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#3_Stopwatch_Game.py
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#3_Stopwatch_Game.py
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# Mini-project #2 - Stopwatch: The Game
import simplegui
# define global variables
interval = 100
count = 0
total_stops = 0
successful_stops = 0
stop = True
# define helper function format that converts time
# in tenths of seconds into formatted string A:BC.D
def format(t):
tenth_sec = (t) % 10
sec = int(t / 10) % 10
minutes = int(t / 600) % 600
ten_min = int(t / 100) % 6
time = str(minutes) + ":" + str(ten_min) + str(sec) + "." + str(tenth_sec)
return time
# define event handlers for buttons; "Start", "Stop", "Reset"
def start():
global count, stop
stop = False
timer.start()
def stop():
global total_stops, successful_stops, stop
if stop == False :
if count % 10 == 0 and count != 0 :
successful_stops += 1
total_stops += 1
elif count != 0 :
total_stops += 1
stop = True
timer.stop()
def reset():
global count, successful_stops, stop, total_stops
count = 0
total_stops = 0
successful_stops = 0
stop = True
timer.stop()
# define event handler for timer with 0.1 sec interval
def tick():
global count
count += 1
# define draw handler
def draw(canvas):
canvas.draw_text(format(count), (80, 125), 42, "WHITE")
canvas.draw_text(str(successful_stops) + '/' + str(total_stops), (190, 30), 24, "BLACK")
# Create a frame
frame = simplegui.create_frame("Stopwatch game", 250, 250)
frame.set_canvas_background('GREEN')
# Register event handlers
frame.add_button("Start", start, 100)
frame.add_button("Stop", stop, 100)
frame.add_button("Reset", reset, 100)
frame.set_draw_handler(draw)
timer = simplegui.create_timer(interval, tick)
# Start the frame animation
frame.start()