Releases: Amatsugu/Phos
Bug Fixes and Underlying Changes
Fixed a bug with advanced conduits where the offshore platform would be rendered on land
Fixed a bug with advanced conduits where the connecting line would be underwater
Fixed buildings remaining unlocked after a tech building is destroyed
Fixed upkeep text being displayed when there is no upkeep to display
Fixed walls rendering before construction is complete
Fixed Edge case for rendering vertical lines
Updated Addressable Database, this caused some issues in the last build because of missing items
Added Artillery Model
Started work on implementing a building footprint system, this will be responsible for determining how many tiles a building occupies and the shape of it.
Turrets and Walls
and lots of bug fixes
Turrets and More Bug Fixes
More Work on turrets Various bug fixes Improvements to Phos core ai
Turrets and Bug Fixes
#Fixes
Fixed a bug with notification popups that caused duplicate popups on buildings
Fixed a bug that allowed the deconstruction of the HQ/enemy buildings
Fixed resources costs being cut off on the UI in some situations
Fixed UI updates being 1 tick behind the game tick
Fixed lingering parts of buildings after deconstruction
Fixed wind turbine efficiency calculation
Fixed health bar system not properly initializing resulting in missing health bars.
#Changes
Moved Upkeep costs to the info panel
Added Command completion for the console
Added the basic implementation for turret buildings
Bug Fixes and Improvements
#Additions
Added tech building effect range indicator
Added unit/building death event
Added Camera freeze/unfreeze event
Added console open close event
Added an optimization to the get neighbors method, allowing it to reuse a given array
Added an IsDead bool to units
Added smooth rotation to units while they are moving around
Added aiming rotation to units that are attacking, the turret will now rotate towards the target before firing
Added a line render to show the currently issued move order
Added a variable to units for icon sprites
Added place holder models for various types of phos crystals
Added generation of phos crystal resoruces
#Fixes
Fixed various bugs with events relating to map destroy, map load and animation events
Fixed bug that allowed interaction with the game while the console was open
Fixed a bug where the console would open and close immediately when it is first opened
Fixed a bug that caused the selection window to not show the correct unit count when a unit in the selection dies
Fixed a bug that allowed orders to be issued to units that are dead, resulting in errors
Fixed a bug that allowed multiple tech buildings to be built
Fixed a bug that allowed quick save/load before the hq is placed
Fixed a crash caused by some tech buildings when placed next to a building that doesn't have any modifiers on it
Fixed a bug that resulted in the thumper mine yeilding 0 metal when only gathering 1 ore tile. It will now gather at least 1 unit of resources
Fixed a bug with unit turret rotation that would reset it's rotation while moving, preventing it from shooting while on the move.
Fixed a bug with notification popups on buildings sometimes not being removed
Fixed a bug with notification popups on buildings that caused there to be multiple on the same notification
Full Saving + Loading from File
Hopefully I didn't forget to save a property
F6 to save
F7 to load
Quick Saves and Sky Improvements
Started implementation of map serialization and quick saves to test it. Currently this only saves map data. Does not save resources or game state.
Also made some major improvements to the sky and the lighting it contributes to the scene.
Teching Up
Tech buildings now provide AOE buffs.
Currently the UI does not show these buffs.
Only some buffs work.
Fixes and Improvements
Fixed various issues with building destruction
Fixed issues with adjacency bonuses
Wind Turbines now update their power gen based on the actual wind speed
Progression to T2
Improvements and implementation of tech progression