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Releases: ArkoG/L3T

3.0stable_final

07 Apr 19:28
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3.0stable_final Pre-release
Pre-release
final logs for 3.0

RELIC3

10 Jun 14:49
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RELEASE BETA 0.97 RELIC7 (10th june 2018) for CK2 v2.8.2

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MAJOR

  • mod update for 2.8.2 game version

VARIOUS and MINOR

  • dynamic roads get more chances to start on the "Silk road"
  • dynamic roads will get away from the "Silk road" for its further steps

BUGFIXES

  • fixed a bug occuring in studying books final event

RELIC2

07 Jan 18:19
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RELEASE BETA 0.96 RELIC2 (7th january 2018) for CK2 v2.8.1

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MAJOR

  • nothing major since RELIC1

VARIOUS and MINOR

  • some text revisions and translations

BUGFIXES

  • fixed some bugs in economic development notifications
  • fixed some localisation bugs
  • fixed the bug that stops the write a book event chain to complete
  • fixed a compatching bug

RELIC1

23 Dec 19:07
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RELEASE BETA 0.95 RELIC1 (23 december 2017) for CK2 v2.8.x

MAJOR

The return of the cathedral system.

  • redesign of the cathedrals system, now fully IA-friendly, with plenty of immersion elements during construction
  • enriched system of holy relics
  • integration and extension of the mini-mod "ascent to sainthood" by blackninja9939
  • a new society (non playable) which brings together the artists of the cathedrals
    Development.
  • new system for the economic development of demesnes
    A new type of event.
  • The mod proposes a new layout of the event window and put it in use by the way

MINOR and VARIOUS

  • game rule "Opus Francigenum" for the activation of the era of cathedrals
  • new icons for learning modifiers
  • new buildings for your capital: a personal library (2 levels)
  • new decisions related to the library (buy books, study books)
  • new events on the theme of poaching
  • the mountainous regions may feature a pass
  • many revisions of texts and translations
  • new tooltips and descriptions to help the gameplay
  • the trade routes are now materialized on the map with 3D models
  • all the rest I forget
  • lots of balancing
  • debug mode

MORE INFO

See Paradox Interactive forum for more info
Voir les forums Strategium pour plus d'information en français (French only)

EASTER1

16 Apr 16:04
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RELEASE BETA 0.94 EASTER1 (16 april 2017) for CK2 v2.7.0 and 2.7.1

MAJOR

  • easter egg hunt feature
  • update for 2.7 version of the game
  • republic tradeposts buildings overhaul

VARIOUS and MINOR

  • granted access new ambition events to AI
  • added a muslim specific icon for religious center specialization
  • added some prestige requirement to buildings
  • improved starting event text
  • improved the "Legendary sword" event chain, it now possibly gives an artefact in the end
  • added a muslim only alternate to the "legendary sword" event chain, with proper specific flavour and artefact to gain
  • brought some new event pictures
  • updated provinces getting the river modifier on SWMH map
  • adds a small piety startup bonus

BUGFIXES

  • added muslim specific localisation to castle and city temple buildings
  • fixed a bug providing sometimes a double specialization on temple holdings
  • fixed an interface issue on main screen if you don't use Arkopack Interface mod alongside with L3T
  • optimisation of population events

MORE INFO

See Paradox Interactive forum for more info
Voir les forums Strategium pour plus d'information en français (French only)

latest 2.7.0 code before update to 2.7.1

14 Apr 12:16
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last270

Manage hedgedog egg inheritance

Balrog2

04 Feb 21:54
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MAJOR :

-feature : it is now possible to change the specialization of feudal holdings
-adds some buildings for the Administrative Centers (thanks to Alessio from RGS forum)
-adds some icons displayed on each holding to indicate their specialization

VARIOUS and MINOR :

-adds some new and recycled buildings
-fixes a bug with building evolution when the government type is wrong
-restricts the levels past 3rd of the barracks to the holdings with specialized into Citadel
-forbids to change specialization if a building construction has been launched for less than one year
-the Administrative Center is disabled and loses its depending buildings if the holding or the county loses its capital status
-adds character modifiers to give the beneficial effects of some buildings from the Administrative Center spec
-fixss the forest buildings accounting (hunting and herboristery)
-adjusts and balances forest buildings (now the hunting lodge has a monthly cost but gives prestige)

DOWNLOAD :

See Paradox forum for lastest version