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cpu_harddisk.h
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cpu_harddisk.h
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#ifndef HARDDISK
#define HARDDISK
#include "parameter.h"
class cpu_harddisk {
point3D move;
bool visible = true;
bool objMove = false;
void motionHandle();
public:void render();
};
void cpu_harddisk::motionHandle() {
if (((enterPressed && objIndex == REMOVE_HDD) || objMove == true) && !assemble)
{
objMove = true;
if (move.z < -1.)
move.x -= 0.007;
else
move.z -= 0.007;
if (move.x < disapphereLimit)
{
enterPressed = false;
objMove = false;
visible = false;
}
}
else if (((enterPressed && objIndex == REMOVE_HDD-1) || objMove == true) && assemble)
{
objMove = true;
visible = true;
if (move.x < 0.)
move.x += 0.007;
else
move.z += 0.007;
if (move.x >= 0. && move.z >= 0.)
{
enterPressed = false;
objMove = false;
}
}
}
void cpu_harddisk::render() {
GLfloat scaleFactor = 0.4;
motionHandle();
if (!visible) return;
glPushMatrix();
glTranslatef(move.x, move.y, move.z);
glScalef(scaleFactor, scaleFactor, scaleFactor);
glTranslatef(8./scaleFactor, 3.86/scaleFactor, -3.2/scaleFactor);
glRotatef(-90., 0., 1., 0);
glColor3f(0.05, 0.05, 0.05);
//back face
glBegin(GL_POLYGON);
glVertex3f(-1, 0.2, 0);
glVertex3f(-1, 0, 0);
glVertex3f(1, 0, 0);
glVertex3f(1, 0.2, 0);
glEnd();
//side face right
glBegin(GL_POLYGON);
glVertex3f(1, 0.2, 0);
glVertex3f(1, 0, 0);
glVertex3f(1, 0, 0.8);
glVertex3f(1, 0.2, 0.8);
glEnd();
//back
glBegin(GL_POLYGON);
glVertex3f(1, 0.2, 0.8);
glVertex3f(1, 0, 0.8);
glVertex3f(-1, 0, 0.8);
glVertex3f(-1, 0.2, 0.8);
glEnd();
//side left face
glBegin(GL_POLYGON);
glVertex3f(-1, 0.2, .8);
glVertex3f(-1, 0, 0.8);
glVertex3f(-1, 0, 0);
glVertex3f(-1, 0.2, 0);
glEnd();
glEnable(GL_TEXTURE_2D);
glColor3f(1., 1., 1.);
glBindTexture(GL_TEXTURE_2D, textures[HDD_TOP]);
//top
glBegin(GL_POLYGON);
glTexCoord2f(0., 0.); glVertex3f(-1, 0.2, 0);
glTexCoord2f(0., 1); glVertex3f(1, 0.2, 0);
glTexCoord2f(1, 1); glVertex3f(1, 0.2, 0.8);
glTexCoord2f(1., 0); glVertex3f(-1, 0.2, 0.8);
glEnd();
glDisable(GL_TEXTURE_2D);
//bottom
glColor3f(0, 0, 0);
glBegin(GL_POLYGON);
glVertex3f(-1, 0, 0);
glVertex3f(1, 0, 0);
glVertex3f(1, 0, 0.8);
glVertex3f(-1, 0, 0.8);
glEnd();
glPopMatrix();
}
#endif HARDDISK