||gnolls} or {@dice 1d8 + 1} {@creature hobgoblin||hobgoblins}"],["05","{@dice 1d4} {@creature lion||lions}"],["06","{@dice 1d6 + 2} {@creature worg||worgs}"],["07","{@dice 1d4} {@creature brown bear||brown bears}"],["08","{@dice 3d6} {@creature axe beak||axe beaks}"],["09","1 {@creature half-ogre (ogrillon)||half-ogre} with {@dice 2d6} {@creature orc||orcs}"],["10","{@dice 2d10} {@creature winged kobold||winged kobolds}"],["11-12","1 {@creature goblin boss} with {@dice 1d4} {@creature dire wolf||dire wolves} and {@dice 2d6} {@creature goblin||goblins}"],["13","{@dice 1d6} {@creature giant elk}"],["14-15","{@dice 1d8 + 1} {@creature giant eagle||giant eagles}"],["16-17","{@dice 1d4} {@creature phase spider||phase spiders}"],["18-19","1 {@creature gnoll pack lord} with {@dice 2d4} {@creature giant hyena||giant hyenas}"],["20","{@dice 2d4} {@creature hippogriff||hippogriffs}"],["21-25","A 15-foot-tall stone statue of a dwarf warrior that has been tipped over on its side"],["26-27","{@dice 2d4} {@creature orog||orogs}"],["28-29","{@dice 1d4 + 1} {@creature griffon||griffons}"],["30-31","{@dice 1d6 + 2} {@creature harpy||harpies}"],["32-33","1 {@creature orc Eye of Gruumsh} with {@dice 2d6 + 3} {@creature orc||orcs}"],["34-35","{@dice 1d4 + 3} {@creature giant boar||giant boars}"],["36-40","A stone door set into the side of a steep hill, opening onto 15 feet of descending stairs that end at a cave-in"],["41-42","{@dice 1d3} {@creature green hag||green hags}"],["43-44","{@dice 1d4} {@creature werewolf||werewolves}"],["45-46","{@dice 1d6 + 2} {@creature ogre||ogres}"],["47-48","1 {@creature hobgoblin captain} with {@dice 2d8} {@creature hobgoblin||hobgoblins}"],["49-50","1 {@creature bandit captain} with {@dice 3d6} {@creature bandit||bandits}"],["51-54","1 {@creature chimera}"],["55-58","{@dice 1d4} {@creature ettin||ettins}"],["59-62","{@dice 1d6 + 2} {@creature veteran||veterans} with {@dice 2d6} {@creature berserker||berserkers}"],["63-65","An abandoned wooden hut"],["66-69","1 {@creature galeb duhr}"],["70-73","1 {@creature bulette}"],["74-77","1 {@creature wyvern}"],["78-80","{@dice 2d6 + 10} {@creature goat||goats} with 1 herder ({@creature tribal warrior})"],["81-82","{@dice 1d3} {@creature hill giant||hill giants}"],["83-84","{@dice 2d4} {@creature wereboar||wereboars}"],["85-86","{@dice 1d4} {@creature revenant||revenants}"],["87-88","{@dice 1d2} {@creature gorgon||gorgons}"],["89-90","{@dice 1d8 + 1} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}"],["91-93","{@dice 1d4} {@creature cyclops||cyclopes}"],["94-96","1 {@creature young red dragon}"],["97-98","{@dice 1d4} {@creature stone giant||stone giants}"],["99","{@dice 1d3} {@creature young copper dragon||young copper dragons}"],["00","1 {@creature roc}"]]},{"name":"Hill Encounters (Levels 11—16)","type":"table","source":"XGE","page":101,"caption":"Hill Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 2d8} {@creature manticore||manticores} or {@dice 2d8} {@creature phase spider||phase spiders}"],["02-04","{@dice 1d6} {@creature green hag||green hags} with {@dice 1d6} {@creature wyvern||wyverns}"],["05-07","1 {@creature hobgoblin captain} with 1 {@creature hill giant} and {@dice 4d10} {@creature hobgoblin||hobgoblins}"],["08-10","{@dice 2d6 + 3} {@creature werewolf||werewolves}"],["11-14","{@dice 1d6 + 2} {@creature ettin||ettins}"],["15-18","{@dice 1d3} {@creature bulette||bulettes}"],["19-22","{@dice 1d4} {@creature werebear||werebears}"],["23-24","A stream of smoke emerging from a small chimney in the hillside"],["25-28","{@dice 1d4} {@creature wyvern||wyverns}"],["29-32","{@dice 1d8 + 1} {@creature wereboar||wereboars}"],["33-36","{@dice 1d3} {@creature revenant||revenants}"],["37-38","A mild earthquake that shakes the region for {@dice 1d20} seconds"],["39-42","{@dice 1d3} {@creature chimera||chimeras}"],["43-46","{@dice 1d4} {@creature gorgon||gorgons}"],["47-50","{@dice 1d6 + 2} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}"],["51-54","{@dice 1d4} {@creature hill giant||hill giants}"],["55-58","1 {@creature young red dragon}"],["59-62","{@dice 1d3 + 1} {@creature galeb duhr}"],["63-65","{@dice 2d10} dwarf miners ({@creature commoner||commoners}), whistling as they march toward their mine"],["66-69","{@dice 1d3} {@creature young copper dragon||young copper dragons}"],["70-73","{@dice 1d4} {@creature troll||trolls}"],["74-77","{@dice 1d3} {@creature cyclops||cyclopes}"],["78-80","{@dice 1d3} {@creature noble||nobles} with {@dice 1d4} {@creature scout||scouts} prospecting for gold"],["81-85","1 {@creature adult copper dragon}"],["86-90","{@dice 2d4} {@creature stone giant||stone giants}"],["91-96","{@dice 1d4} {@creature roc||rocs}"],["97-99","1 {@creature adult red dragon}"],["00","1 {@creature ancient copper dragon}"]]},{"name":"Hill Encounters (Levels 17—20)","type":"table","source":"XGE","page":101,"caption":"Hill Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 1d2} {@creature roc||rocs}"],["02-05","1 {@creature young red dragon}"],["06-10","{@dice 2d6} {@creature ettin||ettins}"],["11-15","{@dice 1d4} {@creature bulette||bulettes}"],["16-20","{@dice 1d10} {@creature revenant||revenants}"],["21-25","The white outline of an enormous horse carved into the side of a high hill"],["26-30","{@dice 1d6 + 1} {@creature gorgon||gorgons}"],["31-35","{@dice 2d4 + 1} {@creature troll||trolls}"],["36-40","The scorched remains of {@dice 2d10} humanoids littering a hillside"],["41-45","{@dice 2d4} {@creature hill giant||hill giants}"],["46-50","{@dice 1d6 + 2} {@creature werebear||werebears}"],["51-55","{@dice 2d4} {@creature galeb duhr}"],["56-60","{@dice 1d4 + 2} {@creature wyvern||wyverns}"],["61-65","A massive boulder partly buried in the earth as if it fell or was thrown there"],["66-70","1 {@creature adult copper dragon}"],["71-75","{@dice 1d6 + 3} {@creature cyclops||cyclopes}"],["76-80","The stub of an old stone tower jutting from the top of a hill"],["81-85","{@dice 2d4} {@creature stone giant||stone giants}"],["86-90","1 {@creature adult red dragon}"],["91-96","1 {@creature ancient copper dragon}"],["97-99","1 {@creature ancient red dragon}"],["00","{@dice 1d2} {@creature adult red dragon||adult red dragons} with {@dice 1d3} {@creature young red dragon||young red dragons}"]]},{"name":"Hill Giant Encounters","type":"table","source":"BGG","page":47,"caption":"Hill Giant Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","2 {@creature Hill Giant||hill giants} charging at each other until their heads collide, while 4 {@creature Ogre||ogres} (attitude for all: {@dice 1d6 + 3}) watch and cheer"],["2","1 {@creature hill giant avalancher|BGG} (attitude: {@dice 1d8 + 2}) searching exasperatedly for a {@creature giant goose|BGG} that stole from the giant's bag"],["3","2 {@creature Hill Giant||hill giants} (attitude: {@dice 1d10}) trading broken weapons they've collected"],["4","1 {@creature hill giant} and 3 {@creature Ogre||ogres} (attitude for all: {@dice 1d12}) taking turns bowling ettin skulls at sticks stuck in the ground"],["5","1 {@creature hill giant} (attitude: {@dice 1d6 + 3}) dejectedly trying to reassemble a small stone building it accidentally demolished"],["6","{@dice 1d4} {@creature Otyugh||otyughs} (attitude: {@dice 1d10}) in a waste pit where hill giants dispose of feast remnants"],["7","1 {@creature hill giant} singing beautifully for {@dice 1d4} {@creature Dire Wolf||dire wolves} (attitude for all: {@dice 1d10 + 2})"],["8","2 {@creature Hill Giant||hill giants} (attitude: {@dice 1d8}) roasting a bear over a burning wagon and excessively seasoning it with spices plundered from the wagon"],["9","{@dice 2d4} {@creature goliath giant-kin|BGG} (attitude: {@dice 1d8 + 2}) enjoying a feast"],["10","1 {@creature hill giant} (attitude: {@dice 1d6}) asking for food from a gang of {@dice 2d4} {@creature Bugbear||bugbears} (attitude: {@dice 1d6 + 2})"],["11","1 {@creature flind|MPMM} (attitude: {@dice 1d4 + 1}) leading a bloodthirsty party of 5 {@creature Gnoll Hunter|MPMM|gnoll hunters} (attitude: {@dice 1d6})"],["12","1 {@creature mouth of Grolantor|MPMM} (attitude: {@dice 1d6}) eating everything in reach, including the landscape"]]},{"name":"Megafauna World Encounters","type":"table","source":"BGG","page":54,"caption":"Megafauna World Encounters","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@dice 2d4} {@creature Giant Ox|BGG|giant oxen} (attitude: {@dice 1d6 + 4}) grazing on shrubs, trees, or thatched roofs"],["2","{@dice 1d3} {@creature Titanothere|BGG|titanotheres} (attitude: {@dice 1d8 + 3}) roaming; one of them scratches an itch on trees, uprooting them in the process"],["3","1 {@creature giant goose|BGG} (attitude: {@dice 1d8}) running with an item from a hill giant's bag (see \"{@book Giant Bags|BGG|5|Giant Bags}\" in {@book chapter 5|BGG|5}) in its mouth"],["4","2 {@creature Mammoth||mammoths} (attitude: {@dice 1d6}) locking tusks in a territory dispute"],["5","1 {@creature gigant|BGG} (attitude: {@dice 1d4 + 1}) rampaging"],["6","{@dice 1d4} {@creature Saber-Toothed Tiger||saber-toothed tigers} (attitude: {@dice 1d10}) stalking near a herd of {@dice 2d4} {@creature giant elk} (attitude: {@dice 1d6 + 3})"],["7","1 {@creature purple worm} (attitude: {@dice 1d4 + 1}) following vibrations toward food"],["8","{@dice 2d6} {@creature Giant Tick|BGG|giant ticks} (attitude: {@dice 1d4 + 1}) sucking the last blood from a giant's corpse"],["9","1 {@creature froghemoth|MPMM} (attitude: {@dice 1d6}) trying to hide somewhere comically inadequate for its bulk"],["10","1 {@creature gray render|MPMM} (attitude: {@dice 1d6 + 3}) gnawing the scenery"]]},{"name":"Mortuary Encounters (Levels 1—4)","type":"table","source":"AATM","caption":"Mortuary Encounters (Levels 1—4)","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A decapitated {@creature zombie} with the {@condition blinded} and {@condition deafened} conditions scrabbles along the ground, looking for its head. The zombie attacks any creature it detects."],["2","{@dice 1d4} {@creature Will-o'-Wisp||will-o'-wisps} offer to guide the characters to their destination but might lead them to a deadly location in the Mortuary, such as a crematorium."],["3","A poshly dressed Duster {@creature wight} asks the characters to help them write a eulogy that's due in 10 minutes."],["4","A friendly {@creature death dog} trots up to the characters and drops a bony hand at their feet. The dog wants to play fetch."],["5","Ten melancholy Dusters ({@creature Commoner||commoners}) conduct an open-casket funeral for a cheery {@creature skeleton} named Merle, who never received one in life. Merle lies in the casket but occasionally sits up to hear his own eulogies. The Dusters ask the characters if they'd like to say anything on behalf of the deceased."],["6","A lost {@creature animated coffin|AATM}* lurches along, carrying a reverently laid corpse to its crypt. The Construct approaches the characters and silently petitions them to escort it to its destination."],["7","{@dice 1d4} {@creature Zombie||zombies}, bloated and riddled with holes, shuffle up to the characters and each expel a {@creature swarm of rot grubs|MPMM}† at their feet. All the creatures are hostile toward the characters."],["8","A {@creature Heralds of Dust exorcist|AATM}* works to expel a {@creature dybbuk|MPMM}† from a corpse. The exorcist asks the characters to help in dispatch the Fiend."],["9","Two {@creature Bard|MPMM|bards}† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the characters interrupt or otherwise ruin the tune, {@dice 1d4} irascible {@creature Specter||specters} emerge from the walls and attack, causing the bards to flee."],["10","Three {@creature skeleton} farmers quietly tend to corpse-white grave flowers in an underground garden. Four {@creature Stench Kow|MPMM|stench kows}† graze nearby and protect the farmers, who attack if the characters pluck any flowers or interfere with their work."]],"footnotes":["†Monsters marked with a dagger (†) appear in {@book Monsters of the Multiverse|MPMM}. Roll a {@dice d6} if you don't have that book.","*See {@book the appendix|AATM|Appendix: Mortuary Creatures}."]},{"name":"Mortuary Encounters (Levels 5—10)","type":"table","source":"AATM","caption":"Mortuary Encounters (Levels 5—10)","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Three {@creature Ghost||ghosts} of long-dead nobles invite the characters to an incorporeal tea party."],["2","{@dice 1d8 + 3} {@creature Ghoul||ghouls} feast on a veritable smorgasbord of corpses in a chilly morgue. The ghouls attack any who disturb their meal."],["3","Twenty {@creature Skeleton||skeletons} parade down a dusty hall, dancing all the way. The skeletons are friendly toward characters who join their procession but attack any who impede it."],["4","Disguised as a Humanoid member of the Heralds of Dust, a {@creature planetar} sneaks through a crypt in hopes of raising one of its god's agents from the dead. The angel reveals itself to the characters and asks for help in finding its way."],["5","The party unknowingly enters a crematorium, and the walls erupt with gouts of flame. Each creature in the room must succeed on a DC 18 Dexterity saving throw, taking 44 ({@dice 8d10}) fire damage on a failed save, or half as much damage on a successful one."],["6","A {@creature stone golem} composed of tombstones tromps down an empty hallway. It lets the characters pass if they etch an epitaph into its frame."],["7","A passing {@creature animated coffin|AATM}* exhales a hostile cloud of {@creature vampiric mist|MPMM}† with an audible wheeze."],["8","{@dice 1d6 + 2} {@creature Vargouille|MPMM|vargouilles}† fly through the halls, looking for their next meal. The vargouilles attack the characters on sight."],["9","{@dice 1d4} {@creature Spawn of Kyuss|MPMM|spawns of Kyuss}† shamble through the Mortuary, infecting its corpses. A lawful neutral {@creature wight} shouts for the party's aid in curbing the infestation."],["10","Two {@creature lost sorrowsworn|MPMM},† manifestations of those who never reached the afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury."]],"footnotes":["†Monsters marked with a dagger (†) appear in {@book Monsters of the Multiverse|MPMM}. Roll a {@dice d6} if you don't have that book.","*See {@book the appendix|AATM|Appendix: Mortuary Creatures}."]},{"name":"Mortuary Encounters (Levels 11—16)","type":"table","source":"AATM","caption":"Mortuary Encounters (Levels 11—16)","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Factol Skall|AATM}* drifts through the Mortuary toward his {@area orrery|025|x} (detailed later in this supplement)."],["2","Two {@creature Guardian Naga||guardian nagas} slither up to the party. The nagas are collecting stories about those who have passed."],["3","A {@creature death tyrant}, eager to build its undead army, lingers outside a derelict crypt. The monster accosts any non-Undead it encounters."],["4","An {@creature arcanaloth} testator informs the characters they much each present a copy of their last will and testament to continue their exploration. If a character doesn't have a will, the testator offers to write one for them on the spot in exchange for 10 gp each."],["5","A {@creature githyanki knight} and four pallbearers ({@creature Githyanki Warrior||githyanki warriors}) march toward a portal to the Astral Plane to honor a fallen comrade. The githyanki attack characters who interrupt their solemn procession but accept any who share the load as one of their own."],["6","A sarcophagus-like {@creature animated coffin|AATM}* conveys a haughty {@creature mummy lord} to its tomb. Two {@creature Mummy||mummies} walk alongside the coffin. The mummy lord demands that passersby acknowledge its rule with a bow; the mummies attack all who refuse."],["7","A {@creature cadaver collector|MPMM}† emerges from a portal to Acheron, dragging a cart of corpses behind it."],["8","A {@creature deathlock mastermind|MPMM}† leads four {@creature Deathlock|MPMM|deathlocks}† in an unholy ritual dedicated to the powers of death. To complete the ritual, the deathlocks require a living sacrifice—one of the characters would be perfect."],["9","Four {@creature Minotaur Skeleton||minotaur skeletons} carry a palanquin of bones supporting a hostile {@creature skull lord|MPMM}.†"],["10","A {@creature narzugon|MPMM}† astride a {@creature nightmare} patrols a stretch of catacombs as part of an archdevil's errand. The narzugon attacks any non-Undead, eager to add their souls to archdevil's growing collection."]],"footnotes":["†Monsters marked with a dagger (†) appear in {@book Monsters of the Multiverse|MPMM}. Roll a {@dice d6} if you don't have that book.","*See {@book the appendix|AATM|Appendix: Mortuary Creatures}."]},{"name":"Mountain Encounters (Levels 1—4)","type":"table","source":"XGE","page":104,"caption":"Mountain Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","1 {@creature eagle}"],["03-05","{@dice 1d3} {@creature swarm of bats||swarms of bats}"],["06-08","{@dice 1d6} {@creature goat||goats}"],["09-11","{@dice 1d10 + 5} {@creature tribal warrior||tribal warriors}"],["12-14","{@dice 1d6 + 3} {@creature pteranodon||pteranodons}"],["15-17","{@dice 1d8 + 1} {@creature winged kobold||winged kobolds}"],["18-20","1 {@creature lion}"],["21-24","Stairs chiseled into the side of the mountain that climb {@dice 3d20 + 40} feet before ending abruptly"],["25-27","{@dice 2d10} {@creature stirge||stirges}"],["28-30","{@dice 2d4} {@creature aarakocra}"],["31-33","{@dice 2d6} dwarf soldiers ({@creature guard||guards}) with {@dice 1d6} {@creature mule||mules} laden with iron ore"],["34-36","1 {@creature giant eagle}"],["37-38","A small shrine dedicated to a lawful neutral god, perched on a stone outcropping"],["39-41","{@dice 2d8 + 1} {@creature blood hawk||blood hawks}"],["42-44","1 {@creature giant goat}"],["45-47","{@dice 3d4} {@creature kobold||kobolds}"],["48-50","1 {@creature half-ogre (ogrillon)||half-ogre}"],["51-53","1 {@creature berserker}"],["54-55","1 {@creature orog}"],["56","1 {@creature hell hound}"],["57","1 {@creature druid}"],["58-59","1 {@creature peryton}"],["60-61","{@dice 1d2} {@creature hippogriff||hippogriffs}"],["62","1 {@creature manticore}"],["63-64","{@dice 1d6 + 2} {@creature scout||scouts}"],["65-67","Enormous footprints left by a giant, which head into the mountain peaks"],["68-73","{@dice 2d4} {@creature orc||orcs}"],["74-75","1 {@creature giant elk}"],["76-77","1 {@creature veteran}"],["78-79","1 {@creature orc Eye of Gruumsh}"],["80","{@dice 1d4} {@creature harpy||harpies}"],["81","1 {@creature ogre}"],["82","1 {@creature griffon}"],["83","1 {@creature basilisk}"],["84-85","1 {@creature saber-toothed tiger}"],["86-90","A sparkling stream of water spilling from a crevice"],["91","{@dice 1d2} {@creature ettin||ettins}"],["92","1 {@creature cyclops}"],["93","1 {@creature troll}"],["94","1 {@creature galeb duhr}"],["95","1 {@creature air elemental}"],["96","1 {@creature bulette}"],["97","1 {@creature chimera}"],["98","1 {@creature wyvern}"],["99","1 {@creature stone giant}"],["00","1 {@creature frost giant}"]]},{"name":"Mountain Encounters (Levels 5—10)","type":"table","source":"XGE","page":104,"caption":"Mountain Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","{@dice 2d8 + 1} {@creature aarakocra}"],["03-04","1 {@creature lion} or 1 {@creature saber-toothed tiger}"],["05-06","{@dice 1d8 + 1} {@creature giant goat||giant goats}"],["07-08","{@dice 1d4 + 3} dwarf trailblazers ({@creature scout||scouts})"],["09-10","{@dice 1d6 + 2} {@creature orc||orcs}"],["11-15","{@dice 1d10} {@creature giant eagle||giant eagles}"],["16-20","{@dice 1d8 + 1} {@creature hippogriff||hippogriffs}"],["21-25","{@dice 1d8} fissures venting steam that partially obscures a 20-foot cube above each fissure"],["26-30","1 {@creature basilisk}"],["31-35","{@dice 1d12} {@creature half-ogre (ogrillon)||half-ogres}"],["36-40","A ravine blocked by a 100-foot-high wall, which has an opening in the center where a gate used to be"],["41-45","1 {@creature manticore}"],["46-50","{@dice 2d4} {@creature harpy||harpies}"],["51-52","1 {@creature galeb duhr}"],["53-54","1 {@creature bulette}"],["55-56","{@dice 1d10} {@creature berserker||berserkers}"],["57-58","{@dice 1d3} {@creature hell hound||hell hounds}"],["59-60","{@dice 1d8 + 1} {@creature veteran||veterans}"],["61-65","A distant mountain whose peak resembles a tooth"],["66-69","{@dice 1d4} {@creature ettin||ettins}"],["70-73","1 {@creature wyvern}"],["74-75","1 {@creature orc Eye of Gruumsh} with {@dice 1d6} {@creature orog||orogs} and {@dice 3d6 + 10} {@creature orc||orcs}"],["76-80","A row of {@dice 1d10 + 40} stakes upon which the bodies of kobolds, dwarves, or orcs are impaled"],["81-83","1 {@creature fire giant}"],["84-85","1 {@creature young silver dragon}"],["86-87","{@dice 1d4} {@creature air elemental||air elementals}"],["88-90","{@dice 1d4} {@creature troll||trolls}"],["91-92","{@dice 1d3 + 1} {@creature cyclops||cyclopes}"],["93-94","{@dice 1d4} {@creature chimera||chimeras}"],["95-96","1 {@creature cloud giant}"],["97","1 {@creature roc}"],["98","{@dice 1d4} {@creature stone giant||stone giants}"],["99","1 {@creature young red dragon}"],["00","{@dice 1d4} {@creature frost giant||frost giants}"]]},{"name":"Mountain Encounters (Levels 11—16)","type":"table","source":"XGE","page":104,"caption":"Mountain Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","{@dice 1d8 + 1} {@creature basilisk||basilisks}"],["03-04","{@dice 2d4} {@creature hell hound||hell hounds}"],["05-06","{@dice 1d3} {@creature chimera||chimeras}"],["07-08","1 {@creature galeb duhr}"],["09-10","{@dice 2d6} {@creature veteran||veterans}"],["11-15","1 {@creature young silver dragon}"],["16-20","{@dice 2d4} {@creature troll||trolls}"],["21-25","1 red dragon gliding through the sky above the highest mountaintops"],["26-30","{@dice 1d8 + 1} {@creature manticore||manticores}"],["31-35","{@dice 1d4} {@creature cyclops||cyclopes}"],["36-40","Heavy snowfall that lasts for {@dice 1d6} hours"],["41-45","{@dice 1d10} {@creature air elemental||air elementals}"],["46-50","{@dice 1d6 + 2} {@creature bulette||bulettes}"],["51-55","{@dice 1d4} {@creature stone giant||stone giants}"],["56-60","1 {@creature fire giant}"],["61-65","2 {@creature stone giant||stone giants} playing catch with a boulder a few hundred feet away"],["66-70","{@dice 1d8 + 1} {@creature ettin||ettins}"],["71-75","{@dice 1d3} {@creature frost giant||frost giants}"],["76-80","A wide crevasse, its depths shrouded in mist"],["81-85","{@dice 1d4} {@creature cloud giant||cloud giants}"],["86-90","1 {@creature adult silver dragon}"],["91-96","1 {@creature adult red dragon}"],["97-98","{@dice 1d4} {@creature roc||rocs}"],["99","1 {@creature ancient silver dragon}"],["00","1 {@creature ancient red dragon}"]]},{"name":"Mountain Encounters (Levels 17—20)","type":"table","source":"XGE","page":104,"caption":"Mountain Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","{@dice 1d10} {@creature bulette||bulettes}"],["06-10","{@dice 1d8 + 1} {@creature chimera||chimeras}"],["11-15","1 {@creature adult silver dragon}"],["16-20","{@dice 1d8 + 1} {@creature wyvern||wyverns}"],["21-25","A massive boat perched atop a mountain"],["26-30","{@dice 2d4} {@creature galeb duhr}"],["31-35","{@dice 1d4} {@creature frost giant||frost giants}"],["36-40","A wooded valley haunted by secretive and reclusive elves who tell warily of their master: a mad wizard who lives in the heart of the valley"],["41-45","{@dice 1d10} {@creature air elemental||air elementals}"],["46-50","{@dice 1d6 + 3} {@creature troll||trolls}"],["51-55","1 {@creature adult red dragon}"],["56-60","{@dice 1d4} {@creature cloud giant||cloud giants}"],["61-65","A waterfall hundreds of feet high that drops into a clear pool"],["66-70","{@dice 1d3} {@creature fire giant||fire giants}"],["71-75","{@dice 2d4} {@creature stone giant||stone giants}"],["76-80","A force of 100 dwarves ({@creature veteran||veterans}) standing guard at a mountain pass, permitting no passage until a traveler pays 100 gp (if on foot) or 200 gp (if mounted)"],["81-85","{@dice 1d4} {@creature roc||rocs}"],["86-90","{@dice 1d4} {@creature young red dragon||young red dragons}"],["91-96","1 {@creature ancient silver dragon}"],["97-00","1 {@creature ancient red dragon}"]]},{"name":"Open Water Encounters (Levels 1—4)","type":"table","source":"GoS","page":207,"caption":"Open Water Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-03","{@dice 3d6} {@creature Quipper||quippers}"],["04-08","1 {@creature swarm of quippers}"],["09-12","{@dice 3d10} {@creature Dolphin|VGM|dolphins}"],["13-14","1 {@creature giant octopus}"],["15-16","{@dice 1d4} {@creature Killer Whale||killer whales}"],["17-18","{@dice 1d6} {@creature merfolk}"],["19-20","{@dice 1d6} {@creature Giant Sea Horse||giant sea horses}"],["21-24","{@dice 1d8} {@creature Giant Crab||giant crabs}"],["25-28","{@dice 1d4} {@creature Reef Shark||reef sharks}"],["29","1 {@creature hunter shark}"],["30-34","{@dice 1d4} {@creature sahuagin}"],["35-37","{@dice 1d4} {@creature koalinth|GoS}"],["38-40","A {@table Whirlpools; Whirlpool Rank|GoS|rank 1 whirlpool} connected to the Elemental Plane of Water (see \"{@variantrule Ocean Environs|GoS|Whirlpools}\" from Appendix A of {@i Ghosts of Saltmarsh})"],["41-45","{@dice 1d4} {@creature Locathah|GoS|locathahs}"],["46-51","{@dice 1d3} {@creature Harpy||harpies}"],["52-54","2 {@creature merrow}"],["55-57","1 {@creature sahuagin priestess} and {@dice 1d4} {@creature sahuagin}"],["58-59","1 {@creature koalinth sergeant|GoS} and {@dice 2d4} {@creature koalinth|GoS}"],["60-62","1 {@creature plesiosaurus}"],["63-64","{@dice 1d3} {@creature Sea Hag||sea hags}"],["65-67","{@dice 1d4} {@creature Blood Hawk||blood hawks}"],["68-70","1 {@creature sahuagin champion|GoS}"],["71-74","1 {@creature giant shark}"],["75","1 {@creature young bronze dragon}"],["76-00","A ship ({@variantrule Random Ships|GoS|generated at random})"]]},{"name":"Open Water Encounters (Levels 5—10)","type":"table","source":"GoS","page":207,"caption":"Open Water Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-03","1 {@creature giant shark}"],["04-07","{@dice 1d4} {@creature Swarm of Quippers||swarms of quippers}"],["08-11","{@dice 1d10} {@creature Killer Whale||killer whales}"],["12-17","{@dice 3d6} {@creature merfolk}"],["18-25","1 {@creature sahuagin high priestess|GoS} and 1 {@creature sahuagin wave shaper|GoS}"],["26-30","{@dice 2d8} {@creature Giant Crab||giant crabs}"],["31-35","{@dice 2d4} {@creature Reef Shark||reef sharks}"],["36-38","{@dice 1d4} {@creature Hunter Shark||hunter sharks}"],["39-40","{@dice 1d4} {@creature Water Elemental||water elementals}"],["41","A {@table Whirlpools; Whirlpool Rank|GoS|rank 2 whirlpool} connected to the Elemental Plane of Water (see \"{@variantrule Ocean Environs|GoS|Whirlpools}\" from Appendix A of {@i Ghosts of Saltmarsh})"],["42-45","{@dice 2d4} {@creature Locathah|GoS|locathahs}"],["46-47","1 {@creature harpy matriarch|GoS} and {@dice 1d4} {@creature Harpy||harpies}"],["48-49","{@dice 2d4} {@creature merrow}"],["50-52","1 {@creature sahuagin baron} and {@dice 1d4} {@creature sahuagin}"],["53-57","1 {@creature koalinth sergeant|GoS} and {@dice 2d4} {@creature koalinth|GoS}"],["58-59","{@dice 2d8} {@creature Giant Crab||giant crabs}"],["60-61","{@dice 1d4} {@creature Plesiosaurus||plesiosauruses}"],["62-63","A coven of 3 {@creature Sea Hag||sea hags}"],["64-65","{@dice 1d4} {@creature Sahuagin Blademaster|GoS|sahuagin blademasters}"],["66-69","1 {@creature hydra}"],["70-71","1 {@creature marid}"],["72","1 {@creature storm giant}"],["73","1 {@creature adult bronze dragon}"],["74","1 {@creature dragon turtle}"],["75-90","A ship ({@variantrule Random Ships|GoS|generated at random})"],["91-00","A mysterious island ({@variantrule Mysterious Islands|GoS|generated at random})"]]},{"name":"Open Water Encounters (Levels 11—20)","type":"table","source":"GoS","page":207,"caption":"Open Water Encounters (Levels 11—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-03","1 {@creature storm giant}"],["04-07","{@dice 2d6} {@creature Giant Shark||giant sharks}"],["08-11","1 {@creature marid}"],["12-18","1 {@creature sahuagin high priestess|GoS} and {@dice 2d4} {@creature Sahuagin Champion|GoS|sahuagin champions}"],["19-25","1 {@creature sahuagin baron} and {@dice 1d4} {@creature Sahuagin Blademaster|GoS|sahuagin blademasters}"],["26-28","{@dice 3d6} {@creature Reef Shark||reef sharks}"],["29-32","{@dice 2d6} {@creature Hunter Shark||hunter sharks}"],["33-39","A {@table Whirlpools; Whirlpool Rank|GoS|rank 3 whirlpool} connected to the Elemental Plane of Water (see \"{@variantrule Ocean Environs|GoS|Whirlpools}\" from Appendix A of {@i Ghosts of Saltmarsh})"],["40-43","A {@table Whirlpools; Whirlpool Rank|GoS|rank 4 whirlpool} connected to the Elemental Plane of Water (see \"{@variantrule Ocean Environs|GoS|Whirlpools}\" from Appendix A of {@i Ghosts of Saltmarsh})"],["44-45","{@dice 1d3} {@creature Hydra||hydras}"],["46-48","{@dice 1d4} {@creature koalinth sergeant|GoS} and {@dice 3d10} {@creature koalinth|GoS}"],["49-50","{@dice 2d4} {@creature Plesiosaurus||plesiosauruses}"],["51-53","{@dice 3d6} {@creature merrow}"],["54-57","1 {@creature harpy matriarch|GoS} and {@dice 2d8} {@creature Harpy||harpies}"],["58-60","A coven of 3 {@creature Sea Hag||sea hags}"],["61-63","1 {@creature dragon turtle}"],["64","1 {@creature ancient bronze dragon}"],["65-75","A ship ({@variantrule Random Ships|GoS|generated at random})"],["76-00","A mysterious island ({@variantrule Mysterious Islands|GoS|generated at random})"]]},{"name":"Ship Encounters","type":"table","source":"BAM","page":7,"caption":"Ship Encounters","colLabels":["{@dice d100}","Encounter","Attitude"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["01-07","{@vehicle Bombard|AAG} Leviathan, captained by Myrtle Hunt ({@creature giff warlord|BAM}*) and crewed by 8 {@creature Giff Shipmate|BAM|giff shipmates}* and 3 {@creature Mage||mages}†","{@dice 1d10 + 2}"],["08-16","{@vehicle Damselfly ship|AAG} Voidwinder, captained by Krig Kalu ({@creature hadozee explorer|BAM}*) and crewed by 1 {@creature drow}† and 7 {@creature Hadozee Shipmate|BAM|hadozee shipmates}*","{@dice 2d6 + 3}"],["17-23","{@vehicle Flying fish ship|AAG} Horizon, captained by Thaal Vod (renegade {@creature mind flayer arcanist}†) and crewed by 9 {@creature Plasmoid Warrior|BAM|plasmoid warriors}*","{@dice 1d12}"],["24-31","{@vehicle Hammerhead ship|AAG} Jander Sunstar, captained by Veluna Valderak ({@creature vampirate captain|BAM}*) and crewed by 13 {@creature Vampirate|BAM|vampirates}* and 1 {@creature priest}†","{@dice 1d12}"],["32-36","{@vehicle Lamprey ship|AAG} Astral Prize, crewed by 15 {@creature Psurlon Ringer|BAM|psurlon ringers},*† including Captain Uscath","{@dice 1d12}"],["37-39","{@vehicle Living ship|AAG} Eldervine, captained by Queth ({@creature aartuk elder|BAM}*) and crewed by 2 {@creature Aartuk Starhorror|BAM|aartuk starhorrors},*† 8 {@creature Aartuk Weedling|BAM|aartuk weedlings},* and Eldervine ({@creature treant})","{@dice 1d10}"],["40-45","{@vehicle Nautiloid|AAG} Neurophage, crewed by 4 {@creature Mind Flayer||mind flayers}† and 16 {@creature kuo-toa}, with {@dice 1d6} {@creature Grell||grells} and {@dice 1d6} {@creature Intellect Devourer||intellect devourers} as passengers","{@dice 1d6}"],["46-50","{@vehicle Nightspider|AAG} Malevolence, captained by Yeshk ({@creature neogi void hunter|BAM}*†) and crewed by 24 {@creature Neogi Pirate|BAM|neogi pirates}* and 5 {@creature Umber Hulk||umber hulks}","{@dice 1d6}"],["51-55","{@vehicle Scorpion ship|AAG} Claws of Huraj, captained by Huraj ({@creature hobgoblin captain}) and crewed by 1 {@creature bugbear} (first mate), 8 {@creature Hobgoblin||hobgoblins}, and 2 hobgoblin {@creature Priest||priests}†","{@dice 1d12}"],["56-61","{@vehicle Shrike ship|AAG} Fedifensor, captained by Yaj ({@creature githyanki xenomancer|BAM}*†) and crewed by 10 {@creature Githyanki Buccaneer|BAM|githyanki buccaneers}*†","{@dice 1d12}"],["62-66","{@vehicle Space galleon|AAG} Eleventh, captained by Xorpha Eleven-Eyes ({@creature beholder}) and crewed by 1 {@creature spectator} (first mate), 3 {@creature Cult Fanatic||cult fanatics},† and 16 {@creature Cultist||cultists}","{@dice 1d12}"],["67-72","{@vehicle Space galleon|AAG} Great Kindori, captained by Mystan the Mighty ({@creature djinni}†) and crewed by 1 {@creature invisible stalker} (first mate), 1 {@creature couatl},† 17 {@creature aarakocra}, and 1 {@creature rug of smothering}","{@dice 2d6 + 2}"],["73-78","{@vehicle Squid ship|AAG} Syken's Reach, captained by the pirate Arviglas Syken (human {@creature bandit captain}) and crewed by 1 {@creature cambion}† (Syken's daughter, Tenebra) and 11 {@creature Thug||thugs}","{@dice 1d12}"],["79-84","{@vehicle Star moth|AAG} Apex, captained by Xaleen ({@creature astral elf commander|BAM}*†) and crewed by 11 {@creature Astral Elf Warrior|BAM|astral elf warriors}* and 1 {@creature astral elf aristocrat|BAM}*†","{@dice 1d12}"],["85-90","{@vehicle Turtle ship|AAG} Snorkel, captained by Shelby Norkel (gnome {@creature mage}†) and crewed by 15 {@creature Autognome|BAM|autognomes}*","{@dice 1d10 + 3}"],["91-94","{@vehicle Tyrant ship|AAG} Doomdreamer, crewed by {@dice 2d4 + 2} {@creature Beholder||beholders}","{@dice 1d8}"],["95-00","{@vehicle Wasp ship|AAG} Adventure, abandoned and adrift (25 percent chance that its {@item spelljamming helm|AAG} is still aboard)","—"]],"footnotes":["Creatures marked with an asterisk (*) appear in this book; the rest are described in the {@book Monster Manual|MM}. Any creature marked with a dagger (†) can serve as a spelljammer because it is a spellcaster."]},{"name":"Sigil Clerks' Ward Encounters","type":"table","source":"SatO","page":59,"caption":"Sigil Clerks' Ward Encounters","colLabels":["{@dice d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A cocky {@creature bariaur wanderer|MPP} (see {@book Morte's Planar Parade|MPP}) offers their services to the party as a tout."],["2","A stiff-necked Fated tax collector ({@creature noble}), flanked by two {@creature Guard||guards}, smugly informs the characters they must each pay a \"promenade toll\" of 1 sp to proceed in their current direction."],["3","Out of breath and clearly hiding something on their person, a teenage tiefling {@creature spy} begs the characters to help them avoid two oncoming {@creature Harmonium Peacekeeper|MPP|Harmonium peacekeepers} (see {@book Morte's Planar Parade|MPP})."],["4","A drunk elf {@creature commoner} stumbles out of an onion-shaped cab pulled by a sweet and gullible {@creature unicorn} named Corny. The unicorn asks the characters if they need a ride."],["5","A wizened, purple-robed Incantifer ({@creature archmage}) passes through the streets, eliciting nervous whispers from a crowd of onlookers."],["6","A {@creature Society of Sensation Muse|MPP} (see {@book Morte's Planar Parade|MPP}) dazzles the characters with a street-side performance."],["7","Olga, a bookish {@creature frost giant}, trips before the characters as she hurries to the {@book Hall of Records|SatO|2|Hall of Records}, sending a stack of titanic papers into the air."],["8","An obnoxious {@creature equinal guardinal|MPP} (see {@book Morte's Planar Parade|MPP}) brays atop a street-side soapbox. They attempt to goad a character into a cynical debate about the future of Sigil."]]},{"name":"Sigil General Encounters","type":"table","source":"SatO","page":59,"caption":"Sigil General Encounters","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-03","1 {@creature noble} pedestrian distractedly talking to 1 {@creature cranium rat squeaker|MPP}*"],["04-07","{@dice 1d4} {@creature dabus|MPP}*"],["08-10","1 {@creature scout} tumbling through a portal from the Material Plane"],["11-14","{@dice 1d4} {@creature Nightmare||nightmares} recklessly pulling a sedan chair"],["15-17","{@dice 1d10} {@creature Bariaur Wanderer|MPP|bariaur wanderers}*"],["18-22","{@dice 1d6} {@creature Harmonium Peacekeeper|MPP|Harmonium peacekeepers}* on patrol"],["23-25","{@dice 1d6} {@creature dust mephit} messengers"],["26-28","{@dice 1d4} {@creature Razorvine Blight|MPP|razorvine blights}*"],["29-32","{@dice 1d4} {@creature Society of Sensation Muse|MPP|Society of Sensation muses}*"],["33-36","{@dice 1d6} {@creature Quadrone||quadrones}"],["37-39","{@dice 1d4} {@creature Cranium Rat Squeaker Swarm|MPP|cranium rat squeaker swarms}*"],["40-43","1 {@creature Heralds of Dust Remnant|MPP|Herald of Dust remnant}* and {@dice 1d4} {@creature Zombie||zombies} collecting bodies"],["44-46","1 {@creature young copper dragon} sightseer"],["47-49","1 {@creature Mind's Eye matter smith|MPP}* carrying a rare gizmo"],["50-54","1 {@creature night hag} street vendor"],["55-57","{@dice 1d8} {@creature Bleak Cabal Void Soother|MPP|Bleak Cabal void soothers}* assisting locals"],["58-60","{@dice 1d4} {@creature Vrock||vrocks} on a shopping trip"],["61-63","{@dice 1d6} {@creature Equinal Guardinal|MPP|equinal guardinals}*"],["64-66","{@dice 1d6} {@creature Transcendent Order Instinct|MPP|Transcendent Order instincts}* parkouring through the crowd"],["67-69","{@dice 1d4} {@creature green slaad}"],["70-72","{@dice 1d4} {@creature Fated Shaker|MPP|Fated shakers}* collecting taxes"],["73-74","1 {@creature bone devil} late for a meeting"],["75-76","1 {@creature mage} who's overwhelmed, having just arrived from the Material Plane"],["77-79","{@dice 1d4} {@creature Mercykiller Bloodhound|MPP|Mercykiller bloodhounds}* tracking a criminal"],["80-81","{@dice 1d8} {@creature Githzerai Traveler|MPP|githzerai travelers}*"],["82-83","{@dice 1d4} {@creature maelephant|MPP}* mercenaries"],["84-85","{@dice 1d6} {@creature Doomguard rot blade|MPP}* monster hunters"],["86-87","1 {@creature planetar} looking for a shop"],["88-89","1 {@creature cuprilach rilmani|MPP}* spying on a target"],["90-91","1 {@creature Fraternity of Order law bender|MPP}*"],["92-93","{@dice 1d4} {@creature Cloud Giant||cloud giants} who've become lost"],["94-95","1 {@creature aboleth} in an aquarium sedan chair"],["96-97","1 {@creature kolyarut|MPP}*"],["98-99","A famous {@creature archmage}, like Bigby, Evard, Mordenkainen, or Tasha"],["100","The Lady of Pain and {@dice 2d4} {@creature dabus|MPP}*"]],"footnotes":["Creatures marked with an asterisk (*) appear in {@book Morte's Planar Parade|MPP}, while the rest are described in the {@book Monster Manual|MM}. Most creatures are initially indifferent to characters."]},{"name":"Sigil Hive Ward Encounters","type":"table","source":"SatO","page":59,"caption":"Sigil Hive Ward Encounters","colLabels":["{@dice d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature Hands of Havoc fire starter|MPP} (see {@book Morte's Planar Parade|MPP}), flame in hand and a wild look in their eyes, stands outside an abandoned building. \"Care to help?\" they ask the characters."],["2","A {@creature kelubar demodand|MPP} (see {@book Morte's Planar Parade|MPP}) street food vendor pushes a rusty cart down a nearby alley. Charred, sausage-link manacles dangle from the cart's torn awning. The demodand offers the characters anything on the cart for 5 cp."],["3","Two chaotic neutral {@creature Troll||trolls} in sleeveless vests strut up to the characters, eager to show off their matching tattoos, courtesy of the dabus Fell."],["4","Pugdug, a kind-eyed orc {@creature Bleak Cabal void soother|MPP} (see {@book Morte's Planar Parade|MPP}), offers to heal the characters, asking only that they pay the deed forward."],["5","Two out-of-breath githzerai ratcatchers ({@creature Guard||guards}) in pink skullcaps chase a nimble {@creature cranium rat squeaker|MPP} (see {@book Morte's Planar Parade|MPP}). \"Get 'em!\" they cry as the rat darts toward the characters."],["6","A droopy-eyed corpse collector (dwarf {@creature commoner}) in tattered clothing dumps a rotten body into the back of a wooden wagon. \"If ye need a ride to the Mortuary, there's room in the back!\" he laughs."],["7","A thieving {@creature musteval guardinal|MPP} (see {@book Morte's Planar Parade|MPP}) snatches a bag from a desperate human {@creature commoner} and flees into a nearby alley. The victim cries for help from the characters."],["8","Two {@creature Ettercap||ettercaps} hiss at the characters from an abandoned tenement building cocooned in thick webbing. The building belongs to the Spite Spinners, a gang of arachnid bandits and their boss, a {@creature darkweaver|MPP} (see {@book Morte's Planar Parade|MPP})."]]},{"name":"Sigil Lady's Ward Encounters","type":"table","source":"SatO","page":59,"caption":"Sigil Lady's Ward Encounters","colLabels":["{@dice d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A tiefling wastrel ({@creature noble}) flicks a gambling chip from {@book Fortune's Wheel|SatO|2|Fortune's Wheel} at the party, lamenting, \"May your luck be better than mine.\""],["2","A deluxe sedan chair carried by four {@creature Veteran||veterans} stops in front of the characters. A gloved Humanoid hand parts its privacy curtain, extending them an invitation to a masked ball."],["3","A cheery {@creature drider} skitters toward the party. A cultist of Lolth, the drider hands the party a pamphlet advertising an upcoming ritual at the {@book Infinite Well|SatO|2|Infinite Well} (see the \"{@book Lady's Ward Locations|SatO|2|Lady's Ward Locations}\" section)."],["4","A desperate {@creature commoner} from a faction of your choice has an impending trial in the {@book High Courts of Sigil|SatO|2|High Courts} (see the \"{@book Lady's Ward Locations|SatO|2|Lady's Ward Locations}\" section). Unable to secure an advocate, they plead with the characters to represent them in court."],["5","When the coast is clear, a shady-looking {@creature Doomguard rot blade|MPP} (see {@book Morte's Planar Parade|MPP}) opens their long overcoat in front of the characters to reveal a slew of finely crafted weapons available for purchase."],["6","Three {@creature Harmonium Peacekeeper|MPP|Harmonium peacekeepers} escort a manacled {@creature githzerai uniter|MPP} to the {@book Prison|SatO|2|Prison} (both stat blocks are in {@book Morte's Planar Parade|MPP}). As they pass the characters, the githzerai drops a crumpled note asserting their innocence."],["7","A character spots a notice from the Mercykillers for an escaped prisoner who bears an uncanny resemblance to someone in the party."],["8","Atop a low building, a {@creature githyanki warrior} proselytizes furiously to the characters about Aoskar, the Keeper of Gateways, claiming to have seen the dead god alive and well on the Astral Plane. As Harmonium officers move to arrest the githyanki, he mysteriously vanishes."]]},{"name":"Sigil Lower Ward Encounters","type":"table","source":"SatO","page":59,"caption":"Sigil Lower Ward Encounters","colLabels":["{@dice d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A thunder-voiced {@creature Mind's Eye matter smith|MPP} (see {@book Morte's Planar Parade|MPP}) admonishes passersby to realize the power inside themselves. As a demonstration, the matter smith reshapes material around one of the characters."],["2","Two {@creature Wererat||wererats} in human form approach the characters, offering to sell them various junkyard baubles, while a third wererat uses the distraction to pick a character's pocket."],["3","A {@creature bariaur wanderer|MPP} (see {@book Morte's Planar Parade|MPP}) wearing a gold monocle and an embroidered vest asks the characters to pick up an order for him at a nearby pawnshop. He offers to pay them 10 gp for their trouble (and their discretion)."],["4","Two {@creature minotaur} smiths argue with a {@creature goristro} over the price of an expertly forged greataxe, turning to the characters to settle the debate."],["5","An {@creature Athar null|MPP} (see {@book Morte's Planar Parade|MPP}) warmly greets the characters and offers to show them to their destination—while subtly pitching Athar philosophy to them."],["6","The {@creature ghost} of a factory worker appears to the characters and asks them to retrieve its skull from the {@book Bones of the Night|SatO|2|Bones of the Night} (see the \"{@book Lower Ward Locations|SatO|2|Lower Ward Locations}\" section) so it can finally be laid to rest."],["7","Two {@creature Githzerai Monk||githzerai monks} approach the characters, searching for a dangerous {@creature blue slaad} that stole a mote of primordial chaos from the {@book Face of Gith|SatO|2|Face of Gith} tavern (see the \"{@book Lower Ward Locations|SatO|2|Lower Ward Locations}\" section)."],["8","A soot-stained goblin {@creature mage} uses fire magic to repair a damaged {@creature iron golem} in the street. She tells the characters she needs two hundred pounds of iron to replace the construct's missing arm—even scrap will do."]]},{"name":"Sigil Market Ward Encounters","type":"table","source":"SatO","page":59,"caption":"Sigil Market Ward Encounters","colLabels":["{@dice d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature Transcendent Order instinct|MPP} (see {@book Morte's Planar Parade|MPP}) asks to spar with the characters, promising a reward if the character wins the fight."],["2","A neutral good {@creature manticore} acupuncturist brushes past the characters, accidentally poking one of them with its spiny tail. As a token of apology, the manticore gifts the party a voucher for one free spa treatment at the Flame Pits (see the \"{@book Market Ward Locations|SatO|2|Market Ward Locations}\" section)."],["3","Wheeze Whistletooth, a {@creature night hag} with a persistent hacking cough, offers the party free samples of her famous mystery meat pies."],["4","Clearly troubled, a human {@creature commoner} in the Free League asks the party which faction, if any, they believe is right about the truths of the multiverse."],["5","Two {@creature Harmonium Peacekeeper|MPP|Harmonium peacekeepers} (see {@book Morte's Planar Parade|MPP}) question the characters about the whereabouts of a red-furred bariaur who reportedly stole a {@item potion of invisibility} from an alchemical shop."],["6","A tiny copper soldier fashioned by a {@creature pentadrone} toymaker marches up to the party, salutes them, and then stops functioning."],["7","A {@creature hill giant} stumbles toward the characters, pointing at his throat in worry but not saying a word. He's choking on an entire spit-roasted hog."],["8","Disguised as Rowan Darkwood, a {@creature barlgura} mastermind attempts to recruit the characters with a lucrative opportunity: robbing the Bank of Abbathor (see the \"{@book Market Ward Locations|SatO|2|Market Ward Locations}\" section)."]]},{"name":"Sigil Undersigil Encounters","type":"table","source":"SatO","page":59,"caption":"Sigil Undersigil Encounters","colLabels":["{@dice d6}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature vargouille reflection|MPP} (see {@book Morte's Planar Parade|MPP}) sprouts from a nearby corpse."],["2","Putrice, a {@creature night hag}, cackles as she fishes a wriggling {@creature larva|DMG} (see the {@book Dungeon Master's Guide|DMG}) from a vent underneath a fiend-owned restaurant."],["3","Two {@creature Cranium Rat Squeaker|MPP|cranium rat squeakers} (see {@book Morte's Planar Parade|MPP}) gnaw on the bones of a {@creature skeleton}, which reaches out toward the characters for help."],["4","Two {@creature dabus|MPP} (see {@book Morte's Planar Parade|MPP}) prune back a mass of razorvine that has spread through a barred grate to the busy street above. As they trim its barbed branches, something shudders within."],["5","Three {@creature sahuagin} emerge from a wide pipe. \"Polluters!\" shouts one of them, addressing the characters."],["6","A warm sponge cake cools on a dusty stone ledge. Its sweet, strawberry aroma wafts through the otherwise dingy passage. A note reading \"DO NOT EAT\" rests below its porcelain serving dish."]]},{"name":"Stone Giant Encounters","type":"table","source":"BGG","page":48,"caption":"Stone Giant Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature stone giant} and 1 {@creature xorn} (attitude for both: {@dice 1d10}) hunting for gems, much the way surface peoples hunt for truffles"],["2","1 {@creature stone giant rockspeaker|BGG} conferring with 2 {@creature Galeb Duhr||galeb duhrs} (attitude for all: {@dice 1d8 + 4})"],["3","1 {@creature stone giant} (attitude: {@dice 1d12}) playing fetch with 1 {@creature carrion crawler} (attitude: {@dice 1d4 + 1})"],["4","{@dice 2d4} {@creature goliath giant-kin|BGG} (attitude: {@dice 1d10}) practicing throwing rocks"],["5","1 {@creature stone giant} arguing with 1 {@creature minotaur} (attitude for both: {@dice 1d12}) about the best path for a maze they're designing"],["6","1 {@creature stone giant} (attitude: {@dice 1d6 + 4}) dreamily carving a slab of rock into an abstract hill giant figure"],["7","1 {@creature cairnwight|BGG} (attitude: {@dice 1d8 + 2}) searching for treasure stolen from its tomb"],["8","{@dice 2d4} cave bears ({@creature Polar Bear||polar bears}; attitude: {@dice 1d6 + 1}) on patrol"],["9","1 {@creature stone giant of Evil Earth|BGG} (attitude: {@dice 1d6}) arguing theology with 2 {@creature Stone Giant||stone giants} (attitude: {@dice 1d12})"],["10","{@dice 2d6} dwarf prospectors ({@creature Veteran||veterans}; attitude: {@dice 1d12}) delving into areas full of stone giant dream carvings"],["11","2 {@creature Korred|MPMM|korreds} (attitude: {@dice 1d8}) exchanging their cut hair with 1 {@creature stone giant} (attitude: {@dice 1d10}) for stone and gem artwork"],["12","1 {@creature stone giant dreamwalker|MPMM} (attitude: {@dice 1d8 + 2}) collecting objects and creatures to fuse into its body"]]},{"name":"Storm Giant Encounters","type":"table","source":"BGG","page":48,"caption":"Storm Giant Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature storm giant tempest caller|BGG} (attitude: {@dice 1d8 + 2}) communing with a lightning-lit face in a thundercloud"],["2","1 {@creature storm giant} riding 1 {@creature aerosaur|BGG} (attitude for both: {@dice 1d10})"],["3","1 {@creature lightning hulk|BGG} (attitude: {@dice 1d6}) reveling in destruction"],["4","1 {@creature storm giant} hunting or fishing with 1 {@creature griffon} or {@creature giant octopus} companion (attitude for both: {@dice 1d10 + 2})"],["5","1 {@creature storm giant} (attitude: {@dice 1d12}) patiently explaining a Giant rune to {@dice 1d4} {@creature Ogre||ogres} (attitude: {@dice 1d10})"],["6","2 {@creature Storm Giant||storm giants} (attitude: {@dice 1d8 + 2}) moving pieces on a massive game board according to events that haven't happened yet"],["7","{@dice 1d4} {@creature Behir||behirs} (attitude: {@dice 1d8 + 1}) stalking storm giants"],["8","{@dice 2d4} {@creature goliath giant-kin|BGG} (attitude: {@dice 1d8 + 3}) meditating in hopes of receiving a vision or prophetic word"],["9","1 {@creature storm herald|BGG} conferring with 1 {@creature kraken} (attitude for both: {@dice 1d8 + 1})"],["10","1 {@creature adult blue dragon} (attitude: {@dice 1d6}) seeking the secret refuge of a storm giant oracle who is an ancient enemy"],["11","1 {@creature kraken priest|MPMM} and 3 {@creature Deep Scion|MPMM|deep scions} (attitude for all: {@dice 1d4 + 1}) studying storm giant runes"],["12","1 {@creature storm giant quintessent|MPMM} (attitude: {@dice 1d12}) reading omens in the migration paths of 2 {@creature Roc||rocs} or {@creature Killer Whale||killer whales} (attitude: {@dice 1d6 + 4})"]]},{"name":"Swamp Encounters (Levels 1—4)","type":"table","source":"XGE","page":105,"caption":"Swamp Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 1d4} {@creature poisonous snake||poisonous snakes}"],["02-05","{@dice 3d6} {@creature rat||rats}"],["06-10","{@dice 2d8} {@creature raven||ravens}"],["11-12","{@dice 3d6} {@creature giant rat||giant rats}"],["13","{@dice 1d10 + 5} {@creature tribal warrior||tribal warriors}"],["14-15","{@dice 1d8 + 1} {@creature giant lizard||giant lizards}"],["16-17","1 {@creature crocodile}"],["18-19","1 {@creature swarm of insects}"],["20","1 {@creature giant spider}"],["21-22","{@dice 1d4 + 1} mud huts partially sunken in murky water"],["23-25","{@dice 2d8 + 1} {@creature kobold||kobolds}"],["26","{@dice 2d4} {@creature mud mephit||mud mephits}"],["27-29","{@dice 1d6 + 2} {@creature giant poisonous snake||giant poisonous snakes}"],["30","{@dice 2d4} {@creature winged kobold||winged kobolds}"],["31-32","1 {@creature scout}"],["33-34","The corpse of an adventurer tangled in the weeds. Looting the body turns up an {@item explorer's pack|phb} and perhaps (50% chance) a random common magic item."],["35-38","1 {@creature giant toad}"],["39-41","{@dice 1d6 + 2} {@creature constrictor snake||constrictor snakes}"],["42-44","{@dice 2d4} {@creature giant frog||giant frogs}"],["45","{@dice 1d8 + 1} {@creature swarm of rats||swarms of rats} or {@dice 1d6 + 2} {@creature swarm of ravens||swarms of ravens}"],["46-48","{@dice 2d10} {@creature stirge||stirges}"],["49-52","{@dice 2d6 + 3} {@creature bullywug||bullywugs}"],["53-54","{@dice 1d8 + 1} {@creature orc||orcs}"],["55-56","{@dice 1d4} {@creature yuan-ti pureblood||yuan-ti purebloods}"],["57","1 {@creature druid}"],["58-59","1 yuan-ti malison: {@creature yuan-ti malison (type 1)||type 1}, {@creature yuan-ti malison (type 2)||type 2}, {@creature yuan-ti malison (type 3)||type 3}"],["60-62","1 {@creature giant constrictor snake}"],["63-64","A high-pitched shriek that lasts for {@dice 1d4} minutes"],["65-67","{@dice 2d4} {@creature lizardfolk}"],["68-69","{@dice 1d4} {@creature ghoul||ghouls}"],["70-71","1 {@creature will-o'-wisp}"],["72","1 {@creature wight}"],["73","1 {@creature ghast}"],["74-75","1 {@creature swarm of poisonous snakes}"],["76-77","A foul stench bubbling up from brackish waters"],["78-80","{@dice 1d4 + 2} {@creature ogre||ogres}"],["81-83","1 {@creature shambling mound}"],["84-86","1 {@creature lizardfolk shaman} with {@dice 1d6} {@creature giant lizard||giant lizards} and {@dice 2d10} {@creature lizardfolk}"],["87","1 {@creature troll}"],["88-89","{@dice 1d4} {@creature green hag||green hags}"],["90-91","1 {@creature revenant}"],["92-93","1 {@creature giant crocodile}"],["94-95","1 {@creature orc Eye of Gruumsh} with {@dice 1d3} {@creature orog||orogs} and {@dice 2d6 + 3} {@creature orc||orcs}"],["96-97","1 {@creature young black dragon}"],["98","1 {@creature yuan-ti abomination}"],["99","{@dice 1d4} {@creature water elemental||water elementals}"],["00","1 {@creature hydra}"]]},{"name":"Swamp Encounters (Levels 5—10)","type":"table","source":"XGE","page":105,"caption":"Swamp Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature green hag}"],["02-03","{@dice 2d4} {@creature giant lizard||giant lizards} or {@dice 2d4} {@creature giant poisonous snake||giant poisonous snakes}"],["04-05","{@dice 2d8} {@creature winged kobold||winged kobolds}"],["06-07","{@dice 1d10 + 1} {@creature bullywug||bullywugs} with {@dice 1d8 + 1} {@creature giant frog||giant frogs}"],["08-09","1 {@creature druid}"],["10","{@dice 1d8 + 1} {@creature swarm of insects||swarms of insects}"],["11-13","{@dice 1d12} {@creature ghoul||ghouls}"],["14-16","{@dice 2d8} {@creature scout||scouts}"],["17-19","{@dice 2d10} {@creature orc||orcs}"],["20-22","{@dice 2d4} {@creature giant spider||giant spiders}"],["23-24","Tainted water that exposes creatures that move through it to {@disease sight rot} (see \"{@book Diseases|DMG|8|Diseases}\" in chapter 8 of the {@italic Dungeon Master's Guide})"],["25-27","{@dice 1d6 + 2} {@creature giant toad||giant toads}"],["28-30","{@dice 3d6} {@creature lizardfolk}"],["31-33","{@dice 1d8 + 1} {@creature yuan-ti pureblood||yuan-ti purebloods}"],["34-36","{@dice 1d4 + 1} {@creature swarm of poisonous snakes||swarms of poisonous snakes}"],["37-38","A bloated humanoid corpse floating facedown in the water"],["39-41","1 {@creature shambling mound}"],["42-44","{@dice 1d4 + 1} {@creature will-o'-wisp||will-o'-wisps}"],["45-47","{@dice 2d6} {@creature crocodile||crocodiles}"],["48-50","{@dice 1d4 + 1} {@creature giant constrictor snake||giant constrictor snakes}"],["51-54","1 {@creature lizardfolk shaman} with {@dice 1d3} {@creature swarm of poisonous snakes||swarms of poisonous snakes} and {@dice 1d8 + 2} {@creature lizardfolk}"],["55-58","{@dice 1d8 + 1} {@creature ogre||ogres}"],["59-62","{@dice 2d4} {@creature ghast||ghasts}"],["63-65","An altar partially sunk into the mud, devoted to a god that is part human and part frog"],["66-69","1 {@creature giant crocodile}"],["70-73","1 {@creature shambling mound}"],["74-77","1 {@creature orc Eye of Gruumsh} with {@dice 1d3} {@creature ogre||ogres} and {@dice 2d10 + 5} {@creature orc||orcs}"],["78-80","A torrential rain that lasts {@dice 1d6} minutes and puts out all unprotected flames within 1 mile"],["81-82","1 {@creature young black dragon}"],["83-84","{@dice 1d4} {@creature green hag||green hags} with {@dice 1d6 + 1} {@creature ogre||ogres}"],["85-86","1 {@creature yuan-ti abomination}"],["87-88","{@dice 1d4 + 1} {@creature wight||wights}"],["89-90","{@dice 1d6 + 1} yuan-ti malisons: {@creature yuan-ti malison (type 1)||type 1}, {@creature yuan-ti malison (type 2)||type 2}, {@creature yuan-ti malison (type 3)||type 3}"],["91-93","{@dice 1d4 + 1} {@creature troll||trolls}"],["94-96","{@dice 1d10} {@creature revenant||revenants}"],["97-99","{@dice 1d8 + 1} {@creature water elemental||water elementals}"],["00","{@dice 1d3} {@creature hydra||hydras}"]]},{"name":"Swamp Encounters (Levels 11—20)","type":"table","source":"XGE","page":105,"caption":"Swamp Encounters (Levels 11—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-10","{@dice 1d4} {@creature giant crocodile||giant crocodiles}"],["11-15","{@dice 1d3} {@creature yuan-ti abomination||yuan-ti abominations}"],["16-20","{@dice 1d6 + 1} {@creature green hag||green hags}"],["21-25","A large, spreading tree from which {@dice 2d6} armored knights hang by the neck"],["26-30","{@dice 2d4} {@creature wight||wights}"],["31-35","{@dice 1d8 + 1} yuan-ti malisons: {@creature yuan-ti malison (type 1)||type 1}, {@creature yuan-ti malison (type 2)||type 2}, {@creature yuan-ti malison (type 3)||type 3}"],["36-40","Fog that rolls across the terrain, making the area within {@dice 1d3} miles heavily obscured for {@dice 1d4} hours"],["41-45","{@dice 1d4} {@creature revenant||revenants}"],["46-50","{@dice 1d6} {@creature shambling mound||shambling mounds}"],["51-55","{@dice 1d10} {@creature water elemental||water elementals}"],["56-60","{@dice 1d4} {@creature young black dragon||young black dragons}"],["61-65","An eerie, bat-headed idol almost completely covered by vines"],["66-70","{@dice 1d8 + 2} {@creature troll||trolls}"],["71-75","{@dice 1d3} {@creature hydra||hydras}"],["76-80","The sound of drums beating several miles away"],["81-96","1 {@creature adult black dragon}"],["97-00","1 {@creature ancient black dragon}"]]},{"name":"Sylvan Forest Encounters","type":"table","source":"DMG","page":86,"caption":"Sylvan Forest Encounters","colLabels":["{@dice d12 + d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","1 {@creature displacer beast}"],["3","1 {@creature gnoll pack lord} and {@dice 2d4} {@creature gnoll||gnolls}"],["4","{@dice 1d4} {@creature gnoll||gnolls} and {@dice 2d4} {@creature hyena||hyenas}"],["5","A grove of burned trees. Characters searching the area and succeeding on a DC 10 Wisdom ({@skill Survival}) check find {@creature gnoll} tracks. Following the tracks for {@dice 1d4} hours leads to an encounter with {@creature gnoll||gnolls}, or the discovery of dead {@creature gnoll||gnolls} with elven arrows sticking out of their flea-ridden corpses."],["6","1 {@creature giant owl}"],["7","An ivy-covered statue of an elven deity or hero."],["8","1 {@creature dryad} (50%) or {@dice 1d4} {@creature satyr||satyrs} (50%)"],["9","{@dice 1d4} {@creature centaur||centaurs}"],["10","{@dice 2d4} {@creature scout||scouts} (elves). One {@creature scout} carries a horn and can use its action to blow it. If the horn is blown within the forest, roll on this table again. If the result indicates a monster encounter, the indicated monster or monsters arrive in {@dice 1d4} minutes. New arrivals other than {@creature gnoll||gnolls}, {@creature hyena||hyenas}, {@creature owlbear||owlbears}, and {@creature displacer beast||displacer beasts} are friendly toward the {@creature scout||scouts}."],["11","{@dice 2d4} {@creature pixie||pixies} (50%) or {@dice 2d4} {@creature sprite||sprites} (50%)"],["12","1 {@creature owlbear}"],["13","{@dice 1d4} {@creature elk||elks} (75%) or 1 {@creature giant elk} (25%)"],["14","{@dice 1d4} {@creature blink dog||blink dogs}"],["15","A magical plant with {@dice 2d4} glowing berries. A creature that ingests a berry becomes {@condition invisible} for 1 hour, or until it attacks or casts a spell. Once picked, a berry loses its magic after 12 hours. Berries regrow at midnight, but if all its berries are picked, the plant becomes nonmagical and grows no more berries."],["16","An elven tune carried on a gentle breeze"],["17","{@dice 1d4} {@creature Faerie Dragon (Orange)||orange} (75%) or {@creature Faerie Dragon (Blue)||blue} (25%) faerie dragons"],["18","1 {@creature druid} (elf). The {@creature druid} is initially indifferent toward the party but becomes friendly if the characters agree to rid the forest of its gnoll infestation."],["19","1 {@creature treant}. The {@creature treant} is friendly if the party includes one or more elves or is accompanied by a visible fey creature. The {@creature treant} is hostile if the characters are carrying open flames. Otherwise, it is indifferent and doesn't announce its presence as the characters pass by."],["20","1 {@creature unicorn}"]]},{"name":"Underdark Encounters (Levels 1—4)","type":"table","source":"XGE","page":106,"caption":"Underdark Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature mind flayer arcanist}"],["02","{@dice 1d3 + 1} {@creature giant poisonous snake||giant poisonous snakes}"],["03","{@dice 1d3} {@creature giant lizard||giant lizards}"],["04","{@dice 2d4} {@creature giant fire beetle||giant fire beetles}"],["05","{@dice 1d8 + 1} {@creature flumph||flumphs}"],["06","1 {@creature shrieker}"],["07","{@dice 1d12} {@creature giant rat||giant rats}"],["08","{@dice 2d4} {@creature kobold||kobolds}"],["09","{@dice 1d8 + 1} {@creature stirge||stirges}"],["10","{@dice 2d4} humans ({@creature tribal warrior||tribal warriors}) seeking the way to the surface, fleeing their Underdark oppressors"],["11-12","{@dice 1d10} {@creature troglodyte||troglodytes}"],["13-14","{@dice 1d2} {@creature gray ooze||gray oozes}"],["15-16","{@dice 3d6} {@creature stirge||stirges}"],["17-18","{@dice 1d3} {@creature magma mephit||magma mephits}"],["19-20","{@dice 1d10} {@creature goblin||goblins}"],["21-22","Orc graffiti on the walls, suggesting something rude about the mother of someone named Krusk"],["23-24","1 {@creature swarm of insects}"],["25","1 deep gnome"],["26-28","{@dice 1d8 + 1} {@creature drow}"],["29-30","{@dice 1d4} {@creature violet fungus||violet fungi}"],["31-32","{@dice 1d12} {@creature kuo-toa}"],["33","1 {@creature rust monster}"],["34-35","A rubble-strewn passage that appears to have been recently cleared after a cave-in"],["36-37","{@dice 1d8 + 1} {@creature giant bat||giant bats}"],["38-39","{@dice 3d6} {@creature kobold||kobolds}"],["40-41","{@dice 2d4} {@creature grimlock||grimlocks}"],["42-43","{@dice 1d4 + 3} {@creature swarm of bats||swarms of bats}"],["44","1 dwarf prospector ({@creature scout}) looking for gold"],["45","1 {@creature carrion crawler} or 1 {@creature gelatinous cube}"],["46","{@dice 1d8} {@creature darkmantle||darkmantles} or {@dice 2d4} {@creature piercer||piercers}"],["47","1 {@creature hell hound}"],["48","{@dice 1d3} {@creature specter||specters}"],["49","{@dice 1d4} {@creature bugbear||bugbears}"],["50","{@dice 1d10 + 5} {@creature winged kobold||winged kobolds}"],["51","{@dice 1d4} {@creature fire snake||fire snakes}"],["52","{@dice 2d8 + 1} {@creature troglodyte||troglodytes}"],["53","{@dice 1d6} {@creature giant spider||giant spiders}"],["54","{@dice 3d6} {@creature kuo-toa}"],["55","1 {@creature goblin boss} with {@dice 2d4} {@creature goblin||goblins}"],["56","{@dice 4d4} {@creature grimlock||grimlocks}"],["57","1 {@creature ochre jelly}"],["58","{@dice 2d10} {@creature giant centipede||giant centipedes}"],["59","1 {@creature nothic} or 1 {@creature giant toad}"],["60","{@dice 1d4} {@creature myconid adult||myconid adults} with {@dice 5d4} {@creature myconid sprout||myconid sprouts}"],["61","1 {@creature minotaur skeleton} or 1 {@creature minotaur}"],["62","{@dice 3d6} {@creature drow}"],["63","1 {@creature mimic} or 1 {@creature doppelganger}"],["64","{@dice 1d6 + 3} {@creature hobgoblin||hobgoblins}"],["65","1 {@creature intellect devourer} or 1 {@creature spectator}"],["66","{@dice 1d8 + 1} {@creature orc||orcs}"],["67-68","A faint tapping coming from inside a nearby wall"],["69","1 {@creature gibbering mouther} or 1 {@creature water weird}"],["70","{@dice 1d12} {@creature gas spore||gas spores}"],["71","1 {@creature giant constrictor snake}"],["72","{@dice 1d10} {@creature shadow||shadows}"],["73","{@dice 1d3} {@creature grell||grells}"],["74","{@dice 1d4} {@creature wight||wights}"],["75","{@dice 1d8 + 1} {@creature quaggoth spore servant||quaggoth spore servants}"],["76","{@dice 1d2} {@creature gargoyle||gargoyles}"],["77","{@dice 1d4} {@creature ogre||ogres} or {@dice 1d3} {@creature ettin||ettins}"],["78","{@dice 1d4} dwarf explorers ({@creature veteran||veterans})"],["79-80","An abandoned miners' camp spattered with blood and littered with the contents of {@dice 1d3} {@item dungeoneer's pack|phb|dungeoneer's packs}"],["81","1 {@creature chuul} or 1 {@creature salamander}"],["82","{@dice 1d4} {@creature phase spider||phase spiders} or {@dice 1d3} {@creature hook horror||hook horrors}"],["83","{@dice 5d4} {@creature duergar}"],["84","1 {@creature ghost} or 1 {@creature flameskull} or 1 {@creature wraith}"],["85","1 {@creature druid} with 1 {@creature polar bear} ({@creature cave bear})"],["86","1 {@creature hobgoblin captain} with {@dice 1d4} {@creature half-ogre (ogrillon)||half-ogres} and {@dice 2d10} {@creature hobgoblin||hobgoblins}"],["87","1 {@creature earth elemental} or 1 {@creature black pudding}"],["88","1 {@creature kuo-toa monitor} with {@dice 1d8 + 1} {@creature kuo-toa whip||kuo-toa whips}"],["89","1 {@creature quaggoth thonot} with {@dice 1d3} {@creature quaggoth||quaggoths}"],["90","1 {@creature beholder zombie} or 1 {@creature bone naga (guardian)||bone naga}"],["91","1 {@creature orc Eye of Gruumsh} with {@dice 1d4} {@creature orog||orogs} and {@dice 2d8} {@creature orc||orcs}"],["92","{@dice 1d4} {@creature ghast||ghasts} with {@dice 1d10} {@creature ghoul||ghouls}"],["93-95","A reeking puddle where slimy water has dripped from the ceiling"],["96","1 {@creature otyugh} or 1 {@creature roper}"],["97","1 {@creature vampire spawn}"],["98","1 {@creature chimera}"],["99","1 {@creature mind flayer}"],["00","1 {@creature spirit naga}"]]},{"name":"Underdark Encounters (Levels 5—10)","type":"table","source":"XGE","page":106,"caption":"Underdark Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 3d6} {@creature swarm of bats||swarms of bats}"],["02","{@dice 1d4} {@creature giant spider||giant spiders} or {@dice 1d4} {@creature giant toad||giant toads}"],["03","1 {@creature mimic}"],["04","{@dice 2d4} {@creature gray ooze||grey oozes}"],["05","{@dice 2d10} {@creature orc||orcs} or {@dice 3d6} {@creature troglodyte||troglodytes}"],["06","{@dice 3d6} {@creature grimlock||grimlocks}"],["07","{@dice 1d6 + 2} {@creature magma mephit||magma mephits}"],["08","1 {@creature goblin boss} with {@dice 2d4} {@creature goblin||goblins}"],["09","{@dice 2d4} {@creature darkmantle||darkmantles}"],["10","{@dice 2d8 + 1} {@creature drow}"],["11","{@dice 2d10} {@creature piercer||piercers}"],["12","{@dice 1d4} {@creature minotaur skeleton||minotaur skeletons}"],["13-14","{@dice 3d6} deep gnomes"],["15","1 {@creature druid} with 1 {@creature polar bear} ({@creature cave bear})"],["16-17","{@dice 3d6} {@creature orc||orcs}"],["18","1 {@creature bone naga (guardian)||bone naga}"],["19-20","{@dice 2d6} {@creature bugbear||bugbears}"],["21-25","Luminescent fungi growing on the walls of a moist cave, filling it with dim light"],["26","{@dice 2d4} {@creature specter||specters}"],["27","{@dice 1d12 + 4} {@creature shadow||shadows}"],["28","{@dice 1d3} {@creature gibbering mouther||gibbering mouthers}"],["29-30","{@dice 4d4} {@creature hobgoblin||hobgoblins}"],["31-32","{@dice 1d4} {@creature carrion crawler||carrion crawlers}"],["33-34","1 {@creature black pudding}"],["35","{@dice 1d4} {@creature ochre jelly||ochre jellies}"],["36-40","A patch of mold that appears yellow when light is directed toward it"],["41","{@dice 1d4} {@creature nothic||nothics}"],["42-43","{@dice 2d8 + 1} {@creature gas spore||gas spores}"],["44-45","{@dice 1d3} {@creature gelatinous cube||gelatinous cubes}"],["46","1 {@creature ghost}"],["47-48","1 {@creature flameskull}"],["49-50","{@dice 2d8} {@creature duergar}"],["51","1 {@creature wraith}"],["52","1 {@creature umber hulk}"],["53","1 {@creature xorn}"],["54","{@dice 1d6 + 2} dwarf hunters ({@creature veteran||veterans}) searching for trolls"],["55","1 {@creature hobgoblin captain} with {@dice 3d10} {@creature hobgoblin||hobgoblins}"],["56","1 {@creature roper}"],["57","1 {@creature kuo-toa monitor} with {@dice 1d4} {@creature kuo-toa whip||kuo-toa whips} and {@dice 1d8 + 1} {@creature kuo-toa}"],["58","{@dice 1d3} {@creature water weird||water weirds}"],["59","{@dice 1d4} {@creature ghast||ghasts} with {@dice 1d10} {@creature ghoul||ghouls}"],["60","1 {@creature otyugh}"],["61-62","A merchant caravan consisting of 1 {@creature drow mage}, 2 {@creature drow elite warrior||drow elite warriors}, and {@dice 2d10} {@creature quaggoth||quaggoths}"],["63","{@dice 1d4} {@creature wight||wights}"],["64","{@dice 1d4} {@creature doppelganger||doppelgangers}"],["65","{@dice 2d8} {@creature fire snake||fire snakes}"],["66","{@dice 1d4} {@creature spectator||spectators}"],["67","1 {@creature orc Eye of Gruumsh} with {@dice 1d4} {@creature orog||orogs} and {@dice 2d10 + 3} {@creature orc||orcs}"],["68","{@dice 1d3} {@creature vampire spawn}"],["69","{@dice 1d4} {@creature hook horror||hook horrors} or {@dice 1d4} {@creature minotaur||minotaurs}"],["70","{@dice 3d6} {@creature quaggoth spore servant||quaggoth spore servants}"],["71-72","{@dice 1d3} {@creature grell||grells}"],["73","{@dice 1d6 + 1} {@creature intellect devourer||intellect devourers}"],["74","{@dice 1d10} {@creature gargoyle||gargoyles}"],["75","1 {@creature beholder zombie}"],["76-77","1 {@creature quaggoth thonot} with {@dice 2d4} {@creature quaggoth||quaggoths}"],["78","{@dice 1d6} {@creature ettin||ettins} or {@dice 1d4} {@creature troll||trolls}"],["79","{@dice 1d8 + 1} {@creature phase spider||phase spiders}"],["80","1 {@creature fomorian} or {@dice 1d3} {@creature cyclops||cyclopes}"],["81","{@dice 1d4} {@creature earth elemental||earth elementals}"],["82","{@dice 3d6} {@creature ogre||ogres}"],["83","{@dice 1d4 + 1} {@creature chuul||chuuls}"],["84","{@dice 1d10} {@creature hell hound||hell hounds}"],["85","{@dice 1d3} {@creature drow elite warrior||drow elite warriors}"],["86","{@dice 1d4} {@creature chimera||chimeras}"],["87","{@dice 1d4} {@creature salamander||salamanders}"],["88","1 {@creature cloaker}"],["89","{@dice 2d4} {@creature wight||wights}"],["90","{@dice 1d4} {@creature drider||driders}"],["91","1 {@creature fire giant}"],["92","1 {@creature grick alpha} with {@dice 2d4} {@creature grick||gricks}"],["93","1 {@creature mind flayer arcanist}"],["94","{@dice 1d4} {@creature drow mage||drow mages}"],["95","1 {@creature spirit naga}"],["96","{@dice 1d4} {@creature mind flayer||mind flayers}"],["97","1 {@creature behir}"],["98","1 {@creature aboleth}"],["99","1 {@creature dao} or 1 {@creature stone giant}"],["00","1 {@creature beholder}"]]},{"name":"Underdark Encounters (Levels 11—16)","type":"table","source":"XGE","page":106,"caption":"Underdark Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","{@dice 3d6} {@creature carrion crawler||carrion crawlers}"],["03-04","{@dice 1d6 + 1} {@creature gelatinous cube||gelatinous cubes}"],["05-06","{@dice 1d8 + 2} {@creature gibbering mouther||gibbering mouthers}"],["07-08","{@dice 2d8} {@creature minotaur skeleton||minotaur skeletons}"],["09-10","{@dice 2d6} {@creature ochre jelly||ochre jellies}"],["11-12","{@dice 2d4} {@creature doppelganger||doppelgangers}"],["13-14","{@dice 1d4} {@creature quaggoth thonot||quaggoth thonots} with {@dice 1d10 + 2} quaggoths"],["15-16","{@dice 1d3} {@creature roper||ropers}"],["17-18","{@dice 3d6} {@creature gargoyle||gargoyles}"],["19-20","{@dice 1d10} {@creature mimic||mimics}"],["21-25","A 100-foot-long ravine, {@dice 4d10} feet wide and {@dice 5d20 + 200} feet deep"],["26-27","1 {@creature hobgoblin captain} with {@dice 3d10} {@creature hobgoblin||hobgoblins}"],["28-29","{@dice 2d4} {@creature spectator||spectators}"],["30-31","{@dice 3d6} {@creature ghast||ghasts}"],["32-33","{@dice 2d8} {@creature intellect devourer||intellect devourers}"],["34-35","{@dice 1d3} {@creature orc Eye of Gruumsh||orc Eyes of Gruumsh} with {@dice 2d4} {@creature orog||orogs} and {@dice 2d10} {@creature orc||orcs}"],["36-40","A large cave containing {@dice 2d10} extraordinarily detailed statues of various creatures"],["41-42","{@dice 1d8 + 1} {@creature kuo-toa monitor||kuo-toa monitors}"],["43-44","{@dice 2d4} {@creature water weird||water weirds}"],["45-46","{@dice 2d10} {@creature grick||gricks}"],["47-48","{@dice 3d6} {@creature nothic||nothics}"],["49-50","{@dice 2d8 + 1} {@creature ogre||ogres}"],["51-52","{@dice 1d6 + 2} {@creature chuul||chuuls}"],["53-54","{@dice 1d8 + 1} {@creature ettin||ettins}"],["55","{@dice 3d6} {@creature grell||grells}"],["56","{@dice 2d4} {@creature flameskull||flameskulls}"],["57","{@dice 2d12} dwarf soldiers ({@creature veteran||veterans}) on patrol"],["58","{@dice 2d8} {@creature hell hound||hell hounds}"],["59","{@dice 1d10} {@creature ghost||ghosts}"],["60","{@dice 3d4} {@creature wight||wights}"],["61","{@dice 3d6} {@creature phase spider||phase spiders}"],["62","{@dice 1d8 + 1} {@creature bone naga (guardian)||bone nagas}"],["63-65","A shrill scream followed by dark laughter"],["66","{@dice 1d4} {@creature chimera||chimeras}"],["67","{@dice 1d10} {@creature black pudding||black puddings}"],["68","{@dice 3d6} {@creature minotaur||minotaurs}"],["69","{@dice 2d4} {@creature otyugh||otyughs}"],["70","{@dice 1d6 + 1} {@creature beholder zombie||beholder zombies}"],["71","{@dice 4d4} {@creature hook horror||hook horrors}"],["72","{@dice 1d8 + 1} {@creature umber hulk||umber hulks}"],["73","{@dice 2d4} {@creature salamander||salamanders}"],["74","{@dice 1d3} {@creature grick alpha||grick alphas}"],["75","{@dice 1d6 + 2} {@creature xorn}"],["76-80","A ruined village that once belonged to deep gnomes. A search has a 50% chance of uncovering {@dice 1d3} {@item potion of healing||potions of healing} and a 25% chance of finding a random common magic item"],["81","{@dice 2d4} {@creature earth elemental||earth elementals}"],["82","{@dice 1d3} {@creature spirit naga||spirit nagas}"],["83","{@dice 1d8 + 1} {@creature cyclops||cyclopes}"],["84","{@dice 1d6 + 2} {@creature troll||trolls}"],["85","{@dice 2d4} {@creature stone giant||stone giants}"],["86","{@dice 2d4} {@creature wraith||wraiths}"],["87","{@dice 1d4} {@creature fomorian||fomorians}"],["88","{@dice 1d3} {@creature drow mage||drow mages} with {@dice 1d4} {@creature drow elite warrior||drow elite warriors}"],["89","{@dice 1d10} {@creature vampire spawn}"],["90","{@dice 1d3} {@creature cloaker||cloakers}"],["91","{@dice 1d4} {@creature fire giant||fire giants}"],["92","1 {@creature mind flayer arcanist} with {@dice 1d6 + 1} {@creature mind flayer||mind flayers}"],["93","{@dice 1d4} {@creature dao}"],["94","{@dice 1d8 + 1} {@creature drider||driders}"],["95","{@dice 1d3} {@creature behir||behirs}"],["96","{@dice 1d4} {@creature aboleth||aboleths}"],["97","1 {@creature beholder}"],["98","1 {@creature young red shadow dragon}"],["99","1 {@creature death tyrant}"],["00","1 {@creature purple worm}"]]},{"name":"Underdark Encounters (Levels 17—20)","type":"table","source":"XGE","page":106,"caption":"Underdark Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 1d4} {@creature grick alpha||grick alphas}"],["02","{@dice 2d8} {@creature spectator||spectators}"],["03-04","{@dice 3d6} {@creature minotaur||minotaurs} or {@dice 2d8} {@creature kuo-toa monitor||kuo-toa monitors}"],["05-06","{@dice 2d8} {@creature grell||grells}"],["07-08","{@dice 2d10} {@creature phase spider||phase spiders}"],["09-10","{@dice 4d4} {@creature hell hound||hell hounds}"],["11-12","{@dice 1d6 + 2} {@creature roper||ropers}"],["13-14","{@dice 2d10} {@creature wight||wights}"],["15-16","{@dice 3d6} {@creature doppelganger||doppelgangers}"],["17-18","{@dice 1d8 + 1} {@creature chimera||chimeras}"],["19-20","{@dice 1d4} {@creature cloaker||cloakers}"],["21","{@dice 1d4} {@creature hobgoblin captain||hobgoblin captains} with {@dice 5d10} {@creature hobgoblin||hobgoblins}"],["22-23","{@dice 1d8 + 1} {@creature earth elemental||earth elementals}"],["24-25","{@dice 2d4} {@creature vampire spawn}"],["26-27","{@dice 3d6} {@creature minotaur||minotaurs}"],["28-30","A 30-foot-tall inverted black pyramid floating 1 inch above the floor in a large cave"],["31-32","{@dice 1d10} {@creature beholder zombie||beholder zombies}"],["33-34","{@dice 1d4} {@creature mind flayer arcanist||mind flayer arcanists}"],["35-36","{@dice 1d6 + 2} {@creature otyugh||otyughs}"],["37-38","{@dice 1d12} {@creature troll||trolls}"],["39-40","{@dice 1d10} {@creature wraith||wraiths}"],["41-43","A beautiful obsidian sculpture of a panther lying on the floor"],["44-45","{@dice 1d4} {@creature drow mage||drow mages} with {@dice 1d6} {@creature drow elite warrior||drow elite warriors}"],["46-47","{@dice 1d4} {@creature spirit naga||spirit nagas}"],["48-49","{@dice 1d8 + 1} {@creature salamander||salamanders}"],["50-51","{@dice 2d4} {@creature umber hulk||umber hulks}"],["52-53","{@dice 1d10} {@creature xorn}"],["54-56","1 {@creature young red shadow dragon}"],["57-59","{@dice 2d4} {@creature fomorian||fomorians}"],["60-62","{@dice 1d8 + 1} {@creature drider||driders}"],["63-65","{@dice 1d20 + 20} {@creature spider||spiders} crawling on the walls of a web-filled cave"],["66-68","{@dice 1d4} {@creature fire giant||fire giants}"],["69-70","{@dice 1d10} {@creature mind flayer||mind flayers}"],["71-73","{@dice 2d4} {@creature stone giant||stone giants}"],["74-76","{@dice 1d12} {@creature cyclops||cyclopes}"],["77-80","A large cave in which stands a 50-foot-tall idol of Blibdoolpoolp"],["81-85","{@dice 1d3} {@creature dao}"],["86-90","{@dice 1d4} {@creature beholder||beholders}"],["91-93","{@dice 1d4} {@creature behir||behirs}"],["94-96","1 {@creature death tyrant}"],["97-99","{@dice 1d3} {@creature purple worm||purple worms}"],["00","{@dice 2d4} {@creature aboleth||aboleths}"]]},{"name":"Undersea Encounters","type":"table","source":"DMG","page":116,"caption":"Undersea Encounters","colLabels":["{@dice d12 + d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","Sunken ship covered in barnacles ({@chance 25} chance that the ship contains treasure—roll randomly on the treasure tables in chapter 7)"],["3","Sunken ship with {@creature reef shark||reef sharks} (shallow waters) or {@creature hunter shark||hunter sharks} (deep waters) circling around it ({@chance 50} chance that the ship contains treasure—roll randomly on the treasure tables in chapter 7)"],["4","Bed of giant oysters (each oyster has a {@chance 1} chance of having a giant 5,000 gp pearl inside)"],["5","Underwater steam vent ({@chance 25} chance that the vent is a portal to the Elemental Plane of Fire)"],["6","Sunken ruin (uninhabited)"],["7","Sunken ruin (inhabited or haunted)"],["8","Sunken statue or monolith"],["9","Friendly and curious {@creature giant sea horse}"],["10","Patrol of friendly {@creature merfolk}"],["11","Patrol of hostile {@creature merrow} (coastal waters) or {@creature sahuagin} (deep waters)"],["12","Enormous kelp bed (roll again on the table to determine what's hidden in the kelp bed)"],["13","Undersea cave (empty)"],["14","Undersea cave ({@creature sea hag} lair)"],["15","Undersea cave ({@creature merfolk} lair)"],["16","Undersea cave ({@creature giant octopus} lair)"],["17","Undersea cave ({@creature dragon turtle} lair)"],["18","Bronze dragon searching for treasure"],["19","{@creature Storm giant} walking on the ocean floor"],["20","Sunken treasure chest ({@chance 25} chance that it contains something of value—roll treasure randomly using the tables in chapter 7)"]]},{"name":"Underwater Encounters (Levels 1—4)","type":"table","source":"XGE","page":109,"caption":"Underwater Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-10","{@dice 3d6} {@creature quipper||quippers}"],["11-14","{@dice 2d4} {@creature steam mephit||steam mephits}"],["15-18","{@dice 1d4} {@creature sahuagin}"],["19-22","{@dice 2d6} {@creature merfolk}"],["23-25","{@dice 2d4} corpses of drowned sailors tangled in kelp"],["26-29","{@dice 2d4} {@creature constrictor snake||constrictor snakes}"],["30-33","{@dice 1d4} {@creature reef shark||reef sharks}"],["34-37","1 {@creature swarm of quippers}"],["38-40","A bed of enormous clams"],["41-45","{@dice 1d10} {@creature merfolk} with {@dice 1d3} {@creature giant sea horse||giant sea horses}"],["46-50","1 {@creature giant octopus}"],["51-55","1 {@creature merrow}"],["56-60","1 {@creature plesiosaurus}"],["61-65","{@dice 2d10} pieces of corroded brass dinnerware littering the bottom"],["66-70","1 {@creature giant constrictor snake}"],["71-75","1 {@creature sea hag}"],["76-80","A school of silvery fish darting through the water"],["81-85","{@dice 1d4} {@creature hunter shark||hunter sharks}"],["86-90","1 {@creature sahuagin priestess} with {@dice 2d4} {@creature sahuagin}"],["91-96","{@dice 1d4} {@creature killer whale||killer whales}"],["97-98","1 {@creature giant shark}"],["99","1 {@creature water elemental}"],["00","1 {@creature sahuagin baron}"]]},{"name":"Underwater Encounters (Levels 5—10)","type":"table","source":"XGE","page":109,"caption":"Underwater Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","{@dice 3d6} {@creature steam mephit||steam mephits}"],["03-04","{@dice 1d10} {@creature sahuagin}"],["05-06","1 {@creature giant octopus}"],["07-08","{@dice 3d6} {@creature constrictor snake||constrictor snakes}"],["09-10","{@dice 2d10} {@creature merfolk} with {@dice 1d4} {@creature giant sea horse||giant sea horses}"],["11-15","{@dice 1d4} {@creature sea hag||sea hags}"],["16-20","{@dice 2d4} {@creature swarm of quippers||swarms of quippers}"],["21-25","A sunken galleon with a 50% chance of a random treasure hoard inside (roll on the Treasure Hoard: Challenge 5-10 table in chapter 7 of the {@italic Dungeon Master's Guide})"],["26-30","{@dice 1d4} {@creature plesiosaurus||plesiosauruses}"],["31-35","{@dice 3d6} {@creature reef shark||reef sharks}"],["36-40","An abandoned bathysphere"],["41-50","{@dice 1d4} {@creature giant constrictor snake||giant constrictor snakes}"],["51-55","{@dice 2d4} {@creature hunter shark||hunter sharks}"],["56-60","{@dice 1d3} {@creature sahuagin priestess||sahuagin priestesses} with {@dice 2d10} {@creature sahuagin}"],["61-65","An empty castle made from coral"],["66-70","{@dice 1d4} {@creature killer whale||killer whales}"],["71-75","{@dice 1d10} {@creature merrow}"],["76-80","An eerie statue of a squatting humanoid, with bat wings on its back and tentacles sprouting from its face"],["81-85","{@dice 1d4} {@creature water elemental||water elementals}"],["86-90","1 {@creature sahuagin baron} with {@dice 2d8} {@creature sahuagin}"],["91-96","{@dice 1d4} {@creature giant shark||giant sharks}"],["97-99","1 {@creature marid}"],["00","1 {@creature storm giant}"]]},{"name":"Underwater Encounters (Levels 11—20)","type":"table","source":"XGE","page":109,"caption":"Underwater Encounters (Levels 11—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-10","1 {@creature sahuagin baron} with {@dice 1d4} {@creature sahuagin priestess||sahuagin priestesses} and {@dice 2d10} {@creature sahuagin}"],["11-35","{@dice 1d10} {@creature killer whale||killer whales}"],["36-40","A ghost ship passing overhead, containing {@dice 2d6 + 10} {@creature ghost||ghosts}"],["41-60","{@dice 1d6} {@creature giant shark||giant sharks}"],["61-65","A 1-mile-radius sphere of effervescent water that allows air-breathing creatures to breathe water while in the sphere"],["66-75","{@dice 1d10} {@creature water elemental||water elementals}"],["76-80","A shimmering, blue-green portal to the Elemental Plane of Water"],["81-90","{@dice 1d4} {@creature marid||marids}"],["91-96","{@dice 1d3} {@creature storm giant||storm giants}"],["97-99","1 {@creature dragon turtle}"],["00","1 {@creature kraken}"]]},{"name":"Urban Encounters","type":"table","source":"DMG","page":114,"caption":"Urban Encounters","colLabels":["{@dice d12 + d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","{@book Animals on the loose|DMG|5|Animals on the loose}"],["3","{@book Announcement|DMG|5|Announcement}"],["4","{@book Brawl|DMG|5|Brawl}"],["5","{@book Bullies|DMG|5|Bullies}"],["6","{@book Companion|DMG|5|Companion}"],["7","{@book Contest|DMG|5|Contest}"],["8","{@book Corpse|DMG|5|Corpse}"],["9","{@book Draft|DMG|5|Draft}"],["10","{@book Drunk|DMG|5|Drunk}"],["11","{@book Fire|DMG|5|Fire}"],["12","{@book Found trinket|DMG|5|Found trinket}"],["13","{@book Guard harassment|DMG|5|Guard harassment}"],["14","{@book Pickpocket|DMG|5|Pickpocket}"],["15","{@book Procession|DMG|5|Procession}"],["16","{@book Protest|DMG|5|Protest}"],["17","{@book Runaway cart|DMG|5|Runaway cart}"],["18","{@book Shady transaction|DMG|5|Shady transaction}"],["19","{@book Spectacle|DMG|5|Spectacle}"],["20","{@book Urchin|DMG|5|Urchin}"]]},{"name":"Urban Encounters (Levels 1—4)","type":"table","source":"XGE","page":110,"caption":"Urban Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1d6 {@creature cat||cats}"],["02-03","1 {@creature commoner} with 1d6 {@creature goat||goats}"],["04-05","2d10 {@creature rat||rats}"],["06","1 {@creature raven} perched on a signpost"],["07","1 {@creature commoner} on a {@creature draft horse}"],["08","2d4 {@creature mastiff||mastiffs}"],["09","1d2 {@creature commoner||commoners} leading 1d4 {@creature mule||mules} or 1d4 {@creature pony||ponies}"],["10","1 {@creature pseudodragon}"],["11","1 {@creature spy}"],["12-13","1d8 + 1 {@creature acolyte||acolytes}"],["14","1d6 + 6 {@creature flying snake||flying snakes}"],["15","3d6 {@creature kobold||kobolds}"],["16","2d4 {@creature giant centipede||giant centipedes}"],["17","1d8 + 1 {@creature skeleton||skeletons}"],["18-19","1d6 + 2 {@creature swarm of rats||swarms of rats}"],["20","1d12 {@creature zombie||zombies}"],["21-25","A peddler weighed down with a load of pots, pans, and other basic supplies"],["26","1 {@creature giant wasp}"],["27-28","1 {@creature warhorse}"],["29","2d8 {@creature cultist||cultists}"],["30-31","3d4 {@creature giant rat||giant rats}"],["32","2d8 {@creature stirge||stirges}"],["33","1d3 + 2 {@creature giant poisonous snake||giant poisonous snakes}"],["34","1d4 + 2 {@creature swarm of bats||swarms of bats}"],["35","2d4 {@creature winged kobold||winged kobolds}"],["36-40","A wagon loaded with apples that has a broken wheel and holds up traffic"],["41","1 {@creature crocodile}"],["42-43","1 {@creature swarm of insects}"],["44-45","3d6 {@creature bandit||bandits}"],["46-47","1d3 + 2 {@creature noble||nobles} on {@creature riding horse||riding horses} with an escort of 1d10 {@creature guard||guards}"],["48","2d4 {@creature kenku}"],["49","1d6 + 2 {@creature smoke mephit||smoke mephits}"],["50","1d8 + 1 {@creature swarm of ravens||swarms of ravens}"],["51-52","1 {@creature wererat}"],["53-54","1d3 {@creature half-ogre (ogrillon)||half-ogres}"],["55-56","1 {@creature mimic}"],["57-58","1d4 {@creature ghoul||ghouls}"],["59-60","1d4 {@creature specter||specters}"],["61-62","1d10 {@creature shadow||shadows}"],["63-65","Someone empties a chamber pot onto the street from a second-floor window"],["66-67","1 {@creature ghast}"],["68-69","1 {@creature priest}"],["70-71","1 {@creature will-o'-wisp}"],["72-73","1d3 {@creature giant spider||giant-spiders}"],["74-75","1d4 {@creature yuan-ti pureblood||yuan-ti purebloods}"],["76-77","2d4 {@creature thug||thugs}"],["78-80","A doomsayer who preaches the end of the world from a street corner"],["81","1 {@creature cambion}"],["82","1 {@creature vampire spawn}"],["83","1 {@creature couatl}"],["84","1 {@creature ghost}"],["85","1 {@creature succubus} or 1 {@creature incubus}"],["86","1 {@creature bandit captain} with 3d6 {@creature bandit||bandits}"],["87","1d4 + 1 {@creature cult fanatic||cult fanatics}"],["88","1 {@creature knight} or 1 {@creature veteran}"],["89","1 {@creature water weird}"],["90","1 {@creature wight}"],["91","1 {@creature mage}"],["92","1 {@creature shield guardian}"],["93","1 {@creature gladiator}"],["94","1 {@creature revenant}"],["95","2d4 {@creature gargoyle||gargoyles}"],["96","1d4 {@creature doppelganger||doppelgangers}"],["97","1 {@creature oni}"],["98","1 {@creature invisible stalker}"],["99","1d3 + 1 {@creature phase spider||phase spiders}"],["00","1 {@creature assassin}"]]},{"name":"Urban Encounters (Levels 5—10)","type":"table","source":"XGE","page":110,"caption":"Urban Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","1d10 {@creature kenku}"],["03-04","2d6 {@creature giant centipede||giant centipedes}"],["05-06","2d8 {@creature skeleton||skeletons}"],["07-08","1d6 {@creature swarm of bats||swarms of bats} and 1d6 {@creature swarm of rats||swarms of rats}"],["09-10","3d6 {@creature winged kobold||winged kobolds}"],["11-13","2d4 {@creature specter||specters}"],["14-16","1d4 {@creature wight||wights}"],["17-19","4d4 {@creature acolyte||acolytes} on {@creature draft horse||draft horses}"],["20-22","3d6 {@creature giant centipede||giant centipedes}"],["23-25","A talkative urchin, badgering passersby to serve as their guide through the community for a price of 1 sp"],["26-28","1d10 {@creature spy||spies}"],["29-31","3d6 {@creature crocodile||crocodiles}"],["32-34","1d6 + 2 {@creature swarm of insects||swarms of insects}"],["35-37","2d4 {@creature smoke mephit||smoke mephits}"],["38-40","A {@creature noble} shouts \"Stop! Thief!\" at a fleeing scoundrel ({@creature bandit})"],["41-43","1 {@creature succubus} or 1 {@creature incubus}"],["44-46","1d10 {@creature half-ogre (ogrillon)||half-ogres}"],["47-49","2d10 {@creature giant wasp||giant wasps}"],["50-51","4d10 {@creature zombie||zombies}"],["52-53","1d4 {@creature knight||knights} on {@creature warhorse||warhorses}"],["54-55","1d4 + 1 {@creature water weird||water weirds}"],["56-57","1d8 + 1 {@creature mimic||mimics}"],["58-59","2d8 {@creature giant spider||giant spiders}"],["60-61","3d6 {@creature shadow||shadows}"],["62-65","An actor leans out from a second-story window to call to passersby, announcing a show"],["66-67","1 {@creature bandit captain} with 3d8 {@creature bandit||bandits}"],["68-69","1d10 {@creature will-o'-wisp||will-o'-wisps}"],["70-71","2d4 {@creature priest||priests}"],["72-74","3d6 {@creature yuan-ti pureblood||yuan-ti purebloods}"],["75-76","2d10 {@creature thug||thugs}"],["77-80","A fortune-teller reads cards for those who pay a price of 1 sp"],["81","1d3 {@creature gladiator||gladiators}"],["82","1d4 + 1 {@creature couatl||couatls}"],["83","1d8 {@creature ghost||ghosts}"],["84","2d4 {@creature doppelganger||doppelgangers}"],["85","1d6 + 2 {@creature phase spider||phase spiders}"],["86","2d4 {@creature veteran||veterans}"],["87","1d8 {@creature ghast||ghasts} with 2d6 {@creature ghoul||ghouls}"],["88","3d6 {@creature gargoyle||gargoyles}"],["89","2d10 {@creature cult fanatic||cult fanatics}"],["90","3d6 {@creature wererat||wererats}"],["91","1 {@creature assassin}"],["92","1d3 {@creature invisible stalker||invisible stalkers}"],["93","1 {@creature gray slaad}"],["94","1 {@creature young silver dragon}"],["95","1d4 {@creature cambion||cambions} or 1d4 {@creature revenant||revenants}"],["96","3d6 {@creature wight||wights}"],["97","1 {@creature archmage}"],["98","2d4 {@creature vampire spawn} or 1d4 {@creature oni}"],["99","1 {@creature mage} with 1 {@creature shield guardian}"],["00","1 {@creature rakshasa} or 1 {@creature vampire}"]]},{"name":"Urban Encounters (Levels 11—16)","type":"table","source":"XGE","page":110,"caption":"Urban Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature mimic}"],["02-05","1 {@creature bandit captain} with 5d10 {@creature bandit||bandits}, all on {@creature riding horse||riding horses}"],["06-10","1d10 {@creature knight||knights} on {@creature warhorse||warhorses} (one knight is a {@creature doppelganger})"],["11-13","1d8 {@creature succubus||succubi} or 1d8 {@creature incubus||incubi}"],["14-16","3d6 {@creature cult fanatic||cult fanatics}"],["17-19","1d10 {@creature wight||wights}"],["20-22","3d6 {@creature wererat||wererats}"],["23-25","A distant boom followed by a plume of smoke rising from the other side of the community"],["26-28","1d8 + 1 {@creature ghost||ghosts}"],["29-31","2d10 {@creature gargoyle||gargoyles}"],["32-34","1d6 + 2 {@creature water weird||water weirds}"],["35-37","1d4 + 4 {@creature will-o'-wisp||will-o'-wisps}"],["38-40","Street performers putting on a puppet show, involving two puppets beating each other with sticks to the amusement of the gathered crowd"],["41-43","2d4 {@creature couatl||couatls}"],["44-46","2d8 {@creature ghast||ghasts}"],["47-51","1d8 + 1 {@creature veteran||veterans}"],["52-55","3d4 {@creature priest||priests}"],["56-58","2d4 {@creature cambion||cambions}"],["59-61","1d10 {@creature revenant||revenants}"],["62-65","2d4 {@creature phase spider||phase spiders}"],["66-69","A scruffy {@creature commoner} that ducks into an alley to make a purchase from a suspicious looking figure"],["70-72","1d8 {@creature invisible stalker||invisible stalkers}"],["73-75","1d8 + 1 {@creature gladiator||gladiators}"],["76-80","Two farmers trading blows over the price of potatoes (50% chance for one farmer to be a retired {@creature assassin})"],["81-82","1d4 {@creature young silver dragon||young silver dragons}"],["83-84","1d4 {@creature assassin||assassins}"],["85-86","1d8 {@creature oni}"],["87-88","1d4 {@creature mage||mages} with 1d4 {@creature shield guardian||shield guardians}"],["89-90","1d10 {@creature vampire spawn}"],["91-92","1 {@creature adult silver dragon}"],["93-94","1d4 {@creature gray slaad||gray slaadi}"],["95-96","1 {@creature vampire spellcaster||spellcaster vampire} or 1 {@creature vampire warrior||warrior vampire}"],["97","1 {@creature rakshasa}"],["98","1 {@creature vampire}"],["99","1 {@creature ancient silver dragon}"],["00","1 {@creature archmage} speeding down the street on a {@creature riding horse}, blasting 1d4 {@creature guard||guards} with spells"]]},{"name":"Urban Encounters (Levels 17—20)","type":"table","source":"XGE","page":110,"caption":"Urban Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","1d10 {@creature invisible stalker||invisible stalkers}"],["06-10","1d10 {@creature revenant||revenants}"],["11-14","1d6 + 2 {@creature gladiator||gladiators}"],["15-18","2d4 {@creature cambion||cambions}"],["19-22","2d6 {@creature succubus||succubi} or 2d6 {@creature incubus||incubi}"],["23-25","A witch ({@creature archmage}) who zooms overhead on a {@item broom of flying}"],["26-30","1d4 {@creature gray slaad||gray slaadi}"],["31-35","2d8 {@creature couatl||couatls}"],["36-40","A distraught parent who rushes up to people, begging for help for a child who fell into the sewer"],["41-45","1d3 {@creature young silver dragon||young silver dragons}"],["46-50","3d6 {@creature ghost||ghosts}"],["51-55","1 {@creature adult silver dragon}"],["56-60","1d4 {@creature mage||mages} with 1d4 {@creature shield guardian||shield guardians}"],["61-65","An aggressive merchant who hawks wares to passersby, claiming to be the purveyor of the finest silks in all the land"],["66-70","1 {@creature ancient silver dragon}"],["71-75","3d6 {@creature vampire spawn}"],["76-80","A patrol of 2d10 {@creature guard||guards} marching up the street, searching for someone or something"],["81-85","1d10 {@creature assassin||assassins}"],["86-90","1d4 + 1 {@creature gray slaad||gray slaadi}"],["91-93","1d10 {@creature oni}"],["94-96","1 {@creature vampire spellcaster||spellcaster vampire} or 1 {@creature vampire warrior||warrior vampire}"],["97","1d4 {@creature archmage||archmages}"],["98","1d3 {@creature rakshasa||rakshasas}"],["99","1d4 {@creature vampire||vampires}"],["00","1 {@creature tarrasque}"]]},{"name":"Wildspace Encounters","type":"table","source":"BAM","page":6,"caption":"Wildspace Encounters","colLabels":["{@dice d100}","Encounter","Attitude"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["01-03","{@dice 1d4} {@creature Chwinga Astronaut|BAM|chwinga astronauts},* each mounted on 1 {@creature space guppy|BAM}*","{@dice 1d6 + 4}"],["04","1 {@creature cosmic horror|BAM}* (30 percent chance it is asleep)","{@dice 1d6}"],["05","1 {@creature esthetic|BAM}* piloted by 1 {@creature reigar|BAM}*†","{@dice 1d12}"],["06-07","1 {@creature eye monger|BAM}*","{@dice 1d6}"],["08-11","1 {@creature feyr|BAM}*","{@dice 1d6}"],["12-13","1 {@creature giant octopus} that has a flying speed of 60 feet and doesn't need to breathe air","{@dice 1d10}"],["14-17","{@dice 1d6} {@creature Jammer Leech|BAM|jammer leeches}*","{@dice 1d8}"],["18-23","{@dice 1d4} {@creature kindori|BAM}*","{@dice 1d6 + 3}"],["24-25","1 {@creature kindori|BAM}* with 1 {@creature druid}† living in a hut on its back","{@dice 2d6 + 3}"],["26","1 {@creature kraken} that has a flying speed of 60 feet and doesn't need to breathe air","{@dice 1d6}"],["27","1 lunar dragon* (your choice of {@creature Young Lunar Dragon|BAM|young}, {@creature Adult Lunar Dragon|BAM|adult}, or {@creature Ancient Lunar Dragon|BAM|ancient})","{@dice 1d10}"],["28-35","A tavern or inn built on an asteroid, with docks where ships can berth","—"],["36-39","{@dice 1d6} {@creature Murder Comet|BAM|murder comets}*","{@dice 1d6}"],["40-44","{@dice 1d4} {@creature Brown Scavver|BAM|brown scavvers}*","{@dice 1d8}"],["45-48","1 {@creature night scavver|BAM}* and {@dice 2d6} {@creature Gray Scavver|BAM|gray scavvers}*","{@dice 1d8}"],["49-50","1 {@creature void scavver|BAM}*","{@dice 1d6}"],["51-52","A shipwreck that might still have treasure or creatures aboard it (choose a ship from {@book chapter 2|AAG|2|Spelljammer Vessels} of the {@book Astral Adventurer's Guide|AAG})","—"],["53-54","1 solar dragon* (your choice of {@creature Young Solar Dragon|BAM|young}, {@creature Adult Solar Dragon|BAM|adult}, or {@creature Ancient Solar Dragon|BAM|ancient})","{@dice 2d6}"],["55-59","{@dice 1d6} {@creature Space Eel|BAM|space eels}*","{@dice 1d10}"],["60","1 {@creature starlight apparition|BAM}*","{@dice 2d6 + 2}"],["61-64","{@dice 3d6} {@creature Stirge||stirges} that don't need to breathe air","{@dice 1d6}"],["65-70","{@dice 1d6} {@creature Will-o'-Wisp||will-o'-wisps}","{@dice 1d10}"],["71-00","1 spelljamming ship (roll on the {@book Ship Encounters table|BAM|0|Ship Encounters})","—"]],"footnotes":["Creatures marked with an asterisk (*) appear in this book; the rest are described in the {@book Monster Manual|MM}. Any creature marked with a dagger (†) can serve as a spelljammer because it is a spellcaster."]},{"name":"Dragonborn Names – Female","type":"table","source":"XGE","page":175,"caption":"Dragonborn Names – Female","colLabels":["{@dice d100}","Name"],"colStyles":["col-2 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Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Missing an arm"],["2","Infested with maggots"],["3","Fur matted with dried blood"],["4","Missing an eye"],["5","Walks with a severe limp"],["6","Covered in burn wounds"],["7","Vestigial twin embedded on back"],["8","Loud, wheezing breaths"],["9","Drool is mildly acidic"],["10","Covered in weeping sores"],["11","Horrific smell of rot"],["12","Weapon still embedded in old wound"]]},{"type":"table","caption":"Gnoll/Cultist Personality Trait","colLabels":["d6","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Once an enemy defies me, I dedicate everything to its destruction."],["2","The best enemy to fight is one caught by surprise."],["3","I hate the sun and travel only by night."],["4","I have stopped using language and instead rely on growls and shrieks."],["5","I have no fear of death and welcome it in battle."],["6","My berserk fury makes a rabid dog look gentle."]]},{"type":"table","caption":"Gnoll/Cultist Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Strength. I must remain strong to survive. (Any)"],["2","Slaughter. If I destroy the weak, I please Yeenoghu. (Evil)"],["3","Destruction. Yeenoghu will return when only those worthy of his fury remain. (Evil)"],["4","Paranoia. Others are planning to kill and eat me. I must find a way to kill and eat them first. (Chaotic)"],["5","Self-Sufficiency. When the time comes, even my allies will die by my hand. (Evil)"],["6","Leadership. I am not part of the pack. I am above it. (Chaotic)"]]},{"type":"table","caption":"Gnoll/Cultist Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I would die before betraying the Lord of Savagery."],["2","I would follow the leader of our war band anywhere and gladly sacrifice myself to protect him or her."],["3","I cull the weak from our war band, so that we remain strong."],["4","Yeenoghu's omens guide my every choice."],["5","If I die in battle, I was simply too weak to please Yeenoghu."],["6","I devour the weak to purge them from the world, the strong to blunt their power."]]},{"type":"table","caption":"Gnoll/Cultist Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I lack tactical guile and rely on overwhelming attacks."],["2","I flee from opponents that can match my strength."],["3","My supposed allies are my first victims."],["4","Deep down inside, I am terrified I will fail Yeenoghu."],["5","My desire to torment my foes sometimes gives them the opportunity to outwit me."],["6","My arrogance causes me to overlook opportunities."]]}],"page":36,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"type":"tableGroup","name":"Background; I became...","tables":[{"type":"table","caption":"Acolyte","colLabels":["d6","I became an acolyte because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I ran away from home at an early age and found refuge in a temple."],["2","My family gave me to a temple, since they were unable or unwilling to care for me."],["3","I grew up in a household with strong religious convictions. Entering the service of one or more gods seemed natural."],["4","An impassioned sermon struck a chord deep in my soul and moved me to serve the faith."],["5","I followed a childhood friend, a respected acquaintance, or someone I loved into religious service."],["6","After encountering a true servant of the gods, I was so inspired that I immediately entered the service of a religious group."]]},{"type":"table","caption":"Charlatan","colLabels":["d6","I became a charlatan because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I was left to my own devices, and my knack for manipulating others helped me survive."],["2","I learned early on that people are gullible and easy to exploit."],["3","I often got in trouble, but I managed to talk my way out of it every time."],["4","I took up with a confidence artist, from whom I learned my craft."],["5","After a charlatan fleeced my family, I decided to learn the trade so I would never be fooled by such deception again."],["6","I was poor or I feared becoming poor, so I learned the tricks I needed to keep myself out of poverty."]]},{"type":"table","caption":"Criminal","colLabels":["d6","I became a criminal because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I resented authority in my younger days and saw a life of crime as the best way to fight against tyranny and oppression."],["2","Necessity forced me to take up the life, since it was the only way I could survive."],["3","I fell in with a gang of reprobates and ne'er-do-wells, and I learned my specialty from them."],["4","A parent or relative taught me my criminal specialty to prepare me for the family business."],["5","I left home and found a place in a thieves' guild or some other criminal organization."],["6","I was always bored, so I turned to crime to pass the time and discovered I was quite good at it."]]},{"type":"table","caption":"Entertainer","colLabels":["d6","I became an entertainer because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Members of my family made ends meet by performing, so it was fitting for me to follow their example."],["2","I always had a keen insight into other people, enough so that I could make them laugh or cry with my stories or songs."],["3","I ran away from home to follow a minstrel troupe."],["4","I saw a bard perform once, and I knew from that moment on what I was born to do."],["5","I earned coin by performing on street corners and eventually made a name for myself."],["6","A traveling entertainer took me in and taught me the trade."]]},{"type":"table","caption":"Folk Hero","colLabels":["d6","I became a folk hero because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I learned what was right and wrong from my family."],["2","I was always enamored by tales of heroes and wished I could be something more than ordinary."],["3","I hated my mundane life, so when it was time for someone to step up and do the right thing, I took my chance."],["4","A parent or one of my relatives was an adventurer, and I was inspired by that person's courage."],["5","A mad old hermit spoke a prophecy when I was born, saying that I would accomplish great things."],["6","I have always stood up for those who are weaker than I am."]]},{"type":"table","caption":"Guild Artisan","colLabels":["d6","I became a guild artisan because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I was apprenticed to a master who taught me the guild's business."],["2","I helped a guild artisan keep a secret or complete a task, and in return I was taken on as an apprentice."],["3","One of my family members who belonged to the guild made a place for me."],["4","I was always good with my hands, so I took the opportunity to learn a trade."],["5","I wanted to get away from my home situation and start a new life."],["6","I learned the essentials of my craft from a mentor but had to join the guild to finish my training."]]},{"type":"table","caption":"Hermit","colLabels":["d6","I became a hermit because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","My enemies ruined my reputation, and I fled to the wilds to avoid further disparagement."],["2","I am comfortable with being isolated, as I seek inner peace."],["3","I never liked the people I called my friends, so it was easy for me to strike out on my own."],["4","I felt compelled to forsake my past, but did so with great reluctance, and sometimes I regret making that decision."],["5","I lost everything-my home, my family, my friends. Going it alone was all I could do."],["6","Society's decadence disgusted me, so I decided to leave it behind."]]},{"type":"table","caption":"Noble","colLabels":["d6","I became a noble because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I come from an old and storied family, and it fell to me to preserve the family name."],["2","My family has been disgraced, and I intend to clear our name."],["3","My family recently came by its title, and that elevation thrust us into a new and strange world."],["4","My family has a title, but none of my ancestors have distinguished themselves since we gained it."],["5","My family is filled with remarkable people. I hope to live up to their example."],["6","I hope to increase my family's power and influence."]]},{"type":"table","caption":"Outlander","colLabels":["d6","I became an outlander because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I spent a lot of time in the wilderness as a youngster, and I came to love that way of life."],["2","From a young age, I couldn't abide the stink of the cities and preferred to spend my time in nature."],["3","I came to understand the darkness that lurks in the wilds, and I vowed to combat it."],["4","My people lived on the edges of civilization, and I learned the methods of survival from my family."],["5","After a tragedy I retreated to the wilderness, leaving my old life behind."],["6","My family moved away from civilization, and I learned to adapt to my new environment."]]},{"type":"table","caption":"Sage","colLabels":["d6","I became a sage because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I was naturally curious, so I packed up and went to a university to learn more about the world."],["2","My mentor's teachings opened my mind to new possibilities in that field of study."],["3","I was always an avid reader, and I learned much about my favorite topic on my own."],["4","I discovered an old library and pored over the texts I found there. That experience awakened a hunger for more knowledge."],["5","I impressed a wizard who told me I was squandering my talents and should seek out an education to take advantage of my gifts."],["6","One of my parents or a relative gave me a basic education that whetted my appetite, and I left home to build on what I had learned."]]},{"type":"table","caption":"Sailor","colLabels":["d6","I became a sailor because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I was press-ganged by pirates and forced to serve on their ship until I finally escaped."],["2","I wanted to see the world, so I signed on as a deck-hand for a merchant ship."],["3","One of my relatives was a sailor who took me to sea."],["4","I needed to escape my community quickly, so I stowed away on a ship. When the crew found me, I was forced to work for my passage."],["5","Reavers attacked my community, so I found refuge on a ship until I could seek vengeance."],["6","I had few prospects where I was living, so I left to find my fortune elsewhere."]]},{"type":"table","caption":"Soldier","colLabels":["d6","I became a soldier because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I joined the militia to help protect my community from monsters."],["2","A relative of mine was a soldier, and I wanted to carry on the family tradition."],["3","The local lord forced me to enlist in the army."],["4","War ravaged my homeland while I was growing up. Fighting was the only life I ever knew."],["5","I wanted fame and fortune, so I joined a mercenary company, selling my sword to the highest bidder."],["6","Invaders attacked my homeland. It was my duty to take up arms in defense of my people."]]},{"type":"table","caption":"Urchin","colLabels":["d6","I became an urchin because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Wanderlust caused me to leave my family to see the world. I look after myself."],["2","I ran away from a bad situation at home and made my own way in the world."],["3","Monsters wiped out my village, and I was the sole survivor. I had to find a way to survive."],["4","A notorious thief looked after me and other orphans, and we spied and stole to earn our keep."],["5","One day I woke up on the streets, alone and hungry, with no memory of my early childhood."],["6","My parents died, leaving no one to look after me. I raised myself."]]}],"page":64,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"type":"tableGroup","name":"Class Training; I became...","tables":[{"type":"table","caption":"Barbarian","colLabels":["d6","I became a barbarian because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","My devotion to my people lifted me in battle, making me powerful and dangerous."],["2","The spirits of my ancestors called on me to carry out a great task."],["3","I lost control in battle one day, and it was as if something else was manipulating my body, forcing it to kill every foe I could reach."],["4","I went on a spiritual journey to find myself and instead found a spirit animal to guide, protect, and inspire me."],["5","I was struck by lightning and lived. Afterward, I found a new strength within me that let me push beyond my limitations."],["6","My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer."]]},{"type":"table","caption":"Bard","colLabels":["d6","I became a bard because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I awakened my latent bardic abilities through trial and error."],["2","I was a gifted performer and attracted the attention of a master bard who schooled me in the old techniques."],["3","I joined a loose society of scholars and orators to learn new techniques of performance and magic."],["4","I felt a calling to recount the deeds of champions and heroes, to bring them alive in song and story."],["5","I joined one of the great colleges to learn old lore, the secrets of magic, and the art of performance."],["6","I picked up a musical instrument one day and instantly discovered that I could play it."]]},{"type":"table","caption":"Cleric","colLabels":["d6","I became a cleric because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A supernatural being in service to the gods called me to become a divine agent in the world."],["2","I saw the injustice and horror in the world and felt moved to take a stand against them."],["3","My god gave me an unmistakable sign. I dropped everything to serve the divine."],["4","Although I was always devout, it wasn't until I completed a pilgrimage that I knew my true calling."],["5","I used to serve in my religion's bureaucracy but found I needed to work in the world, to bring the message of my faith to the darkest corners of the land."],["6","I realize that my god works through me, and I do as commanded, even though I don't know why I was chosen to serve."]]},{"type":"table","caption":"Druid","colLabels":["d6","I became a druid because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I saw too much devastation in the wild places, too much of nature's splendor ruined by the despoilers. I joined a circle of druids to fight back against the enemies of nature."],["2","I found a place among a group of druids after I fled a catastrophe."],["3","I have always had an affinity for animals, so I explored my talent to see how I could best use it."],["4","I befriended a druid and was moved by druidic teachings. I decided to follow my friend's guidance and give something back to the world."],["5","While I was growing up, I saw spirits all around me-entities no one else could perceive. I sought out the druids to help me understand the visions and communicate with these beings."],["6","I have always felt disgust for creatures of unnatural origin. For this reason, I immersed myself in the study of the druidic mysteries and became a champion of the natural order."]]},{"type":"table","caption":"Fighter","colLabels":["d6","I became a fighter because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I wanted to hone my combat skills, and so I joined a war college."],["2","I squired for a knight who taught me how to fight, care for a steed, and conduct myself with honor. I decided to take up that path for myself."],["3","Horrible monsters descended on my community, killing someone I loved. I took up arms to destroy those creatures and others of a similar nature."],["4","I joined the army and learned how to fight as part of a group."],["5","I grew up fighting, and I refined my talents by defending myself against people who crossed me."],["6","I could always pick up just about any weapon and know how to use it effectively."]]},{"type":"table","caption":"Monk","colLabels":["d6","I became a monk because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I was chosen to study at a secluded monastery. There, I was taught the fundamental techniques required to eventually master a tradition."],["2","I sought instruction to gain a deeper understanding of existence and my place in the world."],["3","I stumbled into a portal to the Shadowfell and took refuge in a strange monastery, where I learned how to defend myself against the forces of darkness."],["4","I was overwhelmed with grief after losing someone close to me, and I sought the advice of philosophers to help me cope with my loss."],["5","I could feel that a special sort of power lay within me, so I sought out those who could help me call it forth and master it."],["6","I was wild and undisciplined as a youngster, but then I realized the error of my ways. I applied to a monastery and became a monk as a way to live a life of discipline."]]},{"type":"table","caption":"Paladin","colLabels":["d6","I became a paladin because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A fantastical being appeared before me and called on me to undertake a holy quest."],["2","One of my ancestors left a holy quest unfulfilled, so I intend to finish that work."],["3","The world is a dark and terrible place. I decided to serve as a beacon of light shining out against the gathering shadows."],["4","I served as a paladin's squire, learning all I needed to swear my own sacred oath."],["5","Evil must be opposed on all fronts. I feel compelled to seek out wickedness and purge it from the world."],["6","Becoming a paladin was a natural consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion."]]},{"type":"table","caption":"Ranger","colLabels":["d6","I became a ranger because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I found purpose while I honed my hunting skills by bringing down dangerous animals at the edge of civilization."],["2","I always had a way with animals, able to calm them with a soothing word and a touch."],["3","I suffer from terrible wanderlust, so being a ranger gave me a reason not to remain in one place for too long."],["4","I have seen what happens when the monsters come out from the dark. I took it upon myself to become the first line of defense against the evils that lie beyond civilization's borders."],["5","I met a grizzled ranger who taught me woodcraft and the secrets of the wild lands."],["6","I served in an army, learning the precepts of my profession while blazing trails and scouting enemy encampments."]]},{"type":"table","caption":"Rogue","colLabels":["d6","I became a rogue because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I've always been nimble and quick of wit, so I decided to use those talents to help me make my way in the world."],["2","An assassin or a thief wronged me, so I focused my training on mastering the skills of my enemy to better combat foes of that sort."],["3","An experienced rogue saw something in me and taught me several useful tricks."],["4","I decided to turn my natural lucky streak into the basis of a career, though I still realize that improving my skills is essential."],["5","I took up with a group of ruffians who showed me how to get what I want through sneakiness rather than direct confrontation."],["6","I'm a sucker for a shiny bauble or a sack of coins, as long as I can get my hands on it without risking life and limb."]]},{"type":"table","caption":"Sorcerer","colLabels":["d6","I became a sorcerer because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","When I was born, all the water in the house froze solid, the milk spoiled, or all the iron turned to copper. My family is convinced that this event was a harbinger of stranger things to come for me."],["2","I suffered a terrible emotional or physical strain, which brought forth my latent magical power. I have fought to control it ever since."],["3","My immediate family never spoke of my ancestors, and when I asked, they would change the subject. It wasn't until I started displaying strange talents that the full truth of my heritage came out."],["4","When a monster threatened one of my friends, I became filled with anxiety. I lashed out instinctively and blasted the wretched thing with a force that came from within me."],["5","Sensing something special in me, a stranger taught me how to control my gift."],["6","After I escaped from a magical conflagration, I realized that though I was unharmed, I was not unchanged. I began to exhibit unusual abilities that I am just beginning to understand."]]},{"type":"table","caption":"Warlock","colLabels":["d6","I became a warlock because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","While wandering around in a forbidden place, I encountered an otherworldly being that offered to enter into a pact with me."],["2","I was examining a strange tome I found in an abandoned library when the entity that would become my patron suddenly appeared before me."],["3","I stumbled into the clutches of my patron after I accidentally stepped through a magical doorway."],["4","When I was faced with a terrible crisis, I prayed to any being who would listen, and the creature that answered became my patron."],["5","My future patron visited me in my dreams and offered great power in exchange for my service."],["6","One of my ancestors had a pact with my patron, so that entity was determined to bind me to the same agreement."]]},{"type":"table","caption":"Wizard","colLabels":["d6","I became a wizard because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An old wizard chose me from among several candidates to serve an apprenticeship."],["2","When I became lost in a forest, a hedge wizard found me, took me in, and taught me the rudiments of magic."],["3","I grew up listening to tales of great wizards and knew I wanted to follow their path. I strove to be accepted at an academy of magic and succeeded."],["4","One of my relatives was an accomplished wizard who decided I was smart enough to learn the craft."],["5","While exploring an old tomb, library, or temple, I found a spellbook. I was immediately driven to learn all I could about becoming a wizard."],["6","I was a prodigy who demonstrated mastery of the arcane arts at an early age. When I became old enough to set out on my own, I did so to learn more magic and expand my power."]]}],"page":66,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"type":"tableGroup","name":"Devil Customization Tables","tables":[{"type":"table","caption":"Devil Honorifics","colLabels":["d20","Title"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","the Perceiver"],["2","Veteran of Avernus"],["3","the Insightful"],["4","Collector of Debts"],["5","the Summoner"],["6","Speaker of Profit"],["7","Chainer of Demons"],["8","the Conqueror"],["9","Glory Seeker"],["10","the Victorious"],["11","the Infiltrator"],["12","the Voluminous"],["13","the Stoic"],["14","the Shatterer"],["15","the Keeper"],["16","the Faithful"],["17","the Clever"],["18","the Chanter"],["19","the Indomitable"],["20","the Vicious"]]},{"type":"table","caption":"Devil Personality Traits","colLabels":["d6","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I always have a scheme to make a profit."],["2","Nobody is as smart as me, and I need to prove that all the time."],["3","There's a rule for everything."],["4","If I can't seize control, I'll serve in the meantime."],["5","I'm a bully who backs down when faced with any sort of resistance."],["6","Every problem can be solved with the use of force."]]},{"type":"table","caption":"Devil Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Loyalty. I keep my vows to my superior and respect those who do the same."],["2","Law. I might not like the rules, but I obey them."],["3","Ambition. The need to improve my station drives my every action."],["4","Conquest. I am equal to the sum of the foes I have defeated in combat."],["5","Cunning. Those who can see an advantage in the direst situation deserve respect."],["6","Brutality. Overwhelming violence, and those who can deliver it, are worthy of obedience."]]},{"type":"table","caption":"Devil Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I and my comrades fought well in the Blood War, and our service demands respect."],["2","Evil without law is a pointless exercise in destruction. Rules make us what we are."],["3","Those who follow me rely on my wisdom to ensure their prosperity."],["4","One day I will have revenge on those who defied me."],["5","If I do my duty, in time I will be rewarded."],["6","We don't corrupt mortals. We teach them enlightened self-interest."]]},{"type":"table","caption":"Devil Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","My frustration boils over into violence."],["2","I obey the law, but I strain at its limits to the point of heresy."],["3","I put the minimum effort possible into anything that isn't my own idea."],["4","A low profile is the best defense of all."],["5","I'm so reliant on the laws of the Nine Hells that I panic without their guidance."],["6","I am secretly jealous of the freedom that mortals enjoy."]]}],"page":23,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"type":"tableGroup","name":"Dungeon Spread Decks","page":11,"source":"DMTCRG","tables":[{"type":"table","caption":"Locations Deck","page":11,"rows":[["{@card Bridge|Deck of Many More Things|DMTCRG}"],["{@card Cavern|Deck of Many More Things|DMTCRG}"],["{@card Crossroads|Deck of Many More Things|DMTCRG}"],["{@card Donjon|Deck of Many More Things|DMTCRG}"],["{@card Maze|Deck of Many More Things|DMTCRG}"],["{@card Path|Deck of Many More Things|DMTCRG}"],["{@card Ruin|Deck of Many More Things|DMTCRG}"],["{@card Tavern|Deck of Many More Things|DMTCRG}"],["{@card Temple|Deck of Many More Things|DMTCRG}"],["{@card Tomb|Deck of Many More Things|DMTCRG}"],["{@card Tower|Deck of Many More Things|DMTCRG}"]]},{"type":"table","caption":"Story Deck *","page":11,"rows":[["{@card Balance|Deck of Many More Things|DMTCRG}"],["{@card Comet|Deck of Many More Things|DMTCRG}"],["{@card Fates|Deck of Many More Things|DMTCRG}"],["{@card Flames|Deck of Many More Things|DMTCRG}"],["{@card Moon|Deck of Many More Things|DMTCRG}"],["{@card Ship|Deck of Many More Things|DMTCRG}"],["{@card Star|Deck of Many More Things|DMTCRG}"],["{@card Sun|Deck of Many More Things|DMTCRG}"],["{@card Talons|Deck of Many More Things|DMTCRG}"],["{@card Void|Deck of Many More Things|DMTCRG}"]],"footnotes":["* Optional"]},{"type":"table","caption":"Features Deck","page":11,"rows":[["{@card Aberration|Deck of Many More Things|DMTCRG}","{@card Mage|Deck of Many More Things|DMTCRG}"],["{@card Beast|Deck of Many More Things|DMTCRG}","{@card Map|Deck of Many More Things|DMTCRG}"],["{@card Book|Deck of Many More Things|DMTCRG}","{@card Monstrosity|Deck of Many More Things|DMTCRG}"],["{@card Campfire|Deck of Many More Things|DMTCRG}","{@card Ooze|Deck of Many More Things|DMTCRG}"],["{@card Celestial|Deck of Many More Things|DMTCRG}","{@card Pit|Deck of Many More Things|DMTCRG}"],["{@card Construct|Deck of Many More Things|DMTCRG}","{@card Plant|Deck of Many More Things|DMTCRG}"],["{@card Corpse|Deck of Many More Things|DMTCRG}","{@card Priest|Deck of Many More Things|DMTCRG}"],["{@card Door|Deck of Many More Things|DMTCRG}","{@card Prisoner|Deck of Many More Things|DMTCRG}"],["{@card Dragon|Deck of Many More Things|DMTCRG}","{@card Puzzle|Deck of Many More Things|DMTCRG}"],["{@card Elemental|Deck of Many More Things|DMTCRG}","{@card Ring|Deck of Many More Things|DMTCRG}"],["{@card Euryale|Deck of Many More Things|DMTCRG}","{@card Rogue|Deck of Many More Things|DMTCRG}"],["{@card Expert|Deck of Many More Things|DMTCRG}","{@card Sage|Deck of Many More Things|DMTCRG}"],["{@card Fey|Deck of Many More Things|DMTCRG}","{@card Shield|Deck of Many More Things|DMTCRG}"],["{@card Fiend|Deck of Many More Things|DMTCRG}","{@card Skull|Deck of Many More Things|DMTCRG}"],["{@card Fool|Deck of Many More Things|DMTCRG}","{@card Staff|Deck of Many More Things|DMTCRG}"],["{@card Gem|Deck of Many More Things|DMTCRG}","{@card Stairway|Deck of Many More Things|DMTCRG}"],["{@card Giant|Deck of Many More Things|DMTCRG}","{@card Statue|Deck of Many More Things|DMTCRG}"],["{@card Humanoid|Deck of Many More Things|DMTCRG}","{@card Throne|Deck of Many More Things|DMTCRG}"],["{@card Jester|Deck of Many More Things|DMTCRG}","{@card Tree|Deck of Many More Things|DMTCRG}"],["{@card Key|Deck of Many More Things|DMTCRG}","{@card Undead|Deck of Many More Things|DMTCRG}"],["{@card Knight|Deck of Many More Things|DMTCRG}","{@card Warrior|Deck of Many More Things|DMTCRG}"],["{@card Lance|Deck of Many More Things|DMTCRG}","{@card Well|Deck of Many More Things|DMTCRG}"]]}],"chapter":{"name":"Adventure Spreads","index":2}},{"type":"tableGroup","name":"Tables; Weather","tables":[{"type":"table","caption":"Weather","colLabels":["1d20","Temperature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–14","Normal for the season"],["15–17","{@dice 1d4 × 10} degrees Fahrenheit colder"],["18–20","{@dice 1d4 × 10} degrees Fahrenheit hotter"]],"data":{"tableChapterIgnore":true}},{"type":"table","colLabels":["1d20","Wind","Precipitation"],"colStyles":["col-2 text-center","col-2","col-8"],"rows":[["1–12","None","None"],["13–17","Light","Light rain or light snowfall"],["18–20","Strong","Heavy rain or heavy snowfall"]],"data":{"tableChapterIgnore":true}}],"source":"XScreen","chapter":{"name":"DM Screen","index":0}}]} \ No newline at end of file +{"table":[{"page":5,"caption":"Snout of Omgar Encounters","colLabels":["Encounter","Land","Water"],"colStyles":["col-6","col-3 text-center","col-3 text-center"],"rows":[["{@area Almiraj|008|x}","01-05","—"],["{@area Axe beaks|009|x}","06-10","—"],["{@area Baboons|00a|x}","11-15","—"],["{@area Blood hawks|00b|x}","16-20","—"],["{@area Cannibals|00c|x}","21-25","01-15"],["{@area Chwinga|00d|x}","26-30","—"],["{@area Dimetrodons|00e|x}","31-35","—"],["{@area Dolphins|00f|x}","—","16-30"],["{@area Eblis|010|x}","36-40","—"],["{@area Flail snail|011|x}","41-45","—"],["{@area Flying snakes|012|x}","46-50","31-40"],["{@area Geonids|013|x}","51-55","—"],["{@area Giant lizards|014|x}","56-60","—"],["{@area Giant snapping turtle|015|x}","61-65","41-50"],["{@area Jaculis|016|x}","66-70","—"],["{@area Marine Decapus|017|x}","—","51-60"],["{@area Plesiosaurus|018|x}","—","61-75"],["{@area Pteranodons|019|x}","71-75","76-85"],["{@area Reef sharks|01a|x}","—","86-00"],["{@area Stirges|01b|x}","76-80","—"],["{@area Topis|01c|x}","81-85","—"],["{@area Tortle|01d|x}","86-00","—"]],"name":"Random Encounters; Snout of Omgar Encounters","source":"TTP","chapter":{"name":"Exploring the Island","index":2}},{"caption":"Wilderness Encounters","colLabels":["d10","Encounter"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A pack of {@creature Sprite||Sprites} pester the party, playing tricks and attempting to steal small items until the characters leave their territory. If they are treated with deference, the sprites might help the characters find the correct path and hurry them along. If assaulted in any way, fifteen {@creature Sprite||Sprites} riding {@creature Stirge||Stirges} attack. (The sprites' invisibility extends to the stirges as well while they are mounted.)"],["2","The path leads into a lonely grove that serves as the grave of a former dryad queen. If appropriate respects are paid, the characters have a {@chance 50} chance to receive a supernatural gift (see {@book chapter 7|DMG|7|Supernatural Gifts} of the {@book Dungeon Master's Guide|DMG})—a charm that allows a character to cast the {@spell Galder's Tower|LLK|Galder's tower} spell (see {@adventure appendix E|LLK|7}) once as an action."],["3","A {@creature Treant} and a {@creature Stone Golem} were magically locked together during an ancient battle. Over the centuries since, fey gardeners have turned the two into a temple. Characters who explore the temple might inadvertently help the treant or the golem finally overcome its foe."],["4","A leprechaun (use {@creature Quickling|VGM} statistics from {@book Volo's Guide to Monsters|VGM}) crosses the characters' path. If successfully caught without being killed, the creature negotiates its release with the location of its hidden treasure: 1,000 gp in brightly polished coins."],["5","Gathering firewood results in a visit from an angered undead {@creature Treant}. (Use normal statistics, but the creature has the undead type and cannot use its Animate Trees feature). The treant collects all such fallen branches to take to a hidden graveyard of treant remains, and it angrily attacks any characters who get in its way."],["6–7","Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use {@creature Oaken Bolter|MTF} statistics from {@book Mordenkainen's Tome of Foes|MTF}) or a {@creature Gibbering Mouther} with a mechanical skull housing its central brain."],["8–10","The characters come across a group of roving outlaws (five to ten {@creature Thug||Thugs} led by a {@creature Bandit Captain}), who are heading to the monastery to join its ranks. They possess rumors and fragments of a map, and are keen to steal the characters' resources—especially if {@creature Gearbox|LLK} the modron is present."]],"name":"Wilderness Encounters","page":32,"source":"LLK","chapter":{"name":"Random Encounters","ordinal":{"type":"appendix","identifier":"A"},"index":4}},{"caption":"Cavern Encounters","colLabels":["d10","Encounter"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A {@creature Xorn} and an {@creature Umber Hulk} hunt as a team, with the umber hulk working to herd characters toward its partner. Alternatively, the xorn and the umber hulk are rivals, with the characters caught in the middle."],["2","A small war machine built at the monastery has been claimed by three kobolds, which use it to attack any potential threats. Use the statistics for the {@creature Oaken Bolter|MTF} (from {@book Mordenkainen's Tome of Foes|MTF}) and the {@creature Kobold Inventor|VGM} (from {@book Volo's Guide to Monsters|VGM})."],["3","The characters' tunnel route leads through the lair of a {@creature Froghemoth|VGM} or some other exotic monstrosity escaped from another planar craft that crashed into the Barrier Peaks long ago."],["4","A {@creature Galeb Duhr} serves as a kind of door between passageways. Negotiating with it successfully allows access to a secret tunnel that cuts days off the characters' journey."],["5","Roving outlaws (five to ten {@creature Thug||Thugs} led by a {@creature Bandit Captain}) heading to the monastery to join its ranks are hopelessly lost in the tunnels. In gratitude for being rescued, they offer to help the characters in their quest, but betray them at the first opportunity."],["6–7","Six prisoners ({@creature Commoner||Commoners}) escaping from the monastery look to the characters for aid. They are pursued by monks (five {@creature Cultist||Cultists} led by a {@creature Cult Fanatic}). If the prisoners are aided, they can supply some knowledge of the monastery before making their own way safely out of the mountains."],["8–10","A monastery work party—six humanoid prisoners ({@creature Commoner||Commoners}) watched by five {@creature Cultist||Cultists} and a {@creature Cult Fanatic}—is seen collecting ore to fuel the monastery's engines. If the prisoners are rescued, they can supply some knowledge of the monastery before fleeing the mountains."]],"name":"Cavern Encounters","page":33,"source":"LLK","chapter":{"name":"Random Encounters","ordinal":{"type":"appendix","identifier":"A"},"index":4}},{"caption":"Mountain Encounters","colLabels":["d10","Encounter"],"colStyles":["text-center col-2","col-10"],"rows":[["1–2","A party of monks (five {@creature Cultist||Cultists} led by a {@creature Cult Fanatic}) either survived the characters' assault on the Monastery of the Distressed Body or were away from the monastery and returned to find it routed. They pursue the characters—to try to convince them to take on leadership of the monastery."],["3","A party of surviving monks (five {@creature Cultist||Cultists}) pursues the characters in revenge, led by an escaped {@creature Brain in a jar|LLK} using cobbled-together mechanical gear for mobility. (If the Grand Master was defeated and its brain survived any encounter in the treasury (area M10), that brain now leads this group.)"],["4","The characters discover signs of past expeditions to the Barrier Peaks—the remains of travelers crushed by fallen rocks. If searched, the bodies might still possess useful gear or fragmentary maps showing the layout of Daoine Gloine. But a close inspection shows that some bodies have had part of their flesh melted away (from encounters with wandering ooze-folk)."],["5","A {@creature Galeb Duhr} (sibling to the one in the monastery tunnels) blocks a key route into the lost city of Daoine Gloine. A character must succeed on a DC 14 Charisma ({@skill Persuasion}) check for the party to pass. But these galeb duhr have an instinctive knowledge of each other, granting advantage or disadvantage on the check depending on how the other galeb duhr was treated. If the other galeb duhr was killed, this one attacks as soon as the characters are recognized."],["6–7","A wandering {@creature Ooze-Folk|LLK} appears, having accidentally trekked out of the city."],["8–10","An isolated village clings to the mountainside, populated by {@creature Kenku} descended from Daoine Gloine refugees who fled the city when it was flooded with ooze. The kenku still remember ancient legends their forebears told about a cult of the medusa, as well as Kwalish's arrival and the \"plague of ooze.\" However, their ability to speak only in mimicry might make it challenging for the characters to communicate with them. In the course of the conversation, the kenku might mimic the sounds of destruction and screaming heard as the city was overwhelmed, relay the mad ranting of the medusa, and so forth. They might even repeat the words of Kwalish himself as he talks of his extradimensional experiments with glass baubles, and his efforts to hide his lab inside of one."]],"name":"Mountain Encounters","page":33,"source":"LLK","chapter":{"name":"Random Encounters","ordinal":{"type":"appendix","identifier":"A"},"index":4}},{"caption":"Stagefright's Lines","page":250,"colLabels":["1d80","Line"],"colStyles":["col-1 text-center","col-11 text-center"],"rows":[[1,"Did you speak? I thought 'twas the braying of an ass."],[2,"Not even otyughs would dine on this."],[3,"Am I to make pie from these crumbs?"],[4,"Are you the lord here? I bring dark tidings from afar."],[5,"You would make a mistress of the moon, if it shone on you."],[6,"You have lit my lantern wick, that's for sure! I am aflame."],[7,"You! Fetch my steed!"],[8,"'Tis said that in Veluna they eat such things."],[9,"Careful, whelp. Far greater than thou hath perished for less."],[10,"Hold on to thy seat. This trail has more bumps to come!"],[11,"I feel I have inherited much from this meeting."],[12,"Stop saying that! Are you a fool?"],[13,"From this wound I shall not recover. You have slain me."],[14,"Let us dance in the whistling wind!"],[15,"You dare speak of this, rascal?"],[16,"On the contrary, I acknowledge all your faults."],[17,"My liege, he's dead."],[18,"It seems we are in a bit of a pickle."],[19,"No, master! He turned to stone."],[20,"But I am your son!"],[21,"Murder! Oh, murder!"],[22,"Hurts, doesn't it?"],[23,"This portends an unpleasant day."],[24,"What manner of ghoul is this I see before me?"],[25,"Knaves, footpads, and liars. I am in good company!"],[26,"Even a beholder wouldn't have seen that one coming!"],[27,"This truly is the worst outcome."],[28,"Tomorrow, at sunrise, I shall no longer be here."],[29,"Hurry! 'Tis best I die quickly."],[30,"Lend me your hand. There is something I must show you."],[31,"I would not wish you upon a toad."],[32,"You beastly little imp!"],[33,"Oh, let us make merry again soon!"],[34,"Night comes, and we must away!"],[35,"I smell a foul wind."],[36,"Tomorrow should dawn merrier."],[37,"My hope is shriveled like a grape. Let us make wine of it!"],[38,"Tell me what I must do."],[39,"Speak only good news! My mood is leaden."],[40,"I think I'll hide in the chimney."],[41,"Enough! I shall not be kicked by any mule!"],[42,"An unnecessary footnote, you are."],[43,"I would tear the world in two for a quaff."],[44,"How now, friend. Why the long face?"],[45,"I shall make a banquet of your dreams."],[46,"Hush, my sweet dumpling."],[47,"We danced too long; now all the music is gone."],[48,"Such humor. I can barely hold my sides."],[49,"Who goes there, on this woebegone, rain-lashed night?"],[50,"The words catch in my throat. I cannot speak them!"],[51,"That is a goatish look you have upon your face."],[52,"Is that a hoot or a growl? It chills my blood!"],[53,"A tailor could not sew a finer lie."],[54,"Silence, piglet! You have squealed enough."],[55,"This dream shall soon end."],[56,"As for this one: let your sword speak."],[57,"A runt has no place among giants."],[58,"Perhaps I shall have that drink, after all."],[59,"Awake! The time is upon us."],[60,"Strange bedfellows, these ones."],[61,"I have a wicked thought, if you will hear it."],[62,"Well, here is a serpent!"],[63,"Two truths told. A lie is sure to follow."],[64,"I warn you: my patience has sunk."],[65,"It seems I am betrayed."],[66,"Have you met my husband?"],[67,"Bar the door! They're here!"],[68,"Let me answer this one."],[69,"I shall not rest 'til the deed is done."],[70,"My enemies are dead, yet I hunger still."],[71,"This is no night for joy."],[72,"See, 'twas I all along!"],[73,"Here's some gristle to chew upon."],[74,"I feel like a giant stepped on my head."],[75,"All is lost! No prayer can save us now!"],[76,"Oh, for a sword!"],[77,"What malice are you planning?"],[78,"What fresh horror is this?"],[79,"Something stirs below."],[80,"See! I blush red as a radish."]],"name":"Stagefright's Lines","source":"WBtW","chapter":{"name":"Stagefright's Lines","ordinal":{"type":"appendix","identifier":"E"},"index":10}},{"caption":"Summoned Underlings","colLabels":["Archdevil","Underlings Summoned"],"colStyles":["col-6","col-6"],"rows":[["{@creature Asmodeus|CoA}","Any devil, including another archdevil"],["{@creature Baalzebul|CoA}","{@dice 1d6} allied {@creature horned devil||horned devils}, {@dice 1d4} allied {@creature ice devil||ice devils}, or 1 allied {@creature pit fiend}"],["{@creature Bel|CoA}","{@dice 1d6} {@creature bearded devil||bearded devils}"],["{@creature Belial|CoA}","{@dice 1d2} {@creature bone devil||bone devils}"],["{@creature Dispater|CoA}","1 {@creature pit fiend}"],["{@creature Fierna|CoA}","{@dice 1d6} {@creature bearded devil||bearded devils}"],["{@creature Glasya|CoA}","{@dice 1d2} {@creature erinyes}"],["{@creature Levistus|CoA}","1 {@creature pit fiend}"],["{@creature Mammon|CoA}","{@dice 1d2} {@creature bone devil||bone devils}"],["{@creature Mephistopheles|CoA}","{@dice 1d4} {@creature ice devil||ice devils}"],["{@creature Zariel|CoA}","{@dice 1d6} {@creature bearded devil||bearded devils}"]],"name":"Archdevil Lair Action List; Summoned Underlings","page":214,"source":"CoA","chapter":{"name":"Lords of the Nine","ordinal":{"type":"appendix","identifier":"A"},"index":13}},{"caption":"Ability Score Point Cost","basicRules":true,"srd":true,"colLabels":["Score","Cost","Score","Cost"],"colStyles":["col-3 text-center","col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["8","0","12","4"],["9","1","13","5"],["10","2","14","7"],["11","3","15","9"]],"name":"Variant: Customizing Ability Scores; Ability Score Point Cost","page":13,"source":"PHB","chapter":{"name":"Step-by-Step Characters","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Ability Scores and Modifiers","srd":true,"basicRules":true,"colLabels":["Score","Modifier","Score","Modifier"],"colStyles":["col-3 text-center","col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["1","-5","16-17","+3"],["2-3","-4","18-19","+4"],["4-5","-3","20-21","+5"],["6-7","-2","22-23","+6"],["8-9","-1","24-25","+7"],["10-11","+0","26-27","+8"],["12-13","+1","28-29","+9"],["14-15","+2","30","+10"]],"name":"Variant: Customizing Ability Scores; Ability Scores and Modifiers","page":13,"source":"PHB","chapter":{"name":"Step-by-Step Characters","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Character Advancement","srd":true,"basicRules":true,"colLabels":["Experience Points","Level","Proficiency Bonus"],"colStyles":["col-4 text-center","col-4 text-center","col-4 text-center"],"rows":[["0","1","+2"],["300","2","+2"],["900","3","+2"],["2,700","4","+2"],["6,500","5","+3"],["14,000","6","+3"],["23,000","7","+3"],["34,000","8","+3"],["48,000","9","+4"],["64,000","10","+4"],["85,000","11","+4"],["100,000","12","+4"],["120,000","13","+5"],["140,000","14","+5"],["165,000","15","+5"],["195,000","16","+5"],["225,000","17","+6"],["265,000","18","+6"],["305,000","19","+6"],["355,000","20","+6"]],"name":"Beyond 1st Level; Character Advancement","page":15,"source":"PHB","chapter":{"name":"Step-by-Step Characters","ordinal":{"type":"chapter","identifier":1},"index":1}},{"basicRules":true,"colLabels":["Class","Description","Hit Die","Primary Ability","Saving Throw Proficiencies","Armor and Weapon Proficiencies"],"colStyles":["col-1","col-4","col-1 text-center","col-1","col-1","col-4"],"rows":[["{@class Barbarian}","A fierce warrior of primitive background who can enter a battle rage","d12","Strength","Strength & Constitution","Light and medium armor, shields, simple and martial weapons"],["{@class Bard}","An inspiring magician whose power echoes the music of creation","d8","Charisma","Dexterity & Charisma","Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords"],["{@class Cleric}","A priestly champion who wields divine magic in service of a higher power","d8","Wisdom","Wisdom & Charisma","Light and medium armor, shields, simple weapons"],["{@class Druid}","A priest of the Old Faith, wielding the powers of nature—moonlight and plant growth, fire and lightning—and adapting animal forms","d8","Wisdom","Intelligence & Wisdom","Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears"],["{@class Fighter}","A master of martial combat, skilled with a variety of weapons and armor","d10","Strength or Dexterity","Strength & Constitution","All armor, shields, simple and martial weapons"],["{@class Monk}","A master of martial arts harnessing 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section."],"name":"Tools","page":154,"source":"PHB","chapter":{"name":"Equipment","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Mounts and Other Animals","basicRules":true,"srd":true,"colLabels":["Item","Cost","Speed","Carrying Capacity"],"colStyles":["col-6","col-2 text-right","col-2 text-right","col-2 text-right"],"rows":[["{@item Camel|phb}","50 gp","50 ft.","480 lb."],["{@item Donkey|phb} or {@item mule|phb}","8 gp","40 ft.","420 lb."],["{@item Elephant|phb}","200 gp","40 ft.","1,320 lb."],["{@item draft horse|phb|Horse, draft}","50 gp","40 ft.","540 lb."],["{@item riding horse|phb|Horse, riding}","75 gp","60 ft.","480 lb."],["{@item Mastiff|phb}","25 gp","40 ft.","195 lb."],["{@item Pony|phb}","30 gp","40 ft.","225 lb."],["{@item Warhorse|phb}","400 gp","60 ft.","540 lb."]],"name":"Mounts and Vehicles; Mounts and Other Animals","page":155,"source":"PHB","chapter":{"name":"Equipment","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Tack, 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lb."]],"name":"Mounts and Vehicles; Tack, Harness, and Drawn Vehicles","page":155,"source":"PHB","chapter":{"name":"Equipment","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Waterborne Vehicles","basicRules":true,"srd":true,"colLabels":["Item","Cost","Speed"],"colStyles":["col-8","col-2 text-right","col-2 text-right"],"rows":[["{@item Galley|DMG}","30,000 gp","4 mph"],["{@item Keelboat|DMG}","3,000 gp","1 mph"],["{@item Longship|DMG}","10,000 gp","3 mph"],["{@item Rowboat|DMG}","50 gp","1½ mph"],["{@item Sailing ship|DMG}","10,000 gp","2 mph"],["{@item Warship|DMG}","25,000 gp","2½ mph"]],"name":"Mounts and Vehicles; Waterborne Vehicles","page":155,"source":"PHB","chapter":{"name":"Equipment","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Trade Goods","srd":true,"colLabels":["Cost","Goods"],"colStyles":["col-1 text-right","col-11"],"rows":[["1 cp","1 lb. of wheat"],["2 cp","1 lb. of flour or one chicken"],["5 cp","1 lb. of salt"],["1 sp","1 lb. of iron or 1 sq. yd. of canvas"],["5 sp","1 lb. of copper or 1 sq. yd. of cotton cloth"],["1 gp","1 lb. of ginger or one goat"],["2 gp","1 lb. of cinnamon or pepper, or one sheep"],["3 gp","1 lb. of cloves or one pig"],["5 gp","1 lb. of silver or 1 sq. yd. of linen"],["10 gp","1 sq. yd. of silk or one cow"],["15 gp","1 lb. of saffron or one ox"],["50 gp","1 lb. of gold"],["500 gp","1 lb. of platinum"]],"name":"Trade Goods","page":157,"source":"PHB","chapter":{"name":"Equipment","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Lifestyle Expenses","colLabels":["Lifestyle","Price/Day"],"colStyles":["col-6","col-6 text-right"],"rows":[["Wretched","—"],["Squalid","1 sp"],["Poor","2 sp"],["Modest","1 gp"],["Comfortable","2 gp"],["Wealthy","4 gp"],["Aristocratic","10 gp minimum"]],"name":"Lifestyle Expenses","page":157,"source":"PHB","chapter":{"name":"Equipment","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Food, Drink, and Lodging","basicRules":true,"srd":true,"colLabels":["Item","Cost"],"colStyles":["col-6","col-6 text-right"],"rows":[["{@i Ale}",""],{"type":"row","style":"row-indent-first","row":["{@item Ale (Gallon)|PHB|Gallon}","2 sp"]},{"type":"row","style":"row-indent-first","row":["{@item Ale (mug)|phb|Mug}","4 cp"]},["Banquet (per person)","10 gp"],["{@item loaf of bread|phb|Bread, loaf}","2 cp"],["{@item hunk of cheese|phb|Cheese, hunk}","1 sp"],["{@i Inn stay (per day)}",""],{"type":"row","style":"row-indent-first","row":["Squalid","7 cp"]},{"type":"row","style":"row-indent-first","row":["Poor","1 sp"]},{"type":"row","style":"row-indent-first","row":["Modest","5 sp"]},{"type":"row","style":"row-indent-first","row":["Comfortable","8 sp"]},{"type":"row","style":"row-indent-first","row":["Wealthy","2 gp"]},{"type":"row","style":"row-indent-first","row":["Aristocratic","4 gp"]},["{@i Meals (per day)}",""],{"type":"row","style":"row-indent-first","row":["Squalid","3 cp"]},{"type":"row","style":"row-indent-first","row":["Poor","6 cp"]},{"type":"row","style":"row-indent-first","row":["Modest","3 sp"]},{"type":"row","style":"row-indent-first","row":["Comfortable","5 sp"]},{"type":"row","style":"row-indent-first","row":["Wealthy","8 sp"]},{"type":"row","style":"row-indent-first","row":["Aristocratic","2 gp"]},["{@item chunk of meat|phb|Meat, chunk}","3 sp"],["{@i Wine}",""],{"type":"row","style":"row-indent-first","row":["{@item common wine (pitcher)|phb|Common (pitcher)}","2 sp"]},{"type":"row","style":"row-indent-first","row":["{@item fine wine (bottle)|phb|Fine (bottle)}","10 gp"]}],"name":"Food, Drink, and Lodging","page":158,"source":"PHB","chapter":{"name":"Equipment","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Services","basicRules":true,"srd":true,"colLabels":["Service","Pay"],"colStyles":["col-6","col-6"],"rows":[["{@i Coach cab}",""],{"type":"row","style":"row-indent-first","row":["Between towns","3 cp per mile"]},{"type":"row","style":"row-indent-first","row":["Coach cab, Within a city","1 cp"]},["{@i Hireling}",""],{"type":"row","style":"row-indent-first","row":["Skilled","2 gp per day"]},{"type":"row","style":"row-indent-first","row":["Untrained","2 sp per day"]},["Messenger","2 cp per mile"],["Road or gate toll","1 cp"],["Ship's passage","1 sp per mile"]],"name":"Services","page":159,"source":"PHB","chapter":{"name":"Equipment","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Multiclassing Prerequisites","srd":true,"colLabels":["Class","Ability Score Minimum"],"colStyles":["col-2","col-10"],"rows":[["{@class Barbarian}","Strength 13"],["{@class Bard}","Charisma 13"],["{@class Cleric}","Wisdom 13"],["{@class Druid}","Wisdom 13"],["{@class Fighter}","Strength 13 or Dexterity 13"],["{@class Monk}","Dexterity 13 and Wisdom 13"],["{@class Paladin}","Strength 13 and Charisma 13"],["{@class Ranger}","Dexterity 13 and Wisdom 13"],["{@class Rogue}","Dexterity 13"],["{@class Sorcerer}","Charisma 13"],["{@class Warlock}","Charisma 13"],["{@class Wizard}","Intelligence 13"]],"name":"Multiclassing Prerequisites","page":163,"source":"PHB","chapter":{"name":"Customization Options","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Multiclassing Proficiencies","srd":true,"colLabels":["Class","Proficiencies Gained"],"colStyles":["col-2","col-10"],"rows":[["{@class Barbarian}","Shields, simple weapons, martial weapons"],["{@class Bard}","Light armor, one skill of your choice, one musical instrument of your choice"],["{@class Cleric}","Light armor, medium armor, shields"],["{@class Druid}","Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)"],["{@class Fighter}","Light armor, medium armor, shields, simple weapons, martial weapons"],["{@class Monk}","Simple weapons, shortswords"],["{@class Paladin}","Light armor, medium armor, shields, simple weapons, martial weapons"],["{@class Ranger}","Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the class's skill list"],["{@class Rogue}","Light armor, one skill from the class's skill list, {@item thieves' tools|phb}"],["{@class Sorcerer}","—"],["{@class Warlock}","Light armor, simple weapons"],["{@class Wizard}","—"]],"name":"Multiclassing Proficiencies","page":164,"source":"PHB","chapter":{"name":"Customization Options","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Multiclass Spellcaster: Spell Slots per Spell Level","srd":true,"colLabels":["Lvl.","1st","2nd","3rd","4th","5th","6th","7th","8th","9th"],"colStyles":["col-1-2","col-1-2 text-center","col-1-2 text-center","col-1-2 text-center","col-1-2 text-center","col-1-2 text-center","col-1-2 text-center","col-1-2 text-center","col-1-2 text-center","col-1-2 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Scores","ordinal":{"type":"chapter","identifier":7},"index":7}},{"colLabels":["Ability","Skills"],"colStyles":["col-2","col-10"],"rows":[["Strength","{@skill Athletics}"],["Dexterity","{@skill Acrobatics}, {@skill Sleight of Hand}, {@skill Stealth}"],["Intelligence","{@skill Arcana}, {@skill History}, {@skill Investigation}, {@skill Nature}, {@skill Religion}"],["Wisdom","{@skill Animal Handling}, {@skill Insight}, {@skill Medicine}, {@skill Perception}, {@skill Survival}"],["Charisma","{@skill Deception}, {@skill Intimidation}, {@skill Performance}, {@skill Persuasion}"]],"name":"Skills","page":174,"source":"PHB","chapter":{"name":"Using Ability Scores","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Travel Pace","basicRules":true,"srd":true,"colLabels":["Pace","Distance Traveled per Minute","Distance Traveled per Hour","Distance Traveled per Day","Effect"],"colStyles":["col-2","col-2","col-2","col-2","col-4"],"rows":[["Fast","400 feet","4 miles","30 miles","-5 penalty to passive Wisdom ({@skill Perception}) scores"],["Normal","300 feet","3 miles","24 miles","-"],["Slow","200 feet","2 miles","18 miles","Able to use stealth"]],"name":"Travel Pace","page":181,"source":"PHB","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Size Categories","basicRules":true,"srd":true,"colLabels":["Size","Space"],"colStyles":["col-6","col-6"],"rows":[["Tiny","2½ by 2½ ft."],["Small","5 by 5 ft."],["Medium","5 by 5 ft."],["Large","10 by 10 ft."],["Huge","15 by 15 ft."],["Gargantuan","20 by 20 ft. or larger"]],"name":"Creature Size; Size Categories","page":191,"source":"PHB","chapter":{"name":"Combat","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Deities of the Forgotten Realms","basicRules":true,"colLabels":["Deity","Alignment","Suggested Domains","Symbol"],"colStyles":["col-3","col-1 text-center","col-3","col-5"],"rows":[["{@deity Auril}, goddess of winter","NE","Nature, 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endurance","LG","Life","Hands bound at the wrist with red cord"],["{@deity Kelemvor}, god of the dead","LN","Death","Upright skeletal arm holding balanced scales"],["{@deity Lathander}, god of birth and renewal","NG","Life, Light","Road traveling into a sunrise"],["{@deity Leira}, goddess of illusion","CN","Trickery","Point-down triangle containing a swirl of mist"],["{@deity Lliira}, goddess of joy","CG","Life","Triangle of three six-pointed stars"],["{@deity Loviatar}, goddess of pain","LE","Death","Nine-tailed barbed scourge"],["{@deity Malar}, god of the hunt","CE","Nature","Clawed paw"],["{@deity Mask}, god of thieves","CN","Trickery","Black mask"],["{@deity Mielikki}, goddess of forests","NG","Nature","Unicorn's head"],["{@deity Milil}, god of poetry and song","NG","Light","Five-stringed harp made of leaves"],["{@deity Myrkul}, god of death","NE","Death","White human skull"],["{@deity Mystra}, goddess of magic","NG","Knowledge","Circle of seven stars, or nine stars encircling a 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fortune","CG","Trickery","Face-up coin"],["{@deity Tyr}, god of justice","LG","War","Balanced scales resting on a warhammer"],["{@deity Umberlee}, goddess of the sea","CE","Tempest","Wave curling left and right"],["{@deity Waukeen}, goddess of trade","N","Knowledge, Trickery","Upright coin with Waukeen's profile facing left"]],"name":"Deities of the Forgotten Realms","page":293,"source":"PHB","chapter":{"name":"Gods of the Multiverse","ordinal":{"type":"appendix","identifier":"B"},"index":13}},{"caption":"Deities of Greyhawk","colLabels":["Deity","Alignment","Suggested Domains","Symbol"],"colStyles":["col-3","col-1 text-center","col-3","col-5"],"rows":[["{@deity Beory|Greyhawk}, goddess of nature","N","Nature","Green disk"],["{@deity Boccob|Greyhawk}, god of magic","N","Knowledge","Eye within a pentagram"],["{@deity Celestian|Greyhawk}, god of stars and wanderers","N","Knowledge","Arc of seven stars inside a circle"],["{@deity Ehlonna|Greyhawk}, goddess of woodlands","NG","Life, 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Obad-Hai|Greyhawk}, god of nature","N","Nature","Oak leaf and acorn"],["{@deity Olidammara|Greyhawk}, god of revelry","CN","Trickery","Laughing mask"],["{@deity Pelor|Greyhawk}, god of the sun and healing","NG","Life, Light","Sun"],["{@deity Pholtus|Greyhawk}, god of light and law","LG","Light","Silver sun or full moon partially eclipsed by a smaller crescent moon"],["{@deity Ralishaz|Greyhawk}, god of ill luck and insanity","CN","Trickery","Three bone fate-casting sticks"],["{@deity Rao|Greyhawk}, god of peace and reason","LG","Knowledge","White heart"],["{@deity St. Cuthbert|Greyhawk}, god of common sense and zeal","LN","Knowledge","Circle at the center of a starburst of lines"],["{@deity Tharizdun|Greyhawk}, god of eternal darkness","CE","Trickery","Dark spiral or inverted ziggurat"],["{@deity Trithereon|Greyhawk}, god of liberty and retribution","CG","War","Triskelion"],["{@deity Ulaa|Greyhawk}, goddess of hills and mountains","LG","Life, War","Mountain with a circle at its 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spider"],["{@deity Mishakal|dragonlance}, goddess of healing","LG","Knowledge, Life","Blue infinity sign"],["{@deity Solinari|dragonlance}, god of good magic","LG","no clerics","White circle or sphere"]],"name":"Deities of Dragonlance: Good","page":293,"source":"PHB","chapter":{"name":"Gods of the Multiverse","ordinal":{"type":"appendix","identifier":"B"},"index":13}},{"caption":"Deities of Dragonlance: Neutral","colLabels":["The Gods of Neutrality","Alignment","Suggested Domains","Symbol"],"colStyles":["col-3","col-1 text-center","col-3","col-5"],"rows":[["{@deity Gilean|dragonlance}, god of knowledge","N","Knowledge","Open book"],["{@deity Chislev|dragonlance}, goddess of nature","N","Nature","Feather"],["{@deity Reorx|dragonlance}, god of craft","N","Knowledge","Forging hammer"],["{@deity Shinare|dragonlance}, goddess of wealth and trade","N","Knowledge, Trickery","Griffon's wing"],["{@deity Sirrion|dragonlance}, god of fire and change","N","Nature","Multi-colored fire"],["{@deity Zivilyn|dragonlance}, god of wisdom","N","Knowledge","Great green or gold tree"],["{@deity Lunitari|dragonlance}, goddess of neutral magic","N","no clerics","Red circle or sphere"]],"name":"Deities of Dragonlance: Neutral","page":293,"source":"PHB","chapter":{"name":"Gods of the Multiverse","ordinal":{"type":"appendix","identifier":"B"},"index":13}},{"caption":"Deities of Dragonlance: Evil","colLabels":["The Gods of Evil","Alignment","Suggested Domains","Symbol"],"colStyles":["col-3","col-1 text-center","col-3","col-5"],"rows":[["{@deity Takhisis|Dragonlance}, goddess of night and hatred","LE","Death","Black crescent"],["{@deity Chemosh|Dragonlance}, god of the undead","LE","Death","Yellow skull"],["{@deity Hiddukel|Dragonlance}, god of lies and greed","CE","Trickery","Broken merchant's scales"],["{@deity Morgion|Dragonlance}, god of disease and secrecy","NE","Death","Hood with two red eyes"],["{@deity Sargonnas|Dragonlance}, god of vengeance and fire","LE","War","Stylized red condor"],["{@deity Zeboim|Dragonlance}, goddess of the sea and storms","CE","Tempest","Turtle shell"],["{@deity Nuitari|Dragonlance}, god of evil magic","LE","no clerics","Black circle or sphere"]],"name":"Deities of Dragonlance: Evil","page":293,"source":"PHB","chapter":{"name":"Gods of the Multiverse","ordinal":{"type":"appendix","identifier":"B"},"index":13}},{"caption":"Nonhuman Deities","colLabels":["Deity","Alignment","Suggested Domains","Symbol"],"colStyles":["col-3","col-1 text-center","col-3","col-5"],"rows":[["{@deity Bahamut|nonhuman}, dragon god of good","LG","Life, War","Dragon's head in profile"],["{@deity Blibdoolpoolp|nonhuman}, kuo-toa goddess","NE","Death","Lobster head or black pearl"],["{@deity Corellon Larethian|nonhuman}, elf deity of art and magic","CG","Light","Quarter moon or starburst"],["{@deity Deep Sashelas|nonhuman}, elf god of the sea","CG","Nature, Tempest","Dolphin"],["{@deity Eadro|nonhuman}, merfolk deity of the sea","N","Nature, Tempest","Spiral 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Sekolah|nonhuman}, sahuagin god of the hunt","LE","Nature, Tempest","Shark"],["{@deity Semuanya|nonhuman}, lizardfolk deity of survival","N","Life","Egg"],["{@deity Skerrit|nonhuman}, centaur and satyr god of nature","N","Nature","Oak growing from acorn"],["{@deity Skoraeus Stonebones|nonhuman}, god of stone giants and art","N","Knowledge","Stalactite"],["{@deity Surtur|nonhuman}, god of fire giants and craft","LE","Knowledge, War","Flaming sword"],["{@deity Thrym|nonhuman}, god of frost giants and strength","CE","War","White double-bladed axe"],["{@deity Tiamat|nonhuman}, dragon goddess of evil","LE","Trickery","Dragon head with five claw marks"],["{@deity Yondalla|nonhuman}, halfling goddess of fertility and protection","LG","Life","Shield"]],"name":"Nonhuman Deities","page":293,"source":"PHB","chapter":{"name":"Gods of the Multiverse","ordinal":{"type":"appendix","identifier":"B"},"index":13}},{"caption":"Celtic Deities","srd":true,"colLabels":["Deity","Alignment","Suggested 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War","Lion's head"],["{@deity Hermes|greek}, god of travel and commerce","CG","Trickery","Caduceus (winged staff and serpents)"],["{@deity Hestia|greek}, goddess of home and family","NG","Life","Hearth"],["{@deity Nike|greek}, goddess of victory","LN","War","Winged woman"],["{@deity Pan|greek}, god of nature","CN","Nature","Syrinx (pan pipes)"],["{@deity Poseidon|greek}, god of the sea and earthquakes","CN","Tempest","Trident"],["{@deity Tyche|greek}, goddess of good fortune","N","Trickery","Red pentagram"]],"name":"The Greek Pantheon; Greek Deities","page":297,"source":"PHB","chapter":{"name":"Gods of the Multiverse","ordinal":{"type":"appendix","identifier":"B"},"index":13}},{"caption":"Egyptian Deities","srd":true,"colLabels":["Deity","Alignment","Suggested Domains","Symbol"],"colStyles":["col-3","col-1 text-center","col-3","col-5"],"rows":[["{@deity Re-Horakhty|egyptian}, god of the sun, ruler of the gods","LG","Life, Light","Solar disk encircled by serpent"],["{@deity 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storms","CE","Death, Tempest, Trickery","Coiled cobra"],["{@deity Sobek|egyptian}, god of water and crocodiles","LE","Nature, Tempest","Crocodile head with horns and plumes"],["{@deity Thoth|egyptian}, god of knowledge and wisdom","N","Knowledge","Ibis"]],"name":"The Egyptian Pantheon; Egyptian Deities","page":297,"source":"PHB","chapter":{"name":"Gods of the Multiverse","ordinal":{"type":"appendix","identifier":"B"},"index":13}},{"caption":"Norse Deities","srd":true,"colLabels":["Deity","Alignment","Suggested Domains","Symbol"],"colStyles":["col-3","col-1 text-center","col-3","col-5"],"rows":[["{@deity Odin|norse}, god of knowledge and war","NG","Knowledge, War","Watching blue eye"],["{@deity Aegir|norse}, god of the sea and storms","NE","Tempest","Rough ocean waves"],["{@deity Balder|norse}, god of beauty and poetry","NG","Life, Light","Gem-encrusted silver chalice"],["{@deity Forseti|norse}, god of justice and law","N","Light","Head of a bearded man"],["{@deity Frey|norse}, god of 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thunder","CG","Tempest, War","Hammer"],["{@deity Thrym|norse}, god of frost giants and cold","CE","War","White double-bladed axe"],["{@deity Tyr|norse}, god of courage and strategy","LN","Knowledge, War","Sword"],["{@deity Uller|norse}, god of hunting and winter","CN","Nature","Longbow"]],"name":"The Norse Pantheon; Norse Deities","page":298,"source":"PHB","chapter":{"name":"Gods of the Multiverse","ordinal":{"type":"appendix","identifier":"B"},"index":13}},{"caption":"Outer Planes","colLabels":["Outer Plane","Alignment"],"colStyles":["col-8","col-4"],"rows":[["Mount Celestia, the Seven Heavens of","LG"],["Bytopia, the Twin Paradises of","NG, LG"],["Elysium, the Blessed Fields of","NG"],["The Beastlands, the Wilderness of","NG, CG"],["Arborea, the Olympian Glades of","CG"],["Ysgard, the Heroic Domains of","CN, CG"],["Limbo, the Ever-Changing Chaos of","CN"],["Pandemonium, the Windswept Depths of","CN, CE"],["The Abyss, the Infinite Layers of","CE"],["Carceri, the Tarterian Depths 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death","LN","Life, Death","Raven's head, in profile, facing left"],["{@deity Sehanine|dawn war|dmg}, goddess of the moon","CG","Trickery","Crescent moon"],["{@deity Tharizdun|dawn war|dmg}, god of madness","CE","Trickery","Jagged counter-clockwise spiral"],["{@deity Tiamat|dawn war|dmg}, goddess of wealth, greed, and vengeance","LE","Trickery, War","Five-pointed star with curved points"],["{@deity Torog|dawn war|dmg}, god of the Underdark","NE","Death","T attached to a circular shackle"],["{@deity Vecna|dawn war|dmg}, god of evil secrets","NE","Death, Knowledge","Partially shattered one-eyed skull"],["{@deity Zehir|dawn war|dmg}, god of darkness and poison","CE","Trickery, Death","Snake in the shape of a dagger"]],"name":"A Sample Pantheon; Dawn War Deities","page":11,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Forms of Government","colLabels":["d100","Government"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-08","Autocracy"],["09-13","Bureaucracy"],["14-19","Confederacy"],["20-22","Democracy"],["23-27","Dictatorship"],["28-42","Feudalism"],["43-44","Gerontocracy"],["45-53","Hierarchy"],["54-56","Magocracy"],["57-58","Matriarchy"],["59-64","Militocracy"],["65-74","Monarchy"],["75-78","Oligarchy"],["79-80","Patriarchy"],["81-83","Meritocracy"],["84-85","Plutocracy"],["86-92","Republic"],["93-94","Satrapy"],["95","Kleptocracy"],["96-00","Theocracy"]],"name":"Forms of Government","page":18,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Sample Hierarchy of Noble Titles","colLabels":["Rank","Title"],"colStyles":["col-2 text-center","col-10"],"rows":[["1st","Emperor/Empress"],["2nd","King/Queen"],["3rd","Duke/Duchess"],["4th","Prince/Princess"],["5th","Marquess/Marquise"],["6th","Earl or Count/Countess"],["7th","Viscount/Viscountess"],["8th","Baron/Baroness"],["9th","Baronet"],["10th","Knight"]],"name":"Government; Sample Hierarchy of Noble Titles","page":17,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Examples of Faction Ranks","colLabels":["Renown","Harpers","Order of the Gauntlet","Emerald Enclave","Lords' Alliance","Zhentarim"],"colStyles":["col-2","col-2","col-2","col-2","col-2","col-2"],"rows":[["1","Watcher","Chevall","Springwarden","Cloak","Fang"],["3","Harpshadow","Marcheon","Summerstrider","Redknife","Wolf"],["10","Brightcandle","Whitehawk","Autumnreaver","Stingblade","Viper"],["25","Wise Owl","Vindicator","Winterstalker","Warduke","Ardragon"],["50","High Harper","Righteous Hand","Master of the Wild","Lioncrown","Dread Lord"]],"name":"Examples of Faction Ranks","page":22,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"World-Shaking Events","colLabels":["d10","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Rise of a leader or an era"],["2","Fall of a leader or an era"],["3","Cataclysmic disaster"],["4","Assault or invasion"],["5","Rebellion, revolution, overthrow"],["6","Extinction or depletion"],["7","New organization"],["8","Discovery, expansion, invention"],["9","Prediction, omen, prophecy"],["10","Myth and legend"]],"name":"World-Shaking Events","page":27,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Leader Types","colLabels":["d6","Leader Types"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Political"],["2","Religious"],["3","Military"],["4","Crime/underworld"],["5","Art/culture"],["6","Philosophy/learning/magic"]],"name":"Rise or Fall of a Leader or an Era; Leader Types","page":27,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Cataclysmic Disasters","colLabels":["d10","Cataclysmic Disaster"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Earthquake"],["2","Famine/drought"],["3","Fire"],["4","Flood"],["5","Plague/disease"],["6","Rain of fire (meteoric impact)"],["7","Storm (hurricane, tornado, tsunami)"],["8","Volcanic eruption"],["9","Magic gone awry or a planar warp"],["10","Divine judgment"]],"name":"Cataclysmic Disasters","page":28,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Invading Forces","colLabels":["d8","Invading Forces"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A criminal enterprise"],["2","Monsters or a unique monster"],["3","A planar threat"],["4","A past adversary reawakened, reborn, or resurgent"],["5","A splinter faction"],["6","A savage tribe"],["7","A secret society"],["8","A traitorous ally"]],"name":"Assault or Invasion; Invading Forces","page":29,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Extinction or Depletion","colLabels":["d8","Lost Resource"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A kind of animal (insect, bird, fish, livestock)"],["2","Habitable land"],["3","Magic or magic-users (all magic, or specific kinds or schools of magic)"],["4","A mineral resource (gems, metals, ores)"],["5","A type of monster (unicorn, manticore, dragon)"],["6","A people (family line, clan, culture, race)"],["7","A kind of plant (crop, tree, herb, forest)"],["8","A waterway (river, lake, ocean)"]],"name":"Extinction or Depletion","page":30,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"New Organizations","colLabels":["d10","New Organizations"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Crime syndicate/bandit confederacy"],["2","Guild (masons, apothecaries, goldsmiths)"],["3","Magical circle/society"],["4","Military/knightly order"],["5","New family dynasty/tribe/clan"],["6","Philosophy/discipline dedicated to a principle or ideal"],["7","Realm (village, town, duchy, kingdom)"],["8","Religion/sect/denomination"],["9","School/university"],["10","Secret society/cult/cabal"]],"name":"New Organizations","page":31,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Discoveries","colLabels":["d10","Discovery"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Ancient ruin/lost city of a legendary race"],["2","Animal/monster/magical mutation"],["3","Invention/technology/magic (helpful, destructive)"],["4","New (or forgotten) god or planar entity"],["5","New (or rediscovered) artifact or religious relic"],["6","New land (island, continent, lost world, demiplane)"],["7","Otherworldly object (planar portal, alien spacecraft)"],["8","People (race, tribe, lost civilization, colony)"],["9","Plant (miracle herb, fungal parasite, sentient plant)"],["10","Resource or wealth (gold, gems, mithral)"]],"name":"Discovery, Expansion, Invention; Discoveries","page":31,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"colLabels":["Month","Name","Common Name"],"colStyles":["col-4 text-center","col-4","col-4"],"rows":[["1","Hammer","Deepwinter"],["","Annual holiday: Midwinter",""],["2","Alturiak","The Claw of Winter"],["3","Ches","The Claw of the Sunsets"],["4","Tarsakh","The Claw of the Storms"],["","Annual holiday: Greengrass",""],["5","Mirtul","The Melting"],["6","Kythorn","The Time of Flowers"],["7","Flamerule","Summertide"],["","Annual holiday: Midsummer",""],["","Quadrennial holiday: Shieldmeet",""],["8","Eleasias","Highsun"],["9","Eleint","The Fading"],["","Annual holiday: Highharvesttide",""],["10","Marpenoth","Leaffall"],["11","Uktar","The Rotting"],["","Annual holiday: The Feast of the Moon",""],["12","Nightal","The Drawing Down"]],"name":"The Calendar of Harptos","page":33,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Starting Equipment","colLabels":["Character Level","Low Magic Campaign","Standard Campaign","High Magic Campaign"],"colStyles":["col-2 text-center","col-3","col-3","col-4"],"rows":[["1st-4th","Normal starting equipment","Normal starting equipment","Normal starting equipment"],["5th-10th","500 gp plus {@dice 1d10 × 25} gp, normal starting equipment","500 gp plus {@dice 1d10 × 25} gp, normal starting equipment","500 gp plus {@dice 1d10 × 25} gp, one uncommon magic item, normal starting equipment"],["11th-16th","5,000 gp plus {@dice 1d10 × 250} gp, one uncommon magic item, normal starting equipment","5,000 gp plus {@dice 1d10 × 250} gp, two uncommon magic items, normal starting equipment","5,000 gp plus {@dice 1d10 × 250} gp, three uncommon magic items, one rare item, normal starting equipment"],["17th-20th","20,000 gp plus {@dice 1d10 × 250} gp, two uncommon magic items, normal starting equipment","20,000 gp plus {@dice 1d10 × 250} gp, two uncommon magic items, one rare item, normal starting equipment","20,000 gp plus {@dice 1d10 × 250} gp, three uncommon magic items, two rare items, one very rare item, normal starting equipment"]],"name":"Starting at Higher Level; Starting Equipment","page":38,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Wuxia Weapon Names","colLabels":["Weapon","Other Names (Culture)"],"colStyles":["col-4","col-8"],"rows":[["Battleaxe","fu (China), masakari (Japan)"],["Club","bian (China), tonfa (Japan)"],["Dagger","bishou, tamo (China), kozuka, tanto (Japan)"],["Dart","shuriken (Japan)"],["Flail","nunchaku (Japan)"],["Glaive","guandao (China), bisento, naginata (Japan)"],["Greatclub","tetsubo (Japan)"],["Greatsword","changdao (China), nodachi (Japan)"],["Halberd","ji (China), kamayari (Japan)"],["Handaxe","ono (Japan)"],["Javelin","mau (China), uchi-ne (Japan)"],["Lance","umayari (Japan)"],["Longbow","daikyu (Japan)"],["Longsword","jian (China), katana (Japan)"],["Mace","chui (China), kanabo (Japan)"],["Pike","mao (China), nagaeyari (Japan)"],["Quarterstaff","gun (China), bo (Japan)"],["Scimitar","liuyedao (China), wakizashi (Japan)"],["Shortbow","hankyu (Japan)"],["Shortsword","shuangdao (China)"],["Sickle","kama (Japan)"],["Spear","qiang (China), yari (Japan)"],["Trident","cha (China), magariyari (Japan)"],["Warpick","fang (China), kuwa (Japan)"]],"name":"Wuxia Weapon Names","page":41,"source":"DMG","chapter":{"name":"A World of Your Own","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Astral Color Pools","colLabels":["d20","Plane","Pool Color"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1","Ysgard","Indigo"],["2","Limbo","Jet black"],["3","Pandemonium","Magenta"],["4","The Abyss","Amethyst"],["5","Carceri","Olive"],["6","Hades","Rust"],["7","Gehenna","Russet"],["8","The Nine Hells","Ruby"],["9","Acheron","Flame red"],["10","Mechanus","Diamond blue"],["11","Arcadia","Saffron"],["12","Mount Celestia","Gold"],["13","Bytopia","Amber"],["14","Elysium","Orange"],["15","The Beastlands","Emerald green"],["16","Arborea","Sapphire blue"],["17","The Outlands","Leather brown"],["18","Ethereal Plane","Spiraling white"],["19-20","Material Plane","Silver"]],"name":"Astral Color Pools","page":47,"source":"DMG","chapter":{"name":"Creating a Multiverse","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ethereal Curtains","colLabels":["d8","Plane","Color of Curtain"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1","Material Plane","Bright turquoise"],["2","Shadowfell","Dusky gray"],["3","Feywild","Opalescent white"],["4","Plane of Air","Pale blue"],["5","Plane of Earth","Reddish-brown"],["6","Plane of Fire","Orange"],["7","Plane of Water","Green"],["8","Elemental Chaos","Swirling mix of colors"]],"name":"Deep Ethereal; Ethereal Curtains","page":48,"source":"DMG","chapter":{"name":"Creating a Multiverse","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ether Cyclones","colLabels":["d20","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-12","Extended journey"],["13-19","Blown to the Border Ethereal of a random plane (roll on the Ethereal Curtains table)"],["20","Hurled into the Astral Plane"]],"name":"Ether Cyclones","page":49,"source":"DMG","chapter":{"name":"Creating a Multiverse","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Feywild Time Warp","colLabels":["d20","Result"],"colStyles":["col-2 text-center no-wrap","col-10"],"rows":[["1-2","Days become minutes"],["3-6","Days become hours"],["7-13","No change"],["14-17","Days become weeks"],["18-19","Days become months"],["20","Days become years"]],"name":"Feywild Time Warp","page":50,"source":"DMG","chapter":{"name":"Creating a Multiverse","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Shadowfell Despair","colLabels":["d6","Effect"],"colStyles":["col-2 text-center no-wrap","col-10"],"rows":[["1-3","{@bold Apathy.} The character has disadvantage on death saving throws and on Dexterity checks for initiative, and gains the following flaw: \"I don't believe I can make a difference to anyone or anything.\""],["4-5","{@bold Dread.} The character has disadvantage on all saving throws and gains the following flaw: \"I am convinced that this place is going to kill me.\""],["6","{@bold Madness.} The character has disadvantage on ability checks and saving throws that use Intelligence, Wisdom, or Charisma, and gains the following flaw: \"I can't tell what's real anymore.\""]],"name":"Shadowfell Despair","page":52,"source":"DMG","chapter":{"name":"Creating a Multiverse","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"The Outer Planes","colLabels":["Outer Plane","Alignment"],"colStyles":["col-6","col-6"],"rows":[["Mount Celestia, the Seven Heavens of","LG"],["Bytopia, the Twin Paradises of","NG, LG"],["Elysium, the Blessed Fields of","NG"],["The Beastlands, the Wilderness of","NG, CG"],["Arborea, the Olympian Glades of","CG"],["Ysgard, the Heroic Domains of","CN, CG"],["Limbo, the Ever-Changing Chaos of","CN"],["Pandemonium, the Windswept Depths of","CN, CE"],["The Abyss, the Infinite Layers of","CE"],["Carceri, the Tarterian Depths of","NE, CE"],["Hades, the Gray Waste of","NE"],["Gehenna, the Bleak Eternity of","NE, LE"],["The Nine Hells of Baator","LE"],["Acheron, the Infinite Battlefield of","LN, LE"],["Mechanus, the Clockwork Nirvana of","LN"],["Arcadia, the Peaceable Kingdoms of","LN, LG"]],"name":"The Outer Planes","page":57,"source":"DMG","chapter":{"name":"Creating a Multiverse","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Abyssal Corruption","colLabels":["d10","Result"],"colStyles":["col-2 text-center no-wrap","col-10"],"rows":[["1-4","{@bold Treachery.} The character gains the following flaw: \"I can only achieve my goals by making sure that my companions don't achieve theirs.\""],["5-7","{@bold Bloodlust.} The character gains the following flaw: \"I enjoy killing for its own sake, and once I start, it's hard to stop.\""],["8-9","{@bold Overwhelming Ambition.} The character gains the following flaw: \"I am destined to rule the Abyss, and my companions are tools to that end.\""],["10","{@bold Demonic Possession.} The character is possessed by a demonic entity until freed by {@spell dispel evil and good} or similar magic. Whenever the possessed character rolls a 1 on an attack roll, ability check, or saving throw, the demon takes control of the character and determines the character's behavior. At the end of each of the possessed character's turns, he or she can make a DC 15 Charisma saving throw. On a success, the character regains control until he or she rolls another 1."]],"name":"Optional Rule: Abyssal Corruption; Abyssal Corruption","page":62,"source":"DMG","chapter":{"name":"Creating a Multiverse","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gate-Towns of the Outlands","colLabels":["Town","Gate Destination"],"colStyles":["col-4","col-8"],"rows":[["Excelsior","The Seven Heavens of Mount Celestia"],["Tradegate","The Twin Paradises of Bytopia"],["Ecstasy","The Blessed Fields of Elysium"],["Faunel","The Wilderness of the Beastlands"],["Sylvania","The Olympian Glades of Arborea"],["Glorium","The Heroic Domains of Ysgard"],["Xaos","The Ever-Changing Chaos of Limbo"],["Bedlam","The Windswept Depths of Pandemonium"],["Plague-Mort","The Infinite Layers of the Abyss"],["Curst","The Tarterian Depths of Carceri"],["Hopeless","The Gray Waste of Hades"],["Torch","The Bleak Eternity of Gehenna"],["Ribcage","The Nine Hells of Baator"],["Rigus","The Infinite Battlefield of Acheron"],["Automata","The Clockwork Nirvana of Mechanus"],["Fortitude","The Peaceable Kingdoms of Arcadia"]],"name":"The Outlands and Sigil; Gate-Towns of the Outlands","page":67,"source":"DMG","chapter":{"name":"Creating a Multiverse","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Dungeon Goals","colLabels":["d20","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Stop the dungeon's monstrous inhabitants from raiding the surface world."],["2","Foil a villain's evil scheme."],["3","Destroy a magical threat inside the dungeon."],["4","Acquire treasure."],["5","Find a particular item for a specific purpose."],["6","Retrieve a stolen item hidden in the dungeon."],["7","Find information needed for a special purpose."],["8","Rescue a captive."],["9","Discover the fate of a previous adventuring party."],["10","Find an NPC who disappeared in the area."],["11","Slay a dragon or some other challenging monster."],["12","Discover the nature and origin of a strange location or phenomenon."],["13","Pursue fleeing foes taking refuge in the dungeon."],["14","Escape from captivity in the dungeon."],["15","Clear a ruin so it can be rebuilt and reoccupied."],["16","Discover why a villain is interested in the dungeon."],["17","Win a bet or complete a rite of passage by surviving in the dungeon for a certain amount of time."],["18","Parley with a villain in the dungeon."],["19","Hide from a threat outside the dungeon."],["20","Roll twice, ignoring results of 20"]],"name":"Identify the Party's Goals; Dungeon Goals","page":72,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Wilderness Goals","colLabels":["d20","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Locate a dungeon or other site of interest (roll on the Dungeon Goals table to find out why)."],["2","Assess the scope of a natural or unnatural disaster."],["3","Escort an NPC to a destination."],["4","Arrive at a destination without being seen by the villain's forces."],["5","Stop monsters from raiding caravans and farms."],["6","Establish trade with a distant town."],["7","Protect a caravan traveling to a distant town."],["8","Map a new land."],["9","Find a place to establish a colony."],["10","Find a natural resource."],["11","Hunt a specific monster."],["12","Return home from a distant place."],["13","Obtain information from a reclusive hermit."],["14","Find an object that was lost in the wilds."],["15","Discover the fate of a missing group of explorers."],["16","Pursue fleeing foes."],["17","Assess the size of an approaching army."],["18","Escape the reign of a tyrant."],["19","Protect a wilderness site from attackers."],["20","Roll twice, ignoring results of 20."]],"name":"Identify the Party's Goals; Wilderness Goals","page":72,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Other Goals","colLabels":["d12","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Seize control of a fortified location such as a fortress, town, or ship."],["2","Defend a location from attackers."],["3","Retrieve an object from inside a secure location in a settlement."],["4","Retrieve an object from a caravan."],["5","Salvage an object or goods from a lost vessel or caravan."],["6","Break a prisoner out of a jail or prison camp."],["7","Escape from a jail or prison camp."],["8","Successfully travel through an obstacle course to gain recognition or reward."],["9","Infiltrate a fortified location."],["10","Find the source of strange occurrences in a haunted house or other location."],["11","Interfere with the operation of a business."],["12","Rescue a character, monster, or object from a natural or unnatural disaster."]],"name":"Identify the Party's Goals; Other Goals","page":72,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Adventure Villains","colLabels":["d20","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Beast or monstrosity with no particular agenda"],["2","Aberration bent on corruption or domination"],["3","Fiend bent on corruption or destruction"],["4","Dragon bent on domination and plunder"],["5","Giant bent on plunder"],["6-7","Undead with any agenda"],["8","Fey with a mysterious goal"],["9-10","Humanoid cultist"],["11-12","Humanoid conqueror"],["13","Humanoid seeking revenge"],["14-15","Humanoid schemer seeking to rule"],["16","Humanoid criminal mastermind"],["17-18","Humanoid raider or ravager"],["19","Humanoid under a curse"],["20","Misguided humanoid zealot"]],"name":"Identify Important NPCs; Adventure Villains","page":74,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Adventure Allies","colLabels":["d12","Ally"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Skilled adventurer"],["2","Inexperienced adventurer"],["3","Enthusiastic commoner"],["4","Soldier"],["5","Priest"],["6","Sage"],["7","Revenge seeker"],["8","Raving lunatic adventurer"],["9","Celestial ally"],["10","Fey ally"],["11","Disguised monster"],["12","Villain posing as an ally"]],"name":"Identify Important NPCs; Adventure Allies","page":74,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Adventure Patrons","colLabels":["d20","Patron"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Retired adventurer"],["3-4","Local ruler"],["5-6","Military officer"],["7-8","Temple official"],["9-10","Sage"],["11-12","Respected elder"],["13","Deity or celestial"],["14","Mysterious fey"],["15","Old friend"],["16","Former teacher"],["17","Parent or other family member"],["18","Desperate Commoner"],["19","Embattled merchant"],["20","Villain posing as a patron"]],"name":"Identify Important NPCs; Adventure Patrons","page":74,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Adventure Introduction","colLabels":["d12","Introduction"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","While traveling in the wilderness, the characters fall into a sinkhole that opens beneath their feet, dropping them into the adventure location."],["2","While traveling in the wilderness, the characters notice the entrance to the adventure location."],["3","While traveling on a road, the characters are attacked by monsters that flee into the nearby adventure location."],["4","The adventurers find a map on a dead body. In addition to the map setting up the adventure, the adventure's villain wants the map."],["5","A mysterious magic item or a cruel villain teleports the characters to the adventure location."],["6","A stranger approaches the characters in a tavern and urges them toward the adventure location."],["7","A town or village needs volunteers to go to the adventure location."],["8","An NPC the characters care about needs them to go to the adventure location."],["9","An NPC the characters must obey orders them to go to the adventure location."],["10","An NPC the characters respect asks them to go to the adventure location."],["11","One night, the characters all dream about entering the adventure location."],["12","A ghost appears and terrorizes a village. Research reveals that it can be put to rest only by entering the adventure location."]],"name":"Find the Ideal Introduction; Adventure Introduction","page":74,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Adventure Climax","colLabels":["d12","Climax"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The adventurers confront the main villain and a group of minions in a bloody battle to the finish."],["2","The adventurers chase the villain while dodging obstacles designed to thwart them, leading to a final confrontation in or outside the villain's refuge."],["3","The actions of the adventurers or the villain result in a cataclysmic event that the adventurers must escape."],["4","The adventurers race to the site where the villain is bringing a master plan to its conclusion, arriving just as that plan is about to be completed."],["5","The villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites at the same time."],["6","An ally betrays the adventurers as they're about to achieve their goal. (Use this climax carefully, and don't overuse it.)"],["7","A portal opens to another plane of existence. Creatures on the other side spill out, forcing the adventurers to close the portal and deal with the villain at the same time."],["8","Traps, hazards, or animated objects turn against the adventurers while the main villain attacks."],["9","The dungeon begins to collapse while the adventurers face the main villain, who attempts to escape in the chaos."],["10","A threat more powerful than the adventurers appears, destroys the main villain, and then turns its attention on the characters."],["11","The adventurers must choose whether to pursue the fleeing main villain or save an NPC they care about or a group of innocents."],["12","The adventurers must discover the main villain's secret weakness before they can hope to defeat that villain."]],"name":"Consider the Ideal Climax; Adventure Climax","page":75,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Event-Based Villain Actions","colLabels":["d6","Type of Actions"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Big event"],["2","Crime spree"],["3","Growing corruption"],["4","One and done"],["5","Serial crimes"],["6","Step by step"]],"name":"Determine the Villain's Actions; Event-Based Villain Actions","page":75,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Event-Based Goals","colLabels":["d20","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Bring the villain to justice."],["2","Clear the name of an innocent NPC."],["3","Protect or hide an NPC."],["4","Protect an object."],["5","Discover the nature and origin of a strange phenomenon that might be the villain's doing."],["6","Find a wanted fugitive."],["7","Overthrow a tyrant."],["8","Uncover a conspiracy to overthrow a ruler."],["9","Negotiate peace between enemy nations or feuding families."],["10","Secure aid from a ruler or council."],["11","Help a villain find redemption."],["12","Parley with a villain."],["13","Smuggle weapons to rebel forces."],["14","Stop a band of smugglers."],["15","Gather intelligence on an enemy force."],["16","Win a tournament."],["17","Determine the villain's identity."],["18","Locate a stolen item."],["19","Make sure a wedding goes off without a hitch."],["20","Roll twice, ignoring results of 20."]],"name":"Determine the Party's Goals; Event-Based Goals","page":76,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Framing Events","colLabels":["d100","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","Anniversary of a monarch's reign"],["03-04","Anniversary of an important event"],["05-06","Arena event"],["07-08","Arrival of a caravan or ship"],["09-10","Arrival of a circus"],["11-12","Arrival of an important NPC"],["13-14","Arrival of marching modrons"],["15-16","Artistic performance"],["17-18","Athletic event"],["19-20","Birth of a child"],["21-22","Birthday of an important NPC"],["23-24","Civic festival"],["25-26","Comet appearance"],["27-28","Commemoration of a past tragedy"],["29-30","Consecration of a new temple"],["31-32","Coronation"],["33-34","Council meeting"],["35-36","Equinox or solstice"],["37-38","Execution"],["39-40","Fertility festival"],["41-42","Full moon"],["43-44","Funeral"],["45-46","Graduation of cadets or wizards"],["47-48","Harvest festival"],["49-50","Holy day"],["51-52","Investiture of a knight or other noble"],["53-54","Lunar eclipse"],["55-58","Midsummer festival"],["59-60","Midwinter festival"],["61-62","Migration of monsters"],["63-64","Monarch's ball"],["65-66","New moon"],["67-68","New year"],["69-70","Pardoning of a prisoner"],["71-72","Planar conjunction"],["73-74","Planetary alignment"],["75-76","Priestly investiture"],["77-78","Procession of ghosts"],["79-80","Remembrance for soldiers lost in war"],["81-82","Royal address or proclamation"],["83-84","Royal audience day"],["85-86","Signing of a treaty"],["87-88","Solar eclipse"],["89-91","Tournament"],["92-94","Trial"],["95-96","Violent uprising"],["97-98","Wedding or wedding anniversary"],["99-100","Concurrence of two events. (roll twice, ignoring results of 99 or 100.)"]],"name":"Framing Events","page":79,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Moral Quandaries","colLabels":["d20","Quandary"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","Ally quandary"],["4-6","Friend quandary"],["7-12","Honor quandary"],["13-16","Rescue quandary"],["17-20","Respect quandary"]],"name":"Moral Quandaries","page":79,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Twists","colLabels":["d10","Twist"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The adventurers are racing against other creatures with the same or opposite goal."],["2","The adventurers become responsible for the safety of a noncombatant NPC."],["3","The adventurers are prohibited from killing the villain, but the villain has no compunctions about killing them."],["4","The adventurers have a time limit."],["5","The adventurers have received false or extraneous information."],["6","Completing an adventure goal fulfills a prophecy or prevents the fulfillment of a prophecy."],["7","The adventurers have two different goals, but they can complete only one."],["8","Completing the goal secretly helps the villain."],["9","The adventurers must cooperate with a known enemy to achieve the goal."],["10","The adventurers are under magical compulsion (such as a geas spell) to complete their goal."]],"name":"Twists","page":80,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Side Quests","colLabels":["d8","Side Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Find a specific item rumored to be in the area."],["2","Retrieve a stolen item in the villain's possession."],["3","Receive information from an NPC in the area."],["4","Rescue a captive."],["5","Discover the fate of a missing NPC."],["6","Slay a specific monster."],["7","Discover the nature and origin of a strange phenomenon in the area."],["8","Secure the aid of a character or creature in the area."]],"name":"Side Quests","page":81,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"XP Thresholds by Character Level","basicRules":true,"colLabels":["Character Level","Easy","Medium","Hard","Deadly"],"colStyles":["col-4 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["1st","25","50","75","100"],["2nd","50","100","150","200"],["3rd","75","150","225","400"],["4th","125","250","375","500"],["5th","250","500","750","1,100"],["6th","300","600","900","1,400"],["7th","350","750","1,100","1,700"],["8th","450","900","1,400","2,100"],["9th","550","1,100","1,600","2,400"],["10th","600","1,200","1,900","2,800"],["11th","800","1,600","2,400","3,600"],["12th","1,000","2,000","3,000","4,500"],["13th","1,100","2,200","3,400","5,100"],["14th","1,250","2,500","3,800","5,700"],["15th","1,400","2,800","4,300","6,400"],["16th","1,600","3,200","4,800","7,200"],["17th","2,000","3,900","5,900","8,800"],["18th","2,100","4,200","6,300","9,500"],["19th","2,400","4,900","7,300","10,900"],["20th","2,800","5,700","8,500","12,700"]],"name":"Combat Encounter Difficulty; XP Thresholds by Character Level","page":82,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Encounter Multipliers","basicRules":true,"colLabels":["Number of Monsters","Multiplier"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["1","×1"],["2","×1.5"],["3-6","×2"],["7-10","×2.5"],["11-14","×3"],["15 or more","×4"]],"name":"Modify Total XP for Multiple Monsters; Encounter Multipliers","page":82,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Adventuring Day XP","basicRules":true,"colLabels":["Level","Adjusted XP per Day per Character"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["1st","300"],["2nd","600"],["3rd","1,200"],["4th","1,700"],["5th","3,500"],["6th","4,000"],["7th","5,000"],["8th","6,000"],["9th","7,500"],["10th","9,000"],["11th","10,500"],["12th","11,500"],["13th","13,500"],["14th","15,000"],["15th","18,000"],["16th","20,000"],["17th","25,000"],["18th","27,000"],["19th","30,000"],["20th","40,000"]],"name":"The Adventuring Day; Adventuring Day XP","page":84,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Sylvan Forest Encounters","colLabels":["d12 + d8","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","1 {@creature displacer beast}"],["3","1 {@creature gnoll pack lord} and {@dice 2d4} {@creature gnoll||gnolls}"],["4","{@dice 1d4} {@creature gnoll||gnolls} and {@dice 2d4} {@creature hyena||hyenas}"],["5","A grove of burned trees. Characters searching the area and succeeding on a DC 10 Wisdom ({@skill Survival}) check find {@creature gnoll} tracks. Following the tracks for {@dice 1d4} hours leads to an encounter with {@creature gnoll||gnolls}, or the discovery of dead {@creature gnoll||gnolls} with elven arrows sticking out of their flea-ridden corpses."],["6","1 {@creature giant owl}"],["7","An ivy-covered statue of an elven deity or hero."],["8","1 {@creature dryad} (50%) or {@dice 1d4} {@creature satyr||satyrs} (50%)"],["9","{@dice 1d4} {@creature centaur||centaurs}"],["10","{@dice 2d4} {@creature scout||scouts} (elves). One {@creature scout} carries a horn and can use its action to blow it. If the horn is blown within the forest, roll on this table again. If the result indicates a monster encounter, the indicated monster or monsters arrive in {@dice 1d4} minutes. New arrivals other than {@creature gnoll||gnolls}, {@creature hyena||hyenas}, {@creature owlbear||owlbears}, and {@creature displacer beast||displacer beasts} are friendly toward the {@creature scout||scouts}."],["11","{@dice 2d4} {@creature pixie||pixies} (50%) or {@dice 2d4} {@creature sprite||sprites} (50%)"],["12","1 {@creature owlbear}"],["13","{@dice 1d4} {@creature elk||elks} (75%) or 1 {@creature giant elk} (25%)"],["14","{@dice 1d4} {@creature blink dog||blink dogs}"],["15","A magical plant with {@dice 2d4} glowing berries. A creature that ingests a berry becomes {@condition invisible} for 1 hour, or until it attacks or casts a spell. Once picked, a berry loses its magic after 12 hours. Berries regrow at midnight, but if all its berries are picked, the plant becomes nonmagical and grows no more berries."],["16","An elven tune carried on a gentle breeze"],["17","{@dice 1d4} {@creature Faerie Dragon (Orange)||orange} (75%) or {@creature Faerie Dragon (Blue)||blue} (25%) faerie dragons"],["18","1 {@creature druid} (elf). The {@creature druid} is initially indifferent toward the party but becomes friendly if the characters agree to rid the forest of its gnoll infestation."],["19","1 {@creature treant}. The {@creature treant} is friendly if the party includes one or more elves or is accompanied by a visible fey creature. The {@creature treant} is hostile if the characters are carrying open flames. Otherwise, it is indifferent and doesn't announce its presence as the characters pass by."],["20","1 {@creature unicorn}"]],"name":"Probabilities; Sylvan Forest Encounters","page":86,"source":"DMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"NPC Appearance","colLabels":["d20","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Distinctive jewelry: earrings, necklace, circlet, bracelets"],["2","Piercings"],["3","Flamboyant or outlandish clothes"],["4","Formal, clean clothes"],["5","Ragged, dirty clothes"],["6","Pronounced scar"],["7","Missing teeth"],["8","Missing fingers"],["9","Unusual eye color (or two different colors)"],["10","Tattoos"],["11","Birthmark"],["12","Unusual skin color"],["13","Bald"],["14","Braided beard or hair"],["15","Unusual hair color"],["16","Nervous eye twitch"],["17","Distinctive nose"],["18","Distinctive posture (crooked or rigid)"],["19","Exceptionally beautiful"],["20","Exceptionally ugly"]],"name":"NPC Appearance","page":88,"source":"DMG","chapter":{"name":"Creating Nonplayer Characters","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"NPC Abilities","colLabels":["d6","High Ability"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Strength-powerful, brawny, strong as an ox"],["2","Dexterity-lithe, agile, graceful"],["3","Constitution-hardy, hale, healthy"],["4","Intelligence-studious, learned, inquisitive"],["5","Wisdom-perceptive, spiritual, insightful"],["6","Charisma-persuasive, forceful, born leader"]],"name":"NPC Abilities","page":88,"source":"DMG","chapter":{"name":"Creating Nonplayer Characters","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"NPC Low Abilities","colLabels":["d6","Low Ability"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Strength-feeble, scrawny"],["2","Dexterity-clumsy, fumbling"],["3","Constitution-sickly, pale"],["4","Intelligence-dim-witted, slow"],["5","Wisdom-oblivious, absentminded"],["6","Charisma-dull, boring"]],"name":"NPC Low Abilities","page":88,"source":"DMG","chapter":{"name":"Creating Nonplayer Characters","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"NPC Talents","colLabels":["d20","Talent"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Plays a musical instrument"],["2","Speaks several languages fluently"],["3","Unbelievably lucky"],["4","Perfect memory"],["5","Great with animals"],["6","Great with children"],["7","Great at solving puzzles"],["8","Great at one game"],["9","Great at impersonations"],["10","Draws beautifully"],["11","Paints beautifully"],["12","Sings beautifully"],["13","Drinks everyone under the table"],["14","Expert carpenter"],["15","Expert cook"],["16","Expert dart thrower and rock skipper"],["17","Expert juggler"],["18","Skilled actor and master of disguise"],["19","Skilled dancer"],["20","Knows thieves' cant"]],"name":"NPC Talents","page":90,"source":"DMG","chapter":{"name":"Creating Nonplayer Characters","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"NPC Mannerisms","colLabels":["d20","Mannerism"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Prone to singing, whistling, or humming quietly"],["2","Speaks in rhyme or some other peculiar way"],["3","Particularly low or high voice"],["4","Speaks in an unusually formal manner"],["5","Enunciates overly clearly"],["6","Speaks loudly"],["7","Whispers"],["8","Uses flowery speech or long words"],["9","Frequently uses the wrong word"],["10","Uses colorful oaths and exclamations"],["11","Makes constant jokes or puns"],["12","Prone to predictions of doom"],["13","Fidgets"],["14","Squints"],["15","Stares into the distance"],["16","Chews something"],["17","Paces"],["18","Taps fingers"],["19","Bites fingernails"],["20","Twirls hair or tugs beard"]],"name":"NPC Mannerisms","page":90,"source":"DMG","chapter":{"name":"Creating Nonplayer Characters","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"NPC Interaction Traits","colLabels":["d12","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Argumentative"],["2","Arrogant"],["3","Blustering"],["4","Rude"],["5","Curious"],["6","Friendly"],["7","Honest"],["8","Hot tempered"],["9","Irritable"],["10","Ponderous"],["11","Quiet"],["12","Suspicious"]],"name":"Interactions with Others; NPC Interaction Traits","page":90,"source":"DMG","chapter":{"name":"Creating Nonplayer Characters","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"NPC Bonds","colLabels":["d10","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Dedicated to fulfilling a personal life goal"],["2","Protective of close family members"],["3","Protective of colleagues or compatriots"],["4","Loyal to a benefactor, patron, or employer"],["5","Captivated by a romantic interest"],["6","Drawn to a special place"],["7","Protective of a sentimental keepsake"],["8","Protective of a valuable possession"],["9","Out for revenge"],["10","Roll twice, ignoring result of 10."]],"name":"NPC Bonds","page":91,"source":"DMG","chapter":{"name":"Creating Nonplayer Characters","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"NPC Flaws and Secrets","colLabels":["d12","Flaw or Secret"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Forbidden love or susceptibility to romance"],["2","Enjoys decadent pleasures"],["3","Arrogance"],["4","Envies another creature's possessions or station"],["5","Overpowering greed"],["6","Prone to rage"],["7","Has a powerful enemy"],["8","Prone to sudden suspicion"],["9","Shameful or scandalous history"],["10","Secret crime or misdeed"],["11","Possession of forbidden lore"],["12","Foolhardy bravery"]],"name":"Flaw or Secret; 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trinket|DMG|5|Found trinket}"],["13","{@book Guard harassment|DMG|5|Guard harassment}"],["14","{@book Pickpocket|DMG|5|Pickpocket}"],["15","{@book Procession|DMG|5|Procession}"],["16","{@book Protest|DMG|5|Protest}"],["17","{@book Runaway cart|DMG|5|Runaway cart}"],["18","{@book Shady transaction|DMG|5|Shady transaction}"],["19","{@book Spectacle|DMG|5|Spectacle}"],["20","{@book Urchin|DMG|5|Urchin}"]],"name":"Random Urban Encounters","page":114,"source":"DMG","chapter":{"name":"Adventure Environments","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Random Undersea Encounters","colLabels":["d12 + d8","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","Sunken ship covered in barnacles ({@chance 25} chance that the ship contains treasure—roll randomly on the treasure tables in chapter 7)"],["3","Sunken ship with {@creature reef shark||reef sharks} (shallow waters) or {@creature hunter shark||hunter sharks} (deep waters) circling around it ({@chance 50} chance that the ship contains treasure—roll randomly on the treasure tables in chapter 7)"],["4","Bed of giant oysters (each oyster has a {@chance 1} chance of having a giant 5,000 gp pearl inside)"],["5","Underwater steam vent ({@chance 25} chance that the vent is a portal to the Elemental Plane of Fire)"],["6","Sunken ruin (uninhabited)"],["7","Sunken ruin (inhabited or haunted)"],["8","Sunken statue or monolith"],["9","Friendly and curious {@creature giant sea horse}"],["10","Patrol of friendly {@creature merfolk}"],["11","Patrol of hostile {@creature merrow} (coastal waters) or {@creature sahuagin} (deep waters)"],["12","Enormous kelp bed (roll again on the table to determine what's hidden in the kelp bed)"],["13","Undersea cave (empty)"],["14","Undersea cave ({@creature sea hag} lair)"],["15","Undersea cave ({@creature merfolk} lair)"],["16","Undersea cave ({@creature giant octopus} lair)"],["17","Undersea cave ({@creature dragon turtle} lair)"],["18","Bronze dragon searching for treasure"],["19","{@creature Storm giant} walking on the ocean floor"],["20","Sunken treasure chest ({@chance 25} chance that it contains something of value—roll treasure randomly using the tables in chapter 7)"]],"name":"Random Undersea Encounters","page":116,"source":"DMG","chapter":{"name":"Adventure Environments","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Underwater Encounter Distance","colLabels":["Creature Size","Encounter Distance"],"colStyles":["col-10","col-2 text-center"],"rows":[["Clear water, bright light","60 ft."],["Clear water, dim light","30 ft."],["Murky water or no light","10 ft."]],"name":"Underwater Encounter Distance","page":117,"source":"DMG","chapter":{"name":"Adventure Environments","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Random Encounters at Sea","colLabels":["d12 + d8","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","Ghost ship"],["3","Friendly and curious bronze dragon"],["4","Whirlpool ({@chance 25} chance that the whirlpool is a portal to the Elemental Plane of Water)"],["5","{@creature Merfolk} traders"],["6","Passing warship (friendly or hostile)"],["7-8","Pirate ship (hostile)"],["9-10","Passing merchant ship (galley or sailing ship)"],["11-12","{@creature Killer whale} sighting"],["13-14","Floating debris"],["15","Longship crewed by hostile {@creature berserker||berserkers}"],["16","Hostile {@creature griffon||griffons} or {@creature harpy||harpies}"],["17","Iceberg (easily avoided if seen from a distance)"],["18","{@creature Sahuagin} boarding party"],["19","NPC in the water (clinging to floating debris)"],["20","Sea monster (such as a {@creature dragon turtle} or {@creature kraken})"]],"name":"Random Encounters at Sea","page":118,"source":"DMG","chapter":{"name":"Adventure Environments","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Airborne and Waterborne Vehicles","srd":true,"colLabels":["Ship","Cost","Speed","Crew","Passengers","Cargo (tons)","AC","HP","Damage Threshold"],"colStyles":["col-2","col-2 text-right","col-2 text-center","col-1 text-center","col-1 text-center","col-1 text-center","col-1 text-center","col-1 text-center","col-1 text-center"],"rows":[["Airship","20,000 gp","8 mph","10","20","1","13","300","-"],["Galley","30,000 gp","4 mph","80","-","150","15","500","20"],["Keelboat","3,000 gp","1 mph","1","6","1/2","15","100","10"],["Longship","10,000 gp","3 mph","40","150","10","15","300","15"],["Rowboat","50 gp","1½ mph","1","3","-","11","50","-"],["Sailing ship","10,000 gp","2 mph","20","20","100","15","300","15"],["Warship","25,000 gp","2½ mph","60","60","200","15","500","20"]],"name":"Owning a Ship; Airborne and Waterborne Vehicles","page":119,"source":"DMG","chapter":{"name":"Adventure Environments","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Trap Save DCs and Attack Bonuses","srd":true,"colLabels":["Trap Danger","Save DC","Attack Bonus"],"colStyles":["col-4","col-4","col-4"],"rows":[["Setback","10-11","+3 to +5"],["Dangerous","12-15","+6 to +8"],["Deadly","16-20","+9 to +12"]],"name":"Trap Effects; Trap Save DCs and Attack Bonuses","page":121,"source":"DMG","chapter":{"name":"Adventure Environments","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Damage Severity by Level","srd":true,"colLabels":["Character Level","Setback","Dangerous","Deadly"],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["1st-4th","{@dice 1d10}","{@dice 2d10}","{@dice 4d10}"],["5th-10th","{@dice 2d10}","{@dice 4d10}","{@dice 10d10}"],["11th-16th","{@dice 4d10}","{@dice 10d10}","{@dice 18d10}"],["17th-20th","{@dice 10d10}","{@dice 18d10}","{@dice 24d10}"]],"name":"Trap Effects; Damage Severity by Level","page":121,"source":"DMG","chapter":{"name":"Adventure Environments","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Maintenance Costs","colLabels":["Property","Total Cost per Day","Skilled Hirelings","Untrained Hirelings"],"colStyles":["col-3","col-3 text-right","col-3 text-center","col-3 text-center"],"rows":[["Abbey","20 gp","5","25"],["Farm","5 sp","1","2"],["Guildhall, town or city","5 gp","5","3"],["Inn, rural roadside","10 gp","5","10"],["Inn, town or city","5 gp","1","5"],["Keep or small castle","100 gp","50","50"],["Lodge, hunting","5 sp","1","-"],["Noble estate","10 gp","3","15"],["Outpost or fort","50 gp","20","40"],["Palace or large castle","400 gp","200","100"],["Shop","2 gp","1","-"],["Temple, large","25 gp","10","10"],["Temple, small","1 gp","2","-"],["Tower, fortified","25 gp","10","-"],["Trading post","10 gp","4","2"]],"name":"Recurring Expenses; Maintenance Costs","page":126,"source":"DMG","chapter":{"name":"Between Adventures","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Individual Treasure: Challenge 0—4","colLabels":["d100","CP","SP","EP","GP","PP"],"colStyles":["col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["01-30","{@dice 5d6} (17)","—","—","—","—"],["31-60","—","{@dice 4d6} (14)","—","—","—"],["61-70","—","—","{@dice 3d6} (10)","—","—"],["71-95","—","—","—","{@dice 3d6} (10)","—"],["96-00","—","—","—","—","{@dice 1d6} (3)"]],"name":"Individual Treasure: Challenge 0—4","page":133,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Individual Treasure: Challenge 5—10","colLabels":["d100","CP","SP","EP","GP","PP"],"colStyles":["col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["01-30","{@dice 4d6 × 100} (1,400)","—","{@dice 1d6 × 10} (35)","—","—"],["31-60","—","{@dice 6d6 × 10} (210)","—","{@dice 2d6 × 10} (70)","—"],["61-70","—","—","{@dice 3d6 × 10} (105)","{@dice 2d6 × 10} (70)","—"],["71-95","—","—","—","{@dice 4d6 × 10} (140)","—"],["96-00","—","—","—","{@dice 2d6 × 10} (70)","{@dice 3d6} (10)"]],"name":"Individual Treasure: Challenge 5—10","page":133,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Individual Treasure: Challenge 11—16","colLabels":["d100","CP","SP","EP","GP","PP"],"colStyles":["col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["01-20","—","{@dice 4d6 × 100} (1,400)","—","{@dice 1d6 × 100} (350)","—"],["21-35","—","—","{@dice 1d6 × 100} (350)","{@dice 1d6 × 100} (350)","—"],["36-75","—","—","—","{@dice 2d6 × 100} (700)","{@dice 1d6 × 10} (35)"],["76-00","—","—","—","{@dice 2d6 × 100} (700)","{@dice 2d6 × 10} (70)"]],"name":"Individual Treasure: Challenge 11—16","page":133,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Individual Treasure: Challenge 17+","colLabels":["d100","CP","SP","EP","GP","PP"],"colStyles":["col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["01-15","—","—","{@dice 2d6 × 1,000} (7,000)","{@dice 8d6 × 100} (2,800)","—"],["16-55","—","—","—","{@dice 1d6 × 1,000} (3,500)","{@dice 1d6 × 100} (350)"],["56-00","—","—","—","{@dice 1d6 × 1,000} (3,500)","{@dice 2d6 × 100} (700)"]],"name":"Individual Treasure: Challenge 17+","page":133,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"10 gp Gemstones","colLabels":["d12","Stone Description"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Azurite} (opaque mottled deep blue)"],["2","{@item Banded agate} (translucent striped brown, blue, white, or red)"],["3","{@item Blue quartz} (transparent pale blue)"],["4","{@item Eye agate} (translucent circles of gray, white, brown, blue, or green)"],["5","{@item Hematite} (opaque gray-black)"],["6","{@item Lapis lazuli} (opaque light and dark blue with yellow flecks)"],["7","{@item Malachite} (opaque striated light and dark green)"],["8","{@item Moss agate} (translucent pink or yellow-white with mossy gray or green markings)"],["9","{@item Obsidian} (opaque black)"],["10","{@item Rhodochrosite} (opaque light pink)"],["11","{@item Tiger eye} (translucent brown with golden center)"],["12","{@item Turquoise} (opaque light blue-green)"]],"name":"10 gp Gemstones","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"50 gp Gemstones","colLabels":["d12","Stone Description"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Bloodstone} (opaque dark gray with red flecks)"],["2","{@item Carnelian} (opaque orange to red-brown)"],["3","{@item Chalcedony} (opaque white)"],["4","{@item Chrysoprase} (translucent green)"],["5","{@item Citrine} (transparent pale yellow-brown)"],["6","{@item Jasper} (opaque blue, black, or brown)"],["7","{@item Moonstone} (translucent white with pale blue glow)"],["8","{@item Onyx} (opaque bands of black and white, or pure black or white)"],["9","{@item Quartz} (transparent white, smoky gray, or yellow)"],["10","{@item Sardonyx} (opaque bands of red and white)"],["11","{@item Star rose quartz} (translucent rosy stone with white star-shaped center)"],["12","{@item Zircon} (transparent pale blue-green)"]],"name":"50 gp Gemstones","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"100 gp Gemstones","colLabels":["d10","Stone Description"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Amber} (transparent watery gold to rich gold)"],["2","{@item Amethyst} (transparent deep purple)"],["3","{@item Chrysoberyl} (transparent yellow-green to pale green)"],["4","{@item Coral} (opaque crimson)"],["5","{@item Garnet} (transparent red, brown-green, or violet)"],["6","{@item Jade} (translucent light green, deep green, or white)"],["7","{@item Jet} (opaque deep black)"],["8","{@item Pearl} (opaque lustrous white, yellow, or pink)"],["9","{@item Spinel} (transparent red, red-brown, or deep green)"],["10","{@item Tourmaline} (transparent pale green, blue, brown, or red)"]],"name":"100 gp Gemstones","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"500 gp Gemstones","colLabels":["d6","Stone Description"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Alexandrite} (transparent dark green)"],["2","{@item Aquamarine} (transparent pale blue-green)"],["3","{@item Black pearl} (opaque pure black)"],["4","{@item Blue spinel} (transparent deep blue)"],["5","{@item Peridot} (transparent rich olive green)"],["6","{@item Topaz} (transparent golden yellow)"]],"name":"500 gp Gemstones","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"1,000 gp Gemstones","colLabels":["d8","Stone Description"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Black opal} (translucent dark green with black mottling and golden flecks)"],["2","{@item Blue sapphire} (transparent blue-white to medium blue)"],["3","{@item Emerald} (transparent deep bright green)"],["4","{@item Fire opal} (translucent fiery red)"],["5","{@item Opal} (translucent pale blue with green and golden mottling)"],["6","{@item Star ruby} (translucent ruby with white star-shaped center)"],["7","{@item Star sapphire} (translucent blue sapphire with white star-shaped center)"],["8","{@item Yellow sapphire} (transparent fiery yellow or yellow-green)"]],"name":"1,000 gp Gemstones","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"5,000 gp Gemstones","colLabels":["d4","Stone Description"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Black sapphire} (translucent lustrous black with glowing highlights)"],["2","{@item Diamond} (transparent blue-white, canary, pink, brown, or blue)"],["3","{@item Jacinth} (transparent fiery orange)"],["4","{@item Ruby} (transparent clear red to deep crimson)"]],"name":"5,000 gp Gemstones","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"25 gp Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Silver ewer}"],["2","{@item Carved bone statuette}"],["3","{@item Small gold bracelet}"],["4","{@item Cloth-of-gold vestments}"],["5","{@item Black velvet mask stitched with silver thread}"],["6","{@item Copper chalice with silver filigree}"],["7","{@item Pair of engraved bone dice}"],["8","{@item Small mirror set in a painted wooden frame}"],["9","{@item Embroidered silk handkerchief}"],["10","{@item Gold locket with a painted portrait inside}"]],"name":"25 gp Art Objects","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"250 gp Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Gold ring set with bloodstones}"],["2","{@item Carved ivory statuette}"],["3","{@item Large gold bracelet}"],["4","{@item Silver necklace with a gemstone pendant}"],["5","{@item Bronze crown}"],["6","{@item Silk robe with gold embroidery}"],["7","{@item Large well-made tapestry}"],["8","{@item Brass mug with jade inlay}"],["9","{@item Box of turquoise animal figurines}"],["10","{@item Gold bird cage with electrum filigree}"]],"name":"250 gp Art Objects","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"750 gp Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Silver chalice set with moonstones}"],["2","{@item Silver-plated steel longsword with jet set in hilt}"],["3","{@item Carved harp of exotic wood with ivory inlay and zircon gems}"],["4","{@item Small gold idol}"],["5","{@item Gold dragon comb set with red garnets as eyes}"],["6","{@item Bottle stopper cork embossed with gold leaf and set with amethysts}"],["7","{@item Ceremonial electrum dagger with a black pearl in the pommel}"],["8","{@item Silver and gold brooch}"],["9","{@item Obsidian statuette with gold fittings and inlay}"],["10","{@item Painted gold war mask}"]],"name":"750 gp Art Objects","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"2,500 gp Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Fine gold chain set with a fire opal}"],["2","{@item Old masterpiece painting}"],["3","{@item Embroidered silk and velvet mantle set with numerous moonstones}"],["4","{@item Platinum bracelet set with a sapphire}"],["5","{@item Embroidered glove set with jewel chips}"],["6","{@item Jeweled anklet}"],["7","{@item Gold music box}"],["8","{@item Gold circlet set with four aquamarines}"],["9","{@item Eye patch with a mock eye set in blue sapphire and moonstone}"],["10","A {@item necklace string of small pink pearls}"]],"name":"2,500 gp Art Objects","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"7,500 gp Art Objects","colLabels":["d8","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Jeweled gold crown}"],["2","{@item Jeweled platinum ring}"],["3","{@item Small gold statuette set with rubies}"],["4","{@item Gold cup set with emeralds}"],["5","{@item Gold jewelry box with platinum filigree}"],["6","{@item Painted gold child's sarcophagus}"],["7","{@item Jade game board with solid gold playing pieces}"],["8","{@item Bejeweled ivory drinking horn with gold filigree}"]],"name":"7,500 gp Art Objects","page":134,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Rarity","colLabels":["Rarity","Character Level","Value"],"colStyles":["col-4","col-4","col-4"],"rows":[["Common","1st or higher","50-100 gp"],["Uncommon","1st or higher","101-500 gp"],["Rare","5th or higher","501-5,000 gp"],["Very rare","11th or higher","5,001-50,000 gp"],["Legendary","17th or higher","50,001+ gp"]],"name":"Magic Item Rarity","page":135,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Potion Miscibility","colLabels":["d100","Result"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","The mixture creates a magical explosion, dealing {@dice 6d10} force damage to the mixer and {@dice 1d10} force damage to each creature within 5 feet of the mixer."],["02-08","The mixture becomes an ingested poison of the DM's choice."],["09-15","Both potions lose their effects."],["16-25","One potion loses its effect."],["26-35","Both potions work, but with their numerical effects and durations halved. A potion has no effect if it can't be halved in this way."],["36-90","Both potions work normally."],["91-99","The numerical effects and duration of one potion are doubled. If neither potion has anything to double in this way, they work normally."],["00","Only one potion works, but its effect is permanent. Choose the simplest effect to make permanent, or the one that seems the most fun. For example, a {@item potion of healing} might increase the drinker's hit point maximum by 4, or {@item oil of etherealness} might permanently trap the user in the Ethereal Plane. At your discretion, an appropriate spell, such as {@spell dispel magic} or {@spell remove curse}, might end this lasting effect."]],"name":"Variant: Mixing Potions; Potion Miscibility","page":140,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Spell Scroll","srd":true,"colLabels":["Spell Level","Rarity","Save DC","Attack Bonus"],"colStyles":["col-3","col-3","col-3 text-center","col-3 text-center"],"rows":[["Cantrip","Common","13","+5 "],["1st","Common","13","+5 "],["2nd","Uncommon","13","+5 "],["3rd","Uncommon","15","+7"],["4th","Rare","15","+7"],["5th","Rare","17","+9"],["6th","Very rare","17","+9"],["7th","Very rare","18","+10"],["8th","Very rare","18","+10"],["9th","Legendary","19","+11"]],"name":"Spell Scrolls; Spell Scroll","page":139,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Scroll Mishap","colLabels":["d6","Result"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A surge of magical energy deals the caster {@dice 1d6} force damage per level of the spell."],["2","The spell affects the caster or an ally (determined randomly) instead of the intended target, or it affects a random target nearby if the caster was the intended target."],["3","The spell affects a random location within the spell's range."],["4","The spell's effect is contrary to its normal one, but neither harmful nor beneficial. For instance, a fireball might produce an area of harmless cold."],["5","The caster suffers a minor but bizarre effect related to the spell. Such effects last only as long as the original spell's duration, or {@dice 1d10} minutes for spells that take effect instantaneously. For example, a fireball might cause smoke to billow from the caster's ears for {@dice 1d10} minutes."],["6","The spell activates after {@dice 1d12} hours. If the caster was the intended target, the spell takes effect normally. If the caster was not the intended target, the spell goes off in the general direction of the intended target, up to the spell's maximum range, if the target has moved away."]],"name":"Variant: Scroll Mishaps; Scroll Mishap","page":140,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Who Created It or Was Intended to Use It?","colLabels":["d20","Creator or Intended User"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Aberration. The item was created by aberrations in ancient times, possibly for the use of favored humanoid thralls. When seen from the corner of the eye, the item seems to be moving."],["2-4","Human. The item was created during the heyday of a fallen human kingdom, or it is tied to a human of legend. It might hold writing in a forgotten tongue or symbols whose significance is lost to the ages."],["5","Celestial. The weapon is half the normal weight and inscribed with feathered wings, suns, and other symbols of good. Fiends find the item's presence repulsive."],["6","Dragon. This item is made from scales and talons shed by a dragon. Perhaps it incorporates precious metals and gems from the dragon's hoard. It grows slightly warm when within 120 feet of a dragon."],["7","Drow. The item is half the normal weight. It is black and inscribed with spiders and webs in honor of Lolth. It might function poorly, or disintegrate, if exposed to sunlight for 1 minute or more."],["8-9","Dwarf. The item is durable and has Dwarven runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls."],["10","Elemental Air. The item is half the normal weight and feels hollow. If it's made of fabric, it is diaphanous."],["11","Elemental Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock."],["12","Elemental Fire. This item is warm to the touch, and any metal parts are crafted from black iron. Sigils of flames cover its surface. Shades of red and orange are the prominent colors."],["13","Elemental Water. Lustrous fish scales replace leather or cloth on this item, and metal portions are instead crafted from seashells and worked coral as hard as any metal."],["14-15","Elf. The item is half the normal weight. It is adorned with symbols of nature: leaves, vines, stars, and the like."],["16","Fey. The item is exquisitely crafted from the finest materials and glows with a pale radiance in moonlight, shedding dim light in a 5-foot radius Any metal in the item is silver or mithral, rather than iron or steel."],["17","Fiend. The item is made of black iron or horn inscribed with runes, and any cloth or leather components are crafted from the hide of fiends. It is warm to the touch and features leering faces or vile runes engraved on its surface. Celestials find the item's presence repulsive."],["18","Giant. The item is larger than normal and was crafted by giants for use by their smaller allies."],["19","Gnome. The item is crafted to appear ordinary and it might look worn. It could also incorporate gears and mechanical components, even if these aren't essential to the item's function."],["20","Undead. The item incorporates imagery of death such as bones and skulls, and it might be crafted from parts of corpses. It feels cold to the touch"]],"name":"Special Features; Who Created It or Was Intended to Use It?","page":141,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"What Is a Detail from Its History?","colLabels":["d8","History"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Arcane. This item was created for an ancient order of spellcasters and bears the order's symbol."],["2","Bane. This item was created by the foes of a particular culture or kind of creature. If the culture or creatures are still around, they might recognize the item and single out the bearer as an enemy."],["3","Heroic. A great hero once wielded this item. Anyone who's familiar with the item's history expects great deeds from the new owner."],["4","Ornament. The item was created to honor a special occasion. Inset gemstones, gold or platinum inlays, and gold or silver filigree adorn its surface."],["5","Prophecy. The item features in a prophecy: its bearer is destined to play a key role in future events. Someone else who wants to play that role might try to steal the item, or someone who wants to prevent the prophecy from being fulfilled might try to kill the item's bearer."],["6","Religious. This item was used in religious ceremonies dedicated to a particular deity. It has holy symbols worked into it. The god's followers might try to persuade its owner to donate it to a temple, steal the item for themselves, or celebrate its use by a cleric or paladin of the same deity."],["7","Sinister. This item is linked to a deed of great evil such as a massacre or an assassination. It might have a name or be closely associated with a villain who used it. Anyone familiar with the item's history is likely to treat it and its owner with suspicion."],["8","Symbol of Power. This item was once used as part of royal regalia or as a badge of high office. Its former owner or that person's descendants might desire it, or someone might mistakenly assume its new owner is the item's legitimate inheritor."]],"name":"Special Features; What Is a Detail from Its History?","page":141,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"What Minor Property Does It Have","colLabels":["d20","Minor Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light."],["2","Compass. The wielder can use an action to learn which way is north."],["3","Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience."],["4","Delver. While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward."],["5","Gleaming. This item never gets dirty."],["6","Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated."],["7","Harmonious. Attuning to this item takes only 1 minute."],["8","Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location."],["9","Key. The item is used to unlock a container, chamber, vault, or other entryway."],["10","Language. The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person."],["11","Sentinel. Choose a kind of creature that is an enemy of the item's creator. This item glows faintly when such creatures are within 120 feet of it."],["12","Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song."],["13","Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected."],["14","Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit."],["15","Unbreakable. The item can't be broken. Special means must be used to destroy it."],["16","War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer's next turn."],["17","Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength ({@skill Athletics}) checks to swim."],["18","Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so."],["19","Illusion. The item is imbued with illusion magic, allowing its bearer to alter the item's appearance in minor ways. Such alterations don't change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it's made of ivory. The item reverts to its true appearance when no one is carrying or wearing it."],["20","Roll twice, rerolling any additional 20s."]],"name":"Special Features; What Minor Property Does It Have","page":141,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"What Quirk Does It Have","colLabels":["d12","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Blissful. While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item's presence."],["2","Confident. The item helps its bearer feel self-assured."],["3","Covetous. The item's bearer becomes obsessed with material wealth."],["4","Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit."],["5","Hungry. This item's magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate."],["6","Loud. The item makes a loud noise-such as a clang, a shout, or a resonating gong-when used."],["7","Metamorphic. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item's use."],["8","Muttering. The item grumbles and mutters. A creature who listens carefully to the item might learn something useful."],["9","Painful. The bearer experiences a harmless flash of pain when using the item."],["10","Possessive. The item demands attunement when first wielded or worn, and it doesn't allow its bearer to attune to other items. (Other items already attuned to the bearer remain so until their attunement ends.)"],["11","Repulsive. The bearer feels a sense of distaste when in contact with the item, and continues to sense discomfort while bearing it."],["12","Slothful. The bearer of this item feels slothful and lethargic. While attuned to the item, the bearer requires 10 hours to finish a long rest."]],"name":"Special Features; What Quirk Does It Have","page":141,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table A","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-50","{@item Potion of healing}"],["51-60","{@item Spell scroll (cantrip)}"],["61-70","{@item Potion of climbing}"],["71-90","{@item Spell scroll (1st level)}"],["91-94","{@item Spell scroll (2nd level)}"],["95-98","{@item Potion of greater healing}"],["99","{@item Bag of holding}"],["00","{@item Driftglobe}"]],"name":"Magic Item Table A","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table B","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-15","{@item Potion of greater healing}"],["16-22","{@item Potion of fire breath}"],["23-29","{@item Potion of resistance}"],["30-34","{@item +1 ammunition}"],["35-39","{@item Potion of animal friendship}"],["40-44","{@item Potion of hill giant strength}"],["45-49","{@item Potion of growth}"],["50-54","{@item Potion of water breathing}"],["55-59","{@item Spell scroll (2nd level)}"],["60-64","{@item Spell scroll (3rd level)}"],["65-67","{@item Bag of holding}"],["68-70","{@item Keoghtom's ointment}"],["71-73","{@item Oil of slipperiness}"],["74-75","{@item Dust of disappearance}"],["76-77","{@item Dust of dryness}"],["78-79","{@item Dust of sneezing and choking}"],["80-81","{@item Elemental gem}"],["82-83","{@item Philter of love}"],["84","{@item Alchemy jug}"],["85","{@item Cap of water breathing}"],["86","{@item Cloak of the manta ray}"],["87","{@item Driftglobe}"],["88","{@item Goggles of night}"],["89","{@item Helm of comprehending languages}"],["90","{@item Immovable rod}"],["91","{@item Lantern of revealing}"],["92","{@item Mariner's armor}"],["93","{@item Mithral armor}"],["94","{@item Potion of poison}"],["95","{@item Ring of swimming}"],["96","{@item Robe of useful items}"],["97","{@item Rope of climbing}"],["98","{@item Saddle of the cavalier}"],["99","{@item Wand of magic detection}"],["00","{@item Wand of secrets}"]],"name":"Magic Item Table B","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table C","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-15","{@item Potion of superior healing}"],["16-22","{@item Spell scroll (4th level)}"],["23-27","{@item +2 ammunition}"],["28-32","{@item Potion of clairvoyance}"],["33-37","{@item Potion of diminution}"],["38-42","{@item Potion of gaseous form}"],["43-47","{@item Potion of frost giant strength}"],["48-52","{@item Potion of stone giant strength}"],["53-57","{@item Potion of heroism}"],["58-62","{@item Potion of invulnerability}"],["63-67","{@item Potion of mind reading}"],["68-72","{@item Spell scroll (5th level)}"],["73-75","{@item Elixir of health}"],["76-78","{@item Oil of etherealness}"],["79-81","{@item Potion of fire giant strength}"],["82-84","{@item Quaal's feather token}"],["85-87","{@item Scroll of protection}"],["88-89","{@item Bag of beans}"],["90-91","{@item Bead of force}"],["92","{@item Chime of opening}"],["93","{@item Decanter of endless water}"],["94","{@item Eyes of minute seeing}"],["95","{@item Folding boat}"],["96","{@item Heward's handy haversack}"],["97","{@item Horseshoes of speed}"],["98","{@item Necklace of fireballs}"],["99","{@item Periapt of health}"],["00","{@item Sending stones}"]],"name":"Magic Item Table C","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table D","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-20","{@item Potion of supreme healing}"],["21-30","{@item Potion of invisibility}"],["31-40","{@item Potion of speed}"],["41-50","{@item Spell scroll (6th level)}"],["51-57","{@item Spell scroll (7th level)}"],["58-62","{@item +3 ammunition}"],["63-67","{@item Oil of sharpness}"],["68-72","{@item Potion of flying}"],["73-77","{@item Potion of cloud giant strength}"],["78-82","{@item Potion of longevity}"],["83-87","{@item Potion of vitality}"],["88-92","{@item Spell scroll (8th level)}"],["93-95","{@item Horseshoes of a zephyr}"],["96-98","{@item Nolzur's marvelous pigments}"],["99","{@item Bag of devouring}"],["00","{@item Portable hole}"]],"name":"Magic Item Table D","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table E","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-30","{@item Spell scroll (8th level)}"],["31-55","{@item Potion of storm giant strength}"],["56-70","{@item Potion of supreme healing}"],["71-85","{@item Spell scroll (9th level)}"],["86-93","{@item Universal solvent}"],["94-98","{@item Arrow of slaying}"],["99-100","{@item Sovereign glue}"]],"name":"Magic Item Table E","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table F","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-15","{@item +1 weapon}"],["16-18","{@item +1 shield}"],["19-21","{@item Sentinel shield}"],["22-23","{@item Amulet of proof against detection and location}"],["24-25","{@item Boots of elvenkind}"],["26-27","{@item Boots of striding and springing}"],["28-29","{@item Bracers of archery}"],["30-31","{@item Brooch of shielding}"],["32-33","{@item Broom of flying}"],["34-35","{@item Cloak of elvenkind}"],["36-37","{@item Cloak of protection}"],["38-39","{@item Gauntlets of ogre power}"],["40-41","{@item Hat of disguise}"],["42-43","{@item Javelin of lightning}"],["44-45","{@item Pearl of power}"],["46-47","{@item +1 rod of the pact keeper}"],["48-49","{@item Slippers of spider climbing}"],["50-51","{@item Staff of the adder}"],["52-53","{@item Staff of the python}"],["54-55","{@item Sword of vengeance}"],["56-57","{@item Trident of fish command}"],["58-59","{@item Wand of magic missiles}"],["60-61","{@item +1 wand of the war mage}"],["62-63","{@item Wand of web}"],["64-65","{@item Weapon of warning}"],["66","{@item Adamantine chain mail}"],["67","{@item Adamantine chain shirt}"],["68","{@item Adamantine scale mail}"],["69","{@item Bag of tricks, gray}"],["70","{@item Bag of tricks, rust}"],["71","{@item Bag of tricks, tan}"],["72","{@item Boots of the winterlands}"],["73","{@item Circlet of blasting}"],["74","{@item Deck of illusions}"],["75","{@item Eversmoking bottle}"],["76","{@item Eyes of charming}"],["77","{@item Eyes of the eagle}"],["78","{@item Figurine of wondrous power, silver raven}"],["79","{@item Gem of brightness}"],["80","{@item Gloves of missile snaring}"],["81","{@item Gloves of swimming and climbing}"],["82","{@item Gloves of thievery}"],["83","{@item Headband of intellect}"],["84","{@item Helm of telepathy}"],["85","{@item Instrument of the bards, doss lute}"],["86","{@item Instrument of the bards, fochlucan bandore}"],["87","{@item Instrument of the bards, mac-fuirmidh cittern}"],["88","{@item Medallion of thoughts}"],["89","{@item Necklace of adaptation}"],["90","{@item Periapt of wound closure}"],["91","{@item Pipes of haunting}"],["92","{@item Pipes of the sewers}"],["93","{@item Ring of jumping}"],["94","{@item Ring of mind shielding}"],["95","{@item Ring of warmth}"],["96","{@item Ring of water walking}"],["97","{@item Quiver of ehlonna}"],["98","{@item Stone of good luck}"],["99","{@item Wind fan}"],["00","{@item Winged boots}"]],"name":"Magic Item Table F","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table G","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-11","{@item +2 weapon}"],["12-14",{"type":"table","caption":"Figurine of Wondrous Power","colLabels":["d8","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@item Figurine of wondrous power, bronze griffon}"],["02","{@item Figurine of wondrous power, ebony fly}"],["03","{@item Figurine of wondrous power, golden lions}"],["04","{@item Figurine of wondrous power, ivory goats}"],["05","{@item Figurine of wondrous power, marble elephant}"],["06-07","{@item Figurine of wondrous power, onyx dog}"],["08","{@item Figurine of wondrous power, serpentine owl}"]],"data":{"tableIgnore":true}}],["15","{@item Adamantine breastplate}"],["16","{@item Adamantine splint armor}"],["17","{@item Amulet of health}"],["18","{@item Armor of vulnerability}"],["19","{@item Arrow-catching shield}"],["20","{@item Belt of dwarvenkind}"],["21","{@item Belt of hill giant strength}"],["22","{@item Berserker axe}"],["23","{@item Boots of levitation}"],["24","{@item Boots of speed}"],["25","{@item Bowl of commanding water elementals}"],["26","{@item Bracers of defense}"],["27","{@item Brazier of commanding fire elementals}"],["28","{@item Cape of the mountebank}"],["29","{@item Censer of controlling air elementals}"],["30","{@item +1 chain mail}"],["31","{@item armor of resistance||Chain mail of resistance|}"],["32","{@item +1 chain shirt}"],["33","{@item armor of resistance||Chain shirt of resistance|}"],["34","{@item Cloak of displacement}"],["35","{@item Cloak of the bat}"],["36","{@item Cube of force}"],["37","{@item Daern's instant fortress}"],["38","{@item Dagger of venom}"],["39","{@item Dimensional shackles}"],["40","{@item Dragon slayer}"],["41","{@item Elven chain}"],["42","{@item Flame tongue}"],["43","{@item Gem of seeing}"],["44","{@item Giant slayer}"],["45","{@item Glamoured studded leather}"],["46","{@item Helm of teleportation}"],["47","{@item Horn of blasting}"],["48","Horn of Valhalla ({@item Horn of Valhalla, Silver||Silver|} or {@item Horn of Valhalla, Brass||Brass|})"],["49","{@item Instrument of the bards, canaith mandolin}"],["50","{@item Instrument of the bards, cli lyre}"],["51","{@item Ioun stone, awareness}"],["52","{@item Ioun stone, protection}"],["53","{@item Ioun stone, reserve}"],["54","{@item Ioun stone, sustenance}"],["55","{@item Iron bands of bilarro}"],["56","{@item +1 leather armor}"],["57","{@item armor of resistance||Leather armor of resistance|}"],["58","{@item Mace of disruption}"],["59","{@item Mace of smiting}"],["60","{@item Mace of terror}"],["61","{@item Mantle of spell resistance}"],["62","{@item Necklace of prayer beads}"],["63","{@item Periapt of proof against poison}"],["64","{@item Ring of animal influence}"],["65","{@item Ring of evasion}"],["66","{@item Ring of feather falling}"],["67","{@item Ring of free action}"],["68","{@item Ring of protection}"],["69","{@item Ring of resistance}"],["70","{@item Ring of spell storing}"],["71","{@item Ring of the ram}"],["72","{@item Ring of x-ray vision}"],["73","{@item Robe of eyes}"],["74","{@item Rod of rulership}"],["75","{@item +2 rod of the pact keeper}"],["76","{@item Rope of entanglement}"],["77","{@item +1 scale mail}"],["78","{@item armor of resistance||Scale mail of resistance|}"],["79","{@item +2 shield}"],["80","{@item Shield of missile attraction}"],["81","{@item Staff of charming}"],["82","{@item Staff of healing}"],["83","{@item Staff of swarming insects}"],["84","{@item Staff of the woodlands}"],["85","{@item Staff of withering}"],["86","{@item Stone of controlling earth elementals}"],["87","{@item Sun blade}"],["88","{@item Sword of life stealing}"],["89","{@item Sword of wounding}"],["90","{@item Tentacle rod}"],["91","{@item Vicious weapon}"],["92","{@item Wand of binding}"],["93","{@item Wand of enemy detection}"],["94","{@item Wand of fear}"],["95","{@item Wand of fireballs}"],["96","{@item Wand of lightning bolts}"],["97","{@item Wand of paralysis}"],["98","{@item +2 wand of the war mage}"],["99","{@item Wand of wonder}"],["00","{@item Wings of flying}"]],"name":"Magic Item Table G","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table H","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-10","{@item +3 weapon}"],["11-12","{@item Amulet of the planes}"],["13-14","{@item Carpet of flying}"],["15-16","{@item Crystal ball}"],["17-18","{@item Ring of regeneration}"],["19-20","{@item Ring of shooting stars}"],["21-22","{@item Ring of telekinesis}"],["23-24","{@item Robe of scintillating colors}"],["25-26","{@item Robe of stars}"],["27-28","{@item Rod of absorption}"],["29-30","{@item Rod of alertness}"],["31-32","{@item Rod of security}"],["33-34","{@item +3 rod of the pact keeper}"],["35-36","{@item Scimitar of speed}"],["37-38","{@item +3 shield}"],["39-40","{@item Staff of fire}"],["41-42","{@item Staff of frost}"],["43-44","{@item Staff of power}"],["45-46","{@item Staff of striking}"],["47-48","{@item Staff of thunder and lightning}"],["49-50","{@item Sword of sharpness}"],["51-52","{@item Wand of polymorph}"],["53-54","{@item +3 wand of the war mage}"],["55","{@item Adamantine half plate armor}"],["56","{@item Adamantine plate armor}"],["57","{@item Animated shield}"],["58","{@item Belt of fire giant strength}"],["59","Belt of {@item Belt of Frost Giant Strength||Frost|} or {@item Belt of Stone Giant Strength||Stone|} giant strength"],["60","{@item +1 breastplate}"],["61","{@item armor of resistance||Breastplate of resistance|}"],["62","{@item Candle of invocation}"],["63","{@item +2 chain mail}"],["64","{@item +2 chain shirt}"],["65","{@item Cloak of arachnida}"],["66","{@item Dancing sword}"],["67","{@item Demon armor}"],["68","{@item Dragon scale mail}"],["69","{@item Dwarven plate}"],["70","{@item Dwarven thrower}"],["71","{@item Efreeti bottle}"],["72","{@item Figurine of wondrous power, obsidian steed}"],["73","{@item Frost brand}"],["74","{@item Helm of brilliance}"],["75","{@item Horn of valhalla, bronze}"],["76","{@item Instrument of the bards, anstruth harp}"],["77","{@item Ioun stone, absorption}"],["78","{@item Ioun stone, agility}"],["79","{@item Ioun stone, fortitude}"],["80","{@item Ioun stone, insight}"],["81","{@item Ioun stone, intellect}"],["82","{@item Ioun stone, leadership}"],["83","{@item Ioun stone, strength}"],["84","{@item +2 leather armor}"],["85","{@item Manual of bodily health}"],["86","{@item Manual of gainful exercise}"],["87","{@item Manual of golems}"],["88","{@item Manual of quickness of action}"],["89","{@item Mirror of life trapping}"],["90","{@item Nine lives stealer}"],["91","{@item Oathbow}"],["92","{@item +2 scale mail}"],["93","{@item Spellguard shield}"],["94","{@item +1 splint armor}"],["95","{@item armor of resistance||Splint armor of resistance|}"],["96","{@item +1 studded leather armor}"],["97","{@item armor of resistance||Studded leather armor of resistance|}"],["98","{@item Tome of clear thought}"],["99","{@item Tome of leadership and influence}"],["00","{@item Tome of understanding}"]],"name":"Magic Item Table H","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Magic Item Table I","colLabels":["d100","Magic Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","{@item Defender}"],["06-10","{@item Hammer of thunderbolts}"],["11-15","{@item Luck blade}"],["16-20","{@item Sword of answering}"],["21-23","{@item Holy avenger}"],["24-26","{@item Ring of djinni summoning}"],["27-29","{@item Ring of invisibility}"],["30-32","{@item Ring of spell turning}"],["33-35","{@item Rod of lordly might}"],["36-38","{@item Staff of the magi}"],["39-41","{@item Vorpal sword}"],["42-43","{@item Belt of cloud giant strength}"],["44-45","{@item +2 breastplate}"],["46-47","{@item +3 chain mail}"],["48-49","{@item +3 chain shirt}"],["50-51","{@item Cloak of invisibility}"],["52-53","{@item Crystal ball (legendary version)}"],["54-55","{@item +1 half plate armor}"],["56-57","{@item Iron flask}"],["58-59","{@item +3 leather armor}"],["60-61","{@item +1 plate armor}"],["62-63","{@item Robe of the archmagi}"],["64-65","{@item Rod of resurrection}"],["66-67","{@item +1 scale mail}"],["68-69","{@item Scarab of protection}"],["70-71","{@item +2 splint armor}"],["72-73","{@item +2 studded leather armor}"],["74-75","{@item Well of many worlds}"],["76",{"type":"table","caption":"Magic armor","colLabels":["1d12",""],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","{@item +2 half plate armor}"],["3-4","{@item +2 plate armor}"],["5-6","{@item +3 studded leather armor}"],["7-8","{@item +3 breastplate}"],["9-10","{@item +3 splint armor}"],["11","{@item +3 half plate armor}"],["12","{@item +3 plate armor}"]],"data":{"tableIgnore":true}}],["77","{@item Apparatus of kwalish}"],["78","{@item Armor of invulnerability}"],["79","{@item Belt of storm giant strength}"],["80","{@item Cubic gate}"],["81","{@item Deck of many things}"],["82","{@item Efreeti chain}"],["83","{@item armor of resistance||Half plate armor of resistance|}"],["84","{@item Horn of valhalla, iron}"],["85","{@item Instrument of the bards, ollamh harp}"],["86","{@item Ioun stone, greater absorption}"],["87","{@item Ioun stone, mastery}"],["88","{@item Ioun stone, regeneration}"],["89","{@item Plate armor of etherealness}"],["90","{@item armor of resistance||Plate armor of resistance|}"],["91","{@item Ring of air elemental command}"],["92","{@item Ring of earth elemental command}"],["93","{@item Ring of fire elemental command}"],["94","{@item Ring of three wishes}"],["95","{@item Ring of water elemental command}"],["96","{@item Sphere of annihilation}"],["97","{@item Talisman of pure good}"],["98","{@item Talisman of the sphere}"],["99","{@item Talisman of ultimate evil}"],["00","{@item Tome of the stilled tongue}"]],"name":"Magic Item Table I","page":144,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Sentient Magic Item Communication","srd":true,"colLabels":["d100","Communication"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-60","The item communicates by transmitting emotion to the creature carrying or wielding it."],["61-90","The item can speak, read, and understand one or more languages."],["91-100","The item can speak, read, and understand one or more languages. In addition, the item can communicate telepathically with any character that carries or wields it."]],"name":"Sentient Magic Item Communication","page":214,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Sentient Magic Item Senses","srd":true,"colLabels":["d4","Senses"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Hearing and normal vision out to 30 feet."],["2","Hearing and normal vision out to 60 feet"],["3","Hearing and normal vision out to 120 feet."],["4","Hearing and darkvision out to 120 feet."]],"name":"Sentient Magic Item Senses","page":214,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Sentient Magic Item Alignment","srd":true,"colLabels":["d100","Alignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-15","Lawful good"],["16-35","Neutral good"],["36-50","Chaotic good"],["51-63","Lawful neutral"],["64-73","Neutral"],["74-85","Chaotic neutral"],["86-89","Lawful evil"],["90-96","Neutral evil"],["97-100","Chaotic evil"]],"name":"Sentient Magic Item Alignment","page":216,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Sentient Special Purpose","srd":true,"colLabels":["d10","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Aligned: The item seeks to defeat or destroy those of a diametrically opposed alignment. (Such an item is never neutral.)"],["2","Bane: The item seeks to defeat or destroy creatures of a particular kind, such as fiends, shapechangers, trolls, or wizards."],["3","Protector: The item seeks to defend a particular race or kind of creature, such as elves or druids."],["4","Crusader: The item seeks to defeat, weaken, or destroy the servants of a particular deity."],["5","Templar: The item seeks to defend the servants and interests of a particular deity."],["6","Destroyer: The item craves destruction and goads its user to fight arbitrarily."],["7","Glory Seeker: The item seeks renown as the greatest magic item in the world, by establishing its user as a famous or notorious figure."],["8","Lore Seeker: The item craves knowledge or is determined to solve a mystery, learn a secret, or unravel a cryptic prophecy."],["9","Destiny Seeker: The item is convinced that it and its wielder have key roles to play in future events."],["10","Creator Seeker: The item seeks its creator and wants to understand why it was created."]],"name":"Sentient Special Purpose","page":216,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Minor Beneficial Properties","colLabels":["d100","Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-20","While attuned to the artifact, you gain proficiency in one skill of the DM's choice."],["21-30","While attuned to the artifact, you are immune to disease."],["31-40","While attuned to the artifact, you can't be {@condition charmed} or {@condition frightened}."],["41-50","While attuned to the artifact, you have resistance against one damage type of the DM's choice."],["51-60","While attuned to the artifact, you can use an action to cast one {@filter cantrip|spells|level=0} (chosen by the DM) from it."],["61-70","While attuned to the artifact, you can use an action to cast one {@filter 1st-level|spells|level=1} spell (chosen by the DM) from it. After you cast the spell, roll a {@dice d6}. On a roll of 1-5, you can't cast it again until the next dawn."],["71-80","As 61-70 above, except the spell is {@filter 2nd level|spells|level=2}."],["81-90","As 61-70 above, except the spell is {@filter 3rd level|spells|level=3}."],["91-00","While attuned to the artifact, you gain a +1 bonus to Armor Class."]],"name":"Artifact Properties; Minor Beneficial Properties","page":219,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Major Beneficial Properties","colLabels":["d100","Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-20","While attuned to the artifact, one of your ability scores (DM's choice) increases by 2, to a maximum of 24."],["21-30","While attuned to the artifact, you regain {@dice 1d6} hit points at the start of your turn if you have at least 1 hit point."],["31-40","When you hit with a weapon attack while attuned to the artifact, the target takes an extra {@dice 1d6} damage of the weapon's type."],["41-50","While attuned to the artifact, your walking speed increases by 10 feet."],["51-60","While attuned to the artifact, you can use an action to cast one {@filter 4th-level|spells|level=4} spell (chosen by the DM) from it. After you cast the spell, roll a {@dice d6}. On a roll of 1-5, you can't cast it again until the next dawn."],["61-70","As 51-60 above, except the spell is {@filter 5th level|spells|level=5}."],["71-80","As 51-60 above, except the spell is {@filter 6th level|spells|level=6}."],["81-90","As 51-60 above, except the spell is {@filter 7th level|spells|level=7}."],["91-00","While attuned to the artifact, you can't be {@condition blinded}, {@condition deafened}, {@condition petrified}, or {@condition stunned}."]],"name":"Artifact Properties; Major Beneficial Properties","page":219,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Minor Detrimental Properties","colLabels":["d100","Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","While attuned to the artifact, you have disadvantage on saving throws against spells."],["06-10","The first time you touch a gem or piece of jewelry while attuned to this artifact, the value of the gem or jewelry is reduced by half."],["11-15","While attuned to the artifact, you are {@condition blinded} when you are more than 10 feet away from it."],["16-20","While attuned to the artifact, you have disadvantage on saving throws against poison."],["21-30","While attuned to the artifact, you emit a sour stench noticeable from up to 10 feet away."],["31-35","While attuned to the artifact, all holy water within 10 feet of you is destroyed."],["36-40","While attuned to the artifact, you are physically ill and have disadvantage on any ability check or saving throw that uses Strength or Constitution."],["41-45","While attuned to the artifact, your weight increases by {@dice 1d4 × 10} pounds."],["46-50","While attuned to the artifact, your appearance changes as the DM decides."],["51-55","While attuned to the artifact, you are {@condition deafened} when you are more than 10 feet away from it."],["56-60","While attuned to the artifact, your weight drops by {@dice 1d4 × 5} pounds."],["61-65","While attuned to the artifact, you can't smell."],["66-70","While attuned to the artifact, nonmagical flames are extinguished within 30 feet of you."],["71-80","While you are attuned to the artifact, other creatures can't take short or long rests while within 300 feet of you."],["81-85","While attuned to the artifact, you deal {@dice 1d6} necrotic damage to any plant you touch that isn't a creature."],["86-90","While you are attuned to the artifact, animals within 30 feet of you are hostile toward you."],["91-95","While attuned to the artifact, you must eat and drink six times the normal amount each day."],["96-00","While you are attuned to the artifact, your flaw is amplified in a way determined by the DM."]],"name":"Artifact Properties; Minor Detrimental Properties","page":219,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Major Detrimental Properties","colLabels":["d100","Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","While you are attuned to the artifact, your body rots over the course of four days, after which the rotting stops. You lose your hair by the end of day 1, finger tips and toe tips by the end of day 2, lips and nose by the end of day 3, and ears by the end of day 4. A {@spell regenerate} spell restores lost body parts."],["06-10","While you are attuned to the artifact, you determine your alignment daily at dawn by rolling a {@dice d6} twice. On the first roll, a 1-2 indicates lawful, 3-4 neutral, and 5-6 chaotic. On the second roll, a 1-2 indicates good, 3-4 neutral, and 5-6 evil."],["11-15","When you first attune to the artifact, it gives you a quest determined by the DM. You must complete this quest as if affected by the {@spell geas} spell. Once you complete the quest, you are no longer affected by this property."],["16-20","The artifact houses a bodiless life force that is hostile toward you. Each time you use an action to use one of the artifact's properties, there is a {@chance 50} chance that the life force tries to leave the artifact and enter your body. If you fail a DC 20 Charisma saving throw, it succeeds, and you become an NPC under the DM's control until the intruding life force is banished using magic such as the {@spell dispel evil and good} spell."],["21-25","Creatures with a challenge rating of 0, as well as plants that aren't creatures, drop to 0 hit points when within 10 feet of the artifact."],["26-30","The artifact imprisons a {@creature death slaad} (see the Monster Manual). Each time you use one of the artifact's properties as an action, the slaad has a {@chance 10} chance of escaping, whereupon it appears within 15 feet of you and attacks you."],["31-35","While you are attuned to the artifact, creatures of a particular type other than humanoid (as chosen by the DM) are always hostile toward you."],["36-40","The artifact dilutes magic potions within 10 feet of it, rendering them nonmagical."],["41-45","The artifact erases magic scrolls within 10 feet of it, rendering them nonmagical."],["46-50","Before using one of the artifact's properties as an action, you must use a bonus action to draw blood, either from yourself or from a willing or incapacitated creature within your reach, using a piercing or slashing melee weapon. The subject takes {@dice 1d4} damage of the appropriate type."],["51-60","When you become attuned to the artifact, you gain a form of {@book long-term madness|dmg|8|madness effects} (see chapter 8, \"Running the Game\")."],["61-65","You take {@dice 4d10} psychic damage when you become attuned to the artifact."],["66-70","You take {@dice 8d10} psychic damage when you become attuned to the artifact."],["71-75","Before you can become attuned to the artifact, you must kill a creature of your alignment."],["76-80","When you become attuned to the artifact, one of your ability scores is reduced by 2 at random. A {@spell greater restoration} spell restores the ability to normal."],["81-85","Each time you become attuned to the artifact, you age {@dice 3d10} years. You must succeed on a DC 10 Constitution saving throw or die from the shock. If you die, you are instantly transformed into a {@creature wight} (see the Monster Manual) under the DM's control that is sworn to protect the artifact."],["86-90","While attuned to the artifact, you lose the ability to speak."],["91-95","While attuned to the artifact, you have vulnerability to all damage."],["96-00","When you become attuned to the artifact, there is a {@chance 10} chance that you attract the attention of a god that sends an avatar to wrest the artifact from you. The avatar has the same alignment as its creator and the statistics of an {@creature empyrean} (see the Monster Manual). Once it obtains the artifact, the avatar vanishes."]],"name":"Artifact Properties; Major Detrimental Properties","page":219,"source":"DMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":7}},{"caption":"Ability Checks","colLabels":["Ability","Used for...","Example Uses"],"colStyles":["col-1","col-3","col-8"],"rows":[["Strength","Physical force and athleticism","Smash down a door, move a boulder, use a spike to wedge a door shut"],["Dexterity","Agility, reflexes, and balance","Sneak past a guard, walk along a narrow ledge, wriggle free from chains"],["Constitution","Stamina and health","Endure a marathon, grasp hot metal without flinching, win a drinking contest"],["Intelligence","Memory and reason","Recall a bit of lore, recognize a clue's significance, decode an encrypted message"],["Wisdom","Perceptiveness and willpower","Spot a hidden creature, sense that someone is lying"],["Charisma","Social influence and confidence","Persuade a creature to do something, cow a crowd, lie to someone convincingly"]],"name":"Ability Checks","page":237,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Saving Throws","colLabels":["Ability","Used For..."],"colStyles":["col-2","col-10"],"rows":[["Strength","Opposing a force that would physically move or bind you"],["Dexterity","Dodging out of harm's way"],["Constitution","Enduring a disease, poison, or other hazard that saps vitality"],["Intelligence","Disbelieving certain illusions and resisting mental assaults that can be refuted with logic, sharp memory, or both"],["Wisdom","Resisting effects that charm, frighten, or otherwise assault your willpower"],["Charisma","Withstanding effects, such as possession, that would subsume your personality or hurl you to another plane of existence"]],"name":"Saving Throws","page":238,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Typical DCs","colLabels":["Task","DC"],"colStyles":["col-10","col-2 text-center"],"rows":[["Very easy","5"],["Easy","10"],["Moderate","15"],["Hard","20"],["Very hard","25"],["Nearly impossible","30"]],"name":"Difficulty Class; Typical DCs","page":238,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Map Travel Pace","colLabels":["Map Scale","Slow Pace","Normal Pace","Fast Pace"],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["Dungeon (1 sq. = 10 ft.)","20 sq./min.","30 sq./min.","40 sq./min."],["City (1 sq. = 100 ft.)","2 sq./min.","3 sq./min.","4 sq./min."],["Province (1 hex = 1 mi.)","2 hexes/hr., 18 hexes/day","3 hexes/hr., 24 hexes/day","4 hexes/hr., 30 hexes/day"],["Kingdom (1 hex = 6 mi.)","1 hex/3 hr., 3 hexes/day","1 hex/2 hr., 4 hexes/day","1 hex/1½ hr., 5 hexes/day"]],"name":"Using a Map; Map Travel Pace","page":242,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Tracking DCs","colLabels":["Ground Surface","DC"],"colStyles":["col-10","col-2 text-center"],"rows":[["Soft surface such as snow","10"],["Dirt or grass","15"],["Bare stone","20"],["Each day since the creature passed","+5"],["Creature left a trail such as blood","-5"]],"name":"Tracking DCs","page":244,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Object Armor Class","srd":true,"colLabels":["Substance","AC"],"colStyles":["col-10","col-2 text-center"],"rows":[["Cloth, paper, rope","11"],["Crystal, glass, ice","13"],["Wood, bone","15"],["Stone","17"],["Iron, steel","19"],["Mithral","21"],["Adamantine","23"]],"name":"Object Armor Class","page":246,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Object Hit Points","srd":true,"colLabels":["Size","Fragile","Resilient"],"colStyles":["col-6","col-3 text-center","col-3 text-center"],"rows":[["Tiny (bottle, lock)","2 ({@dice 1d4})","5 ({@dice 2d4})"],["Small (chest, lute)","3 ({@dice 1d6})","10 ({@dice 3d6})"],["Medium (barrel, chandelier)","4 ({@dice 1d8})","18 ({@dice 4d8})"],["Large (cart, 10-ft.-by-10-ft. window)","5 ({@dice 1d10})","27 ({@dice 5d10})"]],"name":"Object Hit Points","page":247,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Improvising Damage","colLabels":["Dice","Examples"],"colStyles":["col-2 text-center","col-10"],"rows":[["{@dice 1d10}","Burned by coals, hit by a falling bookcase, pricked by a poison needle"],["{@dice 2d10}","Being struck by lightning, stumbling into a fire pit"],["{@dice 4d10}","Hit by falling rubble in a collapsing tunnel, stumbling into a vat of acid"],["{@dice 10d10}","Crushed by compacting walls, hit by whirling steel blades, wading through a lava stream"],["{@dice 18d10}","Being submerged in lava, being hit by a crashing flying fortress"],["{@dice 24d10}","Tumbling into a vortex of fire on the Elemental Plane of Fire, being crushed in the jaws of a godlike creature or a moon-sized monster"]],"name":"Improvising Damage","page":249,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Damage Severity and Level","colLabels":["Character Level","Setback","Dangerous","Deadly"],"colStyles":["col-3 text-center","col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["1st-4th","{@dice 1d10}","{@dice 2d10}","{@dice 4d10}"],["5th-10th","{@dice 2d10}","{@dice 4d10}","{@dice 10d10}"],["11th-16th","{@dice 4d10}","{@dice 10d10}","{@dice 18d10}"],["17th-20th","{@dice 10d10}","{@dice 18d10}","{@dice 24d10}"]],"name":"Improvising Damage; Damage Severity and Level","page":249,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Targets in Areas of Effect","colLabels":["Area","Number of Targets"],"colStyles":["col-6","col-6"],"rows":[["Cone","{@dice ceil(#$prompt_number:title=Enter a Size$# / 10)|Size ÷ 10} (round up)"],["Cube or square","{@dice ceil(#$prompt_number:title=Enter a Size$# / 5)|Size ÷ 5} (round up)"],["Cylinder","{@dice ceil(#$prompt_number:title=Enter a Radius$# / 5)|Radius ÷ 5} (round up)"],["Line","{@dice ceil(#$prompt_number:title=Enter a Length$# / 30)|Length ÷ 30} (round up)"],["Sphere or circle","{@dice ceil(#$prompt_number:title=Enter a Radius$# / 5)|Radius ÷ 5} (round up)"]],"name":"Adjudicating Areas of Effect; Targets in Areas of Effect","page":249,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Mob Attacks","colLabels":["d20 Roll Needed","Attackers Needed for One to Hit"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["1-5","1"],["6-12","2"],["13-14","3"],["15-16","4"],["17-18","5"],["19-19","10"],["20-20","20"]],"name":"Handling Mobs; Mob Attacks","page":250,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Creature Size and Space","colLabels":["Size","Space: Squares","Space: Hexes"],"colStyles":["col-3","col-6","col-3"],"rows":[["Tiny","4 per square","4 per hex"],["Small","1 square","1 hex"],["Medium","1 square","1 hex"],["Large","4 squares (2 by 2)","3 hexes"],["Huge","9 squares (3 by 3)","7 hexes"],["Gargantuan","16 squares (4 by 4) or more","12 hexes or more"]],"name":"Creature Size on Squares and Hexes; Creature Size and Space","page":251,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Escape Factors","colLabels":["Factor","Check Has..."],"colStyles":["col-6","col-6"],"rows":[["Quarry has many things to hide behind","Advantage"],["Quarry is in a very crowded or noisy area","Advantage"],["Quarry has few things to hide behind","Disadvantage"],["Quarry is in an uncrowded or quiet area","Disadvantage"],["The lead pursuer is a ranger or has proficiency in Survival","Disadvantage"]],"name":"Ending a Chase; Escape Factors","page":253,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Urban Chase Complications","colLabels":["d20","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A large obstacle such as a horse or cart blocks your way. Make a DC 15 Dexterity ({@skill Acrobatics}) check to get past the obstacle. On a failed check, the obstacle counts as 10 feet of {@quickref difficult terrain||3}."],["2","A crowd blocks your way. Make a DC 10 Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to make your way through the crowd unimpeded. On a failed check, the crowd counts as 10 feet of {@quickref difficult terrain||3}."],["3","A large stained-glass window or similar barrier blocks your path. Make a DC 10 Strength saving throw to smash through the barrier and keep going. On a failed save, you bounce off the barrier and fall prone."],["4","A maze of barrels, crates, or similar obstacles stands in your way. Make a DC 10 Dexterity ({@skill Acrobatics}) or Intelligence check (your choice) to navigate the maze. On a failed check, the maze counts as 10 feet of {@quickref difficult terrain||3}."],["5","The ground beneath your feet is slippery with rain, spilled oil, or some other liquid. Make a DC 10 Dexterity saving throw. On a failed save, you fall prone."],["6","You come upon a pack of dogs fighting over food. Make a DC 10 Dexterity ({@skill Acrobatics}) check to get through the pack unimpeded. On a failed check, you are bitten and take {@dice 1d4} piercing damage, and the dogs count as 5 feet of {@quickref difficult terrain||3}."],["7","You run into a brawl in progress. Make a DC 15 Strength ({@skill Athletics}), Dexterity ({@skill Acrobatics}), or Charisma ({@skill Intimidation}) check (your choice) to get past the brawlers unimpeded. On a failed check, you take {@dice 2d4} bludgeoning damage, and the brawlers count as 10 feet of {@quickref difficult terrain||3}."],["8","A beggar blocks your way. Make a DC 10 Strength ({@skill Athletics}), Dexterity ({@skill Acrobatics}), or Charisma ({@skill Intimidation}) check (your choice) to slip past the beggar. You succeed automatically if you toss the beggar a coin. On a failed check, the beggar counts as 5 feet of {@quickref difficult terrain||3}."],["9","An overzealous guard (see the Monster Manual (or game statistics) mistakes you for someone else. If you move 20 feet or more on your turn, the guard makes an opportunity attack against you with a spear (+3 to hit; {@dice 1d6 + 1} piercing damage on a hit)."],["10","You are forced to make a sharp turn to avoid colliding with something impassable. Make a DC 10 Dexterity saving throw to navigate the turn. On a failed save, you collide with something hard and take {@dice 1d4} bludgeoning damage."],["11-20","No complication."]],"name":"Urban Chase Complications","page":253,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Wilderness Chase Complications","colLabels":["d20","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your path takes you through a rough patch of brush. Make a DC 10 Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to get past the brush. On a failed check, the brush counts as 5 feet of {@quickref difficult terrain||3}."],["2","Uneven ground threatens to slow your progress. Make a DC 10 Dexterity ({@skill Acrobatics}) check to navigate the area. On a failed check, the ground counts as 10 feet of {@quickref difficult terrain||3}."],["3","You run through a {@creature swarm of insects} (see the Monster Manual for game statistics, with the DM choosing whichever kind of insects makes the most sense). The swarm makes an opportunity attack against you (+3 to hit; {@dice 4d4} piercing damage on a hit)."],["4","A stream, ravine, or rock bed blocks your path. Make a DC 10 Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to cross the impediment. On a failed check, the impediment counts as 10 feet of {@quickref difficult terrain||3}."],["5","Make a DC 10 Constitution saving throw. On a failed save, you are blinded by blowing sand, dirt, ash, snow, or pollen until the end of your turn. While blinded in this way, your speed is halved."],["6","A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to navigate the impediment. On a failed save, you fall {@dice 1d4 × 5} feet, taking {@dice 1d6} bludgeoning damage per 10 feet fallen as normal, and land prone."],["7","You blunder into a hunter's snare. Make a DC 15 Dexterity saving throw to avoid it. On a failed save, you are caught in a net and restrained. See chapter 5 \"Equipment,\" of the Player's Handbook for rules on escaping a net."],["8","You are caught in a stampede of spooked animals. Make a DC 10 Dexterity saving throw. On a failed save, you are knocked about and take {@dice 1d4} bludgeoning damage and {@dice 1d4} piercing damage."],["9","Your path takes you near a patch of razorvine. Make a DC 15 Dexterity saving throw or use 10 feet of movement (your choice) to avoid the razorvine. On a failed save, you take {@dice 1d10} slashing damage."],["10","A creature indigenous to the area chases after you. The DM chooses a creature appropriate for the terrain."],["11-20","No complication."]],"name":"Wilderness Chase Complications","page":253,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Poisons","srd":true,"colLabels":["Item","Type","Price per Dose"],"colStyles":["col-6","col-3","col-3 text-right"],"rows":[["{@item Assassin's blood}","Ingested","150 gp"],["{@item Burnt othur fumes}","Inhaled","500 gp"],["{@item Carrion crawler mucus}","Contact","200 gp"],["{@item Drow poison}","Injury","200 gp"],["{@item Essence of ether}","Inhaled","300 gp"],["{@item Malice}","Inhaled","250 gp"],["{@item Midnight tears}","Ingested","1,500 gp"],["{@item Oil of taggit}","Contact","400 gp"],["{@item Pale tincture}","Ingested","250 gp"],["{@item Purple worm poison}","Injury","2,000 gp"],["{@item Serpent venom}","Injury","200 gp"],["{@item Torpor}","Ingested","600 gp"],["{@item Truth serum}","Ingested","150 gp"],["{@item Wyvern poison}","Injury","1,200 gp"]],"name":"Poisons","page":257,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Short-Term Madness","srd":true,"colLabels":["d100","Effects (lasts 1d10 minutes)"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-20","The character retreats into his or her mind and becomes {@condition paralyzed}. The effect ends if the character takes any damage."],["21-30","The character becomes {@condition incapacitated} and spends the duration screaming, laughing, or weeping."],["31-40","The character becomes {@condition frightened} and must use his or her action and movement each round to flee from the source of the fear."],["41-50","The character begins babbling and is incapable of normal speech or spellcasting."],["51-60","The character must use his or her action each round to attack the nearest creature."],["61-70","The character experiences vivid hallucinations and has disadvantage on ability checks."],["71-75","The character does whatever anyone tells him or her to do that isn't obviously self-destructive."],["76-80","The character experiences an overpowering urge to eat something strange such as dirt, slime, or offal."],["81-90","The character is {@condition stunned}."],["91-100","The character falls {@condition unconscious}."]],"name":"Short-Term Madness","page":259,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Long-Term Madness","srd":true,"colLabels":["d100","Effects (lasts 1d10 × 10 hours)"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-10","The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting coins."],["11-20","The character experiences vivid hallucinations and has disadvantage on ability checks."],["21-30","The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks."],["31-40","The character regards something (usually the source of madness) with intense revulsion, as if affected by the antipathy effect of the {@spell antipathy/sympathy} spell."],["41-45","The character experiences a powerful delusion. Choose a potion. The character imagines that he or she is under its effects."],["46-55","The character becomes attached to a \"lucky charm,\" such as a person or an object, and has disadvantage on attack rolls, ability checks, and saving throws while more than 30 feet from it."],["56-65","The character is {@condition blinded} (25%) or {@condition deafened} (75%)."],["66-75","The character experiences uncontrollable tremors or tics, which impose disadvantage on attack rolls, ability checks, and saving throws that involve Strength or Dexterity."],["76-85","The character suffers from partial amnesia. The character knows who he or she is and retains racial traits and class features, but doesn't recognize other people or remember anything that happened before the madness took effect."],["86-90","Whenever the character takes damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the {@spell confusion} spell. The confusion effect lasts for 1 minute."],["91-95","The character loses the ability to speak."],["96-100","The character falls {@condition unconscious}. No amount of jostling or damage can wake the character."]],"name":"Long-Term Madness","page":259,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Indefinite Madness","srd":true,"colLabels":["d100","Flaw (lasts until cured)"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-15","\"Being drunk keeps me sane.\""],["16-25","\"I keep whatever I find.\""],["26-30","\"I try to become more like someone else I know—adopting his or her style of dress, mannerisms, and name.\""],["31-35","\"I must bend the truth, exaggerate, or outright lie to be interesting to other people.\""],["36-45","\"Achieving my goal is the only thing of interest to me, and I'll ignore everything else to pursue it.\""],["46-50","\"I find it hard to care about anything that goes on around me.\""],["51-55","\"I don't like the way people judge me all the time.\""],["56-70","\"I am the smartest, wisest, strongest, fastest, and most beautiful person I know.\""],["71-80","\"I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they're watching me all the time.\""],["81-85","\"There's only one person I can trust. And only I can see this special friend.\""],["86-95","\"I can't take anything seriously. The more serious the situation, the funnier I find it.\""],["96-100","\"I've discovered that I really like killing people.\""]],"name":"Indefinite Madness","page":259,"source":"DMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":8},"index":8}},{"caption":"Proficiency Dice","colLabels":["Level","Proficiency Bonus","Proficiency Die"],"colStyles":["col-2 no-wrap text-center","col-5 text-center","col-5 text-center"],"rows":[["1st-4th","+2","{@dice 1d4}"],["5th-8th","+3","{@dice 1d6}"],["9th-12th","+4","{@dice 1d8}"],["13th-16th","+5","{@dice 1d10}"],["17th-20th","+6","{@dice 1d12}"]],"name":"Proficiency Dice","page":263,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Ability Check Proficiency by Class","colLabels":["Class","Ability Check"],"colStyles":["col-2","col-10"],"rows":[["{@class Barbarian}","Strength, Dexterity, or Wisdom"],["{@class Bard}","Any one"],["{@class Cleric}","Intelligence, Wisdom, or Charisma"],["{@class Druid}","Intelligence or Wisdom"],["{@class Fighter}","Strength, Dexterity, or Wisdom"],["{@class Monk}","Strength, Dexterity, or Intelligence"],["{@class Paladin}","Strength, Wisdom, or Charisma"],["{@class Ranger}","Strength, Dexterity, or Wisdom"],["{@class Rogue}","Dexterity, Intelligence, Wisdom, or Charisma"],["{@class Sorcerer}","Intelligence or Charisma"],["{@class Warlock}","Intelligence or Charisma"],["{@class Wizard}","Intelligence or Wisdom"]],"name":"Ability Check Proficiency by Class","page":263,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Figuring Out Alien Technology","colLabels":["Int. Check Total","Result"],"colStyles":["col-3 no-wrap","col-9"],"rows":[["9 or lower","One failure; one charge or use is wasted, if applicable; character has disadvantage on next check"],["10-14","One failure"],["15-19","One success"],["20 or higher","One success; character has advantage on next check"]],"name":"Figuring Out Alien Technology","page":268,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Lingering Injuries","colLabels":["d20","Injury"],"colStyles":["col-2 text-center no-wrap","col-10"],"rows":[["1","{@bold Lose an Eye.} You have disadvantage on Wisdom ({@skill Perception}) checks that rely on sight and on ranged attack rolls. Magic such as the {@spell regenerate} spell can restore the lost eye. If you have no eyes left after sustaining this injury, you're {@condition blinded}."],["2","{@bold Lose an Arm or a Hand.} You can no longer hold anything with two hands, and you can hold only a single object at a time. Magic such as the {@spell regenerate} spell can restore the lost appendage."],["3","{@bold Lose a Foot or Leg.} Your speed on foot is halved, and you must use a cane or crutch to move unless you have a peg leg or other prosthesis. You fall {@condition prone} after using the Dash action. You have disadvantage on Dexterity checks made to balance. Magic such as the {@spell regenerate} spell can restore the lost appendage."],["4","{@bold Limp.} Your speed on foot is reduced by 5 feet. You must make a DC 10 Dexterity saving throw after using the Dash action. If you fail the save, you fall {@condition prone}. Magical healing removes the limp."],["5-7","{@bold Internal Injury.} Whenever you attempt an action in combat, you must make a DC 15 Constitution saving throw. On a failed save, you lose your action and can't use reactions until the start of your next turn. The injury heals if you receive magical healing or if you spend ten days doing nothing but resting."],["8-10","{@bold Broken Ribs.} This has the same effect as Internal Injury above, except that the save DC is 10."],["11-13","{@bold Horrible Scar.} You are disfigured to the extent that the wound can't be easily concealed. You have disadvantage on Charisma ({@skill Persuasion}) checks and advantage on Charisma ({@skill Intimidation}) checks. Magical healing of 6th level or higher, such as {@spell heal} and {@spell regenerate}, removes the scar."],["14-16","{@bold Festering Wound.} Your hit point maximum is reduced by 1 every 24 hours the wound persists. If your hit point maximum drops to 0, you die. The wound heals if you receive magical healing. Alternatively, someone can tend to the wound and make a DC 15 Wisdom ({@skill Medicine}) check once every 24 hours. After ten successes, the wound heals."],["17-20","{@bold Minor Scar.} The scar doesn't have any adverse effect. Magical healing of 6th level or higher, such as {@spell heal} and {@spell regenerate}, removes the scar."]],"name":"Lingering Injuries","page":272,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"System Shock","colLabels":["d10","Effect"],"colStyles":["col-1 text-center no-wrap","col-12"],"rows":[["1","The creature drops to 0 hit points."],["2-3","The creature drops to 0 hit points but is stable."],["4-5","The creature is {@condition stunned} until the end of its next turn."],["6-7","The creature can't take reactions and has disadvantage on attack rolls and ability checks until the end of its next turn."],["8-10","The creature can't take reactions until the end of its next turn."]],"name":"Massive Damage; System Shock","page":273,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Monster Statistics by Challenge Rating","colLabels":["CR","Prof. Bonus","Armor Class","Hit Points","Attack Bonus","Damage/Round","Save DC"],"colStyles":["col-1 text-center","col-1 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["0","+2","≤ 13","1-6","≤ +3","0-1","≤ 13"],["1/8","+2","13","7-35","+3","2-3","13"],["1/4","+2","13","36-49","+3","4-5","13"],["1/2","+2","13","50-70","+3","6-8","13"],["1","+2","13","71-85","+3","9-14","13"],["2","+2","13","86-100","+3","15-20","13"],["3","+2","13","101-115","+4","21-26","13"],["4","+2","14","116-130","+5","27-32","14"],["5","+3","15","131-145","+6","33-38","15"],["6","+3","15","146-160","+6","39-44","15"],["7","+3","15","161-175","+6","45-50","15"],["8","+3","16","176-190","+7","51-56","16"],["9","+4","16","191-205","+7","57-62","16"],["10","+4","17","206-220","+7","63-68","16"],["11","+4","17","221-235","+8","69-74","17"],["12","+4","17","236-250","+8","75-80","17"],["13","+5","18","251-265","+8","81-86","18"],["14","+5","18","266-280","+8","87-92","18"],["15","+5","18","281-295","+8","93-98","18"],["16","+5","18","296-310","+9","99-104","18"],["17","+6","19","311-325","+10","105-110","19"],["18","+6","19","326-340","+10","111-116","19"],["19","+6","19","341-355","+10","117-122","19"],["20","+6","19","356-400","+10","123-140","19"],["21","+7","19","401-445","+11","141-158","20"],["22","+7","19","446-490","+11","159-176","20"],["23","+7","19","491-535","+11","177-194","20"],["24","+7","19","536-580","+12","195-212","21"],["25","+8","19","581-625","+12","213-230","21"],["26","+8","19","626-670","+12","231-248","21"],["27","+8","19","671-715","+13","249-266","22"],["28","+8","19","716-760","+13","267-284","22"],["29","+9","19","761-805","+13","285-302","22"],["30","+9","19","806-850","+14","303-320","23"]],"name":"Creating Quick Monster Stats; Monster Statistics by Challenge Rating","page":274,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Experience Points by Challenge Rating","basicRules":true,"srd":true,"colLabels":["CR","XP"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["0","0 or 10"],["1/8","25"],["1/4","50"],["1/2","100"],["1","200"],["2","450"],["3","700"],["4","1,100"],["5","1,800"],["6","2,300"],["7","2,900"],["8","3,900"],["9","5,000"],["10","5,900"],["11","7,200"],["12","8,400"],["13","10,000"],["14","11,500"],["15","13,000"],["16","15,000"],["17","18,000"],["18","20,000"],["19","22,000"],["20","25,000"],["21","33,000"],["22","41,000"],["23","50,000"],["24","62,000"],["25","75,000"],["26","90,000"],["27","105,000"],["28","120,000"],["29","135,000"],["30","155,000"]],"name":"Final Challenge Rating; Experience Points by Challenge Rating","page":274,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Hit Dice by Size","srd":true,"basicRules":true,"colLabels":["Monster Size","Hit Die","Average HP per Die"],"colStyles":["col-3","col-3 text-center","col-3 text-center"],"rows":[["Tiny","{@dice d4}","2½"],["Small","{@dice d6}","3½"],["Medium","{@dice d8}","4½"],["Large","{@dice d10}","5½"],["Huge","{@dice d12}","6½"],["Gargantuan","{@dice d20}","10½"]],"name":"Assign Hit Dice; Hit Dice by Size","page":276,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Effective Hit Points Based on Resistances and Immunities","colLabels":["Expected Challenge Rating","HP Multiplier for Resistances","HP Multiplier for Immunities"],"colStyles":["col-3","col-3","col-3"],"rows":[["1-4","× 2","× 2"],["5-10","× 1.5","× 2"],["11-16","× 1.25","× 1.5"],["17 or more","× 1","× 1.25"]],"name":"Damage Vulnerabilities, Resistances, and Immunities; Effective Hit Points Based on Resistances and Immunities","page":277,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Monster Features","colLabels":["Name","Example Monster","Effect on Challenge Rating"],"colStyles":["col-3","col-3","col-6"],"rows":[["Aggressive","{@creature Orc}","Increase the monster's effective per-round damage output by 2."],["Ambusher","{@creature Doppelganger}","Increase the monster's effective attack bonus by 1."],["Amorphous","{@creature Black pudding}","—"],["Amphibious","{@creature Kuo-toa}","—"],["Angelic Weapons","{@creature Deva}","Increase the monster's effective per-round damage by the amount noted in the trait."],["Antimagic Susceptibility","{@creature Flying sword}","—"],["Avoidance","{@creature Demilich}","Increase the monster's effective AC by 1."],["Blind Senses","{@creature Grimlock}","—"],["Blood Frenzy","{@creature Sahuagin}","Increase the monster's effective attack bonus by 4."],["Breath Weapon","{@creature Ancient black dragon}","For the purpose of determining effective damage output, assume the breath weapon hits two targets, and that each target fails its saving throw."],["Brute","{@creature Bugbear}","Increase the monster's effective per-round damage by the amount noted in the trait."],["Chameleon Skin","{@creature Troglodyte}","—"],["Change Shape","{@creature Ancient brass dragon}","—"],["Charge","{@creature Centaur}","Increase the monster's damage on one attack by the amount noted in the trait."],["Charm","{@creature Vampire}","—"],["Constrict","{@creature Constrictor snake}","Increase the monster's effective AC by 1."],["Damage Absorption","{@creature Flesh golem}","—"],["Damage Transfer","{@creature Cloaker}","Double the monster's effective hit points. Add one-third of the monster's hit points to its per-round damage."],["Death Burst","{@creature Magmin}","Increase the monster's effective damage output for 1 round by the amount noted in the trait, and assume it affects two creatures."],["Devil Sight","{@creature Barbed devil}","—"],["Dive","{@creature Aarakocra}","Increase the monster's effective damage on one attack by the amount noted in the trait."],["Echolocation","{@creature Hook horror}","—"],["Elemental Body","{@creature Azer}","Increase the monster's effective per-round damage by the amount noted in the trait."],["Enlarge","{@creature Duergar}","Increase the monster's effective per-round damage by the amount noted in the trait."],["Etherealness","{@creature Night hag}","—"],["False Appearance","{@creature Gargoyle}","—"],["Fey Ancestry","{@creature Drow}","—"],["Fiendish Blessing","{@creature Cambion}","Apply the monster's Charisma modifier to its actual AC."],["Flyby","{@creature Peryton}","—"],["Frightful Presence","{@creature Ancient black dragon}","Increase the monster's effective hit points by 25% if the monster is meant to face characters of 10th level or lower."],["Grappler","{@creature Mimic}","—"],["Hold Breath","{@creature Lizardfolk}","—"],["Horrifying Visage","{@creature Banshee}","See Frightful Presence."],["Illumination","{@creature Flameskull}","—"],["Illusory Appearance","{@creature Green hag}","—"],["Immutable Form","{@creature Iron golem}","—"],["Incorporeal Movement","{@creature Ghost}","—"],["Innate Spellcasting","{@creature Djinni}","See step 13 under \"Creating a Monster Stat Block.\""],["Inscrutable","{@creature Androsphinx}","—"],["Invisibility","{@creature Imp}","—"],["Keen Senses","{@creature Hell hound}","—"],["Labyrinthine Recall","{@creature Minotaur}","—"],["Leadership","{@creature Hobgoblin captain}","—"],["Legendary Resistance","{@creature Ancient black dragon}","Each per-day use of this trait increases the monster's effective hit points based on the expected challenge rating: 1-4, 10 hp: 5-10, 20 hp: 11 or higher, 30 hp."],["Life Drain","{@creature Wight}","—"],["Light Sensitivity","{@creature Shadow demon}","—"],["Magic Resistance","{@creature Balor}","Increase the monster's effective AC by 2."],["Magic Weapons","{@creature Balor}","—"],["Martial Advantage","{@creature Hobgoblin}","Increase the effective damage of one attack per round by the amount gained from this trait."],["Mimicry","{@creature Kenku}","—"],["Nimble Escape","{@creature Goblin}","Increase the monster's effective AC and effective attack bonus by 4 (assuming the monster hides every round)."],["Otherworldly Perception","{@creature Kuo-toa}","—"],["Pack Tactics","{@creature Kobold}","Increase the monster's effective attack bonus by 1."],["Parry","{@creature Hobgoblin warlord}","Increase the monster's effective AC by 1."],["Possession","{@creature Ghost}","Double the monster's effective hit points."],["Pounce","{@creature Tiger}","Increase the monster's effective damage for 1 round by the amount it deals with the bonus action gained from this trait."],["Psychic Defense","{@creature Githzerai monk}","Apply the monster's Wisdom modifier to its actual AC if the monster isn't wearing armor or wielding a shield."],["Rampage","{@creature Gnoll}","Increase the monster's effective per-round damage by 2."],["Reactive","{@creature Marilith}","—"],["Read Thoughts","{@creature Doppelganger}","—"],["Reckless","{@creature Minotaur}","—"],["Redirect Attack","{@creature Goblin boss}","—"],["Reel","{@creature Roper}","—"],["Regeneration","{@creature Troll}","Increase the monster's effective hit points by 3 × the number of hit points the monster regenerates each round."],["Rejuvenation","{@creature Lich}","—"],["Relentless","{@creature Wereboar}","Increase the monster's effective hit points based on the expected challenge rating: 1-4, 7 hp: 5-10, 14 hp: 11-16, 21 hp: 17 or higher, 28 hp."],["Shadow Stealth","{@creature Shadow demon}","Increase the monster's effective AC by 4."],["Shapechanger","{@creature Wererat}","—"],["Siege Monster","{@creature Earth elemental}","—"],["Slippery","{@creature Kuo-toa}","—"],["Spellcasting","{@creature Lich}","See step 13 under \"Creating a Monster Stat Block.\""],["Spider Climb","{@creature Ettercap}","—"],["Standing Leap","{@creature Bullywug}","—"],["Steadfast","{@creature Bearded devil}","—"],["Stench","{@creature Troglodyte}","Increase the monster's effective AC by 1."],["Sunlight Sensitivity","{@creature Kobold}","—"],["Superior Invisibility","{@creature Faerie dragon (violet)||Faerie dragon}","Increase the monster's effective AC by 2."],["Sure-Footed","{@creature Dao}","—"],["Surprise Attack","{@creature Bugbear}","Increase the monster's effective damage for 1 round by the amount noted in the trait."],["Swallow","{@creature Behir}","Assume the monster swallows one creature and deals 2 rounds of acid damage to it."],["Teleport","{@creature Balor}","—"],["Terrain Camouflage","{@creature Bullywug}","—"],["Tunneler","{@creature Umber hulk}","—"],["Turn Immunity","{@creature Revenant}","—"],["Turn Resistance","{@creature Lich}","—"],["Two Heads","{@creature Ettin}","—"],["Undead Fortitude","{@creature Zombie}","Increase the monster's effective hit points based on the expected challenge rating: 1-4, 7 hp: 5-10, 14 hp: 11-16, 21 hp: 17 or higher, 28 hp."],["Web","{@creature Giant spider}","Increase the monster's effective AC by 1."],["Web Sense","{@creature Giant spider}","—"],["Web Walker","{@creature Giant spider}","—"],["Wounded Fury","{@creature Quaggoth}","Increase the monster's damage for 1 round by the amount noted in the trait."]],"name":"Creating a Monster Stat Block; Monster Features","page":275,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"NPC Features","colLabels":["Race","Ability Modifiers","Features"],"colStyles":["col-3","col-3","col-6"],"rows":[["Aarakocra","+2 Dex, +2 Wis","Dive Attack: talon attack action, speed 20 ft., fly 50 ft., speaks Auran"],["Bullywug","-2 Int, -2 Cha","Amphibious, Speak with Frogs and Toads, Swamp Camouflage, Standing Leap: speed 20 ft., swim 40 ft.: speaks Bullywug"],["Dragonborn*","+2 Str, +1 Cha","Breath Weapon (use challenge rating instead of level to determine damage), Damage Resistance, Draconic Ancestry, speaks Common and Draconic"],["Drow*","+2 Dex, +1 Cha","Fey Ancestry, Innate Spellcasting feature of the drow, Sunlight Sensitivity, darkvision 120 ft., speaks Elvish and Undercommon"],["Dwarf*","+2 Str or Wis, +2 Con","Dwarven Resilience, Stonecunning, speed 25 ft., darkvision 60 ft., speaks Common and Dwarvish"],["Elf*","+2 Dex, +1 Int or Wis","Fey Ancestry, Trance, darkvision 60 ft., proficiency in the Perception skill, speaks Common and Elvish"],["Gnoll","+2 Str, -2 Int","Rampage, darkvision 60 ft."],["Gnome*","+2 Int, +2 Dex or Con","Gnome Cunning, Small size: speed 25 ft., darkvision 60 ft., speaks Common and Gnomish"],["Gnome, deep","+1 Str, +2 Dex","Gnome Cunning, Innate Spellcasting, Stone Camouflage, Small size, speed 20 ft., darkvision 120 ft., speaks Gnomish, Terran, and Undercommon"],["Goblin","-2 Str, +2 Dex","Nimble Escape, Small size, darkvision 60 ft., speaks Common and Goblin"],["Grimlock","+2 Str, -2 Cha","Blind Senses, Keen Hearing and Smell, Stone Camouflage, can't be blinded, blindsight 30 ft., or 10 ft. while deafened (blind beyond this radius), speaks Undercommon"],["Half-elf*","+1 Dex, +1 Int, +2 Cha","Fey Ancestry, darkvision 60 ft., proficiency in two skills, speaks Common and Elvish"],["Half-orc*","+2 Str, +1 Con","Relentless Endurance, darkvision 60 ft., proficiency in the Intimidation skill, speaks Common and Orc"],["Halfling*","+2 Dex, +1 Con or Cha","Brave, Halfling Nimbleness, Lucky, Small size, speed 25 ft., speaks Common and Halfling"],["Hobgoblin","None","Martial Advantage, darkvision 60 ft., speaks Common and Goblin"],["Kenku","+2 Dex","Ambusher, Mimicry, understands Auran and Common but speaks only through the use of its Mimicry trait"],["Kobold","-4 Str, +2 Dex","Pack Tactics, Sunlight Sensitivity, Small size, darkvision 60 ft., speaks Common and Draconic"],["Kuo-toa","None","Amphibious, Otherworldly Perception, Slippery, Sunlight Sensitivity, speed 30 ft., swim 30 ft., darkvision 120 ft., speaks Undercommon"],["Lizardfolk","+2 Str, -2 Int","Hold Breath (15 min.), +3 natural armor bonus to AC, speed 30 ft., swim 30 ft., speaks Draconic"],["Merfolk","None","Amphibious, speed 10 ft., swim 40 ft., speaks Aquan and Common"],["Orc","+2 Str, -2 Int","Aggressive, darkvision 60 ft., speaks Common and Orc"],["Skeleton","+2 Dex, -4 Int, -4 Cha","Vulnerable to bludgeoning damage, immune to poison damage and {@condition exhaustion}, can't be poisoned, darkvision 60 ft., can't speak but understands the languages it knew in life"],["Tiefling*","+1 Int, +2 Cha","Infernal Legacy (use challenge rating instead of level to determine spells), resistance to fire damage, darkvision 60 ft., speaks Common and Infernal"],["Troglodyte","+2 Str, +2 Con, -4 Int, -4 Cha","Chameleon Skin, Stench, Sunlight Sensitivity, +1 natural armor bonus to AC, darkvision 60 ft., speaks Troglodyte"],["Zombie","+1 Str, +2 Con, -6 Int, -4 Wis, -4 Cha","Undead Fortitude, immune to poison damage, can't be poisoned, darkvision 60 ft., can't speak but understands the languages it knew in life"]],"footnotes":["* See the {@i Player's Handbook} for descriptions of this race's features, none of which alter the NPC's challenge rating."],"name":"Creating NPCs from Scratch; NPC Features","page":282,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Spell Damage","colLabels":["Spell Level","One Target","Multiple Targets"],"colStyles":["col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["Cantrip","{@dice 1d10}","{@dice 1d6}"],["1st","{@dice 2d10}","{@dice 2d6}"],["2nd","{@dice 3d10}","{@dice 4d6}"],["3rd","{@dice 5d10}","{@dice 6d6}"],["4th","{@dice 6d10}","{@dice 7d6}"],["5th","{@dice 8d10}","{@dice 8d6}"],["6th","{@dice 10d10}","{@dice 11d6}"],["7th","{@dice 11d10}","{@dice 12d6}"],["8th","{@dice 12d10}","{@dice 13d6}"],["9th","{@dice 15d10}","{@dice 14d6}"]],"name":"Spell Damage","page":283,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Magic Item Power by Rarity","colLabels":["Rarity","Max Spell Level","Max Bonus"],"colStyles":["col-3","col-3 text-center","col-3 text-center"],"rows":[["Common","1st","—"],["Uncommon","3rd","+1"],["Rare","6th","+2"],["Very rare","8th","+3"],["Legendary","9th","+4"]],"name":"Power Level; Magic Item Power by Rarity","page":285,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Spell Point Cost","colLabels":["Spell Level","Point Cost"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["1st",2],["2nd",3],["3rd",5],["4th",6],["5th",7],["6th",9],["7th",10],["8th",11],["9th",13]],"name":"Variant: Spell Points; Spell Point Cost","page":288,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Spell Points by Level","colLabels":["Class Level","Spell Points","Max Spell Level"],"colStyles":["col-4 text-center","col-4 text-center","col-4 text-center"],"rows":[["1st",4,"1st"],["2nd",6,"1st"],["3rd",14,"2nd"],["4th",17,"2nd"],["5th",27,"3rd"],["6th",32,"3rd"],["7th",38,"4th"],["8th",44,"4th"],["9th",57,"5th"],["10th",64,"5th"],["11th",73,"6th"],["12th",73,"6th"],["13th",83,"7th"],["14th",83,"7th"],["15th",94,"8th"],["16th",94,"8th"],["17th",107,"9th"],["18th",114,"9th"],["19th",123,"9th"],["20th",133,"9th"]],"name":"Variant: Spell Points; Spell Points by Level","page":288,"source":"DMG","chapter":{"name":"Dungeon Master's Workshop","ordinal":{"type":"chapter","identifier":9},"index":9}},{"caption":"Starting Area","colLabels":["d10","Configuration"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Square, 20 × 20 ft.; passage on each wall"],["2","Square, 20 × 20 ft.; door on two walls, passage in third wall"],["3","Square, 40 × 40 ft.; doors on three walls"],["4","Rectangle, 80 × 20 ft., with row of pillars down the middle; two passages leading from each long wall, doors on each short wall"],["5","Rectangle, 20 × 40 ft.; passage on each wall"],["6","Circle, 40 ft. diameter; one passage at each cardinal direction"],["7","Circle, 40 ft. diameter; one passage in each cardinal direction; well in middle of room (might lead down to lower level)"],["8","Square, 20 × 20 ft.; door on two walls, passage on third wall, secret door on fourth wall"],["9","Passage, 10 ft. wide; T intersection"],["10","Passage, 10 ft. wide; four-way intersection"]],"name":"Starting Area","page":290,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Passage","colLabels":["d20","Detail"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Continue straight 30 ft., no doors or side passages"],["3","Continue straight 20 ft., door to the right, then an additional 10 ft. ahead"],["4","Continue straight 20 ft., door to the left, then an additional 10 ft. ahead"],["5","Continue straight 20 ft.; passage ends in a door"],["6-7","Continue straight 20 ft., side passage to the right, then an additional 10 ft. ahead"],["8-9","Continue straight 20 ft., side passage to the left, then an additional 10 ft. ahead"],["10","Continue straight 20 ft., comes to a dead end; {@chance 10} chance of a secret door"],["11-12","Continue straight 20 ft., then the passage turns left and continues 10 ft."],["13-14","Continue straight 20 ft., then the passage turns right and continues 10 ft."],["15-19","Chamber (roll on the Chamber table)"],["20","Stairs* (roll on the Stairs table)"]],"footnotes":["* The existence of stairs presumes a dungeon with more than one level. If you don't want a multilevel dungeon, reroll this result, use the stairs as an alternative entrance, or replace them with another feature of your choice."],"name":"Passages; Passage","page":290,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Passage Width","colLabels":["{@dice d12;d20}","Width"],"colStyles":["col-2 text-center","col-10"],"rows":[[{"type":"cell","roll":{"min":1,"max":2}},"5 ft."],[{"type":"cell","roll":{"min":3,"max":12}},"10 ft."],[{"type":"cell","roll":{"min":13,"max":14}},"20 ft."],[{"type":"cell","roll":{"min":15,"max":16}},"30 ft."],[{"type":"cell","roll":{"exact":17}},"40 ft., with row of pillars down the middle"],[{"type":"cell","roll":{"exact":18}},"40 ft., with double row of pillars"],[{"type":"cell","roll":{"exact":19}},"40 ft. wide, 20 ft. high"],[{"type":"cell","roll":{"exact":20}},"40 ft. wide, 20 ft. high, gallery 10 ft. above floor allows access to level above"]],"name":"Passages; Passage Width","page":290,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Door Type","colLabels":["d20","Door Type"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-10","Wooden"],["11-12","Wooden, barred or locked"],["13","Stone"],["14","Stone, barred or locked"],["15","Iron"],["16","Iron, barred or locked"],["17","Portcullis"],["18","Portcullis, locked in place"],["19","Secret door"],["20","Secret door, barred or locked"]],"name":"Doors; Door Type","page":291,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Beyond a Door","colLabels":["d20","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Passage extending 10 ft., then T intersection extending 10 ft. to the right and left"],["3-8","Passage 20 ft. straight ahead"],["9-18","Chamber (roll on the Chamber table)"],["19","Stairs (roll on the Stairs table)"],["20","False door with trap"]],"name":"Doors; Beyond a Door","page":291,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Chamber","colLabels":["d20","Chamber"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Square, 20 × 20 ft.¹"],["3-4","Square, 30 × 30 ft.¹"],["5-6","Square, 40 × 40 ft.¹"],["7-9","Rectangle, 20 × 30 ft.¹"],["10-12","Rectangle, 30 × 40 ft.¹"],["13-14","Rectangle, 40 × 50 ft.²"],["15","Rectangle, 50 × 80 ft.²"],["16","Circle, 30 ft. diameter¹"],["17","Circle, 50 ft. diameter²"],["18","Octagon, 40 × 40 ft.²"],["19","Octagon, 60 × 60 ft.²"],["20","Trapezoid, roughly 40 × 60 ft.²"]],"footnotes":["¹ Use the Normal Chamber column on the Chamber Exits table.","² Use the Large Chamber column on the Chamber Exits table."],"name":"Chambers; Chamber","page":291,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Chamber Exits","colLabels":["d20","Normal Chamber","Large Chamber"],"colStyles":["col-2 text-center","col-5 text-center","col-5 text-center"],"rows":[["1-3","0","0"],["4-5","0","1"],["6-8","1","1"],["9-11","1","2"],["12-13","2","2"],["14-15","2","3"],["16-17","3","3"],["18","3","4"],["19","4","5"],["20","4","6"]],"name":"Chambers; Chamber Exits","page":291,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Exit Location","colLabels":["d20","Location"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-7","Wall opposite entrance"],["8-12","Wall left of entrance"],["13-17","Wall right of entrance"],["18-20","Same wall as entrance"]],"name":"Chambers; Exit Location","page":291,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Exit Type","colLabels":["d20","Type"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-10","Door (roll on the Door Type table)"],["11-20","Corridor, 10 ft. long"]],"name":"Chambers; Exit Type","page":291,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Stairs","colLabels":["d20","Stairs"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-4","Down one level to a chamber"],["5-8","Down one level to a passage 20 ft. long"],["9","Down two levels to a chamber"],["10","Down two levels to a passage 20 ft. long"],["11","Down three levels to a chamber"],["12","Down three levels to a passage 20 ft. long"],["13","Up one level to a chamber"],["14","Up one level to a passage 20 ft. long"],["15","Up to a dead end"],["16","Down to a dead end"],["17","Chimney up one level to a passage 20 ft. long"],["18","Chimney up two levels to a passage 20 ft. long"],["19","Shaft (with or without elevator) down one level to a chamber"],["20","Shaft (with or without elevator) up one level to a chamber and down one level to a chamber"]],"name":"Stairs","page":291,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Death Trap","colLabels":["d20","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Antechamber or waiting room for spectators"],["2-8","Guardroom fortified against intruders"],["9-11","Vault for holding important treasures, accessible only by locked or secret door ({@chance 75} chance of being trapped)"],["12-14","Room containing a puzzle that must be solved to bypass a trap or monster"],["15-19","Trap designed to kill or capture creatures"],["20","Observation room, allowing guards or spectators to observe creatures moving through the dungeon"]],"name":"Chamber Purpose; Dungeon: Death Trap","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Lair","colLabels":["d20","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Armory stocked with weapons and armor"],["2","Audience chamber, used to receive guests"],["3","Banquet room for important celebrations"],["4","Barracks where the lair's defenders are quartered"],["5","Bedroom, for use by leaders"],["6","Chapel where the lair's inhabitants worship"],["7","Cistern or well for drinking water"],["8-9","Guardroom for the defense of the lair"],["10","Kennel for pets or guard beasts"],["11","Kitchen for food storage and preparation"],["12","Pen or prison where captives are held"],["13-14","Storage, mostly nonperishable goods"],["15","Throne room where the lair's leaders hold court"],["16","Torture chamber"],["17","Training and exercise room"],["18","Trophy room or museum"],["19","Latrine or bath"],["20","Workshop for the construction of weapons, armor, tools, and other goods"]],"name":"Chamber Purpose; Dungeon: Lair","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Maze","colLabels":["d20","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Conjuring room, used to summon creatures that guard the maze"],["2-5","Guard room for sentinels that patrol the maze"],["6-10","Lair for guard beasts that patrol the maze"],["11","Pen or prison accessible only by secret door, used to hold captives condemned to the maze"],["12","Shrine dedicated to a god or other entity"],["13-14","Storage for food, as well as tools used by the maze's guardians to keep the complex in working order"],["15-18","Trap to confound or kill those sent into the maze"],["19","Well that provides drinking water"],["20","Workshop where doors, torch sconces, and other furnishings are repaired and maintained"]],"name":"Chamber Purpose; Dungeon: Maze","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Mine","colLabels":["d20","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Barracks for miners"],["3","Bedroom for a supervisor or manager"],["4","Chapel dedicated to a patron deity of miners, earth, or protection"],["5","Cistern providing drinking water for miners"],["6-7","Guardroom"],["8","Kitchen used to feed workers"],["9","Laboratory used to conduct tests on strange minerals extracted from the mine"],["10-15","Lode where metal ore is mined ({@chance 75} chance of being depleted)"],["16","Office used by the mine supervisor"],["17","Smithy for repairing damaged tools"],["18-19","Storage for tools and other equipment"],["20","Strong room or vault used to store ore for transport to the surface"]],"name":"Chamber Purpose; Dungeon: Mine","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Planar Gate","colLabels":["d100","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-03","Decorated foyer or antechamber"],["04-08","Armory used by the portal's guardians"],["09-10","Audience chamber for receiving visitors"],["11-19","Barracks used by the portal's guards"],["20-23","Bedroom for use by the high-ranking members of the order that guards the portal"],["24-30","Chapel dedicated to a deity or deities related to the portal and its defenders"],["31-35","Cistern providing fresh water"],["36-38","Classroom for use of initiates learning about the portal's secrets"],["39","Conjuring room for summoning creatures used to investigate or defend the portal"],["40-41","Crypt where the remains of those that died guarding the portal are kept"],["42-47","Dining room"],["48-50","Divination room used to investigate the portal and events tied to it"],["51-55","Dormitory for visitors and guards"],["56-57","Entry room or vestibule"],["58-59","Gallery for displaying trophies and objects related to the portal and those that guard it"],["60-67","Guardroom to protect or watch over the portal"],["68-72","Kitchen"],["73-77","Laboratory for conducting experiments relating to the portal and creatures that emerge from it"],["78-80","Library holding books about the portal's history"],["81-85","Pen or prison for holding captives or creatures that emerge from the portal"],["86-87","Planar junction, where the gate to another plane once stood ({@chance 25} chance of being active)"],["88-90","Storage"],["91","Strong room or vault, for guarding valuable treasures connected to the portal or funds used to pay the planar gate's guardians"],["92-93","Study"],["94","Torture chamber, for questioning creatures that pass through the portal or that attempt to clandestinely use it"],["95-98","Latrine or bath"],["99-00","Workshop for constructing tools and gear needed to study the portal"]],"name":"Chamber Purpose; Dungeon: Planar Gate","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Stronghold","colLabels":["d100","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","Antechamber where visitors seeking access to the stronghold wait"],["03-05","Armory holding high-quality gear, including light siege weapons such as ballistas"],["06","Audience chamber used by the master of the stronghold to receive visitors"],["07","Aviary or zoo for keeping exotic creatures"],["08-11","Banquet room for hosting celebrations and guests"],["12-15","Barracks used by elite guards"],["16","Bath outfitted with a marble floor and other luxurious accoutrements"],["17","Bedroom for use by the stronghold's master or important guests"],["18","Chapel dedicated to a deity associated with the stronghold's master"],["19-21","Cistern providing drinking water"],["22-25","Dining room for intimate gatherings or informal meals"],["26","Dressing room featuring a number of wardrobes"],["27-29","Gallery for the display of expensive works of art and trophies"],["30-32","Game room used to entertain visitors"],["33-50","Guardroom"],["51","Kennel where monsters or trained animals that protect the stronghold are kept"],["52-57","Kitchen designed to prepare exotic foods for large numbers of guests"],["58-61","Library with an extensive collection of rare books"],["62","Lounge used to entertain guests"],["63-70","Pantry, including cellar for wine or spirits"],["71-74","Sitting room for family and intimate guests"],["75-78","Stable"],["79-86","Storage for mundane goods and supplies"],["87","Strong room or vault for protecting important treasures ({@chance 75} chance of being hidden behind a secret door)"],["88-92","Study, including a writing desk"],["93","Throne room, elaborately decorated"],["94-96","Waiting room where lesser guests are held before receiving an audience"],["97-98","Latrine or bath"],["99-00","Crypt belonging to the stronghold's master or someone else of importance"]],"name":"Chamber Purpose; Dungeon: Stronghold","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Temple or Shrine","colLabels":["d100","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-03","Armory filled with weapons and armor, battle banners, and pennants"],["04-05","Audience chamber where priests of the temple receive commoners and low-ranking visitors"],["06-07","Banquet room used for celebrations and holy days"],["08-10","Barracks for the temple's military arm or its hired guards"],["11-14","Cells where the faithful can sit in quiet contemplation"],["15-24","Central temple built to accommodate rituals"],["25-28","Chapel dedicated to a lesser deity associated with the temple's major deity"],["29-31","Classroom used to train initiates and priests"],["32-34","Conjuring room, specially sanctified and used to summon extraplanar creatures"],["35-40","Crypt for a high priest or similar figure, hidden and heavily guarded by creatures and traps"],["41-42","Dining room (large) for the temple's servants and lesser priests"],["43","Dining room (small) for the temple's high priests"],["44-46","Divination room, inscribed with runes and stocked with soothsaying implements"],["47-50","Dormitory for lesser priests or students"],["51-56","Guardroom"],["57","Kennel for animals or monsters associated with the temple's deity"],["58-60","Kitchen (might bear a disturbing resemblance to a torture chamber in an evil temple)"],["61-65","Library, well stocked with religious treatises"],["66-68","Prison for captured enemies (in good or neutral temples) or those designated as sacrifices (in evil temples)"],["69-73","Robing room containing ceremonial outfits and items"],["74","Stable for riding horses and mounts belonging to the temple, or for visiting messengers and caravans"],["75-79","Storage holding mundane supplies"],["80","Strong room or vault holding important relics and ceremonial items, heavily trapped"],["81-82","Torture chamber, used in inquisitions (in good or neutral temples with a lawful bent) or for the sheer joy of causing pain (evil temples)"],["83-89","Trophy room where art celebrating key figures and events from mythology is displayed"],["90","Latrine or bath"],["91-94","Well for drinking water, defendable in the case of attack or siege"],["95-00","Workshop for repairing or creating weapons, religious items, and tools"]],"name":"Chamber Purpose; Dungeon: Temple or Shrine","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Tomb","colLabels":["d20","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Antechamber for those that have come to pay respect to the dead or prepare themselves for burial rituals"],["2-3","Chapel dedicated to deities that watch over the dead and protect their resting places"],["4-8","Crypt for less important burials"],["9","Divination room, used in rituals to contact the dead for guidance"],["10","False crypt (trapped) to kill or capture thieves"],["11","Gallery to display the deeds of the deceased through trophies, statues, paintings and so forth"],["12","Grand crypt for a noble, high priest, or other important individual"],["13-14","Guardroom, usually guarded by undead, constructs, or other creatures that don't need to eat or sleep"],["15","Robing room for priests to prepare for burial rituals"],["16-17","Storage, stocked with tools for maintaining the tomb and preparing the dead for burial"],["18","Tomb where the wealthiest and most important folk are interred, protected by secret doors and traps"],["19-20","Workshop for embalming the dead"]],"name":"Chamber Purpose; Dungeon: Tomb","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon: Treasure Vault","colLabels":["d20","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Antechamber for visiting dignitaries"],["2","Armory containing mundane and magic gear used by the treasure vault's guards"],["3-4","Barracks for guards"],["5","Cistern providing fresh water"],["6-9","Guardroom to defend against intruders"],["10","Kennel for trained beasts used to guard the treasure vault"],["11","Kitchen for feeding guards"],["12","Watch room that allows guards to observe those who approach the dungeon"],["13","Prison for holding captured intruders"],["14-15","Strong room or vault, for guarding the treasure hidden in the dungeon, accessible only by locked or secret door"],["16","Torture chamber for extracting information from captured intruders"],["17-20","Trap or other trick designed to kill or capture creatures that enter the dungeon"]],"name":"Chamber Purpose; Dungeon: Treasure Vault","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"General Dungeon Chambers","colLabels":["d100","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","Antechamber"],["02-03","Armory"],["04","Audience chamber"],["05","Aviary"],["06-07","Banquet room"],["08-10","Barracks"],["11","Bath or latrine"],["12","Bedroom"],["13","Bestiary"],["14-16","Cell"],["17","Chantry"],["18","Chapel"],["19-20","Cistern"],["21","Classroom"],["22","Closet"],["23-24","Conjuring room"],["25-26","Court"],["27-29","Crypt"],["30-31","Dining room"],["32-33","Divination room"],["34","Dormitory"],["35","Dressing room"],["36","Entry room or vestibule"],["37-38","Gallery"],["39-40","Game room"],["41-43","Guardroom"],["44-45","Hall"],["46-47","Hall, great"],["48-49","Hallway"],["50","Kennel"],["51-52","Kitchen"],["53-54","Laboratory"],["55-57","Library"],["58-59","Lounge"],["60","Meditation chamber"],["61","Observatory"],["62","Office"],["63-64","Pantry"],["65-66","Pen or prison"],["67-68","Reception room"],["69-70","Refectory"],["71","Robing room"],["72","Salon"],["73-74","Shrine"],["75-76","Sitting room"],["77-78","Smithy"],["79","Stable"],["80-81","Storage room"],["82-83","Strong room or vault"],["84-85","Study"],["86-88","Temple"],["89-90","Throne room"],["91","Torture chamber"],["92-93","Training or exercise room"],["94-95","Trophy room or museum"],["96","Waiting room"],["97","Nursery or schoolroom"],["98","Well"],["99-00","Workshop"]],"name":"Chamber Purpose; General Dungeon Chambers","page":292,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Current Chamber State","colLabels":["d20","Features"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","Rubble, ceiling partially collapsed"],["4-5","Holes, floor partially collapsed"],["6-7","Ashes, contents mostly burned"],["8-9","Used as a campsite"],["10-11","Pool of water; chamber's original contents are water damaged"],["12-16","Furniture wrecked but still present"],["17-18","Converted to some other use (roll on the General Dungeon Chambers table)"],["19","Stripped bare"],["20","Pristine and in original state"]],"name":"Current Chamber State","page":295,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon Chamber Contents","colLabels":["d100","Contents"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-08","Monster (dominant inhabitant)"],["09-15","Monster (dominant inhabitant) with treasure"],["16-27","Monster (pet or allied creature)"],["28-33","Monster (pet or allied creature) guarding treasure"],["34-42","Monster (random creature)"],["43-50","Monster (random creature) with treasure"],["51-58","Dungeon hazard (see \"Random Dungeon Hazards\") with incidental treasure"],["59-63","Obstacle (see \"Random Obstacles\")"],["64-73","Trap (see \"Random Traps\")"],["74-76","Trap (see \"Random Traps\") protecting treasure"],["77-80","Trick (see \"Random Tricks\")"],["81-88","Empty room"],["89-94","Empty room with dungeon hazard (see \"Random Dungeon Hazards\")"],["95-00","Empty room with treasure"]],"name":"Dungeon Chamber Contents","page":296,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Monster Motivation","colLabels":["d20","Goals"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Find a sanctuary"],["3-5","Conquer the dungeon"],["6-8","Seek an item in the dungeon"],["9-11","Slay a rival"],["12-13","Hide from enemies"],["14-15","Recover from a battle"],["16-17","Avoid danger"],["18-20","Seek wealth"]],"name":"Monsters and Motivations; Monster Motivation","page":296,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Dungeon Hazards","colLabels":["d20","Hazard"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","{@hazard Brown mold}"],["4-8","{@hazard Green slime}"],["9-10","{@creature Shrieker}"],["11-15","{@hazard webs||Spiderwebs}"],["16-17","{@creature Violet fungus}"],["18-20","{@hazard Yellow mold}"]],"name":"Random Dungeon Hazards; Dungeon Hazards","page":296,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Obstacles","colLabels":["d20","Obstacle"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Antilife aura with a radius of {@dice 1d10 × 10} ft.; while in the aura, living creatures can't regain hit points"],["2","Battering winds reduce speed by half, impose disadvantage on ranged attack rolls"],["3","{@spell Blade barrier} blocks passage"],["4-8","Cave-in"],["9-12","Chasm {@dice 1d4 × 10} ft. wide and {@dice 2d6 × 10} ft. deep, possibly connected to other levels of the dungeon"],["13-14","Flooding leaves {@dice 2d10} ft. of water in the area; create nearby upward-sloping passages, raised floors, or rising sta irs to contain the water"],["15","Lava flows through the area ({@chance 50} chance of a stone bridge crossing it)"],["16","Overgrown mushrooms block progress and must be hacked down ({@chance 25} chance of a mold or fungus dungeon hazard hidden among them)"],["17","Poisonous gas (deals {@dice 1d6} poison damage per minute of exposure)"],["18","Reverse gravity effect causes creatures to fall toward the ceiling"],["19","{@spell Wall of fire} blocks passage"],["20","{@spell Wall of force} blocks passage"]],"name":"Random Obstacles; Obstacles","page":296,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Trap Trigger","colLabels":["d6","Trigger"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","stepped on (floor, stairs)"],["2","moved through (doorway, hallway)"],["3","touched (doorknob, statue)"],["4","opened (door, treasure chest)"],["5","looked at (mural, arcane symbol)"],["6","moved (cart, stone block)"]],"name":"Random Traps; Trap Trigger","page":297,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Trap Damage Severity","colLabels":["d6","Damage Severity"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Setback"],["3-5","Dangerous"],["6","Deadly"]],"name":"Random Traps; Trap Damage Severity","page":297,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Trap Effects","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-4","{@spell Magic missile||Magic missiles} shoot from a statue or object"],["5-7","Collapsing staircase creates a ramp that deposits characters into a pit at its lower end"],["8-10","Ceiling block falls, or entire ceiling collapses"],["11-12","Ceiling lowers slowly in locked room"],["13-14","Chute opens in floor"],["15-16","Clanging noise attracts nearby monsters"],["17-19","Touching an object triggers a {@spell disintegrate} spell"],["20-23","Door or other object is coated with contact poison"],["24-27","Fire shoots out from wall, floor, or object"],["28-30","Touching an object triggers a {@spell flesh to stone} spell"],["31-33","Floor collapses or is an illusion"],["34-36","Vent releases gas: blinding, acidic, obscuring, paralyzing, poisonous, or sleep-inducing"],["37-39","Floor tiles are electrified"],["40-43","{@spell Glyph of warding}"],["44-46","Huge wheeled statue rolls down corridor"],["47-49","{@spell Lightning bolt} shoots from wall or object"],["50-52","Locked room floods with water or acid"],["53-56","Darts shoot out of an opened chest"],["57-59","A {@creature flying sword||weapon}, {@creature animated armor||suit of armor}, or {@creature rug of smothering||rug} animates and attacks when touched (see \"Animated Objects\" in the Monster Manual)"],["60-62","Pendulum, either bladed or weighted as a maul, swings across the room or hall"],["63-67","Hidden pit opens beneath characters ({@chance 25} chance that a {@creature black pudding} or {@creature gelatinous cube} fills the bottom of the pit)"],["68-70","Hidden pit floods with acid or fire"],["71-73","Locking pit floods with water"],["74-77","Scything blade emerges from wall or object"],["78-81","Spears (possibly poisoned) spring out"],["82-84","Brittle stairs collapse over spikes"],["85-88","{@spell Thunderwave} knocks characters into a pit or spikes"],["89-91","Steel or stone jaws restrain a character"],["92-94","Stone block smashes across hallway"],["95-97","{@spell Symbol}"],["98-100","Walls slide together"]],"name":"Random Traps; Trap Effects","page":297,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Trick Objects","colLabels":["d20","Object"],"colStyles":["col-2 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or vulnerability"],["14-16","Changes a character's alignment, personality, size, appearance, or sex when touched"],["17-19","Changes one substance to another, such as gold to lead or metal to brittle crystal"],["20-22","Creates a force field"],["23-26","Creates an illusion"],["27-29","Suppresses magic items for a time"],["30-32","Enlarges or reduces characters"],["33-35","{@spell Magic mouth} speaks a riddle"],["36-38","{@spell Confusion} (targets all creatures within 10 ft.)"],["39-41","Gives directions (true or false)"],["42-44","Grants a wish"],["45-47","Flies about to avoid being touched"],["48-50","Casts {@spell geas} on the characters"],["51-53","Increases, reduces, negates, or reverses gravity"],["54-56","Induces greed"],["57-59","Contains an imprisoned creature"],["60-62","Locks or unlocks exits"],["63-65","Offers a game of chance, with the promise of a reward or valuable information"],["66-68","Helps or harms certain types of creatures"],["69-71","Casts {@spell polymorph} on the characters (lasts 1 hour)"],["72-75","Presents a puzzle or riddle"],["76-78","Prevents movement"],["79-81","Releases coins, false coins, gems, false gems, a magic item, or a map"],["82-84","Releases, summons, or turns into a monster"],["85-87","Casts {@spell suggestion} on the characters"],["88-90","Wails loudly when touched"],["91-93","Talks (normal speech, nonsense, poetry and rhymes, singing, spellcasting, or screaming)"],["94-97","Teleports characters to another place"],["98-00","Swaps two or more characters' minds"]],"name":"Random Tricks; Tricks","page":297,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Noises","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-5","Bang or 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scrabbling"],["73-74","Screaming"],["75-77","Scuttling"],["78","Shuffling"],["79-80","Slithering"],["81","Snapping"],["82","Sneezing"],["83","Sobbing"],["84","Splashing"],["85","Splintering"],["86-87","Squeaking"],["88","Squealing"],["89-90","Tapping"],["91-92","Thud"],["93-94","Thumping"],["95","Tinkling"],["96","Twanging"],["97","Whining"],["98","Whispering"],["99-00","Whistling"]],"name":"Dungeon Dressing; Noises","page":298,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Air","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-60","Clear and damp"],["61-70","Clear and drafty"],["71-80","Clear but cold"],["81-83","Foggy or misty and cold"],["84-85","Clear, with mist covering floor"],["86-90","Clear and warm"],["91-93","Hazy and humid"],["94-96","Smoky or steamy"],["97-98","Clear, with smoke covering ceiling"],["99-00","Clear and windy"]],"name":"Dungeon Dressing; Air","page":298,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Odor","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","Acrid"],["4-5","Chlorine"],["6-39","Dank or moldy"],["40-49","Earthy"],["50-57","Manure"],["58-61","Metallic"],["62-65","Ozone"],["66-70","Putrid"],["71-75","Rotting vegetation"],["76-77","Salty and wet"],["78-82","Smoky"],["83-89","Stale"],["90-95","Sulfurous"],["96-00","Urine"]],"name":"Dungeon Dressing; Odor","page":298,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"General Features","colLabels":["d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Arrow, broken"],["2-4","Ashes"],["5-6","Bones"],["7","Bottle, broken"],["8","Chain, corroded (5 ft. long)"],["9","Club, splintered"],["10-19","Cobwebs"],["20","Coin, copper"],["21-22","Cracks, 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blob (candle stub)"],["97","Wax drippings"],["98-00","Wood pieces, rotting"]],"name":"Dungeon Dressing; General Features","page":298,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"General Furnishings and Appointments","colLabels":["d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Altar"],["2","Armchair"],["3","Armoire"],["4","Arras or curtain"],["5","Bag"],["6","Barrel (40 gallons)"],["7-8","Bed"],["9","Bench"],["10","Blanket"],["11","Box (large)"],["12","Brazier and charcoal"],["13","Bucket"],["14","Buffet cabinet"],["15","Bunks"],["16","Butt (huge cask, 125 gallons)"],["17","Cabinet"],["18","Candelabrum"],["19","Carpet (large)"],["20","Cask (40 gallons)"],["21","Chandelier"],["22","Charcoal"],["23-24","Chair, plain"],["25","Chair, padded"],["26","Chair, padded, or divan"],["27","Chest, large"],["28","Chest, medium"],["29","Chest of drawers"],["30","Closet (wardrobe)"],["31","Coal"],["32-33","Couch"],["34","Crate"],["35","Cresset"],["36","Cupboard"],["37","Cushion"],["38","Dais"],["39","Desk"],["40-42","Fireplace and wood"],["43","Fireplace with mantle"],["44","Firkin (small cask, 10 gallons)"],["45","Fountain"],["46","Fresco"],["47","Grindstone"],["48","Hamper"],["49","Hassock"],["50","Hogshead (large cask, 65 gallons)"],["51","Idol (large)"],["52","Keg (small barrel, 20 gallons)"],["53","Loom"],["54","Mat"],["55","Mattress"],["56","Pail"],["57","Painting"],["58-60","Pallet"],["61","Pedestal"],["62-64","Pegs"],["65","Pillow"],["66","Pipe (large cask, 105 gallons)"],["67","Quilt"],["68-70","Rug (small or medium)"],["71","Rushes"],["72","Sack"],["73","Sconce"],["74","Screen"],["75","Sheet"],["76-77","Shelf"],["78","Shrine"],["79","Sideboard"],["80","Sofa"],["81","Staff, normal"],["82","Stand"],["83","Statue"],["84","Stool, high"],["85","Stool, normal"],["86","Table, large"],["87","Table, long"],["88","Table, low"],["89","Table, 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(container)"],["85-86","Tube (piping)"],["87","Tweezers"],["88-90","Vial"],["91","Water clock"],["92","Wire"],["93-00","Workbench"]],"name":"Dungeon Dressing; Mage Furnishings","page":298,"source":"DMG","chapter":{"name":"Random Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Utensils and Personal Items","colLabels":["d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Awl"],["2","Bandages"],["3","Basin"],["4-5","Basket"],["6-7","Book"],["8-9","Bottle"],["10","Bowl"],["11","Box"],["12-13","Brush"],["14","Candle"],["15","Candle snuffer"],["16","Candlestick"],["17","Cane or walking stick"],["18","Case"],["19","Casket (small)"],["20-21","Coffer"],["22","Cologne or perfume"],["23","Comb"],["24","Cup"],["25","Decanter"],["26-27","Dish"],["28","Ear spoon"],["29","Ewer"],["30","Flagon, mug, or tankard"],["31-32","Flask or jar"],["33","Food"],["34","Fork"],["35","Grater"],["36","Grinder"],["37","Horn, drinking"],["38","Hourglass"],["39","Jug or pitcher"],["40","Kettle"],["41","Key"],["42","Knife"],["43","Knucklebones or dice"],["44","Ladle"],["45-46","Lamp or lantern"],["47-48","Mirror"],["49","Needle(s)"],["50","Oil, cooking"],["51","Oil, fuel"],["52","Oil, scented"],["53","Pan"],["54-55","Parchment"],["56","Pipe, musical"],["57","Pipe, smoking"],["58","Plate, platter, or saucer"],["59","Pot"],["60-61","Pouch"],["62","Powder puff"],["63","Quill"],["64","Razor"],["65","Rope"],["66","Salve or unguent"],["67-68","Scroll"],["69","Shaker"],["70","Sifter or strainer"],["71-72","Soap"],["73","Spigot"],["74","Spoon"],["75","Stopper"],["76-77","Statuette or figurine"],["78-79","Thread"],["80-82","Tinderbox (with flint and steel)"],["83","Towel"],["84","Tray"],["85","Trivet or tripod"],["86","Tureen"],["87-88","Twine"],["89-90","Vase"],["91-92","Vial"],["93","Washcloth"],["94","Whetstone"],["95-96","Wig"],["97-98","Wool"],["99-00","Yarn"]],"name":"Dungeon Dressing; Utensils and Personal 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Dungeons","ordinal":{"type":"appendix","identifier":"A"},"index":10}},{"caption":"Books, Scrolls, and Tomes","colLabels":["d100","Contents"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Account records"],["3-4","Alchemist's notebook"],["5-6","Almanac"],["7-8","Bestiary"],["9-11","Biography"],["12-14","Book of heraldry"],["15","Book of myths"],["16","Book of pressed flowers"],["17","Calendar"],["18-22","Catalog"],["23-24","Contract"],["25-27","Diary"],["28-29","Dictionary"],["30-32","Doodles or sketches"],["33","Forged document"],["34","Grammar workbook"],["35-36","Heretical text"],["37-41","Historical text"],["42-43","Last will and testament"],["44-45","Legal code"],["46-53","Letter"],["54","Lunatic's ravings"],["55","Magic tricks (not a spellbook)"],["56","Magic scroll"],["57-59","Map or atlas"],["60","Memoir"],["61-62","Navigational chart or star chart"],["63-64","Novel"],["65","Painting"],["66-67","Poetry"],["68-69","Prayer book"],["70","Property 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Name"],"colStyles":["col-5","col-3","col-5"],"rows":[["1","Hammer","Deepwinter"],["Annual Holiday: Midwinter","",""],["2","Alturiak","The Claw of Winter"],["3","Ches","The Claw of Sunsets"],["4","Tarsahk","The Claw of Storms"],["Annual Holiday: Greengrass","",""],["5","Mirtul","The Melting"],["6","Kythorn","The Time of Flowers"],["7","Flamerule","Summertide"],["Annual Holiday: Midsummer","",""],["Quadrennial Holiday: Shieldmeet","",""],["8","Eleasis","Highsun"],["9","Elient","The Fading"],["Annual Holiday: Highharvestide","",""],["10","Marpenoth","Leaffall"],["11","Uktar","The Rotting"],["Annual Holiday: The Feast of the Moon","",""],["12","Nightal","The Drawing Down"]],"name":"The Shifting of the Seasons; The Calendar of Harptos","page":15,"source":"SCAG","chapter":{"name":"Welcome to the Realms","ordinal":{"type":"chapter","identifier":1},"index":1}},{"colLabels":["Deity","Alignment","Domains","Symbol"],"colStyles":["col-4","col-1 text-center","col-2","col-5"],"rows":[["Akadi, goddess of air","N","Tempest","Cloud"],["Amaunator, god of the sun","LN","Life, Light","Golden sun"],["Asmodeus, god of indulgence","LE","Knowledge, Trickery","Three inverted triangles arranged in a long triangle"],["Auril, goddess of winter","NE","Nature, Tempest","Six-pointed snowflake"],["Azuth, god of wizardry","LN","Arcana, Knowledge","Left hand pointing upward, outlined in fire"],["Bane, god of tyranny","LE","War","Upright black hand, thumb and fingers together"],["Beshaba, goddess of misfortune","CE","Trickery","Black antlers"],["Bhaal, god of murder","NE","Death","Skull surrounded by ring of bloody droplets"],["Chauntea, goddess of agriculture","NG","Life","Sheaf of grain or a blooming rose over grain"],["Cyric, god of lies","CE","Trickery","White jawless skull on black or purple sunburst"],["Deneir, god of writing","NG","Arcana, Knowledge","Lit candle above an open eye"],["Eldath, goddess of peace","NG","Life, Nature","Waterfall plunging into a still pool"],["Gond, god of craft","N","Knowledge","Toothed cog with four spokes"],["Grumbar, god of earth","N","Knowledge","Mountain"],["Gwaeron Windstrom, god of tracking","NG","Knowledge, Nature","Paw print with a five-pointed star in its center"],["Helm, god of watchfulness","LN","Life, Light","Staring eye on upright left gauntlet"],["Hoar, god of revenge and retribution","LN","War","A coin with a two-faced head"],["Ilmater, god of endurance","LG","Life","Hands bound at the wrist with red cord"],["Istishia, god of water","N","Tempest","Wave"],["Jergal, scribe of the dead","LN","Knowledge, Death","A skull biting a scroll"],["Kelemvor, god of the dead","LN","Death","Upright skeletal arm holding balanced scales"],["Kossuth, god of fire","N","Light","Flame"],["Lathander, god of dawn and renewal","NG","Life, Light","Road traveling into a sunrise"],["Leira, goddess of illusion","CN","Trickery","Point-down triangle containing a swirl of mist"],["Lliira, goddess of joy","CG","Life","Triangle of three six-pointed stars"],["Loviatar, goddess of pain","LE","Death","Nine-tailed barbed scourge"],["Malar, god of the hunt","CE","Nature","Clawed paw"],["Mask, god of thieves","CN","Trickery","Black mask"],["Mielikki, goddess of forests","NG","Nature","Unicorn's head"],["Milil, god of poetry and song","NG","Light","Five-stringed harp made of leaves"],["Myrkul, god of death","NE","Death","White human skull"],["Mystra, goddess of magic","NG","Arcana, Knowledge","Circle of seven stars, nine stars encircling a flowing red mist, or a single star"],["Oghma, god of knowledge","N","Knowledge","Blank scroll"],["The Red Knight, goddess of strategy","LN","War","Red knight lanceboard piece with stars for eyes"],["Savras, god of divination and fate","LN","Arcana, Knowledge","Crystal ball containing many kinds of eyes"],["Selûne, goddess of the moon","CG","Knowledge, Life","Pair of eyes surrounded by seven stars"],["Shar, goddess of darkness and loss","NE","Death, Trickery","Black disk encircled with a purple border"],["Silvanus, god of wild nature","N","Nature","Oak leaf"],["Sune, goddess of love and beauty","CG","Life, Light","Face of a beautiful red-haired woman"],["Talona, goddess of poison and disease","CE","Death","Three teardrops in a triangle"],["Talos, god of storms","CE","Tempest","Three lightning bolts radiating from a point"],["Tempus, god of war","N","War","Upright flaming sword"],["Torm, god of courage and self-sacrifice","LG","War","White right gauntlet"],["Tymora, goddess of good fortune","CG","Trickery","Face-up coin"],["Tyr, god of justice","LG","War","Balanced scales resting on a warhammer"],["Umberlee, goddess of the sea","CE","Tempest","Wave curling left and right"],["Valkur, Northlander god of sailors","CG","Tempest, War","A cloud and three lightning bolts"],["Waukeen, goddess of trade","N","Knowledge, Trickery","Upright coin with Waukeen's profile facing left"]],"name":"The Faerûnian Pantheon","page":21,"source":"SCAG","chapter":{"name":"Welcome to the Realms","ordinal":{"type":"chapter","identifier":1},"index":1}},{"colLabels":["Deity","Alignment","Domains","Symbol"],"colStyles":["col-4","col-1 text-center","col-2","col-5"],"rows":[["Abbathor, god of greed","NE","Trickery","Jeweled dagger, point-down"],["Berronar Truesilver, goddess of hearth and home","LG","Life, Light","Intertwined silver rings"],["Clangeddin Silverbeard, god of war","LG","War","Crossed silver battleaxes"],["Deep Duerra, duergar goddess of conquest and psionics","LE","Arcana, War","Mind flayer skull"],["Dugmaren Brightmantle, god of discovery","CG","Knowledge","Open book"],["Dumathoin, god of buried secrets","N","Death, Knowledge","Mountain silhouette with a central gemstone"],["Gorm Gulthyn, god of vigilance","LG","War","Bronze half-mask"],["Haela Brightaxe, goddess of war-luck","CG","War","Upright sword whose blade is spiraled in flame"],["Laduguer, duergar god of magic and slavery","LE","Arcana, Death","Broken arrow"],["Marthammor Duin, god of wanderers","NG","Nature, Trickery","Upright mace in front of a tall boot"],["Moradin, god of creation","LG","Knowledge","Hammer and anvil"],["Sharindlar, goddess of healing","CG","Life","Burning needle"],["Vergadain, god of luck and wealth","N","Trickery","Gold coin with the face of a dwarf"]],"name":"The Dwarven Pantheon","page":22,"source":"SCAG","chapter":{"name":"Welcome to the Realms","ordinal":{"type":"chapter","identifier":1},"index":1}},{"colLabels":["Deity","Alignment","Domains","Symbol"],"colStyles":["col-4","col-1 text-center","col-2","col-5"],"rows":[["Aerdrie Faenya, goddess of the sky","CG","Tempest, Trickery","Bird silhouetted against a cloud"],["Angharradh, triple goddess of wisdom and protection","CG","Knowledge, Life","Triangle with three interlocking circles within"],["Corellon Larethian, god of art and magic","CG","Arcana, Light","Crescent moon"],["Deep Sashelas, god of the sea","CG","Nature","Dolphin"],["Erevan Ilesere, god of mischief","CN","Trickery","Asymmetrical eight-armed star"],["Fenmarel Mestarine, god of outcasts","CN","Trickery","Two peering elven eyes"],["Hanali Celanil, goddess of love and beauty","CG","Life","Golden heart"],["Labelas Enoreth, god of time, history, and philosophy","CG","Arcana, Knowledge","Setting sun"],["Rillifane Rallathil, god of nature","CG","Nature","Oak"],["Sehanine Moonbow, goddess of divination, dreams, travel, and death","CG","Knowledge","Full moon under a moonbow"],["Shevarash, god of vengeance","CN","War","Broken arrow over a tear"],["Solonor Thelandira, god of archery","CG","War","Silver arrow with green fletching"]],"name":"The Elven Pantheon","page":23,"source":"SCAG","chapter":{"name":"Welcome to the Realms","ordinal":{"type":"chapter","identifier":1},"index":1}},{"colLabels":["Deity","Alignment","Domains","Symbol"],"colStyles":["col-4","col-1 text-center","col-2","col-5"],"rows":[["Eilistraee, goddess of song and moonlight","CG","Light, Nature","Sword-wielding dancing drow female silhouetted against the full moon"],["Kiaransalee, goddess of necromancy","CE","Arcana","Female drow hand wearing many silver rings"],["Lolth, goddess of spiders","CE","Trickery","Spider"],["Selvetarm, god of warriors","CE","War","Spider over crossed sword-and-mace"],["Vhaeraun, god of thieves","CE","Trickery","Black mask with blue glass lenses inset over eyes"]],"name":"The Drow Pantheon","page":23,"source":"SCAG","chapter":{"name":"Welcome to the Realms","ordinal":{"type":"chapter","identifier":1},"index":1}},{"colLabels":["Deity","Alignment","Domains","Symbol"],"colStyles":["col-4","col-1 text-center","col-2","col-5"],"rows":[["Arvoreen, god of vigilance and war","LG","War","Crossed short swords"],["Brandobaris, god of thievery and adventure","N","Trickery","Halfling footprint"],["Cyrrollalee, goddess of hearth and home","LG","Life","An open door"],["Sheela Peryroyl, goddess of agriculture and weather","N","Nature, Tempest","Flower"],["Urogalan, god of earth and death","LN","Death, Knowledge","Silhouette of a dog's head"],["Yondalla, goddess of fertility and protection","LG","Life","Cornucopia on a shield"]],"name":"The Halfling Pantheon","page":23,"source":"SCAG","chapter":{"name":"Welcome to the Realms","ordinal":{"type":"chapter","identifier":1},"index":1}},{"colLabels":["Deity","Alignment","Domains","Symbol"],"colStyles":["col-4","col-1 text-center","col-2","col-5"],"rows":[["Baervan Wildwanderer, god of woodlands","NG","Nature","Face of a raccoon"],["Baravar Cloakshadow, god of illusion and deception","NG","Arcana, Trickery","Dagger against a hooded cloak"],["Callarduran Smoothhands, god of mining and carving stone","N","Knowledge, Nature","Golden signet ring with six-pointed star"],["Flandal Steelskin, god of metalwork","NG","Knowledge","Flaming hammer"],["Gaerdal Ironhand, god of protection","LG","War","Iron band"],["Garl Glittergold, god of trickery and gems","LG","Trickery","Gold nugget"],["Nebelun, god of invention and luck","CG","Knowledge, Trickery","Bellows and a lizard tail"],["Segojan Earthcaller, god of earth and the dead","NG","Light","Glowing gemstone"],["Urdlen, god of greed and murder","CE","Death, War","White clawed mole emerging from ground"]],"name":"The Gnomish Pantheon","page":24,"source":"SCAG","chapter":{"name":"Welcome to the Realms","ordinal":{"type":"chapter","identifier":1},"index":1}},{"colLabels":["Deity","Alignment","Domains","Symbol"],"colStyles":["col-4","col-1 text-center","col-2","col-5"],"rows":[["Bahgtru, god of strength","LE","War","Broken thigh bone"],["Gruumsh, god of storms and war","CE","Tempest, War","Unblinking eye"],["Ilneval, god of strategy and hordes","LE","War","Upright blood-spattered sword"],["Luthic, mother-goddess of fertility and healing","LE","Life, Nature","Orcish rune meaning \"cave entrance\""],["Shargaas, god of stealth and darkness","NE","Trickery","Red crescent moon with a skull between the moon's horns"],["Yurtrus, god of death and disease","NE","Death","White hand, palm outward"]],"name":"The Orc Pantheon","page":24,"source":"SCAG","chapter":{"name":"Welcome to the Realms","ordinal":{"type":"chapter","identifier":1},"index":1}},{"colLabels":["Totem","Spirit"],"colStyles":["col-2 text-center","col-10"],"rows":[["Black Lion","Tiger"],["Black Raven","Eagle"],["Blue Bear","Bear"],["Gray Wolf","Wolf"],["Great Worm","Wolf"],["Griffon","Eagle"],["Red Tiger","Tiger"],["Sky Pony","Eagle, with the Elk Aspect of the Beast"],["Thunderbeast","Bear, with the Tiger Totemic Attunement"],["Tree Ghost","Bear, with {@spell speak with plants} in place of the normal rituals for the Spirit Seeker feature"]],"name":"Uthgardt Totems","page":121,"source":"SCAG","chapter":{"name":"Classes","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Faction Advancement","colLabels":["Rank","Renown","Other Requirements"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["1","0","—"],["2","3","—"],["3","10","5th 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10)"]],"name":"Physical Characteristics; Beholder Teeth Shape","page":8,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Beholder Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I enjoy lording my superiority over others."],["2","Cold, emotionless logic is the way I defeat my foes."],["3","I determine if a creature is worth keeping alive within the first minute of speaking to it."],["4","I frequently dream of [a particular creature] and am certain it is trying to manipulate me."],["5","I pretend to be insane so my enemies underestimate me."],["6","I am weary of frequent interruptions."],["7","Assassination attempts are the only events that quell my feelings of loneliness."],["8","I sometimes fear that I am a flawed abomination."]],"name":"Roleplaying a Beholder; Beholder Personality Traits","page":8,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Beholder Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Greed. My trophies are proof of my success. (Evil)"],["2","Community. My hierarchy of minions keeps me safe. (Lawful)"],["3","Intolerance. All other beholders are imperfect and must be destroyed. (Evil)"],["4","Stability. I must maintain the current balance of power in the region. (Lawful)"],["5","Perfection. Although I am perfect as I am, I can strive to be even better. (Neutral)"],["6","Power. I will be secure when I rule over all. (Evil)"]],"name":"Roleplaying a Beholder; Beholder Ideals","page":8,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Beholder Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","My followers are all spying on me, and I seek motivated, powerful allies to destroy them."],["2","I miss the kinship of my identical twin, who disappeared years ago."],["3","I must recover an artifact that was stolen from me."],["4","I have foreseen the moment of my death and know what will kill me. I hope to curry favor with my slayer to forestall my end."],["5","I was lucky to escape my enemy, and I worry that I might be discovered again before I am ready."],["6","I scheme endlessly to recover an ancient tome that contains the secret of creating perfect, obedient clones of myself."]],"name":"Roleplaying a Beholder; Beholder Bonds","page":8,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Beholder Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I usually ignore advice from my minions."],["2","I enjoy taunting rivals with hints of my plans."],["3","I am very quick to take offense."],["4","I frequently have terrifying dreams."],["5","I often take out my frustrations on my minions."],["6","I sometimes forget that others don't have access to all of my knowledge."]],"name":"Roleplaying a Beholder; Beholder Flaws","page":8,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Beholder Names","colLabels":["d20","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Barixis"],["2","Chelm"],["3","Derukoskai"],["4","Eddalx"],["5","Famax"],["6","Irv"],["7","Jantroph"],["8","Khoa"],["9","Lanuhsh"],["10","Nagish"],["11","Orox"],["12","Qualnus"],["13","Ralakor"],["14","Selthdrych"],["15","Sokhalsh"],["16","Thimnoll"],["17","Velxer"],["18","Xeo"],["19","Zalshox"],["20","Zirlarq"]],"name":"Beholder Names","page":9,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Beholder Lesser Minions","colLabels":["d100","Lesser Minions*"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-4","{@dice 10d10 + 50} {@creature bandit||bandits} and {@dice 3d6} {@creature bandit captain||bandit captains}"],["5-8","{@dice 10d6} {@creature bugbear||bugbears} and {@dice 1d3} {@creature bugbear chief||bugbear chiefs}"],["9-12","{@dice 1d10} {@creature cultist||cultists} and {@dice 4d6} {@creature cult fanatic||cult fanatics}"],["13-14","{@dice 10d6} {@creature duergar}"],["15-22","{@dice 10d10 + 50} {@creature goblin||goblins} and {@dice 3d4} {@creature goblin boss||goblin bosses}"],["23-25","{@dice 10d10 + 50} {@creature grimlock||grimlocks}"],["26-35","{@dice 10d10 } {@creature hobgoblin||hobgoblins} and {@dice 2d4} {@creature hobgoblin captain||hobgoblin captains}"],["36-43","{@dice 10d10 + 50} {@creature kobold||kobolds}, {@dice 2d4} {@creature kobold inventor|vgm|kobold inventors}, and {@dice 2d6} {@creature kobold scale sorcerer|vgm|kobold scale sorcerers}"],["44-48","{@dice 10d10 + 50} {@creature lizardfolk}"],["49-56","{@dice 10d10} {@creature orc||orcs} and {@dice 1d6} {@creature orc war chief||orc war chiefs}"],["57-59","{@dice 6d6} {@creature quaggoth||quaggoths}"],["60-65","{@dice 10d10 + 50} {@creature troglodyte||troglodytes}"],["66-100","Roll twice, ignoring results above 65"]],"footnotes":["* For death tyrant lairs, use this table, but replace approximately half of its humanoid minions with zombies."],"name":"Pets; Beholder Lesser Minions","page":16,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Beholder Greater Minions","colLabels":["d100","Greater Minions*"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","{@dice 2d4} {@creature barlgura||barlguras}"],["4-10","{@dice 1d12} {@creature ettin||ettins}"],["11-20","{@dice 1d2} {@creature fire giant||fire giants}, {@dice 1d3} {@creature frost giant||frost giants}, {@dice 2d4} {@creature hill giant||hill giants} or {@dice 1d6} {@creature stone giant||stone giants} (as appropriate to the terrain)"],["21-25","{@dice 3d6} {@creature hook horror||hook horrors}"],["26-32","{@dice 3d6} {@creature manticore||manticores}"],["33-40","{@dice 3d6} {@creature minotaur||minotaurs}"],["41-55","{@dice 6d6} {@creature ogre||ogres}"],["56-70","{@dice 2d4} {@creature troll||trolls}"],["71-75","{@dice 3d6} {@creature wight||wights}"],["76-100","Roll twice, ignoring results above 75"]],"footnotes":["* For death tyrant lairs, use this table, but replace approximately half of its living minions with ogre zombies."],"name":"Pets; Beholder Greater Minions","page":16,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Beholder Pets","colLabels":["d100","Pets"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-10","{@dice 1d3} {@creature basilisk||basilisks}"],["11-13","{@dice 1d3} {@creature beholder zombie||beholder zombies}"],["14-22","{@dice 1d4} {@creature chimera||chimeras}"],["23-26","{@dice 1d4} {@creature flesh golem||flesh golems}"],["27-29","{@dice 3d6} {@creature gazer|vgm|gazers}"],["30-37","{@dice 3d6} {@creature hell hound||hell hounds}"],["38-41","{@dice 2d6} {@creature nothic||nothics}"],["42-53","{@dice 2d4} {@creature otyugh||otyughs}"],["54-66","{@dice 2d4} {@creature roper||ropers}"],["67-75","{@dice 1d6} {@creature wyvern||wyverns}"],["76-100","Roll twice, ignoring results above 75"]],"name":"Beholder Pets","page":16,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Giant Life Spans","colLabels":["Giant Type","Life Span"],"colStyles":["col-6","col-6"],"rows":[["Hill","200 years"],["Frost","250 years"],["Fire","350 years"],["Cloud","400 years"],["Storm","600 years"],["Stone","800 years"]],"name":"Living the Giant Life; Giant Life Spans","page":22,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Giant Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The brutality of my peers is a relic of a bygone era that should be stamped out. I seek a more enlightened path."],["2","As the most powerful beings in creation, we have a duty to use our strength for the benefit of all."],["3","I take what I want. I don't care who gets hurt."],["4","A giant lives for a few centuries, but giantkind is eternal. Everything I do is to glorify my ancestors and make my descendants proud."],["5","Dragons are my mortal enemies. Everything I do is to ensure their destruction."],["6","I measure a creature's worth by its size. The small folk are beneath my concern."],["7","The small folk are vermin. I enjoy torturing and killing them."],["8","Good or bad, Annam's sons represent the ideals that we, as giants, must strive to uphold."]],"name":"Roleplaying a Giant; Giant Personality Traits","page":23,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Giant Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Ordning. Annam created the ordning for the good of all giants, and it's our duty to uphold his vision. (Lawful)"],["2","Skill. What sets my clan apart is its mastery of our traditional crafts. (Good)"],["3","Strength. No other race can match the strength of giants, and none should dare to try. (Evil)"],["4","Lordship. Giants are the rightful rulers of the world. All will be well when our empire is restored. (Neutral)"],["5","Tribute. The lesser races owe giants not just respect but payment of tribute, and what they don't pay willingly, we will take by force. (Chaotic)"],["6","Religion. Of Annam's many sons, none is greater than my patron deity. (Any)"]],"name":"Roleplaying a Giant; Giant Ideals","page":23,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Giant Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","My clan is the most important influence on my life, our collective place in the ordning depends on our devotion to one another."],["2","My clan mates who serve in our deity's temples are the closest companions I'll ever know."],["3","My place in the ordning is ordained by our patron deity, and it would be blasphemous to aspire to anything higher or lower."],["4","Though I can never rise above my clan's position in the ordning, I can be a leader among my clan."],["5","My own kind have turned their backs on me, so I make my way among the lesser creatures of the world."],["6","Humans have proven their worth in the world and earned a measure of respect from giantkind."]],"name":"Roleplaying a Giant; Giant Bonds","page":23,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Giant Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The ordning is too restrictive for the likes of me."],["2","The lesser creatures of the world have no souls"],["3","Unity among giants is a myth, anyone not of my clan is a fair target for my weapons."],["4","I care nothing for what others expect, to the point where I cannot help but contradict what others ask of me."],["5","I am terrified of arcane magic and can be cowed by overt displays of it."],["6","Ancient dragons fill me with dread. My knees grow weak in their presence."]],"name":"Roleplaying a Giant; Giant Flaws","page":23,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Gnoll Names","colLabels":["d12","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Aargab"],["2","Alark"],["3","Andak"],["4","Ethak"],["5","Eyeth"],["6","Ignar"],["7","Immor"],["8","Oduk"],["9","Orrom"],["10","Otal"],["11","Ulthak"],["12","Ustar"]],"name":"Gnoll Names","page":36,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Gnoll War Band Name","isNameGenerator":true,"colLabels":["d6","Name Part 1","Name Part 2"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1","Abyssal","Harbingers"],["2","Dire","Hunters"],["3","Howling","Mongrels"],["4","Rabid","Mutilators"],["5","Rotted","Ravagers"],["6","Screaming","Slayers"]],"name":"Creating a Gnoll War Band; Gnoll War Band Name","page":39,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Gnoll War Band Composition","colLabels":["War Band Composition","Number Appearing"],"colStyles":["col-6","col-6"],"rows":[["Gnoll fangs ofYeenoghu","{@dice 1d4 + 1}"],["Gnoll hunters","{@dice 1d4 + 1}"],["Gnoll flesh gnawers","{@dice 2d4}"],["Warriors (common gnolls)","{@dice 6d6}"],["Hyenas","{@dice 4d6}"]],"name":"Creating a Gnoll War Band; Gnoll War Band Composition","page":39,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"War Band Leadership","colLabels":["d6","Leader","Number Appearing Modifier"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1","Gnoll War Band Flind Leader","Double"],["2-4","Gnoll War Band Gnoll Pack Lord Leader","None"],["5-6","No Leader","Halve"]],"name":"Creating a Gnoll War Band; War Band Leadership","page":39,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Gnoll War Band Special Creatures","colLabels":["d20","Special Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature Barlgura}"],["2-5","{@dice 3d6} {@creature Dretch||Dretches}"],["6-8","{@dice 2d6} {@creature Ghoul||Ghouls}"],["9-10","{@dice 2d6} {@creature Gnoll Witherling|VGM|Gnoll Witherlings}"],["11","1 {@creature Hezrou}"],["12-13","{@dice 1d4} {@creature Leucrotta|VGM|Leucrottas}"],["14-16","{@dice 2d6} {@creature Manes}"],["17-18","{@dice 2d4} {@creature Maw Demon|VGM|Maw Demons}"],["19","1 {@creature Shoosuva|VGM}"],["20","{@dice 1d3} {@creature Troll||Trolls}"]],"name":"Creating a Gnoll War Band; Gnoll War Band Special Creatures","page":39,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Shared Physical Trait","colLabels":["d10","Shared Physical Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Rune branded on forehead"],["2","Bone piercings"],["3","Ritual scarring"],["4","Surrounded by clouds of flies"],["5","Constant, cackling laugh"],["6","Covered with strange mushroom growths"],["7","Horrid stench"],["8","Eyes glow like fire"],["9","Long, black fangs"],["10","Albinos"]],"name":"Creating a Gnoll War Band; Shared Physical Trait","page":39,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Notable Behavior or Tactics","colLabels":["d8","Notable behavior or Tactics"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Use of flaming arrows and burning pitch"],["2","Use of drums and screeching horns to spread fear"],["3","Attempts to capture and use siege engines"],["4","Carry and spread disease"],["5","Prisoners kept in cages and tormented"],["6","Use of nets to take captives for feasting later"],["7","Leader has a powerful item, such as a horn of blasting"],["8","Actions magically controlled by a spellcaster"]],"name":"Creating a Gnoll War Band; Notable Behavior or Tactics","page":39,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Demonic Influence","colLabels":["d12","Demonic Influence"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Food and drink spoil"],["2","Animals become rabid, vicious"],["3","Terrible storms erupt"],["4","Minor earthquakes strike"],["5","Residents suffer bursts of short-term madness"],["6","Folk indulge in decadence, excessive drinking"],["7","Quarrels turn violent"],["8","Friends betray one another"],["9-12","None"]],"name":"Creating a Gnoll War Band; Demonic Influence","page":39,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Status Symbols","colLabels":["d20","Status Symbol"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Earrings and notches in an ear"],["2","Rib bones tied into hair"],["3","A belt made from raccoon pelts"],["4","A gnome's boot used as a hat"],["5","A pouch of toenail clippings from an allied ogre"],["6","A frog kept in a jar"],["7","Fragile helmets made from axebeak eggs"],["8","Nose rings"],["9","Painted or stained hands"],["10","Bugs kept in a bag for snacking"],["11","War cry tattooed on chest"],["12","Shields made from ankheg chitin"],["13","Bracelet made of pieces of goblins turned to stone"],["14","Special breed of rat kept as pet"],["15","Teeth pulled out in certain places"],["16","Owlbear-feather cloaks"],["17","Scars from lashings"],["18","Orc-tusk lip piercings"],["19","Umbrellas made from dead darkmantles"],["20","Cloaks made of scraps from an elven tapestry"]],"name":"Status Symbols","page":42,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"isStriped":false,"colStyles":["col-6","col-6"],"rows":[["1st rank: Warlord","5th rank: Spear"],["2nd rank: General","6th rank: Fist"],["3rd rank: Captain","7th rank: Soldier"],["4th rank: Fatal Axe",""]],"name":"Rank, Status, and Title","page":46,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Hag Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I have made subtle insults into an art form."],["2","I always act unpleasant so others never learn of my secret affections."],["3","I enjoy wagers as parts of my bargains, which increase the risk and the stakes."],["4","I laugh at my own jokes-the darker, the better."],["5","I never volunteer information, and I respond only to questions."],["6","I offer generous terms in my deals, but the cost for defaulting is exceedingly high."],["7","I require all of my bargains to be put in writing and signed in the other party's blood."],["8","I am very superstitious, and I see omens in every event and action around me."]],"name":"Roleplaying a Hag; Hag Personality Traits","page":54,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Hag Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Change. I will metamorphose into every kind of hag and live a century as each, becoming something even greater in the end. (Chaotic)"],["2","Community. Loneliness is the path to madness. That is why I have minions to keep me company. (Lawful)"],["3","Greed. I will acquire the rarest and most valuable holy treasures to keep them from being used for good. (Evil)"],["4","Independence. I neither require nor want a coven. I will not be someone's equal. (Neutral)"],["5","Power. I will become an auntie or a grandmother, even if I have to kill my own mother to do it. (Evil)"],["6","Ugliness. I want to be envied for my appearance and my cruel heart. (Evil)"]],"name":"Roleplaying a Hag; Hag Ideals","page":54,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Hag Bonds","colLabels":["d8","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I hate a certain mortal family and steal one of their children each generation for my own purposes."],["2","I am involved in a centuries-long feud with a rival of similar power and status."],["3","My house holds everything that I hold dear. I can't abide visitors who threaten my hearth and home."],["4","I owe a great favor to a hag grandmother."],["5","I traded away something before I realized it was priceless, and now I want it back."],["6","My daughter was taken from me, and I want to find her and train her."],["7","My greatest rival and I know a secret word that will destroy both of us simultaneously."],["8","The ones who looted and burned my home will pay for their offense."]],"name":"Roleplaying a Hag; Hag Bonds","page":54,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Hag Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I am too eager for gossip."],["2","I can't resist flirting with a handsome man."],["3","I have an allergy to a creature (such as cats or ravens) or a substance (such as apples or blood) that is important to my work."],["4","I will not tell a lie, but I can still say nothing, nod suggestively, or bend the truth a little to suit my needs."],["5","I am greatly weakened on the nights of the full moon."],["6","I can't resist a clever riddle."]],"name":"Roleplaying a Hag; Hag Flaws","page":54,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Hag Names","isNameGenerator":true,"colLabels":["d12","Title","First Name","Last Name"],"colStyles":["col-3 text-center","col-3","col-3","col-3"],"rows":[["1","Auntie","Agatha","Bonechewer"],["2","Black","Agnes","Frogwart"],["3","Cackling","Ethel","Greenteeth"],["4","Dismal","May","Gristlegums"],["5","Dread","Mathilda","Knucklebones"],["6","Driftwood","Morgan","Middenheap"],["7","Granny","Olga","Mudwallow"],["8","Old","Peggy","Pigtooth"],["9","Rickety","Polly","Titchwillow"],["10","Rotten","Sally","Toestealer"],["11","Turtleback","Ursula","Twigmouth"],["12","Wicked","Zilla","Wormwiggle"]],"name":"Hag Names","page":55,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Servants","colLabels":["d8","Servant(s)"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Flameskull||Flameskulls}"],["2","{@creature Flesh Golem||Flesh Golems}"],["3","{@creature Helmed Horror||Helmed Horrors}"],["4","{@creature Rug of Smothering}"],["5","{@creature Scarecrow||Scarecrows}"],["6","{@creature Shadow Mastiff|VGM|Shadow Mastiffs}"],["7","{@dice 2d4} {@creature swarm of insects||swarms of insects} or {@creature swarm of rats||swarms of rats}"],["8","{@creature Yeth Hound|VGM|Yeth Hounds}"]],"name":"Random Hag Minions; Servants","page":61,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Brutes","colLabels":["d12","Brute(s)"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Bugbear||Bugbears}"],["2","{@creature Doppelganger||Doppelgangers}"],["3","{@creature Ettercap||Ettercaps}"],["4","{@creature Gargoyle||Gargoyles}"],["5","{@creature Jackalwere||Jackalweres}"],["6","{@creature Kenku}"],["7","{@creature Meenlock|VGM|Meenlocks}"],["8","{@creature Oni}"],["9","{@creature Quickling|VGM|Quicklings}"],["10","{@creature Redcap|VGM|Redcaps}"],["11","{@creature Wererat||Wererats}"],["12","{@creature Werewolf||Werewolves}"]],"name":"Random Hag Minions; Brutes","page":61,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Hag Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The eye of a cleric, preserved in a liquid-filled jar. When an undead creature comes within 100 feet of the jar, the eye darts about as if it is looking around in a panic. It otherwise remains motionless."],["2","The leathery, preserved head of a dwarf. Anyone who holds its 5-foot-long beard can see through its eyes."],["3","A perfectly smooth, round stone the size of a human's fist. If placed on the ground, it rolls 20 feet per round toward the nearest source of fresh water."],["4","A sickly crow with clipped wings. The only sound it can make is to roar like a lion."],["5","A seemingly empty, sealed jar. If opened, the person standing closest to the jar suddenly recalls {@dice 1d6} happy memories from the life of a long dead elf lord."],["6","A seemingly mundane gold piece. Anyone who touches it gains the unshakable belief that this is the very first gold coin minted by humanity."],["7","A black box, 3 feet on each side. Anyone who opens it finds a set of three wooden, articulated figures that are modeled after three members of the adventuring party. If the figures are stood on the ground, they act out insulting parodies of their duplicates' recent actions."],["8","An oval-shaped disc made of an unknown metal. If it is tossed in the air, it flies in circles around the tosser for a minute, tiny lights winking on its surface, before settling to the ground nearby."],["9","A thick, dusty tome, every page filled with tiny, barely legible writing. Careful study of the book reveals it to be a written transcript of every conversation that took place over the course of a year, three years ago, in a nearby village."],["10","A small painting that depicts a placid field. Just after midnight each day, the painting changes to depict the following day's weather."]],"name":"One-of-a-Kind Objects; Hag Objects","page":62,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Kobold Names","colLabels":["d20","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Arix"],["2","Eks"],["3","Ett"],["4","Galax"],["5","Garu"],["6","Hagnar"],["7","Hox"],["8","Irtos"],["9","Kashak"],["10","Meepo"],["11","Molo"],["12","Ohsoss"],["13","Rotom"],["14","Sagin"],["15","Sik"],["16","Sniv"],["17","Taklak"],["18","Tes"],["19","Urak"],["20","Varn"]],"name":"Kobold Names","page":66,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Scale Color","colLabels":["d100","Scale Color"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-5","Black"],["6-10","Blue"],["11-25","Brown"],["26-30","Gray"],["31-35","Green"],["36-40","Orange"],["41-55","Orange-brown"],["56-60","Red"],["61-75","Red-brown"],["76-85","Tan"],["86-90","White"],["91-100","Patterned (roll twice, ignoring duplicate results and results of 91 or higher)"]],"name":"Physical Variations; Scale Color","page":66,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Scale Pattern","colLabels":["d20","Scale Pattern"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-4","Mottled"],["5-8","Reticulated"],["9-12","Shaded"],["13-16","Spotted"],["17-20","Striped"]],"name":"Physical Variations; Scale Pattern","page":66,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Mind Flayer Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I never let pass an opportunity to show my contempt for lesser beings."],["2","I like to flavor my meals by engendering positive emotions in my victims before feeding on them."],["3","So as not to taint my thoughts, I avoid telepathically communicating with lesser beings when possible."],["4","I never eat unless the victim is conscious and aware."],["5","I'm very picky. I feed only on the brains of a specific kind of humanoid."],["6","I'm curious about how other races live and how their societies function."],["7","I find battle stimulating."],["8","I'm curious about the limits of other creatures' intelligence and devise situations to test them."]],"name":"Roleplaying a Mind Flayer; Mind Flayer Personality Traits","page":74,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Mind Flayer Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Knowledge. All information is of value. (Neutral)"],["2","Obedience. Nothing is more important than following orders. (Lawful)"],["3","Selfishness. I do my best work when motivated by my own self-interest. (Chaotic)"],["4","Truth. Truth is the foundation of knowledge, so I never lie. (Lawful)"],["5","Superiority. Nothing can be gained from the study of lesser beings. (Neutral)"],["6","Domination. All others should submit to my control. (Evil)"]],"name":"Roleplaying a Mind Flayer; Mind Flayer Ideals","page":74,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Mind Flayer Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I think the elder brain is wrong about something, and I want to convince it."],["2","I have a secret I wish to keep even from other mind flayers."],["3","The more the colony grows, the more powerful we all become."],["4","Nothing is more important than rebuilding our lost empire."],["5","Persistence of my colony is the greatest good."],["6","I have important research that must be protected at all costs."]],"name":"Roleplaying a Mind Flayer; Mind Flayer Bonds","page":74,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Mind Flayer Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I am oblivious to the emotions expressed by others."],["2","I believe my minions will always do precisely as I intend."],["3","I never assume others understand and always explain everything."],["4","I have a memory that isn't mine. I'm obsess about it."],["5","It is inconceivable that another creature could outsmart me."],["6","I sometimes confuse others' thoughts with my own."]],"name":"Roleplaying a Mind Flayer; Mind Flayer Flaws","page":74,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Mind Flayer Names","colLabels":["d12","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Aurangaul"],["2","Cephalossk"],["3","Drukt"],["4","Drusiss"],["5","Lugribossk"],["6","Quoor"],["7","Ralayan"],["8","Sardsult"],["9","S'venchen"],["10","Tharcereli"],["11","Tobulux"],["12","Zellix"]],"name":"Mind Flayer Names","page":75,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Orc Personality Traits","colLabels":["d6","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I never relinquish my weapon."],["2","I welcome any chance to prove my battle skills."],["3","I always appear like I am about to kill everyone around me."],["4","I love a good brawl."],["5","I drink the blood of monsters to consume their power."],["6","I chant orcish war dirges during combat."]],"name":"Roleplaying an Orc; Orc Personality Traits","page":87,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Orc Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Strength. Showing superior strength brings honor to Gruumsh. (Any)"],["2","Prowess. Killing all your enemies is the path to greatness. (Evil)"],["3","Dominance. I will have achieved glory when all cower before my might. (Evil)"],["4","Intimidation. I can get what I want from weaklings that fear me. (Evil)"],["5","Glory. The goals of the tribe don't concern me. Personal glory is what I crave. (Chaotic)"],["6","Savagery. I will not be controlled. (Chaotic)"]],"name":"Roleplaying an Orc; Orc Ideals","page":87,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Orc Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I will defend my tribe to the death."],["2","Every serious choice I make must be decided by signs or omens from the gods."],["3","I carry the teeth of a great warrior. They inspire me to commit great deeds in battle."],["4","To avenge Gruumsh, I will kill every elf I see."],["5","I will seek and destroy those who murdered my tribe."],["6","I owe my survival to a non-orc."]],"name":"Roleplaying an Orc; Orc Bonds","page":87,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Orc Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I have a calm temperament and let insults roll off my back."],["2","I don't fear the gods and have no patience for superstitions."],["3","I am slow to anger, but when I do become enraged I fight until my enemies are dead, no matter the cost."],["4","I understand the value of civilization and the order that society brings."],["5","I don't trust anyone."],["6","I believe in living to fight another day."]],"name":"Roleplaying an Orc; Orc Flaws","page":87,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Orc Male Names","colLabels":["d12","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Grutok"],["2","Lortar"],["3","Abzug"],["4","Shugog"],["5","Urzul"],["6","Ruhk"],["7","Mobad"],["8","Shamog"],["9","Mugrub"],["10","Bajok"],["11","Rhorog"],["12","Jahrukk"]],"name":"Orc Names; 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The serpent gods continue to advise us."],["2","I have very high standards for food, drink, and physical pleasures."],["3","I prefer to be alone rather than among other creatures, including my own kind."],["4","I sometimes become consumed by philosophy."],["5","I believe I am superior to others of my caste."],["6","I am driven by wanderlust and want to explore lands far from our cities."],["7","I am interested in modern human culture, even as primitive as it is."],["8","I await the day when we again conquer lands by force, as we did in the old times."]],"name":"Roleplaying a Yuan-ti; Yuan-ti Personality Traits","page":98,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Yuan-ti Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Greed. I display my wealth as a sign of my power and prosperity. (Evil)"],["2","Aspiration. I strive to follow the path toward becoming an anathema. (Evil)"],["3","Unity. No leader shall put personal goals above those of our race. (Any)"],["4","Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care. (Any)"],["5","Inspiration. My actions set an example for the lesser castes to emulate. (Any)"],["6","Power. Everything I choose to do is determined by whether it will make me smarter and stronger. (Evil)"]],"name":"Roleplaying a Yuan-ti; Yuan-ti Ideals","page":98,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Yuan-ti Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I will see our empire rise again and, in so doing, win the favor of the serpent gods."],["2","I am enamored with the culture and trappings of another society and wish to be part of it."],["3","I respect my superiors and obey them without question. My fate is theirs to decide."],["4","I have an interest in an unsuitable mate, which I can't suppress."],["5","I respect and emulate a great hero or ancestor."],["6","An enemy destroyed something of value to me, and I will find where it lives and kill the offender."]],"name":"Roleplaying a Yuan-ti; Yuan-ti Bonds","page":98,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Yuan-ti Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I feel twinges of emotion, and it shames me that I am imperfect in this way."],["2","I put too much credence in the dictates of a particular god."],["3","I frequently overindulge in food and wine, and I am impaired and lethargic for days afterward."],["4","I worship a forbidden god."],["5","I secretly believe things would be better if I was in charge."],["6","If I could get away with it, I would gladly kill and eat a superior yuan-ti."]],"name":"Roleplaying a Yuan-ti; Yuan-ti Flaws","page":98,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Yuan-ti Names","colLabels":["d20","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Asutali"],["2","Eztli"],["3","Hessatal"],["4","Hitotee"],["5","Issahu"],["6","Itstli"],["7","Manuya"],["8","Meztli"],["9","Nesalli"],["10","Otleh"],["11","Shalkashlah"],["12","Sisava"],["13","Sitlali"],["14","Soakosh"],["15","Ssimalli"],["16","Suisatal"],["17","Talash"],["18","Teoshi"],["19","Yaotal"],["20","Zihu"]],"name":"Yuan-ti Names","page":99,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Yuan-ti Agents","colLabels":["d100","Agents"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-20","{@creature Cultist||Cultists}"],["21-30","{@creature Cult Fanatic||Cult Fanatics}"],["31-34","{@creature Doppelganger||Doppelgangers}"],["35-50","{@creature Guard||Guards}"],["51-60","{@creature Noble||Nobles}"],["61-72","{@creature Priest||Priests}"],["73-86","{@creature Scout||Scouts}"],["87-100","{@creature Spy||Spies}"]],"name":"Random Yuan-ti Servants; Yuan-ti Agents","page":102,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Yuan-ti Protectors","colLabels":["d100","Protector(s)"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-10","{@creature Bandit Captain||Bandit Captains} and {@creature Bandit||Bandits}"],["11-12","{@creature Basilisk||Basilisks}"],["13-18","{@creature Constrictor Snake||Constrictor Snakes}"],["19-26","{@creature Cult Fanatic||Cult Fanatics} and {@creature Cultist||Cultists}"],["27-28","{@creature Flying Snake||Flying Snakes}"],["29-35","{@creature Giant Constrictor Snake||Giant Constrictor Snakes}"],["36-45","{@creature Giant Poisonous Snake||Giant Poisonous Snakes}"],["46-50","{@creature Gladiator||Gladiators}"],["51-55","{@creature Guard||Guards}"],["56-58","{@creature Hydra||Hydras}"],["59-60","{@creature Medusa||Medusas}"],["61","{@creature Mummy||Mummies}*"],["62-63","{@creature Poisonous Snake||Poisonous Snakes}"],["64-68","{@creature Priest||Priests}"],["69-70","{@creature Skeleton||Skeletons}"],["71","{@creature Stone Golem||Stone Golems}"],["72-81","{@creature Swarm of Poisonous Snakes||Swarms of Poisonous Snakes}"],["82-91","{@creature Tribal Warrior||Tribal Warriors}"],["92-97","{@creature Veteran||Veterans}"],["98-100","{@creature Zombie||Zombies}"]],"footnotes":["* The mummies are the undead remains of yuan-ti malisons or purebloods. Each has the statistics of a normal mummy."],"name":"Random Yuan-ti Servants; Yuan-ti Protectors","page":102,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"","colLabels":["Race","Base Height","Base Weight","Height Modifier","Weight Modifier"],"colStyles":["col-4","col-2","col-2","col-2","col-2"],"rows":[["Aasimar","4'8\"","110 lb.","+{@dice 2d10}","× ({@dice 2d4}) lb."],["{@race Bugbear|VGM}","6'0\"","200 lb.","+{@dice 2d12}","× ({@dice 2d6}) lb."],["{@race Firbolg|VGM}","6'2\"","175 lb.","+{@dice 2d12}","× ({@dice 2d6}) lb."],["{@race Goblin|VGM}","3'5\"","35 lb.","+{@dice 2d4}","× 1 lb."],["{@race Goliath|VGM}","6'2\"","200 lb.","+{@dice 2d10}","× ({@dice 2d6}) lb."],["{@race Hobgoblin|VGM}","4'8\"","110 lb.","+{@dice 2d10}","× ({@dice 2d4}) lb."],["{@race Kenku|VGM}","4'4\"","50 lb.","+{@dice 2d8}","× ({@dice 1d6}) lb."],["{@race Kobold|VGM}","2'1\"","25 lb.","+{@dice 2d4}","× 1 lb."],["{@race Lizardfolk|VGM}","4'9\"","120 lb.","+{@dice 2d10}","× ({@dice 2d6}) lb."],["{@race Orc|VGM}","5'4\"","175 lb.","+{@dice 2d8}","× ({@dice 2d6}) lb."],["{@race Tabaxi|VGM}","4'10\"","90 lb.","+{@dice 2d10}","× ({@dice 2d4}) lb."],["{@race Triton|VGM}","4'6\"","90 lb.","+{@dice 2d10}","× ({@dice 2d4}) lb."],["{@race Yuan-ti Pureblood|VGM}","4'8\"","110 lb.","+{@dice 2d10}","× ({@dice 2d4}) lb."]],"name":"Height and Weight","page":120,"source":"VGM","chapter":{"name":"Character Races","ordinal":{"type":"chapter","identifier":2},"index":1}},{"colLabels":["Challenge Rating","Item Rarity"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["0–2","Common"],["3–5","Uncommon"],["6–10","Rare"],["11–16","Very rare"],["17+","Legendary"]],"name":"Automatons and Vehicles","page":12,"source":"PSK","chapter":{"name":"The World of Kaladesh","index":1}},{"page":39,"isStriped":false,"colStyles":["col-4 text-enter","col-8"],"rows":[[{"type":"image","href":{"type":"internal","path":"book/PSA/017.webp"},"credit":"Jonas De Ro","width":155,"height":153},{"type":"entries","name":"Amonkhet","entries":["Five deadly trials await the people of this plane as they hope for a glorious death—and eternal glory in the afterlife. But their true fate lies in the hands of the sinister Nicol Bolas."],"id":"014"}],[{"type":"image","href":{"type":"internal","path":"book/PSA/018.webp"},"credit":"James Paick","width":137,"height":137},{"type":"entries","name":"Dominaria","entries":["Home to the volcanic continent of Shiv, the time-shattered isle of Tolaria, and the cold mountains of Keld, Dominaria is the setting for brutal conflicts and home to powerful mages."],"id":"015"}],[{"type":"image","href":{"type":"internal","path":"book/PSA/019.webp"},"credit":"Jung Park","width":151,"height":151},{"type":"entries","name":"Innistrad","entries":["For centuries, the archangel Avacyn and her hosts protected the humans of Innistrad from the terrors of the night. But then she turned on the people she was supposed to protect as an alien madness seized the plane."],"id":"016"}],[{"type":"image","href":{"type":"internal","path":"book/PSA/020.webp"},"credit":"Daniel Ljunggren","width":150,"height":150},{"type":"entries","name":"Kaladesh","entries":["Kaladesh is a vibrant, beautiful land in the midst of an inventors' renaissance, teeming with creativity and optimism."],"id":"017"}],[{"type":"image","href":{"type":"internal","path":"book/PSA/021.webp"},"credit":"Tomasz Jedruszek","width":151,"height":151},{"type":"entries","name":"New Phyrexia","entries":["Once known as Mirrodin, this metallic plane has been transformed by the vile Phyrexian corruption. Its natives fought and lost the war for their world, and now struggle to survive each day."],"id":"018"}],[{"type":"image","href":{"type":"internal","path":"book/PSA/022.webp"},"credit":"Richard Wright","width":152,"height":150},{"type":"entries","name":"Ravnica","entries":["This worldwide cityscape holds countless grand halls, decrepit slums, and ancient ruins. Ten guilds maintain an uneasy peace in governing the various aspects of life in the majestic city."],"id":"019"}],[{"type":"image","href":{"type":"internal","path":"book/PSA/023.webp"},"credit":"John Severin Brassell","width":150,"height":151},{"type":"entries","name":"Shandalar","entries":["Rich with mana, Shandalar is a place where magic flows freely. Planeswalkers seek out this plane for its plentiful, powerful magic."],"id":"01a"}],[{"type":"image","href":{"type":"internal","path":"book/PSA/024.webp"},"credit":"Jung Park","width":151,"height":150},{"type":"entries","name":"Theros","entries":["Theros is ruled by an awe-inspiring pantheon of gods. Mortals tremble before them, feel the sting of their petty whims, and live in terror of their wrath."],"id":"01b"}],[{"type":"image","href":{"type":"internal","path":"book/PSA/025.webp"},"credit":"Sam Burley","width":151,"height":151},{"type":"entries","name":"Zendikar","entries":["This land of primal mana is slowly recovering from the unnatural disaster of colossal predators from the Aether rampaging across the plane."],"id":"01c"}]],"name":"Appendix: Planeswalkers and the Multiverse","source":"PSA","chapter":{"name":"Planeswalkers and the Multiverse","ordinal":{"type":"appendix"},"index":5}},{"caption":"Subclasses","colLabels":["Class","Subclass","Level Available","Description"],"colStyles":["col-1","col-2","col-1 text-center","col-6"],"rows":[["Barbarian","{@class Barbarian|phb|Path of the Ancestral Guardian|Ancestral Guardian|xge}","3rd","Calls on the spirits of honored ancestors to protect others"],["Barbarian","{@class Barbarian|phb|Path of the Storm Herald|Storm Herald|xge}","3rd","Filled with a rage that channels the primal magic of the storm"],["Barbarian","{@class Barbarian|phb|Path of the Zealot|Zealot|xge}","3rd","Fueled by a religious zeal that visits destruction on foes"],["Bard","{@class Bard|phb|College of Glamour|Glamour|xge}","3rd","Wields the beguiling, glorious magic of the Feywild"],["Bard","{@class Bard|phb|College of Swords|Swords|xge}","3rd","Entertains and slays with daring feats of weapon prowess"],["Bard","{@class Bard|phb|College of Whispers|Whispers|xge}","3rd","Plants fear and doubt in the minds of others "],["Cleric","{@class Cleric|phb|Forge Domain|Forge|XGE}","1st","Clad in heavy armor, serves a god of the forge or creation"],["Cleric","{@class Cleric|phb|Grave Domain|Grave|XGE}","1st","Opposes the blight of undeath"],["Druid","{@class Druid|phb|Circle of Dreams|Dreams|xge}","2nd","Mends wounds, guards the weary, and strides through dreams"],["Druid","{@class Druid|phb|Circle of the Shepherd|Shepherd|xge}","2nd","Summons nature spirits to bolster friends and harry foes"],["Fighter","{@class Fighter|phb|Arcane Archer|Arcane Archer|xge}","3rd","Imbues arrows with spectacular magical effects"],["Fighter","{@class Fighter|phb|Cavalier|Cavalier|xge}","3rd","Defends allies and knocks down enemies, often on horseback"],["Fighter","{@class Fighter|phb|Samurai|Samurai|xge}","3rd","Combines resilience with courtly elegance and mighty strikes"],["Monk","{@class Monk|phb|Way of the Drunken Master|Drunken Master|xge}","3rd","Confounds foes through a martial arts tradition inspired by the swaying of a drunkard"],["Monk","{@class Monk|phb|Way of the Kensei|Kensei|xge}","3rd","Channels ki through a set of mastered weapons"],["Monk","{@class Monk|phb|Way of the Sun Soul|Sun Soul|xge}","3rd","Transforms ki into bursts of fire and searing bolts of light"],["Paladin","{@class Paladin|phb|Oath of Conquest|Conquest|xge}","3rd","Strikes terror in enemies and crushes the forces of chaos"],["Paladin","{@class Paladin|phb|Oath of Redemption|Redemption|xge}","3rd","Offers redemption to the worthy and destruction to those who refuse mercy or righteousness"],["Ranger","{@class Ranger|phb|Gloom Stalker|Gloom Stalker|xge}","3rd","Unafraid of the dark, relentlessly stalks and ambushes foes"],["Ranger","{@class Ranger|phb|Horizon Walker|Horizon Walker|xge}","3rd","Finds portals to other worlds and channels planar magic"],["Ranger","{@class Ranger|phb|Monster Slayer|Monster Slayer|xge}","3rd","Hunts down creatures of the night and wielders of grim magic"],["Rogue","{@class Rogue|phb|Inquisitive|Inquisitive|xge}","3rd","Roots out secrets, akin to a masterful detective"],["Rogue","{@class Rogue|phb|Mastermind|Mastermind|xge}","3rd","A master tactician, manipulates others"],["Rogue","{@class Rogue|phb|Scout|Scout|xge}","3rd","Combines stealth with a knack for survival"],["Rogue","{@class Rogue|phb|Swashbuckler|Swashbuckler|xge}","3rd","Delivers deadly strikes with speed and panache "],["Sorcerer","{@class Sorcerer|phb|Divine Soul|Divine Soul|xge}","1st","Harnesses magic bestowed by a god or other divine source"],["Sorcerer","{@class Sorcerer|phb|Shadow Magic|Shadow|xge}","1st","Wields the grim magic of the Shadowfell"],["Sorcerer","{@class Sorcerer|phb|Storm Sorcery|Storm|xge}","1st","Crackles with the power of the storm"],["Warlock","{@class Warlock|phb|The Celestial|Celestial|xge}","1st","Forges a pact with a being from celestial realms"],["Warlock","{@class Warlock|phb|The Hexblade|Hexblade|xge}","1st","Serves a shadowy entity that bestows dread curses"],["Wizard","{@class Wizard|phb|War Magic|War|xge}","2nd","Mixes evocation and abjuration magic to dominate the battlefield"]],"name":"Character Options; Subclasses","page":7,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Parents","colLabels":["d100","Parents"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-95","You know who your parents are or were."],["96-100","You do not know who your parents were."]],"name":"Parents","page":62,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Half-Elf Parents","colLabels":["d8","Parents"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-5","One parent was an elf and the other was a human."],["6","One parent was an elf and the other was a half-elf."],["7","One parent was a human and the other was a half-elf."],["8","Both parents were half-elves."]],"name":"Half-Elf Parents","page":62,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Half-Orc Parents","colLabels":["d8","Parents"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","One parent was an orc and the other was a human."],["4-5","One parent was an orc and the other was a half-orc."],["6-7","One parent was a human and the other was a half-orc."],["8","Both parents were half-orcs."]],"name":"Half-Orc Parents","page":62,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Tiefling Parents","colLabels":["d8","Parents"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-4","Both parents were humans, their infernal heritage dormant until you came along."],["5-6","One parent was a tiefling and the other was a human."],["7","One parent was a tiefling and the other was a devil."],["8","One parent was a human and the other was a devil."]],"name":"Tiefling Parents","page":62,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Birthplace","colLabels":["d100","Location"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-50","Home"],["51-55","Home of a family friend"],["56-63","Home of a healer or midwife"],["64-65","Carriage, cart, or wagon"],["66-68","Barn, shed, or other outbuilding"],["69-70","Cave"],["71-72","Field"],["73-74","Forest"],["75-77","Temple"],["78","Battlefield"],["79-80","Alley or street"],["81-82","Brothel, tavern, or inn"],["83-84","Castle, keep, tower, or palace"],["85","Sewer or rubbish heap"],["86-88","Among people of a different race"],["89-91","On board a boat or a ship"],["92-93","In a prison or in the headquarters of a secret organization"],["94-95","In a sage's laboratory"],["96","In the Feywild"],["97","In the Shadowfell"],["98","On the Astral Plane or the Ethereal Plane"],["99","On an Inner Plane of your choice"],["100","On an Outer Plane of your choice"]],"name":"Birthplace","page":62,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Number of Siblings","colLabels":["d10","Siblings"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","None"],["3-4","{@dice 1d3}"],["5-6","{@dice 1d4+1}"],["7-8","{@dice 1d6+2}"],["9-10","{@dice 1d8+3}"]],"name":"Number of Siblings","page":62,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Birth Order","colLabels":["2d6","Birth Order"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","Twin, triplet, or quadruplet"],["3-7","Older"],["8-12","Younger"]],"name":"Other Details; Birth Order","page":62,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Family","colLabels":["d100","Family"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","None"],["2","Institution, such as an asylum"],["3","Temple"],["4-5","Orphanage"],["6-7","Guardian"],["8-15","Paternal or maternal aunt, uncle, or both"],["16-25","Paternal or maternal grandparent(s)"],["26-35","Adoptive family (same or different race)"],["36-55","Single father or stepfather"],["56-75","Single mother or stepmother"],["76-100","Mother and father"]],"name":"Supplemental Tables; Family","page":63,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Absent Parent","colLabels":["d4","Fate"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your parent died (roll on the Cause of Death supplemental table)."],["2","Your parent was imprisoned, enslaved, or otherwise taken away."],["3","Your parent abandoned you"],["4","Your parent disappeared to an unknown fate."]],"name":"Supplemental Tables; Absent Parent","page":63,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Family Lifestyle","colLabels":["3d6","Lifestyle*"],"colStyles":["col-2 text-center","col-10"],"rows":[["3","Wretched (-40)"],["4-5","Squalid (-20)"],["6-8","Poor (-10)"],["9-12","Modest (+0)"],["13-15","Comfortable (+10)"],["16-17","Wealthy (+20)"],["18","Aristocratic (+40)"]],"footnotes":["* Use the number in this result as a modifier to your roll on the Childhood Home table."],"name":"Supplemental Tables; Family Lifestyle","page":63,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Childhood Home","colLabels":["{@dice d100 + #$prompt_number:title=Enter Lifestyle Modifier$#}","Home"],"colStyles":["col-2 text-center","col-10"],"rows":[["0","On the streets"],["1-20","Rundown shack"],["21-30","No permanent residence"],["31-40","Encampment or village in the wilderness"],["41-50","Apartment in a rundown neighborhood"],["51-70","Small house"],["71-90","Large house"],["91-110","Mansion"],["111-140","Palace or castle"]],"name":"Supplemental Tables; Childhood Home","page":63,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Childhood Memories","colLabels":["{@dice 3d6 + #$prompt_number:title=Enter Charisma Modifier$#}","Memory"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","I am still haunted by my childhood, when I was treated badly by my peers."],["4-5","I spent most of my childhood alone, with no close friends."],["6-8","Others saw me as being different or strange, and so I had few companions."],["9-12","I had a few close friends and lived an ordinary childhood."],["13-15","I had several friends, and my childhood was generally a happy one."],["16-17","I always found it easy to make friends, and I loved being around people."],["18-25","Everyone knew who I was, and I had friends everywhere I went."]],"name":"Supplemental Tables; Childhood Memories","page":63,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Life Events by Age","colLabels":["d100","Current Age","Life Events"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1-20","20 years or younger","1"],["21-59","21-30 years","{@dice 1d4}"],["60-69","31-40 years","{@dice 1d6}"],["70-89","41-50 years","{@dice 1d8}"],["90-99","51-60 years","{@dice 1d10}"],["100","61 years or older","{@dice 1d12}"]],"name":"Life Events by Age","page":69,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Life Events","colLabels":["d100","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-10","You suffered a tragedy. Roll on the Tragedies table."],["11-20","You gained a bit of good fortune. Roll on the Boons table."],["21-30","You fell in love or got married. If you get this result more than once, you can choose to have a child instead. Work with your DM to determine the identity of your love interest."],["31-40","You made an enemy of an adventurer. Roll a {@dice d6}. An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character's identity and the danger this enemy poses to you."],["41-50","You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began."],["51-70","You spent time working in a job related to your background. Start the game with an extra {@dice 2d6} gp."],["71-75","You met someone important. Use the supplemental tables to determine this character's identity and how this individual feels about you. Work out additional details with your DM as needed to fit this character into your backstory."],["76-80","You went on an adventure. Roll on the Adventures table to see what happened to you. Work with your DM to determine the nature of the adventure and the creatures you encountered."],["81-85","You had a supernatural experience. Roll on the Supernatural Events table to find out what it was."],["86-90","You fought in a battle. Roll on the War table to learn what happened to you. Work with your DM to come up with the reason for the battle and the factions involved. It might have been a small conflict between your community and a band of orcs, or it could have been a major battle in a larger war."],["91-95","You committed a crime or were wrongly accused of doing so. Roll on the Crime table to determine the nature of the offense and on the Punishment table to see what became of you."],["96-99","You encountered something magical. Roll on the Arcane Matters table."],["100","Something truly strange happened to you. Roll on the Weird Stuff table."]],"name":"Life Events","page":69,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Adventures","colLabels":["d100","Outcome"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-10","You nearly died. You have nasty scars on your body, and you are missing an ear, {@dice 1d3} fingers, or {@dice 1d4} toes."],["11-20","You suffered a grievous injury. Although the wound healed, it still pains you from time to time."],["21-30","You were wounded, but in time you fully recovered."],["31-40","You contracted a disease while exploring a filthy warren. You recovered from the disease, but you have a persistent cough, pockmarks on your skin, or prematurely gray hair."],["41-50","You were poisoned by a trap or a monster. You recovered, but the next time you must make a saving throw against poison, you make the saving throw with disadvantage."],["51-60","You lost something of sentimental value to you during your adventure. Remove one trinket from your possessions."],["61-70","You were terribly frightened by something you encountered and ran away, abandoning your companions to their fate."],["71-80","You learned a great deal during your adventure. The next time you make an ability check or a saving throw, you have advantage on the roll."],["81-90","You found some treasure on your adventure. You have {@dice 2d6} gp left from your share of it."],["91-99","You found a considerable amount of treasure on your adventure. You have {@dice 1d20+50} gp left from your share of it."],["100","You came across a common magic item (of the DM's choice)."]],"name":"Secondary Tables; Adventures","page":70,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Arcane Matters","colLabels":["d10","Magical Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You were {@condition charmed} or {@condition frightened} by a spell."],["2","You were injured by the effect of a spell."],["3","You witnessed a powerful spell being cast by a cleric, a druid, a sorcerer, a warlock, or a wizard."],["4","You drank a potion (of the DM's choice)."],["5","You found a spell scroll (of the DM's choice) and succeeded in casting the spell it contained."],["6","You were affected by teleportation magic."],["7","You turned {@condition invisible} for a time."],["8","You identified an illusion for what it was."],["9","You saw a creature being conjured by magic."],["10","Your fortune was read by a diviner. 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Spell Equivalent by Level","page":116,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Complex Trap Experience Awards","colLabels":["Trap Level","Experience Points"],"colStyles":["col-6","col-6"],"rows":[["1-4","650"],["5-10","3,850"],["11-16","11,100"],["17-20","21,500"]],"name":"Experience for Complex Traps; Complex Trap Experience Awards","page":118,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Rival","colLabels":["d20","Rival"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Tax collector who is convinced the characters are dodging fees"],["2","Politician who is concerned that the characters are causing more trouble than they solve"],["3","High priest who worries the characters are diminishing the temple's prestige"],["4","Wizard who blames the characters for some recent troubles"],["5","Rival adventuring party"],["6","Bard who loves a scandal enough to spark one"],["7","Childhood rival or member of a rival clan"],["8","Scorned sibling or parent"],["9","Merchant who blames the characters for any business woes"],["10","Newcomer out to make a mark on the world"],["11","Sibling or ally of defeated enemy"],["12","Official seeking to restore a tarnished reputation"],["13","Deadly foe disguised as a social rival"],["14","Fiend seeking to tempt the characters to evil"],["15","Spurned romantic interest"],["16","Political opportunist seeking a scapegoat"],["17","Traitorous noble looking to foment a revolution"],["18","Would-be tyrant who brooks no opposition"],["19","Exiled noble looking for revenge"],["20","Corrupt official worried that recent misdeeds will be revealed"]],"name":"Creating a Rival; 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Magic Item Price","page":126,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Magic Item Purchase Complications","colLabels":["d12","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The item is a fake, planted by an enemy.*"],["2","The item is stolen by the party's enemies.*"],["3","The item is cursed by a god."],["4","The item's original owner will kill to reclaim it; the party's enemies spread news of its sale.*"],["5","The item is at the center of a dark prophecy."],["6","The seller is murdered before the sale.*"],["7","The seller is a devil looking to make a bargain."],["8","The item is the key to freeing an evil entity."],["9","A third party bids on the item, doubling its price.*"],["10","The item is an enslaved, intelligent entity."],["11","The item is tied to a cult."],["12","The party's enemies spread rumors that the item is an artifact of evil.*"]],"footnotes":["*Might involve a rival"],"name":"Magic Item Purchase Complications","page":126,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Carousing","colLabels":["Check Total","Result"],"colStyles":["col-2 text-center","col-10"],"rows":[["1—5","Character has made a hostile contact."],["6—10","Character has made no new contacts."],["11—15","Character has made an allied contact."],["16—20","Character has made two allied contacts."],["21+","Character has made three allied contacts."]],"name":"Carousing","page":127,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Lower-Class Carousing Complications","colLabels":["d8","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A pickpocket lifts {@dice 1d10 × 5} gp from you.*"],["2","A bar brawl leaves you with a scar.*"],["3","You have fuzzy memories of doing something very, very illegal, but can't remember exactly what."],["4","You are banned from a tavern after some obnoxious behavior.*"],["5","After a few drinks, you swore in the town square to pursue a dangerous quest."],["6","Surprise! You're married."],["7","Streaking naked through the streets seemed like a great idea at the time."],["8","Everyone is calling you by some weird, embarrassing nickname, like Puddle Drinker or Bench Slayer, and no one will say why.*"]],"footnotes":["*Might involve a rival"],"name":"Lower-Class Carousing Complications","page":128,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Middle-Class Carousing Complications","colLabels":["d8","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You accidentally insulted a guild master, and only a public apology will let you do business with the guild again.*"],["2","You swore to complete some quest on behalf of a temple or a guild."],["3","A social gaffe has made you the talk of the town.*"],["4","A particularly obnoxious person has taken an intense romantic interest in you.*"],["5","You have made a foe out of a local spellcaster.*"],["6","You have been recruited to help run a local festival, play, or similar event."],["7","You made a drunken toast that scandalized the locals."],["8","You spent an additional 100 gp trying to impress people."]],"footnotes":["*Might involve a rival"],"name":"Middle-Class Carousing Complications","page":128,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Upper-Class Carousing Complications","colLabels":["d8","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A pushy noble family wants to marry off one of their scions to you.*"],["2","You tripped and fell during a dance, and people can't stop talking about it."],["3","You have agreed to take on a noble's debts."],["4","You have been challenged to a joust by a knight.*"],["5","You have made a foe out of a local noble.*"],["6","A boring noble insists you visit each day and listen to long, tedious theories of magic."],["7","You have become the target of a variety of embarrassing rumors.*"],["8","You spent an additional 500 gp trying to impress people."]],"footnotes":["*Might involve a rival"],"name":"Upper-Class Carousing Complications","page":128,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"colLabels":["Proficiency","Items"],"colStyles":["col-6","col-6"],"rows":[["{@item Herbalism kit|phb}","Antitoxin, potion of healing"],["{@item Leatherworker's tools|phb}","Leather armor, boots"],["{@item Smith's tools|phb}","Armor, weapons"],["{@item Weaver's tools|phb}","Cloaks, robes"]],"name":"Crafting an Item; 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Potion of Healing Creation","page":130,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Loot Value","colLabels":["DC","Value"],"colStyles":["col-2 text-center","col-10"],"rows":[["10","50 gp, robbery of a struggling merchant"],["15","100 gp, robbery of a prosperous merchant"],["20","200 gp, robbery of a noble"],["25","1,000 gp, robbery of one of the richest figures in town"]],"name":"Crime; Loot Value","page":130,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Crime Complications","colLabels":["d8","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A bounty equal to your earnings is offered for information about your crime.*"],["2","An unknown person contacts you, threatening to reveal your crime if you don't render a service.*"],["3","Your victim is financially ruined by your crime."],["4","Someone who knows of your crime has been arrested on an unrelated matter.*"],["5","Your loot is a single, easily identified item that you can't fence in this region."],["6","You robbed someone who was under a local crime lord's protection, and who now wants revenge."],["7","Your victim calls in a favor from a guard, doubling the efforts to solve the case."],["8","Your victim asks one of your adventuring companions to solve the crime."]],"footnotes":["*Might involve a rival"],"name":"Crime Complications","page":130,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gambling Results","colLabels":["Result","Value"],"colStyles":["col-5","col-7"],"rows":[["0 successes","Lose all the money you bet, and accrue a debt equal to that amount."],["1 success","Lose half the money you bet."],["2 successes","Gain the amount you bet plus half again more."],["3 successes","Gain double the amount you bet."]],"name":"Gambling Results","page":130,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gambling Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You are accused of cheating. You decide whether you actually did cheat or were framed.*"],["2","The town guards raid the gambling hall and throw you in jail.*"],["3","A noble in town loses badly to you and loudly vows to get revenge.*"],["4","You won a sum from a low-ranking member of a thieves' guild, and the guild wants its money back."],["5","A local crime boss insists you start frequenting the boss's gambling parlor and no others."],["6","A high-stakes gambler comes to town and insists that you take part in a game."]],"footnotes":["*Might involve a rival"],"name":"Gambling Complications","page":130,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Pit Fighting Results","colLabels":["Result","Value"],"colStyles":["col-5","col-7"],"rows":[["0 successes","Lose your bouts, earning nothing."],["1 success","Win 50 gp."],["2 successes","Win 100 gp."],["3 successes","Win 200 gp."]],"name":"Pit Fighting Results","page":131,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Pit Fighting Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An opponent swears to take revenge on you.*"],["2","A crime boss approaches you and offers to pay you to intentionally lose a few matches.*"],["3","You defeat a popular local champion, drawing the crowd's ire."],["4","You defeat a noble's servant, drawing the wrath of the noble's house.*"],["5","You are accused of cheating. Whether the allegation is true or not, your reputation is tarnished.*"],["6","You accidentally deliver a near-fatal wound to a foe."]],"footnotes":["*Might involve a rival"],"name":"Pit Fighting Complications","page":131,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Religious Service","colLabels":["Check Total","Result"],"colStyles":["col-2 text-center","col-10"],"rows":[["1—10","No effect. Your efforts fail to make a lasting impression."],["11—20","You earn one favor."],["21+","You earn two favors."]],"name":"Religious Service","page":131,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Religious Service Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You have offended a priest through your words or actions.*"],["2","Blasphemy is still blasphemy, even if you did it by accident."],["3","A secret sect in the temple offers you membership."],["4","Another temple tries to recruit you as a spy.*"],["5","The temple elders implore you to take up a holy quest."],["6","You accidentally discover that an important person in the temple is a fiend worshiper."]],"footnotes":["*Might involve a rival"],"name":"Religious Service Complications","page":132,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Research Outcomes","colLabels":["Check Total","Outcome"],"colStyles":["col-2 text-center","col-10"],"rows":[["1—5","No effect."],["6—10","You learn one piece of lore."],["11—20","You learn two pieces of lore."],["21+","You learn three pieces of lore."]],"name":"Research Outcomes","page":132,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Research Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You accidentally damage a rare book."],["2","You offend a sage, who demands an extravagant gift.*"],["3","If you had known that book was cursed, you never would have opened it."],["4","A sage becomes obsessed with convincing you of a number of strange theories about reality.*"],["5","Your actions cause you to be banned from a library until you make reparations.*"],["6","You uncovered useful lore, but only by promising to complete a dangerous task in return."]],"footnotes":["*Might involve a rival"],"name":"Research Complications","page":132,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Spell Scroll Costs","colLabels":["Spell Level","Time","Cost"],"colStyles":["col-4 text-center","col-4","col-4 text-right"],"rows":[["Cantrip","1 day","15 gp"],["1st","1 day","25 gp"],["2nd","3 days","250 gp"],["3rd","1 workweek","500 gp"],["4th","2 workweeks","2,500 gp"],["5th","4 workweeks","5,000 gp"],["6th","8 workweeks","15,000 gp"],["7th","16 workweeks","25,000 gp"],["8th","32 workweeks","50,000 gp"],["9th","48 workweeks","250,000 gp"]],"name":"Resources; Spell Scroll Costs","page":133,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Scribe a Scroll Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You bought up the last of the rare ink used to craft scrolls, angering a wizard in town."],["2","The priest of a temple of good accuses you of trafficking in dark magic.*"],["3","A wizard eager to collect one of your spells in a book presses you to sell the scroll."],["4","Due to a strange error in creating the scroll, it is instead a random spell of the same level."],["5","The rare parchment you bought for your scroll has a barely visible map on it."],["6","A thief attempts to break into your workroom.*"]],"footnotes":["*Might involve a rival"],"name":"Scribe a Scroll Complications","page":133,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Magic Item Base Prices","colLabels":["Rarity","Base Price*"],"colStyles":["col-2 text-center","col-10"],"rows":[["Common","100 gp"],["Uncommon","400 gp"],["Rare","4,000 gp"],["Very rare","40,000 gp"],["Legendary","200,000 gp"]],"footnotes":["*Halved for a consumable item like a potion or scroll"],"name":"Resolution; 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Wages","page":134,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Work Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A difficult customer or a fight with a coworker reduces the wages you earn by one category.*"],["2","Your employer's financial difficulties result in your not being paid.*"],["3","A coworker with ties to an important family in town takes a dislike to you.*"],["4","Your employer is involved with a dark cult or a criminal enterprise."],["5","A crime ring targets your business for extortion.*"],["6","You gain a reputation for laziness (unjustified or not, as you choose), giving you disadvantage on checks made for this downtime activity for the next six workweeks you devote to it.*"]],"footnotes":["*Might involve a rival"],"name":"Work Complications","page":134,"source":"XGE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Magic Items Awarded by Tier","colLabels":["Character Level","Minor Items","Major Items","All Items"],"colStyles":["col-6","col-2","col-1","col-3"],"rows":[["1-4","9","2","11"],["5-10","28","6","34"],["11-16","24","6","30"],["17-20","19","6","25"],["Total","80","20","100"]],"name":"Distribution by Rarity; 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1","page":5,"source":"PSX","chapter":{"name":"The World of Ixalan","index":1}},{"caption":"Suggested Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Nation.} The invaders must be driven out and the ancient capital of Orazca reclaimed."],["2","{@b Glory.} I wish to earn great glory in battle—ideally, by making my foes surrender."],["3","{@b Poetry.} Beauty is to be found in all things, from creation to destruction, and it should all be recorded in words."],["4","{@b Zeal.} I am devoted to the Threefold Sun and the commands of the priests."],["5","{@b History.} I seek to understand the empire's history so I can better chart a course for its future."],["6","{@b Peace.} I would like to believe that peace can be forged among the peoples of this land."]],"name":"Four Peoples, One Party; Suggested Ideals","page":5,"source":"PSX","chapter":{"name":"The World of Ixalan","index":1}},{"caption":"Suggested Bonds","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I left behind a family (living or dead) when I set out on my journey of exploration."],["2","I have ties to the imperial line."],["3","I come from a noble family, and have kin who live as hostages in the imperial capital."],["4","I have fallen in love with a member of a pirate crew."],["5","I discovered an ancient ruin in the jungle, but I keep it a secret."],["6","I will one day find the Immortal Sun and restore the empire's ancient glory"]],"name":"Four Peoples, One Party; 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The peoples of this world should strive for the same harmony that exists between air and water."],["2","{@b Nature.} In the midst of war, it is often the forest that suffers most—unless we protect it."],["3","{@b Knowledge.} True understanding of one's self and the world is the highest good."],["4","{@b Reverence.} The wisdom of the shamans and elders is our best guide in the world."],["5","{@b Cleverness.} The best way to defeat your opponents is to outsmart them."],["6","{@b Defense.} The golden city must remain hidden, and its power kept from those who would abuse it."]],"name":"River Heralds; Suggested Ideals","page":7,"source":"PSX","chapter":{"name":"The World of Ixalan","index":1}},{"caption":"Suggested Bonds","colLabels":["{@dice 1d6}","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I have carried on secret trade with a Sun Empire merchant for years now."],["2","I am related to the shaman of my band."],["3","I am fascinated by the culture and beliefs of the strangers in our land."],["4","A small tributary to the Great River is in my care, and I will do anything to defend it."],["5","I aspire to become the leader of my band—either as a shaman, or by supplanting the shaman as a war leader."],["6","I will one day find the Immortal Sun and use its power to drive the invaders from our land."]],"name":"River Heralds; Suggested Bonds","page":7,"source":"PSX","chapter":{"name":"The World of Ixalan","index":1}},{"caption":"Suggested Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Conquest.} The destiny of my people is to rule the world."],["2","{@b Order.} The purpose of our conquest is to establish law and order in the lands we rule."],["3","{@b Devotion.} Following the tenets of the church is the only way to earn eternal life in the coming age of ever-flowing blood."],["4","{@b Slaughter.} I love the feeling of warm blood running down my chin."],["5","{@b Glory.} Those who prove their worth in battle will win eternal life."],["6","{@b Strength.} In life as in war, the stronger force wins."]],"name":"Legion of Dusk; Suggested Ideals","page":8,"source":"PSX","chapter":{"name":"The World of Ixalan","index":1}},{"caption":"Suggested Bonds","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My family has been feuding with another noble family for seven hundred years."],["2","I became friends with a merfolk shaman I captured."],["3","I am a knight of the Bloodstained order, and have forsaken all other bonds since the day I slaughtered my own family."],["4","I carry a relic of one of the vampire saints known as the Venerables, counting it as my dearest possession."],["5","I would do anything for the soldiers in my company."],["6","I will one day find the Immortal Sun and use its power to supplant the queen."]],"name":"Legion of Dusk; Suggested Bonds","page":8,"source":"PSX","chapter":{"name":"The World of Ixalan","index":1}},{"caption":"Suggested Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Wealth.} Money can buy anything."],["2","{@b Freedom.} The sea is the freedom to go anywhere and do anything."],["3","{@b Knowledge.} I'm as greedy for secrets and lore as others are for treasure."],["4","{@b Pillage.} It's not the having, it's the taking that shows who's strongest."],["5","{@b Crew.} I'm committed to my crewmates, not to ideals."],["6","{@b Coalition.} I believe we're not just stronger but also better when we join forces in unity."]],"name":"Brazen Coalition; Suggested Ideals","page":9,"source":"PSX","chapter":{"name":"The World of Ixalan","index":1}},{"caption":"Suggested Bonds","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","My captain is dearer to me than any other person or possession."],["2","My greatest dream is to return across the sea to the land my ancestors left."],["3","I abandoned a child to be fostered in a city somewhere."],["4","I was shipwrecked on an island with a vampire, and we became good friends."],["5","I buried a great treasure somewhere... and lost the map."],["6","I have one piece of a treasure map, and no idea where the other pieces are."]],"name":"Brazen Coalition; Suggested Bonds","page":9,"source":"PSX","chapter":{"name":"The World of Ixalan","index":1}},{"caption":"White Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I can find common ground with even the fiercest enemies, empathizing with them and always working toward peace."],["2","I would rather make a new friend than a new enemy."],["3","If someone is in trouble, I'm always ready to lend aid."],["4","I get overly upset when people break even minor rules."],["5","I am honest to the point of being blunt or rude."],["6","I go into every situation with at least one backup plan, but I can get lost when my plans go awry."],["7","I have no patience for selfish or greedy people."],["8","I like my environment to be well ordered and clean."]],"name":"White Personality Traits","page":43,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"White Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Harmony.} I long for a world in which everyone gets along."],["2","{@b Community.} It is the duty of all civilized people to strengthen the bonds of community and the security of civilization."],["3","{@b Peace.} It is each person's responsibility to make the most happiness for the whole community."],["4","{@b Solidarity.} Working together, we are stronger than any of us alone."],["5","{@b Law and Order.} We all must obey those in authority and follow laws, or society will devolve into chaos."],["6","{@b Honor.} If I dishonor myself, I undermine the foundation of my community."]],"name":"White Ideals","page":43,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Blue Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I employ a polysyllabic vocabulary that conveys the impression of tremendous erudition."],["2","I'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others."],["3","I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings."],["4","I believe that anything worth doing is worth doing right. I can't help it—I'm a perfectionist."],["5","I want to know how things work and what makes people act as they do."],["6","There's nothing I like more than a good mystery."],["7","Messing up just means an opportunity to learn from my mistakes."],["8","There's no need to rush into action; I prefer to plan before I act."]],"name":"Blue Personality Traits","page":44,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Blue Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Perfection.} The goal of a life of study is to constantly improve oneself."],["2","{@b Education.} Information can change the world only when it is widely shared."],["3","{@b Knowledge.} The path to power and self-improvement comes through mastery of what can be known."],["4","{@b Change.} The world is in constant flux, and we must be ready to change with it."],["5","{@b Logic.} Emotions must not cloud our clear thinking."],["6","{@b Self-Knowledge.} If you know yourself, there's nothing left to know."]],"name":"Blue Ideals","page":44,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Black Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","The best way to get me to do something is to tell me I can't do it."],["2","If you do me an injury, I will crush you, ruin your name, and salt your family's lands for all time."],["3","The first thing I do in a new place is note the locations of everything valuable—or where such things might be hidden."],["4","I get bitter if I'm not the center of attention."],["5","I can't stand the dangerous idiots who deny their own needs in order to help others. It's often difficult to motivate them to do what I want."],["6","If others won't do things when you ask nicely, stop asking nicely."],["7","Inspiring fear can be the most effective way to motivate people."],["8","I don't care about morality or taboos—only results. I'll do whatever it takes to get the results I want."]],"name":"Black Personality Traits","page":45,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Black Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Power.} Power is the only way to guarantee your ability to control your life—and thus your happiness."],["2","{@b Self-Interest.} If I don't look out for myself, no one else is going to."],["3","Strength. Helping the weak is merely delaying their inevitable failure."],["4","{@b Freedom.} If I need something, I'm a fool if I let laws or morality stand in my way."],["5","{@b Greed.} The clearest way to get ahead in this world is with money."],["6","{@b Independence.} No one tells me what to do."]],"name":"Black Ideals","page":45,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Red Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I always speak and act before I think."],["2","My changing emotions dominate my personality, leaving no one in any doubt about what I'm feeling."],["3","I fall in and out of love faster than the weather changes."],["4","I'm always angry."],["5","I either love something or I hate it; there is no in-between."],["6","I'm always working on some piece of art to express my feelings."],["7","I revel in the storms and the destruction that give expression to the turmoil inside me."],["8","I have no patience for people who think they can boss others around."]],"name":"Red Personality Traits","page":46,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Red Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Freedom.} Everyone should be free to pursue their own dreams."],["2","{@b Emotion.} My heart tells me what it needs. All I have to do is listen and act accordingly."],["3","{@b Adventure.} Life is an adventure, and it's up to each individual to experience it."],["4","{@b Relationships.} Part of life is embracing the passion, loyalty, and camaraderie that ties us to others."],["5","{@b Creativity.} The world is in need of new ideas and bold action."],["6","{@b Sincerity.} No one should pretend to be something they're not."]],"name":"Red Ideals","page":46,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Green Personality Traits","colLabels":["d8","Personality Trait"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I'm sharply attuned to the cycles of nature, and can almost feel the pull of the full moon."],["2","My instincts never lead me astray."],["3","I get along better with animals than I do with most people."],["4","There is more wisdom in a forest pool than in any library."],["5","Beasts of the wild have no need for manners, and neither do I."],["6","Nothing raises my ire like seeing people treat life as disposable."],["7","I can identify hundreds of bird species by their songs."],["8","I see omens in every ripple, gust of wind, and flight of birds."]],"name":"Green Personality Traits","page":47,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Green Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Acceptance.} Things are as they are for a reason, and it's foolish to try to change them."],["2","{@b Nature.} The natural world is more important than the constructs of civilization."],["3","{@b Potential.} The secret to happiness is to find one's place in the natural order and embrace it."],["4","{@b Interdependence.} My role is deeply connected to the web of life, and my actions have consequences for everyone around me."],["5","{@b Live and Let Live.} Ideals aren't worth killing or going to war for."],["6","{@b History.} Only through studying the past can we avoid repeating past mistakes."]],"name":"Green Ideals","page":47,"source":"PSX","chapter":{"name":"The Colors of Magic","ordinal":{"type":"appendix"},"index":5}},{"caption":"Layers and Rulers of the Nine Hells","colLabels":["Layer","Layer Name","Ruler"],"colStyles":["col-1 text-center","col-5","col-6"],"rows":[["1","Avernus","{@creature Zariel|MTF}"],["2","Dis","Dispater"],["3","Minauros","Mammon"],["4","Phlegethos","Belial and Fierna"],["5","Stygia","Levistus"],["6","Malbolge","Glasya"],["7","Maladomini","Baalzebul"],["8","Cania","Mephistopheles"],["9","Nessus","Asmodeus"]],"name":"Lords of the Nine; Layers and Rulers of the Nine Hells","page":9,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Demon Personality Traits","colLabels":["d6","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I enjoy telling lies."],["2","Threats are my only language."],["3","I fawn over others to make my betrayal more unexpected."],["4","I crush those I can defeat, and lie in wait to weaken and overwhelm those I must respect."],["5","I will do anything to survive. Anything."],["6","Someday all will worship me. Until then, I track their insults with obsessive attention."]],"name":"Demon Customization Tables; Demon Personality Traits","page":33,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Demon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Self-Preservation. It's everything and everyone for themselves in this cruel world."],["2","Might. The world is divided into the strong who rule and the weak who obey or die."],["3","Cunning. Always have a backup plan ready, especially if it involves betraying someone."],["4","Strength. Strength is the one coin accepted in all realms and by all folk."],["5","Ambition. We reach the station in the cosmos that we deserve due to our drive and talents."],["6","Cruelty. Strength without regular demonstrations of its potential is an empty weapon."]],"name":"Demon Customization Tables; Demon Ideals","page":33,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Demon Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-6","I am a perfect product of creation, destined to one day shape the cosmos to my whims. Everything I do verifies my destiny."]],"name":"Demon Customization Tables; Demon Bonds","page":33,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Demon Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I act based on instinct, rarely with a plan."],["2","I am cowed by threats, and even preposterous ones make me pause."],["3","Deep down, I know I am doomed to anonymity."],["4","My natural inclination is to grovel and beg for the favor of those stronger than me."],["5","I rage, but I use anger to distract from my fear of confrontation."],["6","I become entangled and betrayed by my own machinations."]],"name":"Demon Customization Tables; Demon Flaws","page":33,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Unusual Demon Features","colLabels":["d20","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Belches Flies. Once per day, the demon can use an action to belch enough flies to create an effect as though it cast fog cloud."],["2","Tiny Wings. The demon gains a flying speed of 10 feet. If it could already fly, its flying speed becomes 10 feet."],["3","Ever-Open Extra Eye. The demon gains advantage on Perception checks related to sight."],["4","Bleeds Wasps. The first time in each combat the demon is reduced to half its hit points or less, a {@creature swarm of wasps||swarm of insects (wasps)} forms around it. The swarm considers creatures other than the demon to be enemies."],["5","Extra Arm. The demon gains advantage on Sleight of Hand checks."],["6","Enormous Ears. The demon gains advantage on Perception checks to hear sounds."],["7","Silver Bones. The demon's natural weapons are considered silvered."],["8","Snake Hair. Creatures that grapple the demon or are grappled by it are poisoned until the grapple ends."],["9","Endlessly Mumbling Second Mouth. The demon suffers disadvantage on Stealth checks against creatures that can hear."],["10","Huge Feet. The demon suffers disadvantage on Stealth, Athletics, and Acrobatics checks when they involve moving its feet."],["11","Translucent Skin. The demon's skin is slimy and translucent. It has advantage on attempts to escape a grapple."],["12","Oily Boils. Each time the demon takes bludgeoning, piercing, or slashing damage, the area within 5 feet of it becomes {@quickref difficult terrain||3} until the end of the demon's next turn."],["13","Thick Lead Skull. The demon can't use telepathy or be contacted by telepathy. It can't be charmed, frightened, or stunned."],["14","Worm Tongue. The demon can't speak any language."],["15","Head Hands. The demon has heads where its hands should be and uses the heads' mouths to manipulate objects. If the demon had claw attacks, they become bite attacks that deal piercing damage."],["16","Blimp Body. The demon can float at will as if under the effect of the levitate spell (no concentration required). While it has half its hit points or less, it loses this ability."],["17","Immaterial. The demon has resistance to all damage except psychic damage, and all damage it deals is halved."],["18","Long Arms. The demon's reach is 5 feet longer than normal."],["19","Eyeless. The demon is blind. It has blindsight with a radius of 60 feet."],["20","Vestigial Demon. A miniature vestigial twin of the demon grows from its body. The demon can't be blinded, deafened, or stunned."]],"name":"Demon Customization Tables; Unusual Demon Features","page":33,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Cult Goals","colLabels":["d6","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Political power, control over the local area"],["2","The death of a hated enemy or rival"],["3","Control of a guild or similar institution"],["4","Recovery of an artifact or magic item that could prove useful in the Blood War"],["5","Revenge for an insult, wrong, or past defeat"],["6","Personal power and comfort for its leaders"]],"name":"Fiendish Cults; Cult Goals","page":34,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Cult Resources","colLabels":["d6","Resource"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The cult uses a respectable guild, business, or institution as a front."],["2","The cult thrives through the support of generations of a powerful noble family."],["3","The cult controls the local officers of the law."],["4","The cult has access to a cache of powerful magic."],["5","The cult can open a direct portal to the Outer Planes, allowing fiends to intercede on their behalf."],["6","The cult's leader is a renegade fiend seeking to evade its enemies."]],"name":"Fiendish Cults; Cult Resources","page":34,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Cult Organization","colLabels":["d6","Organization"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Conspiracy. Members use passwords and double-blind communication."],["2","False Front. The cult puts on an elaborate deception to appear as a harmless civic group."],["3","Criminal Enterprise. The cult is organized through a thieves' guild."],["4","Network. The cult has a secret alliance of members who have infiltrated the lower ranks of every organization of note in the region."],["5","Cult of Personality. The cult leader is a beloved figure renowned for great, benevolent deeds."],["6","Entrenched. The cult is part of the local culture, a tradition that established decades ago and kept secret from outsiders."]],"name":"Fiendish Cults; Cult Organization","page":34,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Cult Hardship","colLabels":["d6","Hardship"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The cult is wracked with infighting."],["2","A rival cult strives to destroy this group and replace it."],["3","The cult struggles to rein in its dark, violent impulses in order to remain undetected."],["4","Murder and betrayal leads to a constant turnover in cult leadership."],["5","The cult leader is a figurehead. The real power is a crime lord behind the scenes."],["6","The cult is a disposable pawn manipulated by its master."]],"name":"Fiendish Cults; Cult Hardship","page":34,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Elf Deities (The Seldarine)","colLabels":["Deity","Alignment","Province","Suggested Domains","Common Symbol"],"colStyles":["col-2","col-1 text-center","col-4","col-2","col-3"],"rows":[["{@deity Aerdrie Faenya|elven|mtf}","CG","Air, rain, fertility, birth","Life, Tempest, Trickery","Bird silhouetted against a cloud"],["{@deity Angharradh|elven|mtf}","CG","Wisdom, growth, protection","Knowledge, Life, War","Three interlocking circles"],["{@deity Alathrien Druanna|elven|mtf}","N","Runes, writing, spellcasting","Arcana,** Knowledge","A quill or glyph"],["{@deity Alobal Lorfiril|elven|mtf}","CG","Revelry, mirth","Life, Trickery","Wine glass"],["{@deity Araleth Letheranil|elven|mtf}","CG","Light, stars, revelations","Knowledge, Light","Shaft of light"],["{@deity Corellon Larethian|elven|mtf}","CG","Primary god of elves","Arcana,** Life, Light, War","Quarter moon or starburst"],["{@deity Darahl Tilvenar|elven|mtf}","LN","Fire, earth, metalwork","Forge,* Light","Flame between hands"],["{@deity Deep Sashelas|elven|mtf}","CG","Creativity, knowledge, sea","Knowledge, Nature, Tempest","Dolphin"],["{@deity Elebrin Liothiel|elven|mtf}","CG","Abundance, gardens, the harvest","Life, Nature","Acorn"],["{@deity Erevan Ilesere|elven|mtf}","CN","Mischief, change","Trickery","Asymmetrical starburst"],["{@deity Fenmarel Mestarine|elven|mtf}","CN","Solitude, outcasts","Nature, Trickery","Two peering elven eyes"],["{@deity Gadhelyn|elven|mtf}","CN","Independence, outlawry","Nature, Trickery","Leaf-shaped arrowhead"],["{@deity Hanali Celanil|elven|mtf}","CG","Love, beauty, the arts","Life","Golden heart"],["{@deity Kirith Sotheril|elven|mtf}","NG","Divination, illusion","Knowledge, Trickery","Rainbow sphere"],["{@deity Labelas Enoreth|elven|mtf}","CG","Time, history, memory","Arcana,** Knowledge, Life","Setting sun"],["{@deity Melira Taralen|elven|mtf}","CG","Poetry, songs","Knowledge, Life, Trickery","Lute"],["{@deity Mythrien Sarath|elven|mtf}","CG","Abjuration, mythals","Arcana,** Forge,* Knowledge","Row of three intertwined rings"],["{@deity Naralis Analor|elven|mtf}","NG","Healing, suffering, death","Life, Grave*","White dove"],["{@deity Rellavar Danuvien|elven|mtf}","NG","Winter, harsh weather","Tempest","Spear between two circles"],["{@deity Rillifane Rallathil|elven|mtf}","CG","Nature, beasts, the seasons","Nature","Oak"],["{@deity Sarula Iliene|elven|mtf}","CG","Lakes, streams","Tempest, Trickery","Three lines symbolizing waves"],["{@deity Sehanine Moonbow|elven|mtf}","CG","Dreams, death, travel","Grave,* Knowledge, Light","Full moon under a moonbow"],["{@deity Shevarash|elven|mtf}","CN","Vengeance, loss, hatred","War","Broken arrow over a tear"],["{@deity Solonor Thelandira|elven|mtf}","CG","Archery, hunting, survival","Nature, War","Silver arrow with green fletching"],["{@deity Tarsellis Meunniduin|elven|mtf}","CN","Mountains, rivers, wild places","Nature, Tempest","Mountain with a river"],["{@deity Tethrin Veraldé|elven|mtf}","NG","Battle, sword fighting","War","Crossed swords beneath a quarter moon and above a full moon"],["{@deity Vandria Gilmadrith|elven|mtf}","LN","War, grief, justice, vigilance","Grave,* War","Weeping eye"],["{@deity Ye'Cind|elven|mtf}","CG","Music, enchantment","Life, Trickery","Recorder"],["{@deity Zandilar|elven|mtf}","CN","Romance, lust, dance","Life","Lips"]],"footnotes":["*Appears in {@i Xanathar's Guide to Everything}","**Appears in {@i Sword Coast Adventurer's Guide}"],"name":"Elf Deities (The Seldarine)","page":43,"source":"MTF","chapter":{"name":"Elves","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Drow Deities (The Dark Seldarine)","colLabels":["Deity","Alignment","Province","Suggested Domains","Common Symbol"],"colStyles":["col-1","col-1 text-center","col-4","col-2","col-4"],"rows":[["{@deity Eilistraee|drow|mtf}","CG","Freedom, moonlight, song","Life, Light, Nature","Sword-wielding, dancing female drow silhouetted against the full moon"],["{@deity Ghaunadaur|drow|mtf}","CE","Oozes, slimes, outcasts","War","Purple eye with black sclera"],["{@deity Keptolo|drow|mtf}","CE","Beauty, hedonism, fertility","Nature, Trickery","Mushroom"],["{@deity Kiaransalee|drow|mtf}","CE","Necromancy","Arcana,* Death","Drow hand wearing many silver rings"],["{@deity Malyk|drow|mtf}","CE","Chaos, rebellion, wild magic","Tempest, Trickery","A flame in a tear or a multihued vortex"],["{@deity Lolth|drow|mtf}","CE","Primary god of drow, spiders","Trickery, War","Spider"],["{@deity Selvetarm|drow|mtf}","CE","Warriors, slaughter","War","Spider over crossed sword and mace"],["{@deity Vhaeraun|drow|mtf}","CE","Arrogance, thieves","Trickery, War","Black mask with blue glass lenses inset over eyes"],["{@deity Zinzerena|drow|mtf}","CN","Assassination, illusion, lies","Trickery","Shortsword draped with cloth"]],"footnotes":["*Appears in {@i Sword Coast Adventurer's Guide}"],"name":"Drow Deities (The Dark Seldarine)","page":53,"source":"MTF","chapter":{"name":"Elves","ordinal":{"type":"chapter","identifier":2},"index":1}},{"colLabels":["Subrace","Base Height","Base Weight","Height Modifier","Weight Modifier"],"colStyles":["col-3","col-1 text-center","col-2 text-center","col-2 text-center","col-4 text-center"],"rows":[["Eladrin","4'6\"","90 lb.","+{@dice 2d12}","×({@dice 1d4}) lb."],["Sea elf","4'6\"","90 lb.","+{@dice 2d8}","×({@dice 1d4}) lb."],["Shadar-kai","4'8\"","90 lb.","+{@dice 2d8}","×({@dice 1d4}) lb."]],"name":"Elf Random Height and Weight","page":63,"source":"MTF","chapter":{"name":"Elves","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Elf (Non-drow) Adventurer Story Hooks","colLabels":["d8","Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You believe the key to reuniting the elves with Corellon lies somewhere in the wider world, not within elven society, and you're determined to find it."],["2","Your sibling was killed by a rampaging monster. You won't rest until you track it down and slay it."],["3","A raven brought you a cryptic message from an old friend who needs your help, but the message was vague about the friend's location. You're trying to follow a years-old trail and save your friend."],["4","A beautiful elf won your heart, then broke it. If you earn enough gold and glory by adventuring, perhaps you can win back your love."],["5","Your father thought you too weak to survive as an adventurer, but he's wrong, and you'll prove it."],["6","Only those who perform great deeds are remembered long after their death. Bards will honor your exploits for generations to come."],["7","You're secretly in love with one of the other members of your adventuring group, and you can't bear the thought of any harm befalling that person."],["8","When you were born, your grandmother prophesied you would one day rule a human kingdom. You've gone in search of that destiny."]],"name":"Elf Tables; Elf (Non-drow) Adventurer Story Hooks","page":64,"source":"MTF","chapter":{"name":"Elves","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Drow Adventurer Story Hooks","colLabels":["d8","Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You overheard members of your own house plotting to poison you, so you fled from the Underdark to save yourself. You won't return until you've amassed enough fortune to surround yourself with loyal mercenary bodyguards."],["2","You were enslaved as punishment for trying to poison an influential rival, but you escaped and fled to the surface. If you return to the Underdark and are captured, you'll be re-enslaved."],["3","You were the lover of a high-ranking priestess of Lolth as a means of enhancing your status. When she tired of you, the loss of status was humiliating, so you left."],["4","You killed a drow from a more powerful house in a duel over a public insult. The slain drow's house vowed to destroy your house unless you were handed over. Your kin urged you to leave the Underdark. You wonder what became of them."],["5","A close friend of yours was revealed to be a worshiper of Eilistraee. Suspicion fell on everyone in her circle. Running was a tacit admission of guilt, even though you knew nothing about it, but you'd have been sacrificed to Lolth if you stayed."],["6","You were among a group of surface raiders that was ambushed, and you were captured. During years of captivity, you learned that most of what Lolth's priestesses taught about the outer world was lies. Now you're experiencing the truth for yourself."],["7","All your life, you were alienated and terrified by the cruelty of your kin. The first chance you got, you volunteered to go on a surface raid, then deserted the group and remained behind. Now you're hated and feared wherever you go, but at least you've found a small group of adventurous friends who trust and support each other."],["8","You were part of a delegation carrying diplomatic messages to another drow city when duergar attacked the caravan for slaves and treasure. Only you and one other guard escaped. If you'd returned home, you'd have been poisoned or worse for failure. Becoming a mercenary was your best option."]],"name":"Elf Tables; Drow Adventurer Story Hooks","page":64,"source":"MTF","chapter":{"name":"Elves","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Drow House Specialty","colLabels":["d10","Specialty"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Adamantine weapons"],["2","Assassinations"],["3","Giant spiders subject to magical control"],["4","Hallucinogenic substances"],["5","High-status slaves and sacrificial victims"],["6","Items taken from surface world in raids"],["7","Low-cost, humanoid slaves"],["8","Maps of the Underdark"],["9","Poisons"],["10","Reptilian beasts of burden"]],"name":"Elf Tables; Drow House Specialty","page":64,"source":"MTF","chapter":{"name":"Elves","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Dwarf Deities (The Mordinsamman)","colLabels":["Deity","Alignment","Province","Suggested Domains","Common Symbol"],"colStyles":["col-2","col-1 text-center","col-3","col-2","col-4"],"rows":[["{@deity Abbathor|dwarven|mtf}","NE","Greed","Trickery","Jeweled dagger, point down"],["{@deity Berronar Truesilver|dwarven|mtf}","LG","Hearth, home, truth","Life, Light","Intertwined silver rings"],["{@deity Clangeddin Silverbeard|dwarven|mtf}","LG","War, strategy","War","Crossed silver battleaxes"],["{@deity Dugmaren Brightmantle|dwarven|mtf}","CG","Discovery","Knowledge","Open book"],["{@deity Dumathoin|dwarven|mtf}","N","Buried secrets","Grave,* Knowledge","Gemstone in a mountain"],["{@deity Gorm Gulthyn|dwarven|mtf}","LG","Vigilance","War","Bronze half-mask"],["{@deity Haela Brightaxe|dwarven|mtf}","CG","Combat prowess, luck in battle","War","Upright sword with blade sheathed in flame"],["{@deity Hanseath|dwarven|mtf}","CN","Festivity, brewing, song","Trickery, War","Beer stein"],["{@deity Marthammor Duin|dwarven|mtf}","NG","Explorers, wanderers, the lost","Nature, Trickery","Upright mace in front of a tall boot"],["{@deity Moradin|dwarven|mtf}","LG","Primary deity of dwarves","Forge,* Knowledge","Hammer and anvil"],["{@deity Muamman Duathal|dwarven|mtf}","NG","Storms, travel","Tempest","Mace held in gauntlets"],["{@deity Mya|dwarven|mtf}","NG","Clan, family, wisdom","Knowledge, Life","A faceless mother figure"],["{@deity Roknar|dwarven|mtf}","NE","Lies, intrigue","Trickery","Hands filled with coins"],["{@deity Sharindlar|dwarven|mtf}","CG","Healing, love","Life","Burning needle"],["{@deity Thard Harr|dwarven|mtf}","CG","Wilderness, hunting","Nature","Two clawed gauntlets"],["{@deity Tharmekhûl|dwarven|mtf}","N","Fire, forges, molten rock","Forge,* Light","Fiery axe"],["{@deity Thautam|dwarven|mtf}","N","Mysteries, darkness, lost treasures","Knowledge, Trickery","Blindfold"],["{@deity Ulaa|dwarven|mtf}","LG","Mining, quarrying","Forge*","A miner's pick"],["{@deity Valkauna|dwarven|mtf}","LN","Oaths, birth, aging, death","Grave,* Life","A silver ewer"],["{@deity Vergadain|dwarven|mtf}","N","Luck, wealth","Trickery","Gold coin bearing a dwarf's face"]],"footnotes":["*Appears in {@i Xanathar's Guide to Everything}"],"name":"Dwarven Religion; Dwarf Deities (The Mordinsamman)","page":72,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Duergar Deities","colLabels":["Deity","Alignment","Province","Suggested Domains","Common Symbol"],"colStyles":["col-2","col-1 text-center","col-3","col-3","col-3"],"rows":[["{@deity Deep Duerra|duergar|mtf}","LE","Conquest, psionics","Knowledge, War","Mind flayer skull"],["{@deity Laduguer|duergar|mtf}","LE","Labor, slavery","Death, Forge*","Broken arrow"]],"footnotes":["*Appears in {@i Xanathar's Guide to Everything}"],"name":"Duergar Deities","page":79,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Group Leader","colLabels":["d6","Leader"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Dwarf Priest"],["2-4","Dwarf Noble"],["5-6","Dwarf Knight"]],"name":"Dwarves on the Move; Group Leader","page":81,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Special Allies","colLabels":["d8","Ally"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-4","Dwarf Acolytes"],["5","Earth Elementals"],["6","Trained Griffons"],["7","Azers"],["8","Dwarf Mage"]],"name":"Dwarves on the Move; Special Allies","page":81,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Purpose of Travel","colLabels":["d6","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Merchant caravan"],["2","Seeking a specific enemy"],["3","Patrolling to keep roads safe"],["4","Delivering ransom for captive clan member"],["5","Fleeing attack on stronghold"],["6","Diplomatic mission"]],"name":"Dwarves on the Move; Purpose of Travel","page":81,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Special Circumstances","colLabels":["d4","Circumstance"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Suspicious of all outsiders"],["2","Carrying secret message"],["3","Pursued by foe"],["4","Returning home laden with treasure"]],"name":"Dwarves on the Move; Special Circumstances","page":81,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Clan's Status","colLabels":["d6","Status"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Prosperous. Clan occupies original stronghold, currently flourishing"],["2","Growing. Stronghold expanding"],["3","Declining. Clan population stagnant or decreasing"],["4","Beleaguered. Victimized by goblinoid and dragon attacks, intact but severely weakened"],["5","Scattered. Stronghold recently lost, many folk slain, survivors scattered"],["6","Refugees. Stronghold lost, survivors occupy a neighborhood or ward in human city"]],"name":"Dwarves in the Clan; Clan's Status","page":82,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Clan's Notable Trait","colLabels":["d10","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Founder was one of the greatest artisans in history"],["2","Clan owns a powerful artifact, such as an {@item Axe of the Dwarvish Lords}"],["3","Clan noted for expertise in a specific craft, such as brewing or armorsmithing"],["4","Clan has a sinister reputation, history plagued by scandal and mark of Abbathor"],["5","Militaristic clan, known for excellent fighting skills"],["6","Unusual stronghold, such as an undersea castle, a former cloud giant fortress, or an aboveground city"],["7","Prophecies indicate clan is destined to play a pivotal role in history"],["8","Heretical clan has rejected dwarf teachings in favor of human deities"],["9","Unique marker or curse, such as all clan members are hairless"],["10","Clan is known for its evil ways or a particularly sinister, notable member"]],"name":"Dwarves in the Clan; Clan's Notable Trait","page":82,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Clan Vocations","colLabels":["d20","Vocation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Armorer"],["2","Blacksmith"],["3","Brewer"],["4","Carpenter"],["5","Cook"],["6","Envoy"],["7","Farmer"],["8","Hunter"],["9","Jeweler"],["10","Mason"],["11","Merchant"],["12","Messenger"],["13","Miner"],["14","Potter"],["15","Scout"],["16","Sculptor"],["17","Shepherd"],["18","Warrior"],["19","Weaponsmith"],["20","Weaver"]],"name":"Dwarves in the Clan; Clan Vocations","page":82,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Dwarf Adventurer Story Hooks","colLabels":["d6","Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You were accused of stealing a fellow artisan's item and claiming it as your work. Innocent or guilty, you were made an outcast."],["2","Your wanderlust prompted you to shirk your duties as a crafter in favor of wandering the world. Your clan isn't pleased with this choice."],["3","You became separated from your clan due to an earthquake, a drow slave raid, or similar event and hope to return home."],["4","You were assigned to become a merchant by the priests of Moradin and have yet to forgive them for their mistake. You should be working a forge, not wandering the outside world!"],["5","You are a spy, traveling incognito to gather information for the clan elders."],["6","You struggle to resist the lure of Abbathor, but can't hold it at bay. Better to walk the world and sate your greed on non-dwarves."]],"name":"Dwarves in the World; Dwarf Adventurer Story Hooks","page":83,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Dwarf Quirks","colLabels":["d8","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Water from the sky! It always surprises you."],["2","You have a fascination with the ocean and its chaos."],["3","Any creature larger than a human makes you nervous."],["4","You prefer to travel with a parasol or similar item that puts a comforting shelter over your head."],["5","You prefer to sleep during the day."],["6","You speak Common or any other non-dwarf language only if you must."],["7","For you, relaxation is putting in a day at the forge."],["8","You avoid contact with other dwarves, since you mistrust those who would leave their strongholds."]],"name":"Dwarves in the World; Dwarf Quirks","page":83,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"","colLabels":["Members","Number Present"],"colStyles":["col-6","col-6"],"rows":[["{@creature Duergar}","{@dice 2d6 + 5}"],["{@creature Duergar stone guard|mtf|Duergar stone guards}","{@dice 1d4 + 1}"],["{@creature Duergar kavalrachni|mtf}","{@dice 1d4}"],["{@creature Male steeder|mtf|Male steeders}","{@dice 1d4}"]],"name":"Duergar Raiding Parties; 1","page":83,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Duergar Group Leader","colLabels":["d6","Leader"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Duergar Stone Guard|MTF}"],["2-4","{@creature Duergar Warlord|MTF}"],["5-6","{@creature Duergar Despot|MTF}"]],"name":"Duergar Raiding Parties; Duergar Group Leader","page":83,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Duergar Special Allies","colLabels":["d20","Allies"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","{@dice 1d4} {@creature female steeder|MTF|steeders, female}"],["4-6","{@dice 1d3} {@creature duergar hammerer|MTF|duergar hammerers}"],["7","1 {@creature duergar mind master|MTF}"],["8","{@dice 1d3} {@creature duergar screamer|MTF|duergar screamers}"],["9-10","{@dice 1d3} {@creature duergar soulblade|MTF|duergar soulblades}"],["11","{@dice 1d6} {@creature duergar xarrorn|MTF}"],["12","{@dice 1d6} {@creature bearded devil||bearded devils} bound to service"],["13","{@dice 2d4} allied evil {@creature azer||azers}"],["14","{@dice 3d20} enslaved {@creature goblin||goblins}"],["15","{@dice 1d4} summoned {@creature earth elemental||earth elementals}"],["16","{@dice 1d6 + 2} {@creature gargoyle||gargoyles}"],["17","{@dice 1d8} {@creature hell hound||hell hounds}"],["18","1 trained {@creature rust monster}"],["19","1 {@creature shield guardian} bound to group leader"],["20","{@dice 1d4} enslaved {@creature troll||trolls}"]],"name":"Duergar Raiding Parties; Duergar Special Allies","page":83,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Duergar Purpose of Raid","colLabels":["d6","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","Collecting slaves"],["4","Pursuing a specific enemy"],["5","Patrolling for expansion opportunities"],["6","On a rampage for loot"]],"name":"Duergar Raiding Parties; Duergar Purpose of Raid","page":83,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Duergar Special Circumstances","colLabels":["d4","Circumstance"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Special hatred for dwarves, will attack them first"],["2","Exiles, willing to bargain"],["3","Laden with loot from raid, tries to flee"],["4","Seeks to take hostages for ransom"]],"name":"Duergar Raiding Parties; Duergar Special Circumstances","page":83,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Duergar Clan Names","colLabels":["d12","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Ashlord"],["2","Battlegore"],["3","Doomfist"],["4","Earthlord"],["5","Firetamer"],["6","Knifemind"],["7","Mindeater"],["8","Necksnapper"],["9","Orehammer"],["10","Runehammer"],["11","Thundermaster"],["12","Underearth"]],"name":"Duergar in the Clan; Duergar Clan Names","page":84,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Duergar Clan's Status","colLabels":["d6","Status"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Mighty. Conquered several dwarven strongholds, dominates Underdark region"],["2","Growing. Stronghold expanding"],["3","Declining. Clan growing stale, population falling"],["4","Beleaguered. Surrounded by drow and illithid foes"],["5","Scattered. Torn apart by slave rebellion or civil war"],["6","Refugees. Defeated by enemies, few survivors"]],"name":"Duergar in the Clan; Duergar Clan's Status","page":84,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Clan's Notable Trait","colLabels":["d12","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Stole a mighty dwarven artifact"],["2","Has bound many devils to service"],["3","Experts in building mechanical devices"],["4","Conducts trade with the City of Brass"],["5","Notable for defeating many dwarves"],["6","Conquered and occupied a drow enclave"],["7","Is secretly controlled by mind flayers"],["8","Has enslaved a colony of troglodytes"],["9","Have interbred with devils"],["10","Known for its extensive spy network on surface"],["11","Masters of psionics"],["12","Dominated by a coven of warlocks"]],"name":"Duergar in the Clan; Clan's Notable Trait","page":84,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Duergar Adventurer Story Hooks","colLabels":["d6","Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You are a heretic, drawn to worship of Moradin."],["2","Caught stealing, you escaped imprisonment but not before torture left you with a scar or lasting injury."],["3","You were enslaved by drow or mind flayers but escaped to the surface."],["4","You seek only to test yourself in battle with monsters."],["5","Profit is all that matters to you."],["6","The best way to defeat the folk of the surface is to study them firsthand."]],"name":"Duergar in the World; Duergar Adventurer Story Hooks","page":84,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Duergar Quirks","colLabels":["d6","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A separate personality in your mind provides advice and guidance to you."],["2","Your gear must be perfectly arranged, otherwise someone must bleed."],["3","When there isn't a roof over your head, you keep your eyes on the ground."],["4","You don't talk unless you absolutely must."],["5","The outside world is a giant cave, and nothing will convince you otherwise."],["6","Humans fascinate you, and you collect odd trinkets of their culture."]],"name":"Duergar in the World; Duergar Quirks","page":84,"source":"MTF","chapter":{"name":"Dwarves and Duergar","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Race","Base Height","Base Weight","Height Modifier","Weight Modifier"],"colStyles":["col-3","col-2 text-center","col-2 text-center","col-2 text-center","col-3 text-center"],"rows":[["Githyanki","5'0\"","100 lb.","+{@dice 2d12}","×({@dice 2d4}) lb."],["Githzerai","4'11\"","90 lb.","+{@dice 2d12}","×({@dice 1d4}) lb."]],"name":"Gith Random Height and Weight","page":96,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githyanki Names, Male","colLabels":["d10","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Elirdain"],["2","Gaath"],["3","Ja'adoc"],["4","Kar'i'nas"],["5","Lykus"],["6","Quith"],["7","Ris'a'an"],["8","Tropos"],["9","Viran"],["10","Xamodas"]],"name":"Gith Tables; Githyanki Names, Male","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githyanki Names, Female","colLabels":["d10","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Aaryl"],["2","B'noor"],["3","Fenelzi'ir"],["4","Jen'lig"],["5","Pah'zel"],["6","Quorstyl"],["7","Sirruth"],["8","Vaira"],["9","Yessune"],["10","Zar'ryth"]],"name":"Gith Tables; Githyanki Names, Female","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githyanki Personality Traits","colLabels":["d4","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","When I'm bored I make my own excitement, and I'm always bored."],["2","I treat others as if they were animals that simply don't know any better."],["3","Violence is a spice that makes life worth living."],["4","Old age is a concept that I find fascinating. Maybe someday I too will be aged."]],"name":"Gith Tables; Githyanki Personality Traits","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githyanki Ideals","colLabels":["d4","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Fidelity. Warriors are only as good as the vows they keep."],["2","Power. The weak rule the strong."],["3","Duty. It is by Vlaakith's will alone that I act."],["4","Freedom. No strong soul should be enslaved. Better to die first than live as another's puppet."]],"name":"Gith Tables; Githyanki Ideals","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githyanki Bonds","colLabels":["d4","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","There is no greater duty than to serve the Revered Queen."],["2","Humanity thrives only because we conquered the illithids. Therefore, what is theirs is ours."],["3","Without battle, life has no purpose."],["4","Life is but a spark in the dark. We all go dark, but those who dare can burn bright."]],"name":"Gith Tables; Githyanki Bonds","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githyanki Flaws","colLabels":["d4","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Hunger and thirst are unbearable pains to me."],["2","I can't see a non-githyanki as a real threat."],["3","I follow orders, regardless of their implications."],["4","I start projects but never finish them."]],"name":"Gith Tables; Githyanki Flaws","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Names, Male","colLabels":["d10","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Dak"],["2","Duurth"],["3","Ferzth"],["4","Greth"],["5","Hurm"],["6","Kalla"],["7","Muurg"],["8","Nurm"],["9","Shrakk"],["10","Xorm"]],"name":"Gith Tables; Githzerai Names, Male","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Names, Female","colLabels":["d10","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Adaka"],["2","Adeya"],["3","Ella"],["4","Ezhelya"],["5","Immilzin"],["6","Izera"],["7","Janara"],["8","Loraya"],["9","Uweya"],["10","Vithka"]],"name":"Gith Tables; Githzerai Names, Female","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Personality Traits","colLabels":["d4","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","All energy must be expended to a useful end. Frivolity is the first step to defeat."],["2","Patience in all things. The first step in any venture is the most treacherous."],["3","Emotions are a trap, meant to weaken the intellect and disturb the nerves. Pay them no heed."],["4","Begin only those tasks you will finish. Strike only that which you will kill."]],"name":"Gith Tables; Githzerai Personality Traits","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Ideals","colLabels":["d4","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Faith. Zerthimon shall return, and I will be worthy to walk beside him."],["2","Courage. The mind can master anything if it is unfettered by fear."],["3","Duty. My people survive only because those like me place their needs above our own."],["4","Freedom. No strong soul should be enslaved. Better to die first than live as another's puppet."]],"name":"Gith Tables; Githzerai Ideals","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Bonds","colLabels":["d4","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Zerthimon provides an example of conduct that I strive to duplicate."],["2","Menyar-Ag hand-picked me for my duties, and I will never betray the trust he showed in me."],["3","Vlaakith and her toadies will be defeated, if not by me then by those who follow in my footsteps."],["4","I will not rest until the last elder brain is destroyed."]],"name":"Gith Tables; Githzerai Bonds","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Flaws","colLabels":["d4","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I see githyanki machinations behind every threat."],["2","I believe in the supremacy of the gith and that githzerai and githyanki will align to rule the multiverse."],["3","I respond to even minor threats with overwhelming displays of force."],["4","The next time I laugh will be the first. The sound of merriment takes me to the edge of violence."]],"name":"Gith Tables; Githzerai Flaws","page":97,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Dragon Chance","colLabels":["d6","result"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-5","No dragons"],["6","Roll on the encounter to determine the number"]],"name":"Githyanki Raiding Parties; Dragon Chance","page":98,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Raiding Party Leader","colLabels":["d6","Leader"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Githyanki Supreme Commander|MTF}"],["2-3","{@creature Githyanki Knight}"],["4-5","{@creature Githyanki Kith'rak|MTF}"],["6","{@creature Githyanki Gish|MTF}"]],"name":"Githyanki Raiding Parties; Raiding Party Leader","page":98,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githyanki Special Allies","colLabels":["d10","Ally"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","No special Allies"],["4-5","{@creature Githyanki Knight||Githyanki Knights}"],["6-7","{@creature Githyanki Knight||Knights} and {@creature Githyanki Gish|MTF|Gish}"],["8-9","{@creature Githyanki Gish|MTF|Gish} and {@creature Githyanki Knight||Knights}"],["10","{@creature Githyanki Kith'rak|MTF|Kith'rak}"]],"name":"Githyanki Raiding Parties; Githyanki Special Allies","page":98,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Raiding Party Transport","colLabels":["d6","Transport (with crew)"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","One astral skiff carrying entire group"],["3-4","Two astral skiffs, each carrying half of group"],["5","Astral brig carrying entire group plus an additional 30 {@creature githyanki warrior||githyanki warriors}"],["6","Planar raider carrying entire group plus an additional 60 {@creature githyanki warrior||githyanki warriors}"]],"name":"Githyanki Raiding Parties; Raiding Party Transport","page":98,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githyanki Purpose of Raid","colLabels":["d6","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Wanton destruction, the githyanki want to fight and loot to relieve their boredom"],["3","Revenge, the githyanki seek a stolen silver sword"],["4-5","Mind flayer hunt, the githyanki are seeking mind flayers and their thralls"],["6","Vlaakith's orders, the githyanki have been dispatched to seize a specific item or person"]],"name":"Githyanki Raiding Parties; Githyanki Purpose of Raid","page":98,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Group Leader","colLabels":["d6","Leader"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Githzerai Anarch|MTF}"],["2-3","{@creature Githzerai Enlightened|MTF}"],["4-6","{@creature Githzerai Zerth}"]],"name":"Githzerai Groups; Githzerai Group Leader","page":98,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Special Allies","colLabels":["d8","Ally"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-3","The group has no allies"],["4-5","{@dice 1d4} {@creature Githzerai Zerth||Zerths}"],["6","{@dice 1d4} {@creature githzerai enlightened|MTF}"],["7","{@dice 1d4} {@creature githzerai zerth||githzerai zerths}, {@dice 1d4} {@creature githzerai enlightened|MTF}"],["8","1 {@creature githzerai anarch|mtf}, {@dice 1d4} {@creature githzerai enlightened|mtf}"]],"name":"Githzerai Groups; Githzerai Special Allies","page":98,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Githzerai Mission Purpose","colLabels":["d4","Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Hunting a specific mind flayer colony"],["2","Seeking news on mind flayer activity"],["3","On a training mission, seeking to hone their skills and learn of the world"],["4","Seek to ally with party on a raid against mind flayers"]],"name":"Githzerai Groups; Githzerai Mission Purpose","page":98,"source":"MTF","chapter":{"name":"Gith and Their Endless War","ordinal":{"type":"chapter","identifier":4},"index":3}},{"colLabels":["Deity","Alignment","Province","Suggested Domains","Common Symbol"],"colStyles":["col-2","col-1 text-center","col-4","col-2","col-3"],"rows":[["{@deity Arvoreen|halfling|mtf}","LG","Vigilance, war","War","Crossed short swords"],["{@deity Brandobaris|halfling|mtf}","N","Adventure, thievery","Trickery","Halfling footprint"],["{@deity Charmalaine|halfling|mtf}","N","Keen senses, luck","Trickery","Burning boot print"],["{@deity Cyrrollalee|halfling|mtf}","LG","Hearth, home","Life","An open door"],["{@deity Sheela Peryroyl|halfling|mtf}","NG","Agriculture, nature, weather","Nature, Tempest","A flower"],["{@deity Urogalan|halfling|mtf}","LN","Earth, death","Death, Grave,* Knowledge","Silhouette of a dog's head"],["{@deity Yondalla|halfling|mtf}","LG","Primary goddess of halflings","Life","Cornucopia"]],"name":"Halfling Deities","page":102,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Halfling Personality Traits","colLabels":["d6","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You try to start every day with a smile."],["2","Why walk when you can skip?"],["3","You make up songs about your friends that praise them for their bravery and intelligence."],["4","You are extremely cautious, always on the lookout for monsters and other dangers."],["5","You always see the bright side of a situation."],["6","You like to collect mementos of your travels."]],"name":"Halfling Tables; 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No one can tell you what to do."],["4","You have a special heirloom that you never part with."],["5","You won't rob or hurt those who are weaker or less fortunate than you."],["6","No matter how small you may be, you won't back down from a bully."]],"name":"Halfling Tables; Halfling Bonds","page":105,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Halfling Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You can't resist poking your nose where it doesn't belong."],["2","You are very fidgety. Sitting still is a major challenge."],["3","You can't pass up a good time."],["4","You hate to miss a meal, and become grumpy and illtempered when you must."],["5","You are fascinated by shiny things and can't help \"borrowing\" them."],["6","You never settle for just one slice when you can have the whole cake."]],"name":"Halfling Tables; Halfling Flaws","page":105,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Reasons for Adventuring","colLabels":["d6","Reason"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Peeling taters and herding goats all the time wasn't your cup of tea."],["2","You fell asleep on a raft one day and woke up near a human city. You were so thrilled with the strange sights and tasty food that you never turned back."],["3","What started off as simple pumpkin pillaging from nearby farms turned into your becoming a wandering rogue for hire."],["4","You talked to a nice faerie in the woods, and all of a sudden you were a thousand miles from home."],["5","Your village elder told you so many stories about being a rogue in an adventuring party that you couldn't resist the urge to try doing it yourself."],["6","A friend dared you to jump on the back of a sleeping horse, which turned out to be a pegasus, and your life hasn't slowed down since."]],"name":"Halfling Tables; Reasons for Adventuring","page":105,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Gnome Deities","colLabels":["Deity","Alignment","Province","Suggested Domains","Common Symbol"],"colStyles":["col-3","col-1 text-center","col-2","col-2","col-4"],"rows":[["{@deity Baervan Wildwanderer|gnome|mtf}","NG","Woodlands","Nature","Face of a raccoon"],["{@deity Baravar Cloakshadow|gnome|mtf}","NG","Illusion, deception","Arcana,** Trickery","Dagger against a hooded cloak"],["{@deity Bleredd|gnome|mtf}","N","Labor, craft","Forge,* Light","Iron mule"],["{@deity Callarduran Smoothhands|gnome|mtf}","N","Mining, stone carving","Knowledge, Nature","Golden signet ring with six pointed star"],["{@deity Flandal Steelskin|gnome|mtf}","NG","Metalwork Forge,*","Knowledge","Flaming hammer"],["{@deity Gaerdal Ironhand|gnome|mtf}","LG","Protection","War","Iron band"],["{@deity Garl Glittergold|gnome|mtf}","LG","Primary god of gnomes","Trickery","Gold nugget"],["{@deity Gelf Darkhearth|gnome|mtf}","CN","Frustration, destruction","War","Broken anvil"],["{@deity Nebelun|gnome|mtf}","CG","Invention, luck","Forge,* Knowledge, Trickery","Bellows and lizard tail"],["{@deity Rill Cleverthrush|gnome|mtf}","LN","Law, thought","Knowledge","Interlocking gears"],["{@deity Segojan Earthcaller|gnome|mtf}","NG","Earth, the dead","Grave,* Light","Glowing gemstone"],["{@deity Sheyanna Flaxenstrand|gnome|mtf}","CG","Love, beauty, passion","Light","Two silver goblets"],["{@deity Urdlen|gnome|mtf}","CE","Greed, murder","Death, War","Whiteclawed mole emerging from ground"]],"footnotes":["*Appears in {@i Xanathar's Guide to Everything}","**Appears in {@i Sword Coast Adventurer's Guide}"],"name":"Gnome Gods; Gnome Deities","page":110,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Gnome Personality Traits","colLabels":["d6","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Once you develop a liking for something, you quickly become obsessed with it."],["2","You live life like a leaf on the breeze, letting it take you where it will."],["3","The world is a miraculous place, and you are fascinated by everything in it."],["4","You study your friends and take notes about how they act, jotting down things they say that interest you."],["5","Your curiosity is so wide-ranging that you sometimes have trouble concentrating on any one thing."],["6","You like to make little objects and creatures out of twigs or bits of metal and give them to friends."]],"name":"Gnome Tables; Gnome Personality Traits","page":114,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Gnome Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Love. You love little (and big) critters and go out of your way to help them."],["2","Curiosity. You can't stand an unsolved mystery or an unopened door."],["3","Knowledge. You are interested in everything. You never know when what you learn will come in handy."],["4","Compassion. You never turn down a plea for help."],["5","Helpfulness. Whether you see a broken contraption or a broken heart, you have to try to fix it."],["6","Excellence. You strive to be and do the best you can."]],"name":"Gnome Tables; Gnome Ideals","page":114,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Gnome Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You pledge to bring something of immense value back to your burrow."],["2","Anything of great quality and artisanship is to be protected, respected, and cared for."],["3","Kobolds have caused you and your people nothing but trouble. You will avenge those wrongs."],["4","You are searching for your lost love."],["5","You will recover a keepsake stolen from your clan."],["6","You are willing to take risks to learn about the world."]],"name":"Gnome Tables; Gnome Bonds","page":114,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Gnome Flaws","colLabels":["d4","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You embody the typical absent-minded professor. If you could forget where you put your head, you would."],["2","You prefer to hide during a fight."],["3","There is no difference between what you think and what you say."],["4","You can't keep a secret."]],"name":"Gnome Tables; Gnome Flaws","page":114,"source":"MTF","chapter":{"name":"Halflings and Gnomes","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Suggested Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Nation.} I am devoted to the restoration of Benalia's empire."],["2","{@b Peace.} Life can truly thrive only when war and strife are stilled."],["3","{@b Protection.} I will also protect the less fortunate from the depredations of the rich and strong."],["4","{@b Hope.} The world is emerging from a long despair, and needs every shred of inspiration we can offer."],["5","{@b Honor.} If I dishonor myself, I bring dishonor on my deity, my nation, and my family."],["6","{@b Solidarity.} Together, we are stronger than any of us alone."]],"name":"Heroes of Benalia; Suggested Ideals","page":5,"source":"PSD","chapter":{"name":"Seven Pillars of Benalia","index":2}},{"caption":"Suggested Bonds","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I am connected to one of the Seven Great Houses, and I place its interests above all others."],["2","I have closer ties among my Star-Clan than in my blood family."],["3","I own a weapon or a piece of armor used by a renowned ancestor."],["4","I am in love with a member of a different great house."],["5","I believe I am the last heir of a great house that was lost."],["6","My family's estate lies in ruins, and I want to rebuild it."]],"name":"Heroes of Benalia; Suggested Bonds","page":5,"source":"PSD","chapter":{"name":"Seven Pillars of Benalia","index":2}},{"caption":"Benalish Quests","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Defend a mining settlement in the Red Iron Mountains from the raids of Crookshank kobolds."],["2","Establish trade or negotiate a treaty with minotaurs in the Hurloon Mountains."],["3","Help settle a dispute between two of the Great Houses."],["4","Convince the Council of Seven to send military aid to one of the seven houses."],["5","Establish a trading colony in an inhospitable land."],["6","Uncover a traitor or Cabal cultist among the Seven Great Houses."]],"name":"Benalish Quests","page":7,"source":"PSD","chapter":{"name":"Seven Pillars of Benalia","index":2}},{"caption":"Benalish Sites","colLabels":["d10","Adventure Site"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A lost Sheoltun temple of the state-sponsored Church of Angelfire"],["2","A hidden mountain cave holding an ancient Thran relic"],["3","A secret subbasement deep under New Benalia, which once served as a meeting place for the outlawed Church of Serra during the Sheoltun Empire's reign"],["4","A wrecked Phyrexian portal-ship, long overgrown by nature"],["5","The remains of a castle that sank in a mire during the Years of Salt"],["6","The top of a tower in Benalia City"],["7","An open field dotted with ruins left behind by long-ago war"],["8","A shipwreck just off the coast"],["9","An abandoned mansion in the Caligo Morass"],["10","A Serran cathedral fallen to the ground from its place in the sky"]],"name":"Benalish Sites","page":7,"source":"PSD","chapter":{"name":"Seven Pillars of Benalia","index":2}},{"caption":"Benalish Villains","colLabels":["d8","Villain"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A zealous warrior wants to lead an army to war against Keld."],["2","A house leader wants their house to be the Highest House several years ahead of schedule."],["3","A suspicious noble joins forces with a fiery Serran priest to try to root out corruption and the taint of the Cabal from the populace, with many innocents getting hurt in the process."],["4","A hotheaded aven demands that their people gain immediate representation on the Council of Seven."],["5","A pious noble seeks to bring the entire Church of Serra under Benalish control, combining church and state into a theocratic empire."],["6","One member of the Council of Seven has a long-standing grudge against another."],["7","A skin-witch of the Caligo Morass brings a nearby area under a curse."],["8","An important noble has fallen under the influence of an advisor with ties to the Cabal, and is advancing the Cabal's plans without knowing it."]],"name":"Benalish Villains","page":7,"source":"PSD","chapter":{"name":"Seven Pillars of Benalia","index":2}},{"caption":"Suggested Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Law.} \"Law must be upheld. If the knots of order are loosened, chaos will spill through.\" ({@i Song of All}, Canto 167)"],["2","{@b Grace.} \"Grace must be preserved. If the strands of Grace are unraveled, its design will be lost, and the people with it.\" ({@i Song of All}, Canto 167)"],["3","{@b Duty.} \"Duty must be obeyed. If the frame of Duty is broken, none shall weave life's fabric.\" ({@i Song of All}, Canto 167)"],["4","{@b Reason.} \"Reason must be retained. If the web of Reason comes unwoven, madness will escape.\" ({@i Song of All}, Canto 167)"],["5","{@b Truth.} \"Truth must be set free. If the wings of Truth are clipped, the voices will fall silent.\" ({@i Song of All}, Canto 167)"],["6","{@b The Four Virtues.} Art, discourse, freedom, and peace are the life of the spirit, as the spirit is the life of the body."]],"name":"Heroes of Serra; Suggested Ideals","page":8,"source":"PSD","chapter":{"name":"Church of Serra","index":3}},{"caption":"Suggested Bonds","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I would do anything to protect the Cathedral of Serra at Sursi."],["2","I have sworn to aid Lyra Dawnbringer in protecting Benalia."],["3","I make regular pilgrimages to the Temple of Serra at Epityr in New Argive, the oldest active Serran worship site in the world."],["4","I preserve many of the old traditions of the Daru nomads or the aven, revering Serra as the Ancestor."],["5","A lesser angel has become a close friend and confidante to me."],["6","I think the stained glass in my holy symbol came from Serra's Realm before that artificial plane's collapse. Invoke the Divine Magali Villeneuve"]],"name":"Heroes of Serra; Suggested Bonds","page":8,"source":"PSD","chapter":{"name":"Church of Serra","index":3}},{"caption":"Serran Quests","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Act as an impartial mediator between Benalia and Keld (or two other powers of the region)."],["2","Tame a mesa pegasus from the lands of Sursi on the east coast of southern Aerona, near the great Cathedral of Serra."],["3","Protect a peaceful community of Serran monks who have come under attack (from without or within)."],["4","Answer the call of a barbarian chieftain who wants to hear the message of Serra and consider conversion."],["5","Find an angel who has disappeared in a dangerous land."],["6","Retrieve as much artwork as possible from a ruined Serran church—whether an ancient site or one that was only recently destroyed."]],"name":"Serran Quests","page":9,"source":"PSD","chapter":{"name":"Church of Serra","index":3}},{"caption":"Serran Sites","colLabels":["d10","Adventure Site"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A majestic Serran cathedral floating in the air (perhaps above Benalia City)"],["2","A small monastery surrounded by pastoral farmland or quiet woods"],["3","A remote temple maintained and inhabited by an order of knights"],["4","An ancient ruin preserving some foreign aspect of Serra worship (such as Otarian devotion to the Ancestor)"],["5","A sacred cave where a new angel was (or is about to be) birthed"],["6","An abandoned missionary post destroyed by hostile natives of the area"],["7","A chapel within a castle or palace beset by intrigue"],["8","A roadside shrine where miracles have occurred lately"],["9","A community devoted to the spiritual path of the artistic life"],["10","The scorched site of an angel's death"]],"name":"Serran Sites","page":9,"source":"PSD","chapter":{"name":"Church of Serra","index":3}},{"caption":"Serran Villains","colLabels":["d8","Villain"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A Serran priest believes that no one is beyond redemption, and is shielding a murderous villain from the law in the hope that they will repent."],["2","A naive angel keeps sending Serran knights on deadly quests against impossible odds."],["3","An aven priest wants to lead other aven away from the Serran church and revive the worship of the Ancestor, but without the accretion of Serran tradition."],["4","A warrior chieftain claims to have converted to Serra worship and launches a crusade in the church's name—but this is a thinly veiled excuse to conquer a neighboring territory."],["5","A Serra angel has been corrupted by the demonic power of the Cabal."],["6","A community of Serran monks has been somehow led astray into the contemplation of an ancient, nameless evil."],["7","An old priest grows bitter with grief and frustration, convinced that their life's work has been a waste—and turns to the pursuit of revenge."],["8","A priest twists the teachings of Serra to paint a certain group of innocent people as evil, and to call for their extermination."]],"name":"Serran Villains","page":9,"source":"PSD","chapter":{"name":"Church of Serra","index":3}},{"caption":"Suggested Ideals","colLabels":["d6","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Teaching.} Tolaria is a school where the world's most promising wizards can learn from masters of their craft."],["2","{@b Restoration.} Every day, lost knowledge is regained and devastated lands are renewed. It's our duty to use our magic to help this effort continue."],["3","{@b Responsibility.} Following the philosophy of the Academy's original headmaster, Barrin, I am dedicated to keeping powerful magic out of the hands of those who would abuse it."],["4","{@b Innovation.} Like the ancient artificer Urza, I believe progress comes through bold and radical new design."],["5","{@b Progress.} Like the kind Tolarian chancellor Rayne, I believe progress comes through careful iteration and measured experimentation."],["6","{@b Self-Improvement.} Like Urza's brother Mishra, I believe that the improvement of the body through genetic and artificial modification leads to the general improvement of humanity."]],"name":"Heroes of Tolaria; Suggested Ideals","page":10,"source":"PSD","chapter":{"name":"Tolarian Academy","index":4}},{"caption":"Suggested Bonds","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I have a former student I'm convinced will do great things—for good or for evil."],["2","I bought a cheap curio from a secondhand store, and I was expelled when it caused a magical accident."],["3","I've gotten tangled up with illegal research by way of the Shadow Academy, which uses interdimensional spaces to facilitate communication."],["4","By virtue of a parent who is emeritus faculty, I have the rare privilege of citizenship in one of the Academies."],["5","One of my old teachers has a knack for contacting me at the strangest times."],["6","I believe that my genetic makeup was manipulated for some unknown purpose."]],"name":"Heroes of Tolaria; Suggested Bonds","page":10,"source":"PSD","chapter":{"name":"Tolarian Academy","index":4}},{"caption":"Tolarian Quests","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Retrieve a unique magical device from the ruins of a catastrophe—but be careful, because the device might well have been what caused the catastrophe."],["2","Copy a spell from the spellbook of a mysterious or hostile wizard."],["3","Find a way to reverse the effect of a disastrous magical experiment."],["4","Decide what to do with a notebook you found, which is full of forbidden research into Phyrexian transformation."],["5","Steal a magical object that's on display in a museum on campus in order to uncover its secrets or harness the energy it holds."],["6","Try to reproduce the research of a wizard who has gone missing, without ending up missing yourself."]],"name":"Tolarian Quests","page":11,"source":"PSD","chapter":{"name":"Tolarian Academy","index":4}},{"caption":"Tolarian Sites","colLabels":["d10","Adventure Site"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","An underwater ruin left behind by a terrible catastrophe"],["2","The trap-filled tower of an eccentric, suspicious, and powerful wizard"],["3","An arcane workshop or laboratory filled with inexplicable and undoubtedly dangerous devices"],["4","A laboratory where research was once conducted—or still is conducted—on living monsters"],["5","A small stronghold drifting through the air or across the ocean"],["6","A library hidden in an extradimensional space"],["7","An ancient Phyrexian or Thran artifact, now overgrown by nature"],["8","A crater where a meteorite or a flying vessel crashed to the ground centuries ago"],["9","A newly discovered ruin from an ancient era of advanced magical technology"],["10","An area that has just returned after being phased out of the flow of time"]],"name":"Tolarian Sites","page":11,"source":"PSD","chapter":{"name":"Tolarian Academy","index":4}},{"caption":"Tolarian Villains","colLabels":["d8","Villain"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A member of the Society of Mishra seeks to be transformed into a biomechanical demon of fused metal and flesh."],["2","A Gathist involved in illegal genetic experimentation seeks to create a race of supersoldiers to forge a nation through conquest."],["3","A collector steals magical items and treats them like valuable works of art."],["4","A professor of temporal studies seeks to hasten the process of rebirth and renewal—by shifting the entire world backward in time to its \"glory days.\""],["5","An archaeologist has discovered an ancient magical weapon that caused untold devastation, and is trying to find a use for it."],["6","A professor has imprisoned students in a tower and compelled them to participate in genetic, biomechanical, psychological, or other research."],["7","An artificer built a golem that has achieved its own evil consciousness, and which seeks to better understand living creatures through vivisection."],["8","A misguided master wizard is trying to trace a single \"true Tolarian ancestry,\" so as to prevent those who don't belong to that human bloodline from entering the Academies and studying magic."]],"name":"Tolarian Villains","page":12,"source":"PSD","chapter":{"name":"Tolarian Academy","index":4}},{"caption":"Vodalian Quests","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Retrieve an artifact from ancient Vodalia that is kept in a Tolarian museum."],["2","Sabotage a Cabal port on Walassa, where ships set sail for Aerona carrying Cabal cultists."],["3","Protect a peripatetic member of the Society of the Conch on a journey to learn about your native culture."],["4","Defend a surface port loyal to Vodalia from a land-based attack."],["5","Find a pirate captain who slaughtered a group of merfolk, but who has not been seen in the Voda Sea since."],["6","Retrieve an item of historical significance from a Keldon fortress."]],"name":"Vodalian Quests","page":13,"source":"PSD","chapter":{"name":"Merfolk of Vodalia","index":5}},{"caption":"Vodalian Sites","colLabels":["d10","Adventure Site"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A shipwreck on the ocean floor"],["2","A surface-built city that sank in a magical catastrophe"],["3","A temple to Svyelune"],["4","A city built on the back of an enormous leviathan"],["5","A palace in a coral reef"],["6","A ship crossing the Voda Sea"],["7","A well-preserved Thran or Phyrexian artifact deep underwater"],["8","A deep ocean trench"],["9","A sea cave on an island shore"],["10","A beach where merfolk trade with surface-dwellers"]],"name":"Vodalian Sites","page":14,"source":"PSD","chapter":{"name":"Merfolk of Vodalia","index":5}},{"caption":"Vodalian Villains","colLabels":["d8","Villain"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A hotheaded young military officer, part of the Akula Current, plans to escalate conflict with a surface port in hopes of eventually annexing the port."],["2","A notable aristocrat decides that no ships may cross their territory—and sinks a merchant vessel to emphasize the point."],["3","A mage manipulates coastal waters, causing saltwater to back up rivers, beachfront land to flood, and docks to be swept away by the waves."],["4","A group of merfolk turn to piracy, angering both surface-dwellers and other merfolk."],["5","A trickster lures sailors into shipwrecks, then either takes them captive or watches them drown."],["6","A spellcaster calls up horrific monsters from the ocean depths to attack a coastal town."],["7","A general's crusade against homarids is driving those creatures into human-occupied coastal lands."],["8","A wizard seeks the Golgothian Sylex—the artifact that destroyed the island of Argoth and launched the ice age—in hopes of destroying all land on Dominaria."]],"name":"Vodalian Villains","page":14,"source":"PSD","chapter":{"name":"Merfolk of Vodalia","index":5}},{"caption":"Cabal Sites","colLabels":["d10","Adventure Site"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A small shrine to Belzenlok located near a major city"],["2","A basement room in a busy town where Cabal cultists meet"],["3","A ruined library that cultists are excavating, hoping to find magic items to decorate Belzenlok's throne"],["4","A half-collapsed temple in a dark swamp"],["5","An ancient war machine whose power the Cabal is trying to harness"],["6","A small outpost of Grimnant knights"],["7","A deep sinkhole with whispering echoes emerging from the darkness"],["8","A secret fortress in the mountains"],["9","An abandoned mine shaft"],["10","The house of an aristocrat who has joined the Cabal"]],"name":"Cabal Sites","page":16,"source":"PSD","chapter":{"name":"Belezenlok's Cabal","index":6}},{"caption":"Cabal Villains","colLabels":["d8","Villain"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A Grimnant commander leads raids along a nation's borders to sow chaos and confusion."],["2","A Cabal assassin starts killing the firstborn children of prominent families."],["3","A dementist unleashes formless horrors of nightmare upon a defenseless town."],["4","A cult leader sends a miasma out from a hidden temple to pollute and corrupt the surrounding forest."],["5","A Cabal cultist has infiltrated a ruling council or prominent church body and begins destroying it from within."],["6","A dementist is controlling the mind of a monster, sending it to rampage through an area of farms and villages."],["7","A Cabal infiltrator sows discord among various factions within a larger organization (different Serran orders, different Benalish houses, and so forth)."],["8","Cabal infiltrators detonate nightmare devices designed to cause as much terror as possible, striking in highly populated areas at unpredictable times."]],"name":"Cabal Villains","page":17,"source":"PSD","chapter":{"name":"Belezenlok's Cabal","index":6}},{"caption":"Suggested Ideals","colLabels":["d6","ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Self-Reliance.} I don't wear or use anything I haven't made myself. You can't count on anyone else in this world."],["2","{@b Future.} I believe a true Twilight still awaits the Keldon faithful, when our fallen heroes will rise up to fight alongside us as we conquer the world."],["3","{@b Pragmatism.} No ancestors are coming to save us—we are our only hope."],["4","{@b Coin.} I will happily fight for those too weak to defend themselves, if they pay me enough."],["5","{@b Freedom.} The so-called \"new Keld\" is too safe, too controlled. The fire in Keldon blood demands warfare and pillage."],["6","{@b Keld.} I am Keldon, and that is all that matters. I seek the glory and prosperity of my people above all else."]],"name":"Bard or Cleric; Suggested Ideals","page":18,"source":"PSD","chapter":{"name":"Warhosts of Keld","index":7}},{"caption":"Suggested Bonds","colLabels":["d6","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I fight to prove myself worthy of my glorious ancestors."],["2","Even away from Keld, my loyalty is to my warlord and the rest of my warhost."],["3","I'm inexplicably drawn to the sacred peak called the Mountain."],["4","My favorite weapon is one I forged from the broken weapons of my enemies."],["5","I want to be a warlord someday, and I won't stop there."],["6","I had a dear mentor from another nation who taught me my skills."]],"name":"Bard or Cleric; Suggested Bonds","page":18,"source":"PSD","chapter":{"name":"Warhosts of Keld","index":7}},{"caption":"Keld Quests","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Persuade a Benalish house to abandon a colony newly established on Keld's soil."],["2","Carry an urgent message from one warlord to another across a dangerous area."],["3","Convince a wayward warlord to obey an overseer's orders before the situation escalates into full-on rebellion."],["4","Undermine the loyalty of a rebellious warlord's warhost, thus depriving the warlord of power."],["5","Kill a monster lurking in the mountains."],["6","Fend off attacks by frost giants from the north."]],"name":"Keld Quests","page":20,"source":"PSD","chapter":{"name":"Warhosts of Keld","index":7}},{"caption":"Keld Sites","colLabels":["d10","Adventure Site"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","At the foot of the Keldons' sacred Mountain"],["2","At the entrance to the Keldon Necropolis, where great figures of the past are interred"],["3","Inside a glacier"],["4","A mountain cave"],["5","A tower formed from strange black ice"],["6","A forest clearing where the air is cold enough to freeze your breath in your mouth"],["7","A smith's forge"],["8","A plateau where carved megaliths are erected"],["9","A camp with dozens of round tents"],["10","At the peak of the Keldons' sacred Mountain"]],"name":"Keld Sites","page":20,"source":"PSD","chapter":{"name":"Warhosts of Keld","index":7}},{"caption":"Keld Villains","colLabels":["d8","Villain"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A warlord leads an attack on a different warhost."],["2","A doyen advises several different warlords to provoke conflicts with Benalia, believing that a full-scale war will trigger the true Twilight."],["3","A shaman has secretly made an alliance with the frost giants of the northern wastes to help overthrow the grand warlord."],["4","A shaman dabbles in the hated arts of necromancy, hoping to reproduce the false Twilight caused by the Phrexians."],["5","A frost giant shaman brings a nightmarish winter down over Keld, and it begins spreading farther south."],["6","A warlord leads a host in longboats to the Benalish isle of Avenant."],["7","A warlord directly challenges the authority of the grand warlord, hoping to take her place."],["8","A warlord kills the grand warlord and starts transforming Keld back into the land of bloodthirsty raiders it once was."]],"name":"Keld Villains","page":20,"source":"PSD","chapter":{"name":"Warhosts of Keld","index":7}},{"caption":"Suggested Ideals","colLabels":["d8","Ideal"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@b Riashil Pacifism.} To live at peace with nature, we must first learn to live at peace with each other."],["2","{@b Staprion Defiance.} Those who cross lines must be put in their place."],["3","{@b Loridalh Interdependence.} I am my own master, but I am strongest when I work as part of the web of all life."],["4","{@b Kelfae Flexibility.} The search for stability—whether in a swaying treetop or in the turmoil of life—is fruitless."],["5","{@b Jubilar Remembrance.} The sacrifice of those who were exterminated in the Phyrexian Invasion must be remembered, and their stories retold."],["6","{@b Basiphem Pride.} Because we are strong, it is our responsibility to aid the rest of the forest where we can."],["7","{@b Hedressel Holiness.} We must maintain our distance—culturally and physically—from other peoples to maintain our connections to the wood."],["8","{@b Ruadach Openness.} We must open ourselves to new cultures, new peoples, and new ideas, or we will rot like a fallen log."]],"name":"Fighter or Ranger; Suggested Ideals","page":21,"source":"PSD","chapter":{"name":"Elves of Llanowar","index":8}},{"caption":"Suggested Bonds","colLabels":["d8","Bond"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","I could always count on my mother to give me a good bonk on the head if I did something foolish. (Riashil)"],["2","I will have my revenge against the Cabal for the harm they have done to my kin. (Staprion)"],["3","One of the twelve tallest emergent trees in Llanowar is the dearest place to me in all the world. (Loridalh)"],["4","I was bonded to a kavu at birth. (Kelfae)"],["5","I survived the Phyrexian Invasion over three hundred years ago, and I will never forget the faces of those who died. (Jubilar)"],["6","My family carries the shame of failing to protect Llanowar from the Phyrexian Invasion, and I will stop at nothing to undo that shame. (Basiphem)"],["7","I spent a year in Hedressel, and I would give my life to defend that holy place. (Hedressel)"],["8","I left my family rather than endure the grief of losing them. (Ruadach)"]],"name":"Fighter or Ranger; Suggested Bonds","page":21,"source":"PSD","chapter":{"name":"Elves of Llanowar","index":8}},{"caption":"Llanowar Quests","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Find the source of orc raids in the Ironcrown Mountains."],["2","Retrieve something caught in the web of an enormous spider."],["3","Carry a message to a Benalish city—about diplomacy, trade, matters of the heart, or anything else."],["4","Track down an interloper who managed to escape punishment for crimes against the forest (perhaps even trespassing in Hedressel)."],["5","Dispose of a newly uncovered piece of Phyrexian wreckage."],["6","Plant a seed from Llanowar in the Whispering Woods or another distant forest."]],"name":"Llanowar Quests","page":23,"source":"PSD","chapter":{"name":"Elves of Llanowar","index":8}},{"caption":"Llanowar Sites","colLabels":["d10","Adventure Site"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Inside a giant tree that has strangely begun to rot from the inside"],["2","At the top of an emergent tree, where magical flowers grow"],["3","Nestled among the roots of one of the oldest and largest trees in the forest"],["4","A temple hollowed out from a huge branch of a still-living tree"],["5","A statue of the elf hero Eladamri, situated in the middle of a placid forest clearing"],["6","A network of rope bridges connecting canopy trees"],["7","A sinister-looking tower made from a dead tree"],["8","An enormous patch of mushrooms that gets larger every day"],["9","An overgrown Phyrexian war machine"],["10","An anthill, termite nest, or wasp nest that's larger than a grand temple"]],"name":"Llanowar Sites","page":23,"source":"PSD","chapter":{"name":"Elves of Llanowar","index":8}},{"caption":"Llanowar Villains","colLabels":["d8","Villain"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","A zealous druid wants to drive the humans and half-elves out of Ruadach."],["2","A pragmatist thinks the old druidic traditions are holding the elves back from greatness, and seeks to destroy Hedressel or Molimo (or both)."],["3","A knight of the Steel Leaf tries to stir up war with Benalia, in order to have an excuse to slaughter the humans."],["4","A druid uses ancient necromancy to poison a stream supplying water to a Benalish town."],["5","A Staprion warrior believes the pacifist Riashil are traitors to the elves, and tries to goad them into fighting."],["6","An elf has bred a giant kavu intended to topple trees and destroy elfhames."],["7","A necromancer wants to use the spirits of the elven dead that are said to guard Hedressel to destroy the elves entirely."],["8","A leader of the Order of the Steel Leaf is in league with the Cabal, and tries to undermine the Staprion offensive against that order."]],"name":"Llanowar Villains","page":23,"source":"PSD","chapter":{"name":"Elves of Llanowar","index":8}},{"colLabels":["d10","Guild"],"colStyles":["text-center col-6","text-center col-6"],"rows":[["1","Azorius Senate"],["2","Boros Legion"],["3","House Dimir"],["4","Golgari Swarm"],["5","Gruul Clans"],["6","Izzet League"],["7","Orzhov Syndicate"],["8","Cult of Rakdos"],["9","Selesnya Conclave"],["10","Simic Combine"]],"name":"Random Guilds","page":6,"source":"GGR","chapter":{"name":"Welcome to Ravnica","index":0}},{"colLabels":["Month","Name"],"colStyles":["text-center col-6","text-center col-6"],"rows":[["1","Seleszeni (March)"],["2","Dhazo (April)"],["3","Prahz (May)"],["4","Mokosh (June)"],["5","Paujal (July)"],["6","Cizarm (August)"],["7","Tevnember (September)"],["8","Golgar (October)"],["9","Quaegar (November)"],["10","Xivaskir (December)"],["11","Griev (January)"],["12","Zuun (February)"]],"name":"Ravnica's Calendar","page":7,"source":"GGR","chapter":{"name":"Welcome to Ravnica","index":0}},{"caption":"Ravnica Currency","colStyles":["col-3 text-center","col-3","col-3","col-3"],"colLabels":["Value","Azorius","Boros","Orzhov"],"rows":[["1 cp","copper zib","—","copper alms-coin"],["25 cp","silver 25-zib coin","—","—"],["1 ep","electrum 50-zib coin","—","—"],["1 gp","gold zino","gold zino","—"],["5 gp","—","gold 5-zino coin","—"],["1 pp","—","—","platinum 10-zino coin"],["10 pp","—","—","platinum 100-zino coin"]],"name":"Currency: Zibs and Zinos; Ravnica Currency","page":9,"source":"GGR","chapter":{"name":"Welcome to Ravnica","index":0}},{"caption":"Cosmopolitan Conveniences","colLabels":["Item","Cost"],"colStyles":["col-6","col-6 text-right"],"rows":[["Cup of coffee","10 cp"],["Newspaper","15 cp"],["Pendulum clock","100–250 gp"],["Spectacles","25 gp"],["Spyglass","50–100 gp"]],"name":"Comforts of Civilization; Cosmopolitan Conveniences","page":9,"source":"GGR","chapter":{"name":"Welcome to Ravnica","index":0}},{"caption":"Standard Languages","colLabels":["Language","Typical Speakers","Script"],"colStyles":["col-4","col-4","col-4"],"rows":[["Abyssal","Demons, devils","Infernal"],["Celestial","Angels","Celestial"],["Common","Humans","Common"],["Draconic","Dragons","Draconic"],["Elvish","Elves","Elvish"],["Giant","Ogres, giants","Minotaur"],["Goblin","Goblins","Common"],["Kraul","Kraul","Kraul"],["Loxodon","Loxodons","Elvish"],["Merfolk","Merfolk","Merfolk"],["Minotaur","Minotaurs","Minotaur"],["Sphinx","Sphinxes","—"],["Sylvan","Centaurs, dryads","Elvish"],["Vedalken","Vedalken","Vedalken"]],"name":"Standard Languages","page":9,"source":"GGR","chapter":{"name":"Welcome to Ravnica","index":0}},{"caption":"Party Makeup","colLabels":["d8","Party Makeup"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@b One-Guild Party}. Choose a guild and refer to its description in {@book chapter 2|GGR|2} for suggestions on building the party around it."],["2","{@b Classic Party}. Boros or Selesnya cleric (Life Domain), Azorius or Boros fighter (Champion archetype), Dimir or Golgari rogue (Thief archetype), Boros or Izzet wizard (School of Evocation)"],["3","{@b Law and Order Party}. Boros cleric, Azorius fighter, Azorius wizard, Boros ranger"],["4","{@b Mad Science Party}. Simic druid, Izzet fighter, Izzet wizard, Simic monk"],["5","{@b Skulkers Party}. Golgari druid, Golgari fighter or ranger, Dimir rogue or monk, Dimir wizard"],["6","{@b Chaos Party}. Gruul druid, Gruul barbarian, {@creature Rakdos|GGR} warlock, {@creature Rakdos|GGR} rogue"],["7","{@b Nature Party}. Selesnya druid, Gruul barbarian, Simic wizard or Selesnya bard, Golgari rogue"],["8","{@b Benevolent Party}. Selesnya cleric, Boros paladin, Azorius wizard, Selesnya bard"]],"name":"Building a Party; Party Makeup","page":11,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Common Cause","colLabels":["d8","Reasons for Cooperating"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@b Cellmates}. The characters are prisoners in an Azorius prison, a Gruul camp, or a {@creature Rakdos|GGR} cage."],["2","{@b Greater Threat}. The characters are fighting each other when a rampaging wurm attacks."],["3","{@b Sudden Danger}. The characters are trapped together by a sinkhole opening, a building collapsing, or a laboratory exploding."],["4","{@b Dream Team}. A strange dream leads each character to the same destination."],["5","{@b Lost Together}. The characters are hopelessly lost in an unfamiliar part of the city."],["6","{@b Detente}. By order of their guilds' leaders, the characters must cooperate to complete a secret mission."],["7","{@b Common Foe}. A villain is a common enemy to all the characters."],["8","{@b Do or Die}. The characters are all trying to avert the catastrophe of an all-out war among the guilds."]],"name":"Building a Party; Common Cause","page":11,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Random Height and Weight","colLabels":["Race","Base Height","Height Modifier","Base Weight","Weight Modifier"],"rows":[["Centaur","6'0\"","+{@dice 1d10}","600 lb.","× ({@dice 2d12}) lb."],["Goblin","3'5\"","+{@dice 2d4}","35 lb.","× 1 lb."],["Simic hybrid","*","*","*","*"],["Loxodon","6'7\"","+{@dice 2d10}","295 lb.","× ({@dice 2d4}) lb."],["Minotaur","5'4\"","+{@dice 2d8}","175 lb.","× ({@dice 2d6}) lb."],["Vedalken","5'4\"","+{@dice 2d10}","110 lb.","× ({@dice 2d4}) lb."]],"footnotes":["* As humanoid base option"],"name":"Random Height and Weight","page":12,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Barbarian","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class barbarian||Path of the Ancestral Guardian|Ancestral Guardian|XGE}*","Gruul"],["{@class barbarian||Path of the Berserker|Berserker}","Gruul, {@creature Rakdos|GGR}"],["{@class barbarian||Path of the Storm Herald|Storm Herald|XGE}*","Gruul"],["{@class barbarian||Path of the Totem Warrior|Totem Warrior}","Gruul"],["{@class barbarian||Path of the Zealot|Zealot|XGE}*","Boros, {@creature Rakdos|GGR}"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}"],"name":"Barbarian","page":23,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Bard","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class bard||College of Glamour|Glamour|XGE}*","Selesnya"],["{@class bard||College of Lore|Lore}","Azorius, Selesnya"],["{@class bard||College of Swords|Swords|XGE}*","{@creature Rakdos|GGR}"],["{@class bard||College of Valor|Valor}","{@creature Rakdos|GGR}"],["{@class bard||College of Whispers|Whispers|XGE}*","Dimir"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}"],"name":"Bard","page":23,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Cleric","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class cleric||Forge Domain|Forge|XGE}*","Boros"],["{@class cleric||Knowledge Domain|Knowledge}","Azorius"],["{@class cleric||Life Domain|Life}","Boros, Selesnya"],["{@class cleric||Light Domain|Light}","Boros"],["{@class cleric||Nature Domain|Nature}","Selesnya"],["{@class cleric||Order Domain|Order|TCE}**","Azorius, Orzhov"],["{@class cleric||Tempest Domain|Tempest}","Gruul"],["{@class cleric||Trickery Domain|Trickery}","Dimir"],["{@class cleric||War Domain|War}","Boros"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}","** Appears in this chapter"],"name":"Cleric","page":23,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Druid","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class druid||Circle of Dreams|Dreams|XGE}*","Selesnya"],["{@class druid||Circle of Spores|Spores|TCE}**","Golgari"],["{@class druid||Circle of the Land|Land}","Golgari (forest, swamp, Underdark), Selesnya (forest, grassland), Simic (coast, forest)"],["{@class druid||Circle of the Moon|Moon}","Gruul"],["{@class druid||Circle of the Shepherd|Shepherd|XGE}*","Selesnya"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}","** Appears in this chapter"],"name":"Druid","page":23,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Fighter","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class fighter||Arcane Archer|Arcane Archer|XGE}*","Selesnya"],["{@class fighter||Battle Master|Battle MAster}","Azorius, Boros, Orzhov, Selesnya"],["{@class fighter||Cavalier|Cavalier|XGE}*","Azorius, Boros"],["{@class fighter||Champion|Champion}","Azorius, Boros, Golgari, Gruul, Orzhov, {@creature Rakdos|GGR}, Selesnya, Simic"],["{@class fighter||Eldritch Knight|Eldritch Knight}","Azorius, Boros, Izzet, {@creature Rakdos|GGR}"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}"],"name":"Fighter","page":24,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Monk","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class monk||Way of Shadow|Shadow}","Dimir"],["{@class monk||Way of the Four Elements|Four Elements}","Simic (focus on water- and air-related disciplines)"],["{@class monk||Way of the Open Hand|Open Hand}","Selesnya, Simic"],["{@class monk||Way of the Sun Soul|Sun Soul|XGE}*","Boros"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}"],"name":"Monk","page":24,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Paladin","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class Paladin||Oath of Conquest|Conquest|XGE}*","Orzhov"],["{@class Paladin||Oath of Devotion|Devotion}","Boros"],["{@class Paladin||Oath of Redemption|Redemption|XGE}*","Selesnya"],["{@class Paladin||Oath of the Ancients|Ancients}","Selesnya"],["{@class Paladin||Oath of Vengeance|Vengeance}","Azorius"]],"name":"Paladin","page":24,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Ranger","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class ranger||Beast Master|Beast Master}","Golgari (prefer insects and reptiles), Gruul (prefer fierce beasts), Selesnya (prefer wolves)"],["{@class ranger||Gloom Stalker|Gloom Stalker|XGE}*","Golgari"],["{@class ranger||Hunter|Hunter}","Boros, Gruul, Selesnya"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}"],"name":"Ranger","page":24,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Rogue","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class Rogue||Arcane Trickster|Arcane Trickster}","Dimir"],["{@class Rogue||Assassin|Assassin}","Dimir, Golgari, Orzhov"],["{@class Rogue||Inquisitive|Inquisitive|XGE}*","Azorius, Dimir"],["{@class Rogue||Mastermind|Mastermind|XGE}*","Dimir"],["{@class Rogue||Scout|Scout|XGE}*","Gruul"],["{@class Rogue||Swashbuckler|Swashbuckler|XGE}*","{@creature Rakdos|GGR}"],["{@class Rogue||Thief|Thief}","Dimir, Golgari, Orzhov, {@creature Rakdos|GGR}"]],"name":"Rogue","page":24,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Sorcerer","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class Sorcerer||Divine Soul|Divine Soul|XGE}*","Boros"],["{@class Sorcerer||Draconic Bloodline|Draconic}","Izzet"],["{@class Sorcerer||Shadow Magic|Shadow|XGE}*","Dimir"],["{@class Sorcerer||Storm Sorcery|Storm|XGE}*","Izzet"],["{@class Sorcerer||Wild Magic|Wild}","Izzet"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}"],"name":"Sorcerer","page":25,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Warlock","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class Warlock||The Archfey|Archfey}","Selesnya"],["{@class Warlock||The Celestial|Celestial|XGE}*","Boros"],["{@class Warlock||The Fiend|Fiend}","{@creature Rakdos|GGR}"],["{@class Warlock||The Great Old One|Great Old One}","Any"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}"],"name":"Warlock","page":25,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Wizard","colStyles":["col-6","col-6"],"colLabels":["Subclass","Guild"],"rows":[["{@class Wizard||School of Abjuration|Abjuration}","Azorius, Orzhov"],["{@class Wizard||School of Conjuration|Conjuration}","Izzet, Simic"],["{@class Wizard||School of Divination|Divination}","Azorius, Dimir, Orzhov"],["{@class Wizard||School of Enchantment|Enchantment}","Azorius, Dimir, Orzhov"],["{@class Wizard||School of Evocation|Evocation}","Boros, Izzet"],["{@class Wizard||School of Illusion|Illusion}","Dimir"],["{@class Wizard||School of Necromancy|Necromancy}","Golgari, Orzhov"],["{@class Wizard||School of Transmutation|Transmutation}","Izzet, Simic"],["{@class Wizard||War Magic|War|XGE}*","Boros"]],"footnotes":["* Appears in {@book Xanathar's Guide to Everything|XGE}"],"name":"Wizard","page":25,"source":"GGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"colLabels":["d6","Reason for Independence"],"colStyles":["text-center col-2","col-10"],"rows":[["1","I've been around long enough that my guild lets me do what I want."],["2","I've been chosen for special assignments because I'm just that good."],["3","I've been singled out for special assignments because somebody up the ranks hates me."],["4","I'm moonlighting, and I'd get in trouble if my superiors knew what I was up to."],["5","I've been put at the disposal of another guild because my superiors want to help them."],["6","I've been put at the disposal of another guild because my superiors hope I'll fail."]],"name":"Membership and Independence","page":31,"source":"GGR","chapter":{"name":"Guilds of Ravnica","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gruul Clan Options","colLabels":["d8","Clan"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Burning Tree clan"],["2","Ghor clan"],["3","Scab clan"],["4","Slizt clan"],["5","Gravel Hide clan"],["6","Zhur-Taa clan"],["7","Minor or new clan"],["8","Trog"]],"name":"Joining the Gruul Clans; Gruul Clan Options","page":59,"source":"GGR","chapter":{"name":"Guilds of Ravnica","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"People on the Street—Precinct One","colLabels":["d12","Description"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Banker, heading to a favorite restaurant"],["2","Diplomat, heading to the Chamber of the Guildpact"],["3","Gardener, pruning vegetation"],["4","Ghost, looking for directions to Orzhova"],["5","Government official, late for an appointment"],["6","Jeweler, heading to a grooming salon"],["7","Mob boss, leaving a nightclub"],["8","Noble, taking in the sights"],["9","Opera singer, enjoying a meal outside"],["10","Painter, working on a street scene"],["11","Tourist, gawking at everything"],["12","Translator, feeding some birds"]],"name":"People on the Street—Precinct One","page":105,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Rumors—Precinct One","colLabels":["d6","Rumor"],"colStyles":["text-center col-2","col-10"],"rows":[["1","\"Oh, dear! Did you hear all that commotion yesterday evening near the opera house? It appears that a couple of dignitaries went missing during the performance.\""],["2","\"I hear that Nolson has purses and handbags in his inventory that bear some sort of magic. They'll get snapped up quickly, I'll wager.\""],["3","\"A most dreadful moaning was coming from the plaza today. My friend said she saw a wailing spirit floating over the park. I wish they'd stay in the bank.\""],["4","\"Such a commotion at the Wayfinder Club last night. I heard the fight, but a friend told me there were blades drawn, and the perpetrator escaped!\""],["5","\"Can you believe the gall of some people? I saw a couple of dirty ruffians in my neighborhood last night, and they were defacing the walls of the courthouse!\""],["6","\"I still can't believe that crazy old Orzhov syndic just handing out zinos near the plaza, muttering 'The end is near.' She'll invite nothing but undesirables sniffing for free coin.\""]],"name":"Rumors—Precinct One","page":105,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"People on the Street—Precinct Two","colLabels":["d12","Description"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Arrester, off duty and out buying produce"],["2","Arrester, on duty and watching for trouble"],["3","Baker, returning from a long work shift"],["4","Carpenter, searching for a good pack animal"],["5","Chandler, fuming after a recent argument"],["6","Government official, enjoying a day off"],["7","Locksmith, on the way to unlock a door"],["8","Mob enforcer, trailing a debtor"],["9","Retired soldier, heading to a chess game"],["10","Shopkeeper, taking a child out for a treat"],["11","Teenager, heading to a friend's house"],["12","Tourist, heading to the Millennial Platform"]],"name":"People on the Street—Precinct Two","page":108,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Rumors—Precinct Two","colLabels":["d6","Rumor"],"colStyles":["text-center col-2","col-10"],"rows":[["1","\"Can you believe the deals that Janus has this week in his shop? I wonder if he's in trouble, trying to move his merchandise so quickly.\""],["2","\"I got a tip on some high-quality blades at Minera's. She's looking to find good homes for them, and she says some are enchanted.\""],["3","\"Two Boros minotaurs garrisoned at Sunhome were meeting with old friends at Newson's Tavern last night. They spent most of the night telling stories about a madness taking hold of their ranks.\""],["4","\"An airship docked in the middle of the night at Augustin Station without any people on board. No one knows how it got there without a crew.\""],["5","\"This is the third person gone missing in Griffin Heights this week. I hear they were all gamblers and deep in it. Must've owed way too much.\""],["6","\"Did you hear about that lawmage who went crazy? They had to send two squads of arresters to bring him down. He kept telling them 'A homunculus made me do it.' I don't want to know what 'it' is.\""]],"name":"Rumors—Precinct Two","page":108,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"People on the Street—Precinct Three","colLabels":["d12","Description"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Beast trainer, walking an animal on a leash"],["2","Awakened shrub, completing an errand"],["3","Centaur, out to get the family some food"],["4","Evangelist, trying to win Selesnya converts"],["5","Farmer, using a healing balm after a hard day"],["6","Guide, taking a wolf out for a stroll"],["7","Healer, on the way to tend to someone sick"],["8","Ledev guardian, on patrol"],["9","Pilgrim, looking for directions to Vitu-Ghazi"],["10","Storyteller, practicing oration out on the street"],["11","Teamster, carrying a broken wagon wheel"],["12","Woodcarver, whistling a familiar song"]],"name":"People on the Street—Precinct Three","page":111,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Rumors—Precinct Three","colLabels":["d6","Rumor"],"colStyles":["text-center col-2","col-10"],"rows":[["1","\"Something keeps spooking the pack animals. I wonder what it could be?\""],["2","\"I hear there's an old granary in the rubblebelt that's filled with bandit plunder. Probably worth a peek!\""],["3","\"The giant spiders above Velen's Rest have become aggressive as of late. I heard someone got poisoned by one yesterday.\""],["4","\"Can you believe they're going to close Vitu-Ghazi to visitors tomorrow? I wonder what's going on.\""],["5","\"Those rumblings that shook the ground last night were definitely wurms tunneling. I'm sure the Selesnya aren't pleased.\""],["6","\"We should go find that loxodon priest and see if she's still having visions. I'll bet we can get her to tell us our future!\""]],"name":"Rumors—Precinct Three","page":111,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"People on the Street—Precinct Four","colLabels":["d12","Description"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Bounty hunter, asking about a mark"],["2","Displaced merchant, looking for a new home"],["3","Goblin messenger, anxious and impatient"],["4","Healer, covered in blood"],["5","Leatherworker, carrying some flowers"],["6","Merchant, whistling a tune"],["7","Scientist, lost in thought"],["8","Street urchin, busking for money"],["9","Soldier, on duty and eating a quick bite"],["10","Soldier, off duty and fixing his armor"],["11","Thrill seeker, hoping to see some Gruul raiders"],["12","Transient, looking for a good place to sleep"]],"name":"People on the Street—Precinct Four","page":114,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Rumors—Precinct Four","colLabels":["d6","Rumor"],"colStyles":["text-center col-2","col-10"],"rows":[["1","\"Sergeant Uwen got hold of something even the war wurms of the Gruul fear. Don't know what it is, but he sent one of them running just by standing there.\""],["2","\"If you're looking for the best deals on explosives, you should talk to one of the Shattergang Brothers. They'll set you up right, no questions asked.\""],["3","\"I swear I saw {@creature Niv-Mizzet|GGR}'s head floating above Nivix last night. I wonder what it means.\""],["4","\"Beria over on Tin Street just put out some new curiosities. Says they came from an expedition in the undercity. Could be magical.\""],["5","\"My whole street's been smelling like sulfur for the past two days now. People are starting to get sick, and the soldiers don't take it seriously.\""],["6","\"I saw an angel and a demon having what looked like a polite conversation. I couldn't believe my eyes!\""]],"name":"Rumors—Precinct Four","page":114,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"People on the Street—Precinct Five","colLabels":["d12","Description"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Alchemist, reviewing an ingredient list"],["2","Barkeep, picking up some dropped coins"],["3","Cartographer, laden with map cases"],["4","Engineer, reading a schematic"],["5","Homunculus, on an errand"],["6","Librarian, going home for tea"],["7","Poet, shopping for fresh produce"],["8","Professor, assessing a student"],["9","Scribe, hands stained with ink"],["10","Student, lost in a book"],["11","Tinker, out of breath from running"],["12","Vampire mind drinker, heading to the library"]],"name":"People on the Street—Precinct Five","page":118,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Rumors—Precinct Five","colLabels":["d6","Rumor"],"colStyles":["text-center col-2","col-10"],"rows":[["1","\"The latest is that the translocation device is only operating within fifty percent of tolerances. I'm certain that funding will be pulled any day now.\""],["2","\"I don't know how Zameck does it, but they've certainly built a better soldier. And I hear some of the formulas have made it outside their halls.\""],["3","\"That ghost haunting the history section of the Ismeri Library is back. I've heard this time it can speak, and it's looking for someone.\""],["4","\"Creatures of some sort of elemental composition were emerging from the Blistercoils this morning. Those things could be anywhere in the city by now.\""],["5","\"I can't believe Professor Zagany let her see his research. She's going to take his findings to an information broker, I'm sure. He'll never work again.\""],["6","\"Sila has a new stock of exotic components. She says they can enhance spells in a way other components cannot.\""]],"name":"Rumors—Precinct Five","page":118,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"People on the Street—Precinct Six","colLabels":["d12","Description"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Actor, out getting a meal"],["2","Carpenter, heading to the next job"],["3","Devkarin elf (dark elf), on an errand"],["4","Goblin cutpurse, looking for an easy mark"],["5","Laborer, ready to head to the tavern"],["6","Merchant, looking for a {@creature Rakdos|GGR} club"],["7","Metalsmith, grimy from a long day's work"],["8","Performer, with a child apprentice"],["9","Shipwright, out buying some supplies"],["10","Soldier, off duty and enjoying a walk"],["11","Soldier, on duty and in a hurry"],["12","Teamster, spoiling for a fight"]],"name":"People on the Street—Precinct Six","page":121,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Rumors—Precinct Six","colLabels":["d6","Rumor"],"colStyles":["text-center col-2","col-10"],"rows":[["1","\"Something very large was lurking in the chasm last night, and it knocked a carriage off a bridge. The passengers jumped out just in time!\""],["2","\"I heard that Krenko's gang has been trying to get their hands on mizzium, and are willing to pay a good price for it too.\""],["3","\"The wight of Precinct Six has struck again! This morning, an arrester and a cutpurse were found dead in an alley, drained of their life. A bystander saw it happen.\""],["4","\"Did you hear those shrieking sounds out near Benzer's Bridge last night? Whatever it was, it didn't sound like anything I've ever heard before. Chilling.\""],["5","\"I hear Rhionna is closing up her forge. She says she's getting sick of replacing stolen tools every week. The staff claims they're innocent.\""],["6","\"One of the warehouses out in Medori Park had an intense red glow shining through its windows yesterday. Smelled of sulfur. No one wants to go near it.\""]],"name":"Rumors—Precinct Six","page":121,"source":"GGR","chapter":{"name":"The Tenth District","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Guild Location Goals","colLabels":["d8","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Prevent a magical catastrophe inside the location."],["2","Find the source of strange occurrences in or near the location."],["3","Escape the location (and help others escape) when a disaster occurs inside."],["4","Quell a riot inside or around the location."],["5","Kill or drive out a monster that has turned the location into its lair."],["6","Defend the location against an external attacker."],["7","Seize control of the location."],["8","Infiltrate the location and report on what's happening inside."]],"name":"Guild Locations; Guild Location Goals","page":123,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Location Connections","colLabels":["d6","Adventure Connection"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Transport a person, an object, or information collected at the first location safely to the second."],["2","Plant something taken from the first location inside the second to incriminate someone in the second location."],["3","Do the same thing at the second location as was done at the first."],["4","Uncover the source of interference encountered at the first location, which lies in the second."],["5","Follow a fleeing foe or trail a suspicious figure from the first location to the second."],["6","Follow up on information gained at the first location by investigating the second."]],"name":"Linked Locations; Location Connections","page":123,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Guild Villains","colLabels":["d6","Villainous Activity"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A villain is attempting to disgrace or discredit a powerful person."],["2","A villain is striving for power within their guild."],["3","A villain has claimed power in their guild and needs to be supplanted."],["4","The villain is sending agents to infiltrate one or more guilds."],["5","The villain's agents are luring members away from another guild."],["6","The villain's agents are sabotaging the operations of another guild."]],"name":"Guild Villains","page":123,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Guild Character Objectives","colLabels":["d8","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Find an item that is important to the guild."],["2","Get information from a guild member."],["3","Protect or rescue a guild member in the midst of a catastrophe."],["4","Free a guild member from captivity."],["5","Find a missing guild member."],["6","Kill or capture an enemy of the guild."],["7","Help a guild member who's in trouble with the law."],["8","Recruit someone to join the guild."]],"name":"Guild Character Objectives","page":124,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Dungeon Delve Guilds","colLabels":["d12","Guild"],"colStyles":["text-center col-2","col-10"],"rows":[["1–3","House Dimir"],["4–8","Golgari Swarm"],["9–10","Cult of Rakdos"],["11–12","Simic Combine"]],"name":"Dungeon Delve Guilds","page":124,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Wilderness Guilds","colLabels":["d6","Guild"],"colStyles":["text-center col-2","col-10"],"rows":[["1–4","Gruul Clans"],["5–6","Selesnya Conclave"]],"name":"Wilderness Guilds","page":124,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Intrigue Guilds","colLabels":["d12","Guild"],"colStyles":["text-center col-2","col-10"],"rows":[["1–2","Azorius Senate"],["3–6","House Dimir"],["7–8","Golgari Swarm"],["9–11","Orzhov Syndicate"],["12","Simic Combine"]],"name":"Plots and Intrigue; 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The adventure begins when characters are attacked by the villain's agents."],["2","... threaten a character's contact or bond."],["3","... challenge a character's ideal or exploit a flaw. The character might hear rumors of this activity, spurring them into action."],["4","... open an opportunity for a character to pursue a personal goal."],["5","... compete with a character's guild. A guild authority might order the character to rectify the situation."],["6","... threaten guild members or property."],["7","... conflict with guild goals."],["8","... open an opportunity for a guild to pursue its own agenda."],["9","... catch the characters between fighting forces."],["10","... cause an accident or catastrophe that traps the characters."]],"name":"Involving the Characters; Cross Purposes","page":126,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Secondary Guild Role","colLabels":["d8","Secondary Guild Role"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A rival pursues the same goal as the adventurers, but is doing it \"wrong.\""],["2","One or more members of another guild are caught between the villain and the adventurers."],["3","A group of NPC adventurers from another guild confront the same villain for different reasons."],["4","Someone is manipulating the villain for their own purposes."],["5","A known rival or enemy meddles in the adventure, hoping the adventurers will fail."],["6","A known rival or enemy can provide essential help in stopping the villain."],["7","A second villain's plot is unfolding at the same time but is otherwise unrelated."],["8","A second villain is in competition with the first one."]],"name":"Complications; Secondary Guild Role","page":127,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Guild Intrigue","colLabels":["d6","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Guilds are vying for influence over a prominent individual (who might be a player character)."],["2","Guilds are competing for control of a key site or swath of territory."],["3","Guilds are locked in a deadly feud but might be open to a peace negotiation."],["4","Villains from two or more guilds are forming a dangerous alliance."],["5","A villain is trying to disrupt an alliance between two or more guilds."],["6","Splinter factions from two guilds are trying to form a new guild."]],"name":"Guild Intrigue","page":127,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Arrester Station Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Break out of the holding cells."],["2","Break someone else out of the holding cells."],["3","Stop someone before they can give information to the arresters or testify before a judge."],["4","Protect a prisoner from assassins."],["5","Get information from or to someone in the holding cells."],["6","Apprehend a former prisoner who used magic to take over the station and drive the guards away."],["7","Retrieve something held as evidence."],["8","Find proof that the captain of this station is corrupt."],["9","Discover who helped a prisoner escape and how."],["10","Uncover a plot to discredit, blackmail, or kill the station commander."],["11","Steal the arresters' files about a criminal or a case."],["12","Intercept a message being sent to or from the station."]],"name":"Arrester Station Adventures","page":129,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Azorius Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","An ambitious authority figure seeks to achieve a higher rank by framing or defaming a rival."],["2","A venal judge's rulings are swayed by bribes and favors."],["3","A vengeful imperator persecutes a certain group of people, seeking revenge for a past wrong done by one of the group's members."],["4","An overzealous imperator is prepared to arrest a neighborhood full of people to find a stolen item."],["5","A sadistic warden tortures prisoners, ostensibly for the sake of law and order."],["6","A corrupt senator seeks to pass laws that favor a certain class of people."],["7","A {@creature precognitive mage|GGR} invents visions designed to frame enemies."],["8","A cowardly bureaucrat destroys evidence to hide someone else's involvement in a crime."]],"name":"Azorius Villains","page":129,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Azorius Assignments","colLabels":["d6","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Find and arrest a wanted fugitive."],["2","Arrest someone identified as a potential criminal by precognitive mages."],["3","Clear the name of an innocent person."],["4","Solve a murder by questioning suspects."],["5","Retrieve a stolen item."],["6","Quell a riot."]],"name":"Azorius Character Goals; 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Boros Assignments","page":133,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Boros Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A Boros officer is awaiting trial for unsanctioned and excessive use of force, and the officer's squad is planning a jailbreak."],["2","The Boros are secretly working with the Shattergang Brothers, a group of black market arms dealers, to develop a devastating weapon."],["3","A Boros offensive is displacing and even killing innocent bystanders caught in its path."],["4","Flame-kin soldiers created as part of an abandoned weapons project are suddenly reactivated and run amok. These soldiers use the {@creature azer} stat block in the {@book Monster Manual|MM}."],["5","A Boros parade meant as a show of strength provokes widespread protests, some of which erupt into violence."],["6","A flying Boros fortress is about to crash, threatening to devastate the neighborhood below."]],"name":"Other Adventure Hooks; Boros Adventure Hooks","page":133,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Safe House Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Find a fugitive hiding in the safe house."],["2","Liberate someone being held in the safe house."],["3","Retrieve a stolen item."],["4","Get information from a prisoner in the safe house without revealing that information to the Dimir."],["5","Acquire information from a Dimir agent to unmask a spy embedded in another guild."],["6","Escape from captivity in the safe house."],["7","Plant a magical surveillance device inside the safe house."],["8","Damage or destroy the safe house so the Dimir can't use it anymore."],["9","Prevent the creation of a horror (a {@creature flying horror|ggr}, {@creature shadow horror|ggr}, or a {@creature skittering horror|ggr}) in the safe house. (You can replace the horror with a different creature from the {@book Monster Manual|MM}.)"],["10","Find and kill a {@creature mind drinker vampire|GGR} or other monster that is picking off the safe house's inhabitants."],["11","Disable the safe house's wards and plant a beacon inside it so that members of another guild can find and raid the place."],["12","After stumbling into the safe house accidentally, get out with memories intact."]],"name":"Safe House Adventures","page":135,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Dimir Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A spy seeks to plunder another guild's secrets."],["2","A {@creature mind mage|GGR} is hunting down everyone who witnessed a great humiliation to expunge their memories of the event."],["3","A {@creature mind mage|GGR} has implanted false memories of a crime in many minds in order to incriminate someone."],["4","A group of Dimir agents is plundering the minds of people who have knowledge of a vault that holds great wealth or magical power."],["5","After a Dimir spy is unmasked, a {@creature mind mage|GGR} erases the memory of the spy's identity from the minds of those involved."],["6","A shapeshifter has replaced a high-ranking member of another guild in order to provoke conflicts."],["7","A {@creature mind drinker vampire|GGR} is plundering the minds of its victims."],["8","Roll on another guild's villain table, but the villain is a disguised Dimir agent or someone being manipulated by the Dimir."]],"name":"Dimir Villains","page":135,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Dimir Assignments","colLabels":["d6","Assignment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Impersonate an individual to gather information from that individual's contacts and associates."],["2","Make sure that a particular person (not a main antagonist) at an adventure site doesn't survive the encounter with the characters."],["3","Make sure that a particular person (not the main villain) survives the adventure."],["4","Get information from the main villain by magically extracting the villain's dying thoughts."],["5","Plant evidence to steer the other adventurers away from the true villain."],["6","Get information to a Dimir agent who is embedded in the adventure location."]],"name":"Dimir Character Goals; Dimir Assignments","page":137,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Dimir Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","The characters find a bundle of {@i thought strands}, and Dimir agents are in a rush to find them before they fade away."],["2","A rogue agent hunted by Dimir assassins offers crippling information about House Dimir in exchange for protection."],["3","A Dimir horror (a {@creature flying horror|ggr}, {@creature shadow horror|ggr}, or a {@creature skittering horror|ggr}) is randomly killing people in the dark alleys of a particular neighborhood."],["4","Word is out that someone claims to have a list of Dimir agents embedded in other guilds, igniting a furious contest to obtain the list."],["5","While prying too deeply into ancient lore, a Dimir agent (now deceased) released a nameless evil into the city."],["6","Roll on another guild's adventure hooks table, but the Dimir are secretly behind the situation."]],"name":"Other Adventure Hooks; Dimir Adventure Hooks","page":137,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Undercity Mansion Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Find the source of a noxious fog rising from the undercity and poisoning a surface neighborhood."],["2","Rescue several citizens being held hostage by Ochran agents."],["3","Find the daytime lair of an elusive monster that hunts on the surface at night."],["4","Rescue a guild member {@condition petrified} by an {@creature undercity medusa|GGR} that uses the mansion as its lair."],["5","Take shelter in the mansion to escape a horrible monster prowling the undercity."],["6","Win a bet by surviving a night inside."],["7","Escape from captivity here."],["8","Find a fugitive hiding here."],["9","Find and claim a treasure hidden in the mansion."],["10","Attend a masked ball held in the mansion in order to get information from another guest."]],"name":"Undercity Mansion Adventures","page":138,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Golgari Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Armed with a powerful magic item found among the dead in the undercity, a {@creature Golgari shaman|GGR} enacts a plan of revenge against another guild."],["2","A {@creature kraul death priest|GGR} is seeking a way to revive the ancient gods of Ravnica and destroy the world."],["3","A {@creature Devkarin lich|GGR} is capturing living subjects and infecting them with an insidious, mind-controlling fungus."],["4","A trophy-hunting {@creature undercity medusa|GGR} for the stat block) is on a killing spree, petrifying victims in interesting poses."],["5","A {@creature Golgari shaman|GGR} is spreading a fungal infection that transforms its dead victims into {@creature Zombie||zombies}."],["6","An elf child lures citizens into the sewers, where a monstrous \"pet\" is waiting to kill and eat them."],["7","Pursuing a personal vendetta, an Ochran {@creature assassin} is targeting members of a certain guild and trying to ensure that their bodies are never found."],["8","A {@creature kraul death priest|GGR}, angry at the way the Golgari have treated the kraul in the past, is killing the elves and medusas of the guild, hoping to eventually take Jarad's place as guildmaster."]],"name":"Golgari Villains","page":138,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Golgari Assignments","colLabels":["d6","Assignment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Find a valuable item believed lost in the undercity."],["2","Retrieve a corpse in the undercity."],["3","Collect a sample of a fungus in the undercity."],["4","Steal something that is important to another guild."],["5","Kill an outspoken enemy of the Golgari."],["6","Position a fungus so that its spores will spread into a populated area and drive the inhabitants out."]],"name":"Golgari Character Goals; Golgari Assignments","page":140,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Golgari Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Citizens who die in a particular neighborhood sprout fungal growths and rise as {@creature Zombie||zombies}, then shamble toward the undercity."],["2","{@creature Shrieker||Shriekers} sprout throughout a neighborhood."],["3","{@creature Swarm of Insects||Swarms of insects} under the control of a {@creature Golgari shaman|GGR} terrorize a neighborhood."],["4","Poor people who subsist on Golgari food contract a dangerous, contagious magical infection."],["5","Several kraul have moved into an old tenement and are making their neighbors nervous."],["6","A beloved statue, long assumed to be the image of some forgotten community hero, suddenly returns to life after being {@condition petrified} for a hundred years."]],"name":"Other Adventure Hooks; Golgari Adventure Hooks","page":140,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Rubblebelt Encampment Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Determine why the Gruul have camped so close to a settled neighborhood."],["2","Free a captive taken in a recent raid."],["3","Win freedom by defeating a Gruul champion in a duel."],["4","Retrieve something looted in a recent raid."],["5","Strike a deal with the Gruul leader to cooperate against a common foe."],["6","Attempt to overthrow the clan chieftain in a combat challenge."],["7","Strike a blow to the Gruul to ensure that they don't launch a raid."],["8","Free a corralled herd of violent beasts so they stampede through the Gruul camp before the Gruul can steer them toward settled areas."],["9","Interrupt a ritual intended to summon or create a huge elemental."],["10","Disrupt a gathering of clans that could lead to an alliance between them."]],"name":"Rubblebelt Encampment Adventures","page":141,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Gruul Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A {@creature druid of the Old Ways|GGR}, spurred by visions of the end of civilization, plans humanoid sacrifices in the name of Ilharg the Raze-Boar."],["2","A druid is directing herds of beasts to run amok through tenement neighborhoods."],["3","A druid summons huge vines and roots to tear buildings down."],["4","A clan chieftain leads a raid to settle a personal vendetta against another guild."],["5","In a display of strength, a clan chieftain seeks to destroy a significant landmark."],["6","Looking for a totem of spiritual significance, a clanless giant wrecks anything in its path."],["7","Hoping to form a new clan, a clever centaur tries to break violent criminals out of jail."],["8","A druid leads a band that has begun starting fires around the district."]],"name":"Gruul Villains","page":141,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Gruul Assignments","colLabels":["d6","Assignment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Collect a beast cub so it can be trained for battle."],["2","Slay a powerful monster to prove your strength."],["3","Destroy a laboratory, a work of engineering, or a similar edifice of decadent civilization."],["4","Kill someone who has been persecuting the Gruul."],["5","Free a captive warrior who was imprisoned during a recent raid."],["6","Create a disruption so the clan can raid elsewhere."]],"name":"Gruul Character Goals; Gruul Assignments","page":143,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Gruul Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Conflict between two feuding clans spills onto the streets of the city, threatening to destroy entire neighborhoods."],["2","Gruul {@creature Anarch|GGR|anarchs} deface or destroy monuments throughout the district."],["3","A Gruul mob riots in the streets in observance of Rauck-Chauv, a holiday celebrated with violence."],["4","A {@creature wurm|GGR} breaks free of its Gruul controller and goes on a rampage."],["5","Swine everywhere run wild, and the Gruul interpret this as a sign of the Raze-Boar's return."],["6","Gruul raiders steal something from an Izzet laboratory that will cause a disaster if it isn't returned."]],"name":"Other Adventure Hooks; Gruul Adventure Hooks","page":143,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Experimental Workshop Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Rescue people trapped in the workshop after a disaster."],["2","Steal plans or a prototype for a new weapon."],["3","Capture an inventor for interrogation."],["4","Stop the spread of toxic gas or molten mizzium from inside the workshop."],["5","Shut down the operation of a dangerous device."],["6","Capture or kill an elemental or an Izzet weird (a {@creature blistercoil weird|ggr} or {@creature galvanice weird|ggr}) that is running amok in the workshop, and make sure it doesn't escape out into the city."],["7","Get out of the workshop before it is destroyed by a spreading catastrophe."],["8","Destroy the workshop in order to obliterate the research being done there."],["9","Destroy the workshop in order to bring down a different building nearby."],["10","Find a saboteur in the workshop before the traitor's plans can be enacted."],["11","Kill an inventor whose ideas are too dangerous to be put into practice."],["12","Activate an invention being held in storage in the workshop."]],"name":"Experimental Workshop Adventures","page":144,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Bizarre Magical Effects","colLabels":["d6","Effect"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Every spell cast in the area triggers a wild magic surge. (Roll on the {@table Wild Magic Surge|PHB} table in the \"Sorcerer\" section of the {@i Player's Handbook}.)"],["2","One or more objects in the area have a random trick effect. (Roll on the Tricks table in {@book appendix A|DMG|10|Random Tricks} of the {@book Dungeon Master's Guide|DMG}.)"],["3","The area is affected by a {@spell guards and wards}{@i spell}."],["4","Rooms and chambers in the area are affected by random obstacles. (Roll on the Obstacles table in {@book appendix A|DMG|10|Stocking a Dungeon} of the {@book Dungeon Master's Guide|DMG}.)"],["5","One or more objects in the area have a random trap effect. (Roll on the Traps table in {@book appendix A|DMG|10|Random Traps} of the {@book Dungeon Master's Guide|DMG}.)"],["6","Random sections of the area are affected by an {@spell antimagic field} spell."]],"name":"Experimental Workshop Map; Bizarre Magical Effects","page":144,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Izzet Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A disgraced member of the Izmundi tries to embarrass the guild by orchestrating a magical disaster."],["2","A team of inventors is creating a secret arsenal of volatile weapons."],["3","Trying to impress the guildmaster, a mage from the Laboratory of Storms and Electricity creates a device that pushes the weather from one extreme to another."],["4","A researcher siphons power from the Blistercoils to fuel experiments, causing failures in parts of the city's infrastructure."],["5","An obsessive researcher, trying to perfect an alchemical formula, causes a series of ever-worsening laboratory mishaps."],["6","A guild leader orchestrates a series of \"accidental\" laboratory explosions that are actually meant to disrupt the nearby activities of other guilds."],["7","An imprisoned spellcaster stages an explosive prison break using improvised materials."],["8","A suspicious spellcaster who can't trust research secrets to others creates clones that run amok."]],"name":"Izzet Villains","page":144,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Izzet Assignments","colLabels":["d6","Assignment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Acquire a hard-to-find metal or energy source."],["2","Copy a rival's research notes."],["3","Destroy a rival's research."],["4","Take measurements of an unusual object or location (such as spatial dimensions or readings of various magical levels)."],["5","Test a new invention."],["6","Repair an important piece of Ravnica's infrastructure, such as a water main or a boiler pipe, that is tucked away in a remote location."]],"name":"Izzet Character Goals; Izzet Assignments","page":146,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Izzet Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","An Izzet experiment transforms a researcher, who then seeks help in returning to normal form."],["2","An escaped Izzet weird (a {@creature blistercoil weird|ggr} or {@creature galvanice weird|ggr}) is causing magical malfunctions around the district."],["3","A researcher trying to craft an antigravity alloy for a personal flight apparatus has created a number of {@spell reverse gravity} effects, and is now trapped in midair at the top of one."],["4","After a laboratory explosion, an alchemical fire resistant to conventional firefighting techniques is spreading through several neighborhoods."],["5","A reckless researcher triggered an explosion in a mizzium foundry, causing a wave of molten metal to spill out into the surrounding streets."],["6","A researcher who claims to have traveled back in time warns of an impending disaster."]],"name":"Other Adventure Hooks; Izzet Adventure Hooks","page":146,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Grand Basilica Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Steal (or recover) a magic item from the vaults below the basilica."],["2","Put an end to nightly visitations by finding and confronting the haunting spirit in the basilica."],["3","Survive a night trapped inside the basilica."],["4","Deliver a warning to an Orzhov pontiff in the basilica and get out alive."],["5","Rescue a prisoner being held in the basilica's spire or crypts."],["6","Escape from captivity in the basilica's spire or crypts."],["7","Destroy a dangerous weapon stored in a vault beneath the basilica."],["8","Acquire or destroy some incriminating evidence held by an Orzhov blackmailer."],["9","Retrieve a precious item held as collateral by an Orzhov loan shark."],["10","Get information from a spirit who knew something important in life."],["11","Find concrete evidence of the syndicate's illegal activities."],["12","Discover the fate of someone who was last seen entering the basilica a week ago."]],"name":"Grand Basilica Adventures","page":147,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Orzhov Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A powerful pontiff is using the spirits of dead relatives to intimidate members of other guilds."],["2","An angel defected from the Boros Legion, bringing a magic sword with her that the Boros want back."],["3","An Orzhov knight is trying to collect an overdue debt incurred by one of the adventurers' ancestors."],["4","A pontiff is running an extortion racket, promising local businesses protection from thugs that are also in the Orzhov's employ."],["5","A {@creature blood drinker vampire|GGR} is holding prisoners as a food supply in a bank vault."],["6","An advokist is exploiting legal loopholes to win the freedom of several criminals from Azorius prisons."],["7","A desperate spirit tries to frighten people into paying its debts so it can pass on."],["8","An unusually quick-witted {@creature Orzhov giant|GGR} for the stat block) with grand visions of starting a criminal gang interferes with the flow of protection money."]],"name":"Orzhov Villains","page":147,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Orzhov Assignments","colLabels":["d6","Assignment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Convince a debtor to make a payment."],["2","Damage the person or property of someone who refuses to pay protection money."],["3","Distribute alms-coins to the poor."],["4","Transport a chest of coins to an Orzhov bank."],["5","Destroy evidence that implicates the Orzhov in a crime."],["6","Find information that can be used to blackmail a powerful person."]],"name":"Orzhov Character Goals; Orzhov Assignments","page":149,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Orzhov Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Newly minted Orzhov coins are inscribed with a magical symbol that binds the spirit of anyone who uses them."],["2","{@creature Indentured Spirit|GGR|Indentured spirits} have been deployed to haunt a location the Orzhov want to keep people away from."],["3","Thrulls (a {@creature servitor thrull|ggr} or {@creature winged thrull|ggr}) that have broken free of Orzhov control are causing mischief."],["4","Items appear on the black market that were obviously stolen from an Orzhov vault, but no one admits that the theft has occurred or claims credit."],["5","{@creature Gargoyle||Gargoyles} perched on structures throughout the city are robbing passersby and delivering their stolen goods to an Orzhov basilica."],["6","An eclipse triggers violent behavior from bound Orzhov spirits."]],"name":"Other Adventure Hooks; Orzhov Adventure Hooks","page":149,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Notorious Nightclub Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Shut down a performance before the performers start attacking the crowd."],["2","Escape from the club once the violence starts."],["3","Protect a thrill seeker who wants to witness a performance close up."],["4","Rescue someone who has been abducted for use as an extra in a show."],["5","Find evidence that someone important was (or was not) killed in a previous performance here."],["6","Capture a performer who ran away from a prominent family to \"join the circus.\""],["7","Use the distraction of a performance to hold a secret meeting with someone from another guild."],["8","Spy on someone who is using the distraction of a performance to hold a secret meeting."],["9","Acquire a magic item the {@creature Rakdos|GGR} are using as part of a performance."],["10","Investigate rumors that the {@creature Rakdos|GGR} have a wingless angel in their show."],["11","Find an escaped convict who is rumored to be hiding behind {@creature Rakdos|GGR} makeup."],["12","Stop a {@creature Rakdos|GGR} member who is blackmailing an important person with embarrassing information."]],"name":"Notorious Nightclub Adventures","page":150,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Rakdos Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A coven of {@creature Blood Witch|GGR|blood witches}, seeking {@creature Rakdos|GGR}'s favor, uses magic to turn members of other guilds against their own allies."],["2","Word spreads that a retiring performer wants to go out with a bang, and their final performance promises to be explosive."],["3","Mocking the absence of the Guildpact, a {@creature Rakdos|GGR} troupe takes over the Chamber of the Guildpact and performs its satire before a captive audience."],["4","A demon captures people and makes a game of thwarting their efforts to escape."],["5","A skilled puppeteer uses skeletal marionettes to recreate historical acts of violence between guilds—which are inexplicably repeated in the real world within the next few days."],["6","A ringmaster has discovered magic that fills the whole audience with blood lust and sends them rampaging through the streets."],["7","A hypnotist is programming audience members to go into a murderous rage when a triggering event occurs."],["8","A crazed {@creature blood witch|GGR} hopes to rouse {@creature Rakdos|GGR} by driving captured sacrificial victims into his lair."]],"name":"Rakdos Villains","page":152,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Rakdos Assignments","colLabels":["d6","Assignment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Acquire a flashy magic item to use as a prop in a performance."],["2","Try out a new performance routine in the midst of actual life-or-death combat."],["3","Sow distrust of an important person through satire or slander."],["4","Make sure a specific person is in the front row for a certain performance."],["5","Capture a deadly monster for use in a spectacular show."],["6","Interrupt a solemn ceremony or ritual being performed by another guild."]],"name":"Rakdos Character Goals; Rakdos Assignments","page":153,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Rakdos Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Wild-eyed people attending a popular new club seem unwilling or unable to go home after several days of nonstop merriment."],["2","One morning, everyone who has seen a {@creature Rakdos|GGR} performance in the past week suddenly transforms into a minor demon."],["3","An apparently spontaneous {@creature Rakdos|GGR}-led riot has spread to take over an entire neighborhood."],["4","People who die in {@creature Rakdos|GGR}-inspired violence stand back up as {@creature Zombie||zombies} and keep fighting."],["5","Ordinary knives and chains in homes across the neighborhood seem to come to life in advance of the start of a {@creature Rakdos|GGR} show."],["6","After several mausoleums are burst open from the inside, people see their undead family members cavorting on a {@creature Rakdos|GGR} stage."]],"name":"Other Adventure Hooks; Rakdos Adventure Hooks","page":153,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Vernadi Center Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Ascertain the numbers of the military forces housed in and around the vernadi."],["2","Find the source of pollen that is drifting through the neighborhood and making people placid and compliant."],["3","Find the source of wind-borne seeds that are drifting through the neighborhood and quickly growing into hostile awakened shrubs."],["4","Retrieve an initiate who was supposedly forced to join the guild through mind-affecting magic."],["5","Stop the vernadi, whose tree has awakened and escaped the control of its dryad, from trampling through the neighborhood."],["6","Find a way to tap into the mind, will, and knowledge of Mat'Selesnya through the vernadi's central tree or its dryad."],["7","Introduce a contagion into Mat'Selesnya through the vernadi's tree or its dryad."],["8","Capture an equenaut who has been accused of a crime and who has taken refuge at the vernadi."],["9","Convince or coerce a healer to tend to a sick or wounded person who would normally be an enemy of the conclave."],["10","Find a spy embedded in the vernadi community."],["11","Blend into the community to avoid pursuers."],["12","Retrieve an item that was donated to the community by a new initiate, but without the permission of the item's owner."]],"name":"Vernadi Center Adventures","page":153,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Selesnya Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A fanatical leader disrupts building projects because they aren't in harmony with nature."],["2","A Ledev guardian is leading preemptive raids on other guilds, believing that a full-scale attack on the conclave is imminent."],["3","A voda, feeling imperiled by the ills of society, causes vines to grow and seal the members of her vernadi inside."],["4","A militant leader of a splinter group harasses \"unbelievers\" on the street and threatens to unleash elemental power on them."],["5","A loxodon evangel uses coercive methods to recruit young people into the conclave."],["6","An elf seeking spiritual union with Mat'Selesnya threatens the dryad of their own vernadi."],["7","A crazed prophet claims to be the incarnation of Mat'Selesnya and gathers an army to strike at other guilds."],["8","A {@creature horncaller|GGR} steals animals that were used as pets, mounts, and beasts of burden throughout the neighborhood."]],"name":"Selesnya Villains","page":155,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Selesnya Assignments","colLabels":["d6","Assignment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Work to stop the spread of a strange illness."],["2","Tend to the victims of a catastrophe or an attack."],["3","Mediate a dispute between two other guilds."],["4","Plant a magic seed, watch it grow into a great tree, and defend the tree until reinforcements arrive."],["5","Bring an unruly beast under control and return it to the vernadi it escaped from."],["6","Lead a targeted military strike to warn another guild against overreaching."]],"name":"Selesnya Character Goals; Selesnya Assignments","page":156,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Selesnya Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A sacred tree has been defiled or cut down, and an angry Selesnya mob is gathering to exact revenge."],["2","The Worldsoul has identified the characters as emblematic of their guilds' overreaching ambition."],["3","A seer of the conclave tries to convince the characters that they are fated to save the world."],["4","Plants throughout a neighborhood develop carnivorous tendencies."],["5","A magic-infused stone of a Selesnya building grows out of control, threatening nearby buildings."],["6","A Selesnya {@creature wurm|GGR} breaks free of its controller and goes on a rampage."]],"name":"Other Adventure Hooks; Selesnya Adventure Hooks","page":156,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Growth Chamber Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Escape from the chamber while a {@creature category 3 krasis|GGR} runs amok through it after breaking out of its growth pod."],["2","Break one or more krasis out of their growth pods in order to wreak havoc on the growth chamber."],["3","Stop a sinister experiment in progress."],["4","Spy on a research program intended to create superior soldiers."],["5","Subtly sabotage a research program so that it fails without the interference being obvious."],["6","Steal research notes from an experiment with broad applications."],["7","Free someone who has become the involuntary subject of Simic experiments."],["8","Discover the source of a form of terraforming magic spreading out from the chamber's location."],["9","Capture a crazed Simic scientist who is trying to use other scientists in the chamber for experimental subjects."],["10","Capture a crazed Simic scientist whose own body has been drastically altered by their experiments."],["11","Acquire the laboratory's technology so it can be put to use by another guild."],["12","Retrieve research notes from a flooded and abandoned laboratory."]],"name":"Growth Chamber Adventures","page":156,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Simic Villains","colLabels":["d8","Villain"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A rogue researcher is flooding parts of the undercity to serve as aquariums for secret experiments."],["2","Researchers are capturing members of the other guilds so they can create hybrid soldiers that take advantage of the weaknesses of those guilds."],["3","Researchers team up to surround an entire neighborhood in a plasma casing that is slowly altering the environment and all its inhabitants."],["4","A magic-wielding Simic hybrid is eluding capture by the authorities thanks to a combination of adaptations and spells."],["5","A researcher delves too deep into ancient lore and discovers mind-warping alien secrets."],["6","A researcher creates a moss that threatens to destroy much of the city's food production."],["7","A {@creature biomancer|GGR} seeks revenge by creating a specialized krasis that targets a specific guild."],["8","A researcher turns to necromancy, exploring the combination of dead body parts with living tissue."]],"name":"Simic Villains","page":158,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Simic Assignments","colLabels":["d6","Assignment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Protect a Simic researcher who is trying to make an exhaustive examination of a new form of plant life."],["2","Capture a previously unknown type of creature."],["3","Contain an ooze or a krasis that is running loose."],["4","Observe the behavior of a new form of krasis or Simic hybrid in the field."],["5","Test a symbiotic magic item or life form (perhaps something like a living {@item cloak of the manta ray})."],["6","Introduce a new predator species to the area to prey on a smaller species that is running amok."]],"name":"Simic Character Goals; Simic Assignments","page":159,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Simic Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A researcher who was hybridized with an ooze is accidentally spreading that effect throughout a neighborhood, partially liquefying the residents."],["2","Multiple {@creature category 3 krasis|GGR} under no one's control emerge from canals throughout the city."],["3","A Simic laboratory has sunk to the bottom of a zonot, and all contact has been lost with the researchers inside."],["4","A Simic airship falls to the ground, and it contains key research that several parties want to acquire."],["5","A sage of the Gyre Clade accidentally creates an {@spell antimagic field} that slowly spreads over the neighborhood."],["6","People and animals near a Simic zonot develop spontaneous mutations."]],"name":"Other Adventure Hooks; Simic Adventure Hooks","page":159,"source":"GGR","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"General Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Skyblinder staff|GGR}","{@i GGR}"],["Very rare","{@item Illusionist's Bracers|GGR|Illusionist's bracers}","{@i GGR}"],["Very rare","{@item Peregrine mask|GGR}","{@i GGR}"],["Very rare","{@item Sword of the paruns|GGR}","{@i GGR}"],["Very rare","{@item Voyager staff|GGR}","{@i GGR}"]],"name":"Guilds and Magic Items; General Items","page":174,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Azorius Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Azorius Guild signet|GGR}","{@i GGR}"],["Uncommon","{@item Lantern of revealing}","{@i DMG}"],["Uncommon","{@item Weapon of warning}","{@i DMG}"],["Rare","{@item Bead of force}","{@i DMG}"],["Rare","{@item Dimensional shackles}","{@i DMG}"],["Rare","{@item Azorius keyrune|GGR}","{@i GGR}"],["Rare","{@item Iron bands of Bilarro}","{@i DMG}"],["Rare","{@item Rope of entanglement}","{@i DMG}"],["Rare","{@item Wand of binding}","{@i DMG}"],["Very rare","{@item Rod of alertness}","{@i DMG}"],["Very rare","{@item Rod of security}","{@i DMG}"],["Legendary","{@item Defender}","{@i DMG}"],["Legendary","{@item Rod of lordly might}","{@i DMG}"]],"name":"Azorius Items","page":175,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Boros Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Boros Guild signet|GGR}","{@i GGR}"],["Uncommon","{@item Sentinel shield}","{@i DMG}"],["Rare","{@item Daern's instant fortress}","{@i DMG}"],["Rare","{@item Boros keyrune|GGR}","{@i GGR}"],["Rare or greater","{@item Horn of Valhalla}","{@i DMG}"],["Rare","{@item Pariah's Shield|GGR|Pariah's shield}","{@i GGR}"],["Rare","{@item Sun blade}","{@i DMG}"],["Rare","{@item Sunforger|GGR}","{@i GGR}"],["Very rare","{@item Spellguard shield}","{@i DMG}"],["Legendary","{@item Holy avenger}","{@i DMG}"]],"name":"Boros Items","page":175,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Dimir Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Amulet of proof against detection and location}","{@i DMG}"],["Uncommon","{@item Dimir Guild signet|GGR}","{@i GGR}"],["Uncommon","{@item Hat of disguise}","{@i DMG}"],["Uncommon","{@item Medallion of thoughts}","{@i DMG}"],["Uncommon","{@item Ring of mind shielding}","{@i DMG}"],["Uncommon","{@item Spies' Murmur|GGR|Spies' murmur}","{@i GGR}"],["Very rare or greater","{@item Crystal ball}","{@i DMG}"],["Very rare","{@item Dimir keyrune|GGR}","{@i GGR}"],["Legendary","{@item Cloak of invisibility}","{@i DMG}"],["Legendary","{@item Ring of invisibility}","{@i DMG}"]],"name":"Dimir Items","page":175,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Golgari Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Common","{@item Moodmark paint|GGR}","{@i GGR}"],["Uncommon","{@item Boots of elvenkind}","{@i DMG}"],["Uncommon","{@item Cloak of elvenkind}","{@i DMG}"],["Uncommon","{@item Golgari Guild signet|GGR}","{@i GGR}"],["Uncommon","{@item Pipes of the sewers}","{@i DMG}"],["Rare","{@item Dagger of venom}","{@i DMG}"],["Rare","{@item Staff of swarming insects}","{@i DMG}"],["Very rare","{@item Cloak of arachnida}","{@i DMG}"],["Very rare","{@item Golgari keyrune|GGR}","{@i GGR}"],["Very rare","{@item Ring of regeneration}","{@i DMG}"]],"name":"Golgari Items","page":175,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Gruul Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Gauntlets of ogre power}","{@i DMG}"],["Uncommon","{@item Gruul Guild signet|GGR}","{@i GGR}"],["Rare or greater","{@item Belt of giant strength}","{@i DMG}"],["Rare","{@item Berserker axe}","{@i DMG}"],["Rare","{@item Gruul keyrune|GGR}","{@i GGR}"],["Rare","{@item Horn of blasting}","{@i DMG}"],["Rare","{@item Ring of the ram}","{@i DMG}"],["Rare","{@item Stone of controlling earth elementals}","{@i DMG}"],["Legendary","{@item Ring of spell turning}","{@i DMG}"]],"name":"Gruul Items","page":175,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Izzet Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Alchemy jug}","{@i DMG}"],["Uncommon","{@item Elemental gem}","{@i DMG}"],["Uncommon","{@item Izzet Guild signet|GGR}","{@i GGR}"],["Uncommon","{@item Headband of intellect}","{@i DMG}"],["Uncommon","{@item Mizzium apparatus|GGR}","{@i GGR}"],["Uncommon","{@item Pyroconverger|GGR}","{@i GGR}"],["Rare","{@item Bowl of commanding water elementals}","{@i DMG}"],["Rare","{@item Brazier of commanding fire elementals}","{@i DMG}"],["Rare","{@item Censer of controlling air elementals}","{@i DMG}"],["Rare","{@item Izzet keyrune|GGR}","{@i GGR}"],["Rare","{@item Mizzium armor|GGR}","{@i GGR}"],["Rare","{@item Mizzium mortar|GGR}","{@i GGR}"],["Rare","{@item Wand of wonder}","{@i DMG}"],["Very rare","{@item Manual of golems}","{@i DMG}"],["Very rare","{@item Staff of thunder and lightning}","{@i DMG}"],["Legendary","{@item Apparatus of Kwalish}","{@i DMG}"],["Legendary","{@item Ring of elemental command}","{@i DMG}"],["Legendary","{@item Staff of the magi}","{@i DMG}"]],"name":"Izzet Items","page":175,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Orzhov Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Eyes of charming}","{@i DMG}"],["Uncommon","{@item Orzhov Guild signet|GGR}","{@i GGR}"],["Rare","{@item Orzhov keyrune|GGR}","{@i GGR}"],["Rare","{@item Rod of rulership}","{@i DMG}"],["Rare","{@item Wings of flying}","{@i DMG}"],["Very rare","{@item Mirror of life trapping}","{@i DMG}"],["Very rare","{@item Tome of leadership and influence}","{@i DMG}"],["Legendary","{@item Sphere of annihilation}","{@i DMG}"]],"name":"Orzhov Items","page":176,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Rakdos Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Deck of illusions}","{@i DMG}"],["Uncommon","{@item Rakdos keyrune|GGR}","{@i GGR}"],["Uncommon","{@item Rakdos Guild signet|GGR}","{@i GGR}"],["Uncommon","{@item Potion of fire breath}","{@i DMG}"],["Rare","{@item Cape of the mountebank}","{@i DMG}"],["Rare","{@item Flame tongue}","{@i DMG}"],["Rare","{@item Mace of terror}","{@i DMG}"],["Rare","{@item Necklace of fireballs}","{@i DMG}"],["Rare","{@item Sword of wounding}","{@i DMG}"],["Rare","{@item Wand of fear}","{@i DMG}"],["Rare","{@item Wand of fireballs}","{@i DMG}"],["Very rare","{@item Bag of devouring}","{@i DMG}"],["Very rare","{@item Dancing sword}","{@i DMG}"],["Very rare","{@item Demon armor}","{@i DMG}"],["Very rare","{@item Nine lives stealer}","{@i DMG}"],["Very rare","{@item Staff of fire}","{@i DMG}"],["Very rare","{@item Sword of sharpness}","{@i DMG}"],["Legendary","{@item Iron flask}","{@i DMG}"],["Legendary","{@item Rakdos riteknife|GGR}","{@i GGR}"]],"name":"Rakdos Items","page":176,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Selesnya Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Bag of tricks}","{@i DMG}"],["Uncommon","{@item Bracers of archery}","{@i DMG}"],["Uncommon","{@item Selesnya Guild signet|GGR}","{@i GGR}"],["Uncommon or greater","{@item Instrument of the bards}","{@i DMG}"],["Uncommon","{@item Periapt of health}","{@i DMG}"],["Uncommon","{@item Periapt of wound closure}","{@i DMG}"],["Rare","{@item Elixir of health}","{@i DMG}"],["Rare","{@item Selesnya keyrune|GGR}","{@i GGR}"],["Rare","{@item Periapt of proof against poison}","{@i DMG}"],["Rare","{@item Ring of animal influence}","{@i DMG}"],["Rare","{@item Staff of healing}","{@i DMG}"],["Rare","{@item Staff of the woodlands}","{@i DMG}"],["Very rare","{@item Oathbow}","{@i DMG}"],["Very rare","{@item Staff of thunder and lightning}","{@i DMG}"],["Legendary","{@item Rod of resurrection}","{@i DMG}"]],"name":"Selesnya Items","page":176,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Simic Items","colLabels":["Rarity","Item","Source"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["Uncommon","{@item Cap of water breathing}","{@i DMG}"],["Uncommon","{@item Cloak of the manta ray}","{@i DMG}"],["Uncommon","{@item Decanter of endless water}","{@i DMG}"],["Uncommon","{@item Simic keyrune|GGR}","{@i GGR}"],["Uncommon","{@item Simic Guild signet|GGR}","{@i GGR}"],["Uncommon","{@item Necklace of adaptation}","{@i DMG}"],["Uncommon","{@item Ring of swimming}","{@i DMG}"],["Uncommon","{@item Trident of fish command}","{@i DMG}"],["Rare","{@item Cloak of the bat}","{@i DMG}"],["Very rare","{@item Manual of bodily health}","{@i DMG}"],["Very rare","{@item Wand of polymorph}","{@i DMG}"]],"name":"Simic Items","page":176,"source":"GGR","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Azorius Creatures","colStyles":["col-2 text-center","col-8","col-2 text-center"],"colLabels":["Challenge","Creature","Source"],"rows":[["0","{@creature Homunculus}","{@i MM}"],["0","{@creature Owl}","{@i MM}"],["1/4","{@creature Giant owl}","{@i MM}"],["1/2","{@creature Soldier|GGR}","{@i GGR}"],["1/2","{@creature Warhorse}","{@i MM}"],["1","{@creature Giant eagle}","{@i MM}"],["2","{@creature Griffon}","{@i MM}"],["3","Arrester ({@creature veteran} or {@creature knight})","{@i MM}"],["3","{@creature Precognitive mage|GGR}","{@i GGR}"],["5","{@creature Felidar|GGR}","{@i GGR}"],["6","{@creature Lawmage|GGR}","{@i GGR}"],["11","{@creature Sphinx of judgment|GGR} 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stalker|GGR}*"],["Trog (Gruul hermit)","{@creature Gladiator}"]],"footnotes":["* Appears in this chapter"],"name":"Gruul NPCs","page":237,"source":"GGR","chapter":{"name":"NPCs by Guild","index":7}},{"caption":"Izzet NPCs","colStyles":["col-6","col-6"],"colLabels":["Role","Appropriate Stat Block"],"rows":[["Attendant","{@creature Commoner}"],["Chemister","{@creature Mage}"],["Guard","{@creature Scorchbringer guard|GGR}*"],["Magic tester","{@creature Flux blastseeker|GGR},* {@creature cosmotronic blastseeker|GGR},* {@creature counterflux blastseeker|GGR},* or {@creature galvanic blastseeker|GGR}*"]],"footnotes":["* Appears in this chapter"],"name":"Izzet NPCs","page":240,"source":"GGR","chapter":{"name":"NPCs by Guild","index":7}},{"caption":"Orzhov NPCs","colStyles":["col-6","col-6"],"colLabels":["Role","Appropriate Stat Block"],"rows":[["Advokist","{@creature Mage}"],["Indentured spirit","{@creature Indentured spirit|GGR}*"],["Knight","{@creature Knight}"],["Oligarch","{@creature Noble}"],["Pontiff or ministrant","{@creature Priest} or {@creature acolyte}"]],"footnotes":["* Appears in this chapter"],"name":"Orzhov NPCs","page":244,"source":"GGR","chapter":{"name":"NPCs by Guild","index":7}},{"caption":"Rakdos NPCs","colStyles":["col-6","col-6"],"colLabels":["Role","Appropriate Stat Block"],"rows":[["Blood witch","{@creature Blood witch|GGR}*"],["Cult member","{@creature Cult fanatic} or {@creature cultist}"],["Performer","{@creature Rakdos lampooner|GGR}* or {@creature Rakdos|GGR} performer ({@creature Rakdos Performer, Blade Juggler|GGR|blade juggler}, {@creature Rakdos Performer, Fire Eater|GGR|fire eater}, or {@creature Rakdos Performer, High-Wire Acrobat|GGR|high-wire acrobat})*"]],"footnotes":["* Appears in this chapter"],"name":"Rakdos NPCs","page":246,"source":"GGR","chapter":{"name":"NPCs by Guild","index":7}},{"caption":"Selesnya NPCs","colStyles":["col-6","col-6"],"colLabels":["Role","Appropriate Stat Block"],"rows":[["Equenaut (cavalry)","{@creature Scout} mounted on a {@creature pegasus}"],["Ledev guardian (outrider)","{@creature Knight} mounted on a {@creature dire wolf}"],["Religious leader","{@creature Priest} or {@creature druid}"],["Selesnya soldier","{@creature Soldier|GGR}* or {@creature veteran}"],["Shepherd","{@creature Horncaller|GGR}*"]],"footnotes":["* Appears in this chapter"],"name":"Selesnya NPCs","page":251,"source":"GGR","chapter":{"name":"NPCs by Guild","index":7}},{"caption":"Simic NPCs","colStyles":["col-6","col-6"],"colLabels":["Role","Appropriate Stat Block"],"rows":[["Biomancer (creates hybrids)","{@creature Biomancer|GGR}*"],["Forcemage (grows flora and fauna)","{@creature Druid}"],["Terraformer (alters environments)","{@creature Druid} or {@creature mage}"]],"footnotes":["* Appears in this chapter"],"name":"Simic NPCs","page":254,"source":"GGR","chapter":{"name":"NPCs by Guild","index":7}},{"colLabels":["Attack Type","Attack Roll","Damage Roll"],"colStyles":["col-4 text-center","col-5 text-center","col-3 text-center"],"rows":[["Melee weapon attack","Strength mod.*","Strength mod."],["Ranged weapon attack","Dexterity mod.*","Dexterity mod."],["Spell attack","Spellcasting ability mod.**","Depends on effect"]],"name":"How do I know which ability modifier to use with an attack roll and its damage roll?","source":"SAC","chapter":{"name":"Sage Advice Compendium","index":0}},{"caption":"Random Height and Weight","colLabels":["Race","Base Height","Height Modifier","Base Weight","Weight Modifier"],"colStyles":["col-1","col-1","col-1","col-1","col-1"],"rows":[["Cervan (Grove)","4'8\"","+{@dice 2d10}","110 lb.","x ({@dice 1d4}) lb."],["Cervan (Pronghorn)","6'1\"","+{@dice 2d10}","120 lb.","x ({@dice 2d4}) lb."],["Corvum","4'4\"","+{@dice 2d10}","70 lb.","x ({@dice 1d4}) lb."],["Gallus","3'4\"","+{@dice 3d10}","55 lb.","x ({@dice 1d4}) lb."],["Hedge","2'11\"","+{@dice 2d6}","30 lb.","x ({@dice 1d4}) lb."],["Jerbeen","2'4\"","+{@dice 2d4}","20 lb.","x ({@dice 1d2}) lb."],["Luma","2'8\"","+{@dice 2d4}","25 lb.","x 1 lb."],["Mapach","3'11\"","+{@dice 2d6}","85 lb.","x ({@dice 2d4}) lb."],["Raptor","2'11\"","+{@dice 2d6}","25 lb.","x 1 lb."],["Strig","3'10\"","+{@dice 2d10}","80 lb.","x ({@dice 1d6}) lb."],["Vulpin","4'2\"","+{@dice 2d10}","80 lb.","x ({@dice 2d4}) lb."]],"name":"Random Height and Weight","page":32,"source":"HWCS","chapter":{"name":"Ch. 1: Welcome to the Wood","index":1}},{"caption":"Standard Languages","colLabels":["Language","Typical Speakers","Script"],"colStyles":["col-1","col-1","col-1"],"rows":[["Birdfolk","Birdfolk, Humblefolk","Birdfolk"],["Cervan","Cervans","–"],["Hedge","Hedges","Sylvan"],["Jerbeen","Jerbeens","Birdfolk"],["Mapach","Mapachs","Mapach"],["Vulpin","Vulpins","Vulpin"]],"name":"Languages of the Wood; Standard Languages","page":32,"source":"HWCS","chapter":{"name":"Ch. 1: Welcome to the Wood","index":1}},{"colLabels":["Amaranthine","Alignment","Race","Domains","Symbol"],"rows":[["{@deity Altus|Amaranthine|HWCS|Altus, the 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1d4} {@creature birdfolk guard|HWCS|birdfolk guards}. These birdfolk are criminals who've stolen Perch Guard uniforms, and the party will be rewarded for their capture."],[3,"A visiting {@creature vulpin noble|HWCS} is interested in seeing the sights. Show them around town by rolling again on this table. They will accompany the party for this encounter, and should they survive, will reward the party 20 gp for the invigorating time."],[4,"A gathering of acrobatic street performers. If high enough level, a party member with the Sharp Mind trait, or who makes a DC 14 Intelligence check, will recognize a {@creature gallus monk|HWCS} among them from a wanted poster."],[5,"A citywide parade to honor Gaspard, the Champion. There are jousts, fencing matches, and other contests in which the party can participate. Defeat a {@creature jerbeen swashbuckler|HWCS} in a duel to win a magic item."],[6,"A mysterious death. If players are high enough level, this could lead to a fight with the {@creature corvum assassin|HWCS} who was paid to perform the murder."],[7,"A bar fight breaks out between {@dice 1d4} {@creature mapach bandit|HWCS} patrons and {@dice 1d4} {@creature birdfolk militia|HWCS}."],[8,"A pair of {@creature jerbeen thief|HWCS|jerbeen thieves} steal from the party. This leads back to their {@creature vulpin captain|HWCS} leader, who runs a pickpocketing ring in town."]],"name":"Appendix E: Random Encounters; City Encounters (Levels 2-4)","page":215,"source":"HWCS","chapter":{"name":"App. E: Random Encounters","index":9}},{"caption":"Cave Encounters (Level 1)","colLabels":["d8","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"{@dice 1d2} {@creature gray ooze|mm|gray oozes} conceal themselves as stagnant pools."],[2,"A {@creature shifting slime|HWCS} attacks."],[3,"{@dice 1d2} roosting {@creature swarm of emberbats|HWCS|swarms of emberbats} drop from the ceiling."],[4,"2 {@creature caustic slime|HWCS|caustic slimes} attack."],[5,"The party finds a 6-foot-tall bioluminescent mushroom."],[6,"{@dice 1d4} {@creature sticky slime|HWCS|sticky slimes} attack."],[7,"Two {@creature sticky slime|HWCS|sticky slimes} and a {@creature caustic slime|HWCS} attack."],[8,"{@dice 1d4} {@creature violet fungus} attack."]],"name":"Appendix E: Random Encounters; Cave Encounters (Level 1)","page":215,"source":"HWCS","chapter":{"name":"App. E: Random Encounters","index":9}},{"caption":"Coast Encounters (Level 4)","colLabels":["d8","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"The party finds a small shrine to Gesme within a hidden grotto. The first player to pray here gains the ability to cast {@spell clairvoyance} once, without material components."],[2,"2 {@creature raptor explorer|HWCS|raptor explorers} are leading a {@creature strig tracker|HWCS} bounty hunter to the party."],[3,"{@dice 1d4} giant petrels circle overhead (use the stat block for a {@creature giant eagle}, but with a 30 ft. swim speed)."],[4,"A violent storm rolls in. If the party chooses not to take shelter, they must make a DC 14 Constitution saving throw while traveling, suffering a level of {@condition exhaustion} on a failure."],[5,"A mass of seaweed turns out to be a {@creature shambling mound}."],[6,"A ship is stolen from the docks by {@dice 1d4 + 1} {@creature birdfolk sailor|HWCS} pirates, led by a {@creature jerbeen swashbuckler|HWCS}."],[7,"A sinking ship is spotted with its crew aboard. There are {@dice 1d3} {@creature hunter shark|mm|hunter sharks} circling in the water."],[8,"A crashing wave sweeps in, and the party must make a DC 14 Strength saving throw or be swept 80 feet into the sea, where a {@creature water elemental} lies in wait."]],"name":"Appendix E: Random Encounters; Coast Encounters (Level 4)","page":215,"source":"HWCS","chapter":{"name":"App. E: Random Encounters","index":9}},{"caption":"Forest Encounters (Level 1-2)","colLabels":["d8","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"{@dice 2d4} {@creature mapach bandit|HWCS|mapach bandits} ambush the party."],[2,"{@dice 1d2} {@creature swarm of emberbats|HWCS|swarms of emberbats} attack the party."],[3,"{@dice 1d4} {@creature magmin} can be spotted burning foliage through the trees. They haven't started a fire yet, but they will if left unchecked."],[4,"The party finds a moss covered shrine to Reya. The first character that stops to pray here gains the ability to cast {@spell elevated sight|HWCS} once."],[5,"{@dice 1d4} {@creature mapach bandit|HWCS|mapach bandits} and a {@creature jerbeen thief|HWCS} spring from the forest, offering safe passage for a road toll of 3 gp per party member. They will attack if the toll is not paid immediately."],[6,"{@dice 1d3} {@creature wolf|mm|wolves} led by a {@creature dire wolf} attack the party."],[7,"A {@creature birdfolk skirmisher|HWCS} on patrol is struggling in a large spider web and calling for help. He has been bound in silk, requiring a DC 15 Strength check or one round using a cutting tool to free him. There are {@dice 1d2 + 1} {@creature giant spider|mm|giant spiders} hidden in the trees."],[8,"A bandit's net trap has been laid across the trail and covered with leaves. It can be spotted with a DC 15 Wisdom ({@skill Perception}) check. If players walk into it, the trap springs, and players must make a DC 14 Dexterity saving throw to avoid getting caught. On a failure, you can roll on this table again to complicate the encounter."]],"name":"Appendix E: Random Encounters; Forest Encounters (Level 1-2)","page":215,"source":"HWCS","chapter":{"name":"App. E: Random Encounters","index":9}},{"caption":"Mountain Encounters (Levels 2-3)","colLabels":["d8","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"Two {@creature griffon|mm|griffons} can be seen in the distance. They give a warning shriek. The party can find another route, losing ground and rolling again on this table, or fight them."],[2,"{@dice 1d4} {@creature mapach bandit|HWCS|mapach bandits} and a {@creature vulpin captain|HWCS} attack."],[3,"A hungry {@creature basilisk} appears."],[4,"{@dice 1d4} {@creature jerbeen thief|HWCS|jerbeen thieves} attack."],[5,"{@dice 1d4} {@creature mountain lion|HWCS|mountain lions} attack."],[6,"The weather suddenly shifts to a bitter storm. If the party chooses not to take shelter, they must make a DC 13 Constitution saving throw while traveling, suffering a level of {@condition exhaustion} from the cold on a failure."],[7,"The party finds a weathered shrine to Altus. The first character that stops to pray here gains the ability to cast {@spell enhance ability} once, without using material components. The player may only select either the {@b Bear's Endurance} or {@b Bull's Strength} options when the spell is cast."],[8,"The party finds a roost of {@dice 1d3} {@creature giant eagle|mm|giant eagles} with {@dice 1d4} young (Medium sized beasts that cannot attack) with them. They will attack unless the party can convince them they are not a threat."]],"name":"Appendix E: Random Encounters; Mountain Encounters (Levels 2-3)","page":215,"source":"HWCS","chapter":{"name":"App. E: Random Encounters","index":9}},{"caption":"Scorched Grove Encounters (Level 3)","colLabels":["d8","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"{@dice 1d4 + 1} {@creature swarm of emberbats|HWCS|swarms of emberbats} attack."],[2,"An {@creature ashsnake|HWCS} attacks. If the party is hunting for the ashsnake in {@adventure Part 3|HWAitW|3}, it is waiting to ambush them."],[3,"The party finds a small stand of scorched trees, two of which tower above the others. When approached these two {@creature awakened tree|mm|awakened trees} attack with branches that glow with embers. Their attacks deal fire damage instead of bludgeoning damage, and can set flammable objects carried by characters on fire."],[4,"One {@creature fire elemental} can be seen off in the distance. Players must make a DC 10 Dexterity ({@skill Stealth}) check to avoid its notice, otherwise it will see them and attack. "],[5,"{@dice 1d3} {@creature magma mephit|mm|magma mephits} and {@dice 1d2} {@creature dust mephit|mm|dust mephits} attack."],[6,"{@dice 1d4} {@creature magmin} attack."],[7,"A Tender is being attacked by a {@creature swarm of emberbats|HWCS}."],[8,"A field of geysers lays ahead, each intermittently spraying scalding gases into the air. The party can attempt to cross cautiously with a DC 16 Intelligence check to notice a pattern, or by making three DC 14 Dexterity saving throws, taking 4 ({@dice 1d8}) fire damage on each failure. Pass or fail, after 3 saving throws they've made it across. Alternatively, party members can choose to go around. If so, roll again on this table."]],"name":"Appendix E: Random Encounters; Scorched Grove Encounters (Level 3)","page":215,"source":"HWCS","chapter":{"name":"App. E: Random Encounters","index":9}},{"caption":"Swamp Encounters (Level 1)","colLabels":["d8","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"{@dice 1d3} {@creature birdfolk skeleton|HWCS|birdfolk skeletons}, covered in moss rise from the murky water and attack."],[2,"Two {@creature sticky slime|HWCS|sticky slimes} and a {@creature caustic slime|HWCS} attack."],[3,"The party stumbles upon a {@creature swarm of quippers} in the water. Players with a passive Perception of 15 or higher notice the swarm and avoid it."],[4,"The party finds a fungus covered shrine to Henwin within a tangle of plant life. The first character to pray here gains the ability to cast {@spell spiny shield|HWCS} once, without using material components."],[5,"{@dice 1d4} {@creature sticky slime|HWCS|sticky slimes} attack."],[6,"{@dice 1d2} {@creature swarm of insects|MM|swarms of insects} envelop the party. They have a walking speed of 5 ft., a 30 ft. flying speed, and no climbing speed."],[7,"Two {@creature caustic slime|HWCS|caustic slimes} attack."],[8,"A birdfolk researcher caught in quicksand. Requires a DC 12 Strength ({@skill Athletics}) check to free. Roll again on this table to complicate the encounter."]],"name":"Appendix E: Random Encounters; Swamp Encounters (Level 1)","page":215,"source":"HWCS","chapter":{"name":"App. E: Random Encounters","index":9}},{"caption":"What did They Find?","colLabels":["d20","They find..."],"colStyles":["col-1 text-center","col-11"],"rows":[[1,"A carefully cleaned and varnished mouse skull."],[2,"A ruby statue worth 50 gp, but birdfolk and humblefolk alike believe it to be cursed."],[3,"A golden coin dating back to the very founding of Alderheart."],[4,"A small switch-knife hidden inside of a wooden spoon."],[5,"A holy symbol of an Amaranthine not worshiped in Humblewood."],[6,"A feather with brilliant tropical colors, not seen on any Humblewood birdfolk."],[7,"A ring with a strange seed where a gemstone would normally be."],[8,"A mechanical cricket, but its winding key is missing."],[9,"A thin length of chain, that when examined is actually made of seamless loops of wood."],[10,"A small bag containing hand polished marbles, each one with a different small insect in it."],[11,"A necklace made from the shells of small iridescent beetles."],[12,"A wooden frog that is perpetually slick with some kind of viscous moisture."],[13,"A short, thin twig that is unbendable and indestructible."],[14,"A locket made from a polished periwinkle shell. A strange sigil has been carved on the inside."],[15,"A glass jar filled with eight fireflies, each giving off light. One glows white, and the others glow a different color of the rainbow."],[16,"A bandit mask from a time before the Coalition."],[17,"A detailed onyx carving of a birdfolk skull. It is cold to the touch."],[18,"A silver pinecone that is completely immune to fire damage."],[19,"A locked music box. Mechanical chirping can occasionally be heard from inside."],[20,"A weathered parchment scroll, which unfurls to reveal music inscribed in long-faded ink."]],"name":"Appendix F: What did They Find?; What did They Find?","page":218,"source":"HWCS","chapter":{"name":"App. F: What did They Find?","index":10}},{"caption":"Franchise Logos or Livery","colLabels":["d10","Logo or Livery"],"colStyles":["text-center col-2","col-10"],"rows":[["1","The words \"Green Flan\" in Elvish"],["2","The symbol of Asmodeus"],["3","The name of the franchise's dead founder, elaborately engraved"],["4","A beholder's central eye"],["5","The silhouette of a catoblepas"],["6","Three werewolves howling at the moon"],["7","\"Lathander is Our Copilot\""],["8","A winking {@creature Jim Darkmagic|AI}"],["9","A snaking piece of barbed wire"],["10","The franchise's business number"]],"name":"Fast Franchise Generator; Franchise Logos or Livery","page":7,"source":"AI","chapter":{"name":"Acquisitions Incorporated","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Headquarters Locations","colLabels":["d10","Headquarters"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A tavern once owned by smugglers. Tunnel entrances have clearly been bricked over, and no one's quite sure where they all lead."],["2","A simple chapel to a long-forgotten god. The pews are awfully uncomfortable, but fragrant incense burns without ceasing."],["3","A battle-worn castle. A real fixer-upper, it's seen better days. Better years. Maybe even better centuries."],["4","A top-of-the-line naval vessel that has somehow been stranded miles inland."],["5","A private library. The franchise is free to use the space as long as no harm comes to the books."],["6","A hollowed-out statue of an ancient king."],["7","An early model airship. Very early. The balloon is mostly patches at this point—a motley assortment of ship sails, cloaks, and animal skins."],["8","A former blacksmith's shop, which was a former exercise studio, and a former cafe before that."],["9","A multicolor waterproof canvas stretched over a succession of jutting stone columns. Within, it always appears to be late spring."],["10","A creaking wagon that smells of turnips, and which is bigger inside than out."]],"name":"Fast Franchise Generator; Headquarters Locations","page":7,"source":"AI","chapter":{"name":"Acquisitions Incorporated","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Headquarters Quirks","colLabels":["d8","Quirk"],"colStyles":["text-center col-2","col-10"],"rows":[["1","One staircase leads to two different places somehow."],["2","Any kettle used in the kitchen screams when it boils."],["3","Every chair has one leg slightly shorter than the others."],["4","Every stairwell has an illusion of one additional step at the top."],["5","There's a nest in the attic. A big nest. Like, really big."],["6","Every Friday, the color of the walls changes to a different festive theme."],["7","The building was previously owned by a franchise rival, and the place is filled with their marketing materials."],["8","There's a space inside the headquarters that's clearly a room, but which has no doors."]],"name":"Fast Franchise Generator; Headquarters Quirks","page":7,"source":"AI","chapter":{"name":"Acquisitions Incorporated","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Memorable Majordomos","colLabels":["d6","Majordomo"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A consummate professional. No amount of blood, gore, or viscera will keep them from completing their duties."],["2","A sinister figure who sticks to the shadows and respond always to requests with, \"Yes, master.\""],["3","The ghost of the previous owner. They do a terrible job and refer to all prospective clients as trespassers."],["4","A brusque, deaf, retired military captain."],["5","An incredibly cheerful chef, who insists that no business is more pressing than a full belly."],["6","A druid that keeps an open door policy for any and all animals seeking shelter. Their cleaning policy is less rigorous."]],"name":"Fast Franchise Generator; Memorable Majordomos","page":7,"source":"AI","chapter":{"name":"Acquisitions Incorporated","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Reliable Connections","colLabels":["d8","Connection"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@b Kim the Kid}: The best fence in town."],["2","{@b Jeremy Snoot}: The most easily intimidated customs official in the city. From blueprints of government buildings to shipping manifests, he's your halfling."],["3","{@b York Battleby}: A dab hand at knitting and swinging a sword. He takes payment in liquor for either service."],["4","{@b Diana Fenwick}: Noble who wants to play criminal; enthusiastic, inexperienced, and loaded."],["5","{@b \"G\"}: The only thing known about this information broker is the dead-drop point where they exchange messages, and that they're never wrong."],["6","{@b Teresa Clearlake}: If you're looking for a place to lie low, her funeral home is ideal."],["7","{@b Jenkin Twotooth}: Always has a job for those looking to scrape together a few coins. Unfortunately, his teeth outnumber his scruples."],["8","{@b \"Mustard\" Micah}: Famous for being able to get goods and people past any blockade. Provided you don't mind said goods or people smelling strongly of mustard for the next month."]],"name":"Fast Franchise Generator; Reliable Connections","page":7,"source":"AI","chapter":{"name":"Acquisitions Incorporated","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Franchise Advancement","colLabels":["Levels","Franchise Rank","Licensed Region","New Staff","Franchise Tasks","Headquarters Features","Costs"],"rows":[["1–4","1","Settlement","Majordomo, 2 untrained hirelings, 1 skilled hireling","1 task","Starter headquarters","× 1"],["5–10","2","Small territory","4 untrained hirelings, 1 skilled hireling, 10 crew","2 tasks","Cosmetic, expansion, transportation, weapon","× 1.5"],["11–16","3","Large territory","8 untrained hirelings, 2 skilled hirelings, 10 crew","3 tasks","Arcane, defensive, franchise choice","× 3"],["17–20","4","Limited extraplanar","16 untrained hirelings, 4 skilled hirelings, 20 crew","4 tasks","Arcane, franchise choice, secret","× 5"]],"name":"Franchise Advancement","page":10,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Baseline Costs","colStyles":["col-10","col-2 text-right"],"colLabels":["Franchise Headquarters","Monthly Cost"],"rows":[["Horse-drawn carriage or wagon","15 gp"],["Farm or rural enterprise","20 gp"],["Settlement enterprise (guildhall, inn, tavern, shop, and so forth)","120 gp"],["Sailing ship, including all port fees","200 gp"],["Remote enterprise (fort, lighthouse, trading post, roadhouse, and so forth)","250 gp"],["Noble estate, large manor, fortified tower","350 gp"],["Airship","800 gp"],["Giant walking statue, magic locomotive","1,000 gp"],["Keep or small castle","3,000 gp"],["Large castle or palace","12,000 gp"]],"name":"Baseline Costs","page":17,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"The Cartographer","colStyles":["col-2 text-center","col-10"],"colLabels":["Franchise Rank","Features"],"rows":[["1","Proficiencies and Starting Equipment, It's a Rental"],["2","{@item Spyglass of Clairvoyance|AI}, Tale of Safe Travel"],["3","Map of Shortcuts, Map of the Moment"],["4","{@item Elder Cartographer's Glossography|AI}, Greater Tale of Safe Travel"]],"name":"The Cartographer","page":19,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Possible Map Mission Landmarks","colLabels":["d8","Landmark"],"colStyles":["text-center col-2","col-10"],"rows":[["1","The Ancient Sarcophagus of Gerald Smith"],["2","A tree labeled \"This tree\""],["3","\"The Last Resting Place of My Rich Brother that is Also a Bear Cave\""],["4","A range of peaks known as the Slightly Wobbly Spires"],["5","An ever-flowing, nonmagical spigot of pure, clear water in the middle of nowhere"],["6","A cave filled with screaming bioluminescent worms"],["7","The most haunted forest for ten miles in any direction"],["8","A huge pile of rocks with no other rocks within sight"]],"name":"Map of the Moment; Possible Map Mission Landmarks","page":20,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Why Be a Cartographer?","colLabels":["d8","Reason"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A paranoid person by nature, you like seeing what's ahead of you at all times."],["2","Your parent was a cartographer, their parent was a cartographer, and by the gods, you're going to be one too."],["3","You're fairly certain no one else in your party even knows how to hold a map, let alone read one."],["4","You like spyglasses. A lot."],["5","Your nickname as a child was \"the cartography kid.\""],["6","Contrary to popular opinion, the destination is much, much more important than the journey."],["7","A good map is like an adventure without the bugs. And the mud. And the wolves."],["8","You suffer from the nagging feeling of never knowing why you've come into a room, and you need the professional flourish that lets you cover for that."]],"name":"Why Be a Cartographer?","page":20,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"The Decisonist","colStyles":["col-2 text-center","col-10"],"colLabels":["Franchise Rank","Features"],"rows":[["1","Proficiencies and Starting Equipment, Tiebreaker"],["2","Absentee Ballot, {@item Coin of Decisionry|AI}"],["3","Better Odds, Inspired Decision"],["4","Charming Misdemeanor, Clandestine Kit"]],"name":"Decisionist; The Decisonist","page":21,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Coin of Decisionry \"Tails\" Image","colLabels":["d8","Tails"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@creature Omin Dran|AI}"],["2","Yourself"],["3","A pumpkin"],["4","A fourteen-headed hydra (it's a big coin)"],["5","An old despotic tyrant, their image defaced"],["6","A demon lord"],["7","A foaming tankard of beer"],["8","A Masked Lord of Waterdeep"]],"name":"Proficiencies and Starting Equipment; Coin of Decisionry \"Tails\" Image","page":22,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"colLabels":["d4","Decision"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Lucrative"],["2","Brand Appeal"],["3","Indeterminate"],["4","Ruinous"]],"name":"Coin of Decisionry","page":22,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Why Be a Decisionist?","colLabels":["d8","Reason"],"colStyles":["text-center col-2","col-10"],"rows":[["1","It's always you who picks where everyone has lunch."],["2","Roughly half your choices are the right ones. You might as well just toss a coin for it."],["3","You have no idea. In fact, you're constantly plagued by indecision."],["4","Democracy is the greatest force for change in the world, but is ruined by everyone else voting."],["5","All the other positions were taken."],["6","You've always felt it was your calling to tell other people what to do. Now to make it official."],["7","When faced with two choices, you've always yearned for the freedom to choose both."],["8","As a child, you had a sibling make you choose which of your toys lived or died. You were never the same."]],"name":"Why Be a Decisionist?","page":22,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Favorite Methods to Destroy Documents","colLabels":["d6","Method"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Any way you like, provided you make a copy first"],["2","Mimic shredder"],["3","Fake dragon-head incinerator"],["4","The bottomless hole in the basement—at least you're pretty sure it's bottomless"],["5","Feeding it to the goat out back"],["6","Making your coworkers eat it by slipping it into their food, piece by piece—it's the only way to be sure"]],"name":"Documancer; Favorite Methods to Destroy Documents","page":23,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"The Documancer","colStyles":["col-2 text-center","col-10"],"colLabels":["Franchise Rank","Features"],"rows":[["1","Proficiencies and Starting Equipment, Gift of Words"],["2","{@item Documancy Satchel|AI}, Fluent in Boss"],["3","Satchel of Holding, Document Flexibility"],["4","Scroll Humidor, Scroll Service"]],"name":"The Documancer","page":23,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Why Be a Documancer?","colLabels":["d8","Reason"],"colStyles":["text-center col-2","col-10"],"rows":[["1","You heard a rumor once that signing a contract with your off hand is technically nonbinding, and you're desperate to see if it's true. For reasons."],["2","All businesses have their ups and downs, but there's always money to be made from \"processing fees.\""],["3","You have a habit of always being clear about what you've promised, but never saying when you'll do it."],["4","You love doing decorative scrollwork on documents, knowing that's the best place to hide the fine print."],["5","As a child, you learned to cross your fingers behind your back when making a promise. Now you yearn to make that legally binding."],["6","Your habit of screaming, \"No take backs!\" after any group decision seemed to suggest your true calling."],["7","You believe that language is an art, not a science. Who's to say what is or isn't a \"real\" word?"],["8","The smell of old parchment makes you giddy."]],"name":"Why Be a Documancer?","page":24,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"The Hoardsperson","colStyles":["col-2 text-center","col-10"],"colLabels":["Franchise Rank","Features"],"rows":[["1","Proficiencies and Starting Equipment, What a Deal"],["2","{@item Living Loot Satchel|AI}, Living the Good Life"],["3","Secret Satchel, That Thing You Need"],["4","Portable Hole Satchel, That Expensive Thing You Need"]],"name":"The Hoardsperson","page":24,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Class-Based Living Loot Satchel","colLabels":["Class","Satchel"],"rows":[["Barbarian","Broad belt with a dozen hanging pockets"],["Bard","Lute case"],["Cleric","Hollowed-out holy tome"],["Druid","Made from natural, organic, locally sourced woven fibers"],["Fighter","A thick, battle-scarred iron lockbox"],["Paladin","A metal case with fine engraving and scrollwork"],["Ranger","A fur-lined bindle"],["Rogue","A nondescript coin pouch"],["Sorcerer","A battered leather satchel, prone to spitting out multicolored sparks at the seams"],["Warlock","A patchwork monster-leather satchel with a \"purely decorative\" fanged mouth."],["Wizard","A pocket dimension hidden up your sleeve or inside your hat"]],"name":"Class-Based Living Loot Satchel","page":25,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Why Be a Hoardsperson?","colLabels":["d8","Reason"],"colStyles":["text-center col-2","col-10"],"rows":[["1","You once tried to dive into a huge pool of gold coins. It hurt."],["2","You've been betrayed by your adventuring party before, and there's no way now that you'll trust anyone else to hold on to the loot"],["3","Once, through a series of increasingly complex negotiations, you traded a paper clip for temporary control of a minor fiefdom."],["4","Material possessions don't mean that much to you. Or at least that's the story you're going with."],["5","You've never had a problem spending other people's money. Surely keeping other people's money can't be that hard."],["6","You believe there's no such thing as worthless goods. Only unmotivated buyers."],["7","You're not a hoarder. More of a passionate collector. You can stop anytime you want. Really."],["8","Given the personalities of the other party members, it was mutually agreed that you were the only one who could be trusted"]],"name":"Why Be a Hoardsperson?","page":26,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"The Loremonger","colStyles":["col-2 text-center","col-10"],"colLabels":["Franchise Rank","Features"],"rows":[["1","Proficiencies and Starting Equipment, {@item Whisper Jar|AI}"],["2","Need to Know, Whispered Encyclopedia"],["3","Construction Permits, Whispered Warnings"],["4","Efficient Upgrades, Whispered Arcana"]],"name":"The Loremonger","page":26,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Things Recorded in Your Whisper Jar","colLabels":["d8","Recording"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A live recording of the only performance of the mostly forgotten stage play {@i Tabaxi on a Hot Tin Roof}"],["2","The life's work of the loremonger who owned the jar before you"],["3","Every courageous thought you've ever had, to cover for how scared you are most of the time"],["4","Everything, because everyone else around you will eat their words one day!"],["5","The top seven places to eat fried rat skewers in every settlement you've ever visited"],["6","The entire family tree of every royal line, extant or lost, in Faerûn"],["7","A moment-by-moment review of your favorite {@creature Jim Darkmagic|AI} stage performance"],["8","The sound of raucous applause, which you play back liberally"]],"name":"Things Recorded in Your Whisper Jar","page":27,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Why Be a Loremonger?","colLabels":["d8","Reason"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Your favorite thing to hear is, \"I probably shouldn't say anything, but did you know... ?\""],["2","Your {@i whisper jar} is a better conversationalist than most people you've ever met."],["3","You can't keep a secret for the life of you, and you need to tell someone this thing you know or it's going to kill you!"],["4","You never know when someone else's words will come in handy."],["5","Peoples and cultures can never die as long as their stories are still told."],["6","You talked about a really cool idea once when you were drunk, and can't remember a word of it now. That'll never happen again."],["7","A person is only as good as their word, and you feel compelled to keep others honest."],["8","You can't read or write, so this whole recording-and-playing-back-what-you-say-in-a-jar thing is a huge benefit."]],"name":"Why Be a Loremonger?","page":28,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"The Obviator","colStyles":["col-2 text-center","col-10"],"colLabels":["Franchise Rank","Features"],"rows":[["1","Proficiencies and Starting Equipment, Read the Opposition"],["2","Alchemist's Insight, {@item Obviator's Lenses|AI}"],["3","Advanced Preparations, {@item Travel Alchemical Kit|AI}"],["4","Enhanced Lenses, Obviate the Opposition"]],"name":"The Obviator","page":28,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Where You First Dabbled in Alchemy","colLabels":["d8","Learning Experience"],"colStyles":["text-center col-2","col-10"],"rows":[["1","You traveled with a charlatan alchemist for years, until they were arrested for selling fake healing potions. You still remember how to get the taste just right."],["2","You were once the head dishwasher in a famous wizard's college."],["3","One of your parents was a healer in a small outpost, and they taught you that even the most mundane flora and natural materials can be used to wondrous effect."],["4","While lost in the Underdark, you were forced to consume mold, fungus, and insect parts to survive. You developed a taste for that sort of thing."],["5","You think you might be addicted to holy water. You just can't stop drinking it long enough to find out for sure."],["6","You were once the personnel manager of a struggling business and needed to come up with a herbal cure-all that would keep employees awake for eighteen-hour shifts. No one died. Mostly."],["7","As the child of a wealthy and despotic noble, you learned to smell {@condition poisoned} pastries a mile off. A shame that your siblings weren't so talented."],["8","As a server in a tavern, you refined the perfect hangover cure but never wrote the recipe down. Now you're desperate to recreate it."]],"name":"Alchemist's Insight; Where You First Dabbled in Alchemy","page":29,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Why Be an Obviator?","colLabels":["d8","Reason"],"colStyles":["text-center col-2","col-10"],"rows":[["1","There's nothing that excites you more than a puzzle you can't immediately solve."],["2","Your favorite saying is, \"All according to plan.\" Especially when you have no idea what's going on."],["3","You have an entire room dedicated to notes and sketches connected by red yarn."],["4","Your plans are so detailed that they have plans of their own."],["5","You find the little details so much more interesting than... well, anything else."],["6","You already had the chemical burns on your hands. Might as well make it official."],["7","Methodical. Calculating. Brilliant. One day, you hope these words will apply to you."],["8","It's not paranoia if they really are out to get you. And if you're out to get them first."]],"name":"Why Be an Obviator?","page":30,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"The Occultant","colStyles":["col-2 text-center","col-10"],"colLabels":["Franchise Rank","Features"],"rows":[["1","Proficiencies and Starting Equipment, Read the Kill"],["2","Eldritch Occultant, Bring Out Your Dead"],["3","Bead of Instant Karma, Death's Omen"],["4","Bead of Diverted Karma, Correct the Balance"]],"name":"The Occultant","page":30,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Ways to Read the Kill","colLabels":["d6","Reading"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Using a tiny bellows to pump one last breath into a corpse."],["2","Reading the entrails with special reading-the-entrails glasses."],["3","Burning a small piece of the body and looking for shapes in the smoke."],["4","A cautious, reasoned, professional guesstimate."],["5","Careful measurements. The distance between nostrils. The difference between the index finger and the middle finger. The elasticity of the ear lobe."],["6","You take a long, careful look, and then decide based on which fellow franchisee has been nice to you lately."]],"name":"Ways to Read the Kill","page":31,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Why Be an Occultant?","colLabels":["d8","Reason"],"colStyles":["text-center col-2","col-10"],"rows":[["1","You believe in karmic balance, but hate the idea that \"balance\" means good and bad things can both happen to you. Good things happening to you and bad things happening to other people seems perfectly reasonable."],["2","You love drinking tea and hate cleaning up, so pretending that the dregs in those dozens of empty cups are there to show ill omens and portents is a perfect cover."],["3","You collected beads carved as skulls as a child. Nobody ever told you there was a career in that sort of thing."],["4","You watched someone close to you die, and were overcome by the feeling that you should be making money off it somehow."],["5","You've always owned a stuffed cat. You're not sure where it came from, but it's given you great career advice so far."],["6","You've always worn a lot of black."],["7","You really wanted a job where you can hide a fog machine under the desk for dramatic effect during meetings."],["8","You have an obsession with death that clearly marks you for great things."]],"name":"Why Be an Occultant?","page":32,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"The Secretarian","colStyles":["col-2 text-center","col-10"],"colLabels":["Franchise Rank","Features"],"rows":[["1","Proficiencies and Starting Equipment, {@item Sending Stone|AI}"],["2","{@item Portfolio Keeper|AI}, Rumor Mill"],["3","Cards of Sending, Improved Rumor Mill"],["4","Always Hiring, Charming Introduction"]],"name":"The Secretarian","page":32,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Quirks of Your Sending Stone","colLabels":["d8","Quirk"],"colStyles":["text-center col-2","col-10"],"rows":[["1","It's a flip stone."],["2","It gets great reception everywhere except in your headquarters."],["3","It sometimes picks up other magical conversations."],["4","It's the perfect size, shape, and weight to be used as a skipping stone."],["5","It heats up when you use it, to the extent that it once burned through your gloves."],["6","It has an obnoxious ringtone that you can't work out how to change."],["7","It fails to notify you of incoming messages except for a faint pulsating glow."],["8","It's voice activated, so that every time you talk to someone, it tries to send a message to someone else."]],"name":"Quirks of Your Sending Stone","page":33,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Why Be a Secretarian?","colLabels":["d8","Reason"],"colStyles":["text-center col-2","col-10"],"rows":[["1","You believe that people shouldn't work harder; they should work smarter. And then they should work harder."],["2","You've always yearned to be in the people business, because inanimate objects can't pay you."],["3","Being able to hand out \"Employee of the Month\" stickers has been a life-long dream."],["4","You believe that customer loyalty can't be bought, but that it can be rented at reasonable terms and rates."],["5","Your habit of constantly telling other people how they can improve makes you a master of performance reviews."],["6","You've always believed that the customer is satisfied when you say the customer is satisfied, and not a second before."],["7","You love the joy that other people get when you tell them what to do."],["8","Buzzwords was your first language."]],"name":"Why Be a Secretarian?","page":34,"source":"AI","chapter":{"name":"Growing Your Franchise","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Signature Items","colLabels":["d10","Item"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A tooth from a previous victim, wrapped in a silk handkerchief"],["2","A calling card with your name on it"],["3","A quick charcoal sketch of your victim, done in your own hand"],["4","Petals from your favorite flower"],["5","Six drops of blood, either your own or someone else's"],["6","A carved ivory die with an eye instead of a pip on the 1 face"],["7","A copper coin bearing the likeness of a reaper"],["8","A tiny vial containing a few drops of the homemade ale you're so proud of"],["9","A riddle, joke, or verse"],["10","An IOU, accompanied by you taking something from the victim"]],"name":"Sending a Clear Message; Signature Items","page":53,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Barbarian Style","colLabels":["d10","Style"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A fur-lined, double-breasted suit with a corporate logo on the pocket"],["2","A hand-woven turban from a master tailor of Calimshan"],["3","Soft leather boots with a notable personal symbol etched into the side"],["4","A pair of suspenders made from the hide of a displacer beast"],["5","A gold belt buckle depicting the Dwarvish rune for chaos"],["6","A specially tailored belt pouch that you wear at the small of your back"],["7","Stylish mirrored spectacles"],["8","A specially dyed tunic containing all the colors of the rainbow in a swirled pattern"],["9","An overcoat with numerous pockets and leather patches on the elbows"],["10","Golden grillwork for your teeth, set with small gems that mark out ancient glyphs translating as \"Getting Paid\""]],"name":"Barbarian Style","page":53,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["d6","Spirit Guardian"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A half-orc enforcer called Joey Plantain, missing his right arm"],["2","A disgraced tax collector named Nibbin Clutchquill"],["3","An overly enthusiastic morale liaison called Apricot Reese"],["4","A grumpy dwarf carriage driver nicknamed Bolt"],["5","A pair of identical twin circus performers called Stella and Bella"],["6","An elf bodyguard known as Mistress Leafwind"]],"name":"Path of the Ancestral Guardian","page":54,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colStyles":["col-2 text-center","col-10"],"colLabels":["Totem Animal","Urban Replacements"],"rows":[["Bear","Otyugh, giant spider"],["Eagle","Crow, flying snake"],["Wolf","Giant rat, giant fire beetle"]],"name":"Path of the Totem Warrior","page":54,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Insults to Die For","colLabels":["d20","Insult"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Did your mother have any children who lived?"],["2","Who dressed you, a grimlock?"],["3","You smell like a hell hound's hindquarters."],["4","You're as helpful as a halfling."],["5","Let me guess. You're a self-taught wizard?"],["6","Your personality has all the warmth of a winter wolf."],["7","You're the loveliest hag in the coven."],["8","You're not the sharpest piercer in the cave."],["9","Aren't you a little short for a giant?"],["10","Truly, your intellect is as deep as a {@spell Tenser's floating disk}."],["11","Did you wake up in a troglodyte den this morning, or is that how you normally smell?"],["12","You must have been sick the day they taught fighting at warrior school."],["13","Gruumsh must have closed his eye when he created you."],["14","I can see you, but where's the dragon that pooped you out?"],["15","You've got all the good sense of a mind flayer's last meal."],["16","You don't know a beholder from a gas spore."],["17","I suspected you'd fallen out of the idiot tree, but I didn't know you were dragged through Stupid Forest afterward."],["18","There's nothing about your looks that a full-face helmet wouldn't improve."],["19","You're about as useful as an orc horde at a tea party."],["20","I've seen better-looking faces on a gibbering mouther."]],"name":"Cutting Wit and Wicked Barbs; Insults to Die For","page":55,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Notable Enemies","colLabels":["d10","Enemy"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A guard captain who was fired for failing to catch you after you flouted the law"],["2","A former master bard whose songs you stole and knowledge you plundered"],["3","A lesser noble who you double-crossed in a brilliant scheme"],["4","A fallen paladin who you tricked into breaking their oath"],["5","A leader of another adventuring party who blames you for their downfall"],["6","A former adventuring partner who you cut loose because of their lack of skill"],["7","The master of a powerful guild whose wares you were involved in pilfering"],["8","A government official who you tricked into providing secrets"],["9","A former tavern owner who lost their business when you implicated them in a scheme they weren't actually involved in"],["10","A moneylender who you inadvertently bankrupted"]],"name":"The Wrong Kind of People; Notable Enemies","page":55,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Relics of Faith","colLabels":["d8","Relic"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Saint's-thighbone walking stick (50 gp)"],["2","Do-it-yourself indulgence kit (10 gp)"],["3","Holy-water-brewed ale (20 gp)"],["4","Deva wing-feather bookmark (10 gp)"],["5","Deity-autographed holy symbol (100 gp)"],["6","Scratch-and-sniff icon (5 gp)"],["7","Planetar shaving set (15 gp)"],["8","Unexpurgated holy texts with all the really naughty bits (10 gp)"]],"name":"Divine Deals; Relics of Faith","page":56,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Meditative Rituals","colLabels":["d8","Ritual"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Fifteen minutes of deity-mandated calisthenics"],["2","Handwriting a detailed agenda for the next 24 hours"],["3","Sitting in silence for 15 minutes, while screaming \"Shut up!\" at anyone who makes noise"],["4","Sleep another hour; your deity says it's fine"],["5","Burning incense and lighting a candle on a makeshift altar while you recite your vows"],["6","Practicing battle forms and stances"],["7","Creating a new likeness of your deity out of whatever materials you have on hand"],["8","Drinking a lot of wine (sacramental, of course)"]],"name":"Clerical Routine; Meditative Rituals","page":56,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Relationship with Your Deity","colLabels":["d10","Relationship"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Your deity possesses you and speaks through your lips, and you need someone else to take notes."],["2","You see your deity's signs in the movements of creatures, the changing weather, the shapes of buildings, other stuff."],["3","In secret, you curse the burden your deity has placed on you."],["4","You wonder often if you're worthy of your deity's gifts."],["5","You're convinced your deity isn't all-knowing, because they clearly have no idea what you really get up to."],["6","Your deity gives you power and you give them glory—at any cost."],["7","Those other clerics don't love your deity like you do."],["8","You were raised religious, but you only really go to church on the high holidays."],["9","Your deity's grace gives you peace. Their anger drives your fury."],["10","You've got buyer's remorse, and you're wondering if this is really the deity for you."]],"name":"The Ways of Faith; Relationship with Your Deity","page":56,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Distinguishing Features of Wild Shape","colLabels":["d6","Feature"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Your pelt is rich hues of gold and silver so bright that they reflect light."],["2","When you take wild shape form, it's a painful, squelchy process that usually leaves your fellow adventurers queasy."],["3","Your wild shape forms all wear an identical ceremonial bracelet on one limb, decorated with teeth."],["4","A dark patch on your body is recognizable as the silhouette of {@creature Omin Dran|AI}"],["5","You always have twigs, leaves, and other refuse tangled in your fur or hair."],["6","When you switch back to your normal form, one hand always manages to retain its fur or feathers for a short while."]],"name":"Running Wild; Distinguishing Features of Wild Shape","page":58,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Urban Sanctuaries","colLabels":["d10","Sanctuary"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A cemetery that acts as a de facto park"],["2","A museum hosting rare plants and animals from other lands"],["3","A swampy patch, unsuitable for building, teeming with marsh flora and fauna"],["4","A large copse containing the habitats of tree-dwelling animals"],["5","A community garden whose bounty is shared by local residents"],["6","A ruined section of the city that has been reclaimed by nature"],["7","A zoo overseen by a strange but powerful fellow druid"],["8","A private park that charges a fee for entrance, ensuring that only the wealthy can enjoy its serenity"],["9","A nature reserve stocked with scared and confused animals that are hunted for sport"],["10","A business that grows and harvests rare and exotic plants and animals for creating magical and mundane products"]],"name":"Nature in Unlikely Places; Urban Sanctuaries","page":58,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Creatures to Care For","colLabels":["d10","Creature"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A carnivorous plant with a taste for fine foods"],["2","A colony of bees whose hive once hung from a tree in your homeland"],["3","A seven-legged pygmy giant spider once used as a pixie's mount"],["4","A baby death dog that shows no evil tendencies (yet)"],["5","An orphaned owlbear cub-chick with a never-ending cold"],["6","An unhatched silvery egg that is ice-cold to the touch"],["7","A very small, very old awakened shrub"],["8","A grouchy badger that lives under your bed"],["9","A feral cat that thinks it's much tougher than it is"],["10","A friendly stirge that nests in your backpack and drinks only fruit juice"]],"name":"Steward of Nature; Creatures to Care For","page":58,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Martial Tricks","colLabels":["d6","Trick"],"colStyles":["text-center col-2","col-10"],"rows":[["1","You are an expert at pretending you've been injured to the point where you can't possibly go on. By goading foes to finish you off, you keep your allies safe as you reveal how much fight you still have in you."],["2","You always keep a small pouch of salt or sand at your belt. If you can blind an opponent, even momentarily, you can usually end a fight quickly."],["3","You fight with your off hand at the start of a battle, so that your opponent sets their defenses and attacks to one side. Then you quickly switch hands at the most opportune moment, making your foe wonder what other tricks you might play."],["4","Swearing, name-calling, political satire—you do it all. You make use of a range of down-and-dirty fighting epithets that would make an ogre barbarian blush."],["5","You constantly converse with your opponents during the battle, doing whatever you can to distract them or get into their heads. It's surprising how many combatants enter a fight not knowing whether their boots have come untied."],["6","You have a belt pouch specially made to release ball bearings or caltrops in the thick of the fight, forcing your enemies to avoid those hazards while fending off your blows."]],"name":"Keeping them Guessing; Martial Tricks","page":59,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Signature Equipment","colLabels":["d12","Equipment"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Handcrafted arrows whose heads bear the mark of a lightning bolt, and which give a distinctive whistle when fired"],["2","A shield made from the shell of a giant turtle"],["3","A matching shortsword and dagger, decorated to look like the upper and lower jaws of a carnivorous dinosaur"],["4","A battleaxe with its head shaped like the flowing hair of a dwarf warrior"],["5","A suit of armor made from the discarded chitin of giant arthropods"],["6","A pair of boots fashioned to look like the paws of a large feline"],["7","A sword whose pommel is shaped in the form of a hand, so that you shake the hand when you wield it"],["8","A hammer forged to resemble a giant's fist on one side and a dragon's head on the other"],["9","A helmet shaped like the head of a hare, with tiny diamonds for eyes"],["10","A bow carved with images of the phases of the moon"],["11","A dagger with a handle made of bone, etched with worn and unreadable runes"],["12","A backpack made from the leather and fur of a skunk"]],"name":"Wielding the Best; Signature Equipment","page":59,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Victory Celebration","colLabels":["d10","Celebration"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A finely honed, well-choreographed dance"],["2","Ale! And then more ale!"],["3","Seizing a trophy from a vanquished foe"],["4","Composing a poem extolling your valiant combat prowess"],["5","Adding a commemorative square to your battle quilt"],["6","Adding a decorative stencil to your favorite weapon or armor"],["7","Paying the town crier to proclaim your victory"],["8","Commissioning a painting of the battle"],["9","Praising surviving enemies for a job well done, no hard feelings"],["10","There is no time to celebrate, for your war is eternal!"]],"name":"Victory Is Yours; Victory Celebration","page":60,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Subtle Stances","colLabels":["d8","Stance"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Incontinent Elder—Standing straight, knees together (excellent for surviving those long queues)"],["2","Addled Adder—Lying flat on the ground (perfect when attempting to hide)"],["3","Ponderous Pudding—Collapsed in a heap (useful when trying to disguise yourself as a drunken fool)"],["4","Frightened Gnome—Curled in the fetal position (excellent when about to take a lot of damage)"],["5","Ambitious Student—Standing with one armed raised (useful when trying to be seen)"],["6","Boisterous Brewmaster—Hand raised as if making a toast (excellent at preventing being slapped)"],["7","Hardy Harpy—Arms flapping wildly while singing (inspires people to leave you alone, and good for cooling off on hot days)"],["8","Broken Bridge—Face down on the ground with knees bent and posterior up (reduces visibility to foes in front, and makes a useful ramp for allies to jump off)"]],"name":"Stances for Success; Subtle Stances","page":61,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Ancient Tomes","colLabels":["d10","Tome"],"colStyles":["text-center col-2","col-10"],"rows":[["1","{@i Gambling with the Gods}"],["2","{@i Plowshares into Swords}"],["3","{@i The Poetry of Flumphism}"],["4","{@i Monsters are People Too}"],["5","{@i Oracles of the Future}"],["6","{@i The Sociable Hermit}"],["7","{@i The Enigma of Air}"],["8","{@i The Compendium of Limitless Space}"],["9","{@i The Organic Sun and Moon Cookbook}"],["10","{@i Life is Endless Calamities, What Are You Going to Do About It}?"]],"name":"By the Book; Ancient Tomes","page":61,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Commercial Monasteries","colLabels":["d10","Monastery"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Monastery of the Eternal Spirits (legendary distillers)"],["2","House of the Upright Arches (creators of quality footwear)"],["3","Dome of the Curious Quill (makers of parchment, ink, and writing quills)"],["4","Crystal Bastion (makers of crystal goblets and ornaments)"],["5","Monastery Actuary (underwriters of reasonably priced insurance policies)"],["6","House of Hot Ki (delicious barbecue take-out)"],["7","Sage's Retreat (custom research services)"],["8","Monastery of the Wayward Grape (vintners of fine wines)"],["9","Spider's House Retreat (drow trainers of giant spiders as mounts and companions)"],["10","Hall of Mysteries (investigators for hire)"]],"name":"Ascetic Business Practices; Commercial Monasteries","page":62,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Terrible Secrets","colLabels":["d6","Secret"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Before taking your paladin oath, you accidentally publicly humiliated a good friend. You have sworn to make it up to them, despite them wanting nothing to do with you."],["2","You took another person's identity to escape the law in your younger days—and quickly came to realize that this person was far cooler than the real you. If anyone finds out your true identity, your reputation will suffer."],["3","You were the child of nobles who were found guilty of stealing vast sums from their subjects. If your identity is discovered, you might be hunted down. But you might also be in line for a massive inheritance."],["4","You once belonged to an organization that was eventually banned because a typo in its name made it appear seditious. If anyone discovers this, you run the risk of being mistaken for an enemy of the realm."],["5","You made a deal with a fiendish creature to escape trouble or save another character's life. Emissaries of this fiend appear occasionally to tell you that the paperwork regarding the debt you owe is temporarily lost, but they're working on it."],["6","You owe an enormous amount of money to a forgetful and amoral person. So far, that person has made no sign of wanting you to repay the debt, and you have no idea what to do about that."]],"name":"Things Best Left Unsaid; Terrible Secrets","page":63,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Legendary Catchphrases","colLabels":["d8","Catchphrase"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Looks like this is the end. So let's go back to the beginning."],["2","There's only one way out of this pickle, and that's by breaking a few jars!"],["3","Looks like trouble has some vacation time coming up. So let's book it a nice inn."],["4","We've got a real game of cat and mouse here... so it's time to eat some cheese."],["5","Is that all I've got?!"],["6","It's always darkest before the dawn, except when the moon is full. So let's moon!"],["7","We might be beaten, but we're not beaten! Because \"beaten\" means different things in both those contexts!"],["8","\"Surrender\" is my middle name, but it was a family thing and I never use it!"]],"name":"Fixer of Problems; Legendary Catchphrases","page":63,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Urban Beast Friends","colLabels":["d10","Beast"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Rat"],["2","Pigeon"],["3","Skunk"],["4","Crow"],["5","Raccoon"],["6","Possum"],["7","Snake"],["8","Toad"],["9","Giant beetle"],["10","Lizard"]],"name":"Animals are Everywhere; Urban Beast Friends","page":64,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Disguised Weapons","colLabels":["d6","Object (Improvised Weapon)"],"colStyles":["text-center col-2","col-10"],"rows":[["1","The roasted drumstick of a huge bird (greatclub; longsword if a shard of bone is broken off)"],["2","A long loaf of stale bread (mace)"],["3","A musical instrument missing all but one string (shortbow)"],["4","A racket used in a popular sport (handaxe, battleaxe)"],["5","A metal-tipped crutch (greatsword, spear)"],["6","A large bottle of wine (mace, shortsword if shattered)"]],"name":"No Weapons Allowed; Disguised Weapons","page":64,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Points of Interest","colLabels":["d8","Point of Interest"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A secret cove a few hours' north of town that is a known meeting spot for pirates."],["2","A sewer system underneath the local guardhouse."],["3","The quaint settlement where you grew up, and where you send most of what you earn adventuring."],["4","A caravan of merchants and sellswords that follows a regular route across the land."],["5","A temple built to honor a dark god, long abandoned."],["6","The final resting place of the ranger who trained you."],["7","The shady market known as Gort Jorkle's Afflicted Finery, openly and proudly selling the most illegal things imaginable."],["8","An unnamed hill where a ruined tower appears at midnight, then vanishes again at dawn."]],"name":"Places to Go; Points of Interest","page":65,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Favorite Trophies","colLabels":["d10","Trophy"],"colStyles":["text-center col-2","col-10"],"rows":[["1","The handkerchief of a noble's paramour, with their initials sewn into it as well as the date and the place the gift was given. Perfect blackmail fodder."],["2","A silver goblet from the kitchens of a castle in a wealthy land. It still smells of the wonderful burgundy that was in it when you stole it."],["3","A gold-tipped fountain pen stolen from the breast pocket of a royal wizard."],["4","A piece of intricately woven curtain you had to cut to escape a mayor's manor after stealing their valuables."],["5","A gray cat with white feet, once the pet of a rich merchant's spoiled child. She almost blew your cover. Now she knows when to keep quiet, and she's great at catching mice."],["6","A small statue of a ballerina, broken off from a marble fountain in a city from which you're now banned."],["7","A serpentine lapel pin set with tiny diamonds, which you slipped off the chest of a noble whose fete you finessed your way into."],["8","The solid-gold hammer holy symbol of that one rude blacksmith who refused to fix your sword."],["9","A full potion bottle from the temple of Oghma, marked \"Drink in case of emergency.\" So far, no one has dared you to drink it."],["10","A cracked mirror from a mystic's tower, which sometimes shows you a glint of another realm in one of its shards."]],"name":"Sign of Success; Favorite Trophies","page":65,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Former Guilds","colLabels":["d8","Guild"],"colStyles":["text-center col-2","col-10"],"rows":[["1","The Tumble Dumplings, an all-halfling guild whose cover identities are acrobats"],["2","The Char Hawks, whose front operation is a well-known cleaning service"],["3","The Flattering Butchers, known for their sales of discount meat of unknown provenance"],["4","The Profane Pilferers, who leave lewd calling cards at the scenes of their crimes"],["5","The Undead Rangers, whose cover is that they have nothing to do with rangers or the undead"],["6","The Loyalists, ironically known for breaking contracts at an alarming rate"],["7","The Robust Vultures, who make use of flying magic for specialty jobs"],["8","The Quick and the Fred, who all use \"Fred\" as an alias"]],"name":"Old Business Ties; Former Guilds","page":66,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Unusual Arcane Focuses","colLabels":["d10","Focus"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A stuffed weasel with fake diamonds for eyes"],["2","A rare gold coin that sparkles as you cast"],["3","A copper belt buckle created in your own likeness"],["4","A pair of silver spectacles whose lenses change color based on the school of spell you're casting"],["5","A well-preserved sausage that smells delicious to you and any other creature nearby"],["6","A gold harmonica that cranks out a dramatic tune when you cast"],["7","A shrunken gnome head that blinks and sticks its tongue out occasionally"],["8","A polo mallet carved in the shape of the tarrasque"],["9","A flask of liquid that changes color each time you cast"],["10","The antler stub of a peryton, decorated with nymph hair and pixie dust"]],"name":"Focusing with Flair; Unusual Arcane Focuses","page":67,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Residual Magic","colLabels":["d10","Effect"],"colStyles":["text-center col-2","col-10"],"rows":[["1","A smell just slightly less noxious than troglodyte musk wafts off you from time to time."],["2","At random, your voice shifts three octaves higher or lower than normal."],["3","Your hair changes color for 1 hour. If you don't have hair, you grow silver hair that lasts for 1 hour, then falls out."],["4","At random, your speech and movement suggest that you are blind drunk."],["5","Your eyes glow for 1 minute, cycling intermittently through red, blue, and green."],["6","Sometimes when you deal damage to a creature, a disembodied voice near you shouts out, \"Boo yah!\""],["7","Blood momentarily drips from your ears and eyes."],["8","Your fingernails grow out to gnarled talons. This new growth falls off after 10 minutes or if you touch something."],["9","Intermittently, any somatic components for spells you cast take the form of violent coughing."],["10","For 1 minute, you are 6 inches shorter or taller than normal."]],"name":"Personal Magic; Residual Magic","page":68,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Otherworldly Quirks","colLabels":["d10","Quirk"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Every meal you eat must involve copious amounts of raw onions."],["2","When you are in a stressful situation, you shout every fourth word you speak."],["3","You have a second set of ears that emerge and retract whenever you are actively listening."],["4","You can't bear to touch anything valuable without wearing gloves."],["5","When you wash or bathe, anything less than uncomfortably hot water feels cold to you."],["6","You have to slap some creature roughly before you can get a good night's sleep."],["7","You're just not comfortable unless your clothing features garishly contrasting colors or patterns."],["8","When you cast a spell, the verbal or somatic component must involve a mild obscenity."],["9","Your hair grows so quickly that you must cut it during every short or long rest."],["10","When people call you by your correct name, you constantly admonish them by telling them your correct name."]],"name":"Eldritch Affectations; Otherworldly Quirks","page":69,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Cool Mottos","colLabels":["d6","Motto"],"colStyles":["text-center col-2","col-10"],"rows":[["1","\"I don't break even; I get even.\""],["2","\"I'm the prophet of profit, and I've got a prediction for success.\""],["3","\"Victory is the finest perfume, and I smell delightful.\""],["4","\"Your treasure is my business.\""],["5","\"To err is human, so I'm not.\""],["6","\"I get the job done rather than thinking up fancy mottos.\""]],"name":"Marketing Is Everything; Cool Mottos","page":69,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Lingering Nightmares","colLabels":["d6","Nightmare"],"colStyles":["text-center col-2","col-10"],"rows":[["1","You stand atop a cliff as an apocalyptic sea monster emerges and begins painting the world around you with a brush in each tentacle. You cannot escape its attention, but wake up just before you are recolored."],["2","You dream about walking on pieces of paper, each of which is scribed with the word \"eggshells.\" This is written in multiple languages, some of which you can't read."],["3","You are giving the most important presentation of your career, and the magic you are using to create an impressive visual display has gone haywire. It now displays an illusory image of you wearing nothing but a strategically placed scarf."],["4","A franchise staff member has gained a huge inheritance and retired. A note signed by you indicates that you withdrew the same huge amount of cash from company accounts the day before, but you have no memory of doing so."],["5","You feel the pleasant tickling of feathers, then look up to find a cockatrice preening on your chest."],["6","All your pockets have been torn open, but you can't stop placing valuable objects in them. Each time an object falls out of a pocket, you pick it up, then put it in a pocket again."]],"name":"Nightmare Magic; Lingering Nightmares","page":70,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Arcane Masters","colLabels":["d8","Master"],"colStyles":["text-center col-2","col-10"],"rows":[["1","Philia Fjor, a half-elf abjurer who baked cupcakes that functioned as potions."],["2","Oghhga, a mute half-orc diviner who beat her unsuccessful students to death with rocks."],["3","Impler Rickys, a gnome transmuter who lived under a bridge and worked for candied beets and honey peanuts."],["4","Dame Melna Rothburntonberryville, a 238-year-old elf croquet player and evoker, and hero of the first, second, third, fifth, and sixth Troll Wars. (She was out on maternity leave during the fourth.)"],["5","Fernstern Drockburn, a deep gnome ventriloquist and conjurer, and his \"dummy\" Vinceroy, an imp familiar in a puppet suit."],["6","Loa Hatt, a tiefling illusionist and cobbler, whose rumored dealings with devils led to many jokes about fixing soles while destroying souls."],["7","Reni the Hare, a halfling enchanter with an odd fondness for carrots. You ate a lot of carrots as an apprentice. You don't much like carrots anymore."],["8","Sylvester Delague, a human necromancer whose greatest possession was a portrait painted by an ex-student, said to capture his green eyes perfectly. In truth, Sylvester was color-blind, and the portrait's eyes are bloodshot red. No one ever told him."]],"name":"Learning from the Best; Arcane Masters","page":71,"source":"AI","chapter":{"name":"Player Options","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Score","Modifier","Score","Modifier"],"colStyles":["col-2 text-center","col-4 text-center","col-2 text-center","col-4 text-right"],"rows":[["1","−5","16–17","+3"],["2–3","−4","18–19","+4"],["4–5","−3","20–21","+5"],["6–7","−2","22–23","+6"],["8–9","−1","24–25","+7"],["10–11","+0","26–27","+8"],["12–13","+1","28–29","+9"],["14–15","+2","30","+10"]],"name":"Ability Scores and Modifiers","page":7,"source":"RMR","chapter":{"name":"How to Play","ordinal":{"type":"chapter","identifier":1},"index":0}},{"colLabels":["{@comic {@dice d12}}","{@comic Surprise}"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A ghostly hand appears and slaps a random character for {@dice 2d4} bludgeoning damage. If this kills them, they rise as a spectral presence that follows the group, endlessly slapping them as well."],["2","Five {@creature Giant Rat||giant rats} burst from the ground and attack. Name them after your favorite boy band."],["3","Every magic potion the party carries has turned to spoiled milk."],["4","Point at the character who last spoke. Their left foot has fallen asleep, causing them to suffer {@b −}1 Dexterity for an hour."],["5","Two {@creature Flameskull||flameskulls} fly in, accompanied by loud heavy metal music. They attack."],["6","A lone {@creature flameskull} flies in, looking for his two friends who ditched him on the way to a heavy metal concert. He's confused and angry and also attacks."],["7","The party hears a scraping noise coming from the nearby wall. Make it seem important to the story. Use this noise to focus the group and lead them to the next encounter."],["8","A random character vomits up an {@creature ochre jelly}. Describe the burning sensation as it erupts from the character's feeble mouth-hole. Make the party regret ever wasting your time."],["9","A random character's favorite weapon just gained magical intelligence and starts nagging them about getting on with the adventure."],["10","An arrow suddenly shoots out from the shadows and hits the character who is pissing you off. The character takes {@dice 1d6 + 4} piercing damage and should reconsider their current course of action."],["11","Something gold and shiny catches the eye of a party member. What is it? Whatever you want."],["12","Pick a random character. Tell them their esophagus is cursed."]],"name":"Surprise","page":17,"source":"RMR","chapter":{"name":"Combat","ordinal":{"type":"chapter","identifier":2},"index":1}},{"colLabels":["{@comic {@dice d12}}","{@comic CuFuC}"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","If you made this roll during an attack, you just hit a random character with double critical damage instead. If this roll was non-combat, you're so angry at f***ing up that you attack a random character with your primary weapon in frustration."],["2","Give the die that made this roll to another player at the table. They must use this die for the rest of the game session and, every time they roll it, they have to say \"Bad, die. BAD!\""],["3","All your hair falls out. Yes, even down there..."],["4","All your magic items have turned into nonmagical versions of the same stuff."],["5","Roll twice on the SURPRISE table from earlier in this chapter."],["6","You take {@dice 1d12} force damage. Describe in excruciating detail what you did to earn this embarrassing injury."],["7","You get a paper cut. If you fail a DC 16 Constitution saving throw, you lose {@dice 1d6} hit points from blood loss at the start of each of your turns for the next {@dice 1d6} rounds."],["8","The weapon or item you were using when you made this crappy roll catches on fire. Throw it away or take {@dice 2d10} fire damage while it smolders."],["9","Whatever you were doing when this roll took place just became a comedic pratfall that hits you in the junk. Take {@dice 2d6} bludgeoning damage, and if you had a point of Inspiration, it's now gone."],["10","You are so angry at your stupid mistake that an important grouping of blood vessels in your brain bursts. Permanently lose 1 Intelligence and your sense of smell."],["11","Your roll was so bad that you forsake the gods. If you're a cleric you poop yourself every time you cast a spell until you finish a long rest."],["12","Your internal organs are replaced with stinging bees. Instant death. No saving throw."]],"name":"Critical Hits","page":28,"source":"RMR","chapter":{"name":"Combat","ordinal":{"type":"chapter","identifier":2},"index":1}},{"colLabels":["Experience Points","Level","Proficiency Bonus"],"colStyles":["col-2 text-center","col-2 text-right","col-8 text-right"],"rows":[["0","1","+2"],["300","2","+2"],["900","3","+2"],["2,700","4","+2"],["6,500","5","+3"]],"name":"Rewards","page":35,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Armor","Cost","Armor Class (AC)","Weight"],"colStyles":["col-3","col-3 text-right","col-3 text-center","col-3 text-center"],"rows":[["Leather","10 gp","11*","10 lb."],["Studded leather","45 gp","12*","13 lb."]],"footnotes":["*You add your Dexterity modifier to your Armor Class when you wear this armor."],"name":"Light Armor","page":37,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Armor","Cost","Armor Class (AC)","Weight"],"colStyles":["col-3","col-3 text-right","col-3 text-center","col-3 text-center"],"rows":[["Hide","10 gp","12**","12 lb."],["Chain shirt","50 gp","13**","20 lb."],["Scale mail","50 gp","14**","45 lb."],["Breastplate","400 gp","14**","20 lb."]],"footnotes":["**You add your Dexterity modifier, to a maximum of +2, to your Armor Class when you wear this armor."],"name":"Medium Armor","page":37,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Armor","Cost","Armor Class (AC)","Weight"],"colStyles":["col-3","col-3 text-right","col-3 text-center","col-3 text-center"],"rows":[["Ring mail","30 gp","14","40 lb."],["Chain mail","75 gp","16","55 lb."],["Splint","200 gp","17","60 lb."]],"name":"Heavy Armor","page":37,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Armor","Cost","Armor Class (AC)","Weight"],"colStyles":["col-3","col-3 text-right","col-3 text-center","col-3 text-center"],"rows":[["Shield","10 gp","+2","6 lb."]],"name":"Shields","page":37,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Name","Cost","Damage","Weight","Properties"],"colStyles":["col-2","col-1 text-center","col-2 text-center","col-2 text-center","col-5"],"rows":[["Club","1 sp","{@dice 1d4} bludgeoning","2 lb.","Light"],["Dagger","2 gp","{@dice 1d4} piercing","1 lb.","Finesse, light, thrown (range 20/60)"],["Greatclub","2 sp","{@dice 1d8} bludgeoning","10 lb.","Two-handed"],["Handaxe","5 gp","{@dice 1d6} slashing","2 lb.","Light, thrown (range 20/60)"],["Javelin","5 sp","{@dice 1d6} piercing","2 lb.","Thrown (range 30/120)"],["Light hammer","2 gp","{@dice 1d4} bludgeoning","2 lb.","Light, thrown (range 20/60)"],["Mace","5 gp","{@dice 1d6} bludgeoning","4 lb.","—"],["Quarterstaff","2 sp","{@dice 1d6} bludgeoning","4 lb.","Versatile ({@dice 1d8})"],["Spear","1 gp","{@dice 1d6} piercing","3 lb.","Thrown (range 20/60), versatile ({@dice 1d8})"]],"name":"Simple Melee Weapons","page":39,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Name","Cost","Damage","Weight","Properties"],"colStyles":["col-2","col-1 text-center","col-2 text-center","col-2 text-center","col-5"],"rows":[["Crossbow, light","25 gp","{@dice 1d8} piercing","5 lb.","Ammunition (range 80/320), loading, two-handed"],["Shortbow","25 gp","{@dice 1d6} piercing","2 lb.","Ammunition (range 80/320), two-handed"]],"name":"Simple Ranged Weapons","page":39,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Name","Cost","Damage","Weight","Properties"],"colStyles":["col-2","col-1 text-center","col-2 text-center","col-2 text-center","col-5"],"rows":[["Battleaxe","10 gp","{@dice 1d8} slashing","4 lb.","Versatile ({@dice 1d10})"],["Greataxe","30 gp","{@dice 1d12} slashing","7 lb.","Heavy, two-handed"],["Greatsword","50 gp","{@dice 2d6} slashing","6 lb.","Heavy, two-handed"],["Longsword","15 gp","{@dice 1d8} slashing","3 lb.","Versatile ({@dice 1d10})"],["Maul","10 gp","{@dice 2d6} bludgeoning","10 lb.","Heavy, two-handed"],["Morningstar","15 gp","{@dice 1d8} piercing","4 lb.","—"],["Rapier","25 gp","{@dice 1d8} piercing","2 lb.","Finesse"],["Scimitar","25 gp","{@dice 1d6} slashing","3 lb.","Finesse, light"],["Shortsword","10 gp","{@dice 1d6} piercing","2 lb.","Finesse, light"],["Trident","5 gp","{@dice 1d6} piercing","4 lb.","Thrown (range 20/60), versatile ({@dice 1d8})"],["Warhammer","15 gp","{@dice 1d8} bludgeoning","2 lb.","Versatile ({@dice 1d10})"]],"name":"Martial Melee Weapons","page":39,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Name","Cost","Damage","Weight","Properties"],"colStyles":["col-2","col-1 text-center","col-2 text-center","col-2 text-center","col-5"],"rows":[["Crossbow, hand","75 gp","{@dice 1d6} piercing","3 lb.","Ammunition (range 30/120), light, loading"],["Crossbow, heavy","50 gp","{@dice 1d10} piercing","18 lb.","Ammunition (range 100/400), heavy, loading, two-handed"],["Longbow","50 gp","{@dice 1d8} piercing","2 lb.","Ammunition (range 150/600), heavy, two-handed"]],"name":"Martial Ranged Weapons","page":39,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["{@comic Name}","{@comic Cost}","{@comic Damage}","{@comic Weight}","{@comic Properties}"],"colStyles":["col-2","col-1 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lb."],["Clothes, common","5 sp","3 lb."],["Clothes, fine","15 gp","6 lb."],["Component pouch","25 gp","2 lb."],["Crowbar","2 gp","5 lb."],["Grappling hook","2 gp","4 lb."],["Hammer","1 gp","3 lb."],["Hammer, sledge","2 gp","10 lb."],["Healer's kit","5 gp","3 lb."],["Holy symbol","5 gp","1 lb."],["Hourglass","25 gp","1 lb."],["Ink (1 ounce bottle)","10 gp","—"],["Ink pen","2 cp","—"],["Lantern, bullseye","10 gp","2 lb."],["Lantern, hooded","5 gp","2 lb."],["Lock","10 gp","1 lb."],["Mason's tools","10 gp","8 lb."],["Mess kit","2 sp","1 lb."],["Mirror, steel","5 gp","1/2 lb."],["Oil (flask)","1 sp","1 lb."],["Paper (one sheet)","2 sp","—"],["Parchment (one sheet)","1 sp","—"],["Perfume (vial)","5 gp","—"],["Pick, miner's","2 gp","10 lb."],["Piton","5 cp","1/4 lb."],["Pot, iron","2 gp","10 lb."],["Potion of healing","50 gp","1/2 lb."],["Playing cards","5 sp","—"],["Pouch","5 sp","1 lb."],["Rations (1 day)","5 sp","2 lb."],["Robes","1 gp","4 lb."],["Rope, hempen (50 feet)","1 gp","10 lb."],["Rope, silk (50 feet)","10 gp","5 lb."],["Sack","1 cp","1/2 lb."],["Sealing wax","5 sp","—"],["Shovel","2 gp","5 lb."],["Signal whistle","5 cp","—"],["Signet ring","5 gp","—"],["Spellbook","50 gp","3 lb."],["Spike, iron (10)","1 gp","5 lb."],["Tent, two-person","2 gp","20 lb."],["Thieves' tools","25 gp","1 lb."],["Tinderbox","5 sp","1 lb."],["Torch","1 cp","1 lb."],["Waterskin","2 sp","5 lb. (full)"],["Whetstone","1 cp","1 lb."]],"name":"Adventuring Gear","page":41,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Item","Cost","Speed","Carrying Capacity"],"colStyles":["col-6","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["Donkey or {@creature mule}","8 gp","40 ft.","420 lb."],["{@creature Draft Horse||Horse, draft}","50 gp","40 ft.","540 lb."],["{@creature Riding Horse||Horse, riding}","75 gp","60 ft.","480 lb."]],"name":"Mounts and Other Animals","page":43,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Item","Cost","Weight"],"colStyles":["col-8","col-2 text-center","col-2 text-center"],"rows":[["Bit and bridle","2 gp","1 lb."],["Feed (per day)","5 cp","10 lb."],["{@i Saddle}","",""],{"type":"row","style":"row-indent-first","row":["Pack","5 gp","15 lb."]},{"type":"row","style":"row-indent-first","row":["Riding","10 gp","25 lb."]},{"type":"row","style":"row-indent-first","row":["Saddlebags","4 gp","8 lb."]},["Stabling (per day)","5 sp","—"]],"name":"Tack and Harness","page":43,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Item","Cost"],"colStyles":["col-6","col-6 text-center"],"rows":[["{@i Ale}",""],{"type":"row","style":"row-indent-first","row":["Gallon","2 sp"]},{"type":"row","style":"row-indent-first","row":["Mug","4 cp"]},{"type":"row","style":"row-indent-first","row":["{@comic Full Keg}","{@comic 8 sp - Awww yeah!}"]},["Inn stay (per day)",""],{"type":"row","style":"row-indent-first","row":["Squalid","7 cp"]},{"type":"row","style":"row-indent-first","row":["Poor","1 sp"]},{"type":"row","style":"row-indent-first","row":["Modest","5 sp"]},{"type":"row","style":"row-indent-first","row":["Comfortable","8 sp"]},{"type":"row","style":"row-indent-first","row":["Wealthy","2 gp"]},{"type":"row","style":"row-indent-first","row":["Aristocratic","4 gp"]},{"type":"row","style":"row-indent-first","row":["{@comic Passed out in the back alley}","{@comic Free}"]},["Meals (per day)",""],{"type":"row","style":"row-indent-first","row":["Squalid","3 cp"]},{"type":"row","style":"row-indent-first","row":["Poor","6 cp"]},{"type":"row","style":"row-indent-first","row":["Modest","3 sp"]},{"type":"row","style":"row-indent-first","row":["Comfortable","5 sp"]},{"type":"row","style":"row-indent-first","row":["Wealthy","8 sp"]},{"type":"row","style":"row-indent-first","row":["Aristocratic","2 gp"]},["Wine",""],{"type":"row","style":"row-indent-first","row":["Common (pitcher)","2 sp"]},{"type":"row","style":"row-indent-first","row":["Fine (bottle)","10 gp"]}],"name":"Food, Drink, and Lodging","page":43,"source":"RMR","chapter":{"name":"Adventuring","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Standard Languages of Eberron","colLabels":["Language","Main Speakers","Script"],"colStyles":["col-2","col-8","col-2"],"rows":[["Common","The Five Nations, trade language of Khorvaire","Common"],["Dwarvish","Mror Holds","Dwarvish"],["Elvish","Aerenal, Valenar","Elvish"],["Giant","Inhabitants of Xen'drik","Giant"],["Gnomish","Zilargo","Dwarvish"],["Goblin","Darguun, Droaam, Shadow Marches, monsters of Khorvaire","Goblin"],["Halfling","Talenta Plains","Common"],["Riedran","People of Sarlona","Common"]],"name":"Standard Languages of Eberron","page":6,"source":"ERLW","chapter":{"name":"Welcome to Eberron","index":0}},{"caption":"Exotic Languages of Eberron","colLabels":["Language","Main Speakers","Script"],"colStyles":["col-2","col-8","col-2"],"rows":[["Celestial","Celestials","Celestial"],["Daelkyr","Aberrations, denizens of Khyber","Daelkyr"],["Draconic","Dragons, dragonborn","Draconic"],["Infernal","Fiends","Infernal"],["Orc","Isolated orc tribes","Goblin"],["Primordial","Elementals","Primordial"],["Quori","Inspired, kalashtar, quori","Quori"],["Sylvan","Fey creatures","Elvish"]],"name":"Exotic Languages of Eberron","page":6,"source":"ERLW","chapter":{"name":"Welcome to Eberron","index":0}},{"caption":"Eberron Months","colLabels":["Month","Name"],"colStyles":["col-2","col-10"],"rows":[["1","Zarantyr (mid-winter)"],["2","Olarune (late winter)"],["3","Therendor (early spring)"],["4","Eyre (mid-spring)"],["5","Dravago (late spring)"],["6","Nymm (early summer)"],["7","Lharvion (mid-summer)"],["8","Barrakas (late summer)"],["9","Rhaan (early autumn)"],["10","Sypheros (mid-autumn)"],["11","Aryth (late autumn)"],["12","Vult (early winter)"]],"name":"Calendar; Eberron Months","page":7,"source":"ERLW","chapter":{"name":"Welcome to Eberron","index":0}},{"caption":"Regrets","colLabels":["d10","Regret"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","While you were serving in the Last War, you were forced to abandon an injured comrade. 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These may be responsible for your class abilities, but you might experience side effects."]],"name":"Everyone Has Regrets; Regrets","page":8,"source":"ERLW","chapter":{"name":"Welcome to Eberron","index":0}},{"caption":"Debts","colLabels":["d10","Debt"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You committed a crime during the Last War, and now you're being blackmailed by someone who has proof. You can justify your actions, but the law won't care."],["2","You've got a gambling problem. If you can't repay Daask (see {@book chapter 3|ERLW|8|Daask}), you're going to be playing tag with a cockatrice."],["3","You own an uncommon magic item, but you had to sell it to a pawn shop. If you can't reclaim it within the month, they'll sell it off."],["4","You were making a delivery on behalf of the Boromar Clan (see {@book chapter 3|ERLW|8|The Boromar Clan}) and you lost the merchandise."],["5","Someone knows the whereabouts of a sibling or loved one you thought lost in the Mourning, but that information is going to cost you."],["6","You have a degenerative disease that can't be cured by mundane means. If you can't get a lesser restoration soon, you're going to start showing symptoms."],["7","Your family lost everything in the Last War. You could get them a stake in a new farm, inn, or stagecoach with 200 gp."],["8","You've got a price on your head. Until you settle things with House Tharashk, you'd better keep an eye out for bounty hunters."],["9","You have an opportunity to join an influential secret society. But you've got only one month to raise the membership dues."],["10","Roll again. It's not your debt: it's your lover's problem. Can you solve the problem before they have to face the consequences?"]],"name":"Why Do You Need 200 Gold Pieces?; Debts","page":9,"source":"ERLW","chapter":{"name":"Welcome to Eberron","index":0}},{"caption":"Communication and Security Services","colLabels":["Service","Cost"],"colStyles":["col-9","col-3"],"rows":[["{@spell Arcane lock} (House Kundarak)","20 gp"],["Courier service (House Orien)","1 sp per mile"],["{@spell Glyph of warding} (House Kundarak)","350 gp"],["{@spell Illusory script} (House Sivis)","15 gp"],["Mail service (House Orien)","1 cp per mile"],["Message station (House Sivis)","2 sp per word"],["Translation (House Sivis)","2 cp per word"]],"name":"Communication and Security Services","page":10,"source":"ERLW","chapter":{"name":"Welcome to Eberron","index":0}},{"caption":"Healing Services","colLabels":["Service","Cost"],"colStyles":["col-6","col-6"],"rows":[["Minor nonmagical care","3 sp per use of the {@skill Medicine} skill"],["Major nonmagical care","1 gp per day"],["{@spell Cure wounds}","25 gp per level of the spell"],["{@spell Lesser restoration}","50 gp"],["{@spell Remove curse}","75 gp"],["{@spell Greater restoration}","150 gp"],["{@spell Raise dead}","750 gp"]],"name":"Medicine; Healing Services","page":10,"source":"ERLW","chapter":{"name":"Welcome to Eberron","index":0}},{"caption":"Travel Services","colLabels":["Service","Cost","Speed"],"colStyles":["col-8","col-2 text-center","col-2 text-center"],"rows":[["Airship (House Lyrandar)","1 gp per mile","20 mph"],["Elemental galleon (House Lyrandar)","5 sp per mile","10 mph"],["Lightning rail, standard (House Orien)","2 sp per mile","30 mph"],["Lightning rail, first class (House Orien)","5 sp per mile","30 mph"],["Lightning rail, steerage (House Orien)","3 cp per mile","30 mph"],["Magebred coach (House Orien)","3 sp per mile","5 mph"],["{@spell Teleportation circle} (House Orien)","2,500 gp","Instant"]],"name":"Transportation; Travel Services","page":11,"source":"ERLW","chapter":{"name":"Welcome to Eberron","index":0}},{"caption":"Leaving the Mror Holds","colLabels":["d8","Reason for Leaving"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A feud with a rival clan has gotten out of hand, and it's best that you spend a few decades away from the Holds while things cool down."],["2","You come from a large family and there's no room for you to shine in your hold, so you hope to make a name for yourself in the wider world."],["3","Your clan has arranged your marriage and your future, and you've decided to have a few adventures before you settle down."],["4","You're pursuing a vendetta with a personal rival, seeking to defeat them either in battle or in business."],["5","You're searching for a legendary dwarven artifact, stolen centuries ago by a Karrnish noble."],["6","You want to assemble champions who can help you explore the ancient ruins beneath your ancestral home."],["7","You've rejected your clan's attitude toward daelkyr magic, earning the enmity of powerful dwarves."],["8","You want to understand how the other peoples of Khorvaire—especially the goblins and orcs—have fought the daelkyr."]],"name":"Dwarves of the Mror Holds; Leaving the Mror Holds","page":19,"source":"ERLW","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Zil Schemes","colLabels":["d10","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your family is working on a new form of elemental binding, but they need a lot of Khyber dragonshards."],["2","You have an anonymous contact who sends you missions via the {@spell sending} spell. When you do as you're asked, you receive handsome rewards."],["3","You've inherited a plot of land in Q'barra. If you don't visit within a year, you'll lose the claim."],["4","Due to an unusual twist of Triumvirate law, you share the same name with a number of other Zil, and you're all legally considered to be the same person."],["5","You've acquired a {@item spellshard|ERLW} (described in {@book chapter 5|ERLW|12}) that contains a vast amount of text in a strange code."],["6","You know the location of a wanted war criminal, and you've been trying to decide whether to turn them in or try to get something in exchange for your silence."],["7","You've been selling false treasure maps, but now you've found one that might be real."],["8","You've acquired a controlling stake in a dragonshard mine, which was abandoned long ago. But why? Kobolds? Aberrations? There's only one way to find out!"],["9","Your family is facing financial ruin, and they've taken out a life insurance policy on you. It only pays out if you die under unusual circumstances, and they're encouraging you to seek out more dangerous adventures."],["10","You're peddling a life-extension scheme where clients are {@condition petrified} by a medusa and then restored later."]],"name":"Gnomes of Zilargo; Zil Schemes","page":23,"source":"ERLW","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Khoravar Origin","colLabels":["d10","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You're the linchpin of a Khoravar community in a major city, hosting unity meals and maintaining connections with every half-elf in the city."],["2","You grew up in a small town dominated by humans. You didn't know any other half-elves, and you did your best to fit in."],["3","You lived in the Eldeen Reaches as part of a small Khoravar community, trying to be a bridge between the human farmers in the east and the druids and wilder folk in the west."],["4","Your small Khoravar community has only survived in the slums of Sharn through the close, family-like support you show each other."],["5","You're part of a community in Thrane whose devotion to the Silver Flame has led you to extend your unity meals to non-Khoravar."],["6","Your Khoravar community is the crew of a Lhazaar ship."],["7","You're part of a tiny Khoravar community in Karrnath that's fascinated with death and the practices of your Aereni ancestors, transforming your unity meals into grim celebrations of death."],["8","You're part of a tiny community of Khoravar living in an unexpected place, such as Droaam, Darguun, or even the Demon Wastes. 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You like to talk to it."],["6","You don't understand the concept of \"facts.\" To you, everything is a story, and truth is in how you tell it."],["7","You are annoyed by buildings and tools designed without consideration for small people."],["8","You seek vengeance for a wrong done to your people."],["9","You never forget an insult or injury."],["10","You ascribe everything to the work of spirits."]],"name":"Talenta Halflings; Halfling Quirks","page":27,"source":"ERLW","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Human Origins","colLabels":["d10","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An impoverished wizard from Aundair, striving to prove you're as intelligent as any other Aundairian"],["2","A streetwise rogue from Breland who wants nothing more than to escape the bustle of Sharn forever"],["3","A displaced Cyran fighter who was engaged in war outside Cyre at the time of the Mourning and is now stranded with no home"],["4","A barbarian from the Demon Wastes who repented from a life of cruelty and hopes to atone for past evils"],["5","A kindly druid from the Eldeen Reaches who wants to learn about the flora and fauna of the rest of Khorvaire and beyond"],["6","A cleric from Karrnath who aspires to learn the arts of necromancy—for the noblest aims, of course"],["7","A piratical bard from the Lhazaar Principalities who loves sea shanties but also wants to immortalize the deeds of great heroes in song"],["8","A ranger trained to hunt the jungles of Q'barra who harbors a grudge against dragons"],["9","A warlock from the Shadow Marches, teetering on the edge of sanity while contemplating the daelkyr"],["10","A Thrane paladin of the Silver Flame who's looking for something to prove the truth underpinning belief"]],"name":"Humans; Human Origins","page":29,"source":"ERLW","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Leaving the Shadow Marches","colLabels":["d8","Reason for Leaving"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You're associated with the Gatekeepers, and you're on a quest to combat a daelkyr-related threat beyond the bounds of the Shadow Marches."],["2","House Tharashk recruited you from the Marches to serve as a mercenary in the Last War."],["3","You're a simple hunter, but you've decided to seek your fortune or a real challenge in the world beyond the Marches."],["4","Your village was destroyed by monsters from Droaam, so you're looking for a new place in the world."],["5","As a cultist of the Dragon Below, you believe that slaying powerful foes is the only way to earn your passage to the paradise that lies deep within the hollow world. You've ventured beyond the Marches in search of worthy enemies."],["6","Your clan works with House Tharashk, and you've been recruited as a bounty hunter or investigator even though you're not a member of the house."],["7","The leader of your clan committed a great wrong against another clan, which has now sworn to exterminate every last member of your clan. What better time to see the world?"],["8","Your work as an investigator has set you upon a trail of mysteries that leads far beyond the Marches."]],"name":"Orcs of the Shadow Marches; Leaving the Shadow Marches","page":31,"source":"ERLW","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Dragonmarks and Their Houses","colLabels":["Dragonmark","House","Race","Guild Specialties"],"colStyles":["col-2","col-2","col-2","col-6"],"rows":[["Detection","Medani","Half-elf","Bodyguards, investigation, risk management"],["Finding","Tharashk","Human, half-orc","Bounty hunting, investigation, prospecting"],["Handling","Vadalis","Human","Animal training and breeding"],["Healing","Jorasco","Halfling","Healing"],["Hospitality","Ghallanda","Halfling","Food, lodging, urban information"],["Making","Cannith","Human","Manufacturing"],["Passage","Orien","Human","Land transportation"],["Scribing","Sivis","Gnome","Communication, translation, verification"],["Sentinel","Deneith","Human","Bodyguards, mercenaries"],["Shadow","Phiarlan","Elf","Entertainment, espionage"],["","Thuranni","Elf","Entertainment, assassination"],["Storm","Lyrandar","Half-elf","Air and sea transportation"],["Warding","Kundarak","Dwarf","Banking, storage, prisons"]],"name":"Dragonmarks and Their Houses","page":37,"source":"ERLW","chapter":{"name":"Character Creation - Dragonmarks","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Dragonmark Quirks","colLabels":["d8","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your dragonmark is unusually small or faint."],["2","Your dragonmark is exceptionally large."],["3","Your dragonmark appears somewhere else on your body whenever you finish a long rest."],["4","Your dragonmark emits dim light in a 5-foot radius for 10 minutes whenever you use it."],["5","Your dragonmark tingles and changes color for a moment when you're within 10 feet of someone with the same mark."],["6","When you use your dragonmark, it animates and adopts the appearance of your dragonmarked house's emblem for 1 minute."],["7","Your dragonmark is an unusual color."],["8","Your dragonmark changes size whenever you use it."]],"name":"Dragonmark Appearance; Dragonmark Quirks","page":38,"source":"ERLW","chapter":{"name":"Character Creation - Dragonmarks","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Patrons","colLabels":["Type of Patron","Example"],"colStyles":["col-6","col-6"],"rows":[["Adventurers' Guild","Clifftop Adventurers' Guild"],["Crime Syndicate","Boromar Clan"],["Dragonmarked House","Any dragonmarked house"],["Espionage Agency","King's Dark Lanterns"],["Head of State","Prince Oargev of New Cyre"],["Immortal Being","Sora Kell"],["Inquisitive Agency","Finders Guild"],["Military Force","Redcloak Battalion"],["Newspaper","{@i The Korranberg Chronicle}"],["Religious Order","Templars of the Silver Flame"],["University","Morgrave University"]],"name":"Patrons in Eberron; Patrons","page":65,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Guild Contacts","colLabels":["d10","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The charismatic leader of the guild, who doesn't actually do very much except inspire and encourage members"],["2","A retired adventurer who works hard to connect member groups with employment opportunities that match their skills"],["3","A petty rival who continually tries to claim jobs, bounties, and rewards before you can"],["4","A bitter enemy who nurtures a grudge over some past wrong (real or imagined) and does everything possible to undermine you"],["5","A naive adventurer who admires you and tries to emulate you in every way"],["6","A hardened adventurer who thinks a moral compass is akin to a pair of manacles"],["7","An injured retired adventurer who can't quite let go of the adventuring life and experiences it vicariously by spending time in the guildhall"],["8","A grouchy employee who keeps the guildhall clean and cares for its guests while quietly complaining about how adventurers should \"grow up,\" get a \"real job,\" and contribute to society"],["9","A kindly mentor who loves to tell stories of past exploits in front of the guildhall fireplace"],["10","A sad, older adventurer who tells cautionary tales in the vain hope that younger members avoid making the same mistakes"]],"name":"Adventurers' Guild Contacts; Guild Contacts","page":66,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Guild Adventures","colLabels":["d10","Adventures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Crime}. You have to break the law to administer justice or thwart a criminal act (see \"{@book Crime Syndicate|ERLW|4|Crime Syndicate}\")."],["2","{@b Dragonmarked Affairs}. The job involves some dragonmarked house concern (see \"{@book Dragonmarked House|ERLW|4|Dragonmarked House}\")."],["3","{@b Espionage}. Someone requires some spying or sabotage (see \"{@book Espionage Agency|ERLW|4|Espionage Agency}\")."],["4","{@b Statecraft}. You're involved in national or international affairs (see \"{@book Head of State|ERLW|4|Head of State}\")."],["5","{@b Cryptic Mystery}. The job is linked to the concerns of immortals (see \"{@book Immortal Being|ERLW|4|Immortal Being}\")."],["6","{@b Investigation}. An assignment involves finding something or solving a mystery (see \"{@book Inquisitive Agency|ERLW|4|Inquisitive Agency}\")."],["7","{@b Military Action}. Your party is invited to serve as a military unit (see \"{@book Military Force|ERLW|4|Military Force}\")."],["8","{@b Gathering News}. You're called on to act as freelance reporters (see \"{@book Newspaper|ERLW|4|Newspaper}\")."],["9","{@b Religious Work}. The job involves the work of faith (see \"{@book Religious Order|ERLW|4|Religious Order}\")."],["10","{@b Field Research}. The job involves research or relic-hunting (see \"{@book University|ERLW|4|University}\")."]],"name":"Guild Adventures","page":67,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Syndicate Crimes","colLabels":["d6","Crime"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Acquisitions and Retrieval}. Your job is to acquire assets for the syndicate. You might steal important documents or clear out a location for use as a hideout."],["2","{@b Heists}. You plan and execute elaborate robberies that require the skills of everyone on your team."],["3","{@b Gang Warfare}. Your primary job is to ensure that no other crime syndicate (such as Daask or House Tarkanan) gains a significant foothold in your territory."],["4","{@b Internal Affairs}. Your task is to keep all the corrupt, headstrong, and avaricious members of your syndicate in line with the goals and rules of the group."],["5","{@b Assassination}. Your work involves killing prominent people—the sort who have numerous bodyguards and elaborate security systems to circumvent."],["6","{@b Topple the Powerful}. Your syndicate might be criminal and your methods illegal, but your goals are righteous. You help people who are powerless to defend themselves against exploitation by the rich and powerful."]],"name":"Types of Crime; Syndicate Crimes","page":70,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Group Infamy","colLabels":["d6","Notorious Element"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Tattoos}. Each member of your group has a distinct tattoo that inspires fear in others. When possible, you use the symbol as a calling card to mark your work."],["2","{@b Outfit}. Whether it is a leather duster with a group symbol or a distinctive handkerchief tucked in your pocket, your gang has a signature accessory."],["3","{@b Infamy}. Your group is linked to an infamous crime, one that remains the talk of the town."],["4","{@b Idols}. A certain type of person finds criminals alluring, and your band has acquired a group of such hangers-on. They're not criminals themselves, just outsiders who admire you for your brutality, cunning, or flair."],["5","{@b Legitimate}. The Boromar Clan has a legitimate front, though everyone knows the truth behind it. You're part of that facade of legitimacy, but you have a reputation for getting away with (literal) murder."],["6","{@b Legends}. You have an air of mystery, and people whisper that you command strange powers. True or not, this reputation keeps people out of your way."]],"name":"Group Infamy","page":70,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Group Rivals","colLabels":["d6","Rival"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b The Law}. Someone in the Sharn Watch has vowed to put you in prison or die trying."],["2","{@b Gang War}. Some members of a rival syndicate (such as Daask, House Tarkanan, or the Tyrants) hate you, probably for good reason."],["3","{@b The Press}. Your group's adventures make for great headlines. Your every move is reported in the broadsheets and your steps are dogged by journalists."],["4","{@b Infighting}. Another group within the Boromar Clan is jealous of your success or angry about a past wrong. They do everything they can to undercut you."],["5","{@b Vigilante}. A citizen you wronged has sworn vengeance. Around any corner, you might find yourself facing a vigilante or a posse of angry citizens out for your blood."],["6","{@b The Bosses}. The halfling family in control of the syndicate has its eye on you, taking pains to keep you in line and make sure you stay loyal."]],"name":"Rival Outfit; Group Rivals","page":70,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Syndicate Contact","colLabels":["d8","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A surrogate parent who views you as challenging but beloved children"],["2","A no-nonsense boss who treats the syndicate's work as just another business"],["3","A hardened criminal with no mercy, no patience, and no moral compass"],["4","A former urchin, now fabulously wealthy, who wants to see everyone in the syndicate find the same success"],["5","The boss at a gambling den or similar house of vice who enjoys the business just a little too much"],["6","A kind-hearted crook who's grateful to finally be able to delegate the dirty work on the streets to you"],["7","A miserable cynic who only cares about how much money you bring in to the syndicate"],["8","A former law enforcement officer who is full of cheerful tips for avoiding the law"]],"name":"Crime Syndicate Contacts; Syndicate Contact","page":71,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"General House Missions","colLabels":["d8","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Establish a safe location for a house enclave in a hostile environment."],["2","Find the wreckage of a crashed vehicle (airship, lightning rail car, sailing ship, or other) carrying house property."],["3","Retrieve assets from a house enclave in the Mournland."],["4","Protect a leader of your house from an anticipated assassination attempt."],["5","Enforce your house's territory by preventing a rival from stealing its business."],["6","Find a trove of dragonshards for your patron house to use."],["7","Recruit a renowned sage to join the house's team of researchers."],["8","Persuade a hostile tribe to agree to a trade agreement with your patron house."]],"name":"General House Missions","page":72,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"House Missions","colLabels":["d12","House","Mission 1","Mission 2","Mission 3"],"colStyles":["col-1 text-center","col-2 text-center","col-3","col-3","col-3"],"rows":[["1","Cannith","Escort a valuable shipment of goods","Track down rare materials","Advance the cause of one branch of the family at the expense of the other two"],["2","Deneith","Act as bodyguards for a prominent or wealthy person","Serve as mercenaries in a lingering border conflict","Enforce the law across national borders as Sentinel Marshals"],["3","Ghallanda","Establish useful diplomatic contacts","Acquire rare ingredients or recipes","Defend a Golden Dragon Inn that is under attack"],["4","Jorasco","Provide healing for a caravan or military unit on a dangerous mission","Seek out the source of a mysterious new illness","Find a cure for an exotic curse afflicting a wealthy patient"],["5","Kundarak","Safeguard something valuable until it is locked in a vault","Recover something stolen from your house","Find an abandoned vault in the Mournland"],["6","Lyrandar","Hunt down pirates in the Lhazaar Sea","Salvage a prototype airship lost in the Mournland","Accompany a new airship on its first voyage"],["7","Medani","Protect a powerful figure from kidnapping or assassination","Track down the source of rumors pointing to an imminent threat","Find the villain behind a series of apparently unrelated crimes"],["8","Orien","Carry a sensitive message to its destination","Retrieve an important package stolen from another courier","Investigate a problem on a lightning rail line"],["9","Phiarlan and Thuranni","Sneak into a secret area to serve as the target of a scrying spell","Steal plans for a powerful new weapon","Carry out an assassination"],["10","Sivis","Mediate a tense negotiation","Assure that two parties keep to the terms of their agreement","Break a code used during the Last War"],["11","Tharashk","Track down fugitives","Locate a supply of dragonshards","Find the bandits who have been preying on house prospectors"],["12","Vadalis","Capture wild animals and tame them","Prevent magebred specimens from upsetting a delicate ecosystem","Handle the animals drawing a massive caravan across the continent"]],"name":"House Missions","page":72,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Group Status","colLabels":["d4","Status"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Favored}. You have access to the leadership of the house, owing to your record of faithful service."],["2","{@b Reliable}. You are reliable contributors to the house, and can count on it for help in difficult situations."],["3","{@b Oddballs}. You don't quite fit in, and tend to draw strange assignments or those that other operatives pass up."],["4","{@b Outcast}. You have made some mistakes in the recent past, and your status in the house is tenuous at best."]],"name":"House Status; Group Status","page":73,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"House Contacts","colLabels":["d8","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A lesser guild functionary who is cowed by your group (especially if it includes a dragonmarked character) and apologetic about giving you assignments"],["2","The stern and demanding parent of one (or more) of the characters in your group"],["3","The lovingly indulgent parent of a character in your group"],["4","The smugly superior dragonmarked sibling of an unmarked member of the family in your group"],["5","The money-minded business manager of a guild within your patron house"],["6","A retired adventurer within the family who would rather join you on your adventures than assign them to you"],["7","The proud leader of a regional branch of the dragonmarked family"],["8","The patriarch or matriarch of the patron house"]],"name":"Dragonmarked House Contacts; House Contacts","page":73,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Espionage Missions","colLabels":["d6","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Information Gathering}. If information is out there, you can find it and hand it over to your patron."],["2","{@b Counterintelligence}. Your work focuses on finding, opposing, and eliminating enemy intelligence agents."],["3","{@b Misinformation}. You are experts at creating false stories and bogus information to foil enemy spies."],["4","{@b Covert Elimination}. When you disappear someone you leave behind no evidence."],["5","{@b Disruption}. You excel at infiltration and wreaking havoc via blackmail, misinformation, and subversion."],["6","{@b Sabotage}. You slip into places, lay the seeds for their destruction, and escape without detection."]],"name":"Types of Espionage; Espionage Missions","page":78,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Secrets","colLabels":["d6","Secret"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Blackmail Material}. You have evidence of a career-ending secret concerning an important figure."],["2","{@b Hidden Agenda}. You are party to a conspiracy that seeks to influence events to better suit your desires."],["3","{@b Careful Balance}. You have damning information on your patron agency, but it has carefully collected equally damaging secrets on all of you."],["4","{@b Conspiracy}. A local organization, such as a guild, government, or dragonmarked house, is engaged in dirty deeds, and you have inside information on them."],["5","{@b Deep Cover}. You know the secret identity of a seemingly innocent but powerful person who would rather remain anonymous."],["6","{@b Empty Threats}. Rumors say you collect damaging secrets on anyone, and people tread carefully around you as a result. The truth is that your reputation is overblown, so you have your own secret to keep safe."]],"name":"Secrets","page":78,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Memorable Mission","colLabels":["d4","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Betrayal}. A former associate turned against you. You escaped, and want revenge."],["2","{@b Left in the Cold.} Things went wrong, and you had to make the terrible decision to abandon an ally. They might be dead, or they might be looking for revenge."],["3","{@b The Perfect Operation}. Your actions made headlines across Khorvaire, shaping history for the next decade. Nobody knows you were involved, and sometimes you wish you could have a little credit for your work."],["4","{@b The Standoff}. You met your match during a tense operation. Neither side got everything they wanted. You hate to admit it, but the team you went up against proved your match. Maybe you'll cross paths again."]],"name":"Memorable Mission","page":78,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Agency Contacts","colLabels":["d8","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A condescending career desk agent who views you as expendable tools"],["2","A bitter former field agent, now confined to a field office, who envies your work"],["3","A kindly bureau chief who views you as a truly special team with invaluable skills"],["4","A crotchety middle-manager on the cusp of retirement who constantly bemoans the state of today's agents compared to those in the \"good old days\""],["5","A hotheaded former soldier who would prefer a return to open warfare instead of this so-called \"Shadow War\""],["6","A battle-scarred field agent who would do almost anything to prevent a return to the horrors of the Last War"],["7","A bored but effective manager who refuses to be impressed by anything you do or shocked by anything that happens to you"],["8","A mysterious voice on the other end of a {@item speaking stone|ERLW}"]],"name":"Espionage Agency Contacts; Agency Contacts","page":78,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Cyran Affairs","colLabels":["d6","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Convince nations to recognize Oargev as a sovereign"],["2","Work diplomatically to secure land for a Cyran nation"],["3","Track down agents and infiltrators from other nations who are acting against New Cyre's interests"],["4","Venture into the Mournland to salvage Cyran treasures"],["5","Aid Cyran refugees in Breland and elsewhere"],["6","Make incriminating or embarrassing evidence about the prince quietly disappear"]],"name":"National Affairs; Cyran Affairs","page":81,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"State Status","colLabels":["d6","Status"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–3","{@b Official}. You hold an official position and are recognized as attached to your patron. You can expect the head of state's support, but you must also ensure your actions avoid staining your patron's reputation."],["4–5","{@b Shadow}. You can expect no official, public recognition of your work, but the head of state you work for does acknowledge you in private and provide help."],["6","{@b Double}. Your allegiance lies with an official or government other than the one you overtly serve. You may receive support from the head of state you openly answer follow, as well as the official you secretly report to, but must remain on constant guard against having your true loyalties revealed."]],"name":"Official Status; State Status","page":81,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"State Contacts","colLabels":["d8","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A disapproving courtier who finds your extrajudicial work highly distasteful"],["2","A fawning sycophant who figures you are the best path to the head of state's good graces"],["3","A wide-eyed bureaucrat who dreams of living a life as exciting and dangerous as yours"],["4","A scheming relative of the head of state who sees you as a path toward seizing power"],["5","A bored chancellor who is constantly irritated at the amount of money you spend"],["6","A grumpy ex-adventurer who was \"promoted\" from doing your job to supervising you"],["7","A worried parental figure who is sure that every mission will be your last"],["8","The ghost of the previous head of state"]],"name":"Head of State Contacts; State Contacts","page":81,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Heads of State","colLabels":["d20","Patron and Missions"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","As representatives of the Sibling Kings of Aerenal, secure trade pacts with the nations of Khorvaire."],["2–3","As agents of Queen Aurala, help her build Aundair's strength in preparation for the next war, without alerting other nations to her ambitions."],["4–5","Assist the Brelish crown in dealing with matters beyond the capabilities of local law enforcement."],["6","As emissaries of Darguun's Lhesh Haruuc, work to build respect for Darguun as a nation."],["7","As agents of the Daughters of Sora Kell, keep the powerful Droaamite warlords in line and strengthen support for your fledging nation."],["8–9","Patrol the forests of the Eldeen Reaches on guard against threats, particularly those coming from the Demon Wastes to the west."],["10–11","Crack down on the Order of the Emerald Claw's activities in Karrnath."],["12","Strengthen the ties between the Lhazaar princes while ensuring your prince comes out on top."],["13","On behalf of a dwarf clan, search for artifacts in the underground realms below the Mror Holds."],["14","Clear land for a new settlement in Q'barra, driving out the monsters that haunt the jungle location."],["15","Unite several halfling tribes of the Talenta Plains under the banner of a single leader."],["16–17","Combat forces of corruption within the Church of the Silver Flame, both in Thrane and abroad."],["18","Gain glory for Valenar by leading raids and battling threats from the Mournland."],["19–20","On behalf of one member of Zilargo's Triumvirate, collect information that could be used as leverage against the other two."]],"name":"Other Heads of State; Heads of State","page":82,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Immortal Missions","colLabels":["d8","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","While in the tower of Mordain the Fleshweaver, spill blood on the stairs between the third and fourth floors."],["2","As you pursue a Cult of the Dragon Below into the caverns of Khyber, retrieve one (and only one) of a specific variety of mushroom from a cave where twelve crystals glow."],["3","Ensure that the villain you are pursuing dies by falling from a great height, not by any other means."],["4","Remove the obstacles that prevent a retired adventurer from marrying the nobleman she loves, so that their child can grow up to carry out another part of your patron's plan."],["5","Plant a magical seed in a remote location to ensure it grows into a mighty tree and bears fruit that will give power to future heroes."],["6","Defeat a dragon-blooded sorcerer who is doing the bidding of the Chamber—and wreaking havoc in Darguun in the process."],["7","Destroy an eldritch machine, created by a rogue Cannith artificer, that is drawing on the energy of an imprisoned rakshasa—and that will, unknown to the inventor, lead to the rakshasa's release."],["8","Protect a kalashtar monk who is being targeted by Dreaming Dark assassins as she studies a path that might eventually prevent the quori from projecting themselves into the Material Plane."]],"name":"Serving an Immortal; Immortal Missions","page":84,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Immortal Communication","colLabels":["d10","Means of Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A party member speaks to your patron in dreams."],["2","A ghostly projection of your patron appears before you to deliver messages."],["3","Random people are suddenly seized by your patron's will and, glassy-eyed, deliver messages to you."],["4","You have a sending stone connected to one in your patron's possession."],["5","You are adept at interpreting your patron's messages from the movement of smoke in the air."],["6","A secretive cabal of other mortal agents summons you to meetings in various locations."],["7","Certain animals speaks to you in your patron's voice."],["8","Your patron teleports you to their presence, expresses their will, then returns you to where you were."],["9","Supernatural messengers deliver your patron's messages."],["10","Your patron unexpectedly appears in person."]],"name":"Immortal Contacts; Immortal Communication","page":84,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Contacts","colLabels":["d12","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A friendly law-enforcement officer sends clients your way and gives you inside information about the workings of the watch."],["2","A satisfied former client with a minor position in local government can pull strings for you."],["3","A lieutenant in a crime gang knows the underworld and will help you so long as you don't interfere in that gang's affairs."],["4","A bitter, more experienced inquisitive spends a lot of time telling you who you could have talked to ten years ago—if that person hadn't died—but still knows a lot about the city's inner workings."],["5","The owner of a tavern or other business that attracts clientele from the seedy parts of society has an ear to the ground and often feeds you leads to more work."],["6","A wealthy former client can get you into high-society parties and put you in touch with other rich people."],["7","A nosy journalist always wants to write stories about your cases, but also helps lead you to new work and key contacts."],["8","A local priest appreciates the work you do and provides you with minor magical assistance."],["9","A tough-as-nails street urchin will carry messages for you, lead you anywhere in the city, and squeeze into tight spaces for a meager reward."],["10","A brooding warforged can connect you to an extensive network of former soldiers."],["11","A kalashtar seer might be a fraud, but also occasionally provides you with valuable leads."],["12","A curious changeling always seems to show up when you least expect it."]],"name":"Patron Benefits; Contacts","page":86,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Investigative Expertise","colLabels":["d6","Investigation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Find People}. You seek people who are lost, in hiding, on the run, or victims of foul play."],["2","{@b Find Items}. Whether it's a stolen painting or a family heirloom, you excel at finding lost items."],["3","{@b Justice for All}. The powerful often escape justice due to their wealth and influence. Their victims sometimes turn to you, hoping you'll help set things right."],["4","{@b Help Law Enforcement}. The city watch must obey the rules to bring criminals to justice. When the rules need to be bent or broken, they turn to you for help."],["5","{@b Uncover Secrets}. You put your inquisitive skills to use inquiring into others' mysterious backgrounds."],["6","{@b Private Security}. You provide services for a specific organization. Perhaps you travel on airships to provide security or work in a casino to catch cheaters."]],"name":"Types of Inquisitive Work; Investigative Expertise","page":87,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Signature Case","colLabels":["d6","Case"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Case of the Century.} You uncovered key evidence in a sensational case. You made headlines, but some parties involved carry grudges against you."],["2","{@b The Set Up}. You uncovered evidence of a high-profile figure's misdeeds. At trial, that evidence was deemed false, but by then the accused's career was ruined."],["3","{@b Scandal}. Your work uncovered a deeply embarrassing scandal that ended a powerful politician's career."],["4","{@b Underdog Champion}. You brought justice to a sympathetic victim, proving yourself a champion of those overlooked by society."],["5","{@b Genius}. You resolved a case that baffled others, and now you are celebrated for your brilliance."],["6","{@b Bungler}. You bungled a case, badly. The guilty party walked free, and everyone blames you."]],"name":"Signature Case","page":87,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Clientele","colLabels":["d6","Clientele"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Wealthy Socialites}. Your discretion and low-key approach to cases make you the perfect team to handle cases best keep out of the public eye."],["2","{@b Underdogs}. Whether deserved or not, you have a reputation for doing the right thing even if it comes without a reasonable fee. Anyone pitted against the rich and powerful knows to come to you for justice."],["3","{@b Magnet for Trouble}. Maybe you trust people too easily or it's just bad luck, but every client who walks into your office has some double deal, hidden agenda, or scam they're running."],["4","{@b Desperate}. You have a reputation for taking on clients who can't afford your services. Every hard-luck case ends up at your door, whether you want them or not."],["5","{@b Warforged}. In a world where the rights of warforged are not always certain, you take up their cause."],["6","{@b Criminals}. When a criminal has been wronged but doesn't want to be brought to justice they come to you, trusting (rightly or wrongly) that you won't turn them in."]],"name":"Clientele","page":88,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Military Missions","colLabels":["d6","Missions"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Strike Force}. You are trained to make quick, strategic, devastating attacks against enemy assets."],["2","{@b Special Forces}. You're trained in covert operations, similar to the work of spies but with more focus on combat."],["3","{@b Defensive Operations}. Your focus is on protecting your allies from attackers, monsters, or deadlier enemies."],["4","{@b Reconnaissance}. Your missions involve keeping track of enemy troops and surveying potential battlefields."],["5","{@b Peacekeeping}. Your paradoxical task is to maintain the fragile peace of the Treaty of Thronehold by maintaining a military presence in turbulent areas."],["6","{@b Warforged Affairs}. You are responsible for hunting down berserk warforged, working in the gray spaces between national order and a people seeking their destiny."]],"name":"Military Missions","page":90,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Defining Mission","colLabels":["d6","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Heroic Stand}. You knew if you took one step back from the line, all would be lost. When relief arrived days later, you had not budged."],["2","{@b Telling Blow}. The enemy general never knew what hit them. You still carry their personal flag as a trophy."],["3","{@b Dawn Raid}. You traveled hundreds of miles around enemy lines to reach your target. In a single day, months of enemy preparation went up in flames."],["4","{@b Break the Line}. During a key battle, you were part of a heroic push to break the enemy line."],["5","{@b Liberator}. You were at the forefront of a daring assault to liberate a captured citadel or town."],["6","{@b Sharp Eye}. The enemy's secret attack would've been devastating. Luckily, you spotted it in time."]],"name":"Defining Mission","page":90,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Nemesis","colLabels":["d6","Nemesis"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Necromancer}. You lost a lot of friends in battle, but what made it worse was watching that cackling wizard raise them as zombies and turn them against you."],["2","{@b Camp Commandant}. As prisoners of war, you were captured and subjected to brutal conditions in a prisoner camp. The commandant delighted in your pain."],["3","{@b Inept Commander}. Your friends would still be alive if one incompetent officer with political power and influential allies hadn't sent you on a disastrous mission."],["4","{@b Colossus}. You were among those who survived an encounter with a warforged colossus. Cyre or House Cannith—whoever was responsible for such a nightmare—deserves whatever evil fate comes their way."],["5","{@b Mercenaries}. A band of traitorous mercenaries who switched sides, turning the battle against you."],["6","{@b Champion}. One mighty hero fought on the enemy side, wielding powerful magic and cruel strategies against the rank-and-file soldiers on your side."]],"name":"Nemesis","page":91,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Commanding Officer","colLabels":["d8","Officer"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An angry officer who yells every order, reprimands you for even the smallest mistake, and fully expects you to fail at every mission you undertake"],["2","A battle-scarred officer who experienced terrible horrors during the Last War and is barely capable of giving you orders through a haze of intoxication"],["3","A grim officer who expects the Last War to reignite at any moment and intends to be ready"],["4","A cheerful officer with a dark sense of humor who merrily sends you into grave danger"],["5","A kindly officer who is hesitant to send you into danger and constantly reminds you to be careful"],["6","A bitter officer who carries deep grudges against your nation's enemies in the Last War and leaps at any chance to deal them any blow"],["7","An optimistic officer who believes that a new era of peace is just over the horizon, as soon as these few last military tasks are complete"],["8","A devout officer who believes that your success or failure lies entirely in divine hands and you're ultimately just along for the ride"]],"name":"Military Contacts; Commanding Officer","page":91,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Journalistic Focus","colLabels":["d10","Reporting"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Investigation}. Your job is to uncover the secrets that governments, dragonmarked houses, and other powerful people don't want the public to know."],["2","{@b Muckraking}. You look for scandalous and titillating secrets that famous people would rather hide."],["3","{@b Local News}. You care about the local community and report on local events and government."],["4","{@b International Affairs}. You report on the activities of national governments and their relationships."],["5","{@b Crime}. You work with police and inquisitives—or do some inquisitive work yourselves—to report on criminal activity."],["6","{@b Cultural Reporting}. You write about arts, fashion, and similar events and trends."],["7","{@b Science and Magic}. Your job is to investigate scientific and magical advances and explain them in jargon-free language anyone can understand."],["8","{@b Personal Interest}. You seek out stories of personal triumph over adversity, such as how people are rebuilding and working together in the wake of the Last War."],["9","{@b Travel}. You travel extensively and write about the best way for others to enjoy such journeys."],["10","{@b Adventure Logs}. Your job is to entertain the public with exciting stories about your life as an adventurer."]],"name":"Types of Reporting; Journalistic Focus","page":94,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Famous Story","colLabels":["d6","Famous Story"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Fear Monger}. You spiced up a story by stretching a few facts, instigating a wave of misinformation that plagues public discourse to this day."],["2","{@b Hit Piece}. You have revealed secrets that many famous people wanted kept under wraps. You try to keep a low profile when dealing with the rich and powerful."],["3","{@b Unheeded Warning}. You've been tracking a significant story and have published damning articles. Unfortunately, those who keep the truth hidden work to make even your most ironclad proof look shaky."],["4","{@b Scandal}. You reported on a massive scandal that completely upended the local political scene."],["5","{@b Buried Headline}. You almost broke a story, but then received a threat or bribe so significant that you put it on ice."],["6","{@b Double Cross}. You thought you had the scoop of a lifetime, but you were fed false information and published a story that was pure fiction."]],"name":"Famous Story","page":94,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Story Aftermath","colLabels":["d6","Aftermath"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Business}. Your reporting put a serious dent in a business, and that organization refuses to deal with you."],["2","{@b Dragonmarked House}. One of the dragonmarked houses has sworn revenge against you. You avoid showing your face in their facilities."],["3","{@b Criminal}. You exposed a criminal conspiracy. Most involved were arrested, but a few crooks remain free."],["4","{@b Politician}. You ended a politician's career, and they've sworn to return the favor."],["5","{@b Rival Newspaper}. You got the scoop of a lifetime by stealing it from another newspaper. Now that paper tries to undermine you at every turn."],["6","{@b Innocent Victim}. You rashly published the name of a person you incorrectly thought was connected to a scandal, ruining their life."]],"name":"Reporting Repercussions; Story Aftermath","page":95,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Newspaper Contact","colLabels":["d8","Primary Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A tough-as-nails senior editor who holds you to high standards but rewards you well when you reach them"],["2","A wealthy newspaper owner who demands the paper use your work even though the editor doesn't want to"],["3","An ambitious junior editor who hopes that your work will help them rise through the ranks"],["4","A senior reporter obsessed with their own supposedly groundbreaking work, making you run down the day-to-day stories they don't consider \"real journalism.\""],["5","An editor who is more interested in keeping powerful friends happy than in reporting the truth"],["6","An editor who thinks the way to make reporters do their best work is by making them compete with each other, setting your group up against a team of rivals"],["7","An editor who suffered horrors during the Last War and is desperate for signs of hope"],["8","A cynical editor who seeks the corruption and down side in every story"]],"name":"Newspaper Contact","page":95,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Religious Service","colLabels":["d6","Service"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Smite Evil}. You battle evil in your order's name."],["2","{@b Fight for Freedom}. You protect the downtrodden from the forces of oppression."],["3","{@b Retrieval}. Your group seeks sacred relics and holy artifacts on behalf of your church."],["4","{@b Root Out Corruption}. You are charged with finding corruption within the hierarchy of your own faith."],["5","{@b Exhortation}. You work with the faithful at a grassroots level to get them to uphold their high ideals."],["6","{@b Dirty Work}. As the radical zealots of your order, you sin so the other members of the order don't have to."]],"name":"Serving the Order; Religious Service","page":97,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Order Reputation","colLabels":["d6","Reputation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Faithful Few}. You are seen as righteous crusaders, upholding the highest ideals of your faith and doing the gods' work in the world. Your deeds and methods are rarely, if ever, questioned."],["2","{@b Respectable}. Your behavior and beliefs are in line with the hierarchy's expectations. As long as you stay in line, no one gives you trouble."],["3","{@b Troublemakers}. You attract unwanted attention to your order or hierarchy from outside, so you are under a great deal of pressure to keep a low profile."],["4","{@b Rebels}. You flout the dictates of your hierarchy—even if it's for just reasons. Your superiors constantly try to rein you in."],["5","{@b Reformers}. You bring a much-needed breath of fresh air into the ranks of your faith. If only more people of faith would act as you do!"],["6","{@b Anathema}. For right or wrong, your behavior and beliefs are viewed as unacceptable, and the hierarchy of your faith actively opposes your work."]],"name":"Hierarchy; Order Reputation","page":97,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Order Contact","colLabels":["d8","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A cloistered priest with little worldly experience who doesn't really understand what you do but seems to approve of it anyway"],["2","A cynical priest who thinks nothing you do makes any difference in the grand scheme of things"],["3","A zealous priest who is constantly urging you to do more and do it better"],["4","An ambitious priest who views you as a ticket to advancement in the hierarchy"],["5","A retired adventurer who would rather do your work than direct you in it"],["6","A pious priest who sees the hands of the divine in every event, even the actions of unbelievers"],["7","A devout lay person who envies the magic and power your group wields"],["8","A practical functionary who tries to keep your work isolated from the knowledge and influence of the priests"]],"name":"Religious Order Contacts; Order Contact","page":97,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Scholarly Missions","colLabels":["d6","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Adventurous Archeology}. Your focus is on finding ancient artifacts and bringing back what you can."],["2","{@b Arcane Research}. Your team focuses on acquiring magical knowledge that can only be found outside the university walls."],["3","{@b Investigative Ecology}. None can say how many amazing creatures make their homes in the world's wildest reaches, but you're dedicated to finding out."],["4","{@b Historical Research}. Your team's work involves learning more about Eberron's long history."],["5","{@b Radical Engineering}. The birth of a new race wasn't the peak of magical and mechanical engineering, it was just the beginning of new scientific fields you now explore."],["6","{@b Exploration}. Khorvaire is a vast continent, and areas beyond the heartland of the Five Nations are poorly charted. Your focus is on understanding the wilder places of the world, as well as distant cultures."]],"name":"Scholarly Missions","page":100,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Scholarly Standing","colLabels":["d6","Standing"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Revolutionary}. Your work has upended scholarly consensus and reshaped the way other academics think about your field. Each new discovery you make is received with acclaim."],["2","{@b Respected}. Your work is considered noteworthy, though not revolutionary. Scholars in your field follow your writing and efforts with interest."],["3","{@b Anonymous}. Try as you might, you can't earn positive or negative attention. Even worse, after you've published your findings, more prominent scholars have made similar statements to much acclaim."],["4","{@b Misguided}. Your theories challenge scholarly consensus and are discounted. A prominent scholar argues against your conclusions, and their voice carries the day... for now."],["5","{@b Fringe}. You work on the edges of your field, advocating bizarre theories that challenge scholarly consensus and seem patently outrageous, even scandalous."],["6","{@b Fraud}. For right or wrong, many in the academic community believe you have invented at least some of your \"findings\" to earn attention."]],"name":"Scholarly Standing","page":100,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"University Contact","colLabels":["d8","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An overworked department head who doesn't quite know what to make of you but gives you work to keep you busy"],["2","A career bureaucrat who insists you file paperwork in multiple offices in order to get anything done"],["3","A junior professor who might be more interested in selling plundered artifacts than in actual research"],["4","A department secretary who thinks you're a great deal more interesting than any of the regular faculty"],["5","An erudite dean who believes you have tremendous potential and urges you on to greater endeavors"],["6","An energetic librarian or museum curator who addresses every question, assignment, or acquisition with disproportionate enthusiasm"],["7","A tired senior professor whose only joy in academia is seeing what you bring back from your adventures"],["8","An eager researcher who wants to come with you on every adventure because second-hand reports are always incomplete and unsatisfying"]],"name":"University Contact","page":101,"source":"ERLW","chapter":{"name":"Character Creation - Group Patrons","ordinal":{"type":"chapter","identifier":1},"index":4}},{"caption":"Foundation of Faith","colLabels":["d6","Foundation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You were raised in the faith. Your religion is an important part of your family and community."],["2","Someone you care about—a mentor, a friend, or a lover—introduced you to the faith."],["3","You were raised in a different religion but became drawn to the ideals and beliefs of your current faith."],["4","You never took your faith seriously. Then you made a vow during the Last War, pledging your devotion if a disaster was averted... and it was."],["5","You're devoted to your religion, but you've never been formally educated in its ways. You follow your own personal interpretation."],["6","You had a transcendental experience and believe you have a divine purpose to fulfill."]],"name":"Chapter 2: Khorvaire Gazeteer - Faiths of Khorvaire; Foundation of Faith","page":140,"source":"ERLW","chapter":{"name":"Khorvaire Gazeteer - Faiths of Khorvaire","ordinal":{"type":"chapter","identifier":2},"index":7}},{"caption":"Rejection of Faith","colLabels":["d6","Rejection"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You believe that the magic of clerics and paladins doesn't come from deities, but from the caster's inner power or belief."],["2","You come from an agnostic community and give little thought to spiritual matters."],["3","You were once deeply devout, but a tragedy during the Last War caused you to question your faith."],["4","A personal loss or betrayal shook your faith."],["5","You were spiritually scarred by an encounter with a fiend or aberration."],["6","You've created your own personal religion and believe that all the established faiths are flawed."]],"name":"Chapter 2: Khorvaire Gazeteer - Faiths of Khorvaire; Rejection of Faith","page":140,"source":"ERLW","chapter":{"name":"Khorvaire Gazeteer - Faiths of Khorvaire","ordinal":{"type":"chapter","identifier":2},"index":7}},{"colLabels":["The Sovereign Host","Province","Suggested Cleric Domains","Common Symbol"],"colStyles":["col-2","col-2","col-2","col-6"],"rows":[["{@deity Arawai|eberron|erlw}","Life, love","Life, Nature","Sheaf of wheat tied with green ribbon {@i or} bronze dragon"],["{@deity Aureon|eberron|erlw}","Knowledge, law","Knowledge, Order*","Open tome {@i or} blue dragon"],["{@deity Balinor|eberron|erlw}","Beasts, the hunt","Nature, War","Pair of antlers {@i or} green dragon"],["{@deity Boldrei|eberron|erlw}","Community, home","Life","Fire in a stone hearth {@i or} copper dragon"],["{@deity Dol Arrah|eberron|erlw}","Honor, sunlight","Light, War","Rising sun {@i or} red dragon"],["{@deity Dol Dorn|eberron|erlw}","Strength at arms","War","Longsword crossed over a shield {@i or} silver dragon"],["{@deity Kol Korran|eberron|erlw}","Trade, travel","Trickery","Nine-sided gold coin {@i or} white dragon"],["{@deity Olladra|eberron|erlw}","Good fortune","Life, Trickery","Domino {@i or} black dragon"],["{@deity Onatar|eberron|erlw}","Artifice, the forge","Forge**, Knowledge","Crossed hammer and tongs {@i or} brass dragon"]],"name":"Deities of Eberron; 1","page":141,"source":"ERLW","chapter":{"name":"Khorvaire Gazeteer - Faiths of Khorvaire","ordinal":{"type":"chapter","identifier":2},"index":7}},{"colLabels":["The Dark Six","Province","Suggested Cleric Domains","Common Symbol"],"colStyles":["col-2","col-2","col-2","col-6"],"rows":[["{@deity The Devourer|eberron|erlw}","Nature's wrath","Tempest","Bundle of five sharpened bones {@i or} dragon turtle"],["{@deity The Fury|eberron|erlw}","Passion, revenge","War","Winged wyrm with woman's head and arms"],["{@deity The Keeper|eberron|erlw}","Death, greed","Death","Dragonshard in the shape of a fang {@i or} dracolich"],["{@deity The Mockery|eberron|erlw}","Betrayal, bloodshed","Trickery, War","Five blood-spattered blades {@i or} flayed dragon"],["{@deity The Shadow|eberron|erlw}","Ambition, dark magic","Knowledge","Obsidian tower"],["{@deity The Traveler|eberron|erlw}","Change, chaos","Forge**, Knowledge, Trickery","Four crossed, rune-inscribed bones"]],"name":"Deities of Eberron; 2","page":141,"source":"ERLW","chapter":{"name":"Khorvaire Gazeteer - Faiths of Khorvaire","ordinal":{"type":"chapter","identifier":2},"index":7}},{"colLabels":["Other Faiths","Province","Suggested Cleric Domains","Common Symbol"],"colStyles":["col-2","col-2","col-2","col-6"],"rows":[["{@deity The Silver Flame|eberron|erlw}","Good, protection","Life, Light, War","Flame drawn on silver or molded from silver"],["{@deity The Blood of Vol|eberron|erlw}","Immortality","Death, Life","Red teardrop gem"],["{@deity Cults of the Dragon Below|eberron|erlw}","Madness","Trickery","Varies"],["{@deity The Path of Light|eberron|erlw}","Light, self-improvement","Life, Light","Brilliant crystal"],["{@deity The Spirits of the Past|eberron|erlw}","Elven ancestors","Nature, War","Varies"],["{@deity The Undying Court|eberron|erlw}","Elven ancestors","Grave**, Knowledge, Life","Golden mask"]],"name":"Deities of Eberron; 3","page":141,"source":"ERLW","chapter":{"name":"Khorvaire Gazeteer - Faiths of Khorvaire","ordinal":{"type":"chapter","identifier":2},"index":7}},{"caption":"Falling in Sharn","colLabels":["d8","Result"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You fall hundreds of feet before striking the ground at the base of the towers."],["2","You fall {@dice 3d6 × 10} feet before striking a bridge. A major bridge in an upper or a middle ward will have a {@spell feather fall} enchantment; otherwise, it's going to be a hard landing."],["3","You fall {@dice 2d4 × 10} feet and land in a passing skycoach, possibly injuring a passenger."],["4","You fall {@dice 4d4 × 5} feet and strike an outcropping, flagpole, or projecting statue. If you survive, you're still precariously perched on the edge of a tower or bridge."],["5","You fall past a {@creature hippogriff}—make a successful DC 15 Dexterity ({@skill Acrobatics}) check to catch its leg!"],["6","A {@creature gargoyle} or {@creature giant owl} catches you—then threatens to drop you if it doesn't get a reward."],["7","You can fly! Actually, a nearby wizard or artificer casts {@spell feather fall} to save you, but for a moment it felt like you can fly. And now the spellcaster wants payment."],["8","You strike a small {@creature air elemental} that was drawn to the city. Doing this cushions your fall, but now you're on top of an air elemental."]],"name":"Watch Your Step!; Falling in Sharn","page":152,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Magewright Casting Fees","colLabels":["Spell Level","Price"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["1st","25 gp"],["2nd","50 gp"],["3rd","100 gp"]],"name":"Spellcasting Services; Magewright Casting Fees","page":153,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Sharn Councilors","colLabels":["d12","Councilor"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Sorik Sensos} (human) represents Middle Central. An elder statesman and a brilliant orator, he is rumored to be involved in a web of bribery and graft."],["2","{@b Sava Kharisa} (human) is the outspoken councilor from Lower Central. Since taking her seat, she has fought to improve conditions for the lower classes of Sharn, and she has made many enemies on the council and beyond."],["3","{@b Thurik Davandi} (gnome) represents Upper Menthis. He is known to have ties to Zilargo and the Boromar Clan, and reportedly loves intrigues and blackmail."],["4","{@b Savia Potellas} (human) has her hand in the entertainment industry of Lower Menthis. She hopes to reduce the influence of organized crime in her district, but it's a dangerous game."],["5","{@b Maza Thadian} (elf) represents Upper Northedge. A venerable elf and owner of one of the finest restaurants in Sharn, she fights to maintain tradition but definitely puts the needs of the wealthy ahead of the poor."],["6","{@b Shassa Tarr} (shifter), from Lower Northedge, represents the interests of the merchants and shifters of her ward. She is a cunning diplomat and devoted to her constituents."],["7","{@b Bestan ir'Tonn} (halfling) has represented Upper Tavick's Landing for thirty years, and largely views his ward as a separate city within the city. He has a reputation for stirring up conflict and setting the other councilors against one another."],["8","{@b Kilk} (changeling) represents the merchants of Lower Tavick's Landing. Whispered rumors suggest that the changeling has ties to the mysterious Tyrants. Some insist that Kilk is actually an identity shared by a group of changelings."],["9","{@b Hruitt} (owl) is a {@creature giant owl} who can assume human form. A former aerial racer, he's a clever negotiator who fights for the good of the Bazaar and Middle Dura, often opposing the Boromar Clan and its allies."],["10","{@b Ilyra Boromar} (halfling) is the councilor for Lower Dura, but it's common knowledge that her true allegiance is to her family and its criminal empire. The current ongoing conflict with Daask has weakened her family and her position."],["11","{@b Evix ir'Marasha} (human) represents Skyway. Lady Marasha owns the Celestial Vista restaurant, along with several other valuable businesses. She's an eloquent speaker who supports many radical positions, including abolishing the monarchy after the death of King Boranel and recognizing Sharn as an independent province."],["12","{@b Nolan Toranak} (dwarf), the councilor for the Cogs, is largely seen as a tool of the industrialists who own the foundries there. Members of his family were killed by warforged during the Last War, and Toranak harbors a bitter grudge against House Cannith and the warforged. He has tried to have warforged reclassified as property, and seeks to suppress warforged activists in the Cogs."]],"name":"City Government; Sharn Councilors","page":156,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"colLabels":["District","Description","Location"],"colStyles":["col-2","col-8","col-2"],"rows":[["Highest Towers","The seat of city government, this district is also where airships arrive and depart.","Upper Central"],["Korranath","Named for the great temple of Kol Korran that lies at its center, this district is dedicated to wealth and finance. Moneychangers, banks, and grand vaults are found here, in addition to the estates of powerful merchants.","Upper Central"],["Platinum Heights","Catering to Sharn's elite, this district provides a wide range of shops and services of wealthy to aristocratic quality.","Upper Central"],["Skysedge Park","Home to three sprawling rooftop parks, this district provides a touch of wilderness in the heart of the city. A small community of immigrants from the Eldeen Reaches maintains these groves and gardens.","Upper Central"],["Ambassador Towers","This district contains the embassies to the Thronehold nations, along with Aerenal and Riedra. It's also the seat of the Citadel and home to the Brelish Museum of Fine Art.","Middle Central"],["Dragon Towers","This is the primary place to do business with representatives of the dragonmarked houses. All the houses have outposts here, and Sivis, Tharashk, Jorasco, and Cannith have their primary enclaves in Dragon Towers.","Middle Central"],["Sovereign Towers","A district filled with a vast assortment of temples and shrines. It is home to the two most important temples in Sharn: the Pavilion of the Host and the Cathedral of the Cleansing Flame.","Middle Central"],["Sword Point","This garrison district houses the forces that police and defend Central Plateau, including the Sharn Watch and a detachment of the royal army.","Middle Central"],["Tradefair","A merchant district offering legal goods and services of modest to comfortable quality.","Middle Central"],["Boldrei's Hearth","A haven for travelers, this district contains reliable inns ranging from modest to comfortable quality.","Lower Central"],["Olladra's Kitchen","Neither the best nor worst Sharn has to offer, Olladra's Kitchen is home to a wide number of taverns and restaurants of modest to comfortable quality.","Lower Central"]],"name":"Central Plateau: Important Districts","page":161,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"colLabels":["District","Description","Location"],"colStyles":["col-2","col-8","col-2"],"rows":[["Clifftop","This district caters to adventurers, with a wide array of businesses aimed at explorers and fortune hunters. It is the home base of the Clifftop Adventurer's Guild.","Upper Dura"],["Daggerwatch","Daggerwatch holds garrisons for both the Sharn Watch and the Brelish army, along with business and residences for those who support the garrisons.","Upper Dura"],["Highhold","A district built by dwarves for dwarves, Highhold has strong Mror influences in its architecture. It's a good place to find Mror goods and is home to talented smiths and brewers.","Upper Dura"],["Highwater","The finest residential district in Dura and the seat of House Vadalis, Highwater is largely comfortable in quality with a few wealthy estates.","Upper Dura"],["Hope's Peak","A relatively new temple district, with shrines and churches that have relocated from Fallen in Lower Dura. Hope's Peak includes several monasteries and a sacred grove.","Upper Dura"],["Overlook","Overlook is noteworthy for its kalashtar community, which maintains a community center, a shrine devoted to the Path of Light, and a few restaurants serving Sarlonan cuisine.","Upper Dura"],["The Bazaar","The largest commercial district in Sharn, an excellent place to buy or sell used—and possibly stolen—goods.","Middle Dura"],["Broken Arch","Once a proud residential district, Broken Arch has fallen into disrepair. Its housing is poor to modest in quality, though the shells of wealthy manors can still be seen.","Middle Dura"],["Hareth's Folly","A jumble of architectural styles, Hareth's Folly is a place to gamble and enjoy modest food and drink. The Hollow Tower is a center for aerial sports, and Hareth's Folly is where the Race of Eight Winds begins and ends.","Middle Dura"],["Rattlestone","Rattlestone is a tenement district. Its people have little but their pride, but there's a strong camaraderie between them.","Middle Dura"],["Stormhold","A comfortable residential district, Stormhold is home to the few powerful families that have remained in Dura. It's in better condition than most of Middle Dura, and Deneith mercenaries protect the streets.","Middle Dura"],["Tumbledown","A poor residential district, Tumbledown has experienced recent incursions from Daask.","Middle Dura"],["Underlook","The center of Sharn's nightlife before Menthis Plateau was built, Underlook is a collection of poor taverns and inns.","Middle Dura"],["Callestan","Home to an assortment of squalid and poor businesses, Callestan is a nexus for criminal activity and known as a stronghold of the Boromar Clan.","Lower Dura"],["Fallen","Sharn's oldest temple district, Fallen was abandoned after a floating tower crashed into the district during the Last War. Now it's a collection of wretched ruins.","Lower Dura"],["Gate of Gold","A squalid slum, providing miserable housing for desperate people.","Lower Dura"],["Malleon's Gate","A poor district originally inhabited by goblins, Malleon's Gate has become a haven for monstrous immigrants from Droaam and Darguun, along with members of Daask.","Lower Dura"],["Oldkeep","Another poor slum, largely home to dockworkers from Precarious.","Lower Dura"],["Precarious","The skydocks of Precarious pass goods between the towers and the port on the Dagger River below. The district is filled with warehouses, along with a handful of poor taverns. A small community of Sarlonans lives here.","Lower Dura"],["The Stores","A warehouse district with a large halfling population, with ties to the Boromar Clan.","Lower Dura"]],"name":"Dura Quarter: Important Districts","page":162,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"colLabels":["District","Description","Location"],"colStyles":["col-2","col-8","col-2"],"rows":[["Den'iyas","Founded by gnome immigrants from Zilargo, Den'iyas is a haven for those interested in Zil culture. It's home to many sages and artisans, and a hotbed of schemes and intrigue.","Upper Menthis"],["Ivy Towers","This residential district includes comfortable homes and modest apartments. Many of the students and faculty of Morgrave University live in Ivy Towers.","Upper Menthis"],["Seventh Tower","A shopping district, with restaurants and goods of comfortable to wealthy quality. Seventh Tower is especially noteworthy for Little Xen'drik, a collection of galleries whose owners buy and sell goods from Xen'drik.","Upper Menthis"],["University","This district is dominated by Morgrave University. It's also a nexus for sophisticated entertainment, including the Art Temple, the Grand Stage, and the Great Hall of Aureon.","Upper Menthis"],["Cassan Bridge","A mercantile district with goods of modest to comfortable quality. Home to a significant number of immigrants from the Shadow Marches, Cassan Bridge is the place to visit for exotic Marcher herbs and cuisine.","Middle Menthis"],["Everbright","This district is a source of magical goods and services. Exotic components, magewrights for hire, common or uncommon magic items—all of these and more can be found here.","Middle Menthis"],["Little Plains","Founded by Talenta halflings, this district includes a central campground for visiting halfling nomads. The permanent residents are mostly halflings as well. Talentan foods and crafts can be found here, along with displays of traditional skills and pastimes.","Middle Menthis"],["Smoky Towers","Safer than the lower wards and less expensive than Upper Menthis, Smoky Towers has plenty of entertainment options. The Classic Theater is its most popular venue, but Smoky Towers offers a wide variety of more exotic fare. Dinner theater, changeling burlesque, and other diversions can be found in Smoky Towers. Thovanic Hall has begun performing works from Darguun and Droaam featuring monstrous performers. Smoky Towers has also become a haven for Cyran refugees wealthy enough to avoid High Walls.","Middle Menthis"],["Warden Towers","This district is the primary garrison of the Sharn Watch in Menthis. It's home to a community of Lhazaar immigrants, and the Broken Anchor is a tavern catering to Lhazaar travelers.","Middle Menthis"],["Downstairs","The Downstairs district is primarily known for food and drink. Though most of its taverns and inns are only modest in quality, the Four Sails serves some of the finest seafood in Sharn. The recent success of the Diamond Theater has also drawn travelers to the district.","Lower Menthis"],["Firelight","This district is a destination for those who seek illicit forms of entertainment. Many forms of illegal gambling and paid companionship can be found in Firelight. It's also the most common location of the Burning Ring.","Lower Menthis"],["Torchfire","A district with a notorious reputation, celebrated for cheap entertainment and infamous for its dangerous alleys. Its theaters specialize in musical comedy and lowbrow entertainment, and there are lots of opportunities for hopeful amateurs to get on a stage in Torchfire.","Lower Menthis"]],"name":"Menthis Plateau: Important Districts","page":162,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"colLabels":["District","Description","Location"],"colStyles":["col-2","col-8","col-2"],"rows":[["Crystal Bridge","A peaceful residential district with many wealthy and aristocratic estates.","Upper Northedge"],["Oak Towers","A residential district where housing ranges from comfortable to aristocratic. Construction in Oak Towers uses materials and styles drawn from Aerenal, and the district is home to many of Sharn's established elf and half-elf families.","Upper Northedge"],["Shae Lias","This district is a bastion for the culture and traditions of the elves of Aerenal. It includes a variety of businesses specializing in Aereni goods, as well as a temple of the Undying Court.","Upper Northedge"],["High Hope","A center for worship for the people of Northedge, High Hope includes temples of the Silver Flame and the Sovereign Host, along with many smaller shrines. It lacks the grandeur of Sovereign Towers in Central Plateau, but has an atmosphere of solemn devotion.","Middle Northedge"],["Holdfast","Holdfast is the heart of Sharn's native dwarf population. The ancestors of the Holdfast dwarves helped build Sharn, and many of its people are stonemasons, architects, and smiths. Holdfast dwarves are proud of their Sharn roots and have little interest in Mror customs or traditions.","Middle Northedge"],["Longstairs","The population of this peaceful residential district is mostly made up of dwarves, humans, and half-elves. Neighbors here generally stand together to deal with any trouble.","Lower Northedge"],["North Market","The open market in this region largely deals in simple, locally produced goods. Due to the significant shifter population in Lower Northedge, North Market offers goods and services aimed at shifters (grooming services, claw care, and so forth) as well as those reflecting an Eldeen influence.","Lower Northedge"],["Stoneyard","This residential district is home to the majority of Sharn's shifters, including both recent immigrants from the Eldeen Reaches and long-established local families. The district includes a makeshift hrazhak court and a shrine devoted to the Wardens of the Wood. Conditions are poor to modest.","Lower Northedge"]],"name":"Northedge Quarter: Important Districts","page":163,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"colLabels":["District","Description","Location"],"colStyles":["col-2","col-8","col-2"],"rows":[["Copper Arch","This district is built around the Deneith garrison that polices the upper ward. It contains shops and services catering to the wealthy elite.","Upper Tavick's Landing"],["Ocean View","This residential district is home to some of the most influential citizens of Sharn. It has a mix of wealthy mansions and aristocratic estates.","Upper Tavick's Landing"],["Silvergate","This shopping district is patronized by those with gold to spare. All manner of fine jewelry and expensive clothing can be found here, along with aristocratic food and lodging.","Upper Tavick's Landing"],["Sunrise","This district provides housing for the shopkeepers and servants who keep Upper Tavick's Landing running. Housing is largely modest in quality, with a few comfortable towers.","Upper Tavick's Landing"],["Twelve Pillars","This is the civic heart of Upper Tavick's Landing. The twelve pillars it's named for surround a courthouse, the Tower of Law, where visitors can get licenses to carry weapons in the ward.","Upper Tavick's Landing"],["Cornerstone","A haven for travelers, Cornerstone has a range of comfortable inns and taverns. It's built around the vast Cornerstone arena and is a center of activity for many major sporting events.","Middle Tavick's Landing"],["Deathsgate","Named for the nearby City of the Dead, this district houses the Deathsgate Guild and businesses that cater to adventurers. House Deneith recruits mercenaries at its outpost here.","Middle Tavick's Landing"],["Graywall","This district was founded long ago by Karrnathi immigrants, and its people are proud of their heritage. It is a haven for any Karrnathi travelers passing through Sharn. Rumors say there's a temple devoted to the Blood of Vol in Graywall, but if that's the case, it's kept hidden.","Middle Tavick's Landing"],["Tavick's Market","This district specializes in produce and other goods brought in by the farmers from the surrounding countryside.","Middle Tavick's Landing"],["Black Arch","This district is filled with checkpoints and enchanted gates. These portals are generally open, but in times of trouble, Black Arch can become an impassable fortress. The Sharn Watch maintains the local garrison. House Orien and House Sivis both maintain outposts here, ensuring that messages can be swiftly delivered through the city and beyond.","Lower Tavick's Landing"],["Cogsgate","This warehouse district is the gateway to the Cogs, and shipments of ore and other goods regularly pass through here. House Kundarak has high-security storage facilities for rent, and a House Deneith outpost hires out Blademark mercenaries for venturing below.","Lower Tavick's Landing"],["Dragoneyes","Dragoneyes tends to the needs of weary travelers, providing a wide range of lodging, food, and entertainment for tourists. It's also the home of most of Sharn's changeling population, and many changelings use their gifts to entertain and amuse travelers. Some say that it's the home of the Tyrants criminal guild, but if so, that place is well hidden.","Lower Tavick's Landing"],["High Walls","This district was converted into an internment center during the Last War. Since the end of the war, it has been transformed into a refugee camp. Most of the residents are Cyrans who fled the Mourning, but High Walls also includes Brelish citizens who lost their homes in the war. It's a crowded and dangerous place, but it allows residents to maintain a squalid lifestyle at no cost. Currently the gates are open, but the Sharn Watch could seal them at any time.","Lower Tavick's Landing"],["Terminus","This district is based around Terminus Station, where the lightning rail enters and leaves Sharn. Most local businesses serve the station or travelers.","Lower Tavick's Landing"],["Wroann's Gate","Travelers who arrive on the main road enter Sharn through Wroann's Gate, passing below a huge statue of the legendary Queen Wroaan. Many of the dragonmarked houses maintain shops here so travelers can send messages, hire bodyguards, or make use of other services.","Lower Tavick's Landing"]],"name":"Tavick's Landing: Important Districts","page":164,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"colLabels":["District","Description","Location"],"colStyles":["col-2","col-8","col-2"],"rows":[["Skyway","Skyway is a district that floats above Central Plateau and Menthis, built atop an island of solidified clouds. The richest people in Sharn live here.","Above the city"],["Cliffside","Boats bring cargo and passengers to the dock at Cliffside, on the edge of the Dagger River. From there, enormous lifts carry people up to Precarious. This dangerous district contains an assortment of taverns, shabby inns, and warehouses.","On the banks of the Dagger River"],["Ashblack","The first foundries of Sharn were built here. The district is devoted to industry, and the environment here is sweltering and claustrophobic.","The Cogs"],["Blackbones","Blackbones is newer than Ashblack, and it shows. The district's corridors are wider and better lit. The foundries are well maintained, and the district has a few thriving businesses. Most of the warforged that reside in Sharn work in Blackbones.","The Cogs"]],"name":"Above and Below Sharn: Important Districts","page":164,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Central Plateau: Noteworthy Locations","colLabels":["Location","Description","District"],"colStyles":["col-2","col-8","col-2"],"rows":[["Aurora Gallery","The most prestigious auction house in Sharn, Aurora deals in magic items, exotic finds from Xen'drik, and other wonders.","Platinum Heights, Upper Central"],["City Archive","This enormous edifice holds the historical and legal records of Sharn and the surrounding regions.","Highest Towers, Upper Central"],["Council Hall","The seat of city government and the site of City Council meetings. The council meets weekly, and visitors can watch from the gallery.","Highest Towers, Upper Central"],["Gray Dragon Inn","This inn provides aristocratic and wealthy lodging for those who can afford it.","Platinum Towers, Upper Central"],["The Korranath","The temple of Kol Korran is an ostentatious display of wealth and a popular tourist attraction, since many believe praying at the Korranath ensures success in business.","Korranath, Upper Central"],["Kundarak Bank of Sharn","This is the largest bank in Sharn and the center of House Kundarak urban operations in the city.","Korranath, Upper Central"],["Lyrandar Tower","All airship travel to and from Sharn passes through the docking spires of Lyrandar Tower, the house's primary enclave in Sharn.","Highest Towers, Upper Central"],["Sannid's","One of Sharn's most celebrated restaurants, Sannid's serves Brelish cuisine of wealthy quality and has a legendary wine cellar.","Platinum Towers, Upper Central"],["The Vaults","Located below the Kundarak Bank, the Vaults are Kundarak's heavily guarded storage facility.","Korranath, Upper Central"],["Wayfinder Foundation","The guildhall for this legendary association of explorers.","Korranath Upper Central"],["Brelish Museum of Fine Art","The museum displays work produced by Brelish artists and relics recovered from Xen'drik.","Ambassador Towers, Middle Central"],["Cathedral of the Cleansing Flame","The central temple of the Church of the Silver Flame serves both as a templar garrison and the site of grand rituals and celebrations.","Sovereign Towers, Middle Central"],["The Citadel","The headquarters of the King's Citadel, Breland's elite military and intelligence service. The Citadel is also a high-security prison holding Sharn's most dangerous criminals.","Ambassador Towers, Middle Central"],["The Panaceum","The largest House Jorasco enclave in Sharn provides high-priced healing services to all who can pay for them.","Dragon Towers, Middle Central"],["Pavilion of the Host","The center for worship of the Sovereign Host is a grand open tower surrounded by nine temples, each dedicated to one of the Sovereigns.","Sovereign Towers, Middle Central"]],"name":"Central Plateau: Noteworthy Locations","page":165,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Dura Quarter: Noteworthy Locations","colLabels":["Location","Description","District"],"colStyles":["col-2","col-8","col-2"],"rows":[["The Citadel of the Sun","A temple devoted to Dol Arrah, noteworthy for the three blessed griffons that reside there.","Hope's Peak, Upper Dura"],["The Clifftop Adventurer's Guild","An institution that provides adventurers with camaraderie and profitable work.","Clifftop, Upper Dura"],["The Drunken Dragon","A tavern frequented by members of the Clifftop Adventurer's Guild. The food is modest, but it has the widest selection of exotic alcohol in Sharn.","Clifftop, Upper Dura"],["The Esoteric Order of Aureon","The guildhall of one of Sharn's most prestigious arcane orders. A reliable source for arcane spellcasting services.","Clifftop, Upper Dura"],["The Gold & White","This tavern offers fare of comfortable quality at modest prices. It caters to members of the Sharn Watch and Brelish veterans, but others will receive a cold welcome.","Daggerwatch, Upper Dura"],["Moraggan's","A posh tavern specializing in strong Mror spirits. Food and drink are wealthy in quality and cost.","Highhold, Upper Dura"],["The Mystic Market","A collection of shops specializing in different categories of magic items. Most merchandise is common or uncommon, but rare items are occasionally available.","Clifftop, Upper Dura"],["Pegasus Spire","The seat of House Vadalis in Sharn is one of the few enclaves where pegasi are raised and trained. Native to Syrania, these celestial beasts can become stranded in Sharn; Vadalis heirs care for them and match them with virtuous companions.","Highwater, Upper Dura"],["Ghallanda Hall","This proud Ghallanda enclave continues to operate amid the fading squalor of Middle Dura, and has become a tourist attraction. It offers a range of services, with food and lodging of poor to comfortable quality.","Underlook, Middle Dura"],["The Hollow Tower","A vertically oriented arena used for aerial jousting and other unusual sporting events.","Hareth's Folly, Middle Dura"],["The King of Fire","A comfortable tavern and gambling hall, known as one of the safest places to bet on the Race of Eight Winds and the events at the Hollow Tower.","Hareth's Folly, Middle Dura"],["The Anvil","This fading Ghallanda inn struggles to maintain its poor to modest quality. It's known to be under the protection of the Boromar Clan, which makes it one of the safest establishments in Lower Dura.","Callestan, Lower Dura"],["The Broken Mirror","A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. It's rumored to be connected to the Tyrants.","Callestan, Lower Dura"],["The Silvermist Theater","A remnant of Callestan's glory days, this place is a shadow of the grand establishment it once was. The current owners are known for staging bizarre events at the Silvermist. Since the Sharn Watch stays out of Callestan, anything can happen here.","Callestan, Lower Dura"]],"name":"Dura Quarter: Noteworthy Locations","page":166,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Bazaar Merchants","colLabels":["d10","Merchant"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Secondhand Strings}. A must-stop shop for the bard on a budget, with a variety of gently used instruments."],["2","{@b Korryn's Quill}. A reliable source for cartographers, calligraphers, and scribes of all stripes."],["3","{@b Seven Leagues}. Owned by the cobbler Boots, this small stall has a remarkable selection of footwear."],["4","{@b Borran's Blades}. Borran is one of the few halfling smiths in Sharn. He specializes in knives and daggers."],["5","{@b Hearty Scales}. A stall serving grilled lizard meat and other Talentan delicacies."],["6","{@b Roll and Conquer}. One of Sharn's only game stores. It does most of its business in cards and dice."],["7","{@b The Old Apothecary}. Selling supplies for herbalists and alchemists, this claims to be Bazaar's oldest shop."],["8","{@b Illumination}. This shop sells lamps, lanterns, candles, and torches. Some are magical."],["9","{@b The Magewright's Miscellany}. This little shop deals in spell components. The clerks love to discuss magic."],["10","{@b Sundry's Shop}. A gnome named Sundry runs a pawn shop filled with all manner of trinkets."]],"name":"Middle Dura; Bazaar Merchants","page":167,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Menthis Plateau: Noteworthy Locations","colLabels":["District","Description","Location"],"colStyles":["col-2","col-8","col-2"],"rows":[["Art Temple","This theater is renowned for its avant-garde techniques and subjects.","University, Upper Menthis"],["Davandi Fine Tailoring","In addition to being the city councilor representing Upper Menthis, the gnome Thurik Davandi is an accomplished tailor and magewright who produces the finest glamerweave clothing available in Sharn.","Den'iyas, Upper Menthis"],["Dezina Museum of Antiquities","Attached to Morgrave University, this building displays the relics recovered on the university's many expeditions.","University, Upper Menthis"],["Golden Horn","This wealthy inn includes a library, a few large meeting rooms, and a small concert hall. Performing at the Horn is an excellent opportunity for aspiring bards.","University, Upper Menthis"],["Grand Stage","This stage hosts grand performances of the beloved classics of Galifar, along with more modern works that follow classical traditions.","University, Upper Menthis"],["Great Hall of Aureon","Sharn's largest temple to the Sovereign Aureon, the Great Hall celebrates knowledge and learning. The clergy are sages and savants in a wide variety of fields.","University, Upper Menthis"],["Khavish Theater","Established by and for gnomes, the Khavish has ample seating for small creatures, and its shows make extensive use of illusions.","Den'iyas, Upper Menthis"],["Little Xen'drik","This area of small shops deals in antiquities and relics recovered from Xen'drik and the ruins below Sharn. Cloud Antiquities specializes in giant artifacts, while the Mekdall Gallery deals in ancient elven and drow goods. Windows on Yesterday looks for items with historical significance, and Echoes of the Past deals in magic items with practical uses.","Seventh Tower, Upper Menthis"],["Sharn Opera House","Performances at the Sharn Opera are one of the most highbrow forms of entertainment in the city.","University, Upper Menthis"],["Stargazer Theater","This open-air theater focuses on popular entertainment with family appeal.","University, Upper Menthis"],["Classic Theater","A small and inexpensive theater, the Classic performs only works written before the start of the Last War.","Smoky Towers, Middle Menthis"],["The Burning Ring","The Ring offers blood sport and gladiatorial combat. These dangerous matches aren't sanctioned by law, and the Burning Ring constantly changes locations to avoid the Sharn Watch. It's always last seen somewhere in Lower Menthis.","Lower Menthis"],["Diamond Theater","A cheap theater once known for bawdy humor, the Diamond has gained fame due to its playwright in residence and has produced several plays about the impact of the Last War.","Downstairs, Lower Menthis"],["Ten Torches","The cheapest ticket in Sharn's theater scene, Ten Torches alternates between lowbrow comedy and bizarre shows that no respectable theater would stage.","Torchfire, Lower Menthis"]],"name":"Menthis Plateau: Noteworthy Locations","page":169,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Shows in Menthis","colLabels":["d8","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Tira's Tears}. A speculative drama about the founder of the Church of the Silver Flame. (Grand Stage, Upper Menthis)"],["2","{@b Facade}. A comedy of errors about a family of changelings, involving a tangled web of mistaken identities. (Art Temple, Upper Menthis)"],["3","{@b Five Lives}. A bitter reflection on the tragedy of the Last War, as seen through the eyes of five soldiers. Written by up-and-coming playwright Luca Syara. (Diamond Theater, Lower Menthis)"],["4","{@b Galifar Triumphant}. A beloved history based on the legendary king and the conflict that established the Kingdom of Galifar. (Classic Theater, Middle Menthis)"],["5","{@b The Late Count}. A comic opera by the bard Kessler, revolving around a Karrnathi count who is resurrected as a zombie. (Sharn Opera House, Upper Menthis)"],["6","{@b The Carnival of Shadows.} House Phiarlan's traveling circus, a mesmerizing blend of illusions, physical arts, and exotic beasts. The traveling troupe always visits Smoky Towers (Middle Menthis)."],["7","{@b The Brelish Symphony Orchestra.} A performance of some of the finest works of Seventh Century Brelish composers. (Kavarrah Concert Hall, Upper Menthis)"],["8","{@b Reflection}. A one-person show performed by the changeling Adi, exploring the multitudes that exist within us all. (Ten Torches, Lower Menthis)"]],"name":"What's on the Bill?; Shows in Menthis","page":170,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Northedge Quarter: Noteworthy Locations","colLabels":["Location","Description","District"],"colStyles":["col-2","col-8","col-2"],"rows":[["Gates of Passage","Built from Aereni densewood, this spire serves both as the embassy of Aerenal and a temple of the Undying Court. Aereni citizens who die in Sharn are interred in the temple crypts until their remains can be transported to Aerenal.","Shae Lias, Upper Northedge"],["Nightshade","An apothecary dealing in exotic herbs and salves, Nightshade is also a tavern specializing in lightly poisoned beverages.","Shae Lias, Upper Northedge"],["The Oaks","A legendary restaurant that serves Aereni and Brelish cuisine. The quality is unmatched, as are the aristocratic prices. Head chef Maza Thadian has maintained the Oaks for over three hundred years, but after her recent appointment as city councilor for Upper Northedge she is often occupied with other matters.","Shae Lias, Upper Northedge"],["The Silver Bough","This establishment deals in arms crafted in the Aereni tradition. This merchandise includes magic items, but woodshaper Tanar Mendyrian takes time to produce his wonders, and only a limited selection is available at any given time.","Shae Lias, Upper Northedge"],["The Winding Root","A marketplace and gallery that showcases the work of elven artisans, including sculptures, textiles, and fine clothing.","Shae Lias, Upper Northedge"],["The Veil of Flesh","This studio deals in Aereni body art and alteration, such as tattoos and cosmetic transmutation.","Shae Lias, Upper Northedge"],["Coldflame Keep","A garrison temple of the Silver Flame, this place once housed a hundred templars dedicated to protecting Sharn from supernatural threats. It has largely been abandoned; only a dozen devoted templars and adepts remain in residence.","High Hope, Middle Northedge"],["Daca's Watch","A dwarf named Daca has been sitting on a pillar in Northedge for over a century, offering advice and encouragement. Though she doesn't claim to be a priest, many believe that Daca is blessed and guided by Boldrei.","High Hope, Middle Northedge"],["The Bear's Rest","A modest inn maintained by a beasthide shifter named Leara, who usually gives a discount to traveling shifters. The decor features various exotic hides.","North Market, Lower Northedge"],["Fathen's Shrine","This marker in North Market commemorates a miracle that exposed a network of wererats in Sharn, along with the priest of the Silver Flame who died while fighting them. Pilgrims devoted to the Silver Flame often visit the shrine.","North Market, Lower Northedge"],["The Horse and Hearth","Though not as colorful as the Bear's Rest, this large inn is maintained by House Ghallanda and offers rooms of modest and comfortable quality.","North Market, Lower Northedge"],["The Rat's Nest","A modest tavern catering to the shifters of Lower Northedge, the Rat's Nest is a haven for gossip and serves food and drink in the Eldeen style.","North Market, Lower Northedge"]],"name":"Northedge Quarter: Noteworthy Locations","page":171,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Tavick's Landing: Noteworthy Locations","colLabels":["Location","Description","District"],"colStyles":["col-2","col-8","col-2"],"rows":[["Crystals of Denion","This gallery deals in rare and expensive magic items. The selection is limited, and Denion looks for items that are both beautiful and powerful.","Silvergate, Upper Tavick's Landing"],["The Three Towers","A fortress enclave of House Deneith. One tower is a garrison for the Blademark mercenary forces that police Upper Tavick's Landing. The second is dedicated to house business and training. The third is a private mansion for Deneith heirs.","Copper Arch, Upper Tavick's Landing"],["Transmutation","A beauty salon that employs both magical and mundane cosmetic techniques.","Copper Arch, Upper Tavick's Landing"],["Wyredd's Spirits","Wyredd deals in fine wines and exotic spirits. Wyredd's has the finest selection in Sharn, but his prices are high.","Copper Arch, Upper Tavick's Landing"],["The Bloody Mug","A comfortable tavern catering to Sharn's Karrnathi immigrants. Travelers from Karrnath always receive a warm welcome and a tankard of nightwood ale in exchange for stories from the old country.","Graywall, Middle Tavick's Landing"],["The Cornerstone","A massive arena that hosts a wide array of sporting events. These include jousts and races, both on foot and through the air. The Stone Trees is an offshoot of the Cornerstone that serves as the playing field for hrazhak competitions.","Cornerstone, Middle Tavick's Landing"],["The Deathsgate Guild","A society where adventurers can hone their skills and seek profitable work. The Deathsgate Guild has a sinister reputation, earned because its members will do anything in pursuit of success.","Deathsgate, Middle Tavick's Landing"],["The Guild of Starlight and Shadows","The guildhall of one of Sharn's most prestigious arcane orders. A reliable source for arcane spellcasting services.","Deathsgate, Middle Tavick's Landing"],["Maynard's Menagerie","This Vadalis storefront deals in exotic pets and animal companions, along with barding and other useful gear.","Deathsgate, Middle Tavick's Landing"],["Redblade's","A comfortable tavern catering to the adventurers of the Deathsgate Guild. Redblade is rumored to have a side business selling poison and venoms.","Deathsgate, Middle Tavick's Landing"],["Slogar's","This modest restaurant serves traditional Karrnathi cuisine. The ambience is a bit gloomy, but the prices are reasonable, and the food is very filling.","Graywall, Middle Tavick's Landing"],["Tooth and Nail","A comfortable tavern devoted to the sport of hrazhak. Most of the clientele are shifters, but anyone willing to talk hrazhak will find friends here.","Cornerstone, Middle Tavick's Landing"],["Chance","A legendary gambling hall. In addition to standard games, it's said that the host can cover a wide range of unusual wagers.","Dragoneyes, Lower Tavick's Landing"],["Terminus Station","An enclave of House Orien, this site contains the lightning rail station. The administrators coordinate the many Orien caravans that come and go from Sharn. Many of the other dragonmarked houses have small outposts in or around Terminus Station, allowing travelers to immediately access the services of House Sivis, House Deneith, and others.","Terminus, Lower Tavick's Landing"],["Velvet's","Staffed by changelings, this comfortable inn specializes in fulfilling fantasies; both the staff and the rooms can be adapted to fit any scenario. Though some clients have romance in mind, others come to Velvet's to relive triumphs, to prepare for debates or trials, or for help in developing a new identity.","Dragoneyes, Lower Tavick's Landing"]],"name":"Tavick's Landing: Noteworthy Locations","page":172,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Above and Below Sharn: Noteworthy Locations","colLabels":["Location","Deascription","District"],"colStyles":["col-2","col-8","col-2"],"rows":[["The Azure Gateway","This luxurious hotel and restaurant recently replaced an old Ghallanda inn. The menu is a \"Galifar fusion,\" combining styles from across the Five Nations.","Skyway"],["The Celestial Vista","This legendary restaurant is owned by Skyway's city councilor, Lady Evix ir'Marasha. The floor is studded with crystal windows, allowing diners to look down into the city below. The food isn't incredible, but tourist crowds keep the Vista filled with customers.","Skyway"],["The Cloud Dragon","This restaurant serves traditional Brelish cuisine, and it does so exceptionally well. It's rarely as crowded as the other venues in Skyway, but locals know its value.","Skyway"],["The Dragon's Hoard","This resort, maintained by House Ghallanda, offers every luxury for those who can afford its high prices.","Skyway"],["Tain Manor","Sharn's social life revolves around the ir'Tain family. The monthly Tain Gala is the hottest ticket in town, and it's held at the family estate in Skyway.","Skyway"],["Mud Caves","This shantytown sits on the edge of Cliffside, where generations of destitute people have carved out homes in the cliff walls. It's a wretched existence, but most of the inhabitants have no other options. It also makes an excellent hiding place for fugitives.","Cliffside"],["Sharn's Welcome","Also known as the docks of Cliffside, this area is rough and dirty. Its taverns frequently host brawls, while the inns offer travelers a wide variety of ways to be cheated or robbed.","Cliffside"],["Ship's Towers","Drifting alongside the Cliffside docks is a collection of rafts, ships, and houseboats lashed together to form a floating community.","Cliffside"],["Keldoran Forge","Though most of the foundries in the Cogs are devoted to large-scale industry, the dwarf Antos Keldoran maintains a small forge and produces bespoke arms and armor.","Ashblack"],["The Pool of Onatar's Tears","A small temple in the Blackbones district holds a pool said to be blessed by the god Onatar. Smiths come from across Khorvaire to dip their tools in the pool.","Blackbones"],["The Red Hammer","The Red Hammer is Sharn's only inn maintained by and for warforged. It offers those who work in the Cogs opportunities to socialize, along with repair and cosmetic services.","Blackbones"]],"name":"Above and Below Sharn: Noteworthy Locations","page":175,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Boromar Contacts","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Sundry} (gnome) is a fence who runs a pawn shop in the Bazaar of Dura and has ties to many smugglers, sailors, and burglars."],["2","{@b Canon} (halfling) is a pickpocket who works across Sharn and is at home throughout the lower districts."],["3","{@b The Rake} (dwarf) runs a handful of gambling dens and sets odds on the sporting events of Sharn."],["4","{@b Myri Olar} (halfling) is a burglar and socialite, familiar with many of the mansions of the upper districts."],["5","{@b Hass Faldren} (half-elf) is a smuggler and the captain of the elemental sloop {@i Ice Storm}. Hass is also well connected on the docks and in the warehouse districts."],["6","{@b Cala Boromar} (halfling) is a lawyer by trade but with specialties in blackmail and intimidation. Cala loves engaging in the art of negotiation and is always interested in acquiring secrets."]],"name":"The Boromar Clan; Boromar Contacts","page":179,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Daask Contacts","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Whyhyr} (gnoll), a talented tracker, loves a good hunt and finding people who don't want to be found."],["2","{@b Ralscar Shal} (goblin) is a fence and information broker, who is happy to be paid in gold or secrets."],["3","{@b Kar Bloodhorn} (minotaur) is an enforcer who leads raiding parties in Callestan. Kal is rough and loud but well liked in the organization."],["4","{@b Ash} (kobold) is a sorcerer with talent in fire magic, who specializes in arson and assault."],["5","{@b Cask} (changeling), an artificer and alchemist, supplies Daask with drugs and explosives and likes devising new concoctions and finding people to test them on."],["6","{@b Teller} (human) is one of the few humans with a position of influence in Daask. A grifter, Teller serves as a spy in the upper levels of the city where monsters aren't able to move around freely."]],"name":"Daask Contacts","page":179,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Tarkanan Contacts","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Rotting Bal} (human) is an assassin, an expert in unarmed combat, and a founding member of the house."],["2","{@b Fileon} (halfling) is a healer with a deadly touch, who evaluates and trains potential recruits."],["3","{@b Nightshade} (gnome) is an assassin and alchemist specializing in exotic poisons, who's always interested in acquiring new toxins or unusual herbs."],["4","{@b Whisper} (elf) is a thief whose aberrant dragonmark absorbs sound. Whisper appreciates fine things and has a vast collection of unusual trinkets."],["5","{@b Zae} (halfling) can influence vermin and see through rats' eyes—an ability often used to spy on people."],["6","{@b Mala Shol} (half-elf) is an expert pickpocket and a master of disguise, with a talent for illusion."]],"name":"House Tarkanan; Tarkanan Contacts","page":179,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Tyrants Contacts","colLabels":["d4","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Korryn} (elf) maintains Korryn's Quill, a shop in the Bazaar of Dura that sells supplies for artists and scribes. In addition to being a remarkable calligrapher, Korryn is an expert forger."],["2","{@b Gray} (changeling) is a bartender at the Crooked Mirror in Callestan and is an information broker, with access to a wide array of rumors."],["3","{@b Chaela Tas} (half-elf) is a grifter with dozens of plots afoot at any given time. Though this identity is the face they wear with you, they maintain many different personas tied to their schemes."],["4","{@b Weave} (changeling) is a body artist who runs a salon in the Dragoneyes district."]],"name":"The Tyrants; Tyrants Contacts","page":180,"source":"ERLW","chapter":{"name":"Sharn, City of Towers","ordinal":{"type":"chapter","identifier":3},"index":8}},{"caption":"Morally Ambiguous Villains","colLabels":["d4","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The villain is targeting people with aberrant dragonmarks in the desperate hope of preventing another War of the Mark."],["2","The villain is suffering under a terrible curse, and their increasingly serious crimes are an effort to fight off the curse."],["3","The villain is rising to power through entirely legal means, winning popular support (through generous campaign promises) and working within the system."],["4","The villain's schemes are directed at preventing the release of a demonic overlord."]],"name":"Shades of Evil; Morally Ambiguous Villains","page":184,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Villain You Know","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A con artist takes advantage of people who fall for their scams, but leaves behind no proof of any crime."],["2","A cowardly politician fleeces the poor of their last few coins without technically doing anything wrong."],["3","A righteous zealot is continually poking into the characters' business, judging their actions and methods while doing even worse things in the shadows."],["4","A powerful figure in a dragonmarked house is using the house's resources for criminal deeds, but there's no trail of evidence leading back to the villain."],["5","A crime lord has the local authorities on the payroll, so no official action will ever be taken to stop their criminal activities."],["6","A villainous mastermind cooperates with local law enforcement to track down and eliminate rival villains, without ever giving the authorities a peek into their own evil deeds."]],"name":"The Villain You Know; Villain You Know","page":184,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Villain You Don't Understand","colLabels":["d6","Driving Force"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@book The Chamber|ERLW|9|The Chamber}"],["2","{@book The Cults of the Dragon Below|ERLW|9|Cults of the Dragon Below}"],["3","{@book The Daughters of Sora Kell|ERLW|9|Daughters of Sora Kell}"],["4","{@book The Dreaming Dark|ERLW|9|The Dreaming Dark}"],["5","{@book The Lords of Dust|ERLW|10|The Lords of Dust}"],["6","{@book The Order of the Emerald Claw|ERLW|10|Order of the Emerald Claw}"]],"name":"Driving Forces; Villain You Don't Understand","page":185,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Story Kickoff","colLabels":["d6","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","On a quiet night, the tavern door bursts open and a group of soldiers calls for one of the party members by name."],["2","An explosion rocks a market, sending things flying."],["3","A vehicle crashes near the party: people are hurt and need help, and whatever caused the crash is still around somewhere."],["4","Two groups of people start fighting each other, blood is drawn, and bystanders are getting hurt."],["5","Chanting words of the Draconic Prophecy, a dragon appears and starts causing mayhem."],["6","A tavern patron suddenly leaps up and attacks one of the adventurers, scratching and biting in blind fury."]],"name":"Kicking Off the Action; Story Kickoff","page":186,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"New Development","colLabels":["d8","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","One or more minions of the adventure's primary villain arrive to put a stop to the party's meddling."],["2","Someone else with the same goal as the party shows up to get them out of the way."],["3","Someone is out for revenge against the party for a past wrong (perhaps something that happened in a previous adventure)."],["4","Someone has a violent argument with an NPC in the same room as the adventurers."],["5","Someone wants a special item carried by one of the characters."],["6","A jealous person thinks one of the adventurers is meddling with the person's romantic partner."],["7","A person in love with the villain tries to stop the party from interfering with the villain's business."],["8","A monster bursts in looking for food."]],"name":"Keeping the Action Going; New Development","page":186,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Story Opening","colLabels":["d6","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The party receives a detailed reading from a street fortune-teller that lays out the start of the adventure."],["2","A courier escorts the party to an elemental airship, where a wealthy patron outlines their mission."],["3","At an extravagant costume ball, a masked guest asks for the party's help."],["4","In a seedy section of town, the disguised heir of a dragonmarked house approaches the characters with an offer."],["5","A {@creature homunculus} delivers an anonymous letter that contains an offer of employment, but no clue to the author's identity."],["6","A professor from Morgrave University reaches out to one of the party members, a former student, to ask an important favor."]],"name":"Setting the Stage; Story Opening","page":186,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"The Plot Thickens","colLabels":["d8","Plot Twist"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The apparent victim in the situation is actually the villain."],["2","A supposedly valuable object is actually worthless (or vice versa)."],["3","A valuable object doesn't belong to the person who claims to own it."],["4","What's actually precious is not a work of art but a map or other information hidden on it (inside a statue, behind a painting in the frame, and so on)."],["5","Someone is in love with one of the party members, or with the villain."],["6","Someone is a relative of one of the party members."],["7","A friend or former ally is working with the villain."],["8","The initial plot is a distraction from the actual plot."]],"name":"The Plot Thickens","page":186,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Aurum NPCs","colLabels":["d4","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An aging dwarf—a retired general and an Aurum Concordian—collects unusual constructs, hoping to find a way to transfer his mind into a superior body."],["2","An Aurum Concordian is renowned for having the finest arcane library in Khorvaire. Adventurers might help them collect more tome, but when a number of prominent wizards are murdered and their research goes missing, is the Concordian to blame?"],["3","A member of the Gold Concord is on the run from the Aurum after learning a terrible secret."],["4","An imprisoned Concordian mobilizes a network of contacts and well-placed Aurum members in order to secure their own release."]],"name":"Aurum NPCs","page":187,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Aurum Missions","colLabels":["d6","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Retrieve a journal from a ship that sailed to Xen'drik and never returned."],["2","Locate the grave of a certain dragonmarked scion, and retrieve the signet buried with them."],["3","Make friends with a scholar at the local university and learn their vices."],["4","Recover a trove of art, artifacts, or recorded knowledge that was thought lost in a battle during the Last War."],["5","Capture an officer from a rival nation's army, or convince the officer to defect, to gain access to their specialized knowledge."],["6","Sabotage the negotiations between a dragonmarked house and the local government on a plan that will undermine the Aurum's status."]],"name":"Aurum Missions","page":188,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Cults of the Dragon Below","colLabels":["d8","Cult"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A cult of {@creature Belashyrra|ERLW} murders innocents and steals their eyes, magically preserving the image of the last thing the eyes beheld. The cultists collect the eyes in a deep vault, while new eyes grow in strange places on their own bodies."],["2","A cult of {@creature Dyrrn|ERLW|Dyrrn the Corrupter} seeks to transcend humanity by bonding with aberrations and symbionts."],["3","A cult of Kyrzin, the daelkyr Prince of Slime, keeps a {@creature gibbering mouther} in the basement and feeds their elders to this creature, believing their voices can still be heard in the whispers of the beast."],["4","A cult of {@creature Rak Tulkhesh|ERLW} believes that this life is only a stepping stone, and members earn a path to paradise by spilling blood and spreading strife."],["5","A cult of {@creature Belashyrra|ERLW} serves a {@creature beholder} messiah, believing that only the eye tyrant has the vision to lead them to a golden age."],["6","A cult of {@creature Dyrrn|ERLW} led by a {@creature mind flayer} kidnaps people with dragonmarks, seeking to decipher the marks and transfer them to others."],["7","An arcane think tank has become a cult of {@creature Sul Khatesh|ERLW}; the members believe they can heal the damage of the Mourning, but the eldritch machine they are building will surely cause more horror."],["8","A cult of {@creature Rak Tulkhesh|ERLW} has sprung up among a local militia. Its members are convinced that refugees from the war are secretly inhuman monsters, and must be destroyed."]],"name":"Cults of the Dragon Below","page":188,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Cult NPCs","colLabels":["d8","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A monstrous aberration (such as a {@creature beholder}, a {@creature mind flayer}, or a {@creature gibbering mouther}) lairs beneath a popular inn, from where it twists the thoughts and dreams of those sleeping above."],["2","The headmaster of an exclusive magic academy is actually a cult leader who is indoctrinating the students into a cult of {@creature Sul Khatesh|ERLW}."],["3","A wizard found mad scrawlings hidden in a library book, used the writing to make contact with a daelkyr, and began creating aberration servants."],["4","A {@creature mind flayer} serving {@creature Dyrrn|ERLW} dominates a magistrate and takes control of the city watch using {@creature Intellect Devourer||intellect devourers}."],["5","An assassin mixes mind-altering poisons laced with the whispers of a dark entity."],["6","A dragonmarked heir whose fortunes were ruined in the Last War founds a cult within their house."],["7","The local thieves' guild turns from mundane organized crime activities to bizarre murders and acts of chaos."],["8","A respected noble behaves more erratically as time goes on, treating their servants and family with random and escalating cruelty."]],"name":"Cults of the Dragon Below NPCs; Cult NPCs","page":189,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Cult Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Children throughout town begin reciting the same nursery rhyme, adding increasingly disturbing descriptions as the verses progress. No one knows where they learned the rhyme."],["2","Shadows around the old asylum take on a deep, inky cast, and things move just outside the light. Then the whispered laughs begin."],["3","A seemingly healthy noble dies of heart failure brought on by extreme terror, but with no clear source. The noble recently had an exquisite portrait painted. Every other person portrayed by the same artist has also died in a similar fashion."],["4","In a remote village, the local herbalist is condemned for practicing dark magic against the villagers. They swear their innocence to the characters and beg to be exonerated before their scheduled execution."],["5","Magic items begin exhibiting strange side effects, causing minor warping of their users' flesh, or fraying their users' sanity."],["6","Strange bounty hunters stalk the characters, seemingly aware of all their secrets and loved ones. Odd lumps writhe beneath the hunters' cloaks."],["7","A crazed hermit wanders into town and commits suicide in a grisly fashion. All the food in the village spoils instantly, and aberrant creatures attack every midnight thereafter."],["8","Several caravans have gone missing over the course of months. The authorities hire mercenary help after an aberration attacks while wearing the signet ring of a missing caravan master."]],"name":"Cult Adventures; Cult Adventure Hooks","page":189,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Arcane Workshop Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Steal a pattern for creating a magic item, before the workshop's artificers finish making the item."],["2","Petition the ranking artificer for access to the workshop's specialized library."],["3","Use the workshop to create a crucial magic item."],["4","Locate a stolen construct that has been modified for use as a servant in the workshop."],["5","Storm the workshop before the artificers complete a doomsday weapon."],["6","Investigate the workshop for signs of the illegal creation of warforged."],["7","Defend the workshop against an invasion while the artificers try to repair a magic item."],["8","Bring an unknown artifact to the workshop so the artificers can identify it."],["9","Convince the owners of the workshop to give up one of their subordinates, who is wanted for crimes in another nation."],["10","Escort a newly discovered bearer of the Mark of Making to the closest Cannith workshop."],["11","Seek assistance from the workshop's masters to determine why a young artificer's magic is producing unpredictable, often dangerous results."],["12","Request assistance from the artificers in recovering crucial memories from a destroyed construct or warforged."]],"name":"Arcane Workshop Adventures","page":190,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Dragonmarked NPCs","colLabels":["d12","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A renegade from House Cannith arms a group of bandits with fearsome elemental-bound weapons to prey on caravans as well as facilities belonging to other houses."],["2","A gang from the League of the Bitter Blade in House Deneith squeezes tribute from local towns in exchange for \"protection.\""],["3","An heir of House Ghallanda poisons members of other dragonmarked houses who stay in non-Ghallanda inns, discrediting rival businesses while attacking the houses."],["4","During a plague, a House Jorasco healer chooses which victims to cure and which to let die—and worse, which ones live to spread the plague to the house's enemies."],["5","A House Kundarak thief from the Warding Guild breaks into non-Kundarak vaults and banks to discredit them."],["6","A House Lyrandar airship captain uses the vessel to terrorize the countryside."],["7","A rogue heir of House Medani starts selling secrets, effectively establishing a new espionage guild within the house."],["8","A disgraced caravan leader turns to banditry, hoping to win back House Orien's favor by disrupting non-Orien trade along a busy route."],["9","Two elf assassins, one from House Phiarlan and the other from House Thuranni, are each working to discredit or slay the other while spying on local nobility."],["10","An heir of House Sivis starts blackmailing people based on the content of intercepted messages."],["11","A bounty hunter of House Tharashk hunts one of the characters or an associate of theirs."],["12","A rogue heir of House Vadalis is breeding monstrous animals and setting them loose in the countryside."]],"name":"Dragonmarked NPCs","page":190,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Dragonmarked House Adventure Hooks","colLabels":["d12","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A House Cannith artificer hires adventurers to steal secrets from a forge associated with a rival branch of the house."],["2","House Deneith is recruiting adventurers to oppose a sudden rise in bandit or monster activity in a nearby forest."],["3","A hostel run by House Ghallanda has gained a reputation for being haunted, and the disturbances are growing more dangerous."],["4","People healed at a local Jorasco enclave suddenly manifest strange abilities they never could before—and soon thereafter, a strange curse as well."],["5","The Kundarak Bank needs brave adventurers to test their new wards by trying to break into their vault."],["6","A Lyrandar sky captain lost much of their crew in a recent attack by flying monsters, and hires hands to defend the ship on its return voyage."],["7","A Medani bodyguard is killed defending their charge from assassins, but manages to force the attackers to drop a clue to the identity of their employer."],["8","The characters are hired to protect a crucial shipment aboard an Orien lightning rail."],["9","At a carnival run by House Phiarlan, customers begin acting strangely. They all hum the same song, which spreads like a virus as more people hear it."],["10","A Sivis translator has gone missing after being hired to decipher a trove of scrolls thought destroyed during the Last War."],["11","A House Tharaskh mine collapses, and time is running out for the trapped miners."],["12","House Vadalis needs help recovering a herd of magebred horses stolen from a local ranch."]],"name":"Dragonmarked House Adventure Hooks","page":192,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Planar Observatory Adventures","colLabels":["d8","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A disguised dragon requests assistance repairing a damaged orrery within the observatory."],["2","One of the character's contacts is secretly the servant of a Chamber dragon observer. When the contact goes missing, their notes point toward a hidden \"library\" in the mountains."],["3","The planar observatory might offer a way to prevent or at least predict what seems to be an epidemic of destructive manifest zones."],["4","An observatory has been taken over by demonic cultists, and the characters must reclaim the facility or destroy it before the cult makes use of it."],["5","A dragonmarked character has recurring nightmares that lead them to the observatory."],["6","A thief or assassin has been using a derelict observatory as a hideout, occasionally selling bits of the observatory's dragonshards and equipment."],["7","A scholar hires the characters to assist with studying and restoring a rediscovered observatory."],["8","Several observatories across the region will produce a powerful effect if each is brought into a specific, simultaneous alignment."]],"name":"Planar Observatory Adventures","page":193,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Chamber NPCs","colLabels":["d6","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A wizard agent of the Chamber seeks to eliminate all the people they worked with in the past to cover their tracks and preserve the Chamber's secrecy."],["2","The Prophecy requires the eventual destruction of a humanoid city. A disguised silver dragon, cunning and subtle, works to destabilize the city and bring about its ruin."],["3","A local librarian is a disguised gold dragon in the service of the Chamber, who provides useful leads to send the characters down paths vital to the Prophecy."],["4","A dragon becomes convinced that the dragonmarked houses are corrupting the Prophecy. It might specifically target dragonmarked heirs, or start a popular movement that seeks to destroy the houses."],["5","A royal advisor or prominent noble, secretly a servant of the Chamber, guides the leader in a direction vital to the Prophecy but disastrous to the region."],["6","A disguised dragon is convinced that an adventurer has a critical role to play in the Prophecy, but an agent of the Lords of Dust is determined to drive them down a different path."]],"name":"Chamber NPCs","page":195,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Chamber Missions","colLabels":["d6","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Gather pristine dragonshards to expand or repair an observatory."],["2","Seek out a group of people who must be eliminated in order to bring about the fulfillment of a stanza of Prophecy."],["3","Discover who killed another minion of the characters' dragon patron."],["4","Defend a Chamber safe house against a rival draconic attack."],["5","Steal a local sage's research to prevent them from discovering the Chamber's activities."],["6","Recreate an ancient ritual that will bring a new piece of the Prophecy to light."]],"name":"Chamber Missions","page":195,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Dream Adventures","colLabels":["d4","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Break a psychic lock that is preventing a House Thuranni spy from remembering what they learned about a sinister Dreaming Dark plot."],["2","Escape into Dal Quor to find an artifact that can be brought back to the Material Plane when the characters awaken."],["3","Rescue a character who is suffering from debilitating recurring nightmares by defeating the quori inhabiting the character's mind."],["4","Stop the construction of an eldritch machine in Dal Quor that will give the quori physical access to the Material Plane again."]],"name":"The Role of Dreams; Dream Adventures","page":196,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Dreaming Dark NPCs","colLabels":["d4","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A servant in a manor house overhears everything the visiting nobles whisper about in their private rooms."],["2","The captain of a successful mercenary company suddenly changes the kinds of contracts they'll accept."],["3","A local druid searches out monsters in the wilderness and drives them into murderous rampages."],["4","A charismatic Cyran stirs up anger and discontent among the frightened refugees."]],"name":"Dreaming Dark NPCs","page":197,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Dreaming Dark Adventure Hooks","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The high priest of a temple falls into a deep sleep from which nothing can awaken them."],["2","The characters notice a pattern after defeating several foes: each enemy exhibited a particular quirk of speech or gesture. They now recognize that quirk in an ally or mentor."],["3","A mad wizard encoded the remedy to a destructive spell in their own dreams. The characters must enter the dreamscape and recover the remedy."],["4","A war criminal imprisoned during the Last War reaches out, claiming to have evidence of their innocence and warning that a destructive force is influencing the government."]],"name":"Dreaming Dark Adventure Hooks","page":197,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Ruined Fort Adventures","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Gnoll||Gnolls} lairing in the fort have been attacking caravans and travelers near the Darguun border. But the gnolls are mercenaries. Who are they working for?"],["2","The ruins are said to hold a powerful magic item that was used by the ancient Dhakaani goblins against the daelkyr."],["3","The party is hired to recruit several {@creature Hill Giant||hill giants} for a building project in western Breland. Step one is making sure the giants lairing in the fort don't kill the party; step two is persuading them to work for humans."],["4","The characters must rescue prisoners being held by the monsters in the ruins."],["5","A group of Brelish humans determined to \"take Brelish lands back from the monsters\" have settled and started rebuilding the ruined fort. The party is asked to help them defend the fort—or to protect them as they flee back to Breland, pursued by angry Droaamites."],["6","A Brelish noble hires the party to retrieve a family heirloom lost in the fort's ruins."]],"name":"Ruined Dhakaani Fort Adventures; Ruined Fort Adventures","page":199,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Droaam Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature medusa} sends authorities a broken stone finger bearing a distinctive signet ring, and invites emissaries to bring gold, a magic item, or some other ransom for the {@condition petrified} individual's release."],["2","A House Lyrandar airship has gone down just beyond the Graywall Mountains. The characters must move immediately to rescue any survivors and secure a secret message the ship was carrying."],["3","Sora Teraza appears in a character's dreams every few nights, urging the character to explore a particular ruin."],["4","The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly unbreakable curse."],["5","The characters must purchase or steal a daelkyr tome or artifact from the tower of Mordain the Fleshweaver, a powerful wizard banished from the Twelve who now makes his home in western Droaam."],["6","An {@creature ogre} warlord is accused of destroying a village just outside the borders of Droaam. The characters must bring the warlord to justice or work with the ogre to find the real culprit."]],"name":"Droaam Adventure Hooks","page":201,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Gatekeeper Seal Adventures","colLabels":["d4","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Deliver a specially treated Khyber dragonshard to the Gatekeepers to repair a widening crack in the seal."],["2","Petition the keepers of a seal for information on an aberration that has been terrorizing the countryside."],["3","Assist the Gatekeepers in an annual ritual that will reenergize the seal and keep it shut for another year."],["4","Escort a new Gatekeeper guardian safely to the seal after its previous guardians were corrupted."]],"name":"Gatekeeper Seal Adventures","page":202,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Gatekeeper NPCs","colLabels":["d4","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The spirit of a long-dead Gatekeeper lives on in the body of an ancient toad. It speaks in a deep, croaking voice."],["2","A half-orc Gatekeeper works in House Tharashk as an investigator, searching for signs of planar disturbances."],["3","A human Gatekeeper is on a pilgrimage, carrying an amulet that serves as a seal on a journey to a number of sacred sites to restore its power."],["4","An old orc ranger is murdering people in Sharn, claiming that they've been corrupted by the daelkyr."]],"name":"Gatekeeper NPCs","page":202,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Gatekeeper Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","While pursuing rumors of lycanthrope activity, the characters discover a good-aligned werebear that is working with the Gatekeepers to stop an incursion from Khyber."],["2","A Gatekeeper seal in the form of a stone tablet falls into the characters' hands. They must return the seal to the Gatekeepers before its magic fades."],["3","A logging operation is moving close to the area protected by a seal, and the party must convince the loggers to relocate before their work touches off a conflict with the Gatekeepers."],["4","Working with an agent of the Chamber, the Gatekeepers are convinced the actions of the characters will bring a daelkyr one step closer to freedom."],["5","The characters discover evidence suggesting that the rituals performed by the local Gatekeepers are weakening their seal, not empowering it."],["6","Pilgrims traveling through a forest draw the attention of Gatekeepers, who think they are spies sent to sabotage the nearby seal."],["7","One of the kidnapped victims who was rescued from a marauding band of aberrations turns out to be a Gatekeeper initiate."],["8","The adventurers are sent to the Mror Holds to investigate the activity of {@creature Dyrrn|ERLW} the Corruptor and uncover a daelkyr cult among the dwarves."]],"name":"Gatekeeper Adventure Hooks","page":204,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Dhakaani Fort Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Steal an ancient magic weapon from the fort's commander."],["2","Bring a treaty proposal to the fort, in hopes of having it conveyed to the leader of the occupying kech."],["3","Gather intelligence about the force occupying the fort in preparation for a raid."],["4","Rescue prospectors who were taken prisoner and held in the fort's dungeons."],["5","Steal the fort commander's notes on troop movements in the surrounding areas."],["6","Lead a strike force against the fort to drive out or destroy the occupying Dhakaani."],["7","Rush to support a small squad besieging the fort before Dhakaani reinforcements arrive and break the siege."],["8","Assassinate or kidnap the advisor to the fort's commander."],["9","Work with the occupying commander to discover the spy from another kech in their ranks."],["10","Break a siege by Darguun goblinoids that has trapped the characters' Dhakaani allies within the fort."]],"name":"Dhakaani Fort Adventures","page":205,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Goblinoid NPCs","colLabels":["d8","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A hobgoblin bard of the Kech Volaar leads an elite team of dungeon delvers to recover Dhakaani artifacts from ancient ruins."],["2","A remarkably intelligent goblin studying at Arcanix or Morgrave is actually a Khesh'dar spy identifying tomes of arcane knowledge worth stealing."],["3","A Dhakaani strike force assaults a museum or a noble's private holdings, reclaiming goblin artifacts \"pillaged\" from ruins. These relics could be part of an eldritch machine, or could simply have important ceremonial value."],["4","A goblin spy stirs up trouble among the city goblins in a major city, using tales of their former glory to incite them to violence."],["5","A string of mysterious bombings are actually the work of Dhakaani sappers testing the strength of modern fortifications."],["6","A Dhakaani strike force attacks a Deneith outpost built atop a goblin ruin. Are the goblins just angry about the desecration, or is something hidden beneath the outpost?"],["7","A bugbear of the Kech Sharaat, to test the mettle of the adventurers, engages them in a series of guerrilla attacks as they are traveling through the wilderness."],["8","A hobgoblin warlock seeks to harness the power of the daelkyr or the fiendish overlords to win the imperial crown for her kech."]],"name":"Goblinoid NPCs","page":205,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Heirs of Dhakaan Adventure Hooks","colLabels":["d12","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A scout patrol has gone missing near the border of Darguun."],["2","A mining tunnel has collapsed, revealing a network of caverns leading into Khyber. The Heirs of Dhakaan are waiting in the darkness and decide to strike first."],["3","A squad of goblins attempts to steal back spoils of a recent adventure, cursing the characters for being grave robbers."],["4","A lone hobgoblin warrior stands at the gates of a town, intent on dueling the mercenary captain who slew their brother. The warrior has already killed ten soldiers that tried to remove them."],["5","Race against a Dhakaani force to recover an ancient artifact from a ruin."],["6","Defend a series of temples against Dhakaani raiders targeting these \"houses of false gods.\""],["7","Explorers discover a fragment of an ancient Dhakaani song that seems to tell of the true heir of Dhakaan. The complete lyrics might settle the question of succession."],["8","The Dhakaani begin kidnapping warforged so that their artificers can learn how to make their own construct soldiers."],["9","In a sacked human settlement, a battle between two opposing forces of goblinoids breaks out. Which side was the cause of the destruction?"],["10","The Kech Sharaat send emissaries to a nearby city with a simple message: abandon the town within one week, or die."],["11","Goblin scouts have been spotted far from Darguun, moving with uncharacteristic coordination and precision."],["12","A representative of the Kech Volaar approaches the characters to request their help in confronting their rivals to maintain the balance of power among the Dhakaani."]],"name":"Heirs of Dhakaan Adventure Hooks","page":206,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":9}},{"caption":"Personal Impact","colLabels":["d6","Impact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A former comrade-in-arms asks a player character for help."],["2","One of the adventurers is from a place destroyed during the war; refugees from that location ask for their help."],["3","One of the characters served with the villain during the war, and the villain betrayed them or their nation."],["4","The villain was the cruel commander of a camp where one of the characters was held as a prisoner of war."],["5","One of the adventurers made a promise to a comrade during the war, and achieving the goal of the adventure will fulfill that promise."],["6","The adventure revolves around something one of the characters saw during the war: a powerful weapon, an unusual battlefield, or a unique warforged."]],"name":"Personal Impact","page":206,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Everyday Impact","colLabels":["d6","Impact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A supply shortage is causing tension in the community. This shortage could be of a basic commodity (such as bread), a luxury item (such as wine), or an important service."],["2","Demonstrators in the streets are protesting against refugees or warforged, urging a return to war, complaining about shortages or neglect, or drawing attention to the needs of veterans, refugees, or others."],["3","A disabled veteran shares war stories while begging for copper."],["4","A crowd has gathered around two people engaged in a heated discussion about the war."],["5","A street vendor is selling unusual souvenirs from the war—pieces of a warforged titan, shards of an airship, and other curiosities."],["6","A memorial has been raised to commemorate members of the community lost in the war."]],"name":"Everyday Impact","page":208,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"War-Torn Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The villain doesn't know (or refuses to believe) that the war has ended."],["2","The villain experienced horrors during the war and targets the people they believe to be responsible."],["3","The villain is using the skills they learned during the war to target war profiteers or national leaders."],["4","The villain is a former military commander who commands soldiers who served under them in the war."],["5","The villain is an ex-soldier with a grudge against citizens of a former enemy nation."],["6","The villain wants the power to restart, and \"properly\" finish, the war."]],"name":"War-Torn Survivor; War-Torn Villains","page":209,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Fortified Outpost Adventures","colLabels":["d8","Adventure Premise"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Order of the Emerald Claw has seized the outpost and is raising a legion of undead soldiers."],["2","The outpost is said to be haunted by the vengeful spirit of a former commander who was slain by their own troops."],["3","A tunnel beneath the outpost leads to a sealed portal to Xoriat."],["4","The outpost borders the Mournland, where mutant monstrosities emerge from the mists."],["5","When a force of aberrations arises from Khyber, this abandoned outpost is the adventurers' only chance to stop their advance."],["6","The outpost is in a critical location, but it was damaged during the war. It needs to be protected while it is being restored."],["7","The outpost is located on a manifest zone linked to Thelanis. It has been seized by a group of fey, and the locals want it reclaimed."],["8","The outpost was built on the foundations of an ancient goblin fortress, and treasures are rumored to lie buried beneath it."]],"name":"Fortified Outpost Adventures","page":211,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Warforged Ossuary Adventures","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Rescue an artificer who is being forced to graft warforged components onto {@creature the Lord of Blades|ERLW}' warriors."],["2","Locate a {@item docent|ERLW} (see {@book chapter 5|ERLW|12}) carried by a warforged wizard who has joined up with {@creature the Lord of Blades|ERLW}."],["3","Capture a warforged artificer thought to be an advisor to {@creature the Lord of Blades|ERLW}, who is touring a series of ossuaries and inspecting the remains."],["4","Steal a House Cannith spellbook and workshop log from before the Day of Mourning that is being held in the ossuary's vault."],["5","Extract a warforged spy from within {@creature the Lord of Blades|ERLW}' followers who is close to being discovered."],["6","Retrieve a Cannith schema supposedly held within the ossuary that tells of a process for transferring a warforged consciousness from one body to another."]],"name":"Warforged Ossuary Adventures","page":212,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Lord of Blades NPCs","colLabels":["d6","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A House Cannith apprentice warforged becomes obsessed with {@creature the Lord of Blades|ERLW}' message, disrupting house operations in the hope of becoming a warrior in the Mournland."],["2","A warforged druid devises diseases and poisons that have no effect on warforged, and starts to unleash them on the general populace."],["3","A warforged ranger relentlessly hunts creatures of flesh in the wilderness near the Mournland."],["4","A warforged assassin poses as a simple workshop assistant while exterminating those who speak out against the rights of the warforged."],["5","A mad artificer is trying to reactivate a destroyed warforged colossus."],["6","A band of warforged attacks a lightning rail, intent on stealing something in one of the cargo carriages."]],"name":"Lord of Blades NPCs","page":214,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Lord of Blades Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A newly awakened {@item docent|ERLW} (see {@book chapter 5|ERLW|12}) tells its new owner that {@creature the Lord of Blades|ERLW} is the only hope for averting a coming catastrophe."],["2","A military officer hires the characters to retrace the steps of a lost scouting party into the Mournland and rescue the commander, who is the officer's son."],["3","Warforged go missing over the course of several weeks; then one resurfaces, badly damaged and raving about {@creature the Lord of Blades|ERLW}."],["4","Characters strike out into a ruin held by {@creature the Lord of Blades|ERLW} and recover a lost relic that has resurfaced in the possession of warforged soldiers."],["5","A warforged accused of murdering several members of their mercenary company claims to have no memory of the night in question."],["6","The characters are met by a warforged who delivers a written summons from {@creature the Lord of Blades|ERLW} himself."]],"name":"Lord of Blades Adventure Hooks","page":214,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Demon Ruin Adventures","colLabels":["d4","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Make a desperate request for aid from a Lord of Dust who is, by all accounts, an enemy of the characters' adversary."],["2","Escort an innocent who is prophesied to destroy the Lord of Dust to the ruin, and there confront the fiend."],["3","Carry an artifact to the river of black lava that runs through the demon ruin, which is the only place where the item can be truly destroyed."],["4","Gather obsidian shards from the ruin as components for a rare spell."]],"name":"Demon Ruin Adventures","page":215,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Lords of Dust NPCs","colLabels":["d6","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A virtuous paladin is hunting and destroying those who might one day thwart the Lords of Dust."],["2","A possessed lord or lady spreads corruption throughout the noble house."],["3","A wizard who sought to accelerate their own power by making a dark bargain must now pay the price demanded by their sinister patron."],["4","A powerful demon has corrupted the local ruler in the name of its overlord."],["5","A {@creature succubus} or {@creature incubus} tempts a mercenary warlord to engage in greater and greater battles."],["6","One of the characters' most trusted allies or servants turns out to be a {@creature rakshasa} in disguise."]],"name":"Lords of Dust NPCs","page":215,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Lords of Dust Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A retainer who died recently shows up again, as if nothing happened and with no memory of having \"died,\" or of the events immediately preceding their supposed demise."],["2","Agents of the Chamber show up intent on murdering the characters, because their recent actions have unwittingly been at the behest of a Lord of Dust and have twisted a portion of the Prophecy."],["3","A trusted mentor changes their tune abruptly and begins sending the characters on unusual tasks."],["4","Everyone the characters used to deal with in town suddenly acts as if they've never seen the characters before."],["5","Increasingly vicious fiends attack the camp every few nights."],["6","Agents of a Lord of Dust apologetically kidnap a character's loved one, politely requesting that the character perform a series of favors to secure the hostage's release."]],"name":"Lords of Dust Adventure Hooks","page":217,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Unusual Locations","colLabels":["d6","Location"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A pool of glowing water sits in the middle of a ruined and abandoned village. Anyone who looks into the water sees brief reflections of the long-dead villagers going about their lives in harmony and joy."],["2","In the middle of the wreckage of a carnival stands a perfectly preserved carousel. If the carousel is ridden, the characters doing so see visions of Cyre as it was before the Last War."],["3","All the trees and plants in a forest have been turned to objects of glossy white stone with blood-red flecks."],["4","The battlefield before the characters contains no bodies, only the clothing and weapons of thousands of missing soldiers."],["5","The broken bodies of soldiers lie scattered across a battlefield, refusing to decompose."],["6","The characters find a fallen warforged colossus (described later in this section)."]],"name":"Unusual Locations","page":219,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Monstrous Mutations","colLabels":["d6","Mutation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The creature has grown to an unusual size. You can either set its new size and alter its statistics using the guidelines in the {@book Dungeon Master's Guide|DMG}, or apply the enlarge effect of the {@spell enlarge/reduce} spell to it."],["2","The creature has developed magical camouflage. It gains proficiency in the {@skill Stealth} skill, and it has the Chameleon Skin trait: it has advantage on Dexterity ({@skill Stealth}) checks made to hide."],["3","The creature's body has been infused with one kind of energy: acid, cold, fire, or lightning (your choice, or determine randomly). Its melee attacks deal an extra {@dice 1d6} damage of that type, and it has the Elemental Body trait: a creature that touches it or hits it with a melee attack while within 5 feet of it takes 5 ({@dice 1d10}) damage of that type. You can adjust these damage numbers to suit the creature's challenge rating."],["4","The creature has the Magic Resistance trait: it has advantage on saving throws against spells and other magical effects."],["5","The creature has a supernatural ability to heal its wounds. It has the Regeneration trait: it regains hit points at the start of its turn equal to the maximum value of one of its Hit Dice. If it takes acid or fire damage, this trait doesn't function at the start of the creature's next turn. (A particular creature might be susceptible to different damage types.) The creature dies only if it starts its turn with 0 hit points and doesn't regenerate."],["6","The creature has two heads. If it has a bite attack, it can use Multiattack as an action to make two bite attacks. (If it already has Multiattack, it adds a bite attack to its attack routine.) It also gains the Two Heads trait: it has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}."]],"name":"Creatures of the Mournland; Monstrous Mutations","page":219,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Environmental Effects","colLabels":["d8","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Healing spells are impeded here. Any spell that restores hit points does so as if it were cast at a level one lower than the spell slot expended. A spell cast using a 1st-level slot restores no hit points."],["2","A character who casts a spell must make a Constitution saving throw against the character's own spell save DC. On a failed save, the character takes psychic damage equal to the spell's level and gains one level of {@condition exhaustion}."],["3","Any Medium humanoid that dies in the area reanimates as a {@creature zombie} at the start of its next turn. The zombie is under the DM's control."],["4","The area is affected by a {@spell silence} spell."],["5","Each creature that enters the area is affected by an {@spell enlarge/reduce} spell, with an equal chance for each effect. The effect lasts until the creature leaves the area."],["6","The pull of gravity is lessened. Creatures can jump twice the normal distance in any direction, and everything effectively weighs half its actual weight."],["7","All creatures are linked to every other creature in the area as if by the {@spell telepathy} spell."],["8","A creature that casts a spell of 1st level or higher in the area rolls on the {@table Wild Magic Surge|PHB} table in chapter 3 of the {@book Player's Handbook|PHB}."]],"name":"Magical Effects; Environmental Effects","page":220,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Mournland Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature The Lord of Blades|ERLW} maintains a detention center where experiments are performed on adventurers and scavengers that his forces capture in the Mournland."],["2","The leader of a cult devoted to {@creature Belashyrra|ERLW}, the Lord of Eyes, uses daelkyr-made tentacles to tear out the eyes of victims and attaches them to members of the cult."],["3","A powerful member of House Cannith hopes to find something in the Mournland that will guarantee the ascendancy of her branch of the house."],["4","A Karrnathi {@creature bone knight|ERLW} (see {@book chapter 6|ERLW|13}) wants to raise up an undead army from the corpses in the Mournland."],["5","A {@creature rakshasa} works to free a fiendish overlord trapped in a whirlwind of stone and sand somewhere in the Mournland."],["6","A servant of the Lords of Dust maintains an extensive collection of severed heads and continues to draw on the knowledge in their brains."]],"name":"Mournland Villains","page":222,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Mournland Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A Gatekeeper druid wants a rock sample from the Glass Plateau."],["2","A magewright from House Cannith wants the party to escort him to a {@book warforged colossus|ERLW|10|Warforged Colossus}. The magewright wants to retrieve the docent network from the colossus before an unscrupulous House Phiarlan operative does so."],["3","On her deathbed, the visionary artist who designed the lightning rail station at Metrol reveals that she hid a treasure map within a lamp in her old office."],["4","A wealthy eccentric asks the party to go into the Mournland and retrieve his most prized possession (a letter from a lover, a mechanical caterpillar, or anything else you devise) from his mansion."],["5","A young Cyran paladin is morose because she was away from Cyre on a mission when the Day of Mourning occurred and never got to say goodbye to her family. She longs to retrieve her father's sword."],["6","An elderly knight is strapping on his armor one last time so he can ride into the Mournland and die on the battlefield where his companions perished and \"where I should have been.\""]],"name":"Adventures and Encounters; Mournland Adventure Hooks","page":222,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Mournland Encounters","colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The party meets flickering images of their future selves who are trying desperately to communicate, but their message is garbled."],["2","The party encounters a {@creature revenant} who was murdered by House Cannith assassins after she learned too much about the house's secret research. The characters can appease her by promising to help her get revenge."],["3","A tiny kitten mews from inside a hollow log. Within a few hours after being freed, it grows into an adult {@creature displacer beast}."],["4","The apparition of a parent searches for their lost child. As soon as the two are reunited, parent and spirit child both vanish."],["5","The mist congeals into the form of a long-lost love of one of the adventurers. The mist apparition (use the {@creature ghost} stat block) wants the character to stay here forever."],["6","The characters come across the skull of a buried warforged colossus."]],"name":"Encounters and Trinkets; Mournland Encounters","page":222,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Library Vault Adventures","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Destroy a scroll containing an incantation that allows even non-spellcasters to animate the dead."],["2","Steal the journal of a powerful necromancer that's being held in the vault's collection."],["3","Trade a powerful dark magic weapon in return for the rescue of important hostages taken by the order."],["4","Steal a suit of armor that contains the soul of a hero slain during the Last War."],["5","Search the collection for information on the Queen of the Dead, or \"{@creature Lady Illmarrow|ERLW},\" as she is known."],["6","Infiltrate the vault to get close to a new Emerald Claw recruit, then convince them to come to their senses and return to their family."]],"name":"Library Vault Adventures","page":226,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Emerald Claw NPCs","colLabels":["d6","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Though mortal, this fanatical warrior drinks the blood of those he slays in battle."],["2","A cleric tries to convince her enemies to embrace the order, promising eternal life through undeath."],["3","A noble with sympathies toward the order hides a cell's library vault within the grounds of their estate."],["4","A suave vampire would rather charm its enemies than crush them in battle."],["5","An artificer is obsessed with infusing necromantic curses into their construct creations."],["6","A changeling necromancer often poses as a vampire or a mummy, even though it's still alive."]],"name":"Order of the Emerald Claw NPCs; Emerald Claw NPCs","page":226,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Emerald Claw Adventure Hooks","colLabels":["d8","NPC"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","What at first appears to be a renegade group of Aundairian soldiers turn out to be undead under the order's control."],["2","The order strikes at a small keep, demanding the inhabitants surrender a particular volume from their library."],["3","Investigating strange lights and sounds emanating from a crypt in the dead of night reveals the Emerald Claw experimenting on the corpses within."],["4","The Emerald Claw violates graves near a small village, animating the corpses into undead laborers to help build an eldritch machine."],["5","The Emerald Claw claims a village's town hall for its own use, and any who come near are attacked. The sounds of torture ring out from within the building."],["6","Investigating disappearances among an elf community reveals that the Order of the Emerald Claw has been attempting to inscribe something like a dragonmark in their skin, then reanimating the failed experiments as zombies."],["7","While searching for a magic item in Dhakaani ruins across southern Khorvaire, the characters discover that Emerald Claw agents are looking for the same thing and seem to have access to information the adventurers lack."],["8","A large force of Emerald Claw knights offers the characters a choice: join the order, or submit themselves to death and an eternity of servitude from beyond the grave."]],"name":"Emerald Claw Adventure Hooks","page":226,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Daanvi Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","People who live in the manifest zone are inclined to follow duly enacted regulations without question, regardless of moral implications."],["2","Creatures can't tell deliberate lies while in the area."],["3","Flora and fauna are preternaturally orderly and homogeneous. Trees here grow in neat rows without needing to be tended, rocks are situated in geometric patterns, and identical cattle graze in unison."],["4","A contingent of modrons is methodically deconstructing and reorganizing the zone, heedless of their effect on the other inhabitants."]],"name":"Daanvi, the Perfect Order; Daanvi Manifest Zone Features","page":229,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Dolurrh Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Bodies buried here reanimate in {@dice 1d4} days, possessed by restless spirits. These spirits might be malevolent or benign."],["2","Any necromancy spell of 1st level or higher cast within the zone is treated as if it were cast at a level one higher than the spell slot that was expended."],["3","Spells and abilities that raise the dead have a {@chance 50} chance to bring back {@dice 1d4} angry spirits as well. These might be banshees, ghosts, shadows, specters, wraiths, or other incorporeal undead."],["4","In order to cast a spell of 1st level or higher in the zone, the caster must succeed on a Constitution check with a DC equal to 10 + the level of the spell. On a failed check, the spell is not cast and its spell slot is not expended, but the action is lost."]],"name":"Dolurrh, the Realm of the Dead; Dolurrh Manifest Zone Features","page":229,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Fernia Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Spells that deal fire damage are empowered here. Such a spell of 1st level or higher cast within the zone deals fire damage as if it were cast at a level one higher than the spell slot that was expended."],["2","Weapons and armor with unusual abilities can be forged here, though their enchantments are not always stable."],["3","The area is dotted with pools of molten earth and fissures of scalding water, from which mephits and elementals emerge with regularity."],["4","Motes of {@spell continual flame} are spontaneously generated in this region, typically attached to some vegetation or minerals from the area. These flames persist even if they are removed from the region."]],"name":"Fernia, the Sea of Fire; Fernia Manifest Zone Features","page":229,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Irian Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The waters of a spring hold curative powers—curing disease, healing wounds, even restoring lost senses."],["2","Clusters of radiant crystals sprout from the earth. A spell of 1st level or higher cast within 30 feet of these crystals, if it restores hit points or deals radiant damage, is treated as if it were cast at a level one higher than the spell slot that was expended."],["3","A maple tree with translucent, violet-hued bark and shimmering leaves grows in the heart of a swamp. Creatures that live near it age very slowly."],["4","Undead within the zone have disadvantage on attack rolls, ability checks, and saving throws."]],"name":"Irian, the Eternal Dawn; Irian Manifest Zone Features","page":230,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Kythri Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The earth here is highly changeable and unstable. A creature that succeeds on a DC 14 Wisdom ({@skill Nature}) check as an action can alter a 20-by-20-foot square of terrain in some way. For example, they might choose to turn the earth to mud, cause stony spikes to erupt from the soil, or warp local plant life. Failing the check causes random, uncontrolled effects."],["2","Fabulous formations of precariously balancing rocks dot these badlands. They randomly collapse, only to slowly reassemble over the course of days."],["3","Packs of slaadi erupt from inside a local cave networks at random intervals, terrorizing travelers."],["4","Any spell that deals acid, cold, fire, force, lightning, or thunder damage cast within the zone instead deals one of those damage types determined at random."]],"name":"Kythri, the Churning Chaos; Kythri Manifest Zone Features","page":230,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Lamannia Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Spells that summon elementals are empowered here. Such a spell of 1st level or higher cast within the zone is treated as if it were cast at a level one higher than the spell slot that was expended."],["2","The forces of nature work to tear down anything built within the zone. Weather, vegetation, and a rapid rate of decay combine to quickly destroy structures built in the region and overgrow the ruins."],["3","The zone is dominated by towering trees and thick undergrowth. Animals come from the surrounding area to live in the zone, where they grow larger and stronger than usual for their species."],["4","What appears to be a circle of stones is in truth a group of slumbering earth elementals that came from Lamannia during its most recent coterminous period."]],"name":"Lamannia, the Twilight Forest; Lamannia Manifest Zone Features","page":230,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Mabar Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Undead animated here have 2 extra hit points per Hit Die and make saving throws against being turned or {@condition frightened} with advantage."],["2","Vegetation here is sour and stunted, animals are stillborn or deformed, and a malaise hangs in the air."],["3","On nights during the month of Sypheros, when the Shadow Moon is dominant in the sky, horrific monsters stalk the area, prompting residents to leave offerings outside their doors to ward off the evil."],["4","The radius of any light source in the zone is halved, and saving throws against necromancy spells are made with disadvantage in the zone."]],"name":"Mabar, the Endless Night; Mabar Manifest Zone Features","page":230,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Risia Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Spells that deal cold damage are empowered here. Such a spell of 1st level or higher cast within the zone deals cold damage as if it were cast at a level one higher than the spell slot that was expended."],["2","Veins of cobalt-blue ice run through a glacier in the area. If extracted, this ice maintains its temperature and doesn't melt. An object carved from it can function as a spellcasting focus for spells dealing with water or ice."],["3","Abominable yetis lair in a network of bitterly cold, frost-rimed caves in the mountains."],["4","Any spell that deals fire damage deals just half the normal damage."]],"name":"Risia, the Plain of Ice; Risia Manifest Zone Features","page":231,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Shavarath Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Blades crafted here have a reputation for being especially fine and sharp. When a creature in the zone scores a critical hit with an attack that deals piercing or slashing damage, the attack deals one additional die of damage."],["2","Blood spilled here never washes away. Any Charisma checks made in the zone to avoid hostility are made with disadvantage; Charisma checks made to encourage violence are always successful."],["3","Storms of whirling blades cut the sky during times of combat, randomly attacking the participants. The effect is the same as that of the {@spell cloud of daggers} spell, but the area and the damage might both increase."],["4","Devils, demons, and angels duel in the remains of a ruined fortress that serves as a portal to Shavarath."]],"name":"Shavarath, the Battleground; Shavarath Manifest Zone Features","page":231,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Syrania Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","This zone suppresses all aggressive thought. Any creature that wants to make an attack or cast a damaging spell must succeed on a DC 13 Wisdom saving throw or it doesn't make the attack or cast the spell, but loses its action."],["2","Those with great will and fortitude who ascend a mountain peak in this area can try to bend the weather for miles around to their will, as if they had cast the {@spell control weather} spell."],["3","In this sun-dappled field, children—as well as free-spirited, childlike folk—find themselves able to fly for 1 hour."],["4","A village is built into the side of a cliff face here. Windmills protruding from the cliff collect energy from the power of the wind, which is used to operate elevators throughout the community."]],"name":"Syrania, the Azure Sky; Syrania Manifest Zone Features","page":231,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Thelanis Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Fey trees whose wood is imbued with magical properties grow here, along with a copse of guardian {@creature Treant||treants} and awakened flora."],["2","A circle of mushrooms serves as a portal to Thelanis when the proper offering is placed in its center."],["3","An eladrin commune that holds powerful esoteric knowledge is nestled in the depths of a forest inhabited by large numbers of {@creature Pixie||pixies}."],["4","The magic of the fey runs deep here. Saving throws against enchantment and illusion spells are made with disadvantage."]],"name":"Thelanis, the Faerie Court; Thelanis Manifest Zone Features","page":232,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Xoriat Manifest Zone Features","colLabels":["d4","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Reality is frayed here. Casting any spell of 1st level or higher triggers a roll on the {@table Wild Magic Surge|PHB} table in chapter 3 of the {@book Player's Handbook|PHB}."],["2","A character must make a DC 14 Charisma saving throw at the end of each hour spent in this place. On a failed save, the character is afflicted with a random form of short-term madness (see {@book chapter 8|DMG|8|Madness} of the {@book Dungeon Master's Guide|DMG})."],["3","Residents of a settlement here display bizarre mutations and unsettling behavior. Visitors who stay too long develop odd characteristics as well."],["4","A cavern here is a cancerous tumor that issues forth aberrations to prey upon the world, and it is growing."]],"name":"Xoriat, the Realm of Madness; Xoriat Manifest Zone Features","page":232,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Mysterious Passengers","colLabels":["d100","Passenger"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–02","A human merchant of obvious means seems to be deliberately drawing attention, loudly calling out their name and the time of day."],["03–04","Two shifters drinking and spoiling for a fight."],["05–06","A warforged quietly reads a book called {@i The Machine Manifesto}."],["07–08","A half-elf sits down, says, \"Beware—the wolf howls at midnight,\" and leaves without further comment."],["09–10","A gnome watches everyone carefully, writing down observations in a tiny orange book."],["11–12","A one-armed Brelish veteran verbally assaults any warforged he sees, blaming them for his injury."],["13–14","A well-dressed human sits awkwardly next to the wall, seemingly trying to avoid touching or being touched by anyone else."],["15–16","A cloaked figure moves slowly past, pausing briefly upon catching sight of the party."],["17–18","An acolyte of the Silver Flame preaches loudly in an attempt to convert an essentially captive audience."],["19–20","A destitute bard plays the harp with mediocre skill while asking for donations."],["21–22","A deaf couple communicate with each other by sign language, but suddenly stop when they notice they are being watched."],["23–24","A frail human with a small strongbox shackled to one of her wrists is in the company of two heavily armed half-orc bodyguards."],["25–26","Three hobgoblin mercenaries from House Deneith discuss their plans in their native tongue."],["27–28","A harried dwarf tries to keep three children corralled, but the oldest one keeps sneaking away."],["29–30","A bored changeling practices duplicating the faces of the guests. Not all of them are amused."],["31–32","A shifter glowers in a corner booth, looking angry at the world."],["33–34","A warforged bard uses its body as a percussion instrument to entertain the patrons."],["35–36","A dog with no apparent owner wanders around."],["37–38","Two Karrnathi soldiers seem extremely nervous and speak to no one."],["39–40","A halfling leads a tiny pet dinosaur on a leash, tugging at it whenever it tries to examine something."],["41–42","A half-orc sits with a small potted plant, whispering to it in Orc."],["43–44","A well-dressed dwarf wearing eight copper rings paces restlessly."],["45–46","A halfling from House Ghallanda offers food and drink to all passengers except elves or half-elves."],["47–48","An elf bard from House Phiarlan whispers conspiratorially with a member of the vehicle's crew."],["49–50","A kalashtar is trying too hard to pass as human, conspicuously and awkwardly using human slang."],["51–52","A young half-elf in adventuring garb weeps openly."],["53–54","A silver dragon in human form observes the interactions of the clientele, paying close attention to any dragonmarked characters."],["55–56","A House Cannith tinker examines the structure of the vehicle closely, looking concerned and asking questions about possible escape procedures."],["57–58","A one-eyed human (actually an Inspired agent of the Dreaming Dark) watches everyone carefully."],["59–60","A disheveled human magewright offers meager magical skills in return for food or spare coins."],["61–62","A warforged leaning on a wooden staff carries on a conversation with the docent attached to its chest."],["63–64","A human pickpocket circulates among the passengers, looking for another victim."],["65–66","A human from Aundair obsessively checks and rechecks their traveling papers."],["67–68","An artificer tinkers with a new invention."],["69–70","An attractive half-elf makes advances toward a number of other passengers."],["71–72","An apprentice wizard draws arcane symbols on the window, glaring at anyone who interrupts."],["73–74","A dwarf with a bandaged wound checks it repeatedly, occasionally pouring whiskey on it and wincing."],["75–76","A young, red-haired human flirtatiously tries to get other passengers to buy drinks."],["77–78","An Aerenal elf sits silently, trying to ignore the stares of other passengers."],["79–80","A disheveled old human loudly proclaims that the end of the world is nigh, according to the dragons."],["81–82","A human child is apparently traveling with no parent or guardian."],["83–84","A nervous goblin holds traveling papers out to anyone passing by, as if expecting to be challenged at any moment."],["85–86","Four kalashtar monks meditate, burning incense and chanting quietly."],["87–88","A rogue tries to swindle other passengers by using marked cards."],["89–90","A House Tharashk inquisitive examines the floor of the vessel very carefully, offering no explanation."],["91–92","A group of unremarkable farmers are transporting a strange device that bears Draconic runes."],["93–94","A cleric of the Sovereign Host seems annoyed and is rude to several pious passengers who ask for blessings."],["95–96","An older human reads the {@i Korranberg Chronicle}, loudly proclaiming outrage at every story."],["97–98","Roll again; the travelers are one or more changelings appearing to be whatever the second roll indicates."],["99–00","Roll twice more; the two travelers indicated are about to come to a very obvious conflict of some kind (verbal or physical)."]],"name":"Mysterious Passengers","page":238,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Inn Attractions","colLabels":["d6","Attraction"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The bartender is a changeling who is always mimicking the patrons for a laugh."],["2","The innkeeper is 7 feet tall, claiming to have grown 2 feet after venturing into the mist of the Mournland."],["3","Rumor has it that the innkeeper here is a gold dragon cloaked in a humanoid guise."],["4","This inn is haunted by a ghost who loves to sit by the fireplace and tell stories—but it has been accused of more sinister activities once the fire burns down to embers and the guests are in their beds."],["5","The inn has a {@creature blink dog} that wanders around with her five pups, all of them eager for attention and treats."],["6","This inn offers \"the true Talenta experience\"—the halfling family that runs it keeps pet dinosaurs."]],"name":"Inn Attractions","page":239,"source":"ERLW","chapter":{"name":"Building Eberron Adventures","ordinal":{"type":"chapter","identifier":4},"index":10}},{"caption":"Life in the City","colLabels":["d6","Adventure Seed"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A homicidal changeling has killed two members of different dragonmarked houses, and doesn't plan to stop until one heir from each of the dragonmarked houses is dead."],["2","A jeweled statuette has fallen into the hands of House Tarkanan, and a powerful member of the Aurum will stop at nothing to obtain it. The statuette's real worth lies in the secret plans hidden inside it."],["3","A Karrnathi undead soldier troubled by sporadic memories of his former life is trying to locate his wife and family, who have fled Karrnath and now live somewhere in the lower districts of Sharn."],["4","A shifter shopkeeper in Lower Northedge is being harassed by ruffians who believe that she and her family are lycanthropes."],["5","A dragonmarked baron is found dead in her Upper Central mansion, seemingly a victim of some sort of ritual slaying. Outside help is needed to solve this delicate matter."],["6","A {@creature radiant idol|ERLW} (see {@book chapter 6|ERLW|13}) has formed a cult that attracts professors and staff of Morgrave University, promising them knowledge beyond imagining in exchange for their worship."]],"name":"Adventures in Sharn; Life in the City","page":239,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Home Base","colLabels":["d12","Location"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Drunken Dragon (Clifftop, Upper Dura) is a tavern frequented by members of the Clifftop Adventurer's Guild. It has a wide selection of spirits, and its walls are covered with adventuring trophies. The owner, a middle-aged halfling named Hascal d'Ghallanda, is a former adventurer who lost an eye and a leg in Xen'drik; he always has a story to share."],["2","The Anvil (Callestan, Lower Dura) was one of the first Ghallanda halls in Sharn. Its glory days are long past, but the young innkeeper, Eranna d'Ghallanda, is determined to keep it alive. The Anvil is frequented by members of the Boromar Clan and is a good choice if one of the player characters has ties to this group."],["3","The Dezina Museum of Antiquities (University, Upper Menthis) is attached to the library of Morgrave University. The museum has a remarkable collection of relics, but it's always looking for more. The curator is an elf named Emeron Sennared. He might be a personal friend or former teacher of one of the adventurers, or simply one who indulges their enthusiasm for antiquities and exotic locations."],["4","Coldflame Keep (High Hope, Middle Northedge) is a garrison church dedicated to the Silver Flame. Once it supported a troop of templars, but it was largely abandoned during the war and now maintains a minimal staff. The priest, Mazin Tana, is a faithful servant of the Silver Flame and will provide modest food and lodging to adventurers who are trying to make the city a better place."],["5","The Red Hammer (Blackbones, the Cogs) caters to warforged. It is run by two warforged, the envoy Blue and a juggernaut named Crucible. Although this place is a haven for warforged, other humanoids are allowed inside if their warforged allies vouch for them."],["6","A Gold Dragon Inn (described earlier in this chapter) operated by House Ghallanda and located in almost any part of Sharn."],["7","The district of Fallen (Lower Dura) was abandoned after a floating tower fell on it. The adventurers might have taken over an old temple or tavern on the edge of the district."],["8","An abandoned bell tower, which could be anywhere in the city. The spells that drove the massive mechanism failed long ago."],["9","An abandoned library, damaged during the war or thought to be cursed or haunted."],["10","A shuttered tavern, which is a failed business tied to the family of one of the adventurers."],["11","If one of the adventurers is a noble, the characters' base of operations is in the basement of the family estate or a tower apartment owned (but not currently used) by a dotty old aunt."],["12","A ramshackle skycoach tethered to a condemned tower on the edge of the city."]],"name":"What Happens Next?; Home Base","page":240,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Lower Sharn Street Events","colLabels":["d100","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–02","A {@creature minotaur} holding a large piece of wood that could serve as a maul approaches you and politely asks if you have any copper to spare."],["03–04","Down a nearby alleyway, a dwarf punches a {@creature goblin} in the stomach, then walks away laughing."],["05–08","A thin human child has been following you, but never gets too close. She keeps coughing, and you can see red marks on her neck that might be an aberrant dragonmark."],["09–10","A human {@creature priest} of Boldrei wheels a cart of bread loaves through the city, giving food to the homeless."],["11–15","A {@creature goblin} pushing a cart of rusty weapons and broken clay pots calls out, \"Real artifacts of ancient Dhakaan for sale! Recovered from the ruins below!\""],["16–18","A man dressed in the livery of House Vadalis descends a tower wall mounted on the back of a {@creature giant spider}. He shouts, \"Need a ride? No faster way to get to the middle and upper wards! Reasonable rates!\""],["19–22","An {@creature ogre} eating several rats on a skewer spits out a rodent skull at your feet."],["23–26","A playful stray {@creature mastiff} wags its tail as it approaches, drops a very large egg at your feet, and looks up expectantly."],["27–30","A small, jovial crowd gathers around a {@creature goblin} and a {@creature kobold} that are getting ready to have an arm wrestling match. A dwarf calls for the crowd to place their bets."],["31–34","Three {@creature Harpy||harpies} fly through the streets singing a jolly drinking song. Each carries a bucket around her neck, and passersby occasionally drop coins in one."],["35–38","A human woman and a warforged with a silvered body are walking down the street together. They're too well dressed for this district, and are looking around as if lost."],["39–42","A Khoravar half-elf in the robes of an oracle approaches and promises to give you the answer to all of life's problems for 42 copper crowns."],["43–44","A human and an elf kiss passionately in an alley near your path. They notice you and quickly move apart."],["45–46","Three shifter children run by you, yelling and chasing each other with wooden swords. They duck into a boarded-up building."],["47–48","\"Stop her! She stole my necklace!\" a priest of the Sovereign Host cries, pointing to a grimy halfling clutching a silver chain and climbing up the side of a tower."],["49–50","A young woman using a crutch and missing a leg approaches, asking if you can spare any coin to help a Brelish veteran of the Last War."],["51–52","Cries of alarm fill the street as a wooden crate from somewhere above crashes down into the lower city."],["53–56","A splash of unidentified, putrid liquid falls from above, soaking you."],["57–60","The generally unpleasant smell of the lower wards is pierced by the scent of something delicious being baked nearby."],["61–62","A gnome sits at a table with a sign attached to it that reads, \"I say Breland would have won the Last War. Change my mind.\""],["63–64","Two {@creature changeling|ERLW|changelings} sit on a bench in front of a tavern, sharing a flask. They take turns changing their forms into the people who enter and exit the building."],["65–66","A human woman shouts at a group of Cyran refugees, \"Go home! Stop taking our jobs. Let the Mournland have you!\""],["67–68","A group of students from Morgrave University moves through the street, asking for directions to Dragoneyes."],["69–72","You turn down an empty street. A door suddenly materializes on a nearby building that previously showed no entrances."],["73–74","Faded graffiti on a wall reads, \"Need someone knifed? Tarkanan's got you covered!\""],["75–76","A crowd gathers around a {@creature kobold} playing a pan flute and leading a group of rats in a merry dance."],["77–80","Four {@creature Orc||orcs} jab at an {@creature ochre jelly} with long staffs, trying to herd the ooze into the sewers."],["81–82","Several Cyran refugees are gathered in a circle, singing a haunting song."],["83–84","An old {@creature goblin} offers to pierce your ears or nose for 5 copper crowns. She claims, \"It will be painless. I know magic!\""],["85–86","A figure in red robes preaches, \"The Last War was not the last! As long as the monarchy rules in Breland, another war is inevitable. Rise up!\""],["87–90","A member of the Sharn Watch looks uncomfortable as she wanders the street. It's clear she doesn't come down here often."],["91–92","Two humans run into an alley, drawing daggers as they go."],["93–94","Two drunken humans exit a tavern singing a Karrnathi battle hymn. Another human shouts at them to \"shut up or get shut up.\" The drunken pair sings louder in response."],["95–96","Two children reeking of sewage argue over who gets to wear a shiny helmet that sits on the ground between them."],["97–00","You find a pamphlet on the ground advertising the Silvermist Theater. Someone has scrawled on it, \"The real party is in the basement.\""]],"name":"What Happens Next?; Lower Sharn Street Events","page":240,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Upper Sharn Street Events","colLabels":["d100","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–03","A group of adventurers approaches, telling you to move along and stop trying to steal their business. (If the characters belong to the Deathsgate Guild or the Clifftop Adventurer's Guild, these could be members of the rival guild.)"],["04–06","Outside a House Kundarak bank, a human noble screams at a dragonmarked dwarf, \"What do you mean it's lost?\""],["07–09","A {@creature priest} of Kol Korran preaches to a crowd, saying, \"The best way to invest in yourself is to invest in your gods.\""],["10–12","An elf riding a {@creature pegasus} with bulging saddlebags asks you for directions to the Aurora Gallery."],["13–15","Two drunk dwarves pass a bottle of spirits back and forth and sing a bawdy song. Passersby are mortified."],["16–18","Two {@creature kalashtar|ERLW} play dragonchess at an outdoor table. They move pieces without touching them."],["19–21","A halfling chef stands in a large skycoach that is equipped with a stove, oven, and washbasin. Several spectral hands prepare and plate food as the chef serves a party of smiling customers."],["22–25","A {@creature harpy} decked out in colorful ribbons flies overhead, calling, \"Get the best deals on adventuring gear at Old Claggin's in Clifftop.\""],["26–29","Some Morgrave students follow their dwarf professor onto a lift as she says, \"Next stop: the Cogs!\""],["30–32","An out-of-breath gnome carrying bagpipes asks you for directions to Kavarrah Concert Hall."],["33–35","A flustered gnome carries a stack of papers taller than he is—unaware of the plume of smoke coming from inside a scroll case slung on his back."],["36–38","You walk by a shirtless elf tattooed from head to waist with images of dragons battling each other."],["39–40","A groomed {@creature hobgoblin} wearing a jeweled vest approaches you and says, \"Ah! Adventurers. Any interest in securing some Dhakaani relics for me?\""],["41–42","Someone has painted, \"The crown dies with Boranel!\" across the gates of a noble's mansion. A member of the Sharn Watch is talking to the household staff."],["43–44","A {@creature magewright|ERLW} offers to shine your shoes instantly with magic for 2 gold galifars, saying, \"You can't be seen with those dirty things up here.\""],["45–46","A human wearing the livery of House Vadalis struggles to carry a 3-foot-tall speckled blue egg down the street."],["47–48","An aasimar oracle approaches and promises to give you the answer to all the problems that ever existed for 42 gold galifars."],["49–51","A {@creature shifter|ERLW} with flowers in her hair and a wand in her hand offers to magically gild any item of clothing you wear for 20 gold galifars."],["52–54","Four warforged work together to operate an enormous tarrasque puppet as publicity for a new play at the Art Temple."],["55–57","A horrified crowd is gathered around a burning effigy of King Boranel. No one claims responsibility for the act."],["58–60","A human {@creature noble} is berating a warforged servant for losing her invitation to the next Tain Gala."],["61–63","A young {@creature noble} proposes to his boyfriend in a beautiful garden on a tower balcony. Nearby, a {@creature changeling|ERLW} looks on in tears."],["64–66","You walk down a path lined with trees on which are growing candy-coated apples."],["67–70","Three children sparring with wooden swords play dangerously close to the edge of a bridge."],["71–73","A {@creature kalashtar|ERLW} on the street approaches you, saying, \"I can help you talk with the dead. Is there anyone you miss?\""],["74–76","An artist offers to draw caricatures of everyone in your group at the same time by using several magically animated quills."],["77–80","You approach a fresco painted on the ground that depicts King Boranel ir'Wynarn. As you get closer, the fresco speaks, delivering an inspiring line taken from one of the king's speeches."],["81–82","A dragonborn standing near several soarsleds offers you a tour of upper Sharn's most impressive mansions."],["83–84","Two {@creature Noble||nobles}, one Aundairian and one Brelish, heatedly debate which of their countries would have won the war had it been fought to a conclusion."],["85–86","A gilded warforged plays a sad song on a trumpet, honoring those who fell during the Last War."],["87–88","A group of well-outfitted adventurers snicker and whisper to each other as you pass."],["89–90","You turn a corner and notice a shifter who immediately puts her hands in her pockets and starts whistling, obviously trying to act inconspicuous."],["91–92","A {@creature pseudodragon} flies out of a nearby bush. As the playful creature licks your faces, you notice it wears a collar engraved with the letter M."],["93–94","You walk past a placid pond in a small park filled with colorful fish. An attendant removes dead fish from the water with a net."],["95–96","You come near a mansion, and an illusion of an old man dressed in noble finery appears. \"Get off my lawn!\" the figure gripes."],["97–98","An elf child with a {@creature faerie dragon (red)||faerie dragon} on a leash walks toward you and asks if you'd like to touch the exotic pet."],["99–00","You find a small brass key on the ground that glows blue whenever it is touched."]],"name":"What Happens Next?; Upper Sharn Street Events","page":240,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Skyway Street Events","colLabels":["d12","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A few {@creature Gargoyle||gargoyles} perch on a mansion's walls. They're seemingly there for security, but they offer lively commentary about everyone who passes by."],["2","A {@creature noble} with auburn hair held in a silver diadem holds a darkwood staff encrusted with dragonshards, and taps it impatiently while waiting for a skycoach."],["3","You pass by a hope well. Supposedly, any coins you throw in the well are gathered and transported down to help the troubled people of the lower wards."],["4","\"Make way! Make way!\" A boy clears a path for a jewel-encrusted warforged wearing a lavish fur cloak."],["5","You come upon a fountain of cold fire. In the center, a brass dragon spits brilliant flames into the air, and they spill down and out into the surrounding pool."],["6","A team of handlers from House Vadalis walk alongside a small {@creature gelatinous cube}. \"We're trying it out, seeing if it can help keep things clean,\" they say."],["7","A {@creature magewright|ERLW} offers to use a simple charm to polish the coins in your purse for just 3 copper crowns. \"We wouldn't want anyone here to get grime on their gloves from handling those filthy coins of yours from the lower wards.\""],["8","A tour group pauses to marvel at a mansion."],["9","A large statue commemorates Lord Dalian ir'Tain, a noble philanthropist lost at sea at the end of the Last War. He holds a spyglass in one hand and a miniature dragon turtle in the other."],["10","A warforged with roses twined around her limbs offers to sell you a bouquet for five silver sovereigns."],["11","It starts to drizzle. A well-dressed half-elf glares at the sky and snaps his fingers. The rain immediately stops."],["12","A member of the Sharn Watch stops you. \"Can I help you? Are you sure you're in the right ward?\""]],"name":"What Happens Next?; Skyway Street Events","page":240,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Sharn Heights Adventures","colLabels":["d4","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Pose as House Tarkanan operatives to capture a wanted criminal with an aberrant dragonmark. The criminal is waiting on a bridge for his House Tarkanan escort to arrive."],["2","Obtain a satchel of evidence obtained by a goblin who has infiltrated Daask. The goblin, who is working with the Boromar Clan or the Sharn Watch to take down key Daask operatives, is waiting on a bridge."],["3","Break into a building connected to Sharn heights to steal something valuable."],["4","Stop a crooked Sharn Watch official who is trying to reach a skycoach and flee the city to escape arrest."]],"name":"Sharn Heights Adventures","page":244,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Criminal Organizations in Sharn","colLabels":["Organization","Description"],"colStyles":["col-2","col-10"],"rows":[["The Boromar Clan","Influential criminal syndicate founded by Talenta halflings, with blood ties to House Jorasco"],["Daask","Violent monsters and thugs loyal to Droaam and answerable to Sora Katra"],["House Tarkanan","Enemies of the dragonmarked houses dedicated to protecting and training individuals with aberrant dragonmarks"],["The Tyrants","Evil-minded changelings interested in gathering secrets and using them for all sorts of nefarious purposes"]],"name":"Crime in Sharn; Criminal Organizations in Sharn","page":245,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Street Gangs","colLabels":["Gang","Description"],"colStyles":["col-2","col-10"],"rows":[["The Broken Mirror","Khoravar half-elves who often target elves with acts of violence, frequently disfiguring their victims"],["The Brokenbridge Brawlers","Brelish veterans who antagonize Cyrans and former soldiers from other nations"],["The Eyes","Collection of odd individuals who paint symbolic eyes on their clothing and armor and claim to see things others cannot (in fact, they are a cult dedicated to the daelkyr {@creature Belashyrra|ERLW} and serve a hidden beholder)"],["The Five Faces","Changeling pickpockets who work Middle Menthis"],["The Gremlins","Gnomes and halflings who specialize in illusion magic"],["The Little Fingers","Child pickpockets active in Middle Dura (their leaders are adult halflings loosely allied with the Boromar Clan)"],["The Mourners","Cyran veterans who present themselves as a vigilante militia that protects Cyran refugees, but some say they're just pursuing selfish interests"],["Muut","Bugbears in Lower Dura who have been \"protecting\" Malleon's Gate for decades (recently they've aligned with Daask, but their focus is their home district)"],["The Quiet Folk","Goblins who live in the sewers below Tavick's Landing and avoid violence, using stealth and knowledge of the sewers to pull off their thievery"],["The Red Jackals","Primarily shifters and half-orcs who live in the sewers below Menthis and clash with anyone who invades their territory"]],"name":"Crime in Sharn; Street Gangs","page":245,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Shady Nightclub Adventures","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Get accepted into a private high-stakes card game, and try to win the grand prize."],["2","Find out which Sharn Watch captain has a private meeting with a Boromar fence, and steal whatever the captain is buying."],["3","Track down a missing noble hunted by assassins."],["4","Steal a hidden stash of dreamlily."],["5","Broker a deal with the Boromars on behalf of a city councilor who's too scared to face the family in person."],["6","Find evidence that could be used to blackmail a member of a dragonmarked house."]],"name":"Shady Nightclub Adventures","page":247,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Boromar Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A halfling dreamlily dealer (an excoriate of House Ghallanda) smooth-talks new customers into sampling her wares. If pressed, she can call in favors from a number of dangerous clients."],["2","A judge known as \"the Turnkey\" always rules in favor of Boromar Clan members."],["3","A halfling pickpocket using alter self to pose as a child of another race plants contraband on people the Boromars are trying to frame."],["4","A Boromar rogue has kidnapped the child of a strongly anti-Boromar city councilor."],["5","A kalashtar psychic serves the clan by detecting thoughts that suggest possibilities for blackmail. What stray thought might they pick up from an adventurer?"],["6","A Boromar smuggler is bringing unstable explosives or an especially addictive form of dreamlily into Sharn, and innocents are being hurt."]],"name":"Boromar Villains","page":247,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Boromar Clan Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Find evidence of an affair between two members of different dragonmarked houses."],["2","Collect from a fence who is late with a payment."],["3","Steal the bank records of a city councilor."],["4","Convince a Sharn Watch captain to aggressively root out Daask operatives."],["5","Retrieve a package of dreamlily that has gone astray."],["6","Discover the location of a Daask safe house."]],"name":"Boromar Clan Campaign Themes; Boromar Clan Assignments","page":249,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Boromar Clan Adventure Hooks","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Daask forces capture Boromar family members who are visiting Sharn from the Talenta Plains. The Boromars offer a reward for the safe return of their family and a larger reward for the kidnappers' heads, leading to gang violence in the streets."],["2","A beloved Sharn Watch captain who openly spoke out against the Boromar Clan disappears. The Boromars claim they had nothing to do with it, but some Sharn Watch members use the incident as an excuse to go after the organization."],["3","A changeling stole a smuggled artifact of great value from the Boromar Clan. Boromar enforcers shake down people all over Sharn to find it, and clan leaders consider going to war with the Tyrants."],["4","The Boromars stage a festival in Callestan for Saidan's birthday. All of the family's allies will be there, creating opportunities for espionage and assassination."]],"name":"Boromar Clan Adventure Hooks","page":249,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Cog Hub Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Obtain samples of dragon's blood hidden in the Cog hub."],["2","Infiltrate a Daask meeting to discover the next Boromar Clan holding they plan to target."],["3","Capture a Daask worg and replace it with a worg loyal to the Boromar Clan."],["4","Sniff out a traitor among Daask lieutenants."],["5","Escape the Cog hub after being captured by Daask forces."],["6","Kick out squatters to get the Cog hub ready to serve as a Daask safe house."],["7","Assault Daask members meeting in the Cog hub to disrupt the organization."],["8","Defend a Daask Cog hub from a Boromar Clan attack."],["9","Rescue an injured Daask soldier hidden inside a Cog hub that has been taken over by the Boromar Clan."],["10","Place a lethal trap in a Cog hub, to be triggered the next time Daask forces enter the place."]],"name":"Cog Hub Adventures","page":250,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Daask Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Several {@creature Harpy||harpies} travel to the upper wards and use their luring songs to make rich people fall to their deaths. The harpies pick the corpses for valuables."],["2","A pack of {@creature Gnoll||gnolls} rampages through the lower wards, killing any halflings they come across. The gnolls take the halflings' ears as trophies."],["3","A shifter priest of the Devourer wants to crash Skyway by performing a ritual to create a cataclysmic storm. Sacrifices to the Devourer fuels the ritual."],["4","A changeling agent of Daask seeks to frame the Tyrants for attacks on the Boromar Clan, driving a wedge between the two organizations."],["5","A wererat priest of the Mockery starts a cult in Lower Dura, teaching its followers the arts of assassination."],["6","A gargoyle sharpshooter continually finds new vantage points in the upper wards from where it can assassinate targets in the middle and lower wards."]],"name":"Daask Villains","page":250,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Daask Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Convince several new businesses in the lower wards to pay protection fees to Daask."],["2","Cause as much death and destruction as possible inside a Boromar-owned establishment."],["3","Guard a priest of the Dark Six as he preaches the word of the Mockery on the street."],["4","Assassinate a member of the Boromar Clan."],["5","Convince a dragonmarked noble to offer the house's services to Daask for free."],["6","Mug someone to steal a magic item in their possession."]],"name":"Daask Assignments","page":252,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Daask Adventure Hooks","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Daask {@creature harpy||harpies} raid a Skyway mansion and tear the place apart looking for a Boromar Clan member."],["2","People who take dragon's blood begin turning to stone, and no one can figure out why."],["3","Cavallah announces a contest within the organization, promising a valuable magic item to whichever Daask soldier kills the most members of the Boromar Clan."],["4","Ash challenges Cavallah for control of Daask, creating a schism that erupts into a violent gang war."]],"name":"Daask Adventure Hooks","page":252,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"House Tarkanan Villains","colLabels":["d4","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A member of House Tarkanan murders members of dragonmarked houses, reducing her victims to smoldering piles of ash."],["2","Driven mad by his aberrant dragonmark, a dwarf becomes obsessed with destroying Sharn in the same manner that Halas Tarkanan collapsed Old Sharn."],["3","A House Tarkanan half-elf kidnaps children with aberrant marks, believing the organization is better suited to bring up the children than their parents."],["4","A House Tarkanan mage starts drinking the blood of dragonmarked nobles, believing it will increase the strength of his aberrant mark."]],"name":"House Tarkanan Villains","page":253,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"House Tarkanan Assignments","colLabels":["d4","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Steal a satchel full of research on the War of the Mark, carried by a wizard who works at Morgrave University."],["2","Kill a Karrnathi warlord who is visiting Sharn, and make it look like an accident."],["3","Kill a target before she signs her last will and testament to assign her property to a new heir."],["4","Rescue a dreamlily dealer with an aberrant mark who has been captured by the Sharn Watch."]],"name":"House Tarkanan Assignments","page":253,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"House Tarkanan Adventure Hooks","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","House Tarkanan disturbed the dead during an expedition to Old Sharn, causing undead to terrorize the city above."],["2","House Tarkanan declares war on the dragonmarked houses in Sharn and begins killing nobles in the streets. Many of the houses' businesses in the city are shut down as fear spreads."],["3","A victim who was killed by a House Tarkanan assassin returns as an undead that tries to kill anyone who bears an aberrant mark."],["4","House Tarkanan steals a key that can disable a ticking time bomb created by an artificer."]],"name":"House Tarkanan Adventure Hooks","page":254,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Tyrants Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A changeling rogue infiltrates adventuring parties to steal their magic items."],["2","A cabal of changelings shares an identity as a Sharn Watch captain. They use the disguise to free criminals from prison."],["3","A changeling assassin murders members of the Boromar Clan, Daask, and House Tarkanan, then takes on the identities of its victims."],["4","A changeling bard gathers incriminating information about members of the King's Dark Lanterns, then blackmails them."],["5","A Brelish changeling veteran of the Last War was distrusted by fellow soldiers because of the shapechanger's heritage. The veteran now exposes those soldiers' darkest secrets to their friends, families, and employers."],["6","A changeling mage masquerades as a priest of the Silver Flame and uses spells to send the religion's faithful \"signs\" from Tira Miron that encourage them to spy, steal, and kill for the Tyrants."]],"name":"Tyrants Villains","page":255,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Tyrants Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Kill an important figure without leaving evidence behind so a member of the Tyrants can replace the target."],["2","Steal a formal badge of office or uniform for a member of the Tyrants to use as part of an assumed identity."],["3","Act as bodyguards for a member of the Tyrants who is pretending to be an important figure."],["4","Assume new identities to infiltrate the Sharn Watch and steal criminal records."],["5","Use incriminating information to blackmail a member of the city council."],["6","Find evidence that can be used to blackmail a member of a dragonmarked house."]],"name":"Tyrants Campaign Themes; Tyrants Assignments","page":255,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Tyrants Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A friendly NPC dies in combat. The corpse reveals its true form to be that of a changeling."],["2","A list of Tyrants agents and their identities exists somewhere in Sharn. Every legitimate and criminal organization in the city competes to find it."],["3","The {@i Sharn Inquisitive} publishes an anonymous article accusing several members of the Sharn Watch, the city council, and the dragonmarked houses of being changeling members of the Tyrants. The accused individuals vehemently deny the claims."],["4","A shamed Brelish general of the Last War goes on a killing spree against changelings, claiming the Tyrants ruined his life by exposing his extramarital affair."],["5","A Sharn Watch captain being blackmailed by the Tyrants has had enough. He publicly exposes his incriminating secrets, then offers a reward for information concerning the organization."],["6","Roll on another organization's Adventure Hooks table; the Tyrants are secretly involved in the situation."]],"name":"Tyrants Adventure Hooks","page":255,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Sharn Watch Races","colLabels":["d20","Race"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Changeling"],["2-4","Dwarf"],["5-6","Elf"],["7","Gnome"],["8-9","Half-elf"],["10-11","Half-orc"],["12-13","Halfling"],["14-16","Human"],["17","Kalashtar"],["18","Shifter"],["19-20","Warforged"]],"name":"Sharn Watch Races","page":257,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Sharn Watch Personalities","colLabels":["d10","Personality"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Disgruntled veteran of the Last War who has seen everything"],["2","Lifelong Sharn resident who loves discussing rumors and debating the city's best haunts"],["3","Layabout who tries to do as little work as possible"],["4","Eternal optimist who encourages victims of crime to have hope and look on the bright side"],["5","Investigator who loves to get to the bottom of a mystery"],["6","Rookie with no experience in facing danger who is a bundle of nerves"],["7","Brawny meathead who believes all problems can be solved with force"],["8","Greedy opportunist who's always angling for a bribe"],["9","Uptight perfectionist who appears to do everything by the book"],["10","Unfriendly interrogator who assumes everyone spills their secrets to the Tyrants."]],"name":"Sharn Watch Personalities","page":257,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Watch Station Adventures","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Destroy evidence of a crime that's being stored in a Watch station, or plant evidence in a Watch station to frame someone for a crime."],["2","Learn which members of a station's crew are on the payroll of a criminal organization."],["3","Ensure the station's Watch officers are indisposed during an upcoming crime spree."],["4","Help defend a Watch station from a siege."],["5","Free someone being held at a Watch station."],["6","Steal uniforms from a Watch station."]],"name":"Watch Station Adventures","page":258,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Sharn Watch Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A dwarf arrests random halflings on the streets in the lower wards and allows Daask agents to interrogate and torture them."],["2","A Brelish veteran of the Last War arrests and murders innocent Cyran refugees, claiming each time that the victim tried to attack him."],["3","A changeling investigator works for the Tyrants and pins unsolved crimes on other Sharn Watch members who interfere with the Tyrants' business."],["4","A half-elf works her way through the ranks of the Sharn Watch by assassinating her superiors but making it look like they died in the line of duty."],["5","An elf in the lower wards comes to the aid of only those who pay a monthly protection fee."],["6","A Blackened Book mage confiscates magic items from others to auction off to criminals."]],"name":"Sharn Watch Villains","page":258,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Sharn Watch Assignments","colLabels":["d8","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Solve a murder that occurred in Skyway."],["2","Find a dreamlily den and arrest the place's owner and its supplier."],["3","Protect an ambassador from Sarlona who is joining a Morgrave University expedition to the Cogs."],["4","Monitor the Lyrandar Tower airship dock for a specific criminal reportedly trying to leave the city."],["5","Apprehend a war criminal rumored to be arriving in Sharn by lightning rail, and deliver the criminal to the nearest Watch station."],["6","Take a visiting dignitary on a tour of the city and keep them happy."],["7","Venture into the bowels of the city to find a wanted terrorist who has kidnapped a magewright and stolen the parts needed to build an explosive device."],["8","Handle a prisoner exchange—one captured criminal for one captured Sharn Watch officer."]],"name":"Sharn Watch Assignments","page":258,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Sharn Watch Adventure Hooks","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Sharn Watch cracks down on Daask, which leads to violent confrontations in the city's lower wards."],["2","The Sharn Inquisitive publishes an article claiming that changelings of the Tyrants have stolen the identities of many Watch officers, leading to citywide distrust of the organization."],["3","After a Thrane immigrant opens a sealed entrance to Old Sharn's ruins, the Guardians of the Gate do not allow anyone in or out of Sharn until the immigrant is found and the entrance is resealed."],["4","Agents of the Blackened Book find scrying sensors in Sharn Watch stations throughout the city."]],"name":"Sharn Watch Adventure Hooks","page":259,"source":"ERLW","chapter":{"name":"Building Eberron Adventures - Sharn","ordinal":{"type":"chapter","identifier":4},"index":11}},{"caption":"Creating Common Magic Items","colLabels":["Common Magic Item","Time","Cost"],"colStyles":["col-8","col-2 text-center","col-2 text-center"],"rows":[["{@item Spell scroll} (cantrip)","8 hours","15 gp"],["{@item Potion of healing}","8 hours","25 gp"],["Any other common magic item","32 hours*","50 gp*"]],"footnotes":["*Halved for a consumable item like a potion or scroll"],"name":"Creating Common Magic Items","page":281,"source":"ERLW","chapter":{"name":"Treasures","index":12}},{"caption":"Eberron Crafting Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","House Cannith or another dragonmarked house takes an interest in your work. Do they view you as a threat, or are they impressed by your techniques?"],["2","A mishap creates a temporary manifest zone (see \"{@book The Planes of Existence|ERLW|10|Planes of Existence}\" in {@book chapter 4|ERLW|10} for information on manifest zones)."],["3","You need to acquire an additional rare component to complete your work. Time for adventure!"],["4","The shifting balance of the planes interferes with your work; you must wait for the current planar alignment to change. This delays your work by {@dice 2d6} days."],["5","Your efforts draw the attention of the Aurum, the Chamber, the Emerald Claw, or the Lords of Dust."],["6","Your item becomes sentient (see chapter 7 of the {@book Dungeon Master's Guide|DMG} for rules on sentient items)."]],"name":"Eberron Crafting Complications","page":281,"source":"ERLW","chapter":{"name":"Treasures","index":12}},{"caption":"Daelkyr Modifications","colLabels":["d10","Modification"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The creature is fused with another creature or object."],["2","The creature has additional eyes, or its existing eyes are replaced with the eyes of a different creature."],["3","The creature produces eerie music instead of speech."],["4","The creature's skin has an unusual texture or color."],["5","The creature's hair is replaced by spines or tentacles."],["6","The creature's flesh is transparent."],["7","The creature has extra limbs."],["8","The creature is bioluminescent."],["9","The creature has an additional head."],["10","The creature sheds its skin every 60 days."]],"name":"Daelkyr Modifications","page":284,"source":"ERLW","chapter":{"name":"Friends and Foes","index":13}},{"caption":"Living Spell Customization","colLabels":["Spell Level","Stat Block to Customize"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–2","Living burning hands"],["3–4","Living lightning bolt"],["5","Living cloudkill"]],"name":"Customizing a Living Spell; Living Spell Customization","page":283,"source":"ERLW","chapter":{"name":"Friends and Foes","index":13}},{"colLabels":["Month","Days","Holidays"],"caption":"Exandrian Calendar","colStyles":["col-2","col-2 text-center","col-8"],"rows":[["Horisal","29","New Dawn (1st), Hillsgold (27th)"],["Misuthar","30","Day of Challenging (7th)"],["Dualahei","30","Renewal Festival (13th), Wild's Grandeur (20th)"],["Thunsheer","31","Harvest's Rise (11th), Merryfrond's Day (31st)"],["Unndilar","28","Deep Solace (8th), Zenith (26th)"],["Brussendar","31","Artisan's Faire (15th), Elvendawn (20th)"],["Sydenstar","32","Highsummer (15th), Morn of Largesse (14th)"],["Fessuran","29","Harvest's Close (3rd)"],["Quen'pillar","27","Hazel Festival (10th), Civilization's Dawn (22nd)"],["Cuersaar","29","Night of Ascension (13th)"],["Duscar","32","Barren Eve (2nd), Embertide (5th)"]],"name":"Calendar and Time; Exandrian Calendar","page":8,"source":"EGW","chapter":{"name":"Welcome to Wildemount","index":1}},{"caption":"Prime Deities","colLabels":["Deity","Alignment","Province","Suggested Domains","Common Symbol"],"colStyles":["col-2","col-1 text-center","col-2","col-2","col-5"],"rows":[["{@deity Avandra|Exandria|EGW}","CG","Change, freedom, luck","Nature, Trickery","Woman's profile embossed on a gold coin or pendant"],["{@deity Bahamut|Exandria|EGW}","LG","Honor, justice","Life, Order,* War","Silver dragon's head in profile"],["{@deity Corellon|Exandria|EGW}","CG","Art, beauty, elves","Arcana,** Light","Two crescent moons facing each other atop a four-pointed star"],["{@deity Erathis|Exandria|EGW}","LN","Civilization, law, peace","Knowledge, Order*","Double-headed axe inset with a pattern of scales"],["{@deity Ioun|Exandria|EGW}","N","Knowledge, learning, teaching","Arcana,** Knowledge","Pair of open eyes crowned with a third open eye"],["{@deity Kord|Exandria|EGW}","CN","Battle, competition, storms","Tempest, War","Four bolts of lightning radiating from the center of a shield"],["{@deity Melora|Exandria|EGW}","N","Seas, wilderness","Life, Nature, Tempest","Wreath of grass and grain affixed to a crook"],["{@deity Moradin|Exandria|EGW}","LG","Craft, creation","Forge,*** Knowledge, War","Hammer with ends carved in the likeness of dwarven heads"],["{@deity Pelor|Exandria|EGW}","NG","Healing, sun","Life, Light, Nature","Bright, eight-pointed star"],["{@deity Raei|Exandria|EGW}","NG","Atonement, compassion","Life, Light","Humanoid, feminine phoenix"],["{@deity The Raven Queen|Exandria|EGW}","LN","Death, fate, winter","Death, Grave***","White, humanoid mask framed in black feathers"],["{@deity Sehanine|Exandria|EGW}","CG","Illusion, moonlight, night","Arcana,** Nature, Trickery","Crescent moon turned upward, strung like a bow"]],"footnotes":["* The {@class Cleric||Order domain|Order|TCE} appears in {@book Guildmaster's Guide to Ravnica|GGR}.","** The {@class Cleric||Arcana domain|Arcana|SCAG} appears in {@book Sword Coast Adventurer's Guide|SCAG}.","*** The {@class Cleric||Forge|Forge|XGE} and {@class Cleric||Grave|Grave|XGE} domains appear in {@book Xanathar's Guide to Everything|XGE}."],"name":"Prime Deities","page":20,"source":"EGW","chapter":{"name":"Story of Wildemount","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Betrayer Gods","colLabels":["Deity","Alignment","Province","Suggested Domains","Common Symbol"],"colStyles":["col-2","col-1 text-center","col-2","col-2","col-5"],"rows":[["{@deity Asmodeus|Exandria|EGW}","LE","God of the Nine Hells","Trickery, War","Crown of spiked onyx and curved horns"],["{@deity Bane|Exandria|EGW}","LE","Conquest, tyranny","Forge,* Order,** War","Flail of chains, each ending in shackles"],["{@deity Gruumsh|Exandria|EGW}","CE","Slaughter, warfare","Death, Tempest, War","Single, unblinking eye that bleeds"],["{@deity Lolth|Exandria|EGW}","CE","Deceit, spiders","Knowledge, Trickery","Jeweled spider"],["{@deity Tharizdun|Exandria|EGW}","CE","Darkness, destruction","Death, Grave,* Trickery","Crooked, seven-pointed star made of chains"],["{@deity Tiamat|Exandria|EGW}","LE","Dragon god of evil","Order,** Trickery, War","Taloned dragon claw"],["{@deity Torog|Exandria|EGW}","NE","Enslavement, torture","Death, Trickery","Three pale arms clawing from a dark void"],["{@deity Vecna|Exandria|EGW}","NE","Necromancy, secrets","Arcana,*** Death, Grave,* Knowledge","Desiccated hand with an eye in the palm"],["{@deity Zehir|Exandria|EGW}","CE","Assassins, poison, snakes","Nature, Trickery","Coiled serpent"]],"footnotes":["* The {@class Cleric||Forge|Forge|XGE} and {@class Cleric||Grave|Grave|XGE} domains appear in {@book Xanathar's Guide to Everything|XGE}.","** The {@class Cleric||Order|Order|TCE} domain appears in {@book Guildmaster's Guide to Ravnica|GGR}.","*** The {@class Cleric||Arcana domain|Arcana|SCAG} appears in {@book Sword Coast Adventurer's Guide|SCAG}."],"name":"Betrayer Gods","page":26,"source":"EGW","chapter":{"name":"Story of Wildemount","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Lesser Idols","colLabels":["Deity","Alignment","Province","Suggested Domains","Common Symbol"],"colStyles":["col-2","col-1 text-center","col-2","col-2","col-5"],"rows":[["{@deity Arms of the Betrayers|Exandria|EGW}","NE","The Fiend, the Hexblade*","Death, War","Blade thrust downward through an eight-eyed skull"],["{@deity Ceratos|Exandria|EGW}","CN","The Great Old One","Knowledge, Tempest","Three mismatched eyes surrounded by teeth"],["{@deity Desirat|Exandria|EGW}","LE","The Fiend, the Undying**","Light, Trickery","Burning purple feather"],["{@deity Naviask|Exandria|EGW}","NG","The Archfey","Life, Nature","Wreath of flowers shaped into demon horns"],["{@deity Quajath|Exandria|EGW}","CN","The Fiend, the Great Old One","Nature, War","Ring of teeth"],["{@deity The Hag Mother|Exandria|EGW}","NE","The Fiend","Knowledge, Trickery","Single red horn"],["{@deity The Luxon|Exandria|EGW}","N","—","Arcana,** Light","Hollow dodecahedron"],["{@deity The Traveler|Exandria|EGW}","CN","The Archfey","Nature, Trickery","Arched doorway over a road that vanishes into the distance"],["{@deity Uk'otoa|Exandria|EGW}","NE","The Great Old One, the Hexblade*","Knowledge, Tempest","Yellow, slitted eye"],["{@deity Vesh|Exandria|EGW}","NE","The Archfey, the Undying**","Death, Life","Crimson ring hanging from a chain"],["{@deity Xalicas|Exandria|EGW}","LG","The Archfey, the Celestial*","Life, Light","Single blackened wing"]],"footnotes":["* The {@class Warlock||Celestial|Celestial|XGE} and {@class Warlock||Hexblade|Hexblade|XGE} warlock patrons appear in {@book Xanathar's Guide to Everything|XGE}.","** {@class Warlock||The Undying|Undying|SCAG} warlock patron and the {@class Cleric||Arcana domain|Arcana|SCAG} appear in {@book Sword Coast Adventurer's Guide|SCAG}."],"name":"Lesser Idols","page":30,"source":"EGW","chapter":{"name":"Story of Wildemount","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Eiselcross Encounters: Levels 1–4","colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters encounter {@dice 1d4} wildfolk {@creature Scout||scouts} hunting a {@creature saber-toothed tiger}. The scouts are out of arrows and willing to trade equipment and information to replenish their ammunition."],["2","The characters encounter a lost Cerberus Assembly {@creature mage} trying to return to Balenpost. The rest of the mage's team died in the ruins of Aeor, and there is a {@chance 50} chance the mage carries a recently recovered Aeorian item."],["3","The characters find a {@creature griffon} with an arrow in its wing that prevents it from flying. A character who succeeds on a DC 15 Wisdom ({@skill Animal Handling}) check can approach the griffon without being attacked. Such a character can remove the arrow, restoring the griffon's ability to fly, after which the griffon allows the character to ride it as a mount for the next {@dice 1d10} days."],["4","The characters encounter the {@creature revenant} of a dead explorer from Balenpost who was murdered by one of its team and is looking for vengeance."],["5","The characters find a 3-foot-tall, 50-pound egg. If they keep the egg in a cold environment for {@dice 1d10} weeks, a {@creature white dragon wyrmling} hatches from it."],["6","A {@creature young remorhaz} ambushes the characters."]],"name":"Eiselcross Encounters: Levels 1–4","page":122,"source":"EGW","chapter":{"name":"Wildemount Gazetteer","ordinal":{"type":"chapter","identifier":3},"index":4}},{"caption":"Eiselcross Encounters: Levels 5–10","colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters encounter {@dice 1d4 + 1} {@creature Mammoth||mammoths} being hunted by {@dice 2d6} wildfolk {@creature Scout||scouts}."],["2","An {@creature abominable yeti} and {@dice 1d4} {@creature Yeti||yetis} stalk the characters."],["3","The characters encounter {@dice 2d4} {@creature Allowak Yeti|EGW|yetis from Allowak's Sanctuary} (see \"{@book Allowak's Sanctuary Yeti Statistics|EGW|4|Allowak's Sanctuary Yeti Statistics}\" later in this chapter). The yetis attempt to scare the characters away but do not wish to do harm."],["4","The characters pass an Aeorian building that crashed nearby. The building contains {@dice 1d4 + 4} {@creature Wight||wights}."],["5","An {@creature Aeorian absorber|EGW} (see {@book chapter 7|EGW|8|Aeorian Absorber}) ambushes the characters."],["6","The characters encounter a large herd of elk. If the characters scare the elk, {@dice 1d6} {@creature elk} attack while the rest of the herd flees. During the combat, a {@creature remorhaz} bursts out of the snow and attacks indiscriminately."]],"name":"Eiselcross Encounters: Levels 5–10","page":122,"source":"EGW","chapter":{"name":"Wildemount Gazetteer","ordinal":{"type":"chapter","identifier":3},"index":4}},{"caption":"Eiselcross Encounters: Levels 11–16","colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult white dragon} confronts the characters, demanding treasure for passage through its territory. The dragon accepts 1,000 gp worth of treasure or a rare magic item as acceptable tribute."],["2","The characters encounter an {@creature iron golem} that keeps walking in circles. The golem attacks any creatures within 10 feet of it but otherwise continues walking in circles."],["3","The characters find a camp of {@dice 2d4} {@creature Minotaur||minotaurs} and {@dice 4d6} {@creature Orc||orcs} looking for wildfolk to recruit for the Kryn. These explorers want to keep their operation covert. If they aren't convinced the characters can keep their secret, the Xhorhasians attack."],["4","A {@creature roc} flies overhead and attempts to scoop up a character of your choice as its next meal."],["5","The characters encounter a coven of three {@creature Night Hag||night hags} searching for Aeorian items. In their humanoid guises, these hags pretend to be lost explorers and request the characters' escort. When the characters are in a vulnerable spot, the hags reveal their true nature and attack."],["6","The characters are ambushed by {@dice 1d8 + 1} {@creature Frost Giant||frost giants}."]],"name":"Eiselcross Encounters: Levels 11–16","page":122,"source":"EGW","chapter":{"name":"Wildemount Gazetteer","ordinal":{"type":"chapter","identifier":3},"index":4}},{"caption":"Eiselcross Encounters: Levels 17–20","colLabels":["d8","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters find the buried top of an Aeorian tower that crashed into the ice. Ice fills the lower levels of the tower, and {@dice 1d4 + 1} {@creature Aeorian Nullifier|EGW|Aeorian nullifiers} (see {@book chapter 7|EGW|8|Aeorian Nullifier}) are frozen in the ice."],["2","The characters encounter {@dice 2d6} gladiator wormkin (see \"{@book Tomb of the Worm|EGW|4|Tomb of the Worm}\" later in this chapter) attempting to force-feed a group of {@dice 3d6} wildfolk {@creature Commoner||commoners} the meat of the Undermaw."],["3","The characters find a humanoid skull frozen in the ice. If they free the skull, it comes alive, revealing its true form as a {@creature demilich}."],["4","The characters encounter two {@creature Mage||mages} from Balenpost planning to steal an Aeorian item from a camp of {@dice 3d6} {@creature Frost Giant||frost giants} and their tamed {@creature frost worm|EGW} (see {@book chapter 7|EGW|8|Frost Worm}) The mages ask for the characters' help with the heist."],["5","The characters encounter the {@creature ghost} of an Aeorian citizen. If the characters are kind to the ghost, the undead might be able to share the history of the crashed city with the characters."],["6","The characters encounter {@dice 2d6} {@creature Frost Giant Zombie|EGW|frost giant zombies} (see {@book chapter 7|EGW|8|Frost Giant Zombie}). These zombies did not come from the Fortress of the Dead Jarl. Their origin is up to you."],["7","The characters cross over an area of thin ice. A {@creature kraken} obsessed with Aeor floats beneath the ice and orders the characters to share any knowledge they have of the place or face its wrath."],["8","An {@creature ancient white dragon} ambushes the characters."]],"name":"Eiselcross Encounters: Levels 17–20","page":122,"source":"EGW","chapter":{"name":"Wildemount Gazetteer","ordinal":{"type":"chapter","identifier":3},"index":4}},{"colLabels":["d8","Habitat"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Arctic"],["2","Desert"],["3","Forest"],["4","Grassland"],["5","Hill"],["6","Mountain"],["7","Ocean"],["8","Swamp"]],"name":"Mutalos Habitats","page":128,"source":"EGW","chapter":{"name":"Wildemount Gazetteer","ordinal":{"type":"chapter","identifier":3},"index":4}},{"colLabels":["d10","Phenomenon"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","It smells of death here. This area is permanently ridden with the stench of rot and decay."],["2","Incorporeal phantoms move in and out of reality here. These apparitions ignore any interaction with creatures."],["3","Everything is a single color here. All physical matter in this area adopts the pigmentation of one of the seven colors of the rainbow or the color black."],["4","Nonmagical fire can't burn here."],["5","Sources of light here appear kaleidoscopic. Empty air refracts light in this area, creating dazzling displays of prismatic colors."],["6","Any character who sleeps here dreams of a different life on a different world in a different body."],["7","There is no sound here. This area is permanently under the effects of the {@spell silence} spell."],["8","This place is supernaturally unlucky. Attack rolls, ability checks, and saving throws cannot be rerolled in this area."],["9","Water turns to acid here. Water introduced to this area becomes acid in {@dice 1d4} days."],["10","This place is haunted by fragments of the Far Realm. Whenever the target of a Wisdom saving throw fails its save, that creature has a {@chance 5} chance of becoming afflicted by a random form of long-term madness (see \"{@book Madness|DMG|8|Madness}\" in chapter 8 of the {@book Dungeon Master's Guide|DMG})."]],"name":"Uncanny Phenomena","page":151,"source":"EGW","chapter":{"name":"Wildemount Gazetteer","ordinal":{"type":"chapter","identifier":3},"index":4}},{"caption":"Social Status Relationships","colLabels":["d20","Background","Clovis Concord","Dwendalian Empire","Greying Wildlands","Kryn Dynasty"],"colStyles":["col-2 text-center","col-2","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["1","{@background Acolyte}","1 ally","1 ally (legal faith) or 1 rival (illegal faith)","1 rival","1 ally"],["2","{@background Luxonborn (Acolyte)|EGW|Acolyte (Luxonborn)}","—","1 rival","—","1 ally"],["3","{@background Charlatan}","1 ally","1 rival","1 ally","1 rival"],["4","{@background Variant Criminal (Spy)||Criminal}","1 rival","1 rival","1 ally","1 rival"],["5","{@background Myriad Operative (Criminal)|EGW|Criminal (Myriad operative)}","1 rival","1 ally","1 rival","—"],["6","{@background Entertainer}","1 ally","1 ally","1 rival","1 ally"],["7","{@background Folk Hero}","1 ally","1 rival","1 rival","1 ally"],["8","{@background Grinner|EGW}","1 ally","1 rival","—","—"],["9","{@background Variant Guild Artisan (Guild Merchant)||Guild Artisan}","1 rival","1 ally","—","1 ally"],["10","{@background Hermit}","—","1 rival","1 ally","1 ally"],["11","{@background Noble}","1 ally","1 ally and 1 rival","1 rival","1 ally and 1 rival"],["12","{@background Outlander}","—","—","1 ally","—"],["13","{@background Sage}","1 rival","1 rival","—","1 ally"],["14","{@background Cobalt Scholar (Sage)|EGW|Sage (Cobalt Scholar)}","1 ally","1 ally and 1 rival","1 ally","1 rival"],["15","{@background Sailor}","1 ally and 1 rival","—","1 rival","1 ally"],["16","{@background Revelry Pirate (Sailor)|EGW|Sailor (Revelry pirate)}","1 ally and 1 rival","—","1 ally","—"],["17","{@background Soldier}","1 ally","1 ally and 1 rival","1 rival","1 ally and 1 rival"],["18","{@background Augen Trust (Spy)|EGW|Spy (Augen Trust)}","—","1 ally","—","1 rival"],["19","{@background Urchin}","1 ally","1 rival","1 rival","1 rival"],["20","{@background Volstrucker Agent|EGW}","—","1 ally","—","1 rival"]],"name":"Heroic Chronicle; Social Status Relationships","page":190,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Homelands","colLabels":["d100","Region (Government)"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–21","Menagerie Coast (choose either the Clovis Concord or Revelry pirates)"],["22–40","Marrow Valley in Western Wynandir (Dwendalian Empire)"],["41–72","Zemni Fields in Western Wynandir (Dwendalian Empire)"],["73–77","Greying Wildlands (choose either the Tribes of Shadycreek Run or Uthodurn)"],["78–00","Xhorhas in Eastern Wynandir (choose either the Kryn Dynasty or Xarzith Kitril)"]],"name":"Backstory; Homelands","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Backgrounds","colLabels":["d20","Background","Reference"],"colStyles":["col-2 text-center","col-9","col-1 text-center"],"rows":[["1","{@background Acolyte}","PH"],["2","{@background Luxonborn (Acolyte)|EGW|Acolyte (Luxonborn)}","EGW"],["3","{@background Charlatan}","PH"],["4","{@background Variant Criminal (Spy)||Criminal}","PH"],["5","{@background Myriad Operative (Criminal)|EGW|Criminal (Myriad operative)}","EGW"],["6","{@background Entertainer}","PH"],["7","{@background Folk Hero}","PH"],["8","{@background Grinner|EGW}","EGW"],["9","{@background Variant Guild Artisan (Guild Merchant)||Guild Artisan}","PH"],["10","{@background Hermit}","PH"],["11","{@background Noble}","PH"],["12","{@background Outlander}","PH"],["13","{@background Sage}","PH"],["14","{@background Cobalt Scholar (Sage)|EGW|Sage (Cobalt Scholar)}","EGW"],["15","{@background Sailor}","PH"],["16","{@background Revelry Pirate (Sailor)|EGW|Sailor (Revelry pirate)}","EGW"],["17","{@background Soldier}","PH"],["18","{@background Augen Trust (Spy)|EGW|Spy (Augen Trust)}","EGW"],["19","{@background Urchin}","PH"],["20","{@background Volstrucker Agent|EGW}","EGW"]],"name":"Backstory; Backgrounds","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Menagerie Coast Settlements","colLabels":["d100","Settlement Name","Type"],"colStyles":["col-2 text-center","col-8","col-2"],"rows":[["01","Brokenbank","Town"],["02","Darktow","Town"],["03–09","Feolinn","City"],["10–19","Gwardan","City"],["20–36","Nicodranas","City"],["37–40","Othe","City"],["41","Palma Flora","Town"],["42–84","Port Damali","City"],["85–93","Port Zoon","City"],["94–00","Tussoa","City"]],"name":"Backstory; Menagerie Coast Settlements","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Marrow Valley Settlements","colLabels":["d100","Settlement Name","Type"],"colStyles":["col-2 text-center","col-8","col-2"],"rows":[["01–02","Alfield","Town"],["03–05","Ashguard Garrison","Military outpost"],["06–07","Berleben","Town"],["08–12","Bladegarden","City"],["13–18","Deastok","City"],["19–22","Felderwin","City"],["23–32","Grimgolir","City"],["33–40","Hupperdook","City"],["41–44","Kamordah","City"],["45","Talonstadt","Town"],["46–50","Trostenwald","City"],["51–52","Vol'antim","Town"],["53–00","Zadash","City"]],"name":"Backstory; Marrow Valley Settlements","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Zemni Fields Settlements","colLabels":["d100","Settlement Name","Type"],"colStyles":["col-2 text-center","col-8","col-2"],"rows":[["01","Blumenthal","Town"],["02–07","Bysaes Tyl","City"],["08–11","Druvenlode","City"],["12–13","Icehaven","Town"],["14–18","Nogvurot","City"],["19–20","Odessloe","City"],["21–26","Pride's Call","City"],["27–96","Rexxentrum","City"],["97–98","Rockguard Garrison","Military outpost"],["99","Velvin Thicket","Nomadic diaspora"],["00","Yrrosa","Town"]],"name":"Backstory; Zemni Fields Settlements","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Greying Wildlands Settlements","colLabels":["d100","Settlement Name","Type"],"colStyles":["col-2 text-center","col-8","col-2"],"rows":[["01–03","Boroftkrah","Town"],["04–06","Palebank Village","Village"],["07–30","Shadycreek Run","City"],["31–00","Uthodurn","City"]],"name":"Backstory; Greying Wildlands Settlements","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Eastern Wynandir Settlements","colLabels":["d100","Settlement Name","Type"],"colStyles":["col-2 text-center","col-8","col-2"],"rows":[["01–20","Asarius","City"],["21","Bazzoxan","Town"],["22","Charis","Village"],["23–30","Igrathad","Seven villages"],["31–36","Jigow","City"],["37","New Haxon","Military outpost"],["38–89","Rosohna (Ghor Dranas)","City"],["90–93","Rotthold","City"],["94–96","Urzin","Town"],["97–00","Xarzith Kitril","City"]],"name":"Backstory; Eastern Wynandir Settlements","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Family Size (Village)","colLabels":["d100","Number of Parents","Number of Siblings"],"colStyles":["col-2 text-center","col-8","col-2"],"rows":[["01–10","3 or more","{@dice 2d4 + 2}"],["11–50","2","{@dice 2d4}"],["51–89","1","{@dice 1d4}"],["90–00","0","0"]],"name":"Backstory; Family Size (Village)","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Family Size (City)","colLabels":["d100","Number of Parents","Number of Siblings"],"colStyles":["col-2 text-center","col-8","col-2"],"rows":[["01–05","3 or more","{@dice 2d4 + 2}"],["06–60","2","{@dice 2d4}"],["61–80","1","{@dice 1d4}"],["81–00","0","0"]],"name":"Backstory; Family Size (City)","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Family Relationships","colLabels":["d100","Relationship"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–10","You thought you killed this family member, whether by accident or otherwise. You never expected to see them again—but now they're out for your blood. You gain one rival."],["11–20","You insulted this family member so gravely that they left your life forever. If they ever return, it will be to settle the score. You gain one rival."],["21–30","You have always been better than this family member at a particular activity. They grew jealous and abandoned you, so that they could return and best you one day. You gain one rival."],["31–40","You uncovered a secret about this family member, whether a tiny embarrassment or a life-changing scandal. They now seek to unveil your darkest secret. You gain one rival."],["41–50","You and this family member have a friendly rivalry, and are constantly trying to best each other in an activity, craft, or other pursuit. You visit occasionally to test each other's skills. You gain one rival."],["51–60","This family member owes you a debt, and they don't like it. They'll help you out when you need it, but only to clear the slate. You gain one ally."],["61–70","This family member loves you, but you were never that close. They'll do anything to help you—as long as they won't be at risk of injury or death. You gain one ally."],["71–80","This family member caused you to have a horrible accident when you were a child. They still feel incredible guilt, which they would do anything to assuage. You gain one ally."],["81–90","This family member left long ago for reasons you don't understand or won't talk about. Before they left, they promised you that they would return in your hour of greatest need. You gain one ally."],["91–00","This family member has always loved you with all their heart, and would do anything for you. You gain one ally."]],"name":"Backstory; Family Relationships","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Ally Relationships","colLabels":["d100","Relationship"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–10","This ally is a loyal pet. Rather than rolling on the Ally and Rival Identities table, choose one beast of CR 1/8 or lower as your pet."],["11–20","This person once lost a bet to you and is still trying to scrounge up the cash to pay you back. They've decided you'd both be better off if they put you in their debt instead."],["21–30","This person was once a beggar to whom you gave a large sum of money. They have transformed their life thanks to you, and now want to repay your generosity."],["31–40","You were this person's favorite drinking buddy, and their home is always open to you and your friends."],["41–50","This person was once your mentor, but you left before you could complete your training. You are welcome to return and finish what you started, but only when you are ready."],["51–60","You bonded with this person over a traumatic event such as a battle or an armed robbery. If you ever tell them that you are in danger, they will try to aid you."],["61–70","You and this person share a terrible secret, and you have sworn to never reveal it to anyone. They will help you keep this secret if it is ever in danger of being revealed."],["71–80","This person fell in love with you. If you reciprocated, they always stand at your side. If you didn't, they took it well, and still consider you their closest friend."],["81–90","You and this person were affected by powerful magic, and now you both share a telepathic connection that functions while you are within 1 mile of each other."],["91–00","This person owes you their life. Even if they can't follow you everywhere you go, they will do anything they can to protect you."]],"name":"Backstory; Ally Relationships","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Rival Relationships","colLabels":["d100","Relationship"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–10","This person believes that you murdered their sibling. Regardless of your guilt or innocence, they are out for your blood."],["11–20","You bested this person in combat, but they believe you cheated to defeat them. They long to prove that they are the superior warrior."],["21–30","You broke a promise to this person, and it caused them to suffer greatly. Now they conspire to make someone else break a valuable promise to you."],["31–40","You once loved this person, but broke their heart. They are now obsessed with making you feel the same pain they felt."],["41–50","This person was ordered to arrest you, and doggedly hunts you wherever you go."],["51–60","This person thinks that you were replaced by a doppelganger or possessed by a spirit or monster. They are now trying to defeat you, so as to find or free the original you."],["61–70","You fled from your home under mysterious circumstances. This person is obsessed with finding out the truth of what caused you to leave."],["71–80","You and this person tried to harness power beyond your control, and it left them disfigured and in constant pain. Having since mastered the power that nearly destroyed them, they now seek to turn it upon you."],["81–90","You helped this person out once when they were down on their luck, and now they go to you whenever they need help."],["91–00","This person wants to be your friend, but their help has always made your life harder."]],"name":"Backstory; Rival Relationships","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Ally and Rival Identities","colLabels":["d100","Stat Block"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–05","{@creature Commoner} (MM)"],["06–10","{@creature Acolyte} (MM)"],["11–15","{@creature Bandit} (MM)"],["16–20","{@creature Bandit captain} (MM)"],["21–25","{@creature Berserker} (MM)"],["26–30","{@creature Cultist} (MM)"],["31–35","{@creature Cult fanatic} (MM); gain one fateful moment"],["36–40","{@creature Druid} (MM)"],["41–45","{@creature Gladiator} (MM); gain one fateful moment"],["46–50","{@creature Guard} (MM)"],["51–55","{@creature Knight} (MM)"],["56–60","{@creature Priest} (MM)"],["61–65","{@creature Scout} (MM)"],["66–70","{@creature Spy} (MM)"],["71–75","{@creature Tribal warrior} (MM)"],["76–80","{@creature Veteran} (MM)"],["81–84","{@creature Mage} (MM); gain one fateful moment"],["85–88","{@creature Noble} (MM); gain one fateful moment"],["89–92","{@creature Assassin} (MM); gain one fateful moment"],["93–94","{@creature Blood hunter|EGW} (EGW); gain one fateful moment"],["95–96","Good or neutral {@creature werebear} or {@creature weretiger} (DM's choice; MM); gain one fateful moment"],["97–98","Evil {@creature wereboar}, {@creature wererat}, or {@creature werewolf} (DM's choice; MM); gain one fateful moment"],["99","{@creature Archmage} (MM); gain one fateful moment"],["00","{@creature Adult gold dragon} or {@creature adult red dragon} (DM's choice; MM); gain one fateful moment"]],"name":"Backstory; Ally and Rival Identities","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Fateful Moments","colLabels":["d20","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your parents were murdered in front of you. Roll on the {@book Ally and Rival Identities table|EGW|5|Ally and Rival Identities} to determine the type of creature that killed them. You have proficiency in the {@skill Stealth} and {@skill Survival} skills."],["2","You met a dark elf dying in the wilderness. Around their neck was a silver talisman containing a cameo of their child and the name \"Il'viranya.\" It is an {@item amulet of proof against detection and location}."],["3","A mysterious stranger gave you a gift that saved your life while you were lost in the wilderness. Roll on the {@book Ally and Rival Identities table|EGW|5|Ally and Rival Identities} to determine the identity of the stranger. Then roll on {@table Magic Item Table B} in the {@book Dungeon Master's Guide|DMG} to determine the item. If you roll a consumable item from the table, roll again."],["4","You were caught in a terrible storm but miraculously survived. Now your dreams contain visions sent by a mysterious god or demigod. You have proficiency in the {@skill Arcana} or {@skill Religion} skill (your choice)."],["5","A famous warrior trained you with what has become your signature weapon. You have proficiency with a martial weapon of your choice, and you own one such weapon. It has special features as detailed in {@book chapter 7|DMG|7|Types of Treasure} of the {@book Dungeon Master's Guide|DMG}. You also have the {@feat Martial Adept} feat from the {@book Player's Handbook|PHB}."],["6","You were the sole survivor when a horde of rampaging monsters raided your village or your neighborhood. You have proficiency in the {@skill Stealth} skill or proficiency with martial weapons (your choice)."],["7","A famous mage saw potential in you and tutored you in the arcane arts. You have a spellbook and the {@feat Magic Initiate} feat from the {@book Player's Handbook|PHB}."],["8","While on a long journey, you were picked up by a traveling circus, spending a year with them before returning to your home. You have proficiency in the {@skill Acrobatics} or {@skill Performance} skill (your choice) and proficiency with the disguise kit."],["9","You were transformed into a bear by mysterious magic, and lived for a year as an animal before you were saved by a druid. Magic still lingers within you, though, and you can cast {@spell speak with animals} at will."],["10","You were press-ganged into military service, and were left shaken by what you saw on the battlefield. You have proficiency with medium armor, shields, and martial weapons. You also have a random form of indefinite madness, determined by rolling on the {@table indefinite madness||Indefinite Madness table} in chapter 8 of the {@book Dungeon Master's Guide|DMG}."],["11","You were kidnapped by bandits while traveling between towns. While captured, you met an old thief who helped you escape. You have proficiency with thieves' tools and proficiency in the {@skill Stealth} skill."],["12","You were visited by a demon lord in a dream. You awakened knowing the {@spell find familiar} spell and are now able to cast it as a ritual, but your familiar always takes the form of a {@creature quasit}. You also have a random form of indefinite madness, determined by rolling on the {@table indefinite madness||Indefinite Madness table} in chapter 8 of the {@book Dungeon Master's Guide|DMG}."],["13","While exploring a remote forest, you were attacked by evil lycanthropes but escaped before being killed. You are cursed with {@creature wereboar}, {@creature wererat}, or {@creature werewolf} lycanthropy (DM's choice)."],["14","While lost in a remote forest or jungle, you were saved by a {@creature werebear} or {@creature weretiger} (DM's choice). The lycanthrope believed you were destined for greatness and granted you the gift of lycanthropy with your consent."],["15","You saved a pseudodragon from being eaten by a giant spider in a dark forest. The {@creature pseudodragon} now loyally follows you wherever you go, even if you'd rather it stay hidden. It is controlled by the DM but obeys your commands if treated well."],["16","You nearly died from a virulent disease (the DM's choice of cackle fever, sewer plague, or sight rot; see {@book chapter 8|DMG|8|Diseases} of the {@book Dungeon Master's Guide|DMG}). Your life was saved by an agent of the Cobalt Soul, who could not cure the disease, but who gave you a {@item periapt of health} that suppresses it."],["17","You were accused of a crime and were exiled or imprisoned, regardless of whether or not you were guilty. Having spent time among criminals, you have proficiency in the {@skill Intimidation} skill and you know thieves' cant."],["18","You saved a riderless horse wearing full tack and harness from wolves. You own a {@creature riding horse} and a saddle, and you have proficiency in the {@skill Animal Handling} skill."],["19","While reading through a mysterious tome once owned by your parent, you found a treasure map that points toward a place in Wildemount of the DM's choice."],["20","You received a letter revealing that you were the secret child of a wealthy noble family living in Rexxentrum within the Dwendalian Empire. They enclosed 100 gp to ensure your safe passage to the imperial capital, and a signet ring bearing your true family's seal."]],"name":"Backstory; Fateful Moments","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Favorite Foods (Menagerie Coast)","colLabels":["d8","Food"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Paella—a working-class dish made with rice, white beans, and seafood"],["2","Plantain cups—a sweet and savory dish of fried plantains stuffed with meat and rice"],["3","Gazpacho—a cold soup served on hot days, made from pounded vegetables and fruit"],["4","Honeyflame bread—a fried dessert soaked in honey and coated in Marquesian spices"],["5","Fusaka fish—seafood cutlets smothered in Marquesian fusaka spice and fried in oil"],["6","Snakelocks noodles—sea anemone tendrils coated in honey batter and delicately fried"],["7","Queen's water—a soft drink made from syrup, honey, guava, and tamarind"],["8","Blacksand coffee—a tiny shot of coffee, brewed atop red-hot sand, Marquet-style"]],"name":"Backstory; Favorite Foods (Menagerie Coast)","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Favorite Foods (Western Wynandir)","colLabels":["d8","Food"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Dumplings—a steamed potato bread that can be served with any meal"],["2","Sauerbraten—a Zemnian peasant dish of pickled horse meat served with cabbage"],["3","Brawn, also known as head cheese—a meat jelly made from boiled calf's head"],["4","Schweinshaxe—a Zemnian peasant dish of long-marinated roasted pork knuckle"],["5","Dampfnudel—a regal steamed roll served in sweet custard or with savory potatoes"],["6","Spanferkel—an expensive dish of suckling pig, roasted and served at royal parties"],["7","Trost—a sweet, dark ale brewed in Trostenwald"],["8","Radler—a sweet, expensive drink made from imported lemonade mixed with beer"]],"name":"Backstory; Favorite Foods (Western Wynandir)","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Favorite Foods (Greying Wildlands)","colLabels":["d8","Food"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Imperial pickled plums, smuggled from the Dwendalian Empire by Myriad agents"],["2","Charred venison and roasted potatoes, prepared with local game and local tubers"],["3","Raw venison still dripping with blood"],["4","Elf-mash—a creamy dish made from overripe cloudberries"],["5","Dwarven rootbake—a hearty casserole of roots and tubers wrapped in seaweed"],["6","Jam porridge—made from Xhorhasian rice and topped with salmonberry jam"],["7","Blazing tea—a beverage blended from fermented fireroot and mouth-scalding spices"],["8","Sbiten—a drink made from honey and spices, best enjoyed hot on snowy days"]],"name":"Backstory; Favorite Foods (Greying Wildlands)","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Favorite Foods (Eastern Wynandir)","colLabels":["d8","Food"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Rzukaal—a dish made from sautéed rice noodles, hearty mushrooms, and giant spider legs"],["2","Yuyandl—grilled yuyo (a zucchini-like vegetable that grows in Rosohna's sunless gardens) spiced and served with rice"],["3","Mastodon kor'rundl—grilled mastodon served with sunless kor'run (a squash-like vegetable that grows in Rosohna's sunless gardens) and rice"],["4","Kinespaji spaaldl—soup made from mushrooms or vegetables and the boiled spit of a horizonback turtle"],["5","Umarindaly—a dessert akin to rice pudding, topped with spiced gooseberry jam"],["6","Keltaly—heavy cream mixed with pulverized black currants and frozen into a fluffy, sweet, creamy dessert"],["7","Erzfaalyu—a potent spirit made from fermented rice"],["8","Yunfaalyu—a fragrant plum liquor served at frigid temperatures and garnished with currants"]],"name":"Backstory; Favorite Foods (Eastern Wynandir)","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Mysterious Secrets","colLabels":["d20","Secret"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Years ago, my best friend came to me in the middle of the night and gave me a key that glowed with an icy blue light. I never saw that friend again."],["2","I was the only witness to a cold-blooded murder. In the aftermath, I saw the killer take a gold coin with a ruby inlaid at its center from the victim's body."],["3","I once had a dream where an old stranger looked me dead in the eye, screamed \"Scourger!\" at the top of their lungs, and then exploded into a column of flame."],["4","While exploring near my home, I found a cliff with a bunch of caverns dug out of it, all of them large enough for people to hide within."],["5","I once saw a cat that seemed to be moving with a strange sense of purpose. I followed it to the dwelling of an important local elder, where it gazed through the window for an hour. Then it suddenly shook itself and raced away, as though a spell had been broken."],["6","One of my parents left home in the middle of a storm, in the middle of the night. They had their sword and shield. They came back a week later, with the shield practically in pieces. They never talked about that night."],["7","I had a friend who was a farmer. Every week, their crops doubled in size until they had pumpkins as big as houses. Then the next week, the friend was gone and their fields were torched. I never heard from them again."],["8","I once saw an enormous figure walking through the clouds on a stormy night. At one point, they looked at me, and then kept walking."],["9","I woke up one night to find one of my siblings perched on my chest, staring into my eyes. They said, \"The time is soon,\" and then giggled and ran off. When I asked them, they had no memory of the event."],["10","I once saw a giant bird soar past overhead. It croaked out a cry that sounded like my name, then disappeared beyond the clouds."],["11","I ate a fruit whose seeds spelled out a magic word where I'd cast them onto the ground. Years later, I saw the same word spelled out within a slice of bread."],["12","A warrior friend of mine died. But every so often, I swear I see that friend in their old armor, at the corner of my vision."],["13","An old seer once touched my forehead and gave me a vision of a flaming bird chained beneath a mountain, squirming and wailing in the darkness."],["14","Once while on a boat, I heard a voice rumbling around me. I looked down below the water, and I swear I saw golden eyes looking up at me."],["15","While I was eating, a whole potato exploded into worms, and I suffered a vision of a gigantic worm eating the world like a giant apple."],["16","While picking flowers, I saw a tall figure with red skin and horns wandering the meadow. The flowers grew taller where they walked, but I fled in fear and never saw the figure again."],["17","I was attacked by wolves in the woods one day, and was saved by a stranger with a bandage over their eyes. This person shone with silver light and was covered with scars—and I think I might have seen black wings tucked in at their back."],["18","While trying to forge a sword, I accidentally burned myself with the red-hot blade. A strange vision then came to me, of powerful weapons calling out for me to wield them."],["19","I once met someone fleeing through the woods who said they had escaped from some evil place. I asked what that meant, but the stranger fell dead on the spot. When I returned with help to collect the body, it was gone."],["20","I once caught a falling star. It looked up from my hands and smiled, then told me to look for it on the day when fire erupts from the earth."]],"name":"Backstory; Mysterious Secrets","page":191,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Prophecy Inspirations","colLabels":["d20","Prophecy"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I will defeat the creature that killed my parents. Its defeat might make me question my purpose in life."],["2","I will uncover the reason that the Cerberus Assembly took my sibling away. Finding my sibling will set political events beyond my control into motion."],["3","I will save my village from the gnoll tribe that has raided us for the past year. Their defeat will inspire me to perform even greater feats of heroism."],["4","I will unlock the secrets of consecution that the Kryn are hiding. This knowledge will open my mind to a terrifying truth."],["5","I will join a blood hunter order. My new comrades-in-arms will make me powerful, but I must pay a steep price for that power."],["6","I will steal a king's ransom from a Revelry pirate. That wealth will make me happy, but it will also draw unsavory characters to me."],["7","I will become a hero of the war between the Dwendalian Empire and the Kryn. I will be haunted by the atrocities I witness on the battlefield."],["8","I will cleanse the Savalirwood of its corruption while welcoming that corruption into my own body."],["9","I will infiltrate the Myriad, but doing so will compel me to commit evil acts."],["10","I will uncover a relic from Eiselcross and become famous, but the relic will exact a terrible cost."],["11","I will speak to a dragon, live to tell the tale, and provoke the dragon's everlasting wrath."],["12","I will steal a holy relic of the Kryn Dynasty, making me a target for anyone who desires its power."],["13","I will hesitate at an important moment. Another person will suffer for it."],["14","I will stumble by accident into the arms of the Golden Grin. Though I will reject their call at first, something will draw me back."],["15","I will befriend a flying beast and ride it through the skies. Others will envy me for the bond I have with this creature."],["16","I will kneel before Bright Queen Leylas Kryn without knowing who she is. This moment of uncertainty will lead to danger."],["17","I will stand before Princess Suria Dwendal and briefly hold the fate of the empire in my hand. I won't realize the gravity of my decision until it is too late."],["18","My actions will lead to the death of a marquis of the Clovis Concord. I will know exactly who killed them, but no one in power will believe me."],["19","I will anger one of the Tribes of Shadycreek Run. As its members hunt me in retribution, others will suffer and I will pay the price."],["20","I will meet my birth parents. Doing so reveals a secret about my birth that will change the way I look at the world."]],"name":"Prophecy Inspirations","page":199,"source":"EGW","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":4},"index":5}},{"caption":"Arms of the Betrayers Destruction","colLabels":["d8","Destruction Method"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The weapon must be bathed in the ichor of an archdevil or demon lord."],["2","A coven of twelve night hags must perform an eight-hour ritual known only to them on the plane of Gehenna to destroy the weapon."],["3","The weapon must be brought back to a forgotten forge in Xhorhas and melted down by the furnace that made it."],["4","The fiery breath of an {@creature ancient red dragon} is the only thing that can destroy the weapon."],["5","The weapon is destroyed if devoured by Uk'otoa."],["6","Thrusting the weapon into a {@item Luxon beacon|EGW} destroys the weapon and the beacon alike."],["7","The weapon can be broken only by a blow from another of the Arms of the Betrayers."],["8","Burning the remains of the first champion to wield the weapon destroys the item."]],"name":"Arms of the Betrayers Destruction","page":274,"source":"EGW","chapter":{"name":"Wildemount Treasures","ordinal":{"type":"chapter","identifier":6},"index":7}},{"caption":"Standard Languages","colLabels":["Language","Typical Speakers","Script"],"colStyles":["col-4 text-center","col-4 text-center","col-4 text-center"],"rows":[["{@language Common|MOT}","Humans","Common"],["{@language Giant|MOT}","Cyclopes, giants","Minotaur"],["{@language Leonin|MOT}","Leonin","Common"],["{@language Primordial|MOT}","Tritons","Common"],["{@language Minotaur|MOT}","Minotaurs","Minotaur"],["{@language Sylvan|MOT}","Centaurs, satyrs","Elvish"]],"name":"Standard Languages","page":9,"source":"MOT","chapter":{"name":"Welcome to Theros","index":0}},{"caption":"Exotic Languages","colLabels":["Language","Typical Speakers","Script"],"colStyles":["col-4 text-center","col-4 text-center","col-4 text-center"],"rows":[["{@language Celestial|MOT}","Gods","Celestial"],["{@language Draconic|MOT}","Dragons","Draconic"],["{@language Sphinx|MOT}","Sphinxes","—"]],"name":"Exotic Languages","page":9,"source":"MOT","chapter":{"name":"Welcome to Theros","index":0}},{"caption":"Gods of Theros","colLabels":["Deity","Alignment","Suggested Cleric Domains","Common Symbol"],"colStyles":["col-4","col-1 text-center","col-3","col-3"],"rows":[["Athreos, god of passage","LE","Death, Grave*","Crescent moon"],["Ephara, god of the polis","LN","Knowledge, Light","Urn pouring water"],["Erebos, god of the dead","NE","Death, Trickery","Serene face"],["Heliod, god of the sun","LG","Light","Laurel crown"],["Iroas, god of victory","CG","War","Four-winged helmet"],["Karametra, god of harvests","NG","Life, Nature","Cornucopia"],["Keranos, god of storms","CN","Knowledge, Tempest","Blue eye"],["Klothys, god of destiny","N","Knowledge, War","Drop spindle"],["Kruphix, god of horizons","N","Knowledge, Trickery","Eight-pointed star"],["Mogis, god of slaughter","CE","War","Four-horned bull's head"],["Nylea, god of the hunt","NG","Nature","Four arrows"],["Pharika, god of affliction","NE","Death, Knowledge, Life","Snakes"],["Phenax, god of deception","CN","Trickery","Winged golden mask"],["Purphoros, god of the forge","CN","Forge,* Knowledge","Double crest"],["Thassa, god of the sea","N","Knowledge, Tempest","Waves"]],"footnotes":["* The Forge and Grave domains appear in {@book Xanathar's Guide to Everything|XGE}"],"name":"Gods of Theros","page":35,"source":"MOT","chapter":{"name":"Gods of Theros","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Meletian Calendar","colLabels":["Month","Name","Length","God"],"colStyles":["col-2 text-center","col-4 text-center","col-2 text-center","col-3 text-center"],"rows":[["1","Lyokymion","30 days","Thassa"],["2","Protokynion","29 days","Nylea"],["3","Astrapion","30 days","Keranos"],["4","Polidrysion","29 days","Ephara"],["5","Thriambion","30 days","Iroas"],["6","Megasphagion","29 days","Mogis"],["7","Chalcanapsion","30 days","Purphoros"],["8","Necrologion","29 days","Athreos"],["9","Therimakarion","30 days","Karametra"],["10","Katabasion","29 days","Erebos"],["11","Cheimazion","30 days","Pharika"],["12","Agrypnion","29 days","Kruphix"],["13*","Anagrypnion","30 days","Kruphix"]],"footnotes":["* This month occurs only once every three years."],"name":"The Meletian Calendar; Meletian Calendar","page":85,"source":"MOT","chapter":{"name":"Realms of Gods and Mortals","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Omens of Athreos","colLabels":["d6","d100","Omen of Athreos"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","01","Faintly glowing wisps of fog or mist coalesce into shapes in the air."],["2","02","Ghostly whispers come from nowhere."],["3","03","The ground beneath a character's feet flows like water in a river."],["4","04","A veiled figure observes the character from a distance, then vanishes."],["5","05","Silent mourners carry a body past."],["6","06","Echoes produce words different from the ones originally spoken."]],"name":"Omens of Athreos","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Ephara","colLabels":["d6","d100","Omen of Ephara"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","07","A carved image or face-like pattern on a wall animates and speaks."],["2","08","The streets of a city seem to alter course to lead to a specific destination."],["3","09","Birds fly in parallel rows, like a marching army."],["4","10","Eddies in a stream subside, and the water flows in a straight line."],["5","11","A grove of trees has a perfectly symmetrical configuration."],["6","12","A clay vessel overflows with water."]],"name":"Omens of Ephara","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Erebos","colLabels":["d8","d100","Omen of Erebos"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","13","Small animals drop dead within an area."],["2","14","A gold coin hangs like a piece of fruit from the branch of a dead tree."],["3","15","The sun's light does not penetrate an area."],["4","16","A character is stung as if struck by a whip."],["5","17","Words can be heard in the sounds made by clinking coins."],["6","18","An eclipse suddenly occurs."],["7","19","Crows or vultures drop bones in an ominous pattern."],["8","20","Swirling smoke forms macabre shapes."]],"name":"Omens of Erebos","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Heliod","colLabels":["d8","d100","Omen of Heliod"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","21","A brilliant pattern appears around the sun."],["2","22","A shaft of sunlight breaks through cloud cover or foliage to shine on a specific spot."],["3","23","A pegasus appears and invites a character to touch it."],["4","24","The sun remains in the same place in the sky for far too long."],["5","25","The sun blinks."],["6","26","No shadows are cast."],["7","27","A specific area can't be made dark."],["8","28","The sky turns blood-red at sunrise or sunset."]],"name":"Omens of Heliod","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Iroas","colLabels":["d6","d100","Omen of Iroas"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","29","The rousing blare of distant trumpets drowns out other sounds."],["2","30","Clouds limned by sunlight take a form that resembles Iroas."],["3","31","A character's weapon or shield shatters dramatically, then repairs itself."],["4","32","A four-winged bird circles overhead."],["5","33","The sun or moon appears to have four glowing wings."],["6","34","Water or wind sounds like cheering."]],"name":"Omens of Iroas","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Karametra","colLabels":["d6","d100","Omen of Karametra"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","35","Patterns form in fallen leaves or in the scattered leavings of grain in a field."],["2","36","Rustling plants produce sounds that resemble words."],["3","37","Fruit begins mewling and giggling like delighted infants."],["4","38","Hearth fires blaze or small fires start up, attracting small creatures to curl up in front of them."],["5","39","Wild animals act domesticated."],["6","40","Food multiplies or heals when bitten."]],"name":"Omens of Karametra","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Keranos","colLabels":["d6","d100","Omen of Keranos"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","41","Lightning strikes, thunder rumbles, or rain falls in a clear sky."],["2","42","A powerful thought springs unbidden to mind, like a shout in one's head."],["3","43","Rain produces a melody that sounds like a familiar song."],["4","44","A lightning-scarred tree stands alone in a forest clearing."],["5","45","A fierce wind blows in a particular direction."],["6","46","A character sees distinct figures or patterns in the sky when lightning flashes."]],"name":"Omens of Keranos","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Klothys","colLabels":["d6","d100","Omen of Klothys"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","47","A character experiences an extended episode of déjà vu."],["2","48","Spider webs gleam as if they were made of silver threads."],["3","49","The sky turns a rich gold color."],["4","50","A character's hair grows several inches and braids itself."],["5","51","Glowing green threads create a pattern or follow a path in the air."],["6","52","A character experiences a powerful episode of déjà vu."]],"name":"Omens of Klothys","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Kruphix","colLabels":["d6","d100","Omen of Kruphix"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","53","The natural world falls utterly silent."],["2","54","An aurora shimmers on the horizon."],["3","55","The attention of every celestial figure in the night sky is suddenly focused on one character or place."],["4","56","Nyx appears in the shadows of all things."],["5","57","Two extra ethereal arms sprout from a character's body."],["6","58","The night sky appears to wheel overhead as though years are streaming by."]],"name":"Omens of Kruphix","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Mogis","colLabels":["d6","d100","Omen of Mogis"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","59","A creature spontaneously starts bleeding, their blood pooling in a bull shape."],["2","60","Normally harmless animals turn aggressive—the smaller, the angrier."],["3","61","Water (a stream, pool, rain, or a liquid in a container) turns to boiling blood."],["4","62","A bestial roar erupts from over the horizon or deep within the earth."],["5","63","The stars turn red."],["6","64","A character develops a ravenous hunger for raw meat."]],"name":"Omens of Mogis","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Nylea","colLabels":["d8","d100","Omen of Nylea"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","65","Butterflies land on a character or fly together in a particular direction."],["2","66","Fallen leaves blow perpendicular to the wind."],["3","67","The weather suddenly changes radically."],["4","68","A colored arrow strikes nearby, arching from an impossible direction."],["5","69","Plants sprout and grow to maturity instantly."],["6","70","Trees and vines coil to hinder movement."],["7","71","Animal tracks appear where nothing walks."],["8","72","A celestial lynx paces back and forth across the night sky."]],"name":"Omens of Nylea","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Pharika","colLabels":["d6","d100","Omen of Pharika"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","73","Hundreds of snakes, spiders, or centipedes crawl from the ground."],["2","74","A strong chemical smell follows a character."],["3","75","A character exhibits a disease's symptoms."],["4","76","Leaves shrivel and turn black, while flowers pour acidic nectar."],["5","77","A snakeskin wraps around a way marker or personal possession."],["6","78","Patterns of clouds or stars slither away, moving with an audible susurrus."]],"name":"Omens of Pharika","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Phenax","colLabels":["d6","d100","Omen of Phenax"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","79","Shadows move independently of whatever casts them, appearing to run away."],["2","80","A gold mask momentarily appears over the face of every living creature in sight."],["3","81","Objects, landmarks, even stars momentarily vanish, as if pilfered in plain sight."],["4","82","Everything turns shades of gray."],["5","83","Creatures' mouths momentarily vanish and they can't make sounds or speak."],["6","84","The sun momentarily melts, raining gold coins that vanish soon after landing."]],"name":"Omens of Phenax","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Purphoros","colLabels":["d8","d100","Omen of Purphoros"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","85","The sound of a hammer rings in the air."],["2","86","Noxious gas suddenly vents from underground."],["3","87","The ground or a metal object becomes uncomfortably hot."],["4","88","An animal moves in a mechanical manner."],["5","89","Huge plumes of smoke rise from the horizon."],["6","90","The earth shakes in a deliberate rhythm."],["7","91","Something that was broken is reshaped into something new."],["8","92","A statue or metal object comes to life."]],"name":"Omens of Purphoros","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Omens of Thassa","colLabels":["d8","d100","Omen of Thassa"],"colStyles":["col-2 text-center","col-1 text-right","col-9"],"rows":[["1","93","A lustrous seashell or small fish appears in someone's drink."],["2","94","The tide goes out (or in) at the wrong time."],["3","95","The sound of crashing waves fills the air."],["4","96","Ripples in water form patterns of ships and sea creatures."],["5","97","A beautiful coral pillar rises from the earth."],["6","98","A flock of dozens of noisy seabirds land."],["7","99","A school of sea creatures swim in the air."],["8","00","Someone starts drowning on dry land."]],"name":"Omens of Thassa","page":111,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Athreos's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Seal a secret path that the Returned use to escape the Underworld."],["2","Strike against one of the necropoleis, either Asphodel or Odunos, curtailing its growth or bringing it to ruin."],["3","Seek out a {@creature lampad|MOT} nymph who has fallen in love with a soul he was supposed to lead to the Underworld."],["4","Hunt down a rampaging cerberus and return it to its place guarding the Underworld."],["5","Reconsecrate a grand but neglected mausoleum, putting the unquiet spirits there to rest."],["6","Defeat an agent of a god who seeks to free a loved one, a mentor, or a champion from the Underworld."]],"name":"Athreos's Quests","page":116,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Athreos's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) follows omens to find those who have been resurrected, claiming they owe Athreos a debt."],["2","A mercenary ({@creature gladiator}) accuses a community of harboring Returned and threatens to claim their leader's life to restore the balance."],["3","A warmongering {@creature noble} rallies the public against a necropolis, encouraging a war between the living and the dead."],["4","A group of {@creature Cult Fanatic||cult fanatics} charges exorbitant prices for funeral rites, threatening to lead the dead astray unless they're shown proper respect."],["5","A {@creature priest} of Athreos speaks out against healers and Pharika's followers during a plague, offering death as the only alternative to suffering."],["6","A {@creature lampad|MOT} (see {@book chapter 6|MOT|6|Lampad}) hunts the offspring of an ancient hero who escaped death, claiming they shouldn't exist."]],"name":"Athreos's Villains","page":116,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Athreos's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Giant vulture}"],["2","{@creature Two-headed cerberus|MOT}"],["3","{@creature Hell hound}"],["3","{@creature Lampad|MOT}"],["6","{@creature Invisible stalker}"],["6","{@creature Underworld cerberus|MOT}"],["8","{@creature Spirit naga}"],["9","{@creature Phylaskia|MOT}"]],"name":"Athreos's Monsters","page":116,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Athreos's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Athreos tires of his responsibilities but refuses to abandon them. Secretly, he has allowed the same spirit to be reborn again and again, allowing it to see all of life and death so it might one day take his place. When this apprentice disappears, Athreos refuses to ferry any more souls until his student is returned."],["2","The wealth Athreos collects in payment for his work has gone missing, stolen from his sanctuary at the end of the Tartyx River. The River Guide needs the treasure returned swiftly, not out of greed, but as it is payment for something beyond the gods."],["3","The Rivers That Ring the World are drying up. As the tides recede, great ruins are revealed, rising from the river bottom. Athreos sends agents to the headwaters of the Tartyx River, seeking the cause of the problem before whatever the river had kept drowned emerges."],["4","War between Heliod and Erebos is inevitable. Rather than letting it explode unpredictably, Athreos puts a plan into Motion to mitigate the damage. Ultimately, all it takes to end the war is Heliod's death or Erebos joining the Returned."]],"name":"Athreos's Divine Schemes","page":117,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Underworld Crossing Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Enter the Underworld without alerting Athreos to your presence."],["2","Escape the Underworld."],["3","Force someone to lose their identity in the waters of the Tartyx River."],["4","Escort a {@creature Returned sentry|MOT} (see {@book chapter 6|MOT|6|Returned Sentry}) escaping from the Underworld into the mortal world."],["5","Bargain with a {@creature lampad|MOT} (see {@book chapter 6|MOT|6|Lampad}) to learn where the body of a lost hero lies entombed."],["6","Get information from a soul waiting to be ferried to the Underworld."],["7","Pay for a stranded soul to cross the Tartyx River."],["8","Steal a specific valuable from the banks of the Tartyx River and escape unseen."],["9","Sail from the crossing to a nearby, haunted island in the center of the Tartyx River."],["10","Convince an innocent spirit who keeps returning to their mortal home to pass into the Underworld."],["11","Seek an audience with Athreos."],["12","Capture an {@creature Underworld cerberus|MOT} (see {@book chapter 6|MOT|6|Underworld Cerberus})."]],"name":"Underworld Crossing Adventures","page":118,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Underworld Crossings Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature Returned palamnite|MOT} (see {@book chapter 6|MOT|6|Returned Palamnite}) seeks to destroy all Underworld crossings so the dead can freely enter the mortal world."],["2","A conquering general captures a number of {@creature Underworld Cerberus|MOT|Underworld cerberi} (see {@book chapter 6|MOT|6|Underworld Cerberus}), plotting to unleash the terrifying beasts during a war."],["3","A greedy {@creature priest} of Erebos steals coins from the dead before they are buried, thereby filling a crossing with stranded souls."],["4","A {@creature nightmare shepherd|MOT} (see {@book chapter 6|MOT|6|Nightmare Shepherd}) takes over a crossing and doesn't allow souls to pass into the Underworld. As a result, they become {@creature Specter||specters} that harass the living in the mortal world."],["5","A {@creature priest} of Athreos becomes annoyed with the dead returning and sends armies of clergy to secure the mortal side of the crossing."],["6","A {@creature satyr reveler|MOT} (see {@book chapter 6|MOT|6|Satyr Reveler}) seeks to throw an eternal revel! By stealing coins from the dead, the satyr traps souls at his morbid, Tartyx-side bacchanal."]],"name":"Underworld Crossings Villains","page":118,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Ephara's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Oust the corrupt leader of a town or a city."],["2","Reclaim a city that has been overrun by creatures of the wild."],["3","Help establish a new city in a sparsely populated area."],["4","Find a treasure to adorn a major landmark of a city."],["5","Hunt down a criminal who is causing devastating damage to a city, such as by arson."],["6","Defeat a champion of an opposed deity, most likely Phenax or Nylea."]],"name":"Ephara's Quests","page":120,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Ephara's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A neighborhood leader enacts punitive laws, preventing people from expressing themselves."],["2","A {@creature guard} imprisons people who worship gods opposed to Ephara, such as Phenax and Nylea."],["3","A {@creature noble} is building a new development directly in a forest, where it will displace wildlife that has lived there for millennia."],["4","A {@creature soldier|GGR} begins killing people who have committed terrible crimes but have been acquitted because of loopholes in the judicial system."],["5","A group of {@creature Mage||mages} who follow Ephara want to build a city on an island, heedless of the current residents."],["6","An {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) leads a cadre of scholars secretly destroying work that they deem antithetical to proper society."]],"name":"Ephara's Villains","page":120,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Ephara's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10","col-1 text-center"],"rows":[["1/8","{@creature Guard}"],["1/2","{@creature Anvilwrought raptor|MOT}"],["3","{@creature Meletian hoplite|MOT}"],["9","{@creature War priest|VGM}"],["11","{@creature Gynosphinx}*"],["15","{@creature Hundred-handed one|MOT}"],["17","{@creature Androsphinx}*"],["23","{@creature Empyrean}"]],"footnotes":["* See {@book chapter 6|MOT|6|Sphinx} for details about these creatures in Theros."],"name":"Ephara's Monsters","page":120,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Ephara's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Ephara tries to curry Karametra's favor, hoping to persuade her to use her influence over agriculture to help the cities under Ephara's protection flourish. But Karametra, as the patron of Setessa, thinks that Ephara's focus on cities is dangerous and damaging to the lands. Nylea lashes out at both Karametra and Ephara, believing them to be working together."],["2","Ephara attempts to strip Phenax of his \"stolen\" divinity, outraged by his influence over criminals."],["3","A recent earthquake has changed the coastline, exposing a new island with a verdant and lush landscape. Ephara and Nylea are locked in a battle for control over the island, with Nylea wanting it to remain wilderness and Ephara seeking to build a city on the fertile ground."],["4","Ephara sends champions to free a city from the control of tyrants who worship Mogis, god of wrath. Mogis retaliates by sending his armies to attack a city under Ephara's protection."]],"name":"Ephara's Divine Schemes","page":121,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Agora Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Apprehend the ringleader of a thieves' guild who frequently targets people in the agora."],["2","Protect a civil leader giving a speech."],["3","Perform for an audience."],["4","Humiliate someone giving a speech or performing."],["5","Make a profit running someone's market stall."],["6","Sabotage business for the entire market."],["7","Eavesdrop on a private meeting under a stoa."],["8","Incite a crowd to action with a public speech."],["9","Debate a well-loved politician or philosopher and convince the audience to take your side."],["10","Recapture an escaped beast that was up for sale."],["11","Stop a public execution."],["12","Quell a riot without violence."]],"name":"Agora Adventures","page":122,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Agora Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature assassin} murders a politician's rivals then poses the victims in grisly, public tableaus."],["2","A group of {@creature Thug||thugs} vandalizes market stalls whose owners don't pay a weekly protection fee."],["3","{@creature Cultist||Cultists} of Pharika plot to spike the wine at a party in the agora with an experimental poison."],["4","A snake charmer overreaches when he unsuccessfully attempts to control an {@creature amphisbaena|GoS} (see {@book chapter 6|MOT|6|Amphisbaena}) during a performance."],["5","A disgraced priest of Ephara releases a horde of anvilwrought creatures (see {@book chapter 6|MOT|6|Anvilwroughts}) on a crowd gathered at the agora."],["6","A {@creature mage} politician uses enchantment magic to spread rumors about rivals."]],"name":"Agora Villains","page":122,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Erebos's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Capture a hero who came back to Theros as a Returned and send them back to the Underworld."],["2","Find out why those who die in a coastal village never arrive in the Underworld, and why the village is haunted by eidolons."],["3","Protect those who attend the funeral of a village elder in the hills near Akros, where minotaurs have disrupted recent burials."],["4","Investigate an alchemist who claims to have transmuted lead into gold—but who might somehow be stealing it from the Underworld."],["5","Refute the claim of a priest of Heliod who is said to be immortal because of the sun god's blessing."],["6","Take an aging champion of Iroas who has pledged their soul to Erebos in exchange for a glorious death on one last foray into the wild lands."]],"name":"Erebos's Quests","page":124,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Erebos's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature veteran} bargains with Erebos to allow him to remain in the living world as a Returned in exchange for a steady stream of mortal sacrifices."],["2","A prominent {@creature knight} of another god loses their entire family, then publicly turns to Erebos in hopes of being reunited with loved ones in the Underworld."],["3","An {@creature acolyte} convinces Erebos to bring her murdered daughter back to life, but the daughter is restored as a potent Returned who now terrorizes the polis."],["4","A wealthy {@creature noble} drives tenants out of a poor part of a polis so he can build a temple to Erebos."],["5","The queen of a remote settlement prays to Erebos for endless treasure, and Erebos \"blesses\" her by turning the nearby river to liquid silver. The tyrant is delighted, but everyone else in her domain suffers."],["6","A {@creature priest} of Erebos terrorizes a village, convinced that a particular Returned has taken refuge there."]],"name":"Erebos's Villains","page":124,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Erebos's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/2","{@creature Shadow}","MM"],["2","{@creature Two-headed cerberus|MOT}","MOoT"],["3","{@creature Lampad|MOT}","MOoT"],["3","{@creature Nightmare}","MM"],["5","{@creature Night hag}*","MM"],["9","{@creature Abhorrent Overlord|MOT}","MOoT"],["11","{@creature Doomwake giant|MOT}","MOoT"],["11","{@creature Nightmare shepherd|MOT}","MOoT"]],"footnotes":["* See {@book chapter 6|MOT|6} for details about these creatures in Theros."],"name":"Erebos's Monsters","page":124,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Erebos's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Erebos has captured Phenax's eidolon, the identity severed from Phenax's body when he became the first Returned, and uses it to force Phenax to serve his whims."],["2","Erebos unleashes a deadly plague. The cure grows only in the peaceful Underworld realm of Ilysia. Mortal champions flock to Ilysia, threatening to breach the ward's sanctity and allow Erebos's influence to creep in."],["3","Servants of Heliod find a stone that can raise the dead in both body and soul. Enraged, Erebos sends his followers to claim the stone, which Heliod's worshipers have claimed as a holy relic."],["4","With the aid of Pharika, Erebos creates a poison capable of killing a god. Learning of this, the other gods try to force Erebos to relinquish the poison, but the god of the dead has already deployed it in the form of a sapient being. Now, champions of the gods scour the world, searching for the living weapon."]],"name":"Erebos's Divine Schemes","page":125,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Graveyard Temple Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Rob a grave or the temple's vault."],["2","Protect a grave or the temple's vault from robbery."],["3","Destroy a seemingly endless wave of undead pouring forth from a graveyard."],["4","Prevent the funeral of a loathed individual from being disrupted."],["5","Find an entrance to the Underworld in the graveyard."],["6","Reunite a {@creature Returned sentry|MOT} (see {@book chapter 6|MOT|6|Returned Sentry}) and their {@creature ghostblade eidolon|MOT} (see {@book chapter 6|MOT|6|Eidolons})."],["7","Destroy {@creature Giant Spider||giant spiders} infesting a tomb."],["8","Acquire death records for a family from a temple full of angry spirits."],["9","Escape the graveyard when undead suddenly rise and overtake the complex."],["10","Use a person's remains to raise them from the dead."]],"name":"Graveyard Temple Adventures","page":126,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Graveyard Temple Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A terrified {@creature Returned palamnite|MOT} (see {@book chapter 6|MOT|6|Returned Palamnite}) runs amok in the graveyard, having lost all sense of itself after finding its way back to the world."],["2","A {@creature cyclops} with a taste for rotting flesh digs up plots in the graveyard each night."],["3","A priest removes limbs from corpses to build an congregation of {@creature Flesh Golem||flesh golems} he can't control."],["4","A gate to the Underworld releases a bloodthirsty {@creature Underworld cerberus|MOT} (see {@book chapter 6|MOT|6|Underworld Cerberus}) into the graveyard."],["5","An {@creature archmage} works to raise a vengeful army from the remains of her war-ravaged village."],["6","A mob of paranoid, inexperienced {@creature Commoner||commoners} hunt for Returned but end up tormenting all strangers."]],"name":"Graveyard Temple Villains","page":126,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Heliod's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Bring a shard of sunlight to a place of unending darkness."],["2","Establish law and order in a place of anarchy and lawlessness."],["3","Keep people safe from a natural disaster caused by the anger of another god (such as a volcano spawned by Purphoros or a tidal wave caused by Thassa)."],["4","Hunt down a notorious lawbreaker who has fled from a polis into the wilderness."],["5","Triumph in a contest of strength or charisma to prove Heliod's superiority over the other gods."],["6","Defeat a champion of another god (most likely Erebos, Purphoros, Phenax, or Mogis)."]],"name":"Heliod's Quests","page":128,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Heliod's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A local {@creature noble} imposes overwhelming punishments for even minor infractions of law."],["2","A leader persecutes an entire population of people because of a crime committed by a single member."],["3","An {@creature assassin} starts killing everyone connected to a trial after which the perpetrator was exonerated."],["4","A fanatical {@creature priest} tries to undermine the priests of other gods by outlawing their holidays."],["5","A tyrant suppresses free expression, punishes protesters, and quashes any form of dissent."],["6","A nervous {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) identifies the characters as a threat to the stability of the polis."]],"name":"Heliod's Villains","page":128,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Heliod's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/8","{@creature Noble}"],["2","{@creature Centaur}"],["2","{@creature Griffon}"],["2","{@creature Pegasus}"],["3","{@creature Fleecemane lion|MOT}"],["9","{@creature Cloud giant}"],["11","{@creature Roc}"],["23","{@creature Empyrean}"]],"name":"Heliod's Monsters","page":128,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Heliod's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Heliod decides to confront Erebos in the Underworld. He gathers fallen heroes around him as he marches on Erebos's palace in Tizerus. Meanwhile, the sun has vanished from the sky in the mortal world, and the dead can't enter the Underworld."],["2","Heliod grows tired of the battles between Iroas and Mogis, and he decides to end their conflict by banishing Mogis. To his surprise, both gods turn against him. The resulting conflict causes the sun to rain divine blood, producing bizarre effects."],["3","Angry at the hubris of nobles who boast of having the best hounds, Heliod turns all dogs into wolves and monsters that kill and run wild."],["4","Heliod arms a champion with his weapon, Khrusor, but the hero goes wild with power and tries to slay Purphoros. The repercussions border on the cataclysmic, with the champion slain, Mount Velus erupting, and the spear shattered. Only Purphoros can repair the spear, and he's hardly in the mood to do so."]],"name":"Heliod's Divine Schemes","page":129,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Sun Temple Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Acquire an artifact used by a legendary hero."],["2","Defend a hero being honored in a ceremony from an assassination attempt."],["3","Acquire the remains of a legendary hero from the temple's crypts so the person can be resurrected."],["4","Prevent a wedding from taking place, so the couple's union doesn't fulfill an ominous prophecy."],["5","Expose a celebrated hero as a fraud."],["6","Learn the sins of a person seeking religious counsel."],["7","Find out who among a crowd of people gathered at the temple murdered a priest."],["8","Disperse a mob of people who blame Heliod and his clergy for a long drought."],["9","Defend the temple's worshipers from followers of Mogis assaulting the building."],["10","Offer Heliod a burnt sacrifice to gain his blessing."],["11","Offer Heliod a mass sacrifice to prevent him from smiting a nearby settlement."],["12","Find a hero's firsthand account of a battle with a unique monster among the temple's records before a rival group of adventurers does."]],"name":"Sun Temple Adventures","page":130,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Sun Temple Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A once-heroic {@creature veteran} seeking to regain his youthful strength tries to burn attendees at a dawn banquet as a sacrifice to Heliod."],["2","A secret cabal of Phenax {@creature Cult Fanatic||cult fanatics} infiltrates the temple and uses details learned in private counseling sessions to blackmail worshipers."],["3","An {@creature adult blue dragon}, scarred by a champion of Heliod, seeks to destroy all sun temples in the hopes of bringing about everlasting night."],["4","A corrupt {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) of Heliod sells counterfeit heroic artifacts to those he can't see as being destined for greatness."],["5","A lazy {@creature priest} of Heliod risks bringing the god's wrath down upon the entire temple."],["6","An {@creature archmage} devoted to Heliod has created a second sun, one which endlessly illuminates the land and burns those she considers wicked."]],"name":"Sun Temple Villains","page":130,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Iroas's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Defeat Returned bandits who are terrorizing the polis."],["2","Defend a polis against a champion of Mogis."],["3","Sail to a remote island to reclaim a lost weapon of great power."],["4","Establish law and order in a place of anarchy and lawlessness."],["5","Triumph in a contest of strength or dexterity to prove Iroas's superiority over the other gods."],["6","Defeat a champion of another god (most likely Mogis, Phenax, or Pharika)."]],"name":"Iroas's Quests","page":132,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Iroas's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature knight} in the polis guard regularly subjects his soldiers to extreme disciplinary techniques, leading them to start a revolt."],["2","A general ({@creature Akroan hoplite|MOT}; see {@book chapter 6|MOT|6|Hoplites}) commands a town be put to the torch for its soldiers' crimes. Followers of Phenax are actually responsible for the crimes and are framing the community so it will be destroyed and turned into a haven for the Returned."],["3","An aging athlete ({@creature gladiator}) pursues sinister magic to aid his performance at the cost of innocent lives."],["4","The government of a polis fearful of impending war forces farmers to join a militia, precipitating a famine as crops are left untended."],["5","A {@creature priest} tries to undermine the servants of other gods by forcing them into duels and shaming them if they lose."],["6","A gifted orator ({@creature noble}) offers honest but scathing criticism of a champion of Iroas. The champion demands recompense, and the orator needs support against this threat."]],"name":"Iroas's Villains","page":132,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Iroas's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/8","{@creature Guard}"],["1","{@creature Nyx-fleece ram|MOT}"],["2","{@creature Griffon}"],["3","{@creature Akroan hoplite|MOT}"],["3","{@creature Fleecemane lion|MOT}"],["5","{@creature Gladiator}"],["7","{@creature Stone giant}"],["11","{@creature Roc}"]],"name":"Iroas's Monsters","page":132,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Iroas's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Iroas inspires a brave Akroan general to travel forth with a handpicked army and confront the forces of a powerful and supposedly vulnerable minotaur warlord. The general loses despite Iroas's favor, and Akros is left exposed and poorly defended before a wave of Mogis-worshiping minotaurs."],["2","Heliod, weary of the constant strife between Iroas and Mogis, swears an oath to destroy Mogis with a godly coalition behind him. Erebos, disgusted with Heliod's hubris, forms a group in support of Mogis. Iroas, rather than accepting Heliod's aid, launches a grand campaign of his own against his brother."],["3","Mogis arms one of his champions with an axe capable of sundering the souls of mortal creatures. Iroas wants his champions to procure the weapon so he can lock it away in his armory and thwart his brother. Agents of Erebos also seek to recover the weapon on their master's behalf."],["4","Iroas achieves the victory he has always pursued: he kills his brother, and the world falls into chaos."]],"name":"Iroas's Divine Schemes","page":133,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Arena Adventures","colLabels":["d8","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Help an unfit participant survive an athletic competition."],["2","Convincingly lose an athletic competition so a gambler can win big."],["3","Sabotage a star athlete's chances of winning."],["4","Attend tryouts to become members of a chariot racing team."],["5","Assassinate a person watching a competition before the final match ends."],["6","Save a wrestler from a planned murder in the arena."],["7","Capture a beast that has escaped from the stadium."],["8","Recover a blessed trophy and award it to a contest's rightful victor."]],"name":"Arena Adventures","page":134,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Arena Villains","colLabels":["d8","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A champion pankratiast ({@creature Akroan hoplite|MOT}; see {@book chapter 6|MOT|6|Hoplites}) has her cronies lock everyone in the arena. She allows none to leave until a challenger defeats her."],["2","A {@creature minotaur} frees all the beasts in the amphitheater during a well-attended event."],["3","A chariot racer ({@creature gladiator}) poisons members of a rival team, causing them to fall asleep during competition."],["4","A {@creature mage} uses magic to spy on athletes' conversations and then blackmails them with the information."],["5","A {@creature stone giant} interrupts a session of games and demands a chance to compete."],["6","A promoter forces athletes to overexert themselves, causing dangerous accidents during competitions."],["7","An {@creature archmage} enchants or polymorphs innocents, forcing them to participate in brutal contests."],["8","A {@creature druid} uses the {@spell awaken} spell on beasts in the arena to make them more capable competitors."]],"name":"Arena Villains","page":134,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Karametra's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Plant a fruit-bearing tree where one has never grown."],["2","Save a village whose crops are failing."],["3","Defend or found an orphanage."],["4","Teach a settlement to defend itself from wild beasts."],["5","Reunite an orphan with living relatives."],["6","Convince raiders to give up their ways, settle down, found a village, and devote their lives to farming."]],"name":"Karametra's Quests","page":136,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Karametra's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The head of an orphanage ({@creature commoner}) believes she can care for the city's children better than their parents and works to have the other adults arrested."],["2","A {@creature priest} begins imposing restrictive lifestyle rules on a nearby population in order to \"civilize\" them."],["3","A local leader ({@creature Setessan hoplite|MOT}; see {@book chapter 6|MOT|6|Hoplites}) imposes harsh penalties on the poor, claiming their poverty is a sign they have invited the gods' wrath."],["4","The head of a prominent family ({@creature noble}) continues to exert abusive control over their adult children, citing their role as matriarch or patriarch to justify it."],["5","A local leader ({@creature druid}) forces marriages between widows and widowers to increase the population."],["6","A polis leader ({@creature soldier|GGR}) begins doing sweeps of the surrounding countryside to round up non-citizens and put them to work supporting the community."]],"name":"Karametra's Villains","page":136,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Karametra's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["0","{@creature Awakened shrub}"],["1","{@creature Alseid|MOT}"],["1","{@creature Dryad}"],["2","{@creature Awakened tree}"],["2","{@creature Druid}"],["4","{@creature Setessan hoplite|MOT}"],["5","{@creature Earth elemental}"],["5","{@creature Unicorn}*"],["9","{@creature Treant}"],["12","{@creature Archdruid|VGM}"]],"footnotes":["* See {@book chapter 6|MOT|6|Unicorn} for details about these creatures in Theros."],"name":"Karametra's Monsters","page":136,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Karametra's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Karametra's statues have covered their faces as if in despair, and nothing will grow. No one seems to know what has caused the god of fertility to withdraw her blessings from the world, but the problem must be solved if life is to endure."],["2","Karametra judges that mortals have over produced and moves to cull populations. She creates new plant species that feed on mortals, while her followers act oddly, running off to join bloody revels or sacrificing each other in the fields. How many must die before balance is restored?"],["3","Karametra's civilizing influence infringes on the territory and freedom of other nature gods, and so Nylea and Pharika band together to reduce her power."],["4","Karametra bestows her gifts on a wild cultist or minotaur champion trying to encourage her older, more bloodthirsty worship. The faith takes hold, causing the god to make vicious demands of her followers."]],"name":"Karametra's Divine Schemes","page":137,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Watchtower Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Guard a watchtower from assault."],["2","Assault a watchtower, defeating the guards defending it and claiming it for a different god."],["3","Steal military plans kept within a watchtower without alerting any of the guards inside."],["4","Free a prisoner from a cell."],["5","Infiltrate the watchtower as spies."],["6","Clear out monsters than have taken over the place."],["7","Steal a legendary weapon."],["8","Steal griffon mounts."],["9","Find a spy among the soldiers stationed at a watchtower."],["10","Train soldiers at a watchtower to face an approaching mythic monster."]],"name":"Watchtower Adventures","page":138,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Watchtower Villains","colLabels":["d8","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A disguised {@creature abhorrent overlord|MOT} (see {@book chapter 6|MOT|6|Abhorrent Overlord}) convinces the soldiers in a watchtower to rise up against the officers."],["2","A {@creature medusa} takes over a watchtower and conducts experiments on the soldiers she captures."],["3","{@creature Siren|TftYP|Sirens} (see the harpies entry in {@book chapter 6|MOT|6|Harpies}) call soldiers to the top of the watchtower, then entice them over the edge so they can feast on the corpses."],["4","A flight of {@creature Griffon||griffons} attacks a watchtower after soldiers steal the creatures' eggs to train the hatchlings to serve as mounts."],["5","A {@creature cyclops} attacks a watchtower, eager to devour the animals within."],["6","A {@creature druid} of Nylea, angered by the construction of a watchtower in the forest, attracts a mythic beast to the area to destroy the structure."],["7","{@creature Blood-Toll Harpy|MOT|Blood-toll harpies} (see {@book chapter 6|MOT|6|Harpies}) take over a watchtower and light its beacon to bring more victims to the place."],["8","A {@creature spy} in a watchtower poisons the tower's food supply in advance of an upcoming attack."]],"name":"Watchtower Villains","page":138,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Keranos's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Help a genius artist who had their inspiration physically stolen."],["2","Break down a ruling structure that stifles ingenuity and creativity."],["3","Bring together lost icons of power to create an incredible storm with the might to halt a greater threat."],["4","Find a long-lost artifact that bestows oracular visions upon the user."],["5","Defeat the champion of another god in a battle of wits (perhaps Phenax, Mogis, or Klothys)."],["6","Find and restore a lost art form, arcane technique, or crafting method for the glory of Keranos."]],"name":"Keranos's Quests","page":140,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Keranos's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) foretells disaster for a polis unless a number of innocent citizens are sacrificed."],["2","An {@creature mage} servant of Keranos enhances storms as they form, threatening the countryside."],["3","An artist ({@creature commoner}) creates incredible works of art whose subjects come to life and wreak havoc."],["4","An {@creature archmage} who controls lightning rises to power, blasting those who oppose her to smithereens."],["5","A wild-eyed {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) points to the characters as harbingers of a coming disaster."],["6","A living storm deluges an area, taking what it believes is righteous revenge on a community."]],"name":"Keranos's Villains","page":140,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Keranos's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","{@creature Centaur}"],["3","{@creature Akroan hoplite|MOT}"],["3","{@creature Blue dragon wyrmling}*"],["5","{@creature Air elemental}"],["7","{@creature Theran chimera|MOT}"],["9","{@creature Young blue dragon}*"],["13","{@creature Storm giant}"],["16","{@creature Adult blue dragon}*"],["23","{@creature Ancient blue dragon}*"]],"footnotes":["* See {@book chapter 6|MOT|6|Blue Dragons} for details about these creatures in Theros."],"name":"Keranos's Monsters","page":140,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Keranos's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Bored with the temporary beauty of violent weather, Keranos creates a massive, self-perpetuating storm. Over time, the storm grows out of control. Keranos is delighted by his creation."],["2","Dared by Phenax to prove that he can, Keranos inspires eight mortals with eight ingenious ways to destroy the world. As a result, a genius actor, alchemist, inventor, diver, miner, sculptor, thief, and a duplicitous goat all set forth to enact their terrible brilliance."],["3","Keranos finds the spread of mortal knowledge inconsistent and slow. He empowers a champion to grant vast knowledge to any person or beast she touches. The advent of sagacious cattle, wolves, and children greatly disrupts (and unnerves) those who live in the areas through which Keranos's champion travels."],["4","Keranos creates a realm of his own design amid the Dakra Isles, a place where the land and its creatures obey unique physical laws and strange truths. Some of the inhabitants escape the isle and begin infecting the rest of Theros with their alternate reality."]],"name":"Keranos's Divine Schemes","page":141,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Oracular Conflux Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Race an air elemental to an oracular conflux in order to receive a prediction of the future before the elemental's whirlwind obliterates all evidence of the reading."],["2","Defend the shrine from a worshiper who is angry with an oracle for an incorrect prediction."],["3","Convince an oracle to give a worshiper a particular false prediction."],["4","Help the addled victim of a lightning strike recover."],["5","Recover sacrificial animals from a {@creature cyclops} raider."],["6","Rig tools used to predict the future so that they produce a specific outcome."],["7","Manipulate a situation so prophesied events transpire within sight of a half-blind oracle."],["8","Evacuate a crowded shrine during a storm when lightning strike sets the temple ablaze."],["9","Infiltrate the shrine to determine the accuracy of a particular oracle or prediction method."],["10","Steal a book of recorded predictions from the shrine."],["11","Collect the materials necessary to create a revolutionary oracular device."],["12","Protect an oracle who must deliver bad news to a worshiper who is both influential and unpredictable."]],"name":"Oracular Conflux Adventures","page":142,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Oracular Conflux Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A bitter {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) who has foreseen her imminent death gives false predictions to worshipers so they will share her misery."],["2","A {@creature storm giant} pretends to be an avatar of Keranos and takes over the shrine, making its worshipers his subjects."],["3","A {@creature revenant} who died due to a misinterpreted prophecy comes back for revenge against the oracle who issued it."],["4","A {@creature cult fanatic} from a rival shrine gets the temple's animals drunk on fermented fruit, throwing off their predictions."],["5","An angry athlete ({@creature gladiator}) takes the conflux's oracles hostage, demanding they alter the future after predicting his defeat in an upcoming match."],["6","An {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) makes false predictions to convince nobles to give him money and lavish gifts."]],"name":"Oracular Conflux Villains","page":142,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Klothys's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Defeat a titan-spawned monster that has escaped the Underworld."],["2","Destroy an undead creature terrorizing a small community."],["3","Punish a powerful mortal for their hubris."],["4","Reestablish the balance between nature and civilization in a particular location."],["5","Repair the fabric of reality in a place where the mortal world was overlaid by Nyx during Xenagos's pretensions to godhood."],["6","Defeat a champion of another god (most likely Ephara, Heliod, or Iroas)."]],"name":"Klothys's Quests","page":144,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Klothys's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A single-minded Nyxborn {@creature assassin} of Klothys hunts a hero who was raised from the dead."],["2","Believing in the holiness of a terrible beast, Klothys's {@creature Acolyte||acolytes} murder heroes sent to deal with it."],["3","Certain that civilization offends fate, a {@creature priest} raises a herd of {@creature Typhon|MOT|typhons} to release on a city."],["4","Insulted {@creature Satyr Reveler|MOT|satyr revelers} (see {@book chapter 6|MOT|6|Satyr}) channel Klothys's magic to drive a polis's priests into embarrassing debauchery."],["5","An {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) knows it is a character's destiny to serve Klothys. The seer manufactures tragedy for the individual to provoke this revelation."],["6","A {@creature cult fanatic} of Klothys believes that the characters' deeds mark them as servants of the titans, destined to free one of those ancient terrors."]],"name":"Klothys's Villains","page":144,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Klothys's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Satyr reveler|MOT}"],["2","{@creature Satyr thornbearer|MOT}"],["3","{@creature Green hag}"],["4","{@creature Oracle|MOT}"],["6","{@creature Annis hag|VGM}"],["6","{@creature Cyclops}*"],["6","{@creature Underworld cerberus|MOT}"],["7","{@creature Woe strider|MOT}"],["9","{@creature Phylaskia|MOT}"],["15","{@creature Typhon|MOT}"]],"footnotes":["* See {@book chapter 6|MOT|6|Cyclops} for details about these creatures in Theros."],"name":"Klothys's Monsters","page":144,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Klothys's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Convinced that Heliod's boundless ambition will destroy Theros, Klothys creates an artifact that will destroy the sun god once he claims it as his own. She needs mortal heroes who can demonstrate the artifact's power by vanquishing Erebos's servants, and in the process stoke Heliod's envy."],["2","Concerned by the spread of Meletian influence, Klothys fills the dreams of the polis's people with treachery. Neighbors attack neighbors, and attempts by Ephara's followers to intervene only redirect the violence toward the polis's patron."],["3","Klothys becomes convinced that mortals giving worship to the gods distorts their proper relationship to each other, and she sets out to abolish religion."],["4","Now that she has left the Underworld, Klothys knows it's only a matter of time until the titans escape. To prepare the world for the horrors of that inevitable conflict, she unleashes Underworld beasts into the mortal realm, trusting that the mayhem will bring forth heroes who can ultimately defeat the titans."]],"name":"Klothys's Divine Schemes","page":145,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Abandoned Temple Condition","colLabels":["d8","Status"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Sunken underground"],["2","Overgrown with plants"],["3","Underwater"],["4","Partially collapsed"],["5","Buried in dirt, mud, sand, or snow"],["6","Beneath a new temple"],["7","Cracked into more than one piece"],["8","Floating in an unstable parallel reality"]],"name":"Abandoned Temple Condition","page":146,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Abandoned Temple Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Retrieve records or a magic item left in the temple."],["2","Demolish what's left of the temple to prevent anyone from retrieving the ancient secrets hidden inside."],["3","Retrieve the remains of a dead humanoid from the temple."],["4","Kill monsters infesting the temple."],["5","Find a replacement for the temple's current guardian."],["6","Consult with a hermit who lives in the temple."],["7","Stop cultists from performing a destructive ritual in the temple."],["8","Restore the temple to receive the patron deity's blessing."],["9","Find a gate to the Underworld or Nyx."],["10","Consult a demon living in the temple."],["11","Discover why the temple was abandoned."],["12","Restore the temple to reveal the truth hidden in its architecture."]],"name":"Abandoned Temple Adventures","page":146,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Abandoned Temple Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A depraved cult of Klothys captures victims on the road and brings them to the temple for ritual torture."],["2","A {@creature hydra} slumbers within an abandoned temple, having dug a lair out of one of the collapsed sections."],["3","A {@creature medusa} living in an abandoned temple grants curative aid to those who bring her a humanoid sacrifice."],["4","A {@creature bandit captain} hiding in a temple hopes to open its vault to find treasure, not knowing that a demon is trapped inside."],["5","{@creature Blood-Toll Harpy|MOT|Blood-toll harpies} make an abandoned temple their nest and devour any creatures that get too close."],["6","A {@creature gynosphinx} curious about human behavior creates a series of deadly traps in an abandoned temple and lures adventurers to the place to witness if and how they overcome its challenges."]],"name":"Abandoned Temple Villains","page":146,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Kruphix's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Seize a powerful magic item from those who would misuse it, study it, and then destroy it."],["2","Capture a former follower of Kruphix who used secret knowledge for personal gain and deliver them to Kruphix's temple for judgment."],["3","Suppress all knowledge of a dangerous secret, such as the location of a fountain of immortality, by any means necessary."],["4","Bring proof of a powerful conspiracy to the leaders of a human polis while evading or defeating the agents sent to stop you."],["5","Investigate rumors of an unearthed divine relic and decide whether it's safe to be in the mortal realm."],["6","End a conflict between the followers of two other gods, whether by mediating, forcing a truce, or siding with the weaker group to defeat the stronger one."]],"name":"Kruphix's Quests","page":148,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Kruphix's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) seeks to erase the memories of an entire community, reducing them to a simpler, happier, more natural state."],["2","A {@creature gynosphinx} possesses magic that can stop a rampaging monster, but refuses to share it for fear that it might be misused."],["3","A former agent ({@creature spy}) of Kruphix knows the location of an unguarded portal to the Underworld and plans to sell it to the highest bidder."],["4","A {@creature noble} sows discord among Heliod's followers, believing that the sun god is the greatest threat to harmony among the gods."],["5","An {@creature archmage} works to destroy the Temple of Mystery to further divide Nyx from the mortal world."],["6","A {@creature cult fanatic} of Kruphix learns that the characters have discovered knowledge mortals were not meant to know and works to silence them."]],"name":"Kruphix's Villains","page":148,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Kruphix's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/4","{@creature Blink dog}"],["1/2","{@creature Cockatrice}"],["2","{@creature Nothic}"],["3","{@creature Phase spider}"],["6","{@creature Invisible stalker}"],["7","{@creature Theran chimera|MOT}"],["11","{@creature Gynosphinx}*"],["12","{@creature Archmage}"],["17","{@creature Androsphinx}*"]],"footnotes":["* See {@book chapter 6|MOT|6|Sphinx} for details about these creatures in Theros."],"name":"Kruphix's Monsters","page":148,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Kruphix's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Shadowy forces steal a holy artifact, thought to be a part of the sun, from Heliod's followers. The priesthood blames Phenax or Erebos, but Kruphix is behind the theft. The sun stone holds a terrible secret power, and Kruphix seeks to remove it from the mortal world before it does great harm."],["2","Kruphix sends Nyxborn to torment a community. The locals are baffled, until it's revealed that miners have impeded on a cave that underpins the nature of time. Not only are mortals not welcome there, but someone has already entered, employed the passages there, and stolen something from the past."],["3","A philosopher in Meletis argues that the gods rely on mortals for their existence, rather than the other way around. When this idea gains adherents, Kruphix curses the polis so that no one can speak or read."],["4","After a minor altercation between the gods, Kruphix declares a new Silence. He refuses to lift it unless the other gods agree to aid him in forcing Klothys back into the Underworld."]],"name":"Kruphix's Divine Schemes","page":149,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Temple of Mystery Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Find and repair one of the temple's challenges that has malfunctioned."],["2","Seek the help of the temple's priest, who's become trapped in stasis due to a malfunctioning trap."],["3","Solve the puzzles in a temple to claim a magic item hidden inside."],["4","Rescue someone trapped in the temple."],["5","Learn how a particular trap or puzzle works so it can be recreated."],["6","Solve more challenges than a rival party of adventurers who are also in the temple."],["7","Enter the temple and contend with a complex trap that, over time, has developed consciousness."],["8","Lead dangerous individuals into the temple and ensure they never leave."],["9","Question the priest to find the location of another temple of mystery."],["10","Lead dangerous creatures into the temple to trap them there."],["11","Defeat a cabal of mages that has claimed the temple."],["12","Defeat a temple's challenges to get the attention of the gods."]],"name":"Temple of Mystery Adventures","page":150,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Temple of Mystery Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A bored {@creature androsphinx} asks visitors riddles with no correct answer, then tears them apart for fun when they respond incorrectly."],["2","A mad {@creature archmage}, obsessed with a mystery she can't solve, wanders the halls of the temple and forces those she meets to confront the puzzle."],["3","A dragon disguised as a humanoid waits in the temple's entrance and demands treasure from anyone leaving."],["4","The {@creature priest} caring for the temple gets jealous whenever adventurers solve a puzzle he couldn't and tries to kill them."],["5","A hero challenges adventurers to solve the temple's mysteries faster than she can, but she has rigged each to ensure her victory."],["6","A {@creature cyclops} accidentally trapped in the temple goes on a rampage."]],"name":"Temple of Mystery Villains","page":150,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Mogis's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Foment a war between rival poleis."],["2","Bring about anarchy and lawlessness in a formerly peaceful polis."],["3","Organize disparate groups of bandits and criminals into a cohesive fighting force."],["4","Hunt down a famous defender of the law who champions Iroas."],["5","Triumph in a contest of strength or endurance to prove Mogis's superiority over other gods."],["6","Defeat a champion of another god (most likely Iroas, Heliod, or Ephara)."]],"name":"Mogis's Quests","page":152,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Mogis's Villains","colLabels":["d8","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A petty tyrant ({@creature gladiator}) rules his populace through threats and intimidation. His favorite pastime is forcing unwilling subjects to fight in gladiatorial blood sports."],["2","A band of {@creature Minotaur||minotaurs} directed by a champion of Mogis forges a trail of devastation through the countryside."],["3","A serial killer ({@creature assassin}) stalks the streets of the polis, taking lives seemingly at random."],["4","An {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) of Mogis marches into town and predicts doom on the populace within a fortnight."],["5","Priests of Iroas and Heliod are being murdered by unknown assailants and their temples desecrated."],["6","An {@creature archmage} is corrupted by Mogis and begins summoning demons to savage the population."],["7","A badly wounded caravan guard ({@creature bandit captain}) accuses the characters of murder and banditry."],["8","A cabal of Mogis's {@creature Cult Fanatic||cult fanatics} have almost succeeded in finding a way to summon Mogis's warhound to their service."]],"name":"Mogis's Villains","page":152,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Mogis's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Death dog}"],["2","{@creature Berserker}"],["3","{@creature Fleecemane lion|MOT}"],["3","{@creature Manticore}"],["3","{@creature Minotaur}"],["5","{@creature Catoblepas|VGM}*"],["6","{@creature Cyclops}*"],["7","{@creature Theran chimera|MOT}"],["8","{@creature Blackguard|VGM}"]],"footnotes":["* See {@book chapter 6|MOT|6|Classic Monsters} for details about these creatures in Theros."],"name":"Mogis's Monsters","page":152,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Mogis's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A champion of Mogis unites the {@creature minotaur} bands and {@creature cyclops} tribes of Phoberos under her banner, creating a terrifying army. At Mogis's command, she leads the army in an all-out assault on Akros, hoping to draw Iroas into battle and defeat him once and for all."],["2","Mogis bargains with Pharika, convincing her to create elixirs that will turn his followers into invincible monsters. He sends his champions to fetch the necessary ingredients for her."],["3","A bitter noble makes a pact with Mogis for power in exchange for carrying out a plot to ignite a war between Meletis and Setessa. Thousands will die unless the scheme is put to rest."],["4","Mogis agrees to ally with three other gods against their rivals if they help him defeat Iroas. Mogis's brother does the same. Soon the entire pantheon divides along faction lines and prepare for the final war."]],"name":"Mogis's Divine Schemes","page":153,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Canyon Shrine Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Survive a journey through the canyon while escorting a caravan transporting offerings to another god."],["2","Slay a massive, blood-drunk monster that rampages through the region."],["3","Find a band of {@creature Minotaur||minotaurs} residing in the canyon and convince them to attack a gang of undead about to pass through on their way to attack a village."],["4","Consult a hermit who lives in a hidden part of the canyon."],["5","Retrieve an item buried amid the shrine's sacrifices."],["6","Destroy the shrine."],["7","Negotiate with a group of Mogis's followers."],["8","Convince a young aristocrat who was seduced into joining a cult of Mogis to return home."],["9","Infiltrate a cult of Mogis to learn of any raids they have planned."],["10","Steal an egg from a griffon nest in the canyon."]],"name":"Canyon Shrine Adventures","page":154,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Canyon Shrine Villains","colLabels":["d8","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature minotaur} captures and devours other creatures limb by limb as part of a bizarre ritual honoring Mogis."],["2","A tribe of {@creature Berserker||berserkers} ride {@creature Giant Bat||giant bats} and hunt humanoids that travel through the canyon."],["3","An {@creature adult blue dragon} enslaves the inhabitants of the caves, intent on building an army to conquer a neighboring settlement."],["4","A {@creature manticore} captures warriors and forces them to fight to the death for its amusement."],["5","A group of {@creature Cyclops||cyclopes} capture travelers and keep them as livestock in their caves."],["6","A {@creature lamia} lures young nobles into its cult with promises of hedonism and sells those who disappoint it to other canyon inhabitants."],["7","A vicious {@creature gynosphinx} captures groups of people, then forces one person to choose which of the others should be devoured first."],["8","The victims of the canyon's inhabitants rise as {@creature Wraith||wraiths} determined to end all life in the area."]],"name":"Canyon Shrine Villains","page":154,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Nylea's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Free a hydra that has been captured and imprisoned in a menagerie."],["2","Investigate reports of unnatural horrors infesting the Nessian Wood."],["3","Plant a golden acorn in a distant grove guarded by monsters."],["4","Find and punish an unknown perpetrator who killed a unicorn, cut off its horn, and left its body to rot, and retrieve the horn."],["5","Hunt a dangerous creature for a sacred feast."],["6","Defeat a champion of another god (most likely Karametra, Heliod, or Ephara)."]],"name":"Nylea's Quests","page":156,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Nylea's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A Setessan hunt-leader ({@creature Setessan hoplite|MOT}; see {@book chapter 6|MOT|6|Hoplites}) swears vengeance on a poacher in the Nessian Wood who turns out to be an Akroan general."],["2","A {@creature hydra} goes on a rampage at the edge of the forest. It must be dealt with, but a {@creature druid} follower of Nylea will take vengeance on anyone who kills it outright."],["3","A {@creature mage} who lives in a secluded grove has been using a magic item to transform interlopers into boars. She claims that Nylea gave her this item."],["4","A {@creature druid} uses magic on fields near the border of the forest, creating animated plants to drive off farmers."],["5","A {@creature scout} has taken to hunting and eating sapient beings. What could have caused this gruesome turn?"],["6","Those who follow a mysterious green {@creature unicorn} inevitably turn up dead, their bodies entangled in strangling vines."]],"name":"Nylea's Villains","page":156,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Nylea's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/2","{@creature Scout}"],["1","{@creature Dryad}"],["1","Nyxborn {@creature brown bear}*"],["2","Nyxborn {@creature saber-toothed tiger}*"],["2","{@creature Satyr thornbearer|MOT}"],["3","{@creature Archer|VGM}"],["5","{@creature Shambling mound}"],["5","{@creature Unicorn}*"],["9","{@creature Treant}"],["12","{@creature Ironscale hydra|MOT}"],["19","{@creature Polukranos|MOT}"]],"footnotes":["* See {@book chapter 6|MOT|6} for details about these creatures in Theros."],"name":"Nylea's Monsters","page":157,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Nylea's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","When the polis of Meletis expands, clearing new land for houses and crops, Nylea decides to punish the polis and destroy it if necessary. Animated trees topple the walls, and Nyxborn beasts invade the city."],["2","Nylea refuses to turn winter into spring unless Karametra agrees to abolish agriculture and yield all cropland back to the forest."],["3","When tensions between Akros and Setessa peak, Nylea blames Iroas for stirring up the conflict and puts Setessa under her protection, expanding the borders of the Nessian Wood to encompass all of Setessa, creating a near-impenetrable fortress filled with dangerous creatures."],["4","Nylea abruptly vanishes. Explorers deep in the Nessian Wood discover her sacred grove abandoned, and the giant chrysalis at its heart empty. What was in the chrysalis? Could it have harmed Nylea? Or did she leave with the creature—and if so, did she do that to protect the creature, or to protect Theros?"]],"name":"Nylea's Divine Schemes","page":157,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Forest Shrine Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Get permission from the shrine's {@creature Druid||druids} to take part in a sacred hunt with them."],["2","Prevent game hunters from killing a {@creature unicorn}, and lead the unicorn to a shrine for shelter."],["3","Find a {@creature scout} from the shrine who has gone missing."],["4","Escape a shrine after being captured and held there for crimes against the forest."],["5","Rescue trophy hunters being tortured at a shrine."],["6","Earn a {@creature Druid||druid's} trust to learn a valuable secret about the forest."],["7","Retrieve a sacred weapon held in the grove."],["8","Recruit the help of the shrine's {@creature Druid||druids} to defeat a group of poachers."],["9","Acquire a beast companion from the shrine."],["10","Defend the shrine from a group of {@creature Harpy||harpies}."]],"name":"Forest Shrine Adventures","page":158,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Forest Shrine Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A group of {@creature Dryad||dryads}, enraged by seeing a section of forest burned, plots to destroy the shrine in order to punish the druids for failing to protect the trees."],["2","Poachers ({@creature Scout||scouts}) kill the shrine's defenders and set their traps in the surrounding forest."],["3","The shrine stands in the path of a {@creature hydra} on a destructive rampage."],["4","A {@creature druid} who lost her spouse in a hunting accident attacks any hunters who come to the shrine."],["5","A {@creature giant boar} affected by the {@spell awaken} spell convinces the shrine's druids to cast the spell on other boars to strike back at a contingent of hunting nobles."],["6","A {@creature cult fanatic} of Erebos infiltrates the shrine in disguise and plans to kill all its plant life."]],"name":"Forest Shrine Villains","page":158,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Pharika's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Concoct the antidote for a powerful affliction that resists conventional treatments."],["2","Seek out a powerful beast whose blood has unique alchemical value."],["3","Infiltrate the Underworld to extract a secret someone carried with them to the grave."],["4","Track down and eliminate someone who is trying to keep a radical discovery a secret."],["5","Assassinate an important figure whose death would catalyze one of Pharika's experiments."],["6","Perfect a perilous ritual to awaken the landscape and learn how to discover its forgotten lore."]],"name":"Pharika's Quests","page":160,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Pharika's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature druid} seeds deadly herbs into a village's fields, coaxing the plants to resemble farmers' crops."],["2","The life of a tyrant ({@creature knight}) is central to one of Pharika's experiments in mortal suffering, so the god resurrects the tyrant whenever enemies kill him."],["3","Legend tells of a hydra with alchemical lore scribed upon its bones. When an alchemist ({@creature mage}) begins poisoning the beasts, Nylea sends dozens of {@creature Hydra||hydras} to seek revenge, catching innocents in the fray."],["4","A town suffering from a plague seeks a cure from a {@creature cult fanatic} of Pharika engaged in warlike research. The researcher's blessing alleviates the pox but leaves the survivors delusional and violent."],["5","After the characters witness a miracle, an apothecary ({@creature mage}) seeks their blood as a medicinal ingredient."],["6","An {@creature archmage} devotee of Pharika manages to shrink monsters to a size so small that they effectively behave as viruses."]],"name":"Pharika's Villains","page":160,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Pharika's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/4","Nyxborn {@creature giant poisonous snake}*"],["1/2","{@creature Amphisbaena|GoS}"],["1/2","{@creature Cockatrice}"],["2","{@creature Swarm of poisonous snakes}"],["3","{@creature Basilisk}*"],["6","{@creature Medusa}*"],["8","{@creature Assassin}"],["8","{@creature Hydra}"],["8","{@creature Spirit naga}"],["17","{@creature Hythonia|MOT}"]],"footnotes":["* See {@book chapter 6|MOT|6} for details about these creatures in Theros."],"name":"Pharika's Monsters","page":160,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Pharika's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Pharika creates a mind-controlling incense to manipulate several of Kruphix's oracles, compelling them to reveal secrets of the cosmos. Unfortunately, her mutagenic mist causes them to transform into beings they've glimpsed from beyond Theros."],["2","Seeking to understand more about the Returned, Pharika begins granting them elixirs meant to restore their lost memories. Although this works as intended for a rare few, most of the Returned instead experience traumatic visions that drive them to violence."],["3","Medusas the world over find themselves infected with a strange disease. They believe Pharika is collecting their souls to harvest the secrets they hoard. The medusas seek advocates to end Pharika's plague."],["4","After losing a bet to an ambitious physician, Pharika loans the doctor her sacred kylix for one week and invites him to cure as many patients as he pleases. In that time, he cures death itself in a small town. Not only has this emboldened some of the town's scalawags to commit crimes without fear of retribution, but the news has also infuriated disciples of Erebos, Mogis, and Klothys. Meanwhile, Pharika watches with delight as too much of a good medicine inspires distress and conflict that threaten to boil over into surrounding regions."]],"name":"Pharika's Divine Schemes","page":161,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Healing Pools Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Heal yourself or a diseased or injured party member in the pools."],["2","Escort a sick or injured person to the pools."],["3","Kill monsters taking up residence in the pools."],["4","Capture people and creatures for the priests to use in their experiments."],["5","Cure the pools of a contamination."],["6","Create a poison based on notes provided to you by one of Pharika's priests and contaminate the pools."],["7","Steal reagent-rich water from the pools."],["8","Rescue a priest's test subject and help them undo or adapt to the transformations they underwent due to the priest's experiments."],["9","Kill or capture an escaped beast monstrously transformed by the priest's experiments."],["10","Retrieve materials needed to create a cure for a disease and convince a priest to help you make it."]],"name":"Healing Pools Adventures","page":162,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Healing Pools Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A group of {@creature Returned Palamnite|MOT|Returned palamnites} (see {@book chapter 6|MOT|6|Returned Palamnite}) invade the pools, believing the waters' magic can restore their lost memories and mortal bodies."],["2","{@creature Naiad|MOT|Naiads} (see {@book chapter 6|MOT|6|Naiad}) guard the pools, making their own judgments about who is and isn't worthy of the pools' healing magic."],["3","The magic waters of the pools wash out to sea and attract a dying {@creature kraken} to the area."],["4","An {@creature assassin} barters captured humanoid test subjects for poison from the pools' {@creature medusa} priest."],["5","A dying {@creature veteran} who was {@condition poisoned} by the pools slaughters any person who is healed by the waters."],["6","An {@creature oracle|MOT} (see {@book chapter 6|MOT|6|Oracle}) allows the pools' poisons to seep from the caves and contaminate a community."]],"name":"Healing Pools Villains","page":162,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Phenax's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Rob or defend a gambling parlor."],["2","Destabilize or aid the government of the local polis."],["3","Form or foil a heretical cult of Heliod to bring discord to the countryside."],["4","Assassinate or protect the local magistrate who has been cracking down on Phenax worshipers."],["5","Create a grand prank built around obfuscation and deceit to embarrass a local government or temple."],["6","Defeat a champion of another god (most likely Heliod, Erebos, or Iroas)."]],"name":"Phenax's Quests","page":164,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Phenax's Villains","colLabels":["d8","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A charismatic crime boss ({@creature bandit captain}) unites local gangs in a bid to seize control of the polis."],["2","A {@creature Returned palamnite|MOT} (see {@book chapter 6|MOT|6|Returned Palamnite}) wreaks havoc across the countryside in Phenax's name."],["3","The lies of a government functionary ({@creature noble}) start a trade war between struggling settlements."],["4","Phenax {@creature Cultist||cultists} establish a fake cult of Ephara in a bid to start a sectarian civil war in Meletis."],["5","An information broker ({@creature spy}) holds damaging secrets about important folk and is blackmailing them."],["6","A group of vocal iconoclasts ({@creature Noble||nobles}) are fomenting social upheaval that threatens to turn to violence."],["7","A champion ({@creature veteran}) of Heliod is threatening to torch a section of the polis in her hunt for a Phenax-worshiping oath breaker."],["8","Folk go missing then turn up with no memory of their disappearance. Phenax {@creature Cult Fanatic||cult fanatics} are brainwashing these souls for use as sleeper agents."]],"name":"Phenax's Villains","page":164,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Phenax's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Returned sentry|MOT}"],["3","{@creature Leucrotta|VGM}"],["3","{@creature Slithering tracker|VGM}"],["4","{@creature Returned palamnite|MOT}"],["5","{@creature Ghostblade eidolon|MOT}"],["5","{@creature Master thief|VGM}"],["8","{@creature Assassin}"],["16","{@creature Phoenix|MTF}"]],"name":"Phenax's Monsters","page":164,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Phenax's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Phenax finds an artifact capable of imprisoning Athreos and engages in a shadow war with Erebos, causing pandemonium in the Underworld. As a result, droves of Returned flood the mortal world."],["2","Phenax undertakes a plot to transform Erebos into one of the Returned. If he succeeds, the balance of life and death will be shattered."],["3","Phenax vanishes. For a time, it's believe the god has been killed or grew bored and left Theros. In fact, though, Phenax managed to imprison another god and has since taken their place."],["4","Phenax dispatches a powerful agent to find a lost relic called Deception's Edge, a dagger that enables the wielder to warp the minds of mortals. Once in possession of the artifact, the agent embarks on a campaign of assassination and espionage that threatens to lead to all-out war between Akros and Meletis."]],"name":"Phenax's Divine Schemes","page":165,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Amphitheater Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Steal an item from an audience member."],["2","Find evidence of a crime hidden backstage."],["3","Defend a theater being run by a criminal cabal from a rival gang's assault."],["4","Take the place of a group of performers on stage to impress an audience member."],["5","Assassinate an audience member during a performance without being seen."],["6","Serve as bodyguards for an audience member."],["7","Learn which performers are criminals."],["8","Find a spy among the audience members and deliver a message to that person."],["9","Steal costumes from the theater to infiltrate a temple in disguise."],["10","Intercept and decipher a coded message meant for someone else."]],"name":"Amphitheater Adventures","page":166,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Amphitheater Villains","colLabels":["d8","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An actor charms nobles who see him perform into surrendering their fortunes."],["2","The {@creature wraith} of a murdered actress reenacts her death every night, playing the role of the murderer and targeting a new performer in her place."],["3","An untalented dancer ({@creature scout}) poisons those with more skill in order to get ahead."],["4","A {@creature mage} playwright invites political figures to see his satires, then uses magic to make them react dramatically, which encourages more people to see his plays."],["5","A leading lady is also an {@creature assassin} for hire, and she uses a secret room in the theater as her base."],["6","Burglars ({@creature Veteran||veterans}) masquerading as acrobats identify marks during their performances, then rob them afterward."],["7","A murderer ({@creature spy}) who works as a prop maker hides his weapons and victims in among pieces of the set."],["8","A theater-loving {@creature mage} uses a {@creature homunculus} to spy on audience members to gain blackmail material."]],"name":"Amphitheater Villains","page":166,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Purphoros's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Clear out a monster-infested mine and help procure precious iron ore for a master smith."],["2","Protect a traveling theater troupe as they perform a new play that glorifies Purphoros and makes another god look foolish."],["3","Retrieve a sacred weapon of Purphoros that has fallen into the hands of minotaurs."],["4","Resist the corrupt authority of a powerful priest of Heliod or a cruel village elder."],["5","Triumph in a contest of strength or crafting to bring glory to Purphoros."],["6","Defeat a champion of another god (most likely Heliod, Kruphix, Phenax, or Mogis)."]],"name":"Purphoros's Quests","page":168,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Purphoros's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature cult fanatic} of Purphoros turns to Mogis to enhance his craft, engaging in bloody rituals to produce exquisite cursed weapons."],["2","An aging {@creature veteran} seeks to replace her body with living bronze and enlists a genius {@creature archmage} of Purphoros to aid her. Then several of their test limbs escape."],["3","A rebel ({@creature spy}) plots to set fire to a temple of Heliod and dedicate the blaze to Purphoros, driving the gods toward a conflict he's certain Purphoros will win."],["4","A {@creature gladiator} of Purphoros partakes of the fumes at Mount Velus then goes on what seems to be a rampage that contributes to a mysterious design."],["5","A {@creature priest} of Purphoros condemns the party for treating their weapons and tools poorly, insisting they discard them until the heroes prove their worthiness."],["6","A group of {@creature Oread|MOT|oreads} (see {@book chapter 6|MOT|6|Oread}) seeks inspiration in flames. The oreads leave Purphoros's forge and conduct thorough studies of everything they burn."]],"name":"Purphoros's Villains","page":168,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Purphoros's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/2","{@creature Anvilwrought raptor|MOT}"],["1","{@creature Bronze sable|MOT}"],["2","{@creature Burnished hart|MOT}"],["4","{@creature Oread|MOT}"],["5","{@creature Gold-forged sentinel|MOT}"],["5","{@creature Fire elemental}"],["6","{@creature Cyclops}*"],["9","{@creature Fire giant}"],["16","{@creature Iron golem}"],["17","{@creature Adult red dragon}*"],["24","{@creature Ancient red dragon}*"]],"footnotes":["* See {@book chapter 6|MOT|6|Classic Monsters} for details about these creatures in Theros."],"name":"Purphoros's Monsters","page":168,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Purphoros's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Enraged at Heliod's latest insult, Purphoros causes Mount Velus to erupt. The volcano's rage doesn't cease, though, threatening the region."],["2","Insulted that the other gods don't appreciate his creations, Purphoros breaks the Nyx-infused chains that bind the ancient red dragon Thraxes, allowing it to go on a far-ranging rampage."],["3","Gripped by sudden inspiration, Purphoros begins building a massive Nyx-bronze bridge that will link Mount Velus in the mortal world with Nyx itself. Every god opposes him in this effort. Can the construction effort be sabotaged without bringing the bridge tumbling down on the mortal world?"],["4","Purphoros's double, Petros, reveals an army of metal Nyxborn creatures and unleashes them against temples and settlements dedicated to other gods. The gods blame Purphoros for the attack, but he is too proud, and too fond of Petros, to stop the attacks."]],"name":"Purphoros's Divine Schemes","page":169,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Volcano Temple Adventures","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Acquire an item that wasn't up to Purphoros's standards before it's cast into the lava."],["2","Defend the temple from fiery zombies emerging from tunnels connecting to a collapsed temple."],["3","Steal a phoenix egg from the temple."],["4","Become an apprentice to one of the priests and craft an item in the temple."],["5","Explore a ruined temple after an eruption to make sure it is safe for others to enter."],["6","Stop the temple priests from destroying well-crafted but substandard armor and weapons that are needed by a nearby settlement."],["7","The volcano is erupting! Prevent it, or save the most fanatical priests who refuse to leave their forges."],["8","Negotiate with fire giants who want to use the temple's forges."],["9","Destroy a near-indestructible item in the volcano's forges."],["10","Rescue an artisan lost in the temple's twisting halls."]],"name":"Volcano Temple Adventures","page":170,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Volcano Temple Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult red dragon} tries to make its nest inside the temple, attacking the artisans and priests within."],["2","A {@creature priest} of Mogis infiltrates the volcano and mars its ornate halls, hoping to draw Purphoros's ire and thus cause the volcano to erupt at an unexpected time, killing everyone in the temple."],["3","A obsessed {@creature cult fanatic} is never satisfied with her apprentices' creations and works them to death."],["4","A unit of defeated and desperate {@b hoplites} (see {@book chapter 6|MOT|6|Hoplites}) raid the temple, steal magical weapons, and prepare to avenge their fallen companions."],["5","An apprentice artisan summons {@creature Fire Elemental||fire elementals} that he can't control to murder his cruel master."],["6","An {@creature iron golem} forged in the temple breaks free of its maker's control and goes on a killing spree."]],"name":"Volcano Temple Villains","page":170,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Thassa's Quests","colLabels":["d6","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Help a village of Thassa's faithful evacuate to the hills before Thassa sends a great wave to punish the village's willful coastal neighbors."],["2","Phenax has learned the location of a sunken treasure in a flooded cave. Retrieve the treasure before his fortune-hunters can steal it from Thassa."],["3","Smuggle a cargo of offerings for Thassa past harbor inspectors at Meletis, skirting new laws put into place at the behest of Heliod's priesthood that ban the import of items intended for sacrifice to other gods."],["4","Find a magically stolen vessel sequestered high in the mountains and return it to the ocean."],["5","Capture a great beast of the land and bring it to the shore as an offering for a kraken."],["6","Humiliate a champion of another god (most likely Ephara, Karametra, Pharika, Iroas, or Mogis)."]],"name":"Thassa's Quests","page":172,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Thassa's Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature triton master of waves|MOT} (see {@book chapter 6|MOT|6|Triton}) demands ever greater sacrifices to Thassa from merchants moving along a crucial trade route, threatening to sink ships that don't comply."],["2","A former {@creature priest} of Thassa kidnaps indigents and plans to drown them as offerings to regain her favor."],["3","A {@creature druid} of Thassa, after being mistreated by a coastal community, uses magic to lure a plague of {@creature Giant Crab||giant crabs} out of the depths to take revenge."],["4","A {@creature water elemental} is trapped in a village well and has changed the drinking water to saltwater. It needs help returning to the sea."],["5","Sirens (see the harpies entry in {@book chapter 6|MOT|6|Harpies}) favored by Thassa take up residence in a lighthouse, preventing its use."],["6","A ship carrying a massive pearl sacred to Thassa has been sunk. Thassa's {@creature Cultist||cultists} want the pearl back, but anyone trying to retrieve it find that the god's triton followers have claimed it."]],"name":"Thassa's Villains","page":172,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Thassa's Monsters","colLabels":["Challenge","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/2","{@creature Hippocamp|MOT}"],["1","Siren ({@creature harpy})*"],["2","{@creature Naiad|MOT}"],["2","{@creature Triton shorestalker|MOT}"],["5","{@creature Water elemental}"],["8","{@creature Triton master of waves|MOT}"],["13","{@creature Storm giant}"],["17","{@creature Dragon turtle}"],["23","{@creature Kraken}*"],["26","{@creature Tromokratis|MOT}"]],"footnotes":["* See {@book chapter 6|MOT|6} for details about these creatures in Theros."],"name":"Thassa's Monsters","page":172,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Thassa's Divine Schemes","colLabels":["d4","Scheme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","After a kraken is sighted near an inhabited island, a fleet prepares to set sail from Meletis to face it. In retribution, Thassa pulls the ocean back from the entire coastline, stranding not only the fleet, but the fishing boats and merchant vessels that keep the polis fed and supplied. Thassa's oracles announce that \"the forest of masts must be felled\" before the waters will return, but Meletis refuses to give up its navy. How can Thassa be appeased?"],["2","During a divine conflict, one of the gods' weapons tumbles into the sea. Thassa refuses to return the godly weapon, claiming it as her own, much to the owner's ire."],["3","Thassa turns a ship full of another god's champions into dolphins as punishment for setting foot on one of her holy isles. Can she be persuaded to change them back? How will the champions' patrons respond if she refuses?"],["4","When multiple gods turn against her in a dispute, Thassa is enraged. She releases the locks binding every kraken in the sea, along with that of an ancient and mysterious kraken brood mother."]],"name":"Thassa's Divine Schemes","page":173,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Coastal Temple Adventures","colLabels":["d12","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Save land-dwelling worshipers who became trapped inside the temple during a flood."],["2","Steal an offering before it washes away."],["3","Confront pirates worshiping at the temple."],["4","Defend the temple from kraken-worshiping cultists."],["5","Kill or drive off a {@creature hydra} that has claimed the temple as its home."],["6","Help a {@creature killer whale} beached in the temple."],["7","Get information from a worshiper."],["8","Kidnap a worshiper without making a scene."],["9","Steal a magic {@creature quipper} from a sacred tide pool."],["10","Spy on a conversation between two worshipers."],["11","Negotiate with a {@b blue dragon} that wants to claim the temple as its lair."],["12","Escape the temple as it floods."]],"name":"Coastal Temple Adventures","page":174,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Coastal Temple Villains","colLabels":["d6","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature kraken} threatens to destroy the temple if worshipers don't pay tribute to the creature."],["2","A {@creature Naiad|MOT} (see {@book chapter 6|MOT|6|Naiad}) hides inside the temple and murders fishers who worship here for their crimes against the sea."],["3","A group of sirens (see the {@creature Harpy||harpies} entry in {@book chapter 6|MOT|6|Harpies}) take over the temple and lure new victims inside to drown themselves during high tide."],["4","A {@creature priest} of Thassa falsely convinces elderly worshipers that giving more wealth to the temple increases the length of time they live."],["5","A {@creature giant octopus} under the effects of the {@spell awaken} spell hunts in the temple at high tide."],["6","A rageful {@creature triton master of waves|MOT} (see {@book chapter 6|MOT|6|Triton Master of Waves}) believes everyone in a temple is secretly serving a kraken and begins murdering them."]],"name":"Coastal Temple Villains","page":174,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Adventures at Sea","colLabels":["d10","Adventure Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Slay a monster or pirates terrorizing ships at sea."],["2","Follow an omen that leads out to sea."],["3","Seek an artifact hidden underwater or on an island."],["4","Find your way home after getting lost."],["5","Find a lost temple of a god."],["6","Relocate settlers trying to colonize an inhabited isle."],["7","Discover a safe route through deadly waters."],["8","Retrace the path of a hero lost at sea."],["9","Find a whirlpool that is a passage to the Underworld."],["10","Sail from the edge of the world into Nyx."]],"name":"Embarking on Adventure; Adventures at Sea","page":176,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Island Environments","colLabels":["d10","Environment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Frozen. The island is magically frozen or is a floating iceberg. Perhaps something lies locked within."],["2","Sargassum. The island is a dense layer of seaweed that has developed its own ecosystem of strange beasts and trapped sailors."],["3","Living. The island is actually a gigantic slumbering creature—potentially unbeknown to its residents."],["4","Mirage. Magical phenomena surround a mundane island with tempting or treacherous illusions."],["5","Nyx Shard. The island is a manifestation of Nyx, a recreation of a land from the distant past or completely from fiction."],["6","Idyllic. The island has beautiful weather and abundant fruit—so much so that some might consider never leaving."],["7","Lost Ruin. The island is all that survived a calamity that destroyed a legendary city."],["8","Gateway. The island is inherently magical, perhaps being an intrusion from a bizarre demiplane or the dream of a sleeping demigod."],["9","Promised Land. The island is a gift from a god to a favored individual or population, specially tailored to suit their whims."],["10","Divine Refuge. A god created this island to be a personal getaway, making it a reflection of the world as it would appear if they were in complete control."]],"name":"Island Environments","page":177,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Island Inhabitants","colLabels":["d10","Inhabitants"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Last. Creatures that think they're the last of their kind—perhaps Returned, leonin, or humans—make their home on the island."],["2","First Contact. A prosperous civilization, unconnected to the great poleis, thrives on the island."],["3","Strangers. A species not usually connected to Theros dwells here—such as thri-kreen, yuan-ti, or another creature from the {@book Monster Manual|MM}."],["4","Rivals. Two settlements have turned the island into a war zone."],["5","Prisoner. A powerful monster or dangerous figure from legend is imprisoned on this island."],["6","Tyrant. A powerful individual built a fortress on the island, and all other residents revere them."],["7","Fanatics. The island's residents know only one god and don't appreciate visits from heretics."],["8","The Dead. A settlement of the Returned is located near an obscure passage to the Underworld."],["9","Memories. Everyone on the island is Nyxborn, being the reincarnation of a lost people."],["10","Oracle. An oracle with a reputation for accurate knowledge and prediction lives on the island."]],"name":"Island Inhabitants","page":178,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Underwater Adventures","colLabels":["d12","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Seek aid or advice from the eldest member of an aquatic species—such as the first dolphin."],["2","Recover the treasure of a hero long ago devoured by a sea beast."],["3","Carry a coastal city's gifts and diplomatic messages to an underwater community."],["4","Calm a kraken attempting to break out of its sea lock (see {@book chapter 6|MOT|6|Kraken})."],["5","Make a sacrifice at a triton temple devoted to Thassa or another god."],["6","Transform into a sea creature and infiltrate an undersea community."],["7","Convince a hero who's fallen in love with a sea dweller to return home."],["8","Raise a sunken city back above the waves while avoiding whatever now makes the place its home."],["9","Seek information from an oracle who lives on a sunken island inside a giant bubble."],["10","Seal a hole in the sea that's allowing denizens of the Underworld ward of Nerono to escape."],["11","Return a juvenile sea monster caught in a fisher's net to its home."],["12","Protect a priest of Thassa intent on journeying to the bottom of the sea."]],"name":"Underwater Adventures","page":179,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Underworld Adventures","colLabels":["d20","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","In Phylias, find and bargain for information with your least favorite dead acquaintance or family member."],["2","Smuggle the puppy of an {@creature Underworld cerberus|MOT} (see {@book chapter 6|MOT|6|Underworld Cerberus}) into the mortal world."],["3","Find and free a lost hero from the Labyrinth of Memories on Nerono."],["4","Free a legendary lost ship and the souls aboard from the endless Nerono whirlpool they're trapped within."],["5","Meet with your family's most legendary member in Ilysia and prove yourself worthy of their name."],["6","Steal a legendary, long-shattered treasure from its resting place in Ilysia's Citadel of Destiny."],["7","Seek out a long-dead foe and learn how they're keeping you from being magically resurrected."],["8","Discover a secret from an infamous member of your family who became a {@creature typhon|MOT} (see {@book chapter 6|MOT|6|Typhon})."],["9","Save a god's favored worshiper from a cruel punishment in the Underworld—even though they've been dead for hundreds of years."],["10","Sever one of the massive chains of Tizerus, releasing the ancient being it binds."],["11","Lead an immortal anvilwrought to Erebos's palace and convince the god to let the construct die."],["12","Discover why Erebos is no longer allowing certain individuals to die."],["13","Coerce a {@creature night hag} into granting a morbid prophecy by stealing its eye."],["14","Learn a secret way to escape the Underworld from one of the titans."],["15","Find the lost secret of a long-dead warlord that now rests with the villain's misera."],["16","Discover from a {@creature woe strider|MOT} (see {@book chapter 6|MOT|6|Woe Strider}) how to escape the bonds of destiny."],["17","Defeat a host of legendary villains in Agonas's Stadium of Dishonor."],["18","Prevent one of your ancestors from transforming into an {@creature eater of hope|MOT} (see {@book chapter 6|MOT|6|Eater of Hope})."],["19","Travel to Erebos's palace and recover a secret from one who failed to bargain for their release."],["20","Seek out Klothys's domain and learn from her oracles how you're destined to escape the Underworld."]],"name":"Underworld Adventures","page":183,"source":"MOT","chapter":{"name":"Creating Theros Adventures","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Remarkable Origins","colLabels":["d12","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The item bears the name or emblem of a lost troop of Akroan stratians (described in {@book chapter 3|MOT|3|Stratians})."],["2","The item is etched with a name or prayer written in Celestial (the language of the gods)."],["3","The item looks like it's been at the bottom of the sea for a hundred years but functions perfectly."],["4","The item is wrapped in handwritten scrolls, suggesting it was once possessed by a founder of one of Meletis's philosophical schools (described in {@book chapter 3|MOT|3|Meletis})."],["5","The item bears a design or sculpted feature suggestive of a Returned mask."],["6","A knotted cover or grip depicts colorful birds or stylized herd animals from the plains of Oreskos."],["7","The item is at least partially made from the heartwood of a Setessan caryatid (described in {@book chapter 3|MOT|3|Caryatid Groves}). The wood regularly sprouts fresh leaves, or its whorls suggest humanoid features."],["8","The item rests among the remains of its former owner, who thanks (or curses) those who take it."],["9","The item is at least partially made of iron."],["10","Whoever first touches the item receives an omen from the god who watches over it (see {@book chapter 4|MOT|4|Omens} for details on omens)."],["11","The item lies in a crater, as if it fell from the heavens."],["12","The item glimmers with the stars of Nyx and is a perfect facsimile of an item used by a legendary hero."]],"name":"Gifts of the Gods; Remarkable Origins","page":195,"source":"MOT","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Weapons of the Gods Adventures","colLabels":["d6","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Steal a god's weapon to lay low one of that god's servants—a creature that can only be harmed by its creator's wrath."],["2","Recover a god's weapon that has been stolen by another god's champion in an attempt to frame the weapon's owner for cruel acts."],["3","Wrest back a god's weapon from a divine champion who needed it but refuses to return it."],["4","Destroy a god's weapon and channel the energy released to create a new magic item or work a miracle."],["5","Reforge a god's weapon after an incredible feat caused it to shatter."],["6","A god's weapon has gained sentience (see \"{@book Sentient Magic Items|DMG|-1}\" in chapter 7 of the {@book Dungeon Master's Guide|DMG}). Determine whether to use it, return it to its creator, or help it grow into its own being."]],"name":"Artifacts; Weapons of the Gods Adventures","page":198,"source":"MOT","chapter":{"name":"Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Nyxborn Monster Origin","colLabels":["d6","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A god created the creature to serve as an emissary."],["2","The creature formed as the side effect of some other divine action."],["3","The creature escaped from the Underworld."],["4","The creature took shape from the tales told about it."],["5","A god made the creature to serve as a pet or mount."],["6","The creature took shape from dreams or nightmares."]],"name":"Nyxborn Creatures; Nyxborn Monster Origin","page":203,"source":"MOT","chapter":{"name":"Friends and Foes","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Nyxborn Traits","colLabels":["d6","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Magic Resistance}. The creature's Nyxborn nature gives it advantage on saving throws against spells and other magical effects."],["2","{@b Light Sensitivity}. A creature of the night sky, the Nyxborn has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight, while it is in bright light."],["3","{@b Immutable Form}. The Nyxborn creature is the philosophical ideal of its kind. It is immune to any spell or effect that would alter its form."],["4","{@b Magic Weapons}. The Nyxborn creature's weapon attacks are magical."],["5","{@b Nyx Step}. The Nyxborn can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@dice 1d10}) force damage if it ends its turn inside an object."],["6","{@b Starlight Form}. The Nyxborn glows with the soft light of the night sky, shedding dim light in a 15-foot radius."]],"name":"Nyxborn Statistics; Nyxborn Traits","page":203,"source":"MOT","chapter":{"name":"Friends and Foes","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Setting a DC","colLabels":["Difficulty","DC"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Very Easy","5"],["Easy","10"],["Moderate","15"],["Hard","20"],["Very Hard","25"],["Nearly Impossible","30"]],"name":"Screen; Setting a DC","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Monster Motivation","colLabels":["d20","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–2","Find a sanctuary"],["3–5","Conquer the dungeon"],["6–8","Seek an item"],["9–11","Slay a rival"],["12–13","Hide from enemies"],["14–15","Recover from a battle"],["16–17","Avoid danger"],["18–20","Seek wealth"]],"name":"Screen; Monster Motivation","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Damage by Level and Severity","colLabels":["Character Level","Setback","Dangerous","Deadly"],"colStyles":["col-3 text-center","col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["1–4","{@dice 1d10}","{@dice 2d10}","{@dice 4d10}"],["5–10","{@dice 2d10}","{@dice 4d10}","{@dice 10d10}"],["11–16","{@dice 4d10}","{@dice 10d10}","{@dice 18d10}"],["17–20","{@dice 10d10}","{@dice 18d10}","{@dice 24d10}"]],"name":"Screen; Damage by Level and Severity","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Improvising Damage","colLabels":["Dice","Examples"],"colStyles":["col-2 text-center","col-10"],"rows":[["{@dice 1d10}","Burned by coals, hit by a falling bookcase, pricked by a poison needle"],["{@dice 2d10}","Being struck by lightning, stumbling into a fire pit"],["{@dice 4d10}","Hit by falling rubble in a collapsing tunnel, stumbling into a vat of acid"],["{@dice 10d10}","Crushed by compacting walls, hit by whirling steel blades, wading through a lava stream"],["{@dice 18d10}","Being submerged in lava, being hit by a crashing flying fortress"],["{@dice 24d10}","Tumbling into a vortex of fire on the Elemental Plane of Fire, being crushed in the jaws of a godlike creature or a moon-sized monster"]],"name":"Screen; Improvising Damage","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Object Armor Class","colLabels":["Substance","AC"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Cloth, paper, rope","11"],["Crystal, glass, ice","13"],["Wood, bone","15"],["Stone","17"],["Iron, steel","19"],["Mithral","21"],["Adamantine","23"]],"name":"Screen; Object Armor Class","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Object Hit Points","colLabels":["Size","Fragile","Resilient"],"colStyles":["col-6","col-3 text-center","col-3 text-center"],"rows":[["Tiny ({@item glass bottle|phb|bottle}, {@item lock|phb})","2 ({@dice 1d4})","5 ({@dice 2d4})"],["Small ({@item chest|phb}, {@item lute|phb})","3 ({@dice 1d6})","10 ({@dice 3d6})"],["Medium ({@item barrel|phb}, chandelier)","4 ({@dice 1d8})","18 ({@dice 4d8})"],["Large ({@item cart|phb}, 10-ft.-by-10-ft. window)","5 ({@dice 1d10})","27 ({@dice 5d10})"]],"name":"Screen; Object Hit Points","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Skills and Associated Abilities","colLabels":["Skill","Ability"],"colStyles":["col-6","col-6"],"rows":[["{@skill Acrobatics}","Dexterity"],["{@skill Animal Handling}","Wisdom"],["{@skill Arcana}","Intelligence"],["{@skill Athletics}","Strength"],["{@skill Deception}","Charisma"],["{@skill History}","Intelligence"],["{@skill Insight}","Wisdom"],["{@skill Intimidation}","Charisma"],["{@skill Investigation}","Intelligence"],["{@skill Medicine}","Wisdom"],["{@skill Nature}","Intelligence"],["{@skill Perception}","Wisdom"],["{@skill Performance}","Charisma"],["{@skill Persuasion}","Charisma"],["{@skill Religion}","Intelligence"],["{@skill Sleight of Hand}","Dexterity"],["{@skill Stealth}","Dexterity"],["{@skill Survival}","Wisdom"]],"name":"Screen; Skills and Associated Abilities","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"colLabels":["Level","Effect"],"colStyles":["col-2 text-center","col-2"],"rows":[["1","Disadvantage on ability checks"],["2","Speed halved"],["3","Disadvantage on attack rolls and saving throws"],["4","Hit point maximum halved"],["5","Speed reduced to 0"],["6","Death"]],"name":"Exhaustion","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"colLabels":["d6","Quality","Effect"],"colStyles":["col-2 text-center","col-2","col-8"],"rows":[["1","Perilous","The area is dangerously worn and prone to collapse. Any impacts or damage to the structure, including from spells and other areas of effect, have a 50 percent chance of causing a collapse (see the {@table Improvising Damage|DMG} table)."],["2","Crumbling","Areas within the dungeon section are choked with rubble and have a {@chance 50} chance of being {@quickref difficult terrain||3}. {@quickref Cover||3||Half cover} and hiding places are plentiful."],["3","Neglected","One dungeon {@5etools hazard|trapshazards.html} such as {@hazard brown mold}, {@hazard yellow mold}, or {@hazard green slime} is abundant."],["4","Abandoned","Most of the dungeon is deserted and quiet as a tomb. Dexterity ({@skill Stealth}) checks have disadvantage because any sounds stand out as unusual."],["5","Secure","Ability checks made to break down doors, open locks, or similar breaking and entering activities have disadvantage."],["6","Thriving","The dungeon is heavily populated. Any loud noises or other attention-drawing phenomena require a check for Dungeon Encounters (see below)."]],"name":"State of Ruin","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A lone, powerful creature appears! You choose the creature, selecting one with a challenge rating that is 1–3 higher than the level of the player characters. The creature lives in the dungeon or is passing through, and it is hostile toward the group only if they provoke it."],["2–4","Hostile creatures prowl nearby! You choose the creatures, selecting five with a challenge rating equal to the level of the player characters. These creatures are either monsters native to the dungeon or hostile explorers."],["5","A patch of {@hazard brown mold}, {@hazard green slime}, or {@hazard yellow mold} lies nearby. "],["6","A group of friendly explorers crosses the player characters' path. The explorers have {@dice 2d4} goods for sale that cost 1 gp or less, which you can select from the {@table Adventuring Gear|PHB} table in the Player's Handbook."]],"name":"Dungeon Encounters","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"colLabels":["d100","Purpose"],"colStyles":["col-2 text-center","col-8"],"rows":[["01","Antechamber"],["02–03","Armory"],["04","Audience chamber"],["05","Aviary"],["06–07","Banquet room"],["08–10","Barracks"],["11","Bath or latrine"],["12","Bedroom"],["13","Bestiary"],["14–16","Cell"],["17","Chantry"],["18","Chapel"],["19–20","Cistern"],["21","Classroom"],["22","Closet"],["23–24","Conjuring room"],["25–26","Court"],["27–29","Crypt"],["30–31","Dining room"],["32–33","Divination room"],["34","Dormitory"],["35","Dressing room"],["36–37","Gallery"],["38–39","Game room"],["40–42","Guardroom"],["43–44","Hall"],["45–46","Hall, great"],["47–48","Hallway"],["49","Kennel"],["50–51","Kitchen"],["52–53","Laboratory"],["54–56","Library"],["57–58","Lounge"],["59","Meditation chamber"],["60","Nursery"],["61","Observatory"],["62","Office"],["63–64","Pantry"],["65–66","Pen or Prison"],["67–68","Reception room"],["69–70","Refectory"],["71","Robing room"],["72","Salon"],["73–74","Shrine"],["75–76","Sitting room"],["77–78","Smithy"],["79","Stable"],["80–81","Storage room"],["82–83","Strong room"],["84–85","Study"],["86–88","Temple"],["89–90","Throne room"],["91","Torture chamber"],["92–93","Training room"],["94–95","Trophy room"],["96","Vestibule"],["97","Waiting room"],["98","Well"],["99–00","Workshop"]],"name":"Dungeon Chambers","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Travel Pace","colLabels":["Pace","Distance Traveled per Minute","Distance Traveled per Hour","Distance Traveled per Day","Effect"],"colStyles":["col-2","col-2","col-2","col-2","col-4"],"rows":[["Fast","400 feet","4 miles","30 miles","-5 penalty to passive Wisdom ({@skill Perception}) scores"],["Normal","300 feet","3 miles","24 miles","-"],["Slow","200 feet","2 miles","18 miles","Able to use stealth"]],"name":"Screen; Travel Pace","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Cover","colLabels":["Cover","Effect"],"colStyles":["col-3","col-9"],"rows":[["Half cover","+2 bonus to AC and Dexterity saving throws against attacks and effects that originate on the opposite side of the cover"],["Three-quarters cover","+5 bonus to AC and Dexterity saving throws against attacks and effects that originate on the opposite side of the cover"],["Total cover","Can't be targeted directly by an attack or a spell"]],"name":"Screen; Cover","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Light","colLabels":["Source","Bright Light","Dim Light","Duration"],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["{@item Candle|phb}","5 ft.","+ 5 ft.","1 hour"],["{@item Lamp|phb}","15 ft.","+ 30 ft.","6 hours"],["{@item Bullseye Lantern|phb|Lantern, bullseye}","60 ft. cone","+ 60 ft.","6 hours"],["{@item Hooded Lantern|phb|Lantern, hooded}","30 ft.","+ 30 ft.","6 hours"],{"type":"row","style":"row-indent-first","row":["Lowered hood","—","+ 5 ft.","—"]},["{@item Torch|phb}","20 ft.","+ 20 ft.","1 hour"]],"name":"Screen; Light","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Obscured Areas","colLabels":["Obscureness","Effect","Examples"],"colStyles":["col-3","col-5","col-4"],"rows":[["Lightly obscured","Creatures have disadvantage on Wisdom ({@skill Perception}) checks that rely on sight.","Dim light, patchy fog, moderate foliage"],["Heavily obscured","Vision is blocked; creatures are effectively {@condition blinded}.","Darkness, opaque fog, dense foliage"]],"name":"Screen; Obscured Areas","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Tracking DCs","colLabels":["Ground Surface","DC"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Soft surface such as snow","10"],["Dirt or grass","15"],["Bare stone","20"],["Each day since the creature passed","+5"],["Creature left a trail such as blood","-5"]],"name":"Screen; Tracking DCs","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Visibility Outdoors","colLabels":["Environment","Distance"],"colStyles":["col-6","col-6"],"rows":[["Clear day, no obstructions","2 miles"],["Rain","1 mile"],["Fog","100 to 300 feet"],["From a height","× 20"]],"name":"Screen; Visibility Outdoors","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Audible Distance","colLabels":["Noise","Distance"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Trying to be quiet","{@dice 2d6 × 5} feet"],["Normal noise level","{@dice 2d6 × 10} feet"],["Very loud","{@dice 2d6 × 50} feet"]],"name":"Screen; Audible Distance","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Food, Drink, and Lodging","colLabels":["Item","Cost"],"colStyles":["col-6","col-6 text-right"],"rows":[["{@i Ale}",""],{"type":"row","style":"row-indent-first","row":["{@item Ale (Gallon)|PHB|Gallon}","2 sp"]},{"type":"row","style":"row-indent-first","row":["{@item Ale (mug)|phb|Mug}","4 cp"]},["Banquet (per person)","10 gp"],["{@item loaf of bread|phb|Bread, loaf}","2 cp"],["{@item hunk of cheese|phb|Cheese, hunk}","1 sp"],["{@i Inn stay (per day)}",""],{"type":"row","style":"row-indent-first","row":["Squalid","7 cp"]},{"type":"row","style":"row-indent-first","row":["Poor","1 sp"]},{"type":"row","style":"row-indent-first","row":["Modest","5 sp"]},{"type":"row","style":"row-indent-first","row":["Comfortable","8 sp"]},{"type":"row","style":"row-indent-first","row":["Wealthy","2 gp"]},{"type":"row","style":"row-indent-first","row":["Aristocratic","4 gp"]},["{@i Meals (per day)}",""],{"type":"row","style":"row-indent-first","row":["Squalid","3 cp"]},{"type":"row","style":"row-indent-first","row":["Poor","6 cp"]},{"type":"row","style":"row-indent-first","row":["Modest","3 sp"]},{"type":"row","style":"row-indent-first","row":["Comfortable","5 sp"]},{"type":"row","style":"row-indent-first","row":["Wealthy","8 sp"]},{"type":"row","style":"row-indent-first","row":["Aristocratic","2 gp"]},["{@item chunk of meat|phb|Meat, chunk}","3 sp"],["{@i Wine}",""],{"type":"row","style":"row-indent-first","row":["{@item common wine (pitcher)|phb|Common (pitcher)}","2 sp"]},{"type":"row","style":"row-indent-first","row":["{@item fine wine (bottle)|phb|Fine (bottle)}","10 gp"]}],"name":"Screen; Food, Drink, and Lodging","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Foraging DCs","colLabels":["Food and Water Availability","DC"],"colStyles":["col-6","col-6 text-center"],"rows":[["Abundant food and water sources","10"],["Limited food and water sources","15"],["Very little, if any, food and water sources","20"]],"name":"Screen; Foraging DCs","source":"ScreenDungeonKit","chapter":{"name":"Screen","index":0}},{"caption":"Wilderness Encounter","colLabels":["d8","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A lone, powerful creature appears! The DM chooses the creature, selecting one with a challenge rating that is 1-3 higher than the group's level. The creature lives in the area or is passing through, and it is hostile toward the group only if they provoke it."],["2-4","Hostile creatures prowl nearby! The DM chooses the creatures, selecting five with a challenge rating equal to the group's level. These creatures are either monsters native to the area or hostile travelers"],["5-6","A group of friendly travelers crosses the group's path. The travelers have {@dice 2d6} goods for sale that cost 1 gp or less on the Adventuring Gear table in the Player's Handbook"],["7","The group discovers a monument. Roll on the {@table Wilderness Journeys; Monuments|ScreenWildernessKit|Monuments} table."],["8","The group wanders into a strange place. Roll on the {@table Wilderness Journeys; Weird Locales|ScreenWildernessKit|Weird Locales} table."]],"name":"Random Encounter; Wilderness Encounter","source":"ScreenWildernessKit","chapter":{"name":"Wilderness Journeys","index":0}},{"caption":"Monuments","colLabels":["d20","Monument"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Sealed burial mound or pyramid"],["2","Plundered burial mound or pyramid"],["3","Faces carved into a mountainside or cliff"],["4","Giant statues carved out of a mountainside or cliff"],["5-6","intact obelisk etched with a warning, historical lore, dedication, or religious iconography"],["7-8","Ruined or toppled obelisk"],["9-10","Intact statue of a person or deity"],["11-13","Ruined or toppled statue of a person or deity"],["14","Great stone wall, intact, with tower fortifications spaced at one-mile intervals"],["15","Great stone wall in ruins"],["16","Great stone arch"],["17","Fountain"],["18","Intact circle of standing stones"],["19","Ruined or toppled circle of standing stones"],["20","Pillar carved with elemental or fey symbols"]],"name":"Wilderness Journeys; Monuments","source":"ScreenWildernessKit","chapter":{"name":"Wilderness Journeys","index":0}},{"caption":"Weird Locales","colLabels":["d20","Locale"],"colStyles":["col-2 text-center","col-10"],"rows":[["1-2","Dead magic zone (similar to an antimagic field)"],["3","Wild magic zone (roll on the {@table Wild Magic Surge|PHB} table in the Player's Handbook whenever a spell is cast within the zone)"],["4","Boulder carved with talking faces"],["5","Crystal cave that mystically answers questions"],["6","Ancient tree containing a trapped spirit"],["7-8","Battlefield where lingering fog occasionally assumes humanoid forms"],["9-10","A portal to another plane of existence"],["11","Wishing well"],["12","Giant crystal shard protruding from the ground"],["13","Wrecked ship, even if water is nowhere nearby"],["14-15","Haunted hill or barrow mound"],["16","River ferry guided by a skeletal captain"],["17","Field of {@condition petrified} soldiers or other creatures"],["18","Forest of {@condition petrified} or {@creature awakened tree||awakened trees}"],["19","Canyon containing a dragons' graveyard"],["20","Floating earth mote with a tower on it"]],"name":"Wilderness Journeys; Weird Locales","source":"ScreenWildernessKit","chapter":{"name":"Wilderness Journeys","index":0}},{"caption":"Food and Water Needs","colLabels":["Creature Size","Food/Water per Cycle","Food Cost per Short Cycle","Food Cost per Long Cycle"],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["Tiny","1/4 unit","1 sp, 2 cp","7 sp, 5 cp"],["Small","1 unit","5 sp","3 gp, 5 sp"],["Medium","1 unit","5 sp","3 gp, 5 sp"],["Large","4 units","2 gp","14 gp"],["Huge","16 units","8 gp","56 gp"],["Gargantuan","64 units","32 gp","224 gp"]],"name":"Food and Water Needs","source":"ScreenWildernessKit","chapter":{"name":"Wilderness Journeys","index":0}},{"caption":"Wilderness Chase Complications","colLabels":["d20","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[[1,"Your path takes you through a rough patch of brush. Make a DC 10 Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to get past the brush. On failed check, the brush counts as 5feet of {@quickref difficult terrain||3}."],[2,"Uneven ground threatens to slow your progress. Make a DC 10 Dexterity ({@skill Acrobatics}) check to navigate the area. On failed check, the ground counts as 10 feet of {@quickref difficult terrain||3}."],[3,"You run through a {@creature swarm of insects} (see the Monster Manual For game statistics). The swarm makes an opportunity attack against you (+3 to hit; {@damage 4d4} piercing damage on a hit)."],[4,"A stream, ravine, or rock bed blocks your path. Make a DC 10 Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to cross the impediment. On a failed check, the impediment counts as 10 feet of {@quickref difficult terrain||3}."],[5,"Make a DC 10 Constitution saving throw. Ona failed save, you are {@condition blinded} by blowing sand,dirt, ash, snow,or pollen until the end of your turn. While {@condition blinded} in this way, your speed is halved."],[6,"A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to navigate the impediment. On failed save, you fall {@dice 1d4 x 5} feet, taking {@damage 1d6} bludgeoning damage per 10 feet fallen as normal, and land {@condition prone}."],[7,"You blunder into a snare. Make a DC 15 Dexterity saving throw. On failed save, you are caught in the snare and {@condition restrained}. As an action, you or someone within 5 feet of you can make a DC 10 Strength check, freeing you on a success. The snare can also be destroyed; it has an AC of 10 and 5 hit points, and it is immune to poison and psychic damage. Complication"],[8,"You are caught in a stampede of spooked animals. Make a DC 10 Dexterity saving throw. Ona failed save, you are knocked about and take {@damage 1d4} bludgeoning damage and {@damage 1d4} piercing damage."],[9,"Your path takes you near a patch of razorvine. Make a DC 15 Dexterity saving throw or use 10 feet of movement (your choice) to avoid the razorvine. On a failed save, you take {@damage 1d10} slashing damage."],[10,"One or more creatures in the area chase after you! The DM chooses these pursuers or rolls a {@dice d8} to determine them: (1) 2 {@creature brown bear||brown bears}, (2) {@dice 2d4} {@creature giant toad||giant toads}, (3) {@dice 1d4} {@creature poisonous snake||poisonous snakes}, (4) {@dice 2d4} {@creature wolf||wolves}, (5) 1 {@creature giant boar}, (6) 2 {@creature dire wolf||dire wolves}, (7) {@creature griffon}, or (8) {@dice 1d12} {@creature giant rat||giant rats} (see the {@book Monster Manual|MM} for the creatures' game statistics)."],["11-20","No complication."]],"name":"Playing a Chase; Wilderness Chase Complications","source":"ScreenWildernessKit","chapter":{"name":"Wilderness Chases","index":1}},{"caption":"Escape Factors","colLabels":["Factor","Check Has..."],"colStyles":["col-8","col-4"],"rows":[["Quarry has many things to hide behind","Advantage"],["Quarry is in a very crowded or noisy area","Advantage"],["Quarry has few things to hide behind","Disadvantage"],["Quarry is in an uncrowded or quiet area","Disadvantage"],["The lead pursuer is a ranger or has proficiency in {@skill Survival}","Disadvantage"]],"name":"Ending a Chase; Escape Factors","source":"ScreenWildernessKit","chapter":{"name":"Wilderness Chases","index":1}},{"caption":"Academy Type","colLabels":["d6","Academy Types"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Boarding School}. Students and faculty enjoy a familial relationship on a self-contained campus."],["2","{@b Arcane Enclave}. Drawn together by cutting-edge magical scholarship, the enclave's residents are hungry for secrets, reagents, and subjects."],["3","{@b Secret Monastery}. Ageless secrets remain the focus of contemplation and rigorous training at this site."],["4","{@b Elite Institute}. This cutthroat college of science or the arts accepts only the crème de la crème of society and talent."],["5","{@b Vault of Secrets}. This conspiracy strives to keep or eradicate all knowledge of a specific truth."],["6","{@b Museum of Dreams}. Magical communication or shared dreamscapes connect a network of wide-ranging specialists."]],"name":"Academy Type","page":84,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Academy Contact","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Harried Functionary}. A disinterested secretary conveys written correspondence to you from an exceptionally busy or aloof senior faculty member."],["2","{@b Celebrated Instructor}. Despite their throngs of ambitious assistants, a celebrity researcher considers you their star pupil."],["3","{@b Wizened Fixture}. A fantastically old, believed-to-be-deceased librarian gives you assignments from the circulation desk they never leave."],["4","{@b Infatuated Tourist}. A flirtatious visiting scholar perceives your every report and donated discovery as a personal gift."],["5","{@b Spectral Fragment}. A haunted piece of the academy's collection compels you to complete its secret research."],["6","{@b Distant Observer}. A mysterious sponsor encourages your research from afar to avoid alerting nefarious forces embedded within the academy's bureaucracy."]],"name":"Academy Contact","page":85,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Academy Factotum Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-2","col-10"],"rows":[["Student","{@background Acolyte}, {@background Guild Artisan}, {@background Noble}, {@background Outlander}, {@background Sage}, {@background Urchin}"],["Groundskeeper","{@background Charlatan}, {@background Hermit}, {@background Outlander}, {@background Soldier}, {@background Urchin}"],["Professor","{@background Acolyte}, {@background Entertainer}, {@background Folk Hero}, {@background Noble}, {@background Sage}"],["Researcher","{@background Acolyte}, {@background Charlatan}, {@background Guild Artisan}, {@background Hermit}, {@background Sage}"],["Financier","{@background Charlatan}, {@background Criminal}, {@background Noble}, {@background Sailor}, {@background Urchin}"],["Expert Speaker","{@5etools Any|backgrounds.html}"]],"name":"Academy Factotum Roles","page":85,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Academy Quests","colLabels":["d6","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Aberrant Zoology}. You undertake expeditions to document, capture, and explain beings antithetical to the natural order."],["2","{@b Arcanodynamics}. You investigate the ways magic underpins existence, exploring its flows and seeking ways to harness its nexuses."],["3","{@b Forbidden History}. You reveal the lost truths of the world's darkest ages, pursuing the history of purposefully hidden or taboo eras."],["4","{@b Cryptogeography}. You search for proof of a hidden land or that the world isn't structured as commonly assumed."],["5","{@b Restorative Antiquarianism}. You track clues leading to plundered artifacts and then restore them to their rightful owners."],["6","{@b Evolutionary Divinity}. You dare to explore what no mortal was meant to know: the origins of divinity."]],"name":"Academy Quests","page":86,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ancient Being","colLabels":["d6","Ancient Being"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Elder Dragon}. An ancient dragon seeks knowledge or power. It wishes to gather greater wealth for its hoard, its ambitions expanding in its advancing years."],["2","{@b Lich}. An undead spellcaster of immense power employs your group. Its interests are strangely diverse and seemingly benign. Perhaps it's not as evil as conventional adventuring wisdom suggests?"],["3","{@b Bound Fiend}. This fiend is bound to a location, either in its true form or as a possessing spirit. Whether trapped in an unbreakable circle of binding sigils or sealed as a spirit within a gigantic statue, the fiend's influence drives your group."],["4","{@b Guardian Celestial}. An angel or another powerful celestial takes an interest in a specific region of the Material Plane. It cultivates a network of mortal informants and agents to serve its agenda."],["5","{@b The Endless}. This person has lived many lifetimes because they can't die—at least not permanently. No matter the cause of their demise, they return. To all appearances, they are alive and mortal, but they control the amassed resources of an immortal."],["6","{@b Primal Manifestation}. Its existence defies mortal understanding; the being simply is. It could be a primordial force of nature awakened to self-awareness that now inhabits the landscape or an alien intellect that whispers through proxies, omens, and idols."]],"name":"Ancient Being","page":86,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ancient Being Contact","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Employer}. An established member of local society acts as the interface between you and the patron and provides the cover of legitimate employment. They could be a bartender, shopkeeper, local official, or noble."],["2","{@b Back-Room Dealers}. An exclusive area in an otherwise-ordinary establishment requires a password or token to gain entry. There you meet and communicate with shadowy agents of your patron."],["3","{@b Magical Message Drop}. Magically recorded messages from your contact or your patron appear in odd places. You know to check a predetermined location, such as a crack in an ancient monolith or a specific grave, for instructions."],["4","{@b Visions}. Your patron doesn't use intermediaries, instead speaking to you in dreams, omens, or visions. The being appears in your mind as you sleep, taking control of your dreams to deliver instructions that become difficult to ignore."],["5","{@b Ephemeral Echo}. Your contact never physically reveals itself to you. Perhaps it is the ghost of a dead person, an entity that appears outside the flow of time, or a projected illusion of a being that never leaves your patron's hidden sanctum."],["6","{@b The Mouthpiece}. The ancient being's voice whispers through the lips of an ordinary person. You patron might posses the body of a stranger or a party member to converse with you."]],"name":"Ancient Being Contact","page":87,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ancient Being Operative Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-2","col-10"],"rows":[["Devotee","{@background Acolyte}, {@background Hermit}, {@background Noble}, {@background Outlander}, {@background Sage}"],["Infiltrator","{@background Charlatan}, {@background Criminal}, {@background Hermit}, {@background Soldier}, {@background Urchin}"],["Mouthpiece","{@background Charlatan}, {@background Entertainer}, {@background Folk Hero}, {@background Hermit}, {@background Sage}"],["Pupil","{@background Acolyte}, {@background Entertainer}, {@background Folk Hero}, {@background Guild Artisan}, {@background Sage}"],["Guardian","{@background Acolyte}, {@background Folk Hero}, {@background Hermit}, {@background Outlander}, {@background Soldier}"],["Offspring","{@5etools Any|backgrounds.html}"]],"name":"Ancient Being Operative Roles","page":88,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ancient Being Quests","colLabels":["d6","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Rescue}. A wayward agent went missing while gathering information or materials. You must discover their fate and recover them and their findings."],["2","{@b Sabotage}. You must destroy an aspect of a rival's organization, either assassinating a key minion or destroying a critical object."],["3","{@b Artifice}. Your specialized skills are instrumental to assembling components for a powerful magic ritual or object."],["4","{@b Treachery}. A high-profile minion of another powerful figure is in a position to betray their master, to the benefit of your patron. You must convince them to defect to your organization or extract them from now-hostile territory."],["5","{@b Culling}. A respected agent of your patron (possibly an ally or a mentor for your group) has been compromised. Perhaps they are defecting to a rival, attempting to seize the ancient being's power. Whatever the case, you must catch them to end their threat."],["6","{@b Astral Heist}. A powerful rival of your patron stores their secrets in a mind vault on the Astral Plane. That means they can't be tricked or coerced into revealing anything, nor can their thoughts be read. You must find the vault and travel through the rival's deadly memories to find the knowledge your patron desires."]],"name":"Ancient Being Quests","page":88,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Aristocrat Types","colLabels":["d6","Aristocrats"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Local Lord}. Convinced that power and prestige lie just around the corner, this minor lordling grasps for every opportunity to climb the ranks."],["2","{@b Merchant Mastermind}. Reputation, wealth, and power are one and the same for the head of a family with world-spanning business holdings."],["3","{@b Nomadic Princeling}. Nothing is more appealing to this princeling than treasure. Their sprawling merchant caravan trails behind their palanquin as far as the eye can see."],["4","{@b Double Dealer}. The leader of a noble family has turned against their nation, secretly opposing their liege for personal gain or ethical reasons."],["5","{@b Ambitious Entrepreneur}. The sole heir of a vast fortune, this entrepreneur seeks allies to expand their wealth in a new business on the international, global, or planar stage."],["6","{@b Future Ruler}. This young noble is destined to rule, but currently their whims are fickle and dangerous."]],"name":"Aristocrat Types","page":89,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Aristocrat Contact","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Common Contact}. A servant with ambitions toward a title works as a go-between for your patron."],["2","{@b Professional}. A level-headed advisor or manager of your patron's business directs you in keeping their reckless employer safe."],["3","{@b Family Peacemaker}. A naive aristocrat appointed by your patron wants your assistance in keeping the peace between fractious family members, which isn't your patron's priority."],["4","{@b Intimate Connection}. A common-born confidant or lover of your patron guides you in creating circumstances to bolster the noble family's best interests."],["5","{@b Outside Insider}. An outcast noble favored by your patron works with you to uphold their family's interests despite their exile."],["6","{@b Outsider Inside}. A mysterious entity manipulates a noble family's fortunes. Through your patron, it employs you to help guide its chosen family along a centuries-long course."]],"name":"Aristocrat Contact","page":90,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Aristocrat Retainer Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-2","col-10"],"rows":[["Advisor","{@background Acolyte}, {@background Charlatan}, {@background Folk Hero}, {@background Hermit}, {@background Sage}"],["Bodyguard","{@background Criminal}, {@background Folk Hero}, {@background Noble}, {@background Outlander}, {@background Soldier}"],["Informant","{@background Charlatan}, {@background Criminal}, {@background Entertainer}, {@background Sailor}, {@background Urchin}"],["House Staff","{@background Entertainer}, {@background Guild Artisan}, {@background Sailor}, {@background Soldier}, {@background Urchin}"],["Messenger","{@background Charlatan}, {@background Entertainer}, {@background Outlander}, {@background Sailor}, {@background Urchin}"],["Family Scion","{@5etools Any|backgrounds.html}"]],"name":"Aristocrat Retainer Roles","page":90,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Aristocrat Quests","colLabels":["d6","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Noble Union}. You work within multiple noble factions to unite rival families."],["2","{@b Business Breakthrough}. You track down and obtain a wonder your patron believes is the key to their financial fortunes."],["3","{@b Sabotage Rival}. You break into the business or estate of an enemy noble family and undermine their political or professional ventures."],["4","{@b Lost Lineage}. You seek evidence of a lost branch of a noble family or proof that individuals don't possess a noble pedigree."],["5","{@b Origin of Nobility}. You reveal the secret reason why certain individuals were elevated to noble status and how they will soon fulfill their purpose."],["6","{@b The New Nobility}. You recreate the remarkable event that granted today's noble families their special standing, enabling the rise of new nobles."]],"name":"Aristocrat Quests","page":90,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Syndicate Types","colLabels":["d6","Syndicate"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Thieves' Guild}. A disparate convocation of thieves, spies, smugglers, and other scoundrels controls criminal activity in a region of a city."],["2","{@b Assassin Society}. The network's livelihood is death. Members of the society hone their skills as cutthroats, poisoners, body-disposal specialists, and any other profession focused on ending lives. The society is motivated by profit or labors in service to a greater cause."],["3","{@b Magical Arms Dealer}. The syndicate has cornered the market on deadly magical devices. They offer their services and wares for a price and acquire staggering magical might for those who meet their demands."],["4","{@b Pirate Fleet}. This alliance of pirate captains is unified under a ruling captain or admiral and adheres to a strict code of honor. They converge only in response to an outside threat."],["5","{@b Body Snatchers}. The syndicate consists predominantly, if not entirely, of creatures that possess or impersonate other people. They seek to replace influential individuals throughout society with members of their ranks."],["6","{@b Thought Thieves}. These psychic criminals infiltrate their target's minds to steal secrets and disguise their existence."]],"name":"Types of Criminal Syndicates; Syndicate Types","page":91,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Syndicate Contact","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Personal Mentor}. This longtime member of the syndicate took you under their wing when you were young and became a parental figure."],["2","{@b Clever Urchin}. An innocuous person, perhaps a beggar or menial laborer, knows all the right people and shares their connections with you."],["3","{@b Former Law Enforcement}. Your contact used to be (or maybe still is) a member of local law enforcement. They have sharp insight into the law's workings in your area and a healthy dose of paranoia for that reason."],["4","{@b Bon Vivant}. The boss of a local den of vice—whether gambling, narcotics, or other pleasures—aids you when they're not distracted by their own debauchery."],["5","{@b Traitor}. You know your contact in the syndicate has betrayed it, but they have enough clout and leverage that you don't dare cross them—yet."],["6","{@b Criminal Royalty}. Unknown to most, your contact is a member of local nobility or royalty. Why they maintain relations with the syndicate is a troubling mystery."]],"name":"Criminal Syndicate Contact; Syndicate Contact","page":92,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Criminal Syndicate Member Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-2","col-10"],"rows":[["Burglar","{@background Criminal}, {@background Folk Hero}, {@background Noble}, {@background Outlander}, {@background Urchin}"],["Muscle","{@background Criminal}, {@background Entertainer}, {@background Outlander}, {@background Sailor}, {@background Soldier}"],["Con Artist","{@background Acolyte}, {@background Charlatan}, {@background Criminal}, {@background Entertainer}, {@background Noble}, {@background Urchin}"],["Cleaner","{@background Acolyte}, {@background Charlatan}, {@background Guild Artisan}, {@background Noble}, {@background Soldier}"],["Mastermind","{@background Acolyte}, {@background Criminal}, {@background Folk Hero}, {@background Noble}, {@background Sage}"],["Mole","{@5etools Any|backgrounds.html}"]],"name":"Criminal Syndicate Member Roles","page":92,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Criminal Syndicate Quests","colLabels":["d6","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Acquisition and Retrieval}. You acquire assets for the syndicate. You steal important documents or clear out locations for use as hideouts."],["2","{@b Heists}. You plan and execute elaborate robberies that require the combined skills of your team."],["3","{@b Gang Warfare}. You ensure that no other crime syndicate gains a significant foothold in your territory."],["4","{@b Enforcement}. You keep the corrupt, headstrong, and avaricious members of your syndicate in line with the goals and rules of the organization."],["5","{@b Assassination}. You dispatch prominent people—the sort who have numerous bodyguards and elaborate security systems to circumvent."],["6","{@b Topple the Powerful}. Your syndicate is criminal and your methods illegal, but your goals are righteous. You help people who are powerless against exploitation by the powerful."]],"name":"Criminal Syndicate Quests","page":93,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Guild Types","colLabels":["d6","Guild"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Crafters' Guild}. This conglomerate of artisans pools its resources and influence to ensure a steady exchange of gold for its crafts."],["2","{@b Merchant Consortium}. These entrepreneurs don't create the wares they peddle, instead specializing in linking products to prospective owners. If they don't have it, they find it."],["3","{@b Miracle Makers' Association}. The magically inclined crafters of this guild specialize in imbuing physical goods with magical effects. Rumor has it they can strip the magic from existing enchanted items and might be willing to buy or trade adventurers' spoils."],["4","{@b Moneychangers}. These merchants deal in all forms of currency, acting as bankers, loan agents, and crucial contacts for adventurers and other individuals who deal with large sums of wealth. They exchange coin for gemstones as readily as they find buyers for historical relics and recovered art."],["5","{@b Philosophical Faction}. These like-minded individuals follow specific teachings, spreading word of their expertise through their services and training."],["6","{@b Identity Traders}. These enigmatic dealers buy and sell documents, memories, and the trappings of thoroughly lived lives, selling them to those in need of the ultimate fresh start."]],"name":"Guild Types","page":93,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Guild Contact","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b The Perfectionist}. Your contact is a skilled but obsessive creator consumed with the quest to create something perfect that will define their life's work and secure their legacy. They lose sight of right and wrong in pursuit of the finest materials and exciting opportunities."],["2","{@b Attentive Overseer}. A guild representative takes personal interest in your group's tasks. They follow your exploits and know of your adventures before you return to report. Despite the unsettling depth of their knowledge, they seem genuinely eager to shepherd your work."],["3","{@b Hidden Benefactor}. Whoever your contact is, they don't communicate directly. They send messages via couriers or letters. No one in the guild knows who the contact is, or if they do, they aren't telling you. Regardless, the contact's information is good, and they pay on time."],["4","{@b Discerning Mentor}. No matter how well you perform, or how perfect your creations, nothing is ever good enough for this contact. They point out every flaw and missed opportunity. Are they bitter, lashing out at anyone around them, or do they recognize your potential and try to push you to greatness?"],["5","{@b Golem Guide}. Your guild contact is the soul of a long-dead artisan preserved in a construct body. This golem is wise and knowledgeable, but it has difficulty grasping the passage of time and the state of the world compared to its original era."],["6","{@b Fallen Muse}. Your contact is a fallen celestial. Whether they regret their transgressions or hunger for vengeance, they provide divine inspiration and guidance to you and to the guild. Somehow your group and the guild inspire their hope for ascension."]],"name":"Guild Contact","page":94,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Guild Representative Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-2","col-10"],"rows":[["Researcher","{@background Acolyte}, {@background Entertainer}, {@background Guild Artisan}, {@background Sage}"],["Negotiator","{@background Charlatan}, {@background Entertainer}, {@background Guild Artisan}, {@background Noble}, {@background Sailor}"],["Saboteur","{@background Charlatan}, {@background Criminal}, {@background Guild Artisan}, {@background Soldier}, {@background Urchin}"],["Guard","{@background Criminal}, {@background Folk Hero}, {@background Outlander}, {@background Sailor}, {@background Soldier}"],["Explorer","{@background Acolyte}, {@background Folk Hero}, {@background Guild Artisan}, {@background Outlander}, {@background Sailor}"],["Expert","{@5etools Any|backgrounds.html}"]],"name":"Guild Representative Roles","page":95,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Guild Quests","colLabels":["d6","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Deliver Goods}. You need to deliver an order to an important customer or partner of the guild. The delivery must arrive by a critical deadline—regardless of who or what tries to stop you."],["2","{@b Acquire Materials}. Your guild requires materials that are rare and difficult to procure, either for a guild project or for a paying client. Your group must gather the missing components from a dangerous location or a recalcitrant owner while outpacing a rival to the prize."],["3","{@b Eliminate a Rival}. A competitor has humiliated the guild one too many times, and it's time for that to stop. Your group is charged with assuring the rival never darkens the guild's reputation again. Can you trick them into permanent disgrace, or must you resort to more direct methods?"],["4","{@b The Masterpiece}. An exquisite work of art for an influential client, either created by your guild or acquired through agents, has gone missing. You must track down its whereabouts and secure it before time runs out and the guild suffers a penalty."],["5","{@b The Collector}. Your guild is tasked to create or acquire something wondrous for a wealthy but secretive client's collection. Guild members who previously failed to fulfill this assignment ended up missing. The collector promises to return your comrades if you provide what the collector seeks, but if you fail, you'll become part of the collection."],["6","{@b The Bill Comes Due}. Your guild master achieved their vaunted position by means of an otherworldly bargain. That price has come due, and they are desperate to avoid paying. You must defeat whatever's coming to collect the master's debt or find another acceptable payment."]],"name":"Guild Quests","page":95,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Military Force Types","colLabels":["d6","Military Organization"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Standing Army}. A standing army serves as the highly disciplined and structured guardian of a province or an entire nation. Strict tiers of command ensure coordination between branches of the force."],["2","{@b Mercenary Company}. Hard-bitten veterans of numerous conflicts, mercenaries serve an employer for coin rather than out of loyalty."],["3","{@b Expeditionary Force}. This military force is far from home, fighting behind enemy lines or striking into wild, unsettled lands. The force must be fast, self-sufficient, and either diplomatic or decisive to assure their survival."],["4","{@b Horde}. The horde is almost a force of nature, and what it lacks in discipline it makes up in ferocity. It doesn't have a rigid command structure, instead functioning like a pyramid of smaller armies. Horde commanders owe fealty to stronger leaders above them, all the way up to the warlord."],["5","{@b Planar Conscripts}. This military force battles for cosmic stakes on far-flung planes of the multiverse or fights against extraplanar invasion on the Material Plane. Warriors include conscripts pressed into service in the Blood War, fodder in the thrall of ruthless yugoloth mercenaries, or members of a glorious celestial host defending against fiendish incursion."],["6","{@b Sky Warriors}. This military force consists of winged creatures, employs magical flight, or sails airships as a sky navy. Traditional defenses are ineffective against attacks from the air, positioning the sky warriors as a fearsome nation or expensive and coveted mercenaries."]],"name":"Military Force Types","page":96,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Commanding Officer","colLabels":["d6","Officer"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Tested Veteran}. Your commander is a battle-scarred officer who experienced horrors in combat. They rely on something to dull the pain of their memories or wounds, from a favorite writer's prose to a distracting vice."],["2","{@b Taskmaster}. This angry officer yells every order, reprimands you for the smallest mistake, and fully expects you to fail at every mission you undertake. This might be tough love or simple brutishness."],["3","{@b Protective Officer}. A kindly officer is hesitant to send you into danger and constantly reminds you to be careful."],["4","{@b Bitter Soldier}. Your commander carries deep grudges against your force's enemies. They leap at any chance to do those foes harm, even if it puts your group in terrible risk."],["5","{@b Hopeful Commander}. This optimistic officer knows that a new era of peace is just over the horizon. You just need to complete these last few missions, then it should all finally be over."],["6","{@b Devout Leader}. Your commander is a person of deep faith. They believe that your success or failure lies entirely in divine hands and you are the instruments of that will."]],"name":"Military Force Contact; Commanding Officer","page":97,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Military Force Envoy Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-2","col-10"],"rows":[["Combatant","{@background Criminal}, {@background Folk Hero}, {@background Outlander}, {@background Sailor}, {@background Soldier}"],["Tactician","{@background Acolyte}, {@background Folk Hero}, {@background Noble}, {@background Outlander}, {@background Sage}, {@background Soldier}"],["Medic","{@background Acolyte}, {@background Folk Hero}, {@background Hermit}, {@background Sage}, {@background Soldier}"],["Scout","{@background Hermit}, {@background Outlander}, {@background Sailor}, {@background Soldier}, {@background Urchin}"],["Provocateur","{@background Acolyte}, {@background Charlatan}, {@background Criminal}, {@background Entertainer}, {@background Noble}"],["Spy","{@5etools Any|backgrounds.html}"]],"name":"Military Force Envoy Roles","page":97,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Military Quests","colLabels":["d6","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Strike Force}. You undertake a quick, strategic, and devastating attack against an enemy force."],["2","{@b Defensive Operations}. You must preserve the safety of an important location such as a civilian population center, a supply depot, or strategically critical bridge or seaport."],["3","{@b Special Forces}. You are assigned to a covert operation behind enemy lines. This is similar to the work of a spy or an assassin but with a broader scope. You engage in equipment sabotage or execute targeted strikes against high-value targets."],["4","{@b Reconnaissance}. You gather information on enemy troop numbers, placements, movement, or supply caches and routes."],["5","{@b Seek and Destroy}. You are responsible for hunting down specific high-value and dangerous targets, which include deserters, suspected enemy special forces, or magical war machines run amok."],["6","{@b Siege}. You are assigned to initiate a siege on an enemy stronghold or help break a siege in progress on an allied fortress."]],"name":"Military Quests","page":98,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Religious Order Types","colLabels":["d6","Religious Order"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Undead Hunters}. This community of scholars and monster hunters laboriously researches the unquiet dead, tracking them to their lairs and permanently laying them to rest."],["2","{@b Devout Scholars}. This federation prizes knowledge and texts pertaining to their god. They collect rare holy books and record the life stories of miracle-working prophets."],["3","{@b Relic Collectors}. This order of archaeologist-monks seeks to fill their museum-like temple with storied holy relics."],["4","{@b Charitable Missionaries}. Adhering to the belief that religion empowers civilization, this order travels far to help the downtrodden, seeking to draw new believers by their virtuous example."],["5","{@b Militant Inquisitors}. This dogmatically rigid hierarchy seeks to stamp out all threats to their beliefs."],["6","{@b Doomsaying Evangelists}. This order believes the world is about to end. They're convinced that if they persuade everyone else of this fact they might stave off the impending doom."]],"name":"Religious Order Types","page":98,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Religious Order Contact","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Shadow Tongue}. A mysterious speaker for your order advises your next steps but fears being discovered by a powerful rival faith."],["2","{@b Inspired Creator}. A gifted artisan conveys the will of the divine through prophetic song or artwork."],["3","{@b Mysterious Text}. The gradual translation of a secret holy text points you toward the next step of a divine destiny."],["4","{@b Fierce Inquisitor}. A severe hierarch directs you to cleanse wickedness from a region, from the order, or from within yourself."],["5","{@b Beloved Healer}. A famed healer guides you to where you'll be needed most, even if their reasons are unclear until you arrive."],["6","{@b Divinity's Voice}. Otherworldly messages direct you to undertake divine quests."]],"name":"Religious Order Contact","page":99,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Religious Order Member Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-2","col-10"],"rows":[["Councilor","{@background Acolyte}, {@background Folk Hero}, {@background Hermit}, {@background Sage}, {@background Urchin}"],["Defender","{@background Acolyte}, {@background Criminal}, {@background Folk Hero}, {@background Outlander}, {@background Soldier}"],["Ascetic","{@background Acolyte}, {@background Entertainer}, {@background Hermit}, {@background Sage}, {@background Soldier}"],["Inquisitor","{@background Acolyte}, {@background Criminal}, {@background Noble}, {@background Sailor}, {@background Soldier}"],["Emissary","{@background Acolyte}, {@background Charlatan}, {@background Entertainer}, {@background Noble}, {@background Sailor}"],["Chosen One","{@5etools Any|backgrounds.html}"]],"name":"Religious Order Member Roles","page":99,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Religious Order Quests","colLabels":["d6","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Safe Escape}. A band of the faithful wandered into territory hostile to your order. You must find them and escort them to safety."],["2","{@b Relic Recovery}. You seek a lost symbol of the order discovered in a dangerous place or in the hands of an enemy."],["3","{@b Cult Hunt}. You hunt a cell of zealots dangerous to your order or mortals at large."],["4","{@b Desperate Pilgrimage}. You protect members of the order as they participate in a pilgrimage that takes them through dangerous lands."],["5","{@b Expunge Heresy}. You seek out the source of blasphemy that's taken root within the order."],["6","{@b Prevent Prophecy}. A rival order stands on the cusp of fulfilling a prophecy with deadly ramifications. You strive to undermine their blasphemous agenda."]],"name":"Religious Order Quests","page":100,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Sovereign Types","colLabels":["d6","Sovereign"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Village Elder}. The wizened leader of a community offers both civic and moral leadership."],["2","{@b Young Noble}. An ambitious noble eagerly seeks to reform society to align with a personal vision."],["3","{@b Shipwrecked Governor}. A desperate leader struggles to keep people alive in a wilderness they're not prepared to endure."],["4","{@b Ruler Returned}. A tribe's revered leader has returned from the dead and seeks to resurrect their past glories."],["5","{@b Hidden Power}. A mysterious figure manipulates the nation's puppet leader and guides the government's true agenda."],["6","{@b True Regent}. The rightful heir to the throne struggles to reclaim power from a perfect impostor."]],"name":"Sovereign Types","page":100,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Sovereign Contact","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Intimate Confidant}. The sovereign's friend or lover seeks to aid their companion in any way possible."],["2","{@b Spymaster}. An intelligence operative attends to the nation's dirty work so the sovereign keeps their hands clean."],["3","{@b Administrator}. This severe bureaucrat disagrees with many of the sovereign's policies but takes loyal service seriously."],["4","{@b Executive Assistant}. The responsibilities of an exacting butler or other servant at the royal household far exceed their title."],["5","{@b Envoy}. A semi-retired, leisure-loving ambassador speaks in suggestion and innuendo."],["6","{@b Spectral Assembly}. A ghostly council of the nation's previous regents manifests to avert disasters."]],"name":"Sovereign Contact","page":102,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Sovereign Proxy Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-2","col-10"],"rows":[["Advisor","{@background Acolyte}, {@background Folk Hero}, {@background Noble}, {@background Sage}, {@background Soldier}"],["Ambassador","{@background Charlatan}, {@background Folk Hero}, {@background Guild Artisan}, {@background Noble}, {@background Sailor}"],["Secret Agent","{@background Charlatan}, {@background Criminal}, {@background Entertainer}, {@background Soldier}, {@background Urchin}"],["Champion","{@background Criminal}, {@background Noble}, {@background Outlander}, {@background Soldier}, {@background Urchin}"],["Jester","{@background Charlatan}, {@background Criminal}, {@background Entertainer}, {@background Outlander}, {@background Urchin}"],["Confidant","{@5etools Any|backgrounds.html}"]],"name":"Sovereign Proxy Roles","page":102,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Sovereign Quests","colLabels":["d6","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b International Espionage}. You attempt to steal intelligence, national symbols, or super weapons from an enemy power."],["2","{@b Undermine Rival}. You seek to weaken or remove a rival to the regent's rule—perhaps a general, an archdruid, or a noble with a claim to the throne."],["3","{@b Expel Corruption}. You help the sovereign reform their government, rooting out institutional vices."],["4","{@b Subvert Blame}. The sovereign is caught in an embarrassing affair. Make it disappear."],["5","{@b Test Heir}. You prepare the sovereign's heir for the challenge of taking the throne."],["6","{@b Desperate Diplomacy}. You seek to make peace with a force or entity that could wipe out your nation."]],"name":"Sovereign Quests","page":102,"source":"TCE","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":2}},{"colLabels":["Level","Spell","School","Conc.","Ritual","Class"],"colStyles":["col-1 text-center","col-3","col-2","col-1 text-center","col-1 text-center","col-5"],"rows":[["0","{@spell Booming Blade|TCE}","Evocation","No","No","Artificer, Sorcerer, Warlock, Wizard"],["0","{@spell Green-Flame Blade|TCE}","Evocation","No","No","Artificer, Sorcerer, Warlock, Wizard"],["0","{@spell Lightning Lure|TCE}","Evocation","No","No","Artificer, Sorcerer, Warlock, Wizard"],["0","{@spell Mind Sliver|TCE}","Enchantment","No","No","Sorcerer, Warlock, Wizard"],["0","{@spell Sword Burst|TCE}","Conjuration","No","No","Artificer, Sorcerer, Warlock, Wizard"],["1st","{@spell Tasha's Caustic Brew|TCE}","Evocation","Yes","No","Artificer, Sorcerer, Wizard"],["2nd","{@spell Summon Beast|TCE}","Conjuration","Yes","No","Druid, Ranger"],["2nd","{@spell Tasha's Mind Whip|TCE}","Enchantment","No","No","Sorcerer, Wizard"],["3rd","{@spell Intellect Fortress|TCE}","Abjuration","Yes","No","Artificer, Bard, Sorcerer, Warlock, Wizard"],["3rd","{@spell Spirit Shroud|TCE}","Necromancy","Yes","No","Cleric, Paladin, Warlock, Wizard"],["3rd","{@spell Summon Fey|TCE}","Conjuration","Yes","No","Druid, Ranger, Warlock, Wizard"],["3rd","{@spell Summon Shadowspawn|TCE}","Conjuration","Yes","No","Warlock, Wizard"],["3rd","{@spell Summon Undead|TCE}","Necromancy","Yes","No","Warlock, Wizard"],["4th","{@spell Summon Aberration|TCE}","Conjuration","Yes","No","Warlock, Wizard"],["4th","{@spell Summon Construct|TCE}","Conjuration","Yes","No","Artificer, Wizard"],["4th","{@spell Summon Elemental|TCE}","Conjuration","Yes","No","Druid, Ranger, Wizard"],["5th","{@spell Summon Celestial|TCE}","Conjuration","Yes","No","Cleric, Paladin"],["6th","{@spell Summon Fiend|TCE}","Conjuration","Yes","No","Warlock, Wizard"],["6th","{@spell Tasha's Otherworldly Guise|TCE}","Transmutation","Yes","No","Sorcerer, Warlock, Wizard"],["7th","{@spell Dream of the Blue Veil|TCE}","Conjuration","No","No","Bard, Sorcerer, Warlock, Wizard"],["9th","{@spell Blade of Disaster|TCE}","Conjuration","Yes","No","Sorcerer, Warlock, Wizard"]],"name":"Spells","page":105,"source":"TCE","chapter":{"name":"Magical Miscellany","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Magic Themes","colLabels":["d10","Theme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Book pages, origami, quills, and ink, all accompanied by rustling sounds and library scents"],["2","Brine-scented shapes of sharks, jellyfish, octopi, and other sea creatures"],["3","Food or utensils that carry the scent of cuisine from the spellcaster's homeland"],["4","Rich, copper scents accompanied by what appears to be the caster's own imbalanced humors"],["5","Bursts and strokes of watercolor painted by an invisible brush"],["6","Transparent weapons, armor, miniature war machines, and phantom soldiers"],["7","Golden rays that carry faint warmth and the hint of windblown sand"],["8","Rowdy barnyard animals accompanied by the warm scents of coops and stables"],["9","Manifestations of deep emotions, like the faint shackles of melancholy, sepia shades of nostalgia, or heart-shaped bursts of affection"],["10","Tiny whimsical or fearsome beings from the spellcaster's inescapable, recurring dreams"]],"name":"Personalizing Spells; Magic Themes","page":116,"source":"TCE","chapter":{"name":"Magical Miscellany","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Magic Items","colLabels":["Rarity","Item","Attunement"],"colStyles":["col-2 text-center","col-7 text-center","col-3 text-center"],"rows":[["Common","{@item Illuminator's Tattoo|TCE}","Yes"],["Common","{@item Masquerade Tattoo|TCE}","Yes"],["Common","{@item Prosthetic Limb|TCE}","No"],["Common+","{@item Spellwrought Tattoo|TCE}","No"],["Uncommon+","{@item +1 All-Purpose Tool|TCE|All-Purpose Tool}","Yes"],["Uncommon+","{@item +1 Amulet of the Devout|TCE|Amulet of the Devout}","Yes"],["Uncommon+","{@item +1 Arcane Grimoire|TCE|Arcane Grimoire}","Yes"],["Uncommon+","{@item Barrier Tattoo (small)|TCE|Barrier Tattoo}","Yes"],["Uncommon+","{@item +1 Bloodwell Vial|TCE|Bloodwell Vial}","Yes"],["Uncommon","{@item Coiling Grasp Tattoo|TCE}","Yes"],["Uncommon","{@item Eldritch Claw Tattoo|TCE}","Yes"],["Uncommon","{@item Feywild Shard|TCE}","Yes"],["Uncommon","{@item Guardian Emblem|TCE}","Yes"],["Uncommon+","{@item +1 Moon Sickle|TCE|Moon Sickle}","Yes"],["Uncommon","{@item Nature's Mantle|TCE}","Yes"],["Uncommon+","{@item +1 Rhythm-Maker's Drum|TCE|Rhythm-Maker's Drum}","Yes"],["Rare","{@item Alchemical Compendium|TCE}","Yes"],["Rare","{@item Astral Shard|TCE}","Yes"],["Rare","{@item Astromancy Archive|TCE}","Yes"],["Rare","{@item Atlas of Endless Horizons|TCE}","Yes"],["Rare","{@item Bell Branch|TCE}","Yes"],["Rare","{@item Devotee's Censer|TCE}","Yes"],["Rare","{@item Duplicitous Manuscript|TCE}","Yes"],["Rare","{@item Elemental Essence Shard|TCE}","Yes"],["Rare","{@item Far Realm Shard|TCE}","Yes"],["Rare","{@item Fulminating Treatise|TCE}","Yes"],["Rare","{@item Heart Weaver's Primer|TCE}","Yes"],["Rare","{@item Libram of Souls and Flesh|TCE}","Yes"],["Rare","{@item Lyre of Building|TCE}","Yes"],["Rare","{@item Outer Essence Shard|TCE}","Yes"],["Rare","{@item Planecaller's Codex|TCE}","Yes"],["Rare","{@item Protective Verses|TCE}","Yes"],["Rare","{@item Reveler's Concertina|TCE}","Yes"],["Rare","{@item Shadowfell Brand Tattoo|TCE}","Yes"],["Rare","{@item Shadowfell Shard|TCE}","Yes"],["Very Rare","{@item Absorbing Tattoo|TCE}","Yes"],["Very Rare","{@item Cauldron of Rebirth|TCE}","Yes"],["Very Rare","{@item Crystalline Chronicle|TCE}","Yes"],["Very Rare","{@item Ghost Step Tattoo|TCE}","Yes"],["Very Rare","{@item Lifewell Tattoo|TCE}","Yes"],["Legendary","{@item Blood Fury Tattoo|TCE}","Yes"],["Artifact","{@item Baba Yaga's Mortar and Pestle|TCE}","Yes"],["Artifact","{@item Crook of Rao|TCE}","Yes"],["Artifact","{@item Demonomicon of Iggwilv|TCE}","Yes"],["Artifact","{@item Luba's Tarokka of Souls|TCE}","Yes"],["Artifact","{@item Mighty Servant of Leuk-o|TCE}","Yes"],["Artifact","{@item Teeth of Dahlver-Nar|TCE}","Yes"]],"name":"Magic Items","page":117,"source":"TCE","chapter":{"name":"Magical Miscellany","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Magic Tattoo Coverage","colLabels":["Tattoo Rarity","Area Covered"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Common","One hand or foot or a quarter of a limb"],["Uncommon","Half a limb or the scalp"],["Rare","One limb"],["Very Rare","Two limbs or the chest or upper back"],["Legendary","Two limbs and the torso"]],"name":"Magic Tattoos; Magic Tattoo Coverage","page":118,"source":"TCE","chapter":{"name":"Magical Miscellany","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Party Origin","colLabels":["d6","Origin Story"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters grew up in the same place and have known each other for years."],["2","The characters have united to overcome a foe."],["3","The characters were brought together by a common benefactor who wishes to sponsor their adventures."],["4","A funeral brings the characters together."],["5","A festival brings the characters together."],["6","The characters find themselves trapped together."]],"name":"Party Formation; Party Origin","page":139,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Monster Research","colLabels":["Type","Suggested Skills"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Aberration","{@skill Arcana}"],["Beast","{@skill Animal Handling}, {@skill Nature}, or {@skill Survival}"],["Celestial","{@skill Arcana} or {@skill Religion}"],["Construct","{@skill Arcana}"],["Dragon","{@skill Arcana}, {@skill History}, or {@skill Nature}"],["Elemental","{@skill Arcana} or {@skill Nature}"],["Fey","{@skill Arcana} or {@skill Nature}"],["Fiend","{@skill Arcana} or {@skill Religion}"],["Giant","{@skill History}"],["Humanoid","{@skill History}"],["Monstrosity","{@skill Nature} or {@skill Survival}"],["Ooze","{@skill Arcana} or {@skill Survival}"],["Plant","{@skill Nature} or {@skill Survival}"],["Undead","{@skill Arcana} or {@skill Religion}"]],"name":"Monster Research","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Aberrations","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The brain or other organs of a rare creature"],["2","Flattery and obsequiousness"],["3","Secrets or lore it doesn't already know"],["4","Accepting a strange, organic graft onto your body"]],"name":"Monsters' Desires; Aberrations","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Beasts","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Fresh meat"],["2","A soothing melody"],["3","Brightly colored beads, cloth, feathers, or string"],["4","An old stuffed animal or other soft trinket"]],"name":"Monsters' Desires; Beasts","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Celestials","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The tale of a heroic figure"],["2","An oath to do three charitable deeds before dawn"],["3","The crown of a defeated tyrant"],["4","A holy relic or treasured family heirloom"]],"name":"Monsters' Desires; Celestials","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Constructs","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Oil to apply to the construct's joints"],["2","A magic item with charges, to be used as fuel"],["3","A vessel infused with elemental power"],["4","Adamantine or mithral components"]],"name":"Monsters' Desires; Constructs","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Dragons","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Gold or gems"],["2","Anything from a draconic rival's hoard"],["3","An antique passed down at least three generations"],["4","A flattering artistic depiction of the dragon"]],"name":"Monsters' Desires; Dragons","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Elementals","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A gem worth at least 50 gp, which the creature eats"],["2","An exceedingly pure sample of a favored element"],["3","A way to return the elemental to its home plane"],["4","Performing a dance from the elemental's home plane"]],"name":"Monsters' Desires; Elementals","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Fey","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The memory of your first kiss"],["2","The color of your eyes"],["3","An object of deep sentimental value to you"],["4","Reciting a sublime poem"]],"name":"Monsters' Desires; Fey","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Fiends","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your soul"],["2","A desecrated holy object"],["3","Blood from a living or recently slain loved one"],["4","Breaking a sacred promise in the fiend's presence"]],"name":"Monsters' Desires; Fiends","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Giants","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A dwarf admitting giant-craft to be superior to dwarf-craft"],["2","A strong working animal"],["3","Multiple barrels of ale"],["4","Treasure stolen from a rival giant"]],"name":"Monsters' Desires; Giants","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Humanoids","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Promising to find a lost item of great importance to their culture"],["2","Challenging them to a type of friendly contest, such as dancing, singing, or drinking"],["3","Recovering something they've lost"],["4","Information on a foe's secrets or weaknesses"]],"name":"Monsters' Desires; Humanoids","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Monstrosities","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Dislodging the stuck scraps of the creature's last meal"],["2","The creature's favorite food"],["3","Driving off the creature's rival"],["4","Making movements that mimic the monster's mating dance"]],"name":"Monsters' Desires; Monstrosities","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Oozes","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A vial of putrid liquids"],["2","A cloth bearing a noxious odor"],["3","Bones or metal, which the ooze promptly absorbs"],["4","A gallon of any effervescent fluid"]],"name":"Monsters' Desires; Oozes","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Plants","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A pound of mulch"],["2","Water from a spring infused with Feywild energy"],["3","Clearing invasive vegetation from the creature's territory"],["4","Destroying all axes and fire-making implements the party carries"]],"name":"Monsters' Desires; Plants","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Undead","colLabels":["d4","Desired Offering"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A vial of blood"],["2","A personal memento from the creature's past"],["3","Materials, tools, or the skills to sun-proof a crumbling mausoleum"],["4","Completing a task the creature was unable to finish in life"]],"name":"Monsters' Desires; Undead","page":148,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Blessed Radiance Effects","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–06","Golden light fills a 20-foot-radius, 40-foot-high cylinder centered on one character in the region and then fades. That character and their friends in the cylinder gain the benefits of the {@spell divine favor} spell for 1 hour."],["07–12","Radiant energy erupts in a 10-foot-radius sphere centered on one random creature in the region. Each creature in the sphere that isn't undead regains {@dice 3d6} hit points. Each undead creature in the sphere takes {@dice 3d6} radiant damage."],["13–18","Aberrations, fiends, and undead in the region have disadvantage on attack rolls and ability checks for the next 24 hours."],["19–24","Each creature carrying the holy symbol of a deity from a non-evil plane while in the region gains advantage on saving throws for the next 24 hours."],["25–30","One character in the region is suffused with celestial power. For 1 minute, the character's melee attacks deal an extra {@dice 2d6} radiant damage on a hit."],["31–36","One {@filter simple or martial weapon|items|source=phb|category=basic|type=martial weapon;simple weapon} that is nonmagical and carried by one character in the region gains the properties of a {@item mace of disruption} for 24 hours."],["37–42","A flying, gleaming sword (use the {@creature flying sword} stat block in the {@book Monster Manual|MM}) appears within 60 feet of an aberration, a fiend, or an undead, which becomes the sword's target. The sword deals radiant damage instead of slashing damage and knows the exact location of its target while the target is within the region. The sword vanishes when it or its target is reduced to 0 hit points."],["43–48","One character in the region hears whispers from celestial beings or refrains of celestial choirs. The character can ask those voices one question as if using the {@spell commune} spell."],["49–54","Aberrations, fiends, and undead in the region give off a crimson glow for 1 minute. The creatures shed dim light in a 10-foot radius, attacks against them have advantage if the attacker can see them, and the creatures can't benefit from being {@condition invisible}."],["55–60","Celestial power explodes in a 30-foot-radius sphere of divine light centered on an aberration, a fiend, or an undead creature within the region. Each creature in the sphere must make a DC 15 Constitution saving throw. On a failure, the creature takes {@dice 4d6} radiant damage and is {@condition blinded}. On a success, it takes half damage and isn't {@condition blinded}."],["61–66","One character in the region feels a profound sense of purpose and gains the benefit of the {@spell bless} spell for 1 minute. They can choose two other creatures they can see to gain the spell's benefits as well."],["67–72","A booming voice thunders in Celestial and can be heard throughout the region. Each creature in the region must make a DC 15 Constitution saving throw. On a success, the creature gains {@dice 2d10} temporary hit points. On a failure, the creature is {@condition deafened} for 1 minute."],["73–78","One character in the region gains the ability to cure afflictions for 1 hour. As an action, they can cast {@spell lesser restoration} or {@spell greater restoration} without expending a spell slot and requiring no material components."],["79–84","The effects of a {@spell hallow} spell (save DC 17), with one of its extra effects (DM's choice), settle over the region for 24 hours."],["85–90","An angelic voice rings throughout the region. Each creature there must succeed on a DC 15 Wisdom saving throw or perform the grovel option of the {@spell command} spell."],["91–95","One character in the region permanently gains resistance to necrotic damage. Reroll if you've already rolled this effect."],["96–00","One character in the region gains the ability to use the {@classFeature Divine Intervention|Cleric||10} cleric feature, which succeeds automatically. The character can use the feature granted in this way only once and must use it within 7 days. Reroll if you've already rolled this effect."]],"name":"Blessed Radiance Effects","page":150,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Far Realm Effects","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–09","A structure in the region whispers faintly. Any creature within 60 feet of the structure that can hear it must succeed on a DC 12 Wisdom saving throw or be {@condition charmed}. While {@condition charmed} in this way, the creature must move toward the source of the whispering, avoiding obvious hazards. When it reaches the source, it is {@condition incapacitated}. The creature can repeat the saving throw when it takes damage and at the end of every hour, ending the effect on itself on a success."],["10–18","An elder evil turns its attention to the region, imposing the pressure of its unfathomable presence upon the place. Any creature that finishes a rest in the region must succeed on a DC 12 Charisma saving throw, or it gains no benefit from finishing the rest. It instead finds strange scrawls, stacked stones, or its belongings arranged in intricate, abstruse patterns nearby."],["19–27","Local plants and animals share a malevolent intelligence. Roll a {@dice d6}. On a 1–2, an {@spell insect plague} spell is centered on one random creature in the region. On a 3–4, {@dice 1d4} {@creature Swarm of Ravens||swarms of ravens} and {@dice 1d4} {@creature Swarm of Rats||swarms of rats} gather and attack any other creatures in the region. On a 5–6, a {@creature treant} (in forested terrain) or a {@creature galeb duhr} (in rockier terrain) attacks."],["28–36","Distance no longer functions in a comprehensible manner within the region. Creatures make ranged attack rolls with disadvantage, and the range of those attacks is halved."],["37–45","The landscape melts into a mass of writhing flesh, eyes, and fanged mouths. From an unoccupied space in the fleshy ground arise {@dice 1d4 + 5} {@creature Gibbering Mouther||gibbering mouthers} that attack anyone in sight."],["46–54","Unintelligible murmurings threaten to overcome the mind of one random creature within the region. At the start of the creature's turn, it must succeed on a DC 13 Intelligence saving throw or use its action to make one melee attack against the nearest creature it can see. If there are no other creatures within reach, the target spends its action babbling."],["55–63","Bizarre appendages squirm beneath the ground and around trees or other structures within this region. Dozens of limbs burst forth, entangling anyone within a 30-foot sphere surrounding one random creature. Each creature in the sphere must succeed on a DC 14 Dexterity saving throw or take {@dice 3d6} bludgeoning damage and be {@condition restrained}. Any creature that ends its turn in the area takes {@dice 3d6} bludgeoning damage. A creature can free itself or someone else within reach from being {@condition restrained} in this way by using an action to make a successful DC 14 Strength or Dexterity check (its choice)."],["64–72","Creatures in the region can't leave it and find themselves covering the same ground over and over. By the time they realize this, {@dice 2d10} hours have passed, during which they have made no progress in their effort to leave. The effect then ends, and each creature must succeed on a DC 10 Constitution saving throw or gain 1 level of {@condition exhaustion}."],["73–79","One random creature in the region hears strange whispers and must succeed on a DC 14 Wisdom saving throw or become {@condition charmed}. While {@condition charmed} in this way, the creature focuses on copying the blasphemous designs that appear in its mind using whatever medium it has available (ink, charcoal, mud, or its own blood). Unless {@condition restrained}, the creature completes the designs in 1 hour of work. When the creature finishes its work, it is no longer {@condition charmed}, and a {@creature death slaad} appears within 30 feet of it and attacks anyone in sight."],["80–85","Natural features and structures in this region writhe to spell out words and form strange symbols. Any creature that tries to read the messages must make a DC 20 Intelligence ({@skill Arcana}) check. On a success, the creature gains insight as if it had cast the {@spell contact other plane} spell. On a failure, the creature is affected as if it failed a saving throw against the {@spell confusion} spell. This effect ends at the end of the creature's next turn."],["86–90","In this region, circular things (such as buttons, crystal balls, the sun, and so on) seem appallingly wrong. One random creature that starts its turn in this region must succeed on a DC 14 Intelligence saving throw or spend their turn loudly trying to destroy these objects."],["91–95","Glaring eyes, which weep viscid tears, appear on inanimate objects throughout the region. These eyes watch the characters, and creatures within the region can't be {@status surprised} by the characters for as long as the eyes exist. An eye closes and disappears if it takes any damage. Reroll if you've already rolled this effect."],["96–00","A tear in reality creates a rift in the region, similar to the spell {@spell gate}, that passes through the Far Realm and connects with a random plane. Any creature that enters the rift takes {@dice 10d10} psychic damage from the horrors of the Far Realm and appears in an empty space closest to the rift's opening on another random plane. The rift vanishes after {@dice 2d10 + 2} hours."]],"name":"Far Realm Effects","page":152,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Haunted Effects","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–05","A violent thunderstorm begins, centered over the region. It doesn't end until the party leaves the region."],["06–10","A random building in the region gains the benefits of the {@spell guards and wards} spell (save DC 13) for the next 24 hours."],["11–15","A mundane part of one random character's surroundings—perhaps a tree bole or a taxidermied animal head—animates for 1 minute and whispers a warning or threatens to reveal one of the character's secrets."],["16–20","All bright light weakens to dim light for 24 hours. Sources that provide dim light, such as candles, do not shed any light."],["21–25","The temperature in the region drops by 10 degrees Fahrenheit every hour for the next {@dice 1d6} hours, after which the temperature returns to normal. If cold enough, ice crystals form in sinister patterns."],["26–30","One random creature's shadow acts independently for the next 24 hours. The shadow acts out of sync with its owner, perhaps dramatically choking or trying to murder another shadow."],["31–35","After the next sunset, the sun doesn't rise again for 36 hours. During this time, the sky over the region might hold a crimson moon, be obscured by roiling fog, or display blinking, alien stars."],["36–40","During the next night, one random sleeping creature vanishes and reappears approximately a foot beneath where they were sleeping—typically buried in undisturbed dirt or in a space beneath floorboards. The creature or someone else can free it with a successful DC 13 Strength ({@skill Athletics}) check."],["41–45","One random creature in the region is targeted by the {@spell levitate} spell (save DC 15) for 1 minute."],["46–50","A nonviolent but unsettling {@creature ghost}—perhaps a pet, an accident-prone child, or a dismembered big toe—appears and follows one random creature for 24 hours before vanishing. The ghost vanishes if reduced to 0 hit points."],["51–55","One player character's appearance changes for the next 24 hours to reflect the region's haunted history. For example, they might manifest the distinctive facial scar associated with a notorious tyrant who died in the region."],["56–60","For the next 24 hours, any humanoid killed in the region rapidly decomposes and rises as a {@creature skeleton} {@dice 1d10} minutes after dying."],["61–65","Over the next 24 hours, whenever any creature is wounded, its blood (or similar fluid) spreads to form a short message or grisly tableau."],["66–70","A spirit inhabits one character's {@filter simple or martial weapon|items|source=phb|category=basic|type=martial weapon;simple weapon}, making it a sentient magic item until the character leaves the region. Randomly generate the item's properties as described in the \"{@book Sentient Magic Items|DMG|-1}\" section of the {@book Dungeon Master's Guide|DMG}."],["71–75","A spectral force manifests to one character in the region, allowing them to ask one question and receive a short answer as through the {@spell augury} spell. The force manifests as a planchette moving on a talking board, writing on foggy glass, or insects swarming to create messages."],["76–80","During the next night, one sleeping character in the region receives a vision as if the target of the {@spell dream} spell. The dream is brief and unsettling, revealing some element of the environment's history and putting the character in the place of someone who suffered a grim fate there."],["81–85","A coffin or small enclosed space in the region—perhaps an antique box, stone cairn, or tree stump sealed with rocks—radiates palpable malice. The first time a creature opens it, roll a die. If you roll an even number, the creature receives a terrible vision and is {@condition frightened} of all creatures for the next 24 hours. If you roll an odd number, an {@creature avatar of death|DMG} appears and attacks as though summoned by the Skull card from a {@item deck of many things}."],["86–90","Over the next 24 hours, whenever any creature in the region regains hit points from a spell, the healing magic leaves scars. This might be accompanied by a purging of black bile or a spectral force tearing free from the creature. These scars can be removed only by {@spell greater restoration} or {@spell wish}."],["91–95","For 24 hours, a luminous wisp of vapor floats above a corpse or grave in the region. If the wisp is put in a container, a creature holding the receptacle can cast the {@spell resurrection} spell once, requiring no components and causing the wisp to vanish. Any creature returned to life in this way experiences strange dreams."],["96–00","A mysterious mist rises from the shadows. This dense fog heavily obscures everything in a 50-foot-radius sphere around one random creature in the region. Any creature that starts its turn in the mist must succeed on a DC 10 Constitution saving throw or gain 1 level of {@condition exhaustion}. This {@condition exhaustion} can't be removed while the creature is in the mist. Additionally, creatures notice unsettling sights through the fog, such as ominous ruins or soundless silhouettes fleeing pursuit. The mists can't be dispersed by any wind, but clear after 1 minute."]],"name":"Haunted Effects","page":154,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Infested Effects","colLabels":["d100","Infested Effects"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–05","Intense buzzing or grinding noises fill the region for the next 24 hours. With the exception of truly cacophonous sounds, creatures can only hear speech and noises that originate within 10 feet of them."],["06–10","A mass migration of insects begins, with waves of Tiny bugs crawling over everything in the region. Creatures cannot take a short or long rest in the region for the next 24 hours."],["11–15","A swarm of bioluminescent flies converges on one random creature in the region. For the next minute, the creature sheds dim light in a 10-foot radius, any attack against it has advantage if the attacker can see it, and the creature can't benefit from being {@condition invisible}."],["16–20","A boil of termites bursts from the ground, along with dozens of bones and a treasure of the DM's choice (see \"{@book Random Treasure|DMG|7|Random Treasure}\" in the {@book Dungeon Master's Guide|DMG})."],["21–25","A cricket-shaped creature with the statistics of a {@creature cat} bounds up to one random creature and follows it like an affectionate pet for 24 hours before scampering off."],["26–30","A cluster of {@dice 1d4 + 2} faintly glowing grubs appears in an unoccupied space within 30 feet of the party. Any creature that consumes one of these succulent grubs receives the benefits of a {@item potion of healing}."],["31–35","A large, psychedelically colored moth flies over the party, dusting the characters with strange powder. Creatures the moth flies over must succeed on a DC 16 Constitution saving throw or be {@condition charmed} by all creatures for 1 hour."],["36–45","The region is choked with wispy webbing, which acts as {@quickref difficult terrain||3}."],["46–50","Nearly every surface is covered with discarded cicadae-like shells that crunch loudly when trod upon, imposing disadvantage on Dexterity ({@skill Stealth}) checks made while moving across them. The shells vanish after 1 hour."],["51–55","A massive, bloated maggot emerges from the ground within 10 feet of the party and bursts, covering the ground with ichor in a 10-foot square centered on it. This region is affected by the {@spell grease} spell (save DC 13) for 1 minute."],["56–60","The ground opens up beneath one random creature, creating a {@book quicksand|DMG|5|Quicksand} pit (see the {@book Dungeon Master's Guide|DMG})."],["61–65","One random creature in the region must succeed on a DC 16 Constitution saving throw or contract the {@disease Sight Rot||sight rot disease} (see the {@book Dungeon Master's Guide|DMG}) from minute parasites."],["66–70","Dung-colored bugs cover the ground. Creatures that move at half their normal walking speed can ignore the bugs. Those that move faster must succeed on a DC 16 Constitution saving throw or become {@condition poisoned} until the start of their next turn. A creature {@condition poisoned} in this way has its speed reduced to 0, as it is overcome by the squashed insects' foul smell. Creatures that don't need to breathe automatically succeed on this saving throw."],["71–75","One of the characters in the region must succeed on a DC 15 Wisdom saving throw or be transformed into a giant spider, as if by the {@spell polymorph} spell. The spell lasts for 1 hour or until dispelled."],["76–80","One random creature in the region must succeed on a DC 16 Constitution saving throw, or it acquires a ravenous silverfish infestation among its gear. The infestation is discovered the next time the creature finishes a short or long rest. If the creature has any paper material, the silverfish destroy one random book or other paper item that isn't magical."],["81–85","One random creature in the region must succeed on a DC 16 Constitution saving throw or become host to a particularly aggressive tapeworm. The affected creature gains no benefit from eating until it receives treatment that removes a disease. A creature immune to disease automatically succeeds on this saving throw."],["86–90","Biting mites infest creatures' clothing in the region. Any creature wearing medium or heavy armor has disadvantage on attack rolls, ability checks, and saving throws for the next 24 hours."],["91–95","Tiny arachnids invade unattended spaces. The next time one random creature in the region dons its clothing or armor after finishing a long rest, it must succeed on a DC 16 Constitution saving throw or take 11 ({@dice 2d10}) poison damage."],["96–00","Countless tiny, bloodsucking insects infest the region for the next {@dice 1d6} hours. Every hour, each creature in the region must succeed on a DC 10 Constitution saving throw or gain 1 level of {@condition exhaustion}. The insects don't affect creatures that are immune to disease."]],"name":"Infested Effects","page":156,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Mirror Zone Effects","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–06","Creatures in the region begin to display features other than their own for the next 24 hours. During that time, affected creatures have advantage on Charisma ({@skill Deception}) checks and ability checks made to disguise themselves."],["07–12","The {@spell hallucinatory terrain} spell (save DC 15) affects the natural terrain of the region, changing it into a different kind of terrain (DM's choice)."],["13–18","One random creature in the region gains the benefits of the {@spell blink} spell for 1 minute, shimmering with overlapping shattered reflections."],["19–24","Creatures in the region don't cast reflections. Wisdom ({@skill Insight}) checks made against those creatures have disadvantage, and the creatures have disadvantage on Charisma ({@skill Persuasion}) checks made against anyone who notices their lack of {@creature reflection|TCE}. When they leave the region, creatures regain their reflections, and the effect ends."],["25–34","Reflections of {@dice 1d4} creatures in the region emerge from mirrors and attack. The {@creature reflection|TCE|reflections} are two-dimensional, shimmering versions of the creatures that cast them. Treat the reflections as {@creature Shadow||shadows} that are fey instead of undead and vulnerable to bludgeoning damage instead of radiant."],["35–40","One character in the region gains the benefit of the {@spell mirror image} spell. The images created sometimes move or speak of their own volition."],["41–46","For the next 24 hours, certain wounds caused in the region attract spectral slivers of glass that cause extra damage. Any creature, other than a construct or an undead, hit by an attack that deals piercing or slashing damage begins to bleed, losing {@dice 1d4} hit points at the start of each of its turns. If the bleeding creature is hit by another such attack, the bleeding increases by {@dice 1d4}. Any creature can take an action to stanch the wound with a successful DC 10 Wisdom ({@skill Medicine}) check. The bleeding also stops if the target receives magical healing."],["47–52","Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its {@creature reflection|TCE} in an object that it isn't wearing or carrying can immediately cast the {@spell misty step} spell, requiring no components."],["53–58","One character can cast the {@spell scrying} spell (save DC 17) once within the next 24 hours, requiring no components but using a mirror or other reflective surface."],["59–64","The skin of one random creature in the region becomes silvery and reflective for the next 24 hours. For the duration, that creature has advantage on saving throws against spells, and spell attacks have disadvantage against that creature."],["65–70","A longsword or shortsword with a blade made of a jagged mirror appears in an unoccupied space within 60 feet of a random creature in the region. The weapon is a {@item sword of wounding} (see the {@book Dungeon Master's Guide|DMG}). If the weapon's wielder rolls a 1 or 20 on an attack roll using the weapon, the weapon shatters and is destroyed after that attack."],["71–76","For the next 24 hours, when anyone in the region hits a creature with an attack roll and deals damage to it, the attacker must succeed on a DC 13 Charisma saving throw or take force damage equal to half the damage dealt."],["77–82","Two shimmering, vertical, reflective disks of energy appear in unoccupied spaces in the region for 1 minute. Each is 6 feet in diameter and floats 1 foot above the ground. One appears in an unoccupied space within 30 feet of the party. Any creature that moves through the disk instantly appears within 5 feet of the other disk or the nearest unoccupied space."],["83–88","The next time one character in the party sees their {@creature reflection|TCE} in the region, that {@creature reflection|TCE} of comes to life and engages its counterpart in conversation. It offers to answer one question posed to it as if the creature cast the {@spell divination} spell. After answering the question, the {@creature reflection|TCE} returns to normal."],["89–94","Floating shards of broken mirrors swirl through the region, showing reflections of creatures and places that aren't present, for the next minute before vanishing. On initiative count 20 (losing all ties), the shards make a ranged weapon attack (+6 to hit) against one random creature in the region. On a hit, the target takes 10 ({@dice 3d6}) slashing damage."],["95–00","A duplicate of one random creature in the region appears in an unoccupied space within 30 feet of that creature. The duplicate's appearance, game statistics, and equipment are identical to the creature's. The duplicate immediately attacks the creature, seeking to slay it. If the duplicate dies, it and all its equipment shatter into mirror shards. If the duplicate fails to slay the creature within 1 hour, the duplicate vanishes."]],"name":"Mirror Zone Effects","page":157,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Psychic Resonance Effects","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–06","One random creature in the region gains the ability to cast the {@spell detect thoughts} spell (save DC 13) once over the next 24 hours, requiring no components. Intelligence is the spellcasting ability for this spell."],["07–12","One random creature in the region is affected by the {@spell mind blank} spell for the next 24 hours."],["13–18","For 1 minute on initiative count 20 (losing all ties), Tiny and Small objects in the region that aren't being worn or carried are flung by an unseen force. One random creature in the region must succeed on a DC 15 Dexterity saving throw or take {@dice 2d4} bludgeoning damage from the flung objects."],["19–24","Memories become sharp and clear for 1 hour. During this time, each creature in the region adds double its proficiency bonus to Intelligence checks made to recall information."],["25–34","Headaches and nosebleeds plague humanoids in the region, imposing disadvantage on Wisdom ({@skill Perception}) checks for 1 hour."],["35–40","Psychic power builds in the mind of one random creature in the region. Once within the next minute, the creature can use a bonus action to magically assault the mind of another creature it can see. The target must succeed on a DC 14 Intelligence saving throw or take {@dice 4d10} psychic damage."],["41–46","Lurking fears become nightmares. Any creature that finishes a short or long rest in the region must succeed on a DC 10 Wisdom saving throw or gain no benefit for finishing the rest."],["47–52","For 1 hour, each creature in the region gains the ability to communicate telepathically with any creature it can see within 60 feet. If the target understands any languages, it can respond telepathically."],["53–58","One random creature in the region can sense the presence of nearby minds for 1 hour. For the duration, the creature gains advantage on Wisdom ({@skill Perception}) checks made to locate other creatures within 120 feet of it, even creatures behind {@quickref Cover||3||total cover}."],["59–64","Creatures in the region suffer from disjointed thoughts and difficulty concentrating for 1 hour. For the duration, creatures have disadvantage on Intelligence checks and Constitution saving throws to maintain concentration on spells."],["65–70","One random creature in the region hears strange whispers in its mind. The whispers are fragments of thoughts from other creatures nearby. The creature has advantage on Wisdom ({@skill Insight}) checks for 1 hour."],["71–76","One random creature in the region gains the ability to cast the {@spell telekinesis} spell (save DC 15) once over the next 24 hours, requiring no components. Intelligence is the spellcasting ability for this spell."],["77–82","Thoughts in the region attract ambient psychic energy, forming protective fields around creatures' minds. Creatures in the region gain resistance to psychic damage for the next hour."],["83–88","For 1 minute on initiative count 20 (losing all ties), one random creature in the region must succeed on a DC 15 Intelligence saving throw or take {@dice 2d6} psychic damage."],["89–94","Compassion and joy fill the mind of one random creature in the region for 1 minute. For the duration, the creature has advantage on Intelligence, Wisdom, and Charisma saving throws, and disadvantage on attack rolls."],["95–00","The mind of every beast in the region is flooded with psychic energy. This energy causes each beast's Intelligence score to become 10, if it wasn't already higher, and the beast gains the ability to speak Common and Sylvan fluently. These changes are permanent."]],"name":"Psychic Resonance Effects","page":160,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Unraveling Magic Effects","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–05","All magic items in the region temporarily lose their magical properties, becoming nonmagical for 1 hour. Artifacts are unaffected. When the items regain their magic, a creature's attunement to any of them is restored."],["06–10","The region becomes a dead-magic zone for 1 hour. For the duration, the entire region is affected by the {@spell antimagic field} spell."],["11–15","One random creature in the region must succeed on a DC 15 Dexterity saving throw or be enclosed in {@spell Otiluke's resilient sphere} for 1 minute."],["16–20","One random creature in the region that has expended spell slots regains one expended spell slot of a random level."],["21–25","Flares of magical energy flash through the region for 1 minute. For the duration, each round on initiative count 20 (losing all ties) one random creature in the region takes {@dice 2d4} damage of a type determined by a {@dice d6}: 1, acid; 2, cold; 3, fire; 4, force; 5, lightning; or 6, thunder."],["26–30","One of the characters in the region must succeed on a DC 15 Wisdom saving throw or be transformed into a {@creature blink dog}, as if by the {@spell polymorph} spell. The spell lasts for 1 hour or until dispelled."],["31–35","One random creature in the region that has spell slots expends one spell slot of a random level in a harmless shower of sparks and sounds."],["36–40","All fire in the region freezes into ice that gives off a blue light equal to the illumination it normally provides. In addition, the region radiates {@book extreme cold|DMG|5|Extreme Cold} (see the {@book Dungeon Master's Guide|DMG}) for 1 day."],["41–45","One random creature in the region with spell slots becomes a focal point for ambient magic for 1 hour. At the end of each of the creature's turns, other creatures within 10 feet of it must succeed on a Dexterity saving throw against the spellcaster's spell save DC or take {@dice 1d6} force damage."],["46–50","The {@spell flaming sphere} spell (save DC 15) spontaneously activates in an unoccupied space within 5 feet of the party. On initiative count 20 (losing all ties), the sphere moves 30 feet toward the nearest creature. The sphere vanishes after 1 minute."],["51–55","{@filter simple or martial weapon|items|source=phb|category=basic|type=martial weapon;simple weapon}s in the region that are nonmagical crackle with power. For 1 hour, they become magic weapons that grant a +1 bonus to attack and damage rolls made with them."],["56–60","Swirling energy surrounds one random creature in the region for 24 hours. For the duration, the creature gains resistance to force damage and its speed is reduced by 10 feet."],["61–65","Each character in the region suddenly learns some magic. A character learns one wizard cantrip of the character's choice and knows the cantrip for {@dice 1d8} days."],["66–70","One random creature in the region crackles with sparks of light for 1 hour. For the duration, the creature magically sheds bright light in a 10-foot radius and dim light for an additional 10 feet. In addition, any creature it touches (requiring an unarmed strike if the target is unwilling) takes {@dice 1d6} force damage."],["71–75","Lightning arcs in a 5-foot wide line between two creatures in the region that are within 30 feet of each other and not behind {@quickref Cover||3||total cover}. Each creature in the line (including the two) must make a DC 13 Dexterity saving throw, taking {@dice 4d6} lightning damage on a failed save or half as much damage on a successful one."],["76–80","The {@spell reverse gravity} spell (save DC 18) activates for 1 minute, centered on the ground beneath one random creature in the region."],["81–85","On initiative count 20 (losing all ties), two random creatures in the region must each make a DC 15 Charisma saving throw. If either save fails, the creatures magically teleport, switching places. If both saves succeed, they don't teleport."],["86–90","One random creature in the region breaks spells for 1 hour. Whenever anyone within 20 feet of the creature casts a spell, the spellcaster must succeed on a DC 15 saving throw using its spellcasting ability, or the spell drains away without effect. The spell slot, charge, or feature use that powered the spell is wasted."],["91–95","During the next 24 hours, the first time a creature in the region targets another creature with a spell, the caster must make a DC 11 saving throw using its spellcasting ability. On a failed save, the spell targets the caster instead. On a successful save, the spell functions normally. This effect then ends."],["96–00","One random creature in the region can suddenly cast the {@spell wish} spell once, within the next minute. Reroll if you've rolled this effect in the past 24 hours."]],"name":"Unraveling Magic Effects","page":161,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Enchanted Spring Effects","colLabels":["d12","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a {@spell bless} spell for 1 hour."],["2","Bathing in the spring covers a creature with a glowing coat of golden feathers. While the creature isn't wearing armor, the feathers grant a +1 bonus to AC. The feathers vanish after {@dice 1d4} days."],["3","A creature that touches or drinks the water of this spring develops an overwhelming desire to sing. Every sentence the creature speaks for the next 24 hours rings with lyrical splendor, which grants it advantage on all Charisma checks."],["4","Bathing in the spring grants a creature the benefits of the {@spell greater restoration} spell. As a side effect, the creature's skin, hair, and eyes become a shimmering golden color for {@dice 1d4} days."],["5","Bathing in the spring grants a creature the benefits of the {@spell spider climb} spell for 24 hours."],["6","A creature that touches or drinks the water of this spring grows the tail of its favorite animal. The tail is not under the creature's control; it moves or reacts to emotions. The tail vanishes after 24 hours."],["7","Any creature with an Intelligence score of 6 or higher that touches or drinks the water of this spring gains advantage on Wisdom ({@skill Insight}) checks and can cast the {@spell detect thoughts} spell once, requiring no components. The effects of the spring fade when either the spell is used or 24 hours pass, whichever happens first."],["8","Bathing in the spring causes {@dice 1d10} flowers to grow from a creature's head. The flowers smell lovely, and they renew their vitality and scent every day. The flowers vanish after 7 days."],["9","A creature that touches or drinks the water of this spring grows {@dice 1d4} eyestalks. These eyestalks let the creature see in all directions and grant it advantage on Wisdom ({@skill Perception}) checks that rely on sight. The eyestalks vanish after {@dice 1d4} days."],["10","Bathing in the spring causes a creature's voice to sound sinister. For the next 24 hours, the creature's voice grants it advantage on Charisma ({@skill Intimidation}) checks and disadvantage on Charisma ({@skill Deception}) and Charisma ({@skill Persuasion}) checks."],["11","A creature that touches or drinks the water of this spring grows a set of donkey ears. The ears grant the creature advantage on Wisdom ({@skill Perception}) checks that rely on hearing. The ears vanish after {@dice 1d4} days."],["12","Bathing in the spring causes a creature to develop a third eye on its forehead. The eye grants the creature {@sense truesight} out to a range of 60 feet. The eye vanishes after 24 hours."]],"name":"Enchanted Springs; Enchanted Spring Effects","page":165,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Magic Mushroom Effects","colLabels":["d10","Effects"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The creature's skin turns an unusual color. Roll a {@dice d4}: 1, purple with yellow splotches; 2, bright orange with tiger stripes; 3, tree-frog green with red squiggles; 4, hot pink with yellow spots. This change is permanent unless removed by a {@spell greater restoration} spell or similar magic."],["2","The creature gains the enlarge or reduce effect ({@chance 50} chance of either) of the {@spell enlarge/reduce} spell for 1 hour."],["3","The creature regains {@dice 5d8 + 20} hit points."],["4","Vocally, the creature can only cluck and croon like a chicken. The creature can also understand and speak to chickens. This curse lasts for 1 hour unless ended by a {@spell remove curse} spell or similar magic."],["5","The creature can understand and speak all languages for {@dice 1d4} days."],["6","The creature gains the benefits of the {@spell telepathy} spell for the next 24 hours."],["7","The creature gains the benefits of the {@spell speak with plants} spell for 8 hours."],["8","The creature immediately casts the {@spell time stop} spell, requiring no components. Constitution is the spellcasting ability for this spell."],["9","The creature immediately casts the {@spell detect thoughts} spell, requiring no components. Constitution is the spellcasting ability for this spell."],["10","Magical mists pour out of the creature's eyes and ears, acting as a {@spell fog cloud} spell for 1 hour that is centered on the creature and moves with it."]],"name":"Magic Mushrooms; Magic Mushroom Effects","page":166,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Primal Fruit Effects","colLabels":["d8","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The creature regains {@dice 3d8 + 4} hit points, and its skin sheds bright light in a 5-foot radius and dim light for an additional 5 feet for 1 hour"],["2","The creature feels a surge of might. For 1 hour, the creature has advantage on attack rolls using Strength, Strength checks, and Strength saving throws. When the effect ends, the creature gains 1 level of {@condition exhaustion}."],["3","Waves of vitality crash over the creature. The creature's hit point maximum increases by {@dice 2d10}, and it gains the same number of hit points. The increase lasts until the creature finishes a long rest, at which time the creature must succeed on a DC 15 Charisma saving throw or be cursed with a random form of lycanthropy (see \"Lycanthropes\" in the {@book Monster Manual|MM})."],["4","The creature's skin prickles faintly. For 1 hour, it gains resistance to one damage type (chosen by the DM)."],["5","Euphoric visions of bright light swim through the creature's mind. The creature gains the benefits of the {@spell death ward} spell for 8 hours and must succeed on a DC 13 Constitution saving throw or be {@condition poisoned} for the duration."],["6","A faint humming drones in the background of everything the creature hears for 1 hour, during which the creature has advantage on saving throws against spells."],["7","The creature doesn't require food, drink, or sleep for {@dice 1d4} days. For the duration, the creature can't be put to sleep by magic, and its dreams intrude upon its waking thoughts, imposing disadvantage on its Wisdom ({@skill Perception}) checks."],["8","Whispers intrude on the creature's mind for 24 hours. For the duration, the creature can telepathically communicate with any creature it can see within 120 feet of it. If the other creature understands at least one language, it can respond telepathically."]],"name":"Primal Fruit Effects","page":168,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Unearthly Road Keys","colLabels":["d6","Key"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Throwing a silver orb through an ancient arch"],["2","Spilling a pint of humanoid blood"],["3","Calling the name of a specific archfey three times"],["4","Wearing the regalia of a lost royal dynasty"],["5","Permanently sacrificing a memory of joy"],["6","Being the descendant of a legendary hero"]],"name":"Unearthly Roads; Unearthly Road Keys","page":169,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Spells as Natural Hazards","colLabels":["Natural Hazard","Approximate Spell"],"colStyles":["col-6","col-6"],"rows":[["Ball lightning","{@spell Chromatic orb}"],["Blizzard","{@spell Cone of cold}, {@spell ice storm}, {@spell sleet storm}"],["Earthquake","{@spell Earthquake}"],["Falling debris","{@spell Conjure barrage}, {@spell conjure volley}"],["Flood","{@spell Control water}, {@spell tsunami}"],["Fog","{@spell Fog cloud}"],["Lava bomb","{@spell Fireball}, {@spell produce flame}"],["Lightning","{@spell Call lightning}, {@spell lightning bolt}"],["Meteor","{@spell Fireball}, {@spell meteor swarm}"],["Mirage","{@spell Hallucinatory terrain}"],["Pyroclastic flow","{@spell Incendiary cloud}"],["Radiation","{@spell Blight}, {@spell circle of death}"],["Smoke","{@spell Fog cloud}"],["St. Elmo's fire","{@spell Faerie fire}"],["Swamp gas","{@spell Dancing lights}"],["Tidal wave","{@spell Tsunami}"],["Toxic eruption","{@spell Acid splash}"],["Toxic gas","{@spell Cloudkill}, {@spell stinking cloud}"],["Thunder","{@spell Thunderwave}"],["Volcanic lightning","{@spell Storm of vengeance}"],["Whirlpool","{@spell Control water}"],["Wildfire","{@spell Fire storm}, {@spell wall of fire}"],["Windstorm","{@spell Gust of wind}"]],"name":"Spells as Natural Hazards","page":170,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Creature Paintings","colLabels":["Painting","Number","Letter"],"colStyles":["col-6","col-3 text-center","col-3 text-center"],"rows":[["Gnolls","3","O"],["Werewolf","1","W"],["Kobolds","5","L"],["Beholder","1","B"],["Gelatinous Cubes","2","E"],["Dragons","3","A"],["Trolls","2","R"]],"name":"Creature Paintings","page":172,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Skeleton Keys Solution","colLabels":["Lock","Key"],"colStyles":["col-4 text-center","col-8 text-center"],"rows":[["Bat","Three teeth"],["Snake","Five teeth"],["Spider","Six teeth"],["Wolf","Four teeth"]],"name":"Skeleton Keys Solution","page":175,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Gem Inventory","colLabels":["Gem","Amount","Letter"],"colStyles":["col-6","col-3 text-center","col-3 text-center"],"rows":[["Amber","9","I"],["Amethyst","14","N"],["Citrine","8","H"],["Garnet","5","E"],["Jade","18","R"],["Onyx","16","P"],["Quartz","1","A"],["Ruby","12","L"],["Sapphire","13","M"]],"name":"Solution; Gem Inventory","page":176,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Potential Passwords","colLabels":["Number Provided","Response Required"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["One","Three"],["Two","Three"],["Three","Five"],["Four","Four"],["Five","Four"],["Six","Three"],["Eight","Five"],["Nine","Four"],["Eleven","Six"],["Thirteen","Eight"]],"name":"Solution; Potential Passwords","page":183,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Remembered Names","colLabels":["Alcove","Name","Letter"],"colStyles":["col-2 text-center","col-5 text-center","col-5 text-center"],"rows":[["1","Sam","S"],["2","Delia","E"],["3","Fifi","F"],["4","Tobias","I"],["5","Johana","N"],["6","Alexia","A"]],"name":"Solution; Remembered Names","page":187,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Menu Items","colLabels":["Item","Price"],"colStyles":["col-10","col-2 text-right"],"rows":[["Corn and lentil soup","12 cp"],["Rabbit stew","1 cp"],["Ale and cheese pastry","7 cp"],["Brandied ham and carrots","9 cp"],["Grilled fish and carrots","6 cp"],["Seared boar and potatoes","9 cp"],["Dragonfire mead","11 cp"]],"name":"Menu Items","page":187,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"What's on the Menu Solution","colLabels":["Item (Price)","Letter"],"colStyles":["col-8","col-4 text-center"],"rows":[["Ale and cheese pastry (7 cp)","C (7th letter)"],["Brandied ham and carrots (9 cp)","H (9th letter)"],["Corn and lentil soup (12 cp)","I (12th letter)"],["Dragonfire mead (11 cp)","M (11th letter)"],["Grilled fish and carrots (6 cp)","E (6th letter)"],["Rabbit stew (1 cp)","R (1st letter)"],["Seared boar and potatoes (3 cp)","A (3rd letter)"]],"name":"What's on the Menu Solution","page":188,"source":"TCE","chapter":{"name":"Dungeon Master's Tools","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Horror Character Personality Traits","colLabels":["d12","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I had an encounter that I believe gives me a special affinity with a supernatural creature or event."],["2","A signature piece of clothing or distinct weapon serves as an emblem of who I am."],["3","I never accept that I'm out of my depth."],["4","I must know the answer to every secret. No door remains unopened in my presence."],["5","I let people underestimate me, revealing my full competency only to those close to me."],["6","I compulsively seek to collect trophies of my travels and victories."],["7","It doesn't matter if the whole world's against me. I'll always do what I think is right."],["8","I have morbid interests and a macabre aesthetic."],["9","I have a personal ritual, mantra, or relaxation method I use to deal with stress."],["10","Nothing is more important than life, and I never leave anyone in danger."],["11","I'm quick to jump to extreme solutions. Why risk a lesser option not working?"],["12","I'm easily startled, but I'm not a coward."]],"name":"Horror Characteristics; Horror Character Personality Traits","page":32,"source":"VRGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Horror Character Ideals","colLabels":["d12","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Adrenaline. I've experienced such strangeness that now I feel alive only in extreme situations."],["2","Balance. I strive to counter the deeds of someone for whom I feel responsible."],["3","Bound. I've wronged someone and must work their will to avoid their curse."],["4","Escape. I believe there is something beyond the world I know, and I need to find it."],["5","Legacy. I must do something great so that I'm remembered, and my time is running out."],["6","Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds."],["7","Obsession. I've lived this way for so long that I can't imagine another way."],["8","Obligation. I owe it to my people, faith, family, or teacher to continue a vaunted legacy."],["9","Promise. My life is no longer my own. I must fulfill the dream of someone who's gone."],["10","Revelation. I need to know what lies beyond the mysteries of death, the world, or the Mists."],["11","Sanctuary. I know the forces at work in the world and strive to create islands apart from them."],["12","Truth. I care about the truth above all else, even if it doesn't benefit anyone."]],"name":"Horror Characteristics; Horror Character Ideals","page":32,"source":"VRGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Horror Character Bonds","colLabels":["d12","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I desperately need to get back to someone or someplace, but I lost them in the Mists."],["2","Everything I do is in the service of a powerful master, one I must keep a secret from everyone."],["3","I owe much to my vanished mentor. I seek to continue their work even as I search to find them."],["4","I've seen great darkness, and I'm committed to being a light against it—the light of all lights."],["5","Someone I love has become a monster, murderer, or other threat. It's up to me to redeem them."],["6","The world has been convinced of a terrible lie. It's up to me to reveal the truth."],["7","I deeply miss someone and am quick to adopt people who remind me of them."],["8","A great evil dwells within me. I will fight against it and the world's other evils for as long as I can."],["9","I'm desperately seeking a cure to an affliction or a curse, either for someone close to me for myself."],["10","Spirits are drawn to me. I do all I can to help them find peace."],["11","I use my cunning mind to solve mysteries and find justice for those who've been wronged."],["12","I lost someone I care about, but I still see them in guilty visions, recurring dreams, or as a spirit."]],"name":"Horror Characteristics; Horror Character Bonds","page":32,"source":"VRGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Horror Character Flaws","colLabels":["d12","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I believe doom follows me and that anyone who gets close to me will face a tragic end."],["2","I'm convinced something is after me, appearing in mirrors, dreams, and places where no one could."],["3","I'm especially superstitious and live life seeking to avoid bad luck, wicked spirits, or the Mists."],["4","I've done unspeakable evil and will do anything to prevent others from finding out."],["5","I am exceptionally credulous and believe any story or legend immediately."],["6","I'm a skeptic and don't believe in the power of rituals, religion, superstition, or spirits."],["7","I know my future is written and that anything I do will lead to a prophesied end."],["8","I need to find the best in everyone and everything, even when that means denying obvious malice."],["9","I've seen the evil of a type of place—like forests, cities, or graveyards—and resist going there."],["10","I'm exceptionally cautious, planning laboriously and devising countless contingencies."],["11","I have a reputation for defeating a great evil, but that's a lie and the wicked force knows."],["12","I know the ends always justify the means and am quick to make sacrifices to attain my goals."]],"name":"Horror Characteristics; Horror Character Flaws","page":32,"source":"VRGR","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Fatal Flaws","colLabels":["d10","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Once someone questions me, I won't stop until I befriend them and then betray them."],["2","Others' concerns bore me, and I would rather have my lessers handle everything possible."],["3","I am always right, and anyone who doesn't agree with me is cut out of my life."],["4","When someone loves me, I will do anything for them, no matter whom they hurt."],["5","I've given up resisting my habits and indulge myself whenever possible."],["6","I would rather be righteously angry at problems than solve them."],["7","I assume everyone is lying to me, even my most trusted allies, and constantly test their loyalty."],["8","I don't know love, only domineering obsession, and I chain objects of my affection to pedestals."],["9","When I see something priceless or rare, I sacrifice all of my beliefs and loyalties to possess it."],["10","I'm distrustful of anyone who seems pure of heart and will prove to all their admirers how secretly ugly they are."]],"name":"Wicked Personality; Fatal Flaws","page":40,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Monstrous Transformations","colLabels":["d10","Transformation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Darklord loses their voice; their words now carve themselves on their skin as lingering scars."],["2","Something the Darklord stole or used in a terrible crime becomes part of their body—perhaps a sizable jewel, emblem of rulership, or suit of armor."],["3","The Darklord's eyes distend from their sockets like a slug's tentacles, in the mouths of serpents, or on metallic cables."],["4","The Darklord's most painful memories visually repeat in reflections around them or amid illusory projections."],["5","The Darklord gains an idealized form, though it's made of an inorganic material or others react as if it were terrifying."],["6","The Darklord's body disintegrates, leaving only an animate heart, hand, gory ooze, or nervous system that must attach to new, temporary bodies."],["7","Clouds of incense, insects, poison gas, or smoke leak from the Darklord's mouth, fingers, or pores."],["8","The Darklord appears as someone they wronged, and their true appearance is revealed at particular hours, in reflections, or under certain lights."],["9","The Darklord splits into multiple creatures, each representing them at a different time in their life."],["10","The Darklord retains their memories and intellect but is otherwise any monster from {@book chapter 5|VRGR|5} or the {@book Monster Manual|MM}."]],"name":"Monstrous Transformations","page":41,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Darklord Connections","colLabels":["d8","Connection"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An adventurer reminds the Darklord of their bond, desire, or loved one."],["2","An adventurer shares a Darklord's flaw."],["3","The Darklord and an adventurer share camaraderie over a mutual ideal."],["4","The Darklord believes they can teach an adventurer, making them their apprentice or inheritor."],["5","An adventurer is a reincarnated version of the Darklord's beloved or their murderer."],["6","The Darklord is convinced that an adventurer is the key to finally attaining their desire."],["7","The Darklord immediately looks up to an adventurer and seeks to emulate them to grim extremes."],["8","An adventurer is a reincarnated younger version of the Darklord before they became irredeemable."]],"name":"Adventures; Darklord Connections","page":44,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Darklord Interactions","colLabels":["d8","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Darklord promises to give the adventurers what they want if they join the Darklord for dinner."],["2","The Darklord contacts the adventurers via letters or dreams."],["3","The Darklord meets the adventurers disguised as a nonthreatening inhabitant or animal."],["4","The Darklord meets the adventurers at a ceremony, funeral, or wedding where violence is discouraged."],["5","The Darklord meets the adventurers at a public market, festival, temple, or library, surrounded by a crowd of innocents."],["6","The Darklord possesses the body of someone the adventurers care about."],["7","The Darklord possesses the body of one of the adventurers."],["8","The Darklord invites the adventurers to a negotiation, promising nonviolent solutions to a conflict."]],"name":"Adventures; Darklord Interactions","page":44,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Body Horror Monsters","colLabels":["Challenge","Creature","Source"],"colStyles":["col-2 text-center","col-7 text-center","col-3 text-center"],"rows":[["1","{@creature Carrionette|VRGR}","VGR"],["2","{@creature Gibbering mouther}","{@book MM|MM}"],["3","{@creature Carrion stalker|VRGR}","VGR"],["3","{@creature Doppelganger}","{@book MM|MM}"],["4","{@creature Black pudding}","{@book MM|MM}"],["4","{@creature Strigoi|VRGR}","VGR"],["5","{@creature Flesh golem}","{@book MM|MM}"],["5","{@creature Red slaad}","{@book MM|MM}"],["6","{@creature Medusa}","{@book MM|MM}"],["6","{@creature Zombie clot|VRGR}","VGR"],["8","{@creature Chain devil}","{@book MM|MM}"],["10","{@creature Aboleth}","{@book MM|MM}"]],"name":"Body Horror Monsters","page":45,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Body Horror Villains","colLabels":["d10","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An abandoned homunculus made in the image of its creator's child, now left to fester alone"],["2","A scientist who, hoping to keep their spouse alive, grafted the spouse onto their body"],["3","A seething mass of fungi that grows more intelligent with every sapient life it engulfs"],["4","A guardian angel possessed by the vile blood of the demons it has slain"],["5","An aging king obsessed with creating a new body so he can continue his reign indefinitely"],["6","A cancer possessed by the mind of a dead necromancer that seeks to regrow his body"],["7","A monarch who feeds their cannibal children, no matter the cost"],["8","The priests of a forgotten god who attempt to raise their deity from the flesh of the faithful"],["9","A house that remembers having tenants and will do anything to regain them"],["10","A grieving mortician who sculpts every face she encounters into the countenance of her lost love"]],"name":"Body Horror Villains","page":45,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Body Horror Torments","colLabels":["d8","Torment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Darklord is pockmarked with eyes that never close and never allow for sleep."],["2","The Darklord suffers ever-growing, tumorous organs, the mass expanding beyond them to choke their dwelling."],["3","The Darklord possesses a second starving mouth in their torso, one that howls unless fed."],["4","The Darklord can't control their transformation into a beast and back."],["5","The voices of those the Darklord have wronged scream endlessly from inside them."],["6","The Darklord aches daily with a monstrous, unceasing hunger."],["7","The Darklord is perpetually gravid with monstrous egg sacs that hatch waves of insects."],["8","The Darklord has extraneous limbs that tear the Darklord apart then re-stitch the pieces."]],"name":"Body Horror Torments","page":47,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Body Horror Settings","colLabels":["d8","Setting"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A country of red muscle, with bleeding eyes embedded in the hair-strangled trees"],["2","A world of monuments and houses, all made of flesh"],["3","A domain ordinary save for the abundance of black hair, the strands always moving even when there is no breeze"],["4","A neighborhood of derelict houses, each one composed of numerous mimics"],["5","An ocean of undead leviathans, still moving despite the entrails bubbling from their burst torsos"],["6","A forest of black pines draped in bodies"],["7","A slaughterhouse larger than it appears on the outside, full of victims mutely awaiting slaughter"],["8","A system of subterranean tunnels, their walls spackled with fossils or mummified organs"]],"name":"Body Horror Settings","page":47,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Body Horror Adventure Sites","colLabels":["d8","Adventure Site"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A derelict ship, buried for mysterious reasons"],["2","A vine-covered, ostensibly abandoned prison"],["3","The cavernous gut of a dead, multi-eyed behemoth"],["4","An inn in the valley, its insides dark and smoke-drowned"],["5","An asylum, abandoned save for vermin"],["6","A cave system, slick and comprised of gleaming black rock"],["7","An old church sitting astride a warren of ancient tunnels"],["8","A sprawling university, older than the town surrounding it, and older still than the memories of its inhabitants"]],"name":"Body Horror Adventure Sites","page":47,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Body Horror Plots","colLabels":["d8","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Learn who's organizing the local dinner parties before more epicureans die of autophagia."],["2","Stop whatever is stealing the livers from the town's guard."],["3","Find out what is causing the children of the city to transform into misshapen statues."],["4","Stop whatever is killing the sea life and transforming them into monsters."],["5","End the curse that is leaving the beasts of forests dead, mutated, and halfway human."],["6","Stop the infestation before it can use more townsfolk as incubators for giant insects."],["7","Solve the mystery of whatever is causing a town's inhabitants to melt into giant blobs."],["8","Cast out the fiends that have infiltrated a community by wearing the corpses of the recently dead."]],"name":"Body Horror Plots","page":47,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Cosmic Horror Monsters","colLabels":["Challenge","Creature","Source"],"colStyles":["col-2 text-center","col-8 text-center","col-2 text-center"],"rows":[["1/4","{@creature Kuo-toa}","{@book MM|MM}"],["2","{@creature Intellect devourer}","{@book MM|MM}"],["2","{@creature Pentadrone}","{@book MM|MM}"],["3","{@creature Brain in a jar|VRGR}","VGR"],["3","{@creature Githyanki warrior}","{@book MM|MM}"],["3","{@creature Grell}","{@book MM|MM}"],["5","{@creature Vampiric mind flayer|VRGR}","VGR"],["7","{@creature Bodytaker plant|VRGR}","VGR"],["7","{@creature Mind flayer}","{@book MM|MM}"],["7","{@creature Yuan-ti abomination}","{@book MM|MM}"],["8","{@creature Unspeakable horror|VRGR}","VGR"],["10","{@creature Aboleth}","{@book MM|MM}"],["13","{@creature Beholder}","{@book MM|MM}"],["19","{@creature Lesser star spawn emissary|VRGR}","VGR"],["21","{@creature Greater star spawn emissary|VRGR}","VGR"],["23","{@creature Kraken}","{@book MM|MM}"]],"name":"Cosmic Horror Monsters","page":48,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Cosmic Horror Villains","colLabels":["d8","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A smiling minstrel with yellow eyes and music that drives listeners to murder"],["2","A priest obsessed with creating a shelter that will preserve her through the coming apocalypse"],["3","The mayor of a town who will do anything to make sure the citizens finish their sacred transformation"],["4","An astronomer broken and enraptured by what they saw in the stars"],["5","An old scientist convinced he must make his body the perfect host for an ageless being's emissary"],["6","A coroner who believes a message is being relayed to him through the bodies he autopsies"],["7","The head librarian of an ancient sect, who seeks secrets hidden within her peers"],["8","A spoiled noble who intends to raise a cult to feed to the realm they want access to"]],"name":"Cosmic Horror Villains","page":48,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Cosmic Horror Torments","colLabels":["d8","Torment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Darklord is obsessed with music, their body warping to embody whatever song they hear."],["2","The Darklord is transforming into a long-extinct being or something from the far-flung future."],["3","The Darklord sees multiple dimensions at once and is going blind from their incandescence."],["4","The Darklord is haunted by otherworldly masters that whisper from reflective surfaces."],["5","The Darklord incubates something within them, an entity that slowly eats through their skin."],["6","The Darklord is emptying of their own thoughts and filling with the voices of their scrolls."],["7","The Darklord randomly screams their masters' words, messages that etch upon stone and flesh."],["8","Any object the Darklord sees is drained of all but one portentous color."]],"name":"Cosmic Horror Torments","page":49,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Cosmic Horror Settings","colLabels":["d8","Setting"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A wind-blasted dimension of indigo sand and eyeless statues"],["2","A world with slowly vanishing land masses being consumed by an obsidian sea"],["3","A kingdom of rusting spires ruled by oblivious academics"],["4","A land possessed by fear of the colossi that move only during dawn and dusk"],["5","A red ocean that manifested without warning"],["6","An ambulatory forest riddled with glowing eyes"],["7","A kingdom of undying monarchs who outnumber their frightened subjects"],["8","A dimension of featureless white, broken up only by the eyes that blink across the landscape"]],"name":"Cosmic Horror Settings","page":49,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Cosmic Horror Adventure Sites","colLabels":["d8","Adventure Site"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A hidden floor of the royal library"],["2","The ninth basement beneath a family home that seems normal from the outside"],["3","A decrepit manor, empty save for staff who swear the lord is merely preoccupied"],["4","A small inn in the mountains that smells perpetually of brine"],["5","The place in the forest where all the animals come to die"],["6","A fortress manned by paladins, all of whom removed their own tongues"],["7","A sewage system that predates the city above"],["8","A thin chapel in the woods, whose bells rings without ceasing"]],"name":"Cosmic Horror Adventure Sites","page":49,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Cosmic Horror Plots","colLabels":["d8","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Help a parent recover a child who's gone missing in the impossibly vast space underneath their bed."],["2","Stop a sapient, unholy tome from reaching a group of cultists."],["3","Save the inheritors of an ancient sect before they transform into horrors."],["4","Stop the sacrifice of a young noble by those who believe the noble's grandchild will end the world."],["5","Find and stop the musician whose music has robbed entire cities of sleep."],["6","Survive an evening in the sinking, ancestral home of a hydrophobic family."],["7","Discover what is dragging the people of a hamlet out of their homes, garbing them in silver, and leading them into the surf to drown."],["8","Learn why the bakers of a small town have started making pastries filled with a popular, delicious, and faintly glowing blue goo."]],"name":"Cosmic Horror Plots","page":49,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Dark Fantasy Monsters","colLabels":["Challenge","Creature","Source"],"colStyles":["col-2 text-center","col-8 text-center","col-2 text-center"],"rows":[["1/8","{@creature Gremishka|VRGR}","VGR"],["1/4","{@creature Goblin}","{@book MM|MM}"],["1/4","{@creature Sprite}","{@book MM|MM}"],["3","{@creature Displacer beast}","{@book MM|MM}"],["4","{@creature Shadow demon}","{@book MM|MM}"],["5","{@creature Umber hulk}","{@book MM|MM}"],["6","{@creature Drider}","{@book MM|MM}"],["7","{@creature Necrichor|VRGR}","VGR"],["8","{@creature Fomorian}","{@book MM|MM}"],["8","{@creature Inquisitor of the Mind Fire|VRGR}","VGR"],["10","{@creature Yochlol}","{@book MM|MM}"],["13","{@creature Beholder}","{@book MM|MM}"],["15","{@creature Purple worm}","{@book MM|MM}"],["17","{@creature Death knight}","{@book MM|MM}"],["17","{@creature Adult blue dracolich}","{@book MM|MM}"],["21","{@creature Lich}","{@book MM|MM}"]],"name":"Dark Fantasy Monsters","page":50,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Dark Fantasy Villains","colLabels":["d10","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A machine that believes it's a resurrected tyrant and seeks to rebuild its empire in iron"],["2","The leader of a subterranean people who plots to manipulate the moon to blot out the sun's searing light"],["3","A high priest intent on shifting an entire nation into their god's otherworldly realm"],["4","A desperate general who unleashes otherworldly armies or war machines that they can't control"],["5","A massive treant who has allied with exploitative raiders and seeks to fell every forest"],["6","A sage who, heedless of the consequences, solves an endless war by preventing anyone from dying"],["7","A member of a cabal of eternal royals who support a war against Mount Celestia, as their immortality relies on the blood of angels"],["8","The commander of a legion of soul-addicted templars who punish crimes by burning criminals into psychoactive spirit dust"],["9","An ancient dragon whose godlike magic drains the domain of life"],["10","A god who killed all their peers and now rules the mortal realm"]],"name":"Dark Fantasy Villains","page":50,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Dark Fantasy Torments","colLabels":["d8","Torment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Darklord's regime is fraught with spies and saboteurs, increasing the Darklord's paranoia."],["2","Worthless sycophants surround the Darklord, their incessant praise making every success hollow."],["3","The Darklord's incredible power uncontrollably damages everything the Darklord cares for."],["4","Others excessively revere or fear the Darklord, leaving the Darklord isolated."],["5","Imagined or remembered rivals endlessly critique the Darklord, causing them doubt."],["6","Society preemptively celebrates an achievement the Darklord will never be able to provide."],["7","The Darklord seeks the pleasure of lost glories, engaging in hollow contests against unworthy foes."],["8","The Darklord manufactures catastrophes to distract from their inability to fulfill their role."]],"name":"Dark Fantasy Torments","page":51,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Dark Fantasy Settings","colLabels":["d8","Setting"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A land where towering stents pierce magical leylines, allowing their power to be drained"],["2","A country devastated by magical pollution or the fallout of weapons used in an age-old war"],["3","An empire covered in the watchful symbols of an all-seeing religion"],["4","A city adrift on a sea full of primeval predators"],["5","A land dotted with the floating and fallen ruins of magical megastructures"],["6","A world where an unstoppable ooze, infection, or hive encroaches on civilization"],["7","A demiplane created by unknowable beings and populated with their test subjects"],["8","A place of punishment or endless boredom that a Darklord believes is part of the afterlife"]],"name":"Dark Fantasy Settings","page":51,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Dark Fantasy Adventure Sites","colLabels":["d8","Adventure Site"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An expanding labyrinth that grows to protect the evil imprisoned at its heart"],["2","A forest where every tree grows from the body of a mummified hero"],["3","A magical factory that distills living beings into the reagents of a wish-granting elixir"],["4","A criminal consortium's lavish sewer-academy, where recruits are transformed to be perfectly suited to enacting one near-impossible heist"],["5","The fractured mind-scape of a powerful but dormant sentient weapon"],["6","A massive construct-cathedral built to exact the ultimate expression of faith and sacrifice"],["7","A palace where the nonhumanoid inhabitants purposefully {@condition petrified} themselves"],["8","A fortress with seven locked gates that seal off the underworld"]],"name":"Dark Fantasy Adventure Sites","page":51,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Dark Fantasy Plots","colLabels":["d8","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Track down a beholder-shaped flesh golem and learn why it's targeting specific individuals."],["2","Seal a portal to a demonic realm that opens within the mouth of an innocent acolyte."],["3","Cure a virus turning people into shadows."],["4","Mount a defense against the swarm of giant spiders that's declared war on bipeds."],["5","Prevent a mighty spell that a coven of witches is casting using a volcanic caldera as a cauldron."],["6","Keep a nation from tearing itself apart when it's revealed the beloved ruler is a lich."],["7","Banish a spirit haunting the moon."],["8","Uncover the identity of an otherworldly coward who's hiding among mortals, avoiding the destructive search of the immortals they fled."]],"name":"Dark Fantasy Plots","page":51,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Folk Horror Monsters","colLabels":["Challenge","Creature","Source"],"colStyles":["col-2 text-center","col-7 text-center","col-3 text-center"],"rows":[["1/2","{@creature Myconid adult}","{@book MM|MM}"],["2","{@creature Awakened tree}","{@book MM|MM}"],["2","{@creature Cult fanatic}","{@book MM|MM}"],["2","{@creature Will-o'-wisp}","{@book MM|MM}"],["3","{@creature Green hag}","{@book MM|MM}"],["3","{@creature Werewolf}","{@book MM|MM}"],["5","{@creature Shambling mound}","{@book MM|MM}"],["7","{@creature Bodytaker plant|VRGR}","VGR"],["9","{@creature Jiangshi|VRGR}","VGR"]],"name":"Folk Horror Monsters","page":52,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Folk Horror Villains","colLabels":["d8","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A secluded temple's high priest who needs to find the perfect sacrifice before the annual festival"],["2","An erinyes that appears when youngsters speak a rhyme into a darkened mirror"],["3","A night hag that dwells in the dreams of those who drink a special lavender and ergot tea"],["4","A shape-shifter that takes on the appearance of the last person it fed upon"],["5","A wicker giant that animates during the new moon, collecting sacrifices and punishing the unwary"],["6","A village of people who behave in archaic ways so they don't enrage an ancient, lingering ghost"],["7","A treant who demands living limbs to replace the branches of trees cleared by a town's construction"],["8","A protective giant made from the corpses of deceased villagers"]],"name":"Folk Horror Villains","page":52,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Folk Horror Torments","colLabels":["d6","Torment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Darklord can't commune with the spirit they worship. They offer ever greater sacrifices in hopes of proving their worthiness."],["2","The Darklord constantly, uncontrollably speaks prophecies."],["3","The Darklord is haunted by the judgmental spirits of their predecessors."],["4","The Darklord is the only one who adheres to an ancient faith and desperately works to convert nonbelievers."],["5","The Darklord seeks to transform their body into a vessel or gate for the subject of their belief."],["6","The Darklord knows the community's beliefs are false but keeps up the facade to maintain power."]],"name":"Folk Horror Torments","page":53,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Folk Horror Settings","colLabels":["d6","Setting"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A countryside with stretches of hayfields, colorful barns, and perpetually smiling residents"],["2","An island floating in the air where ground-worshipers dream of the lands below"],["3","A telepathic collective that townsfolk join by ingesting a rare fungus"],["4","Tunnels where sewer dwellers assure that the \"blood of the city\" ever flows"],["5","A glacier that residents never leave, lest the icy spirits haunting their community escape"],["6","Rival villages engaged in a private, age-old war"]],"name":"Folk Horror Settings","page":53,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Folk Horror Adventure Sites","colLabels":["d6","Adventure Site"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A seemingly deserted chapel that has been burnt down and rebuilt a thousand times"],["2","A hag's hut that stands atop a growing hill of rotten sweets"],["3","A whispering pit once plugged by a monolith covered in prayer scrolls"],["4","A field where paths grow in corridor-like patterns leading to a ruin at the center"],["5","A mansion built incorporating a stone circle"],["6","A cavern where the glowing bones of an otherworldly being jut from the walls"]],"name":"Folk Horror Adventure Sites","page":53,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Folk Horror Plots","colLabels":["d8","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Recover a missing villager who ran away to escape the local cult."],["2","Hunt down the monster blamed for causing a blight: a unicorn meant to serve as a sacrifice."],["3","Discover why anyone entering the city on horseback is imprisoned and sentenced to death."],["4","Help a cult summon a fiend to combat an impending greater evil."],["5","Defeat a violent hag who's protected by everyone in town and called \"grandmother.\""],["6","Escape an estate after the residents adopt the party and refuse to let them leave."],["7","Learn why the characters bear uncanny resemblances to the founders of an underground village."],["8","Slay a dragon and, in so doing, prove a character is the prophesied chosen one."]],"name":"Folk Horror Plots","page":53,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ghost Story Monsters","colLabels":["Challenge","Creature","Source"],"colStyles":["col-2 text-center","col-8 text-center","col-2 text-center"],"rows":[["1/2","{@creature Death's head|VRGR}","VGR"],["1","{@creature Animated armor}","{@book MM|MM}"],["1","{@creature Death dog}","{@book MM|MM}"],["1","{@creature Scarecrow}","{@book MM|MM}"],["2","{@creature Specter} ({@creature poltergeist})","{@book MM|MM}"],["4","{@creature Banshee}","{@book MM|MM}"],["4","{@creature Ghost}","{@book MM|MM}"],["5","{@creature Revenant}","{@book MM|MM}"],["6","{@creature Gallows Speaker|VRGR|Gallow speaker}","VGR"],["9","{@creature Treant}","{@book MM|MM}"],["10","{@creature Dullahan|VRGR}","VGR"]],"name":"Ghost Story Monsters","page":54,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ghost Story Villains","colLabels":["d10","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A medium who feeds victims to spirits in exchange for power over them"],["2","The spirit of a long-dead murderer who stalks the same types of victims in death as in life"],["3","The haunted home of a cruel patriarch, who refuses to relinquish control of his descendants"],["4","A priest who marks the unworthy for death at the hands of the cathedral's hungry spirits"],["5","A phantom rider who sweeps through the village, stealing victims who disbelieve her legend"],["6","An unbound spirit that repeatedly manifests in victims' nightmares"],["7","The capricious phantasm of an amoral accident victim who torments victims for fun"],["8","The spirit of a former tyrant who demands sacrifices from the village she once ruled"],["9","A ghost hunter who inflicts hauntings on unwitting clients—and then charges to remove the undead"],["10","The spirit of an evil captain who lurks near their shipwreck, harassing vessels and crews that pass"]],"name":"Ghost Story Villains","page":54,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ghost Story Torments","colLabels":["d8","Torment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Darklord tames the spirits in his haunted mansion, but only when he sacrifices a memory."],["2","The Darklord's skin is haunted, but she can temporarily release spirits from her elaborate scars."],["3","A dozen phantoms cater to the Darklord; each spirit is an emotion he can no longer feel."],["4","Vampiric spirits keep the Darklord forever young, but physical sensation fled them long ago."],["5","Despite being alive, the Darklord is cursed with the inability to convince anyone they're not a spirit."],["6","All spirits obey a Darklord who can't touch anyone without stealing their soul."],["7","The Darklord fully controls the veil between this world and the spirit world, but if he steps outside his mansion, he'll be permanently destroyed."],["8","Any animal the Darklord sees dies and comes to haunt the morbid zoo her home has become."]],"name":"Ghost Story Torments","page":55,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ghost Story Settings","colLabels":["d8","Setting"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A realm where speaking to spirits is just like speaking with the living"],["2","A graveyard city-state where all living residents are grave keepers"],["3","A nation where the residents observe grueling rituals to keep the angry dead appeased"],["4","A city where the victims of violence can't cross into the afterlife until their murders are solved"],["5","A ship with the same name and lines as a vessel lost at sea a hundred years earlier"],["6","A realm in which a common ritual allows a living individual to trade places with a dead one"],["7","An expansive forest in which a cruel noble once hunted the poor for sport"],["8","A land in which mediums are revered because they maintain the veil between the living and dead"]],"name":"Ghost Story Settings","page":55,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ghost Story Adventure Sites","colLabels":["d8","Adventure Site"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A decrepit conservatory whose inhabitants are prone to terrible accidents"],["2","A village graveyard that holds the victims of a terrible mass crime"],["3","A decrepit barn where dozens of remarkable animals lost their lives in a fire"],["4","An attic in which a hateful spirit has been sealed for decades"],["5","A theater in which, decades ago, an actor systematically poisoned their rivals"],["6","A swanky inn where, for years, nobles killed the staff to prevent word of their affairs getting out"],["7","A picturesque cliff that's a popular destination for lovers, despite the fact that couples frequently fall to their deaths"],["8","A lighthouse where a lone guard is the only living individual keeping an army of spirits at bay"]],"name":"Ghost Story Adventure Sites","page":55,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ghost Story Plots","colLabels":["d8","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Investigate the bloody graffiti being left on the village's ancient walls and stop the vandal."],["2","A dying hero is convinced they're going to return as a spirit. Prevent this from happening."],["3","Discover why members of a prominent family never allow anyone to enter their guest house."],["4","Solve the murder of a phantom who can say only the words \"blood,\" \"onions,\" and \"wine.\""],["5","Solve the murder of the countess, who drowned in the same well as her mother and grandmother."],["6","Convince a stubborn miser to visit his haunted family home and put his deathless family to rest."],["7","Discreetly follow a phantom vagabond to find out where she disappears to and with whom."],["8","Learn why a mob of spirits besieges the local temple on the winter solstice each year."]],"name":"Ghost Story Plots","page":55,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gothic Horror Monsters","colLabels":["Challenge","Creature","Source"],"colStyles":["col-2 text-center","col-7 text-center","col-3 text-center"],"rows":[["1/4","{@creature Zombie}","{@book MM|MM}"],["1","{@creature Ghoul}","{@book MM|MM}"],["2","{@creature Gargoyle}","{@book MM|MM}"],["2","{@creature Wereraven|VRGR}","VGR"],["3","{@creature Green hag}","{@book MM|MM}"],["3","{@creature Werewolf}","{@book MM|MM}"],["4","{@creature Succubus}/ {@creature incubus}","{@book MM|MM}"],["8","{@creature Nosferatu|VRGR}","VGR"],["11","{@creature Efreeti}","{@book MM|MM}"],["13","{@creature Loup garou|VRGR}","VGR"],["13","{@creature Vampire}","{@book MM|MM}"]],"name":"Gothic Horror Monsters","page":56,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gothic Horror Villains","colLabels":["d10","Villain"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A reclusive noble who isn't a vampire, but uses his reputation as one to terrorize his vassals"],["2","An indulgent socialite who made a terrible bargain with a fell power to retain her youth"],["3","A scientist obsessed with creating the perfect poison, machine, or lifeform"],["4","A beloved magnate who abducts commoners to steal their blood for his beauty rituals"],["5","A celebrity who openly murders innocents but uses their charm to avoid repercussions"],["6","Someone who loves a monstrous creature and does anything to keep it fed and safe"],["7","A wealthy heir who manipulates the ambitious into committing terrible deeds"],["8","A poisoner who seeks to manipulate history through targeted killings"],["9","An artist who manufactures terrible accidents to provide inspiration and reference for her art"],["10","A monster hunter who accuses those they consider sinful of being monsters"]],"name":"Gothic Horror Villains","page":56,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gothic Horror Torments","colLabels":["d8","Torment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Darklord's soul is so consumed by shadows that it extinguishes all light that shines on them."],["2","The Darklord inherited unlimited wealth, but finery she wears turns to rags and food tastes like ash."],["3","The Darklord is incomparably beautiful, but locals perceive him as a terrible beast."],["4","Tattoos detailing the Darklord's sins cover their body."],["5","Every night, the Darklord is the focus of a lavish ball, but during the day he turns into a lead statue."],["6","A choir of spirits follows the Darklord, endlessly singing her sins."],["7","The Darklord endlessly cries tears of blood, ink, poison, or molten iron."],["8","The Darklord knows how he's going to die and sees evidence of impending doom everywhere."]],"name":"Gothic Horror Torments","page":56,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gothic Horror Settings","colLabels":["d8","Setting"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A city-state where the rulers are secretly warring lycanthropes, hags, and vampires"],["2","A countryside littered with gigantic pieces of armor"],["3","A nation where fog hides packs of deadly beasts"],["4","An island where the inhabitants make sacrifices to avoid eerie transformations"],["5","A mountain-sized cathedral devoted to transforming a prophesied being into a deity"],["6","A forest of eternal night where bloodthirsty creatures live in monstrous peace"],["7","A city where all who die are cast in plaster and used to adorn tableau-covered avenues"],["8","An artist's paradise where cruelties are elevated to terrible and beautiful art forms"]],"name":"Gothic Horror Settings","page":57,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gothic Horror Adventure Sites","colLabels":["d8","Adventure Site"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A mansion's forbidden east wing, where terrible noises sound from every night"],["2","A castle where all visitors are transformed into rats, bats, spiders, and other beasts"],["3","A science lab where preserved body parts carry the consciousnesses of their former owners"],["4","A hidden fighting arena where rivals and lovers battle to prove the strength of their emotions"],["5","A beautiful garden where the past keepers find immortality as statues and in ancient trees"],["6","A tower where honorable heroes are sworn to protect a monstrous ruler"],["7","A lavish inn where a random guest chokes on their own blood each night"],["8","A rectory where the stained glass windows hold the trapped souls of the pious"]],"name":"Gothic Horror Adventure Sites","page":57,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gothic Horror Plots","colLabels":["d8","Plot"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Discover why anyone who utters the prince's true name immediately turns to dust."],["2","Investigate the disappearance of a scientist known only through their correspondence."],["3","Help a repentant immortal lose centuries of painful memories."],["4","Track down a serial killer who impales her victims on the same monument."],["5","End an affliction that turns a noble into a living doll every night."],["6","Settle a dispute between mortals and devils who both claim the same child is their next ruler."],["7","Put to rest a pair of spirits that bring tragedy to any couple who tries to get married."],["8","Find a way to end a land's generational curse that doesn't involve a group of innocents willingly sacrificing themselves."]],"name":"Gothic Horror Plots","page":57,"source":"VRGR","chapter":{"name":"Creating Domains of Dread","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Wandering the Mists","colLabels":["d100","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–20","Characters emerge in a domain of your choosing."],["21–40","Characters wander the Mists for another {@dice 1d6} hours, then roll on this table again."],["41–65","Characters emerge from the Mists on stable ground {@dice 1d100} feet away from where they entered."],["66–75","Characters emerge on stable ground a mile from where they entered the Mists at midnight of the night after they entered the Mists."],["76–85","Characters emerge from the Mists inside a structure somewhere within the domain they tried to leave, perhaps a cave, crypt, shed, or closet."],["86–95","Other creatures appear within the Mists. Roll any die. If you roll an even number, a lost and terrified {@creature commoner} appears. If you roll an odd number, {@dice 2d6} {@creature Skeleton||skeletons} or 1 {@creature unspeakable horror|VRGR} (see {@book chapter 5|VRGR|5}) appears. After the encounter, another {@dice 1d6} hours pass, then roll on this table again."],["96–99","Characters emerge from the Mists where they entered to find the domain changed. Perhaps someone the characters knew is gone, and no one has any knowledge of them ever existing."],["100","Characters emerge from the Mists on a world on the Material Plane. After {@dice 1d6} hours, the Mists rise around them once more. Roll again on this table."]],"name":"Wandering the Mists","page":61,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Barovia Adventures","colLabels":["d8","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Mists draw the characters into Barovia, where the fortune-teller Madam Eva sets them on a dark course that leads them to Castle Ravenloft."],["2","{@creature Priest of Osybus|VRGR|Priests of Osybus} (see {@book chapter 5|VRGR|5|Priests of Osybus}) have gained a following in Vallaki. They consider Strahd a demigod of their faith and drain the blood of nonbelievers in his name."],["3","A merchant working for a mysterious patron hires the party to recover the bones of Tatsaul Eris, a noble buried in the catacombs of Castle Ravenloft."],["4","The Martikovs, owners of the Wizard of Wines winery, seek aid recovering a shipment of cursed wine that turns drinkers into {@creature Vine Blight||vine blights}."],["5","A dying {@creature wereraven|VRGR} (see {@book chapter 5|VRGR|5|Wereraven}) gives the characters a scroll and an amulet bearing the Mark of the Raven. It begs the characters to deliver the message to the Keepers of the Feather."],["6","A megalith erected by Barovia's original inhabitants topples near Vallaki. Beneath lies the tomb of an ancient {@creature nosferatu|VRGR} (see {@book chapter 5|VRGR|5|Nosferatu}) who calls himself Duke Gundar; he immediately takes a disliking to Count Strahd von Zarovich."],["7","From the ruined mansion of Argynvostholt, the {@creature revenant} knight Vladimir Horngaard dragoons innocents into the Order of the Silver Dragon and pits them against Strahd's servants."],["8","The characters are accused of a crime. Surprising everyone, word arrives that Count Strahd von Zarovich will serve as their judge."]],"name":"Barovia Adventures","page":69,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Tatyana's Incarnation","colLabels":["d8","Who Is Tatyana's Newest Incarnation?"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Ireena Kolyana, the adopted daughter of burgomaster Kolyan Indirovich of the village of Barovia"],["2","{@book Ez d'Avenir|VRGR|3|Ez d'Avenir},* vampire slayer and protégé of Rudolph van Richten"],["3","Vasilka, a {@creature flesh golem} or reborn (see {@book chapter 1|VRGR|1|Reborn}) who lives in the abbey near the village of Krezk"],["4","The identical twins Yasmine and Nasseri, who are devout servants of the god Ezra"],["5","Renoir Laurent, the teenage son of Chantal Laurent, a woman Strahd abducted years ago"],["6","Petra Rilenovich, a young prodigy who has gained local renown for her remarkable paintings of what she calls her \"dream lives\""],["7","Vanasia, the leader of a far-ranging Vistani band"],["8","Quentin L'Argent, the dragonborn son of human goat herders living near the ruined manor Argynvostholt."]],"name":"Who Is Tatyana?; Tatyana's Incarnation","page":70,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Avoiding Strahd","colLabels":["d8","Concealment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The incarnation pretends to be a religious zealot who took a vow of silence."],["2","The incarnation (or their guardians) made a bargain with Madam Eva or the Keepers of the Feather to hide the incarnation from Strahd."],["3","The incarnation is the ward of a famous monster hunter, who might not know the soul's identity."],["4","The incarnation was adopted by a group of Vistani travelers and rarely visits Barovia."],["5","The incarnation hides from Strahd by taking a magic potion that causes them to sleep for all but one hour a day."],["6","The incarnation uses magic to appear as an old person, a child, or a white raven."],["7","Some evil, such as the Abbot of the Abbey of Saint Markovia or an inhabitant of the Amber Temple, cloaks the incarnation's existence from Strahd."],["8","The incarnation lives a charmed life and is heedless of the count, not realizing Strahd is cultivating them until a particular time."]],"name":"Connection to Strahd; Avoiding Strahd","page":70,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Hunting Strahd","colLabels":["d10","Hunting Method"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The incarnation seeks to become the greatest monster hunter ever, training constantly so they're prepared when Strahd eventually appears."],["2","The incarnation misguidedly plans to redeem Strahd through their exceptional kindness or faith."],["3","The incarnation knows their true nature and has weaponized their blood with poison that will put Strahd to sleep for a generation."],["4","The incarnation seeks to resurrect a historic figure to battle Strahd, perhaps Sergei von Zarovich, the first Tatyana, or another enemy of the count."],["5","The incarnation has located a relic that can weaken Strahd. However, they need the heroes to recover the item while they distract the count."],["6","The incarnation used powerful magic to lead the heroes to Barovia so they can destroy Strahd."],["7","The incarnation has joined the {@book Keepers of the Feather|VRGR|3|Keepers of the Feather}* and seeks to organize a siege of Castle Ravenloft."],["8","The incarnation feels the weight of their past lives and seeks a way to end their cycle of rebirth by freeing Barovia from the Mists—or destroying it."],["9","The incarnation falls in with a sinister group such as the {@book priests of Osybus|VRGR|3|Priests of Osybus}* and seeks to manipulate Strahd to further their organization's schemes."],["10","The incarnation has drawn an enemy of Strahd's to Barovia, such as {@book Firan Zal'honen|VRGR|3|Firan Zal'honan}* or {@book Jander Sunstar|VRGR|3|Jander Sunstar},* hoping the rivals will slay one another."]],"name":"Connection to Strahd; Hunting Strahd","page":70,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Lost Tatyana","colLabels":["d6","Resurrection Circumstances"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Tatyana's incorporeal spirit assembles and haunts heroes whom she believes have the best chance of defeating Strahd."],["2","A character's friend or loved one is the incarnation of Tatyana. When the Mists claim that individual, the character is drawn into Barovia as well."],["3","A character's own reincarnation allows Tatyana's soul to enter their body, bringing with it memories in the form of vivid dreams."],["4","Tatyana's soul was captured by an effect similar to the {@spell magic jar} spell. Strahd or another entity hires the characters to seek out the container holding the soul, not revealing its true nature."],["5","Tatyana's soul reincarnated as someone another Darklord covets, such as the bearer of Ankhtepot's ka in {@book Har'Akir|VRGR|3} or {@creature Elise|VRGR} in {@book Lamordia|VRGR|3} (both detailed later in this chapter)."],["6","Tatyana's soul found its way into a distant relative of Strahd, Lyssa von Zarovich. Lyssa seeks to grow more powerful and claim Castle Ravenloft for herself. Her first step to deposing Strahd was to become a {@creature vampire}. Now she needs allies."]],"name":"Beyond Barovia; Lost Tatyana","page":71,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Bluetspur Adventures","colLabels":["d8","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Characters awake within the shattered remains of a fluid-filled tube deep in Citadel Subterrene. They have no idea how they arrived there."],["2","A cavern the characters were exploring seamlessly abuts with Bluetspur, trapping them in caves overrun with {@creature Vampiric Mind Flayer|VRGR|vampiric mind flayers} (see {@book chapter 5|VRGR|5})."],["3","A strange message leads characters to a silvery vessel full of alien mysteries wrecked on Bluetspur's surface. The only surviving creature in the wreck is a cunning {@creature displacer beast}."],["4","The characters find a strange but adorable creature trapped within an abandoned alien installation. The being is a lovable companion, until it reveals itself to be a {@b star spawn emissary} (see {@book chapter 5|VRGR|5|Star Spawn Emissary})."],["5","An acquaintance of the characters complains of reoccurring nightmares. The complaints stop when the dreamer is taken over by an {@creature intellect devourer}."],["6","An inventor requests the characters' insight into a pill-sized device she extracted from her own body. As the characters examine it, the device projects a map into their minds and emits a telepathic call for help. The map leads to a {@creature mind flayer} who wants to put the God-Brain out of its misery."],["7","A farmer hires the characters to protect his family, whom he believes—without evidence—are being abducted and returned every night."],["8","The High Master mind flayer of Mount Grysl seeks to claim all the God-Brain knows. To do this, it creates a copy of the Apparatus (see \"{@book Mordent|VRGR|3}\" later in this chapter). All it needs is a relic called the Rod of Rastinon, which it wants the characters to retrieve for it."]],"name":"Bluetspur Adventures","page":74,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Aberrant Evidence","colLabels":["d6","Evidence"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A needle-like device buried under someone's skin"],["2","An inexplicable crater or circle of scorched crops"],["3","A stable full of exploded livestock"],["4","An {@item antimatter rifle} (detailed in the {@book Dungeon Master's Guide|DMG})"],["5","A missing person or otherworldly being transformed into a {@creature brain in a jar|VRGR} (see {@book chapter 5|VRGR|5|Brain in a Jar})"],["6","The damaged corpse of a {@creature vampiric mind flayer|VRGR} (see {@book chapter 5|VRGR|5|Vampiric Mind Flayer})"]],"name":"Alien Artifacts; Aberrant Evidence","page":75,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Suppressed Memories","colLabels":["d6","Memory"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You're paralyzed on a cold table. Clicking sounds surround you. Pallid tentacles slither toward your face, each ending in gleaming surgical instruments. What are they trying to do?"],["2","Some unfamiliar reflex moves your arm. Looking, you catch a glimpse of a bruise slithering beneath your skin. What do you do?"],["3","A many-legged, ferret-like creature floats into your cell. You feel multitudes of unseen eyes upon you. What do your captors expect you to do with this? What do you do?"],["4","Rainbow storms assail the heights of a mountain so tall it seems to curve over you. You're floating over a red wasteland, just one in a line of hovering beings. What do you see ahead?"],["5","You knew a stranger. You were each other's comfort against fear and pain. Then they were taken away. What were their final words to you?"],["6","The figure hovering before you is deemed acceptable. They're lowered into a pool, where pale, slug-like beings set upon them. You float forward. Why are you deemed unacceptable?"]],"name":"Lost Memories; Suppressed Memories","page":75,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Noble Families and Estates","colLabels":["Noble Family","Estate Name"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Boritsi","Misericordia"],["Dilisnya","Degravo"],["Eris","Coairdeiador"],["Ivliskova","Abreptoro"],["Nobriskov","Cubratdis"],["Nuikin","Esecklae"],["Ocrotire","Sanctesalat"],["Olzanik","Kinisaradia"],["Piechota","Alieselti"],["Pretorius","Mundorhova"],["Ritter","Vetistiqua"],["Tatenna","Fulchighora"]],"name":"Misericordia and Other Noble Estates; Noble Families and Estates","page":77,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Borca Adventures","colLabels":["d8","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A noble asks the characters to protect their sibling from a mysterious assassin. The killer is Nostalia Romaine, whose blood was replaced with poison by Ivana Boritsi."],["2","A scholar requests aid in gaining access to Scholomance. This institution is Borca's elite school of magic and also home to the Rainmaker Society, which is said to control Borcan politics."],["3","A young noble befriends the characters and introduces them to the fabulously amoral Levkarest club scene. By the night's end, a character is accused of murder."],["4","Half the village of Leoni is arrested by the erinyes-masked Judge Ranziska and marched before Sturben's Faceless Court. The remaining villagers beseech the party to defend their families in court."],["5","The eligible noble Vladimir Nobriskov hosts a contest for his affections. Participants turn up murdered, victims of Nobriskov's lycanthropic hunger."],["6","A book-collecting noble seeks the party's help in finding a rare text called The Revelations of the Prince of Twilight, a tome said to teach the reader to tap into the hidden power of their shadow."],["7","The Ocrotire family offers a sizable bounty for anyone who can capture the Lake Balaur Beast, which has escaped from the estate's oceanarium."],["8","Members of the Ulmist Inquisition accuse the characters of crimes they haven't yet committed. They relent only if the characters undertake a mission against the {@creature Priest of Osybus|VRGR|priests of Osybus} (see {@book chapter 5|VRGR|5|Priests of Osybus})."]],"name":"Borca Adventures","page":81,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Ignoble Request","colLabels":["d6","Request"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Manufacture a business or social opportunity for the target's confidant, leaving the target isolated."],["2","Deliver a lavish gift to the target, such as a large sculpture or a steed, at an inappropriate time."],["3","Make the target cry in public."],["4","Plant evidence of a crime at the target's home."],["5","Orchestrate a false business deal, political alliance, or arranged relationship."],["6","Make the target miss their own social event."]],"name":"Ignoble Bonds; Ignoble Request","page":82,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Lethal Leverage","colLabels":["d6","Leverage"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The contact provides the characters with noteworthy gear to use during a request, then collects it afterward as evidence."],["2","The contact conveniently \"goes out of town,\" requesting characters report to them in writing."],["3","The contact requests magical insurance, such as a {@spell geas} spell preventing mutual harm or committing the characters to a misrepresented act."],["4","The contact becomes the guardian of someone close to the characters."],["5","The contact holds a powerful magic item for the characters \"so it doesn't fall into the wrong hands.\""],["6","The contact has the characters act against a mutual friend \"for their own good.\" The contact then threatens to reveal this act to the friend."]],"name":"Lethal Leverage","page":82,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Carnival Adventures","colLabels":["d4","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","One of the Carnival's performers has been arrested by a local sheriff. Hermos asks the party to return the trouper, either to save them or to make them face Carnival justice."],["2","A local hires the party to find a loved one who disappeared at the Carnival. The trail leads to a Litwick Market vendor whose trinkets turn people into their favorite animals."],["3","The Carnival adopts a new performer escaping their family. The performer asks the party to deter family members intent on bringing them home."],["4","The characters find a mirror holding the disembodied reflection of Tindafulus, a {@creature mage} trapped by his own reflection. He wants the party to find his duplicate, who escaped with a mysterious carnival."]],"name":"Adventures in the Carnival; Carnival Adventures","page":87,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Darkon Adventures","colLabels":["d6","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The party learns how to destroy the Heart of the Abyss, a relic held by the Order of the Guardians and hunted by a demon called the Whistling Fiend."],["2","The {@creature night hag} Styrix has created a device called the Rift Spanner that she plans to use to escape the Domains of Dread. She just needs to transform a few hundred innocents into larvae to power it."],["3","A ship captain offers to take the characters away from Darkon, but only after they deliver a trunk full of alchemical supplies to Madame Eris at her family estate."],["4","Merchants hire the party as protection from the pirate ship Bountiful. Captain Damon Skragg raids not for loot, but for flesh to feed his {@creature ghoul} crew."],["5","Researchers from the Brautslava Institute require assistants to aid in investigations into fields such as necrolinguistics and temporal archaeozoology."],["6","Murders plague the wealthy families of Redleaf Lake. Locals seek aid from the characters, unaware the bitter dowager Damita Adler exacts a generations-old revenge from her dilapidated home."]],"name":"Darkon Adventures","page":91,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Darkon's Destruction","colLabels":["d4","Destruction"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","With Azalin gone, Darkon has no purpose. The Shadowfell is reabsorbing the demiplane."],["2","Darkon is being consumed to fuel magic funneling power from Castle Avernus into the King's Tear."],["3","The Hour of Ascension was an attack. Invaders are using the Shroud to disguise their assault."],["4","The {@creature Priest of Osybus|VRGR|priests of Osybus} (see {@book chapter 5|VRGR|5|Priests of Osybus}) are draining life from Darkon to empower the imprisoned vestige of a wicked deity."]],"name":"Darkon's Destruction","page":92,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Azalin's Fate","colLabels":["d4","Fate"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Azalin was destroyed—slain by a failed magical experiment, a rival, or the Dark Powers."],["2","Azalin escaped the Domains of Dread and returned to his home world of Oerth."],["3","Azalin caused an ongoing conjunction that allows him to walk free so long as Darkon is collapsing."],["4","Azalin escaped into his past or drew multiple versions of himself into the present."]],"name":"The Secret of Darkon's Doom; Azalin's Fate","page":92,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Darkon's Salvation","colLabels":["d6","Method"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Find or restore Azalin and return him to Darkon."],["2","Present the Dark Powers a worthy new Darklord."],["3","Bestow a symbol of rule upon a new Darklord."],["4","Free Darkon from the Shadowfell."],["5","Merge Darkon with another domain."],["6","Trick another Darklord into entering Darkon."]],"name":"Darkon's Salvation","page":92,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Means to Save Darkon","colLabels":["d6","Implement"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Pieces of Azalin's shattered crown"],["2","The Rift Spanner, a portal-making contraption"],["3","A hidden amber sarcophagus that contains the last vestige of a powerful evil being"],["4","The King's Tear, a floating anomaly or structure"],["5","The Apparatus (see \"{@book Mordent|VRGR|3}\" in this chapter)"],["6","The blood of Strahd von Zarovich, fundamental to the nature of the Domains of Dread"]],"name":"Means to Save Darkon","page":92,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Darkon Allies","colLabels":["d6","Ally"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Irik Zal'honen, the mournful spirit of Azalin's son"],["2","The Order of the Guardians, ascetics who isolate dangerous magic and prevent supernatural ruin"],["3","Cardinna Artazas of the Eternal Order"],["4","Doctor Ingrid van Richten, a scholarly spirit who haunts Richten House near Rivalis"],["5","The Ray Agency, investigators based in Martira Bay"],["6","Skeever, Azalin's {@creature imp} familiar"]],"name":"Darkon Allies","page":92,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Darkon Rivals","colLabels":["d6","Rival"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Alcio Metus and the Kargat"],["2","Darcalus Rex and the Eternal Order"],["3","Madame Talisveri Eris and the Family"],["4","Ebbasheyth, Azalin's black shadow dragon advisor"],["5","A cursed artifact held within an Order of the Guardians monastery"],["6","Azalin's shadow, an echo of the Darklord"]],"name":"Darkon Rivals","page":92,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dread in Darkon","colLabels":["d6","Dread Possibility"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A prophecy foretells the characters' involvement in Darkon's salvation or destruction, and comes with eight unavoidable omens."],["2","The characters were involved in the Hour of Ascension and share a Dark Gift (see {@book chapter 1|VRGR|1})."],["3","One of the characters is the perfect vessel for a new Darklord or Azalin's rebirth."],["4","The party is forced to work with an evil being, one from the Darkon Rivals table or another Darklord."],["5","The dead of Darkon wish to aid the characters, flocking to them in a growing legion."],["6","The characters suffer desperate, fractured dreams sent from mysterious allies or their future selves, warning them of calamity."]],"name":"Dread in Darkon","page":93,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Darkon Finale","colLabels":["d6","Finale"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","None of Azalin's would-be inheritors are fit to become Darklord. Only by merging their spirits or making one inheritor the vessel for a hidden evil can a new Darklord arise."],["2","The King's Tear is a dungeon-sized amber chrysalis that Azalin is using to create a new Dark Power. The characters must find the black shadow dragon Ebbasheyth and convince her to help infiltrate the floating construction and shatter it from within."],["3","Azalin believes the only way to escape the Domains of Dread is by shattering their linchpin: the first domain, Barovia. He has escaped Darkon, but the next stage of his scheme must be stopped before he destroys all the domains."],["4","Each of Azalin's inheritors holds a piece of the Darklord's crown. Claiming the pieces and bringing them to Castle Avernus allows Azalin's restoration or a new Darklord's ascension."],["5","One of the characters is a clone of Azalin, created as a potential Darklord so the real Azalin could escape. The Hour of Ascension was a distraction to mislead the Dark Powers."],["6","Azalin changed time so he never became a Darklord. The characters must follow Azalin into his past and ensure his deeds attract the Dark Powers' notice."]],"name":"Darkon Finale","page":93,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dementlieu Adventures","colLabels":["d6","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A shrieky soprano is starring in the new production at the Port-a-Lucine Opera House. Jealous divas hire the party to figure out what magic she used to bewitch her way into a role."],["2","A Phlegethan Hospital patient contacts the party, claiming to be the rightful Duke d'Honaire. He has a preternatural ability to bend others to his will."],["3","The party runs afoul of the city watch and learns that their captain has been replaced by a devil who's transforming them into a brutal force."],["4","People are being replaced by lifelike constructs, while the originals are held captive in the cellar beneath Alexandre du Cire's House of Wax. A party member is the next target."],["5","A crusader hunting the Red Death is murdered. The culprit isn't the Red Death, but the family of a recent victim, who don't want the victim's poverty and lies to come to light."],["6","A woman claiming to be Duchess Saidra's stepsister arrives in town and makes discreet inquiries about how to best reveal the horrible truth about the duchess: that she is a lowborn fraud."]],"name":"Dementlieu Adventures","page":97,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Grand Masquerade Objectives","colLabels":["d6","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Find a specific aristocrat at the masquerade and get information from (or to) them."],["2","Prevent a villain from committing a crime at the masquerade."],["3","Perform a trivial task in exchange for a favor from the hags of the Three Odd Gables, such as leaving a trinket on a mantle or filching a fruit tart."],["4","Protect another attendee, ensuring that person isn't assassinated... or unmasked."],["5","Use the crowd to expose people to an antidote, a curse, or important information."],["6","Secure a private audience with Duchess Saidra."]],"name":"The Grand Masquerade; Grand Masquerade Objectives","page":97,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Grand Masquerade Complications","colLabels":["d6","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An angry guest with a costume identical to a character's accuses them of stealing the idea."],["2","A flirtatious guest decides these interesting characters deserve to be introduced to the city's elite."],["3","The character with the highest passive Wisdom ({@skill Perception}) score notices a nimble-fingered guest slipping a necklace off their dance partner."],["4","An intoxicated guest loudly confesses truths that other guests pretend not to hear."],["5","A scream from a different part of the estate pierces the air. Everyone hushes for a moment, then immediately carries on as if nothing had happened."],["6","Duchess Saidra enters the room, and sycophants immediately surround her."]],"name":"Random Complications; Grand Masquerade Complications","page":99,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Falkovnia Adventures","colLabels":["d10","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The party discovers a town where {@creature Zombie||zombies} have begun acting strangely: plowing fields, tarrying in shops, and congregating in the crumbling temple. What's causing this odd behavior?"],["2","In Morfenzi, Vjorn Horstman envisions an army of bestial super soldiers. He works to perfect what he calls his \"primal serum,\" an elixir that inflicts those injected with a random form of lycanthropy. He seeks to use the characters as test subjects."],["3","A plague strikes the slums of Lekar. Those killed by the disease rise as {@creature Zombie Plague Spreader|VRGR|zombie plague spreaders} (see {@book chapter 5|VRGR|5})."],["4","A pack of zombie animals—predominantly wolves, ravens, and cattle—attacks work bands from Lekar and survivors upon the roads. The characters are enlisted to serve as guards."],["5","The characters are sent to investigate a fallen star that crashed near the village of Delmunster. The village proves remarkably peaceful and free of zombies, in large part because it's populated by the {@creature Podling|VRGR|podlings} of a {@creature bodytaker plant|VRGR} (see {@book chapter 5|VRGR|5})."],["6","A character learns that an influential Talon plans to overthrow General Drakov during the next zombie assault on Lekar by sabotaging the city's defenses and admitting the zombies to the Bastion Ward."],["7","The Jimsonweeds, a band of survivors in Silbervas, vanish after attempting to pillage Dekovan Palace. Soon after, the palace's strange lights appear among buildings formerly claimed by the lost survivors."],["8","A knight named Gondegal attacks Talon patrols and claims she can lead common folk to a safe holdfast. None who go with her are seen again. The Talons hire the party to hunt down the knight."],["9","The characters learn of downtrodden citizens in Lekar plotting to escape into the Mists following the next zombie siege. Are the citizens desperate noncombatants, or are they Talon agents seeking to draw out \"traitors\"?"],["10","On the night of the new moon, no zombie horde appears at Lekar's walls. Instead, a undead messenger arrives with a missive for General Drakov."]],"name":"Falkovnia Adventures","page":103,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Zombie Siege Encounters","colLabels":["{@dice 1d6;2d6|d6s}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Zombies rip apart a soldier, causing those nearby to freeze or flee."],["2","Commoners flee the battle. A Talon attacks them, killing deserters to deter further flight."],["3","A Talon messenger, bearing orders from General Drakov, struggles to reach a besieged gate."],["4","A panicked Talon mage recklessly casts destructive spells, catching zombies and soldiers in the effects."],["5","A group of commoners attempts to flee the city, revealing a hidden gap in the wall."],["6","Zombie bodies pile up, creating a growing ramp onto a section of wall."],["7","Zombies dig through or under the wall, allowing them to flow steadily into the city."],["8","Zombies cause a siege weapon to fire into the city or start a conflagration."],["9","Fighting breaks out at a building Talon priests use to treat the wounded."],["10","Zombies break through a gate and begin scaling the portcullis beyond."],["11","Zombies infiltrate the sewers and appear in a supposedly safe part of the city."],["12+","Masses of zombies or a botched scheme by defenders causes a wall or tower to collapse."]],"name":"During the Siege; Zombie Siege Encounters","page":105,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Zombie Siege Climax","colLabels":["d4","Climax"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Breaching the river grates, zombies pour into the city via the Zapadnost River. Drakov orders thousands of gallons of oil emptied into the sewer and then lit. The zombies burn, but flames consume the districts and the river is poisoned."],["2","The northern district will be overwhelmed. Drakov plans to destroy the bridges crossing the river using kegs of explosive powder. This will halt the zombies but trap many soldiers and civilians on the other side."],["3","Drakov plans to open several gates, admitting the zombies into one populated district. While the zombies feed, the district will be set aflame."],["4","Drakov's troops round up civilians and force them out of the city, splitting the zombies' attention. This allows the Talons to shore up defenses and repel a second, less concentrated zombie attack."]],"name":"Concluding the Siege; Zombie Siege Climax","page":105,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Har'Akir Adventures","colLabels":["d8","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The priests of Ese seek adventurers to retrieve someone they condemned from the Labyrinth."],["2","The historian Kharafek has excavated a canyon riddled with sealed tombs. She's paying laborers well but is also using them to bear the brunt of the curses the crypts conceal."],["3","The hermits settled in River's Shelter accidentally revealed a crypt and released {@creature Mummy||mummies} that resent being disturbed."],["4","The pyramid of a former high priest has vanished. The priests of Neb seek help finding the monument before the pharaoh notices and is displeased."],["5","Snefru, a priest of Oru, discovers that the Bent Pyramid responds to song. She seeks aid to assemble a massive chorus to open a path inside."],["6","The revolutionary Aliz is secretly a jackal-headed {@creature werewolf} allied with the {@creature mummy lord} Senmet. She seeks to find Ankhtepot's ka to bring the pharaoh's rule to an end."],["7","Sute's Chosen seek help rescuing travelers missing in the Breath of the Forgotten. The party must endure the gods' tests to save them from the storm."],["8","Nephyr, a cat-headed Child of Ankhtepot, arrives in Muhar. To motivate the living to find the pharaoh's lost treasure, each dawn she curses a number of innocents equal to the days she's spent in the city."]],"name":"Har'Akir Adventures","page":110,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Ankhtepot's Soul","colLabels":["d8","The Ka's Form"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature hawk} or {@creature giant eagle} that tirelessly circles the sun."],["2","A canopic jar containing the pharaoh's heart hidden within a forgotten tomb"],["3","Mummified and divided-up heart-meat, a piece of which is hidden within each of the remaining loyal Children of Ankhtepot"],["4","A blessing granted to those who survive both the Breath of the Forgotten and the Breath of the False"],["5","A set of relics holy to the old gods of Har'Akir"],["6","The manifestation of a joyous song sung by Muhar's people"],["7","The soul of an innocent healer who resembles the pharaoh as he was in life"],["8","The soul of a character, perhaps one with an Echoing Soul (a Dark Gift detailed in {@book chapter 1|VRGR|1|Echoing Soul})"]],"name":"The Soul's Shape; Ankhtepot's Soul","page":110,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Hunt for the Ka","colLabels":["d6","Hunt"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters come to the attention of High Priest Rehkotep, who demands they aid her in finding the pharaoh's lost treasure or face punishment."],["2","Revolutionaries displeased with the priests and the pharaoh search for Ankhtepot's lost treasure in hopes of gaining leverage over the ruler."],["3","The sphinxes of Har'Akir know that Ankhtepot is close to finding his lost ka. They hope to find it first and place it outside the Darklord's reach."],["4","A Child of Ankhtepot, either a loyal servant like Nephyr or a traitor like Senmet, tasks the characters with finding the lost ka to fulfill their own ends."],["5","Murals or hieroglyphs within a tomb the characters discover lead to other ruins, each bearing a clue to finding the pharaoh's missing treasure."],["6","After the characters die, Pharaoh Ankhtepot resurrects them (perhaps as reborn; see {@book chapter 1|VRGR|1|Reborn}). Their continued existence is contingent on searching for and finding his ka."]],"name":"The Hunters' Role; Hunt for the Ka","page":111,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Ankhtepot Reborn","colLabels":["d4","Development"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Ankhtepot is now mortal, but retains all his supernatural abilities. Newly invigorated, the tyrant takes a more active role in Har'Akir's rulership, indulging in decadences and forcing the people to raise vast monuments to his newfound glory."],["2","Ankhtepot is only briefly mortal. His body rapidly wastes away, returning him to his Undead state. Furious, he unleashes his deathless hordes, intent on transforming Har'Akir into an afterlife of his own making."],["3","Ankhtepot is reborn and soon after dies for good. The remaining Children of Ankhtepot turn against one another, each declaring themself Pharaoh Ankhtepot II."],["4","Ankhtepot is reborn, dies, is cursed by the gods anew, and is locked within a hidden tomb. Har'Akir falls to chaos as the land is scoured by squabbling mummies, a fruitless revolution, and harsh storms. Only by returning Ankhtepot to power can the land be saved."]],"name":"The Pharaoh's Return; Ankhtepot Reborn","page":110,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Hazlan Adventures","colLabels":["d10","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Hazlik's apprentice Eleni charmed the ancient albino {@creature purple worm} Gravedrinker, using it as a weapon against any who oppose her master. When the worm breaks free of her control, Eleni seeks aid with recapturing it before Hazlik finds out."],["2","Castoff magical creations litter the dry lake bed called Obsession's End. A sapient war machine or an {@creature iron golem} escapes the midden and asks the party to help it find a way to live an ordinary life."],["3","Innumerable {@creature Gremishka|VRGR|gremishkas} (see {@book chapter 5|VRGR|5|Gremishka}) collect in caves along what's known as the Gnawing Path. The creatures plot to overwhelm Sly-Var and will pass through Toyalis in the process. Members of both communities request exterminators."],["4","A cult forms around the Philosopher's Egg, an eight-story citrine egg perched atop a mesa in the region called Seething. The cultists hunt for someone who has never been touched by magic to release the unborn antimagic entity within."],["5","One of Hazlik's apprentices sends multiple groups to capture a {@b star spawn emissary} (see {@book chapter 5|VRGR|5|Star Spawn Emissary}) that emerged from a meteor in Moonstone Valley. But the shape-shifter disappears, slipping in among its would-be captors."],["6","An apprentice of Hazlik yearns to explore the bottomless pit known as Gluttonkettle. He needs a test crew for a vehicle he's devised to traverse impossible distances."],["7","A magically talented commoner is kidnapped and forced to become a wizard's apprentice. Their family hires the characters to retrieve them, but the kidnappee has quickly adjusted to the decadent life of an amoral wizard."],["8","The moon over Hazlan shatters and plummets toward the ground. Whether caused by a mighty spell gone awry or a domain-spanning illusion, the sight throws Toyalis into chaos. Residents demand that the characters help them flee the disaster."],["9","One of Hazlik's apprentices needs agents to search for a suspected fountain of youth said to have formed among the innumerable magical toxins polluting the swamp known as the Brew."],["10","Hazlik knows his domain's days are numbered. He attempts to use the characters to recreate the living portal that first brought him to Hazlan, either as its creators or its raw materials."]],"name":"Hazlan Adventures","page":115,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Hazlan Wild Magic","colLabels":["d20","Wild Magic Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–5","The character causes a random effect from the {@table Wild Magic Surge|phb} table in the {@book Player's Handbook|PHB}."],["6–7","The character is {@condition frightened} of all creatures until the end of their next turn."],["8–9","A number ({@dice 2d4}) of the Staring Cats of Uldun-dar appear within 30 feet of the character. These sapient, hyperdimensional {@creature Cat||cats} have uneven numbers of eyes and are not hostile, but they ominously share reports on how the character died in multiple parallel dimensions. The cats vanish after the character's next long rest."],["10–11","The character and the creature nearest them both teleport up to 60 feet to random unoccupied spaces of the DM's choice. When they reappear, they are covered in harmless ectoplasm."],["12","The character broadcasts their surface thoughts for 1 round, as if all creatures within 30 feet of them had cast {@spell detect thoughts} targeting them."],["13–14","A spectral Eye of Hazlik appears, hovering over the character for 1 hour. The eye functions as detailed in the \"{@book The Eye of Hazlik|VRGR|3|The Eye of Hazlik}\" section."],["15–16","A portal similar to that created by {@spell arcane gate} opens within 10 feet of the character. It connects to another portal somewhere in Hazlan. The portal remains open for 1 hour, during which creatures from either side can pass through."],["17–18","A shrieking, skinless, many-limbed horror that has the statistics of (and vaguely resembles) a {@creature unicorn} appears within 30 feet of the character. It is hostile to them, vanishing after 1 minute."],["19","The character casts {@spell fireball} as a 5th-level spell centered on themself using Charisma as the spellcasting ability. Screams and laughter emanate from the flames."],["20","A fog cloud appears, centered on the character. The effect is similar to a {@spell fog cloud} spell and lasts for 10 minutes. The DM can choose to have the fog affect creatures as if they'd entered the Mists."]],"name":"Hazlan Wild Magic","page":116,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"I'Cath Adventures","colLabels":["d10","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A desperate local needs medicine for a sick spouse, but the only merchant in Gwai-Huit Center with the necessary herbs demands fresh fruit from the Gemstone Gardens. The local entreats the characters to infiltrate the {@creature jiangshi|VRGR}-haunted park (see {@book chapter 5|VRGR|5})."],["2","A child has gone missing on the streets of I'Cath. The child's parents plead with the characters to find the youngster before dusk."],["3","A {@creature spy} known as a criminal in I'Cath's dream city is imprisoned and tormented every time he falls asleep. He begs for the characters' aid to help keep him awake."],["4","A group of {@creature Bandit||bandits} waylay anyone who passes through their territory, demanding fresh meat for passage. Trapped locals seek help in moving through the gang's territory."],["5","A melancholy elf is unable to enter Tsien Chiang's dream to join his family. He entreats the characters to help him find a way."],["6","A {@creature jiangshi|VRGR} approaches the characters and asks them to locate one or more of her lost family members within the dream city. She's worried about what's become of her family—their bodies should be in the city, but she's lost track of them."],["7","A family in the Mansions made offerings of food and remembrances to placate a hungry {@creature ghost}. This has attracted dozens of other ghosts. The family seeks help placating the undead mouths they can't feed."],["8","Tsien Chiang's library in the Palace of Bones holds secrets about the border between dreams and reality. The characters must infiltrate the palace, find the information they need, and escape before Tsien Chiang returns at dawn."],["9","A desperate {@creature veteran} wakes from the dream and attempts to set I'Cath on fire, believing it's better for everything to burn than to live a lie. The characters must choose how to contend with the murderous arsonist."],["10","All but one of Tsien Chiang's daughters have gone missing—and the remaining daughter is either Tsien Seu-Mei or Tsien Lei-An, neither of whom can speak. This daughter crosses the party's path and silently begs for help."]],"name":"I'Cath Adventures","page":121,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Kalakeri Adventures","colLabels":["d10","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Bandit||Bandits} takes over the village of Neelakurinji, claiming Ramya or Arijani as their leader. In truth they serve neither and are opportunistically robbing those who fear disobeying the factions. An escaped villager entreats the characters for help."],["2","The {@creature stone giant} guru Jalendu claims to know a path to religious enlightenment. Those who fail to prove their devotion to his teachings turn up {@condition petrified}."],["3","The sea boils around an ancient, submerged ruin called the Drowned Altar. With constant upheaval, no one has performed the rites necessary to placate what dwells in the deep."],["4","Dozens of servants were hired to help host a grand gala thrown by Arijani. The event was a success, but none of the servants returned home. Their families entreat the characters to seek answers."],["5","The rare ralvanji spice has miraculous medicinal properties, but by royal edict it is grown only in the gardens of the Cerulean Citadel. Estavan, a mysterious {@creature oni} merchant, offers to pay good money for the spice and even more for the seeds."],["6","A parent asks the characters to bring their runaway teenager home, not knowing their child joined Ramya's army, died, and returned as a {@creature wight}."],["7","Reeva employs the party to find the forbidden ruins of Bahru, said to lie somewhere in the Ashwagangha Mountains. She believes her ancestors imprisoned a powerful force there, which she hopes to awaken and bend to her service."],["8","The shadows of people in Meenakara are disappearing, and the shadow-bereft soon sicken and die. A local leader claims that the strange plague's cure lies among the hidden isles known as the Ashram of {@book Niranjan|VRGR|3|Niranjan} (detailed in \"{@book Other Domains of Dread|VRGR|3}\" later in this chapter)."],["9","A {@creature commoner} begs the characters to prove their sibling's loyalty to Ramya. Time is short, since the sibling was arrested and taken to the Tower of Traitors to face execution."],["10","Ramya desires a consort to cement her rulership and bring stability to the kingdom. A character who is a capable warrior catches her attention."]],"name":"Kalakeri Adventures","page":128,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Renown in Kalakeri","colLabels":["Adjusted Renown","Activity","Faction"],"colStyles":["col-2 text-center","col-9","col-1 text-center"],"rows":[["+1","Advancing the faction's interests","Either"],["+1","Revealing a traitor","Either"],["+1","Attaining victory over a rival through martial skill","Loyalists"],["+1","Evicting rebels from a community","Loyalists"],["+1","Attaining victory over a rival through duplicity","Rebels"],["+2","Completing a mission assigned by the faction","Either"],["+2","Executing a traitor","Either"],["+2","Evicting loyalists from a community","Rebels"],["+2","Gaining a rich or powerful ally for the faction","Rebels"],["+2","Offering rare occult lore to Reeva","Rebels"],["+3","Recovering Arijani or Reeva's skull from the Tower of Traitors","Rebels"],["+4","Ousting foes from the Cerulean Citadel","Either"],["–1","Being accused of treachery","Either"],["–2","Being caught aiding a rival faction's agenda","Either"],["–2","Failing at an assignment","Either"],["–2","Offending Arijani's ego","Rebels"],["–3","Discovering a faction leader's true form","Either"],["–5","Openly betraying the faction","Either"]],"name":"Renown in Kalakeri","page":130,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Loyalist Benefits","colLabels":["Renown Threshold","Request","Renown Adjustment"],"colStyles":["col-2 text-center","col-9","col-1 text-center"],"rows":[["1","Moving unimpeded through loyalist-controlled territory","—"],["1","Learning the location of the bulk of Ramya's armies","—"],["3","Learning where a particular skull is in the Tower of Traitors","–1"],["3","Learning where a specific soldier in Ramya's army is stationed","—"],["5","Gaining an audience with Maharani Ramya","—"],["10","Pardoning someone accused of being a traitor","–2"],["10","Gaining command of a contingent of Undead soldiers to fulfill a mission","–2"],["15","Convincing the faction to heed advice","–2"],["15","Convincing Ramya to relinquish a skull from the Tower of Traitors or dismiss a soldier from her army","–2"],["20","Convincing the faction to heed advice seemingly counter to its interests","–5"],["25","Convincing Ramya to leave Jadurai","–5"]],"name":"Benefits of Renown; Loyalist Benefits","page":131,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Rebel Benefits","colLabels":["Renown Threshold","Request","Renown Adjustment"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["1","Moving unimpeded through rebel-controlled territory","—"],["1","Learning if a wealthy individual has been courted by the rebels in the past month","—"],["3","Learning where Arijani and Reeva are encamped","—"],["5","Gaining a private audience with both Arijani and Reeva","—"],["7","Gaining a private audience with either Arijani or Reeva","—"],["10","Obtaining an invitation to one of Arijani and Reeva's galas","–4"],["15","Convincing the faction to heed advice","–2"],["15","Convincing the faction to heed advice seemingly counter to its interests","–5"],["20","Obtaining an invitation to one of Arijani and Reeva's private feasts","–5"],["25","Convincing Reeva to reveal secrets hidden under the Cerulean Citadel","–5"]],"name":"Benefits of Renown; Rebel Benefits","page":131,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Kartakass Adventures","colLabels":["d8","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters arrive in Kartakass and immediately meet a friendly local: Harkon Lukas."],["2","A foe carries an invitation to Harmonia's Crystal Club. If the characters visit, they find themselves the only non-lycanthropes in the crowd."],["3","A set dresser in Medria used \"tamed\"{@creature Mimic||mimics} during a stage production. Now the audience is trapped inside a theater overrun by the monsters."],["4","The party investigates a murder in Emherst. The victim is an actor who played a character murdered daily in the ongoing immersive play."],["5","Akriel Lukas hires the party to \"borrow\" her father's violin so she can accurately model her own violin, Sundered Heart, from it."],["6","A scholar named Radaga seeks the characters' aid in recovering a mysterious relic—an ancient crown—from a skeleton-haunted canyon in the Martello Hills."],["7","The party is invited to participate in a fighting tournament in the goblin-overrun hills known as the Catacombs. Upon arriving, they find that {@creature Goblin||goblins} organized the event under the oversight of the flamboyant {@creature gladiator} Nym Pymplee."],["8","A brewer in Harmonia hires the party to deliver a cart of meekulbrau—a local berry wine that soothes the throat and improves vocal performances. A band of thieves hijacked the last two deliveries, and the brewer wants to make sure this latest delivery reaches its buyer, Harkon Lukas."]],"name":"Kartakass Adventures","page":135,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Favors for Harkon Lukas","colLabels":["d4","Favor"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Harkon is expected to debut a new song, \"Just Like the Wind,\" but his backup performers and entourage are missing. The Darklord asks for the characters to fill in as entertainers and personal security."],["2","Harkon expects to be attacked by a toxic former student or lover at a public event. The Darklord asks the party to intercept this stalker."],["3","Harkon feigns fear of being mobbed by fans. The Darklord asks the party to disguise him and escort him to an event."],["4","In the wild, Harkon's entourage is slain by wolves or by bandits. If the party saves him, the Darklord feigns helplessness and asks to travel with them."]],"name":"Meeting the Darklord; Favors for Harkon Lukas","page":136,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Lamordia Adventures","colLabels":["d10","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Sapient lab animals escape Ludendorf University and need help finding a new home. One, however, is eager to improve upon its form and the forms of its fellows."],["2","Medical student Emil Bollenbach strives to craft revolutionary {@creature Flesh Golem||flesh golems}, such as ones made entirely of doppelgangers or beholders. His patrons enlist the party to aid his research."],["3","A murderous, jaundiced whale is hunting Ludendorf's ships. The superstitious Captain Furschter of the city's navy asks the party to learn why by seeking Winter's Mouth, a crack in the ice where the sea supposedly whispers its secrets."],["4","Three brilliant Ludendorf University students compete to become Dr. Mordenheim's new assistant. Each seeks the party's assistance in ensuring they're chosen for the opportunity."],["5","A wave of warped monstrosities is preparing to assault Neufurchtenburg. The metallurgists at the Giesbrecht Automatic Armaments company have created a new weapon or vehicle that could save the town, but they need someone to test it."],["6","Ruprekt Schaller stood to inherit his dying father's factory in Ludendorf. Instead, Udo Schaller paid assassins to murder his son and had his brain transplanted into Ruprekt's young body, with the help of Dr. Mordenheim. Udo's daughter and sole surviving heir, Varissa Schaller, wants to avenge her brother's murder and begs the party to help destroy her father."],["7","Prospectors seeking rare gas pockets discover numerous well-preserved bog mummies dating back to Lamordia's ancient druidic peoples. They seek help when the mummies vanish and undead animals begin terrorizing their camp."],["8","Baron von Aubrecker writes to the party, asking them to recover the body of a \"relative\" from the Haifisch, a shipwreck impaled on a spire of ice."],["9","The Sleeping Beast is experiencing an increasing number of earthquakes. The overseers of the Pulstein Mine call for aid, believing that strange creatures are causing the quakes to steal the \"marrowstone\" they're mining."],["10","Scholars at Ludendorf University learn of the Unbreakable Heart and claim a monster stole it. The characters and dozens of other hunters are sent to the Isles of Agony to recover the device."]],"name":"Lamordia Adventures","page":141,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Serving Dr. Mordenheim","colLabels":["d4","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The doctor desires a cutting-edge discovery from a factory in Neufurchtenburg. To acquire it, she has kidnapped the factory owner's family and put the characters' consciousnesses into their bodies. Until the characters deliver the discovery, she holds their bodies and the family's brains in cold storage."],["2","Wishing to spy on Ludendorf University, Mordenheim mounts the characters' heads onto suits of {@creature animated armor}. The characters will get their bodies back when they return with the information the doctor desires."],["3","Agents of Baron von Aubrecker attack Schloss Mordenheim and wreak considerable damage. Dr. Mordenheim places the characters' brains into {@creature Flesh Golem||flesh golems} and sets them loose to punish the baron."],["4","Dr. Mordenheim wants {@creature Elise|VRGR} found and returned. Using various monster parts, she creates unique hunter bodies with the statistics of {@creature Flesh Golem||flesh golems} or {@b} other monsters. She places the characters' minds into these bodies, promising to restore them when they bring her {@creature Elise|VRGR}."]],"name":"Mordenheim's Designs; Serving Dr. Mordenheim","page":142,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Mordent Adventures","colLabels":["d8","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An alchemist discovers a way to \"burn\" spirits to provide fuel for magical fire. Several spirits seek the party's aid in preventing their second death."],["2","A {@creature noble} seeks help as an undead ancestor tries to prevent the {@creature noble}'s marriage to an \"unsuitable\" partner."],["3","The spirits of two lovers whose families prevented their union begin exacting revenge on the living."],["4","A pair of rival fiends, Athos and Diche, break loose from idols in the collection at Heather House. Members of the Weathermay family call for aid."],["5","The citizens of the village of Crawford spread tales of a gigantic {@creature raven}. Sheriff Perkins hires the characters to hunt down the creature, which is actually a {@creature wereraven|VRGR} (see {@book chapter 5|VRGR|5}) protecting the community from a greater threat."],["6","A curse has afflicted Westcote Manor for a hundred years. The surrounding bog encroaches on the house, and howling bog hounds draw ever closer to the estate's beleaguered lord."],["7","The baronet of a small estate is forced to commit increasingly heinous crimes each day or face unspeakable torment at the hands of his ghostly ancestors, who suffered under the same curse."],["8","Someone has rebuilt the infamous Apparatus and is using it to transpose vicious souls into the bodies of mild-mannered citizens of Mordentshire."]],"name":"Mordent Adventures","page":147,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Ghost's History","colLabels":["d6","Ghost's History"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The ghost died so recently that they might not yet fully realize they are dead."],["2","The ghost died recently enough that people who knew them in life are still around."],["3","The ghost died years ago, and few people who knew them in life are still alive."],["4","The ghost died a generation ago; folks remember rumors or stories told about the person's life."],["5","The ghost died multiple generations ago, and only local folklore or histories preserve their memory."],["6","The ghost died a very long time ago, and no one knows anything about their history."]],"name":"Ghost's History","page":148,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Tragic Elements","colLabels":["d10","Tragic Element"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The ghost aches from a broken heart."],["2","The ghost interferes with the romantic life of their victim."],["3","The ghost was falsely accused and convicted of a crime."],["4","The ghost makes an innocent person appear to be guilty of the ghost's crimes."],["5","In life, the ghost was cut off by family members and denied a rightful inheritance."],["6","The ghost refuses to acknowledge any living heirs as family members and tries to prevent these heirs from inheriting what is rightly theirs."],["7","Society shunned the ghost unfairly in life."],["8","Association with the ghost causes their living victim to be shunned by society."],["9","In life, the ghost's efforts to do good led them to be cursed by a hag, fiend, or powerful spirit."],["10","The ghost foils their victim's efforts to do good."]],"name":"Tragedy; Tragic Elements","page":148,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Romantic Elements","colLabels":["d8","Romantic Element"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The ghost hopes to be reunited with another ghost—the spirit of someone they loved in life."],["2","The ghost haunts someone they loved in life, who still returns that love."],["3","The ghost haunts a place they loved in life, perhaps their home or a memorial to one they lost."],["4","The ghost haunts someone they loved in life, who is trying to move on."],["5","The ghost haunts someone who looks like a person the ghost loved in life (possibly a descendant of that person)."],["6","A person who loved the ghost in life refuses to let the spirit leave."],["7","The ghost was murdered by someone they loved in life."],["8","The ghost seeks vengeance on someone who spurned them in life."]],"name":"Romance; Romantic Elements","page":148,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Richemulot Adventures","colLabels":["d6","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","At the command of Jacqueline Renier, {@creature Swarm of Rats||swarms of rats} nightly slip into homes and murder the resident cats. Distraught pet owners entreat the characters for aid."],["2","A desperate rogue seeks the characters' aid when the rest of her band is trapped within the abandoned Fiox Estate by a haywire security system."],["3","A band of students plot a revolution against Jacqueline Renier in the valley called Assassin's Echo. They're convinced one among them is a traitor but don't realize there's a {@creature wererat} in their midst."],["4","A constable requests the characters' aid in solving murders in which the victims have been drained of blood. The murderer is a {@creature strigoi|VRGR} (see {@book chapter 5|VRGR|5}) that haunts a sunken chapel in the swamp known as the Gardens."],["5","Doctor Temator of Mortigny believes she can create a cure for the Gnawing Plague and enlists the characters to find subjects who have never had the disease. Rumors soon spread that the doctor and characters are actually spreading the plague."],["6","Louise Renier seeks the characters' aid in infiltrating a ball Jacqueline is holding at Chateau Delanuit. She aims to infuriate Jacqueline so that she reveals her {@creature wererat} nature before her guests."]],"name":"Richemulot Adventures","page":153,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Stage Two Encounters","colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The character avoids direct contact with anyone who might be infected."],["2","How many people brush up against the character as they push through the crowds? The character must succeed on a DC 12 Constitution saving throw or contract the Gnawing Plague."],["3","A nearby person turns and coughs directly on the character, who must succeed on a DC 14 Constitution saving throw or contract the Gnawing Plague."],["4","A {@creature rat} scurries across the character's foot. If the character isn't wearing metal armor, it scratches them and they must succeed on a DC 12 Constitution saving throw or contract the Gnawing Plague."],["5","A sobbing child is separated from their parents in a crowd. A character who physically interacts with the child must succeed on a DC 14 Constitution saving throw or contract the Gnawing Plague."],["6","A cutpurse tries to pick the character's pocket. If the character tries to physically stop the criminal, they must succeed on a DC 12 Constitution saving throw or contract the Gnawing Plague."]],"name":"Stage Two: Outbreak; Stage Two Encounters","page":154,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Stage Three Encounters","colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A dead body lies in the character's path. A character who touches the body must succeed on a DC 12 Constitution saving throw or contract the Gnawing Plague."],["2","A retching {@creature commoner} tries to grapple the character, begging for any help. Anyone the commoner touches must succeed on a DC 16 Constitution saving throw or contract the Gnawing Plague."],["3","Three Casques Silencieux ({@creature animated armor}) gesture for the character to get indoors immediately. They turn hostile if the character resists."],["4","Several mangy {@creature Giant Rat||giant rats} attack. Anyone bitten by a giant rat must succeed on a DC 14 Constitution saving throw or contract the Gnawing Plague."],["5","A {@creature swarm of rats} shadows the character as they travel. If confronted, the swarm attacks. Anyone bitten by the rats must succeed on a DC 14 Constitution saving throw or contract the Gnawing Plague."],["6","A young, well-heeled couple cavorts openly, oblivious to the quarantine. These {@creature Wererat||wererats} don't reveal their true nature unless they must, and then only to blend in with the swarms of rats."]],"name":"Stage Three: Illness; Stage Three Encounters","page":155,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Stage Four Encounters","colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A desperate group of {@creature Commoner||commoners} tries to break through a sealed gate to escape quarantine. Anyone who tries to aid or deter them must succeed on a DC 16 Constitution saving throw or contract the Gnawing Plague."],["2","Three thieves attack someone who cries out for help. If a character intervenes, all four thieves reveal themselves to be {@creature Wererat||wererats} and attack."],["3","A squad of Casques Silencieux ({@creature animated armor}) marches through the street. If the Casques Silencieux spot a character, they try to force the character into a home where the residents are all dead."],["4","The character spots several rats in an alley using trash to enact a miniature courtroom drama. If a character interrupts or is critical of the rats' play, the rats become a {@creature swarm of rats} and attack."],["5","The character notices a {@creature giant rat} about to throw alchemist's fire at an inhabited home. If they intervene, the rat flees. Whether or not it escapes, the character's lodgings are soon the target of arson."],["6","A celebration takes place in a nearby house. Six {@creature Wererat||wererats} openly cavort in hybrid form, dancing and carousing with the corpses of the home's former owners."]],"name":"Stage Four: Pestilence; Stage Four Encounters","page":155,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Tepest Adventures","colLabels":["d10","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Toxic, vision-inducing fungi taint the ruined village of Briggdarrow. Recently, homesteaders outside Viktal discovered the fungus on their properties and claim it's being spread by strange fungus-covered bipeds (myconids)."],["2","A hermit who once lived in the abandoned fortress on Cas Island hires the party to retrieve an heirloom she left behind. But she warns that the Avanc, a dangerous lake monster, swims nearby."],["3","A shepherd's youngest child went missing after a sinkhole opened in a nearby pasture, revealing a glowing cavern that leads into the tunnels of Arak."],["4","The Parrish family fled Viktal in fear of Mother. They seek help revealing her malice to their former neighbors before she finds them."],["5","Mother's Minders nail wicker dolls over the doors of a dozen houses in Viktal. Soon after, both the dolls and the inhabitants of those houses vanish."],["6","A druid seeks aid in reclaiming their people's holy site from an ancient, evil {@creature treant} called Blightroot. The druid doesn't mention that the surrounding forests are a clonal colony of the villainous plant."],["7","A grieving villager begs the characters to take their deceased loved one to the Cauldron, a pool said to restore life to a corpse bathed in its waters. The villager says nothing of the terrible price the pool's magic exacts."],["8","Two young lovers go missing from Viktal. One is found days later, unable to remember anything, aged fifty years, and desperate for help to find their partner."],["9","A character's reflection on the water warns of impending doom. The image insists they find the Seer's Glass, which can reveal the past and future."],["10","A strange old woman claims to have lost her child and begs the characters for help. Thus disguised, Lorinda hopes to have the party track down her runaway Laoirse."]],"name":"Tepest Adventures","page":159,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Sights in Viktal","colLabels":["d8","Sight"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Locals weave flowers into crowns and sew cuts of meat into cloaks, creating traditional garb for an upcoming festival."],["2","Most children in town are hexbloods (see {@book chapter 1|VRGR|1|Hexblood}). Evasive locals refuse to say why."],["3","Villagers harvest wings and chrysalises from caged moths, which are powdered and used to make \"shift spice\"—a pervasive ingredient in local dishes."],["4","A group of young people dramatically sob at the window of an old woman, who tosses horned wicker dolls to those who sob loudest."],["5","A local fisher teaches knife-wielding youngsters how to debone live eels and create festive \"elver-crowns,\" a grim local decoration."],["6","With adult approval, youngsters affix hornlike sticks to a terrified animal's head."],["7","A lovingly carved door or mural depicts a woman's face made of moth wings, watching over an explicitly detailed scene of butchery or surgery."],["8","Villagers sing and dance in a circle around someone undergoing a ritual to have their left eye removed."]],"name":"Welcome to Viktal; Sights in Viktal","page":160,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Tithe Events","colLabels":["d6","Event","Token"],"colStyles":["col-2 text-center","col-6","col-4"],"rows":[["1","Crooked Joust. Participants use stilts strapped to their arms and legs to topple one another.","Five-legged sheep figurine"],["2","Powrie Chase. Pursuers dress as wicked faeries, donning tattered red cloaks and using sharp darts in a game of tag.","Red wooden ring"],["3","Lost Siblings. Blindfolded participants identify other players by touching their hair.","Sheaf of black wheat"],["4","Gossamer Glutton. Whoever eats the most live moths wins.","Glass butterfly wing"],["5","Hungry Sister. A dozen players with a rope tied around them try to stop someone from getting past them and stealing a pear from a bowl.","A dried length of pear skin"],["6","Never Naughty. Participants take turns flattering three elderly villagers, who decide who wins and who gets paddled.","A reed switch"]],"name":"Tithe Events","page":160,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Lorinda's Daughter","colLabels":["d6","Laoirse's Form","Statistics","CR"],"colStyles":["col-2 text-center","col-4","col-3 text-center","col-3 text-center"],"rows":[["1","Giant upright-walking ram","{@creature Minotaur}","3"],["2","Humanoid made of wicker","{@creature Shambling mound}","5"],["3","Dozens of stitched together corpses","{@creature Zombie clot|VRGR}*","6"],["4","Shivering, hairless, rabbit-bear","{@creature Abominable yeti}","9"],["5","Bipedal wolf-elk","{@creature Loup garou|VRGR}*","13"],["6","Giant, shrieking, bipedal sheep","{@creature Goristro}","17"]],"name":"Mother's Blessing; Lorinda's Daughter","page":161,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Valachan Adventures","colLabels":["d8","Adventure"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The Oselo joyously adopt a new member into their community, but the ceremony erupts in strife when Chakuna appears and demands that all newcomers participate in the Trial of Hearts."],["2","Shuaran warriors seek help in slaying a massive {@creature saber-toothed tiger} killing their people. They don't mention that they recently lost the Cat of Felkovic, a sentient magic item similar to a {@item figurine of wondrous power} that conjures a feline killer."],["3","A sapient {@creature giant spider} emerges from the caverns known as the Council of the Whip Spider. It demands that the Oselo provide it a sacrifice, or every arachnid in Valachan will attack the village."],["4","The {@creature tyrannosaurus rex} called Mother Heartless rampages from the Forest of Fossils, incensed by something amiss in her hunting grounds."],["5","The {@creature lizardfolk} of the lakes surrounding the Anquara Plateau discover a submerged ruin and unleash an {@creature aboleth} that now holds them in thrall."],["6","Beast-shaped {@creature Treant||treants} animate and lay siege to Pantara Lodge, obeying Urik von Kharkov's will."],["7","The merchant ship Zodiac runs aground on Kiru Island. The sailors seek help salvaging other shipwrecks and escaping back to sea—preferably before Chakuna notices them."],["8","A pack of {@creature Displacer Beast||displacer beasts} washes up dead in Sangui Cove. An enraged Chakuna prowls the jungle, slaying anyone she suspects of being involved."]],"name":"Valachan Adventures","page":164,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Valachan Hunt Complications","colLabels":["d20","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Chakuna appears and attacks. Roll a die. If you roll an even number, this occurs during another complication and you can roll again on this table. If you roll an odd number, Chakuna attacks suddenly without another complication."],["2","Dense foliage, swampy ground, clouds of insects, or thick fog slows the party's travel to a crawl. The party chooses one character, who must succeed on a DC 14 Wisdom ({@skill Survival}) check or the party's travel speed is reduced by half for the next hour (this is in addition to any speed reduction from {@quickref difficult terrain||3})."],["3","The area is riddled with traps set by Chakuna. A random character must succeed on a DC 15 Wisdom ({@skill Perception}) check or fall into a {@trap pits||spiked pit} (see the {@book Dungeon Master's Guide|DMG})."],["4","{@creature Chuul||Chuuls}, {@creature Vine Blight||vine blights}, or {@creature Zombie Plague Spreader|VRGR|zombie plague spreaders} (see {@book chapter 5|VRGR|5}) ambush the party."],["5","The characters find a tree bound in rope. One or more withered, oversized hearts hang from cords attached to its branches. Roll a die. If you roll an even number, the hearts look grim but are harmless. If you roll an odd number, the {@dice 1d6} hearts have the statistics of gnashing {@creature Death's Head|VRGR|death's heads} (see {@book chapter 5|VRGR|5}) and attack."],["6","Clouds of insects, persistent leeches, or other parasites torment the party. Each character must succeed on a DC 16 Wisdom ({@skill Survival}) check or gain 1 level of {@condition exhaustion}. Creatures immune to disease suffer no ill effects from the parasites."],["7","The party encounters a {@creature druid}, {@creature green hag}, or {@creature displacer beast} that is not part of the hunt. If a character succeeds on a DC 16 Charisma ({@skill Persuasion}) check, that creature shows them a route that allows them to move at double their speed for the next hour and avoid rolling on this table at the end of that time."],["8","An individual or a group of competitors—{@creature Gladiator||gladiators}, {@creature Scout||scouts}, or {@creature Tribal Warrior||tribal warriors}—attempts to ambush the party."],["9","Whispers in the Druidic language issue from the boughs of trees and cracks in the earth. They repeat one word: Blood."],["10","A desperate competitor appears. Roll a die. If you roll an even number, the competitor is gravely wounded, incoherent, and suffering from hallucinations. If you roll an odd number, the competitor offers to help the party break the trial's rules and is struck dead by an arrow from the forest seconds later."],["11","Dinosaurs, {@creature Giant Poisonous Snake||giant poisonous snakes}, or {@creature Hydra||hydras} attack the party."],["12","A rope bridge provides the only method of crossing a river or ravine. Each character must succeed on a DC 10 Dexterity ({@skill Acrobatics}) check to cross the bridge or fall 60 feet into the jungle or water below. The bridge has AC 11, 16 hit points, and immunity to poison and psychic damage."],["13","The party discovers an overgrown ruin. A character who succeeds on a DC 18 Wisdom ({@skill Perception}) check spots a relief carving of a wicked-looking figure ripping out its own heart."],["14","A random character must succeed on a DC 14 Wisdom ({@skill Perception}) check or fall into {@book quicksand|DMG|5|Quicksand} (see the {@book Dungeon Master's Guide|DMG})."],["15","{@creature Panther||Panthers}, {@creature Displacer Beast||displacer beasts}, or werepanthers ({@creature Weretiger||weretigers}) attempt to ambush the party."],["16","The characters discover the corpse of a competitor. Roll a die. If you roll an even number, the corpse has a {@item potion of healing}. If you roll an odd number, the corpse's heart has been removed."],["17","The party chooses one character who must succeed on a DC 16 Wisdom ({@skill Survival}) check. On a failed check, the party becomes lost. It takes the characters 1 hour to realize they are {@dice 1d4} miles away from their assumed location in a disadvantageous direction."],["18–20","No complication"]],"name":"Valachan Hunt Complications","page":167,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Domains of Ravenloft","colLabels":["d100","Domain"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–04","{@book Barovia|VRGR|3}*"],["05–06","{@book Bluetspur|VRGR|3}*"],["07–09","{@book Borca|VRGR|3}*"],["10–12","{@book Carnival|VRGR|3}*"],["13–14","{@book Cyre 1313|VRGR|3|Cyre 1313, The Mourning Rail}"],["15–18","{@book Darkon|VRGR|3}*"],["19–21","{@book Dementlieu|VRGR|3}*"],["22–24","{@book Falkovnia|VRGR|3}*"],["25–26","{@book Forlorn|VRGR|3|Forlorn}"],["27–28","{@book Ghastria|VRGR|3|Ghastria}"],["29–30","{@book G'henna|VRGR|3|G'henna}"],["31–33","{@book Har'Akir|VRGR|3}*"],["34–36","{@book Hazlan|VRGR|3}*"],["37–39","{@book I'Cath|VRGR|3}*"],["40–41","{@book Invidia|VRGR|3|Invidia}"],["42–44","{@book Kalakeri|VRGR|3}*"],["45–47","{@book Kartakass|VRGR|3}*"],["48–49","{@book Keening|VRGR|3|Keening}"],["50–51","{@book Klorr|VRGR|3|Klorr}"],["52–54","{@book Lamordia|VRGR|3}*"],["55–56","{@book Markovia|VRGR|3|Markovia}"],["57–59","{@book Mordent|VRGR|3}*"],["60–62","{@book Nightmare Lands|VRGR|3|The Nightmare Lands}"],["63–64","{@book Niranjan|VRGR|3|Niranjan}"],["65–66","{@book Nova Vaasa|VRGR|3|Nova Vaasa}"],["67–69","{@book Odaire|VRGR|3|Odaire}"],["70–71","{@book Rider's Bridge|VRGR|3|The Rider's Bridge}"],["72–74","{@book Richemulot|VRGR|3}*"],["75–76","{@book Risibilos|VRGR|3|Risibilos}"],["77–78","{@book Scaena|VRGR|3|Scaena}"],["79–81","{@book Sea of Sorrows|VRGR|3|Sea of Sorrows}"],["82–83","{@book Shadowlands|VRGR|3|The Shadowlands}"],["84–85","{@book Souragne|VRGR|3|Souragne}"],["86–87","{@book Staunton Bluffs|VRGR|3|Staunton Bluffs}"],["88–90","{@book Tepest|VRGR|3}*"],["91–92","{@book Tovag|VRGR|3|Tovag}"],["93–95","{@book Valachan|VRGR|3}*"],["96–97","{@book Vhage Agency|VRGR|3|Vhage Agency}"],["98–99","{@book Zherisia|VRGR|3|Zherisia}"],["100","DM's design"]],"name":"Domains of Ravenloft","page":168,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Strangers in the Mists","colLabels":["d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Someone from another world who's just been drawn into a domain by the Mists"],["2","Someone fleeing the Darklord of another domain"],["3","A raven carrying a message from the Keepers of the Feather"],["4","Curious members of the Keepers of the Feather led by a {@creature wereraven|VRGR} (see {@book chapter 5|VRGR|5}) in disguise"],["5","A band of Vistani"],["6","A spirit that cries out before being yanked back into the Mists, leaving behind a Mist talisman"]],"name":"Travelers in the Mists; Strangers in the Mists","page":174,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Keeper Adventures","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Keepers invite the characters to a social gathering where fortunes are told and attendees sample rare imported mumia—powdered mummy."],["2","A Keeper delivers a letter to the characters that arrived by raven. The message has no sender."],["3","Orphir Brindletop, a Kalakeri gnome occultist, is surprised to meet one of the characters, as he received a message for them in a séance long ago."],["4","The characters are invited to help a Keeper stake out a graveyard in hopes of spotting a legendary creature said to dwell there."],["5","The party is hired to collect a parcel from the Blue Water Inn in the Barovian town of Vallaki, which is secretly run by wereravens. They must not open the package and must get it out of Barovia swiftly."],["6","A character glimpses a raven-like figure. When they investigate, they find only the mysterious talisman that it left behind."]],"name":"Keeper Adventures","page":175,"source":"VRGR","chapter":{"name":"Domains of Ravenloft","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Creatures by Challenge Rating","colLabels":["CR","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/8","{@creature Gremishka|VRGR}"],["1/2","{@creature Death's head|VRGR}"],["1/2","{@creature Podling|VRGR}"],["1","{@creature Boneless|VRGR}"],["1","{@creature Carrionette|VRGR}"],["1","{@creature Swarm of zombie limbs|VRGR}"],["2","{@creature Swarm of gremishkas|VRGR}"],["2","{@creature Swarm of maggots|VRGR}"],["2","{@creature Wereraven|VRGR}"],["3","{@creature Brain in a jar|VRGR}"],["3","{@creature Carrion stalker|VRGR}"],["3","{@creature Swarm of scarabs|VRGR}"],["4","{@creature Strigoi|VRGR}"],["4","{@creature Zombie plague spreader|VRGR}"],["5","{@creature Vampiric mind flayer|VRGR}"],["6","{@creature Gallows speaker|VRGR}"],["6","{@creature Priest of Osybus|VRGR}"],["6","{@creature Zombie clot|VRGR}"],["7","{@creature Bodytaker plant|VRGR}"],["7","{@creature Necrichor|VRGR}"],["8","{@creature Inquisitor of the Mind Fire|VRGR}"],["8","{@creature Inquisitor of the Sword|VRGR}"],["8","{@creature Inquisitor of the Tome|VRGR}"],["8","{@creature Nosferatu|VRGR}"],["8","{@creature Relentless slasher|VRGR}"],["8","{@creature Unspeakable horror|VRGR}"],["9","{@creature Jiangshi|VRGR}"],["10","{@creature Dullahan|VRGR}"],["12","{@creature Relentless juggernaut|VRGR}"],["13","{@creature Loup garou|VRGR}"],["19","{@creature Lesser star spawn emissary|VRGR}"],["21","{@creature Greater star spawn emissary|VRGR}"]],"name":"Bestiary; Creatures by Challenge Rating","page":226,"source":"VRGR","chapter":{"name":"Monsters of Ravenloft","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Feywild Weather","colLabels":["d8","Weather Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Flower blossoms rain from a sky filled with sparkling, pastel-colored clouds."],["2","A grand fairy drama plays in the sky as a stylistically rendered illusion or a swirling aurora."],["3","It rains tiny fruit tarts. They fall slowly and disappear just before they hit the ground. If caught from the air and eaten, they're delicious."],["4","Fog rolls in and plays harmless tricks on the characters, giving them fog mustaches, fog eyebrows, and fog wigs of many styles—perhaps even fog cloaks or fog companions."],["5","Snow begins to fall, and the flakes grow bigger over time. Flakes as big as dinner plates, wagon wheels, and even a waterwheel fall, but they're light as a feather."],["6","The sky fills with iridescent bubbles that lazily fall to the ground. Giggling pixie children chase and pop the bubbles but turn {@condition invisible} and flee if spoken to or approached."],["7","A silvery rain lifts the spirits and brings a song to each heart that it touches."],["8","A howling wind blows through the party, and each party member must roll a {@dice d8}. Anyone who rolls an 8 has a trinket or some other tiny, nonmagical item (such as a coin) stolen from them by weather spirits."]],"name":"Feywild Weather","page":5,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Feywild Guide Names","colLabels":["d8","Name"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Fetter"],["2","Fiddlebones"],["3","Moonray"],["4","Pip"],["5","Starlight"],["6","Stumpwick"],["7","Thistledown"],["8","Whisperwind"]],"name":"Feywild Guides; Feywild Guide Names","page":5,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Feywild Guide Identities","colLabels":["d8","Identity"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Friendly forest gnome (use the {@creature scout} stat block, but change its size to Small)"],["2","Gloomy wood elf druid (use the {@creature druid} stat block)"],["3","Flamboyant {@creature pixie}"],["4","Happy-go-lucky {@creature satyr}"],["5","Ultra-competitive {@creature sprite}"],["6","Overly cautious {@creature treant sapling|wbtw} (see chapter 1 of The Wild Beyond the Witchlight for its stat block)"],["7","Giggly goblin warlock (use the {@creature cult fanatic} stat block, but change its size to Small)"],["8","Humorless {@creature centaur}"]],"name":"Feywild Guides; Feywild Guide Identities","page":5,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Feywild Guide Quirks","colLabels":["d8","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Always hearkens back and compares things to \"the good old days\""],["2","Can't tell a lie without wiggling their nose first"],["3","Never takes off their hat"],["4","Loves food and isn't picky about what they eat"],["5","On a secret quest that they can't talk about, except to remind others that they're \"on a secret quest\""],["6","Afraid of something commonplace, such as heights, enclosed spaces, or bare hands and feet"],["7","Carries around a suitcase full of wigs, forks, ashes, glass orbs, left shoes, or something else strange"],["8","Full of folksy wisdom that usually starts with, \"Papa always said...\" or \"Mama always said...\""]],"name":"Feywild Guides; Feywild Guide Quirks","page":5,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Fey Desires for Greater Contracts","colLabels":["d8","What the Fey Wants"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","One of your fingers"],["2","To take the next child born in your family and raise the child in the Feywild"],["3","The completion of three quests, each of which you must agree to before the contract is formed"],["4","Your everlasting fealty"],["5","The ruin or demise of the Fey's sworn enemy"],["6","A precious object (such as a rare, very rare, or legendary magic item) that was stolen by or belongs to the Fey's sworn enemy"],["7","An art object that is deemed priceless, such as a famous painting that hangs in a museum"],["8","Your youth (which the Fey can harvest and bestow on another creature)"]],"name":"Price of a Contract; Fey Desires for Greater Contracts","page":9,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Fey Desires for Lesser Contracts","colLabels":["d8","What the Fey Wants"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your singing voice"],["2","A trinket that carries great sentimental value"],["3","Companionship (you remain in the Fey's company for an agreed-upon period of time)"],["4","The color in your eyes"],["5","The memory of your first kiss"],["6","The spring in your step or the sparkle in your eyes"],["7","A lock of your hair"],["8","Your name (requiring you to choose a new one for yourself)"]],"name":"Price of a Contract; Fey Desires for Lesser Contracts","page":9,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Breaking a Greater Contract","colLabels":["d8","Penalty"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You can't speak or cast spells with verbal components. Whenever you try to speak, you bray like a donkey instead."],["2–3","You magically transform into an owl. You retain your languages, your ability to speak, and your mental ability scores (Intelligence, Wisdom, and Charisma). You otherwise have the statistics of an owl."],["4–5","You can't attune to magic items. If you are currently attuned to one or more magic items, your attunement to those items ends immediately."],["6–7","You are {@condition petrified}."],["8","An iron thorn is magically lodged in your chest. Every day, you can feel it move closer to your heart. If this effect is not ended within 3 days, you die and can't be revived for {@dice 5d12} days."]],"name":"Breaking a Contract; Breaking a Greater Contract","page":9,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Breaking a Lesser Contract","colLabels":["d8","Penalty"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–2","Your appearance becomes more toad-like (warty skin, bulbous eyes, large mouth, and webbed digits). This transformation has no game effects."],["3","You smell like swamp gas. No amount of bathing can rid you of this stench."],["4","Your shadow does not match your movements, which other creatures find unsettling."],["5–6","Your appearance becomes more rat-like (beady eyes, whiskers, small ears, pointy nose, little hands and feet, and a rat's tail). This transformation has no game effects."],["7","You cast no reflection. Superstitious folk who notice think you're a vampire."],["8","You are constantly surrounded by a small cloud of annoying but harmless flies."]],"name":"Breaking a Contract; Breaking a Lesser Contract","page":9,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Fey Curses","colLabels":["d8","Curse"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Your ears are magically replaced by a pair of soft, fuzzy donkey ears. Moreover, when you try to speak, you instead bray."],["2","You gain {@dice 1d3} levels of {@condition exhaustion}. Until the curse ends, these levels of {@condition exhaustion} can't be removed."],["3","Spells can't restore hit points to you."],["4","The sound of pixie laughter fills your head while you are awake, drowning out all other sounds."],["5","Anything you try to pick up or hold in your hands slips through your fingers."],["6","Moonlight burns your flesh. You take {@damage 1d10} radiant damage when you start your turn in moonlight."],["7","You are magically transformed into an animated wooden doll that looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you don't require air, food, or drink. Items worn or carried by you are unaffected."],["8","Whenever you tell a lie, you lose the ability to speak for {@dice 1d8} hours."]],"name":"Fey Curses","page":10,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Ending the Curse","colLabels":["d12","Ending the Curse"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You must carve your name into a tree, whereupon the tree inherits the curse's magic and dies."],["2","You must drink the blood of a pixie or sprite while basking in moonlight."],["3","You must speak the true name of the creature that cursed you three times in a row."],["4","While standing in sunlight on an arched bridge over running water, you must beg the Summer Queen for her \"fair blessing.\""],["5","After filling your pockets with fool's gold, you must flap your arms and quack like a duck."],["6","You must bury an executioner's hood (a blackcapped mushroom found in the Feywild) in the earth and pour goat's milk over it while whistling."],["7","You must be bitten by a faerie dragon. (It's possible any faerie dragon might do, or the faerie dragon might have to be of a particular color.)"],["8","You must leave a bouquet of eight black roses at the place where you were cursed, or you must give the bouquet to the creature that cursed you."],["9","You must persuade a centaur to carry you on its back for eight miles. Before the centaur will do this willingly, it might demand a gift or service in exchange, or the completion of a quest."],["10","You must obtain leaves or pinecones from three different species of treants and burn them in a campfire under a full moon while singing a particular campfire song."],["11","You must bake a small cake and leave it on the doorstep of a forest gnome's abode. Only when the gnome eats the whole cake does your curse end."],["12","You must persuade another creature to willingly take your name. If it does so, it inherits your curse, whereupon you are nameless and must choose a new name for yourself."]],"name":"Fey Curses; Ending the Curse","page":10,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Fey Abodes","colLabels":["d20","Abode"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A pagoda overgrown with flowering vines that beckon visitors with pleasing scents"],["2","A crooked stone tower that has a moon-like orb of light circling its rooftop, which causes the tower's shadow to move like a clock hand"],["3","A decrepit mansion that is partially sunk in the middle of a bog"],["4","A rocky hill shaped like a sleeping satyr, with its open mouth forming a cave entrance"],["5","A windmill that walks around on giant crow's feet"],["6","A crumbling keep on a small island in the middle of a mist-shrouded loch"],["7","An old farm overgrown with giant pumpkins"],["8","A treehouse built in the boughs of a treant"],["9","A tower that used to be the trunk of a giant {@condition petrified} tree, with rope bridges connecting it to the giant living trees that surround it"],["10","One or more houses in hollowed-out mushrooms"],["11","A gingerbread cottage with a frosting-covered roof, frosting icicles, chocolate doors, and gumdrop gardens"],["12","A musty, web-shrouded stone cottage surrounded by an orchard of awakened apple trees"],["13","A walking stone colossus with a tower for a head"],["14","A cave-riddled hill that walks around on giant stone feet"],["15","A walled garden filled with friendly critters, talking flowers, and grasping vines"],["16","A well-preserved elven tomb overgrown with moss, decorated with statues, and festooned with bird nests"],["17","A giant beaver's lodge"],["18","An inn or hostel carved into the foot of a hill"],["19","A dragon skull lying in the sand"],["20","One or more giant rusty helmets that serve as houses, surrounded by an ancient battlefield"]],"name":"Fey Abodes","page":11,"source":"DoD","chapter":{"name":"Feywild Overview","ordinal":{"type":"chapter","identifier":1},"index":0}},{"caption":"Archfey's Presentation","colLabels":["d8","Presentation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Adorable.} The archfey has taken on the form of something adorable, such as an otter, a fawn, a sugar glider, a wombat, or a beautiful butterfly."],["2","{@b Ancient.} This archfey appears to be eons old. They might have gnarled skin like teakwood and long, gray hair that looks like elaborate lacework."],["3","{@b Bizarre.} This archfey looks like something from the realm of dreams. They could take on the appearance of a scintillating ball of light, a floating mask, or a whispering shadow."],["4","{@b Floral.} Flowers bloom from the archfey's fingertips, and their skin is covered in petals. Their body might have thorns, or they could have vine-like hair covered in sweet-smelling blossoms."],["5","{@b Fluid.} The archfey can change body type or transform from one creature into another."],["6","{@b Iridescent.} The archfey floats off the ground and gazes about with glowing eyes, their body surrounded by a nimbus of light and their skin sparkling like sunlight on water."],["7","{@b Metallic.} The archfey appears to be made of metal. Their face is an exquisitely crafted mask of mithral, silver, or gold, and their body is made of finely tooled metal etched with organic designs or cryptic symbols."],["8","{@b Monstrous.} This archfey has a monstrous form. For example, they might resemble an enormous spider, a hydra whose heads look like oversized elf heads with fangs, or any other horrific form you can imagine."]],"name":"Archfey's Presentation","page":12,"source":"DoD","chapter":{"name":"Creating an Archfey","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Archfey's Personality","colLabels":["d8","Personality"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Benevolent.} The archfey welcomes all into their domain and does everything in their power to assist those who come to them in true friendship or grave need."],["2","{@b Covetous.} The archfey hoards things they consider valuable and uses spies to find more of what they covet. The archfey never leaves their lair for fear that their hoard might be plundered."],["3","{@b Imperious.} The archfey surrounds themself with a court of sycophants and expects visitors to grovel before them. Their mercy is rare, and their superiority complex is legendary."],["4","{@b Madcap.} The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish."],["5","{@b Mercurial.} The archfey has two personalities (choose two other personalities from this table). They shift back and forth between these personalities at certain times or when certain conditions are met."],["6","{@b Mischievous.} The archfey is a trickster who likes to confound and frustrate visitors to their domain and who surrounds themself with sly creatures such as boggles, pixies, foxes, magpies, and crows."],["7","{@b Reclusive.} The archfey prefers to be left alone and seldom, if ever, leaves their domain. They might adopt disguises or turn {@condition invisible} when they travel, and they might use magic to conceal their lair."],["8","{@b Wild.} The archfey has the demeanor of a wild animal and shuns the trappings of society."]],"name":"Archfey's Personality","page":13,"source":"DoD","chapter":{"name":"Creating an Archfey","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Archfey Obsession","colLabels":["d8","Obsession"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Beauty.} The archfey does everything in their power to rid their domain of that which they consider ugly. What they consider beautiful is not always clear, however."],["2","{@b Color.} This archfey is obsessed with a particular color and puts their subjects to work making sure the archfey's favorite color is predominant. Wearing another color in the domain could be seen as laughable, obnoxious, or downright rude."],["3","{@b Etiquette.} The rules in the archfey's domain change as they learn about some new custom that is popular in the Summer Court. The archfey requires all creatures in their domain to respect the new rules of etiquette."],["4","{@b Magic.} Magic in all its forms fascinates the archfey. They collect magic items and spellbooks, and they enjoy seeing demonstrations of magic from visitors."],["5","Material {@b Plane.} The archfey is obsessed with creatures and objects from the Material Plane. There is a scent, an energy, and a uniqueness to them that fascinates the archfey."],["6","{@b Monsters.} The archfey has a menagerie of monsters and is obsessed with finding marvelous new creatures to add to its collection."],["7","Rule of {@b Three.} The archfey is obsessed with the Rule of Three. They look for patterns, deeper meanings, and ill omens in things that occur in threes. The archfey's obsession is reflected throughout their domain, where things seem to naturally come in threes."],["8","{@b Stories.} The archfey wants nothing more than to listen to stories told by creatures from faraway places. They love to gather lore so they can build their own internal world of imagination or transform their domain with ideas from other worlds. Their lair is festooned with books, which give the archfey inspiration."]],"name":"Obsessions; Archfey Obsession","page":13,"source":"DoD","chapter":{"name":"Creating an Archfey","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Signature Magic","colLabels":["d8","Magic"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Arcane Antlers.} The archfey has antlers made of metal, crystal, bone, or some other substance, which allow the archfey to raise the dead. They shed their antlers and grow new ones every hundred years, prompting thieves to sneak into the domain to acquire the shed antlers."],["2","{@b Compelling Voice.} The archfey has a magical voice that can charm creatures of a certain type (such as Beasts or Fey). This voice might be as soft as a whisper or loud like thunder."],["3","{@b Dreamwalk.} When they sleep, the archfey projects a ghost-like version of themself that can leave their body and go anywhere in their domain."],["4","{@b Hand of Knowing.} One of the archfey's hands blurs as though it were in multiple places at once. The archfey can learn the entire history of a creature or object by touching it with that hand."],["5","{@b Health Aura.} The archfey's presence rids creatures and vegetation of disease. Healthy vegetation yields an overabundance of flowers and fruit."],["6","{@b Scrying Eye.} This archfey has an ornately crafted, removable eye that has the power of {@sense truesight} (as described in the Monster Manual). The archfey can see through this orb at all times. If the detached eye is destroyed, it rematerializes undamaged in the archfey's empty eye socket."],["7","{@b Simulacra.} The archfey can make magical copies of themself and other creatures. These simulacra are similar to those created by the {@spell simulacrum} spell."],["8","{@b Time Distortion.} For each minute spent in the archfey's presence, an hour passes elsewhere."]],"name":"Signature Magic","page":14,"source":"DoD","chapter":{"name":"Creating an Archfey","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Magical Gifts","colLabels":["d8","Gift"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Charm.} The archfey bestows a charm of the DM's choice (see \"Supernatural Gifts\" in the Dungeon Master's Guide)."],["2","{@b Guide.} The archfey summons a magical guide that takes the form of a faerie dragon, a sprite, or some other creature. The guide is a harmless figment that can't be damaged, and it knows its way around the Feywild. It can't leave the Feywild and disappears after eight days."],["3","{@b Lore.} With a touch, the archfey magically imparts useful knowledge about a particular subject of the archfey's choice. This knowledge might be permanent, or it might fade over time."],["4","Magic {@b Item.} The archfey bestows a useful magic item (such as a crystal ball or an oathbow) but warns that the item will vanish after a specified period of time, which it does."],["5","{@b Refuge.} The archfey creates a wooded glen, a dome of brambles, a silken cocoon, or some other kind of refuge. Creatures hostile toward the gift's recipient can't enter this refuge without the recipient's consent. After a specified period of time, the refuge vanishes."],["6","{@b Resurrection.} The archfey offers one free casting of the {@spell true resurrection} spell, which they can cast as an action without material components once per century."],["7","{@b Training.} With a touch, the archfey grants the benefit of months of special training (see \"Marks of Prestige\" in the Dungeon Master's Guide for different benefits of training)."],["8","{@b Transformation.} The archfey offers one free casting of the {@spell true polymorph} spell, which they can cast without material components. The spell's effect can be made permanent, if you wish."]],"name":"Magical Gifts","page":15,"source":"DoD","chapter":{"name":"Creating an Archfey","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Geographical Features","colLabels":["d8","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A colossal, gnarled tree, its trunk riddled with passageways, halls, chambers, and staircases"],["2","A valley filled with grassy meadows and groves of trees along a running river, nestled between two snow-capped mountains that look like the points of a crescent moon"],["3","A crystal castle that sings in sunlight or moonlight"],["4","A vast thicket of thick roots, thorny vines, and sinuous creepers that weave together to form long tunnels, grand hallways, and enormous domes"],["5","A complex of caves connected by passageways formed by Fey magic to create grand galleries and soaring vaults"],["6","Rolling farmland that yields healthy, bountiful produce of amazing size"],["7","A forest of tower-sized mushrooms, or a forest of tiny mushrooms that characters must shrink down to explore"],["8","An island that is actually a colossal sleeping turtle"]],"name":"Geographical Features","page":16,"source":"DoD","chapter":{"name":"Creating a Domain of Delight","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Domain Theme","colLabels":["d8","Theme"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Adversarial.} Adversarial personalities are common here, even among the local wildlife. Animated trees swat at passersby, sentient flowers scoff and sneer, and local Fey are grumpy and uncooperative."],["2","{@b Crystalline.} This domain contains a profusion of crystal formations and outgrowths, as well as structures and trees made of crystal. Some of the crystals might generate light, music, or both."],["3","{@b Gloomy.} Everything here has a gloomy cast. Tree branches look like skeletal fingers, night creatures slink and flutter about, and skull-like faces appear on plants, stones, and sprites' wings."],["4","{@b Inquisitive.} Creatures in this domain are nosy and hungry for gossip. Animated trees use their branches to pick through backpacks when travelers aren't looking; pixies spy on strangers; and birds eavesdrop on conversations, repeating what they've heard to their masters."],["5","{@b Kaleidoscopic.} This domain is a riot of everchanging colors. Plants come in a dazzling array of colors, flowers change color to suit the prevailing mood, and Fey wear costumes of scintillating hues."],["6","{@b Lackadaisical.} The creatures here are easygoing. No one is in a hurry, and no task is greeted with a sense of urgency."],["7","{@b Musical.} This domain abounds with music. Frogs, toads, and insects break into multipart harmonies that sometimes crescendo into a symphonic rapture of melodious tweets, trills, chirps, and whistles. Fey in this domain are just as musically inclined."],["8","{@b Poisonous.} Almost every plant here has spines or thorns that cause anything from itchy welts to damage or out-of-body experiences. Other sources of poison might be present as well (for example, toxic bogs or giant, poisonous Beasts)."]],"name":"Domain Theme","page":16,"source":"DoD","chapter":{"name":"Creating a Domain of Delight","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Fey Crossings","colLabels":["d8","Fey Crossing"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Altar.} This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in some other remote location. When certain stars align and the proper ritual is performed, the fey crossing appears as a portal above the altar."],["2","{@b Crystal Cave.} This cave is filled with natural crystalline formations and resembles a glittering cathedral. When moonlight shines into the cave at night, it causes a shimmering pool or spring in the center of the cave to transform into a fey crossing."],["3","{@b Hollow Tree.} The fey crossing lies within the hollow interior of an enormous tree. The crossing is open to anyone who carries a leaf or acorn from the tree."],["4","{@b Maze.} The fey crossing lies at the center of a maze that might change configuration from time to time. To use the crossing, one must walk or run from the maze's entrance to its center. Creatures who circumvent the maze using magic or flight find themselves unable to use the crossing."],["5","{@b Mushroom Circle.} This fey crossing appears as a circle of mushrooms. The size of the mushrooms and the width of the circle can vary, but activating the fey crossing requires that a particular act be performed inside it or a particular object or creature be present."],["6","{@b Ruined Tower.} The ruins of an ancient elven tower house a fey crossing. For three nights each year, a ghostly image of the intact tower appears above the ruined foundation, during which time the fey crossing appears as a shimmering doorway that creatures can pass through."],["7","{@b Stone Bridge.} A Fey creature hides under this ancient stone bridge. In exchange for treasure or some other gift, this Fey can use its innate magic to create a portal atop the bridge that serves as a fey crossing."],["8","{@b Stone Circle.} This circle of stone megaliths contains a fey crossing that is active during equinoxes and solstices."]],"name":"Coming and Going; Fey Crossings","page":17,"source":"DoD","chapter":{"name":"Creating a Domain of Delight","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Shortcut Routines","colLabels":["d8","Routine"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Picking petals from a flower while walking toward a beckoning sunset"],["2","Playing \"Ode to the Summer Queen\" on a {@item lute|PHB} while skipping counterclockwise around a tree"],["3","Eating a mushroom while gazing at one's own reflection in a clear pool or stream of water"],["4","Doing a headstand in a ring of stones"],["5","Staring at firelight while playing a {@item flute|PHB} or singing about a fond memory"],["6","Sitting by a creek while lost in childlike wonder"],["7","Whistling a tune while walking backward"],["8","Holding hands and dancing around a tree at twilight"]],"name":"Magical Shortcuts; Shortcut Routines","page":18,"source":"DoD","chapter":{"name":"Creating a Domain of Delight","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Domain Drama","colLabels":["d8","Drama"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A cherished object or favorite pet belonging to the domain's archfey ruler has gone missing."],["2","Fomorians (or other hostile creatures) have emerged from a cave and are causing a ruckus."],["3","The domain's archfey ruler recently turned down an invitation to the Gloaming Court, offending the Queen of Air and Darkness, whose spies are now sowing discord throughout the domain."],["4","The domain's archfey has fallen into a magical slumber. Others are looking for someone they can trust to find a way to awaken the archfey."],["5","The vegetation is sick in part of the domain, and the contagion is spreading. The domain's archfey needs help finding the cause of the sickness."],["6","Part of the domain overlaps the domain of another archfey, and the Fey living in that region are tired of answering to two masters. They won't be happy until one archfey yields to the other."],["7","A sleeping knight in silver plate mail bearing no distinguishing symbols has been discovered in a hollow tree trunk. Local Fey wonder who she is and if they should revive her or not."],["8","An arranged wedding was supposed to unite two feuding villages, but one of the grooms has disappeared. Everyone is searching for him in the hope that the wedding will take place, bringing peace to the domain."]],"name":"Domain Drama","page":19,"source":"DoD","chapter":{"name":"Creating a Domain of Delight","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Weird Magic Effects","colLabels":["d8","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Time visibly moves more quickly outside the region than inside it. For every minute the party spends inside the region, one hour passes outside the region."],["2","Flowers not only are abundant in the region but also have faces and limited sentience, allowing them to communicate with creatures in the Elvish and Sylvan tongues. They know what has transpired in the region within the past day and happilyshare this information."],["3","Each character in the region gains the benefit of a {@spell barkskin} spell that lasts for 8 hours."],["4","Each character who spends 1 hour in the region undergoes a magical transformation, gaining fur, a tail, and large ears reminiscent of a donkey's, goat's, or llama's. This effect ends on a character {@dice 3d8} hours after the character leaves the region. Any magic that ends a curse also restores the character's normal appearance."],["5","Harmless fireflies gather and flit around one character in the region, sharing that character's space for 1 hour. The fireflies generate bright light out to a range of 10 feet and dim light for an additional 10 feet. While surrounded by the fireflies, the character feels a profound sense of purpose and gains the benefit of the {@spell bless} spell."],["6","Creatures in the region can't leave it and find themselves covering the same ground over and over. By the time they realize this, {@dice 3d8} hours have passed, during which they have made no progress in their effort to leave. The effect then ends."],["7","One character in the region sees a wide, grinning mouth that floats in midair, 10 feet away from them. No other creature can see the grinning mouth. In a language the character understands, the mouth says, \"I'll answer three questions you put to me. Noes and yesses, I promise thee.\" The character can ask it three questions as if using the {@spell commune} spell."],["8","One character in the region triggers a wild magic effect that is determined by rolling on the {@table Wild Magic Surge|PHB} table in the \"Sorcerer\" section of the Player's Handbook. If the effect duplicates a spell, the character's spellcasting ability for that spell is Charisma."]],"name":"Weird Magic Effects","page":19,"source":"DoD","chapter":{"name":"Creating a Domain of Delight","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Feywild Creatures","colLabels":["CR","Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["0","{@creature Awakened shrub}, {@creature baboon}, {@creature badger}, {@creature campestri|WBtW}, {@creature cat}, {@creature crab}, {@creature deer}, {@creature eagle}, {@creature frog}, {@creature giant fire beetle}, {@creature goat}, {@creature hawk}, {@creature hyena}, {@creature jackal}, {@creature lizard}, {@creature myconid sprout}, {@creature octopus}, {@creature owl}, {@creature rat}, {@creature raven}, {@creature scorpion}, {@creature sea horse}, {@creature shrieker}, {@creature spider}, {@creature vulture}, {@creature weasel}"],["1/8","{@creature Bandit}, {@creature blood hawk}, {@creature boggle|vgm}, {@creature brigganock|WBtW}, {@creature camel}, {@creature displacer beast kitten|WBtW}, {@creature flying snake}, {@creature giant crab}, {@creature giant rat}, {@creature giant weasel}, {@creature guard}, {@creature harengon brigand|WBtW}, {@creature mastiff}, {@creature merfolk}, {@creature mule}, {@creature poisonous snake}, {@creature pony}, {@creature stirge}, {@creature twig blight}"],["1/4","{@creature Blink dog}, {@creature boar}, {@creature bullywug}, {@creature constrictor snake}, {@creature draft horse}, {@creature drow}, {@creature elk}, {@creature flying sword}, {@creature giant badger}, giant crane ({@creature pteranodon}), {@creature giant frog}, {@creature giant lizard}, {@creature giant owl}, {@creature giant poisonous snake}, {@creature giant snail|WBtW}, {@creature giant wolf spider}, {@creature goblin}, {@creature harengon sniper|WBtW}, {@creature needle blight}, {@creature panther}, {@creature pixie}, {@creature pseudodragon}, {@creature riding horse}, {@creature sprite}, {@creature swarm of ravens}, {@creature violet fungus}, {@creature wolf}"],["1/2","{@creature Ape}, {@creature black bear}, {@creature cockatrice}, {@creature crocodile}, {@creature darkling|vgm}, {@creature giant dragonfly|WBtW}, {@creature giant goat}, {@creature giant sea horse}, {@creature giant wasp}, {@creature hobgoblin}, {@creature myconid adult}, {@creature satyr}, {@creature scout}, {@creature swarm of insects}, {@creature vine blight}, {@creature warhorse}, {@creature worg}"],["1","{@creature Animated armor}, {@creature brown bear}, {@creature bugbear}, {@creature dryad}, {@creature faerie dragon (red)||faerie dragon (young)}, {@creature giant eagle}, {@creature giant hyena}, {@creature giant octopus}, {@creature giant spider}, {@creature giant toad}, {@creature giant vulture}, {@creature goblin boss}, {@creature half-ogre (ogrillon)||half-ogre}, {@creature harpy}, {@creature hippogriff}, {@creature lion}, {@creature quickling|vgm}, {@creature scarecrow}, {@creature spy}, {@creature swarm of campestris|WBtW}, {@creature tiger}"],["2","{@creature Awakened tree}, {@creature bandit captain}, {@creature berserker}, {@creature centaur}, {@creature darkling elder|vgm}, {@creature druid}, {@creature ettercap}, {@creature faerie dragon (violet)||faerie dragon (old)}, {@creature giant boar}, {@creature giant constrictor snake}, {@creature giant elk}, {@creature griffon}, {@creature merrow}, {@creature myconid sovereign}, {@creature ogre}, {@creature peryton}, {@creature sea hag}, {@creature swarm of poisonous snakes}, {@creature treant sapling|WBtW}, {@creature will-o'-wisp}"],["3","{@creature Basilisk}, {@creature bugbear chief}, {@creature bullywug knight|WBtW}, {@creature bullywug royal|GoS}, {@creature displacer beast}, {@creature giant scorpion}, {@creature green hag}, {@creature hobgoblin captain}, {@creature knight}, {@creature manticore}, {@creature minotaur}, {@creature owlbear}, {@creature phase spider}, {@creature redcap|vgm}, {@creature veteran}, {@creature water weird}, {@creature winter wolf}, {@creature yeti}"],["4","{@creature Banshee}, {@creature elephant}, {@creature ettin}, {@creature sea hag} (in coven)"],["5","{@creature Bulette}, {@creature drow elite warrior}, {@creature giant crocodile}, {@creature giant shark}, {@creature gorgon}, {@creature green hag} (in coven), {@creature hill giant}, {@creature shambling mound}, {@creature troll}, {@creature unicorn}"],["6","{@creature Chimera}, {@creature cyclops}, {@creature galeb duhr}, {@creature hobgoblin warlord}, {@creature mage}, {@creature mammoth}, {@creature medusa}, {@creature wyvern}"],["7","{@creature Drow mage}, {@creature giant ape}, {@creature korred|vgm}, {@creature oni}, {@creature stone giant}, {@creature tree blight|cos}"],["8","{@creature Fomorian}, {@creature frost giant}, {@creature hydra}"],["9","{@creature Abominable yeti}, {@creature cloud giant}, {@creature fire giant}, {@creature treant}"],["11","{@creature Behir}, {@creature roc}"],["12","{@creature Archmage}"],["13","{@creature Jabberwock|WBtW}, {@creature storm giant}"],["17","{@creature Dragon turtle}"]],"name":"Domain Denizens; Feywild Creatures","page":20,"source":"DoD","chapter":{"name":"Creating a Domain of Delight","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Domain Visitors","colLabels":["d8","Visitor"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A ranger (use the {@creature scout} stat block) searching for a missing companion, lover, or long-lost ancestor"],["2","A {@creature druid} searching for herbs, mushrooms, or seeds found only in the Feywild"],["3","A {@creature mage} or an {@creature archmage} who wants to serve the Summer Queen or the Queen of Air and Darkness but doesn't know how or where to find her"],["4","An elf (use the {@creature noble} stat block) from the Material Plane who is researching their Fey ancestry"],["5","A hunter (use the {@creature gladiator} or {@creature scout} stat block) who was lured into the Feywild by their prey"],["6","A {@creature githzerai zerth} studying the chaotic energy of the Feywild and the magic of Fey creatures"],["7","A would-be warlock (use the {@creature cultist} or {@creature cult fanatic} stat block) seeking an audience with the domain's archfey in the hope of gaining its patronage"],["8","A friendly {@creature arcanaloth} using {@spell alter self} spells to assume Humanoid form as it searches the Feywild for one of the Books of Keeping"]],"name":"Domain Visitors","page":21,"source":"DoD","chapter":{"name":"Creating a Domain of Delight","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Random Hometown","colLabels":["d4","Hometown","Themes","Suggested Group Patrons"],"colStyles":["col-1 text-center","col-2","col-2","col-8"],"rows":[["1","Athkatla","Sword and Sorcery, Urban","Adventurer's Guild, Church of Sune, Knights of Bahamut, Emerald Enclave, Harpers, Shadow Thieves"],["2","Baldur's Gate","Heroic Fantasy","Adventurer's Guild, Candlekeep, Church of Sune, Knights of Bahamut, Emerald Enclave, Flaming Fist, Harpers"],["3","Suldanesellar","Horror","Order of Icarus, Raven Circle"],["4","Ust Natha","Dark Fantasy, Underdark","Adventurer's Guild, Knights of Bahamut, Shadow Thieves"]],"name":"Campaign Villains; Random Hometown","page":6,"source":"MaBJoV","chapter":{"name":"Heroic Stories","index":1}},{"caption":"Random Group Patron","colLabels":["d10","Group Patron","Contacts","Themes","Overview"],"colStyles":["col-1 text-center","col-2","col-2","col-2","col-5"],"rows":[["1","Adventurer's Guild","Doc Watson, Flimp Shagglecran","Lighthearted","An unlikely pair who want to bankroll you to become famous adventurers. Why not have some laughs on your way to stardom."],["2","Candlekeep","{@creature Valygar|MaBJoV|Valygar Corthola, Xan Moonblade}","High adventure","Work for the most prestigious academy in the world. Seek out ancient secrets and rare artifacts and place them in the care of the monks of Candlekeep."],["3","Church of Sune","{@creature Naes Inuus|MaBJoV}, {@creature Tiberius Inuus|MaBJoV}","Epic Fantasy and War","Join in the epic struggle between good and evil and help ensure that war doesn't engulf the world."],["4","Emerald Enclave","{@creature Faldorn|MaBJoV}, {@creature Kivan|MaBJoV}","Exploration","Become an explorer who travels to the edges of the world."],["5","Flaming Fist","Borivik Windheim, {@creature Nauk|MaBJoV}","Mercenaries and War","Work for the world's most feared mercenaries."],["6","Harpers","{@creature Jaheira|MaBJoV|Jaheira, Vellin Farstride}","Spies and Intrigue","Join the Harpers, a famed organization that works from the shadows to keep the world from falling into ruin."],["7","Knights of Bahamut","{@creature Suldil Baldoriel|MaBJoV|Suldil}, {@creature Minsc and Boo!|MaBJoV|Minsc}","Dragonriders","Lost in the Feywild for more than a millennium, Suldil wants you to help her resurrect the ancient Knights of Bahamut."],["8","Order of Icarus","{@creature Jon Irenicus|MaBJoV}, {@creature Bodhi Irenicus|MaBJoV}","Horror","Rulers and prisoners of a haunted elven city consumed by the Shadowfell. You must help them escape."],["9","Raven Circle","{@creature Viktor|MaBJoV}, {@creature Lothar|MaBJoV|Lothar of the Raven}","Lovecraftian horror","Grizzled veterans recruit you to aid the enigmatic Raven Queen in her quest to collect memories."],["10","Shadow Thieves","{@creature Imoen|MaBJoV}, {@creature Montaron and the Laughing Skull|MaBJoV|Montaron}","Urban","The oldest and most dangerous thief's guild in Faerûn, the Shadow Thieves have long ago grown beyond simple thievery."]],"name":"Campaign Villains; Random Group Patron","page":6,"source":"MaBJoV","chapter":{"name":"Heroic Stories","index":1}},{"caption":"Random Campaign Villain","colLabels":["d6","Campaign Villain","Overview","Henchmen"],"colStyles":["col-1 text-center","col-2","col-7","col-2"],"rows":[["1","{@creature Baalzebul|MaBJoV}","The lord of lies. He spins a web of intrigue and untruths that threatens to make a mockery of all that is good and decent.","{@creature Dagryn|MaBJoV|Dagryn the Lost}, {@creature Saemon Havarian|MaBJoV}"],["2","Bhaal","The god of murder. Thought dead for more than a century. Recently reborn, he seeks to wash the world in blood in order to rebuild his power.","{@creature Pelyious Avhoste|MaBJoV|Pelyious}, {@creature Kagain|MaBJoV}, {@creature Sarevok|MaBJoV|Sarevok Anchev}"],["3","{@creature Cryonax|MaBJoV}","A prince of elemental evil. Ruler of the Plane of ice. He wants to bring a winter to the world that never ends.","{@creature Darien|MaBJoV}, {@creature Viconia DeVir|mabjov|Viconia}"],["4","{@creature Mephistopheles|MaBJoV}","The archdevil of Hellfire. Second only to Asmodeus in power and deviousness. Why corrupt a single soul when you can corrupt the soul of an entire world.","{@creature Aribeth de Tylmarande|mabjov}, A Group Patron"],["5","{@creature Pazuzu|MaBJoV}","The first and most ancient demon lord. He has been trapped in an {@item iron flask} and must be kept imprisoned until a way is found to destroy him.","{@creature Eo Ashmajiir|MaBJoV}, {@creature Edwin Odesseiron|mabjov}"],["6","Ssendam","The first slaad. Lord of chaos and insanity. She wants to spread her anarchy and filth across the entire world.","{@creature Xzar the Chaos Clone|mabjov|Xzar, Death Slaad}"]],"name":"Campaign Villains; Random Campaign Villain","page":6,"source":"MaBJoV","chapter":{"name":"Heroic Stories","index":1}},{"caption":"Random Encounters in Athkatla","colLabels":["d6","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@creature Farastu Stalker|mabjov} in pursuit of an escaped Carceri prisoner"],["2","{@creature Dread Doppelganger|MaBJoV} posing as a fellow adventurer"],["3","Shadow Thief Slavers ({@creature thug||thugs}) looking to replace escaped slaves"],["4","Cowled Wizards ({@creature mage||mages}) seeking to incarcerate illegal magic users"],["5","{@creature Tasloi|MaBJoV} who have infested a forest or sewer system"],["6","{@creature Sirene|MaBJoV} band hunting to retrieve a stolen sacred item"]],"name":"Random Encounters in Athkatla","page":12,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Random Magical Item at Waukeen's Promenade","colLabels":["d100","Magic Item","Cost"],"colStyles":["col-1 text-center","col-9","col-2 text-right"],"rows":[["1-10","{@item +1 Ammunition||Ammunition, +1}—{@item +1 Arrow||arrows} (10), {@item +1 Crossbow Bolt||bolts} (10) or {@item +1 sling bullet||sling bullets} (20)","100 gp"],["11-15","{@item Rope of climbing}","250 gp"],["16-24","Simple {@item +1 Weapon||weapon, +1}—{@item +1 dagger||dagger}, {@item +1 mace||mace} or {@item +1 sickle||sickle}","300 gp"],["25-26","{@item +1 Battleaxe||Battleaxe, +1}","400 gp"],["27-28","{@item +1 Shortsword||Shortsword, +1}","400 gp"],["29-30","{@item +1 Warhammer||Warhammer, +1}","400 gp"],["31-35","{@item Potion of growth}","200 gp"],["36-40","{@item Potion of greater healing}","300 gp"],["41-45","{@item +1 Shield||Shield, +1}","300 gp"],["46-50","{@item Lantern of revealing}","400 gp"],["51-55","{@item Medallion of thoughts}","400 gp"],["56-60","{@item Robe of useful items}","500 gp"],["61-65","{@item Driftglobe}","600 gp"],["66-70","{@item Wand of secrets}","600 gp"],["71-75","{@item Wand of magic missiles}","1000 gp"],["76-80","{@item +2 Shield||Shield, +2}","3,000 gp"],["81-83","{@item Potion of invulnerability}","4,000 gp"],["84-86","{@item +1 Breastplate||Breastplate, +1}","7,500 gp"],["87-88","{@item Rope of entanglement}","7,500 gp"],["89-90","{@item +2 Shortbow||Shortbow, +2}","8,000 gp"],["91-92","{@item Belt of hill giant strength}","9,000 gp"],["93-94","{@item Mantle of spell resistance}","9,000 gp"],["95-96","{@item +2 Rapier||Rapier, +2}","9,000 gp"],["97","{@item Portable hole}","11,000 gp"],["98","{@item +2 Studded leather armor||Studded leather, +2}","25,000 gp"],["99","{@item Crystal ball} (very rare version)","32,500 gp"],["00","{@item Greatsword of sharpness}","36,000 gp"]],"name":"Waukeen's Promenade (Area A3); Random Magical Item at Waukeen's Promenade","page":13,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Shop of the Bizarre Finds","colLabels":["Roll","DMG Treasure Tables","Chance of Being Illusionary"],"colStyles":["col-1 text-center","col-9","col-2 text-center"],"rows":[["01-20","Roll 3 times on Table A, 3 times on Table B","0%"],["21-30","Roll {@dice 4d4} times on Table B","10%"],["31-40","Roll {@dice 2d4} times on Table B, Roll {@dice 2d4} times on Table C","10%"],["41-50","Roll {@dice 3d4} times on Table B, Roll {@dice 1d4} times on Table D","20%"],["51-60","Roll {@dice 2d4} times on Table C, Roll {@dice 1d4} times on Table D","20%"],["61-65","Roll {@dice 2d4} time on Table C, Roll {@dice 1d4} times on Table E","20%"],["66-73","Roll {@dice 1d4} times on Table E, Roll {@dice 2d4} times on Table F","20%"],["74-80","Roll {@dice 3d4} times on Table F","30%"],["81-85","Roll {@dice 2d12} times on Table F","40%"],["86-90","Roll {@dice 1d12} times on Table F, Roll {@dice 2d4} times on Table G","50%"],["91-94","Roll {@dice 2d12} times on Table G","60%"],["95-98","Roll {@dice 2d12} times on Table H","70%"],["99-00","Roll {@dice 2d12} times on Table I","80%"]],"name":"Shop of the Bizarre (Area A17); Shop of the Bizarre Finds","page":13,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Random Encounters in Baldur's Gate","colLabels":["d6","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@creature Dread doppelganger|mabjov} posing as a Flaming Fist captain"],["2","{@creature Gibberling|MaBJoV} horde erupts from burrows on the roadside"],["3","{@creature Wolfwere|MaBJoV} hunt for victims during the night"],["4","{@creature Skeleton warrior|MaBJoV} hunting for its golden circlet"],["5","{@creature Hamadryad|MaBJoV} seek vengeance on human loggers"],["6","Bhaal cultist ({@creature assassin}) looking to kill in the name of her god"]],"name":"Random Encounters in Baldur's Gate","page":18,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Rilsa Rael's Wares","colLabels":["Magic Item","Persuasion DC","Cost"],"colStyles":["col-8","col-2 text-center","col-2 text-right"],"rows":[["{@item Deck of illusions}","12","400 gp"],["{@item Gloves of thievery}","12","500 gp"],["{@item Bead of force}","18","5,000 gp"],["{@item Ring of free action}","18","9,000 gp"],["{@item Sword of life stealing}","22","11,000 gp"],["{@item Wand of binding}","22","11,000 gp"],["{@item Elven chain}","22","11,000 gp"],["{@item Mace of terror}","22","12,000 gp"],["{@item Arrow-catching shield}","22","13,000 gp"],["{@item Ioun Stone, Reserve||Ioun stone (reserve)}","22","13,000 gp"]],"name":"Rilsa Rael, Fence (Area B21); Rilsa Rael's Wares","page":19,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Magic Items at Sorcerous Sundries","colLabels":["Magic Item","Required Level","Cost"],"colStyles":["col-8","col-2 text-center","col-2 text-right"],"rows":[["{@item Dust of disappearance}","–","100 gp"],["{@item Potion of growth}","–","100 gp"],["Wizard {@item Spell Scroll (1st Level)||scroll (1st level)}","–","100 gp"],["{@item Potion of fire breath}","–","150 gp"],["{@item Alchemy jug}","–","200 gp"],["{@item Spell Scroll (2nd Level)||Wizard scroll (2nd level)}","5","200 gp"],["{@item Bag of holding}","5","500 gp"],["{@item Spell Scroll (3rd Level)||Wizard scroll (3rd level)}","5","800 gp"],["{@item Spell Scroll (4th Level)||Wizard scroll (4th level)}","10","2,000 gp"],["{@item Oil of etherealness}","10","3,000 gp"],["{@item Spell Scroll (5th Level)||Wizard scroll (5th level)}","10","4,000 gp"],["{@item Ring of protection}","10","9,000 gp"],["{@item spell scroll (6th level)||Wizard scroll}—{@spell Globe of Invulnerability}","10","10,000 gp"],["{@item spell scroll (6th level)||Wizard scroll}—{@spell True Seeing}","10","10,000 gp"],["{@item spell scroll (7th level)||Wizard scroll}—{@spell Mordenkainen's Magnificent Mansion}","10","15,000 gp"],["{@item +3 Wand of the war mage||Wand of the war mage, +3}","15","40,000 gp"]],"name":"Magic Items at Sorcerous Sundries","page":19,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Magic Items at the High House of Wonders","colLabels":["Magic Item","Religion DC","Cost"],"colStyles":["col-8","col-2 text-center","col-2 text-right"],"rows":[["{@item Instrument of the Bards, Doss Lute||Instrument of the bard (Doss lute)}","12","500 gp"],["{@item Broom of flying}","12","600 gp"],["{@item Gauntlets of ogre power}","12","700 gp"],["{@item Heward's handy haversack}","18","8,000 gp"],["{@item Instrument of the Bards, Canaith Mandolin||Instrument of the bard (Canaith mandolin)}","18","9,000 gp"],["{@item Wings of flying}","22","12,000 gp"],["{@item Chime of opening}","22","12,000 gp"],["{@item Quaal's Feather Token, Swan Boat||Quaal's feather token (swan boat)}","22","12,000 gp"],["{@item Figurine of Wondrous Power, Onyx Dog||Figurine of wondrous power (onyx dog)}","22","14,000 gp"],["{@item Horseshoes of a zephyr}","22","27,000 gp"],["{@item Helm of brilliance}","22","33,000 gp"],["{@item Spellguard shield}","24","40,000 gp"],["{@item Ioun stone, intellect||Ioun stone (intellect)}","15","45,000 gp"]],"name":"High House of Wonders (Area B11); Magic Items at the High House of Wonders","page":19,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Random Encounters in Suldanessellar","colLabels":["d6","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","{@creature Hamadryad|MaBJoV} haunt an abandoned elven house"],["2","{@creature Sirene|MaBJoV} crazed from the influence of the Shadowfell"],["3","Victims hunted by a {@creature Wolfwere|MaBJoV} in the Black Branches"],["4","A {@creature Skeleton warrior|MaBJoV} seeking to punish one who has transgressed against {@creature Jon Irenicus|MaBJoV}"],["5","{@creature Sword spider|MaBJoV|Sword spiders} prowling the outskirts"],["6","{@creature Vampire spawn} seeking victims for {@creature Bodhi Irenicus|MaBJoV}"]],"name":"Random Encounters in Suldanessellar","page":21,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Random Magic Items at the House of the Horn","colLabels":["d100","Magic Item","Intimidation DC","Cost"],"colStyles":["col-1 text-center","col-2","col-7 text-center","col-2 text-right"],"rows":[["1-10","{@item Pipes of haunting}","12","500 gp"],["11-20","{@item Ring of mind shielding}","12","600 gp"],["21-30","{@item Shortbow of warning}","12","800 gp"],["31-40","{@item Mariner's plate armor}","12","1,200 gp"],["41-50","{@item Ring of feather falling}","18","7,500 gp"],["51-60","{@item +2 Rod of the pact keeper||Rod of the pact keeper, +2}","18","9,000 gp"],["61-67","{@item Vicious weapon}","20","10,000 gp"],["68-74","{@item Cloak of the bat}","20","11,000 gp"],["75-82","{@item +2 Greatsword||Greatsword, +2}","20","12,000 gp"],["83-89","{@item Scale Mail of Cold Resistance||Scale mail armor of resistance (cold)}","20","12,000 gp"],["90-93","{@item Staff of withering}","22","12,000 gp"],["94-97","{@item Robe of eyes}","22","15,000 gp"],["98-00","{@item Shortsword of wounding}","22","20,000 gp"]],"name":"House of the Horn (Area S4); Random Magic Items at the House of the Horn","page":23,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Random Curses","colLabels":["d10","Curse"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","The previous owner, a vampire, will hunt down the purchasers in {@dice 1d4} weeks"],["2","The item requires two attunement slots (if the item does not normally require attunement, it now requires one)"],["3","After {@dice 2d4} days, the item disappears, returning to the Shadar-Kai's store"],["4","A commoner will find the new owner after {@dice 1d4} weeks and explain the item was stolen from her and that she needs the money from selling it or else her family will starve"],["5","The item is part of a game between two rakshasa. They gamble to see how long each owner of the item survives after obtaining it. Within {@dice 3d6} days one of the rakshasa will attempt to kill the owner"],["6","Within {@dice 1d6} weeks an adult gold dragon will confront the new owner when she recognizes the item as belonging to the lair of her recently slain child"],["7","1 week after first obtaining the item, the new owner loses {@dice 4d4} from their hit point maximum until a {@spell greater restoration} spell is cast upon the item"],["8","Within {@dice 1d6} days of purchasing the item, it becomes a normal version of its base item"],["9","Each day the item changes to a random color"],["10","The item begins to stink after {@dice 1d4} weeks, giving disadvantage to anyone within 10 ft. making Wisdom ({@skill Perception}) checks involving smell."]],"name":"House of the Horn (Area S4); Random Curses","page":23,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Magic Items at the House of the Horn","colLabels":["Magic Item","Religion DC","Cost"],"colStyles":["col-8","col-2 text-center","col-2 text-right"],"rows":[["{@item Potion of healing}","12","30 gp"],["{@item Elixir of health}","12","100 gp"],["{@item Potion of greater healing}","12","300 gp"],["{@item Boots of elvenkind}","12","600 gp"],["{@item Stone of good luck} (luckstone)","12","600 gp"],["{@item Boots of striding and springing}","12","600 gp"],["{@item Mithral chain mail}","12","800 gp"],["{@item Cloak of elvenkind}","18","1,000 gp"],["{@item Mariner's chain mail} armor","18","1,000 gp"],["{@item Potion of flying}","18","9,000 gp"],["{@item Elven chain}","22","12,000 gp"],["{@item Bracers of defense}","22","13,000 gp"],["{@item Boots of levitation}","22","15,000 gp"],["{@item Folding boat}","22","15,000 gp"],["{@item Oathbow}","24","50,000 gp"]],"name":"House of the Horn (Area S4); Magic Items at the House of the Horn","page":23,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Random encounters in Ust Natha","colLabels":["d6","Encounter"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","An {@creature Achaierai|MaBJoV} band hunting for vengeance"],["2","{@creature Kelubar Consul|mabjov|Kelubar Consuls} pursuing an escaped prisoner"],["3","{@creature Phaerimm|MaBJoV} seeking victims to experiment upon"],["4","{@creature Deep Spider|MaBJoV|Deep Spiders} in service of house Despana"],["5","A war band of eight {@creature drow} led by a {@creature drow mage}"],["6","{@creature Aboleth} in water filled crystal bowl carried by four {@creature chuul}"]],"name":"Random encounters in Ust Natha","page":25,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Common Items at the Trade Center","colLabels":["Magic Item","Cost"],"colStyles":["col-10","col-2 text-right"],"rows":[["{@item Spell scroll (1st level)}","50 gp"],["{@item Potion of healing}","40 gp"],["{@item +1 Ammunition||Ammunition, +1}—{@item +1 Arrow||arrows} (10), {@item +1 Crossbow Bolt||bolts} (10) or {@item +1 sling bullet||sling bullets} (20)","100 gp"],["{@item Elixir of health}","125 gp"],["{@item Potion of poison}","125 gp"],["{@item Spell scroll (2nd level)}","300 gp"],["{@item +1 weapon||Weapon, +1}—any simple or martial","400 gp"],["{@item Bag of holding}","500 gp"],["{@item Cloak of elvenkind}","600 gp"],["{@item Driftglobe}","700 gp"],["{@item Wand of secrets}","750 gp"],["{@item Cloak of protection}","800 gp"],["{@item Adamantine Half Plate Armor||Adamantine half plate}","900 gp"]],"name":"Trade Center (Area U13); Common Items at the Trade Center","page":25,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Random Rare Magic Items at the Trade Center","colLabels":["d100","Magic Item","Cost"],"colStyles":["col-1 text-center","col-9","col-2 text-right"],"rows":[["1-10","{@item Spell scroll (3rd level)}","300 gp"],["11-20","{@item Potion of greater healing}","400 gp"],["21-25","{@item Medallion of thoughts}","600 gp"],["26-30","{@item Ring of mind shielding}","700 gp"],["31-40","{@item Adamantine plate armor||Adamantine plate}","2,000 gp"],["41-45","{@item Dimensional shackles}","3,000 gp"],["46-55","{@item Spell scroll (4th level)}","6,500 gp"],["56-60","{@item +2 Weapon||Weapon, +2}—any simple or martial (ranged)","9,000 gp"],["61-65","{@item Mantle of spell resistance}","12,000 gp"],["66-70","{@item +2 Weapon||Weapon, +2}—any martial","12,500 gp"],["71-75","{@item Wand of lightning bolts}","15,000 gp"],["76-80","{@item Periapt of proof against poison}","20,000 gp"],["81-85","{@item +3 Shield||Shield, +3}","30,000 gp"],["86-89","{@item +2 Splint armor||Splint armor, +2}","40,000 gp"],["90-91","{@item +3 Weapon||Weapon, +3}—heavy crossbow, rapier or morningstar","60,000 gp"],["92-93","{@item +3 Rapier||Rapier, +3}","60,000 gp"],["94-95","{@item +3 Morningstar||Morningstar, +3}","60,000 gp"],["96-00","{@item +3 Rod of the pact keeper||Rod of the pact keeper, +3}","60,000 gp"]],"name":"Trade Center (Area U13); Random Rare Magic Items at the Trade Center","page":25,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Magic Items at the Aboleth Bowl","colLabels":["Magic Item","Intimidation DC","Cost"],"colStyles":["col-8","col-2 text-center","col-2 text-right"],"rows":[["{@item Oil of slipperiness}","12","200 gp"],["{@item Periapt of wound closure}","12","500 gp"],["{@item Wand of magic detection}","18","1,200 gp"],["{@item Staff of swarming insects}","18","9,000 gp"],["{@item Ring of evasion}","22","12,000 gp"],["{@item Nolzur's marvelous pigments}","22","32,500 gp"],["{@item Amulet of the planes}","22","35,000 gp"],["{@item Horn of Valhalla, Bronze||Horn of valhalla (bronze)}","24","40,000 gp"],["{@item Efreeti bottle}","24","45,000 gp"],["{@item Ioun stone} (fortitude)","24","50,000 gp"],["{@item Tome of leadership and influence}","24","55,000 gp"],["{@item Ring of regeneration}","24","60,000 gp"],["{@item Cloak of invisibility}","26","150,000 gp"]],"name":"Aboleth Bowl (Area U15); Magic Items at the Aboleth Bowl","page":26,"source":"MaBJoV","chapter":{"name":"Hometowns","ordinal":{"type":"chapter","identifier":1},"index":2}},{"caption":"Random Quests From the Adventurer's Guild","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Monster Hunter. You take missions to hunt down and capture or kill monsters"],["2","Archaeologist. You track down ancient treasures of historical significance and bring them back to museums"],["3","Treasure Hunter. You purchase treasure maps to dungeons, tombs and ruins that haven't yet been plundered"],["4","Mercenary. You hire out to anyone who needs the unique set of skills that your group provides. As long as the money is good"],["5","Surveyor. You go into and map unexplored lands for kingdoms and city states"],["6","Zoologist. You seek out monsters to research and write about"]],"name":"Random Quests From the Adventurer's Guild","page":28,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Henchmen Rates and Risk-taking DCs","colLabels":["Henchman","Daily Rate","Intimidation DC","Persuasion DC"],"colStyles":["col-6","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["Talkative {@creature tasloi|MaBJoV}","1 gp","12","10"],["Slobbering {@creature gibberling|MaBJoV}","1 gp","10","20"],["Flatuelent {@creature thug}","2 gp","20","12"],["Anxious {@creature scout}","2 gp","12","15"],["Egotistical svirfneblin","2 gp","15","15"],["Alluring {@creature sirene|MaBJoV}","10 gp","15","15"],["Ridiculous {@creature berserker}","10 gp","20","10"]],"name":"Henchmen Rates and Risk-taking DCs","page":29,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests From Candlekeep","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Retrieval. You must retrieve a rare tome that was stolen from the library"],["2","Tomb Raiding. Break into an ancient tomb and bring back any relics, scrolls or ancient texts"],["3","Archeology. Investigate newly discovered Netherese ruins. Bring back any secrets found"],["4","Evil Magic User. Defeat a {@creature necromancer wizard|mpmm} or {@creature lich} and take their magical relics or tomes to be sealed up in Candlekeep"],["5","Corrupting Relic. Track down an evil relic that is corrupting a forest/river/town"],["6","Artifact. An ancient book that has the location of a powerful artifact has been discovered. Track it down before it falls into the wrong hands"]],"name":"Random Quests From Candlekeep","page":34,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Adventurer's Guild Arcane Secrets","colLabels":["Magic Item Recipe","Assistant","Components Needed","Arcana Roll Bonus","Material Cost"],"colStyles":["col-3","col-3","col-3","col-1-5 text-center","col-1-5 text-right"],"rows":[["{@item Flame tongue}","Force a Salamander to forge it","Remorhaz heart","+8","2000 gp"],["{@item Glamoured Studded Leather||Glamoured leather armor}","Convince a Deva to bless it","Behir hide","+8","2000 gp"],["{@item +2 Shield||Shield, +2}","Force a Fire Giant to forge it","Young Red Dragon hide","+8","2000 gp"],["{@item Staff of charming}","Complete a task for a hag coven to get their assistance","Incubus/Succubus tail","+8","2000 gp"],["{@item Helm of brilliance}","A Dao must forge it","Crown of a Mummy Lord","+12","20,000 gp"],["{@item Robe of stars}","A cloud giant must help you forge it","Sail from a Githyanki astral ship","+12","20,000 gp"],["{@item +3 Shield||Shield +3}","Force an Efreet to forge it","Dragon Turtle shell","+12","20,000 gp"],["{@item Ioun stone} (mastery)","Convince an Archmage to help you","A Pit Fiend's {@condition petrified} eye","+15","100,000 gp"],["{@item Staff of power}","Best a Planetar in a friendly single combat to gain his aid","A rare magical rod or staff","+15","100,000 gp"],["{@item Talisman of pure good}","Prove yourself to an Adult Gold Dragon in a contest to gain its aid","A rare magical ring","+15","100,000 gp"]],"name":"Adventurer's Guild Arcane Secrets","page":35,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests from The Church of Sune","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Musical Prodigy. Rescue a musical prodigy who has been taken prisoner by a goblin or orc war band"],["2","Architect. Escort a famed architect to a far-off town where he is to set down the foundations of a new temple to Sune"],["3","Necromancers. Hunt down a band of necromancers who have been vandalizing beautiful monuments and terrorizing artists"],["4","Cult. Root out and destroy a cult devoted to an infernal lord that is especially abhorrent to Sune"],["5","Warlord. Assassinate a powerful warlord who leads an alliance of orcs, hobgoblins and giants"],["6","Siege Breaker. Break the siege of an important town by destroying the siege equipment of the enemy force"]],"name":"Random Quests from The Church of Sune","page":41,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Religious Relics from the Church of Sune","colLabels":["Religious Relics","Religious Service","Required Level","Cost"],"colStyles":["col-6","col-2 text-center","col-2 text-center","col-2 text-right"],"rows":[["{@item Gem of brightness}","None","–","600 gp"],["{@item Pearl of power}","Required","5","600 gp"],["{@item Periapt of wound closure}","Required","5","500 gp"],["{@item Ring of Warmth}","None","5","100 gp"],["{@item Wind fan}","None","5","100 gp"],["{@item Amulet of health}","Required","10","4,000 gp"],["{@item Gem of seeing}","Required","10","18,000 gp"],["Glamoured leather armor","None","10","5,000 gp"],["{@item Ioun stone, awareness||Ioun stone (awareness)}","Required","10","6,000 gp"],["{@item Ioun stone, sustenance||Ioun stone (sustenance)}","Required","10","6,000 gp"],["{@item Mace of disruption}","Required","10","10,000 gp"],["{@item Necklace of prayer beads}","None","10","10,000 gp"],["{@item Ring of x-ray vision}","Required","10","4,000 gp"],["{@item Staff of charming}","None","10","8,000 gp"],["{@item Staff of healing}","Required","10","10,000 gp"],["{@item Ioun stone, leadership||Ioun stone (leadership)}","None","15","30,000 gp"],["{@item Rod of security}","Required","15","30,000 gp"],["{@item Tome of leadership and influence}","None","15","40,000 gp"]],"name":"Religious Relics from the Church of Sune","page":41,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Required Religious Service","colLabels":["d20","Religious Service"],"colStyles":["col-1 text-center","col-11"],"rows":[["1-4","Seduce an important noble's daughter/son"],["5-8","Restore a desecrated shrine of Sune"],["9-12","Destroy a necromancer who has been raising an army of dead"],["13-15","Stamp out a potential warlord"],["16-19","Protect a young and powerful noble in the Lord's Alliance who has recently converted to Sune. Assassins have targeted the noble"],["20","Vanquish a powerful foe of the Church"]],"name":"Religious Relics; Required Religious Service","page":41,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests from the Emerald Enclave","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Logging Camp. Raid a {@creature hobgoblin} logging camp"],["2","Spider Nest. Clear out a den of {@creature sword spider|MaBJoV|sword spiders} and giant spiders that have infested a forest"],["3","Inferno. {@action Help} to put out a forest fire by destroying the efreet who is keeping it going"],["4","Snake Men. Destroy the nest of yuan-ti that is poisoning the headwater of a major river"],["5","Shadow Druid. Capture the shadow druid who is terrorizing a town with his {@condition charmed} animals"],["6","Alkilith. Close a portal to the abyss that is corrupting a beautiful mountain valley"]],"name":"Random Quests from the Emerald Enclave","page":46,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Emerald Enclave Secret Trails","colLabels":["Trail","The Trail Leads to...","Required Level","Dangers of the Trail"],"colStyles":["col-2","col-6","col-2 text-center","col-2"],"rows":[["Folk path","Llyrath forest in the Moonshae islands","1","{@creature Needle Blight||Needle Blights}"],["Mythal paths","Myth Rynn in the forest of Tethyr or Myth Drannor in the forest of Cormanthor","1","{@creature Quickling|mpmm|Quicklings}"],["The unicorn run","The Star Mounts or the Grandfather Tree in the High Forest","3","{@creature Displacer Beast||Displacer beasts}"],["Forest pool to the Feywild","The fens bordering the Summer Court","5","{@creature Ettercap||Ettercaps} and {@creature Giant Spider||giant spiders}"],["Tree roots to Ysgard","The Gates of the Moon—home to the goddesses Selune and Sune","7","Lone {@creature green hag} or a coven"],["Forest paths to the Beastlands","The Grove of the Unicorns—the realm of the goddess Mielikki","7","{@creature fomorian||Fomorian giants}"],["Mushroom ring to Bytopia","Whispertree—the ancient oak tree that is home to the god Baervan Wildwanderer","7","Lone {@creature night hag} or a coven"]],"name":"Emerald Enclave Secret Trails","page":47,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests from The Flaming Fist","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Exploration. The Flaming Fist is considering building a new fort. You are sent on a mission to scout out the area where it is to be built"],["2","Siege Breaker. You are sent to a town or city that is under siege by the Flaming Fist. You must help break the siege by opening the main gate, blowing a hole in the city wall or some other means"],["3","Scout. You must scout out an enemy army and determine their numbers, access to magic, monstrous allies, etc."],["4","Destabilize. You are to foment tensions in a region so that war is more likely"],["5","Extraction. You must rescue a Flaming Fist agent or prisoners of war"],["6","Defense. You are to defend a bridge or other choke point against a large warband of orcs"]],"name":"Random Quests from The Flaming Fist","page":52,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Flaming Fist Ranks","colLabels":["Rank","Equivalent","Level"],"colStyles":["col-2","col-8","col-2 text-center"],"rows":[["Fist","Common soldier","1"],["Manip","Sergeant","2"],["Flame","Captain","5"],["Blaze","General","8"],["Marshal","Commander of the Flaming Fist","12"]],"name":"Flaming Fist Ranks","page":52,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Flaming Fist Salaries","colLabels":["Rank","Lifestyle","Pay"],"colStyles":["col-2","col-2 text-center","col-8 text-center"],"rows":[["Fist","Modest","5 sp per day"],["Manip","Modest","1 gp per day"],["Flame","Modest","5 gp per day"],["Blaze","Wealthy","10 gp per day"],["Marshal","Aristocratic","Every month roll on the Treasure Horde: Challenge 0-4 table from the {@book Dungeon Master's Guide|DMG}"]],"name":"Flaming Fist Salaries","page":53,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Flaming Fist Land Grants","colLabels":["Land Grant","Required Rank","Monthly Upkeep Cost","Donation"],"colStyles":["col-3","col-3 text-center","col-3 text-center","col-3 text-right"],"rows":[["Fortified Tower","Flame","5 gp","5,000 gp"],["Fort","Flame","10 gp","10,000 gp"],["Keep","Blaze","20 gp","25,000 gp"],["Castle","Marshal","100 gp","100,000 gp"]],"name":"Flaming Fist Land Grants","page":53,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests from the Harpers","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","The Black Network. Take out a Zhentarim safe house in a major city"],["2","Devil Worshippers. Expose an Athkatlan noble family that secretly worships a lord of the Nine Hells"],["3","Demon Possession. Banish a demon that has possessed the lord of a major city"],["4","Slavers. Take out the transport ships of a major slave ring operation"],["5","Assassination. Assassinate an evil noble who threatens to destabilize the Lords' Alliance"],["6","Spies. Infiltrate the court of a powerful king who has been preparing to go to war against his neighbors"]],"name":"Random Quests from the Harpers","page":58,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Items Aquired via Harper Fences","colLabels":["Magic Item","Required Trade","Cost"],"colStyles":["col-8","col-2 text-center","col-2 text-right"],"rows":[["Armor, +1 of your choice","Armor, +1","200 gp"],["{@item Bag of holding}, {@item bag of tricks}, {@item boots of elvenkind}, {@item cloak of elvenkind}, {@item cloak of protection}, {@item robe of useful items}, {@item winged boots}","Uncommon magical bag, boots or cloak","75 gp"],["{@item Eyes of charming}, {@item eyes of minute seeing}, {@item eyes of the eagle}, {@item gloves of missile snaring}, {@item gloves of swimming and climbing}, {@item gloves of thievery}, {@item hat of disguise}","Any uncommon magical wondrous item","75 gp"],["{@item Wand of magic detection}, {@item wand of magic missiles}, {@item wand of secrets}, wand of the war mage, {@item wand of web}","Any magical wand","100 gp"],["{@item +1 Weapon||Weapon, +1} of your choice","{@item +1 Weapon||Weapon, +1}","100 gp"]],"name":"Items Aquired via Harper Fences","page":59,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests from the Knights of Bahamut","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Relic of Bahamut. Track down an ancient relic blessed by Bahamut"],["2","Dragon Egg. Steal a dragon egg from a chromatic dragon that raided the nest of a metallic dragon"],["3","Recovery. Recover dragon eggs from the lair of a recently slain metallic dragon"],["4","Pearls. Loot a horde of pearls from the bottom of the ocean to give to an ancient gold dragon as a gift (pearls are a food delicacy to such beings)"],["5","Assault. Join an adult bronze dragon in an assault against a castle ruled by goblinoids and devils"],["6","Silver Dragon. Accompany an adult silver dragon into the Anauroch desert to investigate Netherese ruins"]],"name":"Random Quests from the Knights of Bahamut","page":64,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Dragon Eggs from Suldil","colLabels":["Dragon Egg","Required Level","Magic Item"],"colStyles":["col-4","col-4 text-center","col-4 text-center"],"rows":[["Copper","12","Very Rare"],["Brass","12","Very Rare"],["Bronze","14","Very Rare"],["Silver","16","Legendary"],["Gold","18","Legendary"]],"name":"Dragon Eggs from Suldil","page":64,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests from the Order of Irenicus","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Domain of Dread. Steal a relic from a rival Dark Lord in another Domain of Dread"],["2","Elemental Evil. Loot a temple dedicated to the Elder Elemental Eye"],["3","Netherese Ruins. Explore the ruins of a crashed Netherese city"],["4","Horrific Tomb. Steal the spell books of a rival lich"],["5","Mythal. Investigate a recently discovered Mythal"],["6","Dark Elf Vault. Infiltrate a dark elf city and break into the vault of their magical academy"]],"name":"Icarus Quests; Random Quests from the Order of Irenicus","page":70,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Scrolls and Books","colLabels":["Scroll","Required Level","Cost"],"colStyles":["col-8","col-2 text-center","col-2 text-right"],"rows":[["{@item Spell scroll (1st level)||Spell scroll—1st level wizard spells}","1","100 gp"],["{@item Spell scroll (2nd level)||Spell scroll—2nd level wizard spells}","1","200 gp"],["{@item Spell scroll (3rd level)||Spell scroll—3rd level wizard spells}","3","500 gp"],["{@item Spell scroll (4th level)||Spell scroll—4th level wizard spells}","3","900 gp"],["{@item Spell scroll (5th level)||Spell scroll—5th level wizard spells}","9","2,000 gp"],["{@item Spell scroll (6th level)||Spell scroll—6th level wizard spells}","12","4,000 gp"],["{@item Spell scroll (7th level)||Spell scroll—7th level wizard spells}","12","7,500 gp"],["{@item Scroll of protection}","3","1,500 gp"],["{@item Manual of Clay Golems||Manual of golems—clay}","12","5,000 gp"],["{@item Manual of flesh Golems||Manual of golems—flesh}","9","5,000 gp"]],"name":"Magical Scrolls and Books; Scrolls and Books","page":70,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Item Transmutation Components and Costs","colLabels":["Magic Item","Magical Component","Arcana Check DC","Material Component Cost"],"colStyles":["col-4","col-4 text-center","col-2 text-center","col-2 text-right"],"rows":[["{@item Amulet of the planes}","Rare or Very Rare Wondrous Item","20","1,500 gp"],["{@item Belt of fire giant strength}","Rare or Very Rare Wondrous Item","25","7,500 gp"],["{@item Crystal ball}","Rare or Very Rare Wondrous Item","20","1,500 gp"],["{@item Efreeti bottle}","Rare or Very Rare Wondrous Item","25","5,000 gp"],["{@item Ring of shooting stars}","Rare or Very Rare Ring","20","1,500 gp"],["{@item Robe of stars}","Rare or Very Rare magical Cloak or Robe","20","1,500 gp"],["{@item Staff of fire}","Rare or Very Rare Magical Rod or Staff","20","1,500 gp"],["{@item Staff of frost}","Rare or Very Rare Magical Rod or Staff","20","1,500 gp"],["{@item Staff of power}","Rare or Very Rare Magical Rod or Staff","25","7,500 gp"],["{@item Spellguard shield}","Rare or Very Rare Shield","20","1,500 gp"]],"name":"Magic Item Transmutation; Item Transmutation Components and Costs","page":71,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests from the Raven Circle","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Vecna. Collect the memories from an archmage who is dedicated to Vecna"],["2","Fallen Paladin. Collect the memories of an oath breaking paladin"],["3","Corrupt Despot. A powerful lord or king rules with an iron fist while drowning himself in drink and debauchery to forget the many tragedies of his life. Complete his fall by engineering his overthrow"],["4","Faithless Priestess. Collect the memories of a priestess who has lost faith in her god after the death of her husband and children"],["5","Obsessed Vigilante. Capture or kill a vigilante that has been terrorizing a city. Collect the memories of the tragedy that drives his obsession"],["6","Dark Lord. Stop a Dark Lord's scheme to escape the Domain of Dread that she rules"]],"name":"Random Quests from the Raven Circle","page":78,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Devotion Tokens","colLabels":["CR","Neutral","Chaotic","Lawful","Lycanthrope, Intelligent Undead*, Cursed**","Good, Used To Be Evil","Evil, Used To Be Good"],"colStyles":["col-2","col-1-3 text-center","col-1-3 text-center","col-1-3 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["5-9","Feather","Feather","Feather","Gold Coin","Gold Coin","Gem"],["10-12","Feather","Feather","Feather","Gold Coin","Gold Coin","Gem"],["13-15","Feather","Feather","Feather","Gold Coin","Gem","Gem"],["16-18","Feather","Feather","Gold Coin","Gold Coin","Gem","Gem"],["19+","Feather","Feather","Gold Coin","Gem","Gem","Gem"]],"footnotes":["* Intelligent undead must have an Intelligence or Wisdom score of at least 16. Examples include dracoliches, liches, mummy lords, vampires.","** DMs discretion; examples include driders, medusa, shadow dragons."],"name":"Collect Memories; Devotion Tokens","page":79,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Raven Queen Sentient Weapon Bonuses","colLabels":["CR","Rare","Very Rare","Legendary"],"colStyles":["col-3","col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["5-9","+1","+1","+2"],["10-15","+2","+2","+3"],["16+","+2","+3","+3"]],"name":"Weapons of the Raven Queen; Raven Queen Sentient Weapon Bonuses","page":79,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Sentient Weapon Powers","colLabels":["Devotion Cost","Level Required","Power"],"colStyles":["col-2","col-1 text-center","col-9"],"rows":[["Feather token","1","The weapon can speak, read, and understand one language. This can be taken multiple times"],["Gold token","3","The weapon can communicate telepathically with any character that carries or wields it"],["Gem token","3","Roll on the Magic Item Minor Property table of the {@book Dungeon Master's Guide|DMG}. This can only be taken three times"],["Feather token","3","The weapon has hearing and normal vision out to 30 feet"],["Gold token","5","The weapon has hearing and normal vision out an additional 30 feet (to a maximum of 120 ft.)"],["Gold token","7","The weapon has {@sense darkvision} (requires hearing and normal vision)"],["Gem token","7","The weapon has advantage on all {@skill Perception} checks"],["Feather token","9","One aspect of the weapon's alignment can be changed (good to evil, chaotic to lawful)"],["Gold token","9","The weapon scores a critical hit on a roll of 19 or 20"],["Gem token","12","Roll once on the Artifact Minor Beneficial Properties table in the {@book Dungeon Master's Guide|DMG}. This can only be taken three times"]],"name":"Sentient Weapon Powers","page":79,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Random Quests from the Shadow Thieves","colLabels":["d6","Quest"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","Assassination. Kill an enemy of the Shadow Thieves"],["2","Difficult Heist. Rob a high-profile target such as a noble family estate, temple or palace"],["3","Prison Break. Break a number of Shadow Thief operatives out of a prison"],["4","Destroy a rival. Destroy an existing thief's guild in a town or city so that the Shadow Thieves can move in"],["5","Disrupt Slave Lords. {@action Attack} a slaver stockade run by the Zhentarim"],["6","Infiltrate the Undercity. Spy on a newly started organization with ties to Xanathar based out of the undercity of a major city"]],"name":"Random Quests from the Shadow Thieves","page":84,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Heist Details","colLabels":["Heist","Magical Treasure","Gold","Guardians","Lock DC"],"colStyles":["col-3","col-3 text-center","col-1-5 text-center","col-3 text-center","col-1-5 text-center"],"rows":[["Diamond Dragon Jewelers in Athkatla","{@item Gem of seeing}","15,000 gp in jewels","one {@creature mage}, four {@creature veteran||veterans}","20"],["Seven Songs import in Athkatla","{@item Nolzur's marvelous pigments}","8,000 gp","twelve {@creature thug||thugs}, one {@creature assassin}","15"],["High House of Wonders in Baldur's Gate","{@item Apparatus of kwalish}, shield guardian control medallion","20,000 gp in art objects","two {@creature clay golem||clay golems}, one {@creature stone golem}, one {@creature iron golem}","25"],["Ducal Palace in Baldur's Gate","{@item Figurine of wondrous power}—obsidian steed","15,000 gp in platinum ingots","twelve {@creature knight||knights}, two {@creature mage||mages}","25"],["Temple of Lolth in Ust Natha","{@item Candle of invocation}","10,000 gp","six {@creature drow elite warrior||elite drow warriors}, four {@creature drow priestess of lolth||drow priestesses}","20"]],"name":"Heist Targets; Heist Details","page":85,"source":"MaBJoV","chapter":{"name":"Group Patrons","ordinal":{"type":"chapter","identifier":2},"index":3}},{"caption":"Draconic Character Ties","colLabels":["d10","Draconic Tie"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I revere and draw my power from one of the dragon gods—most likely Bahamut or Tiamat, but possibly Sardior or a powerful dragon with heightened dragonsight, such as Aasterinian, Ashardalon, or Chronepsis. (Cleric, paladin, warlock)"],["2","I revere or host a draconic spirit, akin to a nature or ancestral spirit. (Barbarian, druid, ranger)"],["3","I was part of an order that preserves the teachings of an ancient dragon founder. (Fighter, monk, paladin, wizard)"],["4","I have a dragon for a mentor or patron. (Bard, druid, fighter, rogue, sorcerer, warlock)"],["5","I use my class features to take on draconic characteristics. (Barbarian, sorcerer)"],["6","I have a dragon tooth, horn, claw, or scale that I use as a focus for my spellcasting. (Cleric, druid, paladin, ranger, sorcerer, warlock, wizard)"],["7","A dragon ancestor, or a dragon's gift to my ancestor, fuels my might. (Barbarian, fighter, sorcerer)"],["8","My connection to nature gives me a strange link to a dragon whose presence alters the fabric of nature around the dragon's lair. (Druid, ranger)"],["9","I recently discovered that a person I loved and trusted was a dragon in disguise. (Any)"],["10","I have an apparently mundane item that was stolen from a dragon's hoard, and inexplicable things happen when I carry it with me. (Any)"]],"name":"Heroes of the Dragon; Draconic Character Ties","page":16,"source":"FTD","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Spells","colLabels":["Level","Spell","School","Conc.","Ritual","Class"],"colStyles":["col-1 text-center","col-2","col-2","col-1 text-center","col-1 text-center","col-5"],"rows":[["2nd","{@spell Nathair's Mischief|FTD}","Illusion","Yes","No","Bard, Sorcerer, Wizard"],["2nd","{@spell Rime's Binding Ice|FTD}","Evocation","No","No","Sorcerer, Wizard"],["3rd","{@spell Ashardalon's Stride|FTD}","Transmutation","Yes","No","Artificer,* Ranger, Sorcerer, Wizard"],["4th","{@spell Raulothim's Psychic Lance|FTD}","Enchantment","No","No","Bard, Sorcerer, Warlock, Wizard"],["5th","{@spell Summon Draconic Spirit|FTD}","Conjuration","Yes","No","Druid, Sorcerer, Wizard"],["6th","{@spell Fizban's Platinum Shield|FTD}","Abjuration","Yes","No","Sorcerer, Wizard"],["7th","{@spell Draconic Transformation|FTD}","Transmutation","Yes","No","Druid, Sorcerer, Wizard"]],"footnotes":["*The artificer class appears in {@book Tasha's Cauldron of Everything|TCE} and {@book Eberron: Rising from the Last War|ERLW}."],"name":"Spells","page":19,"source":"FTD","chapter":{"name":"Dragon Magic","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Hoard Item States","colLabels":["State","Age"],"colStyles":["col-7 text-center","col-5 text-center"],"rows":[["Slumbering","—"],["Stirring","Young"],["Wakened","Adult"],["Ascendant","Ancient"]],"name":"Hoard Magic Items; Hoard Item States","page":25,"source":"FTD","chapter":{"name":"Dragon Magic","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Draconic Quirks","colLabels":["d8","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","When resting on the ground, the item points in the direction of the last hoard it steeped in."],["2","The item's bearer can speak and understand Draconic."],["3","The item glows softly when within 60 feet of a Dragon or another hoard item."],["4","The item's bearer gains a swimming speed equal to their walking speed."],["5","The item's bearer has advantage on Intelligence ({@skill History}) checks."],["6","The item's bearer has advantage on Charisma ({@skill Intimidation}) checks made against non-Dragons."],["7","The item grants its bearer resistance to the damage type of the breath weapon of the last dragon whose hoard the item steeped in."],["8","The item's bearer dreams of the dragon whose hoard the item last steeped in."]],"name":"Hoard Item Quirks; Draconic Quirks","page":25,"source":"FTD","chapter":{"name":"Dragon Magic","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Draconic Marks","colLabels":["d4","Visual Manifestation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","One or both of the character's eyes change color to resemble the dragon's eyes or scales."],["2","The character's hair (or a streak of it) changes color to match the color of the dragon's scales."],["3","A mark like a stylized dragon eye or claw appears on the body."],["4","Patches of scales appear on the character's body, typically on the neck, shoulders, or forearms."]],"name":"Draconic Gifts; Draconic Marks","page":27,"source":"FTD","chapter":{"name":"Dragon Magic","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Draconic Gift Rarity","colLabels":["Rarity","Age Category"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Uncommon","Wyrmling"],["Rare","Young"],["Very rare","Adult"],["Legendary","Ancient"]],"name":"Draconic Gift Descriptions; Draconic Gift Rarity","page":28,"source":"FTD","chapter":{"name":"Dragon Magic","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Dragon Appearance","colLabels":["d20","Appearance"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Draconic letters or symbols engraved on prominent scales"],["2","Large scar"],["3","One eye missing or milky"],["4","Crooked teeth"],["5","Notably overweight or underweight"],["6","Elongated, sinuous body"],["7","Shortened, stocky body"],["8","Coins or gems embedded in hide"],["9","Sculpted horns or claws"],["10","Rings piercing crest or wing edges"],["11","Draped in some semblance of clothing, from a stole to a full robe"],["12","Unusual coloration (for example, a red dragon with an orange, brown, or purple cast)"],["13","Crouched, predatory posture like a stalking cat's"],["14","Erect, almost bipedal posture"],["15","Scales covered with painted handprints of minions, admirers, or children"],["16","Necklaces made of bones, horns, claws, or teeth taken from enemies"],["17","Extra horns or spines"],["18","Elongated, fang-like teeth, or extra rows of teeth"],["19","Sharpened or serrated scales"],["20","Elemental energy matching the dragon's breath weapon, seeping out between the scales"]],"name":"Dragon Characters; Dragon Appearance","page":31,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dragon Mannerisms","colLabels":["d20","Mannerism"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Rotates head from side to side when listening or speaking"],["2","Tail writhes constantly in a snakelike fashion"],["3","Slowly and constantly fans wings"],["4","Lowers head to speak eye-to-eye to smaller creatures—unless angry"],["5","Uses Draconic words and phrases even when speaking other languages"],["6","Punctuates speech with bestial sounds—growls, roars, croaks, chirps, or whistles"],["7","Fiddles with tip of tail"],["8","Absently chews on or picks at teeth with swords, spears, or lances"],["9","Quickly forgets names and invents random nicknames instead"],["10","Burdens conversation with extensive historical context, whether or not it's relevant"],["11","Constantly twitches tail—and occasionally pounces on it"],["12","Speaks an archaic form of Common (equivalent to Shakespearean English) and doesn't understand contemporary slang and idioms"],["13","Prone to uttering terrifying, guttural sounds, which are actually laughter"],["14","Enjoys mimicking Humanoid voices"],["15","Dismisses modern cultures as historical curiosities sure to collapse imminently"],["16","Has trouble discerning details of anything as small as Humanoids"],["17","Sharpens claws or horns on nearby stone surfaces"],["18","Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles"],["19","Sighs restlessly, giving an impression of tremendous boredom"],["20","Deeply suspicious, treating all Humanoids encountered as probable agents of a rival dragon"]],"name":"Dragon Characters; Dragon Mannerisms","page":31,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dragon Bonds","colLabels":["d10","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I treasure one particular item in my hoard—a gift from a person I loved, who is long since dead."],["2","I am close to my siblings, whose lairs are nearby. I would go to great lengths to protect them—or avenge them."],["3","A nearby person intrigues me with fascinating questions and bizarre ideas."],["4","I collect information about the worlds of the Material Plane, and I would love to visit another world someday."],["5","I am devoted to Bahamut or Tiamat and put their interests ahead of my own."],["6","I'm determined to destroy the adventurers who slew my parent—and everyone connected to them."],["7","I'm obsessed with attracting the attention of another dragon."],["8","I feel an obligation to protect the creatures that inhabit my territory (except the ones I eat)."],["9","I am trying to collect an extremely rare set of priceless treasures."],["10","I won't rest until I retrieve an item stolen from my hoard."]],"name":"Dragon Characters; Dragon Bonds","page":31,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dragon Flaws and Secrets","colLabels":["d10","Flaw or Secret"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I find adventurers fearsome, and I'm convinced that I'll meet my doom at their hands one day."],["2","One item in my possession is worth as much as the rest of my hoard combined, and the fear that it might be stolen consumes me."],["3","Given the opportunity, I eat to excess and then fall into a long, deep sleep."],["4","I would rather let my fearsome reputation scare away intruders than fight them off."],["5","Other dragons would scorn me if they knew how fondly I regard my minions. They're so cute!"],["6","I am terrified of creatures from the Outer Planes—especially modrons."],["7","Another dragon has sworn to find and destroy me."],["8","Humanoids are not ready to learn the horrible cosmic truths in the books in my hoard."],["9","The prospect of living for centuries more exhausts me."],["10","I'm convinced that a version of me on a different world in the Material Plane is hoping to destroy me and steal my hoard."]],"name":"Dragon Characters; Dragon Flaws and Secrets","page":31,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dragon Name Elements","isNameGenerator":true,"colLabels":["d20","1","2","3","4"],"colStyles":["col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center"],"rows":[["1","Aeros","Agha","Akkan","Alae"],["2","Andra","Andusk","Angkar","Aradace"],["3","Arauth","Arveia","Aryz","Atar"],["4","Auntyr","Auth","Bahr","Bala"],["5","Calaun","Ciym","Claug","Daerev"],["6","Dalagh","Durg","Eir","Elden"],["7","Endar","Ethar","Fel","Galad"],["8","Gaul","Golos","Guth","Ingeir"],["9","Ix","Iyliam","Jhar","Kerin"],["10","Lham","Lothtor","Malae","Marun"],["11","Mere","Miir","Morn","Nabal"],["12","Nur","Nym","Oloth","Ontor"],["13","Othim","Palar","Raali","Ragoth"],["14","Rith","Rysear","Saryx","Ser"],["15","Skad","Surr","Thal","Thanach"],["16","Thoth","Thrax","Thriin","Tostyn"],["17","Tratain","Treori","Turace","Ualin"],["18","Umer","Uryte","Uxin","Vaer"],["19","Vala","Valos","Vinc","Voar"],["20","Vureem","Waur","Zundae","Zyreph"]],"name":"How to Name Your Dragon; Dragon Name Elements","page":33,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Wyrmling Goals","colLabels":["d6","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Establish independence from adult dragons (or other powerful creatures)"],["2","Acquire one valuable magic item or art object to build a hoard around"],["3","Acquire minions who will bring food and treasure"],["4","Establish dominance over other wyrmlings in the same brood"],["5","Secure a partnership with a more powerful creature for safety"],["6","Find a good spot for a first independent lair"]],"name":"Wyrmlings; Wyrmling Goals","page":35,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Young Dragon Goals","colLabels":["d6","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Establish a lair and develop the land around it to maximize safety and good hunting"],["2","Amass as much treasure as possible"],["3","Acquire magical wards to help protect the lair"],["4","Sabotage the efforts of other young dragons to establish lairs in the local area"],["5","Earn the fear and respect of other creatures living near the lair through displays of power"],["6","Secure the allegiance of loyal and powerful minions"]],"name":"Young Dragons; Young Dragon Goals","page":36,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Adult Dragon Goals","colLabels":["d6","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Find a good location for an additional lair"],["2","Acquire an artifact or a powerful magic item for the hoard"],["3","Establish a dynastic bloodline by producing young"],["4","Eliminate younger dragons who could become rivals or threats if they are allowed to grow older"],["5","Transform a large region into an environment suitable for the dragon's preferred sort of lair"],["6","Develop dragonsight to pursue goals across multiple worlds"]],"name":"Adult Dragons; Adult Dragon Goals","page":36,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Ancient Dragon Goals","colLabels":["d6","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Avoid decline by becoming Undead or seeking magical alternatives to aging"],["2","Transcend the limits of physical existence on a single world by uniting echoes across multiple worlds or establishing a lair on another plane of existence"],["3","Acquire a particular artifact, perhaps to complete a set (all three parts of the Regalia of Evil, the {@item Eye of Vecna} and {@item Hand of Vecna}, and so forth)"],["4","Collect a complete set of artistic treasures, such as all the paintings of a great master, manuscripts for a famed author's entire body of writings, or every piece of jewelry made by a master artisan"],["5","Transform an entire world into an extreme environment suitable as a lair—a volcanic hellscape, a frozen wonderland, an arid wasteland, or the like"],["6","Destroy one or more gods as an act of vengeance or to ascend to godhood"]],"name":"Greatwyrms; Ancient Dragon Goals","page":37,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Origin of Dragon Eggs","colLabels":["d10","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Spontaneous Reincarnation}. When an adult or older dragon dies, one or more eggs form in the dragon's decomposing body. These eggs might grow like fungus as the body rots away, they could appear among the ashes after the body is consumed by fire, or they might need to be mined out from a corpse that has turned to solid stone or metal."],["2","{@b Seedlings of the First World}. At the heart of the world (underground, or in a remote area of pristine wilderness) stands a tree on which dragon eggs grow like fruit. Once in a lifetime, each dragon feels an overwhelming urge to seek out this tree. After finding it, the dragon must persuade its guardian to relinquish one or more eggs."],["3","{@b Consuming Treasure}. By eating a significant portion of their own hoards, dragons cause themselves to lay clutches of eggs."],["4","{@b Magical Crafting}. Mirroring the creative acts of Bahamut and Tiamat, dragons craft their eggs through painstaking labor, then breathe the gift of life into them."],["5","{@b Draconic Transformation}. Enlightened non-dragons (most often Humanoids) are transformed into dragon eggs when they die, when they experience profound enlightenment, or when they undergo a ritual that might involve bathing in dragon blood or being devoured by a dragon. Humanoids and dragons alike understand the transformation to be a transition into a higher state of existence."],["6","{@b Divine Origin}. Only Bahamut and Tiamat can create dragon eggs—each egg is the result of divine intervention."],["7","{@b Spontaneous Formation}. Dragon eggs arise naturally in certain regions, often in underground veins of metal ore or gems for metallic and gem dragons, respectively, or in extreme environments (volcanoes, arctic wastes, deadly swamps, and so forth) for chromatic dragons. The eggs might hatch on their own, or they might have to be unearthed first by another creature, whether that's an adult or older dragon or a hapless miner."],["8","{@b Parthenogenesis}. An adult or older dragon can lay a clutch of eggs whenever the dragon feels ready to rear a clutch of wyrmlings—or to impose that responsibility on others."],["9","{@b Dragon Conclave}. Five adult or older dragons of different kinds come together to create a clutch of eggs, with each giving up a bit of life energy as part of the process. This clutch of eggs hatches five dragons of different kinds, depending on the dragons making up the conclave."],["10","{@b Rejuvenation}. An ancient dragon voluntarily enters a deep trance and eventually dies, leaving behind a single egg."]],"name":"Reproduction; Origin of Dragon Eggs","page":38,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Half-Dragon Origin","colLabels":["d6","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Regional Effects}. The magical influence of a dragon's lair causes half-dragons to spontaneously arise among the area's other creatures."],["2","{@b Forbidden Fruit}. A dragon can cause a particular tree to produce magical fruit. When eaten by a creature able to bear children, the fruit causes the creature to bear a half-dragon."],["3","{@b True Love's Gift}. Love occasionally blossoms between dragons and creatures of other kinds, and this life bond can result in half-dragon children. Most half-dragons born of love are created as a magical gift."],["4","{@b Blood Transformation}. A creature that bathes in or drinks the blood of a dragon can sometimes be transformed into a half-dragon. A dragon might voluntarily offer some blood to bring this about, or it could happen accidentally when a would-be dragonslayer is splashed with dragon blood."],["5","{@b Cradle Favor}. A dragon might bestow the gift of draconic power on a newborn baby or an unborn child—as either a blessing or a curse."],["6","{@b Hoard Thieves}. The hoard of an older dragon is imbued with that dragon's power. Those who steal from such a hoard might transform into half-dragons as that power leaches into them."]],"name":"Half-Dragons; Half-Dragon Origin","page":39,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dragon Death Throes","colLabels":["d6","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The dragon immediately uses one of its lair actions, centering the effect on itself. For example, a fallen black dragon and any characters around it might be pulled into a nearby pool of water, and a copper dragon's body might be swallowed suddenly in mud."],["2","The dragon uses its breath weapon one last time."],["3","The dragon's body transforms into stone, metal, lava, ice, or mist. Or the body dissipates, leaving behind only a transformed heart or other organ."],["4","Roll on the {@table Wild Magic Surge|PHB} table in the \"{@class Sorcerer|phb}\" section of the {@book Player's Handbook|PHB}, rerolling any inappropriate result."],["5","A surge of life energy erupts from the dragon, causing each creature within 120 feet of the body to gain the benefit of finishing a long rest."],["6","The body is drawn through a portal to the lair of one of the dragon's echoes on another world, increasing that echo's power."]],"name":"Death of a Dragon; Dragon Death Throes","page":40,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Undead Dragon Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A dragon seeks help, desperate to prevent a dracolich-worshiping cult from convincing the dragon's sibling, mate, or rival to become a dracolich."],["2","A dragon suffering from a wasting affliction asks the characters to travel to another world, where they must destroy an echo of that dragon who has become a dracolich."],["3","A pirate crew under the command of a {@creature ghost dragon|FTD} fights to recover the dead dragon's scattered hoard."],["4","A {@creature hollow dragon|FTD} guards an artifact meant to be used in the dire circumstances foretold in an ancient prophecy. Now the prophecy is coming to pass, but the dragon won't let the artifact be used for its intended purpose."],["5","A gem dragon from another world is searching for the dragon's echo, which has become a {@creature draconic shard|FTD}."],["6","A dracolich keeps returning after being destroyed. The dracolich's connection to its echoes on other worlds is keeping its soul intact, like a phylactery, and the connection must be severed before the creature's threat can be ended."]],"name":"Undeath; Undead Dragon Adventure Hooks","page":41,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dragon Echo Characteristics","colLabels":["d8","Echo Characteristics"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Same dragon kind and age, differing only in physical appearance"],["2","Same dragon kind and age, differing only in a peculiar mannerism"],["3","Same dragon kind and age, but significantly different in personality, ideals, or alignment"],["4","Same dragon kind and generally alike, but older or younger by one category"],["5","Same age, different kind within the same family (chromatic, gem, or metallic), and similar in appearance and personality"],["6","Same age, different kind in a different family (with a similar breath weapon or habitat), with similar appearance but very different ideals or alignment"],["7","Radically different in almost every way imaginable but still bound by fate across the worlds"],["8","Roll again, and in addition the echo is Undead (a dracolich, {@creature hollow dragon|FTD}, {@creature ghost dragon|FTD}, or {@creature draconic shard|FTD}) or a shadow dragon."]],"name":"Echoes across the Worlds; Dragon Echo Characteristics","page":42,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Cult of the Dragon Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A group of cultists has stolen a dragon egg, with the dual goal of hatching a minion for themselves and gaining leverage over the dragon who was caring for the egg. But the dragon wants the egg back."],["2","A group of cultists is trying to access a magic portal linking the Material Plane to Tiamat's domain, hoping to break the seal that has kept the portal closed for centuries."],["3","A dragon whose echo on another world has become a dracolich suffers from a wasting affliction (see \"{@book Undeath|FTD|3|Undeath}\" above). Members of the Cult of the Dragon are trying to persuade the afflicted dragon to become a dracolich as well."],["4","A dragon and a dracolich, representing the opposing factions of the Cult of the Dragon, war against each other. Their battle is devastating the region between their lairs and endangers countless innocents."],["5","A group of cultists searches for all the {@item Orb of Dragonkind||Orbs of Dragonkind}, planning to use them to bend dragons to their will."],["6","A fringe group of cultists decides to focus on the \"shattered thrones\" part of the ancient prophecy and attempts to assassinate rulers and destroy their seats of power."]],"name":"Cult of the Dragon Adventure Hooks","page":45,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Chamber Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An agent of the Chamber has plundered the research of an eccentric sage whose work is widely considered nonsense, suggesting that something important is hidden in the sage's notes."],["2","A dragon of the Chamber is convinced that dragonmarked Humanoids on Eberron have echoes on other worlds of the Material Plane, and seeks ways to identify them."],["3","A dragon of the Chamber draws the characters from one Material Plane world to another, trying to glean information about the Prophecy by examining the relationship between the two worlds."],["4","A member of the Chamber seeks to hire the characters to explore a dungeon that was recently discovered behind a sigil-inscribed stone seal."],["5","A member of the Chamber believes that one of the characters could serve as \"the Child of Winter\" (or some similar title) mentioned in the Prophecy and tries to manipulate the character into bringing the terms of the Prophecy to pass."],["6","A Fiend tries to trick the characters into slaying a dragon belonging to the Chamber."]],"name":"Chamber Adventure Hooks","page":46,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Lauth Goals","colLabels":["d6","Goal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Support the establishment of a powerful empire to maintain order in the lauth's territory"],["2","Bring about the downfall of a powerful empire"],["3","End the influence of Aberrations originating in the Underdark"],["4","Seek out and destroy hundreds of cursed magic items created by an ancient lich"],["5","Destroy an archdevil, a demon prince, a powerful Celestial, or an archfey whose extraplanar influence is altering the lauth's territory"],["6","Bring about (or prevent) the fulfillment of a prophecy uttered by an ancient dragon centuries ago"]],"name":"Common Purpose; Lauth Goals","page":47,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Hidecarved Wards","colLabels":["d6","Ward Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@b Immutability}. The dragon is immune to any spell or effect that would alter its form."],["2","{@b Inscrutability}. The dragon is immune to any effect that would sense its emotions or read its thoughts. Wisdom ({@skill Insight}) checks made to ascertain its intentions or sincerity have disadvantage."],["3","{@b Magic Resistance}. The dragon has advantage on saving throws against spells and other magical effects."],["4","{@b Damage Resistance}. The dragon has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks."],["5","{@b Additional Resistance}. The dragon has resistance to one type of damage. Roll a {@dice d8}, rerolling if you get a damage type the dragon is already resistant or immune to: 1, acid; 2, cold; 3, fire; 4, lightning; 5, necrotic: 6, psychic; 7, radiant; 8, thunder."],["6","{@b Death Ward}. The dragon can cast the {@spell death ward} spell on itself and regains the ability to do so after a long rest."]],"name":"Engraved Wards; Hidecarved Wards","page":47,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Hidecarved Dragons Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A hidecarved dragon hires the characters to undertake a quest in pursuit of the lauth's goal."],["2","A lauth becomes convinced that their goal demands the destruction of the characters."],["3","A lauth unexpectedly aids the characters' quest, which aligns with the hidecarved dragons' goal."],["4","A lauth opposes the characters' quest, which is at odds with the hidecarved dragons' goal."],["5","Following reports of a dangerous dragon in the region, the characters discover the dragon is part of a lauth whose goal is worth aiding."],["6","A dragon asks the characters to help figure out why mysterious arcane markings have suddenly appeared on the dragon's scales. Solving this puzzle might mean journeying to another world or finding a way to help awaken the dragon's dragonsight."]],"name":"Hidecarved Dragons Adventure Hooks","page":48,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Inheritors of the First World Adventure Hooks","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A fleeing foe disappears into a magic portal linked to another world of the Material Plane. When the characters follow this enemy, they draw the attention of dragons who want to know more about the world they came from."],["2","The lair of a gem dragon turns out to be a magical nexus containing portals linked to the lairs of the dragon's echoes on several other worlds."],["3","The characters discover an enormous ruby deep in the Underdark. When word of their find gets out, the gem becomes the target of thieves and eventually of dragons who believe it is the heart of Sardior and a key to the Ruby Dragon's return."],["4","A dragon offers to pay the characters handsomely if they travel to another world. There, they must make contact with the dragon's echo and solve the mystery of why their patron has been unable to learn dragonsight."],["5","Priests or dragon servitors of Bahamut send the characters to combat the Inheritors of the First World, worried that any attempt to restore Bahamut and Tiamat's primal creation will anger the gods and rekindle the ancient wars between dragons and Humanoids."],["6","Dragons establish a permanent portal connecting two worlds of the Material Plane, establishing an exciting era of discovery and trade between them. But the longer the portal remains open, the larger it grows, seemingly drawing the two worlds together into a catastrophic collision."]],"name":"Inheritors of the First World Adventure Hooks","page":49,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Relationships and Adventures","colLabels":["d20","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The dragon is trying to eliminate a business rival through ruthless competition or underhanded means, and the rival seeks the characters' help. (Business owner)"],["2","A struggling merchant hires the characters to identify a mysterious competitor who seems to have unlimited resources. (Business owner)"],["3","A repentant enemy comes to the characters, telling them that a former companion of the enemy is actually a manipulative dragon—and asking them to help get revenge. (Companion)"],["4","The characters develop an ever-closer friendship with a secretive person who seems to have inexhaustible wealth and an endless supply of useful information. (Companion)"],["5","A city council asks the characters to help put an end to a deadly war between two criminal gangs, not knowing one of the gangs is led by a dragon. (Crime boss)"],["6","While the characters fight a crime family in a major city, they discover their patron is a dragon hoping to take over the criminal enterprise. (Crime boss)"],["7","A small nation is worried about the aggressive expansion of a dragon-ruled empire on the opposite side of a desert, ocean, or mountain range. Its leaders seek aid from powerful adventurers who can protect the nation from conquest. (Emperor)"],["8","As the characters become powerful enough that they might conceivably threaten a dragon ruler, they are given a choice: enter government service or face exile in the wild borderlands. (Emperor)"],["9","Two nobles worry about the amount of money their heir is donating to a new temple. (God)"],["10","A dragon with developed dragonsight is trying to bring together worshipers from multiple worlds to perform a ritual that will let the dragon ascend to true godhood. (God)"],["11","A dragon noble's servants have kidnapped a well-known storyteller or musician because the dragon is having trouble sleeping. (Noble)"],["12","An aristocrat is being blackmailed by someone threatening to reveal that the noble is actually a dragon in disguise. (Noble)"],["13","When the characters defeat a powerful enemy, the enemy's \"pet\" dragon tries to adopt the characters. (Parental figure)"],["14","When the characters kill a dragon's minions, the distraught dragon surrenders and agrees to leave the area—while secretly plotting revenge against the party. (Parental figure)"],["15","Another group of adventurers—supplied with superior equipment and information by their dragon patron—is pursuing the same goal as the characters. (Patron)"],["16","Local aristocrats complain that the best artists and performers are being lured away by a mysterious patron's promises of riches. (Patron)"],["17","A dragon can teach great magical secrets. But any would-be disciples must prove their worth by acquiring a valuable item to add to the dragon's hoard. (Teacher)"],["18","A dragon teacher from a character's past (whom the character might not know is a dragon) asks for help tracking down a student who has turned to evil. (Teacher)"],["19","A marauding group of bandits has grown from an irritation to a significant threat after coming under the leadership of a dragon. (Warlord)"],["20","The warlike minions of two dragons are clashing in skirmishes across the region, devastating peaceful villages and farmlands. (Warlord)"]],"name":"Warlord; Relationships and Adventures","page":51,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Dragon Encounter Complications","colLabels":["d20","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The dragon has no interest in fighting and tries to avoid the characters, until they anger the dragon through significantly injury or insult."],["2","The dragon is too bored to fight and offers the characters a tiny amount of treasure if they'll leave."],["3","The dragon hates a certain type of character (sneaky rogues, healers, or heavily armored fighters, perhaps) and directs at least one attack each round at such a character."],["4","The dragon tries to drive the characters off by emotionally hurting or humiliating them—threatening something they obviously care about, damaging their equipment, insulting them, or showing how ineffectual their attacks are."],["5","The dragon has a way to call for help hidden deep inside the lair, such as a magic horn that summons minions, an {@item iron flask} with a powerful Fiend inside, or a magic portal to an echo's lair. The characters must prevent the dragon from summoning aid or face a new threat."],["6","The dragon is desperately trying to protect a particular treasure, one or more eggs, or perhaps a minion, bargaining to protect this treasure and flying into a rage if it is harmed."],["7","The previous occupant of the dragon's lair left behind a curse, a trap, or a lingering spirit that clever characters can turn against the dragon."],["8","The dragon's lair is almost impossible to navigate without access to one or more of the dragon's special movement modes (typically flight, but possibly burrowing, swimming, or climbing)."],["9","It's been so long since anyone has dared to intrude on the dragon's lair that the dragon is more interested in showing off the lair—and impressive lair actions—than in doing serious harm to the characters. If the characters escape and spread stories of the dragon's grandeur, so much the better."],["10","When the dragon is agitated, the regional effects that alter the terrain around the lair create visible changes around the dragon each round."],["11","Factions and grudges within the ranks of the dragon's minions erupt when the characters challenge the dragon, resulting in infighting that might tip the odds in the main battle in either direction."],["12","A feature in the dragon's lair has an unpredictable magical effect, perhaps similar to a {@item wand of wonder}, a sorcerer's {@table Wild Magic Surge|PHB}, or a {@book dungeon trick|DMG|10|Random Tricks} as described in the {@book Dungeon Master's Guide|DMG}. The dragon avoids the feature unless the encounter is going badly, then either activates the feature or tries to goad the characters into doing so."],["13","Spell effects and breath weapons used inside the dragon's lair cause dramatic destruction, including chasms opening up, ceilings collapsing, pillars toppling, and other effects that can damage or hinder the characters and the dragon equally."],["14","The dragon has a rival who notices the characters approaching the dragon's lair and keeps tabs on the fight. This rival might step in to help the characters or the dragon, depending on the circumstances, or might ambush the characters when they leave the dragon's lair."],["15","The dragon takes tremendous pleasure in adopting Humanoid form and pretending to be a minion, groveling and sniveling when intruders enter the lair and claiming that the dragon is away."],["16","The dragon's only goal is to learn a key piece of information about the characters' larger goals and then escape."],["17","The dragon enjoys combat, roaring in appreciation each time the characters pull off effective attacks or flashy spells. But if seriously hurt, the dragon quickly calls for a truce."],["18","Each round of combat with the dragon, the characters catch an eerie glimpse of another world where one of the dragon's echoes is active."],["19","The dragon has a plan to feign death in case of attack—apparently being buried in a cave-in, tumbling into a deep chasm, drowning in lava, or some similarly dramatic exit. After escaping, the dragon plots revenge."],["20","At the same time the characters are confronting the dragon, another group of adventurers is confronting one of the dragon's echoes on another world. Halfway through the fight, either the dragons or the characters and the other adventurers switch places."]],"name":"Dragon Encounters; Dragon Encounter Complications","page":53,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Cross-Purposes","colLabels":["d6","The Dragon's Schemes..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","...directly target one or more characters. The adventure begins when the dragon or the dragon's minions confront the characters."],["2","...threaten a character's bond or an NPC who's important to one or more characters."],["3","...challenge a character's ideal or exploit a flaw. The character might hear rumors of the dragon's activity, spurring them into action."],["4","...trap the characters between clashing forces."],["5","...create an opportunity for a character to pursue a personal goal."],["6","...cause an accident or catastrophe that threatens the characters."]],"name":"Dragon as Schemer; Cross-Purposes","page":56,"source":"FTD","chapter":{"name":"Dragons in Play","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Lair Location","colLabels":["d10","Unusual Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The area is a climate anomaly—a cool and lush oasis in a hot desert, a balmy spring within a frozen tundra, a drifting iceberg in a warm sea, a barren waste in the midst of a verdant forest, or the like."],["2","The area is a wild magic zone. Whenever a creature casts a spell of 1st level or higher or activates a magic item, roll a {@dice d10}. On a 1, roll on the {@table Wild Magic Surge|PHB} table in the {@book Player's Handbook|PHB}."],["3","Natural rock formations align with celestial phenomena at particular times of the year. Stars and planets might line up with rock spires and windows on solstices and equinoxes, for example."],["4","A dead god or titan is buried in the area."],["5","The area is a vast crater, at the center of which is a long-buried meteorite."],["6","A magical portal to another plane of existence releases dangerous energy—and sometimes creatures—into the area."],["7","The area was a battlefield in an ancient war where thousands of soldiers were annihilated in a devastating magical assault."],["8","Gravity does not function as expected in the area, which might manifest as giant floating earth motes or similar terrain."],["9","An enormous tree—possibly the oldest living organism in the world—grows at the heart of the area."],["10","A god left a profound impression on the site during an ancient visit to the Material Plane—perhaps a footprint, a pool of tears, or a splash of blood that has permanently infused the ground."]],"name":"Dragon Lairs; Lair Location","page":63,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Hoard Linking Items","colLabels":["d10","Linking Items"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The broken pieces of an artifact (such as the Rod of Seven Parts)"],["2","A set of large gemstones, each engraved with the seal of a particular nation or the symbol of a deity"],["3","Numbered volumes of an encyclopedia or comprehensive history"],["4","Statuettes depicting different kinds of dragons"],["5","Portraits of the members of a well-known historical family"],["6","Ornate nesting dolls that feature a large gemstone egg at the heart of the set"],["7","Regalia—an orb, a crown, a scepter, and so forth—belonging to a recently deposed monarch"],["8","Pieces of a full suit of armor that once belonged to an ancient hero"],["9","A set of teeth from a rival dragon, a prophet, or a rare creature"],["10","Pieces of a chess set or another board game, or cards from a deck of playing cards, a {@deck tarokka deck|CoS}, or a {@item deck of many things}"]],"name":"Linking Hoards; Hoard Linking Items","page":67,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Unfinished Business","colLabels":["d6","Unfinished Business"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Entrust the haunted item to the ghost's heir"],["2","Entomb the haunted item with the ghost's corpse"],["3","Destroy the haunted item"],["4","Use the haunted item for a specific purpose"],["5","Reunite the haunted item with other items forming a set"],["6","Destroy the ghost's killer: a dragon who is an echo of the hoard's owner on another world"]],"name":"Haunted Hoards; Unfinished Business","page":68,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Hoard Curse Effects","colLabels":["d6","Hoard Curse Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Each affected creature gains 1 level of {@condition exhaustion} that can't be removed until the curse is broken."],["2","Each affected creature automatically fails saving throws against dragons' breath weapons and Frightful Presence."],["3","Each affected creature gains vulnerability to the damage type of the breath weapon of the dragon who cursed the hoard."],["4","Each affected creature's speed is reduced by 10 feet."],["5","Affected creatures can't spend Hit Dice to regain hit points during a short rest."],["6","When an affected creature dies, its soul becomes imprisoned by the slain dragon's spirit, preventing the creature from being raised from the dead."]],"name":"A Dragon's Curse; Hoard Curse Effects","page":68,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Breaking a Hoard Curse","colLabels":["d4","Rite Elements"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Cast the {@spell hallow} spell"],["2","Make an offering of blood from everyone who participated in killing the dragon (or those creatures' nearest kin)"],["3","Bathe or sprinkle the treasure in the dragon's blood"],["4","Make a sacrifice to Bahamut, Tiamat, or both"]],"name":"A Dragon's Curse; Breaking a Hoard Curse","page":68,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Hoard Magic","colLabels":["d6","Magical Motivation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Create a permanent protective ward covering a city-state or small kingdom"],["2","Destroy a large magical ward protecting a region"],["3","Create a dead magic zone where spells and magic items won't function"],["4","Repair the fabric of magic in a dead magic zone"],["5","Reassert the dominance of the Material Plane in a region, banishing influence that has been seeping in from another plane of existence"],["6","Open a portal to another plane of existence or another world of the Material Plane"]],"name":"Competition for a Hoard; Hoard Magic","page":69,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Coin Origins","colLabels":["d10","Origin"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Equivalent value in {@book trade goods|PHB|5|Trade Goods} (see the {@book Player's Handbook|PHB}) rather than coins"],["2–3","Coins from an ancient culture local to this region, ancestral to the people who live here now"],["4–5","Coins from an ancient culture in a distant region"],["6–7","Coins from a nearby contemporary culture"],["8–9","Coins from a local contemporary culture"],["10","Coins from another world"]],"name":"Coins; Coin Origins","page":70,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Hoard Mundane Items","colLabels":["d100","Mundane Items"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–04","A painting by an artist long forgotten by everyone except the dragon"],["05–08","A hogshead (large cask) containing 65 gallons of clean drinking water"],["09–12","Several embroidered throw pillows depicting wyrmling dragons"],["13–16","A funerary urn containing remains the dragon can't identify"],["17–20","A set of seven candlesticks bearing a god's holy symbol"],["21–24","A tarnished brazier with pleasant-smelling ash"],["25–28","A drum for use in religious rites, with a foreboding echo to its beat"],["29–32","A stuffed Monstrosity appropriate to the local terrain"],["33–36","The skull of a Fiend or Celestial"],["37–40","A spinning wheel"],["41–44","An hourglass filled with sparkling sand"],["45–48","A crude flute with a pleasing sound"],["49–52","Hundreds or thousands of fake coins interspersed with the real treasure"],["53–56","A treatise on alchemy etched on steel cylinders"],["57–60","The battle standard of one of the dragon's ancient foes"],["61–64","A sketchbook from another world of the Material Plane, depicting unfamiliar creatures and one very familiar dragon"],["65–68","A set of irregular polyhedral dice (with 9, 13, 25, and 34 sides)"],["69–72","A map showing the dragon's lair in relation to villages and other long-gone landmarks"],["73–76","A kneeling bench, which anyone addressing the dragon is required to use"],["77–80","A scroll containing a long epic poem in praise of the dragon"],["81–84","A star chart showing Bahamut and a one-headed Tiamat as constellations, with \"Elegy for the First World\" written between the stars"],["85–88","A large, noisy wind chime"],["89–92","A small shrine with a statuette, a brazier, and an altar dedicated to a god worshiped by many of the dragon's minions"],["93–96","A jar with a dead illithid tadpole floating in preserving chemicals"],["97–00","An extensive historical record in the form of carefully knotted strings"]],"name":"Creating a Hoard; Hoard Mundane Items","page":72,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Hoard Gems","colLabels":["Wyrmling d100","Young d100","Adult d100","Ancient d100","Gem Value"],"colStyles":["col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center"],"rows":[["01–43","01–51","01–18","01–14","10 gp"],["44–99","52–75","19–36","15–28","50 gp"],["00","76–99","37–54","29–42","100 gp"],["—","00","55–77","43–58","500 gp"],["—","—","78–99","59–93","1,000 gp"],["—","—","00","94–00","5,000 gp"]],"name":"Creating a Hoard; Hoard Gems","page":72,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Hoard Art Objects","colLabels":["Wyrmling d100","Young d100","Adult d100","Ancient d100","Art Object Value"],"colStyles":["col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center"],"rows":[["01–95","01–53","01–49","01–22","25 gp"],["96–00","54–99","50–75","23–42","250 gp"],["—","00","76–99","43–58","750 gp"],["—","—","00","59–93","2,500 gp"],["—","—","—","94–00","7,500 gp"]],"name":"Creating a Hoard; Hoard Art Objects","page":72,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Hoard Magic Items","colLabels":["Wyrmling d100","Young d100","Adult d100","Ancient d100","Magic Items"],"colStyles":["col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center"],"rows":[["01–34","01–21","01–06","—","Common minor item ({@table Magic Item Table A}*)"],["35–61","22–49","07–18","—","Uncommon minor item ({@table Magic Item Table B}*)"],["62–77","50–64","19–41","01–12","Rare minor item ({@table Magic Item Table C}*)"],["—","65–72","42–64","13–56","Very rare minor item ({@table Magic Item Table D}*)"],["—","—","65–69","57–67","Legendary minor item ({@table Magic Item Table E}*)"],["78–96","73–91","70–72","—","Uncommon major item ({@table Magic Item Table F}*)"],["97–00","92–97","73–80","68–73","Rare major item ({@table Magic Item Table G}*)"],["—","98–00","81–91","74–82","Very rare major item ({@table Magic Item Table H}*)"],["—","—","92–00","83–00","Legendary major item ({@table Magic Item Table I}*)"]],"footnotes":["*See the {@book Dungeon Master's Guide|DMG}."],"name":"Creating a Hoard; Hoard Magic Items","page":72,"source":"FTD","chapter":{"name":"Lairs and Hoards","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Amethyst Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I am never so content as when contemplating the beauty and wonders of the multiverse."],["2","I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise."],["3","What use is vast knowledge or insight if it is not shared with those who can appreciate it?"],["4","Although some are fascinated by words, I think numbers are the true foundations of creation."],["5","To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge."],["6","I see a far more kaleidoscopic reality than you do... or than any of your selves do, really."],["7","It is not my place to interfere. I merely seek to observe, learn, and understand."],["8","With a true understanding of metaphysics, anything is possible—including the creation of a more orderly and perfect cosmos than this one."]],"name":"Creating an Amethyst Dragon; Amethyst Dragon Personality Traits","page":76,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Amethyst Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)"],["2","Knowledge. We are the whole of creation, seeking to understand itself. (Any)"],["3","Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)"],["4","Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)"],["5","Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good)"],["6","Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)"]],"name":"Creating an Amethyst Dragon; Amethyst Dragon Ideals","page":76,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Amethyst Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan."],["2","A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon's hoard."],["3","An amethyst dragon magically disables all teleportation within a thousand miles of their lair. Governments within that area seek emissaries who can negotiate an end to the restriction."],["4","An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back."],["5","A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon."],["6","An {@creature amethyst dragon wyrmling|FTD} is actually the temporally displaced form of an {@creature ancient amethyst dragon|FTD} who already exists in the same time line."],["7","An amethyst dragon seeks the means to plant special crystals that will allow the dragon to magically coexist in multiple places at once across the world during a rare celestial alignment."],["8","An amethyst dragon is fusing with their echoes on other worlds. They all hope to ascend to godhood, perhaps recreating or replacing Sardior."]],"name":"Amethyst Dragon Adventures; Amethyst Dragon Adventure Hooks","page":76,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Amethyst Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature amethyst dragon wyrmling|FTD} is in the care of a cloistered religious order of scribes."],["2","A half-amethyst dragon cares for an {@creature amethyst dragon wyrmling|FTD} sibling after the disappearance of their dragon parent."],["3","A {@creature Faerie Dragon (Violet)||violet faerie dragon} is the playmate and guardian of an {@creature amethyst dragon wyrmling|FTD}."],["4","An {@creature amethyst dragon wyrmling|FTD} lives alone in a lair, cared for by a cadre of animated objects."],["5","A cloister of {@creature Flumph||flumphs} protects an {@creature amethyst dragon wyrmling|FTD} while feeding on the wyrmling's excess psionic energy."],["6","A circle of druids looks after an {@creature amethyst dragon wyrmling|FTD} lairing in the circle's mountain tarn."]],"name":"Connected Creatures; Amethyst Dragon Wyrmling Connections","page":77,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Amethyst Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A myconid community dwells in tunnels near a {@creature Young Amethyst Dragon|FTD|young amethyst dragon's} lair, and its members telepathically commune with the dragon and any visitors in the lair from time to time."],["2","A {@creature young amethyst dragon|FTD} and a {@creature githzerai zerth} travel together, learning about the multiverse."],["3","A {@creature young amethyst dragon|FTD} wants to take over the cavern lair of a {@creature hydra}."],["4","A deep pool in a {@creature Young Amethyst Dragon|FTD|young amethyst dragon's} lair leads to the underground domain of an {@creature aboleth} the dragon has been seeking to eliminate."],["5","A {@creature young amethyst dragon|FTD} and a {@creature cloud giant} regularly host each other to play strategy games."],["6","{@creature Pegasus||Pegasi} nesting in the mountain heights are under the protection of a {@creature young amethyst dragon|FTD}."]],"name":"Connected Creatures; Young Amethyst Dragon Connections","page":77,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Amethyst Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Merfolk} dwelling near an {@creature Adult Amethyst Dragon|FTD|adult amethyst dragon's} lair are under threat from {@creature sahuagin} raiders."],["2","Clusters of {@creature Shrieker||shriekers} serve as a warning system in the tunnels of an {@creature Adult Amethyst Dragon|FTD|adult amethyst dragon's} lair."],["3","The Enlightened Dragon Master of an isolated monastery is, in fact, an {@creature adult amethyst dragon|FTD}."],["4","An {@creature adult amethyst dragon|FTD} is at war with a {@creature beholder} that has moved into the dragon's domain."],["5","{@creature Xorn} serve as lookouts and spies for an {@creature adult amethyst dragon|FTD} who rewards them with gems."],["6","To repay a favor long owed to a monastery of githzerai warrior-monks, an {@creature adult amethyst dragon|FTD} sends them aid against a {@creature mind flayer} colony."],["7","An apostate community of githyanki follows the tutelage of an {@creature adult amethyst dragon|FTD}, who safeguards their creche on the Material Plane."],["8","The crystal-infused clay near an {@creature Adult Amethyst Dragon|FTD|adult amethyst dragon's} lair is ideal for the creation of {@creature Clay Golem||clay golems}, and the dragon can perceive everything those golems do."]],"name":"Connected Creatures; Adult Amethyst Dragon Connections","page":77,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Amethyst Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A yuan-ti cult known as the Serpents of the Dreaming City draws power from an {@creature ancient amethyst dragon|FTD}, which the cultists keep in eternal slumber with braziers of enchanted smoke."],["2","A rogue {@creature purple worm} swallowed a large portion of an amethyst dragon's hoard before burrowing back into the deep Underdark. The dragon has a magic crystal that can trace the worm's movement."],["3","An {@creature ancient amethyst dragon|FTD} is able to awaken psionic potential in others, and many of the greatest psi warriors in history were the dragon's students."],["4","After centuries guarding the world against incursions from the Far Realm, an {@creature ancient amethyst dragon|FTD} has been corrupted by aberrant influences and now leads a cult the dragon once opposed."]],"name":"Connected Creatures; Ancient Amethyst Dragon Connections","page":77,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Amethyst Dragon Art Objects","colLabels":["d8","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A complex orrery of the planes of existence made of engraved movable plates of precious metals and set with gemstones"],["2","A two-foot-long rod of pale crystal that gives off eerie sounds when touched, with the tone varying up and down the length of the rod"],["3","A life-sized human skull carved from a single piece of crystal, including a hollow interior"],["4","A beautifully engraved gong, 3 feet in diameter, suspended from an ornate, inlaid frame"],["5","A crystal singing bowl etched with mantras in Gith, accompanied by an inlaid wooden mallet"],["6","A beautifully illuminated treatise on the planes of existence, bound in ebony covers with metal corner caps and a cover boss set with polished gems"],["7","An etched crystal that projects a star map showing an unfamiliar star field and constellations when set on top of a light source"],["8","A ring in the shape of a coiling dragon, with tiny gemstones for eyes"]],"name":"Amethyst Dragon Treasures; Amethyst Dragon Art Objects","page":79,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Black Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I demonstrate my brilliance through the cruel subtlety of my actions."],["2","Watching the works of lesser beings crumble and fall into ruin fills me with joy."],["3","I never confront a threat directly when deceit and skulduggery are available options."],["4","Subjugating others is preferable to destroying them. Thralls make life so much more pleasant."],["5","I will go to great lengths to obtain deadly new magical knowledge."],["6","Nothing lasts forever. But I promise to outlast you."],["7","I have witnessed the rise and fall of civilizations. What consideration does a creature as pitiful and short-lived as you deserve?"],["8","Collecting antiquities and learning why lost cultures vanished are my reasons for existing. If you can help me in that, I'll let you live."]],"name":"Creating a Black Dragon; Black Dragon Personality Traits","page":80,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Black Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Envy. If the achievements of others cannot be eclipsed, they can always be torn down. (Evil)"],["2","Acquisitiveness. Possessing what others covet is immensely satisfying. (Any)"],["3","Cunning. Destroying your foes without exposing yourself to danger is an art. (Evil)"],["4","Adaptability. It is not the most powerful, but the most flexible who survive. (Chaotic)"],["5","Patience. There's no need to rush a poorly constructed plan when time is on your side. (Any)"],["6","Serenity. Observing a culture sliding into oblivion along the trek of time puts life in perspective. (Any)"]],"name":"Creating a Black Dragon; Black Dragon Ideals","page":80,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Black Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Black Dragon||Young}","13","{@spell blindness/deafness}, {@spell create or destroy water}"],["{@creature Adult Black Dragon||Adult}","16","{@spell blindness/deafness}, {@spell create or destroy water}, {@spell plant growth}"],["{@creature Ancient Black Dragon||Ancient}","19","{@spell blindness/deafness}, {@spell create or destroy water}, {@spell insect plague}, {@spell plant growth}"]],"name":"Creating a Black Dragon; Black Dragon Spellcasting","page":80,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Black Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A black dragon recently took control of a band of pirates and their backwater hideout. Emboldened, the pirates have started raiding nearby shipping lanes."],["2","A conflict-averse black dragon is secretly spraying an alchemical defoliant on local farmland to push people living in the area away from the dragon's lair. The resulting famine is devastating the countryside."],["3","Rival realms are secretly being driven to war by the machinations of a black dragon, who hopes to revel in the resulting carnage."],["4","When swamplands shrink due to a prolonged drought, two black dragons form a temporary alliance to destroy a nearby town for more living space."],["5","The acidic bile of a black dragon is the only substance able to melt the lock of a despot's vault."],["6","A potent artifact is rumored to lie in the ruins where a black dragon dwells."],["7","A group of adventurers and a black dragon are hunting the same treasure in the ruins of a partially sunken city."],["8","A black dragon with epicurean tastes is poaching game in a noble's hunting preserve at a frightening pace."]],"name":"Black Dragon Adventures; Black Dragon Adventure Hooks","page":80,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Black Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","After breaking free from captivity at the hands of a cocky mage, a cunning {@creature black dragon wyrmling} claimed the mage's amulet—and the suits of {@creature animated armor} the amulet controls."],["2","A band of {@creature Troglodyte||troglodytes} is cowed into serving a {@creature black dragon wyrmling} as bodyguards."],["3","The recent appearance of a {@creature black dragon wyrmling} has altered the local ecosystem, allowing various types of blights to spread prodigiously and upset nature's balance."],["4","A {@creature black dragon wyrmling} is setting cunning traps along local roadways, hoping to injure horses and draft animals for easy butchering."],["5","Kobolds dwelling under a tropical city serve as safecrackers and tunneling burglars to amass treasure for their beloved {@creature black dragon wyrmling} master."],["6","A gnome relic hunter looting a long-abandoned city strikes up an unlikely partnership with a {@creature black dragon wyrmling} to plunder an archaeological dig."]],"name":"Connected Creatures; Black Dragon Wyrmling Connections","page":81,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Black Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young black dragon} with a talent for alchemy has weaponized the spores of a myconid colony."],["2","A {@creature merrow} war band has negotiated an alliance with a {@creature young black dragon} to sack a nearby trading port."],["3","A pack of {@creature Ghoul||ghouls} infesting a necropolis serve as a {@creature Young Black Dragon||young black dragon's} bodyguards and enforcers."],["4","A {@creature young black dragon} has cultivated an awakened carnivorous plant (use the {@creature awakened tree} stat block) as a lair guardian and has been abducting travelers to feed the plant creature."],["5","Lizardfolk worshiping a {@creature young black dragon} have been raiding a local fishing community."],["6","A {@creature young black dragon} has struck up a mutual assistance pact with a {@creature roper} that haunts the ruins outside the dragon's lair."]],"name":"Connected Creatures; Young Black Dragon Connections","page":81,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Black Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult black dragon} has learned to domesticate swamp-bred {@creature Chimera||chimeras} as guardians and has sold a few of the creatures to local warlords."],["2","A cult of assassins worships an {@creature adult black dragon} as an avatar of their deity. The dragon now uses the cult to destabilize the local sovereign's rule."],["3","Ruins rumored to hold the treasury of a lost empire are guarded by an elaborate network of ooze-based traps designed by a restless {@creature adult black dragon}."],["4","The appearance of a {@creature spirit naga} in the domain of an {@creature adult black dragon} encourages the dragon to study necromancy."],["5","An {@creature adult black dragon} has hidden a cache of gems in a dismal topiary maze filled with {@creature Shambling Mound||shambling mounds}, traps, and noxious plant life, all for the amusement of testing adventurers."],["6","An {@creature adult black dragon} has bound {@creature Water Elemental||water elementals} to the task of bringing food to the dragon's lair."],["7","A bullywug community seeks help to defeat an {@creature adult black dragon} who has been feasting on the bullywugs' domesticated {@creature Giant Frog||giant frogs}."],["8","Two nations—one led by an {@creature adult black dragon} and the other by a {@creature yuan-ti abomination}—are on the brink of joining forces to destroy a third nation. The threatened nation is recruiting adventurers to defend it."]],"name":"Connected Creatures; Adult Black Dragon Connections","page":81,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Black Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient black dragon}, after studying blasphemous texts dedicated to alien gods, issues a warning that a corrupted {@creature planetar} will soon fall to earth like a meteor in the fens outside a great city's walls."],["2","An illithid community has spent nearly a millennium raising and preparing a black dragon to become an {@creature elder brain dragon|FTD} (described in {@book chapter 6|FTD|6|Elder Brain Dragon}), so the {@creature elder brain|VGM} can wreak ruin upon its rivals."],["3","The decades-long machinations of an {@creature ancient black dragon} and an evil {@creature archmage} are nearing fruition. If their pact succeeds, they will unleash devastation on a continental scale."],["4","An {@creature ancient black dragon} rules a vast, decadent city built on artificial islands within a polluted lake. The site is threatened with destruction by an enraged {@creature archdruid|VGM}—but destroying the city means thousands of innocents will die."]],"name":"Connected Creatures; Ancient Black Dragon Connections","page":81,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Black Dragon Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An elegant necklace owned by a beloved noble who disappeared years ago"],["2","Stone carvings representing a pantheon of deities that passed from common knowledge long ago"],["3","The lost secret to forging an alloy imbued with arcane potential, etched on twelve metal disks the size of dinner plates"],["4","A sealed platinum flask containing the last known aqua vitae created by a master dwarf distiller"],["5","A ceremonial longsword with an embossed silver hilt and a blade of amber"],["6","A lavishly illustrated genealogy kept in a magically sealed container that disputes a current monarch's right to the throne"],["7","Heretical religious symbols carved on a trio of gemstones the size of apples"],["8","An elaborately carved mask representing a god of harvest and fertility"],["9","Metal horn caps inset with gems, made for the dragon by loyal cultists"],["10","A beautifully enameled urn holding the desiccated heart of the dragon's former green dragon rival"]],"name":"Black Dragon Treasures; Black Dragon Art Objects","page":84,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Blue Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I enforce order and social hierarchies because I believe this is how strong societies are built."],["2","Why waste time and energy murdering weaker creatures when I can make them entertain me instead?"],["3","My children, whether born to me or chosen by me, are treasures."],["4","Nothing is funnier than tricking a thirsty traveler into drinking a mouthful of sand."],["5","I have standards for my hoard. Not just any gem or trinket will do."],["6","I'm so pleased with myself and my own good fortune that I can't stop laughing or chuckling."],["7","I would rather destroy my lair and lose my hoard than allow anyone to steal from me."],["8","I am sometimes secretly impressed by what other peoples can accomplish with the proper guidance."]],"name":"Creating a Blue Dragon; Blue Dragon Personality Traits","page":85,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Blue Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Order. Life is best when everyone is part of a hierarchy and rules are clear and consistent. (Lawful)"],["2","Humor. Lesser beings exist to be my playthings, and I excel at finding ways to toy with them. (Evil)"],["3","Taste. I value my possessions for more than just their beauty and consider gauche displays of wealth a sign of inferiority. (Any)"],["4","Family. Blood ties are irrevocable, and even if one doesn't particularly like one's family members, they come before anyone else. (Lawful)"],["5","Display. One should never take risks or waste resources by using power if one can achieve the same results merely by the threat of power. (Any)"],["6","Loyalty. I don't form bonds with those outside my kindred often. But when I do, I am an unshakable and powerful ally. (Good)"]],"name":"Creating a Blue Dragon; Blue Dragon Ideals","page":85,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Blue Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Blue Dragon||Young}","15","{@spell create or destroy water}, {@spell major image}"],["{@creature Adult Blue Dragon||Adult}","17","{@spell arcane eye}, {@spell create or destroy water}, {@spell major image}"],["{@creature Ancient Blue Dragon||Ancient}","20","{@spell arcane eye}, {@spell create or destroy water}, {@spell major image}, {@spell project image}"]],"name":"Creating a Blue Dragon; Blue Dragon Spellcasting","page":85,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Blue Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A blue dragon family demands tribute from desert communities in exchange for protection."],["2","Enraged at the loss of a wyrmling, a blue dragon is causing lightning storms to destroy coastal settlements and refuses to stop until someone delivers the adventurer responsible."],["3","A prosperous-looking city appears among the desert dunes, drawing explorers and treasure hunters aplenty, but it's an illusion created by a blue dragon."],["4","A blue dragon promises great wealth to anyone who offers worthy treasures—but eats anyone who misses the mark."],["5","A blue dragon recently acquired trunks full of dress clothes and costumes and is abducting people to put on a fashion show."],["6","A pair of blue dragons is hiring adventurers to find their missing egg, which appears to have been stolen by another blue dragon related to them."],["7","Rock slides have closed a mountain pass, and the only other road through the area wends through the territory of a blue dragon notorious for playing illusory tricks on travelers."],["8","{@creature Blue Dragon Wyrmling||Blue dragon wyrmlings} are playing deadly pranks on the people in their territory, and those people are afraid to ask the wyrmlings' parents to stop them."]],"name":"Blue Dragon Adventures; Blue Dragon Adventure Hooks","page":85,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Blue Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A recently hatched brood of {@creature Blue Dragon Wyrmling||blue dragon wyrmlings} has adopted a wounded {@creature pseudodragon} as a sibling."],["2","A {@creature blue dragon wyrmling} frequently wanders off to a nearby city, where the residents treat the wyrmling as royalty."],["3","A clan of druids has taken in an orphaned {@creature blue dragon wyrmling}, and its members are trying to teach the creature the value of compassion."],["4","A family of gnolls is holding a {@creature blue dragon wyrmling} hostage in an attempt to force the wyrmling's parents to leave the gnolls' hunting grounds."],["5","Because of the friendship between a bandit leader's child and a {@creature blue dragon wyrmling}, the wyrmling's parents are considering allowing the bandits to move into the dragons' territory."],["6","The accidental death of a {@creature blue dragon wyrmling} has caused a sibling to seek revenge."]],"name":"Connected Creatures; Blue Dragon Wyrmling Connections","page":86,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Blue Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature Young Blue Dragon||young blue dragon's} family was killed, and the dragon is building a whole realm as a base for exterminating those responsible."],["2","A {@creature young blue dragon} claims the rule of a fast-growing city to impress the dragon's family."],["3","A {@creature young blue dragon} running a protection racket has run afoul of an {@creature efreeti}, who has decided the area would be better off without dragons."],["4","A tough but fair {@creature young blue dragon} leads a fanatically loyal mercenary squad."],["5","A {@creature young blue dragon} schemes to take over a {@creature Guardian Naga||guardian naga's} ancient temple."],["6","A {@creature mummy lord} keeps a {@creature young blue dragon} bodyguard as a sign of power."]],"name":"Connected Creatures; Young Blue Dragon Connections","page":86,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Blue Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult blue dragon} rules a city and applies exacting standards of aesthetic perfection to everything and everyone in it, swiftly disposing of anyone who fails to meet those standards."],["2","An {@creature adult blue dragon} and an {@creature efreeti} have formed a friendship over the decades. They now share a territory and assist one another in protecting it."],["3","Feeling unappreciated and disrespected in one family, an {@creature adult blue dragon} offers allegiance to a rival dragon family, setting off a blood feud."],["4","A pair of {@creature Adult Blue Dragon||adult blue dragons} has decided to take over a thriving, wealthy city, whose governor is desperate to buy them off."],["5","Decades ago, a {@creature gynosphinx} insulted an {@creature adult blue dragon}, earning the lasting enmity of a whole dragon family."],["6","An {@creature adult blue dragon} has adopted a half-blue dragon as an heir and is setting this heir up to be a puppet ruler."],["7","An {@creature adult blue dragon} plans to present a loyal bandit clan to a bronze dragon as a courting gift."],["8","An {@creature adult blue dragon} is obsessed with getting at the treasure guarded by a {@creature medusa}."]],"name":"Connected Creatures; Adult Blue Dragon Connections","page":86,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Blue Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient blue dragon} is worried that no members of the younger generation are strong enough to inherit the ancient dragon's territory, and this elder is trying to start a war to test the younger dragons and determine which, if any, might be a worthy heir."],["2","An {@creature ancient blue dragon} without offspring has adopted wyrmlings of various colors—including a number stolen from the wyrmlings' parents."],["3","An {@creature ancient blue dragon} is training an {@creature androsphinx} as heir to the region the dragon rules and searching for magic items that will allow the sphinx to control the weather as the dragon does."],["4","Under the pretense of helping an {@creature ancient blue dragon} become a dracolich, an {@creature archmage} is actually hoping to claim the dragon's vast hoard."]],"name":"Connected Creatures; Ancient Blue Dragon Connections","page":86,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Blue Dragon Art Objects","colLabels":["d8","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An intricately carved seal from a civilization that worshiped the dragon's ancestors as gods"],["2","An extensive collection of elaborate jewelry, including a tiara, tail rings, and claw covers, which the dragon wears when meeting with supplicants"],["3","A set of sculptures depicting the dragon's deceased relatives, all adorned with ground-up jewels"],["4","A jeweled mosaic map of the dragon's territory"],["5","A glass bell that creates the sound of rainstorms and thunder for 1 hour when struck"],["6","An ornately tooled tome recording the lineages of all the blue dragon families in the area"],["7","A massive geode that contains spectacular blue, purple, and black crystals"],["8","A blue silk fan painted with ground gems that creates a briny breeze when hung from the ceiling"]],"name":"Blue Dragon Treasures; Blue Dragon Art Objects","page":88,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Brass Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I don't ask for much in a conversation partner—just smile, occasionally nod, and stay awake!"],["2","I'm skilled at making others feel that I'm interested in the details of their tiny, meaningless lives."],["3","Every word I say is worth hearing, so I speak loudly and eloquently to make sure I get my point across."],["4","I don't care about the opinions of creatures that are less intelligent than I am. But I'm fascinated by creatures that are significantly more intelligent."],["5","Hoarding knowledge is no fun. It's best when you can trade knowledge away for treasure."],["6","I'm fascinated by intelligence with no brain—talking swords, sapient Constructs, and the like."],["7","I love hearing stories and songs and sharing them with others to bring comfort and calm."],["8","I have no patience for people who imagine their lives are the least bit important."]],"name":"Creating a Brass Dragon; Brass Dragon Personality Traits","page":90,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Brass Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Curiosity. The best way to show you value others is to learn as much as you can about them. (Good)"],["2","Perspective. Everyone sees things differently, so if you want to know about the world, gather as many different points of view as you can. (Any)"],["3","Knowledge. What's the point of living for centuries if you don't learn all there is to know? (Any)"],["4","Self-Determination. All creatures have the right to make their own decisions about their lives and ultimate destinies. (Chaotic)"],["5","Compassion. Sharing each other's pain and loss brings us all closer to peace and unity. (Good)"],["6","Cruelty. The most hilarious thing about lesser creatures who think they're important is how outraged they get when I hurt them. (Evil)"]],"name":"Creating a Brass Dragon; Brass Dragon Ideals","page":90,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Brass Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Brass Dragon||Young}","13","{@spell create or destroy water}, {@spell speak with animals}"],["{@creature Adult Brass Dragon||Adult}","16","{@spell create or destroy water}, {@spell speak with animals}, {@spell suggestion}"],["{@creature Ancient Brass Dragon||Ancient}","18","{@spell create or destroy water}, {@spell locate creature}, {@spell speak with animals}, {@spell suggestion}"]],"name":"Creating a Brass Dragon; Brass Dragon Spellcasting","page":90,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Brass Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A brass dragon has discovered an unfamiliar settlement and is determined to learn everything about the site's inhabitants, drastically disrupting the inhabitants' lives."],["2","A brass dragon is the secret power behind the throne in an aggressively colonizing realm, using this position to learn about neighboring realms without regard for the consequences."],["3","A brass dragon is the most likely source of crucial information about how to stop an extraplanar incursion that coincides with a certain comet's arrival."],["4","A caravan is being held captive by a brass dragon who is delighted to have such wonderfully diverse conversation partners."],["5","Offended by the sudden departure of a rude guest, a brass dragon rampages through a nearby settlement—and demands the return of a treasure the guest stole."],["6","An intelligent magic item in a brass dragon's hoard sends out a telepathic distress call, wanting to be rescued so it can be used for its intended purpose."],["7","A windstorm uncovers part of a brass dragon's hoard, and various people and creatures carry off parts of it. The dragon wants every scattered coin and trinket back."],["8","A brass dragon, tired of the increasing traffic, starts leading caravans away from safe water sources and stranding them in the desert."]],"name":"Brass Dragon Adventures; Brass Dragon Adventure Hooks","page":90,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Brass Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Captured by a band of gnolls, a {@creature brass dragon wyrmling} is patiently trying to teach the gnolls to speak Draconic."],["2","Grieved by the fate of a former friend, a {@creature brass dragon wyrmling} guards a tomb haunted by a {@creature wight}."],["3","Yuan-ti have captured a {@creature brass dragon wyrmling} and are picking up the dragon's twisted sense of humor."],["4","A party of {@creature Bandit||bandits} stole a brass dragon egg, and now the hatched wyrmling is manipulating the bandits to do the dragon's whimsical bidding."],["5","A lost {@creature brass dragon wyrmling} was raised by {@creature Hyena||hyenas} and now leads the pack."],["6","A {@creature druid} who tends a desert oasis has been keeping watch over several {@creature Brass Dragon Wyrmling||brass dragon wyrmlings} since adventurers killed the wyrmlings' parents."]],"name":"Connected Creatures; Brass Dragon Wyrmling Connections","page":91,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Brass Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young brass dragon} and a {@creature young blue dragon} fight over territory."],["2","A {@creature young brass dragon} frequently visits a {@creature couatl} who is charged with guarding an ancient temple, sharing stories to help the couatl pass the years."],["3","A {@creature lamia} and a {@creature young brass dragon} lair in the same desert ruin, mostly leaving each other alone—but the lamia hopes to corrupt the dragon."],["4","A {@creature Young Brass Dragon||young brass dragon's} lair occasionally spawns {@creature Air Elemental||air elementals} that roam around the area for a while, causing havoc before eventually dissipating."],["5","A {@creature young brass dragon} and a {@creature weretiger} have become close friends as they try to keep a region safe from a growing horde of malicious gnolls."],["6","A {@creature young brass dragon} allowed a group of {@creature Cyclops||cyclopes} to shelter in the dragon's lair when they were harassed by a blue dragon. Now the cyclopes won't leave, so the dragon is trying to educate them."]],"name":"Connected Creatures; Young Brass Dragon Connections","page":91,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Brass Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult brass dragon} enjoys trading riddles with a {@creature gynosphinx}."],["2","Long ago, an {@creature adult brass dragon} swore service to a human priest, expecting to outlive the priest. But now the priest is a {@creature mummy lord}, and the dragon remains bound to serve."],["3","An {@creature efreeti} wants to claim an {@creature Adult Brass Dragon||adult brass dragon's} palatial lair and fabulous hoard."],["4","A pair of {@creature Roc||rocs} have nested too close to an {@creature Adult Brass Dragon||adult brass dragon's} lair, and they harass the dragon whenever they can."],["5","A {@creature guardian naga} charged with protecting an ancient artifact has decided that the artifact—as well as the naga—would be safer in an {@creature Adult Brass Dragon||adult brass dragon's} hoard than left alone in some crumbling ruin."],["6","A half-brass dragon {@creature yuan-ti abomination} leads other yuan-ti in worshiping an {@creature adult brass dragon} as a serpent god, much to the dragon's amusement."],["7","Two {@creature Adult Brass Dragon||adult brass dragons} are rearing a clutch of wyrmlings together, and they allow the infant dragons to wreak innocent havoc on nearby settlements."],["8","A solitary {@creature adult brass dragon} has adopted a {@creature blue dragon wyrmling} found starving in the desert."]],"name":"Connected Creatures; Adult Brass Dragon Connections","page":91,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Brass Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient brass dragon} once ruled a temple-state through a puppet sovereign, who is now a {@creature mummy lord} ruling a city of {@creature Ghoul||ghouls} that owe the dragon fealty."],["2","An {@creature ancient brass dragon} believes that a local {@creature androsphinx} is an insufferable know-it-all with no sense of humor and enjoys playing pranks on the sphinx."],["3","An {@creature ancient brass dragon} and an {@creature ancient blue dragon} have a centuries-old rivalry, and each dragon manipulates adventurers into harassing the other."],["4","An {@creature ancient brass dragon} rules a mighty city whose folk have erected massive stone monuments to honor the dragon over the centuries."]],"name":"Connected Creatures; Ancient Brass Dragon Connections","page":91,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Brass Dragon Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A finely carved bust of a long-dead human ruler, which the dragon has named Cornelius and argues with incessantly"],["2","An elegant locket holding a watercolor portrait of a dragonborn the dragon fondly calls Lux"],["3","A polished platter engraved with an elaborate scene showing a person talking to a sphinx; the dragon likes to imagine being in the scene, dominating the conversation"],["4","A sculpture depicting a pod of dolphins leaping among stone waves, all of which the dragon has named and imagines as pets"],["5","A cameo pendant depicting a human woman the dragon calls \"Bruno\" and imagines to be a brilliant philosopher"],["6","A statuette of an important deity, which the dragon calls by a diminutive version of the god's name and baby-talks to"],["7","A large tapestry depicting a party of elves riding stags through the woods; the dragon has named all the stags and offers condolences on their being saddled and mounted"],["8","A sculpted bird in an ornate cage; the dragon calls the bird Fweep and sings to it"],["9","A large mirror in a frame studded with gemstones; the dragon likes to gaze in the mirror and imagine having a mate"],["10","An idol of an obscure minor divinity; the dragon addresses it reverently as \"O mighty Froglet\" (its shape is only vaguely frog-like)"]],"name":"Brass Dragon Treasures; Brass Dragon Art Objects","page":94,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Bronze Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The weakest creatures sometimes display the greatest courage. I respect all beings who risk their lives in defense of something greater than themselves."],["2","My payment is a matter of principle. Requiring even a small fee for my service allows those I help to preserve their dignity. It's really for your benefit."],["3","I have no time for chitchat or insinuation. I get to the point and expect others to do the same."],["4","I respect law and order, but it's no excuse for tyranny. Those who abuse power must be stripped of it, and soldiers have a responsibility to refuse immoral orders."],["5","I strive to treat foes honorably, but not at the expense of strategy. A quick death in combat is its own kind of courtesy."],["6","I trust my gut. I'd rather act on incomplete information than be hamstrung by indecision."],["7","I'm fascinated by other species' military technology, especially magic armaments and siege engines—the bigger, the better!"],["8","Conflict drives evolution. By sparking wars between nations, I contribute to the advancement of their civilizations. (And they pay me for it, too!)"]],"name":"Creating a Bronze Dragon; Bronze Dragon Personality Traits","page":94,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Bronze Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Action. Passivity is shameful. We owe it to the world and ourselves to try to improve things, even if we can't guarantee success. (Any)"],["2","Analysis. When possible, dig into the root of a conflict before committing to end it, to ensure you aren't fighting for the wrong side. (Any)"],["3","Honor. I never lie outright, though I choose my words carefully. I will fight to the death rather than break my word or abandon a comrade. (Lawful)"],["4","Discipline. Disorganization breeds defeat. I demand self-control from both myself and those who fight beside me. (Lawful)"],["5","Guardianship. It's the duty of the strong to protect the weak. (Good)"],["6","Dominance. Anyone who opposes my will is either an underling to be punished or an enemy to be vanquished. (Evil)"]],"name":"Creating a Bronze Dragon; Bronze Dragon Ideals","page":94,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Bronze Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Bronze Dragon||Young}","14","{@spell beast sense}, {@spell detect thoughts}, {@spell speak with animals}"],["{@creature Adult Bronze Dragon||Adult}","17","{@spell beast sense}, {@spell control water}, {@spell detect thoughts}, {@spell speak with animals}"],["{@creature Ancient Bronze Dragon||Ancient}","20","{@spell beast sense}, {@spell control water}, {@spell detect thoughts}, {@spell heroes' feast},* {@spell speak with animals}"]],"footnotes":["*This spell's casting time is longer than 1 action."],"name":"Creating a Bronze Dragon; Bronze Dragon Spellcasting","page":94,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Bronze Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Attempts to salvage a sunken merchant ship are being thwarted by a bronze dragon who claims \"finder's rights.\""],["2","Betrayed by corrupt city officials, a bronze dragon is punishing the city by preventing ships from entering its harbor, but the citizens are suffering."],["3","A bronze dragon gathers crusaders to rescue a hero imprisoned in the Abyss—a mission that will mean almost certain death for the rank-and-file troops."],["4","A bronze dragon has conscripted a local militia into an ongoing conflict with a black dragon who lives in the waterlogged ruins of a magical academy."],["5","The bronze dragon who protects a coastal nation is stricken by a curse, and the cure lies in a sunken temple the dragon destroyed generations ago."],["6","Believing that the winner of a city's democratic election is unworthy of the job, a bronze dragon is now supporting an authoritarian leader instead."],["7","A bronze dragon has been approached by both sides in a war and needs agents to get close to both leaders to discover which has the worthier claim."],["8","A bronze dragon fears that a remote library-fortress is no longer the best place to safeguard an infamous tome called the Antitheorem Codex—and has decided to prove it by attacking the site."]],"name":"Bronze Dragon Adventures; Bronze Dragon Adventure Hooks","page":95,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Bronze Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A flight of {@creature Pseudodragon||pseudodragons} has raised an orphaned {@creature bronze dragon wyrmling}, who is quickly growing too large for the group's usual activities."],["2","A {@creature knight} rescued a {@creature bronze dragon wyrmling} from sacrifice at the hands of a cult, and the two now travel together in search of wrongs to right."],["3","A {@creature Bronze Dragon Wyrmling||bronze dragon wyrmling's} murdered tutor rose as a {@creature revenant}, and the dragon seeks anyone who can help obtain justice."],["4","A {@creature bronze dragon wyrmling} has chosen a lair filled with {@creature Poisonous Snake||poisonous snakes}, admiring the elegance with which they slither through the flooded tunnels."],["5","A {@creature bronze dragon wyrmling} has been captured by {@creature sahuagin} raiders and manipulated into serving as the band's icon and war leader."],["6","A group of {@creature merrow} stole a {@creature Bronze Dragon Wyrmling||bronze dragon wyrmling's} hoard, and the wyrmling is training a {@creature plesiosaurus} to help attack the merrow's stronghold."]],"name":"Connected Creatures; Bronze Dragon Wyrmling Connections","page":95,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Bronze Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature guardian naga} and a {@creature young bronze dragon} each defend half of an artifact called the Sundered Crown."],["2","A {@creature young bronze dragon} and a {@creature medusa} have been enemies for so long that they've developed mutual respect, communicating by way of a magical book that teleports back and forth between them."],["3","A {@creature young bronze dragon} seeks to turn a band of {@creature Cyclops||cyclopes} into a disciplined army, with little success."],["4","A {@creature young bronze dragon} has been magically bound to the service of a {@creature marid}, and the dragon is unable to take direct action to get free of the genie."],["5","A {@creature young bronze dragon} runs a prestigious military academy, training paladins of smaller species to fight for justice beneath the dragon's banner."],["6","Dragonborn pirates bribe a {@creature young bronze dragon} into helping them steal ship cargoes for a sizable cut of the profits."]],"name":"Connected Creatures; Young Bronze Dragon Connections","page":95,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Bronze Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature rakshasa} disguised as a pirate lord seeks revenge on the {@creature adult bronze dragon} who has killed the Fiend three times so far."],["2","An {@creature adult bronze dragon} regularly consults a {@creature storm giant} whose prophecies give hints as to which conflicts the dragon should seek out and engage in."],["3","An {@creature adult bronze dragon} keeps a {@creature roc} as a beloved pet and views the creature's predations on local settlements as simply part of the natural order."],["4","An {@creature adult bronze dragon} swore an oath to a comrade who later became a {@creature vampire}. The dragon reluctantly continues to protect the vampire, all the while searching for a way to reverse the transformation."],["5","An {@creature adult bronze dragon} sends regular tributes of treasure to an {@creature adult topaz dragon|FTD}, not wanting the topaz dragon's enmity to become a threat to coastal communities under the bronze dragon's protection."],["6","An {@creature archmage} and an {@creature adult bronze dragon} who have been friends since they fought together in the mage's youth often visit each other to share stories."],["7","An {@creature adult bronze dragon} attempting to raise a clutch of wyrmlings alone is in desperate need of tutors and babysitters who can survive the assignment."],["8","An obsessed shadow dragon plots to trap an {@creature adult bronze dragon} in the Shadowfell until the bronze dragon too is transformed."]],"name":"Connected Creatures; Adult Bronze Dragon Connections","page":95,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Bronze Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient bronze dragon} is locked in a centuries-old conflict with a {@creature kraken} that destroyed a settlement under the bronze dragon's protection."],["2","Two ancient dragons, one {@creature Ancient Bronze Dragon||bronze} and one {@creature Ancient Silver Dragon||silver}, support different nations locked in a war, each believing that their side has the moral high ground."],["3","An {@creature ancient bronze dragon} controls a network of privateers who prey on pirates and accept government commissions if the dragon deems a cause worthy."],["4","An {@creature ancient bronze dragon} guards a {@creature merfolk} monastery that's risen mysteriously from the depths, prompting attacks by greedy coastal nations even as the monks warn of a coming apocalypse."]],"name":"Connected Creatures; Ancient Bronze Dragon Connections","page":95,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Bronze Dragon Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A painting of the bronze dragon alongside a human woman wearing an outdated military uniform"],["2","An ornate, mostly complete collection of Oristene's multi-volume Military History of the Outer Planes"],["3","A heavy cloak of shimmering blue scales, with an attached half-mask"],["4","An oversized key of living wood, with seemingly natural whorls in the bark that form the words, \"For service not forgotten\""],["5","A dragon-sized drinking vessel crafted from a behir horn"],["6","Framed blueprints of a siege engine called the Moonhammer"],["7","An aquatic howdah made of sharkskin and bearing an emblem of a lonely black tower perched high atop a sea stack"],["8","A statue of a dishonored elf general, which is surrounded by historical treatises recounting the general's disgrace and notes that suggest the dragon has vowed to redeem this former hero"],["9","An idol of an insectile devil, with a blindfold tied carefully around its compound eyes"],["10","An elaborate clockwork zoetrope that, when activated, displays a moving picture of a bronze dragon fighting a red dragon over a burning city"]],"name":"Bronze Dragon Treasures; Bronze Dragon Art Objects","page":98,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Copper Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I am generous with my time, my words, and my considerable wisdom—but my treasure is mine."],["2","I love music. It is truly the universal language, able to express ideas far better than mere words alone."],["3","I find the notion of trade and barter fascinating, and sometimes even find ways to participate in them."],["4","There is no sound I love more than laughter, a powerful balm for hearts and minds."],["5","I enjoy games of all kinds, especially challenges of wit and intellect—and those I can decisively win."],["6","I admire how brightly short-lived creatures shine before their lights go out."],["7","Nothing is more satisfying than deflating the egos of the high-and-mighty with a well-placed jibe."],["8","When I'm bored, stirring up a settlement and watching its people scurry about amuses me."]],"name":"Creating a Copper Dragon; Copper Dragon Personality Traits","page":99,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Copper Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Beauty. The ability to create, appreciate, and sustain beauty is the true measure of a creature or civilization. (Good)"],["2","Curiosity. The world holds so much to experience. I value different perspectives and insights. (Any)"],["3","Creativity. Our purpose is to create something new and clever, and I admire those who do so. (Any)"],["4","Change. The only constant is change, and we must change with the world. (Chaotic)"],["5","Fairness. Life is often unfair, and it is up to us to rebalance its scales from time to time. (Good)"],["6","Cruelty. Existence is a cruel joke. You can either be in on the joke, or be made a fool by it. (Evil)"]],"name":"Creating a Copper Dragon; Copper Dragon Ideals","page":99,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Copper Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Copper Dragon||Young}","13","{@spell lesser restoration}, {@spell phantasmal force}"],["{@creature Adult Copper Dragon||Adult}","16","{@spell lesser restoration}, {@spell phantasmal force}, {@spell stone shape}"],["{@creature Ancient Copper Dragon||Ancient}","19","{@spell lesser restoration}, {@spell move earth}, {@spell phantasmal force}, {@spell stone shape}"]],"name":"Creating a Copper Dragon; Copper Dragon Spellcasting","page":99,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Copper Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A copper dragon holds an annual competition of poetry and music. The winner dwells with and entertains the dragon for a year—providing a perfect opportunity to access the dragon's lair and hoard."],["2","An area of reputedly haunted hills is the domain of a copper dragon, who takes advantage of local legend and trickery for amusement and to deter intruders."],["3","A copper dragon is found half buried in a rock slide, badly injured and unable to recall what happened—or the location of the dragon's lair."],["4","A reclusive, eccentric noble who sometimes employs adventurers turns out to be a copper dragon working through various intermediaries."],["5","An {@creature adult copper dragon} wants {@creature Griffon||griffons} nesting near the dragon's lair gone but hopes to have the griffons—and their eggs—relocated rather than killed."],["6","A message found in the Underdark was meant for a copper dragon, who has believed for generations that the message's original bearer betrayed them."],["7","A copper dragon has been trying to engineer peace for two nearby domains by facilitating a romance between the heirs of those lands' rulers."],["8","A {@creature hobgoblin warlord} scarred by a copper dragon in youth has raised an army to slay the dragon and plunder the dragon's hoard."]],"name":"Copper Dragon Adventures; Copper Dragon Adventure Hooks","page":99,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Copper Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A flock of {@creature aarakocra} shelters a {@creature copper dragon wyrmling} from {@creature Gargoyle||gargoyles} hunting in the mountains."],["2","A {@creature copper dragon wyrmling} guards a hidden pass that leads into a sylvan valley populated by {@creature Centaur||centaurs}, {@creature Pixie||pixies}, and {@creature Satyr||satyrs}."],["3","A {@creature copper dragon wyrmling} has killed a number of domestic animals. A group of {@creature Druid||druids} wants the wyrmling captured and relocated, rather than killed."],["4","A ruined manor house being reclaimed by a newly titled noble is the lair of a {@creature copper dragon wyrmling}."],["5","A {@creature copper dragon wyrmling} follows a wizard everywhere, fascinated by {@spell prestidigitation} tricks."],["6","An {@creature ettin} is trying to keep a captured {@creature copper dragon wyrmling} as a pet."]],"name":"Connected Creatures; Copper Dragon Wyrmling Connections","page":100,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Copper Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young copper dragon} has enticed a band of {@creature Kobold||kobolds} to undertake activities for the dragon's amusement—and to rein in the band's more chaotic tendencies."],["2","The head of a local thieves' guild is a {@creature young copper dragon} who delights in tales of daring thefts and skims the best stolen art objects as tribute."],["3","A {@creature young copper dragon} needs aid to root out a {@creature behir} that has claimed the dragon's lair."],["4","A band of raiders tithes treasure and tales to a {@creature young copper dragon}, in exchange for using the canyons around the dragon's lair as a haven."],["5","A {@creature dryad} dwelling in the woods near a {@creature Young Copper Dragon||young copper dragon's} lair helps to ward off intruders."],["6","A child's imaginary friend is a very real {@creature young copper dragon} who can cast {@spell invisibility}."]],"name":"Connected Creatures; Young Copper Dragon Connections","page":100,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Copper Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult copper dragon} befriended a {@creature djinni} after granting the genie freedom. Now the two meet yearly to talk and exchange news."],["2","{@creature Centaur} communities in the foothills surrounding an {@creature Adult Copper Dragon||adult copper dragon's} lair gather yearly to offer tribute to the dragon, who settles disputes and dispenses advice for them."],["3","A {@creature galeb duhr} acts as the guardian of an {@creature Adult Copper Dragon||adult copper dragon's} hoard."],["4","An {@creature adult copper dragon} regularly visits the {@creature Treant||treants} of the nearby forest to help protect their woods from encroachment."],["5","A band of {@creature Fomorian||fomorians} believe they have allied with a red dragon to burn a Feywild grove, but an {@creature adult copper dragon} has deceived them."],["6","An {@creature adult copper dragon} serves as the patron of a community of gnome tinkerers, who present their best ideas to the dragon in hopes of being funded."],["7","A community of {@creature Stone Giant||stone giants} believes an {@creature adult copper dragon} is a key figure in a prophecy—and the dragon has decided to play along for fun."],["8","An {@creature adult copper dragon} sends agents into a {@creature goristro} demon's labyrinth to steal a lost soul, as part of a centuries-long game."]],"name":"Connected Creatures; Adult Copper Dragon Connections","page":100,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Copper Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient copper dragon} and an {@creature ancient red dragon} have been playing a complex game of strategy for centuries, using whole communities as their pawns and nations as their game board."],["2","An {@creature ancient copper dragon} guards the sealed entrance to a ruined temple filled with devils."],["3","A renowned gnome trickster, now deceased, so impressed an {@creature ancient copper dragon} that the dragon assumes the gnome's form from time to time to help keep their legend alive."],["4","The {@creature ancient copper dragon} progenitor of a lineage of dragon-blooded sorcerers likes to check in on these descendants from time to time."]],"name":"Connected Creatures; Ancient Copper Dragon Connections","page":100,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Copper Dragon Art Objects","colLabels":["d8","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A jeweled cloak pin bearing the symbol of an ancient secret society"],["2","A smooth piece of amber with what appears to be a tiny sprite frozen inside it"],["3","A metal egg that unfolds into a lotus-like flower"],["4","A harp that plays by itself on command"],["5","A six-foot-tall mirror of silvered glass in a precious frame carved with the shapes of coiling dragons"],["6","A complex puzzle box made of rare woods and inlaid with stone"],["7","The figurehead of a ship, carved in rare woods and set with gemstones—and bearing the likeness of the copper dragon's head"],["8","A complex astrological clock, with tiny gemstones marking out stars and constellations"]],"name":"Copper Dragon Treasures; Copper Dragon Art Objects","page":102,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Crystal Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","If you're not a thief or a frost giant, let's talk!"],["2","Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?"],["3","Jokes are as valuable as any gemstone and more fun to share."],["4","My empathy is a bottomless well. I can't help but lose myself in the emotions of others."],["5","The stars have much to tell us, and folk need me to interpret what the stars say."],["6","All play and no work—those are the words I live by."],["7","I am always the first to offer a compliment."],["8","Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders!"]],"name":"Creating a Crystal Dragon; Crystal Dragon Personality Traits","page":103,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Crystal Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Exploration. Yesterday is already known. Today is for something new. (Chaotic)"],["2","Empathy. It's a gift to share in another's joy, even if sometimes you must bear their pain, too. (Good)"],["3","Hospitality. We all live beautiful lives—it would be a shame not to share our lives with others. (Neutral)"],["4","Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)"],["5","Fun and Games. Play is learning, but without the boredom. (Chaotic)"],["6","Control. Everyone is welcome, as long as they follow my rules. (Lawful)"]],"name":"Creating a Crystal Dragon; Crystal Dragon Ideals","page":103,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Crystal Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A towering palace of ice and quartz that was once the abode of an {@creature ancient crystal dragon|FTD} is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it."],["2","Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible."],["3","A crystal dragon invites the greatest bards and philosophers to partake in \"the Great Dialogue\" in the dragon's mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair once it has begun."],["4","A crystal dragon intent on exploring a new world of the Material Plane has acquired a magic ship for the journey and now just needs a brave crew."],["5","A crystal dragon who has guarded a mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass unless the dragon can be convinced to return."],["6","A royal heir goes missing while secretly visiting a crystal dragon. The heir's family, the heir's friends, and the dragon all want to find the heir, but no faction trusts the others."],["7","A crystal dragon seeks bold adventurers to steal an egg from an {@creature ancient white dragon} who is infamous for abject cruelty and utter remorselessness."],["8","A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands."]],"name":"Crystal Dragon Adventures; Crystal Dragon Adventure Hooks","page":103,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Crystal Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature crystal dragon wyrmling|FTD} rides a sled pulled by a trained pack of {@creature Wolf||wolves} and frets about outgrowing this favorite pastime."],["2","A {@creature crystal dragon wyrmling|FTD} has foreseen an untimely end for the {@creature Bandit||bandits} who raided the wyrmling's lair and follows the bandits to keep them safe."],["3","A {@creature crystal dragon wyrmling|FTD} has befriended a {@creature white dragon wyrmling}. The wyrmlings' parents, who are ancient rivals, regard the relationship with concern."],["4","A {@creature crystal dragon wyrmling|FTD} encourages nearby farmers to go on dangerous excursions so they'll return with interesting stories to tell the dragon."],["5","A {@creature crystal dragon wyrmling|FTD} finds {@creature Ice Mephit||ice mephits} to be the perfect household servants—if only they would stop trying to kill the dragon's guests."],["6","A {@creature crystal dragon wyrmling|FTD} is placed in a monastery to learn the teachings of the monks before returning home in three years. The monks don't appreciate the wyrmling's pranks."]],"name":"Connected Creatures; Crystal Dragon Wyrmling Connections","page":104,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Crystal Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young crystal dragon|FTD} tries to protect a local population of rare {@creature Snowy Owlbear|IDRotF|snowy owlbears} from poachers and hunters."],["2","A {@creature young crystal dragon|FTD} has adopted a group of {@creature Kobold||kobolds} and is trying to teach them the value of a good practical joke."],["3","A {@creature young crystal dragon|FTD} has captured a pack of {@creature Winter Wolf||winter wolves} loyal to a {@creature frost giant}, intent on convincing the wolves to change their evil ways."],["4","A lonely {@creature werebear} enjoys long conversations with a {@creature young crystal dragon|FTD} but doesn't always appreciate the dragon's sense of humor."],["5","A {@creature young crystal dragon|FTD} finds some {@creature Manticore||manticores'} bluster hilarious and befriends them despite their fear. But the dragon is having trouble overcoming the manticores' predatory nature."],["6","A {@creature young crystal dragon|FTD} uses {@spell dancing lights} and {@spell hypnotic pattern} to give an air of authenticity to a charlatan fortuneteller's act, in exchange for a portion of the take from the charlatan's clients."]],"name":"Connected Creatures; Young Crystal Dragon Connections","page":104,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Crystal Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult crystal dragon|FTD} convinces a {@creature druid} to cast the {@spell awaken} spell on creatures around the dragon's lair, so the dragon will never want for conversation."],["2","A family of {@creature Yeti||yetis} seized an {@creature Adult Crystal Dragon|FTD|adult crystal dragon's} lair and hoard, and the dragon seeks help to drive the yetis out."],["3","An {@creature adult crystal dragon|FTD} and an elf {@creature archmage} have been friends for centuries and often go stargazing together on the peaks of their favorite mountains, but the dragon is grieving as the elf approaches the end of life."],["4","A pair of {@creature Adult Crystal Dragon|FTD|adult crystal dragons} lairing on neighboring mountaintops have enjoyed a decades-long snowball war, but their antics sometimes cause avalanches that threaten nearby villages."],["5","An {@creature adult crystal dragon|FTD} enjoys shaping the ice and snow near a den of {@creature Troll||trolls} into a labyrinth and watching the trolls try to make their way through it."],["6","{@creature Remorhaz||Remorhazes} infest the glacier beneath an {@creature Adult Crystal Dragon|FTD|adult crystal dragon's} lair, posing an imminent threat to the dragon's home and hoard."],["7","A {@creature revenant} persuades an {@creature adult crystal dragon|FTD} to help get revenge on the {@creature Frost Giant||frost giants} who murdered her."],["8","An {@creature adult crystal dragon|FTD} teaches astronomy to students of a renowned university, but the students must travel to the dragon's mountain lair for class."]],"name":"Connected Creatures; Adult Crystal Dragon Connections","page":104,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Crystal Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A clan of dwarves has discovered a self-renewing vein of quartz near an {@creature Ancient Crystal Dragon|FTD|ancient crystal dragon's} lair. The dwarves mine the area aggressively, unaware that the dragon is spying on them—and intends to demand recompense at some point in the future."],["2","An {@creature ancient crystal dragon|FTD} is stalked by a villainous ranger who has already claimed a dozen draconic trophies."],["3","An {@creature ancient crystal dragon|FTD} follows a pod of whales from one sea to another, having grown fond of the valuable ambergris they leave in their wake. Now whalers are scheming to kill the dragon."],["4","A community of seal hunters reveres an {@creature ancient crystal dragon|FTD} as the spirit of their glacier home. Such worship amuses and flatters the dragon, who keeps the hunters safe and leads them to locations where seals are plentiful."]],"name":"Connected Creatures; Ancient Crystal Dragon Connections","page":104,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Crystal Dragon Art Objects","colLabels":["d12","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An armillary sphere revealing the positions of several unknown worlds in the Material Plane (relative to the one the dragon is on)"],["2","A set of handmade {@deck Tarokka Deck|CoS|tarokka cards} depicting the various wizard clans of a magocracy called Glantri"],["3","A dazzling array of crystals carved to refract any light passing through them into star-like patterns"],["4","An oversized monocle custom-made for the crystal dragon, who thinks it looks stylish"],["5","A children's coin bank shaped like an owlbear, with beautiful blue gemstone eyes"],["6","An ancient water clock that tells the time with perfect accuracy"],["7","A star chart reproducing the night sky of some other Material Plane world"],["8","A magnificent fresco depicting a noble court in the Feywild"],["9","Alabaster panels etched with unusual glyphs, designed to be hung in windows to catch the light"],["10","Astrological birth charts for every year since the dragon was born"],["11","A vast number of colored glass bottles collected from dozens of cultures and historical periods"],["12","A fine divan set with gemstone buttons and stitched with silver thread"]],"name":"Crystal Dragon Treasures; Crystal Dragon Art Objects","page":106,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Deep Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I will not risk injury at the hands of weaker creatures—especially while I can turn them against one another and have them fight in my stead."],["2","It is difficult for anyone not of dragonkind to penetrate the twisting labyrinth of my thoughts."],["3","I might disagree with other dragons, but we are superior beings and should not lower ourselves to direct conflict."],["4","I have no interest in going to the surface world. It's where one sends one's servants."],["5","While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer things in life by bringing me delicacies like clams or {@creature aboleth} flesh."],["6","I might be willing to exert myself to take out a {@creature mind flayer}. Those disgusting creatures must be stopped."],["7","I dream of seeing the deepest places in the ocean."],["8","I find I rather enjoy the company of people—as long as they remain unaware of my true nature."]],"name":"Creating a Deep Dragon; Deep Dragon Personality Traits","page":107,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Deep Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Understanding. True power comes from the ability to discern other creatures' motivations better than they can discern yours. (Any)"],["2","Kindred. All dragons are kin to one another, and we would all do well to prioritize that kinship. (Any)"],["3","Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)"],["4","Adaptability. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)"],["5","Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)"],["6","Patience. All creatures might teach me something, and I'm willing to wait and find out what that might be rather than acting in haste. (Good)"]],"name":"Creating a Deep Dragon; Deep Dragon Ideals","page":107,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Deep Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Deep Dragon|FTD|Young}","14","{@spell command}, {@spell dissonant whispers}, {@spell faerie fire}"],["{@creature Adult Deep Dragon|FTD|Adult}","16","{@spell command}, {@spell dissonant whispers}, {@spell faerie fire}, {@spell water breathing}"],["{@creature Ancient Deep Dragon|FTD|Ancient}","19","{@spell command}, {@spell dissonant whispers}, {@spell faerie fire}, {@spell passwall}, {@spell water breathing}"]],"name":"Creating a Deep Dragon; Deep Dragon Spellcasting","page":107,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Deep Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Unfamiliar drow adventurers have been prowling a city's streets at night and have been overheard talking about the dragon they serve."],["2","Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor."],["3","A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business."],["4","A talented young ranger is kidnapped by a deep dragon who wants a hunting partner."],["5","A friendly {@creature young copper dragon} seeks an entourage, hoping to impress the deep dragon holding the copper dragon's inheritance in trust."],["6","A deep dragon wants to know if rumors of a sea monster in an Underdark lake are true, so the dragon hires adventurers to investigate."],["7","Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility."],["8","A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city."]],"name":"Deep Dragon Adventures; Deep Dragon Adventure Hooks","page":107,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Deep Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ogre} has acquired a {@creature deep dragon wyrmling|FTD} as a pet, ignoring the fact that the dragon is an intelligent creature who will grow extremely large."],["2","An inquisitive {@creature deep dragon wyrmling|FTD} has made it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers."],["3","A {@creature deep dragon wyrmling|FTD} whimsically rules over a worshipful group of kobolds, sending them to the surface to fetch delicacies the wyrmling craves."],["4","An exclusive auction in an enclave of Lolth-worshipers features a deep dragon egg just about to hatch."],["5","A {@creature deep dragon wyrmling|FTD} with an experimental bent has created a \"garden\" of {@creature Gray Ooze||gray oozes}."],["6","An orphaned {@creature deep dragon wyrmling|FTD} is cared for by a {@creature giant constrictor snake} that is the recipient of a druid's {@spell awaken} spell."]],"name":"Connected Creatures; Deep Dragon Wyrmling Connections","page":108,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Deep Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young deep dragon|FTD} has captured a number of {@creature kuo-toa} and has decided to try them out as servants instead of eating them."],["2","A {@creature young deep dragon|FTD} maintains the guise of a handsome Humanoid artist so as to maintain an adoring cult of drow and duergar admirers."],["3","A rather snooty {@creature Bone Naga (Spirit)||bone naga} serves as a {@creature Young Deep Dragon|FTD|young deep dragon's} loyal butler, as it did for the dragon's parent."],["4","A {@creature young deep dragon|FTD} has organized a society of hobgoblin explorers, whose members seek out new places in the Underdark for the dragon to visit."],["5","A {@creature doppelganger} mimics a {@creature Young Deep Dragon|FTD|young deep dragon's} Humanoid form while committing a string of murders, hoping to turn local Underdark settlements against the dragon."],["6","Despite repeated {@creature mind flayer} attacks, a {@creature young deep dragon|FTD} refuses to leave the cave where the dragon's best friend—an adventurer who won the dragon's respect and affection—lingers as a {@creature ghost}."]],"name":"Connected Creatures; Young Deep Dragon Connections","page":108,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Deep Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult deep dragon|FTD} has played chess with a drow matriarch for centuries. Each move represents what that player plans to do next in the competitors' long struggle for domination in the Underdark."],["2","A {@creature fire giant} who accidentally insulted a deep dragon is tormented by the dragon's servants in ways that can't be tied to the dragon conclusively."],["3","A group of {@creature Cyclops||cyclopes} wants a deep dragon to protect them from {@creature Mind Flayer||mind flayers}, but the dragon is uninterested in meeting with them despite their repeated petitions."],["4","A nest of {@creature Vampire||vampires} has developed a taste for deep dragon blood."],["5","An {@creature adult deep dragon|FTD} craves the knowledge stored in an {@creature Aboleth||aboleth's} nearby lair."],["6","A {@creature spirit naga} desperately wants to claim the key to a mysterious underground door from the hoard of an {@creature adult deep dragon|FTD}."],["7","An {@creature adult deep dragon|FTD} has ended up rearing a {@creature young brass dragon} and is running out of patience for the young dragon's mischief."],["8","An {@creature adult deep dragon|FTD} takes pride in breeding {@creature Hell Hound||hell hounds} but can't control them."]],"name":"Connected Creatures; Adult Deep Dragon Connections","page":108,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Deep Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient deep dragon|FTD} has taken on a {@creature young red shadow dragon} as a protégé."],["2","Two ancient dragon lovers—one {@creature Ancient Deep Dragon|FTD|deep} and one {@creature Ancient White Dragon||white}—see each other only once every hundred years, when they choose targets for a deadly hunting spree."],["3","Two {@creature Ancient Deep Dragon|FTD|ancient deep dragons} fight over territory. Unwilling to move against each other directly, they use local settlements—and any competent visitors—as pawns in their struggle."],["4","An {@creature ancient deep dragon|FTD} has put the folk of a city to work building the dragon a metropolis to rule in the center of a vast underground salt lake."]],"name":"Connected Creatures; Ancient Deep Dragon Connections","page":108,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Deep Dragon Art Objects","colLabels":["d12","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A statue of an unknown winged antelope-like creature carved from a single massive opal"],["2","A preserved juvenile purple worm on an ebony stand set with amethysts"],["3","A cunningly worked metal automaton of a sphinx that, when addressed directly, answers every question with a question referencing forgotten civilizations"],["4","A set of filigreed gold claw covers set with gems that change color according to the wearer's mood"],["5","A silver pelt that belonged to a long-extinct species of bear and sheds snowflakes when touched"],["6","A painting of a caldera island with unique fauna that shows how to access the interior by swimming through an underwater cave"],["7","A magic chandelier that projects images of the most inaccessible places in the world on the wall, changing the images each time the chandelier is relit"],["8","A magical goblet activated when the creature holding it speaks the name of a country, whereupon the goblet fills with the finest wine from that land's vineyards"],["9","A set of exquisite miniature dragons made of precious metals, jewels, and stone, with one representing each kind of chromatic, metallic, and gem dragon"],["10","The jewel-encrusted skull of an ancient dragon, which the deep dragon always keeps close at hand and talks to when lonely"],["11","A magnificent set of drums painted with scenes from the folklore of an isolated mountain community"],["12","A beautifully worked statue of the deep dragon in a favorite Humanoid form, made by an artist the dragon knew centuries ago"]],"name":"Deep Dragon Treasures; Deep Dragon Art Objects","page":109,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Dragon Turtle Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance."],["2","I am more interested in the shiny baubles people carry than in anything they have to say."],["3","I think of ships as kindred spirits and like to rub affectionately against their keels."],["4","I like to show visitors the vastness of my domain, so they appreciate how insignificant they are."],["5","I attack anyone I notice taking from the sea's bounty without offering something in return."],["6","I think of sailors' songs as their \"water speech\" and try to converse with them by humming snippets of tunes I have overheard."],["7","I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching."],["8","I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land."]],"name":"Creating a Dragon Turtle; Dragon Turtle Personality Traits","page":110,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Dragon Turtle Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Endurance. We who dwell beneath the waves can weather all storms. (Any)"],["2","Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any)"],["3","Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)"],["4","Supremacy. Creatures who refuse to recognize my rule over these waters suffer my displeasure. (Lawful or Evil)"],["5","Preservation. I am the ocean's steward, tending reefs and waters to ensure that they remain unspoiled. (Lawful)"],["6","Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)"]],"name":"Creating a Dragon Turtle; Dragon Turtle Ideals","page":110,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Dragon Turtle Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Dragon Turtle|FTD|Young}","13","{@spell fog cloud}"],["{@creature Dragon Turtle||Adult}","15","{@spell control water}, {@spell fog cloud}"],["{@creature Ancient Dragon Turtle|FTD|Ancient}","17","{@spell control water}, {@spell control weather},* {@spell fog cloud}"]],"footnotes":["*This spell's casting time is longer than 1 action."],"name":"Creating a Dragon Turtle; Dragon Turtle Spellcasting","page":110,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Dragon Turtle Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A ruthless shipping magnate has bribed a dragon turtle to attack competitors' vessels and drive them out of business."],["2","A curious dragon turtle swam upriver from the sea and is now stuck beneath a bridge on a major trade road, terrifying travelers."],["3","After an unwise attack from a whaling ship, a dragon turtle pursued the ship back to harbor and now attacks any ship that tries to leave."],["4","The sea around a wizard's tower is too stormy for ships to sail through, but a resident dragon turtle might be convinced to ferry the characters across."],["5","A royal bathhouse was renowned for its sauna, until the dragon turtle supplying the steam escaped and started rampaging through the palace."],["6","A millennium ago, a fabled sword was buried at sea with its wielder. Now the sword must be found, and only a dragon turtle remembers where it is."],["7","A dragon turtle has taken up residence in a subterranean lake, and the steam has been driving other creatures up out of their tunnels toward the surface."],["8","A sea god has sent a dragon turtle to unleash devastation along a populated coast."]],"name":"Dragon Turtle Adventures; Dragon Turtle Adventure Hooks","page":110,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Dragon Turtle Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature sea hag} has promised treasure to a {@creature dragon turtle wyrmling|FTD} if the wyrmling brings the hag \"visitors\" by capsizing fishing boats."],["2","A school of {@creature Hunter Shark||hunter sharks} try to drive a {@creature dragon turtle wyrmling|FTD} out of their waters."],["3","A {@creature dragon turtle wyrmling|FTD} shares food with a {@creature giant octopus} in exchange for the octopus pilfering baubles from passing ships."],["4","A {@creature dragon turtle wyrmling|FTD} lairs in a geyser inhabited by {@creature Steam Mephit||steam mephits}, believing the creatures to be dragon turtle spirits."],["5","A {@creature dragon turtle wyrmling|FTD} is blamed for attacks on sea traffic being made by a {@creature plesiosaurus}."],["6","A {@creature dragon turtle wyrmling|FTD} plays with a pod of {@creature Killer Whale||killer whales}, leaping into the air and blowing clouds of steam each time the whales breach."]],"name":"Connected Creatures; Dragon Turtle Wyrmling Connections","page":111,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Dragon Turtle Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young dragon turtle|FTD} serves as a mount for a {@creature sahuagin baron} in exchange for plunder."],["2","A {@creature young blue dragon} is teaching a {@creature young dragon turtle|FTD} to terrorize nearby settlements so the inhabitants will propitiate the dragon turtle with gold."],["3","A {@creature young dragon turtle|FTD} serves as a mobile rookery for a flock of {@creature Pteranodon||pteranodons} and eats fish they drop."],["4","A {@creature young dragon turtle|FTD} has been enslaved by an {@creature aboleth} and forced to guard the creature's lair."],["5","A clan of gnomes pays a {@creature young dragon turtle|FTD} to serve as a mobile refueling platform for their fleet of steamboats."],["6","A {@creature young dragon turtle|FTD} likes to feast on {@creature Giant Crocodile||giant crocodiles'} eggs."]],"name":"Connected Creatures; Young Dragon Turtle Connections","page":111,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Dragon Turtle Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult bronze dragon} has befriended an {@creature Dragon Turtle||adult dragon turtle} and is trying to convince the dragon turtle to help fight off an invading navy."],["2","A {@creature marid} and an {@creature Dragon Turtle||adult dragon turtle} are traveling companions, touring oceans across the multiverse."],["3","{@creature Shambling Mound||Shambling mounds} grow like an infestation on an {@creature Dragon Turtle||adult dragon turtle's} shell and spread wherever the dragon turtle travels."],["4","An {@creature archmage} is helping an {@creature Dragon Turtle||adult dragon turtle} write a definitive history of the deep."],["5","An {@creature Dragon Turtle||adult dragon turtle} serves as a mount for the {@creature storm giant} who saved the dragon turtle's life."],["6","An {@creature Dragon Turtle||adult dragon turtle} hunts an aquatic {@creature purple worm} that has been hollowing out the reef where the dragon turtle dwells."],["7","An {@creature Dragon Turtle||adult dragon turtle} has awoken from a decades-long nap to discover that halflings have unwittingly built a seaside tavern upon the dragon turtle's back."],["8","An {@creature ultroloth} works with an {@creature Dragon Turtle||adult dragon turtle} living in the River Styx, using magic to protect the dragon turtle from the river's effects and charging travelers for safe passage to the other side."]],"name":"Connected Creatures; Adult Dragon Turtle Connections","page":111,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Dragon Turtle Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient dragon turtle|FTD} and an {@creature ancient gold dragon} meet once a year to trade moves in a game of dragonchess that has been going on for centuries."],["2","An {@creature ancient dragon turtle|FTD} serves as counsel to an {@creature empyrean} court, tempering the Celestials' passions with the dragon turtle's endless patience."],["3","A {@spell geas} spell forces an {@creature ancient dragon turtle|FTD} to carry a {@creature Lich||lich's} tower."],["4","An {@creature ancient dragon turtle|FTD} is responsible for ensuring that a {@creature kraken} is never woken from its slumber."]],"name":"Connected Creatures; Ancient Dragon Turtle Connections","page":111,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Dragon Turtle Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An elven coronet, which the dragon turtle wears as an earring"],["2","A pipe organ that the dragon turtle refers to as \"Bubbles,\" which works underwater"],["3","Cast-metal masks painted with the faces of rulers whose names the dragon turtle constantly misremembers"],["4","A zither fashioned from a conch shell, which the dragon turtle insists visitors play before granting them an audience"],["5","A painted egg decorated with glittering jewels"],["6","An ornate underwater carriage fashioned from coral and seashells, which the dragon turtle pushes back and forth like a toy"],["7","A sculpture depicting a knight on griffonback, whose lance the dragon turtle uses to scrape off barnacles"],["8","An urn engraved with a scowling dwarf's face, whose expression the dragon turtle mimics comically"],["9","A scepter fashioned to resemble a skeletal arm, which unnerves the dragon turtle for some inexplicable reason"],["10","An elegant candelabra that the dragon turtle thinks is lost, but that is actually wedged into a crack in their shell"]],"name":"Dragon Turtle Treasures; Dragon Turtle Art Objects","page":113,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Emerald Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I repeat what others have said back to them to make sure I have remembered it correctly."],["2","I might not like you, but I will endeavor to treat you with respect, if not kindness."],["3","I like to impress visitors by reciting epic poetry."],["4","The only people I'm interested in are those who know history and those who make history."],["5","I like to adopt the personas of characters from legend."],["6","I studiously mimic the mannerisms of my guests."],["7","I prefer to get others talking, then fade into the background. Sometimes literally."],["8","I seek out audiences and like to be the center of attention."]],"name":"Creating an Emerald Dragon; Emerald Dragon Personality Traits","page":114,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Emerald Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Seclusion. It's safer if others don't know I'm here—safer for me and safer for them. (Any)"],["2","Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)"],["3","Storytelling. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)"],["4","Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)"],["5","Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)"],["6","Espionage. Once I get paid for the information I glean, I don't care what others do with it. (Evil)"]],"name":"Creating an Emerald Dragon; Emerald Dragon Ideals","page":114,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Emerald Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An emerald dragon is the only witness to a murder but doesn't want to be found or identified."],["2","An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders."],["3","An emerald dragon's assault on a {@creature fire giant} has attracted the attention of the giant's clan, and now the dragon seeks aid."],["4","Villagers have been going missing, and then are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon's lair."],["5","{@creature Giant Lizard||Giant lizards} drawn to the lair of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon."],["6","An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend the school in a contest against a rival college."],["7","An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond."],["8","An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers."]],"name":"Emerald Dragon Adventures; Emerald Dragon Adventure Hooks","page":114,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Emerald Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Blood Hawk||Blood hawks} routinely accost an {@creature emerald dragon wyrmling|FTD} who lairs near the hawks' nest."],["2","An {@creature emerald dragon wyrmling|FTD} is being hunted by a {@creature Fire Giant||fire giant's} pet {@creature hell hound}."],["3","An {@creature emerald dragon wyrmling|FTD} follows a {@creature berserker} to observe the berserker's life. The berserker believes the dragon is a spirit companion."],["4","A flattering {@creature orog} plies an {@creature emerald dragon wyrmling|FTD} with gems in exchange for information about a settlement the wyrmling has been observing."],["5","An {@creature emerald dragon wyrmling|FTD} keeps trying to play with a pair of newly hatched {@creature Fire Snake||fire snakes}."],["6","An {@creature emerald dragon wyrmling|FTD} has been captured by scheming duergar, who plan to use the wyrmling as bait to lure the wyrmling's parents out of their lair."]],"name":"Connected Creatures; Emerald Dragon Wyrmling Connections","page":114,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Emerald Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young emerald dragon|FTD} has befriended a {@creature stone giant}, who is teaching the dragon giant folklore."],["2","A {@creature young emerald dragon|FTD} lairs in abandoned bandit caverns also occupied by a friendly {@creature earth elemental}, which hunts for buried coins for the dragon's hoard."],["3","A {@creature galeb duhr} acts as a door guard to a {@creature Young Emerald Dragon|FTD|young emerald dragon's} lair."],["4","A {@creature young emerald dragon|FTD} invites repeated visits from a {@creature drow mage} who corrects what the dragon has learned about the history of the elven schism."],["5","A {@creature young emerald dragon|FTD} attempts to drive off a clan of {@creature Cyclops||cyclopes} who have taken up residence in a nearby cave, attacking the clan's herd of {@creature Giant Goat||giant goats}."],["6","An {@creature assassin} and a {@creature young emerald dragon|FTD} train together to master the art of stealth."]],"name":"Connected Creatures; Young Emerald Dragon Connections","page":114,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Emerald Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult emerald dragon|FTD} wages a constant battle against deep gnome miners, who scour the tunnels of the dragon's lair in search of emeralds."],["2","An {@creature adult silver dragon} tries to befriend and draw out a reclusive {@creature adult emerald dragon|FTD}."],["3","An {@creature adult emerald dragon|FTD} unwillingly serves a {@creature fire giant} tribe holding the dragon's egg hostage."],["4","An {@creature adult emerald dragon|FTD} is fascinated by the intrigues of a {@creature rakshasa} disguised as a human merchant prince."],["5","An {@creature adult emerald dragon|FTD} shows an {@creature emerald dragon wyrmling|FTD} how to safely observe Humanoids without being detected."],["6","An {@creature adult emerald dragon|FTD} keeps a wary eye on the {@creature Efreeti||efreet} who have built a tower near the dragon's lair, and indirectly aids any who oppose the efreet."],["7","An {@creature iron golem} ferries visitors across the lava moat surrounding an {@creature Adult Emerald Dragon|FTD|adult emerald dragon's} lair."],["8","An {@creature adult emerald dragon|FTD} spies on the {@creature adult red dragon} who killed the emerald dragon's mate, looking for weaknesses."]],"name":"Connected Creatures; Adult Emerald Dragon Connections","page":114,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Emerald Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient emerald dragon|FTD} bargains with a {@creature pit fiend} to buy back the soul of a legendary hero."],["2","A group of {@creature Adult Red Dragon||adult red} and {@creature Adult Silver Dragon||silver} dragons set aside their differences to learn wisdom from an {@creature ancient emerald dragon|FTD}."],["3","Two {@creature Balor||balors} act as jailers for an {@creature ancient emerald dragon|FTD} imprisoned by a long-dead enemy."],["4","An {@creature ancient emerald dragon|FTD} works to summon a {@creature solar} to get a firsthand account for a history of the gods the dragon is compiling."]],"name":"Connected Creatures; Ancient Emerald Dragon Connections","page":114,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Emerald Dragon Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A traveling cloak worn by an elf apostate named Huwellah Starshine to the trial where she was convicted and executed"],["2","A nonmagical crystal ball used by Firendelbip, a deep gnome seer who predicted the overthrow of a thousand-year-old fomorian empire"],["3","Spurs worn by the famous human cavalier Roganvald, who challenged the dragon Arathimax the Red (Roganvald's armor now lies in Arathimax's hoard)"],["4","The ornate badge of office of the lich Zakir, nine-time governor of the city of Durn"],["5","A gravy ladle belonging to Lara Rumpledeep, a famed halfling gourmand"],["6","A sextant used by the renowned dwarf explorer Thavrik Rustbeard"],["7","A jeweled hairnet worn by the cloud giant Ultania, who slew her own mother to claim her throne"],["8","A phoenix-shaped brooch passed down to each of the forty-seven recorded incarnations of Gaz, a githzerai monk"],["9","A trophy cup engraved with a pumpkin, awarded each year at the harvest festival of Riksdell before that settlement fell to a plague"],["10","Rusty chains used to bind the orc master thief Korjus before she escaped and conquered half the lands of the south"]],"name":"Emerald Dragon Treasures; Emerald Dragon Art Objects","page":117,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Faerie Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Some people say I have a short attention span, and that I'm easily distractable, but they don't... oh wow, is that a lute?"],["2","I do not constantly steal food. If you can't keep track of your rations, that's really a personal failing."],["3","I'm much smarter than I look, and if you can't say the same, this is going to be a short conversation."],["4","Elf, dwarf, horse—you non-dragons all look the same to me. No offense."],["5","When I narrate what I'm doing in song, it makes everything feel more epic, don't you think?"],["6","The world is a product of my imagination. The fact that you think you exist when I'm not thinking about you is adorable."],["7","I'm quick to make friends and love winning over grumpy and stoic types. If they don't yet appreciate my help, that just means they need more of it!"],["8","I like to earn people's trust, then lead them into dangerous situations and make off with their treasure while they're distracted."]],"name":"Creating a Faerie Dragon; Faerie Dragon Personality Traits","page":118,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Faerie Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Benevolence. Jokes are one thing, but I won't abide cruelty. My mischief brings joy to the downtrodden and ridicule to oppressors. (Good)"],["2","Variety. How can anyone stand to do the same things over and over? I take any opportunity to shake things up by trying something new. (Chaotic)"],["3","Fun. What's the point of living if you're not going to enjoy yourself? (Any)"],["4","Humor. My jokes make life more interesting for everyone. Or at least for me. (Any)"],["5","Energy. Boredom is worse than death. I'm not much for plans, but you can always count on me to make something happen! (Chaotic)"],["6","Selfishness. Other creatures exist for my amusement. If tormenting them were wrong, why would I enjoy it so much? (Evil)"]],"name":"Creating a Faerie Dragon; Faerie Dragon Ideals","page":118,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Faerie Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A faerie dragon has noticed raiders tracking a defenseless caravan and is eager to warn someone who can help."],["2","A faerie dragon seeks revenge on the monsters that killed the dragon's ranger companion."],["3","A faerie dragon needs help ending a curse that has begun corrupting local plants and animals in the dragon's forest."],["4","A faerie dragon has been harassing local miners who are disturbing the dragon's territory."],["5","A faerie dragon has discovered the entrance to an ancient ruin and is eager to tag along while an adventuring party explores it."],["6","A faerie dragon has stolen a dangerous magic item from a wizard's workshop, without any idea of what it actually does."],["7","A faerie dragon has stumbled upon the recently dead corpse of a centaur messenger bearing a crucial warning for the centaur's community."],["8","A faerie dragon has been magically compelled to work as an invisible assassin and is desperate for someone to break the compulsion."]],"name":"Faerie Dragon Adventures; Faerie Dragon Adventure Hooks","page":118,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Faerie Dragon Connections","colLabels":["d10","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An entrepreneurial gnome uses a {@creature Faerie Dragon (Violet)||faerie dragon's} Euphoria Breath to open a novel relaxation spa; the dragon appreciates the steady stream of treats and baubles they receive in exchange for their labor."],["2","A {@creature Faerie Dragon (Violet)||faerie dragon} is in love with a member of a {@creature pixie} royal court and is constantly searching for some grand deed capable of impressing their beloved."],["3","A {@creature Faerie Dragon (Violet)||faerie dragon} uses magic to aid in the rambling revels of a band of {@creature Satyr||satyrs}."],["4","A {@creature Faerie Dragon (Violet)||faerie dragon} and a {@creature quasit} are sworn enemies, and their invisible battles and the elaborate traps they lay for each other cause havoc in the area where they both live."],["5","A mercenary band keeps a {@creature Faerie Dragon (Violet)||faerie dragon} captive in a cage, forcing the dragon to act as a jester."],["6","A {@creature Faerie Dragon (Violet)||faerie dragon} nests in the branches of a tree that recently received the benefit of a {@creature Druid||druid's} {@spell awaken} spell and promises to teach the {@creature awakened tree} in exchange for shelter and companionship."],["7","A {@creature Faerie Dragon (Violet)||faerie dragon} rules a pack of {@creature Blink Dog||blink dogs}, leading them on a grand quest against evil that the dragon is making up along the way."],["8","A {@creature green dragon wyrmling} has recruited a {@creature Faerie Dragon (Violet)||faerie dragon} as a spy, though the faerie dragon's bizarre means of carrying out orders leaves the green dragon wondering if it's worth the effort."],["9","A {@creature Faerie Dragon (Violet)||faerie dragon} constantly tries to impress a gruff dwarf priest by proselytizing to everyone they meet as they travel together, but the dragon's interpretation of their \"shared faith\" is extremely eccentric."],["10","A {@creature Faerie Dragon (Violet)||faerie dragon} has intimidated a gang of {@creature Goblin||goblins} and now forces the goblins to follow an increasingly bizarre set of rules."]],"name":"Connected Creatures; Faerie Dragon Connections","page":118,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Faerie Dragon Art Objects","colLabels":["d8","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A fist-sized puzzle box that the dragon hasn't been able to open, and that holds a tiny clay tablet marked with a mysterious string of numbers"],["2","An illustrated tome titled Hrgold's Bestiary, which falls open to an oft-read entry on faerie dragons"],["3","A majestic military jacket featuring a dazzling array of medals and five different secret pockets"],["4","A gold-rimmed monocle sized for a cyclops, complete with a gold chain"],["5","A gilded pseudodragon skull that the faerie dragon likes to wear as a mask while pretending to be a different dragon called \"Regnus the Unspeakable\""],["6","A cask of wine stamped with the seal of a noble's private collection"],["7","A framed painting of a red dragon destroying an army, with a hole chewed through the dragon's face so the faerie dragon can stick their head through it"],["8","A tiny scale model of a castle that opens like a dollhouse to reveal the chambers and secret passages within"]],"name":"Faerie Dragon Treasures; Faerie Dragon Art Objects","page":120,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Gold Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I prefer to parley before combat. If villains can be reformed without violence, all the better."],["2","Shorter-lived species often have difficulty perceiving the full scope of time's tapestry and lack the patience for my appropriately thorough explanations."],["3","Others might find me cold and dispassionate, but such is the price of perspective. Few creatures enjoy confronting the relative smallness of their lives."],["4","Disguises allow me to bestow small kindnesses and experience the simple pleasures of companionship without constantly being petitioned. I'm proud of my acting ability and never break character."],["5","The future is writ large in the patterns of history. I enjoy conversing with others who think critically about history and society."],["6","I enjoy gifts but find attempts to hire or bribe me deeply offensive."],["7","My reclusiveness is a filter. If someone lacks the motivation to overcome my barriers, then their matter is unworthy of my attention."],["8","On a long enough timescale, all actions are meaningless. So why should I deny myself anything?"]],"name":"Creating a Gold Dragon; Gold Dragon Personality Traits","page":121,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Gold Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Foresight. Righteous action requires carefully weighing potential consequences to ensure the cure is not worse than the disease. (Lawful)"],["2","Restraint. I cannot right every wrong. I encourage others to solve their own problems, and I save my strength for tribulations only I can address. (Any)"],["3","Stewardship. I do not serve individuals, but rather history. By acting strategically, I tip the ultimate balance toward justice and virtue. (Good)"],["4","Objectivity. I remain impartial in my judgments and refuse to let personal feelings get in the way of what's fair or necessary. (Lawful)"],["5","Isolation. Every interaction has ramifications that stretch on into infinity. I curate my impact on the world by remaining aloof and self-reliant. (Any)"],["6","Sovereignty. Other creatures lack my wisdom and must be controlled to prevent wrongdoing. (Evil)"]],"name":"Creating a Gold Dragon; Gold Dragon Ideals","page":121,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Gold Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Gold Dragon||Young}","17","{@spell bless}, {@spell cure wounds}, {@spell slow}, {@spell suggestion}, {@spell zone of truth}"],["{@creature Adult Gold Dragon||Adult}","21","{@spell bless}, {@spell commune}, {@spell cure wounds}, {@spell geas},* {@spell slow}, {@spell suggestion}, {@spell zone of truth}"],["{@creature Ancient Gold Dragon||Ancient}","24","{@spell bless}, {@spell commune},* {@spell cure wounds}, {@spell geas},* {@spell plane shift} (+16 to hit), {@spell slow}, {@spell suggestion}, {@spell word of recall}, {@spell zone of truth}"]],"footnotes":["*This spell's casting time is longer than 1 action."],"name":"Creating a Gold Dragon; Gold Dragon Spellcasting","page":121,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Gold Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","When two cities stand on the brink of war, someone needs to make the arduous journey to convince a gold dragon to arbitrate the dispute."],["2","A scholar has learned a secret so dangerous that a gold dragon is set on magically wiping the scholar's mind. The dragon is recruiting trackers to locate the scholar, while the scholar tries to hire bodyguards."],["3","A gold dragon seeks to vanquish evil by conquering and uniting all nations under a totalitarian government that will enforce the dragon's benevolent laws."],["4","A gold dragon has been attacking travelers in an effort to drive them away from the dragon's territory, which holds a deadly artifact at its center."],["5","A gold dragon has decided to burn a plague- infected city to the ground, sacrificing the residents to limit the contagion's spread."],["6","A gold dragon needs agents to infiltrate a magical prison complex and liberate the dragon's monk companion, who has been unjustly sentenced."],["7","A gold dragon demands reparations from a city whose rulers sent adventurers to steal from the dragon's hoard."],["8","A gold dragon requires a team of specialists to help break into the infamous Lamentation Vault and acquire the world-shaking prophecy held within."]],"name":"Gold Dragon Adventures; Gold Dragon Adventure Hooks","page":121,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Gold Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature gold dragon wyrmling} bonded with a {@creature xorn} over their shared love of gems and seeks to help the creature back to the Elemental Plane of Earth."],["2","A {@creature gold dragon wyrmling} yearns to imitate a {@creature couatl} mentor and is searching for a magical location worth guarding."],["3","A {@creature gold dragon wyrmling} is venerated by a tribe of lizardfolk—much to the consternation of the priest who used to rule the tribe."],["4","A band of {@creature Centaur||centaurs} makes pilgrimages to a {@creature Gold Dragon Wyrmling||gold dragon wyrmling's} lair, bringing gifts of gems and knowledge."],["5","A {@creature gold dragon wyrmling} is fascinated by modrons' clockwork determinism and has tracked down and befriended a rogue {@creature pentadrone}."],["6","A {@creature gold dragon wyrmling} has befriended a group of {@creature Githzerai Monk||githzerai monks} and visits them regularly to conduct elaborate thought experiments."]],"name":"Connected Creatures; Gold Dragon Wyrmling Connections","page":122,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Gold Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young gold dragon} enjoys the company of {@creature Treant||treants}, who share the dragon's long view of history and methodical conversational style."],["2","A {@creature young gold dragon} lives in a cluster of stone spires and has secured the service of the {@creature galeb duhr} who watch over the site."],["3","An {@creature arcanaloth} has secured a contract requiring a {@creature young gold dragon} to serve the Fiend once every five years. It can't make the dragon do evil acts, but the jobs often have unforeseen consequences."],["4","A {@creature young gold dragon} maintains a lair in a flying cloud giant citadel, winning the continued right to dwell there in repeated gambling games."],["5","A {@creature young gold dragon} and an {@creature archmage} are uneasy companions, bound to defend each other by the dying wish of a heroic warrior they both loved."],["6","After a {@creature young gold dragon} freed a {@creature djinni} from servitude, the djinni installed a portal linking the dragon's lair to the djinni's citadel on the Elemental Plane of Air."]],"name":"Connected Creatures; Young Gold Dragon Connections","page":122,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Gold Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult gold dragon} has sworn to destroy the {@creature balor} who killed the dragon's mate."],["2","An {@creature adult gold dragon} feels responsible for a paladin's fall from grace and sends minions across the world in search of the paladin—now a {@creature death knight}—so they both might be redeemed."],["3","An {@creature adult green dragon} and an {@creature adult gold dragon} skirmish over control of the vine-choked ruins of a floating mausoleum and its library of talking skulls."],["4","An {@creature adult gold dragon} enjoys playing strategy games with an {@creature androsphinx}, one of the few creatures able to successfully bluff the dragon."],["5","An {@creature adult gold dragon} living in a desert temple helps some elf oracles interpret visions bestowed by an artifact called the Siren's Lens."],["6","An imprisoned {@creature mummy lord} has convinced its {@creature adult gold dragon} jailer that the mummy's plans for domination will be for the best in the long run."],["7","An {@creature adult gold dragon} crafted an {@creature iron golem} to defend the dragon's lair and talks to it as if it were a person."],["8","An {@creature adult gold dragon} hunts the {@creature adult blue dracolich} who stole the legendary Crown of Endings from the gold dragon's hoard."]],"name":"Connected Creatures; Adult Gold Dragon Connections","page":122,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Gold Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature solar} who admires an {@creature ancient gold dragon} campaigns to recruit the dragon into the service of the solar's god."],["2","An {@creature ancient gold dragon} is infatuated with an oblivious {@creature empyrean}, drawn in by the empyrean's carefree nature and larger-than-life emotions."],["3","An {@creature ancient gold dragon} and a {@creature lich} have vied to bend history to their respective wills. The two have reluctantly come to understand and empathize with each other."],["4","An {@creature ancient gold dragon} takes little interest in the day-to-day governance of a powerful empire. But the dragon expects to be obeyed completely when deigning to address the populace."]],"name":"Connected Creatures; Ancient Gold Dragon Connections","page":122,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Gold Dragon Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A fine tapestry depicting the intermingled family trees of several royal bloodlines going back multiple generations—and containing surprising revelations"],["2","An orrery showing the world's place in the solar system—with one gemstone planet too many"],["3","A scroll covered with surrealist imagery, entitled Voyage through the Land of Dreams"],["4","A black dragon skull with a crack down the middle and gems fixed in its eye sockets; a plaque along the bottom reads, \"So too shall ye be\""],["5","A metal wheel with various holy symbols affixed to its edges; thin arms at the center of the wheel are made to hold a spherical object that is missing"],["6","A series of nesting metal cylinders, each inscribed with a different proverb or paradox; the central cylinder contains a single gold dragon scale"],["7","An elaborate atlas bound in wyvern hide, with several remote regions circled and labeled in code"],["8","A clever clockwork music box that, when cranked, recites a prophecy in Modron"],["9","An elaborately decorated tea set, each of its cups themed after a different plane of existence"],["10","An elaborate calendar clock with one face burned and cracked and two others that are counting down to unspecified future events, including one less than a month away"]],"name":"Gold Dragon Treasures; Gold Dragon Art Objects","page":124,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Green Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You're either with me or you're against me. Just kidding—you're lunch either way!"],["2","I hate how much people think they matter in a world that was old before their kind even learned the idea of names."],["3","The more the merrier as far as I'm concerned: more to control, more to torture, more to feast upon when I'm finally bored."],["4","Bipedal life is too ugly and ignorant to merit even a scrap of compassion."],["5","I like seeing life through the eyes of a lesser being—before forcing that creature to gouge their eyes out."],["6","The wilds are mine and mine alone, and anyone who thinks they can enter my territory had best hope I have other distractions that day."],["7","I allow others to dwell in my forest—if they act as my eyes, ears, and occasional playthings in return."],["8","I harbor no animosity toward anyone. Let me grow ancient with my forest, and I'll leave you in peace."]],"name":"Creating a Green Dragon; Green Dragon Personality Traits","page":126,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Green Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Isolation. Territories can be properly established only when all parties respect the borders of their neighbors. (Lawful)"],["2","Control. All lesser beings should bare their throats to their betters. (Evil)"],["3","Respect. Fear is amusing, but reverence is delicious. (Any)"],["4","Intrigue. The world is so much more entertaining when no one trusts anyone. (Evil)"],["5","Imagination. Nothing is more gauche than repeating the same activities day after day. (Any)"],["6","Tolerance. The impermanence of intelligent life is bittersweet and should be honored as such. (Good)"]],"name":"Creating a Green Dragon; Green Dragon Ideals","page":126,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Green Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Green Dragon||Young}","13","{@spell invisibility}, {@spell speak with animals}"],["{@creature Adult Green Dragon||Adult}","16","{@spell invisibility}, {@spell plant growth}, {@spell speak with animals}"],["{@creature Ancient Green Dragon||Ancient}","19","{@spell invisibility}, {@spell mass suggestion}, {@spell plant growth}, {@spell speak with animals}"]],"name":"Creating a Green Dragon; Green Dragon Spellcasting","page":126,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Green Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A green dragon is terrorizing a forest settlement, murdering and eating someone each night before depositing the grisly remains in the village square."],["2","{@creature Troll||Trolls} are attacking trade caravans, stealing and killing whatever they can—all to placate a green dragon living in their territory."],["3","A cult is capturing travelers to feed a newly hatched pair of green dragons."],["4","A convicted murderer begs for clemency, claiming to have been under the control of a green dragon while on a killing spree."],["5","The misty forest at the border of a coastal realm is beginning to grow alarmingly, and sages suspect it might be the work of a green dragon."],["6","A green dragon stirs from a long underground slumber to discover that a city has been built where the dragon's forest lair once stood."],["7","{@creature Hill giant} raiders promise to stop their pillaging in exchange for a clutch of {@creature Green Dragon Wyrmling||green dragon wyrmlings} to raise."],["8","A green dragon stalks a well-known trade route, interrogating all passersby on what they know about a dead gold dragon's lost hoard."]],"name":"Green Dragon Adventures; Green Dragon Adventure Hooks","page":126,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Green Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature green dragon wyrmling} is the centerpiece of a traveling circus but might not be a prisoner after all."],["2","A {@creature green dragon wyrmling} was raised by a cluster of {@creature Pseudodragon||pseudodragons}, whom the wyrmling now protects."],["3","Hobgoblin raiders have captured several {@creature Green Dragon Wyrmling||green dragon wyrmlings}, hoping to use them as the vanguards of their war parties."],["4","A {@creature green dragon wyrmling} exacerbates the chaotic tendencies of a group of {@creature Satyr||satyrs}, driving them to greater acts of mischief with the promise of rich rewards."],["5","A {@creature green dragon wyrmling} tricks a village of lizardfolk into believing the dragon is an incarnation of a lizardfolk god."],["6","An ancient {@creature couatl} attempts to shape the moral outlook of a {@creature green dragon wyrmling}, so the dragon might inherit the duty of guarding the couatl's treasures."]],"name":"Connected Creatures; Green Dragon Wyrmling Connections","page":127,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Green Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young green dragon} and a {@creature treant} vie for influence over a woodland region."],["2","A {@creature young green dragon} forces a group of {@creature Dryad||dryads} to collect treasures for the dragon's hoard, threatening to destroy their trees if they refuse."],["3","An infestation of {@creature Twig Blight||twig blights} has taken over the lair of a {@creature young green dragon}, and the dragon will do anything to reclaim it."],["4","{@creature Green Hag||Green hags} compete to gain an alliance with a {@creature young green dragon}, turning a village into a staging ground for their games of deceit."],["5","A {@creature young green dragon} directs a conclave of yuan-ti under the command of a {@creature yuan-ti abomination}, ordering the serpentfolk to search the forgotten tunnels of a city for the ancient treasures buried there."],["6","An {@creature oni} and a {@creature young green dragon} work together to terrorize a village, taking a victim every night and leaving the rest too frightened to flee."]],"name":"Connected Creatures; Young Green Dragon Connections","page":127,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Green Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A ruler controlled by an {@creature adult green dragon} plunders the realm's populace to fill the dragon's hoard."],["2","Several {@creature Adult Green Dragon||adult green dragons} fight to claim a treasure hoard hidden under a woodland city."],["3","An {@creature adult green dragon} is bound to the service of a {@creature guardian naga} and baits other creatures to kill the dragon's naga captor."],["4","{@creature Giant Ape||Giant apes} raised from birth by an {@creature adult green dragon} now serve as the dragon's hunting party."],["5","Mind-controlled clerics lead unsuspecting worshipers to the lair of an {@creature adult green dragon}."],["6","An {@creature adult green dragon} works to corrupt a {@creature young gold dragon} trapped in the green dragon's woods."],["7","Wood elves flagellate themselves to earn the favor of a god suddenly turned cruel, not knowing they've been misled by an {@creature adult green dragon}."],["8","An {@creature adult green dragon} turns {@creature Treant||treants} against the druids who once guarded the treants' grove."]],"name":"Connected Creatures; Adult Green Dragon Connections","page":127,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Green Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient green dragon} returns to the same sylvan forest every year to feed upon a herd of {@creature Unicorn||unicorns}."],["2","An {@creature ancient green dragon} prevents would-be rescuers from reaching a cursed realm whose people are magically asleep and hidden behind a forest of thorns."],["3","A once-peaceful land has become warlike, thanks to the {@creature ancient green dragon} controlling its elf monarchs."],["4","An {@creature ancient green dragon} is the guardian of a {@creature Lich||lich's} phylactery and extorts favors from the lich."]],"name":"Connected Creatures; Ancient Green Dragon Connections","page":127,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Green Dragon Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The polished skull of a unicorn, latticed with luminescent blooms"],["2","An elaborate necklace of yuan-ti origin, set with gleaming gems and dripping with strands of pearls"],["3","A harp, its pillar carved to resemble a beautiful elf who weeps loudly and inconsolably"],["4","A marble statue that once showed a knight vanquishing a dragon, but due to strategic damage, now looks like a knight tumbling into massive jaws"],["5","The baby teeth of a Humanoid, preserved in amber furred with a golden fungus that smells like gingerbread"],["6","A giant-sized hunting horn scrimshawed with elaborate patterns, the pewter only slightly tarnished"],["7","A stained glass window still set within a fragment of wall depicting the many deaths of an elf monarch"],["8","A triptych of silver mirrors, set in an ornate brambled iron frame sculpted to depict figures in a grotesque bacchanal"],["9","Quartz terrariums carried on the backs of tourmaline jaguars, overgrown with misshapen cacti"],["10","A string of skulls riddled with too many eye sockets, their jaws replaced by carved gemstones"]],"name":"Green Dragon Treasures; Green Dragon Art Objects","page":129,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Moonstone Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I often lose track of whether I'm in the Feywild or on the Material Plane."],["2","I have been known to throw caution to the wind when in pursuit of new items for my hoard."],["3","No matter how old I get, I always delight in harmless pranks and tricks."],["4","I've always been mature for my age, and I can't wait for the day I can retire to my lair to be taken care of by doting fey."],["5","I look down upon any being who resorts to violence to solve a problem."],["6","Conversing with others is often difficult because I'm so easily distr... oh my goodness, is that circlet made of silver?"],["7","I find the waking world tedious and mundane and would much rather spend my time asleep, in the realm of dreams."],["8","I find the whimsy of fey, and whimsy in general, to be exasperating and exhausting."]],"name":"Creating a Moonstone Dragon; Moonstone Dragon Personality Traits","page":130,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Moonstone Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Curiosity. I might never be able to experience everything in the multiverse—but it doesn't hurt to try. (Any)"],["2","Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)"],["3","Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders? (Chaotic)"],["4","Beauty. There is beauty to be found in even the simplest things if you look hard enough. (Good)"],["5","Inspiration. Great are history's artists and creators. But greater still are those who inspire them. (Any)"],["6","Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)"]],"name":"Creating a Moonstone Dragon; Moonstone Dragon Ideals","page":130,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Moonstone Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A wealthy and well-known artist's muse—a moonstone dragon—has stopped appearing in their dreams. The artist is desperate to hire adventurers to find the dragon."],["2","A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals own."],["3","A moonstone dragon seeks the platinum crown of a Fey prince—and will do anything to get it."],["4","A gluttonous moonstone dragon is consuming all the moonlight in a small forest, making the darkened path through the woods ideal for banditry."],["5","A moonstone dragon hosts a storytelling competition in the Feywild, and the winner gets to claim any one item on display in the dragon's lair."],["6","A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility."],["7","A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of adventurers, sending parties on quests to assist the spellcaster's nefarious schemes."],["8","A moonstone dragon that accidentally stumbled through a portal to the Material Plane can't find a way back home to the Feywild."]],"name":"Moonstone Dragon Adventures; Moonstone Dragon Adventure Hooks","page":131,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Moonstone Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An abandoned {@creature moonstone dragon wyrmling|FTD} is being raised by a family of {@creature Faerie Dragon (Violet)||faerie dragons}, who eagerly encourage the wyrmling's mischievous habits."],["2","A {@creature moonstone dragon wyrmling|FTD} searches for whoever made the dragon's friend—a suit of {@creature animated armor} able to make witty, if limited, conversation."],["3","A {@creature moonstone dragon wyrmling|FTD} has convinced a lost {@creature white dragon wyrmling} that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing trouble in the name of lifting the \"curse.\""],["4","{@creature Ettercap||Ettercaps} captured a {@creature moonstone dragon wyrmling|FTD}, who has so far avoided becoming dinner by teaching the ettercaps to create wild, impossible sculptures with their webs."],["5","A {@creature moonstone dragon wyrmling|FTD} torments a group of lost modrons by tricking them into performing chaotic acts."],["6","A {@creature moonstone dragon wyrmling|FTD} has volunteered to be a spy in a conflict between a group of {@creature Pixie||pixies} and a group of {@creature Quickling|VGM|quicklings}. Both sides believe the wyrmling is working exclusively for them."]],"name":"Connected Creatures; Moonstone Dragon Wyrmling Connections","page":131,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Moonstone Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young moonstone dragon|FTD} on the cusp of adulthood refuses to settle down and build a lair. To protect the local populace from the dragon's chaotic activities, a minor deity sends a {@creature deva} to temper the dragon's mischievous spirit."],["2","A {@creature young moonstone dragon|FTD} fell victim to a {@creature Fomorian||fomorian's} curse and has elected to stay with the Giant rather than reveal this magical affliction."],["3","A {@creature treant} and a {@creature young moonstone dragon|FTD} love to meet and share stories. While the dragon speaks of travels and adventures, the treant tells tales of the tiny moments that make up a forest's life."],["4","A {@creature young moonstone dragon|FTD} has acquired a powerful magic item belonging to one of the fey courts and is leading the assassin sent to retrieve the item on a chase through the Feywild."],["5","A {@creature young moonstone dragon|FTD} has joined a pack of {@creature Blink Dog||blink dogs} for a year and a day. The dragon pretends to be a blink dog and refuses to admit otherwise until this time with the pack expires."],["6","A {@creature young moonstone dragon|FTD} and a {@creature night hag} repeatedly encounter each other in the dream realm, but they have never met in the flesh."]],"name":"Connected Creatures; Young Moonstone Dragon Connections","page":131,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Moonstone Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A Fey noble has sent an {@creature archmage} advisor to parley with an {@creature adult moonstone dragon|FTD} whose lair is in the noble's territory, and it isn't going well."],["2","Fascinated by the dreams of a {@creature myconid sovereign}, an {@creature adult moonstone dragon|FTD} has befriended the whole myconid colony."],["3","In the midst of a {@creature werewolf} invasion, someone suggests that a nearby {@creature Adult Moonstone Dragon|FTD|adult moonstone dragon's} hoard could be a good source of silver."],["4","An {@creature Adult Moonstone Dragon|FTD|adult moonstone dragon's} burgeoning hoard attracts the attention of an {@creature arcanaloth} seeking a powerful Feywild artifact."],["5","An {@creature adult moonstone dragon|FTD} attempts to help a {@creature beholder} worried that its dreams will soon give birth to a rival beholder."],["6","Members of a {@creature Night Hag||night hag coven} are determined to prevent an {@creature adult moonstone dragon|FTD} from contacting creatures in the dream realm, and the dragon has no idea why."],["7","An {@creature adult moonstone dragon|FTD} is called upon to discipline a group of {@creature Moonstone Dragon Wyrmling|FTD|moonstone dragon wyrmlings} that rampaged through a Fey noble's territory."],["8","An {@creature adult moonstone dragon|FTD} has amassed a menagerie of {@item Figurine of Wondrous Power||figurines of wondrous power} and activates the items regularly to liven up the lair."]],"name":"Connected Creatures; Adult Moonstone Dragon Connections","page":131,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Moonstone Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient moonstone dragon|FTD} and an {@creature ancient green dragon} vie for supremacy in a primeval forest."],["2","An {@creature ancient moonstone dragon|FTD} has partnered with an {@creature androsphinx} to guard a precious treasure, taking the place of the sphinx's slain {@creature gynosphinx} partner."],["3","An {@creature ancient moonstone dragon|FTD} is summoned to mediate a centuries-old conflict between fey courts."],["4","An {@creature Ancient Moonstone Dragon|FTD|ancient moonstone dragon's} sibling, imprisoned for centuries in the Shadowfell, has finally returned home as a shadow dragon."]],"name":"Connected Creatures; Ancient Moonstone Dragon Connections","page":131,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Moonstone Dragon Art Objects","colLabels":["d8","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A statue of a beautiful Fey who appears to be laughing, crying, or scowling, depending on the viewer's mood; the dragon requires all who visit to describe the face and sends away anyone who sees an angry visage"],["2","A string of leaves collected from the rarest trees in the Feywild and then dipped in silver"],["3","A small mithral ball that shows significant scuffing, as the dragon plays with it constantly"],["4","A mobile from which hang six figurines of pixies and sprites; the dragon insists that Fey allies address any questions and concerns to the figurines"],["5","A painting of a beautiful Feywild vista; the dragon studies the painting every day for clues about the vista's whereabouts"],["6","An ornate silver chest that holds a mountain of gold coins; the dragon refuses to open the chest, claiming it can still smell the stink of the \"noxious metal\""],["7","A collection of gem-encrusted pitchers, decanters, and goblets; the dragon will not consume faerie nectar unless it is served in one of these items"],["8","A vast bookshelf full of dream journals written by creatures the dragon has befriended over the years; the dragon has each entry illustrated by a different celebrated artist, making the library one of the largest art collections in the world"]],"name":"Moonstone Dragon Treasures; Moonstone Dragon Art Objects","page":132,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Red Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The thrill of the hunt and of battle makes my blood burn and stokes the fire in my heart. A pity there are so few foes and so little prey worthy of me."],["2","The worship of smaller creatures pleases me, though their weakness is pathetic—how can they do other than adore me?"],["3","Nothing is better than to sleep and dream upon my hoard with the warmth of a full belly. Let those who would disturb me beware!"],["4","Ah, if these foolish creatures only knew they were but pawns in the games I play to amuse myself."],["5","I know that others seek to steal my treasures, my beautiful baubles, won through strength and cunning. But they are mine. Mine!"],["6","All that I survey, I could easily destroy. From time to time, it is important to remind these small creatures of the true extent of my power."],["7","Although my power and life span are vast, they have merely whetted my appetite for immortality."],["8","Heroes need foes to test them. Not all teachers can afford to be kind, and some lessons must be harsh."]],"name":"Creating a Red Dragon; Red Dragon Personality Traits","page":133,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Red Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Cruelty. Pain and fear are the most powerful tools. With them, any creature's will can be broken. (Evil)"],["2","Might. Only the strongest survive and prosper, so I must be the strongest of all. (Any)"],["3","Greed. If I desire a thing, then it must be mine and mine alone. (Evil)"],["4","Respect. All that I have achieved must be acknowledged and treated with the utmost respect. (Any)"],["5","No Limits. I do whatever I please, whenever it pleases me to do so. (Chaotic)"],["6","Responsibility. Fire destroys, but it can also temper when it is applied carefully—if the material tested is strong enough. (Lawful)"]],"name":"Creating a Red Dragon; Red Dragon Ideals","page":133,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Red Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Red Dragon||Young}","16","{@spell bane}, {@spell heat metal}, {@spell hypnotic pattern}, {@spell suggestion}"],["{@creature Adult Red Dragon||Adult}","19","{@spell bane}, {@spell dominate person}, {@spell heat metal}, {@spell hypnotic pattern}, {@spell suggestion}"],["{@creature Ancient Red Dragon||Ancient}","21","{@spell bane}, {@spell dominate person}, {@spell heat metal}, {@spell hypnotic pattern}, {@spell power word stun}, {@spell suggestion}"]],"name":"Creating a Red Dragon; Red Dragon Spellcasting","page":133,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Red Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A red dragon has spent years hunting a stolen treasure, which has fallen into the hands of adventurers who have no idea where it came from."],["2","A red dragon's fiery breath is the only means of completing an important magic item or of destroying a baleful artifact."],["3","A red dragon is the cause of raging wildfires, making the hunt for the dragon even more dangerous."],["4","A red dragon is unusually willing to entertain a peace envoy representing the various peoples dwelling in the valley below the dragon's mountain lair."],["5","A dwarf wants to recover a family heirloom rumored to be in the hoard of a red dragon."],["6","Evil cultists plan to meet with a red dragon and persuade it to become a dracolich."],["7","A red dragon has been held in an enchanted slumber for generations, but signs suggest the enchantment is beginning to fail."],["8","A region has survived for generations by annually tithing victims and treasures to a red dragon."]],"name":"Red Dragon Adventures; Red Dragon Adventure Hooks","page":134,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Red Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature fire giant} lord has captured a {@creature red dragon wyrmling} and is looking to train the willful creature as a pet."],["2","A {@creature red dragon wyrmling} adopted a nest of {@creature Fire Snake||fire snakes}, which have now grown into {@creature Salamander||salamanders} who protect the wyrmling."],["3","A band of {@creature Kobold||kobolds} was driven out of its warren by a {@creature red dragon wyrmling}; they now raid to survive—and to gather offerings to propitiate \"the winged god.\""],["4","A tiefling child has secretly hidden and raised a {@creature red dragon wyrmling} from an egg. The wyrmling is bonded to the child, but dangerous to anyone else."],["5","A bound {@creature fire elemental} serves as the guardian of an orphaned {@creature red dragon wyrmling}."],["6","A band of {@creature Hobgoblin||hobgoblins} is thrown into chaos when a {@creature red dragon wyrmling} supports a coup by an ambitious war leader, in exchange for tribute."]],"name":"Connected Creatures; Red Dragon Wyrmling Connections","page":134,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Red Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature specter} is bound as the guardian of a {@creature Young Red Dragon||young red dragon's} treasure hoard."],["2","A {@creature Young Red Dragon||young red dragon's} new lair spawns {@creature Magma Mephit||magma mephits} and {@creature Smoke Mephit||smoke mephits}, which escape into the surrounding countryside and cause mischief."],["3","A {@creature young red dragon} serves as the guardian of a githyanki creche, hoping to eventually earn the allegiance of the young githyanki raised there."],["4","{@creature Ogre||Ogres} and {@creature Ettin||ettins} cowed by a {@creature young red dragon} wander the foothills near the dragon's lair, helping to drive away intruders."],["5","A colony of {@creature Mind Flayer||mind flayers} has captured and controlled a {@creature young red dragon}, which now guards the passages to the illithids' underground lair."],["6","A parent of a {@creature young red dragon} has become a dracolich, and the dragon wishes to see the Undead abomination destroyed."]],"name":"Connected Creatures; Young Red Dragon Connections","page":134,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Red Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A flock of {@creature Gargoyle||gargoyles} dwell near an {@creature Adult Red Dragon||adult red dragon's} lair, serving as lookouts and guardians."],["2","{@creature Azer} artisans are bound in service to an {@creature adult red dragon}, for whom they make sculptures and art objects from precious metals and gems."],["3","An {@creature adult red dragon} rules over a hidden valley filled with dinosaurs."],["4","A {@creature shadow demon} serves as an {@creature Adult Red Dragon||adult red dragon's} spy and messenger."],["5","Cultists worshiping an {@creature adult red dragon} act as the dragon's agents throughout the region."],["6","A mysterious masked knight relentlessly hunting an {@creature adult red dragon} is, in fact, the dragon's half-dragon offspring bent on vengeance."],["7","An {@creature adult red dragon} owes a debt of service to an elderly {@creature druid}, enforced by a magical oath."],["8","An {@creature adult red dragon} has seized an outpost of an {@creature efreeti} pasha's domain as a lair, and the noble genie wants to evict the intruder."]],"name":"Connected Creatures; Adult Red Dragon Connections","page":134,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Red Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient red dragon} controls a vast intelligence network that has infiltrated nearly every nation."],["2","An {@creature ancient red dragon} warlord has united a number of formerly squabbling nations, creating a massive army ready to conquer the known world."],["3","A cult in service to an {@creature ancient red dragon} is gathering resources to summon a consort of Tiamat, so the cult's master can defeat the consort in single combat and claim a place at Tiamat's side."],["4","A {@creature balor} demon hopes an {@creature Ancient Red Dragon||ancient red dragon's} dragonsight can help the demon coordinate a multidimensional play for power in the Abyss."]],"name":"Connected Creatures; Ancient Red Dragon Connections","page":134,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Red Dragon Art Objects","colLabels":["d12","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A hammered metal brazier elaborately etched and set with polished obsidian, which sits atop a stand holding rare incense blends"],["2","A beautifully inlaid mosaic map of the region within a 100-mile radius of the dragon's lair"],["3","A life-sized basalt statue of a fierce knight, weapon raised to strike, which might be the preserved form of an actual knight turned to stone"],["4","The blackened skull of a young dragon that has been etched with designs and decorated with gems"],["5","A tiered fountain filled with liquid gold that is cool to the touch, but immediately hardens if removed from the fountain"],["6","A statue of the red dragon with gemstones for eyes"],["7","A detailed, life-sized elf skull cast in precious metal"],["8","A game board and a complete set of pieces, all carved and inlaid with precious and semiprecious stones (the dragon is fond of playing the game but has few worthy opponents)"],["9","A fist-sized gemstone carved into a likeness of the dragon's head"],["10","A set of precious metal tablets containing ancient lore"],["11","A beautifully wrought crown set with fiery gemstones, possibly the legacy of a lost empire"],["12","A beautiful polished sphere of rainbow obsidian, set on a wrought-gold stand"]],"name":"Red Dragon Treasures; Red Dragon Art Objects","page":137,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Sapphire Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I often fixate on specific historical battles or wars and won't rest until my hoard contains that conflict's most significant artifacts."],["2","I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor."],["3","I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?"],["4","Give me a storied helmet or scimitar over a pile of gold any day."],["5","No creature can outsmart my defenses—if they do, they obviously cheated."],["6","Any creature that can hold their own against me must teach me how—whether they want to or not."],["7","I cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented."],["8","The sight of blood makes me queasy."]],"name":"Creating a Sapphire Dragon; Sapphire Dragon Personality Traits","page":138,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Sapphire Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Solitude. A stranger is just an intruder I haven't dealt with yet. (Neutral)"],["2","Preservation. Most creatures cannot be trusted to properly safeguard historically significant artifacts. I can. (Lawful)"],["3","Knowledge. The stories surrounding every piece in my collection are as important as the treasures themselves. (Any)"],["4","Order. An organized hoard makes me happy—and you don't want to see me unhappy. (Lawful)"],["5","Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)"],["6","Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)"]],"name":"Creating a Sapphire Dragon; Sapphire Dragon Ideals","page":138,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Sapphire Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Posing as an avatar of an evil earth elemental-god, a sapphire dragon serves as general to a fanatical cult—and claims the spoils of the cult's victories."],["2","A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon's security measures."],["3","A sapphire dragon seeks adventurers to lead into battle against the {@creature Mind Flayer||mind flayers} that usurped the dragon's lair."],["4","Powerful infernal creatures have opened a portal in the middle of a city square. The key to closing the portal is a mythical holy weapon that happens to be the pride and joy of a sapphire dragon's hoard."],["5","A sapphire dragon threatens to sink a town into the Underdark unless the authorities find and turn over a thief who stole from the dragon."],["6","A village is beset by swarms of {@creature Giant Spider||giant spiders} drawn to the area when a sapphire dragon took up residence nearby. Ridding the village of the spiders means tampering with the dragon's food supply."],["7","A sapphire dragon invites warriors to vie for the honor of studying military tactics under the dragon. The front-runner is an infamous bandit leader who will undoubtedly terrorize the area if they win."],["8","A sapphire dragon's lair is so well protected that its inner defenses have never been tested. The dragon spreads rumors of the treasures within to attract adventurers who can put the traps to the test."]],"name":"Sapphire Dragon Adventures; Sapphire Dragon Adventure Hooks","page":138,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Sapphire Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","After being robbed by gnomes who had pledged to protect the hoard, a {@creature sapphire dragon wyrmling|FTD} installs new guardians that have no interest in material riches: {@creature Gelatinous Cube||gelatinous cubes} and {@creature Ochre Jelly||ochre jellies}."],["2","A band of {@creature Minotaur||minotaurs} in service to Baphomet has captured a {@creature sapphire dragon wyrmling|FTD} to learn from the wyrmling's strategies."],["3","Two {@creature Sapphire Dragon Wyrmling|FTD|sapphire dragon wyrmlings} vie for the same territory. Their primary battle tactic involves luring {@creature Grell||grells} into each other's lairs."],["4","A group of Lolth-worshiping {@creature Drow Elite Warrior||drow warriors} were sent to kill a {@creature sapphire dragon wyrmling|FTD} who has been making meals of their goddess's holy spiders."],["5","A {@creature sapphire dragon wyrmling|FTD} is on the verge of starvation after incorrectly identifying a nearby {@creature phase spider} nest as an easy food source."],["6","A {@creature Sapphire Dragon Wyrmling|FTD|sapphire dragon wyrmling's} hoard contains a cursed item, which has attracted {@creature Specter||specters} and {@creature Wraith||wraiths} to the area around the dragon's lair."]],"name":"Connected Creatures; Sapphire Dragon Wyrmling Connections","page":139,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Sapphire Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young sapphire dragon|FTD} practices martial skills by regularly using a {@item horn of Valhalla} to summon {@creature Berserker||berserker spirits} to fight."],["2","A {@creature young sapphire dragon|FTD} has found a collection of long-forgotten {@creature Clay Golem||clay golems} and is trying to teach them military tactics."],["3","A {@creature druid} summoned {@creature galeb duhr} to guard a {@creature Young Sapphire Dragon|FTD|young sapphire dragon's} hoard in exchange for the dragon controlling the {@creature giant spider} population, but the galeb duhr are causing trouble for local miners."],["4","Two Lolth {@creature Cultist||cultists} seek a magical relic that attracts {@creature Giant Spider||giant spiders}, but the relic's resting place has become a {@creature Young Sapphire Dragon|FTD|young sapphire dragon's} feeding ground."],["5","A {@creature young sapphire dragon|FTD} and a {@creature hobgoblin warlord} have become friends. The hobgoblin visits regularly to trade war stories and tactics with the dragon."],["6","A {@creature kuo-toa archpriest} believes a {@creature young sapphire dragon|FTD} is a god named Sliploopdreegoo, and calls on other kuo-toa to worship the dragon."]],"name":"Connected Creatures; Young Sapphire Dragon Connections","page":139,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Sapphire Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult sapphire dragon|FTD} lives adjacent to active {@creature purple worm} tunnels, hoping the threat of the worm will deter treasure hunters."],["2","An {@creature adult sapphire dragon|FTD} employs a {@creature dao} to help shape and defend the dragon's lair, and the dao maintains a portal to the Elemental Plane of Earth there."],["3","An {@creature adult sapphire dragon|FTD} regularly confers with a plane-hopping {@creature archmage} regarding the dragon's ongoing dreams of other worlds and other lives."],["4","A {@creature drow priestess of Lolth} and several {@creature yochlol} demons have been ordered by their goddess to deal with the {@creature adult sapphire dragon|FTD} who has been hunting her holy spiders."],["5","A forgetful and nearsighted {@creature adult sapphire dragon|FTD} believes a {@creature blue dragon wyrmling} is actually the {@creature Sapphire Dragon Wyrmling|FTD|sapphire wyrmling} who left home months before."],["6","An {@creature adult sapphire dragon|FTD} and a squadron of githyanki have joined forces to locate and destroy a {@creature mind flayer} colony."],["7","A group of {@creature Stone Giant||stone giants} believes a {@creature young sapphire dragon|FTD} to be an emissary of their god, Skoraeus Stonebones. The dragon considers the notion ridiculous but loves having an audience who will listen to lectures on military history without complaint."],["8","An {@creature adult sapphire dragon|FTD} and an {@creature aboleth} psychically face off for control of an area of the Underdark. The constant bombardment of psychic forces has begun to affect the local fauna in strange ways."]],"name":"Connected Creatures; Adult Sapphire Dragon Connections","page":139,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Sapphire Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient sapphire dragon|FTD} has called a conclave of ancient gem dragons to discuss how they might reunite and restore Sardior, the Ruby Dragon."],["2","A horde of {@creature Revenant||revenants} led by a {@creature death knight} has one goal—destroying the {@creature ancient sapphire dragon|FTD} who defeated their army in battle centuries ago."],["3","An {@creature ancient sapphire dragon|FTD} guards the phylactery of a {@creature lich} who helped the dragon establish a lair centuries before becoming Undead."],["4","Lolth the Spider Queen has declared war on an {@creature ancient sapphire dragon|FTD} who has annexed the heart of her cult's Underdark territory."]],"name":"Connected Creatures; Ancient Sapphire Dragon Connections","page":139,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Sapphire Dragon Art Objects","colLabels":["d6","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A battle standard showing the coat of arms of an ancient realm the dragon failed to protect"],["2","A dragonchess set with the white knights replaced by the symbols of a war god; the board is set up for the start of a new game, and the dragon has been waiting decades for the god to make the first move"],["3","A large tapestry depicting a bloody battle between two realms of the surface world; the dragon claims it is the tiny dragon embroidered in one corner"],["4","A music box that plays a haunting song; the dragon claims the music is very popular on another world"],["5","A necklace made from discarded sapphire dragon horn tips and tail barbs; the dragon refuses to say whether the pieces were donated willingly"],["6","A perfectly polished mirror that the dragon spends hours staring into, hoping to catch glimpses into other worlds"]],"name":"Sapphire Dragon Treasures; Sapphire Dragon Art Objects","page":140,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Shadow Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I am a creature of endless consumption, always looking for the next thing to possess or devour."],["2","I am rarely satisfied with what I have. I envy others' lives and belongings."],["3","I'm constantly calculating my next move. If I'm not at least one step ahead of foes, I'm a step behind."],["4","I loathe my existence, and the only thing that pleases me is sharing my misery."],["5","It isn't that I'm unsympathetic to others' needs; I just don't let sympathy get in the way."],["6","Everything is a transaction. I don't do anything before I know what's in it for me."],["7","It's nearly impossible for me to conceal my contempt for others."],["8","I truly regret the things I have done and will do whatever I can to atone."]],"name":"Creating a Shadow Dragon; Shadow Dragon Personality Traits","page":142,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Shadow Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Merciless. Life doesn't offer second chances, and neither do I. (Lawful)"],["2","Hedonism. The multiverse is painful enough. Seek pleasure wherever you can find it. (Chaotic)"],["3","Cruelty. The only release for my pain is to visit it upon others. (Evil)"],["4","Aspiration. I will one day find an escape from this condemnation. (Any)"],["5","Self-Serving. The petty concerns of other creatures are of no concern to me. I have enough to occupy my attention. (Neutral)"],["6","Compassion. My existence is misery, and no one else should have to suffer such torment. (Good)"]],"name":"Creating a Shadow Dragon; Shadow Dragon Ideals","page":142,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Shadow Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A shadow dragon hunts the descendants of the miners who, centuries ago, uncovered the Shadowfell portal that caused the dragon's corruption."],["2","A magical catastrophe has transported a town into the Underdark. The only path back to the surface goes directly through a shadow dragon's lair."],["3","A young woman seeks heroes to retrieve a family heirloom stolen from her. The woman is actually a {@creature night hag}, the heirloom is her heartstone, and the thief is a shadow dragon in Humanoid guise."],["4","As war brews in a Material Plane world, a shrewd shadow dragon exploits a convergence with the Shadowfell to establish a cross-planar arms trade."],["5","A hundred years ago, a savvy ruler bargained with a dragon to ensure the safety of the populace. The treaty is about to expire and must be renegotiated, but in the intervening century, the dragon has fallen to shadow."],["6","A group of shadar-kai (elves native to the Shadowfell) arrive at a city's gates, seeking refuge. They are fleeing the despotic rule of a shadow dragon—but fail to mention that the dragon pursues them."],["7","A shadow dragon has seized control of a city's criminal underworld. Those who want to depose the dragon face an army of assassins and Undead shadows."],["8","Night after night, innocent folk are drained of their life's energy and rise as {@creature Shadow||shadows}. A shadow dragon living in the area is suspected of the foul murders, but the real culprit is something else."]],"name":"Shadow Dragon Adventures; Shadow Dragon Adventure Hooks","page":142,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Shadow Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature bard|VGM} befriends a shadow dragon wyrmling and teaches the dragon about the Shadowfell."],["2","A group of wicked duergar has discovered that dragon eggs hatched in a certain part of the Underdark produce shadow dragon wyrmlings. They believe (wrongly) that they can raise these wyrmlings to serve them."],["3","A shadow dragon wyrmling is training a colony of {@creature Darkmantle||darkmantles} to guard the lair the creatures all share."],["4","A shadow dragon wyrmling and a {@creature shadow demon} have become unlikely companions as they compare and contrast their parallel evolutions."],["5","Two shadow dragon wyrmlings of different dragon kinds blame each other for their transformation."],["6","A family of deep gnomes adopts a shadow dragon wyrmling, hoping to show the dragon a noble path through gloom and despair."]],"name":"Connected Creatures; Shadow Dragon Wyrmling Connections","page":143,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Shadow Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A young shadow dragon demands tribute from a group of myconids in exchange for shielding the myconids from other creatures of the Underdark."],["2","A young shadow dragon kidnaps a cleric to help stave off despair. The cleric is torn between attempting escape or trying to earn their freedom by helping the dragon."],["3","A coterie of dragon cultists has fallen under the sway of a young shadow dragon, and their obeisance borders on fanaticism."],["4","A young shadow dragon shares a lair with a {@creature cloaker}; the cloaker leaves the dragon alone but hunts other creatures in the lair."],["5","A young shadow dragon is attended by the {@creature Shadow||shadows} formed from the dragon's breath, even though the dragon despises these Undead."],["6","A young shadow dragon has been summoned from the Shadowfell and forced to stand guard over a wizard's sanctum."]],"name":"Connected Creatures; Young Shadow Dragon Connections","page":143,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Shadow Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An adult red dragon continues to serve as the steed for a {@creature githyanki knight} even after transforming into a shadow dragon."],["2","An adult shadow dragon and an evil {@creature lich} vie for control of a crumbling empire, whose thousand-year history chronicles their struggle."],["3","An adult shadow dragon and a {@creature death knight} are both hunted by adventurers. In their previous lives, the two were sworn enemies, but now they join together against their common foes."],["4","An adult shadow dragon and a {@creature beholder} share a precarious bond, allied against an {@creature ancient sapphire dragon|FTD} neither can defeat alone."],["5","An adult shadow dragon is gathering a {@creature fomorian} army for some mysterious purpose."],["6","A recently transformed adult shadow dragon uses the new power of shadow to terrorize the {@creature adult silver dragon} who has been a rival for centuries."],["7","An adult shadow dragon hired a {@creature vampire} to convert the dragon's lizardfolk servants to immortal Undead minions, but the dragon now vies with the vampire for the Undead lizardfolk's loyalty."],["8","Two mated adult metallic dragons try to rebuild their lives after one becomes a shadow dragon."]],"name":"Connected Creatures; Adult Shadow Dragon Connections","page":143,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Shadow Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A warlock hopes to make a pact with an ancient shadow dragon by way of an eldritch ritual. If the ritual succeeds, the dragon will be elevated to a status akin to that of a Great Old One."],["2","An ancient shadow dragon is harried by a {@creature solar}. Once the two were friends, and the solar hopes to cleanse the shadow from the dragon."],["3","Hidden away in an ancient shadow dragon's lair lurks a {@creature demilich}, its jeweled skull almost indistinguishable from the dragon's other grim baubles."],["4","An ancient shadow dragon courts Tiamat, enacting the Dragon Queen's every demand in hopes of gaining her affection—and becoming her first shadow dragon consort."]],"name":"Connected Creatures; Ancient Shadow Dragon Connections","page":143,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Shadow Dragon Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An ornate scepter marred by soot and grime"],["2","A priceless painting badly in need of restoration"],["3","A lump of melted precious metal that was once a splendid necklace and holds gemstones inside it"],["4","A series of fine charcoal drawings depicting the royal lineage of a prominent drow house"],["5","A seemingly plain gray tapestry; close inspection reveals a tableau in shades of dove, ash, and slate"],["6","A pair of stonework gargoyles rendered in a grotesquely baroque and terrifying style"],["7","A pile of loose sheet music representing the lost dirges of a famous shadar-kai bard"],["8","An exquisitely crafted mirror that drains all color from the reflections of those who look into it"],["9","A ventriloquist's dummy made to resemble the vampire Strahd von Zarovich"],["10","A peculiar dragonchess set entirely crafted from onyx, making it extremely difficult to tell one side's pieces from the other"]],"name":"Shadow Dragon Treasures; Shadow Dragon Art Objects","page":144,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Silver Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","People are so wonderfully varied, and I do so love experiencing life with them."],["2","I'm an epicurean, and I live to eat all the delightful foods people concoct."],["3","It's my duty as a member of an elder species to protect and guide other peoples."],["4","I like coming up with new disguises to use among small folk. It makes me feel clever!"],["5","Violence is the provenance of uncouth beings, and I will do my best to avoid its use."],["6","I don't understand why anyone would fight when they could talk instead and build on this ecosystem of wondrous cultures and fascinating traditions."],["7","I owe the short-lived mortals I become friends with the responsibility of watching over their progeny."],["8","People must earn my respect—and they're failing badly."]],"name":"Creating a Silver Dragon; Silver Dragon Personality Traits","page":145,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Silver Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Sensualism. I savor the world and consume its myriad delights with appropriate gratitude. (Any)"],["2","Altruism. We are surrounded by a malignant and unfeeling cosmos. Ultimately, all we have is each other. (Good)"],["3","Camaraderie. The true treasure is the friends we make along the way. (Good)"],["4","Leadership. These younger species will do great things—but need some subtle support. (Good)"],["5","Guile. All the world is a stage, and it is both my purpose and my pleasure to give an excellent performance. (Any)"],["6","Ownership. This town, these families, this world—I've spent centuries watching over them, and they belong to me. (Evil)"]],"name":"Creating a Silver Dragon; Silver Dragon Ideals","page":145,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Silver Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young Silver Dragon||Young}","16","{@spell beacon of hope}, {@spell calm emotions}, {@spell hold person}, {@spell zone of truth}"],["{@creature Adult Silver Dragon||Adult}","18","{@spell beacon of hope}, {@spell calm emotions}, {@spell hold person}, {@spell polymorph}, {@spell zone of truth}"],["{@creature Ancient Silver Dragon||Ancient}","21","{@spell beacon of hope}, {@spell calm emotions}, {@spell hold person}, {@spell polymorph}, {@spell teleport}, {@spell zone of truth}"]],"name":"Creating a Silver Dragon; Silver Dragon Spellcasting","page":145,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Silver Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","For centuries, a silver dragon has posed as a sage dwelling on a mountaintop. Now it's time to retire this persona without alarming the people who have grown reliant on the sage's advice."],["2","An adventurer's funeral takes a surprising turn when a silver dragon arrives to pay respects."],["3","A disgraced knight tries to escape the attention of the silver dragon whose kindness the knight once took advantage of."],["4","As a city comes under siege, a silver dragon must decide between solitude and saving the place where the dragon has lived so many lives."],["5","In memory of a long friendship with a late sovereign, a silver dragon vows to assist the sovereign's newly crowned child."],["6","Portraits have been vanishing from a silver dragon's hoard, and the people depicted in the portraits have begun committing crimes."],["7","An enraged silver dragon causes a blizzard in an oft-traveled mountain route and will not stop until stolen treasures are returned."],["8","A silver dragon is kidnapping children from a village, and no one knows why."]],"name":"Silver Dragon Adventures; Silver Dragon Adventure Hooks","page":145,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Silver Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature silver dragon wyrmling} is raised by {@creature Giant Eagle||giant eagles} who have lost their own clutch of eggs."],["2","A {@creature silver dragon wyrmling} becomes the mascot and would-be protector of a group of refugee {@creature aarakocra}."],["3","A {@creature silver dragon wyrmling} practices precocious shape-shifting abilities among a colony of {@creature Kobold||kobolds}."],["4","A {@creature hell hound} watches over a {@creature silver dragon wyrmling} in the name of its master—a {@creature lich} hoping to corrupt the dragon when the dragon is older."],["5","A {@creature silver dragon wyrmling} besieges a pack of {@creature Pseudodragon||pseudodragons}, intent on teaching them poetry."],["6","{@creature Ogre||Ogres} keep a young {@creature silver dragon wyrmling} as a pet, and the dragon has become dedicated to changing the ogres' nefarious ways."]],"name":"Connected Creatures; Silver Dragon Wyrmling Connections","page":146,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Silver Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young silver dragon} allows a {@creature stone giant} to take refuge in the dragon's lair."],["2","A {@creature young silver dragon} in Humanoid form tries to keep an unsuspecting royal heir away from an attractive stranger the dragon knows to be a {@creature succubus} or {@creature incubus} in disguise."],["3","A herd of {@creature Hippogriff||hippogriffs} has taken over a {@creature Young Silver Dragon||young silver dragon's} lair, and the dragon seeks to get rid of the interlopers without violence."],["4","Two silver dragons compete to see who is better at playing the part of a young noble."],["5","A {@creature young silver dragon} rules over a group of yuan-ti, claiming to be an ancient yuan-ti leader reborn."],["6","A {@creature young silver dragon} performs nightly to entertain a village of {@creature Cloud Giant||cloud giants}, hoping to earn their help in securing a new lair."]],"name":"Connected Creatures; Young Silver Dragon Connections","page":146,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Silver Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult silver dragon} watches over a flock of rare {@creature Goat||goats}, but a group of {@creature Storm Giant||storm giants} covet their wool."],["2","An {@creature adult silver dragon} and a {@creature vampire} write books of philosophy arguing with each other's works."],["3","An {@creature adult red dragon} killed a group of adventurers that an {@creature adult silver dragon} had befriended, and the silver dragon now seeks revenge."],["4","In making a new lair, an {@creature adult silver dragon} destroyed the home of some {@creature galeb duhr}, and the dragon now seeks help to restore the site for them."],["5","A number of {@creature Adult Silver Dragon||adult silver dragons} all pretend to be painters and vie for the commission to paint the ceiling of a huge cathedral."],["6","An {@creature adult silver dragon} leads a group of warriors, changing identities every generation."],["7","Having lost their own offspring, two {@creature Adult Silver Dragon||adult silver dragons} raise a clutch of {@creature Wyvern||wyverns}."],["8","A solitary {@creature adult silver dragon} domesticates {@creature Roc||rocs} as an amusement."]],"name":"Connected Creatures; Adult Silver Dragon Connections","page":146,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Silver Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient silver dragon} helps a group of spellcasters keep the {@creature tarrasque} asleep."],["2","An {@creature ancient silver dragon} is secretly the age-old blacksmith who creates magical weapons for a kingdom's heroes."],["3","Bound by an oath, an {@creature ancient silver dragon} rules a dead city in place of its original monarchs."],["4","An {@creature ancient silver dragon} has become the figurehead and protector of a clan of {@creature Frost Giant||frost giants}."]],"name":"Connected Creatures; Ancient Silver Dragon Connections","page":146,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Silver Dragon Art Objects","colLabels":["d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A group portrait of nobles set in a faded mahogany frame, one corner of which is etched with signatures"],["2","An ancient shortsword with a pommel in the shape of a goblin's face, its blade notched with heavy use"],["3","The shattered helm of a dwarf monarch, mended with brazed gold"],["4","A full suit of ancient armor, its breastplate scrimshawed with draconic faces"],["5","A pearl-handled switchblade, its blade eaten away by salt water and its handle emblazoned with a crest"],["6","An elaborate elven crown made to resemble a dragon's head"],["7","A triptych of tapestries depicting the end of a war, the restoration work that followed, and the sunset flight of a silver dragon leaving the renewed realm"],["8","A cape studded with gemstones and featuring epaulets of egret feathers, set on the shoulders of a battered tailor's mannequin"],["9","A dramatic portrait of a human noble rendered mostly as shadow and glinting light that reveals the dragon-shaped pendant the figure wears"],["10","A series of detailed obsidian sculptures depicting a human transitioning from childhood to old age"]],"name":"Silver Dragon Treasures; Silver Dragon Art Objects","page":148,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Topaz Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I seek no company other than my own, for no one else can compete with me."],["2","If my offspring can't care for themselves, I'm not sure they're worthy of my attention."],["3","The sea is beautiful and I love gazing upon it, but I abhor being wet."],["4","Why should I risk damaging my splendid physique when I can fight with the power of my mind?"],["5","I am predictable only in my unpredictability."],["6","It takes true artistry to maintain a warm, desert-like dwelling under the water."],["7","I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I hone them on other creatures."],["8","I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses."]],"name":"Creating a Topaz Dragon; Topaz Dragon Personality Traits","page":149,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Topaz Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any)"],["2","Change. Consistency is stagnation. (Chaotic)"],["3","Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)"],["4","Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)"],["5","Wonder. Though I don't wish to spend time in it, my soul sings at the sight of the vast beauty of the ocean. (Good)"],["6","Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)"]],"name":"Creating a Topaz Dragon; Topaz Dragon Ideals","page":149,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Topaz Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz dragon scale on the deck."],["2","A topaz dragon has claimed a stretch of coastline and ordered the residents of a seaside town to vacate the area or suffer the dragon's wrath."],["3","A fishery that specializes in a type of eel favored by a local topaz dragon is \"haunted,\" and shipments of the eel vanish every time the ghost appears."],["4","Legends claim that a gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon."],["5","A topaz dragon is injured and stranded far from the sea, but the dragon is too proud to ask for help getting home."],["6","A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the dragon's clutches."],["7","A topaz dragon has developed a taste for {@creature merfolk}, and the merfolk community near the dragon's lair is desperate for help."],["8","A topaz dragon is intent on destroying the homes of all intelligent creatures in the dragon's territory, and desperate locals seek to find out what's behind the dragon's wrath."]],"name":"Topaz Dragon Adventures; Topaz Dragon Adventure Hooks","page":149,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Topaz Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Moved by pity, a {@creature giant eagle} continues bringing food to an abandoned {@creature topaz dragon wyrmling|FTD}, despite the wyrmling's attempts to eat the eagle."],["2","A {@creature pseudodragon} who is fanatical about the kinship of all dragonkind is trying to win a {@creature Topaz Dragon Wyrmling|FTD|topaz dragon wyrmling's} friendship."],["3","A {@creature topaz dragon wyrmling|FTD} has developed a taste for crab meat and persistently hunts a {@creature giant crab} that always manages to evade the wyrmling. (The crab might have been the recipient of a druid's {@spell awaken} spell.)"],["4","A mated pair of {@creature Griffon||griffons} found a topaz dragon egg, and they care for it as if it were their own."],["5","A {@creature sea hag} is on the hunt for a {@creature topaz dragon wyrmling|FTD}, to be used as a component in a fell ritual."],["6","A pirate crew keeps a curmudgeonly {@creature topaz dragon wyrmling|FTD} as a beloved mascot."]],"name":"Connected Creatures; Topaz Dragon Wyrmling Connections","page":149,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young Topaz Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young topaz dragon|FTD} engages in repeated aerial battles with a young {@creature gynosphinx} to determine territory. Both of them are secretly starting to enjoy the bouts."],["2","A {@creature young topaz dragon|FTD} found and ate a dead {@creature sahuagin} on the beach, unwittingly incurring the wrath of the sahuagin's community."],["3","A flock of {@creature Harpy||harpies} enjoy taunting a {@creature young topaz dragon|FTD} who has moved into their territory. The dragon adds a feather to a necklace for each harpy slain."],["4","A curious {@creature water elemental} supplies a {@creature young topaz dragon|FTD} with aquatic delicacies so as to learn more about the dragon."],["5","A {@creature young topaz dragon|FTD} continually attempts to steal eggs from a {@creature roc} nest, despite having nearly been killed by the roc parents multiple times."],["6","A clan of {@creature Winged Kobold||winged kobolds} consider a {@creature young topaz dragon|FTD} their monarch, despite the dragon's complete lack of interest and growing annoyance toward them."]],"name":"Connected Creatures; Young Topaz Dragon Connections","page":149,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult Topaz Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature adult topaz dragon|FTD} vies with a {@creature storm giant} over territory. The giant keeps live seafood in a tide pool, and the dragon keeps drying out the pool in an effort to drive the giant away."],["2","An {@creature adult topaz dragon|FTD} and an {@creature adult bronze dragon} are finding their centuries-old enmity turning into a more romantic passion."],["3","A {@creature djinni} hopes to convince a topaz dragon to tolerate the djinni's presence by driving off a clan of {@creature Cyclops||cyclopes} harassing the dragon."],["4","Reunited after years apart, an {@creature adult topaz dragon|FTD} parent and young dragon child realize they enjoy hunting together."],["5","A tempestuous {@creature marid} continually floods the carefully dried-out lair of a topaz dragon."],["6","A {@creature sahuagin baron} attempts to gain the support of other sahuagin for driving away a topaz dragon attempting to claim the sea devils' territory."],["7","A pirate captain tells stories of an {@creature Adult Topaz Dragon|FTD|adult topaz dragon's} legendary hoard while attempting to gather a crew to raid the dragon's lair."],["8","A ship wrecks near an {@creature Adult Topaz Dragon|FTD|adult topaz dragon's} lair. The dragon claims what's left of the cargo and tries to ransom the survivors (including the dragonborn ship captain) back to the city they came from."]],"name":"Connected Creatures; Adult Topaz Dragon Connections","page":149,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient Topaz Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient topaz dragon|FTD} has decided to set local {@creature ogre} and bandit clans against one another, hoping they wipe each other out."],["2","An {@creature adult bronze dragon} has ignored the petitions of townsfolk to deal with an {@creature ancient topaz dragon|FTD} killing livestock and farmers alike. But now the topaz dragon has killed the bronze dragon's child."],["3","An {@creature Ancient Topaz Dragon|FTD|ancient topaz dragon's} lair contains a portal to the Elemental Chaos."],["4","An {@creature ancient bronze dragon} and an {@creature ancient topaz dragon|FTD} are locked in an ongoing conflict that threatens shipping and caravans around a major city."]],"name":"Connected Creatures; Ancient Topaz Dragon Connections","page":149,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Topaz Dragon Art Objects","colLabels":["d8","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An ornate statue of a sea serpent that plays ocean sounds when its gemstone eyes are pressed"],["2","A set of seven levered brass mirrors that can be adjusted to direct light in different directions"],["3","A stained glass window depicting a golden city whose buildings are decorated with statues of dragons and other winged creatures"],["4","A gold scrying bowl that shows random, constantly shifting views of the Elemental Chaos"],["5","A 10-foot-tall statue of the dragon, carved out of a single massive yellow crystal (the dragon thinks it's flattering, except for the tail)"],["6","A large, shallow dish filled with water on which floats a set of delicate wooden ships; speaking different command words creates waves and whirlpools in the bowl"],["7","A large spherical gold chandelier that gives off sunlight and is surrounded by an intricate and interlocking set of glass bands engraved in an unknown language"],["8","A set of topaz-inlaid gold claw rings engraved with the names of bronze dragons the topaz dragon has killed"]],"name":"Topaz Dragon Treasures; Topaz Dragon Art Objects","page":152,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"White Dragon Personality Traits","colLabels":["d8","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Talkative people are usually the most dangerous. I like to eat them first."],["2","I brood over past encounters with foes and sometimes mistake newcomers for my ancient enemies."],["3","I can recall many tidbits of lore picked up over the centuries but have no sense of their import."],["4","I don't like the taste of warm blood and always rinse my mouth out with snow after a fight."],["5","Whenever I encounter a new type of creature, I try to lure it back to my lair so I can add it to my collection of frozen trophies."],["6","I have named the wind that blows through my lair and speak to it often. It is my sole companion."],["7","I meet any challenge to my territory with aggression, even if I can't win outright."],["8","I feel protective of smaller, weaker creatures that are tormented by larger monsters."]],"name":"Creating a White Dragon; White Dragon Personality Traits","page":153,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"White Dragon Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Rapacity. When a creature has the misfortune of crossing my path, I ask myself two questions: Am I hungry now? And if not, will I be hungry later? (Any)"],["2","Survival. This world is harsh and unforgiving, and so am I. I do whatever it takes to survive. (Any)"],["3","Dominance. I delight in making others tremble, knowing that I could kill them at any time. (Evil)"],["4","Isolation. All creatures are either prey or rivals. What do you mean by \"company?\" (Any)"],["5","Vengeance. Every scar upon my scales, every treasure beyond my reach, is a slight that must be answered. (Evil)"],["6","Service. I used to live as a beast, before learning what is possible when creatures put aside their petty needs in service of a greater goal. (Lawful)"]],"name":"Creating a White Dragon; White Dragon Ideals","page":153,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"White Dragon Spellcasting","colLabels":["Age","Spell Save DC","Spells Known"],"colStyles":["col-2 text-center","col-2 text-center","col-8"],"rows":[["{@creature Young White Dragon||Young}","12","{@spell gust of wind}"],["{@creature Adult White Dragon||Adult}","14","{@spell gust of wind}"],["{@creature Ancient White Dragon||Ancient}","16","{@spell gust of wind}, {@spell ice storm}"]],"name":"Creating a White Dragon; White Dragon Spellcasting","page":153,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"White Dragon Adventure Hooks","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A white dragon has been starving out a fortified settlement by decimating the local caribou herds."],["2","The words of a ritual to propitiate a vengeful spirit are tattooed on the flesh of a frost giant druid—who is entombed in the ice of a white dragon's lair."],["3","{@creature Aarakocra} have become a nuisance in the lowlands ever since they were driven out of their mountain aerie by the arrival of a white dragon."],["4","An item stolen from a white dragon's hoard has been passed down to an adventurer as a family heirloom—and the dragon is coming to get it back."],["5","After driving away a white dragon, a group of adventurers discovered a mighty demon trapped in the ice in the dragon's lair. Now the ice is melting and the demon will soon awaken—so the dragon must be lured back."],["6","A white dragon has been raiding distant farmlands, procuring gifts of food for a mate with a taste for unusual cuisine."],["7","A white dragon has been exacting vengeance on a rival silver dragon by killing off the silver dragon's Humanoid companions."],["8","A {@creature frost giant} wants to subdue a white dragon, hoping to overthrow the current frost giant jarl with the dragon's aid. In exchange for assistance from adventurers, the giant promises peace between the giant clan and nearby settlements."]],"name":"White Dragon Adventures; White Dragon Adventure Hooks","page":153,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"White Dragon Wyrmling Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A pair of {@creature Ice Mephit||ice mephits} delight in chasing townsfolk into a {@creature White Dragon Wyrmling||white dragon wyrmling's} lair to be eaten."],["2","A brooding {@creature griffon} found a dragon egg and cared for it along with her own brood. Though the {@creature white dragon wyrmling} ate the griffon's other hatchlings, the griffon treats the wyrmling as her offspring and protects the creature fiercely."],["3","A clan of warriors has adopted a {@creature white dragon wyrmling} as the clan's sacred guardian and brings the wyrmling captured foes as offerings."],["4","{@creature Yeti||Yetis} keep a {@creature white dragon wyrmling} chained near the entrance of their lair to discourage scavengers."],["5","A well-meaning {@creature druid} is trying to rear a {@creature white dragon wyrmling} as a guardian of nature, training the dragon to hunt only Monstrosities. But the wyrmling keeps attacking other creatures."],["6","A band of {@creature Ogre||ogres} keeps a {@creature white dragon wyrmling} caged near their larder, as they have discovered that the dragon's cold breath keeps their meat fresh."]],"name":"Connected Creatures; White Dragon Wyrmling Connections","page":154,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Young White Dragon Connections","colLabels":["d6","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature young white dragon} and a {@creature young remorhaz} are vying for control of the same territory, and their altercations endanger the other creatures in the area."],["2","A {@creature young white dragon} has gained control of an {@creature invisible stalker} and sends it out to steal treasure."],["3","A {@creature young white dragon} allows a clan of deep gnomes to mine the dragon's mountain home in exchange for a healthy portion of the gemstones they extract."],["4","A {@creature frost giant} hunter has raised a {@creature young white dragon} since the dragon hatched, and the two are now inseparable."],["5","A {@creature young white dragon} is pestered by a {@creature flameskull} bound to guard a magic item the dragon recently acquired."],["6","A {@creature young white dragon} has been stalking a herd of {@creature Mammoth||mammoths} for days, trying to pick off the herd's newborn calves."]],"name":"Connected Creatures; Young White Dragon Connections","page":154,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Adult White Dragon Connections","colLabels":["d8","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A pirate captain uses the pervasive fog near an {@creature Adult White Dragon||adult white dragon's} lair to elude capture and propitiates the dragon with a share of the crew's booty."],["2","A {@creature djinni} has pledged to serve an {@creature adult white dragon} for a year and a day in exchange for sparing the genie's previous master's life."],["3","An {@creature arcanaloth} has been trying to tease information out of an {@creature adult white dragon}, hoping the dragon can lead it to a lost font of magical power."],["4","An {@creature adult white dragon}, captured by devils decades ago, now serves as a mount for an {@creature ice devil}."],["5","A {@creature beholder} manipulates an {@creature adult white dragon} into eliminating its enemies by inventing ways in which these foes have supposedly offended the dragon."],["6","A {@creature storm giant} and an {@creature adult white dragon} are engaged in a deadly game of cat-and-mouse, leaving a trail of destruction behind them."],["7","An {@creature adult white dragon} periodically brings a mouthful of gems to the {@creature ancient crystal dragon|FTD} who raised them, and who is now too old and tired to seek out new mineral veins for sustenance."],["8","A clan of {@creature Winged Kobold||winged kobolds} treat the air currents and ice slides of an {@creature Adult White Dragon||adult white dragon's} lair as an obstacle course. The dragon enjoys devising increasingly hazardous routes for the kobolds to tackle."]],"name":"Connected Creatures; Adult White Dragon Connections","page":154,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Ancient White Dragon Connections","colLabels":["d4","Connected Creatures"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature death knight} and an {@creature ancient white dragon} swap tales of old foes and unanswered grievances, nursing the hunger for vengeance that sustains them."],["2","An {@creature ancient white dragon} makes intermittent assaults against a mated pair of {@creature Adult Silver Dragon||adult silver dragons} who lair nearby."],["3","An {@creature ancient white dragon} guards a {@creature Lich||lich's} phylactery, keeping it sealed in a tomb of ice. The lich visits periodically, bearing fabulous treasures as payment."],["4","A community of orcs believe an {@creature ancient white dragon} to be the reincarnation of a legendary leader. They've been venerating the dragon so long that the dragon now believes the story and speaks proudly in Orc about the orcs' triumphs."]],"name":"Connected Creatures; Ancient White Dragon Connections","page":154,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"White Dragon Art Objects","colLabels":["d12","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A war horn carved to resemble a dragon's head with a wide-open maw, which the dragon calls \"Little Toot\""],["2","A statue depicting an elf paladin with the face turned upward; the body has been defaced by the dragon's claws"],["3","A mammoth tusk engraved with images depicting the history of a nomadic tribe; the dragon uses the tusk to mark the spot where it has buried its pile of gold"],["4","A giant-sized cloak decorated with silver braiding that the dragon uses as a nest lining for its egg"],["5","A wooden throne heaped with furs; any visitors must sit on the throne while the dragon recounts the grisly death of the seat's previous owner"],["6","A huge wooden door carved and painted to depict a monarch enthroned with sword and scepter; the dragon occasionally raps the door with its knuckles, pauses, and then chortles, \"Nobody home\""],["7","A frost giant jarl's crown with broken horns; the dragon enjoys perching the crown on an icy stalagmite and then knocking it off with its tail"],["8","The prow of a ship carved to look like a pouncing lion; the dragon occasionally roars at the lion"],["9","A gilded shield emblazoned with the holy symbol of a forgotten god; the dragon enjoys flicking the shield with a claw to hear the sound it makes"],["10","A ceremonial anvil of dwarven make; gazing at the anvil, the dragon fondly recounts, \"Seven at one blow!\""],["11","A long, embroidered linen tapestry showing the history of an ancient realm's civil war; the dragon \"reads\" the tapestry when it has trouble sleeping."],["12","A bell engraved with images of an angelic host, still attached to its splintered belfry; the dragon tolls the bell with its tail, growling the name of one of its defeated foes with each ring"]],"name":"White Dragon Treasures; White Dragon Art Objects","page":157,"source":"FTD","chapter":{"name":"Draconomicon","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Creatures by Challenge Rating","colLabels":["CR","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/8","{@creature Hoard scarab|FTD}"],["1/4","{@creature Metallic warbler|FTD}"],["1/2","{@creature Draconian foot soldier|FTD}"],["1","{@creature Deep dragon wyrmling|FTD}"],["2","{@creature Crystal dragon wyrmling|FTD}"],["2","{@creature Draconian mage|FTD}"],["2","{@creature Dragonnel|FTD}"],["2","{@creature Dragon speaker|FTD}"],["2","{@creature Egg hunter hatchling|FTD}"],["2","{@creature Emerald dragon wyrmling|FTD}"],["2","{@creature Moonstone dragon wyrmling|FTD}"],["2","{@creature Swarm of hoard scarabs|FTD}"],["2","{@creature Topaz dragon wyrmling|FTD}"],["3","{@creature Draconian infiltrator|FTD}"],["3","{@creature Dragon chosen|FTD}"],["3","{@creature Dragonflesh grafter|FTD}"],["3","{@creature Sapphire dragon wyrmling|FTD}"],["4","{@creature Amethyst dragon wyrmling|FTD}"],["4","{@creature Draconian dreadnought|FTD}"],["4","{@creature Dragon turtle wyrmling|FTD}"],["4","{@creature Metallic peacekeeper|FTD}"],["5","{@creature Dragon blessed|FTD}"],["5","{@creature Dragonblood ooze|FTD}"],["5","{@creature Egg hunter adult|FTD}"],["5","{@creature Gem stalker|FTD}"],["5","{@creature Young crystal dragon|FTD}"],["5","{@creature Young deep dragon|FTD}"],["6","{@creature Animated breath|FTD}"],["6","{@creature Draconian mastermind|FTD}"],["6","{@creature Dragonborn of Sardior|FTD}"],["6","{@creature Dragonflesh abomination|FTD}"],["7","{@creature Dragonborn of Tiamat|FTD}"],["7","{@creature Liondrake|FTD}"],["7","{@creature Young topaz dragon|FTD}"],["8","{@creature Dragonborn of Bahamut|FTD}"],["8","{@creature Eyedrake|FTD}"],["8","{@creature Hoard mimic|FTD}"],["8","{@creature Young emerald dragon|FTD}"],["8","{@creature Young moonstone dragon|FTD}"],["8","{@creature Young sea serpent|FTD}"],["9","{@creature Young amethyst dragon|FTD}"],["9","{@creature Young sapphire dragon|FTD}"],["10","{@creature Young dragon turtle|FTD}"],["11","{@creature Adult deep dragon|FTD}"],["11","{@creature Dracohydra|FTD}"],["11","{@creature Dragonbone golem|FTD}"],["12","{@creature Adult crystal dragon|FTD}"],["13","{@creature Adult topaz dragon|FTD}"],["14","{@creature Adult emerald dragon|FTD}"],["14","{@creature Ancient sea serpent|FTD}"],["15","{@creature Adult moonstone dragon|FTD}"],["15","{@creature Adult sapphire dragon|FTD}"],["16","{@creature Adult amethyst dragon|FTD}"],["17","{@creature Draconic shard|FTD}"],["17","{@creature Ghost dragon|FTD}"],["18","{@creature Ancient deep dragon|FTD}"],["18","{@creature Hollow dragon|FTD}"],["19","{@creature Ancient crystal dragon|FTD}"],["20","{@creature Ancient topaz dragon|FTD}"],["21","{@creature Ancient emerald dragon|FTD}"],["21","{@creature Ancient moonstone dragon|FTD}"],["22","{@creature Ancient sapphire dragon|FTD}"],["22","{@creature Elder brain dragon|FTD}"],["23","{@creature Ancient amethyst dragon|FTD}"],["24","{@creature Ancient dragon turtle|FTD}"],["26","Gem greatwyrm"],["27","Chromatic greatwyrm"],["28","Metallic greatwyrm"],["30","{@creature Aspect of Bahamut|FTD}"],["30","{@creature Aspect of Tiamat|FTD}"]],"name":"Challenge Ratings; Creatures by Challenge Rating","page":224,"source":"FTD","chapter":{"name":"Creature Lists","index":7}},{"caption":"Colleges of Strixhaven","colLabels":["College","Description"],"colStyles":["col-1","col-11"],"rows":[["Lorehold","Explores the past and preserves its lessons for future generations. Also called the College of Archaeomancy."],["Prismari","Uses the elements to practice the arts. Also called the College of Elemental Arts."],["Quandrix","Focuses on the mathematics of nature. Also called the College of Numeromancy."],["Silverquill","Teaches the magic of rhetoric, poetry, oration, and writing. Also called the College of Eloquence."],["Witherbloom","Harnesses the forces of life and death. Also called the College of Essence Studies."]],"name":"Welcome to Strixhaven; Colleges of Strixhaven","page":4,"source":"SCC","chapter":{"name":"Welcome to Strixhaven","index":0}},{"caption":"Founder Dragons","colLabels":["College","Founder"],"colStyles":["col-4 text-center","col-8 text-center"],"rows":[["Lorehold","{@creature Velomachus Lorehold|SCC}"],["Prismari","{@creature Galazeth Prismari|SCC}"],["Quandrix","{@creature Tanazir Quandrix|SCC}"],["Silverquill","{@creature Shadrix Silverquill|SCC}"],["Witherbloom","{@creature Beledros Witherbloom|SCC}"]],"name":"Founder Dragons","page":6,"source":"SCC","chapter":{"name":"Welcome to Strixhaven","index":0}},{"caption":"Strixhaven Mascots","colLabels":["College","Mascot"],"colStyles":["col-4 text-center","col-8 text-center"],"rows":[["Lorehold","{@creature Spirit Statue Mascot|SCC}"],["Prismari","{@creature Art Elemental Mascot|SCC}"],["Quandrix","{@creature Fractal Mascot|SCC}"],["Silverquill","{@creature Inkling Mascot|SCC}"],["Witherbloom","{@creature Pest Mascot|SCC}"]],"name":"Strixhaven Mascots","page":10,"source":"SCC","chapter":{"name":"Life at Strixhaven","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Lorehold Scholars","colLabels":["d10","Scholar","Principle"],"colStyles":["col-2 text-center","col-9","col-1 text-center"],"rows":[["1","Archaeoscribe, chronicling historical truths for posterity","Order"],["2","Battle medium, strengthening summoned spirits for use in battles","Order"],["3","Chaos scholar, chasing down historical anecdotes as a litany of happenstance","Chaos"],["4","Conservator, preserving ancient spell knowledge and other relics of the past","Order"],["5","Dustspeaker, conversing with spirits of the past to learn their stories","Chaos"],["6","Pastraiser, binding spirits into the monuments that bear their likeness to learn about their inspiring deeds","Order"],["7","Relic reader, divining wisdom from the past from the context of ruin sites","Order"],["8","Ruin shaman, wielding magic that helps delve into ancient sites","Chaos"],["9","Tomewielder, summoning fiery magic from the words in old writings","Chaos"],["10","Warsinger, studying the magic used in ancient wars","Chaos"]],"name":"Scholars of Lorehold; Lorehold Scholars","page":13,"source":"SCC","chapter":{"name":"Life at Strixhaven","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Prismari Scholars","colLabels":["d12","Scholar","Principle"],"colStyles":["col-2 text-center","col-9","col-1 text-center"],"rows":[["1","Aesthemancer, studying abstract principles of beauty for insight into the workings of the multiverse","Perfection"],["2","Electrovisionary, wielding the forms of lightning as a paintbrush","Expression"],["3","Flamesinger, combining fire and music","Expression"],["4","Geosculptor, using earth and lava in volatile emotional displays","Expression"],["5","Heartrager, turning inner creative fire into personal strength","Expression"],["6","Ice sculptor, crafting ice and cold into immersive experiences","Perfection"],["7","Mistmage, shaping cloud, fog, and mist into lasting sculptures","Perfection"],["8","Muse channeler, projecting blasts of inspiration toward others","Expression"],["9","Opusmancer, creating magical effects on a monumental scale","Perfection"],["10","Spectacle mage, hurling stormy displays into the sky","Expression"],["11","Waterbinder, shaping water into animated elemental forms","Perfection"],["12","Zephyrist, weaving wind with dance","Perfection"]],"name":"Scholars of Prismari; Prismari Scholars","page":16,"source":"SCC","chapter":{"name":"Life at Strixhaven","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Quandrix Scholars","colLabels":["d8","Scholar","Principle"],"colStyles":["col-2 text-center","col-9","col-1 text-center"],"rows":[["1","Abstractor, using magic to stretch the possibilities of space","Theory"],["2","Augmenter, making creatures and things larger","Substance"],["3","Fractalologist, creating beautiful illusory patterns","Theory"],["4","Mana scholar, studying snarls, leylines, and star arches","Substance"],["5","Metamancer, studying metaphysics to alter reality","Theory"],["6","Scale druid, manipulating the size of plants and animals","Substance"],["7","Sequence prophet, studying repeating patterns that bend the mind","Theory"],["8","Vivifier, conjuring fractal creatures based on biological life","Substance"]],"name":"Scholars of Quandrix; Quandrix Scholars","page":19,"source":"SCC","chapter":{"name":"Life at Strixhaven","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Silverquill Scholars","colLabels":["d8","Scholar","Principle"],"colStyles":["col-2 text-center","col-9","col-1 text-center"],"rows":[["1","Bantermage, using incisive observation to pierce rivals' confidence","Shadow"],["2","Duskmage, conjuring inky voids of shadow magic","Shadow"],["3","Inkcaster, summoning living inklings to service","Shadow"],["4","Lumimancer, bringing light to bear on shameful situations and holding corrupt institutions to account","Radiance"],["5","Shadewing, forming weapons from darkness to slice and stab at foes","Shadow"],["6","Silvertongue, bathing others in the light of inspiring words","Radiance"],["7","Vainglory, wielding the power of a perfectly crafted compliment to enhance a person's best qualities","Radiance"],["8","Warsinger, stirring hearts through poetic performance and song","Radiance"]],"name":"Scholars of Silverquill; Silverquill Scholars","page":22,"source":"SCC","chapter":{"name":"Life at Strixhaven","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Witherbloom Scholars","colLabels":["d8","Scholar","Principle"],"colStyles":["col-2 text-center","col-9","col-1 text-center"],"rows":[["1","Banelock, using concoctions of noxious ingredients for withering magic","Decay"],["2","Bleed doctor, drain the essence of living creatures to fuel sinister spells","Decay"],["3","Boon witch, brewing drafts to empower the living","Growth"],["4","Boughcaller, summoning creatures from bogs","Growth"],["5","Dreadbones, infusing dead tissue with magic to create Undead servants","Decay"],["6","Earthcroucher, connecting directly with the land to power nature magic","Growth"],["7","Leafbinder, using medicinal herbs to soothe wounds","Growth"],["8","Pestcatcher, harvesting life energy from the pests of the bayou","Decay"]],"name":"Scholars of Witherbloom; Witherbloom Scholars","page":25,"source":"SCC","chapter":{"name":"Life at Strixhaven","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Spells","colLabels":["Level","Spell","School","Class"],"colStyles":["col-2 text-center","col-2","col-2","col-6"],"rows":[["1st","{@spell Silvery Barbs|SCC}","Enchantment","{@class Bard}, {@class Sorcerer}, {@class Wizard}"],["2nd","{@spell Borrowed Knowledge|SCC}","Divination","{@class Bard}, {@class Cleric}, {@class Warlock}, {@class Wizard}"],["2nd","{@spell Kinetic Jaunt|SCC}","Transmutation","{@class Artificer|TCE},* {@class Bard}, {@class Sorcerer}, {@class Wizard}"],["2nd","{@spell Vortex Warp|SCC}","Conjuration","{@class Artificer|TCE},* {@class Sorcerer}, {@class Wizard}"],["2nd","{@spell Wither and Bloom|SCC}","Necromancy","{@class Druid}, {@class Sorcerer}, {@class Wizard}"]],"footnotes":["*The artificer class appears in {@book Tasha's Cauldron of Everything|TCE} and {@book Eberron: Rising from the Last War|ERLW}."],"name":"Spells","page":37,"source":"SCC","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Magic Items for Sale","colLabels":["Item","Rarity","Cost"],"colStyles":["col-9","col-2 text-center","col-1 text-right"],"rows":[["{@item Bottle of Boundless Coffee|SCC}","Common","100 gp"],["{@item Cuddly Strixhaven Mascot|SCC}","Common","100 gp"],["{@item Lorehold Primer|SCC}","Uncommon","300 gp"],["{@item Prismari Primer|SCC}","Uncommon","300 gp"],["{@item Quandrix Primer|SCC}","Uncommon","300 gp"],["{@item Silverquill Primer|SCC}","Uncommon","300 gp"],["{@item Spell Scroll (1st Level)||Spell Scroll} (1st-Level Spell; {@book DMG|DMG})","Common","50 gp"],["{@item Strixhaven Pennant|SCC}","Common","100 gp"],["{@item +1 Weapon||Weapon, +1} ({@book DMG|DMG})","Uncommon","300 gp"],["{@item Witherbloom Primer|SCC}","Uncommon","300 gp"]],"name":"Magic Items for Sale","page":38,"source":"SCC","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Adventure Levels","colLabels":["Adventure","Starting Level","Chapter"],"colStyles":["col-6","col-4 text-center","col-2 text-center"],"rows":[["Campus Kerfuffle","1st","{@adventure 3|SCC-CK|0}"],["Hunt for Mage Tower","4th","{@adventure 4|SCC-HfMT|0}"],["The Magister's Masquerade","6th","{@adventure 5|SCC-TMM|0}"],["A Reckoning in Ruins","8th","{@adventure 6|SCC-ARiR|0}"]],"name":"Standalone Adventures; Adventure Levels","page":41,"source":"SCC","chapter":{"name":"School Is in Session","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Starting Relationship Points","colLabels":["Person","Relationship Points"],"colStyles":["col-3 text-center","col-3 text-center"],"rows":[["Friend","2"],["Beloved","3"],["Rival","−2"]],"name":"Relationships; Starting Relationship Points","page":42,"source":"SCC","chapter":{"name":"School Is in Session","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Student NPC Stat Blocks","colLabels":["Year","Stat Block"],"colStyles":["col-5 text-center","col-7 text-center"],"rows":[["First","{@creature First-Year Student|SCC}"],["Second","[College] Apprentice"],["Third or Later","[College] Pledgemage"]],"name":"Student NPC Stat Blocks","page":50,"source":"SCC","chapter":{"name":"School Is in Session","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Strixhaven Creatures","colLabels":["Creature","Creature Type","CR"],"colStyles":["col-8","col-3 text-center","col-1 text-center"],"rows":[["{@creature Archaic|SCC}","Celestial","18"],["{@creature Art Elemental Mascot|SCC}","Elemental","1/4"],["{@creature Beledros Witherbloom|SCC}","Dragon","24"],["{@creature Brackish Trudge|SCC}","Plant","3"],["{@creature Cogwork Archivist|SCC}","Construct","4"],["{@creature Daemogoth|SCC}","Fiend","10"],["{@creature Daemogoth Titan|SCC}","Fiend","16"],["{@creature First-Year Student|SCC}","Humanoid","1/2"],["{@creature Fractal Mascot|SCC}","Construct","1/4"],["{@creature Galazeth Prismari|SCC}","Dragon","23"],["{@creature Groff|SCC}","Plant","4"],["{@creature Inkling Mascot|SCC}","Ooze","1/4"],["{@creature Lorehold Apprentice|SCC}","Humanoid","2"],["{@creature Lorehold Pledgemage|SCC}","Humanoid","4"],["{@creature Lorehold Professor of Chaos|SCC}","Humanoid","7"],["{@creature Lorehold Professor of Order|SCC}","Humanoid","7"],["{@creature Mage Hunter|SCC}","Monstrosity","5"],["{@creature Oracle of Strixhaven|SCC}","Humanoid","15"],["{@creature Oriq Blood Mage|SCC}","Humanoid","9"],["{@creature Oriq Recruiter|SCC}","Humanoid","4"],["{@creature Pest Mascot|SCC}","Monstrosity","1/4"],["{@creature Prismari Apprentice|SCC}","Humanoid","2"],["{@creature Prismari Pledgemage|SCC}","Humanoid","4"],["{@creature Prismari Professor of Expression|SCC}","Humanoid","7"],["{@creature Prismari Professor of Perfection|SCC}","Humanoid","7"],["{@creature Quandrix Apprentice|SCC}","Humanoid","2"],["{@creature Quandrix Pledgemage|SCC}","Humanoid","4"],["{@creature Quandrix Professor of Substance|SCC}","Humanoid","7"],["{@creature Quandrix Professor of Theory|SCC}","Humanoid","7"],["{@creature Relic Sloth|SCC}","Beast","2"],["{@creature Ruin Grinder|SCC}","Construct","5"],["{@creature Shadrix Silverquill|SCC}","Dragon","22"],["{@creature Silverquill Apprentice|SCC}","Humanoid","2"],["{@creature Silverquill Pledgemage|SCC}","Humanoid","4"],["{@creature Silverquill Professor of Radiance|SCC}","Humanoid","7"],["{@creature Silverquill Professor of Shadow|SCC}","Humanoid","7"],["{@creature Spirit Statue Mascot|SCC}","Construct","1/4"],["{@creature Strixhaven Campus Guide|SCC}","Construct","1"],["{@creature Tanazir Quandrix|SCC}","Dragon","24"],["{@creature Velomachus Lorehold|SCC}","Dragon","25"],["{@creature Witherbloom Apprentice|SCC}","Humanoid","2"],["{@creature Witherbloom Pledgemage|SCC}","Humanoid","4"],["{@creature Witherbloom Professor of Decay|SCC}","Humanoid","7"],["{@creature Witherbloom Professor of Growth|SCC}","Humanoid","7"]],"name":"Friends and Foes; Strixhaven Creatures","page":183,"source":"SCC","chapter":{"name":"Friends and Foes","ordinal":{"type":"chapter","identifier":7},"index":8}},{"caption":"Exandrian Calendar","colLabels":["Month","Day","Holidays"],"colStyles":["col-4","col-3 text-center","col-5"],"rows":[["Horisal","29",{"type":"entries","entries":["New Dawn (1st)","Hillsgold (27th)"],"id":"012"}],["Misuthar","30","Day of Challenging (7th)"],["Dualahei","30",{"type":"entries","entries":["Renewal Festival (13th)","Wild's Grandeur (20th)"],"id":"013"}],["Thunsheer","31",{"type":"entries","entries":["Harvest's Rise (11th)","Merryfrond's Day (31st)"],"id":"014"}],["Unndilar","28",{"type":"entries","entries":["Deep Solace (8th)","Zenith (26th)"],"id":"015"}],["Brussendar","31",{"type":"entries","entries":["Artisan's Faire (15th)","Elvendawn or Midsummer (20th)"],"id":"016"}],["Sydenstar","32",{"type":"entries","entries":["Highsummer (7th)","Morn of Largesse (14th)"],"id":"017"}],["Fessuran","29","Harvest's Close (3rd)"],["Quen'pillar","27",{"type":"entries","entries":["The Hazel Festival (10th)","Civilization's Dawn (22nd)"],"id":"018"}],["Cuersaar","29",{"type":"entries","entries":["Night of Ascension (13th)","Zan's Cup (21st)"],"id":"019"}],["Duscar","32",{"type":"entries","entries":["Barren Eve (2nd)","Embertide (5th)","Winter's Crest (20th)"],"id":"01a"}]],"name":"Exandrian Calendar","page":9,"source":"TDCSR","chapter":{"name":"Welcome to Tal'Dorei","ordinal":{"identifier":1,"type":"chapter"},"index":1}},{"caption":"Prime Deities","colLabels":["Deity","Alignment","Province"],"colStyles":["col-4","col-4","col-4"],"rows":[["{@deity The Changebringer|Exandria|TDCSR|Changebringer}","Chaotic good","Change, freedom, luck"],["{@deity The Platinum Dragon|Exandria|TDCSR|Platinum Dragon}","Lawful good","Honor, justice"],["{@deity The Arch Heart|Exandria|TDCSR|Arch Heart}","Chaotic good","Art, beauty, {@book elves|TDCSR|4|elves}"],["{@deity The Lawbearer|Exandria|TDCSR|Lawbearer}","Lawful neutral","Civilization, law, peace"],["{@deity The Knowing Mentor|Exandria|TDCSR|Knowing Mentor}","Neutral","Knowledge, learning, teaching"],["{@deity The Stormlord|Exandria|TDCSR|Stormlord}","Chaotic neutral","Battle, competition, storms"],["{@deity The Wildmother|Exandria|TDCSR|Wildmother}","Neutral","Seas, wilderness"],["{@deity The All-Hammer|Exandria|TDCSR|All-Hammer}","Lawful good","Craft, creation"],["{@deity The Dawnfather|Exandria|TDCSR|Dawnfather}","Neutral good","Healing, sun"],["{@deity The Everlight|Exandria|TDCSR|Everlight}","Neutral good","Atonement, compassion"],["{@deity The Matron of Ravens|Exandria|TDCSR|Matron of Ravens}","Lawful neutral","Death, fate, winter"],["{@deity The Moonweaver|Exandria|TDCSR|Moonweaver}","Chaotic good","Illusion, moonlight, night"]],"name":"Prime Deities","page":27,"source":"TDCSR","chapter":{"name":"Allegiances of Tal'Dorei","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Betrayer Gods","colLabels":["Deity","Alignment","Province"],"colStyles":["col-4","col-4","col-4"],"rows":[["{@deity The Lord of the Hells|Exandria|TDCSR|Lord of the Hells}","Lawful evil","God of devils and the Hells"],["{@deity The Strife Emperor|Exandria|TDCSR|Strife Emperor}","Lawful evil","Conquest, tyranny"],["{@deity The Ruiner|Exandria|TDCSR}","Chaotic evil","Slaughter, warfare"],["{@deity The Spider Queen|Exandria|TDCSR|Spider Queen}","Chaotic evil","Deceit, spiders"],["{@deity The Chained Oblivion|Exandria|TDCSR|Chained Oblivion}","Chaotic evil","Darkness, destruction"],["{@deity The Scaled Tyrant|Exandria|TDCSR|Scaled Tyrant}","Lawful evil","Dragon god of evil"],["{@deity The Crawling King|Exandria|TDCSR|Crawling King}","Neutral evil","Enslavement, torture"],["{@deity The Whispered One|Exandria|TDCSR|Whispered One}","Neutral evil","Necromancy, secrets"],["{@deity The Cloaked Serpent|Exandria|TDCSR|Cloaked Serpent}","Chaotic evil","Assassins, poison, snakes"]],"name":"Betrayer Gods","page":34,"source":"TDCSR","chapter":{"name":"Allegiances of Tal'Dorei","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Lesser Idols","colLabels":["Deity","Alignment","Province"],"colStyles":["col-4","col-4","col-4"],"rows":[["{@deity Azgrah|Exandria|TDCSR}","Lawful neutral","Undying"],["{@deity Galdric|Exandria|TDCSR}","Lawful good","Celestial, Undying"],["{@deity Graz'tchar|Exandria|TDCSR}","Chaotic evil","Fiend, Hexblade"],["{@deity Khedive Xundi|Exandria|TDCSR}","Chaotic neutral","Genie"],["{@deity The Lost Beacon of Unknown Light|Exandria|TDCSR|Lost Beacon}","Neutral","Celestial"],["{@deity The Observer|Exandria|TDCSR}","Neutral good","Archfey, Celestial"],["{@deity The Sightless|Exandria|TDCSR}","Chaotic evil","Great Old One"],["{@deity The Traveler|Exandria|TDCSR}","Chaotic neutral","Archfey"],["{@deity Vesh|Exandria|TDCSR}","Neutral evil","Archfey, Undying"]],"name":"Lesser Idols","page":39,"source":"TDCSR","chapter":{"name":"Allegiances of Tal'Dorei","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Cracksackle Wares","colLabels":["Item","Cost","Description"],"colStyles":["col-3","col-2","col-7"],"rows":[["{@item Dynamite|TDCSR}","100gp","This bundle of explosives can be lit and thrown up to 30 feet as an action. It explodes at the start of your next turn. Creatures and objects within 20 feet of it must make a {@dc 12} Dexterity {@quickref saving throws|PHB|2|1|saving throw}, taking {@damage 6d6} fire damage on a failed save, or half as much damage on a successful one."],["{@item Gluebomb|TDCSR}","50gp","This unique explosive can be primed and thrown up to 30 feet as an action. It explodes on impact. Creatures within 20 feet of it must make a {@dc 12} Dexterity {@quickref saving throws|PHB|2|1|saving throw} or be {@condition restrained} for 1 minute. A {@condition restrained} creature can make a {@dc 12} Strength check as an action, escaping on a success."],["{@item Stink bomb|TDCSR}","25gp","This smelly explosive can be primed and thrown up to 30 feet as an action. It explodes at the start of your next turn. Creatures within 20 feet of it must make a {@dc 12} Constitution {@quickref saving throws|PHB|2|1|saving throw} or be {@condition poisoned} for 1 minute. A creature can repeat this save at the end of each of its turns, ending the effect on itself on a success."]],"name":"Cracksackle Guildhall (Middle Slab); Cracksackle Wares","page":100,"source":"TDCSR","chapter":{"name":"Tal'Dorei Gazetteer","ordinal":{"identifier":3,"type":"chapter"},"index":3}},{"caption":"Vestiges of Divergence by Advancement","colLabels":["Item Group","Dormant","Awakened","Exalted"],"colStyles":["col-3 text-left","col-3 text-right","col-3 text-right","col-3 text-right"],"rows":[["{@item Agony|TDCSR}","{@item Agony (Dormant)|TDCSR}","{@item Agony (Awakened)|TDCSR}","{@item Agony (Exalted)|TDCSR}"],["{@item Armor of the Valiant Soul|TDCSR}","{@item Armor of the Valiant Soul (Dormant)|TDCSR}","{@item Armor of the Valiant Soul (Awakened)|TDCSR}","{@item Armor of the Valiant Soul (Exalted)|TDCSR}"],["{@item Cabal's Ruin|TDCSR}","{@item Cabal's Ruin (Dormant)|TDCSR}","{@item Cabal's Ruin (Awakened)|TDCSR}","{@item Cabal's Ruin (Exalted)|TDCSR}"],["{@item Circlet of Barbed Vision|TDCSR}","{@item Circlet of Barbed Vision (Dormant)|TDCSR}","{@item Circlet of Barbed Vision (Awakened)|TDCSR}","{@item Circlet of Barbed Vision (Exalted)|TDCSR}"],["{@item Condemner|TDCSR}","{@item Condemner (Dormant)|TDCSR}","{@item Condemner (Awakened)|TDCSR}","{@item Condemner (Exalted)|TDCSR}"],["{@item Deathwalker's Ward|TDCSR}","{@item Deathwalker's Ward (Dormant)|TDCSR}","{@item Deathwalker's Ward (Awakened)|TDCSR}","{@item Deathwalker's Ward (Exalted)|TDCSR}"],["{@item Fenthras|TDCSR}","{@item Fenthras (Dormant)|TDCSR}","{@item Fenthras (Awakened)|TDCSR}","{@item Fenthras (Exalted)|TDCSR}"],["{@item Honor's Last Stand|TDCSR}","{@item Honor's Last Stand (Dormant)|TDCSR}","{@item Honor's Last Stand (Awakened)|TDCSR}","{@item Honor's Last Stand (Exalted)|TDCSR}"],["{@item Kiss of the Changebringer|TDCSR}","{@item Kiss of the Changebringer (Dormant)|TDCSR}","{@item Kiss of the Changebringer (Awakened)|TDCSR}","{@item Kiss of the Changebringer (Exalted)|TDCSR}"],["{@item Mythcarver|TDCSR}","{@item Mythcarver (Dormant)|TDCSR}","{@item Mythcarver (Awakened)|TDCSR}","{@item Mythcarver (Exalted)|TDCSR}"],["{@item Plate of the Dawnmartyr|TDCSR}","{@item Plate of the Dawnmartyr (Dormant)|TDCSR}","{@item Plate of the Dawnmartyr (Awakened)|TDCSR}","{@item Plate of the Dawnmartyr (Exalted)|TDCSR}"],["{@item Pyremaul|TDCSR}","{@item Pyremaul (Dormant)|TDCSR}","{@item Pyremaul (Awakened)|TDCSR}","{@item Pyremaul (Exalted)|TDCSR}"],["{@item Spire of Conflux|TDCSR}","{@item Spire of Conflux (Dormant)|TDCSR}","{@item Spire of Conflux (Awakened)|TDCSR}","{@item Spire of Conflux (Exalted)|TDCSR}"],["{@item Star Razor|TDCSR}","{@item Star Razor (Dormant)|TDCSR}","{@item Star Razor (Awakened)|TDCSR}","{@item Star Razor (Exalted)|TDCSR}"],["{@item Titanstone Knuckles|TDCSR}","{@item Titanstone Knuckles (Dormant)|TDCSR}","{@item Titanstone Knuckles (Awakened)|TDCSR}","{@item Titanstone Knuckles (Exalted)|TDCSR}"],["{@item Whisper|TDCSR}","{@item Whisper (Dormant)|TDCSR}","{@item Whisper (Awakened)|TDCSR}","{@item Whisper (Exalted)|TDCSR}"],["{@item Wraps of Dyamak|TDCSR}","{@item Wraps of Dyamak (Dormant)|TDCSR}","{@item Wraps of Dyamak (Awakened)|TDCSR}","{@item Wraps of Dyamak (Exalted)|TDCSR}"]],"name":"Vestiges of Divergence by Advancement","page":200,"source":"TDCSR","chapter":{"name":"Game Master's Toolkit","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"First Adventure","colLabels":["d10","Adventure Seed"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The adventure begins on the Rock of Bral, where an {@creature autognome|BAM} (see {@book Boo's Astral Menagerie|BAM}) needs the characters' help to find its creator, who has gone missing on the Rock."],["2","One of the characters inherits a ship equipped with a {@item spelljamming helm|AAG} and an old captain's log that hints at places to explore, treasure to find, and perils to avoid."],["3","In the wilderness on their home world, the characters find a {@item spelljamming helm|AAG} in the wreckage of a crashed {@vehicle scorpion ship|AAG} (see {@book chapter 2|AAG|2|Scorpion Ship}) and run afoul of goblins who want to plunder the wreck."],["4","A wealthy patron gives the characters a ship and a {@item spelljamming helm|AAG} to call their own and expects them to accomplish a dangerous task in return."],["5","A spelljamming ship lands on the outskirts of a village where the characters are staying. The ship's captain is looking for raw recruits to join a war in Wildspace."],["6","Villagers ask the characters to investigate a strange object in the hills, which turns out to be a crashed {@vehicle nightspider|AAG} (see {@book chapter 2|AAG|2|Nightspider}) with survivors: a {@creature neogi pirate|BAM} and a {@creature neogi hatchling swarm|BAM} (see {@book Boo's Astral Menagerie|BAM} for both)."],["7","A {@creature hadozee explorer|BAM} (see {@book Boo's Astral Menagerie|BAM}) needs the characters' help to slay a white {@creature kindori|BAM} (see {@book Boo's Astral Menagerie|BAM}) that keeps attacking her {@vehicle flying fish ship|AAG} (see {@book chapter 2|AAG|2|Flying Fish Ship}). The hadozee can't tell whether the kindori is mean-spirited or amorous. Perhaps it has mistaken the ship for a rival—or a mate!"],["8","The characters were passengers aboard a spelljamming ship that crash-landed on a strange world after the {@item spelljamming helm|AAG} malfunctioned. The characters must fend off alien monsters until they are rescued."],["9","The characters are hired by a trading company to protect a valuable cargo that's being delivered to a distant world. The characters become crew members aboard the {@vehicle squid ship|AAG} (see {@book chapter 2|AAG|2|Squid Ship}) that is transporting the precious cargo."],["10","The adventure begins on the Rock of Bral, where one or more characters have earned the enmity of a {@creature plasmoid boss|BAM} (see {@book Boo's Astral Menagerie|BAM}). The heroes must either flee Bral to save themselves or contend with the boss's underlings."]],"name":"Astral Campaigns; First Adventure","page":4,"source":"AAG","chapter":{"name":"Introduction: Vast Oceans of Adventure","index":0}},{"caption":"Air Envelopes of Creatures","colLabels":["Creature's Size","Air Envelope"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Tiny","2½-foot cube"],["Small or Medium","5-foot cube"],["Large","10-foot cube"],["Huge","15-foot cube"],["Gargantuan","20-foot cube"]],"name":"Air Envelopes of Creatures","page":17,"source":"AAG","chapter":{"name":"Astral Adventuring","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Fishing","colLabels":["d10","Catch"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–2","Tiny, inedible fish (a creature that consumes it is {@condition poisoned} for 1 hour)"],["3–5","Tiny, edible fish (feeds one person)"],["6–8","Small, edible fish (feeds up to four people)"],["9","Hostile {@creature space eel|BAM} (see {@book Boo's Astral Menagerie|BAM}; feeds up to twelve people)"],["10","Hostile {@creature gray scavver|BAM} (see {@book Boo's Astral Menagerie|BAM}; feeds up to twenty people), some other creature of the DM's choosing, or an Tiny object of the DM's choosing"]],"name":"Astral Fishing; Fishing","page":21,"source":"AAG","chapter":{"name":"Astral Adventuring","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Spells","colLabels":["Level","Spell","School","Class"],"colStyles":["col-2 text-center","col-3","col-2","col-5"],"rows":[["2nd","{@spell Air Bubble|AAG}","Conjuration","Artificer, Druid, Ranger, Sorcerer, Wizard"],["5th","{@spell Create Spelljamming Helm|AAG}","Transmutation","Artificer, Wizard"]],"name":"Spells","page":22,"source":"AAG","chapter":{"name":"Astral Adventuring","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Helpful Spells","colLabels":["Spell","Donation"],"colStyles":["col-6","col-6"],"rows":[["{@spell Commune}","1,000 gp"],["{@spell Legend lore}","1,500 gp"],["{@spell Lesser restoration}","150 gp"],["{@spell Raise dead}","2,000 gp"],["{@spell Remove curse}","250 gp"],["{@spell Scrying}","1,000 gp"]],"name":"Temple District; Helpful Spells","page":61,"source":"AAG","chapter":{"name":"The Rock of Bral","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Shipboard Tasks","colLabels":["d12","Task"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Scrape barnacles off the hull."],["2","Scrub pots and dishes in the galley."],["3","Chop vegetables in the galley."],["4","Swab the deck or sweep the cargo hold."],["5","Update the ship's navigational charts, which requires cartographer's tools."],["6","Repair the captain's favorite pair of boots, which requires cobbler's tools. (A {@spell mending} spell also does the trick.)"],["7","Repair superficial damage to the ship, which requires carpenter's tools or woodcarver's tools. (A {@spell mending} spell also does the trick.)"],["8","Compose a new chantey, which requires a musical instrument."],["9","Entertain the crew with tall tales or gossip."],["10","Fix the captain's broken spyglass, which requires jeweler's tools or tinker's tools. (A {@spell mending} spell also does the trick.)"],["11","Teach the captain the basics of a language they don't already know."],["12","Prepare a tasty dinner for the captain's table, which requires cook's utensils."]],"name":"Shipboard Tasks","source":"AAG","chapter":{"name":"Additional Spelljammer Tables","index":4}},{"caption":"Ship Quirks","colLabels":["d10","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A chatty but harmless spirit haunts the cargo hold."],["2","The excessive creaking of the hull echoes throughout the ship."],["3","Any creature that removes itself from the ship's {@item spelljamming helm|AAG} receives a startling but harmless magical shock."],["4","The ship's companionways are smaller than those found in most other similar vessels."],["5","The ship makes a groaning sound in what seems like defiance whenever it comes to a stop."],["6","The floor of the main deck is adorned with a stylized rendering of a mysterious star chart that pulsates occasionally with scintillating colors."],["7","The ship's air envelope has a salty, briny smell."],["8","Bulkheads throughout the ship have lines of poetry scrawled on them."],["9","Unattended tools often go missing, only to reappear {@dice 1d4} hours later in another part of the ship."],["10","A creature seated in the ship's {@item spelljamming helm|AAG} hears faint spacefaring chanteys in its mind except when the ship is under attack."]],"name":"Ship Quirks","source":"AAG","chapter":{"name":"Additional Spelljammer Tables","index":4}},{"caption":"Cheap Cargo","colLabels":["d12","Cargo"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Trunk containing ten outfits of {@item traveler's clothes|PHB} (2 gp each)"],["2","Crate containing one hundred bars of soap (2 cp each)"],["3","Twenty ballista bolts (5 gp each)"],["4","Coop containing fifty live chickens (2 cp each)"],["5","Crate containing twenty wheels of cheese (5 sp each)"],["6","Locked cage containing one friendly Beast of your choice"],["7","Ten 40-gallon barrels of fresh water"],["8","Ten crates, each containing fifty days of rations (25 gp per crate)"],["9","Locked cage containing one hostile Beast of your choice"],["10","Chest containing fifty {@item Perfume (vial)|PHB|vials of perfume} (2 gp each)"],["11","Crate containing fifty loaves of bread (2 cp each)"],["12","Ten 40-gallon barrels of ale (4 gp each)"]],"name":"Ship Cargo; Cheap Cargo","source":"AAG","chapter":{"name":"Additional Spelljammer Tables","index":4}},{"caption":"Expensive Cargo","colLabels":["d12","Cargo"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Crate containing fifty blank {@item Spellbook|PHB|spellbooks} (50 gp each)"],["2","Crate containing one hundred {@item Ink (1-ounce bottle)|PHB|1-ounce bottles of ink} (10 gp each) and one thousand sheets of {@item Parchment (one sheet)|PHB|parchment} (1 sp each)"],["3","Crate containing twenty {@item Potion of Healing||potions of healing}, {@item Alchemist's Fire (flask)|PHB|flasks of alchemist's fire}, or {@item Antitoxin (vial)|PHB|vials of antitoxin} (50 gp each)"],["4","Crate containing one hundred bottles of exquisite wine (25 gp each)"],["5","Set of exquisitely crafted furniture (2,500 gp)"],["6","Locked trunk containing five unloaded {@item Pistol||pistols} (250 gp each) and a box of 100 bullets"],["7","Locked case containing an exquisite Dragonchess set made of crystal or ivory (2,500 gp)"],["8","Locked trunk containing ten {@item Bomb||bombs} (150 gp each; see \"{@book Explosives|DMG|9|Explosives}\" in the {@book Dungeon Master's Guide|DMG})"],["9","Crate containing one hundred fireworks (25 gp each)"],["10","Crate containing five unloaded {@item Musket||muskets} (500 gp each) and a box of 100 bullets"],["11","Locked case containing five {@item Spyglass|PHB|spyglasses} (1,000 gp each)"],["12","Ten 20-pound {@item Gunpowder Keg||kegs of gunpowder} (250 gp each; see \"{@book Explosives|DMG|9|Explosives}\" in the {@book Dungeon Master's Guide|DMG})"]],"name":"Ship Cargo; Expensive Cargo","source":"AAG","chapter":{"name":"Additional Spelljammer Tables","index":4}},{"caption":"Stat Blocks by Challenge Rating","colLabels":["CR","Stat Block Name","Creature Type"],"colStyles":["col-2 text-center","col-6","col-4"],"rows":[["0","{@creature Chwinga astronaut|BAM}","Elemental"],["0","{@creature Dohwar|BAM}","Fey"],["0","{@creature Space guppy|BAM}","Beast"],["0","{@creature Space mollymawk|BAM}","Beast"],["1/8","{@creature Hadozee shipmate|BAM}","Humanoid"],["1/4","{@creature Giant space hamster|BAM}","Beast"],["1/4","{@creature Gray scavver|BAM}","Monstrosity"],["1/4","{@creature Plasmoid explorer|BAM}","Ooze"],["1/4","{@creature Space hamster|BAM}","Monstrosity"],["1/4","{@creature Space swine|BAM}","Beast"],["1/2","{@creature Hadozee warrior|BAM}","Humanoid"],["1/2","{@creature Space eel|BAM}","Beast"],["1/2","{@creature Ssurran poisoner|BAM}","Monstrosity"],["1","{@creature Jammer leech|BAM}","Plant"],["1","{@creature Psurlon ringer|BAM}","Aberration"],["2","{@creature Aartuk starhorror|BAM}","Plant"],["2","{@creature Aartuk weedling|BAM}","Plant"],["2","{@creature Autognome|BAM}","Construct"],["2","{@creature Hadozee explorer|BAM}","Humanoid"],["2","{@creature Lunar dragon wyrmling|BAM}","Dragon"],["2","{@creature Psurlon|BAM}","Aberration"],["2","{@creature Space clown|BAM}","Fiend"],["2","{@creature Thri-kreen hunter|BAM}","Monstrosity"],["2","{@creature Vampirate|BAM}","Undead"],["3","{@creature Aartuk elder|BAM}","Plant"],["3","{@creature Astral elf warrior|BAM}","Humanoid"],["3","{@creature Giff shipmate|BAM}","Humanoid"],["3","{@creature Githyanki buccaneer|BAM}","Humanoid"],["3","{@creature Neogi hatchling swarm|BAM}","Aberration"],["3","{@creature Neogi pirate|BAM}","Aberration"],["3","{@creature Plasmoid warrior|BAM}","Ooze"],["3","{@creature Solar dragon wyrmling|BAM}","Dragon"],["3","{@creature Ssurran defiler|BAM}","Monstrosity"],["4","{@creature Brown scavver|BAM}","Monstrosity"],["4","{@creature Gaj|BAM}","Aberration"],["4","{@creature Neh-thalggu|BAM}","Aberration"],["4","{@creature Neogi void hunter|BAM}","Aberration"],["4","{@creature Plasmoid boss|BAM}","Ooze"],["5","{@creature Astral elf honor guard|BAM}","Humanoid"],["5","{@creature Astral elf star priest|BAM}","Humanoid"],["5","{@creature Feyr|BAM}","Aberration"],["5","{@creature Mercane|BAM}","Giant"],["5","{@creature Murder comet|BAM}","Elemental"],["5","{@creature Night scavver|BAM}","Monstrosity"],["5","{@creature Starlight apparition|BAM}","Celestial"],["5","{@creature Thri-kreen mystic|BAM}","Monstrosity"],["5","{@creature Vampirate mage|BAM}","Undead"],["6","{@creature B'rohg|BAM}","Giant"],["6","{@creature Giff shock trooper|BAM}","Humanoid"],["6","{@creature Psurlon leader|BAM}","Aberration"],["6","{@creature Vampirate captain|BAM}","Undead"],["7","{@creature Astral elf commander|BAM}","Humanoid"],["7","{@creature Githyanki star seer|BAM}","Humanoid"],["7","{@creature Kindori|BAM}","Celestial"],["7","{@creature Thri-kreen gladiator|BAM}","Monstrosity"],["7","{@creature Young lunar dragon|BAM}","Dragon"],["8","{@creature Astral elf aristocrat|BAM}","Humanoid"],["8","{@creature Reigar|BAM}","Celestial"],["9","{@creature Braxat|BAM}","Giant"],["9","{@creature Githyanki xenomancer|BAM}","Humanoid"],["9","{@creature Young solar dragon|BAM}","Dragon"],["10","{@creature Eye monger|BAM}","Aberration"],["10","{@creature Giff warlord|BAM}","Humanoid"],["11","{@creature Megapede|BAM}","Monstrosity"],["11","{@creature Void scavver|BAM}","Monstrosity"],["12","{@creature Esthetic|BAM}","Aberration"],["13","{@creature Adult lunar dragon|BAM}","Dragon"],["14","{@creature Adult solar dragon|BAM}","Dragon"],["16","{@creature Zodar|BAM}","Aberration"],["18","{@creature Cosmic horror|BAM}","Aberration"],["19","{@creature Ancient lunar dragon|BAM}","Dragon"],["21","{@creature Ancient solar dragon|BAM}","Dragon"]],"name":"Using a Stat Block; Stat Blocks by Challenge Rating","page":4,"source":"BAM","chapter":{"name":"Introduction","index":0}},{"caption":"Initial Attitude","colLabels":["Attitude Roll Total","Initial Attitude"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["4 or lower","Hostile"],["5–8","Indifferent"],["9 or higher","Friendly"]],"name":"Initial Attitude","page":6,"source":"BAM","chapter":{"name":"Introduction","index":0}},{"caption":"Setting a DC","colLabels":["Difficulty","DC","Difficulty","DC"],"colStyles":["col-5","col-1 text-center","col-5","col-1 text-center"],"rows":[["Very easy","5","Hard","20"],["Easy","10","Very hard","25"],["Moderate","15","Nearly impossible","30"]],"name":"Setting a DC","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"caption":"Skills and Associated Abilities","colLabels":["Skill","Ability","Skill","Ability"],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["{@skill Acrobatics}","Dexterity","{@skill Medicine}","Wisdom"],["{@skill Animal Handling}","Wisdom","{@skill Nature}","Intelligence"],["{@skill Arcana}","Intelligence","{@skill Perception}","Wisdom"],["{@skill Athletics}","Strength","{@skill Performance}","Charisma"],["{@skill Deception}","Charisma","{@skill Persuasion}","Charisma"],["{@skill History}","Intelligence","{@skill Religion}","Intelligence"],["{@skill Insight}","Wisdom","{@skill Sleight of Hand}","Dexterity"],["{@skill Intimidation}","Charisma","{@skill Stealth}","Dexterity"],["{@skill Investigation}","Intelligence","{@skill Survival}","Wisdom"]],"name":"Skills and Associated Abilities","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"caption":"Initial Attitude","colLabels":["Attitude Roll Total","Initial Attitude"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["4 or lower","Hostile"],["5–8","Indifferent"],["9 or higher","Friendly"]],"name":"Initial Attitude","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"colLabels":["Distance","Notes"],"colStyles":["col-2","col-10"],"rows":[["250 feet","Long range for {@object ballista||ballistae}, {@object Mangonel||mangonels}, {@item shortbow|phb|shortbows}, {@item longbow|phb|longbows}, {@item light crossbow|phb|light crossbows}, and {@item heavy crossbow|phb|heavy crossbows}"],["500 feet","Long range for {@item longbow|phb|longbows} and {@object Mangonel||mangonels}; beyond the range of {@object ballista||ballistae} and crossbows"],["1,000 feet","Beyond the range of most ranged weapons"]],"name":"Ship-to-Ship Starting Distance","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"colLabels":["Size of Creature or Object Struck","Bludgeoning Damage"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["Large","{@dice 4d10}"],["Huge","{@dice 8d10}"],["Gargantuan","{@dice 16d10}"]],"name":"Crashing","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"caption":"Shipboard Tasks","colLabels":["d12","Task"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Scrape barnacles off the hull."],["2","Scrub pots and dishes in the galley."],["3","Chop vegetables in the galley."],["4","Swab the deck or sweep the cargo hold."],["5","Update the ship's navigational charts, which requires cartographer's tools."],["6","Repair the captain's favorite pair of boots, which requires cobbler's tools. (A {@spell mending} spell also does the trick.)"],["7","Repair superficial damage to the ship, which requires carpenter's tools or woodcarver's tools. (A {@spell mending} spell also does the trick.)"],["8","Compose a new chantey, which requires a musical instrument."],["9","Entertain the crew with tall tales or gossip."],["10","Fix the captain's broken spyglass, which requires jeweler's tools or tinker's tools. (A {@spell mending} spell also does the trick.)"],["11","Teach the captain the basics of a language they don't already know."],["12","Prepare a tasty dinner for the captain's table, which requires cook's utensils."]],"name":"Shipboard Tasks","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"caption":"Ship Quirks","colLabels":["d10","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A chatty but harmless spirit haunts the cargo hold."],["2","The excessive creaking of the hull echoes throughout the ship."],["3","Any creature that removes itself from the ship's {@item spelljamming helm|AAG} receives a startling but harmless magical shock."],["4","The ship's companionways are smaller than those found in most other similar vessels."],["5","The ship makes a groaning sound in what seems like defiance whenever it comes to a stop."],["6","The floor of the main deck is adorned with a stylized rendering of a mysterious star chart that pulsates occasionally with scintillating colors."],["7","The ship's air envelope has a salty, briny smell."],["8","Bulkheads throughout the ship have lines of poetry scrawled on them."],["9","Unattended tools often go missing, only to reappear {@dice 1d4} hours later in another part of the ship."],["10","A creature seated in the ship's {@item spelljamming helm|AAG} hears faint spacefaring chanteys in its mind except when the ship is under attack."]],"name":"Ship Quirks","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"caption":"Cheap Cargo","colLabels":["d12","Cargo"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Trunk containing ten outfits of {@item traveler's clothes|PHB} (2 gp each)"],["2","Crate containing one hundred bars of soap (2 cp each)"],["3","Twenty ballista bolts (5 gp each)"],["4","Coop containing fifty live chickens (2 cp each)"],["5","Crate containing twenty wheels of cheese (5 sp each)"],["6","Locked cage containing one friendly Beast of your choice"],["7","Ten 40-gallon barrels of fresh water"],["8","Ten crates, each containing fifty days of rations (25 gp per crate)"],["9","Locked cage containing one hostile Beast of your choice"],["10","Chest containing fifty {@item Perfume (vial)|PHB|vials of perfume} (2 gp each)"],["11","Crate containing fifty loaves of bread (2 cp each)"],["12","Ten 40-gallon barrels of ale (4 gp each)"]],"name":"Ship Cargo; Cheap Cargo","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"caption":"Expensive Cargo","colLabels":["d12","Cargo"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Crate containing fifty blank {@item Spellbook|PHB|spellbooks} (50 gp each)"],["2","Crate containing one hundred {@item Ink (1-ounce bottle)|PHB|1-ounce bottles of ink} (10 gp each) and one thousand sheets of {@item Parchment (one sheet)|PHB|parchment} (1 sp each)"],["3","Crate containing twenty {@item Potion of Healing||potions of healing}, {@item Alchemist's Fire (flask)|PHB|flasks of alchemist's fire}, or {@item Antitoxin (vial)|PHB|vials of antitoxin} (50 gp each)"],["4","Crate containing one hundred bottles of exquisite wine (25 gp each)"],["5","Set of exquisitely crafted furniture (2,500 gp)"],["6","Locked trunk containing five unloaded {@item Pistol||pistols} (250 gp each) and a box of 100 bullets"],["7","Locked case containing an exquisite Dragonchess set made of crystal or ivory (2,500 gp)"],["8","Locked trunk containing ten {@item Bomb||bombs} (150 gp each; see \"{@book Explosives|DMG|9|Explosives}\" in the {@book Dungeon Master's Guide|DMG})"],["9","Crate containing one hundred fireworks (25 gp each)"],["10","Crate containing five unloaded {@item Musket||muskets} (500 gp each) and a box of 100 bullets"],["11","Locked case containing five {@item Spyglass|PHB|spyglasses} (1,000 gp each)"],["12","Ten 20-pound {@item Gunpowder Keg||kegs of gunpowder} (250 gp each; see \"{@book Explosives|DMG|9|Explosives}\" in the {@book Dungeon Master's Guide|DMG})"]],"name":"Ship Cargo; Expensive Cargo","source":"ScreenSpelljammer","chapter":{"name":"Screen","index":0}},{"caption":"NPC Features","colStyles":["col-2","col-2","col-8"],"rows":[["{@creature Behtu|ToB1-2023}","+2 Str, +1 Dex","Fire Breath action; Bite attack; resistance to cold, fire, and lightning damage; {@sense darkvision} 60 ft.; walking speed of 20 feet, climbing speed of 20 feet; knows the Infernal and Behtu languages"],["{@creature Burrowling|ToB1-2023}","+2 Dex","Burrow Awareness and Pack Tactics traits; Bite and Claw attacks; {@sense darkvision} 60 ft.; burrowing speed of 10 feet"],["{@creature Deep One|ToB1-2023}","+2 Str, +1 Con","Amphibious and Frenzied Rage traits; Claw attack; resistance to cold damage and vulnerability to fire damage; {@sense darkvision} 120 ft.; swimming speed of 30 feet; knows the Void Speech language"],["{@creature Eonic Drifter|ToB1-2023}","+2 Int, +1 Dex","Drift Forward action; Call to the Future bonus action; proficiency in the {@skill History} skill; knows the Eonic, Giant, and Sylvan languages"],["{@creature Lemurfolk|ToB1-2023}","+2 Dex","Glide trait; Small size; {@sense darkvision} 60 ft.; walking speed of 30 feet, climbing speed of 20 feet; knows the Lemurfolk language"],["{@creature Noctiny|ToB1-2023}","+2 Cha, +1 Str","Eldritch Weapons and Magic Resistance traits; Eldritch Fury attack; immunity to the {@condition frightened} condition"],["{@creature Roachling Skirmisher|ToB1-2023|Roachling}","+2 Dex","Hardy and Unpleasant Scent traits; Small size; AC equals 11 + its Dexterity modifier; {@sense darkvision} 60 ft., {@sense tremorsense|MM} 10 ft.; walking speed of 25 feet"]],"name":"NPC Features Table; NPC Features","page":405,"source":"ToB1-2023","chapter":{"name":"Appendix: NPCs","index":2}},{"caption":"Elemental Marks","colLabels":["d6","Mark"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Small, benign motes of elemental energy, like pebbles or water droplets, float around your head."],["2","Your skin harmlessly feels blazing hot or freezing cold (your choice)."],["3","You have a faint scent reminiscent of your primordial nexus home, like petrichor, ozone, or smoke."],["4","Sparks flicker in your eyes whenever you are angry or excited."],["5","Patches of your skin are veined with stone, like marble or obsidian."],["6","Your hair ripples as if moved by an unseen current."]],"name":"Elemental Marks","page":16,"source":"BGG","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Underground Quirks","colLabels":["d6","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You've seen few colors, instead primarily experiencing the world in shades of black and white."],["2","Your eyes lack pigment and appear translucent."],["3","You vaguely recall a phenomenon called \"rain,\" during which fresh water fell from above."],["4","Your ears are used to the echo of empty caverns, and the bustling noises of the surface are distracting for you."],["5","The idea of a space with no ceiling terrifies you."],["6","You're desperate to touch a cloud. You don't know what it will feel like, but you hope it's fluffy."]],"name":"Underground Quirks","page":16,"source":"BGG","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Tall Tales","colLabels":["d6","Tall Tale Connection"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You stumbled into a giant castle in the sky when you were younger, but no one believed your story. You aim to prove them wrong."],["2","A loved one died mysteriously at sea. You swore the culprit was a sea leviathan everyone else dismissed as a myth, and you seek vindication and revenge."],["3","Stories say you're descended from a legendary giant-killer, and you strive to uphold that legacy."],["4","A city's legends claim the neighboring landscape is the work of some ancient giant sculptor or rampaging titanic beast—or is itself a sleeping giant. You seek to discover the truth of the land's origin."],["5","A relative once returned home claiming to have found a strange island inhabited by ancient, larger-than-life creatures. Because of this, your family became the town laughingstock, and you seek to redeem your family's reputation."],["6","Your sibling says giants and other enormous creatures are stories for children. You hope to slay such a creature and bring back proof of their existence out of spite."]],"name":"Tall Tales","page":17,"source":"BGG","chapter":{"name":"Character Creation","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Huge Behaviors","colLabels":["d8","Behavior"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The giant has a pet (a {@creature panther}, a {@creature wolf}, or a {@creature giant weasel}) that sits on the giant's lap or shoulder."],["2","The giant swats at a murmuration of starlings as if it were a cloud of gnats."],["3","The giant uses a {@item dagger|PHB} as a toothpick, a {@item greatsword|PHB} as a letter opener, or a pair of {@item Javelin|PHB|javelins} as knitting needles."],["4","The giant carefully lifts Humanoids (cradling their heads to avoid injury) to see and hear them better."],["5","The giant exclaims with admiration at the fine detail and exquisite articulation of the characters' armor."],["6","The giant fidgets with the skulls of Humanoids."],["7","The giant drinks from a barrel as a human would from a waterskin."],["8","The giant takes a messy bite from a large melon held in one hand."]],"name":"Size; Huge Behaviors","page":21,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Life Spans","colLabels":["Giant Kind","Life Span"],"colStyles":["col-6","col-6"],"rows":[["Hill","200 years"],["Frost","250 years"],["Fire","350 years"],["Cloud","400 years"],["Storm","600 years"],["Stone","800 years"]],"name":"Age; Life Spans","page":22,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ancient Behaviors","colLabels":["d8","Behavior"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The giant addresses Humanoids as citizens of a fallen realm (equivalent to calling people in the real world \"Babylonians\")."],["2","The giant burdens conversation with irrelevant historical context."],["3","The giant is curious about minute details of fashion, slang, and popular culture among Humanoids."],["4","The giant is a hopeless procrastinator, always convinced there will be time later for any task."],["5","The giant is prone to reminiscing about friends and family members who have died."],["6","The giant is unwilling to accept any problems as truly urgent."],["7","The giant is determined to wring every possible ounce of enjoyment from each day."],["8","The giant is convinced that giants were meant to use their long lives to make a mark on the world."]],"name":"Age; Ancient Behaviors","page":22,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Loud Behaviors","colLabels":["d6","Behavior"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The giant constantly (and loudly) encourages smaller creatures to speak up."],["2","The giant's thoughtful \"hmm\" causes a rumbling vibration in the ground and the pit of listeners' stomachs."],["3","The giant's exclamation of surprise or anger briefly sets listeners' ears ringing."],["4","The giant's sneeze, snore, or sigh rattles windows or blows leaves off trees."],["5","The giant's laughter feels like a small earthquake."],["6","The giant's armor or weapons clang thunderously."]],"name":"Volume; Loud Behaviors","page":22,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Proud Behaviors","colLabels":["d8","Behavior"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The giant ignores smaller creatures unless they offer the giant obeisance and flattery."],["2","The giant refuses to bend over, sit, or kneel in the presence of smaller creatures."],["3","The giant ignores the names of smaller creatures, referring to them with generic labels (such as \"human\" or \"armor shaker\")."],["4","The giant's first reaction to smaller creatures—even when threatened or presented with a terrible problem—is laughter."],["5","The giant constantly demeans or patronizes smaller creatures, calling them \"tiny,\" \"insignificant,\" \"babies,\" \"pests,\" \"vermin,\" or similar terms."],["6","The giant won't speak any language but Giant."],["7","The giant erupts in rage at the slightest sign of insult or disrespect from a smaller creature."],["8","The giant addresses smaller creatures in a tone that drips with condescension and refuses to take them seriously."]],"name":"Pride; Proud Behaviors","page":22,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Giants' Names","colLabels":["d10","Hill","Stone","Frost","Fire","Cloud","Storm"],"colStyles":["col-1-8 text-center","col-1-7","col-1-7","col-1-7","col-1-7","col-1-7","col-1-7"],"rows":[["1","Adj","Brunnar","Estia","Ashvalk","Alastrah","Adana"],["2","Bor","Delveni","Flakkar","Askavar","Cressaro","Bullrak"],["3","Cug","Frasta","Grugnur","Brasalag","Eigeron","Eblixten"],["4","Dop","Kragsten","Gurdrim","Brimskarda","Kaaltar","Mirran"],["5","Gug","Maddag","Jokalla","Glodden","Lissia","Nym"],["6","Kru","Olhuud","Kallen","Osaglod","Messet","Orlekto"],["7","Moog","Pashka","Luskig","Snurre","Mollen","Serissa"],["8","Noad","Ralden","Rimna","Svavehild","Nedimma","Shaldoor"],["9","Paff","Steyras","Storvald","Tartha","Santar","Uthor"],["10","Tig","Thonna","Thryggid","Zaltasker","Thullen","Vaasha"]],"name":"Giants' Names","page":23,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Giants and the Ordning","colLabels":["d10","Ranking","Status"],"colStyles":["col-2 text-center","col-2","col-8"],"rows":[["1","High","Very protective of that high status and angling to get even higher"],["2","High","Hoping to improve but not doing much to pursue an increase in status"],["3","High","Unconcerned with maintaining that status"],["4","Medium","On the rise"],["5","Medium","Contented"],["6","Medium","In a state of decline"],["7","Low","Despairing after years of steady decline"],["8","Low","Desperate to improve"],["9","Low","Resigned to that status"],["10","Outcast","Shunned by giant society"]],"name":"Giants and the Ordning","page":24,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Cloud Giant Wealth","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A cloud giant seeks to gain wealth by investing in an adventuring party (perhaps giving the characters magic items or other valuables) in exchange for a share of the party's rewards."],["2","A cloud giant hosts an art gala in a cloud castle to display their wealth, providing an opportunity for the characters to retrieve an important magic item from the giant's collection."],["3","Wishing to one-up rivals, a cloud giant seeks adventurers to hunt exotic monsters for a lavish banquet."],["4","With two nations on the brink of war, the characters discover cloud giants are betting on the outcome—and at least one giant is meddling behind the scenes to increase the likelihood of one side winning."],["5","A cloud giant who recently lost a large amount of money on bad bets tries to recoup those losses by plundering a royal treasury or the adventurers' stronghold."],["6","A cloud giant offers to buy the adventurers' services as an extravagant (and useful) gift for another giant."]],"name":"The Ordning; Cloud Giant Wealth","page":24,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Fire Giant Skill","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A fire giant demands payments from miners transporting a rare ore through a mountain pass. The miners seek adventurers to intervene."],["2","The characters acquire a broken magic weapon that only a renowned fire giant smith can repair."],["3","The characters find a giant-crafted sword—a magical masterpiece; when word of their find gets out, the artisan's descendants come looking for the sword."],["4","When the characters' enemies take refuge in a giant-built ruin, an ambitious fire giant offers to help the characters get inside in return for a share of the treasure."],["5","A fire giant captures a renowned Humanoid smith in the hope of learning a new technique, and the smith's spouse begs the adventurers to help."],["6","A fire giant offers adventurers an extravagant sum for metal ore retrieved from another plane of existence."]],"name":"The Ordning; Fire Giant Skill","page":24,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Frost Giant Might","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Planning to claim all the credit, a frost giant seeks the help of powerful adventurers to defeat a foe the giant could never handle alone."],["2","A frost giant wants help obtaining a {@item manual of gainful exercise} believed to be in a dragon's hoard."],["3","A low-ranking frost giant prefers to be surrounded with weaker creatures and so leads a band of Humanoid brigands. A merchant council asks for aid against them."],["4","A frost giant keeps a defeated foe's head as a trophy; the foe's family wants justice—and the head back—and asks adventurers for help."],["5","Two groups of frost giants meet near a mountain pass. When their wrestling matches cause avalanches, travelers who rely on the pass ask for help."],["6","A frost giant destroys works of Humanoid construction—such as bridges, barns, and walls—as a show of strength. Affected farmers beg for help."]],"name":"The Ordning; Frost Giant Might","page":24,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Stone Giant Artistry","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A stone giant has been throwing stones near a city in the mountains. The mayor seeks help to protect the city from the destructive effects of the boulders."],["2","A famous Humanoid sculptor attracts stone giants to the sculptor's town. The struggling town seeks protection from the rowdy giants, who thoughtlessly cause great damage because they believe they're in the dream world."],["3","The characters' discovery of a huge, raw onyx attracts the attention of a stone giant who wants to carve the stone."],["4","A stone giant traveler hones their skills by carving a relief into a city's walls. The city's rulers and masons beg for help."],["5","Characters traveling underground encounter feuding stone giants who accuse each other of destroying their artwork; the characters can end the feud by finding the actual vandal (perhaps a third giant, a group of duergar, or an unwitting {@creature umber hulk})."],["6","A stone giant tries to manipulate characters into killing a fierce rival."]],"name":"The Ordning; Stone Giant Artistry","page":24,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Rejecting the Ordning","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A giant wanders into a settlement of Humanoids looking for an opportunity to use talents the giant's kin do not value, but the giant is greeted with suspicion and hostility. The giant seeks adventurers to help negotiate peace with the settlement."],["2","Characters must find a wise giant who has pursued specialized knowledge instead of excellence within the ordning."],["3","A giant tries to use the characters as pawns in a scheme to subvert the ordning and increase the giant's status."],["4","A charismatic leader gathers giants of different kinds into a mighty war band, intending to conquer and settle lands inhabited by Humanoids who seek adventurers' protection."],["5","A {@creature storm giant} asks adventurers to kill a revolutionary before the ordning is irrevocably disrupted."],["6","A family of giants joined a cult of Elemental Evil and quickly took over the leadership, sorting its membership into a new hierarchy and creating dissension within the ranks—which the adventurers can use as they try to foil the cult's evil schemes."],["7","A giant serving a demon lord attacks a town. The town's leaders ask the characters to retaliate against the giant's kin—which is exactly what the demon cultist was hoping for."],["8","A group of giants seeks adventurers to deal with a surge of demon cult activity within the giants' community."]],"name":"Rejecting the Ordning","page":26,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Gods of the Ordning","colLabels":["Name","Alignment","Suggested Cleric Domains","Symbol"],"colStyles":["col-2","col-2 text-center","col-4","col-4"],"rows":[["Annam","LN","{@class Cleric||Knowledge|Knowledge}","Two hands, wrists crossed, with fingers pointing downward"],["Diancastra","CN","{@class Cleric||Trickery|Trickery}","Journey rune"],["Grolantor","CE","{@class Cleric||War|War}","Wooden club"],["Hiatea","N","{@class Cleric||Life|Life}, {@class Cleric||Nature|Nature}","Flaming spear"],["Iallanis","NG","{@class Cleric||Light|Light}, {@class Cleric||Peace|Peace|TCE}*","Garland of flowers"],["Karontor","NE","{@class Cleric||Death|Death|DMG}, {@class Cleric||Knowledge|Knowledge}","Broken shackles"],["Memnor","N or NE","{@class Cleric||Knowledge|Knowledge}, {@class Cleric||Trickery|Trickery}","Black obelisk"],["Skoraeus","N","{@class Cleric||Knowledge|Knowledge}","Stalactite"],["Stronmaus","NG","{@class Cleric||Life|Life}, {@class Cleric||Tempest|Tempest}","Forked lightning bolt descending from a cloud partly obscuring the sun"],["Surtur","LE","{@class Cleric||Forge|Forge|XGE},** {@class Cleric||Knowledge|Knowledge}, {@class Cleric||War|War}","Flaming sword"],["Thrym","CE","{@class Cleric||War|War}","White double-bladed axe"]],"name":"Gods and Religion; Gods of the Ordning","page":27,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Annam's Children Adventures","colLabels":["d12","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A storm giant prophet claims a revelation from Annam and begins a campaign of unification and conquest to prepare the way for the All-Father's return. A rival asks adventurers to stop the prophet."],["2","A mysterious woman leads adventurers through a perilous dungeon to find an ancient giant queen's crown. In the end, she reveals herself to be Diancastra and either blesses or curses the adventurers, depending on how they acted."],["3","A stone giant recluse asks adventurers to help stop a hill giant who has gathered a band of other giants and is plundering nearby giant steadings in Grolantor's name."],["4","A fire giant priest of Hiatea warns a city of a titanic monster wandering nearby. The city asks adventurers for aid, and the priest offers to help."],["5","A cloud giant priest of Iallanis seeks a neutral party to negotiate a truce between warring giant families whose conflict threatens a town."],["6","Adventurers investigating a series of kidnappings discover a stone giant carrying people into the Underdark as an offering to Karontor."],["7","Adventurers sent as emissaries to a cloud giant enclave find the place in chaos, sown by a devotee of Memnor in a bid to seize power."],["8","Adventurers find a stone giant community in distress because its priest of Skoraeus has not returned from a pilgrimage to the Underdark. The giants suspect the priest has been captured by mind flayers."],["9","Adventurers are shipwrecked in a mighty storm and rescued by storm giants, who believe the storm is a message from Stronmaus and are trying to discern its meaning."],["10","A metallic dragon wyrmling asks adventurers for help stopping a fire giant who is slaughtering older dragons. The giant hopes to provoke a conflict between giants and dragons that will lead to Surtur cleansing the world with fire."],["11","When winter stretches too long, food grows scarce and a priest of Thrym leads a hunting band to prey on the beleaguered people, who seek adventurers' protection."],["12","A frost giant seeks help protecting a strange baby giant whom she believes to be a child of Annam who will herald a new age for all giantkind."]],"name":"Gods and Adventures; Annam's Children Adventures","page":33,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Interloper Gods Adventures","colLabels":["d10","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A giant who worships Vaprak leads ogres and ettins in a rebellion against their steading. The leaders ask adventurers for help."],["2","Adventurers traveling underground become lost in a labyrinthine network of passages and are hunted by stone giant cultists of Baphomet."],["3","A storm giant devotee of Demogorgon begins summoning the Prince of Demons in a sea cave, but before the ritual is complete, hordes of aquatic monsters swarm the area. Local fishers seek protection."],["4","After being cast out from a steading, a frost giant devotee of Kostchtchie attacks caravans. The drivers hire adventurers as guards."],["5","The characters discover a large horde of gnolls attacking a hill giant steading, but the more gnolls the hill giants kill (and eat), the more the giants seem to change into demonic forms."],["6","The characters experience a series of small earthquakes while visiting a mountain town. Their investigation suggests Evil Earth cultists might be active nearby, practicing for a larger catastrophe. A stone giant leads the cult."],["7","Adventurers encounter a longboat crewed by frost giant cultists of Evil Water, which is plundering a busy trade route."],["8","Forest gnomes seek protection from Evil Fire cultists who are burning the forest, having grown impatient waiting for Surtur to cleanse the world in flames."],["9","A storm giant cultist of Evil Air unleashes an endless storm upon a thriving seaport. The locals ask for help."],["10","A fire giant opens a gateway to the Nine Hells in the heart of a volcano. Locals seek protection from the lava and marauding fiends."]],"name":"Gods and Adventures; Interloper Gods Adventures","page":33,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Recluses","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Adventurers stumble upon a giants' enclave where a deadly plague wiped out most of the inhabitants. One survivor remains, tending the site and trying to hold back the ravages of time."],["2","A new settlement in a remote region seeks to hire adventurers to get rid of a giant lairing nearby. The giant just wants to be left alone and is tired of having to move every few decades as other creatures crowd too close to the giant's dwelling."],["3","Adventurers are hired to deal with a rampaging wild beast, but they discover the beast has a collar. The beast's owner is a giant who was forced to move recently, and the beast got lost trying to find its new home."],["4","A wandering giant comes to a city looking for people who are knowledgeable about the world and might possess maps of remote regions. City authorities point the giant to the adventurers."],["5","An approaching giant alarms the people of a small town, who ask the adventurers to protect them. But the peaceful giant is just searching for a new community of giants to join after fleeing a community ravaged by internal conflict. The giant agrees to leave the town in peace if the adventurers will help find a new home for the giant."],["6","Adventurers stumble across the humble abode of a reclusive giant who is hungry for company and doesn't want them to leave."]],"name":"Recluses","page":35,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Exiles","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Characters get entangled in the affairs of a criminal gang operating in a major city and eventually discover the gang's leader is a giant whose headquarters is a huge warehouse at the city's outskirts."],["2","Adventurers discover a secret cult conducting sinister rites in a vast mansion where a giant lives in luxury."],["3","A giant takes up residence in a city and demands a huge share of tax revenue in exchange for protecting the city from outside threats."],["4","An adventurer receives an exclusive invitation to study a topic of interest (perhaps giants' sagas or religion), but the invitation seems suspicious—demanding secrecy, traveling to a remote place, and so on. The teacher is a giant living near a city who is trying not to attract attention."],["5","A group of adventurers—supplied with superior equipment and information by their giant patron—pursues the same goal as the characters."],["6","A giant who lives in a city asks the characters to take the giant's teenage child with them on their next adventure. (See the \"{@book Giant Children|BGG|2|Giant Children}\" sidebar for suggestions on how to represent the teenage giant with a stat block.)"]],"name":"Exiles","page":35,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Bands","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A band of giants is spotted near a town, and the adventurers are asked to dissuade the giants from coming any closer."],["2","A raiding band of giants draws disaffected citizens of the region to join its ranks. The region's desperate despot hires adventurers to fight the giants."],["3","A giant-led cult devoted to a demon lord or Elemental Evil wreaks destruction across the countryside."],["4","A band of nature-revering giants seeks adventurers' help dealing with a corruption spreading through the local flora and turning animals into Aberrations."],["5","A band of hunting giants has driven its prey—enormous beasts—into pastureland. The local farmers seek help."],["6","Devout giants live a monastic life at a sacred site with vast magical power—power the adventurers require to deal with a cosmic threat."]],"name":"Bands","page":36,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Families","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","After a family of giants plunders a farming village of grain and livestock, adventurers are asked to track the raiders to their lair and prevent any further raids."],["2","After a devastating storm, a lost giant child wanders into a settlement, looking for help getting home."],["3","A giant begs adventurers for help after a family member becomes possessed by a murderous ghost."],["4","Lost or stranded in the wilderness, the adventurers stumble upon a giant family's home."],["5","Adventurers follow or track a fugitive to a giant family's home, where the villain hides from both the giants and the characters."],["6","Characters seeking a mighty magical artifact learn it was lost during a battle against giants, and magical divination reveals it's now an heirloom treasured by a family of giants."]],"name":"Family; Families","page":37,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Steadings","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A young giant looks for adventurers' help turning the rest of the steading, including the young giant's family, away from the worship of a demon lord."],["2","The only possible source to learn about an ancient evil threatening the world is a steading of giants who preserved a detailed history of the evil's previous appearance thousands of years ago."],["3","Giants raided a village and took several prisoners to their steading, and adventurers must free them."],["4","An evil conqueror tries to recruit giants from a steading, which would be disastrous for the peaceful peoples standing against the conqueror. Adventurers are asked to make sure no alliance is made."],["5","A dozen people arrive in a small town after escaping from captivity in a giant steading. Their fierce habits disrupt the peace in the town while they look for heroes who can help free the remaining captives."],["6","A metallic dragon asks adventurers to help reclaim the dragon's lair, which has been occupied by giants."]],"name":"Steadings","page":37,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Settlements","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Adventurers track marauding giants to a settlement where a cult of an interloper god dominates about half the steadings. The giants who remain faithful to the gods of the Ordning are barricaded in their steadings."],["2","Adventurers are sent on a diplomatic mission to a giant sovereign to ask permission to open new mines in the giants' territory."],["3","Adventurers need to infiltrate a giants' settlement to discover who is leading its ruler on the path to war."],["4","The death of a giant monarch is an opportunity for adventurers to help a giant who has a peaceable attitude toward smaller folk to claim the throne."],["5","Characters investigating a magical catastrophe discover that it engulfed a giants' settlement, and the giants need help dealing with its effects."],["6","Adventurers are asked to deliver a ransom to a giants' settlement to secure the freedom of a very important captive, but the giants decide the adventurers would be even more valuable captives!"]],"name":"Settlements","page":38,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Hidden Rune Adventures","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","While exploring an ancient giant ruin, adventurers encounter an agent of the Hidden Rune who tries to drive them from the ruin."],["2","After adventurers discover an artifact made by ancient giants, an agent of the Hidden Rune approaches them and demands the item for the order's archive."],["3","A collector hires adventurers to retrieve stolen items, but the thief has already sold the items to a giant. The chase could lead all the way to the Elemental Plane of Earth."],["4","An agent of the Hidden Rune is unable to open the sealed entrance to an ancient ruin. The giant lures adventurers there, hoping they'll figure it out."],["5","A comet appears in the sky, last seen when giants ruled the world. Adventurers discover there is information about the comet in the Hidden Rune's archive, if the giants can be persuaded to share it."],["6","An agent of the Hidden Rune steals an important artifact and flees to another world, but the adventurers have a chance to follow."]],"name":"Hidden Rune Adventures","page":39,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Eternal Throne Adventures","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Characters arriving in a remote village are greeted by a stern giant who urges them to move along quickly, as the town is under the giant's protection."],["2","A wandering knight of the stewards asks adventurers for help closing a planar portal that is allowing demons to spill across the countryside."],["3","A Fiend or Undead hunted by a knight of the stewards poses as human and tells adventurers the giant is a dangerous marauder."],["4","A giant knight is convinced the adventurers pose a threat and must be eliminated."],["5","Following rumors of a \"dangerous giants' hideout\" in the mountains, the adventurers discover a bastion of the stewards."],["6","After defeating a terrible evil, the adventurers receive an invitation to a stronghold of the stewards, where they are welcomed warmly and offered a peaceful life in the bastion if they agree to help protect it."]],"name":"Eternal Throne Adventures","page":40,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Worldroot Circle Adventures","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Giants of the Worldroot Circle need smaller adventurers to brave the caves beneath their world tree to stop whatever is gnawing or corrupting its roots."],["2","A druid who saw the root of the world in a vision hires adventurers for protection on a pilgrimage to the site, which is guarded by the Worldroot Circle."],["3","Long ago, the Worldroot Circle helped seal portals where invaders from another plane broke through. Now one of those portals has reopened, and the characters must find giants to reseal it."],["4","Multiple oracles see visions of a great evil entering the world through a portal at its root, so adventurers are sent to find the place and ensure the portal doesn't open. They arrive to find giants of the Worldroot Circle locked in a losing battle to hold back the evil."],["5","The characters find a magic staff made from a branch of a world tree, but the staff gives its owner haunting dreams that echo the Worldroot Circle's rites."],["6","A giant of the Worldroot Circle comes to a city and insists a portal to the Far Realm has opened somewhere inside. Adventurers are tasked with helping the giant find and seal the portal."]],"name":"Worldroot Circle Adventures","page":41,"source":"BGG","chapter":{"name":"Giants in Play","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Initial Attitudes","colLabels":["Attitude Roll Total","Initial Attitude"],"colStyles":["col-2","col-10"],"rows":[["4 or lower","Hostile"],["5–8","Indifferent"],["9 or higher","Friendly"]],"name":"Initial Attitudes","page":44,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Giantkind Encounters","colLabels":["d8","Encounter Table"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@book Cloud Giant Encounters|BGG|3|Cloud Giant Encounters}"],["2","{@book Death Giant Encounters|BGG|3|Death Giant Encounters}"],["3","{@book Fire Giant Encounters|BGG|3|Fire Giant Encounters}"],["4","{@book Fomorian Encounters|BGG|3|Fomorian Encounters}"],["5","{@book Frost Giant Encounters|BGG|3|Frost Giant Encounters}"],["6","{@book Hill Giant Encounters|BGG|3|Hill Giant Encounters}"],["7","{@book Stone Giant Encounters|BGG|3|Stone Giant Encounters}"],["8","{@book Storm Giant Encounters|BGG|3|Storm Giant Encounters}"]],"name":"Giantkind Encounters","page":44,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Against the Giants","colLabels":["d8","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Adventurers find a village completely deserted, with tracks leading to a hill giant steading. Can they rescue the surviving villagers and livestock before the {@creature Hill Giant||hill giants} eat them all?"],["2","A family of {@creature Stone Giant||stone giants} fell under the sway of Lolth and allied with Lolth-worshiping drow to raid the surface. Adventurers must break the alliance or eliminate the stone giants if necessary."],["3","An especially harsh winter is accompanied by roving bands of {@creature Frost Giant||frost giants} and {@creature Winter Wolf||winter wolves} preying on travelers."],["4","{@creature Fire Giant||Fire giants} send {@creature Hell Hound||hell hounds} into mine tunnels to chase the miners out, then send their own azer servants to plunder the mineral-rich mines. The miners seek help to reclaim their mines."],["5","A clever {@creature cloud giant} plays several other powerful creatures against each other and against nearby Humanoids. Eliminating the giant will return the volatile situation to an uneasy status quo."],["6","A {@creature frost giant} leads a mixed band of weaker giants in a campaign of bloodlust to honor Thrym or a demon lord."],["7","After a villainous group slays a young {@creature storm giant}, the giant's parent unleashes an undiscriminating campaign of vengeance against any \"interfering little gnats\" living nearby."],["8","As characters explore a steading belonging to one kind of giant (you can roll a {@dice d6} on this table to decide why the characters are there), they discover an honored guest of a more powerful giant kind who is coordinating the weaker giants' activities."]],"name":"Against the Giants","page":55,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Clash of Titans","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Frost giants besiege a fire giant settlement, disrupting travel and trade across the region. Injured frost giants shelter in nearby towns, demanding the people there serve them while they recover."],["2","A dragon and a giant, in the middle of a fierce battle, suddenly fall from the sky into a town square. Neither combatant is concerned about protecting the people around them."],["3","Hired to guard a caravan heading to a remote mountain town, adventurers find the pass blocked with rockslides caused by stone giants at play."],["4","A group of giants (perhaps members of the Stewards of the Eternal Throne, described in {@book chapter 2|BGG|2|Stewards of the Eternal Throne}) warns a city that the {@creature tarrasque} is approaching and asks for heroes to evacuate the city while the giants hold the monster at bay."],["5","A terrifying storm lashes a fishing village for days. After helping people get to safety, the adventurers investigate the storm, and they discover a storm giant locked in battle with a kraken nearby."],["6","After slumbering for centuries, a {@creature scion of Grolantor|BGG} (described in {@book chapter 6)|BGG|6|Hill Scion}, begins to stir. The residents of the farming village built on the sleeping giant's back seek help evacuating."]],"name":"Clash of Titans","page":56,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Delve into the Past","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","During a long drought, the water level of a lake lowers, revealing huge structures at its bottom."],["2","A sinkhole releases strange monsters into the surface world, and characters who investigate discover a ruined stronghold in its depths."],["3","An eccentric aristocrat finances an expedition to a remote ruin to retrieve giant-made art and artifacts."],["4","The characters' research suggests the last known location of the {@item Axe of the Dwarvish Lords} (or some other artifact they want to retrieve) was in an ancient giant stronghold."],["5","Adventurers tracking a monster discover its lair in an ancient giants' ruin. While they hunt the monster, they can also piece together the history of the place."],["6","Characters exploring a strange ruin accidentally trigger magic that causes seven flying castles—including the one the characters are in—to rise into the sky from where they had fallen."]],"name":"Delve into the Past","page":57,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Giant-Sized Schemes","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The ghost of a murdered giant monarch appears to the monarch's heirs and demands they claim vengeance. The heirs and the murderer end up in a wide-ranging conflict that threatens to devastate settlements near the giants' realm."],["2","Convinced she is the rightful ruler of another giant's domain, a giant launches an invasion, heedless of the inhabitants of the lands between the giants' realms."],["3","Believing his sovereign has violated the ordning by promoting an inferior giant instead of him, a scheming giant hires adventurers to undermine the sovereign's authority."],["4","Seeking to impress a fire giant, a frost giant tries to bind a powerful elemental, but the elemental escapes and rampages across the region."],["5","A dejected storm or cloud giant causes a drought or flooding across nearby farmlands."],["6","After being insulted by a giant sovereign, a noble giant schemes to open a portal to the Abyss and summon a demon lord to destroy the sovereign's settlement. The site becomes a festering sinkhole of evil as demons roam the surrounding area."]],"name":"Giant-Sized Schemes","page":57,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Into the Giant Realms","colLabels":["d6","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A fissure opens during an earthquake, and ordinary means can't determine its depth. Adventurers are asked to explore it and determine the source of the light that is barely visible far below."],["2","Characters find a coded journal in a dragon's treasure hoard, indicating a path to a hidden paradise."],["3","Adventurers find a giant-sized ring inscribed with the sigil sequence for a teleportation circle."],["4","An enormous stone archway is carved with symbols that, when touched in the correct sequence, activate a portal."],["5","A strange map shows a road where no road exists. During solstices, the road appears and stretches in an impossible direction to a mysterious destination."],["6","Characters acquire a broken piece of an artifact that magically guides them to the location of another piece, which is in a realm of giants."]],"name":"Into the Giant Realms","page":58,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Giant Patrons","colLabels":["Giant Role","Group Patron Type"],"colStyles":["col-4 text-center","col-8 text-center"],"rows":[["{@book Boss|BGG|3|Boss}","Criminal Syndicate"],["{@book Financier|BGG|3|Financier}","Aristocrat"],["{@book Seer|BGG|3|Seer}","Ancient Being"],["{@book Sovereign|BGG|3|Sovereign}","Sovereign"],["{@book Tutor|BGG|3|Tutor}","Academy"],["{@book Warleader|BGG|3|Warleader}","Military Force"]],"name":"Giant Patrons","page":59,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Boss Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Thieves stole the giant's most precious treasure and fled into the sewers, where the giant can't follow. Hunt the thieves and retrieve the treasure."],["2","A rival gang is encroaching on the giant's territory. Spy on these rivals, and identify the best place for the giant to strike to shut them down for good."],["3","Somebody who works for the giant is stealing. Find out who it is, and make sure they never think about double-crossing the giant again."],["4","The giant has a score to settle with a powerful foe (perhaps a dragon, a {@creature beholder}, or another monstrous crime lord). Make sure the boss survives!"],["5","The boss wants a treasure that's being held in an underground refuge the giant can't enter. Plan and execute the perfect heist."],["6","Another group of adventurers refuses to serve the boss anymore. Find them and convince them to return, or join forces with them to topple the giant."]],"name":"Boss Assignments","page":59,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Financier Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Follow a map found in an ancient tome to a long-forgotten ruin in search of treasure or lore."],["2","Find a new route around or across inhospitable terrain such as a desert or ocean."],["3","Delve into the Underdark in search of deposits of rare magical crystal, and map your route so miners can retrace it."],["4","Sabotage the business of a rival giant."],["5","Guard a wagon or caravan hauling goods to a remote settlement of giants."],["6","Venture into a desolate wasteland to find the undiscovered ruined city at the center and identify the catastrophe that devastated the region."]],"name":"Financier Assignments","page":59,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Seer Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Help the giant re-create an ancient ritual that should reveal an omen or revelation from Annam."],["2","Steal the research notes of some ancient sage (perhaps a dragon or a yugoloth), which hold information pertinent to Annam's activities."],["3","Explore the ruins of an ancient temple to Annam, looking for records of revelations or prophecies."],["4","Follow a devastating storm across the countryside, carefully mapping its path and cataloging the destruction left in its wake."],["5","Brave a dragon's hoard to steal a device that tracks the positions of invisible celestial bodies."],["6","Search for clues pointing to the location of the {@item Adze of Annam|BGG} (described in {@book chapter 5|BGG|5|Adze of Annam}) or some other artifact related to the gods of the Ordning."]],"name":"Seer Assignments","page":60,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Sovereign Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Steal intelligence from an enemy giant sovereign."],["2","Weaken or remove a rival to the sovereign's rule—an ambitious general, fanatical priest, or jealous sibling."],["3","Root out corruption or disloyalty among the giants, and eliminate their abuse of their strength to exploit the settlement's smaller inhabitants."],["4","Bring gifts to a powerful dragon—and convince it not to destroy the settlement of giants."],["5","Suppress (or secretly aid) an underground rebellion among the smaller folk of the settlement."],["6","While pretending to entertain visiting diplomats, try to discover their secret reason for visiting."]],"name":"Sovereign Assignments","page":60,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Tutor Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Capture and document the elemental hulks (see {@book chapter 6|BGG|6}) or other creatures that inhabit a remote valley, island, or cavern."],["2","Explore the effects of a planar nexus on spellcasting, creatures, and magic items."],["3","Delve into an ancient ruin to discover the nature of the plague, conflict, or magical catastrophe that exterminated the giants who once lived there."],["4","Find the secret demiplane where an ancient city of giants was hidden to avoid catastrophe."],["5","Find a set of artifacts that was plundered and scattered when a settlement of giants fell."],["6","Plumb the secrets of a sect of giants that was wiped from the face of the earth by the gods' wrath."]],"name":"Tutor Assignments","page":60,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Warleader Assignments","colLabels":["d6","Assignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Take out a champion or commander at the rear of a mass of enemy forces."],["2","Oversee the defense of a supply depot when enemies attack."],["3","Sabotage or steal a powerful magical weapon before enemies can use it against the giant's forces."],["4","Gather information on enemy troop numbers, placements, composition, or supply routes."],["5","Protect the giant's forces from an attacking dragon."],["6","Suppress the activities of bandits and rebels within the giant's territory."]],"name":"Warleader Assignments","page":61,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"World-Shaking Events","colLabels":["d8","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A giant who claims prophetic inspiration from Annam unites scattered bands of giants into a powerful political and militaristic force."],["2","The death of a storm giant sets off a wide-ranging struggle among various giant leaders to fill the resulting power vacuum."],["3","A cataclysmic disaster (such as a volcanic eruption, unending winter, or relentless storm) displaces both giants and smaller folk from their homes; only later do adventurers discover giants caused the disaster."],["4","A mighty army led by giants launches an invasion of its neighbors, secretly motivated by the desire to access an ancient ruin in neighboring territory."],["5","Humanoids mobilize to overthrow their giant oppressors, but the Humanoids are hopelessly outmatched in battle."],["6","One of the giants' organizations described in {@book chapter 2|BGG|2|Organizations} is founded or comes to this world for the first time."],["7","A group of giants sailing in enormous boats makes landfall in an area inhabited by Humanoids, marking each people's first awareness of the other and the lands they inhabit."],["8","A small but growing number of giants believe the adventurers might be the fulfillment of an ancient prophecy that means they will bring about the return of Annam—and either the downfall or the resurgence of the giants."]],"name":"Campaign Events; World-Shaking Events","page":62,"source":"BGG","chapter":{"name":"Giant Adventures","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Howling Iceberg Tunnels","colLabels":["d10","Destination"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–4","A planar portal leading to the Frostfell"],["5–8","A planar portal leading to Pandemonium"],["9–10","The cavern where the Frostfell Shard rests"]],"name":"Howling Iceberg Tunnels","page":88,"source":"BGG","chapter":{"name":"Giant Enclaves","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Star Forge Item Creation","colLabels":["Rarity","Material Cost","Check DC"],"colStyles":["col-4","col-5 text-right","col-3 text-right"],"rows":[["Common","100 gp","10"],["Uncommon","500 gp","15"],["Rare","5,000 gp","20"],["Very Rare","50,000 gp","25"],["Legendary","500,000 gp","30"]],"name":"Star Forge Item Creation","page":98,"source":"BGG","chapter":{"name":"Giant Enclaves","ordinal":{"type":"chapter","identifier":4},"index":4}},{"caption":"Cloud Giant Bag Items","colLabels":["d12","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A 4-foot-diameter gourd"],["2","A massive mortar and pestle"],["3","A gilded birdcage, large enough to hold a Medium creature, worth 50 gp"],["4","A giant-sized silver ring set with blue crystals, worth 75 gp"],["5","A large, gaudy citrine pendant carved to look like the sun, worth 90 gp"],["6","A giant-sized brass spyglass worth 100 gp"],["7","A life-sized malachite statue of a vulture, worth 110 gp"],["8","A tall electrum goblet inlaid with jade, worth 115 gp"],["9","A giant-sized silk dressing gown worth 125 gp"],["10","A 3-foot-tall turquoise idol depicting Memnor, worth 150 gp"],["11","Two 1-foot-tall golden eggs, each worth 100 gp"],["12","A large platinum mask worth 200 gp, which can depict two expressions—one of grand joy and one of deep sorrow—depending on its orientation"]],"name":"Cloud Giant Bag Contents; Cloud Giant Bag Items","page":105,"source":"BGG","chapter":{"name":"Giant Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Fire Giant Bag Items","colLabels":["d12","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A battered, giant-sized pewter bowl and spoon"],["2","A giant-sized leather apron stained with soot"],["3","A branding iron of the giant's family name"],["4","Six giant-sized iron ingots"],["5","A large pot of metal polish"],["6","An old iron warhammer (used to emboss metal)"],["7","120 feet of thick hemp rope coated in fire-retardant lacquer"],["8","A diagram showing how to make a spiked tower shield"],["9","A 3-foot-tall ceramic mug with golden paint"],["10","A giant-sized ivory beard comb worth 50 gp"],["11","Fragments of a fire opal, worth 60 gp"],["12","A delicate, blown-glass flower wrapped carefully in gauze, worth 80 gp"]],"name":"Fire Giant Bag Contents; Fire Giant Bag Items","page":106,"source":"BGG","chapter":{"name":"Giant Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Frost Giant Bag Items","colLabels":["d12","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A large bronze bell with no clapper"],["2","A giant-sized wineskin, half-filled with wine frozen to slush"],["3","A necklace made of griffon beaks and skulls"],["4","The jagged claw of a white dragon with ice still riming its tip"],["5","A giant-sized fur cloak, ripped and patched in multiple places"],["6","A rusty longsword used to skin animals"],["7","A sack of dried meat strips, with \"Wolf Treats\" stitched in Giant on the front"],["8","Six large iron caltrops"],["9","Three ivory tusks, each worth 10 gp"],["10","Two polar bear pelts, each worth 20 gp"],["11","A massive, gold-tipped war horn worth 50 gp"],["12","Five large blue quartz gems, each worth 25 gp"]],"name":"Frost Giant Bag Contents; Frost Giant Bag Items","page":106,"source":"BGG","chapter":{"name":"Giant Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Hill Giant Bag Items","colLabels":["d12","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Five wheels of cheese"],["2","A giant-sized pair of old sandals"],["3","The skull of a Monstrosity native to the region"],["4","A haunch of smoked meat"],["5","A rusty dagger the giant used as a toothpick"],["6","Iron prongs and a trough of coal to create a makeshift spit-roast setup"],["7","A beehive with live bees"],["8","A small picture book for learning Common"],["9","A hefty box containing an assortment of colorful peppercorns"],["10","A clay tablet carved with stirring poetry"],["11","An unopened cask of honey mead, worth 25 gp"],["12","A cracked, giant-sized porcelain plate, repaired with silver lacquer, worth 50 gp"]],"name":"Hill Giant Bag Contents; Hill Giant Bag Items","page":107,"source":"BGG","chapter":{"name":"Giant Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Stone Giant Bag Items","colLabels":["d12","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A striated boulder, notably smooth on one side but rough and bumpy on the other"],["2","A pair of flat stones tied together with hempen rope, currently pressing bioluminescent flowers"],["3","A string of giant-sized clay beads, each engraved with different patterns that mimic constellations"],["4","A wooden ocarina that perfectly imitates the sound of wind echoing in an underground cavern"],["5","A leather sack containing pungent spices"],["6","A multifaceted crystal prism"],["7","A giant-sized iron kettle"],["8","A misshapen, plush rendition of a giant cave spider"],["9","A giant-sized, elegant silver chisel and hammer used for carving runes, worth 20 gp"],["10","Seven giant-sized knucklebones worth 50 gp total"],["11","A 2-foot-diameter moonstone pendant depicting the profile of Skoraeus, worth 70 gp"],["12","Two halves of a 3-foot-diameter geode worth 120 gp total, split to reveal jagged indigo crystals"]],"name":"Stone Giant Bag Contents; Stone Giant Bag Items","page":107,"source":"BGG","chapter":{"name":"Giant Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Storm Giant Bag Items","colLabels":["d12","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The bones of a roc, carved with prophetic runes"],["2","A giant-sized deck of ornately illustrated cards, their edges trimmed with gold foil"],["3","A drop of crystallized amber from a sacred tree"],["4","An earthenware jar filled with salt"],["5","10 pounds of candle wax in various colors"],["6","An elegant, giant-sized drinking horn engraved with a prayer to Stronmaus in the Giant language"],["7","A smooth, triangular blue stone crossed with etchings that look like lightning strikes"],["8","A giant-sized dulcimer inlaid with mother-of-pearl, worth 100 gp"],["9","A large bronze gong worth 50 gp"],["10","A gold toad pendant with carnelian eyes, worth 90 gp"],["11","A star rose quartz orb worth 120 gp"],["12","Three giant-sized sticks of incense, worth 75 gp each"]],"name":"Storm Giant Bag Contents; Storm Giant Bag Items","page":108,"source":"BGG","chapter":{"name":"Giant Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"25 gp Art Objects","colLabels":["d8","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A dome-shaped crystal carved with patterns of constellations"],["2","A pale-blue clay mask depicting an expression of raucous laughter"],["3","A set of gilded, giant-sized cutlery"],["4","A 5-foot-tall stone tablet engraved with runes that feel warm to the touch"],["5","A quartz pendant carved in the likeness of a god"],["6","A slightly bent silver crown kept as a trophy"],["7","A lopsided chunk of luminous stone"],["8","A bronze war horn, its flared bell shaped like a charging ram"]],"name":"25 gp Art Objects","page":109,"source":"BGG","chapter":{"name":"Giant Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"250 gp Art Objects","colLabels":["d8","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An ornate tapestry depicting a high-ranking family of giants"],["2","The expertly stuffed and mounted remains of a Large Monstrosity native to the area"],["3","An abstract spiral sculpture carved from a fulgurite"],["4","A rowboat displayed inside a giant-sized green crystal bottle"],["5","An iridescent conch shell that echoes with the sounds of a maelstrom"],["6","A hefty ceramic funerary urn, intricately painted with scenes from its inhabitant's lifetime"],["7","A 10-foot-tall mirror set in a gem-encrusted frame"],["8","A complex bronze armillary sphere, its rings engraved with various Giant runes and prophecies"]],"name":"250 gp Art Objects","page":109,"source":"BGG","chapter":{"name":"Giant Treasures","ordinal":{"type":"chapter","identifier":5},"index":5}},{"caption":"Cloud Giants","colLabels":["Giant","CR"],"colStyles":["col-10","col-2 text-center"],"rows":[["{@creature Cloud giant}","9"],["{@creature Cloud giant destiny gambler|BGG}*","19"],["{@creature Cloud giant of Evil Air|BGG}*","12"],["{@creature Cloud giant smiling one|MPMM}†","11"],["{@creature Mist hulk|BGG}*","6"],["{@creature Scion of Memnor|BGG}*","26"],["{@creature Spectral cloud|BGG}*","13"]],"name":"Giants by Kind; Cloud Giants","page":188,"source":"BGG","chapter":{"name":"Bestiary","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Fire Giants","colLabels":["Giant","CR"],"colStyles":["col-10","col-2 text-center"],"rows":[["{@creature Cinder hulk|BGG}*","7"],["{@creature Firegaunt|BGG}*","11"],["{@creature Fire giant}","9"],["{@creature Fire giant dreadnought|MPMM}†","14"],["{@creature Fire giant forgecaller|BGG}*","18"],["{@creature Fire giant of Evil Fire|BGG}*","10"],["{@creature Fire hellion|BGG}*","11"],["{@creature Scion of Surtur|BGG}*","25"]],"name":"Giants by Kind; Fire Giants","page":188,"source":"BGG","chapter":{"name":"Bestiary","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Frost Giants","colLabels":["Giant","CR"],"colStyles":["col-10","col-2 text-center"],"rows":[["{@creature Frost giant}","8"],["{@creature Frost giant everlasting one|MPMM}†","12"],["{@creature Frost giant ice shaper|BGG}*","17"],["{@creature Frost giant of Evil Water|BGG}*","11"],["{@creature Frostmourn|BGG}*","10"],["{@creature Fury of Kostchtchie|BGG}*","14"],["{@creature Rime hulk|BGG}*","5"],["{@creature Scion of Thrym|BGG}*","24"]],"name":"Giants by Kind; Frost Giants","page":188,"source":"BGG","chapter":{"name":"Bestiary","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Hill Giants","colLabels":["Giant","CR"],"colStyles":["col-10","col-2 text-center"],"rows":[["{@creature Barrowghast|BGG}*","7"],["{@creature Hill giant}","5"],["{@creature Hill giant avalancher|BGG}*","12"],["{@creature Maw of Yeenoghu|BGG}*","10"],["{@creature Mouth of Grolantor|MPMM}†","6"],["{@creature Mud hulk|BGG}*","3"],["{@creature Scion of Grolantor|BGG}*","22"]],"name":"Giants by Kind; Hill Giants","page":188,"source":"BGG","chapter":{"name":"Bestiary","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Stone Giants","colLabels":["Giant","CR"],"colStyles":["col-10","col-2 text-center"],"rows":[["{@creature Cairnwight|BGG}*","9"],["{@creature Dust hulk|BGG}*","5"],["{@creature Scion of Skoraeus|BGG}*","23"],["{@creature Stalker of Baphomet|BGG}*","12"],["{@creature Stone giant}","7"],["{@creature Stone giant dreamwalker|MPMM}†","10"],["{@creature Stone giant of Evil Earth|BGG}*","9"],["{@creature Stone giant rockspeaker|BGG}*","16"]],"name":"Giants by Kind; Stone Giants","page":188,"source":"BGG","chapter":{"name":"Bestiary","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Storm Giants","colLabels":["Giant","CR"],"colStyles":["col-10","col-2 text-center"],"rows":[["{@creature Lightning hulk|BGG}*","9"],["{@creature Scion of Stronmaus|BGG}*","27"],["{@creature Storm giant}","13"],["{@creature Storm giant quintessent|MPMM}†","16"],["{@creature Storm giant tempest caller|BGG}*","20"],["{@creature Storm herald|BGG}*","17"],["{@creature Tempest spirit|BGG}*","15"]],"name":"Giants by Kind; Storm Giants","page":188,"source":"BGG","chapter":{"name":"Bestiary","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Other Giants","colLabels":["Giant","CR"],"colStyles":["col-10","col-2 text-center"],"rows":[["{@creature Cyclops}","6"],["{@creature Death giant reaper|BGG}*","12"],["{@creature Death giant shrouded one|BGG}*","15"],["{@creature Dire troll|MPMM}†","13"],["{@creature Echo of Demogorgon|BGG}*","6"],["{@creature Ettin}","4"],["{@creature Ettin ceremorph|BGG}*","8"],["{@creature Fensir skirmisher|BGG}*","6"],["{@creature Fensir devourer|BGG}*","8"],["{@creature Fomorian}","8"],["{@creature Fomorian deep crawler|BGG}*","10"],["{@creature Fomorian noble|BGG}*","15"],["{@creature Fomorian warlock of the dark|BGG}*","12"],["{@creature Gargantua|BGG}*","21"],["{@creature Ogre}","2"],["{@creature Ogre battering ram|MPMM}†","4"],["{@creature Ogre bolt launcher|MPMM}†","2"],["{@creature Ogre chain brute|MPMM}†","3"],["{@creature Ogre howdah|MPMM}†","2"],["{@creature Rot troll|MPMM}†","9"],["{@creature Spirit troll|MPMM}†","11"],["{@creature Troll}","5"],["{@creature Troll amalgam|BGG}*","17"],["{@creature Troll mutate|BGG}*","7"],["{@creature Venom troll|MPMM}†","7"]],"name":"Giants by Kind; Other Giants","page":188,"source":"BGG","chapter":{"name":"Bestiary","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Creatures by Challenge Rating","colLabels":["CR","Creature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1/2","{@creature Giant lynx|BGG}"],["1","{@creature Bag jelly|BGG}"],["1","{@creature Giant ram|BGG}"],["1","{@creature Grinning cat|BGG}"],["2","{@creature Giant tick|BGG}"],["3","{@creature Giant goose|BGG}"],["3","{@creature Giant ox|BGG}"],["3","{@creature Goliath giant-kin|BGG}"],["3","{@creature Mud hulk|BGG}"],["3","{@creature Spotted lion|BGG}"],["4","{@creature Firbolg primeval warden|BGG}"],["5","{@creature Dust hulk|BGG}"],["5","{@creature Firbolg wanderer|BGG}"],["5","{@creature Rime hulk|BGG}"],["5","{@creature Titanothere|BGG}"],["6","{@creature Echo of Demogorgon|BGG}"],["6","{@creature Fensir skirmisher|BGG}"],["6","{@creature Mist hulk|BGG}"],["7","{@creature Barrowghast|BGG}"],["7","{@creature Cinder hulk|BGG}"],["7","{@creature Troll mutate|BGG}"],["8","{@creature Ettin ceremorph|BGG}"],["8","{@creature Fensir devourer|BGG}"],["9","{@creature Cairnwight|BGG}"],["9","{@creature Ceratops|BGG|Ceratops (dinosaur)}"],["9","{@creature Lightning hulk|BGG}"],["9","{@creature Stone giant of Evil Earth|BGG}"],["10","{@creature Aerosaur|BGG|Aerosaur (dinosaur)}"],["10","{@creature Fire giant of Evil Fire|BGG}"],["10","{@creature Fomorian deep crawler|BGG}"],["10","{@creature Frostmourn|BGG}"],["10","{@creature Maw of Yeenoghu|BGG}"],["11","{@creature Firegaunt|BGG}"],["11","{@creature Fire hellion|BGG}"],["11","{@creature Frost giant of Evil Water|BGG}"],["11","{@creature Storm crab|BGG}"],["12","{@creature Cloud giant of Evil Air|BGG}"],["12","{@creature Death giant reaper|BGG}"],["12","{@creature Fomorian warlock of the dark|BGG}"],["12","{@creature Hill giant avalancher|BGG}"],["12","{@creature Stalker of Baphomet|BGG}"],["13","{@creature Altisaur|BGG|Altisaur (dinosaur)}"],["13","{@creature Spectral cloud|BGG}"],["14","{@creature Fury of Kostchtchie|BGG}"],["14","{@creature Regisaur|BGG|Regisaur (dinosaur)}"],["15","{@creature Death giant shrouded one|BGG}"],["15","{@creature Fomorian noble|BGG}"],["15","{@creature Tempest spirit|BGG}"],["16","{@creature Stone giant rockspeaker|BGG}"],["17","{@creature Frost giant ice shaper|BGG}"],["17","{@creature Storm herald|BGG}"],["17","{@creature Troll amalgam|BGG}"],["18","{@creature Fire giant forgecaller|BGG}"],["19","{@creature Cloud giant destiny gambler|BGG}"],["20","{@creature Flesh colossus|BGG}"],["20","{@creature Gigant|BGG}"],["20","{@creature Storm giant tempest caller|BGG}"],["21","{@creature Gargantua|BGG}"],["21","{@creature Runic colossus|BGG}"],["22","{@creature Scion of Grolantor|BGG}"],["23","{@creature Scion of Skoraeus|BGG}"],["24","{@creature Scion of Thrym|BGG}"],["25","{@creature Scion of Surtur|BGG}"],["26","{@creature Scion of Memnor|BGG}"],["27","{@creature Scion of Stronmaus|BGG}"]],"name":"Challenge Ratings; Creatures by Challenge Rating","page":188,"source":"BGG","chapter":{"name":"Bestiary","ordinal":{"type":"chapter","identifier":6},"index":6}},{"caption":"Adventure Hooks","colLabels":["d100","Adventure Hook Table or Text"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–02","{@book Cloud Giant Wealth|BGG|2|Cloud Giant Wealth} (chapter 2, \"{@book The Ordning|BGG|2|The Ordning}\")"],["03–04","{@book Fire Giant Skill|BGG|2|Fire Giant Skill} (chapter 2, \"{@book The Ordning|BGG|2|The Ordning}\")"],["05–06","{@book Frost Giant Might|BGG|2|Frost Giant Might} (chapter 2, \"{@book The Ordning|BGG|2|The Ordning}\")"],["07–08","{@book Stone Giant Artistry|BGG|2|Stone Giant Artistry} (chapter 2, \"{@book The Ordning|BGG|2|The Ordning}\")"],["09–11","{@book Rejecting the Ordning|BGG|2|Rejecting the Ordning} (chapter 2, \"{@book The Ordning|BGG|2|The Ordning}\")"],["12–14","{@book Annam's Children Adventures|BGG|2|Annam's Children Adventures} (chapter 2, \"{@book Gods and Religion|BGG|2|Gods and Religion}\")"],["15–17","{@book Interloper Gods Adventures|BGG|2|Interloper Gods Adventures} (chapter 2, \"{@book Gods and Religion|BGG|2|Gods and Religion}\")"],["18–20","{@book Recluses|BGG|2|Recluses} (chapter 2, \"{@book Social Structures|BGG|2|Social Structures}\")"],["21–23","{@book Exiles|BGG|2|Exiles} (chapter 2, \"{@book Social Structures|BGG|2|Social Structures}\")"],["24–25","{@book Bands|BGG|2|Bands} (chapter 2, \"{@book Social Structures|BGG|2|Social Structures}\")"],["26–27","{@book Families|BGG|2|Families} (chapter 2, \"{@book Social Structures|BGG|2|Social Structures}\")"],["28–29","{@book Steadings|BGG|2|Steadings} (chapter 2, \"{@book Social Structures|BGG|2|Social Structures}\")"],["30–31","{@book Settlements|BGG|2|Settlements} (chapter 2, \"{@book Social Structures|BGG|2|Social Structures}\")"],["32–33","{@book Hidden Rune Adventures|BGG|2|Hidden Rune Adventures} (chapter 2, \"{@book Organizations|BGG|2|Organizations}\")"],["34–35","{@book Eternal Throne Adventures|BGG|2|Eternal Throne Adventures} (chapter 2, \"{@book Organizations|BGG|2|Organizations}\")"],["36–37","{@book Worldroot Circle Adventures|BGG|2|Worldroot Circle Adventures} (chapter 2, \"{@book Organizations|BGG|2|Organizations}\")"],["38–40","{@book Against the Giants|BGG|3|Against the Giants} (chapter 3, \"{@book Adventure Models|BGG|3|Adventure Models}\")"],["41–43","{@book Clash of Titans|BGG|3|Clash of Titans} (chapter 3, \"{@book Adventure Models|BGG|3|Adventure Models}\")"],["44–46","{@book Delve into the Past|BGG|3|Delve into the Past} (chapter 3, \"{@book Adventure Models|BGG|3|Adventure Models}\")"],["47–49","{@book Giant-Sized Schemes|BGG|3|Giant-Sized Schemes} (chapter 3, \"{@book Adventure Models|BGG|3|Adventure Models}\")"],["50–52","{@book Into the Giant Realms|BGG|3|Into the Giant Realms} (chapter 3, \"{@book Adventure Models|BGG|3|Adventure Models}\")"],["53–54","{@book Boss Assignments|BGG|3|Boss Assignments} (chapter 3, \"{@book Giant Patrons|BGG|3|Giant Patrons}\")"],["55–56","{@book Financier Assignments|BGG|3|Financier Assignments} (chapter 3, \"{@book Giant Patrons|BGG|3|Giant Patrons}\")"],["57–58","{@book Seer Assignments|BGG|3|Seer Assignments} (chapter 3, \"{@book Giant Patrons|BGG|3|Giant Patrons}\")"],["59–60","{@book Sovereign Assignments|BGG|3|Sovereign Assignments} (chapter 3, \"{@book Giant Patrons|BGG|3|Giant Patrons}\")"],["61–62","{@book Tutor Assignments|BGG|3|Tutor Assignments} (chapter 3, \"{@book Giant Patrons|BGG|3|Giant Patrons}\")"],["63–64","{@book Warleader Assignments|BGG|3|Warleader Assignments} (chapter 3, \"{@book Giant Patrons|BGG|3|Giant Patrons}\")"],["65–66","{@book Annam's Cradle Adventures|BGG|4|Annam's Cradle Adventures} ({@book chapter 4|BGG|4|Annam's Cradle})"],["67–68","{@book Ashen Grotto Adventures|BGG|4|Ashen Grotto Adventures} ({@book chapter 4|BGG|4|Ashen Grotto})"],["69–70","{@book Dreamer's Reach Adventures|BGG|4|Dreamer's Reach Adventures} ({@book chapter 4|BGG|4|Dreamer's Reach})"],["71–72","{@book Endless Rockslide Adventures|BGG|4|Endless Rockslide Adventures} ({@book chapter 4|BGG|4|Endless Rockslide})"],["73–74","{@book Forest Crystal Adventures|BGG|4|Forest Crystal Adventures} ({@book chapter 4|BGG|4|Forest Crystal})"],["75–76","{@book Forsaken Deep Adventures|BGG|4|Forsaken Deep Adventures} ({@book chapter 4|BGG|4|Forsaken Deep})"],["77–78","{@book Gale's Eye Tower Adventures|BGG|4|Gale's Eye Tower Adventures} ({@book chapter 4|BGG|4|Gale's Eye Tower})"],["79–80","{@book Grolantor's Larder Adventures|BGG|4|Grolantor's Larder Adventures} ({@book chapter 4|BGG|4|Grolantor's Larder})"],["81–82","{@book Hiatea's Hearth Adventures|BGG|4|Hiatea's Hearth Adventures} ({@book chapter 4|BGG|4|Hiatea's Hearth})"],["83–84","{@book Horizon's Edge Adventures|BGG|4|Horizon's Edge Adventures} ({@book chapter 4|BGG|4|Horizon's Edge})"],["85–86","{@book Howling Iceberg Adventures|BGG|4|Howling Iceberg Adventures} ({@book chapter 4|BGG|4|Howling Iceberg})"],["87–88","{@book Karontor's Hold Adventures|BGG|4|Karontor's Hold Adventures} ({@book chapter 4|BGG|4|Karontor's Hold})"],["89–90","{@book Misty Vale Adventures|BGG|4|Misty Vale Adventures} ({@book chapter 4|BGG|4|Misty Vale})"],["91–92","{@book Runic Circle Adventures|BGG|4|Runic Circle Adventures} ({@book chapter 4|BGG|4|Runic Circle})"],["93–94","{@book Singing Sands Adventures|BGG|4|Singing Sands Adventures} ({@book chapter 4|BGG|4|Singing Sands})"],["95–96","{@book Star Forge Adventures|BGG|4|Star Forge Adventures} ({@book chapter 4|BGG|4|Star Forge})"],["97–98","{@book Thundering Observatory Adventures|BGG|4|Thundering Observatory Adventures} ({@book chapter 4|BGG|4|Thundering Observatory})"],["99–00","{@book Worldroot Sapling Adventures|BGG|4|Worldroot Sapling Adventures} ({@book chapter 4|BGG|4|Worldroot Sapling})"]],"name":"Appendix B: Adventure Hooks; Adventure Hooks","page":192,"source":"BGG","chapter":{"name":"Adventure Hooks","ordinal":{"type":"appendix","identifier":"B"},"index":8}},{"caption":"Eldraine Creatures","colLabels":["CR","Creature","Creature Type"],"colStyles":["col-2 text-center","col-6","col-4"],"rows":[["1/2","{@creature Faerie Borrower|MCV4EC}","Fey"],["1/2","{@creature Gingerbrute|MCV4EC}","Construct"],["1","{@creature Faerie Pest|MCV4EC}","Fey"],["2","{@creature Faerie Pathlighter|MCV4EC}","Fey"],["2","{@creature Sewer King|MCV4EC}","Fiend"],["3","{@creature Knight of Eldraine|MCV4EC}","Humanoid"],["3","{@creature Ogre Chitterlord|MCV4EC}","Giant"],["3","{@creature Redtooth Werefox|MCV4EC}","Monstrosity"],["4","{@creature Sweettooth Horror|MCV4EC}","Fiend"],["5","{@creature Deathless Rider|MCV4EC}","Undead"],["5","{@creature Dunbarrow Witch|MCV4EC}","Humanoid"],["5","{@creature Nightmare Haunt|MCV4EC}","Aberration"],["6","{@creature Witchstalker|MCV4EC}","Monstrosity"],["7","{@creature Goose Mother|MCV4EC}","Fey"],["11","{@creature High Fae Impostor|MCV4EC}","Fey"],["11","{@creature Snapping Hydra|MCV4EC}","Monstrosity"],["11","{@creature Tempest Hart|MCV4EC}","Elemental"],["11","{@creature Treefolk|MCV4EC}","Plant"],["12","{@creature High Fae Kindguard|MCV4EC}","Fey"],["12","{@creature High Fae Mage|MCV4EC}","Fey"],["12","{@creature Specter of Night|MCV4EC}","Undead"],["13","{@creature High Fae Noble|MCV4EC}","Fey"],["15","{@creature Archon of Boundaries|MCV4EC}","Celestial"],["15","{@creature Witchkite|MCV4EC}","Dragon"],["18","{@creature Beanstalk Wurm|MCV4EC}","Monstrosity"]],"name":"In This Collection; Eldraine Creatures","source":"MCV4EC","chapter":{"name":"Monstrous Compendium Vol. Four: Eldraine Creatures","index":0}},{"caption":"Stat Blocks by Challenge Rating","colLabels":["CR","Stat Block","Creature Type"],"colStyles":["col-2 text-center","col-6","col-4"],"rows":[["0","{@creature Cranium rat squeaker|MPP}","Aberration"],["0","{@creature Sunfly|MPP}","Celestial"],["1","{@creature Swarm of sunflies|MPP}","Celestial"],["1","{@creature Vargouille reflection|MPP}","Fiend"],["2","{@creature Dabus|MPP}","Celestial"],["2","{@creature Lantern archon|MPP}","Celestial"],["2","{@creature Musteval guardinal|MPP}","Celestial"],["3","{@creature Bariaur wanderer|MPP}","Celestial"],["3","{@creature Bleak Cabal void soother|MPP}*","Humanoid"],["3","{@creature Githzerai traveler|MPP}","Aberration"],["3","{@creature Harmonium peacekeeper|MPP}*","Humanoid"],["3","{@creature Society of Sensation muse|MPP}*","Humanoid"],["3","{@creature Transcendent Order instinct|MPP}*","Humanoid"],["4","{@creature Hands of Havoc fire starter|MPP}*","Humanoid"],["4","{@creature Heralds of Dust remnant|MPP}*","Humanoid"],["4","{@creature Hound archon|MPP}","Celestial"],["4","{@creature Mind's Eye matter smith|MPP}*","Humanoid"],["5","{@creature Athar null|MPP}*","Humanoid"],["5","{@creature Cranium rat squeaker swarm|MPP}","Aberration"],["5","{@creature Fated shaker|MPP}*","Humanoid"],["5","{@creature Time dragon wyrmling|MPP}","Dragon"],["6","{@creature Doomguard rot blade|MPP}*","Humanoid"],["6","{@creature Eater of knowledge|MPP}","Aberration"],["6","{@creature Equinal guardinal|MPP}","Celestial"],["7","{@creature Githzerai uniter|MPP}","Aberration"],["7","{@creature Mercykiller bloodhound|MPP}*","Humanoid"],["8","{@creature Decaton modron|MPP}","Celestial"],["8","{@creature Harmonium captain|MPP}*","Humanoid"],["8","{@creature Transcendent Order conduit|MPP}*","Humanoid"],["8","{@creature Warden archon|MPP}","Celestial"],["9","{@creature Avoral guardinal|MPP}","Celestial"],["9","{@creature Ferrumach rilmani|MPP}","Celestial"],["9","{@creature Fraternity of Order law bender|MPP}*","Humanoid"],["9","{@creature Githzerai futurist|MPP}","Aberration"],["10","{@creature Darkweaver|MPP}","Aberration"],["10","{@creature Maelephant|MPP}","Fiend"],["10","{@creature Nonaton modron|MPP}","Construct"],["11","{@creature Farastu demodand|MPP}","Fiend"],["11","{@creature Octon modron|MPP}","Construct"],["11","{@creature Young time dragon|MPP}","Dragon"],["12","{@creature Cuprilach rilmani|MPP}","Celestial"],["12","{@creature Doomguard doom lord|MPP}*","Humanoid"],["12","{@creature Septon modron|MPP}","Construct"],["13","{@creature Hexton modron|MPP}","Construct"],["13","{@creature Kelubar demodand|MPP}","Fiend"],["14","{@creature Shemeshka|MPP}","Fiend"],["16","{@creature Shator demodand|MPP}","Fiend"],["17","{@creature Aurumach rilmani|MPP}","Celestial"],["17","{@creature Baernaloth|MPP}","Fiend"],["18","{@creature Adult time dragon|MPP}","Dragon"],["20","{@creature Kolyarut|MPP}","Construct"],["22","{@creature Planar incarnate|MPP}","Celestial or Fiend"],["26","{@creature Ancient time dragon|MPP}","Dragon"]],"footnotes":["*Appears in the \"{@book Faction Agents|MPP|1|Faction Agents}\" section"],"name":"Meeting Magic Item Prerequisites; Stat Blocks by Challenge Rating","page":4,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outer Plane Alignments","colLabels":["Outer Plane","Alignment"],"colStyles":["col-6","col-6"],"rows":[["{@book The Abyss|MPP|0|The Abyss}","CE"],["{@book Acheron|MPP|0|Acheron}","LN, LE"],["{@book Arborea|MPP|0|Arborea}","CG"],["{@book Arcadia|MPP|0|Arcadia}","LN, LG"],["{@book The Beastlands|MPP|0|The Beastlands}","NG, CG"],["{@book Bytopia|MPP|0|Bytopia}","NG, LG"],["{@book Carceri|MPP|0|Carceri}","NE, CE"],["{@book Elysium|MPP|0|Elysium}","NG"],["{@book Gehenna|MPP|0|Gehenna}","NE, LE"],["{@book Hades|MPP|0|Hades}","NE"],["{@book Limbo|MPP|0|Limbo}","CN"],["{@book Mechanus|MPP|0|Mechanus}","LN"],["{@book Mount Celestia|MPP|0|Mount Celestia}","LG"],["{@book The Nine Hells|MPP|0|The Nine Hells}","LE"],["{@book Pandemonium|MPP|0|Pandemonium}","CN, CE"],["{@book Ysgard|MPP|0|Ysgard}","CN, CG"]],"name":"Planar Alignment; Outer Plane Alignments","page":6,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Aberrations","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature aboleth} travels in a muck-filled, orbicular carriage, seeking to better understand the Outer Planes in preparation for a future world-domination scheme."],["2","A {@creature beholder} influenced by {@book the Abyss|MPP|0|The Abyss} has compound eyes and looks like a floating, cyclopean fly head. It promises not to destroy the characters if they bring it a corpse it has never tasted before."],["3","A dejected {@creature red slaad} wishes to be reunited with its {@creature slaad tadpole}, but it isn't certain where—or in what—it implanted its egg."],["4","A hirsute, axe-wielding {@creature flumph} influenced by {@book Ysgard|MPP|0|Ysgard} quests across the land, seeking legendary beasts to slay and epic songs to sing."]],"name":"Outlands Aberrations","page":11,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Beasts","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An awakened {@creature giant scorpion} owns a custom-made boat and runs a ferry business along a prominent river. It offers its services to characters in need."],["2","A {@creature triceratops} influenced by {@book Mechanus|MPP|0|Mechanus} and composed of simple geometric shapes charges creatures that enter the angular canyons it inhabits. It moves only in straight lines and turns only at right angles."],["3","{@creature Stirge||Stirges} drawn from countless worlds congregate in a tornado-sized, bloodsucking cloud that threatens a gate-town."],["4","A desiccated {@creature giant frog} influenced by {@book Pandemonium|MPP|0|Pandemonium} screams whenever it opens its mouth. Its interior is even noisier."]],"name":"Outlands Beasts","page":11,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Celestials","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature empyrean} calls for aid in taking back a corner of the Outlands overrun by demons."],["2","Wearing grim armor and displaying a rust-colored horn, a {@creature unicorn} influenced by {@book Acheron|MPP|0|Acheron} challenges all it encounters to mortal combat."],["3","A fallen {@creature deva}, now neutral aligned, is on permanent vacation. The mellow angel is a font of multiversal secrets, but it shares them only with strangers who prove themselves more relaxed than it."],["4","A {@creature couatl} influenced by {@book Limbo|MPP|0|Limbo} has color-changing wings and insists passersby convince it that they're worthy of existing. If the couatl isn't convinced, it has a 50 percent chance of either attacking or wandering off."]],"name":"Outlands Celestials","page":11,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Constructs","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A tyrannical {@creature homunculus} rules over the small domain of its long-lost archmage master."],["2","A beautiful but vain {@creature flesh golem} influenced by {@book Arborea|MPP|0|Arborea} insists on following a character until the character sketches, sculpts, or otherwise artistically renders it."],["3","A gang of inquisitive {@creature Monodrone||monodrones} and its {@creature duodrone} leader insist on following a character, saying they expect that individual's doom to be \"statistically noteworthy.\""],["4","A {@creature clay golem} influenced by {@book the Beastlands|MPP|0|The Beastlands} has been transformed into the walking hive that's home to numerous {@creature Swarm of Wasps||swarms of insects (wasps)}."]],"name":"Outlands Constructs","page":12,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Dragons","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature ancient gold dragon} disguised as a canary gives the characters a nonmagical item and offers them Bahamut's best wishes."],["2","A lawful good {@creature Faerie Dragon (Violet)||faerie dragon} with wings like stained glass has been influenced by {@book Mount Celestia|MPP|0|Mount Celestia}. It seeks the characters' aid in recovering a stolen {@item holy avenger}."],["3","A {@creature time dragon wyrmling|MPP} (presented later in this book) wants help constructing a magical structure that will be important in the future."],["4","A neutral evil {@creature adult silver dragon} with dull, gray scales has been influenced by {@book Hades|MPP|0|Hades}. It demands a toll from any who crosses its domain."]],"name":"Outlands Dragons","page":12,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Elementals","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Water Elemental||Water elementals} travel in a group that looks like a long, wandering river."],["2","Some skull-headed {@creature Azer||azers} have been influenced by {@book the Nine Hells|MPP|0|The Nine Hells}. They escort a heavily armored caravan of rare ore to the gate-town of Ribcage."],["3","A wounded {@creature mud mephit} asks the characters to help it deliver a sealed package to a leader in a nearby gate-town."],["4","A wealthy {@creature dao} that glistens with gemstones has been influenced by {@book Arborea|MPP|0|Arborea}. It leads a parade of glimmering {@creature galeb duhr} between gate-towns as part of a shopping spree for precious rocks."]],"name":"Outlands Elementals","page":13,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Fey","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Revelers joined a group of {@creature Satyr||satyrs} in their festivities. As the satyrs' celebration has continued for over a year, the revelers seek the characters' help in extricating themselves without offending their hosts."],["2","A kindly {@creature green hag} influenced by {@book Elysium|MPP|0|Elysium} invites passersby to join her for tea in her cottage made of sweets. She makes some of the best cookies in the Outlands."],["3","A pack of {@creature Blink Dog||blink dogs} tracks a band of {@creature Maelephant|MPP|maelephants} (presented {@book later|MPP|1|Maelephant} in this book) to prevent them from spoiling lands influenced by the Upper Planes."],["4","A gnarled {@creature dryad} influenced by {@book Carceri|MPP|0|Carceri} seeks to entrap creatures within the root-snarled, prison-like cavern beneath her grove."]],"name":"Outlands Fey","page":13,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Fiends","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature nycaloth} seeks to capture several monochromatic {@creature Hell Hound||hell hounds} influenced by {@book Gehenna|MPP|0|Gehenna}. The yugoloth seeks to sell the hounds to Fiends participating in the Blood War."],["2","After being ambushed by a rival, a {@creature night hag} merchant offers a reward to characters who help her recover her lost inventory: several dozen stray {@creature Larva|DMG|larvae} (see the {@book Dungeon Master's Guide|DMG})."],["3","A hero requests the characters' help in gaining the aid of a legendary steed called a nic'epona, a {@creature nightmare} influenced by one of the Upper Planes."],["4","Rival {@creature Incubus||incubi} seek to recruit the characters to serve either a {@creature balor} warlord or a {@creature pit fiend} general whose fiendish armies are prepared to clash nearby."]],"name":"Outlands Fiends","page":13,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Giants","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Several {@creature Cyclops||cyclopes} refuse to let the characters pass through a region where they're constructing a massive ring of beautifully carved standing stones."],["2","An {@creature ettin} influenced by {@book the Beastlands|MPP|0|The Beastlands} has one head with bovine features and one head with lupine features. It desperately needs help finding something both heads are willing to eat."],["3","A {@creature storm giant} seeks the characters' help in finding an offering of significant worth and size to impress the god Annam."],["4","A jade-skinned {@creature oni} from Bytopia has become separated from the spirit she was bound to protect. She requests aid in catching up to her lost ward."]],"name":"Outlands Giants","page":13,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Humanoids","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters need to find a wandering {@creature priest} who alone knows the ritual necessary to open a specific portal."],["2","Several gnome {@creature Mage||mages} seek help recovering their walking castle from a band of aggressive, spine-covered {@creature lizardfolk} influenced by {@book the Abyss|MPP|0|The Abyss}."],["3","The characters stumble across a youthful or elderly {@creature commoner} who doesn't know how they came to be in the Outlands and who wants only to go home."],["4","A {@creature bandit captain} and his gang seek the characters' help as they plan a heist in the realm of an immortal being, like the {@book Realm of the Norns|SatO|_UNKNOWN} or {@book Wonderhome|SatO|_UNKNOWN} (see {@book Sigil and the Outlands|SatO} for details on both locations)."]],"name":"Outlands Humanoids","page":14,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Monstrosities","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters are hired to recover cargo from a crashed vessel brimming with rare technology, but the wreckage is overrun with {@creature Rust Monster||rust monsters}."],["2","The characters have to retrieve a treasure from a group of mischievous {@creature Sprite||sprites}. The sprites are secretly defended by {@creature Mimic||mimics} influenced by {@book Elysium|MPP|0|Elysium} that take the form of tiny, whimsical cottages."],["3","A pride of {@creature Displacer Beast||displacer beasts} stalks a band of traveling merchants. The merchants seek protection from the predators hunting them for sport."],["4","A {@creature drider} influenced by {@book Arborea|MPP|0|Arborea} runs a {@creature giant spider} ranch. She hires the characters to hunt a rare breed of {@creature sunfly|MPP} (detailed {@book later|MPP|1|Sunflies} in this book) that, when fed to her spiders, will allow them to produce a remarkable type of silk."]],"name":"Outlands Monstrosities","page":14,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Oozes","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A yugoloth arms dealer has captured a hundred {@creature Gray Ooze||gray oozes} and seeks to sell them in the gate-town of Rigus as a weapon capable of destroying Acheron's floating cubes. A rival hires the characters to steal and dispose of the oozes."],["2","Within a {@creature gelatinous cube} influenced by {@book Gehenna|MPP|0|Gehenna} floats a gigantic fiendish skull. Numerous Fiends revere the cube and interpret depraved schemes and threatening orders from its quivering. A Celestial seeks aid in destroying the cube."],["3","A bog in a region influenced by {@book Carceri|MPP|0|Carceri} is swamped with countless {@creature Black Pudding||black puddings}. The characters are hired to recover a lost relic from the bottom of the bog."],["4","A chef in the gate-town of {@book Tradegate|SatO|_UNKNOWN} wants the characters to retrieve royal jelly from a hive of giant bees (use the {@creature giant wasp} stat block). He doesn't note that the hive's honey takes the form of sweet-tasting {@creature Ochre Jelly||ochre jellies}."]],"name":"Outlands Oozes","page":14,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Plants","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A young {@creature treant} wants to put down roots. It asks the characters to help it travel around the Outlands so it can find a suitable place to call home."],["2","A {@creature myconid sovereign} has convinced a group of {@creature Githzerai Monk||githzerai monks} to abandon their teachings and follow its path to serenity. Another githzerai hires the characters to oust the fungal guru."],["3","An herbalist has cultivated a unique breed of {@creature Gas Spore||gas spores}. She hires the characters to convey the spores to her buyer without setting off the fungi."],["4","A resident of the gate-town of {@book Ecstasy|SatO|_UNKNOWN} is missing. His garden of {@creature Twig Blight||twig blights}—influenced by {@book Elysium|MPP|0|Elysium} to resemble topiary sculptures—haven't been fed and now sow chaos in town."]],"name":"Outlands Plants","page":14,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Outlands Undead","colLabels":["d4","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters find a trapped {@creature crawling claw}. Rather than attacking, the severed hand can lead the characters to the thankful immortal who lost it."],["2","A {@creature banshee} influenced by {@book Acheron|MPP|0|Acheron} appears as a fallen knight-commander with a legion of {@creature Specter||specters}. Guardians of the gate-town of Rigus hire the characters to help banish the phantom army."],["3","A {@creature lich} seeks to dominate the gate-town of Hopeless and see it dragged into Hades with himself as its ruler. Citizens of the gate-town entreat the characters to keep the gate-town hopeful enough that it doesn't fall into the Lower Plane."],["4","Several confused {@creature ghost} {@book petitioners|MPP|0|Petitioners} have become lost. They seek someone to pass judgment on their lives and deliver them to the proper planes."]],"name":"Outlands Undead","page":15,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Chaotic Planar Encounters","colLabels":["d100","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–8","{@dice 1d6} {@creature Bariaur Wanderer|MPP|bariaur wanderers}*"],["09–16","1 {@creature monodrone} that has gone rogue and seeks the meaning of the multiverse"],["17–24","{@dice 1d6} {@creature Swarm of Sunflies|MPP|swarms of sunflies}*"],["25–31","{@dice 1d4} {@creature Red Slaad||red slaadi}"],["32–38","1 {@creature Cranium Rat Squeaker Swarm|MPP|swarm of cranium rat squeakers}.* Roll a die. If the number is even, these cranium rats have set up a tiny shop. If the number is odd, these cranium rats have also set up a tiny shop but are con artists."],["39–46","{@dice 1d6} {@creature Pteranodon||pteranodons}"],["47–55","{@dice 1d4} {@creature Mercykiller Bloodhound|MPP|Mercykiller bloodhounds}* tracking a planar criminal"],["56–62","{@dice 1d8} {@creature berserker} {@book petitioners|MPP|0|Petitioners}"],["63–72","A rift-like portal connecting to a random plane"],["73–79","1 {@creature ettin} with two different animal heads"],["80–85","1 {@creature green slaad} disguised as a lost explorer from the Material Plane"],["86–90","{@dice 1d6} {@creature Vrock||vrocks} seeking to dragoon captives into the Blood War"],["91–97","A location the characters passed hours ago"],["98–00","1 chaotic {@creature empyrean} seeking companions to undertake a mighty quest"]],"name":"Chaotic Planar Encounters","page":63,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Evil Planar Encounters","colLabels":["d100","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–7","{@dice 1d6} {@creature Vargouille Reflection|MPP|vargouille reflections}*"],["08–16","1 {@creature night hag} selling {@dice 2d6} {@creature Larva|DMG|larvae} (see the {@book Dungeon Master's Guide|DMG})"],["17–23","{@dice 1d4} {@creature Razorvine Blight|MPP|razorvine blights}*"],["24–31","A force of {@dice 3d10} {@creature Hobgoblin||hobgoblins} and 1 {@creature hobgoblin} {@creature warlord|MPMM}"],["32–38","1 {@creature gnoll fang of Yeenoghu} and {@dice 2d6} {@creature Gnoll||gnolls}"],["39–47","1 {@creature ultroloth} and {@dice 1d4} {@creature Mezzoloth||mezzoloths}"],["48–53","1 {@creature darkweaver|MPP}* that calls from its shadowy lair"],["54–63","A portal to a Lower Plane that whispers sinister promises"],["64–69","1 {@creature shator demodand|MPP}* seeking its lost prisoners"],["70–77","{@dice 2d6} {@creature Nightmare||nightmares}"],["78–84","1 {@creature githyanki knight} mounted on 1 {@creature young red dragon}"],["85–91","1 {@creature lich} in a sinister walking citadel"],["92–98","A Blood War battlefield where 1 {@creature marilith} general leads demons against 1 {@creature ice devil} general and its devils"],["99–00","1 {@creature baernaloth|MPP}* with a sinister magic item"]],"name":"Evil Planar Encounters","page":63,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Good Planar Encounters","colLabels":["d100","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–09","1 {@creature sunfly|MPP}* carrying a tiny dessert"],["10–16","1 {@creature lantern archon|MPP}* leading a group of {@dice 2d4} {@creature commoner} {@book petitioners|MPP|0|Petitioners} who are prone to getting lost"],["17–22","{@dice 1d6} {@creature Musteval Guardinal|MPP|musteval guardinals}* on a secret mission"],["23–28","1 {@creature time dragon wyrmling|MPP}*"],["29–35","{@dice 1d4} {@creature Hound Archon|MPP|hound archons},* each with a {@creature mastiff} tracking dog"],["36–41","A friendly, awakened {@creature swarm of bats}"],["42–48","{@dice 1d4} {@creature Cloud Giant||cloud giants} on a floating island"],["49–56","1 {@creature druid} studying an inert, magical animal sculpture made of thousands of tanzanite crystals"],["57–63","1 {@creature treant} comprised of cacti, coral, or mushrooms"],["64–70","1 {@creature avoral guardinal|MPP}* seeking a lost animal {@book petitioner|MPP|0|Petitioners}"],["71–80","A portal to an Upper Plane that beckons with promises of eternal peace and comfort"],["81–87","1 gold dragon (your choice of {@creature Young Gold Dragon||young}, {@creature Adult Gold Dragon||adult}, or {@creature Ancient Gold Dragon||ancient})"],["88–95","1 {@creature planar incarnate|MPP|planar incarnate (Celestial form)}"],["96–00","1 {@creature solar} angel sent to bestow a {@book blessing|DMG|7|Blessings} (see the {@book Dungeon Master's Guide|DMG}) on a character"]],"name":"Good Planar Encounters","page":63,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Lawful Planar Encounters","colLabels":["d100","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–06","A {@creature warden archon|MPP}* guarding a portal to a dangerous plane"],["07–13","1 {@creature imp} who claims to speak for an archdevil"],["14–21","{@dice 1d6} {@creature Hands of Havoc Fire Starter|MPP|Hands of Havoc fire starters}*"],["22–29","1 {@creature maelephant|MPP}*"],["30–36","1 {@creature flumph} {@book petitioner|MPP|0|Petitioners} that's excited to learn about the planes"],["37–42","1 {@creature decaton modron|MPP}* and {@dice 2d6} {@creature Quadrone||quadrones} on their way back to Mechanus"],["43–48","1 {@creature guardian naga} storyteller"],["49–54","1 {@creature gynosphinx} who guards secret wisdom"],["55–61","{@dice 1d6} {@creature Knight||knights} on a quest across the planes"],["62–69","1 {@creature nonaton modron|MPP}* in a walking citadel that looks like a giant modron"],["70–76","{@dice 1d4} {@creature Couatl||couatls}"],["77–84","1 {@creature Mind's Eye matter smith|MPP}* testing a new invention"],["85–90","1 {@creature beholder} {@book petitioner|MPP|0|Petitioners} scheming against a rival who's still alive"],["91–97","1 {@creature pit fiend} who claims to speak for an archdevil"],["98–00","1 {@creature hexton modron|MPP}* leading a march of hundreds of lesser modrons"]],"name":"Lawful Planar Encounters","page":63,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Neutral Planar Encounters","colLabels":["d100","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–07","{@dice 1d6} {@creature thri-kreen} looking for a way back to their Material Plane home"],["08–15","A mysterious being who communicates via 1 {@creature cranium rat squeaker|MPP}*"],["16–22","{@dice 1d4} {@creature Society of Sensation Muse|MPP|Society of Sensation muses}* undertaking increasingly daring feats"],["23–31","1 {@creature smoke mephit} carrying challenges between archmage rivals"],["32–38","1 {@creature eater of knowledge|MPP}*"],["39–46","{@dice 2d12} {@creature commoner} {@book petitioners|MPP|0|Petitioners} fleeing {@dice 1d4} {@creature Farastu Demodand|MPP|farastu demodands}* and 1 {@creature kelubar demodand|MPP}*"],["47–55","1 {@creature cuprilach rilmani|MPP}* on an assassination mission"],["56–64","1 {@creature equinal guardinal|MPP}* messenger"],["65–71","{@dice 1d4} {@creature Githzerai Traveler|MPP|githzerai travelers}*"],["72–79","1 {@creature kolyarut|MPP}* seeking a contract breaker"],["80–86","1 {@creature aurumach rilmani|MPP}*"],["87–92","1 {@creature githzerai futurist|MPP}* with a warning about a character's future"],["93–98","1 {@creature flameskull} claiming to be the famed planar explorer Morte"],["99–00","1 {@creature ancient time dragon|MPP}* (50 percent chance the time dragon is from the past, 50 percent chance it's from the future)"]],"name":"Neutral Planar Encounters","page":63,"source":"MPP","chapter":{"name":"Introduction: Multiversal Menagerie","index":0}},{"caption":"Ascendant Factions of Sigil","colLabels":["Name","Summary"],"colStyles":["col-6","col-6"],"rows":[["{@creature Athar Null|MPP|Athar}","Claim the gods are frauds"],["{@creature Bleak Cabal Void Soother|MPP|Bleak Cabal}","Find no sense in the multiverse"],["{@creature Doomguard Doom Lord|MPP|Doomguard}","Celebrate destruction"],["{@creature Doomguard Rot Blade|MPP|Fated}","Take all they can"],["{@creature Fated Shaker|MPP|Fraternity of Order}","Discover laws to find truth"],["{@creature Fraternity of Order Law Bender|MPP|Hands of Havoc}","Free society through chaos"],["{@creature Hands of Havoc Fire Starter|MPP|Harmonium}","Enforce peace through might"],["{@creature Harmonium Captain|MPP|Heralds of Dust}","Believe we're already dead"],["{@creature Harmonium Peacekeeper|MPP|Mercykillers}","Bringers of merciless justice"],["{@creature Heralds of Dust Remnant|MPP|Mind's Eye}","Seekers of godhood"],["{@creature Mercykiller Bloodhound|MPP|Society of Sensation}","Find truth through experience"],["{@creature Mind's Eye Matter Smith|MPP|Transcendent Order}","Act unfettered by thought"]],"name":"Faction Agents; Ascendant Factions of Sigil","page":53,"source":"MPP","chapter":{"name":"Bestiary A to Z","index":1}},{"caption":"Spells","colLabels":["Level","Spell","School","Class"],"colStyles":["col-2 text-center","col-2","col-2","col-6"],"rows":[["2nd","{@spell Warp sense|SatO}","Divination","Sorcerer, warlock, wizard"],["4th","{@spell Gate seal|SatO}","Abjuration","Sorcerer, warlock, wizard"]],"name":"Spells","page":12,"source":"SatO","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Portal Quirks","colLabels":["d6","Portal Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","One-Way. The portal functions only one way, either into or out of Sigil. The portal isn't visible or detectable from the exit side."],["2","Shifting. One end of the portal moves in a pattern between different locations in Sigil or the destination plane."],["3","Slow. After a creature enters the portal, {@dice 2d4} days pass before the creature appears at its destination, during which time the creature is trapped in a stasis and is unaware of the passage of time."],["4","Taxing. The portal's energy is unstable. A creature that passes through the portal must succeed on a DC 10 Constitution saving throw or gain 1 level of {@condition exhaustion}."],["5","Temporary. The portal allows only {@dice 1d6 + 6} travelers to pass through in either direction, then vanishes."],["6","Tumbling Lock. Every time the portal is opened, it requires a different portal key."]],"name":"Portal Quirks","page":18,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Planar Portals","colLabelRows":[["","",{"type":"cellHeader","width":2,"entry":"Destination","style":"th-skewer"},""],["d100","Portal Anchor","Sigil","Other Plane","Sample Keys"]],"colStyles":["col-2 text-center","col-2","col-2","col-2","col-4"],"rows":[["01–03","Carved wooden arch","{@book Bottle and Jug|SatO|2|Bottle and Jug}","{@book Ysgard|DMG|2|Ysgard}","Stein, war horn"],["04–06","Revolving door","{@book Face of Gith|SatO|2|Face of Gith}","{@book Limbo|DMG|2|Limbo}","Melting ice, red slaad egg"],["07–09","Shattered window","{@book Nowhere|SatO|2|Nowhere}","{@book Pandemonium|DMG|2|Pandemonium}","Brick from an infirmary, tattered paper fan"],["10–12","Sewer pipe","{@book Infinite Well|SatO|2|Infinite Well}","{@book The Abyss|DMG|2|The Abyss}","Celestial blood, demon ichor"],["13–15","Cell door","{@book Prison|SatO|2|Prison}","{@book Carceri|DMG|2|Carceri}","Broken key, length of chain"],["16–18","Open grave","{@book Dead Nations|SatO|2|Dead Nations}","{@book Hades|DMG|2|Hades}","Faceless mask, scrap of gray cloth"],["19–21","Trapdoor","{@book Grease Pit|SatO|2|Grease Pit}","{@book Gehenna|DMG|2|Gehenna}","Bloody knife, lava rock"],["22–24","Furnace door","{@book Bank of Abbathor|SatO|2|Bank of Abbathor Inc.}","{@book The Nine Hells|DMG|2|The Nine Hells}","Pinch of sulfur, signed contract"],["25–27","Iron gate","{@book Armory|SatO|2|Armory}","{@book Acheron|DMG|2|Acheron}","Broken blade, medal"],["28–30","Clock tower face","{@book High Courts|SatO|2|High Courts}","{@book Mechanus|DMG|2|Mechanus}","Metal cog, perfectly balanced scales"],["31–33","Razorvine trellis","{@book Great Foundry|SatO|2|Great Foundry}","{@book Arcadia|DMG|2|Arcadia}","Rune-inscribed ingot, sprig of grapes"],["34–36","Temple window","{@book Heart's Fire|SatO|2|Heart's Fire}","{@book Mount Celestia|DMG|2|Mount Celestia}","Angel feather, holy water"],["37–39","Ornate mirror","{@book Hall of Speakers|SatO|2|Hall of Speakers}","{@book Bytopia|DMG|2|Bytopia}","Garden trowel, pair of twins"],["40–42","Reflecting pool","{@book Gatehouse|SatO|2|Gatehouse}","{@book Elysium|DMG|2|Elysium}","Tears of joy, white lily"],["43–45","Stable gate","{@book Flame Pits|SatO|2|Flame Pits}","{@book The Beastlands|DMG|2|The Beastlands}","Animal tooth, fresh wildflower"],["46–48","Garden arch","{@book Civic Festhall|SatO|2|Civic Festhall}","{@book Arborea|DMG|2|Arborea}","Boisterous laughter, pinprick from a thorn"],["49–58","Courtyard gate","{@book Fortune's Wheel|SatO|2|Fortune's Wheel}","{@book The Outlands|DMG|2|The Outlands and Sigil}","Stone from the Spire, spoked wheel"],["59–63","Bedroom closet","{@book Planar Energy Cooperative|SatO|2|Planar Energy Cooperative}","{@book Ethereal Plane|DMG|2|Ethereal Plane}","Burial shroud, phase spider mandible"],["64–68","Skylight","{@book Shattered Temple|SatO|2|Shattered Temple}","{@book Astral Plane|DMG|2|Astral Plane}","Scrap of githyanki armor, silver sphere"],["69–71","Chimney","{@book Great Bazaar|SatO|2|Great Bazaar}","{@book Elemental Plane of Air|DMG|2|Plane of Air}","Incense smoke, silken scarf"],["72–74","Cellar door","{@book Tower Sorcerous|SatO|2|Tower Sorcerous}","{@book Elemental Plane of Earth|DMG|2|Plane of Earth}","Granite cube, metal ore"],["75–77","Blazing hearth","{@book Smoldering Corpse Bar|SatO|2|Smoldering Corpse Bar}","{@book Elemental Plane of Fire|DMG|2|Plane of Fire}","Brass brazier, burning coal"],["78–80","Crumbling well","{@book The Ditch|SatO|2|The Ditch}","{@book Elemental Plane of Water|DMG|2|Plane of Water}","Pearl, pure water"],["81–90","Mausoleum entrance","{@book Mortuary|SatO|2|Mortuary}","{@book Shadowfell|DMG|2|Shadowfell}","Grave dirt, mourner's veil"],["91–94","Yew wardrobe","{@book Parted Veil|SatO|2|Parted Veil}","{@book Feywild|DMG|2|Feywild}","Book of limericks, toadstool"],["95–98","Human-shaped hole","{@book Gastrognome|SatO|2|Gastrognome}","{@book Far Realm|DMG|2|The Far Realm}","Alien fossil, bezoar"],["99–00","Inn room door","{@book Ubiquitous Wayfarer|SatO|2|Ubiquitous Wayfarer}","{@book Material Plane|DMG|2|Known Worlds of the Material Plane}","Childhood toy, map scroll"]],"name":"Planar Portals","page":18,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Sigil Wards","colLabels":["Ward","Prominent Factions"],"colStyles":["col-3","col-9"],"rows":[["{@book Clerks' Ward|SatO|2|Clerks' Ward}","{@book Fated|SatO|2|Fated}, {@book Incanterium|SatO|2|Incanterium},* {@book Society of Sensation|SatO|2|Society of Sensation}"],["{@book Hive Ward|SatO|2|Hive Ward}","{@book Bleak Cabal|SatO|2|Bleak Cabal}, {@book Hands of Havoc|SatO|2|Hands of Havoc}, {@book Heralds of Dust|SatO|2|Heralds of Dust}"],["{@book Lady's Ward|SatO|2|Lady's Ward}","{@book Doomguard|SatO|2|Doomguard}, {@book Fraternity of Order|SatO|2|Fraternity of Order}, {@book Harmonium|SatO|2|Harmonium}, {@book Mercykillers|SatO|2|Mercykillers}"],["{@book Lower Ward|SatO|2|Lower Ward}","{@book Athar|SatO|2|Athar}, {@book Ring Givers|SatO|2|Ring Givers},* {@book Mind's Eye|SatO|2|Mind's Eye}"],["{@book Market Ward|SatO|2|Market Ward}","{@book Free League|SatO|2|Free League},* {@book Transcendent Order|SatO|2|Transcendent Order}"],["{@book Undersigil|SatO|2|Undersigil}","Coterie of Cakes,* Revolutionary League,* Undivided* (see the \"{@book Undersigil|SatO|2|Undersigil}\" section later in this chapter for these factions)"]],"name":"Sigil Gazetteer; Sigil Wards","page":29,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Prison Inmates","colLabels":["d12","Inmate"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A chaotic evil {@creature storm giant} conquerer who darkened Sigil's skies with storm clouds"],["2","A disheveled wizard named Gifad (chaotic neutral, human {@creature mage}) who claims to hail from the future"],["3","Koe, a fiery-winged, chaotic neutral {@creature deva} imprisoned for smuggling weapons forged on Mount Celestia to Fiends on both sides of the Blood War"],["4","A clone of Manshoon (lawful evil, human {@creature archmage}), an infamous masked archwizard from the world of Toril, who insists he has been framed"],["5","A {@creature cuprilach rilmani|MPP} (see {@book Morte's Planar Parade|MPP}) that killed a former factol to preserve the Balance"],["6","A malevolent cosmic force manifesting as a {@creature planar incarnate|MPP} (see {@book Morte's Planar Parade|MPP}) that feeds on entire realities"],["7","A nameless, chaotic evil {@creature doppelganger} who has impersonated every factol in Sigil"],["8","A supernatural {@creature assassin} who targets only former mortals"],["9","A world-destroying Construct (use the {@creature kolyarut|MPP} stat block) whose creator is still at large"],["10","A {@creature decaton modron|MPP} (see {@book Morte's Planar Parade|MPP}) that turned itself in after a {@creature pentadrone} under its command malfunctioned and abandoned its post"],["11","A {@creature darkweaver|MPP} guilty of trying to eat a {@creature dabus|MPP} (both stat blocks are in {@book Morte's Planar Parade|MPP})"],["12","A {@creature kraken} that briefly drowned one of Sigil's wards by using portals to aquatic planes"]],"name":"Prison Inmates","page":45,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Spells for Sale","colLabels":["Spell","Cost per Spell"],"colStyles":["col-10","col-2 text-center"],"rows":[["{@spell Comprehend languages}, {@spell detect magic}, {@spell disguise self}, {@spell feather fall}, {@spell illusory script}, {@spell protection from evil and good}, {@spell shield}, {@spell Tenser's floating disk}","25 gp"],["{@spell Arcane lock}, {@spell darkvision}, {@spell detect thoughts}, {@spell hold person}, {@spell invisibility}, {@spell knock}, {@spell Nystul's magic aura}, {@spell warp sense|SatO}*","75 gp"],["{@spell Dispel magic}, {@spell fly}, {@spell glyph of warding}, {@spell magic circle}, {@spell sending}, {@spell tongues}","150 gp"],["{@spell Dimension door}, {@spell fabricate}, {@spell gate seal|SatO},* {@spell locate creature}","300 gp"],["{@spell Contact other plane}, {@spell legend lore}, {@spell planar binding}, {@spell Rary's telepathic bond}","750 gp"]],"name":"Spells for Sale","page":50,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Bazaar Shops","colLabels":["d8","Vendor"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Boastful human hunter ({@creature assassin}) who sells hides and armors made from creatures she has slain—such as ankheg breastplates, angel-feathered cloaks, and horned gorgon shields"],["2","Celestial-owned bookstall carrying holy texts, illuminated manuscripts, and divine stationary"],["3","Boutique where a {@creature darkweaver|MPP} (see {@book Morte's Planar Parade|MPP}) with an eye for fashion weaves the latest styles out of pure shadow"],["4","Food stall catering to creatures of a specific type"],["5","Sweltering iron shack where a {@creature fire giant} blacksmith and his two {@creature magmin} helpers craft sturdy weapons with harmlessly smoldering pommels"],["6","Pawn shop that specializes in portal keys"],["7","Souvenir shop full of chintzy planar trinkets that might all be Tiny {@creature Mimic||mimics}"],["8","Contractor hiring monsters to defend dungeons on other worlds"]],"name":"Shopping in the Bazaar; Bazaar Shops","page":53,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Sigil Adventure Hooks","colLabels":["d10","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A lost soul asks the party to escort them to the home of their deity—who no one's ever heard of."],["2","A barrister begs the characters to serve as witnesses during a trial in the {@book High Courts|SatO|2|High Courts}, but the characters have no memory of witnessing a crime."],["3","A {@creature cranium rat squeaker|MPP} (see {@book Morte's Planar Parade|MPP}) with an important secret needs help avoiding foes and finding its swarm elsewhere in Sigil."],["4","Refugees entreat the characters to help them find a safe new home in Sigil."],["5","The characters learn that a terrifying war machine is being transported through Sigil for use in conquering a Material Plane world."],["6","A shop or tavern owner hires the characters to track down a deadbeat patron—a {@creature solar}, a {@creature pit fiend}, a {@creature death knight}, or other powerful being."],["7","A group tries to kidnap a character, as the character is the key to a portal the group plans to use."],["8","A villain looks remarkably like one of the characters, enough so that a {@creature kolyarut|MPP} or {@creature cuprilach rilmani|MPP} (both detailed in {@book Morte's Planar Parade|MPP}) mistakes the character for the scoundrel."],["9","An {@creature archmage} new to the city offers to reward the characters with a magic item if they serve as their touts and sedan chair carriers for a day."],["10","A {@creature dabus|MPP} (see {@book Morte's Planar Parade|MPP}) requests the characters' aid in removing someone or someplace from Sigil before the Lady of Pain learns of it."]],"name":"Sigil Adventure Hooks","page":58,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Faction Missions","colLabels":["d6","Mission"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A factol hires the characters to dig up dirt on a rival faction leader."],["2","The characters must infiltrate another faction's headquarters and steal a priceless item."],["3","A faction leader hires the characters as bodyguards for an important city event at the {@book Hall of Speakers|SatO|2|Hall of Speakers}."],["4","Suspicious of their own ranks, a factol hires the characters to root out a spy."],["5","A factotum secretly offers the characters a hefty reward to break someone out of the {@book Prison|SatO|2|Prison}."],["6","After a public spat with another faction leader, a factol goes missing. Their second-in-command hires the characters to investigate."]],"name":"Faction Missions","page":58,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Sigil Calamities","colLabels":["d8","Calamity"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Sigil begins to shudder daily at peak and antipeak, causing a citywide panic."],["2","Waves of arcane blackouts sweep across Sigil. During these events, magic items have their effects suppressed, spells behave unpredictably, and portals cease to function. The {@book Incanterium|SatO|2|Incanterium} is to blame."],["3","Without warning, the Lady of Pain sends two-thirds of Sigil's population to {@book the Mazes|SatO|2|The Mazes}. It's up to the characters to figure out why."],["4","Reliable portals throughout Sigil begin to malfunction. Chaos ensues as citizens vanish to unknown planes in a mass."],["5","A portal to the front lines of the Blood War opens in the {@book Lower Ward|SatO|2|Lower Ward}, bringing the conflict to the city."],["6","Dozens of dead factions unite in {@book Undersigil|SatO|2|Undersigil}. They mount an uprising on the surface and attempt to oust several factions."],["7","The Lady of Pain locks the Cage without warning, barring anything and anyone from entering or exiting the City of Doors."],["8","The Lady of Pain decrees that Sigil tolerates its factions no longer. They must disband or risk her wrath. Three factols come together and hire the characters to change the Lady's mind."]],"name":"Sigil Calamities","page":58,"source":"SatO","chapter":{"name":"Sigil, the City of Doors","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Automata Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Fleeing interplanar bounty hunters, a three-horned tiefling named Romerillo (chaotic good, tiefling {@creature spy}) seeks refuge on one of the Upper Planes. Romerillo asks the characters to sneak them aboard the Concordant Express."],["2","Disguised as Serafil, a {@creature shator demodand|MPP} (see {@book Morte's Planar Parade|MPP}) assumes the council member's position and has the \"impostor\" arrested. Serafil's disheveled secretary beseeches the characters for aid."],["3","A chaotic evil {@creature quadrone} tampers with the street numbers at night, causing widespread gridlock as modrons leave for work each morning. The Council of Order asks the characters to investigate."],["4","A {@creature marid} fruit vendor is arrested in the Inverse for color-coordinating the produce in their stall. The genie petitions the characters to defend them in the nonsensical courts of the Hall of Discord."]],"name":"Automata Adventures","page":63,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Bedlam Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The winds puppeteer the contents of an armory in the Bleakheights. A {@creature goblin} shopkeep pays the characters to defend their shop's wind chimes from rampaging suits of {@creature animated armor}."],["2","Each night, a {@creature darkweaver|MPP} (see {@book Morte's Planar Parade|MPP}) snatches a resident of Midtown and drags them into the {@book Wailing Hollows|SatO|3|Wailing Hollows}. Gatekeeper Cirrus calls for the creature's capture or extermination."],["3","Orbys Bumblewing asks the characters to test a dubious new flying machine. During their flight, Nimbus Knife {@creature Bandit||bandits} attempt to steal it."],["4","A wave of murder sweeps through Midtown, caused by a malevolent breeze (use the {@creature ghost} stat block) that possesses the townsfolk."]],"name":"Bedlam Adventures","page":65,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Curst Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Dolores ({@creature green hag}) pays the characters to remove a group of {@creature Bandit||bandits} from her junkyard."],["2","A disgraced {@creature githzerai uniter|MPP} (see {@book Morte's Planar Parade|MPP}) in the {@book Traitor's Gate|SatO|3|Traitor's Gate} pays the characters to free Tovus Gilaf from the burgomaster's estate."],["3","A {@creature Mercykiller bloodhound|MPP} (see {@book Morte's Planar Parade|MPP}) arrives in town, searching for a fugitive who looks exactly like one of the characters."],["4","The gate to Carceri briefly ruptures, releasing a host of destructive {@creature Fomorian||fomorians} on Curst."]],"name":"Curst Adventures","page":67,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Ecstasy Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A convincing petitioner (chaotic neutral {@creature ghost}) pretends to be the long-lost relative of a character. The spirit aims to possess the character and live life to the fullest."],["2","The Lightcaller holds a peace banquet in {@book Solrise Tower|SatO|3|Solrise Tower}, inviting powerful devils and demons in hopes of ending the Blood War. A {@creature solar} requests the characters attend in case things turn ugly."],["3","A {@creature green hag} poisons Ecstasy's orchards daily at twilight, outside the jurisdiction of either monarch. After a string of illnesses at {@book Revelhome|SatO|3|Revelhome}, Madame Millani hires the characters to investigate."],["4","Three evenings have passed since the gates of {@book Moondark Tower|SatO|3|Moondark Tower} last opened. An owl-like {@creature avoral guardinal|MPP} (see {@book Morte's Planar Parade|MPP}) night merchant asks the party to solve the mystery."]],"name":"Ecstasy Adventures","page":69,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Excelsior Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An {@creature androsphinx} arrives in Excelsior and declares itself the new high chancellor. Forough petitions the characters to help cement her authority."],["2","The {@creature empyrean} Tygrant receives a prophecy that he can return to Mount Celestia only if he is humbled through defeat. He challenges all of Excelsior, including the characters, to wrestling matches in his tower."],["3","Allowed into the {@book forum|SatO|3|Forum} on an ancient contract, a silver-tongued {@creature pit fiend} invites Excelsior's orators to debate the worth of a soul. An angel asks the characters to take the podium."],["4","The faith of a divine champion ({@creature gladiator}) begins to waver in the {@book Chandelier|SatO|3|Chandelier}, causing their cloud keep to shudder. A {@creature lantern archon|MPP} (see {@book Morte's Planar Parade|MPP}) asks the characters to erase the warrior's doubt before their fortress falls from the sky."]],"name":"Excelsior Adventures","page":71,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Faunel Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Mick Mangehide ({@creature gnoll fang of Yeenoghu}) and his band of {@creature Gnoll||gnolls} set out to claim the hides of Faunel's three pack leaders."],["2","Commanded by a general in Rigus, a {@creature hobgoblin warlord} attempts to capture {@book Camp Greenbriar|SatO|3|Camp Greenbriar} and convert it into a logging camp."],["3","A {@creature musteval guardinal|MPP} (see {@book Morte's Planar Parade|MPP}) explorer hires the characters to join an expedition to recover a lost treasure from Old Faunel."],["4","An irate {@creature roc} assails Eagles' Aerie, gobbling up its inhabitants and destroying their nests in search of its egg, which was stolen by the Vile Hunt."]],"name":"Faunel Adventures","page":73,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Fortitude Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A local politician (dwarf {@creature noble}) pays the characters to dig up dirt on an opponent."],["2","After a series of guilty admissions, {@creature Black Pudding||black puddings} begin to slither from the {@book Pavilion of Purity|SatO|3|Pavilion of Purity} at night, slaying their confessors one by one. The Spotless Seven hires the party to scrub the black puddings from the town."],["3","One of the Storm Lords falls ill with a supernatural cold, plunging Fortitude into a sudden brutal winter. The remaining three elemental beings ask the characters to enter the gate in search of a cure."],["4","A popular candidate for the Spotless Seven convinces several citizens that to achieve inner harmony, they must indulge themselves in one night of unchecked mayhem."]],"name":"Fortitude Adventures","page":75,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Glorium Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The town's deceased warriors rise to fight again as {@creature Ghost||ghosts}, but their resurgence creates headaches when the spirit of Flatnose Grim expects to be reinstated as the town's ruler."],["2","After an argument with Tyrza, Jek Thanol refuses to shield Glorium from the armies of Gzemnid. With their treaty shattered, a {@creature death tyrant} attacks the gate-town."],["3","A {@creature frost giant} jarl learns of the entrance to the World Tree within {@book Serpent's Rise|SatO|3|Serpent's Rise}. Rather than attack Glorium, he sets out to find the root and use it to conquer untold worlds."],["4","A {@creature sea hag} in the {@book Sacred Well|SatO|3|Sacred Well} tells one of the characters they will die at the hand of Gzemnid in five days."]],"name":"Glorium Adventures","page":77,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Hopeless Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The party is caught red-handed after a mean-spirited {@creature goblin} makeup artist ambushes them with a splash of magic paint. Two {@creature Beholder||beholders} demand the characters perform at the {@book Gallows|SatO|3|Gallows} or be disintegrated where they stand."],["2","Commanded by its superiors in Hades, a {@creature nycaloth} bubbles up through the Wishless Well and begins hunting members of the resistance in Hopeless."],["3","High Cardinal Thingol hires the characters to catch the Jester, a costumed vigilante ({@creature mage}) in possession of a wand that spreads joy."],["4","A {@creature baernaloth|MPP} (see {@book Morte's Planar Parade|MPP}) whispers to the characters through the Wishless Well, offering to trade ancient secrets for the Maiden of Misery's true identity."]],"name":"Hopeless Adventures","page":79,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Plague-Mort Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Disguised as a cleric of a sun god, a {@creature deva} from Excelsior begins proselytizing among hopeful townsfolk in secret. Archlector Bex commands the characters to capture the missionary and deliver them to the Pit."],["2","A farmer pays the characters to prune a patch of pustules from a field before the harvest is spoiled. Dozens of {@creature Zombie||zombies} lurk within the maze of stalks."],["3","Armed with a forked spear, the vindictive Martari Mayhem (lawful evil, tiefling {@creature gladiator}) plans to storm {@book Blightsteel Keep|SatO|3|Blightsteel Keep}. At the {@book Razed Altar|SatO|3|Razed Altar}, she hires the characters to infiltrate the stronghold and report on its defenses."],["4","Alorio Nightriddle (chaotic evil, human {@creature mage}) invites the characters to a clandestine meeting at A Pinch of Salt, a rundown tavern with a {@creature glabrezu} proprietor. Alorio wants their help to oust the archlector."]],"name":"Plague-Mort Adventures","page":81,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Ribcage Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","One of the character's loved ones pledges their soul in an infernal contract. To win it back, the party must argue their case before a {@creature pit fiend} judge in the Court of Cinders."],["2","Commanded by a fallen angel (lawful evil {@creature planetar}) who runs a rival tavern, a gaggle of {@creature Imp||imps} begins vandalizing the {@book Bleeding Horn|SatO|3|Bleeding Horn}. The {@creature ice devil} Sparax pays characters to deal with the situation."],["3","Thalamra Vanthampur, a deceased duke of Baldur's Gate, claws her way out of the depths of Avernus and emerges in Ribcage as a {@creature death knight}. A vengeful conqueror, she calls on the characters to help topple Duchess Zurkbane and her cronies."],["4","Duchess Zurkbane hires the characters to capture a supposedly dangerous criminal, who turns out to be an innocent {@creature commoner} who saw Zurkbane's true form."]],"name":"Ribcage Adventures","page":83,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Rigus Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The {@creature arcanaloth} Fetchtatter pays the characters to steal an infernal war machine from {@book Ribcage|SatO|3|Ribcage} so it can be sold to a general in Rigus."],["2","The avatar of an evil deity of war (use the {@creature planar incarnate|MPP} stat block from {@book Morte's Planar Parade|MPP}) emerges from the {@book Lion's Gate|SatO|3|Gate} to destroy Rigus."],["3","A {@creature mummy lord} in the {@book Crown|SatO|3|Crown} commands General Braahg to implement an outdated strategy. Risking treason, the hobgoblin hires the characters to lay his superior to rest."],["4","The {@creature ghost} of a fallen warrior asks the party to investigate why their name isn't on the {@book Final Procession|SatO|3|Final Procession}. The culprit is a petty Crown General who took credit for the warrior's heroism."]],"name":"Rigus Adventures","page":85,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Sylvania Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature vampire} bachelorette invites the characters to a costumed ball at the {@book Yearning Timbers|SatO|3|Yearning Timbers}, hoping to enlist their help in choosing her next partner."],["2","A jolly halfling invites the characters to a tea party at their woodland cottage. The halfling is actually a {@creature green hag} intent on eating her guests."],["3","A {@creature blink dog} gobbles up King Ewren III. As the kingdom descends into chaos, a {@creature pixie} messenger asks the characters to help determine the next monarch."],["4","One of the Seven Spiritors (use the {@creature ghost} stat block) possesses a {@creature satyr} and involves the characters in a scandal that must be remedied."]],"name":"Sylvania Adventures","page":87,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Torch Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","When a buyer stiffs the Stolen Glance, Zephesta hires the characters to collect the debt and \"rough him up a little bit.\" She fails to mention the buyer is a {@creature cloud giant}."],["2","A {@creature death tyrant} claiming to be the deceased founder of the Xanathar's Guild on Toril hires the party to obtain an invitation to the Family on its behalf—or be destroyed."],["3","The {@book Bank of Abbathor|SatO|3|Bank of Abbathor} hires the characters as security. The very same day, two {@creature Maelephant|MPP|maelephants} (see {@book Morte's Planar Parade|MPP}) attempt to rob the bank."],["4","{@creature Doppelganger||Doppelgangers} in the Lookalikes gang take on the characters' appearances and go on a crime spree, creating problems for the party at multiple locations."]],"name":"Torch Adventures","page":89,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Tradegate Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","While the characters are shopping, several hostile {@creature xorn} attack the {@book Trademill Mint|SatO|3|Trademill Mint}."],["2","During a demonstration for the characters, a gnome inventor's latest creation (use the {@creature iron golem} stat block) runs amok, wreaking havoc."],["3","Melvin Manyroads (chaotic good, gnome {@creature mage}) asks the characters to help map one of the many sites in the Outlands (see the \"{@book Other Realms|SatO|3|Other Realms}\" section later in this chapter)."],["4","A local beekeeper wants to sell a special planar honey in the {@book Everything Emporium|SatO|3|Everything Emporium}. To help her get started, the beekeeper asks the characters to capture {@dice 1d10} live {@creature Sunfly|MPP|sunflies} (see {@book Morte's Planar Parade|MPP})."]],"name":"Tradegate Adventures","page":91,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Xaos Adventures","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A team of four {@creature Quadrone||quadrones} recruits the party on a rescue mission into the {@book Cube|SatO|3|The Cube}."],["2","Lazethon, a {@creature githzerai uniter|MPP} (see {@book Morte's Planar Parade|MPP}), recruits the characters to defend the embassy from an approaching githyanki warship."],["3","A merciless {@creature githyanki knight} arrives in Xaos on the back of a {@creature young red dragon}. He asks the characters to help him sniff out members of the Sha'sal Khou on behalf of Vlaakith the Lich-Queen."],["4","Slaadi flock to their nest in Xaos for a ritual that occurs once every century. Afraid of becoming hosts for {@creature Slaad Tadpole||slaad tadpoles}, townsfolk beseech the characters for aid."]],"name":"Xaos Adventures","page":93,"source":"SatO","chapter":{"name":"The Outlands","ordinal":{"type":"chapter","identifier":3},"index":3}},{"caption":"Heralds of Dust Spellcasting Fees","colLabels":["Spell","Price"],"colStyles":["col-11","col-2 text-right"],"rows":[["{@spell Identify}, {@spell illusory script}","25 gp"],["{@spell Darkvision}, {@spell gentle repose}","50 gp"],["{@spell Animate dead}, {@spell feign death}, {@spell speak with dead}","100 gp"]],"name":"Heralds of Dust Spellcasting Fees","source":"AATM","chapter":{"name":"Adventure Atlas: The Mortuary","index":0}},{"caption":"Mortuary Portals","colLabels":["d6","Portal Anchor","Portal Key"],"colStyles":["col-2 text-center","col-5 text-center","col-5"],"rows":[["1","Body bag","Vial of embalming fluid"],["2","Bone-filled ossuary","Mourning dance"],["3","Funerary urn","Spoken eulogy"],["4","Eye of a giant's skull","Two gold coins"],["5","Open casket","Flower from a grave"],["6","Pile of ashes","Dead creature's keepsake"]],"name":"Entering the Mortuary; Mortuary Portals","source":"AATM","chapter":{"name":"Adventure Atlas: The Mortuary","index":0}},{"caption":"Mortuary Chambers","colLabels":["d10","Chamber"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A storage room for objects bequeathed by the dead"],["2","A cramped, tenement-like catacomb housing for sapient Undead who live and work in Sigil"],["3","A crematorium littered with ash"],["4","A scriptorium for epitaphs, eulogies, and obituaries"],["5","A filthy room filled with mounds of grave dirt"],["6","A cadaver room where maimed Undead can peruse replacement limbs"],["7","A craft room for caskets, ships, and other containers used in funerary ceremonies"],["8","A ritual chamber affected by a permanent {@spell hallow} spell"],["9","A reception hall that smells of funeral potatoes"],["10","An autopsy room lined with surgical instruments"]],"name":"Exploring the Mortuary; Mortuary Chambers","source":"AATM","chapter":{"name":"Adventure Atlas: The Mortuary","index":0}},{"caption":"Mortuary Adventure Hooks","colLabels":["d4","Adventure Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A wrongfully interred {@creature death knight} launches a campaign against Factol Skall, fomenting dissent and dividing the Heralds of Dust into splinter factions. Factol Skall hires the characters to unite the dead before the faction crumbles beyond repair."],["2","A multiversal law dictates that a death council must convene in the Mortuary once every century. The characters are charged with exhuming a series of influential Undead entombed on other planes and escorting them to the Mortuary. Some of the council members are especially cranky when awoken."],["3","When a godling is born on the Upper Planes, a wave of positive energy sweeps over the Mortuary through its myriad portals, restoring hundreds of long-dead creatures to life."],["4","{@creature Factol Skall|AATM} (see the appendix) announces his retirement. Before he transcends to True Death, he asks the characters to help him name his successor."]],"name":"Mortuary Adventures; Mortuary Adventure Hooks","source":"AATM","chapter":{"name":"Adventure Atlas: The Mortuary","index":0}},{"caption":"Animated Coffin Contents","colLabels":["d6","Contents"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@dice 1d4} {@creature swarm of bats}"],["2","{@dice 1d4} {@creature Skeleton||skeletons} packed like sardines"],["3","A groaning {@creature mummy}"],["4","A patch of {@hazard yellow mold} (see the {@book Dungeon Master's Guide|DMG})"],["5","A slumbering {@creature vampire spawn}"],["6","A portal to the {@area Path of Graves|02a|x} (detailed earlier in this supplement)"]],"name":"Animated Coffin Contents","source":"AATM","chapter":{"name":"Adventure Atlas: The Mortuary","index":0}},{"caption":"Inspiration Cards","colLabels":["Card","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["Balance (or 2 ♠)","When you deal damage to a creature, immediately spend 1 Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum 1)."],["Comet (or 2 {@color ♦|#ff0000})","As a bonus action, select one creature as your chosen foe. That creature has vulnerability to damage you deal and resistance to all other damage, and it has disadvantage on its attack rolls against any creature other than you. This effect ends when any creature other than you deals damage to the target."],["Donjon (or A ♠)","As an action, you are transported to an empty demiplane until the end of your next turn. You can't affect or be affected by anything on the plane you left until you return. You return to the same space you left or, if that space is occupied, to the nearest unoccupied space."],["Euryale (or Q ♠)","When a creature makes a saving throw, it has disadvantage on that saving throw."],["Fates (or A {@color ♥|#ff0000})","Reroll a single {@dice d20} roll you've just made. You must use the second roll."],["Flames (or Q ♣)","When you deal damage to a creature, that creature takes an extra {@dice 1d6} fire damage."],["Fool (or Joker with ™)","As a reaction, when you take damage, you cause the creature that dealt it to have the {@condition prone} condition."],["Gem (or 2 {@color ♥|#ff0000})","Take an additional action on your turn."],["Jester (or Joker without ™)","Take the {@action Disengage} action as a bonus action."],["Key (or Q {@color ♥|#ff0000})","As a bonus action, teleport, with anything you are wearing or carrying, up to 30 feet to a space you can see."],["Knight (or J {@color ♥|#ff0000})","As a reaction, impose disadvantage on the attack roll of a creature you can see."],["Moon (or Q {@color ♦|#ff0000})","As a bonus action, regain one expended 1st-level spell slot or a single use of an ability that can be used a certain number of times per day."],["Puzzle (or 2 ♣)","Gain advantage on a saving throw."],["Rogue (or J ♠)","Gain advantage on an attack roll."],["Ruin (or K ♠)","As a bonus action, impose disadvantage on all ability checks of a creature you can see until the end of its next turn."],["Sage (or A {@color ♦|#ff0000})","Take the {@action Help} or {@action Search} action as a bonus action."],["Skull (or J ♣)","As an action, surround yourself with a shroud of death. Until the start of your next turn, any creature that ends its turn within 5 feet of you takes {@dice 1d6} necrotic damage."],["Star (or J {@color ♦|#ff0000})","Gain advantage on an ability check."],["Sun (or K {@color ♦|#ff0000})","As a reaction, when a creature makes a melee attack that hits you, that creature has the {@condition blinded} condition until the end of your next turn."],["Talons (or A ♣)","As a bonus action, reduce the speed of one creature within 5 feet of you to 0 until the start of your next turn."],["Throne (or K {@color ♥|#ff0000})","As a reaction, when you take damage, the creature that dealt the damage has the {@condition frightened} condition until the end of its next turn. You are the source of its fear."],["Void (or K ♣)","As a reaction, when you take damage, gain resistance to that damage until the start of your next turn."]],"name":"Inspiration Hand; Inspiration Cards","page":18,"source":"BMT","chapter":{"name":"Balance","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Forest Encounter Deck","colLabels":["{@dice 1d21|Card}","Creature","Challenge","Group"],"colStyles":["col-2 text-center","col-6","col-2 text-center","col-2 text-center"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":"A ♠"},"{@creature Young green dragon}","8","—"],[{"type":"cell","roll":{"exact":2},"entry":"A ♣"},"{@creature Druid} (friend)","—","—"],[{"type":"cell","roll":{"exact":3},"entry":"K ♠"},"{@creature Bandit captain}","2","Bandits"],[{"type":"cell","roll":{"exact":4},"entry":"K ♣"},"{@creature Bandit} ×4","1/8","Bandits"],[{"type":"cell","roll":{"exact":5},"entry":"K {@color ♥|#ff0000}"},"{@creature Bandit} ×4","1/8","Bandits"],[{"type":"cell","roll":{"exact":6},"entry":"Q ♠"},"{@creature Owlbear}","3","—"],[{"type":"cell","roll":{"exact":7},"entry":"Q ♣"},"{@creature Owlbear}","3","—"],[{"type":"cell","roll":{"exact":8},"entry":"J ♠"},"{@creature Ettercap}","2","Spiders"],[{"type":"cell","roll":{"exact":9},"entry":"J ♣"},"{@creature Swarm of Spiders||Swarm of insects (spiders)}","2","Spiders"],[{"type":"cell","roll":{"exact":10},"entry":"J {@color ♥|#ff0000}"},"{@creature Giant spider} ×2","1","Spiders"],[{"type":"cell","roll":{"exact":11},"entry":"J {@color ♦|#ff0000}"},"{@creature Giant spider} ×2","1","Spiders"],[{"type":"cell","roll":{"exact":12},"entry":"9 ♣"},"{@creature Giant boar}","2","—"],[{"type":"cell","roll":{"exact":13},"entry":"8 ♣"},"{@creature Ankheg} (lurker)","2","—"],[{"type":"cell","roll":{"exact":14},"entry":"7 ♠"},"{@creature Displacer beast} (twin)","3","—"],[{"type":"cell","roll":{"exact":15},"entry":"7 ♣"},"{@creature Displacer beast} (twin)","3","—"],[{"type":"cell","roll":{"exact":16},"entry":"6 ♠"},"{@creature Worg} ×2 (lurker)","1/2","—"],[{"type":"cell","roll":{"exact":17},"entry":"5 ♠"},"{@creature Pegasus}","2","—"],[{"type":"cell","roll":{"exact":18},"entry":"5 ♣"},"{@creature Pegasus}","2","—"],[{"type":"cell","roll":{"exact":19},"entry":"4 ♠"},"{@creature Shambling mound}","5","—"],[{"type":"cell","roll":{"exact":20},"entry":"3 ♠"},"{@creature Vampiric mist|MPMM}*","3","—"],[{"type":"cell","roll":{"exact":21},"entry":"2 ♠"},"Draw two","—","—"]],"footnotes":["*This monster appears in {@book Mordenkainen Presents: Monsters of the Multiverse|MPMM}. Omit this card if you don't have that book."],"name":"Forest Encounter Deck","page":23,"source":"BMT","chapter":{"name":"Balance","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Corrupted Lands Encounter Deck","colLabels":["{@dice 1d21|Card}","Creature","Challenge","Group"],"colStyles":["col-2 text-center","col-6","col-2 text-center","col-2 text-center"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":" A {@color ♦|#ff0000}"},"{@creature Shoosuva|MPMM}*","8","—"],[{"type":"cell","roll":{"exact":2},"entry":" A {@color ♥|#ff0000}"},"{@creature Gold dragon wyrmling} (friend)","—","—"],[{"type":"cell","roll":{"exact":3},"entry":" K {@color ♦|#ff0000}"},"{@creature Ochre jelly} (lurker)","2","—"],[{"type":"cell","roll":{"exact":4},"entry":" Q {@color ♥|#ff0000}"},"{@creature Nothic} (twin)","2","—"],[{"type":"cell","roll":{"exact":5},"entry":" Q {@color ♦|#ff0000}"},"{@creature Nothic} (twin)","2","—"],[{"type":"cell","roll":{"exact":6},"entry":"10 ♠"},"{@creature Cult fanatic}","2","Cultists"],[{"type":"cell","roll":{"exact":7},"entry":"10 ♣"},"{@creature Veteran}","3","Cultists"],[{"type":"cell","roll":{"exact":8},"entry":"10 {@color ♥|#ff0000}"},"{@creature Cultist} ×4","1/8","Cultists"],[{"type":"cell","roll":{"exact":9},"entry":"10 {@color ♦|#ff0000}"},"{@creature Maw demon|MPMM}*","1","Cultists"],[{"type":"cell","roll":{"exact":10},"entry":" 9 ♠"},"{@creature Gnoll fang of Yeenoghu}","4","Gnolls"],[{"type":"cell","roll":{"exact":11},"entry":" 9 {@color ♥|#ff0000}"},"{@creature Gnoll pack lord}","2","Gnolls"],[{"type":"cell","roll":{"exact":12},"entry":" 9 {@color ♦|#ff0000}"},"{@creature Gnoll}","1/2","Gnolls"],[{"type":"cell","roll":{"exact":13},"entry":" 8 {@color ♥|#ff0000}"},"{@creature Vrock}","6","—"],[{"type":"cell","roll":{"exact":14},"entry":" 7 {@color ♥|#ff0000}"},"{@creature Harpy}","1","—"],[{"type":"cell","roll":{"exact":15},"entry":" 7 {@color ♦|#ff0000}"},"{@creature Harpy}","1","—"],[{"type":"cell","roll":{"exact":16},"entry":" 6 {@color ♥|#ff0000}"},"{@creature Manticore}","3","—"],[{"type":"cell","roll":{"exact":17},"entry":" 5 {@color ♥|#ff0000}"},"{@creature Deathlock|MPMM}* (twin)","4","—"],[{"type":"cell","roll":{"exact":18},"entry":" 5 {@color ♦|#ff0000}"},"{@creature Ghoul} ×2 (twin)","1","—"],[{"type":"cell","roll":{"exact":19},"entry":" 4 {@color ♥|#ff0000}"},"{@creature Gibbering mouther} (lurker)","2","—"],[{"type":"cell","roll":{"exact":20},"entry":" 3 {@color ♥|#ff0000}"},"{@creature Treant} (noncombat encounter)","—","—"],[{"type":"cell","roll":{"exact":21},"entry":" 2 {@color ♦|#ff0000}"},"Draw two","—","—"]],"footnotes":["*This monster appears in {@book Mordenkainen Presents: Monsters of the Multiverse|MPMM}. Omit this card if you don't have that book."],"name":"Corrupted Lands Encounter Deck","page":23,"source":"BMT","chapter":{"name":"Balance","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Magic Items by Name","colLabels":["Magic Item","Rarity","Chapter"],"colStyles":["col-8","col-2 text-center","col-2 text-center"],"rows":[["{@item Antimagic Armor|BMT}","Very rare","{@book 9|BMT|8|Starshot Crossbow}"],["{@item Armor of Fungal Spores|BMT}","Uncommon","{@book 9|BMT|8|Armor of Fungal Spores}"],["{@item Armor of the Fallen|BMT}","Uncommon","{@book 9|BMT|8|Armor of the Fallen}"],["{@item Armor of Weightlessness|BMT}","Uncommon","{@book 9|BMT|8|Armor of Weightlessness}"],["{@item Baleful Talon|BMT}","Very rare","{@book 5|BMT|4|Baleful Talon}"],["{@item Blasted Goggles|BMT}","Uncommon","{@book 20|BMT|19|Blasted Goggles}"],["{@item Bloodrage Greataxe|BMT}","Uncommon","{@book 9|BMT|8|Bloodrage Greataxe}"],["{@item Bloodseeker Ammunition|BMT}","Very rare","{@book 9|BMT|8|Bloodseeker Ammunition}"],["{@item Boomerang Shield|BMT}","Uncommon","{@book 9|BMT|8|Boomerang Shield}"],["{@item Bow of Conflagration|BMT}","Rare","{@book 9|BMT|8|Bow of Conflagration}"],["{@item Bow of Melodies|BMT}","Very rare","{@book 9|BMT|8|Bow of Melodies}"],["{@item Breastplate of Balance|BMT}","Rare","{@book 5|BMT|4|Breastplate of Balance}"],["{@item Card Sharp's Deck|BMT}","Uncommon","{@book 6|BMT|5|Card Sharp's Deck}"],["{@item Clockwork Armor|BMT}","Very rare","{@book 9|BMT|8|Clockwork Armor}"],["{@item Crown of Whirling Comets|BMT}","Very rare","{@book 5|BMT|4|Crown of Whirling Comets}"],["{@item Deck of Dimensions|BMT}","Very rare","{@book 6|BMT|5|Deck of Dimensions}"],["{@item Deck of Many More Things|BMT}","Legendary","{@book 7|BMT|6|Deck of Many More Things}"],["{@item Deck of Miscellany|BMT}","Uncommon","{@book 6|BMT|5|Deck of Miscellany}"],["{@item Deck of Oracles|BMT}","Rare","{@book 8|BMT|7|Deck of Oracles}"],["{@item Deck of Wild Cards|BMT}","Very rare","{@book 6|BMT|5|Deck of Wild Cards}"],["{@item Deck of Wonder|BMT}","Uncommon","{@book 7|BMT|6|Deck of Wonder}"],["{@item Donjon's Sundering Sphere|BMT}","Rare","{@book 5|BMT|4|Donjon's Sundering Sphere}"],["{@item Dried Leech|BMT}","Uncommon","{@book 9|BMT|8|Dried Leech}"],["{@item Euryale's Aegis|BMT}","Legendary","{@book 5|BMT|4|Euryale's Aegis}"],["{@item Fabulist Gem|BMT}","Uncommon","{@book 5|BMT|4|Fabulist Gem}"],["{@item Fate Cutter Shears|BMT}","Very rare","{@book 8|BMT|7|Fate Cutter Shears}"],["{@item +1 Fate Dealer's Deck|BMT|Fate Dealer's Deck}","Varies","{@book 8|BMT|7|Fate Dealer's Deck}"],["{@item Feywrought Armor|BMT}","Rare","{@book 9|BMT|8|Feywrought Armor}"],["{@item Fool's Blade|BMT}","Very rare","{@book 5|BMT|4|Fool's Blade}"],["{@item Forcebreaker Weapon|BMT}","Very rare","{@book 9|BMT|8|Forcebreaker Weapon}"],["{@item Glimmering Moonbow|BMT}","Rare","{@book 5|BMT|4|Glimmering Moonbow}"],["{@item Gloomwrought Armor|BMT}","Rare","{@book 9|BMT|8|Gloomwrought Armor}"],["{@item Grasping Whip|BMT}","Rare","{@book 9|BMT|8|Grasping Whip}"],["{@item Hammer of Runic Focus|BMT}","Very rare","{@book 9|BMT|8|Hammer of Runic Focus}"],["{@item House of Cards|BMT}","Uncommon","{@book 8|BMT|7|House of Cards}"],["{@item Jester's Mask|BMT}","Legendary","{@book 5|BMT|4|Jester's Mask}"],["{@item Plate of Knight's Fellowship|BMT}","Uncommon","{@book 5|BMT|4|Plate of Knight's Fellowship}"],["{@item Ring of Puzzler's Wit|BMT}","Uncommon","{@book 5|BMT|4|Ring of Puzzler's Wit}"],["{@item Rod of Hellish Flames|BMT}","Very rare","{@book 5|BMT|4|Rod of Hellish Flames}"],["{@item Rogue's Mantle|BMT}","Rare","{@book 5|BMT|4|Rogue's Mantle}"],["{@item Ruinous Flail|BMT}","Rare","{@book 5|BMT|4|Ruinous Flail}"],["{@item Sage's Signet|BMT}","Varies","{@book 5|BMT|4|Sage's Signet}"],["{@item Shield of the Tortoise|BMT}","Uncommon","{@book 9|BMT|8|Shield of the Tortoise}"],["{@item Shrieking Greaves|BMT}","Rare","{@book 20|BMT|19|Shrieking Greaves}"],["{@item Skull Helm|BMT}","Very rare","{@book 5|BMT|4|Skull Helm}"],["{@item Sling of Giant Felling|BMT}","Uncommon","{@book 9|BMT|8|Sling of Giant Felling}"],["{@item Spindle of Fate|BMT}","Legendary","{@book 5|BMT|4|Spindle of Fate}"],["{@item Starshot Crossbow|BMT}","Rare","{@book 5|BMT|4|Antimagic Armor}"],["{@item Stonemaker War Pick|BMT}","Very rare","{@book 9|BMT|8|Stonemaker War Pick}"],["{@item Sun Staff|BMT}","Rare","{@book 5|BMT|4|Sun Staff}"],["{@item Sword of the Planes|BMT}","Legendary","{@book 9|BMT|8|Sword of the Planes}"],["{@item Telescopic Transporter|BMT}","Legendary","{@book 13|BMT|12|Telescopic Transporter}"],["{@item Tidecaller Trident|BMT}","Very rare","{@book 9|BMT|8|Tidecaller Trident}"],["{@item Voidwalker Armor|BMT}","Rare","{@book 5|BMT|4|Voidwalker Armor}"],["{@item Warrior's Passkey|BMT}","Rare","{@book 5|BMT|4|Warrior's Passkey}"],["{@item Weapon of Throne's Command|BMT}","Very rare","{@book 5|BMT|4|Weapon of Throne's Command}"],["{@item Winged Ammunition|BMT}","Uncommon","{@book 9|BMT|8|Winged Ammunition}"],["{@item +1 Wraps of Unarmed Prowess|BMT|Wraps of Unarmed Prowess}","Varies","{@book 9|BMT|8|Wraps of Unarmed Prowess}"]],"name":"Magic Items in This Book; Magic Items by Name","page":32,"source":"BMT","chapter":{"name":"Gem","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Gem Stories","colLabels":["d6","Moment"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","One of the party's patrons dies, and the patron's will bequeaths all their wealth to the characters."],["2","The party is hired by a disguised dragon who offers them part of its hoard as payment."],["3","A character falls through a crevice and discovers a massive deposit of glittering ore."],["4","The party finds a map in an old bottle that leads to a buried treasure chest filled with ancient coins."],["5","The local merchants' guild, enamored with the party's exploits, offers to sponsor the characters."],["6","The characters are invited to participate in a grand talent competition. Despite the odds, one of the characters wins."]],"name":"Sudden Riches; Gem Stories","page":33,"source":"BMT","chapter":{"name":"Gem","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Rogue Destinies","colLabels":["{@dice 1d22|Card}","Heroic Tie"],"colStyles":["col-2 text-center","col-10"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":"Balance"},"Your family is connected to an organization that seeks justice and opposes tyranny."],[{"type":"cell","roll":{"exact":2},"entry":"Comet"},"A powerful member of a thieves' guild or spy network opposes you at every turn."],[{"type":"cell","roll":{"exact":3},"entry":"Donjon"},"Someone important to you is imprisoned, but you believe they're innocent."],[{"type":"cell","roll":{"exact":4},"entry":"Euryale"},"You committed a terrible trespass and have a bounty on your head."],[{"type":"cell","roll":{"exact":5},"entry":"Fates"},"An important individual owes you a favor; what did you do to earn it?"],[{"type":"cell","roll":{"exact":6},"entry":"Flames"},"A Fiend threatens someone dear to you."],[{"type":"cell","roll":{"exact":7},"entry":"Fool"},"Your friend since childhood is optimistic to a fault and often conned or exploited."],[{"type":"cell","roll":{"exact":8},"entry":"Gem"},"Someone searches for the same treasure you do, and disaster will strike if they find it first."],[{"type":"cell","roll":{"exact":9},"entry":"Jester"},"Hardships bring out your optimism—which is lucky, since you seem to attract unfortunate events!"],[{"type":"cell","roll":{"exact":10},"entry":"Key"},"You've had an unexpected crisis. Did you solve it quickly, or did you hesitate and risk doom?"],[{"type":"cell","roll":{"exact":11},"entry":"Knight"},"An ally who is a member of a helpful organization passes you information or exerts influence on your behalf in subtle ways."],[{"type":"cell","roll":{"exact":12},"entry":"Moon"},"Your life is an idyllic story, except for something that makes you wonder if any of it is true."],[{"type":"cell","roll":{"exact":13},"entry":"Puzzle"},"You have part of a riddle that leads to a great treasure or momentous secret."],[{"type":"cell","roll":{"exact":14},"entry":"Rogue"},"Someone important to you isn't who you think they are."],[{"type":"cell","roll":{"exact":15},"entry":"Ruin"},"You lived a life of luxury until someone in power took it away. Will you get revenge?"],[{"type":"cell","roll":{"exact":16},"entry":"Sage"},"A mage or magical creature takes an interest in you, offering you advice—for a price."],[{"type":"cell","roll":{"exact":17},"entry":"Skull"},"You've defied certain death so many times that it doesn't seem like coincidence anymore."],[{"type":"cell","roll":{"exact":18},"entry":"Star"},"You overcame a hardship imposed by your life circumstances, transforming your position entirely or turning the situation to your benefit."],[{"type":"cell","roll":{"exact":19},"entry":"Sun"},"A divine spellcaster or divine emissary provides you with guidance, whether you want it or not."],[{"type":"cell","roll":{"exact":20},"entry":"Talons"},"A precious object was stolen from you."],[{"type":"cell","roll":{"exact":21},"entry":"Throne"},"You are secretly the heir to great power, but those who usurped that power want you dead."],[{"type":"cell","roll":{"exact":22},"entry":"Void"},"Someone you care for is lost; although others have written them off, you believe they're still alive somewhere."]],"name":"Heroes of Destiny; Rogue Destinies","page":42,"source":"BMT","chapter":{"name":"Rogue","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Villainous Motivations","colLabels":["d6","Motivation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Eliminate the character and take their place."],["2","Use the character as the key to unlocking immense power, perhaps as a ritual sacrifice."],["3","Claim a treasure from the character, or take the character's wealth and holdings for themself."],["4","Avenge a harm caused by the character or someone the character represents."],["5","Prove their superiority by bringing the character to ruin in a public and inescapable fashion."],["6","Use the character to solve a great mystery and then claim credit."]],"name":"The Rogue's Motivation; Villainous Motivations","page":43,"source":"BMT","chapter":{"name":"Rogue","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Spells","colLabels":["Level","Spell","School","Concentration","Ritual","Class"],"colStyles":["col-1 text-center","col-2","col-2","col-1 text-center","col-1 text-center","col-5"],"rows":[["2nd","{@spell Spray of Cards|BMT}","Conjuration","No","No","Bard, sorcerer, warlock, wizard"],["3rd","{@spell Antagonize|BMT}","Enchantment","No","No","Bard, sorcerer, warlock, wizard"],["4th","{@spell Spirit of Death|BMT}","Necromancy","Yes","No","Sorcerer, warlock, wizard"]],"name":"Spells","page":49,"source":"BMT","chapter":{"name":"Sage","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Sage Destinies","colLabels":["{@dice 1d22|Card}","Heroic Tie"],"colStyles":["col-2 text-center","col-10"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":"Balance"},"You were once a member of an order dedicated to keeping magical artifacts out of the hands of those who would abuse their power."],[{"type":"cell","roll":{"exact":2},"entry":"Comet"},"A seer predicted you're destined for immense power. Do you seek this power or reject it?"],[{"type":"cell","roll":{"exact":3},"entry":"Donjon"},"Your dreams include visions of an imprisoned extraplanar entity."],[{"type":"cell","roll":{"exact":4},"entry":"Euryale"},"You wish to learn powerful magic to protect your loved ones from harm."],[{"type":"cell","roll":{"exact":5},"entry":"Fates"},"Your magical studies are driven by a desire to manipulate reality."],[{"type":"cell","roll":{"exact":6},"entry":"Flames"},"Your magical ability stems from a gamble you made with a Fiend—though you're not sure if you won or lost."],[{"type":"cell","roll":{"exact":7},"entry":"Fool"},"You use your arcane prowess to con unsuspecting individuals."],[{"type":"cell","roll":{"exact":8},"entry":"Gem"},"You carry a seemingly ordinary item stolen from a powerful archmage, and it causes inexplicable things to happen around you."],[{"type":"cell","roll":{"exact":9},"entry":"Jester"},"You come from a long tradition of wild mages, even if your own powers are different."],[{"type":"cell","roll":{"exact":10},"entry":"Key"},"Your spellbook manifests as a deck of cards."],[{"type":"cell","roll":{"exact":11},"entry":"Knight"},"Your family of renowned warriors judges you on your martial talents (or lack thereof)."],[{"type":"cell","roll":{"exact":12},"entry":"Moon"},"A loved one is cursed, and you're determined to break that curse."],[{"type":"cell","roll":{"exact":13},"entry":"Puzzle"},"You live for the pursuit of arcane secrets and lost legends."],[{"type":"cell","roll":{"exact":14},"entry":"Rogue"},"Someone you trust is actually a monster, such as a dragon or a hag, in disguise."],[{"type":"cell","roll":{"exact":15},"entry":"Ruin"},"A fortune teller warned that you're destined to cause great destruction, which you're trying to avoid."],[{"type":"cell","roll":{"exact":16},"entry":"Sage"},"You use a divinatory card spread to decide which spells to prepare each day."],[{"type":"cell","roll":{"exact":17},"entry":"Skull"},"You seek a way to cheat death."],[{"type":"cell","roll":{"exact":18},"entry":"Star"},"Your spells and magical abilities take on the appearance of playing cards."],[{"type":"cell","roll":{"exact":19},"entry":"Sun"},"Agents of the Solar Bastion (see {@book chapter 10|BMT|9}) once saved your life."],[{"type":"cell","roll":{"exact":20},"entry":"Talons"},"You seek to reclaim a stolen magical artifact."],[{"type":"cell","roll":{"exact":21},"entry":"Throne"},"You began your arcane scholarship as an apprentice to a court magician."],[{"type":"cell","roll":{"exact":22},"entry":"Void"},"You've glimpsed another plane of existence, but no one believes you. You strive to prove them wrong."]],"name":"Heroes of Destiny; Sage Destinies","page":47,"source":"BMT","chapter":{"name":"Sage","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Fated Destinies","colLabels":["{@dice 1d22|Card}","Heroic Tie"],"colStyles":["col-2 text-center","col-10"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":"Balance"},"You were trained by an organization that opposes a deity or another powerful cosmic force."],[{"type":"cell","roll":{"exact":2},"entry":"Comet"},"You were born under a sign associated with cataclysm, and every attempt to glimpse your future reveals ill omens."],[{"type":"cell","roll":{"exact":3},"entry":"Donjon"},"A religious organization imprisoned you, perhaps because of a crime you committed against that faith or because the leaders considered you the servant of a rival power."],[{"type":"cell","roll":{"exact":4},"entry":"Euryale"},"You or your family are watched by secretive figures. They usually keep hidden, but you've seen they wear an unknown symbol."],[{"type":"cell","roll":{"exact":5},"entry":"Fates"},"You made a choice in your past that haunts you. Whatever the consequences, it's not clear you made the right choice."],[{"type":"cell","roll":{"exact":6},"entry":"Flames"},"A powerful figure opposed to your beliefs vexes your life; even your triumphs seem to serve this being's ends."],[{"type":"cell","roll":{"exact":7},"entry":"Fool"},"What could have been one of the happiest moments in your life turned into a tragedy."],[{"type":"cell","roll":{"exact":8},"entry":"Gem"},"You inherited land containing the ruins of a temple where a coveted relic was hidden."],[{"type":"cell","roll":{"exact":9},"entry":"Jester"},"You were brought up to believe in a prophecy of impending doom, but you perceive potential and hope where others expect disaster."],[{"type":"cell","roll":{"exact":10},"entry":"Key"},"An inflexible person with power over you threatened to bring about disaster, but your decisive action prevailed."],[{"type":"cell","roll":{"exact":11},"entry":"Knight"},"The defenders of a religious organization such as a druid circle, paladin order, or temple watch over you."],[{"type":"cell","roll":{"exact":12},"entry":"Moon"},"You are most comfortable at night, and all your greatest successes have taken place then. You also bear a silvery, crescent-shaped birthmark."],[{"type":"cell","roll":{"exact":13},"entry":"Puzzle"},"Your studies led you to a scrap of prophecy or the memoir of a prominent figure, which calls your beliefs into question."],[{"type":"cell","roll":{"exact":14},"entry":"Rogue"},"A devout individual whom you looked up to revealed themself to be false, a disciple of a power opposed to your beliefs."],[{"type":"cell","roll":{"exact":15},"entry":"Ruin"},"You were once a favored adherent of a religious order, but you've been cast out in disgrace."],[{"type":"cell","roll":{"exact":16},"entry":"Sage"},"An otherworldly being whispers advice to you in dreams or visitations, taking on different guises and speaking through others."],[{"type":"cell","roll":{"exact":17},"entry":"Skull"},"You were returned to life through resurrection magic, divine intervention, or a mysterious circumstance you don't yet understand."],[{"type":"cell","roll":{"exact":18},"entry":"Star"},"When you adopted your current beliefs, your life changed dramatically for the better."],[{"type":"cell","roll":{"exact":19},"entry":"Sun"},"While you never placed much stock in the beliefs you were taught, adhering to them saved you from a catastrophe."],[{"type":"cell","roll":{"exact":20},"entry":"Talons"},"You have a well-used holy symbol from someone you looked up to, and you feel uncertain anytime you're without it."],[{"type":"cell","roll":{"exact":21},"entry":"Throne"},"You were born to a family of divinely favored folk, and they have big expectations for you."],[{"type":"cell","roll":{"exact":22},"entry":"Void"},"Your soul, or a loved one's, is doomed to be taken by a Fiend, a powerful Undead, or another wicked power."]],"name":"Heroes of Destiny; Fated Destinies","page":58,"source":"BMT","chapter":{"name":"Fates","ordinal":{"type":"chapter","identifier":8},"index":7}},{"caption":"Knight Destinies","colLabels":["{@dice 1d22|Card}","Heroic Tie"],"colStyles":["col-2 text-center","col-10"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":"Balance"},"Someone—or something—wronged you in your past. You seek revenge."],[{"type":"cell","roll":{"exact":2},"entry":"Comet"},"You've been promised an inheritance if you can make a name for yourself as a hero."],[{"type":"cell","roll":{"exact":3},"entry":"Donjon"},"You're stranded far from home and intend to fight your way back."],[{"type":"cell","roll":{"exact":4},"entry":"Euryale"},"A year of solitude gave you clarity and led you down the path of the warrior."],[{"type":"cell","roll":{"exact":5},"entry":"Fates"},"A fortune teller foresaw that you would find your calling in a life of battle."],[{"type":"cell","roll":{"exact":6},"entry":"Flames"},"When the heat of battle takes over, you barely recognize yourself. This scares you."],[{"type":"cell","roll":{"exact":7},"entry":"Fool"},"Friendly (or not-so-friendly) competition with a rival has spurred you to adventure."],[{"type":"cell","roll":{"exact":8},"entry":"Gem"},"You seek a fabled magic weapon or magic suit of armor. You won't rest until you find it."],[{"type":"cell","roll":{"exact":9},"entry":"Jester"},"You feel like a laughingstock but believe you'll make something of yourself on the battlefield."],[{"type":"cell","roll":{"exact":10},"entry":"Key"},"Someone close to you was kidnapped. You hope to find and rescue them."],[{"type":"cell","roll":{"exact":11},"entry":"Knight"},"You used to be a squire to a brave knight, but that knight died in combat."],[{"type":"cell","roll":{"exact":12},"entry":"Moon"},"Your dreams are haunted by the screams of those you couldn't save in battle."],[{"type":"cell","roll":{"exact":13},"entry":"Puzzle"},"Unpredictability is a hallmark of your fighting style. You keep enemies on their toes."],[{"type":"cell","roll":{"exact":14},"entry":"Rogue"},"Tales of your past heroic deeds might be somewhat exaggerated."],[{"type":"cell","roll":{"exact":15},"entry":"Ruin"},"When you lost everything, you realized the only thing you could rely on was your martial skill."],[{"type":"cell","roll":{"exact":16},"entry":"Sage"},"Descended from a family of sorcerers, you were the only one not to show magical aptitude."],[{"type":"cell","roll":{"exact":17},"entry":"Skull"},"You had a near-death experience, and you believe you saw yourself going to the Nine Hells."],[{"type":"cell","roll":{"exact":18},"entry":"Star"},"You're chasing notoriety, hoping for folk to sing of your deeds for years to come."],[{"type":"cell","roll":{"exact":19},"entry":"Sun"},"You once belonged to a small but mighty militia. Sometimes, you miss the regimented structure of that life."],[{"type":"cell","roll":{"exact":20},"entry":"Talons"},"When monsters attacked your hamlet, you found you had a way with weapons."],[{"type":"cell","roll":{"exact":21},"entry":"Throne"},"You honed your martial skills as a bodyguard to an important political figure."],[{"type":"cell","roll":{"exact":22},"entry":"Void"},"Slaying monsters is a welcome distraction to the growing emptiness inside you."]],"name":"Heroes of Destiny; Knight Destinies","page":69,"source":"BMT","chapter":{"name":"Knight","ordinal":{"type":"chapter","identifier":9},"index":8}},{"caption":"Solar Bastion Contact","colLabels":["d6","Contact"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Restless Retiree. Gundra, an ancient dwarf, served the Solar Bastion in the field for over a century before retiring. She lives in the Solar Bastion now and relentlessly drills the knights she trains. She clearly misses working in the field."],["2","Grumpy Veteran. Howart, an older human, has mentored many young adventurers, but most were smart enough to listen to his advice... unlike you lot, who seem to think you know everything."],["3","Busy Supervisor. Theira, a frazzled elf, has so many irons in the fire, so many projects to keep track of! Of course you're not imposing, she says, but can you get quickly to the point, please?"],["4","Distracted Researcher. Haddick, a middle-aged halfling, spends most of her time in the Library Tower at the Solar Bastion. Even when she's not at the library, or when she's talking to you, it's pretty clear that her mind is still there, focused on her latest subject of research."],["5","Lonely Knight. Jared, a human knight of the Solar Bastion with a distinguished career, has traveled the multiverse alone so long he's become isolated and unsure of himself in social situations. He wants to help but needs encouragement to regain his naturally friendly demeanor."],["6","Hilarion. The solar speaks to you directly, via the {@spell Sending} spell or after summoning you to the Solar Bastion."]],"name":"Solar Bastion Contact","page":79,"source":"BMT","chapter":{"name":"Sun","ordinal":{"type":"chapter","identifier":10},"index":9}},{"caption":"Solar Bastion Member Roles","colLabels":["Role","Backgrounds"],"colStyles":["col-6","col-6"],"rows":[["Counselor","{@background Charlatan}, {@background entertainer}, {@background noble}"],["Curse-breaker","{@background Acolyte}, {@background folk hero}, {@background hermit}, {@background soldier}"],["Investigator","{@background Variant Criminal (Spy)||Criminal}, {@background sage}, {@background sailor}"],["Researcher","{@background Variant Guild Artisan (Guild Merchant)||Guild artisan}, {@background sage}"],["Tracker","{@background Outlander}, {@background urchin}"]],"name":"Solar Bastion Specialists; Solar Bastion Member Roles","page":79,"source":"BMT","chapter":{"name":"Sun","ordinal":{"type":"chapter","identifier":10},"index":9}},{"caption":"Solar Bastion Quests","colLabels":["d8","Quest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Aid and Counsel. Your contact has learned another group of adventurers has discovered a {@item Deck of Many Things}. Find them before they draw from it, and warn them of its dangers—or help them get out of the mess their draws bring upon them."],["2","Research. A rare tome said to describe early encounters with Decks of Many Things is thought to lie in the hoard of a dragon. Retrieve it!"],["3","Track Rifflers. {@creature Riffler|BMT|Rifflers} (see {@book chapter 21|BMT|20|Riffler}) have been active in a remote countryside. Find out if they have a {@item Deck of Many Things}, and ensure they don't give it to a hapless mortal."],["4","Stay Ahead of the Grim Harrow. Riders of the Grim Harrow (see {@book chapter 19|BMT|18}) are terrorizing a village as they search for a {@item Deck of Many Things}. Figure out where they're going, and get there before they do!"],["5","Find {@creature Euryale|BMT}. Rumors of a reclusive medusa are spreading through a city. There's a slim chance the medusa could be {@creature Euryale|BMT}, who could lead the knights to {@creature Asteria|BMT}. Determine the medusa's identity and secretly follow her trail, if any, to {@creature Asteria|BMT}."],["6","Prevent Misuse. A {@creature Hierophant of the Comet|BMT|hierophant} of the Heralds of the Comet (see {@book chapter 12|BMT|11|Hierophant of the Comet}) has acquired a few cards from the original {@item Deck of Many Things}. Ensure the complete artifact doesn't fall into her hands."],["7","Combat a Curse. After plundering a dragon's hoard, adventurers attract constant ill luck. Make sure the treasure isn't cursed; if it is, ensure they aren't spreading the curse as they spend the gold."],["8","Contain an Evil Artifact. The blights and ruination befalling a region suggest someone there is casting spells from the {@item Book of Vile Darkness} or perhaps wielding the {@item Wand of Orcus}. Do whatever is necessary to stop this person, and bring the evil artifact back to Hilarion so it can be contained."]],"name":"Solar Bastion Quests","page":79,"source":"BMT","chapter":{"name":"Sun","ordinal":{"type":"chapter","identifier":10},"index":9}},{"caption":"Apocalyptic Warnings","colLabels":["d12","Warning"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A large star or comet appears in the night sky, shedding as much light as the full moon."],["2","A constant stream of meteors is visible in the sky, even during the day, always moving in the same direction."],["3","The sky turns sickly green or bruised purple."],["4","The water of a river or a lake or along a coastline turns to blood, acid, or blue sand."],["5","All creatures born on a particular day (including livestock and wild animals) have a common feature, such as incandescent eyes, a fiery halo, or brightly glowing blood that is visible through the skin."],["6","Locusts, cicadas, wasps, spiders, or snakes swarm in unimaginable numbers."],["7","Earthquakes shake the ground with increasing frequency and strength."],["8","A warning message in countless languages appears all over a city's walls."],["9","A hermit who is a local legend comes to town and delivers a warning."],["10","A dead angel falls from the sky in a fireball that strikes the earth, leaving a charred skeleton with burnt wings and a scorched trumpet."],["11","Everyone has the exact same dream, in which a disembodied presence delivers a warning."],["12","All children simultaneously stop what they're doing and convey the same warning in unison."]],"name":"Apocalyptic Warnings","page":96,"source":"BMT","chapter":{"name":"Comet","ordinal":{"type":"chapter","identifier":12},"index":11}},{"caption":"Apocalyptic Calamities","colLabels":["d12","Calamity"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The {@creature tarrasque} awakens. (A {@creature kraken}, an {@creature empyrean}, or another titan might also serve as an agent of apocalyptic wrath.)"],["2","A deadly plague that's resistant to curative magic sweeps the land."],["3","A prolonged drought leads to terrible famine."],["4","A volcano (or chain of volcanoes) erupts."],["5","A large asteroid crashes into the world."],["6","A vast sinkhole opens, swallowing a city into the Underdark or one of the Lower Planes, or releasing hordes of Fiends."],["7","The gods are stripped of their power and are forced to occupy mortal forms."],["8","The world is drawn into another plane of existence."],["9","The gods war among themselves or against incredibly powerful alien beings."],["10","Magic goes awry, creating random zones of wild magic (where casting any spell of 1st level or higher causes a roll on the {@table Wild Magic Surge|PHB|Wild Magic Surge table} in the {@book Player's Handbook|PHB}) and dead magic (like an {@spell Antimagic Field} spell on a larger scale)."],["11","The corpse of a slain god falls to the earth."],["12","Every Dragon is consumed with unthinking rage and unleashes devastation on those living nearby."]],"name":"Apocalyptic Calamities","page":97,"source":"BMT","chapter":{"name":"Comet","ordinal":{"type":"chapter","identifier":12},"index":11}},{"caption":"Common Zodiac Associations","colLabels":["Sign","Nickname","Prominence","Birthstone","Creature","Color","Ability Score"],"colStyles":["col-1-8","col-1-7","col-1-7","col-1-7","col-1-7","col-1-7","col-1-7"],"rows":[["{@book Skull|BMT|12|Skull}","The Watcher","Midwinter","Onyx","Imp","Black, white","Constitution"],["{@book Balance|BMT|12|Balance}","The Merchant","Late winter","Quartz","Fish","Orange","Intelligence"],["{@book Sage|BMT|12|Sage}","The Wise One","Early spring","Garnet","Sphinx","Purple","Intelligence"],["{@book Throne|BMT|12|Throne}","The Everlasting","Midspring","Ruby","Dragon","Gold","Charisma"],["{@book Key|BMT|12|Key}","The Child","Late spring","Opal","Cat","Silver","Wisdom"],["{@book Flames|BMT|12|Flames}","The Lovers","Early summer","Moonstone","Unicorn","Pink","Charisma"],["{@book Knight|BMT|12|Knight}","The Dragon Slayer","Midsummer","Diamond","Griffon","Blue","Strength"],["{@book Euryale|BMT|12|Euryale}","The Gardener","Late summer","Emerald","Basilisk","Green","Wisdom"],["{@book Rogue|BMT|12|Rogue}","Night's Edge","Early autumn","Jet","Rat","Black","Dexterity"],["{@book Gem|BMT|12|Gem}","The Genie","Midautumn","Blue sapphire","Whale","Indigo","Strength"],["{@book Talons|BMT|12|Talons}","The Elder","Late autumn","Jade","Owlbear","Yellow","Constitution"],["{@book Jester|BMT|12|Jester}","The Nilbog","Early winter","Pearl","Goose","Red","Dexterity"]],"name":"Common Zodiac Associations","page":101,"source":"BMT","chapter":{"name":"Star","ordinal":{"type":"chapter","identifier":13},"index":12}},{"caption":"Zodiac Phenomena","colLabels":["d12","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Skull. The unliving surge with renewed zeal. Undead in the region gain 13 ({@dice 3d8}) {@book temporary hit points|PHB|9|Temporary Hit Points} daily at dusk."],["2","Balance. Each creature in the region intuitively knows the immunities, resistances, and vulnerabilities of any creature it sees in the region."],["3","Sage. Emotions are muted in the region, but minds open to new ideas. Creatures in the region have advantage on Charisma checks made to improve the attitude of other creatures in the region."],["4","Throne. The resolve of the law-abiding is bolstered, while rebels are emboldened to passionately pursue their causes. Creatures in the region are immune to the {@condition frightened} condition."],["5","Key. A creature can unlock an object in this region simply by touching it, even if the lock is magical."],["6","Flames. Emotions in the region become more intense. Whenever a creature in the region tries to alter the attitude of another, a failed Charisma check always results in the latter creature turning hostile if it wasn't hostile already."],["7","Knight. Spectral knights routinely fly across the sky. Whenever the characters are outdoors and become embroiled in combat in the region, one or more knights descend from the sky to help them, provided none of the characters is evil. Each round on initiative count 20 (losing initiative ties), the knights deal 9 ({@dice 2d8}) force damage to each of the characters' enemies. After the battle, the knights bow, then disappear."],["8","Euryale. Natural vegetation in the region grows poisonous thorns. A creature that enters or ends its turn in {@book difficult terrain|PHB|8|Difficult Terrain} caused by this vegetation must succeed on a DC 12 Constitution saving throw or take 7 ({@dice 2d6}) poison damage. If this damage reduces a creature to 0 hit points, the creature instead has 1 hit point and has the {@condition petrified} condition until that condition is removed by the {@spell Greater Restoration} spell or similar magic."],["9","Rogue. Sneaks find their efforts easier in the region. Creatures in the region make Dexterity ({@skill Stealth}) checks with advantage."],["10","Gem. At midnight on a clear night, the stars appear to multiply tenfold, then rain down to the ground as minuscule silver meteorites. In all, 100 gp worth of silver falls harmlessly from the sky, scattered throughout the region."],["11","Talons. Some magic is suppressed in the region. Common magic items, cantrips, and 1st-level spells don't function within this area."],["12","Jester. Misfortune besets people in the region. Whenever a Humanoid in the region makes an ability check or an attack roll and rolls a 1 on the {@dice d20}, it has the {@condition incapacitated} condition until the end of its next turn, as it is magically overcome with laughter."]],"name":"Zodiac Phenomena","page":102,"source":"BMT","chapter":{"name":"Star","ordinal":{"type":"chapter","identifier":13},"index":12}},{"caption":"Telescope Travel Mishaps","colLabels":["d6","Mishap"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The travelers appear adrift in the Astral Sea."],["2","The travelers appear on a different plane of existence, determined randomly or chosen by the DM."],["3","Excess cosmic energy overloads the telescope, causing it to explode. Each creature within 60 feet of the telescope takes {@dice 8d6} necrotic damage. Any Humanoid who survives this damage is transformed into a different kind of creature, as if it had been subject to the {@spell Reincarnate} spell."],["4","A creature from the Astral Sea (such as a {@creature githyanki knight}) appears within 60 feet of the telescope. The DM decides its attitude."],["5","The travelers appear on a different planet or celestial body in the Wildspace system nearest to their target destination."],["6","The travelers arrive at their intended destination, but they each appear coated in harmless slime."]],"name":"Telescope Travel Mishaps","page":105,"source":"BMT","chapter":{"name":"Star","ordinal":{"type":"chapter","identifier":13},"index":12}},{"caption":"Seelie Market Introductions","colLabels":["d6","Introduction"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A strange trail of toadstools leads off the beaten path into the nearby woods."],["2","A pixie beckons you to follow her, promising you a sight beyond your wildest dreams."],["3","A man stumbles from the forest. He doesn't speak, but his arms are full of delicious-looking fruit."],["4","The party hears chattering voices and the music of panpipes coming from a secluded area."],["5","In the distance, the party sees a descending dragon pulling a caravan of wagons."],["6","A dragon's gentle voice calls out to the characters in their dreams, giving them directions to the market but no further details."]],"name":"Seelie Market Introductions","page":106,"source":"BMT","chapter":{"name":"Jester","ordinal":{"type":"chapter","identifier":14},"index":13}},{"caption":"Fey Fruit Effects","colLabels":["d10","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Every 10 minutes, the creature must eat another fey fruit or make a DC 10 Constitution saving throw, gaining 1 level of {@condition exhaustion} on a failed save. Magic that ends the {@condition charmed} condition cures the cravings, which otherwise end after 1 hour."],["2","The creature turns a sickly green and has the {@condition poisoned} condition for 1 hour."],["3","The creature can't deliberately lie for 24 hours."],["4","The creature can't understand any language for the next 8 hours."],["5","The creature turns into a {@creature Faerie Dragon (Violet)||faerie dragon}, as if by a {@spell True Polymorph} spell that has a duration of 24 hours."],["6","Regenerative bark covers the creature's skin, granting the effects of a {@spell Barkskin} spell for 24 hours."],["7","The creature and anything it is wearing or carrying become {@condition invisible} for 24 hours. This invisibility ends early immediately after the creature attacks or casts a spell."],["8","The creature gains the benefits of a {@spell Speak with Animals} spell for 8 hours."],["9","The creature gains {@dice 4d4 + 4} {@book temporary hit points|PHB|9|Temporary Hit Points}."],["10","The creature sprouts dragonfly-like wings, gaining a flying speed of 30 feet for 1 hour."]],"name":"Fruit Stalls; Fey Fruit Effects","page":107,"source":"BMT","chapter":{"name":"Jester","ordinal":{"type":"chapter","identifier":14},"index":13}},{"caption":"Lavender's Spell Scrolls","colLabels":["Spell Level","Spell Scroll"],"colStyles":["col-2 text-center","col-10"],"rows":[["1st","{@spell Cure Wounds}, {@spell Faerie Fire}"],["2nd","{@spell Moonbeam}, {@spell Protection from Poison}"],["3rd","{@spell Antagonize|BMT}*"]],"footnotes":["*This spell appears in {@book chapter 7|BMT|6|Antagonize}."],"name":"Lavender's Spell Scrolls","page":109,"source":"BMT","chapter":{"name":"Jester","ordinal":{"type":"chapter","identifier":14},"index":13}},{"caption":"Fortunes","colLabels":["{@dice 1d9|Card}","Fortune"],"colStyles":["col-2 text-center","col-10"],"rows":[[{"type":"cell","roll":{"exact":1},"entry":"Comet"},"\"Carry a lit flame with you at all times. You will be rewarded with wondrous treasure.\""],[{"type":"cell","roll":{"exact":2},"entry":"Fates"},"\"You are fated to witness a terrible catastrophe. Take solace in knowing there is nothing you can do to stop it.\""],[{"type":"cell","roll":{"exact":3},"entry":"Fool"},"\"Someone who seems helpless will call for your aid. Do not trust them.\""],[{"type":"cell","roll":{"exact":4},"entry":"Key"},"\"A dream will bring answers to the questions you seek.\""],[{"type":"cell","roll":{"exact":5},"entry":"Knight"},"\"Someone will offer you their services in a time of great need. Trust them.\""],[{"type":"cell","roll":{"exact":6},"entry":"Rogue"},"\"A foe is hunting you. They seek vengeance and shall arrive soon.\""],[{"type":"cell","roll":{"exact":7},"entry":"Ruin"},"\"You will soon lose something you hold dear.\""],[{"type":"cell","roll":{"exact":8},"entry":"Sage"},"\"Give advice freely and often. It will save another's life in the near future, earning you their loyalty.\""],[{"type":"cell","roll":{"exact":9},"entry":"Throne"},"\"Great responsibility shall be thrust upon you. Only you will know if you are ready.\""]],"name":"Fortune-Telling; Fortunes","page":110,"source":"BMT","chapter":{"name":"Jester","ordinal":{"type":"chapter","identifier":14},"index":13}},{"caption":"Ruin Encounters","colLabels":["1d12","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Animals—such as a {@creature brown bear}, {@creature giant owl}, or pack of {@dice 2d6} {@creature Wolf||wolves}—attack, made vicious by the effect of Baphomet's temple deep under the hill."],["2","{@dice 2d4} {@creature Minotaur Archaeologist|BMT|minotaur archaeologists} explore the hill, looking for artifacts and places to dig."],["3","{@dice 1d6} {@creature Minotaur Infiltrator|BMT|minotaur infiltrators} are performing a bloody rite to Baphomet; if there are six, one is their leader, {@creature Brusipha|BMT} (both stat blocks appear in this chapter). If discovered, the minotaurs attack to conceal their activity from outsiders."],["4","{@dice 1d3} {@creature Displacer Beast||displacer beasts}, pets of the green hags, are on the prowl; alternatively, use {@creature Yeth Hound|MPMM|yeth hounds} from {@book Mordenkainen Presents: Monsters of the Multiverse|MPMM}."],["5","A plaintive howl echoes over the hill. Characters who succeed on a DC 12 Wisdom ({@skill Perception}) check identify the source as the collapsed bell tower in the Feygrove, where a young {@creature displacer beast} is trapped."],["6","A {@creature green hag} from the coven hidden in the Feygrove is on a mysterious errand. If she detects the adventurers before they spot her, the hag uses Illusory Appearance to conceal herself as a dryad and invites the characters to the Feygrove, then returns to her coven and sets a trap for the characters."],["7","Vegetation on the hillside has grown into a hedge maze due to the magical influence of Baphomet's temple. Navigating the maze requires 1 hour and a successful DC 18 Wisdom ({@skill Survival}) check."],["8","Mekkalath's presence prompts a fiery eruption. Creatures in a 5-foot-radius, 20-foot-high cylinder must succeed on a DC 15 Dexterity saving throw or take 17 ({@dice 5d6}) fire damage."],["9","{@dice 1d3} {@creature Fire Elemental||fire elementals} drawn from the Elemental Plane of Fire by Mekkalath's aura wander the hill."],["10","Spiders from the Feygrove are on the prowl; they include {@dice 2d4} {@creature Giant Spider||giant spiders} plus either {@dice 1d3} {@creature Phase Spider||phase spiders} or 1 {@creature ruin spider|BMT} (see {@book chapter 21|BMT|20|Ruin Spider})."],["11","A lone {@creature githyanki warrior} hunts for tonight's meal."],["12","A {@creature red slaad}, dropped here by the comet that recently overflew the site, searches the hill for any way to lift the wards around the watchtower."]],"name":"Random Encounters; Ruin Encounters","page":124,"source":"BMT","chapter":{"name":"Ruin","ordinal":{"type":"chapter","identifier":16},"index":15}},{"caption":"Visions of Ioun","colLabels":["1d6","Vision"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Minotaurs dig beneath the hill and build a temple to Bahamut and other gods."],["2","Minotaurs clad in the garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath."],["3","Monks and knights travel to the hill and construct the abbey at its summit."],["4","Knights defeat a hobgoblin warlord and bring back a {@item Deck of Many Things} and other trophies."],["5","As an army besieges the abbey, a knight draws the Skull card from a {@item Deck of Many Things}. Skull-headed Undead appear and massacre everyone they see."],["6","A huge red dragon emerges from the catacombs beneath the abbey to make his lair atop the hill. Among his treasures is a {@item Deck of Many Things}."]],"name":"Feygrove; Visions of Ioun","page":126,"source":"BMT","chapter":{"name":"Ruin","ordinal":{"type":"chapter","identifier":16},"index":15}},{"caption":"Marks of the Donjon","colLabels":["d6","Curse"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The character can't stop shivering."],["2","The character's vision is limited to a 5-foot-wide line pointing in a single direction."],["3","The character gets nauseous near windows or doorways. If the character moves through such a threshold, the character has disadvantage on saving throws for 1 minute."],["4","The character is plagued by nightmares of metal constructs."],["5","The character is disoriented by wide-open spaces and has no sense of direction outdoors."],["6","While in sunlight, the character has disadvantage on attack rolls."]],"name":"Mark of the Donjon; Marks of the Donjon","page":134,"source":"BMT","chapter":{"name":"Donjon","ordinal":{"type":"chapter","identifier":17},"index":16}},{"caption":"Drone Patrols","colLabels":["d6","Patrol Composition"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–2","{@dice 1d6} {@creature Quadrone Detention Drone|BMT|quadrones}"],["3","{@dice 1d4} suits of {@creature Animated Armor Detention Drone|BMT|animated armor}"],["4–5","2 {@creature Helmed Horror Detention Drone|BMT|helmed horrors}"],["6","1 {@creature Advanced Detention Drone|BMT|shield guardian}"]],"name":"Drone Patrols","page":135,"source":"BMT","chapter":{"name":"Donjon","ordinal":{"type":"chapter","identifier":17},"index":16}},{"caption":"Gem Shards","colLabels":["Attack Roll or Check Total","Thunder Damage","Gemstone Value"],"colStyles":["col-4","col-4","col-4"],"rows":[["5 or lower","33 ({@dice 6d10})","10 gp"],["10–14","22 ({@dice 4d10})","50 gp"],["15–19","11 ({@dice 2d10})","100 gp"],["20–24","5 ({@dice 1d10})","500 gp"],["25–29","—","1,000 gp"],["30 or higher","—","5,000 gp"]],"name":"Gem Shards","page":147,"source":"BMT","chapter":{"name":"Void","ordinal":{"type":"chapter","identifier":18},"index":17}},{"caption":"Stat Blocks by Challenge Rating","colLabels":["CR","Stat Block","Creature Type","Chapter"],"colStyles":["col-2 text-center","col-6","col-2","col-2 text-center"],"rows":[["1/4","{@creature Minotaur archaeologist|BMT}","Humanoid","{@book 16|BMT|15}"],["1/2","{@creature Aspirant of the Comet|BMT}","Humanoid","{@book 12|BMT|11}"],["1","{@creature Harrow hawk|BMT}","Undead","{@book 21|BMT|20}"],["2","{@creature Minotaur infiltrator|BMT}","Humanoid","{@book 16|BMT|15}"],["2","{@creature Oddlewin|BMT}","Fey","{@book 14|BMT|13}"],["3","{@creature Brusipha|BMT}","Humanoid","{@book 16|BMT|15}"],["3","{@creature Harrow hound|BMT}","Undead","{@book 19|BMT|18}"],["3","{@creature Living portent|BMT}","Celestial","{@book 21|BMT|20}"],["4","{@creature Fate hag|BMT}","Fey","{@book 21|BMT|20}"],["4","{@creature Initiate of the Comet|BMT}","Humanoid","{@book 12|BMT|11}"],["4","{@creature Werevulture|BMT}","Fiend","{@book 21|BMT|20}"],["5","{@creature Ambitious assassin|BMT}","Humanoid","{@book 6|BMT|5}"],["5","{@creature Riffler|BMT}","Fey","{@book 21|BMT|20}"],["5","{@creature Ruin spider|BMT}","Monstrosity","{@book 21|BMT|20}"],["5","{@creature Sir Jared|BMT}","Humanoid","{@book 10|BMT|9}"],["7","{@creature Talon beast|BMT}","Monstrosity","{@book 21|BMT|20}"],["9","{@creature Boss Augustus|BMT}","Monstrosity","{@book 11|BMT|10}"],["9","{@creature Boss Delour|BMT}","Monstrosity","{@book 11|BMT|10}"],["9","{@creature Gremorly's ghost|BMT}","Undead","{@book 15|BMT|14}"],["9","{@creature Solar Bastion knight|BMT}","Humanoid","{@book 10|BMT|9}"],["11","{@creature Enchanting infiltrator|BMT}","Fey","{@book 6|BMT|5}"],["11","{@creature Hierophant of the Comet|BMT}","Humanoid","{@book 12|BMT|11}"],["14","{@creature Breath drinker|BMT}","Aberration","{@book 18|BMT|17}"],["14","{@creature Hulgaz|BMT}","Fiend","{@book 20|BMT|19}"],["15","{@creature Grim Champion of Pestilence|BMT}","Undead","{@book 19|BMT|18}"],["17","{@creature Hierophant medusa|BMT}","Monstrosity","{@book 21|BMT|20}"],["17","{@creature Otherworldly corrupter|BMT}","Aberration","{@book 6|BMT|5}"],["18","{@creature Asteria|BMT}","Humanoid","{@book 22|BMT|21}"],["18","{@creature Euryale|BMT}","Monstrosity","{@book 22|BMT|21}"],["18","{@creature Malaxxix|BMT}","Fiend","{@book 20|BMT|19}"],["20","{@creature Grim Champion of Bloodshed|BMT}","Undead","{@book 19|BMT|18}"],["21","{@creature Pazrodine|BMT}","Dragon","{@book 14|BMT|13}"],["21","{@creature Veiled presence|BMT}","Celestial","{@book 6|BMT|5}"],["22","{@creature Aurnozci|BMT}","Fiend","{@book 20|BMT|19}"],["25","{@creature Grim Champion of Desolation|BMT}","Undead","{@book 19|BMT|18}"]],"name":"Monsters in This Book; Stat Blocks by Challenge Rating","page":175,"source":"BMT","chapter":{"name":"Talons","ordinal":{"type":"chapter","identifier":21},"index":20}},{"caption":"Cair Ophidian Flowers","colLabels":["d20","Flower"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–10","Nonmagical Flower. This bloom has no magical properties but is very pretty."],["11–14","Swift Lily. This flower crackles with energy. As a bonus action, you can crush the flower to increase your speed by 30 feet until the start of your next turn. The flower is then destroyed. The flower loses its magic {@dice 1d6} days after being plucked."],["15–17","Drowsing Lavender. This stalk of purple blooms glows faintly. As an action, you can wave it at a creature within your reach. The creature must succeed on a DC 17 Wisdom saving throw or have the {@condition unconscious} condition until the start of your next turn. Once used this way, the flower is destroyed. The flower loses its magic {@dice 1d8} days after being plucked."],["18–19","Iron Peony. This flower's petals are silver-tipped. As a bonus action, you can crush the flower to gain resistance to all damage until the start of your next turn. The flower is then destroyed. This flower loses its magic {@dice 1d12} days after being plucked."],["20","Wishing Lion. This flower appears as a dandelion with a tiny lion head embedded in the fluff. As an action, you can blow on the fluff and cast the {@spell Wish} spell. The flower is then destroyed. This flower retains its magic until the spell is cast."]],"name":"Cair Ophidian Flowers","page":190,"source":"BMT","chapter":{"name":"Euryale","ordinal":{"type":"chapter","identifier":22},"index":21}},{"caption":"Fortune Tellers","page":12,"colLabels":["d6","Fortune Teller"],"colStyles":["col-1 text-center","col-11"],"rows":[["1","An entertainer at a street fair or civic festival, who emphasizes that this card reading is \"for entertainment purposes only\""],["2","A professional fortune teller with a shop in a small town, who tries to inject the reading with elements of romance"],["3","A seer in a temple, whose eyes are closed throughout the reading and who couches everything in terms of the will of a certain god"],["4","A hag who cackles gleefully at every hint of danger or destruction in the reading"],["5","A haunted deck of cards that lays itself out and narrates the reading in a distant, ghostly echo"],["6","A member of the {@book Heralds of the Comet|BMT|11|Heralds of the Comet} (an apocalyptic cult described in The Book of Many Things), who stresses danger and destruction in the reading"]],"name":"Using an Adventure Spread During Play; Fortune Tellers","source":"DMTCRG","chapter":{"name":"Adventure Spreads","index":2}},{"caption":"Ability Descriptions","colLabels":["Ability","Score Measures..."],"colStyles":["col-4","col-8"],"rows":[["Strength","Physical might"],["Dexterity","Agility, reflexes, and balance"],["Constitution","Health and stamina"],["Intelligence","Reasoning and memory"],["Wisdom","Perceptiveness and mental fortitude"],["Charisma","Confidence, poise, and charm"]],"name":"The Six Abilities; Ability Descriptions","page":10,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Ability Scores","colLabels":["Score","Meaning"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","This is the lowest a score can normally go. If an effect reduces a score to 0, that effect explains what happens."],["2–9","This represents a weak capability."],["10–11","This represents the human average."],["12–19","This represents a strong capability."],["20","This is the highest an adventurer's score can go unless a feature says otherwise."],["21–29","This represents an extraordinary capability."],["30","This is the highest a score can go."]],"name":"Ability Scores","page":10,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Ability Modifiers","colLabels":["Score","Modifier"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["1","−5"],["2–3","−4"],["4–5","−3"],["6–7","−2"],["8–9","−1"],["10–11","+0"],["12–13","+1"],["14–15","+2"],["16–17","+3"],["18–19","+4"],["20–21","+5"],["22–23","+6"],["24–25","+7"],["26–27","+8"],["28–29","+9"],["30","+10"]],"name":"Ability Modifiers","page":10,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Ability Check Examples","colLabels":["Ability","Make a Check To..."],"colStyles":["col-4","col-8"],"rows":[["Strength","Lift, push, pull, or break something"],["Dexterity","Move nimbly, quickly, or quietly"],["Constitution","Push your body beyond normal limits"],["Intelligence","Reason or remember"],["Wisdom","Notice things in the environment or in creatures' behavior"],["Charisma","Influence, entertain, or deceive"]],"name":"Ability Modifier; Ability Check Examples","page":10,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Typical Difficulty Classes","colLabels":["Task Difficulty","DC"],"colStyles":["col-10","col-2 text-center"],"rows":[["Very easy","5"],["Easy","10"],["Medium","15"],["Hard","20"],["Very hard","25"],["Nearly impossible","30"]],"name":"Typical Difficulty Classes","page":11,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Saving Throw Examples","colLabels":["Ability","Make a Save To..."],"colStyles":["col-4","col-8"],"rows":[["Strength","Physically resist direct force"],["Dexterity","Dodge out of harm's way"],["Constitution","Endure a toxic hazard"],["Intelligence","Recognize an illusion as fake"],["Wisdom","Resist a mental assault"],["Charisma","Assert your identity"]],"name":"Ability Modifier; Saving Throw Examples","page":11,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Attack Roll Abilities","colLabels":["Ability","Attack Type"],"colStyles":["col-2","col-10"],"rows":[["Strength","Melee attack with a weapon or an {@variantrule Unarmed Strike|XPHB}"],["Dexterity","Ranged attack with a weapon"],["Varies","Spell attack (the ability used is determined by the spellcaster's spellcasting feature, as explained in {@book chapter 7|XPHB|7})"]],"name":"Ability Modifier; Attack Roll Abilities","page":12,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Proficiency Bonus","colLabels":["Level or CR","Bonus"],"colStyles":["col-5 text-center","col-5 text-center"],"rows":[["Up to 4","+2"],["5–8","+3"],["9–12","+4"],["13–16","+5"],["17–20","+6"],["21–24","+7"],["25–28","+8"],["29–30","+9"]],"name":"Proficiency Bonus","page":13,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Skills","colLabels":["Skill","Ability","Example Uses"],"colStyles":["col-2","col-2","col-8"],"rows":[["{@skill Acrobatics|XPHB}","Dexterity","Stay on your feet in a tricky situation, or perform an acrobatic stunt."],["{@skill Animal Handling|XPHB}","Wisdom","Calm or train an animal, or get an animal to behave in a certain way."],["{@skill Arcana|XPHB}","Intelligence","Recall lore about spells, magic items, and the planes of existence."],["{@skill Athletics|XPHB}","Strength","Jump farther than normal, stay afloat in rough water, or break something."],["{@skill Deception|XPHB}","Charisma","Tell a convincing lie, or wear a disguise convincingly."],["{@skill History|XPHB}","Intelligence","Recall lore about historical events, people, nations, and cultures."],["{@skill Insight|XPHB}","Wisdom","Discern a person's mood and intentions."],["{@skill Intimidation|XPHB}","Charisma","Awe or threaten someone into doing what you want."],["{@skill Investigation|XPHB}","Intelligence","Find obscure information in books, or deduce how something works."],["{@skill Medicine|XPHB}","Wisdom","Diagnose an illness, or determine what killed the recently slain."],["{@skill Nature|XPHB}","Intelligence","Recall lore about terrain, plants, animals, and weather."],["{@skill Perception|XPHB}","Wisdom","Using a combination of senses, notice something that's easy to miss."],["{@skill Performance|XPHB}","Charisma","Act, tell a story, perform music, or dance."],["{@skill Persuasion|XPHB}","Charisma","Honestly and graciously convince someone of something."],["{@skill Religion|XPHB}","Intelligence","Recall lore about gods, religious rituals, and holy symbols."],["{@skill Sleight of Hand|XPHB}","Dexterity","Pick a pocket, conceal a handheld object, or perform legerdemain."],["{@skill Stealth|XPHB}","Dexterity","Escape notice by moving quietly and hiding behind things."],["{@skill Survival|XPHB}","Wisdom","Follow tracks, forage, find a trail, or avoid natural hazards."]],"name":"Skill List; 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You lose this benefit if you have the {@condition Incapacitated|XPHB} condition or if your Speed is 0."],["{@action Help|XPHB}","Help another creature's ability check or attack roll, or administer first aid."],["{@action Hide|XPHB}","Make a Dexterity ({@skill Stealth|XPHB}) check."],["{@action Influence|XPHB}","Make a Charisma ({@skill Deception|XPHB}, {@skill Intimidation|XPHB}, {@skill Performance|XPHB}, or {@skill Persuasion|XPHB}) or Wisdom ({@skill Animal Handling|XPHB}) check to alter a creature's attitude."],["{@action Magic|XPHB}","Cast a spell, use a magic item, or use a magical feature."],["{@action Ready|XPHB}","Prepare to take an action in response to a trigger you define."],["{@action Search|XPHB}","Make a Wisdom ({@skill Insight|XPHB}, {@skill Medicine|XPHB}, {@skill Perception|XPHB}, or {@skill Survival|XPHB}) check."],["{@action Study|XPHB}","Make an Intelligence ({@skill Arcana|XPHB}, {@skill History|XPHB}, {@skill Investigation|XPHB}, {@skill Nature|XPHB}, or {@skill Religion|XPHB}) check."],["{@action Utilize|XPHB}","Use a nonmagical object."]],"name":"Actions","page":15,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Travel Pace","colLabelRows":[["",{"type":"cellHeader","width":3,"entry":"Distance Traveled Per...","style":"th-skewer"}],["Pace","Minute","Hour","Day"]],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["Fast","400 feet","4 miles","30 miles"],["Normal","300 feet","3 miles","24 miles"],["Slow","200 feet","2 miles","18 miles"]],"name":"Travel Pace","page":20,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Creature Size and Space","colLabels":["Size","Space (Feet)","Space (Squares)"],"colStyles":["col-4","col-4","col-4"],"rows":[["Tiny","2½ by 2½ feet","4 per square"],["Small","5 by 5 feet","1 square"],["Medium","5 by 5 feet","1 square"],["Large","10 by 10 feet","4 squares (2 by 2)"],["Huge","15 by 15 feet","9 squares (3 by 3)"],["Gargantuan","20 by 20 feet","16 squares (4 by 4)"]],"name":"Creature Size and Space","page":25,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Cover","colLabels":["Degree","Benefit to Target","Offered By..."],"colStyles":["col-2","col-4","col-6"],"rows":[["{@variantrule Cover|XPHB|Half}","+2 bonus to AC and Dexterity saving throws","Another creature or an object that covers at least half of the target"],["{@variantrule Cover|XPHB|Three-Quarters}","+5 bonus to AC and Dexterity saving throws","An object that covers at least three-quarters of the target"],["{@variantrule Cover|XPHB|Total}","Can't be targeted directly","An object that covers the whole target"]],"name":"Cover","page":25,"source":"XPHB","chapter":{"name":"Playing the Game","ordinal":{"type":"chapter","identifier":1},"index":1}},{"caption":"Class Overview","colLabels":["Class","Likes...","Primary Ability","Complexity"],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["{@class Barbarian|XPHB}","Battle","Strength","Average"],["{@class Bard|XPHB}","Performing","Charisma","High"],["{@class Cleric|XPHB}","Gods","Wisdom","Average"],["{@class Druid|XPHB}","Nature","Wisdom","High"],["{@class Fighter|XPHB}","Weapons","Strength or Dexterity","Low"],["{@class Monk|XPHB}","Unarmed combat","Dexterity and Wisdom","High"],["{@class Paladin|XPHB}","Defense","Strength and Charisma","Average"],["{@class Ranger|XPHB}","Survival","Dexterity and Wisdom","Average"],["{@class Rogue|XPHB}","Stealth","Dexterity","Low"],["{@class Sorcerer|XPHB}","Power","Charisma","High"],["{@class Warlock|XPHB}","Occult lore","Charisma","High"],["{@class Wizard|XPHB}","Spellbooks","Intelligence","Average"]],"name":"Choose a Class; 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Creatures that know one of these dialects can communicate with those that know a different one."],"name":"Choose Languages; Rare Languages","page":37,"source":"XPHB","chapter":{"name":"Creating a Character","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Ability Score Point Costs","colLabels":["Score","Cost"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["8","0"],["9","1"],["10","2"],["11","3"],["12","4"],["13","5"],["14","7"],["15","9"]],"name":"Ability Score Point Costs","page":38,"source":"XPHB","chapter":{"name":"Creating a Character","ordinal":{"type":"chapter","identifier":2},"index":2}},{"caption":"Standard Array by Class","colLabels":["Class","Str.","Dex.","Con.","Int.","Wis.","Cha."],"colStyles":["col-6","col-1 text-center","col-1 text-center","col-1 text-center","col-1 text-center","col-1 text-center","col-1 text-center"],"rows":[["{@class Barbarian|XPHB}","15","13","14","10","12","8"],["{@class 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Abilities, Ability Checks, and Saving Throws","page":27,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Typical DCs","colLabels":["Task","DC"],"colStyles":["col-10","col-2 text-center"],"rows":[["Very easy","5"],["Easy","10"],["Moderate","15"],["Hard","20"],["Very hard","25"],["Nearly impossible","30"]],"name":"Difficulty Class; Typical DCs","page":29,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Improvising Damage","colLabels":["Damage","Examples"],"colStyles":["col-2 text-center","col-10"],"rows":[["{@damage 1d10}","Burned by coals, hit by a falling bookcase, pricked by a poison needle"],["{@damage 2d10}","Struck by lightning, stumbling into a firepit"],["{@damage 4d10}","Hit by falling rubble in a collapsing tunnel, tumbling into a vat of acid"],["{@damage 10d10}","Crushed by compacting walls, hit by whirling steel blades, wading through lava"],["{@damage 18d10}","Submerged in lava, hit by a crashing flying fortress"],["{@damage 24d10}","Tumbling into a vortex of fire on the {@book Elemental Plane of Fire|XDMG|5|Elemental Plane of Fire}, crushed in the jaws of a godlike creature or a moon-size monster"]],"name":"Improvising Damage","page":30,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Damage Severity and Level","colLabels":["Character Levels","Nuisance","Deadly"],"colStyles":["col-4 text-center","col-4 text-right","col-4 text-right"],"rows":[["1–4","5 ({@damage 1d10})","11 ({@damage 2d10})"],["5–10","11 ({@damage 2d10})","22 ({@damage 4d10})"],["11–16","22 ({@damage 4d10})","55 ({@damage 10d10})"],["17–20","55 ({@damage 10d10})","99 ({@damage 18d10})"]],"name":"Improvising Damage; Damage Severity and Level","page":30,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Audible Distance","colLabels":["Noise","Distance"],"colStyles":["col-10","col-2 text-center"],"rows":[["Trying to be quiet","{@dice 2d6 × 5} feet"],["Normal noise level","{@dice 2d6 × 10} feet"],["Very loud","{@dice 2d6 × 50} feet"]],"name":"Perception and Encounters; Audible Distance","page":34,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Underwater Encounter Distance","colLabels":["Visibility","Encounter Distance"],"colStyles":["col-10","col-2 text-center"],"rows":[["Clear water, {@variantrule Bright Light|XPHB}","60 feet"],["Clear water, {@variantrule Dim Light|XPHB}","30 feet"],["Murky water or {@variantrule Darkness|XPHB}","10 feet"]],"name":"Visibility Underwater; Underwater Encounter Distance","page":36,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Weather","colLabels":["1d20","Temperature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–14","Normal for the season"],["15–17","{@dice 1d4 × 10} degrees Fahrenheit colder"],["18–20","{@dice 1d4 × 10} degrees Fahrenheit hotter"]],"name":"Weather","page":38,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"colLabels":["1d20","Wind","Precipitation"],"colStyles":["col-2 text-center","col-2","col-8"],"rows":[["1–12","None","None"],["13–17","Light","Light rain or light snowfall"],["18–20","Strong","Heavy rain or heavy snowfall"]],"name":"Weather; 2","page":38,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Travel Terrain","colLabels":["Terrain","Maximum Pace","Encounter Distance","Foraging DC","Navigation DC","Search DC"],"colStyles":["col-2","col-2","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["Arctic","Fast*","{@dice 6d6 × 10} feet","20","10","10"],["Coastal","Normal","{@dice 2d10 × 10} feet","10","5","15"],["Desert","Normal","{@dice 6d6 × 10} feet","20","10","10"],["Forest","Normal","{@dice 2d8 × 10} feet","10","15","15"],["Grassland","Fast","{@dice 6d6 × 10} feet","15","5","15"],["Hill","Normal","{@dice 2d10 × 10} feet","15","10","15"],["Mountain","Slow","{@dice 4d10 × 10} feet","20","15","20"],["Swamp","Slow","{@dice 2d8 × 10} feet","10","15","20"],["Underdark","Normal","{@dice 2d6 × 10} feet","20","10","20"],["Urban","Normal","{@dice 2d6 × 10} feet","20","15","15"],["Waterborne","Special†","{@dice 6d6 × 10} feet","15","10","15"]],"footnotes":["*Appropriate equipment (such as skis) is necessary to keep up a Fast pace in Arctic terrain.","†Characters' rate of travel while waterborne depends on the vehicle carrying them; see \"Vehicles.\""],"name":"Travel Terrain","page":39,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Creature Size and Space","colLabels":["Size","Space in Squares","Space in Hexes"],"colStyles":["col-2","col-5","col-5"],"rows":[["Tiny","4 per square","4 per hex"],["Small","1 square","1 hex"],["Medium","1 square","1 hex"],["Large","4 squares (2 by 2)","3 hexes"],["Huge","9 squares (3 by 3)","7 hexes"],["Gargantuan","16 squares (4 by 4) or more","12 hexes or more"]],"name":"Creature Size and Space","page":44,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Describing Actions","colLabels":["Action","Description"],"colStyles":["col-2","col-10"],"rows":[["{@action Dash|XPHB}","\"Dispensing with attacks, your foe hurries across the room.\""],["{@action Disengage|XPHB}","\"Careful not to drop its guard, your foe edges away from you.\""],["{@action Dodge|XPHB}","\"Your foe watches you closely and tries to parry your attacks.\""],["{@action Help|XPHB}","\"While its ally attacks, your foe darts around, causing a distraction.\""],["{@action Magic|XPHB}","\"Your foe gestures in a deliberate manner and utters an invocation.\""],["{@action Ready|XPHB}","\"Your foe seems to be waiting for something, ready to act.\""]],"name":"Actions in Combat; Describing Actions","page":46,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Training to Gain Levels","colLabels":["Level Attained","Training Time","Training Cost"],"colStyles":["col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["2–4","10 days","20 GP"],["5–10","20 days","40 GP"],["11–16","30 days","60 GP"],["17–20","40 days","80 GP"]],"name":"Variant: Training to Gain Levels; Training to Gain Levels","page":49,"source":"XDMG","chapter":{"name":"Running the Game","ordinal":{"type":"chapter","identifier":2},"index":1}},{"caption":"Escape Factors","colLabels":["Factor","Check Has..."],"colStyles":["col-6","col-6"],"rows":[["Many things to hide behind","Advantage"],["A very crowded area","Advantage"],["Few things to hide behind","Disadvantage"],["An uncrowded area","Disadvantage"]],"name":"Ending a Chase; Escape Factors","page":53,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Urban Chase Complications","colLabels":["1d12","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A cart or another large obstacle blocks your way. Make a DC 10 Dexterity saving throw to get past the obstacle. On a failed save, the obstacle counts as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."],["2","A crowd blocks your way. Make a DC 10 Strength, Dexterity, or Charisma saving throw (your choice) to navigate through the crowd. On a failed save, the crowd counts as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."],["3","A maze of barrels, crates, or similar obstacles stands in your way. Make a DC 10 Dexterity or Intelligence saving throw (your choice) to navigate the maze. On a failed save, the maze counts as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."],["4","The ground is slippery with rain, spilled oil, or some other liquid. Make a DC 10 Dexterity saving throw. On a failed save, you have the {@condition Prone|XPHB} condition."],["5","You encounter a brawl in progress. Make a DC 15 Strength, Dexterity, or Charisma saving throw (your choice) to get past the brawlers unimpeded. On a failed save, you take {@dice 2d4} Bludgeoning damage, and the brawlers count as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."],["6","You must make a sharp turn to avoid colliding with something impassable. Make a DC 10 Dexterity saving throw to navigate the turn. On a failed save, you collide with something hard and take {@dice 1d4} Bludgeoning damage."],["7–12","There is no complication."]],"name":"Urban Chase Complications","page":53,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Wilderness Chase Complications","colLabels":["1d12","Complication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","You pass through a {@creature Swarm of Insects|XMM} (see the {@book Monster Manual|XMM}, with the DM choosing whichever kind of insects makes the most sense). The swarm uses one of its actions, targeting you."],["2","A stream or ravine blocks your path. Make a DC 10 Strength or Dexterity saving throw (your choice) to cross the impediment. On a failed save, the impediment counts as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."],["3","Make a DC 10 Constitution saving throw. On a failed save, blowing sand, dirt, ash, snow, or pollen causes you to have the {@condition Blinded|XPHB} condition until the end of your turn. While you are Blinded in this way, your Speed is halved."],["4","A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to navigate the impediment. On a failed save, you fall 10 feet."],["5","Your path takes you near a patch of {@book razorvine|XDMG|2|Razorvine} (see \"{@book Hazards|XDMG|2|Hazards}\" in this chapter). Make a DC 15 Dexterity saving throw or use 10 feet of movement (your choice) to avoid the razorvine. On a failed save, you take {@dice 1d10} Slashing damage."],["6","A creature native to the area notices you. (The DM chooses a creature appropriate for the terrain.) Make a DC 10 Wisdom or Charisma saving throw (your choice). On a failed save, the creature joins the chase, with you as its quarry."],["7–12","There is no complication."]],"name":"Wilderness Chase Complications","page":53,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Magic Item Power by Rarity","colLabels":["Rarity","Max. Spell Level","Max. Bonus"],"colStyles":["col-4","col-4 text-center","col-4 text-center"],"rows":[["Common","1","—"],["Uncommon","3","+1"],["Rare","5","+2"],["Very Rare","8","+3"],["Legendary","9","+4"]],"name":"Power Level; Magic Item Power by Rarity","page":58,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Spell Damage","colLabels":["Spell Level","One Target","Multiple Targets"],"colStyles":["col-4 text-center","col-4 text-center","col-4 text-center"],"rows":[["Cantrip","{@dice 1d10}","{@dice 1d6}"],["1","{@dice 2d10}","{@dice 2d6}"],["2","{@dice 3d10}","{@dice 3d6}"],["3","{@dice 5d10}","{@dice 6d6}"],["4","{@dice 6d10}","{@dice 7d6}"],["5","{@dice 7d10}","{@dice 8d6}"],["6","{@dice 10d10}","{@dice 11d6}"],["7","{@dice 11d10}","{@dice 12d6}"],["8","{@dice 12d10}","{@dice 13d6}"],["9","{@dice 15d10}","{@dice 16d6}"]],"name":"Spell Damage","page":59,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Doors","colLabels":["Door","AC","HP","DC to Open"],"colStyles":["col-3","col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["Glass door","13","4","10"],["Metal door","19","72","25"],["Stone door","17","40","20"],["Wooden door","15","18","15"]],"name":"Doors","page":64,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Lock Complexity","colLabels":["Complexity","Time"],"colStyles":["col-6","col-6 text-center"],"rows":[["Simple","1 action"],["Complex","1 minute"]],"name":"Locked Door; Lock Complexity","page":64,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Lock Quality","colLabels":["Quality","DC to Unlock"],"colStyles":["col-6","col-6 text-center"],"rows":[["Inferior","10"],["Good","15"],["Superior","20"]],"name":"Locked Door; Lock Quality","page":64,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Secret Doors","colLabels":["Secret Door","DC to Detect"],"colStyles":["col-6","col-6 text-center"],"rows":[["Barely hidden secret door","10"],["Standard secret door","15"],["Well-hidden secret door","20"]],"name":"Secret Doors","page":64,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Portcullises","colLabels":["Portcullis Size","Iron DC","Wood DC"],"colStyles":["col-8","col-2 text-center","col-2 text-center"],"rows":[["Medium (8 ft. tall × 5 ft. wide)","20","15"],["Large (10 ft. tall × 10 ft. wide)","25","20"],["Huge (20 ft. tall × 15 ft. wide)","30","25"]],"name":"Portcullises","page":64,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Dungeon Quirks","colLabels":["1d100","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–02","Abandoned after internal strife devastated its population"],["03–04","Abandoned because the site was cursed by a god or other powerful entity"],["05–06","Abandoned by its original creators when a plague spread through the dungeon"],["07–09","Amazingly well preserved ancient city inside a dome encased in volcanic ash, submerged underwater, or entombed in desert sands"],["10–12","Built as a fortress guarding a mountain pass"],["13–15","Built as a maze, either to protect treasure from intruders or as a gauntlet where prisoners were hunted by monsters"],["16–18","Built as a stronghold but abandoned after it fell to invaders"],["19–21","Built as a treasure vault to protect powerful magic items and great wealth"],["22–23","Built atop a cloud"],["24–26","Built beneath a city in catacombs or sewers"],["27–29","Built beneath or on top of a mesa or several connected mesas"],["30–32","Built by a religious group to serve as a temple and linked to the energy of other planes of existence"],["33–35","Built by dwarves and decorated with enormous dwarven faces that have been defaced by its current inhabitants"],["36–38","Built in a volcano"],["39–40","Built in or among the branches of a tree"],["41–43","Built to house a planar portal but abandoned when creatures or energy from the other side of the portal seeped into the dungeon"],["44–46","Carved into a meteorite (before or after it fell to earth)"],["47–49","Carved into a sheer cliff face"],["50–52","Caverns carved by a beholder's disintegration eye ray, with unnaturally smooth walls and vertical shafts connecting different levels"],["53–55","Contains something that led to the downfall of its creators or inhabitants"],["56–58","Dug as a burrow by a monster that might still live inside"],["59–61","Entrance concealed behind a waterfall"],["62–64","Floating on the sea"],["65–66","Intended as a death trap to eliminate any creature that enters, perhaps to guard a treasure or to harvest souls for a necromantic rite"],["67–69","Intended as a tomb"],["70–72","Long known as the site of a great miracle or another auspicious event"],["73–75","Made by amphibious creatures (such as kuo-toa or aboleths), using water to protect the innermost reaches from air-breathing intruders"],["76–78","Made by a powerful spellcaster (perhaps a lich) as a site for magical research and experimentation"],["79–81","Made by giants at a vast scale"],["82–84","Natural caverns featuring a range of strikingly beautiful rock and crystal formations"],["85–87","On an island in an underground sea"],["88–90","On the back of a Gargantuan creature"],["91–93","Originally constructed as a mine but abandoned when tunnels connected to dangerous Underdark tunnels"],["94–96","Secreted away in a demiplane or in a pocket dimension"],["97–98","Slowly abandoned as its creators died out or migrated away"],["99–00","Transformed by multiple events or disasters over the course of centuries"]],"name":"Dungeons; Dungeon Quirks","page":65,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"States of Ruin","colLabels":["1d6","Features"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Perilous. The area is dangerously worn and prone to collapse. Any impacts or damage to the structure, including from spells and other areas of effect, have a 50 percent chance of causing a collapse."],["2","Crumbling. Areas within the dungeon section are choked with rubble and have a 50 percent chance of being {@variantrule Difficult Terrain|XPHB}. {@table Cover|XPHB|Half Cover} and hiding places are plentiful."],["3","Neglected. One dungeon hazard—such as {@book brown mold|XDMG|2|Brown Mold}, {@book green slime|XDMG|2|Green Slime}, or {@book yellow mold|XDMG|2|Yellow Mold} (see \"{@book Hazards|XDMG|2|Hazards}\" in this chapter)—is abundant."],["4","Abandoned. Most of the dungeon is deserted. Dexterity ({@skill Stealth|XPHB}) checks have {@variantrule Disadvantage|XPHB} because any sounds stand out as unusual."],["5","Secure. Ability checks made to break down doors, open locks, or carry out similar activities have Disadvantage."],["6","Thriving. The dungeon is heavily populated. Any loud noises draw the attention of nearby creatures."]],"name":"Dungeon Decay; States of Ruin","page":67,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Sample Fear DCs","colLabels":["Example","Save DC"],"colStyles":["col-10","col-2 text-center"],"rows":[["When the characters open a sarcophagus, a harmless yet terrifying apparition appears.","10"],["A character triggers a magical trap that creates an illusory manifestation of that character's worst fears, visible only to that character.","15"],["A portal to the Abyss opens, revealing a nightmarish realm of torment and slaughter.","20"]],"name":"Fear Effects; Sample Fear DCs","page":70,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Sample Mental Stress Effects","colLabels":["Example","Save DC","Psychic Damage"],"colStyles":["col-8","col-2 text-center","col-2 text-center"],"rows":[["A character ingests a hallucinogenic substance that distorts the character's perception of reality.","10","{@dice 1d6}"],["A character touches a fiendish idol that tears at the character's mind, threatening to shatter it.","15","{@dice 3d6}"],["A magical trap flings a character into the Far Realm until the end of that character's next turn.","20","{@dice 9d6}"]],"name":"Sample Mental Stress Effects","page":70,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Firearms","colLabels":["Modern Item","Damage","Properties","Mastery","Weight"],"colStyles":["col-2","col-2","col-5-4","col-1-3 text-center","col-1-3 text-center"],"rows":[[{"type":"cell","width":5,"entry":"{@i Martial Ranged Weapons}"}],{"type":"row","style":"row-indent-first","row":["{@item Automatic Rifle|XDMG}","{@dice 2d8} Piercing","{@itemProperty AF|XDMG|Ammunition} (Range 80/240; Bullet), {@itemProperty BF|XDMG|Burst Fire}, {@itemProperty RLD|XDMG|Reload} (30 shots), {@itemProperty 2H|XPHB|Two-Handed}","{@itemMastery Slow}","8 lb."]},{"type":"row","style":"row-indent-first","row":["{@item Hunting Rifle|XDMG}","{@dice 2d10} Piercing","{@itemProperty AF|XDMG|Ammunition} (Range 80/240; Bullet), {@itemProperty RLD|XDMG|Reload} (5 shots), {@itemProperty 2H|XPHB|Two-Handed}","{@itemMastery Slow}","8 lb."]},{"type":"row","style":"row-indent-first","row":["{@item Revolver|XDMG}","{@dice 2d8} Piercing","{@itemProperty AF|XDMG|Ammunition} (Range 40/120; Bullet), {@itemProperty RLD|XDMG|Reload} (6 shots)","{@itemMastery Sap}","3 lb."]},{"type":"row","style":"row-indent-first","row":["{@item Semiautomatic Pistol|XDMG}","{@dice 2d6} Piercing","{@itemProperty AF|XDMG|Ammunition} (Range 50/150; Bullet), {@itemProperty RLD|XDMG|Reload} (15 shots)","{@itemMastery Vex}","3 lb."]},{"type":"row","style":"row-indent-first","row":["{@item Shotgun|XDMG}","{@dice 2d8} Piercing","{@itemProperty AF|XDMG|Ammunition} (Range 30/90; Bullet), {@itemProperty RLD|XDMG|Reload} (2 shots), {@itemProperty 2H|XPHB|Two-Handed}","{@itemMastery Push}","7 lb."]}],"name":"Firearms","page":72,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"colLabels":["Futuristic Item","Damage","Properties","Mastery","Weight"],"colStyles":["col-2","col-2","col-5-4","col-1-3 text-center","col-1-3 text-center"],"rows":[[{"type":"cell","width":5,"entry":"{@i Martial Ranged Weapons}"}],{"type":"row","style":"row-indent-first","row":["{@item Antimatter Rifle|XDMG}","{@dice 6d8} Necrotic","{@itemProperty AF|XDMG|Ammunition} (Range 120/360; Energy Cell), {@itemProperty RLD|XDMG|Reload} (2 shots), {@itemProperty 2H|XPHB|Two-Handed}","{@itemMastery Sap}","10 lb."]},{"type":"row","style":"row-indent-first","row":["{@item Laser Pistol|XDMG}","{@dice 3d6} Radiant","{@itemProperty AF|XDMG|Ammunition} (Range 40/120; Energy Cell), {@itemProperty RLD|XDMG|Reload} (50 shots)","{@itemMastery Vex}","2 lb."]},{"type":"row","style":"row-indent-first","row":["{@item Laser Rifle|XDMG}","{@dice 3d8} Radiant","{@itemProperty AF|XDMG|Ammunition} (Range 100/300; Energy Cell), {@itemProperty RLD|XDMG|Reload} (30 shots), {@itemProperty 2H|XPHB|Two-Handed}","{@itemMastery Slow}","7 lb."]}],"name":"Ammunition; 2","page":72,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Explosives","colLabels":["Item","Cost","Weight"],"colStyles":["col-8","col-2 text-right","col-2 text-center"],"rows":[["{@item Bomb|XDMG}","100 GP","1 lb."],["{@item Dynamite Stick|XDMG}","—","1 lb."],["{@item Fragmentation Grenade|XDMG|Grenade, Fragmentation}","—","1 lb."],["{@item Grenade Launcher|XDMG}","—","7 lb."],["{@item Smoke Grenade|XDMG|Grenade, Smoke}","50 GP","2 lb."],["{@item Gunpowder (keg)|XDMG}","250 GP","20 lb."],["{@item Gunpowder (powder horn)|XDMG}","35 GP","2 lb."]],"name":"Explosives","page":72,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Maintenance Costs","colLabels":["Fortification","Cost per Day"],"colStyles":["col-10","col-2 text-right"],"rows":[["Fortified outpost or watchtower","50 GP"],["Keep or small castle","100 GP"],["Large castle or fortress","400 GP"]],"name":"Fortifications; Maintenance Costs","page":80,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Mob Results","colLabelRows":[[{"type":"cellHeader","width":3,"entry":"Roll Needed","style":"th-skewer"},{"type":"cellHeader","width":4,"entry":"Number of Successes","style":"th-skewer"}],["Normal","With Advantage","With Disadvantage","Out of 4","Out of 5","Out of 6","Out of 8","Out of 10"]],"colStyles":["col-1-5 text-center","col-1-5 text-center","col-1-5 text-center","col-1-5 text-center","col-1-5 text-center","col-1-5 text-center","col-1-5 text-center","col-1-5 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Results","page":82,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Targets in Area of Effect","colLabelRows":[[{"type":"cellHeader","width":4,"entry":"Area Shape and Size","style":"th-skewer"}],["Cone","Cube","Circular*","Line","Number of Targets"]],"colStyles":["col-2","col-2","col-2","col-4","col-2 text-center"],"rows":[["10-foot","5- to 10-foot","5-foot-radius","—","1"],["15- to 20-foot","15-foot","—","30-foot-long, 5-foot-wide","2"],["25-foot","—","10-foot-radius","30-foot-long, 10-foot-wide or 60-foot-long, 5-foot-wide","3"],["—","20-foot","—","90- or 100-foot-long, 5-foot-wide","4"],["30-foot","—","—","60-foot-long, 10-foot-wide or 120-foot-long, 5-foot-wide","5"],["35-foot","25-foot","15-foot-radius","—","6"],["40-foot","30-foot","—","90- or 100-foot-long, 10-foot-wide","8"],["45-foot","—","—","—","9"],["50-foot","35-foot","20-foot-radius","120-foot-long, 10-foot-wide","10"],["55-foot","40-foot","—","—","12"],["60-foot","45-foot","25-foot-radius","—","16"],["—","50-foot","30-foot-radius","—","20"]],"footnotes":["*Use this column for {@variantrule Cylinder [Area of Effect]|XPHB|Cylinders}, {@variantrule Emanation [Area of Effect]|XPHB|Emanations} (using the size of the Emanation rather than its radius), and {@variantrule Sphere [Area of Effect]|XPHB|Spheres}."],"name":"Adjudicating Areas of Effect; Targets in Area of Effect","page":82,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"1: Common Names","isNameGenerator":true,"colLabels":["1d12","Common Given Name","Common Surname"],"colStyles":["col-2 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text-center","col-5","col-5"],"rows":[["1","Chen","Dench"],["2","Creel","Drog"],["3","Dain","Dusk"],["4","Dorn","Holg"],["5","Flint","Horn"],["6","Glim","Imsh"],["7","Henk","Jask"],["8","Krusk","Keth"],["9","Nox","Ku"],["10","Nyx","Kung"],["11","Rukh","Mott"],["12","Shan","Quaal"]],"name":"4: Monosyllabic Names","page":84,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"5: Sinister Names","isNameGenerator":true,"colLabels":["1d12","Sinister Given Name","Sinister Surname"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1","Arachne","Doomwhisper"],["2","Axyss","Dreadfield"],["3","Carrion","Gallows"],["4","Grinnus","Hellstryke"],["5","Melkhis","Killraven"],["6","Morthos","Nightblade"],["7","Nadir","Norixius"],["8","Scandal","Shadowfang"],["9","Skellendyre","Valtar"],["10","Thaltus","Winterspell"],["11","Valkora","Xandros"],["12","Vexander","Zarkynzorn"]],"name":"5: Sinister Names","page":84,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"6: Whimsical Names","isNameGenerator":true,"colLabels":["1d12","Whimsical Given Name","Whimsical Surname"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1","Cricket","Borogove"],["2","Daisy","Goldjoy"],["3","Dimble","Hoddypeak"],["4","Ellywick","Huddle"],["5","Erky","Jollywind"],["6","Fiddlestyx","Oneshoe"],["7","Fonkin","Scramblewise"],["8","Golly","Sunnyhill"],["9","Mimsy","Tallgrass"],["10","Pumpkin","Timbers"],["11","Quarrel","Underbough"],["12","Sybilwick","Wimbly"]],"name":"6: Whimsical Names","page":84,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"NPC Appearance","colLabels":["1d12","Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Distinctive jewelry"],["2","Flamboyant, outlandish, formal, or ragged clothes"],["3","Uses an elegant mobility device (wheelchair, brace, or cane)"],["4","Pronounced scar"],["5","Unusual eye color (or two different colors)"],["6","Tattoos or piercings"],["7","Birthmark"],["8","Unusual hair color"],["9","Bald, or braided beard or hair"],["10","Distinctive nose (large, bulbous, angular, small)"],["11","Distinctive posture (stooped or rigid)"],["12","Exceptionally beautiful or ugly"]],"name":"NPC Appearance","page":86,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"NPC Secrets","colLabels":["1d10","Secret"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The NPC is in disguise, concealing their identity or some aspect of their appearance."],["2","The NPC is currently planning, executing, or covering up a crime."],["3","The NPC (or their family) has been threatened with harm unless the NPC does something."],["4","The NPC is under a magical compulsion (perhaps a {@spell Geas|XPHB} spell or some kind of curse) to behave in a certain way."],["5","The NPC is seriously ill or in terrible pain."],["6","The NPC feels responsible for someone's death or ill fortune."],["7","The NPC is on the brink of financial ruin."],["8","The NPC is desperately lonely or harboring an unrequited passion."],["9","The NPC nurses a powerful ambition."],["10","The NPC is deeply dissatisfied or unhappy."]],"name":"NPC Secrets","page":86,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Level-Based Renown","colLabels":["Renown Score","Character Level"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1"],["3","3"],["10","5"],["25","11"],["50","17"]],"name":"Level-Based Renown","page":92,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Settlements by Size","colLabels":["Settlement","Population Range","Max. 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Local Leaders","page":93,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Tavern Names","isNameGenerator":true,"colLabels":["1d20","First Part","Second Part"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1","The Golden","Lyre"],["2","The Silver","Dolphin"],["3","The Beardless","Dwarf"],["4","The Laughing","Pegasus"],["5","The Dancing","Hut"],["6","The Gilded","Rose"],["7","The Stumbling","Stag"],["8","The Wolf and","Duck"],["9","The Fallen","Lamb"],["10","The Leering","Demon"],["11","The Drunken","Goat"],["12","The Wine and","Spirit"],["13","The Roaring","Horde"],["14","The Frowning","Jester"],["15","The Barrel and","Bucket"],["16","The Thirsty","Crow"],["17","The Wandering","Satyr"],["18","The Barking","Dog"],["19","The Happy","Spider"],["20","The Witch and","Dragon"]],"footnotes":["*Roll a separate {@dice d20} for each part of the tavern's name."],"name":"Settlement Tables and Tracker; Tavern Names","page":93,"source":"XDMG","chapter":{"name":"DM's Toolbox","ordinal":{"type":"chapter","identifier":3},"index":2}},{"caption":"Random Shops","colLabels":["1d20","Type"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Pawnshop"],["2","Apothecary"],["3","Grocer"],["4","Delicatessen"],["5","Potter"],["6","Undertaker"],["7","Bookstore"],["8","Moneylender"],["9","Armorer"],["10","Chandler"],["11","Smithy"],["12","Carpenter"],["13","Weaver"],["14","Jeweler"],["15","Baker"],["16","Mapmaker"],["17","Tailor"],["18","Ropemaker"],["19","Mason"],["20","Scribe"]],"name":"Settlement Tables and Tracker; 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Those who oppose the cult are marked for sacrifice."],["14","An abandoned house on the edge of town is haunted by Undead because of a cursed item in the house."],["15","Creatures from the Feywild enter the world and cause mischief and misfortune among villagers and their livestock."],["16","A hag's curse is making animals unusually aggressive."],["17","Bullies have appointed themselves the village militia and are extorting money and food from villagers."],["18","After a local fisher pulls a grotesque statue from the sea, aquatic monsters start attacking the waterfront at night."],["19","The ruins on the hill near the village lie under a curse, so people don't go there—except a scholar who wants to study the ruins."],["20","A new captain has taken charge of a band of pirates or bandits and started raiding more frequently."]],"name":"Levels 1–4: Local Heroes; Levels 1–4 Adventure Situations","page":106,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Levels 5–10 Adventure Situations","colLabels":["1d20","Situation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A group of cultists has summoned a demon to wreak havoc in the city."],["2","A rebel lures monsters to the cause with the promise of looting the king's treasury."],["3","An evil Artifact has transformed a forest into a dismal swamp full of horrific monsters."],["4","An Aberration living in the Underdark sends minions to capture people from the surface to turn those people into new minions."],["5","A monster (perhaps a devil, slaad, or hag) is impersonating a prominent noble to throw the realm into civil war."],["6","A master thief plans to steal royal regalia."],["7","A golem intended to serve as a protector has gone berserk and captured its creator."],["8","A conspiracy of spies, assassins, and necromancers schemes to overthrow a ruler."],["9","After establishing a lair, a young dragon is trying to earn the fear and respect of other creatures living nearby."],["10","The approach of a lone giant alarms the people of a town, but the giant is simply looking for a place to live in peace."],["11","An enormous monster on display in a menagerie breaks free and goes on a rampage."],["12","A coven of hags steals cherished memories from travelers."],["13","A villain seeks powerful magic in an ancient ruin, hoping to use it to conquer the region."],["14","A scheming aristocrat hosts a masquerade ball, which many guests see as an opportunity to advance their own agendas. At least one shape-shifting monster also attends."],["15","A ship carrying a valuable treasure or an evil Artifact sinks in a storm or monster attack."],["16","A natural disaster was actually caused by magic gone awry or a cult's villainous plans."],["17","A secretive cult uses spies to heighten tensions between two rival nations, hoping to provoke a war that will weaken both."],["18","Rebels or forces of an enemy nation have kidnapped an important noble."],["19","The descendants of a displaced people want to reclaim their ancestral city, which is now inhabited by monsters."],["20","A renowned group of adventurers never returned from an expedition to a famous ruin."]],"name":"Levels 5–10: Heroes of the Realm; Levels 5–10 Adventure Situations","page":106,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Levels 11–16 Adventure Situations","colLabels":["1d12","Situation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A portal to the Abyss opens in a cursed location and spews demons into the world."],["2","A band of hunting giants has driven its prey—enormous beasts—into pastureland."],["3","An adult dragon's lair is transforming an expanse into an environment inhospitable to the other creatures living there."],["4","A long-lost journal describes an incredible journey to a hidden subterranean realm full of magical wonders."],["5","Cultists hope to persuade a dragon to undergo the rite that will transform it into a dracolich."],["6","The ruler of the realm is sending an emissary to a hostile neighbor to negotiate a truce, and the emissary needs protection."],["7","A castle or city has been drawn into another plane of existence."],["8","A storm tears across the land, with a mysterious flying citadel in the eye of the storm."],["9","Two parts of a magic item are in the hands of bitter enemies; the third piece is lost."],["10","Evil cultists gather from around the world to summon a monstrous god or alien entity."],["11","A tyrannical ruler outlaws the use of magic without official sanction. A secret society of spellcasters seeks to oust the tyrant."],["12","During a drought, low water levels in a lake reveal previously unknown ancient ruins that contain a powerful evil."]],"name":"Levels 11–16: Masters of the Realm; Levels 11–16 Adventure Situations","page":106,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Levels 17–20 Adventure Situations","colLabels":["1d10","Situation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An ancient dragon is scheming to destroy a god and take the god's place in the pantheon. The dragon's minions are searching for Artifacts that can summon and weaken this god."],["2","A band of giants drove away a metallic dragon and took over the dragon's lair, and the dragon wants to reclaim the lair."],["3","An ancient hero returns from the dead to prepare the world for the return of an equally ancient monster."],["4","An ancient Artifact has the power to defeat or imprison a rampaging titan."],["5","A god of agriculture is angry, causing rivers to dry up and crops to wither."],["6","An Artifact belonging to a god falls into mortal hands."],["7","A titan imprisoned in the Underdark begins to break free, causing terrible earthquakes that are only a hint of the destruction that the titan will cause if it is released."],["8","A lich tries to exterminate any spellcasters that approach the lich's level of power."],["9","A holy temple was built around a portal leading to one of the Lower Planes to prevent any evil from passing through in either direction. Now the temple has come under siege from both directions."],["10","Five ancient metallic dragons lair in the Pillars of Creation. If all these dragons are killed, the world will collapse into chaos. One has just been slain."]],"name":"Levels 17–20: Masters of the World; Levels 17–20 Adventure Situations","page":106,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Patron Hooks","colLabels":["1d6","Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A town crier announces that someone is hoping to hire adventurers."],["2","Someone the characters want to impress or need a favor from asks them to deal with the adventure situation."],["3","When the characters arrive in a new city, they find a job board where someone has posted in search of adventurers."],["4","A wealthy patron who is aware of the adventurers' accomplishments writes to them, offering to pay them for their talents."],["5","A citizen in need, who has learned of the adventurers' accomplishments and kindness, travels miles to find them and implore them for help."],["6","The adventurers are arrested (on valid or invented charges) and offered a chance to escape punishment by completing a quest."]],"name":"Adventure Patrons; Patron Hooks","page":110,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Supernatural Hooks","colLabels":["1d6","Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters all have a vivid dream that foreshadows elements of the adventure."],["2","While preparing spells, one character receives a quest from a god or patron."],["3","A fortune teller's reading for one of the characters points to a quest and offers hints about challenges that lie ahead."],["4","Flames, clouds, smoke, or huge flocks of birds take distinct shapes that portend the adventure situation."],["5","Animals or animated objects speak clearly to direct the adventurers toward the situation."],["6","Someone who died returns as a ghost and haunts the characters. The ghost prompts the characters to investigate the cause of the ghost's death and put it to rest."]],"name":"Supernatural Hooks","page":111,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Happenstance Hooks","colLabels":["1d6","Hook"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The characters find a letter describing the adventure situation."],["2","The characters are on an unrelated quest, such as searching for a particular magic item, that leads them into the adventure situation."],["3","The adventure situation disrupts a festival or ceremony that the characters are attending."],["4","A magical mishap places the characters in the adventure situation."],["5","While traveling in a caravan or aboard a ship, the characters befriend an NPC who has news about the adventure situation."],["6","The characters are attacked after being mistaken for another group of adventurers. They learn about the adventure situation from a clue left behind by their attackers."]],"name":"Happenstance Hooks","page":111,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"XP Budget per Character","colLabelRows":[["",{"type":"cellHeader","width":3,"entry":"Encounter Difficulty","style":"th-skewer"}],["Party's Level","Low","Moderate","High"]],"colStyles":["col-3 text-center","col-3 text-center","col-3 text-center","col-3 text-center"],"rows":[["1","50","75","100"],["2","100","150","200"],["3","150","225","400"],["4","250","375","500"],["5","500","750","1,100"],["6","600","1,000","1,400"],["7","750","1,300","1,700"],["8","1,000","1,700","2,100"],["9","1,300","2,000","2,600"],["10","1,600","2,300","3,100"],["11","1,900","2,900","4,100"],["12","2,200","3,700","4,700"],["13","2,600","4,200","5,400"],["14","2,900","4,900","6,200"],["15","3,300","5,400","7,800"],["16","3,800","6,100","9,800"],["17","4,500","7,200","11,700"],["18","5,000","8,700","14,200"],["19","5,500","10,700","17,200"],["20","6,400","13,200","22,000"]],"name":"Determine Your XP Budget; XP Budget per Character","page":114,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Initial Attitude","colLabels":["{@dice 1d12}*","Initial Attitude"],"colStyles":["col-2 text-center","col-10"],"rows":[[{"type":"cell","entry":"4 or lower","roll":{"min":1,"max":4}},"Hostile"],[{"type":"cell","entry":"5–8","roll":{"min":5,"max":8}},"Indifferent"],[{"type":"cell","entry":"9 or higher","roll":{"min":9,"max":12}},"Friendly"]],"footnotes":["*Roll different dice to alter the range and likelihood of possible attitudes. For example, you could roll {@dice 1d6} for a predatory monster, {@dice 1d6 + 3} for ordinary travelers, or {@dice 1d6 + 6} for kindhearted individuals."],"name":"Initial Attitudes; Initial Attitude","page":116,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Monster Personality","colLabels":["1d8","Personality"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Cowardly; surrenders easily"],["2","Greedy; wants treasure"],["3","Boastful; makes a show of bravery but runs from danger"],["4","Disorderly; poorly trained and easily rattled"],["5","Fanatical; ready to die fighting"],["6","Brave; stands firm against danger"],["7","Jocular; taunts enemies"],["8","Orderly; difficult to rattle"]],"name":"Monster Personality","page":116,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Monster Relationships","colLabels":["1d6","Relationship"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Two monsters have a bitter rivalry; each wants the other to suffer."],["2","One monster, bullied by the others, hangs back and flees at the first opportunity."],["3","One monster is revered or even worshiped by the others, who will die for it."],["4","One monster is admired by the group; its allies try to impress or help it."],["5","One monster cares only for itself and not the rest of the group."],["6","One monster bullies the others; it forces them into danger, but they want it defeated."]],"name":"Monster Relationships","page":117,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Adventure Climax","colLabels":["1d10","Climax"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The adventurers confront a villain and a group of minions in a battle to the finish."],["2","The adventurers chase a villain while dodging obstacles designed to thwart them, leading to a final confrontation in the villain's refuge."],["3","The actions of the adventurers or a villain result in a cataclysmic event that the adventurers must escape."],["4","The adventurers race to the site where a villain is bringing a master plan to its conclusion, arriving just as that plan is about to be completed."],["5","A villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites."],["6","An ally betrays the adventurers as they're about to achieve their goal. (Use this climax carefully, and don't overuse it.)"],["7","A portal opens to another plane of existence. Creatures on the other side spill out, forcing the adventurers to close the portal while dealing with a villain at the same time."],["8","The dungeon begins to collapse while a villain attempts to escape in the chaos."],["9","The adventurers must choose whether to pursue a fleeing villain or save an NPC they care about or a group of innocents."],["10","Just when the characters think the main threat is defeated, it transforms into a different monster or a more powerful form."]],"name":"Bring It to an End; Adventure Climax","page":120,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Random Individual Treasure","colLabels":["CR","Treasure"],"colStyles":["col-2 text-center","col-10"],"rows":[["0–4","{@dice 3d6} (10) GP"],["5–10","{@dice 2d8 × 10} (90) GP"],["11–16","{@dice 2d10 × 10} (110) PP"],["17+","{@dice 2d8 × 100} (900) PP"]],"name":"Random Individual Treasure","page":120,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"Random Treasure Hoard","colLabels":["CR","Monetary Treasure","Magic Items"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["0–4","{@dice 2d4 × 100} (500) GP","{@dice 1d4-1}"],["5–10","{@dice 8d10 × 100} (4,400) GP","{@dice 1d3}"],["11–16","{@dice 8d8 × 1,000} (36,000) GP","{@dice 1d4}"],["17+","{@dice 6d10 × 10,000} (330,000) GP","{@dice 1d6}"]],"name":"Treasure Hoards; Random Treasure Hoard","page":120,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"colLabels":["1d6","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Four {@creature Violet Fungus|XMM|Violet Fungi} and one {@creature Rust Monster|XMM}"],["2","One {@creature Giant Spider|XPHB} and two {@creature Swarm of Insects|XMM|Swarms of Insects} (spiders)"],["3","One {@creature Darkmantle|XMM} and three {@creature Piercer|XMM|Piercers}"],["4","A patch of {@book yellow mold|XDMG|2|Yellow Mold} (see \"{@book Hazards|XDMG|2|Hazards}\" in {@book chapter 3|XDMG|2}) on a miner's remains"],["5","One {@creature Gelatinous Cube|XMM}"],["6","Sounds of Terror (see below)"]],"name":"Exploring the Mine","page":123,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"colLabels":["1d20","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–14","No encounter"],["15","An {@variantrule Indifferent [Attitude]|XPHB|Indifferent} {@creature Giant Ape|XMM} protects its territory; its primary concern is getting the party to leave."],["16","A {@variantrule Hostile [Attitude]|XPHB|Hostile} {@creature Tyrannosaurus Rex|XMM} is on the hunt and tries to eat the characters."],["17","Three {@creature Allosaurus|XMM|Allosauruses} are hunting in the jungle; they are {@variantrule Hostile [Attitude]|XPHB|Hostile} and treat the party as prey."],["18","Two {@creature Ankylosaurus|XMM|Ankylosauruses} tromp through the forest nearby. They are territorial and aggressive but {@variantrule Indifferent [Attitude]|XPHB|Indifferent}, and they won't pursue a fleeing party."],["19","A band of humans, including a {@creature Warrior Veteran|XMM} and eight {@creature Warrior Infantry|XMM}, watch the party. They are {@variantrule Indifferent [Attitude]|XPHB|Indifferent}; they live in the jungle and aren't used to seeing other people."],["20","Four {@creature Minotaur of Baphomet|XMM|Minotaurs of Baphomet} prowl the jungle looking for Humanoids they can capture and bring back to the temple."]],"name":"Stage 2","page":124,"source":"XDMG","chapter":{"name":"Creating Adventures","ordinal":{"type":"chapter","identifier":4},"index":3}},{"caption":"D&D Settings","colLabels":["Setting","Description"],"colStyles":["col-2","col-10"],"rows":[["Dark Sun","Heroes make their mark on a postapocalyptic world defiled by magic and forsaken by the gods."],["{@adventure Dragonlance|DSotDQ}","The forces of good battle the evil queen of dragons and her armies in the world-shaking War of the Lance."],["{@book Eberron|ERLW}","In the aftermath of a deadly war, magically advanced nations rebuild as a cold war threatens lasting peace."],["{@book Exandria|EGW}","Heroes make names for themselves in the world made popular by the streaming show Critical Role."],["Forgotten Realms","Larger-than-life heroes and villains struggle to determine the fate of the world as they explore the ruins and dungeons of fallen kingdoms and long-forgotten empires."],["{@book Greyhawk|XDMG|4|Greyhawk}","As tensions rise among warring nations, heroes plunder dungeons to gain the magic and might they need to defeat the growing forces of evil."],["{@book Planescape|SatO}","Sigil, the City of Doors, is where heroes begin to explore the wonders of the D&D multiverse and its many planes of existence."],["{@book Ravenloft|VRGR}","Heroes are drawn into the gloomy Domains of Dread—cursed realms ruled by evil lords—and must find a means of escape."],["{@book Ravnica|GGR}*","In a world-spanning city, ten disparate factions draw heroes into a web of adventure and danger."],["{@book Spelljammer|AAG}","Travel among the stars on a spelljamming ship, and visit worlds floating in the majestic oceans of Wildspace."],["{@book Strixhaven|SCC}*","Strixhaven, a school of magic, serves as a hub of learning and adventure."],["{@book Theros|MoT}*","Heroic destinies wait to be fulfilled in this setting inspired by the myths of ancient Greece."]],"footnotes":["*This setting is based on a Magic: The Gathering world."],"name":"Using a Published Setting; D&D Settings","page":136,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Adventure Connections","colLabels":["1d6","Adventure Connection"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Introduce a person, an object, or information that the characters need to transport safely to a location involved in the new adventure."],["2","Have a major villain flee to a location that features in the new adventure. The characters might be able to pursue the villain, or they might have to search for clues about where the villain has gone."],["3","Introduce clues suggesting that a villain or another NPC in this adventure is part of a larger group—a group that features prominently in the new adventure."],["4","Introduce a villainous group that's featured in the new adventure by having its agents spy on or interfere with the characters' activities."],["5","Have travelers bring news of events transpiring elsewhere, leading characters toward the new adventure."],["6","Give the characters a treasure that's wrapped in mystery they'll need to unravel in the new adventure."]],"name":"Linking Adventures; Adventure Connections","page":139,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Days of the Week","colLabels":["Starday","Sunday","Moonday","Godsday","Waterday","Earthday","Freeday"],"colStyles":["col-1-7 text-center","col-1-7 text-center","col-1-7 text-center","col-1-7 text-center","col-1-7 text-center","col-1-7 text-center","col-1-8 text-center"],"rows":[["(Saturday)","(Sunday)","(Monday)","(Tuesday)","(Wednesday)","(Thursday)","(Friday)"],[{"type":"cell","width":6,"entry":"Day of Worship"},"Day of Rest"]],"name":"Months and Festivals; Days of the Week","page":146,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Gods of Greyhawk","colLabels":["Name and Epithet","Home Plane","Typical Worshipers","Symbol"],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["{@deity Beory|Greyhawk|XDMG}, Heart of Oerth*","{@book Material Plane|XDMG|5|Material Plane}","Farmers, herders","Green disk"],["{@deity Berei|Greyhawk|XDMG} of the Hearth","{@book Bytopia|XDMG|5|Bytopia}","Families, farmers","Sheaf of wheat stalks"],["{@deity Boccob|Greyhawk|XDMG} the Uncaring, Archmage of the Gods*","{@book Outlands|XDMG|5|Outlands}","Sages, spellcasters, seers","Eye within a pentagram"],["{@deity Celestian|Greyhawk|XDMG}, the Far Wanderer","{@book Astral Plane|XDMG|5|Astral Plane}","Wanderers, astronomers","Arc of seven stars inside a circle"],["{@deity Cuthbert|Greyhawk|XDMG} of the Cudgel","{@book Arcadia|XDMG|5|Arcadia}","Practical, honest folk","Circle at the center of a starburst of lines"],["{@deity Ehlonna|Greyhawk|XDMG} of the Forests","{@book Beastlands|XDMG|5|Beastlands}","Hunters, foragers","Unicorn horn"],["{@deity Erythnul|Greyhawk|XDMG}, the Many","{@book Pandemonium|XDMG|5|Pandemonium}","Raiders, bandits, berserkers","Blood drop"],["{@deity Fharlanghn|Greyhawk|XDMG}, the Dweller on the Horizon","{@book Outlands|XDMG|5|Outlands}","Travelers","Circle crossed by a curved horizon line"],["{@deity Heironeous|Greyhawk|XDMG} the Invincible","{@book Mount Celestia|XDMG|5|Mount Celestia}","Knights, soldiers","Lightning bolt"],["{@deity Hextor|Greyhawk|XDMG}, Scourge of Battle","{@book Acheron|XDMG|5|Acheron}","Soldiers, tyrants","Six down-pointing arrows in a fan"],["{@deity Incabulos|Greyhawk|XDMG}, the Black Rider*","{@book Hades|XDMG|5|Hades}","Necromancers, those who seek to ward off illness","Reptilian eye within a horizontal diamond"],["{@deity Istus|Greyhawk|XDMG}, Weaver of Our Fate*","{@book Mechanus|XDMG|5|Mechanus}","Seers, advisers","Spindle with three strands"],["{@deity Iuz|Greyhawk|XDMG} the Evil†","{@book Material Plane|XDMG|5|Material Plane}","His subjects and allies","Grinning human skull"],["{@deity Kord|Greyhawk|XDMG}, the Brawler","{@book Ysgard|XDMG|5|Ysgard}","Athletes, berserkers","Spears and maces radiating from a point"],["{@deity Nerull|Greyhawk|XDMG}, the Reaper*","{@book Carceri|XDMG|5|Carceri}","Murderers, necromancers","Skull with a scythe"],["{@deity Obad-Hai|Greyhawk|XDMG}, the Shalm","{@book Outlands|XDMG|5|Outlands}","Hunters, gatherers, hermits","Oak leaf and acorn"],["{@deity Olidammara|Greyhawk|XDMG}, the Laughing Rogue","{@book Ysgard|XDMG|5|Ysgard}","Revelers, gamblers, pranksters","Laughing mask"],["{@deity Pelor|Greyhawk|XDMG}, the Radiant Sun*","{@book Elysium|XDMG|5|Elysium}","Healers, the compassionate","Sun"],["{@deity Pholtus|Greyhawk|XDMG} of the Blinding Light","{@book Arcadia|XDMG|5|Arcadia}","Judges, lawyers, arbiters","Silver sun partially eclipsed by a crescent moon"],["{@deity Ralishaz|Greyhawk|XDMG}, the Unlooked For","{@book Limbo|XDMG|5|Limbo}","Gamblers","Three bone fate-casting sticks"],["{@deity Rao|Greyhawk|XDMG}, the Mediator*","{@book Mount Celestia|XDMG|5|Mount Celestia}","Mediators, sages, scientists","White heart"],["{@deity Syrul|Greyhawk|XDMG} Oathbreaker","{@book Gehenna|XDMG|5|Gehenna}","Liars, charlatans, traitors","Forked tongue"],["{@deity Tharizdun|Greyhawk|XDMG}, the Eater of Worlds","Imprisoned in a demiplane","Nihilistic cultists","Spiral rune"],["{@deity Trithereon|Greyhawk|XDMG}, the Summoner","{@book Arborea|XDMG|5|Arborea}","Rebels, individualists","Triskelion"],["{@deity Ulaa|Greyhawk|XDMG}, the Bejeweled","{@book Arcadia|XDMG|5|Arcadia}","Miners, jewelers, quarriers","Ruby-hearted mountain"],["{@deity Vecna|Greyhawk|XDMG}, the Whispered One","Unknown","Necromancers, undead, those who keep or unearth secrets","An eye in the palm of a left hand"],["{@deity Wee Jas|Greyhawk|XDMG}, the Witch","{@book Acheron|XDMG|5|Acheron}","Spellcasters, advisers","Red skull in front of fireball"]],"footnotes":["*Greater god","†Demigod"],"name":"Gods of Greyhawk","page":149,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Central Flanaess Locations","colLabels":["Location","Ruler","Description"],"colStyles":["col-3","col-3","col-6"],"rows":[["Celene","Queen Yolande (elf)","Elven monarchy with large gnome and halfling populations"],["Dyvers (Free City)","Magister Thymantia Gortoz (aasimar)","Important port and trading center with a powerful navy"],["Furyondy, the Kingdom of","King Belvor IV (human)","Former province of the Great Kingdom, among the first to claim independence"],["Highfolk (Free City)","Mayor Talisyr (appears as an elf)","Fortified city with large population of elves; the mayor is a disguised adult silver dragon"],["Horned Society, the","Nine hierarchs (mostly humans and hobgoblins)","Theocracy ruled by devil worshipers allied with Iuz, supported by mercenaries enforcing their tyrannical rule"],["Iuz","Iuz (cambion demigod)","The monster-infested domain of the demonic dictator, steeped in wickedness"],["Nyr Dyv","—","The Lake of Unknown Depths; home to barge dwellers"],["Perrenland","Voorzitter Yrenda Schwartzen (human)","Fiercely independent confederation of canons"],["Pomarj, the","—","Lawless peninsula; home to bandits and marauders"],["Shield Lands, the","Various allied nobles","Independent alliance of nobles protected by the Knights of Holy Shielding, led by Knight Commander Aleshh Kaarth (dragonborn) and fortified by Furyondy and Urnst"],["Veluna, the Archclericy of","Canon Hazen (human)","Theocracy ruled by priests of Rao, a divine beacon of justice and hope"],["Verbobonc (Free City and Viscounty)","Viscountess Wilfrick Rejjin (human)","Vassal state of Veluna; site of the Temple of Elemental Evil"],["Wild Coast, the","Various burgomasters, lord mayors, and others","Free territory with self-governing settlements; haven for outcasts and dissidents"]],"name":"Central Flanaess Locations","page":162,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Eastern Flanaess Locations","colLabels":["Location","Ruler","Description"],"colStyles":["col-3","col-3","col-6"],"rows":[["Aerdiaak","Herzog Varz Grenell (human)","North province of the Great Kingdom, ruled by a cousin of the overking; its court is rife with debauchery and intrigue"],["Ahlissa","Herzogin Seprenna Calyn (human)","South province of the Great Kingdom, ruled by a cousin of the overking; embroiled in war with the Iron League"],["Almor, the Prelacy of","Prelate Xanther Klimstyn (human)","Theocracy ruled by a priest of Pelor who declared independence when the Great Kingdom descended into evil"],["Bone March, the","—","Fallen territory of the Great Kingdom, now held by armies from Almor and Nyrond"],["Celadon Forest","—","Ancient forest protected by druidic circles and fey"],["Flinty Hills and Gamboge Forest","—","Home to several independent communities with no great love for Nyrond or the Pale"],["Great Kingdom, the","Overking Ivid V (human)","Unspeakably evil monarchy"],["Idee","Count Vasiliek Donsten (human)","Independent fiefdom; member of the Iron League"],["Irongate (Free City)","Mayor Unthera Selvich (appears as a dwarf)","Thriving metropolis; member of the Iron League; the mayor is a disguised adult bronze dragon"],["Lordship of the Isles, the","Princess Ronthal III (human)","Independent principality; member of the Iron League"],["Medegia, the See of","Holy Censor Starvik Jerel (human)","Theocratic fiefdom ruled by a priest whose power is rumored to come from pacts with archdevils"],["Nyrond, the Kingdom of","King Dunstan I (human)","Center of resistance to the Great Kingdom"],["Onnwal","The Raven of Onnwal, Zyl Grayshadow (dwarf)","Independent state; member of the Iron League"],["Pale, the Theocracy of the","Supreme Prelate Ogon Tillit (human)","Theocracy ruled by a priest of Pholtus"],["Rel Astra, City of","Constable Mayor Drax (orc)","Independent fief plotting in secret against the Great Kingdom, hoping to ally with Medegia or the Sea Baronies"],["Sea Baronies, the","Four sea barons, including High Admiral Kalashe Asperdi (human)","Independent island fiefdoms that serve as the Great Kingdom's navy"],["Shar, the Hidden Empire of","Father of Obedience Korenth Zan (human?)","Isolated order of Suloise militants whose spies operate across the Flanaess"],["Spindrift Isles, the","The Council of Five (on the northern islands) and the Council of Seven (on the southern island)","Independent islands that keep watchful eyes on aggressive island neighbors"],["Sunndi","Steward Valenta (elf)","Independent fiefdom; member of the Iron League"],["Tenh, the Duchy of","Duchess Ehliyah Raynar III (human)","Independent fiefdom allied with Nyrond for defense against Iuz"],["Urnst, the County of","Countess Belissica Gellor (human)","Independent fiefdom"],["Urnst, the Duchy of","Duke Jalken Lorinar (human)","Independent fiefdom"],["Vast Swamp, the","—","Morass separating the Tilvanot Peninsula and Shar from the rest of the East"]],"name":"Eastern Flanaess Locations","page":164,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Northern Flanaess Locations","colLabels":["Location","Ruler","Description"],"colStyles":["col-3","col-3","col-6"],"rows":[["Arn, the Archbarony of","Archbaron of Arn (identity unknown)","Remote and little-known region located near a ruined castle with monster-filled dungeons"],["Bandit Kingdoms, the","Four to six bandit lords","Feuding kingdoms ruled by greedy bandit lords with private armies"],["Barren Wastes, the","—","Harsh, despoiled land where dragons roam and sometimes go to die"],["Chakyik","Lord Agul Krusef (human)","Land of the Tiger Nomads—horse riders with scattered trading outposts"],["Hunting Lands, the","Overlord-Protector Yhareen Sakarr (tiefling)","Home to Flan nomads, known to their neighbors as the Rovers of the Barrens"],["North Kingdom of the Cruski, the","Queen Tharla of the Cruski (human)","Fierce, seafaring berserkers of the North Kingdoms"],["North Kingdom of the Fruzti, the","King Hundgred of the Fruzti (human)","Weakest of the three North Kingdoms, having suffered great losses battling in the Bone March"],["North Kingdom of the Schnai, the","Queen Ingrid of the Schnai (human)","Strongest and most populated of the North Kingdoms"],["Ratik, the Barony of","Baron Lexnol Haarkof (human)","Former province of the Great Kingdom trying to ally with the North Kingdoms"],["Stonefist, The Hold of","King Sevvord Redbeard of the Hold (human)","Monarchy founded by a bandit leader who attracted malcontents from many nations"],["Wegwiur","Wolf-Mother Bargra Yefkos (human)","Land of the Wolf Nomads—horse riders engaged in war against Iuz"]],"name":"Northern Flanaess Locations","page":165,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Old Keoland Locations","colLabels":["Location","Ruler","Description"],"colStyles":["col-3","col-3","col-6"],"rows":[["Bissel, the March of","Margrave Imran Rendulkar (human)","Bone of contention between Keoland, Veluna, and Ket"],["Geoff, the Grand Duchy of","Grand Duchess Owena Blackthorn (human)","Isolated fiefdom with a long history of battling giants in the nearby mountains"],["Gran March, the","Commandant Magnus Onyxbeard (dwarf)","Nominal vassal of Keoland and ally with Bissel; the commandant is elected from among the March's noble houses"],["Hold of the Sea Princes, the","Prince Zygmund III of Monmurg (human)","Independent oligarchy of sea traders founded by buccaneers; now a powerful naval force"],["Keoland, the Kingdom of","King Kimbertos Skotti (human)","Heart of the Old Keoland region, surrounded by friendly neighbors that swear fealty to Keoland's monarch"],["Lortmil Mountains, the","—","Natural border between the Old Keoland region and the Central Flanaess"],["Sterich, the March of","Marquise Quercha Emondav (human)","Nominal vassal state of Keoland, but its ruler is more like a sister than a vassal to the king of Keoland"],["Ulek, the County of","Countess Lewenn Richfield (human)","Former vassal of Keoland"],["Ulek, the Duchy of","Duke Grenowin (elf)","Former vassal of Keoland with a large population of elves"],["Ulek, the Principality of","Princess Olynn Corond (dwarf)","Fiefdom with a significant navy; its princess commands the respect of many dwarves beyond Ulek"],["Valley of the Mage, the","The Mage of the Valley (identity unknown)","Secluded refuge of an ancient archmage; current inhabitants unknown"],["Yeomanry, the","Freeholder Vyndi Skyspear (goliath)","Independent republic governed by an elected freeholder"]],"name":"Old Keoland Locations","page":169,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Western Flanaess Locations","colLabels":["Location","Ruler","Description"],"colStyles":["col-3","col-3","col-6"],"rows":[["Dry Steppes, the","—","Desert where the Baklunish empire once stood"],["Ekbir, the Sultanate of","Sultan Xargun II (aasimar)","Monarchy in an uneasy peace with its neighbors, bracing for a rumored invasion from Zeif"],["Ket","Beygraf Zoltana Lhaz (human)","Crossroads region"],["Plains of the Ulakandar, the","Various Ulakandar clan leaders","Land of the Ulakandar nomads, who roam between the Dry Steppes and the border of Zeif"],["Sea of Dust, the","—","Wasteland where the Suel Imperium once stood"],["Tusmit, the Pashalik of","Pasha Qharlan Sylba (human)","Monarchy profiting by playing its neighbors against each other"],["Ull","Orakhan Drasika Borinok (human)","Independent fiefdom founded by Ulakandar nomads who settled the land"],["Zeif, the Sultanate of","Sultan Naxas Murad (human)","Monarchy ruled by a reclusive philosopher who resists his advisers' call to imperial expansion"]],"name":"Western Flanaess Locations","page":170,"source":"XDMG","chapter":{"name":"Creating Campaigns","ordinal":{"type":"chapter","identifier":5},"index":4}},{"caption":"Outer Planes","colLabels":["Outer Plane","Alignment"],"colStyles":["col-4","col-8"],"rows":[["{@book Abyss|XDMG|5|Abyss}","Chaotic Evil"],["{@book Acheron|XDMG|5|Acheron}","Lawful Evil, Lawful Neutral"],["{@book Arborea|XDMG|5|Arborea}","Chaotic Good"],["{@book Arcadia|XDMG|5|Arcadia}","Lawful Good, Lawful Neutral"],["{@book Beastlands|XDMG|5|Beastlands}","Chaotic Good, Neutral Good"],["{@book Bytopia|XDMG|5|Bytopia}","Lawful Good, Neutral Good"],["{@book Carceri|XDMG|5|Carceri}","Chaotic Evil, Neutral Evil"],["{@book Elysium|XDMG|5|Elysium}","Neutral Good"],["{@book Gehenna|XDMG|5|Gehenna}","Lawful Evil, Neutral Evil"],["{@book Hades|XDMG|5|Hades}","Neutral Evil"],["{@book Limbo|XDMG|5|Limbo}","Chaotic Neutral"],["{@book Mechanus|XDMG|5|Mechanus}","Lawful Neutral"],["{@book Mount Celestia|XDMG|5|Mount Celestia}","Lawful Good"],["{@book Nine Hells|XDMG|5|Nine Hells}","Lawful Evil"],["{@book Outlands|XDMG|5|Outlands}","Neutral"],["{@book Pandemonium|XDMG|5|Pandemonium}","Chaotic Evil, Chaotic Neutral"],["{@book Ysgard|XDMG|5|Ysgard}","Chaotic Good, Chaotic Neutral"]],"name":"Outer Planes","page":174,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Planar Adventure Situations","colLabels":["1d10","Situation"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","When magic fails to revive a dead person, the only solution is to venture to the Outer Planes to find the person's spirit and either release it from some prison or convince the person to return to life."],["2","People who venture into the woods keep accidentally wandering into the Feywild or the Shadowfell. They might never return, return with no sense of how much time has passed, or return dramatically changed."],["3","A long-dead oracle is the only one who knows how a terrible prophecy might be averted, but the cataclysmic fulfillment of the prophecy has already begun."],["4","A god has stopped answering prayers and won't respond to any {@spell Commune|XPHB} spell."],["5","A devil has tricked an angel into meddling in the Blood War, and the angel seeks mortal aid."],["6","A ancestor of one of the characters must be convinced to bless the character before the full power of the character's bloodline can be unleashed."],["7","A foolhardy knight carried a holy weapon on a doomed mission into the Nine Hells, and the powers of Mount Celestia want the weapon and the knight's remains retrieved."],["8","A titan is imprisoned on an Outer Plane. The characters might be trying to stop those who seek to release it, or they might want to release it to help defend the world from a greater threat."],["9","To prove themselves worthy of an even greater quest, the characters are sent to slay a horrible monster, win the favor of a powerful planar being, negotiate peace between two warring planar factions, or retrieve a long-lost item on another plane."],["10","An item of legend is being sold at auction in Sigil, the City of Brass, or some other planar metropolis."]],"name":"Planar Adventure Situations","page":178,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of the Abyss","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["The Plain of Infinite Portals","On layer 1, corroded iron fortresses defend routes to lower layers."],["Azzagrat","Graz'zt's corrupt, decadent city is split across layers 45, 46, and 47."],["The Demonweb","On layer 66, Lolth's web snares all and hides portals to other planes."],["Gaping Maw","Layer 88 is a malevolent wilderness surrounding Demogorgon's ocean fortress."],["Thanatos","On layer 113, an endless graveyard hosts Orcus and the sleepless dead."],["The Slime Pits (Shedaklah)","Layer 222, a fetid realm of ooze and fungi, obeys the whims of Juiblex and Zuggtmoy."],["The Death Dells","Yeenoghu and his gnoll servants prowl layer 422—a cruel, desolate realm."],["The Endless Maze","Layer 600's endless labyrinth turns visitors into Baphomet's prey."]],"name":"Layers of the Abyss","page":180,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Acheron","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Avalas","Spirit soldiers wage endless wars across debris-strewn battlefields."],["Thuldanin","Pitted, hollow cubes are filled with the cast-off machinery of war."],["Tintibulus","Jagged blocks tumble in darkness, holding frozen memories sapped by the River Styx and crystallized into fleeting images."],["Ocanthus","Maelstroms of razor-sharp debris swirl above a mire of black ice."]],"name":"Layers of Acheron","page":182,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Arborea","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Arvandor","Towering trees, colorful wildflowers, abundant grain, and delicious fruit create a lush environment."],["Aquallor","An eternal ocean fed by the River Oceanus is home to teeming sea life and mighty storms."],["Mithardir","A desert of white sand is abandoned by whatever powers once lived there."]],"name":"Layers of Arborea","page":183,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Arcadia","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Abellio","Everything in these fields of plenty is dedicated to the good of all."],["Buxenus","Military forces gather their strength, amid pleasant valleys and orchards, to reclaim the lost layer of Menausus—now part of Mechanus."]],"name":"Layers of Arcadia","page":183,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Astral Color Pools","colLabels":["1d20","Plane","Pool Color"],"colStyles":["col-2 text-center","col-5","col-5"],"rows":[["1","Abyss","Amethyst"],["2","Acheron","Flame red"],["3","Arborea","Sapphire blue"],["4","Arcadia","Saffron"],["5","Beastlands","Emerald green"],["6","Bytopia","Amber"],["7","Carceri","Olive"],["8","Elysium","Orange"],["9","Ethereal Plane","Spiraling white"],["10","Gehenna","Russet"],["11","Hades","Rust"],["12","Limbo","Jet black"],["13–14","Material Plane","Silver"],["15","Mechanus","Diamond blue"],["16","Mount Celestia","Gold"],["17","Nine Hells","Ruby"],["18","Outlands","Leather brown"],["19","Pandemonium","Magenta"],["20","Ysgard","Indigo"]],"name":"Astral Color Pools","page":184,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Psychic Wind Location Effects","colLabels":["1d20","Location Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–8","Diverted; add {@dice 1d6} days to travel time"],["9–12","Blown astray; add {@dice 3d10} days to travel time"],["13–16","Lost; at the end of the travel time, the characters arrive at a location other than the intended destination"],["17–20","Sent through a random color pool (roll on the {@book Astral Color Pools|XDMG|5|Astral Color Pools} table)"]],"name":"Psychic Wind Location Effects","page":185,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Psychic Wind Psychic Effects","colLabels":["1d20","Psychic Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–8","You have the {@condition Stunned|XPHB} condition for 1 minute; you repeat the saving throw at the end of each of your turns, ending the effect on yourself on a success."],["9–12","You take 11 ({@dice 2d10}) Psychic damage."],["13–17","You take 22 ({@dice 4d10}) Psychic damage."],["18–20","You have the {@condition Unconscious|XPHB} condition for 5 ({@dice 1d10}) hours; the effect on you ends if you take damage or if another creature takes an action to shake you awake."]],"name":"Psychic Wind Psychic Effects","page":185,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of the Beastlands","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Krigala","The River Oceanus is a strong torrent flowing through this wilderness of eternal summer noon."],["Brux","A red sun hovers forever on the horizon as mists and streams roil through the trees in eternal twilight."],["Karasuthra","A pale moon provides the only light in this wilderness of eternal night."]],"name":"Layers of the Beastlands","page":186,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Bytopia","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Dothion","Farms nestled among well-tamed woods are hubs of pastoral activity and individual industry."],["Shurrock","Small communities thrive around quarries and mills amid rough country and harsh weather."]],"name":"Layers of Bytopia","page":186,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Carceri","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Orthrys","The River Styx meanders through a layer of vast bogs and quicksand."],["Cathrys","The stench of decay hangs over fetid jungles and scarlet plains."],["Minethys","Stinging sand blows in unending storms, hiding the ruins of the ancient city Payratheon."],["Colothys","Deep chasms cut between cruel mountains make foot travel nearly impossible."],["Porphatys","Cold, acidic oceans are fed by constant black snow."],["Agathys","Black ice streaked with red covers this frigid realm."]],"name":"Layers of Carceri","page":187,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Elysium","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Amoria","Small towns on the banks of the River Oceanus, surrounded by lush meadows, are among the most hospitable refuges on the Outer Planes."],["Eronia","Steep hills, craggy mountains, and white granite valleys offer a rugged home for hardy souls."],["Belierin","Lighthouses pierce the fog and form hubs for small communities amid sprawling marshlands."],["Thalasia","The Heroic Isles, rising from the headwaters of the River Oceanus, hold the best departed souls."]],"name":"Layers of Elysium","page":191,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Ethereal Curtains","colLabels":["1d12","Plane","Curtain Color"],"colStyles":["col-2 text-center","col-7","col-3"],"rows":[["1–2","Material Plane","Turquoise"],["3","Shadowfell","Dusky gray"],["4","Feywild","Opalescent"],["5","Elemental Plane of Air","Pale blue"],["6","Elemental Plane of Earth","Chestnut"],["7","Elemental Plane of Fire","Orange"],["8","Elemental Plane of Water","Green"],["9","Para-elemental Plane of Ash","Dark gray"],["10","Para-elemental Plane of Ice","Aquamarine"],["11","Para-elemental Plane of Magma","Maroon"],["12","Para-elemental Plane of Ooze","Chocolate"]],"name":"Deep Ethereal; Ethereal Curtains","page":192,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Ether Cyclone","colLabels":["1d20","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–12","Extended journey. Each character in a group traveling together makes a DC 15 Charisma saving throw. If at least half the group succeeds, travel is delayed by {@dice 1d10} hours. Otherwise, the journey's travel time is doubled."],["13–19","Blown to a location in the Border Ethereal overlapping a random plane (roll on the {@book Ethereal Curtains|XDMG|5|Ethereal Curtains} table)"],["20","Hurled to a random destination on the Astral Plane"]],"name":"Ether Cyclones; Ether Cyclone","page":193,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Feywild Time Warp","colLabels":["1d20","Result"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–2","Days become minutes"],["3–6","Days become hours"],["7–13","No change"],["14–17","Days become weeks"],["18–19","Days become months"],["20","Days become years"]],"name":"Feywild Time Warp","page":196,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Gehenna","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Khalas","Lava illuminates clouds of volcanic ash and steam from the River Styx."],["Chamada","Constant lava flows and eruptions make overland travel difficult. Iron zeppelins piloted by yugoloths drift through the constant gray ashfall."],["Mungoth","Acidic ash mingles with falling snow on this freezing layer."],["Krangath","The Dead Furnace is a great mountain suspended in silence and darkness, home to a coterie of liches."]],"name":"Layers of Gehenna","page":197,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Hades","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Oinos","A land of dead-gray ash, stunted trees, and virulent disease is stalked by roving bands of Fiends looking for a fight or recruits for the Blood War."],["Niflheim","Gray pine trees blanket rolling hills and rocky bluffs, and thick mists coil around their trunks."],["Pluton","Shriveled willows, olive trees, and poplars contribute to the gloom of this concentration of the deepest despair in the multiverse."]],"name":"Layers of Hades","page":197,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Mount Celestia","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Lunia","In the Silver Heaven, the holy water of the Silver Sea laps at the base of the celestial mountain under a starry sky."],["Mercuria","The Golden Heaven's tame slopes and lush valleys are bathed in golden light that evokes the hope of a new dawn."],["Venya","In the Pearly Heaven, terraced fields and tended woodlands dot the snowy slopes."],["Solania","In the Crystal Heaven, holy shrines glitter under a silvery sky amid luminescent fog."],["Mertion","On the sweeping plains of the Platinum Heaven, holy soldiers muster in grand citadels for battles across the planes."],["Jovar","The Glittering Heaven, strewn with beautiful rubies and garnets, is home to the seven-tiered Heavenly City."],["Chronias","The Illuminated Heaven is an ineffable mystery."]],"name":"Layers of Mount Celestia","page":200,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of the Nine Hells","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["{@book Avernus|XDMG|5|Avernus}","The Blood War rages across battlefields littered with corpses and the wreckage of hellish war machines."],["{@book Dis|XDMG|5|Dis}","Iron roads in deep canyons lead to the dreaded Iron City of Dis."],["{@book Minauros|XDMG|5|Minauros}","Acid falls like rain on putrid bogs and decaying cities."],["{@book Phlegethos|XDMG|5|Phlegethos}","Obsidian fortresses bask in the heat of raging volcanoes and magma rivers."],["{@book Stygia|XDMG|5|Stygia}","Levistus's prison is a frigid hellscape of jagged ice and cold fire."],["{@book Malbolge|XDMG|5|Malbolge}","An ever-crumbling mountain threatens to bury visitors."],["{@book Maladomini|XDMG|5|Maladomini}","Swarms of hungry flies plague dead cities surrounded by utter desolation."],["{@book Cania|XDMG|5|Cania}","Ice-trapped cities provide shelter in a realm cold enough to freeze the soul."],["{@book Nessus|XDMG|5|Nessus}","Mighty fortresses stand watch over the deepest pits of the Nine Hells."]],"name":"Layers of the Nine Hells","page":202,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Gate-Towns of the Outlands","colLabels":["Town","Gate Destination"],"colStyles":["col-3","col-9"],"rows":[["Automata","Mechanus"],["Bedlam","Pandemonium"],["Curst","Carceri"],["Ecstasy","Elysium"],["Excelsior","Mount Celestia"],["Faunel","Beastlands"],["Fortitude","Arcadia"],["Glorium","Ysgard"],["Hopeless","Hades"],["Plague-Mort","Abyss"],["Ribcage","Nine Hells"],["Rigus","Acheron"],["Sylvania","Arborea"],["Torch","Gehenna"],["Tradegate","Bytopia"],["Xaos","Limbo"]],"name":"Gate-Towns of the Outlands","page":205,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Pandemonium","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Pandesmos","Howling winds, dark streams bound for the River Styx, and blowing snow pour through vast, desolate caverns."],["Cocytus","Winds blowing through narrower tunnels create a stronger force and louder wails, making this the so-called \"Layer of Lamentation.\""],["Phlegethon","Tunnel walls absorb light while water creates intricate rock formations."],["Agathion","Sealed-off tunnels are largely inaccessible from elsewhere, making them ideal as vaults for ancient secrets."]],"name":"Layers of Pandemonium","page":206,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Shadowfell Despair","colLabels":["1d6","Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–3","Apathy. The character has {@variantrule Disadvantage|XPHB} on {@variantrule Death Saving Throw|XPHB|Death Saving Throws} and {@variantrule Initiative|XPHB} rolls."],["4–5","Dread. The character has {@variantrule Disadvantage|XPHB} on all saving throws."],["6","Delusion. The character has {@variantrule Disadvantage|XPHB} on ability checks and saving throws that use Intelligence, Wisdom, or Charisma."]],"name":"Shadowfell Despair","page":209,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Layers of Ysgard","colLabels":["Layer","Description"],"colStyles":["col-3","col-9"],"rows":[["Ysgard","Immense rivers of floating earth grind together in eternal rumbling."],["Muspelheim","The ground smokes and burns beneath the earthbergs of the top layer."],["Nidavellir","Floating chunks of earth are closer together, giving the appearance of endless tunnels with rich mineral deposits."]],"name":"Layers of Ysgard","page":210,"source":"XDMG","chapter":{"name":"Cosmology","ordinal":{"type":"chapter","identifier":6},"index":5}},{"caption":"Treasure Themes","colLabels":["Theme","Appropriate Treasure"],"colStyles":["col-3","col-9"],"rows":[["{@book Arcana|XDMG|6|Arcana Tables}","Gemstones plus magic items of an eldritch or esoteric nature"],["{@book Armaments|XDMG|6|Armaments Tables}","Coins or trade bars plus magic items that are useful in battle"],["{@book Implements|XDMG|6|Implements Tables}","Coins, trade bars, or trade goods plus magic items that focus on utility"],["{@book Relics|XDMG|6|Relics Tables}","Art objects plus magic items that have religious origins or purposes"]],"name":"Treasure Themes","page":213,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Trade Bars","colLabels":["Bar","Value","Dimensions"],"colStyles":["col-4","col-2 text-center","col-6"],"rows":[["{@item silver bar (2-pound)|XDMG|2-pound silver bar}","10 GP","5 in. long × 2 in. wide × 1/2 in. thick"],["{@item silver bar (5-pound)|XDMG|5-pound silver bar}","25 GP","6 in. long × 2 in. wide × 1 in. thick"],["{@item gold bar (5-pound)|XDMG|5-pound gold bar}","250 GP","5 in. long × 2 in. wide × 3/4 in. thick"]],"name":"Trade Bars","page":213,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Trade Goods","colLabels":["Cost","Goods"],"colStyles":["col-2 text-center","col-10"],"rows":[["1 CP","1 lb. of {@item wheat|XDMG}"],["2 CP","2 lb. of {@item flour|XDMG} or one {@item chicken|XDMG}"],["5 CP","1 lb. of {@item salt|XDMG}"],["1 SP","1 lb. of {@item iron|XDMG} or 1 sq. yd. of {@item Canvas (1 sq. yd.)|XDMG|canvas}"],["5 SP","1 lb. of {@item copper|XDMG} or 1 sq. yd. of {@item Cotton Cloth (1 sq. yd.)|XDMG|cotton cloth}"],["1 GP","1 lb. of {@item ginger|XDMG} or one {@item goat|XDMG}"],["2 GP","1 lb. of {@item cinnamon|XDMG} or {@item pepper|XDMG}, or one {@item sheep|XDMG}"],["3 GP","1 lb. of {@item cloves|XDMG} or one {@item pig|XDMG}"],["5 GP","1 lb. of {@item silver|XDMG} or 1 sq. yd. of {@item Linen (1 sq. yd.)|XDMG|linen}"],["10 GP","1 lb. of {@item silk|XDMG} or one {@item cow|XDMG}"],["15 GP","1 lb. of {@item saffron|XDMG} or one {@item ox|XDMG}"],["50 GP","1 lb. of {@item gold|XDMG}"],["500 GP","1 lb. of {@item platinum|XDMG}"]],"name":"Trade Goods","page":213,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"10 GP Gemstones","colLabels":["1d12","Stone"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Azurite|XDMG} (mottled deep blue)"],["2","{@item Banded agate|XDMG} (striped brown, blue, white, or red)"],["3","{@item Blue quartz|XDMG} (pale blue)"],["4","{@item Eye agate|XDMG} (circles of gray, white, brown, blue, or green)"],["5","{@item Hematite|XDMG} (gray black)"],["6","{@item Lapis lazuli|XDMG} (light and dark blue with yellow flecks)"],["7","{@item Malachite|XDMG} (striated light and dark green)"],["8","{@item Moss agate|XDMG} (pink or yellow white with mossy gray or green markings)"],["9","{@item Obsidian|XDMG} (black)"],["10","{@item Rhodochrosite|XDMG} (light pink)"],["11","{@item Tiger eye|XDMG} (brown with golden center)"],["12","{@item Turquoise|XDMG} (light blue green)"]],"name":"10 GP Gemstones","page":214,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"50 GP Gemstones","colLabels":["1d12","Stone"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Bloodstone|XDMG} (dark gray with red flecks)"],["2","{@item Carnelian|XDMG} (orange to red brown)"],["3","{@item Chalcedony|XDMG} (white)"],["4","{@item Chrysoprase|XDMG} (green)"],["5","{@item Citrine|XDMG} (pale yellow brown)"],["6","{@item Jasper|XDMG} (blue, black, or brown)"],["7","{@item Moonstone|XDMG} (white with pale-blue glow)"],["8","{@item Onyx|XDMG} (bands of black and white, or pure black or white)"],["9","{@item Quartz|XDMG} (white, smoky gray, or yellow)"],["10","{@item Sardonyx|XDMG} (bands of red and white)"],["11","{@item Star rose quartz|XDMG} (rosy stone with white star-shaped center)"],["12","{@item Zircon|XDMG} (pale blue green)"]],"name":"50 GP Gemstones","page":214,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"100 GP Gemstones","colLabels":["1d10","Stone"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Amber|XDMG} (watery gold to rich gold)"],["2","{@item Amethyst|XDMG} (deep purple)"],["3","{@item Chrysoberyl|XDMG} (yellow green to pale green)"],["4","{@item Coral|XDMG} (crimson)"],["5","{@item Garnet|XDMG} (red, brown green, or violet)"],["6","{@item Jade|XDMG} (light green, deep green, or white)"],["7","{@item Jet|XDMG} (deep black)"],["8","{@item Pearl|XDMG} (lustrous white, yellow, or pink)"],["9","{@item Spinel|XDMG} (red, red brown, or deep green)"],["10","{@item Tourmaline|XDMG} (pale green, blue, brown, or red)"]],"name":"100 GP Gemstones","page":214,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"500 GP Gemstones","colLabels":["1d6","Stone"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Alexandrite|XDMG} (dark green)"],["2","{@item Aquamarine|XDMG} (pale blue green)"],["3","{@item Black pearl|XDMG} (pure black)"],["4","{@item Blue spinel|XDMG} (deep blue)"],["5","{@item Peridot|XDMG} (rich olive green)"],["6","{@item Topaz|XDMG} (golden yellow)"]],"name":"500 GP Gemstones","page":214,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"1,000 GP Gemstones","colLabels":["1d8","Stone"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Black opal|XDMG} (dark green with black mottling and golden flecks)"],["2","{@item Blue sapphire|XDMG} (medium blue)"],["3","{@item Emerald|XDMG} (deep bright green)"],["4","{@item Fire opal|XDMG} (fiery red)"],["5","{@item Opal|XDMG} (pale blue with green and golden mottling)"],["6","{@item Star ruby|XDMG} (ruby with white star-shaped center)"],["7","{@item Star sapphire|XDMG} (blue sapphire with white star-shaped center)"],["8","{@item Yellow sapphire|XDMG} (fiery yellow or yellow green)"]],"name":"1,000 GP Gemstones","page":214,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"5,000 GP Gemstones","colLabels":["1d4","Stone"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Black sapphire|XDMG} (lustrous black with glowing highlights)"],["2","{@item Diamond|XDMG} (blue white, canary, pink, brown, or blue)"],["3","{@item Jacinth|XDMG} (fiery orange)"],["4","{@item Ruby|XDMG} (clear red to deep crimson)"]],"name":"5,000 GP Gemstones","page":214,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"25 GP Art Objects","colLabels":["1d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Silver ewer|XDMG}"],["2","{@item Carved bone statuette|XDMG}"],["3","{@item Gold bracelet|XDMG}"],["4","{@item Cloth-of-gold vestments|XDMG}"],["5","{@item Black velvet mask stitched with silver thread|XDMG}"],["6","{@item Copper chalice with silver filigree|XDMG}"],["7","{@item Pair of engraved bone dice|XDMG}"],["8","{@item Handheld mirror set in a painted wooden frame|XDMG}"],["9","{@item Embroidered silk handkerchief|XDMG}"],["10","{@item Gold locket with a painted portrait inside|XDMG}"]],"name":"25 GP Art Objects","page":215,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"250 GP Art Objects","colLabels":["1d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Gold ring set with bloodstones|XDMG}"],["2","{@item Carved ivory statuette|XDMG}"],["3","{@item Bejeweled gold bracelet|XDMG}"],["4","{@item Silver necklace with a gemstone pendant|XDMG}"],["5","{@item Bronze crown|XDMG}"],["6","{@item Silk vestments with gold embroidery|XDMG}"],["7","{@item Well-made tapestry that is 10 feet by 10 feet|XDMG}"],["8","{@item Brass mug with jade inlay|XDMG}"],["9","{@item Box of turquoise animal figurines|XDMG}"],["10","{@item Gold birdcage with electrum filigree|XDMG}"]],"name":"250 GP Art Objects","page":215,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"750 GP Art Objects","colLabels":["1d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Silver chalice set with moonstones|XDMG}"],["2","{@item Bundle of sheet music representing the lost dirges of a famous composer|XDMG}"],["3","{@item Carved wooden harp with ivory inlay and zircon gems|XDMG}"],["4","{@item Gold idol|XDMG}"],["5","{@item Gold comb shaped like a dragon with red garnets as eyes|XDMG}"],["6","{@item Bottle stopper cork embossed with gold leaf and set with amethysts|XDMG}"],["7","{@item Detailed, life-sized dragonborn skull cast in electrum|XDMG}"],["8","{@item Silver and gold brooch|XDMG}"],["9","{@item Obsidian statuette with gold fittings and inlay|XDMG}"],["10","{@item Painted gold war mask|XDMG}"]],"name":"750 GP Art Objects","page":215,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"2,500 GP Art Objects","colLabels":["1d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Fine gold chain set with a fire opal|XDMG}"],["2","{@item Old masterpiece painting|XDMG}"],["3","{@item Embroidered silk and velvet mantle set with numerous moonstones|XDMG}"],["4","{@item Platinum bracelet set with an emerald|XDMG}"],["5","{@item Embroidered glove set with jewel chips|XDMG}"],["6","{@item Jeweled anklet|XDMG}"],["7","{@item Gold music box|XDMG}"],["8","{@item Gold circlet set with four aquamarines|XDMG}"],["9","{@item Eye patch decorated with tiny blue sapphires and moonstones|XDMG}"],["10","A {@item necklace string of small pink pearls|XDMG}"]],"name":"2,500 GP Art Objects","page":215,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"7,500 GP Art Objects","colLabels":["1d10","Object"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@item Jeweled gold crown|XDMG}"],["2","{@item Jeweled platinum ring|XDMG}"],["3","{@item Gold statuette set with rubies|XDMG}"],["4","{@item Gold cup set with emeralds|XDMG}"],["5","{@item Gold jewelry box with platinum filigree|XDMG}"],["6","{@item Set of gold nesting dolls|XDMG}"],["7","{@item Jade game board with gold playing pieces|XDMG}"],["8","{@item Bejeweled ivory drinking horn with gold filigree|XDMG}"],["9","{@item Gilded royal coach or funeral barge|XDMG}"],["10","{@item Ceremonial gold armor with black pearls|XDMG}"]],"name":"7,500 GP Art Objects","page":215,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item Categories","colLabels":["Category","Examples"],"colStyles":["col-3","col-9"],"rows":[["{@book Armor|XDMG|6|Armor}","{@item +1 Leather Armor|XDMG}, {@item +1 Shield|XDMG}"],["{@book Potions|XDMG|6|Potions}","{@item Potion of Healing|XDMG}"],["{@book Rings|XDMG|6|Rings}","{@item Ring of Invisibility|XDMG}"],["{@book Rods|XDMG|6|Rods}","{@item Immovable Rod|XDMG}"],["{@book Scrolls|XDMG|6|Scrolls}","{@item Spell Scroll|XDMG}"],["{@book Staffs|XDMG|6|Staffs}","{@item Staff of Striking|XDMG}"],["{@book Wands|XDMG|6|Wands}","{@item Wand of Fireballs|XDMG}"],["{@book Weapons|XDMG|6|Weapons}","{@item +1 Ammunition|XDMG}, {@item +1 Longsword|XDMG}"],["{@book Wondrous Items|XDMG|6|Wondrous Items}","{@item Bag of Holding|XDMG}, {@item Boots of Elvenkind|XDMG}"]],"name":"Magic Item Categories","page":216,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Potion Miscibility","colLabels":["1d100","Result"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","Both potions lose their effects, and the mixture creates a magical explosion in a 5-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on itself. Each creature in that area takes {@dice 4d10} Force damage."],["02–08","Both potions lose their effects, and the mixture becomes an ingested poison of your choice (see \"{@book Poison|XDMG|2|Poison}\" in {@book chapter 3|XDMG|2})."],["09–15","Both potions lose their effects."],["16–25","One potion loses its effect."],["26–35","Both potions work, but with their numerical effects and durations halved. If a potion has no numerical effect and no duration, it instead loses its effect."],["36–90","Both potions work normally."],["91–99","Both potions work, but the numerical effects and duration of one potion are doubled. If neither potion has anything to double in this way, they work normally."],["00","Only one potion works, but its effects are permanent. Choose the simplest effect to make permanent or the one that seems the most fun. For example, a {@item Potion of Healing|XDMG} might increase the drinker's Hit Point maximum by {@dice 2d4 + 2}, or a {@item Potion of Invisibility|XDMG} might give the drinker the {@condition Invisible|XPHB} condition indefinitely. At your discretion, a {@spell Dispel Magic|XPHB} spell or similar magic might end this lasting effect."]],"name":"Mixing Potions; Potion Miscibility","page":216,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item Rarities and Values","colLabels":["Rarity","Value*"],"colStyles":["col-6 text-center","col-6 text-right"],"rows":[["Common","100 GP"],["Uncommon","400 GP"],["Rare","4,000 GP"],["Very Rare","40,000 GP"],["Legendary","200,000 GP"],["Artifact","Priceless"]],"footnotes":["*Halve the value for a consumable item other than a {@item Spell Scroll|XDMG}. The value of a Spell Scroll is double what it costs to scribe the scroll (as specified in the {@book Player's Handbook|XPHB})."],"name":"Magic Item Values by Rarity; Magic Item Rarities and Values","page":217,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Items Awarded by Level","colLabels":["Character Level (Tier of Play)","Common Items","Uncommon Items","Rare Items","Very Rare Items","Legendary Items","All Items"],"colStyles":["col-1-8 text-center","col-1-7 text-center","col-1-7 text-center","col-1-7 text-center","col-1-7 text-center","col-1-7 text-center","col-1-7 text-center"],"rows":[["1–4 (tier 1)","6","4","1","0","0","11"],["5–10 (tier 2)","10","17","6","1","0","34"],["11–16 (tier 3)","3","7","11","7","2","30"],["17–20 (tier 4)","0","0","5","11","9","25"],["{@b Total}","{@b 19}","{@b 28}","{@b 23}","{@b 19}","{@b 11}","{@b 100}"]],"name":"Magic Items Awarded by Level","page":218,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item Rarities","colLabelRows":[[{"type":"cellHeader","width":4,"entry":"{@dice 1d100} Roll","style":"th-skewer"}],["Levels 1–4","Levels 5–10","Levels 11–16","Levels 17–20","Item's Rarity"]],"colStyles":["col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center","col-2-4 text-center"],"rows":[["01–54","01–30","01–11","—","Common"],["55–91","31–81","12–34","—","Uncommon"],["92–00","82–98","35–70","01–20","Rare"],["—","99–00","71–93","21–64","Very Rare"],["—","—","94–00","65–00","Legendary"]],"name":"Random Magic Item Rarity; Magic Item Rarities","page":218,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item Tools","colLabels":["Item Category","Required Tool"],"colStyles":["col-3","col-9"],"rows":[["Armor","{@item Leatherworker's Tools|XPHB}, {@item Smith's Tools|XPHB}, or {@item Weaver's Tools|XPHB} depending on the kind of armor as noted in the tools' descriptions"],["Potion","{@item Alchemist's Supplies|XPHB} or {@item Herbalism Kit|XPHB}"],["Ring","{@item Jeweler's Tools|XPHB}"],["Rod","{@item Woodcarver's Tools|XPHB}"],["Scroll","{@item Calligrapher's Supplies|XPHB}"],["Staff","{@item Woodcarver's Tools|XPHB}"],["Wand","{@item Woodcarver's Tools|XPHB}"],["Weapon","{@item Leatherworker's Tools|XPHB}, {@item Smith's Tools|XPHB}, or {@item Woodcarver's Tools|XPHB} depending on the kind of weapon as noted in the tools' descriptions"],["Wondrous Item","{@item Tinker's Tools|XPHB} or the tool required to make the nonmagical item on which the magic item is based"]],"name":"Magic Item Tools","page":220,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item Crafting Time and Cost","colLabels":["Item Rarity","Time*","Cost*"],"colStyles":["col-4","col-4 text-right","col-4 text-right"],"rows":[["Common","5 days","50 GP"],["Uncommon","10 days","200 GP"],["Rare","50 days","2,000 GP"],["Very Rare","125 days","20,000 GP"],["Legendary","250 days","100,000 GP"]],"footnotes":["*The time and cost are halved for a consumable item other than a {@item Spell Scroll|XDMG}, whose {@table Scribing Spell Scrolls; Spell Scroll Costs|XPHB|crafting time and cost} are given in the {@book Player's Handbook|XPHB}."],"name":"Magic Item Crafting Time and Cost","page":221,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item's Creator or Intended User","colLabels":["1d20","Creator or Intended User"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Aberration. The item is ancient. At a glance, it seems to be covered with mucus."],["2","Celestial. The item is half the normal weight and inscribed with feathered wings, suns, and stars. Fiends find it repulsive."],["3","Devotees of Lolth. The item is half the normal weight. It is inscribed with spiders and webs in honor of Lolth."],["4","Dragon. This item incorporates precious metals and gems from a dragon's hoard. It grows warm when within 120 feet of a Dragon."],["5–6","Dwarf. The item is durable and has Dwarvish runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls."],["7","Elemental Air. The item is half the normal weight and feels hollow. If it's made of fabric, it is diaphanous."],["8","Elemental Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock."],["9","Elemental Fire. This item is warm to the touch, and any metal parts are crafted from black iron. Flame imagery covers its surface."],["10","Elemental Water. Lustrous fish scales replace leather or cloth on this item, and seashells and worked coral (as hard as any metal) replace metal portions."],["11–12","Elf. The item is half the normal weight. It is adorned with symbols of nature: leaves, vines, stars, and the like."],["13","Fey. The item is exquisitely crafted from the finest materials and glows with a pale radiance in moonlight, shedding {@variantrule Dim Light|XPHB} in a 5-foot radius. Any metal in the item is silver or mithral rather than iron or steel."],["14","Fiend. The item is made of iron or horn, and any cloth or leather components are crafted from the hide of Fiends. Leering faces or vile runes are engraved on its surface. Celestials find it repulsive."],["15","Giant. The item is larger than normal and was crafted by Giants for use by their smaller allies."],["16","Gnome. The item is crafted to appear ordinary and well used. It could also incorporate gears and mechanical components, even if these aren't essential to its function."],["17–19","Human. The item was created during the heyday of a fallen human kingdom, or it is tied to a human of legend. It might hold writing in a forgotten language or symbols whose significance is lost to the ages."],["20","Undead. The item incorporates symbols of death, such as bones and skulls, and it might be crafted from parts of corpses. It feels cold to the touch."]],"name":"Magic Item Special Features; Magic Item's Creator or Intended User","page":222,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item's History","colLabels":["1d8","History"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Arcane. This item was created for an ancient order of spellcasters and bears the order's symbol."],["2","Bane. This item was created to oppose creatures of a particular type, such as Aberrations or Dragons."],["3","Heroic. A great hero once wielded this item. Anyone who knows the item's history expects great deeds from the new owner."],["4","Ornament. The item honors a special event. Inset gemstones, gold or platinum inlays, and gold or silver filigree adorn its surface."],["5","Prophecy. The item features in a prophecy: its bearer is destined to play a key role in future events."],["6","Religious. This item was used in religious ceremonies dedicated to a particular deity. It has religious symbols worked into it."],["7","Sinister. This item is linked to a deed of great evil, such as a massacre or an assassination. It might have a name or be closely associated with a villain who used it."],["8","Symbol of Power. This item was once used as part of royal regalia or as a badge of high office."]],"name":"Magic Item Special Features; Magic Item's History","page":222,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item's Minor Property","colLabels":["1d20","Minor Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–2","Beacon. You can take a Bonus Action to cause the item to shed {@variantrule Bright Light|XPHB} in a 10-foot radius and {@variantrule Dim Light|XPHB} for an additional 10 feet, or to extinguish the light."],["3","Compass. You can take a {@action Magic|XPHB} action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north."],["4","Delver. While underground, you always know the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward."],["5–6","Guardian. The item warns you, granting a +2 bonus to your {@variantrule Initiative|XPHB} rolls if you don't have the {@condition Incapacitated|XPHB} condition."],["7–8","Harmonious. Attuning to this item takes only 1 minute."],["9","Key. The item is used to unlock a container, chamber, vault, or door."],["10","Secret Message. A message is hidden somewhere on the item. It might be visible only at a certain time, under the light of one phase of the moon, or in a specific location."],["11–12","Sentinel. The DM chooses a kind of creature, such as mind flayers or trolls. This item glows faintly when such creatures are within 120 feet of it."],["13","Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song."],["14–15","Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected."],["16","Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher."],["17","Unbreakable. The item can't be broken. Special means must be used to destroy it."],["18","War Leader. You can take a {@action Magic|XPHB} action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn."],["19","Waterborne. This item floats on water and other liquids. You have {@variantrule Advantage|XPHB} on Strength ({@skill Athletics|XPHB}) checks to swim."],["20","Roll twice, rerolling any additional 20s."]],"name":"Magic Item Special Features; Magic Item's Minor Property","page":222,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Magic Item's Quirk","colLabels":["1d8","Quirk"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Blissful. You feel fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item's presence."],["2","Confident. The item helps you feel self-assured."],["3","Covetous. You become obsessed with material wealth."],["4","Fragile. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties."],["5","Loud. The item makes a loud noise—such as a clang, a shout, or a resonating gong—when used."],["6","Metamorphic. The item periodically alters its appearance in slight ways. You have no control over these minor alterations, which have no effect on the item's use."],["7","Painful. You experience a harmless flash of pain when using the item."],["8","Repulsive. You feel a sense of distaste when in contact with the item and continue to experience discomfort while bearing it."]],"name":"Magic Item Special Features; Magic Item's Quirk","page":222,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Minor Beneficial Properties","colLabels":["1d100","Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–20","While attuned to the Artifact, you gain proficiency in one skill of the DM's choice."],["21–30","While attuned to the Artifact, you have Immunity to the {@condition Poisoned|XPHB} condition."],["31–40","While attuned to the Artifact, you have Immunity to the {@condition Charmed|XPHB} and {@condition Frightened|XPHB} conditions."],["41–50","While attuned to the Artifact, you have Resistance to one damage type of the DM's choice."],["51–60","While attuned to the Artifact, you can cast one cantrip (chosen by the DM) from it."],["61–70","While attuned to the Artifact, you can cast one level 1 spell (chosen by the DM) from it. After you cast the spell, roll {@dice 1d6}. On a roll of 1–5, you can't cast it again in this way until the next dawn."],["71–80","As 61–70 above, except the spell is level 2."],["81–90","As 61–70 above, except the spell is level 3."],["91–00","While attuned to the Artifact, you gain a +1 bonus to Armor Class."]],"name":"Artifact Properties; Minor Beneficial Properties","page":224,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Major Beneficial Properties","colLabels":["1d100","Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–20","While attuned to the Artifact, one of your ability scores (DM's choice) increases by 2, to a maximum of 24."],["21–30","While attuned to the Artifact, you regain {@dice 1d6} Hit Points at the start of each of your turns if you have at least 1 Hit Point."],["31–40","When you hit with an attack roll while attuned to the Artifact, the target takes an extra {@dice 1d6} Force damage."],["41–50","While you're attuned to the Artifact, your Speed increases by 10 feet."],["51–60","While attuned to the Artifact, you can cast one level 4 spell (chosen by the DM) from it. After you cast the spell, roll {@dice 1d6}. On a roll of 1–5, you can't cast it again in this way until the next dawn."],["61–70","As 51–60 above, except the spell is level 5."],["71–80","As 51–60 above, except the spell is level 6."],["81–90","As 51–60 above, except the spell is level 7."],["91–00","While attuned to the Artifact, you have Immunity to the {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Petrified|XPHB}, and {@condition Stunned|XPHB} conditions."]],"name":"Artifact Properties; Major Beneficial Properties","page":224,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Minor Detrimental Properties","colLabels":["1d100","Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–08","While attuned to the Artifact, you have Disadvantage on any ability check or saving throw that uses Strength or Constitution."],["09–16","While attuned to the Artifact, you have Disadvantage on Intelligence, Wisdom, and Charisma saving throws."],["17–24","While attuned to the Artifact, you have Vulnerability to Poison damage."],["25–32","While attuned to the Artifact, you have the {@condition Blinded|XPHB} condition when you're more than 10 feet away from it."],["33–40","While attuned to the Artifact, you have the {@condition Deafened|XPHB} condition when you're more than 10 feet away from it."],["41–48","While attuned to the Artifact, you lose all sense of smell."],["49–66","While you're attuned to the Artifact, your appearance changes as the DM decides."],["67–72","While attuned to the Artifact, you emit a sour stench noticeable from up to 10 feet away."],["73–76","Whenever you touch a nonmagical gem or an art object while attuned to this Artifact, the value of the gem or art object is reduced by half. This affects a particular object only once."],["77–80","While you're attuned to the Artifact, all {@item Holy Water|XPHB} within 10 feet of you is destroyed."],["81–84","While you're attuned to the Artifact, nonmagical flames are extinguished within 30 feet of you."],["85–88","While you're attuned to the Artifact, other creatures can't take Short or Long Rests while within 300 feet of you."],["89–92","While attuned to the Artifact, you kill any nonmagical vegetation you touch that isn't a creature."],["93–00","While you're attuned to the Artifact, Beasts within 30 feet of you that have a Challenge Rating of 6 or lower are {@variantrule Hostile [Attitude]|XPHB|Hostile} toward you."]],"name":"Artifact Properties; Minor Detrimental Properties","page":224,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Major Detrimental Properties","colLabels":["1d100","Property"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–09","You can't attune to other magic items while you're attuned to the Artifact. When you become attuned to the Artifact, your Attunement to other magic items ends immediately."],["10–18","When you become attuned to the Artifact, a random one of your ability scores is reduced by 2, to a minimum of 3. A {@spell Greater Restoration|XPHB} spell restores the ability."],["19–27","When you become attuned to the Artifact, you take {@dice 8d10} Psychic damage."],["28–36","The first time you become attuned to the Artifact, it gives you a quest determined by the DM. You can't use any of the Artifact's properties until you complete the quest."],["37–45","Each time you become attuned to the Artifact, there is a 10 percent chance that you attract the attention of a god who sends an avatar to wrest the Artifact from you. The avatar has the same alignment as its creator and uses the {@creature Empyrean|XMM} stat block. Once it obtains the Artifact, the avatar vanishes."],["46–54","Each time you become attuned to the Artifact, you must succeed on a DC 10 Constitution saving throw or die from the shock. If you die, you're instantly transformed into a {@creature Wight|XMM} under the DM's control that must protect the Artifact."],["55–63","The Artifact dilutes potions within 10 feet of itself, rendering them nonmagical."],["64–72","The Artifact erases scrolls within 10 feet of itself, rendering them nonmagical."],["73–81","While you're attuned to the Artifact, creatures of a particular type other than Humanoid (chosen by the DM) are always {@variantrule Hostile [Attitude]|XPHB|Hostile} toward you."],["82–90","While attuned to the Artifact, you have Vulnerability to all damage."],["91–96","The Artifact imprisons a {@creature Death Slaad|XMM}. Each time you become attuned to the Artifact, the slaad has a 10 percent chance of escaping, whereupon it appears in an unoccupied space as close to you as possible and attacks you."],["97–00","While attuned to the Artifact, you can't spend Hit Point Dice or regain Hit Points."]],"name":"Artifact Properties; Major Detrimental Properties","page":224,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Sentient Item's Alignment","colLabels":["1d100","Alignment"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–15","Lawful Good"],["16–35","Neutral Good"],["36–50","Chaotic Good"],["51–63","Lawful Neutral"],["64–73","Neutral"],["74–85","Chaotic Neutral"],["86–89","Lawful Evil"],["90–96","Neutral Evil"],["97–00","Chaotic Evil"]],"name":"Special Purpose; Sentient Item's Alignment","page":226,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Sentient Item's Communication","colLabels":["1d10","Communication"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–6","The item communicates by transmitting emotion to the creature carrying or wielding it."],["7–9","The item speaks one or more languages."],["10","The item speaks one or more languages. In addition, the item can communicate telepathically with any creature that carries or wields it."]],"name":"Special Purpose; Sentient Item's Communication","page":226,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Sentient Item's Senses","colLabels":["1d4","Senses"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Hearing and standard vision out to 30 feet"],["2","Hearing and standard vision out to 60 feet"],["3","Hearing and standard vision out to 120 feet"],["4","Hearing and {@sense Darkvision|XPHB} out to 120 feet"]],"name":"Special Purpose; Sentient Item's Senses","page":226,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Sentient Item's Special Purpose","colLabels":["1d10","Special Purpose"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Aligned. The item seeks to defeat or destroy those of a diametrically opposed alignment. Such an item is never Neutral."],["2","Bane. The item seeks to thwart or destroy creatures of a particular type, such as Constructs, Fiends, or Undead."],["3","Creator Seeker. The item seeks its creator and wants to understand why it was created."],["4","Destiny Seeker. The item believes it and its bearer have key roles to play in future events."],["5","Destroyer. The item craves destruction and goads its user to fight arbitrarily."],["6","Glory Seeker. The item seeks renown as the greatest magic item in the world by winning fame or notoriety for its user."],["7","Lore Seeker. The item craves knowledge or is determined to solve a mystery, learn a secret, or unravel a cryptic prophecy."],["8","Protector. The item seeks to defend a particular kind of creature, such as elves or werewolves."],["9","Soulmate Seeker. The item seeks another sentient magic item, perhaps one that is similar to itself."],["10","Templar. The item seeks to defend the servants and interests of a particular deity."]],"name":"Sentient Item's Special Purpose","page":226,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Arcana - Common","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–02","{@item Bead of Nourishment|XDMG}"],["03–04","{@item Bead of Refreshment|XDMG}"],["05–07","{@item Candle of the Deep|XDMG}"],["08–10","{@item Cloak of Billowing|XDMG}"],["11–13","{@item Cloak of Many Fashions|XDMG}"],["14–15","{@item Clothes of Mending|XDMG}"],["16–17","{@item Dark Shard Amulet|XDMG}"],["18–19","{@item Enduring Spellbook|XDMG}"],["20–21","{@item Ersatz Eye|XDMG}"],["22–24","{@item Hat of Vermin|XDMG}"],["25–27","{@item Hat of Wizardry|XDMG}"],["28–29","{@item Heward's Handy Spice Pouch|XDMG}"],["30–31","{@item Horn of Silent Alarm|XDMG}"],["32–33","{@item Instrument of Illusions|XDMG}"],["34–35","{@item Instrument of Scribing|XDMG}"],["36–37","{@item Lock of Trickery|XDMG}"],["38–40","{@item Mystery Key|XDMG}"],["41–42","{@item Orb of Direction|XDMG}"],["43–44","{@item Orb of Time|XDMG}"],["45–46","{@item Perfume of Bewitching|XDMG}"],["47–49","{@item Pipe of Smoke Monsters|XDMG}"],["50–52","{@item Potion of Climbing|XDMG}"],["53–55","{@item Potion of Comprehension|XDMG}"],["56–58","{@item Pot of Awakening|XDMG}"],["59–60","{@item Prosthetic Limb|XDMG}"],["61–64","{@item Rival Coin|XDMG}"],["65–66","{@item Rope of Mending|XDMG}"],["67–68","{@item Ruby of the War Mage|XDMG}"],["69–82","{@item Spell Scroll|XDMG} ({@item Spell Scroll (Cantrip)|XDMG|cantrip} or {@item Spell Scroll (Level 1)|XDMG|level 1} spell)"],["83–84","{@item Staff of Adornment|XDMG}"],["85–86","{@item Staff of Birdcalls|XDMG}"],["87–89","{@item Staff of Flowers|XDMG}"],["90–92","{@item Talking Doll|XDMG}"],["93–94","{@item Tankard of Sobriety|XDMG}"],["95–97","{@item Wand of Conducting|XDMG}"],["98–00","{@item Wand of Pyrotechnics|XDMG}"]],"name":"Arcana - Common","page":326,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Arcana - Uncommon","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@item Amulet of Proof against Detection and Location|XDMG}"],["02","{@item Baba Yaga's Dancing Broom|XDMG}"],["03–05","{@item Bag of Holding|XDMG}"],["06–07","{@item Bag of Tricks|XDMG}"],["08","{@item Brooch of Shielding|XDMG}"],["09","{@item Broom of Flying|XDMG}"],["10","{@item Cap of Water Breathing|XDMG}"],["11","{@item Circlet of Blasting|XDMG}"],["12–13","{@item Cloak of Protection|XDMG}"],["14","{@item Cloak of the Manta Ray|XDMG}"],["15","{@item Decanter of Endless Water|XDMG}"],["16","{@item Deck of Illusions|XDMG}"],["17–18","{@item Driftglobe|XDMG}"],["19–20","{@item Dust of Disappearance|XDMG}"],["21","{@item Dust of Dryness|XDMG}"],["22","{@item Dust of Sneezing and Choking|XDMG}"],["23–24","{@item Elemental Gem|XDMG}"],["25","{@item Enspelled Staff|XDMG} (cantrip or level 1 spell)"],["26","{@item Eversmoking Bottle|XDMG}"],["27","{@item Eyes of Charming|XDMG}"],["28","{@item Eyes of Minute Seeing|XDMG}"],["29–30","{@item Figurine of Wondrous Power, Silver Raven|XDMG|Figurine of Wondrous Power (silver raven)}"],["31","{@item Gem of Brightness|XDMG}"],["32","{@item Hag Eye|XDMG}"],["33","{@item Hat of Disguise|XDMG}"],["34","{@item Headband of Intellect|XDMG}"],["35","{@item Helm of Comprehending Languages|XDMG}"],["36","{@item Helm of Telepathy|XDMG}"],["37","{@item Immovable Rod|XDMG}"],["38","{@item Lantern of Revealing|XDMG}"],["39","{@item Medallion of Thoughts|XDMG}"],["40","{@item Mithral Armor|XDMG}"],["41–42","{@item Necklace of Adaptation|XDMG}"],["43","{@item Oil of Slipperiness|XDMG}"],["44","{@item Pearl of Power|XDMG}"],["45","{@item Periapt of Health|XDMG}"],["46–47","{@item Philter of Love|XDMG}"],["48–49","{@item Potion of Animal Friendship|XDMG}"],["50–51","{@item Potion of Fire Breath|XDMG}"],["52–53","{@item Potion of Hill Giant Strength|XDMG|Potion of Giant Strength (hill)}"],["54–55","{@item Potion of Growth|XDMG}"],["56–57","{@item Potion of Poison|XDMG}"],["58–59","{@item Potion of Resistance|XDMG}"],["60–61","{@item Potion of Water Breathing|XDMG}"],["62","{@item Quaal's Feather Token|XDMG} ({@item Quaal's Feather Token, Anchor|XDMG|anchor}, {@item Quaal's Feather Token, Fan|XDMG|fan}, or {@item Quaal's Feather Token, Tree|XDMG|tree})"],["63","{@item Ring of Mind Shielding|XDMG}"],["64–65","{@item Robe of Useful Items|XDMG}"],["66–67","{@item Rod of the Pact Keeper|XDMG}"],["68–69","{@item Rope of Climbing|XDMG}"],["70","{@item Saddle of the Cavalier|XDMG}"],["71–72","{@item Sending Stones|XDMG}"],["73–74","{@item Slippers of Spider Climbing|XDMG}"],["75–82","{@item Spell Scroll|XDMG} ({@item Spell Scroll (Level 2)|XDMG|level 2} or {@item Spell Scroll (Level 3)|XDMG|level 3} spell)"],["83","{@item Staff of the Adder|XDMG}"],["84","{@item Staff of the Python|XDMG}"],["85–88","{@item Wand of Magic Detection|XDMG}"],["89–91","{@item Wand of Magic Missiles|XDMG}"],["92–93","{@item Wand of Secrets|XDMG}"],["94–95","{@item +1 Wand of the War Mage|XDMG|Wand of the War Mage, +1}"],["96–97","{@item Wand of Web|XDMG}"],["98–99","{@item Wind Fan|XDMG}"],["00","{@item Winged Boots|XDMG}"]],"name":"Arcana - Uncommon","page":326,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Arcana - Rare","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@item Bag of Beans|XDMG}"],["02–03","{@item Bead of Force|XDMG}"],["04","{@item Bowl of Commanding Water Elementals|XDMG}"],["05–06","{@item Bracers of Defense|XDMG}"],["07","{@item Brazier of Commanding Fire Elementals|XDMG}"],["08–09","{@item Cape of the Mountebank|XDMG}"],["10","{@item Censer of Controlling Air Elementals|XDMG}"],["11–12","{@item Chime of Opening|XDMG}"],["13–14","{@item Cloak of Displacement|XDMG}"],["15–16","{@item Cloak of the Bat|XDMG}"],["17","{@item Cube of Force|XDMG}"],["18","{@item Cube of Summoning|XDMG}"],["19","{@item Daern's Instant Fortress|XDMG}"],["20–21","{@item Enspelled Staff|XDMG} (level 2 or 3 spell)"],["22–23","{@item Figurine of Wondrous Power|XDMG} ({@item Figurine of Wondrous Power, Bronze Griffon|XDMG|bronze griffon}, {@item Figurine of Wondrous Power, Ebony Fly|XDMG|ebony fly}, {@item Figurine of Wondrous Power, Golden Lions|XDMG|golden lions}, {@item Figurine of Wondrous Power, Ivory Goats|XDMG|ivory goats}, {@item Figurine of Wondrous Power, Marble Elephant|XDMG|marble elephant}, {@item Figurine of Wondrous Power, Onyx Dog|XDMG|onyx dog}, or {@item Figurine of Wondrous Power, Serpentine Owl|XDMG|serpentine owl})"],["24–25","{@item Folding Boat|XDMG}"],["26–27","{@item Gem of Seeing|XDMG}"],["28","{@item Helm of Teleportation|XDMG}"],["29–30","{@item Heward's Handy Haversack|XDMG}"],["31–32","{@item Horseshoes of Speed|XDMG}"],["33–34","{@item Ioun Stone, Reserve|XDMG|Ioun Stone (reserve)}"],["35","{@item Iron Bands of Bilarro|XDMG}"],["36","{@item Mantle of Spell Resistance|XDMG}"],["37–38","{@item Necklace of Fireballs|XDMG}"],["39","{@item Oil of Etherealness|XDMG}"],["40","{@item Portable Hole|XDMG}"],["41–42","{@item Potion of Clairvoyance|XDMG}"],["43–44","{@item Potion of Diminution|XDMG}"],["45–46","{@item Potion of Gaseous Form|XDMG}"],["47","{@item Potion of Fire Giant Strength|XDMG|Potion of Giant Strength (fire)}"],["48–49","{@item Potion of Giant Strength|XDMG} ({@item Potion of Frost Giant Strength|XDMG|frost} or {@item Potion of Stone Giant Strength|XDMG|stone})"],["50–51","{@item Potion of Heroism|XDMG}"],["52–53","{@item Potion of Invisibility|XDMG}"],["54–55","{@item Potion of Invulnerability|XDMG}"],["56–57","{@item Potion of Mind Reading|XDMG}"],["58–59","{@item Quaal's Feather Token|XDMG} ({@item Quaal's Feather Token, Bird|XDMG|bird}, {@item Quaal's Feather Token, Swan Boat|XDMG|swan boat}, or {@item Quaal's Feather Token, Whip|XDMG|whip})"],["60–61","{@item Ring of Feather Falling|XDMG}"],["62","{@item Ring of Spell Storing|XDMG}"],["63","{@item Ring of X-ray Vision|XDMG}"],["64–65","{@item Robe of Eyes|XDMG}"],["66","{@item Rod of Rulership|XDMG}"],["67–68","{@item +2 Rod of the Pact Keeper|XDMG|Rod of the Pact Keeper, +2}"],["69–70","{@item Scroll of Protection|XDMG}"],["71–75","{@item Spell Scroll|XDMG} ({@item Spell Scroll (Level 4)|XDMG|level 4} or {@item Spell Scroll (Level 5)|XDMG|level 5} spell)"],["76–77","{@item Staff of Charming|XDMG}"],["78–79","{@item Staff of Swarming Insects|XDMG}"],["80–81","{@item Staff of Withering|XDMG}"],["82","{@item Stone of Controlling Earth Elementals|XDMG}"],["83–84","{@item Wand of Binding|XDMG}"],["85–86","{@item Wand of Fear|XDMG}"],["87–90","{@item Wand of Fireballs|XDMG}"],["91–94","{@item Wand of Lightning Bolts|XDMG}"],["95–96","{@item +2 Wand of the War Mage|XDMG|Wand of the War Mage, +2}"],["97–98","{@item Wand of Wonder|XDMG}"],["99–00","{@item Wings of Flying|XDMG}"]],"name":"Arcana - Rare","page":326,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Arcana - Very Rare","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–02","{@item Amulet of the Planes|XDMG}"],["03–04","{@item Bag of Devouring|XDMG}"],["05–06","{@item Carpet of Flying|XDMG}"],["07–08","{@item Cauldron of Rebirth|XDMG}"],["09–10","{@item Cloak of Arachnida|XDMG}"],["11–12","{@item Crystal Ball|XDMG}"],["13","{@item Dancing Sword|XDMG}"],["14","{@item Efreeti Bottle|XDMG}"],["15–16","{@item Enspelled Staff|XDMG} (level 4 or 5 spell)"],["17–18","{@item Figurine of Wondrous Power, Obsidian Steed|XDMG|Figurine of Wondrous Power (obsidian steed)}"],["19–20","{@item Hat of Many Spells|XDMG}"],["21–22","{@item Helm of Brilliance|XDMG}"],["23–24","{@item Horseshoes of a Zephyr|XDMG}"],["25–26","{@item Ioun Stone|XDMG} ({@item Ioun Stone, Absorption|XDMG|absorption}, {@item Ioun Stone, Fortitude|XDMG|fortitude}, {@item Ioun Stone, Intellect|XDMG|intellect}, or {@item Ioun Stone, Leadership|XDMG|leadership})"],["27–28","{@item Manual of Golems|XDMG} ({@item Manual of Clay Golems|XDMG|clay}, {@item Manual of Flesh Golems|XDMG|flesh}, {@item Manual of Iron Golems|XDMG|iron}, or {@item Manual of Stone Golems|XDMG|stone})"],["29","{@item Mirror of Life Trapping|XDMG}"],["30–31","{@item Nolzur's Marvelous Pigments|XDMG}"],["32–34","{@item Oil of Sharpness|XDMG}"],["35–38","{@item Potion of Flying|XDMG}"],["39–42","{@item Potion of Cloud Giant Strength|XDMG|Potion of Giant Strength (cloud)}"],["43–46","{@item Potion of Greater Invisibility|XDMG}"],["47–49","{@item Potion of Longevity|XDMG}"],["50–53","{@item Potion of Speed|XDMG}"],["54–57","{@item Potion of Vitality|XDMG}"],["58–59","{@item Ring of Regeneration|XDMG}"],["60–61","{@item Ring of Shooting 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Unarmed Power|XDMG|Wraps of Unarmed Power, +3}"]],"name":"Armaments - Very Rare","page":328,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Armaments - Legendary","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–06","{@item +3 Armor|XDMG|Armor, +3}"],["07–12","{@item Armor of Invulnerability|XDMG}"],["13–18","{@item Belt of Cloud Giant Strength|XDMG|Belt of Giant Strength (cloud)}"],["19–21","{@item Belt of Storm Giant Strength|XDMG|Belt of Giant Strength (storm)}"],["22–27","{@item Defender|XDMG}"],["28–33","{@item Efreeti Chain|XDMG}"],["34–39","{@item Enspelled Armor|XDMG} (level 6, 7, or 8 spell)"],["40–45","{@item Enspelled Weapon|XDMG} (level 6, 7, or 8 spell)"],["46–51","{@item Hammer of Thunderbolts|XDMG}"],["52–56","{@item Holy Avenger|XDMG}"],["57–62","{@item Horn of Valhalla, Iron|XDMG|Horn of Valhalla (iron)}"],["63–68","{@item Luck Blade|XDMG}"],["69–72","{@item Moonblade|XDMG}"],["73–78","{@item Plate Armor of Etherealness|XDMG}"],["79–87","{@item Potion of Storm Giant Strength|XDMG|Potion of Giant Strength (storm)}"],["88–90","{@item Rod of Lordly Might|XDMG}"],["91–95","{@item Sword of Answering|XDMG}"],["96–00","{@item Vorpal Sword|XDMG}"]],"name":"Armaments - Legendary","page":328,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Implements - Common","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–02","{@item Bead of Nourishment|XDMG}"],["03–04","{@item Bead of Refreshment|XDMG}"],["05–06","{@item Boots of False Tracks|XDMG}"],["07–08","{@item Candle of the Deep|XDMG}"],["09–10","{@item Charlatan's Die|XDMG}"],["11–13","{@item Cloak of Many Fashions|XDMG}"],["14–15","{@item Clockwork Amulet|XDMG}"],["16–17","{@item Ear Horn of Hearing|XDMG}"],["18–19","{@item Ersatz Eye|XDMG}"],["20–21","{@item Heward's Handy Spice Pouch|XDMG}"],["22–23","{@item Horn of Silent Alarm|XDMG}"],["24–25","{@item Instrument of Illusions|XDMG}"],["26–27","{@item Instrument of Scribing|XDMG}"],["28–29","{@item Lock of Trickery|XDMG}"],["30–32","{@item Moon-Touched Sword|XDMG}"],["33–34","{@item Mystery Key|XDMG}"],["35–36","{@item Orb of Direction|XDMG}"],["37–38","{@item Orb of Time|XDMG}"],["39–40","{@item Perfume of Bewitching|XDMG}"],["41–42","{@item Pipe of Smoke Monsters|XDMG}"],["43–44","{@item Pole of Angling|XDMG}"],["45–46","{@item Pole of Collapsing|XDMG}"],["47–52","{@item Potion of Climbing|XDMG}"],["53–58","{@item Potion of Comprehension|XDMG}"],["59–74","{@item Potion of Healing|XDMG}"],["75–76","{@item Prosthetic Limb|XDMG}"],["77–78","{@item Rope of Mending|XDMG}"],["79–80","{@item Staff of Birdcalls|XDMG}"],["81–82","{@item Sylvan Talon|XDMG}"],["83–84","{@item Talking Doll|XDMG}"],["85–86","{@item Tankard of Sobriety|XDMG}"],["87–90","{@item Veteran's Cane|XDMG}"],["91–92","{@item Walloping 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Driftglobe|XDMG}"],["31–32","{@item Dust of Disappearance|XDMG}"],["33–34","{@item Dust of Dryness|XDMG}"],["35–36","{@item Dust of Sneezing and Choking|XDMG}"],["37–38","{@item Enspelled Weapon|XDMG} (cantrip or level 1 spell)"],["39–40","{@item Eyes of Minute Seeing|XDMG}"],["41–42","{@item Eyes of the Eagle|XDMG}"],["43–44","{@item Gloves of Missile Snaring|XDMG}"],["45–46","{@item Gloves of Swimming and Climbing|XDMG}"],["47–48","{@item Gloves of Thievery|XDMG}"],["49–50","{@item Goggles of Night|XDMG}"],["51","{@item Hag Eye|XDMG}"],["52–54","{@item Helm of Comprehending Languages|XDMG}"],["55","{@item Immovable Rod|XDMG}"],["56–57","{@item Instrument of the Bards|XDMG} ({@item Instrument of the Bards, Doss Lute|XDMG|Doss lute}, {@item Instrument of the Bards, Fochlucan Bandore|XDMG|Fochlucan bandore}, or {@item Instrument of the Bards, Mac-Fuirmidh Cittern|XDMG|Mac-Fuirmidh cittern})"],["58–59","{@item Lantern of Revealing|XDMG}"],["60–61","{@item Nature's 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Diminution|XDMG}"],["65–68","{@item Potion of Gaseous Form|XDMG}"],["69–76","{@item Potion of Superior Healing|XDMG|Potion of Healing (superior)}"],["77–80","{@item Quaal's Feather Token|XDMG} ({@item Quaal's Feather Token, Bird|XDMG|bird}, {@item Quaal's Feather Token, Swan Boat|XDMG|swan boat}, or {@item Quaal's Feather Token, Whip|XDMG|whip})"],["81–84","{@item Ring of Evasion|XDMG}"],["85–88","{@item Ring of Free Action|XDMG}"],["89–92","{@item Rope of Entanglement|XDMG}"],["93–96","{@item Staff of Healing|XDMG}"],["97–00","{@item Wand of Enemy Detection|XDMG}"]],"name":"Implements - Rare","page":329,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Implements - Very Rare","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–07","{@item +3 Ammunition|XDMG|Ammunition, +3}"],["08–14","{@item Bag of Devouring|XDMG}"],["15–21","{@item Carpet of Flying|XDMG}"],["22–28","{@item Enspelled 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Instrument of the Bards|XDMG} ({@item Instrument of the Bards, Ollamh Harp|XDMG|Ollamh harp})"],["35–54","{@item Sovereign Glue|XDMG}"],["55–70","{@item Sphere of Annihilation|XDMG}"],["71–83","{@item Talisman of the Sphere|XDMG}"],["84–00","{@item Universal Solvent|XDMG}"]],"name":"Implements - Legendary","page":329,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Relics - Common","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–08","{@item Ear Horn of Hearing|XDMG}"],["09–28","{@item Potion of Healing|XDMG}"],["29–36","{@item Pot of Awakening|XDMG}"],["37–44","{@item Ruby of the War Mage|XDMG}"],["45–52","{@item Shield of Expression|XDMG}"],["53–60","{@item Smoldering Armor|XDMG}"],["61–80","{@item Spell Scroll|XDMG} ({@item Spell Scroll (Cantrip)|XDMG|cantrip} or {@item Spell Scroll (Level 1)|XDMG|level 1} spell)"],["81–90","{@item Staff of Adornment|XDMG}"],["91–00","{@item Staff of Flowers|XDMG}"]],"name":"Relics - Common","page":330,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Relics - Uncommon","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–05","{@item Enspelled Staff|XDMG} (cantrip or level 1 spell)"],["06–10","{@item Keoghtom's Ointment|XDMG}"],["11–15","{@item Mariner's Armor|XDMG}"],["16–20","{@item Nature's Mantle|XDMG}"],["21–25","{@item Pearl of Power|XDMG}"],["26–30","{@item Periapt of Health|XDMG}"],["31–35","{@item Periapt of Wound Closure|XDMG}"],["36–40","{@item Potion of Animal Friendship|XDMG}"],["41–55","{@item Potion of Greater Healing|XDMG|Potion of Healing (greater)}"],["56–60","{@item Potion of Resistance|XDMG}"],["61–65","{@item Ring of Water Walking|XDMG}"],["66–70","{@item Sending Stones|XDMG}"],["71–80","{@item Spell Scroll|XDMG} ({@item Spell Scroll (Level 2)|XDMG|level 2} or {@item Spell Scroll (Level 3)|XDMG|level 3} spell)"],["81–85","{@item Staff of the Adder|XDMG}"],["86–90","{@item Staff of the Python|XDMG}"],["91–95","{@item Wand of Magic Detection|XDMG}"],["96–00","{@item +1 Wand of the War Mage|XDMG|Wand of the War Mage, +1}"]],"name":"Relics - Uncommon","page":330,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Relics - Rare","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–03","{@item Amulet of Health|XDMG}"],["04–07","{@item +1 Armor|XDMG|Armor, +1}"],["08–09","{@item Bowl of Commanding Water Elementals|XDMG}"],["10–11","{@item Brazier of Commanding Fire Elementals|XDMG}"],["12–13","{@item Censer of Controlling Air Elementals|XDMG}"],["14–16","{@item Elixir of Health|XDMG}"],["17–19","{@item Enspelled Staff|XDMG} (level 2 or 3 spell)"],["20–22","{@item Horn of Blasting|XDMG}"],["23–25","{@item Horn of Valhalla|XDMG} ({@item Horn of Valhalla, Brass|XDMG|brass} or {@item Horn of Valhalla, Silver|XDMG|silver})"],["26–28","{@item Ioun Stone|XDMG} ({@item Ioun Stone, Reserve|XDMG|reserve} or {@item Ioun Stone, Sustenance|XDMG|sustenance})"],["29–31","{@item Mace of Disruption|XDMG}"],["32–34","{@item Mace of Smiting|XDMG}"],["35–37","{@item Mace of Terror|XDMG}"],["38–40","{@item Necklace of Prayer Beads|XDMG}"],["41–43","{@item Periapt of Proof against Poison|XDMG}"],["44–51","{@item Potion of Superior Healing|XDMG|Potion of Healing (superior)}"],["52–54","{@item Ring of Animal Influence|XDMG}"],["55–58","{@item Ring of Resistance|XDMG}"],["59–61","{@item Ring of Spell Storing|XDMG}"],["62–65","{@item Scroll of Protection|XDMG}"],["66–73","{@item Spell Scroll|XDMG} ({@item Spell Scroll (Level 4)|XDMG|level 4} or {@item Spell Scroll (Level 5)|XDMG|level 5} spell)"],["74–76","{@item Staff of Charming|XDMG}"],["77–79","{@item Staff of Healing|XDMG}"],["80–82","{@item Staff of Swarming Insects|XDMG}"],["83–85","{@item Staff of the Woodlands|XDMG}"],["86–88","{@item Staff of Withering|XDMG}"],["89–90","{@item Stone of Controlling Earth Elementals|XDMG}"],["91–93","{@item Tentacle Rod|XDMG}"],["94–96","{@item Wand of Paralysis|XDMG}"],["97–00","{@item +2 Wand of the War Mage|XDMG|Wand of the War Mage, +2}"]],"name":"Relics - Rare","page":330,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Relics - Very Rare","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–05","{@item +2 Armor|XDMG|Armor, +2}"],["06–10","{@item Candle of Invocation|XDMG}"],["11–15","{@item Cauldron of Rebirth|XDMG}"],["16–20","{@item Enspelled Staff|XDMG} (level 4 or 5 spell)"],["21–25","{@item Horn of Valhalla, Bronze|XDMG|Horn of Valhalla (bronze)}"],["26–30","{@item Ioun Stone|XDMG} ({@item Ioun Stone, Insight|XDMG|insight})"],["31–35","{@item Manual of Bodily Health|XDMG}"],["36–43","{@item Potion of Supreme Healing|XDMG|Potion of Healing (supreme)}"],["44–50","{@item Potion of Vitality|XDMG}"],["51–55","{@item Rod of Alertness|XDMG}"],["56–65","{@item Spell Scroll|XDMG} ({@item Spell Scroll (Level 6)|XDMG|level 6}, {@item Spell Scroll (Level 7)|XDMG|level 7}, or {@item Spell Scroll (Level 8)|XDMG|level 8} spell)"],["66–70","{@item Spirit Board|XDMG}"],["71–75","{@item Staff of Fire|XDMG}"],["76–80","{@item Staff of Frost|XDMG}"],["81–85","{@item Staff of Striking|XDMG}"],["86–90","{@item Staff of Thunder and Lightning|XDMG}"],["91–95","{@item Tome of Understanding|XDMG}"],["96–00","{@item +3 Wand of the War Mage|XDMG|Wand of the War Mage, +3}"]],"name":"Relics - Very Rare","page":330,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Relics - Legendary","colLabels":["1d100","Item"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–08","{@item Armor of Invulnerability|XDMG}"],["09–18","{@item +3 Armor|XDMG|Armor, +3}"],["19–27","{@item Enspelled Staff|XDMG} (level 6, 7, or 8 spell)"],["28–36","{@item Holy Avenger|XDMG}"],["37–45","{@item Horn of Valhalla, Iron|XDMG|Horn of Valhalla (iron)}"],["46–54","{@item Rod of Resurrection|XDMG}"],["55–63","{@item Scarab of Protection|XDMG}"],["64–72","{@item Scroll of Titan Summoning|XDMG}"],["73–80","{@item Spell Scroll|XDMG} ({@item Spell Scroll (Level 9)|XDMG|level 9} spell)"],["81–90","{@item Talisman of Pure Good|XDMG}"],["91–00","{@item Talisman of Ultimate Evil|XDMG}"]],"name":"Relics - Legendary","page":330,"source":"XDMG","chapter":{"name":"Treasure","ordinal":{"type":"chapter","identifier":7},"index":6}},{"caption":"Facility Space","colLabels":["Space","Maximum Area"],"colStyles":["col-3","col-9"],"rows":[["Cramped","4 squares"],["Roomy","16 squares"],["Vast","36 squares"]],"name":"Facility Space","page":335,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"colLabels":["Facility Space","Cost","Time Required"],"colStyles":["col-4","col-4 text-right","col-4 text-right"],"rows":[["Cramped","500 GP","20 days"],["Roomy","1,000 GP","45 days"],["Vast","3,000 GP","125 days"]],"name":"Adding Basic Facilities","page":335,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"colLabels":["Space Increase","Cost","Time Required"],"colStyles":["col-4","col-4 text-right","col-4 text-right"],"rows":[["Cramped to Roomy","500 GP","25 days"],["Roomy to Vast","2,000 GP","80 days"]],"name":"Enlarging Basic Facilities","page":335,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"caption":"Special Facility Acquisition","colLabels":["Level","Special Facilities"],"colStyles":["col-6 text-center","col-6 text-center"],"rows":[["5","2"],["9","4"],["13","5"],["17","6"]],"name":"Special Facilities; Special Facility Acquisition","page":335,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"caption":"Special Facilities","colLabels":["Level","Special Facility","Prerequisite","Order"],"colStyles":["col-1 text-center","col-2","col-7","col-2"],"rows":[["5","{@facility Arcane Study|XDMG}","Ability to use an {@item Arcane Focus|XPHB} or a tool as a {@variantrule Spellcasting Focus|XPHB}","Craft"],["5","{@facility Armory|XDMG}","None","Trade"],["5","{@facility Barrack|XDMG}","None","Recruit"],["5","{@facility Garden|XDMG}","None","Harvest"],["5","{@facility Library|XDMG}","None","Research"],["5","{@facility Sanctuary|XDMG}","Ability to use a {@item Holy Symbol|XPHB} or {@item Druidic Focus|XPHB} as a {@variantrule Spellcasting Focus|XPHB}","Craft"],["5","{@facility Smithy|XDMG}","None","Craft"],["5","{@facility Storehouse|XDMG}","None","Trade"],["5","{@facility Workshop|XDMG}","None","Craft"],["9","{@facility Gaming Hall|XDMG}","None","Trade"],["9","{@facility Greenhouse|XDMG}","None","Harvest"],["9","{@facility Laboratory|XDMG}","None*","Craft"],["9","{@facility Sacristy|XDMG}","Ability to use a {@item Holy Symbol|XPHB} or {@item Druidic Focus|XPHB} as a {@variantrule Spellcasting Focus|XPHB}","Craft"],["9","{@facility Scriptorium|XDMG}","None*","Craft"],["9","{@facility Stable|XDMG}","None","Trade"],["9","{@facility Teleportation Circle|XDMG}","None","Recruit"],["9","{@facility Theater|XDMG}","None","Empower"],["9","{@facility Training Area|XDMG}","None","Empower"],["9","{@facility Trophy Room|XDMG}","None","Research"],["13","{@facility Archive|XDMG}","None","Research"],["13","{@facility Meditation Chamber|XDMG}","None","Empower"],["13","{@facility Menagerie|XDMG}","None","Recruit"],["13","{@facility Observatory|XDMG}","Ability to use a {@variantrule Spellcasting Focus|XPHB}","Empower"],["13","{@facility Pub|XDMG}","None","Research"],["13","{@facility Reliquary|XDMG}","Ability to use a {@item Holy Symbol|XPHB} or {@item Druidic Focus|XPHB} as a {@variantrule Spellcasting Focus|XPHB}","Harvest"],["17","{@facility Demiplane|XDMG}","Ability to use an {@item Arcane Focus|XPHB} or a tool as a {@variantrule Spellcasting Focus|XPHB}","Empower"],["17","{@facility Guildhall|XDMG}","Expertise in a skill","Recruit"],["17","{@facility Sanctum|XDMG}","Ability to use a {@item Holy Symbol|XPHB} or {@item Druidic Focus|XPHB} as a {@variantrule Spellcasting Focus|XPHB}","Empower"],["17","{@facility War Room|XDMG}","Fighting Style feature or Unarmored Defense feature","Recruit"]],"footnotes":["*Certain orders that can be issued to these facilities have additional prerequisites."],"name":"Special Facility Descriptions; Special Facilities","page":336,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"caption":"Bastion Events","colLabels":["1d100","Event"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–50","{@book All Is Well|XDMG|7|All Is Well}"],["51–55","{@book Attack|XDMG|7|Attack}"],["56–58","{@book Criminal Hireling|XDMG|7|Criminal Hireling}"],["59–63","{@book Extraordinary Opportunity|XDMG|7|Extraordinary Opportunity}"],["64–72","{@book Friendly Visitors|XDMG|7|Friendly Visitors}"],["73–76","{@book Guest|XDMG|7|Guest}"],["77–79","{@book Lost Hirelings|XDMG|7|Lost Hirelings}"],["80–83","{@book Magical Discovery|XDMG|7|Magical Discovery}"],["84–91","{@book Refugees|XDMG|7|Refugees}"],["92–98","{@book Request for Aid|XDMG|7|Request for Aid}"],["99–00","{@book Treasure|XDMG|7|Chapter 7: Treasure}"]],"name":"Bastion Events","page":350,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"colLabels":["1d8","Details"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Accident reports are way down."],["2","The leak in the roof has been fixed."],["3","No vermin infestations to report."],["4","You-Know-Who lost their spectacles again."],["5","One of your hirelings adopted a stray dog."],["6","You received a lovely letter from a friend."],["7","Some practical joker has been putting rotten eggs in people's boots."],["8","Someone thought they saw a ghost."]],"name":"All Is Well","page":350,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"colLabels":["1d4","Guest"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","The guest is an individual of great renown who stays for 7 days. At the end of their stay, the guest gives you a letter of recommendation (see \"{@book Marks of Prestige|XDMG|2|Marks of Prestige}\" in {@book chapter 3|XDMG|2})."],["2","The guest requests sanctuary while avoiding persecution for their beliefs or crimes. They depart 7 days later, but not before offering you a gift of {@dice 1d6 × 100} GP."],["3","The guest is a mercenary, giving you one additional Bastion Defender. The guest doesn't require a facility to house them, and they stay until you send them away or they're killed."],["4","The guest is a {@variantrule Friendly [Attitude]|XPHB|Friendly} monster, such as a brass dragon or a treant. If your Bastion is attacked while this monster is your guest, it defends your Bastion, and you lose no Bastion Defenders. The monster leaves after it defends your Bastion once or when you send it away."]],"name":"Guest","page":352,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"colLabels":["1d100","Treasure"],"colStyles":["col-2 text-center","col-10"],"rows":[["01–40","Roll on the 25 GP {@book Art Objects|XDMG|6|25 GP Art Objects} table."],["41–63","Roll on the 250 GP {@book Art Objects|XDMG|6|250 GP Art Objects} table."],["64–73","Roll on the 750 GP {@book Art Objects|XDMG|6|750 GP Art Objects} table."],["74–75","Roll on the 2,500 GP {@book Art Objects|XDMG|6|2,500 GP Art Objects} table."],["76–90","Roll on a Common Magic Items table of your choice ({@book Arcana|XDMG|6|Arcana—Common}, {@book Armaments|XDMG|6|Armaments—Common}, {@book Implements|XDMG|6|Implements—Common}, or {@book Relics|XDMG|6|Relics—Common})."],["91–98","Roll on an Uncommon Magic Items table of your choice ({@book Arcana|XDMG|6|Arcana—Uncommon}, {@book Armaments|XDMG|6|Armaments—Uncommon}, {@book Implements|XDMG|6|Implements—Uncommon}, or {@book Relics|XDMG|6|Relics—Uncommon})."],["99–00","Roll on a Rare Magic Items table of your choice ({@book Arcana|XDMG|6|Arcana—Rare}, {@book Armaments|XDMG|6|Armaments—Rare}, {@book Implements|XDMG|6|Implements—Rare}, or {@book Relics|XDMG|6|Relics—Rare})."]],"name":"Treasure","page":352,"source":"XDMG","chapter":{"name":"Bastions","ordinal":{"type":"chapter","identifier":8},"index":7}},{"caption":"Improvising Damage","colLabels":["Dice","Examples"],"colStyles":["col-2 text-center","col-10"],"rows":[["{@damage 1d10}","Burned by coals, hit by a falling bookcase, pricked by a poison needle"],["{@damage 2d10}","Struck by lightning, stumbling into a firepit"],["{@damage 4d10}","Hit by falling rubble in a collapsing tunnel, tumbling into a vat of acid"],["{@damage 10d10}","Crushed by compacting walls, hit by whirling steel blades, wading through lava"],["{@damage 18d10}","Submerged in lava, hit by a crashing flying fortress"],["{@damage 24d10}","Tumbling into a vortex of fire on the Elemental Plane of Fire, crushed in the jaws of a godlike creature or a moon-sized monster"]],"name":"Tables; Improvising Damage","source":"XScreen"},{"caption":"Damage Severity and Level","colLabels":["Character Levels","Nuisance","Deadly"],"colStyles":["col-4 text-center","col-4 text-center","col-4 text-center"],"rows":[["1–4","5 ({@damage 1d10})","11 ({@damage 2d10})"],["5–10","11 ({@damage 2d10})","22 ({@damage 4d10})"],["11–16","22 ({@damage 4d10})","55 ({@damage 10d10})"],["17–20","55 ({@damage 10d10})","99 ({@damage 18d10})"]],"name":"Tables; Damage Severity and Level","source":"XScreen"},{"caption":"Actions","colLabels":["Action","Summary"],"colStyles":["col-2","col-10"],"rows":[["{@action Attack|XPHB}","Attack with a weapon or an {@variantrule Unarmed Strike|XPHB}."],["{@action Dash|XPHB}","For the rest of the turn, give yourself extra movement equal to your {@variantrule Speed|XPHB}."],["{@action Disengage|XPHB}","Your movement doesn't provoke {@action Opportunity Attack|XPHB|Opportunity Attacks} for the rest of the turn."],["{@action Dodge|XPHB}","Until the start of your next turn, attach rolls against you have {@variantrule Disadvantage|XPHB}, and you make Dexterity saving throws with {@variantrule Advantage|XPHB}. You lose this benefit if you have the {@condition Incapacitated|XPHB} condition or if your {@variantrule Speed|XPHB} is 0."],["{@action Help|XPHB}","Help another creature's ability check or attack roll, or administer first aid."],["{@action Hide|XPHB}","Make a Dexterity ({@skill Stealth|XPHB}) check."],["{@action Influence|XPHB}","Make a Charisma ({@skill Deception|XPHB}, {@skill Intimidation|XPHB}, {@skill Performance|XPHB}, or {@skill Persuasion|XPHB}) or Wisdom ({@skill Animal Handling|XPHB|}) check to alter a creature's attitude."],["{@action Magic|XPHB}","Cast a spell, use a magic item, or use a magical feature."],["{@action Ready|XPHB}","Prepare to take an action in response to a trigger you define."],["{@action Search|XPHB}","Make a Wisdom ({@skill Insight|XPHB}, {@skill Medicine|XPHB}, {@skill Perception|XPHB}, or {@skill Survival|XPHB}) check."],["{@action Study|XPHB}","Make an Intelligence ({@skill Arcana|XPHB}, {@skill History|XPHB}, {@skill Investigation|XPHB}, {@skill Nature|XPHB}, or {@skill Religion|XPHB}) check."],["{@action Utilize|XPHB}","Use a nonmagical object."]],"footnotes":["{@i See the Player's Handbook rules glossary for full action definitions}"],"name":"Tables; Actions","source":"XScreen"},{"caption":"Skills","colLabels":["Skill","Ability"],"colStyles":["col-6","col-6"],"rows":[["{@skill Acrobatics|XPHB}","Dexterity"],["{@skill Animal Handling|XPHB}","Wisdom"],["{@skill Arcana|XPHB}","Intelligence"],["{@skill Athletics|XPHB}","Strength"],["{@skill Deception|XPHB}","Charisma"],["{@skill History|XPHB}","Intelligence"],["{@skill Insight|XPHB}","Wisdom"],["{@skill Intimidation|XPHB}","Charisma"],["{@skill Investigation|XPHB}","Intelligence"],["{@skill Medicine|XPHB}","Wisdom"],["{@skill Nature|XPHB}","Intelligence"],["{@skill Perception|XPHB}","Wisdom"],["{@skill Performance|XPHB}","Charisma"],["{@skill Persuasion|XPHB}","Charisma"],["{@skill Religion|XPHB}","Intelligence"],["{@skill Sleight of Hand|XPHB}","Dexterity"],["{@skill Stealth|XPHB}","Dexterity"],["{@skill Survival|XPHB}","Wisdom"]],"name":"Tables; Skills","source":"XScreen"},{"caption":"Object Armor Class","colLabels":["AC","Substance"],"colStyles":["col-2 text-center","col-10"],"rows":[["11","Cloth, paper, rope"],["13","Crystal, glass, ice"],["15","Wood"],["17","Stone"],["19","Iron, steel"],["21","Mithral"],["23","Adamantine"]],"name":"Tables; Object Armor Class","source":"XScreen"},{"caption":"Object Hit Points","colLabels":["Size","Fragile","Resilient"],"colStyles":["col-6","col-3","col-3"],"rows":[["Tiny (bottle, lock)","2 ({@dice 1d4})","5 {@dice 2d4})"],["Small (chest, lute)","3 ({@dice 1d6})","10 {@dice 3d6})"],["Medium (barrel, chandelier)","4 ({@dice 1d8})","18 {@dice 4d8})"],["Large (cart, dining table)","5 ({@dice 1d10})","27 {@dice 5d10})"]],"name":"Tables; Object Hit Points","source":"XScreen"},{"caption":"Food, Drink, and Lodging","colLabels":["Item","Cost"],"colStyles":["col-8","col-4 text-right"],"rows":[["{@item Ale (mug)|XPHB}","4 CP"],["{@item Bread (loaf)|XPHB}","2 CP"],["{@item Cheese (wedge)|XPHB}","1 SP"],["{@i Inn Stay per Day}",""],{"type":"row","style":"row-indent-first","row":["Squalid","7 CP"]},{"type":"row","style":"row-indent-first","row":["Poor","1 SP"]},{"type":"row","style":"row-indent-first","row":["Modest","5 SP"]},{"type":"row","style":"row-indent-first","row":["Comfortable","8 SP"]},{"type":"row","style":"row-indent-first","row":["Wealthy","2 GP"]},{"type":"row","style":"row-indent-first","row":["Aristocratic","4 GP"]},["{@i Meal}",""],{"type":"row","style":"row-indent-first","row":["Squalid","1 CP"]},{"type":"row","style":"row-indent-first","row":["Poor","2 CP"]},{"type":"row","style":"row-indent-first","row":["Modest","1 SP"]},{"type":"row","style":"row-indent-first","row":["Comfortable","2 SP"]},{"type":"row","style":"row-indent-first","row":["Wealthy","3 SP"]},{"type":"row","style":"row-indent-first","row":["Aristocratic","6 SP"]},["{@i Wine (bottle)}",""],{"type":"row","style":"row-indent-first","row":["{@item Common Wine (bottle)|XPHB|Common}","2 SP"]},{"type":"row","style":"row-indent-first","row":["{@item Fine Wine (bottle)|XPHB|Fine}","10 GP"]}],"name":"Tables; Food, Drink, and Lodging","source":"XScreen"},{"caption":"Typical Difficulty Classes","colLabels":["Task Difficulty","DC"],"colStyles":["col-10","col-2 text-center"],"rows":[["Very easy","5"],["Easy","10"],["Medium","15"],["Hard","20"],["Very hard","25"],["Nearly impossible","30"]],"name":"Tables; Typical Difficulty Classes","source":"XScreen"},{"caption":"Light Sources","colLabels":["Source","Bright Light","Dim Light","Duration"],"colStyles":["col-3","col-3","col-3","col-3"],"rows":[["{@item Candle|XPHB}","5 feet","+5 feet","1 hour"],["{@item Lamp|XPHB}","15 feet","+30 feet","6 hours"],["{@item Bullseye Lantern|XPHB|Lantern, Bullseye}","60-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}","+60 feet","6 hours"],["{@item Hooded Lantern|XPHB|Lantern, Hooded}","30 feet (none with hood lowered)","+30 feet (5 feet with hood lowered)","6 hours"],["{@item Torch|XPHB}","20 feet","+20 feet","1 hour"]],"name":"Tables; Light Sources","source":"XScreen"},{"caption":"Obscured Areas","colLabels":["Obscureness","Effect","Examples"],"colStyles":["col-3","col-5","col-4"],"rows":[["{@variantrule Lightly Obscured|XPHB}","Creatures have {@variantrule Disadvantage|XPHB} on Wisdom ({@skill Perception|XPHB}) checks that rely on sight","{@variantrule Dim Light|XPHB}, patchy fog, moderate foliage"],["{@variantrule Heavily Obscured|XPHB}","Creatures have the {@condition Blinded|XPHB} condition","{@variantrule Darkness|XPHB}, heavy fog, dense foliage"]],"name":"Tables; Obscured Areas","source":"XScreen"},{"caption":"Travel Pace","colLabelRows":[["",{"type":"cellHeader","width":3,"entry":"Distance Traveled Per...","style":"th-skewer"},""],["Pace","Minute","Hour","Day","Effect"]],"colStyles":["col-2","col-2","col-2","col-2","col-4"],"rows":[["Fast","400 feet","4 miles","30 miles","{@variantrule Disadvantage|XPHB} on Wisdom ({@skill Perception|XPHB} or {@skill Survival|XPHB}) and Dexterity ({@skill Stealth|XPHB}) checks"],["Normal","300 feet","3 miles","24 miles","{@variantrule Disadvantage|XPHB} on Dexterity ({@skill Stealth|XPHB}) checks"],["Slow","200 feet","2 miles","18 miles","{@variantrule Advantage|XPHB} on Wisdom ({@skill Perception|XPHB} or {@skill Survival|XPHB}) checks"]],"name":"Tables; Travel Pace","source":"XScreen"},{"caption":"Travel Terrain","colLabels":["Terrain","Maximum Pace","Encounter Distance","Foraging DC","Navigation DC","Search DC"],"colStyles":["col-2","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center","col-2 text-center"],"rows":[["Arctic","Fast*","{@dice 6d6 × 10} feet","20","10","10"],["Coastal","Normal","{@dice 2d10 × 10} feet","10","5","15"],["Desert","Normal","{@dice 6d6 × 10} feet","20","10","10"],["Forest","Normal","{@dice 2d8 × 10} feet","10","15","15"],["Grassland","Fast","{@dice 6d6 × 10} feet","15","5","15"],["Hill","Normal","{@dice 2d10 × 10} feet","15","10","15"],["Mountain","Slow","{@dice 4d10 × 10} feet","20","15","20"],["Swamp","Slow","{@dice 2d8 × 10} feet","10","15","20"],["Underdark","Normal","{@dice 2d6 × 10} feet","20","10","20"],["Urban","Normal","{@dice 2d6 × 10} feet","20","15","15"],["Waterborne","Special†","{@dice 6d6 × 10} feet","15","10","15"]],"footnotes":["*Appropriate equipment (such as skis) is necessary to keep up a Fast pace in Arctic terrain.","†Characters' rate of travel while waterborne depends on the vehicle carrying them."],"name":"Tables; Travel Terrain","source":"XScreen"},{"caption":"Cover","colLabels":["Cover Degree","Benefit to Target"],"colStyles":["col-3","col-9"],"rows":[["Half Cover","+2 bonus to AC and Dexterity saving throws"],["Three-Quarters Cover","+5 bonus to AC and Dexterity saving throws"],["Total Cover","Can't be targeted directly"]],"name":"Tables; Cover","source":"XScreen"},{"caption":"Audible Distance","colLabels":["Noise","Distance"],"colStyles":["col-6","col-6"],"rows":[["Trying to be quiet","{@dice 2d6 × 5} feet"],["Normal noise level","{@dice 2d6 × 10} feet"],["Very loud","{@dice 2d6 × 50} feet"]],"name":"Tables; Audible Distance","source":"XScreen"},{"caption":"Visibility Outdoors","colLabels":["Conditions","Distance"],"colStyles":["col-6","col-6"],"rows":[["Clear day, no obstructions","2 miles (40 miles from a height)"],["Rain ({@variantrule Lightly Obscured|XPHB})","1 mile"],["Fog ({@variantrule Lightly Obscured|XPHB})","100 to 300 feet"]],"name":"Tables; Visibility Outdoors","source":"XScreen"},{"caption":"Wild Magic","colLabels":["d8","Magical Effect"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Shadowy tendrils lash around you. Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take {@damage 1d12} necrotic damage. You also gain {@dice 1d12} temporary hit points."],["2","You teleport up to 30 feet to an unoccupied space you can see. Until your rage ends, you can use this effect again on each of your turns as a bonus action."],["3","An intangible spirit, which looks like a {@creature flumph} or a {@creature pixie} (your choice), appears within 5 feet of one creature of your choice that you can see within 30 feet of you. At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take {@damage 1d6} force damage. Until your rage ends, you can use this effect again, summoning another spirit, on each of your turns as a bonus action."],["4","Magic infuses one weapon of your choice that you are holding. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn."],["5","Whenever a creature hits you with an attack roll before your rage ends, that creature takes {@damage 1d6} force damage, as magic lashes out in retribution."],["6","Until your rage ends, you are surrounded by multi colored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus."],["7","Flowers and vines temporarily grow around you. Until your rage ends, the ground within 15 feet of you is {@quickref difficult terrain||3} for your enemies."],["8","A bolt of light shoots from your chest. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take {@damage 1d6} radiant damage and be {@condition blinded} until the start of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action."]],"name":"Wild Magic","source":"TCE","srd":false,"srd52":false,"basicRules":false,"freeRules2024":false,"page":25,"parentEntity":{"type":"subclass","name":"Path of Wild Magic","shortName":"Wild Magic","source":"TCE","className":"Barbarian","classSource":"PHB"}},{"caption":"Spirit Tales","colLabels":["Bardic Insp. Die","Tale Told Through You"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Tale of the Clever Animal. For the next 10 minutes, whenever the target makes an Intelligence, a Wisdom, or a Charisma check, the target can roll an extra die immediately after rolling the {@dice d20} and add the extra die's number to the check. The extra die is the same type as your Bardic Inspiration die."],["2","Tale of the Renowned Duelist. You make a melee spell attack against the target. On a hit, the target takes force damage equal to two rolls of your Bardic Inspiration die + your Charisma modifier."],["3","Tale of the Beloved Friends. The target and another creature of its choice it can see within 5 feet of it gains temporary hit points equal to a roll of your Bardic Inspiration die + your Charisma modifier."],["4","Tale of the Runaway. The target can immediately use its reaction to teleport up to 30 feet to an unoccupied space it can see. When the target teleports, it can choose a number of creatures it can see within 30 feet of it up to your Charisma modifier (minimum of 0) to immediately use the same reaction."],["5","Tale of the Avenger. For 1 minute, any creature that hits the target with a melee attack takes force damage equal to a roll of your Bardic Inspiration die."],["6","Tale of the Traveler. The target gains temporary hit points equal to a roll of your Bardic Inspiration die + your bard level. While it has these temporary hit points, the target's walking speed increases by 10 feet and it gains a +1 bonus to its AC."],["7","Tale of the Beguiler. The target must succeed on a Wisdom saving throw or take psychic damage equal to two rolls of your Bardic Inspiration die, and the target is {@condition incapacitated} until the end of its next turn."],["8","Tale of the Phantom. The target becomes {@condition invisible} until the end of its next turn or until it hits a creature with an attack. If the target hits a creature with an attack during this invisibility, the creature it hits takes necrotic damage equal to a roll of your Bardic Inspiration die and is {@condition frightened} of the target until the end of the {@condition frightened} creature's next turn."],["9","Tale of the Brute. Each creature of the target's choice it can see within 30 feet of it must make a Strength saving throw. On a failed save, a creature takes thunder damage equal to three rolls of your Bardic Inspiration die and is knocked {@condition prone}. A creature that succeeds on its saving throw takes half as much damage and isn't knocked {@condition prone}."],["10","Tale of the Dragon. The target spews fire from the mouth in a 30-foot cone. Each creature in that area must make a Dexterity saving throw, taking fire damage equal to four rolls of your Bardic Inspiration die on a failed save, or half as much damage on a successful one."],["11","Tale of the Angel. The target regains hit points equal to two rolls of your Bardic Inspiration die + your Charisma modifier, and you end one condition from the following list affecting the target: {@condition blinded}, {@condition deafened}, {@condition paralyzed}, {@condition petrified}, or {@condition poisoned}."],["12","Tale of the Mind-Bender. You evoke an incomprehensible fable from an otherworldly being. The target must succeed on an Intelligence saving throw or take psychic damage equal to three rolls of your Bardic Inspiration die and be {@condition stunned} until the end of its next turn."]],"name":"Spirit Tales","source":"VRGR","srd":false,"srd52":false,"basicRules":false,"freeRules2024":false,"page":28,"parentEntity":{"type":"subclass","name":"College of Spirits","shortName":"Spirits","source":"VRGR","className":"Bard","classSource":"PHB"}},{"caption":"Wild Magic Surge","colLabels":["{@dice d100}","Effect"],"colStyles":["col-1 text-center","col-11"],"rows":[["01-02","Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls."],["03-04","For the next minute, you can see any {@condition invisible} creature if you have line of sight to it."],["05-06","A {@filter modron|bestiary|source=mm|search=modron} chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later."],["07-08","You cast {@spell fireball} as a 3rd-level spell centered on yourself."],["09-10","You cast {@spell magic missile} as a 5th-level spell."],["11-12","Roll a {@dice d10}. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow."],["13-14","You cast {@spell confusion} centered on yourself."],["15-16","For the next minute, you regain 5 hit points at the start of each of your turns."],["17-18","You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face."],["19-20","You cast {@spell grease} centered on yourself."],["21-22","Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw."],["23-24","Your skin turns a vibrant shade of blue. A {@spell remove curse} spell can end this effect."],["25-26","An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom ({@skill Perception}) checks that rely on sight."],["27-28","For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action."],["29-30","You teleport up to 60 feet to an unoccupied space of your choice that you can see."],["31-32","You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied."],["33-34","Maximize the damage of the next damaging spell you cast within the next minute."],["35-36","Roll a {@dice d10}. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older."],["37-38","{@dice 1d6} {@creature flumph||flumphs} controlled by the DM appear in unoccupied spaces within 60 feet of you and are {@condition frightened} of you. They vanish after 1 minute."],["39-40","You regain {@dice 2d10} hit points."],["41-42","You turn into a potted plant until the start of your next turn. While a plant, you are {@condition incapacitated} and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts."],["43-44","For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns."],["45-46","You cast {@spell levitate} on yourself."],["47-48","A {@creature unicorn} controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later."],["49-50","You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth."],["51-52","A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to {@spell magic missile}."],["53-54","You are immune to being intoxicated by alcohol for the next {@dice 5d6} days."],["55-56","Your hair falls out but grows back within 24 hours."],["57-58","For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame."],["59-60","You regain your lowest-level expended spell slot."],["61-62","For the next minute, you must shout when you speak."],["63-64","You cast {@spell fog cloud} centered on yourself."],["65-66","Up to three creatures you choose within 30 feet of you take {@damage 4d10} lightning damage."],["67-68","You are {@condition frightened} by the nearest creature until the end of your next turn."],["69-70","Each creature within 30 feet of you becomes {@condition invisible} for the next minute. The invisibility ends on a creature when it attacks or casts a spell."],["71-72","You gain resistance to all damage for the next minute."],["73-74","A random creature within 60 feet of you becomes {@condition poisoned} for {@dice 1d4} hours."],["75-76","You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is {@condition blinded} until the end of its next turn."],["77-78","You cast {@spell polymorph} on yourself. If you fail the saving throw, you turn into a sheep for the spell's duration."],["79-80","Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute."],["81-82","You can take one additional action immediately."],["83-84","Each creature within 30 feet of you takes {@damage 1d10} necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt."],["85-86","You cast {@spell mirror image}."],["87-88","You cast {@spell fly} on a random creature within 60 feet of you."],["89-90","You become {@condition invisible} for the next minute. During that time, other creatures can't hear you. The invisibility ends if you attack or cast a spell."],["91-92","If you die within the next minute, you immediately come back to life as if by the {@spell reincarnate} spell."],["93-94","Your size increases by one size category for the next minute."],["95-96","You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute."],["97-98","You are surrounded by faint, ethereal music for the next minute."],["99-00","You regain all expended sorcery points."]],"name":"Wild Magic Surge","source":"PHB","srd":false,"srd52":false,"basicRules":false,"freeRules2024":false,"page":103,"parentEntity":{"type":"subclass","name":"Wild Magic","shortName":"Wild","source":"PHB","className":"Sorcerer","classSource":"PHB"}},{"caption":"Wild Magic Surge","colLabels":["{@dice 1d100}","Effect"],"colStyles":["col-1 text-center","col-11"],"rows":[["01–04","Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls."],["05–08","A creature that is Friendly toward you appears in a random unoccupied space within 60 feet of you. The creature is under the DM's control and disappears 1 minute later. Roll {@dice 1d4} to determine the creature: on a 1, a Modron Duodrone appears; on a 2, a Flumph appears; on a 3, a Modron Monodrone appears; on a 4, a Unicorn appears. See the Monster Manual for the creature's stat block."],["09–12","For the next minute, you regain 5 {@variantrule Hit Points|XPHB} at the start of each of your turns."],["13–16","Creatures have {@variantrule Disadvantage|XPHB} on saving throws against the next spell you cast in the next minute that involves a saving throw."],["17–20","You are subjected to an effect that lasts for 1 minute unless its description says otherwise. Roll {@dice 1d8} to determine the effect: on a 1, you're surrounded by faint, ethereal music only you and creatures within 5 feet of you can hear; on a 2, your size increases by one size category; on a 3, you grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode from your face and vanish; on a 4, you must shout when you speak; on a 5, illusory butterflies flutter in the air within 10 feet of you; on a 6, an eye appears on your forehead, granting you {@variantrule Advantage|XPHB} on Wisdom ({@skill Perception|XPHB}) checks; on an 7, pink bubbles float out of your mouth whenever you speak; on an 8, your skin turns a vibrant shade of blue for 24 hours or until the effect is ended by a {@spell Remove Curse|XPHB} spell."],["21–24","For the next minute, all your spells with a casting time of an action have a casting time of a {@variantrule Bonus Action|XPHB}."],["25–28","You are transported to the Astral Plane until the end of your next turn. You then return to the space you previously occupied or the nearest unoccupied space if that space is occupied."],["29–32","The next time you cast a spell that deals damage within the next minute, don't roll the spell's damage dice for the damage. Instead use the highest number possible for each damage die."],["33–36","You have {@variantrule Resistance|XPHB} to all damage for the next minute."],["37–40","You turn into a potted plant until the start of your next turn. While you're a plant, you have the {@condition Incapacitated|XPHB} condition and have {@variantrule Vulnerability|XPHB} to all damage. If you drop to 0 {@variantrule Hit Points|XPHB}, your pot breaks, and your form reverts."],["41–44","For the next minute, you can teleport up to 20 feet as a {@variantrule Bonus Action|XPHB} on each of your turns."],["45–48","You and up to three creatures you choose within 30 feet of you have the {@condition Invisible|XPHB} condition for 1 minute. This invisibility ends on a creature immediately after it makes an attack roll, deals damage, or casts a spell."],["49–52","A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to {@spell Magic Missile|XPHB}."],["53–56","You can take one extra action on this turn."],["57–60","You cast a random spell. If the spell normally requires {@status Concentration|XPHB}, it doesn't require {@status Concentration|XPHB} in this case; the spell lasts for its full duration. Roll {@dice 1d10} to determine the spell: on a 1, {@spell Confusion|XPHB}; on a 2, {@spell Fireball|XPHB}; on a 3, {@spell Fog Cloud|XPHB}; on a 4, {@spell Fly|XPHB} (cast on a random creature within 60 feet of you), on a 5, {@spell Grease|XPHB}; on a 6, {@spell Levitate|XPHB} (cast on yourself); on a 7, {@spell Magic Missile|XPHB} (cast as a level 5 spell); on an 8, {@spell Mirror Image|XPHB}; on a 9, {@spell Polymorph|XPHB} (cast on yourself), and if you fail the saving throw, you turn into a Goat (see appendix B); on a 10, {@spell See Invisibility|XPHB}."],["61–64","For the next minute, any flammable, nonmagical object you touch that isn't being worn or carried by another creature bursts into flame, takes {@damage 1d4} Fire damage, and is burning."],["65–68","If you die within the next hour, you immediately revive as if by the {@spell Reincarnate|XPHB} spell."],["69–72","You have the {@condition Frightened|XPHB} condition until the end of your next turn. The DM determines the source of your fear."],["73–76","You teleport up to 60 feet to an unoccupied space you can see."],["77–80","A random creature within 60 feet of you has the {@condition Poisoned|XPHB} condition for {@dice 1d4} hours."],["81–84","You radiate {@variantrule Bright Light|XPHB} in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you has the {@condition Blinded|XPHB} condition until the end of its next turn."],["85–88","Up to three creatures of your choice that you can see within 30 feet of you take {@damage 1d10} Necrotic damage. You regain {@variantrule Hit Points|XPHB} equal to the sum of the Necrotic damage dealt."],["89–92","Up to three creatures of your choice that you can see within 30 feet of you take {@damage 4d10} Lightning damage."],["93–96","You and all creatures within 30 feet of you have {@variantrule Vulnerability|XPHB} to Piercing damage for the next minute."],["97–00","Roll {@dice 1d6} On a 1, you regain {@dice 2d10} {@variantrule Hit Points|XPHB}; on a 2, one ally of your choice within 300 feet of you regains {@dice 2d10} {@variantrule Hit Points|XPHB}; on a 3, you regain your lowest-level expended spell slot; on a 4, one ally of your choice within 300 feet of you regains their lowest-level expended spell slot; on a 5, you regain all your expended Sorcery Points; on a 6, all the effects of row 17–20 affect you simultaneously."]],"name":"Wild Magic Surge","source":"XPHB","srd":false,"srd52":false,"basicRules":false,"freeRules2024":false,"page":149,"parentEntity":{"type":"subclass","name":"Wild Magic Sorcery","shortName":"Wild Magic","source":"XPHB","className":"Sorcerer","classSource":"XPHB"}},{"caption":"Potions for Sale","colLabels":["Potion of...","Cost"],"colStyles":["col-4 text-center","col-4 text-center","col-4 text-center"],"rows":[["{@item potion of Healing||Healing}","50 gp"],["{@item potion of Climbing||Climbing}","75 gp"],["{@item potion of Animal friendship||Animal friendship}","100 gp"],["{@item potion of Greater healing||Greater healing}","100 gp"],["{@item potion of Water breathing||Water breathing}","100 gp"],["{@item potion of Superior healing||Superior healing}","500 gp"],["{@item potion of Supreme healing||Supreme healing}","5,000 gp"],["{@item potion of Invisibility||Invisibility}","5,000 gp"]],"name":"Potions for Sale","source":"XGE","parentEntity":{"type":"variantrule","name":"Shared Campaign Variant Rules","source":"XGE"}},{"caption":"Spell Scrolls for Sale","colLabels":["Spell Level","Cost"],"colStyles":["col-4 text-center","col-4 text-center","col-4 text-center"],"rows":[["Cantrip","25 gp"],["1st","75 gp"],["2nd","150 gp"],["3rd","300 gp"],["4th","500 gp"],["5th","1,000 gp"]],"name":"Spell Scrolls for Sale","source":"XGE","parentEntity":{"type":"variantrule","name":"Shared Campaign Variant Rules","source":"XGE"}},{"name":"Arctic Encounters (Levels 1—4)","type":"table","source":"XGE","page":92,"caption":"Arctic Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature giant owl}"],["02-05","{@dice 1d6 + 3} {@creature kobold||kobolds}"],["06-08","{@dice 1d4 + 3} trappers ({@creature commoner||commoners})"],["09-10","1 {@creature owl}"],["11-12","{@dice 2d4} {@creature blood hawk||blood hawks}"],["13-17","{@dice 2d6} {@creature bandit||bandits}"],["18-20","{@dice 1d3} {@creature winged kobold||winged kobolds} with {@dice 1d6} {@creature kobold||kobolds}"],["21-25","The partially eaten carcass of a mammoth, from which {@dice 1d4} weeks of rations can be harvested."],["26-29","{@dice 2d8} hunters {@creature tribal warrior||tribal warriors}"],["30-35","1 {@creature half-ogre (ogrillon)||half-ogre}"],["36-40","Single-file tracks in the snow that stop abruptly"],["41-45","{@dice 1d3} {@creature ice mephit||ice mephits}"],["46-50","1 {@creature brown bear}"],["51-53","{@dice 1d6 + 1} {@creature orc||orcs}"],["54-55","1 {@creature polar bear}"],["56-57","{@dice 1d6} {@creature scout||scouts}"],["58-60","1 {@creature saber-toothed tiger}"],["61-65","A frozen pond with a jagged hole in the ice that appears recently made"],["66-68","1 {@creature berserker}"],["69-70","1 {@creature ogre}"],["71-72","1 {@creature griffon}"],["73-75","1 {@creature druid}"],["76-80","{@dice 3d4} refugees ({@creature commoner||commoners}) fleeing from orcs"],["81","{@dice 1d3} {@creature veteran||veterans}"],["82","{@dice 1d4} {@creature orog||orogs}"],["83","2 {@creature brown bear||brown bears}"],["84","1 {@creature orc Eye of Gruumsh} and {@dice 2d8} {@creature orc||orcs}"],["85","{@dice 1d3} {@creature winter wolf||winter wolves}"],["86-87","{@dice 1d4} {@creature yeti||yetis}"],["88","1 {@creature half-ogre (ogrillon)||half-ogre}"],["89","{@dice 1d3} {@creature manticore||manticores}"],["90","1 {@creature bandit captain} with {@dice 2d6} {@creature bandit||bandits}"],["91","1 {@creature revenant}"],["92-93","1 {@creature troll}"],["94-95","1 {@creature werebear}"],["96-97","1 {@creature young remorhaz}"],["98","1 {@creature mammoth}"],["99","1 {@creature young white dragon}"],["00","1 {@creature frost giant}"]]},{"name":"Arctic Encounters (Levels 5—10)","type":"table","source":"XGE","page":92,"caption":"Arctic Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","2 {@creature saber-toothed tiger||saber-toothed tigers}"],["06-07","{@dice 1d4} {@creature half-ogre (ogrillon)||half-ogres}"],["08-10","{@dice 1d3 + 1} {@creature brown bear||brown bears}"],["11-15","{@dice 1d3} {@creature polar bear||polar bears}"],["16-20","{@dice 2d4} {@creature berserker||berserkers}"],["21-25","A half-orc {@creature druid} tending to an injured {@creature polar bear}. If the characters assist the druid, she gives them a vial of antitoxin."],["26-30","{@dice 2d8} {@creature scout||scouts}"],["31-35","{@dice 2d4} {@creature ice mephit||ice mephits}"],["36-40","{@dice 2d6 + 1} {@creature zombie||zombies} aboard a galleon trapped in the ice. Searching the ship yields {@dice 2d20} days of rations."],["41-45","1 {@creature manticore}"],["46-50","{@dice 2d6 + 3} {@creature orc||orcs}"],["51-53","{@dice 1d6 + 2} {@creature ogre||ogres}"],["54-55","{@dice 2d4} {@creature griffon||griffons}"],["56-57","{@dice 1d4} {@creature veteran||veterans}"],["58-60","1 {@creature bandit captain} with 1 {@creature druid}, {@dice 1d3} {@creature berserker||berserkers}, and {@dice 2d10 + 5} {@creature bandit||bandits}"],["61-65","{@dice 1d4} hours of extreme cold (see chapter 5 of the {@italic Dungeon Master's Guide})"],["66-68","1 {@creature young remorhaz}"],["69-72","1 {@creature orc Eye of Gruumsh} with {@dice 1d6} {@creature orog||orogs} and {@dice 2d8 + 6} {@creature orc||orcs}"],["73-75","1 {@creature revenant}"],["76-80","A howl that echoes over the land for {@dice 1d3} minutes"],["81-82","{@dice 1d3} {@creature mammoth||mammoths}"],["83-84","1 {@creature young white dragon}"],["85-86","{@dice 2d4} {@creature winter wolf||winter wolves}"],["87-88","{@dice 1d6 + 2} {@creature yeti||yetis}"],["89-90","{@dice 1d2} {@creature frost giant||frost giants}"],["91-92","{@dice 1d3} {@creature werebear||werebears}"],["93-94","{@dice 1d4} {@creature troll||trolls}"],["95-96","1 {@creature abominable yeti}"],["97-98","1 {@creature remorhaz}"],["99","1 {@creature roc}"],["00","{@dice 2d4} {@creature young remorhaz||young remorhazes}"]]},{"name":"Arctic Encounters (Levels 11—16)","type":"table","source":"XGE","page":92,"caption":"Arctic Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature abominable yeti}"],["02-04","{@dice 1d6} {@creature revenant||revenants}"],["05-10","{@dice 1d4 + 1} {@creature werebear||werebears}"],["11-20","{@dice 1d3} {@creature young white dragon||young white dragons}"],["21-25","A blizzard that reduces visibility to 5 feet for {@dice 1d6} hours"],["26-35","1 {@creature roc}"],["36-40","A herd of {@dice 3d20 + 60} caribou ({@creature deer}) moving through the snow"],["41-50","{@dice 1d4} {@creature mammoth||mammoths}"],["51-60","{@dice 1d8 + 1} {@creature troll||trolls}"],["61-65","A mile-wide frozen lake in which preserved corpses of strange creatures can be seen"],["66-75","{@dice 2d4} {@creature young remorhaz||young remorhazes}"],["76-80","A crumbling ice castle littered with the frozen bodies of blue-skinned humanoids"],["81-90","1 {@creature adult white dragon}"],["91-96","{@dice 1d8 + 1} {@creature frost giant||frost giants}"],["97-99","{@dice 1d4} {@creature remorhaz||remorhazes}"],["00","1 {@creature ancient white dragon}"]]},{"name":"Arctic Encounters (Levels 17—20)","type":"table","source":"XGE","page":92,"caption":"Arctic Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","{@dice 2d10} {@creature revenant||revenants}"],["03-04","{@dice 2d8} {@creature troll||trolls}"],["05-06","{@dice 2d10} {@creature werebear||werebears}"],["07-08","1 {@creature frost giant}"],["09-10","{@dice 2d4} {@creature young remorhaz||young remorhazes}"],["11-20","{@dice 1d4} {@creature frost giant||frost giants}"],["21-25","A Circular patch of black ice on the ground. The air temperature around the patch is warmer than in the surrounding area, and characters who inspect the ice find bits of machinery frozen within."],["26-35","1 {@creature ancient white dragon}"],["36-40","An adventurer frozen 6 feet under the ice; 50% chance the corpse has a rare magic item of the DM's choice"],["41-50","{@dice 1d3} {@creature abominable yeti||abominable yetis}"],["51-60","{@dice 1d4} {@creature remorhaz||remorhazes}"],["61-65","A 500-foot-high wall of ice that is 300 feet thick and spread across {@dice 1d4} miles"],["66-75","{@dice 1d4} {@creature roc||rocs}"],["76-80","The likeness of a stern woman with long, flowing hair, carved into the side of a mountain"],["81-90","{@dice 1d10} {@creature frost giant||frost giants} with {@dice 2d4} {@creature polar bear||polar bears}"],["91-96","{@dice 1d3} {@creature adult white dragon||adult white dragons}"],["97-99","{@dice 2d4} {@creature abominable yeti||abominable yetis}"],["00","1 {@creature ancient white dragon} with {@dice 1d3} {@creature young white dragon||young white dragons}"]]},{"name":"Astral Sea Encounters","type":"table","source":"BAM","page":6,"caption":"Astral Sea Encounters","colLabels":["{@dice d100}","Encounter","Attitude"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["01-02","1 {@creature aartuk starhorror|BAM}*† and {@dice 2d4} {@creature Aartuk Weedling|BAM|aartuk weedlings}*","{@dice 1d12}"],["03-09","1 {@creature archmage}† using the {@spell astral projection} spell","{@dice 1d10 + 3}"],["10-11","1 {@creature braxat|BAM}*","{@dice 1d8}"],["12","1 {@creature cosmic horror|BAM}* (70 percent chance it is asleep)","{@dice 1d6}"],["13-15","{@dice 1d4} {@creature Deva||devas}† on a divine errand","{@dice 1d12 + 3}"],["16-28","1 {@creature githyanki knight}† and {@dice 1d6} {@creature Githyanki Warrior||githyanki warriors}†","{@dice 1d10}"],["29-31","1 {@creature githyanki knight}† mounted on a {@creature young red dragon}","{@dice 1d8}"],["32","1 {@creature githzerai zerth}† being hunted by githyanki","{@dice 1d6 + 6}"],["33-38","{@dice 1d4} {@creature kindori|BAM}*","{@dice 1d6 + 3}"],["39","1 {@creature mercane|BAM}*† and 1 {@creature beholder} bodyguard","{@dice 1d8 + 4}"],["40","1 {@creature neh-thalggu|BAM}*† looking for a portal to the Far Realm","{@dice 1d10}"],["41-42","1 {@creature pentadrone}","{@dice 1d6 + 3}"],["43-44","1 {@creature planetar}† from a nearby astral dominion","{@dice 1d12 + 3}"],["45-47","{@dice 2d4} {@creature Psurlon|BAM|psurlons}*†","{@dice 1d8}"],["48-50","Gargantuan floating crystal obelisk of mysterious origin","—"],["51-52","{@dice 4d4} {@creature Quadrone||quadrones}","{@dice 1d6 + 3}"],["53","1 {@creature monodrone} that has gone rogue","{@dice 2d6 + 3}"],["54-56","{@dice 1d4} {@creature Gray Slaad||gray slaadi}† in Humanoid form","{@dice 1d10}"],["57-58","1 {@creature green slaad}†","{@dice 1d12}"],["59-63","{@dice 3d6} {@creature Gray Scavver|BAM|gray scavvers}*","{@dice 1d8}"],["64","1 {@creature solar}† watching over a dead god that drifts nearby","{@dice 1d12 + 3}"],["65-66","1 solar dragon* (your choice of {@creature Young Solar Dragon|BAM|young}, {@creature Adult Solar Dragon|BAM|adult}, or {@creature Ancient Solar Dragon|BAM|ancient})","{@dice 2d6}"],["67","1 {@creature starlight apparition|BAM}*","{@dice 2d6 + 2}"],["68-70","{@dice 1d8} {@creature Unicorn||unicorns} galloping merrily across the Astral Sea","{@dice 1d6 + 6}"],["71-00","1 spelljamming ship (roll on the Ship Encounters table)","—"]],"footnotes":["Creatures marked with an asterisk (*) appear in this book; the rest are described in the {@book Monster Manual|MM}. Any creature marked with a dagger (†) can serve as a spelljammer because it is a spellcaster."]},{"name":"At Sea Encounters","type":"table","source":"DMG","page":118,"caption":"At Sea Encounters","colLabels":["{@dice d12 + d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","Ghost ship"],["3","Friendly and curious bronze dragon"],["4","Whirlpool ({@chance 25} chance that the whirlpool is a portal to the Elemental Plane of Water)"],["5","{@creature Merfolk} traders"],["6","Passing warship (friendly or hostile)"],["7-8","Pirate ship (hostile)"],["9-10","Passing merchant ship (galley or sailing ship)"],["11-12","{@creature Killer whale} sighting"],["13-14","Floating debris"],["15","Longship crewed by hostile {@creature berserker||berserkers}"],["16","Hostile {@creature griffon||griffons} or {@creature harpy||harpies}"],["17","Iceberg (easily avoided if seen from a distance)"],["18","{@creature Sahuagin} boarding party"],["19","NPC in the water (clinging to floating debris)"],["20","Sea monster (such as a {@creature dragon turtle} or {@creature kraken})"]]},{"name":"Cloud Giant Encounters","type":"table","source":"BGG","page":44,"caption":"Cloud Giant Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature cloud giant} seeking to learn the secrets of 1 {@creature spectral cloud|BGG} (attitude for both: {@dice 1d8})"],["2","1 {@creature cloud giant} (attitude: {@dice 1d12}) trading riddles with 1 {@creature djinni} (attitude: {@dice 1d6 + 4})"],["3","{@dice 1d6} {@creature Nothic||nothics} (attitude: {@dice 2d4 + 2}) coveting cloud giant arcana"],["4","1 {@creature cloud giant destiny gambler|BGG} (attitude: {@dice 1d8 + 2}) conferring with 1 {@creature mage} (attitude: {@dice 1d12})"],["5","{@dice 1d4} {@creature doppelganger} spies (attitude: {@dice 1d8 + 1}) posing as servants while they try to glean secrets"],["6","2 {@creature Cloud Giant||cloud giants} (attitude: {@dice 1d10 + 2}; roll separately for each) engaged in a wager or battle of wits"],["7","1 {@creature cloud giant} (attitude: {@dice 1d10 + 2}) training 1 {@creature spotted lion|BGG} (attitude: {@dice 1d4 + 1})"],["8","1 {@creature cloud giant of Evil Air|BGG} bossing around 2 {@creature Air Elemental||air elementals} (attitude for all: {@dice 1d6})"],["9","1 {@creature cloud giant} (attitude: {@dice 1d8 + 1}) hunting with 1 {@creature wyvern} (attitude: {@dice 1d6})"],["10","{@dice 2d4} {@creature goliath giant-kin|BGG} (attitude: {@dice 1d6 + 4}) trying to retrieve an {@creature owlbear} (attitude: {@dice 1d6}) on a rampage after running away from its giant owner"],["11","{@dice 1d4 + 1} {@creature Vampiric Mist|MPMM|vampiric mists} (attitude: {@dice 1d4 + 1}) lurking in a fog bank"],["12","1 {@creature cloud giant smiling one|MPMM} (attitude: {@dice 1d10}) seeking the {@book Misty Vale|BGG|4|Misty Vale} (see {@book chapter 4|BGG|4})"]]},{"name":"Coastal Encounters (Levels 1—4)","type":"table","source":"XGE","page":93,"caption":"Coastal Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature pseudodragon}"],["02-05","{@dice 2d8} {@creature crab||crabs}"],["06-10","{@dice 2d6} fishers ({@creature commoner||commoners})"],["11","{@dice 1d3} {@creature poisonous snake||poisonous snakes}"],["12-13","{@dice 1d6} {@creature guard||guards} protecting a standard {@creature noble}"],["14-15","{@dice 2d4} {@creature scout||scouts}"],["16-18","{@dice 2d10} {@creature merfolk}"],["19-20","{@dice 1d6 + 2} {@creature sahuagin}"],["21-25","{@dice 1d4} {@creature ghoul||ghouls} feeding on corpses aboard the wreckage of a merchant ship. A search uncovers {@dice 2d6} bolts of ruined silk, a 50-foot length of rope. and a barrel of salted herring."],["26-27","{@dice 1d4} {@creature winged kobold||winged kobolds} with {@dice 1d6 + 1} {@creature kobold||kobolds}"],["28-29","{@dice 2d6} {@creature tribal warrior||tribal warriors}"],["30-31","{@dice 3d4} {@creature kobold||kobolds}"],["32-33","{@dice 2d4 + 5} {@creature blood hawk||blood hawks}"],["34-35","{@dice 1d8 + 1} {@creature pteranodon||pteranodons}"],["36-40","A few dozen baby turtles struggling to make their way to the sea"],["41-42","{@dice 1d6 + 2} {@creature giant lizard||giant lizards}"],["43-44","{@dice 1d6 + 4} {@creature giant crab||giant crabs}"],["45-46","{@dice 2d4} {@creature stirge||stirges}"],["47-48","{@dice 2d6 + 3} {@creature bandit||bandits}"],["49-53","{@dice 2d4} {@creature sahuagin}"],["54-55","{@dice 1d6 + 2} {@creature scout||scouts}"],["56-60","1 {@creature sea hag}"],["61-65","A momentary formation in the waves that looks like an enormous humanoid face"],["66-70","1 {@creature druid}"],["71-75","{@dice 1d4} {@creature harpy||harpies}"],["76-80","A lone hermit ({@creature acolyte}) sitting on the beach contemplating the meaning of the multiverse"],["81","{@dice 1d4} {@creature berserker||berserkers}"],["82","{@dice 1d6} {@creature giant eagle||giant eagles}"],["83","{@dice 2d4} {@creature giant toad||giant toads}"],["84","{@dice 1d4} {@creature ogre||ogres} or {@dice 1d4} {@creature merrow}"],["85","{@dice 3d6} {@creature sahuagin}"],["86","{@dice 1d4} {@creature veteran||veterans}"],["87","{@dice 1d2} {@creature plesiosaurus||plesiosauruses}"],["88","1 {@creature bandit captain} with {@dice 2d6} {@creature bandit||bandits}"],["89","{@dice 1d3} {@creature manticore||manticores}"],["90","1 {@creature banshee}"],["91-92","{@dice 1d4 + 3} {@creature griffon||griffons}"],["93-94","1 {@creature sahuagin priestess} with {@dice 1d3} {@creature merrow} and {@dice 2d6} {@creature sahuagin}"],["95-96","1 {@creature sahuagin baron}"],["97-98","1 {@creature water elemental}"],["99","1 {@creature cyclops}"],["00","1 {@creature young bronze dragon}"]]},{"name":"Coastal Encounters (Levels 5—10)","type":"table","source":"XGE","page":93,"caption":"Coastal Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 2d8} {@creature giant wolf spider||giant wolf spiders}"],["02-03","{@dice 3d6} {@creature pteranodon||pteranodons}"],["04-05","{@dice 2d4} {@creature scout||scouts}"],["06-07","{@dice 1d6 + 2} {@creature sahuagin}"],["08","1 {@creature sea hag}"],["09-10","{@dice 1d4 + 1} {@creature giant toad||giant toads}"],["11-15","{@dice 3d6} {@creature sahuagin}"],["16-20","{@dice 2d6} {@creature giant eagle||giant eagles}"],["21-25","A {@creature pseudodragon} chasing gulls through the air"],["26-29","{@dice 1d2} {@creature druid||druids}"],["30-32","{@dice 2d4 + 1} {@creature giant toad||giant toads}"],["33-35","1 {@creature commoner} singing a dirge (day only) or 1 {@creature banshee} (night only)"],["36-40","A stoppered bottle containing an illegible note and half buried in the sand"],["41-43","3 {@creature sea hag||sea hags}"],["44-46","{@dice 1d8 + 1} {@creature harpy||harpies}"],["47-50","{@dice 1d4} {@creature plesiosaurus||plesiosauruses}"],["51-53","{@dice 1d4} {@creature manticore||manticores}"],["54-56","{@dice 2d4} {@creature ogre||ogres}"],["57-60","{@dice 1d10} {@creature griffon||griffons}"],["61-65","A battle at sea between two galleons"],["66-70","{@dice 1d4 + 3} {@creature merrow}"],["71-75","A pirate crew consisting of 1 {@creature bandit captain}, 1 {@creature druid}, 2 {@creature berserker||berserkers}, and {@dice 2d12} {@creature bandit||bandits}, all searching for buried treasure"],["76-80","A severed humanoid hand tangled in a net"],["81-82","1 {@creature water elemental}"],["83-84","1 {@creature cyclops}"],["85-86","{@dice 1d4} {@creature banshee||banshees} (night only)"],["87-88","{@dice 2d4} {@creature veteran||veterans}"],["89-90","1 {@creature young bronze dragon}"],["91-93","{@dice 1d3} {@creature cyclops||cyclopes}"],["94-95","1 {@creature young blue dragon}"],["96","1 {@creature sahuagin baron} with {@dice 1d3} {@creature sahuagin priestess||sahuagin priestesses} and {@dice 2d8} {@creature sahuagin}"],["97","1 {@creature djinni}"],["98","1 {@creature roc}"],["99","1 {@creature marid}"],["00","1 {@creature storm giant}"]]},{"name":"Coastal Encounters (Levels 11—16)","type":"table","source":"XGE","page":93,"caption":"Coastal Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 1d4} {@creature banshee||banshees} (night only)"],["02-04","1 {@creature cyclops}"],["05-08","{@dice 1d6 + 2} {@creature manticore||manticores}"],["09-10","{@dice 1d8 + 2} {@creature veteran||veterans}"],["11-20","1 {@creature young blue dragon}"],["21-25","A nest of {@dice 1d6} dragon turtle eggs"],["26-35","{@dice 1d4} {@creature sahuagin baron||sahuagin barons}"],["36-40","A trident partially buried in the sand"],["41-50","1 {@creature young bronze dragon}"],["51-55","1 {@creature marid}"],["56-60","{@dice 1d6} {@creature water elemental||water elementals}"],["61-65","{@dice 2d6} {@creature ghast||ghasts} crawling over {@dice 1d6} wrecked ships and feeding on the dead"],["66-70","1 {@creature djinni}"],["71-75","{@dice 1d3} {@creature young bronze dragon||young bronze dragons}"],["76-80","A beached whale, dead and bloated. If it takes any damage, it explodes, and each creature within 30 feet of it must make a {@dc 15} Dexterity saving throw, taking {@dice 5d6} bludgeoning damage on a failed save, or half as much damage on a successful one."],["81-82","{@dice 2d4} {@creature cyclops||cyclopes}"],["83-84","1 {@creature storm giant}"],["85-86","{@dice 1d3} {@creature young blue dragon||young blue dragons}"],["87-88","1 {@creature adult bronze dragon}"],["89-90","1 {@creature adult blue dragon}"],["91-93","{@dice 1d3} {@creature roc||rocs}"],["94-97","1 {@creature dragon turtle}"],["98-99","1 {@creature ancient bronze dragon}"],["00","1 {@creature ancient blue dragon}"]]},{"name":"Coastal Encounters (Levels 17—20)","type":"table","source":"XGE","page":93,"caption":"Coastal Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-10","1 {@creature roc}"],["11-20","1 {@creature storm giant}"],["21-25","An {@creature adult bronze dragon} fighting an {@creature adult blue dragon} to the death"],["26-40","{@dice 2d4} {@creature cyclops||cyclopes}"],["41-50","1 {@creature adult bronze dragon} or 1 {@creature adult blue dragon}"],["51-60","{@dice 1d3} {@creature djinni} or {@dice 1d3} {@creature marid||marids}"],["61-70","1 {@creature dragon turtle}"],["71-75","{@dice 1d3} {@creature roc||rocs}"],["76-80","{@dice 1d6 + 2} waterspouts that dance on the water before stopping abruptly"],["81-90","{@dice 1d6} {@creature young blue dragon||young blue dragons}"],["91-96","1 {@creature ancient bronze dragon}"],["97-99","1 {@creature ancient blue dragon}"],["00","{@dice 1d3 + 1} {@creature storm giant||storm giants}"]]},{"name":"Death Giant Encounters","type":"table","source":"BGG","page":45,"caption":"Death Giant Encounters","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@dice 1d6} {@creature Skeleton||skeletons} (attitude: {@dice 1d4 + 1}) rebuilding a destroyed idol at the disinterested direction of 1 {@creature death giant reaper|BGG} (attitude: {@dice 1d10 + 2})"],["2","1 {@creature death giant shrouded one|BGG} (attitude: {@dice 1d8}) wringing historical facts from a {@creature ghost} (attitude: {@dice 1d6 + 4}) that weeps over the memories"],["3","{@dice 1d4} {@creature Wraith||wraiths} (attitude: {@dice 1d4 + 1}) puzzling over a trinket that reminds them of their past lives"],["4","1 {@creature death giant reaper|BGG} (attitude: {@dice 1d6}) stalking a creature to offer its soul to the Raven Queen"],["5","1 {@creature stone giant} (attitude: {@dice 1d12}) negotiating with 1 {@creature death giant reaper|BGG} (attitude: {@dice 1d8})"],["6","1 {@creature revenant} (attitude: {@dice 1d10}) bent on revenging itself on its killer—a death giant"],["7","1 {@creature death giant reaper|BGG} (attitude: {@dice 1d8 + 2}) brooding over ancient carvings"],["8","1 {@creature death giant reaper|BGG} exile (attitude: {@dice 1d8 + 1}) searching for a creature it killed whose soul escaped the Raven Queen's clutches (the creature is now a {@creature revenant})"],["9","1 {@creature death giant shrouded one|BGG} (attitude: {@dice 1d6}) debating 1 {@creature devourer|MPMM} (attitude: {@dice 1d4 + 1}) on the finer points of souls"],["10","1 {@creature nightwalker|MPMM} (attitude: {@dice 1d4 + 1}) striding in search of a death giant's home or trappings"]]},{"name":"Desert Encounters (Levels 1—4)","type":"table","source":"XGE","page":95,"caption":"Desert Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 3d8} {@creature scorpion||scorpions}"],["02","{@dice 2d4} {@creature vulture||vultures}"],["03","1 abandoned {@creature mule}"],["04","{@dice 2d6} {@creature commoner||commoners} with {@dice 2d4} {@creature camel||camels} bound for a distant city"],["05","{@dice 1d6} {@creature flying snake||flying snakes}"],["06","{@dice 2d6} {@creature hyena||hyenas} or {@dice 2d6} {@creature jackal||jackals}"],["07","{@dice 1d6} {@creature guard||guards} escorting a {@creature noble} to the edge of the desert, all of them astride {@creature camel||camels}"],["08","{@dice 1d6} {@creature cat||cats}"],["09","1 {@creature pseudodragon}"],["10","{@dice 1d4} {@creature poisonous snake||poisonous snakes}"],["11-13","{@dice 2d4} {@creature stirge||stirges}"],["14-15","{@dice 1d6 + 2} {@creature giant wolf spider||giant wolf spiders}"],["16-17","1 {@creature scout}"],["18-20","{@dice 2d4} {@creature giant poisonous snake||giant poisonous snakes}"],["21-25","Single-file tracks marching deeper into the desert"],["26-27","{@dice 4d4} {@creature kobold||kobolds}"],["28-29","1 {@creature jackalwere}"],["30-31","{@dice 3d6} {@creature tribal warrior||tribal warriors}"],["32-33","{@dice 1d6} {@creature giant lizard||giant lizards}"],["34-35","1 {@creature swarm of insects}"],["36-40","An oasis surrounded by palm trees and containing the remnants of an old camp"],["41-44","{@dice 3d6} {@creature bandit||bandits}"],["45-46","{@dice 1d4} {@creature constrictor snake||constrictor snakes}"],["47-48","{@dice 2d4} {@creature winged kobold}"],["49-50","1 {@creature dust mephit}"],["51-52","{@dice 1d3 + 1} {@creature giant toad||giant toads}"],["53-54","{@dice 1d4} {@creature giant spider||giant spiders}"],["55","1 {@creature druid}"],["56-57","{@dice 2d4} {@creature hobgoblin||hobgoblins}"],["58","1 {@creature wight}"],["59-60","1 {@creature ogre}"],["61-65","A brass lamp lying on the ground"],["66-67","{@dice 1d4} {@creature giant vulture||giant vultures}"],["68","1 {@creature phase spider}"],["69","1 {@creature giant constrictor snake}"],["70-71","1 {@creature gnoll pack lord} with {@dice 1d3} {@creature giant hyena||giant hyenas}"],["72","{@dice 1d6 + 2} {@creature gnoll||gnolls}"],["73-74","1 {@creature mummy}"],["75","{@dice 1d3} {@creature half-ogre (ogrillon)||half-ogres}"],["76-80","A pile of humanoid bones wrapped in rotting cloth"],["81-82","1 {@creature lamia}"],["83","1 {@creature hobgoblin captain} with {@dice 2d6} {@creature hobgoblin||hobgoblins}"],["84","{@dice 2d4} {@creature death dog||death dogs}"],["85-86","{@dice 1d4} {@creature giant scorpion||giant scorpions}"],["87","1 {@creature yuan-ti malison (type 1)||yuan-ti malison} with {@dice 1d4 + 1} {@creature yuan-ti pureblood||yuan-ti purebloods}"],["88-89","1 {@creature bandit captain} with 1 {@creature druid} and {@dice 3d6} {@creature bandit||bandits}"],["90","{@dice 2d4} {@creature thri-kreen}"],["91","1 {@creature air elemental}"],["92","{@dice 1d3} {@creature couatl||couatls}"],["93","1 {@creature fire elemental}"],["94","{@dice 1d4} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}"],["95","1 {@creature revenant}"],["96","{@dice 1d4} {@creature weretiger||weretigers}"],["97","1 {@creature cyclops}"],["98","1 {@creature young brass dragon}"],["99","1 {@creature medusa}"],["00","1 {@creature yuan-ti abomination}"]]},{"name":"Desert Encounters (Levels 5—10)","type":"table","source":"XGE","page":95,"caption":"Desert Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature scout||scouts}"],["02","{@dice 2d4} {@creature jackalwere||jackalweres}"],["03","{@dice 2d6} {@creature hobgoblin||hobgoblins}"],["04","{@dice 1d4 + 3} {@creature dust mephit||dust mephits}"],["05","{@dice 1d6} {@creature swarm of insects}"],["06","1 {@creature giant constrictor snake}"],["07-08","1 {@creature lion}"],["09-10","{@dice 2d4} {@creature gnoll||gnolls}"],["11-12","{@dice 2d6} {@creature giant toad||giant toads}"],["13-17","1 {@creature mummy}"],["18-20","{@dice 1d8 + 1} {@creature giant vulture||giant vultures}"],["21-25","A stone obelisk partly buried in the sand"],["26-28","1 {@creature ogre} with {@dice 1d3} {@creature half-ogre (ogrillon)||half-ogres}"],["29-35","{@dice 1d10} {@creature giant hyena||giant hyenas}"],["36-40","{@dice 1d6 + 1} empty tents"],["41-43","{@dice 1d6 + 2} {@creature thri-kreen}"],["44-46","{@dice 2d4} {@creature yuan-ti pureblood||yuan-ti purebloods}"],["47-50","{@dice 1d6 + 3} {@creature death dog||death dogs}"],["51-52","{@dice 1d4} {@creature giant scorpion||giant scorpions}"],["53","1 {@creature fire elemental}"],["54-55","1 {@creature hobgoblin captain} with {@dice 3d4} {@creature hobgoblin||hobgoblins}"],["56","{@dice 1d6 + 2} {@creature ogre||ogres}"],["57-58","{@dice 1d4} {@creature lamia||lamias}"],["59-60","1 {@creature air elemental}"],["61-65","A meteorite resting at the bottom of a glassy crater"],["66","{@dice 1d4 + 1} {@creature wight||wights}"],["67-68","1 {@creature young brass dragon}"],["69-70","1 {@creature bandit captain} with {@dice 1d3} {@creature berserker||berserkers} and {@dice 3d6} {@creature bandit||bandits}"],["71-72","1 {@creature cyclops}"],["73","{@dice 1d4} {@creature couatl||couatls}"],["74-75","{@dice 1d4} {@creature yuan-ti malison (type 1)||yuan-ti malisons}"],["76-80","Strong winds that kick up dust and reduce visibility to {@dice 1d6} feet for {@dice 1d4} hours"],["81-83","1 {@creature revenant} with {@dice 1d3} {@creature wight||wights}"],["84-85","{@dice 1d8 + 1} {@creature phase spider||phase spiders}"],["86-87","{@dice 1d6 + 2} {@creature weretiger||weretigers}"],["88-90","{@dice 2d4} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}"],["91","1 {@creature young blue dragon}"],["92","{@dice 1d4} {@creature cyclops||cyclopes}"],["93","{@dice 1d3} {@creature yuan-ti abomination||yuan-ti abominations}"],["94","{@dice 1d4} {@creature medusa||medusas}"],["95","1 {@creature guardian naga}"],["96","{@dice 1d3} {@creature young brass dragon||young brass dragons}"],["97","1 {@creature efreeti}"],["98","1 {@creature roc}"],["99","1 {@creature gynosphinx}"],["00","1 {@creature adult brass dragon}"]]},{"name":"Desert Encounters (Levels 11—16)","type":"table","source":"XGE","page":95,"caption":"Desert Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature young brass dragon}"],["02-05","{@dice 4d6} {@creature gnoll||gnolls}"],["06-10","{@dice 3d10} {@creature giant hyena||giant hyenas}"],["11-12","{@dice 1d8 + 1} {@creature lamia||lamias}"],["13-14","{@dice 2d4} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}"],["15-17","{@dice 1d6 + 2} {@creature giant scorpion||giant scorpions}"],["18-20","{@dice 2d4} {@creature phase spider||phase spiders}"],["21-25","A desert caravan consisting of {@dice 1d6} merchants ({@creature noble||nobles}) with {@dice 2d6} {@creature guard||guards}"],["26-27","{@dice 1d6 + 1} {@creature couatl||couatls}"],["28-30","{@dice 1d4} {@creature fire elemental||fire elementals}"],["31-32","1 {@creature hobgoblin captain} with {@dice 3d10 + 10} {@creature hobgoblin||hobgoblins}"],["33-35","{@dice 2d4} {@creature wight||wights}"],["36-40","{@dice 1d6} square miles of desert glass"],["41-42","1 {@creature young blue dragon}"],["43-45","{@dice 1d6 + 2} {@creature weretiger||weretigers}"],["46-48","{@dice 1d4} {@creature air elemental||air elementals}"],["49-50","{@dice 1d6 + 1} {@creature yuan-ti malison (type 1)||yuan-ti malisons}"],["51-55","{@dice 1d4} {@creature medusa||medusas}"],["56-60","{@dice 1d4} {@creature revenant||revenants} with {@dice 3d12} {@creature skeleton||skeletons}"],["61-65","A plundered pyramid"],["66-70","{@dice 1d4} {@creature young brass dragon||young brass dragons}"],["71-75","{@dice 1d3} {@creature yuan-ti abomination||yuan-ti abominations}"],["76-78","{@dice 1d6 + 2} {@creature cyclops||cyclopes}"],["79-82","1 {@creature adult brass dragon}"],["83-85","1 {@creature purple worm}"],["86","{@dice 1d2} {@creature young blue dragon||young blue dragons}"],["87-88","1 {@creature mummy lord}"],["89","{@dice 1d3} {@creature guardian naga||guardian nagas}"],["90","1 {@creature adult blue dragon}"],["91","{@dice 1d2} {@creature gynosphinx||gynosphinxes}"],["92-93","{@dice 1d3} {@creature efreeti||efreet}"],["94","1 {@creature androsphinx}"],["95","{@dice 1d4} {@creature roc||rocs}"],["96-97","1 {@creature adult blue dracolich}"],["98-99","1 {@creature ancient brass dragon}"],["00","1 {@creature ancient blue dragon}"]]},{"name":"Desert Encounters (Levels 17—20)","type":"table","source":"XGE","page":95,"caption":"Desert Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","1 {@creature adult brass dragon}"],["06-10","{@dice 1d2} {@creature yuan-ti abomination||yuan-ti abominations} with {@dice 2d10 + 5} {@creature yuan-ti malison (type 1)||yuan-ti malisons} and {@dice 4d6 + 6} {@creature yuan-ti pureblood||yuan-ti purebloods}"],["11-14","{@dice 1d6 + 2} {@creature medusa||medusas}"],["15-18","{@dice 1d2} {@creature purple worm||purple worms}"],["19-22","{@dice 2d4} {@creature cyclops||cyclopes}"],["23-25","An abandoned city made from white marble, empty during the day. At night, harmless apparitions roam the streets, replaying the final moments of their lives."],["26-30","{@dice 1d3} {@creature young blue dragon||young blue dragons}"],["31-35","1 {@creature mummy lord}"],["36-40","{@dice 1d4} hours of extreme heat (see chapter 5 of the {@italic Dungeon Master's Guide})"],["41-50","{@dice 1d3} {@creature guardian naga||guardian nagas}"],["51-60","{@dice 1d4} {@creature efreeti||efreet}"],["61-63","An old signpost identifying a single destination, called Pazar"],["64-72","{@dice 1d4} {@creature roc||rocs}"],["73-80","{@dice 1d3} {@creature gynosphinx||gynosphinxes}"],["81-85","1 {@creature adult blue dracolich}"],["86-90","1 {@creature androsphinx}"],["91-96","1 {@creature ancient brass dragon}"],["97-99","1 {@creature ancient blue dragon}"],["00","{@dice 1d4} {@creature adult brass dragon||adult brass dragons}"]]},{"name":"Dinosaur World Encounters","type":"table","source":"BGG","page":49,"caption":"Dinosaur World Encounters","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature regisaur|BGG} (attitude: {@dice 1d8}) hunting"],["2","1 {@creature altisaur|BGG} (attitude: {@dice 1d8 + 2}) grazing"],["3","{@dice 2d4} {@creature ankylosaurus} (attitude: {@dice 1d8}) digging a nest"],["4","{@dice 2d4} {@creature allosaurus} (attitude: {@dice 1d6}) engaged in territorial threat displays"],["5","1 {@creature aerosaur|BGG} (attitude: {@dice 1d8}) slowly circling"],["6","1 {@creature ceratops|BGG} (attitude: {@dice 1d6}) rampaging"],["7","{@dice 1d4 + 1} {@creature triceratops} (attitude: {@dice 1d6 + 4}) grazing"],["8","1 {@creature tyrannosaurus rex} (attitude: {@dice 1d4 + 1}) pursuing prey"],["9","{@dice 2d4} {@creature brontosaurus|MPMM} (attitude: {@dice 1d6 + 4}) migrating"],["10","{@dice 1d4} {@creature stegosaurus|MPMM} (attitude: {@dice 1d8 + 2}) trying to help an additional one that is stuck in thick mud"]]},{"name":"Elemental Air 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{@creature djinni} (attitude: {@dice 1d12 + 2}) examining shattered gargoyle remains"],["9","{@dice 2d4} {@creature Griffon||griffons} (attitude: {@dice 1d10}) with blue and gray coloring soaring"],["10","1 {@creature lightning hulk|BGG} (attitude: {@dice 1d8}) crackling in a jagged path"],["11","{@dice 1d3} {@creature Air Elemental Myrmidon|MPMM|air elemental myrmidons} (attitude: {@dice 1d6}) on high alert"],["12","1 {@creature elder tempest|MPMM} (attitude: {@dice 1d6 + 2}) reveling in a storm"]]},{"name":"Elemental Earth Encounters","type":"table","source":"BGG","page":50,"caption":"Elemental Earth Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@dice 2d4} {@creature Gargoyle||gargoyles} (attitude: {@dice 1d8}) keeping watch, crouching utterly still"],["2","2 {@creature Galeb Duhr||galeb duhrs} (attitude: {@dice 1d10}) singing a rumbling bass duet to an audience of boulders"],["3","1 {@creature mud hulk|BGG} (attitude: {@dice 1d4 + 1}) futilely trying to bury 1 {@creature dust hulk|BGG} (attitude: {@dice 1d12}) in piles of muck"],["4","2 {@creature Bulette||bulettes} (attitude: {@dice 1d6 + 2}) burrowing and breaching the surface in an intricate dance"],["5","2 {@creature xorn} (attitude: {@dice 1d10}) gliding through the ground"],["6","1 {@creature roper} lurking near its brood of {@dice 1d6} {@creature Piercer||piercers} (attitude for all: {@dice 1d4 + 1})"],["7","1 {@creature stone giant of Evil Earth|BGG} (attitude: {@dice 1d4 + 1}) seeking surface-world creatures or structures to destroy"],["8","1 {@creature medusa} (attitude: {@dice 1d10}) anxiously planning its next move"],["9","{@dice 1d3} {@creature Earth Elemental||earth elementals} (attitude: {@dice 1d6 + 2}) examining a crystal formation"],["10","1 {@creature dao} (attitude: {@dice 1d8}) shaking down 2 dwarf miners ({@creature Veteran||veterans}; attitude: {@dice 1d10 + 2}) for \"taxes\""],["11","2 {@creature Earth Elemental Myrmidon|MPMM|earth elemental myrmidons} (attitude: {@dice 1d8}) stoically patrolling"],["12","1 {@creature zaratan|MPMM} (attitude: {@dice 1d6 + 2}) lumbering through the area, heedless of damage it causes"]]},{"name":"Elemental Fire Encounters","type":"table","source":"BGG","page":51,"caption":"Elemental Fire Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature salamander} heating its spear over {@dice 2d4} {@creature Fire Snake||fire snakes} (attitude for all: {@dice 1d6 + 3}) in a tangled coil"],["2","2 {@creature Cinder Hulk|BGG|cinder hulks} (attitude: {@dice 1d4 + 1}) seeking to burn everything in their path"],["3","{@dice 1d4 + 1} {@creature Smoke Mephit||smoke mephits} (attitude: {@dice 1d6}) following 1 {@creature fire elemental} (attitude: {@dice 1d8}) as it cuts a blazing swath"],["4","1 {@creature efreeti} and its {@dice 1d4} dwarf minions ({@creature Thug||thugs}; attitude for all: {@dice 1d4 + 1}) demanding tribute"],["5","{@dice 2d6} {@creature Magmin||magmins} (attitude: {@dice 1d6}) searching for something sizable to burn"],["6","{@dice 2d4} {@creature Azer||azers} assembling pieces of a {@creature helmed horror} (attitude for all: {@dice 1d10})"],["7","2 {@creature Fire Elemental||fire elementals} (attitude: {@dice 1d8}) flitting adoringly around a bonfire"],["8","1 {@creature young red dragon} (attitude: {@dice 1d4 + 1}) picking through the remains of a burned-out caravan"],["9","1 {@creature fire giant of Evil Fire|BGG} (attitude: {@dice 1d4 + 1}) conquering in the name of Imix, Prince of Evil Fire"],["10","1 {@creature flameskull} (attitude: {@dice 1d8 + 2}) searching for a lost spellbook from its living days"],["11","1 {@creature fire elemental myrmidon|MPMM} guarding 1 {@creature azer} (attitude for both: {@dice 1d6 + 2}) that is gathering metal or other raw material"],["12","1 {@creature phoenix|MPMM} (attitude: {@dice 1d8 + 3}) traveling to or from a site of great devastation"]]},{"name":"Elemental Water Encounters","type":"table","source":"BGG","page":51,"caption":"Elemental Water Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature Sea Hag||coven} of 3 {@creature Sea Hag||sea hags} (attitude: {@dice 1d4 + 1}) trying to peer into the future"],["2","1 {@creature cult fanatic} and {@dice 2d6} {@creature Cultist||cultists} of Evil Water (all with swimming speeds of 30 feet and the ability to breathe water), with {@dice 1d2} {@creature Chuul||chuuls} (attitude for all: {@dice 1d4 +1})"],["3","1 {@creature rime hulk|BGG} (attitude: {@dice 1d6}) wailing and stalking"],["4","1 {@creature storm crab|BGG} (attitude: {@dice 1d8}) traveling in a straight path with purpose"],["5","1 {@creature frost giant of Evil Water|BGG} (attitude: {@dice 1d6}) considering going on a rampage"],["6","1 {@creature marid} singing as it lounges with 1 {@creature water elemental} (attitude for both: {@dice 1d10})"],["7","1 {@creature hydra} (attitude: {@dice 1d4 + 1}) hunting"],["8","2 {@creature Water Weird||water weirds} (attitude: {@dice 1d8}) keeping watch in small pools"],["9","1 {@creature dragon turtle} (attitude: {@dice 1d12}) searching for an advantage against a rival {@creature kraken}"],["10","2 {@creature Water Elemental||water elementals} (attitude: {@dice 1d10}) diligently making furrows in the sand using their bodies, creating a sprawling pattern"],["11","2 {@creature Water Elemental Myrmidon|MPMM|water elemental myrmidons} (attitude: {@dice 1d6 + 2}) barring a passage or portal"],["12","1 {@creature leviathan|MPMM} (attitude: {@dice 1d8}) swimming through an exceptionally high tide"]]},{"name":"Fiendish Incursion Encounters","type":"table","source":"BGG","page":52,"caption":"Fiendish Incursion Encounters","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@dice 1d4} {@creature Barlgura||barlguras} (attitude: {@dice 1d4 + 1}) capering around a blasphemous idol"],["2","1 {@creature arcanaloth} (attitude: {@dice 1d12}) searching for a tempting bit of lost lore"],["3","2 {@creature Chain Devil||chain devils} (attitude: {@dice 1d6}) suspending corpses on spiked chains"],["4","1 {@creature fury of Kostchtchie|BGG} performing a rite with 2 {@creature Troll||trolls} (attitude for all: {@dice 1d6})"],["5","1 {@creature echo of Demogorgon|BGG} (attitude: {@dice 1d4 + 1}) building a two-headed effigy from corpses"],["6","1 {@creature stalker of Baphomet|BGG} (attitude: {@dice 1d4 + 1}) and 2 {@creature minotaur} cultists (attitude: {@dice 1d4 + 1}) stalking a {@creature scout} (attitude: {@dice 1d10 + 4})"],["7","1 {@creature maw of Yeenoghu|BGG} with 4 {@creature Gnoll||gnolls} and 4 {@creature Hyena||hyenas} (attitude for all: {@dice 1d4 + 1}), all stalking prey"],["8","1 {@creature marilith} (attitude: {@dice 1d4 + 2}) searching for a renowned giant smith to forge six new swords"],["9","1 {@creature cambion} (attitude: {@dice 1d8}) trading verbal jabs with 1 {@creature succubus} (attitude: {@dice 1d12})"],["10","1 {@creature fire hellion|BGG} (attitude: {@dice 1d6}) conjuring 1 {@creature bone devil} (attitude: {@dice 1d12}) into a red-hot iron circle"]]},{"name":"Fire Giant Encounters","type":"table","source":"BGG","page":46,"caption":"Fire Giant Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature fire giant of Evil Fire|BGG} overseeing the rampage of 2 {@creature Fire Elemental||fire elementals} (attitude for all: {@dice 1d4 + 1})"],["2","1 {@creature fire giant forgecaller|BGG} using a {@creature xorn} (attitude for both: {@dice 1d10}) to track down mineral deposits"],["3","1 {@creature fire giant} (attitude: {@dice 1d10}) feeding {@dice 1d4 + 1} {@creature Hell Hound||hell hounds} (attitude: {@dice 1d6})"],["4","{@dice 2d4} {@creature Rust Monster||rust monsters} (attitude: {@dice 1d10}, automatically hostile toward anyone using metal objects) following the scent of iron"],["5","1 {@creature firegaunt|BGG} (attitude: {@dice 1d6}) stalking its former fellows who betrayed it"],["6","2 {@creature Troll||trolls} (attitude: {@dice 1d10 + 3}) terrified to disobey the orders of 1 {@creature fire giant} (attitude: {@dice 1d6})"],["7","1 soot-caked {@creature iron golem} (attitude: {@dice 1d6})"],["8","1 {@creature fire giant} smith (attitude: {@dice 1d10}) working on a breastplate sized for a Large creature"],["9","{@dice 2d4} {@creature goliath giant-kin|BGG} (attitude: {@dice 1d8 + 2}) hauling a load of ore from a mine"],["10","3 {@creature Fire Giant||fire giants} (attitude: {@dice 1d6 + 1}) battling an {@creature adult red dragon} (attitude: {@dice 1d6})"],["11","1 {@creature fire giant} (attitude: {@dice 1d8 + 1}) leading 4 {@creature Firenewt Warrior|MPMM|firenewt warriors} (attitude: {@dice 1d8 + 1}) riding {@creature Giant Strider|MPMM|giant striders} (attitude: {@dice 1d8 + 3})"],["12","1 {@creature fire giant dreadnought|MPMM} (attitude: {@dice 1d6}) on guard"]]},{"name":"Fomorian Encounters","type":"table","source":"BGG","page":46,"caption":"Fomorian Encounters","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature fomorian noble|BGG} (attitude: {@dice 1d8 + 2}) studying a treatise on arcane phenomena"],["2","{@dice 1d4 + 2} {@creature Hook Horror||hook horrors} (attitude: {@dice 1d6}) banging their hooks on rocks or their bodies"],["3","1 {@creature fomorian} (attitude: {@dice 1d4 + 1}) with 5 {@creature commoner} captives (attitude: {@dice 1d8 + 4})"],["4","1 {@creature fomorian deep crawler|BGG} (attitude: {@dice 1d4 + 1}) scuttling in search of victims"],["5","1 {@creature fomorian} (attitude: {@dice 1d10}) supervising 1 {@creature umber hulk} (attitude: {@dice 1d6}) as it digs new tunnels"],["6","{@dice 2d4} {@creature Flumph||flumphs} (attitude: {@dice 1d8 + 4}) trying to avoid 1 {@creature ettin ceremorph|BGG} (attitude: {@dice 1d4 + 1}) while feeding on the ettin's psionic energy"],["7","2 {@creature Mind Flayer||mind flayers} (attitude: {@dice 1d4 + 1}) telepathically discussing the finer points of a brain they just shared"],["8","1 {@creature fomorian} (attitude: {@dice 1d8}) contemplating a gemstone it thinks is floating but that is actually suspended inside 1 {@creature gelatinous cube} (attitude: {@dice 1d4 + 1})"],["9","1 {@creature fomorian warlock of the dark|BGG} (attitude: {@dice 1d8 + 2}) seeking omens in the twisting slither of 1 {@creature neothelid|MPMM} (attitude: {@dice 1d8})"],["10","1 {@creature ulitharid|MPMM} (attitude: {@dice 1d6}) bargaining with 1 {@creature fomorian} (attitude: {@dice 1d8}) to establish a new mind flayer colony in the fomorian's territory"]]},{"name":"Forest Encounters (Levels 1—4)","type":"table","source":"XGE","page":97,"caption":"Forest Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature giant owl}"],["02","{@dice 1d4} {@creature cat||cats}"],["03","{@dice 2d4} woodcutters ({@creature commoner||commoners})"],["04","1 {@creature badger} or {@dice 1d4} {@creature poisonous snake||poisonous snakes}"],["05","{@dice 2d8} {@creature baboon||baboons}"],["06","{@dice 1d6 + 3} {@creature hyena||hyenas}"],["07","1 {@creature owl}"],["08","1 {@creature pseudodragon}"],["09","1 {@creature panther}"],["10","1 {@creature giant poisonous snake}"],["11","{@dice 1d6 + 2} {@creature boar||boars}"],["12","{@dice 1d4 + 1} {@creature giant lizard||giant lizards}"],["13","1 {@creature ape} or 1 {@creature tiger}"],["14","{@dice 2d6} {@creature tribal warrior||tribal warriors} with {@dice 1d6} {@creature mastiff||mastiffs}"],["15","{@dice 1d6 + 2} {@creature giant bat||giant bats} or {@dice 3d6} {@creature flying snake||flying snakes}"],["16","1 {@creature scout} or {@dice 2d4} {@creature guard||guards} with {@dice 1d6} {@creature mastiff||mastiffs}"],["17","{@dice 1d8 + 1} {@creature winged kobold||winged kobolds}"],["18","{@dice 1d3} {@creature constrictor snake||constrictor snakes}"],["19","{@dice 1d10 + 5} {@creature giant rat||giant rats} or {@dice 2d6 + 3} {@creature giant weasel||giant weasels}"],["20","{@dice 1d4 + 1} {@creature needle blight||needle blights} with {@dice 1d6 + 3} {@creature twig blight||twig blights}"],["21-25","A lost, weeping child. If the characters take the child home, the parents reward them with {@dice 1d3} potions of healing."],["26","{@dice 1d8 + 1} {@creature giant frog||giant frogs}"],["27","{@dice 4d4} {@creature kobold||kobolds}"],["28","{@dice 1d3} {@creature black bear||black bears}"],["29","{@dice 3d6} {@creature stirge||stirges}"],["30","1 {@creature satyr}"],["31","{@dice 2d4} {@creature kenku}"],["32","{@dice 1d3} {@creature vine blight||vine blights} with {@dice 1d12} {@creature awakened shrub||awakened shrubs}"],["33","{@dice 1d4} {@creature swarm of ravens||swarms of ravens}"],["34","1 {@creature faerie dragon (yellow)||faerie dragon} (yellow or younger)"],["35","{@dice 1d4 + 2} {@creature giant badger||giant badgers}"],["36-40","A young woodcutter ({@creature scout}) racing through the forest to rescue a lost friend"],["41","{@dice 2d4} {@creature blink dog||blink dogs}"],["42","{@dice 1d8 + 1} {@creature sprite||sprites}"],["43","{@dice 1d6 + 2} {@creature elk}"],["44","{@dice 1d4} {@creature lizardfolk} or {@dice 3d6} {@creature bandit||bandits}"],["45","{@dice 1d4 + 4} {@creature wolf||wolves}"],["46","{@dice 2d4} {@creature giant wolf spider||giant wolf spiders}"],["47","1 {@creature swarm of insects} or {@dice 2d8} {@creature blood hawk||blood hawks}"],["48","{@dice 1d6 + 2} {@creature pixie||pixies}"],["49","1 {@creature brown bear}"],["50","{@dice 1d4 + 3} {@creature goblin||goblins}"],["51","{@dice 1d3} {@creature dryad||dryads}"],["52","1 {@creature awakened tree}"],["53","1 {@creature phase spider}"],["54","{@dice 1d6} {@creature harpy||harpies}"],["55","1 {@creature ettercap} or {@dice 1d8 + 1} {@creature orc||orcs}"],["56","1 {@creature goblin boss} with {@dice 2d6 + 1} {@creature goblin||goblins}"],["57","1 {@creature ankheg}"],["58","1 {@creature giant constrictor snake}"],["59","{@dice 1d4} {@creature bugbear||bugbears} or {@dice 2d4} {@creature hobgoblin||hobgoblins}"],["60","1 {@creature pegasus}"],["61-65","A stream of cool, clean water flowing between the trees"],["66","{@dice 1d4} {@creature half-ogre (ogrillon)||half-ogres} or 1 {@creature ogre}"],["67","1 {@creature faerie dragon (green)||faerie dragon} (green or older)"],["68","1 {@creature werewolf} or {@dice 1d8 + 1} {@creature worg||worgs}"],["69","1 {@creature druid} harvesting mistletoe"],["70","1 {@creature will-o'-wisp}"],["71","{@dice 1d4} {@creature dire wolf||dire wolves} or 1 {@creature giant boar}"],["72","{@dice 1d10} {@creature giant wasp||giant wasps}"],["73","1 {@creature owlbear} or 1 {@creature giant elk}"],["74","{@dice 2d6} {@creature gnoll||gnolls}"],["75","{@dice 1d6} {@creature giant toad||giant toads}"],["76-80","{@dice 1d6} web cocoons hanging from the branches, holding withered carcasses"],["81","1 {@creature wereboar} or {@dice 1d4} {@creature giant boar||giant boars}"],["82","{@dice 1d6 + 2} {@creature giant spider||giant spiders}"],["83","{@dice 1d4} {@creature centaur||centaurs} or {@dice 1d4} {@creature giant elk}"],["84","1 {@creature orc Eye of Gruumsh} with {@dice 2d4 + 2} {@creature orc||orcs}"],["85","1 {@creature gnoll fang of Yeenoghu}"],["86","{@dice 1d4} {@creature grick||gricks}"],["87","1 {@creature bandit captain} with {@dice 2d6 + 3} {@creature bandit||bandits}"],["88","{@dice 1d4} {@creature wererat||wererats}"],["89","1 {@creature couatl} (day) or 1 {@creature banshee} (night)"],["90","1 {@creature gnoll pack lord} with {@dice 1d4} {@creature giant hyena||giant hyenas}"],["91","{@dice 2d4} {@creature berserker||berserkers} or {@dice 1d4} {@creature veteran||veterans}"],["92","1 {@creature lizardfolk shaman} with {@dice 1d3} {@creature swarm of poisonous snakes||swarms of poisonous snakes} and {@dice 1d10 + 2} {@creature lizardfolk}"],["93","{@dice 1d4} {@creature displacer beast||displacer beasts}"],["94","{@dice 1d3} {@creature green hag||green hags}"],["95","1 {@creature hobgoblin captain} with {@dice 2d6} {@creature hobgoblin||hobgoblins} and {@dice 1d4} {@creature giant boar||giant boars}"],["96","1 {@creature yuan-ti malison (type 1)||yuan-ti malison} with {@dice 1d6 + 1} {@creature yuan-ti pureblood||yuan-ti purebloods}"],["97","{@dice 1d3} {@creature weretiger||weretigers}"],["98","1 {@creature gorgon} or 1 {@creature unicorn}"],["99","1 {@creature shambling mound}"],["00","1 {@creature yuan-ti abomination}"]]},{"name":"Forest Encounters (Levels 5—10)","type":"table","source":"XGE","page":97,"caption":"Forest Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 2d4} {@creature vine blight||vine blights}"],["02","{@dice 2d6} {@creature hobgoblin||hobgoblins} or {@dice 2d6} {@creature orc||orcs}"],["03","{@dice 2d4} {@creature ape||apes} or {@dice 2d4} {@creature satyr||satyrs}"],["04","{@dice 1d3} {@creature will-o'-wisp||will-o'-wisps}"],["05","{@dice 1d4} {@creature swarm of poisonous snakes||swarms of poisonous snakes}"],["06","1 {@creature orc Eye of Gruumsh} with {@dice 1d3} {@creature orog||orogs} and {@dice 1d8 + 2} {@creature orc||orcs}"],["07","{@dice 1d3} {@creature constrictor snake||constrictor snakes} or {@dice 1d4} {@creature tiger||tigers}"],["08","1 {@creature goblin boss} with {@dice 3d6} {@creature goblin||goblins}"],["09","1 {@creature faerie dragon (red)||faerie dragon} (any age)"],["10","1 {@creature brown bear} or {@dice 1d6 + 2} {@creature black bear||black bears}"],["11-13","{@dice 1d4} {@creature giant boar||giant boars}"],["14-15","{@dice 1d8 + 1} {@creature giant spider||giant spiders}"],["16-17","1 {@creature lizardfolk shaman} with {@dice 2d4} {@creature lizardfolk}"],["18","{@dice 1d10} {@creature giant toad||giant toads}"],["19","{@dice 1d4} {@creature ankheg||ankhegs}"],["20","{@dice 1d3} {@creature awakened tree||awakened trees} (day) or 1 {@creature banshee} (night)"],["21-25","A small shack almost hidden by the deep forest. The interior is empty aside from a large cast-iron oven."],["26","1 {@creature couatl}"],["27-28","{@dice 1d4} {@creature ogre||ogres} or {@dice 1d6 + 2} {@creature half-ogre (ogrillon)||half-ogres}"],["29-30","1 {@creature gnoll pack lord} with {@dice 1d4 + 1} {@creature giant hyena||giant hyenas}"],["31-32","{@dice 1d6} {@creature wererat||wererats}"],["33","{@dice 1d4} {@creature grick||gricks}"],["34","{@dice 1d8 + 1} {@creature yuan-ti pureblood||yuan-ti purebloods}"],["35","{@dice 1d6} {@creature pegasus||pegasi}"],["36-40","An old stone archway of obvious elven design. Any character who passes under it makes Wisdom (Perception) checks with advantage for 1 hour."],["41-42","{@dice 1d6 + 2} {@creature dryad||dryads}"],["43","{@dice 1d4} {@creature giant elk}"],["44","{@dice 1d8 + 1} {@creature harpy||harpies}"],["45-46","1 {@creature bandit captain} with 1 {@creature druid} and {@dice 1d6 + 5} {@creature bandit||bandits}"],["47-48","{@dice 2d4} {@creature dire wolf||dire wolves}"],["49-50","{@dice 2d4} {@creature bugbear||bugbears}"],["51-52","{@dice 2d4} {@creature centaur||centaurs}"],["53-54","{@dice 3d10} {@creature blink dog||blink dogs}"],["55-56","{@dice 1d4} {@creature owlbear||owlbears}"],["57-58","{@dice 1d8 + 1} {@creature berserker||berserkers}"],["59-60","{@dice 1d3} {@creature green hag||green hags}"],["61-65","A clear pool of water with {@dice 1d6} sleeping animals lying around its edge"],["66-67","{@dice 1d4} {@creature werewolf||werewolves}"],["68-69","1 {@creature werebear}"],["70-71","{@dice 1d8 + 1} {@creature ettercap||ettercaps}"],["72-73","{@dice 2d10} {@creature elk}"],["74-75","{@dice 1d4} {@creature veteran||veterans}"],["76-80","An old tree with a wizened face carved into the trunk"],["81","{@dice 1d4} {@creature wereboar||wereboars}"],["82","{@dice 2d4} {@creature displacer beast||displacer beasts}"],["83","{@dice 1d4} {@creature shambling mound||shambling mounds}"],["84","1 {@creature hobgoblin captain} with {@dice 3d10} {@creature hobgoblin||hobgoblins} and {@dice 4d12} {@creature goblin||goblins}"],["85","1 {@creature yuan-ti abomination}"],["86","{@dice 1d8 + 1} {@creature phase spider||phase spiders}"],["87","{@dice 1d4} {@creature troll||trolls}"],["88","{@dice 2d4} {@creature yuan-ti malison (type 1)||yuan-ti malisons}"],["89","1 {@creature oni}"],["90","{@dice 1d4} {@creature unicorn||unicorns}"],["91","{@dice 1d6 + 2} {@creature weretiger||weretigers}"],["92","1 {@creature young green dragon}"],["93","{@dice 1d4} {@creature gorgon||gorgons}"],["94","{@dice 1d6 + 2} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}"],["95","1 {@creature treant}"],["96","{@dice 1d4} {@creature revenant||revenants}"],["97","1 {@creature grick alpha} with {@dice 1d6 + 1} {@creature grick||gricks}"],["98","{@dice 1d4} {@creature giant ape||giant apes}"],["99","1 {@creature guardian naga}"],["00","1 {@creature adult gold dragon}"]]},{"name":"Forest Encounters (Levels 11—16)","type":"table","source":"XGE","page":97,"caption":"Forest Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-03","1 {@creature werebear}"],["04-05","{@dice 1d4} {@creature druid||druids} performing a ritual for the dead (day only) or {@dice 1d4} {@creature banshee||banshees} (night only)"],["06-07","{@dice 1d3} {@creature couatl||couatls}"],["08-10","{@dice 1d3} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu} with {@dice 2d6 + 3} {@creature gnoll||gnolls}"],["11-15","{@dice 2d4} {@creature displacer beast||displacer beasts}"],["16-20","{@dice 1d6 + 2} {@creature veteran||veterans}"],["21-25","A pool of clear, still water. Gold coins litter the bottom, but they disappear if removed from the pool."],["26-30","{@dice 1d4 + 1} {@creature green hag||green hags} with {@dice 1d3} {@creature owlbear||owlbears}"],["31-35","{@dice 1d6 + 2} {@creature werewolf||werewolves}"],["36-40","A small woodland shrine dedicated to a mysterious cult named the Siswa"],["41-45","{@dice 1d6 + 2} {@creature phase spider||phase spiders}"],["46-50","{@dice 2d4} {@creature yuan-ti malison (type 1)||yuan-ti malisons}"],["51-52","{@dice 1d3} {@creature werebear||werebears}"],["53-54","{@dice 1d4} {@creature revenant||revenants}"],["55-56","1 {@creature young green dragon}"],["57-58","{@dice 1d4} {@creature troll||trolls}"],["59-60","{@dice 1d6 + 2} {@creature wereboar||wereboars}"],["61-65","A group of seven people ({@creature commoner||commoners}) wearing animal masks and ambling through the woods"],["66-67","{@dice 1d4} {@creature gorgon||gorgons}"],["68-69","{@dice 1d3} {@creature shambling mound||shambling mounds}"],["70-71","1 {@creature treant}"],["72-73","{@dice 1d4} {@creature unicorn||unicorns}"],["74-75","{@dice 1d6 + 2} {@creature weretiger||weretigers}"],["76-80","Peals of silvery laughter that echo from a distance"],["81-82","1 {@creature guardian naga}"],["83-84","1 {@creature young gold dragon}"],["85-86","1 {@creature grick alpha} with {@dice 2d4} {@creature grick||gricks}"],["87-88","{@dice 1d3} {@creature yuan-ti abomination||yuan-ti abominations}"],["89-90","1 {@creature adult green dragon}"],["91-93","{@dice 1d8 + 1} {@creature giant ape||giant apes}"],["94-96","{@dice 2d4} {@creature oni}"],["97-99","{@dice 1d3} {@creature treant||treants}"],["00","1 {@creature ancient green dragon}"]]},{"name":"Forest Encounters (Levels 17—20)","type":"table","source":"XGE","page":97,"caption":"Forest Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","1 {@creature young green dragon}"],["06-10","1 {@creature treant}"],["11-13","1 {@creature guardian naga}"],["14-16","{@dice 1d10} {@creature revenant||revenants}"],["17-19","{@dice 1d8 + 1} {@creature unicorn||unicorns}"],["20-22","{@dice 1d3} {@creature grick alpha||grick alphas}"],["23-25","For a few hundred feet, wherever the characters step, flowers bloom and emit soft light."],["26-28","1 {@creature young gold dragon}"],["29-31","{@dice 1d6 + 2} {@creature shambling mound||shambling mounds}"],["32-34","{@dice 2d4} {@creature werebear||werebears}"],["35-37","{@dice 1d4} {@creature oni}"],["38-40","{@dice 4d6 + 10} elves living in a small community in the treetop"],["41-43","{@dice 1d6 + 2} {@creature gorgon||gorgons}"],["44-46","{@dice 2d4} {@creature troll||trolls}"],["47-49","{@dice 1d4} {@creature giant ape||giant apes}"],["50-52","{@dice 1d3} {@creature yuan-ti abomination||yuan-ti abominations}"],["53-62","{@dice 1d3} {@creature young green dragon||young green dragons}"],["63-65","A 50-foot-tall stone statue of an elf warrior with hand raised, palm out, as if to forbid travelers from coming this way"],["66-75","{@dice 1d4} {@creature treant||treants}"],["76-80","A cairn set atop a low hill"],["81-90","1 {@creature adult gold dragon}"],["91-96","1 {@creature ancient green dragon}"],["97-99","{@dice 2d4 + 1} {@creature treant||treants}"],["00","1 {@creature ancient gold dragon}"]]},{"name":"Frost Giant Encounters","type":"table","source":"BGG","page":46,"caption":"Frost Giant Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature frost giant} (attitude: {@dice 1d8 + 1}) leading 1 {@creature titanothere|BGG} (attitude: {@dice 1d10}) loaded with fur and timber"],["2","1 {@creature young silver dragon} (attitude: {@dice 1d10 + 3}) tracking a frost giant raiding party"],["3","1 {@creature frost giant} hunting with {@dice 1d4} {@creature Winter Wolf||winter wolves} (attitude for all: {@dice 1d6})"],["4","2 {@creature Frost Giant||frost giants} (attitude: {@dice 1d6 + 2}) burying a body that rises as 1 {@creature frostmourn|BGG} (attitude: {@dice 1d4 + 1}) in the process"],["5","{@dice 2d4} {@creature Giant Goat||giant goats} (attitude: {@dice 1d6 + 4}) wandering about with chewed tethers"],["6","1 {@creature troll} (attitude: {@dice 1d10 + 2}) anxiously searching for the lost goats it tends for a frost giant tribe"],["7","1 {@creature frost giant} (attitude: {@dice 1d8 + 1}) building a wind shelter from ice blocks"],["8","1 {@creature frost giant ice shaper|BGG} (attitude: {@dice 1d10}) performing a sacrifice to Thrym"],["9","1 bored {@creature troll amalgam|BGG} (attitude: {@dice 1d10}) throwing its arm at a stack of boulders"],["10","{@dice 2d4} {@creature goliath giant-kin|BGG} (attitude: {@dice 1d8 + 3}) on a pilgrimage"],["11","1 {@creature ogre bolt launcher|MPMM} and {@dice 1d4 + 2} {@creature Ogre||ogres} (attitude for all: {@dice 1d6}) bringing spoils from a raid to their frost giant leader"],["12","1 {@creature frost giant everlasting one|MPMM} (attitude: {@dice 1d4 + 1}) plotting revenge against the tribe that exiled it"]]},{"name":"Giant Construct Encounters","type":"table","source":"BGG","page":53,"caption":"Giant Construct Encounters","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature runic colossus|BGG} (attitude: {@dice 1d6}) slowly rousing from a dormant state"],["2","{@dice 2d4} {@creature Animated Armor||animated armors} (Large) and 1 {@creature rug of smothering} (attitude for all: {@dice 1d6}) keeping watch"],["3","1 {@creature iron golem} (attitude: {@dice 1d6}) patrolling"],["4","1 {@creature shield guardian} (attitude: {@dice 1d12}) searching for its master"],["5","1 {@creature stone golem} (attitude: {@dice 1d6}) crudely carved to resemble a hill giant"],["6","{@dice 1d4 + 1} {@creature Helmed Horror||helmed horrors} (attitude: {@dice 1d8}) in a partially dormant state, as if asleep"],["7","2 {@creature Flesh Golem||flesh golems} (Large; attitude: {@dice 1d6}) made from ogre corpses stitched with copper wire"],["8","1 {@creature clay golem} (attitude: {@dice 1d6 + 6}) awaiting the fulfillment of a verse of ancient prophecy, which the characters could fulfill"],["9","1 {@creature cadaver collector|MPMM} (attitude: {@dice 1d8}) gathering bodies destined to become a {@creature flesh colossus|BGG} (described in {@book chapter 6|BGG|6|Flesh Colossus})"],["10","1 {@creature retriever|MPMM} (attitude: {@dice 1d6}) searching for a thief who stole a Giant rune"]]},{"name":"Giant Kin Encounters","type":"table","source":"BGG","page":53,"caption":"Giant Kin Encounters","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A band of {@dice 2d6} {@creature Ogre||ogres} (attitude: {@dice 1d6}) fawning over enormous Giant runes inscribed in the ground"],["2","{@dice 1d4} {@creature Cyclops||cyclopes} (attitude: {@dice 1d10}) tending a herd of sheep"],["3","1 {@creature troll} and {@dice 2d4} {@creature Orc||orcs} (attitude for all: {@dice 1d8}) scouting new settlement locations"],["4","1 {@creature troll mutate|BGG} (attitude: {@dice 1d6}) drawing, scratching, or painting with too many claws"],["5","{@dice 1d4} {@creature Firbolg Primeval Warden|BGG|firbolg primeval wardens} (attitude: {@dice 1d12}) making camp"],["6","{@dice 1d4 + 1} {@creature Fensir Skirmisher|BGG|fensir skirmishers} (attitude: {@dice 1d6 + 2}) frantically gathering and hunting food to stockpile"],["7","1 {@creature firbolg wanderer|BGG} (attitude: {@dice 1d8}) reluctantly bargaining with 1 {@creature green hag} (attitude: {@dice 1d8 + 3})"],["8","2 {@creature Ettin||ettins} (attitude: {@dice 1d8}) playing cards, with each head as an individual player in a four-player game"],["9","2 {@creature Ogre Chain Brute|MPMM|ogre chain brutes} (attitude: {@dice 1d4 + 1}) demolishing a small structure"],["10","1 {@creature dire troll|MPMM} (attitude: {@dice 1d6}) eating a dead troll before it regenerates"]]},{"name":"Giant Necropolis Encounters","type":"table","source":"BGG","page":54,"caption":"Giant Necropolis Encounters","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature young red shadow dragon} (attitude: {@dice 1d4 + 1}) seeking treasures steeped in sorrow"],["2","2 {@creature Cairnwight|BGG|cairnwights} (attitude: {@dice 1d6 + 3}) critiquing each other's artistic works in progress"],["3","1 {@creature barrowghast|BGG} and 2 {@creature Zombie||zombies} (attitude for all: {@dice 1d4 + 1}) prowling for living creatures to slay"],["4","1 {@creature frostmourn|BGG} (attitude: {@dice 1d8 + 1}) contemplating the many notches on its greataxe"],["5","{@dice 1d4} {@creature Shadow||shadows} (attitude: {@dice 1d8}) playing out the last moments of their lives as a shadow puppet show on a wall"],["6","{@dice 2d6} {@creature Zombie||zombies} (attitude: {@dice 1d4 + 1}) shuffling listlessly, following a path of Giant runes painted in dried blood"],["7","1 {@creature firegaunt|BGG} (attitude: {@dice 1d4 + 1}) killing and destroying, desperately hoping someone will end its existence"],["8","1 {@creature flesh colossus|BGG} (attitude: {@dice 1d6}) marked with the Giant rune of death, defending the crumbled ruins of the place it was created to protect"],["9","1 {@creature tempest spirit|BGG} (attitude: {@dice 1d6}) searching for lost magical knowledge"],["10","1 {@creature spectral cloud|BGG} (attitude: {@dice 1d12}) wandering with a ghostly green lantern"]]},{"name":"Grassland Encounters (Levels 1—5)","type":"table","source":"XGE","page":100,"caption":"Grassland Encounters (Levels 1—5)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature hobgoblin captain} with {@dice 1d4 + 1} {@creature hobgoblin||hobgoblins}"],["02","1 {@creature chimera}"],["03","1 {@creature gorgon}"],["04","{@dice 1d2} {@creature couatl||couatls}"],["05","1 {@creature ankylosaurus}"],["06","1 {@creature weretiger}"],["07","{@dice 1d3} {@creature allosaurus||allosauruses}"],["08-09","{@dice 1d3} {@creature elephant||elephants}"],["10-14","A circle of standing stones within which the air is utterly still, no matter how hard the wind blows outside"],["15-16","1 {@creature phase spider}"],["17-18","1 {@creature gnoll pack lord} with {@dice 1d4} {@creature giant hyena||giant hyenas}"],["19-20","1 {@creature pegasus}"],["21-22","1 {@creature ankheg}"],["23-24","{@dice 1d3} {@creature rhinoceros||rhinoceroses}"],["25-28","{@dice 1d3} {@creature cockatrice||cockatrices}"],["29-32","{@dice 1d6 + 2} {@creature giant wasp||giant wasps} or {@dice 1d4 + 3} {@creature swarm of insects||swarms of insects}"],["33-36","{@dice 1d4} {@creature jackalwere||jackalweres} or {@dice 1d4} {@creature scout||scouts}"],["37-40","{@dice 1d8} {@creature giant goat||giant goats} or {@dice 1d8} {@creature worg||worgs}"],["41-44","{@dice 2d4} {@creature hobgoblin||hobgoblins}, {@dice 2d4} {@creature orc||orcs}, or {@dice 2d4} {@creature gnoll||gnolls}"],["45-46","{@dice 1d2} {@creature giant poisonous snake||giant poisonous snakes}"],["47-48","{@dice 1d6 + 2} {@creature elk} or {@dice 1d6 + 2} {@creature riding horse||riding horses}"],["49-50","{@dice 2d4} {@creature goblin||goblins}"],["51-52","{@dice 1d3} {@creature boar||boars}"],["53-54","1 leopard ({@creature panther}) 1 {@creature lion}"],["55-58","{@dice 1d6 + 3} {@creature goblin||goblins} riding wolves"],["59-62","{@dice 2d6} {@creature giant wolf spider||giant wolf spiders} or 1 {@creature giant eagle}"],["63-65","{@dice 1d8 + 4} {@creature pteranodon||pteranodons}"],["66-69","{@dice 3d6} {@creature wolf||wolves}"],["70-74","{@dice 2d4 + 2} {@creature axe beak||axe beaks}"],["75-76","1 {@creature giant boar} or {@dice 1d2} {@creature tiger||tigers}"],["77-78","1 {@creature ogre} or {@dice 1d3} {@creature bugbear||bugbears}"],["79-80","{@creature giant elk} or 1 {@creature gnoll pack lord} or {@dice 1d3} {@creature giant hyena||giant hyenas}"],["81-82","{@dice 1d3} {@creature giant vulture||giant vultures} or {@dice 1d3} {@creature hippogriff||hippogriffs}"],["83-84","1 {@creature goblin boss} with {@dice 1d6 + 2} {@creature goblin||goblins} and {@dice 1d4 + 3} {@creature wolf||wolves}, or {@dice 1d3} {@creature thri-kreen}"],["85-89","{@dice 1d3} {@creature druid||druids} patrolling the wilds"],["90-91","{@dice 1d6} {@creature scarecrow||scarecrows} or 1 {@creature wereboar}"],["92-93","{@dice 1d3} {@creature centaur||centaurs} or {@dice 1d3} {@creature griffon||griffons}"],["94","{@dice 1d3} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}, or 1 {@creature orc Eye of Gruumsh} with {@dice 2d4 + 1} {@creature orc||orcs}"],["95-96","1 {@creature triceratops}"],["97","1 {@creature cyclops} or 1 {@creature bulette}"],["98-99","{@dice 1d4} {@creature manticore||manticores}"],["00","1 {@creature tyrannosaurus rex}"]]},{"name":"Grassland Encounters (Levels 6—10)","type":"table","source":"XGE","page":100,"caption":"Grassland Encounters (Levels 6—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 1d3} {@creature gorgon||gorgons}"],["02","{@dice 1d4} {@creature cyclops||cyclopes}"],["03-04","{@dice 1d3} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}"],["05-06","1 {@creature chimera}"],["07-09","{@dice 1d4 + 1} {@creature veteran||veterans} on {@creature riding horse||riding horses}"],["10-11","A tornado that touches down {@dice 1d6} miles away, tearing up the land for 1 mile before it dissipates"],["12-13","{@dice 1d3} {@creature manticore||manticores}"],["14-15","{@dice 2d4} {@creature ankheg||ankhegs}"],["16-17","{@dice 1d8 + 1} {@creature centaur||centaurs}"],["18-19","{@dice 1d6 + 2} {@creature griffon||griffons}"],["20-21","{@dice 1d6} {@creature elephant||elephants}"],["22-24","A stretch of land littered with rotting war machines, bones, and banners of forgotten armies"],["25-28","{@dice 1d8 + 1} {@creature bugbear||bugbears}"],["29-32","1 {@creature gnoll pack lord} with {@dice 1d4 + 1} {@creature giant hyena||giant hyenas}"],["33-36","{@dice 2d4} {@creature scarecrow||scarecrows}"],["37-40","{@dice 1d12} {@creature lion||lions}"],["41-44","{@dice 1d10} {@creature thri-kreen}"],["45-46","1 {@creature allosaurus}"],["47-48","1 {@creature tiger}"],["49-50","{@dice 1d2} {@creature giant eagle||giant eagles} or {@dice 1d2} {@creature giant vulture||giant vultures}"],["51-52","1 {@creature goblin boss} with {@dice 2d4} {@creature goblin||goblins}"],["53-54","{@dice 1d2} {@creature pegasus||pegasi}"],["55-58","1 {@creature ankylosaurus}"],["59-62","{@dice 1d2} {@creature couatl||couatls}"],["63-66","1 {@creature orc Eye of Gruumsh} with {@dice 1d8 + 1} {@creature orc||orcs}"],["67-70","{@dice 2d4} {@creature hippogriff||hippogriffs}"],["71-74","{@dice 1d4 + 1} {@creature rhinoceros||rhinoceroses}"],["75-76","1 {@creature hobgoblin captain} with {@dice 2d6} {@creature hobgoblin||hobgoblins}"],["77-78","{@dice 1d3} {@creature phase spider||phase spiders}"],["79-80","{@dice 1d6 + 2} {@creature giant boar||giant boars}"],["81-82","{@dice 2d4} {@creature giant elk}"],["83-84","{@dice 1d4} {@creature ogre||ogres} with {@dice 1d4} {@creature orog||orogs}"],["85-87","A hot wind that carries the stench of rot"],["88-90","{@dice 1d3} {@creature weretiger||weretigers}"],["91-92","1 {@creature bulette}"],["93-94","A tribe of {@dice 2d20 + 20} nomads ({@creature tribal warrior||tribal warriors}) on {@creature riding horse||riding horses} following a herd of antelope ({@creature deer}). The nomads are willing to trade food, leather, and information for weapons."],["95-96","{@dice 1d6 + 2} {@creature wereboar||wereboars}"],["97","1 {@creature young gold dragon}"],["98-99","{@dice 1d4} {@creature triceratops||triceratopses}"],["00","{@dice 1d3} {@creature tyrannosaurus rex||tyrannosaurus rexes}"]]},{"name":"Grassland Encounters (Levels 11—16)","type":"table","source":"XGE","page":100,"caption":"Grassland Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","{@dice 3d6} {@creature wereboar||wereboars}"],["06-10","{@dice 2d10} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}"],["11-15","{@dice 1d4} {@creature bulette||bulettes}"],["16-17","An old road of paved stones, partly reclaimed by wilderness, that travels for {@dice 1d8} miles in either direction before ending"],["18-27","{@dice 1d12} {@creature couatl||couatls}"],["28-30","A witch ({@creature mage}) dwelling in a crude hut. She offers potions of healing, antitoxins, and other consumable items for sale in exchange for food and news."],["31-40","{@dice 2d10} {@creature elephant||elephants}"],["41-46","{@dice 2d4} {@creature weretiger||weretigers}"],["47-56","{@dice 1d8 + 1} {@creature cyclops||cyclopes}"],["57-61","{@dice 1d3} {@creature chimera||chimeras}"],["62-66","5 {@creature triceratops||triceratopses}"],["67-69","A giant hole 50 feet across that descends nearly 500 feet before opening into an empty cave"],["70-79","{@dice 1d4 + 3} {@creature gorgon||gorgons}"],["80-88","{@dice 1d3} {@creature young gold dragon||young gold dragons}"],["89-90","A circular section of grass nearly a quarter-mile across that appears to have been pressed down; {@dice 1d4} more such circles connected by lines can be seen from overhead."],["91-96","{@dice 2d4} {@creature tyrannosaurus rex||tyrannosaurus rexes}"],["97-99","1 {@creature adult gold dragon}"],["00","1 {@creature ancient gold dragon}"]]},{"name":"Grassland Encounters (Levels 17—20)","type":"table","source":"XGE","page":100,"caption":"Grassland Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-10","{@dice 2d6} {@creature triceratops||triceratopses}"],["11-20","{@dice 1d10} {@creature gorgon||gorgons}"],["21-25","{@dice 2d6} {@creature hyena||hyenas} feeding on the carcass of a dead dinosaur"],["26-35","{@dice 3d6} {@creature bulette||bulettes}"],["36-40","A fiery chariot that races across the sky"],["41-50","{@dice 1d3} {@creature young gold dragon||young gold dragons}"],["51-60","{@dice 2d4} {@creature cyclops||cyclopes}"],["61-65","A valley where all the grass has died and the ground is littered with stumps and fallen tree trunks, all petrified"],["66-75","{@dice 2d10} {@creature wolf||wolves}"],["76-80","A friendly adventuring party of {@dice 1d6 + 1} characters of varying races, classes, and levels (average level {@dice 1d6 + 2}). They share information about their recent travels."],["81-90","{@dice 1d12} {@creature chimera||chimeras}"],["91-96","{@dice 1d6 + 2} {@creature tyrannosaurus rex||tyrannosaurus rexes}"],["97-99","1 {@creature adult gold dragon}"],["00","1 {@creature ancient gold dragon}"]]},{"name":"Hill Encounters (Levels 1—4)","type":"table","source":"XGE","page":101,"caption":"Hill Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature eagle}"],["02-03","{@dice 2d4} {@creature baboon||baboons}"],["04-06","{@dice 1d6} {@creature bandit||bandits}"],["07","{@dice 1d4} {@creature vulture||vultures}"],["08","{@dice 1d10} {@creature commoner||commoners}"],["09","1 {@creature raven}"],["10","1 {@creature poisonous snake}"],["11-13","{@dice 2d6} {@creature bandit||bandits} {@dice 2d6} {@creature tribal warrior||tribal warriors}"],["14","{@dice 2d8} {@creature goat||goats}"],["15","{@dice 1d6 + 4} {@creature blood hawk||blood hawks}"],["16","{@dice 1d4 + 3} {@creature giant weasel||giant weasels}"],["17-18","{@dice 1d3} {@creature guard||guards} with {@dice 1d2} {@creature mastiff||mastiffs} and 1 {@creature mule}"],["19-20","{@dice 1d6 + 5} {@creature hyena||hyenas}"],["21-22","{@dice 2d4} {@creature stirge||stirges}"],["23-25","An empty cave littered with bones"],["26","1 {@creature pseudodragon} or {@dice 1d3} {@creature giant owl||giant owls}"],["27","1 {@creature lion} or 1 cougar ({@creature panther})"],["28-30","{@dice 2d8} {@creature kobold||kobolds}"],["31","1 {@creature hippogriff}"],["32-34","{@dice 2d4} {@creature goblin||goblins}"],["35","1 {@creature worg}"],["36","{@dice 1d3} {@creature swarm of bats||swarms of bats} or {@dice 1d3} {@creature swarm of ravens||swarms of ravens}"],["37","1 {@creature giant eagle}"],["38-40","An old dwarf sitting on a stump, whittling a piece of wood"],["41","{@dice 1d4} {@creature elk}"],["42","{@dice 1d4} {@creature winged kobold||winged kobolds} with {@dice 1d6} {@creature kobold||kobolds}"],["43","{@dice 1d6 + 2} {@creature giant wolf spider||giant wolf spiders}"],["44-45","{@dice 2d4} {@creature wolf||wolves}"],["46","1 {@creature swarm of insects}"],["47","{@dice 1d8 + 1} {@creature axe beak||axe beaks}"],["48-49","1 {@creature brown bear} or {@dice 1d3} {@creature boar||boars}"],["50","1 {@creature scout}"],["51","1 {@creature ogre}"],["52-53","{@dice 2d4} {@creature gnoll||gnolls}"],["54","1 {@creature giant elk}"],["55","{@dice 1d3 + 1} {@creature harpy||harpies}"],["56","1 {@creature werewolf}"],["57-58","{@dice 2d4} {@creature orc||orcs}"],["59","{@dice 1d4} {@creature half-ogre (ogrillon)||half-ogres}"],["60","1 {@creature druid} or 1 {@creature veteran}"],["61-63","The corpse of an adventurer that carries an intact {@item explorer's pack|phb} and lies atop a longsword"],["64","1 {@creature green hag}"],["65-66","{@dice 1d3} {@creature dire wolf||dire wolves}"],["67-68","A small cemetery containing {@dice 2d6} graves"],["69-70","1 {@creature hobgoblin captain} with {@dice 2d4} {@creature hobgoblin||hobgoblins}"],["71","{@dice 2d4} {@creature giant goat||giant goats}"],["72","1 {@creature manticore}"],["73-74","{@dice 1d6 + 2} {@creature hobgoblin||hobgoblins}"],["75","1 {@creature phase spider}"],["76-78","A pile of droppings from a very large bird"],["79","1 {@creature gnoll fang of Yeenoghu}"],["80","{@dice 1d3} {@creature giant boar||giant boars}"],["81","1 {@creature gnoll pack lord} with {@dice 1d3} {@creature giant hyena||giant hyenas}"],["82","1 {@creature bandit captain} with {@dice 2d4} {@creature bandit||bandits}"],["83","1 {@creature orc Eye of Gruumsh} with {@dice 1d8 + 2} {@creature orc||orcs}"],["84","{@dice 1d3} {@creature orog||orogs} or {@dice 1d4} {@creature berserker||berserkers}"],["85-86","1 {@creature ettin} or 1 {@creature wereboar}"],["87-88","1 {@creature goblin boss} with {@dice 2d6} {@creature goblin||goblins}"],["89","{@dice 1d3} {@creature griffon||griffons}"],["90","{@dice 1d3} {@creature peryton||perytons} or {@dice 1d4} {@creature pegasus||pegasi}"],["91-96","{@dice 1d3} {@creature troll||trolls}"],["97-99","1 {@creature cyclops}"],["00","1 {@creature stone giant}"]]},{"name":"Hill Encounters (Levels 5—10)","type":"table","source":"XGE","page":101,"caption":"Hill Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 1d4} {@creature pegasus||pegasi} or {@dice 1d3} {@creature peryton||perytons}"],["02","{@dice 1d6 + 2} {@creature giant goat||giant goats}"],["03","1 {@creature manticore}"],["04","{@dice 1d8 + 1} {@creature gnoll||gnolls} or {@dice 1d8 + 1} {@creature hobgoblin||hobgoblins}"],["05","{@dice 1d4} {@creature lion||lions}"],["06","{@dice 1d6 + 2} {@creature worg||worgs}"],["07","{@dice 1d4} {@creature brown bear||brown bears}"],["08","{@dice 3d6} {@creature axe beak||axe beaks}"],["09","1 {@creature half-ogre (ogrillon)||half-ogre} with {@dice 2d6} {@creature orc||orcs}"],["10","{@dice 2d10} {@creature winged kobold||winged kobolds}"],["11-12","1 {@creature goblin boss} with {@dice 1d4} {@creature dire wolf||dire wolves} and {@dice 2d6} {@creature goblin||goblins}"],["13","{@dice 1d6} {@creature giant elk}"],["14-15","{@dice 1d8 + 1} {@creature giant eagle||giant eagles}"],["16-17","{@dice 1d4} {@creature phase spider||phase spiders}"],["18-19","1 {@creature gnoll pack lord} with {@dice 2d4} {@creature giant hyena||giant hyenas}"],["20","{@dice 2d4} {@creature hippogriff||hippogriffs}"],["21-25","A 15-foot-tall stone statue of a dwarf warrior that has been tipped over on its side"],["26-27","{@dice 2d4} {@creature orog||orogs}"],["28-29","{@dice 1d4 + 1} {@creature griffon||griffons}"],["30-31","{@dice 1d6 + 2} {@creature harpy||harpies}"],["32-33","1 {@creature orc Eye of Gruumsh} with {@dice 2d6 + 3} {@creature orc||orcs}"],["34-35","{@dice 1d4 + 3} {@creature giant boar||giant boars}"],["36-40","A stone door set into the side of a steep hill, opening onto 15 feet of descending stairs that end at a cave-in"],["41-42","{@dice 1d3} {@creature green hag||green hags}"],["43-44","{@dice 1d4} {@creature werewolf||werewolves}"],["45-46","{@dice 1d6 + 2} {@creature ogre||ogres}"],["47-48","1 {@creature hobgoblin captain} with {@dice 2d8} {@creature hobgoblin||hobgoblins}"],["49-50","1 {@creature bandit captain} with {@dice 3d6} {@creature bandit||bandits}"],["51-54","1 {@creature chimera}"],["55-58","{@dice 1d4} {@creature ettin||ettins}"],["59-62","{@dice 1d6 + 2} {@creature veteran||veterans} with {@dice 2d6} {@creature berserker||berserkers}"],["63-65","An abandoned wooden hut"],["66-69","1 {@creature galeb duhr}"],["70-73","1 {@creature bulette}"],["74-77","1 {@creature wyvern}"],["78-80","{@dice 2d6 + 10} {@creature goat||goats} with 1 herder ({@creature tribal warrior})"],["81-82","{@dice 1d3} {@creature hill giant||hill giants}"],["83-84","{@dice 2d4} {@creature wereboar||wereboars}"],["85-86","{@dice 1d4} {@creature revenant||revenants}"],["87-88","{@dice 1d2} {@creature gorgon||gorgons}"],["89-90","{@dice 1d8 + 1} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}"],["91-93","{@dice 1d4} {@creature cyclops||cyclopes}"],["94-96","1 {@creature young red dragon}"],["97-98","{@dice 1d4} {@creature stone giant||stone giants}"],["99","{@dice 1d3} {@creature young copper dragon||young copper dragons}"],["00","1 {@creature roc}"]]},{"name":"Hill Encounters (Levels 11—16)","type":"table","source":"XGE","page":101,"caption":"Hill Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 2d8} {@creature manticore||manticores} or {@dice 2d8} {@creature phase spider||phase spiders}"],["02-04","{@dice 1d6} {@creature green hag||green hags} with {@dice 1d6} {@creature wyvern||wyverns}"],["05-07","1 {@creature hobgoblin captain} with 1 {@creature hill giant} and {@dice 4d10} {@creature hobgoblin||hobgoblins}"],["08-10","{@dice 2d6 + 3} {@creature werewolf||werewolves}"],["11-14","{@dice 1d6 + 2} {@creature ettin||ettins}"],["15-18","{@dice 1d3} {@creature bulette||bulettes}"],["19-22","{@dice 1d4} {@creature werebear||werebears}"],["23-24","A stream of smoke emerging from a small chimney in the hillside"],["25-28","{@dice 1d4} {@creature wyvern||wyverns}"],["29-32","{@dice 1d8 + 1} {@creature wereboar||wereboars}"],["33-36","{@dice 1d3} {@creature revenant||revenants}"],["37-38","A mild earthquake that shakes the region for {@dice 1d20} seconds"],["39-42","{@dice 1d3} {@creature chimera||chimeras}"],["43-46","{@dice 1d4} {@creature gorgon||gorgons}"],["47-50","{@dice 1d6 + 2} {@creature gnoll fang of Yeenoghu||gnoll fangs of Yeenoghu}"],["51-54","{@dice 1d4} {@creature hill giant||hill giants}"],["55-58","1 {@creature young red dragon}"],["59-62","{@dice 1d3 + 1} {@creature galeb duhr}"],["63-65","{@dice 2d10} dwarf miners ({@creature commoner||commoners}), whistling as they march toward their mine"],["66-69","{@dice 1d3} {@creature young copper dragon||young copper dragons}"],["70-73","{@dice 1d4} {@creature troll||trolls}"],["74-77","{@dice 1d3} {@creature cyclops||cyclopes}"],["78-80","{@dice 1d3} {@creature noble||nobles} with {@dice 1d4} {@creature scout||scouts} prospecting for gold"],["81-85","1 {@creature adult copper dragon}"],["86-90","{@dice 2d4} {@creature stone giant||stone giants}"],["91-96","{@dice 1d4} {@creature roc||rocs}"],["97-99","1 {@creature adult red dragon}"],["00","1 {@creature ancient copper dragon}"]]},{"name":"Hill Encounters (Levels 17—20)","type":"table","source":"XGE","page":101,"caption":"Hill Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 1d2} {@creature roc||rocs}"],["02-05","1 {@creature young red dragon}"],["06-10","{@dice 2d6} {@creature ettin||ettins}"],["11-15","{@dice 1d4} {@creature bulette||bulettes}"],["16-20","{@dice 1d10} {@creature revenant||revenants}"],["21-25","The white outline of an enormous horse carved into the side of a high hill"],["26-30","{@dice 1d6 + 1} {@creature gorgon||gorgons}"],["31-35","{@dice 2d4 + 1} {@creature troll||trolls}"],["36-40","The scorched remains of {@dice 2d10} humanoids littering a hillside"],["41-45","{@dice 2d4} {@creature hill giant||hill giants}"],["46-50","{@dice 1d6 + 2} {@creature werebear||werebears}"],["51-55","{@dice 2d4} {@creature galeb duhr}"],["56-60","{@dice 1d4 + 2} {@creature wyvern||wyverns}"],["61-65","A massive boulder partly buried in the earth as if it fell or was thrown there"],["66-70","1 {@creature adult copper dragon}"],["71-75","{@dice 1d6 + 3} {@creature cyclops||cyclopes}"],["76-80","The stub of an old stone tower jutting from the top of a hill"],["81-85","{@dice 2d4} {@creature stone giant||stone giants}"],["86-90","1 {@creature adult red dragon}"],["91-96","1 {@creature ancient copper dragon}"],["97-99","1 {@creature ancient red dragon}"],["00","{@dice 1d2} {@creature adult red dragon||adult red dragons} with {@dice 1d3} {@creature young red dragon||young red dragons}"]]},{"name":"Hill Giant Encounters","type":"table","source":"BGG","page":47,"caption":"Hill Giant Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","2 {@creature Hill Giant||hill giants} charging at each other until their heads collide, while 4 {@creature Ogre||ogres} (attitude for all: {@dice 1d6 + 3}) watch and cheer"],["2","1 {@creature hill giant avalancher|BGG} (attitude: {@dice 1d8 + 2}) searching exasperatedly for a {@creature giant goose|BGG} that stole from the giant's bag"],["3","2 {@creature Hill Giant||hill giants} (attitude: {@dice 1d10}) trading broken weapons they've collected"],["4","1 {@creature hill giant} and 3 {@creature Ogre||ogres} (attitude for all: {@dice 1d12}) taking turns bowling ettin skulls at sticks stuck in the ground"],["5","1 {@creature hill giant} (attitude: {@dice 1d6 + 3}) dejectedly trying to reassemble a small stone building it accidentally demolished"],["6","{@dice 1d4} {@creature Otyugh||otyughs} (attitude: {@dice 1d10}) in a waste pit where hill giants dispose of feast remnants"],["7","1 {@creature hill giant} singing beautifully for {@dice 1d4} {@creature Dire Wolf||dire wolves} (attitude for all: {@dice 1d10 + 2})"],["8","2 {@creature Hill Giant||hill giants} (attitude: {@dice 1d8}) roasting a bear over a burning wagon and excessively seasoning it with spices plundered from the wagon"],["9","{@dice 2d4} {@creature goliath giant-kin|BGG} (attitude: {@dice 1d8 + 2}) enjoying a feast"],["10","1 {@creature hill giant} (attitude: {@dice 1d6}) asking for food from a gang of {@dice 2d4} {@creature Bugbear||bugbears} (attitude: {@dice 1d6 + 2})"],["11","1 {@creature flind|MPMM} (attitude: {@dice 1d4 + 1}) leading a bloodthirsty party of 5 {@creature Gnoll Hunter|MPMM|gnoll hunters} (attitude: {@dice 1d6})"],["12","1 {@creature mouth of Grolantor|MPMM} (attitude: {@dice 1d6}) eating everything in reach, including the landscape"]]},{"name":"Megafauna World Encounters","type":"table","source":"BGG","page":54,"caption":"Megafauna World Encounters","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@dice 2d4} {@creature Giant Ox|BGG|giant oxen} (attitude: {@dice 1d6 + 4}) grazing on shrubs, trees, or thatched roofs"],["2","{@dice 1d3} {@creature Titanothere|BGG|titanotheres} (attitude: {@dice 1d8 + 3}) roaming; one of them scratches an itch on trees, uprooting them in the process"],["3","1 {@creature giant goose|BGG} (attitude: {@dice 1d8}) running with an item from a hill giant's bag (see \"{@book Giant Bags|BGG|5|Giant Bags}\" in {@book chapter 5|BGG|5}) in its mouth"],["4","2 {@creature Mammoth||mammoths} (attitude: {@dice 1d6}) locking tusks in a territory dispute"],["5","1 {@creature gigant|BGG} (attitude: {@dice 1d4 + 1}) rampaging"],["6","{@dice 1d4} {@creature Saber-Toothed Tiger||saber-toothed tigers} (attitude: {@dice 1d10}) stalking near a herd of {@dice 2d4} {@creature giant elk} (attitude: {@dice 1d6 + 3})"],["7","1 {@creature purple worm} (attitude: {@dice 1d4 + 1}) following vibrations toward food"],["8","{@dice 2d6} {@creature Giant Tick|BGG|giant ticks} (attitude: {@dice 1d4 + 1}) sucking the last blood from a giant's corpse"],["9","1 {@creature froghemoth|MPMM} (attitude: {@dice 1d6}) trying to hide somewhere comically inadequate for its bulk"],["10","1 {@creature gray render|MPMM} (attitude: {@dice 1d6 + 3}) gnawing the scenery"]]},{"name":"Mortuary Encounters (Levels 1—4)","type":"table","source":"AATM","caption":"Mortuary Encounters (Levels 1—4)","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A decapitated {@creature zombie} with the {@condition blinded} and {@condition deafened} conditions scrabbles along the ground, looking for its head. The zombie attacks any creature it detects."],["2","{@dice 1d4} {@creature Will-o'-Wisp||will-o'-wisps} offer to guide the characters to their destination but might lead them to a deadly location in the Mortuary, such as a crematorium."],["3","A poshly dressed Duster {@creature wight} asks the characters to help them write a eulogy that's due in 10 minutes."],["4","A friendly {@creature death dog} trots up to the characters and drops a bony hand at their feet. The dog wants to play fetch."],["5","Ten melancholy Dusters ({@creature Commoner||commoners}) conduct an open-casket funeral for a cheery {@creature skeleton} named Merle, who never received one in life. Merle lies in the casket but occasionally sits up to hear his own eulogies. The Dusters ask the characters if they'd like to say anything on behalf of the deceased."],["6","A lost {@creature animated coffin|AATM}* lurches along, carrying a reverently laid corpse to its crypt. The Construct approaches the characters and silently petitions them to escort it to its destination."],["7","{@dice 1d4} {@creature Zombie||zombies}, bloated and riddled with holes, shuffle up to the characters and each expel a {@creature swarm of rot grubs|MPMM}† at their feet. All the creatures are hostile toward the characters."],["8","A {@creature Heralds of Dust exorcist|AATM}* works to expel a {@creature dybbuk|MPMM}† from a corpse. The exorcist asks the characters to help in dispatch the Fiend."],["9","Two {@creature Bard|MPMM|bards}† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the characters interrupt or otherwise ruin the tune, {@dice 1d4} irascible {@creature Specter||specters} emerge from the walls and attack, causing the bards to flee."],["10","Three {@creature skeleton} farmers quietly tend to corpse-white grave flowers in an underground garden. Four {@creature Stench Kow|MPMM|stench kows}† graze nearby and protect the farmers, who attack if the characters pluck any flowers or interfere with their work."]],"footnotes":["†Monsters marked with a dagger (†) appear in {@book Monsters of the Multiverse|MPMM}. Roll a {@dice d6} if you don't have that book.","*See {@book the appendix|AATM|Appendix: Mortuary Creatures}."]},{"name":"Mortuary Encounters (Levels 5—10)","type":"table","source":"AATM","caption":"Mortuary Encounters (Levels 5—10)","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Three {@creature Ghost||ghosts} of long-dead nobles invite the characters to an incorporeal tea party."],["2","{@dice 1d8 + 3} {@creature Ghoul||ghouls} feast on a veritable smorgasbord of corpses in a chilly morgue. The ghouls attack any who disturb their meal."],["3","Twenty {@creature Skeleton||skeletons} parade down a dusty hall, dancing all the way. The skeletons are friendly toward characters who join their procession but attack any who impede it."],["4","Disguised as a Humanoid member of the Heralds of Dust, a {@creature planetar} sneaks through a crypt in hopes of raising one of its god's agents from the dead. The angel reveals itself to the characters and asks for help in finding its way."],["5","The party unknowingly enters a crematorium, and the walls erupt with gouts of flame. Each creature in the room must succeed on a {@dc 18} Dexterity saving throw, taking 44 ({@dice 8d10}) fire damage on a failed save, or half as much damage on a successful one."],["6","A {@creature stone golem} composed of tombstones tromps down an empty hallway. It lets the characters pass if they etch an epitaph into its frame."],["7","A passing {@creature animated coffin|AATM}* exhales a hostile cloud of {@creature vampiric mist|MPMM}† with an audible wheeze."],["8","{@dice 1d6 + 2} {@creature Vargouille|MPMM|vargouilles}† fly through the halls, looking for their next meal. The vargouilles attack the characters on sight."],["9","{@dice 1d4} {@creature Spawn of Kyuss|MPMM|spawns of Kyuss}† shamble through the Mortuary, infecting its corpses. A lawful neutral {@creature wight} shouts for the party's aid in curbing the infestation."],["10","Two {@creature lost sorrowsworn|MPMM},† manifestations of those who never reached the afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury."]],"footnotes":["†Monsters marked with a dagger (†) appear in {@book Monsters of the Multiverse|MPMM}. Roll a {@dice d6} if you don't have that book.","*See {@book the appendix|AATM|Appendix: Mortuary Creatures}."]},{"name":"Mortuary Encounters (Levels 11—16)","type":"table","source":"AATM","caption":"Mortuary Encounters (Levels 11—16)","colLabels":["{@dice d10}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","{@creature Factol Skall|AATM}* drifts through the Mortuary toward his {@area orrery|025|x} (detailed later in this supplement)."],["2","Two {@creature Guardian Naga||guardian nagas} slither up to the party. The nagas are collecting stories about those who have passed."],["3","A {@creature death tyrant}, eager to build its undead army, lingers outside a derelict crypt. The monster accosts any non-Undead it encounters."],["4","An {@creature arcanaloth} testator informs the characters they much each present a copy of their last will and testament to continue their exploration. If a character doesn't have a will, the testator offers to write one for them on the spot in exchange for 10 gp each."],["5","A {@creature githyanki knight} and four pallbearers ({@creature Githyanki Warrior||githyanki warriors}) march toward a portal to the Astral Plane to honor a fallen comrade. The githyanki attack characters who interrupt their solemn procession but accept any who share the load as one of their own."],["6","A sarcophagus-like {@creature animated coffin|AATM}* conveys a haughty {@creature mummy lord} to its tomb. Two {@creature Mummy||mummies} walk alongside the coffin. The mummy lord demands that passersby acknowledge its rule with a bow; the mummies attack all who refuse."],["7","A {@creature cadaver collector|MPMM}† emerges from a portal to Acheron, dragging a cart of corpses behind it."],["8","A {@creature deathlock mastermind|MPMM}† leads four {@creature Deathlock|MPMM|deathlocks}† in an unholy ritual dedicated to the powers of death. To complete the ritual, the deathlocks require a living sacrifice—one of the characters would be perfect."],["9","Four {@creature Minotaur Skeleton||minotaur skeletons} carry a palanquin of bones supporting a hostile {@creature skull lord|MPMM}.†"],["10","A {@creature narzugon|MPMM}† astride a {@creature nightmare} patrols a stretch of catacombs as part of an archdevil's errand. The narzugon attacks any non-Undead, eager to add their souls to archdevil's growing collection."]],"footnotes":["†Monsters marked with a dagger (†) appear in {@book Monsters of the Multiverse|MPMM}. Roll a {@dice d6} if you don't have that book.","*See {@book the appendix|AATM|Appendix: Mortuary Creatures}."]},{"name":"Mountain Encounters (Levels 1—4)","type":"table","source":"XGE","page":104,"caption":"Mountain Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","1 {@creature eagle}"],["03-05","{@dice 1d3} {@creature swarm of bats||swarms of bats}"],["06-08","{@dice 1d6} {@creature goat||goats}"],["09-11","{@dice 1d10 + 5} {@creature tribal warrior||tribal warriors}"],["12-14","{@dice 1d6 + 3} {@creature pteranodon||pteranodons}"],["15-17","{@dice 1d8 + 1} {@creature winged kobold||winged kobolds}"],["18-20","1 {@creature lion}"],["21-24","Stairs chiseled into the side of the mountain that climb {@dice 3d20 + 40} feet before ending abruptly"],["25-27","{@dice 2d10} {@creature stirge||stirges}"],["28-30","{@dice 2d4} {@creature aarakocra}"],["31-33","{@dice 2d6} dwarf soldiers ({@creature guard||guards}) with {@dice 1d6} {@creature mule||mules} laden with iron ore"],["34-36","1 {@creature giant eagle}"],["37-38","A small shrine dedicated to a lawful neutral god, perched on a stone outcropping"],["39-41","{@dice 2d8 + 1} {@creature blood hawk||blood hawks}"],["42-44","1 {@creature giant goat}"],["45-47","{@dice 3d4} {@creature kobold||kobolds}"],["48-50","1 {@creature half-ogre (ogrillon)||half-ogre}"],["51-53","1 {@creature berserker}"],["54-55","1 {@creature orog}"],["56","1 {@creature hell hound}"],["57","1 {@creature druid}"],["58-59","1 {@creature peryton}"],["60-61","{@dice 1d2} {@creature hippogriff||hippogriffs}"],["62","1 {@creature manticore}"],["63-64","{@dice 1d6 + 2} {@creature scout||scouts}"],["65-67","Enormous footprints left by a giant, which head into the mountain peaks"],["68-73","{@dice 2d4} {@creature orc||orcs}"],["74-75","1 {@creature giant elk}"],["76-77","1 {@creature veteran}"],["78-79","1 {@creature orc Eye of Gruumsh}"],["80","{@dice 1d4} {@creature harpy||harpies}"],["81","1 {@creature ogre}"],["82","1 {@creature griffon}"],["83","1 {@creature basilisk}"],["84-85","1 {@creature saber-toothed tiger}"],["86-90","A sparkling stream of water spilling from a crevice"],["91","{@dice 1d2} {@creature ettin||ettins}"],["92","1 {@creature cyclops}"],["93","1 {@creature troll}"],["94","1 {@creature galeb duhr}"],["95","1 {@creature air elemental}"],["96","1 {@creature bulette}"],["97","1 {@creature chimera}"],["98","1 {@creature wyvern}"],["99","1 {@creature stone giant}"],["00","1 {@creature frost giant}"]]},{"name":"Mountain Encounters (Levels 5—10)","type":"table","source":"XGE","page":104,"caption":"Mountain Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","{@dice 2d8 + 1} {@creature aarakocra}"],["03-04","1 {@creature lion} or 1 {@creature saber-toothed tiger}"],["05-06","{@dice 1d8 + 1} {@creature giant goat||giant goats}"],["07-08","{@dice 1d4 + 3} dwarf trailblazers ({@creature scout||scouts})"],["09-10","{@dice 1d6 + 2} {@creature orc||orcs}"],["11-15","{@dice 1d10} {@creature giant eagle||giant eagles}"],["16-20","{@dice 1d8 + 1} {@creature hippogriff||hippogriffs}"],["21-25","{@dice 1d8} fissures venting steam that partially obscures a 20-foot cube above each fissure"],["26-30","1 {@creature basilisk}"],["31-35","{@dice 1d12} {@creature half-ogre (ogrillon)||half-ogres}"],["36-40","A ravine blocked by a 100-foot-high wall, which has an opening in the center where a gate used to be"],["41-45","1 {@creature manticore}"],["46-50","{@dice 2d4} {@creature harpy||harpies}"],["51-52","1 {@creature galeb duhr}"],["53-54","1 {@creature bulette}"],["55-56","{@dice 1d10} {@creature berserker||berserkers}"],["57-58","{@dice 1d3} {@creature hell hound||hell hounds}"],["59-60","{@dice 1d8 + 1} {@creature veteran||veterans}"],["61-65","A distant mountain whose peak resembles a tooth"],["66-69","{@dice 1d4} {@creature ettin||ettins}"],["70-73","1 {@creature wyvern}"],["74-75","1 {@creature orc Eye of Gruumsh} with {@dice 1d6} {@creature orog||orogs} and {@dice 3d6 + 10} {@creature orc||orcs}"],["76-80","A row of {@dice 1d10 + 40} stakes upon which the bodies of kobolds, dwarves, or orcs are impaled"],["81-83","1 {@creature fire giant}"],["84-85","1 {@creature young silver dragon}"],["86-87","{@dice 1d4} {@creature air elemental||air elementals}"],["88-90","{@dice 1d4} {@creature troll||trolls}"],["91-92","{@dice 1d3 + 1} {@creature cyclops||cyclopes}"],["93-94","{@dice 1d4} {@creature chimera||chimeras}"],["95-96","1 {@creature cloud giant}"],["97","1 {@creature roc}"],["98","{@dice 1d4} {@creature stone giant||stone giants}"],["99","1 {@creature young red dragon}"],["00","{@dice 1d4} {@creature frost giant||frost giants}"]]},{"name":"Mountain Encounters (Levels 11—16)","type":"table","source":"XGE","page":104,"caption":"Mountain Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","{@dice 1d8 + 1} {@creature basilisk||basilisks}"],["03-04","{@dice 2d4} {@creature hell hound||hell hounds}"],["05-06","{@dice 1d3} {@creature chimera||chimeras}"],["07-08","1 {@creature galeb duhr}"],["09-10","{@dice 2d6} {@creature veteran||veterans}"],["11-15","1 {@creature young silver dragon}"],["16-20","{@dice 2d4} {@creature troll||trolls}"],["21-25","1 red dragon gliding through the sky above the highest mountaintops"],["26-30","{@dice 1d8 + 1} {@creature manticore||manticores}"],["31-35","{@dice 1d4} {@creature cyclops||cyclopes}"],["36-40","Heavy snowfall that lasts for {@dice 1d6} hours"],["41-45","{@dice 1d10} {@creature air elemental||air elementals}"],["46-50","{@dice 1d6 + 2} {@creature bulette||bulettes}"],["51-55","{@dice 1d4} {@creature stone giant||stone giants}"],["56-60","1 {@creature fire giant}"],["61-65","2 {@creature stone giant||stone giants} playing catch with a boulder a few hundred feet away"],["66-70","{@dice 1d8 + 1} {@creature ettin||ettins}"],["71-75","{@dice 1d3} {@creature frost giant||frost giants}"],["76-80","A wide crevasse, its depths shrouded in mist"],["81-85","{@dice 1d4} {@creature cloud giant||cloud giants}"],["86-90","1 {@creature adult silver dragon}"],["91-96","1 {@creature adult red dragon}"],["97-98","{@dice 1d4} {@creature roc||rocs}"],["99","1 {@creature ancient silver dragon}"],["00","1 {@creature ancient red dragon}"]]},{"name":"Mountain Encounters (Levels 17—20)","type":"table","source":"XGE","page":104,"caption":"Mountain Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","{@dice 1d10} {@creature bulette||bulettes}"],["06-10","{@dice 1d8 + 1} {@creature chimera||chimeras}"],["11-15","1 {@creature adult silver dragon}"],["16-20","{@dice 1d8 + 1} {@creature wyvern||wyverns}"],["21-25","A massive boat perched atop a mountain"],["26-30","{@dice 2d4} {@creature galeb duhr}"],["31-35","{@dice 1d4} {@creature frost giant||frost giants}"],["36-40","A wooded valley haunted by secretive and reclusive elves who tell warily of their master: a mad wizard who lives in the heart of the valley"],["41-45","{@dice 1d10} {@creature air elemental||air elementals}"],["46-50","{@dice 1d6 + 3} {@creature troll||trolls}"],["51-55","1 {@creature adult red dragon}"],["56-60","{@dice 1d4} {@creature cloud giant||cloud giants}"],["61-65","A waterfall hundreds of feet high that drops into a clear pool"],["66-70","{@dice 1d3} {@creature fire giant||fire giants}"],["71-75","{@dice 2d4} {@creature stone giant||stone giants}"],["76-80","A force of 100 dwarves ({@creature veteran||veterans}) standing guard at a mountain pass, permitting no passage until a traveler pays 100 gp (if on foot) or 200 gp (if mounted)"],["81-85","{@dice 1d4} {@creature roc||rocs}"],["86-90","{@dice 1d4} {@creature young red dragon||young red dragons}"],["91-96","1 {@creature ancient silver dragon}"],["97-00","1 {@creature ancient red dragon}"]]},{"name":"Open Water Encounters (Levels 1—4)","type":"table","source":"GoS","page":207,"caption":"Open Water Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-03","{@dice 3d6} {@creature Quipper||quippers}"],["04-08","1 {@creature swarm of quippers}"],["09-12","{@dice 3d10} {@creature Dolphin|VGM|dolphins}"],["13-14","1 {@creature giant octopus}"],["15-16","{@dice 1d4} {@creature Killer Whale||killer whales}"],["17-18","{@dice 1d6} {@creature merfolk}"],["19-20","{@dice 1d6} {@creature Giant Sea Horse||giant sea horses}"],["21-24","{@dice 1d8} {@creature Giant Crab||giant crabs}"],["25-28","{@dice 1d4} {@creature Reef Shark||reef sharks}"],["29","1 {@creature hunter shark}"],["30-34","{@dice 1d4} {@creature sahuagin}"],["35-37","{@dice 1d4} {@creature koalinth|GoS}"],["38-40","A {@table Whirlpools; Whirlpool Rank|GoS|rank 1 whirlpool} connected to the Elemental Plane of Water (see \"{@variantrule Ocean Environs|GoS|Whirlpools}\" from Appendix A of {@i Ghosts of Saltmarsh})"],["41-45","{@dice 1d4} {@creature Locathah|GoS|locathahs}"],["46-51","{@dice 1d3} {@creature Harpy||harpies}"],["52-54","2 {@creature merrow}"],["55-57","1 {@creature sahuagin priestess} and {@dice 1d4} {@creature sahuagin}"],["58-59","1 {@creature koalinth sergeant|GoS} and {@dice 2d4} {@creature koalinth|GoS}"],["60-62","1 {@creature plesiosaurus}"],["63-64","{@dice 1d3} {@creature Sea Hag||sea hags}"],["65-67","{@dice 1d4} {@creature Blood Hawk||blood hawks}"],["68-70","1 {@creature sahuagin champion|GoS}"],["71-74","1 {@creature giant shark}"],["75","1 {@creature young bronze dragon}"],["76-00","A ship ({@variantrule Random Ships|GoS|generated at random})"]]},{"name":"Open Water Encounters (Levels 5—10)","type":"table","source":"GoS","page":207,"caption":"Open Water Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-03","1 {@creature giant shark}"],["04-07","{@dice 1d4} {@creature Swarm of Quippers||swarms of quippers}"],["08-11","{@dice 1d10} {@creature Killer Whale||killer whales}"],["12-17","{@dice 3d6} {@creature merfolk}"],["18-25","1 {@creature sahuagin high priestess|GoS} and 1 {@creature sahuagin wave shaper|GoS}"],["26-30","{@dice 2d8} {@creature Giant Crab||giant crabs}"],["31-35","{@dice 2d4} {@creature Reef Shark||reef sharks}"],["36-38","{@dice 1d4} {@creature Hunter Shark||hunter sharks}"],["39-40","{@dice 1d4} {@creature Water Elemental||water elementals}"],["41","A {@table Whirlpools; Whirlpool Rank|GoS|rank 2 whirlpool} connected to the Elemental Plane of Water (see \"{@variantrule Ocean Environs|GoS|Whirlpools}\" from Appendix A of {@i Ghosts of Saltmarsh})"],["42-45","{@dice 2d4} {@creature Locathah|GoS|locathahs}"],["46-47","1 {@creature harpy matriarch|GoS} and {@dice 1d4} {@creature Harpy||harpies}"],["48-49","{@dice 2d4} {@creature merrow}"],["50-52","1 {@creature sahuagin baron} and {@dice 1d4} {@creature sahuagin}"],["53-57","1 {@creature koalinth sergeant|GoS} and {@dice 2d4} {@creature koalinth|GoS}"],["58-59","{@dice 2d8} {@creature Giant Crab||giant crabs}"],["60-61","{@dice 1d4} {@creature Plesiosaurus||plesiosauruses}"],["62-63","A coven of 3 {@creature Sea Hag||sea hags}"],["64-65","{@dice 1d4} {@creature Sahuagin Blademaster|GoS|sahuagin blademasters}"],["66-69","1 {@creature hydra}"],["70-71","1 {@creature marid}"],["72","1 {@creature storm giant}"],["73","1 {@creature adult bronze dragon}"],["74","1 {@creature dragon turtle}"],["75-90","A ship ({@variantrule Random Ships|GoS|generated at random})"],["91-00","A mysterious island ({@variantrule Mysterious Islands|GoS|generated at random})"]]},{"name":"Open Water Encounters (Levels 11—20)","type":"table","source":"GoS","page":207,"caption":"Open Water Encounters (Levels 11—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-03","1 {@creature storm giant}"],["04-07","{@dice 2d6} {@creature Giant Shark||giant sharks}"],["08-11","1 {@creature marid}"],["12-18","1 {@creature sahuagin high priestess|GoS} and {@dice 2d4} {@creature Sahuagin Champion|GoS|sahuagin champions}"],["19-25","1 {@creature sahuagin baron} and {@dice 1d4} {@creature Sahuagin Blademaster|GoS|sahuagin blademasters}"],["26-28","{@dice 3d6} {@creature Reef Shark||reef sharks}"],["29-32","{@dice 2d6} {@creature Hunter Shark||hunter sharks}"],["33-39","A {@table Whirlpools; Whirlpool Rank|GoS|rank 3 whirlpool} connected to the Elemental Plane of Water (see \"{@variantrule Ocean Environs|GoS|Whirlpools}\" from Appendix A of {@i Ghosts of Saltmarsh})"],["40-43","A {@table Whirlpools; Whirlpool Rank|GoS|rank 4 whirlpool} connected to the Elemental Plane of Water (see \"{@variantrule Ocean Environs|GoS|Whirlpools}\" from Appendix A of {@i Ghosts of Saltmarsh})"],["44-45","{@dice 1d3} {@creature Hydra||hydras}"],["46-48","{@dice 1d4} {@creature koalinth sergeant|GoS} and {@dice 3d10} {@creature koalinth|GoS}"],["49-50","{@dice 2d4} {@creature Plesiosaurus||plesiosauruses}"],["51-53","{@dice 3d6} {@creature merrow}"],["54-57","1 {@creature harpy matriarch|GoS} and {@dice 2d8} {@creature Harpy||harpies}"],["58-60","A coven of 3 {@creature Sea Hag||sea hags}"],["61-63","1 {@creature dragon turtle}"],["64","1 {@creature ancient bronze dragon}"],["65-75","A ship ({@variantrule Random Ships|GoS|generated at random})"],["76-00","A mysterious island ({@variantrule Mysterious Islands|GoS|generated at random})"]]},{"name":"Ship Encounters","type":"table","source":"BAM","page":7,"caption":"Ship Encounters","colLabels":["{@dice d100}","Encounter","Attitude"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["01-07","{@vehicle Bombard|AAG} Leviathan, captained by Myrtle Hunt ({@creature giff warlord|BAM}*) and crewed by 8 {@creature Giff Shipmate|BAM|giff shipmates}* and 3 {@creature Mage||mages}†","{@dice 1d10 + 2}"],["08-16","{@vehicle Damselfly ship|AAG} Voidwinder, captained by Krig Kalu ({@creature hadozee explorer|BAM}*) and crewed by 1 {@creature drow}† and 7 {@creature Hadozee Shipmate|BAM|hadozee shipmates}*","{@dice 2d6 + 3}"],["17-23","{@vehicle Flying fish ship|AAG} Horizon, captained by Thaal Vod (renegade {@creature mind flayer arcanist}†) and crewed by 9 {@creature Plasmoid Warrior|BAM|plasmoid warriors}*","{@dice 1d12}"],["24-31","{@vehicle Hammerhead ship|AAG} Jander Sunstar, captained by Veluna Valderak ({@creature vampirate captain|BAM}*) and crewed by 13 {@creature Vampirate|BAM|vampirates}* and 1 {@creature priest}†","{@dice 1d12}"],["32-36","{@vehicle Lamprey ship|AAG} Astral Prize, crewed by 15 {@creature Psurlon Ringer|BAM|psurlon ringers},*† including Captain Uscath","{@dice 1d12}"],["37-39","{@vehicle Living ship|AAG} Eldervine, captained by Queth ({@creature aartuk elder|BAM}*) and crewed by 2 {@creature Aartuk Starhorror|BAM|aartuk starhorrors},*† 8 {@creature Aartuk Weedling|BAM|aartuk weedlings},* and Eldervine ({@creature treant})","{@dice 1d10}"],["40-45","{@vehicle Nautiloid|AAG} Neurophage, crewed by 4 {@creature Mind Flayer||mind flayers}† and 16 {@creature kuo-toa}, with {@dice 1d6} {@creature Grell||grells} and {@dice 1d6} {@creature Intellect Devourer||intellect devourers} as passengers","{@dice 1d6}"],["46-50","{@vehicle Nightspider|AAG} Malevolence, captained by Yeshk ({@creature neogi void hunter|BAM}*†) and crewed by 24 {@creature Neogi Pirate|BAM|neogi pirates}* and 5 {@creature Umber Hulk||umber hulks}","{@dice 1d6}"],["51-55","{@vehicle Scorpion ship|AAG} Claws of Huraj, captained by Huraj ({@creature hobgoblin captain}) and crewed by 1 {@creature bugbear} (first mate), 8 {@creature Hobgoblin||hobgoblins}, and 2 hobgoblin {@creature Priest||priests}†","{@dice 1d12}"],["56-61","{@vehicle Shrike ship|AAG} Fedifensor, captained by Yaj ({@creature githyanki xenomancer|BAM}*†) and crewed by 10 {@creature Githyanki Buccaneer|BAM|githyanki buccaneers}*†","{@dice 1d12}"],["62-66","{@vehicle Space galleon|AAG} Eleventh, captained by Xorpha Eleven-Eyes ({@creature beholder}) and crewed by 1 {@creature spectator} (first mate), 3 {@creature Cult Fanatic||cult fanatics},† and 16 {@creature Cultist||cultists}","{@dice 1d12}"],["67-72","{@vehicle Space galleon|AAG} Great Kindori, captained by Mystan the Mighty ({@creature djinni}†) and crewed by 1 {@creature invisible stalker} (first mate), 1 {@creature couatl},† 17 {@creature aarakocra}, and 1 {@creature rug of smothering}","{@dice 2d6 + 2}"],["73-78","{@vehicle Squid ship|AAG} Syken's Reach, captained by the pirate Arviglas Syken (human {@creature bandit captain}) and crewed by 1 {@creature cambion}† (Syken's daughter, Tenebra) and 11 {@creature Thug||thugs}","{@dice 1d12}"],["79-84","{@vehicle Star moth|AAG} Apex, captained by Xaleen ({@creature astral elf commander|BAM}*†) and crewed by 11 {@creature Astral Elf Warrior|BAM|astral elf warriors}* and 1 {@creature astral elf aristocrat|BAM}*†","{@dice 1d12}"],["85-90","{@vehicle Turtle ship|AAG} Snorkel, captained by Shelby Norkel (gnome {@creature mage}†) and crewed by 15 {@creature Autognome|BAM|autognomes}*","{@dice 1d10 + 3}"],["91-94","{@vehicle Tyrant ship|AAG} Doomdreamer, crewed by {@dice 2d4 + 2} {@creature Beholder||beholders}","{@dice 1d8}"],["95-00","{@vehicle Wasp ship|AAG} Adventure, abandoned and adrift (25 percent chance that its {@item spelljamming helm|AAG} is still aboard)","—"]],"footnotes":["Creatures marked with an asterisk (*) appear in this book; the rest are described in the {@book Monster Manual|MM}. Any creature marked with a dagger (†) can serve as a spelljammer because it is a spellcaster."]},{"name":"Sigil Clerks' Ward Encounters","type":"table","source":"SatO","page":59,"caption":"Sigil Clerks' Ward Encounters","colLabels":["{@dice d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A cocky {@creature bariaur wanderer|MPP} (see {@book Morte's Planar Parade|MPP}) offers their services to the party as a tout."],["2","A stiff-necked Fated tax collector ({@creature noble}), flanked by two {@creature Guard||guards}, smugly informs the characters they must each pay a \"promenade toll\" of 1 sp to proceed in their current direction."],["3","Out of breath and clearly hiding something on their person, a teenage tiefling {@creature spy} begs the characters to help them avoid two oncoming {@creature Harmonium Peacekeeper|MPP|Harmonium peacekeepers} (see {@book Morte's Planar Parade|MPP})."],["4","A drunk elf {@creature commoner} stumbles out of an onion-shaped cab pulled by a sweet and gullible {@creature unicorn} named Corny. The unicorn asks the characters if they need a ride."],["5","A wizened, purple-robed Incantifer ({@creature archmage}) passes through the streets, eliciting nervous whispers from a crowd of onlookers."],["6","A {@creature Society of Sensation Muse|MPP} (see {@book Morte's Planar Parade|MPP}) dazzles the characters with a street-side performance."],["7","Olga, a bookish {@creature frost giant}, trips before the characters as she hurries to the {@book Hall of Records|SatO|2|Hall of Records}, sending a stack of titanic papers into the air."],["8","An obnoxious {@creature equinal guardinal|MPP} (see {@book Morte's Planar Parade|MPP}) brays atop a street-side soapbox. They attempt to goad a character into a cynical debate about the future of Sigil."]]},{"name":"Sigil General Encounters","type":"table","source":"SatO","page":59,"caption":"Sigil General Encounters","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-03","1 {@creature noble} pedestrian distractedly talking to 1 {@creature cranium rat squeaker|MPP}*"],["04-07","{@dice 1d4} {@creature dabus|MPP}*"],["08-10","1 {@creature scout} tumbling through a portal from the Material Plane"],["11-14","{@dice 1d4} {@creature Nightmare||nightmares} recklessly pulling a sedan chair"],["15-17","{@dice 1d10} {@creature Bariaur Wanderer|MPP|bariaur wanderers}*"],["18-22","{@dice 1d6} {@creature Harmonium Peacekeeper|MPP|Harmonium peacekeepers}* on patrol"],["23-25","{@dice 1d6} {@creature dust mephit} messengers"],["26-28","{@dice 1d4} {@creature Razorvine Blight|MPP|razorvine blights}*"],["29-32","{@dice 1d4} {@creature Society of Sensation Muse|MPP|Society of Sensation muses}*"],["33-36","{@dice 1d6} {@creature Quadrone||quadrones}"],["37-39","{@dice 1d4} {@creature Cranium Rat Squeaker Swarm|MPP|cranium rat squeaker swarms}*"],["40-43","1 {@creature Heralds of Dust Remnant|MPP|Herald of Dust remnant}* and {@dice 1d4} {@creature Zombie||zombies} collecting bodies"],["44-46","1 {@creature young copper dragon} sightseer"],["47-49","1 {@creature Mind's Eye matter smith|MPP}* carrying a rare gizmo"],["50-54","1 {@creature night hag} street vendor"],["55-57","{@dice 1d8} {@creature Bleak Cabal Void Soother|MPP|Bleak Cabal void soothers}* assisting locals"],["58-60","{@dice 1d4} {@creature Vrock||vrocks} on a shopping trip"],["61-63","{@dice 1d6} {@creature Equinal Guardinal|MPP|equinal guardinals}*"],["64-66","{@dice 1d6} {@creature Transcendent Order Instinct|MPP|Transcendent Order instincts}* parkouring through the crowd"],["67-69","{@dice 1d4} {@creature green slaad}"],["70-72","{@dice 1d4} {@creature Fated Shaker|MPP|Fated shakers}* collecting taxes"],["73-74","1 {@creature bone devil} late for a meeting"],["75-76","1 {@creature mage} who's overwhelmed, having just arrived from the Material Plane"],["77-79","{@dice 1d4} {@creature Mercykiller Bloodhound|MPP|Mercykiller bloodhounds}* tracking a criminal"],["80-81","{@dice 1d8} {@creature Githzerai Traveler|MPP|githzerai travelers}*"],["82-83","{@dice 1d4} {@creature maelephant|MPP}* mercenaries"],["84-85","{@dice 1d6} {@creature Doomguard rot blade|MPP}* monster hunters"],["86-87","1 {@creature planetar} looking for a shop"],["88-89","1 {@creature cuprilach rilmani|MPP}* spying on a target"],["90-91","1 {@creature Fraternity of Order law bender|MPP}*"],["92-93","{@dice 1d4} {@creature Cloud Giant||cloud giants} who've become lost"],["94-95","1 {@creature aboleth} in an aquarium sedan chair"],["96-97","1 {@creature kolyarut|MPP}*"],["98-99","A famous {@creature archmage}, like Bigby, Evard, Mordenkainen, or Tasha"],["100","The Lady of Pain and {@dice 2d4} {@creature dabus|MPP}*"]],"footnotes":["Creatures marked with an asterisk (*) appear in {@book Morte's Planar Parade|MPP}, while the rest are described in the {@book Monster Manual|MM}. Most creatures are initially indifferent to characters."]},{"name":"Sigil Hive Ward Encounters","type":"table","source":"SatO","page":59,"caption":"Sigil Hive Ward Encounters","colLabels":["{@dice d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature Hands of Havoc fire starter|MPP} (see {@book Morte's Planar Parade|MPP}), flame in hand and a wild look in their eyes, stands outside an abandoned building. \"Care to help?\" they ask the characters."],["2","A {@creature kelubar demodand|MPP} (see {@book Morte's Planar Parade|MPP}) street food vendor pushes a rusty cart down a nearby alley. Charred, sausage-link manacles dangle from the cart's torn awning. The demodand offers the characters anything on the cart for 5 cp."],["3","Two chaotic neutral {@creature Troll||trolls} in sleeveless vests strut up to the characters, eager to show off their matching tattoos, courtesy of the dabus Fell."],["4","Pugdug, a kind-eyed orc {@creature Bleak Cabal void soother|MPP} (see {@book Morte's Planar Parade|MPP}), offers to heal the characters, asking only that they pay the deed forward."],["5","Two out-of-breath githzerai ratcatchers ({@creature Guard||guards}) in pink skullcaps chase a nimble {@creature cranium rat squeaker|MPP} (see {@book Morte's Planar Parade|MPP}). \"Get 'em!\" they cry as the rat darts toward the characters."],["6","A droopy-eyed corpse collector (dwarf {@creature commoner}) in tattered clothing dumps a rotten body into the back of a wooden wagon. \"If ye need a ride to the Mortuary, there's room in the back!\" he laughs."],["7","A thieving {@creature musteval guardinal|MPP} (see {@book Morte's Planar Parade|MPP}) snatches a bag from a desperate human {@creature commoner} and flees into a nearby alley. The victim cries for help from the characters."],["8","Two {@creature Ettercap||ettercaps} hiss at the characters from an abandoned tenement building cocooned in thick webbing. The building belongs to the Spite Spinners, a gang of arachnid bandits and their boss, a {@creature darkweaver|MPP} (see {@book Morte's Planar Parade|MPP})."]]},{"name":"Sigil Lady's Ward Encounters","type":"table","source":"SatO","page":59,"caption":"Sigil Lady's Ward Encounters","colLabels":["{@dice d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A tiefling wastrel ({@creature noble}) flicks a gambling chip from {@book Fortune's Wheel|SatO|2|Fortune's Wheel} at the party, lamenting, \"May your luck be better than mine.\""],["2","A deluxe sedan chair carried by four {@creature Veteran||veterans} stops in front of the characters. A gloved Humanoid hand parts its privacy curtain, extending them an invitation to a masked ball."],["3","A cheery {@creature drider} skitters toward the party. A cultist of Lolth, the drider hands the party a pamphlet advertising an upcoming ritual at the {@book Infinite Well|SatO|2|Infinite Well} (see the \"{@book Lady's Ward Locations|SatO|2|Lady's Ward Locations}\" section)."],["4","A desperate {@creature commoner} from a faction of your choice has an impending trial in the {@book High Courts of Sigil|SatO|2|High Courts} (see the \"{@book Lady's Ward Locations|SatO|2|Lady's Ward Locations}\" section). Unable to secure an advocate, they plead with the characters to represent them in court."],["5","When the coast is clear, a shady-looking {@creature Doomguard rot blade|MPP} (see {@book Morte's Planar Parade|MPP}) opens their long overcoat in front of the characters to reveal a slew of finely crafted weapons available for purchase."],["6","Three {@creature Harmonium Peacekeeper|MPP|Harmonium peacekeepers} escort a manacled {@creature githzerai uniter|MPP} to the {@book Prison|SatO|2|Prison} (both stat blocks are in {@book Morte's Planar Parade|MPP}). As they pass the characters, the githzerai drops a crumpled note asserting their innocence."],["7","A character spots a notice from the Mercykillers for an escaped prisoner who bears an uncanny resemblance to someone in the party."],["8","Atop a low building, a {@creature githyanki warrior} proselytizes furiously to the characters about Aoskar, the Keeper of Gateways, claiming to have seen the dead god alive and well on the Astral Plane. As Harmonium officers move to arrest the githyanki, he mysteriously vanishes."]]},{"name":"Sigil Lower Ward Encounters","type":"table","source":"SatO","page":59,"caption":"Sigil Lower Ward Encounters","colLabels":["{@dice d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A thunder-voiced {@creature Mind's Eye matter smith|MPP} (see {@book Morte's Planar Parade|MPP}) admonishes passersby to realize the power inside themselves. As a demonstration, the matter smith reshapes material around one of the characters."],["2","Two {@creature Wererat||wererats} in human form approach the characters, offering to sell them various junkyard baubles, while a third wererat uses the distraction to pick a character's pocket."],["3","A {@creature bariaur wanderer|MPP} (see {@book Morte's Planar Parade|MPP}) wearing a gold monocle and an embroidered vest asks the characters to pick up an order for him at a nearby pawnshop. He offers to pay them 10 gp for their trouble (and their discretion)."],["4","Two {@creature minotaur} smiths argue with a {@creature goristro} over the price of an expertly forged greataxe, turning to the characters to settle the debate."],["5","An {@creature Athar null|MPP} (see {@book Morte's Planar Parade|MPP}) warmly greets the characters and offers to show them to their destination—while subtly pitching Athar philosophy to them."],["6","The {@creature ghost} of a factory worker appears to the characters and asks them to retrieve its skull from the {@book Bones of the Night|SatO|2|Bones of the Night} (see the \"{@book Lower Ward Locations|SatO|2|Lower Ward Locations}\" section) so it can finally be laid to rest."],["7","Two {@creature Githzerai Monk||githzerai monks} approach the characters, searching for a dangerous {@creature blue slaad} that stole a mote of primordial chaos from the {@book Face of Gith|SatO|2|Face of Gith} tavern (see the \"{@book Lower Ward Locations|SatO|2|Lower Ward Locations}\" section)."],["8","A soot-stained goblin {@creature mage} uses fire magic to repair a damaged {@creature iron golem} in the street. She tells the characters she needs two hundred pounds of iron to replace the construct's missing arm—even scrap will do."]]},{"name":"Sigil Market Ward Encounters","type":"table","source":"SatO","page":59,"caption":"Sigil Market Ward Encounters","colLabels":["{@dice d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature Transcendent Order instinct|MPP} (see {@book Morte's Planar Parade|MPP}) asks to spar with the characters, promising a reward if the character wins the fight."],["2","A neutral good {@creature manticore} acupuncturist brushes past the characters, accidentally poking one of them with its spiny tail. As a token of apology, the manticore gifts the party a voucher for one free spa treatment at the Flame Pits (see the \"{@book Market Ward Locations|SatO|2|Market Ward Locations}\" section)."],["3","Wheeze Whistletooth, a {@creature night hag} with a persistent hacking cough, offers the party free samples of her famous mystery meat pies."],["4","Clearly troubled, a human {@creature commoner} in the Free League asks the party which faction, if any, they believe is right about the truths of the multiverse."],["5","Two {@creature Harmonium Peacekeeper|MPP|Harmonium peacekeepers} (see {@book Morte's Planar Parade|MPP}) question the characters about the whereabouts of a red-furred bariaur who reportedly stole a {@item potion of invisibility} from an alchemical shop."],["6","A tiny copper soldier fashioned by a {@creature pentadrone} toymaker marches up to the party, salutes them, and then stops functioning."],["7","A {@creature hill giant} stumbles toward the characters, pointing at his throat in worry but not saying a word. He's choking on an entire spit-roasted hog."],["8","Disguised as Rowan Darkwood, a {@creature barlgura} mastermind attempts to recruit the characters with a lucrative opportunity: robbing the Bank of Abbathor (see the \"{@book Market Ward Locations|SatO|2|Market Ward Locations}\" section)."]]},{"name":"Sigil Undersigil Encounters","type":"table","source":"SatO","page":59,"caption":"Sigil Undersigil Encounters","colLabels":["{@dice d6}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A {@creature vargouille reflection|MPP} (see {@book Morte's Planar Parade|MPP}) sprouts from a nearby corpse."],["2","Putrice, a {@creature night hag}, cackles as she fishes a wriggling {@creature larva|DMG} (see the {@book Dungeon Master's Guide|DMG}) from a vent underneath a fiend-owned restaurant."],["3","Two {@creature Cranium Rat Squeaker|MPP|cranium rat squeakers} (see {@book Morte's Planar Parade|MPP}) gnaw on the bones of a {@creature skeleton}, which reaches out toward the characters for help."],["4","Two {@creature dabus|MPP} (see {@book Morte's Planar Parade|MPP}) prune back a mass of razorvine that has spread through a barred grate to the busy street above. As they trim its barbed branches, something shudders within."],["5","Three {@creature sahuagin} emerge from a wide pipe. \"Polluters!\" shouts one of them, addressing the characters."],["6","A warm sponge cake cools on a dusty stone ledge. Its sweet, strawberry aroma wafts through the otherwise dingy passage. A note reading \"DO NOT EAT\" rests below its porcelain serving dish."]]},{"name":"Stone Giant Encounters","type":"table","source":"BGG","page":48,"caption":"Stone Giant Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature stone giant} and 1 {@creature xorn} (attitude for both: {@dice 1d10}) hunting for gems, much the way surface peoples hunt for truffles"],["2","1 {@creature stone giant rockspeaker|BGG} conferring with 2 {@creature Galeb Duhr||galeb duhrs} (attitude for all: {@dice 1d8 + 4})"],["3","1 {@creature stone giant} (attitude: {@dice 1d12}) playing fetch with 1 {@creature carrion crawler} (attitude: {@dice 1d4 + 1})"],["4","{@dice 2d4} {@creature goliath giant-kin|BGG} (attitude: {@dice 1d10}) practicing throwing rocks"],["5","1 {@creature stone giant} arguing with 1 {@creature minotaur} (attitude for both: {@dice 1d12}) about the best path for a maze they're designing"],["6","1 {@creature stone giant} (attitude: {@dice 1d6 + 4}) dreamily carving a slab of rock into an abstract hill giant figure"],["7","1 {@creature cairnwight|BGG} (attitude: {@dice 1d8 + 2}) searching for treasure stolen from its tomb"],["8","{@dice 2d4} cave bears ({@creature Polar Bear||polar bears}; attitude: {@dice 1d6 + 1}) on patrol"],["9","1 {@creature stone giant of Evil Earth|BGG} (attitude: {@dice 1d6}) arguing theology with 2 {@creature Stone Giant||stone giants} (attitude: {@dice 1d12})"],["10","{@dice 2d6} dwarf prospectors ({@creature Veteran||veterans}; attitude: {@dice 1d12}) delving into areas full of stone giant dream carvings"],["11","2 {@creature Korred|MPMM|korreds} (attitude: {@dice 1d8}) exchanging their cut hair with 1 {@creature stone giant} (attitude: {@dice 1d10}) for stone and gem artwork"],["12","1 {@creature stone giant dreamwalker|MPMM} (attitude: {@dice 1d8 + 2}) collecting objects and creatures to fuse into its body"]]},{"name":"Storm Giant Encounters","type":"table","source":"BGG","page":48,"caption":"Storm Giant Encounters","colLabels":["{@dice d12}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","1 {@creature storm giant tempest caller|BGG} (attitude: {@dice 1d8 + 2}) communing with a lightning-lit face in a thundercloud"],["2","1 {@creature storm giant} riding 1 {@creature aerosaur|BGG} (attitude for both: {@dice 1d10})"],["3","1 {@creature lightning hulk|BGG} (attitude: {@dice 1d6}) reveling in destruction"],["4","1 {@creature storm giant} hunting or fishing with 1 {@creature griffon} or {@creature giant octopus} companion (attitude for both: {@dice 1d10 + 2})"],["5","1 {@creature storm giant} (attitude: {@dice 1d12}) patiently explaining a Giant rune to {@dice 1d4} {@creature Ogre||ogres} (attitude: {@dice 1d10})"],["6","2 {@creature Storm Giant||storm giants} (attitude: {@dice 1d8 + 2}) moving pieces on a massive game board according to events that haven't happened yet"],["7","{@dice 1d4} {@creature Behir||behirs} (attitude: {@dice 1d8 + 1}) stalking storm giants"],["8","{@dice 2d4} {@creature goliath giant-kin|BGG} (attitude: {@dice 1d8 + 3}) meditating in hopes of receiving a vision or prophetic word"],["9","1 {@creature storm herald|BGG} conferring with 1 {@creature kraken} (attitude for both: {@dice 1d8 + 1})"],["10","1 {@creature adult blue dragon} (attitude: {@dice 1d6}) seeking the secret refuge of a storm giant oracle who is an ancient enemy"],["11","1 {@creature kraken priest|MPMM} and 3 {@creature Deep Scion|MPMM|deep scions} (attitude for all: {@dice 1d4 + 1}) studying storm giant runes"],["12","1 {@creature storm giant quintessent|MPMM} (attitude: {@dice 1d12}) reading omens in the migration paths of 2 {@creature Roc||rocs} or {@creature Killer Whale||killer whales} (attitude: {@dice 1d6 + 4})"]]},{"name":"Swamp Encounters (Levels 1—4)","type":"table","source":"XGE","page":105,"caption":"Swamp Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 1d4} {@creature poisonous snake||poisonous snakes}"],["02-05","{@dice 3d6} {@creature rat||rats}"],["06-10","{@dice 2d8} {@creature raven||ravens}"],["11-12","{@dice 3d6} {@creature giant rat||giant rats}"],["13","{@dice 1d10 + 5} {@creature tribal warrior||tribal warriors}"],["14-15","{@dice 1d8 + 1} {@creature giant lizard||giant lizards}"],["16-17","1 {@creature crocodile}"],["18-19","1 {@creature swarm of insects}"],["20","1 {@creature giant spider}"],["21-22","{@dice 1d4 + 1} mud huts partially sunken in murky water"],["23-25","{@dice 2d8 + 1} {@creature kobold||kobolds}"],["26","{@dice 2d4} {@creature mud mephit||mud mephits}"],["27-29","{@dice 1d6 + 2} {@creature giant poisonous snake||giant poisonous snakes}"],["30","{@dice 2d4} {@creature winged kobold||winged kobolds}"],["31-32","1 {@creature scout}"],["33-34","The corpse of an adventurer tangled in the weeds. Looting the body turns up an {@item explorer's pack|phb} and perhaps (50% chance) a random common magic item."],["35-38","1 {@creature giant toad}"],["39-41","{@dice 1d6 + 2} {@creature constrictor snake||constrictor snakes}"],["42-44","{@dice 2d4} {@creature giant frog||giant frogs}"],["45","{@dice 1d8 + 1} {@creature swarm of rats||swarms of rats} or {@dice 1d6 + 2} {@creature swarm of ravens||swarms of ravens}"],["46-48","{@dice 2d10} {@creature stirge||stirges}"],["49-52","{@dice 2d6 + 3} {@creature bullywug||bullywugs}"],["53-54","{@dice 1d8 + 1} {@creature orc||orcs}"],["55-56","{@dice 1d4} {@creature yuan-ti pureblood||yuan-ti purebloods}"],["57","1 {@creature druid}"],["58-59","1 yuan-ti malison: {@creature yuan-ti malison (type 1)||type 1}, {@creature yuan-ti malison (type 2)||type 2}, {@creature yuan-ti malison (type 3)||type 3}"],["60-62","1 {@creature giant constrictor snake}"],["63-64","A high-pitched shriek that lasts for {@dice 1d4} minutes"],["65-67","{@dice 2d4} {@creature lizardfolk}"],["68-69","{@dice 1d4} {@creature ghoul||ghouls}"],["70-71","1 {@creature will-o'-wisp}"],["72","1 {@creature wight}"],["73","1 {@creature ghast}"],["74-75","1 {@creature swarm of poisonous snakes}"],["76-77","A foul stench bubbling up from brackish waters"],["78-80","{@dice 1d4 + 2} {@creature ogre||ogres}"],["81-83","1 {@creature shambling mound}"],["84-86","1 {@creature lizardfolk shaman} with {@dice 1d6} {@creature giant lizard||giant lizards} and {@dice 2d10} {@creature lizardfolk}"],["87","1 {@creature troll}"],["88-89","{@dice 1d4} {@creature green hag||green hags}"],["90-91","1 {@creature revenant}"],["92-93","1 {@creature giant crocodile}"],["94-95","1 {@creature orc Eye of Gruumsh} with {@dice 1d3} {@creature orog||orogs} and {@dice 2d6 + 3} {@creature orc||orcs}"],["96-97","1 {@creature young black dragon}"],["98","1 {@creature yuan-ti abomination}"],["99","{@dice 1d4} {@creature water elemental||water elementals}"],["00","1 {@creature hydra}"]]},{"name":"Swamp Encounters (Levels 5—10)","type":"table","source":"XGE","page":105,"caption":"Swamp Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature green hag}"],["02-03","{@dice 2d4} {@creature giant lizard||giant lizards} or {@dice 2d4} {@creature giant poisonous snake||giant poisonous snakes}"],["04-05","{@dice 2d8} {@creature winged kobold||winged kobolds}"],["06-07","{@dice 1d10 + 1} {@creature bullywug||bullywugs} with {@dice 1d8 + 1} {@creature giant frog||giant frogs}"],["08-09","1 {@creature druid}"],["10","{@dice 1d8 + 1} {@creature swarm of insects||swarms of insects}"],["11-13","{@dice 1d12} {@creature ghoul||ghouls}"],["14-16","{@dice 2d8} {@creature scout||scouts}"],["17-19","{@dice 2d10} {@creature orc||orcs}"],["20-22","{@dice 2d4} {@creature giant spider||giant spiders}"],["23-24","Tainted water that exposes creatures that move through it to {@disease sight rot} (see \"{@book Diseases|DMG|8|Diseases}\" in chapter 8 of the {@italic Dungeon Master's Guide})"],["25-27","{@dice 1d6 + 2} {@creature giant toad||giant toads}"],["28-30","{@dice 3d6} {@creature lizardfolk}"],["31-33","{@dice 1d8 + 1} {@creature yuan-ti pureblood||yuan-ti purebloods}"],["34-36","{@dice 1d4 + 1} {@creature swarm of poisonous snakes||swarms of poisonous snakes}"],["37-38","A bloated humanoid corpse floating facedown in the water"],["39-41","1 {@creature shambling mound}"],["42-44","{@dice 1d4 + 1} {@creature will-o'-wisp||will-o'-wisps}"],["45-47","{@dice 2d6} {@creature crocodile||crocodiles}"],["48-50","{@dice 1d4 + 1} {@creature giant constrictor snake||giant constrictor snakes}"],["51-54","1 {@creature lizardfolk shaman} with {@dice 1d3} {@creature swarm of poisonous snakes||swarms of poisonous snakes} and {@dice 1d8 + 2} {@creature lizardfolk}"],["55-58","{@dice 1d8 + 1} {@creature ogre||ogres}"],["59-62","{@dice 2d4} {@creature ghast||ghasts}"],["63-65","An altar partially sunk into the mud, devoted to a god that is part human and part frog"],["66-69","1 {@creature giant crocodile}"],["70-73","1 {@creature shambling mound}"],["74-77","1 {@creature orc Eye of Gruumsh} with {@dice 1d3} {@creature ogre||ogres} and {@dice 2d10 + 5} {@creature orc||orcs}"],["78-80","A torrential rain that lasts {@dice 1d6} minutes and puts out all unprotected flames within 1 mile"],["81-82","1 {@creature young black dragon}"],["83-84","{@dice 1d4} {@creature green hag||green hags} with {@dice 1d6 + 1} {@creature ogre||ogres}"],["85-86","1 {@creature yuan-ti abomination}"],["87-88","{@dice 1d4 + 1} {@creature wight||wights}"],["89-90","{@dice 1d6 + 1} yuan-ti malisons: {@creature yuan-ti malison (type 1)||type 1}, {@creature yuan-ti malison (type 2)||type 2}, {@creature yuan-ti malison (type 3)||type 3}"],["91-93","{@dice 1d4 + 1} {@creature troll||trolls}"],["94-96","{@dice 1d10} {@creature revenant||revenants}"],["97-99","{@dice 1d8 + 1} {@creature water elemental||water elementals}"],["00","{@dice 1d3} {@creature hydra||hydras}"]]},{"name":"Swamp Encounters (Levels 11—20)","type":"table","source":"XGE","page":105,"caption":"Swamp Encounters (Levels 11—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-10","{@dice 1d4} {@creature giant crocodile||giant crocodiles}"],["11-15","{@dice 1d3} {@creature yuan-ti abomination||yuan-ti abominations}"],["16-20","{@dice 1d6 + 1} {@creature green hag||green hags}"],["21-25","A large, spreading tree from which {@dice 2d6} armored knights hang by the neck"],["26-30","{@dice 2d4} {@creature wight||wights}"],["31-35","{@dice 1d8 + 1} yuan-ti malisons: {@creature yuan-ti malison (type 1)||type 1}, {@creature yuan-ti malison (type 2)||type 2}, {@creature yuan-ti malison (type 3)||type 3}"],["36-40","Fog that rolls across the terrain, making the area within {@dice 1d3} miles heavily obscured for {@dice 1d4} hours"],["41-45","{@dice 1d4} {@creature revenant||revenants}"],["46-50","{@dice 1d6} {@creature shambling mound||shambling mounds}"],["51-55","{@dice 1d10} {@creature water elemental||water elementals}"],["56-60","{@dice 1d4} {@creature young black dragon||young black dragons}"],["61-65","An eerie, bat-headed idol almost completely covered by vines"],["66-70","{@dice 1d8 + 2} {@creature troll||trolls}"],["71-75","{@dice 1d3} {@creature hydra||hydras}"],["76-80","The sound of drums beating several miles away"],["81-96","1 {@creature adult black dragon}"],["97-00","1 {@creature ancient black dragon}"]]},{"name":"Sylvan Forest Encounters","type":"table","source":"DMG","page":86,"caption":"Sylvan Forest Encounters","colLabels":["{@dice d12 + d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","1 {@creature displacer beast}"],["3","1 {@creature gnoll pack lord} and {@dice 2d4} {@creature gnoll||gnolls}"],["4","{@dice 1d4} {@creature gnoll||gnolls} and {@dice 2d4} {@creature hyena||hyenas}"],["5","A grove of burned trees. Characters searching the area and succeeding on a {@dc 10} Wisdom ({@skill Survival}) check find {@creature gnoll} tracks. Following the tracks for {@dice 1d4} hours leads to an encounter with {@creature gnoll||gnolls}, or the discovery of dead {@creature gnoll||gnolls} with elven arrows sticking out of their flea-ridden corpses."],["6","1 {@creature giant owl}"],["7","An ivy-covered statue of an elven deity or hero."],["8","1 {@creature dryad} (50%) or {@dice 1d4} {@creature satyr||satyrs} (50%)"],["9","{@dice 1d4} {@creature centaur||centaurs}"],["10","{@dice 2d4} {@creature scout||scouts} (elves). One {@creature scout} carries a horn and can use its action to blow it. If the horn is blown within the forest, roll on this table again. If the result indicates a monster encounter, the indicated monster or monsters arrive in {@dice 1d4} minutes. New arrivals other than {@creature gnoll||gnolls}, {@creature hyena||hyenas}, {@creature owlbear||owlbears}, and {@creature displacer beast||displacer beasts} are friendly toward the {@creature scout||scouts}."],["11","{@dice 2d4} {@creature pixie||pixies} (50%) or {@dice 2d4} {@creature sprite||sprites} (50%)"],["12","1 {@creature owlbear}"],["13","{@dice 1d4} {@creature elk||elks} (75%) or 1 {@creature giant elk} (25%)"],["14","{@dice 1d4} {@creature blink dog||blink dogs}"],["15","A magical plant with {@dice 2d4} glowing berries. A creature that ingests a berry becomes {@condition invisible} for 1 hour, or until it attacks or casts a spell. Once picked, a berry loses its magic after 12 hours. Berries regrow at midnight, but if all its berries are picked, the plant becomes nonmagical and grows no more berries."],["16","An elven tune carried on a gentle breeze"],["17","{@dice 1d4} {@creature Faerie Dragon (Orange)||orange} (75%) or {@creature Faerie Dragon (Blue)||blue} (25%) faerie dragons"],["18","1 {@creature druid} (elf). The {@creature druid} is initially indifferent toward the party but becomes friendly if the characters agree to rid the forest of its gnoll infestation."],["19","1 {@creature treant}. The {@creature treant} is friendly if the party includes one or more elves or is accompanied by a visible fey creature. The {@creature treant} is hostile if the characters are carrying open flames. Otherwise, it is indifferent and doesn't announce its presence as the characters pass by."],["20","1 {@creature unicorn}"]]},{"name":"Underdark Encounters (Levels 1—4)","type":"table","source":"XGE","page":106,"caption":"Underdark Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature mind flayer arcanist}"],["02","{@dice 1d3 + 1} {@creature giant poisonous snake||giant poisonous snakes}"],["03","{@dice 1d3} {@creature giant lizard||giant lizards}"],["04","{@dice 2d4} {@creature giant fire beetle||giant fire beetles}"],["05","{@dice 1d8 + 1} {@creature flumph||flumphs}"],["06","1 {@creature shrieker}"],["07","{@dice 1d12} {@creature giant rat||giant rats}"],["08","{@dice 2d4} {@creature kobold||kobolds}"],["09","{@dice 1d8 + 1} {@creature stirge||stirges}"],["10","{@dice 2d4} humans ({@creature tribal warrior||tribal warriors}) seeking the way to the surface, fleeing their Underdark oppressors"],["11-12","{@dice 1d10} {@creature troglodyte||troglodytes}"],["13-14","{@dice 1d2} {@creature gray ooze||gray oozes}"],["15-16","{@dice 3d6} {@creature stirge||stirges}"],["17-18","{@dice 1d3} {@creature magma mephit||magma mephits}"],["19-20","{@dice 1d10} {@creature goblin||goblins}"],["21-22","Orc graffiti on the walls, suggesting something rude about the mother of someone named Krusk"],["23-24","1 {@creature swarm of insects}"],["25","1 deep gnome"],["26-28","{@dice 1d8 + 1} {@creature drow}"],["29-30","{@dice 1d4} {@creature violet fungus||violet fungi}"],["31-32","{@dice 1d12} {@creature kuo-toa}"],["33","1 {@creature rust monster}"],["34-35","A rubble-strewn passage that appears to have been recently cleared after a cave-in"],["36-37","{@dice 1d8 + 1} {@creature giant bat||giant bats}"],["38-39","{@dice 3d6} {@creature kobold||kobolds}"],["40-41","{@dice 2d4} {@creature grimlock||grimlocks}"],["42-43","{@dice 1d4 + 3} {@creature swarm of bats||swarms of bats}"],["44","1 dwarf prospector ({@creature scout}) looking for gold"],["45","1 {@creature carrion crawler} or 1 {@creature gelatinous cube}"],["46","{@dice 1d8} {@creature darkmantle||darkmantles} or {@dice 2d4} {@creature piercer||piercers}"],["47","1 {@creature hell hound}"],["48","{@dice 1d3} {@creature specter||specters}"],["49","{@dice 1d4} {@creature bugbear||bugbears}"],["50","{@dice 1d10 + 5} {@creature winged kobold||winged kobolds}"],["51","{@dice 1d4} {@creature fire snake||fire snakes}"],["52","{@dice 2d8 + 1} {@creature troglodyte||troglodytes}"],["53","{@dice 1d6} {@creature giant spider||giant spiders}"],["54","{@dice 3d6} {@creature kuo-toa}"],["55","1 {@creature goblin boss} with {@dice 2d4} {@creature goblin||goblins}"],["56","{@dice 4d4} {@creature grimlock||grimlocks}"],["57","1 {@creature ochre jelly}"],["58","{@dice 2d10} {@creature giant centipede||giant centipedes}"],["59","1 {@creature nothic} or 1 {@creature giant toad}"],["60","{@dice 1d4} {@creature myconid adult||myconid adults} with {@dice 5d4} {@creature myconid sprout||myconid sprouts}"],["61","1 {@creature minotaur skeleton} or 1 {@creature minotaur}"],["62","{@dice 3d6} {@creature drow}"],["63","1 {@creature mimic} or 1 {@creature doppelganger}"],["64","{@dice 1d6 + 3} {@creature hobgoblin||hobgoblins}"],["65","1 {@creature intellect devourer} or 1 {@creature spectator}"],["66","{@dice 1d8 + 1} {@creature orc||orcs}"],["67-68","A faint tapping coming from inside a nearby wall"],["69","1 {@creature gibbering mouther} or 1 {@creature water weird}"],["70","{@dice 1d12} {@creature gas spore||gas spores}"],["71","1 {@creature giant constrictor snake}"],["72","{@dice 1d10} {@creature shadow||shadows}"],["73","{@dice 1d3} {@creature grell||grells}"],["74","{@dice 1d4} {@creature wight||wights}"],["75","{@dice 1d8 + 1} {@creature quaggoth spore servant||quaggoth spore servants}"],["76","{@dice 1d2} {@creature gargoyle||gargoyles}"],["77","{@dice 1d4} {@creature ogre||ogres} or {@dice 1d3} {@creature ettin||ettins}"],["78","{@dice 1d4} dwarf explorers ({@creature veteran||veterans})"],["79-80","An abandoned miners' camp spattered with blood and littered with the contents of {@dice 1d3} {@item dungeoneer's pack|phb|dungeoneer's packs}"],["81","1 {@creature chuul} or 1 {@creature salamander}"],["82","{@dice 1d4} {@creature phase spider||phase spiders} or {@dice 1d3} {@creature hook horror||hook horrors}"],["83","{@dice 5d4} {@creature duergar}"],["84","1 {@creature ghost} or 1 {@creature flameskull} or 1 {@creature wraith}"],["85","1 {@creature druid} with 1 {@creature polar bear} ({@creature cave bear})"],["86","1 {@creature hobgoblin captain} with {@dice 1d4} {@creature half-ogre (ogrillon)||half-ogres} and {@dice 2d10} {@creature hobgoblin||hobgoblins}"],["87","1 {@creature earth elemental} or 1 {@creature black pudding}"],["88","1 {@creature kuo-toa monitor} with {@dice 1d8 + 1} {@creature kuo-toa whip||kuo-toa whips}"],["89","1 {@creature quaggoth thonot} with {@dice 1d3} {@creature quaggoth||quaggoths}"],["90","1 {@creature beholder zombie} or 1 {@creature bone naga (guardian)||bone naga}"],["91","1 {@creature orc Eye of Gruumsh} with {@dice 1d4} {@creature orog||orogs} and {@dice 2d8} {@creature orc||orcs}"],["92","{@dice 1d4} {@creature ghast||ghasts} with {@dice 1d10} {@creature ghoul||ghouls}"],["93-95","A reeking puddle where slimy water has dripped from the ceiling"],["96","1 {@creature otyugh} or 1 {@creature roper}"],["97","1 {@creature vampire spawn}"],["98","1 {@creature chimera}"],["99","1 {@creature mind flayer}"],["00","1 {@creature spirit naga}"]]},{"name":"Underdark Encounters (Levels 5—10)","type":"table","source":"XGE","page":106,"caption":"Underdark Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 3d6} {@creature swarm of bats||swarms of bats}"],["02","{@dice 1d4} {@creature giant spider||giant spiders} or {@dice 1d4} {@creature giant toad||giant toads}"],["03","1 {@creature mimic}"],["04","{@dice 2d4} {@creature gray ooze||grey oozes}"],["05","{@dice 2d10} {@creature orc||orcs} or {@dice 3d6} {@creature troglodyte||troglodytes}"],["06","{@dice 3d6} {@creature grimlock||grimlocks}"],["07","{@dice 1d6 + 2} {@creature magma mephit||magma mephits}"],["08","1 {@creature goblin boss} with {@dice 2d4} {@creature goblin||goblins}"],["09","{@dice 2d4} {@creature darkmantle||darkmantles}"],["10","{@dice 2d8 + 1} {@creature drow}"],["11","{@dice 2d10} {@creature piercer||piercers}"],["12","{@dice 1d4} {@creature minotaur skeleton||minotaur skeletons}"],["13-14","{@dice 3d6} deep gnomes"],["15","1 {@creature druid} with 1 {@creature polar bear} ({@creature cave bear})"],["16-17","{@dice 3d6} {@creature orc||orcs}"],["18","1 {@creature bone naga (guardian)||bone naga}"],["19-20","{@dice 2d6} {@creature bugbear||bugbears}"],["21-25","Luminescent fungi growing on the walls of a moist cave, filling it with dim light"],["26","{@dice 2d4} {@creature specter||specters}"],["27","{@dice 1d12 + 4} {@creature shadow||shadows}"],["28","{@dice 1d3} {@creature gibbering mouther||gibbering mouthers}"],["29-30","{@dice 4d4} {@creature hobgoblin||hobgoblins}"],["31-32","{@dice 1d4} {@creature carrion crawler||carrion crawlers}"],["33-34","1 {@creature black pudding}"],["35","{@dice 1d4} {@creature ochre jelly||ochre jellies}"],["36-40","A patch of mold that appears yellow when light is directed toward it"],["41","{@dice 1d4} {@creature nothic||nothics}"],["42-43","{@dice 2d8 + 1} {@creature gas spore||gas spores}"],["44-45","{@dice 1d3} {@creature gelatinous cube||gelatinous cubes}"],["46","1 {@creature ghost}"],["47-48","1 {@creature flameskull}"],["49-50","{@dice 2d8} {@creature duergar}"],["51","1 {@creature wraith}"],["52","1 {@creature umber hulk}"],["53","1 {@creature xorn}"],["54","{@dice 1d6 + 2} dwarf hunters ({@creature veteran||veterans}) searching for trolls"],["55","1 {@creature hobgoblin captain} with {@dice 3d10} {@creature hobgoblin||hobgoblins}"],["56","1 {@creature roper}"],["57","1 {@creature kuo-toa monitor} with {@dice 1d4} {@creature kuo-toa whip||kuo-toa whips} and {@dice 1d8 + 1} {@creature kuo-toa}"],["58","{@dice 1d3} {@creature water weird||water weirds}"],["59","{@dice 1d4} {@creature ghast||ghasts} with {@dice 1d10} {@creature ghoul||ghouls}"],["60","1 {@creature otyugh}"],["61-62","A merchant caravan consisting of 1 {@creature drow mage}, 2 {@creature drow elite warrior||drow elite warriors}, and {@dice 2d10} {@creature quaggoth||quaggoths}"],["63","{@dice 1d4} {@creature wight||wights}"],["64","{@dice 1d4} {@creature doppelganger||doppelgangers}"],["65","{@dice 2d8} {@creature fire snake||fire snakes}"],["66","{@dice 1d4} {@creature spectator||spectators}"],["67","1 {@creature orc Eye of Gruumsh} with {@dice 1d4} {@creature orog||orogs} and {@dice 2d10 + 3} {@creature orc||orcs}"],["68","{@dice 1d3} {@creature vampire spawn}"],["69","{@dice 1d4} {@creature hook horror||hook horrors} or {@dice 1d4} {@creature minotaur||minotaurs}"],["70","{@dice 3d6} {@creature quaggoth spore servant||quaggoth spore servants}"],["71-72","{@dice 1d3} {@creature grell||grells}"],["73","{@dice 1d6 + 1} {@creature intellect devourer||intellect devourers}"],["74","{@dice 1d10} {@creature gargoyle||gargoyles}"],["75","1 {@creature beholder zombie}"],["76-77","1 {@creature quaggoth thonot} with {@dice 2d4} {@creature quaggoth||quaggoths}"],["78","{@dice 1d6} {@creature ettin||ettins} or {@dice 1d4} {@creature troll||trolls}"],["79","{@dice 1d8 + 1} {@creature phase spider||phase spiders}"],["80","1 {@creature fomorian} or {@dice 1d3} {@creature cyclops||cyclopes}"],["81","{@dice 1d4} {@creature earth elemental||earth elementals}"],["82","{@dice 3d6} {@creature ogre||ogres}"],["83","{@dice 1d4 + 1} {@creature chuul||chuuls}"],["84","{@dice 1d10} {@creature hell hound||hell hounds}"],["85","{@dice 1d3} {@creature drow elite warrior||drow elite warriors}"],["86","{@dice 1d4} {@creature chimera||chimeras}"],["87","{@dice 1d4} {@creature salamander||salamanders}"],["88","1 {@creature cloaker}"],["89","{@dice 2d4} {@creature wight||wights}"],["90","{@dice 1d4} {@creature drider||driders}"],["91","1 {@creature fire giant}"],["92","1 {@creature grick alpha} with {@dice 2d4} {@creature grick||gricks}"],["93","1 {@creature mind flayer arcanist}"],["94","{@dice 1d4} {@creature drow mage||drow mages}"],["95","1 {@creature spirit naga}"],["96","{@dice 1d4} {@creature mind flayer||mind flayers}"],["97","1 {@creature behir}"],["98","1 {@creature aboleth}"],["99","1 {@creature dao} or 1 {@creature stone giant}"],["00","1 {@creature beholder}"]]},{"name":"Underdark Encounters (Levels 11—16)","type":"table","source":"XGE","page":106,"caption":"Underdark Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","{@dice 3d6} {@creature carrion crawler||carrion crawlers}"],["03-04","{@dice 1d6 + 1} {@creature gelatinous cube||gelatinous cubes}"],["05-06","{@dice 1d8 + 2} {@creature gibbering mouther||gibbering mouthers}"],["07-08","{@dice 2d8} {@creature minotaur skeleton||minotaur skeletons}"],["09-10","{@dice 2d6} {@creature ochre jelly||ochre jellies}"],["11-12","{@dice 2d4} {@creature doppelganger||doppelgangers}"],["13-14","{@dice 1d4} {@creature quaggoth thonot||quaggoth thonots} with {@dice 1d10 + 2} quaggoths"],["15-16","{@dice 1d3} {@creature roper||ropers}"],["17-18","{@dice 3d6} {@creature gargoyle||gargoyles}"],["19-20","{@dice 1d10} {@creature mimic||mimics}"],["21-25","A 100-foot-long ravine, {@dice 4d10} feet wide and {@dice 5d20 + 200} feet deep"],["26-27","1 {@creature hobgoblin captain} with {@dice 3d10} {@creature hobgoblin||hobgoblins}"],["28-29","{@dice 2d4} {@creature spectator||spectators}"],["30-31","{@dice 3d6} {@creature ghast||ghasts}"],["32-33","{@dice 2d8} {@creature intellect devourer||intellect devourers}"],["34-35","{@dice 1d3} {@creature orc Eye of Gruumsh||orc Eyes of Gruumsh} with {@dice 2d4} {@creature orog||orogs} and {@dice 2d10} {@creature orc||orcs}"],["36-40","A large cave containing {@dice 2d10} extraordinarily detailed statues of various creatures"],["41-42","{@dice 1d8 + 1} {@creature kuo-toa monitor||kuo-toa monitors}"],["43-44","{@dice 2d4} {@creature water weird||water weirds}"],["45-46","{@dice 2d10} {@creature grick||gricks}"],["47-48","{@dice 3d6} {@creature nothic||nothics}"],["49-50","{@dice 2d8 + 1} {@creature ogre||ogres}"],["51-52","{@dice 1d6 + 2} {@creature chuul||chuuls}"],["53-54","{@dice 1d8 + 1} {@creature ettin||ettins}"],["55","{@dice 3d6} {@creature grell||grells}"],["56","{@dice 2d4} {@creature flameskull||flameskulls}"],["57","{@dice 2d12} dwarf soldiers ({@creature veteran||veterans}) on patrol"],["58","{@dice 2d8} {@creature hell hound||hell hounds}"],["59","{@dice 1d10} {@creature ghost||ghosts}"],["60","{@dice 3d4} {@creature wight||wights}"],["61","{@dice 3d6} {@creature phase spider||phase spiders}"],["62","{@dice 1d8 + 1} {@creature bone naga (guardian)||bone nagas}"],["63-65","A shrill scream followed by dark laughter"],["66","{@dice 1d4} {@creature chimera||chimeras}"],["67","{@dice 1d10} {@creature black pudding||black puddings}"],["68","{@dice 3d6} {@creature minotaur||minotaurs}"],["69","{@dice 2d4} {@creature otyugh||otyughs}"],["70","{@dice 1d6 + 1} {@creature beholder zombie||beholder zombies}"],["71","{@dice 4d4} {@creature hook horror||hook horrors}"],["72","{@dice 1d8 + 1} {@creature umber hulk||umber hulks}"],["73","{@dice 2d4} {@creature salamander||salamanders}"],["74","{@dice 1d3} {@creature grick alpha||grick alphas}"],["75","{@dice 1d6 + 2} {@creature xorn}"],["76-80","A ruined village that once belonged to deep gnomes. A search has a 50% chance of uncovering {@dice 1d3} {@item potion of healing||potions of healing} and a 25% chance of finding a random common magic item"],["81","{@dice 2d4} {@creature earth elemental||earth elementals}"],["82","{@dice 1d3} {@creature spirit naga||spirit nagas}"],["83","{@dice 1d8 + 1} {@creature cyclops||cyclopes}"],["84","{@dice 1d6 + 2} {@creature troll||trolls}"],["85","{@dice 2d4} {@creature stone giant||stone giants}"],["86","{@dice 2d4} {@creature wraith||wraiths}"],["87","{@dice 1d4} {@creature fomorian||fomorians}"],["88","{@dice 1d3} {@creature drow mage||drow mages} with {@dice 1d4} {@creature drow elite warrior||drow elite warriors}"],["89","{@dice 1d10} {@creature vampire spawn}"],["90","{@dice 1d3} {@creature cloaker||cloakers}"],["91","{@dice 1d4} {@creature fire giant||fire giants}"],["92","1 {@creature mind flayer arcanist} with {@dice 1d6 + 1} {@creature mind flayer||mind flayers}"],["93","{@dice 1d4} {@creature dao}"],["94","{@dice 1d8 + 1} {@creature drider||driders}"],["95","{@dice 1d3} {@creature behir||behirs}"],["96","{@dice 1d4} {@creature aboleth||aboleths}"],["97","1 {@creature beholder}"],["98","1 {@creature young red shadow dragon}"],["99","1 {@creature death tyrant}"],["00","1 {@creature purple worm}"]]},{"name":"Underdark Encounters (Levels 17—20)","type":"table","source":"XGE","page":106,"caption":"Underdark Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","{@dice 1d4} {@creature grick alpha||grick alphas}"],["02","{@dice 2d8} {@creature spectator||spectators}"],["03-04","{@dice 3d6} {@creature minotaur||minotaurs} or {@dice 2d8} {@creature kuo-toa monitor||kuo-toa monitors}"],["05-06","{@dice 2d8} {@creature grell||grells}"],["07-08","{@dice 2d10} {@creature phase spider||phase spiders}"],["09-10","{@dice 4d4} {@creature hell hound||hell hounds}"],["11-12","{@dice 1d6 + 2} {@creature roper||ropers}"],["13-14","{@dice 2d10} {@creature wight||wights}"],["15-16","{@dice 3d6} {@creature doppelganger||doppelgangers}"],["17-18","{@dice 1d8 + 1} {@creature chimera||chimeras}"],["19-20","{@dice 1d4} {@creature cloaker||cloakers}"],["21","{@dice 1d4} {@creature hobgoblin captain||hobgoblin captains} with {@dice 5d10} {@creature hobgoblin||hobgoblins}"],["22-23","{@dice 1d8 + 1} {@creature earth elemental||earth elementals}"],["24-25","{@dice 2d4} {@creature vampire spawn}"],["26-27","{@dice 3d6} {@creature minotaur||minotaurs}"],["28-30","A 30-foot-tall inverted black pyramid floating 1 inch above the floor in a large cave"],["31-32","{@dice 1d10} {@creature beholder zombie||beholder zombies}"],["33-34","{@dice 1d4} {@creature mind flayer arcanist||mind flayer arcanists}"],["35-36","{@dice 1d6 + 2} {@creature otyugh||otyughs}"],["37-38","{@dice 1d12} {@creature troll||trolls}"],["39-40","{@dice 1d10} {@creature wraith||wraiths}"],["41-43","A beautiful obsidian sculpture of a panther lying on the floor"],["44-45","{@dice 1d4} {@creature drow mage||drow mages} with {@dice 1d6} {@creature drow elite warrior||drow elite warriors}"],["46-47","{@dice 1d4} {@creature spirit naga||spirit nagas}"],["48-49","{@dice 1d8 + 1} {@creature salamander||salamanders}"],["50-51","{@dice 2d4} {@creature umber hulk||umber hulks}"],["52-53","{@dice 1d10} {@creature xorn}"],["54-56","1 {@creature young red shadow dragon}"],["57-59","{@dice 2d4} {@creature fomorian||fomorians}"],["60-62","{@dice 1d8 + 1} {@creature drider||driders}"],["63-65","{@dice 1d20 + 20} {@creature spider||spiders} crawling on the walls of a web-filled cave"],["66-68","{@dice 1d4} {@creature fire giant||fire giants}"],["69-70","{@dice 1d10} {@creature mind flayer||mind flayers}"],["71-73","{@dice 2d4} {@creature stone giant||stone giants}"],["74-76","{@dice 1d12} {@creature cyclops||cyclopes}"],["77-80","A large cave in which stands a 50-foot-tall idol of Blibdoolpoolp"],["81-85","{@dice 1d3} {@creature dao}"],["86-90","{@dice 1d4} {@creature beholder||beholders}"],["91-93","{@dice 1d4} {@creature behir||behirs}"],["94-96","1 {@creature death tyrant}"],["97-99","{@dice 1d3} {@creature purple worm||purple worms}"],["00","{@dice 2d4} {@creature aboleth||aboleths}"]]},{"name":"Undersea Encounters","type":"table","source":"DMG","page":116,"caption":"Undersea Encounters","colLabels":["{@dice d12 + d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","Sunken ship covered in barnacles ({@chance 25} chance that the ship contains treasure—roll randomly on the treasure tables in chapter 7)"],["3","Sunken ship with {@creature reef shark||reef sharks} (shallow waters) or {@creature hunter shark||hunter sharks} (deep waters) circling around it ({@chance 50} chance that the ship contains treasure—roll randomly on the treasure tables in chapter 7)"],["4","Bed of giant oysters (each oyster has a {@chance 1} chance of having a giant 5,000 gp pearl inside)"],["5","Underwater steam vent ({@chance 25} chance that the vent is a portal to the Elemental Plane of Fire)"],["6","Sunken ruin (uninhabited)"],["7","Sunken ruin (inhabited or haunted)"],["8","Sunken statue or monolith"],["9","Friendly and curious {@creature giant sea horse}"],["10","Patrol of friendly {@creature merfolk}"],["11","Patrol of hostile {@creature merrow} (coastal waters) or {@creature sahuagin} (deep waters)"],["12","Enormous kelp bed (roll again on the table to determine what's hidden in the kelp bed)"],["13","Undersea cave (empty)"],["14","Undersea cave ({@creature sea hag} lair)"],["15","Undersea cave ({@creature merfolk} lair)"],["16","Undersea cave ({@creature giant octopus} lair)"],["17","Undersea cave ({@creature dragon turtle} lair)"],["18","Bronze dragon searching for treasure"],["19","{@creature Storm giant} walking on the ocean floor"],["20","Sunken treasure chest ({@chance 25} chance that it contains something of value—roll treasure randomly using the tables in chapter 7)"]]},{"name":"Underwater Encounters (Levels 1—4)","type":"table","source":"XGE","page":109,"caption":"Underwater Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-10","{@dice 3d6} {@creature quipper||quippers}"],["11-14","{@dice 2d4} {@creature steam mephit||steam mephits}"],["15-18","{@dice 1d4} {@creature sahuagin}"],["19-22","{@dice 2d6} {@creature merfolk}"],["23-25","{@dice 2d4} corpses of drowned sailors tangled in kelp"],["26-29","{@dice 2d4} {@creature constrictor snake||constrictor snakes}"],["30-33","{@dice 1d4} {@creature reef shark||reef sharks}"],["34-37","1 {@creature swarm of quippers}"],["38-40","A bed of enormous clams"],["41-45","{@dice 1d10} {@creature merfolk} with {@dice 1d3} {@creature giant sea horse||giant sea horses}"],["46-50","1 {@creature giant octopus}"],["51-55","1 {@creature merrow}"],["56-60","1 {@creature plesiosaurus}"],["61-65","{@dice 2d10} pieces of corroded brass dinnerware littering the bottom"],["66-70","1 {@creature giant constrictor snake}"],["71-75","1 {@creature sea hag}"],["76-80","A school of silvery fish darting through the water"],["81-85","{@dice 1d4} {@creature hunter shark||hunter sharks}"],["86-90","1 {@creature sahuagin priestess} with {@dice 2d4} {@creature sahuagin}"],["91-96","{@dice 1d4} {@creature killer whale||killer whales}"],["97-98","1 {@creature giant shark}"],["99","1 {@creature water elemental}"],["00","1 {@creature sahuagin baron}"]]},{"name":"Underwater Encounters (Levels 5—10)","type":"table","source":"XGE","page":109,"caption":"Underwater Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","{@dice 3d6} {@creature steam mephit||steam mephits}"],["03-04","{@dice 1d10} {@creature sahuagin}"],["05-06","1 {@creature giant octopus}"],["07-08","{@dice 3d6} {@creature constrictor snake||constrictor snakes}"],["09-10","{@dice 2d10} {@creature merfolk} with {@dice 1d4} {@creature giant sea horse||giant sea horses}"],["11-15","{@dice 1d4} {@creature sea hag||sea hags}"],["16-20","{@dice 2d4} {@creature swarm of quippers||swarms of quippers}"],["21-25","A sunken galleon with a 50% chance of a random treasure hoard inside (roll on the Treasure Hoard: Challenge 5-10 table in chapter 7 of the {@italic Dungeon Master's Guide})"],["26-30","{@dice 1d4} {@creature plesiosaurus||plesiosauruses}"],["31-35","{@dice 3d6} {@creature reef shark||reef sharks}"],["36-40","An abandoned bathysphere"],["41-50","{@dice 1d4} {@creature giant constrictor snake||giant constrictor snakes}"],["51-55","{@dice 2d4} {@creature hunter shark||hunter sharks}"],["56-60","{@dice 1d3} {@creature sahuagin priestess||sahuagin priestesses} with {@dice 2d10} {@creature sahuagin}"],["61-65","An empty castle made from coral"],["66-70","{@dice 1d4} {@creature killer whale||killer whales}"],["71-75","{@dice 1d10} {@creature merrow}"],["76-80","An eerie statue of a squatting humanoid, with bat wings on its back and tentacles sprouting from its face"],["81-85","{@dice 1d4} {@creature water elemental||water elementals}"],["86-90","1 {@creature sahuagin baron} with {@dice 2d8} {@creature sahuagin}"],["91-96","{@dice 1d4} {@creature giant shark||giant sharks}"],["97-99","1 {@creature marid}"],["00","1 {@creature storm giant}"]]},{"name":"Underwater Encounters (Levels 11—20)","type":"table","source":"XGE","page":109,"caption":"Underwater Encounters (Levels 11—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-10","1 {@creature sahuagin baron} with {@dice 1d4} {@creature sahuagin priestess||sahuagin priestesses} and {@dice 2d10} {@creature sahuagin}"],["11-35","{@dice 1d10} {@creature killer whale||killer whales}"],["36-40","A ghost ship passing overhead, containing {@dice 2d6 + 10} {@creature ghost||ghosts}"],["41-60","{@dice 1d6} {@creature giant shark||giant sharks}"],["61-65","A 1-mile-radius sphere of effervescent water that allows air-breathing creatures to breathe water while in the sphere"],["66-75","{@dice 1d10} {@creature water elemental||water elementals}"],["76-80","A shimmering, blue-green portal to the Elemental Plane of Water"],["81-90","{@dice 1d4} {@creature marid||marids}"],["91-96","{@dice 1d3} {@creature storm giant||storm giants}"],["97-99","1 {@creature dragon turtle}"],["00","1 {@creature kraken}"]]},{"name":"Urban Encounters","type":"table","source":"DMG","page":114,"caption":"Urban Encounters","colLabels":["{@dice d12 + d8}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["2","{@book Animals on the loose|DMG|5|Animals on the loose}"],["3","{@book Announcement|DMG|5|Announcement}"],["4","{@book Brawl|DMG|5|Brawl}"],["5","{@book Bullies|DMG|5|Bullies}"],["6","{@book Companion|DMG|5|Companion}"],["7","{@book Contest|DMG|5|Contest}"],["8","{@book Corpse|DMG|5|Corpse}"],["9","{@book Draft|DMG|5|Draft}"],["10","{@book Drunk|DMG|5|Drunk}"],["11","{@book Fire|DMG|5|Fire}"],["12","{@book Found trinket|DMG|5|Found trinket}"],["13","{@book Guard harassment|DMG|5|Guard harassment}"],["14","{@book Pickpocket|DMG|5|Pickpocket}"],["15","{@book Procession|DMG|5|Procession}"],["16","{@book Protest|DMG|5|Protest}"],["17","{@book Runaway cart|DMG|5|Runaway cart}"],["18","{@book Shady transaction|DMG|5|Shady transaction}"],["19","{@book Spectacle|DMG|5|Spectacle}"],["20","{@book Urchin|DMG|5|Urchin}"]]},{"name":"Urban Encounters (Levels 1—4)","type":"table","source":"XGE","page":110,"caption":"Urban Encounters (Levels 1—4)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1d6 {@creature cat||cats}"],["02-03","1 {@creature commoner} with 1d6 {@creature goat||goats}"],["04-05","2d10 {@creature rat||rats}"],["06","1 {@creature raven} perched on a signpost"],["07","1 {@creature commoner} on a {@creature draft horse}"],["08","2d4 {@creature mastiff||mastiffs}"],["09","1d2 {@creature commoner||commoners} leading 1d4 {@creature mule||mules} or 1d4 {@creature pony||ponies}"],["10","1 {@creature pseudodragon}"],["11","1 {@creature spy}"],["12-13","1d8 + 1 {@creature acolyte||acolytes}"],["14","1d6 + 6 {@creature flying snake||flying snakes}"],["15","3d6 {@creature kobold||kobolds}"],["16","2d4 {@creature giant centipede||giant centipedes}"],["17","1d8 + 1 {@creature skeleton||skeletons}"],["18-19","1d6 + 2 {@creature swarm of rats||swarms of rats}"],["20","1d12 {@creature zombie||zombies}"],["21-25","A peddler weighed down with a load of pots, pans, and other basic supplies"],["26","1 {@creature giant wasp}"],["27-28","1 {@creature warhorse}"],["29","2d8 {@creature cultist||cultists}"],["30-31","3d4 {@creature giant rat||giant rats}"],["32","2d8 {@creature stirge||stirges}"],["33","1d3 + 2 {@creature giant poisonous snake||giant poisonous snakes}"],["34","1d4 + 2 {@creature swarm of bats||swarms of bats}"],["35","2d4 {@creature winged kobold||winged kobolds}"],["36-40","A wagon loaded with apples that has a broken wheel and holds up traffic"],["41","1 {@creature crocodile}"],["42-43","1 {@creature swarm of insects}"],["44-45","3d6 {@creature bandit||bandits}"],["46-47","1d3 + 2 {@creature noble||nobles} on {@creature riding horse||riding horses} with an escort of 1d10 {@creature guard||guards}"],["48","2d4 {@creature kenku}"],["49","1d6 + 2 {@creature smoke mephit||smoke mephits}"],["50","1d8 + 1 {@creature swarm of ravens||swarms of ravens}"],["51-52","1 {@creature wererat}"],["53-54","1d3 {@creature half-ogre (ogrillon)||half-ogres}"],["55-56","1 {@creature mimic}"],["57-58","1d4 {@creature ghoul||ghouls}"],["59-60","1d4 {@creature specter||specters}"],["61-62","1d10 {@creature shadow||shadows}"],["63-65","Someone empties a chamber pot onto the street from a second-floor window"],["66-67","1 {@creature ghast}"],["68-69","1 {@creature priest}"],["70-71","1 {@creature will-o'-wisp}"],["72-73","1d3 {@creature giant spider||giant-spiders}"],["74-75","1d4 {@creature yuan-ti pureblood||yuan-ti purebloods}"],["76-77","2d4 {@creature thug||thugs}"],["78-80","A doomsayer who preaches the end of the world from a street corner"],["81","1 {@creature cambion}"],["82","1 {@creature vampire spawn}"],["83","1 {@creature couatl}"],["84","1 {@creature ghost}"],["85","1 {@creature succubus} or 1 {@creature incubus}"],["86","1 {@creature bandit captain} with 3d6 {@creature bandit||bandits}"],["87","1d4 + 1 {@creature cult fanatic||cult fanatics}"],["88","1 {@creature knight} or 1 {@creature veteran}"],["89","1 {@creature water weird}"],["90","1 {@creature wight}"],["91","1 {@creature mage}"],["92","1 {@creature shield guardian}"],["93","1 {@creature gladiator}"],["94","1 {@creature revenant}"],["95","2d4 {@creature gargoyle||gargoyles}"],["96","1d4 {@creature doppelganger||doppelgangers}"],["97","1 {@creature oni}"],["98","1 {@creature invisible stalker}"],["99","1d3 + 1 {@creature phase spider||phase spiders}"],["00","1 {@creature assassin}"]]},{"name":"Urban Encounters (Levels 5—10)","type":"table","source":"XGE","page":110,"caption":"Urban Encounters (Levels 5—10)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-02","1d10 {@creature kenku}"],["03-04","2d6 {@creature giant centipede||giant centipedes}"],["05-06","2d8 {@creature skeleton||skeletons}"],["07-08","1d6 {@creature swarm of bats||swarms of bats} and 1d6 {@creature swarm of rats||swarms of rats}"],["09-10","3d6 {@creature winged kobold||winged kobolds}"],["11-13","2d4 {@creature specter||specters}"],["14-16","1d4 {@creature wight||wights}"],["17-19","4d4 {@creature acolyte||acolytes} on {@creature draft horse||draft horses}"],["20-22","3d6 {@creature giant centipede||giant centipedes}"],["23-25","A talkative urchin, badgering passersby to serve as their guide through the community for a price of 1 sp"],["26-28","1d10 {@creature spy||spies}"],["29-31","3d6 {@creature crocodile||crocodiles}"],["32-34","1d6 + 2 {@creature swarm of insects||swarms of insects}"],["35-37","2d4 {@creature smoke mephit||smoke mephits}"],["38-40","A {@creature noble} shouts \"Stop! Thief!\" at a fleeing scoundrel ({@creature bandit})"],["41-43","1 {@creature succubus} or 1 {@creature incubus}"],["44-46","1d10 {@creature half-ogre (ogrillon)||half-ogres}"],["47-49","2d10 {@creature giant wasp||giant wasps}"],["50-51","4d10 {@creature zombie||zombies}"],["52-53","1d4 {@creature knight||knights} on {@creature warhorse||warhorses}"],["54-55","1d4 + 1 {@creature water weird||water weirds}"],["56-57","1d8 + 1 {@creature mimic||mimics}"],["58-59","2d8 {@creature giant spider||giant spiders}"],["60-61","3d6 {@creature shadow||shadows}"],["62-65","An actor leans out from a second-story window to call to passersby, announcing a show"],["66-67","1 {@creature bandit captain} with 3d8 {@creature bandit||bandits}"],["68-69","1d10 {@creature will-o'-wisp||will-o'-wisps}"],["70-71","2d4 {@creature priest||priests}"],["72-74","3d6 {@creature yuan-ti pureblood||yuan-ti purebloods}"],["75-76","2d10 {@creature thug||thugs}"],["77-80","A fortune-teller reads cards for those who pay a price of 1 sp"],["81","1d3 {@creature gladiator||gladiators}"],["82","1d4 + 1 {@creature couatl||couatls}"],["83","1d8 {@creature ghost||ghosts}"],["84","2d4 {@creature doppelganger||doppelgangers}"],["85","1d6 + 2 {@creature phase spider||phase spiders}"],["86","2d4 {@creature veteran||veterans}"],["87","1d8 {@creature ghast||ghasts} with 2d6 {@creature ghoul||ghouls}"],["88","3d6 {@creature gargoyle||gargoyles}"],["89","2d10 {@creature cult fanatic||cult fanatics}"],["90","3d6 {@creature wererat||wererats}"],["91","1 {@creature assassin}"],["92","1d3 {@creature invisible stalker||invisible stalkers}"],["93","1 {@creature gray slaad}"],["94","1 {@creature young silver dragon}"],["95","1d4 {@creature cambion||cambions} or 1d4 {@creature revenant||revenants}"],["96","3d6 {@creature wight||wights}"],["97","1 {@creature archmage}"],["98","2d4 {@creature vampire spawn} or 1d4 {@creature oni}"],["99","1 {@creature mage} with 1 {@creature shield guardian}"],["00","1 {@creature rakshasa} or 1 {@creature vampire}"]]},{"name":"Urban Encounters (Levels 11—16)","type":"table","source":"XGE","page":110,"caption":"Urban Encounters (Levels 11—16)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01","1 {@creature mimic}"],["02-05","1 {@creature bandit captain} with 5d10 {@creature bandit||bandits}, all on {@creature riding horse||riding horses}"],["06-10","1d10 {@creature knight||knights} on {@creature warhorse||warhorses} (one knight is a {@creature doppelganger})"],["11-13","1d8 {@creature succubus||succubi} or 1d8 {@creature incubus||incubi}"],["14-16","3d6 {@creature cult fanatic||cult fanatics}"],["17-19","1d10 {@creature wight||wights}"],["20-22","3d6 {@creature wererat||wererats}"],["23-25","A distant boom followed by a plume of smoke rising from the other side of the community"],["26-28","1d8 + 1 {@creature ghost||ghosts}"],["29-31","2d10 {@creature gargoyle||gargoyles}"],["32-34","1d6 + 2 {@creature water weird||water weirds}"],["35-37","1d4 + 4 {@creature will-o'-wisp||will-o'-wisps}"],["38-40","Street performers putting on a puppet show, involving two puppets beating each other with sticks to the amusement of the gathered crowd"],["41-43","2d4 {@creature couatl||couatls}"],["44-46","2d8 {@creature ghast||ghasts}"],["47-51","1d8 + 1 {@creature veteran||veterans}"],["52-55","3d4 {@creature priest||priests}"],["56-58","2d4 {@creature cambion||cambions}"],["59-61","1d10 {@creature revenant||revenants}"],["62-65","2d4 {@creature phase spider||phase spiders}"],["66-69","A scruffy {@creature commoner} that ducks into an alley to make a purchase from a suspicious looking figure"],["70-72","1d8 {@creature invisible stalker||invisible stalkers}"],["73-75","1d8 + 1 {@creature gladiator||gladiators}"],["76-80","Two farmers trading blows over the price of potatoes (50% chance for one farmer to be a retired {@creature assassin})"],["81-82","1d4 {@creature young silver dragon||young silver dragons}"],["83-84","1d4 {@creature assassin||assassins}"],["85-86","1d8 {@creature oni}"],["87-88","1d4 {@creature mage||mages} with 1d4 {@creature shield guardian||shield guardians}"],["89-90","1d10 {@creature vampire spawn}"],["91-92","1 {@creature adult silver dragon}"],["93-94","1d4 {@creature gray slaad||gray slaadi}"],["95-96","1 {@creature vampire spellcaster||spellcaster vampire} or 1 {@creature vampire warrior||warrior vampire}"],["97","1 {@creature rakshasa}"],["98","1 {@creature vampire}"],["99","1 {@creature ancient silver dragon}"],["00","1 {@creature archmage} speeding down the street on a {@creature riding horse}, blasting 1d4 {@creature guard||guards} with spells"]]},{"name":"Urban Encounters (Levels 17—20)","type":"table","source":"XGE","page":110,"caption":"Urban Encounters (Levels 17—20)","colLabels":["{@dice d100}","Encounter"],"colStyles":["col-2 text-center","col-10"],"rows":[["01-05","1d10 {@creature invisible stalker||invisible stalkers}"],["06-10","1d10 {@creature revenant||revenants}"],["11-14","1d6 + 2 {@creature gladiator||gladiators}"],["15-18","2d4 {@creature cambion||cambions}"],["19-22","2d6 {@creature succubus||succubi} or 2d6 {@creature incubus||incubi}"],["23-25","A witch ({@creature archmage}) who zooms overhead on a {@item broom of flying}"],["26-30","1d4 {@creature gray slaad||gray slaadi}"],["31-35","2d8 {@creature couatl||couatls}"],["36-40","A distraught parent who rushes up to people, begging for help for a child who fell into the sewer"],["41-45","1d3 {@creature young silver dragon||young silver dragons}"],["46-50","3d6 {@creature ghost||ghosts}"],["51-55","1 {@creature adult silver dragon}"],["56-60","1d4 {@creature mage||mages} with 1d4 {@creature shield guardian||shield guardians}"],["61-65","An aggressive merchant who hawks wares to passersby, claiming to be the purveyor of the finest silks in all the land"],["66-70","1 {@creature ancient silver dragon}"],["71-75","3d6 {@creature vampire spawn}"],["76-80","A patrol of 2d10 {@creature guard||guards} marching up the street, searching for someone or something"],["81-85","1d10 {@creature assassin||assassins}"],["86-90","1d4 + 1 {@creature gray slaad||gray slaadi}"],["91-93","1d10 {@creature oni}"],["94-96","1 {@creature vampire spellcaster||spellcaster vampire} or 1 {@creature vampire warrior||warrior vampire}"],["97","1d4 {@creature archmage||archmages}"],["98","1d3 {@creature rakshasa||rakshasas}"],["99","1d4 {@creature vampire||vampires}"],["00","1 {@creature tarrasque}"]]},{"name":"Wildspace Encounters","type":"table","source":"BAM","page":6,"caption":"Wildspace Encounters","colLabels":["{@dice d100}","Encounter","Attitude"],"colStyles":["col-2 text-center","col-8","col-2 text-center"],"rows":[["01-03","{@dice 1d4} {@creature Chwinga Astronaut|BAM|chwinga astronauts},* each mounted on 1 {@creature space guppy|BAM}*","{@dice 1d6 + 4}"],["04","1 {@creature cosmic horror|BAM}* (30 percent chance it is asleep)","{@dice 1d6}"],["05","1 {@creature esthetic|BAM}* piloted by 1 {@creature reigar|BAM}*†","{@dice 1d12}"],["06-07","1 {@creature eye monger|BAM}*","{@dice 1d6}"],["08-11","1 {@creature feyr|BAM}*","{@dice 1d6}"],["12-13","1 {@creature giant octopus} that has a flying speed of 60 feet and doesn't need to breathe air","{@dice 1d10}"],["14-17","{@dice 1d6} {@creature Jammer Leech|BAM|jammer leeches}*","{@dice 1d8}"],["18-23","{@dice 1d4} {@creature kindori|BAM}*","{@dice 1d6 + 3}"],["24-25","1 {@creature kindori|BAM}* with 1 {@creature druid}† living in a hut on its back","{@dice 2d6 + 3}"],["26","1 {@creature kraken} that has a flying speed of 60 feet and doesn't need to breathe air","{@dice 1d6}"],["27","1 lunar dragon* (your choice of {@creature Young Lunar Dragon|BAM|young}, {@creature Adult Lunar Dragon|BAM|adult}, or {@creature Ancient Lunar Dragon|BAM|ancient})","{@dice 1d10}"],["28-35","A tavern or inn built on an asteroid, with docks where ships can berth","—"],["36-39","{@dice 1d6} {@creature Murder Comet|BAM|murder comets}*","{@dice 1d6}"],["40-44","{@dice 1d4} {@creature Brown Scavver|BAM|brown scavvers}*","{@dice 1d8}"],["45-48","1 {@creature night scavver|BAM}* and {@dice 2d6} {@creature Gray Scavver|BAM|gray scavvers}*","{@dice 1d8}"],["49-50","1 {@creature void scavver|BAM}*","{@dice 1d6}"],["51-52","A shipwreck that might still have treasure or creatures aboard it (choose a ship from {@book chapter 2|AAG|2|Spelljammer Vessels} of the {@book Astral Adventurer's Guide|AAG})","—"],["53-54","1 solar dragon* (your choice of {@creature Young Solar Dragon|BAM|young}, {@creature Adult Solar Dragon|BAM|adult}, or {@creature Ancient Solar Dragon|BAM|ancient})","{@dice 2d6}"],["55-59","{@dice 1d6} {@creature Space Eel|BAM|space eels}*","{@dice 1d10}"],["60","1 {@creature starlight apparition|BAM}*","{@dice 2d6 + 2}"],["61-64","{@dice 3d6} {@creature Stirge||stirges} that don't need to breathe air","{@dice 1d6}"],["65-70","{@dice 1d6} {@creature Will-o'-Wisp||will-o'-wisps}","{@dice 1d10}"],["71-00","1 spelljamming ship (roll on the {@book Ship Encounters table|BAM|0|Ship Encounters})","—"]],"footnotes":["Creatures marked with an asterisk (*) appear in this book; the rest are described in the {@book Monster Manual|MM}. Any creature marked with a dagger (†) can serve as a spelljammer because it is a spellcaster."]},{"name":"Dragonborn Names – Female","type":"table","source":"XGE","page":175,"caption":"Dragonborn Names – Female","colLabels":["{@dice d100}","Name"],"colStyles":["col-2 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Feature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Missing an arm"],["2","Infested with maggots"],["3","Fur matted with dried blood"],["4","Missing an eye"],["5","Walks with a severe limp"],["6","Covered in burn wounds"],["7","Vestigial twin embedded on back"],["8","Loud, wheezing breaths"],["9","Drool is mildly acidic"],["10","Covered in weeping sores"],["11","Horrific smell of rot"],["12","Weapon still embedded in old wound"]]},{"type":"table","caption":"Gnoll/Cultist Personality Trait","colLabels":["d6","Personality Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Once an enemy defies me, I dedicate everything to its destruction."],["2","The best enemy to fight is one caught by surprise."],["3","I hate the sun and travel only by night."],["4","I have stopped using language and instead rely on growls and shrieks."],["5","I have no fear of death and welcome it in battle."],["6","My berserk fury makes a rabid dog look gentle."]]},{"type":"table","caption":"Gnoll/Cultist Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Strength. I must remain strong to survive. (Any)"],["2","Slaughter. If I destroy the weak, I please Yeenoghu. (Evil)"],["3","Destruction. Yeenoghu will return when only those worthy of his fury remain. (Evil)"],["4","Paranoia. Others are planning to kill and eat me. I must find a way to kill and eat them first. (Chaotic)"],["5","Self-Sufficiency. When the time comes, even my allies will die by my hand. (Evil)"],["6","Leadership. I am not part of the pack. I am above it. (Chaotic)"]]},{"type":"table","caption":"Gnoll/Cultist Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I would die before betraying the Lord of Savagery."],["2","I would follow the leader of our war band anywhere and gladly sacrifice myself to protect him or her."],["3","I cull the weak from our war band, so that we remain strong."],["4","Yeenoghu's omens guide my every choice."],["5","If I die in battle, I was simply too weak to please Yeenoghu."],["6","I devour the weak to purge them from the world, the strong to blunt their power."]]},{"type":"table","caption":"Gnoll/Cultist Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I lack tactical guile and rely on overwhelming attacks."],["2","I flee from opponents that can match my strength."],["3","My supposed allies are my first victims."],["4","Deep down inside, I am terrified I will fail Yeenoghu."],["5","My desire to torment my foes sometimes gives them the opportunity to outwit me."],["6","My arrogance causes me to overlook opportunities."]]}],"page":36,"source":"VGM","chapter":{"name":"Monster Lore","ordinal":{"type":"chapter","identifier":1},"index":0}},{"type":"tableGroup","name":"Background; I became...","tables":[{"type":"table","caption":"Acolyte","colLabels":["d6","I became an acolyte because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I ran away from home at an early age and found refuge in a temple."],["2","My family gave me to a temple, since they were unable or unwilling to care for me."],["3","I grew up in a household with strong religious convictions. Entering the service of one or more gods seemed natural."],["4","An impassioned sermon struck a chord deep in my soul and moved me to serve the faith."],["5","I followed a childhood friend, a respected acquaintance, or someone I loved into religious service."],["6","After encountering a true servant of the gods, I was so inspired that I immediately entered the service of a religious group."]]},{"type":"table","caption":"Charlatan","colLabels":["d6","I became a charlatan because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I was left to my own devices, and my knack for manipulating others helped me survive."],["2","I learned early on that people are gullible and easy to exploit."],["3","I often got in trouble, but I managed to talk my way out of it every time."],["4","I took up with a confidence artist, from whom I learned my craft."],["5","After a charlatan fleeced my family, I decided to learn the trade so I would never be fooled by such deception again."],["6","I was poor or I feared becoming poor, so I learned the tricks I needed to keep myself out of poverty."]]},{"type":"table","caption":"Criminal","colLabels":["d6","I became a criminal because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I resented authority in my younger days and saw a life of crime as the best way to fight against tyranny and oppression."],["2","Necessity forced me to take up the life, since it was the only way I could survive."],["3","I fell in with a gang of reprobates and ne'er-do-wells, and I learned my specialty from them."],["4","A parent or relative taught me my criminal specialty to prepare me for the family business."],["5","I left home and found a place in a thieves' guild or some other criminal organization."],["6","I was always bored, so I turned to crime to pass the time and discovered I was quite good at it."]]},{"type":"table","caption":"Entertainer","colLabels":["d6","I became an entertainer because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Members of my family made ends meet by performing, so it was fitting for me to follow their example."],["2","I always had a keen insight into other people, enough so that I could make them laugh or cry with my stories or songs."],["3","I ran away from home to follow a minstrel troupe."],["4","I saw a bard perform once, and I knew from that moment on what I was born to do."],["5","I earned coin by performing on street corners and eventually made a name for myself."],["6","A traveling entertainer took me in and taught me the trade."]]},{"type":"table","caption":"Folk Hero","colLabels":["d6","I became a folk hero because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I learned what was right and wrong from my family."],["2","I was always enamored by tales of heroes and wished I could be something more than ordinary."],["3","I hated my mundane life, so when it was time for someone to step up and do the right thing, I took my chance."],["4","A parent or one of my relatives was an adventurer, and I was inspired by that person's courage."],["5","A mad old hermit spoke a prophecy when I was born, saying that I would accomplish great things."],["6","I have always stood up for those who are weaker than I am."]]},{"type":"table","caption":"Guild Artisan","colLabels":["d6","I became a guild artisan because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I was apprenticed to a master who taught me the guild's business."],["2","I helped a guild artisan keep a secret or complete a task, and in return I was taken on as an apprentice."],["3","One of my family members who belonged to the guild made a place for me."],["4","I was always good with my hands, so I took the opportunity to learn a trade."],["5","I wanted to get away from my home situation and start a new life."],["6","I learned the essentials of my craft from a mentor but had to join the guild to finish my training."]]},{"type":"table","caption":"Hermit","colLabels":["d6","I became a hermit because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","My enemies ruined my reputation, and I fled to the wilds to avoid further disparagement."],["2","I am comfortable with being isolated, as I seek inner peace."],["3","I never liked the people I called my friends, so it was easy for me to strike out on my own."],["4","I felt compelled to forsake my past, but did so with great reluctance, and sometimes I regret making that decision."],["5","I lost everything-my home, my family, my friends. Going it alone was all I could do."],["6","Society's decadence disgusted me, so I decided to leave it behind."]]},{"type":"table","caption":"Noble","colLabels":["d6","I became a noble because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I come from an old and storied family, and it fell to me to preserve the family name."],["2","My family has been disgraced, and I intend to clear our name."],["3","My family recently came by its title, and that elevation thrust us into a new and strange world."],["4","My family has a title, but none of my ancestors have distinguished themselves since we gained it."],["5","My family is filled with remarkable people. I hope to live up to their example."],["6","I hope to increase my family's power and influence."]]},{"type":"table","caption":"Outlander","colLabels":["d6","I became an outlander because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I spent a lot of time in the wilderness as a youngster, and I came to love that way of life."],["2","From a young age, I couldn't abide the stink of the cities and preferred to spend my time in nature."],["3","I came to understand the darkness that lurks in the wilds, and I vowed to combat it."],["4","My people lived on the edges of civilization, and I learned the methods of survival from my family."],["5","After a tragedy I retreated to the wilderness, leaving my old life behind."],["6","My family moved away from civilization, and I learned to adapt to my new environment."]]},{"type":"table","caption":"Sage","colLabels":["d6","I became a sage because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I was naturally curious, so I packed up and went to a university to learn more about the world."],["2","My mentor's teachings opened my mind to new possibilities in that field of study."],["3","I was always an avid reader, and I learned much about my favorite topic on my own."],["4","I discovered an old library and pored over the texts I found there. That experience awakened a hunger for more knowledge."],["5","I impressed a wizard who told me I was squandering my talents and should seek out an education to take advantage of my gifts."],["6","One of my parents or a relative gave me a basic education that whetted my appetite, and I left home to build on what I had learned."]]},{"type":"table","caption":"Sailor","colLabels":["d6","I became a sailor because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I was press-ganged by pirates and forced to serve on their ship until I finally escaped."],["2","I wanted to see the world, so I signed on as a deck-hand for a merchant ship."],["3","One of my relatives was a sailor who took me to sea."],["4","I needed to escape my community quickly, so I stowed away on a ship. When the crew found me, I was forced to work for my passage."],["5","Reavers attacked my community, so I found refuge on a ship until I could seek vengeance."],["6","I had few prospects where I was living, so I left to find my fortune elsewhere."]]},{"type":"table","caption":"Soldier","colLabels":["d6","I became a soldier because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I joined the militia to help protect my community from monsters."],["2","A relative of mine was a soldier, and I wanted to carry on the family tradition."],["3","The local lord forced me to enlist in the army."],["4","War ravaged my homeland while I was growing up. Fighting was the only life I ever knew."],["5","I wanted fame and fortune, so I joined a mercenary company, selling my sword to the highest bidder."],["6","Invaders attacked my homeland. It was my duty to take up arms in defense of my people."]]},{"type":"table","caption":"Urchin","colLabels":["d6","I became an urchin because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Wanderlust caused me to leave my family to see the world. I look after myself."],["2","I ran away from a bad situation at home and made my own way in the world."],["3","Monsters wiped out my village, and I was the sole survivor. I had to find a way to survive."],["4","A notorious thief looked after me and other orphans, and we spied and stole to earn our keep."],["5","One day I woke up on the streets, alone and hungry, with no memory of my early childhood."],["6","My parents died, leaving no one to look after me. I raised myself."]]}],"page":64,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"type":"tableGroup","name":"Class Training; I became...","tables":[{"type":"table","caption":"Barbarian","colLabels":["d6","I became a barbarian because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","My devotion to my people lifted me in battle, making me powerful and dangerous."],["2","The spirits of my ancestors called on me to carry out a great task."],["3","I lost control in battle one day, and it was as if something else was manipulating my body, forcing it to kill every foe I could reach."],["4","I went on a spiritual journey to find myself and instead found a spirit animal to guide, protect, and inspire me."],["5","I was struck by lightning and lived. Afterward, I found a new strength within me that let me push beyond my limitations."],["6","My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer."]]},{"type":"table","caption":"Bard","colLabels":["d6","I became a bard because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I awakened my latent bardic abilities through trial and error."],["2","I was a gifted performer and attracted the attention of a master bard who schooled me in the old techniques."],["3","I joined a loose society of scholars and orators to learn new techniques of performance and magic."],["4","I felt a calling to recount the deeds of champions and heroes, to bring them alive in song and story."],["5","I joined one of the great colleges to learn old lore, the secrets of magic, and the art of performance."],["6","I picked up a musical instrument one day and instantly discovered that I could play it."]]},{"type":"table","caption":"Cleric","colLabels":["d6","I became a cleric because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A supernatural being in service to the gods called me to become a divine agent in the world."],["2","I saw the injustice and horror in the world and felt moved to take a stand against them."],["3","My god gave me an unmistakable sign. I dropped everything to serve the divine."],["4","Although I was always devout, it wasn't until I completed a pilgrimage that I knew my true calling."],["5","I used to serve in my religion's bureaucracy but found I needed to work in the world, to bring the message of my faith to the darkest corners of the land."],["6","I realize that my god works through me, and I do as commanded, even though I don't know why I was chosen to serve."]]},{"type":"table","caption":"Druid","colLabels":["d6","I became a druid because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I saw too much devastation in the wild places, too much of nature's splendor ruined by the despoilers. I joined a circle of druids to fight back against the enemies of nature."],["2","I found a place among a group of druids after I fled a catastrophe."],["3","I have always had an affinity for animals, so I explored my talent to see how I could best use it."],["4","I befriended a druid and was moved by druidic teachings. I decided to follow my friend's guidance and give something back to the world."],["5","While I was growing up, I saw spirits all around me-entities no one else could perceive. I sought out the druids to help me understand the visions and communicate with these beings."],["6","I have always felt disgust for creatures of unnatural origin. For this reason, I immersed myself in the study of the druidic mysteries and became a champion of the natural order."]]},{"type":"table","caption":"Fighter","colLabels":["d6","I became a fighter because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I wanted to hone my combat skills, and so I joined a war college."],["2","I squired for a knight who taught me how to fight, care for a steed, and conduct myself with honor. I decided to take up that path for myself."],["3","Horrible monsters descended on my community, killing someone I loved. I took up arms to destroy those creatures and others of a similar nature."],["4","I joined the army and learned how to fight as part of a group."],["5","I grew up fighting, and I refined my talents by defending myself against people who crossed me."],["6","I could always pick up just about any weapon and know how to use it effectively."]]},{"type":"table","caption":"Monk","colLabels":["d6","I became a monk because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I was chosen to study at a secluded monastery. There, I was taught the fundamental techniques required to eventually master a tradition."],["2","I sought instruction to gain a deeper understanding of existence and my place in the world."],["3","I stumbled into a portal to the Shadowfell and took refuge in a strange monastery, where I learned how to defend myself against the forces of darkness."],["4","I was overwhelmed with grief after losing someone close to me, and I sought the advice of philosophers to help me cope with my loss."],["5","I could feel that a special sort of power lay within me, so I sought out those who could help me call it forth and master it."],["6","I was wild and undisciplined as a youngster, but then I realized the error of my ways. I applied to a monastery and became a monk as a way to live a life of discipline."]]},{"type":"table","caption":"Paladin","colLabels":["d6","I became a paladin because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","A fantastical being appeared before me and called on me to undertake a holy quest."],["2","One of my ancestors left a holy quest unfulfilled, so I intend to finish that work."],["3","The world is a dark and terrible place. I decided to serve as a beacon of light shining out against the gathering shadows."],["4","I served as a paladin's squire, learning all I needed to swear my own sacred oath."],["5","Evil must be opposed on all fronts. I feel compelled to seek out wickedness and purge it from the world."],["6","Becoming a paladin was a natural consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion."]]},{"type":"table","caption":"Ranger","colLabels":["d6","I became a ranger because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I found purpose while I honed my hunting skills by bringing down dangerous animals at the edge of civilization."],["2","I always had a way with animals, able to calm them with a soothing word and a touch."],["3","I suffer from terrible wanderlust, so being a ranger gave me a reason not to remain in one place for too long."],["4","I have seen what happens when the monsters come out from the dark. I took it upon myself to become the first line of defense against the evils that lie beyond civilization's borders."],["5","I met a grizzled ranger who taught me woodcraft and the secrets of the wild lands."],["6","I served in an army, learning the precepts of my profession while blazing trails and scouting enemy encampments."]]},{"type":"table","caption":"Rogue","colLabels":["d6","I became a rogue because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I've always been nimble and quick of wit, so I decided to use those talents to help me make my way in the world."],["2","An assassin or a thief wronged me, so I focused my training on mastering the skills of my enemy to better combat foes of that sort."],["3","An experienced rogue saw something in me and taught me several useful tricks."],["4","I decided to turn my natural lucky streak into the basis of a career, though I still realize that improving my skills is essential."],["5","I took up with a group of ruffians who showed me how to get what I want through sneakiness rather than direct confrontation."],["6","I'm a sucker for a shiny bauble or a sack of coins, as long as I can get my hands on it without risking life and limb."]]},{"type":"table","caption":"Sorcerer","colLabels":["d6","I became a sorcerer because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","When I was born, all the water in the house froze solid, the milk spoiled, or all the iron turned to copper. My family is convinced that this event was a harbinger of stranger things to come for me."],["2","I suffered a terrible emotional or physical strain, which brought forth my latent magical power. I have fought to control it ever since."],["3","My immediate family never spoke of my ancestors, and when I asked, they would change the subject. It wasn't until I started displaying strange talents that the full truth of my heritage came out."],["4","When a monster threatened one of my friends, I became filled with anxiety. I lashed out instinctively and blasted the wretched thing with a force that came from within me."],["5","Sensing something special in me, a stranger taught me how to control my gift."],["6","After I escaped from a magical conflagration, I realized that though I was unharmed, I was not unchanged. I began to exhibit unusual abilities that I am just beginning to understand."]]},{"type":"table","caption":"Warlock","colLabels":["d6","I became a warlock because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","While wandering around in a forbidden place, I encountered an otherworldly being that offered to enter into a pact with me."],["2","I was examining a strange tome I found in an abandoned library when the entity that would become my patron suddenly appeared before me."],["3","I stumbled into the clutches of my patron after I accidentally stepped through a magical doorway."],["4","When I was faced with a terrible crisis, I prayed to any being who would listen, and the creature that answered became my patron."],["5","My future patron visited me in my dreams and offered great power in exchange for my service."],["6","One of my ancestors had a pact with my patron, so that entity was determined to bind me to the same agreement."]]},{"type":"table","caption":"Wizard","colLabels":["d6","I became a wizard because..."],"colStyles":["col-2 text-center","col-10"],"rows":[["1","An old wizard chose me from among several candidates to serve an apprenticeship."],["2","When I became lost in a forest, a hedge wizard found me, took me in, and taught me the rudiments of magic."],["3","I grew up listening to tales of great wizards and knew I wanted to follow their path. I strove to be accepted at an academy of magic and succeeded."],["4","One of my relatives was an accomplished wizard who decided I was smart enough to learn the craft."],["5","While exploring an old tomb, library, or temple, I found a spellbook. I was immediately driven to learn all I could about becoming a wizard."],["6","I was a prodigy who demonstrated mastery of the arcane arts at an early age. When I became old enough to set out on my own, I did so to learn more magic and expand my power."]]}],"page":66,"source":"XGE","chapter":{"name":"Character Options","ordinal":{"type":"chapter","identifier":1},"index":1}},{"type":"tableGroup","name":"Devil Customization Tables","tables":[{"type":"table","caption":"Devil Honorifics","colLabels":["d20","Title"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","the Perceiver"],["2","Veteran of Avernus"],["3","the Insightful"],["4","Collector of Debts"],["5","the Summoner"],["6","Speaker of Profit"],["7","Chainer of Demons"],["8","the Conqueror"],["9","Glory Seeker"],["10","the Victorious"],["11","the Infiltrator"],["12","the Voluminous"],["13","the Stoic"],["14","the Shatterer"],["15","the Keeper"],["16","the Faithful"],["17","the Clever"],["18","the Chanter"],["19","the Indomitable"],["20","the Vicious"]]},{"type":"table","caption":"Devil Personality Traits","colLabels":["d6","Trait"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I always have a scheme to make a profit."],["2","Nobody is as smart as me, and I need to prove that all the time."],["3","There's a rule for everything."],["4","If I can't seize control, I'll serve in the meantime."],["5","I'm a bully who backs down when faced with any sort of resistance."],["6","Every problem can be solved with the use of force."]]},{"type":"table","caption":"Devil Ideals","colLabels":["d6","Ideal"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","Loyalty. I keep my vows to my superior and respect those who do the same."],["2","Law. I might not like the rules, but I obey them."],["3","Ambition. The need to improve my station drives my every action."],["4","Conquest. I am equal to the sum of the foes I have defeated in combat."],["5","Cunning. Those who can see an advantage in the direst situation deserve respect."],["6","Brutality. Overwhelming violence, and those who can deliver it, are worthy of obedience."]]},{"type":"table","caption":"Devil Bonds","colLabels":["d6","Bond"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","I and my comrades fought well in the Blood War, and our service demands respect."],["2","Evil without law is a pointless exercise in destruction. Rules make us what we are."],["3","Those who follow me rely on my wisdom to ensure their prosperity."],["4","One day I will have revenge on those who defied me."],["5","If I do my duty, in time I will be rewarded."],["6","We don't corrupt mortals. We teach them enlightened self-interest."]]},{"type":"table","caption":"Devil Flaws","colLabels":["d6","Flaw"],"colStyles":["col-2 text-center","col-10"],"rows":[["1","My frustration boils over into violence."],["2","I obey the law, but I strain at its limits to the point of heresy."],["3","I put the minimum effort possible into anything that isn't my own idea."],["4","A low profile is the best defense of all."],["5","I'm so reliant on the laws of the Nine Hells that I panic without their guidance."],["6","I am secretly jealous of the freedom that mortals enjoy."]]}],"page":23,"source":"MTF","chapter":{"name":"The Blood War","ordinal":{"type":"chapter","identifier":1},"index":0}},{"type":"tableGroup","name":"Dungeon Spread Decks","page":11,"source":"DMTCRG","tables":[{"type":"table","caption":"Locations Deck","page":11,"rows":[["{@card Bridge|Deck of Many More Things|DMTCRG}"],["{@card Cavern|Deck of Many More Things|DMTCRG}"],["{@card Crossroads|Deck of Many More Things|DMTCRG}"],["{@card Donjon|Deck of Many More Things|DMTCRG}"],["{@card Maze|Deck of Many More Things|DMTCRG}"],["{@card Path|Deck of Many More Things|DMTCRG}"],["{@card Ruin|Deck of Many More Things|DMTCRG}"],["{@card Tavern|Deck of Many More Things|DMTCRG}"],["{@card Temple|Deck of Many More Things|DMTCRG}"],["{@card Tomb|Deck of Many More Things|DMTCRG}"],["{@card Tower|Deck of Many More Things|DMTCRG}"]]},{"type":"table","caption":"Story Deck *","page":11,"rows":[["{@card Balance|Deck of Many More Things|DMTCRG}"],["{@card Comet|Deck of Many More Things|DMTCRG}"],["{@card Fates|Deck of Many More Things|DMTCRG}"],["{@card Flames|Deck of Many More Things|DMTCRG}"],["{@card Moon|Deck of Many More Things|DMTCRG}"],["{@card Ship|Deck of Many More Things|DMTCRG}"],["{@card Star|Deck of Many More Things|DMTCRG}"],["{@card Sun|Deck of Many More Things|DMTCRG}"],["{@card Talons|Deck of Many More Things|DMTCRG}"],["{@card Void|Deck of Many More Things|DMTCRG}"]],"footnotes":["* Optional"]},{"type":"table","caption":"Features Deck","page":11,"rows":[["{@card Aberration|Deck of Many More Things|DMTCRG}","{@card Mage|Deck of Many More Things|DMTCRG}"],["{@card Beast|Deck of Many More Things|DMTCRG}","{@card Map|Deck of Many More Things|DMTCRG}"],["{@card Book|Deck of Many More Things|DMTCRG}","{@card Monstrosity|Deck of Many More Things|DMTCRG}"],["{@card Campfire|Deck of Many More Things|DMTCRG}","{@card Ooze|Deck of Many More Things|DMTCRG}"],["{@card Celestial|Deck of Many More Things|DMTCRG}","{@card Pit|Deck of Many More Things|DMTCRG}"],["{@card Construct|Deck of Many More Things|DMTCRG}","{@card Plant|Deck of Many More Things|DMTCRG}"],["{@card Corpse|Deck of Many More Things|DMTCRG}","{@card Priest|Deck of Many More Things|DMTCRG}"],["{@card Door|Deck of Many More Things|DMTCRG}","{@card Prisoner|Deck of Many More Things|DMTCRG}"],["{@card Dragon|Deck of Many More Things|DMTCRG}","{@card Puzzle|Deck of Many More Things|DMTCRG}"],["{@card Elemental|Deck of Many More Things|DMTCRG}","{@card Ring|Deck of Many More Things|DMTCRG}"],["{@card Euryale|Deck of Many More Things|DMTCRG}","{@card Rogue|Deck of Many More Things|DMTCRG}"],["{@card Expert|Deck of Many More Things|DMTCRG}","{@card Sage|Deck of Many More Things|DMTCRG}"],["{@card Fey|Deck of Many More Things|DMTCRG}","{@card Shield|Deck of Many More Things|DMTCRG}"],["{@card Fiend|Deck of Many More Things|DMTCRG}","{@card Skull|Deck of Many More Things|DMTCRG}"],["{@card Fool|Deck of Many More Things|DMTCRG}","{@card Staff|Deck of Many More Things|DMTCRG}"],["{@card Gem|Deck of Many More Things|DMTCRG}","{@card Stairway|Deck of Many More Things|DMTCRG}"],["{@card Giant|Deck of Many More Things|DMTCRG}","{@card Statue|Deck of Many More Things|DMTCRG}"],["{@card Humanoid|Deck of Many More Things|DMTCRG}","{@card Throne|Deck of Many More Things|DMTCRG}"],["{@card Jester|Deck of Many More Things|DMTCRG}","{@card Tree|Deck of Many More Things|DMTCRG}"],["{@card Key|Deck of Many More Things|DMTCRG}","{@card Undead|Deck of Many More Things|DMTCRG}"],["{@card Knight|Deck of Many More Things|DMTCRG}","{@card Warrior|Deck of Many More Things|DMTCRG}"],["{@card Lance|Deck of Many More Things|DMTCRG}","{@card Well|Deck of Many More Things|DMTCRG}"]]}],"chapter":{"name":"Adventure Spreads","index":2}},{"type":"tableGroup","name":"Tables; Weather","tables":[{"type":"table","caption":"Weather","colLabels":["1d20","Temperature"],"colStyles":["col-2 text-center","col-10"],"rows":[["1–14","Normal for the season"],["15–17","{@dice 1d4 × 10} degrees Fahrenheit colder"],["18–20","{@dice 1d4 × 10} degrees Fahrenheit hotter"]],"data":{"tableChapterIgnore":true}},{"type":"table","colLabels":["1d20","Wind","Precipitation"],"colStyles":["col-2 text-center","col-2","col-8"],"rows":[["1–12","None","None"],["13–17","Light","Light rain or light snowfall"],["18–20","Strong","Heavy rain or heavy snowfall"]],"data":{"tableChapterIgnore":true}}],"source":"XScreen","chapter":{"name":"DM Screen","index":0}}]} \ No newline at end of file diff --git a/data/items-base.json b/data/items-base.json index ddd3987..ca02710 100644 --- a/data/items-base.json +++ b/data/items-base.json @@ -2543,7 +2543,7 @@ "type": "entries", "name": "Special", "entries": [ - "A Large or smaller creature hit by a net is {@condition restrained} until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make." + "A Large or smaller creature hit by a net is {@condition restrained} until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a {@dc 10} Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make." ] } ] @@ -4257,7 +4257,7 @@ "type": "entries", "name": "Burst Fire", "entries": [ - "A weapon that has the burst fire property can make a single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapon's normal damage. This action uses ten pieces of ammunition." + "A weapon that has the burst fire property can make a single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a {@dc 15} Dexterity saving throw or take the weapon's normal damage. This action uses ten pieces of ammunition." ] } ] @@ -5380,7 +5380,7 @@ "entriesTemplate": [ "While this rose is held, it {{item.detail1}} as a harmless visual effect.", "While holding the rose by its stem, you gain resistance to {{item.resist}} damage. If you would take more than 10 {{item.resist}} damage from a single source (after applying the resistance), the rose disintegrates, and you take no damage instead.", - "As an action, you can blow the petals from the rose to produce a 20-foot cone of {{item.resist}}. Each creature in the cone must make a DC 15 Constitution saving throw, taking {@damage 3d10} {{item.resist}} damage on a failed save, or half as much damage on a successful one. Using this property destroys the rose." + "As an action, you can blow the petals from the rose to produce a 20-foot cone of {{item.resist}}. Each creature in the cone must make a {@dc 15} Constitution saving throw, taking {@damage 3d10} {{item.resist}} damage on a failed save, or half as much damage on a successful one. Using this property destroys the rose." ] }, { @@ -5449,7 +5449,7 @@ "source": "XDMG", "entriesTemplate": [ "Using a {@action Magic|XPHB} action to read the scroll creates a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. For 5 minutes, {{item.detail2}} can't enter or affect anything in the area. However, if you move in such a way that an {{item.detail1}} would be inside the area, the effect ends.", - "As a {@action Magic|XPHB} action, a creature within 5 feet of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} can attempt to overcome it, which forces the creature to make a DC 15 Charisma saving throw. On a successful save, the creature ceases to be affected by the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}." + "As a {@action Magic|XPHB} action, a creature within 5 feet of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} can attempt to overcome it, which forces the creature to make a {@dc 15} Charisma saving throw. On a successful save, the creature ceases to be affected by the {@variantrule Emanation [Area of Effect]|XPHB|Emanation}." ] } ], diff --git a/data/items.json b/data/items.json index d36dbc2..767372f 100644 --- a/data/items.json +++ b/data/items.json @@ -1063,7 +1063,7 @@ "type": "entries", "name": "The Soul Trade", "entries": [ - "One section of the book is dedicated to negotiating and valuing mortal souls. When the book is opened within 10 feet of a creature with a soul, that creature must make a DC 22 Wisdom saving throw. On a failed save, the tome analyzes their greatest desires and calculates exactly what they would need to give up their soul. That information is then displayed within the tome, such that the user can offer a trade to acquire a soul. Creatures that succeed on the saving throw simply show up as a question mark in the book's pages and are immune to further valuations." + "One section of the book is dedicated to negotiating and valuing mortal souls. When the book is opened within 10 feet of a creature with a soul, that creature must make a {@dc 22} Wisdom saving throw. On a failed save, the tome analyzes their greatest desires and calculates exactly what they would need to give up their soul. That information is then displayed within the tome, such that the user can offer a trade to acquire a soul. Creatures that succeed on the saving throw simply show up as a question mark in the book's pages and are immune to further valuations." ] }, { @@ -1107,7 +1107,7 @@ "weight": 1, "value": 2500, "entries": [ - "When you take the {@action Attack|XPHB} action, you can replace one of your attacks with throwing a vial of Acid. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or take {@damage 2d6} Acid damage." + "When you take the {@action Attack|XPHB} action, you can replace one of your attacks with throwing a vial of Acid. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw ({@dc 8} plus your Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or take {@damage 2d6} Acid damage." ], "miscTags": [ "CNS" @@ -1506,7 +1506,7 @@ "type": "entries", "name": "Spells", "entries": [ - "While the hammer is on your person, you can use an action to cast one of the following spells (save DC 18): {@spell animate objects}, {@spell heat metal}, {@spell fabricate}, {@spell magic weapon}, {@spell mending}, {@spell shatter}. Once you use the hammer to cast a spell, the spell can't be cast again from it until the next dusk." + "While the hammer is on your person, you can use an action to cast one of the following spells (save {@dc 18}): {@spell animate objects}, {@spell heat metal}, {@spell fabricate}, {@spell magic weapon}, {@spell mending}, {@spell shatter}. Once you use the hammer to cast a spell, the spell can't be cast again from it until the next dusk." ] }, { @@ -1579,7 +1579,7 @@ "rarity": "unknown", "value": null, "entries": [ - "This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's doom as an improvised weapon. On a hit, the target takes 7 ({@dice 2d6}) fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames." + "This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's doom as an improvised weapon. On a hit, the target takes 7 ({@dice 2d6}) fire damage at the start of each of its turns. A creature can end this damage by using its action to make a {@dc 10} Dexterity check to extinguish the flames." ] }, { @@ -1592,7 +1592,7 @@ "weight": 1, "value": 5000, "entries": [ - "When you take the {@action Attack|XPHB} action, you can replace one of your attacks with throwing a flask of Alchemist's Fire. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or take {@damage 1d4} Fire damage and start burning." + "When you take the {@action Attack|XPHB} action, you can replace one of your attacks with throwing a flask of Alchemist's Fire. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw ({@dc 8} plus your Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or take {@damage 1d4} Fire damage and start burning." ], "miscTags": [ "CNS" @@ -1612,7 +1612,7 @@ "weight": 1, "value": 5000, "entries": [ - "This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes {@damage 1d4} fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames." + "This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes {@damage 1d4} fire damage at the start of each of its turns. A creature can end this damage by using its action to make a {@dc 10} Dexterity check to extinguish the flames." ], "miscTags": [ "CNS" @@ -2184,14 +2184,14 @@ "type": "entries", "name": "Gravitational Thrust", "entries": [ - "As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice." + "As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a {@dc 18} Strength saving throw or be pushed up to 20 feet in a direction of your choice." ] }, { "type": "entries", "name": "Reverse Gravity", "entries": [ - "As an action, you can expend 3 charges to cast {@spell reverse gravity} from the stone (save DC 18)." + "As an action, you can expend 3 charges to cast {@spell reverse gravity} from the stone (save {@dc 18})." ] } ], @@ -2419,7 +2419,7 @@ "entries": [ "This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.", "The amulet has 6 charges and regains {@dice 1d6} charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and anything you are wearing or carrying to a location within 100 feet of you. The destination you choose doesn't need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of existence as you. This effect isn't subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to enter and exit the tomb.", - "If you aren't undead, you must make a DC 16 Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.", + "If you aren't undead, you must make a {@dc 16} Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.", { "type": "table", "caption": "Black Skull Transformation", @@ -2544,7 +2544,7 @@ "wondrous": true, "weight": 1, "entries": [ - "While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the {@spell plane shift} spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a {@dice d100}. On a 1-60, you travel to a random location on the plane you named. On a 61-100, you travel to a randomly determined plane of existence." + "While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a {@dc 15} Intelligence check. On a successful check, you cast the {@spell plane shift} spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a {@dice d100}. On a 1-60, you travel to a random location on the plane you named. On a 61-100, you travel to a randomly determined plane of existence." ], "attachedSpells": [ "plane shift" @@ -2563,7 +2563,7 @@ "wondrous": true, "weight": 1, "entries": [ - "While wearing this amulet, you can take a {@action Magic|XPHB} action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence ({@skill Arcana|XPHB}) check. On a successful check, you cast {@spell Plane Shift|XPHB}. On a failed check, you and each creature and object within 15 feet of you travel to a random destination determined by rolling {@dice 1d100} and consulting the following table.", + "While wearing this amulet, you can take a {@action Magic|XPHB} action to name a location that you are familiar with on another plane of existence. Then make a {@dc 15} Intelligence ({@skill Arcana|XPHB}) check. On a successful check, you cast {@spell Plane Shift|XPHB}. On a failed check, you and each creature and object within 15 feet of you travel to a random destination determined by rolling {@dice 1d100} and consulting the following table.", { "type": "table", "colStyles": [ @@ -2721,7 +2721,7 @@ "wondrous": true, "weight": 500, "entries": [ - "This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence ({@skill Investigation}) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.", + "This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful {@dc 20} Intelligence ({@skill Investigation}) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.", "The apparatus of Kwalish is a Large object with the following statistics:", { "type": "list", @@ -2835,7 +2835,7 @@ "wondrous": true, "weight": 500, "entries": [ - "This item first appears to be a sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence ({@skill Investigation|XPHB}) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.", + "This item first appears to be a sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful {@dc 20} Intelligence ({@skill Investigation|XPHB}) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.", "The Apparatus of Kwalish is a Large object with the following statistics: {@b AC} 20; {@b HP} 200; {@b Speed} 30 ft., Swim 30 ft. (or 0 ft. for both if the legs aren't extended); {@b Immunity} to Poison and Psychic damage.", "To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.", "The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes {@damage 2d6} Bludgeoning damage each minute from pressure.", @@ -2877,7 +2877,7 @@ [ "5", "Each extended claw makes the following melee attack: +8 to hit, reach 5 ft. {@i Hit:} 7 ({@damage 2d6}) Bludgeoning damage.", - "Each extended claw makes the following melee attack: +8 to hit, reach 5 ft. {@i Hit:} The target has the {@condition Grappled|XPHB} condition (escape DC 15)." + "Each extended claw makes the following melee attack: +8 to hit, reach 5 ft. {@i Hit:} The target has the {@condition Grappled|XPHB} condition (escape {@dc 15})." ], [ "6", @@ -2998,35 +2998,35 @@ "type": "entries", "name": "Acid Jet", "entries": [ - "The cannon discharges acid in a line 300 feet long and 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 22 ({@damage 4d10}) acid damage on a failed save, or half as much damage on a successful one. In addition, a creature that fails its saving throw takes 11 ({@damage 2d10}) acid damage at the start of each of its turns; a creature can end this damage by using its action to wash off the acid with a pint or more of water." + "The cannon discharges acid in a line 300 feet long and 5 feet wide. Each creature in that line must make a {@dc 15} Dexterity saving throw, taking 22 ({@damage 4d10}) acid damage on a failed save, or half as much damage on a successful one. In addition, a creature that fails its saving throw takes 11 ({@damage 2d10}) acid damage at the start of each of its turns; a creature can end this damage by using its action to wash off the acid with a pint or more of water." ] }, { "type": "entries", "name": "Fire Jet", "entries": [ - "The cannon discharges fire in a line 300 feet long and 5 feet wide. Each creature in the area must make a DC 15 Dexterity saving throw, taking 33 ({@damage 6d10}) fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried." + "The cannon discharges fire in a line 300 feet long and 5 feet wide. Each creature in the area must make a {@dc 15} Dexterity saving throw, taking 33 ({@damage 6d10}) fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried." ] }, { "type": "entries", "name": "Frost Shot", "entries": [ - "The cannon shoots a ball of frost to a point you can see within 1,200 feet of the cannon. The ball then expands to form a 30-foot-radius sphere centered on that point. Each creature in that area must make a DC 15 Constitution saving throw. On a failed save, a creature takes 22 ({@damage 4d10}) cold damage, and its speed is reduced by 10 feet for 1 minute. On a successful save, the creature takes half as much damage, and its speed isn't reduced. A creature whose speed is reduced by this effect can repeat the save at the end of each of its turns, ending the effect on itself on a success." + "The cannon shoots a ball of frost to a point you can see within 1,200 feet of the cannon. The ball then expands to form a 30-foot-radius sphere centered on that point. Each creature in that area must make a {@dc 15} Constitution saving throw. On a failed save, a creature takes 22 ({@damage 4d10}) cold damage, and its speed is reduced by 10 feet for 1 minute. On a successful save, the creature takes half as much damage, and its speed isn't reduced. A creature whose speed is reduced by this effect can repeat the save at the end of each of its turns, ending the effect on itself on a success." ] }, { "type": "entries", "name": "Lightning Shot", "entries": [ - "The cannon shoots a ball of lightning to a point you can see within 1,200 feet of the cannon. The lightning then expands to form a 20-foot-radius sphere centered on that point. Each creature in that area must make a DC 15 Dexterity saving throw, taking 33 ({@damage 6d10}) lightning damage on a failed save, or half as much damage on a successful one. Creatures wearing metal armor have disadvantage on the save." + "The cannon shoots a ball of lightning to a point you can see within 1,200 feet of the cannon. The lightning then expands to form a 20-foot-radius sphere centered on that point. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking 33 ({@damage 6d10}) lightning damage on a failed save, or half as much damage on a successful one. Creatures wearing metal armor have disadvantage on the save." ] }, { "type": "entries", "name": "Poison Spray", "entries": [ - "The cannon expels poison gas in a 60-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failed save, the creature takes 22 ({@damage 4d10}) poison damage and is {@condition poisoned} for 1 minute. On a successful save, the creature takes half as much damage and isn't {@condition poisoned}. A creature {@condition poisoned} in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "The cannon expels poison gas in a 60-foot cone. Each creature in that area must make a {@dc 15} Constitution saving throw. On a failed save, the creature takes 22 ({@damage 4d10}) poison damage and is {@condition poisoned} for 1 minute. On a successful save, the creature takes half as much damage and isn't {@condition poisoned}. A creature {@condition poisoned} in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] } ] @@ -3605,7 +3605,7 @@ "value": 15000, "poison": true, "entries": [ - "A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 ({@damage 1d12}) poison damage and is {@condition poisoned} for 24 hours. On a successful save, the creature takes half damage and isn't {@condition poisoned}." + "A creature subjected to this poison must make a {@dc 10} Constitution saving throw. On a failed save, it takes 6 ({@damage 1d12}) poison damage and is {@condition poisoned} for 24 hours. On a successful save, the creature takes half damage and isn't {@condition poisoned}." ], "poisonTypes": [ "ingested" @@ -3623,7 +3623,7 @@ "value": 15000, "poison": true, "entries": [ - "A creature subjected to Assassin's Blood makes a DC 10 Constitution saving throw. On a failed save, the creature takes 6 ({@damage 1d12}) Poison damage and has the {@condition Poisoned|XPHB} condition for 24 hours. On a successful save, the creature takes half as much damage only." + "A creature subjected to Assassin's Blood makes a {@dc 10} Constitution saving throw. On a failed save, the creature takes 6 ({@damage 1d12}) Poison damage and has the {@condition Poisoned|XPHB} condition for 24 hours. On a successful save, the creature takes half as much damage only." ], "poisonTypes": [ "ingested" @@ -3995,7 +3995,7 @@ "charges": 3, "entries": [ "This ring, adorned with the symbol of Azorius, allows you to cast {@spell ensnaring strike}. A guild signet is sometimes awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of Azorius's recognition and favor.", - "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13)." + "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save {@dc 13})." ], "attachedSpells": [ "ensnaring strike" @@ -4327,7 +4327,7 @@ "weight": 0.5, "entries": [ "Inside this heavy cloth bag are {@dice 3d4} dry beans. The bag weighs ½ pound plus ¼ pound for each bean it contains.", - "If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking {@damage 5d4} fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.", + "If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a {@dc 15} Dexterity saving throw, taking {@damage 5d4} fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.", "If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table, determine it randomly, or create an effect.", { "type": "table", @@ -4342,7 +4342,7 @@ "rows": [ [ "01", - "{@dice 5d4} toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take {@damage 5d6} poison damage and become {@condition poisoned} for 1 hour. On an even roll, the eater gains {@dice 5d6} temporary hit points for 1 hour." + "{@dice 5d4} toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a {@dc 15} Constitution saving throw or take {@damage 5d6} poison damage and become {@condition poisoned} for 1 hour. On an even roll, the eater gains {@dice 5d6} temporary hit points for 1 hour." ], [ "02-10", @@ -4378,7 +4378,7 @@ ], [ "81-90", - "A nest of {@dice 1d4 + 3} eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes {@damage 10d6} force damage from an internal magical explosion." + "A nest of {@dice 1d4 + 3} eggs springs up. Any creature that eats an egg must make a {@dc 20} Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes {@damage 10d6} force damage from an internal magical explosion." ], [ "91-99", @@ -4404,7 +4404,7 @@ "wondrous": true, "entries": [ "This heavy cloth bag contains {@dice 3d4} dry beans when found. The bag weighs half a pound regardless of how many beans it contains and becomes a nonmagical item when it no longer contains any beans.", - "If you dump one or more beans out of the bag, they explode in a 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on them. All the dumped beans are destroyed in the explosion, and each creature in the {@variantrule Sphere [Area of Effect]|XPHB|Sphere}, including you, makes a DC 15 Dexterity saving throw, taking {@damage 5d4} Force damage on a failed save or half as much damage on a successful one.", + "If you dump one or more beans out of the bag, they explode in a 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on them. All the dumped beans are destroyed in the explosion, and each creature in the {@variantrule Sphere [Area of Effect]|XPHB|Sphere}, including you, makes a {@dc 15} Dexterity saving throw, taking {@damage 5d4} Force damage on a failed save or half as much damage on a successful one.", "If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean disappears as it produces an effect 1 minute later from the ground where it was planted. The DM can choose an effect from the following table or determine it randomly.", { "type": "table", @@ -4419,7 +4419,7 @@ "rows": [ [ "01", - "{@dice 5d4} toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take {@damage 5d6} Poison damage and have the {@condition Poisoned|XPHB} condition for 1 hour. On an even roll, the eater gains {@dice 5d6} {@variantrule Temporary Hit Points|XPHB} for 1 hour." + "{@dice 5d4} toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a {@dc 15} Constitution saving throw or take {@damage 5d6} Poison damage and have the {@condition Poisoned|XPHB} condition for 1 hour. On an even roll, the eater gains {@dice 5d6} {@variantrule Temporary Hit Points|XPHB} for 1 hour." ], [ "02-10", @@ -4455,7 +4455,7 @@ ], [ "81-90", - "A nest of {@dice 1d4 + 3} rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes {@damage 10d6} Force damage from an internal explosion." + "A nest of {@dice 1d4 + 3} rainbow-colored eggs springs up. Any creature that eats an egg makes a {@dc 20} Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes {@damage 10d6} Force damage from an internal explosion." ], [ "91-95", @@ -4488,7 +4488,7 @@ "weight": 15, "entries": [ "This bag superficially resembles a {@item bag of holding} but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.", - "The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a {@chance 50} chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.", + "The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a {@chance 50} chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful {@dc 15} Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful {@dc 20} Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.", "Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.", "If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane." ], @@ -4506,7 +4506,7 @@ "wondrous": true, "entries": [ "This bag resembles a {@item Bag of Holding|XDMG} but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.", - "The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a {@chance 50} chance that the creature is pulled inside the bag. A creature inside the bag can take an action to try to escape, doing so with a successful DC 15 Strength ({@skill Athletics|XPHB}) check. Another creature can take an action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength ({@skill Athletics|XPHB}) check, provided the puller isn't pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed.", + "The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a {@chance 50} chance that the creature is pulled inside the bag. A creature inside the bag can take an action to try to escape, doing so with a successful {@dc 15} Strength ({@skill Athletics|XPHB}) check. Another creature can take an action to reach into the bag to pull a creature out, doing so with a successful {@dc 20} Strength ({@skill Athletics|XPHB}) check, provided the puller isn't pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed.", "Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.", "If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane." ], @@ -5007,7 +5007,7 @@ "bonusWeapon": "+1", "entries": [ "You gain a +1 bonus to attack and damage rolls made with this hooked, obsidian dagger.", - "When you hit a creature with this magic weapon and roll a 19 or 20 on the attack roll, the creature must make a DC 15 Constitution saving throw as the dagger flares with sickly light. The creature takes {@damage 6d6} necrotic damage on a failed save, or half as much on a successful one. If this damage reduces the creature to 0 hit points, the creature disintegrates into dust." + "When you hit a creature with this magic weapon and roll a 19 or 20 on the attack roll, the creature must make a {@dc 15} Constitution saving throw as the dagger flares with sickly light. The creature takes {@damage 6d6} necrotic damage on a failed save, or half as much on a successful one. If this damage reduces the creature to 0 hit points, the creature disintegrates into dust." ] }, { @@ -5034,7 +5034,7 @@ "weight": 2, "value": 100, "entries": [ - "As a {@action Utilize|XPHB} action, you can spill Ball Bearings from their pouch. They spread to cover a level, 10-foot-square area within 10 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a DC 10 Dexterity saving throw or have the {@condition Prone|XPHB} condition. It takes 10 minutes to recover the Ball Bearings." + "As a {@action Utilize|XPHB} action, you can spill Ball Bearings from their pouch. They spread to cover a level, 10-foot-square area within 10 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a {@dc 10} Dexterity saving throw or have the {@condition Prone|XPHB} condition. It takes 10 minutes to recover the Ball Bearings." ] }, { @@ -5051,7 +5051,7 @@ "weight": 2, "value": 100, "entries": [ - "As an action, you can spill these tiny metal balls from their pouch to cover a level area 10 feet square. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall {@condition prone}. A creature moving through the area at half speed doesn't need to make the saving throw." + "As an action, you can spill these tiny metal balls from their pouch to cover a level area 10 feet square. A creature moving across the covered area must succeed on a {@dc 10} Dexterity saving throw or fall {@condition prone}. A creature moving through the area at half speed doesn't need to make the saving throw." ], "packContents": [ { @@ -5506,7 +5506,7 @@ "value": 10, "entries": [ "Basic Fishing Equipment includes a pole, a line, a hook, and either a lure or some bait.", - "Fishing is a popular pastime in Wildspace and the Astral Sea, though this activity isn't possible aboard a ship that is moving faster than its flying speed. At the end of each hour spent fishing, a character can make a DC 15 Wisdom ({@skill Survival}) check. A failed check indicates no fish is caught during that hour. On a successful check, roll a {@dice d10} and consult the Fishing table to determine the catch.", + "Fishing is a popular pastime in Wildspace and the Astral Sea, though this activity isn't possible aboard a ship that is moving faster than its flying speed. At the end of each hour spent fishing, a character can make a {@dc 15} Wisdom ({@skill Survival}) check. A failed check indicates no fish is caught during that hour. On a successful check, roll a {@dice d10} and consult the Fishing table to determine the catch.", { "type": "table", "caption": "", @@ -5573,7 +5573,7 @@ "value": 10000, "poison": true, "entries": [ - "You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take {@damage 1d4} poison damage. Once applied, the poison retains potency for 1 minute before drying." + "You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a {@dc 10} Constitution saving throw or take {@damage 1d4} poison damage. Once applied, the poison retains potency for 1 minute before drying." ], "miscTags": [ "CNS" @@ -5665,7 +5665,7 @@ "weight": 0.0625, "entries": [ "This small black sphere measures ¾ of an inch in diameter and weighs an ounce. Typically, {@dice 1d4 + 4} {@italic beads of force} are found together.", - "You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take {@damage 5d4} force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.", + "You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a {@dc 15} Dexterity saving throw or take {@damage 5d4} force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.", "An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside." ], "lootTables": [ @@ -5690,7 +5690,7 @@ "weight": 0.5, "entries": [ "This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, {@dice 1d4 + 4} Beads of Force are found together.", - "You can take a {@action Magic|XPHB} action to throw the bead up to 60 feet. The bead explodes in a 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} on impact and is destroyed. Each creature in the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} must succeed on a DC 15 Dexterity saving throw or take {@damage 5d4} Force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save or are partially within the area are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can pass through.", + "You can take a {@action Magic|XPHB} action to throw the bead up to 60 feet. The bead explodes in a 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} on impact and is destroyed. Each creature in the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} must succeed on a {@dc 15} Dexterity saving throw or take {@damage 5d4} Force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save or are partially within the area are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can pass through.", "An enclosed creature can take a {@action Utilize|XPHB} action to push against the sphere's wall, moving the sphere up to half the creature's {@variantrule Speed|XPHB}. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside." ], "lootTables": [ @@ -5850,7 +5850,7 @@ "type": "entries", "name": "Spells", "entries": [ - "The crown has 10 charges. While wearing it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 16): {@spell charm person} (1 charge), {@spell disintegrate} (6 charges), {@spell fear} (3 charges), {@spell finger of death} (7 charges), {@spell flesh to stone} (6 charges), {@spell hold person} (2 charges), {@spell ray of enfeeblement} (2 charges), {@spell sleep} (1 charge), {@spell slow} (3 charges), {@spell telekinesis} (5 charges).", + "The crown has 10 charges. While wearing it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save {@dc 16}): {@spell charm person} (1 charge), {@spell disintegrate} (6 charges), {@spell fear} (3 charges), {@spell finger of death} (7 charges), {@spell flesh to stone} (6 charges), {@spell hold person} (2 charges), {@spell ray of enfeeblement} (2 charges), {@spell sleep} (1 charge), {@spell slow} (3 charges), {@spell telekinesis} (5 charges).", "The crown regains {@dice 1d6 + 3} expended charges daily at dawn." ] }, @@ -6393,7 +6393,7 @@ "rarity": "none", "poison": true, "entries": [ - "A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or become {@condition poisoned} for 1 minute. The {@condition poisoned} creature must use its action to make a melee attack against a randomly determined creature within its reach. If there is no other creature within its reach, the {@condition poisoned} creature does nothing on its turn. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "A creature subjected to this poison must succeed on a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. The {@condition poisoned} creature must use its action to make a melee attack against a randomly determined creature within its reach. If there is no other creature within its reach, the {@condition poisoned} creature does nothing on its turn. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ], "poisonTypes": [ "inhaled" @@ -6430,7 +6430,7 @@ ], "wondrous": true, "entries": [ - "Any creature that attunes to the tablet must make a DC 20 Wisdom saving throw at the end of its next long rest. On a failed save, the creature becomes afflicted with a random form of long-term madness (see \"{@book Madness|dmg|8|Madness}\" in chapter 8 of the {@book Dungeon Master's Guide|dmg}).", + "Any creature that attunes to the tablet must make a {@dc 20} Wisdom saving throw at the end of its next long rest. On a failed save, the creature becomes afflicted with a random form of long-term madness (see \"{@book Madness|dmg|8|Madness}\" in chapter 8 of the {@book Dungeon Master's Guide|dmg}).", "As an action, a creature attuned to the Black Crystal Tablet can use it to cast {@spell eyebite} or {@spell gate} (the portal created by this spell links to the Far Realm only). After the tablet is used to cast a spell, it cannot be used again until the next dawn." ], "attachedSpells": [ @@ -6561,7 +6561,7 @@ "type": "G", "rarity": "none", "entries": [ - "Every few years, a ghost orchid colony grows a black pod as thick as a human fist that holds three soft, black seeds. A creature that consumes one of these black seeds is affected by the spell {@spell feign death}. If the creature is unaware of the pod's effects or does not wish to be affected, it can resist the effect by succeeding on a DC 16 Constitution saving throw. Otherwise, it is considered to be a willing recipient of the spell." + "Every few years, a ghost orchid colony grows a black pod as thick as a human fist that holds three soft, black seeds. A creature that consumes one of these black seeds is affected by the spell {@spell feign death}. If the creature is unaware of the pod's effects or does not wish to be affected, it can resist the effect by succeeding on a {@dc 16} Constitution saving throw. Otherwise, it is considered to be a willing recipient of the spell." ], "miscTags": [ "CNS" @@ -6626,7 +6626,7 @@ "value": 30000, "entries": [ "This tarry substance harvested from the dark boughs of the death's head willow is a powerful intoxicant. It can be smoked as a concentrate or injected directly into the bloodstream. A creature subjected to a dose of black sap cannot be {@condition charmed} or {@condition frightened} for {@dice 1d6} hours.", - "For each dose of black sap consumed, a creature must succeed on a DC 15 Constitution saving throw or become {@condition poisoned} for {@dice 2d4} hours\u2014an effect that is cumulative with multiple doses." + "For each dose of black sap consumed, a creature must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for {@dice 2d4} hours\u2014an effect that is cumulative with multiple doses." ], "miscTags": [ "CNS" @@ -6873,7 +6873,7 @@ "type": "entries", "entries": [ "You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.", - "You have a {@chance 50} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.", + "You have a {@chance 50} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a {@dc 17} Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.", { "type": "table", "colLabels": [ @@ -7005,7 +7005,7 @@ "type": "entries", "name": "Ruler of Avernus", "entries": [ - "As an action, you can point this sword at one devil you can see within 60 feet of you. That devil must succeed on a DC 22 Charisma saving throw or be {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the devil follows your orders to the best of its ability. If you command the devil to do something it perceives as suicidal, the effect ends and you can no longer use this power of the sword against that devil." + "As an action, you can point this sword at one devil you can see within 60 feet of you. That devil must succeed on a {@dc 22} Charisma saving throw or be {@condition charmed} by you for 1 hour. While {@condition charmed} in this way, the devil follows your orders to the best of its ability. If you command the devil to do something it perceives as suicidal, the effect ends and you can no longer use this power of the sword against that devil." ] }, { @@ -7046,7 +7046,7 @@ "type": "list", "items": [ "The weapon's bonus to attack and damage rolls increases to +2.", - "While holding the weapon, you can use an action to cast one of the following spells from it (save DC 15): {@spell fabricate}, {@spell hallucinatory terrain}, {@spell major image}, or {@spell phantasmal killer}. Once a spell has been cast using the dagger, that spell can't be cast from the dagger again until the next dawn." + "While holding the weapon, you can use an action to cast one of the following spells from it (save {@dc 15}): {@spell fabricate}, {@spell hallucinatory terrain}, {@spell major image}, or {@spell phantasmal killer}. Once a spell has been cast using the dagger, that spell can't be cast from the dagger again until the next dawn." ] } ] @@ -7209,7 +7209,7 @@ ], "entries": [ "The Blast Scepter can be used as an arcane focus.", - "Whoever is attuned to the Blast Scepter gains resistance to fire and lightning damage and can, as an action, use it to cast {@spell thunderwave} as a 4th-level spell (save DC 16) without expending a spell slot." + "Whoever is attuned to the Blast Scepter gains resistance to fire and lightning damage and can, as an action, use it to cast {@spell thunderwave} as a 4th-level spell (save {@dc 16}) without expending a spell slot." ], "attachedSpells": [ "thunderwave" @@ -7226,7 +7226,7 @@ "rechargeAmount": "{@dice 1d3}", "charges": 3, "entries": [ - "These tinker's goggles have 3 charges. As an action, you can expend 1 charge to shoot a beam of fiery light from the goggles at a creature you can see within 120 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or take {@damage 3d6} fire damage. The goggles regain {@dice 1d3} expended charges daily at dawn.", + "These tinker's goggles have 3 charges. As an action, you can expend 1 charge to shoot a beam of fiery light from the goggles at a creature you can see within 120 feet of yourself. The target must succeed on a {@dc 15} Dexterity saving throw or take {@damage 3d6} fire damage. The goggles regain {@dice 1d3} expended charges daily at dawn.", { "type": "entries", "name": "Cursed", @@ -7244,7 +7244,7 @@ "type": "G", "rarity": "none", "entries": [ - "This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a DC 13 Dexterity saving throw, taking {@damage 3d6} bludgeoning damage on a failed save, or half as much damage on a successful one.", + "This volatile alchemical powder comes in a small pouch. When ignited by an open flame or a fuse, the powder explodes. Each creature within 5 feet of the exploding pouch must make a {@dc 13} Dexterity saving throw, taking {@damage 3d6} bludgeoning damage on a failed save, or half as much damage on a successful one.", "A character can bind multiple pouches of blasting powder together so they explode at the same time. Each additional pouch increases the damage by {@dice 1d6} (maximum of {@dice 10d6}) and the blast radius by 5 feet (maximum of 20 feet)." ] }, @@ -7256,7 +7256,7 @@ "rarity": "none", "value": 20000, "entries": [ - "This bitter chartreuse concoction is distilled from a fungus native to the Blightshore badlands. The sickly green liqueur harbors potent psychedelic properties. Provided it is neither a construct nor undead, a creature subjected to a dose of blight ichor gains advantage on Intelligence and Wisdom checks, as well as vulnerability to psychic damage, for 1 hour. For each dose of blight ichor consumed, the creature must succeed on a DC 15 Constitution saving throw or become {@condition poisoned} for {@dice 1d6} hours and suffer the effects of a {@spell confusion} spell for 1 minute. An undead creature subjected to a dose of blight ichor gains advantage on all Dexterity checks and is immune to the {@condition frightened} condition for 1 hour." + "This bitter chartreuse concoction is distilled from a fungus native to the Blightshore badlands. The sickly green liqueur harbors potent psychedelic properties. Provided it is neither a construct nor undead, a creature subjected to a dose of blight ichor gains advantage on Intelligence and Wisdom checks, as well as vulnerability to psychic damage, for 1 hour. For each dose of blight ichor consumed, the creature must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for {@dice 1d6} hours and suffer the effects of a {@spell confusion} spell for 1 minute. An undead creature subjected to a dose of blight ichor gains advantage on all Dexterity checks and is immune to the {@condition frightened} condition for 1 hour." ], "miscTags": [ "CNS" @@ -7348,7 +7348,7 @@ "rarity": "none", "poison": true, "entries": [ - "This poison is created from blood harvested from a dead or {@condition incapacitated} lycanthrope in its animal or hybrid form. A creature subjected to this poison must succeed on a DC 12 Constitution saving throw or be cursed with lycanthropy (see the Monster Manual). The curse lasts until removed by the {@spell remove curse} spell or similar magic.", + "This poison is created from blood harvested from a dead or {@condition incapacitated} lycanthrope in its animal or hybrid form. A creature subjected to this poison must succeed on a {@dc 12} Constitution saving throw or be cursed with lycanthropy (see the Monster Manual). The curse lasts until removed by the {@spell remove curse} spell or similar magic.", "The type of lycanthropy depends on the lycanthrope used to create the poison. To determine the type of lycanthropy randomly, roll a {@dice d6}:", { "type": "table", @@ -7734,7 +7734,7 @@ "value": 15000, "age": "renaissance", "entries": [ - "As an action, a character can light this bomb and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must succeed on a DC 12 Dexterity saving throw or take {@damage 3d6} fire damage." + "As an action, a character can light this bomb and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must succeed on a {@dc 12} Dexterity saving throw or take {@damage 3d6} fire damage." ], "miscTags": [ "CNS" @@ -7749,7 +7749,7 @@ "weight": 1, "value": 10000, "entries": [ - "As an action, you can light a Bomb and throw it at a point up to 60 feet away, where it explodes. Each creature in a 5-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point makes a DC 12 Dexterity saving throw, taking {@damage 3d6} Fire damage on a failed save or half as much damage on a successful one." + "As an action, you can light a Bomb and throw it at a point up to 60 feet away, where it explodes. Each creature in a 5-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point makes a {@dc 12} Dexterity saving throw, taking {@damage 3d6} Fire damage on a failed save or half as much damage on a successful one." ], "miscTags": [ "CNS" @@ -7994,7 +7994,7 @@ "Other practitioners of evil have held the book and added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn. or covered so completely with ink, blood, and scratches that the original text can't be divined.", "Nature can't abide the book's presence. Ordinary plants wither in its presence, animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even stone cracks and turns to powder if the book rests on it long enough.", "A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify the book's contents, provided that those modifications advance evil and expand the lore already contained within.", - "Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature must make a DC 17 Charisma saving throw. On a failed save, the creature's alignment changes to neutral evil.", + "Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature must make a {@dc 17} Charisma saving throw. On a failed save, the creature's alignment changes to neutral evil.", "The Book of Vile Darkness remains with you only as long as you strive to work evil in the world. If you fail to perform at least one evil act within the span of 10 days, or if you willingly perform a good act, the book disappears. If you die while attuned to the book, an entity of great evil claims your soul. You can't be restored to life by any means while your soul remains imprisoned.", { "name": "Random Properties", @@ -8030,7 +8030,7 @@ "name": "Command Evil", "type": "entries", "entries": [ - "While you are attuned to the book and holding it, you can use an action to cast the {@spell dominate monster} spell on an evil target (save DC 18). You can't use this property again until the next dawn." + "While you are attuned to the book and holding it, you can use an action to cast the {@spell dominate monster} spell on an evil target (save {@dc 18}). You can't use this property again until the next dawn." ] }, { @@ -8092,7 +8092,7 @@ "Most believe the lich-god {@book Vecna|XDMG|8|Vecna} authored the Book of Vile Darkness. He recorded in its pages every horrid idea, every corrupt thought, and every example of foul magic he came across or devised.", "Other practitioners of evil have added their own input to the book's catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches that the original text can't be divined.", "{@skill Nature|XPHB} can't abide the book's presence. Ordinary plants wither in its presence, common animals are unwilling to approach it, and the book gradually destroys whatever it touches. Even stone cracks and turns to powder if the book rests on it long enough.", - "Whenever a creature that isn't a Fiend or an Undead attunes to the Book of Vile Darkness, that creature makes a DC 17 Charisma saving throw. On a failed save, the creature is magically transformed into a {@creature Larva|XMM} under the DM's control. Only a {@spell Wish|XPHB} spell can reverse this vile transformation.", + "Whenever a creature that isn't a Fiend or an Undead attunes to the Book of Vile Darkness, that creature makes a {@dc 17} Charisma saving throw. On a failed save, the creature is magically transformed into a {@creature Larva|XMM} under the DM's control. Only a {@spell Wish|XPHB} spell can reverse this vile transformation.", "A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties.", "The Book of Vile Darkness remains with you only as long as you strive to work evil in the world. If you fail to perform at least one evil act within the span of 10 days, or if you willingly perform a good act, the book disappears, your {@variantrule Attunement|XPHB} to it ends immediately, and you lose all benefits granted by it. If you die while attuned to the book, an entity of great evil claims your soul. You can't be restored to life by any means while your soul remains imprisoned.", { @@ -8129,7 +8129,7 @@ "type": "entries", "name": "Spells", "entries": [ - "While holding the book and holding it, you can cast the following spells (save DC 18) from it:", + "While holding the book and holding it, you can cast the following spells (save {@dc 18}) from it:", { "type": "list", "items": [ @@ -8198,7 +8198,7 @@ "type": "item", "name": "Circle of Death", "entries": [ - "While attuned to the book, you can cast {@spell circle of death} (save DC 20) from it as an action. After you cast the spell, roll a {@dice d6}. On a roll of 1-5, you can't use this property again until the next dawn." + "While attuned to the book, you can cast {@spell circle of death} (save {@dc 20}) from it as an action. After you cast the spell, roll a {@dice d6}. On a roll of 1-5, you can't use this property again until the next dawn." ] }, { @@ -8212,7 +8212,7 @@ "type": "item", "name": "Evil Presence", "entries": [ - "The book houses an evil spirit that is hostile toward you. When you become attuned to the book, the spirit tries to leave the book and enter your body. If you fail a DC 20 Charisma saving throw, it succeeds, and you become an NPC under the DM's control until the intruding spirit is banished using magic such as the {@spell dispel evil and good} spell. The banished spirit returns to the book." + "The book houses an evil spirit that is hostile toward you. When you become attuned to the book, the spirit tries to leave the book and enter your body. If you fail a {@dc 20} Charisma saving throw, it succeeds, and you become an NPC under the DM's control until the intruding spirit is banished using magic such as the {@spell dispel evil and good} spell. The banished spirit returns to the book." ] } ] @@ -8250,7 +8250,7 @@ "Cause a blue gem set into the dagger's pommel to shed bright light in a 20-foot radius and dim light for an additional 20 feet, or make the gem go dark.", "Turn the dagger into a compass that, while resting on your palm, points north.", "Cast {@spell dimension door} from the dagger. Once this property is used, it can't be used again until the next dawn.", - "Cast {@spell compulsion} (save DC 15) from the dagger. The range of the spell increases to 90 feet but it targets only spiders that are beasts. Once this property is used, it can't be used again until the next dawn." + "Cast {@spell compulsion} (save {@dc 15}) from the dagger. The range of the spell increases to 90 feet but it targets only spiders that are beasts. Once this property is used, it can't be used again until the next dawn." ] } ], @@ -8635,14 +8635,14 @@ "name": "Breath of Winter", "type": "entries", "entries": [ - "While holding the staff you can use your action to unleash an icy-cold blizzard from your open mouth. A 100-foot-cone of hoarfrost blasts forth in a direction of your choice, dealing {@dice 9d8} cold damage to all creatures within the cone if they fail a DC 18 Constitution saving throw, or half as much on a success. You can't use this property again until the next dawn." + "While holding the staff you can use your action to unleash an icy-cold blizzard from your open mouth. A 100-foot-cone of hoarfrost blasts forth in a direction of your choice, dealing {@dice 9d8} cold damage to all creatures within the cone if they fail a {@dc 18} Constitution saving throw, or half as much on a success. You can't use this property again until the next dawn." ] }, { "name": "Glacial Prison", "type": "entries", "entries": [ - "By using your action to touch the staff to a surface, you can cause a barrier of ice to spring into existence from a point you can see along this surface within 200 feet of you. This effect is otherwise identical to a {@spell wall of ice} spell cast at 6th level, with a DC 18 for all saving throws related to the effect. You can't use this property again until 3 days have passed." + "By using your action to touch the staff to a surface, you can cause a barrier of ice to spring into existence from a point you can see along this surface within 200 feet of you. This effect is otherwise identical to a {@spell wall of ice} spell cast at 6th level, with a {@dc 18} for all saving throws related to the effect. You can't use this property again until 3 days have passed." ] }, { @@ -8678,7 +8678,7 @@ "charges": 3, "entries": [ "This ring, adorned with the symbol of Boros, allows you to cast {@spell heroism}. A guild signet is sometimes awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of Boros' recognition and favor.", - "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13)." + "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save {@dc 13})." ], "attachedSpells": [ "heroism" @@ -8760,7 +8760,7 @@ "wondrous": true, "entries": [ "This spherical glass orb contains an ignited delerium shard hovering gently within. Electrical currents of yellow, green, and purple energy streak from the crystal and cascade along the glass, rendering it warm to the touch.", - "As an action you can throw the orb up to 30 feet. It shatters on impact, releasing a 20-foot-radius burst of contaminated energy. Creatures in the area must succeed on a DC 15 Constitution save or take ({@dice 8d6}) necrotic damage, and take one {@adventure level of contamination|DoDk|12}. In addition, an arcane anomaly (see Dungeons of Drakkenheim) occurs, centred on the point of impact." + "As an action you can throw the orb up to 30 feet. It shatters on impact, releasing a 20-foot-radius burst of contaminated energy. Creatures in the area must succeed on a {@dc 15} Constitution save or take ({@dice 8d6}) necrotic damage, and take one {@adventure level of contamination|DoDk|12}. In addition, an arcane anomaly (see Dungeons of Drakkenheim) occurs, centred on the point of impact." ], "hasFluffImages": true }, @@ -8834,7 +8834,7 @@ "curse": true, "weight": 1, "entries": [ - "While you wear this gold bracelet, it grants you immunity to being {@condition petrified}, and it allows you to cast {@spell flesh to stone} (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast {@spell stone shape} as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead.", + "While you wear this gold bracelet, it grants you immunity to being {@condition petrified}, and it allows you to cast {@spell flesh to stone} (save {@dc 15}) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast {@spell stone shape} as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead.", { "type": "entries", "name": "Curse", @@ -9316,8 +9316,8 @@ "rarity": "rare", "wondrous": true, "entries": [ - "This fine leather bridle tugs at the hand when first held, as though it longs to reach out for a beast nearby. When you hold one end of the bridle, you can use an action to speak its command word, causing the other end to lash out at a beast you can see within 20 feet of you. The target must succeed on a DC 17 Charisma saving throw or have the bridle tie itself around its neck, then fall under your command as if subjected to the {@spell dominate beast} spell. Once the targeted is affected, you do not need to hold the other end of the bridle to command it. With a successful saving throw, the target becomes immune to the bridle's power until the next dawn.", - "A creature controlled by the bridle can be released by the creature that bound it as a bonus action. A creature controlled by the bridle can make a DC 17 Charisma check each day at dawn. On a success, the creature is no longer affected by the bridle." + "This fine leather bridle tugs at the hand when first held, as though it longs to reach out for a beast nearby. When you hold one end of the bridle, you can use an action to speak its command word, causing the other end to lash out at a beast you can see within 20 feet of you. The target must succeed on a {@dc 17} Charisma saving throw or have the bridle tie itself around its neck, then fall under your command as if subjected to the {@spell dominate beast} spell. Once the targeted is affected, you do not need to hold the other end of the bridle to command it. With a successful saving throw, the target becomes immune to the bridle's power until the next dawn.", + "A creature controlled by the bridle can be released by the creature that bound it as a bonus action. A creature controlled by the bridle can make a {@dc 17} Charisma check each day at dawn. On a success, the creature is no longer affected by the bridle." ], "attachedSpells": [ "dominate beast" @@ -9681,7 +9681,7 @@ "value": 50000, "poison": true, "entries": [ - "A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take 10 ({@damage 3d6}) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 3 ({@damage 1d6}) poison damage. After three successful saves, the poison ends." + "A creature subjected to this poison must succeed on a {@dc 13} Constitution saving throw or take 10 ({@damage 3d6}) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 3 ({@damage 1d6}) poison damage. After three successful saves, the poison ends." ], "poisonTypes": [ "inhaled" @@ -9699,7 +9699,7 @@ "value": 50000, "poison": true, "entries": [ - "A creature subjected to Burnt Othur Fumes must succeed on a DC 13 Constitution saving throw or take 10 ({@damage 3d6}) Poison damage, and it must repeat the save at the start of each of its turns. On each successive failed save, the creature takes 3 ({@damage 1d6}) Poison damage. After three successful saves, the poison ends." + "A creature subjected to Burnt Othur Fumes must succeed on a {@dc 13} Constitution saving throw or take 10 ({@damage 3d6}) Poison damage, and it must repeat the save at the start of each of its turns. On each successive failed save, the creature takes 3 ({@damage 1d6}) Poison damage. After three successful saves, the poison ends." ], "poisonTypes": [ "inhaled" @@ -9966,7 +9966,7 @@ "weight": 0.1, "value": 5, "entries": [ - "As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw." + "As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a {@dc 15} Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw." ] }, { @@ -9979,7 +9979,7 @@ "weight": 2, "value": 100, "entries": [ - "As a {@action Utilize|XPHB} action, you can spread Caltrops from their bag to cover a 5-foot-square area within 5 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a DC 15 Dexterity saving throw or take 1 Piercing damage and have its {@variantrule Speed|XPHB} reduced to 0 until the start of its next turn. It takes 10 minutes to recover the Caltrops." + "As a {@action Utilize|XPHB} action, you can spread Caltrops from their bag to cover a 5-foot-square area within 5 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a {@dc 15} Dexterity saving throw or take 1 Piercing damage and have its {@variantrule Speed|XPHB} reduced to 0 until the start of its next turn. It takes 10 minutes to recover the Caltrops." ] }, { @@ -9996,7 +9996,7 @@ "weight": 2, "value": 100, "entries": [ - "As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw." + "As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a {@dc 15} Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw." ], "packContents": [ { @@ -10308,7 +10308,7 @@ "type": "entries", "name": "Curse", "entries": [ - "You're unwilling to part with this weapon while attuned to it. You're also vulnerable to radiant damage and each time you receive magical healing, you must make a DC 15 Constitution saving throw.", + "You're unwilling to part with this weapon while attuned to it. You're also vulnerable to radiant damage and each time you receive magical healing, you must make a {@dc 15} Constitution saving throw.", "On a failed save, the healing has no effect. Only the {@spell Remove Curse} spell allows you to end attunement to this item." ] }, @@ -10484,7 +10484,7 @@ "type": "item", "name": "Spray of Cards", "entries": [ - "As an action, you can shuffle the deck and cast the {@spell Spray of Cards|BMT} spell at 3rd level from the deck (spell save DC 15). Once the deck has cast the spell, it can't cast the spell again until the next dawn." + "As an action, you can shuffle the deck and cast the {@spell Spray of Cards|BMT} spell at 3rd level from the deck (spell save {@dc 15}). Once the deck has cast the spell, it can't cast the spell again until the next dawn." ] } ] @@ -10805,7 +10805,7 @@ "value": 20000, "poison": true, "entries": [ - "This poison must be harvested from a dead or {@condition incapacitated} {@creature carrion crawler}. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} creature is {@condition paralyzed}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "This poison must be harvested from a dead or {@condition incapacitated} {@creature carrion crawler}. A creature subjected to this poison must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} creature is {@condition paralyzed}. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ], "poisonTypes": [ "contact" @@ -10823,7 +10823,7 @@ "value": 20000, "poison": true, "entries": [ - "A creature subjected to Carrion Crawler Mucus must succeed on a DC 13 Constitution saving throw or have the {@condition Poisoned|XPHB} condition for 1 minute. The creature also has the {@condition Paralyzed|XPHB} condition while {@condition Poisoned|XPHB} in this way. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success." + "A creature subjected to Carrion Crawler Mucus must succeed on a {@dc 13} Constitution saving throw or have the {@condition Poisoned|XPHB} condition for 1 minute. The creature also has the {@condition Paralyzed|XPHB} condition while {@condition Poisoned|XPHB} in this way. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success." ], "poisonTypes": [ "contact" @@ -10867,14 +10867,14 @@ "type": "entries", "name": "Map of Shortcuts", "entries": [ - "At rank 3, your map case becomes a common magic item. In addition to storing normal maps, your cartographer's map case can be used to generate a special map identifying a shortcut. You can use your action to make a DC 15 Wisdom ({@skill Perception}) check, with a success revealing a map buried in your cartographer's map case noting a relevant shortcut. Your travel time is reduced by half while you follow that route. If you succeed at the check by 5 or more, the map includes notes on the terrain, granting you advantage on the next ability check you make to travel through the mapped area in the next hour. Once you use this feature, you cannot use it again until you finish a long rest." + "At rank 3, your map case becomes a common magic item. In addition to storing normal maps, your cartographer's map case can be used to generate a special map identifying a shortcut. You can use your action to make a {@dc 15} Wisdom ({@skill Perception}) check, with a success revealing a map buried in your cartographer's map case noting a relevant shortcut. Your travel time is reduced by half while you follow that route. If you succeed at the check by 5 or more, the map includes notes on the terrain, granting you advantage on the next ability check you make to travel through the mapped area in the next hour. Once you use this feature, you cannot use it again until you finish a long rest." ] }, { "type": "entries", "name": "Map of the Moment", "entries": [ - "Starting at rank 3, you can use an action to make a DC 15 Wisdom ({@skill Perception}) check and search your cartographer's map case to find a map either related to your current mission or inspiring a new one. On a success, you find a map with a prominent landmark. The map has information on the natural terrain within one mile of the landmark. Once you use this feature, you cannot use it again until dawn seven days later.", + "Starting at rank 3, you can use an action to make a {@dc 15} Wisdom ({@skill Perception}) check and search your cartographer's map case to find a map either related to your current mission or inspiring a new one. On a success, you find a map with a prominent landmark. The map has information on the natural terrain within one mile of the landmark. Once you use this feature, you cannot use it again until dawn seven days later.", { "type": "table", "caption": "Possible Map Mission Landmarks", @@ -11168,7 +11168,7 @@ "rarity": "unknown", "entries": [ "A catapult munition roughly the size and weight of a cannonball.", - "The munition can be thrown up to 30 feet and explodes on impact. Any creature within a 15-foot-radius sphere centered on the point of impact must make a DC 14 Dexterity saving throw, taking 35 ({@damage 10d6}) fire damage on a failed save, or half as much damage on a successful one. In addition, each object in that area that isn't being worn or carried takes 35 ({@damage 10d6}) fire damage." + "The munition can be thrown up to 30 feet and explodes on impact. Any creature within a 15-foot-radius sphere centered on the point of impact must make a {@dc 14} Dexterity saving throw, taking 35 ({@damage 10d6}) fire damage on a failed save, or half as much damage on a successful one. In addition, each object in that area that isn't being worn or carried takes 35 ({@damage 10d6}) fire damage." ] }, { @@ -11334,7 +11334,7 @@ "weight": 10, "value": 500, "entries": [ - "As a {@action Utilize|XPHB} action, you can wrap a Chain around an unwilling creature within 5 feet of yourself that has the {@condition Grappled|XPHB}, {@condition Incapacitated|XPHB}, or {@condition Restrained|XPHB} condition if you succeed on a DC 13 Strength ({@skill Athletics|XPHB}) check. If the creature's legs are bound, the creature has the {@condition Restrained|XPHB} condition until it escapes. Escaping the Chain requires the creature to make a successful DC 18 Dexterity ({@skill Acrobatics|XPHB}) check as an action. Bursting the Chain requires a successful DC 20 Strength ({@skill Athletics|XPHB}) check as an action." + "As a {@action Utilize|XPHB} action, you can wrap a Chain around an unwilling creature within 5 feet of yourself that has the {@condition Grappled|XPHB}, {@condition Incapacitated|XPHB}, or {@condition Restrained|XPHB} condition if you succeed on a {@dc 13} Strength ({@skill Athletics|XPHB}) check. If the creature's legs are bound, the creature has the {@condition Restrained|XPHB} condition until it escapes. Escaping the Chain requires the creature to make a successful {@dc 18} Dexterity ({@skill Acrobatics|XPHB}) check as an action. Bursting the Chain requires a successful {@dc 20} Strength ({@skill Athletics|XPHB}) check as an action." ] }, { @@ -11351,7 +11351,7 @@ "weight": 10, "value": 500, "entries": [ - "A chain has 10 hit points. It can be burst with a successful DC 20 Strength check." + "A chain has 10 hit points. It can be burst with a successful {@dc 20} Strength check." ] }, { @@ -11587,7 +11587,7 @@ "wondrous": true, "weight": 25, "entries": [ - "Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with {@item thieves' tools|PHB} and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical." + "Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with {@item thieves' tools|PHB} and a successful {@dc 15} Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical." ] }, { @@ -11618,7 +11618,7 @@ "rarity": "very rare", "wondrous": true, "entries": [ - "This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the {@spell Banishment} spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can't be used this way again until the next dawn." + "This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the {@spell Banishment} spell (spell save {@dc 20}). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can't be used this way again until the next dawn." ], "attachedSpells": [ "banishment" @@ -12059,7 +12059,7 @@ "name": "Wyrmslayer", "type": "entries", "entries": [ - "As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn." + "As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a {@dc 15} Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn." ] }, { @@ -12174,7 +12174,7 @@ "You have a climbing speed equal to your walking speed.", "You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.", "You can't be caught in webs of any sort and can move through webs as if they were {@quickref difficult terrain||3}.", - "You can use an action to cast the {@spell web} spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn." + "You can use an action to cast the {@spell web} spell (save {@dc 13}). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn." ] } ], @@ -12228,7 +12228,7 @@ "type": "entries", "name": "Web", "entries": [ - "You can cast {@spell Web|XPHB} (save DC 13). The web created by the spell fills twice its normal area. Once used, this property can't be used again until the next dawn." + "You can cast {@spell Web|XPHB} (save {@dc 13}). The web created by the spell fills twice its normal area. Once used, this property can't be used again until the next dawn." ] } ], @@ -12869,7 +12869,7 @@ "type": "entries", "name": "Grasping Tendrils", "entries": [ - "While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take {@damage 3d6} force damage and be {@condition grappled} by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature." + "While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a {@dc 14} Strength saving throw or take {@damage 3d6} force damage and be {@condition grappled} by you. As an action, the creature can escape the grapple by succeeding on a {@dc 14} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature." ] } ] @@ -12911,12 +12911,12 @@ ] ] }, - "The coin has absolutely no divination abilities, and its results when you use it are random. But nobody else knows that. When a creature within 10 feet of you flips the coin (after having had its powerful prognostication powers dutifully explained), you can exert your will to control its operation as a bonus action, choosing the result that appears after it lands as a means of gently coercing the user toward a specific course of action. The creature flipping the coin can detect your manipulation with a successful DC 13 Wisdom ({@skill Insight}) check.", + "The coin has absolutely no divination abilities, and its results when you use it are random. But nobody else knows that. When a creature within 10 feet of you flips the coin (after having had its powerful prognostication powers dutifully explained), you can exert your will to control its operation as a bonus action, choosing the result that appears after it lands as a means of gently coercing the user toward a specific course of action. The creature flipping the coin can detect your manipulation with a successful {@dc 13} Wisdom ({@skill Insight}) check.", { "type": "entries", "name": "Better Odds", "entries": [ - "When you reach rank 3, your coin of decisionry gains a measure of actual divination power and becomes an uncommon magic item. In addition to its normal function, you can use an action to flip the coin of decisionry twice while pondering a specific plan or objective, noting both random results. If you succeed on a DC 15 Intelligence ({@skill Arcana}) check, you learn which of the two results is more applicable to the course of action. This property of the coin can't be used again until the next dawn." + "When you reach rank 3, your coin of decisionry gains a measure of actual divination power and becomes an uncommon magic item. In addition to its normal function, you can use an action to flip the coin of decisionry twice while pondering a specific plan or objective, noting both random results. If you succeed on a {@dc 15} Intelligence ({@skill Arcana}) check, you learn which of the two results is more applicable to the course of action. This property of the coin can't be used again until the next dawn." ] } ], @@ -13062,7 +13062,7 @@ "A concertina is a less charming kind of accordion.", "In addition to knocking out a killer polka, a creature playing the concertina can use an action to cause an area of mist or water up to 30 feet in diameter and 6 inches deep to freeze solid.", "Once used, this feature of the concertina can't be used again until the next dawn.", - "Any creatures touching the floor must succeed on a DC 20 Dexterity saving throw or be {@condition restrained} by the ice. As an action, a {@condition restrained} creature can attempt to free itself or another creature within its reach from the ice, doing so with a successful DC 20 Strength ({@skill Athletics}) check. A character freed from the ice is no longer {@condition restrained} by it. The ice melts in an hour." + "Any creatures touching the floor must succeed on a {@dc 20} Dexterity saving throw or be {@condition restrained} by the ice. As an action, a {@condition restrained} creature can attempt to free itself or another creature within its reach from the ice, doing so with a successful {@dc 20} Strength ({@skill Athletics}) check. A character freed from the ice is no longer {@condition restrained} by it. The ice melts in an hour." ] }, { @@ -13101,7 +13101,7 @@ "hasRefs": true, "entries": [ "{#itemEntry Grenade|DMG}", - "This grenade explodes in a concussive blast that fills a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking ({@dice 6d6}) force damage on a failed save or half as much damage on a successful one." + "This grenade explodes in a concussive blast that fills a 20-foot-radius sphere. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking ({@dice 6d6}) force damage on a failed save or half as much damage on a successful one." ], "hasFluffImages": true }, @@ -13760,7 +13760,7 @@ "type": "entries", "name": "Spells", "entries": [ - "The crook has 6 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: {@spell aura of life} (2 charges), {@spell aura of purity} (2 charges), {@spell banishment} (1 charge), {@spell beacon of hope} (1 charge), {@spell mass cure wounds} (3 charges). The crook regains {@dice 1d6} expended charges daily at dawn." + "The crook has 6 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells (save {@dc 18}) from it: {@spell aura of life} (2 charges), {@spell aura of purity} (2 charges), {@spell banishment} (1 charge), {@spell beacon of hope} (1 charge), {@spell mass cure wounds} (3 charges). The crook regains {@dice 1d6} expended charges daily at dawn." ] }, { @@ -13976,7 +13976,7 @@ "wondrous": true, "entries": [ "While wearing this crown, a character automatically fails any Intelligence ({@skill Investigation}) check made to see through an illusion. An illusion that is touched still has its true nature revealed. However, a character wearing a crown has such a strong sense that the illusion is real that they might not know which of their senses to believe.", - "If this crown is closely examined by a character who succeeds on a DC 20 Intelligence ({@skill Nature}) or Wisdom ({@skill Perception}) check, or with a {@spell detect magic} spell cast using a 3rd-level or higher spell slot, the nature of its magic is discovered." + "If this crown is closely examined by a character who succeeds on a {@dc 20} Intelligence ({@skill Nature}) or Wisdom ({@skill Perception}) check, or with a {@spell detect magic} spell cast using a 3rd-level or higher spell slot, the nature of its magic is discovered." ] }, { @@ -13993,7 +13993,7 @@ "type": "entries", "name": "Invoking the Rune", "entries": [ - "As an action, you can invoke the crown's rune to cast the {@spell fear} spell (save DC 15) with it; the spell has a duration of 1 minute and doesn't require {@status concentration}. Once the rune has been invoked, it can't be invoked again until the next dawn." + "As an action, you can invoke the crown's rune to cast the {@spell fear} spell (save {@dc 15}) with it; the spell has a duration of 1 minute and doesn't require {@status concentration}. Once the rune has been invoked, it can't be invoked again until the next dawn." ] } ], @@ -14069,7 +14069,7 @@ "type": "item", "name": "Whirling Hail", "entries": [ - "As an action, you can spend 3 charges and cast the {@spell Ice Storm} spell (save DC 16)." + "As an action, you can spend 3 charges and cast the {@spell Ice Storm} spell (save {@dc 16})." ] } ] @@ -14132,7 +14132,7 @@ "wondrous": true, "weight": 3, "entries": [ - "This crystal ball is about 6 inches in diameter. While touching it, you can cast the {@spell scrying} spell (save DC 17) with it." + "This crystal ball is about 6 inches in diameter. While touching it, you can cast the {@spell scrying} spell (save {@dc 17}) with it." ], "attachedSpells": [ "scrying" @@ -14151,7 +14151,7 @@ "wondrous": true, "weight": 3, "entries": [ - "The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the {@spell scrying|XPHB} spell (save DC 17) with it." + "The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the {@spell scrying|XPHB} spell (save {@dc 17}) with it." ], "attachedSpells": [ "scrying|xphb" @@ -14173,8 +14173,8 @@ "wondrous": true, "weight": 3, "entries": [ - "This {@item crystal ball} is about 6 inches in diameter. While touching it, you can cast the {@spell scrying} spell (save DC 17) with it.", - "You can use an action to cast the {@spell detect thoughts} spell (save DC 17) while you are {@spell scrying} with the {@item crystal ball}, targeting creatures you can see within 30 feet of the spell's sensor. You don't need to concentrate on this {@spell detect thoughts} to maintain it during its duration, but it ends if {@spell scrying} ends." + "This {@item crystal ball} is about 6 inches in diameter. While touching it, you can cast the {@spell scrying} spell (save {@dc 17}) with it.", + "You can use an action to cast the {@spell detect thoughts} spell (save {@dc 17}) while you are {@spell scrying} with the {@item crystal ball}, targeting creatures you can see within 30 feet of the spell's sensor. You don't need to concentrate on this {@spell detect thoughts} to maintain it during its duration, but it ends if {@spell scrying} ends." ], "attachedSpells": [ "scrying", @@ -14194,7 +14194,7 @@ "wondrous": true, "weight": 3, "entries": [ - "While touching this crystal orb, you can cast {@spell Scrying|XPHB} (save DC 17) with it. In addition, you can cast {@spell Detect Thoughts|XPHB} (save DC 17) targeting creatures you can see within 30 feet of the spell's sensor. You don't need to concentrate on this {@spell Detect Thoughts|XPHB} spell to maintain it during its duration, but it ends if the {@spell Scrying|XPHB} spell ends." + "While touching this crystal orb, you can cast {@spell Scrying|XPHB} (save {@dc 17}) with it. In addition, you can cast {@spell Detect Thoughts|XPHB} (save {@dc 17}) targeting creatures you can see within 30 feet of the spell's sensor. You don't need to concentrate on this {@spell Detect Thoughts|XPHB} spell to maintain it during its duration, but it ends if the {@spell Scrying|XPHB} spell ends." ], "attachedSpells": [ "scrying|xphb", @@ -14217,8 +14217,8 @@ "wondrous": true, "weight": 3, "entries": [ - "This {@item crystal ball} is about 6 inches in diameter. While touching it, you can cast the {@spell scrying} spell (save DC 17) with it.", - "While {@spell scrying} with the {@item crystal ball}, you can communicate telepathically with creatures you can see within 30 feet of the spell's sensor. You can also use an action to cast the {@spell suggestion} spell (save DC 17) through the sensor on one of those creatures. You don't need to concentrate on this suggestion to maintain it during its duration, but it ends if {@spell scrying} ends. Once used, the suggestion power of the {@item crystal ball} can't be used again until the next dawn." + "This {@item crystal ball} is about 6 inches in diameter. While touching it, you can cast the {@spell scrying} spell (save {@dc 17}) with it.", + "While {@spell scrying} with the {@item crystal ball}, you can communicate telepathically with creatures you can see within 30 feet of the spell's sensor. You can also use an action to cast the {@spell suggestion} spell (save {@dc 17}) through the sensor on one of those creatures. You don't need to concentrate on this suggestion to maintain it during its duration, but it ends if {@spell scrying} ends. Once used, the suggestion power of the {@item crystal ball} can't be used again until the next dawn." ], "attachedSpells": [ "scrying", @@ -14238,7 +14238,7 @@ "wondrous": true, "weight": 3, "entries": [ - "While touching this crystal orb, you can cast {@spell Scrying|XPHB} (save DC 17) with it. In addition, you can communicate telepathically with creatures you can see within 30 feet of the spell's sensor. You can also cast {@spell Suggestion|XPHB} (save DC 17) through the sensor on one of those creatures. You don't need to concentrate on this {@spell Suggestion|XPHB} to maintain it during its duration, but it ends if {@spell Scrying|XPHB} ends. You can't cast {@spell Suggestion|XPHB} in this way again until the next dawn." + "While touching this crystal orb, you can cast {@spell Scrying|XPHB} (save {@dc 17}) with it. In addition, you can communicate telepathically with creatures you can see within 30 feet of the spell's sensor. You can also cast {@spell Suggestion|XPHB} (save {@dc 17}) through the sensor on one of those creatures. You don't need to concentrate on this {@spell Suggestion|XPHB} to maintain it during its duration, but it ends if {@spell Scrying|XPHB} ends. You can't cast {@spell Suggestion|XPHB} in this way again until the next dawn." ], "attachedSpells": [ "scrying|xphb", @@ -14261,7 +14261,7 @@ "wondrous": true, "weight": 3, "entries": [ - "This {@item crystal ball} is about 6 inches in diameter. While touching it, you can cast the {@spell scrying} spell (save DC 17) with it.", + "This {@item crystal ball} is about 6 inches in diameter. While touching it, you can cast the {@spell scrying} spell (save {@dc 17}) with it.", "While {@spell scrying} with the {@item crystal ball}, you have {@sense truesight} with a radius of 120 feet centered on the spell's sensor." ], "attachedSpells": [ @@ -14281,7 +14281,7 @@ "wondrous": true, "weight": 3, "entries": [ - "While touching this crystal orb, you can cast {@spell Scrying|XPHB} (save DC 17) with it. In addition, you have {@sense Truesight|XPHB} with a range of 120 feet centered on the spell's sensor." + "While touching this crystal orb, you can cast {@spell Scrying|XPHB} (save {@dc 17}) with it. In addition, you have {@sense Truesight|XPHB} with a range of 120 feet centered on the spell's sensor." ], "attachedSpells": [ "scrying|xphb" @@ -14582,7 +14582,7 @@ "charges": 3, "entries": [ "This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the DM.", - "You can use an action to press one side of the cube to cast the {@spell gate} spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the {@spell plane shift} spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.", + "You can use an action to press one side of the cube to cast the {@spell gate} spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the {@spell plane shift} spell (save {@dc 17}) with the cube and transport the targets to the plane keyed to that side.", "The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains {@dice 1d3} expended charges daily at dawn." ], "attachedSpells": [ @@ -14674,7 +14674,7 @@ "entries": [ "You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to speak the command word that dismisses it, which works only if the fortress is empty.", "The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors. with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the {@spell knock} spell and similar magic, such as that of a {@item chime of opening}.", - "Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking {@damage 10d10} bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren't being worn or carried take this damage and are pushed automatically.", + "Each creature in the area where the fortress appears must make a {@dc 15} Dexterity saving throw, taking {@damage 10d10} bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren't being worn or carried take this damage and are pushed automatically.", "The tower is made of adamantine, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. Only a {@spell wish} spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of {@spell wish} causes the roof, the door, or one wall to regain 50 hit points." ], "lootTables": [ @@ -14794,7 +14794,7 @@ "bonusWeapon": "+1", "entries": [ "You gain a +1 bonus to attack and damage rolls made with this magic weapon.", - "You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take {@damage 2d10} poison damage and become {@condition poisoned} for 1 minute. The dagger can't be used this way again until the next dawn." + "You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a {@dc 15} Constitution saving throw or take {@damage 2d10} poison damage and become {@condition poisoned} for 1 minute. The dagger can't be used this way again until the next dawn." ], "lootTables": [ "Magic Item Table G" @@ -14824,7 +14824,7 @@ "bonusWeapon": "+1", "entries": [ "You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.", - "You can take a {@variantrule Bonus Action|XPHB} to magically coat the blade with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take {@damage 2d10} Poison damage and have the {@condition Poisoned|XPHB} condition for 1 minute. The weapon can't be used this way again until the next dawn." + "You can take a {@variantrule Bonus Action|XPHB} to magically coat the blade with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a {@dc 15} Constitution saving throw or take {@damage 2d10} Poison damage and have the {@condition Poisoned|XPHB} condition for 1 minute. The weapon can't be used this way again until the next dawn." ], "lootTables": [ "Armaments - Rare|XDMG" @@ -14861,7 +14861,7 @@ "rarity": "unknown (magic)", "value": 500, "entries": [ - "This rare magical fruit produces enough juice to fill a vial. Any humanoid that eats a dancing monkey fruit or drinks its juice must succeed on a DC 14 Constitution saving throw or begin a comic dance that lasts for 1 minute. Humanoids that can't be {@condition poisoned} are immune to this magical effect.", + "This rare magical fruit produces enough juice to fill a vial. Any humanoid that eats a dancing monkey fruit or drinks its juice must succeed on a {@dc 14} Constitution saving throw or begin a comic dance that lasts for 1 minute. Humanoids that can't be {@condition poisoned} are immune to this magical effect.", "The dancer must use all its movement to dance without leaving its space and has disadvantage on attack rolls and Dexterity saving throws, and other creatures have advantage on attack rolls against it. Each time it takes damage, the dancer can repeat the saving throw, ending the effect on itself on a success. When the dancing effect ends, the humanoid suffers the {@condition poisoned} condition for 1 hour." ] }, @@ -15003,7 +15003,7 @@ "name": "Lenses", "entries": [ "When found, the lantern's faces display the following gem lenses: diamond, emerald, ruby, and sapphire. As part of a short or long rest, you can magically change any of these gem lenses to a different type of gem shown in the Lenses table. The gem lenses can't be removed from the lantern.", - "As an action while holding the lantern, you can burn some of the lantern's fuel to cast a spell (save DC 20) through one or more of its current gem lenses, as noted in the Lenses table. The spell's target or point of origin must be in the lantern's area of {@quickref Vision and Light||2||bright light}. If there isn't enough fuel left to cast the spell, the last of the remaining fuel is expended, and the flame goes out." + "As an action while holding the lantern, you can burn some of the lantern's fuel to cast a spell (save {@dc 20}) through one or more of its current gem lenses, as noted in the Lenses table. The spell's target or point of origin must be in the lantern's area of {@quickref Vision and Light||2||bright light}. If there isn't enough fuel left to cast the spell, the last of the remaining fuel is expended, and the flame goes out." ] }, { @@ -15111,7 +15111,7 @@ "type": "entries", "name": "Unknown Spell", "entries": [ - "As a {@action Magic|XPHB} action, you can try to cast a cantrip that you don't know. The cantrip must be on the Warlock spell list and have a casting time of an action, and you make a DC 10 Intelligence ({@skill Arcana|XPHB}) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast it is wasted. In either case, you can't use this property again until you finish a {@variantrule Long Rest|XPHB}." + "As a {@action Magic|XPHB} action, you can try to cast a cantrip that you don't know. The cantrip must be on the Warlock spell list and have a casting time of an action, and you make a {@dc 10} Intelligence ({@skill Arcana|XPHB}) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast it is wasted. In either case, you can't use this property again until you finish a {@variantrule Long Rest|XPHB}." ] } ], @@ -15145,7 +15145,7 @@ "type": "list", "items": [ "You can use the amulet as a spellcasting focus for your warlock spells.", - "You can try to cast a cantrip that you don't know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence ({@skill Arcana}) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest." + "You can try to cast a cantrip that you don't know. The cantrip must be on the warlock spell list, and you must make a {@dc 10} Intelligence ({@skill Arcana}) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest." ] } ] @@ -15354,7 +15354,7 @@ "items": [ "\"Stream\" produces 1 gallon of water.", "\"Fountain\" produces 5 gallons of water.", - "\"Geyser\" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take {@damage 1d4} bludgeoning damage and fall {@condition prone}. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you." + "\"Geyser\" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a {@dc 13} Strength saving throw or take {@damage 1d4} bludgeoning damage and fall {@condition prone}. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you." ] } ], @@ -15398,7 +15398,7 @@ "type": "item", "name": "Geyser", "entries": [ - "The decanter produces 30 gallons of water that gushes forth in a {@variantrule Line [Area of Effect]|XPHB|Line} 30 feet long and 1 foot wide. If you're holding the decanter, you can aim the geyser in one direction (no action required). One creature of your choice in the {@variantrule Line [Area of Effect]|XPHB|Line} must succeed on a DC 13 Strength saving throw or take {@damage 1d4} Bludgeoning damage and have the {@condition Prone|XPHB} condition. Instead of a creature, you can target one object in the {@variantrule Line [Area of Effect]|XPHB|Line} that isn't being worn or carried and that weighs no more than 200 pounds. The object is knocked over by the geyser." + "The decanter produces 30 gallons of water that gushes forth in a {@variantrule Line [Area of Effect]|XPHB|Line} 30 feet long and 1 foot wide. If you're holding the decanter, you can aim the geyser in one direction (no action required). One creature of your choice in the {@variantrule Line [Area of Effect]|XPHB|Line} must succeed on a {@dc 13} Strength saving throw or take {@damage 1d4} Bludgeoning damage and have the {@condition Prone|XPHB} condition. Instead of a creature, you can target one object in the {@variantrule Line [Area of Effect]|XPHB|Line} that isn't being worn or carried and that weighs no more than 200 pounds. The object is knocked over by the geyser." ] } ] @@ -15473,7 +15473,7 @@ "entries": [ "This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing {@dice 1d20 - 1} cards.", "The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.", - "An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence ({@skill Investigation}) check. The creature then appears translucent.", + "An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful {@dc 15} Intelligence ({@skill Investigation}) check. The creature then appears translucent.", "The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again.", { "type": "table", @@ -15837,7 +15837,7 @@ "entries": [ "This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing {@dice 1d20 - 1} cards.", "The magic of the deck functions only if its cards are drawn at random. You can take a {@action Magic|XPHB} action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created by the card looks and behaves like a real creature of its kind, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can take a {@action Magic|XPHB} action to move it anywhere within 30 feet of its card.", - "Any physical interaction with the illusory creature reveals it to be false, because objects pass through it. A creature that takes a {@action Study|XPHB} action to visually inspect the illusory creature identifies it as an illusion with a successful DC 15 Intelligence ({@skill Investigation|XPHB}) check. The illusion lasts until its card is moved or the illusion is dispelled (using a {@spell Dispel Magic|XPHB} spell or a similar effect). When the illusion ends, the image on its card disappears, and that card can't be used again.", + "Any physical interaction with the illusory creature reveals it to be false, because objects pass through it. A creature that takes a {@action Study|XPHB} action to visually inspect the illusory creature identifies it as an illusion with a successful {@dc 15} Intelligence ({@skill Investigation|XPHB}) check. The illusion lasts until its card is moved or the illusion is dispelled (using a {@spell Dispel Magic|XPHB} spell or a similar effect). When the illusion ends, the image on its card disappears, and that card can't be used again.", { "type": "table", "caption": "Deck of Illusions", @@ -18269,22 +18269,22 @@ [ "1", "♣ (Rods)", - "The card explodes in a burst of fire. The target and each creature within 5 feet of it must succeed on a DC 15 Dexterity saving throw or take {@damage 2d8} fire damage." + "The card explodes in a burst of fire. The target and each creature within 5 feet of it must succeed on a {@dc 15} Dexterity saving throw or take {@damage 2d8} fire damage." ], [ "2", "{@color ♦|#ff0000} (Coins)", - "The card shoots streaks of lightning. The target must make a DC 15 Dexterity saving throw. On a failed save, the target has the blinded condition until the end of your next turn, and each creature within 10 feet of the target takes {@damage 1d6} lightning damage." + "The card shoots streaks of lightning. The target must make a {@dc 15} Dexterity saving throw. On a failed save, the target has the blinded condition until the end of your next turn, and each creature within 10 feet of the target takes {@damage 1d6} lightning damage." ], [ "3", "{@color ♥|#ff0000} (Cups)", - "The card covers the target in a thick layer of ice. The target takes {@damage 1d10} cold damage and must succeed on a DC 15 Constitution saving throw or have the restrained condition until the end of your next turn." + "The card covers the target in a thick layer of ice. The target takes {@damage 1d10} cold damage and must succeed on a {@dc 15} Constitution saving throw or have the restrained condition until the end of your next turn." ], [ "4", "♠ (Swords)", - "The card unleashes a sharp, concussive blast. The target and each creature within 5 feet of it take {@damage 1d6} force damage and must succeed on a DC 15 Strength saving throw or have the prone condition." + "The card unleashes a sharp, concussive blast. The target and each creature within 5 feet of it take {@damage 1d6} force damage and must succeed on a {@dc 15} Strength saving throw or have the prone condition." ] ] } @@ -18631,7 +18631,7 @@ "type": "entries", "name": "Isolation", "entries": [ - "You disappear, along with anything you are wearing or carrying, and become trapped in a harmless extradimensional space for {@dice 1d4} minutes. You draw no more cards. You then reappear in the space you left or the nearest unoccupied space. When you reappear, you must succeed on a DC 11 Constitution saving throw or have the poisoned condition for 1 hour as your body reels from the extradimensional travel." + "You disappear, along with anything you are wearing or carrying, and become trapped in a harmless extradimensional space for {@dice 1d4} minutes. You draw no more cards. You then reappear in the space you left or the nearest unoccupied space. When you reappear, you must succeed on a {@dc 11} Constitution saving throw or have the poisoned condition for 1 hour as your body reels from the extradimensional travel." ] }, { @@ -18701,7 +18701,7 @@ "type": "entries", "name": "Vulture", "entries": [ - "One nonmagical item or piece of equipment in your possession (chosen by the DM) disappears. The item remains nearby but concealed for a short time, so it can be found with a successful DC 15 Wisdom ({@skill Perception}) check. If the item isn't recovered within 1 hour, it disappears forever." + "One nonmagical item or piece of equipment in your possession (chosen by the DM) disappears. The item remains nearby but concealed for a short time, so it can be found with a successful {@dc 15} Wisdom ({@skill Perception}) check. If the item isn't recovered within 1 hour, it disappears forever." ] } ], @@ -18782,14 +18782,14 @@ "name": "Command the Deep", "entries": [ "The bident holds the power to command the waves and its creatures. As an action, you can change the condition of the sea within 1 mile of you, creating strong winds and heavy rain that cause violent waves (see \"Weather at Sea\" in chapter 5 of the Dungeon Master's Guide) or calming a storm. In either case, the unnatural weather lasts for 1 hour before returning to normal. Once used, this property of the bident can't be used again until the next dusk.", - "Additionally, you can cast the {@spell dominate monster} spell (save DC 18) from the bident, but only on beasts and monstrosities that have an innate swimming speed. Once used, this property of the bident can't be used again until the next dusk." + "Additionally, you can cast the {@spell dominate monster} spell (save {@dc 18}) from the bident, but only on beasts and monstrosities that have an innate swimming speed. Once used, this property of the bident can't be used again until the next dusk." ] }, { "type": "entries", "name": "Aquatic Metamorphosis", "entries": [ - "You can cast the {@spell true polymorph} spell (save DC 18) from the bident, but you must cast it on a creature to turn it into a kind of creature that has an innate swimming speed. Once used, this property of the bident can't be used again until the next dusk." + "You can cast the {@spell true polymorph} spell (save {@dc 18}) from the bident, but you must cast it on a creature to turn it into a kind of creature that has an innate swimming speed. Once used, this property of the bident can't be used again until the next dusk." ] }, { @@ -18921,7 +18921,7 @@ "type": "entries", "name": "Spells", "entries": [ - "The book has 8 charges. It regains {@dice 1d8} expended charges daily at dawn. While holding it, you can use an action to cast {@spell Tasha's hideous laughter} from it or to expend 1 or more of its charges to cast one of the following spells (save DC 20) from it: {@spell magic circle} (1 charge), {@spell magic jar} (3 charges), {@spell planar ally} (3 charges), {@spell planar binding} (2 charges), {@spell plane shift} (to layers of the Abyss only; 3 charges), {@spell summon fiend|TCE} (3 charges)." + "The book has 8 charges. It regains {@dice 1d8} expended charges daily at dawn. While holding it, you can use an action to cast {@spell Tasha's hideous laughter} from it or to expend 1 or more of its charges to cast one of the following spells (save {@dc 20}) from it: {@spell magic circle} (1 charge), {@spell magic jar} (3 charges), {@spell planar ally} (3 charges), {@spell planar binding} (2 charges), {@spell plane shift} (to layers of the Abyss only; 3 charges), {@spell summon fiend|TCE} (3 charges)." ] }, { @@ -18949,8 +18949,8 @@ "type": "entries", "name": "Containment", "entries": [ - "The first 10 pages of the {@i Demonomicon} are blank. As an action while holding the book, you can target a fiend that you can see that is trapped within a {@spell magic circle}. The fiend must succeed on a DC 20 Charisma saving throw with disadvantage or become trapped within one of the {@i Demonomicon's} empty blank pages, which fills with writing detailing the trapped creature's widely known name and depravities. Once used, this action can't be used again until the next dawn.", - "When you finish a long rest, if you and the {@i Demonomicon} are on the same plane of existence, the trapped creature of the highest challenge rating within the book can attempt to possess you. You must make a DC 20 Charisma saving throw. On a failure, you are possessed by the creature, which controls you like a puppet. The possessing creature can release you as an action, appearing in the closest unoccupied space. On a successful save, the fiend can't try to possess you again for 7 days.", + "The first 10 pages of the {@i Demonomicon} are blank. As an action while holding the book, you can target a fiend that you can see that is trapped within a {@spell magic circle}. The fiend must succeed on a {@dc 20} Charisma saving throw with disadvantage or become trapped within one of the {@i Demonomicon's} empty blank pages, which fills with writing detailing the trapped creature's widely known name and depravities. Once used, this action can't be used again until the next dawn.", + "When you finish a long rest, if you and the {@i Demonomicon} are on the same plane of existence, the trapped creature of the highest challenge rating within the book can attempt to possess you. You must make a {@dc 20} Charisma saving throw. On a failure, you are possessed by the creature, which controls you like a puppet. The possessing creature can release you as an action, appearing in the closest unoccupied space. On a successful save, the fiend can't try to possess you again for 7 days.", "When the tome is discovered, it has {@dice 1d4} fiends occupying its pages, typically an assortment of demons." ] }, @@ -18996,8 +18996,8 @@ "type": "entries", "name": "Containment", "entries": [ - "The first ten pages of the Demonomicon are blank. As a {@action Magic|XPHB} action while holding the book, you can target a Fiend that you can see that is trapped within the area of a {@spell Magic Circle|XPHB} spell. The Fiend must succeed on a DC 20 Charisma saving throw with {@variantrule Disadvantage|XPHB} or become trapped within one of the Demonomicon's blank pages, which fills with writing detailing the trapped creature's widely known name and depravities. Once used, this action can't be used again until the next dawn.", - "When you finish a {@variantrule Long Rest|XPHB}, if you and the Demonomicon are on the same plane of existence, one trapped creature within the book can attempt to possess you. You make a DC 20 Charisma saving throw. On a failed save, you are possessed by the creature, which controls you like a puppet. As a {@action Magic|XPHB} action, the possessing creature can release you and appear in the closest unoccupied space to you. On a successful save, the Fiend can't try to possess you again for 7 days (but another Fiend trapped in the book can certainly try).", + "The first ten pages of the Demonomicon are blank. As a {@action Magic|XPHB} action while holding the book, you can target a Fiend that you can see that is trapped within the area of a {@spell Magic Circle|XPHB} spell. The Fiend must succeed on a {@dc 20} Charisma saving throw with {@variantrule Disadvantage|XPHB} or become trapped within one of the Demonomicon's blank pages, which fills with writing detailing the trapped creature's widely known name and depravities. Once used, this action can't be used again until the next dawn.", + "When you finish a {@variantrule Long Rest|XPHB}, if you and the Demonomicon are on the same plane of existence, one trapped creature within the book can attempt to possess you. You make a {@dc 20} Charisma saving throw. On a failed save, you are possessed by the creature, which controls you like a puppet. As a {@action Magic|XPHB} action, the possessing creature can release you and appear in the closest unoccupied space to you. On a successful save, the Fiend can't try to possess you again for 7 days (but another Fiend trapped in the book can certainly try).", "When the tome is discovered, it has {@dice 1d4} Fiends occupying its pages\u2014typically an assortment of demons." ] }, @@ -19034,7 +19034,7 @@ "type": "entries", "name": "Spells", "entries": [ - "The book has 8 charges and regains {@dice 1d8} expended charges daily at dawn. While holding the book, you can take a {@action Magic|XPHB} action to cast one of the spells (save DC 20) on the following table. The table indicates how many charges you must expend to cast the spell.", + "The book has 8 charges and regains {@dice 1d8} expended charges daily at dawn. While holding the book, you can take a {@action Magic|XPHB} action to cast one of the spells (save {@dc 20}) on the following table. The table indicates how many charges you must expend to cast the spell.", { "type": "table", "colStyles": [ @@ -19119,7 +19119,7 @@ "name": "Air Orb", "type": "entries", "entries": [ - "When this orb detonates, it creates a powerful windstorm that lasts for 1 hour. Whenever a creature ends its turn exposed to the wind, the creature must succeed on a DC 18 Constitution saving throw or take {@damage 1d4} bludgeoning damage, as the wind and debris batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for {@hazard strong wind} apply, as detailed in chapter 5 of the Dungeon Master's Guide." + "When this orb detonates, it creates a powerful windstorm that lasts for 1 hour. Whenever a creature ends its turn exposed to the wind, the creature must succeed on a {@dc 18} Constitution saving throw or take {@damage 1d4} bludgeoning damage, as the wind and debris batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for {@hazard strong wind} apply, as detailed in chapter 5 of the Dungeon Master's Guide." ] } ], @@ -19142,7 +19142,7 @@ "name": "Earth Orb", "type": "entries", "entries": [ - "When this orb detonates, it subjects the area to the effects of the {@spell earthquake} spell for 1 minute (spell save DC 18). For the purpose of the spell's effects, the spell is cast on the turn that the orb explodes." + "When this orb detonates, it subjects the area to the effects of the {@spell earthquake} spell for 1 minute (spell save {@dc 18}). For the purpose of the spell's effects, the spell is cast on the turn that the orb explodes." ] } ], @@ -19353,7 +19353,7 @@ "wondrous": true, "entries": [ "You can use an action to place these shackles on an {@condition incapacitated} creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing-through an interdimensional portal.", - "You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength ({@skill Athletics}) check. On a success, the creature breaks free and destroys the shackles." + "You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a {@dc 30} Strength ({@skill Athletics}) check. On a success, the creature breaks free and destroys the shackles." ], "optionalfeatures": [ "replicate magic item|tce" @@ -19371,7 +19371,7 @@ "wondrous": true, "entries": [ "You can take a {@action Utilize|XPHB} action to place these shackles on a creature that has the {@condition Incapacitated|XPHB} condition. The shackles adjust to fit a creature of Small to Large size. The shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.", - "You and any creature you designate when you use the shackles can take a {@action Utilize|XPHB} action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength ({@skill Athletics|XPHB}) check. On a successful check, the creature breaks free and destroys the shackles." + "You and any creature you designate when you use the shackles can take a {@action Utilize|XPHB} action to remove them. Once every 30 days, the bound creature can make a {@dc 30} Strength ({@skill Athletics|XPHB}) check. On a successful check, the creature breaks free and destroys the shackles." ], "optionalfeatures": [ "replicate magic item|tce" @@ -19393,7 +19393,7 @@ "charges": 3, "entries": [ "This ring, adorned with the symbol of Dimir, allows you to cast {@spell disguise self}. A guild signet is sometimes awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of Dimir's recognition and favor.", - "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13)." + "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save {@dc 13})." ], "attachedSpells": [ "disguise self" @@ -19667,7 +19667,7 @@ "rarity": "rare", "wondrous": true, "entries": [ - "The dissimortuum's mask is nigh indestructible. When the creature is destroyed, its mask usually survives and breaks free. On its own, the object emits a faint magical aura with mixed enchantment and necromantic properties. It is a tempting souvenir, but any humanoid or giant foolish enough to don the mask is immediately wracked by pain and takes 7 ({@damage 2d6}) necrotic damage. The creature must succeed on a DC 15 Wisdom saving throw or become dominated by the mask. The domination arrives slowly. The creature acts normally for a day or two, but then the creature notices periods of time that cannot be accounted for. During these unremembered times, the creature gathers the grisly components needed to build a new body for the dissimortuum. This process takes a week, after which the creature is freed from domination as the dissimortuum arises anew and dons its mask once more." + "The dissimortuum's mask is nigh indestructible. When the creature is destroyed, its mask usually survives and breaks free. On its own, the object emits a faint magical aura with mixed enchantment and necromantic properties. It is a tempting souvenir, but any humanoid or giant foolish enough to don the mask is immediately wracked by pain and takes 7 ({@damage 2d6}) necrotic damage. The creature must succeed on a {@dc 15} Wisdom saving throw or become dominated by the mask. The domination arrives slowly. The creature acts normally for a day or two, but then the creature notices periods of time that cannot be accounted for. During these unremembered times, the creature gathers the grisly components needed to build a new body for the dissimortuum. This process takes a week, after which the creature is freed from domination as the dissimortuum arises anew and dons its mask once more." ] }, { @@ -19773,7 +19773,7 @@ "rows": [ [ "1\u20132", - "The dodecahedron explodes and is destroyed. Each creature within 20 feet of the exploding die must make a DC 13 Dexterity saving throw, taking 40 ({@damage 9d8}) force damage on a failed save, or half as much damage on a successful one." + "The dodecahedron explodes and is destroyed. Each creature within 20 feet of the exploding die must make a {@dc 13} Dexterity saving throw, taking 40 ({@damage 9d8}) force damage on a failed save, or half as much damage on a successful one." ], [ "3\u20134", @@ -19855,7 +19855,7 @@ "type": "item", "name": "Isolating Smite", "entries": [ - "When you hit a creature with this weapon, you can force the creature to make a DC 16 Charisma saving throw. On a failed save, the creature is banished to a harmless demiplane until the end of its next turn. When the banished creature returns, it reappears in the space it left or the nearest unoccupied space if that space is occupied. Once this property is used, it can't be used again until the next dawn." + "When you hit a creature with this weapon, you can force the creature to make a {@dc 16} Charisma saving throw. On a failed save, the creature is banished to a harmless demiplane until the end of its next turn. When the banished creature returns, it reappears in the space it left or the nearest unoccupied space if that space is occupied. Once this property is used, it can't be used again until the next dawn." ] } ] @@ -19911,9 +19911,9 @@ "The Draakhorn was a gift from {@creature Tiamat|RoT} in the war between dragons and giants. It was once the horn of her {@creature ancient red dragon} consort, Ephelomon, that she gave to dragonkind to help them in their war against the giants. The Draakhorn is a signaling device, and it is so large that it requires two Medium creatures (or one Large or larger) to hold it while a third creature sounds it, making the earth resonate to its call. The horn has been blasted with fire into a dark ebony hue and is wrapped in bands of bronze with draconic runes that glow with purple eldritch fire.", "The low, moaning drone of the Draakhorn discomfits normal animals within a few miles, and it alerts all dragons within two thousand miles to rise and be wary, for great danger is at hand. Coded blasts were once used to signal specific messages. Knowledge of those codes has been lost to the ages.", "Those with knowledge of the Draakhorn's history know that it was first built to signal danger to chromatic dragons\u2014a purpose the Cult of the Dragon has corrupted to call chromatic dragons to the Well of Dragons from across the North.", - "Within 50 feet of any enclosed space where the horn is blown, the air begins to shimmer from the sound. Any character within 20 feet of the entry to the enclosed space must succeed on a DC 12 Strength check to continue pushing against the pressure of the sound. A failure indicates the character can advance no farther toward the entry.", - "For any character entering the enclosed space, the sound fades to silence\u2014because any creature that enters the enclosed space is temporarily {@condition deafened} and must make a DC 12 Constitution saving throw. Success indicates the deafness ends 2 minutes after the Draakhorn ceases to sound. Failure indicates the character remains {@condition deafened} for 1 hour after the Draakhorn ceases to sound.", - "While the horn is sounding, a creature must make a DC 15 Constitution saving throw the first time on a turn the creature enters a 150-foot cone in front of the horn or starts its turn there. On a failed save, the creature takes 27 ({@damage 6d8}) thunder damage and is knocked {@condition prone}. On a successful save, the creature takes half damage and isn't knocked {@condition prone}." + "Within 50 feet of any enclosed space where the horn is blown, the air begins to shimmer from the sound. Any character within 20 feet of the entry to the enclosed space must succeed on a {@dc 12} Strength check to continue pushing against the pressure of the sound. A failure indicates the character can advance no farther toward the entry.", + "For any character entering the enclosed space, the sound fades to silence\u2014because any creature that enters the enclosed space is temporarily {@condition deafened} and must make a {@dc 12} Constitution saving throw. Success indicates the deafness ends 2 minutes after the Draakhorn ceases to sound. Failure indicates the character remains {@condition deafened} for 1 hour after the Draakhorn ceases to sound.", + "While the horn is sounding, a creature must make a {@dc 15} Constitution saving throw the first time on a turn the creature enters a 150-foot cone in front of the horn or starts its turn there. On a failed save, the creature takes 27 ({@damage 6d8}) thunder damage and is knocked {@condition prone}. On a successful save, the creature takes half damage and isn't knocked {@condition prone}." ], "hasFluffImages": true }, @@ -20298,7 +20298,7 @@ "value": 20000, "poison": true, "entries": [ - "This poison is typically made only by the {@creature drow}, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the creature is also {@condition unconscious} while {@condition poisoned} in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake." + "This poison is typically made only by the {@creature drow}, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the creature is also {@condition unconscious} while {@condition poisoned} in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake." ], "poisonTypes": [ "injury" @@ -20345,7 +20345,7 @@ "items": [ "You can speak Aquan fluently.", "You have resistance to cold damage.", - "You can cast {@spell dominate monster} (save DC 17) on a {@creature water elemental}. Once you have done so, Drown can't be used this way again until the next dawn." + "You can cast {@spell dominate monster} (save {@dc 17}) on a {@creature water elemental}. Once you have done so, Drown can't be used this way again until the next dawn." ] }, { @@ -20514,7 +20514,7 @@ "entries": [ "This item takes the form of a leather-wrapped metal rod emblazoned with the symbol of Pelor, the Dawn Father. While grasping the rod, you can use a bonus action to cause a warhammer head of crackling radiance to spring into existence. The warhammer's radiant head emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. You can use an action to make the radiant head disappear.", "While the radiant head is active, you gain a +2 bonus to attack and damage rolls made with this magic weapon, and attacks with the weapon deal radiant damage instead of bludgeoning damage. An undead creature hit by the weapon takes an extra {@damage 1d8} radiant damage.", - "While you are holding Duskcrusher and its radiant head is active, you can use an action to cast the {@spell sunbeam} spell (save DC 15) from the weapon, and this action can't be used again until the next dawn." + "While you are holding Duskcrusher and its radiant head is active, you can use an action to cast the {@spell sunbeam} spell (save {@dc 15}) from the weapon, and this action can't be used again until the next dawn." ], "attachedSpells": [ "sunbeam" @@ -20528,7 +20528,7 @@ "rarity": "uncommon", "wondrous": true, "entries": [ - "As an action, you can throw this dust into the air, filling a 10-foot cube that extends out from you. Surfaces and objects made of nonmagical ferrous metal in the area instantly corrode and turn to dust, becoming useless and unsalvageable. Any creature in the area that is made wholly or partly out of ferrous metal must make a DC 13 Constitution saving throw, taking {@damage 4d8} necrotic damage on a failed save, or half as much damage on a successful one.", + "As an action, you can throw this dust into the air, filling a 10-foot cube that extends out from you. Surfaces and objects made of nonmagical ferrous metal in the area instantly corrode and turn to dust, becoming useless and unsalvageable. Any creature in the area that is made wholly or partly out of ferrous metal must make a {@dc 13} Constitution saving throw, taking {@damage 4d8} necrotic damage on a failed save, or half as much damage on a successful one.", "Found in a small packet, this dust is made from finely ground rust monster antennae. There is enough dust in each packet for one use." ] }, @@ -20596,7 +20596,7 @@ "entries": [ "This small packet contains {@dice 1d6 + 4} pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible.", "Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic.", - "An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking {@damage 10d6} necrotic damage on a failed save, or half as much damage on a successful one." + "An elemental composed mostly of water that is exposed to a pinch of the dust must make a {@dc 13} Constitution saving throw, taking {@damage 10d6} necrotic damage on a failed save, or half as much damage on a successful one." ], "lootTables": [ "Magic Item Table B" @@ -20610,7 +20610,7 @@ "wondrous": true, "entries": [ "This small packet contains {@dice 1d6 + 4} pinches of dust. As a {@action Utilize|XPHB} action, you can sprinkle a pinch of the dust over water, turning up to a 15-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} of water into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. A creature can take a {@action Utilize|XPHB} action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so destroys the pellet and ends its magic.", - "As a {@action Utilize|XPHB} action, you can sprinkle a pinch of the dust on an Elemental within 5 feet of yourself that is composed mostly of water (such as a {@creature Water Elemental|XMM} or a {@creature Water Weird|XMM}). Such a creature exposed to a pinch of the dust makes a DC 13 Constitution saving throw, taking {@damage 10d6} Necrotic damage on a failed save or half as much damage on a successful one." + "As a {@action Utilize|XPHB} action, you can sprinkle a pinch of the dust on an Elemental within 5 feet of yourself that is composed mostly of water (such as a {@creature Water Elemental|XMM} or a {@creature Water Weird|XMM}). Such a creature exposed to a pinch of the dust makes a {@dc 13} Constitution saving throw, taking {@damage 10d6} Necrotic damage on a failed save or half as much damage on a successful one." ], "lootTables": [ "Arcana - Uncommon|XDMG", @@ -20630,7 +20630,7 @@ "wondrous": true, "entries": [ "Found in a small container, this powder resembles very fine sand. It appears to be {@item dust of disappearance}, and an {@spell identify} spell reveals it to be such. There is enough of it for one use.", - "When you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a DC 15 Constitution saving throw or become unable to breathe while sneezing uncontrollably. A creature affected in this way is {@condition incapacitated} and suffocating. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. The {@spell lesser restoration} spell can also end the effect on a creature." + "When you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a {@dc 15} Constitution saving throw or become unable to breathe while sneezing uncontrollably. A creature affected in this way is {@condition incapacitated} and suffocating. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. The {@spell lesser restoration} spell can also end the effect on a creature." ], "lootTables": [ "Magic Item Table B" @@ -20645,7 +20645,7 @@ "wondrous": true, "entries": [ "Found in a small container, this powder resembles {@item Dust of Disappearance|XDMG}, and {@spell Identify|XPHB} reveals it to be such. There is enough of it for one use.", - "As a {@action Utilize|XPHB} action, you can throw the dust into the air, forcing yourself and every creature in a 30- foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you to make a DC 15 Constitution saving throw. Constructs, Elementals, Oozes, Plants, and Undead succeed on the save automatically.", + "As a {@action Utilize|XPHB} action, you can throw the dust into the air, forcing yourself and every creature in a 30- foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you to make a {@dc 15} Constitution saving throw. Constructs, Elementals, Oozes, Plants, and Undead succeed on the save automatically.", "On a failed save, a creature begins sneezing uncontrollably; it has the {@condition Incapacitated|XPHB} condition and is suffocating. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success. The effect also ends on any creature targeted by a {@spell Lesser Restoration|XPHB} spell." ], "lootTables": [ @@ -20661,7 +20661,7 @@ "rarity": "none", "poison": true, "entries": [ - "This poison is created during a mummy's embalming process, distilled from the dead creature's removed organs. A creature subjected to this poison must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed creature can't regain hit points, and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the curse reduces the creature's hit point maximum to 0, the creature dies, and its body turns to dust. The curse lasts until removed by the {@spell remove curse} spell or similar magic." + "This poison is created during a mummy's embalming process, distilled from the dead creature's removed organs. A creature subjected to this poison must succeed on a {@dc 12} Constitution saving throw or be cursed with mummy rot. The cursed creature can't regain hit points, and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the curse reduces the creature's hit point maximum to 0, the creature dies, and its body turns to dust. The curse lasts until removed by the {@spell remove curse} spell or similar magic." ], "poisonTypes": [ "inhaled" @@ -20800,7 +20800,7 @@ "weight": 1, "age": "modern", "entries": [ - "As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw, taking {@damage 3d6} bludgeoning damage on a failed save, or half as much damage on a successful one.", + "As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a {@dc 12} Dexterity saving throw, taking {@damage 3d6} bludgeoning damage on a failed save, or half as much damage on a successful one.", "A character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the damage by {@damage 1d6} (to a maximum of {@damage 10d6}) and the burst radius by 5 feet (to a maximum of 20 feet).", "Dynamite can be rigged with a longer fuse to explode after a set amount of time, usually 1 to 6 rounds. Roll initiative for the dynamite. After the set number of rounds goes by, the dynamite explodes on that initiative." ], @@ -20818,7 +20818,7 @@ "valueRarity": "rare", "age": "modern", "entries": [ - "An an action, you can light a Dynamite Stick and throw it at a point up to 60 feet away, where it explodes. Each creature in a 5-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point makes a DC 12 Dexterity saving throw, taking {@damage 3d6} Force damage on a failed save or half as much damage on a successful one.", + "An an action, you can light a Dynamite Stick and throw it at a point up to 60 feet away, where it explodes. Each creature in a 5-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on that point makes a {@dc 12} Dexterity saving throw, taking {@damage 3d6} Force damage on a failed save or half as much damage on a successful one.", "It takes 1 minute to bind two or more Dynamite Sticks together so they explode at the same time. Each stick after the first increases the damage by {@dice 1d6} (to a maximum of {@dice 10d6}) and the effect's radius by 5 feet (to a maximum of 20 feet).", "It takes 1 minute to rig dynamite with a longer fuse so it explodes after a longer period of time, such as 1 minute or 10 minutes." ], @@ -20965,7 +20965,7 @@ "type": "entries", "name": "Spells", "entries": [ - "The earworm has 4 charges. You can cast the following spells from it, expending the necessary number of charges (spell save DC 15): {@spell detect thoughts} (2 charges) or {@spell dissonant whispers} (1 charge). Each time you use the earworm to cast the {@spell detect thoughts} spell, it sends the information gleaned to the nearest daelkyr, or to the next nearest earworm until it reaches a daelkyr.", + "The earworm has 4 charges. You can cast the following spells from it, expending the necessary number of charges (spell save {@dc 15}): {@spell detect thoughts} (2 charges) or {@spell dissonant whispers} (1 charge). Each time you use the earworm to cast the {@spell detect thoughts} spell, it sends the information gleaned to the nearest daelkyr, or to the next nearest earworm until it reaches a daelkyr.", "The earworm regains {@dice 1d4} expended charges daily at dawn." ] }, @@ -22376,7 +22376,7 @@ "value": 30000, "poison": true, "entries": [ - "A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become {@condition poisoned} for 8 hours. The {@condition poisoned} creature is {@condition unconscious}. The creature wakes up if it takes damage or if another creature takes an action to shake it awake." + "A creature subjected to this poison must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for 8 hours. The {@condition poisoned} creature is {@condition unconscious}. The creature wakes up if it takes damage or if another creature takes an action to shake it awake." ], "poisonTypes": [ "inhaled" @@ -22394,7 +22394,7 @@ "value": 30000, "poison": true, "entries": [ - "A creature subjected to Essence of Ether must succeed on a DC 15 Constitution saving throw or have the {@condition Poisoned|XPHB} condition for 8 hours. The creature also has the {@condition Unconscious|XPHB} condition while {@condition Poisoned|XPHB} in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake." + "A creature subjected to Essence of Ether must succeed on a {@dc 15} Constitution saving throw or have the {@condition Poisoned|XPHB} condition for 8 hours. The creature also has the {@condition Unconscious|XPHB} condition while {@condition Poisoned|XPHB} in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake." ], "poisonTypes": [ "inhaled" @@ -22446,7 +22446,7 @@ "type": "item", "name": "Petrifying Heraldry", "entries": [ - "As a bonus action, you can make the front of the shield flare with a medusa's petrifying magic, causing the relief's eyes to glow brightly. Choose one creature you can see within 30 feet of you. The creature must succeed on a DC 20 Constitution saving throw, or it has the {@condition restrained} condition as its body turns to stone. The {@condition restrained} creature must make another DC 20 Constitution saving throw at the start of its next turn. On a failed save, the creature has the {@condition petrified} condition for 24 hours. On a successful save, the {@condition restrained} condition ends. Once this bonus action is used, it can't be used again until the next dawn." + "As a bonus action, you can make the front of the shield flare with a medusa's petrifying magic, causing the relief's eyes to glow brightly. Choose one creature you can see within 30 feet of you. The creature must succeed on a {@dc 20} Constitution saving throw, or it has the {@condition restrained} condition as its body turns to stone. The {@condition restrained} creature must make another {@dc 20} Constitution saving throw at the start of its next turn. On a failed save, the creature has the {@condition petrified} condition for 24 hours. On a successful save, the {@condition restrained} condition ends. Once this bonus action is used, it can't be used again until the next dawn." ] }, { @@ -22629,7 +22629,7 @@ "type": "G", "rarity": "none", "entries": [ - "This acorn-sized sphere of brass contains a small amount of blasting powder and a clockwork trigger. An explosive seed can be thrown up to 30 feet as an action, detonating on impact. Each creature within 5 feet of the exploding seed must make a DC 10 Dexterity saving throw, taking {@damage 1d8} bludgeoning damage on a failed save, or half as much damage on a successful one." + "This acorn-sized sphere of brass contains a small amount of blasting powder and a clockwork trigger. An explosive seed can be thrown up to 30 feet as an action, detonating on impact. Each creature within 5 feet of the exploding seed must make a {@dc 10} Dexterity saving throw, taking {@damage 1d8} bludgeoning damage on a failed save, or half as much damage on a successful one." ] }, { @@ -22702,7 +22702,7 @@ "items": [ "You have {@sense truesight}.", "You can use an action to see as if you were wearing a {@item ring of X-ray vision}. You can end this effect as a bonus action.", - "The eye has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: {@spell clairvoyance} (2 charges), {@spell crown of madness} (1 charge), {@spell disintegrate} (4 charges), {@spell dominate monster} (5 charges), or {@spell eyebite} (4 charges). The eye regains {@dice 1d4 + 4} expended charges daily at dawn. Each time you cast a spell from the eye, there is a {@chance 5} chance that Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM's control." + "The eye has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save {@dc 18}) from it: {@spell clairvoyance} (2 charges), {@spell crown of madness} (1 charge), {@spell disintegrate} (4 charges), {@spell dominate monster} (5 charges), or {@spell eyebite} (4 charges). The eye regains {@dice 1d4 + 4} expended charges daily at dawn. Each time you cast a spell from the eye, there is a {@chance 5} chance that Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM's control." ] } ] @@ -22719,7 +22719,7 @@ "Using the eye's X-ray vision never causes you to suffer {@condition exhaustion}.", "You experience premonitions of danger and, unless you are {@condition incapacitated}, can't be {@status surprised}.", "If you start your turn with at least 1 hit point, you regain {@dice 1d10} hit points.", - "If a creature has a skeleton, you can attempt to turn its bones to jelly with a touch of the {@item Hand of Vecna}. You can do so by using an action to make a melee attack against a creature you can reach, using your choice of your melee attack bonus for weapons or spells. On a hit, the target must succeed on a DC 18 Constitution saving throw or drop to 0 hit points.", + "If a creature has a skeleton, you can attempt to turn its bones to jelly with a touch of the {@item Hand of Vecna}. You can do so by using an action to make a melee attack against a creature you can reach, using your choice of your melee attack bonus for weapons or spells. On a hit, the target must succeed on a {@dc 18} Constitution saving throw or drop to 0 hit points.", "You can use an action to cast {@spell wish}. This property can't be used again until 30 days have passed." ] } @@ -22799,7 +22799,7 @@ "type": "item", "name": "Spellcasting", "entries": [ - "The eye has 8 charges and regains {@dice 1d4 + 4} expended charges daily at dawn. You can cast a spell on the Eye of Vecna Spells table from the eye (save DC 18). The table indicates how many charges you must expend to cast the spell. Each time you cast a spell from the eye, there is a {@chance 5} chance that Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM's control.", + "The eye has 8 charges and regains {@dice 1d4 + 4} expended charges daily at dawn. You can cast a spell on the Eye of Vecna Spells table from the eye (save {@dc 18}). The table indicates how many charges you must expend to cast the spell. Each time you cast a spell from the eye, there is a {@chance 5} chance that Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM's control.", { "type": "table", "caption": "Eye of Vecna Spells", @@ -22907,7 +22907,7 @@ "rechargeAmount": 3, "charges": 3, "entries": [ - "These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 charge as an action to cast the {@spell charm person} spell (save DC 13) on a humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended charges daily at dawn." + "These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 charge as an action to cast the {@spell charm person} spell (save {@dc 13}) on a humanoid within 30 feet of you, provided that you and the target can see each other. The lenses regain all expended charges daily at dawn." ], "optionalfeatures": [ "replicate magic item|tce" @@ -22931,7 +22931,7 @@ "rechargeAmount": 3, "charges": 3, "entries": [ - "These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 or more charges to cast {@spell Charm Person|XPHB} (save DC 13). For 1 charge, you cast the level 1 version of the spell. You increase the spell's level by one for each additional charge you expend. The lenses regain all expended charges daily at dawn." + "These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 or more charges to cast {@spell Charm Person|XPHB} (save {@dc 13}). For 1 charge, you cast the level 1 version of the spell. You increase the spell's level by one for each additional charge you expend. The lenses regain all expended charges daily at dawn." ], "optionalfeatures": [ "replicate magic item|tce" @@ -23069,11 +23069,11 @@ ], [ "71-80", - "The creature sprinkled with dust must succeed on a DC 11 Constitution saving throw or fall {@condition unconscious} for 1 minute. The creature awakens if it takes damage or if it is shaken or slapped as an action." + "The creature sprinkled with dust must succeed on a {@dc 11} Constitution saving throw or fall {@condition unconscious} for 1 minute. The creature awakens if it takes damage or if it is shaken or slapped as an action." ], [ "81-90", - "The creature sprinkled with dust must succeed on a DC 11 Wisdom saving throw or be affected by a {@spell confusion} spell." + "The creature sprinkled with dust must succeed on a {@dc 11} Wisdom saving throw or be affected by a {@spell confusion} spell." ], [ "91-00", @@ -23100,7 +23100,7 @@ "rechargeAmount": "{@dice 1d6 + 1}", "charges": 2, "entries": [ - "This wand has 2 charges. While holding it, you can use an action to expend 1 or more of its charges to cast either a green-flamed {@spell fireball} or a blue {@spell lightning bolt} at random from it (save DC 15).", + "This wand has 2 charges. While holding it, you can use an action to expend 1 or more of its charges to cast either a green-flamed {@spell fireball} or a blue {@spell lightning bolt} at random from it (save {@dc 15}).", "For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.", "The wand regains {@dice 1d6 + 1} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into ashes and is destroyed." ], @@ -23177,7 +23177,7 @@ "type": "entries", "name": "Unnatural Bane", "entries": [ - "You can cast the {@spell bane} spell (save DC 15), which affects any number of creatures within range for 1 minute. Once you use this feature of the far gear, it cannot be used again until the next dawn." + "You can cast the {@spell bane} spell (save {@dc 15}), which affects any number of creatures within range for 1 minute. Once you use this feature of the far gear, it cannot be used again until the next dawn." ] }, { @@ -23321,7 +23321,7 @@ "name": "Corvum", "type": "entries", "entries": [ - "You can use a charge to cast {@spell Tasha's hideous laughter} (save DC 16) and two charges to cast {@spell detect thoughts} (save DC 16)." + "You can use a charge to cast {@spell Tasha's hideous laughter} (save {@dc 16}) and two charges to cast {@spell detect thoughts} (save {@dc 16})." ] }, { @@ -24148,7 +24148,7 @@ "items": [ "The goat of traveling can become a Large goat with the same statistics as a {@creature riding horse}. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges.", "The goat of travail becomes a {@creature giant goat} for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed.", - "The goat of terror becomes a {@creature giant goat} for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be {@condition frightened} of the goat for 1 minute, or until the goat reverts to figurine form. The {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed." + "The goat of terror becomes a {@creature giant goat} for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of the goat for 1 minute, or until the goat reverts to figurine form. The {@condition frightened} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed." ] } ] @@ -24182,7 +24182,7 @@ "type": "item", "name": "Goat of Terror", "entries": [ - "This figurine can become a {@creature Giant Goat|XPHB} for up to 3 hours. The goat can't attack, but you can (harmlessly) remove its horns and use them as weapons. One horn becomes a {@item +1 Lance|XDMG}, and the other becomes a {@item +2 Longsword|XDMG}. Removing a horn requires a {@action Magic|XPHB} action, and the weapons disappear and the horns return when the goat reverts to figurine form. While you ride the goat, any {@variantrule Hostile [Attitude]|XPHB|Hostile} creature that starts its turn within a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the goat must succeed on a DC 15 Wisdom saving throw or have the {@condition Frightened|XPHB} condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The {@condition Frightened|XPHB} creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the save, a creature is immune to this effect for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed." + "This figurine can become a {@creature Giant Goat|XPHB} for up to 3 hours. The goat can't attack, but you can (harmlessly) remove its horns and use them as weapons. One horn becomes a {@item +1 Lance|XDMG}, and the other becomes a {@item +2 Longsword|XDMG}. Removing a horn requires a {@action Magic|XPHB} action, and the weapons disappear and the horns return when the goat reverts to figurine form. While you ride the goat, any {@variantrule Hostile [Attitude]|XPHB|Hostile} creature that starts its turn within a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the goat must succeed on a {@dc 15} Wisdom saving throw or have the {@condition Frightened|XPHB} condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The {@condition Frightened|XPHB} creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Once it succeeds on the save, a creature is immune to this effect for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed." ] }, { @@ -24682,7 +24682,7 @@ "bonusWeapon": "+3", "entries": [ "This magic flail is made in the image of Tiamat, with five jagged heads shaped like the heads of five different chromatic dragons. You gain a +3 bonus to attack and damage rolls made with this flail. When you hit with an attack roll using it, the target takes an extra {@damage 5d4} damage of your choice of one of the following damage types: acid, cold, fire, lightning, or poison.", - "While holding the flail, you can use an action and speak a command word to cause the heads to breathe multicolored flames in a 90-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw. On a failed save, it takes {@damage 14d6} damage of one of the following damage types (your choice): acid, cold, fire, lightning, or poison. On a successful save, it takes half as much damage. Once this action is used, it can't be used again until the next dawn." + "While holding the flail, you can use an action and speak a command word to cause the heads to breathe multicolored flames in a 90-foot cone. Each creature in that area must make a {@dc 18} Dexterity saving throw. On a failed save, it takes {@damage 14d6} damage of one of the following damage types (your choice): acid, cold, fire, lightning, or poison. On a successful save, it takes half as much damage. Once this action is used, it can't be used again until the next dawn." ] }, { @@ -24706,7 +24706,7 @@ "entries": [ "This weapon is a long metal lance with a small flame that burns at its end. It has a hose coming from the hilt that connects to a metal tank that you wear on your back.", "You gain a +1 bonus to attack and damage rolls made with this weapon.", - "The tank has 5 charges. You can use an action and expend one or more charges from the tank to cast {@spell burning hands} (Save DC 15). For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.", + "The tank has 5 charges. You can use an action and expend one or more charges from the tank to cast {@spell burning hands} (Save {@dc 15}). For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.", "Once per day, you can pour a vial of alchemist's fire into the tank. When you do, it regains all expended charges. It otherwise does not regain charges on its own.", "You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted." ], @@ -24851,7 +24851,7 @@ "bonusWeapon": "+1", "entries": [ "Carvings of decapitated mind flayers adorn this greataxe's metal blade. You gain a +1 bonus to attack and damage rolls made with this greataxe.", - "An Aberration hit with this greataxe takes an extra {@damage 1d12} slashing damage. If the Aberration is currently grappling a creature, the Aberration must succeed on a DC 15 Strength saving throw or release each creature it is grappling." + "An Aberration hit with this greataxe takes an extra {@damage 1d12} slashing damage. If the Aberration is currently grappling a creature, the Aberration must succeed on a {@dc 15} Strength saving throw or release each creature it is grappling." ] }, { @@ -24994,7 +24994,7 @@ "type": "entries", "name": "Crash", "entries": [ - "Should the flying citadel helm be destroyed, the citadel it is installed on loses power and begins to crumble. If the crumbling citadel is in the air, it descends at a rate of 30 feet per round, or 300 feet per minute. Any creature on the citadel or on the ground within 120 feet of the citadel when it lands must make a DC 20 Dexterity saving throw, taking 39 ({@damage 6d12}) bludgeoning damage on a failed save, or half as much damage on a successful one." + "Should the flying citadel helm be destroyed, the citadel it is installed on loses power and begins to crumble. If the crumbling citadel is in the air, it descends at a rate of 30 feet per round, or 300 feet per minute. Any creature on the citadel or on the ground within 120 feet of the citadel when it lands must make a {@dc 20} Dexterity saving throw, taking 39 ({@damage 6d12}) bludgeoning damage on a failed save, or half as much damage on a successful one." ] } ] @@ -25262,7 +25262,7 @@ "hasRefs": true, "entries": [ "{#itemEntry Grenade|DMG}", - "Each creature within 20 feet of an exploding fragmentation grenade must make a DC 15 Dexterity saving throw, taking {@damage 5d6} piercing damage on a failed save, or half as much damage on a successful one." + "Each creature within 20 feet of an exploding fragmentation grenade must make a {@dc 15} Dexterity saving throw, taking {@damage 5d6} piercing damage on a failed save, or half as much damage on a successful one." ], "miscTags": [ "CNS" @@ -25280,7 +25280,7 @@ "hasRefs": true, "entries": [ "{#itemEntry Grenade|XDMG}", - "Each creature in the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} makes a DC 15 Dexterity saving throw, taking 17 ({@damage 5d6}) Piercing damage on a failed save or half as much damage on a successful one." + "Each creature in the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} makes a {@dc 15} Dexterity saving throw, taking 17 ({@damage 5d6}) Piercing damage on a failed save or half as much damage on a successful one." ], "miscTags": [ "CNS" @@ -25656,7 +25656,7 @@ "wondrous": true, "recharge": "dawn", "entries": [ - "This card holds one 6th-level spell (chosen by the DM). As an action, you can brandish this card and use it to cast the spell stored inside (spell attack bonus +9, save DC 17). Once this property is used, it can't be used again until the next dawn." + "This card holds one 6th-level spell (chosen by the DM). As an action, you can brandish this card and use it to cast the spell stored inside (spell attack bonus +9, save {@dc 17}). Once this property is used, it can't be used again until the next dawn." ], "hasFluffImages": true }, @@ -25679,7 +25679,7 @@ "type": "list", "items": [ "The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.", - "The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become {@condition blinded} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a {@dc 15} Constitution saving throw or become {@condition blinded} for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word." ] }, @@ -25714,7 +25714,7 @@ "type": "item", "name": "Second Command Word", "entries": [ - "You expend 1 charge and cause the gem to fire a brilliant beam of light at one creature you can see within 60 feet of yourself. The creature must succeed on a DC 15 Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success." + "You expend 1 charge and cause the gem to fire a brilliant beam of light at one creature you can see within 60 feet of yourself. The creature must succeed on a {@dc 15} Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success." ] }, { @@ -26336,8 +26336,8 @@ { "type": "list", "items": [ - "Each creature must make a DC 15 Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much fire damage on a successful one.", - "Each creature must make a DC 15 Constitution saving throw. On a failed save, it takes 28 ({@damage 8d6}) thunder damage and is {@condition stunned} until the end of its next turn. On a successful save, it takes half as much thunder damage and is not {@condition stunned}.", + "Each creature must make a {@dc 15} Dexterity saving throw, taking 28 ({@damage 8d6}) fire damage on a failed save, or half as much fire damage on a successful one.", + "Each creature must make a {@dc 15} Constitution saving throw. On a failed save, it takes 28 ({@damage 8d6}) thunder damage and is {@condition stunned} until the end of its next turn. On a successful save, it takes half as much thunder damage and is not {@condition stunned}.", "The wielder rolls on the chart* for the {@item wand of wonder|dmg} three times, rerolling any duplicate results. Any effects that specify a target affect all creatures in range of the grenade when it explodes. Any effects that would affect the wielder of the wand instead affect the closest creature to the grenade when it goes off." ] }, @@ -26832,7 +26832,7 @@ "charges": 3, "entries": [ "This ring, adorned with the symbol of Golgari, allows you to cast {@spell entangle}. A guild signet is sometimes awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of Golgari's recognition and favor.", - "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13)." + "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save {@dc 13})." ], "attachedSpells": [ "entangle" @@ -26943,7 +26943,7 @@ "weight": 4, "value": 200, "entries": [ - "As a {@action Utilize|XPHB} action, you can throw the Grappling Hook at a railing, a ledge, or another catch within 50 feet of yourself, and the hook catches on if you succeed on a DC 13 Dexterity ({@skill Acrobatics|XPHB}) check. If you tied a Rope to the hook, you can then climb it." + "As a {@action Utilize|XPHB} action, you can throw the Grappling Hook at a railing, a ledge, or another catch within 50 feet of yourself, and the hook catches on if you succeed on a {@dc 13} Dexterity ({@skill Acrobatics|XPHB}) check. If you tied a Rope to the hook, you can then climb it." ] }, { @@ -27440,7 +27440,7 @@ "items": [ "The weapon's bonus to attack and damage rolls increases to +3.", "When you have fewer hit points than half your hit point maximum, the warhammer deals an extra {@damage 2d6} bludgeoning damage on a hit. You can burrow through solid rock at half your burrowing speed and leave a 5-foot-diameter tunnel in your wake.", - "As an action, you can use the warhammer to cast one of the following spells from it (save DC 17): {@spell earthquake}, {@spell meld into stone}, or {@spell stone shape}. Once a spell has been cast using the warhammer, that spell can't be cast from the warhammer again until the next dawn." + "As an action, you can use the warhammer to cast one of the following spells from it (save {@dc 17}): {@spell earthquake}, {@spell meld into stone}, or {@spell stone shape}. Once a spell has been cast using the warhammer, that spell can't be cast from the warhammer again until the next dawn." ] } ] @@ -27472,7 +27472,7 @@ "charges": 3, "entries": [ "This ring, adorned with the symbol of Gruul, allows you to cast {@spell compelled duel}. A guild signet is sometimes awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of Gruul's recognition and favor.", - "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13)." + "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save {@dc 13})." ], "attachedSpells": [ "compelled duel" @@ -27548,7 +27548,7 @@ "name": "Vampiric Strike", "type": "entries", "entries": [ - "The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff's pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with {@table Short-Term Madness|DMG|short term madness} (see \"{@variantrule Madness|DMG}\" in chapter 8 of the Dungeon Master's Guide)." + "The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff's pores, and you must succeed on a {@dc 12} Wisdom saving throw or be afflicted with {@table Short-Term Madness|DMG|short term madness} (see \"{@variantrule Madness|DMG}\" in chapter 8 of the Dungeon Master's Guide)." ] }, { @@ -27570,7 +27570,7 @@ "weight": 20, "value": 25000, "entries": [ - "Setting fire to a keg full of Gunpowder causes it to explode. When a keg explodes, each creature in a 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on the keg makes a DC 12 Dexterity saving throw, taking 24 ({@damage 7d6}) Fire damage on a failed save or half as much damage on a successful one." + "Setting fire to a keg full of Gunpowder causes it to explode. When a keg explodes, each creature in a 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on the keg makes a {@dc 12} Dexterity saving throw, taking 24 ({@damage 7d6}) Fire damage on a failed save or half as much damage on a successful one." ], "miscTags": [ "CNS" @@ -27585,7 +27585,7 @@ "weight": 2, "value": 3500, "entries": [ - "Setting fire to a powder horn full of Gunpowder causes it to explode. When a powder horn explodes, each creature in a 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on the powder horn makes a DC 12 Dexterity saving throw, taking 10 ({@damage 3d6}) Fire damage on a failed save or half as much damage on a successful one." + "Setting fire to a powder horn full of Gunpowder causes it to explode. When a powder horn explodes, each creature in a 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on the powder horn makes a {@dc 12} Dexterity saving throw, taking 10 ({@damage 3d6}) Fire damage on a failed save or half as much damage on a successful one." ], "miscTags": [ "CNS" @@ -27605,7 +27605,7 @@ "age": "renaissance", "entries": [ "Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs or in water-resistant powder horns.", - "Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it ({@damage 3d6} for a powder horn). A successful DC 12 Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, shedding bright light in a 30-foot radius and dim light for an additional 30 feet." + "Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it ({@damage 3d6} for a powder horn). A successful {@dc 12} Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, shedding bright light in a 30-foot radius and dim light for an additional 30 feet." ], "miscTags": [ "CNS" @@ -27625,7 +27625,7 @@ "age": "renaissance", "entries": [ "Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs or in water-resistant powder horns.", - "Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it ({@damage 7d6} for a keg). A successful DC 12 Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, shedding bright light in a 30-foot radius and dim light for an additional 30 feet." + "Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it ({@damage 7d6} for a keg). A successful {@dc 12} Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, shedding bright light in a 30-foot radius and dim light for an additional 30 feet." ], "miscTags": [ "CNS" @@ -27652,7 +27652,7 @@ "In the Year of the Icy Axe (123 DR), the {@creature frost giant} Lord Gurt fell to Uthgar Gardolfsson\u2014leader of the folk who would become the Uthgardt barbarians\u2014in a battle that marked the ascendance of humankind over the giants in the Dessarin Valley. Gurt's greataxe was buried in Morgur's Mound until it was unearthed and brought back to Waterdeep. After laying in the city's vaults for decades, the axe was given to Harshnag, a {@creature frost giant} adventurer, in recognition of his service to Waterdeep. Uthgardt barbarians recognize the weapon on sight and attack any giant that wields it.", "You gain a +1 bonus to attack and damage rolls made with this magic weapon. It is sized for a giant, weighs 325 pounds, and deals {@damage 3d12} slashing damage on a hit, plus an extra {@damage 2d12} slashing damage if the target is human.", "The axe sheds light as a torch when the temperature around it drops below 0 degrees Fahrenheit. The light can't be shut off in these conditions.", - "As an action, you can cast a version of the {@spell heat metal} spell (save DC 13) that deals cold damage instead of fire damage. Once this power is used, it can't be used again until the next dawn." + "As an action, you can cast a version of the {@spell heat metal} spell (save {@dc 13}) that deals cold damage instead of fire damage. Once this power is used, it can't be used again until the next dawn." ], "attachedSpells": [ "heat metal" @@ -27780,10 +27780,10 @@ "type": "entries", "name": "Giant's Bane (Requires Attunement)", "entries": [ - "You must be wearing a {@italic belt of giant strength} (any variety) and {@item gauntlets of ogre power} to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die." + "You must be wearing a {@italic belt of giant strength} (any variety) and {@item gauntlets of ogre power} to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a {@dc 17} Constitution saving throw or die." ] }, - "The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be {@condition stunned} until the end of your next turn. The hammer regains {@dice 1d4 + 1} expended charges daily at dawn." + "The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a {@dc 17} Constitution saving throw or be {@condition stunned} until the end of your next turn. The hammer regains {@dice 1d4 + 1} expended charges daily at dawn." ], "lootTables": [ "Magic Item Table I" @@ -27877,7 +27877,7 @@ "items": [ "Your Strength score becomes 20, unless it is already 20 or higher.", "Any melee spell attack you make with the hand, and any melee weapon attack made with a weapon held by it, deals an extra {@damage 2d8} cold damage on a hit.", - "The hand has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: {@spell finger of death} (5 charges), {@spell sleep} (1 charge), {@spell slow} (2 charges), or {@spell teleport} (3 charges). The hand regains {@dice 1d4 + 4} expended charges daily at dawn. Each time you cast a spell from the hand, it casts the {@spell suggestion} spell on you (save DC 18), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you." + "The hand has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save {@dc 18}) from it: {@spell finger of death} (5 charges), {@spell sleep} (1 charge), {@spell slow} (2 charges), or {@spell teleport} (3 charges). The hand regains {@dice 1d4 + 4} expended charges daily at dawn. Each time you cast a spell from the hand, it casts the {@spell suggestion} spell on you (save {@dc 18}), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you." ] } ] @@ -27894,7 +27894,7 @@ "Using the eye's X-ray vision never causes you to suffer {@condition exhaustion}.", "You experience premonitions of danger and, unless you are {@condition incapacitated}, can't be {@status surprised}.", "If you start your turn with at least 1 hit point, you regain {@dice 1d10} hit points.", - "If a creature has a skeleton, you can attempt to turn its bones to jelly with a touch of the Hand of Vecna. You can do so by using an action to make a melee attack against a creature you can reach, using your choice of your melee attack bonus for weapons or spells. On a hit, the target must succeed on a DC 18 Constitution saving throw or drop to 0 hit points.", + "If a creature has a skeleton, you can attempt to turn its bones to jelly with a touch of the Hand of Vecna. You can do so by using an action to make a melee attack against a creature you can reach, using your choice of your melee attack bonus for weapons or spells. On a hit, the target must succeed on a {@dc 18} Constitution saving throw or drop to 0 hit points.", "You can use an action to cast {@spell wish}. This property can't be used again until 30 days have passed." ] } @@ -27985,7 +27985,7 @@ "type": "item", "name": "Spellcasting", "entries": [ - "The hand has 8 charges and regains {@dice 1d4 + 4} expended charges daily at dawn. You can cast a spell on the {@item Hand of Vecna|XDMG} Spells table from the hand (save DC 18). The table indicates how many charges you must expend to cast the spell. Each time you cast a spell from it, the hand casts {@spell Suggestion|XPHB} on you (save DC 18; no {@status Concentration|XPHB} required), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you.", + "The hand has 8 charges and regains {@dice 1d4 + 4} expended charges daily at dawn. You can cast a spell on the {@item Hand of Vecna|XDMG} Spells table from the hand (save {@dc 18}). The table indicates how many charges you must expend to cast the spell. Each time you cast a spell from it, the hand casts {@spell Suggestion|XPHB} on you (save {@dc 18}; no {@status Concentration|XPHB} required), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you.", { "type": "table", "caption": "Hand of Vecna Spells", @@ -28088,7 +28088,7 @@ "sentient": true, "entries": [ "This golden harp is sculpted in the image of the god Iallanis, depicted as a young cloud giant woman. When a creature comes within 5 feet of the harp, the instrument animates and is capable of speaking, singing, and playing by itself.", - "Whenever you attempt to attune to the harp, you must first make either a DC 15 Charisma ({@skill Performance}) check or a DC 20 Charisma ({@skill Persuasion}) check to convince the harp that you are worthy, attuning to the harp on a success. If you fail, you can't attempt to attune to the harp again until the next dawn. Once you have successfully attuned to the harp, the harp resizes to suit you.", + "Whenever you attempt to attune to the harp, you must first make either a {@dc 15} Charisma ({@skill Performance}) check or a {@dc 20} Charisma ({@skill Persuasion}) check to convince the harp that you are worthy, attuning to the harp on a success. If you fail, you can't attempt to attune to the harp again until the next dawn. Once you have successfully attuned to the harp, the harp resizes to suit you.", { "type": "entries", "name": "Stalwart Song", @@ -28107,7 +28107,7 @@ "type": "entries", "name": "Soothing Melody", "entries": [ - "As an action, you can use the harp to cast the {@spell calm emotions} spell (save DC 19). When the spell is cast using the harp, its duration increases to 1 hour, provided you maintain {@status concentration} on the spell. This property can be used five times, and it regains all uses at dawn." + "As an action, you can use the harp to cast the {@spell calm emotions} spell (save {@dc 19}). When the spell is cast using the harp, its duration increases to 1 hour, provided you maintain {@status concentration} on the spell. This property can be used five times, and it regains all uses at dawn." ] }, { @@ -28206,7 +28206,7 @@ "type": "entries", "name": "Unknown Spell", "entries": [ - "While holding the hat, you can try to cast a level 1+ spell you don't know. The spell must be on the Wizard spell list, it must be of a level you can cast, and it can't have Material components costing more than 1,000 GP. Once you decide on the spell, you must expend a spell slot of the spell's level. Then, to determine whether you cast the spell, make an Intelligence ({@skill Arcana|XPHB}) check (DC 10 plus the spell's level). On a successful check, you cast the spell using its normal casting time, and you can't use this property again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. On a failed check, you fail to cast the spell and a random effect occurs instead, determined by rolling on the following table.", + "While holding the hat, you can try to cast a level 1+ spell you don't know. The spell must be on the Wizard spell list, it must be of a level you can cast, and it can't have Material components costing more than 1,000 GP. Once you decide on the spell, you must expend a spell slot of the spell's level. Then, to determine whether you cast the spell, make an Intelligence ({@skill Arcana|XPHB}) check ({@dc 10} plus the spell's level). On a successful check, you cast the spell using its normal casting time, and you can't use this property again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. On a failed check, you fail to cast the spell and a random effect occurs instead, determined by rolling on the following table.", "Any spell you cast from the hat uses your spell save DC and spell attack bonus.", { "type": "table", @@ -28345,7 +28345,7 @@ "type": "entries", "name": "Unknown Spell", "entries": [ - "As a {@action Magic|XPHB} action, you can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence ({@skill Arcana|XPHB}) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a {@variantrule Long Rest|XPHB}." + "As a {@action Magic|XPHB} action, you can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a {@dc 10} Intelligence ({@skill Arcana|XPHB}) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a {@variantrule Long Rest|XPHB}." ] } ], @@ -28379,7 +28379,7 @@ "type": "list", "items": [ "You can use the hat as a spellcasting focus for your wizard spells.", - "You can try to cast a cantrip that you don't know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence ({@skill Arcana}) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest." + "You can try to cast a cantrip that you don't know. The cantrip must be on the wizard spell list, and you must make a {@dc 10} Intelligence ({@skill Arcana}) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest." ] } ] @@ -28463,7 +28463,7 @@ "name": "Wounding", "type": "entries", "entries": [ - "While you are attuned to the weapon, any creature that you hit with Hazirawn can't regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on a success." + "While you are attuned to the weapon, any creature that you hit with Hazirawn can't regain hit points for 1 minute. The target can make a {@dc 15} Constitution saving throw at the end of each of its turns, ending this effect early on a success." ] } ], @@ -28626,7 +28626,7 @@ "This cloak is cursed with the essence of a {@creature hell hound}, and becoming attuned to it extends the curse to you. Until the curse is broken with {@spell remove curse} or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times." ] }, - "The sixth time you use the cloak, and each time thereafter, you must make a DC 15 Charisma saving throw. On a failed save, the transformation lasts until dispelled or until you drop to 0 hit points, and you can't willingly return to normal form. If you ever remain in {@creature hell hound} form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those of a {@creature hell hound}. Thereafter, only {@spell remove curse} or similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a {@spell wish} spell can reverse the transformation." + "The sixth time you use the cloak, and each time thereafter, you must make a {@dc 15} Charisma saving throw. On a failed save, the transformation lasts until dispelled or until you drop to 0 hit points, and you can't willingly return to normal form. If you ever remain in {@creature hell hound} form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those of a {@creature hell hound}. Thereafter, only {@spell remove curse} or similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a {@spell wish} spell can reverse the transformation." ], "attachedSpells": [ "polymorph" @@ -28653,13 +28653,13 @@ { "type": "list", "items": [ - "You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: {@spell daylight} (opal), {@spell fireball} (fire opal), {@spell prismatic spray} (diamond), or {@spell wall of fire} (ruby). The gem is destroyed when the spell is cast and disappears from the helm.", + "You can use an action to cast one of the following spells (save {@dc 18}), using one of the helm's gems of the specified type as a component: {@spell daylight} (opal), {@spell fireball} (fire opal), {@spell prismatic spray} (diamond), or {@spell wall of fire} (ruby). The gem is destroyed when the spell is cast and disappears from the helm.", "As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes {@damage 1d6} radiant damage.", "As long as the helm has at least one ruby, you have resistance to fire damage.", "As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra {@damage 1d6} fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon." ] }, - "Roll a {@dice d20} if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed." + "Roll a {@dice d20} if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a {@dc 17} Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed." ], "attachedSpells": [ "daylight", @@ -28710,14 +28710,14 @@ "type": "entries", "name": "Spells", "entries": [ - "You can cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: {@spell Daylight|XPHB} (opal), {@spell Fireball|XPHB} (fire opal), {@spell Prismatic Spray|XPHB} (diamond), or {@spell Wall of Fire|XPHB} (ruby). The gem is destroyed when the spell is cast and disappears from the helm." + "You can cast one of the following spells (save {@dc 18}), using one of the helm's gems of the specified type as a component: {@spell Daylight|XPHB} (opal), {@spell Fireball|XPHB} (fire opal), {@spell Prismatic Spray|XPHB} (diamond), or {@spell Wall of Fire|XPHB} (ruby). The gem is destroyed when the spell is cast and disappears from the helm." ] }, { "type": "entries", "name": "Taking Fire Damage", "entries": [ - "Roll {@dice 1d20} if you are wearing the helm and take Fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems and is then destroyed. Each creature within a 60-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking Radiant damage equal to the number of gems in the helm." + "Roll {@dice 1d20} if you are wearing the helm and take Fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems and is then destroyed. Each creature within a 60-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you must succeed on a {@dc 17} Dexterity saving throw or be struck by a beam, taking Radiant damage equal to the number of gems in the helm." ] } ], @@ -28790,7 +28790,7 @@ "entries": [ "This bulky, eyeless helmet is made for a {@creature pit fiend} but magically resizes to fit the heads of other wearers.", "While wearing the helm, you can see out of it as though you weren't wearing it. In addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special means of replying to them.", - "The helm has 3 charges. As an action, you can expend 1 charge to cast {@spell dominate monster} (save DC 21), which affects devils only. (The spell fails and the charge is wasted if you target any creature that's not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last charge is expended.", + "The helm has 3 charges. As an action, you can expend 1 charge to cast {@spell dominate monster} (save {@dc 21}), which affects devils only. (The spell fails and the charge is wasted if you target any creature that's not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last charge is expended.", "If you are not a devil, using the helm's {@spell dominate monster} property in the Nine Hells has a {@chance 20} chance of attracting a {@creature narzugon|MTF}, which arrives on the back of a {@creature nightmare} mount in {@dice 1d4} hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master." ], "attachedSpells": [ @@ -28830,7 +28830,7 @@ "type": "entries", "name": "Wave of Force", "entries": [ - "The antimagic pulse is strong enough to knock down creatures close to you. Each creature within 30 feet of you must succeed on a DC 15 Strength saving throw or have the {@condition prone} condition.", + "The antimagic pulse is strong enough to knock down creatures close to you. Each creature within 30 feet of you must succeed on a {@dc 15} Strength saving throw or have the {@condition prone} condition.", "Once you use the helm's property, it can't be used again until {@dice 1d4} days have passed." ] } @@ -28904,14 +28904,14 @@ "type": "entries", "name": "Arrow of Elemental Havoc", "entries": [ - "As a bonus action while wearing the helm, you can launch a bolt of searing elemental energy toward a creature you can see within 90 feet of yourself. The target must make a DC 20 Dexterity saving throw. On a failed save, the creature takes {@damage 4d6} acid, cold, fire, lightning, or thunder damage (your choice). On a successful save, the creature takes half as much damage." + "As a bonus action while wearing the helm, you can launch a bolt of searing elemental energy toward a creature you can see within 90 feet of yourself. The target must make a {@dc 20} Dexterity saving throw. On a failed save, the creature takes {@damage 4d6} acid, cold, fire, lightning, or thunder damage (your choice). On a successful save, the creature takes half as much damage." ] }, { "type": "entries", "name": "Spellcasting", "entries": [ - "The helm has 6 charges and regains {@dice 1d6} charges each dawn. As an action while wearing the helm, you can expend 1 or more of its charges to cast one of the following spells (save DC 20): {@spell elemental weapon} (1 charge), {@spell call lightning} (2 charges), {@spell wall of fire} (3 charges), {@spell conjure elemental} (4 charges), {@spell tsunami} (5 charges)." + "The helm has 6 charges and regains {@dice 1d6} charges each dawn. As an action while wearing the helm, you can expend 1 or more of its charges to cast one of the following spells (save {@dc 20}): {@spell elemental weapon} (1 charge), {@spell call lightning} (2 charges), {@spell wall of fire} (3 charges), {@spell conjure elemental} (4 charges), {@spell tsunami} (5 charges)." ] } ], @@ -28937,8 +28937,8 @@ "reqAttune": true, "wondrous": true, "entries": [ - "While wearing this helm, you can use an action to cast the {@spell detect thoughts} spell (save DC 13) from it. As long as you maintain {@status concentration} on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply\u2014using a bonus action to do so\u2014while your focus on it continues.", - "While focusing on a creature with {@spell detect thoughts}, you can use an action to cast the {@spell suggestion} spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn." + "While wearing this helm, you can use an action to cast the {@spell detect thoughts} spell (save {@dc 13}) from it. As long as you maintain {@status concentration} on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply\u2014using a bonus action to do so\u2014while your focus on it continues.", + "While focusing on a creature with {@spell detect thoughts}, you can use an action to cast the {@spell suggestion} spell (save {@dc 13}) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn." ], "optionalfeatures": [ "replicate magic item|tce" @@ -28960,7 +28960,7 @@ "reqAttune": true, "wondrous": true, "entries": [ - "While wearing this helm, you have telepathy with a range of 30 feet, and you can cast {@spell Detect Thoughts|XPHB} or {@spell Suggestion|XPHB} (save DC 13) from the helm. Once either spell is cast from the helm, that spell can't be cast from it again until the next dawn." + "While wearing this helm, you have telepathy with a range of 30 feet, and you can cast {@spell Detect Thoughts|XPHB} or {@spell Suggestion|XPHB} (save {@dc 13}) from the helm. Once either spell is cast from the helm, that spell can't be cast from it again until the next dawn." ], "optionalfeatures": [ "replicate magic item|tce" @@ -29225,7 +29225,7 @@ "weight": 10, "value": 100, "entries": [ - "Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check." + "Rope, whether made of hemp or silk, has 2 hit points and can be burst with a {@dc 17} Strength check." ] }, { @@ -29392,7 +29392,7 @@ "type": "entries", "name": "Destroy Devotion", "entries": [ - "Once per turn when you hit a creature with this weapon, you can expend 1 of its charges to attempt to render the target powerless. The target must succeed on a DC 17 Constitution saving throw or have the {@condition paralyzed} condition until the start of your next turn. Celestials have disadvantage on the save." + "Once per turn when you hit a creature with this weapon, you can expend 1 of its charges to attempt to render the target powerless. The target must succeed on a {@dc 17} Constitution saving throw or have the {@condition paralyzed} condition until the start of your next turn. Celestials have disadvantage on the save." ] }, { @@ -29752,7 +29752,7 @@ "name": "Hold Vampires", "type": "entries", "entries": [ - "As an action, you can expend 1 charge and present the holy symbol to make it flare with holy power. Vampires and {@creature vampire spawn} within 30 feet of the holy symbol when it flares must make a DC 15 Wisdom saving throw. On a failed save, a target is {@condition paralyzed} for 1 minute. It can repeat the saving throw at the end of its turns to end the effect on itself." + "As an action, you can expend 1 charge and present the holy symbol to make it flare with holy power. Vampires and {@creature vampire spawn} within 30 feet of the holy symbol when it flares must make a {@dc 15} Wisdom saving throw. On a failed save, a target is {@condition paralyzed} for 1 minute. It can repeat the saving throw at the end of its turns to end the effect on itself." ] }, { @@ -29782,7 +29782,7 @@ "weight": 1, "value": 2500, "entries": [ - "When you take the {@action Attack|XPHB} action, you can replace one of your attacks with throwing a flask of Holy Water. Target one creature you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or take {@damage 2d8} Radiant damage if it is a Fiend or an Undead." + "When you take the {@action Attack|XPHB} action, you can replace one of your attacks with throwing a flask of Holy Water. Target one creature you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw ({@dc 8} plus your Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or take {@damage 2d8} Radiant damage if it is a Fiend or an Undead." ], "miscTags": [ "CNS" @@ -29992,7 +29992,7 @@ [ "11-14", "Yellow with black stripes", - "Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The target must succeed on a DC 15 Strength saving throw or be knocked {@condition prone}. The fish then disappears." + "Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. The fish then disappears." ], [ "15-18", @@ -30018,7 +30018,7 @@ "rarity": "unknown (magic)", "wondrous": true, "entries": [ - "A Horizon puzzle cube is an 8-inch magical cube made of gold, iron, crystal, and copper, and it is worth 5,000 gp to a sage or collector. A functioning puzzle cube can be solved with 30 minutes of work and a successful DC 25 Intelligence ({@skill Investigation}) check. When the cube is solved, a 30-foot-diameter portal appears before the creature who solved the cube, leading to the northeastern platform of Horizon's Edge. The portal is two-way and remains open for 10 minutes or until a creature uses an action to change the puzzle's configuration. Puzzle cubes don't function while on Horizon's Edge, but a device somewhere in the demiplane allows a cube to function in reverse while the cube is fitted into it." + "A Horizon puzzle cube is an 8-inch magical cube made of gold, iron, crystal, and copper, and it is worth 5,000 gp to a sage or collector. A functioning puzzle cube can be solved with 30 minutes of work and a successful {@dc 25} Intelligence ({@skill Investigation}) check. When the cube is solved, a 30-foot-diameter portal appears before the creature who solved the cube, leading to the northeastern platform of Horizon's Edge. The portal is two-way and remains open for 10 minutes or until a creature uses an action to change the puzzle's configuration. Puzzle cubes don't function while on Horizon's Edge, but a device somewhere in the demiplane allows a cube to function in reverse while the cube is fitted into it." ] }, { @@ -30052,7 +30052,7 @@ "wondrous": true, "weight": 2, "entries": [ - "You can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes {@damage 5d6} thunder damage and is {@condition deafened} for 1 minute. On a successful save, a creature takes half as much damage and isn't {@condition deafened}. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take {@damage 10d6} thunder damage instead of {@dice 5d6}.", + "You can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a {@dc 15} Constitution saving throw. On a failed save, a creature takes {@damage 5d6} thunder damage and is {@condition deafened} for 1 minute. On a successful save, a creature takes half as much damage and isn't {@condition deafened}. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take {@damage 10d6} thunder damage instead of {@dice 5d6}.", "Each use of the horn's magic has a {@chance 20} chance of causing the horn to explode. The explosion deals {@damage 10d6} fire damage to the blower and destroys the horn." ], "optionalfeatures": [ @@ -30070,7 +30070,7 @@ "rarity": "rare", "wondrous": true, "entries": [ - "You can take a {@action Magic|XPHB} action to blow the horn, which emits a thunderous blast in a 30-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} that is audible out to 600 feet. Each creature in the {@variantrule Cone [Area of Effect]|XPHB|Cone} makes a DC 15 Constitution saving throw. On a failed save, a creature takes {@damage 5d8} Thunder damage and has the {@condition Deafened|XPHB} condition for 1 minute. On a successful save, a creature takes half as much damage only. Glass or crystal objects in the {@variantrule Cone [Area of Effect]|XPHB|Cone} that aren't being worn or carried take {@damage 10d8} Thunder damage.", + "You can take a {@action Magic|XPHB} action to blow the horn, which emits a thunderous blast in a 30-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} that is audible out to 600 feet. Each creature in the {@variantrule Cone [Area of Effect]|XPHB|Cone} makes a {@dc 15} Constitution saving throw. On a failed save, a creature takes {@damage 5d8} Thunder damage and has the {@condition Deafened|XPHB} condition for 1 minute. On a successful save, a creature takes half as much damage only. Glass or crystal objects in the {@variantrule Cone [Area of Effect]|XPHB|Cone} that aren't being worn or carried take {@damage 10d8} Thunder damage.", "Each use of the horn's magic has a {@chance 20} chance of causing the horn to explode. The explosion deals {@damage 10d6} Force damage to the user and destroys the horn." ], "optionalfeatures": [ @@ -30857,7 +30857,7 @@ "weight": 25, "value": 500, "entries": [ - "When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take {@damage 1d4} piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature." + "When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a {@dc 13} Dexterity saving throw or take {@damage 1d4} piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a {@dc 13} Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature." ] }, { @@ -30870,7 +30870,7 @@ "weight": 25, "value": 500, "entries": [ - "As a {@action Utilize|XPHB} action, you can set a Hunting Trap, which is a sawtooth steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take {@damage 1d4} Piercing damage and have its {@variantrule Speed|XPHB} reduced to 0 until the start of its next turn. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet). A creature can use its action to make a DC 13 Strength ({@skill Athletics|XPHB}) check, freeing itself or another creature within its reach on a success. Each failed check deals 1 Piercing damage to the trapped creature." + "As a {@action Utilize|XPHB} action, you can set a Hunting Trap, which is a sawtooth steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a {@dc 13} Dexterity saving throw or take {@damage 1d4} Piercing damage and have its {@variantrule Speed|XPHB} reduced to 0 until the start of its next turn. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet). A creature can use its action to make a {@dc 13} Strength ({@skill Athletics|XPHB}) check, freeing itself or another creature within its reach on a success. Each failed check deals 1 Piercing damage to the trapped creature." ] }, { @@ -31067,7 +31067,7 @@ "type": "entries", "name": "Attunement", "entries": [ - "Any Humanoid creature that attunes to the cauldron must succeed on a DC 15 Constitution saving throw or be aged to the point of decrepitude. In this state, the creature's speed is halved, the range of its vision and hearing is reduced to 30 feet, and it has disadvantage on all ability checks, attack rolls, and saving throws. The creature will reach the end of its natural life span in {@dice 3d8} days. Only a {@spell wish} spell or divine intervention can reverse this aging effect on the creature.", + "Any Humanoid creature that attunes to the cauldron must succeed on a {@dc 15} Constitution saving throw or be aged to the point of decrepitude. In this state, the creature's speed is halved, the range of its vision and hearing is reduced to 30 feet, and it has disadvantage on all ability checks, attack rolls, and saving throws. The creature will reach the end of its natural life span in {@dice 3d8} days. Only a {@spell wish} spell or divine intervention can reverse this aging effect on the creature.", "Three hags can attune to the cauldron simultaneously, provided they have formed a coven. If the coven disbands, the attunement ends for all three hags." ] }, @@ -31198,7 +31198,7 @@ "type": "entries", "name": "Sentience", "entries": [ - "Ignacious is a sentient lawful good weapon with an Intelligence of 11, a Wisdom of 19, and a Charisma of 23. It has hearing and {@sense darkvision} out to a range of 120 feet. The weapon can speak, read, and understand Common, Celestial, and Draconic, and can communicate with its wielder telepathically. It always knows its wielder's thoughts. Its voice is commanding, righteous, and booming. When drawn, Ignacious casts the {@spell zone of truth} spell (save DC 20), and maintains {@status concentration} on it so that you don't have to. The {@spell zone of truth} moves with the blade and remains centred on it." + "Ignacious is a sentient lawful good weapon with an Intelligence of 11, a Wisdom of 19, and a Charisma of 23. It has hearing and {@sense darkvision} out to a range of 120 feet. The weapon can speak, read, and understand Common, Celestial, and Draconic, and can communicate with its wielder telepathically. It always knows its wielder's thoughts. Its voice is commanding, righteous, and booming. When drawn, Ignacious casts the {@spell zone of truth} spell (save {@dc 20}), and maintains {@status concentration} on it so that you don't have to. The {@spell zone of truth} moves with the blade and remains centred on it." ] }, { @@ -31281,7 +31281,7 @@ "rarity": "uncommon", "weight": 2, "entries": [ - "This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success." + "This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a {@dc 30} Strength check, moving the fixed rod up to 10 feet on a success." ], "lootTables": [ "Magic Item Table B" @@ -31296,7 +31296,7 @@ "rarity": "uncommon", "weight": 2, "entries": [ - "This iron rod has a button on one end. You can take a {@action Utilize|XPHB} action to press the button, which causes the rod to become magically fixed in place. Until you or another creature takes a {@action Utilize|XPHB} action to push the button again, the rod doesn't move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can take a {@action Utilize|XPHB} action to make a DC 30 Strength ({@skill Athletics|XPHB}) check, moving the fixed rod up to 10 feet on a successful check." + "This iron rod has a button on one end. You can take a {@action Utilize|XPHB} action to press the button, which causes the rod to become magically fixed in place. Until you or another creature takes a {@action Utilize|XPHB} action to push the button again, the rod doesn't move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can take a {@action Utilize|XPHB} action to make a {@dc 30} Strength ({@skill Athletics|XPHB}) check, moving the fixed rod up to 10 feet on a successful check." ], "lootTables": [ "Arcana - Uncommon|XDMG", @@ -31396,7 +31396,7 @@ "entries": [ "An infernal puzzle box is a cube-shaped container 5 to 6 inches on a side, composed of airtight, interlocking parts made from materials found in the Nine Hells. Most of these boxes are made of infernal iron, though some are carved from bone or horn. Infernal puzzle boxes are used to safeguard diabolical contracts signed between devils and mortals, even after the terms of these contracts are fulfilled. An empty infernal puzzle box weighs 3 pounds regardless of the materials used to fashion it.", "When an object small enough to fit inside an infernal puzzle box is placed in it, the container magically seals shut around the object, and no magic can force the box open. The sealed box becomes immune to all damage as well. Every infernal puzzle box is constructed with a unique means of opening it. The trick to solving the puzzle is always mundane, never magical. Once a creature figures out the trick or sequence of steps needed to open a particular infernal puzzle box, that creature can open the box as an action, allowing access to the box's contents.", - "A creature that spends 1 hour holding an infernal puzzle box while trying to open it can make a DC 30 Intelligence ({@skill Investigation}) check. If the check succeeds, the creature figures out the trick or sequence of steps needed to open the box. If the check fails by 5 or more, the creature must make a DC 18 Wisdom saving throw, taking 42 ({@damage 12d6}) psychic damage on a failed save, or half as much damage on a successful one." + "A creature that spends 1 hour holding an infernal puzzle box while trying to open it can make a {@dc 30} Intelligence ({@skill Investigation}) check. If the check succeeds, the creature figures out the trick or sequence of steps needed to open the box. If the check fails by 5 or more, the creature must make a {@dc 18} Wisdom saving throw, taking 42 ({@damage 12d6}) psychic damage on a failed save, or half as much damage on a successful one." ] }, { @@ -31841,7 +31841,7 @@ "wondrous": true, "weight": 2, "entries": [ - "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@damage 2d4} psychic damage.", + "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} psychic damage.", "You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.", "You can play the instrument while casting a spell that causes any of its targets to be {@condition charmed} on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.", "All instruments of the bards can be used to cast the following spells: {@spell fly}, {@spell invisibility}, {@spell levitate}, and {@spell protection from evil and good}.", @@ -31874,7 +31874,7 @@ ], "wondrous": true, "entries": [ - "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@damage 2d4} Psychic damage.", + "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} Psychic damage.", "You can play Anstruth Harp to cast one of the following spells: {@spell Fly|XPHB}, {@spell Invisibility|XPHB}, {@spell Levitate|XPHB}, {@spell Protection from Evil and Good|XPHB}, {@spell Cure Wounds|XPHB} (level 5), {@spell Ice Storm|XPHB}, and {@spell Wall of Thorns|XPHB}. Once the Anstruth Harp has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC." ], "attachedSpells": [ @@ -31910,7 +31910,7 @@ "wondrous": true, "weight": 2, "entries": [ - "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@damage 2d4} psychic damage.", + "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} psychic damage.", "You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.", "You can play the instrument while casting a spell that causes any of its targets to be {@condition charmed} on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.", "All instruments of the bards can be used to cast the following spells: {@spell fly}, {@spell invisibility}, {@spell levitate}, and {@spell protection from evil and good}.", @@ -31943,7 +31943,7 @@ ], "wondrous": true, "entries": [ - "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@damage 2d4} Psychic damage.", + "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} Psychic damage.", "You can play the Canaith Mandolin to cast one of the following spells: {@spell Fly|XPHB}, {@spell Invisibility|XPHB}, {@spell Levitate|XPHB}, {@spell Protection from Evil and Good|XPHB}, {@spell Cure Wounds|XPHB} (level 3), {@spell Dispel Magic|XPHB}, and {@spell Protection from Energy|XPHB} (Lightning damage only). Once the Canaith Mandolin has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC." ], "attachedSpells": [ @@ -31979,7 +31979,7 @@ "wondrous": true, "weight": 2, "entries": [ - "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@damage 2d4} psychic damage.", + "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} psychic damage.", "You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.", "You can play the instrument while casting a spell that causes any of its targets to be {@condition charmed} on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.", "All instruments of the bards can be used to cast the following spells: {@spell fly}, {@spell invisibility}, {@spell levitate}, and {@spell protection from evil and good}.", @@ -32012,7 +32012,7 @@ ], "wondrous": true, "entries": [ - "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@damage 2d4} Psychic damage.", + "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} Psychic damage.", "You can play the Cli {@item Lyre|XPHB} to cast one of the following spells: {@spell Fly|XPHB}, {@spell Invisibility|XPHB}, {@spell Levitate|XPHB}, {@spell Protection from Evil and Good|XPHB}, {@spell Stone Shape|XPHB}, {@spell Wall of Fire|XPHB}, and {@spell Wind Wall|XPHB}. Once the Cli {@item Lyre|XPHB} has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC." ], "attachedSpells": [ @@ -32048,7 +32048,7 @@ "wondrous": true, "weight": 2, "entries": [ - "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@damage 2d4} psychic damage.", + "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} psychic damage.", "You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.", "You can play the instrument while casting a spell that causes any of its targets to be {@condition charmed} on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.", "All instruments of the bards can be used to cast the following spells: {@spell fly}, {@spell invisibility}, {@spell levitate}, and {@spell protection from evil and good}.", @@ -32081,7 +32081,7 @@ ], "wondrous": true, "entries": [ - "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@damage 2d4} Psychic damage.", + "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} Psychic damage.", "You can play the Doss {@item Lute|XPHB} to cast one of the following spells: {@spell Fly|XPHB}, {@spell Invisibility|XPHB}, {@spell Levitate|XPHB}, {@spell Protection from Evil and Good|XPHB}, {@spell Animal Friendship|XPHB}, {@spell Protection from Energy|XPHB} (Fire damage only), and {@spell Protection from Poison|XPHB}. Once the Doss {@item Lute|XPHB} has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC." ], "attachedSpells": [ @@ -32117,7 +32117,7 @@ "wondrous": true, "weight": 2, "entries": [ - "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@damage 2d4} psychic damage.", + "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} psychic damage.", "You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.", "You can play the instrument while casting a spell that causes any of its targets to be {@condition charmed} on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.", "All instruments of the bards can be used to cast the following spells: {@spell fly}, {@spell invisibility}, {@spell levitate}, and {@spell protection from evil and good}.", @@ -32151,7 +32151,7 @@ ], "wondrous": true, "entries": [ - "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@damage 2d4} Psychic damage.", + "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} Psychic damage.", "You can play the Fochlucan Bandore to cast one of the following spells: {@spell Fly|XPHB}, {@spell Invisibility|XPHB}, {@spell Levitate|XPHB}, {@spell Protection from Evil and Good|XPHB}, {@spell Entangle|XPHB}, {@spell Faerie Fire|XPHB}, {@spell Shillelagh|XPHB}, and {@spell Speak with Animals|XPHB}. Once the Fochlucan Bandore has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC." ], "attachedSpells": [ @@ -32188,7 +32188,7 @@ "wondrous": true, "weight": 2, "entries": [ - "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@damage 2d4} psychic damage.", + "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} psychic damage.", "You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.", "You can play the instrument while casting a spell that causes any of its targets to be {@condition charmed} on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.", "All instruments of the bards can be used to cast the following spells: {@spell fly}, {@spell invisibility}, {@spell levitate}, and {@spell protection from evil and good}.", @@ -32221,7 +32221,7 @@ ], "wondrous": true, "entries": [ - "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@damage 2d4} Psychic damage.", + "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} Psychic damage.", "You can play the Mac-Fuirmidh Cittern to cast one of the following spells: {@spell Fly|XPHB}, {@spell Invisibility|XPHB}, {@spell Levitate|XPHB}, {@spell Protection from Evil and Good|XPHB}, {@spell Barkskin|XPHB}, {@spell Cure Wounds|XPHB}, and {@spell Fog Cloud|XPHB}. Once the Mac-Fuirmidh Cittern has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC." ], "attachedSpells": [ @@ -32257,7 +32257,7 @@ "wondrous": true, "weight": 2, "entries": [ - "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@damage 2d4} psychic damage.", + "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} psychic damage.", "You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.", "You can play the instrument while casting a spell that causes any of its targets to be {@condition charmed} on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.", "All instruments of the bards can be used to cast the following spells: {@spell fly}, {@spell invisibility}, {@spell levitate}, and {@spell protection from evil and good}.", @@ -32290,7 +32290,7 @@ ], "wondrous": true, "entries": [ - "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@damage 2d4} Psychic damage.", + "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} Psychic damage.", "You can play the Ollamh Harp to cast one of the following spells: {@spell Fly|XPHB}, {@spell Invisibility|XPHB}, {@spell Levitate|XPHB}, {@spell Protection from Evil and Good|XPHB}, {@spell Confusion|XPHB}, {@spell Control Weather|XPHB}, and {@spell Fire Storm|XPHB}. Once the Ollamh Harp has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC." ], "attachedSpells": [ @@ -32317,7 +32317,7 @@ "bonusSavingThrow": "+1", "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "You gain a +1 bonus to death saving throws while this luminous green-and-blue marbled sphere orbits your head." ] @@ -32336,7 +32336,7 @@ "wondrous": true, "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you.", "Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it." @@ -32379,7 +32379,7 @@ }, "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head." ], @@ -32421,7 +32421,7 @@ "wondrous": true, "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "You can't be {@status surprised} while this dark blue rhomboid orbits your head." ], @@ -32463,7 +32463,7 @@ }, "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head." ], @@ -32505,7 +32505,7 @@ "wondrous": true, "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it." ], @@ -32540,7 +32540,7 @@ "grantsProficiency": true, "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "You gain proficiency in the {@skill History} skill, or a +1 bonus to checks with that skill if already proficient, while this polished, steely sphere orbits your head." ] @@ -32562,7 +32562,7 @@ }, "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head." ], @@ -32607,7 +32607,7 @@ }, "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head." ], @@ -32644,7 +32644,7 @@ "wondrous": true, "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "You are fluent in one additional language while this pulsating bit of red jeweled crystal orbits your head. The DM chooses the language bestowed by the stone." ] @@ -32666,7 +32666,7 @@ }, "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head." ], @@ -32709,7 +32709,7 @@ "bonusProficiencyBonus": "+1", "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "Your proficiency bonus increases by 1 while this pale green prism orbits your head." ], @@ -32745,7 +32745,7 @@ "grantsProficiency": true, "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "You gain proficiency in the {@skill Nature} skill, or a +1 bonus to checks with that skill if already proficient, while this burnished, brassy stone orbits your head." ] @@ -32765,7 +32765,7 @@ "bonusAc": "+1", "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "You gain a +1 bonus to AC while this dusty rose prism orbits your head." ], @@ -32805,7 +32805,7 @@ "wondrous": true, "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point." ], @@ -32840,7 +32840,7 @@ "grantsProficiency": true, "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "You gain proficiency in the {@skill Religion} skill, or a +1 bonus to checks with that skill if already proficient, while this tiny golden gem orbits your head." ] @@ -32859,7 +32859,7 @@ "wondrous": true, "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. When found, it contains {@dice 1d4 - 1} levels of stored spells chosen by the DM.", "Any creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.", @@ -32899,7 +32899,7 @@ "bonusSavingThrow": "+1", "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "You gain a +1 bonus to Intelligence saving throws while this silvery gem orbits your head." ] @@ -32921,7 +32921,7 @@ }, "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head." ], @@ -32958,7 +32958,7 @@ "wondrous": true, "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "You gain a +1 bonus to Intelligence checks while this faceted sphere orbits your head." ] @@ -32977,7 +32977,7 @@ "wondrous": true, "entries": [ "An {@italic Ioun stone} is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of {@italic Ioun stone} exist, each type a distinct combination of shape and color.", - "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", + "When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of {@dice 1d3} feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful {@dc 24} Dexterity ({@skill Acrobatics}) check. You can use an action to seize and stow the stone, ending its effect.", "A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.", "You don't need to eat or drink while this clear spindle orbits your head." ], @@ -33058,7 +33058,7 @@ "entries": [ "This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.", "Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is {@condition restrained} until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.", - "A creature, including the one {@condition restrained}, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the {@condition restrained} creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.", + "A creature, including the one {@condition restrained}, can use an action to make a {@dc 20} Strength check to break the iron bands. On a success, the item is destroyed, and the {@condition restrained} creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.", "Once the bands are used, they can't be used again until the next dawn." ], "lootTables": [ @@ -33076,7 +33076,7 @@ "entries": [ "This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can take a {@action Magic|XPHB} action to throw the sphere at a Huge or smaller creature you can see within 60 feet of yourself. As the sphere moves through the air, it opens into a tangle of metal bands.", "Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}. On a hit, the target has the {@condition Restrained|XPHB} condition until you take a {@variantrule Bonus Action|XPHB} to issue a command that releases it. Doing so or missing with the attack causes the bands to contract and become a sphere once more.", - "A creature that can touch the bands, including the one {@condition Restrained|XPHB}, can take an action to make a DC 20 Strength ({@skill Athletics|XPHB}) check to break the iron bands. On a successful check, the item is destroyed, and the {@condition Restrained|XPHB} creature is freed. On a failed check, any further attempts made by that creature automatically fail until 24 hours have elapsed.", + "A creature that can touch the bands, including the one {@condition Restrained|XPHB}, can take an action to make a {@dc 20} Strength ({@skill Athletics|XPHB}) check to break the iron bands. On a successful check, the item is destroyed, and the {@condition Restrained|XPHB} creature is freed. On a failed check, any further attempts made by that creature automatically fail until 24 hours have elapsed.", "Once the bands are used, they can't be used again until the next dawn." ], "lootTables": [ @@ -33097,7 +33097,7 @@ "wondrous": true, "weight": 1, "entries": [ - "This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age.", + "This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a {@dc 17} Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age.", "You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.", "An {@spell identify} spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly.", { @@ -33246,7 +33246,7 @@ "rarity": "legendary", "wondrous": true, "entries": [ - "While holding this brass-stoppered iron flask, you can take a {@action Magic|XPHB} action to target a creature that you can see within 60 feet of yourself. If the flask is empty and the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has {@variantrule Advantage|XPHB} on the save. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't age and doesn't need to breathe, eat, or drink.", + "While holding this brass-stoppered iron flask, you can take a {@action Magic|XPHB} action to target a creature that you can see within 60 feet of yourself. If the flask is empty and the target is native to a plane of existence other than the one you're on, the target must succeed on a {@dc 17} Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has {@variantrule Advantage|XPHB} on the save. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't age and doesn't need to breathe, eat, or drink.", "You can take a {@action Magic|XPHB} action to remove the flask's stopper and release the creature in the flask. The creature then obeys your commands for 1 hour, understanding those commands even if it doesn't know the language in which the commands are given. If you issue no commands or give the creature a command that is likely to result in its death or imprisonment, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.", "An {@spell Identify|XPHB} spell reveals if the flask contains a creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling on the following table (see the {@book Monster Manual|XMM} for the creature's stat block).", { @@ -33524,7 +33524,7 @@ "You have resistance to acid damage.", "You have {@sense tremorsense|MM} out to a range of 60 feet.", "You can sense the presence of precious metals and stones within 60 feet of you, but not their exact location.", - "You can cast {@spell dominate monster} (save DC 17) on an {@creature earth elemental}. Once you have done so, Ironfang can't be used this way again until the next dawn." + "You can cast {@spell dominate monster} (save {@dc 17}) on an {@creature earth elemental}. Once you have done so, Ironfang can't be used this way again until the next dawn." ] } ] @@ -33533,7 +33533,7 @@ "type": "entries", "name": "Shatter", "entries": [ - "Ironfang has 3 charges. You can use your action to expend 1 charge and cast the 2nd-level version of {@spell shatter} (DC 17). Ironfang regains {@dice 1d3} expended charges daily at dawn." + "Ironfang has 3 charges. You can use your action to expend 1 charge and cast the 2nd-level version of {@spell shatter} ({@dc 17}). Ironfang regains {@dice 1d3} expended charges daily at dawn." ] }, { @@ -33565,7 +33565,7 @@ "rarity": "unknown", "poison": true, "entries": [ - "This poison bears a distinct scent and chemical message from Ivana Boritsi. A creature subjected to this poison must succeed on a DC 18 Constitution saving throw or experience the effects of a {@spell dream} spell created by Ivana the next time they sleep. This poison is nonmagical, and Ivana doesn't directly communicate with those affected during the dream. Rather, she creates the illusion of speaking with her intended target by alchemically crafting her message, predicting her target's reactions, and chemically encoding in her responses. She wears this poison as a perfume or hides it within gift bouquets, allowing it to convey her message later." + "This poison bears a distinct scent and chemical message from Ivana Boritsi. A creature subjected to this poison must succeed on a {@dc 18} Constitution saving throw or experience the effects of a {@spell dream} spell created by Ivana the next time they sleep. This poison is nonmagical, and Ivana doesn't directly communicate with those affected during the dream. Rather, she creates the illusion of speaking with her intended target by alchemically crafting her message, predicting her target's reactions, and chemically encoding in her responses. She wears this poison as a perfume or hides it within gift bouquets, allowing it to convey her message later." ], "poisonTypes": [ "inhaled" @@ -33589,7 +33589,7 @@ "charges": 3, "entries": [ "This ring, adorned with the symbol of Izzet, allows you to cast {@spell chaos bolt|XGE}. A guild signet is sometimes awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of Izzet's recognition and favor.", - "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13)." + "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save {@dc 13})." ], "attachedSpells": [ "chaos bolt|XGE" @@ -33834,7 +33834,7 @@ "dmg1": "1d6", "dmgType": "P", "entries": [ - "This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking {@damage 4d6} lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus {@damage 4d6} lightning damage.", + "This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a {@dc 13} Dexterity saving throw, taking {@damage 4d6} lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus {@damage 4d6} lightning damage.", "The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon." ], "lootTables": [ @@ -33866,7 +33866,7 @@ "type": "entries", "name": "Lightning Bolt", "entries": [ - "When you throw this weapon at a target no farther than 120 feet from you, you can forgo making a ranged attack roll and instead turn the weapon into a bolt of lightning. This bolt forms a 5-foot-wide {@variantrule Line [Area of Effect]|XPHB|Line} between you and the target. The target and each other creature in the {@variantrule Line [Area of Effect]|XPHB|Line} (excluding you) makes a DC 13 Dexterity saving throw, taking {@damage 4d6} Lightning damage on a failed save or half as much damage on a successful one. Immediately after dealing this damage, the weapon reappears in your hand. This property can't be used again until the next dawn." + "When you throw this weapon at a target no farther than 120 feet from you, you can forgo making a ranged attack roll and instead turn the weapon into a bolt of lightning. This bolt forms a 5-foot-wide {@variantrule Line [Area of Effect]|XPHB|Line} between you and the target. The target and each other creature in the {@variantrule Line [Area of Effect]|XPHB|Line} (excluding you) makes a {@dc 13} Dexterity saving throw, taking {@damage 4d6} Lightning damage on a failed save or half as much damage on a successful one. Immediately after dealing this damage, the weapon reappears in your hand. This property can't be used again until the next dawn." ] } ], @@ -34078,7 +34078,7 @@ "items": [ "You gain the ability to breathe water, and you gain a swimming speed equal to your walking speed.", "Each of your allies within 30 feet of you gains the ability to breathe water and gains a swimming speed equal to its walking speed.", - "As a bonus action, you can expend 1 of the jewel's charges to target yourself or one willing creature you can see within 15 feet of yourself. The target teleports to an unoccupied space of your choice within 15 feet of yourself, along with any equipment the target is wearing or carrying. The target appears in a flash of golden radiance, and each creature of your choice within 5 feet of the target's new location must make a DC 18 Constitution saving throw. On a failed save, the creature takes {@damage 4d10} radiant damage and is {@condition blinded} until the start of your next turn. On a successful save, the creature takes half as much damage and isn't {@condition blinded}." + "As a bonus action, you can expend 1 of the jewel's charges to target yourself or one willing creature you can see within 15 feet of yourself. The target teleports to an unoccupied space of your choice within 15 feet of yourself, along with any equipment the target is wearing or carrying. The target appears in a flash of golden radiance, and each creature of your choice within 5 feet of the target's new location must make a {@dc 18} Constitution saving throw. On a failed save, the creature takes {@damage 4d10} radiant damage and is {@condition blinded} until the start of your next turn. On a successful save, the creature takes half as much damage and isn't {@condition blinded}." ] } ] @@ -34661,7 +34661,7 @@ "type": "entries", "name": "Spells", "entries": [ - "The spear has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: {@spell guiding bolt} (1 charge), {@spell daylight} (3 charges, targeting the tip of the spear only), {@spell sunbeam} (6 charges). The spear regains {@dice 1d6 + 4} expended charges daily at dawn." + "The spear has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells (save {@dc 18}) from it: {@spell guiding bolt} (1 charge), {@spell daylight} (3 charges, targeting the tip of the spear only), {@spell sunbeam} (6 charges). The spear regains {@dice 1d6 + 4} expended charges daily at dawn." ] }, { @@ -35002,7 +35002,7 @@ "type": "entries", "name": "Acid Breath", "entries": [ - "As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 ({@damage 8d8}) acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn." + "As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a {@dc 15} Dexterity saving throw, taking 36 ({@damage 8d8}) acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn." ] }, { @@ -35385,7 +35385,7 @@ "items": [ "You can speak, read, and write Abyssal and Draconic.", "You gain a +1 bonus to attack and damage rolls made with this magic weapon.", - "You can attempt to poison any creature that is hit by the whip. The creature must succeed on a DC 13 Constitution saving throw or suffer the effect of one of the following poisons of your choice; once a poison other than Serpent Venom has been used, that poison can't be used again until the next dawn:", + "You can attempt to poison any creature that is hit by the whip. The creature must succeed on a {@dc 13} Constitution saving throw or suffer the effect of one of the following poisons of your choice; once a poison other than Serpent Venom has been used, that poison can't be used again until the next dawn:", { "type": "list", "style": "list-hang-notitle", @@ -35507,7 +35507,7 @@ "type": "entries", "name": "Berserk", "entries": [ - "Whenever a critical hit is made against you, roll a {@dice d6}. On a 6, the armor causes you to go berserk. On each of your turns while berserk, you attack the nearest creature you can see. If no creature is near enough to move to and attack, you attack an object, with preference for an object smaller than yourself. Once the armor causes you to go berserk, it cannot be removed. You continue to attack until you are {@condition incapacitated} or until another creature is able to calm you with appropriate magic (such as a {@spell calm emotions} spell) or a successful DC 15 Charisma ({@skill Persuasion}) check." + "Whenever a critical hit is made against you, roll a {@dice d6}. On a 6, the armor causes you to go berserk. On each of your turns while berserk, you attack the nearest creature you can see. If no creature is near enough to move to and attack, you attack an object, with preference for an object smaller than yourself. Once the armor causes you to go berserk, it cannot be removed. You continue to attack until you are {@condition incapacitated} or until another creature is able to calm you with appropriate magic (such as a {@spell calm emotions} spell) or a successful {@dc 15} Charisma ({@skill Persuasion}) check." ] } ] @@ -35778,7 +35778,7 @@ "type": "P", "rarity": "very rare", "entries": [ - "This terrible venom is extracted and distilled from the deadly {@creature lindwyrm|GHLoE}. It can be delivered via ingestion or a wound. A creature exposed to the venom must succeed on a DC 18 Constitution saving throw or take 36 ({@damage 8d8}) poison damage and be poisoned for 1 minute. While poisoned, the creature has disadvantage on Strength and Dexterity skill checks and saving throws." + "This terrible venom is extracted and distilled from the deadly {@creature lindwyrm|GHLoE}. It can be delivered via ingestion or a wound. A creature exposed to the venom must succeed on a {@dc 18} Constitution saving throw or take 36 ({@damage 8d8}) poison damage and be poisoned for 1 minute. While poisoned, the creature has disadvantage on Strength and Dexterity skill checks and saving throws." ], "miscTags": [ "CNS" @@ -35901,7 +35901,7 @@ ] ] }, - "The living loot satchel is a kind of magical being that safeguards the franchise's funds and valuables. Its innards are connected to a secure coffer within Head Office's vault in Waterdeep, to which the satchel periodically transfers the franchise's wealth. As an action, you can transfer any amount of your franchise funds back to your satchel with a successful DC 15 Dexterity ({@skill Sleight of Hand}) check.", + "The living loot satchel is a kind of magical being that safeguards the franchise's funds and valuables. Its innards are connected to a secure coffer within Head Office's vault in Waterdeep, to which the satchel periodically transfers the franchise's wealth. As an action, you can transfer any amount of your franchise funds back to your satchel with a successful {@dc 15} Dexterity ({@skill Sleight of Hand}) check.", { "type": "entries", "name": "Secret Satchel", @@ -35913,7 +35913,7 @@ "type": "entries", "name": "That Thing You Need", "entries": [ - "At rank 3, you can use a bonus action to reach into your living loot satchel and make a DC 15 Dexterity ({@skill Sleight of Hand}) check. On a success, you draw forth an item of your choice on the Adventuring Gear table in chapter 5 of the Player's Handbook. The item must be of a size that can fit into your secret chest and be worth no more than 15 gp. Once you attempt to draw five items from your satchel, you cannot draw forth any more items until the next dawn." + "At rank 3, you can use a bonus action to reach into your living loot satchel and make a {@dc 15} Dexterity ({@skill Sleight of Hand}) check. On a success, you draw forth an item of your choice on the Adventuring Gear table in chapter 5 of the Player's Handbook. The item must be of a size that can fit into your secret chest and be worth no more than 15 gp. Once you attempt to draw five items from your satchel, you cannot draw forth any more items until the next dawn." ] }, { @@ -36008,7 +36008,7 @@ "weight": 1, "value": 1000, "entries": [ - "A key is provided with the lock. Without the key, a creature proficient with {@item thieves' tools|phb} can pick this lock with a successful DC 15 Dexterity check. Your DM may decide that better locks are available for higher prices." + "A key is provided with the lock. Without the key, a creature proficient with {@item thieves' tools|phb} can pick this lock with a successful {@dc 15} Dexterity check. Your DM may decide that better locks are available for higher prices." ] }, { @@ -36021,7 +36021,7 @@ "weight": 1, "value": 1000, "entries": [ - "A Lock comes with a key. Without the key, a creature can use {@item Thieves' Tools|XPHB} to pick this Lock with a successful DC 15 Dexterity ({@skill Sleight of Hand|XPHB}) check." + "A Lock comes with a key. Without the key, a creature can use {@item Thieves' Tools|XPHB} to pick this Lock with a successful {@dc 15} Dexterity ({@skill Sleight of Hand|XPHB}) check." ] }, { @@ -36061,7 +36061,7 @@ "value": 20000, "poison": true, "entries": [ - "A creature subjected to Lolth's Sting must succeed on a DC 13 Constitution saving throw or have the {@condition Poisoned|XPHB} condition for 1 hour. If the creature fails the save by 5 or more, the creature also has the {@condition Unconscious|XPHB} condition while {@condition Poisoned|XPHB} in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake." + "A creature subjected to Lolth's Sting must succeed on a {@dc 13} Constitution saving throw or have the {@condition Poisoned|XPHB} condition for 1 hour. If the creature fails the save by 5 or more, the creature also has the {@condition Unconscious|XPHB} condition while {@condition Poisoned|XPHB} in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake." ], "poisonTypes": [ "injury" @@ -36108,7 +36108,7 @@ "type": "entries", "name": "Spellcasting", "entries": [ - "While holding the bow, you can use an action to expend 1 or more of its charges to cast one of the following spells from it (save DC 18): {@spell create food and water} (1 charge), {@spell warding bond} (2 charges), {@spell guardian of faith} (3 charges)." + "While holding the bow, you can use an action to expend 1 or more of its charges to cast one of the following spells from it (save {@dc 18}): {@spell create food and water} (1 charge), {@spell warding bond} (2 charges), {@spell guardian of faith} (3 charges)." ] } ], @@ -36343,7 +36343,7 @@ "type": "entries", "name": "Spells", "entries": [ - "While holding the deck, you can use an action to cast one of the following spells (save DC 18) from it: {@spell comprehend languages}, {@spell detect evil and good}, {@spell detect magic}, {@spell detect poison and disease}, {@spell locate object}, or {@spell scrying}. Once you use the deck to cast a spell, you can't cast that spell again from it until the next dawn." + "While holding the deck, you can use an action to cast one of the following spells (save {@dc 18}) from it: {@spell comprehend languages}, {@spell detect evil and good}, {@spell detect magic}, {@spell detect poison and disease}, {@spell locate object}, or {@spell scrying}. Once you use the deck to cast a spell, you can't cast that spell again from it until the next dawn." ] }, { @@ -36536,7 +36536,7 @@ "type": "entries", "name": "Invoking the Rune", "entries": [ - "As an action, you can invoke the weapon's rune to cast the {@spell sunbeam} spell (save DC 17) with it. Once the rune has been invoked, it can't be invoked again until the next dawn." + "As an action, you can invoke the weapon's rune to cast the {@spell sunbeam} spell (save {@dc 17}) with it. Once the rune has been invoked, it can't be invoked again until the next dawn." ] } ], @@ -36692,7 +36692,7 @@ "dmg1": "1d6", "dmgType": "B", "entries": [ - "When you hit a fiend or an undead with this magic weapon, that creature takes an extra {@damage 2d6} radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes {@condition frightened} of you until the end of your next turn.", + "When you hit a fiend or an undead with this magic weapon, that creature takes an extra {@damage 2d6} radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a {@dc 15} Wisdom saving throw or be destroyed. On a successful save, the creature becomes {@condition frightened} of you until the end of your next turn.", "While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet." ], "lootTables": [ @@ -36717,7 +36717,7 @@ "dmg1": "1d6", "dmgType": "B", "entries": [ - "When you hit a Fiend or an Undead with this magic weapon, that creature takes an extra {@damage 2d6} Radiant damage. If the target has 25 {@variantrule Hit Points|XPHB} or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature has the {@condition Frightened|XPHB} condition until the end of your next turn.", + "When you hit a Fiend or an Undead with this magic weapon, that creature takes an extra {@damage 2d6} Radiant damage. If the target has 25 {@variantrule Hit Points|XPHB} or fewer after taking this damage, it must succeed on a {@dc 15} Wisdom saving throw or be destroyed. On a successful save, the creature has the {@condition Frightened|XPHB} condition until the end of your next turn.", { "type": "entries", "name": "Light", @@ -36806,7 +36806,7 @@ "rechargeAmount": "{@dice 1d3}", "charges": 3, "entries": [ - "This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become {@condition frightened} of you for 1 minute. While it is {@condition frightened} in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the {@action Dash} action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the {@action Dodge} action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.", + "This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} of you for 1 minute. While it is {@condition frightened} in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the {@action Dash} action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the {@action Dodge} action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.", "The mace regains {@dice 1d3} expended charges daily at dawn." ], "lootTables": [ @@ -36833,7 +36833,7 @@ "rechargeAmount": "{@dice 1d3}", "charges": 3, "entries": [ - "This magic weapon has 3 charges and regains {@dice 1d3} expended charges daily at dawn. While holding the weapon, you can take a {@action Magic|XPHB} action and expend 1 charge to release a wave of terror from it. Each creature of your choice within 30 feet of you must succeed on a DC 15 Wisdom saving throw or have the {@condition Frightened|XPHB} condition for 1 minute. While {@condition Frightened|XPHB} in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't make Opportunity Attacks. For its action, it can use only the {@action Dash|XPHB} action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can take the {@action Dodge|XPHB} action. At the end of each of its turns, a creature repeats the save, ending the effect on itself on a success." + "This magic weapon has 3 charges and regains {@dice 1d3} expended charges daily at dawn. While holding the weapon, you can take a {@action Magic|XPHB} action and expend 1 charge to release a wave of terror from it. Each creature of your choice within 30 feet of you must succeed on a {@dc 15} Wisdom saving throw or have the {@condition Frightened|XPHB} condition for 1 minute. While {@condition Frightened|XPHB} in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't make Opportunity Attacks. For its action, it can use only the {@action Dash|XPHB} action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can take the {@action Dodge|XPHB} action. At the end of each of its turns, a creature repeats the save, ending the effect on itself on a success." ], "lootTables": [ "Armaments - Rare|XDMG", @@ -37102,7 +37102,7 @@ "value": 25000, "poison": true, "entries": [ - "A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become {@condition poisoned} for 1 hour. The {@condition poisoned} creature is {@condition blinded}." + "A creature subjected to this poison must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for 1 hour. The {@condition poisoned} creature is {@condition blinded}." ], "poisonTypes": [ "inhaled" @@ -37120,7 +37120,7 @@ "value": 25000, "poison": true, "entries": [ - "A creature subjected to Malice must succeed on a DC 15 Constitution saving throw or have the {@condition Poisoned|XPHB} condition for 1 hour. The creature also has the {@condition Blinded|XPHB} condition while {@condition Poisoned|XPHB} in this way." + "A creature subjected to Malice must succeed on a {@dc 15} Constitution saving throw or have the {@condition Poisoned|XPHB} condition for 1 hour. The creature also has the {@condition Blinded|XPHB} condition while {@condition Poisoned|XPHB} in this way." ], "poisonTypes": [ "inhaled" @@ -37143,7 +37143,7 @@ "weight": 6, "value": 200, "entries": [ - "These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with {@item thieves' tools|PHB} can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points." + "These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful {@dc 20} Dexterity check. Breaking them requires a successful {@dc 20} Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with {@item thieves' tools|PHB} can pick the manacles' lock with a successful {@dc 15} Dexterity check. Manacles have 15 hit points." ] }, { @@ -37156,8 +37156,8 @@ "weight": 6, "value": 200, "entries": [ - "As a {@action Utilize|XPHB} action, you can use Manacles to bind an unwilling Small or Medium creature within 5 feet of yourself that has the {@condition Grappled|XPHB}, {@condition Incapacitated|XPHB}, or {@condition Restrained|XPHB} condition if you succeed on a DC 13 Dexterity ({@skill Sleight of Hand|XPHB}) check. While bound, a creature has {@variantrule Disadvantage|XPHB} on attack rolls, and the creature is {@condition Restrained|XPHB} if the Manacles are attached to a chain or hook that is fixed in place. Escaping the Manacles requires a successful DC 20 Dexterity ({@skill Sleight of Hand|XPHB}) check as an action. Bursting them requires a successful DC 25 Strength ({@skill Athletics|XPHB}) check as an action.", - "Each set of Manacles comes with a key. Without the key, a creature can use {@item Thieves' Tools|XPHB} to pick the Manacles' lock with a successful DC 15 Dexterity ({@skill Sleight of Hand|XPHB}) check." + "As a {@action Utilize|XPHB} action, you can use Manacles to bind an unwilling Small or Medium creature within 5 feet of yourself that has the {@condition Grappled|XPHB}, {@condition Incapacitated|XPHB}, or {@condition Restrained|XPHB} condition if you succeed on a {@dc 13} Dexterity ({@skill Sleight of Hand|XPHB}) check. While bound, a creature has {@variantrule Disadvantage|XPHB} on attack rolls, and the creature is {@condition Restrained|XPHB} if the Manacles are attached to a chain or hook that is fixed in place. Escaping the Manacles requires a successful {@dc 20} Dexterity ({@skill Sleight of Hand|XPHB}) check as an action. Bursting them requires a successful {@dc 25} Strength ({@skill Athletics|XPHB}) check as an action.", + "Each set of Manacles comes with a key. Without the key, a creature can use {@item Thieves' Tools|XPHB} to pick the Manacles' lock with a successful {@dc 15} Dexterity ({@skill Sleight of Hand|XPHB}) check." ] }, { @@ -37693,7 +37693,7 @@ "rarity": "common", "wondrous": true, "entries": [ - "A masque charm is a small silver pin. While wearing this charm, you can use an action to cast the {@spell disguise self} spell (DC 13 to discern the disguise). Once the spell is cast, it can't be cast from the charm again until the next sunset. When casting the spell, you can have the spell last for its normal 1 hour duration or for 6 hours. If you choose the 6-hour duration, the charm becomes nonmagical when the spell ends. In either case, the spell ends if the charm is removed from you." + "A masque charm is a small silver pin. While wearing this charm, you can use an action to cast the {@spell disguise self} spell ({@dc 13} to discern the disguise). Once the spell is cast, it can't be cast from the charm again until the next sunset. When casting the spell, you can have the spell last for its normal 1 hour duration or for 6 hours. If you choose the 6-hour duration, the charm becomes nonmagical when the spell ends. In either case, the spell ends if the charm is removed from you." ], "attachedSpells": [ "disguise self" @@ -37728,7 +37728,7 @@ "type": "entries", "name": "Disguise Self", "entries": [ - "As an action, you can use the tattoo to cast the {@spell disguise self} spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn." + "As an action, you can use the tattoo to cast the {@spell disguise self} spell ({@dc 13} to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn." ] } ], @@ -37989,7 +37989,7 @@ "rechargeAmount": "{@dice 1d3}", "charges": 3, "entries": [ - "The medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the {@spell detect thoughts} spell (save DC 13) from it. The medallion regains {@dice 1d3} expended charges daily at dawn." + "The medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the {@spell detect thoughts} spell (save {@dc 13}) from it. The medallion regains {@dice 1d3} expended charges daily at dawn." ], "optionalfeatures": [ "replicate magic item|tce" @@ -38015,7 +38015,7 @@ "rechargeAmount": "{@dice 1d4}", "charges": 5, "entries": [ - "The medallion has 5 charges. While wearing it, you can expend 1 charge to cast {@spell Detect Thoughts|XPHB} (save DC 13) from it. The medallion regains {@dice 1d4} expended charges daily at dawn." + "The medallion has 5 charges. While wearing it, you can expend 1 charge to cast {@spell Detect Thoughts|XPHB} (save {@dc 13}) from it. The medallion regains {@dice 1d4} expended charges daily at dawn." ], "optionalfeatures": [ "replicate magic item|tce" @@ -38037,7 +38037,7 @@ "weight": 0.0625, "value": 200, "entries": [ - "The dried leaves of a menga bush can be ground, dissolved in a liquid, heated, and ingested. A creature that ingests 1 ounce of menga leaves in this fashion regains 1 hit point. A creature that ingests more than 5 ounces of menga leaves in a 24-hour period gains no additional benefit and must succeed on a DC 11 Constitution saving throw or fall {@condition unconscious} for 1 hour. The {@condition unconscious} creature awakens if it takes at least 5 damage on one turn.", + "The dried leaves of a menga bush can be ground, dissolved in a liquid, heated, and ingested. A creature that ingests 1 ounce of menga leaves in this fashion regains 1 hit point. A creature that ingests more than 5 ounces of menga leaves in a 24-hour period gains no additional benefit and must succeed on a {@dc 11} Constitution saving throw or fall {@condition unconscious} for 1 hour. The {@condition unconscious} creature awakens if it takes at least 5 damage on one turn.", "A healthy menga bush usually has {@dice 2d6} ounces of leaves. Once picked, the leaves require 1 day to dry out before they can confer any benefit." ] }, @@ -38082,7 +38082,7 @@ "value": 150000, "poison": true, "entries": [ - "A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 ({@damage 9d6}) poison damage on a failed save, or half as much damage on a successful one." + "A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a {@dc 17} Constitution saving throw, taking 31 ({@damage 9d6}) poison damage on a failed save, or half as much damage on a successful one." ], "poisonTypes": [ "ingested" @@ -38100,7 +38100,7 @@ "value": 150000, "poison": true, "entries": [ - "A creature that ingests Midnight Tears suffers no effect until the stroke of midnight. Any effect that ends the {@condition Poisoned|XPHB} condition neutralizes this poison. If the poison hasn't been neutralized before midnight, the creature makes a DC 17 Constitution saving throw, taking 31 ({@damage 9d6}) Poison damage on a failed save or half as much damage on a successful one." + "A creature that ingests Midnight Tears suffers no effect until the stroke of midnight. Any effect that ends the {@condition Poisoned|XPHB} condition neutralizes this poison. If the poison hasn't been neutralized before midnight, the creature makes a {@dc 17} Constitution saving throw, taking 31 ({@damage 9d6}) Poison damage on a failed save or half as much damage on a successful one." ], "poisonTypes": [ "ingested" @@ -38132,7 +38132,7 @@ "type": "entries", "name": "Controlling the Servant", "entries": [ - "While any creatures are attuned to the artifact, attuned creatures can open the hatch as easily as any other door. Other creatures can open the hatch as an action with a successful DC 25 Dexterity check using {@item thieves' tools|PHB}. A {@spell knock} spell cast on the hatch also opens it until the start of the caster's next turn.", + "While any creatures are attuned to the artifact, attuned creatures can open the hatch as easily as any other door. Other creatures can open the hatch as an action with a successful {@dc 25} Dexterity check using {@item thieves' tools|PHB}. A {@spell knock} spell cast on the hatch also opens it until the start of the caster's next turn.", "A creature can enter or exit through the hatch by spending 10 feet of movement. Those inside the servant have {@quickref Cover||3||total cover} from effects originating outside it. The controls within it allow creatures to see outside without obstruction.", "While you are inside the servant, you can command it by using the controls. During your turn (for either attuned creature), you can command it in the following ways:", { @@ -38152,7 +38152,7 @@ "name": "Ghost in the Machine", "entries": [ "Upon his death, the soul of the mighty warlord Leuk-o was drawn into the artifact and has become its animating force. The servant has been known to attack or move of its own accord, particularly if doing so will cause destruction. Once every 24 hours, the servant, at the DM's discretion, takes one action while uncrewed.", - "If the servant loses half of its hit points or more, each creature attuned to it must succeed on a DC 20 Wisdom saving throw or be {@condition charmed} for 24 hours. While {@condition charmed} in this way, the creature goes on a destructive spree, seeking to destroy structures and attack any unattuned creatures within sight of the servant, starting with those threatening the artifact-preferably using the servant, if possible." + "If the servant loses half of its hit points or more, each creature attuned to it must succeed on a {@dc 20} Wisdom saving throw or be {@condition charmed} for 24 hours. While {@condition charmed} in this way, the creature goes on a destructive spree, seeking to destroy structures and attack any unattuned creatures within sight of the servant, starting with those threatening the artifact-preferably using the servant, if possible." ] }, { @@ -38160,7 +38160,7 @@ "name": "Self-Destruct", "entries": [ "By inputting a specific series of lever pulls and button presses, the servant's two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM determines how), it requires two attuned crew members to be inside the servant and spend their actions on 3 consecutive rounds performing the command. Should the crew members begin the process of entering the code, though, the servant uses its Ghost in the Machine property and turns the crew members against each other.", - "If the crew members successfully implement the code, at the end of the third round, the servant explodes. Every creature in a 100-foot-radius sphere centered on the servant must make a DC 25 Dexterity saving throw. On a failed save, a creature takes 87 ({@damage 25d6}) force damage, 87 ({@damage 25d6}) lightning damage, and 87 ({@damage 25d6}) thunder damage. On a successful save, a creature takes half as much damage. Objects and structures in the area take triple damage. Creatures inside the servant are slain instantly and leave behind no remains.", + "If the crew members successfully implement the code, at the end of the third round, the servant explodes. Every creature in a 100-foot-radius sphere centered on the servant must make a {@dc 25} Dexterity saving throw. On a failed save, a creature takes 87 ({@damage 25d6}) force damage, 87 ({@damage 25d6}) lightning damage, and 87 ({@damage 25d6}) thunder damage. On a successful save, a creature takes half as much damage. Objects and structures in the area take triple damage. Creatures inside the servant are slain instantly and leave behind no remains.", "This does not destroy the servant permanently. Rather, {@dice 2d6} days later, its parts\u2014left arm, left leg, right arm, right leg, lower torso, and upper torso\u2014drop from the sky in random places within 1,000 miles of the explosion. If brought within 5 feet of one another, the pieces reconnect and reform the servant." ] }, @@ -38217,7 +38217,7 @@ "weight": 5, "entries": [ "This skull-shaped device is filled with knowledge. The device weighs 5 pounds and is covered with subtle etchings of planar sigils.", - "As a bonus action, you can toss the device into the air, whereupon it floats at a distance of {@dice 1d3} feet from you and you can access its properties. While the mimir is floating, a creature other than you can use an action to grasp or net the device, either by making a successful unarmed strike against AC 22 or a successful DC 22 Dexterity ({@skill Acrobatics}) check. You can use a bonus action to seize and stow the device.", + "As a bonus action, you can toss the device into the air, whereupon it floats at a distance of {@dice 1d3} feet from you and you can access its properties. While the mimir is floating, a creature other than you can use an action to grasp or net the device, either by making a successful unarmed strike against AC 22 or a successful {@dc 22} Dexterity ({@skill Acrobatics}) check. You can use a bonus action to seize and stow the device.", "The device has AC 22, 25 hit points, immunity to poison and psychic damage, and resistance to all other damage. It is considered to be an object that is being worn while it is floating near you.", { "type": "entries", @@ -38397,7 +38397,7 @@ "dmg1": "1d4", "dmgType": "S", "entries": [ - "In the hands of any creature other than a {@creature mind flayer}, a mind lash functions as a normal whip. In the hands of an illithid, this magic weapon strips away a creature's will to survive as it also strips away flesh, dealing an extra {@damage 2d4} psychic damage to any target it hits. Any creature that takes psychic damage from the mind lash must also succeed on a DC 15 Wisdom saving throw or have disadvantage on Intelligence, Wisdom, and Charisma saving throws for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "In the hands of any creature other than a {@creature mind flayer}, a mind lash functions as a normal whip. In the hands of an illithid, this magic weapon strips away a creature's will to survive as it also strips away flesh, dealing an extra {@damage 2d4} psychic damage to any target it hits. Any creature that takes psychic damage from the mind lash must also succeed on a {@dc 15} Wisdom saving throw or have disadvantage on Intelligence, Wisdom, and Charisma saving throws for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { @@ -38409,7 +38409,7 @@ "wondrous": true, "entries": [ "This soft, violet cap bears stitching in the pattern of folds on a brain.", - "As a bonus action while wearing the cap, you can project psychic energy in a 60-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw. On a failed save, a creature takes {@damage 5d8} psychic damage and has the stunned condition for 1 minute. On a successful save, the creature takes half as much damage only. At the end of each of its turns, a stunned creature can repeat the saving throw, ending the stunned condition on itself on a success.", + "As a bonus action while wearing the cap, you can project psychic energy in a 60-foot cone. Each creature in that area must make a {@dc 15} Intelligence saving throw. On a failed save, a creature takes {@damage 5d8} psychic damage and has the stunned condition for 1 minute. On a successful save, the creature takes half as much damage only. At the end of each of its turns, a stunned creature can repeat the saving throw, ending the stunned condition on itself on a success.", "Once this bonus action is used, it can't be used again until the next dawn." ] }, @@ -38537,7 +38537,7 @@ "entries": [ "When this 4-foot-tall mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, 10 hit points, and vulnerability to bludgeoning damage. It shatters and is destroyed when reduced to 0 hit points.", "If the mirror is hanging on a vertical surface and you are within 5 feet of it, you can use an action to speak its command word and activate it. It remains activated until you use an action to speak the command word again.", - "Any creature other than you that sees its reflection in the activated mirror while within 30 feet of it must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror's twelve extradimensional cells. This saving throw is made with advantage if the creature knows the mirror's nature, and constructs succeed on the saving throw automatically.", + "Any creature other than you that sees its reflection in the activated mirror while within 30 feet of it must succeed on a {@dc 15} Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror's twelve extradimensional cells. This saving throw is made with advantage if the creature knows the mirror's nature, and constructs succeed on the saving throw automatically.", "An extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror's cells don't age, and they don't need to eat, drink, or sleep. A creature trapped within a cell can escape using magic that permits planar travel. Otherwise, the creature is confined to the cell until freed.", "If the mirror traps a creature but its twelve extradimensional cells are already occupied, the mirror frees one trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it.", "While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by number. The creature named or contained in the named cell appears as an image on the mirror's surface. You and the creature can then communicate normally.", @@ -38558,7 +38558,7 @@ "entries": [ "When this 4-foot-tall, 2-foot-wide mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, HP 10, {@variantrule Immunity|XPHB} to Poison and Psychic damage, and {@variantrule Vulnerability|XPHB} to Bludgeoning damage. It shatters and is destroyed when reduced to 0 {@variantrule Hit Points|XPHB}.", "If the mirror is hanging on a vertical surface and you are within 5 feet of it, you can take a {@action Magic|XPHB} action and use a command word to activate it. It remains activated until you take a {@action Magic|XPHB} action and repeat the command word to deactivate it.", - "Any creature other than you that sees its reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror's twelve extradimensional cells. A creature that knows the mirror's nature makes the save with {@variantrule Advantage|XPHB}, and Constructs succeed on the save automatically.", + "Any creature other than you that sees its reflection in the activated mirror while within 30 feet of the mirror must succeed on a {@dc 15} Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror's twelve extradimensional cells. A creature that knows the mirror's nature makes the save with {@variantrule Advantage|XPHB}, and Constructs succeed on the save automatically.", "An extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror's cells don't age, and they don't need to eat, drink, or sleep. A creature trapped within a cell can escape using magic that permits planar travel. Otherwise, the creature is confined to the cell until freed.", "If the mirror traps a creature but its twelve extradimensional cells are already occupied, the mirror frees one trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures it contains are freed and appear in unoccupied spaces near it.", "While within 5 feet of the mirror, you can take a {@action Magic|XPHB} action to name one creature trapped in it or call out a particular cell by number. The creature named or contained in the named cell appears as an image on the mirror's surface. You and the creature can then communicate.", @@ -38581,7 +38581,7 @@ "entries": [ "This mirror of elven design allows those who stare into it to reflect on positive memories. The 3-foot-tall mirror weighs 25 pounds, and it has AC 11, 10 hit points, and vulnerability to bludgeoning damage. It shatters and is destroyed if reduced to 0 hit points.", "While holding the mirror upright, you can use an action to speak its command word and activate it. While activated, the mirror hovers in the air, and it can be destroyed but not moved. It remains activated until you use an action to speak the command word again or your attunement to the mirror ends, at which point the mirror harmlessly floats to the ground. Once the mirror has been deactivated, it can't be activated again until the next dawn.", - "If a non-Construct creature other than you sees its reflection in the activated mirror while within 30 feet of it, that creature must succeed on a DC 15 Wisdom saving throw or become {@condition paralyzed} until the mirror is deactivated or until that creature can no longer see the mirror. A creature {@condition paralyzed} by the mirror can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this mirror's effect for the next 24 hours.", + "If a non-Construct creature other than you sees its reflection in the activated mirror while within 30 feet of it, that creature must succeed on a {@dc 15} Wisdom saving throw or become {@condition paralyzed} until the mirror is deactivated or until that creature can no longer see the mirror. A creature {@condition paralyzed} by the mirror can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this mirror's effect for the next 24 hours.", "While {@condition paralyzed} by the mirror, the creature sees events from their past reflected in the mirror's glass. These memories aren't real, but rather idealized versions of those occurrences. Nearby observers can glimpse flashes of these memories if looking indirectly at the mirror." ] }, @@ -38608,12 +38608,12 @@ "wondrous": true, "entries": [ "This thick, fur-lined cloak has the frost rune stitched on the hem in silvery blue thread. Frigid wind swirls around the cloak, regardless of the weather.", - "While wearing this cloak, you have resistance to cold damage. Additionally, when you move within 5 feet of a creature, you can cause the cloak's cold wind to buffet the creature. The creature must succeed on a DC 14 Dexterity saving throw or take {@damage 1d6} cold damage and have the prone condition. A creature can be affected by the mantle only once during a turn.", + "While wearing this cloak, you have resistance to cold damage. Additionally, when you move within 5 feet of a creature, you can cause the cloak's cold wind to buffet the creature. The creature must succeed on a {@dc 14} Dexterity saving throw or take {@damage 1d6} cold damage and have the prone condition. A creature can be affected by the mantle only once during a turn.", { "type": "entries", "name": "Invoking the Rune", "entries": [ - "As an action, you can invoke the mantle's rune to cast the {@spell sleet storm} spell (save DC 14) with it. When you use the mantle to cast the spell, the area of the spell isn't {@quickref difficult terrain||3} for you, and you can see through the storm, ignoring the normal penalties of a {@quickref Vision and Light||2||heavily obscured} area.", + "As an action, you can invoke the mantle's rune to cast the {@spell sleet storm} spell (save {@dc 14}) with it. When you use the mantle to cast the spell, the area of the spell isn't {@quickref difficult terrain||3} for you, and you can see through the storm, ignoring the normal penalties of a {@quickref Vision and Light||2||heavily obscured} area.", "Once the rune has been invoked, it can't be invoked again until the next dawn." ] } @@ -38845,14 +38845,14 @@ "type": "entries", "name": "Molten Spray", "entries": [ - "You can expend 1 charge as an action to loose a 30-foot cone of molten mizzium. Each creature in the area must make a DC 15 Dexterity saving throw, taking {@damage 5d4} fire damage on a failed save, or half as much damage on a successful one." + "You can expend 1 charge as an action to loose a 30-foot cone of molten mizzium. Each creature in the area must make a {@dc 15} Dexterity saving throw, taking {@damage 5d4} fire damage on a failed save, or half as much damage on a successful one." ] }, { "type": "entries", "name": "Mizzium Bombard", "entries": [ - "You can expend 3 charges as an action to launch a hail of molten projectiles in a 20-foot-radius, 40-foot-high cylinder centered on a point you can see within 60 feet of you. Each creature in the area must make a DC 15 Dexterity saving throw. A creature takes {@damage 5d8} fire damage on a failed save, or half as much damage on a successful one." + "You can expend 3 charges as an action to launch a hail of molten projectiles in a 20-foot-radius, 40-foot-high cylinder centered on a point you can see within 60 feet of you. Each creature in the area must make a {@dc 15} Dexterity saving throw. A creature takes {@damage 5d8} fire damage on a failed save, or half as much damage on a successful one." ] } ] @@ -38919,7 +38919,7 @@ "wondrous": true, "entries": [ "This thick, black paint is stored in a small jar, containing enough paint to apply moodmarks to one creature. The paint is dabbed on the face in spots or markings that often resemble the eyes of insects or spiders. Applying the paint in this way takes 1 minute.", - "For the next 8 hours, the marks change to reflect your mental state. A creature that can see you and makes a successful DC 10 Wisdom ({@skill Insight}) check can discern whether you are happy, sad, angry, disgusted, surprised, or afraid, as well as the main source of that emotion. For example, you might communicate fear caused by a monster you just saw around the corner, grief at the loss of a friend, or happiness derived from pride in your performance in combat. A dark elf has advantage on this check." + "For the next 8 hours, the marks change to reflect your mental state. A creature that can see you and makes a successful {@dc 10} Wisdom ({@skill Insight}) check can discern whether you are happy, sad, angry, disgusted, surprised, or afraid, as well as the main source of that emotion. For example, you might communicate fear caused by a monster you just saw around the corner, grief at the loss of a friend, or happiness derived from pride in your performance in combat. A dark elf has advantage on this check." ], "hasFluffImages": true }, @@ -39033,7 +39033,7 @@ ], [ "95-96", - "You can use a bonus action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become {@condition blinded} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until you take a short rest while attuned to the weapon." + "You can use a bonus action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a {@dc 15} Constitution saving throw or become {@condition blinded} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until you take a short rest while attuned to the weapon." ], [ "97-98", @@ -39205,7 +39205,7 @@ "wondrous": true, "entries": [ "You can use an action to place this 1-inch-diameter granite sphere on the ground and speak its command word, which is \"petrification\" in Terran. The sphere rapidly grows into a stout tower that remains until you use an action to touch the tower and speak the command word again, whereupon the tower shrinks back to a 1-inch-diameter granite sphere. The tower must be empty to shrink in this way. The tower bristles with muddy knobs that constantly extrude and retract across its surface, as though the tower were breathing through a coating of thick mud.", - "Each creature in the area where the tower appears must make a DC 15 Dexterity saving throw, taking {@damage 10d10} bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the tower. Objects in the area that aren't being worn or carried take this damage and are pushed automatically.", + "Each creature in the area where the tower appears must make a {@dc 15} Dexterity saving throw, taking {@damage 10d10} bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the tower. Objects in the area that aren't being worn or carried take this damage and are pushed automatically.", "Whenever it expands, the mudslick tower merges with any natural stone it touches, awkwardly tipping and wedging itself to touch as much natural stone as it can.", "The tower is 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the {@spell knock} spell and similar magic, such as that of a chime of opening.", "Although it looks like stone, the tower is made of adamantine, and its magic prevents creatures from tipping it over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. While merged with natural stone, the mudslick tower has immunity to all damage. Only a {@spell wish} spell can repair the tower (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of {@spell wish} causes the roof, the door, or one wall to regain 50 hit points." @@ -39282,7 +39282,7 @@ "items": [ "The orb has an Intelligence of 20, a Wisdom of 16, and a Charisma of 16, as well as hearing and {@sense darkvision} out to a range of 30 feet.", "The orb can speak, read, and understand Common, and it can communicate telepathically with any creature touching it.", - "At any time during your turn, the orb can cast the {@spell suggestion} spell (save DC 17), targeting you or one other creature that touched the orb within the last 24 hours. This isn't a power of the orb that you control." + "At any time during your turn, the orb can cast the {@spell suggestion} spell (save {@dc 17}), targeting you or one other creature that touched the orb within the last 24 hours. This isn't a power of the orb that you control." ] } ] @@ -39291,7 +39291,7 @@ "type": "entries", "name": "Curse", "entries": [ - "Any Humanoid you touch while holding the orb must succeed on a DC 10 Wisdom saving throw or become cursed. Each creature cursed by the orb bears an echo of Murgaxor's hateful thoughts, and that creature suffers from headaches that are persistent but not debilitating until the curse ends. On your turn, the orb can use an action to produce one of the following effects, targeting one or more creatures it has cursed:" + "Any Humanoid you touch while holding the orb must succeed on a {@dc 10} Wisdom saving throw or become cursed. Each creature cursed by the orb bears an echo of Murgaxor's hateful thoughts, and that creature suffers from headaches that are persistent but not debilitating until the curse ends. On your turn, the orb can use an action to produce one of the following effects, targeting one or more creatures it has cursed:" ] }, { @@ -39761,7 +39761,7 @@ "wondrous": true, "weight": 1, "entries": [ - "This necklace has {@dice 1d6 + 3} beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level {@spell fireball} spell (save DC 15).", + "This necklace has {@dice 1d6 + 3} beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level {@spell fireball} spell (save {@dc 15}).", "You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the {@spell fireball} by 1 for each bead beyond the first." ], "attachedSpells": [ @@ -39780,7 +39780,7 @@ "wondrous": true, "weight": 1, "entries": [ - "This necklace has {@dice 1d6 + 3} beads hanging from it. You can take a {@action Magic|XPHB} action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a level 3 {@spell Fireball|XPHB} (save DC 15).", + "This necklace has {@dice 1d6 + 3} beads hanging from it. You can take a {@action Magic|XPHB} action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a level 3 {@spell Fireball|XPHB} (save {@dc 15}).", "You can hurl multiple beads, or even the whole necklace, at one time. When you do so, increase the damage of the Fireball by {@dice 1d6} for each bead after the first (maximum {@dice 12d6})." ], "attachedSpells": [ @@ -40054,7 +40054,7 @@ "name": "The Corvum's Curse", "type": "entries", "entries": [ - "After copying at least one spell from this tome into your spellbook, you must succeed on a DC 16 Wisdom saving throw or become cursed (as {@spell bestow curse}), with the effect of the curse being decided by the GM.", + "After copying at least one spell from this tome into your spellbook, you must succeed on a {@dc 16} Wisdom saving throw or become cursed (as {@spell bestow curse}), with the effect of the curse being decided by the GM.", "The curse persists for {@dice 2d4} days, but its duration resets anytime you copy a spell from this book. Otherwise, only a {@spell remove curse} spell cast using a 5th level or higher spell slot can rid you of this effect." ] }, @@ -40130,7 +40130,7 @@ "charges": 10, "entries": [ "This strange pistol resembles a flask with a honeycomb of tubes sticking out its front. The weapon is powered by an {@item energy cell} stored at the base of the flask. Placing a full {@item energy cell} in the pistol gives the pistol 10 charges.", - "As an action while holding this pistol, you can expend 1 of its charges to fire a burst of glowing, needlelike darts from the pistol in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking {@damage 8d4} piercing damage on a failed save or half as much damage on a successful one.", + "As an action while holding this pistol, you can expend 1 of its charges to fire a burst of glowing, needlelike darts from the pistol in a 15-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking {@damage 8d4} piercing damage on a failed save or half as much damage on a successful one.", { "name": "Replacing the Energy Cell", "type": "entries", @@ -40208,8 +40208,8 @@ "weight": 3, "value": 100, "entries": [ - "When you take the {@action Attack|XPHB} action, you can replace one of your attacks with throwing a Net. Target a creature you can see within 15 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have the {@condition Restrained|XPHB} condition until it escapes. The target succeeds automatically if it is Huge or larger.", - "To escape, the target or a creature within 5 feet of it must take an action to make a DC 10 Strength ({@skill Athletics|XPHB}) check, freeing the {@condition Restrained|XPHB} creature on a success. Destroying the Net (AC 10; 5 HP; {@variantrule Immunity|XPHB} to Bludgeoning, Poison, and Psychic damage) also frees the target, ending the effect." + "When you take the {@action Attack|XPHB} action, you can replace one of your attacks with throwing a Net. Target a creature you can see within 15 feet of yourself. The target must succeed on a Dexterity saving throw ({@dc 8} plus your Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have the {@condition Restrained|XPHB} condition until it escapes. The target succeeds automatically if it is Huge or larger.", + "To escape, the target or a creature within 5 feet of it must take an action to make a {@dc 10} Strength ({@skill Athletics|XPHB}) check, freeing the {@condition Restrained|XPHB} creature on a success. Destroying the Net (AC 10; 5 HP; {@variantrule Immunity|XPHB} to Bludgeoning, Poison, and Psychic damage) also frees the target, ending the effect." ], "hasFluffImages": true }, @@ -40220,7 +40220,7 @@ "type": "SC|DMG", "rarity": "legendary", "entries": [ - "Unlike most scrolls, a Nether Scroll of Azumar is not a consumable magic item. It takes 30 days of concentrated study\u2014at least 8 hours per day\u2014to attempt to understand this scroll. After completing this study, you must make a DC 25 Intelligence ({@skill Arcana}) check. If this check fails, you take {@damage 16d10} psychic damage, and you can attempt the check again after another 30 days of concentrated study.", + "Unlike most scrolls, a Nether Scroll of Azumar is not a consumable magic item. It takes 30 days of concentrated study\u2014at least 8 hours per day\u2014to attempt to understand this scroll. After completing this study, you must make a {@dc 25} Intelligence ({@skill Arcana}) check. If this check fails, you take {@damage 16d10} psychic damage, and you can attempt the check again after another 30 days of concentrated study.", "When you succeed on the check, you gain the following benefits:", { "type": "list", @@ -40265,7 +40265,7 @@ "wondrous": true, "weight": 1, "entries": [ - "This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence ({@skill Arcana} or {@skill History}) check, the character recalls lore that says the {@creature duergar} made several such whistles for various groups in an age past.", + "This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a {@dc 20} Intelligence ({@skill Arcana} or {@skill History}) check, the character recalls lore that says the {@creature duergar} made several such whistles for various groups in an age past.", "If you blow the whistle in darkness or under the night sky, it allows you to cast the {@spell animate dead} spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can't do so again until 7 days have passed.", "Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it." ], @@ -40318,7 +40318,7 @@ "type": "entries", "name": "Midnight Shroud", "entries": [ - "The weapon has 6 charges. When you hit a creature with an attack using this weapon, you can expend one charge to force the creature to make a DC 20 Constitution saving throw. On a failed save, the creature is {@condition blinded} until the start of your next turn. The weapon regains {@dice 1d6} expended charges daily at dawn." + "The weapon has 6 charges. When you hit a creature with an attack using this weapon, you can expend one charge to force the creature to make a {@dc 20} Constitution saving throw. On a failed save, the creature is {@condition blinded} until the start of your next turn. The weapon regains {@dice 1d6} expended charges daily at dawn." ] } ] @@ -40664,7 +40664,7 @@ "type": "entries", "name": "Correct the Balance", "entries": [ - "As a rank 4 occultant, you learn that sometimes the death of a creature has unintended consequences. Within seven days of a creature's death, you can use your occultant abacus to divine ways to reverse or mitigate events resulting from that death. As an action, make a DC 15 Intelligence ({@skill Religion}) check. On a success, you learn the relevant information based on the nature of the creature and its place in the world.", + "As a rank 4 occultant, you learn that sometimes the death of a creature has unintended consequences. Within seven days of a creature's death, you can use your occultant abacus to divine ways to reverse or mitigate events resulting from that death. As an action, make a {@dc 15} Intelligence ({@skill Religion}) check. On a success, you learn the relevant information based on the nature of the creature and its place in the world.", "If you fail the check, this property of the occultant abacus can't be used again until the next dawn. If you succeed on the check, this property can't be used again until dawn seven days later." ] } @@ -40689,7 +40689,7 @@ "name": "Dousing a Creature or an Object", "type": "entries", "entries": [ - "When you take the {@action Attack|XPHB} action, you can replace one of your attacks with throwing an Oil flask. Target one creature or object within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or be covered in oil. If the target takes Fire damage before the oil dries (after 1 minute), the target takes an extra 5 Fire damage from burning oil." + "When you take the {@action Attack|XPHB} action, you can replace one of your attacks with throwing an Oil flask. Target one creature or object within 20 feet of yourself. The target must succeed on a Dexterity saving throw ({@dc 8} plus your Dexterity modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or be covered in oil. If the target takes Fire damage before the oil dries (after 1 minute), the target takes an extra 5 Fire damage from burning oil." ] }, { @@ -40874,7 +40874,7 @@ "value": 40000, "poison": true, "entries": [ - "A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become {@condition poisoned} for 24 hours. The {@condition poisoned} creature is {@condition unconscious}. The creature wakes up if it takes damage." + "A creature subjected to this poison must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 24 hours. The {@condition poisoned} creature is {@condition unconscious}. The creature wakes up if it takes damage." ], "poisonTypes": [ "contact" @@ -40892,7 +40892,7 @@ "value": 40000, "poison": true, "entries": [ - "A creature subjected to Oil of Taggit must succeed on a DC 13 Constitution saving throw or have the {@condition Poisoned|XPHB} condition for 24 hours. The creature also has the {@condition Unconscious|XPHB} condition while {@condition Poisoned|XPHB} in this way. It wakes up if it takes damage." + "A creature subjected to Oil of Taggit must succeed on a {@dc 13} Constitution saving throw or have the {@condition Poisoned|XPHB} condition for 24 hours. The creature also has the {@condition Unconscious|XPHB} condition while {@condition Poisoned|XPHB} in this way. It wakes up if it takes damage." ], "poisonTypes": [ "contact" @@ -41111,8 +41111,8 @@ "As the Towers of High Sorcery fell in later ages, the orbs were destroyed or faded into legend, and only three are thought to survive. Their magic has been warped and twisted over the centuries, so although their primary purpose of calling dragons still functions, they also allow some measure of control over dragons.", "Each orb contains the essence of an evil dragon, a presence that resents any attempt to coax magic from it. Those lacking in force of personality might find themselves enslaved to an orb.", "An orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside it.", - "While attuned to an orb, you can use an action to peer into the orb's depths and speak its command word. You must then make a DC 15 Charisma check. On a successful check, you control the orb for as long as you remain attuned to it. On a failed check, you become {@condition charmed} by the orb for as long as you remain attuned to it.", - "While you are {@condition charmed} by the orb, you can't voluntarily end your attunement to it, and the orb casts {@spell suggestion} on you at will (save DC 18), urging you to work toward the evil ends it desires. The dragon essence within the orb might want many things: the annihilation of a particular people, freedom from the orb, to spread suffering in the world, to advance the worship of Takhisis ({@creature Tiamat|RoT|Tiamat's} name on Krynn), or something else the DM decides.", + "While attuned to an orb, you can use an action to peer into the orb's depths and speak its command word. You must then make a {@dc 15} Charisma check. On a successful check, you control the orb for as long as you remain attuned to it. On a failed check, you become {@condition charmed} by the orb for as long as you remain attuned to it.", + "While you are {@condition charmed} by the orb, you can't voluntarily end your attunement to it, and the orb casts {@spell suggestion} on you at will (save {@dc 18}), urging you to work toward the evil ends it desires. The dragon essence within the orb might want many things: the annihilation of a particular people, freedom from the orb, to spread suffering in the world, to advance the worship of Takhisis ({@creature Tiamat|RoT|Tiamat's} name on Krynn), or something else the DM decides.", { "type": "entries", "name": "Random Properties", @@ -41132,7 +41132,7 @@ "type": "entries", "name": "Spells", "entries": [ - "The orb has 7 charges and regains {@dice 1d4 + 3} expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: {@spell cure wounds} (5th-level version, 3 charges), {@spell daylight} (1 charge), {@spell death ward} (2 charges), or {@spell scrying} (3 charges). You can also use an action to cast the {@spell detect magic} spell from the orb without using any charges." + "The orb has 7 charges and regains {@dice 1d4 + 3} expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast one of the following spells (save {@dc 18}) from it: {@spell cure wounds} (5th-level version, 3 charges), {@spell daylight} (1 charge), {@spell death ward} (2 charges), or {@spell scrying} (3 charges). You can also use an action to cast the {@spell detect magic} spell from the orb without using any charges." ] }, { @@ -41175,8 +41175,8 @@ "As the Towers of High Sorcery fell in later ages, the orbs were destroyed or faded into legend, and only three are thought to survive. Their magic has been warped over the centuries. Their primary purpose of calling dragons still functions, but they also allow some measure of control over dragons.", "Each orb contains the essence of an evil dragon, a presence that resents any attempt to coax magic from it. Those who try to wield an orb's magic but lack sufficient force of personality might find themselves under the orb's control.", "An orb is an etched crystal globe about 10 inches in diameter. When used, it grows to about 20 inches in diameter, and mist swirls inside it.", - "While attuned to an orb, you can take a {@action Magic|XPHB} action to peer into the orb's depths. You must then make a DC 15 Charisma saving throw. On a successful save, you control the orb for as long as you remain attuned to it. On a failed save, the orb imposes the {@condition Charmed|XPHB} condition on you for as long as you remain attuned to it.", - "While you are {@condition Charmed|XPHB} by the orb, you can't voluntarily end your {@variantrule Attunement|XPHB} to it, and the orb casts {@spell Suggestion|XPHB} on you at will (save DC 18), urging you to work toward the evil ends it desires. The dragon essence within the orb might want many things: the annihilation of a particular society or organization, freedom from the orb, to spread suffering in the world, to advance the worship of {@book Tiamat|XDMG|8|Tiamat}, or something else the DM decides.", + "While attuned to an orb, you can take a {@action Magic|XPHB} action to peer into the orb's depths. You must then make a {@dc 15} Charisma saving throw. On a successful save, you control the orb for as long as you remain attuned to it. On a failed save, the orb imposes the {@condition Charmed|XPHB} condition on you for as long as you remain attuned to it.", + "While you are {@condition Charmed|XPHB} by the orb, you can't voluntarily end your {@variantrule Attunement|XPHB} to it, and the orb casts {@spell Suggestion|XPHB} on you at will (save {@dc 18}), urging you to work toward the evil ends it desires. The dragon essence within the orb might want many things: the annihilation of a particular society or organization, freedom from the orb, to spread suffering in the world, to advance the worship of {@book Tiamat|XDMG|8|Tiamat}, or something else the DM decides.", { "type": "entries", "name": "Random Properties", @@ -41225,7 +41225,7 @@ "0" ], [ - "{@spell Scrying|XPHB} (save DC 18)", + "{@spell Scrying|XPHB} (save {@dc 18})", "3" ] ] @@ -41324,7 +41324,7 @@ "type": "entries", "name": "Indomitable Stand", "entries": [ - "As an action, you can channel the orb's magic to hold your ground. For the next minute or until you move any distance, you have advantage on all checks and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn." + "As an action, you can channel the orb's magic to hold your ground. For the next minute or until you move any distance, you have advantage on all checks and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a {@dc 12} Strength saving throw or be unable to move any farther this turn." ] }, { @@ -41484,7 +41484,7 @@ "type": "list", "items": [ "You gain a +2 bonus to attack and damage rolls made with it.", - "When you roll a 20 on an attack roll with this weapon against an {@creature orc}, that {@creature orc} must succeed on a DC 17 Constitution saving throw or drop to 0 hit points.", + "When you roll a 20 on an attack roll with this weapon against an {@creature orc}, that {@creature orc} must succeed on a {@dc 17} Constitution saving throw or drop to 0 hit points.", "You can't be {@status surprised} by {@creature orc||orcs} while you're not {@condition incapacitated}. You are also aware when {@creature orc||orcs} are within 120 feet of you and aren't behind {@quickref Cover||3||total cover}, although you don't know their location.", "You and any of your friends within 30 feet of you can't be {@condition frightened} while you're not {@condition incapacitated}." ] @@ -41603,7 +41603,7 @@ "type": "entries", "name": "Master of Travel", "entries": [ - "While all six components of the Orrery of the Wanderer are installed, the artifact has 7 charges. While touching the orrery, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 17): {@spell contact other plane} (3 charges), {@spell demiplane} (6 charges), {@spell gate} (7 charges), {@spell plane shift} (5 charges), or {@spell teleportation circle} (3 charges). The orrery regains {@dice 1d4 + 4} expended charges daily at dawn." + "While all six components of the Orrery of the Wanderer are installed, the artifact has 7 charges. While touching the orrery, you can use an action and expend 1 or more charges to cast one of the following spells (save {@dc 17}): {@spell contact other plane} (3 charges), {@spell demiplane} (6 charges), {@spell gate} (7 charges), {@spell plane shift} (5 charges), or {@spell teleportation circle} (3 charges). The orrery regains {@dice 1d4 + 4} expended charges daily at dawn." ] } ], @@ -41628,7 +41628,7 @@ "charges": 3, "entries": [ "This ring, adorned with the symbol of Orzhov, allows you to cast {@spell command}. A guild signet is sometimes awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of Orzhov's recognition and favor.", - "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13)." + "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save {@dc 13})." ], "attachedSpells": [ "command" @@ -42059,7 +42059,7 @@ "value": 25000, "poison": true, "entries": [ - "A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 ({@damage 1d6}) poison damage and become {@condition poisoned}. The {@condition poisoned} creature must repeat the saving throw every 24 hours, taking 3 ({@damage 1d6}) poison damage on a failed save. Until this poison ends, the damage the poison deals can't be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally." + "A creature subjected to this poison must succeed on a {@dc 16} Constitution saving throw or take 3 ({@damage 1d6}) poison damage and become {@condition poisoned}. The {@condition poisoned} creature must repeat the saving throw every 24 hours, taking 3 ({@damage 1d6}) poison damage on a failed save. Until this poison ends, the damage the poison deals can't be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally." ], "poisonTypes": [ "ingested" @@ -42077,7 +42077,7 @@ "value": 25000, "poison": true, "entries": [ - "A creature subjected to Pale Tincture must succeed on a DC 16 Constitution saving throw or take 3 ({@damage 1d6}) Poison damage and have the {@condition Poisoned|XPHB} condition. The {@condition Poisoned|XPHB} creature repeats the save every 24 hours, taking 3 ({@damage 1d6}) Poison damage on a failed save. The damage the poison deals can't be healed by any means while the creature remains {@condition Poisoned|XPHB}. After seven successful saves against the poison, the creature is no longer {@condition Poisoned|XPHB}." + "A creature subjected to Pale Tincture must succeed on a {@dc 16} Constitution saving throw or take 3 ({@damage 1d6}) Poison damage and have the {@condition Poisoned|XPHB} condition. The {@condition Poisoned|XPHB} creature repeats the save every 24 hours, taking 3 ({@damage 1d6}) Poison damage on a failed save. The damage the poison deals can't be healed by any means while the creature remains {@condition Poisoned|XPHB}. After seven successful saves against the poison, the creature is no longer {@condition Poisoned|XPHB}." ], "poisonTypes": [ "ingested" @@ -42140,7 +42140,7 @@ "charges": 6, "entries": [ "This curious-looking pistol is shaped like a large, glass bulb with a handle on the bottom and brass prongs protruding from its front. The weapon is powered by an {@item energy cell} stored in its grip. Placing a full {@item energy cell} in the pistol gives the pistol 6 charges.", - "As an action while holding this pistol, you can expend 1 of its charges to fire a ray of crackling energy at a creature you can see within 60 feet of yourself. The target must succeed on a DC 15 Constitution saving throw or have the {@condition paralyzed} condition for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.", + "As an action while holding this pistol, you can expend 1 of its charges to fire a ray of crackling energy at a creature you can see within 60 feet of yourself. The target must succeed on a {@dc 15} Constitution saving throw or have the {@condition paralyzed} condition for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.", { "name": "Replacing the Energy Cell", "type": "entries", @@ -42792,7 +42792,7 @@ "rechargeAmount": "{@dice 1d3}", "charges": 3, "entries": [ - "You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become {@condition frightened} of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain {@dice 1d3} expended charges daily at dawn." + "You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain {@dice 1d3} expended charges daily at dawn." ], "optionalfeatures": [ "replicate magic item|tce" @@ -42812,7 +42812,7 @@ "rechargeAmount": "{@dice 1d3}", "charges": 3, "entries": [ - "These pipes have 3 charges and regain {@dice 1d3} expended charges daily at dawn. You can take a {@action Magic|XPHB} action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature of your choice within 30 feet of you must succeed on a DC 15 Wisdom saving throw or have the {@condition Frightened|XPHB} condition for 1 minute. A creature that fails the save repeats it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its save is immune to the effect of these pipes for 24 hours." + "These pipes have 3 charges and regain {@dice 1d3} expended charges daily at dawn. You can take a {@action Magic|XPHB} action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature of your choice within 30 feet of you must succeed on a {@dc 15} Wisdom saving throw or have the {@condition Frightened|XPHB} condition for 1 minute. A creature that fails the save repeats it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its save is immune to the effect of these pipes for 24 hours." ], "optionalfeatures": [ "replicate magic item|tce" @@ -42866,7 +42866,7 @@ "entries": [ "While these pipes are on your person, ordinary {@creature rat|XPHB|rats} and {@creature giant rat|XMM|giant rats} are {@variantrule Indifferent [Attitude]|XPHB|Indifferent} toward you and won't attack you unless you threaten or harm them.", "The pipes have 3 charges and regain {@dice 1d3} expended charges daily at dawn. If you play the pipes as a {@action Magic|XPHB} action, you can take a {@variantrule Bonus Action|XPHB} to expend 1 to 3 charges, calling forth one {@creature Swarm of Rats|XMM} with each expended charge if enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise.", - "Whenever a Swarm of Rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, the swarm makes a DC 15 Wisdom saving throw. On a successful save, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. On a failed save, the swarm is swayed by the pipes' music and becomes {@variantrule Friendly [Attitude]|XPHB|Friendly} to you and your allies for as long as you continue to play the pipes each round as a {@action Magic|XPHB} action. A {@variantrule Friendly [Attitude]|XPHB|Friendly} swarm obeys your commands. If you issue no commands to a {@variantrule Friendly [Attitude]|XPHB|Friendly} swarm, it defends itself but otherwise takes no actions. If a {@variantrule Friendly [Attitude]|XPHB|Friendly} swarm starts its turn more than 30 feet away from you, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours." + "Whenever a Swarm of Rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, the swarm makes a {@dc 15} Wisdom saving throw. On a successful save, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. On a failed save, the swarm is swayed by the pipes' music and becomes {@variantrule Friendly [Attitude]|XPHB|Friendly} to you and your allies for as long as you continue to play the pipes each round as a {@action Magic|XPHB} action. A {@variantrule Friendly [Attitude]|XPHB|Friendly} swarm obeys your commands. If you issue no commands to a {@variantrule Friendly [Attitude]|XPHB|Friendly} swarm, it defends itself but otherwise takes no actions. If a {@variantrule Friendly [Attitude]|XPHB|Friendly} swarm starts its turn more than 30 feet away from you, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours." ], "optionalfeatures": [ "replicate magic item|tce" @@ -43697,7 +43697,7 @@ "This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.", "You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.", "You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.", - "If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.", + "If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a {@dc 10} Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.", "Placing a portable hole inside an extradimensional space created by a {@item bag of holding}, {@item Heward's handy haversack}, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened." ], "lootTables": [ @@ -43714,7 +43714,7 @@ "This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.", "You can take a {@action Magic|XPHB} action to unfold a Portable Hole and place it on or against a solid surface, whereupon the Portable Hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane of existence, so it can't be used to create open passages. Any creature inside an open Portable Hole can exit the hole by climbing out of it.", "You can take a {@action Magic|XPHB} action to close a Portable Hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.", - "If the hole is folded up, a creature within the hole's extradimensional space can take an action to make a DC 10 Strength ({@skill Athletics|XPHB}) check. On a successful check, the creature forces its way out and appears within 5 feet of the Portable Hole. A closed Portable Hole holds enough air for 1 hour of breathing, divided by the number of breathing creatures inside.", + "If the hole is folded up, a creature within the hole's extradimensional space can take an action to make a {@dc 10} Strength ({@skill Athletics|XPHB}) check. On a successful check, the creature forces its way out and appears within 5 feet of the Portable Hole. A closed Portable Hole holds enough air for 1 hour of breathing, divided by the number of breathing creatures inside.", "Placing a Portable Hole inside an extradimensional space created by a {@item Bag of Holding|XDMG}, {@item Heward's Handy Haversack|XDMG}, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind {@variantrule Cover|XPHB|Total Cover} is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened." ], "lootTables": [ @@ -43784,7 +43784,7 @@ "type": "entries", "name": "Charming Introduction", "entries": [ - "Also at rank 4, you are able to make a focused effort to keep a potential customer's attention. When you provide a humanoid with a business card from your portfolio keeper, you can cast {@spell charm person} on them (save DC 15). The spell ends prematurely if the character loses the business card." + "Also at rank 4, you are able to make a focused effort to keep a potential customer's attention. When you provide a humanoid with a business card from your portfolio keeper, you can cast {@spell charm person} on them (save {@dc 15}). The spell ends prematurely if the character loses the business card." ] } ], @@ -43896,7 +43896,7 @@ "tier": "minor", "rarity": "uncommon", "entries": [ - "When you drink this potion, you can cast the {@spell animal friendship} spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair." + "When you drink this potion, you can cast the {@spell animal friendship} spell (save {@dc 13}) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair." ], "attachedSpells": [ "animal friendship" @@ -43917,7 +43917,7 @@ "rarity": "uncommon", "weight": 0.5, "entries": [ - "When you drink this potion, you can cast the level 3 version of the {@spell Animal Friendship|XPHB} spell (save DC 13).", + "When you drink this potion, you can cast the level 3 version of the {@spell Animal Friendship|XPHB} spell (save {@dc 13}).", "Agitating this potion's muddy liquid brings little bits into view: a fish scale, a hummingbird feather, a cat claw, or a squirrel hair." ], "attachedSpells": [ @@ -44270,7 +44270,7 @@ "tier": "minor", "rarity": "uncommon", "entries": [ - "After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking {@damage 4d6} fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened." + "After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a {@dc 13} Dexterity saving throw, taking {@damage 4d6} fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened." ], "lootTables": [ "Magic Item Table B" @@ -44287,7 +44287,7 @@ "rarity": "uncommon", "weight": 0.5, "entries": [ - "After drinking this potion, you can take a {@variantrule Bonus Action|XPHB} to exhale fire at a target within 30 feet of yourself. The target makes a DC 13 Dexterity saving throw, taking {@damage 4d6} Fire damage on a failed save or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.", + "After drinking this potion, you can take a {@variantrule Bonus Action|XPHB} to exhale fire at a target within 30 feet of yourself. The target makes a {@dc 13} Dexterity saving throw, taking {@damage 4d6} Fire damage on a failed save or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.", "This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened." ], "lootTables": [ @@ -45068,7 +45068,7 @@ "type": "P", "rarity": "rare", "entries": [ - "When you drink a potion of mind control, you can cast a dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn. If you don't, the potion is wasted.", + "When you drink a potion of mind control, you can cast a dominate spell (save {@dc 15}) on a specific creature if you do so before the end of your next turn. If you don't, the potion is wasted.", "A potion of mind control produces the effect of a {@spell dominate beast} spell. If the target's initial saving throw fails, the effect lasts for 1 hour, with no {@status concentration} required on your part. The {@condition charmed} creature has disadvantage on new saving throws to break the effect during this time." ], "attachedSpells": [ @@ -45085,7 +45085,7 @@ "type": "P", "rarity": "rare", "entries": [ - "When you drink a potion of mind control, you can cast a dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn. If you don't, the potion is wasted.", + "When you drink a potion of mind control, you can cast a dominate spell (save {@dc 15}) on a specific creature if you do so before the end of your next turn. If you don't, the potion is wasted.", "A potion of mind control produces the effect of a {@spell dominate person} spell. If the target's initial saving throw fails, the effect lasts for 1 hour, with no {@status concentration} required on your part. The {@condition charmed} creature has disadvantage on new saving throws to break the effect during this time." ], "attachedSpells": [ @@ -45102,7 +45102,7 @@ "type": "P", "rarity": "very rare", "entries": [ - "When you drink a potion of mind control, you can cast a dominate spell (save DC 15) on a specific creature if you do so before the end of your next turn. If you don't, the potion is wasted.", + "When you drink a potion of mind control, you can cast a dominate spell (save {@dc 15}) on a specific creature if you do so before the end of your next turn. If you don't, the potion is wasted.", "A potion of mind control produces the effect of a {@spell dominate monster} spell. If the target's initial saving throw fails, the effect lasts for 1 hour, with no {@status concentration} required on your part. The {@condition charmed} creature has disadvantage on new saving throws to break the effect during this time." ], "attachedSpells": [ @@ -45124,7 +45124,7 @@ "tier": "minor", "rarity": "rare", "entries": [ - "When you drink this potion, you gain the effect of the {@spell detect thoughts} spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it." + "When you drink this potion, you gain the effect of the {@spell detect thoughts} spell (save {@dc 13}). The potion's dense, purple liquid has an ovoid cloud of pink floating in it." ], "attachedSpells": [ "detect thoughts" @@ -45145,7 +45145,7 @@ "rarity": "rare", "weight": 0.5, "entries": [ - "When you drink this potion, you gain the effect of the {@spell Detect Thoughts|XPHB} spell (save DC 13) for 10 minutes (no {@status Concentration|XPHB} required).", + "When you drink this potion, you gain the effect of the {@spell Detect Thoughts|XPHB} spell (save {@dc 13}) for 10 minutes (no {@status Concentration|XPHB} required).", "This potion's dense, purple liquid has an ovoid cloud of pink floating in it." ], "attachedSpells": [ @@ -45212,7 +45212,7 @@ "rarity": "uncommon", "entries": [ "This concoction looks, smells, and tastes like a {@item potion of healing} or other beneficial potion. However, it is actually poison masked by illusion magic. An {@spell identify} spell reveals its true nature.", - "If you drink it, you take {@damage 3d6} poison damage, and you must succeed on a DC 13 Constitution saving throw or be {@condition poisoned}. At the start of each of your turns while you are {@condition poisoned} in this way, you take {@damage 3d6} poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by {@dice 1d6}. The poison ends when the damage decreases to 0." + "If you drink it, you take {@damage 3d6} poison damage, and you must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned}. At the start of each of your turns while you are {@condition poisoned} in this way, you take {@damage 3d6} poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by {@dice 1d6}. The poison ends when the damage decreases to 0." ], "lootTables": [ "Magic Item Table B" @@ -45231,7 +45231,7 @@ "weight": 0.5, "entries": [ "This concoction looks, smells, and tastes like a {@item Potion of Healing|XDMG} or another beneficial potion. However, it is actually poison masked by illusion magic. {@spell Identify|XPHB} reveals its true nature.", - "If you drink this potion, you take {@damage 4d6} Poison damage and must succeed on a DC 13 Constitution saving throw or have the {@condition Poisoned|XPHB} condition for 1 hour." + "If you drink this potion, you take {@damage 4d6} Poison damage and must succeed on a {@dc 13} Constitution saving throw or have the {@condition Poisoned|XPHB} condition for 1 hour." ], "lootTables": [ "Arcana - Uncommon|XDMG" @@ -46022,8 +46022,8 @@ "type": "entries", "name": "Battle of Wills", "entries": [ - "When donned by a new user, the armor deems itself superior and attempts to take possession of that user. The user must succeed on a DC 13 Charisma saving throw or be possessed by the armor. While possessed, the user is {@condition incapacitated} and loses control of its body but retains its awareness. The armor uses the possessed user's statistics (as adjusted by the armor), but doesn't gain access to the user's knowledge, features, or proficiencies.", - "Freeing a creature trapped inside the armor first requires defeating the armor's automatic defenses (as above). The trapped creature can also attempt a DC 20 Charisma saving throw each day at dawn. On a successful save, the armor no longer controls the creature and can be safely donned by that creature at any time." + "When donned by a new user, the armor deems itself superior and attempts to take possession of that user. The user must succeed on a {@dc 13} Charisma saving throw or be possessed by the armor. While possessed, the user is {@condition incapacitated} and loses control of its body but retains its awareness. The armor uses the possessed user's statistics (as adjusted by the armor), but doesn't gain access to the user's knowledge, features, or proficiencies.", + "Freeing a creature trapped inside the armor first requires defeating the armor's automatic defenses (as above). The trapped creature can also attempt a {@dc 20} Charisma saving throw each day at dawn. On a successful save, the armor no longer controls the creature and can be safely donned by that creature at any time." ] }, { @@ -46516,7 +46516,7 @@ "Wizard" ], "entries": [ - "This leather-bound spellbook is reinforced with iron and silver fittings and an iron lock (DC 20 to open). As an action, you can touch the book's cover and cause it to lock as if you cast {@spell arcane lock} on it. When found, the book contains the following spells: {@spell arcane lock}, {@spell dispel magic}, {@spell globe of invulnerability}, {@spell glyph of warding}, {@spell Mordenkainen's private sanctum}, {@spell protection from evil and good||protection from evil}, and {@spell symbol}. It functions as a spellbook for you.", + "This leather-bound spellbook is reinforced with iron and silver fittings and an iron lock ({@dc 20} to open). As an action, you can touch the book's cover and cause it to lock as if you cast {@spell arcane lock} on it. When found, the book contains the following spells: {@spell arcane lock}, {@spell dispel magic}, {@spell globe of invulnerability}, {@spell glyph of warding}, {@spell Mordenkainen's private sanctum}, {@spell protection from evil and good||protection from evil}, and {@spell symbol}. It functions as a spellbook for you.", "While you are holding the book, you can use it as a spellcasting focus for your wizard spells.", "The book has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. You can use the charges in the following ways while holding it:", { @@ -46665,7 +46665,7 @@ "value": 200000, "poison": true, "entries": [ - "This poison must be harvested from a dead or {@condition incapacitated} {@creature purple worm}. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 ({@damage 12d6}) poison damage on a failed save, or half as much damage on a successful one." + "This poison must be harvested from a dead or {@condition incapacitated} {@creature purple worm}. A creature subjected to this poison must make a {@dc 19} Constitution saving throw, taking 42 ({@damage 12d6}) poison damage on a failed save, or half as much damage on a successful one." ], "poisonTypes": [ "injury" @@ -46683,7 +46683,7 @@ "value": 200000, "poison": true, "entries": [ - "A creature subjected to Purple Worm Poison makes a DC 21 Constitution saving throw, taking 35 ({@damage 10d6}) Poison damage on a failed save or half as much damage on a successful one." + "A creature subjected to Purple Worm Poison makes a {@dc 21} Constitution saving throw, taking 35 ({@damage 10d6}) Poison damage on a failed save or half as much damage on a successful one." ], "poisonTypes": [ "injury" @@ -46832,7 +46832,7 @@ "wondrous": true, "entries": [ "A Pyroconverger is an Izzet-made flamethrower. It carries a risk of malfunction each time you use it.", - "As an action, you can cause the Pyroconverger to project fire in a 10-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking {@damage 4d6} fire damage on a failed save, or half as much damage on a successful one.", + "As an action, you can cause the Pyroconverger to project fire in a 10-foot cone. Each creature in that area must make a {@dc 13} Dexterity saving throw, taking {@damage 4d6} fire damage on a failed save, or half as much damage on a successful one.", "Each time you use the Pyroconverger, roll a {@dice d10} and add the number of times you have used it since your last long rest. If the total is 11 or higher, the Pyroconverger malfunctions: you take {@damage 4d6} fire damage, and you can't use the Pyroconverger again until you finish a long rest." ], "hasFluffImages": true @@ -46851,7 +46851,7 @@ "type": "entries", "name": "Curse", "entries": [ - "Any creature that gains the benefit of a short rest from the vessel hears cloying telepathic whispers emanating from it. That creature must make a DC 17 Wisdom saving throw. On a failed save, the creature is {@condition charmed} by the vessel for 1 hour. The {@condition charmed} creature does everything it can to open the vessel as soon as possible. On a successful save, the creature is immune to the vessel's whispers for 24 hours." + "Any creature that gains the benefit of a short rest from the vessel hears cloying telepathic whispers emanating from it. That creature must make a {@dc 17} Wisdom saving throw. On a failed save, the creature is {@condition charmed} by the vessel for 1 hour. The {@condition charmed} creature does everything it can to open the vessel as soon as possible. On a successful save, the creature is immune to the vessel's whispers for 24 hours." ] }, { @@ -46867,7 +46867,7 @@ "rows": [ [ "1", - "{@b Androphagia.} Each creature within 60 feet of the vessel must succeed on a DC 17 Wisdom saving throw or go berserk for 1 minute. The berserk creature must begin its turn using the {@action Attack} action to make one melee or ranged attack (its choice) against the creature nearest to it. The berserk creature can repeat the save at the end of its turn, ending the effect on itself on a success." + "{@b Androphagia.} Each creature within 60 feet of the vessel must succeed on a {@dc 17} Wisdom saving throw or go berserk for 1 minute. The berserk creature must begin its turn using the {@action Attack} action to make one melee or ranged attack (its choice) against the creature nearest to it. The berserk creature can repeat the save at the end of its turn, ending the effect on itself on a success." ], [ "2", @@ -47473,7 +47473,7 @@ "charges": 3, "entries": [ "This ring, adorned with the symbol of Rakdos, allows you to cast {@spell hellish rebuke}. A guild signet is sometimes awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of Rakdos' recognition and favor.", - "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13)." + "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save {@dc 13})." ], "attachedSpells": [ "hellish rebuke" @@ -47534,7 +47534,7 @@ "type": "entries", "name": "Annihilation", "entries": [ - "If the dagger holds five souls, you can use this property: As a reaction immediately after you hit a creature with the dagger and deal damage to that target, you can release all five souls. If the target now has fewer than 75 hit points, it must succeed on a DC 15 Constitution saving throw or die. If the target dies, you can't use this property again until you finish a long rest." + "If the dagger holds five souls, you can use this property: As a reaction immediately after you hit a creature with the dagger and deal damage to that target, you can release all five souls. If the target now has fewer than 75 hit points, it must succeed on a {@dc 15} Constitution saving throw or die. If the target dies, you can't use this property again until you finish a long rest." ] } ], @@ -47694,7 +47694,7 @@ "type": "entries", "name": "Invoking the Rune", "entries": [ - "As a bonus action, you can invoke the weapon's rune, unleashing the screams of every creature slain by the weapon in one cacophonous burst. Each creature of your choice within 60 feet of you must succeed on a DC 15 Wisdom saving throw or have the stunned condition until the start of your next turn.", + "As a bonus action, you can invoke the weapon's rune, unleashing the screams of every creature slain by the weapon in one cacophonous burst. Each creature of your choice within 60 feet of you must succeed on a {@dc 15} Wisdom saving throw or have the stunned condition until the start of your next turn.", "Once the rune has been invoked, it can't be invoked again until the next dawn." ] } @@ -48186,8 +48186,8 @@ { "type": "list", "items": [ - "{@spell Animal friendship} (save DC 13)", - "{@spell Fear} (save DC 13), targeting only beasts that have an Intelligence of 3 or lower", + "{@spell Animal friendship} (save {@dc 13})", + "{@spell Fear} (save {@dc 13}), targeting only beasts that have an Intelligence of 3 or lower", "{@spell Speak with animals}" ] } @@ -48212,7 +48212,7 @@ "rechargeAmount": "{@dice 1d3}", "charges": 3, "entries": [ - "This ring has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing the ring, you can expend 1 charge to cast one of the following spells (save DC 13) from it:", + "This ring has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing the ring, you can expend 1 charge to cast one of the following spells (save {@dc 13}) from it:", { "type": "list", "items": [ @@ -48400,7 +48400,7 @@ "type": "item", "name": "Elemental Compulsion", "entries": [ - "While wearing the ring, you can take a {@action Magic|XPHB} action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes a DC 18 Wisdom saving throw. On a failed save, the Elemental has the {@condition Charmed|XPHB} condition until the start your next turn, and you determine what it does with its move and action on its next turn." + "While wearing the ring, you can take a {@action Magic|XPHB} action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes a {@dc 18} Wisdom saving throw. On a failed save, the Elemental has the {@condition Charmed|XPHB} condition until the start your next turn, and you determine what it does with its move and action on its next turn." ] } ] @@ -48473,7 +48473,7 @@ "type": "item", "name": "Elemental Compulsion", "entries": [ - "While wearing the ring, you can take a {@action Magic|XPHB} action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes a DC 18 Wisdom saving throw. On a failed save, the Elemental has the {@condition Charmed|XPHB} condition until the start your next turn, and you determine what it does with its move and action on its next turn." + "While wearing the ring, you can take a {@action Magic|XPHB} action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes a {@dc 18} Wisdom saving throw. On a failed save, the Elemental has the {@condition Charmed|XPHB} condition until the start your next turn, and you determine what it does with its move and action on its next turn." ] } ] @@ -48548,7 +48548,7 @@ "type": "item", "name": "Elemental Compulsion", "entries": [ - "While wearing the ring, you can take a {@action Magic|XPHB} action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes a DC 18 Wisdom saving throw. On a failed save, the Elemental has the {@condition Charmed|XPHB} condition until the start your next turn, and you determine what it does with its move and action on its next turn." + "While wearing the ring, you can take a {@action Magic|XPHB} action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes a {@dc 18} Wisdom saving throw. On a failed save, the Elemental has the {@condition Charmed|XPHB} condition until the start your next turn, and you determine what it does with its move and action on its next turn." ] } ] @@ -48617,7 +48617,7 @@ "type": "item", "name": "Elemental Compulsion", "entries": [ - "While wearing the ring, you can take a {@action Magic|XPHB} action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes a DC 18 Wisdom saving throw. On a failed save, the Elemental has the {@condition Charmed|XPHB} condition until the start your next turn, and you determine what it does with its move and action on its next turn." + "While wearing the ring, you can take a {@action Magic|XPHB} action to try to compel an Elemental you see within 60 feet of yourself. The Elemental makes a {@dc 18} Wisdom saving throw. On a failed save, the Elemental has the {@condition Charmed|XPHB} condition until the start your next turn, and you determine what it does with its move and action on its next turn." ] } ] @@ -49339,7 +49339,7 @@ "type": "entries", "name": "Ruidium Corruption", "entries": [ - "When you use the Ruidium Rage property of the ring, you must make a DC 20 Charisma saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save." + "When you use the Ruidium Rage property of the ring, you must make a {@dc 20} Charisma saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save." ] }, { @@ -49419,14 +49419,14 @@ "entries": [ "You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.", "Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if {@status concentration||concentrating} on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.", - "As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. (4 spheres = {@dice 2d4}, 3 spheres = {@dice 2d6}, 2 spheres = {@dice 5d4}, 1 sphere = {@dice 4d12})" + "As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a {@dc 15} Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. (4 spheres = {@dice 2d4}, 3 spheres = {@dice 2d6}, 2 spheres = {@dice 5d4}, 1 sphere = {@dice 4d12})" ] }, { "name": "Shooting Stars", "type": "entries", "entries": [ - "You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking {@damage 5d4} fire damage on a failed save, or half as much damage on a successful one." + "You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a {@dc 15} Dexterity saving throw, taking {@damage 5d4} fire damage on a failed save, or half as much damage on a successful one." ] } ], @@ -49466,7 +49466,7 @@ "entries": [ "You can expend 2 charges as a {@action Magic|XPHB} action to create up to four 3-foot-diameter spheres of lightning.", "Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain {@status Concentration|XPHB}, up to 1 minute. Each sphere sheds {@variantrule Dim Light|XPHB} in a 30-foot radius.", - "As a {@variantrule Bonus Action|XPHB}, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind {@variantrule Cover|XPHB|Total Cover}, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.", + "As a {@variantrule Bonus Action|XPHB}, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind {@variantrule Cover|XPHB|Total Cover}, the sphere discharges lightning at that creature and disappears. That creature makes a {@dc 15} Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.", { "type": "table", "colStyles": [ @@ -49502,7 +49502,7 @@ "type": "entries", "name": "Shooting Stars", "entries": [ - "You can expend 1 to 3 charges as a {@action Magic|XPHB} action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking {@damage 5d4} Radiant damage on a failed save or half as much damage on a successful one." + "You can expend 1 to 3 charges as a {@action Magic|XPHB} action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} originating from that point is showered in sparks and makes a {@dc 15} Dexterity saving throw, taking {@damage 5d4} Radiant damage on a failed save or half as much damage on a successful one." ] } ], @@ -50044,7 +50044,7 @@ "type": "list", "items": [ "You can expend 1 charge as an action and use the ring to lower the temperature in a 120-foot-radius sphere centered on a point you can see within 300 feet of you. The temperature in that area drops 20 degrees per minute, to a minimum of -30 degrees Fahrenheit. Frost and ice begin to form on surfaces once the temperature drops below 32 degrees. This effect is permanent unless you use the ring to end it as an action, at which point the temperature in the area returns to normal at a rate of 10 degrees per minute.", - "You can cast one of the following spells from the ring (spell save DC 17) by expending the necessary number of charges: {@spell Bigby's hand} (2 charges; the hand is made of ice, is immune to cold damage, and deals bludgeoning damage instead of force damage as a clenched fist), {@spell cone of cold} (2 charges), flesh to ice (3 charges; as {@spell flesh to stone} except that the target turns to solid ice with the density and durability of stone), {@spell ice storm} (2 charges), {@spell Otiluke's freezing sphere} (3 charges), {@spell sleet storm} (1 charge), {@spell spike growth} (1 charge; the spikes are made of ice), or {@spell wall of ice} (2 charges).", + "You can cast one of the following spells from the ring (spell save {@dc 17}) by expending the necessary number of charges: {@spell Bigby's hand} (2 charges; the hand is made of ice, is immune to cold damage, and deals bludgeoning damage instead of force damage as a clenched fist), {@spell cone of cold} (2 charges), flesh to ice (3 charges; as {@spell flesh to stone} except that the target turns to solid ice with the density and durability of stone), {@spell ice storm} (2 charges), {@spell Otiluke's freezing sphere} (3 charges), {@spell sleet storm} (1 charge), {@spell spike growth} (1 charge; the spikes are made of ice), or {@spell wall of ice} (2 charges).", "You can expend the necessary number of charges as an action and use the ring to create either an inanimate ice object (2 charges) or an animated ice creature (4 charges). The ice object can't have any moving parts, must be able to fit inside a 10-foot cube, and has the density and durability of metal or stone (your choice). The ice creature must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with vulnerability to fire damage, immunity to cold and poison damage, and immunity to the following conditions: {@condition charmed}, {@condition exhaustion}, {@condition frightened}, {@condition paralyzed}, {@condition petrified}, and {@condition poisoned}. The ice creature obeys only its creator's commands. The ice object or creature appears in an unoccupied space within 60 feet of you. It melts into a pool of normal water after 24 hours or when it drops to 0 hit points. In extreme heat, it loses 5 ({@dice 1d10}) hit points per minute as it melts. Use the guidelines in chapter 8 of the Dungeon Master's Guide to determine the hit points of an inanimate object if they become necessary." ] } @@ -50091,7 +50091,7 @@ "reqAttune": true, "entries": [ "While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.", - "Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of {@condition exhaustion}." + "Whenever you use the ring again before taking a long rest, you must succeed on a {@dc 15} Constitution saving throw or gain one level of {@condition exhaustion}." ], "lootTables": [ "Magic Item Table G" @@ -50107,7 +50107,7 @@ "reqAttune": true, "entries": [ "While wearing this ring, you can take a {@action Magic|XPHB} action to gain X-ray vision with a range of 30 feet for 1 minute. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances or a thin sheet of lead block the vision.", - "Whenever you use the ring again before taking a {@variantrule Long Rest|XPHB}, you must succeed on a DC 15 Constitution saving throw or gain 1 {@condition Exhaustion|XPHB} level." + "Whenever you use the ring again before taking a {@variantrule Long Rest|XPHB}, you must succeed on a {@dc 15} Constitution saving throw or gain 1 {@condition Exhaustion|XPHB} level." ], "lootTables": [ "Arcana - Rare|XDMG" @@ -50134,7 +50134,7 @@ "type": "item", "name": "Heads", "entries": [ - "Target one creature you can see within 60 feet of yourself. The target makes a DC 13 Wisdom saving throw. On a failed save, the target takes {@damage 2d4} Psychic damage and has {@variantrule Disadvantage|XPHB} on the next attack roll it makes before the end of its next turn. On a successful save, the target takes half as much damage only." + "Target one creature you can see within 60 feet of yourself. The target makes a {@dc 13} Wisdom saving throw. On a failed save, the target takes {@damage 2d4} Psychic damage and has {@variantrule Disadvantage|XPHB} on the next attack roll it makes before the end of its next turn. On a successful save, the target takes half as much damage only." ] }, { @@ -50188,7 +50188,7 @@ ] }, "The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.", - "A {@spell light} spell cast on the robe or a {@spell daylight} spell cast within 5 feet of the robe causes you to be {@condition blinded} for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for {@spell light} or DC 15 for {@spell daylight}), ending the blindness on a success." + "A {@spell light} spell cast on the robe or a {@spell daylight} spell cast within 5 feet of the robe causes you to be {@condition blinded} for 1 minute. At the end of each of your turns, you can make a Constitution saving throw ({@dc 11} for {@spell light} or {@dc 15} for {@spell daylight}), ending the blindness on a success." ], "lootTables": [ "Magic Item Table G" @@ -50228,7 +50228,7 @@ "type": "entries", "name": "Drawbacks", "entries": [ - "A {@spell Light|XPHB} spell cast on the robe or a {@spell Daylight|XPHB} spell cast within 5 feet of the robe gives you the {@condition Blinded|XPHB} condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success." + "A {@spell Light|XPHB} spell cast on the robe or a {@spell Daylight|XPHB} spell cast within 5 feet of the robe gives you the {@condition Blinded|XPHB} condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw ({@dc 11} for Light or {@dc 15} for Daylight), ending the condition on yourself on a success." ] } ], @@ -50253,7 +50253,7 @@ "rechargeAmount": "{@dice 1d3}", "charges": 3, "entries": [ - "This robe has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become {@condition stunned} until the effect ends." + "This robe has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a {@dc 15} Wisdom saving throw or become {@condition stunned} until the effect ends." ], "lootTables": [ "Magic Item Table H" @@ -50270,7 +50270,7 @@ "rechargeAmount": "{@dice 1d3}", "charges": 3, "entries": [ - "This robe has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While you wear it, you can take a {@action Magic|XPHB} action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds {@variantrule Bright Light|XPHB} in a 30-foot radius and {@variantrule Dim Light|XPHB} for an additional 30 feet, and creatures that can see you have {@variantrule Disadvantage|XPHB} on attack rolls against you. Any creature in the {@variantrule Bright Light|XPHB} that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or have the {@condition Stunned|XPHB} condition until the effect ends." + "This robe has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While you wear it, you can take a {@action Magic|XPHB} action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds {@variantrule Bright Light|XPHB} in a 30-foot radius and {@variantrule Dim Light|XPHB} for an additional 30 feet, and creatures that can see you have {@variantrule Disadvantage|XPHB} on attack rolls against you. Any creature in the {@variantrule Bright Light|XPHB} that can see you when the robe's power is activated must succeed on a {@dc 15} Wisdom saving throw or have the {@condition Stunned|XPHB} condition until the effect ends." ], "lootTables": [ "Arcana - Very Rare|XDMG" @@ -50662,14 +50662,14 @@ "name": "Control", "type": "entries", "entries": [ - "One Construct of your choice within 60 feet of you must succeed on a DC 15 Wisdom saving throw or have the {@condition charmed} condition for 1 minute. While {@condition charmed} in this way, the Construct obeys your verbal commands, and you and the Construct can communicate remotely with each other through the device. Whenever the {@condition charmed} Construct takes damage, it can repeat the saving throw, ending the effect on itself on a success." + "One Construct of your choice within 60 feet of you must succeed on a {@dc 15} Wisdom saving throw or have the {@condition charmed} condition for 1 minute. While {@condition charmed} in this way, the Construct obeys your verbal commands, and you and the Construct can communicate remotely with each other through the device. Whenever the {@condition charmed} Construct takes damage, it can repeat the saving throw, ending the effect on itself on a success." ] }, { "name": "Disrupt", "type": "entries", "entries": [ - "Constructs of your choice within 30 feet of you must succeed on a DC 15 Wisdom saving throw or have the {@condition incapacitated} condition for 1 minute. An {@condition incapacitated} Construct can repeat the saving throw at the end of its turns, ending the effect on itself on a success." + "Constructs of your choice within 30 feet of you must succeed on a {@dc 15} Wisdom saving throw or have the {@condition incapacitated} condition for 1 minute. An {@condition incapacitated} Construct can repeat the saving throw at the end of its turns, ending the effect on itself on a success." ] }, { @@ -50857,7 +50857,7 @@ "type": "item", "name": "Searing Rebuke", "entries": [ - "You can cast the {@spell Hellish Rebuke} spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can't cast the spell again until the next dawn." + "You can cast the {@spell Hellish Rebuke} spell as a 4th-level spell (save {@dc 16}) from the rod. Once you use the rod to cast the spell, the rod can't cast the spell again until the next dawn." ] }, { @@ -50909,21 +50909,21 @@ "name": "Drain Life", "type": "entries", "entries": [ - "When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target rakes an extra {@damage 4d6} necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn." + "When you hit a creature with a melee attack using the rod, you can force the target to make a {@dc 17} Constitution saving throw. On a failure, the target rakes an extra {@damage 4d6} necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn." ] }, { "name": "Paralyze", "type": "entries", "entries": [ - "When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn." + "When you hit a creature with a melee attack using the rod, you can force the target to make a {@dc 17} Strength saving throw. On a failure, the target is {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn." ] }, { "name": "Terrify", "type": "entries", "entries": [ - "While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is {@condition frightened} of you for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn." + "While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a {@dc 17} Wisdom saving throw. On a failure, a target is {@condition frightened} of you for 1 minute. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn." ] } ], @@ -51002,21 +51002,21 @@ "type": "entries", "name": "Drain Life", "entries": [ - "When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failed save, the target takes an extra {@damage 4d6} Necrotic damage, and you regain a number of {@variantrule Hit Points|XPHB} equal to half that Necrotic damage. Once used, this property can't be used again until the next dawn." + "When you hit a creature with a melee attack using the rod, you can force the target to make a {@dc 17} Constitution saving throw. On a failed save, the target takes an extra {@damage 4d6} Necrotic damage, and you regain a number of {@variantrule Hit Points|XPHB} equal to half that Necrotic damage. Once used, this property can't be used again until the next dawn." ] }, { "type": "entries", "name": "Paralyze", "entries": [ - "When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failed save, the target has the {@condition Paralyzed|XPHB} condition for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on a success. Once used, this property can't be used again until the next dawn." + "When you hit a creature with a melee attack using the rod, you can force the target to make a {@dc 17} Constitution saving throw. On a failed save, the target has the {@condition Paralyzed|XPHB} condition for 1 minute. The target repeats the save at the end of each of its turns, ending the effect on a success. Once used, this property can't be used again until the next dawn." ] }, { "type": "entries", "name": "Terrify", "entries": [ - "While holding the rod, you can take a {@action Magic|XPHB} action to force each creature you can see within 30 feet of yourself to make a DC 17 Wisdom saving throw. On a failed save, a target has the {@condition Frightened|XPHB} condition for 1 minute. A {@condition Frightened|XPHB} target repeats the save at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn." + "While holding the rod, you can take a {@action Magic|XPHB} action to force each creature you can see within 30 feet of yourself to make a {@dc 17} Wisdom saving throw. On a failed save, a target has the {@condition Frightened|XPHB} condition for 1 minute. A {@condition Frightened|XPHB} target repeats the save at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn." ] } ], @@ -51123,7 +51123,7 @@ "charges": 3, "entries": [ "This adamantine rod is tipped with a glowing crystalline eye. The rod has 3 charges and regains all its expended charges daily at dawn.", - "When a creature you can see within 60 feet of you damages you while you are holding this rod, you can use your reaction to expend 1 of the rod's charges to force the creature to make a DC 13 Dexterity saving throw. The creature takes {@damage 2d10} lightning damage on a failed save, or half as much damage on a successful one." + "When a creature you can see within 60 feet of you damages you while you are holding this rod, you can use your reaction to expend 1 of the rod's charges to force the creature to make a {@dc 13} Dexterity saving throw. The creature takes {@damage 2d10} lightning damage on a failed save, or half as much damage on a successful one." ] }, { @@ -51140,7 +51140,7 @@ "reqAttune": true, "weight": 2, "entries": [ - "You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be {@condition charmed} by you for 8 hours. While {@condition charmed} in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be {@condition charmed} in this way. The rod can't be used again until the next dawn." + "You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a {@dc 15} Wisdom saving throw or be {@condition charmed} by you for 8 hours. While {@condition charmed} in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be {@condition charmed} in this way. The rod can't be used again until the next dawn." ], "lootTables": [ "Magic Item Table G" @@ -51156,7 +51156,7 @@ "reqAttune": true, "weight": 2, "entries": [ - "You can take a {@action Magic|XPHB} action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of yourself. Each target must succeed on a DC 15 Wisdom saving throw or have the {@condition Charmed|XPHB} condition for 8 hours. While {@condition Charmed|XPHB} in this way, the creature regards you as its trusted leader. If harmed by you or your allies or commanded to do something contrary to its nature, a target ceases to be {@condition Charmed|XPHB} in this way. Once used, this property can't be used again until the next dawn." + "You can take a {@action Magic|XPHB} action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of yourself. Each target must succeed on a {@dc 15} Wisdom saving throw or have the {@condition Charmed|XPHB} condition for 8 hours. While {@condition Charmed|XPHB} in this way, the creature regards you as its trusted leader. If harmed by you or your allies or commanded to do something contrary to its nature, a target ceases to be {@condition Charmed|XPHB} in this way. Once used, this property can't be used again until the next dawn." ], "lootTables": [ "Arcana - Rare|XDMG" @@ -51253,7 +51253,7 @@ ], [ "Third", - "{@spell Reverse Gravity} (spell save DC 18)" + "{@spell Reverse Gravity} (spell save {@dc 18})" ], [ "Fourth", @@ -51384,7 +51384,7 @@ "type": "item", "name": "Willful Enmity", "entries": [ - "You can cast the {@spell Antagonize|BMT} spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can't cast the spell again until the next dawn." + "You can cast the {@spell Antagonize|BMT} spell (save {@dc 15}) from the mantle. Once the mantle has cast the spell, it can't cast the spell again until the next dawn." ] } ] @@ -51404,8 +51404,8 @@ "weight": 5, "value": 100, "entries": [ - "As a {@action Utilize|XPHB} action, you can tie a knot with Rope if you succeed on a DC 10 Dexterity ({@skill Sleight of Hand|XPHB}) check. The Rope can be burst with a successful DC 20 Strength ({@skill Athletics|XPHB}) check.", - "You can bind an unwilling creature with the Rope only if the creature has the {@condition Grappled|XPHB}, {@condition Incapacitated|XPHB}, or {@condition Restrained|XPHB} condition. If the creature's legs are bound, the creature has the {@condition Restrained|XPHB} condition until it escapes. Escaping the Rope requires the creature to make a successful DC 15 Dexterity ({@skill Acrobatics|XPHB}) check as an action." + "As a {@action Utilize|XPHB} action, you can tie a knot with Rope if you succeed on a {@dc 10} Dexterity ({@skill Sleight of Hand|XPHB}) check. The Rope can be burst with a successful {@dc 20} Strength ({@skill Athletics|XPHB}) check.", + "You can bind an unwilling creature with the Rope only if the creature has the {@condition Grappled|XPHB}, {@condition Incapacitated|XPHB}, or {@condition Restrained|XPHB} condition. If the creature's legs are bound, the creature has the {@condition Restrained|XPHB} condition until it escapes. Escaping the Rope requires the creature to make a successful {@dc 15} Dexterity ({@skill Acrobatics|XPHB}) check as an action." ] }, { @@ -51465,8 +51465,8 @@ "wondrous": true, "weight": 3, "entries": [ - "This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become {@condition restrained}.", - "You can release the creature by using a bonus action to speak a second command word. A target {@condition restrained} by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer {@condition restrained} by the rope.", + "This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a {@dc 15} Dexterity saving throw or become {@condition restrained}.", + "You can release the creature by using a bonus action to speak a second command word. A target {@condition restrained} by the rope can use an action to make a {@dc 15} Strength or Dexterity check (target's choice). On a success, the creature is no longer {@condition restrained} by the rope.", "The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed." ], "lootTables": [ @@ -51481,8 +51481,8 @@ "rarity": "rare", "wondrous": true, "entries": [ - "This rope is 30 feet long. While holding one end of the rope, you can take a {@action Magic|XPHB} action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the {@condition Restrained|XPHB} condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target's space) or by using a {@variantrule Bonus Action|XPHB} to repeat the command (causing the rope to coil up in your hand).", - "A target {@condition Restrained|XPHB} by the rope can take an action to make its choice of a DC 15 Strength ({@skill Athletics|XPHB}) or Dexterity ({@skill Acrobatics|XPHB}) check. On a successful check, the target is no longer {@condition Restrained|XPHB} by the rope. If you're still holding onto the rope when a target escapes from it, you can take a {@variantrule Reaction|XPHB} to command the rope to coil up in your hand; otherwise, the rope coils up in the target's space.", + "This rope is 30 feet long. While holding one end of the rope, you can take a {@action Magic|XPHB} action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a {@dc 15} Dexterity saving throw or have the {@condition Restrained|XPHB} condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target's space) or by using a {@variantrule Bonus Action|XPHB} to repeat the command (causing the rope to coil up in your hand).", + "A target {@condition Restrained|XPHB} by the rope can take an action to make its choice of a {@dc 15} Strength ({@skill Athletics|XPHB}) or Dexterity ({@skill Acrobatics|XPHB}) check. On a successful check, the target is no longer {@condition Restrained|XPHB} by the rope. If you're still holding onto the rope when a target escapes from it, you can take a {@variantrule Reaction|XPHB} to command the rope to coil up in your hand; otherwise, the rope coils up in the target's space.", "The rope has AC 20, HP 20, and {@variantrule Immunity|XPHB} to Poison and Psychic damage. It regains 1 {@variantrule Hit Points|XPHB|Hit Point} every 5 minutes as long as it has at least 1 {@variantrule Hit Points|XPHB|Hit Point}. If the rope drops to 0 {@variantrule Hit Points|XPHB}, it is destroyed." ], "lootTables": [ @@ -51694,7 +51694,7 @@ "type": "entries", "name": "Bow to the King", "entries": [ - "You may use an action to expend 33 charges to use the rod to force all creatures within a 150-foot-radius to bow to you. A creature must succeed on a DC 21 Charisma saving throw or be forced to kneel for up to 1 hour. Creatures immune to the {@condition charmed} condition have advantage on their save. Each time a kneeling creature takes damage, they may repeat the save, ending the effect on a success. The effect also ends early for kneeling creatures if they're touched by the Ruby Rod." + "You may use an action to expend 33 charges to use the rod to force all creatures within a 150-foot-radius to bow to you. A creature must succeed on a {@dc 21} Charisma saving throw or be forced to kneel for up to 1 hour. Creatures immune to the {@condition charmed} condition have advantage on their save. Each time a kneeling creature takes damage, they may repeat the save, ending the effect on a success. The effect also ends early for kneeling creatures if they're touched by the Ruby Rod." ] }, { @@ -51705,9 +51705,9 @@ { "type": "list", "items": [ - "You project acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking {@damage 12d8} acid damage on a failed save, or half as much damage on a successful one.", - "You project an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking {@damage 12d8} cold damage on a failed save, or half as much damage on a successful one.", - "You shoot lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking {@damage 12d10} lightning damage on a failed save, or half as much damage on a successful one." + "You project acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 18} Dexterity saving throw, taking {@damage 12d8} acid damage on a failed save, or half as much damage on a successful one.", + "You project an icy blast in a 60-foot cone. Each creature in that area must make a {@dc 19} Constitution saving throw, taking {@damage 12d8} cold damage on a failed save, or half as much damage on a successful one.", + "You shoot lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a {@dc 19} Dexterity saving throw, taking {@damage 12d10} lightning damage on a failed save, or half as much damage on a successful one." ] } ] @@ -51806,7 +51806,7 @@ "type": "entries", "name": "Ruidium Corruption", "entries": [ - "When you use the shield's Psychic Reflection property, you must make a DC 20 Charisma saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save." + "When you use the shield's Psychic Reflection property, you must make a {@dc 20} Charisma saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save." ] }, { @@ -51853,7 +51853,7 @@ "type": "list", "items": [ "The weapon's bonus to attack and damage rolls increases to +2, and the extra piercing damage dealt by the weapon increases to {@dice 2d8}.", - "When you hurl the spear and speak a command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a creature you can see within 120 feet of you. Each creature in the line, excluding you, must make a DC 15 Dexterity saving throw, taking {@damage 8d6} lightning damage on a failed save, or half as much damage on a successful one. Ruin's Wake then returns to your hand. This property can't be used again until the next dawn." + "When you hurl the spear and speak a command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a creature you can see within 120 feet of you. Each creature in the line, excluding you, must make a {@dc 15} Dexterity saving throw, taking {@damage 8d6} lightning damage on a failed save, or half as much damage on a successful one. Ruin's Wake then returns to your hand. This property can't be used again until the next dawn." ] } ] @@ -51994,7 +51994,7 @@ "type": "entries", "name": "Blighted Ruin", "entries": [ - "You can cast the {@spell blight} spell from the weapon (DC 15). Once used, this property of the weapon can't be used until the next dawn." + "You can cast the {@spell blight} spell from the weapon ({@dc 15}). Once used, this property of the weapon can't be used until the next dawn." ] }, { @@ -52049,7 +52049,7 @@ "bonusWeapon": "+1", "entries": [ "This ash-gray flail is cold to the touch. You gain a +1 bonus to attack and damage rolls made with this magic weapon, and it deals double damage to objects and structures.", - "Additionally, when you hit a creature with this weapon, you can force the creature to make a DC 15 Constitution saving throw. On a failed save, the creature has the poisoned condition for 1 minute. The poisoned creature takes {@damage 2d4} necrotic damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this property is used in this way, it can't be used again until the next dawn." + "Additionally, when you hit a creature with this weapon, you can force the creature to make a {@dc 15} Constitution saving throw. On a failed save, the creature has the poisoned condition for 1 minute. The poisoned creature takes {@damage 2d4} necrotic damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this property is used in this way, it can't be used again until the next dawn." ] }, { @@ -52072,7 +52072,7 @@ "rarity": "unknown", "value": 5000, "entries": [ - "Any creature that ingests a ryath root gains {@dice 2d4} temporary hit points. A creature that consumes more than one ryath root in a 24-hour period must succeed on a DC 13 Constitution saving throw or suffer the {@condition poisoned} condition for 1 hour." + "Any creature that ingests a ryath root gains {@dice 2d4} temporary hit points. A creature that consumes more than one ryath root in a 24-hour period must succeed on a {@dc 13} Constitution saving throw or suffer the {@condition poisoned} condition for 1 hour." ], "miscTags": [ "CNS" @@ -52413,7 +52413,7 @@ "Markovia had long considered Strahd a mad tyrant, but only after his transformation into a {@creature vampire} did she dare to challenge him. As she rallied her followers and prepared to march on Castle Ravenloft, Strahd sent a group of {@creature vampire spawn} to her abbey. They confronted Markovia and were destroyed to a one.", "Suffused with confidence born of a righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to the parapets. In the end, Markovia never returned to Barovia, and Strahd long afterward walked with a limp and a grimace of pain. It is said that he trapped Markovia in a crypt beneath his castle, and her remains linger there yet.", "The essence of Markovia's saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead.", - "{@item Mace of Disruption}. When you hit a fiend or an undead with this magic weapon, that creature takes an extra {@damage 2d6} radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes {@condition frightened} of you until the end of your next turn.", + "{@item Mace of Disruption}. When you hit a fiend or an undead with this magic weapon, that creature takes an extra {@damage 2d6} radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a {@dc 15} Wisdom saving throw or be destroyed. On a successful save, the creature becomes {@condition frightened} of you until the end of your next turn.", "While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet." ], "hasFluffImages": true @@ -52880,7 +52880,7 @@ ], "wondrous": true, "entries": [ - "As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can't be used again until the next dawn.", + "As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a {@dc 15} Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can't be used again until the next dawn.", "The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:", { "type": "list", @@ -52917,7 +52917,7 @@ "type": "entries", "name": "Curse", "entries": [ - "This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 ({@damage 10d10 + 45}) poison damage on a failed save, or half as much damage on a successful one. Only a {@spell wish} spell can remove the armor's curse." + "This armor is cursed. Whenever you don or doff it, you must make a {@dc 15} Constitution saving throw, taking 100 ({@damage 10d10 + 45}) poison damage on a failed save, or half as much damage on a successful one. Only a {@spell wish} spell can remove the armor's curse." ] } ] @@ -53278,7 +53278,7 @@ "tier": "minor", "rarity": "rare", "entries": [ - "Using an action to read the scroll encloses you in an {@condition invisible} barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents aberrations from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that an aberration would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier." + "Using an action to read the scroll encloses you in an {@condition invisible} barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents aberrations from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that an aberration would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a {@dc 15} Charisma check. On a success, the creature ceases to be affected by the barrier." ], "miscTags": [ "CNS" @@ -53295,7 +53295,7 @@ "tier": "minor", "rarity": "rare", "entries": [ - "Using an action to read the scroll encloses you in an {@condition invisible} barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents beasts from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a beast would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier." + "Using an action to read the scroll encloses you in an {@condition invisible} barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents beasts from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a beast would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a {@dc 15} Charisma check. On a success, the creature ceases to be affected by the barrier." ], "miscTags": [ "CNS" @@ -53312,7 +53312,7 @@ "tier": "minor", "rarity": "rare", "entries": [ - "Using an action to read the scroll encloses you in an {@condition invisible} barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents celestials from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a celestial would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier." + "Using an action to read the scroll encloses you in an {@condition invisible} barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents celestials from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a celestial would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a {@dc 15} Charisma check. On a success, the creature ceases to be affected by the barrier." ], "miscTags": [ "CNS" @@ -53329,7 +53329,7 @@ "tier": "minor", "rarity": "rare", "entries": [ - "Using an action to read the scroll encloses you in an {@condition invisible} barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents elementals from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that an elemental would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier." + "Using an action to read the scroll encloses you in an {@condition invisible} barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents elementals from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that an elemental would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a {@dc 15} Charisma check. On a success, the creature ceases to be affected by the barrier." ], "miscTags": [ "CNS" @@ -53346,7 +53346,7 @@ "tier": "minor", "rarity": "rare", "entries": [ - "Using an action to read the scroll encloses you in an {@condition invisible} barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents fey from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a fey would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier." + "Using an action to read the scroll encloses you in an {@condition invisible} barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents fey from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a fey would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a {@dc 15} Charisma check. On a success, the creature ceases to be affected by the barrier." ], "miscTags": [ "CNS" @@ -53363,7 +53363,7 @@ "tier": "minor", "rarity": "rare", "entries": [ - "Using an action to read the scroll encloses you in an {@condition invisible} barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents fiends from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a fiend would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier." + "Using an action to read the scroll encloses you in an {@condition invisible} barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents fiends from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a fiend would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a {@dc 15} Charisma check. On a success, the creature ceases to be affected by the barrier." ], "miscTags": [ "CNS" @@ -53380,7 +53380,7 @@ "tier": "minor", "rarity": "rare", "entries": [ - "Using an action to read the scroll encloses you in an {@condition invisible} barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents plants from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a plant would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier." + "Using an action to read the scroll encloses you in an {@condition invisible} barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents plants from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a plant would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a {@dc 15} Charisma check. On a success, the creature ceases to be affected by the barrier." ], "miscTags": [ "CNS" @@ -53397,7 +53397,7 @@ "tier": "minor", "rarity": "rare", "entries": [ - "Using an action to read the scroll encloses you in an {@condition invisible} barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents undead from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that an undead would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier." + "Using an action to read the scroll encloses you in an {@condition invisible} barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents undead from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that an undead would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a {@dc 15} Charisma check. On a success, the creature ceases to be affected by the barrier." ], "miscTags": [ "CNS" @@ -53427,7 +53427,7 @@ "rarity": "legendary", "entries": [ "By using an action to read the scroll, you cause a comet to fall from the sky and crash to the ground at a point you can see up to 1 mile away from you. You must be outdoors when you use the scroll, or nothing happens and the scroll is wasted.", - "The comet creates a 50-foot-deep, 500-foot-radius crater on impact. Any creature in that radius must make a DC 20 Dexterity saving throw, taking {@damage 30d10} force damage on a failed saving throw, or half as much damage on a successful one. All structures in the crater are destroyed, as are all nonmagical objects that aren't being worn or held." + "The comet creates a 50-foot-deep, 500-foot-radius crater on impact. Any creature in that radius must make a {@dc 20} Dexterity saving throw, taking {@damage 30d10} force damage on a failed saving throw, or half as much damage on a successful one. All structures in the crater are destroyed, as are all nonmagical objects that aren't being worn or held." ], "miscTags": [ "CNS" @@ -53618,7 +53618,7 @@ "entries": [ "This small dart is decorated with designs like windy spirals that span the length of its shaft.", "When you whisper the word \"seek\" and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you don't need to see it now. If the target isn't within range or if there is no clear path to it, the dart falls to the ground, its magic spent and wasted. Otherwise, elemental winds guide the dart instantly through the air to the target. The dart can pass though openings as narrow as 1 inch wide and can change direction to fly around corners.", - "When the dart reaches its target, the target must succeed on a DC 16 Dexterity saving throw or take {@damage 1d4} piercing damage and {@damage 3d4} lightning damage. The dart's magic is then spent, and it becomes an ordinary dart." + "When the dart reaches its target, the target must succeed on a {@dc 16} Dexterity saving throw or take {@damage 1d4} piercing damage and {@damage 3d4} lightning damage. The dart's magic is then spent, and it becomes an ordinary dart." ] }, { @@ -53643,7 +53643,7 @@ "charges": 3, "entries": [ "This ring, adorned with the symbol of Selesnya, allows you to cast {@spell charm person}. A guild signet is sometimes awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of Selesnya's recognition and favor.", - "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13)." + "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save {@dc 13})." ], "attachedSpells": [ "charm person" @@ -53677,7 +53677,7 @@ "rarity": "uncommon", "wondrous": true, "entries": [ - "Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15 Intelligence ({@skill Arcana}) check to establish contact. Once the stone is successfully used, it can't be used again until the next dawn.", + "Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a {@dc 15} Intelligence ({@skill Arcana}) check to establish contact. Once the stone is successfully used, it can't be used again until the next dawn.", "Making contact with another secretarian assumes that they are in possession of their own sending stone.", { "type": "table", @@ -53729,7 +53729,7 @@ "type": "entries", "name": "Rumor Mill", "entries": [ - "Also at rank 2, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence ({@skill History}) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization's many contacts." + "Also at rank 2, whenever your franchise begins a major quest or mission, make a {@dc 15} Intelligence ({@skill History}) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization's many contacts." ] }, { @@ -53883,7 +53883,7 @@ "value": 20000, "poison": true, "entries": [ - "This poison must be harvested from a dead or {@condition incapacitated} {@creature giant poisonous snake}. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." + "This poison must be harvested from a dead or {@condition incapacitated} {@creature giant poisonous snake}. A creature subjected to this poison must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) poison damage on a failed save, or half as much damage on a successful one." ], "poisonTypes": [ "injury" @@ -53901,7 +53901,7 @@ "value": 20000, "poison": true, "entries": [ - "A creature subjected to Serpent Venom must succeed on a DC 11 Constitution saving throw, taking 10 ({@damage 3d6}) Poison damage on a failed save or half as much damage on a successful one." + "A creature subjected to Serpent Venom must succeed on a {@dc 11} Constitution saving throw, taking 10 ({@damage 3d6}) Poison damage on a failed save or half as much damage on a successful one." ], "poisonTypes": [ "injury" @@ -54041,7 +54041,7 @@ "name": "Winters Howl", "type": "entries", "entries": [ - "As an action, you can cast {@spell sleet storm} (spell save DC 17). You regain this ability after you finish a short or long rest." + "As an action, you can cast {@spell sleet storm} (spell save {@dc 17}). You regain this ability after you finish a short or long rest." ] }, { @@ -54129,7 +54129,7 @@ ], [ "3", - "For a few seconds, the ground shakes under you. You and each creature within 10 feet of you must succeed on a DC 16 Dexterity saving throw or be knocked {@condition prone}." + "For a few seconds, the ground shakes under you. You and each creature within 10 feet of you must succeed on a {@dc 16} Dexterity saving throw or be knocked {@condition prone}." ], [ "4", @@ -54165,14 +54165,14 @@ "name": "Rift Step", "entries": [ "As a bonus action, while wearing or holding the shard solitaire, you can teleport yourself, along with anything you're wearing or carrying, to an unoccupied space you can see within 30 feet of yourself.", - "When you use this property, you can tap into the unstable power of the stone's extradimensional rift to increase the teleport distance by up to 30 feet, but if you teleport more than 30 feet using Rift Step, you must succeed on a DC 16 Constitution saving throw or take {@damage 3d10} force damage immediately after you teleport." + "When you use this property, you can tap into the unstable power of the stone's extradimensional rift to increase the teleport distance by up to 30 feet, but if you teleport more than 30 feet using Rift Step, you must succeed on a {@dc 16} Constitution saving throw or take {@damage 3d10} force damage immediately after you teleport." ] }, { "type": "entries", "name": "Spellcasting", "entries": [ - "The stone has 6 charges and regains {@dice 1d6} expended charges daily at dawn. As an action, you can cast one of the stone's spells by expending the requisite number of charges, requiring no material components (save DC 16). The black sapphire shard solitaire can be used to cast the following spells: {@spell banishment} (3 charges; the target is banished to the stone's extradimensional space for the spell's duration), {@spell mirror image} (1 charge), {@spell blight} (3 charges), {@spell finger of death} (6 charges)." + "The stone has 6 charges and regains {@dice 1d6} expended charges daily at dawn. As an action, you can cast one of the stone's spells by expending the requisite number of charges, requiring no material components (save {@dc 16}). The black sapphire shard solitaire can be used to cast the following spells: {@spell banishment} (3 charges; the target is banished to the stone's extradimensional space for the spell's duration), {@spell mirror image} (1 charge), {@spell blight} (3 charges), {@spell finger of death} (6 charges)." ] } ], @@ -54201,14 +54201,14 @@ "name": "Rift Step", "entries": [ "As a bonus action, while wearing or holding the shard solitaire, you can teleport yourself, along with anything you're wearing or carrying, to an unoccupied space you can see within 30 feet of yourself.", - "When you use this property, you can tap into the unstable power of the stone's extradimensional rift to increase the teleport distance by up to 30 feet, but if you teleport more than 30 feet using Rift Step, you must succeed on a DC 16 Constitution saving throw or take {@damage 3d10} force damage immediately after you teleport." + "When you use this property, you can tap into the unstable power of the stone's extradimensional rift to increase the teleport distance by up to 30 feet, but if you teleport more than 30 feet using Rift Step, you must succeed on a {@dc 16} Constitution saving throw or take {@damage 3d10} force damage immediately after you teleport." ] }, { "type": "entries", "name": "Spellcasting", "entries": [ - "The stone has 6 charges and regains {@dice 1d6} expended charges daily at dawn. As an action, you can cast one of the stone's spells by expending the requisite number of charges, requiring no material components (save DC 16). The diamond shard solitaire can be used to cast the following spells: {@spell banishment} (3 charges; the target is banished to the stone's extradimensional space for the spell's duration), {@spell mirror image} (1 charge), {@spell ice storm} (3 charges), {@spell simulacrum} (6 charges; the duplicate created by the spell has the same number of hit points as the creature it imitates)." + "The stone has 6 charges and regains {@dice 1d6} expended charges daily at dawn. As an action, you can cast one of the stone's spells by expending the requisite number of charges, requiring no material components (save {@dc 16}). The diamond shard solitaire can be used to cast the following spells: {@spell banishment} (3 charges; the target is banished to the stone's extradimensional space for the spell's duration), {@spell mirror image} (1 charge), {@spell ice storm} (3 charges), {@spell simulacrum} (6 charges; the duplicate created by the spell has the same number of hit points as the creature it imitates)." ] } ], @@ -54237,14 +54237,14 @@ "name": "Rift Step", "entries": [ "As a bonus action, while wearing or holding the shard solitaire, you can teleport yourself, along with anything you're wearing or carrying, to an unoccupied space you can see within 30 feet of yourself.", - "When you use this property, you can tap into the unstable power of the stone's extradimensional rift to increase the teleport distance by up to 30 feet, but if you teleport more than 30 feet using Rift Step, you must succeed on a DC 16 Constitution saving throw or take {@damage 3d10} force damage immediately after you teleport." + "When you use this property, you can tap into the unstable power of the stone's extradimensional rift to increase the teleport distance by up to 30 feet, but if you teleport more than 30 feet using Rift Step, you must succeed on a {@dc 16} Constitution saving throw or take {@damage 3d10} force damage immediately after you teleport." ] }, { "type": "entries", "name": "Spellcasting", "entries": [ - "The stone has 6 charges and regains {@dice 1d6} expended charges daily at dawn. As an action, you can cast one of the stone's spells by expending the requisite number of charges, requiring no material components (save DC 16). The jacinth shard solitaire can be used to cast the following spells: {@spell banishment} (3 charges; the target is banished to the stone's extradimensional space for the spell's duration), {@spell mirror image} (1 charge), {@spell fireball} (2 charges), {@spell fire storm} (6 charges)." + "The stone has 6 charges and regains {@dice 1d6} expended charges daily at dawn. As an action, you can cast one of the stone's spells by expending the requisite number of charges, requiring no material components (save {@dc 16}). The jacinth shard solitaire can be used to cast the following spells: {@spell banishment} (3 charges; the target is banished to the stone's extradimensional space for the spell's duration), {@spell mirror image} (1 charge), {@spell fireball} (2 charges), {@spell fire storm} (6 charges)." ] } ], @@ -54273,14 +54273,14 @@ "name": "Rift Step", "entries": [ "As a bonus action, while wearing or holding the shard solitaire, you can teleport yourself, along with anything you're wearing or carrying, to an unoccupied space you can see within 30 feet of yourself.", - "When you use this property, you can tap into the unstable power of the stone's extradimensional rift to increase the teleport distance by up to 30 feet, but if you teleport more than 30 feet using Rift Step, you must succeed on a DC 16 Constitution saving throw or take {@damage 3d10} force damage immediately after you teleport." + "When you use this property, you can tap into the unstable power of the stone's extradimensional rift to increase the teleport distance by up to 30 feet, but if you teleport more than 30 feet using Rift Step, you must succeed on a {@dc 16} Constitution saving throw or take {@damage 3d10} force damage immediately after you teleport." ] }, { "type": "entries", "name": "Spellcasting", "entries": [ - "The stone has 6 charges and regains {@dice 1d6} expended charges daily at dawn. As an action, you can cast one of the stone's spells by expending the requisite number of charges, requiring no material components (save DC 16). The rainbow pearl shard solitaire can be used to cast the following spells: {@spell banishment} (3 charges; the target is banished to the stone's extradimensional space for the spell's duration), {@spell mirror image} (1 charge), {@spell prismatic spray} (6 charges), {@spell water breathing} (2 charges)." + "The stone has 6 charges and regains {@dice 1d6} expended charges daily at dawn. As an action, you can cast one of the stone's spells by expending the requisite number of charges, requiring no material components (save {@dc 16}). The rainbow pearl shard solitaire can be used to cast the following spells: {@spell banishment} (3 charges; the target is banished to the stone's extradimensional space for the spell's duration), {@spell mirror image} (1 charge), {@spell prismatic spray} (6 charges), {@spell water breathing} (2 charges)." ] } ], @@ -54309,14 +54309,14 @@ "name": "Rift Step", "entries": [ "As a bonus action, while wearing or holding the shard solitaire, you can teleport yourself, along with anything you're wearing or carrying, to an unoccupied space you can see within 30 feet of yourself.", - "When you use this property, you can tap into the unstable power of the stone's extradimensional rift to increase the teleport distance by up to 30 feet, but if you teleport more than 30 feet using Rift Step, you must succeed on a DC 16 Constitution saving throw or take {@damage 3d10} force damage immediately after you teleport." + "When you use this property, you can tap into the unstable power of the stone's extradimensional rift to increase the teleport distance by up to 30 feet, but if you teleport more than 30 feet using Rift Step, you must succeed on a {@dc 16} Constitution saving throw or take {@damage 3d10} force damage immediately after you teleport." ] }, { "type": "entries", "name": "Spellcasting", "entries": [ - "The stone has 6 charges and regains {@dice 1d6} expended charges daily at dawn. As an action, you can cast one of the stone's spells by expending the requisite number of charges, requiring no material components (save DC 16). The ruby shard solitaire can be used to cast the following spells: {@spell banishment} (3 charges; the target is banished to the stone's extradimensional space for the spell's duration), {@spell mirror image} (1 charge), {@spell fly} (2 charges), {@spell teleport} (6 charges)." + "The stone has 6 charges and regains {@dice 1d6} expended charges daily at dawn. As an action, you can cast one of the stone's spells by expending the requisite number of charges, requiring no material components (save {@dc 16}). The ruby shard solitaire can be used to cast the following spells: {@spell banishment} (3 charges; the target is banished to the stone's extradimensional space for the spell's duration), {@spell mirror image} (1 charge), {@spell fly} (2 charges), {@spell teleport} (6 charges)." ] } ], @@ -54398,7 +54398,7 @@ "Every {@creature shield guardian} has an amulet magically linked to it. A shield guardian can have only one corresponding amulet, and if that amulet is destroyed, the shield guardian is {@condition incapacitated} until a replacement amulet is created.", "A shield guardian's amulet is subject to direct attack if it isn't being worn or carried. It has AC 10, 10 hit points, and immunity to poison and psychic damage. Crafting an amulet requires 1 week and costs 1,000 gp in components.", "A shield guardian's solitary focus is to protect the amulet's wearer. The amulet's wearer can command the guardian to attack its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance.", - "A humanoid that attunes to this amulet knows the distance and direction of the shield guardian, provided the amulet and the guardian are on the same plane of existence. As an action, the amulet's attuned wearer can try to reactivate the shield guardian, doing so with a successful DC 20 Intelligence ({@skill Arcana}) check. Reactivation can only be attempted while the amulet and guardian are within 10 feet of each other." + "A humanoid that attunes to this amulet knows the distance and direction of the shield guardian, provided the amulet and the guardian are on the same plane of existence. As an action, the amulet's attuned wearer can try to reactivate the shield guardian, doing so with a successful {@dc 20} Intelligence ({@skill Arcana}) check. Reactivation can only be attempted while the amulet and guardian are within 10 feet of each other." ], "hasFluffImages": true }, @@ -54624,8 +54624,8 @@ "items": [ "The shield has an Intelligence of 22, a Wisdom of 18, and a Charisma of 24, as well as hearing and {@sense truesight} out to a range of 120 feet.", "The shield can speak, read, and understand Common and Infernal, and it can communicate telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper.", - "The shield has 3 charges. You can use an action to expend 1 charge to cast {@spell fireball} or 2 charges to cast {@spell wall of fire} from the shield (save DC 21 for each). The {@spell wall of fire} spell lasts for 1 minute (no {@status concentration} required). The shield regains all expended charges daily at dawn.", - "Anytime during your turn, the shield can choose to radiate an aura of dread for 1 minute. (This is not a power of the shield that you control.) Any creature hostile to you that starts its turn within 20 feet of the shield must make a DC 18 Wisdom saving throw. On a failed save, the creature is {@condition frightened} until the start of its next turn. On a successful save, the creature is immune to this power of the shield for the next 24 hours. Once the shield uses this power, it can't use it again until the next dawn." + "The shield has 3 charges. You can use an action to expend 1 charge to cast {@spell fireball} or 2 charges to cast {@spell wall of fire} from the shield (save {@dc 21} for each). The {@spell wall of fire} spell lasts for 1 minute (no {@status concentration} required). The shield regains all expended charges daily at dawn.", + "Anytime during your turn, the shield can choose to radiate an aura of dread for 1 minute. (This is not a power of the shield that you control.) Any creature hostile to you that starts its turn within 20 feet of the shield must make a {@dc 18} Wisdom saving throw. On a failed save, the creature is {@condition frightened} until the start of its next turn. On a successful save, the creature is immune to this power of the shield for the next 24 hours. Once the shield uses this power, it can't use it again until the next dawn." ] } ] @@ -54710,7 +54710,7 @@ "ac": 2, "bonusWeapon": "+1", "entries": [ - "This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence ({@skill History}) check recognizes it as an uven (\"enemy\" in Giant) rune that confers great power.", + "This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a {@dc 20} Intelligence ({@skill History}) check recognizes it as an uven (\"enemy\" in Giant) rune that confers great power.", "While holding the shield, you benefit from the following properties.", { "type": "entries", @@ -54730,7 +54730,7 @@ "type": "entries", "name": "Bane", "entries": [ - "You can cast the {@spell bane} spell from the shield (save DC 17). The spell does not require {@status concentration} and lasts for 1 minute. Once you cast the spell from the shield, you can't do so again until you finish a short or long rest." + "You can cast the {@spell bane} spell from the shield (save {@dc 17}). The spell does not require {@status concentration} and lasts for 1 minute. Once you cast the spell from the shield, you can't do so again until you finish a short or long rest." ] }, { @@ -54801,7 +54801,7 @@ "name": "Curse", "entries": [ "The greaves are cursed, and becoming attuned to them extends the curse to you. You can't remove the greaves or end your attunement to them until you are targeted by a {@spell Remove Curse} spell or similar magic.", - "You have disadvantage on saving throws against the frightened condition. Whenever you start your turn frightened, the greaves release an ear-piercing scream. You and each creature within 10 feet of you must make a DC 15 Constitution saving throw, taking 9 ({@damage 2d8}) thunder damage on a failed save, or half as much damage on a successful one." + "You have disadvantage on saving throws against the frightened condition. Whenever you start your turn frightened, the greaves release an ear-piercing scream. You and each creature within 10 feet of you must make a {@dc 15} Constitution saving throw, taking 9 ({@damage 2d8}) thunder damage on a failed save, or half as much damage on a successful one." ] } ], @@ -54907,7 +54907,7 @@ "weight": 5, "value": 1000, "entries": [ - "Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check." + "Rope, whether made of hemp or silk, has 2 hit points and can be burst with a {@dc 17} Strength check." ] }, { @@ -54938,7 +54938,7 @@ "items": [ "The weapon's bonus to attack and damage rolls increases to +2.", "The saving throw DC for the weapon's poison increases to 15.", - "While holding the rapier, you can use an action to cast one of the following spells from it (save DC 15): {@spell cloudkill}, {@spell darkness}, {@spell levitate}, or {@spell web}. Once a spell has been cast using the rapier, that spell can't be cast from the rapier again until the next dawn." + "While holding the rapier, you can use an action to cast one of the following spells from it (save {@dc 15}): {@spell cloudkill}, {@spell darkness}, {@spell levitate}, or {@spell web}. Once a spell has been cast using the rapier, that spell can't be cast from the rapier again until the next dawn." ] } ] @@ -55009,7 +55009,7 @@ "You can speak, read, and write Abyssal, Elvish, and Undercommon.", "You have {@sense darkvision} out to a range of 60 feet. If you already have {@sense darkvision}, being attuned to the rapier increases the range of your {@sense darkvision} by 60 feet.", "You gain a +1 bonus to attack and damage rolls made with this magic weapon.", - "You can use an action to cause poison to coat the rapier's blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 13 Constitution saving throw or become {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the creature is also {@condition unconscious} while {@condition poisoned} in this way. The creature wakes up if it takes damage or if another creature uses its action to shake the creature awake.", + "You can use an action to cause poison to coat the rapier's blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a {@dc 13} Constitution saving throw or become {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the creature is also {@condition unconscious} while {@condition poisoned} in this way. The creature wakes up if it takes damage or if another creature uses its action to shake the creature awake.", "While carrying the rapier, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. Additionally, you can't be caught in webs of any sort and can move through webs as if they were {@quickref difficult terrain||3}." ] } @@ -55410,7 +55410,7 @@ "charges": 3, "entries": [ "This ring, adorned with the symbol of Simic, allows you to cast {@spell expeditious retreat}. A guild signet is sometimes awarded to a guild member whose renown score in that guild is 5 or higher, as a reward for performing special services for the guild. Aside from its magical properties, the ring is also an indicator of Simic's recognition and favor.", - "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13)." + "A signet has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save {@dc 13})." ], "attachedSpells": [ "expeditious retreat" @@ -55536,7 +55536,7 @@ "staff": true, "entries": [ "You gain a +1 bonus to attack and damage rolls made with this magic quarterstaff. While holding it, you gain a +1 bonus to spell attack rolls.", - "If a flying creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to hold the staff aloft and cause it to flare with light. The attacker has disadvantage on the attack roll, and it must succeed on a DC 15 Constitution saving throw or be {@condition blinded} until the start of its next turn." + "If a flying creature you can see within 30 feet of you makes an attack roll against you, you can use your reaction to hold the staff aloft and cause it to flare with light. The attacker has disadvantage on the attack roll, and it must succeed on a {@dc 15} Constitution saving throw or be {@condition blinded} until the start of its next turn." ], "hasFluffImages": true }, @@ -55552,7 +55552,7 @@ "ac": 2, "entries": [ "This shield is constructed from hammered meteoric iron and embossed with a delerium crystal. When you are hit with a melee or ranged attack while wielding this shield, you can use your reaction to absorb residual energy from the attack. You suffer damage and effects from the attack as normal, and the shield gains 1 charge. The shield can have a maximum of 5 charges. Unexpended charges are lost each day at dawn.", - "As an action while wielding the shield, you can expend all its charges to release a forceful blast. Creatures within 10 feet of you must succeed on a DC 15 Constitution saving throw. On a failed saving throw, creatures in the area take {@damage 1d6} force damage for each expended charge, and are flung back 10 feet and knocked prone." + "As an action while wielding the shield, you can expend all its charges to release a forceful blast. Creatures within 10 feet of you must succeed on a {@dc 15} Constitution saving throw. On a failed saving throw, creatures in the area take {@damage 1d6} force damage for each expended charge, and are flung back 10 feet and knocked prone." ] }, { @@ -55574,7 +55574,7 @@ "staff": true, "entries": [ "This quarterstaff was built from refined meteoric iron and has a liquid delerium core.", - "Once on your turn, when you hit a creature with a melee attack using this weapon, you can force the target to make a DC 13 Intelligence saving throw. On a failed save, it takes an extra {@damage 3d6} psychic damage and can't take reactions until the start of your next turn. In addition, on its next turn, the creature must choose to take an action, bonus action, or move: it may only do one of the three." + "Once on your turn, when you hit a creature with a melee attack using this weapon, you can force the target to make a {@dc 13} Intelligence saving throw. On a failed save, it takes an extra {@damage 3d6} psychic damage and can't take reactions until the start of your next turn. In addition, on its next turn, the creature must choose to take an action, bonus action, or move: it may only do one of the three." ] }, { @@ -55702,7 +55702,7 @@ "hasRefs": true, "entries": [ "{#itemEntry Grenade|DMG}", - "This grenade releases a cloud of soporific mist that fills a 20-foot-radius sphere, then dissipates. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the {@condition unconscious} condition for 1 hour. The condition ends on a creature early if the creature takes damage or if another creature uses an action to shake it awake." + "This grenade releases a cloud of soporific mist that fills a 20-foot-radius sphere, then dissipates. Each creature in that area must succeed on a {@dc 15} Constitution saving throw or have the {@condition unconscious} condition for 1 hour. The condition ends on a creature early if the creature takes damage or if another creature uses an action to shake it awake." ], "hasFluffImages": true }, @@ -55730,11 +55730,11 @@ "rows": [ [ "1", - "{@b Banishment.} A creature that takes damage from this bullet must succeed on a DC 15 Charisma saving throw or be banished as though affected by the {@spell banishment} spell." + "{@b Banishment.} A creature that takes damage from this bullet must succeed on a {@dc 15} Charisma saving throw or be banished as though affected by the {@spell banishment} spell." ], [ "2", - "{@b Fulguration.} On a hit, this bullet deals an extra {@damage 2d8} lightning damage to its target. All other creatures within 10 feet of the target must each succeed on a DC 15 Constitution saving throw or take {@damage 1d8} thunder damage." + "{@b Fulguration.} On a hit, this bullet deals an extra {@damage 2d8} lightning damage to its target. All other creatures within 10 feet of the target must each succeed on a {@dc 15} Constitution saving throw or take {@damage 1d8} thunder damage." ], [ "3", @@ -55763,7 +55763,7 @@ "dmg1": "1d4", "dmgType": "B", "entries": [ - "When you hit a Giant creature with a ranged attack roll using this magic sling, the creature must succeed on a DC 18 Constitution saving throw or have the prone condition." + "When you hit a Giant creature with a ranged attack roll using this magic sling, the creature must succeed on a {@dc 18} Constitution saving throw or have the prone condition." ], "ammoType": "sling bullet|phb" }, @@ -56076,7 +56076,7 @@ "wondrous": true, "entries": [ "Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots.", - "If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: {@dice 1d6} for a packet, {@dice 9d6} for a keg. A successful DC 12 Dexterity saving throw halves the damage.", + "If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: {@dice 1d6} for a packet, {@dice 9d6} for a keg. A successful {@dc 12} Dexterity saving throw halves the damage.", "Casting {@spell dispel magic} on smokepowder renders it permanently inert." ] }, @@ -56155,7 +56155,7 @@ "value": 15000, "entries": [ "Soothsalts are derived from a naturally occurring crystalline substance discovered throughout the wilds of the Miskath Strand. The crimson crystals have been mined from cavernous veins like those in the mouth of the Miskath Pit and found within smaller geode formations near sites ravaged by the Calamity. Soothsalts are consumed orally in lozenge-sized doses, and frequent users can be identified by the telltale crimson stain around their mouths. A creature subjected to a dose of soothsalts gains advantage on all Intelligence checks for {@dice 1d4} hours.", - "For each dose of soothsalts consumed, the creature must succeed on a DC 15 Constitution saving throw or gain one level of {@condition exhaustion}\u2014an effect which is cumulative with multiple doses." + "For each dose of soothsalts consumed, the creature must succeed on a {@dc 15} Constitution saving throw or gain one level of {@condition exhaustion}\u2014an effect which is cumulative with multiple doses." ], "miscTags": [ "CNS" @@ -56883,7 +56883,7 @@ "If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect.", "Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.", "A spell cast from this scroll has a save DC of 13 and an attack bonus of {@hit 5}.", - "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 11 Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." + "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a {@dc 11} Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." ], "spellScrollLevel": 1, "lootTables": [ @@ -56910,7 +56910,7 @@ "If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect.", "Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.", "A spell cast from this scroll has a save DC of 13 and an attack bonus of {@hit 5}.", - "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 12 Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." + "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a {@dc 12} Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." ], "spellScrollLevel": 2, "lootTables": [ @@ -56938,7 +56938,7 @@ "If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 13. On a failed check, the spell disappears from the scroll with no other effect.", "Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.", "A spell cast from this scroll has a save DC of 15 and an attack bonus of {@hit 7}.", - "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 13 Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." + "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a {@dc 13} Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." ], "spellScrollLevel": 3, "lootTables": [ @@ -56965,7 +56965,7 @@ "If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 14. On a failed check, the spell disappears from the scroll with no other effect.", "Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.", "A spell cast from this scroll has a save DC of 15 and an attack bonus of {@hit 7}.", - "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 14 Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." + "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a {@dc 14} Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." ], "spellScrollLevel": 4, "lootTables": [ @@ -56992,7 +56992,7 @@ "If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect.", "Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.", "A spell cast from this scroll has a save DC of 17 and an attack bonus of {@hit 9}.", - "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 15 Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." + "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a {@dc 15} Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." ], "spellScrollLevel": 5, "lootTables": [ @@ -57019,7 +57019,7 @@ "If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 16. On a failed check, the spell disappears from the scroll with no other effect.", "Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.", "A spell cast from this scroll has a save DC of 17 and an attack bonus of {@hit 9}.", - "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 16 Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." + "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a {@dc 16} Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." ], "spellScrollLevel": 6, "lootTables": [ @@ -57046,7 +57046,7 @@ "If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 17. On a failed check, the spell disappears from the scroll with no other effect.", "Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.", "A spell cast from this scroll has a save DC of 18 and an attack bonus of {@hit 10}.", - "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 17 Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." + "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a {@dc 17} Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." ], "spellScrollLevel": 7, "lootTables": [ @@ -57073,7 +57073,7 @@ "If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 18. On a failed check, the spell disappears from the scroll with no other effect.", "Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.", "A spell cast from this scroll has a save DC of 18 and an attack bonus of {@hit 10}.", - "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 18 Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." + "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a {@dc 18} Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." ], "spellScrollLevel": 8, "lootTables": [ @@ -57101,7 +57101,7 @@ "If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 19. On a failed check, the spell disappears from the scroll with no other effect.", "Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.", "A spell cast from this scroll has a save DC of 19 and an attack bonus of {@hit 11}.", - "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 19 Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." + "A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a {@dc 19} Intelligence ({@skill Arcana}) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed." ], "spellScrollLevel": 9, "lootTables": [ @@ -57153,13 +57153,13 @@ "value": 3000, "entries": [ "A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn't lost.", - "If the spell is on your spell list but of a higher level than you can normally cast, you make a DC 10 ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", + "If the spell is on your spell list but of a higher level than you can normally cast, you make a {@dc 10} ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", "If the spell requires a saving throw or an attack roll, the spell save DC is 13, and the attack bonus is {@hit 5}.", { "type": "entries", "name": "Copying a Scroll into a Spellbook", "entries": [ - "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a cantrip is copied in this way, the copier must succeed on a DC 10 Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." + "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a cantrip is copied in this way, the copier must succeed on a {@dc 10} Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." ] } ], @@ -57189,13 +57189,13 @@ "value": 5000, "entries": [ "A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn't lost.", - "If the spell is on your spell list but of a higher level than you can normally cast, you make a DC 11 ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", + "If the spell is on your spell list but of a higher level than you can normally cast, you make a {@dc 11} ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", "If the spell requires a saving throw or an attack roll, the spell save DC is 13, and the attack bonus is {@hit 5}.", { "type": "entries", "name": "Copying a Scroll into a Spellbook", "entries": [ - "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 1 spell is copied in this way, the copier must succeed on a DC 11 Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." + "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 1 spell is copied in this way, the copier must succeed on a {@dc 11} Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." ] } ], @@ -57218,13 +57218,13 @@ "rarity": "uncommon", "entries": [ "A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn't lost.", - "If the spell is on your spell list but of a higher level than you can normally cast, you make a DC 12 ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", + "If the spell is on your spell list but of a higher level than you can normally cast, you make a {@dc 12} ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", "If the spell requires a saving throw or an attack roll, the spell save DC is 13, and the attack bonus is {@hit 5}.", { "type": "entries", "name": "Copying a Scroll into a Spellbook", "entries": [ - "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 2 spell is copied in this way, the copier must succeed on a DC 12 Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." + "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 2 spell is copied in this way, the copier must succeed on a {@dc 12} Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." ] } ], @@ -57247,13 +57247,13 @@ "rarity": "uncommon", "entries": [ "A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn't lost.", - "If the spell is on your spell list but of a higher level than you can normally cast, you make a DC 13 ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", + "If the spell is on your spell list but of a higher level than you can normally cast, you make a {@dc 13} ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", "If the spell requires a saving throw or an attack roll, the spell save DC is 15, and the attack bonus is {@hit 7}.", { "type": "entries", "name": "Copying a Scroll into a Spellbook", "entries": [ - "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 3 spell is copied in this way, the copier must succeed on a DC 13 Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." + "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 3 spell is copied in this way, the copier must succeed on a {@dc 13} Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." ] } ], @@ -57276,13 +57276,13 @@ "rarity": "rare", "entries": [ "A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn't lost.", - "If the spell is on your spell list but of a higher level than you can normally cast, you make a DC 14 ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", + "If the spell is on your spell list but of a higher level than you can normally cast, you make a {@dc 14} ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", "If the spell requires a saving throw or an attack roll, the spell save DC is 15, and the attack bonus is {@hit 7}.", { "type": "entries", "name": "Copying a Scroll into a Spellbook", "entries": [ - "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 4 spell is copied in this way, the copier must succeed on a DC 14 Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." + "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 4 spell is copied in this way, the copier must succeed on a {@dc 14} Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." ] } ], @@ -57305,13 +57305,13 @@ "rarity": "rare", "entries": [ "A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn't lost.", - "If the spell is on your spell list but of a higher level than you can normally cast, you make a DC 15 ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", + "If the spell is on your spell list but of a higher level than you can normally cast, you make a {@dc 15} ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", "If the spell requires a saving throw or an attack roll, the spell save DC is 17, and the attack bonus is {@hit 9}.", { "type": "entries", "name": "Copying a Scroll into a Spellbook", "entries": [ - "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 5 spell is copied in this way, the copier must succeed on a DC 15 Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." + "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 5 spell is copied in this way, the copier must succeed on a {@dc 15} Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." ] } ], @@ -57334,13 +57334,13 @@ "rarity": "very rare", "entries": [ "A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn't lost.", - "If the spell is on your spell list but of a higher level than you can normally cast, you make a DC 16 ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", + "If the spell is on your spell list but of a higher level than you can normally cast, you make a {@dc 16} ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", "If the spell requires a saving throw or an attack roll, the spell save DC is 17, and the attack bonus is {@hit 9}.", { "type": "entries", "name": "Copying a Scroll into a Spellbook", "entries": [ - "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 6 spell is copied in this way, the copier must succeed on a DC 16 Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." + "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 6 spell is copied in this way, the copier must succeed on a {@dc 16} Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." ] } ], @@ -57363,13 +57363,13 @@ "rarity": "very rare", "entries": [ "A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn't lost.", - "If the spell is on your spell list but of a higher level than you can normally cast, you make a DC 17 ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", + "If the spell is on your spell list but of a higher level than you can normally cast, you make a {@dc 17} ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", "If the spell requires a saving throw or an attack roll, the spell save DC is 18, and the attack bonus is {@hit 10}.", { "type": "entries", "name": "Copying a Scroll into a Spellbook", "entries": [ - "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 7 spell is copied in this way, the copier must succeed on a DC 17 Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." + "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 7 spell is copied in this way, the copier must succeed on a {@dc 17} Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." ] } ], @@ -57392,13 +57392,13 @@ "rarity": "very rare", "entries": [ "A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn't lost.", - "If the spell is on your spell list but of a higher level than you can normally cast, you make a DC 18 ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", + "If the spell is on your spell list but of a higher level than you can normally cast, you make a {@dc 18} ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", "If the spell requires a saving throw or an attack roll, the spell save DC is 18, and the attack bonus is {@hit 10}.", { "type": "entries", "name": "Copying a Scroll into a Spellbook", "entries": [ - "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 8 spell is copied in this way, the copier must succeed on a DC 18 Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." + "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 8 spell is copied in this way, the copier must succeed on a {@dc 18} Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." ] } ], @@ -57421,13 +57421,13 @@ "rarity": "legendary", "entries": [ "A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn't lost.", - "If the spell is on your spell list but of a higher level than you can normally cast, you make a DC 19 ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", + "If the spell is on your spell list but of a higher level than you can normally cast, you make a {@dc 19} ability check using your spellcasting ability to determine whether you cast the spell. On a failed check, the spell disappears from the scroll with no other effect.", "If the spell requires a saving throw or an attack roll, the spell save DC is 19, and the attack bonus is {@hit 11}.", { "type": "entries", "name": "Copying a Scroll into a Spellbook", "entries": [ - "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 9 spell is copied in this way, the copier must succeed on a DC 19 Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." + "A Wizard spell on a Spell Scroll can be copied into a spellbook. When a level 9 spell is copied in this way, the copier must succeed on a {@dc 19} Intelligence ({@skill Arcana|XPHB}). On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed." ] } ], @@ -57670,7 +57670,7 @@ "entries": [ "This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it.", "The sphere obliterates all matter it passes through and all matter that passes through it. Artifacts are the exception. Unless an artifact is susceptible to damage from a sphere of annihilation, it passes through the sphere unscathed. Anything else that touches the sphere but isn't wholly engulfed and obliterated by it takes {@damage 4d10} force damage.", - "The sphere is stationary until someone controls it. If you are within 60 feet of an uncontrolled sphere, you can use an action to make a DC 25 Intelligence ({@skill Arcana}) check. On a success, the sphere levitates in one direction of your choice, up to a number of feet equal to 5 × your Intelligence modifier (minimum 5 feet). On a failure, the sphere moves 10 feet toward you. A creature whose space the sphere enters must succeed on a DC 13 Dexterity saving throw or be touched by it, taking {@damage 4d10} force damage.", + "The sphere is stationary until someone controls it. If you are within 60 feet of an uncontrolled sphere, you can use an action to make a {@dc 25} Intelligence ({@skill Arcana}) check. On a success, the sphere levitates in one direction of your choice, up to a number of feet equal to 5 × your Intelligence modifier (minimum 5 feet). On a failure, the sphere moves 10 feet toward you. A creature whose space the sphere enters must succeed on a {@dc 13} Dexterity saving throw or be touched by it, taking {@damage 4d10} force damage.", "If you attempt to control a sphere that is under another creature's control, you make an Intelligence ({@skill Arcana}) check contested by the other creature's Intelligence ({@skill Arcana}) check. The winner of the contest gains control of the sphere and can levitate it as normal.", "If the sphere comes into contact with a planar portal, such as that created by the {@spell gate} spell, or an extradimensional space, such as that within a {@item portable hole}, the DM determines randomly what happens, using the following table.", { @@ -57719,8 +57719,8 @@ "type": "entries", "name": "Controlling the Sphere", "entries": [ - "A Sphere of Annihilation is stationary until someone takes control of it. If you are within 60 feet of a sphere, you can take a {@action Magic|XPHB} action to make a DC 25 Intelligence ({@skill Arcana|XPHB}) check. On a successful check, you control the sphere until the start of your next turn, and if it was under another creature's control, that creature loses control of the sphere. On a failed check, the sphere moves 10 feet toward you in a straight line.", - "While in control of the sphere, you can take a {@variantrule Bonus Action|XPHB} to cause it to move in one direction of your choice, up to a number of feet equal to 5 times your Intelligence modifier (minimum 5 feet). Any creature whose space the sphere enters must succeed on a DC 19 Dexterity saving throw or be touched by it, taking {@damage 8d10} Force damage. A creature reduced to 0 {@variantrule Hit Points|XPHB} by this damage is obliterated, leaving its possessions behind but no other physical remains." + "A Sphere of Annihilation is stationary until someone takes control of it. If you are within 60 feet of a sphere, you can take a {@action Magic|XPHB} action to make a {@dc 25} Intelligence ({@skill Arcana|XPHB}) check. On a successful check, you control the sphere until the start of your next turn, and if it was under another creature's control, that creature loses control of the sphere. On a failed check, the sphere moves 10 feet toward you in a straight line.", + "While in control of the sphere, you can take a {@variantrule Bonus Action|XPHB} to cause it to move in one direction of your choice, up to a number of feet equal to 5 times your Intelligence modifier (minimum 5 feet). Any creature whose space the sphere enters must succeed on a {@dc 19} Dexterity saving throw or be touched by it, taking {@damage 8d10} Force damage. A creature reduced to 0 {@variantrule Hit Points|XPHB} by this damage is obliterated, leaving its possessions behind but no other physical remains." ] }, { @@ -57788,7 +57788,7 @@ "staff": true, "entries": [ "The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells. The staff can be wielded as a quarterstaff. It deals {@dice 1d6} extra poison damage on a hit when used to make a weapon attack.", - "The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: {@spell spider climb} (1 charge) or {@spell web} (2 charges, spell save DC 15). No components are required.", + "The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: {@spell spider climb} (1 charge) or {@spell web} (2 charges, spell save {@dc 15}). No components are required.", "The staff regains {@dice 1d6 + 4} expended charges each day at dusk. If you expend the staff's last charge, roll a {@dice d20}. On a 1, the staff crumbles to dust and is destroyed." ], "attachedSpells": [ @@ -57835,7 +57835,7 @@ "type": "entries", "name": "Spells", "entries": [ - "The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: {@spell spider climb} (1 charge) or {@spell web} (2 charges; spell save DC 15).", + "The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: {@spell spider climb} (1 charge) or {@spell web} (2 charges; spell save {@dc 15}).", "The staff regains {@dice 1d6 + 4} expended charges daily at dusk. If you expend the staff's last charge, roll a {@dice d20}. On a 1, the staff crumbles to dust and is destroyed." ] } @@ -58187,7 +58187,7 @@ "rarity": "common", "wondrous": true, "entries": [ - "At rank 2, your Head Office-supplied spyglass becomes a common magic item. As an action, you can look through the spyglass of clairvoyance at a location within 1 mile of you that is obstructing your view, such as a mountain, castle, or forest. You must then succeed on a DC 15 Wisdom check using {@item cartographer's tools|phb} to map the natural terrain found within three miles of that chosen point. You do not gain any knowledge of creatures, structures, or anything other than natural terrain. This property of the spyglass cannot be used again until the next dawn." + "At rank 2, your Head Office-supplied spyglass becomes a common magic item. As an action, you can look through the spyglass of clairvoyance at a location within 1 mile of you that is obstructing your view, such as a mountain, castle, or forest. You must then succeed on a {@dc 15} Wisdom check using {@item cartographer's tools|phb} to map the natural terrain found within three miles of that chosen point. You do not gain any knowledge of creatures, structures, or anything other than natural terrain. This property of the spyglass cannot be used again until the next dawn." ] }, { @@ -59269,7 +59269,7 @@ "type": "entries", "entries": [ "You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.", - "You have a {@chance 50} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.", + "You have a {@chance 50} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a {@dc 17} Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.", { "type": "table", "colLabels": [ @@ -59420,7 +59420,7 @@ "type": "entries", "name": "Retributive Strike", "entries": [ - "You can take a {@action Magic|XPHB} action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from itself. You have a {@chance 50} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the number of charges in the staff . Each other creature in the area makes a DC 17 Dexterity saving throw. On a failed save, a creature takes Force damage equal to 4 times the number of charges in the staff . On a successful save, a creature takes half as much damage." + "You can take a {@action Magic|XPHB} action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from itself. You have a {@chance 50} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the number of charges in the staff . Each other creature in the area makes a {@dc 17} Dexterity saving throw. On a failed save, a creature takes Force damage equal to 4 times the number of charges in the staff . On a successful save, a creature takes half as much damage." ] } ], @@ -59462,7 +59462,7 @@ "name": "Orb of Lightning", "entries": [ "You create a Small orb of lightning in an unoccupied space you can see within 60 feet of yourself. You concentrate on this orb as if {@status concentration||concentrating} on a spell. As a bonus action, you can move the orb up to 20 feet in any direction.", - "When your {@status concentration} ends, or when a creature enters the orb's space or starts its turn there, the orb detonates in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity saving throw, taking lightning damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one; the orb's base damage is {@dice 6d6}, and if at the end of your turn the orb hasn't detonated, its damage increases by {@dice 2d6}, to a maximum of {@dice 10d6}." + "When your {@status concentration} ends, or when a creature enters the orb's space or starts its turn there, the orb detonates in a 20-foot-radius sphere. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking lightning damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one; the orb's base damage is {@dice 6d6}, and if at the end of your turn the orb hasn't detonated, its damage increases by {@dice 2d6}, to a maximum of {@dice 10d6}." ] }, { @@ -59478,7 +59478,7 @@ "type": "entries", "name": "Thunderclap", "entries": [ - "You point the staff skyward, producing a fearsome thunderclap. Each creature of your choice in a 30-foot-radius sphere centered on you must succeed on a DC 15 Constitution saving throw or have the {@condition deafened} and {@condition frightened} conditions until the end of your next turn." + "You point the staff skyward, producing a fearsome thunderclap. Each creature of your choice in a 30-foot-radius sphere centered on you must succeed on a {@dc 15} Constitution saving throw or have the {@condition deafened} and {@condition frightened} conditions until the end of your next turn." ] } ], @@ -59753,7 +59753,7 @@ "staff": true, "entries": [ "You can use a bonus action to speak this staff's command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form.", - "You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes {@damage 1d6} piercing damage and must succeed on a DC 15 Constitution saving throw or take {@damage 3d6} poison damage.", + "You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes {@damage 1d6} piercing damage and must succeed on a {@dc 15} Constitution saving throw or take {@damage 3d6} poison damage.", "The snake head can be attacked while it is animate. It has an Armor Class of 15 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it's not destroyed, the staff regains all lost hit points when it reverts to its inanimate form." ], "lootTables": [ @@ -59850,14 +59850,14 @@ "type": "entries", "name": "The Forgotten One", "entries": [ - "The bodiless life force of a dead {@creature archmage} empowers the staff and is imprisoned within it. The rune carved into the staff's skull protects {@creature Acererak|ToA} from this spirit's vengeance. Each time a creature other than {@creature Acererak|ToA} expends any of the staff's charges, there is a {@chance 50} chance that the life force tries to possess the staff wielder. The wielder must succeed on a DC 20 Charisma saving throw or be possessed, becoming an NPC under the DM's control. If the intruding life force is targeted by magic such as a {@spell dispel evil and good} spell, it becomes trapped in the staff once more. Once it takes control of another creature, the insane spirit of the dead {@creature archmage} attempts to destroy the staff." + "The bodiless life force of a dead {@creature archmage} empowers the staff and is imprisoned within it. The rune carved into the staff's skull protects {@creature Acererak|ToA} from this spirit's vengeance. Each time a creature other than {@creature Acererak|ToA} expends any of the staff's charges, there is a {@chance 50} chance that the life force tries to possess the staff wielder. The wielder must succeed on a {@dc 20} Charisma saving throw or be possessed, becoming an NPC under the DM's control. If the intruding life force is targeted by magic such as a {@spell dispel evil and good} spell, it becomes trapped in the staff once more. Once it takes control of another creature, the insane spirit of the dead {@creature archmage} attempts to destroy the staff." ] }, { "type": "entries", "name": "Destroying the Staff", "entries": [ - "A creature in possession of the staff can use an action to break it over one knee or a solid surface. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. Each creature in the area must make a DC 18 Dexterity saving throw, taking 132 ({@damage 24d10}) force damage on a failed save, or half as much damage on a successful one. When the staff is destroyed, the life force of the Forgotten One is released to the afterlife. Where it goes is anyone's guess." + "A creature in possession of the staff can use an action to break it over one knee or a solid surface. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. Each creature in the area must make a {@dc 18} Dexterity saving throw, taking 132 ({@damage 24d10}) force damage on a failed save, or half as much damage on a successful one. When the staff is destroyed, the life force of the Forgotten One is released to the afterlife. Where it goes is anyone's guess." ] } ] @@ -59946,7 +59946,7 @@ "type": "entries", "entries": [ "You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.", - "You have a {@chance 50} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage." + "You have a {@chance 50} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a {@dc 17} Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage." ] }, { @@ -60152,7 +60152,7 @@ "type": "entries", "name": "Retributive Strike", "entries": [ - "You can take a {@action Magic|XPHB} action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from itself. You have a {@chance 50} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the number of charges in the staff. Each other creature in the area makes a DC 17 Dexterity saving throw. On a failed save, a creature takes Force damage equal to 6 times the number of charges in the staff. On a successful save, a creature takes half as much damage." + "You can take a {@action Magic|XPHB} action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from itself. You have a {@chance 50} chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the number of charges in the staff. Each other creature in the area makes a {@dc 17} Dexterity saving throw. On a failed save, a creature takes Force damage equal to 6 times the number of charges in the staff. On a successful save, a creature takes half as much damage." ] } ], @@ -60273,12 +60273,12 @@ "staff": true, "entries": [ "The hill rune is carved into this gnarled wooden staff. The staff magically resizes to match the height of any creature that attunes to it.", - "The staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. The first time you hit any creature with the staff on your turn, the creature must succeed on a DC 12 Strength saving throw or be restrained by spectral vines until the start of your next turn.", + "The staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. The first time you hit any creature with the staff on your turn, the creature must succeed on a {@dc 12} Strength saving throw or be restrained by spectral vines until the start of your next turn.", { "type": "entries", "name": "Invoking the Rune", "entries": [ - "As an action, you can invoke the staff's rune to cast either {@spell hold person} (save DC 12) or {@spell speak with plants} with the staff. When you cast {@spell hold person} using the staff, the target is wreathed in spectral vines.", + "As an action, you can invoke the staff's rune to cast either {@spell hold person} (save {@dc 12}) or {@spell speak with plants} with the staff. When you cast {@spell hold person} using the staff, the target is wreathed in spectral vines.", "Once the rune has been invoked to cast either spell, it can't be invoked again until the next dawn." ] } @@ -60498,21 +60498,21 @@ "type": "entries", "name": "Thunder", "entries": [ - "When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become {@condition stunned} until the end of your next turn." + "When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a {@dc 17} Constitution saving throw or become {@condition stunned} until the end of your next turn." ] }, { "type": "entries", "name": "Lightning Strike", "entries": [ - "You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking {@damage 9d6} lightning damage on a failed save, or half as much damage on a successful one." + "You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a {@dc 17} Dexterity saving throw, taking {@damage 9d6} lightning damage on a failed save, or half as much damage on a successful one." ] }, { "type": "entries", "name": "Thunderclap", "entries": [ - "You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes {@damage 2d6} thunder damage and becomes {@condition deafened} for 1 minute. On a successful save, a creature takes half damage and isn't {@condition deafened}." + "You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a {@dc 17} Constitution saving throw. On a failed save, a creature takes {@damage 2d6} thunder damage and becomes {@condition deafened} for 1 minute. On a successful save, a creature takes half damage and isn't {@condition deafened}." ] }, { @@ -60561,7 +60561,7 @@ "type": "entries", "name": "Thunder", "entries": [ - "When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the {@condition Stunned|XPHB} condition until the end of your next turn." + "When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a {@dc 17} Constitution saving throw or have the {@condition Stunned|XPHB} condition until the end of your next turn." ] }, { @@ -60575,14 +60575,14 @@ "type": "entries", "name": "Lightning Strike", "entries": [ - "You can take a {@action Magic|XPHB} action to cause a bolt of lightning to leap from the staff's tip in a {@variantrule Line [Area of Effect]|XPHB|Line} that is 5 feet wide and 120 feet long. Each creature in that {@variantrule Line [Area of Effect]|XPHB|Line} makes a DC 17 Dexterity saving throw, taking {@damage 9d6} Lightning damage on a failed save or half as much damage on a successful one." + "You can take a {@action Magic|XPHB} action to cause a bolt of lightning to leap from the staff's tip in a {@variantrule Line [Area of Effect]|XPHB|Line} that is 5 feet wide and 120 feet long. Each creature in that {@variantrule Line [Area of Effect]|XPHB|Line} makes a {@dc 17} Dexterity saving throw, taking {@damage 9d6} Lightning damage on a failed save or half as much damage on a successful one." ] }, { "type": "entries", "name": "Thunderclap", "entries": [ - "You can take a {@action Magic|XPHB} action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes {@damage 2d6} Thunder damage and has the {@condition Deafened|XPHB} condition for 1 minute. On a successful save, a creature takes half as much damage only." + "You can take a {@action Magic|XPHB} action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you makes a {@dc 17} Constitution saving throw. On a failed save, a creature takes {@damage 2d6} Thunder damage and has the {@condition Deafened|XPHB} condition for 1 minute. On a successful save, a creature takes half as much damage only." ] } ], @@ -60628,7 +60628,7 @@ "staff": true, "entries": [ "This staff has 3 charges and regains {@dice 1d3} expended charges daily at dawn.", - "The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra {@damage 2d10} necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution." + "The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra {@damage 2d10} necrotic damage to the target. In addition, the target must succeed on a {@dc 15} Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution." ], "lootTables": [ "Magic Item Table G" @@ -60671,7 +60671,7 @@ "staff": true, "entries": [ "This staff has 3 charges and regains {@dice 1d3} expended charges daily at dawn.", - "The staff can be wielded as a magic Quarterstaff. On a hit, it deals damage as a normal Quarterstaff , and you can expend 1 charge to deal an extra {@damage 2d10} Necrotic damage to the target and force it to make a DC 15 Constitution saving throw. On a failed save, the target has {@variantrule Disadvantage|XPHB} for 1 hour on any ability check or saving throw that uses Strength or Constitution." + "The staff can be wielded as a magic Quarterstaff. On a hit, it deals damage as a normal Quarterstaff , and you can expend 1 charge to deal an extra {@damage 2d10} Necrotic damage to the target and force it to make a {@dc 15} Constitution saving throw. On a failed save, the target has {@variantrule Disadvantage|XPHB} for 1 hour on any ability check or saving throw that uses Strength or Constitution." ], "lootTables": [ "Arcana - Rare|XDMG", @@ -61277,7 +61277,7 @@ "type": "entries", "name": "Failed Memory", "entries": [ - "When your attunement to the Stone of Golorr ends, you must make a DC 16 Wisdom saving throw. On a failed save, you lose all memory of the stone being in your possession and all knowledge imparted by it. A {@spell remove curse} spell cast on you has a {@chance 20} chance of restoring the lost knowledge and memories, and a {@spell greater restoration} spell does so automatically." + "When your attunement to the Stone of Golorr ends, you must make a {@dc 16} Wisdom saving throw. On a failed save, you lose all memory of the stone being in your possession and all knowledge imparted by it. A {@spell remove curse} spell cast on you has a {@chance 20} chance of restoring the lost knowledge and memories, and a {@spell greater restoration} spell does so automatically." ] }, { @@ -61398,7 +61398,7 @@ "type": "entries", "name": "Invoking the Rune", "entries": [ - "As an action, you can invoke the breastplate's rune to cast the {@spell wall of stone} spell (save DC 14) with it. When you cast the spell in this way, you have advantage on saving throws made to maintain {@status concentration} on the spell.", + "As an action, you can invoke the breastplate's rune to cast the {@spell wall of stone} spell (save {@dc 14}) with it. When you cast the spell in this way, you have advantage on saving throws made to maintain {@status concentration} on the spell.", "Once the rune has been invoked, it can't be invoked again until the next dawn.", "This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered." ] @@ -61439,7 +61439,7 @@ "type": "item", "name": "Petrification", "entries": [ - "The war pick has {@dice 1d6 + 1} charges. If you score a critical hit against a creature that has fewer than 100 hit points, you can expend 1 charge from the war pick to have that creature make a DC 15 Constitution saving throw. On a failed save, the creature has the petrified condition for 8 hours. When the war pick has no charges remaining, it loses this property." + "The war pick has {@dice 1d6 + 1} charges. If you score a critical hit against a creature that has fewer than 100 hit points, you can expend 1 charge from the war pick to have that creature make a {@dc 15} Constitution saving throw. On a failed save, the creature has the petrified condition for 8 hours. When the war pick has no charges remaining, it loses this property." ] } ] @@ -61498,7 +61498,7 @@ "dmg1": "1d4", "dmgType": "B", "entries": [ - "This boomerang is a ranged weapon carved from {@creature griffon} bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals {@damage 1d4} bludgeoning damage and {@damage 3d4} thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be {@condition stunned} until the end of its next turn. On a miss, the boomerang returns to the thrower's hand.", + "This boomerang is a ranged weapon carved from {@creature griffon} bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals {@damage 1d4} bludgeoning damage and {@damage 3d4} thunder damage, and the target must succeed on a {@dc 10} Constitution saving throw or be {@condition stunned} until the end of its next turn. On a miss, the boomerang returns to the thrower's hand.", "Once the boomerang deals thunder damage to a target, the weapon loses its ability to deal thunder damage and its ability to stun a target. These properties return after the boomerang spends at least 1 hour inside an elemental air node." ] }, @@ -61566,7 +61566,7 @@ "items": [ "You have immunity to lightning damage and thunder damage.", "When you hit with a weapon attack that normally deals bludgeoning damage, it deals thunder damage instead. When you hit with a weapon attack that normally deals piercing or slashing damage, it deals lightning damage instead.", - "As a bonus action, you can choose one creature you can see within 30 feet of you to be struck by lightning. The target must make a DC 15 Dexterity saving throw, taking {@damage 3d6} lightning damage on a failed save, or half as much damage on a successful one." + "As a bonus action, you can choose one creature you can see within 30 feet of you to be struck by lightning. The target must make a {@dc 15} Dexterity saving throw, taking {@damage 3d6} lightning damage on a failed save, or half as much damage on a successful one." ] }, "Once you use the girdle's Storm Avatar property, that property can't be used again until the next dawn." @@ -61873,7 +61873,7 @@ "bonusWeapon": "+2", "entries": [ "You gain a +2 bonus to attack and damage rolls made with this magic weapon.", - "As an action, you can hurl the weapon up to 120 feet to a point you can see. When it reaches that point, the weapon vanishes in an explosion, and each creature in a 20-foot-radius sphere centered on that point must make a DC 15 Dexterity saving throw, taking {@damage 6d6} fire damage on a failed save, or half as much damage on a successful one. Afterward, you can use an action to cause the weapon to reappear in your empty hand. You can't cause it to explode again until you finish a short or long rest.", + "As an action, you can hurl the weapon up to 120 feet to a point you can see. When it reaches that point, the weapon vanishes in an explosion, and each creature in a 20-foot-radius sphere centered on that point must make a {@dc 15} Dexterity saving throw, taking {@damage 6d6} fire damage on a failed save, or half as much damage on a successful one. Afterward, you can use an action to cause the weapon to reappear in your empty hand. You can't cause it to explode again until you finish a short or long rest.", "If you don't call the weapon back to your hand, it reappears at the point where it exploded when you are no longer attuned to it or when 24 hours have passed." ], "hasFluffImages": true @@ -62328,7 +62328,7 @@ "When Vecna grew in power, he appointed an evil and ruthless lieutenant, Kas the Bloody Handed, to act as his bodyguard and right hand. This despicable villain served as advisor, warlord, and assassin. His successes earned him Vecna's admiration and a reward: a sword with as dark a pedigree as the man who would wield it.", "For a long time, Kas faithfully served the {@creature lich} but as Kas's power grew, so did his hubris. His sword urged him to supplant Vecna, so that they could rule the {@creature lich||lich's} empire in Vecna's stead. Legend says Vecna's destruction came at Kas's hand, but Vecna also wrought his rebellious lieutenant's doom, leaving only Kas's sword behind. The world was made brighter thereby.", "The Sword of Kas is a magic, sentient longsword that grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra {@damage 2d10} slashing damage to undead.", - "If the sword isn't bathed in blood within 1 minute of being drawn from its scabbard, its wielder must make a DC 15 Charisma saving throw. On a successful save, the wielder takes {@damage 3d6} psychic damage. On a failed save, the wielder is dominated by the sword, as if by the {@spell dominate monster} spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword's demand is met.", + "If the sword isn't bathed in blood within 1 minute of being drawn from its scabbard, its wielder must make a {@dc 15} Charisma saving throw. On a successful save, the wielder takes {@damage 3d6} psychic damage. On a failed save, the wielder is dominated by the sword, as if by the {@spell dominate monster} spell, and the sword demands that it be bathed in blood. The spell effect ends when the sword's demand is met.", { "name": "Random Properties", "type": "entries", @@ -62418,7 +62418,7 @@ "type": "entries", "name": "Bloodthirst", "entries": [ - "The sword thirsts for blood. If the sword doesn't taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a DC 15 Charisma saving throw. On a successful save, the wielder takes {@damage 3d6} Psychic damage. On a failed save, the wielder is dominated by the sword, as if by the {@spell Dominate Monster|XPHB} spell, and the sword demands blood. The spell effect ends when the sword's demand is met." + "The sword thirsts for blood. If the sword doesn't taste blood on its blade within 1 minute of being drawn from its scabbard, its wielder makes a {@dc 15} Charisma saving throw. On a successful save, the wielder takes {@damage 3d6} Psychic damage. On a failed save, the wielder is dominated by the sword, as if by the {@spell Dominate Monster|XPHB} spell, and the sword demands blood. The spell effect ends when the sword's demand is met." ] }, { @@ -62448,7 +62448,7 @@ "type": "entries", "name": "Spells", "entries": [ - "While the sword is on your person, you can cast the following spells (save DC 18) from it:", + "While the sword is on your person, you can cast the following spells (save {@dc 18}) from it:", { "type": "list", "items": [ @@ -62514,7 +62514,7 @@ "type": "entries", "name": "Destroying the Sword", "entries": [ - "A creature attuned to both the {@item Eye of Vecna|XDMG} and the {@item Hand of Vecna|XDMG} can use the {@spell Wish|XPHB} property of those combined Artifacts to unmake the Sword of Kas, provided the sword is within 30 feet of the spell's caster. Upon casting Wish, the creature makes a DC 18 Charisma saving throw. On a failed save, nothing happens, and the {@spell Wish|XPHB} spell is wasted. On a successful save, the Sword of Kas is destroyed." + "A creature attuned to both the {@item Eye of Vecna|XDMG} and the {@item Hand of Vecna|XDMG} can use the {@spell Wish|XPHB} property of those combined Artifacts to unmake the Sword of Kas, provided the sword is within 30 feet of the spell's caster. Upon casting Wish, the creature makes a {@dc 18} Charisma saving throw. On a failed save, nothing happens, and the {@spell Wish|XPHB} spell is wasted. On a successful save, the Sword of Kas is destroyed." ] } ], @@ -62806,7 +62806,7 @@ "type": "entries", "name": "Searing Radiance", "entries": [ - "The sword deals an extra 9 ({@damage 2d8}) radiant damage to any creature it hits, or 16 ({@damage 3d10}) radiant damage if you're wielding the weapon with two hands. An evil creature that takes this radiant damage must succeed on a DC 17 Constitution saving throw or be {@condition blinded} until the end of its next turn." + "The sword deals an extra 9 ({@damage 2d8}) radiant damage to any creature it hits, or 16 ({@damage 3d10}) radiant damage if you're wielding the weapon with two hands. An evil creature that takes this radiant damage must succeed on a {@dc 17} Constitution saving throw or be {@condition blinded} until the end of its next turn." ] }, { @@ -62888,7 +62888,7 @@ "entries": [ "This talisman is a mighty symbol of goodness. A creature that is neither good nor evil in alignment takes {@damage 6d6} radiant damage upon touching the talisman. An evil creature takes {@damage 8d6} radiant damage upon touching the talisman. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman.", "If you are a good cleric or paladin, you can use the talisman as a holy symbol, and you gain a +2 bonus to spell attack rolls while you wear or hold it.", - "The talisman has 7 charges. If you are wearing or holding it, you can use an action to expend 1 charge from it and choose one creature you can see on the ground within 120 feet of you. If the target is of evil alignment, a flaming fissure opens under it. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. The fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman disperses into motes of golden light and is destroyed." + "The talisman has 7 charges. If you are wearing or holding it, you can use an action to expend 1 charge from it and choose one creature you can see on the ground within 120 feet of you. If the target is of evil alignment, a flaming fissure opens under it. The target must succeed on a {@dc 20} Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. The fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman disperses into motes of golden light and is destroyed." ], "lootTables": [ "Magic Item Table I" @@ -62928,7 +62928,7 @@ "type": "entries", "name": "Pure Rebuke", "entries": [ - "The talisman has 7 charges. While wearing or holding the talisman, you can take a {@action Magic|XPHB} action to expend 1 charge and target one creature you can see on the ground within 120 feet of yourself. A flaming fissure opens under the target, and the target makes a DC 20 Dexterity saving throw. If the target is a Fiend or an Undead, it has {@variantrule Disadvantage|XPHB} on the save. On a failed save, the target falls into the fissure and is destroyed, leaving no remains. On a successful save, the target isn't cast into the fissure but takes {@damage 4d6} Psychic damage from the ordeal. In either case, the fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman disperses into motes of golden light and is destroyed." + "The talisman has 7 charges. While wearing or holding the talisman, you can take a {@action Magic|XPHB} action to expend 1 charge and target one creature you can see on the ground within 120 feet of yourself. A flaming fissure opens under the target, and the target makes a {@dc 20} Dexterity saving throw. If the target is a Fiend or an Undead, it has {@variantrule Disadvantage|XPHB} on the save. On a failed save, the target falls into the fissure and is destroyed, leaving no remains. On a successful save, the target isn't cast into the fissure but takes {@damage 4d6} Psychic damage from the ordeal. In either case, the fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman disperses into motes of golden light and is destroyed." ] } ], @@ -63002,7 +63002,7 @@ "entries": [ "This item symbolizes unrepentant evil. A creature that is neither good nor evil in alignment takes {@damage 6d6} necrotic damage upon touching the talisman. A good creature takes {@damage 8d6} necrotic damage upon touching the talisman. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman.", "If you are an evil cleric or paladin, you can use the talisman as a holy symbol, and you gain a +2 bonus to spell attack rolls while you wear or hold it.", - "The talisman has 6 charges. If you are wearing or holding it, you can use an action to expend 1 charge from the talisman and choose one creature you can see on the ground within 120 feet of you. If the target is of good alignment, a flaming fissure opens under it. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. The fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed." + "The talisman has 6 charges. If you are wearing or holding it, you can use an action to expend 1 charge from the talisman and choose one creature you can see on the ground within 120 feet of you. If the target is of good alignment, a flaming fissure opens under it. The target must succeed on a {@dc 20} Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. The fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed." ], "lootTables": [ "Magic Item Table I" @@ -63035,7 +63035,7 @@ "type": "entries", "name": "Ultimate End", "entries": [ - "The talisman has 6 charges. While wearing or holding the talisman, you can take a {@action Magic|XPHB} action to expend 1 charge and target one creature you can see on the ground within 120 feet of yourself. A flaming fissure opens under the target, and the target makes a DC 20 Dexterity saving throw. If the target is a Celestial, it has {@variantrule Disadvantage|XPHB} on the save. On a failed save, the target falls into the fissure and is destroyed, leaving no remains. On a successful save, the target isn't cast into the fissure but takes {@damage 4d6} Psychic damage from the ordeal. In either case, the fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed." + "The talisman has 6 charges. While wearing or holding the talisman, you can take a {@action Magic|XPHB} action to expend 1 charge and target one creature you can see on the ground within 120 feet of yourself. A flaming fissure opens under the target, and the target makes a {@dc 20} Dexterity saving throw. If the target is a Celestial, it has {@variantrule Disadvantage|XPHB} on the save. On a failed save, the target falls into the fissure and is destroyed, leaving no remains. On a successful save, the target isn't cast into the fissure but takes {@damage 4d6} Psychic damage from the ordeal. In either case, the fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed." ] } ], @@ -63098,7 +63098,7 @@ "type": "OTH", "rarity": "none", "entries": [ - "A tangler grenade is an alchemical, nonmagical item with an ovoid resin shell that shatters on impact. An as action, a creature can throw a tangler grenade at a point up to 60 feet away. Each creature within 10 feet of a shattered tangler grenade must succeed on a DC 15 Dexterity saving throw or be {@condition restrained} by sticky white webs. As an action, a creature can try to free itself or another creature within its reach from the webs, doing so with a successful DC 20 Strength ({@skill Athletics}) check. A gallon of alcohol dissolves the webs produced by a single tangler grenade. Otherwise, the webs dissolve on their own after 1 hour, freeing any creatures {@condition restrained} by them." + "A tangler grenade is an alchemical, nonmagical item with an ovoid resin shell that shatters on impact. An as action, a creature can throw a tangler grenade at a point up to 60 feet away. Each creature within 10 feet of a shattered tangler grenade must succeed on a {@dc 15} Dexterity saving throw or be {@condition restrained} by sticky white webs. As an action, a creature can try to free itself or another creature within its reach from the webs, doing so with a successful {@dc 20} Strength ({@skill Athletics}) check. A gallon of alcohol dissolves the webs produced by a single tangler grenade. Otherwise, the webs dissolve on their own after 1 hour, freeing any creatures {@condition restrained} by them." ] }, { @@ -63293,7 +63293,7 @@ "2", "Duggle's Surprising Day (human molar)", "1 {@creature commoner}", - "When you finish a long rest, the tooth casts {@spell sanctuary} (DC 18) on you, and the spell lasts for 24 hours or until you break it." + "When you finish a long rest, the tooth casts {@spell sanctuary} ({@dc 18}) on you, and the spell lasts for 24 hours or until you break it." ], [ "3", @@ -63311,7 +63311,7 @@ "5", "Dooms of the Malpheggi (emerald lizardfolk fang)", "1 {@creature lizard queen||lizardfolk queen} and 4 {@creature lizardfolk}", - "You gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a long rest, you must succeed on a DC 15 Constitution saving throw or gain 1 level of {@condition exhaustion}." + "You gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a long rest, you must succeed on a {@dc 15} Constitution saving throw or gain 1 level of {@condition exhaustion}." ], [ "6", @@ -63341,7 +63341,7 @@ "10", "Legendry of Phantoms and Ghosts (obsidian human molar)", "1 {@creature giant octopus}, 1 {@creature mage}, 1 {@creature specter}", - "As an action, you can use the tooth to cast the {@spell Evard's black tentacles} spell (DC 18). Once this property is used, it can't be used again until the next dawn." + "As an action, you can use the tooth to cast the {@spell Evard's black tentacles} spell ({@dc 18}). Once this property is used, it can't be used again until the next dawn." ], [ "11", @@ -63377,7 +63377,7 @@ "16", "Daughters of Bel (green steel pit fiend fang)", "1 {@creature pit fiend}", - "You can use the tooth to cast {@spell dominate monster} (DC 18). Once you use this property, it can't be used again until the next dawn. You smell strongly of burning sulfur." + "You can use the tooth to cast {@spell dominate monster} ({@dc 18}). Once you use this property, it can't be used again until the next dawn. You smell strongly of burning sulfur." ], [ "17", @@ -63389,13 +63389,13 @@ "18", "The Last Tarrasque (jagged sliver of tarrasque tooth)", "1 {@creature tarrasque} (ignores you and your commands appears for {@dice 1d4} rounds then vanishes)", - "You deal double damage to objects and structures. If you take 20 or more damage in one turn, you must succeed on a DC 18 Wisdom saving throw or spend your next turn in a murderous fury. During this rage, you must use your action to make an unarmed strike against a creature that damaged you, or a random creature you can see if you weren't damaged by a creature, moving as close as you can to the target if necessary." + "You deal double damage to objects and structures. If you take 20 or more damage in one turn, you must succeed on a {@dc 18} Wisdom saving throw or spend your next turn in a murderous fury. During this rage, you must use your action to make an unarmed strike against a creature that damaged you, or a random creature you can see if you weren't damaged by a creature, moving as close as you can to the target if necessary." ], [ "19", "Incendax's Tooth (ruby-veined red dragon fang)", "1 {@creature ancient red dragon}", - "You gain immunity to fire damage, and as an action, you can exhale fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking {@damage 26d6} fire damage on a failed save, or half as much damage on a successful one. After using the breath weapon, you gain 2 levels of {@condition exhaustion}." + "You gain immunity to fire damage, and as an action, you can exhale fire in a 90-foot cone. Each creature in that area must make a {@dc 24} Dexterity saving throw, taking {@damage 26d6} fire damage on a failed save, or half as much damage on a successful one. After using the breath weapon, you gain 2 levels of {@condition exhaustion}." ], [ "20", @@ -63464,7 +63464,7 @@ "rarity": "rare", "wondrous": true, "entries": [ - "This clay tablet is eight inches long, four inches wide, and half an inch thick. Inscribed on it is the sigil sequence for a permanent teleportation circle. A creature that studies the sequence for 10 minutes can make a DC 21 Intelligence ({@skill Arcana}) check, learning the circle's destination on a success.", + "This clay tablet is eight inches long, four inches wide, and half an inch thick. Inscribed on it is the sigil sequence for a permanent teleportation circle. A creature that studies the sequence for 10 minutes can make a {@dc 21} Intelligence ({@skill Arcana}) check, learning the circle's destination on a success.", "You can use an action to break the tablet in half, turning it to dust. If the tablet is broken while it is on the same plane of existence as the teleportation circle whose sigil sequence was engraved on it, a 10-foot-diameter teleportation circle of glowing blue light appears on the ground in an unoccupied space you choose within 30 feet of you. This teleportation circle has the characteristics of one created using the {@spell teleportation circle} spell, except that it connects to the teleportation circle whose sigil sequence appears on the tablet.", "The teleportation circle created by the tablet disappears at the end of your next turn." ] @@ -63487,7 +63487,7 @@ "wondrous": true, "entries": [ "This enormous telescope allows you to view distant celestial objects, including stars, Wildspace systems, and Astral Sea phenomena like the cities of deities or the petrified husks of dead gods.", - "After spending 1 hour calibrating the telescope, you can attempt to travel to the planet or celestial body at which the telescope is currently pointed. At the end of the hour, make a DC 17 Intelligence ({@skill Arcana}) check. On a successful check, you and eight other willing creatures touching the telescope, along with everything all travelers are wearing and carrying, safely teleport to unoccupied spaces at the intended destination. On a failed check, a mishap occurs instead. The DM rolls on the Telescope Travel Mishaps table to determine the mishap or chooses a mishap that's good for the campaign.", + "After spending 1 hour calibrating the telescope, you can attempt to travel to the planet or celestial body at which the telescope is currently pointed. At the end of the hour, make a {@dc 17} Intelligence ({@skill Arcana}) check. On a successful check, you and eight other willing creatures touching the telescope, along with everything all travelers are wearing and carrying, safely teleport to unoccupied spaces at the intended destination. On a failed check, a mishap occurs instead. The DM rolls on the Telescope Travel Mishaps table to determine the mishap or chooses a mishap that's good for the campaign.", { "type": "table", "caption": "Telescope Travel Mishaps", @@ -63555,7 +63555,7 @@ "reqAttune": true, "weight": 2, "entries": [ - "Made by the {@creature drow}, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals {@damage 1d6} bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success." + "Made by the {@creature drow}, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals {@damage 1d6} bludgeoning damage. If you hit a target with all three tentacles, it must make a {@dc 15} Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success." ], "lootTables": [ "Magic Item Table G" @@ -63571,7 +63571,7 @@ "reqAttune": true, "weight": 2, "entries": [ - "This rod ends in three rubbery tentacles. While holding the rod, you can take a {@action Magic|XPHB} action to direct the tentacles to stretch outward, each one attacking a creature you can see within 15 feet of yourself. For each tentacle, make a melee attack roll with a +9 bonus. A tentacle deals {@damage 1d6} Psychic damage on a hit. If you hit the same target with all three tentacles, the target must succeed on a DC 15 Dexterity saving throw or have the {@condition Restrained|XPHB} condition until you have the {@condition Incapacitated|XPHB} condition, until you take a {@variantrule Bonus Action|XPHB} to release the target, or until the target is no longer within 15 feet of you. While {@condition Restrained|XPHB} in this way, the target takes {@damage 3d6} Psychic damage at the start of each of its turns. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success." + "This rod ends in three rubbery tentacles. While holding the rod, you can take a {@action Magic|XPHB} action to direct the tentacles to stretch outward, each one attacking a creature you can see within 15 feet of yourself. For each tentacle, make a melee attack roll with a +9 bonus. A tentacle deals {@damage 1d6} Psychic damage on a hit. If you hit the same target with all three tentacles, the target must succeed on a {@dc 15} Dexterity saving throw or have the {@condition Restrained|XPHB} condition until you have the {@condition Incapacitated|XPHB} condition, until you take a {@variantrule Bonus Action|XPHB} to release the target, or until the target is no longer within 15 feet of you. While {@condition Restrained|XPHB} in this way, the target takes {@damage 3d6} Psychic damage at the start of each of its turns. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success." ], "lootTables": [ "Armaments - Rare|XDMG", @@ -63599,7 +63599,7 @@ "items": [ "The weapon's bonus to attack and damage rolls increases to +2.", "The saving throw DC for spells cast from the morningstar increases to 15.", - "When you reduce a creature to 0 hit points with an attack using The Bloody End, you can cause the following effect: each creature of your choice within 15 feet of you must succeed on a DC 15 Wisdom saving throw or be {@condition frightened} of you until the end of your next turn. This property can't be used again until the next dawn.", + "When you reduce a creature to 0 hit points with an attack using The Bloody End, you can cause the following effect: each creature of your choice within 15 feet of you must succeed on a {@dc 15} Wisdom saving throw or be {@condition frightened} of you until the end of your next turn. This property can't be used again until the next dawn.", "When a creature hits you with a melee attack, you can use your reaction to deal {@damage 1d6} psychic damage to the attacker." ] } @@ -63658,7 +63658,7 @@ "items": [ "You can speak, read, and write Infernal.", "You gain a +1 bonus to attack and damage rolls made with this magic weapon.", - "While holding the morningstar, you can use an action to cast one of the following spells from it (save DC 13): {@spell charm person}, {@spell dominate person}, or {@spell fear}. Once a spell has been cast using the morningstar, that spell can't be cast from it again until the next dawn.", + "While holding the morningstar, you can use an action to cast one of the following spells from it (save {@dc 13}): {@spell charm person}, {@spell dominate person}, or {@spell fear}. Once a spell has been cast using the morningstar, that spell can't be cast from it again until the next dawn.", "While holding the morningstar, you have advantage on Charisma ({@skill Intimidation}) checks." ] } @@ -63920,7 +63920,7 @@ ], [ "18", - "While you are afflicted by a disease or suffering the {@condition poisoned} or {@condition frightened} condition, whenever you hit a humanoid with a melee attack, the target must succeed on a DC 15 Constitution saving throw. On a failed save, you transfer the disease or the condition to the target, and the disease or condition ends for you.", + "While you are afflicted by a disease or suffering the {@condition poisoned} or {@condition frightened} condition, whenever you hit a humanoid with a melee attack, the target must succeed on a {@dc 15} Constitution saving throw. On a failed save, you transfer the disease or the condition to the target, and the disease or condition ends for you.", "Water becomes intensely acidic to you. If you are submerged in water, you take {@damage 1d6} acid damage at the start of each of your turns, and drinking pure water causes you to be {@condition poisoned} for 1 hour." ], [ @@ -64011,7 +64011,7 @@ [ "36", "Your skin is covered by slime. You automatically succeed on ability checks and saving throws made to escape a grapple.", - "Your skin is covered by slime. You must succeed on a DC 10 Dexterity saving throw to sit down, open doors, and perform other mundane tasks of the DM's determination." + "Your skin is covered by slime. You must succeed on a {@dc 10} Dexterity saving throw to sit down, open doors, and perform other mundane tasks of the DM's determination." ], [ "37", @@ -64021,11 +64021,11 @@ [ "38", "Each time you finish a short rest, you suddenly sprout a covering of fragrant leaves. The leaves fall off after {@dice 1d10} minutes, revealing {@dice 1d6} magic fruits that can be plucked from your head. Each fruit functions as a berry created with the {@spell goodberry} spell.", - "Whenever you stop moving for 10 minutes or more, you discover that your boots or shoes have set down roots that must be pulled free with a successful DC 20 Strength check." + "Whenever you stop moving for 10 minutes or more, you discover that your boots or shoes have set down roots that must be pulled free with a successful {@dc 20} Strength check." ], [ "39", - "Choose a creature you can see. That creature must succeed on a DC 15 Dexterity saving throw or drop one item they are holding (DM's choice). You can use this property three times.", + "Choose a creature you can see. That creature must succeed on a {@dc 15} Dexterity saving throw or drop one item they are holding (DM's choice). You can use this property three times.", "Each time you roll a 1 on a Dexterity check, you drop one object you are holding (DM's choice)." ], [ @@ -64206,7 +64206,7 @@ [ "75", "You can cast the {@spell control weather} spell.", - "Each time you deal or take cold damage or fire damage, you must succeed on a DC 10 Charisma saving throw or accidentally summon a hostile {@creature air elemental} or {@creature fire elemental} (depending on the damage dealt)." + "Each time you deal or take cold damage or fire damage, you must succeed on a {@dc 10} Charisma saving throw or accidentally summon a hostile {@creature air elemental} or {@creature fire elemental} (depending on the damage dealt)." ], [ "76", @@ -64216,12 +64216,12 @@ [ "77", "A creature appears next to you that is a hybrid of any two nonmagical beasts (akin to the {@creature owlbear}). The creature serves you as if created by a {@spell conjure animals} spell. The DM determines the creature's statistics.", - "A creature appears next to you that is a hybrid of any two nonmagical beasts (akin to the {@creature owlbear}). Unless you succeed on a DC 12 Wisdom ({@skill Animal Handling}) check, the creature attacks you before wandering off. The DM determines the creature's statistics." + "A creature appears next to you that is a hybrid of any two nonmagical beasts (akin to the {@creature owlbear}). Unless you succeed on a {@dc 12} Wisdom ({@skill Animal Handling}) check, the creature attacks you before wandering off. The DM determines the creature's statistics." ], [ "78", "You can cast the {@spell teleport} spell, always arriving on target when you do. You can use this property once.", - "Each time you walk through a doorway or similar portal, you must succeed on a DC 10 Intelligence check or step into a skewed timeline. On a failure, you and all allies within 10 feet of you skip ahead {@dice 1d4} minutes. To other creatures, it appears that you and other affected creatures disappear for that length of time, then appear again in the doorway." + "Each time you walk through a doorway or similar portal, you must succeed on a {@dc 10} Intelligence check or step into a skewed timeline. On a failure, you and all allies within 10 feet of you skip ahead {@dice 1d4} minutes. To other creatures, it appears that you and other affected creatures disappear for that length of time, then appear again in the doorway." ], [ "79", @@ -64236,17 +64236,17 @@ [ "81", "Your blood is venomous, granting you immunity to poison and to the {@condition poisoned} condition. You can cast the {@spell speak with animals} spell at will, but you can use it to communicate only with snakes.", - "Your tongue is long and forked, causing you to speak in a hiss. You have disadvantage on Charisma checks involving speech, and you must succeed on a DC 15 Constitution check to cast a spell with a verbal component." + "Your tongue is long and forked, causing you to speak in a hiss. You have disadvantage on Charisma checks involving speech, and you must succeed on a {@dc 15} Constitution check to cast a spell with a verbal component." ], [ "82", "You grow gills and have the ability to breathe air and water. You also sprout a pair of tentacles from your shoulders that have a reach of 10 feet and can be used to perform any action you could perform with your hands. The tentacles cannot attack or grapple.", - "You are constantly followed by {@dice 1d4} {@creature octopus||octopuses} that can breathe air and water, and which have a walking speed of 30 feet. Each time combat breaks out, you must succeed on a DC 13 Wisdom ({@skill Animal Handling}) check or have the octopuses panic and attack you." + "You are constantly followed by {@dice 1d4} {@creature octopus||octopuses} that can breathe air and water, and which have a walking speed of 30 feet. Each time combat breaks out, you must succeed on a {@dc 13} Wisdom ({@skill Animal Handling}) check or have the octopuses panic and attack you." ], [ "83", "You can cast the {@spell misty step} spell three times. When you do, you must begin and end your teleportation in an area of fire. Any fire damage you take during the same turn in which you use {@spell misty step} is restored automatically at the end of your turn.", - "Whenever you start your turn within 30 feet of an ongoing fire effect, you must succeed on a DC 13 Wisdom saving throw or move toward the fire and into it if possible." + "Whenever you start your turn within 30 feet of an ongoing fire effect, you must succeed on a {@dc 13} Wisdom saving throw or move toward the fire and into it if possible." ], [ "84", @@ -64300,18 +64300,18 @@ ], [ "94", - "As an action, you cause a swirling storm of rocks and dust to surround you in a 10-foot radius for 1 minute. Each creature hostile to you that enters the area must succeed on a DC 12 Constitution saving throw or take {@damage 1d6} bludgeoning damage and be {@condition blinded} for 1 round. You can use this property three times.", + "As an action, you cause a swirling storm of rocks and dust to surround you in a 10-foot radius for 1 minute. Each creature hostile to you that enters the area must succeed on a {@dc 12} Constitution saving throw or take {@damage 1d6} bludgeoning damage and be {@condition blinded} for 1 round. You can use this property three times.", "{@creature fire elemental||Fire elementals}, {@creature water elemental||water elementals}, and other creatures of fire and water (as determined by the DM) regard you as their enemy, and focus their attacks against you to the exclusion of all else." ], [ "95", "As an action, you learn the names of every humanoid creature within 30 feet of you.", - "Whenever you roll a 1 on a Strength or Dexterity check that incorporates touching an object, you stick to that object for 1 minute. It takes a successful DC 20 Strength check to free yourself." + "Whenever you roll a 1 on a Strength or Dexterity check that incorporates touching an object, you stick to that object for 1 minute. It takes a successful {@dc 20} Strength check to free yourself." ], [ "96", "You can cast the {@spell modify memory} spell once.", - "Whenever you make an Intelligence check or saving throw, you must succeed on a DC 13 Charisma saving throw or lose all your memories of the past hour." + "Whenever you make an Intelligence check or saving throw, you must succeed on a {@dc 13} Charisma saving throw or lose all your memories of the past hour." ], [ "97", @@ -64321,7 +64321,7 @@ [ "98", "As an action, you conjure a mindless, shapeless force that is your exact duplicate. You control this force as if it were the product of an {@spell unseen servant} spell, except that it is visible.", - "Each time you see your own reflection, you must succeed on a DC 12 Charisma saving throw. On a failure, you treat your allies as enemies and vice versa for 1 minute, attacking the wrong targets, betraying your companions in social situations, and so forth. You can repeat the saving throw at the end of each of your turns, ending the effect on a success." + "Each time you see your own reflection, you must succeed on a {@dc 12} Charisma saving throw. On a failure, you treat your allies as enemies and vice versa for 1 minute, attacking the wrong targets, betraying your companions in social situations, and so forth. You can repeat the saving throw at the end of each of your turns, ending the effect on a success." ], [ "99", @@ -64431,7 +64431,7 @@ "rarity": "none", "poison": true, "entries": [ - "This poison was first created using blood harvested from the artificer Thessalar. A creature subjected to the poison must succeed on a DC 15 Constitution saving throw or take on a new form as if affected by the {@spell polymorph} spell. The creature's new form is a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This transformation lasts until the end of the target's next long rest. This effect is not subject to {@spell dispel magic} or {@spell remove curse}, but a {@spell greater restoration} spell restores the creature to its original form." + "This poison was first created using blood harvested from the artificer Thessalar. A creature subjected to the poison must succeed on a {@dc 15} Constitution saving throw or take on a new form as if affected by the {@spell polymorph} spell. The creature's new form is a random beast or a creature it has seen within the last 24 hours (as chosen by the DM). This transformation lasts until the end of the target's next long rest. This effect is not subject to {@spell dispel magic} or {@spell remove curse}, but a {@spell greater restoration} spell restores the creature to its original form." ], "poisonTypes": [ "ingested", @@ -64662,7 +64662,7 @@ "type": "entries", "name": "Invoking the Rune", "entries": [ - "As a bonus action, you can invoke the weapon's rune to launch a ball of energy to a point you can see within 30 feet of yourself. The energy then detonates into a 10-foot-radius sphere of turbulent wind and thunder centered on that point, and each creature in that sphere must make a DC 14 Constitution saving throw. On a failed save, a creature takes {@damage 3d6} thunder damage, and it can't take reactions until the end of your next turn. On a successful save, a creature takes half as much damage only.", + "As a bonus action, you can invoke the weapon's rune to launch a ball of energy to a point you can see within 30 feet of yourself. The energy then detonates into a 10-foot-radius sphere of turbulent wind and thunder centered on that point, and each creature in that sphere must make a {@dc 14} Constitution saving throw. On a failed save, a creature takes {@damage 3d6} thunder damage, and it can't take reactions until the end of your next turn. On a successful save, a creature takes half as much damage only.", "Once the rune has been invoked, it can't be invoked again until the next dawn." ] } @@ -64701,14 +64701,14 @@ "type": "entries", "name": "Clap of Thunder", "entries": [ - "As a {@action Magic|XPHB} action, you can strike the weapon against a hard surface to create a loud clap of thunder audible out to 300 feet. You also create a 30-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} of thunderous energy. Each creature in the {@variantrule Cone [Area of Effect]|XPHB|Cone} must succeed on a DC 15 Strength saving throw or have the {@condition Prone|XPHB} condition. Nonmagical objects in the {@variantrule Cone [Area of Effect]|XPHB|Cone} that aren't being worn or carried take {@damage 3d8} Thunder damage." + "As a {@action Magic|XPHB} action, you can strike the weapon against a hard surface to create a loud clap of thunder audible out to 300 feet. You also create a 30-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} of thunderous energy. Each creature in the {@variantrule Cone [Area of Effect]|XPHB|Cone} must succeed on a {@dc 15} Strength saving throw or have the {@condition Prone|XPHB} condition. Nonmagical objects in the {@variantrule Cone [Area of Effect]|XPHB|Cone} that aren't being worn or carried take {@damage 3d8} Thunder damage." ] }, { "type": "entries", "name": "Earthquake", "entries": [ - "As a {@action Magic|XPHB} action, you can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact with the ground in that area take 50 Bludgeoning damage, and each creature on the ground in that area must succeed on a DC 20 Dexterity saving throw or have the {@condition Prone|XPHB} condition. If that creature is also {@status Concentration|XPHB|Concentrating}, it must succeed on a DC 20 Constitution saving throw or its {@status Concentration|XPHB} is broken. In addition, you can cause a 30-foot-deep, 10-foot-wide fissure to open up on the ground anywhere in the area. Any creature on a spot where the fissure opens must make a DC 20 Dexterity saving throw, falling into the fissure on a failed save or moving with the fissure's edge on a successful one. Any structure on a spot where the fissure opens collapses into the fissure. Once you use this property, it can't be used again until the next dawn." + "As a {@action Magic|XPHB} action, you can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact with the ground in that area take 50 Bludgeoning damage, and each creature on the ground in that area must succeed on a {@dc 20} Dexterity saving throw or have the {@condition Prone|XPHB} condition. If that creature is also {@status Concentration|XPHB|Concentrating}, it must succeed on a {@dc 20} Constitution saving throw or its {@status Concentration|XPHB} is broken. In addition, you can cause a 30-foot-deep, 10-foot-wide fissure to open up on the ground anywhere in the area. Any creature on a spot where the fissure opens must make a {@dc 20} Dexterity saving throw, falling into the fissure on a failed save or moving with the fissure's edge on a successful one. Any structure on a spot where the fissure opens collapses into the fissure. Once you use this property, it can't be used again until the next dawn." ] } ], @@ -64741,7 +64741,7 @@ "charges": 3, "entries": [ "You gain a +2 bonus to attack and damage rolls made with this magic trident. You also have advantage on attack rolls made with this weapon while underwater.", - "This trident has 3 charges. You can expend 1 charge to cast {@spell Control Water} (save DC 15) from the trident or 3 charges to cast {@spell Tsunami} (save DC 15) from it instead. The trident regains {@dice 1d3} expended charges daily at dawn." + "This trident has 3 charges. You can expend 1 charge to cast {@spell Control Water} (save {@dc 15}) from the trident or 3 charges to cast {@spell Tsunami} (save {@dc 15}) from it instead. The trident regains {@dice 1d3} expended charges daily at dawn." ], "attachedSpells": [ "control water", @@ -64879,7 +64879,7 @@ "items": [ "You can speak Ignan fluently.", "You have resistance to fire damage.", - "You can cast {@spell dominate monster} (save DC 17) on a {@creature fire elemental}. Once you have done so, Tinderstrike can't be used this way again until the next dawn." + "You can cast {@spell dominate monster} (save {@dc 17}) on a {@creature fire elemental}. Once you have done so, Tinderstrike can't be used this way again until the next dawn." ] }, { @@ -65411,7 +65411,7 @@ "entries": [ "This magic ranged weapon resembles a {@item musket|DMG}, but in lieu of any ammunition, it holds a glowing yellow scale from a topaz dragon in its heart.", "The weapon has a normal range of 100 feet and a long range of 300 feet, and it has the two-handed property. It deals {@damage 2d6} necrotic damage on a hit. If this damage reduces a creature or object to 0 hit points, the target is reduced to dust. A creature reduced to dust can be restored to life only by a {@spell true resurrection} or {@spell wish} spell.", - "While the weapon is on your person, you can use an action to cast the {@spell disintegrate} spell (save DC 18). Once this property is used, it can't be used again until the next dawn." + "While the weapon is on your person, you can use an action to cast the {@spell disintegrate} spell (save {@dc 18}). Once this property is used, it can't be used again until the next dawn." ], "attachedSpells": [ "disintegrate" @@ -65460,7 +65460,7 @@ "value": 60000, "poison": true, "entries": [ - "A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become {@condition poisoned} for {@dice 4d6} hours. The {@condition poisoned} creature is {@condition incapacitated}." + "A creature subjected to this poison must succeed on a {@dc 15} Constitution saving throw or become {@condition poisoned} for {@dice 4d6} hours. The {@condition poisoned} creature is {@condition incapacitated}." ], "poisonTypes": [ "ingested" @@ -65478,7 +65478,7 @@ "value": 60000, "poison": true, "entries": [ - "A creature subjected to Torpor poison must succeed on a DC 15 Constitution saving throw or have the {@condition Poisoned|XPHB} condition for {@dice 4d6} hours. The creature's {@variantrule Speed|XPHB} is halved while the creature is {@condition Poisoned|XPHB} in this way." + "A creature subjected to Torpor poison must succeed on a {@dc 15} Constitution saving throw or have the {@condition Poisoned|XPHB} condition for {@dice 4d6} hours. The creature's {@variantrule Speed|XPHB} is halved while the creature is {@condition Poisoned|XPHB} in this way." ], "poisonTypes": [ "ingested" @@ -65532,7 +65532,7 @@ "grantsProficiency": true, "entries": [ "Also at rank 3, Head Office provides you with a travel alchemical kit\u2014an uncommon magic item containing miniaturized versions of both {@item alchemist's supplies|phb} and a {@item poisoner's kit|phb} (glass vials, a mortar and pestle, chemicals, and a glass stirring rod). You gain proficiency with a {@item poisoner's kit|phb} as part of this upgrade.", - "You can use this magical kit as long as it is on your person, with no need to draw or stow it. If you are ever searched, finding your travel alchemical kit requires a successful DC 20 Intelligence ({@skill Investigation}) or Wisdom ({@skill Insight}) check." + "You can use this magical kit as long as it is on your person, with no need to draw or stow it. If you are ever searched, finding your travel alchemical kit requires a successful {@dc 20} Intelligence ({@skill Investigation}) or Wisdom ({@skill Insight}) check." ], "hasFluffImages": true }, @@ -65598,7 +65598,7 @@ "rechargeAmount": "{@dice 1d3}", "charges": 3, "entries": [ - "This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast {@spell dominate beast} (save DC 15) from it on a beast that has an innate swimming speed. The trident regains {@dice 1d3} expended charges daily at dawn." + "This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast {@spell dominate beast} (save {@dc 15}) from it on a beast that has an innate swimming speed. The trident regains {@dice 1d3} expended charges daily at dawn." ], "attachedSpells": [ "dominate beast" @@ -65634,7 +65634,7 @@ "rechargeAmount": "{@dice 1d3}", "charges": 3, "entries": [ - "This magic weapon has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While you carry it, you can expend 1 charge to cast {@spell Dominate Beast|XPHB} (save DC 15) from it on a Beast that has a {@variantrule Swim Speed|XPHB}." + "This magic weapon has 3 charges, and it regains {@dice 1d3} expended charges daily at dawn. While you carry it, you can expend 1 charge to cast {@spell Dominate Beast|XPHB} (save {@dc 15}) from it on a Beast that has a {@variantrule Swim Speed|XPHB}." ], "attachedSpells": [ "dominate beast|xphb" @@ -67639,14 +67639,14 @@ "name": "Sub-Zero", "entries": [ "Cold damage dealt with the shards ignores resistances and immunities. Creatures vulnerable to cold damage take triple damage from the True-Ice Shards, rather than double.", - "After you damage a creature with the shards, you may use a bonus action to force the creature to make a DC 22 Constitution saving throw. On a failed save, the creature that took the damage becomes vulnerable to cold damage for 24 hours. Once you use this feature, you may not use it again until after you have finished a long rest." + "After you damage a creature with the shards, you may use a bonus action to force the creature to make a {@dc 22} Constitution saving throw. On a failed save, the creature that took the damage becomes vulnerable to cold damage for 24 hours. Once you use this feature, you may not use it again until after you have finished a long rest." ] }, { "type": "entries", "name": "Mental Command", "entries": [ - "While attuned to the True-Ice Shards, you can use an action to cast the {@spell Detect Thoughts} spell (save DC 20), targeting any creature you have previously met. If the targeted creature is on a different plane of existence, the spell fails.", + "While attuned to the True-Ice Shards, you can use an action to cast the {@spell Detect Thoughts} spell (save {@dc 20}), targeting any creature you have previously met. If the targeted creature is on a different plane of existence, the spell fails.", "As long as you maintain {@status concentration}, you can use a bonus action to send a telepathic message to the focused creature. It can reply\u2014using a bonus action to do so\u2014as long as the focus and {@status concentration} continue." ] }, @@ -67713,7 +67713,7 @@ "name": "Sub-Zero", "entries": [ "Cold damage dealt with the shards ignores resistances and immunities. Creatures vulnerable to cold damage take triple damage from the True-Ice Shards, rather than double.", - "After you damage a creature with the shards, you may use a bonus action to force the creature to make a DC 22 Constitution saving throw. On a failed save, the creature that took the damage becomes vulnerable to cold damage for 24 hours. Once you use this feature, you may not use it again until after you have finished a long rest." + "After you damage a creature with the shards, you may use a bonus action to force the creature to make a {@dc 22} Constitution saving throw. On a failed save, the creature that took the damage becomes vulnerable to cold damage for 24 hours. Once you use this feature, you may not use it again until after you have finished a long rest." ] }, { @@ -67727,7 +67727,7 @@ "type": "entries", "name": "Mental Command", "entries": [ - "While attuned to the True-Ice Shards, you can use an action to cast the {@spell Detect Thoughts} spell (save DC 20), targeting any creature you have previously met. If the targeted creature is on a different plane of existence, the spell fails.", + "While attuned to the True-Ice Shards, you can use an action to cast the {@spell Detect Thoughts} spell (save {@dc 20}), targeting any creature you have previously met. If the targeted creature is on a different plane of existence, the spell fails.", "As long as you maintain {@status concentration}, you can use a bonus action to send a telepathic message to the focused creature. It can reply\u2014using a bonus action to do so\u2014as long as the focus and {@status concentration} continue." ] }, @@ -67768,7 +67768,7 @@ "value": 15000, "poison": true, "entries": [ - "A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or become {@condition poisoned} for 1 hour. The {@condition poisoned} creature can't knowingly speak a lie, as if under the effect of a {@spell zone of truth} spell." + "A creature subjected to this poison must succeed on a {@dc 11} Constitution saving throw or become {@condition poisoned} for 1 hour. The {@condition poisoned} creature can't knowingly speak a lie, as if under the effect of a {@spell zone of truth} spell." ], "poisonTypes": [ "ingested" @@ -67789,7 +67789,7 @@ "value": 15000, "poison": true, "entries": [ - "A creature subjected to Truth Serum must succeed on a DC 11 Constitution saving throw or have the {@condition Poisoned|XPHB} condition for 1 hour. The {@condition Poisoned|XPHB} creature can't knowingly communicate a lie." + "A creature subjected to Truth Serum must succeed on a {@dc 11} Constitution saving throw or have the {@condition Poisoned|XPHB} condition for 1 hour. The {@condition Poisoned|XPHB} creature can't knowingly communicate a lie." ], "poisonTypes": [ "ingested" @@ -68016,7 +68016,7 @@ "entries": [ "These metallic nodules were created in response to the poisonous gases used on the battlefields of the Last War. When you attune to these lungs, they replace the lungs in your chest, which disappear. The lungs allow you to breathe normally, even in an antimagic field, and their breathing function can't be suppressed by magic.", "Outside an antimagic field or any other effect that suppresses magic, these lungs allow you to breathe normally in any environment (including a vacuum), and you have advantage on saving throws against harmful gases such as those created by a {@spell cloudkill} spell, a {@spell stinking cloud} spell, inhaled poisons, and gaseous breath weapons.", - "As an action, you can use these lungs to exhale a gust of wind, as if you had cast the {@spell gust of wind} spell (spell save DC 15) with no components. This property of the lungs can't be used again until the next dawn.", + "As an action, you can use these lungs to exhale a gust of wind, as if you had cast the {@spell gust of wind} spell (spell save {@dc 15}) with no components. This property of the lungs can't be used again until the next dawn.", "If your attunement to the lungs ends, your original lungs reappear." ], "optionalfeatures": [ @@ -68045,7 +68045,7 @@ "type": "list", "items": [ "You have resistance to poison damage.", - "You can use an action to cast the {@spell insect plague} spell (save DC 15) from the Verminshroud, requiring no material components. This property can't be used again until the next dawn.", + "You can use an action to cast the {@spell insect plague} spell (save {@dc 15}) from the Verminshroud, requiring no material components. This property can't be used again until the next dawn.", "When you cast the {@spell polymorph} spell using the Verminshroud, you can transform into a {@creature giant wasp}." ] } @@ -68119,7 +68119,7 @@ "type": "list", "items": [ "You gain a climbing speed equal to your walking speed.", - "Your teeth become razor-sharp natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to {@dice 1d6} + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You can make this attack as a bonus action. When you bite a creature and deal damage to it, the creature must succeed on a DC 17 Constitution saving throw or be {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.", + "Your teeth become razor-sharp natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to {@dice 1d6} + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You can make this attack as a bonus action. When you bite a creature and deal damage to it, the creature must succeed on a {@dc 17} Constitution saving throw or be {@condition poisoned} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.", "When you cast the {@spell polymorph} spell using the Verminshroud, you can transform into a {@creature giant scorpion}." ] } @@ -68234,7 +68234,7 @@ "type": "OTH", "rarity": "unknown", "entries": [ - "Any creature that sprinkles the contents of a Vial of Stardust over itself gains the ability to cast the {@spell dream} spell once as an action (spell save DC 15), requiring no components." + "Any creature that sprinkles the contents of a Vial of Stardust over itself gains the ability to cast the {@spell dream} spell once as an action (spell save {@dc 15}), requiring no components." ], "attachedSpells": [ "dream" @@ -68280,7 +68280,7 @@ "type": "entries", "name": "Curse", "entries": [ - "This armor is cursed, and attuning to it extends the curse to you. As long as you remain cursed, you're unwilling to part with the armor. Taking it off fails to end the curse. While cursed in this way, you feel disconnected from your body, continuously hearing whispers that call for you to join them. Whenever you finish a long rest while cursed, you must make a DC 11 Charisma saving throw. On a failed save, your soul is drawn from your body and trapped in an object on a different plane of existence. The object and location of this object are chosen by the DM (but might be the House of Cards; see chapter 18). While your soul is trapped in this way, your body is inert and doesn't age or require sustenance. Destroying the object frees your soul; otherwise, only a {@spell Wish} spell can restore your soul to your body." + "This armor is cursed, and attuning to it extends the curse to you. As long as you remain cursed, you're unwilling to part with the armor. Taking it off fails to end the curse. While cursed in this way, you feel disconnected from your body, continuously hearing whispers that call for you to join them. Whenever you finish a long rest while cursed, you must make a {@dc 11} Charisma saving throw. On a failed save, your soul is drawn from your body and trapped in an object on a different plane of existence. The object and location of this object are chosen by the DM (but might be the House of Cards; see chapter 18). While your soul is trapped in this way, your body is inert and doesn't age or require sustenance. Destroying the object frees your soul; otherwise, only a {@spell Wish} spell can restore your soul to your body." ] } ] @@ -68292,8 +68292,8 @@ "rarity": "common", "wondrous": true, "entries": [ - "At rank 4, your voting kit becomes a common magic item that conceals an extradimensional space. As a bonus action, you can place one tool kit that you are proficient with into the voting kit, or can remove it. No other type of object can be placed into the extradimensional space. A creature searching the voting kit finds and extracts the tool kit with a successful DC 20 Intelligence ({@skill Investigation}) or Wisdom ({@skill Perception}) check.", - "Additionally, you can use the voting kit to cast {@spell charm person} (save DC 15). This property of the kit can't be used again until the next dawn." + "At rank 4, your voting kit becomes a common magic item that conceals an extradimensional space. As a bonus action, you can place one tool kit that you are proficient with into the voting kit, or can remove it. No other type of object can be placed into the extradimensional space. A creature searching the voting kit finds and extracts the tool kit with a successful {@dc 20} Intelligence ({@skill Investigation}) or Wisdom ({@skill Perception}) check.", + "Additionally, you can use the voting kit to cast {@spell charm person} (save {@dc 15}). This property of the kit can't be used again until the next dawn." ], "attachedSpells": [ "charm person" @@ -68511,7 +68511,7 @@ "name": "Spells", "type": "entries", "entries": [ - "While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): {@spell hold monster} (5 charges) or {@spell hold person} (2 charges)." + "While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save {@dc 17}): {@spell hold monster} (5 charges) or {@spell hold person} (2 charges)." ] }, { @@ -68547,7 +68547,7 @@ "type": "entries", "name": "Spells", "entries": [ - "While holding the wand, you can cast one of the spells (save DC 17) on the following table from it. The table indicates how many charges you must expend to cast the spell.", + "While holding the wand, you can cast one of the spells (save {@dc 17}) on the following table from it. The table indicates how many charges you must expend to cast the spell.", { "type": "table", "colStyles": [ @@ -68699,7 +68699,7 @@ "rechargeAmount": "{@dice 1d6 + 1}", "charges": 7, "entries": [ - "This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the {@spell entangle} spell (save DC 13) from it.", + "This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the {@spell entangle} spell (save {@dc 13}) from it.", "The wand regains {@dice 1d6 + 1} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into ashes and is destroyed." ], "attachedSpells": [ @@ -68728,14 +68728,14 @@ "name": "Command", "type": "entries", "entries": [ - "While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the {@spell command} spell (save DC 15)." + "While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the {@spell command} spell (save {@dc 15})." ] }, { "name": "Cone of Fear", "type": "entries", "entries": [ - "While holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become {@condition frightened} of you for 1 minute. While it is {@condition frightened} in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the {@action Dash} action or try to escape from an effect that prevent it from moving. If it has nowhere it can move, the creature can use the {@action Dodge} action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success." + "While holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} of you for 1 minute. While it is {@condition frightened} in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the {@action Dash} action or try to escape from an effect that prevent it from moving. If it has nowhere it can move, the creature can use the {@action Dodge} action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success." ] } ], @@ -68763,7 +68763,7 @@ "type": "entries", "name": "Spells", "entries": [ - "While holding the wand, you can cast one of the spells (save DC 15) on the following table from it. The table indicates how many charges you must expend to cast the spell.", + "While holding the wand, you can cast one of the spells (save {@dc 15}) on the following table from it. The table indicates how many charges you must expend to cast the spell.", { "type": "table", "colStyles": [ @@ -68826,7 +68826,7 @@ "rechargeAmount": "{@dice 1d6 + 1}", "charges": 7, "entries": [ - "This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the {@spell fireball} spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.", + "This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the {@spell fireball} spell (save {@dc 15}) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.", "The wand regains {@dice 1d6 + 1} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into ashes and is destroyed." ], "attachedSpells": [ @@ -68854,7 +68854,7 @@ "rechargeAmount": "{@dice 1d6 + 1}", "charges": 7, "entries": [ - "This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast {@spell Fireball|XPHB} (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.", + "This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast {@spell Fireball|XPHB} (save {@dc 15}) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.", { "type": "entries", "name": "Regaining Charges", @@ -68893,7 +68893,7 @@ "rechargeAmount": "{@dice 1d6 + 1}", "charges": 7, "entries": [ - "This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the {@spell lightning bolt} spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.", + "This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the {@spell lightning bolt} spell (save {@dc 15}) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.", "The wand regains {@dice 1d6 + 1} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into ashes and is destroyed." ], "attachedSpells": [ @@ -68921,7 +68921,7 @@ "rechargeAmount": "{@dice 1d6 + 1}", "charges": 7, "entries": [ - "This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast {@spell Lightning Bolt|XPHB} (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.", + "This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast {@spell Lightning Bolt|XPHB} (save {@dc 15}) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.", { "type": "entries", "name": "Regaining Charges", @@ -69075,7 +69075,7 @@ "entries": [ "The ghastly Wand of Orcus rarely leaves {@creature Orcus|MTF|Orcus's} side. The device, as evil as its creator, shares the demon lord's aims to snuff out the lives of all living things and bind the Material Plane in the stasis of undeath. {@creature Orcus|MTF} allows the wand to slip from his grasp from time to time. When it does, it magically appears wherever its master senses an opportunity to achieve some fell goal.", "Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by {@creature Orcus|MTF}. The wand can magically change in size to better conform to the grip of its user. Plants wither, drinks spoil, flesh rots, and vermin thrive in the wand's presence.", - "Any creature besides {@creature Orcus|MTF} that tries to attune to the wand must make a DC 17 Constitution saving throw. On a successful save, the creature takes {@damage 10d6} necrotic damage. On a failed save, the creature dies and rises as a {@creature zombie}.", + "Any creature besides {@creature Orcus|MTF} that tries to attune to the wand must make a {@dc 17} Constitution saving throw. On a successful save, the creature takes {@damage 10d6} necrotic damage. On a failed save, the creature dies and rises as a {@creature zombie}.", "In the hands of one who is attuned to it, the wand can be wielded as a magic {@item mace|phb} that grants a +3 bonus to attack and damage rolls made with it. The wand deals an extra {@damage 2d12} necrotic damage on a hit.", { "name": "Random Properties", @@ -69105,7 +69105,7 @@ "name": "Spells", "type": "entries", "entries": [ - "The wand has 7 charges. While holding it, you can use an action and expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: {@spell animate dead} (1 charge), {@spell blight} (2 charges), {@spell circle of death} (3 charges), {@spell finger of death} (3 charges), {@spell power word kill} (4 charges), or {@spell speak with dead} (1 charge). The wand regains {@dice 1d4 + 3} expended charges daily at dawn.", + "The wand has 7 charges. While holding it, you can use an action and expend 1 or more of its charges to cast one of the following spells (save {@dc 18}) from it: {@spell animate dead} (1 charge), {@spell blight} (2 charges), {@spell circle of death} (3 charges), {@spell finger of death} (3 charges), {@spell power word kill} (4 charges), or {@spell speak with dead} (1 charge). The wand regains {@dice 1d4 + 3} expended charges daily at dawn.", "While attuned to the wand, {@creature Orcus|MTF} or a follower blessed by him can cast each of the wand's spells using 2 fewer charges (minimum of 0)." ] }, @@ -69173,7 +69173,7 @@ "entries": [ "Crafted and wielded by {@creature Orcus|MPMM}, this ghastly wand slips from the demon lord's grasp from time to time. When it does, it magically appears wherever the demon lord senses an opportunity to achieve some fell goal.", "The wand is topped with a skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the grip of its user. All Holy Water within 10 feet of the wand is destroyed.", - "Any creature besides Orcus that tries to attune to the wand makes a DC 17 Constitution saving throw. On a successful save, the creature takes {@damage 10d6} Necrotic damage. On a failed save, the creature dies and, if it is a Humanoid, turns into a {@creature Zombie|XPHB}.", + "Any creature besides Orcus that tries to attune to the wand makes a {@dc 17} Constitution saving throw. On a successful save, the creature takes {@damage 10d6} Necrotic damage. On a failed save, the creature dies and, if it is a Humanoid, turns into a {@creature Zombie|XPHB}.", { "type": "entries", "name": "Magic Weapon", @@ -69209,7 +69209,7 @@ "type": "entries", "name": "Spells", "entries": [ - "The wand has 7 charges and regains {@dice 1d4 + 3} expended charges daily at dawn. While holding the wand, you can cast one of the spells on the following table from it (save DC 18). The table indicates how many charges you must expend to cast the spell.", + "The wand has 7 charges and regains {@dice 1d4 + 3} expended charges daily at dawn. While holding the wand, you can cast one of the spells on the following table from it (save {@dc 18}). The table indicates how many charges you must expend to cast the spell.", { "type": "table", "colStyles": [ @@ -69315,7 +69315,7 @@ "rechargeAmount": "{@dice 1d6 + 1}", "charges": 7, "entries": [ - "This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be {@condition paralyzed} for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.", + "This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.", "The wand regains {@dice 1d6 + 1} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into ashes and is destroyed." ], "lootTables": [ @@ -69340,7 +69340,7 @@ "rechargeAmount": "{@dice 1d6 + 1}", "charges": 7, "entries": [ - "This wand has 7 charges. While holding it, you can take a {@action Magic|XPHB} action to expend 1 charge to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of yourself. The target must succeed on a DC 15 Constitution saving throw or have the {@condition Paralyzed|XPHB} condition for 1 minute. At the end of each of the target's turns, it repeats the save, ending the effect on itself on a success.", + "This wand has 7 charges. While holding it, you can take a {@action Magic|XPHB} action to expend 1 charge to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of yourself. The target must succeed on a {@dc 15} Constitution saving throw or have the {@condition Paralyzed|XPHB} condition for 1 minute. At the end of each of the target's turns, it repeats the save, ending the effect on itself on a success.", { "type": "entries", "name": "Regaining Charges", @@ -69376,7 +69376,7 @@ "rechargeAmount": "{@dice 1d6 + 1}", "charges": 7, "entries": [ - "This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the {@spell polymorph} spell (save DC 15) from it.", + "This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the {@spell polymorph} spell (save {@dc 15}) from it.", "The wand regains {@dice 1d6 + 1} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into ashes and is destroyed." ], "attachedSpells": [ @@ -69404,7 +69404,7 @@ "rechargeAmount": "{@dice 1d6 + 1}", "charges": 7, "entries": [ - "This wand has 7 charges. While holding it, you can expend 1 charge to cast {@spell Polymorph|XPHB} (save DC 15) from it.", + "This wand has 7 charges. While holding it, you can expend 1 charge to cast {@spell Polymorph|XPHB} (save {@dc 15}) from it.", { "type": "entries", "name": "Regaining Charges", @@ -69477,7 +69477,7 @@ "rechargeAmount": 3, "charges": 3, "entries": [ - "This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to scowl for 1 minute.", + "This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a {@dc 10} Charisma saving throw or be forced to scowl for 1 minute.", "The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand transforms into a {@item wand of smiles|xge}." ] }, @@ -69545,7 +69545,7 @@ "rechargeAmount": "{@dice 1d6 + 1}", "charges": 7, "entries": [ - "This wand has 7 charges. While holding it, you can use an action to expend 1 charge to cast the {@spell silence} spell (save DC 15). The wand regains {@dice 1d6 + 1} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into ashes and is destroyed." + "This wand has 7 charges. While holding it, you can use an action to expend 1 charge to cast the {@spell silence} spell (save {@dc 15}). The wand regains {@dice 1d6 + 1} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into ashes and is destroyed." ], "attachedSpells": [ "silence" @@ -69563,7 +69563,7 @@ "rechargeAmount": 3, "charges": 3, "entries": [ - "This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.", + "This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a {@dc 10} Charisma saving throw or be forced to smile for 1 minute.", "The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand transforms into a {@item wand of scowls|xge}." ] }, @@ -69607,7 +69607,7 @@ "rechargeAmount": "{@dice 1d6 + 1}", "charges": 7, "entries": [ - "This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the {@spell web} spell (save DC 15) from it.", + "This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the {@spell web} spell (save {@dc 15}) from it.", "The wand regains {@dice 1d6 + 1} expended charges daily at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 1, the wand crumbles into ashes and is destroyed." ], "attachedSpells": [ @@ -69635,7 +69635,7 @@ "rechargeAmount": "{@dice 1d6 + 1}", "charges": 7, "entries": [ - "This wand has 7 charges. While holding it, you can expend 1 charge to cast {@spell Web|XPHB} (save DC 13) from it.", + "This wand has 7 charges. While holding it, you can expend 1 charge to cast {@spell Web|XPHB} (save {@dc 13}) from it.", { "type": "entries", "name": "Regaining Charges", @@ -69671,7 +69671,7 @@ "charges": 7, "entries": [ "This wand looks and feels like an icicle. You must be attuned to the wand to use it.", - "The wand has 7 charges, which are used to fuel the spells within it. With the wand in hand, you can use your action to cast one of the following spells from the wand, even if you are incapable of casting spells: {@spell ray of frost} (no charges, or 1 charge to cast at 5th level; +5 to hit with ranged spell attack), {@spell sleet storm} (3 charges; spell save DC 15), or {@spell ice storm} (4 charges; spell save DC 15). No components are required. The wand regains {@dice 1d6 + 1} expended charges each day at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 20, the wand melts away, forever destroyed." + "The wand has 7 charges, which are used to fuel the spells within it. With the wand in hand, you can use your action to cast one of the following spells from the wand, even if you are incapable of casting spells: {@spell ray of frost} (no charges, or 1 charge to cast at 5th level; +5 to hit with ranged spell attack), {@spell sleet storm} (3 charges; spell save {@dc 15}), or {@spell ice storm} (4 charges; spell save {@dc 15}). No components are required. The wand regains {@dice 1d6 + 1} expended charges each day at dawn. If you expend the wand's last charge, roll a {@dice d20}. On a 20, the wand melts away, forever destroyed." ], "attachedSpells": [ "ray of frost", @@ -69795,7 +69795,7 @@ ], [ "91-95", - "A burst of colorful shimmering light extends from you in a 30-foot radius. You and each creature in the area that can see must succeed on a DC 15 Constitution saving throw or become {@condition blinded} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "A burst of colorful shimmering light extends from you in a 30-foot radius. You and each creature in the area that can see must succeed on a {@dc 15} Constitution saving throw or become {@condition blinded} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ], [ "96-97", @@ -69803,7 +69803,7 @@ ], [ "98-00", - "If you targeted a creature, it must make a DC 15 Constitution saving throw. If you didn't target a creature, you become the target and must make the saving throw. If the saving throw fails by 5 or more, the target is instantly {@condition petrified}. On any other failed save, the target is {@condition restrained} and begins to turn to stone. While {@condition restrained} in this way, the target must repeat the saving throw at the end of its next turn, becoming {@condition petrified} on a failure or ending the effect on a success. The petrification lasts until the target is freed by the {@spell greater restoration} spell or similar magic." + "If you targeted a creature, it must make a {@dc 15} Constitution saving throw. If you didn't target a creature, you become the target and must make the saving throw. If the saving throw fails by 5 or more, the target is instantly {@condition petrified}. On any other failed save, the target is {@condition restrained} and begins to turn to stone. While {@condition restrained} in this way, the target must repeat the saving throw at the end of its next turn, becoming {@condition petrified} on a failure or ending the effect on a success. The petrification lasts until the target is freed by the {@spell greater restoration} spell or similar magic." ] ] } @@ -69911,7 +69911,7 @@ ], [ "78-82", - "Nothing happens at the chosen point of origin. Instead, a burst of colorful, shimmering light extends from you in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Each creature in the area must succeed on a DC 15 Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success." + "Nothing happens at the chosen point of origin. Instead, a burst of colorful, shimmering light extends from you in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation}. Each creature in the area must succeed on a {@dc 15} Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success." ], [ "83-87", @@ -69927,7 +69927,7 @@ ], [ "98-00", - "The creature closest to the chosen point of origin makes a DC 15 Constitution saving throw. On a failed save, the creature has the {@condition Restrained|XPHB} condition and begins to turn to stone. While {@condition Restrained|XPHB} in this way, the creature repeats the save at the end of its next turn. On a successful save, the effect ends. On a failed save, the creature has the {@condition Petrified|XPHB} condition instead of the {@condition Restrained|XPHB} condition. The petrification lasts until the creature is freed by the {@spell Greater Restoration|XPHB} spell or similar magic." + "The creature closest to the chosen point of origin makes a {@dc 15} Constitution saving throw. On a failed save, the creature has the {@condition Restrained|XPHB} condition and begins to turn to stone. While {@condition Restrained|XPHB} in this way, the creature repeats the save at the end of its next turn. On a successful save, the effect ends. On a failed save, the creature has the {@condition Petrified|XPHB} condition instead of the {@condition Restrained|XPHB} condition. The petrification lasts until the creature is freed by the {@spell Greater Restoration|XPHB} spell or similar magic." ] ] } @@ -70266,7 +70266,7 @@ "type": "entries", "name": "Aquatic Command", "entries": [ - "Wave has 3 charges and regains {@dice 1d3} expended charges daily at dawn. While you carry it, you can expend 1 charge to cast {@spell Dominate Beast|XPHB} (save DC 20) from it on a Beast that has a {@variantrule Swim Speed|XPHB}." + "Wave has 3 charges and regains {@dice 1d3} expended charges daily at dawn. While you carry it, you can expend 1 charge to cast {@spell Dominate Beast|XPHB} (save {@dc 20}) from it on a Beast that has a {@variantrule Swim Speed|XPHB}." ] }, { @@ -70344,7 +70344,7 @@ "bonusWeapon": "+1", "entries": [ "Waythe is a unique greatsword most recently in the possession of a high-ranking {@creature cloud giant} ambassador.", - "You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a creature of the giant type with it, the giant takes an extra {@damage 2d6} slashing damage, and it must succeed on a DC 15 Strength saving throw or fall {@condition prone}.", + "You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a creature of the giant type with it, the giant takes an extra {@damage 2d6} slashing damage, and it must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}.", "The sword also functions as a {@item wand of enemy detection}. It regains all of its expended charges at dawn and isn't at risk of crumbling if its last charge is used.", { "name": "Sentience", @@ -70587,7 +70587,7 @@ "type": "entries", "name": "Alter Gravity", "entries": [ - "As an action, you can cast {@spell fly} on yourself or you can cast {@spell levitate} (save DC 15). Once you use this feature of the wheel of stars, it cannot be used again until the next dawn." + "As an action, you can cast {@spell fly} on yourself or you can cast {@spell levitate} (save {@dc 15}). Once you use this feature of the wheel of stars, it cannot be used again until the next dawn." ] }, { @@ -70659,7 +70659,7 @@ "name": "Shock Wave", "type": "entries", "entries": [ - "You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 15 Constitution saving throw or become {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn." + "You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a {@dc 15} Constitution saving throw or become {@condition stunned} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn." ] }, { @@ -70733,7 +70733,7 @@ "type": "entries", "name": "Shock Wave", "entries": [ - "You can take a {@action Magic|XPHB} action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 20 Constitution saving throw or have the {@condition Stunned|XPHB} condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn." + "You can take a {@action Magic|XPHB} action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a {@dc 20} Constitution saving throw or have the {@condition Stunned|XPHB} condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn." ] }, { @@ -70953,7 +70953,7 @@ "type": "entries", "name": "Whispered Encyclopedia", "entries": [ - "At rank 2, your whisper jar becomes an uncommon magic item that can tap into the broader lore of Acquisitions Incorporated. As a bonus action, you ask the jar for information on a specific subject and make a DC 15 Intelligence ({@skill History}) check. On a success, the jar plays back a recording on that subject, made somewhere, sometime by another Acq Inc loremonger. This property of the whisper jar can't be used again until the next dawn." + "At rank 2, your whisper jar becomes an uncommon magic item that can tap into the broader lore of Acquisitions Incorporated. As a bonus action, you ask the jar for information on a specific subject and make a {@dc 15} Intelligence ({@skill History}) check. On a success, the jar plays back a recording on that subject, made somewhere, sometime by another Acq Inc loremonger. This property of the whisper jar can't be used again until the next dawn." ] }, { @@ -71259,8 +71259,8 @@ "items": [ "You can speak, read, and write Draconic and Infernal.", "You gain a +1 bonus to attack and damage rolls made with this magic weapon.", - "As a bonus action while holding the war pick, you can cause the following effect: each creature of your choice that is within 30 feet of you and is aware of you must succeed on a DC 13 Wisdom saving throw or become {@condition frightened} of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Frightful Presence for the next 24 hours. This property can't be used again until the next dawn.", - "While holding the war pick, you can use your action to exhale destructive energy. Pick a damage type from the Will of the Talon Breath Weapons table. Each creature in the area of the exhalation must make a DC 13 saving throw, the type of which is specified in the table. A creature takes {@damage 3d6} damage on a failed save, or half as much damage on a successful one." + "As a bonus action while holding the war pick, you can cause the following effect: each creature of your choice that is within 30 feet of you and is aware of you must succeed on a {@dc 13} Wisdom saving throw or become {@condition frightened} of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Frightful Presence for the next 24 hours. This property can't be used again until the next dawn.", + "While holding the war pick, you can use your action to exhale destructive energy. Pick a damage type from the Will of the Talon Breath Weapons table. Each creature in the area of the exhalation must make a {@dc 13} saving throw, the type of which is specified in the table. A creature takes {@damage 3d6} damage on a failed save, or half as much damage on a successful one." ] }, "When you use the war pick to unleash a breath weapon of a specific damage type, you can't choose that same damage type again until the next dawn." @@ -71373,7 +71373,7 @@ "rarity": "uncommon", "wondrous": true, "entries": [ - "While holding this fan, you can use an action to cast the {@spell gust of wind} spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative {@chance 20} chance of not working and tearing into useless, nonmagical tatters." + "While holding this fan, you can use an action to cast the {@spell gust of wind} spell (save {@dc 13}) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative {@chance 20} chance of not working and tearing into useless, nonmagical tatters." ], "attachedSpells": [ "gust of wind" @@ -71390,7 +71390,7 @@ "rarity": "uncommon", "wondrous": true, "entries": [ - "While holding this fan, you can cast {@spell Gust of Wind|XPHB} (save DC 13) from it. Each subsequent time the fan is used before the next dawn, it has a cumulative {@chance 20} chance of not working; if the fan fails to work, it tears into useless, nonmagical tatters." + "While holding this fan, you can cast {@spell Gust of Wind|XPHB} (save {@dc 13}) from it. Each subsequent time the fan is used before the next dawn, it has a cumulative {@chance 20} chance of not working; if the fan fails to work, it tears into useless, nonmagical tatters." ], "attachedSpells": [ "gust of wind|xphb" @@ -71439,7 +71439,7 @@ "items": [ "You can speak Auran fluently.", "You have resistance to lightning damage.", - "You can cast {@spell dominate monster} (save DC 17) on an {@creature air elemental}. Once you have done so, Windvane can't be used this way again until the next dawn." + "You can cast {@spell dominate monster} (save {@dc 17}) on an {@creature air elemental}. Once you have done so, Windvane can't be used this way again until the next dawn." ] }, { @@ -71474,7 +71474,7 @@ "bonusAc": "+1", "entries": [ "While wielding this shield, you gain a +1 bonus to your AC.", - "As an action, you can speak the command word to cast {@spell gust of wind} (save DC 15). Once the shield has been used to cast this spell, it can't be used to cast this spell again until the next dawn." + "As an action, you can speak the command word to cast {@spell gust of wind} (save {@dc 15}). Once the shield has been used to cast this spell, it can't be used to cast this spell again until the next dawn." ], "attachedSpells": [ "gust of wind" @@ -72085,7 +72085,7 @@ "name": "Dormant", "entries": [ "While wearing the wreath in its dormant state, you have {@sense darkvision} out to a range of 60 feet. If you already have {@sense darkvision}, wearing the wreath increases the range of your {@sense darkvision} by 60 feet.", - "When you hit a beast, dragon, or monstrosity of challenge rating 5 or lower with an attack, or when you grapple it, you can use the wreath to cast {@spell dominate monster} on the creature (save DC 13). On a successful save, the target is immune to the power of the wreath for 24 hours. On a failure, a shimmering, golden image of the wreath appears as a collar around the target's neck or as a crown on its head (your choice) until it is no longer {@condition charmed} by the spell. If you use the wreath to charm a second creature, the first spell immediately ends. When the spell ends, the target knows it was {@condition charmed} by you." + "When you hit a beast, dragon, or monstrosity of challenge rating 5 or lower with an attack, or when you grapple it, you can use the wreath to cast {@spell dominate monster} on the creature (save {@dc 13}). On a successful save, the target is immune to the power of the wreath for 24 hours. On a failure, a shimmering, golden image of the wreath appears as a collar around the target's neck or as a crown on its head (your choice) until it is no longer {@condition charmed} by the spell. If you use the wreath to charm a second creature, the first spell immediately ends. When the spell ends, the target knows it was {@condition charmed} by you." ] } ], @@ -72306,7 +72306,7 @@ "The throne has 9 charges and regains all expended charges daily at dawn. A creature that sits on the throne while attuned to a Ruling Sceptor in its possession can harness the throne's properties, which are as follows:", "The throne gains a flying speed of 30 feet and can hover and flies where the creature wills. This property doesn't expend any charges.", "Both the throne and the creature sitting on it can move through earth and stone without disturbing the material they move through. This property doesn't expend any charges.", - "As an action, the creature can expend 1 charge to cast {@spell lightning bolt} (spell save DC 19) from the throne. The spell is cast as though using a 9th-level spell slot and deals 49 ({@damage 14d6}) lightning damage. The bolt discharges from the mouth of one of the throne's blue dragon skulls.", + "As an action, the creature can expend 1 charge to cast {@spell lightning bolt} (spell save {@dc 19}) from the throne. The spell is cast as though using a 9th-level spell slot and deals 49 ({@damage 14d6}) lightning damage. The bolt discharges from the mouth of one of the throne's blue dragon skulls.", "As an action, the creature can expend 2 charges to cast the {@spell globe of invulnerability} spell from the throne. The globe encloses both the creature and the throne.", "As an action, the creature can expend 3 charges to create a spectral image of an {@creature ancient blue dragon} that surrounds both it and the throne. The spectral dragon lasts for 1 minute. At the end of each of the creature's turns, the spectral dragon makes one bite attack and two claw attacks against targets of the creature's choice. These attacks have the same attack bonus, reach, and damage as an {@creature ancient blue dragon||ancient blue dragon's} bite and claw attacks." ] @@ -72315,7 +72315,7 @@ "name": "Destroying the Throne", "type": "entries", "entries": [ - "The Wyrmskull Throne can be destroyed by breaking at least five Ruling Scepters of Shanatar simultaneously on it. This fact has never been recorded or sung of among the dwarves or any bards or storytellers, and it can't be discovered with an ability check. Characters who want to destroy the throne must go on a quest to learn the method for doing so. The throne's destruction triggers an explosion, as shards of obsidian fly out in all directions. Each creature and object within a 30-foot-radius sphere centered on the throne must succeed on a DC 21 Dexterity saving throw, taking 70 ({@damage 20d6}) slashing damage on a failed save, or half as much damage on a successful one." + "The Wyrmskull Throne can be destroyed by breaking at least five Ruling Scepters of Shanatar simultaneously on it. This fact has never been recorded or sung of among the dwarves or any bards or storytellers, and it can't be discovered with an ability check. Characters who want to destroy the throne must go on a quest to learn the method for doing so. The throne's destruction triggers an explosion, as shards of obsidian fly out in all directions. Each creature and object within a 30-foot-radius sphere centered on the throne must succeed on a {@dc 21} Dexterity saving throw, taking 70 ({@damage 20d6}) slashing damage on a failed save, or half as much damage on a successful one." ] } ], @@ -72338,7 +72338,7 @@ "value": 120000, "poison": true, "entries": [ - "This poison must be harvested from a dead or {@condition incapacitated} {@creature wyvern}. A creature subjected to this poison must make a DC 15 Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." + "This poison must be harvested from a dead or {@condition incapacitated} {@creature wyvern}. A creature subjected to this poison must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one." ], "poisonTypes": [ "injury" @@ -72356,7 +72356,7 @@ "value": 120000, "poison": true, "entries": [ - "A creature subjected to Wyvern Poison makes a DC 14 Constitution saving throw, taking 24 ({@damage 7d6}) Poison damage on a failed save or half as much damage on a successful one." + "A creature subjected to Wyvern Poison makes a {@dc 14} Constitution saving throw, taking 24 ({@damage 7d6}) Poison damage on a failed save or half as much damage on a successful one." ], "poisonTypes": [ "injury" @@ -72535,7 +72535,7 @@ "type": "entries", "name": "Touching the Mythallar", "entries": [ - "Any creature that touches the globe of the mythallar must make a DC 22 Constitution saving throw, taking 180 ({@damage 20d10 + 70}) radiant damage on a failed save, or half as much damage on a successful one. Undead have disadvantage on this saving throw. Any object that touches the globe, other than an artifact or the mythallar's cradle, is disintegrated instantly (no save)." + "Any creature that touches the globe of the mythallar must make a {@dc 22} Constitution saving throw, taking 180 ({@damage 20d10 + 70}) radiant damage on a failed save, or half as much damage on a successful one. Undead have disadvantage on this saving throw. Any object that touches the globe, other than an artifact or the mythallar's cradle, is disintegrated instantly (no save)." ] } ], @@ -72551,7 +72551,7 @@ "rarity": "none", "value": 1000, "entries": [ - "Zabou mushrooms feed on offal and the rotting wood of dead trees. If handled carefully, a zabou can be picked or uprooted without causing it to release its spores. If crushed or struck, a zabou releases its spores in a 10-foot-radius sphere. A zabou can also be hurled up to 30 feet away or dropped like a grenade, releasing its cloud of spores on impact. Any creature in that area must succeed on a DC 10 Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} creature's skin itches for the duration. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "Zabou mushrooms feed on offal and the rotting wood of dead trees. If handled carefully, a zabou can be picked or uprooted without causing it to release its spores. If crushed or struck, a zabou releases its spores in a 10-foot-radius sphere. A zabou can also be hurled up to 30 feet away or dropped like a grenade, releasing its cloud of spores on impact. Any creature in that area must succeed on a {@dc 10} Constitution saving throw or be {@condition poisoned} for 1 minute. The {@condition poisoned} creature's skin itches for the duration. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ] }, { @@ -73356,7 +73356,7 @@ "entries": [ "This magic rose comes in one of five colors, as noted in the Chromatic Roses table. While a rose is held, it gains a harmless visual effect as indicated on the table.", "While holding the rose by its stem, you gain resistance to damage of the type associated with the rose's color. If you would take more than 10 damage of this type from a single source (after applying the resistance), the rose disintegrates, and you take no damage instead.", - "As an action, you can blow the petals from the rose to produce a 20-foot cone of acid, lightning, poisonous gas, fire, or cold, as dictated by the rose's damage type. Each creature in the cone must make a DC 15 Constitution saving throw, taking {@damage 3d10} damage of the appropriate type on a failed save, or half as much damage on a successful one. Using this property destroys the rose.", + "As an action, you can blow the petals from the rose to produce a 20-foot cone of acid, lightning, poisonous gas, fire, or cold, as dictated by the rose's damage type. Each creature in the cone must make a {@dc 15} Constitution saving throw, taking {@damage 3d10} damage of the appropriate type on a failed save, or half as much damage on a successful one. Using this property destroys the rose.", { "type": "table", "caption": "Chromatic Roses", @@ -73943,7 +73943,7 @@ "items": [ "You have {@sense truesight}.", "You can use an action to see as if you were wearing a {@item ring of X-ray vision}. You can end this effect as a bonus action.", - "The eye has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: {@spell clairvoyance} (2 charges), {@spell crown of madness} (1 charge), {@spell disintegrate} (4 charges), {@spell dominate monster} (5 charges), or {@spell eyebite} (4 charges). The eye regains {@dice 1d4 + 4} expended charges daily at dawn. Each time you cast a spell from the eye, there is a {@chance 5} chance that Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM's control." + "The eye has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save {@dc 18}) from it: {@spell clairvoyance} (2 charges), {@spell crown of madness} (1 charge), {@spell disintegrate} (4 charges), {@spell dominate monster} (5 charges), or {@spell eyebite} (4 charges). The eye regains {@dice 1d4 + 4} expended charges daily at dawn. Each time you cast a spell from the eye, there is a {@chance 5} chance that Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM's control." ] } ] @@ -73958,7 +73958,7 @@ "items": [ "Your Strength score becomes 20, unless it is already 20 or higher.", "Any melee spell attack you make with the hand, and any melee weapon attack made with a weapon held by it, deals an extra {@damage 2d8} cold damage on a hit.", - "The hand has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: {@spell finger of death} (5 charges), {@spell sleep} (1 charge), {@spell slow} (2 charges), or {@spell teleport} (3 charges). The hand regains {@dice 1d4 + 4} expended charges daily at dawn. Each time you cast a spell from the hand, it casts the {@spell suggestion} spell on you (save DC 18), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you." + "The hand has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save {@dc 18}) from it: {@spell finger of death} (5 charges), {@spell sleep} (1 charge), {@spell slow} (2 charges), or {@spell teleport} (3 charges). The hand regains {@dice 1d4 + 4} expended charges daily at dawn. Each time you cast a spell from the hand, it casts the {@spell suggestion} spell on you (save {@dc 18}), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you." ] } ] @@ -73975,7 +73975,7 @@ "Using the eye's X-ray vision never causes you to suffer {@condition exhaustion}.", "You experience premonitions of danger and, unless you are {@condition incapacitated}, can't be {@status surprised}.", "If you start your turn with at least 1 hit point, you regain {@dice 1d10} hit points.", - "If a creature has a skeleton, you can attempt to turn its bones to jelly with a touch of the {@item Hand of Vecna}. You can do so by using an action to make a melee attack against a creature you can reach, using your choice of your melee attack bonus for weapons or spells. On a hit, the target must succeed on a DC 18 Constitution saving throw or drop to 0 hit points.", + "If a creature has a skeleton, you can attempt to turn its bones to jelly with a touch of the {@item Hand of Vecna}. You can do so by using an action to make a melee attack against a creature you can reach, using your choice of your melee attack bonus for weapons or spells. On a hit, the target must succeed on a {@dc 18} Constitution saving throw or drop to 0 hit points.", "You can use an action to cast {@spell wish}. This property can't be used again until 30 days have passed." ] } @@ -74065,7 +74065,7 @@ "type": "item", "name": "Spellcasting", "entries": [ - "The eye has 8 charges and regains {@dice 1d4 + 4} expended charges daily at dawn. You can cast a spell on the {@item Eye of Vecna|XDMG} Spells table from the eye (save DC 18). The table indicates how many charges you must expend to cast the spell. Each time you cast a spell from the eye, there is a {@chance 5} chance that Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM's control.", + "The eye has 8 charges and regains {@dice 1d4 + 4} expended charges daily at dawn. You can cast a spell on the {@item Eye of Vecna|XDMG} Spells table from the eye (save {@dc 18}). The table indicates how many charges you must expend to cast the spell. Each time you cast a spell from the eye, there is a {@chance 5} chance that Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM's control.", { "type": "table", "caption": "Eye of Vecna Spells", @@ -74147,7 +74147,7 @@ "type": "item", "name": "Spellcasting", "entries": [ - "The hand has 8 charges and regains {@dice 1d4 + 4} expended charges daily at dawn. You can cast a spell on the {@item Hand of Vecna|XDMG} Spells table from the hand (save DC 18). The table indicates how many charges you must expend to cast the spell. Each time you cast a spell from it, the hand casts {@spell Suggestion|XPHB} on you (save DC 18; no {@status Concentration|XPHB} required), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you.", + "The hand has 8 charges and regains {@dice 1d4 + 4} expended charges daily at dawn. You can cast a spell on the {@item Hand of Vecna|XDMG} Spells table from the hand (save {@dc 18}). The table indicates how many charges you must expend to cast the spell. Each time you cast a spell from it, the hand casts {@spell Suggestion|XPHB} on you (save {@dc 18}; no {@status Concentration|XPHB} required), demanding that you commit an evil act. The hand might have a specific act in mind or leave it up to you.", { "type": "table", "caption": "Hand of Vecna Spells", @@ -74204,7 +74204,7 @@ "type": "item", "name": "Necrotic Reduction", "entries": [ - "As a {@action Magic|XPHB} action, you can target one creature you can see within 5 feet of yourself. The target makes a DC 18 Constitution saving throw, taking {@damage 7d6} Necrotic damage on a failed save or half as much damage on a successful one. A creature reduced to 0 {@variantrule Hit Points|XPHB} by this damage is transformed into {@hazard green slime|XDMG} (see chapter 3) that covers the ground in its space, each 5-foot square of slime representing a separate patch. Nonmagical objects worn or carried by the target that are made of metal or organic material are destroyed by the slime." + "As a {@action Magic|XPHB} action, you can target one creature you can see within 5 feet of yourself. The target makes a {@dc 18} Constitution saving throw, taking {@damage 7d6} Necrotic damage on a failed save or half as much damage on a successful one. A creature reduced to 0 {@variantrule Hit Points|XPHB} by this damage is transformed into {@hazard green slime|XDMG} (see chapter 3) that covers the ground in its space, each 5-foot square of slime representing a separate patch. Nonmagical objects worn or carried by the target that are made of metal or organic material are destroyed by the slime." ] }, { @@ -74776,7 +74776,7 @@ ], "wondrous": true, "entries": [ - "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@damage 2d4} psychic damage.", + "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} psychic damage.", "You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.", "You can play the instrument while casting a spell that causes any of its targets to be {@condition charmed} on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.", "All instruments of the bards can be used to cast the following spells: {@spell fly}, {@spell invisibility}, {@spell levitate}, and {@spell protection from evil and good}." @@ -74810,7 +74810,7 @@ ], "wondrous": true, "entries": [ - "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@damage 2d4} Psychic damage.", + "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} Psychic damage.", "You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.", "All Instrument of the Bards can be used to cast the following spells: {@spell Fly|XPHB}, {@spell Invisibility|XPHB}, {@spell Levitate|XPHB}, {@spell Protection from Evil and Good|XPHB}" ], @@ -76226,7 +76226,7 @@ ] }, "Using a {@action Magic|XPHB} action to read the scroll creates a 5-foot Emanation originating from you. For 5 minutes, creatures of the specified type can't enter or affect anything in the area. However, if you move in such a way that a creature of the specified type would be inside the area, the effect ends.", - "As a {@action Magic|XPHB} action, a creature within 5 feet of the Emanation can attempt to overcome it, which forces the creature to make a DC 15 Charisma saving throw. On a successful save, the creature ceases to be affected by the Emanation." + "As a {@action Magic|XPHB} action, a creature within 5 feet of the Emanation can attempt to overcome it, which forces the creature to make a {@dc 15} Charisma saving throw. On a successful save, the creature ceases to be affected by the Emanation." ], "items": [ "Scroll of Protection (Aberrations)|XDMG", @@ -76340,14 +76340,14 @@ "name": "Rift Step", "entries": [ "As a bonus action, while wearing or holding the shard solitaire, you can teleport yourself, along with anything you're wearing or carrying, to an unoccupied space you can see within 30 feet of yourself.", - "When you use this property, you can tap into the unstable power of the stone's extradimensional rift to increase the teleport distance by up to 30 feet, but if you teleport more than 30 feet using Rift Step, you must succeed on a DC 16 Constitution saving throw or take {@damage 3d10} force damage immediately after you teleport." + "When you use this property, you can tap into the unstable power of the stone's extradimensional rift to increase the teleport distance by up to 30 feet, but if you teleport more than 30 feet using Rift Step, you must succeed on a {@dc 16} Constitution saving throw or take {@damage 3d10} force damage immediately after you teleport." ] }, { "type": "entries", "name": "Spellcasting", "entries": [ - "The stone has 6 charges and regains {@dice 1d6} expended charges daily at dawn. The Shard Solitaire Types table lists the spells common to all shard solitaires, as well as the spells specific to each kind of stone. As an action, you can cast one of the stone's spells by expending the requisite number of charges, requiring no material components (save DC 16).", + "The stone has 6 charges and regains {@dice 1d6} expended charges daily at dawn. The Shard Solitaire Types table lists the spells common to all shard solitaires, as well as the spells specific to each kind of stone. As an action, you can cast one of the stone's spells by expending the requisite number of charges, requiring no material components (save {@dc 16}).", { "type": "table", "colStyles": [ @@ -76796,7 +76796,7 @@ "name": "Sub-Zero", "entries": [ "Cold damage dealt with the shards ignores resistances and immunities. Creatures vulnerable to cold damage take triple damage from the True-Ice Shards, rather than double.", - "After you damage a creature with the shards, you may use a bonus action to force the creature to make a DC 22 Constitution saving throw. On a failed save, the creature that took the damage becomes vulnerable to cold damage for 24 hours. Once you use this feature, you may not use it again until after you have finished a long rest." + "After you damage a creature with the shards, you may use a bonus action to force the creature to make a {@dc 22} Constitution saving throw. On a failed save, the creature that took the damage becomes vulnerable to cold damage for 24 hours. Once you use this feature, you may not use it again until after you have finished a long rest." ] }, { @@ -76810,7 +76810,7 @@ "type": "entries", "name": "Mental Command", "entries": [ - "While attuned to the True-Ice Shards, you can use an action to cast the {@spell Detect Thoughts} spell (save DC 20), targeting any creature you have previously met. If the targeted creature is on a different plane of existence, the spell fails.", + "While attuned to the True-Ice Shards, you can use an action to cast the {@spell Detect Thoughts} spell (save {@dc 20}), targeting any creature you have previously met. If the targeted creature is on a different plane of existence, the spell fails.", "As long as you maintain {@status concentration}, you can use a bonus action to send a telepathic message to the focused creature. It can reply\u2014using a bonus action to do so\u2014as long as the focus and {@status concentration} continue." ] }, diff --git a/data/languages.json b/data/languages.json index dc53337..8614929 100644 --- a/data/languages.json +++ b/data/languages.json @@ -528,7 +528,7 @@ "{@creature treant||treants}" ], "entries": [ - "Druidic is the secret language of druids. It can be spoken or used to leave hidden messages. Creatures who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom ({@skill Perception}) check but can't decipher it without magic." + "Druidic is the secret language of druids. It can be spoken or used to leave hidden messages. Creatures who know this language automatically spot such a message. Others spot the message's presence with a successful {@dc 15} Wisdom ({@skill Perception}) check but can't decipher it without magic." ] }, { diff --git a/data/magicvariants.json b/data/magicvariants.json index 90b7199..95392e4 100644 --- a/data/magicvariants.json +++ b/data/magicvariants.json @@ -978,7 +978,7 @@ "page": 228, "rarity": "very rare", "entries": [ - "This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra {@damage 6d10} Force damage on a failed save or half as much extra damage on a successful one.", + "This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a {@dc 17} Constitution saving throw, taking an extra {@damage 6d10} Force damage on a failed save or half as much extra damage on a successful one.", "After dealing its extra damage to a creature, the ammunition becomes nonmagical.", { "type": "table", @@ -1382,7 +1382,7 @@ "page": 65, "rarity": "uncommon", "entries": [ - "While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn." + "While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a {@dc 15} Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn." ] }, "hasFluffImages": true @@ -2052,7 +2052,7 @@ "ammo": true, "entries": [ "{@note * This generic variant has the same name and source as the item {@item arrow of slaying}}.", - "An {@i arrow of slaying} is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both {@i arrows of dragon slaying} and {@i arrows of blue dragon slaying}. If a creature belonging to the type, race, or group associated with an {@i arrow of slaying} takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra {@dice 6d10} piercing damage on a failed save, or half as much extra damage on a successful one.", + "An {@i arrow of slaying} is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both {@i arrows of dragon slaying} and {@i arrows of blue dragon slaying}. If a creature belonging to the type, race, or group associated with an {@i arrow of slaying} takes damage from the arrow, the creature must make a {@dc 17} Constitution saving throw, taking an extra {@dice 6d10} piercing damage on a failed save, or half as much extra damage on a successful one.", "Once an {@i arrow of slaying} deals its extra damage to a creature, it becomes a nonmagical arrow.", "Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common." ], @@ -2067,7 +2067,7 @@ "tier": "minor", "rarity": "very rare", "entries": [ - "{=baseName/at} {=baseName/l} of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both {@i {=baseName/l}s of dragon slaying} and {@i {=baseName/l}s of blue dragon slaying}. If a creature belonging to the type, race, or group associated with {=baseName/a} {=baseName/l} of slaying takes damage from the {=baseName/l}, the creature must make a DC 17 Constitution saving throw, taking an extra {@dice 6d10} piercing damage on a failed save, or half as much extra damage on a successful one.", + "{=baseName/at} {=baseName/l} of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both {@i {=baseName/l}s of dragon slaying} and {@i {=baseName/l}s of blue dragon slaying}. If a creature belonging to the type, race, or group associated with {=baseName/a} {=baseName/l} of slaying takes damage from the {=baseName/l}, the creature must make a {@dc 17} Constitution saving throw, taking an extra {@dice 6d10} piercing damage on a failed save, or half as much extra damage on a successful one.", "Once {=baseName/a} {=baseName/l} of slaying deals its extra damage to a creature, it becomes a nonmagical {=baseName/l}." ] }, @@ -2092,7 +2092,7 @@ "This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.", "Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.", "You gain a {=bonusWeapon} bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra {@damage 3d6} damage of the type dealt by the dragon's breath weapon.", - "As an action, you can unleash a 60-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 18 Dexterity saving throw, taking {@damage 12d6} damage of the type dealt by the dragon's breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn." + "As an action, you can unleash a 60-foot cone of destructive energy from the weapon. Each creature in that area must make a {@dc 18} Dexterity saving throw, taking {@damage 12d6} damage of the type dealt by the dragon's breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn." ] } }, @@ -2154,7 +2154,7 @@ "This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear." ] }, - "Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear." + "Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a {@dc 15} Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear." ], "lootTables": [ "Magic Item Table G" @@ -2195,7 +2195,7 @@ "name": "Curse", "entries": [ "This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have {@variantrule Disadvantage|XPHB} on attack rolls with weapons other than this one.", - "Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear.", + "Whenever another creature damages you while the weapon is in your possession, you must succeed on a {@dc 15} Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear.", "While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the {@action Attack|XPHB} action, targeting the creature. If you're unable to get close enough to the creature to attack it with the weapon, your turn ends after you've used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target." ] } @@ -2222,13 +2222,13 @@ "reqAttune": true, "curse": true, "entries": [ - "When you attack a creature with this magic weapon and roll a 20 on the attack roll, the creature must make a DC 15 Constitution saving throw in addition to suffering the attack's normal effects. On a failed save, the creature is restrained and must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this effect three times, the effect ends. If it fails its saves three times, it is turned to stone and subjected to the {@condition petrified} condition for 1 hour.", + "When you attack a creature with this magic weapon and roll a 20 on the attack roll, the creature must make a {@dc 15} Constitution saving throw in addition to suffering the attack's normal effects. On a failed save, the creature is restrained and must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this effect three times, the effect ends. If it fails its saves three times, it is turned to stone and subjected to the {@condition petrified} condition for 1 hour.", "A creature is immune to this effect if it is immune to damage of the weapon's type, does not have a body made of flesh, or has legendary actions.", { "name": "Curse", "type": "entries", "entries": [ - "This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a {@spell remove curse} spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll, you must succeed on a DC 15 Constitution saving throw or be {@condition restrained} and forced to make additional saves against being {@condition petrified}, as above." + "This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a {@spell remove curse} spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll, you must succeed on a {@dc 15} Constitution saving throw or be {@condition restrained} and forced to make additional saves against being {@condition petrified}, as above." ] } ] @@ -2253,7 +2253,7 @@ "entries": [ "A finely crafted sword with delicate etchings, it resonates with a faint hum of life.", "You gain a {=bonusWeapon} bonus to attack and damage rolls made with this magic weapon.", - "The sword has 2 charges. You can expend a charge and speak the command word to cast {@spell spike growth} (save DC 16) centered on yourself. You can pass through this terrain unaffected.", + "The sword has 2 charges. You can expend a charge and speak the command word to cast {@spell spike growth} (save {@dc 16}) centered on yourself. You can pass through this terrain unaffected.", "The sword regains one charge each day at dawn." ], "attachedSpells": [ @@ -2654,7 +2654,7 @@ "This sword has a small delerium sliver encased in glass and set in the hilt like a gemstone. The blade is made of meteoric iron infused with delerium dust, which causes it to softly glow with octarine light.", "You gain a {=bonusWeapon} bonus to attack and damage rolls made with this weapon.", "When you make an attack with this weapon, you can use your spellcasting ability modifier, instead of Strength or Dexterity, for the attack and damage rolls. In addition, you can use this weapon as a spellcasting focus.", - "When you roll a 20 on an attack roll made with this weapon against a humanoid, the humanoid must succeed on a DC 15 Constitution saving throw or take an extra ({@dice 3d6}) necrotic damage and gain one {@adventure level of contamination|DoDk|12}." + "When you roll a 20 on an attack roll made with this weapon against a humanoid, the humanoid must succeed on a {@dc 15} Constitution saving throw or take an extra ({@dice 3d6}) necrotic damage and gain one {@adventure level of contamination|DoDk|12}." ] }, "hasFluffImages": true @@ -2749,8 +2749,8 @@ "name": "Curse", "entries": [ "You're unwilling to part with this weapon while attuned to it. While attuned, you have disadvantage on attack rolls with weapons other than this one.", - "Whenever a hostile creature damages you, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action on each of your turns to attack the creature nearest to you with the weapon. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random.", - "You're berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. Alternatively, an ally can use an action to make a DC 15 Charisma ({@skill Persuasion}) check and if successful, you're no longer berserk. Only the {@spell Remove Curse} spell allows you to end attunement to this item." + "Whenever a hostile creature damages you, you must succeed on a {@dc 15} Wisdom saving throw or go berserk. While berserk, you must use your action on each of your turns to attack the creature nearest to you with the weapon. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random.", + "You're berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. Alternatively, an ally can use an action to make a {@dc 15} Charisma ({@skill Persuasion}) check and if successful, you're no longer berserk. Only the {@spell Remove Curse} spell allows you to end attunement to this item." ] }, { @@ -3143,7 +3143,7 @@ "type": "entries", "name": "Arrow of Restraint", "entries": [ - "Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a DC 15 Strength saving throw or have the {@condition Restrained|XPHB} condition for 1 minute. As an action, a creature {@condition Restrained|XPHB} by an arrow can make a DC 20 Strength ({@skill Athletics|XPHB}) check to try to break the restraint, ending the effect on itself on a successful check." + "Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a {@dc 15} Strength saving throw or have the {@condition Restrained|XPHB} condition for 1 minute. As an action, a creature {@condition Restrained|XPHB} by an arrow can make a {@dc 20} Strength ({@skill Athletics|XPHB}) check to try to break the restraint, ending the effect on itself on a successful check." ] }, { @@ -3191,7 +3191,7 @@ "type": "entries", "name": "Arrow of Restraint", "entries": [ - "Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a DC 15 Strength saving throw or have the {@condition Restrained|XPHB} condition for 1 minute. As an action, a creature {@condition Restrained|XPHB} by an arrow can make a DC 20 Strength ({@skill Athletics|XPHB}) check to try to break the restraint, ending the effect on itself on a successful check." + "Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a {@dc 15} Strength saving throw or have the {@condition Restrained|XPHB} condition for 1 minute. As an action, a creature {@condition Restrained|XPHB} by an arrow can make a {@dc 20} Strength ({@skill Athletics|XPHB}) check to try to break the restraint, ending the effect on itself on a successful check." ] }, { @@ -3798,7 +3798,7 @@ "entries": [ "This colorful, flowery armor was forged in the Feywild and is infused with that plane's captivating magic.", "While wearing this armor, you have advantage on saving throws you make to avoid or end the {@condition charmed} condition on yourself.", - "This armor has 3 charges. You can use an action to expend a charge to cast the {@spell Compulsion} spell (save DC 15) from this armor. The armor regains {@dice 1d3} expended charges daily at dawn." + "This armor has 3 charges. You can use an action to expend a charge to cast the {@spell Compulsion} spell (save {@dc 15}) from this armor. The armor regains {@dice 1d3} expended charges daily at dawn." ], "attachedSpells": [ "compulsion" @@ -3891,7 +3891,7 @@ "type": "item", "name": "Misdirect", "entries": [ - "When a creature within 60 feet of you targets you with an attack roll, you can use your reaction to require that creature to make a DC 15 Intelligence saving throw. On a failed save, the attack instead targets another creature of your choice that is within the attacker's reach. Once this reaction has been used, it can't be used again until the next dawn." + "When a creature within 60 feet of you targets you with an attack roll, you can use your reaction to require that creature to make a {@dc 15} Intelligence saving throw. On a failed save, the attack instead targets another creature of your choice that is within the attacker's reach. Once this reaction has been used, it can't be used again until the next dawn." ] } ] @@ -4052,7 +4052,7 @@ "bonusWeapon": "+1", "entries": [ "You gain a +1 bonus to attack and damage rolls made with this magic weapon.", - "When you hit a giant with it, the giant takes an extra {@dice 2d6} damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall {@condition prone}. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls." + "When you hit a giant with it, the giant takes an extra {@dice 2d6} damage of the weapon's type and must succeed on a {@dc 15} Strength saving throw or fall {@condition prone}. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls." ], "lootTables": [ "Magic Item Table G" @@ -4080,7 +4080,7 @@ "bonusWeapon": "+1", "entries": [ "You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.", - "When you hit a Giant with this weapon, the Giant takes an extra {@damage 2d6} damage of the weapon's type and must succeed on a DC 15 Strength saving throw or have the {@condition Prone|XPHB} condition." + "When you hit a Giant with this weapon, the Giant takes an extra {@damage 2d6} damage of the weapon's type and must succeed on a {@dc 15} Strength saving throw or have the {@condition Prone|XPHB} condition." ], "lootTables": [ "Armaments - Rare|XDMG" @@ -4150,7 +4150,7 @@ "entries": [ "This intricate grayscale armor was forged in the Shadowfell and is infused with that plane's gloom.", "While you're wearing this armor, you have advantage on saving throws you make to avoid or end the frightened condition on yourself.", - "This armor has 3 charges. You can expend a charge to cast the {@spell Calm Emotions} spell (save DC 15) from the armor. This armor regains {@dice 1d3} expended charges daily at dawn." + "This armor has 3 charges. You can expend a charge to cast the {@spell Calm Emotions} spell (save {@dc 15}) from the armor. This armor regains {@dice 1d3} expended charges daily at dawn." ], "attachedSpells": [ "calm emotions" @@ -4186,7 +4186,7 @@ "entries": [ "You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.", "The weapon has 5 charges. You can expend 1 charge and make a ranged attack with the weapon, hurling it as if it had {@itemProperty T|XPHB|Thrown} with a normal range of 20 feet and a long range of 60 feet.", - "If the attack hits, the weapon unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it other than you must succeed on a DC 17 Constitution saving throw or have the {@condition Stunned|XPHB} condition until the end of your next turn. Immediately after hitting or missing, the weapon flies back to your hand. The weapon regains {@dice 1d4 + 1} expended charges daily at dawn.", + "If the attack hits, the weapon unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it other than you must succeed on a {@dc 17} Constitution saving throw or have the {@condition Stunned|XPHB} condition until the end of your next turn. Immediately after hitting or missing, the weapon flies back to your hand. The weapon regains {@dice 1d4 + 1} expended charges daily at dawn.", { "type": "entries", "name": "Giant's Bane", @@ -4200,7 +4200,7 @@ "type": "item", "name": "Giants' Bane", "entries": [ - "When you roll a 20 on the {@dice d20} for an attack roll made with this weapon against a Giant, the creature must succeed on a DC 17 Constitution saving throw or die." + "When you roll a 20 on the {@dice d20} for an attack roll made with this weapon against a Giant, the creature must succeed on a {@dc 17} Constitution saving throw or die." ] }, { @@ -4238,7 +4238,7 @@ "page": 230, "rarity": "rare", "entries": [ - "This piece of ammunition has a refined delerium arrowtip. A creature hit by a ranged attack using one of these arrows takes an extra ({@dice 3d6}) necrotic damage and must succeed on a DC 15 Constitution saving throw or gain one {@adventure level of contamination|DoDk|12}. Once it hits a target, the delerium tip crumbles to dust and the arrow becomes nonmagical." + "This piece of ammunition has a refined delerium arrowtip. A creature hit by a ranged attack using one of these arrows takes an extra ({@dice 3d6}) necrotic damage and must succeed on a {@dc 15} Constitution saving throw or gain one {@adventure level of contamination|DoDk|12}. Once it hits a target, the delerium tip crumbles to dust and the arrow becomes nonmagical." ] }, "hasFluffImages": true @@ -4613,7 +4613,7 @@ "bonusAc": "+1", "entries": [ "You have a {=bonusAc} bonus to AC while wearing this armor, which shimmers softly.", - "If you die while wearing the armor, it is destroyed, and each celestial, fey, and fiend within 30 feet of you must succeed on a DC 15 Charisma saving throw or be banished to its home plane of existence, unless it is already there." + "If you die while wearing the armor, it is destroyed, and each celestial, fey, and fiend within 30 feet of you must succeed on a {@dc 15} Charisma saving throw or be banished to its home plane of existence, unless it is already there." ] } }, @@ -4801,7 +4801,7 @@ "bonusWeapon": "+2", "entries": [ "Made from the claws, teeth, and bones of lycanthropes, these weapons are particularly effective against other lycanthropes or vampires. You gain a {=bonusWeapon} bonus to attack and damage rolls made with this weapon.", - "Additionally, on a successful attack against a lycanthrope, the target is forced back into its human form unless it succeeds on a DC 10 Charisma saving throw. Also, damage done to vampires with lycan weapons cannot be regenerated until the creature finishes a short rest." + "Additionally, on a successful attack against a lycanthrope, the target is forced back into its human form unless it succeeds on a {@dc 10} Charisma saving throw. Also, damage done to vampires with lycan weapons cannot be regenerated until the creature finishes a short rest." ] } }, @@ -5210,7 +5210,7 @@ ], [ "86-95", - "You can take a {@variantrule Bonus Action|XPHB} to cause the {@i Moonblade} to flash brightly. Each other creature that is within 30 feet of you and not behind {@variantrule Cover|XPHB|Total Cover} must succeed on a DC 15 Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can't use this property again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." + "You can take a {@variantrule Bonus Action|XPHB} to cause the {@i Moonblade} to flash brightly. Each other creature that is within 30 feet of you and not behind {@variantrule Cover|XPHB|Total Cover} must succeed on a {@dc 15} Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can't use this property again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}." ], [ "96-99", @@ -5253,7 +5253,7 @@ "charges": "{@dice 1d8 + 1}", "entries": [ "You gain a +2 bonus to attack and damage rolls made with this magic weapon.", - "The sword has {@dice 1d8 + 1} charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property." + "The sword has {@dice 1d8 + 1} charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a {@dc 15} Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property." ], "lootTables": [ "Magic Item Table H" @@ -5287,7 +5287,7 @@ "type": "entries", "name": "Life Stealing", "entries": [ - "The weapon has {@dice 1d8 + 1} charges. When you attack a creature that has fewer than 100 {@variantrule Hit Points|XPHB} with this weapon and roll a 20 on the {@dice d20} for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property." + "The weapon has {@dice 1d8 + 1} charges. When you attack a creature that has fewer than 100 {@variantrule Hit Points|XPHB} with this weapon and roll a 20 on the {@dice d20} for the attack roll, the creature must succeed on a {@dc 15} Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property." ] } ], @@ -5684,7 +5684,7 @@ "reqAttune": true, "curse": true, "entries": [ - "When you attack a creature with this magic weapon and roll a 20 on the attack roll, the creature must make a DC 15 Wisdom saving throw in addition to suffering the attack's normal effects. On a failed save, the creature also suffers the effects of a {@spell polymorph} spell. Roll a d20 and consult the following table to determine the form the target creature is transformed into.", + "When you attack a creature with this magic weapon and roll a 20 on the attack roll, the creature must make a {@dc 15} Wisdom saving throw in addition to suffering the attack's normal effects. On a failed save, the creature also suffers the effects of a {@spell polymorph} spell. Roll a d20 and consult the following table to determine the form the target creature is transformed into.", { "type": "table", "caption": "", @@ -5863,7 +5863,7 @@ "type": "entries", "name": "Ruidium Corruption", "entries": [ - "When you roll a 1 on a saving throw while wearing this armor, you must make a DC 15 Charisma saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save." + "When you roll a 1 on a saving throw while wearing this armor, you must make a {@dc 15} Charisma saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save." ] }, { @@ -5916,7 +5916,7 @@ "type": "entries", "name": "Ruidium Corruption", "entries": [ - "When you roll a 1 on an attack roll made with this weapon, you must make a DC 20 Charisma saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save." + "When you roll a 1 on an attack roll made with this weapon, you must make a {@dc 20} Charisma saving throw. On a failed save, you gain 1 level of {@condition exhaustion}. If you are not already suffering from ruidium corruption, you become corrupted when you fail this save." ] }, { @@ -6109,7 +6109,7 @@ "charges": 3, "entries": [ "This magical bow or crossbow has an intricate arrangement of delerium shards and focusing lenses along the stock where a bolt would normally be loaded, and instead magically conjures its own projectiles. You gain a {=bonusWeapon} bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of piercing damage and ignores the ammunition and loading properties.", - "The weapon has 3 charges, which are regained each day at dawn. When you hit with a ranged attack using it, you can cause the bolt to explode in a brilliant flash of light. The target you hit and any creatures within 10 feet of it must succeed on a DC 15 Constitution saving throw or become blinded until the end of your next turn." + "The weapon has 3 charges, which are regained each day at dawn. When you hit with a ranged attack using it, you can cause the bolt to explode in a brilliant flash of light. The target you hit and any creatures within 10 feet of it must succeed on a {@dc 15} Constitution saving throw or become blinded until the end of your next turn." ] } }, @@ -6325,7 +6325,7 @@ "name": "Curse", "entries": [ "You're unwilling to part with this weapon while attuned to it. While attuned to this weapon, you also have disadvantage on attack rolls made with weapons other than this one.", - "The vengeful spirit possessing the sword shares its history and lust for vengeance with the wielder. After each successful long rest, you experience nightmares of the spirit's past, culminating in its death. When you wake, you must make a DC 11 Constitution saving throw. On a failed save, you only gain the benefits of a short rest. Only the {@spell Remove Curse} spell allows you to end attunement to this item." + "The vengeful spirit possessing the sword shares its history and lust for vengeance with the wielder. After each successful long rest, you experience nightmares of the spirit's past, culminating in its death. When you wake, you must make a {@dc 11} Constitution saving throw. On a failed save, you only gain the benefits of a short rest. Only the {@spell Remove Curse} spell allows you to end attunement to this item." ] }, { @@ -6460,7 +6460,7 @@ "type": "entries", "entries": [ "This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.", - "In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.", + "In addition, while the sword is on your person, you must succeed on a {@dc 15} Wisdom saving throw whenever you take damage in combat. On a failed save you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.", "You can break the curse in the usual ways. Alternatively, casting {@spell banishment} on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties." ] } @@ -6514,7 +6514,7 @@ "name": "Curse", "entries": [ "This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have {@variantrule Disadvantage|XPHB} on attack rolls made with weapons other than this one.", - "In addition, while the weapon is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 {@variantrule Hit Points|XPHB} or it does or until you can't reach the creature to make a melee attack against it.", + "In addition, while the weapon is on your person, you must succeed on a {@dc 15} Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 {@variantrule Hit Points|XPHB} or it does or until you can't reach the creature to make a melee attack against it.", "You can break the curse in the usual ways. Alternatively, casting {@spell Banishment|XPHB} on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties." ] } @@ -6546,7 +6546,7 @@ "reqAttune": true, "entries": [ "Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.", - "Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes {@dice 1d4} necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom ({@skill Medicine}) check, ending the effect of such wounds on it on a success." + "Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes {@dice 1d4} necrotic damage for each time you've wounded it, and it can then make a {@dc 15} Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a {@dc 15} Wisdom ({@skill Medicine}) check, ending the effect of such wounds on it on a success." ], "lootTables": [ "Magic Item Table G" @@ -6589,7 +6589,7 @@ "rarity": "rare", "reqAttune": true, "entries": [ - "When you hit a creature with an attack using this magic weapon, the target takes an extra {@damage 2d6} Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain {@variantrule Hit Points|XPHB} for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success." + "When you hit a creature with an attack using this magic weapon, the target takes an extra {@damage 2d6} Necrotic damage and must succeed on a {@dc 15} Constitution saving throw or be unable to regain {@variantrule Hit Points|XPHB} for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success." ], "lootTables": [ "Armaments - Rare|XDMG" @@ -6829,7 +6829,7 @@ "This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.", "Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.", "You gain a {=bonusWeapon} bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra {@damage 2d6} damage of the type dealt by the dragon's breath weapon.", - "As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking {@damage 8d6} damage of the type dealt by the dragon's breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn." + "As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a {@dc 16} Dexterity saving throw, taking {@damage 8d6} damage of the type dealt by the dragon's breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn." ] } }, @@ -6862,7 +6862,7 @@ "tier": "minor", "rarity": "common", "entries": [ - " This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked {@condition prone}." + " This ammunition packs a wallop. A creature hit by the ammunition must succeed on a {@dc 10} Strength saving throw or be knocked {@condition prone}." ] } }, @@ -6884,7 +6884,7 @@ "page": 318, "rarity": "common", "entries": [ - "A creature hit by this ammunition must succeed on a DC 10 Strength saving throw or have the {@condition Prone|XPHB} condition." + "A creature hit by this ammunition must succeed on a {@dc 10} Strength saving throw or have the {@condition Prone|XPHB} condition." ], "lootTables": [ "Armaments - Common|XDMG", @@ -6961,7 +6961,7 @@ "type": "entries", "name": "Spellcasting", "entries": [ - "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save DC 16): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).", + "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).", "The weapon regains {@dice 1d4} expended charges daily at dawn." ] } @@ -7098,7 +7098,7 @@ "type": "entries", "name": "Invoking the Rune", "entries": [ - "As an action, you can invoke the armor's rune to cast the {@spell wind wall} spell (save DC 15) with it. Once the rune has been invoked, it can't be invoked again until the next dawn." + "As an action, you can invoke the armor's rune to cast the {@spell wind wall} spell (save {@dc 15}) with it. Once the rune has been invoked, it can't be invoked again until the next dawn." ] } ], diff --git a/data/makebrew-creature.json b/data/makebrew-creature.json index 3c0f559..a614ba9 100644 --- a/data/makebrew-creature.json +++ b/data/makebrew-creature.json @@ -4,7 +4,7 @@ "name": "Aberrant Ground", "source": "MM", "entries": [ - "The ground in a 10-foot radius around <$short_name$> is doughlike {@quickref difficult terrain||3}. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn." + "The ground in a 10-foot radius around <$short_name$> is doughlike {@quickref difficult terrain||3}. Each creature that starts its turn in that area must succeed on a {@dc 10} Strength saving throw or have its speed reduced to 0 until the start of its next turn." ] }, { @@ -18,7 +18,7 @@ "name": "Adhesive", "source": "MM", "entries": [ - "<$title_short_name$> adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also {@condition grappled} by it (escape DC 13). Ability checks made to escape this grapple have disadvantage." + "<$title_short_name$> adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also {@condition grappled} by it (escape {@dc 13}). Ability checks made to escape this grapple have disadvantage." ] }, { @@ -131,7 +131,7 @@ "source": "MM", "entries": [ "Whenever <$short_name$> starts its turn with 40 hit points or fewer, roll a {@dice d6}. On a 6, <$short_name$> goes berserk. On each of its turns while berserk, <$short_name$> attacks the nearest creature it can see. If no creature is near enough to move to and attack, <$short_name$> attacks an object, with preference for an object smaller than itself. Once <$short_name$> goes berserk, it continues to do so until it is destroyed or regains all its hit points.", - "<$title_short_name$>'s creator, if within 60 feet of the berserk <$short_name$>, can try to calm it by speaking firmly and persuasively. <$title_short_name$> must be able to hear its creator, who must take an action to make a DC 15 Charisma ({@skill Persuasion}) check. If the check succeeds, <$short_name$> ceases being berserk. If it takes damage while still at 40 hit points or fewer, <$short_name$> might go berserk again." + "<$title_short_name$>'s creator, if within 60 feet of the berserk <$short_name$>, can try to calm it by speaking firmly and persuasively. <$title_short_name$> must be able to hear its creator, who must take an action to make a {@dc 15} Charisma ({@skill Persuasion}) check. If the check succeeds, <$short_name$> ceases being berserk. If it takes damage while still at 40 hit points or fewer, <$short_name$> might go berserk again." ] }, { @@ -180,7 +180,7 @@ "name": "Charge (Wereboar)", "source": "MM", "entries": [ - "If <$short_name$> moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 ({@dice 2d6}) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked {@condition prone}." + "If <$short_name$> moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 ({@dice 2d6}) slashing damage. If the target is a creature, it must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}." ] }, { @@ -194,7 +194,7 @@ "name": "Consume Life (Will-o'-Wisp)", "source": "MM", "entries": [ - "As a bonus action, <$short_name$> can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, <$short_name$> regains 10 ({@dice 3d6}) hit points." + "As a bonus action, <$short_name$> can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a {@dc 10} Constitution saving throw against this magic or die. If the target dies, <$short_name$> regains 10 ({@dice 3d6}) hit points." ] }, { @@ -238,42 +238,42 @@ "name": "Death Burst (Dust Mephit)", "source": "MM", "entries": [ - "When <$short_name$> dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be {@condition blinded} for 1 minute. A {@condition blinded} creature can repeat the saving throw on each of its turns, ending the effect on itself on a success." + "When <$short_name$> dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a {@dc 10} Constitution saving throw or be {@condition blinded} for 1 minute. A {@condition blinded} creature can repeat the saving throw on each of its turns, ending the effect on itself on a success." ] }, { "name": "Death Burst (Ice Mephit)", "source": "MM", "entries": [ - "When <$short_name$> dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must then succeed on a DC 10 Dexterity saving throw, taking 4 ({@dice 1d8}) slashing damage on a failed save, or half as much damage on a successful one." + "When <$short_name$> dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must then succeed on a {@dc 10} Dexterity saving throw, taking 4 ({@dice 1d8}) slashing damage on a failed save, or half as much damage on a successful one." ] }, { "name": "Death Burst (Magma Mephit)", "source": "MM", "entries": [ - "When <$short_name$> dies, it explodes in a burst of lava. Each creature within 5 feet of it must then succeed on a DC 11 Dexterity saving throw, taking 7 ({@dice 2d6}) fire damage on a failed save, or half as much damage on a successful one." + "When <$short_name$> dies, it explodes in a burst of lava. Each creature within 5 feet of it must then succeed on a {@dc 11} Dexterity saving throw, taking 7 ({@dice 2d6}) fire damage on a failed save, or half as much damage on a successful one." ] }, { "name": "Death Burst (Magmin)", "source": "MM", "entries": [ - "When <$short_name$> dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 ({@dice 2d6}) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited." + "When <$short_name$> dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a {@dc 11} Dexterity saving throw, taking 7 ({@dice 2d6}) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited." ] }, { "name": "Death Burst (Steam Mephit)", "source": "MM", "entries": [ - "When <$short_name$> dies, it explodes in a cloud of steam. Each creature within 5 feet of it must then succeed on a DC 10 Dexterity saving throw, taking 4 ({@dice 1d8}) fire damage on a failed save, or half as much damage on a successful one." + "When <$short_name$> dies, it explodes in a cloud of steam. Each creature within 5 feet of it must then succeed on a {@dc 10} Dexterity saving throw, taking 4 ({@dice 1d8}) fire damage on a failed save, or half as much damage on a successful one." ] }, { "name": "Death Throes (Balor)", "source": "MM", "entries": [ - "When <$short_name$> dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 ({@dice 20d6}) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys <$short_name$>'s weapons." + "When <$short_name$> dies, it explodes, and each creature within 30 feet of it must make a {@dc 20} Dexterity saving throw, taking 70 ({@dice 20d6}) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys <$short_name$>'s weapons." ] }, { @@ -476,7 +476,7 @@ "name": "Fear Aura (Pit Fiend)", "source": "MM", "entries": [ - "Any creature hostile to <$short_name$> that starts its turn within 20 feet of <$short_name$> must make a DC 21 Wisdom saving throw, unless <$short_name$> is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to <$short_name$>'s Fear Aura for the next 24 hours." + "Any creature hostile to <$short_name$> that starts its turn within 20 feet of <$short_name$> must make a {@dc 21} Wisdom saving throw, unless <$short_name$> is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. If a creature's saving throw is successful, the creature is immune to <$short_name$>'s Fear Aura for the next 24 hours." ] }, { @@ -539,7 +539,7 @@ "name": "Gibbering (Gibbering Mouther)", "source": "MM", "entries": [ - "<$title_short_name$> babbles incoherently while it can see any creature and isn't {@condition incapacitated}. Each creature that starts its turn within 20 feet of <$short_name$> and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a {@dice d8} to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack." + "<$title_short_name$> babbles incoherently while it can see any creature and isn't {@condition incapacitated}. Each creature that starts its turn within 20 feet of <$short_name$> and can hear the gibbering must succeed on a {@dc 10} Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a {@dice d8} to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack." ] }, { @@ -560,7 +560,7 @@ "name": "Grasping Tendrils (Roper)", "source": "MM", "entries": [ - "<$title_short_name$> can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it." + "<$title_short_name$> can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a {@dc 15} Strength check against it." ] }, { @@ -672,7 +672,7 @@ "name": "Horrific Appearance (Sea Hag)", "source": "MM", "entries": [ - "Any humanoid that starts its turn within 30 feet of <$short_name$> and can see <$short_name$>'s true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if <$short_name$> is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to <$short_name$>'s Horrific Appearance for the next 24 hours.", + "Any humanoid that starts its turn within 30 feet of <$short_name$> and can see <$short_name$>'s true form must make a {@dc 11} Wisdom saving throw. On a failed save, the creature is {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if <$short_name$> is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to <$short_name$>'s Horrific Appearance for the next 24 hours.", "Unless the target is {@status surprised} or the revelation of <$short_name$>'s true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against <$short_name$>." ] }, @@ -883,14 +883,14 @@ "name": "Mimicry (Green Hag)", "source": "MM", "entries": [ - "<$title_short_name$> can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom ({@skill Insight}) check." + "<$title_short_name$> can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." ] }, { "name": "Mimicry (Raven)", "source": "MM", "entries": [ - "<$title_short_name$> can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom ({@skill Insight}) check." + "<$title_short_name$> can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful {@dc 10} Wisdom ({@skill Insight}) check." ] }, { @@ -905,7 +905,7 @@ "name": "Mucous Cloud (Aboleth)", "source": "MM", "entries": [ - "While underwater, <$short_name$> is surrounded by transformative mucus. A creature that touches <$short_name$> or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for {@dice 1d4} hours. The diseased creature can breathe only underwater." + "While underwater, <$short_name$> is surrounded by transformative mucus. A creature that touches <$short_name$> or that hits it with a melee attack while within 5 feet of it must make a {@dc 14} Constitution saving throw. On a failure, the creature is diseased for {@dice 1d4} hours. The diseased creature can breathe only underwater." ] }, { @@ -930,7 +930,7 @@ "entries": [ "<$title_short_name$> takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to <$short_name$>'s Engulf and has disadvantage on the saving throw.", "Creatures inside <$short_name$> can be seen but have {@quickref Cover||3||total cover}.", - "A creature within 5 feet of <$short_name$> can take an action to pull a creature or object out of <$short_name$>. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 ({@dice 3d6}) acid damage.", + "A creature within 5 feet of <$short_name$> can take an action to pull a creature or object out of <$short_name$>. Doing so requires a successful {@dc 12} Strength check, and the creature making the attempt takes 10 ({@dice 3d6}) acid damage.", "<$title_short_name$> can hold only one Large creature or up to four Medium or smaller creatures inside it at a time." ] }, @@ -952,7 +952,7 @@ "name": "Petrifying Gaze (Basilisk)", "source": "MM", "entries": [ - "If a creature starts its turn within 30 feet of <$short_name$> and the two of them can see each other, <$short_name$> can force the creature to make a DC 12 Constitution saving throw if <$short_name$> isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the greater restoration spell or other magic.", + "If a creature starts its turn within 30 feet of <$short_name$> and the two of them can see each other, <$short_name$> can force the creature to make a {@dc 12} Constitution saving throw if <$short_name$> isn't {@condition incapacitated}. On a failed save, the creature magically begins to turn to stone and is {@condition restrained}. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is {@condition petrified} until freed by the greater restoration spell or other magic.", "A creature that isn't {@status surprised} can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see <$short_name$> until the start of its next turn, when it can avert its eyes again. If it looks at <$short_name$> in the meantime, it must immediately make the save.", "If <$short_name$> sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze." ] @@ -961,35 +961,35 @@ "name": "Pounce (Lion)", "source": "MM", "entries": [ - "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one bite attack against it as a bonus action." + "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one bite attack against it as a bonus action." ] }, { "name": "Pounce (Panther)", "source": "MM", "entries": [ - "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one bite attack against it as a bonus action." + "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one bite attack against it as a bonus action." ] }, { "name": "Pounce (Saber-Toothed Tiger)", "source": "MM", "entries": [ - "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one bite attack against it as a bonus action." + "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one bite attack against it as a bonus action." ] }, { "name": "Pounce (Tiger)", "source": "MM", "entries": [ - "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one bite attack against it as a bonus action." + "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one bite attack against it as a bonus action." ] }, { "name": "Pounce (Weretiger)", "source": "MM", "entries": [ - "If <$short_name$> moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one bite attack against it as a bonus action." + "If <$short_name$> moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one bite attack against it as a bonus action." ] }, { @@ -1339,7 +1339,7 @@ "name": "Stench (Hezrou)", "source": "MM", "entries": [ - "Any creature that starts its turn within 10 feet of <$short_name$> must succeed on a DC 14 Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to <$short_name$>'s stench for 24 hours." + "Any creature that starts its turn within 10 feet of <$short_name$> must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to <$short_name$>'s stench for 24 hours." ] }, { @@ -1472,42 +1472,42 @@ "name": "Trampling Charge (Elephant)", "source": "MM", "entries": [ - "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one stomp attack against it as a bonus action." + "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 12} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one stomp attack against it as a bonus action." ] }, { "name": "Trampling Charge (Gorgon)", "source": "MM", "entries": [ - "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one attack with its hooves against it as a bonus action." + "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one attack with its hooves against it as a bonus action." ] }, { "name": "Trampling Charge (Mammoth)", "source": "MM", "entries": [ - "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one stomp attack against it as a bonus action." + "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 18} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one stomp attack against it as a bonus action." ] }, { "name": "Trampling Charge (Triceratops)", "source": "MM", "entries": [ - "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one stomp attack against it as a bonus action." + "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a {@dc 13} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make one stomp attack against it as a bonus action." ] }, { "name": "Trampling Charge (Warhorse)", "source": "MM", "entries": [ - "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make another attack with its hooves against it as a bonus action." + "If <$short_name$> moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, <$short_name$> can make another attack with its hooves against it as a bonus action." ] }, { "name": "Transparent (Gelatinous Cube)", "source": "MM", "entries": [ - "Even when <$short_name$> is in plain sight, it takes a successful DC 15 Wisdom ({@skill Perception}) check to spot a <$short_name$> that has neither moved nor attacked. A creature that tries to enter <$short_name$>'s space while unaware of <$short_name$> is {@status surprised} by <$short_name$>." + "Even when <$short_name$> is in plain sight, it takes a successful {@dc 15} Wisdom ({@skill Perception}) check to spot a <$short_name$> that has neither moved nor attacked. A creature that tries to enter <$short_name$>'s space while unaware of <$short_name$> is {@status surprised} by <$short_name$>." ] }, { diff --git a/data/makecards.json b/data/makecards.json index 0a9c4a4..9f38e02 100644 --- a/data/makecards.json +++ b/data/makecards.json @@ -36,7 +36,7 @@ "type": "entries", "name": "Burst Fire", "entries": [ - "Can spray a 10-foot-cube area in normal range; each creature in area makes DC 15 Dex save or take weapon's damage (uses ten pieces of ammo)." + "Can spray a 10-foot-cube area in normal range; each creature in area makes {@dc 15} Dex save or take weapon's damage (uses ten pieces of ammo)." ] } ] diff --git a/data/objects.json b/data/objects.json index d923ea1..197d34a 100644 --- a/data/objects.json +++ b/data/objects.json @@ -52,7 +52,7 @@ "ac": 15, "hp": 50, "entries": [ - "A Ballista is a massive crossbow that fires heavy bolts. Loading a Ballista requires the {@action Utilize|XPHB} action, and aiming it requires another Utilize action. Then a crew member can take the Ballista Bolt action." + "A Ballista is a massive crossbow that fires heavy bolts. Loading a Ballista requires the {@action Utilize|XPHB} action, and aiming it requires another {@action Utilize|XPHB} action. Then a crew member can take the Ballista Bolt action." ], "actionEntries": [ { @@ -154,7 +154,7 @@ "ac": 19, "hp": 75, "entries": [ - "A Cannon uses gunpowder or arcane power to propel heavy iron balls at destructive speeds. A Cannon is usually attached to a wooden frame with wheels. Loading a Cannon requires the {@action Utilize|XPHB} action, and aiming it requires another Utilize action. Then a crew member can take the Cannonball action." + "A Cannon uses gunpowder or arcane power to propel heavy iron balls at destructive speeds. A Cannon is usually attached to a wooden frame with wheels. Loading a Cannon requires the {@action Utilize|XPHB} action, and aiming it requires another {@action Utilize|XPHB} action. Then a crew member can take the Cannonball action." ], "actionEntries": [ { @@ -700,7 +700,7 @@ "ac": 15, "hp": 30, "entries": [ - "A back-mounted, wooden catapult flings small kegs of toxic gas. Loading a Keg Launcher requires the {@action Utilize|XPHB} action, and aiming it requires another Utilize action. Then a crew member can take the Toxic Keg action." + "A back-mounted, wooden catapult flings small kegs of toxic gas. Loading a Keg Launcher requires the {@action Utilize|XPHB} action, and aiming it requires another {@action Utilize|XPHB} action. Then a crew member can take the Toxic Keg action." ], "actionEntries": [ { @@ -791,7 +791,7 @@ "ac": 15, "hp": 100, "entries": [ - "A Mangonel is a catapult that hurls heavy projectiles in a high arc, so it can hit targets behind walls. Loading a Mangonel requires two {@action Utilize|XPHB} actions, and aiming it requires two more Utilize actions. Then a crew member can take the Mangonel Stone action." + "A Mangonel is a catapult that hurls heavy projectiles in a high arc, so it can hit targets behind walls. Loading a Mangonel requires two {@action Utilize|XPHB} actions, and aiming it requires two more {@action Utilize|XPHB} actions. Then a crew member can take the Mangonel Stone action." ], "actionEntries": [ { @@ -962,7 +962,7 @@ "type": "entries", "name": "Boiling Oil", "entries": [ - "The cauldron pours boiling oil onto a 10-foot-square area directly below it. Any creature in the area must make a DC 15 Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a successful one." + "The cauldron pours boiling oil onto a 10-foot-square area directly below it. Any creature in the area must make a {@dc 15} Dexterity saving throw, taking 10 ({@damage 3d6}) fire damage on a failed save, or half as much damage on a successful one." ] } ], @@ -1071,7 +1071,7 @@ "ac": 15, "hp": 150, "entries": [ - "A Trebuchet is a catapult that throws its payload in a high arc so it can hit targets behind walls. Loading a Trebuchet requires two {@action Utilize|XPHB} actions, and aiming it requires two more Utilize actions. Then a crew member can take the Trebuchet Stone action." + "A Trebuchet is a catapult that throws its payload in a high arc so it can hit targets behind walls. Loading a Trebuchet requires two {@action Utilize|XPHB} actions, and aiming it requires two more {@action Utilize|XPHB} actions. Then a crew member can take the Trebuchet Stone action." ], "actionEntries": [ { diff --git a/data/psionics.json b/data/psionics.json index 1e865aa..af25f2d 100644 --- a/data/psionics.json +++ b/data/psionics.json @@ -1394,7 +1394,7 @@ "name": "Move", "entries": [ "Choose one object you can see within 60 feet of you that isn't being worn or carried by another creature and that isn't secured in place. It can't be larger than 20 feet on a side, and its maximum weight depends on the psi points spent on this ability, as shown below.", - "As an action, you move the object up to 60 feet, and you must keep the object within sight during this movement. If the object ends this movement in the air, it falls. If the object would fall on a creature, the creature must succeed on a DC 10 Dexterity saving throw or take damage as listed on the table below.", + "As an action, you move the object up to 60 feet, and you must keep the object within sight during this movement. If the object ends this movement in the air, it falls. If the object would fall on a creature, the creature must succeed on a {@dc 10} Dexterity saving throw or take damage as listed on the table below.", { "type": "table", "colLabels": [ diff --git a/data/races.json b/data/races.json index 6c3bf10..09e10f5 100644 --- a/data/races.json +++ b/data/races.json @@ -395,7 +395,7 @@ { "type": "item", "name": "Necrotic Shroud", - "entry": "Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become {@condition frightened} of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus." + "entry": "Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw ({@dc 8} + your proficiency bonus + your Charisma modifier) or become {@condition frightened} of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus." }, { "type": "item", @@ -428,7 +428,7 @@ "type": "entries", "entries": [ "When you reach 3rd level, you can use a bonus action to transform yourself. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation, you can't use it again until you finish a long rest.", - "Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become {@condition frightened} of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus." + "Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw ({@dc 8} + your proficiency bonus + your Charisma modifier) or become {@condition frightened} of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus." ] } } @@ -677,7 +677,7 @@ "type": "item", "name": "Necrotic Shroud", "entries": [ - "Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have the {@condition Frightened|XPHB} condition until the end of your next turn." + "Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw ({@dc 8} plus your Charisma modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}) or have the {@condition Frightened|XPHB} condition until the end of your next turn." ] } ] @@ -2636,7 +2636,7 @@ "type": "entries", "name": "Breath Weapon", "entries": [ - "When you take the {@action Attack|XPHB} action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} or a 30-foot {@variantrule Line [Area of Effect]|XPHB|Line} that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, a creature takes {@damage 1d10} damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by {@dice 1d10} when you reach character levels 5 ({@dice 2d10}), 11 ({@dice 3d10}), and 17 ({@dice 4d10}).", + "When you take the {@action Attack|XPHB} action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} or a 30-foot {@variantrule Line [Area of Effect]|XPHB|Line} that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw ({@dc 8} plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, a creature takes {@damage 1d10} damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by {@dice 1d10} when you reach character levels 5 ({@dice 2d10}), 11 ({@dice 3d10}), and 17 ({@dice 4d10}).", "You can use this Breath Weapon a number of times equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." ] }, @@ -2682,7 +2682,7 @@ "type": "entries", "name": "Breath Weapon", "entries": [ - "When you take the {@action Attack|XPHB} action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} or a 30-foot {@variantrule Line [Area of Effect]|XPHB|Line} that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, a creature takes {@damage 1d10} {{damageType}} damage. On a successful save, a creature takes half as much damage. This damage increases by {@dice 1d10} when you reach character levels 5 ({@dice 2d10}), 11 ({@dice 3d10}), and 17 ({@dice 4d10}).", + "When you take the {@action Attack|XPHB} action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} or a 30-foot {@variantrule Line [Area of Effect]|XPHB|Line} that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw ({@dc 8} plus your Constitution modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, a creature takes {@damage 1d10} {{damageType}} damage. On a successful save, a creature takes half as much damage. This damage increases by {@dice 1d10} when you reach character levels 5 ({@dice 2d10}), 11 ({@dice 3d10}), and 17 ({@dice 4d10}).", "You can use this Breath Weapon a number of times equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}." ] } @@ -6546,8 +6546,8 @@ "type": "entries", "name": "Poisonous Skin", "entries": [ - "Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "You can also apply this poison to any piercing weapon as part of an attack with that weapon, though when you hit the poison reacts differently. The target must succeed on a DC 12 Constitution saving throw or take {@dice 2d4} poison damage." + "Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} for 1 minute. A {@condition poisoned} creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "You can also apply this poison to any piercing weapon as part of an attack with that weapon, though when you hit the poison reacts differently. The target must succeed on a {@dc 12} Constitution saving throw or take {@dice 2d4} poison damage." ] }, { @@ -8229,7 +8229,7 @@ { "name": "Mimicry", "entries": [ - "You can mimic any sounds you have heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom ({@skill Insight}) check." + "You can mimic any sounds you have heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check." ], "type": "entries" }, @@ -10176,8 +10176,8 @@ "name": "Natural Weapons", "entries": [ "Your fanged maw and constricting serpentine body are natural weapons, which you can use to make unarmed strikes.", - "If you hit with your bite, you deal piercing damage equal to {@damage 1d4} + your Strength modifier, and your target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier). On a failed save, the target takes {@damage 1d4} poison damage.", - "If you hit with your constrict attack, you deal bludgeoning damage equal to {@dice 1d6} + your Strength modifier, and the target is {@condition grappled} (escape DC 8 + your proficiency bonus + your Strength modifier). Until this grapple ends, the target is {@condition restrained}, and you can't constrict another target." + "If you hit with your bite, you deal piercing damage equal to {@damage 1d4} + your Strength modifier, and your target must make a Constitution saving throw ({@dc 8} + your proficiency bonus + your Constitution modifier). On a failed save, the target takes {@damage 1d4} poison damage.", + "If you hit with your constrict attack, you deal bludgeoning damage equal to {@dice 1d6} + your Strength modifier, and the target is {@condition grappled} (escape {@dc 8} + your proficiency bonus + your Strength modifier). Until this grapple ends, the target is {@condition restrained}, and you can't constrict another target." ], "type": "entries" }, @@ -13133,7 +13133,7 @@ "name": "Stench", "type": "entries", "entries": [ - "Any creature other than a troglodyte that starts its turn within 5 ft. of you must succeed on a DC 12 Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour." + "Any creature other than a troglodyte that starts its turn within 5 ft. of you must succeed on a {@dc 12} Constitution saving throw or be {@condition poisoned} until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour." ] }, { @@ -14066,7 +14066,7 @@ { "name": "Necrotic Shroud", "entries": [ - "Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become {@condition frightened} of you until the end of your next turn.", + "Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must succeed on a Charisma saving throw ({@dc 8} + your proficiency bonus + your Charisma modifier) or become {@condition frightened} of you until the end of your next turn.", "Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.", "Once you use this trait, you can't use it again until you finish a long rest." ], @@ -18129,6 +18129,7 @@ "Dragonmark", "Skill Bonus Dice" ], + "skillProficiencies": null, "languageProficiencies": [ { "common": true, diff --git a/data/renderdemo.json b/data/renderdemo.json index 17d8df7..c91532e 100644 --- a/data/renderdemo.json +++ b/data/renderdemo.json @@ -459,8 +459,8 @@ "name": "Multiple entry version", "entries": [ "This was, again, required specifically for XGE's complex traps, which can have multiple lines of text, often long enough to wrap into multiple rows in the same column. For example:", - "Either portal can be neutralized with three successful DC 20 Intelligence ({@skill Arcana}) checks, but the process of analyzing a portal to disrupt it takes time. Faint runes in the ceiling and floor at both ends of the hallway are involved in the functioning of the portals. A creature must first use an action to examine a set of runes, then use a subsequent action to attempt to vandalize the runes. Each successful check reduces the sphere's damage by 11 ({@dice 2d10}), as the disrupted sphere loses speed moving through the failing portal.", - "Alternatively, a set of runes can be disabled with three successful castings of {@spell dispel magic} (DC 19) targeting any of the runes in the set.", + "Either portal can be neutralized with three successful {@dc 20} Intelligence ({@skill Arcana}) checks, but the process of analyzing a portal to disrupt it takes time. Faint runes in the ceiling and floor at both ends of the hallway are involved in the functioning of the portals. A creature must first use an action to examine a set of runes, then use a subsequent action to attempt to vandalize the runes. Each successful check reduces the sphere's damage by 11 ({@dice 2d10}), as the disrupted sphere loses speed moving through the failing portal.", + "Alternatively, a set of runes can be disabled with three successful castings of {@spell dispel magic} ({@dc 19}) targeting any of the runes in the set.", "If the southern portal is destroyed, the sphere slams into the south wall and comes to a halt. It blocks the door to the tomb, but the characters can escape." ] } diff --git a/data/rewards.json b/data/rewards.json index b3e71b5..4ac8d14 100644 --- a/data/rewards.json +++ b/data/rewards.json @@ -522,7 +522,7 @@ "page": 232, "type": "Boon", "entries": [ - "You have immunity to fire damage. You can also cast {@spell burning hands} (save DC 15) at will, without using a spell slot or any components. " + "You have immunity to fire damage. You can also cast {@spell burning hands} (save {@dc 15}) at will, without using a spell slot or any components. " ] }, { @@ -546,7 +546,7 @@ "page": 232, "type": "Boon", "entries": [ - "You have immunity to lightning and thunder damage. You can also cast {@spell thunderwave} (save DC 15) at will, without using a spell slot or any components." + "You have immunity to lightning and thunder damage. You can also cast {@spell thunderwave} (save {@dc 15}) at will, without using a spell slot or any components." ] }, { @@ -856,7 +856,7 @@ "page": 62, "type": "Charm", "entries": [ - "As an action, you can unleash a petrifying wave of magic from your eyes in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failed save, a creature has the {@condition petrified} condition for 1 hour. On a successful save, a creature is partially turned to stone and has the {@condition restrained} condition. A {@condition restrained} creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.", + "As an action, you can unleash a petrifying wave of magic from your eyes in a 30-foot cone. Each creature in that area must make a {@dc 15} Constitution saving throw. On a failed save, a creature has the {@condition petrified} condition for 1 hour. On a successful save, a creature is partially turned to stone and has the {@condition restrained} condition. A {@condition restrained} creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.", "Once you use this charm, it vanishes from you." ] }, @@ -1091,7 +1091,7 @@ "page": 62, "type": "Charm", "entries": [ - "As an action, you create a spray of {@dice 4d10} gems in a 30-foot cone originating from you. Each creature in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes an amount of bludgeoning damage equal to the number of gems created. On a successful save, a creature takes half as much damage. The gems remain after the effect ends, and each one is worth 10 gp. Once used three times, the charm vanishes from you." + "As an action, you create a spray of {@dice 4d10} gems in a 30-foot cone originating from you. Each creature in that area must make a {@dc 15} Dexterity saving throw. On a failed save, a creature takes an amount of bludgeoning damage equal to the number of gems created. On a successful save, a creature takes half as much damage. The gems remain after the effect ends, and each one is worth 10 gp. Once used three times, the charm vanishes from you." ] }, { @@ -1156,7 +1156,7 @@ "type": "Charm", "entries": [ "{@note This charm can be bestowed by a {@creature chwinga|CM} living a desert by using their Magical Gift action.}", - "This charm allows you to cast the {@spell hallucinatory terrain} spell (save DC 15) as an action. Once used, this charm vanishes from you." + "This charm allows you to cast the {@spell hallucinatory terrain} spell (save {@dc 15}) as an action. Once used, this charm vanishes from you." ] }, { @@ -1267,7 +1267,7 @@ "source": "HFStCM", "type": "Charm", "entries": [ - "When a creature you can see within 30 feet of you moves, you can use your reaction to give the creature the {@condition prone} condition. Allies of the target who are within 30 feet of the target must succeed on a DC 16 Wisdom saving throw or have the {@condition stunned} condition until the end of their next turn as they laugh uncontrollably at their friend's misfortune. Once used three times, the charm vanishes from you." + "When a creature you can see within 30 feet of you moves, you can use your reaction to give the creature the {@condition prone} condition. Allies of the target who are within 30 feet of the target must succeed on a {@dc 16} Wisdom saving throw or have the {@condition stunned} condition until the end of their next turn as they laugh uncontrollably at their friend's misfortune. Once used three times, the charm vanishes from you." ] }, { @@ -1519,7 +1519,7 @@ "page": 193, "type": "Charm", "entries": [ - "Norganas's gift is the power to turn life into undeath. This dark gift allows its beneficiary to cast the {@spell finger of death} spell as an action. After it has been used three times, the dark gift vanishes. When it vanishes, the beneficiary must succeed on a DC 15 Constitution saving throw or drop to 0 hit points.", + "Norganas's gift is the power to turn life into undeath. This dark gift allows its beneficiary to cast the {@spell finger of death} spell as an action. After it has been used three times, the dark gift vanishes. When it vanishes, the beneficiary must succeed on a {@dc 15} Constitution saving throw or drop to 0 hit points.", "This dark gift turns the beneficiary's blood pitch black and viscid, like tar." ] }, @@ -2479,7 +2479,7 @@ "type": "Piety Trait", "entries": [ "{@i Piety 25+ Nylea trait}", - "When a beast is about to attack you, it must make a DC 15 Wisdom saving throw. On a failed save, the creature must choose a different target, or the attack automatically misses you. On a successful save, the creature is immune to this trait for 24 hours." + "When a beast is about to attack you, it must make a {@dc 15} Wisdom saving throw. On a failed save, the creature must choose a different target, or the attack automatically misses you. On a successful save, the creature is immune to this trait for 24 hours." ] }, { @@ -2621,7 +2621,7 @@ "type": "list", "items": [ "The target regains hit points equal to {@dice 1d8} + your Wisdom modifier, and you can cure the target of one disease or neutralize one poison affecting it.", - "The target must succeed on a DC 15 Constitution saving throw, or for 1 minute, the target deals only half damage with weapon attacks. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success." + "The target must succeed on a {@dc 15} Constitution saving throw, or for 1 minute, the target deals only half damage with weapon attacks. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success." ] }, "You can use this action a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest." @@ -3024,7 +3024,7 @@ { "type": "item", "name": "Power:", - "entry": "The host can use an action to unleash a psionic assault on a creature it can see within 60 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be {@condition stunned} until the end of the target's next turn." + "entry": "The host can use an action to unleash a psionic assault on a creature it can see within 60 feet of it. The target must succeed on a {@dc 16} Wisdom saving throw or be {@condition stunned} until the end of the target's next turn." } ] } diff --git a/data/spells/spells-phb.json b/data/spells/spells-phb.json index 40ecd24..5114ed4 100644 --- a/data/spells/spells-phb.json +++ b/data/spells/spells-phb.json @@ -4228,7 +4228,7 @@ "ritual": true }, "entries": [ - "You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take {@damage 6d6} psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A {@spell greater restoration} spell cast on you ends this effect.", + "You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a {@dc 15} Intelligence saving throw. On a failure, you take {@damage 6d6} psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A {@spell greater restoration} spell cast on you ends this effect.", "On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as \"yes,\" \"no,\" \"maybe,\" \"never,\" \"irrelevant,\" or \"unclear\" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer." ], "damageInflict": [ @@ -6695,7 +6695,7 @@ "type": "entries", "name": "Structures", "entries": [ - "The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure's height must make a Dexterity saving throw. On a failed save, the creature takes {@damage 5d6} bludgeoning damage, is knocked {@condition prone}, and is buried in the rubble, requiring a DC 20 Strength ({@skill Athletics}) check as an action to escape. The DM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn't fall {@condition prone} or become buried." + "The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure's height must make a Dexterity saving throw. On a failed save, the creature takes {@damage 5d6} bludgeoning damage, is knocked {@condition prone}, and is buried in the rubble, requiring a {@dc 20} Strength ({@skill Athletics}) check as an action to escape. The DM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn't fall {@condition prone} or become buried." ] } ], @@ -13023,7 +13023,7 @@ ], "entries": [ "You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.", - "The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a {@creature minotaur} or {@creature goristro} demon automatically succeeds).", + "The target can use its action to attempt to escape. When it does so, it makes a {@dc 20} Intelligence check. If it succeeds, it escapes, and the spell ends (a {@creature minotaur} or {@creature goristro} demon automatically succeeds).", "When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space." ], "abilityCheck": [ diff --git a/data/spells/spells-sato.json b/data/spells/spells-sato.json index d8b0113..bcd2a58 100644 --- a/data/spells/spells-sato.json +++ b/data/spells/spells-sato.json @@ -87,7 +87,7 @@ ], "entries": [ "For the duration, you sense the presence of portals, even inactive ones, within 30 feet of yourself.", - "If you detect a portal in this way, you can use your action to study it. Make a DC 15 ability check using your spellcasting ability. On a successful check, you learn the destination plane of the portal and what portal key it requires, then the spell ends. On a failed check, you learn nothing and can't study that portal again using this spell until you cast it again.", + "If you detect a portal in this way, you can use your action to study it. Make a {@dc 15} ability check using your spellcasting ability. On a successful check, you learn the destination plane of the portal and what portal key it requires, then the spell ends. On a failed check, you learn nothing and can't study that portal again using this spell until you cast it again.", "The spell can penetrate most barriers but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt." ] } diff --git a/data/spells/spells-xge.json b/data/spells/spells-xge.json index 934697c..e893757 100644 --- a/data/spells/spells-xge.json +++ b/data/spells/spells-xge.json @@ -528,7 +528,7 @@ "type": "entries", "name": "Atonement", "entries": [ - "You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom ({@skill Insight}) check. On a successful check, you restore the target to its original alignment." + "You touch one willing creature whose alignment has changed, and you make a {@dc 20} Wisdom ({@skill Insight}) check. On a successful check, you restore the target to its original alignment." ] }, { @@ -4770,7 +4770,7 @@ "You can attack twice, instead of once, when you take the {@action Attack} action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks." ] }, - "Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of {@condition exhaustion}." + "Immediately after the spell ends, you must succeed on a {@dc 15} Constitution saving throw or suffer one level of {@condition exhaustion}." ], "damageInflict": [ "force" @@ -5128,7 +5128,7 @@ "type": "entries", "name": "Transmute Mud to Rock", "entries": [ - "Nonmagical mud or quicksand in the area no more than 10 feet deep transforms into soft stone for the spell's duration. Any creature in the mud when it transforms must make a Dexterity saving throw. On a successful save, a creature is shunted safely to the surface in an unoccupied space. On a failed save, a creature becomes {@condition restrained} by the rock. A {@condition restrained} creature, or another creature within reach, can use an action to try to break the rock by succeeding on a DC 20 Strength check or by dealing damage to it. The rock has AC 15 and 25 hit points, and it is immune to poison and psychic damage." + "Nonmagical mud or quicksand in the area no more than 10 feet deep transforms into soft stone for the spell's duration. Any creature in the mud when it transforms must make a Dexterity saving throw. On a successful save, a creature is shunted safely to the surface in an unoccupied space. On a failed save, a creature becomes {@condition restrained} by the rock. A {@condition restrained} creature, or another creature within reach, can use an action to try to break the rock by succeeding on a {@dc 20} Strength check or by dealing damage to it. The rock has AC 15 and 25 hit points, and it is immune to poison and psychic damage." ] } ], diff --git a/data/spells/spells-xphb.json b/data/spells/spells-xphb.json index f0061af..04b73b9 100644 --- a/data/spells/spells-xphb.json +++ b/data/spells/spells-xphb.json @@ -4014,7 +4014,7 @@ "ritual": true }, "entries": [ - "You mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane. Contacting this otherworldly intelligence can break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as \"yes,\" \"no,\" \"maybe,\" \"never,\" \"irrelevant,\" or \"unclear\" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer.", + "You mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane. Contacting this otherworldly intelligence can break your mind. When you cast this spell, make a {@dc 15} Intelligence saving throw. On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as \"yes,\" \"no,\" \"maybe,\" \"never,\" \"irrelevant,\" or \"unclear\" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer.", "On a failed save, you take {@damage 6d6} Psychic damage and have the {@condition Incapacitated|XPHB} condition until you finish a {@variantrule Long Rest|XPHB}. A {@spell Greater Restoration|XPHB} spell cast on you ends this effect." ], "damageInflict": [ @@ -5674,7 +5674,7 @@ } ], "entries": [ - "Choose one creature, object, or magical effect within range. Any ongoing spell of level 3 or lower on the target ends. For each ongoing spell of level 4 or higher on the target, make an ability check using your spellcasting ability (DC 10 plus that spell's level). On a successful check, the spell ends." + "Choose one creature, object, or magical effect within range. Any ongoing spell of level 3 or lower on the target ends. For each ongoing spell of level 4 or higher on the target, make an ability check using your spellcasting ability ({@dc 10} plus that spell's level). On a successful check, the spell ends." ], "entriesHigherLevel": [ { @@ -6408,7 +6408,7 @@ "name": "Structures", "entries": [ "The tremor deals 50 Bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the end of each of your turns until the spell ends. If a structure drops to 0 {@variantrule Hit Points|XPHB}, it collapses.", - "A creature within a distance from a collapsing structure equal to half the structure's height makes a Dexterity saving throw. On a failed save, the creature takes {@damage 12d6} Bludgeoning damage, has the {@condition Prone|XPHB} condition, and is buried in the rubble, requiring a DC 20 Strength ({@skill Athletics|XPHB}) check as an action to escape. On a successful save, the creature takes half as much damage only." + "A creature within a distance from a collapsing structure equal to half the structure's height makes a Dexterity saving throw. On a failed save, the creature takes {@damage 12d6} Bludgeoning damage, has the {@condition Prone|XPHB} condition, and is buried in the rubble, requiring a {@dc 20} Strength ({@skill Athletics|XPHB}) check as an action to escape. On a successful save, the creature takes half as much damage only." ] } ], @@ -12501,7 +12501,7 @@ ], "entries": [ "You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.", - "The target can take a {@action Study|XPHB} action to try to escape. When it does so, it makes a DC 20 Intelligence ({@skill Investigation|XPHB}) check. If it succeeds, it escapes, and the spell ends.", + "The target can take a {@action Study|XPHB} action to try to escape. When it does so, it makes a {@dc 20} Intelligence ({@skill Investigation|XPHB}) check. If it succeeds, it escapes, and the spell ends.", "When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space." ], "abilityCheck": [ diff --git a/data/tables.json b/data/tables.json index 28f3ee3..185ddcb 100644 --- a/data/tables.json +++ b/data/tables.json @@ -772,15 +772,15 @@ ], [ "5", - "Grabber. When the krasis hits a creature with its claws, the target is {@condition grappled} (escape DC 13 for category 1, DC 15 for category 2, and DC 19 for category 3) by a specialized grasping appendage on the krasis. It can have only one creature {@condition grappled} in this way at a time." + "Grabber. When the krasis hits a creature with its claws, the target is {@condition grappled} (escape {@dc 13} for category 1, {@dc 15} for category 2, and {@dc 19} for category 3) by a specialized grasping appendage on the krasis. It can have only one creature {@condition grappled} in this way at a time." ], [ "6", - "Hypnotic Display {@recharge 5}. As an action, the krasis creates mesmerizing colors and shapes around itself. Each creature within 15 feet of it that can see it must succeed on a Wisdom saving throw (DC 12 for category 1, DC 14 for category 2, and DC 18 for category 3) or be {@condition stunned} for 1 minute. The {@condition stunned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on a saving throw against this effect becomes immune to the Hypnotic Display of all krasis for 24 hours." + "Hypnotic Display {@recharge 5}. As an action, the krasis creates mesmerizing colors and shapes around itself. Each creature within 15 feet of it that can see it must succeed on a Wisdom saving throw ({@dc 12} for category 1, {@dc 14} for category 2, and {@dc 18} for category 3) or be {@condition stunned} for 1 minute. The {@condition stunned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on a saving throw against this effect becomes immune to the Hypnotic Display of all krasis for 24 hours." ], [ "7", - "Venomous Sting. When the krasis hits a creature with its claws, the creature must succeed on a Constitution saving throw (DC 12 for category 1, DC 14 for category 2, and DC 18 for category 3) or be {@condition poisoned} for 1 minute. If the krasis is a category 2 or 3, the creature is {@condition paralyzed} while {@condition poisoned} in this way. The {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "Venomous Sting. When the krasis hits a creature with its claws, the creature must succeed on a Constitution saving throw ({@dc 12} for category 1, {@dc 14} for category 2, and {@dc 18} for category 3) or be {@condition poisoned} for 1 minute. If the krasis is a category 2 or 3, the creature is {@condition paralyzed} while {@condition poisoned} in this way. The {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." ], [ "8", diff --git a/data/trapshazards.json b/data/trapshazards.json index 7e9e07a..4eabf3d 100644 --- a/data/trapshazards.json +++ b/data/trapshazards.json @@ -23,14 +23,14 @@ "type": "entries", "name": "Fulcrum", "entries": [ - "Stone pillars set at regular intervals appear to hold up the beam. But the pillar beneath the beam's center is a fulcrum (like the center of a seesaw), which gives the beam a nearly indiscernible tilt. A creature that examines the beam and succeeds on a DC 15 Intelligence ({@skill Investigation}) check notices the tilt. When the characters enter the room, the beam's weight rests on the far end. When any amount of weight is placed on the stretch of beam between the characters and the fulcrum, unless a counterweight is placed on the opposite side, the end of the beam sinks a few inches and presses on a hidden pressure plate. If all the weight is removed from the beam at once, the beam remains in whatever position it was last in." + "Stone pillars set at regular intervals appear to hold up the beam. But the pillar beneath the beam's center is a fulcrum (like the center of a seesaw), which gives the beam a nearly indiscernible tilt. A creature that examines the beam and succeeds on a {@dc 15} Intelligence ({@skill Investigation}) check notices the tilt. When the characters enter the room, the beam's weight rests on the far end. When any amount of weight is placed on the stretch of beam between the characters and the fulcrum, unless a counterweight is placed on the opposite side, the end of the beam sinks a few inches and presses on a hidden pressure plate. If all the weight is removed from the beam at once, the beam remains in whatever position it was last in." ] }, { "type": "entries", "name": "Balance Beam", "entries": [ - "The balance beam is {@book difficult terrain|PHB|8|Difficult Terrain}. A creature that ends its turn on the beam or that is on the beam when it tilts must make a DC 12 Dexterity saving throw to keep its balance. If the walls are magnetized (see below) and the creature is wearing metal armor or holding metal equipment, the creature has disadvantage on this save. A creature that fails the save by 4 or less slips, landing on the beam, and has the {@condition prone} condition. A creature that fails this save by 5 or more falls into the gear pit (see \"Gear Pit\" below)." + "The balance beam is {@book difficult terrain|PHB|8|Difficult Terrain}. A creature that ends its turn on the beam or that is on the beam when it tilts must make a {@dc 12} Dexterity saving throw to keep its balance. If the walls are magnetized (see below) and the creature is wearing metal armor or holding metal equipment, the creature has disadvantage on this save. A creature that fails the save by 4 or less slips, landing on the beam, and has the {@condition prone} condition. A creature that fails this save by 5 or more falls into the gear pit (see \"Gear Pit\" below)." ] }, { @@ -44,7 +44,7 @@ "type": "entries", "name": "Gear Pit", "entries": [ - "Whenever a creature falls into the pit or ends its turn there, that creature must succeed on a DC 17 Dexterity saving throw or take 55 ({@dice 10d10}) bludgeoning damage and have the {@condition prone} condition. A creature that is {@condition prone} on the gears can't use movement to stand up without first using an action and a Tiny object to jam the gears below it. Those gears remain jammed until the end of the character's turn, whereupon the Tiny object tumbles loose, falls through the gears, and is lost." + "Whenever a creature falls into the pit or ends its turn there, that creature must succeed on a {@dc 17} Dexterity saving throw or take 55 ({@dice 10d10}) bludgeoning damage and have the {@condition prone} condition. A creature that is {@condition prone} on the gears can't use movement to stand up without first using an action and a Tiny object to jam the gears below it. Those gears remain jammed until the end of the character's turn, whereupon the Tiny object tumbles loose, falls through the gears, and is lost." ] } ], @@ -62,13 +62,13 @@ } ], "effect": [ - "{@atk mw} {@hit 8} to hit, triggering creature. Hit: 5 ({@dice 1d10}) piercing damage. This attack can't gain advantage or disadvantage. A creature hit by the trap has its speed reduced to 0. It can't move until it breaks free of the trap, which requires a successful DC 15 Strength check by the creature or another creature adjacent to the trap." + "{@atk mw} {@hit 8} to hit, triggering creature. Hit: 5 ({@dice 1d10}) piercing damage. This attack can't gain advantage or disadvantage. A creature hit by the trap has its speed reduced to 0. It can't move until it breaks free of the trap, which requires a successful {@dc 15} Strength check by the creature or another creature adjacent to the trap." ], "trigger": [ "A creature that steps on the bear trap triggers it." ], "countermeasures": [ - "A successful DC 10 Wisdom ({@skill Perception}) check reveals the trap. A successful DC 10 Dexterity check using {@item thieves' tools|phb} disables it." + "A successful {@dc 10} Wisdom ({@skill Perception}) check reveals the trap. A successful {@dc 10} Dexterity check using {@item thieves' tools|phb} disables it." ], "entries": [ "A bear trap resembles a set of iron jaws that springs shut when stepped on, clamping down on a creature's leg. The trap is spiked in the ground, leaving the victim immobilized." @@ -85,10 +85,10 @@ "trapHazType": "MECH", "entries": [ "This trap uses a trip wire to collapse the supports keeping an unstable section of a ceiling in place.", - "The trip wire is 3 inches off the ground and stretches between two support beams. The DC to spot the trip wire is 10. A successful DC 15 Dexterity check using {@item thieves' tools|phb} disables the trip wire harmlessly. A character without {@item thieves' tools|phb} can attempt this check with disadvantage using any edged weapon or edged tool. On a failed check, the trap triggers.", + "The trip wire is 3 inches off the ground and stretches between two support beams. The DC to spot the trip wire is 10. A successful {@dc 15} Dexterity check using {@item thieves' tools|phb} disables the trip wire harmlessly. A character without {@item thieves' tools|phb} can attempt this check with disadvantage using any edged weapon or edged tool. On a failed check, the trap triggers.", "Anyone who inspects the beams can easily determine that they are merely wedged in place. As an action, a character can knock over a beam, causing the trap to trigger.", "The ceiling above the trip wire is in bad repair, and anyone who can see it can tell that it's in danger of collapse.", - "When the trap is triggered, the unstable ceiling collapses. Any creature in the area beneath the unstable section must succeed on a DC 15 Dexterity saving throw, taking 22 ({@dice 4d10}) bludgeoning damage on a failed save, or half as much damage on a successful one. Once the trap is triggered, the floor of the area is filled with rubble and becomes {@quickref difficult terrain||3}." + "When the trap is triggered, the unstable ceiling collapses. Any creature in the area beneath the unstable section must succeed on a {@dc 15} Dexterity saving throw, taking 22 ({@dice 4d10}) bludgeoning damage on a failed save, or half as much damage on a successful one. Once the trap is triggered, the floor of the area is filled with rubble and becomes {@quickref difficult terrain||3}." ] }, { @@ -112,12 +112,12 @@ ], "entries": [ "This trap uses a trip wire to collapse an unstable section of ceiling. The trip wire is 3 inches off the ground and stretches between two weak supports that topple when the trip wire is pulled.", - "The first creature that crosses the trip wire causes the supports to topple and the unstable section of ceiling to collapse. Each creature beneath the unstable section of ceiling must succeed on a DC 13 Dexterity saving throw, taking 11 ({@dice 2d10}) Bludgeoning damage on a failed save or half as much damage on a successful one. Rubble from the collapse turns the trapped area into {@variantrule Difficult Terrain|XPHB}.", + "The first creature that crosses the trip wire causes the supports to topple and the unstable section of ceiling to collapse. Each creature beneath the unstable section of ceiling must succeed on a {@dc 13} Dexterity saving throw, taking 11 ({@dice 2d10}) Bludgeoning damage on a failed save or half as much damage on a successful one. Rubble from the collapse turns the trapped area into {@variantrule Difficult Terrain|XPHB}.", { "type": "entries", "name": "Detect and Disarm", "entries": [ - "As a {@action Search|XPHB} action, a creature can examine the trapped area and make a DC 11 Wisdom ({@skill Perception|XPHB}) check, detecting the trip wire and the unstable section of ceiling on a successful check. Once detected, the trip wire can be easily cut or avoided (no ability check required)." + "As a {@action Search|XPHB} action, a creature can examine the trapped area and make a {@dc 11} Wisdom ({@skill Perception|XPHB}) check, detecting the trip wire and the unstable section of ceiling on a successful check. Once detected, the trip wire can be easily cut or avoided (no ability check required)." ] }, { @@ -177,7 +177,7 @@ "A creature that walks through the trip wire triggers the trap." ], "countermeasures": [ - "A successful DC 15 Wisdom ({@skill Perception}) check reveals the trip wire. A successful DC 15 Dexterity check using {@item thieves' tools|phb} disables the trip wire, and a check with a total of 5 or lower triggers the trap." + "A successful {@dc 15} Wisdom ({@skill Perception}) check reveals the trip wire. A successful {@dc 15} Dexterity check using {@item thieves' tools|phb} disables the trip wire, and a check with a total of 5 or lower triggers the trap." ], "entries": [ "The crossbow trap is a favorite of kobolds and other creatures that rely on traps to defend their lairs. It consists of a trip wire strung across a hallway and connected to a pair of hidden heavy crossbows. The crossbows are aimed to fire down the hallway at anyone who disturbs the trip wire." @@ -201,7 +201,7 @@ "The burial niches are disturbed by thieves or desecrators." ], "countermeasures": [ - "A successful DC 15 Wisdom ({@skill Perception}) check notes arcane runes on the back of the doors and in the burial niches. A successful DC 15 Intelligence ({@skill Arcana}) check realizes that they are tied to a conjuration ward. The runes can be destroyed with dispel magic (DC 15 or cast at 5th level), which disperses the cloud." + "A successful {@dc 15} Wisdom ({@skill Perception}) check notes arcane runes on the back of the doors and in the burial niches. A successful {@dc 15} Intelligence ({@skill Arcana}) check realizes that they are tied to a conjuration ward. The runes can be destroyed with dispel magic ({@dc 15} or cast at 5th level), which disperses the cloud." ], "entries": [ "The bones of the dead are warded to eliminate any thieves." @@ -218,9 +218,9 @@ "trapHazType": "MECH", "entries": [ "This trap uses a trip wire to release a net suspended from the ceiling.", - "The trip wire is 3 inches off the ground and stretches between two columns or trees. The net is hidden by cobwebs or foliage. The DC to spot the trip wire and net is 10. A successful DC 15 Dexterity check using thieves' tools breaks the trip wire harmlessly. A character without thieves' tools can attempt this check with disadvantage using any edged weapon or edged tool. On a failed check, the trap triggers.", - "When the trap is triggered, the net is released, covering a 10-foot-square area. Those in the area are trapped under the net and {@condition restrained}, and those that fail a DC 10 Strength saving throw are also knocked {@condition prone}.", - "A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. The net has AC 10 and 20 hit points.", + "The trip wire is 3 inches off the ground and stretches between two columns or trees. The net is hidden by cobwebs or foliage. The DC to spot the trip wire and net is 10. A successful {@dc 15} Dexterity check using thieves' tools breaks the trip wire harmlessly. A character without thieves' tools can attempt this check with disadvantage using any edged weapon or edged tool. On a failed check, the trap triggers.", + "When the trap is triggered, the net is released, covering a 10-foot-square area. Those in the area are trapped under the net and {@condition restrained}, and those that fail a {@dc 10} Strength saving throw are also knocked {@condition prone}.", + "A creature can use its action to make a {@dc 10} Strength check, freeing itself or another creature within its reach on a success. The net has AC 10 and 20 hit points.", "Dealing 5 slashing damage to the net (AC 10) destroys a 5-foot-square section of it, freeing any creature trapped in that section." ] }, @@ -245,12 +245,12 @@ ], "entries": [ "A falling net trap uses a trip wire to release a weighted, 10-foot-square {@item Net|XPHB} suspended from the ceiling. The trip wire is 3 inches off the ground and stretches between two columns or trees.", - "The first creature that crosses the trip wire causes the Net to fall on it. The target must succeed on a DC 10 Dexterity saving throw or have the {@condition Restrained|XPHB} condition until it escapes. The target succeeds automatically if it's Huge or larger. A creature can take an action to make a DC 10 Strength ({@skill Athletics|XPHB}) check, freeing itself or another creature within its reach from the Net on a successful check.", + "The first creature that crosses the trip wire causes the Net to fall on it. The target must succeed on a {@dc 10} Dexterity saving throw or have the {@condition Restrained|XPHB} condition until it escapes. The target succeeds automatically if it's Huge or larger. A creature can take an action to make a {@dc 10} Strength ({@skill Athletics|XPHB}) check, freeing itself or another creature within its reach from the Net on a successful check.", { "type": "entries", "name": "Detect and Disarm", "entries": [ - "As a {@action Search|XPHB} action, a creature can examine the trapped area and make a DC 11 Wisdom ({@skill Perception|XPHB}) check, detecting the trip wire and the suspended Net on a successful check. Once detected, the trip wire can be easily cut or avoided (no ability check required)." + "As a {@action Search|XPHB} action, a creature can examine the trapped area and make a {@dc 11} Wisdom ({@skill Perception|XPHB}) check, detecting the trip wire and the suspended Net on a successful check. Once detected, the trip wire can be easily cut or avoided (no ability check required)." ] }, { @@ -264,14 +264,14 @@ "type": "entries", "name": "Set the Trap", "entries": [ - "A creature that has {@item Thieves' Tools|XPHB} and all the trap's components (including a Net) can try to set a falling net trap, doing so with a successful DC 13 Dexterity ({@skill Sleight of Hand|XPHB}) check. Each attempt to set this trap takes 10 minutes." + "A creature that has {@item Thieves' Tools|XPHB} and all the trap's components (including a Net) can try to set a falling net trap, doing so with a successful {@dc 13} Dexterity ({@skill Sleight of Hand|XPHB}) check. Each attempt to set this trap takes 10 minutes." ] }, { "type": "entries", "name": "At Higher Levels", "entries": [ - "You can scale the trap for higher levels by increasing the weight of the Net, which increases the save DC and the DC of the Strength ({@skill Athletics|XPHB}) check as follows: DC 12 at levels 5\u201310, DC 14 at levels 11\u201316, or DC 16 at levels 17\u201320." + "You can scale the trap for higher levels by increasing the weight of the Net, which increases the save DC and the DC of the Strength ({@skill Athletics|XPHB}) check as follows: {@dc 12} at levels 5\u201310, {@dc 14} at levels 11\u201316, or {@dc 16} at levels 17\u201320." ] } ] @@ -294,7 +294,7 @@ "A creature that steps on the pressure plate triggers the trap." ], "countermeasures": [ - "A successful DC 20 Wisdom ({@skill Perception}) check reveals the pressure plate. A successful DC 20 Dexterity check using {@item thieves' tools|phb} disables it, and a check with a total of 5 or lower triggers the trap." + "A successful {@dc 20} Wisdom ({@skill Perception}) check reveals the pressure plate. A successful {@dc 20} Dexterity check using {@item thieves' tools|phb} disables it, and a check with a total of 5 or lower triggers the trap." ], "entries": [ "Some folk who build dungeons, such as mad wizards in search of new victims, have no intention of allowing their visitors to make an easy escape. A falling portcullis trap can be especially devious if it causes a portcullis to drop some distance away from the pressure plate that activates the trap. Although the trap is deep in the dungeon, the portcullis closes off the dungeon entrance, which is hundreds of feet away, meaning that adventurers don't know they are trapped until they decide to head for the exit." @@ -312,13 +312,13 @@ } ], "effect": [ - "A 15-foot cube of fire erupts, covering the pressure plate and the area around it. Each creature in the area must make a DC 15 Dexterity saving throw, taking 24 ({@dice 7d6}) fire damage on a failed save, or half as much damage on a successful one." + "A 15-foot cube of fire erupts, covering the pressure plate and the area around it. Each creature in the area must make a {@dc 15} Dexterity saving throw, taking 24 ({@dice 7d6}) fire damage on a failed save, or half as much damage on a successful one." ], "trigger": [ "The temple of Pyremius, a god of fire, is threatened by thieves who seek to steal the fire opals displayed there by the priests in tribute to their god. A mosaic on the floor of the entryway to the inner sanctum delivers a fiery rebuke to intruders." ], "countermeasures": [ - "A successful DC 15 Wisdom ({@skill Perception}) check reveals the presence of ash and faint burn marks in the area affected by this trap. A successful DC 15 Intelligence ({@skill Religion}) check enables a creature to destroy the trap by defacing a key rune on the perimeter of the mosaic that is within reach; failing this check causes the trap to activate. A successful {@spell dispel magic} (DC 15) cast on the runes destroys the trap." + "A successful {@dc 15} Wisdom ({@skill Perception}) check reveals the presence of ash and faint burn marks in the area affected by this trap. A successful {@dc 15} Intelligence ({@skill Religion}) check enables a creature to destroy the trap by defacing a key rune on the perimeter of the mosaic that is within reach; failing this check causes the trap to activate. A successful {@spell dispel magic} ({@dc 15}) cast on the runes destroys the trap." ], "entries": [ "Anyone who steps on the mosaic causes fire to erupt from it. Those who openly wear holy symbols of Pyremius don't trigger this trap." @@ -336,8 +336,8 @@ "entries": [ "This trap is activated when an intruder steps on a hidden pressure plate, releasing a magical gout of flame from a nearby statue. The statue can be of anything, including a dragon or a wizard casting a spell.", "The DC is 15 to spot the pressure plate, as well as faint scorch marks on the floor and walls. A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of evocation magic around the statue.", - "The trap activates when more than 20 pounds of weight is placed on the pressure plate, causing the statue to release a 30-foot cone of fire. Each creature in the fire must make a DC 13 Dexterity saving throw, taking 22 ({@dice 4d10}) fire damage on a failed save, or half as much damage on a successful one.", - "Wedging an iron spike or other object under the pressure plate prevents the trap from activating. A successful {@spell dispel magic} (DC 13) cast on the statue destroys the trap." + "The trap activates when more than 20 pounds of weight is placed on the pressure plate, causing the statue to release a 30-foot cone of fire. Each creature in the fire must make a {@dc 13} Dexterity saving throw, taking 22 ({@dice 4d10}) fire damage on a failed save, or half as much damage on a successful one.", + "Wedging an iron spike or other object under the pressure plate prevents the trap from activating. A successful {@spell dispel magic} ({@dc 13}) cast on the statue destroys the trap." ] }, { @@ -360,13 +360,13 @@ } ], "entries": [ - "When a creature moves onto this trap's pressure plate for the first time on a turn or starts its turn there, a nearby statue exhales a 15-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} of magical flame. The statue can look like anything, such as a dragon or a wizard. Each creature in the Cone must succeed on a DC 15 Dexterity saving throw, taking 11 ({@dice 2d10}) Fire damage on a failed save or half as much damage on a successful one.", + "When a creature moves onto this trap's pressure plate for the first time on a turn or starts its turn there, a nearby statue exhales a 15-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} of magical flame. The statue can look like anything, such as a dragon or a wizard. Each creature in the Cone must succeed on a {@dc 15} Dexterity saving throw, taking 11 ({@dice 2d10}) Fire damage on a failed save or half as much damage on a successful one.", { "type": "entries", "name": "Detect and Disarm", "entries": [ - "A {@spell Detect Magic|XPHB} spell reveals an aura of Evocation magic around the statue. As a {@action Search|XPHB} action, a creature within 5 feet of the statue can examine it and make a DC 10 Wisdom ({@skill Perception|XPHB}) check, detecting a tiny glyph on the statue on a successful check. Once the glyph is found, a character can take a {@action Study|XPHB} action to examine it and make a DC 15 Intelligence ({@skill Arcana|XPHB}) check, ascertaining that the glyph means \"fire\" on a successful check. As an action, a character can use a sharp tool to deface the glyph, which disarms the trap.", - "As a {@action Search|XPHB} action, a creature can examine the section of floor that forms the pressure plate and make a DC 15 Wisdom ({@skill Perception|XPHB}) check, detecting the pressure plate on a successful check. Wedging an {@item Iron Spikes|XPHB|Iron Spike} or similar object under the pressure plate prevents the trap from triggering." + "A {@spell Detect Magic|XPHB} spell reveals an aura of Evocation magic around the statue. As a {@action Search|XPHB} action, a creature within 5 feet of the statue can examine it and make a {@dc 10} Wisdom ({@skill Perception|XPHB}) check, detecting a tiny glyph on the statue on a successful check. Once the glyph is found, a character can take a {@action Study|XPHB} action to examine it and make a {@dc 15} Intelligence ({@skill Arcana|XPHB}) check, ascertaining that the glyph means \"fire\" on a successful check. As an action, a character can use a sharp tool to deface the glyph, which disarms the trap.", + "As a {@action Search|XPHB} action, a creature can examine the section of floor that forms the pressure plate and make a {@dc 15} Wisdom ({@skill Perception|XPHB}) check, detecting the pressure plate on a successful check. Wedging an {@item Iron Spikes|XPHB|Iron Spike} or similar object under the pressure plate prevents the trap from triggering." ] }, { @@ -434,7 +434,7 @@ "type": "entries", "name": "Detect and Disarm", "entries": [ - "As a {@action Study|XPHB} action, a creature can examine the section of floor that forms the pit's lid and make a DC 15 Intelligence ({@skill Investigation|XPHB}) check, detecting the pit on a successful check. Once the pit is detected, an Iron Spike or a similar object can be wedged between the pit's lid and the surrounding floor to prevent the lid from opening, thereby making it safe to cross. The cover can also be held shut using {@spell Arcane Lock|XPHB} or similar magic." + "As a {@action Study|XPHB} action, a creature can examine the section of floor that forms the pit's lid and make a {@dc 15} Intelligence ({@skill Investigation|XPHB}) check, detecting the pit on a successful check. Once the pit is detected, an Iron Spike or a similar object can be wedged between the pit's lid and the surrounding floor to prevent the lid from opening, thereby making it safe to cross. The cover can also be held shut using {@spell Arcane Lock|XPHB} or similar magic." ] }, { @@ -512,7 +512,7 @@ { "type": "item", "name": "Coil Discharge (Initiative 10)", - "entry": "Arc bolts of electricity flash out of the matrix. Each creature within 30 feet of the power matrix must make a DC 11 Dexterity saving throw or take 10 ({@damage 3d6}) lightning damage." + "entry": "Arc bolts of electricity flash out of the matrix. Each creature within 30 feet of the power matrix must make a {@dc 11} Dexterity saving throw or take 10 ({@damage 3d6}) lightning damage." } ] } @@ -531,7 +531,7 @@ { "type": "item", "name": "Room Heats Up", - "entry": "The heat from the emitter brings the room to unbearable temperatures. At the beginning of the trap's third turn, the room's temperature is noticeably hotter. At the beginning of the trap's sixth turn on initiative 20, all creatures must succeed on a DC 10 Constitution saving throw or gain one level of {@condition exhaustion}. Creatures wearing medium or heavy armor have disadvantage on the saving throw, and creatures with fire immunity or resistance do not need to make this saving throw. This saving throw is repeated at DC 13 at the beginning of the trap's ninth turn on initiative 20." + "entry": "The heat from the emitter brings the room to unbearable temperatures. At the beginning of the trap's third turn, the room's temperature is noticeably hotter. At the beginning of the trap's sixth turn on initiative 20, all creatures must succeed on a {@dc 10} Constitution saving throw or gain one level of {@condition exhaustion}. Creatures wearing medium or heavy armor have disadvantage on the saving throw, and creatures with fire immunity or resistance do not need to make this saving throw. This saving throw is repeated at {@dc 13} at the beginning of the trap's ninth turn on initiative 20." }, { "type": "item", @@ -550,7 +550,7 @@ { "type": "item", "name": "Coil Discharge", - "entry": "Any creature that ends its turn within 5 feet of the power matrix must make a DC 11 Dexterity saving throw or take 7 ({@damage 2d6}) lightning damage. Creatures wearing metal armor have disadvantage on the saving throw." + "entry": "Any creature that ends its turn within 5 feet of the power matrix must make a {@dc 11} Dexterity saving throw or take 7 ({@damage 2d6}) lightning damage. Creatures wearing metal armor have disadvantage on the saving throw." }, { "type": "item", @@ -573,12 +573,12 @@ }, { "type": "itemSub", - "name": "Intelligence (Investigation), DC 15", + "name": "Intelligence (Investigation), {@dc 15}", "entry": "As an action, a creature that can see the emitter can attempt an Intelligence ({@skill Investigation}) check. A successful check means that the creature now can anticipate the emitter's firing sequence. Phase beam attacks that target that creature have disadvantage." }, { "type": "itemSub", - "name": "Dexterity check using thieves' tools or Strength check, DC 15", + "name": "Dexterity check using thieves' tools or Strength check, {@dc 15}", "entry": "Creatures can attempt to lock the swivel on the emitter to keep the beam pointed at only one spot, thus making the beam easily avoidable. A successful check means the phase beam attack is considered disabled. Creatures that attempt this must touch the emitter, taking the emitter heat damage." }, { @@ -593,13 +593,13 @@ }, { "type": "itemSub", - "name": "Intelligence (Arcana), DC 15", - "entry": "The magic augmenting the power matrix can be disabled with three successful checks. Alternatively, it can be disabled with one successful casting of {@spell dispel magic} (DC 13) targeting the coils. If the coils are disabled, it disables the coil discharge elements as well as the explosion dynamic element. The emitter is still active, receiving some power from the matrix. Creatures that attempt this are subject to the coil discharge constant element if they end their turn next to the power matrix." + "name": "Intelligence (Arcana), {@dc 15}", + "entry": "The magic augmenting the power matrix can be disabled with three successful checks. Alternatively, it can be disabled with one successful casting of {@spell dispel magic} ({@dc 13}) targeting the coils. If the coils are disabled, it disables the coil discharge elements as well as the explosion dynamic element. The emitter is still active, receiving some power from the matrix. Creatures that attempt this are subject to the coil discharge constant element if they end their turn next to the power matrix." }, { "type": "itemSub", "name": "Shut off the main power cable", - "entry": "On the wall near the power matrix is a mizzium-reinforced metal casing that holds the main power breaker for the matrix. It can be spotted with a successful DC 10 Wisdom ({@skill Perception}) check if someone is looking for something else notable in the lab. This is securely locked, requiring two successful DC 20 Dexterity checks with {@item thieves' tools|phb}, two successful DC 16 Intelligence ({@skill Arcana}) checks, or 20 points of damage with a magic weapon to break open. Once opened, a switch can be thrown to shut down the matrix, disabling all elements of the trap." + "entry": "On the wall near the power matrix is a mizzium-reinforced metal casing that holds the main power breaker for the matrix. It can be spotted with a successful {@dc 10} Wisdom ({@skill Perception}) check if someone is looking for something else notable in the lab. This is securely locked, requiring two successful {@dc 20} Dexterity checks with {@item thieves' tools|phb}, two successful {@dc 16} Intelligence ({@skill Arcana}) checks, or 20 points of damage with a magic weapon to break open. Once opened, a switch can be thrown to shut down the matrix, disabling all elements of the trap." } ] } @@ -620,13 +620,13 @@ } ], "effect": [ - "A net covering a 10-foot-by-10-foot area centered on the trip wire falls to the floor as a bell rings. Any creature fully within this area must succeed on a DC 15 Dexterity saving throw or be {@condition restrained}. A creature can use its action to make a DC 10 Strength check to try to free itself or another creature in the net. Dealing 5 slashing damage to the net (AC 10, 20hp) also frees a creature without harming the creature." + "A net covering a 10-foot-by-10-foot area centered on the trip wire falls to the floor as a bell rings. Any creature fully within this area must succeed on a {@dc 15} Dexterity saving throw or be {@condition restrained}. A creature can use its action to make a {@dc 10} Strength check to try to free itself or another creature in the net. Dealing 5 slashing damage to the net (AC 10, 20hp) also frees a creature without harming the creature." ], "trigger": [ "A trip wire strung across a hallway is rigged to a large net. If the trip wire is broken, the net falls on intruders. An iron bell is also rigged to the trip wire. It rings when the trap activates, alerting nearby guards." ], "countermeasures": [ - "A successful DC 15 Wisdom ({@skill Perception}) check reveals the trip wire and the net. A successful DC 15 Dexterity check using {@item thieves' tools|phb} disables the trip wire without causing the net to drop or the bell to ring; failing the check causes the trap to activate." + "A successful {@dc 15} Wisdom ({@skill Perception}) check reveals the trip wire and the net. A successful {@dc 15} Dexterity check using {@item thieves' tools|phb} disables the trip wire without causing the net to drop or the bell to ring; failing the check causes the trap to activate." ], "entries": [ "Goblins, with their propensity to enslave their enemies, prefer traps that leave intruders intact so the victims can be put to work in the mines or elsewhere." @@ -661,12 +661,12 @@ { "type": "item", "name": "Crushing Pillars (Initiative 10)", - "entry": "Each creature in the 50-foot-long area beyond the first 80 feet of the hallway must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 11 ({@dice 2d10}) bludgeoning damage and is knocked {@condition prone}. On a successful save, the creature takes half as much damage and isn't knocked {@condition prone}." + "entry": "Each creature in the 50-foot-long area beyond the first 80 feet of the hallway must make a {@dc 15} Dexterity saving throw. On a failed save, a creature takes 11 ({@dice 2d10}) bludgeoning damage and is knocked {@condition prone}. On a successful save, the creature takes half as much damage and isn't knocked {@condition prone}." }, { "type": "item", "name": "Rune of Fear (Initiative 10)", - "entry": "Each creature in the 30-foot-long area beyond the Crushing Pillars must make a DC 15 Wisdom saving throw. On a failed saving throw, the creature becomes {@condition frightened} by the rune, and it must immediately use its reaction to move its speed in the direction of the pillars. The {@condition frightened} creature can't move closer to the far end of the hallway until it uses its action to make a DC 15 Wisdom saving throw, which ends the {@condition frightened} condition on itself on a success." + "entry": "Each creature in the 30-foot-long area beyond the Crushing Pillars must make a {@dc 15} Wisdom saving throw. On a failed saving throw, the creature becomes {@condition frightened} by the rune, and it must immediately use its reaction to move its speed in the direction of the pillars. The {@condition frightened} creature can't move closer to the far end of the hallway until it uses its action to make a {@dc 15} Wisdom saving throw, which ends the {@condition frightened} condition on itself on a success." } ] } @@ -722,7 +722,7 @@ }, { "type": "itemSub", - "name": "Intelligence (Investigation), DC 15", + "name": "Intelligence (Investigation), {@dc 15}", "entry": "As an action, a creature that can see the blades can attempt an Intelligence ({@skill Investigation}) check. A successful check means that the character has learned how to anticipate the blades' movement, imposing disadvantage on the blades' attacks against the creature while it isn't {@condition incapacitated}." }, { @@ -732,7 +732,7 @@ }, { "type": "itemSub", - "name": "Dexterity check using thieves' tools, DC 15", + "name": "Dexterity check using thieves' tools, {@dc 15}", "entry": "Creatures can use {@item thieves' tools|phb} in the area attacked by the blades to foil their mechanism. A successful check reduces the Whirling Blades attack bonus by 2." }, { @@ -743,7 +743,7 @@ { "type": "item", "name": "Rune of Fear", - "entry": "The rune can be disabled with three successful DC 15 Intelligence ({@skill Arcana}) checks. Each check requires an action. A creature must be at the end of the hallway to attempt the check, and only one creature can work on this task at once. Once a creature attempts a check for this purpose, no other character can do so until the end of that creature's next turn. Alternatively, the rune can be disabled with three successful castings of {@spell dispel magic} (DC 13) targeting the rune." + "entry": "The rune can be disabled with three successful {@dc 15} Intelligence ({@skill Arcana}) checks. Each check requires an action. A creature must be at the end of the hallway to attempt the check, and only one creature can work on this task at once. Once a creature attempts a check for this purpose, no other character can do so until the end of that creature's next turn. Alternatively, the rune can be disabled with three successful castings of {@spell dispel magic} ({@dc 13}) targeting the rune." } ] } @@ -764,13 +764,13 @@ } ], "effect": [ - "The triggering creature must make a DC 10 Dexterity saving throw. On a successful save, the creature catches itself on the pit's edge or instinctively steps back. On a failed save, the creature falls into the pit and takes 3 ({@dice 1d6}) bludgeoning damage from the fall." + "The triggering creature must make a {@dc 10} Dexterity saving throw. On a successful save, the creature catches itself on the pit's edge or instinctively steps back. On a failed save, the creature falls into the pit and takes 3 ({@dice 1d6}) bludgeoning damage from the fall." ], "trigger": [ "Anyone who steps on the canvas might fall into the pit." ], "countermeasures": [ - "A successful DC 10 Wisdom ({@skill Perception}) check reveals the presence of the canvas and the 1-foot-wide ledge around the edges of the pit where it is safe to travel." + "A successful {@dc 10} Wisdom ({@skill Perception}) check reveals the presence of the canvas and the 1-foot-wide ledge around the edges of the pit where it is safe to travel." ], "entries": [ "The simplest of pit traps consists of a 10-foot-deep hole in the floor, concealed by tattered canvas that's covered with leaves and dirt to look like solid ground. This type of trap is useful for blocking off the entrance to a monster lair, and usually has narrow ledges along its sides to allow for movement around it." @@ -799,7 +799,7 @@ "type": "entries", "name": "Hidden Pit", "entries": [ - "A successful DC 15 Wisdom ({@skill Perception}) check discerns an absence of foot traffic over the section of floor that forms the pit's cover. A successful DC 15 Intelligence ({@skill Investigation}) check is necessary to confirm that the trapped section of floor is actually the cover of a pit.", + "A successful {@dc 15} Wisdom ({@skill Perception}) check discerns an absence of foot traffic over the section of floor that forms the pit's cover. A successful {@dc 15} Intelligence ({@skill Investigation}) check is necessary to confirm that the trapped section of floor is actually the cover of a pit.", "When a creature steps on the cover, it swings open like a trapdoor, causing the intruder to spill into the pit below. The pit is usually 10 or 20 feet deep but can be deeper.", "Once the pit trap is detected, an iron spike or similar object can be wedged between the pit's cover and the surrounding floor in such a way as to prevent the cover from opening, thereby making it safe to cross. The cover can also be magically held shut using the {@spell arcane lock} spell or similar magic." ] @@ -809,7 +809,7 @@ "name": "Locking Pit", "entries": [ "This pit trap is identical to a hidden pit trap, with one key exception: the trap door that covers the pit is spring-loaded. After a creature falls into the pit, the cover snaps shut to trap its victim inside.", - "A successful DC 20 Strength check is necessary to pry the cover open. The cover can also be smashed open (determine the cover's statistics using the guidelines in chapter 8). A character in the pit can also attempt to disable the spring mechanism from the inside with a DC 15 Dexterity check using thieves' tools, provided that the mechanism can be reached and the character can see.", + "A successful {@dc 20} Strength check is necessary to pry the cover open. The cover can also be smashed open (determine the cover's statistics using the guidelines in chapter 8). A character in the pit can also attempt to disable the spring mechanism from the inside with a {@dc 15} Dexterity check using thieves' tools, provided that the mechanism can be reached and the character can see.", "In some cases, a mechanism (usually hidden behind a secret door nearby) opens the pit." ] }, @@ -817,7 +817,7 @@ "type": "entries", "name": "Spiked Pit", "entries": [ - "This pit trap is a simple, hidden, or locking pit trap with sharpened wooden or iron spikes at the bottom. A creature falling into the pit takes 11 ({@dice 2d10}) piercing damage from the spikes, in addition to any falling damage. Even nastier versions have poison smeared on the spikes. In that case, anyone taking piercing damage from the spikes must also make a DC 13 Constitution saving throw, taking an 22 ({@dice 4d10}) poison damage on a failed save, or half as much damage on a successful one." + "This pit trap is a simple, hidden, or locking pit trap with sharpened wooden or iron spikes at the bottom. A creature falling into the pit takes 11 ({@dice 2d10}) piercing damage from the spikes, in addition to any falling damage. Even nastier versions have poison smeared on the spikes. In that case, anyone taking piercing damage from the spikes must also make a {@dc 13} Constitution saving throw, taking an 22 ({@dice 4d10}) poison damage on a failed save, or half as much damage on a successful one." ] } ] @@ -833,8 +833,8 @@ "trapHazType": "MECH", "entries": [ "When a creature steps on a hidden pressure plate, poison-tipped darts shoot from spring-loaded or pressurized tubes cleverly embedded in the surrounding walls. An area might include multiple pressure plates, each one rigged to its own set of darts.", - "The tiny holes in the walls are obscured by dust and cobwebs, or cleverly hidden amid bas-reliefs, murals, or frescoes that adorn the walls. The DC to spot them is 15. With a successful DC 15 Intelligence ({@skill Investigation}) check, a character can deduce the presence of the pressure plate from variations in the mortar and stone used to create it, compared to the surrounding floor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. Stuffing the holes with cloth or wax prevents the darts contained within from launching.", - "The trap activates when more than 20 pounds of weight is placed on the pressure plate, releasing four darts. Each dart makes a ranged attack with a +8 bonus against a random target within 10 feet of the pressure plate (vision is irrelevant to this attack roll). (If there are no targets in the area, the darts don't hit anything.) A target that is hit takes 2 ({@dice 1d4}) piercing damage and must succeed on a DC 15 Constitution saving throw, taking 11 ({@dice 2d10}) poison damage on a failed save, or half as much damage on a successful one." + "The tiny holes in the walls are obscured by dust and cobwebs, or cleverly hidden amid bas-reliefs, murals, or frescoes that adorn the walls. The DC to spot them is 15. With a successful {@dc 15} Intelligence ({@skill Investigation}) check, a character can deduce the presence of the pressure plate from variations in the mortar and stone used to create it, compared to the surrounding floor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. Stuffing the holes with cloth or wax prevents the darts contained within from launching.", + "The trap activates when more than 20 pounds of weight is placed on the pressure plate, releasing four darts. Each dart makes a ranged attack with a +8 bonus against a random target within 10 feet of the pressure plate (vision is irrelevant to this attack roll). (If there are no targets in the area, the darts don't hit anything.) A target that is hit takes 2 ({@dice 1d4}) piercing damage and must succeed on a {@dc 15} Constitution saving throw, taking 11 ({@dice 2d10}) poison damage on a failed save, or half as much damage on a successful one." ] }, { @@ -848,9 +848,9 @@ "trapHazType": "MECH", "entries": [ "A poisoned needle is hidden within a treasure chest's lock, or in something else that a creature might open. Opening the chest without the proper key causes the needle to spring out, delivering a dose of poison.", - "When the trap is triggered, the needle extends 3 inches straight out from the lock. A creature within range takes 1 piercing damage and 11 ({@dice 2d10}) poison damage, and must succeed on a DC 15 Constitution saving throw or be {@condition poisoned} for 1 hour.", - "A successful DC 20 Intelligence ({@skill Investigation}) check allows a character to deduce the trap's presence from alterations made to the lock to accommodate the needle.", - "A successful DC 15 Dexterity check using {@item thieves' tools|phb} disarms the trap, removing the needle from the lock. Unsuccessfully attempting to pick the lock triggers the trap." + "When the trap is triggered, the needle extends 3 inches straight out from the lock. A creature within range takes 1 piercing damage and 11 ({@dice 2d10}) poison damage, and must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 1 hour.", + "A successful {@dc 20} Intelligence ({@skill Investigation}) check allows a character to deduce the trap's presence from alterations made to the lock to accommodate the needle.", + "A successful {@dc 15} Dexterity check using {@item thieves' tools|phb} disarms the trap, removing the needle from the lock. Unsuccessfully attempting to pick the lock triggers the trap." ] }, { @@ -865,13 +865,13 @@ } ], "effect": [ - "The triggering creature must make a DC 20 Constitution saving throw. On a failed save, the creature takes 14 ({@dice 4d6}) poison damage and is {@condition poisoned} for 10 minutes. While {@condition poisoned} in this way, the creature is {@condition paralyzed}. On a successful save, the creature takes half as much damage and isn't {@condition poisoned}." + "The triggering creature must make a {@dc 20} Constitution saving throw. On a failed save, the creature takes 14 ({@dice 4d6}) poison damage and is {@condition poisoned} for 10 minutes. While {@condition poisoned} in this way, the creature is {@condition paralyzed}. On a successful save, the creature takes half as much damage and isn't {@condition poisoned}." ], "trigger": [ "Anyone attempting to pick or open the lock triggers the trap." ], "countermeasures": [ - "A successful DC 20 Wisdom ({@skill Perception}) check reveals the needle, but only if a character inspects the lock. A successful DC 20 Dexterity check using {@item thieves' tools|phb} disables the needle, and a check with a total of 10 or lower triggers the trap." + "A successful {@dc 20} Wisdom ({@skill Perception}) check reveals the needle, but only if a character inspects the lock. A successful {@dc 20} Dexterity check using {@item thieves' tools|phb} disables the needle, and a check with a total of 10 or lower triggers the trap." ], "entries": [ "A tiny, poisoned needle hidden in a lock is a good way to discourage thieves from plundering a hoard. Such a trap is usually put in a chest or in the door to a treasure chamber." @@ -898,13 +898,13 @@ ], "entries": [ "When a creature moves onto this trap's pressure plate for the first time on a turn, poisoned darts shoot from tubes embedded in the surrounding walls. The holes that house these tubes are obscured by dust and cobwebs, or skillfully hidden amid bas-reliefs, murals, or frescoes.", - "Each creature in the darts' path must succeed on a DC 13 Dexterity saving throw or be struck by {@dice 1d3} darts, taking 3 ({@dice 1d6}) Poison damage per dart.", + "Each creature in the darts' path must succeed on a {@dc 13} Dexterity saving throw or be struck by {@dice 1d3} darts, taking 3 ({@dice 1d6}) Poison damage per dart.", { "type": "entries", "name": "Detect and Disarm", "entries": [ - "As a {@action Search|XPHB} action, a creature can examine the walls and make a DC 15 Wisdom ({@skill Perception|XPHB}) check, detecting the holes on a successful check. Plugging all the holes with wax, cloth, or detritus prevents the darts from firing.", - "As a {@action Search|XPHB} action, a creature can examine the section of floor that forms the pressure plate and make a DC 15 Wisdom ({@skill Perception|XPHB}) check, detecting the pressure plate on a successful check. Wedging an {@item Iron Spikes|XPHB|Iron Spike} or a similar object under the pressure plate prevents the trap from triggering." + "As a {@action Search|XPHB} action, a creature can examine the walls and make a {@dc 15} Wisdom ({@skill Perception|XPHB}) check, detecting the holes on a successful check. Plugging all the holes with wax, cloth, or detritus prevents the darts from firing.", + "As a {@action Search|XPHB} action, a creature can examine the section of floor that forms the pressure plate and make a {@dc 15} Wisdom ({@skill Perception|XPHB}) check, detecting the pressure plate on a successful check. Wedging an {@item Iron Spikes|XPHB|Iron Spike} or a similar object under the pressure plate prevents the trap from triggering." ] }, { @@ -937,7 +937,7 @@ } ], "entries": [ - "A poisoned needle is hidden in a lock. When a creature opens the lock with any object other than the proper key, the needle springs out and stabs the creature. The creature makes a DC 11 Constitution saving throw. On a failed save, the creature takes 5 ({@dice 1d10}) Poison damage and has the {@condition Poisoned|XPHB} condition for 1 hour. On a successful save, the creature takes half as much damage only.", + "A poisoned needle is hidden in a lock. When a creature opens the lock with any object other than the proper key, the needle springs out and stabs the creature. The creature makes a {@dc 11} Constitution saving throw. On a failed save, the creature takes 5 ({@dice 1d10}) Poison damage and has the {@condition Poisoned|XPHB} condition for 1 hour. On a successful save, the creature takes half as much damage only.", { "type": "entries", "name": "Avoid", @@ -949,7 +949,7 @@ "type": "entries", "name": "Detect and Disarm", "entries": [ - "As a {@action Search|XPHB} action, a creature can examine the trapped lock and make a DC 15 Wisdom ({@skill Perception|XPHB}) check, detecting the needle on a successful check. Once the trap is detected, a character can take an action to try to disarm the trap, doing so with a successful DC 15 Dexterity ({@skill Sleight of Hand|XPHB}) check. On a failed check, the creature triggers the trap." + "As a {@action Search|XPHB} action, a creature can examine the trapped lock and make a {@dc 15} Wisdom ({@skill Perception|XPHB}) check, detecting the needle on a successful check. Once the trap is detected, a character can take an action to try to disarm the trap, doing so with a successful {@dc 15} Dexterity ({@skill Sleight of Hand|XPHB}) check. On a failed check, the creature triggers the trap." ] }, { @@ -1020,7 +1020,7 @@ { "type": "item", "name": "Poison Gas (Initiative 20)", - "entry": "Poison gas floods the room. Each creature inside must make a DC 20 Constitution saving throw, taking 33 ({@dice 6d10}) poison damage on a failed save, or half as much damage on a successful one." + "entry": "Poison gas floods the room. Each creature inside must make a {@dc 20} Constitution saving throw, taking 33 ({@dice 6d10}) poison damage on a failed save, or half as much damage on a successful one." }, { "type": "item", @@ -1045,7 +1045,7 @@ ], [ "2", - "Explosive gas fills the area. If anyone holds an open flame, it causes an explosion. All creatures in the area must make a DC 20 Dexterity saving throw, taking 22 ({@dice 4d10}) fire damage on a failed save, or half as much damage on a successful one. The flame is then extinguished." + "Explosive gas fills the area. If anyone holds an open flame, it causes an explosion. All creatures in the area must make a {@dc 20} Dexterity saving throw, taking 22 ({@dice 4d10}) fire damage on a failed save, or half as much damage on a successful one. The flame is then extinguished." ], [ "3", @@ -1053,7 +1053,7 @@ ], [ "4", - "Buffeting winds force each creature in the room to succeed on a DC 20 Strength saving throw or be knocked {@condition prone}." + "Buffeting winds force each creature in the room to succeed on a {@dc 20} Strength saving throw or be knocked {@condition prone}." ], [ "5", @@ -1093,12 +1093,12 @@ { "type": "item", "name": "Open the Doors", - "entry": "Opening the doors is the quickest way to circumvent the trap, but they are warded with magic. To open the doors, a character must first succeed on a DC 20 Wisdom ({@skill Perception}) check to find the locking mechanism. A successful DC 20 Intelligence ({@skill Arcana}) check is then required to disable the sphere of force that surrounds the lock ({@spell dispel magic} is ineffective against it). Success on a DC 20 Dexterity check using thieves' tools picks the lock. Finally, a successful DC 20 Strength ({@skill Athletics}) check is needed to push the door open. Each check requires an action." + "entry": "Opening the doors is the quickest way to circumvent the trap, but they are warded with magic. To open the doors, a character must first succeed on a {@dc 20} Wisdom ({@skill Perception}) check to find the locking mechanism. A successful {@dc 20} Intelligence ({@skill Arcana}) check is then required to disable the sphere of force that surrounds the lock ({@spell dispel magic} is ineffective against it). Success on a {@dc 20} Dexterity check using thieves' tools picks the lock. Finally, a successful {@dc 20} Strength ({@skill Athletics}) check is needed to push the door open. Each check requires an action." }, { "type": "item", "name": "Disable the Statues", - "entry": "A statue can be disabled by blocking the flow of gas from its mouth. Heavily damaging a statue is a bad idea, for doing so leaves the gas vents open. Reducing a statue to 0 hit points (AC 17; 20 hp; resistance to fire, piercing, and slashing damage; immune to poison and psychic damage) or making a successful DC 20 Strength check to break it cracks the statue and increases the Poison Gas damage by 5 ({@dice 1d10}). A successful DC 20 Dexterity check using thieves' tools, or a successful DC 15 Strength check made to block up the statue with a cloak or similar object, decreases the poison damage by 5 ({@dice 1d10}). Once a character succeeds on the check, someone must remain next to the statue to keep it blocked up. When all four statues are blocked in this manner, the trap deactivates." + "entry": "A statue can be disabled by blocking the flow of gas from its mouth. Heavily damaging a statue is a bad idea, for doing so leaves the gas vents open. Reducing a statue to 0 hit points (AC 17; 20 hp; resistance to fire, piercing, and slashing damage; immune to poison and psychic damage) or making a successful {@dc 20} Strength check to break it cracks the statue and increases the Poison Gas damage by 5 ({@dice 1d10}). A successful {@dc 20} Dexterity check using thieves' tools, or a successful {@dc 15} Strength check made to block up the statue with a cloak or similar object, decreases the poison damage by 5 ({@dice 1d10}). Once a character succeeds on the check, someone must remain next to the statue to keep it blocked up. When all four statues are blocked in this manner, the trap deactivates." } ] } @@ -1118,12 +1118,12 @@ "trapHazType": "MECH", "entries": [ "When 20 or more pounds of pressure are placed on this trap's pressure plate, a hidden trapdoor in the ceiling opens, releasing a 10-foot-diameter rolling sphere of solid stone.", - "With a successful DC 15 Wisdom ({@skill Perception}) check, a character can spot the trapdoor and pressure plate.", - "A search of the floor accompanied by a successful DC 15 Intelligence ({@skill Investigation}) check reveals variations in the mortar and stone that betray the pressure plate's presence. The same check made while inspecting the ceiling notes variations in the stonework that reveal the trapdoor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating.", + "With a successful {@dc 15} Wisdom ({@skill Perception}) check, a character can spot the trapdoor and pressure plate.", + "A search of the floor accompanied by a successful {@dc 15} Intelligence ({@skill Investigation}) check reveals variations in the mortar and stone that betray the pressure plate's presence. The same check made while inspecting the ceiling notes variations in the stonework that reveal the trapdoor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating.", "Activation of the sphere requires all creatures present to roll initiative. The sphere rolls initiative with a {@hit +8} bonus. On its turn, it moves 60 feet in a straight line.", - "The sphere can move through creatures' spaces, and creatures can move through its space, treating it as {@quickref difficult terrain||3}. Whenever the sphere enters a creature's space or a creature enters its space while it's rolling, that creature must succeed on a DC 15 Dexterity saving throw or take 55 ({@dice 10d10}) bludgeoning damage and be knocked {@condition prone}.", + "The sphere can move through creatures' spaces, and creatures can move through its space, treating it as {@quickref difficult terrain||3}. Whenever the sphere enters a creature's space or a creature enters its space while it's rolling, that creature must succeed on a {@dc 15} Dexterity saving throw or take 55 ({@dice 10d10}) bludgeoning damage and be knocked {@condition prone}.", "The sphere stops when it hits a wall or similar barrier. It can't go around corners, but smart dungeon builders incorporate gentle, curving turns into nearby passages that allow the sphere to keep moving.", - "As an action, a creature within 5 feet of the sphere can attempt to slow it down with a DC 20 Strength check. On a successful check, the sphere's speed is reduced by 15 feet. If the sphere's speed drops to 0, it stops moving and is no longer a threat." + "As an action, a creature within 5 feet of the sphere can attempt to slow it down with a {@dc 20} Strength check. On a successful check, the sphere's speed is reduced by 15 feet. If the sphere's speed drops to 0, it stops moving and is no longer a threat." ] }, { @@ -1152,13 +1152,13 @@ ], "entries": [ "When a creature moves onto a hidden pressure plate, a 5-foot-radius orb of solid stone is released from a secret compartment and begins to roll. The stone and all creatures nearby roll Initiative; the stone gets a +8 bonus on its Initiative roll.", - "On its turn, the stone moves 60 feet in one direction, changing course if redirected by an obstacle. The stone can move through creatures' spaces, and creatures can move through the stone's space, treating it as {@variantrule Difficult Terrain|XPHB}. Whenever the stone enters a creature's space for the first time on a turn or a creature enters the stone's space while the stone is rolling, that creature must succeed on a DC 15 Dexterity saving throw or take 55 ({@dice 10d10}) Bludgeoning damage and have the {@condition Prone|XPHB} condition.", + "On its turn, the stone moves 60 feet in one direction, changing course if redirected by an obstacle. The stone can move through creatures' spaces, and creatures can move through the stone's space, treating it as {@variantrule Difficult Terrain|XPHB}. Whenever the stone enters a creature's space for the first time on a turn or a creature enters the stone's space while the stone is rolling, that creature must succeed on a {@dc 15} Dexterity saving throw or take 55 ({@dice 10d10}) Bludgeoning damage and have the {@condition Prone|XPHB} condition.", "The stone stops when it hits a wall or similar barrier. It can't go around corners, but creative dungeon builders incorporate curving turns into nearby passages that allow the stone to keep moving.", { "type": "entries", "name": "Detect and Disarm", "entries": [ - "As a {@action Study|XPHB} action, a creature can examine the section of floor that forms the pressure plate and make a DC 15 Intelligence ({@skill Investigation|XPHB}) check, deducing the pressure plate's function on a successful check. Wedging an Iron Spike or a similar object under the pressure plate prevents the trap from triggering." + "As a {@action Study|XPHB} action, a creature can examine the section of floor that forms the pressure plate and make a {@dc 15} Intelligence ({@skill Investigation|XPHB}) check, deducing the pressure plate's function on a successful check. Wedging an Iron Spike or a similar object under the pressure plate prevents the trap from triggering." ] }, { @@ -1172,7 +1172,7 @@ "type": "entries", "name": "Slow the Stone", "entries": [ - "As an action, a creature can try to slow down the stone with a DC 20 Strength ({@skill Athletics|XPHB}) check. If the check is successful, the distance the stone moves on its turn is reduced by 15 feet. If that distance drops to 0, it stops moving and is no longer a threat." + "As an action, a creature can try to slow down the stone with a {@dc 20} Strength ({@skill Athletics|XPHB}) check. If the check is successful, the distance the stone moves on its turn is reduced by 15 feet. If that distance drops to 0, it stops moving and is no longer a threat." ] } ] @@ -1189,13 +1189,13 @@ } ], "effect": [ - "Each Medium or larger creature in a 5-foot-wide, 20-foot-long area must make a DC 15 Dexterity saving throw, taking 14 ({@dice 4d6}) slashing damage on a failed save, or half as much damage on a successful one." + "Each Medium or larger creature in a 5-foot-wide, 20-foot-long area must make a {@dc 15} Dexterity saving throw, taking 14 ({@dice 4d6}) slashing damage on a failed save, or half as much damage on a successful one." ], "trigger": [ "When the lever is pulled, the trap activates." ], "countermeasures": [ - "The lever isn't hidden. A successful DC 15 Wisdom ({@skill Perception}) check involving the surfaces in the trap's area of effect reveals scrape marks and bloodstains on the walls and floor. A successful DC 15 Dexterity check using {@item thieves' tools|phb} disables the lever." + "The lever isn't hidden. A successful {@dc 15} Wisdom ({@skill Perception}) check involving the surfaces in the trap's area of effect reveals scrape marks and bloodstains on the walls and floor. A successful {@dc 15} Dexterity check using {@item thieves' tools|phb} disables the lever." ], "entries": [ "This trap uses moving blades that sweep down through a chamber, threatening anyone nearby. Typically, a scything blade trap is activated by manipulating a lever or some other simple device. Kobolds especially like this kind of trap, since it can take down bigger creatures." @@ -1219,7 +1219,7 @@ "Stepping on the pressure plate triggers this trap." ], "countermeasures": [ - "A successful DC 20 Wisdom ({@skill Perception}) check reveals the pressure plate. A successful DC 20 Intelligence ({@skill Arcana}) check made within 5 feet of the pressure plate disables the trap, and a check with a total of 10 or lower triggers it. A successful {@spell dispel magic} (DC 19) cast on the pressure plate destroys the trap." + "A successful {@dc 20} Wisdom ({@skill Perception}) check reveals the pressure plate. A successful {@dc 20} Intelligence ({@skill Arcana}) check made within 5 feet of the pressure plate disables the trap, and a check with a total of 10 or lower triggers it. A successful {@spell dispel magic} ({@dc 19}) cast on the pressure plate destroys the trap." ], "entries": [ "When a sleep of ages trap activates, a pressure plate unleashes a spell that threatens to send intruders into a deep slumber. The dungeon's guardians can then more easily dispose of the sleepers." @@ -1233,8 +1233,8 @@ "trapHazType": "MAG", "entries": [ "Magical, impenetrable darkness fills the gaping mouth of a stone face carved into a wall. The mouth is 2 feet in diameter and roughly circular. No sound issues from it, no light can illuminate the inside of it, and any matter that enters it is instantly obliterated.", - "A successful DC 20 Intelligence ({@skill Arcana}) check reveals that the mouth contains a sphere of annihilation that can't be controlled or moved. It is otherwise identical to a normal {@item sphere of annihilation}, as described in chapter 7, \"Treasure.\" Some versions of the trap include an enchantment placed on the stone face, such that specified creatures feel an overwhelming urge to approach it and crawl inside its mouth. This effect is otherwise like the sympathy aspect of the {@spell antipathy/sympathy} spell.", - "A successful {@spell dispel magic} (DC 18) removes this enchantment." + "A successful {@dc 20} Intelligence ({@skill Arcana}) check reveals that the mouth contains a sphere of annihilation that can't be controlled or moved. It is otherwise identical to a normal {@item sphere of annihilation}, as described in chapter 7, \"Treasure.\" Some versions of the trap include an enchantment placed on the stone face, such that specified creatures feel an overwhelming urge to approach it and crawl inside its mouth. This effect is otherwise like the sympathy aspect of the {@spell antipathy/sympathy} spell.", + "A successful {@spell dispel magic} ({@dc 18}) removes this enchantment." ] }, { @@ -1262,7 +1262,7 @@ { "type": "item", "name": "Sphere of Crushing Doom (Initiative 10)", - "entry": "The trap's active element is a sphere of steel that almost fills the 10-foot width of the hallway and rolls to the bottom of the slope on its turn. Each creature in the sphere's path must make a DC 20 Strength saving throw. On a failed save, a creature takes 22 ({@dice 4d10}) bludgeoning damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}. Objects that block the sphere, such as a conjured wall, take maximum damage from the impact." + "entry": "The trap's active element is a sphere of steel that almost fills the 10-foot width of the hallway and rolls to the bottom of the slope on its turn. Each creature in the sphere's path must make a {@dc 20} Strength saving throw. On a failed save, a creature takes 22 ({@dice 4d10}) bludgeoning damage and is knocked {@condition prone}. On a successful save, a creature takes half as much damage and isn't knocked {@condition prone}. Objects that block the sphere, such as a conjured wall, take maximum damage from the impact." } ] } @@ -1296,8 +1296,8 @@ "type": "item", "name": "Disrupt the Portals", "entries": [ - "Either portal can be neutralized with three successful DC 20 Intelligence ({@skill Arcana}) checks, but the process of analyzing a portal to disrupt it takes time. Faint runes in the ceiling and floor at both ends of the hallway are involved in the functioning of the portals. A creature must first use an action to examine a set of runes, then use a subsequent action to attempt to vandalize the runes. Each successful check reduces the sphere's damage by 11 ({@dice 2d10}), as the disrupted sphere loses speed moving through the failing portal.", - "Alternatively, a set of runes can be disabled with three successful castings of {@spell dispel magic} (DC 19) targeting any of the runes in the set.", + "Either portal can be neutralized with three successful {@dc 20} Intelligence ({@skill Arcana}) checks, but the process of analyzing a portal to disrupt it takes time. Faint runes in the ceiling and floor at both ends of the hallway are involved in the functioning of the portals. A creature must first use an action to examine a set of runes, then use a subsequent action to attempt to vandalize the runes. Each successful check reduces the sphere's damage by 11 ({@dice 2d10}), as the disrupted sphere loses speed moving through the failing portal.", + "Alternatively, a set of runes can be disabled with three successful castings of {@spell dispel magic} ({@dc 19}) targeting any of the runes in the set.", "If the southern portal is destroyed, the sphere slams into the south wall and comes to a halt. It blocks the door to the tomb, but the characters can escape." ] } @@ -1334,7 +1334,7 @@ "type": "entries", "name": "Detect and Disarm", "entries": [ - "As a {@action Study|XPHB} action, a creature can examine the section of floor that forms the pit's lid and make a DC 15 Intelligence ({@skill Investigation|XPHB}) check, detecting the pit on a successful check. Once the hidden pit is detected, an Iron Spike or a similar object can be wedged between the pit's lid and the surrounding floor to prevent the lid from opening, thereby making it safe to cross. The cover can also be held shut using an {@spell Arcane Lock|XPHB} spell or similar magic." + "As a {@action Study|XPHB} action, a creature can examine the section of floor that forms the pit's lid and make a {@dc 15} Intelligence ({@skill Investigation|XPHB}) check, detecting the pit on a successful check. Once the hidden pit is detected, an Iron Spike or a similar object can be wedged between the pit's lid and the surrounding floor to prevent the lid from opening, thereby making it safe to cross. The cover can also be held shut using an {@spell Arcane Lock|XPHB} spell or similar magic." ] }, { @@ -1415,8 +1415,8 @@ "type": "entries", "name": "Talons Pedestal", "entries": [ - "The silver orb, which is 1 foot in diameter, can't be removed while the talons clutch it. The pedestal is trapped. Touching the silver orb causes the talons to snap closed. A creature that tries to take the orb takes 11 ({@dice 2d10}) slashing damage and has the {@condition grappled} condition (escape DC 15) as the talons grab hold of it, releasing the orb. The talons have an AC of 19, 10 hit points, and immunity to poison and psychic damage.", - "With a successful DC 12 Wisdom ({@skill Perception}) check, a character can spot the pressure plate that activates the talons through a narrow slit on the east side of the pedestal. A character can disable the pressure plate with a successful DC 13 Dexterity check using thieves' tools, which causes the talons to open. A Medium or Small creature {@condition grappled} by the talons can't reach this pressure plate.", + "The silver orb, which is 1 foot in diameter, can't be removed while the talons clutch it. The pedestal is trapped. Touching the silver orb causes the talons to snap closed. A creature that tries to take the orb takes 11 ({@dice 2d10}) slashing damage and has the {@condition grappled} condition (escape {@dc 15}) as the talons grab hold of it, releasing the orb. The talons have an AC of 19, 10 hit points, and immunity to poison and psychic damage.", + "With a successful {@dc 12} Wisdom ({@skill Perception}) check, a character can spot the pressure plate that activates the talons through a narrow slit on the east side of the pedestal. A character can disable the pressure plate with a successful {@dc 13} Dexterity check using thieves' tools, which causes the talons to open. A Medium or Small creature {@condition grappled} by the talons can't reach this pressure plate.", "Undamaged, the silver orb is a valuable art object worth 500 gp." ] }, @@ -1438,7 +1438,7 @@ "type": "entries", "name": "Vines", "entries": [ - "The plants that cover the walls are fragile from the scorching light and not helpful for climbing. A character must succeed on a DC 12 Strength ({@skill Athletics}) check to climb the walls." + "The plants that cover the walls are fragile from the scorching light and not helpful for climbing. A character must succeed on a {@dc 12} Strength ({@skill Athletics}) check to climb the walls." ] } ], @@ -1468,7 +1468,7 @@ "type": "entries", "name": "Metal Bowl", "entries": [ - "The bowl is 30 feet wide and 20 feet deep and weighs 2,000 pounds. Its smooth texture and shape make it difficult terrain. A creature that enters the bowl or ends its turn inside it must succeed on a DC 15 Dexterity saving throw or have the {@condition prone} condition. The bowl is impossible to climb out of without assistance such as rope or magic. The bowl's lip is flush with the floor, but the bowl wobbles slightly if pushed." + "The bowl is 30 feet wide and 20 feet deep and weighs 2,000 pounds. Its smooth texture and shape make it difficult terrain. A creature that enters the bowl or ends its turn inside it must succeed on a {@dc 15} Dexterity saving throw or have the {@condition prone} condition. The bowl is impossible to climb out of without assistance such as rope or magic. The bowl's lip is flush with the floor, but the bowl wobbles slightly if pushed." ] }, { @@ -1513,8 +1513,8 @@ "entries": [ "The following rules can be used for rockslides as well as avalanches.", "An avalanche is a mass of snow and debris falling rapidly down a mountainside. A typical avalanche is 300 feet wide, 150 feet long, and 30 feet thick. Creatures in the path of an avalanche can avoid it or escape it if they're close to its edge, but outrunning one is almost impossible.", - "When an avalanche occurs, all nearby creatures must roll initiative. Twice each round, on initiative counts 10 and 0, the avalanche travels 300 feet until it can travel no more. When an avalanche moves, any creature in its space moves along with it and falls {@condition prone}, and the creature must make a DC 15 Strength saving throw, taking {@dice 1d10} bludgeoning damage on a failed save, or half as much damage on a successful one.", - "When an avalanche stops, the snow settles and buries creatures in it. A creature buried in this way is {@condition blinded} and {@condition restrained} and has {@quickref Cover||3||total cover}. The creature gains one level of {@condition exhaustion} for every 5 minutes it spends buried in the snow. It can try to dig itself free as an action, breaking the surface and ending the blinded and restrained conditions on itself with a successful DC 15 Strength ({@skill Athletics}) check. A creature that fails this check three times can't attempt to dig itself out again.", + "When an avalanche occurs, all nearby creatures must roll initiative. Twice each round, on initiative counts 10 and 0, the avalanche travels 300 feet until it can travel no more. When an avalanche moves, any creature in its space moves along with it and falls {@condition prone}, and the creature must make a {@dc 15} Strength saving throw, taking {@dice 1d10} bludgeoning damage on a failed save, or half as much damage on a successful one.", + "When an avalanche stops, the snow settles and buries creatures in it. A creature buried in this way is {@condition blinded} and {@condition restrained} and has {@quickref Cover||3||total cover}. The creature gains one level of {@condition exhaustion} for every 5 minutes it spends buried in the snow. It can try to dig itself free as an action, breaking the surface and ending the blinded and restrained conditions on itself with a successful {@dc 15} Strength ({@skill Athletics}) check. A creature that fails this check three times can't attempt to dig itself out again.", "A creature that is not restrained or {@condition incapacitated} can spend 1 minute freeing another creature buried in the snow. Once free, that creature is no longer blinded or restrained by the avalanche." ] }, @@ -1525,8 +1525,8 @@ "trapHazType": "WLD", "entries": [ "A typical avalanche (or rockslide) is 300 feet wide, 150 feet long, and 30 feet thick. Creatures in the path of an avalanche can avoid it or escape it if they're close to its edge, but outrunning one is almost impossible.", - "When an avalanche occurs, all nearby creatures must roll initiative. Twice each round, on initiative counts 10 and 0, the avalanche travels 300 feet until it can travel no more. When an avalanche moves, any creature in its space moves along with it and falls {@condition prone}, and the creature must make a DC 15 Strength saving throw, taking {@dice 1d10} bludgeoning damage on a failed save, or half as much damage on a successful one.", - "When an avalanche stops, the snow and other debris settle and bury creatures. A creature buried in this way is {@condition blinded} and {@condition restrained}, and it has {@quickref Cover||3||total cover}. The creature gains 1 level of {@condition exhaustion} for every 5 minutes it spends buried. It can try to dig itself free as an action, breaking the surface and ending the {@condition blinded} and {@condition restrained} conditions on itself with a successful DC 15 Strength ({@skill Athletics}) check. A creature that fails this check three times can't attempt to dig itself out again.", + "When an avalanche occurs, all nearby creatures must roll initiative. Twice each round, on initiative counts 10 and 0, the avalanche travels 300 feet until it can travel no more. When an avalanche moves, any creature in its space moves along with it and falls {@condition prone}, and the creature must make a {@dc 15} Strength saving throw, taking {@dice 1d10} bludgeoning damage on a failed save, or half as much damage on a successful one.", + "When an avalanche stops, the snow and other debris settle and bury creatures. A creature buried in this way is {@condition blinded} and {@condition restrained}, and it has {@quickref Cover||3||total cover}. The creature gains 1 level of {@condition exhaustion} for every 5 minutes it spends buried. It can try to dig itself free as an action, breaking the surface and ending the {@condition blinded} and {@condition restrained} conditions on itself with a successful {@dc 15} Strength ({@skill Athletics}) check. A creature that fails this check three times can't attempt to dig itself out again.", "A creature that is not {@condition restrained} or {@condition incapacitated} can spend 1 minute freeing a buried creature. Once free, that creature is no longer {@condition blinded} or {@condition restrained} by the avalanche." ] }, @@ -1539,13 +1539,13 @@ "The blizzards that ravage Icewind Dale and harry travelers on the mountain pass are reflections of Auril's self-imposed isolation. A blizzard in Icewind Dale typically lasts {@dice 2d4} hours, and whenever the characters are caught in one, the following rules apply until it ends.", "A blizzard's howling wind limits hearing to a range of 100 feet and imposes disadvantage on ranged weapon attack rolls. It also imposes disadvantage on Wisdom ({@skill Perception}) checks that rely on hearing. The wind extinguishes open flames, disperses fog, erases tracks in the snow, and makes flying by nonmagical means nearly impossible. A creature falls at the end of its turn if it is flying by nonmagical means and can't hover.", "Visibility in a blizzard is reduced to 30 feet. Creatures without goggles or other eye protection have disadvantage on Wisdom ({@skill Perception}) checks that rely on sight due to blowing snow.", - "Any creature that is {@status concentration||concentrating} on a spell in a blizzard must succeed on a DC 10 Constitution saving throw at the end of its turn or lose its {@status concentration} on the spell unless the creature is sheltered against the elements (for example, in an igloo).", + "Any creature that is {@status concentration||concentrating} on a spell in a blizzard must succeed on a {@dc 10} Constitution saving throw at the end of its turn or lose its {@status concentration} on the spell unless the creature is sheltered against the elements (for example, in an igloo).", { "type": "entries", "name": "Veering Off Course", "entries": [ "It's easy to veer off course while traveling through a blizzard, and it's also easy for party members to become separated from one another, which is why the wisest course of action is to stay put and wait for the blizzard to pass.", - "If the characters travel during a blizzard, have the players designate one party member as the navigator. At the end of each hour of travel through the blizzard, the DM makes a DC 15 Wisdom ({@skill Survival}) check on behalf of the navigator. On a successful check, the party stays on course. On a failed check, the party wanders off course, putting its members no closer to their destination than they were at the start of that hour. If the check fails by 5 or more and the party members aren't tied together, one randomly determined party member becomes lost in the blizzard and separated from the others. If the group tries to reunite with its missing member, have the party members (including the missing one) make a DC 15 Wisdom ({@skill Survival}) group check at the end of each hour. If this group check succeeds, the missing party member is found, but no progress is made toward reaching the group's intended destination that hour. The group check can be repeated after each hour spent searching for the missing party member." + "If the characters travel during a blizzard, have the players designate one party member as the navigator. At the end of each hour of travel through the blizzard, the DM makes a {@dc 15} Wisdom ({@skill Survival}) check on behalf of the navigator. On a successful check, the party stays on course. On a failed check, the party wanders off course, putting its members no closer to their destination than they were at the start of that hour. If the check fails by 5 or more and the party members aren't tied together, one randomly determined party member becomes lost in the blizzard and separated from the others. If the group tries to reunite with its missing member, have the party members (including the missing one) make a {@dc 15} Wisdom ({@skill Survival}) group check at the end of each hour. If this group check succeeds, the missing party member is found, but no progress is made toward reaching the group's intended destination that hour. The group check can be repeated after each hour spent searching for the missing party member." ] } ] @@ -1559,7 +1559,7 @@ ], "entries": [ "Brown mold feeds on warmth, drawing heat from anything around it. A patch of brown mold typically covers a 10-foot square, and the temperature within 30 feet of it is always frigid.", - "When a creature moves to within 5 feet of the mold for the first time on a turn or starts its turn there, it must make a DC 12 Constitution saving throw, taking 22 ({@dice 4d10}) cold damage on a failed save, or half as much damage on a successful one.", + "When a creature moves to within 5 feet of the mold for the first time on a turn or starts its turn there, it must make a {@dc 12} Constitution saving throw, taking 22 ({@dice 4d10}) cold damage on a failed save, or half as much damage on a successful one.", "Brown mold is immune to fire, and any source of fire brought within 5 feet of a patch causes it to instantly expand outward in the direction of the fire, covering a 10-foot-square area (with the source of the fire at the center of that area). A patch of brown mold exposed to an effect that deals cold damage is instantly destroyed." ] }, @@ -1579,7 +1579,7 @@ ], "entries": [ "Brown mold resembles a furry, light-brown carpet. This fungus feeds on warmth, drawing heat from anything around itself. One patch of brown mold covers a 10-foot square, and the temperature within 30 feet of it is always frigid.", - "When a creature enters a space within 5 feet of the mold for the first time on a turn or starts its turn there, the creature makes a DC 12 Constitution saving throw, taking 22 ({@dice 4d10}) Cold damage on a failed save or half as much damage on a successful one.", + "When a creature enters a space within 5 feet of the mold for the first time on a turn or starts its turn there, the creature makes a {@dc 12} Constitution saving throw, taking 22 ({@dice 4d10}) Cold damage on a failed save or half as much damage on a successful one.", "Brown mold has {@variantrule Immunity|XPHB} to Fire damage, and any source of fire brought within 5 feet of it causes the mold to instantly expand across a surface and toward the fire, creating a new patch that covers a 10-foot square. A patch of brown mold exposed to an effect that deals any amount of Cold damage is destroyed instantly." ] }, @@ -1606,7 +1606,7 @@ "page": 68, "trapHazType": "ENV", "entries": [ - "Swimming through deep water (more than 100 feet deep) presents additional challenges because of the water's pressure and cold temperature. After each hour of swimming in deep water, a creature that lacks a Swim Speed must succeed on a DC 10 Constitution saving throw or gain 1 {@condition Exhaustion|XPHB} level." + "Swimming through deep water (more than 100 feet deep) presents additional challenges because of the water's pressure and cold temperature. After each hour of swimming in deep water, a creature that lacks a Swim Speed must succeed on a {@dc 10} Constitution saving throw or gain 1 {@condition Exhaustion|XPHB} level." ] }, { @@ -1662,7 +1662,7 @@ "entries": [ "Demon ichor is what remains behind after a demon dies. It's a reduction of demonic blood, viscera, and bodily fluids with the consistency and odor of bile.", "Enough demons die in Avernus that their ichor forms pools and small lakes. Although the ichor is harmless on most planes of existence, it can warp creatures on the Lower Planes. Devils and other creatures have found ways to use demon ichor in rituals and to improve the performance of infernal war machines (as described in {@adventure appendix B|BGDIA|11}).", - "When a creature comes in direct contact with demon ichor in Avernus, it must make a DC 10 Constitution saving throw. Fiends, oozes, plants, and undead automatically succeed on the saving throw. On a failed save, the creature is magically warped by the ichor, as determined by rolling on the Flesh Warping table. A spell that removes a curse ends all ichor-related warping effects on a creature.", + "When a creature comes in direct contact with demon ichor in Avernus, it must make a {@dc 10} Constitution saving throw. Fiends, oozes, plants, and undead automatically succeed on the saving throw. On a failed save, the creature is magically warped by the ichor, as determined by rolling on the Flesh Warping table. A spell that removes a curse ends all ichor-related warping effects on a creature.", { "type": "entries", "name": "Ichor-Coated Weapons", @@ -1786,7 +1786,7 @@ ], "trapHazType": "WTH", "entries": [ - "Whenever the temperature is at or below 0 degrees Fahrenheit, a creature exposed to the cold must succeed on a DC 10 Constitution saving throw at the end of each hour or gain one level of {@condition exhaustion}. Creatures with resistance or immunity to cold damage automatically succeed on the saving throw, as do creatures wearing cold weather gear (thick coats, gloves, and the like) and creatures naturally adapted to cold climates." + "Whenever the temperature is at or below 0 degrees Fahrenheit, a creature exposed to the cold must succeed on a {@dc 10} Constitution saving throw at the end of each hour or gain one level of {@condition exhaustion}. Creatures with resistance or immunity to cold damage automatically succeed on the saving throw, as do creatures wearing cold weather gear (thick coats, gloves, and the like) and creatures naturally adapted to cold climates." ] }, { @@ -1795,7 +1795,7 @@ "page": 68, "trapHazType": "ENV", "entries": [ - "When the temperature is 0 degrees Fahrenheit or lower, a creature exposed to the extreme cold must succeed on a DC 10 Constitution saving throw at the end of each hour or gain 1 {@condition Exhaustion|XPHB} level. Creatures that have {@variantrule Resistance|XPHB} or {@variantrule Immunity|XPHB} to Cold damage automatically succeed on the save." + "When the temperature is 0 degrees Fahrenheit or lower, a creature exposed to the extreme cold must succeed on a {@dc 10} Constitution saving throw at the end of each hour or gain 1 {@condition Exhaustion|XPHB} level. Creatures that have {@variantrule Resistance|XPHB} or {@variantrule Immunity|XPHB} to Cold damage automatically succeed on the save." ] }, { @@ -1835,7 +1835,7 @@ "page": 170, "trapHazType": "WLD", "entries": [ - "A creature that falls into water or another liquid can use its reaction to make a DC 15 Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check to hit the surface head or feet first. On a successful check, any damage resulting from the fall is halved." + "A creature that falls into water or another liquid can use its reaction to make a {@dc 15} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check to hit the surface head or feet first. On a successful check, any damage resulting from the fall is halved." ] }, { @@ -1844,7 +1844,7 @@ "page": 170, "trapHazType": "WLD", "entries": [ - "If a creature falls into the space of a second creature and neither of them is Tiny, the second creature must succeed on a DC 15 Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked {@condition prone}, unless it is two or more sizes larger than the falling creature." + "If a creature falls into the space of a second creature and neither of them is Tiny, the second creature must succeed on a {@dc 15} Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked {@condition prone}, unless it is two or more sizes larger than the falling creature." ] }, { @@ -1859,7 +1859,7 @@ ], "entries": [ "A fireball fungus is a Small, inanimate mushroom that can grow anywhere fungi are found in abundance. Its luminous, orange cap sheds {@variantrule Bright Light|XPHB} in a 15-foot radius and {@variantrule Dim Light|XPHB} for an additional 15 feet.", - "A fireball fungus has AC 10, HP 6, and {@variantrule Immunity|XPHB} to Psychic damage. When it drops to 0 Hit Points, the fungus explodes as if a {@spell Fireball|XPHB} spell (save DC 15) had been centered on it.", + "A fireball fungus has AC 10, HP 6, and {@variantrule Immunity|XPHB} to Psychic damage. When it drops to 0 Hit Points, the fungus explodes as if a {@spell Fireball|XPHB} spell (save {@dc 15}) had been centered on it.", { "type": "entries", "name": "At Higher Levels", @@ -1886,7 +1886,7 @@ "trapHazType": "EST", "entries": [ "Supernaturally powerful winds\u2014like those from planes such as Pandemonium or Minethys, the third layer of Carceri\u2014can spawn flaywinds. A flaywind is an intense sandstorm, gathering large rocks and other debris in addition to sand or grit. The area within the storm is heavily obscured, and a creature exposed to the storm takes {@dice 1d4} slashing damage at the start of each of its turns. Only substantial cover or shelter offers protection against the flensing grit.", - "A flaywind leaves {@dice 4d6} feet of sand or debris in its wake. A successful DC 15 Intelligence ({@skill Arcana}) or ({@skill Nature}) check or Wisdom ({@skill Survival}) check allows a character to recognize a flaywind 1 minute before it strikes, allowing time to seek shelter. A flaywind typically lasts {@dice 1d4 × 10} hours." + "A flaywind leaves {@dice 4d6} feet of sand or debris in its wake. A successful {@dc 15} Intelligence ({@skill Arcana}) or ({@skill Nature}) check or Wisdom ({@skill Survival}) check allows a character to recognize a flaywind 1 minute before it strikes, allowing time to seek shelter. A flaywind typically lasts {@dice 1d4 × 10} hours." ] }, { @@ -1898,7 +1898,7 @@ ], "trapHazType": "WLD", "entries": [ - "A creature can be immersed in frigid water for a number of minutes equal to its Constitution score before suffering any ill effects. Each additional minute spent in frigid water requires the creature to succeed on a DC 10 Constitution saving throw or gain one level of {@condition exhaustion}. Creatures with resistance or immunity to cold damage automatically succeed on the saving throw, as do creatures that are naturally adapted to living in ice-cold water." + "A creature can be immersed in frigid water for a number of minutes equal to its Constitution score before suffering any ill effects. Each additional minute spent in frigid water requires the creature to succeed on a {@dc 10} Constitution saving throw or gain one level of {@condition exhaustion}. Creatures with resistance or immunity to cold damage automatically succeed on the saving throw, as do creatures that are naturally adapted to living in ice-cold water." ] }, { @@ -1907,7 +1907,7 @@ "page": 68, "trapHazType": "ENV", "entries": [ - "A creature can be immersed in frigid water for a number of minutes equal to its Constitution score before suffering any ill effects. Each additional minute spent in frigid water requires the creature to succeed on a DC 10 Constitution saving throw or gain 1 {@condition Exhaustion|XPHB} level. Creatures with {@variantrule Resistance|XPHB} or {@variantrule Immunity|XPHB} to Cold damage automatically succeed on the save, as do creatures that are naturally adapted to living in ice-cold water." + "A creature can be immersed in frigid water for a number of minutes equal to its Constitution score before suffering any ill effects. Each additional minute spent in frigid water requires the creature to succeed on a {@dc 10} Constitution saving throw or gain 1 {@condition Exhaustion|XPHB} level. Creatures with {@variantrule Resistance|XPHB} or {@variantrule Immunity|XPHB} to Cold damage automatically succeed on the save, as do creatures that are naturally adapted to living in ice-cold water." ] }, { @@ -1919,7 +1919,7 @@ ], "entries": [ "This acidic slime devours flesh, organic material, and metal on contact. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches.", - "A patch of green slime covers a 5-foot square, has {@sense blindsight} out to a range of 30 feet, and drops from walls and ceilings when it detects movement below it. Beyond that, it has no ability to move. A creature aware of the slime's presence can avoid being struck by it with a successful DC 10 Dexterity saving throw. Otherwise, the slime can't be avoided as it drops.", + "A patch of green slime covers a 5-foot square, has {@sense blindsight} out to a range of 30 feet, and drops from walls and ceilings when it detects movement below it. Beyond that, it has no ability to move. A creature aware of the slime's presence can avoid being struck by it with a successful {@dc 10} Dexterity saving throw. Otherwise, the slime can't be avoided as it drops.", "A creature that comes into contact with green slime takes 5 ({@dice 1d10}) acid damage. The creature takes the damage again at the start of each of its turns until the slime is scraped off or destroyed. Against wood or metal, green slime deals 11 ({@dice 2d10}) acid damage each round, and any nonmagical wood or metal weapon or tool used to scrape off the slime is effectively destroyed.", "Sunlight, any effect that cures disease, and any effect that deals cold, fire, or radiant damage destroys a patch of green slime." ] @@ -1936,7 +1936,7 @@ ], "entries": [ "Acidic green slime devours flesh, organic material, and metal on contact. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches.", - "One patch of green slime covers a 5-foot square. Green slime has {@sense Blindsight|XPHB} with a range of 30 feet, and it drops from walls and ceilings when it detects movement below itself. Beyond that, it can't move. A creature aware of the slime's presence can avoid being struck by it with a successful DC 10 Dexterity saving throw.", + "One patch of green slime covers a 5-foot square. Green slime has {@sense Blindsight|XPHB} with a range of 30 feet, and it drops from walls and ceilings when it detects movement below itself. Beyond that, it can't move. A creature aware of the slime's presence can avoid being struck by it with a successful {@dc 10} Dexterity saving throw.", "A creature that comes in contact with green slime takes 5 ({@dice 1d10}) Acid damage. The creature takes the damage again at the start of each of its turns until the slime is scraped off (requiring an action) or destroyed. Against wood or metal, green slime deals 11 ({@dice 2d10}) Acid damage each round, and any nonmagical wood or metal item used to scrape off the green slime is destroyed.", "Direct sunlight or any amount of Cold, Fire, or Radiant damage destroys a patch of green slime." ], @@ -2241,7 +2241,7 @@ "page": 163, "trapHazType": "EST", "entries": [ - "Storms infused with the essence of death roil with dark clouds that manifest leering skulls and bone-white lightning. Any creature exposed to the storm that isn't a construct or an undead must succeed on a DC 13 Constitution saving throw at the end of each minute or take {@dice 3d6} necrotic damage.", + "Storms infused with the essence of death roil with dark clouds that manifest leering skulls and bone-white lightning. Any creature exposed to the storm that isn't a construct or an undead must succeed on a {@dc 13} Constitution saving throw at the end of each minute or take {@dice 3d6} necrotic damage.", "A creature that dies in a necrotic tempest rises as a {@creature skeleton} or {@creature zombie} (your choice) {@dice 1d10} minutes later.", " A necrotic tempest lasts for {@dice 1d4} hours and leaves crops withered and wells undrinkable for {@dice 1d4} days after its passing." ] @@ -2278,14 +2278,14 @@ "type": "entries", "name": "Gehennan Cruelty", "entries": [ - "On the plane of {@book Gehenna|XDMG|5|Gehenna} and in regions where its influence is felt, creatures are driven to loathe helping one another. Whenever a creature subject to Gehennan cruelty casts a spell, including a spell that restores Hit Points or removes a condition other than {@condition Invisible|XPHB}, the caster must succeed on a DC 10 Charisma saving throw, or the spell fails and is wasted." + "On the plane of {@book Gehenna|XDMG|5|Gehenna} and in regions where its influence is felt, creatures are driven to loathe helping one another. Whenever a creature subject to Gehennan cruelty casts a spell, including a spell that restores Hit Points or removes a condition other than {@condition Invisible|XPHB}, the caster must succeed on a {@dc 10} Charisma saving throw, or the spell fails and is wasted." ] }, { "type": "entries", "name": "Winds of Pandemonium", "entries": [ - "The winds of {@book Pandemonium|XDMG|5|Pandemonium} are common in Pandemonium and regions where its influence is felt, including parts of the Underdark. A creature makes a DC 10 Wisdom saving throw after each hour spent among the howling winds. On a failed save, the creature gains 1 {@condition Exhaustion|XPHB} level. The winds can't increase a creature's {@condition Exhaustion|XPHB} level above 3. Finishing a Long Rest doesn't reduce a creature's Exhaustion level unless the creature can somehow escape the winds." + "The winds of {@book Pandemonium|XDMG|5|Pandemonium} are common in Pandemonium and regions where its influence is felt, including parts of the Underdark. A creature makes a {@dc 10} Wisdom saving throw after each hour spent among the howling winds. On a failed save, the creature gains 1 {@condition Exhaustion|XPHB} level. The winds can't increase a creature's {@condition Exhaustion|XPHB} level above 3. Finishing a Long Rest doesn't reduce a creature's Exhaustion level unless the creature can somehow escape the winds." ] } ] @@ -2302,7 +2302,7 @@ ], "entries": [ "Poisonous gas is usually encountered in an enclosed space, such as a sewer or sealed tomb. The gas fills as much space as it can, up to a maximum of ten 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cubes}. The transparent gas carries a foul odor. The gas is continuously or periodically replenished by some natural or magical source, though a strong wind disperses the gas for 1 minute.", - "Any creature that enters poisonous gas for the first time on a turn or starts its turn there makes a DC 12 Constitution saving throw, taking 5 ({@dice 1d10}) Poison damage on a failed save or half as much damage on a successful one. Creatures in the gas also have {@variantrule Disadvantage|XPHB} on {@variantrule Death Saving Throw|XPHB|Death Saving Throws}.", + "Any creature that enters poisonous gas for the first time on a turn or starts its turn there makes a {@dc 12} Constitution saving throw, taking 5 ({@dice 1d10}) Poison damage on a failed save or half as much damage on a successful one. Creatures in the gas also have {@variantrule Disadvantage|XPHB} on {@variantrule Death Saving Throw|XPHB|Death Saving Throws}.", { "type": "entries", "name": "At Higher Levels", @@ -2366,8 +2366,8 @@ } ], "entries": [ - "A quicksand pit is 10 feet deep and covers the ground in a 10-foot square. A creature that enters the area sinks {@dice 1d4 + 1} feet into the quicksand and has the {@condition Restrained|XPHB} condition. At the start of each of the creature's turns, it sinks another {@dice 1d4} feet. As long as the creature isn't completely submerged in quicksand, it can take an action to try to escape, doing so with a successful Strength ({@skill Athletics|XPHB}) check (DC 10 plus the number of feet the creature has sunk into the quicksand). A creature that is completely submerged in quicksand has {@table Cover|XPHB|Total Cover} and the {@condition Blinded|XPHB} condition and risks suffocation.", - "A creature can pull another creature within its reach out of a quicksand pit by taking an action and succeeding on a Strength ({@skill Athletics|XPHB}) check (DC 5 plus the number of feet the creature has sunk into the quicksand).", + "A quicksand pit is 10 feet deep and covers the ground in a 10-foot square. A creature that enters the area sinks {@dice 1d4 + 1} feet into the quicksand and has the {@condition Restrained|XPHB} condition. At the start of each of the creature's turns, it sinks another {@dice 1d4} feet. As long as the creature isn't completely submerged in quicksand, it can take an action to try to escape, doing so with a successful Strength ({@skill Athletics|XPHB}) check ({@dc 10} plus the number of feet the creature has sunk into the quicksand). A creature that is completely submerged in quicksand has {@table Cover|XPHB|Total Cover} and the {@condition Blinded|XPHB} condition and risks suffocation.", + "A creature can pull another creature within its reach out of a quicksand pit by taking an action and succeeding on a Strength ({@skill Athletics|XPHB}) check ({@dc 5} plus the number of feet the creature has sunk into the quicksand).", { "type": "entries", "name": "At Higher Levels", @@ -2417,7 +2417,7 @@ "trapHazType": "WLD", "entries": [ "Razorvine is a plant that grows in wild tangles and hedges. It also clings to the sides of buildings and other surfaces as ivy does. A 10-foot-high, 10-foot-wide, 5-foot-thick wall or hedge of razorvine has AC 11, 25 hit points, and immunity to bludgeoning, piercing, and psychic damage.", - "When a creature comes into direct contact with razorvine for the first time on a turn, the creature must succeed on a DC 10 Dexterity saving throw or take 5 ({@dice 1d10}) slashing damage from the razorvine's bladelike thorns." + "When a creature comes into direct contact with razorvine for the first time on a turn, the creature must succeed on a {@dc 10} Dexterity saving throw or take 5 ({@dice 1d10}) slashing damage from the razorvine's bladelike thorns." ] }, { @@ -2432,7 +2432,7 @@ ], "entries": [ "Razorvine is a plant that grows in wild tangles and hedges. It also clings to the sides of buildings and other surfaces as ivy does. A 10-foot-high, 10-foot-wide, 5-foot-thick wall or hedge of razorvine has AC 11; HP 25; and {@variantrule Immunity|XPHB} to Bludgeoning, Piercing, and Psychic damage.", - "When a creature comes into contact with razorvine for the first time on a turn, the creature must succeed on a DC 10 Dexterity saving throw or take 5 ({@dice 1d10}) Slashing damage from the bladelike thorns." + "When a creature comes into contact with razorvine for the first time on a turn, the creature must succeed on a {@dc 10} Dexterity saving throw or take 5 ({@dice 1d10}) Slashing damage from the bladelike thorns." ] }, { @@ -2447,7 +2447,7 @@ ], "entries": [ "The {@book River Styx|XDMG|5|River Styx} courses through the Lower Planes. Tasting or touching its waters can shatter a creature's intellect and personality, as well as strip away its memories. Certain Fiends are immune to the river's effects.", - "Unless immune to the river's effects, a creature that drinks from the Styx, enters the river, or starts its turn in the river makes a DC 20 Intelligence saving throw. On a failed save, the creature takes 19 ({@dice 3d12}) Psychic damage and can't cast spells or take the {@action Magic|XPHB} action for 30 days. An affected creature can drink from the Styx and swim in its waters without suffering any additional effects.", + "Unless immune to the river's effects, a creature that drinks from the Styx, enters the river, or starts its turn in the river makes a {@dc 20} Intelligence saving throw. On a failed save, the creature takes 19 ({@dice 3d12}) Psychic damage and can't cast spells or take the {@action Magic|XPHB} action for 30 days. An affected creature can drink from the Styx and swim in its waters without suffering any additional effects.", "The effect can be ended only by the {@spell Greater Restoration|XPHB}, {@spell Heal|XPHB}, or {@spell Wish|XPHB} spell. If the effect isn't ended after 30 days, the effect becomes permanent and the creature loses all its memories. At that point, nothing short of a {@spell Wish|XPHB} spell or divine intervention can undo the effect.", "Water taken from the River Styx loses its potency after 24 hours, becoming a harmless, foul-tasting liquid. Arcanaloths, night hags, and other fell creatures might know rituals that can prolong the water's potency, at your discretion." ] @@ -2463,8 +2463,8 @@ } ], "entries": [ - "When a rockslide occurs, every creature in its path makes a DC 15 Dexterity saving throw. On a failed save, a creature takes 11 ({@dice 2d10}) Bludgeoning damage, has the {@condition Prone|XPHB} condition, and moves with the rockslide. On a successful save, a creature takes half as much damage only.", - "When the rockslide stops, its space becomes {@variantrule Difficult Terrain|XPHB}, and all Prone creatures in its space are buried under rocks and debris. A creature buried in this way has the {@condition Restrained|XPHB} condition and has {@table Cover|XPHB|Total Cover}. As an action, a creature can try to crawl out from under the rock pile. If the creature succeeds on a DC 15 Strength ({@skill Athletics|XPHB}) check, it is no longer Restrained; instead, it has the {@condition Prone|XPHB} condition and is atop the rock pile. If the check fails, the creature remains buried and gains 1 {@condition Exhaustion|XPHB} level.", + "When a rockslide occurs, every creature in its path makes a {@dc 15} Dexterity saving throw. On a failed save, a creature takes 11 ({@dice 2d10}) Bludgeoning damage, has the {@condition Prone|XPHB} condition, and moves with the rockslide. On a successful save, a creature takes half as much damage only.", + "When the rockslide stops, its space becomes {@variantrule Difficult Terrain|XPHB}, and all Prone creatures in its space are buried under rocks and debris. A creature buried in this way has the {@condition Restrained|XPHB} condition and has {@table Cover|XPHB|Total Cover}. As an action, a creature can try to crawl out from under the rock pile. If the creature succeeds on a {@dc 15} Strength ({@skill Athletics|XPHB}) check, it is no longer Restrained; instead, it has the {@condition Prone|XPHB} condition and is atop the rock pile. If the check fails, the creature remains buried and gains 1 {@condition Exhaustion|XPHB} level.", "A creature that has neither the Incapacitated nor the Restrained condition can spend 1 minute freeing another creature buried by the rockslide.", { "type": "entries", @@ -2537,7 +2537,7 @@ ], "trapHazType": "WLD", "entries": [ - "Slippery ice is {@quickref difficult terrain||3}. When a creature moves onto slippery ice for the first time on a turn, it must succeed on a DC 10 Dexterity ({@skill Acrobatics}) check or fall {@condition prone}." + "Slippery ice is {@quickref difficult terrain||3}. When a creature moves onto slippery ice for the first time on a turn, it must succeed on a {@dc 10} Dexterity ({@skill Acrobatics}) check or fall {@condition prone}." ] }, { @@ -2546,7 +2546,7 @@ "page": 69, "trapHazType": "ENV", "entries": [ - "Slippery ice is {@variantrule Difficult Terrain|XPHB}. A creature that moves onto slippery ice for the first time on a turn or starts its turn there must succeed on a DC 10 Dexterity saving throw or have the {@condition Prone|XPHB} condition." + "Slippery ice is {@variantrule Difficult Terrain|XPHB}. A creature that moves onto slippery ice for the first time on a turn or starts its turn there must succeed on a {@dc 10} Dexterity saving throw or have the {@condition Prone|XPHB} condition." ] }, { @@ -2624,8 +2624,8 @@ ], "entries": [ "Vicious vines are animated by magic. They often cling to doorways, archways, walls, and statuary. Until a vicious vine moves, there's nothing to distinguish it from an inanimate vine.", - "Each vicious vine has AC 11; HP 16; and Immunity to Bludgeoning, Piercing, and Psychic damage. When a creature enters a space within 5 feet of the vine for the first time on a turn or starts its turn there, the vine tries to coil around that creature. The target must succeed on a DC 12 Dexterity saving throw or have the {@condition Grappled|XPHB} condition (escape DC 12). While Grappled in this way, the target takes 5 ({@dice 1d10}) Necrotic damage from the vine's life-draining thorns at the start of each of the target's turns. The vine can grapple only one creature at a time.", - "As an {@action Influence|XPHB} action, a character under the effect of a {@spell Speak with Plants|XPHB} spell or similar magic can try to persuade the vine to release its victim, doing so with a successful DC 10 Charisma ({@skill Persuasion|XPHB}) check. A creature released by the vine in this way won't be attacked by that vine again for the next 24 hours.", + "Each vicious vine has AC 11; HP 16; and Immunity to Bludgeoning, Piercing, and Psychic damage. When a creature enters a space within 5 feet of the vine for the first time on a turn or starts its turn there, the vine tries to coil around that creature. The target must succeed on a {@dc 12} Dexterity saving throw or have the {@condition Grappled|XPHB} condition (escape {@dc 12}). While Grappled in this way, the target takes 5 ({@dice 1d10}) Necrotic damage from the vine's life-draining thorns at the start of each of the target's turns. The vine can grapple only one creature at a time.", + "As an {@action Influence|XPHB} action, a character under the effect of a {@spell Speak with Plants|XPHB} spell or similar magic can try to persuade the vine to release its victim, doing so with a successful {@dc 10} Charisma ({@skill Persuasion|XPHB}) check. A creature released by the vine in this way won't be attacked by that vine again for the next 24 hours.", { "type": "entries", "name": "At Higher Levels", @@ -2673,7 +2673,7 @@ "Webs|XDMG" ], "entries": [ - "Giant spiders weave thick, sticky webs across passages and at the bottom of pits to snare prey. These web-filled areas are {@quickref difficult terrain||3}. Moreover, a creature entering a webbed area for the first time on a turn or starting its turn there must succeed on a DC 12 Dexterity saving throw or become {@condition restrained} by the webs. A {@condition restrained} creature can use its action to try to escape, doing so with a successful DC 12 Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check.", + "Giant spiders weave thick, sticky webs across passages and at the bottom of pits to snare prey. These web-filled areas are {@quickref difficult terrain||3}. Moreover, a creature entering a webbed area for the first time on a turn or starting its turn there must succeed on a {@dc 12} Dexterity saving throw or become {@condition restrained} by the webs. A {@condition restrained} creature can use its action to try to escape, doing so with a successful {@dc 12} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check.", "Each 10-foot cube of giant webs has AC 10, 15 hit points, vulnerability to fire, and immunity to bludgeoning, piercing, and psychic damage." ] }, @@ -2689,7 +2689,7 @@ ], "entries": [ "Giant spiders weave thick, sticky webs across passages and at the bottom of pits to snare prey. These web-filled areas are {@variantrule Difficult Terrain|XPHB}.", - "A creature that enters a web-filled area for the first time on a turn or starts its turn there must succeed on a DC 12 Dexterity saving throw or have the {@condition Restrained|XPHB} condition. As an action, a creature Restrained by the webs can try to escape from them, doing so with a successful DC 12 Strength ({@skill Athletics|XPHB}) or Dexterity ({@skill Acrobatics|XPHB}) check.", + "A creature that enters a web-filled area for the first time on a turn or starts its turn there must succeed on a {@dc 12} Dexterity saving throw or have the {@condition Restrained|XPHB} condition. As an action, a creature Restrained by the webs can try to escape from them, doing so with a successful {@dc 12} Strength ({@skill Athletics|XPHB}) or Dexterity ({@skill Acrobatics|XPHB}) check.", "Each 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} of webs has AC 10; HP 15; Vulnerability to Fire damage; and Immunity to Piercing, Poison, and Psychic damage." ], "hasFluffImages": true @@ -2712,7 +2712,7 @@ "Yellow Mold|XDMG" ], "entries": [ - "Yellow mold grows in dark places, and one patch covers a 5-foot square. If touched, the mold ejects a cloud of spores that fills a 10-foot cube originating from the mold. Any creature in the area must succeed on a DC 15 Constitution saving throw or take 11 ({@dice 2d10}) poison damage and become {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the creature takes 5 ({@dice 1d10}) poison damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.", + "Yellow mold grows in dark places, and one patch covers a 5-foot square. If touched, the mold ejects a cloud of spores that fills a 10-foot cube originating from the mold. Any creature in the area must succeed on a {@dc 15} Constitution saving throw or take 11 ({@dice 2d10}) poison damage and become {@condition poisoned} for 1 minute. While {@condition poisoned} in this way, the creature takes 5 ({@dice 1d10}) poison damage at the start of each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.", "Sunlight or any amount of fire damage instantly destroys one patch of yellow mold." ] }, @@ -2731,7 +2731,7 @@ } ], "entries": [ - "Yellow mold grows in dark places, and one patch covers a 5-foot square. If touched, the mold ejects a cloud of spores that fills a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}. Any creature in that area must succeed on a DC 15 Constitution saving throw or take 11 ({@dice 2d10}) Poison damage and have the {@condition Poisoned|XPHB} condition for 1 minute. While Poisoned in this way, the creature takes 5 ({@dice 1d10}) Poison damage at the start of each of its turns. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success.", + "Yellow mold grows in dark places, and one patch covers a 5-foot square. If touched, the mold ejects a cloud of spores that fills a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}. Any creature in that area must succeed on a {@dc 15} Constitution saving throw or take 11 ({@dice 2d10}) Poison damage and have the {@condition Poisoned|XPHB} condition for 1 minute. While Poisoned in this way, the creature takes 5 ({@dice 1d10}) Poison damage at the start of each of its turns. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success.", "Direct sunlight or any amount of Fire damage destroys a patch of yellow mold." ] } diff --git a/data/variantrules.json b/data/variantrules.json index 9d41ab2..17f7c0e 100644 --- a/data/variantrules.json +++ b/data/variantrules.json @@ -462,9 +462,9 @@ "page": 239, "ruleType": "VO", "entries": [ - "Sometimes the randomness of a {@dice d20} roll leads to ludicrous results. Let's say a door requires a DC 15 Strength check to batter down. A fighter with Strength 20 might helplessly flail against the door due to bad die rolls. Meanwhile, the rogue with a 10 Strength rolls a natural 20 on her first check and knocks the door from its hinges.", + "Sometimes the randomness of a {@dice d20} roll leads to ludicrous results. Let's say a door requires a {@dc 15} Strength check to batter down. A fighter with Strength 20 might helplessly flail against the door due to bad die rolls. Meanwhile, the rogue with a 10 Strength rolls a natural 20 on her first check and knocks the door from its hinges.", "If such results bother you, allow automatic success on checks for characters with high ability scores. Under this optional rule, a character automatically succeeds on any ability check with a DC less than or equal to the relevant ability score minus 5. So in the above example, the fighter would automatically kick in the door. This rule doesn't apply to contests, saving throws, or attack rolls.", - "The downside of this approach is its predictability. Once a character's ability score reaches 20, checks of DC 15 and lower using that ability become automatic successes. Smart players will then always try to match the character with the highest ability score against any given check. If you want some risk of failure, you need to set higher DCs. Doing this, though, can merely aggravate the problem you're trying to solve: higher DCs require higher die rolls, and thus rely even more on luck.", + "The downside of this approach is its predictability. Once a character's ability score reaches 20, checks of {@dc 15} and lower using that ability become automatic successes. Smart players will then always try to match the character with the highest ability score against any given check. If you want some risk of failure, you need to set higher DCs. Doing this, though, can merely aggravate the problem you're trying to solve: higher DCs require higher die rolls, and thus rely even more on luck.", "You can modify this rule to account for proficiencies using an additional option. If a character can apply a proficiency bonus to the check, he or she automatically succeeds if its DC is less than or equal to the relevant ability score. If you don't mind predictability, and you can resist the temptation to increase DCs, you might find that this variant speeds up play and focuses attention on truly difficult, tense situations." ] }, @@ -781,19 +781,20 @@ "style": "list-hang-notitle", "columns": 3, "items": [ - "{@condition Grappled|XPHB}", - "{@condition Poisoned|XPHB}", + "{@condition Blinded|XPHB}", "{@condition Charmed|XPHB}", - "{@condition Incapacitated|XPHB}", - "{@condition Prone|XPHB}", "{@condition Deafened|XPHB}", - "{@condition Invisible|XPHB}", - "{@condition Restrained|XPHB}", "{@condition Exhaustion|XPHB}", - "{@condition Paralyzed|XPHB}", - "{@condition Stunned|XPHB}", "{@condition Frightened|XPHB}", + "{@condition Grappled|XPHB}", + "{@condition Incapacitated|XPHB}", + "{@condition Invisible|XPHB}", + "{@condition Paralyzed|XPHB}", "{@condition Petrified|XPHB}", + "{@condition Poisoned|XPHB}", + "{@condition Prone|XPHB}", + "{@condition Restrained|XPHB}", + "{@condition Stunned|XPHB}", "{@condition Unconscious|XPHB}" ] }, @@ -2578,7 +2579,7 @@ "page": 187, "entries": [ "You can use downtime between adventures to recover from a debilitating injury, disease, or poison.", - "After three days of downtime spent recuperating, you can make a DC 15 Constitution saving throw. On a successful save, you can choose one of the following results:", + "After three days of downtime spent recuperating, you can make a {@dc 15} Constitution saving throw. On a successful save, you can choose one of the following results:", { "type": "list", "items": [ @@ -3162,7 +3163,7 @@ "entries": [ "Few people can afford to buy a magic item, and fewer still know how to find one. Adventurers are exceptional in this regard due to the nature of their profession.", "A character who comes into possession of a common, uncommon, rare, or very rare magic item that he or she wants to sell can spend downtime searching for a buyer. This downtime activity can be performed only in a city or another location where one can find wealthy individuals interested in buying magic items. Legendary magic items and priceless artifacts can't be sold during downtime. Finding someone to buy such an item can be the substance of an adventure or quest.", - "For each salable item, the character makes a DC 20 Intelligence ({@skill Investigation}) check to find buyers. Another character can use his or her downtime to assist with the search, granting advantage on the checks. On a failed check, no buyer for the item is found after a search that lasts 10 days. On a successful check, a buyer for the item is found after a number of days based on the item's rarity, as shown in the Salable Magic Item table.", + "For each salable item, the character makes a {@dc 20} Intelligence ({@skill Investigation}) check to find buyers. Another character can use his or her downtime to assist with the search, granting advantage on the checks. On a failed check, no buyer for the item is found after a search that lasts 10 days. On a successful check, a buyer for the item is found after a number of days based on the item's rarity, as shown in the Salable Magic Item table.", "A character can attempt to find buyers for multiple magic items at once. Although this requires multiple Intelligence ({@skill Investigation}) checks, the searches are occurring simultaneously, and the results of multiple failures or successes aren't added together. For example, if the character finds a buyer for a common magic item in 2 days and a buyer for an uncommon item in 5 days, but fails to find a buyer for a rare item up for grabs, the entire search takes 10 days.", "For each item a character wishes to sell, the player rolls percentile dice and consults the Selling a Magic Item table, applying a modifier based on the item's rarity, as shown in the Salable Magic Items table. The character also makes a Charisma ({@skill Persuasion}) check and adds that check's total to the roll. The subsequent total determines what a buyer offers to pay for the item.", "You determine a buyer's identity. Buyers sometimes procure rare and very rare items through proxies to ensure that their identities remain unknown. If the buyer is shady, it's up to you whether the sale creates legal complications for the party later.", @@ -3281,7 +3282,7 @@ ] ] }, - "The character must spend 1 gp per day to cover the cost of drinks, social appearances, and the like. At the end of the time spent sowing the rumor, the character must make a DC 15 Charisma ({@skill Deception} or {@skill Persuasion}) check. If the check succeeds, the community's prevailing attitude toward the subject shifts one step toward friendly or hostile, as the character wishes. If the check fails, the rumor gains no traction, and further attempts to propagate it fail.", + "The character must spend 1 gp per day to cover the cost of drinks, social appearances, and the like. At the end of the time spent sowing the rumor, the character must make a {@dc 15} Charisma ({@skill Deception} or {@skill Persuasion}) check. If the check succeeds, the community's prevailing attitude toward the subject shifts one step toward friendly or hostile, as the character wishes. If the check fails, the rumor gains no traction, and further attempts to propagate it fail.", "Shifting a community's general attitude toward a person or organization doesn't affect everyone in the community. Individuals might hold to their own opinions, particularly if they have personal experience in dealing with the subject of the rumors." ] }, @@ -5448,7 +5449,7 @@ "type": "entries", "name": "Bomb", "entries": [ - "As an action, a character can light this bomb and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must succeed on a DC 12 Dexterity saving throw or take {@dice 3d6} fire damage." + "As an action, a character can light this bomb and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must succeed on a {@dc 12} Dexterity saving throw or take {@dice 3d6} fire damage." ] }, { @@ -5456,14 +5457,14 @@ "name": "Gunpowder", "entries": [ "Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in water-resistant powder horns.", - "Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it ({@dice 3d6} for a powder horn, {@dice 7d6} for a keg). A successful DC 12 Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, shedding bright light in a 30-foot radius and dim light for an additional 30 feet." + "Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it ({@dice 3d6} for a powder horn, {@dice 7d6} for a keg). A successful {@dc 12} Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, shedding bright light in a 30-foot radius and dim light for an additional 30 feet." ] }, { "type": "entries", "name": "Dynamite", "entries": [ - "As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw, taking {@dice 3d6} bludgeoning damage on a failed save, or half as much damage on a successful one.", + "As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a {@dc 12} Dexterity saving throw, taking {@dice 3d6} bludgeoning damage on a failed save, or half as much damage on a successful one.", "A character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the damage by {@dice 1d6} (to a maximum of {@dice 10d6}) and the burst radius by 5 feet (to a maximum of 20 feet).", "Dynamite can be rigged with a longer fuse to explode after a set amount of time, usually 1 to 6 rounds. Roll initiative for the dynamite. After the set number of rounds goes by, the dynamite explodes on that initiative." ] @@ -5473,7 +5474,7 @@ "name": "Grenades", "entries": [ "As an action, a character can throw a grenade at a point up to 60 feet away. With a grenade launcher, the character can propel the grenade up to 120 feet away.", - "Each creature within 20 feet of an exploding fragmentation grenade must make a DC 15 Dexterity saving throw, taking {@dice 5d6} piercing damage on a failed save, or half as much damage on a successful one.", + "Each creature within 20 feet of an exploding fragmentation grenade must make a {@dc 15} Dexterity saving throw, taking {@dice 5d6} piercing damage on a failed save, or half as much damage on a successful one.", "One round after a smoke grenade lands, it emits a cloud of smoke that creates a heavily obscured area in a 20-foot radius. A moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round." ] } @@ -5659,7 +5660,7 @@ "type": "entries", "name": "Fear", "entries": [ - "An overwhelming foe or horrid monster doesn't need magic or some supernatural ability to strike fear into the most stalwart adventurers. During any frightful encounter, you can call on a character to make a saving throw to resist being scared. The character must succeed on a DC 15 Wisdom saving throw or become {@condition frightened} until the end of their next turn.", + "An overwhelming foe or horrid monster doesn't need magic or some supernatural ability to strike fear into the most stalwart adventurers. During any frightful encounter, you can call on a character to make a saving throw to resist being scared. The character must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} until the end of their next turn.", "Any of the following circumstances might be reasons to have one or more characters make saving throws to resist being {@condition frightened}:", { "type": "list", @@ -5746,7 +5747,7 @@ "type": "entries", "name": "Burst Fire", "entries": [ - "A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapon's normal damage. This action uses ten pieces of ammunition." + "A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a {@dc 15} Dexterity saving throw or take the weapon's normal damage. This action uses ten pieces of ammunition." ] }, { @@ -5890,8 +5891,8 @@ "name": "Danse Macabre", "entries": [ "{@i Haunt Bonus +4}", - "This haunted trap affects a 20-foot-radius sphere centered on an ancient but pristine instrument. When a creature enters the area, the trap's emanation manifests as the sound of distant, mournful music. A round later, a phantom performer appears and begins playing the instrument for the next minute. While the performer plays, any creature that enters or starts its turn in the haunted trap's area must succeed on a DC 14 Wisdom saving throw or float 20 feet into the air and be affected by the spell {@spell Otto's irresistible dance}. There they are joined by illusory dancers as they dance for the remainder of the performer's song. As an action, a dancing creature can repeat the saving throw to end the effect on itself, whereupon it falls 20 feet and takes {@dice 2d6} bludgeoning damage. If a creature's saving throw to resist the trap or to stop dancing is successful, the creature is immune to the haunted trap for the next 24 hours.", - "While the phantom performer plays, any creature within the haunted trap's area can use an action to try to convince the performer to stop playing, doing so with a successful DC 14 Charisma ({@skill Persuasion}) check. When the performer stops playing, all creatures affected by the haunted trap are freed from its effects and float to the ground safely." + "This haunted trap affects a 20-foot-radius sphere centered on an ancient but pristine instrument. When a creature enters the area, the trap's emanation manifests as the sound of distant, mournful music. A round later, a phantom performer appears and begins playing the instrument for the next minute. While the performer plays, any creature that enters or starts its turn in the haunted trap's area must succeed on a {@dc 14} Wisdom saving throw or float 20 feet into the air and be affected by the spell {@spell Otto's irresistible dance}. There they are joined by illusory dancers as they dance for the remainder of the performer's song. As an action, a dancing creature can repeat the saving throw to end the effect on itself, whereupon it falls 20 feet and takes {@dice 2d6} bludgeoning damage. If a creature's saving throw to resist the trap or to stop dancing is successful, the creature is immune to the haunted trap for the next 24 hours.", + "While the phantom performer plays, any creature within the haunted trap's area can use an action to try to convince the performer to stop playing, doing so with a successful {@dc 14} Charisma ({@skill Persuasion}) check. When the performer stops playing, all creatures affected by the haunted trap are freed from its effects and float to the ground safely." ] }, { @@ -5899,7 +5900,7 @@ "name": "Faceless Malice", "entries": [ "{@i Haunt Bonus +2}", - "This haunted trap affects a 15-foot-cube in front of an ornate mirror hanging on a wall. When a visible creature enters the area, the trap's emanation manifests as the creature's distorted reflection in the mirror. If that creature is still in the area at the start of its next turn, it must succeed on a DC 12 Wisdom saving throw or be {@condition blinded}, {@condition deafened}, and rendered unable to speak for 1 minute. Additionally, an illusion makes it appear that the creature has had its face erased. The {@spell remove curse} spell ends this effect, as does destroying the mirror. The mirror has AC 12, 10 hit points, vulnerability to bludgeoning damage, and immunity to poison and psychic damage. After a creature fails its saving throw against the trap, the trap won't activate again for 24 hours.", + "This haunted trap affects a 15-foot-cube in front of an ornate mirror hanging on a wall. When a visible creature enters the area, the trap's emanation manifests as the creature's distorted reflection in the mirror. If that creature is still in the area at the start of its next turn, it must succeed on a {@dc 12} Wisdom saving throw or be {@condition blinded}, {@condition deafened}, and rendered unable to speak for 1 minute. Additionally, an illusion makes it appear that the creature has had its face erased. The {@spell remove curse} spell ends this effect, as does destroying the mirror. The mirror has AC 12, 10 hit points, vulnerability to bludgeoning damage, and immunity to poison and psychic damage. After a creature fails its saving throw against the trap, the trap won't activate again for 24 hours.", { "type": "image", "href": { @@ -5918,7 +5919,7 @@ "name": "Icon of the Lower Aerial Kingdoms", "entries": [ "{@i Haunt Bonus +6}", - "This haunted trap is tied to the 10-foot-radius sphere surrounding an ominous, 1-foot-tall statue of a menacing, four-winged, birdlike figure. Once per day, when a creature enters the area, the trap's emanation manifests as the sound of distant flapping wings and a rush of warm air. If that creature is still in the area at the start of its next turn, it must succeed on a DC 16 Wisdom saving throw or be {@condition charmed} and {@condition incapacitated} for 1 minute. These conditions last until the creature is damaged or someone else uses an action to shake the creature. If the affected creature remains {@condition charmed} for the full minute, they are then affected as per the spell {@spell magic jar}, their soul entering the statue and being replaced by the spirit of a disembodied fiend. This effect ends when {@spell dispel evil and good} or a similar spell is cast on the affected creature, or when the statue is destroyed. The statue has AC 17, 15 hit points, and immunity to poison and psychic damage.", + "This haunted trap is tied to the 10-foot-radius sphere surrounding an ominous, 1-foot-tall statue of a menacing, four-winged, birdlike figure. Once per day, when a creature enters the area, the trap's emanation manifests as the sound of distant flapping wings and a rush of warm air. If that creature is still in the area at the start of its next turn, it must succeed on a {@dc 16} Wisdom saving throw or be {@condition charmed} and {@condition incapacitated} for 1 minute. These conditions last until the creature is damaged or someone else uses an action to shake the creature. If the affected creature remains {@condition charmed} for the full minute, they are then affected as per the spell {@spell magic jar}, their soul entering the statue and being replaced by the spirit of a disembodied fiend. This effect ends when {@spell dispel evil and good} or a similar spell is cast on the affected creature, or when the statue is destroyed. The statue has AC 17, 15 hit points, and immunity to poison and psychic damage.", "This haunted trap manifests as the result of a fiendish influence. Casting {@spell dispel evil and good} on the statue permanently disarms the haunted trap." ] }, @@ -5927,7 +5928,7 @@ "name": "Morbid Memory", "entries": [ "{@i Haunt Bonus +0}", - "A morbid memory trap presents little danger, but it proves useful in revealing important and unsettling glimpses into an area's past. This haunted trap affects a single room or 30-foot-square area. When a creature enters the area, the trap's emanation manifests as faint, disembodied whispers. If that creature is still in the area at the start of its next turn, an illusory scene plays out, repeating some terrible event that happened in the area. This vision typically lasts 1 minute. When the vision ends, all creatures in the area that saw the illusion must succeed on a DC 10 Wisdom saving throw or become {@condition frightened} of the area for the next {@dice 1d4} rounds. {@condition Frightened} creatures must take the {@action Dash} action and move away from the haunted area by the safest available route on each of their turns, unless there is nowhere else to move. After the haunted trap is activated, it won't activate again for 24 hours." + "A morbid memory trap presents little danger, but it proves useful in revealing important and unsettling glimpses into an area's past. This haunted trap affects a single room or 30-foot-square area. When a creature enters the area, the trap's emanation manifests as faint, disembodied whispers. If that creature is still in the area at the start of its next turn, an illusory scene plays out, repeating some terrible event that happened in the area. This vision typically lasts 1 minute. When the vision ends, all creatures in the area that saw the illusion must succeed on a {@dc 10} Wisdom saving throw or become {@condition frightened} of the area for the next {@dice 1d4} rounds. {@condition Frightened} creatures must take the {@action Dash} action and move away from the haunted area by the safest available route on each of their turns, unless there is nowhere else to move. After the haunted trap is activated, it won't activate again for 24 hours." ] } ] @@ -6535,11 +6536,11 @@ ], [ "4", - "{@bold Limp.} Your speed on foot is reduced by 5 feet. You must make a DC 10 Dexterity saving throw after using the {@action Dash} action. If you fail the save, you fall {@condition prone}. Magical healing removes the limp." + "{@bold Limp.} Your speed on foot is reduced by 5 feet. You must make a {@dc 10} Dexterity saving throw after using the {@action Dash} action. If you fail the save, you fall {@condition prone}. Magical healing removes the limp." ], [ "5-7", - "{@bold Internal Injury.} Whenever you attempt an action in combat, you must make a DC 15 Constitution saving throw. On a failed save, you lose your action and can't use reactions until the start of your next turn. The injury heals if you receive magical healing or if you spend ten days doing nothing but resting." + "{@bold Internal Injury.} Whenever you attempt an action in combat, you must make a {@dc 15} Constitution saving throw. On a failed save, you lose your action and can't use reactions until the start of your next turn. The injury heals if you receive magical healing or if you spend ten days doing nothing but resting." ], [ "8-10", @@ -6551,7 +6552,7 @@ ], [ "14-16", - "{@bold Festering Wound.} Your hit point maximum is reduced by 1 every 24 hours the wound persists. If your hit point maximum drops to 0, you die. The wound heals if you receive magical healing. Alternatively, someone can tend to the wound and make a DC 15 Wisdom ({@skill Medicine}) check once every 24 hours. After ten successes, the wound heals." + "{@bold Festering Wound.} Your hit point maximum is reduced by 1 every 24 hours the wound persists. If your hit point maximum drops to 0, you die. The wound heals if you receive magical healing. Alternatively, someone can tend to the wound and make a {@dc 15} Wisdom ({@skill Medicine}) check once every 24 hours. After ten successes, the wound heals." ], [ "17-20", @@ -6991,7 +6992,7 @@ ], [ "86-90", - "Whenever the character takes damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the {@spell confusion} spell. The confusion effect lasts for 1 minute." + "Whenever the character takes damage, he or she must succeed on a {@dc 15} Wisdom saving throw or be affected as though he or she failed a saving throw against the {@spell confusion} spell. The confusion effect lasts for 1 minute." ], [ "91-95", @@ -7093,7 +7094,7 @@ "ruleType": "O", "entries": [ "This optional rule makes it easier for a creature to be felled by massive damage.", - "When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a DC 15 Constitution saving throw or suffer a random effect determined by a roll on the System Shock table. For example, a creature that has a hit point maximum of 30 must make that Constitution save if it takes 15 damage or more from a single source.", + "When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a {@dc 15} Constitution saving throw or suffer a random effect determined by a roll on the System Shock table. For example, a creature that has a hit point maximum of 30 must make that Constitution save if it takes 15 damage or more from a single source.", { "type": "table", "caption": "System Shock", @@ -7256,7 +7257,7 @@ "The group is reduced to half its original size with no losses on the opposing side." ] }, - "To determine whether a creature or group of creatures flees, make a DC 10 Wisdom saving throw for the creature or the group's leader. If the opposition is overwhelming, the saving throw is made with disadvantage, or you can decide that the save fails automatically. If a group's leader can't make the saving throw for whatever reason, have the creature in the group with the next highest Charisma score make the saving throw instead.", + "To determine whether a creature or group of creatures flees, make a {@dc 10} Wisdom saving throw for the creature or the group's leader. If the opposition is overwhelming, the saving throw is made with disadvantage, or you can decide that the save fails automatically. If a group's leader can't make the saving throw for whatever reason, have the creature in the group with the next highest Charisma score make the saving throw instead.", "On a failed save, the affected creature or group flees by the most expeditious route. If escape is impossible, the creature or group surrenders. If a creature or group that surrenders is attacked by its conquerors, the battle might resume, and it's unlikely that further attempts to flee or surrender will be made.", "A failed saving throw isn't always to the adventurers' benefit. For example, an ogre that flees from combat might put the rest of the dungeon on alert or run off with treasure that the characters had hoped to plunder." ] @@ -8005,15 +8006,15 @@ ], [ "4", - "When a creature that isn't an inhabitant of the island completes a long rest there, it must succeed on a DC 15 Wisdom saving throw or be {@condition blinded} for 8 hours." + "When a creature that isn't an inhabitant of the island completes a long rest there, it must succeed on a {@dc 15} Wisdom saving throw or be {@condition blinded} for 8 hours." ], [ "5", - "Creatures must succeed on a DC 10 Constitution saving throw at the end of each hour they spend on the island. If they fail, they gain a 1-inch scar in a random place on their body. Only a {@spell remove curse} spell or similar magic removes the scar." + "Creatures must succeed on a {@dc 10} Constitution saving throw at the end of each hour they spend on the island. If they fail, they gain a 1-inch scar in a random place on their body. Only a {@spell remove curse} spell or similar magic removes the scar." ], [ "6", - "When a creature that isn't an inhabitant of the island completes a long rest there, it must succeed on a DC 15 Wisdom saving throw or gain a random form of long-term madness (see \"{@book Madness|DMG|8|Madness}\" in chapter 8, \"{@book Running the Game|DMG|8|Running the Game},\" of the {@book Dungeon Master's Guide|DMG})." + "When a creature that isn't an inhabitant of the island completes a long rest there, it must succeed on a {@dc 15} Wisdom saving throw or gain a random form of long-term madness (see \"{@book Madness|DMG|8|Madness}\" in chapter 8, \"{@book Running the Game|DMG|8|Running the Game},\" of the {@book Dungeon Master's Guide|DMG})." ] ] }, @@ -9080,7 +9081,7 @@ "type": "entries", "name": "Ghost Fog", "entries": [ - "Ghost fog contains the souls of murder victims whose bodies were thrown into the sea. A DC 15 Intelligence ({@skill Arcana}) check reveals that this mist is ghost fog.", + "Ghost fog contains the souls of murder victims whose bodies were thrown into the sea. A {@dc 15} Intelligence ({@skill Arcana}) check reveals that this mist is ghost fog.", "The souls of the dead want the living to join them. Every hour a ship is immersed in ghost fog, roll any die. On an even number, {@dice 2d4} hostile {@creature Specter||specters} appear and attack those on the ship. If a humanoid creature dies in ghost fog, its spirit rises as a specter that is hostile toward all creatures that aren't undead.", "All non-undead creatures immersed in ghost fog are vulnerable to necrotic damage." ] @@ -9089,7 +9090,7 @@ "type": "entries", "name": "Shadowfell Fog", "entries": [ - "Shadowfell fog seeps into the Material Plane at thin points in the boundary between the two planes. A DC 15 Intelligence ({@skill Arcana}) check reveals that this mist is Shadowfell fog.", + "Shadowfell fog seeps into the Material Plane at thin points in the boundary between the two planes. A {@dc 15} Intelligence ({@skill Arcana}) check reveals that this mist is Shadowfell fog.", "When a vessel travels through this oppressive, shadow-haunted miasma, its crew and passengers feel despair. Each hour a vessel is immersed in the fog, the crew must make a quality score check by rolling a {@dice d20} and adding their quality score to the number. The DC for this check is 10 + the number of hours the ship has been immersed in the Shadowfell fog. If the crew fails this check, their quality score decreases by 1 while within the Shadowfell fog and for 1 day afterward." ] }, @@ -9097,7 +9098,7 @@ "type": "entries", "name": "Wild Magic Fog", "entries": [ - "Few know the origins of wild magic fog, with some claiming it is the creation of capricious gods while others believe it is the result of magical experimentation gone wrong. A DC 15 Intelligence ({@skill Arcana}) check reveals that this mist is wild magic fog.", + "Few know the origins of wild magic fog, with some claiming it is the creation of capricious gods while others believe it is the result of magical experimentation gone wrong. A {@dc 15} Intelligence ({@skill Arcana}) check reveals that this mist is wild magic fog.", "Whenever a creature in wild magic fog casts a spell of 1st level or higher, roll on the {@table Wild Magic Surge|PHB} table in chapter 3, \"{@book Classes|PHB|3},\" of the {@book Player's Handbook|PHB} to create a magical effect." ] } @@ -9116,7 +9117,7 @@ "name": "Kraken's Grave", "entries": [ "When krakens die, their bodies often rot on the seafloor. In such cases, the ground absorbs the decaying kraken's supernatural energy, marking the area with a dark stain in the shape of the kraken's body. This stain is called a kraken's grave.", - "When a creature moves within 30 feet of a kraken's grave or starts its turn there, that creature must succeed on a DC 14 Dexterity ({@skill Stealth}) check or it disturbs the grave. If a creature disturbs the grave, a tendril made of lightning stretches from the ground and attacks the creature with a +7 bonus to hit. On a hit, the target takes 10 ({@dice 3d6}) lightning damage, and it must succeed on a DC 14 Constitution saving throw or become {@condition blinded} for the next {@dice 2d4} hours." + "When a creature moves within 30 feet of a kraken's grave or starts its turn there, that creature must succeed on a {@dc 14} Dexterity ({@skill Stealth}) check or it disturbs the grave. If a creature disturbs the grave, a tendril made of lightning stretches from the ground and attacks the creature with a +7 bonus to hit. On a hit, the target takes 10 ({@dice 3d6}) lightning damage, and it must succeed on a {@dc 14} Constitution saving throw or become {@condition blinded} for the next {@dice 2d4} hours." ] }, { @@ -9124,7 +9125,7 @@ "name": "Lure Lights", "entries": [ "When aboleths die, their souls sometimes gather in clusters called lure lights. These 100-foot-diameter collections of pale, yellow lights are found in the deep ocean below depths of 1,000 feet. They glow with bright light in a 100-foot radius and dim light for another 100 feet.", - "Any creature that can see the lure lights must succeed on a DC 14 Wisdom saving throw or be {@condition charmed} by the lights for 24 hours or until the lights are destroyed. A creature that succeeds on the saving throw is immune to the effect of the lure lights for 24 hours.", + "Any creature that can see the lure lights must succeed on a {@dc 14} Wisdom saving throw or be {@condition charmed} by the lights for 24 hours or until the lights are destroyed. A creature that succeeds on the saving throw is immune to the effect of the lure lights for 24 hours.", "While {@condition charmed} by the lights, a creature can't willingly move out of line of sight of them and defends them to the death. If forcibly moved away from the lights, the creature tries to find its way back to them. The creature can't take a short or long rest while under this effect. After 24 hours, the {@condition charmed} creature gains one level of {@condition exhaustion} and must repeat the saving throw if it is within line of sight of the lights, ending the effect on itself on a success. If the lights aren't within line of sight at this time, the creature succeeds automatically.", "Each cluster of lure lights has AC 17, 100 hit points, and immunity to necrotic and poison damage." ] @@ -9283,7 +9284,7 @@ "name": "Sapping Snow", "entries": [ "Sapping snow\u2014that's what aquatic explorers call the powdery remains of dead organisms that cover the ocean floor. When this substance is imbued with necromantic magic, it becomes a life-leeching detritus.", - "Whenever a creature starts its turn touching sapping snow, that creature must succeed on a DC 15 Constitution saving throw or take 10 ({@dice 3d6}) necrotic damage. The creature's hit point maximum decreases by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. If this effect reduces the creature's hit point maximum to 0, the creature dies, and its body immediately crumbles into sapping snow." + "Whenever a creature starts its turn touching sapping snow, that creature must succeed on a {@dc 15} Constitution saving throw or take 10 ({@dice 3d6}) necrotic damage. The creature's hit point maximum decreases by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. If this effect reduces the creature's hit point maximum to 0, the creature dies, and its body immediately crumbles into sapping snow." ] }, { @@ -9648,7 +9649,7 @@ "type": "entries", "name": "Memory Loss", "entries": [ - "A creature that leaves the Feywild must make a DC 10 Wisdom saving throw. Fey creatures automatically succeed on the saving throw, as do any creatures, like elves, that have the Fey Ancestry trait. A creature that fails the saving throw remembers nothing from its time spent in the Feywild. On a successful save, the creature's memories remain intact but are a little hazy. Any spell that can end a curse can restore the creature's lost memories." + "A creature that leaves the Feywild must make a {@dc 10} Wisdom saving throw. Fey creatures automatically succeed on the saving throw, as do any creatures, like elves, that have the Fey Ancestry trait. A creature that fails the saving throw remembers nothing from its time spent in the Feywild. On a successful save, the creature's memories remain intact but are a little hazy. Any spell that can end a curse can restore the creature's lost memories." ] }, { @@ -9704,7 +9705,7 @@ "name": "Shadowfell: Shadowfell Despair", "entries": [ "A melancholic atmosphere pervades the Shadowfell. Extended forays to this plane can afflict characters with despair, as reflected in this optional rule.", - "When you deem it appropriate, though usually not more than once per day, you can require a character not native to the Shadowfell to make a DC 10 Wisdom saving throw. On a failure, the character is affected by despair. Roll a {@dice d6} to determine the effects, using the Shadowfell Despair table. You can substitute different despair effects of your own creation.", + "When you deem it appropriate, though usually not more than once per day, you can require a character not native to the Shadowfell to make a {@dc 10} Wisdom saving throw. On a failure, the character is affected by despair. Roll a {@dice d6} to determine the effects, using the Shadowfell Despair table. You can substitute different despair effects of your own creation.", { "type": "table", "caption": "Shadowfell Despair", @@ -9731,7 +9732,7 @@ ] ] }, - "If a character is already suffering a despair effect and fails the saving throw, the new despair effect replaces the old one. After finishing a long rest, a character can attempt to overcome the despair with a DC 15 Wisdom saving throw. (The DC is higher because it's harder to shake off despair once it has taken hold.) On a successful save, the despair effect ends for that character.", + "If a character is already suffering a despair effect and fails the saving throw, the new despair effect replaces the old one. After finishing a long rest, a character can attempt to overcome the despair with a {@dc 15} Wisdom saving throw. (The DC is higher because it's harder to shake off despair once it has taken hold.) On a successful save, the despair effect ends for that character.", "A {@spell calm emotions} spell removes despair, as does any spell or other magical effect that removes a curse." ] }, @@ -9739,7 +9740,7 @@ "type": "entries", "name": "Outer Planes: Psychic Dissonance", "entries": [ - "Each of the Outer Planes emanates a psychic dissonance that affects visitors of an incompatible alignment\u2014good creatures on the Lower Planes, evil ones on the Upper Planes\u2014if they spend too much time on the plane. You can reflect this dissonance with this optional rule. At the end of a long rest spent on an incompatible plane, a visitor must make a DC 10 Constitution saving throw. On a failed save, the creature gains one level of {@condition exhaustion}. Incompatibility between lawful and chaotic alignments doesn't have the same effect, so Mechanus and Limbo lack this quality." + "Each of the Outer Planes emanates a psychic dissonance that affects visitors of an incompatible alignment\u2014good creatures on the Lower Planes, evil ones on the Upper Planes\u2014if they spend too much time on the plane. You can reflect this dissonance with this optional rule. At the end of a long rest spent on an incompatible plane, a visitor must make a {@dc 10} Constitution saving throw. On a failed save, the creature gains one level of {@condition exhaustion}. Incompatibility between lawful and chaotic alignments doesn't have the same effect, so Mechanus and Limbo lack this quality." ] }, { @@ -9753,14 +9754,14 @@ "type": "entries", "name": "Bytopia: Pervasive Goodwill", "entries": [ - "At the end of each long rest taken on this plane, a visitor that is neither lawful good nor neutral good must make a DC 10 Wisdom saving throw. On a failed save, the creature's alignment changes to lawful good or neutral good (whichever is closer to the creature's current alignment). The change becomes permanent if the creature doesn't leave the plane within {@dice 1d4} days. Otherwise, the creature's alignment reverts to normal after one day spent on a plane other than Bytopia. Casting the {@spell dispel evil and good} spell on the creature also restores its original alignment." + "At the end of each long rest taken on this plane, a visitor that is neither lawful good nor neutral good must make a {@dc 10} Wisdom saving throw. On a failed save, the creature's alignment changes to lawful good or neutral good (whichever is closer to the creature's current alignment). The change becomes permanent if the creature doesn't leave the plane within {@dice 1d4} days. Otherwise, the creature's alignment reverts to normal after one day spent on a plane other than Bytopia. Casting the {@spell dispel evil and good} spell on the creature also restores its original alignment." ] }, { "type": "entries", "name": "Elysium: Overwhelming Joy", "entries": [ - "Visitors spending any time on this plane risk becoming trapped by overwhelming sensations of contentment and happiness. At the end of each long rest taken on this plane, a visitor must make a DC 10 Wisdom saving throw. On a failed save, the creature is unwilling to leave the plane before taking another long rest. After three failed saving throws, the creature never willingly leaves the plane and, if forcibly removed, does everything in its power to return to the plane. A {@spell dispel evil and good} spell removes this effect from the creature." + "Visitors spending any time on this plane risk becoming trapped by overwhelming sensations of contentment and happiness. At the end of each long rest taken on this plane, a visitor must make a {@dc 10} Wisdom saving throw. On a failed save, the creature is unwilling to leave the plane before taking another long rest. After three failed saving throws, the creature never willingly leaves the plane and, if forcibly removed, does everything in its power to return to the plane. A {@spell dispel evil and good} spell removes this effect from the creature." ] }, { @@ -9774,7 +9775,7 @@ "type": "entries", "name": "The Beastlands: Beast Transformation", "entries": [ - "Whenever a visitor slays a beast native to the plane, the slayer must succeed on a DC 10 Charisma saving throw or become transformed (as the {@spell polymorph} spell) into the type of beast that was slain. In this form, the creature retains its intelligence and ability to speak. At the end of each long rest, the polymorphed creature can repeat the saving throw. On a successful saving throw, the creature returns to its true form. After three failed saving throws. the transformation can be undone only by a {@spell remove curse} spell or similar magic. " + "Whenever a visitor slays a beast native to the plane, the slayer must succeed on a {@dc 10} Charisma saving throw or become transformed (as the {@spell polymorph} spell) into the type of beast that was slain. In this form, the creature retains its intelligence and ability to speak. At the end of each long rest, the polymorphed creature can repeat the saving throw. On a successful saving throw, the creature returns to its true form. After three failed saving throws. the transformation can be undone only by a {@spell remove curse} spell or similar magic. " ] }, { @@ -9795,8 +9796,8 @@ "type": "entries", "name": "Limbo: Power of the Mind", "entries": [ - "As an action, a creature on Limbo can make an Intelligence check to mentally move an object on the plane that it can see within 30 feet of it. The DC depends on the object's size: DC 5 for Tiny, DC 10 for Small, DC 15 for Medium, DC 20 for Large, and DC 25 for Huge or larger. On a successful check, the creature moves the object 5 feet plus 1 foot for every point by which it beat the DC.", - "A creature can also use an action to make an Intelligence check to alter a nonmagical object that isn't being worn or carried. The same rules for distance apply, and the DC is based on the object's size: DC 10 for Tiny, DC 15 for Small, DC 20 for Medium, and DC 25 for Large or larger. On a success, the creature changes the object into another nonliving form of the same size, such as turning a boulder into a ball of fire.", + "As an action, a creature on Limbo can make an Intelligence check to mentally move an object on the plane that it can see within 30 feet of it. The DC depends on the object's size: {@dc 5} for Tiny, {@dc 10} for Small, {@dc 15} for Medium, {@dc 20} for Large, and {@dc 25} for Huge or larger. On a successful check, the creature moves the object 5 feet plus 1 foot for every point by which it beat the DC.", + "A creature can also use an action to make an Intelligence check to alter a nonmagical object that isn't being worn or carried. The same rules for distance apply, and the DC is based on the object's size: {@dc 10} for Tiny, {@dc 15} for Small, {@dc 20} for Medium, and {@dc 25} for Large or larger. On a success, the creature changes the object into another nonliving form of the same size, such as turning a boulder into a ball of fire.", "Finally, a creature can use an action to make an Intelligence check to stabilize a spherical area centered on the creature. The DC depends on the radius of the sphere. The base DC is 5 for a 10-foot-radius sphere; each additional 10 feet added to the radius increases the DC by 5. On a successful check, the creature prevents the area from being altered by the plane for 24 hours, or until the creature uses this ability again." ] }, @@ -9804,15 +9805,15 @@ "type": "entries", "name": "Pandemonium: Mad Winds", "entries": [ - "A visitor must make a DC 10 Wisdom saving throw after each hour spent among the howling winds. On a failed save, the creature gains one level of {@condition exhaustion}. A creature that reaches six levels of {@condition exhaustion} while on this plane doesn't die. Instead, the creature gains a random form of indefinite madness, as described in chapter 8, \"Running the Game.\" Finishing a long rest doesn't reduce a creature's {@condition exhaustion} level unless the creature can somehow escape the maddening winds." + "A visitor must make a {@dc 10} Wisdom saving throw after each hour spent among the howling winds. On a failed save, the creature gains one level of {@condition exhaustion}. A creature that reaches six levels of {@condition exhaustion} while on this plane doesn't die. Instead, the creature gains a random form of indefinite madness, as described in chapter 8, \"Running the Game.\" Finishing a long rest doesn't reduce a creature's {@condition exhaustion} level unless the creature can somehow escape the maddening winds." ] }, { "type": "entries", "name": "The Abyss: Abyssal Corruption", "entries": [ - "A non-evil visitor that finishes a long rest in the Abyss must make a DC 10 Charisma saving throw. On a failure, the creature becomes corrupted. Refer to the Abyssal Corruption table to determine the effects of this corruption. You can substitute different corruption effects of your own creation.", - "After finishing a long rest, a corrupted creature can make a DC 15 Charisma saving throw. On a successful save, the corruption effect ends. A {@spell dispel evil and good} spell or any magic that removes a curse also ends the effect.", + "A non-evil visitor that finishes a long rest in the Abyss must make a {@dc 10} Charisma saving throw. On a failure, the creature becomes corrupted. Refer to the Abyssal Corruption table to determine the effects of this corruption. You can substitute different corruption effects of your own creation.", + "After finishing a long rest, a corrupted creature can make a {@dc 15} Charisma saving throw. On a successful save, the corruption effect ends. A {@spell dispel evil and good} spell or any magic that removes a curse also ends the effect.", "If a corrupted creature doesn't leave the plane within {@dice 1d4 + 2} days, its alignment changes to chaotic evil. Casting the {@spell dispel evil and good} spell on the creature restores its original alignment.", { "type": "table", @@ -9840,7 +9841,7 @@ ], [ "10", - "{@bold Demonic Possession.} The character is possessed by a demonic entity until freed by {@spell dispel evil and good} or similar magic. Whenever the possessed character rolls a 1 on an attack roll, ability check, or saving throw, the demon takes control of the character and determines the character's behavior. At the end of each of the possessed character's turns, he or she can make a DC 15 Charisma saving throw. On a success, the character regains control until he or she rolls another 1." + "{@bold Demonic Possession.} The character is possessed by a demonic entity until freed by {@spell dispel evil and good} or similar magic. Whenever the possessed character rolls a 1 on an attack roll, ability check, or saving throw, the demon takes control of the character and determines the character's behavior. At the end of each of the possessed character's turns, he or she can make a {@dc 15} Charisma saving throw. On a success, the character regains control until he or she rolls another 1." ] ] } @@ -9858,7 +9859,7 @@ "type": "entries", "name": "Hades: Vile Transformation", "entries": [ - "At the end of each long rest taken on the plane, a visitor must make a DC 10 Wisdom saving throw. On a failed save, the creature gains one level of {@condition exhaustion}, which can't be removed while the creature remains in Hades. If the creature reaches six levels of {@condition exhaustion}, it doesn't die. Instead, the creature permanently transforms into a larva, whereupon all levels of {@condition exhaustion} afflicting the creature are removed.", + "At the end of each long rest taken on the plane, a visitor must make a {@dc 10} Wisdom saving throw. On a failed save, the creature gains one level of {@condition exhaustion}, which can't be removed while the creature remains in Hades. If the creature reaches six levels of {@condition exhaustion}, it doesn't die. Instead, the creature permanently transforms into a larva, whereupon all levels of {@condition exhaustion} afflicting the creature are removed.", "A larva is a miserable fiend that retains the facial features of its previous form but has the body of a fat worm. A larva has only a few faint memories of its previous life and the statistics in the {@creature larva|dmg} stat block. Hades is crawling with larvae. Night hags, liches, and rakshasas harvest them for use in vile rituals. Other fiends like to feed on them." ] }, @@ -9866,14 +9867,14 @@ "type": "entries", "name": "Gehenna: Cruel Hindrance", "entries": [ - "The plane's cruel nature makes it difficult for visitors to help one another. Whenever a visitor casts a spell with a beneficial effect, including a spell that restores hit points or removes a condition, the caster must first make a DC 10 Charisma saving throw. On a failed save, the spell fails, the spell slot is expended, and the action is wasted." + "The plane's cruel nature makes it difficult for visitors to help one another. Whenever a visitor casts a spell with a beneficial effect, including a spell that restores hit points or removes a condition, the caster must first make a {@dc 10} Charisma saving throw. On a failed save, the spell fails, the spell slot is expended, and the action is wasted." ] }, { "type": "entries", "name": "The Nine Hells: Pervasive Evil", "entries": [ - "Evil pervades the Nine Hells, and visitors to this plane feel its influence. At the end of each long rest taken on this plane, a visitor that isn't evil must make a DC 10 Wisdom saving throw. On a failed save, the creature's alignment changes to lawful evil. The change becomes permanent if the creature doesn't leave the plane within {@dice 1d4} days. Otherwise, the creature's alignment reverts to normal after one day spent on a plane other than the Nine Hells. Casting the {@spell dispel evil and good} spell on the creature also restores its original alignment." + "Evil pervades the Nine Hells, and visitors to this plane feel its influence. At the end of each long rest taken on this plane, a visitor that isn't evil must make a {@dc 10} Wisdom saving throw. On a failed save, the creature's alignment changes to lawful evil. The change becomes permanent if the creature doesn't leave the plane within {@dice 1d4} days. Otherwise, the creature's alignment reverts to normal after one day spent on a plane other than the Nine Hells. Casting the {@spell dispel evil and good} spell on the creature also restores its original alignment." ] }, { @@ -9894,7 +9895,7 @@ "type": "entries", "name": "Mechanus: Imposing Order", "entries": [ - "At the end of each long rest taken on this plane, a visitor that isn't lawful neutral must make a DC 10 Wisdom saving throw. On a failed save, the creature's alignment changes to lawful neutral. The creature's alignment reverts to normal after one day spent on a plane other than Mechanus. Casting the {@spell dispel evil and good} spell on the creature also restores its original alignment." + "At the end of each long rest taken on this plane, a visitor that isn't lawful neutral must make a {@dc 10} Wisdom saving throw. On a failed save, the creature's alignment changes to lawful neutral. The creature's alignment reverts to normal after one day spent on a plane other than Mechanus. Casting the {@spell dispel evil and good} spell on the creature also restores its original alignment." ] }, { @@ -9936,7 +9937,7 @@ ], "entries": [ "A character who becomes a lycanthrope retains his or her statistics except as specified by lycanthrope type. The character gains the lycanthrope's speeds in non-humanoid form, damage immunities, traits, and actions that don't involve equipment. The character is proficient with the lycanthrope's natural attacks, such as its bite or claws, which deal damage as shown in the lycanthrope's statistics. The character can't speak while in animal form.", - "A non-lycanthrope humanoid hit by an attack that carries the curse of lycanthropy must succeed on a Constitution saving throw (DC 8 + the lycanthrope's proficiency bonus + the lycanthrope's Constitution modifier) or be cursed. If the character embraces the curse, his or her alignment becomes the one defined for the lycanthrope. The DM is free to decide that a change in alignment places the character under DM control until the curse of lycanthropy is removed.", + "A non-lycanthrope humanoid hit by an attack that carries the curse of lycanthropy must succeed on a Constitution saving throw ({@dc 8} + the lycanthrope's proficiency bonus + the lycanthrope's Constitution modifier) or be cursed. If the character embraces the curse, his or her alignment becomes the one defined for the lycanthrope. The DM is free to decide that a change in alignment places the character under DM control until the curse of lycanthropy is removed.", "The following information applies to specific lycanthropes.", { "type": "entries", @@ -10001,7 +10002,7 @@ "page": 237, "entries": [ "A Humanoid who succumbs to a loup garou's lycanthropy becomes a {@creature werewolf} (see above). This form of lycanthropy can't be removed while the loup garou that inflicted the curse lives.", - "Once a loup garou is slain, a {@spell remove curse} spell cast during the night of a full moon on any afflicted werewolf it created forces the target to make a DC 17 Constitution saving throw. On a success, the curse is broken, and the target returns to its normal form and gains 3 levels of {@condition exhaustion}. On a failure, the curse remains, and the target automatically fails any saving throw made to break this curse for 1 month." + "Once a loup garou is slain, a {@spell remove curse} spell cast during the night of a full moon on any afflicted werewolf it created forces the target to make a {@dc 17} Constitution saving throw. On a success, the curse is broken, and the target returns to its normal form and gains 3 levels of {@condition exhaustion}. On a failure, the curse remains, and the target automatically fails any saving throw made to break this curse for 1 month." ] } ] @@ -11138,7 +11139,7 @@ "page": 140, "ruleType": "V", "entries": [ - "A creature who tries and fails to cast a spell from a {@item spell scroll} must make a DC 10 Intelligence saving throw. If the saving throw fails, roll on the Scroll Mishap table.", + "A creature who tries and fails to cast a spell from a {@item spell scroll} must make a {@dc 10} Intelligence saving throw. If the saving throw fails, roll on the Scroll Mishap table.", { "type": "table", "caption": "Scroll Mishap", @@ -11745,7 +11746,7 @@ "name": "Crashing a Ship", "entries": [ "If a ship moves into the space occupied by a creature or an object, the ship might crash. A ship avoids crashing if the creature or object is at least two sizes smaller than it.", - "When a ship crashes, it must immediately make a DC 10 Constitution saving throw. On a failed save, it takes damage to its hull based on the size of the creature or object it crashed into, as shown on the Crash Damage table. It also stops moving if the object or creature is one size smaller than it or larger. Otherwise the ship continues moving and the creature or object collided with moves to the nearest unoccupied space that isn't in the ship's path. At the DM's discretion, an object that is forced to move but is fixed in place is instead destroyed.", + "When a ship crashes, it must immediately make a {@dc 10} Constitution saving throw. On a failed save, it takes damage to its hull based on the size of the creature or object it crashed into, as shown on the Crash Damage table. It also stops moving if the object or creature is one size smaller than it or larger. Otherwise the ship continues moving and the creature or object collided with moves to the nearest unoccupied space that isn't in the ship's path. At the DM's discretion, an object that is forced to move but is fixed in place is instead destroyed.", "A creature struck by a ship must make a Dexterity saving throw with a DC equal to 10 + the ship's Strength modifier, taking damage based on the ship's size (as shown on the Crash Damage table) on a failed save, or half as much damage on a successful one.", { "type": "table", @@ -12402,7 +12403,7 @@ "name": "Going without a Long Rest", "entries": [ "A long rest is never mandatory, but going without sleep does have its consequences. If you want to account for the effects of sleep deprivation on characters and creatures, use these rules.", - "Whenever you end a 24-hour period without finishing a long rest, you must succeed on a DC 10 Constitution saving throw or suffer one level of {@condition exhaustion}.", + "Whenever you end a 24-hour period without finishing a long rest, you must succeed on a {@dc 10} Constitution saving throw or suffer one level of {@condition exhaustion}.", "It becomes harder to fight off {@condition exhaustion} if you stay awake for multiple days. After the first 24 hours, the DC increases by 5 for each consecutive 24-hour period without a long rest. The DC resets to 10 when you finish a long rest." ] } @@ -15126,7 +15127,7 @@ "type": "entries", "name": "Raise Morale (First Mate Only)", "entries": [ - "The first mate can manage the crew's time to grant extended breaks, provide instruction, and generally improve the quality of life on the ship. Once every 24 hours, if the crew's quality score is 3 or lower, the first mate can make a DC 15 Charisma ({@skill Persuasion}) check. On a successful check, the crew's quality score increases by 1." + "The first mate can manage the crew's time to grant extended breaks, provide instruction, and generally improve the quality of life on the ship. Once every 24 hours, if the crew's quality score is 3 or lower, the first mate can make a {@dc 15} Charisma ({@skill Persuasion}) check. On a successful check, the crew's quality score increases by 1." ] }, { diff --git a/data/vehicles.json b/data/vehicles.json index c6b698d..f54e19d 100644 --- a/data/vehicles.json +++ b/data/vehicles.json @@ -27,7 +27,7 @@ "psychic" ], "entries": [ - "This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence ({@skill Investigation}) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.", + "This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful {@dc 20} Intelligence ({@skill Investigation}) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.", "To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.", "The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes {@damage 2d6} bludgeoning damage per minute from pressure.", "A creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of Kwalish Levers table.", @@ -124,7 +124,7 @@ "psychic" ], "entries": [ - "This item first appears to be a sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence ({@skill Investigation|XPHB}) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.", + "This item first appears to be a sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful {@dc 20} Intelligence ({@skill Investigation|XPHB}) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.", "To be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.", "The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes {@damage 2d6} Bludgeoning damage each minute from pressure.", "A creature in the compartment can take a {@action Utilize|XPHB} action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of Kwalish Levers table.", @@ -164,8 +164,8 @@ ], [ "5", - "Each extended claw makes the following melee attack: +8 to hit, reach 5 ft. {@i Hit:} 7 ({@damage 2d6}) Bludgeoning damage.", - "Each extended claw makes the following melee attack: +8 to hit, reach 5 ft. {@i Hit:} The target has the {@condition Grappled|XPHB} condition (escape DC 15)." + "Each extended claw makes the following melee attack: {@hit 8} to hit, reach 5 ft. {@h}7 ({@damage 2d6}) Bludgeoning damage.", + "Each extended claw makes the following melee attack: {@hit 8} to hit, reach 5 ft. {@h}The target has the {@condition Grappled|XPHB} condition (escape {@dc 15})." ], [ "6", @@ -331,7 +331,7 @@ "ac": 15, "hp": 75, "entries": [ - "{@atk rw} {@hit 8} to hit, range 200/800 ft. (can't hit targets within 60 ft. of it) one target. {@h}16 ({@damage 3d10}) piercing damage and 22 ({@damage 4d10}) fire damage. If the attack misses, the DM determines where the arbalester bolt hits. Each creature within 10 feet of that spot must make a DC 15 Dexterity saving throw to avoid the bolt as it shatters, taking 5 ({@damage 1d10}) piercing damage and 5 ({@damage 1d10}) fire damage on a failed save." + "{@atk rw} {@hit 8} to hit, range 200/800 ft. (can't hit targets within 60 ft. of it) one target. {@h}16 ({@damage 3d10}) piercing damage and 22 ({@damage 4d10}) fire damage. If the attack misses, the DM determines where the arbalester bolt hits. Each creature within 10 feet of that spot must make a {@dc 15} Dexterity saving throw to avoid the bolt as it shatters, taking 5 ({@damage 1d10}) piercing damage and 5 ({@damage 1d10}) fire damage on a failed save." ] }, { @@ -340,7 +340,7 @@ "ac": 15, "hp": 50, "entries": [ - "{@atk rw} {@hit 8} to hit, range 120/480 ft., one target. {@h}11 ({@damage 2d10}) piercing damage, and the target is {@condition grappled} (escape DC 16). Until the grapple ends, the target's speed is halved, and it can't move farther away from the battle balloon. Each of the battle balloon's harpoon guns can grapple one target. While it has one or more targets {@condition grappled} with its harpoon gun attack, the battle balloon's speed is not halved." + "{@atk rw} {@hit 8} to hit, range 120/480 ft., one target. {@h}11 ({@damage 2d10}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}). Until the grapple ends, the target's speed is halved, and it can't move farther away from the battle balloon. Each of the battle balloon's harpoon guns can grapple one target. While it has one or more targets {@condition grappled} with its harpoon gun attack, the battle balloon's speed is not halved." ] } ], @@ -369,7 +369,7 @@ { "type": "item", "name": "Move", - "entry": "The battle balloon can use its helm to move using its propeller. If the battle balloon enters a Large or smaller creature's space, that creature is automatically pushed to the edge of the battle balloon's space. The creature must also succeed on a DC 15 Dexterity saving throw or take 5 ({@damage 1d10}) bludgeoning damage." + "entry": "The battle balloon can use its helm to move using its propeller. If the battle balloon enters a Large or smaller creature's space, that creature is automatically pushed to the edge of the battle balloon's space. The creature must also succeed on a {@dc 15} Dexterity saving throw or take 5 ({@damage 1d10}) bludgeoning damage." }, { "type": "item", @@ -437,7 +437,7 @@ { "name": "Bolt", "entries": [ - "{@atk rw} +6 to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." + "{@atk rw} {@hit 6} to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." ] } ] @@ -463,7 +463,7 @@ { "name": "Cannon Ball", "entries": [ - "{@atk rw} +6 to hit, range 600/2,400 ft., one target. {@h}88 ({@dice 16d10}) bludgeoning damage." + "{@atk rw} {@hit 6} to hit, range 600/2,400 ft., one target. {@h}88 ({@dice 16d10}) bludgeoning damage." ] } ] @@ -525,7 +525,7 @@ { "name": "Bolt", "entries": [ - "{@atk rw} +6 to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." + "{@atk rw} {@hit 6} to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." ] } ] @@ -551,7 +551,7 @@ { "name": "Mangonel Stone", "entries": [ - "{@atk rw} +5 to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. {@h}27 ({@dice 5d10}) bludgeoning damage." + "{@atk rw} {@hit 5} to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. {@h}27 ({@dice 5d10}) bludgeoning damage." ] } ] @@ -605,7 +605,7 @@ { "name": "Crushing Wheels", "entries": [ - "The Demon Grinder can move through the space of any Large or smaller creature. When it does, the creature must succeed on a DC 11 Dexterity saving throw or take 22 ({@damage 4d10}) bludgeoning damage and be knocked {@condition prone}. If the creature was already {@condition prone}, it takes an extra 22 ({@damage 4d10}) bludgeoning damage. This trait can't be used against a particular creature more than once each turn." + "The Demon Grinder can move through the space of any Large or smaller creature. When it does, the creature must succeed on a {@dc 11} Dexterity saving throw or take 22 ({@damage 4d10}) bludgeoning damage and be knocked {@condition prone}. If the creature was already {@condition prone}, it takes an extra 22 ({@damage 4d10}) bludgeoning damage. This trait can't be used against a particular creature more than once each turn." ] }, { @@ -707,7 +707,7 @@ { "name": "Stunt", "entries": [ - "On its turn, the driver of the Devil's Ride can expend 10 feet of movement to perform one free vehicle stunt, such as a wheelie or a burnout. Before the stunt can be performed, the Devil's Ride must move at least 10 feet in a straight line. If the driver succeeds on a DC 10 Dexterity check using the bike's Dexterity, the stunt is successful. Otherwise, the driver is unable to perform the stunt and can't attempt another stunt until the start of its next turn. If the check fails by 5 or more, the Devil's Ride and all creatures riding it immediately fall {@condition prone} as the bike wipes out and comes to a dead stop." + "On its turn, the driver of the Devil's Ride can expend 10 feet of movement to perform one free vehicle stunt, such as a wheelie or a burnout. Before the stunt can be performed, the Devil's Ride must move at least 10 feet in a straight line. If the driver succeeds on a {@dc 10} Dexterity check using the bike's Dexterity, the stunt is successful. Otherwise, the driver is unable to perform the stunt and can't attempt another stunt until the start of its next turn. If the check fails by 5 or more, the Devil's Ride and all creatures riding it immediately fall {@condition prone} as the bike wipes out and comes to a dead stop." ] } ], @@ -785,7 +785,7 @@ { "name": "Bolt", "entries": [ - "{@atk rw} +6 to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." + "{@atk rw} {@hit 6} to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." ] } ] @@ -811,7 +811,7 @@ { "name": "Mangonel Stone", "entries": [ - "{@atk rw} +5 to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. {@h}27 ({@dice 5d10}) bludgeoning damage." + "{@atk rw} {@hit 5} to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. {@h}27 ({@dice 5d10}) bludgeoning damage." ] } ] @@ -1265,7 +1265,7 @@ { "name": "Bolt", "entries": [ - "{@atk rw} +6 to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." + "{@atk rw} {@hit 6} to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." ] } ] @@ -1285,7 +1285,7 @@ { "name": "Grappling Jaws", "entries": [ - "{@atk mw} +6 to hit, reach 10 ft., one ship or Gargantuan creature. {@h}22 ({@dice 4d10}) piercing damage, and the speed of the lamprey ship and the target become 0 until the grapple ends. As an action, a creature can use the grappling jaws' controls to release the target. Otherwise, the effect ends when the target or the lamprey ship drops to 0 hit points." + "{@atk mw} {@hit 6} to hit, reach 10 ft., one ship or Gargantuan creature. {@h}22 ({@dice 4d10}) piercing damage, and the speed of the lamprey ship and the target become 0 until the grapple ends. As an action, a creature can use the grappling jaws' controls to release the target. Otherwise, the effect ends when the target or the lamprey ship drops to 0 hit points." ] } ] @@ -1349,7 +1349,7 @@ { "name": "Bolt", "entries": [ - "{@atk rw} +6 to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." + "{@atk rw} {@hit 6} to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." ] } ] @@ -1557,17 +1557,17 @@ { "type": "item", "name": "Disintegration Ray", - "entry": "If the target is a creature, it must succeed on a DC 15 Dexterity saving throw or take 18 ({@damage 4d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." + "entry": "If the target is a creature, it must succeed on a {@dc 15} Dexterity saving throw or take 18 ({@damage 4d8}) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it." }, { "type": "item", "name": "Enervation Ray", - "entry": "The targeted creature must make a DC 15 Constitution saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one." + "entry": "The targeted creature must make a {@dc 15} Constitution saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one." }, { "type": "item", "name": "Paralyzing Ray", - "entry": "The targeted creature must succeed on a DC 15 Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + "entry": "The targeted creature must succeed on a {@dc 15} Constitution saving throw or be {@condition paralyzed} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ] } @@ -1654,7 +1654,7 @@ { "name": "Bolt", "entries": [ - "{@atk rw} +6 to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." + "{@atk rw} {@hit 6} to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." ] } ] @@ -1680,7 +1680,7 @@ { "name": "Mangonel Stone", "entries": [ - "{@atk rw} +5 to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. {@h}27 ({@dice 5d10}) bludgeoning damage." + "{@atk rw} {@hit 5} to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. {@h}27 ({@dice 5d10}) bludgeoning damage." ] } ] @@ -1699,13 +1699,13 @@ { "name": "Grappling Tentacles", "entries": [ - "{@atk mw} +8 to hit, reach 30 ft., one Huge or Gargantuan target. {@h}22 ({@dice 4d10}) bludgeoning damage, and the nautiloid's speed becomes 0 until its spelljammer uses an action to release the target. If the target is a creature, it is {@condition grappled} (escape DC 16). If the target is another ship, the target's speed becomes 0 until the nautiloid releases it, or until the target or the nautiloid drops to 0 hit points." + "{@atk mw} {@hit 8} to hit, reach 30 ft., one Huge or Gargantuan target. {@h}22 ({@dice 4d10}) bludgeoning damage, and the nautiloid's speed becomes 0 until its spelljammer uses an action to release the target. If the target is a creature, it is {@condition grappled} (escape {@dc 16}). If the target is another ship, the target's speed becomes 0 until the nautiloid releases it, or until the target or the nautiloid drops to 0 hit points." ] }, { "name": "Teleport", "entries": [ - "{@atk ms} +8 to hit, reach 30 ft., one creature. {@h}The target must succeed on a DC 15 Constitution saving throw or be teleported to an unoccupied space aboard the nautiloid that the nautiloid's spelljammer can see." + "{@atk ms} {@hit 8} to hit, reach 30 ft., one creature. {@h}The target must succeed on a {@dc 15} Constitution saving throw or be teleported to an unoccupied space aboard the nautiloid that the nautiloid's spelljammer can see." ] } ] @@ -1768,7 +1768,7 @@ { "name": "Bolt", "entries": [ - "{@atk rw} +6 to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." + "{@atk rw} {@hit 6} to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." ] } ] @@ -1794,7 +1794,7 @@ { "name": "Mangonel Stone", "entries": [ - "{@atk rw} +5 to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. {@h}27 ({@dice 5d10}) bludgeoning damage." + "{@atk rw} {@hit 5} to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. {@h}27 ({@dice 5d10}) bludgeoning damage." ] } ] @@ -2090,7 +2090,7 @@ { "name": "Crushing Wheels", "entries": [ - "The Scavenger can move through the space of any Large or smaller creature. When it does, the creature must succeed on a DC 12 Dexterity saving throw or take 16 ({@damage 3d10}) bludgeoning damage and be knocked {@condition prone}. If the creature was already {@condition prone}, it takes an extra 16 ({@damage 3d10}) bludgeoning damage. This trait can't be used against a particular creature more than once each turn." + "The Scavenger can move through the space of any Large or smaller creature. When it does, the creature must succeed on a {@dc 12} Dexterity saving throw or take 16 ({@damage 3d10}) bludgeoning damage and be knocked {@condition prone}. If the creature was already {@condition prone}, it takes an extra 16 ({@damage 3d10}) bludgeoning damage. This trait can't be used against a particular creature more than once each turn." ] }, { @@ -2116,7 +2116,7 @@ { "name": "Grappling Claw (Requires 1 Crew and Grants Half Cover)", "entries": [ - "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}The target is {@condition grappled} (escape DC 12). If the target is a creature, it is {@condition restrained} until the grapple ends. The grappling claw can grapple only one target at a time, and the claw's operator can use a bonus action to make the claw release whatever it's holding." + "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}The target is {@condition grappled} (escape {@dc 12}). If the target is a creature, it is {@condition restrained} until the grapple ends. The grappling claw can grapple only one target at a time, and the claw's operator can use a bonus action to make the claw release whatever it's holding." ] }, { @@ -2185,7 +2185,7 @@ { "name": "Bolt", "entries": [ - "{@atk rw} +6 to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." + "{@atk rw} {@hit 6} to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." ] } ] @@ -2206,7 +2206,7 @@ { "name": "Claw", "entries": [ - "{@atk mw} +3 to hit, reach 20 ft., one target. {@h}11 ({@dice 2d10}) bludgeoning damage. If the target is a Huge or smaller creature, it is also {@condition grappled} (escape DC 13). Until this grapple ends, the creature takes 11 ({@dice 2d10}) bludgeoning damage at the start of each of its turns." + "{@atk mw} {@hit 3} to hit, reach 20 ft., one target. {@h}11 ({@dice 2d10}) bludgeoning damage. If the target is a Huge or smaller creature, it is also {@condition grappled} (escape {@dc 13}). Until this grapple ends, the creature takes 11 ({@dice 2d10}) bludgeoning damage at the start of each of its turns." ] } ] @@ -2232,7 +2232,7 @@ { "name": "Mangonel Stone", "entries": [ - "{@atk rw} +5 to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. {@h}27 ({@dice 5d10}) bludgeoning damage." + "{@atk rw} {@hit 5} to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. {@h}27 ({@dice 5d10}) bludgeoning damage." ] } ] @@ -2296,7 +2296,7 @@ { "name": "Bolt", "entries": [ - "{@atk rw} +6 to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." + "{@atk rw} {@hit 6} to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." ] } ] @@ -2315,7 +2315,7 @@ { "name": "Piercing Ram", "entries": [ - "{@atk mw} +8 to hit, range 0 ft., one object or Gargantuan creature. {@h}88 ({@dice 16d10}) piercing damage. The shrike ship takes half as much damage and comes to a dead stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isn't in the shrike ship's path, and the shrike ship can continue moving if it has any movement left." + "{@atk mw} {@hit 8} to hit, range 0 ft., one object or Gargantuan creature. {@h}88 ({@dice 16d10}) piercing damage. The shrike ship takes half as much damage and comes to a dead stop. Miss: The attack deals no damage, the target moves into the nearest unoccupied space that isn't in the shrike ship's path, and the shrike ship can continue moving if it has any movement left." ] } ] @@ -2379,7 +2379,7 @@ { "name": "Bolt", "entries": [ - "{@atk rw} +6 to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." + "{@atk rw} {@hit 6} to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." ] } ] @@ -2405,7 +2405,7 @@ { "name": "Mangonel Stone", "entries": [ - "{@atk rw} +5 to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. {@h}27 ({@dice 5d10}) bludgeoning damage." + "{@atk rw} {@hit 5} to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. {@h}27 ({@dice 5d10}) bludgeoning damage." ] } ] @@ -2661,7 +2661,7 @@ { "name": "Bolt", "entries": [ - "{@atk rw} +6 to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." + "{@atk rw} {@hit 6} to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." ] } ] @@ -2687,7 +2687,7 @@ { "name": "Mangonel Stone", "entries": [ - "{@atk rw} +5 to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. {@h}27 ({@dice 5d10}) bludgeoning damage." + "{@atk rw} {@hit 5} to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. {@h}27 ({@dice 5d10}) bludgeoning damage." ] } ] @@ -2766,7 +2766,7 @@ { "name": "Crushing Wheels", "entries": [ - "The Tormentor can move through the space of any Medium or smaller creature. When it does, the creature must succeed on a DC 13 Dexterity saving throw or take 11 ({@damage 2d10}) bludgeoning damage and be knocked {@condition prone}.If the creature was already {@condition prone}, it takes an extra 11 ({@damage 2d10}) bludgeoning damage.This trait can't be used against a particular creature more than once each turn." + "The Tormentor can move through the space of any Medium or smaller creature. When it does, the creature must succeed on a {@dc 13} Dexterity saving throw or take 11 ({@damage 2d10}) bludgeoning damage and be knocked {@condition prone}.If the creature was already {@condition prone}, it takes an extra 11 ({@damage 2d10}) bludgeoning damage.This trait can't be used against a particular creature more than once each turn." ] }, { @@ -2784,7 +2784,7 @@ { "name": "Raking Scythes", "entries": [ - "When the Tormentor moves within 5 feet of a creature that isn't {@condition prone} or another vehicle for the first time on a turn, it can rake the creature or vehicle with its protruding blades for 13 ({@damage 2d10 + 2}) slashing damage. A creature moves out of the way and takes no damage if it succeeds on a DC 13 Dexterity saving throw.A vehicle moves out of the way and takes no damage if its driver succeeds on the saving throw." + "When the Tormentor moves within 5 feet of a creature that isn't {@condition prone} or another vehicle for the first time on a turn, it can rake the creature or vehicle with its protruding blades for 13 ({@damage 2d10 + 2}) slashing damage. A creature moves out of the way and takes no damage if it succeeds on a {@dc 13} Dexterity saving throw.A vehicle moves out of the way and takes no damage if its driver succeeds on the saving throw." ] } ], @@ -2871,7 +2871,7 @@ { "name": "Bolt", "entries": [ - "{@atk rw} +6 to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." + "{@atk rw} {@hit 6} to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." ] } ] @@ -2897,7 +2897,7 @@ { "name": "Mangonel Stone", "entries": [ - "{@atk rw} +5 to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. {@h}27 ({@dice 5d10}) bludgeoning damage." + "{@atk rw} {@hit 5} to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. {@h}27 ({@dice 5d10}) bludgeoning damage." ] } ] @@ -2953,7 +2953,7 @@ { "name": "Destructive Ray", "entries": [ - "{@atk rs} +8 to hit, range 120/480 ft., one target. {@h}35 ({@dice 10d6}) force damage." + "{@atk rs} {@hit 8} to hit, range 120/480 ft., one target. {@h}35 ({@dice 10d6}) force damage." ] } ] @@ -3018,7 +3018,7 @@ { "name": "Infernal Screamer (Requires 1 Crew)", "entries": [ - "One target the operator can see within 120 feet of itself must make a DC 15 Wisdom saving throw, taking 26 ({@damage 4d12}) psychic damage on a failed save or half as much damage on a successful one." + "One target the operator can see within 120 feet of itself must make a {@dc 15} Wisdom saving throw, taking 26 ({@damage 4d12}) psychic damage on a failed save or half as much damage on a successful one." ] } ], @@ -3226,7 +3226,7 @@ { "name": "Bolt", "entries": [ - "{@atk rw} +6 to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." + "{@atk rw} {@hit 6} to hit, range 120/480 ft., one target. {@h}16 ({@dice 3d10}) piercing damage." ] } ] @@ -3251,7 +3251,7 @@ "type": "entries", "name": "Acidic Bile Sprayer (Requires 1 Crew and Grants Half Cover, {@recharge 5|m})", "entries": [ - "Acidic bile sprays from a nozzle in a 30-foot cone. Each creature in the cone must make a DC 12 Dexterity saving throw, taking 40 ({@damage 9d8}) acid damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this damage is dissolved, leaving behind any objects it was carrying or wearing." + "Acidic bile sprays from a nozzle in a 30-foot cone. Each creature in the cone must make a {@dc 12} Dexterity saving throw, taking 40 ({@damage 9d8}) acid damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this damage is dissolved, leaving behind any objects it was carrying or wearing." ] } ] @@ -3275,7 +3275,7 @@ "SHP:O" ], "entries": [ - "The bones of ancient, mysterious creatures festoon the ship. Potent runes crawl across these remains, emitting a sickly green radiance. When a humanoid dies aboard the ship, that creature must make a DC 12 Wisdom saving throw. On a successful save, it dies as normal. If it fails, it immediately rises as a {@creature zombie} obedient to the ship's captain. The zombie gains a working knowledge of the ship, allowing it to serve as a member of the crew. A number of creatures equal to the ship's creature capacity can be animated in this manner at any given time." + "The bones of ancient, mysterious creatures festoon the ship. Potent runes crawl across these remains, emitting a sickly green radiance. When a humanoid dies aboard the ship, that creature must make a {@dc 12} Wisdom saving throw. On a successful save, it dies as normal. If it fails, it immediately rises as a {@creature zombie} obedient to the ship's captain. The zombie gains a working knowledge of the ship, allowing it to serve as a member of the crew. A number of creatures equal to the ship's creature capacity can be animated in this manner at any given time." ] }, { @@ -3331,7 +3331,7 @@ "SHP:H" ], "entries": [ - "Crafted with materials harvested from the Shadowfell, this upgrade grants a ship an aura of dread. As an action, the ship can create a pulse of horrific energy. Every creature that is an enemy of the ship who is on board or within 210 feet of it must make DC 14 Wisdom saving throw. On a failed save, a creature is {@condition frightened} of the ship for 1 minute. On a successful save, the creature is immune to this ability for 24 hours. Once this ability is used, it can't be used again until {@dice 1d4} hours have passed." + "Crafted with materials harvested from the Shadowfell, this upgrade grants a ship an aura of dread. As an action, the ship can create a pulse of horrific energy. Every creature that is an enemy of the ship who is on board or within 210 feet of it must make {@dc 14} Wisdom saving throw. On a failed save, a creature is {@condition frightened} of the ship for 1 minute. On a successful save, the creature is immune to this ability for 24 hours. Once this ability is used, it can't be used again until {@dice 1d4} hours have passed." ] }, { @@ -3445,7 +3445,7 @@ "type": "entries", "name": "Flamethrower (Requires 1 Crew and Grants Half Cover)", "entries": [ - "Fire shoots out of the weapon's nozzle in a 60-foot line that is 5 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 18 ({@damage 4d8}) fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being carried or worn." + "Fire shoots out of the weapon's nozzle in a 60-foot line that is 5 feet wide. Each creature in the line must make a {@dc 15} Dexterity saving throw, taking 18 ({@damage 4d8}) fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being carried or worn." ] } ] @@ -3480,7 +3480,7 @@ "SHP:W" ], "entries": [ - "This weapon creates spectral chains that trail after its shots, restraining enemy vessels in their grasp. When this weapon hits a ship, that vehicle must succeed on a DC 14 Strength saving throw or it can't move away from the attacker. As an action, the attacking ship can end this effect, and the target can end it by taking an action and succeeding on a DC 14 Strength check." + "This weapon creates spectral chains that trail after its shots, restraining enemy vessels in their grasp. When this weapon hits a ship, that vehicle must succeed on a {@dc 14} Strength saving throw or it can't move away from the attacker. As an action, the attacking ship can end this effect, and the target can end it by taking an action and succeeding on a {@dc 14} Strength check." ] }, { @@ -3507,7 +3507,7 @@ "type": "entries", "name": "Infernal Screamer (Requires 1 Crew and Grants Half Cover)", "entries": [ - "The screamer's operator targets one creature it can see within 120 feet of the screamer. The target must make a DC 15 Wisdom saving throw, taking 26 ({@damage 4d12}) psychic damage on a failed save, or half as much damage on a successful one." + "The screamer's operator targets one creature it can see within 120 feet of the screamer. The target must make a {@dc 15} Wisdom saving throw, taking 26 ({@damage 4d12}) psychic damage on a failed save, or half as much damage on a successful one." ] } ] @@ -3542,7 +3542,7 @@ "SHP:F" ], "entries": [ - "This figurehead depicts a red dragon rearing to strike, its mouth open. As an action, the ship can activate this item to create a 60-foot cone of flame that originates from the figurehead. Each creature and object in the cone must make a DC 12 Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much damage on a successful one. Once a ship uses this action, it can't use it again for 1 minute." + "This figurehead depicts a red dragon rearing to strike, its mouth open. As an action, the ship can activate this item to create a 60-foot cone of flame that originates from the figurehead. Each creature and object in the cone must make a {@dc 12} Dexterity saving throw, taking 21 ({@damage 6d6}) fire damage on a failed save, or half as much damage on a successful one. Once a ship uses this action, it can't use it again for 1 minute." ] }, { @@ -3564,7 +3564,7 @@ "SHP:M" ], "entries": [ - "Woven from the energy of captured wraiths and bound with the spirit of a banshee, these sails groan mournfully when they catch the wind. As an action, while within 5 feet of the sails, the ship's captain can cause the sails to unleash a howl. Every creature hostile to the ship who is on board or within 300 feet of it must succeed on a DC 14 Wisdom saving throw, or the creature takes {@damage 4d6} psychic damage and is then {@condition frightened} for 1 minute. Once this ability has been used, it can't be used again until {@dice 2d6} hours have passed." + "Woven from the energy of captured wraiths and bound with the spirit of a banshee, these sails groan mournfully when they catch the wind. As an action, while within 5 feet of the sails, the ship's captain can cause the sails to unleash a howl. Every creature hostile to the ship who is on board or within 300 feet of it must succeed on a {@dc 14} Wisdom saving throw, or the creature takes {@damage 4d6} psychic damage and is then {@condition frightened} for 1 minute. Once this ability has been used, it can't be used again until {@dice 2d6} hours have passed." ] }, { @@ -3575,7 +3575,7 @@ "SHP:M" ], "entries": [ - "Sharpened, magically reinforced oars make a vessel dangerous to approach. When the ship takes an action that moves it with these oars, any creature or object in the water within 10 feet of it at any point of the move must make a DC 10 Dexterity saving throw, taking {@damage 2d6} slashing damage on a failed save or half as much damage on a successful one." + "Sharpened, magically reinforced oars make a vessel dangerous to approach. When the ship takes an action that moves it with these oars, any creature or object in the water within 10 feet of it at any point of the move must make a {@dc 10} Dexterity saving throw, taking {@damage 2d6} slashing damage on a failed save or half as much damage on a successful one." ] }, { @@ -3610,7 +3610,7 @@ "SHP:F" ], "entries": [ - "This figurehead depicts a storm giant clutching a thunderbolt. As an action, the ship can activate this item to create a 60-foot cone that originates from the figurehead. Each creature in the cone must make DC 12 Constitution saving throw, taking 14 ({@damage 4d6}) thunder damage on a failed save, or half as much damage on a successful one. A creature that fails its saving throw is also pushed 10 feet away from the figurehead. Once a ship uses this action, it can't use it again for 1 minute." + "This figurehead depicts a storm giant clutching a thunderbolt. As an action, the ship can activate this item to create a 60-foot cone that originates from the figurehead. Each creature in the cone must make {@dc 12} Constitution saving throw, taking 14 ({@damage 4d6}) thunder damage on a failed save, or half as much damage on a successful one. A creature that fails its saving throw is also pushed 10 feet away from the figurehead. Once a ship uses this action, it can't use it again for 1 minute." ] }, { @@ -3626,7 +3626,7 @@ "type": "entries", "name": "Styx Sprayer (Requires 1 Crew and Grants Half Cover; 3 Uses)", "entries": [ - "{@atk rs}: +5 to hit, range 30 ft., one creature. {@h}The creature is struck by water from the River Styx and targeted by a {@spell feeblemind} spell (save DC 20). An already feebleminded creature is immune to this effect, as is a creature adapted to the River Styx. If the target fails its saving throw and the spell's effect on it is not ended within 30 days, the effect becomes permanent, whereupon the creature loses all its memories and becomes a near-mindless shell of its former self. At that point, nothing short of divine intervention can undo the effect." + "{@atk rs} {@hit 5} to hit, range 30 ft., one creature. {@h}The creature is struck by water from the River Styx and targeted by a {@spell feeblemind} spell (save {@dc 20}). An already feebleminded creature is immune to this effect, as is a creature adapted to the River Styx. If the target fails its saving throw and the spell's effect on it is not ended within 30 days, the effect becomes permanent, whereupon the creature loses all its memories and becomes a near-mindless shell of its former self. At that point, nothing short of divine intervention can undo the effect." ] } ] diff --git a/js/filter-items.js b/js/filter-items.js index 6845f54..07e34ce 100644 --- a/js/filter-items.js +++ b/js/filter-items.js @@ -98,11 +98,6 @@ class PageFilterEquipment extends PageFilterBase { return; } - if (item._valueFromRarity) { - item._l_value = Parser.itemValueToFullMultiCurrency({value: item._valueFromRarity, currencyConversion: item.currencyConversion}, {isShortForm: true}).replace(/ +/g, "\u00A0"); - return; - } - item._l_value = "\u2014"; } diff --git a/js/parser.js b/js/parser.js index 851b05d..fd7fcb5 100644 --- a/js/parser.js +++ b/js/parser.js @@ -1905,7 +1905,7 @@ Parser._getFullImmRes_getRenderedArray = (values, {isPlainText = false, isTitleC const isSimpleCur = Parser._getFullImmRes_isSimpleTerm(val); const rendCur = isSimpleCur - ? Parser._getFullImmRes_getRenderedString(val, {isPlainText, isTitleCase}) + ? Parser._getFullImmRes_getRenderedString(val.special || val, {isPlainText, isTitleCase}) : Parser._getFullImmRes_getRenderedObject(val, {isPlainText, isTitleCase}); if (i === arr.length - 1) return rendCur; diff --git a/js/render.js b/js/render.js index f88cb35..737e30c 100644 --- a/js/render.js +++ b/js/render.js @@ -1544,7 +1544,7 @@ globalThis.Renderer = function () { this._renderItemSub = function (entry, textStack, meta, options) { this._renderPrefix(entry, textStack, meta, options); const isAddPeriod = entry.name && entry.nameDot !== false && !Renderer._INLINE_HEADER_TERMINATORS.has(entry.name[entry.name.length - 1]); - this._recursiveRender(entry.entry, textStack, meta, {prefix: `

${entry.name ? `${entry.name}${isAddPeriod ? "." : ""} ` : ""}`, suffix: "

"}); + this._recursiveRender(entry.entry, textStack, meta, {prefix: `

${entry.name ? `${this.render(entry.name)}${isAddPeriod ? "." : ""} ` : ""}`, suffix: "

"}); this._renderSuffix(entry, textStack, meta, options); }; diff --git a/js/utils-proporder.js b/js/utils-proporder.js index 7eb3962..3fd6090 100644 --- a/js/utils-proporder.js +++ b/js/utils-proporder.js @@ -2220,7 +2220,15 @@ PropOrder._RACE_SUBRACE = [ "edition", - PropOrder._ObjectKey.getCopyKey({fnGetModOrder: () => PropOrder._RACE__COPY_MOD}), + PropOrder._ObjectKey.getCopyKey({ + identKeys: [ + "name", + "source", + "raceName", + "raceSource", + ], + fnGetModOrder: () => PropOrder._RACE__COPY_MOD, + }), "lineage", "creatureTypes", @@ -2277,6 +2285,8 @@ PropOrder._RACE_SUBRACE = [ fnGetOrder: () => [ "name", "source", + "raceName", + "raceSource", new PropOrder._ObjectKey("_mod", { fnGetOrder: () => PropOrder._RACE__COPY_MOD, }), diff --git a/js/utils.js b/js/utils.js index 02e6f0f..50f4c1e 100644 --- a/js/utils.js +++ b/js/utils.js @@ -2,7 +2,7 @@ // in deployment, `IS_DEPLOYED = "";` should be set below. globalThis.IS_DEPLOYED = undefined; -globalThis.VERSION_NUMBER = /* 5ETOOLS_VERSION__OPEN */"2.5.7"/* 5ETOOLS_VERSION__CLOSE */; +globalThis.VERSION_NUMBER = /* 5ETOOLS_VERSION__OPEN */"2.5.8"/* 5ETOOLS_VERSION__CLOSE */; globalThis.DEPLOYED_IMG_ROOT = undefined; // for the roll20 script to set globalThis.IS_VTT = false; diff --git a/node/generate-all.js b/node/generate-all.js index 9fd3fe3..b50c4d2 100644 --- a/node/generate-all.js +++ b/node/generate-all.js @@ -11,6 +11,7 @@ async function main () { await (await import("./generate-spell-source-lookup.js")).default; await import("./generate-nav-adventure-book-index.js"); await import("./generate-all-maps.js"); + await import("./generate-pages.js"); // await import("./generate-wotc-homebrew.js"); // unused // Generate the search index at the end, as it catches data generated earlier diff --git a/package-lock.json b/package-lock.json index f6f9fce..e464578 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1,12 +1,12 @@ { "name": "5etools", - "version": "2.5.7", + "version": "2.5.8", "lockfileVersion": 2, "requires": true, "packages": { "": { "name": "5etools", - "version": "2.5.7", + "version": "2.5.8", "license": "MIT", "devDependencies": { "5etools-utils": "^0.12.62", diff --git a/package.json b/package.json index 87b50d9..f30d183 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "5etools", "author": "TheGiddyLimit", - "version": "2.5.7", + "version": "2.5.8", "license": "MIT", "description": "A site dedicated to making playing games with your friends as easy as possible.", "type": "module", diff --git a/scss/includes/style-cancer.scss b/scss/includes/style-cancer.scss index c667320..147d941 100644 --- a/scss/includes/style-cancer.scss +++ b/scss/includes/style-cancer.scss @@ -78,6 +78,10 @@ flex-direction: column; } + &anchor { + pointer-events: none; + } + &wrp-interactive { pointer-events: none; diff --git a/test/jest/GetFullImmRes.test.js b/test/jest/GetFullImmRes.test.js index 510f79c..088d50d 100644 --- a/test/jest/GetFullImmRes.test.js +++ b/test/jest/GetFullImmRes.test.js @@ -106,3 +106,32 @@ describe("Nested rendering", () => { ).toBe("While bloodied: acid, bludgeoning; cold from nonmagical attacks"); }); }); + +describe(`"special" rendering`, () => { + it("Should render special resistances", () => { + expect( + Parser.getFullImmRes( + [ + { + "special": "damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison)", + }, + ], + ), + ).toBe("damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison)"); + + expect( + Parser.getFullImmRes( + [ + { + resist: [ + "acid", + ], + }, + { + "special": "damage of the type matching the animated breath's form (cold, fire, lightning, or poison)", + }, + ], + ), + ).toBe("acid; damage of the type matching the animated breath's form (cold, fire, lightning, or poison)"); + }); +});