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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "TacoParser",
"language": "NativeScript",
"path": "res://tacoparser.gdns"
}, {
"base": "Node",
"class": "X11_FG",
"language": "NativeScript",
"path": "res://Spatial.gdns"
} ]
_global_script_class_icons={
"TacoParser": "",
"X11_FG": ""
}
[application]
config/name="Burrito"
run/main_scene="res://Spatial.tscn"
run/low_processor_mode=true
boot_splash/image="res://splash.png"
config/icon="res://icon.png"
[autoload]
Settings="*res://Settings.gd"
[display]
window/size/width=1820
window/size/height=874
window/size/resizable=false
window/size/borderless=true
window/size/always_on_top=true
window/vsync/use_vsync=false
window/per_pixel_transparency/allowed=true
window/per_pixel_transparency/enabled=true
[global]
logg=true
logging=true
[rendering]
environment/default_environment="res://default_env.tres"