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Update working with full moton #83

Merged
merged 476 commits into from
Sep 24, 2023
Merged

Update working with full moton #83

merged 476 commits into from
Sep 24, 2023

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cnlohr
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@cnlohr cnlohr commented Sep 24, 2023

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AEFeinstein and others added 30 commits August 27, 2023 18:41
Fix crashes
Ignore a binary
…on. Binary export script for compact level storage.
Load ALL of the sprites at the start of the game instead of just the ones we need
Added enemies 2 & 3
Added system for changing sprites during game
Fixed player red sprite
Changed tag to LUM (For debugging)
Removed unloading enemy (will cause a bug later)
Moved ALL sprite loading to main class
Added Ready for respawning
Add map with doors
Fix bug which caused bullets to not move
Fix bug which caused bullets to not open doors
Updated Red Player Idle animation frame 4
Added sprite cleanup
Added enemy alert
Added enemy upgrading difficulty
…evel with binary. Levels need remaking and debugging for more sophisticated options. Warps need to be added to binary load function. Also something is wrong with camera on completing the warehouse.bin puzzle.
… robust portal index assignment and full remake of existing levels in Tiled.
AEFeinstein and others added 29 commits September 16, 2023 02:10
Added all modes to emu list
Breakout - part 2: electric boogaloo
Add a find/replace item to PORTING.md
Add more find/replace items to PORTING.md
@cnlohr cnlohr merged commit 85ae221 into working_with_full_motion Sep 24, 2023
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6 participants