Releases: AnnulusGames/MagicTween
Releases · AnnulusGames/MagicTween
v0.2.1
v0.2.0
What's Changed
- Improved performance
- Completely reduce GC allocation
- TweenPlugin/TweenOptions related API release
- Added tween option optimized for Transform
- Breaking API changes regarding Tween for ECS
- Fixed some bugs related to Sequence
- Fixed other minor bugs
Full Changelog: v0.1.10...v0.2.0
Migration
This release contains some breaking changes. For migration from v0.1, please refer to migration.md.
v0.1.10
What's Changed
- Fixed a bug where TextMeshPro tween did not work after changing the text
Full Changelog: v0.1.9...v0.1.10
v0.1.9
What's Changed
- Optimized tween creation
- Fixed a bug where callback was not set correctly
Full Changelog: v0.1.8...v0.1.9
v0.1.8
What's Changed
- ArchetypeStorage now supports Burst
- Fixed a bug that Sequence callback does not work correctly
- Updated Unity editor version
Full Changelog: v0.1.7...v0.1.8
v0.1.7
v0.1.6
What's Changed
- Fixed a bug where the tween duration of Japanese text was incorrect
- Fixed problem with nested callbacks causing structural changes
Full Changelog: v0.1.5...v0.1.6
v0.1.5
What's Changed
- Add IsActive check to TweenEntityTrigger
- Add check if entity has component
Full Changelog: v0.1.4...v0.1.5
v0.1.4
What's Changed
- Added assertion for invalid arguments
- Fixed error occurs when using Tween.KillAll() with id
Full Changelog: v0.1.3...v0.1.4
v0.1.3
What's Changed
- Fixed error when waiting for tween
- Fixed error when enabling the Enter Play Mode Option
- Fixed typo "SetFreqnency" -> "SetFrequency" by @potistudio in #4
New Contributors
- @potistudio made their first contribution in #4
Full Changelog: v0.1.2...v0.1.3