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self.lastOp = self.tenhouEncode({'opcode': None}) 上面一行代码,应该改为 self.lastOp = {'opcode': None} 因为 这个变量在程序全程赋值的时候都是以解码之后的 msg字典 (Disct) 的格式来保存的 所以如果lastOp这个变量如果以 编码tenhouDecode后的String 的形式来初始化,在游戏运行的时候会出现致命性错误.
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self.lastOp = self.tenhouEncode({'opcode': None})
上面一行代码,应该改为
self.lastOp = {'opcode': None}
因为 这个变量在程序全程赋值的时候都是以解码之后的 msg字典 (Disct) 的格式来保存的
所以如果lastOp这个变量如果以 编码tenhouDecode后的String 的形式来初始化,在游戏运行的时候会出现致命性错误.
The text was updated successfully, but these errors were encountered: