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Animation.dart
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Animation.dart
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import 'package:flutter/material.dart';
void main() {
runApp(new ProjectApp());
}
class ProjectApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Uploader',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MainScreen(title: 'Uploader Screen'),
);
}
}
class MainScreen extends StatefulWidget {
MainScreen({Key key, this.title}) : super(key: key);
final String title;
@override
MainScreenState createState() => new MainScreenState();
}
class MainScreenState extends State<MainScreen>
with SingleTickerProviderStateMixin {
Animation<double> animation;
AnimationController animationController;
@override
void initState() {
super.initState();
animationController = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 2000),
);
animation = Tween(begin: 0.0, end: 300.0).animate(animationController)
..addListener(() {
setState(() {});
});
animationController.forward();
}
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Center(
child: new Container(
margin: const EdgeInsets.symmetric(vertical: 16.0),
height: animation.value,
width: animation.value,
child: FlutterLogo(),
)),
floatingActionButton: new FloatingActionButton(
onPressed: () {
print("Snack bar clicked");
},
child: new Icon(Icons.gavel)),
);
}
@override
void dispose() {
animationController.dispose();
super.dispose();
}
}