-
Notifications
You must be signed in to change notification settings - Fork 0
/
tengo.go
309 lines (290 loc) · 6.19 KB
/
tengo.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
package tengo
import (
"errors"
"fmt"
"strconv"
"time"
)
var (
// MaxStringLen is the maximum byte-length for string value. Note this
// limit applies to all compiler/VM instances in the process.
MaxStringLen = 2147483647
// MaxBytesLen is the maximum length for bytes value. Note this limit
// applies to all compiler/VM instances in the process.
MaxBytesLen = 2147483647
)
const (
// GlobalsSize is the maximum number of global variables for a VM.
GlobalsSize = 1024
// StackSize is the maximum stack size for a VM.
StackSize = 2048
// MaxFrames is the maximum number of function frames for a VM.
MaxFrames = 1024
// SourceFileExtDefault is the default extension for source files.
SourceFileExtDefault = ".tengo"
)
// CallableFunc is a function signature for the callable functions.
type CallableFunc = func(args ...Object) (ret Object, err error)
// CountObjects returns the number of objects that a given object o contains.
// For scalar value types, it will always be 1. For compound value types,
// this will include its elements and all of their elements recursively.
func CountObjects(o Object) (c int) {
c = 1
switch o := o.(type) {
case *Array:
for _, v := range o.Value {
c += CountObjects(v)
}
case *ImmutableArray:
for _, v := range o.Value {
c += CountObjects(v)
}
case *Map:
for _, v := range o.Value {
c += CountObjects(v)
}
case *ImmutableMap:
for _, v := range o.Value {
c += CountObjects(v)
}
case *Error:
c += CountObjects(o.Value)
}
return
}
// ToString will try to convert object o to string value.
func ToString(o Object) (v string, ok bool) {
if o == UndefinedValue {
return
}
ok = true
if str, isStr := o.(*String); isStr {
v = str.Value
} else {
v = o.String()
}
return
}
// ToInt will try to convert object o to int value.
func ToInt(o Object) (v int, ok bool) {
switch o := o.(type) {
case *Int:
v = int(o.Value)
ok = true
case *Float:
v = int(o.Value)
ok = true
case *Char:
v = int(o.Value)
ok = true
case *Bool:
if o == TrueValue {
v = 1
}
ok = true
case *String:
c, err := strconv.ParseInt(o.Value, 10, 64)
if err == nil {
v = int(c)
ok = true
}
}
return
}
// ToInt64 will try to convert object o to int64 value.
func ToInt64(o Object) (v int64, ok bool) {
switch o := o.(type) {
case *Int:
v = o.Value
ok = true
case *Float:
v = int64(o.Value)
ok = true
case *Char:
v = int64(o.Value)
ok = true
case *Bool:
if o == TrueValue {
v = 1
}
ok = true
case *String:
c, err := strconv.ParseInt(o.Value, 10, 64)
if err == nil {
v = c
ok = true
}
}
return
}
// ToFloat64 will try to convert object o to float64 value.
func ToFloat64(o Object) (v float64, ok bool) {
switch o := o.(type) {
case *Int:
v = float64(o.Value)
ok = true
case *Float:
v = o.Value
ok = true
case *String:
c, err := strconv.ParseFloat(o.Value, 64)
if err == nil {
v = c
ok = true
}
}
return
}
// ToBool will try to convert object o to bool value.
func ToBool(o Object) (v bool, ok bool) {
ok = true
v = !o.IsFalsy()
return
}
// ToRune will try to convert object o to rune value.
func ToRune(o Object) (v rune, ok bool) {
switch o := o.(type) {
case *Int:
v = rune(o.Value)
ok = true
case *Char:
v = o.Value
ok = true
}
return
}
// ToByteSlice will try to convert object o to []byte value.
func ToByteSlice(o Object) (v []byte, ok bool) {
switch o := o.(type) {
case *Bytes:
v = o.Value
ok = true
case *String:
v = []byte(o.Value)
ok = true
}
return
}
// ToTime will try to convert object o to time.Time value.
func ToTime(o Object) (v time.Time, ok bool) {
switch o := o.(type) {
case *Time:
v = o.Value
ok = true
case *Int:
v = time.Unix(o.Value, 0)
ok = true
}
return
}
// ToInterface attempts to convert an object o to an interface{} value
func ToInterface(o Object) (res interface{}) {
switch o := o.(type) {
case *Int:
res = o.Value
case *String:
res = o.Value
case *Float:
res = o.Value
case *Bool:
res = o == TrueValue
case *Char:
res = o.Value
case *Bytes:
res = o.Value
case *Array:
res = make([]interface{}, len(o.Value))
for i, val := range o.Value {
res.([]interface{})[i] = ToInterface(val)
}
case *ImmutableArray:
res = make([]interface{}, len(o.Value))
for i, val := range o.Value {
res.([]interface{})[i] = ToInterface(val)
}
case *Map:
res = make(map[string]interface{})
for key, v := range o.Value {
res.(map[string]interface{})[key] = ToInterface(v)
}
case *ImmutableMap:
res = make(map[string]interface{})
for key, v := range o.Value {
res.(map[string]interface{})[key] = ToInterface(v)
}
case *Time:
res = o.Value
case *Error:
res = errors.New(o.String())
case *Undefined:
res = nil
case Object:
return o
}
return
}
// FromInterface will attempt to convert an interface{} v to a Tengo Object
func FromInterface(v interface{}) (Object, error) {
switch v := v.(type) {
case nil:
return UndefinedValue, nil
case string:
if len(v) > MaxStringLen {
return nil, ErrStringLimit
}
return &String{Value: v}, nil
case int64:
return &Int{Value: v}, nil
case int:
return &Int{Value: int64(v)}, nil
case bool:
if v {
return TrueValue, nil
}
return FalseValue, nil
case rune:
return &Char{Value: v}, nil
case byte:
return &Char{Value: rune(v)}, nil
case float64:
return &Float{Value: v}, nil
case []byte:
if len(v) > MaxBytesLen {
return nil, ErrBytesLimit
}
return &Bytes{Value: v}, nil
case error:
return &Error{Value: &String{Value: v.Error()}}, nil
case map[string]Object:
return &Map{Value: v}, nil
case map[string]interface{}:
kv := make(map[string]Object)
for vk, vv := range v {
vo, err := FromInterface(vv)
if err != nil {
return nil, err
}
kv[vk] = vo
}
return &Map{Value: kv}, nil
case []Object:
return &Array{Value: v}, nil
case []interface{}:
arr := make([]Object, len(v))
for i, e := range v {
vo, err := FromInterface(e)
if err != nil {
return nil, err
}
arr[i] = vo
}
return &Array{Value: arr}, nil
case time.Time:
return &Time{Value: v}, nil
case Object:
return v, nil
case CallableFunc:
return &UserFunction{Value: v}, nil
}
return nil, fmt.Errorf("cannot convert to object: %T", v)
}