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save_engine.py
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save_engine.py
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import copy
import configparser
import json
import os
import sys
from datetime import datetime
from functools import reduce
import daiquiri
import editor
from flask import session,current_app
import logging
from flask_session import SqlAlchemySessionInterface
from itsdangerous import want_bytes
try:
import cPickle as pickle
except ImportError:
import pickle
crash_log = True
def lookup_object(id):
[game_object] = [e for e in session['user_object']["userInfo"]["world"]["objects"] if e['id'] == id]
return game_object
def lookup_object_save(save, id):
[game_object] = [e for e in save['user_object']["userInfo"]["world"]["objects"] if e['id'] == id]
return game_object
def lookup_objects_by_item_name(id):
return [e for e in session['user_object']["userInfo"]["world"]["objects"] if e['itemName'] == id]
def lookup_objects_save_by_position(save, x, y, r):
return [e for e in save['user_object']["userInfo"]["world"]["objects"]
if x <= int(e["position"].split(",")[0]) <= (x + r) and
y <= int(e["position"].split(",")[1]) <= (y + r)]
def create_backup(message):
timestamp = datetime.now().timestamp()
session["backup"] = copy.deepcopy({k: v for k, v in session.items() if
k in ['user_object', 'quests', 'battle', 'fleets', 'population', 'saved', 'saved_on',
'save_version', 'original_save_version', 'backup']}) # nested backups
session['saved_on'] = timestamp
session["backup"]['replaced_on'] = timestamp
session["backup"]['message'] = message
def save_database_uri():
save_db_path = os.path.join(my_games_path(), "save.db")
print(save_db_path)
print(os.path.exists(save_db_path))
if not os.path.exists(save_db_path):
print("ERROR: save.db cannot be found on '" + str(save_db_path) + "'. Uninstall and re-install if possible.")
raise Exception("ERROR: save.db cannot be found on '" + str(save_db_path) + "'. Uninstall and re-install if possible.")
return 'sqlite:///' + save_db_path
def my_games_path():
return config['InstallFolders']['MyGamesPath']
def install_path():
return config['InstallFolders']['InstallPath']
def log_path():
if os.path.exists(my_games_path()):
return my_games_path()
else:
print("Warning: folder in My games missing, falling back to install folder.")
return "."
def set_crash_log(toggle):
global crash_log
crash_log = toggle
def exception_handler(exc_type, exc_value, exc_traceback):
if issubclass(exc_type, KeyboardInterrupt):
sys.__excepthook__(exc_type, exc_value, exc_traceback)
return
logger.error("Uncaught exception", exc_info=(exc_type, exc_value, exc_traceback))
if crash_log:
text = editor.edit(filename=os.path.join(log_path(), "log.txt"))
# logger = logging.getLogger(__name__)
# handler = logging.StreamHandler(stream=sys.stdout)
# logger.addHandler(handler)
config = configparser.ConfigParser()
config.read('RaiseTheEmpires.ini')
daiquiri.setup(level=logging.INFO, outputs=(
daiquiri.output.Stream(sys.stdout),
daiquiri.output.File(os.path.join(log_path(), "log.txt"), formatter=daiquiri.formatter.TEXT_FORMATTER),
))
logger = daiquiri.getLogger(__name__)
sys.excepthook = exception_handler
def get_all_sessions():
sess_int: SqlAlchemySessionInterface = current_app.session_interface
sess_model = sess_int.sql_session_model
# record = sess_model.query.filter_by(
# id=17).first()
records = sess_model.query.all()
return records
def get_saves():
return [enrich_save(save, record) for record in get_all_sessions() for save in [pickle.loads(want_bytes(record.data))] if 'user_object' in save]
def enrich_save(save, record):
save["session_id"] = record.session_id
return save
def store_session(save):
sess_int: SqlAlchemySessionInterface = current_app.session_interface
sess_model = sess_int.sql_session_model
record = sess_model.query.filter_by(
session_id=save["session_id"]).first()
record.data = pickle.dumps(dict(save))
sess_int.db.session.commit()
def validate_save(save, blank_allowed = False):
player = get_dict(save, "user_object", "userInfo", "player")
return (isinstance(player.get("level"), int) and
isinstance(player.get("uid", {}), int) and
isinstance(get_dict(save, "user_object", "userInfo").get("worldName"), str) and
isinstance(player.get("xp", {}), (int, float)) and
isinstance(player.get("playerResourceType", {}), int) and
isinstance(get_dict(save, "user_object", "userInfo", "world", "resources").get("coins"), (int, float)) and
isinstance(player.get("socialXpGood", {}), (int, float)) and
isinstance(player.get("socialLevelGood", {}), int) and
isinstance(player.get("socialXpBad", {}), (int, float)) and
isinstance(player.get("socialLevelBad", {}), int)) or \
(blank_allowed and 'user_object' not in save)
def get_dict(*args):
return reduce((lambda a, b: a.get(b, {}) if isinstance(a.get(b, {}), dict) else {}), args)
class InvalidSaveException(Exception):
"""Exception when save is invalid while loading."""
pass