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game3.html
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game3.html
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<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="description" content="">
<meta name="author" content="">
<title>Bullseye Game | Adventure Club</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="theme-color" content="#2c3f51">
<link rel="shortcut icon" href="images/favicon.png">
<style>
body{
margin:0;
background:#222;
margin:20px;
}
svg{
width:100%;
height:100%;
position:fixed;
top:0;
left:0;
}
span{
color:white;
font-family:sans-serif;
opacity:.3;
}
.btn {
position: fixed;
bottom: 5%;
right: 0px;
transform: translateX(-50%);
border: 1px solid #fff;
border-radius: 5px;
font-size: 0.9rem;
padding: 0.5rem 0.7em;
background-color: transparent;
color: #ffffff;
font-family: Verdana, Geneva, Tahoma, sans-serif;
-webkit-font-smoothing: antialiased;
cursor: pointer;
transition: all .3s;
z-index: 11;
}
.btn_works {
left: 50%;
right: unset;
text-decoration: none;
}
.btn-submit-home {
text-align: center;
width: 250px;
background-color: #4fcccd;
color: rgb(27, 0, 61);
font-size: 14px;
font-weight: 300;
letter-spacing: 5px;
border-radius: 7px;
margin-top: 5px;
border-bottom: 3px solid #2f9697;
box-shadow: none;
padding: 10px;
}
.btn:hover {
background: #ffffff;
color: #1B1734;
}
</style>
<script>
window.console = window.console || function(t) {};
</script>
<script>
if (document.location.search.match(/type=embed/gi)) {
window.parent.postMessage("resize", "*");
}
</script>
</head>
<body translate="no" >
<svg id="game" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1000 400" overflow="visible">
<linearGradient id="ArcGradient" >
<stop offset="0" stop-color="#fff" stop-opacity=".2"/>
<stop offset="50%" stop-color="#fff" stop-opacity="0"/>
</linearGradient>
<path id="arc" fill="none" stroke="url(#ArcGradient)" stroke-width="4" d="M100,250c250-400,550-400,800,0" pointer-events="none"/>
<defs>
<g id="arrow">
<line x2="60" fill="none" stroke="#888" stroke-width="2" />
<polygon fill="#888" points="64 0 58 2 56 0 58 -2" />
<polygon fill="#88ce02" points="2 -3 -4 -3 -1 0 -4 3 2 3 5 0" />
</g>
</defs>
<g id="target">
<path fill="#FFF" d="M924.2,274.2c-21.5,21.5-45.9,19.9-52,3.2c-4.4-12.1,2.4-29.2,14.2-41c11.8-11.8,29-18.6,41-14.2 C944.1,228.3,945.7,252.8,924.2,274.2z" />
<path fill="#F4531C" d="M915.8,265.8c-14.1,14.1-30.8,14.6-36,4.1c-4.1-8.3,0.5-21.3,9.7-30.5s22.2-13.8,30.5-9.7 C930.4,235,929.9,251.7,915.8,265.8z" />
<path fill="#FFF" d="M908.9,258.9c-8,8-17.9,9.2-21.6,3.5c-3.2-4.9-0.5-13.4,5.6-19.5c6.1-6.1,14.6-8.8,19.5-5.6 C918.1,241,916.9,250.9,908.9,258.9z" />
<path fill="#F4531C" d="M903.2,253.2c-2.9,2.9-6.7,3.6-8.3,1.7c-1.5-1.8-0.6-5.4,2-8c2.6-2.6,6.2-3.6,8-2 C906.8,246.5,906.1,250.2,903.2,253.2z" />
</g>
<g id="bow" fill="none" stroke-linecap="round" vector-effect="non-scaling-stroke" pointer-events="none">
<polyline fill="none" stroke="#ddd" stroke-linecap="round" points="88,200 88,250 88,300"/>
<path fill="none" stroke="#88ce02" stroke-width="3" stroke-linecap="round" d="M88,300 c0-10.1,12-25.1,12-50s-12-39.9-12-50"/>
</g>
<g class="arrow-angle"><use x="100" y="250" xlink:href="#arrow"/></g>
<clipPath id="mask">
<polygon opacity=".5" points="0,0 1500,0 1500,200 970,290 950,240 925,220 875,280 890,295 920,310 0,350" pointer-events="none"/>
</clipPath>
<g class="arrows" clip-path="url(#mask)" pointer-events="none">
</g>
<g class="miss" fill="#aaa" opacity="0" transform="translate(0, 100)">
<path d="M358 194L363 118 386 120 400 153 416 121 440 119 446 203 419 212 416 163 401 180 380 160 381 204"/>
<path d="M450 120L458 200 475 192 474 121"/>
<path d="M537 118L487 118 485 160 515 162 509 177 482 171 482 193 529 199 538 148 501 146 508 133 537 137"/>
<path d="M540 202L543 178 570 186 569 168 544 167 546 122 590 116 586 142 561 140 560 152 586 153 586 205"/>
<path d="M595,215l5-23l31,0l-5,29L595,215z M627,176l13-70l-41-0l-0,70L627,176z"/>
</g>
<g class="bullseye" fill="#F4531C" opacity="0">
<path d="M322,159l15-21l-27-13l-32,13l15,71l41-14l7-32L322,159z M292,142h20l3,8l-16,8 L292,142z M321,182l-18,9l-4-18l23-2V182z"/>
<path d="M340 131L359 125 362 169 381 167 386 123 405 129 392 183 351 186z"/>
<path d="M413 119L402 188 450 196 454 175 422 175 438 120z"/>
<path d="M432 167L454 169 466 154 451 151 478 115 453 113z"/>
<path d="M524 109L492 112 466 148 487 155 491 172 464 167 463 184 502 191 513 143 487 141 496 125 517 126z"/>
<path d="M537 114L512 189 558 199 566 174 533 175 539 162 553 164 558 150 543 145 547 134 566 148 575 124z"/>
<path d="M577 118L587 158 570 198 587 204 626 118 606 118 598 141 590 112z"/>
<path d="M635 122L599 198 643 207 649 188 624 188 630 170 639 178 645 162 637 158 649 143 662 151 670 134z"/>
<path d="M649,220l4-21l28,4l-6,25L649,220z M681,191l40-79l-35-8L659,184L681,191z"/>
</g>
<g class="hit" fill="#ffcc00" opacity="0" transform="translate(180, -80) rotate(12) ">
<path d="M383 114L385 195 407 191 406 160 422 155 418 191 436 189 444 112 423 119 422 141 407 146 400 113"/>
<path d="M449 185L453 113 477 112 464 186"/>
<path d="M486 113L484 130 506 130 481 188 506 187 520 131 540 135 545 119"/>
<path d="M526,195l5-20l22,5l-9,16L526,195z M558,164l32-44l-35-9l-19,51L558,164z"/>
</g>
<!-- <line x1= "875", y1= "280", x2= "925", y2= "220" stroke="red"/>
<circle class="point" r="7" fill="purple" opacity=".4"/> -->
</svg>
<span>Draw back an arrow and launch it!</span>
<div>
<a href="game.html"><span class="btn-submit-home btn_works btn">Exit Game</span></a>
</div>
<script src="https://cpwebassets.codepen.io/assets/common/stopExecutionOnTimeout-8216c69d01441f36c0ea791ae2d4469f0f8ff5326f00ae2d00e4bb7d20e24edb.js"></script>
<script src='https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.1/TweenMax.min.js'></script>
<script src='https://s3-us-west-2.amazonaws.com/s.cdpn.io/16327/MorphSVGPlugin.min.js'></script>
<script id="rendered-js" >
var svg = document.querySelector("svg");
var cursor = svg.createSVGPoint();
var arrows = document.querySelector(".arrows");
var randomAngle = 0;
// center of target
var target = {
x: 900,
y: 249.5 };
// target intersection line segment
var lineSegment = {
x1: 875,
y1: 280,
x2: 925,
y2: 220 };
// bow rotation point
var pivot = {
x: 100,
y: 250 };
aim({
clientX: 320,
clientY: 300 });
// set up start drag event
window.addEventListener("mousedown", draw);
function draw(e) {
// pull back arrow
randomAngle = Math.random() * Math.PI * 0.03 - 0.015;
TweenMax.to(".arrow-angle use", 0.3, {
opacity: 1 });
window.addEventListener("mousemove", aim);
window.addEventListener("mouseup", loose);
aim(e);
}
function aim(e) {
// get mouse position in relation to svg position and scale
var point = getMouseSVG(e);
point.x = Math.min(point.x, pivot.x - 7);
point.y = Math.max(point.y, pivot.y + 7);
var dx = point.x - pivot.x;
var dy = point.y - pivot.y;
// Make it more difficult by adding random angle each time
var angle = Math.atan2(dy, dx) + randomAngle;
var bowAngle = angle - Math.PI;
var distance = Math.min(Math.sqrt(dx * dx + dy * dy), 50);
var scale = Math.min(Math.max(distance / 30, 1), 2);
TweenMax.to("#bow", 0.3, {
scaleX: scale,
rotation: bowAngle + "rad",
transformOrigin: "right center" });
var arrowX = Math.min(pivot.x - 1 / scale * distance, 88);
TweenMax.to(".arrow-angle", 0.3, {
rotation: bowAngle + "rad",
svgOrigin: "100 250" });
TweenMax.to(".arrow-angle use", 0.3, {
x: -distance });
TweenMax.to("#bow polyline", 0.3, {
attr: {
points: "88,200 " + Math.min(pivot.x - 1 / scale * distance, 88) + ",250 88,300" } });
var radius = distance * 9;
var offset = {
x: Math.cos(bowAngle) * radius,
y: Math.sin(bowAngle) * radius };
var arcWidth = offset.x * 3;
TweenMax.to("#arc", 0.3, {
attr: {
d: "M100,250c" + offset.x + "," + offset.y + "," + (arcWidth - offset.x) + "," + (offset.y + 50) + "," + arcWidth + ",50" },
autoAlpha: distance / 60 });
}
function loose() {
// release arrow
window.removeEventListener("mousemove", aim);
window.removeEventListener("mouseup", loose);
TweenMax.to("#bow", 0.4, {
scaleX: 1,
transformOrigin: "right center",
ease: Elastic.easeOut });
TweenMax.to("#bow polyline", 0.4, {
attr: {
points: "88,200 88,250 88,300" },
ease: Elastic.easeOut });
// duplicate arrow
var newArrow = document.createElementNS("http://www.w3.org/2000/svg", "use");
newArrow.setAttributeNS('http://www.w3.org/1999/xlink', 'href', "#arrow");
arrows.appendChild(newArrow);
// animate arrow along path
var path = MorphSVGPlugin.pathDataToBezier("#arc");
TweenMax.to([newArrow], 0.5, {
force3D: true,
bezier: {
type: "cubic",
values: path,
autoRotate: ["x", "y", "rotation"] },
onUpdate: hitTest,
onUpdateParams: ["{self}"],
onComplete: onMiss,
ease: Linear.easeNone });
TweenMax.to("#arc", 0.3, {
opacity: 0 });
//hide previous arrow
TweenMax.set(".arrow-angle use", {
opacity: 0 });
}
function hitTest(tween) {
// check for collisions with arrow and target
var arrow = tween.target[0];
var transform = arrow._gsTransform;
var radians = transform.rotation * Math.PI / 180;
var arrowSegment = {
x1: transform.x,
y1: transform.y,
x2: Math.cos(radians) * 60 + transform.x,
y2: Math.sin(radians) * 60 + transform.y };
var intersection = getIntersection(arrowSegment, lineSegment);
if (intersection.segment1 && intersection.segment2) {
tween.pause();
var dx = intersection.x - target.x;
var dy = intersection.y - target.y;
var distance = Math.sqrt(dx * dx + dy * dy);
var selector = ".hit";
if (distance < 7) {
selector = ".bullseye";
}
showMessage(selector);
}
}
function onMiss() {
// Damn!
showMessage(".miss");
}
function showMessage(selector) {
// handle all text animations by providing selector
TweenMax.killTweensOf(selector);
TweenMax.killChildTweensOf(selector);
TweenMax.set(selector, {
autoAlpha: 1 });
TweenMax.staggerFromTo(selector + " path", .5, {
rotation: -5,
scale: 0,
transformOrigin: "center" },
{
scale: 1,
ease: Back.easeOut },
.05);
TweenMax.staggerTo(selector + " path", .3, {
delay: 2,
rotation: 20,
scale: 0,
ease: Back.easeIn },
.03);
}
function getMouseSVG(e) {
// normalize mouse position within svg coordinates
cursor.x = e.clientX;
cursor.y = e.clientY;
return cursor.matrixTransform(svg.getScreenCTM().inverse());
}
function getIntersection(segment1, segment2) {
// find intersection point of two line segments and whether or not the point is on either line segment
var dx1 = segment1.x2 - segment1.x1;
var dy1 = segment1.y2 - segment1.y1;
var dx2 = segment2.x2 - segment2.x1;
var dy2 = segment2.y2 - segment2.y1;
var cx = segment1.x1 - segment2.x1;
var cy = segment1.y1 - segment2.y1;
var denominator = dy2 * dx1 - dx2 * dy1;
if (denominator == 0) {
return null;
}
var ua = (dx2 * cy - dy2 * cx) / denominator;
var ub = (dx1 * cy - dy1 * cx) / denominator;
return {
x: segment1.x1 + ua * dx1,
y: segment1.y1 + ua * dy1,
segment1: ua >= 0 && ua <= 1,
segment2: ub >= 0 && ub <= 1 };
}
//# sourceURL=pen.js
</script>
</body>
</html>