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cfgParams.hpp
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cfgParams.hpp
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class Params {
class WeatherSetting
{
title = "Weather";
values[] = {-1,0,25,50,75,100};
texts[] = {"Random","Clear","Cloudy","Overcast","Rainy","Stormy"};
default = -1;
};
class TimeOfDay
{
title = "Time of Day";
values[] = {7,8,9,10,11,12,13,14,15,16,17,1000};
texts[] = {"07:00", "08:00", "09:00", "10:00", "11:00", "12:00", "13:00", "14:00", "15:00", "16:00", "17:00", "Random"};
default = 1000;
};
class SoloRespawnTime
{
title = "Solo Respawn Time (Seconds)";
values[] = {5,10,20,30,40,50,60,70,80,90,100,110,120};
texts[] = {"5","10","20","30","40","50","60","70","80","90","100","110","120"};
default = 20;
};
class TeamRespawnTime
{
title = "Team Respawn Time (Seconds)";
values[] = {5,10,20,30,40,50,60,70,80,90,100,110,120};
texts[] = {"5","10","20","30","40","50","60","70","80","90","100","110","120"};
default = 10;
};
class CampProtection
{
title = "Camping Protection (Seconds)";
values[] = {-1, 30, 60, 90, 120, 180, 240, 300};
texts[] = {"Off", "30", "60", "90", "120", "180", "240", "300"};
default = 120;
};
class KillsForWin
{
title = "Kills Needed To Win (Per Team)";
values[] = {10,20,30,40,50,60};
texts[] = {"10","20","30","40","50","60"};
default = 20;
};
class GameMode
{
title = "Game Mode";
values[] = {0,1,2};
texts[] = {"Standard (Strong Weapons First)", "Reverse (Weak Weapons First)", "Random (Random Weapon Order)"};
default = 0;
};
class RandomTeams
{
title = "Random Teams";
values[] = {true, false};
texts[] = {"On", "Off"};
default = true;
};
class TeamSize
{
title = "Random Teams - Size";
values[] = {1,2,3,4,5};
texts[] = {"1","2","3","4","5"};
default = 1;
};
class SameAltChannel
{
title = "Set alternative channel to same frequency for all teams.";
values[] = {true, false};
texts[] = {"On", "Off"};
default = true;
};
};