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Fixes an issue with recklessness ratings from both attacker and defender being combined as multipliers, instead of additives. With 2 players that have recklessness speced, this provided a 44% damage increase, instead of 40%
Starts to fix some issues with Recklessness! combat message prefixes, although still needs to be investigated more:
Scenario A: a non-reckless player attacks a player currently in reckless mode. Both players currently receive the Recklessness! prefix for the combat message, as the attack received a bonus from the defender being in reckless mode. This is confusing for the attacker, since they might not even have recklessness trained.
Scenario B: a reckless player attacks a monster. When the monster hits the player, the combat message is currently prefixed with Recklessness!, since the monster received a damage bonus from the player being in reckless mode. Should this message only have been sent if the attacker was in reckless mode?