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Buttons.py
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Buttons.py
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# -*- coding: cp1252 -*-
#/usr/bin/env python
#Simon H. Larsen
#Buttons
#Project startet: d. 26. august 2012
import pygame
from pygame.locals import *
pygame.init()
class Button:
def create_button(self, surface, color, x, y, length, height, width, text, text_color):
surface = self.draw_button(surface, color, length, height, x, y, width)
surface = self.write_text(surface, text, text_color, length, height, x, y)
self.rect = pygame.Rect(x,y, length, height)
return surface
def write_text(self, surface, text, text_color, length, height, x, y):
#font_size = int(length//len(text))
font_size = 20
myFont = pygame.font.SysFont("Calibri", font_size)
myText = myFont.render(text, 1, text_color)
surface.blit(myText, ((x+length/2) - myText.get_width()/2, (y+height/2) - myText.get_height()/2))
return surface
def draw_button(self, surface, color, length, height, x, y, width):
for i in range(1,10):
s = pygame.Surface((length+(i*2),height+(i*2)))
s.fill(color)
alpha = (255/(i+2))
if alpha <= 0:
alpha = 1
s.set_alpha(alpha)
pygame.draw.rect(s, color, (x-i,y-i,length+i,height+i), width)
surface.blit(s, (x-i,y-i))
pygame.draw.rect(surface, color, (x,y,length,height), 0)
pygame.draw.rect(surface, (190,190,190), (x,y,length,height), 1)
return surface
def pressed(self, mouse):
if mouse[0] > self.rect.topleft[0]:
if mouse[1] > self.rect.topleft[1]:
if mouse[0] < self.rect.bottomright[0]:
if mouse[1] < self.rect.bottomright[1]:
print ("Some button was pressed!")
return True
else: return False
else: return False
else: return False
else: return False