You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have a problem with the library. I have set up a 128x64 display with u8glib. I want it to work as a timer.
In my code I have set the Timer to 999:59:59, but the display just keeps showing 999:59:58. I can confirm, that the Display updates without the Countdown library but just a rand() int.
I have an Arduino Mega 2560
Here's my code:
`#include<CountUpDownTimer.h>
#include "U8glib.h"
u8g.setColorIndex(1);
u8g.drawBox(0,0,128,64);
u8g.setColorIndex(0);
// graphic commands to redraw the complete screen should be placed here
u8g.setFont(u8g_font_courB18r);
//u8g.setFont(u8g_font_osb21);
Hello There,
I have a problem with the library. I have set up a 128x64 display with u8glib. I want it to work as a timer.
In my code I have set the Timer to 999:59:59, but the display just keeps showing 999:59:58. I can confirm, that the Display updates without the Countdown library but just a rand() int.
I have an Arduino Mega 2560
Here's my code:
`#include<CountUpDownTimer.h>
#include "U8glib.h"
U8GLIB_ST7920_128X64 u8g(18, 16, 17, U8G_PIN_NONE);
CountUpDownTimer T(DOWN);
char buf[8];
char buf1[8];
char buf2[8];
void draw(void) {
u8g.setColorIndex(1);
u8g.drawBox(0,0,128,64);
u8g.setColorIndex(0);
// graphic commands to redraw the complete screen should be placed here
u8g.setFont(u8g_font_courB18r);
//u8g.setFont(u8g_font_osb21);
itoa(T.ShowHours(), buf, 10);
u8g.drawStr(3, 40, buf);
u8g.drawStr(45, 40, ":");
itoa(T.ShowMinutes(), buf1, 10);
u8g.drawStr(56, 40, buf1);
u8g.drawStr(85, 40, ":");
itoa(T.ShowSeconds(), buf2, 10);
u8g.drawStr(96, 40, buf2);
}
void setup(void) {
pinMode(13,OUTPUT);
digitalWrite(13,HIGH);
// assign default color value
T.SetTimer(999,59,59);
T.StartTimer();
}
void loop(void) {
T.Timer();
if (T.TimeHasChanged() ){
// picture loop
u8g.firstPage();
do {
draw();
} while( u8g.nextPage() );
// rebuild the picture after some delay
u8g.firstPage();
do {
draw();
} while( u8g.nextPage() );
}
}`
I hope someone can help.
The text was updated successfully, but these errors were encountered: