✓ This binary should be reproducible, meaning you should be able to generate binaries that match the official releases.
This guide explains how to build Electrum binaries for macOS systems.
This needs to be done on a system running macOS or OS X.
The script is only tested on Intel-based (x86_64) Macs, and the binary built
targets x86_64
currently.
Notes about compatibility with different macOS versions:
- In general the binary is not guaranteed to run on an older version of macOS than what the build machine has. This is due to bundling the compiled Python into the PyInstaller binary.
- The bundled version of Qt also imposes a minimum supported macOS version.
- If you want to build binaries that conform to the macOS "Gatekeeper", so as to
minimise the warnings users get, the binaries need to be codesigned with a
certificate issued by Apple, and starting with macOS 10.15 (targets) the binaries also
need to be notarized by Apple's central server. To be able to build
binaries that Apple will notarize (due to the requirements on the binaries themselves,
e.g. hardened runtime) the build machine needs at least macOS 10.14.
See #6128.
- There are two tools that can be used to notarize a binary, both part of Xcode:
the old
altool
and the newernotarytool
.altool
was deprecated by Apple.notarytool
requires Xcode 13+, and that in turn requires macOS 11.3+.
- There are two tools that can be used to notarize a binary, both part of Xcode:
the old
We currently build the release binaries on macOS 11.7.10, and these seem to run on 10.14 or newer. (note: 10.13 might also work, haven't tested)
-
We recommend creating a VM with a macOS guest, e.g. using VirtualBox, and building there.
-
The guest should run macOS 11.7.10 (that specific version).
-
The unix username should be
vagrant
, andelectrum
should be cloned directly to the user's home dir:/Users/vagrant/electrum
. -
Builders need to use the same version of Xcode; and note that full Xcode and Xcode commandline tools differ! We use the Xcode CLI tools as installed by brew. (version 13.2)
Sanity checks:
$ xcode-select -p /Library/Developer/CommandLineTools $ xcrun --show-sdk-path /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk $ pkgutil --pkg-info=com.apple.pkg.CLTools_Executables package-id: com.apple.pkg.CLTools_Executables version: 13.2.0.0.1.1638488800 volume: / location: / install-time: XXXXXXXXXX groups: com.apple.FindSystemFiles.pkg-group $ gcc --version Configured with: --prefix=/Library/Developer/CommandLineTools/usr --with-gxx-include-dir=/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/include/c++/4.2.1 Apple clang version 13.0.0 (clang-1300.0.29.30) Target: x86_64-apple-darwin20.6.0 Thread model: posix InstalledDir: /Library/Developer/CommandLineTools/usr/bin
-
Installing extraneous brew packages can result in build differences. For example, pyinstaller seems to pick up and bundle brew-installed
libffi
. So having a dedicated "electrum binary builder macOS VM" is recommended. -
Make sure that you are building from a fresh clone of electrum (or run e.g.
git clean -ffxd
to rm all local changes).
Install brew
.
Let brew install the Xcode CLI tools.
cd electrum
./contrib/osx/make_osx.sh
This creates both a folder named Electrum.app and the .dmg file (both unsigned).
If you want the binaries codesigned for macOS and notarised by Apple's central server,
also run the sign_osx.sh
script:
CODESIGN_CERT="Developer ID Application: Electrum Technologies GmbH (L6P37P7P56)" \
APPLE_TEAM_ID="L6P37P7P56" \
APPLE_ID_USER="[email protected]" \
APPLE_ID_PASSWORD="1234" \
./contrib/osx/sign_osx.sh
(note: APPLE_ID_PASSWORD
is an app-specific password, not the account password)
Every user can verify that the official binary was created from the source code in this repository.
- Build your own binary as described above.
- Use the provided
compare_dmg
script to compare the binary you built with the official release binary.The$ ./contrib/osx/compare_dmg dist/electrum-*.dmg electrum_dmg_official_release.dmg
compare_dmg
script is mostly only needed as the official release binary is codesigned and notarized. Otherwise, the built.app
bundles should be byte-identical. (Note that we are usinghdutil
to create the.dmg
, and its output is not deterministic, but we cannot compare the.dmg
files directly anyway as they contain codesigned files)