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deathMessages.yml
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deathMessages.yml
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# Configurable death messages
# Is it enabled?
enabled: true
# Are death messages enabled? (If false, all death messages will be disabled)
deathMessagesEnabled: true
# Are non-PVP death messages enabled?
nonPvPDeathMessagesEnabled: true
# You can delete the message to revert it to default
# You can use list of multiple messages for and a random one will be selected each time
deathMessages:
# General message for unspecified deaths
default: "<red>%name% died under mysterious circumstances."
# Messages for death by various entities
entity:
creeper: "<red>%name% was blown up by a Creeper."
skeleton: "<red>%name% was shot by a Skeleton."
spider: "<red>%name% was slain by a Spider."
zombie: "<red>%name% joined the undead."
enderman: "<red>%name% looked into the eyes of an Enderman."
witch: "<red>%name% was witched away."
blaze: "<red>%name% was burnt to a crisp by a Blaze."
piglin: "<red>%name% was porked by a Piglin."
ghast: "<red>%name% was ghasted away."
wither: "<red>%name% withered away."
ender_dragon: "<red>%name% was dragon food."
iron_golem: "<red>%name% was smashed by an Iron Golem."
wolf: "<red>%name% was devoured by a Wolf."
polar_bear: "<red>%name% was mauled by a Polar Bear."
guardian: "<red>%name% was spiked by a Guardian."
phantom: "<red>%name% was haunted by a Phantom."
slime: "<red>%name% was slimed."
magma_cube: "<red>%name% couldn't handle the Magma Cube."
silverfish: "<red>%name% was eaten by Silverfish."
vex: "<red>%name% was vexed to death."
pillager: "<red>%name% was pillaged."
vindicator: "<red>%name% was vindicated."
evoker: "<red>%name% saw some fangs."
stray: "<red>%name% strayed too far."
husk: "<red>%name% dried out."
drowned: "<red>%name% joined the drowned."
elder_guardian: "<red>%name% met the elder."
wither_skeleton: "<red>%name% got boned."
# Messages for environmental deaths
environment:
block_explosion: "<red>%name% was in the blast radius of an explosion."
contact: "<red>%name% was pricked to death."
cramming: "<red>%name% was squished in a crowd."
custom: "<red>%name% died under mysterious circumstances."
dragon_breath: "<red>%name% was consumed by dragon's breath."
drowning: "<red>%name% ran out of air underwater."
dryout: "<red>%name% dried out."
fall:
- "<red>%name% fell from a high place."
- "<red>%name% is having trouble flying."
falling_block: "<red>%name% was crushed by a falling block."
fire: "<red>%name% burned in a fire."
fire_tick: "<red>%name% couldn't escape the flames."
fly_into_wall: "<red>%name% flew into a wall."
freeze: "<red>%name% froze to death."
hot_floor: "<red>%name% walked on too hot of a surface."
lava: "<red>%name% tried to swim in lava."
lightning: "<red>%name% was struck by lightning."
magic: "<red>%name% was killed by magic."
melting: "<red>%name% melted away."
poison: "<red>%name% succumbed to poison."
projectile: "<red>%name% was shot."
sonic_boom: "<red>%name% was blasted by a sonic boom."
starvation: "<red>%name% starved to death."
suffocation: "<red>%name% suffocated inside a block."
suicide: "<red>%name% took their own life."
thorns: "<red>%name% was killed by thorns."
void: "<red>%name% fell into the void."
wither: "<red>%name% withered away."
world_border: "<red>%name% crossed the world border."
# PvP death messages
pvp:
sword: "<red>%name% was sliced by %killer%."
bow: "<red>%name% was shot by %killer%."
trident: "<red>%name% was trident-ed by %killer%."
crossbow: "<red>%name% was crossbowed by %killer%."
potion: "<red>%name% was potioned by %killer%."
fire: "<red>%name% was set ablaze by %killer%."
explosion: "<red>%name% was exploded by %killer%."
fall: "<red>%name% was pushed off by %killer%."