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Update working with full moton #83
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Fix crashes Ignore a binary
…on. Binary export script for compact level storage.
Load ALL of the sprites at the start of the game instead of just the ones we need Added enemies 2 & 3 Added system for changing sprites during game Fixed player red sprite Changed tag to LUM (For debugging) Removed unloading enemy (will cause a bug later) Moved ALL sprite loading to main class Added Ready for respawning
Add map with doors
Fix bug which caused bullets to not move Fix bug which caused bullets to not open doors
Updated Red Player Idle animation frame 4 Added sprite cleanup Added enemy alert Added enemy upgrading difficulty
…evel with binary. Levels need remaking and debugging for more sophisticated options. Warps need to be added to binary load function. Also something is wrong with camera on completing the warehouse.bin puzzle.
… robust portal index assignment and full remake of existing levels in Tiled.
Port gamepad
Soko abstract
Added all modes to emu list
Breakout - part 2: electric boogaloo
Add a find/replace item to PORTING.md
Add more find/replace items to PORTING.md
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