diff --git a/Book_Luminous.lyx b/Book_Luminous.lyx
index ce88f7a..e90a30e 100644
--- a/Book_Luminous.lyx
+++ b/Book_Luminous.lyx
@@ -7,12 +7,11 @@
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@@ -20,6 +19,107 @@ Format 66
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@@ -129,21 +229,12278 @@ status open
lumcustomtitle{Luminous: the Dream}{A Storytelling Game of Distant Dreams}
\end_layout
+\begin_layout Plain Layout
+
+
+\backslash
+setsection{luminous}
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Chapter
+Foreword
+\begin_inset CommandInset label
+LatexCommand label
+name "chap:Foreword"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+
+\series bold
+\shape italic
+\emph on
+Luminous: the Dream
+\series default
+\shape default
+\emph default
+ is a fanmade roleplaying game for the
+\series bold
+Chronicles of Darkness
+\series default
+, inspired by the
+\emph on
+mahou shoujo
+\emph default
+ genre of anime and manga.
+ Players take on the role of those caught between the waking world and the
+ world of dreams.
+ Wielding a faint power from their unison, they seek to bring a better future
+ for both worlds and all within.
+\end_layout
+
+\begin_layout Standard
+The
+\series bold
+Chronicles of Darkness
+\series default
+ book is needed to use this book.
+ At the time of preparation, that book is available from
+\begin_inset CommandInset href
+LatexCommand href
+name "DriveThru RPG"
+target "https://www.drivethrurpg.com/"
+literal "false"
+
+\end_inset
+
+.
+\end_layout
+
+\begin_layout Standard
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+playtesttext {Luminous: the Dream}
+\end_layout
+
+\end_inset
+
+ Source code for the system document can be found on
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+href{https://github.com/AuroraAmissa/LuminousTheDream/tree/
+\backslash
+gitHash}{Github}
+\end_layout
+
\end_inset
+.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+This version of Luminous: the Dream contains author commentary by AuroraAmissa.
+ It contains extra text (typeset in pinkish boxes like this one) that explain
+ how various design decisions in this fansplat came about, and help people
+ who are writing roleplay systems understand the subtler themes and design
+ that goes into things like this.
+ For Storytellers too, it will likely give quite a good deal of insight
+ into how to run the game on subtle points that are hard to include in the
+ main text.
+\end_layout
+
+\begin_layout Plain Layout
+A lot of the D&D/Pathfinder homebrew on the Giant in the Playground forums
+ once used collapsibles for a similar purpose, and seeing that helped me
+ develop my own sense for game design early on.
+ Mark Rosewater's blog on the design of Magic: the Gathering and its mechanics
+ was similarly invaluable for that.
+ This commentary is a love letter to them, of passing on the torch.
+\end_layout
+
+\begin_layout Plain Layout
+Princess, to me, feels as if it became diluted over the course of its developmen
+t process.
+ It kept every individual piece of the original Princess: the Fading pitch
+ by Cruton, but lost its core feel in the process.
+ There were those who felt it was too similar to Changeling: the Dreaming,
+ and tried to distinguish it.
+ People had different opinions on how dark Princess should be, struggled
+ and disagreed about how to tell a dark story about those who hope.
+\end_layout
+
+\begin_layout Plain Layout
+Its authors wasn't able to commit to a coherent theme in the way White Wolf's
+ works do.
+ I don't want to repeat that mistake.
+ Luminous chooses a theme, rather than trying to be a little bit of something
+ for everyone.
+\end_layout
+
+\begin_layout Plain Layout
+It is a story about those who are caught between reality and their dreams,
+ and in seeing what the world could be in their dreams cannot bear to see
+ the world remain shrouded in shadows.
+ It is a story about those who burn bright with the hope and wonder of childhood
+, carrying that light into a world that had long chosen to forget it.
+\end_layout
+
+\begin_layout Plain Layout
+The Dream is not some Trap.
+ Sensitivity is not some price to pay.
+ There is no Darkness to blame for humanity's faults.
+ ...
+ if Luminous is like Dreaming, I choose to embrace that comparison.
+ If it would be the brightest fansplat, even more so than Changeling: the
+ Lost or Geist or Princess, than so be it.
+ It's a story I feel is worth telling, and worth playing.
+\end_layout
+
+\begin_layout Plain Layout
+In exchange, Luminous can't appeal to everyone Princess appeals to.
+ That's fine.
+ It'll be a better game for it.
+ The same aspects of Princess I've discarded would be done more justice
+ by a splat that more concretely focuses on them too.
\end_layout
+\begin_layout Plain Layout
+The one way to write something
+\emph on
+great
+\emph default
+ is to write for yourself, and the vision you want to convey.
+ Not every possible person who could possibly want to read your works.
+ You can't satisfy everyone.
+ You can't write something amazing that way.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section*
+Credits
+\end_layout
+
\begin_layout Standard
-\begin_inset CommandInset include
-LatexCommand include
-filename "Content_Luminous.lyx"
+
+\series bold
+\shape italic
+\emph on
+Luminous: the Dream
+\series default
+\shape default
+\emph default
+ is primary written by AuroraAmissa, with help with several contributors.
+ Without their help, this project would likely have not been possible.
+\end_layout
+
+\begin_layout Itemize
+Suzune, who helped immensely with the core ideas behind Luminous' mechanics
+ and core lore.
+\end_layout
+
+\begin_layout Itemize
+Ellie, who has provided me a great deal of support through the earlier parts
+ of the project, and provided very valuable feedback throughout.
+\end_layout
+
+\begin_layout Itemize
+Hanako, who taught me the ways of the dark magical girl.
+ :)
+\end_layout
+
+\begin_layout Itemize
+Xelsius, who has been a consistent source of feedback and encouragement
+ throughout the project.
+\end_layout
+
+\begin_layout Itemize
+MushroomBadger whose work on Beloved showed many alternative ways of how
+ something like what I am doing could be done.
+\end_layout
+
+\begin_layout Itemize
+TrueMrMultiverse, WillOfTheWinds, and all the others who helped immensely
+ with their feedback and suggestions for Archetypes and similar details.
+\end_layout
+
+\begin_layout Standard
+Beyond those who worked with me directly, Luminous has been inspired by
+ many other works that came before.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+\shape italic
+\emph on
+Luminous: the Dream
+\series default
+\shape default
+\emph default
+ started as a rewrite of
+\series bold
+\shape italic
+\emph on
+Princess: the Hopeful
+\series default
+\shape default
+\emph default
+ before it diverged greatly later on in development.
+ Even if few traces of it remain in Luminous, Princess still paved the way
+ for fanworks like this and inspired this project.
+\end_layout
+
+\begin_layout Itemize
+Over time,
+\series bold
+\shape italic
+\emph on
+Changeling: the Dreaming
+\series default
+\shape default
+\emph default
+ became more and more of an inspiration for me, as I tried connecting the
+ themes of dreams, activism and magical girl anime.
+ Luminous very much began becoming a spiritual successor to it over time.
+\end_layout
+
+\begin_layout Itemize
+The
+\series bold
+Exalted 2e
+\series default
+ sourcebook,
+\series bold
+Graceful Wicked Masques
+\series default
+, despite its very different theme, was an ample source of inspiration as
+ to how to present the Astral/Dream in a way befitting its nature.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+\shape italic
+\emph on
+Chronicles of Darkness
+\series default
+\emph default
+
+\shape default
+and all its splats shine as a bright example as to what tabletop can be.
+ There is much to learn from their authors and their works for most game
+ designers, and how they improved on its earlier editions.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+A Wind in the Door
+\series default
+, the novel that first taught me so long ago what it meant to dream and
+
+\emph on
+hope
+\emph default
+.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage newpage
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex ContentWarning
+status open
+
+\begin_layout Section*
+Content Warning
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Luminous: the Dream
+\series default
+ tells stories of the line between the escapism of dreams and the cruelties
+ of reality.
+ This book discusses subject matters such as poverty, sexism, racism, and
+ all kinds of the mundane and small cruelties that are too often overlooked.
+ Beyond that, its supernatural elements involve themes of irreality, blurred
+ boundaries between people, and rejection of reality.
+\end_layout
+
+\begin_layout Plain Layout
+If you are sensitive to such content, please take care when reading or playing
+
+\series bold
+Luminous
+\series default
+.
+ Safety techniques for such things are discussed in [TODO: Chapter link].
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section*
+Legal Stuff
+\end_layout
+
+\begin_layout Standard
+
+\series bold
+\shape italic
+\emph on
+Luminous: the Dream
+\series default
+\shape default
+\emph default
+ was originally inspired by the Vocations version of
+\series bold
+\shape italic
+\emph on
+Princess: the Hopeful
+\series default
+\shape default
+\emph default
+.
+ That version of
+\series bold
+\shape italic
+\emph on
+Princess: the Hopeful
+\series default
+\shape default
+\emph default
+ was a collaborative effort of many posters who contributed to its development
+ on the RPGnet forums, including Cruton, Azunth, Michael Brazier, EarthScorpion,
+ Luc "Nickname" French, hazard151, Huitzil, Leliel, Kearin, TheKingsRaven,
+ Naomi Li, MagicSwordsman, Martin Padilla, SaulotTheGentle, and Jordy Vanderstuk
+ken.
+ It is available under the CC Attribution-ShareAlike 3.0 Unported License.
+ It can be downloaded from its
+\begin_inset CommandInset href
+LatexCommand href
+name "homepage"
+target "https://sites.google.com/site/princessthehopeful/home"
+literal "false"
+
+\end_inset
+
+.
+\end_layout
+
+\begin_layout Standard
+This work is licensed under the Creative Commons Attribution-ShareAlike
+ 4.0 Unported License.
+ To view a copy of this license, visit
+\begin_inset CommandInset href
+LatexCommand href
+name "their website"
+target "http://creativecommons.org/licenses/by-sa/4.0/"
+literal "false"
+
+\end_inset
+
+ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain
+ View, California, 94041, USA.
+\end_layout
+
+\begin_layout Standard
+This work uses fonts licensed under the
+\begin_inset CommandInset href
+LatexCommand href
+name "SIL Open Font License, Version 1.1"
+target "https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL"
+literal "false"
+
+\end_inset
+
+.
+ It uses the
+\begin_inset CommandInset href
+LatexCommand href
+name "Dancing Script"
+target "https://github.com/impallari/DancingScript"
+literal "false"
+
+\end_inset
+
+ font by Pablo Impallari,
+\begin_inset CommandInset href
+LatexCommand href
+name "Fira Sans"
+target "https://github.com/mozilla/Fira"
+literal "false"
+
+\end_inset
+
+ by Carrois Apostrophe, and
+\begin_inset CommandInset href
+LatexCommand href
+name "DejaVu Sans Mono"
+target "https://dejavu-fonts.github.io/"
+literal "false"
+
+\end_inset
+
+ by various contributors.
+\end_layout
+
+\begin_layout Standard
+The mention of or reference to any company or product in these pages is
+ not a challenge to the trademark or copyright concerned.
+\end_layout
+
+\begin_layout Standard
+This work uses the supernatural for settings, characters and themes.
+ All mystical and supernatural elements are fiction and intended for entertainme
+nt purposes only.
+ Furthermore, this book contains mature content.
+ Reader discretion is advised.
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage newpage
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset CommandInset toc
+LatexCommand tableofcontents
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage newpage
+\end_inset
+
+
+\end_layout
+
+\begin_layout Chapter
+Introduction
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TwoColumnBoxFill
+status open
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+This is the author commentary version of Luminous, and contains notes on
+ design by its primary designer.
+ If you're confused, please read the
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+hyperref[chap:Foreword]{foreword}
+\end_layout
+
+\end_inset
+
+ instead of skipping to the introduction.
+ :P
+\end_layout
\end_inset
\end_layout
+\begin_layout Plain Layout
+We were all born knowing how to dream of the wonder and beauty of the world,
+ and what it could become.
+ In the dark of night, too many of us forget...
+\end_layout
+
+\begin_layout Plain Layout
+So many are lost to poverty, war, famine.
+ So many others are lost to small cruelties, of discrimination or simple
+ lack of will to understand.
+ You saw outcasts, loners, those abandoned by everyone else.
+ You couldn't understand why nobody cared.
+ Why you were the only one to try.
+ But...
+ the world would not yield for anyone.
+\end_layout
+
+\begin_layout Plain Layout
+So you wrote...
+ so you sang, let it out however you could.
+ So you dreamed...
+ of another, brighter world.
+ A world where there were others by your side, where you did not have to
+ struggle alone.
+ Where...
+ you could do something to help.
+ Where you had all the magic of dreams in your hands.
+\end_layout
+
+\begin_layout Plain Layout
+Those around you told you to let go.
+ That you couldn't help them, that your own troubles were all
+\emph on
+your
+\emph default
+ fault.
+ That...
+ it was for your own good to give up those dreams.
+ But...
+ you couldn't.
+\end_layout
+
+\begin_layout Plain Layout
+Not when you saw a path forward.
+ One day, when you felt you had no other choice, you grasp for that light
+ you always wielded in your dreams.
+\end_layout
+
+\begin_layout Plain Layout
+For once, the world itself would yield...
+\end_layout
+
+\begin_layout Section
+Setting
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Luminous: the Dream
+\series default
+ is a roleplaying game set in the
+\series bold
+Chronicles of Darkness
+\series default
+, a world much like our own – only caught between bleak mundanity and terrifying
+ supernatural horrors.
+ Perhaps, even more so than our own world, humanity gave up on doing more
+ than survive.
+ They forgot how to hope, how to enjoy life for what it is.
+\end_layout
+
+\begin_layout Plain Layout
+In this game, you play a Luminous, one of those champions of dreams and
+ imagination who still wishes to change the world, who still hopes for more
+ in a world not meant for them.
+\end_layout
+
+\begin_layout Plain Layout
+Helpless to change the world that caused them and those they loved so much
+ suffering, they once escaped into the depths of their own dreams.
+ Beyond their own imagination, they found a shared dream of eight great
+ Dream Kingdoms, built by those who came before.
+ In that world, they would find a place where they learn to truly live,
+ learn to wield the magic of dreams.
+\end_layout
+
+\begin_layout Plain Layout
+In time, they came to realize that light shone in the waking world too.
+ They weren't alone.
+ There were others who still cared, others who did their best through small
+ acts of kindness.
+ When they could bear it no longer, when they stood up and fought for all
+ they believed in, no matter how powerless they thought they were...
+\end_layout
+
+\begin_layout Plain Layout
+Something sparked deep in their soul.
+ A way to join the power of two worlds, to bring the magic they dreamed
+ of into the waking world.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+The key thread that binds together every Chronicles of Darkness splatline,
+ it feels like, is that they're all outsider stories.
+\end_layout
+
+\begin_layout Plain Layout
+Luminous aren't the kind of people the world is built for either, not any
+ more than the supernatural horrors the other splat lines are about.
+ Though they are, in a real sense, still human, they are still outsiders.
+ They dream too brightly for a World of Darkness, hope for too much.
+ Normally voices like theirs are snuffed out by those who can't bare to
+ see others fail to realize their dreams like they once did.
+ Some are jealous, Some are scared, some are fearful.
+ They would rather just accept those cruelties as part of life, and...
+ survive.
+\end_layout
+
+\begin_layout Plain Layout
+Like with Hunter, they are still human...
+ and at once outsiders.
+ That, more than anything else, is the core theme of the Chronicles monster
+ games.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Themes
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Luminous
+\series default
+ is built to tell stories like darker adaptations of the
+\emph on
+mahou shoujo
+\emph default
+ genre of anime.
+ Stories of hope, of imagination, of love.
+ Stories of a path forward that don't shy away from the darker aspects of
+ life, but rather refuse to let them consume it.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+The heart of every Chronicles of Darkness splat are its themes.
+ This isn't an advertisement copy or an elevator pitch.
+ It's the anchor for the entire splat.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection*
+The Journey of Hope
+\end_layout
+
+\begin_layout Plain Layout
+For most, growing up means to give up on hope.
+ Tomorrow always seemed too far away to care about, better to struggle through
+ today.
+\end_layout
+
+\begin_layout Plain Layout
+They're wrong, of course.
+ You see, in the margins, how much even a small wish can change the world,
+ even without the magic you wield.
+ But...
+ you still understand – how scary it is to try, when everyone else has given
+ up.
+ How hard it is to make the first move, when you know more likely than not,
+ you would be hurt for it.
+ In a corner of your heart, you are still afraid.
+\end_layout
+
+\begin_layout Plain Layout
+To learn to truly hope again means to learn again what the world could truly
+ be – to unlearn those lessons you learned when you thought you had to grew
+ up...
+\end_layout
+
+\begin_layout Subsection*
+Lights and Shadows
+\end_layout
+
+\begin_layout Plain Layout
+There are always small moments of happiness, hidden away places of beauty
+ to look forward to.
+ No matter how hard things get, life is always worth living for those moments.
+\end_layout
+
+\begin_layout Plain Layout
+After all, the Luminous know, the magic of dreams itself comes from them.
+ They know how small moments of light can add up to something so much greater.
+ That...
+ even if they can't change the whole world, if nothing else, they can still
+ take the hand of those who forgot, reminded them once more why they struggle
+ so much for survival.
+ Show them that it is still possible to have a happy life...
+\end_layout
+
+\begin_layout Plain Layout
+Even if it could only touch the heart of a single person, that alone, will
+ brighten the world just a little bit.
+\end_layout
+
+\begin_layout Subsection*
+Crossing Paths
+\end_layout
+
+\begin_layout Plain Layout
+Nobody is ever truly alone in our world.
+ Every person relies on another, loves another, has been hurt by another.
+ The Luminous know that truth better than anyone else.
+ The Sea of Stars they draw their magic from was woven of those connections,
+ after all.
+ And reading its flows, they know – there will always be those they can
+ rely on, those they will one day come to rely on.
+\end_layout
+
+\begin_layout Plain Layout
+On their journey between dreams and reality, they come to understand and
+ rely on the very different people and supernatural creatures they share
+ a world with.
+ Alone, the best they can do is live.
+ But...
+ together, with others sharing the same dream, perhaps, they may change
+ something for real.
+\end_layout
+
+\begin_layout Section
+Media
+\end_layout
+
+\begin_layout Plain Layout
+I recommend the following works of media as possible inspiration in line
+ with Luminous' themes.
+\end_layout
+
+\begin_layout Subsection*
+Senki Zesshou Symphogear
+\end_layout
+
+\begin_layout Plain Layout
+Symphogear follows the story of Hibiki, an ordinary girl who ends up bound
+ to an ancient relic, allowing her to transform and fight the Noise that
+ threaten the world.
+ At its heart, it is a story of heartfelt communication, the determination
+ to protect those you love, and the sacrifices one makes to do so.
+ About the scars of the past, and what must be done to heal them.
+\end_layout
+
+\begin_layout Plain Layout
+Hibiki stays strong in her belief to reach to the heart throughout, fighting
+ against people's despair as much she does the Noise.
+ When the members of the cast suffer tragedy, it is true their bonds with
+ each other that they're able to stand up again.
+\end_layout
+
+\begin_layout Subsection*
+Magia Record
+\end_layout
+
+\begin_layout Plain Layout
+Magia Record is the spiritual successor to Puella Magi Madoka Magica, a
+ dark magical girl story that helped to popularized the genre.
+ For all its original is known for its darkness, though, it is still a story
+ of hope and love.
+ It is no wonder then, that its successor too fits well as an inspiration
+ for
+\series bold
+Luminous
+\series default
+ chronicles.
+\end_layout
+
+\begin_layout Plain Layout
+The anime and video game pivots the focus more to human responses to the
+ woes of magic.
+ It embraces the personal stories that underlie Madoka's cosmic level story,
+ focusing on the relationships between magical girls and the friends that
+ pull them back from the brink of despair.
+ The phone game, in particular, tells the kinds of slice-of-life story Luminous
+ embraces – of magical girls who care for and love each other.
+\end_layout
+
+\begin_layout Subsection*
+Library of Runia
+\end_layout
+
+\begin_layout Plain Layout
+Library of Runia is a video game by Project Moon, following the story of
+ librarians who staff a magical library.
+ Through its powers, they learn the stories of the City they live in and
+ explore the past traumas and emotional scars.
+ In that sense, it is a deeply emotional story, about people, emotions,
+ growth and change more than anything else.
+\end_layout
+
+\begin_layout Plain Layout
+Both the main protagonists, Angela and Roland have their own dark pasts
+ and scars that are revealed through the game's progress.
+ As dark as the City it portrays is, it shows the little glimmers of hope
+ that lie within, and how Angela and Roland alike come to regain the hope
+ that things can be better.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\noindent
+\align center
+\begin_inset Flex LumChapQuote
+status open
+
+\begin_layout Chapter
+Chapter 1: Shining Lights
+\end_layout
+
+\begin_layout Plain Layout
+\noindent
+\align center
+
+\emph on
+"Under this great big sky, there are thousands, no, tens of thousands of
+ people.
+\begin_inset Newline newline
+\end_inset
+
+All kinds of people with all sorts of wishes and feelings hiding inside."
+\begin_inset Newline newline
+\end_inset
+
+
+\emph off
+
+\begin_inset VSpace medskip
+\end_inset
+
+
+\emph default
+Nanoha Takamachi,
+\series bold
+Magical Girl Lyrical Nanoha
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TwoColumnBoxFill
+status open
+
+\begin_layout Plain Layout
+Hidden in the depths of our dreams, they all meld into one.
+ A world of stories woven from countless imaginations.
+ A dream of futures that could be, of the light we all know
+\emph on
+could
+\emph default
+exist in the depths of our heart.
+ Some people find that dream, remembering the paths they took to find it.
+ Some...
+ choose to stay, building themselves a second life in their dreams.
+ Some believed, knowing that future could come true if only we tried.
+\end_layout
+
+\begin_layout Plain Layout
+...
+ and when they try to bring that dream into the waking world, when they
+ stand up for the ideals they saw...
+ a few, a rare few, Realize a deeper truth.
+ Why we dream.
+ The power that sprouted in their hearts when they began dreaming...
+ If they could believe in that power, coax it into reality, they would hold
+ for a moment all the dreams, memories, hopes and imaginations the Dream
+ remembers.
+ Guided by those lights, they weave their dreaming and waking lives into
+ one.
+\end_layout
+
+\begin_layout Plain Layout
+Thus, they ignite the magic that would make them Luminous.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Section*
+Luminous Nomenclature
+\end_layout
+
+\begin_layout Plain Layout
+Every CofD splat has a variety of terms for its supernatural beings, and
+ Luminous is no exception.
+ Main reason is it helps writing flow smoother, more than anything else.
+ The main inspirations for terms in Luminous are:
+\end_layout
+
+\begin_layout Itemize
+Luminous terms tend to be flowery (but rather plain otherwise) English or
+ Italian in origin.
+
+\end_layout
+
+\begin_layout Itemize
+Dreamborn terms tend to be flowery English (implicit translation convention),
+ or Irish/Irish-like.
+\end_layout
+
+\begin_layout Itemize
+Maou terms (in the rare cases where Luminous use it as the primary term)
+ tend to be Latin in origin.
+\end_layout
+
+\begin_layout Plain Layout
+In specific, some of the important terms with synonyms:
+\end_layout
+
+\begin_layout Itemize
+The main term for the splat is Luminous.
+ Other terms in use are
+\begin_inset Quotes xld
+\end_inset
+
+the Hopeful
+\begin_inset Quotes xrd
+\end_inset
+
+,
+\begin_inset Quotes xld
+\end_inset
+
+a Light
+\begin_inset Quotes xrd
+\end_inset
+
+/
+\begin_inset Quotes xrd
+\end_inset
+
+the Lights
+\begin_inset Quotes xrd
+\end_inset
+
+, or
+\begin_inset Quotes xld
+\end_inset
+
+a Weaver
+\begin_inset Quotes xrd
+\end_inset
+
+/
+\begin_inset Quotes xrd
+\end_inset
+
+the Weavers
+\begin_inset Quotes xrd
+\end_inset
+
+.
+\end_layout
+
+\begin_layout Itemize
+The residents of the Dream are known as
+\begin_inset Quotes xld
+\end_inset
+
+Dreamborn
+\begin_inset Quotes xrd
+\end_inset
+
+, and those from the waking world are known as
+\begin_inset Quotes xld
+\end_inset
+
+Starborn
+\begin_inset Quotes xrd
+\end_inset
+
+.
+ Luminous are not normally classified this way, usually being seen more
+ as something in between.
+\end_layout
+
+\begin_layout Itemize
+Dreamer is a generic term that may be applied to both Luminous and Starborn.
+ They are...
+ well, very quite literally dreamers in one way or another.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Luminary
+\begin_inset CommandInset label
+LatexCommand label
+name "Sec-Luminary"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write this section.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+setsplatlayout
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage pagebreak
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Sunlight
+\end_layout
+
+\begin_layout Standard
+\noindent
+\align center
+
+\emph on
+\begin_inset Quotes xld
+\end_inset
+
+This is my ultimate strength...
+ everything I've got.
+ Starlight Breaker!
+\begin_inset Quotes xrd
+\end_inset
+
+
+\begin_inset Newline newline
+\end_inset
+
+
+\emph off
+
+\begin_inset VSpace smallskip
+\end_inset
+
+
+\family sans
+\emph default
+Nanoha Takamachi,
+\series bold
+Magical Girl Lyrical Nanoha
+\family default
+\series default
+\emph on
+
+\begin_inset Newline newline
+\end_inset
+
+
+\emph off
+
+\begin_inset VSpace bigskip
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TwoColumnBoxFill
+status open
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Luminary!Sunlight|textbf
+\end_layout
+
+\end_inset
+
+ The sun stood proud in the sky, rising every day to beat back the dark
+ night.
+ So it had always been.
+ Its light defined day and night, its dance across the sky defined the seasons.
+ Even if just one star could not light a whole world, it still tries.
+ It is much the same for those Luminous who embrace the role of Sunlit.
+\end_layout
+
+\begin_layout Plain Layout
+They were often those lost in darkness alongside everyone else – trapped
+ in a world full of people who didn't care and weren't allowed to care.
+ They were the ones who still tried to help, even as they themselves were
+ lost.
+ Of course it wasn't enough; they couldn't even save themselves.
+ No one person could.
+ When their defiance could sustain them no longer, the Dream calls most
+ to them...
+\end_layout
+
+\begin_layout Plain Layout
+When they Realize their own light, they vow to be the shining beacon they
+ tried to be all that time, to give a hand to those still lost in the dark,
+ to stand alongside those who wish to care but cannot find the will to,
+ to lead the charge against the world's shadows.
+ To act, to shine as the Sun does.
+\end_layout
+
+\begin_layout Subsubsection*
+Heart
+\end_layout
+
+\begin_layout Plain Layout
+It isn't that most people don't want to help those lost in the dark, that
+ they don't want to change anything.
+ Few people truly like to see others suffer.
+ But...
+ what they can do about it? To stand up against the world means to earn
+ its ire.
+ It means to be the nail that gets hammered down.
+ So people don't.
+ They come up with reasons why those less fortunate deserve it, hide away
+ from the flaws of the world and pretend the shadows don't exist.
+
+\end_layout
+
+\begin_layout Plain Layout
+Some try anyway.
+ Some stand against the world, vowing to change it for the better.
+ Some beat back the dark forces of the world by hand, without a thought
+ to stealth.
+ Some inspire others through their bright cheer and personalities.
+ Others protect those they love, as little suns.
+ All of them are driven by the same feeling.
+\end_layout
+
+\begin_layout Plain Layout
+The will to stand in the center of the storm, aiming to outshine it all.
+ Defiance and desperation and passion, all woven together.
+ A candle that burns faster should it flickers too dim.
+ A fire that announces dawn.
+ Such is the dream of Sunlight.
+ The will to act.
+\end_layout
+
+\begin_layout Plain Layout
+Even when they have no more to give, they don't give up.
+ Even if it burns themselves away in the process.
+ The shadows the Sun casts are those of self-destructive desperation.
+ All Weavers feel the press of Sensitivity, but for Sunlit it too easily
+ warps into an all-consuming passion – driving them to unreasonable self-sacrifi
+ce.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Resolve:
+\series default
+ Once per scene, a Sunlit may take a point of severe Hope damage to regain
+ two temporary Willpower for the Scene.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Shadows:
+\series default
+ Whenever a Sunlit abandons or refuses to take an Aspiration from Sensitivity
+ with severe Hope damage marked, they gain a Hope condition.
+\end_layout
+
+\begin_layout Subsubsection*
+Dreams
+\end_layout
+
+\begin_layout Plain Layout
+The Sunlit dream brightly, usually appearing as magical girls, superheroes,
+ paladins, or knights in their Dream Forms.
+ All manners of the heroes of epic myth, old and new.
+ The rest of the supernatural world always imagined the Sunlit when they
+ hear of the Luminous, and it is no wonder.
+ They are the ones who stand out the most, most willing to stand in the
+ limelight.
+\end_layout
+
+\begin_layout Plain Layout
+They wield their magic no differently than any would expect.
+ They are direct and bright, favoring power and immediate action.
+ They would sooner rather blast through a building directly at their target
+ than reach it through infiltration.
+ The collateral damage doesn't matter – it disappears when their magic fades.
+ Of course, the transience of their magic frustrates them just as easily
+ when they really want the whole building gone.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Radiance:
+\series default
+ Sunlit have a particular affinity for Regalia.
+ They may sustain Regalia for one less Luminance (to a minimum of 1), and
+ treat each Ideals and Domains they possess as one dot higher when qualifying
+ for Regalia.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage pagebreak
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Moonlight
+\end_layout
+
+\begin_layout Standard
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Luminary!Moonlight|textbf
+\end_layout
+
+\end_inset
+
+The moon is no mere reflection of the sun's light.
+ Its pale reflected light still guides lost travelers, and its presence
+ alone drives the rise and fall of the tides.
+ Those who follow the path of Moonlight embody that same strength of being,
+ subtly influencing the world around them without showing their hand.
+\end_layout
+
+\begin_layout Standard
+They are the shrine maidens whose presence preserves the barrier of worlds,
+ the lovers whose kind words let the hero fight another day, the dryad who
+ guides visitors through the forest from the shadows.
+ The Moonlit, more than anything else, are the ones who improve the world
+ quietly in the shadows, pulling the world towards its best future.
+\end_layout
+
+\begin_layout Standard
+
+\series bold
+Magic:
+\series default
+ The magic of the Moonlit is subtle yet powerful, reflecting the innermost
+ nature of the caster in muted tones.
+ It is mysterious and occulted, seeming to just happen around the Moonlit
+ as a simple fact of their being, without them being seen doing anything.
+ Their transformations are similarly shrouded, often easily passing for
+ mundane clothing save for the occasional easily overlooked touch of the
+ supernatural.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write example characters section.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write Benefits section.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+
+\series bold
+Inspirations:
+\series default
+ Will Vandom (W.I.T.C.H.), Aelita (Code Lyoko), Aura (.hack//)
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage pagebreak
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Starlight
+\end_layout
+
+\begin_layout Standard
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Luminary!Starlight|textbf
+\end_layout
+
+\end_inset
+
+A thousand stars shine in the skies, each their own distant worlds in the
+ faraway heavens.
+ We look to the stars, and a thousand possible futures among them, each
+ just as colorful as the rest.
+ Those who follow the path of Starlight seek to embody those colorful worlds,
+ each inspiring themselves and others to shine brightly in their own unique
+ ways.
+\end_layout
+
+\begin_layout Standard
+They are the dreamers who write fanciful stories of the worlds that could
+ be, the girl who inspires her shy friend out of her shell through her own
+ bright cheeriness, the art teacher who encourages her students to draw
+ what they truly want.
+ The Starlit, more than anything else, are the ones who show others what
+ is possible, that they could do the same themselves if they dared.
+\end_layout
+
+\begin_layout Standard
+
+\series bold
+Magic:
+\series default
+ The magic of the Starlit is quiet but colorful, reflecting the caster's
+ true self in a thousand different little ways.
+ Even when it isn't obvious what truth it reflects, it undeniably is a reflectio
+n of something the Starlit values.
+ The transformations are the most varied of all Luminous, reflecting their
+ ideal self with no regard for any other concerns.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write example characters section.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+
+\series bold
+Benefits:
+\series default
+ Luminous who resonate with Starlight have a particular affinity for Charms.
+ They may Invoke a single Invocation for no Mote cost when they cast a Charm.
+ Furthermore, they qualify for Charm upgrade requirements as if they had
+ one more dot in each Invocation they have at least one dot in.
+
+\end_layout
+
+\begin_layout Standard
+
+\series bold
+Inspirations:
+\series default
+ Sakura Kinomoto (Cardcaptor Sakura),
+\end_layout
+
+\begin_layout Standard
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+setnormallayout
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage pagebreak
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Archetype
+\begin_inset CommandInset label
+LatexCommand label
+name "Sec-Archetype"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Archetype|textbf
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write text here.
+\end_layout
+
+\end_inset
+
+
+\begin_inset Newpage pagebreak
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Kingdoms
+\begin_inset CommandInset label
+LatexCommand label
+name "Sec-Kingdoms"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Kingdom|textbf
+\end_layout
+
+\end_inset
+
+
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Invocations
+\end_layout
+
+\end_inset
+
+The Dream that the Luminous visit in their sleep and draw their power from
+ is itself a true world, if one built out of stories and feelings rather
+ than the matter and physics of the real world.
+ In that world of dreams, their predecessors wove eight Kingdoms of Light
+ over the years, dream-like visions of what the world could be some day
+ in the future.
+ Those visions shape the Invocations the Nobles use to shape their magic,
+ written by like-minded Luminous over the generations and preserved in the
+ depths of the Dream.
+\end_layout
+
+\begin_layout Standard
+The Kingdom is not quite like the Luminary or Archetype of a Luminous.
+ Rather than being a part of their Dreamscape, it is rather the physical
+ location their Dreamscape resides in.
+ Whether its Threshold appears as a mansion in a major city or an out-of-the-way
+ hollow in an unsuspecting tree, its physical presence in the Kingdom itself
+ is what defines a Noble unambiguously as a member of it.
+\end_layout
+
+\begin_layout Standard
+The eight Dream Kingdoms a Luminous may reside in are:
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Avalon, the First Garden
+\series default
+: A beautiful kingdom led by nobility sworn to serve the needs of their
+ people.
+ Its Invocation is Rosa, of social order and responsibility.
+
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Aztlan, the Torchlit Freehold
+\series default
+: A sprawling country whose residents pride themselves on their passions
+ and true values.
+ Its Invocation is Solare, of decisive action and rebellion.
+
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Elysium, the Record of the Lost
+\series default
+: A sanctuary city that preserves the histories of the world as it is and
+ once was.
+ Its Invocation is Ricordo, of preserving history and protecting that which
+ you love.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Konohana, the Forest of Cycles
+\series default
+: A peaceful forest where all things live in harmony with each other.
+ Its Invocation is Flori, of adaptation and harmony with the world.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Ildathach, the Colorful Dream
+\series default
+: A dream-like vision of a world triumphing over even the laws of reality.
+ Its Invocation is Prisma, of uncompromising idealism and defiance against
+ what must be.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Muirias, the Crystal Isles
+\series default
+: A nation built on a series of islands filled with wonders of science and
+ magic.
+ Its Invocation is Brillare, of learning and wonder at the world.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Sancus, the Pyre Alliance
+\series default
+: A close-knit alliance of city-states built over the generations of hard
+ work.
+ Its Invocation is Accordi, of duties to one another and military might.
+
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Tengri, the Confederacy of Winds
+\series default
+: A mountain range populated by colorful and varied nomadic tribes.
+ Its Invocation is Cieli, of the freedom of the skies and acceptance for
+ all peoples.
+\end_layout
+
+\begin_layout Standard
+Not all Luminous become a member of a kingdom when they Blossom.
+ Unaffiliated Nobles have affinity with two Invocations of their choice
+ (including for buying the Invocation itself), but gain no Kingdom Benefit.
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+The Luminous Y-Splat.
+ It's ultimately not too different from Princess' Courts, but without the
+ royalty theme.
+ Only Avalon still has any connotations of being Noble, because it aligns
+ with its core themes and ideas.
+\end_layout
+
+\begin_layout Plain Layout
+I feel Twilight Courts were one of the bigger mistakes of Princess.
+ They were extreme (or otherwise tainted) versions of perfectly workable
+ worldviews, and almost seemed to present those worldviews as necessarily
+ twilight, not simply embedded in corrupted Courts.
+ Most of these Kingdoms are modified from P:tH's courts, modified to be
+ more comprehensive and less...
+ strangely opinionated.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+setsplatlayout
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage pagebreak
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Avalon, the First Garden
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Avalon writeup.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage pagebreak
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Aztlan, the Torchlit Freehold
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Aztlan writeup.
+\end_layout
+
+\end_inset
+
+
+\begin_inset Newpage pagebreak
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Elysium, the Record of the Lost
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Elysium writeup.
+\end_layout
+
+\end_inset
+
+
+\begin_inset Newpage pagebreak
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Konohana, the Forest of Cycles
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Konohana writeup.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage pagebreak
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Ildathach, the Colorful Dream
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Ildathach writeup.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage pagebreak
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Muirias, the Archipelago of Stars
+\end_layout
+
+\begin_layout Quote
+\noindent
+\align center
+
+\emph on
+"The universe is beautiful, whether you look at the big things or the small
+\begin_inset Newline newline
+\end_inset
+
+Some day the world will remember that..."
+\end_layout
+
+\begin_layout Standard
+In legend, the Tuatha de Danann sailed onto the island of Ireland from four
+ myth-shrouded cities: Falias, Goirias, Findias, and Muirias.
+ They brought their sciences, arts and ways of magic, teaching the natives
+ all they knew to be their equal.
+\end_layout
+
+\begin_layout Standard
+Naming their Kingdom after the great sea city of the Tuatha de Danann, the
+ Luminous of Muirias vow to teach all they know the world to offer.
+ They dream of a world where people seek to learn of the sciences and stories,
+ not only for the sake of what practical value they may hold, but to experience
+ the wonders of the world through them.
+
+\end_layout
+
+\begin_layout Standard
+
+\series bold
+Member Nicknames:
+\series default
+ Stargazers, Seekers
+\end_layout
+
+\begin_layout Standard
+
+\series bold
+Benefit:
+\series default
+ Stargazers are always eager to share the stories and knowledge they learn
+ over their years.
+ Once per scene, when you tell a story or teach something new to a person
+ or a small group, roll Presence
+\begin_inset space ~
+\end_inset
+
++
+\begin_inset space ~
+\end_inset
+
+an appropriate skill.
+ If you succeed, they gain their choice of Inspired or Informed on the subject
+ matter.
+\end_layout
+
+\begin_layout Subsubsection*
+The Crystal Isles
+\end_layout
+
+\begin_layout Standard
+In their dream of Muirias, the Stargazers wove an archipelago connected
+ by boats, bridges of solidified light, and other yet more exotic means
+ of transport.
+ Its cities strongly resemble modern civilization, but in a way that highlights
+ the magic and knowledge they hold in their hands.
+ Their gleaming cities are built of crystalline spires of polished ceramic,
+ stone, and glass.
+ Further out into the wilderness, their towns and villas seem to girdle
+ the beaches with diamond spires.
+\end_layout
+
+\begin_layout Standard
+The ground floor of the towers are lined with the essential facilities of
+ everyday life – grocery stores, restaurants and so forth.
+ Behind the crystal exteriors and shining spires that rise above, the Crystal
+ Isles are filled with the hallmarks of modern industry, workshops producing
+ magical wonders, and schools and colleges both small and large.
+\end_layout
+
+\begin_layout Subsubsection*
+Beliefs
+\end_layout
+
+\begin_layout Standard
+Above all else, Muirias brings together those Luminous where people value
+ knowledge, without losing sight of the fundamental wonder and curiosity
+ that drives people to discover.
+ To them, to reduce the world to what is physically true is to rob it of
+ the magic that drives that curiosity forward.
+ The marvels of the world cannot be seen simply through textbooks and rote
+ memorization.
+ So many meaningful truths can only be learned when you experience them
+ for yourself.
+\end_layout
+
+\begin_layout Standard
+When you understand well enough the truth behind those wonders and what
+ makes them wonderful, then you can weave your own.
+ When the world is known, there is no more reason to fear what is unknown.
+ Thus, the only way forward is to pierce the mists of ignorance.
+\end_layout
+
+\begin_layout Standard
+Society's greatest achievements were always made when we learned more of
+ the world around us.
+ Towards that end, knowledge must be shared, not hoarded.
+ People must be shown the world, not have it reduced to mathematical laws
+ and cold facts.
+ There is a brighter future in learning and information.
+ The more minds that we can work with, the better we all will be.
+\end_layout
+
+\begin_layout Subsubsection*
+Invocation: Brillare
+\end_layout
+
+\begin_layout Standard
+Brillare is born of the joys of learning, of childlike curiosity and wonder
+ at the world.
+ It encourages one to always seek to know the world better, and reach for
+ the unknown rather than fearing it.
+ Those who resonate with Brilliare are charged to reveal the secrets that
+ made the world dark for so long.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: What does Brillare *do*?
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Stories
+\end_layout
+
+\begin_layout Itemize
+\begin_inset Box Frameless
+position "t"
+hor_pos "c"
+has_inner_box 1
+inner_pos "t"
+use_parbox 0
+use_makebox 0
+width "100col%"
+special "none"
+height "1in"
+height_special "totalheight"
+thickness "0.4pt"
+separation "3pt"
+shadowsize "4pt"
+framecolor "black"
+backgroundcolor "none"
+status open
+
+\begin_layout Plain Layout
+An elementary school teacher tries to teach her students the wonders behind
+ the dry science in the textbooks, fighting against the children just a
+ grade up who bully those who like to learn.
+ She works two jobs just to feed herself and her family.
+ Even so, she persists, because she knows she can make a difference.
+\begin_inset VSpace defskip
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+Her own son gets it.
+ He explores the world on his own terms, going out into town often.
+ He was always bringing back stories of the places he saw and the people
+ he met out there, but it always felt as if he was leaving something out.
+ She understood the curiosity he had, but never so much the secrecy.
+\begin_inset VSpace defskip
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+One day, she followed him under the cover of night, wanting to know what
+ he was truly up to.
+ She chased him into a long abandoned building, only to find herself chased
+ by the creature of nightmares her son was fighting.
+ When her son could no longer protect her from it, she took it into her
+ own hands, Blossoming to stand by his side.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Itemize
+\begin_inset Box Frameless
+position "t"
+hor_pos "c"
+has_inner_box 1
+inner_pos "t"
+use_parbox 0
+use_makebox 0
+width "100col%"
+special "none"
+height "1in"
+height_special "totalheight"
+thickness "0.4pt"
+separation "3pt"
+shadowsize "4pt"
+framecolor "black"
+backgroundcolor "none"
+status open
+
+\begin_layout Plain Layout
+A young boy wants to explore the world in all its colors.
+ He wanted to see the fairies in the forest, the mermaids in the sea.
+ He was told that it wasn't worth it.
+ That those wonders didn't exist...
+ One day, he went anyway on his own, into that park forest.
+ There weren't the fairies of his fairy tales, but every time he turned
+ over a new rock, he saw a new and wonderful bug he never had before.
+ There weren't mermaids in the ponds, but he saw plants he never knew before
+ by the lake's side.
+ In the end, he found what he had come for after all.
+\begin_inset VSpace defskip
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+Even a year later, he still liked it in the woods.
+ It was...
+ somehow different still, a place to just watch all the animals, observe
+ all the little intricacies of how they lived their lives.
+ But, that day, he found something different.
+ A wisp fluttered on the winds, glowing with an impossible light.
+ He chose to believe.
+ He followed it deeper into the forest than he had ever gone before, off
+ the trails and past raging creeks.
+ When it eluded him past a raging river, he reached for an nameless power
+ inside him he always knew was there...
+\begin_inset VSpace defskip
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+Flying over that river with wings of starlight, she saw a witch on the other
+ side with her students.
+ She didn't know how to explain him to them, how to handle the sudden disruption
+ of her own lesson.
+ Instead, seeing that same spark in his eyes she always knew, she offered
+ to teach him as well, Awakened or not.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage pagebreak
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Sancus, the Pyre Alliance
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Sancus writeup.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage pagebreak
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Tengri, the Confederacy of Winds
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Tengri writeup.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+setnormallayout
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\noindent
+\align center
+\begin_inset Flex LumChapQuote
+status open
+
+\begin_layout Chapter
+Chapter 2: Distant Echoes
+\end_layout
+
+\begin_layout Plain Layout
+\noindent
+\align center
+
+\family sans
+\emph on
+“If someone ever tells me it's a mistake to hope, then, I'll just tell them
+ they're wrong.
+\begin_inset Newline newline
+\end_inset
+
+I'll keep telling them until they believe! No matter how many times it takes...”
+\emph default
+
+\family default
+\emph on
+
+\begin_inset Newline newline
+\end_inset
+
+
+\emph off
+
+\begin_inset VSpace medskip
+\end_inset
+
+
+\family sans
+\emph default
+Madoka Kaname,
+\series bold
+Puella Magi Madoka Magica
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+To most people, dreams are simply your brain processing old memories, recycling
+ them in endless variations.
+ Meaningless, nothing worth paying attention to.
+ So it is with the small joys in life, the little glimmers of light that
+ shine in even a World of Darkness.
+ People are afraid to acknowledge them for what they may mean.
+ They are afraid to see the joy in things, too grounded in the things they
+ can touch and see to truly
+\emph on
+feel
+\emph default
+.
+\end_layout
+
+\begin_layout Standard
+They were taught that it is childish to believe.
+ That one must grow up.
+ That it is wrong to dream, to hope.
+\end_layout
+
+\begin_layout Standard
+You couldn't stop.
+ You never could.
+ In your heart, you knew there was power in dreams.
+ In your heart, you knew the wonders the world still had to offer.
+\end_layout
+
+\begin_layout Standard
+In your heart, you know those wonders and dreams could be yours to hold.
+\end_layout
+
+\begin_layout Standard
+All you had to do is reach out.
+\end_layout
+
+\begin_layout Section
+The Dream
+\end_layout
+
+\begin_layout Standard
+Everyone has people they love, their responsibilities to others, and those
+ people they depend on.
+ Our world is deeply interconnected, woven through and through by loves
+ and friendships, by inventions, by beliefs and ideals, by cultures and
+ nations.
+ All depending on one another, all dreaming together.
+ That is the world as the Luminous know it, and it is those dreams that
+ give their own power shape.
+\end_layout
+
+\begin_layout Standard
+In the hidden corners of every dream, one soul blurs into another.
+ The dreams of a couple weave together into a hidden grove, the dreams of
+ a school club weave together into a small world.
+ In the depths of the Dream, those worlds weave together into a greater
+ whole.
+ Every fiction that has ever be written, every idea that had ever been dreamed...
+ A bright reflection of the loves and passions born in the waking world.
+\end_layout
+
+\begin_layout Standard
+In the Dream's skies, a thousand millions souls shine, each a single star.
+ In the depths of the Dream, twisting pathways lead to a world of higher
+ minded ideals, small dreams melding into worlds representing all cities,
+ or all wars.
+\end_layout
+
+\begin_layout Standard
+But...
+ in the twilight in between, the Dream sustains something like a second
+ Earth – a world reflecting all the complexity and wonder the waking world
+ has in a thousand ways....
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+The Dream was hard to fully solidify on.
+ I had to work around the fact that there's three different official splats
+ all with their own, different things to say.
+ The Primordial Dream of the Beasts, the Astral of the Mages, the Oneiromancy
+ of the Changelings.
+\end_layout
+
+\begin_layout Plain Layout
+The trick is to make it a difference of in-character viewpoints too.
+ Luminous are those who live in the surface of the Dream (by their reckoning),
+ which is still personal like the Oneiros, yet having some of the interconnected
+ness of the Temenos.
+ They become part of those dreams, see it as a place to live alongside Earth.
+ In that way, they differ from both Mages and Beasts – that one core difference
+ in thematics drives a lot of their different terminology and their different
+ experience of the Dream/Astral.
+\end_layout
+
+\begin_layout Plain Layout
+It is the same world, just interpreted through so many different views...
+ Like many things in the world.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+The Dream Kingdoms
+\end_layout
+
+\begin_layout Standard
+Most people never know that their dreams are part of a greater whole...
+ Most people wander into those ties between souls once in a while, but few
+ realize them for what they are.
+ Few think of it as more than yet another nonsensical dream.
+ Those rare few that notice, still can rarely find a moment of clarity.
+ After all, in a world of dreams, how do you know when you are dreaming
+ with someone and not simply of someone?
+\end_layout
+
+\begin_layout Standard
+Identity, reality and illusion all blur together in a dream.
+ It is so hard to tell what is true and what is imagined.
+ Most give up, dismissing it all as nonsense...
+\end_layout
+
+\begin_layout Standard
+But...
+ others.
+ They feel drawn into it all.
+ Maybe they never cared.
+ Maybe they always knew deep in their hearts that there is a greater truth
+ under it all.
+ They find those pathways in their dreams, drawn to them by a nameless yearning
+ they so often do not even realize.
+ In that twilight, their own dreaming mind shaped the Dream around them,
+ bringing a touch of their own wishes into it.
+\end_layout
+
+\begin_layout Standard
+Over generations, something clicked into place.
+ Those who dreamed alike were drawn together, came to the same dream over
+ and over.
+ With so many seeing them, those dreams came together into something like
+ a world – the seeds of the eight Dream Kingdoms.
+\end_layout
+
+\begin_layout Subsection
+Residents of a Dream
+\end_layout
+
+\begin_layout Standard
+The nascent Dream Kingdoms looked like the waking world, so it became like
+ it.
+ A town could not be empty and still be called a town, a city that does
+ not bustle feels empty.
+ Thus, the Dream gave birth to new souls, new live to fill those voids.
+ Even in a world governed by the laws of story and emotion, to those born
+ there, the Dream was simply home.
+\end_layout
+
+\begin_layout Standard
+They became its true residents.
+ They had personalities, thoughts, memories, beliefs, goals, ambitions all
+ the same as all the visitors from the waking world.
+ They too influenced it, with their own wishes.
+ They wanted a life, a meaningful place to call home.
+ Their wishes too shaped the world, and crystallized into the eight Dream
+ Kingdoms.
+\end_layout
+
+\begin_layout Standard
+Life demand stability, challenges, conflicts, a reason to be.
+ The Dream was all too happy to tell such a story.
+\end_layout
+
+\begin_layout Standard
+And, well.
+ If the Dream Kingdoms were to be a world to live in, some of those Dreamers
+ wished to embrace it too.
+ In the depths of their hearts, they would live a second life in their dreams
+ in those Kingdoms, their personal dreams melding into its weave.
+ Most did not even realize there was anything special to it.
+ They lived in a second life in their dreams, and that was simply how they
+ were.
+\end_layout
+
+\begin_layout Standard
+Other stories tell of Dreamborn who were born in the waking world too, their
+ story entwining with that of a newborn child.
+ They would dream of the waking world, waking up to the stories they were
+ born in.
+ Maybe they really found a way to dream of the waking world from a Dream.
+ Maybe they were simply Dreamers who forgot which world they were truly
+ born into.
+\end_layout
+
+\begin_layout Standard
+It didn't truly matter.
+ They were true residents of both worlds, and in each world dreamed of the
+ other.
+ In a way, to them, both were equally true.
+\end_layout
+
+\begin_layout Subsection
+Shadows of Memory
+\end_layout
+
+\begin_layout Standard
+It wasn't only the happy moments, ephemeral fantasies that formed the nascent
+ Dream.
+ Humanity never had an easy life in the waking world, and that too reflected
+ in their dreams.
+ Terror-filled nightmares of predators, of earthquakes, of great floods,
+ of what lurks in the darkness.
+ The insidious pains from human cruelties and the realities of war.
+ All of those things too reflected into the Dream.
+\end_layout
+
+\begin_layout Standard
+The Dream too is an often dark place, in its own ways.
+ The Kingdoms offer sanctuary, and even they can sometimes be darkened by
+ the broader world.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Finish this section.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Scars of a Forgotten Past
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write this section.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+The Waking World
+\end_layout
+
+\begin_layout Standard
+Every dream ends for better or worse, even if it may continue another night.
+ The world one awakens to is...
+ dark, shadowed, more solid.
+ It is not a happy place for most Dreamers.
+\end_layout
+
+\begin_layout Standard
+The scars of generations, small cruelties added up over the generations.
+ In the modern era, people have stopped believing in wonders.
+ They simply seek to survive, and forget about the wonders.
+ They dismiss people who ask for better by saying
+\begin_inset Quotes xld
+\end_inset
+
+welcome to the real world
+\begin_inset Quotes xrd
+\end_inset
+
+ and such things.
+ Even from the our start, all of us were marked with the invisible scars
+ of a forgotten past.
+\end_layout
+
+\begin_layout Standard
+Luminous see a better world in their sleep – but few truly want to abandon
+ the waking world either.
+ Beyond all the darkness and sadness, there are simple pleasures in this
+ world.
+ Rather than the bright and colorful dream vistas they see their sleep,
+ there are quieter things.
+ A walk down the beach, hand in hand with a lover.
+ Quiet birdsong in a serene forest.
+ A bridge over a raging river, splashing those that cross with cool mist.
+ A quiet art store whose owner spreads joy through their crafts.
+\end_layout
+
+\begin_layout Standard
+In hidden corners, under the surface of even the most dull place this world
+ should be colorful too.
+ Perhaps that alone isn't enough to starve off the pains of the world.
+ Still, it's enough to try.
+ It's enough to give hope...
+\end_layout
+
+\begin_layout Subsection
+Scars of a Forgotten Past
+\end_layout
+
+\begin_layout Standard
+The pain was there from the very start, back before we ever spoke a word
+ to each other, back before we started our first fire.
+ In the depths of the Dream, there were always ruins of
+\emph on
+something
+\emph default
+ that came before.
+\end_layout
+
+\begin_layout Standard
+In an forgotten age, we divided ourselves from the world by forging a Boundary
+ Stone, marking the start of our dreams and the end of the world's.
+ It so clearly came from before, marked with so many languages that resembles
+ no known language.
+ The first work of a great civilization, from long ago, surely.
+ But...
+ that was not to be.
+ Some great cataclysm erased them so thoroughly, that all the Dream remembers
+ is vague impressions of rituals, of religions, of festivals that once were.
+\end_layout
+
+\begin_layout Standard
+The Dream don't even remember what happened well enough to fear it.
+ The Luminous once searched the realms of fear for an answer, only to see
+ that even the horrors that lived there only remember that there...
+ was something to fear, not its shape or color.
+ But the fear remained.
+ But the scars and burdens remained...
+ Our legacy may be our own, but ours scars began far earlier.
+\end_layout
+
+\begin_layout Standard
+Humanity found its footing again, of course.
+ But it never bore those wounds well, especially not in a world they – in
+ a deep corner of their minds – knew was darker than the world that should
+ have been.
+ Perhaps that was what made people give up hope so easily.
+ Generations of wars, famines, epidemics added onto those ancient scars,
+ and something...
+ broke.
+\end_layout
+
+\begin_layout Standard
+In the current day, so many have even abandoned their own dreams, accepting
+ a dark world in the hopes that they can at least have scraps of light for
+ themselves if they did.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Probably move this up to the Dream, and redo this section.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Was it a great shattering, in which the world was covered in a Lie? Where
+ we replaced the gods with tyrants just as bad, breaking the world in the
+ process?
+\end_layout
+
+\begin_layout Plain Layout
+Was it a sundering, where the primal fury and wisdom of the Shadow was split
+ from the Flesh? When Pangaea ended, and the savage, beautiful, interconnected
+ nature was for the first time tamed?
+\end_layout
+
+\begin_layout Plain Layout
+Was it when a thousand voices drowned out the Primordial Dream that should
+ guide us on the right path?
+\end_layout
+
+\begin_layout Plain Layout
+Was it when a great curse was laid on us all, giving birth to monsters of
+ blood and their blood ties that bound that curse to the rest of humanity?
+\end_layout
+
+\begin_layout Plain Layout
+Was it when the first True Fae was born, reshaping Arcadia into something
+ it never should have been?
+\end_layout
+
+\begin_layout Plain Layout
+Every splat talks of a deep past in vague terms.
+ Some are more explicit it about others, but that bittersweet note of loss
+ never leaves most splats.
+ Luminous is no different.
+ In their Dream, they see signs of worlds that once were, things that were
+ beautiful, things once lost.
+ They blame the start of the generational trauma humanity faces on those
+ eras, only made worse by our darkened world.
+ They too hope for better.
+\end_layout
+
+\begin_layout Plain Layout
+As the Lost build their freeholds, as the Mages seek Ascension, the Luminous
+ seek to change the world.
+ They are caught between two worlds, and want
+\emph on
+both
+\emph default
+ to shine as brightly as they possibly can.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Blossoming
+\end_layout
+
+\begin_layout Standard
+The Dreamers could never stand for the shadows of the world.
+ Dreams are not quite like the waking world – boundaries between concepts
+ and people blur, and understanding is far easier.
+ They know the pains those people feel, how much the pressures of the world
+ hurt them.
+ They know how much those they advise to dream less brightly suffer for
+ it.
+\end_layout
+
+\begin_layout Standard
+In the waking world, they can't help but care.
+ They can't help but dream of better.
+ After all.
+ In their dreams, they see an reflection of how the world could be better,
+ if only they could teach others to dream too.
+\end_layout
+
+\begin_layout Standard
+It isn't even the large cruelties that hurt the most.
+ It's the small things that wear down on everyone's souls.
+ People at least acknowledge racism matters, that people shouldn't be judged
+ for the the color of their skin or who they love.
+ It's the small things nobody thinks to remark on, because it's become so
+ normal.
+\end_layout
+
+\begin_layout Standard
+Parents isolate their children from their friends as punishment and call
+ it grounding.
+ Teachers drown their students with test after test, making them afraid
+ that if they don't pass, they simply won't have a chance to live.
+ In schools, they say
+\begin_inset Quotes xld
+\end_inset
+
+study is what is important right now
+\begin_inset Quotes xrd
+\end_inset
+
+.
+ In adulthood, they say
+\begin_inset Quotes xld
+\end_inset
+
+work is what is important right now
+\begin_inset Quotes xrd
+\end_inset
+
+.
+ When do people get a chance to live?
+\end_layout
+
+\begin_layout Standard
+Everywhere they go, they see people being crushed under those things, large
+ and small.
+ They catch glimpses of it through their ties to the Dream, through
+\end_layout
+
+\begin_layout Section
+Daydreams
+\end_layout
+
+\begin_layout Standard
+Luminous are those caught between reality and dreams, the mundane and the
+ supernatural.
+ They refuse to reject either, instead embracing both with all their heart.
+\end_layout
+
+\begin_layout Standard
+\noindent
+\align center
+\begin_inset Flex LumChapQuote
+status open
+
+\begin_layout Chapter
+Chapter 3: A Faint Dream
+\end_layout
+
+\begin_layout Plain Layout
+\noindent
+\align center
+
+\emph on
+\begin_inset Quotes xld
+\end_inset
+
+That's why I know you don't have to worry.
+\begin_inset Newline newline
+\end_inset
+
+There isn't a world where you and I aren't together.
+\begin_inset Quotes xrd
+\end_inset
+
+
+\begin_inset Newline newline
+\end_inset
+
+
+\emph off
+
+\begin_inset VSpace medskip
+\end_inset
+
+
+\emph default
+Chelinka
+\series bold
+\emph off
+, Final Fantasy Crystal Chronicles: Ring of Fates
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TwoColumnBoxFill
+status open
+
+\begin_layout Plain Layout
+Luminous find themselves caught between two worlds, existing at once as
+ a living dream and an ordinary human.
+ Somewhere in between, they find the power they wield to create the future
+ they wish for.
+ The rules in this chapter show you how to create a Luminous character,
+ and the special rules and abilities they possess.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+This is one of the sections that I tried to improve on the standard Chronicles
+ of Darkness splatbook format with.
+\end_layout
+
+\begin_layout Plain Layout
+It's more focused on the mechanics, giving only a basic description of any
+ part of what being a Luminous is like, and leaving more detailed
+\begin_inset Quotes xld
+\end_inset
+
+what it feels like
+\begin_inset Quotes xrd
+\end_inset
+
+ fluff to Chapter 2.
+ Hopefully this serves better to explain the mechanical heart of them
+\begin_inset Quotes xld
+\end_inset
+
+at a glance
+\begin_inset Quotes xrd
+\end_inset
+
+ like so.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Character Creation
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Character Creation|(textbf
+\end_layout
+
+\end_inset
+
+ In a roleplay system like
+\series bold
+Chronicles of Darkness
+\series default
+, you have to flesh out the heart of who your character is in terms of its
+ rules.
+ Every player will need a character sheet for Luminous – either the online
+ version designed for internet games, or the offline printable version for
+ in-person games.
+ That sheet will be your guide to character creation.
+\end_layout
+
+\begin_layout Plain Layout
+All the players in a chronicle should create their characters together if
+ at all possible.
+
+\series bold
+Luminous: the Dream
+\series default
+ especially focuses on relationships, and the bonds between people – it
+ helps to have who other people are playing and how your character relates
+ to them in mind even during the earlier stages of character creation.
+\end_layout
+
+\begin_layout Subsection*
+Step One: Character Concept
+\end_layout
+
+\begin_layout Plain Layout
+The first part of character creation is to come up with a rough idea of
+ who you want to play.
+ What was her upbringing like, and who are her friends in either world?
+ Does she consider herself a resident of the dream, or merely a visitor?
+ What problems does she see in the waking world, and what does she want
+ to do about them?
+\end_layout
+
+\begin_layout Plain Layout
+You should solidify her whole concept into a single coherent high concept,
+ such as
+\begin_inset Quotes xld
+\end_inset
+
+children's writers who finds inspiration in dreams
+\begin_inset Quotes xrd
+\end_inset
+
+,
+\begin_inset Quotes xld
+\end_inset
+
+blogger who sways minds through her words and dreams
+\begin_inset Quotes xrd
+\end_inset
+
+, or
+\begin_inset Quotes xld
+\end_inset
+
+peacekeeper for Seattle's supernatural beings
+\begin_inset Quotes xrd
+\end_inset
+
+.
+ You can refer back to it when deciding what options fit your character
+ better, and refine it as your character develops.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+I was never really good at collapsing down my characters into an easily
+ expressed high concept.
+ Still, I don't know any better advice to give.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Aspirations
+\end_layout
+
+\begin_layout Plain Layout
+Aspirations are the main way your character earns Beats and thus advances
+ their abilities.
+ They help the Storyteller know what you want to do as your character, and
+ the kinds of stories you want to experience through them.
+\end_layout
+
+\begin_layout Plain Layout
+Luminous have five Aspirations; two more than usual.
+ Most of them should be short-term goals that can be completed in a session
+ or two, and one or two should be a longer-term goal that may take a whole
+ Chapter or longer.
+ The division Luminous often feel between their mundane and dream selves
+ is reflected in their Aspirations.
+ Of her five, two of them must relate to the waking world or her mundane
+ life.
+ The other two must relate to her life in the Dream or her supernatural
+ life.
+\end_layout
+
+\begin_layout Plain Layout
+Does she have something she wants to do with her friends in either world?
+ Is there a community she is important to? What is her school life or job
+ like, and is there something she wants to do there? How does she use magic
+ to make the waking world a better place?
+\end_layout
+
+\begin_layout Plain Layout
+Don't be afraid of writing Aspirations that add little bits of context to
+ your character, even if they are easy to fulfill.
+ For example, a simple one like
+\begin_inset Quotes xld
+\end_inset
+
+Find a place to live
+\begin_inset Quotes xrd
+\end_inset
+
+ establishes that your character doesn't currently have one and one like
+
+\begin_inset Quotes xld
+\end_inset
+
+Reconnect with my cousin
+\begin_inset Quotes xrd
+\end_inset
+
+ is a great excuse to get the party together – assuming that cousin is another
+ player character.
+\end_layout
+
+\begin_layout Subsection*
+Step Two: Select Attributes
+\begin_inset CommandInset label
+LatexCommand label
+name "Sec-AttributeSelection"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dream Attributes
+\end_layout
+
+\end_inset
+
+ All characters have nine mundane attributes representing their innate mundane
+ capabilities.
+ Each starts with one free dot.
+ Pick an category of attributes (Physical, Mental, and Social) to distribute
+ 5 dots within, another category to distribute 4 dots within, then distribute
+ 3 dots to the last category.
+ Afterwards, assign your character's
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+hyperref[Sec-TransformedAttrs]{dream attributes}
+\end_layout
+
+\end_inset
+
+.
+ Start with one dot in each, then distribute 8 dots between them.
+\end_layout
+
+\begin_layout Plain Layout
+Two dots in an attribute is normal human ability.
+ One dots is a notable difficiency, three dots is above average, four is
+ remarkable, and five is the limits of human ability.
+ Anything above that is outright superhuman; beyond any mundane human's
+ ability.
+ Luminous may never have mundane attributes or skills over 5 dots, and cannot
+ have Dream attributes over 6 dots at character creation.
+\end_layout
+
+\begin_layout Subsection*
+Step Three: Select Skills
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Weaving Skills
+\end_layout
+
+\end_inset
+
+ Skills work similarly to attributes, representing learned skills and training.
+ Assign her mundane skills in the same way as attributes, except skills
+ begin with no dots.
+ Assign 11 dots to one category, 7 to the second, and 4 to the last.
+ Similarly, they assign their
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+hyperref[Sec-TransformedSkills]{Weaving Skills}
+\end_layout
+
+\end_inset
+
+ like their dream attributes.
+ Assign 15 dots between her Weaving Skills, none of which may exceed 6 at
+ character creation.
+\end_layout
+
+\begin_layout Subsection*
+Step Four: Skill Specialties
+\end_layout
+
+\begin_layout Plain Layout
+You start with three Skill Specialties in your mundane skills.
+ They represent your character's best skills in a given field, as opposed
+ to the broader competence Skill dots represent.
+ You may choose skill specialties freely, writing down whatever feels appropriat
+e to your character.
+ As usual, this is a chance to refine your idea of who your character is.
+ A specialty for Expression (Poetry) implies someone perhaps more artistic,
+ while Expression (Public Speaking) implies someone more persuasive and
+ social.
+\end_layout
+
+\begin_layout Subsection*
+Step Five: Add Luminous Template
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Section needs rewrite!
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+At this point, you're ready to deal with the outright magical aspects of
+ your character.
+\end_layout
+
+\begin_layout Subsubsection*
+Luminary
+\end_layout
+
+\begin_layout Plain Layout
+When she Blossoms, a Luminous grasps at the symbols of the Dream to truly
+ stabilize the nascent power she would come to wield.
+ The first of these she takes on is her
+\begin_inset CommandInset ref
+LatexCommand nameref
+reference "Sec-Luminary"
+plural "false"
+caps "false"
+noprefix "false"
+
+\end_inset
+
+, the celestial light she patterns her magic after.
+ It forms the basis of how she uses her magic, and decides whether she focuses
+ on Regalia, Domains or Charms.
+\end_layout
+
+\begin_layout Plain Layout
+Read over the three Luminaries you may pick (Sunlight, Moonlight and Starlight),
+ and choose the one that fits your character concept the best.
+ It may well be that she could fit into multiple Luminaries.
+ In that case, base your decision on what kind of power you think your character
+ would be the most comfortable wielding, if their personality could go either
+ way.
+\end_layout
+
+\begin_layout Subsubsection*
+Archetype
+\end_layout
+
+\begin_layout Plain Layout
+Whether your character would be a shining hero, an idol whose songs change
+ the world, or a shrine maiden that upholds the boundary between worlds,
+ she is yet still a Luminous.
+ The dreams of humanity shift with the stories they tell, and the Luminous
+ often end up reflecting them as well.
+ Your character's Archetype represents the form she takes in her dreams,
+ and the ideals she evokes in her appearance and style.
+
+\end_layout
+
+\begin_layout Plain Layout
+Read over the
+\begin_inset CommandInset ref
+LatexCommand nameref
+reference "Sec-Archetype"
+plural "false"
+caps "false"
+noprefix "false"
+
+\end_inset
+
+, and choose one that your character would wish to be.
+ If you wish, you can work with your Storyteller to make a custom one, if
+ you feel none of the ones here fit.
+\end_layout
+
+\begin_layout Subsubsection*
+Kingdom
+\end_layout
+
+\begin_layout Plain Layout
+The Starlit Dream stabilized into eight great
+\begin_inset CommandInset ref
+LatexCommand nameref
+reference "Sec-Kingdoms"
+plural "false"
+caps "false"
+noprefix "false"
+
+\end_inset
+
+, each a vision of what the waking world could one day be, with just a slight
+ touch of magic.
+ Luminous draw the magics they always wielded in their dream into reality,
+ invoking the underlying principles and feelings that their Kingdoms represent.
+ Read over the Kingdoms and choose the one that your character would most
+ believe in.
+
+\end_layout
+
+\begin_layout Subsubsection*
+Dream & Wish
+\end_layout
+
+\begin_layout Plain Layout
+Choose your character's
+\begin_inset CommandInset ref
+LatexCommand nameref
+reference "subsec:Dream"
+plural "false"
+caps "false"
+noprefix "false"
+
+\end_inset
+
+ and
+\begin_inset CommandInset ref
+LatexCommand nameref
+reference "subsec:Wish"
+plural "false"
+caps "false"
+noprefix "false"
+
+\end_inset
+
+.
+ While most mortals have a Virtue and a Vice, the Luminous draw on the things
+ they can be sure of even in their dreams.
+ Her Dream is vision of a better world she sees in her deepest dreams, and
+ her Wish is the life she wishes to live and the person she wishes to be.
+\end_layout
+
+\begin_layout Subsubsection*
+Invocations
+\end_layout
+
+\begin_layout Plain Layout
+Each
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+hyperref[Sec-Invocations]{Invocation}
+\end_layout
+
+\end_inset
+
+ is the cumulation of the worldviews, and feelings reflected in one of the
+ Dream Kingdoms.
+ Luminous draw on them for power, channeling the symbols and magic each
+ Kingdom had built over the long years for themselves.
+
+\end_layout
+
+\begin_layout Plain Layout
+Each Luminous starts with three dots in Invocations, one of which must be
+ placed in her Kingdom's Invocation.
+ Kingdomless Luminous instead choose two Invocations to have affinity for.
+ They must place at least one dot in each of the two Invocations.
+
+\end_layout
+
+\begin_layout Subsubsection*
+Regalia, Domains and Charms
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Oh god...
+ :(
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Reverie
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset CommandInset ref
+LatexCommand nameref
+reference "Sec-Reverie"
+plural "false"
+caps "false"
+noprefix "false"
+
+\end_inset
+
+ measures your character's ability to draw on the Dream's power, and project
+ it onto reality.
+ The higher it is, the more power she can draw on in her waking life, at
+ the cost of losing herself in the dream she draws on for power.
+ It determines how many Motes your character can spend without cost each
+ turn, and the number of Regalia she may sustain.
+\end_layout
+
+\begin_layout Plain Layout
+Luminous begin with a free dot of Reverie.
+ You may purchase additional dots for five of your starting Merit dots each.
+\end_layout
+
+\begin_layout Subsection*
+Step Six: Merits
+\end_layout
+
+\begin_layout Plain Layout
+Your character starts with 10 dots of Merits due to being a supernatural
+ being.
+ You may spend them on any merits your character qualifies for.
+ See page 43 of the Chronicles of Darkness book for the base game merits,
+ and the
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+hyperref[sec:Merits]{Merits}
+\end_layout
+
+\end_inset
+
+ section for ones specific to Luminous.
+\end_layout
+
+\begin_layout Subsection*
+Step Seven: Determine Advantages
+\end_layout
+
+\begin_layout Plain Layout
+All characters have certain characteristics that are derived from their
+ Attributes, Skills and Merits.
+ Calculate the following, and note them on your character sheet.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Size:
+\series default
+ Characters start at Size 5 in both Mundane Form and Dream Form.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Hope:
+\series default
+ Transformed Resistance + Transformed Power
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Willpower:
+\series default
+ Transformed Resistance + Transformed Finesse
+\end_layout
+
+\begin_layout Subsubsection*
+Mundane Form
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Health:
+\series default
+ Size + Stamina
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Speed:
+\series default
+ 5 + Strength + Dexterity
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Initiative:
+\series default
+ Dexterity + Composure
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Defense:
+\series default
+ (Lower of Wits or Dexterity) + Athletics
+\end_layout
+
+\begin_layout Subsubsection*
+Dream Form
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Health:
+\series default
+ Resistance + Attribute Maximum
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Speed:
+\series default
+ 5 + Power + Finesse
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Initiative:
+\series default
+ Finesse + Resistance
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Defense:
+\series default
+ (Lower of Resistance and Finesse) + Flow
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Character Creation|)
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Character Advancement
+\end_layout
+
+\begin_layout Plain Layout
+Luminous gain Experiences and Beats like any other character.
+ They are described on page 76-77 of
+\series bold
+Chronicles of Darkness
+\series default
+.
+ Luminous-specific traits cost the following number of experiences:
+\end_layout
+
+\begin_layout Itemize
+Dream Attributes and Weaving Skills cost the same amount of experiences
+ as their mundane counterparts.
+ Weaving Skills do not have specialties.
+\end_layout
+
+\begin_layout Itemize
+Each dot of Reverie costs 5 Experiences.
+\end_layout
+
+\begin_layout Itemize
+Favored Invocations cost 3 Experiences per dot, and other Invocations cost
+ 4 Experiences per dot.
+\end_layout
+
+\begin_layout Itemize
+Regalia and Charms cost 4 Experiences each.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage newpage
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+lumsidebarpageinset
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Sidebar
+status open
+
+\begin_layout Plain Layout
+\begin_inset Argument 1
+status open
+
+\begin_layout Plain Layout
+\begin_inset VSpace smallskip
+\end_inset
+
+
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+centering
+\backslash
+Huge
+\end_layout
+
+\end_inset
+
+ Character Creation Summary
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+addcontentsline{toc}{section}{Character Creation Summary}
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TwoColumnBox
+status open
+
+\begin_layout Subsubsection*
+Step One: Concept
+\end_layout
+
+\begin_layout Plain Layout
+Create a character concept, and five Aspirations.
+\end_layout
+
+\begin_layout Subsubsection*
+Step Two: Attributes
+\end_layout
+
+\begin_layout Plain Layout
+Distribute 5/4/3 dots in each mundane category, and 8 dots of Dream Attributes.
+\end_layout
+
+\begin_layout Subsubsection*
+Step Three: Skills
+\end_layout
+
+\begin_layout Plain Layout
+Distribute 11/7/4 dots in each mundane category, and 15 dots of Weaving
+ Skills.
+\end_layout
+
+\begin_layout Subsubsection*
+Step Four: Skill Specialties
+\end_layout
+
+\begin_layout Plain Layout
+Choose three mundane Skill Specialties.
+\end_layout
+
+\begin_layout Subsubsection*
+Step Five: Add Luminous Template
+\end_layout
+
+\begin_layout Plain Layout
+Choose Luminary, Archetype, Kingdom (if any), Dream, and Wish.
+ Describe your Dream Form.
+ Add 3 dots of Invocations (at least one in each favored Invocation) and
+ take 4 Regalia or Charms.
+\end_layout
+
+\begin_layout Subsubsection*
+Step Six: Add Merits
+\end_layout
+
+\begin_layout Plain Layout
+Select 10 dots of Merits.
+ You may spend 5 dots on a dot of Reverie.
+\end_layout
+
+\begin_layout Subsubsection*
+Step Seven: Advantages
+\end_layout
+
+\begin_layout Plain Layout
+Calculate maximum Hope, and maximum Willpower.
+ Calculate Health, Speed, Initiative, and Defense for both Dream and Mundane
+ Forms.
+ Formulas can be found on the character sheet.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+centerline{
+\backslash
+textcolor{luminous-ln}{
+\backslash
+rule{10cm}{0.75pt}}}
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TwoColumnBox
+status open
+
+\begin_layout Plain Layout
+\begin_inset Box Frameless
+position "t"
+hor_pos "c"
+has_inner_box 1
+inner_pos "t"
+use_parbox 0
+use_makebox 0
+width "100col%"
+special "none"
+height "1in"
+height_special "totalheight"
+thickness "0.4pt"
+separation "3pt"
+shadowsize "4pt"
+framecolor "black"
+backgroundcolor "none"
+status open
+
+\begin_layout Subsubsection*
+Luminaries
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Sunlight:
+\series default
+ Passionate and forceful, shining with light as bright as the sun itself.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Moonlight:
+\series default
+ Indirect and mysterious, changing the world as the moon creates the tides.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Starlight:
+\series default
+ Colorful and bright in a thousand ways, diverse as the colorful stars.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset VSpace smallskip
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Box Frameless
+position "t"
+hor_pos "c"
+has_inner_box 1
+inner_pos "t"
+use_parbox 0
+use_makebox 0
+width "100col%"
+special "none"
+height "1in"
+height_special "totalheight"
+thickness "0.4pt"
+separation "3pt"
+shadowsize "4pt"
+framecolor "black"
+backgroundcolor "none"
+status open
+
+\begin_layout Subsubsection*
+Kingdoms
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Avalon
+\series default
+: A kingdom built on social order and responsibility.
+ Its Invocation is Rosa.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Aztlan
+\series default
+: A sprawling country built on passion and rebellion.
+ Its Invocation is Solare.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Elysium
+\series default
+: An underground sanctuary built on preservation and history.
+ Its Invocation is Ricordo.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Konohana
+\series default
+: A forest whose inhabitants value adaptation and harmony.
+ Its Invocation is Flori.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Ildathach
+\series default
+: A dream-like world of idealism and defiance.
+ Its Invocation is Prisma.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Muirias
+\series default
+: An island nation built on learning and wonder.
+ Its Invocation is Brillare.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Sancus
+\series default
+: An alliance of city-states built on duty and might.
+ Its Invocation is Accordi.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Tengri
+\series default
+: A mountain settled by tribes built on freedom and acceptance.
+ Its Invocation is Cieli.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Archetype
+\end_layout
+
+\begin_layout Plain Layout
+Luminous have an Archetype, reflecting the particular form of their Dream
+ Form.
+ See the
+\begin_inset CommandInset ref
+LatexCommand nameref
+reference "Sec-Archetype"
+plural "false"
+caps "false"
+noprefix "false"
+
+\end_inset
+
+ section for details.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset VSpace medskip
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Box Frameless
+position "t"
+hor_pos "c"
+has_inner_box 1
+inner_pos "t"
+use_parbox 0
+use_makebox 0
+width "100col%"
+special "none"
+height "1in"
+height_special "totalheight"
+thickness "0.4pt"
+separation "3pt"
+shadowsize "4pt"
+framecolor "black"
+backgroundcolor "none"
+status open
+
+\begin_layout Subsubsection*
+Starting Experience
+\end_layout
+
+\begin_layout Plain Layout
+For some games, it may be appropriate to the start with more experienced
+ characters.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Established Nakama:
+\series default
+10 Experiences
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Rising Stars:
+\series default
+ 25 Experiences
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Regional Heroes:
+\series default
+ 35 Experiences
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Dream Princess:
+\series default
+50 Experiences
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Queen of Dreams:
+\series default
+ 100 Experiences
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset VSpace smallskip
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Box Frameless
+position "t"
+hor_pos "c"
+has_inner_box 1
+inner_pos "t"
+use_parbox 0
+use_makebox 0
+width "100col%"
+special "none"
+height "1in"
+height_special "totalheight"
+thickness "0.4pt"
+separation "3pt"
+shadowsize "4pt"
+framecolor "black"
+backgroundcolor "none"
+status open
+
+\begin_layout Subsubsection*
+Experience Costs
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Attributes:
+\series default
+4 Experiences per dot
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Skills:
+\series default
+ 2 Experiences per dot
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Skill Specialties:
+\series default
+ 1 Experience
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Merits:
+\series default
+ 1 Experience per dot
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Reverie:
+\series default
+ 5 Experiences per dot
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Favored Invocation:
+\series default
+3 Experiences per dot
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Other Invocation:
+\series default
+ 4 Experiences per dot
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Regalia or Charm:
+\series default
+4 Experiences
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Lost Willpower dot:
+\series default
+ 1 Experience
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset VSpace smallskip
+\end_inset
+
+
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+lumsidebarnormal
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage newpage
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TwoColumnBoxFill
+status open
+
+\begin_layout Plain Layout
+\begin_inset Flex Foldable
+status collapsed
+
+\begin_layout Section
+Innocent Heart
+\end_layout
+
+\begin_layout Plain Layout
+When a Luminous awakens from her Realization, she finds herself lost between
+ the dreams she always escaped to and a world far larger and far more colorful
+ than she ever knew.
+ The concerns of the mundane world are at once further away and more pressing
+ than ever before.
+ After all, for the first time...
+ they could do something about them.
+\end_layout
+
+\begin_layout Subsection
+Anchors
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Anchors|(textbf
+\end_layout
+
+\end_inset
+
+ In the flows of the Dream, the Starborn could walk from story to story,
+ always being thrust into a different role in each.
+ What is a virtue in one world is a mortal sin in another.
+ In the mundane world, they are as bound by its rules as any other, surviving
+ like anyone else does.
+ As to not be cast adrift, as to not lose sight of themselves, the Luminous
+ cling to those things they know are their own, no matter where they end
+ up or what kind of role they are thrust into.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Mage did something very clever in keeping the human Virtue/Vice to double
+ down on its theme that they...
+ stay mostly human, but I personally feel it's something of a mistake.
+
+\begin_inset Quotes xld
+\end_inset
+
+Clever
+\begin_inset Quotes xrd
+\end_inset
+
+ isn't what makes design good, it's how it reinforces themes.
+ The
+\begin_inset Quotes xld
+\end_inset
+
+almost-human
+\begin_inset Quotes xrd
+\end_inset
+
+ part was...
+ not a core theme of Mage, not in a significant way.
+ Especially not with the superiority complex it seems most of the Awakened
+ Orders have.
+\end_layout
+
+\begin_layout Plain Layout
+After all, well.
+ Alternative anchors are fun.
+ They ask players to express the heart of who their character is in theme
+ appropriate terms.
+ Notably, the Dream and Wish are not meant to be in conflict with each other.
+ They are more like Needle/Thread in that they reinforce each other, painting
+ a complete picture rather than defining a conflict.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Dream
+\begin_inset CommandInset label
+LatexCommand label
+name "subsec:Dream"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dream|textbf
+\end_layout
+
+\end_inset
+
+ A Luminous' Dream is the vision they see of a better tomorrow.
+ They can't pretend the world is just the way it should be.
+ They can't pretend that when something bad happens to someone, they must
+ deserve it.
+ Without those illusions to cling to, what they have left is the hope that
+ some day...
+ that dream can come true.
+\end_layout
+
+\begin_layout Plain Layout
+Through that Dream, a Hopeful remembers what the better world she fights
+ for looks like.
+ At the end of a scene, if a Luminous takes a risk to make her Dream a reality,
+ even in a small way, she regains one Willpower.
+ If she makes noticeable progress in realizing her Dream, she regains all
+ Willpower.
+\end_layout
+
+\begin_layout Subsubsection*
+Wish
+\begin_inset CommandInset label
+LatexCommand label
+name "subsec:Wish"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Wish|textbf
+\end_layout
+
+\end_inset
+
+ A Hopeful's Wish is what she wishes for in life for herself.
+ Nobody could bear the burdens of the world if they only cared for others.
+ Helping others means to be selfish sometimes.
+ The Luminous know that better than any other, as heightened as their feelings
+ are.
+ They could never hope to hold onto their strength without realizing that.
+\end_layout
+
+\begin_layout Plain Layout
+Through her Wish, a Hopeful finds comfort in an often harsh and unforgiving
+ world.
+ At the end of a scene, if she overcame a challenge or took a risk to express
+ her Wish, she regain one Willpower.
+ If she takes a significant risk or abandoned an important task to express
+ her Wish, she regains all Willpower.
+\end_layout
+
+\begin_layout Subsubsection*
+Example Anchors
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write some example anchors
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Anchors|)
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Aspirations
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Aspirations
+\end_layout
+
+\end_inset
+
+ By nature, a Luminous' magic drives her to live two seperate lives – one
+ as a normal mortal, and another as a living dream.
+ Due to that balancing act, Luminous have five Aspirations rather than the
+ usual three.
+ They must select at least two relating to their mundane life or their responsbi
+lities in the waking world, and must select at least two relating to the
+ supernatural world or their life in the Dream.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+P:tH messed with Aspirations too in both its versions, and this is a somewhat
+ different implementation of a similar idea.
+ It pushes Luminous to care about both the mundane and the supernatural,
+ while adding some wiggle room for the version of Sensitivity in Luminous
+ to do what it is meant to.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Intimacy
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Intimacy|(textbf
+\end_layout
+
+\end_inset
+
+ In the Starlit Dream and the hearts of those influenced by it, the bonds
+ of love and friendship are as tangible a thing as any material thing.
+ Such connections are represented by Intimacy, a measure of how close two
+ people are that can take up any of five levels.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Connected:
+\series default
+ Two people have Connected Intimacy if they are close enough to be effectively
+ inseparable.
+ This includes life-long partners who never leave each other's side, or
+ those bound by magical ties such as a fae Oath of love or the
+\begin_inset CommandInset ref
+LatexCommand nameref
+reference "sec:Weave-of-Bonds"
+plural "false"
+caps "false"
+noprefix "false"
+
+\end_inset
+
+.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Strong:
+\series default
+ Two people have Strong Intimacy when they share much of their lives with
+ each other, often confiding in each other for comfort and support.
+ This includes married couple, very close friends, parents and their children,
+ or families of choice.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Medium:
+\series default
+ Two people have Medium Intimacy when they are on friendly terms with each
+ other and know about each other's lives in broad terms.
+ This includes good friends, confidants, most siblings or a typical dating
+ couple.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Weak:
+\series default
+ Two people have Weak Intimacy if they have met before, but rarely with
+ any particular emotional depth.
+ This includes coworkers, gaming partners, extended family or the friend
+ of a friend.
+ Hostile relationships often also fall under this category.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+None:
+\series default
+ Luminous gain no benefit from relationships more tenuous than those described
+ by Weak Intimacy.
+ Strangers walking down the street, people a Luminous has just met, or other
+ similarly distant people fall under this category.
+\end_layout
+
+\begin_layout Plain Layout
+Regardless of the depth of the connection, the feelings must be mutual.
+ If the two participants have different feelings towards each other, the
+ lower Intimacy implied is used.
+ A therapist may know a lot about her patients, but this often only results
+ in Weak Intimacy because they rarely truly form mutual bonds in their professio
+n.
+ As much as the fans of an idol may know about her, no ties of Intimacy
+ are formed due to those fans blending into a faceless crowd to her.
+\end_layout
+
+\begin_layout Plain Layout
+High Intimacy provides a bonus to some Luminous ability, and low Intimacy
+ inflicts a penalty on others.
+ Connected Intimacy provides an Intimacy Bonus of +6 and inflicts no Intimacy
+ Penalty.
+ Strong Intimacy provides a bonus of +4, and inflicts a penalty of -4.
+ Weak Intimacy provides a bonus of +2 and inflicts a penalty of -4.
+ Weak Intimacy provides no bonus and inflicts a penalty of -8.
+ Without at least Weak Intimacy, abilities that take a penalty from low
+ Intimacy automatically fail.
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Intimacy|)
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Ultimately inspired by the P:tH Dream version of the mechanic, which was
+ used as an alternative to Sympathy (as used in Vocation version).
+ Intimacy is far more core to Luminous' mechanics than in Princess to push
+ the theme of relationships and connections harder.
+ After all, it's one of the core themes of a lot of magical girl works;
+ why shouldn't it be one for this game?
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Hope
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Hope|(textbf
+\end_layout
+
+\end_inset
+
+ Even if the waking world asks the Luminous to harden their heart, to grow
+ up, to stop caring...
+ they can't.
+ The deep emotion and stories of the Dream are so deeply woven into their
+ being.
+ No matter how long they live, they experience the triumphs and struggles
+ of their life with all the intensity as they first felt them in childhood.
+ Small cruelties deeply wound them as much as quiet beauty and small joys
+ give them the energy to move forward regardless.
+\end_layout
+
+\begin_layout Plain Layout
+Hope represents that drive, the emotional strength that Luminous draw on.
+ When they are full of light and confidence, Hope fuels their magic and
+ pushes them forward.
+ When their Hope is depleted, they are emotionally drained and have more
+ and more difficulty holding onto the dreams that power their magic.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Hope is, certainly the heart of Luminous' mechanics, serving as both an
+ Integrity mechanic and their Supernatural Fuel.
+ Most of their splat mechanics deal with it in one way or another.
+ Why shouldn't it.
+ It's a
+\emph on
+magical girl
+\emph default
+ splat.
+ They were always stories about hope and friendship triumphing over the
+ dark.
+\end_layout
+
+\begin_layout Plain Layout
+As more of a genre consideration than anything else, Hope is a Clarity-like
+ damage track rather than a representation of longer-term mental stability
+ like Integrity.
+ In a sense, Princess already works like this – it simply considers Shadows
+ and Belief separate.
+ Hope is a simplification over those two mechanics, pinning it all down
+ into one thing.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Hope Track and Damage
+\end_layout
+
+\begin_layout Plain Layout
+Luminous have a Hope track equal to their transformed Power + Resistance
+ that behaves similarly to a health track.
+ When an ability refers to a character's Hope, it means the number of undamaged
+ Hope boxes she possesses.
+ Luminous are considered to have an Integrity equivalent equal to 5 + her
+ undamaged Hope boxes (to a maximum of 10).
+\end_layout
+
+\begin_layout Plain Layout
+A Hope track may be marked with two different kinds of damage.
+ Mild Hope damage represents simpler emotional strain from her overexerting
+ her magic or simply the weight of life bearing down on her without a release.
+ Severe Hope damage represents fundamentally deeper pains that linger, even
+ when the situation clears up.
+\end_layout
+
+\begin_layout Plain Layout
+Each time a Luminous takes Hope damage, mark it off her Hope track using
+ a slash (/) for mild damage and an (X) for severe damage.
+ Mark mild damage in the leftmost empty box of her Hope track, and severe
+ damage in the leftmost empty box or the leftmost box that is marked with
+ only mild damage.
+ Whenever a Princess takes mild Hope damage when her rightmost Hope box
+ is filled, she instead takes a point of severe Hope damage.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+While Hope is similar to Clarity, it isn't being used for a splat that is
+ as deeply scarred as how Changelings are.
+ For interactions with other parts of the World of Darkness, their Integrity
+ is relatively high even at very low help.
+ Otherwise, the structure is effectively the same.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Hope Recovery
+\end_layout
+
+\begin_layout Plain Layout
+The realities of life are harsh, and its happy moments fleeting.
+ Even if they don't last, though...
+ those moments still give the Hopeful strength.
+\end_layout
+
+\begin_layout Plain Layout
+Once a day, whenever a Luminous spends a scene relaxing or doing something
+ she enjoys, roll Hope as a dice pool.
+ She clears a box of mild Hope damage for each success.
+ If there are still consequences for failure or she is putting off important
+ matters to do so, she may only restore up to one Hope damage in this way.
+\end_layout
+
+\begin_layout Plain Layout
+Once a week, in place of the usual Hope recovery, she may take a significant
+ amount of time confiding in someone she is close to or otherwise shares
+ her struggles.
+ When she does so, she adds a bonus to her Hope recovery roll equal to her
+ Intimacy bonus with that person, and may clear boxes of severe Hope damage
+ in addition to mild.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Be more clear about how this works with the Dream being so core to
+ the Luminous.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+A subtle mechanic that serves a lot of purposes not explicitly stated.
+ Hope is a pretty mild mechanic that can quickly turn dangerous; after all,
+ your recovery scales with your undamaged Hope.
+ Emotional strain has a way of spiraling like that.
+ When things seem so hopeless, the Luminous must rely on those who they
+ are close to in order to pull themselves out of it.
+\end_layout
+
+\begin_layout Plain Layout
+Finally, this is the keystone that encourages Luminous to have some kind
+ of a mundane life.
+ Hope recovery is slow and takes time – they thrive in situations where
+ they can live a quieter life, and keep their magical work somewhat separate
+ from it.
+ They can't easily handle having no time to rest, when the supernatural
+ follows them home.
+ Thus, Dual Identity and maintaining that secrecy becomes all the more important
+ for them.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Attacks against Hope
+\end_layout
+
+\begin_layout Plain Layout
+When something shakes a Luminous' resolve or emotional stability, she takes
+ an attack against Hope.
+ Attacks have a die rating and may deal mild or severe Hope damage.
+ To resolve one, roll that number of dice.
+ Your character takes damage equal to the number of successes of the correspondi
+ng type.
+\end_layout
+
+\begin_layout Plain Layout
+If she took any damage from this process and her rightmost box of Hope is
+ marked with damage afterwards, she gains a Hope Condition, chosen by the
+ player from the following list:
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Hope condition list.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+Luminous can take Hope attacks due to her Sensitivity, or due to strong
+ emotional shock or significant emotional turmoil for personal reasons.
+ While effects like spending Motes can directly cause Hope damage, this
+ does not count as a Hope attack and never causes Hope Conditions.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Die value example list.
+ Sensitivity should be rolled into this, probably.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Clarity is weird.
+ You roll a dice pool to check the severity of the damage, then a second
+ pool based on Wyrd to see how much you actually take (if any).
+ Hope attacks are far simpler, since they have no reason to scale with Reverie.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Hope|)
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Reverie
+\begin_inset CommandInset label
+LatexCommand label
+name "Sec-Reverie"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
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+\backslash
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+\backslash
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+\series bold
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+\end_layout
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+\series bold
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+\begin_inset Newline newline
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+ / Constant (-1)
+\end_layout
+
+\end_inset
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+10
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+
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+Unlimited
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+
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+
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+20
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+
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+
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+
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+\backslash
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+\end_layout
+
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+
+ / Constant (-2)
+\end_layout
+
+\end_inset
+ |
+
+
+
+\end_inset
+
+
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Reverie|textbf
+\end_layout
+
+\end_inset
+
+ If it were not for the Dream's power, Luminous would be normal people powerless
+ to stand up against the supernatural.
+ If it not were for their ties to the mundane world, they would be transient
+ dreams as fleeting as any other.
+ In the space in between, they can become something more.
+ Reverie is a measure of how closely they can bring together those two worlds,
+ and shape the world through their confluence.
+\end_layout
+
+\begin_layout Plain Layout
+As it increases, Luminous are able to have higher traits in Dream Form,
+ maintain more magic at one time and spend more Motes without drawing on
+ their Hope.
+ However...
+ it doesn't come without downsides.
+ As a Hopeful's power grows she slowly loses her ability to keep a balance
+ between dreams and reality, and adjusting back to her Mundane Form becomes
+ increasingly difficult.
+\end_layout
+
+\begin_layout Plain Layout
+Reverie is a Luminous' power stat, granting her Supernatural Potency and
+ Supernatural Tolerance [CofD 70].
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+There's a lot going on here; Power Stat tables tend to have that.
+ Luminous have some improvement or another with every dot of Reverie, as
+ all supernatural splats should.
+\end_layout
+
+\begin_layout Plain Layout
+The highest possible Luminous trait cap is 15, not 10.
+ This is a minor advantage that mainly serves to make up for the fact that
+ their dice pools do not add +Reverie or +Invocation unlike most splats.
+ Weaving Skills can be increased faster than Dream Attributes to encourage
+ these huge dice pools to be more specialized than general.
+\end_layout
+
+\begin_layout Plain Layout
+Furthermore, Luminous do not have a Motes/turn cap like most splats.
+ Rather, their major power limiter is Luminance.
+ This, naturally, makes them dangerous in the Dream itself, because Luminance
+ limits no longer apply.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Motes
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Motes|textbf
+\end_layout
+
+\end_inset
+
+ Motes are the small shards of power the Luminous draw on to fuel their
+ magic, gathered from deep within their own souls.
+ They have a Mote Pool which refills to its capacity at the beginning of
+ every scene.
+ Beyond that, Luminous must draw on their own emotional strength to fuel
+ their magics.
+ For every Mote a Luminous spends with an empty Mote Pool, she takes a box
+ of mild Hope damage, leaving her feeling down and exhausted until she has
+ time to recover.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+A Luminous' supernatural fuel isn't Motes.
+ It's Hope.
+ Hope serves as both a Clarity-like Integrity mechanic, and a Luminous'
+ supernatural fuel.
+ However, the idea of Motes gives me to name what you pay when you use your
+ magic (saying Hope directly sounds...
+ wrong in its implications).
+\end_layout
+
+\begin_layout Plain Layout
+The refilling Mote Pool, then, mitigates you casting from Integrity just
+ a little.
+ It also serves a secondary purpose of encouraging Luminous to use small
+ amounts of magic often – magical girls solving relatively trivial issues
+ with magic tends to be a common theme in any show that doesn't make a point
+ about using magic responsibly.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Foldable
+status collapsed
+
+\begin_layout Section
+One Soul, Two Worlds
+\end_layout
+
+\begin_layout Plain Layout
+The Dream is full of bright and ever-changing stories, just as the waking
+ world is filled with a peaceful and gentle mundane everyday life.
+ Even when shadows threaten to choke both out, there are those Starborn
+ who still cling to the beauty of both worlds.
+ Their wish to stay and fight, to change the Dream and Earth alike for the
+ better would ingite a shining light...
+\end_layout
+
+\begin_layout Subsection
+Transformation
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Transformation|(textbf
+\end_layout
+
+\end_inset
+
+ Rather than accepting being torn between dreams and reality, the Luminous
+ wished for a different path.
+ Grasping the first sparks of magic they awoke in their Realization, they
+ found a path to unify their dual nature, becoming something more than they
+ could have in either world alone.
+\end_layout
+
+\begin_layout Plain Layout
+Luminous have a Mundane Form reflecting their life on Earth and a Dream
+ Form reflecting their life in the Starlit Kingdoms.
+ Through their Transformation, they may take on the form and benefits of
+ either side of their nature no matter where they find themselves.
+ Switching between their two forms is a reflexive action that requires a
+ Reverie + Hope roll.
+ Should they fail, they take a Hope Condition and must spend a point of
+ Willpower to transform anyway.
+\end_layout
+
+\begin_layout Plain Layout
+Transformation is a powerful and obvious act of Dreamweaving, usually manifestin
+g as the Weaver's form shifting in colorful displays of light and sound.
+ Though her Transformation's appearance is under her control, such a blatant
+ defiance of reality's laws distorts the space around her.
+ For a few moment, the world around her feels slightly less real as the
+ concepts of her Dream leak through.
+ Onlookers cant help but notice that something strange is happening, and
+ their attention is always subtly pulled towards the Transformation.
+ Noticing this consciously requires a Wits + Empathy check.
+ Dreamborn automatically notice and recognize Transformation without a roll.
+
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Transformation|)
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+The heart of what makes Luminous a magical girl splat, more than anything
+ else.
+ They
+\emph on
+transform
+\emph default
+, becoming their ideal self in the process.
+ I've kept a transformation roll, since it reflects a pretty common theme
+ and plot beat in magical girl anime.
+ They either transform despite their own compromised emotions by act of
+ will, or fail and suffer more emotionally for it.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Sidebar
+status open
+
+\begin_layout Plain Layout
+\begin_inset Argument 1
+status open
+
+\begin_layout Plain Layout
+Form-Locked Merits
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+Luminous may take Merits that only function in one of their forms.
+ For example, one could only have Striking Looks in her Dream Form, or only
+ have Fame in her Mundane Form.
+ As an optional rule, the Storyteller may require this of all social merits
+ representing relationships with other people, unless the player can justify
+ them being available in both forms.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Mundane Form
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Mundane Form|(textbf
+\end_layout
+
+\end_inset
+
+ The waking world isn't defined by the stars that shine the brightest but...
+ the quiet flow of everyday life.
+ Even those who would simply be background characters in the dream are deeply
+ interwoven into the waking world's intricate stories.
+\end_layout
+
+\begin_layout Plain Layout
+In her Mundane Form, a Luminous is an ordinary mortal as any other.
+ All supernatural effects treat her as if she were a normal mortal, whether
+ this is beneficial or harmful to her.
+ If she is aware that she is being targeted by such an ability, she may
+ transform reflexively to avoid it.
+ However, any effect that would cause her to cease being a Luminous or become
+ a different type of supernatural being simply fails.
+ At the Storyteller's discression, such effects may cause her to take on
+ an
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+hyperref[sec:Origins]{Origin}
+\end_layout
+
+\end_inset
+
+ as an alternative.
+\end_layout
+
+\begin_layout Plain Layout
+Unlike most types of supernatural beings, Luminous may take supernatural
+ merits.
+ She may never gain a supernatural merit template in this way, and cannot
+ use any of her supernatural merits in her Dream Form.
+ She retains her Supernatural Tolerance from her Reverie but does not count
+ as having a Supernatural Potency stat for any other purpose.
+
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Mundane Form|)
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Luminous campaigns are in part a mortal campaign.
+ Unlike most supernatural splats, Luminous can be legitimately powerless
+ in the way mortals can be, if they are in a situation where transforming
+ is not a good options.
+ Thus, mortal game Chronicle-style opponents are a good match for the Luminous,
+ forcing them to make the choice to approach them as mortals would or take
+ the risks of transforming.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Dream Form
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dream Form|(textbf
+\end_layout
+
+\end_inset
+
+ The chaotic and wild stories of the Dream demand those within it shine
+ brightly, assert their own true self against its flows.
+ Even in the relative stability of the Dream Kingdoms, everyday life seems
+ a fleeting distraction rather than the world's true nature.
+\end_layout
+
+\begin_layout Plain Layout
+In her Dream Form, a Luminous is one of those stars of the Kingdoms.
+ She asserts her truest desires against the world, taking on a form reflecting
+ who she would be in a world freed of all constraints.
+ For some, that means simply donning a frilly magical girl dress, or suit
+ of armor that shines impossibly in the sunlight.
+ Others become all kinds of fantastical beings – winged sylphs, catgirls,
+ all sorts of creatures of myth and stories.
+\end_layout
+
+\begin_layout Plain Layout
+Luminous in Dream Form are emphermeral beings in phase with the Dream.
+ They have a Rank based on their Reverie, are always Manifested, and may
+ not enter Twilight or create Manifestation Conditions without specific
+ Evocations that allow them to do so.
+ Furthermore, she may use her Dreamweaving even in worlds that do not normally
+ allow it.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+A Luminous' Dream Form is the exact same mechanic as in Changeling: the
+ Lost or Mage: the Awakening.
+ However, it's serving a dual purpose here as also...
+ well, a magical girl splat's magical girl form.
+ This pushes somewhat the thematics of them being beings that take the best
+ of two worlds, and turn both to their advantage.
+ Plus...
+ is just a cool way to execute magical girls.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Dream Attributes
+\begin_inset CommandInset label
+LatexCommand label
+name "Sec-TransformedAttrs"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dream Attributes|(textbf
+\end_layout
+
+\end_inset
+
+ Transformed Luminous are not bound by the limits of mundane bodies.
+ As with all ephemeral entities, they use a set of three simplified Attributes
+ instead of the usual nine.
+\end_layout
+
+\begin_layout Itemize
+Power describes the Luminous' ability to impose upon the world through force
+ of will, intellectual prowess or personality.
+\end_layout
+
+\begin_layout Itemize
+Finesse describes how well the Luminous can affect the world through great
+ skill or subtle manipulation.
+\end_layout
+
+\begin_layout Itemize
+Resistance describes how well the Luminous can withstand the will and manipulati
+on of others.
+\end_layout
+
+\begin_layout Plain Layout
+Luminous purchase dots of Dream Attributes separately from their mundane
+ attributes, and use them in place of the corresponding mundane attributes
+ in Dream Form for all purposes.
+ If this would cause a roll or calculation to use the same attribute twice,
+ the roll is modified.
+ Resistance
+\begin_inset space ~
+\end_inset
+
++
+\begin_inset space ~
+\end_inset
+
+Resistance is instead rolled as Resistance
+\begin_inset space ~
+\end_inset
+
++
+\begin_inset space ~
+\end_inset
+
+Finesse.
+ Finesse
+\begin_inset space ~
+\end_inset
+
++
+\begin_inset space ~
+\end_inset
+
+Finesse is instead rolled as Power
+\begin_inset space ~
+\end_inset
+
++
+\begin_inset space ~
+\end_inset
+
+Finesse.
+ Power
+\begin_inset space ~
+\end_inset
+
++
+\begin_inset space ~
+\end_inset
+
+Power is instead rolled as Power
+\begin_inset space ~
+\end_inset
+
++
+\begin_inset space ~
+\end_inset
+
+Resistance.
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dream Attributes|)
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Standard ephemeral rules.
+ This is mainly a bit of clarification since Luminous are meant to be a
+ full playable splat.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Dream Health
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dream Form!Dream Health|(textbf
+\end_layout
+
+\end_inset
+
+ A Luminous has a seperate health track called Dream Health, with boxes
+ equal to her Resistance + her transformed attribute cap.
+ Dream Health represents her will to avoid harm made manifest, and is used
+ in place of her Health track for all purposes in Dream Form.
+ Furthermore, they do not suffer wound penalties in Dream Form, and mundane
+ physical attacks against them are reduced in one level of severity – from
+ aggravated to lethal, or lethal to bashing.
+\end_layout
+
+\begin_layout Plain Layout
+This track is identical to a Health track in all other regards.
+ Should the rightmost box of her Dream Health be filled with lethal or aggravate
+d damage, she immediately reverts to her Mundane Form and gains the Soul
+ Shocked condition.
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dream Form!Dream Health|)
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Magical girls don't worry about dying to a little breeze.
+ That goes against so many premises of the genre, even ones where combat
+ is common.
+ Dream Health means a Luminous' opponents must specifically want to
+\emph on
+kill
+\emph default
+ her to permanently kill her, not simply collapse her transformation.
+ Of course, again, this is repurposed from general CofD Dream Health rules.
+\end_layout
+
+\begin_layout Plain Layout
+In Princess, Holy Shield served this purpose.
+ You can't just pop a strong Princess by rolling 8 dice on your attack due
+ to a few exploding dice; you have to actually exhaust their Wisp supply
+ before you can do that.
+ It's...
+ frankly a little overpowered.
+ Dream Health achieves this same goal without giving them overwhelming protectio
+n.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Dream Form Traits
+\end_layout
+
+\begin_layout Plain Layout
+Due to their different set of attributes and skills, Luminous use different
+ traits in their Dream Form and Mundane Form.
+ In her dream form, she calculates derived attributes as such:
+\end_layout
+
+\begin_layout Itemize
+A Luminous' Dream Form always has a default Size of 5, regardless of her
+ natural size.
+ They have separate Form Merits that may be used to change this.
+\end_layout
+
+\begin_layout Itemize
+Maximum Willpower is calculated as Resistance + Finesse.
+ Unlike with most of these traits, this total is used for her mundane form
+ as well as her Dream Form.
+\end_layout
+
+\begin_layout Itemize
+Defense is equal to the lower of her Resistance and Finesse + Flow.
+\end_layout
+
+\begin_layout Itemize
+Initiative is equal to Finesse + Resistance.
+\end_layout
+
+\begin_layout Itemize
+Speed is equal to Power + Finesse + 5.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Again, Luminous is a fully playable splat, and their Dream Form is a core
+ mechanic.
+ None of the official source books make it clear what exactly Dream Forms
+ use for these traits, and that's not too bad because it's not nearly as
+ core to them as they are to Luminous.
+ This is inferred from the ephemeral rules.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Veiling
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Transformation!Veiling|(textbf
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+By the nature of their Transformation, a Luminous rarely truly has to reveal
+ that...
+ they are the same person under it all, the shining dreamer and the ordinary
+ mortal.
+ Their magic grows to reflect this, ever so subtly shifting the perceptions
+ of those around her to hide that fact.
+ Regardless of how similar a Luminous looks in her two forms, anyone who
+ meets her in both forms has an innate impression that they are different
+ people and do not recognize the similarity on appearances or mannerisms
+ alone.
+\end_layout
+
+\begin_layout Plain Layout
+Though Veiling protects against first impressions, the illusion is still
+ rather fragile in the face of actual evidence or suspicion.
+ She cannot simply dip into a closet to return as a mysterious magical girl,
+ or transform in front of someone and expect her Veiling to protect her.
+\end_layout
+
+\begin_layout Plain Layout
+Even supernatural powers are fooled by this presumption.
+ Magical senses like a vampire's taste for blood or a werewolf's scent tracking
+ do not connect her two forms.
+ Powers that use Intimacy or similar mechanics treat her two forms as separate
+ people with separate relationships.
+ Powers used to try and extract information about her, at best, treat her
+ as two people with close ties to the same friend group.
+ Even powers that read thoughts or emotions do not reveal thoughts more
+ closely aligned to her Dream Form.
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dream Form|)
+\end_layout
+
+\end_inset
+
+
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Transformation!Veiling|)
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+I've written this as an uncontested power along the level of Liar's Tongue.
+ I don't think even Clashes of Will versus Veiling is particularly good
+ gameplay.
+ Luminous have enough ways to let slip their secret, and usually leave enough
+ holes for investigation to slip through.
+\end_layout
+
+\begin_layout Plain Layout
+Luminous are meant to live, to rely on their friends.
+ They can't do the perfect spycraft or operational security that Demons
+ rely on usually.
+ Hence, their power papers over the largest gaps, while still demanding
+ they take some amount of (more reasonable) care.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Flicker
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Flicker|(textbf
+\end_layout
+
+\end_inset
+
+ In embracing their dreams, the Luminous find themselves adrift.
+ The difference between the Dream Form and Mundane Form is as night and
+ day; to act on the world through imagination one moment, and to be confined
+ to one's the limits of flesh and blood the next.
+ It's all easy to slip somewhere in between.
+\end_layout
+
+\begin_layout Plain Layout
+When a Luminous reverts to Mundane Form after transforming, she suffers
+ Flicker.
+ Until she has had the time to readjust to it, the habits and instinctual
+ Weaving of her Dream Form make her seem more awkward, stilted and distracted.
+ She suffers a penality equal to her Reverie divided by 3 (rounded up) to
+ all actions taken in her Mundane Form.
+ She gains a bonus on her Transformation rolls equal to that penalty.
+ Once a scene, if she fails an important task or suffers significant social
+ complications due to this, she gains a Beat.
+\end_layout
+
+\begin_layout Plain Layout
+If it was caused by transformation, the Flicker penality reduces by one
+ every ten minutes.
+ This duration increases to an hour (or a scene, whichever is shorter) if
+ she has been transformed for a whole scene or longer, four hours (or two
+ scenes) if she has been transformed for a day or longer, one day if she
+ has been transformed for a week or longer, or one week if she has been
+ transformed for a month or longer.
+ If she transforms again while suffering Flicker, the duration continues
+ accumulating as if she had never left her Dream Form.
+\end_layout
+
+\begin_layout Plain Layout
+While she enters Dream Form when she dreams, this does not trigger Flicker
+ until her Reverie increases to 6 or above.
+ Afterwards, she suffers Flicker with an duration of one hour whenever she
+ wakes.
+ Track this Flicker seperately from Flicker from transformation.
+ At Reverie 9 or above, her Flicker penalty can no longer be reduced below
+ -2.
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Flicker|)
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+The actual downside of the Luminous.
+ It always felt strange to me that in Princess, their downside is also their
+ core driving motive.
+ It felt...
+ strange, and like an almost weirdly cold portrayal of hyperempathy.
+ To care to that amount hurts you, yes, but...
+ it is ultimately what drives you.
+ And what lets you keep caring in a world that would rather you not.
+\end_layout
+
+\begin_layout Plain Layout
+Flicker, then, is something that the dream themes of Luminous make possible.
+ They get used to falling into their dreams, letting those winds carry them
+ around.
+ They get used to dreaming in the waking world.
+ When they revert to their Mundane Form, it crashes back on them.
+ This draws attention to the fine line they walk, gives strong roleplay
+ opportunities for people to portray what this looks like in practice.
+\end_layout
+
+\begin_layout Plain Layout
+It also forces
+\emph on
+most
+\emph default
+ Luminous to be careful about when they transform, without artificial limits
+ like the rolls to stay transformed that Princess uses.
+ Subtly though, it still allows you to play Mirrory Luminous without a specific
+ mechanic that allows you to do so.
+ After all, you suffer no effects from Flicker if you simply do not untransform.
+ Both modes avoid the downside, with their own complications on either end.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Foldable
+status collapsed
+
+\begin_layout Section
+Resonance
+\begin_inset CommandInset label
+LatexCommand label
+name "sec:Echo"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Resonance|(textbf
+\end_layout
+
+\end_inset
+
+ Crossing the Sea of Stars, all the dreams of humanity join together and
+ flow into the Kingdoms' shores.
+ Though Luminous are at home in both the worlds it joins, their true origin
+ lies among the stars.
+ Their souls intertwine with the Sea's paths, dispersing into its flows.
+ Resonance is a Luminou's innate power born of that intertwining, allowing
+ them to feel the connections between worlds and people alike.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Resonance, like Hope, are core to what Luminous are.
+ It is their power to connect hearts through the power of dreams.
+ It is what makes relationships so important to them.
+ It's their Aura, technically, but works through dreams in a way that makes
+ it not really interact well with other splat's Auras.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Read the Winds
+\end_layout
+
+\begin_layout Plain Layout
+The Dream reflects the wishes, feelings, impressions of the waking world
+ at its surface.
+ Every place is reflected in the dreams of someone, becoming its own place
+ in a world of illusion and stories.
+ Reflected across the Sea of Stars, a mall known for shootings and violence
+ slowly twists into an warzone.
+ A college known for its academic brilliance comes to become a larger-than-life
+ monument to the gods of knowledge, and the school known for its restrictions
+ and heavy-handed authority twists in the Dream such that classrooms seem
+ more like jail cells than places of learning.
+\end_layout
+
+\begin_layout Plain Layout
+Luminous are innately aware of this connection between worlds.
+ On Earth, they always know the general feeling and mood of any location
+ they enter.
+ As a reflection of the Dream, this impression reflects more the accumulated
+ impressions of people who frequent the area over the course of weeks, rather
+ than simply those who are present in the moment.
+ Those places where the Dream's reflection of a place begins to influence
+ its origin back are especially distinct for a Luminous.
+ They automatically sense that this is happening, and have a general idea
+ of the stories and concepts that the Dream influences the waking world
+ through.
+ Similarly in the Dream, they are aware of the general circumstances in
+ the real world that have created such an reflection in the Dream, and whether
+ it is at risk of influencing the waking world in return.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Mage Sight drives Mages towards Mysteries, and Read the Winds drives Luminous
+ towards places where they can
+\emph on
+help
+\emph default
+.
+ This is meant as a thing Storytellers weave into descriptions constantly,
+ one of the things that makes Luminous not able to ignore the fact they're
+ supernatural in daily life, even if they solve their problems in mundane
+ ways.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Sidebar
+status open
+
+\begin_layout Plain Layout
+\begin_inset Argument 1
+status open
+
+\begin_layout Plain Layout
+Colors from Beyond
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+The Dream is not the only world that can influence Earth.
+ The spirits of the Shadow come to reflect the material world in a way not
+ much unlike the Dream.
+ Those places frequented by Fae become entwined with their world, each door
+ a gateway to a world of terrible wonders.
+ When faced with such circumstances, Luminous still sense a vague feeling
+ that there are forces from beyond at play, but they cannot pin down the
+ exact nature of the influence or its origin.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Interwoven Dreams
+\end_layout
+
+\begin_layout Plain Layout
+Most dreamers never meet another, never finding the path from their own
+ dreams into the Sea.
+ That quiet wish for an escape, that wish that first led the Luminous to
+ the Kingdoms still resonates with them after their Realization.
+ Reaching out through their Resonance, their soul still years for the more
+ distant dreams.
+ Through it, they rewrite the Sea ever so slightly, drawing their own dreams
+ closer to those of they already love, those they wish to know better.
+\end_layout
+
+\begin_layout Plain Layout
+Their personal dreams become entwined with those they have at least Medium
+ Intimacy with, catching glimpses of each other's inner depths that they
+ would not normally see in their waking lives.
+ Even if they rarely directly meet, the ideas and themes of their dreams
+ still intermingle.
+ At this level, both dreamers gain 9-Again on all rolls made to understand
+ or emphasize with each other.
+\end_layout
+
+\begin_layout Plain Layout
+With Strong Intimacy, rather than simply sharing a dream world, they come
+ to be parts of the same stories, seeing the same wonders and facing the
+ same challenges together.
+ The bonus from Medium Intimacy grants a rote quality instead of 9-Again,
+ and both dreamers know by heart each other's Anchors and any similarly
+ character defining traits such as Bans or a Mage's Obsessions.
+ Furthermore, the Luminous may lead the other dreamer into the Kingdoms
+ proper or other parts of the Astral Realms without the use of any powers
+ or checks.
+\end_layout
+
+\begin_layout Plain Layout
+At Connected Intimacy, the shared dreams grow ever more intense.
+ Sometimes the dreamers dream as each other, as the same person, from each
+ other's perspectives.
+ Through that, they come to know the truth of each other's hearts.
+ Both partners gain an automatic success on any rolls Strong Intimacy grants
+ a bonus to.
+ Unlike lower intimacy levels, this inherently breaches any protection Veiling
+ and similar abilities provides.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Luminous draw those who they are close to close together passively.
+ Their power connects dreams, and through it, creates an lasting and deep
+ understanding in waking life.
+ Plus, this serves somewhat as a Luminous' answer to Beast Kinship.
+ Rather than an innate connection, they come to understand those they are
+ close to in general – supernatural or otherwise.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Sidebar
+status open
+
+\begin_layout Plain Layout
+\begin_inset Argument 1
+status open
+
+\begin_layout Plain Layout
+Dreaming of the Night
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+The more Luminous try to help lessen the burdens of the mundane world, the
+ more they find them inexorably tied with supernatural forces – often ones
+ far over their heads to solve.
+ It's natural them, that they often meet and become close to other kinds
+ of supernatural beings.
+ Their Resonance guides the way, granting them glimmers of insight to their
+ inner world an outsider normally could never pierce.
+\end_layout
+
+\begin_layout Plain Layout
+Through such shared dreams, a Luminous gains an intuitive understanding
+ of what broadly drives any kind of supernatural creature she has Medium
+ Intimacy with.
+ At Strong Intimacy, she gains deeper insights into how they see the world
+ and their place in it – especially when she draws on it herself through
+ Reflected Light.
+ At Connected Intimacy, her shared dreams shows her deeply and personally
+ what it would be like to be...
+ something else, had she been touched by a different force before her Realizatio
+n.
+\end_layout
+
+\begin_layout Plain Layout
+Luminous who have befriended another kind of supernatural being have a deeper
+ resonance with the force they draw on as well.
+ With at least Strong Intimacy to such a being, she may apply Read the Winds
+ to broadly understand circumstances imposed upon the waking world by worlds
+ outside the Dream.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Reflected Light
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Anchors
+\end_layout
+
+\end_inset
+
+
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Reflected Light
+\end_layout
+
+\end_inset
+
+ Even in their waking life, a Luminous may draw on her Resonance and the
+ connections it creates.
+ Luminous and those they share Strong Intimacy with may call on each other's
+ strengths and approaches when their own no longer suffices, drawing on
+ their memories of the dreams they share.
+\end_layout
+
+\begin_layout Plain Layout
+Once per scene, either dreamer may spend two Willpower to reflect a Virtue,
+ Dream, Wish or other Anchor from someone they have Strong or Connected
+ Intimacy with for that scene.
+ They gain the Anchor for all purposes including Willpower recovery, and
+ 9-Again on all actions that follow that Anchor.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+A Luminous can draw on her relationships with others, drawing on their own
+ strengths for her own.
+ They are magical girls after all.
+ This is the cumulation of their theme of relationships, of the ties between
+ people.
+ I do very much like designs like this.
+ Anchors and Aspirations are not only useful as out of character traits;
+ their manipulation is the best representation there is in the Storyteller
+ system for representing magics that shape one's own heart.
+\end_layout
+
+\begin_layout Plain Layout
+Balance-wise, 9-again isn't...
+ quite as strong as it sounds.
+ As a quick rundown of the probability math behind CofD, each dice produces
+
+\begin_inset Formula $\frac{1}{3}$
+\end_inset
+
+ successes on average with 10-again, and
+\begin_inset Formula $\frac{3}{8}$
+\end_inset
+
+ successes per die with 9-again.
+ That is only an additional
+\begin_inset Formula $\frac{1}{24}$
+\end_inset
+
+ successes per die, or in other words, the equivalent of a +1 bonus per
+ 8 dice.
+ In general, for
+\begin_inset Formula $n$
+\end_inset
+
+-again, the average number of successes rolled per die is
+\begin_inset Formula $\frac{3}{n-1}$
+\end_inset
+
+.
+ Furthermore, it doesn't help at all when you only care if you succeed or
+ fail – it only makes it easier to get a large number of successes.
+\end_layout
+
+\begin_layout Plain Layout
+Still, 9-again
+\emph on
+feels
+\emph default
+ impactful, and this this acts as a subtle roleplay push towards actually
+ acting out the implications of drawing on the strengths of your friends.
+ The Anchor does the rest – in the hands of a good roleplayer, Reflected
+ Light means Luminous can pull a full Willpower recovery out of a large
+ variety of scenes.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Dreamer's Will
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dreamer's Will|textbf
+\end_layout
+
+\end_inset
+
+ A Luminous' soul is entwined in the Sea, partly dispersed into its flows.
+ Luminous may call upon that part of themselves to resist attempts to influence
+ their mind or emotions, grounding themselves in a true self out of reach
+ to most magic.
+ They are always aware of such attempts to influence them and may spend
+ Willpower on any roll to contest such effects or elect not to do so.
+\end_layout
+
+\begin_layout Plain Layout
+When resisting supernatural influences in this way, the Luminous rolls a
+ Clash of Wills versus the power with a dice pool of Reverie + Hope.
+ If the power would change how she feels about one or more people she has
+ a positive relationship with, she gains the highest Intimacy bonus among
+ the people affected to her roll.
+ However, this same protection can be turned against them.
+ Should someone she has Intimacy with support the effort, or encourge her
+ to fall into it (whether of their free will or otherwise), she suffers
+ a penality to both her resistance roll against the ability and her Clash
+ of Wills equal to their Intimacy bonus.
+\end_layout
+
+\begin_layout Plain Layout
+When resisting extraordinary (but still mundane) means of mental influence
+ such as drugs or advanced technology, she simply ignores the attempt.
+ If she choses to do so, she immediately suffers Flicker as if she had transform
+ed.
+ This is not obviously a supernatural effect, and cannot be easily distinguished
+ from the resistance of a particularly strong willed mortals.
+\end_layout
+
+\begin_layout Plain Layout
+This power applies against effects that outright manipulate things such
+ as her emotions, thought process, memory, relationships.
+ More subtle effects such as illusions, those read her mind, or communicate
+ information to her (even if it is distracting or false) do not trigger
+ Dreamer's Will.
+ However, it does still apply against powers that indirectly manipulate
+ her such as those that work through manipulation of underlying reality
+ or concepts.
+ This is an active act of Dreamweaving and cannot be mistaken for any level
+ of mortal resistance.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+I've never heard of a magical girl anime where the villain beats them by
+ just mind controlling them.
+ Breaking them first and mind controlling them...
+ yes.
+ But they have to go through that first step.
+ Dreamer's Will causes a Clash of Wills against a dice pool unusually large
+ for Clashes (Power Stat + Attribute + Attribute rather than Power Stat
+ + Five Dot Rating).
+ Unless their Hope is depleted already, overcoming it through sheer force
+ requires exceptional power.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Resonance|)
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Foldable
+status open
+
+\begin_layout Section
+Dreamweaving
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dreamweaving|(textbf
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+In a world of living dreams, to imagine a thing is the same as to do it.
+ There are no law of physics to say that someone couldn't ride the winds
+ through the sky, or dive into the deepest depths of the ocean.
+ Nothing could clip those wings, short for the will of another dreamer.
+ Without any laws of reality to bind them, the Dream could only ever be
+ a reflection of all wishes of those souls within.
+\end_layout
+
+\begin_layout Plain Layout
+The art of Dreamweaving was born of that world.
+ To weave together creativity and will, breathing life into colorful imagination
+s and beautiful dreams.
+ When cruel nightmares besieged the Kingdom, the Starborn could fight back
+ with swords woven of courage and lances woven of fury.
+ No matter how helpless they were when they awoke, they...
+ for that moment, they could shine...
+\end_layout
+
+\begin_layout Plain Layout
+Every Luminous was once such a person, chasing after half-remembered memories
+ of an impossible light.
+ Holding it in their hands now...
+ they come face to face with the hidden horrors and familiar cruelties of
+ the world alike.
+ This time, they need not only dream.
+\end_layout
+
+\begin_layout Subsection
+Mutability
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dreamweaving!Mutability|(
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+The Dream and the Sea of Stars are a few worlds among countless others,
+ all with their own natures.
+ If they would not yield their power as the Dream does, the will of the
+ world itself could still be pushed aside as any other dreamer's.
+ Mutability is a measure of how strongly a world resists the power of the
+ Luminous, and the amount of effort needed to Weave anyway within them.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Low Mutability:
+\series default
+ Worlds bound by physical or supernatural laws have Low Mutability.
+ Dreamweaving in these spaces is impossible for any being other than a transform
+ed Luminous or other powerful Dream entities, and even then, they must contend
+ with the full effects of Transience.
+ The waking world, the Shadow, and most supernatural realms fall under this
+ category.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Medium Mutability:
+\series default
+ Worlds influenced by a great number of dreamers have Medium Mutability.
+ Any being may use basic Dreamweaving here, and the effects of Transience
+ are lessened compared to more solid worlds.
+ The Records, the Dream Kingdoms, and more stable regions of the Dream fall
+ under this category.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+High Mutability:
+\series default
+ Worlds outside of the influence of any gestalt will or reality have High
+ Mutability.
+ Weaving is completely unrestricted in these spaces, and may be used by
+ any being.
+ The Sea of Stars, personal dreams, and most of the Dream fall under this
+ category.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dreamweaving!Mutability|)
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Weaving Actions
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dreamweaving!Weaving Actions|(
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+Weaving, imagination and action are all the same in a dream.
+ There is no true difference between imagining walking through a forest,
+ and imagining all the flowers coming into bloom at once.
+ There is no need to put one foot in front of the other, coordinating all
+ of a body's muscles.
+ Just...
+ to imagine you did.
+ That alone is enough in the Dream.
+ Rather than needing to perform every little step of her action by hand,
+ she only need understand the principles of what she is doing as the Dream
+ fills in the gaps.
+\end_layout
+
+\begin_layout Plain Layout
+Dreamweaving is performed using such Weaving Actions, using a separate set
+ of skills instead of the usual mundane set.
+ Any roll may be rolled with the closest matching Weaving Skill rather than
+ the usual mundane Skill, as long as the character can currently Dreamweave.
+ If this is done as part of a proactive action on her part, it becomes a
+ Weaving Action.
+\end_layout
+
+\begin_layout Plain Layout
+While this isn't blatantly supernatural, it still usually leaves subtle
+ tells that nothing is right.
+ Perhaps she defies gravity, drifting in the air far longer than she should,
+ jumping from building to building.
+ Perhaps the motion of her feet don't line up with how fast she moves as
+ she runs across the field.
+ Any witnesses may roll Perception to notice the incongruence in her actions.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dreamweaving!Weaving Actions|)
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Another of the things that defines the feel of Luminous.
+ They don't interact with the world as mortals or even most supernatural
+ beings do.
+ To them, they move by intent as in a dream.
+ Imagine moving in impossible ways and simply doing so.
+ Strange body plans and unfamiliar body parts don't phase them the slightest
+ – before they learn how to control them physically they can simply Weave
+ their way through the adjustment period.
+\end_layout
+
+\begin_layout Plain Layout
+Mechanically, this serves as one of their major advantages.
+ They have higher dice pools on average between Dream Attributes and Weaving
+ Actions.
+ In fact, this replaces the normal supernatural trait added to supernatural
+ powers.
+ Since this gives them larger dice pools already, it's not entirely necessary
+ for the Luminous.
+\end_layout
+
+\begin_layout Plain Layout
+This also is meant as a partial patch to the problem some supernatural splats
+ have that...
+ powers require very specific Skills, limiting builds in a strange way.
+ Why does a Changeling who lives in a city with no wilderness for ages have
+ a Survival skill? Especially when its entire purpose is to cast Elemental
+ Weapon? Because Luminous powers always use Weaving Skills, this problem
+ is far lessened.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Weaving Skills
+\begin_inset CommandInset label
+LatexCommand label
+name "Sec-TransformedSkills"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+A Weaving Skill represents how well a character understands the underlying
+ principles that connect an entire category of actions.
+ Any character with significant ties to the Dream (whether as natives, or
+ Starborn) may purchase Weaving Skills in the same way as regular Skills.
+ Characters attempting to use Weaving Skills untrained suffer a -3 penalty.
+ This penalty is reduced to -1 for Luminous.
+\end_layout
+
+\begin_layout Subsubsection*
+Force
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dreamweaving!Weaving Skills!Force
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+One will triumphs over another, dictating the shape of the Dream.
+ The strong still triumph over the weak, only in a contest of will and determina
+tion rather than muscle and steel.
+ Force is the skill reflecting the use of raw willpower to enforce your
+ will upon others or prevent them from affecting you as they wish.
+ It is used for feats of strength, magic, or endurance, directly contesting
+ your talents against another.
+\series bold
+
+\begin_inset VSpace smallskip
+\end_inset
+
+
+\begin_inset Newline newline
+\end_inset
+
+Example Actions:
+\series default
+ Knock down a door.
+ Stare someone down.
+ Overpower someone with magic.
+ Shove a door closed against a monster.
+\end_layout
+
+\begin_layout Subsubsection*
+Flow
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dreamweaving!Weaving Skills!Flow
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+The winds flow over the tallest mountain peaks and through the narrowest
+ of passages.
+ To yield does not mean to give up, merely to find another direction from
+ which to act.
+ Flow is the skill reflecting grace and the solving problems by working
+ around them.
+ It is used for moving gracefully through adversary, solving problems via
+ trickery, or redirecting forces.
+\series bold
+
+\begin_inset VSpace smallskip
+\end_inset
+
+
+\begin_inset Newline newline
+\end_inset
+
+Example Actions:
+\series default
+ Fly through a windstorm.
+ Dance gracefully.
+ Dodge a blow.
+ Pick a lock.
+\end_layout
+
+\begin_layout Subsubsection*
+Learn
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dreamweaving!Weaving Skills!Learn
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+All knowledge was once unknown, and all the principles that our modern era
+ was built on was once discovered by someone.
+ Just because something isn't yet known isn't at all an obstacle.
+ Learn is the skill reflecting discovery, experimentation and observation.
+ It is used for discovering new truths or investigating mysterious circumstances.
+\series bold
+
+\begin_inset VSpace smallskip
+\end_inset
+
+
+\begin_inset Newline newline
+\end_inset
+
+Example Actions:
+\series default
+ Intuit the meaning behind a riddle.
+ Investigate a murder scene.
+ Perform a scientific experiment.
+ Predict the future from the stars.
+\end_layout
+
+\begin_layout Subsubsection*
+Lore
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dreamweaving!Weaving Skills!Lore
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+The world of today is built on the shoulder of giants.
+ Every discovery, tradition, piece of art is merely the latest in a history
+ lasting countless eras.
+ Lore is the skill reflecting the wisdom and knowledge of the past, and
+ the customs that allowed them to be discovered.
+ It is used to apply a body of knowledge, remember the stories of the past,
+ and draw new conclusions from old information.
+\series bold
+
+\begin_inset VSpace smallskip
+\end_inset
+
+
+\begin_inset Newline newline
+\end_inset
+
+Example Actions:
+\series default
+ Hack a computer network.
+ Diagnose a disease.
+ Recall useful facts.
+ Summon a creature from a fairy tale.
+\end_layout
+
+\begin_layout Plain Layout
+
+\end_layout
+
+\begin_layout Subsubsection*
+Heart
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dreamweaving!Weaving Skills!Connect
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+Plain words alone were never enough to communicate the depths of one's own
+ truth.
+ Thus, we invented a thousand arts, a thousand ways to touch the souls and
+ emotions of others.
+ Heart is the skill reflecting expression and force of personality.
+ It is used to convince others through heartfelt appeals, express one's
+ truths to others, and protect one's own self against impositions.
+\series bold
+
+\begin_inset VSpace smallskip
+\end_inset
+
+
+\begin_inset Newline newline
+\end_inset
+
+Example Actions:
+\series default
+ Write a poem.
+ Convince someone of their own worth.
+ Physically manifest emotions into magic.
+ Unweave a charm cast upon one's own mind.
+\end_layout
+
+\begin_layout Subsubsection*
+Resonate
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dreamweaving!Weaving Skills!Resonate
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+More people walk the Earth than stars shine in the galaxy, each unique yet
+ bound into a single whole.
+ Together, they may become something greater than any of them could alone.
+ Resonate is the skill reflecting connections between people and understanding
+ of the greater whole.
+ It is used to understand another's feelings, connect with another deeply,
+ or see the broader picture beyond the details.
+\series bold
+
+\begin_inset VSpace smallskip
+\end_inset
+
+
+\begin_inset Newline newline
+\end_inset
+
+Example Actions:
+\series default
+ Reach out to someone in need.
+ Comfort your best friend.
+ Understand the social dynamics of a business.
+ Read the emotion behind a spell.
+\end_layout
+
+\begin_layout Subsubsection*
+Shape
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dreamweaving!Weaving Skills!Shape
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+Shape is the principle of creation.
+ It is used to create or fix things and engineer new designs.
+\series bold
+
+\begin_inset VSpace smallskip
+\end_inset
+
+
+\begin_inset Newline newline
+\end_inset
+
+Example Actions:
+\series default
+ Design a building.
+ Write a computer program.
+ Repair a car.
+\end_layout
+
+\begin_layout Subsubsection*
+Shade
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dreamweaving!Weaving Skills!Shade
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+Shade is the principle of concealment.
+ It is used to deceive others from the truth and resonate with hidden truths.
+\series bold
+
+\begin_inset VSpace smallskip
+\end_inset
+
+
+\series default
+
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Example Actions:
+\series default
+Hide your true feelings.
+ Avoid being seen.
+ Pickpocket someone's keys.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dreamweaving!Weaving Skills|)
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Ideals
+\begin_inset CommandInset label
+LatexCommand label
+name "Sec-Invocations"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Ideals|textbf
+\end_layout
+
+\end_inset
+
+ Each Dream Kingdom was woven around an Ideal, a reflection of all the stories
+ once dreamed by every person who once resided in it.
+ Luminous may buy up to 5 dots in each Ideal, reflecting their understanding
+ of the worldviews and emotions that underlie the symbols of the Kingdom.
+\end_layout
+
+\begin_layout Plain Layout
+To come to that understanding, a Luminous normally has to at least partly
+ agree with the Ideal themselves.
+ If they agree to the basic foundations of the Ideal, they may learn up
+ to three dots of an Ideal intuitively.
+ A Luminous who agrees with all its beliefs in at least vague terms (or
+ is a member of the Kingdom) may learn all five dots of it intuitively.
+ Beyond that, they must study extensively under a teacher or else glean
+ the deeper meaning behind an Ideal through their
+\begin_inset CommandInset ref
+LatexCommand ref
+reference "sec:Echo"
+plural "false"
+caps "false"
+noprefix "false"
+
+\end_inset
+
+.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status collapsed
+
+\begin_layout Plain Layout
+Pretty unchanged from P:tH on the surface level, although used far differently.
+ For one, I try to not encourage arguments with the Storyteller over whether
+ your character should really have four dots of Specchio, or whether she
+ really aligns with tenet 2 of the Court's beliefs.
+
+\begin_inset Quotes xld
+\end_inset
+
+Your character might need a teacher for the Invocation
+\begin_inset Quotes xrd
+\end_inset
+
+ is far easier a pill to swallow than
+\begin_inset Quotes xld
+\end_inset
+
+sorry your build doesn't work
+\begin_inset Quotes xrd
+\end_inset
+
+.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Index idx
+status open
+
+\begin_layout Plain Layout
+Dreamweaving|)
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Nakama
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status collapsed
+
+\begin_layout Plain Layout
+TODO: Write this section.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage newpage
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Merits
+\begin_inset CommandInset label
+LatexCommand label
+name "sec:Merits"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TwoColumnBoxFill
+status open
+
+\begin_layout Subsection
+Modified Merits
+\end_layout
+
+\begin_layout Plain Layout
+Certain Merits are modified for Luminous characters.
+ This covers merits found in the Chronicles of Darkness core, and the World
+ of Darkness: Innocents book.
+ Further adjustments may be needed for merits from other sourcebooks.
+\end_layout
+
+\begin_layout Subsubsection*
+Alternate Identity
+\end_layout
+
+\begin_layout Plain Layout
+A Luminous' Veiling inherently provides the protection Alternate Identity
+ [CofD 50] normally provides at one dot.
+ Luminous may take it for one less experience when establishing documentation
+ for their Dream Form, and may not take it at one dot.
+\end_layout
+
+\begin_layout Subsubsection*
+Giant and Small-Framed
+\end_layout
+
+\begin_layout Plain Layout
+The Giant [CofD 47] and Small-Framed [CofD 49] merits do not apply to a
+ Luminous' Dream Form.
+ She may purchase the Giant merit for free if her Dream Form is Size 6,
+ and may purchase the Small-Framed merit for free if her Dream Form is Size
+ 4 or smaller.
+\end_layout
+
+\begin_layout Subsubsection*
+Unseen Sense
+\end_layout
+
+\begin_layout Plain Layout
+Characters may purchase the Unseen Sense merit [CofD 60] aligned to Will
+ or Dreams.
+\end_layout
+
+\begin_layout Plain Layout
+Will may be used to detect Maou, transformed Luminous, and their powers.
+ Dreams may be used to detect Asura, Incursions, transformed Luminous, other
+ beings affiliated with the Dream, and any powers used by them.
+
+\end_layout
+
+\begin_layout Plain Layout
+Note that Dual Identity protects Luminous from being detected by either
+ means in Mundane Form as long as they do not use any of their powers.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Update for Maou being split into another book.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Vice-Ridden and Virtuous
+\end_layout
+
+\begin_layout Plain Layout
+Neither Maou nor Luminous may purchase either Vice-Ridden or Virtuous [CofD
+ 46], as they use different Anchors.
+ The
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+hyperref[subsec:Another-Dream]{Another Dream}
+\end_layout
+
+\end_inset
+
+ merit does something similar, while being compatible with Luminous.
+\end_layout
+
+\begin_layout Subsubsection*
+Giant and Tiny (Innocents)
+\end_layout
+
+\begin_layout Plain Layout
+The Giant [WoD:I 104] and Tiny [WoD:I 105] merits do not apply to a Luminous'
+ Dream Form.
+ She may purchase the Giant merit for free if her Dream Form is of size
+ 6.
+ She may purchase the Tiny merit for free if her Dream Form is of Size 3.
+\end_layout
+
+\begin_layout Subsection
+Luminous Merits
+\end_layout
+
+\begin_layout Plain Layout
+These Merits may only be taken by Luminous.
+\end_layout
+
+\begin_layout Subsubsection*
+Another Dream (••)
+\begin_inset CommandInset label
+LatexCommand label
+name "subsec:Another-Dream"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effect:
+\series default
+Your character has a significantly different personality in her Dream Form.
+ She has a different Dream or Wish in her Dream Form, and may use either
+ Anchor in either form to defend against social maneuvering or supernatural
+ abilities.
+ She may still not recover Willpower from the same kind of anchor more than
+ once in a scene.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Pretty simple.
+ This acknowledges a rather common trope in magical girl works in a
+\begin_inset Quotes xld
+\end_inset
+
+quiet
+\begin_inset Quotes xrd
+\end_inset
+
+ way.
+ This is somewhat weaker than Vice-Ridden or Virtuous because supernatural
+ anchors are already stronger baseline.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Childish (••)
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effect:
+\series default
+ Your character appears as a younger child when transformed.
+ She is of Size 3 in Dream Form, and gains a +3 bonus to any attempt to
+ hide, go unnoticed, or other actions her size may help with.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Drawback:
+\series default
+Your character is treated as someone as old as she appears.
+ She receives a -3 modifier to any attempt to physically intimidate another
+ or pass as an adult (regardless of whether she is one).
+\end_layout
+
+\begin_layout Subsubsection*
+Dream's Rebuke (•••)
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effect:
+\series default
+ Your character may retaliate against attempts to mentally influence her
+ with her Echo.
+ If she wins a Clash of Wills caused by Dreamer's Will, she may spend a
+ Willpower to cause the opposing effect to become a Dramatic Failure.
+\end_layout
+
+\begin_layout Subsubsection*
+Innate Regalia (••)
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: How do I do this?
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effect:
+\series default
+ Your character has a Regalia that is innate to her Dream Form.
+ She automatically summons it when she transforms at no Mote cost.
+ This merit may be taken a second time.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Drawback:
+\series default
+ The Regalia cannot be disabled in any way.
+ If it has variants, you must choose one when you take this merit – you
+ cannot use other variants.
+ When you take this merit, or when you gain further Upgrades, you must choose
+ whether it applies to your Dream Form.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+A basic design trick.
+ This lets you mechanically reflect a large variety of different physical
+ forms, without the long list of supernatural merits Exalted has.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Paragon (•)
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effect:
+\series default
+ Your character's Dream Form is particularly large, towering over most others.
+ She is Size 6 in Dream Form, and gains a +2 bonus to any rolls to physically
+ intimidate another, reassure someone that she can protect them, or other
+ actions her size may help with.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Drawback:
+\series default
+ Fitting into small spaces is difficult at best, and often impossible.
+ Hiding is rarely an option.
+ You take a -2 penalty to rolls to hide or go unnoticed.
+\end_layout
+
+\begin_layout Subsubsection*
+Silent Aria (••)
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effect:
+\series default
+ Your character may hide their Aria in different forms of communication,
+ such as a text message, spoken sentence, or piano song.
+ This is not obviously supernatural, unlike Aria normally.
+\end_layout
+
+\begin_layout Subsubsection*
+Tomoyo's Touch (•)
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: How do I do this?
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effect:
+\series default
+ Your character may appear in whatever outfit she wishes when she transforms
+ into her Dream Form.
+ She still looks to be the same person, just in a different outfit.
+ This does not let her hide supernatural features, except by covering them
+ with clothes.
+\end_layout
+
+\begin_layout Subsubsection*
+Youthful (•)
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effect:
+\series default
+ Your character is diminutive when transformed.
+ She is Size 4 in Dream Form, and gains a +2 bonus to any rolls to hide,
+ or other actions her size may help with.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Drawback:
+\series default
+Your character might be overlooked or not taken seriously by some people.
+ She takes a -2 penalty to rolls to physically intimidate or threaten others.
+\end_layout
+
+\begin_layout Subsection
+Mundane Merits
+\end_layout
+
+\begin_layout Plain Layout
+These merits are entirely mundane, and are open to any character type.
+\end_layout
+
+\begin_layout Subsubsection*
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Mundane Merits.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Luminous aren't the only ones who get it, who are empathic enough to be
+ hurt by it.
+ Making Sensitivity a mundane merit is important for Luminous Hope economy,
+ and pushes the themes that...
+ well.
+ There are just people like that out in the world, magical or not.
+ They just have to find each other.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\noindent
+\align center
+\begin_inset Flex LumChapQuote
+status open
+
+\begin_layout Chapter
+Chapter X: The Power of Hope
+\begin_inset CommandInset label
+LatexCommand label
+name "Chapter-PowerOfLove"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: This section will be removed eventually.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+All Luminous must draw their magic from their imagination – whether they
+ were lost in their own dreams, or learned to be so after their Blossoming.
+ In an act of will, they call the form they take in those dreams into reality.
+ When that alone isn't enough to overcome the world's woes, they turn to
+ their greater powers.
+ In further acts of will, they project more of their Dream into the walking
+ world.
+\end_layout
+
+\begin_layout Standard
+Through their Regalia, the Luminous weave further extensions of their will
+ into their Dream Form, manifesting as shining arms, auras of light or wings
+ of stardust.
+ Through their Domains, the Luminous shape not only their own being but
+ the world around them, commanding fire and winds dance to their touch.
+ Through their Charms, the Luminous draw the ways and concepts of the Dream
+ into reality, asking the world follow the laws of Dream over reality.
+\end_layout
+
+\begin_layout Standard
+All forms of Luminous magic are innately Weaving Actions.
+ They aren't mundane acts, but rather ways to imagine and then Weave those
+ imaginings into the waking world.
+\end_layout
+
+\begin_layout Section
+Clash of Wills
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Update Clash of Wills for new power structure.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+Sometimes, opposing supernatural beings will use their powers in ways where
+ both can't succeed at the same time and it isn't clear which ability should
+ trump another.
+ When the effects of supernatural abilities clash in this way, it triggers
+ a Clash of Wills.
+\end_layout
+
+\begin_layout Standard
+Each Luminous involved rolls Reverie + the highest Invocation involved in
+ the power.
+ The player who rolls the highest wins, and their ability takes effect.
+ If no Invocations can be applied to the power, use the Luminous' highest
+ Invocation instead.
+ On a tie, reroll the contest until one player rolls more successes than
+ each other player.
+ Other types of supernatural being have their own dice pools for Clash of
+ Wills, which can be found in their source books.
+\end_layout
+
+\begin_layout Standard
+Characters may spend Willpower to bolster the contested roll, but only if
+ they are physically present and aware that their powers are clashing.
+ Certain powers, such as those with exceptionally long durations, are more
+ enduring in a clash.
+ Day-long effects add one die to the clash roll, week-long effects add two,
+ month-long three, and effects that could last a year or longer add four.
+
+\end_layout
+
+\begin_layout Section
+Evocations
+\end_layout
+
+\begin_layout Standard
+The Dream is woven of the light of all of humanity.
+ Memories, emotion and stories melded together into a single unimaginable
+ world.
+ Through their Evocations, the Luminous draw a small thread of its light
+ into the waking world, overturning its laws with those of the Dream.
+ For an ephemeral moment, the stories and hope they see in their dreams
+ may exist in their waking life too.
+\end_layout
+
+\begin_layout Standard
+Even if they aren't truly real as the powers of other supernatural beings,
+ those fleeting moments are all the Luminous need, in the end.
+ The stories they layer over the waking world allow them to do impossible
+ things still, even if all traces of their magic fade back into illusion
+ when all is done.
+\end_layout
+
+\begin_layout Subsection
+Creating Evocations
+\end_layout
+
+\begin_layout Standard
+Evocations are woven out of the
+\end_layout
+
+\begin_layout Subsubsection*
+Passive Evoking
+\end_layout
+
+\begin_layout Subsubsection*
+Active Evoking
+\end_layout
+
+\begin_layout Subsection
+Transience
+\end_layout
+
+\begin_layout Standard
+Evocations, and all their direct effects upon the world are a story.
+ Stories bright enough to overturn the world's law for a moment, perhaps,
+ but stories nevertheless.
+ When they fade, all their direct disappear as if they were never cast.
+ Videos of the magic fade as if nothing happened – leaving only the barest
+ traces superimposed as if pasted on top to explain truly impossible actions.
+ Even wounds and apparent death caused by a Luminous' magic fades like a
+ dream when all is said and done.
+\end_layout
+
+\begin_layout Standard
+An Evocation automatically fades at the end of the Scene in which it were
+ cast, and may be ended prematurely by its caster by spending a Willpower.
+\end_layout
+
+\begin_layout Standard
+Only a precious few of an Evocation's effects can remain when it ends.
+ Memories of the event, and any mental changes created by them are not affected.
+ Nor are effects wrought upon a Luminous' Dream Form or other Dreamborn
+ – as they were never real in the first place.
+ Otherwise, to make permanent changes, the Luminous must confirm her magic
+ with mundane action – after all, those are still
+\emph on
+real
+\emph default
+ to the waking world, even if they were only possible because of an illusion.
+\end_layout
+
+\begin_layout Standard
+Though a Luminous couldn't simply banish toxins from the soil, she could
+ collect them into a pool with her magic, then collect them in a bottle.
+ She couldn't teleport the items out of a safe, but she could blow off the
+ door and simply carry them off.
+ And well...
+ when words fail and fights break out, she may ensure her opponent stays
+ dead as any mortal may.
+\end_layout
+
+\begin_layout Section
+Charms
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write updated Charms section.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage newpage
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Ideal List
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TwoColumnBoxFill
+status open
+
+\begin_layout Subsection
+Rosa
+\end_layout
+
+\begin_layout Plain Layout
+Rosa is the
+\end_layout
+
+\begin_layout Subsection
+Prisma
+\end_layout
+
+\begin_layout Plain Layout
+Prisma is the Ideal of Ildathach, born out of the will to outshine the world
+ itself, the shining light of one's innermost truths.
+ It encourages those who follow it to never hide their true dreams, and
+ shine as brightly as they can without compromise.
+\end_layout
+
+\begin_layout Subsubsection*
+Colors (•)
+\end_layout
+
+\begin_layout Plain Layout
+Prisma asks its wielders to never forget how every person and everything
+ are special at their core.
+ No matter how much the world tries to bury their colors, they could always
+ be reawakened.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Luminance -:
+\series default
+ Colors allows a Luminous to manipulate literal color and summon a colorful
+ prismatic light with Elements.
+ This can be used to light dark spaces, inflict the Blinded tilt [CofD 281],
+ or similar effects.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Luminance •:
+\series default
+ Prisma may be Evoked to draw on the best qualities of things.
+\end_layout
+
+\begin_layout Subsubsection*
+Radiance (••)
+\end_layout
+
+\begin_layout Subsubsection*
+Names (•••)
+\end_layout
+
+\begin_layout Plain Layout
+The Dream describes all things someone or something is through its Name.
+ The Sidhe may reverse that relationship, changing a name to change what
+ it names.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Controlling Skill:
+\series default
+ Heart
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+1 Success:
+\series default
+ Change a single property of the target temporarily.
+ A knife may become dull, or a tree branch sharp enough to pierce skin.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+2+ Successes:
+\series default
+ Replace the target's Name with another.
+ Anyone who interacts or sees it does not recognize it as anything other
+ than what it is named for, even if its properties are completely different.
+ A pencil made into a calculator is clearly broken, a person made into a
+ slob is still avoided by her peers.
+\end_layout
+
+\begin_layout Plain Layout
+Anyone who experiences this discrepancy may make an Intelligence + Wits
+ check to pierce the illusion.
+ Each additional success invested into this effect inflicts a penalty of
+ -2 onto that check.
+\end_layout
+
+\begin_layout Subsubsection*
+Change (•••)
+\end_layout
+
+\begin_layout Subsubsection*
+Defiance (••••)
+\end_layout
+
+\begin_layout Subsubsection*
+Creation (•••••)
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage newpage
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Domain List
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TwoColumnBoxFill
+status open
+
+\begin_layout Subsection
+Elements
+\end_layout
+
+\begin_layout Plain Layout
+This Domain allow Luminous to shape the world around them.
+ Rather than dividing the world into individual objects or other pieces,
+ Elements shapes the world at the level of materials and substances.
+\end_layout
+
+\begin_layout Plain Layout
+With it, Luminous may cause the wood of doors or neat gardens to grow wildly
+ to entangle someone, or lash out against someone with a whip of water.
+\end_layout
+
+\begin_layout Plain Layout
+Self-willed beings do not fall under the domain of Elements.
+ To the Dream, they are something more than simple matter, defining the
+ world rather than being defined by it.
+\end_layout
+
+\begin_layout Subsubsection*
+Elemental Weaving (•)
+\end_layout
+
+\begin_layout Plain Layout
+The Luminous touches the elements around her, wielding them alongside her
+ Weaving.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Controlling Attribute:
+\series default
+ Finesse
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+1+ Successes:
+\series default
+ Your character maintains control of an amount of the substance, using it
+ as a tool.
+ This provides a +1 equipment bonus to further Weaving Actions, and can
+ serve as
+\end_layout
+
+\begin_layout Plain Layout
+This requires she have an element able to control the physical element being
+ manipulated, rather than an abstract property of it.
+\end_layout
+
+\begin_layout Subsection
+Forms
+\end_layout
+
+\begin_layout Plain Layout
+This Domain allows the Luminous to shape the bodies and forms of any self-willed
+ being, weaving the magic of the Dream into them.
+\end_layout
+
+\begin_layout Plain Layout
+With it, Luminous may transform themselves into mermaids to explore the
+ seas, or grow wings of light to explore the skies.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage newpage
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Regalia
+\end_layout
+
+\begin_layout Standard
+With their Regalia, the Luminous weave superhuman abilities and touches
+ of magic into their Dream Form.
+ Even when they appear to be equipment and shining arms, a Luminous' Regalia
+ are not truly separate from her.
+ Her sword feels like as much part her as her lace wings, and she wields
+ it with an almost surreal fluidity.
+\end_layout
+
+\begin_layout Standard
+As the are extensions of her Dream Form, Regalia do not function for anyone
+ other than the Luminous who summoned them, and dissolve into motes of light
+ a short moment after they leave their presence.
+ Disarming Luminous is rarely useful, as they may reflexively recall any
+ Regalia they have lost on their turn at no cost.
+\end_layout
+
+\begin_layout Standard
+Luminous may summon Regalia when she transforms into her Dream Form or as
+ a reflective action at the start of each turn.
+ Regalia each have a base effect, and multiple Upgrades or Variants.
+ Upgrades enhance the base effect of the Regalia, and Variants replace it
+ – hence, only one Variant may be used at a time.
+\end_layout
+
+\begin_layout Standard
+Each Regalia costs a single Mote to summon, and a further Mote at the beginning
+ of each new scene in which she wants to maintain it.
+ Luminous may furthermore pay a single Mote to change the upgrades or variants
+ she has active on a Regalia or desummon one at no cost.
+\end_layout
+
+\begin_layout Section*
+Regalia List
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TwoColumnBoxFill
+status open
+
+\begin_layout Subsection
+Binary Star
+\end_layout
+
+\begin_layout Plain Layout
+Luminous find themselves needing to be in two places at once to maintain
+ their secrets.
+ Thankfully, they can.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effects:
+\series default
+ The Luminous splits her Dream Form into two bodies, dispersing her awareness
+ between them.
+ This is disorienting and distracting to say the least, but she can often
+ remain functional enough to at least get the job done.
+ One of the bodies may be her Mundane Form, but this effect is only cosmetic.
+ She is treated as if she were in Dream Form, albeit still with the protection
+ of Dual Identity.
+\end_layout
+
+\begin_layout Plain Layout
+Both bodies share a single bar of Dream Health, and she may choose one of
+ her bodies to return to when she reverts to Mundane Form for any reason.
+ Regalia must be summoned independently for both bodies.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Drawback:
+\series default
+ The Luminous loses 10-again on all actions, takes a -3 penalty to all mundane
+ actions, and suffers a -1 penalty on even Weaving Actions.
+ In combat or other stressful situations, she may only take Instant Actions
+ with one of her bodies each turn.
+\end_layout
+
+\begin_layout Subsubsection*
+Upgrade: True Focus
+\end_layout
+
+\begin_layout Plain Layout
+Luminous do not shy away from even the strangest dream, weaving them all
+ the same as any other.
+ This is no different.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Requires:
+\series default
+ Brillare or Prisma •••
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effects:
+\series default
+The Luminous suffers no penalties to her Weaving Actions.
+\end_layout
+
+\begin_layout Subsubsection*
+Upgrade: Workforce
+\end_layout
+
+\begin_layout Plain Layout
+Sancus teaches the value in the fruits of labor, and see further value in
+ a Regalia normally only to cover for one's own absence.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Requires:
+\series default
+ Accordi •
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effects:
+\series default
+ The Luminous may perform any physical tasks she sets both her bodies to
+ in half the time.
+ This halves the roll time for relevant extended actions.
+\end_layout
+
+\begin_layout Subsubsection*
+Upgrade: Phalanx
+\end_layout
+
+\begin_layout Plain Layout
+The coordination required for military tactics takes quite an amount of
+ training to achieve.
+ Of course, one way to cut it short is to be your own army.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Requires:
+\series default
+ Accordi •••
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effects:
+\series default
+ Coordinating with herself, the Luminous pins down her opponents or otherwise.
+ Once a turn in combat, she may assist her other body's actions with a reflexive
+ teamwork action.
+\end_layout
+
+\begin_layout Subsubsection*
+Upgrade: Twin Blades
+\end_layout
+
+\begin_layout Plain Layout
+Gathering all her focus, the Legionary pins down her target with perfect
+ coordination.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Requires:
+\series default
+ Accordi •••••
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effects:
+\series default
+ Once per scene in combat, the Legionary may spend a Willpower to make a
+ separate instant action with both her bodies.
+\end_layout
+
+\begin_layout Subsection
+Wings of Light
+\end_layout
+
+\begin_layout Plain Layout
+So many people dream of seeing the skies as the birds do.
+ The Luminous too do so, summoning wings or veils of wind to take to the
+ skies.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effects:
+\series default
+ The Luminous may fly freely in the air, and has a species factor of 10
+ to her speed while flying.
+ She may bring a single person with her by taking their hand, and extending
+ her magic of flight to her partner.
+\end_layout
+
+\begin_layout Subsubsection*
+Upgrade: Evasive Tactics
+\end_layout
+
+\begin_layout Plain Layout
+Flowing with the winds, the Luminous dodges attacks aimed at her with unnatural
+ fluidity.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Requires:
+\series default
+ Caeli or Flori •••
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effects:
+\series default
+ When flying, the Luminous may apply Defense against ranged attacks.
+\end_layout
+
+\begin_layout Subsubsection*
+Upgrade: Violence's Reward
+\end_layout
+
+\begin_layout Plain Layout
+Konohana believes violence to be a last resort to be shunned.
+ Thus, she bids the winds teach the lesson to all who attempt to harm her.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Requires:
+\series default
+ Flori •••••
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effects:
+\series default
+ When successfully dodging an ranged attack, the Luminous may redirect it
+ back at its source.
+ She rolls for the attack as if it were her own.
+ This effect may only be used once a turn.
+\end_layout
+
+\begin_layout Subsubsection*
+Upgrade: Rainbow Burst
+\end_layout
+
+\begin_layout Plain Layout
+Why fly in the skies if you can't do anything with it? To a Sylph, flight
+ can simply serve as a way to get where she needs to be.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Requires:
+\series default
+ Caeli •••••
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effects:
+\series default
+ By spending a Mote, the Luminous may cloak herself in a veil of light,
+ traveling across the skies with great speed.
+ She uses the vehicle rules to move [CofD 98-99].
+ Her safe speed is [Power + Finesse + Flow] * 15 and in crashes, she always
+ counts as the light object.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section*
+Charm List
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TwoColumnBoxFill
+status open
+
+\begin_layout Subsection
+Resonant Truth
+\end_layout
+
+\begin_layout Plain Layout
+In our dreams, we remember things we never dreamed, and are merely part
+ of its story.
+ Likewise, the Luminous may ask of the world to show them things as in those
+ dreams.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Cost:
+\series default
+ 1 Mote
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Keywords:
+\series default
+Sensory, Networked, Intimacy, Veiled
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Dice Pool:
+\series default
+ Finesse + Resonate - the target's Composure
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Action:
+\series default
+ Instant
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Success:
+\series default
+ The Luminous may ask a question of the Dream for every success they roll,
+ glimmering information about the target's current situation.
+ This manifests as a vague dream-like impressions, but it does answer her
+ questions in broad terms.
+ She may not cast Echoing Truth again on the target for a scene./
+\end_layout
+
+\begin_layout Itemize
+What general emotion are they feeling currently?
+\end_layout
+
+\begin_layout Itemize
+Are they currently hurt or in danger?
+\end_layout
+
+\begin_layout Itemize
+Are they under an obvious mental influence of any sort?
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Exceptional Success:
+\series default
+Successes are their own reward.
+
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Failure:
+\series default
+ The Luminous learns nothing of her target.
+ She may not cast Echoing Truth again on the target for a day.
+
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Dramatic Failure:
+\series default
+ The Luminous learns nothing of her target, and they become aware of your
+ attempt to read their story.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+A simple Charm with powerful applications.
+ The base ability here is weaker than with most Charms, because it works
+ with any Invocation.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Upgrade: Prismatic Echo
+\end_layout
+
+\begin_layout Plain Layout
+Drawing on the lessons behind her on Invocations, the Luminous gleams deeper
+ truths from the Dream.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Requires:
+\series default
+ Any Invocation •••
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effects:
+\series default
+ The Luminous may ask addition questions of the Dream.
+ This Upgrade may be applied multiple times, each time with an different
+ Invocation.
+ Every Invocation you apply this Upgrade with allows you to ask a different
+ set of questions.
+\end_layout
+
+\begin_layout Itemize
+Is there anyone or anything here they feel strongly about?
+\end_layout
+
+\begin_layout Itemize
+Are the target a supernatural being of any kind?
+\end_layout
+
+\begin_layout Itemize
+(Rosa) What is an organization or formal social group they have strong ties
+ to?
+\end_layout
+
+\begin_layout Itemize
+(Rosa) Who do they consider their direct superior or direct subordinate?
+
+\end_layout
+
+\begin_layout Itemize
+(Solare) Who is a person they love, and how do they feel about them?
+\end_layout
+
+\begin_layout Itemize
+(Solare) What Aspiration or other similar long-term goal is closest to their
+ mind right now?
+\end_layout
+
+\begin_layout Itemize
+(Ricordo) What memory or person could they not stand to lose?
+\end_layout
+
+\begin_layout Itemize
+(Ricordo) What would they consider their ideal paradise for themselves?
+
+\end_layout
+
+\begin_layout Itemize
+(Flori) What is a way in which they are not willing to change, and one way
+ in which they are?
+\end_layout
+
+\begin_layout Itemize
+(Flori) How do the spirits of their house and gardens view them?
+\end_layout
+
+\begin_layout Itemize
+(Prisma) What is their preferred name, and what is an alternative name they
+ are known by?
+\end_layout
+
+\begin_layout Itemize
+(Prisma) In an ideal world, what kind of life would they live?
+\end_layout
+
+\begin_layout Itemize
+(Brillare) What is one of their greatest competencies?
+\end_layout
+
+\begin_layout Itemize
+(Brillare) Who is a person who taught them, or they have taught something
+ important?
+\end_layout
+
+\begin_layout Itemize
+(Accordi) Who is a person they have harmed or broken a promise to recently?
+\end_layout
+
+\begin_layout Itemize
+(Accordi) Who is a person they rely on for comfort and support in dark times?
+\end_layout
+
+\begin_layout Itemize
+(Caeli) What people or groups do they think of themselves as part of first
+ and foremost?
+\end_layout
+
+\begin_layout Itemize
+(Caeli) What is a restriction or rule they chafe against in their daily
+ life?
+\end_layout
+
+\begin_layout Subsubsection*
+Variant: Light of Truth
+\end_layout
+
+\begin_layout Plain Layout
+Rather than gleaning scattered truths, the Luminous calls upon the Dream
+ to answer a single piercing questions.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Requires:
+\series default
+ Any Invocation •••••
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Cost:
+\series default
+ 1 Willpower, 3 Motes
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Keywords:
+\series default
+ Sensory, Networked
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Dice Pool:
+\series default
+ Finesse + Resonate - target's Composure
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Action:
+\series default
+ Instant
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Success:
+\series default
+The Luminous learns the answer to a single question in detail.
+ Rather than vague impressions, she learns the answer in full and truthful
+ detail.
+ The target likewise gains an vague intuitive impression of the question
+ asked and who did so.
+\end_layout
+
+\begin_layout Itemize
+What kind of supernatural being is the character, and how would others of
+ their kind classify them?
+\end_layout
+
+\begin_layout Itemize
+(Rosa) What is the greatest secret they know about an organization they
+ are a part of?
+\end_layout
+
+\begin_layout Itemize
+(Solare) Who are all the people they have Connected or Strong Intimacy with?
+
+\end_layout
+
+\begin_layout Itemize
+(Ricordo) How will they be remembered if they passed away now?
+\end_layout
+
+\begin_layout Itemize
+(Flori) What stories would the spirits tell of them?
+\end_layout
+
+\begin_layout Itemize
+(Prisma) What is their true name, and what other names are they known by?
+
+\end_layout
+
+\begin_layout Itemize
+(Brillare) What is one thing they are hiding from you?
+\end_layout
+
+\begin_layout Itemize
+(Accordi) How does the community they are a part of think of them?
+\end_layout
+
+\begin_layout Itemize
+(Cieli) How would they describe their true self, if they knew of its entirety?
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Exceptional Success:
+\series default
+The target is not made aware of your question.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Failure:
+\series default
+ You learn nothing of the target.
+ You may not use Light of Truth on the target for a month.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Dramatic Failure:
+\series default
+ Your attempt backfires.
+ Your target learns of the answer to the question you asked, as if they
+ had used Light of Truth against you.
+\end_layout
+
+\begin_layout Subsection
+Shining Vow
+\begin_inset CommandInset label
+LatexCommand label
+name "subsec:Shining-Vow"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+The Luminous reaches out with her Echo as she speaks a promise.
+ Her magic conveys her own feelings about the promise unerringly, showing
+ the world the resolve that lies behind her words.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Cost:
+\series default
+ 1 Willpower, 1 Mote
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Keywords:
+\series default
+ Sensory, Networked, Veiled
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Dice Pool:
+\series default
+ None
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Action:
+\series default
+ Instant
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Duration:
+\series default
+ Indefinite
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effects:
+\series default
+ Anyone the Luminous spoke her promise to becomes fully aware of her sincerity.
+ This can serve as Soft Leverage in Social Maneuvering, or provide an appropriat
+e bonus to a social roll.
+\end_layout
+
+\begin_layout Plain Layout
+Regardless, she is magically binds her to fulfill own promise, replacing
+ one of her Aspirations.
+ This Aspiration has the same benefits as those from a Sensitivity trigger,
+ and does not fall under its cap.
+ If she abandons her promise (including by replacing the Aspiration), or
+ acts intentionally against its spirit, the Aspiration ends and she takes
+ a box of severe Hope damage and gains a Hope condition.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: The Hope recovery from this is probably too strong.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+This Charm fails if she does not mean her promise genuinely.
+ Anyone present becomes aware of her lack of resolve, and it does not bind
+ her to her own empty promise.
+ Furthermore, the Charm may only be used to seal promises to do a specific
+ action, not anything more complex.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+A very magical girlish way to seal your own promises.
+ Royal Witness in P:tH was fun, but things like this...
+ feel more by the genre.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Upgrade: Knight's Code
+\end_layout
+
+\begin_layout Plain Layout
+The Nobility of Avalon see their highest calling as that to protect those
+ in need, and that vow carries a deep weight for them beyond simple sincerity.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Requires:
+\series default
+ Rosa •
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effects:
+\series default
+When a Noble uses Shining Vow to promise to protect another or relieve them
+ of an ill that has befallen them, she may grant the Inspired condition
+ aligned to the ideals of Avalon to all those who hear her promise.
+\end_layout
+
+\begin_layout Subsubsection*
+Variant: Royal Witness
+\end_layout
+
+\begin_layout Plain Layout
+Contracts and agreements form the basis of any organized society.
+ Declaring that she will bare witness to an oath, a Noble lays bare the
+ true sincerity behind the it.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Requires:
+\series default
+ Rosa •••••
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Cost:
+\series default
+ 1 Willpower, 1 Mote per participant
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Keywords:
+\series default
+ Sensory, Networked
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Dice Pool:
+\series default
+ None
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Duration:
+\series default
+ Indefinite
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effects:
+\series default
+ Any participants who made statements of intent meant to convince another
+ become a target of the Charm.
+ If all participants are genuine and sincere in their intentions, the Charm
+ binds them all magically to fulfill their own duties.
+ Each participant replaces one of their Aspirations as if they had used
+ Shining Vow themselves.
+ If one or more of the participants do not intend to uphold their end of
+ the oath, the Charm reveals their deception to all involved parties, and
+ has no further effects.
+
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Although...
+ Invocations are still allowed to shift the genre.
+ :)
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Upgrade: Binding Oaths
+\begin_inset CommandInset label
+LatexCommand label
+name "subsec:Upgrade:-Binding-Oaths"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+The Prismatic understand the true power of promises.
+ Drawing on the stories of the fae, they bind their own will to their promises.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Requires:
+\series default
+ Prisma •
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Additional Cost:
+\series default
+ 1 Mote
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effects:
+\series default
+ You may seal promises to behave in a certain way, avoid certain actions,
+ or other more abstract restrictions.
+ When making such a promise, she gains the
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+hyperref[sec:Sealed-Vow-(persistent)]{Sealed Vow}
+\end_layout
+
+\end_inset
+
+ Condition instead of replacing an Aspiration.
+\end_layout
+
+\begin_layout Subsubsection*
+Variant: Sealing Thread
+\begin_inset CommandInset label
+LatexCommand label
+name "subsec:Variant:-Sealing-Thread"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+One does not make promises causally in the presence of the fae, nor those
+ who draw on their stories.
+ The Sidhe weaves a binding of dreams upon those who make careless vows.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Requires:
+\series default
+ Prisma •••••
+\series bold
+
+\begin_inset Newline newline
+\end_inset
+
+Cost:
+\series default
+ 1 Willpower, 1 Mote
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Keywords:
+\series default
+ Sensory, Networked, Veiled
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Dice Pool:
+\series default
+ None
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Duration:
+\series default
+ Indefinite
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effects:
+\series default
+ The Sidhe binds someone who makes a statement of intent in her presence
+ to their word, regardless of whether they meant it or not.
+ They gain the
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+hyperref[sec:Sealed-Vow-(persistent)]{Sealed Vow}
+\end_layout
+
+\end_inset
+
+ Condition relating to their promise.
+\end_layout
+
+\begin_layout Subsubsection*
+Variant: Wyrd-Bound Vow
+\end_layout
+
+\begin_layout Plain Layout
+The oaths of the Luminous are mere whispers on the wind compared to bound
+ by Wyrd.
+ A Dreamer may weave her power with that of the Wyrd, binding herself forever
+ to an Oath with the fae.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Requires:
+\series default
+ Wyrd Origin or Prisma •
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Cost:
+\series default
+Special (see text)
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Keywords:
+\series default
+Sensory, Veiled
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Dice Pool:
+\series default
+None
+\begin_inset Newline newline
+\end_inset
+
+
+\series bold
+Duration:
+\series default
+ Indefinite
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effects:
+\series default
+ The Luminous joins herself to an Wyrd-bound Oath initialized by a Changeling
+ or stranger being of Faerie.
+ This uses the usual rules found on pages 212-214 of
+\emph on
+Changeling: the Lost 2e
+\emph default
+.
+ Luminous spend Motes instead of Glamour to seal such promises, and must
+ draw those Motes from Hope instead of a Mote Pool.
+ They may not initiate such Oaths without a Changeling's help – the normal
+ powers of Shining Vow are the most they can do on their own.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Little things like this make crossover games far more interesting and fun,
+ without being significantly in the way of normal play.
+ Would recommend.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\noindent
+\align center
+\begin_inset Flex LumChapQuote
+status open
+
+\begin_layout Chapter
+Chapter 4: The Sea of Stars
+\end_layout
+
+\begin_layout Plain Layout
+\noindent
+\align center
+
+\emph on
+“Did you count the stars or something?”
+\begin_inset Newline newline
+\end_inset
+
+“We don’t have to count them,” Meg said.
+ “They just need to be known by Name.”
+\begin_inset Newline newline
+\end_inset
+
+
+\emph off
+
+\begin_inset VSpace medskip
+\end_inset
+
+Madeleine L'Engle,
+\series bold
+A Wind in the Door
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+The Dream
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write this section.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Sidebar
+status open
+
+\begin_layout Plain Layout
+\begin_inset Argument 1
+status open
+
+\begin_layout Plain Layout
+Nomenclature
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+Other supernatural beings and occult experts have their own name for the
+ Dream, and their own views of its structure.
+ In general, compared to them, the Luminous prefer simple plain language
+ terms, or ones drawn from popular culture over the more formal language
+ most of them employ.
+\end_layout
+
+\begin_layout Plain Layout
+Maou, Mages, and human scholars of the Astral use very technical terms for
+ the Dream, making literature references to esoteric concepts.
+ They see the Astral as a journey from the world below, into ever more true
+ worlds above – from personal dreams, to the higher truths of humanity,
+ to the higher truths of the world, and to more esoteric things beyond.
+ They refer to a Soulspace as a
+\emph on
+Oneiros
+\emph default
+ (plural
+\emph on
+Oneiroi
+\emph default
+), the Dream as the
+\emph on
+Temenos
+\emph default
+, the Foundation as the
+\emph on
+Omphalos
+\emph default
+ or Boundary Stone, and the World Dream as the Anima Mundi.
+ They call the Dreamborn (including Luminous, really)
+\emph on
+Goetia
+\emph default
+ and do not typically draw the distinction between Dreamborn and Actors.
+\end_layout
+
+\begin_layout Plain Layout
+The Begotten use plain language terms similar to the Luminous, mixed with
+ the more formal terms of human academics.
+ They are home in the Primordial Dream, a layer deeper than most Luminous
+ ever touch upon, and their perspective sees much of the Dream the Luminous
+ know of as
+\begin_inset Quotes xld
+\end_inset
+
+above
+\begin_inset Quotes xrd
+\end_inset
+
+ their own dream.
+ To them, the Dream as the Luminous call it and the Sea of Stars are the
+ Bright Dream.
+ The Foundation is the Cave, and the World Dream is the Mother's Land.
+ They share the Luminous terms of Actors and Dreamborn.
+ For everything else or when they need to make finer distinctions, they
+ tend to use the same terms as human scholars.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Dream Form
+\end_layout
+
+\begin_layout Standard
+A Luminous' Dream Form is nothing truly unique in a world of dreams.
+ All visitors in the Dream (or other mental spaces) manifest a Dream Form
+ rather than their physical bodies.
+ The Dream Forms of mortals (and most other kinds of supernatural beings)
+ have their own limitations, however, compared to those of the Luminous:
+\end_layout
+
+\begin_layout Itemize
+Instead of using the highest of his attributes, a mortal's Dream Attributes
+ are based on his mental attributes.
+ He uses Intelligence for Power, Wits for Finesse, and Resolve for Resistance.
+\end_layout
+
+\begin_layout Itemize
+Mortals suffer wound penalties to Dream Health as usual.
+ Neither Luminous or mortals have any protection against physical attacks
+ in the Dream, as all attacks are partly magical in a sense.
+\end_layout
+
+\begin_layout Itemize
+Mortals cannot perform Weaving Actions, have no Weaving Skills, and do not
+ have Dual Identity.
+ As such, they add Athletics instead of Flow to their Defense.
+\end_layout
+
+\begin_layout Standard
+In addition, Luminous Transformation works differently in the Dream.
+ They treat their Dream Form as their default form, and must roll in order
+ to transform into their Mundane Form.
+ They lose none of their powers or abilities in Mundane Form, but still
+ has the benefits of Dual Identity and is still affected by supernatural
+ powers as if she were a mortal.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+This is just Beast/Changeling/Mage's Dream Form, of course.
+ Standard mechanic, but explained in terms of the Luminous Dream Form in
+ this system due to how central it is for the main splat.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Dream Combat
+\end_layout
+
+\begin_layout Standard
+The Dream is not quite a peaceful place.
+ Conflict happens in every world, for better or worse.
+ ...
+ and, just like in the waking world, sometimes there is no option but to
+ force your way through another.
+\end_layout
+
+\begin_layout Standard
+You could fight in a dream the same way you do in reality.
+ You pull out a sword, slicing away at your opponent's (dream) flesh.
+ But...
+ a Luminous sees deeper by nature.
+ After all, she is in part a native of the Dream.
+ A sword is mere a symbol for imposing one's will on another.
+ The wounds the sword inflicts are an unmistakable mark of your will on
+ another – they cannot simply imagine it away, because they were not the
+ one to imagine it in the first place.
+\end_layout
+
+\begin_layout Standard
+Instead of a sword, a Luminous could wield a cutting argument, imposing
+ on her target's mind in a way that reaches beyond mundane persuasion.
+ She could weave a story of an party all too loud for the introvert, forcing
+ them to retreat.
+ A dream weapon only has to be a reflection of one's will, and the wounds
+ it inflicts any mark that cannot simply be imagined away.
+\end_layout
+
+\begin_layout Standard
+That is the heart of dream combat.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+It always felt weird to me that dream combat in Mt:Aw mostly boiled down
+ to the same as physical combat.
+ Changeling is better with Shifts and such mechanics, by far.
+\end_layout
+
+\begin_layout Plain Layout
+In my case, I'm using mechanics inspired by Shaping Combat in the Graceful
+ Wicked Masques splatbook for Exalted 2e and to a latter extent how combat
+ flows in Exalted 3e.
+ So, I suppose, this is the part where I go full Jenna Moran.
+ Compared to that system, this is simplified and more abstract, but it is
+ still the core inspiration.
+\end_layout
+
+\begin_layout Plain Layout
+Dream combat isn't brutal like combat in the waking world, but that doesn't
+ mean it isn't scary in its own ways.
+ After all, your soul is laid bare to your opponent's will should you fail.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Intent
+\end_layout
+
+\begin_layout Standard
+In dream combat, intent doesn't simply give focus to why a fight is happening
+ – it is the fundamental basis of the world itself.
+ When someone resorts to force in the Dream, they initiate Dream Combat,
+ and all participants must declare their Intent.
+ Intent determines their win condition, and the kind of story they must
+ tell to achieve it.
+\end_layout
+
+\begin_layout Standard
+If you wish to destroy a Goetia you don't like, you're probably limited
+ to a story of violence of one sort or another.
+ If you simply want to get past a door guard unharmed, you have far more
+ options.
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: aaaa.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Notions
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Notions section; the Luminous Token-like.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Fading
+\end_layout
+
+\begin_layout Standard
+When they Blossom, the Luminous become living dreams.
+ Though those dreams never truly stop being human at their heart, they are
+ still what will remain of the Luminous at the very end.
+ As long as their dreams live, they do too, even when their mundane body
+ withers away from time.
+\end_layout
+
+\begin_layout Standard
+If a Hopeful dies in her Mundane Form while still able to transform, she
+ may transform one last time, burning away her Mundane Form entirely in
+ the process.
+ She immediately refills her Motes Pool and heals all Hope damage.
+ Her physical body is lost to her and she begins to Fade.
+ The same may happen if she retreats into the dream and lets her mundane
+ body wither away, or simply outlives her natural lifespan while transformed.
+\end_layout
+
+\begin_layout Standard
+Regardless of how it comes to be, the Luminous begin to dissolve into the
+ Dream, as the stray thoughts of humanity and foreign emotions lap at the
+ edges of their mind.
+ They anchor themselves against those tides by force of will, clinging tight
+ to those they love, to the place they know they have in the world.
+ Hope sustains them in the same way food and air does a mundane human.
+\end_layout
+
+\begin_layout Standard
+Fading Luminous no longer regain Willpower form rest, and suffer a box of
+ severe Hope damage every day.
+ Should their entire Hope track be filled with severe Damage, their will
+ dissipates fully into the Dream and their body dissolves into motes of
+ light.
+ The same occurs if their Dream Health is exhausted, or they suffers the
+ Soul Shocked Condition for any other reason.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+...
+ a final plot beat for a Luminous at the end of their story, and a long-term
+ roleplaying opportunity.
+ A name call back to the original pitch for Princess: the Hopeful, at that.
+\end_layout
+
+\begin_layout Plain Layout
+Physical realities such as old age, dying, or not having a soul don't quite
+ affect the Luminous nearly as hard as they should.
+ After all, they are people who have become dreams.
+ Still, it's not...
+ exactly easy to do.
+ They just fade away if they run out of Hope, and the constant Severe Hope
+ damage makes it hard.
+\end_layout
+
+\begin_layout Plain Layout
+On base Intimacy mechanics alone, they can still only clear one Severe damage
+ a day – breaking even in the process.
+ It takes the Take Their Hand power from Sensitivity to get ahead of existing
+ Severe damage.
+ Difficult but possible, as intended.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Sidebar
+status open
+
+\begin_layout Plain Layout
+\begin_inset Argument 1
+status open
+
+\begin_layout Plain Layout
+Elder Luminous...?
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+While they can theoretically live indefinitely, no Luminous older than a
+ century and a half or so have shown themselves to the broader community.
+ Some say it's because of how difficult it is for a Luminous to hang on,
+ especially as their friends pass away with the passage of time.
+ Before the internet and the Information Age, finding others who got it
+ was always a struggle.
+\end_layout
+
+\begin_layout Plain Layout
+Perhaps a few group of truly elder Luminous have hidden themselves away
+ in some corner of the Dream or some deep forest together.
+ A close-knit Nakama of elder Luminous may indeed be able to sustain themselves
+ like that.
+ But...
+ if they exist, they've certainly since secluded themselves away or chosen
+ to guide the world from the shadows as the Maou do.
+ Others say even that's unlikely – that such isolation would itself tear
+ at the Luminous and that they wouldn't survive like that.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+The Lucid
+\end_layout
+
+\begin_layout Standard
+The Dream Kingdoms are not only inhabited by the Luminous.
+ The vast majority of those who came to dream in their grounds never Blossom,
+ never realize that there is more to it than a particularly stable recurring
+ dream.
+\end_layout
+
+\begin_layout Section
+Young Luminous
+\end_layout
+
+\begin_layout Standard
+Far too many Hopeful do not have the luxury of waiting until adulthood to
+ grasp the power of the Dream.
+ The cruelties of the world always start far too early.
+ Especially compared with other types of supernatural beings, Luminous tend
+ to Blossom very early, with all the complications and benefits it comes
+ with.
+ On one hand...
+ becoming something else is too often effectively the end of their childhood.
+ On the other hand, too often that childhood is one they would not wish
+ to continue even if they had the choice.
+\end_layout
+
+\begin_layout Standard
+
+\series bold
+Luminous: the Dream
+\series default
+ may be used with the rules for child characters found in
+\series bold
+World of Darkness: Innocents
+\series default
+.
+ While such a game is fundamentally a Luminous chronicle at its heart, those
+ rules are still useful to represent a characters' significant younger Mundane
+ Form.
+ The Luminous template may be used in combination with the Innocent template.
+ Create the character as a normal Luminous with the following modifications:
+\end_layout
+
+\begin_layout Itemize
+She has a lower number of mundane skill dots equal to the normal total for
+ her age, and may not place dots in a category exceeding the normal maximum
+ for her age's primary category.
+\end_layout
+
+\begin_layout Itemize
+Her mundane skills have a cap of three dots, which increases to four dots
+ at Reverie 2 and five dots at Reverie 4.
+ At Reverie 4, refund all Prodigy merits under the Sanctity of Merits.
+\end_layout
+
+\begin_layout Itemize
+She has the Study skill instead of Academics and Science.
+ It counts as part of the Learn Weaving skill.
+\end_layout
+
+\begin_layout Itemize
+She may buy the Youthful merit for free.
+\end_layout
+
+\begin_layout Itemize
+In Mundane Form, the usual rules for young characters apply to her.
+ For example, she suffers increased wounds penalties, is easy to beat down,
+ and has a significant disadvantage versus adults.
+\end_layout
+
+\begin_layout Itemize
+Luminous do not suffer any of the usual drawbacks of childhood in their
+ Dream Form.
+ While their mundane actions versus adults are still penalized, this does
+ not apply to Weaving Actions or the use of magic.
+\end_layout
+
+\begin_layout Itemize
+With some cunning, Luminous may acquire social merits normally forbidden
+ to young characters – up to and including a full adult Alternate Identity
+ given enough persistence and an appropriate Dream Form.
+\end_layout
+
+\begin_layout Subsection*
+World of Darkness: Innocents Summary
+\end_layout
+
+\begin_layout Standard
+This section contains a brief summary of the important rules for child character
+s found in
+\series bold
+World of Darkness: Innocents
+\series default
+.
+ Using the full source book is very much recommended as it also provides
+ useful thematic guidelines and flavor context as to the rules.
+ This summary, then, is meant for use as a quick reference, as a backup
+ if you do not have access to
+\series bold
+Innocents
+\series default
+, and to serve as a partial update to Chronicles of Darkness rules.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Virtue/Vice:
+\series default
+ Children use Virtue/Vice like other mortals.
+ While in Innocents, they have different Anchors called Asset/Fault, these
+ work identically to CofD's version of Virtue/Vice.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Morality and Triggers:
+\series default
+ Children use Integrity like other mortals.
+ As Triggers were a replacement for derangements in Innocents, they are
+ superseded by breaking point conditions.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Attributes:
+\series default
+ Children allocate attributes the same way as older characters.
+ As their dots are compared to the average of their age, they are still
+ worse than adults with the same scores.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Skills:
+\series default
+ Young characters are normally capped to 3 dots in each skill.
+ Furthermore, they have fewer skill points to allocate based on their age.
+ 7-year-old children allocate 6/5/2 skills, 8-year-olds allocate 7/4/2,
+ 9-year-olds allocate 7/4/2, 10-year-olds allocate 8/5/3, 11-year-olds allocate
+ 8/5/3, 12-year-olds allocate 9/5/3, and teenagers allocate 10/6/4.
+ Children younger than 10 have 1 skill specialty, children 10 or older have
+ 2 skill specialties.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Skill List:
+\series default
+ Children have a Study skill representing their skill at studying and schoolwork.
+ This replaces their Academics and Science skills.
+ They may not have the Drive skill except in special circumstances that
+ would logically allow it.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Escape:
+\series default
+ Children are especially skilled at escaping from combat.
+ As long as their opponent is not fully focused on them, a child may attempt
+ to escape or hide.
+ Escape requires an Dexterity + Wits vs Wits + Composure roll, and hiding
+ requires a Dexterity + Stealth vs Wits + Composure roll.
+ Notably, in the context of Luminous, a transformation is certainly enough
+ of a distraction to invoke this rule.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Firearms:
+\series default
+ The first time in a combat a character under about the age of 12 unused
+ to gunfire is shot at, must spend a point of Willpower or be Beaten Down.
+ Furthermore, when such a character attempts to shoot a firearm at someone
+ for the first time, she must pass a Resolve + Composure roll or she misses
+ and must roll again the next time she tries.
+ Luminous who have fought in Dream Form before are exempt from this penalty.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Wound Penalties:
+\series default
+ Children are especially vulnerable to wound penalties compared to adults.
+ Instead of the normal benchmarks, she suffers a -1 penalty to all actions
+ when her fifth-to-last health box is damaged, loses 10-again when her fourth-to
+-last is marked, suffers a -2 penalty when her third-to-last health box
+ is damaged, cannot spend Willpower to boost rolls when her second-to-last
+ is marked, and suffers a -3 penalty when her last box is damaged.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Stunning:
+\series default
+ The Stunning rules in Innocents are superseded by Beaten Down & Surrender
+ optional rule.
+ That rule always applies to children, even in chronicles where it doesn't
+ to adults.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Adults vs Children:
+\series default
+ Adults gain 8-again on all rolls against children, except when they try
+ to hide or escape.
+ Unarmed attacks by children against adults suffer a penalty equal to their
+ Stamina.
+\end_layout
+
+\begin_layout Subsection*
+Growing Up
+\end_layout
+
+\begin_layout Standard
+One day, childhood must end even for the most imaginative or innocent of
+ people.
+ Even the Luminous, who are caught in the middle of the responsibility of
+ adulthood and the wonders and dreams of childhood, are burdened with everchangi
+ng obligations and restrictions in their mundane life.
+ While many choose to spend their younger years continuing their fight,
+ others often lay low for quite a while to establish themselves further
+ in adult life.
+ To skip a child character to adulthood, apply the following changes:
+\end_layout
+
+\begin_layout Itemize
+Remove any merits that no longer make sense and refund them under the Sanctity
+ of Merits.
+\end_layout
+
+\begin_layout Itemize
+Reduce all mundane skills the character has dots in by one dot (down to
+ a minimum of one dot), then give them mundane skill dots up to the normal
+ adult total of 22 if they have less.
+ For Luminous characters, if this would reduce one of their transformed
+ skills, she gains transformed skill dots to make up the difference.
+ If this would increase her transformed skills, she loses transformed skill
+ dots to make up the difference if possible.
+\end_layout
+
+\begin_layout Itemize
+Grant the character 20 experiences + 1 experience for every year that has
+ passed.
+\end_layout
+
+\begin_layout Itemize
+Luminous characters gain a dot of Reverie in addition.
+\end_layout
+
+\begin_layout Standard
+\noindent
+\align center
+\begin_inset Flex LumChapQuote
+status open
+
+\begin_layout Chapter
+Chapter 5: Rainbow Skies
+\end_layout
+
+\begin_layout Plain Layout
+\noindent
+\align center
+
+\emph on
+\begin_inset Quotes xld
+\end_inset
+
+They've been guiding me, and showing me all the beautiful things in the
+ world
+\begin_inset Newline newline
+\end_inset
+
+I love them, and I love what they love.
+\begin_inset Quotes xrd
+\end_inset
+
+
+\begin_inset Newline newline
+\end_inset
+
+
+\emph off
+
+\begin_inset VSpace medskip
+\end_inset
+
+
+\emph default
+Kiana Kaslana,
+\series bold
+\emph off
+Honkai Impact 3rd
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+The Luminous only wove a small part of the Dream all of humanity shares
+ into their Kingdoms.
+ Beyond them, the skies are dyed in so many colors, touched by so many strange
+ powers.
+ Long ago, a rare few Hopeful seeked to understand them, dove deeply enough
+ into their mysteries, that some nameless barrier broke.
+\end_layout
+
+\begin_layout Standard
+Beyond that barrier, they saw a path.
+ They would reach out into the Dream again as when they first Blossomed,
+ to Blossom again under the light of a different power.
+ They wove something stranger, further off notions into their Soulspaces
+ alongside those they always wielded, allowing their new Weave and Origin
+ to infuse every aspect of their magic and being.
+\end_layout
+
+\begin_layout Standard
+Back then, Weaves were a means of survival.
+ The Luminous were vulnerable in that era before they knew how to fight
+ with the Dream or how to weave a Dual Identity.
+ They masqueraded as other creatures, hiding among their ranks for protection.
+\end_layout
+
+\begin_layout Standard
+In the current day, the reasons the Hopeful take on Weaves are as colorful
+ as the Hopeful themselves.
+ Some wish to show the world that even stranger powers still can be used
+ in the name of good.
+ Some still wish to live among the other creatures of the night, feeling
+ a kinship with they they cannot find elsewhere.
+ Some live in places where the protection of Dual Identity isn't enough
+ to protect them.
+ Then, there are those who simply wish to, feeling some nameless rightness
+ in what they would become.
+\end_layout
+
+\begin_layout Standard
+The latter especially tend to be responsible for the strangest of phenomenon.
+ Not all Luminous who take on a Weave must Blossom twice.
+ Some resonate so much with a particular power that they take it on when
+ they Blossom the first time.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Weaves and Origins serve as the core of Luminous crossover support, as Embassies
+ do in Princess.
+ They...
+ do support a lot of Luminous themes, hence why they're presented as a full
+ chapter, not an appendix.
+\end_layout
+
+\begin_layout Plain Layout
+Luminous embrace the stranger things of the world.
+ They aren't the kind of people to shy away from being strange, or accepting
+ that which most people would reject.
+ The Weave of Names threatens to fracture a Luminous' identity, if they
+ had not already been multiple.
+ The Weave of Bonds threatens to make its participants lose themselves in
+ each other.
+ It's no wonder then, that they would see no issue in accepting forces that
+ were never quite humanity's to begin with.
+\end_layout
+
+\begin_layout Plain Layout
+Unlike in Beast, in Luminous, crossover is about the bonds outcasts forge
+ with each other.
+ They have no overarching story for what binds them together with other
+ supernatural creatures, because they don't need one.
+ They connect with the human side of other supernatural creatures, and such
+ interpersonal bonds can break through any remaining differences in supernatural
+ nature.
+\end_layout
+
+\begin_layout Plain Layout
+In their Origins, they embrace what being a different kind of supernatural
+ creature would mean for them, abandoning even the caution that Princesses
+ show in their Embassies.
+ They come out changed, but no less bright for it.
+ That's the point.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Accepting Weaves
+\end_layout
+
+\begin_layout Standard
+Whether a Luminous takes on on a Weave when she first Blossoms, or later
+ on in a second Blossoming, the effect is the same.
+ She spends 3 Experiences, and chooses an Origin compatible with her Weave.
+ She gains the Weave's base ability and all the Origin's effects.
+ Thereafter, she is forever changed.
+ Thus, no Luminous may ever take on more than one Weave.
+\end_layout
+
+\begin_layout Standard
+She gains ranks in the Weave for every dot of her Inner Light, and gains
+ one more every time it increases.
+ For each rank, she may buy a single Perk associated with her Weave.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Weaves have a pretty similar structure to Entitlements, though simplified
+ into something more like a Feat tree or Exalted-style Charm tree.
+ This makes them pretty good for focused concepts that define something
+ core to the character (e.g.
+ the Weave of Bonds and the Weave of Names), or those focus strongly on
+ a single core concept (e.g.
+ the Weave of Daydreams).
+\end_layout
+
+\begin_layout Plain Layout
+In that sense, they function more as a second template than anything else.
+ Not inappropriate, considering they are usually more about things a Luminous
+ can be, than powers she wields.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Sidebar
+status open
+
+\begin_layout Plain Layout
+\begin_inset Argument 1
+status open
+
+\begin_layout Plain Layout
+Stranger Forces
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+Weaves are built of a mix of the power of the Dream and foreign powers.
+ In even rarer cases still, a Luminous may take on a power not of the Dream
+ at all in the first place.
+\end_layout
+
+\begin_layout Plain Layout
+Some other supernatural forces have such titles of their own such as a Changelin
+g's Entitlements or a Mage's Legacies – and given the right situation, a
+ Luminous may find herself burdened with their arcane responsibilities.
+ She gains an Origin that reflects what she accepted an power from.
+ The Storyteller should adjudicate how exactly such foreign powers affect
+ the Luminous – in general, it becomes something more like a Weave in structure
+ while keeping its own core themes.
+\end_layout
+
+\begin_layout Plain Layout
+Guidelines for such things may be found in the
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+hyperref[chap:Chapter-1:-Crossing]{Crossing Paths}
+\end_layout
+
+\end_inset
+
+ chapter.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Origins
+\begin_inset CommandInset label
+LatexCommand label
+name "sec:Origins"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+When a Luminous takes on a Weave, she accepts another force into her soul,
+ embracing it as she once did the Dream.
+ Such a blatant embrace of the supernatural burns away some measure of the
+ mundanity she once enjoyed, and binds all of her magic with the touch of
+ a foreign force.
+ Abilities may affect and detect such Luminous and their powers using anything
+ that can detect the powers of the Dream, Will, or their Origin.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Origins serve as a point of customization, as the same concept could often
+ be achieved through multiple foreign forces – or even the Dream's own touch.
+ They serve a pair of related purposes.
+\end_layout
+
+\begin_layout Plain Layout
+First, it makes it easier for Storytellers and players to write Weaves,
+ since their complexity is limited to their core features.
+ Secondly, they function as an unified set of downsides, so Weaves don't
+ need particularly troublesome downsides (or any at all) to function.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Sidebar
+status open
+
+\begin_layout Plain Layout
+\begin_inset Argument 1
+status open
+
+\begin_layout Plain Layout
+Innate Origins
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+Luminous who had been touched by other supernatural forces before they Blossomed
+ start play with an Origin.
+ An Avowed Luminous has an Wyrd Origin, and an Wolf-Touched Luminous has
+ a Spirit Origin.
+ In exchange, she retains the full supernatural force of a single minor
+ template she once possessed.
+\end_layout
+
+\begin_layout Plain Layout
+Such Hopeful pay 5 experiences to take on a Weave instead of 3, as the downsides
+ of her Origin cannot fully compensate for its powers.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Spirit
+\end_layout
+
+\begin_layout Standard
+The world itself dreams too, hidden far in the World Dream beyond the Foundation.
+ As the waking world reflects onto the Shadow, so too do the spirits that
+ live in it reflect into the World Dream.
+ Long ago, a Luminous braved the Gales to reach its heart, and learned of
+ the powers the Spirits dreamed of.
+ Nobody remembers why.
+ Perhaps it was desperation, perhaps it was in pursuit of some nameless
+ calling.
+ Regardless, a memory of the journey remains in the Dream Kingdoms in this
+ day.
+\end_layout
+
+\begin_layout Standard
+When a Hopeful draws on that memory once more, she is thrown into an dangerous
+ and all too real dream reflection of the Shadow.
+ She feels small in comparison to the savage and passionate creatures of
+ the natural world, yet catching a glimpse of the delicate balance they
+ uphold through conflict.
+ Grasping for power as they all do, she takes on a Resonance to call her
+ own.
+ Asserting herself against the flows of the world, she craves herself a
+ place in the World Dream.
+\end_layout
+
+\begin_layout Subsubsection*
+Spiritual Nature
+\end_layout
+
+\begin_layout Standard
+The Spirit is a savage world where each fends for themselves.
+ Even if she seeks to find a better way for spirits and humans alike, she
+ must also embrace a measure of it to draw on the Shadow's power.
+ She finds a Resonance to call her own, drawing forth a portion of that
+ Essence to weave into her own Dream Form.
+\end_layout
+
+\begin_layout Standard
+When your character first gains the Spirit origin, choose a physical element
+ or emotion she resonates with.
+ She may choose concepts as broad-ranging as fire, love, rain, light, hope,
+ or winter – as long as it is something relatively common in her environment.
+ In her Dream Form, she is treated as a spirit of that Resonance instead
+ of a Dreamborn.
+ She gains an Ban and Bane as with a spirit of Rank 3.
+ This can lead to complications; powers that attempt to detect her creature
+ type read her as a Claimed or Ridden of some variety in either of her forms.
+\end_layout
+
+\begin_layout Standard
+Furthermore, Luminous who claim the power of the spirits depend on their
+ Resonances as they do.
+ For typical elements, she begins feeling drained after a week without significa
+nt exposure to her element and suffers a box of mild Hope damage daily.
+ After a whole month, this increases to severe Hope damage.
+ For cyclic concepts like rain or winter, this duration is usually longer
+ – a Luminous will begin feeling restless in the late Summer or after a
+ month of drought, but certainly not after a week.
+ For particularly commonplace elements like light or water, a day or so
+ may be enough to drain her.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+The abuse of the term
+\begin_inset Quotes xld
+\end_inset
+
+Resonance
+\begin_inset Quotes xrd
+\end_inset
+
+ here is somewhat intentional.
+ It's easier to understand than going full-in with Werewolf terms like
+\emph on
+umia
+\emph default
+ or
+\emph on
+ilthum
+\emph default
+ – and it's close enough to the intended meaning that most readers familiar
+ with Wolf will still know what is meant.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Favor of the Shadow
+\end_layout
+
+\begin_layout Standard
+A Hopeful of Spirit treats any amount of her Resonance in her vicinity as
+ equipment, providing her an equipment bonus of up to +5 depending on the
+ amount of the element present.
+ A nearby fireplace could roar to life to burn down a locked door in her
+ way, the rain parts way for the ancient books she holds close to her arms
+ – even as it soaks her person.
+\end_layout
+
+\begin_layout Standard
+Her Weaving Actions manifest touches of her element, and require no perception
+ roll to detect as obviously supernatural.
+ In the presence of a large amount of her element, it may even attempt to
+ assist her in her mundane actions.
+ She may benefit from a equipment bonus up to +1 or +2, and anyone who witnesses
+ her actions may make a Perception roll to notice the supernatural assistance.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: After finishing Domain mechanics, work Resonance into them.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Influences are a
+\emph on
+weird
+\emph default
+ power in PC hands.
+ Thus, we rely on softer things like equipment bonuses and the existing
+ Domains system.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Wyrd
+\end_layout
+
+\begin_layout Standard
+Ancient vows and pacts older than the Gentry themselves bind the Dream and
+ the world of the fae together.
+ Whatever its origin, the Dreaming Roads were born before any Luminous or
+ True Fae laid eyes on the world.
+ Far too often, the Luminous found themselves walking those roads into a
+ world more real than a dream.
+ There, they first touched the power of Wyrd.
+\end_layout
+
+\begin_layout Standard
+When a Hopeful accepts the powers of the Wyrd, she dreams of a memory of
+ a fae world from long ago.
+ She makes an oath to a beautiful fairy queen, the voice of the world itself
+ – or whatever she imagines the Wyrd's face to be.
+ By the terms of that accord between the Hopeful and fae, she discards her
+ usual transformation in favor of the Mask that veils all fae from mortal
+ eyes.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Dreams and fae magic were always well connected, so this is probably the
+ least unexpected of all the Origins.
+ As long as this text is, it basically boils down to this:
+\end_layout
+
+\begin_layout Plain Layout
+Luminous with ties to Wyrd have a Mask and are locked into Dream Form.
+ They are vulnerable to iron.
+ Finally, the Mask veils her from being easily detected as a Luminous and
+ hides the stranger traits of her Dream Form the same way it hides a Changeling'
+s Kith/Seeming effects.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Fae Nature
+\end_layout
+
+\begin_layout Standard
+The Wyrd asks the Luminous join the agreements of the fae in exchange for
+ its power.
+ She counts as an Avowed for all interactions related to the Wyrd, although
+ she still must use the charm
+\begin_inset CommandInset ref
+LatexCommand nameref
+reference "subsec:Shining-Vow"
+plural "false"
+caps "false"
+noprefix "false"
+
+\end_inset
+
+ to join the Oaths of the fae.
+\end_layout
+
+\begin_layout Standard
+As such, iron forevermore considers her an enemy.
+ The Wyrd permeates her magic, and so it too cannot defend her against the
+ touch of iron.
+ Iron pierces through her Regalia that provide Armor or enhanced Defense,
+ and her attempts to use her Domains on it fail.
+ Cold iron furthermore acts as a bane to her.
+ She suffers aggravated damage from its touch.
+\end_layout
+
+\begin_layout Subsubsection*
+Veiled Dream
+\end_layout
+
+\begin_layout Standard
+The Luminous' Transformation is fundamentally changed by the Wyrd.
+ She is locked into her Dream Form, and cannot intentionally revert to her
+ Mundane Form.
+ In exchange, her Dream Form is hidden under a fae Mask.
+ She spends Motes instead of Glamour when interacting with the Mask.
+ While she may break her Mask, this has no benefits or drawbacks for the
+ Luminous beyond revealing their supernatural nature.
+\end_layout
+
+\begin_layout Standard
+Regardless of how she looked before, her Dream Form under her Mask gains
+ a fantastical, mystical feel that marks her as clearly supernatural.
+ What was once a flower worn in their hair grows into a tangle of vines
+ and blooms.
+ A hairstyle that evoked the feel of fire instead becomes an actual smoldering
+ blaze.
+\end_layout
+
+\begin_layout Standard
+Should she be forced out of Dream Form, she reverts to her Mundane Form.
+ She reflexively transforms as soon as she is able to, and suffers constant
+ Flicker at the maximum penalty allowed by her Reverie as long as she is
+ untransformed.
+\end_layout
+
+\begin_layout Standard
+For all these troubles, her Mask veils her native powers from detection.
+ Supernatural effects detect her as nothing more than a Changeling.
+ Likewise, it causes mortals to explain away or miss the supernatural nature
+ of her Form Merits or Weaving Actions.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Sidebar
+status open
+
+\begin_layout Plain Layout
+\begin_inset Argument 1
+status open
+
+\begin_layout Plain Layout
+Fae Mask and Mein
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+The fae conceal themselves from the mundane world behind a powerful illusion
+ deeply embedded into their nature.
+ To all mortal senses and mundane technology, anything touched by fae magic
+ looks to be ordinary.
+ Mortals do not notice the smell of lilacs come from the fae's hair, but
+ simply assume it perfume.
+ Even the coldness of an ice elemental's skin doesn't seem remarkable when
+ veiled by the fae illusion.
+\end_layout
+
+\begin_layout Plain Layout
+This illusion is called a fae being or object's Mask, and their true form
+ is called their Mein.
+ Unlike a Luminous' Mundane Form, this illusion has no effect on magical
+ forces.
+ The mundane senses of magical beings are fooled, but their powers are not.
+\end_layout
+
+\begin_layout Plain Layout
+Fae only see the Mein of their fellows.
+ They must spend a Glamour to see another's mask for a few brief seconds.
+ In response, another fae may spend a Glamour to reinforce her mask, hiding
+ her Mein even from other fae – leaving only a few tells such as her true
+ form in her her shadow.
+ Alternatively, a fae may spend a Glamour to burn away her Mask for a scene,
+ revealing her true form in a dazzling magical display not unlike a Princess'
+ transformation.
+ This increases the effectiveness of the fae's Contracts and rends open
+ gateways to Faerie nearby her.
+\end_layout
+
+\begin_layout Plain Layout
+For detailed information on this mechanic, see pages 81-83 and pages 107-108
+ of Changeling: the Lost 2e.
+
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage newpage
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+setsecsplatlayout
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Weave of Bonds
+\begin_inset CommandInset label
+LatexCommand label
+name "sec:Weave-of-Bonds"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Weave of Bonds
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+setnormallayout
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage pagebreak
+\end_inset
+
+
+\end_layout
+
+\begin_layout Chapter
+Appendix A: Crossing Paths
+\begin_inset CommandInset label
+LatexCommand label
+name "chap:Chapter-1:-Crossing"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TwoColumnBoxFill
+status open
+
+\begin_layout Plain Layout
+The World of Darkness is filled with all kinds of supernatural beings, all
+ with their own stories and paths.
+ Luminous often cross paths with them in the course of their duties and
+ explorations.
+ This chapter provides guidelines on Luminous crossover campaigns.
+\end_layout
+
+\begin_layout Section
+Beast
+\end_layout
+
+\begin_layout Plain Layout
+Luminous and the Begotten are at once all too similar, and all too different.
+ Both are native to the Dream in their own ways, one from the bright dreams
+ of humanity and the other from their deepest fears.
+\end_layout
+
+\begin_layout Plain Layout
+Their fundamental natures too often put them at odds with each other, regardless
+ of their will or what they want.
+ A Luminous' ties to the Dream cause her to feel the emotions of the community
+ and those around her as deeply as if they were her own, and yet a Beast
+ must fill it with fear in order to survive, driven by their own Hunger.
+\end_layout
+
+\begin_layout Plain Layout
+Few beasts can (or often want to) feed in a way that don't hurt the Luminous.
+ They can rarely avoid each other forever, and their powers inevitably draw
+ them together.
+\end_layout
+
+\begin_layout Plain Layout
+...
+ and as much as both have powers that connect people, it rarely can truly
+ overcome that incompatibility.
+ Most Beasts see the Luminous as another kind of Hero, and Luminous see
+ the Begotten as another kind of Distorted.
+ This barrier is not insurmountable, by any means – but their relationship
+ is defined by high highs and low lows.
+\end_layout
+
+\begin_layout Subsection
+Chronicles
+\end_layout
+
+\begin_layout Plain Layout
+Luminous and Beast share a fair number of themes, for all their conflicts.
+ With work, a Chronicle focusing on Beasts and Luminous can work.
+\end_layout
+
+\begin_layout Plain Layout
+Both have powers that lead them towards them encountering broad rather than
+ specific supernatural problems, leading them naturally towards crossover.
+ With both involved in a Chronicle, it's hard to avoid this shared theme.
+ Storytellers should certainly embrace it, but not lead to a feeling that
+ all is
+\emph on
+known
+\emph default
+.
+ Not all problems would be recognizable to any kind of supernatural being
+ – some are Outsiders, some are just what they are.
+\end_layout
+
+\begin_layout Plain Layout
+Both too, have an underlying theme of family and community.
+ They seek companionship in those like them, and accept their inner natures,
+ drawing on them for power.
+ There is a connection to be forged, and a Chronicle with the two would
+ likely have a feeling of family to it – of a small group that does their
+ best in a world that would like neither to exist.
+\end_layout
+
+\begin_layout Plain Layout
+In other words, whether they call it a Brood or Nakama, that is likely what
+ a mixed group of Luminous and Beasts would amount to.
+\end_layout
+
+\begin_layout Plain Layout
+Their conflicts, though...
+ cannot be fully avoided, even then.
+ Sensitivity and Hunger will always lead the two to conflict, and it will
+ always define Chronicles shared between the two.
+ The Storyteller should certainly be aware of this conflict, and drive it
+ in directions that benefit the overall story, inflaming it sometimes if
+ needed.
+\end_layout
+
+\begin_layout Subsection
+Interactions
+\end_layout
+
+\begin_layout Plain Layout
+Luminous and Begotten draw their power from different parts of the same
+ whole.
+ Their powers often interact as the mirrors they are.
+\end_layout
+
+\begin_layout Subsubsection*
+Kinship
+\end_layout
+
+\begin_layout Plain Layout
+Kinship between the Luminous and Begotten are strained by the Luminous'
+ strong ties to the mundane.
+ Luminous have only partial Kinship with Beasts in Dream Form, and none
+ in Mundane Form.
+ Thicker Than Water has no effect on Luminous in either form.
+ Family Dinner, likewise, often does not apply – Hope recovery alone never
+ counts, although Luminous are often still driven to hunt in ways that can
+ satisfy its conditions.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+There is no flavor reason to fuck over Thicker than Water here – this is
+ mostly a mechanical fix to avoid weirdness around Luminous changing their
+ Kinship category so often.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Nightmares
+\end_layout
+
+\begin_layout Plain Layout
+Most Luminous dream of a world that isn't afraid to step into a bright future,
+ fighting against the force of fear itself.
+ As such, Nightmares based on them are rarely so much based on their dreams
+ or ideals, but rather the powers they use towards that goal.
+ Common examples include ones that break down a target's grasp on reality,
+ or drowning them in their own imagination.
+\end_layout
+
+\begin_layout Subsubsection*
+Power of Dreams
+\end_layout
+
+\begin_layout Plain Layout
+While Beasts are also natives of the Dream, Evocations do not have permanent
+ effect on them as they do with Luminous as they are still more flesh than
+ dream.
+ Lairs, and their Horror, however, are vulnerable to the full force of a
+ Luminous' Evocations.
+\end_layout
+
+\begin_layout Plain Layout
+The Luminous draw on the Dream's fundamental power to connect people and
+ concepts through their Journeys and Intimacy, and Beasts through their
+ Kinship and Burrows.
+ Burrows can be drawn between a Luminous' Soulspace and a Chamber in the
+ same way as Brood Layers.
+ Luminous may forge and redefine such connections, taking a point of severe
+ Hope Damage in place of spending Satiety.
+ When redefining or resisting unwanted connections, she may add Hope as
+ a bonus to her Clash of Wills.
+\end_layout
+
+\begin_layout Section
+Changeling
+\end_layout
+
+\begin_layout Plain Layout
+The Lost were once hurt in Arcadia, and...
+ the Luminous on Earth.
+ Both know of wonders far beyond the mundane world, and learned the power
+ to wield them for themselves.
+ Both are lost in a world they do not fully fit into.
+\end_layout
+
+\begin_layout Plain Layout
+For their far different backgrounds, something of their hearts are resonant.
+ Both...
+ understand.
+ They find comfort in community, support each other, want to build something
+ better to protect each other and those they love.
+ Through that shared resonance, they bond with an ease unusual among differing
+ kinds of supernatural being.
+\end_layout
+
+\begin_layout Plain Layout
+Still, their differing supernatural natures can still be problematic, especially
+ when it comes to first reactions.
+ Luminous reach for a power that erodes the boundary between dreams and
+ reality, in a way all too familiar to the Lost.
+ Luminous magic reminds of Arcadia, and that...
+ can be a painful remainder at best, and actively damaging to a changeling's
+ grasp on reality at worst.
+\end_layout
+
+\begin_layout Subsection
+Chronicles
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write this section.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Interactions
+\end_layout
+
+\begin_layout Plain Layout
+Changelings and Luminous both touch on dreams and stories, if from opposite
+ directions.
+ Both seek comfort in their friends and support systems.
+ Those similarities lead to a few interactions between their powers and
+ worlds.
+\end_layout
+
+\begin_layout Subsubsection*
+Clarity and Hope
+\end_layout
+
+\begin_layout Plain Layout
+Clarity and Hope are very similar mechanics, both serving as a health-like
+ track that replaces Integrity.
+ Supernatural powers that can effect either Hope or Clarity should apply
+ to the other without modifications.
+ Supernatural powers that do not involve some component of genuine interaction
+ cannot heal Hope.
+ A Mage spell would not have much significant effect in restoring Hope,
+ but the Fortifying Presence Contract can heal Hope as easily as Clarity.
+\end_layout
+
+\begin_layout Subsubsection*
+The Hedge and The Dream
+\end_layout
+
+\begin_layout Plain Layout
+The fae know the art of Dreamweaving as well as the Luminous, even if they
+ cannot impose them upon the waking world as a Luminous can.
+\end_layout
+
+\begin_layout Plain Layout
+Changelings may learn and use Luminous Dreamweaving as if they were Starborn
+ and may use their innate Dreamweaving in any space with High Mutability.
+ Luminous and powerful Dreamborn may treat the Hedge as if it had Medium
+ Mutability.
+ Lesser dreamers have neither the force of will or innate connection to
+ the Wyrd required to shape the Hedge.
+\end_layout
+
+\begin_layout Subsubsection*
+Oaths
+\end_layout
+
+\begin_layout Plain Layout
+Luminous have a Charm that allow them to join to Wyrd-bound Pacts as a full
+ participant.
+ This has farther reaching consequences than it may seem at first glance.
+ Membership in Freeholds is an Oath, and so is membership in their courts.
+ Joining a Freehold has no innate particular mechanical implications, beyond
+ justifying Status and similar merits.
+\end_layout
+
+\begin_layout Section
+Deviant
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write this section.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Chronicles
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write this section.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Interactions
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write this section.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Intimacy
+\end_layout
+
+\begin_layout Plain Layout
+Divergence fundamentally scars the souls of the Broken, twisting their relation
+ with the Dream as much as any other part of their being.
+ Divergents do not create any Intimacy normally, and instead have Connected
+ Intimacy with all their Touchstones of any type – subject to the normal
+ restrictions on mutual relationships.
+\end_layout
+
+\begin_layout Subsubsection*
+Reflected Light
+\end_layout
+
+\begin_layout Plain Layout
+Resonance reaches out for the Broken as with any other person, with all
+ the chaos and complications such a connection brings.
+ While Deviants have no Anchors a Luminous may draw on, she may instead
+ use Reflected Light to gain one of their Touchstones or a temporary Loyalty
+ Touchstone towards them.
+ In doing so, she is subject to a pale (but still painful) reflection of
+ the implications of Divergence.
+ Should she Falter or has not gained Willpower from the Touchstone before
+ the end of the scene, she immediately takes a severe Hope damage.
+\end_layout
+
+\begin_layout Plain Layout
+Similarly, Deviants cannot reflect a Luminous' own Anchors through her Resonance
+, and may instead gain a Touchstone of the same kind they have with her
+ towards a person she has Strong or Connected Intimacy with.
+ This does not provide additional Loyalty but may be used to regain Willpower
+ and heal Instability in the same way as any other Touchstone.
+ If they do not gain Willpower from the Touchstone before the end of the
+ scene, it causes a minor Instability.
+\end_layout
+
+\begin_layout Section
+Luminous x Demon
+\end_layout
+
+\begin_layout Plain Layout
+If there is anything the Luminous and Unchained have in common, it is that
+ they are good at hiding.
+ Demons live many lives, wear many faces, each seeming just as mundane as
+ the others.
+ Luminous hide behind their Mundane Form, only revealing their true dreams
+ when they must.
+ In that sense, most of the time the two hardly even know they are interacting
+ with another supernatural being.
+\end_layout
+
+\begin_layout Plain Layout
+When they do find out, it's usually the awkward result of one of a Demon's
+ Pacts.
+\end_layout
+
+\begin_layout Subsection*
+Interactions
+\end_layout
+
+\begin_layout Plain Layout
+Luminous hold the power to connect people's hearts, and Demons hide powers
+ to lie to the world itself.
+ Their powers inevitably conflict, and worse yet, the two cannot simply
+ avoid each other.
+ Both veil themselves as mundane humans, and they cannot recognize each
+ other for what they are.
+\end_layout
+
+\begin_layout Subsubsection*
+Bonds and Lies
+\end_layout
+
+\begin_layout Plain Layout
+A Demon's may lies fool the Dream itself.
+ If he hides his true feelings from the one he loves, he may suppress bonds
+ of Intimacy that would normally be woven.
+ If he presents himself as feeling closer to someone than he does, he may
+ create bonds of Intimacy he does not truly mean.
+ However, to create a false bond of Intimacy like that means to put one's
+ self at the mercy of a Luminous' Echo.
+ Her power was not meant to be lied to, and it acts unwittingly to create
+ a bond rather than reinforce one that already exists.
+\end_layout
+
+\begin_layout Plain Layout
+As long as a Demon fakes Strong Intimacy with a Luminous, her Echo conducts
+ Social Maneuvering against the Demon with the goal to bring his true feelings
+ in line with his false Intimacy.
+ Every week, she rolls Power + Resonate - the Demon's Composure to attempt
+ to open a door.
+ Should he fake an Connected Intimacy instead, this roll gains the rote
+ quality and occurs once per night.
+\end_layout
+
+\begin_layout Plain Layout
+Echoes, thankfully, cannot reveal a Demon's nature to the Luminous.
+ It treats a Demon's Covers as if they were protected by a Luminous' Dual
+ Identity, even at Strong or Connected Intimacy.
+ This does not require a roll and is not Spoofing.
+\end_layout
+
+\begin_layout Plain Layout
+The Weave of Bonds fundamentally destroys the separation Liar's Tongue relies
+ on – it has no effect on a Demon's Partner.
+ Any Demon who would willingly accept such a Weave, though, would likely
+ consider this a benefit more than an downside.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+This was a hard one to figure out.
+ Demons lie, their deceptions and the Pacts that force them are so core
+ to their splat.
+ Luminous have a power that connects hearts.
+ Every Demon power that reflects their abilities to lie draw on the separation
+ between their bodies and their minds.
+ Which...
+ doesn't help much when Luminous connect minds directly.
+\end_layout
+
+\begin_layout Plain Layout
+Still, it isn't any good if Demons are stymied from making Pacts with a
+ Luminous even tangentially involved.
+ Hence, the Echo is...
+ a danger for Demons, but not one that stops them from trying.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Pacts
+\end_layout
+
+\begin_layout Plain Layout
+Demon Pacts do not pierce a Luminous' Dual Identity, unless the Demon is
+ aware of it and specifically writes the Pact to account for her two forms.
+ Thus, a Luminous could trade away her relationship with a friend in Mundane
+ Form to a Demon, and still maintain that relationship in her Dream Form
+ – and in fact, this is the default for Demons unaware of her nature.
+\end_layout
+
+\begin_layout Plain Layout
+Similarly, a Soul Pact treats her two forms separately.
+ A Soul Pact with a Luminous' Mundane Form gives the Demon her entire mundane
+ life as usual – however, the Luminous may live on through her Dream Form
+ (with the usual effects of Fading).
+ A Soul Pact with a Luminous' Dream Form consumes both her identities, annihilat
+ing her entirely.
+ This has the usual effects of a Demon attempting to take a supernatural
+ soul as a Cover.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Making a Pact
+\emph on
+with
+\emph default
+ a Luminous, though.
+ Now
+\emph on
+that
+\emph default
+ justifies some complications.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Luminous x Mage
+\end_layout
+
+\begin_layout Subsection*
+Interactions
+\end_layout
+
+\begin_layout Plain Layout
+Mages touch all parts of the world with their magic, and the Luminous and
+ Maou are no different.
+\end_layout
+
+\begin_layout Subsubsection*
+Defiant Will
+\end_layout
+
+\begin_layout Plain Layout
+While Mages hae a separate system of Withstand instead of the usual contested
+ or resisted rolls, Defiant Will still applies penalties to their Dice Pools
+ in addition to the usual Withstand.
+
+\end_layout
+
+\begin_layout Plain Layout
+In the context of Mage, Defiant Will is somewhat broader than its description
+ would imply.
+ Attempts to use Death to influence a Willful's soul, or use Space to affect
+ a Luminous' relationships with anyone them have Strong or Connected Intimacy
+ with also trigger Defiant Will, in addition to the obvious Mind effects.
+ More indirect Arcana like Fate or Time are not impeded.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Withstand is complicated.
+ I really wish I could make Hope factor into Withstand somehow, but the
+ scaling never quite worked out without extreme complexity.
+ Easier to just hit their dice pool.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Arcana and Willful Magic
+\end_layout
+
+\begin_layout Plain Layout
+Evocations are a projection of stories and imagination upon the world, and
+ thus fall under the combined purview of the Mind, Fate and Prime Arcana.
+ Active Mage Sight bound to any of the three may detect the casting of an
+ Evocation – however, afterwards, the Dream's laws come into effect.
+ In Mage Sight, an active Evocation feels as if the true Supernal symbols
+ underlying the Fallen World are buried under those of the Evocation.
+\end_layout
+
+\begin_layout Plain Layout
+While those underlying truths reassert themselves when the glamour fades,
+ Awakened magic still treats all things created or modified by an Evocation
+ as what they appear to be – as with all things of the Astral.
+ Thus, a dreamwoven rock falls under the purview of the Matter Arcana as
+ if it were fully real.
+\end_layout
+
+\begin_layout Plain Layout
+A Luminous' Dream Form is obviously a projection of her dreams under Mind
+ Mage Sight, and other Arcana treat her as what she appears to be.
+ Normally Life is required to affect her as with most living beings, but
+ some Luminous may have less conventional forms that require different Arcana.
+ Mages cannot force transformation or detransformation directly, and Mind
+ Shield provides no protection against Evocations that do not affect the
+ mind directly.
+\end_layout
+
+\begin_layout Plain Layout
+A Luminous' Echo is best studied with Mind and Space.
+ Bonds of Intimacy are usually similar to the corresponding Sympathetic
+ ties.
+ If needed, a Mage may add Mind 1 to Space spells to specifically view or
+ manipulate Intimacy.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Maou mechanics? Likely depends on what their final mechanics are.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Motes and Hope
+\end_layout
+
+\begin_layout Plain Layout
+To Mages, Motes are something very similar to Willpower – simply found in
+ an abnormal abundance for a normal human.
+ As it is not truly a form of energy, the most Mages can do is drain a Mote
+ Pool as a Mind Unraveling spell.
+\end_layout
+
+\begin_layout Plain Layout
+Similarly, a Luminous' Hope is simply a measurement of their mental stability.
+ To a Mage, does not feel as if a source of supernatural power at all.
+ A Mage may cause mild Hope damage equal to Potency with a Mind Flaying
+ spell, or severe damage with a Mind Unraveling spell.
+ Healing Hope damage is far harder as magically granted emotional strength
+ does not fuel a Luminous' magic.
+ In mechanical terms, the most a Mage can do to help with Hope is cure Hope
+ Conditions, not heal the underlying Hope damage.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Transferring Motes would cause a lot of balance issues.
+ They regenerate per scene, and...
+ that's a subtle but powerful advantage of theirs.
+ It shouldn't at all be easily shared.
+\end_layout
+
+\begin_layout Plain Layout
+Giving anyone the ability to restore Hope by fiat would also break the game's
+ themes.
+ Luminous have to struggle versus Hope, and any powerful enough healing
+ ability, in my opinion, will damage that severely.
+ Changeling's Clarity recovery Contract works because it's so mild, and
+ has a significant social interaction component.
+ It makes
+\emph on
+sense
+\emph default
+ in context of Luminous.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Soul Magic
+\end_layout
+
+\begin_layout Plain Layout
+While the Luminous call their dream worlds Soulspaces, they is more a modificati
+on of their Oneiros than a soul as a Mage would call it.
+ They still have a true soul, which is treated as an Awakened Soul, even
+ in Mundane Form.
+ Dual Identity cloaks this fact, and a Mage who tries to use the spell
+\begin_inset Quotes xld
+\end_inset
+
+Sever Soul
+\begin_inset Quotes xrd
+\end_inset
+
+ on an untransformed Luminous does not learn why her spell has failed and
+ her powers do not detect her soul as anything other than mundane.
+\end_layout
+
+\begin_layout Plain Layout
+Furthermore, Luminous do not suffer from Soul Loss as most beings do.
+ The root cause of Fading is not the lack of a physical body – but rather
+ their lack of a soul as Mages would recognize it.
+ Luminous suffer a variant of Fading instead of Soul Loss.
+ As long her as her physical body remains alive, she may still transform
+ and still has a Mundane Form.
+ Should she Fade in such a state, she loses all Luminous powers and gains
+ the Thrall condition [M:tAw 318].
+\end_layout
+
+\begin_layout Plain Layout
+As a Luminous can more or less sustain herself indefinitely without a soul,
+ it's far from unheard of for Luminous aware of this fact to offer their
+ own souls to save someone from Soul Loss.
+\end_layout
+
+\begin_layout Plain Layout
+Maou are far less interesting in this regard.
+ Their souls are treated as Awakened Souls.
+ They do not innately lose their ability to use their magic when Soulless;
+ however because Willpower is their core resources, they will suffer magically
+ for it as well.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Here, have a free roleplaying opportunity.
+ :3
+\end_layout
+
+\begin_layout Plain Layout
+I don't really like how a lot of fanworks (or at least players of them)
+ treat Mage' opinion of what is what as the core canonical answer.
+ Luminous think of their Soulspaces as their soul, even if Mages would say
+ it's actually their Oneiros.
+ There's no point in bending the rest of the book for Mage's sake – I use
+ the terms that are most understandable and
+\begin_inset Quotes xld
+\end_inset
+
+feel right
+\begin_inset Quotes xrd
+\end_inset
+
+ for conveying the tone I want.
+\end_layout
+
+\begin_layout Plain Layout
+I can always explain later how it looks to Mages.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Princess
+\end_layout
+
+\begin_layout Plain Layout
+For their very different origins, Luminous and Princesses get along with
+ little trouble.
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex Sidebar
+status open
+
+\begin_layout Plain Layout
+\begin_inset Argument 1
+status open
+
+\begin_layout Plain Layout
+The Elephant in the Room
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+Luminous began as a version of Princess, before its themes diverged too
+ much to be recognizable.
+ While the two can coexist, two splats built around magical girls themes
+ and changing the world for the better can often create an unfortunate thematic
+ redundancy.
+\end_layout
+
+\begin_layout Plain Layout
+Unless you have a good idea as to how to take advantage of their differences
+ and similarities as a Storyteller, it is probably better to choose one
+ or the other for your chronicle.
+\end_layout
+
+\begin_layout Plain Layout
+In general, this would involve pushing further the theme of Princesses being
+ in a fight against the Darkness (something Luminous are not amazing at
+ participating in), and pushing the more
+\series bold
+Dreaming
+\series default
+-like themes of Luminous such as their stewardship over dreams or their
+ opposition to Disbelief.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Chapter
+Appendix B: Crossover Options
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TwoColumnBoxFill
+status open
+
+\begin_layout Plain Layout
+This chapter lists modifications to options in other Chronicles of Darkness
+ books for crossover games with Luminous.
+\end_layout
+
+\begin_layout Section
+Changeling: the Lost
+\end_layout
+
+\begin_layout Subsection
+Avowed Luminous
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Avowed Luminous – Weave/Origin Rules
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Luminous Merits
+\end_layout
+
+\begin_layout Plain Layout
+Luminous may touch upon the Wyrd unusually well due to its close ties with
+ dreams.
+ With Storyteller permission, Luminous with well developed connections to
+ the fae may take certain merits normally open to Changelings.
+\end_layout
+
+\begin_layout Subsubsection*
+Court Goodwill (• to •••••)
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Prerequisites:
+\series default
+Shining Vow, membership in a Freehold
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effect:
+\series default
+ Luminous who are members of a Freehold may gain Court Goodwill as a Changeling
+ does.
+ The usual modifications to Mantle applies should she have 3 or more dots.
+\end_layout
+
+\begin_layout Subsubsection*
+Mantle (• to •••••)
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Prerequisites:
+\series default
+Shining Vow, membership in a Freehold and one of its Courts
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Effect:
+\series default
+ Luminous who seal themselves to the Oaths of a Freehold and one of its
+ Courts gains its Mantle as any Changeling would.
+ Her Dream Form's appearance shifts to include the Mantle's effects, she
+ is treated as if her Wyrd were equal to her Reverie and she spends Motes
+ in place of Glamour.
+ She does not gain any benefits from the additional way to gain Glamour,
+ and may not gain Contracts through it.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Spring ••••:
+\series default
+ Luminous gain an additional Willpower when they act according to their
+ Wish rather than Needle.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Spring ••••• / Morning
+\series default
+
+\series bold
+•••••
+\series default
+: Luminous may apply this benefit to Hope rather than Clarity.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Autumn ••• / Day ••••:
+\series default
+ Luminous may instead reduce the Mote cost of Evocations when these benefits
+ apply.
+ This does not reduce the Luminosity required to maintain them.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Autumn •••••:
+\series default
+ Effects Luminous mimic in this way count as Evocations, and are subject
+ to Transience.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Summer Loeg •••• / Winter Loeg •••• / Ebb Tide ••••:
+\series default
+ Luminous may increase their effective Resistance by one in Dream Form when
+ the conditions are met.
+\end_layout
+
+\begin_layout Plain Layout
+
+\series bold
+Flood Tide •••••:
+\series default
+ As Luminous cannot Portal, they do not gain the usual benefits of this
+ Mantle.
+ They instead reduce the Mote cost of Evocations used to escape confinement
+ or other restraints by one.
+ This does not reduce the Luminosity required to maintain them.
+\end_layout
+
+\begin_layout Section
+Chronicles of Darkness: The Contagion Chronicle
+\end_layout
+
+\begin_layout Subsection*
+Vector Edges
+\end_layout
+
+\begin_layout Plain Layout
+Luminous gain edges from the following Vectors as if they were members of
+ the following types of supernatural creatures:
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Hunters:
+\series default
+ Surveillance, The Boss Is In, Comprehension, Define, Eyes on Target, Ocular
+ Mapping, Intel Package, Purge Weakness
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Changelings:
+\series default
+ Panopticon, The Big Lie, Purification, Divine Revelation, Modern Miracle,
+ Breakdown, Discovery, Plutomancy, Shift Contamination
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Beasts:
+\series default
+ Cleansing Flame, Breach, Contagion Shroud
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Mages:
+\series default
+ Warning Imagery
+\end_layout
+
+\begin_layout Plain Layout
+Luminous gain unique Edges for the following Vectors:
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Babble:
+\series default
+ Oracles with ties to the Dream may twist its flows into itself, inverting
+ the ties between speaker and listener.
+ When the Babble vector is used by a character with this edge, other characters
+ understand their speech as what they expect them to say rather than gibberish,
+ communicating no truly new information.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Godhead:
+\series default
+ Your power to defy the world's laws grows shaper than ever before.
+ While this vector is active, you treat all spaces as if their Mutability
+ was one level higher for your Dreamweaving.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Renewal:
+\series default
+ When your form is woven of your own imagination, the line between physical
+ and mental afflictions is not so clear.
+ A character with this edge can suppress any Condition they could clear
+ with Dreamweaving rather than only physical ones.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Improve:
+\series default
+ You seal an ephemeral power into your sigil, bestowing the same gifts you
+ enjoy in your dreams.
+ Luminous may bestow a single Dream Attribute or Weaving Skill with their
+ sigil in place of the usual three, allowing the recipients to apply them
+ in place of their mundane equivalents.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Evolve:
+\series default
+ A faint echo of the initial link remains even after it fades, resonating
+ with the emotions of both parties.
+ You know the emotional state of the other party at all times, and gain
+ a +3 bonus to all rolls to understand or emphasize with them.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Fire for Effect:
+\series default
+ The bonds tying together all of humanity burn strongly in your heart, and
+ may draw closer upon them in moments of crisis.
+ You gain 3 temporary Motes in your Mote Pool, which may only be spent on
+ Evocations used to support your Allies.
+ These may exceed the usual limit, but disappear if not used once the vector
+ is over.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Drain Energy:
+\series default
+ A Luminous using Drain Energy gains Motes equal the size of her Mote Pool,
+ up to a maximum of twice its usual capacity.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Control Contagion:
+\series default
+ Luminous gain the same benefits as Hunters when using Control Contagion.
+ For the chapter, the Luminous is treated as an Angel by supernatural powers
+ in Dream Form and Read the Winds functions on Infrastructure rather than
+ any of its usual targets.
+ Furthermore, she gains the Open and Infrastructure conditions as the God-Machin
+e weaves her into its plans.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Chapter
+Appendix C: Conditions
+\end_layout
+
+\begin_layout Standard
+This chapter lists Conditions that may apply to characters in the course
+ of a Luminous chronicle.
+\end_layout
+
+\begin_layout Section
+Sealed Vow (persistent)
+\begin_inset CommandInset label
+LatexCommand label
+name "sec:Sealed-Vow-(persistent)"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+The character is bound to their word through the power of a Luminous' magic.
+ Should she abandon her promise or act in violation of it, she takes a box
+ of severe Hope damage (if she has Hope, or a similar track) and receives
+ a Hope Condition.
+ The next time each person she made her promise to talks with her, they
+ become aware of her transgression.
+\end_layout
+
+\begin_layout Standard
+
+\series bold
+Possible Sources:
+\series default
+ The
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+hyperref[subsec:Upgrade:-Binding-Oaths]{Binding Oaths}
+\end_layout
+
+\end_inset
+
+ or
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+hyperref[subsec:Variant:-Sealing-Thread]{Sealing Thread}
+\end_layout
+
+\end_inset
+
+ upgrade to Shining Vow.
+\end_layout
+
+\begin_layout Standard
+
+\series bold
+Resolution:
+\series default
+ The promise becomes moot because a premise of it is no longer true, or
+ it reaches its natural conclusion.
+ Sealed Vow also ends without providing a beat if the character violates
+ its terms.
+
+\end_layout
+
+\begin_layout Standard
+
+\series bold
+Beat:
+\series default
+ The character suffers significant hardship, or abandons other goals in
+ favor of upholding her promise.
+\end_layout
+
\begin_layout Standard
\begin_inset ERT
status open
diff --git a/Book_Luminous_Comm.lyx b/Book_Luminous_Comm.lyx
deleted file mode 100644
index f51d83e..0000000
--- a/Book_Luminous_Comm.lyx
+++ /dev/null
@@ -1,170 +0,0 @@
-#LyX 2.3 created this file. For more info see http://www.lyx.org/
-\lyxformat 544
-\begin_document
-\begin_header
-\save_transient_properties true
-\origin unavailable
-\textclass memoir
-\use_default_options true
-\begin_modules
-todonotes
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-\maintain_unincluded_children false
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-\language english
-\language_package default
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-\fontencoding global
-\font_roman "default" "default"
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-\bibtex_command default
-\index_command makeindex
-\paperfontsize 10
-\spacing single
-\use_hyperref true
-\pdf_title "Luminous: the Dream (Commentary Version)"
-\pdf_author "AuroraAmissa"
-\pdf_subject "A Storytelling game of Distant Dreams"
-\pdf_bookmarks true
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-\cite_engine basic
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-\use_bibtopic false
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-\suppress_date true
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-\index Index
-\shortcut idx
-\color #008000
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-\leftmargin 0.75in
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-\begin_body
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-\begin_layout Standard
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-
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-lumcustomtitle{Luminous: the Dream}{A Storytelling Game of Distant Dreams}
-\end_layout
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-lumcustomfooter
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-\end_document
diff --git a/Book_Maou.lyx b/Book_Maou.lyx
index d2b825f..f0c4a20 100644
--- a/Book_Maou.lyx
+++ b/Book_Maou.lyx
@@ -7,12 +7,11 @@
\textclass memoir
\use_default_options true
\begin_modules
+enumitem
todonotes
fixltx2e
-enumitem
InStar
pdfform
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\end_modules
\maintain_unincluded_children false
\begin_local_layout
@@ -20,6 +19,107 @@ Format 66
PackageOptions xcolor table
PackageOptions todonotes colorinlistoftodos
+
+InsetLayout Flex:IgnoreThis
+ LyXType custom
+ Decoration classic
+ LabelString "Do not Render"
+ LatexType command
+ LatexName ignorethis
+ ResetsFont true
+End
+
+InsetLayout Flex:Sidebar
+ LyXType custom
+ Decoration classic
+ LabelString "Sidebar"
+ LatexType environment
+ LatexName lumsidebar
+ Argument 1
+ LabelString "Title"
+ Mandatory 1
+ EndArgument
+ ResetsFont true
+End
+
+InsetLayout Flex:Commentary
+ LyXType custom
+ Decoration classic
+ LabelString "Commentary"
+ LatexType command
+ LatexName lumcommentary
+ ResetsFont true
+ BgColor pink
+End
+
+InsetLayout Flex:ContentWarning
+ LyXType custom
+ Decoration classic
+ LabelString "Content Warning"
+ LatexType environment
+ LatexName cw-sidebarenv
+ ResetsFont true
+End
+
+InsetLayout Flex:TwoColumnBox
+ LyXType custom
+ Decoration classic
+ LabelString "Two Columns"
+ LatexType environment
+ LatexName twocolumnbox
+ ResetsFont true
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+InsetLayout Flex:TwoColumnBoxFill
+ LyXType custom
+ Decoration classic
+ LabelString "Two Columns Fill"
+ LatexType environment
+ LatexName twocolumnboxfill
+ ResetsFont true
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+
+InsetLayout Flex:NewCommand
+ LyXType custom
+ Decoration classic
+ LabelString "New Command"
+ LatexType command
+ LatexName newcommand
+ ResetsFont true
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+ LabelString "Command"
+ Mandatory 1
+ PassThruChars "\[]{}_"
+ EndArgument
+ Argument 2
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+ LyXType custom
+ Decoration classic
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+ LatexType command
+ LatexName lumpartquote
+ ResetsFont true
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+InsetLayout Flex:LumChapQuote
+ LyXType custom
+ Decoration classic
+ LabelString "Chapter Quote"
+ LatexType command
+ LatexName lumchapquote
+ ResetsFont true
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+
+InsetLayout Flex:Foldable # Define a new "flex" inset called "Foldable"
+ LyxType custom # Add to Insert > Custom Insets
+ LatexType none # Export contents to latex as-is, ignoring the wrapper.
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+ ContentAsLabel true # When folded show truncated contents as label.
+End
\end_local_layout
\language english
\language_package default
@@ -129,19 +229,1052 @@ status open
lumcustomtitle{Maou: the Lineage}{A Storytelling Game of [...]}
\end_layout
+\begin_layout Plain Layout
+
+
+\backslash
+setsection{maou}
+\end_layout
+
\end_inset
+\end_layout
+
+\begin_layout Chapter
+Foreword
+\begin_inset CommandInset label
+LatexCommand label
+name "chap:Foreword"
+
+\end_inset
+
+
\end_layout
\begin_layout Standard
-\begin_inset CommandInset include
-LatexCommand include
-filename "Content_Maou.lyx"
+\series bold
+\shape italic
+\emph on
+Maou: the Lineage
+\series default
+\shape default
+\emph default
+ is a fanmade roleplaying game for the Chronicles of Darkness, published
+ by White Wolf Publishing.
+ Players take on the role of guardians of civilization, sworn by ancient
+ compacts to maintain all that humanity had built in its long ages and guide
+ us onto the proper path.
+\end_layout
+
+\begin_layout Standard
+The
+\series bold
+Chronicles of Darkness
+\series default
+ book is needed to use this book.
+ At the time of preparation, that book is available from
+\begin_inset CommandInset href
+LatexCommand href
+name "DriveThru RPG"
+target "https://www.drivethrurpg.com/"
+literal "false"
+
+\end_inset
+
+.
+\end_layout
+
+\begin_layout Standard
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+playtesttext {Maou: the Lineage}
+\end_layout
+
+\end_inset
+
+ Source code for the system document can be found on
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+href{https://github.com/Lymia/LuminousTheDream/tree/
+\backslash
+gitHash}{Github}
+\end_layout
+
+\end_inset
+
+.
+\end_layout
+
+\begin_layout Section*
+Credits
+\end_layout
+
+\begin_layout Standard
+
+\series bold
+\shape italic
+\emph on
+Maou: the Lineage
+\series default
+\shape default
+\emph default
+ is primary written by AuroraAmissa, with help with several contributors.
+ Without their help, this project would have been far more painful than
+ it was.
+\end_layout
+
+\begin_layout Itemize
+Suzune, who wrote many of the basic concepts behind the Maou, and helped
+ immensely in working through basic mechanics of the Luminous.
+\end_layout
+
+\begin_layout Itemize
+Ellie, who has provided me a great deal of support through the earlier parts
+ of the project, and provided very valuable feedback throughout.
+\end_layout
+
+\begin_layout Itemize
+Xelsius, who has been a consistent source of feedback and encouragement
+ throughout the project.
+\end_layout
+
+\begin_layout Itemize
+MushroomBadger whose work on Beloved showed many alternative ways of how
+ something like what I am doing could be done.
+\end_layout
+
+\begin_layout Itemize
+TrueMrMultiverse, WillOfTheWinds, and all the others who helped immensely
+ with their feedback and suggestions.
+\end_layout
+
+\begin_layout Standard
+In the end, this project was inspired by and would not exist with many of
+ its predecessors.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+\shape italic
+\emph on
+Maou: the Lineage
+\series default
+\shape default
+\emph default
+ is ultimately an offshoot of a project to rewrite Princess: the Hopeful.
+ During its development, the idea of a fully playable antagonist faction
+ came up, which eventually became this book.
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+\shape italic
+\emph on
+Chronicles of Darkness
+\series default
+\emph default
+
+\shape default
+and all its splats shine as a bright example as to what tabletop can be.
+ There is much to learn from their authors and their works for most game
+ designers, and how they improved on its earlier editions.
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage newpage
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex ContentWarning
+status open
+
+\begin_layout Section*
+Content Warning
+\end_layout
+
+\begin_layout Plain Layout
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Maou content warning.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Plain Layout
+If you are sensitive to such content, please take care when reading or playing
+
+\series bold
+Maou
+\series default
+.
+ Safety techniques for such things are discussed in [TODO: Chapter link].
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+A standard content warning, really.
+ Typeset in red, because stuff like this really needs to be read.
+ It may not be needed for every CofD splat, but Luminous has good reason
+ for one – touching on multiple themes I know some people have trouble with.
+
+\emph on
+Changeling: the Lost
+\emph default
+ similarly had one of these for very good reasons.
+\end_layout
+
+\begin_layout Plain Layout
+Please don't be afraid to put these in your systems, if yours is similar.
+ Don't feel obligated if your system doesn't touch on so much sensitive
+ topics.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section*
+Legal Stuff
+\end_layout
+
+\begin_layout Standard
+This work is licensed under the Creative Commons Attribution-ShareAlike
+ 4.0 Unported License.
+ To view a copy of this license, visit
+\begin_inset CommandInset href
+LatexCommand href
+name "their website"
+target "http://creativecommons.org/licenses/by-sa/4.0/"
+literal "false"
+
+\end_inset
+
+ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain
+ View, California, 94041, USA.
+\end_layout
+
+\begin_layout Standard
+This work uses fonts licensed under the
+\begin_inset CommandInset href
+LatexCommand href
+name "SIL Open Font License, Version 1.1"
+target "https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL"
+literal "false"
+
+\end_inset
+
+.
+ It uses the
+\begin_inset CommandInset href
+LatexCommand href
+name "Cormorant"
+target "https://github.com/CatharsisFonts/Cormorant"
+literal "false"
+
+\end_inset
+
+ font by Christian Thalmann,
+\begin_inset CommandInset href
+LatexCommand href
+name "Fira Sans"
+target "https://github.com/mozilla/Fira"
+literal "false"
+
+\end_inset
+
+ by Carrois Apostrophe, and
+\begin_inset CommandInset href
+LatexCommand href
+name "DejaVu Sans Mono"
+target "https://dejavu-fonts.github.io/"
+literal "false"
+
+\end_inset
+
+ by various contributors.
+\end_layout
+
+\begin_layout Standard
+The mention of or reference to any company or product in these pages is
+ not a challenge to the trademark or copyright concerned.
+\end_layout
+
+\begin_layout Standard
+This work uses the supernatural for settings, characters and themes.
+ All mystical and supernatural elements are fiction and intended for entertainme
+nt purposes only.
+ Furthermore, this book contains mature content.
+ Reader discretion is advised.
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage newpage
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset CommandInset toc
+LatexCommand tableofcontents
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Chapter
+Introduction
+\end_layout
+
+\begin_layout Standard
+Once we took the world into our hands.
+ We defied the gods.
+ We ate the Forbidden Fruit.
+ We stole the secrets of fire from the Gods.
+ In that one moment we forged the power that became our regal and unwavering
+ Will.
+ And we built.
+ We built a world to call our own over long centuries.
+\end_layout
+
+\begin_layout Standard
+The bonfires we stole beat back the darkness that covered the world just
+ ever so little.
+ Ever so little that we could see clearly what we had to do to make the
+ world ours.
+ We plowed the ground, following the secrets we stole from the Tree of Knowledge.
+ We sowed the seeds that would one day take root.
+ That one day would sustain a world eons to come.
+\end_layout
+
+\begin_layout Standard
+In our stories, we remember how we set off on our long and dark path.
+ We warn of the thorns we would find on that path...
+\end_layout
+
+\begin_layout Standard
+Sakura leaned over a railing atop a tower, overlooking a city of shining
+ glass and regal metal, still gleaming even under the pale moonlight.
+ Thinking of the rice fields that once covered that entire concrete landscape.
+ Soon it would be her turn to write.
+ Her grandfather once taught her his own legacy, how to shape the Will that
+ lie in all our hearts.
+\end_layout
+
+\begin_layout Standard
+He taught she must do, what her purpose in this world must be.
+ He taught her how to rule.
+ He taught her the hard choices she would have to make, when the Dark gave
+ her no perfect answer.
+ ...
+ and how to strike back at the Dark's grasp, so she would never have to
+ once more.
+\end_layout
+
+\begin_layout Standard
+But now, he rested on what would soon be his deathbed.
+ She turned back, back through the door she willed open.
+ Walking back down sterile white halls and tiled floors.
+\end_layout
+
+\begin_layout Standard
+When it came his time...
+ she would say her goodbyes, hold his hand.
+
+\begin_inset Quotes xld
+\end_inset
+
+Big girls don't cry
+\begin_inset Quotes xrd
+\end_inset
+
+, he once said.
+ They both knew it was a lie.
+ But it was a lie that pushed her forward.
+ It was time to face the truth now.
+ She stepped out, back into the streets of the city she would soon call
+ her own, staring into the sky.
+ The tears had already dried.
+ She was simply left with the burdens she inherited and the memories of
+ what she had lost.
+\end_layout
+
+\begin_layout Standard
+Even if nobody would recognize her face at the end of her own chapter, even
+ if she must pass on the torch unseen one day, even if she would have to
+ remind those who were powerful and those who dreamed alike why she must
+ be feared too, even if she had to face the Dark alone...
+ she was happy to have a place in this world.
+ And she knew.
+ Every once of those things would happen, one day.
+\end_layout
+
+\begin_layout Standard
+Caught between so many forces, cities like this were always only a breeze
+ away from falling apart at the seams.
+ When the Dreamers seek to reweave its weft, she would be there to guide
+ their hand.
+ When stranger forces came to take it for their own, she would be there
+ to stand against them.
+ When the powerful forget that they will one day have their own descendants,
+ she would be there to remind them.
+\end_layout
+
+\begin_layout Standard
+When it came her own time to fade away, she would pass that torch on once
+ more.
+\end_layout
+
+\begin_layout Standard
+She repeated to herself the vows her grandfather taught her to those skies.
+
+\begin_inset Quotes xld
+\end_inset
+
+By my hand, may they never fade.
+ By my hand, may they never know the Dark of night.
+\begin_inset Quotes xrd
\end_inset
+ Those Vows were what made her Maou, separated her from hedge witches and
+ psychics.
+\end_layout
+
+\begin_layout Standard
+She looked back to the world around her.
+\end_layout
+
+\begin_layout Standard
+She would...
+ set to work soon.
+ To claim the legacy her grandfather left her.
+\end_layout
+
+\begin_layout Section
+Setting
+\end_layout
+
+\begin_layout Standard
+
+\emph on
+Maou: the Lineage
+\emph default
+ is a game about those who drive the world forward from the shadows.
+ They are the ones behind stories of the Illuminati, stories of the Freemasons.
+ In a world besieged by Darkness and shadows, they alone hold the line.
+ They alone carry on the torch that keeps humanity afloat a sea of shadows.
+\end_layout
+
+\begin_layout Standard
+In this game, you play one of the Maou, one such soul who wields the only
+ power humanity may call its own – our power to bend the world to our will.
+ Some shaped the world through technology, through medicine, through decrees
+ alone.
+ They never learned of our true potential, the power they could reach for
+ if they reached deep inside.
+ You did.
+\end_layout
+
+\begin_layout Standard
+You hold a legacy from a time before we knew how to write our words onto
+ paper, and know you will one day pass it on.
+ In the space in between, you do what you can to keep the world your ancestors
+ built alive.
+ Whether you hold obvious power or rule from the shadows, that is your purpose,
+ and that is the Vow you made when you agreed to carry on that legacy.
+\end_layout
+
+\begin_layout Standard
+It will not be easy.
+ Shadows strike at the world from all directions.
+ The closest thing you have to an ally dream so brightly that they threaten
+ to lull the world into an eternal sleep.
+ Humanity's eyes are covered with an veil, pulled over them by the Dark
+ forces of the world.
+ They hold a knife at humanity's throat, threatening to cut it all if they
+ came to know.
+ So you walk the path alone.
+\end_layout
+
+\begin_layout Standard
+You know that this world should belong to humanity.
+ You know this isn't how it's meant to be.
+ So you will fight.
+ If humanity cannot know of the Dark, you will give them the most light
+ they can have in its shadows.
+ If they cannot be allowed to know of what you are, you will guide their
+ path towards that future from the shadows.
+\end_layout
+
+\begin_layout Standard
+It's too late to turn back from this path.
+ Until the day the tide turns, you will stand tall.
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Maou are a fusion of the concepts behind the Twilight Courts, Mnemosynes,
+ the royalty themes of Princesses all at once.
+ The Darkness was never a suitable antagonist for Princesses, and they are
+ even less so one for the Luminous.
+\end_layout
+
+\begin_layout Plain Layout
+As the ideas developed, I realized that Maou are quite an interesting faction
+ of their own.
+ At worst dark gray, than ever truly black.
+ They are not the true antagonists of Luminous, and nor are Luminous the
+ true antagonists of the Maou.
+ Hence, I decide to make them simply another playable splat of their own
+ right.
+\end_layout
+
+\begin_layout Plain Layout
+...
+ the line is blurry at the best of times.
+ The powers of the Luminous set them apart, yes, but...
+ do they truly want different things? Are their views truly incompatible?
+ Is it as the Luminous say, that they are allies, and the Maou simply scared?
+ Is it as the Maou say, and that the Luminous mean well, but do not understand
+ the world?
+\end_layout
+\begin_layout Plain Layout
+They are certainly different, that is for sure.
+ The scars of an schism older than history still remain...
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Chapter
+Chapter 1: The Lineage
+\end_layout
+
+\begin_layout Standard
+Life shapes the world around them as it changes.
+ That has been the way it was from the start.
+ At the end of that old Lineage, from the chaotic play of flesh and vine,
+ one species rose beyond.
+ They not only looked upon the world in fixed, instinctive patterns, but
+ came to see it as it truly was.
+ Adrift, lost, and above all else, malleable.
+ They saw that they could change the world, and that they did not exist
+ to its whims.
+ Only when we learned our future was ours to build, did humanity's true
+ story begin.
+\end_layout
+
+\begin_layout Standard
+We looked upon a world that could be ours.
+ Our nascent souls ignited in this revelation, sparking the one power we
+ could truly call our own: Will.
+ Through that power, we built our world of cities, roads and networks over
+ generations.
+
+\end_layout
+
+\begin_layout Standard
+The Lineage the Maou inherit is cast down from that era, in all its glory
+ and faults.
+ They are the ones that maintain the path humanity set themselves on generations
+ ago.
+ They vow to maintain humanity on the true path, pruning the branches that
+ would lead humanity back into the chaos and wilderness of old.
+\end_layout
+
+\begin_layout Standard
+Their Ancestry reflects the ideals they hold, and the path they wish to
+ see humanity continue down.
+ Their Keystone is the means by which they anchor their Will into a coherent
+ force.
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write this chapter.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Keystones
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write this section.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+setsplatlayout
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Newpage newpage
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Keystone of Dreams
+\end_layout
+
+\begin_layout Standard
+\noindent
+\align center
+
+\emph on
+\begin_inset Quotes xld
+\end_inset
+
+Our dreams aren't just meaningless imaginings of our subconscious.
+\begin_inset Newline newline
+\end_inset
+
+They are a reflection of the worlds we truly want, that are yet to be.
+\begin_inset Quotes xrd
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+Every human dreams in the night, even if they forget it in the day.
+ We dream of impossible worlds that could never be, and wish with all our
+ hearts to make them so regardless.
+ The Keystone of Dreams holds the power to bind them into reality, upending
+ natural law in favor of the light of stories and dreams.
+ It holds the power to connect dreams, allowing those who would never meet
+ in reality to know each other in a way siblings and lovers would envy.
+\end_layout
+
+\begin_layout Standard
+That is all true, and yet, it is no longer a power of the Maou.
+ In an era before the first records were written into history, the first
+ Dreamers built their own worlds into the Astral, a reflection of what they
+ wished the world to be.
+ Through their ephemeral touch, they built families and small communities
+ bound by shared understanding.
+ Through their Light, they erased the pains of the world and brought what
+ would be tragedies towards better endings.
+\end_layout
+
+\begin_layout Standard
+The Dreamers always imagined what the world could be if it were only a small
+ bit fundamentally different, rather than looking to the here and now.
+ When they wanted to prepare for tomorrow, and the Maou wanted to live for
+ today, they always fought.
+ The two sides drifted apart, sketching the shape of an inevitable tragedy
+ to come.
+\end_layout
+
+\begin_layout Standard
+Those who hold the Keystone of Dreams are Luminous, the wayward children
+ of the Lineage.
+ They are the ones who dream of worlds far better than those the Maou build,
+ and yet who cannot be allowed to bring them into reality for fear of what
+ their dreams may break.
+ ...
+ in effect, in every way that matters, they are no longer Maou.
+\end_layout
+
+\begin_layout Standard
+
+\series bold
+Benefits:
+\series default
+ Maou cannot take the Keystone of Dreams.
+ When learning the powers of the Maou, or interacting with some of their
+ abilities, however, Luminous are considered to have the Keystone of Dreams
+ with no Ancestry.
+ They do not add their Reverie or Code ratings to their dice pools, instead
+ relying on their transformed attributes and skills.
+\end_layout
+
+\begin_layout Standard
+\noindent
+\align left
+
+\series bold
+Nicknames:
+\series default
+ Luminous, Dreamers, Hopeful, Weavers
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Let's be real here.
+ This entire section isn't really for gameplay, it's for fluff.
+ Anything put here about how Luminous and Maou powers interact will be repeated
+ elsewhere in more depth and with more clarity.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsubsection*
+Code: Idealis
+\end_layout
+
+\begin_layout Standard
+The old Code of Idealis is no longer exists in any meaningful way.
+ Should a Maou try to grasp it regardless, they would find that it had fragmente
+d into countless Invocations reflecting worlds the Weavers built in their
+ dreams.
+ In theory, a Maou with amicable ties to the Luminous may still be taught
+ an Invocation, the same way they learn other foreign Codes.
+\end_layout
+
+\begin_layout Standard
+A few rare abilities of the Maou may be Invoked using Idealis.
+ Any Luminous Invocation will fulfill this requirement.
+\end_layout
+
+\begin_layout Standard
+\begin_inset ERT
+status open
+
+\begin_layout Plain Layout
+
+
+\backslash
+setnormallayout
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\noindent
+\begin_inset Newpage newpage
+\end_inset
+
+
+\end_layout
+
+\begin_layout Chapter
+Chapter 2: The Records
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write this chapter.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Chapter
+Chapter 3: The Path of Will
+\end_layout
+
+\begin_layout Standard
+The Willful hold the fate of humanity in their hands.
+ They are bound by ancient accords to maintain the structures and pillars
+ that maintain humanity's hold on the world.
+ In exchange for that vow, they are given the privilege of magic.
+ This chapter describes the basic powers and mechanics of the Maou.
+
+\end_layout
+
+\begin_layout Section
+Character Creation
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Maou character creation.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Anchors
+\end_layout
+
+\begin_layout Standard
+The Maou face the world through their sheer force of will.
+ For all the power it grants, they must still draw that will from somewhere.
+\end_layout
+
+\begin_layout Subsection
+Will
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write Will (Maou Anchor) section.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Both the Luminous and the Maou share this anchor – the same way they share
+ the power of Will.
+ Little fluff things like this are great for pushing themes like that.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Subsection
+Purpose
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write Purpose (Maou Anchor) section.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+The Ways
+\end_layout
+
+\begin_layout Standard
+Over the long generations, bit by bit, humanity carved out a place for themselve
+s in a world that was never meant for them.
+ It is that legacy that the Maou inherit, and it is that legacy that they
+ draw their power from.
+\end_layout
+
+\begin_layout Subsection
+Ascendancy
+\end_layout
+
+\begin_layout Standard
+Maou too have a vision for the world, ones that bring humanity to greater
+ heights, who see us overcoming barriers we had never thought possible.
+ Ascendancy measures the amount of power they hold over the tides of the
+ Astral, and their ability to shape reality to their will.
+ This is a Maou's power stat, granting her Supernatural Tolerance [CofD
+ 70].
+
+\end_layout
+
+\begin_layout Subsection
+Motes
+\end_layout
+
+\begin_layout Standard
+Maou use Motes much like the Luminous,
+\end_layout
+
+\begin_layout Subsection
+Codes
+\end_layout
+
+\begin_layout Chapter
+Chapter 4: The Will to Power
+\begin_inset CommandInset label
+LatexCommand label
+name "Chapter-TheWillToPower"
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write this chapter.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Section
+Luminous Magics
+\end_layout
+
+\begin_layout Standard
+Maou may learn the powers of the Luminous, but they enforce their Will upon
+ reality in very different ways.
+ When using the powers of Idealis, Maou use their own Shaping Actions rather
+ than Weaving Actions.
+ This section gives the dice pools Maou use for Luminous powers.
+\end_layout
+
+\begin_layout Subsection
+Charms
+\end_layout
+
+\begin_layout Itemize
+
+\series bold
+Resonant Truth:
+\series default
+ Wits + Empathy - target's Composure
+\end_layout
+
+\begin_layout Chapter
+Chapter 5: The Shadowed World
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write this chapter.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Chapter
+Chapter 6: Humanity's Reach
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write this chapter.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Chapter
+Appendix A: The Night's Domain
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex TODO Note (inline)
+status open
+
+\begin_layout Plain Layout
+TODO: Write this chapter.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Chapter
+Appendix B: Conditions
+\end_layout
+
+\begin_layout Standard
+This chapter lists Conditions that may apply to characters in the course
+ of a Maou chronicle.
\end_layout
\begin_layout Standard
diff --git a/Book_Maou_Comm.lyx b/Book_Maou_Comm.lyx
deleted file mode 100644
index e15eb17..0000000
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-Luminous: the Dream
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-\shape default
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- is a fanmade roleplaying game for the
-\series bold
-Chronicles of Darkness
-\series default
-, inspired by the
-\emph on
-mahou shoujo
-\emph default
- genre of anime and manga.
- Players take on the role of those caught between the waking world and the
- world of dreams.
- Wielding a faint power from their unison, they seek to bring a better future
- for both worlds and all within.
-\end_layout
-
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- Source code for the system document can be found on
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-This version of Luminous: the Dream contains author commentary by AuroraAmissa.
- It contains extra text (typeset in pinkish boxes like this one) that explain
- how various design decisions in this fansplat came about, and help people
- who are writing roleplay systems understand the themes and subtler points
- of how Luminous is (meant to) come together.
- For Storytellers too, it will likely give quite a good deal of insight
- into how to run the game on subtle points that are hard to include in the
- main text.
-\end_layout
-
-\begin_layout Plain Layout
-A lot of the D&D/Pathfinder homebrew on the Giant in the Playground forums
- once used collapsibles for a similar purpose, and seeing that helped me
- develop my own sense for game design early on.
- Mark Rosewater's blog on the design of Magic: the Gathering and its mechanics
- was similarly invaluable for that.
- This commentary is a love letter to them, of passing on the torch.
-\end_layout
-
-\begin_layout Plain Layout
-Princess, to me, feels as if it became diluted over the course of its developmen
-t process.
- It kept every individual piece of the original Princess: the Fading pitch
- by Cruton, but lost its core feel in the process.
- There were those who felt it was too similar to Changeling: the Dreaming,
- and tried to distinguish it.
- People had different opinions on how dark Princess should be, struggled
- and disagreed about how to tell a dark story about those who hope.
-\end_layout
-
-\begin_layout Plain Layout
-Its authors wasn't able to commit to a coherent theme in the way White Wolf's
- works do.
- I don't want to repeat that mistake.
- Luminous chooses a theme, rather than trying to be a little bit of something
- for everyone.
-\end_layout
-
-\begin_layout Plain Layout
-It is a story about those who are caught between reality and their dreams,
- and in seeing what the world could be in their dreams cannot bear to see
- the world remain shrouded in shadows.
- It is a story about those who burn bright with the hope and wonder of childhood
-, carrying that light into a world that had long chosen to forget it.
-\end_layout
-
-\begin_layout Plain Layout
-The Dream is not some Trap.
- Sensitivity is not some price to pay.
- There is no Darkness to blame for humanity's faults.
- ...
- if Luminous is like Dreaming, I choose to embrace that comparison.
- If it would be the brightest fansplat, even more so than Changeling: the
- Lost or Geist or Princess, than so be it.
- It's a story I feel is worth telling, and worth playing.
-\end_layout
-
-\begin_layout Plain Layout
-In exchange, Luminous can't appeal to everyone Princess appeals to.
- That's fine.
- It'll be a better game for it.
- The same aspects of Princess I've discarded would be done more justice
- by a splat that more concretely focuses on them too.
- MushroomBadger has started his own fansplat, Beloved: the Promise doing
- exactly that, focusing less on dreams and imagination and more the struggle
- of light and dark.
- It works too, and it too is a better game for discarding what Luminous
- focuses on.
-\end_layout
-
-\begin_layout Plain Layout
-The one way to write something
-\emph on
-great
-\emph default
- is to write for yourself, and the vision you want to convey.
- Not every possible person who could possibly want to read your works.
- You can't satisfy everyone.
- You can't write something amazing that way.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section*
-Credits
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-\shape italic
-\emph on
-Luminous: the Dream
-\series default
-\shape default
-\emph default
- is primary written by AuroraAmissa, with help with several contributors.
- Without their help, this project would likely have not been possible.
-\end_layout
-
-\begin_layout Itemize
-Suzune, who helped immensely with the core ideas behind Luminous' mechanics
- and core lore.
-\end_layout
-
-\begin_layout Itemize
-Ellie, who has provided me a great deal of support through the earlier parts
- of the project, and provided very valuable feedback throughout.
-\end_layout
-
-\begin_layout Itemize
-Hanako, who taught me the ways of the dark magical girl.
- :)
-\end_layout
-
-\begin_layout Itemize
-Xelsius, who has been a consistent source of feedback and encouragement
- throughout the project.
-\end_layout
-
-\begin_layout Itemize
-MushroomBadger whose work on Beloved showed many alternative ways of how
- something like what I am doing could be done.
-\end_layout
-
-\begin_layout Itemize
-TrueMrMultiverse, WillOfTheWinds, and all the others who helped immensely
- with their feedback and suggestions for Archetypes and similar details.
-\end_layout
-
-\begin_layout Standard
-Beyond those who worked with me directly, Luminous has been inspired by
- many other works that came before.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-\shape italic
-\emph on
-Luminous: the Dream
-\series default
-\shape default
-\emph default
- started as a rewrite of
-\series bold
-\shape italic
-\emph on
-Princess: the Hopeful
-\series default
-\shape default
-\emph default
- before it diverged greatly later on in development.
- Even if few traces of it remain in Luminous, Princess still paved the way
- for fanworks like this and inspired this project.
-\end_layout
-
-\begin_layout Itemize
-Over time,
-\series bold
-\shape italic
-\emph on
-Changeling: the Dreaming
-\series default
-\shape default
-\emph default
- became more and more of an inspiration for me, as I tried connecting the
- themes of dreams, activism and magical girl anime.
- Luminous very much began becoming a spiritual successor to it over time.
-\end_layout
-
-\begin_layout Itemize
-The
-\series bold
-Exalted 2e
-\series default
- sourcebook,
-\series bold
-Graceful Wicked Masques
-\series default
-, despite its very different theme, was an ample source of inspiration as
- to how to present the Astral/Dream in a way befitting its nature.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-\shape italic
-\emph on
-Chronicles of Darkness
-\series default
-\emph default
-
-\shape default
-and all its splats shine as a bright example as to what tabletop can be.
- There is much to learn from their authors and their works for most game
- designers, and how they improved on its earlier editions.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-A Wind in the Door
-\series default
-, the novel that first taught me so long ago what it meant to dream and
-
-\emph on
-hope
-\emph default
-.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex ContentWarning
-status open
-
-\begin_layout Section*
-Content Warning
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Luminous: the Dream
-\series default
- tells stories of the line between the escapism of dreams and the cruelties
- of reality.
- This book discusses subject matters such as poverty, sexism, racism, and
- all kinds of the mundane and small cruelties that are too often overlooked.
- Beyond that, its supernatural elements involve themes of irreality, blurred
- boundaries between people, and rejection of reality.
-\end_layout
-
-\begin_layout Plain Layout
-If you are sensitive to such content, please take care when reading or playing
-
-\series bold
-Luminous
-\series default
-.
- Safety techniques for such things are discussed in [TODO: Chapter link].
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section*
-Legal Stuff
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-\shape italic
-\emph on
-Luminous: the Dream
-\series default
-\shape default
-\emph default
- was originally inspired by the Vocations version of
-\series bold
-\shape italic
-\emph on
-Princess: the Hopeful
-\series default
-\shape default
-\emph default
-.
- That version of
-\series bold
-\shape italic
-\emph on
-Princess: the Hopeful
-\series default
-\shape default
-\emph default
- was a collaborative effort of many posters who contributed to its development
- on the RPGnet forums, including Cruton, Azunth, Michael Brazier, EarthScorpion,
- Luc "Nickname" French, hazard151, Huitzil, Leliel, Kearin, TheKingsRaven,
- Naomi Li, MagicSwordsman, Martin Padilla, SaulotTheGentle, and Jordy Vanderstuk
-ken.
- It is available under the CC Attribution-ShareAlike 3.0 Unported License.
- It can be downloaded from its
-\begin_inset CommandInset href
-LatexCommand href
-name "homepage"
-target "https://sites.google.com/site/princessthehopeful/home"
-literal "false"
-
-\end_inset
-
-.
-\end_layout
-
-\begin_layout Standard
-This work is licensed under the Creative Commons Attribution-ShareAlike
- 4.0 Unported License.
- To view a copy of this license, visit
-\begin_inset CommandInset href
-LatexCommand href
-name "their website"
-target "http://creativecommons.org/licenses/by-sa/4.0/"
-literal "false"
-
-\end_inset
-
- or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain
- View, California, 94041, USA.
-\end_layout
-
-\begin_layout Standard
-This work uses fonts licensed under the
-\begin_inset CommandInset href
-LatexCommand href
-name "SIL Open Font License, Version 1.1"
-target "https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL"
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-
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-
-.
- It uses the
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-name "Dancing Script"
-target "https://github.com/impallari/DancingScript"
-literal "false"
-
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- font by Pablo Impallari,
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-
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- by Carrois Apostrophe, and
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-name "DejaVu Sans Mono"
-target "https://dejavu-fonts.github.io/"
-literal "false"
-
-\end_inset
-
- by various contributors.
-\end_layout
-
-\begin_layout Standard
-The mention of or reference to any company or product in these pages is
- not a challenge to the trademark or copyright concerned.
-\end_layout
-
-\begin_layout Standard
-This work uses the supernatural for settings, characters and themes.
- All mystical and supernatural elements are fiction and intended for entertainme
-nt purposes only.
- Furthermore, this book contains mature content.
- Reader discretion is advised.
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset CommandInset toc
-LatexCommand tableofcontents
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Chapter
-Introduction
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status collapsed
-
-\begin_layout Plain Layout
-This is the author commentary version of Luminous, and contains notes on
- design by its primary designer.
- If you're confused, please read the
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[chap:Foreword]{foreword}
-\end_layout
-
-\end_inset
-
- instead of skipping to the introduction.
- :P
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-We were all born knowing how to dream of the wonder and beauty of the world,
- and what it could become.
- In the dark of night, too many of us forget...
-\end_layout
-
-\begin_layout Plain Layout
-So many are lost to poverty, war, famine.
- So many others are lost to small cruelties, of discrimination or simple
- lack of will to understand.
- You saw outcasts, loners, those abandoned by everyone else.
- You couldn't understand why nobody cared.
- Why you were the only one to try.
- But...
- the world would not yield for anyone.
-\end_layout
-
-\begin_layout Plain Layout
-So you wrote...
- so you sang, let it out however you could.
- So you dreamed...
- of another, brighter world.
- A world where there were others by your side, where you did not have to
- struggle alone.
- Where...
- you could do something to help.
- Where you had all the magic of dreams in your hands.
-\end_layout
-
-\begin_layout Plain Layout
-Those around you told you to let go.
- That you couldn't help them, that your own troubles were all
-\emph on
-your
-\emph default
- fault.
- That...
- it was for your own good to give up those dreams.
- But...
- you couldn't.
-\end_layout
-
-\begin_layout Plain Layout
-Not when you saw a path forward.
- One day, when you felt you had no other choice, you grasp for that light
- you always wielded in your dreams.
-\end_layout
-
-\begin_layout Plain Layout
-For once, the world itself would yield...
-\end_layout
-
-\begin_layout Section
-Setting
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Luminous: the Dream
-\series default
- is a roleplaying game set in the
-\series bold
-Chronicles of Darkness
-\series default
-, a world much like our own – only caught between bleak mundanity and terrifying
- supernatural horrors.
- Perhaps, even more so than our own world, humanity gave up on doing more
- than survive.
- They forgot how to hope, how to enjoy life for what it is.
-\end_layout
-
-\begin_layout Plain Layout
-In this game, you play a Luminous, one of those champions of dreams and
- imagination who still wishes to change the world, who still hopes for more
- in a world not meant for them.
-\end_layout
-
-\begin_layout Plain Layout
-Helpless to change the world that caused them and those they loved so much
- suffering, they once escaped into the depths of their own dreams.
- Beyond their own imagination, they found a shared dream of eight great
- Dream Kingdoms, built by those who came before.
- In that world, they would find a place where they learn to truly live,
- learn to wield the magic of dreams.
-\end_layout
-
-\begin_layout Plain Layout
-In time, they came to realize that light shone in the waking world too.
- They weren't alone.
- There were others who still cared, others who did their best through small
- acts of kindness.
- When they could bear it no longer, when they stood up and fought for all
- they believed in, no matter how powerless they thought they were...
-\end_layout
-
-\begin_layout Plain Layout
-Something sparked deep in their soul.
- A way to join the power of two worlds, to bring the magic they dreamed
- of into the waking world.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status collapsed
-
-\begin_layout Plain Layout
-Luminous, like all Chronicles of Darkness splats is an outsider story.
- Even if they weren't touched by mysterious eldritch beings, or forced into
- a life they never wanted, they are still not people who fit in.
- They aren't the people the world is built for.
-\end_layout
-
-\begin_layout Plain Layout
-Changeling: the Lost is a story about those who were hurt and traumatized,
- and rely on each other for comfort and understanding.
- The broader world doesn't even understand mundane trauma, blaming them
- for their own wounds on all the little things they can't do, all the little
- things they do that are
-\emph on
-different
-\emph default
-.
- They never spare a thought for why.
-\end_layout
-
-\begin_layout Plain Layout
-Vampires are less of a metaphor for anything in reality, but no less an
- outsider story – literally waking only when most people sleep.
- Demons and Prometheans are those who were never human, but seek to be –
- both in their own ways.
-\end_layout
-
-\begin_layout Plain Layout
-The Luminous aren't any less outsiders for how human they are.
- They dream too brightly for a World of Darkness, hope for too much.
- Normally voices like theirs are snuffed out by those who can't bare to
- see others fail to realize their dreams like they once did.
- Some are jealous, Some are scared, some are fearful.
- They would rather just accept those cruelties as part of life, and...
- survive.
-\end_layout
-
-\begin_layout Plain Layout
-Those like the Luminous have no place in that world.
- They can't stop caring, the Dream is one that connects all things.
- They know the pain those around them feel, and
-\emph on
-can't
-\emph default
- ignore it.
- Human, but no less outsiders.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Themes
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Luminous
-\series default
- is built to tell stories like darker adaptations of the
-\emph on
-mahou shoujo
-\emph default
- genre of anime.
- Stories of hope, of imagination, of love.
- Stories of a path forward that don't shy away from the darker aspects of
- life, but rather refuse to let them consume it.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status collapsed
-
-\begin_layout Plain Layout
-The heart of every Chronicles of Darkness splat are its themes.
- This isn't an advertisement copy or an elevator pitch.
- It's the anchor for the entire splat.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection*
-The Journey of Hope
-\end_layout
-
-\begin_layout Plain Layout
-For most, growing up means to give up on hope.
- Tomorrow always seemed too far away to care about, better to struggle through
- today.
-\end_layout
-
-\begin_layout Plain Layout
-They're wrong, of course.
- You see, in the margins, how much even a small wish can change the world,
- even without the magic you wield.
- But...
- you still understand – how scary it is to try, when everyone else has given
- up.
- How hard it is to make the first move, when you know more likely than not,
- you would be hurt for it.
- In a corner of your heart, you are still afraid.
-\end_layout
-
-\begin_layout Plain Layout
-To learn to truly hope again means to learn again what the world could truly
- be – to unlearn those lessons you learned when you thought you had to grew
- up...
-\end_layout
-
-\begin_layout Subsection*
-Lights and Shadows
-\end_layout
-
-\begin_layout Plain Layout
-There are always small moments of happiness, hidden away places of beauty
- to look forward to.
- No matter how hard things get, life is always worth living for those moments.
-\end_layout
-
-\begin_layout Plain Layout
-After all, the Luminous know, the magic of dreams itself comes from them.
- They know how small moments of light can add up to something so much greater.
- That...
- even if they can't change the whole world, if nothing else, they can still
- take the hand of those who forgot, reminded them once more why they struggle
- so much for survival.
- Show them that it is still possible to have a happy life...
-\end_layout
-
-\begin_layout Plain Layout
-Even if it could only touch the heart of a single person, that alone, will
- brighten the world just a little bit.
-\end_layout
-
-\begin_layout Subsection*
-Crossing Paths
-\end_layout
-
-\begin_layout Plain Layout
-Nobody is ever truly alone in our world.
- Every person relies on another, loves another, has been hurt by another.
- The Luminous know that truth better than anyone else.
- The Sea of Stars they draw their magic from was woven of those connections,
- after all.
- And reading its flows, they know – there will always be those they can
- rely on, those they will one day come to rely on.
-\end_layout
-
-\begin_layout Plain Layout
-On their journey between dreams and reality, they come to understand and
- rely on the very different people and supernatural creatures they share
- a world with.
- Alone, the best they can do is live.
- But...
- together, with others sharing the same dream, perhaps, they may change
- something for real.
-\end_layout
-
-\begin_layout Section
-Media
-\end_layout
-
-\begin_layout Plain Layout
-I recommend the following works of media as possible inspiration in line
- with Luminous' themes.
-\end_layout
-
-\begin_layout Subsection*
-Senki Zesshou Symphogear
-\end_layout
-
-\begin_layout Plain Layout
-Symphogear follows the story of Hibiki, an ordinary girl who ends up bound
- to an ancient relic, allowing her to transform and fight the Noise that
- threaten the world.
- At its heart, it is a story of heartfelt communication, the determination
- to protect those you love, and the sacrifices one makes to do so.
- About the scars of the past, and what must be done to heal them.
-\end_layout
-
-\begin_layout Plain Layout
-Hibiki stays strong in her belief to reach to the heart throughout, fighting
- against people's despair as much she does the Noise.
- When the members of the cast suffer tragedy, it is true their bonds with
- each other that they're able to stand up again.
-\end_layout
-
-\begin_layout Subsection*
-Magia Record
-\end_layout
-
-\begin_layout Plain Layout
-Magia Record is the spiritual successor to Puella Magi Madoka Magica, a
- dark magical girl story that helped to popularized the genre.
- For all its original is known for its darkness, though, it is still a story
- of hope and love.
- It is no wonder then, that its successor too fits well as an inspiration
- for
-\series bold
-Luminous
-\series default
- chronicles.
-\end_layout
-
-\begin_layout Plain Layout
-The anime and video game pivots the focus more to human responses to the
- woes of magic.
- It embraces the personal stories that underlie Madoka's cosmic level story,
- focusing on the relationships between magical girls and the friends that
- pull them back from the brink of despair.
- The phone game, in particular, tells the kinds of slice-of-life story Luminous
- embraces – of magical girls who care for and love each other.
-\end_layout
-
-\begin_layout Subsection*
-Library of Runia
-\end_layout
-
-\begin_layout Plain Layout
-Library of Runia is a video game by Project Moon, following the story of
- librarians who staff a magical library.
- Through its powers, they learn the stories of the City they live in and
- explore the past traumas and emotional scars.
- In that sense, it is a deeply emotional story, about people, emotions,
- growth and change more than anything else.
-\end_layout
-
-\begin_layout Plain Layout
-Both the main protagonists, Angela and Roland have their own dark pasts
- and scars that are revealed through the game's progress.
- As dark as the City it portrays is, it shows the little glimmers of hope
- that lie within, and how Angela and Roland alike come to regain the hope
- that things can be better.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\noindent
-\align center
-\begin_inset Flex LumChapQuote
-status open
-
-\begin_layout Chapter
-Chapter 1: Shining Lights
-\end_layout
-
-\begin_layout Plain Layout
-\noindent
-\align center
-
-\emph on
-"Under this great big sky, there are thousands, no, tens of thousands of
- people.
-\begin_inset Newline newline
-\end_inset
-
-All kinds of people with all sorts of wishes and feelings hiding inside."
-\begin_inset Newline newline
-\end_inset
-
-
-\emph off
-
-\begin_inset VSpace medskip
-\end_inset
-
-
-\emph default
-Nanoha Takamachi,
-\series bold
-Magical Girl Lyrical Nanoha
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
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-
-\begin_layout Plain Layout
-Hidden in the depths of our dreams, they all meld into one.
- A world of stories woven from countless imaginations.
- A dream of futures that could be, of the light we all know
-\emph on
-could
-\emph default
-exist in the depths of our heart.
- Some people find that dream, remembering the paths they took to find it.
- Some...
- choose to stay, building themselves a second life in their dreams.
- Some believed, knowing that future could come true if only we tried.
-\end_layout
-
-\begin_layout Plain Layout
-...
- and when they try to bring that dream into the waking world, when they
- stand up for the ideals they saw...
- a few, a rare few, Realize a deeper truth.
- Why we dream.
- The power that sprouted in their hearts when they began dreaming...
- If they could believe in that power, coax it into reality, they would hold
- for a moment all the dreams, memories, hopes and imaginations the Dream
- remembers.
- Guided by those lights, they weave their dreaming and waking lives into
- one.
-\end_layout
-
-\begin_layout Plain Layout
-Thus, they ignite the magic that would make them Luminous.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Section*
-Luminous Nomenclature
-\end_layout
-
-\begin_layout Plain Layout
-Every CofD splat has a variety of terms for its supernatural beings, and
- Luminous is no exception.
- Main reason is it helps writing flow smoother, more than anything else.
- The main inspirations for terms in Luminous are:
-\end_layout
-
-\begin_layout Itemize
-Luminous terms tend to be flowery (but rather plain otherwise) English or
- Italian in origin.
-
-\end_layout
-
-\begin_layout Itemize
-Dreamborn terms tend to be flowery English (implicit translation convention),
- or Irish/Irish-like.
-\end_layout
-
-\begin_layout Itemize
-Maou terms (in the rare cases where Luminous use it as the primary term)
- tend to be Latin in origin.
-\end_layout
-
-\begin_layout Plain Layout
-In specific, some of the important terms with synonyms:
-\end_layout
-
-\begin_layout Itemize
-The main term for the splat is Luminous.
- Other terms in use are
-\begin_inset Quotes xld
-\end_inset
-
-the Hopeful
-\begin_inset Quotes xrd
-\end_inset
-
-,
-\begin_inset Quotes xld
-\end_inset
-
-a Light
-\begin_inset Quotes xrd
-\end_inset
-
-/
-\begin_inset Quotes xrd
-\end_inset
-
-the Lights
-\begin_inset Quotes xrd
-\end_inset
-
-, or
-\begin_inset Quotes xld
-\end_inset
-
-a Weaver
-\begin_inset Quotes xrd
-\end_inset
-
-/
-\begin_inset Quotes xrd
-\end_inset
-
-the Weavers
-\begin_inset Quotes xrd
-\end_inset
-
-.
-\end_layout
-
-\begin_layout Itemize
-The residents of the Dream are known as
-\begin_inset Quotes xld
-\end_inset
-
-Dreamborn
-\begin_inset Quotes xrd
-\end_inset
-
-, and those from the waking world are known as
-\begin_inset Quotes xld
-\end_inset
-
-Starborn
-\begin_inset Quotes xrd
-\end_inset
-
-.
- Luminous are not normally classified this way, usually being seen more
- as something in between.
-\end_layout
-
-\begin_layout Itemize
-Dreamer is a generic term that may be applied to both Luminous and Starborn.
- They are...
- well, very quite literally dreamers in one way or another.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Luminary
-\begin_inset CommandInset label
-LatexCommand label
-name "Sec-Luminary"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write this section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-setsplatlayout
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Sunlight
-\end_layout
-
-\begin_layout Standard
-\noindent
-\align center
-
-\emph on
-\begin_inset Quotes xld
-\end_inset
-
-This is my ultimate strength...
- everything I've got.
- Starlight Breaker!
-\begin_inset Quotes xrd
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-
-\emph off
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\family sans
-\emph default
-Nanoha Takamachi,
-\series bold
-Magical Girl Lyrical Nanoha
-\family default
-\series default
-\emph on
-
-\begin_inset Newline newline
-\end_inset
-
-
-\emph off
-
-\begin_inset VSpace bigskip
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Luminary!Sunlight|textbf
-\end_layout
-
-\end_inset
-
- The sun stood proud in the sky, rising every day to beat back the dark
- night.
- So it had always been.
- Its light defined day and night, its dance across the sky defined the seasons.
- Even if just one star could not light a whole world, it still tries.
- It is much the same for those Luminous who embrace the role of Sunlit.
-\end_layout
-
-\begin_layout Plain Layout
-They were often those lost in darkness alongside everyone else – trapped
- in a world full of people who didn't care and weren't allowed to care.
- They were the ones who still tried to help, even as they themselves were
- lost.
- Of course it wasn't enough; they couldn't even save themselves.
- No one person could.
- When their defiance could sustain them no longer, the Dream calls most
- to them...
-\end_layout
-
-\begin_layout Plain Layout
-When they Realize their own light, they vow to be the shining beacon they
- tried to be all that time, to give a hand to those still lost in the dark,
- to stand alongside those who wish to care but cannot find the will to,
- to lead the charge against the world's shadows.
- To act, to shine as the Sun does.
-\end_layout
-
-\begin_layout Subsubsection*
-Heart
-\end_layout
-
-\begin_layout Plain Layout
-It isn't that most people don't want to help those lost in the dark, that
- they don't want to change anything.
- Few people truly like to see others suffer.
- But...
- what they can do about it? To stand up against the world means to earn
- its ire.
- It means to be the nail that gets hammered down.
- So people don't.
- They come up with reasons why those less fortunate deserve it, hide away
- from the flaws of the world and pretend the shadows don't exist.
-
-\end_layout
-
-\begin_layout Plain Layout
-Some try anyway.
- Some stand against the world, vowing to change it for the better.
- Some beat back the dark forces of the world by hand, without a thought
- to stealth.
- Some inspire others through their bright cheer and personalities.
- Others protect those they love, as little suns.
- All of them are driven by the same feeling.
-\end_layout
-
-\begin_layout Plain Layout
-The will to stand in the center of the storm, aiming to outshine it all.
- Defiance and desperation and passion, all woven together.
- A candle that burns faster should it flickers too dim.
- A fire that announces dawn.
- Such is the dream of Sunlight.
- The will to act.
-\end_layout
-
-\begin_layout Plain Layout
-Even when they have no more to give, they don't give up.
- Even if it burns themselves away in the process.
- The shadows the Sun casts are those of self-destructive desperation.
- All Weavers feel the press of Sensitivity, but for Sunlit it too easily
- warps into an all-consuming passion – driving them to unreasonable self-sacrifi
-ce.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Resolve:
-\series default
- Once per scene, a Sunlit may take a point of severe Hope damage to regain
- two temporary Willpower for the Scene.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Shadows:
-\series default
- Whenever a Sunlit abandons or refuses to take an Aspiration from Sensitivity
- with severe Hope damage marked, they gain a Hope condition.
-\end_layout
-
-\begin_layout Subsubsection*
-Dreams
-\end_layout
-
-\begin_layout Plain Layout
-The Sunlit dream brightly, usually appearing as magical girls, superheroes,
- paladins, or knights in their Dream Forms.
- All manners of the heroes of epic myth, old and new.
- The rest of the supernatural world always imagined the Sunlit when they
- hear of the Luminous, and it is no wonder.
- They are the ones who stand out the most, most willing to stand in the
- limelight.
-\end_layout
-
-\begin_layout Plain Layout
-They wield their magic no differently than any would expect.
- They are direct and bright, favoring power and immediate action.
- They would sooner rather blast through a building directly at their target
- than reach it through infiltration.
- The collateral damage doesn't matter – it disappears when their magic fades.
- Of course, the transience of their magic frustrates them just as easily
- when they really want the whole building gone.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Radiance:
-\series default
- Sunlit have a particular affinity for Regalia.
- They may sustain Regalia for one less Luminance (to a minimum of 1), and
- treat each Ideals and Domains they possess as one dot higher when qualifying
- for Regalia.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Moonlight
-\end_layout
-
-\begin_layout Standard
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Luminary!Moonlight|textbf
-\end_layout
-
-\end_inset
-
-The moon is no mere reflection of the sun's light.
- Its pale reflected light still guides lost travelers, and its presence
- alone drives the rise and fall of the tides.
- Those who follow the path of Moonlight embody that same strength of being,
- subtly influencing the world around them without showing their hand.
-\end_layout
-
-\begin_layout Standard
-They are the shrine maidens whose presence preserves the barrier of worlds,
- the lovers whose kind words let the hero fight another day, the dryad who
- guides visitors through the forest from the shadows.
- The Moonlit, more than anything else, are the ones who improve the world
- quietly in the shadows, pulling the world towards its best future.
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Magic:
-\series default
- The magic of the Moonlit is subtle yet powerful, reflecting the innermost
- nature of the caster in muted tones.
- It is mysterious and occulted, seeming to just happen around the Moonlit
- as a simple fact of their being, without them being seen doing anything.
- Their transformations are similarly shrouded, often easily passing for
- mundane clothing save for the occasional easily overlooked touch of the
- supernatural.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write example characters section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write Benefits section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Inspirations:
-\series default
- Will Vandom (W.I.T.C.H.), Aelita (Code Lyoko), Aura (.hack//)
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Starlight
-\end_layout
-
-\begin_layout Standard
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Luminary!Starlight|textbf
-\end_layout
-
-\end_inset
-
-A thousand stars shine in the skies, each their own distant worlds in the
- faraway heavens.
- We look to the stars, and a thousand possible futures among them, each
- just as colorful as the rest.
- Those who follow the path of Starlight seek to embody those colorful worlds,
- each inspiring themselves and others to shine brightly in their own unique
- ways.
-\end_layout
-
-\begin_layout Standard
-They are the dreamers who write fanciful stories of the worlds that could
- be, the girl who inspires her shy friend out of her shell through her own
- bright cheeriness, the art teacher who encourages her students to draw
- what they truly want.
- The Starlit, more than anything else, are the ones who show others what
- is possible, that they could do the same themselves if they dared.
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Magic:
-\series default
- The magic of the Starlit is quiet but colorful, reflecting the caster's
- true self in a thousand different little ways.
- Even when it isn't obvious what truth it reflects, it undeniably is a reflectio
-n of something the Starlit values.
- The transformations are the most varied of all Luminous, reflecting their
- ideal self with no regard for any other concerns.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write example characters section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Benefits:
-\series default
- Luminous who resonate with Starlight have a particular affinity for Charms.
- They may Invoke a single Invocation for no Mote cost when they cast a Charm.
- Furthermore, they qualify for Charm upgrade requirements as if they had
- one more dot in each Invocation they have at least one dot in.
-
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Inspirations:
-\series default
- Sakura Kinomoto (Cardcaptor Sakura),
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-setnormallayout
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Archetype
-\begin_inset CommandInset label
-LatexCommand label
-name "Sec-Archetype"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Archetype|textbf
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write text here.
-\end_layout
-
-\end_inset
-
-
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Kingdoms
-\begin_inset CommandInset label
-LatexCommand label
-name "Sec-Kingdoms"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Kingdom|textbf
-\end_layout
-
-\end_inset
-
-
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Invocations
-\end_layout
-
-\end_inset
-
-The Dream that the Luminous visit in their sleep and draw their power from
- is itself a true world, if one built out of stories and feelings rather
- than the matter and physics of the real world.
- In that world of dreams, their predecessors wove eight Kingdoms of Light
- over the years, dream-like visions of what the world could be some day
- in the future.
- Those visions shape the Invocations the Nobles use to shape their magic,
- written by like-minded Luminous over the generations and preserved in the
- depths of the Dream.
-\end_layout
-
-\begin_layout Standard
-The Kingdom is not quite like the Luminary or Archetype of a Luminous.
- Rather than being a part of their Dreamscape, it is rather the physical
- location their Dreamscape resides in.
- Whether its Threshold appears as a mansion in a major city or an out-of-the-way
- hollow in an unsuspecting tree, its physical presence in the Kingdom itself
- is what defines a Noble unambiguously as a member of it.
-\end_layout
-
-\begin_layout Standard
-The eight Dream Kingdoms a Luminous may reside in are:
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Avalon, the First Garden
-\series default
-: A beautiful kingdom led by nobility sworn to serve the needs of their
- people.
- Its Invocation is Rosa, of social order and responsibility.
-
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Aztlan, the Torchlit Freehold
-\series default
-: A sprawling country whose residents pride themselves on their passions
- and true values.
- Its Invocation is Solare, of decisive action and rebellion.
-
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Elysium, the Record of the Lost
-\series default
-: A sanctuary city that preserves the histories of the world as it is and
- once was.
- Its Invocation is Ricordo, of preserving history and protecting that which
- you love.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Konohana, the Forest of Cycles
-\series default
-: A peaceful forest where all things live in harmony with each other.
- Its Invocation is Flori, of adaptation and harmony with the world.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Ildathach, the Colorful Dream
-\series default
-: A dream-like vision of a world triumphing over even the laws of reality.
- Its Invocation is Prisma, of uncompromising idealism and defiance against
- what must be.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Muirias, the Crystal Isles
-\series default
-: A nation built on a series of islands filled with wonders of science and
- magic.
- Its Invocation is Brillare, of learning and wonder at the world.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Sancus, the Pyre Alliance
-\series default
-: A close-knit alliance of city-states built over the generations of hard
- work.
- Its Invocation is Accordi, of duties to one another and military might.
-
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Tengri, the Confederacy of Winds
-\series default
-: A mountain range populated by colorful and varied nomadic tribes.
- Its Invocation is Cieli, of the freedom of the skies and acceptance for
- all peoples.
-\end_layout
-
-\begin_layout Standard
-Not all Luminous become a member of a kingdom when they Blossom.
- Unaffiliated Nobles have affinity with two Invocations of their choice
- (including for buying the Invocation itself), but gain no Kingdom Benefit.
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-The Luminous Y-Splat.
- It's ultimately not too different from Princess' Courts, but without the
- royalty theme.
- Only Avalon still has any connotations of being Noble, because it aligns
- with its core themes and ideas.
-\end_layout
-
-\begin_layout Plain Layout
-I feel Twilight Courts were one of the bigger mistakes of Princess.
- They were extreme (or otherwise tainted) versions of perfectly workable
- worldviews, and almost seemed to present those worldviews as necessarily
- twilight, not simply embedded in corrupted Courts.
- Most of these Kingdoms are modified from P:tH's courts, modified to be
- more comprehensive and less...
- strangely opinionated.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-setsplatlayout
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Avalon, the First Garden
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Avalon writeup.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Aztlan, the Torchlit Freehold
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Aztlan writeup.
-\end_layout
-
-\end_inset
-
-
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Elysium, the Record of the Lost
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Elysium writeup.
-\end_layout
-
-\end_inset
-
-
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Konohana, the Forest of Cycles
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Konohana writeup.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Ildathach, the Colorful Dream
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Ildathach writeup.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Muirias, the Archipelago of Stars
-\end_layout
-
-\begin_layout Quote
-\noindent
-\align center
-
-\emph on
-"The universe is beautiful, whether you look at the big things or the small
-\begin_inset Newline newline
-\end_inset
-
-Some day the world will remember that..."
-\end_layout
-
-\begin_layout Standard
-In legend, the Tuatha de Danann sailed onto the island of Ireland from four
- myth-shrouded cities: Falias, Goirias, Findias, and Muirias.
- They brought their sciences, arts and ways of magic, teaching the natives
- all they knew to be their equal.
-\end_layout
-
-\begin_layout Standard
-Naming their Kingdom after the great sea city of the Tuatha de Danann, the
- Luminous of Muirias vow to teach all they know the world to offer.
- They dream of a world where people seek to learn of the sciences and stories,
- not only for the sake of what practical value they may hold, but to experience
- the wonders of the world through them.
-
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Member Nicknames:
-\series default
- Stargazers, Seekers
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Benefit:
-\series default
- Stargazers are always eager to share the stories and knowledge they learn
- over their years.
- Once per scene, when you tell a story or teach something new to a person
- or a small group, roll Presence
-\begin_inset space ~
-\end_inset
-
-+
-\begin_inset space ~
-\end_inset
-
-an appropriate skill.
- If you succeed, they gain their choice of Inspired or Informed on the subject
- matter.
-\end_layout
-
-\begin_layout Subsubsection*
-The Crystal Isles
-\end_layout
-
-\begin_layout Standard
-In their dream of Muirias, the Stargazers wove an archipelago connected
- by boats, bridges of solidified light, and other yet more exotic means
- of transport.
- Its cities strongly resemble modern civilization, but in a way that highlights
- the magic and knowledge they hold in their hands.
- Their gleaming cities are built of crystalline spires of polished ceramic,
- stone, and glass.
- Further out into the wilderness, their towns and villas seem to girdle
- the beaches with diamond spires.
-\end_layout
-
-\begin_layout Standard
-The ground floor of the towers are lined with the essential facilities of
- everyday life – grocery stores, restaurants and so forth.
- Behind the crystal exteriors and shining spires that rise above, the Crystal
- Isles are filled with the hallmarks of modern industry, workshops producing
- magical wonders, and schools and colleges both small and large.
-\end_layout
-
-\begin_layout Subsubsection*
-Beliefs
-\end_layout
-
-\begin_layout Standard
-Above all else, Muirias brings together those Luminous where people value
- knowledge, without losing sight of the fundamental wonder and curiosity
- that drives people to discover.
- To them, to reduce the world to what is physically true is to rob it of
- the magic that drives that curiosity forward.
- The marvels of the world cannot be seen simply through textbooks and rote
- memorization.
- So many meaningful truths can only be learned when you experience them
- for yourself.
-\end_layout
-
-\begin_layout Standard
-When you understand well enough the truth behind those wonders and what
- makes them wonderful, then you can weave your own.
- When the world is known, there is no more reason to fear what is unknown.
- Thus, the only way forward is to pierce the mists of ignorance.
-\end_layout
-
-\begin_layout Standard
-Society's greatest achievements were always made when we learned more of
- the world around us.
- Towards that end, knowledge must be shared, not hoarded.
- People must be shown the world, not have it reduced to mathematical laws
- and cold facts.
- There is a brighter future in learning and information.
- The more minds that we can work with, the better we all will be.
-\end_layout
-
-\begin_layout Subsubsection*
-Invocation: Brillare
-\end_layout
-
-\begin_layout Standard
-Brillare is born of the joys of learning, of childlike curiosity and wonder
- at the world.
- It encourages one to always seek to know the world better, and reach for
- the unknown rather than fearing it.
- Those who resonate with Brilliare are charged to reveal the secrets that
- made the world dark for so long.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: What does Brillare *do*?
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Stories
-\end_layout
-
-\begin_layout Itemize
-\begin_inset Box Frameless
-position "t"
-hor_pos "c"
-has_inner_box 1
-inner_pos "t"
-use_parbox 0
-use_makebox 0
-width "100col%"
-special "none"
-height "1in"
-height_special "totalheight"
-thickness "0.4pt"
-separation "3pt"
-shadowsize "4pt"
-framecolor "black"
-backgroundcolor "none"
-status open
-
-\begin_layout Plain Layout
-An elementary school teacher tries to teach her students the wonders behind
- the dry science in the textbooks, fighting against the children just a
- grade up who bully those who like to learn.
- She works two jobs just to feed herself and her family.
- Even so, she persists, because she knows she can make a difference.
-\begin_inset VSpace defskip
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Her own son gets it.
- He explores the world on his own terms, going out into town often.
- He was always bringing back stories of the places he saw and the people
- he met out there, but it always felt as if he was leaving something out.
- She understood the curiosity he had, but never so much the secrecy.
-\begin_inset VSpace defskip
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-One day, she followed him under the cover of night, wanting to know what
- he was truly up to.
- She chased him into a long abandoned building, only to find herself chased
- by the creature of nightmares her son was fighting.
- When her son could no longer protect her from it, she took it into her
- own hands, Blossoming to stand by his side.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Itemize
-\begin_inset Box Frameless
-position "t"
-hor_pos "c"
-has_inner_box 1
-inner_pos "t"
-use_parbox 0
-use_makebox 0
-width "100col%"
-special "none"
-height "1in"
-height_special "totalheight"
-thickness "0.4pt"
-separation "3pt"
-shadowsize "4pt"
-framecolor "black"
-backgroundcolor "none"
-status open
-
-\begin_layout Plain Layout
-A young boy wants to explore the world in all its colors.
- He wanted to see the fairies in the forest, the mermaids in the sea.
- He was told that it wasn't worth it.
- That those wonders didn't exist...
- One day, he went anyway on his own, into that park forest.
- There weren't the fairies of his fairy tales, but every time he turned
- over a new rock, he saw a new and wonderful bug he never had before.
- There weren't mermaids in the ponds, but he saw plants he never knew before
- by the lake's side.
- In the end, he found what he had come for after all.
-\begin_inset VSpace defskip
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Even a year later, he still liked it in the woods.
- It was...
- somehow different still, a place to just watch all the animals, observe
- all the little intricacies of how they lived their lives.
- But, that day, he found something different.
- A wisp fluttered on the winds, glowing with an impossible light.
- He chose to believe.
- He followed it deeper into the forest than he had ever gone before, off
- the trails and past raging creeks.
- When it eluded him past a raging river, he reached for an nameless power
- inside him he always knew was there...
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-Flying over that river with wings of starlight, she saw a witch on the other
- side with her students.
- She didn't know how to explain him to them, how to handle the sudden disruption
- of her own lesson.
- Instead, seeing that same spark in his eyes she always knew, she offered
- to teach him as well, Awakened or not.
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-Sancus, the Pyre Alliance
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-TODO: Sancus writeup.
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-Tengri, the Confederacy of Winds
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-TODO: Tengri writeup.
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-\begin_layout Chapter
-Chapter 2: Distant Echoes
-\end_layout
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-\noindent
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-
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-“If someone ever tells me it's a mistake to hope, then, I'll just tell them
- they're wrong.
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-I'll keep telling them until they believe! No matter how many times it takes...”
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-Madoka Kaname,
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-Puella Magi Madoka Magica
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-
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-
-\begin_layout Standard
-To most people, dreams are simply your brain processing old memories, recycling
- them in endless variations.
- Meaningless, nothing worth paying attention to.
- So it is with the small joys in life, the little glimmers of light that
- shine in even a World of Darkness.
- People are afraid to acknowledge them for what they may mean.
- They are afraid to see the joy in things, too grounded in the things they
- can touch and see to truly
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-They were taught that it is childish to believe.
- That one must grow up.
- That it is wrong to dream, to hope.
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-You couldn't stop.
- You never could.
- In your heart, you knew there was power in dreams.
- In your heart, you knew the wonders the world still had to offer.
-\end_layout
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-In your heart, you know those wonders and dreams could be yours to hold.
-\end_layout
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-All you had to do is reach out.
-\end_layout
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-\begin_layout Section
-The Dream
-\end_layout
-
-\begin_layout Standard
-Everyone has people they love, their responsibilities to others, and those
- people they depend on.
- Our world is deeply interconnected, woven through and through by loves
- and friendships, by inventions, by beliefs and ideals, by cultures and
- nations.
- All depending on one another, all dreaming together.
- That is the world as the Luminous know it, and it is those dreams that
- give their own power shape.
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-
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-In the hidden corners of every dream, one soul blurs into another.
- The dreams of a couple weave together into a hidden grove, the dreams of
- a school club weave together into a small world.
- In the depths of the Dream, those worlds weave together into a greater
- whole.
- Every fiction that has ever be written, every idea that had ever been dreamed...
- A bright reflection of the loves and passions born in the waking world.
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-In the Dream's skies, a thousand millions souls shine, each a single star.
- In the depths of the Dream, twisting pathways lead to a world of higher
- minded ideals, small dreams melding into worlds representing all cities,
- or all wars.
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-But...
- in the twilight in between, the Dream sustains something like a second
- Earth – a world reflecting all the complexity and wonder the waking world
- has in a thousand ways....
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-The Dream was hard to fully solidify on.
- I had to work around the fact that there's three different official splats
- all with their own, different things to say.
- The Primordial Dream of the Beasts, the Astral of the Mages, the Oneiromancy
- of the Changelings.
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-The trick is to make it a difference of in-character viewpoints too.
- Luminous are those who live in the surface of the Dream (by their reckoning),
- which is still personal like the Oneiros, yet having some of the interconnected
-ness of the Temenos.
- They become part of those dreams, see it as a place to live alongside Earth.
- In that way, they differ from both Mages and Beasts – that one core difference
- in thematics drives a lot of their different terminology and their different
- experience of the Dream/Astral.
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-It is the same world, just interpreted through so many different views...
- Like many things in the world.
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-The Dream Kingdoms
-\end_layout
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-Most people never know that their dreams are part of a greater whole...
- Most people wander into those ties between souls once in a while, but few
- realize them for what they are.
- Few think of it as more than yet another nonsensical dream.
- Those rare few that notice, still can rarely find a moment of clarity.
- After all, in a world of dreams, how do you know when you are dreaming
- with someone and not simply of someone?
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-Identity, reality and illusion all blur together in a dream.
- It is so hard to tell what is true and what is imagined.
- Most give up, dismissing it all as nonsense...
-\end_layout
-
-\begin_layout Standard
-But...
- others.
- They feel drawn into it all.
- Maybe they never cared.
- Maybe they always knew deep in their hearts that there is a greater truth
- under it all.
- They find those pathways in their dreams, drawn to them by a nameless yearning
- they so often do not even realize.
- In that twilight, their own dreaming mind shaped the Dream around them,
- bringing a touch of their own wishes into it.
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-Over generations, something clicked into place.
- Those who dreamed alike were drawn together, came to the same dream over
- and over.
- With so many seeing them, those dreams came together into something like
- a world – the seeds of the eight Dream Kingdoms.
-\end_layout
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-\begin_layout Subsection
-Residents of a Dream
-\end_layout
-
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-The nascent Dream Kingdoms looked like the waking world, so it became like
- it.
- A town could not be empty and still be called a town, a city that does
- not bustle feels empty.
- Thus, the Dream gave birth to new souls, new live to fill those voids.
- Even in a world governed by the laws of story and emotion, to those born
- there, the Dream was simply home.
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-They became its true residents.
- They had personalities, thoughts, memories, beliefs, goals, ambitions all
- the same as all the visitors from the waking world.
- They too influenced it, with their own wishes.
- They wanted a life, a meaningful place to call home.
- Their wishes too shaped the world, and crystallized into the eight Dream
- Kingdoms.
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-Life demand stability, challenges, conflicts, a reason to be.
- The Dream was all too happy to tell such a story.
-\end_layout
-
-\begin_layout Standard
-And, well.
- If the Dream Kingdoms were to be a world to live in, some of those Dreamers
- wished to embrace it too.
- In the depths of their hearts, they would live a second life in their dreams
- in those Kingdoms, their personal dreams melding into its weave.
- Most did not even realize there was anything special to it.
- They lived in a second life in their dreams, and that was simply how they
- were.
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-Other stories tell of Dreamborn who were born in the waking world too, their
- story entwining with that of a newborn child.
- They would dream of the waking world, waking up to the stories they were
- born in.
- Maybe they really found a way to dream of the waking world from a Dream.
- Maybe they were simply Dreamers who forgot which world they were truly
- born into.
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-It didn't truly matter.
- They were true residents of both worlds, and in each world dreamed of the
- other.
- In a way, to them, both were equally true.
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-\begin_layout Subsection
-Shadows of Memory
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-It wasn't only the happy moments, ephemeral fantasies that formed the nascent
- Dream.
- Humanity never had an easy life in the waking world, and that too reflected
- in their dreams.
- Terror-filled nightmares of predators, of earthquakes, of great floods,
- of what lurks in the darkness.
- The insidious pains from human cruelties and the realities of war.
- All of those things too reflected into the Dream.
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-The Dream too is an often dark place, in its own ways.
- The Kingdoms offer sanctuary, and even they can sometimes be darkened by
- the broader world.
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-TODO: Finish this section.
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-Scars of a Forgotten Past
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-TODO: Write this section.
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-The Waking World
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-Every dream ends for better or worse, even if it may continue another night.
- The world one awakens to is...
- dark, shadowed, more solid.
- It is not a happy place for most Dreamers.
-\end_layout
-
-\begin_layout Standard
-The scars of generations, small cruelties added up over the generations.
- In the modern era, people have stopped believing in wonders.
- They simply seek to survive, and forget about the wonders.
- They dismiss people who ask for better by saying
-\begin_inset Quotes xld
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-welcome to the real world
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-
- and such things.
- Even from the our start, all of us were marked with the invisible scars
- of a forgotten past.
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-
-\begin_layout Standard
-Luminous see a better world in their sleep – but few truly want to abandon
- the waking world either.
- Beyond all the darkness and sadness, there are simple pleasures in this
- world.
- Rather than the bright and colorful dream vistas they see their sleep,
- there are quieter things.
- A walk down the beach, hand in hand with a lover.
- Quiet birdsong in a serene forest.
- A bridge over a raging river, splashing those that cross with cool mist.
- A quiet art store whose owner spreads joy through their crafts.
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-In hidden corners, under the surface of even the most dull place this world
- should be colorful too.
- Perhaps that alone isn't enough to starve off the pains of the world.
- Still, it's enough to try.
- It's enough to give hope...
-\end_layout
-
-\begin_layout Subsection
-Scars of a Forgotten Past
-\end_layout
-
-\begin_layout Standard
-The pain was there from the very start, back before we ever spoke a word
- to each other, back before we started our first fire.
- In the depths of the Dream, there were always ruins of
-\emph on
-something
-\emph default
- that came before.
-\end_layout
-
-\begin_layout Standard
-In an forgotten age, we divided ourselves from the world by forging a Boundary
- Stone, marking the start of our dreams and the end of the world's.
- It so clearly came from before, marked with so many languages that resembles
- no known language.
- The first work of a great civilization, from long ago, surely.
- But...
- that was not to be.
- Some great cataclysm erased them so thoroughly, that all the Dream remembers
- is vague impressions of rituals, of religions, of festivals that once were.
-\end_layout
-
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-The Dream don't even remember what happened well enough to fear it.
- The Luminous once searched the realms of fear for an answer, only to see
- that even the horrors that lived there only remember that there...
- was something to fear, not its shape or color.
- But the fear remained.
- But the scars and burdens remained...
- Our legacy may be our own, but ours scars began far earlier.
-\end_layout
-
-\begin_layout Standard
-Humanity found its footing again, of course.
- But it never bore those wounds well, especially not in a world they – in
- a deep corner of their minds – knew was darker than the world that should
- have been.
- Perhaps that was what made people give up hope so easily.
- Generations of wars, famines, epidemics added onto those ancient scars,
- and something...
- broke.
-\end_layout
-
-\begin_layout Standard
-In the current day, so many have even abandoned their own dreams, accepting
- a dark world in the hopes that they can at least have scraps of light for
- themselves if they did.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Probably move this up to the Dream, and redo this section.
-\end_layout
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-
-
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-
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-\begin_inset Flex Commentary
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-Was it a great shattering, in which the world was covered in a Lie? Where
- we replaced the gods with tyrants just as bad, breaking the world in the
- process?
-\end_layout
-
-\begin_layout Plain Layout
-Was it a sundering, where the primal fury and wisdom of the Shadow was split
- from the Flesh? When Pangaea ended, and the savage, beautiful, interconnected
- nature was for the first time tamed?
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-
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-Was it when a thousand voices drowned out the Primordial Dream that should
- guide us on the right path?
-\end_layout
-
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-Was it when a great curse was laid on us all, giving birth to monsters of
- blood and their blood ties that bound that curse to the rest of humanity?
-\end_layout
-
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-Was it when the first True Fae was born, reshaping Arcadia into something
- it never should have been?
-\end_layout
-
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-Every splat talks of a deep past in vague terms.
- Some are more explicit it about others, but that bittersweet note of loss
- never leaves most splats.
- Luminous is no different.
- In their Dream, they see signs of worlds that once were, things that were
- beautiful, things once lost.
- They blame the start of the generational trauma humanity faces on those
- eras, only made worse by our darkened world.
- They too hope for better.
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-
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-As the Lost build their freeholds, as the Mages seek Ascension, the Luminous
- seek to change the world.
- They are caught between two worlds, and want
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-both
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- to shine as brightly as they possibly can.
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-\begin_layout Subsection
-Blossoming
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-
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-The Dreamers could never stand for the shadows of the world.
- Dreams are not quite like the waking world – boundaries between concepts
- and people blur, and understanding is far easier.
- They know the pains those people feel, how much the pressures of the world
- hurt them.
- They know how much those they advise to dream less brightly suffer for
- it.
-\end_layout
-
-\begin_layout Standard
-In the waking world, they can't help but care.
- They can't help but dream of better.
- After all.
- In their dreams, they see an reflection of how the world could be better,
- if only they could teach others to dream too.
-\end_layout
-
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-It isn't even the large cruelties that hurt the most.
- It's the small things that wear down on everyone's souls.
- People at least acknowledge racism matters, that people shouldn't be judged
- for the the color of their skin or who they love.
- It's the small things nobody thinks to remark on, because it's become so
- normal.
-\end_layout
-
-\begin_layout Standard
-Parents isolate their children from their friends as punishment and call
- it grounding.
- Teachers drown their students with test after test, making them afraid
- that if they don't pass, they simply won't have a chance to live.
- In schools, they say
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-study is what is important right now
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-.
- In adulthood, they say
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-work is what is important right now
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-\end_inset
-
-.
- When do people get a chance to live?
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-
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-Everywhere they go, they see people being crushed under those things, large
- and small.
- They catch glimpses of it through their ties to the Dream, through
-\end_layout
-
-\begin_layout Section
-Daydreams
-\end_layout
-
-\begin_layout Standard
-Luminous are those caught between reality and dreams, the mundane and the
- supernatural.
- They refuse to reject either, instead embracing both with all their heart.
-\end_layout
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-\noindent
-\align center
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-
-\begin_layout Chapter
-Chapter 3: A Faint Dream
-\end_layout
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-\noindent
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-
-\emph on
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-That's why I know you don't have to worry.
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-\end_inset
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-There isn't a world where you and I aren't together.
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-\end_inset
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-
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-
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-Chelinka
-\series bold
-\emph off
-, Final Fantasy Crystal Chronicles: Ring of Fates
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-Luminous find themselves caught between two worlds, existing at once as
- a living dream and an ordinary human.
- Somewhere in between, they find the power they wield to create the future
- they wish for.
- The rules in this chapter show you how to create a Luminous character,
- and the special rules and abilities they possess.
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-This is one of the sections that I tried to improve on the standard Chronicles
- of Darkness splatbook format with.
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-It's more focused on the mechanics, giving only a basic description of any
- part of what being a Luminous is like, and leaving more detailed
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-what it feels like
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- fluff to Chapter 2.
- Hopefully this serves better to explain the mechanical heart of them
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-
-at a glance
-\begin_inset Quotes xrd
-\end_inset
-
- like so.
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-
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-\begin_layout Section
-Character Creation
-\end_layout
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-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
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-Character Creation|(textbf
-\end_layout
-
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- In a roleplay system like
-\series bold
-Chronicles of Darkness
-\series default
-, you have to flesh out the heart of who your character is in terms of its
- rules.
- Every player will need a character sheet for Luminous – either the online
- version designed for internet games, or the offline printable version for
- in-person games.
- That sheet will be your guide to character creation.
-\end_layout
-
-\begin_layout Plain Layout
-All the players in a chronicle should create their characters together if
- at all possible.
-
-\series bold
-Luminous: the Dream
-\series default
- especially focuses on relationships, and the bonds between people – it
- helps to have who other people are playing and how your character relates
- to them in mind even during the earlier stages of character creation.
-\end_layout
-
-\begin_layout Subsection*
-Step One: Character Concept
-\end_layout
-
-\begin_layout Plain Layout
-The first part of character creation is to come up with a rough idea of
- who you want to play.
- What was her upbringing like, and who are her friends in either world?
- Does she consider herself a resident of the dream, or merely a visitor?
- What problems does she see in the waking world, and what does she want
- to do about them?
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-
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-You should solidify her whole concept into a single coherent high concept,
- such as
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-children's writers who finds inspiration in dreams
-\begin_inset Quotes xrd
-\end_inset
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-,
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-\end_inset
-
-blogger who sways minds through her words and dreams
-\begin_inset Quotes xrd
-\end_inset
-
-, or
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-\end_inset
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-peacekeeper for Seattle's supernatural beings
-\begin_inset Quotes xrd
-\end_inset
-
-.
- You can refer back to it when deciding what options fit your character
- better, and refine it as your character develops.
-\end_layout
-
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-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-I was never really good at collapsing down my characters into an easily
- expressed high concept.
- Still, I don't know any better advice to give.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Aspirations
-\end_layout
-
-\begin_layout Plain Layout
-Aspirations are the main way your character earns Beats and thus advances
- their abilities.
- They help the Storyteller know what you want to do as your character, and
- the kinds of stories you want to experience through them.
-\end_layout
-
-\begin_layout Plain Layout
-Luminous have five Aspirations; two more than usual.
- Most of them should be short-term goals that can be completed in a session
- or two, and one or two should be a longer-term goal that may take a whole
- Chapter or longer.
- The division Luminous often feel between their mundane and dream selves
- is reflected in their Aspirations.
- Of her five, two of them must relate to the waking world or her mundane
- life.
- The other two must relate to her life in the Dream or her supernatural
- life.
-\end_layout
-
-\begin_layout Plain Layout
-Does she have something she wants to do with her friends in either world?
- Is there a community she is important to? What is her school life or job
- like, and is there something she wants to do there? How does she use magic
- to make the waking world a better place?
-\end_layout
-
-\begin_layout Plain Layout
-Don't be afraid of writing Aspirations that add little bits of context to
- your character, even if they are easy to fulfill.
- For example, a simple one like
-\begin_inset Quotes xld
-\end_inset
-
-Find a place to live
-\begin_inset Quotes xrd
-\end_inset
-
- establishes that your character doesn't currently have one and one like
-
-\begin_inset Quotes xld
-\end_inset
-
-Reconnect with my cousin
-\begin_inset Quotes xrd
-\end_inset
-
- is a great excuse to get the party together – assuming that cousin is another
- player character.
-\end_layout
-
-\begin_layout Subsection*
-Step Two: Select Attributes
-\begin_inset CommandInset label
-LatexCommand label
-name "Sec-AttributeSelection"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
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-\begin_layout Plain Layout
-Dream Attributes
-\end_layout
-
-\end_inset
-
- All characters have nine mundane attributes representing their innate mundane
- capabilities.
- Each starts with one free dot.
- Pick an category of attributes (Physical, Mental, and Social) to distribute
- 5 dots within, another category to distribute 4 dots within, then distribute
- 3 dots to the last category.
- Afterwards, assign your character's
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-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[Sec-TransformedAttrs]{dream attributes}
-\end_layout
-
-\end_inset
-
-.
- Start with one dot in each, then distribute 8 dots between them.
-\end_layout
-
-\begin_layout Plain Layout
-Two dots in an attribute is normal human ability.
- One dots is a notable difficiency, three dots is above average, four is
- remarkable, and five is the limits of human ability.
- Anything above that is outright superhuman; beyond any mundane human's
- ability.
- Luminous may never have mundane attributes or skills over 5 dots, and cannot
- have Dream attributes over 6 dots at character creation.
-\end_layout
-
-\begin_layout Subsection*
-Step Three: Select Skills
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Weaving Skills
-\end_layout
-
-\end_inset
-
- Skills work similarly to attributes, representing learned skills and training.
- Assign her mundane skills in the same way as attributes, except skills
- begin with no dots.
- Assign 11 dots to one category, 7 to the second, and 4 to the last.
- Similarly, they assign their
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[Sec-TransformedSkills]{Weaving Skills}
-\end_layout
-
-\end_inset
-
- like their dream attributes.
- Assign 15 dots between her Weaving Skills, none of which may exceed 6 at
- character creation.
-\end_layout
-
-\begin_layout Subsection*
-Step Four: Skill Specialties
-\end_layout
-
-\begin_layout Plain Layout
-You start with three Skill Specialties in your mundane skills.
- They represent your character's best skills in a given field, as opposed
- to the broader competence Skill dots represent.
- You may choose skill specialties freely, writing down whatever feels appropriat
-e to your character.
- As usual, this is a chance to refine your idea of who your character is.
- A specialty for Expression (Poetry) implies someone perhaps more artistic,
- while Expression (Public Speaking) implies someone more persuasive and
- social.
-\end_layout
-
-\begin_layout Subsection*
-Step Five: Add Luminous Template
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Section needs rewrite!
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-At this point, you're ready to deal with the outright magical aspects of
- your character.
-\end_layout
-
-\begin_layout Subsubsection*
-Luminary
-\end_layout
-
-\begin_layout Plain Layout
-When she Blossoms, a Luminous grasps at the symbols of the Dream to truly
- stabilize the nascent power she would come to wield.
- The first of these she takes on is her
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "Sec-Luminary"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
-, the celestial light she patterns her magic after.
- It forms the basis of how she uses her magic, and decides whether she focuses
- on Regalia, Domains or Charms.
-\end_layout
-
-\begin_layout Plain Layout
-Read over the three Luminaries you may pick (Sunlight, Moonlight and Starlight),
- and choose the one that fits your character concept the best.
- It may well be that she could fit into multiple Luminaries.
- In that case, base your decision on what kind of power you think your character
- would be the most comfortable wielding, if their personality could go either
- way.
-\end_layout
-
-\begin_layout Subsubsection*
-Archetype
-\end_layout
-
-\begin_layout Plain Layout
-Whether your character would be a shining hero, an idol whose songs change
- the world, or a shrine maiden that upholds the boundary between worlds,
- she is yet still a Luminous.
- The dreams of humanity shift with the stories they tell, and the Luminous
- often end up reflecting them as well.
- Your character's Archetype represents the form she takes in her dreams,
- and the ideals she evokes in her appearance and style.
-
-\end_layout
-
-\begin_layout Plain Layout
-Read over the
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "Sec-Archetype"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
-, and choose one that your character would wish to be.
- If you wish, you can work with your Storyteller to make a custom one, if
- you feel none of the ones here fit.
-\end_layout
-
-\begin_layout Subsubsection*
-Kingdom
-\end_layout
-
-\begin_layout Plain Layout
-The Starlit Dream stabilized into eight great
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "Sec-Kingdoms"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
-, each a vision of what the waking world could one day be, with just a slight
- touch of magic.
- Luminous draw the magics they always wielded in their dream into reality,
- invoking the underlying principles and feelings that their Kingdoms represent.
- Read over the Kingdoms and choose the one that your character would most
- believe in.
-
-\end_layout
-
-\begin_layout Subsubsection*
-Dream & Wish
-\end_layout
-
-\begin_layout Plain Layout
-Choose your character's
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "subsec:Dream"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
- and
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "subsec:Wish"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
-.
- While most mortals have a Virtue and a Vice, the Luminous draw on the things
- they can be sure of even in their dreams.
- Her Dream is vision of a better world she sees in her deepest dreams, and
- her Wish is the life she wishes to live and the person she wishes to be.
-\end_layout
-
-\begin_layout Subsubsection*
-Invocations
-\end_layout
-
-\begin_layout Plain Layout
-Each
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[Sec-Invocations]{Invocation}
-\end_layout
-
-\end_inset
-
- is the cumulation of the worldviews, and feelings reflected in one of the
- Dream Kingdoms.
- Luminous draw on them for power, channeling the symbols and magic each
- Kingdom had built over the long years for themselves.
-
-\end_layout
-
-\begin_layout Plain Layout
-Each Luminous starts with three dots in Invocations, one of which must be
- placed in her Kingdom's Invocation.
- Kingdomless Luminous instead choose two Invocations to have affinity for.
- They must place at least one dot in each of the two Invocations.
-
-\end_layout
-
-\begin_layout Subsubsection*
-Regalia, Domains and Charms
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Oh god...
- :(
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Reverie
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "Sec-Reverie"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
- measures your character's ability to draw on the Dream's power, and project
- it onto reality.
- The higher it is, the more power she can draw on in her waking life, at
- the cost of losing herself in the dream she draws on for power.
- It determines how many Motes your character can spend without cost each
- turn, and the number of Regalia she may sustain.
-\end_layout
-
-\begin_layout Plain Layout
-Luminous begin with a free dot of Reverie.
- You may purchase additional dots for five of your starting Merit dots each.
-\end_layout
-
-\begin_layout Subsection*
-Step Six: Merits
-\end_layout
-
-\begin_layout Plain Layout
-Your character starts with 10 dots of Merits due to being a supernatural
- being.
- You may spend them on any merits your character qualifies for.
- See page 43 of the Chronicles of Darkness book for the base game merits,
- and the
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[sec:Merits]{Merits}
-\end_layout
-
-\end_inset
-
- section for ones specific to Luminous.
-\end_layout
-
-\begin_layout Subsection*
-Step Seven: Determine Advantages
-\end_layout
-
-\begin_layout Plain Layout
-All characters have certain characteristics that are derived from their
- Attributes, Skills and Merits.
- Calculate the following, and note them on your character sheet.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Size:
-\series default
- Characters start at Size 5 in both Mundane Form and Dream Form.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Hope:
-\series default
- Transformed Resistance + Transformed Power
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Willpower:
-\series default
- Transformed Resistance + Transformed Finesse
-\end_layout
-
-\begin_layout Subsubsection*
-Mundane Form
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Health:
-\series default
- Size + Stamina
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Speed:
-\series default
- 5 + Strength + Dexterity
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Initiative:
-\series default
- Dexterity + Composure
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Defense:
-\series default
- (Lower of Wits or Dexterity) + Athletics
-\end_layout
-
-\begin_layout Subsubsection*
-Dream Form
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Health:
-\series default
- Resistance + Attribute Maximum
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Speed:
-\series default
- 5 + Power + Finesse
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Initiative:
-\series default
- Finesse + Resistance
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Defense:
-\series default
- (Lower of Resistance and Finesse) + Flow
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Character Creation|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Character Advancement
-\end_layout
-
-\begin_layout Plain Layout
-Luminous gain Experiences and Beats like any other character.
- They are described on page 76-77 of
-\series bold
-Chronicles of Darkness
-\series default
-.
- Luminous-specific traits cost the following number of experiences:
-\end_layout
-
-\begin_layout Itemize
-Dream Attributes and Weaving Skills cost the same amount of experiences
- as their mundane counterparts.
- Weaving Skills do not have specialties.
-\end_layout
-
-\begin_layout Itemize
-Each dot of Reverie costs 5 Experiences.
-\end_layout
-
-\begin_layout Itemize
-Favored Invocations cost 3 Experiences per dot, and other Invocations cost
- 4 Experiences per dot.
-\end_layout
-
-\begin_layout Itemize
-Regalia and Charms cost 4 Experiences each.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-lumsidebarpageinset
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-centering
-\backslash
-Huge
-\end_layout
-
-\end_inset
-
- Character Creation Summary
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-addcontentsline{toc}{section}{Character Creation Summary}
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TwoColumnBox
-status open
-
-\begin_layout Subsubsection*
-Step One: Concept
-\end_layout
-
-\begin_layout Plain Layout
-Create a character concept, and five Aspirations.
-\end_layout
-
-\begin_layout Subsubsection*
-Step Two: Attributes
-\end_layout
-
-\begin_layout Plain Layout
-Distribute 5/4/3 dots in each mundane category, and 8 dots of Dream Attributes.
-\end_layout
-
-\begin_layout Subsubsection*
-Step Three: Skills
-\end_layout
-
-\begin_layout Plain Layout
-Distribute 11/7/4 dots in each mundane category, and 15 dots of Weaving
- Skills.
-\end_layout
-
-\begin_layout Subsubsection*
-Step Four: Skill Specialties
-\end_layout
-
-\begin_layout Plain Layout
-Choose three mundane Skill Specialties.
-\end_layout
-
-\begin_layout Subsubsection*
-Step Five: Add Luminous Template
-\end_layout
-
-\begin_layout Plain Layout
-Choose Luminary, Archetype, Kingdom (if any), Dream, and Wish.
- Describe your Dream Form.
- Add 3 dots of Invocations (at least one in each favored Invocation) and
- take 4 Regalia or Charms.
-\end_layout
-
-\begin_layout Subsubsection*
-Step Six: Add Merits
-\end_layout
-
-\begin_layout Plain Layout
-Select 10 dots of Merits.
- You may spend 5 dots on a dot of Reverie.
-\end_layout
-
-\begin_layout Subsubsection*
-Step Seven: Advantages
-\end_layout
-
-\begin_layout Plain Layout
-Calculate maximum Hope, and maximum Willpower.
- Calculate Health, Speed, Initiative, and Defense for both Dream and Mundane
- Forms.
- Formulas can be found on the character sheet.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-centerline{
-\backslash
-textcolor{luminous-ln}{
-\backslash
-rule{10cm}{0.75pt}}}
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TwoColumnBox
-status open
-
-\begin_layout Plain Layout
-\begin_inset Box Frameless
-position "t"
-hor_pos "c"
-has_inner_box 1
-inner_pos "t"
-use_parbox 0
-use_makebox 0
-width "100col%"
-special "none"
-height "1in"
-height_special "totalheight"
-thickness "0.4pt"
-separation "3pt"
-shadowsize "4pt"
-framecolor "black"
-backgroundcolor "none"
-status open
-
-\begin_layout Subsubsection*
-Luminaries
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Sunlight:
-\series default
- Passionate and forceful, shining with light as bright as the sun itself.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Moonlight:
-\series default
- Indirect and mysterious, changing the world as the moon creates the tides.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Starlight:
-\series default
- Colorful and bright in a thousand ways, diverse as the colorful stars.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Box Frameless
-position "t"
-hor_pos "c"
-has_inner_box 1
-inner_pos "t"
-use_parbox 0
-use_makebox 0
-width "100col%"
-special "none"
-height "1in"
-height_special "totalheight"
-thickness "0.4pt"
-separation "3pt"
-shadowsize "4pt"
-framecolor "black"
-backgroundcolor "none"
-status open
-
-\begin_layout Subsubsection*
-Kingdoms
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Avalon
-\series default
-: A kingdom built on social order and responsibility.
- Its Invocation is Rosa.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Aztlan
-\series default
-: A sprawling country built on passion and rebellion.
- Its Invocation is Solare.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Elysium
-\series default
-: An underground sanctuary built on preservation and history.
- Its Invocation is Ricordo.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Konohana
-\series default
-: A forest whose inhabitants value adaptation and harmony.
- Its Invocation is Flori.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Ildathach
-\series default
-: A dream-like world of idealism and defiance.
- Its Invocation is Prisma.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Muirias
-\series default
-: An island nation built on learning and wonder.
- Its Invocation is Brillare.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Sancus
-\series default
-: An alliance of city-states built on duty and might.
- Its Invocation is Accordi.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Tengri
-\series default
-: A mountain settled by tribes built on freedom and acceptance.
- Its Invocation is Cieli.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Archetype
-\end_layout
-
-\begin_layout Plain Layout
-Luminous have an Archetype, reflecting the particular form of their Dream
- Form.
- See the
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "Sec-Archetype"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
- section for details.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset VSpace medskip
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Box Frameless
-position "t"
-hor_pos "c"
-has_inner_box 1
-inner_pos "t"
-use_parbox 0
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-height "1in"
-height_special "totalheight"
-thickness "0.4pt"
-separation "3pt"
-shadowsize "4pt"
-framecolor "black"
-backgroundcolor "none"
-status open
-
-\begin_layout Subsubsection*
-Starting Experience
-\end_layout
-
-\begin_layout Plain Layout
-For some games, it may be appropriate to the start with more experienced
- characters.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Established Nakama:
-\series default
-10 Experiences
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Rising Stars:
-\series default
- 25 Experiences
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Regional Heroes:
-\series default
- 35 Experiences
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Dream Princess:
-\series default
-50 Experiences
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Queen of Dreams:
-\series default
- 100 Experiences
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Box Frameless
-position "t"
-hor_pos "c"
-has_inner_box 1
-inner_pos "t"
-use_parbox 0
-use_makebox 0
-width "100col%"
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-height "1in"
-height_special "totalheight"
-thickness "0.4pt"
-separation "3pt"
-shadowsize "4pt"
-framecolor "black"
-backgroundcolor "none"
-status open
-
-\begin_layout Subsubsection*
-Experience Costs
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Attributes:
-\series default
-4 Experiences per dot
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Skills:
-\series default
- 2 Experiences per dot
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Skill Specialties:
-\series default
- 1 Experience
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Merits:
-\series default
- 1 Experience per dot
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Reverie:
-\series default
- 5 Experiences per dot
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Favored Invocation:
-\series default
-3 Experiences per dot
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Other Invocation:
-\series default
- 4 Experiences per dot
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Regalia or Charm:
-\series default
-4 Experiences
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Lost Willpower dot:
-\series default
- 1 Experience
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-lumsidebarnormal
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Plain Layout
-\begin_inset Flex Foldable
-status collapsed
-
-\begin_layout Section
-Innocent Heart
-\end_layout
-
-\begin_layout Plain Layout
-When a Luminous awakens from her Realization, she finds herself lost between
- the dreams she always escaped to and a world far larger and far more colorful
- than she ever knew.
- The concerns of the mundane world are at once further away and more pressing
- than ever before.
- After all, for the first time...
- they could do something about them.
-\end_layout
-
-\begin_layout Subsection
-Anchors
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Anchors|(textbf
-\end_layout
-
-\end_inset
-
- In the flows of the Dream, the Starborn could walk from story to story,
- always being thrust into a different role in each.
- What is a virtue in one world is a mortal sin in another.
- In the mundane world, they are as bound by its rules as any other, surviving
- like anyone else does.
- As to not be cast adrift, as to not lose sight of themselves, the Luminous
- cling to those things they know are their own, no matter where they end
- up or what kind of role they are thrust into.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Mage did something very clever in keeping the human Virtue/Vice to double
- down on its theme that they...
- stay mostly human, but I personally feel it's something of a mistake.
-
-\begin_inset Quotes xld
-\end_inset
-
-Clever
-\begin_inset Quotes xrd
-\end_inset
-
- isn't what makes design good, it's how it reinforces themes.
- The
-\begin_inset Quotes xld
-\end_inset
-
-almost-human
-\begin_inset Quotes xrd
-\end_inset
-
- part was...
- not a core theme of Mage, not in a significant way.
- Especially not with the superiority complex it seems most of the Awakened
- Orders have.
-\end_layout
-
-\begin_layout Plain Layout
-After all, well.
- Alternative anchors are fun.
- They ask players to express the heart of who their character is in theme
- appropriate terms.
- Notably, the Dream and Wish are not meant to be in conflict with each other.
- They are more like Needle/Thread in that they reinforce each other, painting
- a complete picture rather than defining a conflict.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Dream
-\begin_inset CommandInset label
-LatexCommand label
-name "subsec:Dream"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dream|textbf
-\end_layout
-
-\end_inset
-
- A Luminous' Dream is the vision they see of a better tomorrow.
- They can't pretend the world is just the way it should be.
- They can't pretend that when something bad happens to someone, they must
- deserve it.
- Without those illusions to cling to, what they have left is the hope that
- some day...
- that dream can come true.
-\end_layout
-
-\begin_layout Plain Layout
-Through that Dream, a Hopeful remembers what the better world she fights
- for looks like.
- At the end of a scene, if a Luminous takes a risk to make her Dream a reality,
- even in a small way, she regains one Willpower.
- If she makes noticeable progress in realizing her Dream, she regains all
- Willpower.
-\end_layout
-
-\begin_layout Subsubsection*
-Wish
-\begin_inset CommandInset label
-LatexCommand label
-name "subsec:Wish"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Wish|textbf
-\end_layout
-
-\end_inset
-
- A Hopeful's Wish is what she wishes for in life for herself.
- Nobody could bear the burdens of the world if they only cared for others.
- Helping others means to be selfish sometimes.
- The Luminous know that better than any other, as heightened as their feelings
- are.
- They could never hope to hold onto their strength without realizing that.
-\end_layout
-
-\begin_layout Plain Layout
-Through her Wish, a Hopeful finds comfort in an often harsh and unforgiving
- world.
- At the end of a scene, if she overcame a challenge or took a risk to express
- her Wish, she regain one Willpower.
- If she takes a significant risk or abandoned an important task to express
- her Wish, she regains all Willpower.
-\end_layout
-
-\begin_layout Subsubsection*
-Example Anchors
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write some example anchors
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Anchors|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Aspirations
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Aspirations
-\end_layout
-
-\end_inset
-
- By nature, a Luminous' magic drives her to live two seperate lives – one
- as a normal mortal, and another as a living dream.
- Due to that balancing act, Luminous have five Aspirations rather than the
- usual three.
- They must select at least two relating to their mundane life or their responsbi
-lities in the waking world, and must select at least two relating to the
- supernatural world or their life in the Dream.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-P:tH messed with Aspirations too in both its versions, and this is a somewhat
- different implementation of a similar idea.
- It pushes Luminous to care about both the mundane and the supernatural,
- while adding some wiggle room for the version of Sensitivity in Luminous
- to do what it is meant to.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Intimacy
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Intimacy|(textbf
-\end_layout
-
-\end_inset
-
- In the Starlit Dream and the hearts of those influenced by it, the bonds
- of love and friendship are as tangible a thing as any material thing.
- Such connections are represented by Intimacy, a measure of how close two
- people are that can take up any of five levels.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Connected:
-\series default
- Two people have Connected Intimacy if they are close enough to be effectively
- inseparable.
- This includes life-long partners who never leave each other's side, or
- those bound by magical ties such as a fae Oath of love or the
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "sec:Weave-of-Bonds"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
-.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Strong:
-\series default
- Two people have Strong Intimacy when they share much of their lives with
- each other, often confiding in each other for comfort and support.
- This includes married couple, very close friends, parents and their children,
- or families of choice.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Medium:
-\series default
- Two people have Medium Intimacy when they are on friendly terms with each
- other and know about each other's lives in broad terms.
- This includes good friends, confidants, most siblings or a typical dating
- couple.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Weak:
-\series default
- Two people have Weak Intimacy if they have met before, but rarely with
- any particular emotional depth.
- This includes coworkers, gaming partners, extended family or the friend
- of a friend.
- Hostile relationships often also fall under this category.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-None:
-\series default
- Luminous gain no benefit from relationships more tenuous than those described
- by Weak Intimacy.
- Strangers walking down the street, people a Luminous has just met, or other
- similarly distant people fall under this category.
-\end_layout
-
-\begin_layout Plain Layout
-Regardless of the depth of the connection, the feelings must be mutual.
- If the two participants have different feelings towards each other, the
- lower Intimacy implied is used.
- A therapist may know a lot about her patients, but this often only results
- in Weak Intimacy because they rarely truly form mutual bonds in their professio
-n.
- As much as the fans of an idol may know about her, no ties of Intimacy
- are formed due to those fans blending into a faceless crowd to her.
-\end_layout
-
-\begin_layout Plain Layout
-High Intimacy provides a bonus to some Luminous ability, and low Intimacy
- inflicts a penalty on others.
- Connected Intimacy provides an Intimacy Bonus of +6 and inflicts no Intimacy
- Penalty.
- Strong Intimacy provides a bonus of +4, and inflicts a penalty of -4.
- Weak Intimacy provides a bonus of +2 and inflicts a penalty of -4.
- Weak Intimacy provides no bonus and inflicts a penalty of -8.
- Without at least Weak Intimacy, abilities that take a penalty from low
- Intimacy automatically fail.
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Intimacy|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Ultimately inspired by the P:tH Dream version of the mechanic, which was
- used as an alternative to Sympathy (as used in Vocation version).
- Intimacy is far more core to Luminous' mechanics than in Princess to push
- the theme of relationships and connections harder.
- After all, it's one of the core themes of a lot of magical girl works;
- why shouldn't it be one for this game?
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Hope
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Hope|(textbf
-\end_layout
-
-\end_inset
-
- Even if the waking world asks the Luminous to harden their heart, to grow
- up, to stop caring...
- they can't.
- The deep emotion and stories of the Dream are so deeply woven into their
- being.
- No matter how long they live, they experience the triumphs and struggles
- of their life with all the intensity as they first felt them in childhood.
- Small cruelties deeply wound them as much as quiet beauty and small joys
- give them the energy to move forward regardless.
-\end_layout
-
-\begin_layout Plain Layout
-Hope represents that drive, the emotional strength that Luminous draw on.
- When they are full of light and confidence, Hope fuels their magic and
- pushes them forward.
- When their Hope is depleted, they are emotionally drained and have more
- and more difficulty holding onto the dreams that power their magic.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Hope is, certainly the heart of Luminous' mechanics, serving as both an
- Integrity mechanic and their Supernatural Fuel.
- Most of their splat mechanics deal with it in one way or another.
- Why shouldn't it.
- It's a
-\emph on
-magical girl
-\emph default
- splat.
- They were always stories about hope and friendship triumphing over the
- dark.
-\end_layout
-
-\begin_layout Plain Layout
-As more of a genre consideration than anything else, Hope is a Clarity-like
- damage track rather than a representation of longer-term mental stability
- like Integrity.
- In a sense, Princess already works like this – it simply considers Shadows
- and Belief separate.
- Hope is a simplification over those two mechanics, pinning it all down
- into one thing.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Hope Track and Damage
-\end_layout
-
-\begin_layout Plain Layout
-Luminous have a Hope track equal to their transformed Power + Resistance
- that behaves similarly to a health track.
- When an ability refers to a character's Hope, it means the number of undamaged
- Hope boxes she possesses.
- Luminous are considered to have an Integrity equivalent equal to 5 + her
- undamaged Hope boxes (to a maximum of 10).
-\end_layout
-
-\begin_layout Plain Layout
-A Hope track may be marked with two different kinds of damage.
- Mild Hope damage represents simpler emotional strain from her overexerting
- her magic or simply the weight of life bearing down on her without a release.
- Severe Hope damage represents fundamentally deeper pains that linger, even
- when the situation clears up.
-\end_layout
-
-\begin_layout Plain Layout
-Each time a Luminous takes Hope damage, mark it off her Hope track using
- a slash (/) for mild damage and an (X) for severe damage.
- Mark mild damage in the leftmost empty box of her Hope track, and severe
- damage in the leftmost empty box or the leftmost box that is marked with
- only mild damage.
- Whenever a Princess takes mild Hope damage when her rightmost Hope box
- is filled, she instead takes a point of severe Hope damage.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-While Hope is similar to Clarity, it isn't being used for a splat that is
- as deeply scarred as how Changelings are.
- For interactions with other parts of the World of Darkness, their Integrity
- is relatively high even at very low help.
- Otherwise, the structure is effectively the same.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Hope Recovery
-\end_layout
-
-\begin_layout Plain Layout
-The realities of life are harsh, and its happy moments fleeting.
- Even if they don't last, though...
- those moments still give the Hopeful strength.
-\end_layout
-
-\begin_layout Plain Layout
-Once a day, whenever a Luminous spends a scene relaxing or doing something
- she enjoys, roll Hope as a dice pool.
- She clears a box of mild Hope damage for each success.
- If there are still consequences for failure or she is putting off important
- matters to do so, she may only restore up to one Hope damage in this way.
-\end_layout
-
-\begin_layout Plain Layout
-Once a week, in place of the usual Hope recovery, she may take a significant
- amount of time confiding in someone she is close to or otherwise shares
- her struggles.
- When she does so, she adds a bonus to her Hope recovery roll equal to her
- Intimacy bonus with that person, and may clear boxes of severe Hope damage
- in addition to mild.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Be more clear about how this works with the Dream being so core to
- the Luminous.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-A subtle mechanic that serves a lot of purposes not explicitly stated.
- Hope is a pretty mild mechanic that can quickly turn dangerous; after all,
- your recovery scales with your undamaged Hope.
- Emotional strain has a way of spiraling like that.
- When things seem so hopeless, the Luminous must rely on those who they
- are close to in order to pull themselves out of it.
-\end_layout
-
-\begin_layout Plain Layout
-Finally, this is the keystone that encourages Luminous to have some kind
- of a mundane life.
- Hope recovery is slow and takes time – they thrive in situations where
- they can live a quieter life, and keep their magical work somewhat separate
- from it.
- They can't easily handle having no time to rest, when the supernatural
- follows them home.
- Thus, Dual Identity and maintaining that secrecy becomes all the more important
- for them.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Attacks against Hope
-\end_layout
-
-\begin_layout Plain Layout
-When something shakes a Luminous' resolve or emotional stability, she takes
- an attack against Hope.
- Attacks have a die rating and may deal mild or severe Hope damage.
- To resolve one, roll that number of dice.
- Your character takes damage equal to the number of successes of the correspondi
-ng type.
-\end_layout
-
-\begin_layout Plain Layout
-If she took any damage from this process and her rightmost box of Hope is
- marked with damage afterwards, she gains a Hope Condition, chosen by the
- player from the following list:
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Hope condition list.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Luminous can take Hope attacks due to her Sensitivity, or due to strong
- emotional shock or significant emotional turmoil for personal reasons.
- While effects like spending Motes can directly cause Hope damage, this
- does not count as a Hope attack and never causes Hope Conditions.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Die value example list.
- Sensitivity should be rolled into this, probably.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Clarity is weird.
- You roll a dice pool to check the severity of the damage, then a second
- pool based on Wyrd to see how much you actually take (if any).
- Hope attacks are far simpler, since they have no reason to scale with Reverie.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Hope|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Reverie
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-
-
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-
-\end_inset
-
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-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Reverie|textbf
-\end_layout
-
-\end_inset
-
- If it were not for the Dream's power, Luminous would be normal people powerless
- to stand up against the supernatural.
- If it not were for their ties to the mundane world, they would be transient
- dreams as fleeting as any other.
- In the space in between, they can become something more.
- Reverie is a measure of how closely they can bring together those two worlds,
- and shape the world through their confluence.
-\end_layout
-
-\begin_layout Plain Layout
-As it increases, Luminous are able to have higher traits in Dream Form,
- maintain more magic at one time and spend more Motes without drawing on
- their Hope.
- However...
- it doesn't come without downsides.
- As a Hopeful's power grows she slowly loses her ability to keep a balance
- between dreams and reality, and adjusting back to her Mundane Form becomes
- increasingly difficult.
-\end_layout
-
-\begin_layout Plain Layout
-Reverie is a Luminous' power stat, granting her Supernatural Potency and
- Supernatural Tolerance [CofD 70].
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-There's a lot going on here; Power Stat tables tend to have that.
- Luminous have some improvement or another with every dot of Reverie, as
- all supernatural splats should.
-\end_layout
-
-\begin_layout Plain Layout
-The highest possible Luminous trait cap is 15, not 10.
- This is a minor advantage that mainly serves to make up for the fact that
- their dice pools do not add +Reverie or +Invocation unlike most splats.
- Weaving Skills can be increased faster than Dream Attributes to encourage
- these huge dice pools to be more specialized than general.
-\end_layout
-
-\begin_layout Plain Layout
-Furthermore, Luminous do not have a Motes/turn cap like most splats.
- Rather, their major power limiter is Luminance.
- This, naturally, makes them dangerous in the Dream itself, because Luminance
- limits no longer apply.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Motes
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Motes|textbf
-\end_layout
-
-\end_inset
-
- Motes are the small shards of power the Luminous draw on to fuel their
- magic, gathered from deep within their own souls.
- They have a Mote Pool which refills to its capacity at the beginning of
- every scene.
- Beyond that, Luminous must draw on their own emotional strength to fuel
- their magics.
- For every Mote a Luminous spends with an empty Mote Pool, she takes a box
- of mild Hope damage, leaving her feeling down and exhausted until she has
- time to recover.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-A Luminous' supernatural fuel isn't Motes.
- It's Hope.
- Hope serves as both a Clarity-like Integrity mechanic, and a Luminous'
- supernatural fuel.
- However, the idea of Motes gives me to name what you pay when you use your
- magic (saying Hope directly sounds...
- wrong in its implications).
-\end_layout
-
-\begin_layout Plain Layout
-The refilling Mote Pool, then, mitigates you casting from Integrity just
- a little.
- It also serves a secondary purpose of encouraging Luminous to use small
- amounts of magic often – magical girls solving relatively trivial issues
- with magic tends to be a common theme in any show that doesn't make a point
- about using magic responsibly.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Foldable
-status collapsed
-
-\begin_layout Section
-One Soul, Two Worlds
-\end_layout
-
-\begin_layout Plain Layout
-The Dream is full of bright and ever-changing stories, just as the waking
- world is filled with a peaceful and gentle mundane everyday life.
- Even when shadows threaten to choke both out, there are those Starborn
- who still cling to the beauty of both worlds.
- Their wish to stay and fight, to change the Dream and Earth alike for the
- better would ingite a shining light...
-\end_layout
-
-\begin_layout Subsection
-Transformation
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Transformation|(textbf
-\end_layout
-
-\end_inset
-
- Rather than accepting being torn between dreams and reality, the Luminous
- wished for a different path.
- Grasping the first sparks of magic they awoke in their Realization, they
- found a path to unify their dual nature, becoming something more than they
- could have in either world alone.
-\end_layout
-
-\begin_layout Plain Layout
-Luminous have a Mundane Form reflecting their life on Earth and a Dream
- Form reflecting their life in the Starlit Kingdoms.
- Through their Transformation, they may take on the form and benefits of
- either side of their nature no matter where they find themselves.
- Switching between their two forms is a reflexive action that requires a
- Reverie + Hope roll.
- Should they fail, they take a Hope Condition and must spend a point of
- Willpower to transform anyway.
-\end_layout
-
-\begin_layout Plain Layout
-Transformation is a powerful and obvious act of Dreamweaving, usually manifestin
-g as the Weaver's form shifting in colorful displays of light and sound.
- Though her Transformation's appearance is under her control, such a blatant
- defiance of reality's laws distorts the space around her.
- For a few moment, the world around her feels slightly less real as the
- concepts of her Dream leak through.
- Onlookers cant help but notice that something strange is happening, and
- their attention is always subtly pulled towards the Transformation.
- Noticing this consciously requires a Wits + Empathy check.
- Dreamborn automatically notice and recognize Transformation without a roll.
-
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Transformation|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-The heart of what makes Luminous a magical girl splat, more than anything
- else.
- They
-\emph on
-transform
-\emph default
-, becoming their ideal self in the process.
- I've kept a transformation roll, since it reflects a pretty common theme
- and plot beat in magical girl anime.
- They either transform despite their own compromised emotions by act of
- will, or fail and suffer more emotionally for it.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-Form-Locked Merits
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Luminous may take Merits that only function in one of their forms.
- For example, one could only have Striking Looks in her Dream Form, or only
- have Fame in her Mundane Form.
- As an optional rule, the Storyteller may require this of all social merits
- representing relationships with other people, unless the player can justify
- them being available in both forms.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Mundane Form
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Mundane Form|(textbf
-\end_layout
-
-\end_inset
-
- The waking world isn't defined by the stars that shine the brightest but...
- the quiet flow of everyday life.
- Even those who would simply be background characters in the dream are deeply
- interwoven into the waking world's intricate stories.
-\end_layout
-
-\begin_layout Plain Layout
-In her Mundane Form, a Luminous is an ordinary mortal as any other.
- All supernatural effects treat her as if she were a normal mortal, whether
- this is beneficial or harmful to her.
- If she is aware that she is being targeted by such an ability, she may
- transform reflexively to avoid it.
- However, any effect that would cause her to cease being a Luminous or become
- a different type of supernatural being simply fails.
- At the Storyteller's discression, such effects may cause her to take on
- an
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[sec:Origins]{Origin}
-\end_layout
-
-\end_inset
-
- as an alternative.
-\end_layout
-
-\begin_layout Plain Layout
-Unlike most types of supernatural beings, Luminous may take supernatural
- merits.
- She may never gain a supernatural merit template in this way, and cannot
- use any of her supernatural merits in her Dream Form.
- She retains her Supernatural Tolerance from her Reverie but does not count
- as having a Supernatural Potency stat for any other purpose.
-
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Mundane Form|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Luminous campaigns are in part a mortal campaign.
- Unlike most supernatural splats, Luminous can be legitimately powerless
- in the way mortals can be, if they are in a situation where transforming
- is not a good options.
- Thus, mortal game Chronicle-style opponents are a good match for the Luminous,
- forcing them to make the choice to approach them as mortals would or take
- the risks of transforming.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Dream Form
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dream Form|(textbf
-\end_layout
-
-\end_inset
-
- The chaotic and wild stories of the Dream demand those within it shine
- brightly, assert their own true self against its flows.
- Even in the relative stability of the Dream Kingdoms, everyday life seems
- a fleeting distraction rather than the world's true nature.
-\end_layout
-
-\begin_layout Plain Layout
-In her Dream Form, a Luminous is one of those stars of the Kingdoms.
- She asserts her truest desires against the world, taking on a form reflecting
- who she would be in a world freed of all constraints.
- For some, that means simply donning a frilly magical girl dress, or suit
- of armor that shines impossibly in the sunlight.
- Others become all kinds of fantastical beings – winged sylphs, catgirls,
- all sorts of creatures of myth and stories.
-\end_layout
-
-\begin_layout Plain Layout
-Luminous in Dream Form are emphermeral beings in phase with the Dream.
- They have a Rank based on their Reverie, are always Manifested, and may
- not enter Twilight or create Manifestation Conditions without specific
- Evocations that allow them to do so.
- Furthermore, she may use her Dreamweaving even in worlds that do not normally
- allow it.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-A Luminous' Dream Form is the exact same mechanic as in Changeling: the
- Lost or Mage: the Awakening.
- However, it's serving a dual purpose here as also...
- well, a magical girl splat's magical girl form.
- This pushes somewhat the thematics of them being beings that take the best
- of two worlds, and turn both to their advantage.
- Plus...
- is just a cool way to execute magical girls.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Dream Attributes
-\begin_inset CommandInset label
-LatexCommand label
-name "Sec-TransformedAttrs"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dream Attributes|(textbf
-\end_layout
-
-\end_inset
-
- Transformed Luminous are not bound by the limits of mundane bodies.
- As with all ephemeral entities, they use a set of three simplified Attributes
- instead of the usual nine.
-\end_layout
-
-\begin_layout Itemize
-Power describes the Luminous' ability to impose upon the world through force
- of will, intellectual prowess or personality.
-\end_layout
-
-\begin_layout Itemize
-Finesse describes how well the Luminous can affect the world through great
- skill or subtle manipulation.
-\end_layout
-
-\begin_layout Itemize
-Resistance describes how well the Luminous can withstand the will and manipulati
-on of others.
-\end_layout
-
-\begin_layout Plain Layout
-Luminous purchase dots of Dream Attributes separately from their mundane
- attributes, and use them in place of the corresponding mundane attributes
- in Dream Form for all purposes.
- If this would cause a roll or calculation to use the same attribute twice,
- the roll is modified.
- Resistance
-\begin_inset space ~
-\end_inset
-
-+
-\begin_inset space ~
-\end_inset
-
-Resistance is instead rolled as Resistance
-\begin_inset space ~
-\end_inset
-
-+
-\begin_inset space ~
-\end_inset
-
-Finesse.
- Finesse
-\begin_inset space ~
-\end_inset
-
-+
-\begin_inset space ~
-\end_inset
-
-Finesse is instead rolled as Power
-\begin_inset space ~
-\end_inset
-
-+
-\begin_inset space ~
-\end_inset
-
-Finesse.
- Power
-\begin_inset space ~
-\end_inset
-
-+
-\begin_inset space ~
-\end_inset
-
-Power is instead rolled as Power
-\begin_inset space ~
-\end_inset
-
-+
-\begin_inset space ~
-\end_inset
-
-Resistance.
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dream Attributes|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Standard ephemeral rules.
- This is mainly a bit of clarification since Luminous are meant to be a
- full playable splat.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Dream Health
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dream Form!Dream Health|(textbf
-\end_layout
-
-\end_inset
-
- A Luminous has a seperate health track called Dream Health, with boxes
- equal to her Resistance + her transformed attribute cap.
- Dream Health represents her will to avoid harm made manifest, and is used
- in place of her Health track for all purposes in Dream Form.
- Furthermore, they do not suffer wound penalties in Dream Form, and mundane
- physical attacks against them are reduced in one level of severity – from
- aggravated to lethal, or lethal to bashing.
-\end_layout
-
-\begin_layout Plain Layout
-This track is identical to a Health track in all other regards.
- Should the rightmost box of her Dream Health be filled with lethal or aggravate
-d damage, she immediately reverts to her Mundane Form and gains the Soul
- Shocked condition.
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dream Form!Dream Health|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Magical girls don't worry about dying to a little breeze.
- That goes against so many premises of the genre, even ones where combat
- is common.
- Dream Health means a Luminous' opponents must specifically want to
-\emph on
-kill
-\emph default
- her to permanently kill her, not simply collapse her transformation.
- Of course, again, this is repurposed from general CofD Dream Health rules.
-\end_layout
-
-\begin_layout Plain Layout
-In Princess, Holy Shield served this purpose.
- You can't just pop a strong Princess by rolling 8 dice on your attack due
- to a few exploding dice; you have to actually exhaust their Wisp supply
- before you can do that.
- It's...
- frankly a little overpowered.
- Dream Health achieves this same goal without giving them overwhelming protectio
-n.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Dream Form Traits
-\end_layout
-
-\begin_layout Plain Layout
-Due to their different set of attributes and skills, Luminous use different
- traits in their Dream Form and Mundane Form.
- In her dream form, she calculates derived attributes as such:
-\end_layout
-
-\begin_layout Itemize
-A Luminous' Dream Form always has a default Size of 5, regardless of her
- natural size.
- They have separate Form Merits that may be used to change this.
-\end_layout
-
-\begin_layout Itemize
-Maximum Willpower is calculated as Resistance + Finesse.
- Unlike with most of these traits, this total is used for her mundane form
- as well as her Dream Form.
-\end_layout
-
-\begin_layout Itemize
-Defense is equal to the lower of her Resistance and Finesse + Flow.
-\end_layout
-
-\begin_layout Itemize
-Initiative is equal to Finesse + Resistance.
-\end_layout
-
-\begin_layout Itemize
-Speed is equal to Power + Finesse + 5.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Again, Luminous is a fully playable splat, and their Dream Form is a core
- mechanic.
- None of the official source books make it clear what exactly Dream Forms
- use for these traits, and that's not too bad because it's not nearly as
- core to them as they are to Luminous.
- This is inferred from the ephemeral rules.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Veiling
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Transformation!Veiling|(textbf
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-By the nature of their Transformation, a Luminous rarely truly has to reveal
- that...
- they are the same person under it all, the shining dreamer and the ordinary
- mortal.
- Their magic grows to reflect this, ever so subtly shifting the perceptions
- of those around her to hide that fact.
- Regardless of how similar a Luminous looks in her two forms, anyone who
- meets her in both forms has an innate impression that they are different
- people and do not recognize the similarity on appearances or mannerisms
- alone.
-\end_layout
-
-\begin_layout Plain Layout
-Though Veiling protects against first impressions, the illusion is still
- rather fragile in the face of actual evidence or suspicion.
- She cannot simply dip into a closet to return as a mysterious magical girl,
- or transform in front of someone and expect her Veiling to protect her.
-\end_layout
-
-\begin_layout Plain Layout
-Even supernatural powers are fooled by this presumption.
- Magical senses like a vampire's taste for blood or a werewolf's scent tracking
- do not connect her two forms.
- Powers that use Intimacy or similar mechanics treat her two forms as separate
- people with separate relationships.
- Powers used to try and extract information about her, at best, treat her
- as two people with close ties to the same friend group.
- Even powers that read thoughts or emotions do not reveal thoughts more
- closely aligned to her Dream Form.
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dream Form|)
-\end_layout
-
-\end_inset
-
-
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Transformation!Veiling|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-I've written this as an uncontested power along the level of Liar's Tongue.
- I don't think even Clashes of Will versus Veiling is particularly good
- gameplay.
- Luminous have enough ways to let slip their secret, and usually leave enough
- holes for investigation to slip through.
-\end_layout
-
-\begin_layout Plain Layout
-Luminous are meant to live, to rely on their friends.
- They can't do the perfect spycraft or operational security that Demons
- rely on usually.
- Hence, their power papers over the largest gaps, while still demanding
- they take some amount of (more reasonable) care.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Flicker
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Flicker|(textbf
-\end_layout
-
-\end_inset
-
- In embracing their dreams, the Luminous find themselves adrift.
- The difference between the Dream Form and Mundane Form is as night and
- day; to act on the world through imagination one moment, and to be confined
- to one's the limits of flesh and blood the next.
- It's all easy to slip somewhere in between.
-\end_layout
-
-\begin_layout Plain Layout
-When a Luminous reverts to Mundane Form after transforming, she suffers
- Flicker.
- Until she has had the time to readjust to it, the habits and instinctual
- Weaving of her Dream Form make her seem more awkward, stilted and distracted.
- She suffers a penality equal to her Reverie divided by 3 (rounded up) to
- all actions taken in her Mundane Form.
- She gains a bonus on her Transformation rolls equal to that penalty.
- Once a scene, if she fails an important task or suffers significant social
- complications due to this, she gains a Beat.
-\end_layout
-
-\begin_layout Plain Layout
-If it was caused by transformation, the Flicker penality reduces by one
- every ten minutes.
- This duration increases to an hour (or a scene, whichever is shorter) if
- she has been transformed for a whole scene or longer, four hours (or two
- scenes) if she has been transformed for a day or longer, one day if she
- has been transformed for a week or longer, or one week if she has been
- transformed for a month or longer.
- If she transforms again while suffering Flicker, the duration continues
- accumulating as if she had never left her Dream Form.
-\end_layout
-
-\begin_layout Plain Layout
-While she enters Dream Form when she dreams, this does not trigger Flicker
- until her Reverie increases to 6 or above.
- Afterwards, she suffers Flicker with an duration of one hour whenever she
- wakes.
- Track this Flicker seperately from Flicker from transformation.
- At Reverie 9 or above, her Flicker penalty can no longer be reduced below
- -2.
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Flicker|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-The actual downside of the Luminous.
- It always felt strange to me that in Princess, their downside is also their
- core driving motive.
- It felt...
- strange, and like an almost weirdly cold portrayal of hyperempathy.
- To care to that amount hurts you, yes, but...
- it is ultimately what drives you.
- And what lets you keep caring in a world that would rather you not.
-\end_layout
-
-\begin_layout Plain Layout
-Flicker, then, is something that the dream themes of Luminous make possible.
- They get used to falling into their dreams, letting those winds carry them
- around.
- They get used to dreaming in the waking world.
- When they revert to their Mundane Form, it crashes back on them.
- This draws attention to the fine line they walk, gives strong roleplay
- opportunities for people to portray what this looks like in practice.
-\end_layout
-
-\begin_layout Plain Layout
-It also forces
-\emph on
-most
-\emph default
- Luminous to be careful about when they transform, without artificial limits
- like the rolls to stay transformed that Princess uses.
- Subtly though, it still allows you to play Mirrory Luminous without a specific
- mechanic that allows you to do so.
- After all, you suffer no effects from Flicker if you simply do not untransform.
- Both modes avoid the downside, with their own complications on either end.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Foldable
-status collapsed
-
-\begin_layout Section
-Resonance
-\begin_inset CommandInset label
-LatexCommand label
-name "sec:Echo"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Resonance|(textbf
-\end_layout
-
-\end_inset
-
- Crossing the Sea of Stars, all the dreams of humanity join together and
- flow into the Kingdoms' shores.
- Though Luminous are at home in both the worlds it joins, their true origin
- lies among the stars.
- Their souls intertwine with the Sea's paths, dispersing into its flows.
- Resonance is a Luminou's innate power born of that intertwining, allowing
- them to feel the connections between worlds and people alike.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Resonance, like Hope, are core to what Luminous are.
- It is their power to connect hearts through the power of dreams.
- It is what makes relationships so important to them.
- It's their Aura, technically, but works through dreams in a way that makes
- it not really interact well with other splat's Auras.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Read the Winds
-\end_layout
-
-\begin_layout Plain Layout
-The Dream reflects the wishes, feelings, impressions of the waking world
- at its surface.
- Every place is reflected in the dreams of someone, becoming its own place
- in a world of illusion and stories.
- Reflected across the Sea of Stars, a mall known for shootings and violence
- slowly twists into an warzone.
- A college known for its academic brilliance comes to become a larger-than-life
- monument to the gods of knowledge, and the school known for its restrictions
- and heavy-handed authority twists in the Dream such that classrooms seem
- more like jail cells than places of learning.
-\end_layout
-
-\begin_layout Plain Layout
-Luminous are innately aware of this connection between worlds.
- On Earth, they always know the general feeling and mood of any location
- they enter.
- As a reflection of the Dream, this impression reflects more the accumulated
- impressions of people who frequent the area over the course of weeks, rather
- than simply those who are present in the moment.
- Those places where the Dream's reflection of a place begins to influence
- its origin back are especially distinct for a Luminous.
- They automatically sense that this is happening, and have a general idea
- of the stories and concepts that the Dream influences the waking world
- through.
- Similarly in the Dream, they are aware of the general circumstances in
- the real world that have created such an reflection in the Dream, and whether
- it is at risk of influencing the waking world in return.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Mage Sight drives Mages towards Mysteries, and Read the Winds drives Luminous
- towards places where they can
-\emph on
-help
-\emph default
-.
- This is meant as a thing Storytellers weave into descriptions constantly,
- one of the things that makes Luminous not able to ignore the fact they're
- supernatural in daily life, even if they solve their problems in mundane
- ways.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-Colors from Beyond
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-The Dream is not the only world that can influence Earth.
- The spirits of the Shadow come to reflect the material world in a way not
- much unlike the Dream.
- Those places frequented by Fae become entwined with their world, each door
- a gateway to a world of terrible wonders.
- When faced with such circumstances, Luminous still sense a vague feeling
- that there are forces from beyond at play, but they cannot pin down the
- exact nature of the influence or its origin.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Interwoven Dreams
-\end_layout
-
-\begin_layout Plain Layout
-Most dreamers never meet another, never finding the path from their own
- dreams into the Sea.
- That quiet wish for an escape, that wish that first led the Luminous to
- the Kingdoms still resonates with them after their Realization.
- Reaching out through their Resonance, their soul still years for the more
- distant dreams.
- Through it, they rewrite the Sea ever so slightly, drawing their own dreams
- closer to those of they already love, those they wish to know better.
-\end_layout
-
-\begin_layout Plain Layout
-Their personal dreams become entwined with those they have at least Medium
- Intimacy with, catching glimpses of each other's inner depths that they
- would not normally see in their waking lives.
- Even if they rarely directly meet, the ideas and themes of their dreams
- still intermingle.
- At this level, both dreamers gain 9-Again on all rolls made to understand
- or emphasize with each other.
-\end_layout
-
-\begin_layout Plain Layout
-With Strong Intimacy, rather than simply sharing a dream world, they come
- to be parts of the same stories, seeing the same wonders and facing the
- same challenges together.
- The bonus from Medium Intimacy grants a rote quality instead of 9-Again,
- and both dreamers know by heart each other's Anchors and any similarly
- character defining traits such as Bans or a Mage's Obsessions.
- Furthermore, the Luminous may lead the other dreamer into the Kingdoms
- proper or other parts of the Astral Realms without the use of any powers
- or checks.
-\end_layout
-
-\begin_layout Plain Layout
-At Connected Intimacy, the shared dreams grow ever more intense.
- Sometimes the dreamers dream as each other, as the same person, from each
- other's perspectives.
- Through that, they come to know the truth of each other's hearts.
- Both partners gain an automatic success on any rolls Strong Intimacy grants
- a bonus to.
- Unlike lower intimacy levels, this inherently breaches any protection Veiling
- and similar abilities provides.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Luminous draw those who they are close to close together passively.
- Their power connects dreams, and through it, creates an lasting and deep
- understanding in waking life.
- Plus, this serves somewhat as a Luminous' answer to Beast Kinship.
- Rather than an innate connection, they come to understand those they are
- close to in general – supernatural or otherwise.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-Dreaming of the Night
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-The more Luminous try to help lessen the burdens of the mundane world, the
- more they find them inexorably tied with supernatural forces – often ones
- far over their heads to solve.
- It's natural them, that they often meet and become close to other kinds
- of supernatural beings.
- Their Resonance guides the way, granting them glimmers of insight to their
- inner world an outsider normally could never pierce.
-\end_layout
-
-\begin_layout Plain Layout
-Through such shared dreams, a Luminous gains an intuitive understanding
- of what broadly drives any kind of supernatural creature she has Medium
- Intimacy with.
- At Strong Intimacy, she gains deeper insights into how they see the world
- and their place in it – especially when she draws on it herself through
- Reflected Light.
- At Connected Intimacy, her shared dreams shows her deeply and personally
- what it would be like to be...
- something else, had she been touched by a different force before her Realizatio
-n.
-\end_layout
-
-\begin_layout Plain Layout
-Luminous who have befriended another kind of supernatural being have a deeper
- resonance with the force they draw on as well.
- With at least Strong Intimacy to such a being, she may apply Read the Winds
- to broadly understand circumstances imposed upon the waking world by worlds
- outside the Dream.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Reflected Light
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Anchors
-\end_layout
-
-\end_inset
-
-
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Reflected Light
-\end_layout
-
-\end_inset
-
- Even in their waking life, a Luminous may draw on her Resonance and the
- connections it creates.
- Luminous and those they share Strong Intimacy with may call on each other's
- strengths and approaches when their own no longer suffices, drawing on
- their memories of the dreams they share.
-\end_layout
-
-\begin_layout Plain Layout
-Once per scene, either dreamer may spend two Willpower to reflect a Virtue,
- Dream, Wish or other Anchor from someone they have Strong or Connected
- Intimacy with for that scene.
- They gain the Anchor for all purposes including Willpower recovery, and
- 9-Again on all actions that follow that Anchor.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-A Luminous can draw on her relationships with others, drawing on their own
- strengths for her own.
- They are magical girls after all.
- This is the cumulation of their theme of relationships, of the ties between
- people.
- I do very much like designs like this.
- Anchors and Aspirations are not only useful as out of character traits;
- their manipulation is the best representation there is in the Storyteller
- system for representing magics that shape one's own heart.
-\end_layout
-
-\begin_layout Plain Layout
-Balance-wise, 9-again isn't...
- quite as strong as it sounds.
- As a quick rundown of the probability math behind CofD, each dice produces
-
-\begin_inset Formula $\frac{1}{3}$
-\end_inset
-
- successes on average with 10-again, and
-\begin_inset Formula $\frac{3}{8}$
-\end_inset
-
- successes per die with 9-again.
- That is only an additional
-\begin_inset Formula $\frac{1}{24}$
-\end_inset
-
- successes per die, or in other words, the equivalent of a +1 bonus per
- 8 dice.
- In general, for
-\begin_inset Formula $n$
-\end_inset
-
--again, the average number of successes rolled per die is
-\begin_inset Formula $\frac{3}{n-1}$
-\end_inset
-
-.
- Furthermore, it doesn't help at all when you only care if you succeed or
- fail – it only makes it easier to get a large number of successes.
-\end_layout
-
-\begin_layout Plain Layout
-Still, 9-again
-\emph on
-feels
-\emph default
- impactful, and this this acts as a subtle roleplay push towards actually
- acting out the implications of drawing on the strengths of your friends.
- The Anchor does the rest – in the hands of a good roleplayer, Reflected
- Light means Luminous can pull a full Willpower recovery out of a large
- variety of scenes.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Dreamer's Will
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dreamer's Will|textbf
-\end_layout
-
-\end_inset
-
- A Luminous' soul is entwined in the Sea, partly dispersed into its flows.
- Luminous may call upon that part of themselves to resist attempts to influence
- their mind or emotions, grounding themselves in a true self out of reach
- to most magic.
- They are always aware of such attempts to influence them and may spend
- Willpower on any roll to contest such effects or elect not to do so.
-\end_layout
-
-\begin_layout Plain Layout
-When resisting supernatural influences in this way, the Luminous rolls a
- Clash of Wills versus the power with a dice pool of Reverie + Hope.
- If the power would change how she feels about one or more people she has
- a positive relationship with, she gains the highest Intimacy bonus among
- the people affected to her roll.
- However, this same protection can be turned against them.
- Should someone she has Intimacy with support the effort, or encourge her
- to fall into it (whether of their free will or otherwise), she suffers
- a penality to both her resistance roll against the ability and her Clash
- of Wills equal to their Intimacy bonus.
-\end_layout
-
-\begin_layout Plain Layout
-When resisting extraordinary (but still mundane) means of mental influence
- such as drugs or advanced technology, she simply ignores the attempt.
- If she choses to do so, she immediately suffers Flicker as if she had transform
-ed.
- This is not obviously a supernatural effect, and cannot be easily distinguished
- from the resistance of a particularly strong willed mortals.
-\end_layout
-
-\begin_layout Plain Layout
-This power applies against effects that outright manipulate things such
- as her emotions, thought process, memory, relationships.
- More subtle effects such as illusions, those read her mind, or communicate
- information to her (even if it is distracting or false) do not trigger
- Dreamer's Will.
- However, it does still apply against powers that indirectly manipulate
- her such as those that work through manipulation of underlying reality
- or concepts.
- This is an active act of Dreamweaving and cannot be mistaken for any level
- of mortal resistance.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-I've never heard of a magical girl anime where the villain beats them by
- just mind controlling them.
- Breaking them first and mind controlling them...
- yes.
- But they have to go through that first step.
- Dreamer's Will causes a Clash of Wills against a dice pool unusually large
- for Clashes (Power Stat + Attribute + Attribute rather than Power Stat
- + Five Dot Rating).
- Unless their Hope is depleted already, overcoming it through sheer force
- requires exceptional power.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Resonance|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Foldable
-status open
-
-\begin_layout Section
-Dreamweaving
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dreamweaving|(textbf
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-In a world of living dreams, to imagine a thing is the same as to do it.
- There are no law of physics to say that someone couldn't ride the winds
- through the sky, or dive into the deepest depths of the ocean.
- Nothing could clip those wings, short for the will of another dreamer.
- Without any laws of reality to bind them, the Dream could only ever be
- a reflection of all wishes of those souls within.
-\end_layout
-
-\begin_layout Plain Layout
-The art of Dreamweaving was born of that world.
- To weave together creativity and will, breathing life into colorful imagination
-s and beautiful dreams.
- When cruel nightmares besieged the Kingdom, the Starborn could fight back
- with swords woven of courage and lances woven of fury.
- No matter how helpless they were when they awoke, they...
- for that moment, they could shine...
-\end_layout
-
-\begin_layout Plain Layout
-Every Luminous was once such a person, chasing after half-remembered memories
- of an impossible light.
- Holding it in their hands now...
- they come face to face with the hidden horrors and familiar cruelties of
- the world alike.
- This time, they need not only dream.
-\end_layout
-
-\begin_layout Subsection
-Mutability
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dreamweaving!Mutability|(
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-The Dream and the Sea of Stars are a few worlds among countless others,
- all with their own natures.
- If they would not yield their power as the Dream does, the will of the
- world itself could still be pushed aside as any other dreamer's.
- Mutability is a measure of how strongly a world resists the power of the
- Luminous, and the amount of effort needed to Weave anyway within them.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Low Mutability:
-\series default
- Worlds bound by physical or supernatural laws have Low Mutability.
- Dreamweaving in these spaces is impossible for any being other than a transform
-ed Luminous or other powerful Dream entities, and even then, they must contend
- with the full effects of Transience.
- The waking world, the Shadow, and most supernatural realms fall under this
- category.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Medium Mutability:
-\series default
- Worlds influenced by a great number of dreamers have Medium Mutability.
- Any being may use basic Dreamweaving here, and the effects of Transience
- are lessened compared to more solid worlds.
- The Records, the Dream Kingdoms, and more stable regions of the Dream fall
- under this category.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-High Mutability:
-\series default
- Worlds outside of the influence of any gestalt will or reality have High
- Mutability.
- Weaving is completely unrestricted in these spaces, and may be used by
- any being.
- The Sea of Stars, personal dreams, and most of the Dream fall under this
- category.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dreamweaving!Mutability|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Weaving Actions
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dreamweaving!Weaving Actions|(
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Weaving, imagination and action are all the same in a dream.
- There is no true difference between imagining walking through a forest,
- and imagining all the flowers coming into bloom at once.
- There is no need to put one foot in front of the other, coordinating all
- of a body's muscles.
- Just...
- to imagine you did.
- That alone is enough in the Dream.
- Rather than needing to perform every little step of her action by hand,
- she only need understand the principles of what she is doing as the Dream
- fills in the gaps.
-\end_layout
-
-\begin_layout Plain Layout
-Dreamweaving is performed using such Weaving Actions, using a separate set
- of skills instead of the usual mundane set.
- Any roll may be rolled with the closest matching Weaving Skill rather than
- the usual mundane Skill, as long as the character can currently Dreamweave.
- If this is done as part of a proactive action on her part, it becomes a
- Weaving Action.
-\end_layout
-
-\begin_layout Plain Layout
-While this isn't blatantly supernatural, it still usually leaves subtle
- tells that nothing is right.
- Perhaps she defies gravity, drifting in the air far longer than she should,
- jumping from building to building.
- Perhaps the motion of her feet don't line up with how fast she moves as
- she runs across the field.
- Any witnesses may roll Perception to notice the incongruence in her actions.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dreamweaving!Weaving Actions|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Another of the things that defines the feel of Luminous.
- They don't interact with the world as mortals or even most supernatural
- beings do.
- To them, they move by intent as in a dream.
- Imagine moving in impossible ways and simply doing so.
- Strange body plans and unfamiliar body parts don't phase them the slightest
- – before they learn how to control them physically they can simply Weave
- their way through the adjustment period.
-\end_layout
-
-\begin_layout Plain Layout
-Mechanically, this serves as one of their major advantages.
- They have higher dice pools on average between Dream Attributes and Weaving
- Actions.
- In fact, this replaces the normal supernatural trait added to supernatural
- powers.
- Since this gives them larger dice pools already, it's not entirely necessary
- for the Luminous.
-\end_layout
-
-\begin_layout Plain Layout
-This also is meant as a partial patch to the problem some supernatural splats
- have that...
- powers require very specific Skills, limiting builds in a strange way.
- Why does a Changeling who lives in a city with no wilderness for ages have
- a Survival skill? Especially when its entire purpose is to cast Elemental
- Weapon? Because Luminous powers always use Weaving Skills, this problem
- is far lessened.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Weaving Skills
-\begin_inset CommandInset label
-LatexCommand label
-name "Sec-TransformedSkills"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-A Weaving Skill represents how well a character understands the underlying
- principles that connect an entire category of actions.
- Any character with significant ties to the Dream (whether as natives, or
- Starborn) may purchase Weaving Skills in the same way as regular Skills.
- Characters attempting to use Weaving Skills untrained suffer a -3 penalty.
- This penalty is reduced to -1 for Luminous.
-\end_layout
-
-\begin_layout Subsubsection*
-Force
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dreamweaving!Weaving Skills!Force
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-One will triumphs over another, dictating the shape of the Dream.
- The strong still triumph over the weak, only in a contest of will and determina
-tion rather than muscle and steel.
- Force is the skill reflecting the use of raw willpower to enforce your
- will upon others or prevent them from affecting you as they wish.
- It is used for feats of strength, magic, or endurance, directly contesting
- your talents against another.
-\series bold
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-Example Actions:
-\series default
- Knock down a door.
- Stare someone down.
- Overpower someone with magic.
- Shove a door closed against a monster.
-\end_layout
-
-\begin_layout Subsubsection*
-Flow
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dreamweaving!Weaving Skills!Flow
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-The winds flow over the tallest mountain peaks and through the narrowest
- of passages.
- To yield does not mean to give up, merely to find another direction from
- which to act.
- Flow is the skill reflecting grace and the solving problems by working
- around them.
- It is used for moving gracefully through adversary, solving problems via
- trickery, or redirecting forces.
-\series bold
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-Example Actions:
-\series default
- Fly through a windstorm.
- Dance gracefully.
- Dodge a blow.
- Pick a lock.
-\end_layout
-
-\begin_layout Subsubsection*
-Learn
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dreamweaving!Weaving Skills!Learn
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-All knowledge was once unknown, and all the principles that our modern era
- was built on was once discovered by someone.
- Just because something isn't yet known isn't at all an obstacle.
- Learn is the skill reflecting discovery, experimentation and observation.
- It is used for discovering new truths or investigating mysterious circumstances.
-\series bold
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-Example Actions:
-\series default
- Intuit the meaning behind a riddle.
- Investigate a murder scene.
- Perform a scientific experiment.
- Predict the future from the stars.
-\end_layout
-
-\begin_layout Subsubsection*
-Lore
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dreamweaving!Weaving Skills!Lore
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-The world of today is built on the shoulder of giants.
- Every discovery, tradition, piece of art is merely the latest in a history
- lasting countless eras.
- Lore is the skill reflecting the wisdom and knowledge of the past, and
- the customs that allowed them to be discovered.
- It is used to apply a body of knowledge, remember the stories of the past,
- and draw new conclusions from old information.
-\series bold
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-Example Actions:
-\series default
- Hack a computer network.
- Diagnose a disease.
- Recall useful facts.
- Summon a creature from a fairy tale.
-\end_layout
-
-\begin_layout Plain Layout
-
-\end_layout
-
-\begin_layout Subsubsection*
-Heart
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dreamweaving!Weaving Skills!Connect
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Plain words alone were never enough to communicate the depths of one's own
- truth.
- Thus, we invented a thousand arts, a thousand ways to touch the souls and
- emotions of others.
- Heart is the skill reflecting expression and force of personality.
- It is used to convince others through heartfelt appeals, express one's
- truths to others, and protect one's own self against impositions.
-\series bold
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-Example Actions:
-\series default
- Write a poem.
- Convince someone of their own worth.
- Physically manifest emotions into magic.
- Unweave a charm cast upon one's own mind.
-\end_layout
-
-\begin_layout Subsubsection*
-Resonate
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dreamweaving!Weaving Skills!Resonate
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-More people walk the Earth than stars shine in the galaxy, each unique yet
- bound into a single whole.
- Together, they may become something greater than any of them could alone.
- Resonate is the skill reflecting connections between people and understanding
- of the greater whole.
- It is used to understand another's feelings, connect with another deeply,
- or see the broader picture beyond the details.
-\series bold
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-Example Actions:
-\series default
- Reach out to someone in need.
- Comfort your best friend.
- Understand the social dynamics of a business.
- Read the emotion behind a spell.
-\end_layout
-
-\begin_layout Subsubsection*
-Shape
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dreamweaving!Weaving Skills!Shape
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Shape is the principle of creation.
- It is used to create or fix things and engineer new designs.
-\series bold
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-Example Actions:
-\series default
- Design a building.
- Write a computer program.
- Repair a car.
-\end_layout
-
-\begin_layout Subsubsection*
-Shade
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dreamweaving!Weaving Skills!Shade
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Shade is the principle of concealment.
- It is used to deceive others from the truth and resonate with hidden truths.
-\series bold
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\series default
-
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Example Actions:
-\series default
-Hide your true feelings.
- Avoid being seen.
- Pickpocket someone's keys.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dreamweaving!Weaving Skills|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Ideals
-\begin_inset CommandInset label
-LatexCommand label
-name "Sec-Invocations"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Ideals|textbf
-\end_layout
-
-\end_inset
-
- Each Dream Kingdom was woven around an Ideal, a reflection of all the stories
- once dreamed by every person who once resided in it.
- Luminous may buy up to 5 dots in each Ideal, reflecting their understanding
- of the worldviews and emotions that underlie the symbols of the Kingdom.
-\end_layout
-
-\begin_layout Plain Layout
-To come to that understanding, a Luminous normally has to at least partly
- agree with the Ideal themselves.
- If they agree to the basic foundations of the Ideal, they may learn up
- to three dots of an Ideal intuitively.
- A Luminous who agrees with all its beliefs in at least vague terms (or
- is a member of the Kingdom) may learn all five dots of it intuitively.
- Beyond that, they must study extensively under a teacher or else glean
- the deeper meaning behind an Ideal through their
-\begin_inset CommandInset ref
-LatexCommand ref
-reference "sec:Echo"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
-.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status collapsed
-
-\begin_layout Plain Layout
-Pretty unchanged from P:tH on the surface level, although used far differently.
- For one, I try to not encourage arguments with the Storyteller over whether
- your character should really have four dots of Specchio, or whether she
- really aligns with tenet 2 of the Court's beliefs.
-
-\begin_inset Quotes xld
-\end_inset
-
-Your character might need a teacher for the Invocation
-\begin_inset Quotes xrd
-\end_inset
-
- is far easier a pill to swallow than
-\begin_inset Quotes xld
-\end_inset
-
-sorry your build doesn't work
-\begin_inset Quotes xrd
-\end_inset
-
-.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dreamweaving|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Nakama
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status collapsed
-
-\begin_layout Plain Layout
-TODO: Write this section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Merits
-\begin_inset CommandInset label
-LatexCommand label
-name "sec:Merits"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Subsection
-Modified Merits
-\end_layout
-
-\begin_layout Plain Layout
-Certain Merits are modified for Luminous characters.
- This covers merits found in the Chronicles of Darkness core, and the World
- of Darkness: Innocents book.
- Further adjustments may be needed for merits from other sourcebooks.
-\end_layout
-
-\begin_layout Subsubsection*
-Alternate Identity
-\end_layout
-
-\begin_layout Plain Layout
-A Luminous' Veiling inherently provides the protection Alternate Identity
- [CofD 50] normally provides at one dot.
- Luminous may take it for one less experience when establishing documentation
- for their Dream Form, and may not take it at one dot.
-\end_layout
-
-\begin_layout Subsubsection*
-Giant and Small-Framed
-\end_layout
-
-\begin_layout Plain Layout
-The Giant [CofD 47] and Small-Framed [CofD 49] merits do not apply to a
- Luminous' Dream Form.
- She may purchase the Giant merit for free if her Dream Form is Size 6,
- and may purchase the Small-Framed merit for free if her Dream Form is Size
- 4 or smaller.
-\end_layout
-
-\begin_layout Subsubsection*
-Unseen Sense
-\end_layout
-
-\begin_layout Plain Layout
-Characters may purchase the Unseen Sense merit [CofD 60] aligned to Will
- or Dreams.
-\end_layout
-
-\begin_layout Plain Layout
-Will may be used to detect Maou, transformed Luminous, and their powers.
- Dreams may be used to detect Asura, Incursions, transformed Luminous, other
- beings affiliated with the Dream, and any powers used by them.
-
-\end_layout
-
-\begin_layout Plain Layout
-Note that Dual Identity protects Luminous from being detected by either
- means in Mundane Form as long as they do not use any of their powers.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Update for Maou being split into another book.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Vice-Ridden and Virtuous
-\end_layout
-
-\begin_layout Plain Layout
-Neither Maou nor Luminous may purchase either Vice-Ridden or Virtuous [CofD
- 46], as they use different Anchors.
- The
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[subsec:Another-Dream]{Another Dream}
-\end_layout
-
-\end_inset
-
- merit does something similar, while being compatible with Luminous.
-\end_layout
-
-\begin_layout Subsubsection*
-Giant and Tiny (Innocents)
-\end_layout
-
-\begin_layout Plain Layout
-The Giant [WoD:I 104] and Tiny [WoD:I 105] merits do not apply to a Luminous'
- Dream Form.
- She may purchase the Giant merit for free if her Dream Form is of size
- 6.
- She may purchase the Tiny merit for free if her Dream Form is of Size 3.
-\end_layout
-
-\begin_layout Subsection
-Luminous Merits
-\end_layout
-
-\begin_layout Plain Layout
-These Merits may only be taken by Luminous.
-\end_layout
-
-\begin_layout Subsubsection*
-Another Dream (••)
-\begin_inset CommandInset label
-LatexCommand label
-name "subsec:Another-Dream"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
-Your character has a significantly different personality in her Dream Form.
- She has a different Dream or Wish in her Dream Form, and may use either
- Anchor in either form to defend against social maneuvering or supernatural
- abilities.
- She may still not recover Willpower from the same kind of anchor more than
- once in a scene.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Pretty simple.
- This acknowledges a rather common trope in magical girl works in a
-\begin_inset Quotes xld
-\end_inset
-
-quiet
-\begin_inset Quotes xrd
-\end_inset
-
- way.
- This is somewhat weaker than Vice-Ridden or Virtuous because supernatural
- anchors are already stronger baseline.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Childish (••)
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
- Your character appears as a younger child when transformed.
- She is of Size 3 in Dream Form, and gains a +3 bonus to any attempt to
- hide, go unnoticed, or other actions her size may help with.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Drawback:
-\series default
-Your character is treated as someone as old as she appears.
- She receives a -3 modifier to any attempt to physically intimidate another
- or pass as an adult (regardless of whether she is one).
-\end_layout
-
-\begin_layout Subsubsection*
-Dream's Rebuke (•••)
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
- Your character may retaliate against attempts to mentally influence her
- with her Echo.
- If she wins a Clash of Wills caused by Dreamer's Will, she may spend a
- Willpower to cause the opposing effect to become a Dramatic Failure.
-\end_layout
-
-\begin_layout Subsubsection*
-Innate Regalia (••)
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: How do I do this?
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
- Your character has a Regalia that is innate to her Dream Form.
- She automatically summons it when she transforms at no Mote cost.
- This merit may be taken a second time.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Drawback:
-\series default
- The Regalia cannot be disabled in any way.
- If it has variants, you must choose one when you take this merit – you
- cannot use other variants.
- When you take this merit, or when you gain further Upgrades, you must choose
- whether it applies to your Dream Form.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-A basic design trick.
- This lets you mechanically reflect a large variety of different physical
- forms, without the long list of supernatural merits Exalted has.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Paragon (•)
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
- Your character's Dream Form is particularly large, towering over most others.
- She is Size 6 in Dream Form, and gains a +2 bonus to any rolls to physically
- intimidate another, reassure someone that she can protect them, or other
- actions her size may help with.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Drawback:
-\series default
- Fitting into small spaces is difficult at best, and often impossible.
- Hiding is rarely an option.
- You take a -2 penalty to rolls to hide or go unnoticed.
-\end_layout
-
-\begin_layout Subsubsection*
-Silent Aria (••)
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
- Your character may hide their Aria in different forms of communication,
- such as a text message, spoken sentence, or piano song.
- This is not obviously supernatural, unlike Aria normally.
-\end_layout
-
-\begin_layout Subsubsection*
-Tomoyo's Touch (•)
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: How do I do this?
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
- Your character may appear in whatever outfit she wishes when she transforms
- into her Dream Form.
- She still looks to be the same person, just in a different outfit.
- This does not let her hide supernatural features, except by covering them
- with clothes.
-\end_layout
-
-\begin_layout Subsubsection*
-Youthful (•)
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
- Your character is diminutive when transformed.
- She is Size 4 in Dream Form, and gains a +2 bonus to any rolls to hide,
- or other actions her size may help with.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Drawback:
-\series default
-Your character might be overlooked or not taken seriously by some people.
- She takes a -2 penalty to rolls to physically intimidate or threaten others.
-\end_layout
-
-\begin_layout Subsection
-Mundane Merits
-\end_layout
-
-\begin_layout Plain Layout
-These merits are entirely mundane, and are open to any character type.
-\end_layout
-
-\begin_layout Subsubsection*
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Mundane Merits.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Luminous aren't the only ones who get it, who are empathic enough to be
- hurt by it.
- Making Sensitivity a mundane merit is important for Luminous Hope economy,
- and pushes the themes that...
- well.
- There are just people like that out in the world, magical or not.
- They just have to find each other.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\noindent
-\align center
-\begin_inset Flex LumChapQuote
-status open
-
-\begin_layout Chapter
-Chapter X: The Power of Hope
-\begin_inset CommandInset label
-LatexCommand label
-name "Chapter-PowerOfLove"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: This section will be removed eventually.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-All Luminous must draw their magic from their imagination – whether they
- were lost in their own dreams, or learned to be so after their Blossoming.
- In an act of will, they call the form they take in those dreams into reality.
- When that alone isn't enough to overcome the world's woes, they turn to
- their greater powers.
- In further acts of will, they project more of their Dream into the walking
- world.
-\end_layout
-
-\begin_layout Standard
-Through their Regalia, the Luminous weave further extensions of their will
- into their Dream Form, manifesting as shining arms, auras of light or wings
- of stardust.
- Through their Domains, the Luminous shape not only their own being but
- the world around them, commanding fire and winds dance to their touch.
- Through their Charms, the Luminous draw the ways and concepts of the Dream
- into reality, asking the world follow the laws of Dream over reality.
-\end_layout
-
-\begin_layout Standard
-All forms of Luminous magic are innately Weaving Actions.
- They aren't mundane acts, but rather ways to imagine and then Weave those
- imaginings into the waking world.
-\end_layout
-
-\begin_layout Section
-Clash of Wills
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Update Clash of Wills for new power structure.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-Sometimes, opposing supernatural beings will use their powers in ways where
- both can't succeed at the same time and it isn't clear which ability should
- trump another.
- When the effects of supernatural abilities clash in this way, it triggers
- a Clash of Wills.
-\end_layout
-
-\begin_layout Standard
-Each Luminous involved rolls Reverie + the highest Invocation involved in
- the power.
- The player who rolls the highest wins, and their ability takes effect.
- If no Invocations can be applied to the power, use the Luminous' highest
- Invocation instead.
- On a tie, reroll the contest until one player rolls more successes than
- each other player.
- Other types of supernatural being have their own dice pools for Clash of
- Wills, which can be found in their source books.
-\end_layout
-
-\begin_layout Standard
-Characters may spend Willpower to bolster the contested roll, but only if
- they are physically present and aware that their powers are clashing.
- Certain powers, such as those with exceptionally long durations, are more
- enduring in a clash.
- Day-long effects add one die to the clash roll, week-long effects add two,
- month-long three, and effects that could last a year or longer add four.
-
-\end_layout
-
-\begin_layout Section
-Evocations
-\end_layout
-
-\begin_layout Standard
-The Dream is woven of the light of all of humanity.
- Memories, emotion and stories melded together into a single unimaginable
- world.
- Through their Evocations, the Luminous draw a small thread of its light
- into the waking world, overturning its laws with those of the Dream.
- For an ephemeral moment, the stories and hope they see in their dreams
- may exist in their waking life too.
-\end_layout
-
-\begin_layout Standard
-Even if they aren't truly real as the powers of other supernatural beings,
- those fleeting moments are all the Luminous need, in the end.
- The stories they layer over the waking world allow them to do impossible
- things still, even if all traces of their magic fade back into illusion
- when all is done.
-\end_layout
-
-\begin_layout Subsection
-Creating Evocations
-\end_layout
-
-\begin_layout Standard
-Evocations are woven out of the
-\end_layout
-
-\begin_layout Subsubsection*
-Passive Evoking
-\end_layout
-
-\begin_layout Subsubsection*
-Active Evoking
-\end_layout
-
-\begin_layout Subsection
-Transience
-\end_layout
-
-\begin_layout Standard
-Evocations, and all their direct effects upon the world are a story.
- Stories bright enough to overturn the world's law for a moment, perhaps,
- but stories nevertheless.
- When they fade, all their direct disappear as if they were never cast.
- Videos of the magic fade as if nothing happened – leaving only the barest
- traces superimposed as if pasted on top to explain truly impossible actions.
- Even wounds and apparent death caused by a Luminous' magic fades like a
- dream when all is said and done.
-\end_layout
-
-\begin_layout Standard
-An Evocation automatically fades at the end of the Scene in which it were
- cast, and may be ended prematurely by its caster by spending a Willpower.
-\end_layout
-
-\begin_layout Standard
-Only a precious few of an Evocation's effects can remain when it ends.
- Memories of the event, and any mental changes created by them are not affected.
- Nor are effects wrought upon a Luminous' Dream Form or other Dreamborn
- – as they were never real in the first place.
- Otherwise, to make permanent changes, the Luminous must confirm her magic
- with mundane action – after all, those are still
-\emph on
-real
-\emph default
- to the waking world, even if they were only possible because of an illusion.
-\end_layout
-
-\begin_layout Standard
-Though a Luminous couldn't simply banish toxins from the soil, she could
- collect them into a pool with her magic, then collect them in a bottle.
- She couldn't teleport the items out of a safe, but she could blow off the
- door and simply carry them off.
- And well...
- when words fail and fights break out, she may ensure her opponent stays
- dead as any mortal may.
-\end_layout
-
-\begin_layout Section
-Charms
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write updated Charms section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Ideal List
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Subsection
-Rosa
-\end_layout
-
-\begin_layout Plain Layout
-Rosa is the
-\end_layout
-
-\begin_layout Subsection
-Prisma
-\end_layout
-
-\begin_layout Plain Layout
-Prisma is the Ideal of Ildathach, born out of the will to outshine the world
- itself, the shining light of one's innermost truths.
- It encourages those who follow it to never hide their true dreams, and
- shine as brightly as they can without compromise.
-\end_layout
-
-\begin_layout Subsubsection*
-Colors (•)
-\end_layout
-
-\begin_layout Plain Layout
-Prisma asks its wielders to never forget how every person and everything
- are special at their core.
- No matter how much the world tries to bury their colors, they could always
- be reawakened.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Luminance -:
-\series default
- Colors allows a Luminous to manipulate literal color and summon a colorful
- prismatic light with Elements.
- This can be used to light dark spaces, inflict the Blinded tilt [CofD 281],
- or similar effects.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Luminance •:
-\series default
- Prisma may be Evoked to draw on the best qualities of things.
-\end_layout
-
-\begin_layout Subsubsection*
-Radiance (••)
-\end_layout
-
-\begin_layout Subsubsection*
-Names (•••)
-\end_layout
-
-\begin_layout Plain Layout
-The Dream describes all things someone or something is through its Name.
- The Sidhe may reverse that relationship, changing a name to change what
- it names.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Controlling Skill:
-\series default
- Heart
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-1 Success:
-\series default
- Change a single property of the target temporarily.
- A knife may become dull, or a tree branch sharp enough to pierce skin.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-2+ Successes:
-\series default
- Replace the target's Name with another.
- Anyone who interacts or sees it does not recognize it as anything other
- than what it is named for, even if its properties are completely different.
- A pencil made into a calculator is clearly broken, a person made into a
- slob is still avoided by her peers.
-\end_layout
-
-\begin_layout Plain Layout
-Anyone who experiences this discrepancy may make an Intelligence + Wits
- check to pierce the illusion.
- Each additional success invested into this effect inflicts a penalty of
- -2 onto that check.
-\end_layout
-
-\begin_layout Subsubsection*
-Change (•••)
-\end_layout
-
-\begin_layout Subsubsection*
-Defiance (••••)
-\end_layout
-
-\begin_layout Subsubsection*
-Creation (•••••)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Domain List
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Subsection
-Elements
-\end_layout
-
-\begin_layout Plain Layout
-This Domain allow Luminous to shape the world around them.
- Rather than dividing the world into individual objects or other pieces,
- Elements shapes the world at the level of materials and substances.
-\end_layout
-
-\begin_layout Plain Layout
-With it, Luminous may cause the wood of doors or neat gardens to grow wildly
- to entangle someone, or lash out against someone with a whip of water.
-\end_layout
-
-\begin_layout Plain Layout
-Self-willed beings do not fall under the domain of Elements.
- To the Dream, they are something more than simple matter, defining the
- world rather than being defined by it.
-\end_layout
-
-\begin_layout Subsubsection*
-Elemental Weaving (•)
-\end_layout
-
-\begin_layout Plain Layout
-The Luminous touches the elements around her, wielding them alongside her
- Weaving.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Controlling Attribute:
-\series default
- Finesse
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-1+ Successes:
-\series default
- Your character maintains control of an amount of the substance, using it
- as a tool.
- This provides a +1 equipment bonus to further Weaving Actions, and can
- serve as
-\end_layout
-
-\begin_layout Plain Layout
-This requires she have an element able to control the physical element being
- manipulated, rather than an abstract property of it.
-\end_layout
-
-\begin_layout Subsection
-Forms
-\end_layout
-
-\begin_layout Plain Layout
-This Domain allows the Luminous to shape the bodies and forms of any self-willed
- being, weaving the magic of the Dream into them.
-\end_layout
-
-\begin_layout Plain Layout
-With it, Luminous may transform themselves into mermaids to explore the
- seas, or grow wings of light to explore the skies.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Regalia
-\end_layout
-
-\begin_layout Standard
-With their Regalia, the Luminous weave superhuman abilities and touches
- of magic into their Dream Form.
- Even when they appear to be equipment and shining arms, a Luminous' Regalia
- are not truly separate from her.
- Her sword feels like as much part her as her lace wings, and she wields
- it with an almost surreal fluidity.
-\end_layout
-
-\begin_layout Standard
-As the are extensions of her Dream Form, Regalia do not function for anyone
- other than the Luminous who summoned them, and dissolve into motes of light
- a short moment after they leave their presence.
- Disarming Luminous is rarely useful, as they may reflexively recall any
- Regalia they have lost on their turn at no cost.
-\end_layout
-
-\begin_layout Standard
-Luminous may summon Regalia when she transforms into her Dream Form or as
- a reflective action at the start of each turn.
- Regalia each have a base effect, and multiple Upgrades or Variants.
- Upgrades enhance the base effect of the Regalia, and Variants replace it
- – hence, only one Variant may be used at a time.
-\end_layout
-
-\begin_layout Standard
-Each Regalia costs a single Mote to summon, and a further Mote at the beginning
- of each new scene in which she wants to maintain it.
- Luminous may furthermore pay a single Mote to change the upgrades or variants
- she has active on a Regalia or desummon one at no cost.
-\end_layout
-
-\begin_layout Section*
-Regalia List
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Subsection
-Binary Star
-\end_layout
-
-\begin_layout Plain Layout
-Luminous find themselves needing to be in two places at once to maintain
- their secrets.
- Thankfully, they can.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- The Luminous splits her Dream Form into two bodies, dispersing her awareness
- between them.
- This is disorienting and distracting to say the least, but she can often
- remain functional enough to at least get the job done.
- One of the bodies may be her Mundane Form, but this effect is only cosmetic.
- She is treated as if she were in Dream Form, albeit still with the protection
- of Dual Identity.
-\end_layout
-
-\begin_layout Plain Layout
-Both bodies share a single bar of Dream Health, and she may choose one of
- her bodies to return to when she reverts to Mundane Form for any reason.
- Regalia must be summoned independently for both bodies.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Drawback:
-\series default
- The Luminous loses 10-again on all actions, takes a -3 penalty to all mundane
- actions, and suffers a -1 penalty on even Weaving Actions.
- In combat or other stressful situations, she may only take Instant Actions
- with one of her bodies each turn.
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: True Focus
-\end_layout
-
-\begin_layout Plain Layout
-Luminous do not shy away from even the strangest dream, weaving them all
- the same as any other.
- This is no different.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Brillare or Prisma •••
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
-The Luminous suffers no penalties to her Weaving Actions.
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Workforce
-\end_layout
-
-\begin_layout Plain Layout
-Sancus teaches the value in the fruits of labor, and see further value in
- a Regalia normally only to cover for one's own absence.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Accordi •
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- The Luminous may perform any physical tasks she sets both her bodies to
- in half the time.
- This halves the roll time for relevant extended actions.
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Phalanx
-\end_layout
-
-\begin_layout Plain Layout
-The coordination required for military tactics takes quite an amount of
- training to achieve.
- Of course, one way to cut it short is to be your own army.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Accordi •••
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- Coordinating with herself, the Luminous pins down her opponents or otherwise.
- Once a turn in combat, she may assist her other body's actions with a reflexive
- teamwork action.
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Twin Blades
-\end_layout
-
-\begin_layout Plain Layout
-Gathering all her focus, the Legionary pins down her target with perfect
- coordination.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Accordi •••••
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- Once per scene in combat, the Legionary may spend a Willpower to make a
- separate instant action with both her bodies.
-\end_layout
-
-\begin_layout Subsection
-Wings of Light
-\end_layout
-
-\begin_layout Plain Layout
-So many people dream of seeing the skies as the birds do.
- The Luminous too do so, summoning wings or veils of wind to take to the
- skies.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- The Luminous may fly freely in the air, and has a species factor of 10
- to her speed while flying.
- She may bring a single person with her by taking their hand, and extending
- her magic of flight to her partner.
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Evasive Tactics
-\end_layout
-
-\begin_layout Plain Layout
-Flowing with the winds, the Luminous dodges attacks aimed at her with unnatural
- fluidity.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Caeli or Flori •••
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- When flying, the Luminous may apply Defense against ranged attacks.
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Violence's Reward
-\end_layout
-
-\begin_layout Plain Layout
-Konohana believes violence to be a last resort to be shunned.
- Thus, she bids the winds teach the lesson to all who attempt to harm her.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Flori •••••
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- When successfully dodging an ranged attack, the Luminous may redirect it
- back at its source.
- She rolls for the attack as if it were her own.
- This effect may only be used once a turn.
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Rainbow Burst
-\end_layout
-
-\begin_layout Plain Layout
-Why fly in the skies if you can't do anything with it? To a Sylph, flight
- can simply serve as a way to get where she needs to be.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Caeli •••••
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- By spending a Mote, the Luminous may cloak herself in a veil of light,
- traveling across the skies with great speed.
- She uses the vehicle rules to move [CofD 98-99].
- Her safe speed is [Power + Finesse + Flow] * 15 and in crashes, she always
- counts as the light object.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section*
-Charm List
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Subsection
-Resonant Truth
-\end_layout
-
-\begin_layout Plain Layout
-In our dreams, we remember things we never dreamed, and are merely part
- of its story.
- Likewise, the Luminous may ask of the world to show them things as in those
- dreams.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Cost:
-\series default
- 1 Mote
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Keywords:
-\series default
-Sensory, Networked, Intimacy, Veiled
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Dice Pool:
-\series default
- Finesse + Resonate - the target's Composure
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Action:
-\series default
- Instant
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Success:
-\series default
- The Luminous may ask a question of the Dream for every success they roll,
- glimmering information about the target's current situation.
- This manifests as a vague dream-like impressions, but it does answer her
- questions in broad terms.
- She may not cast Echoing Truth again on the target for a scene./
-\end_layout
-
-\begin_layout Itemize
-What general emotion are they feeling currently?
-\end_layout
-
-\begin_layout Itemize
-Are they currently hurt or in danger?
-\end_layout
-
-\begin_layout Itemize
-Are they under an obvious mental influence of any sort?
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Exceptional Success:
-\series default
-Successes are their own reward.
-
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Failure:
-\series default
- The Luminous learns nothing of her target.
- She may not cast Echoing Truth again on the target for a day.
-
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Dramatic Failure:
-\series default
- The Luminous learns nothing of her target, and they become aware of your
- attempt to read their story.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-A simple Charm with powerful applications.
- The base ability here is weaker than with most Charms, because it works
- with any Invocation.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Prismatic Echo
-\end_layout
-
-\begin_layout Plain Layout
-Drawing on the lessons behind her on Invocations, the Luminous gleams deeper
- truths from the Dream.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Any Invocation •••
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- The Luminous may ask addition questions of the Dream.
- This Upgrade may be applied multiple times, each time with an different
- Invocation.
- Every Invocation you apply this Upgrade with allows you to ask a different
- set of questions.
-\end_layout
-
-\begin_layout Itemize
-Is there anyone or anything here they feel strongly about?
-\end_layout
-
-\begin_layout Itemize
-Are the target a supernatural being of any kind?
-\end_layout
-
-\begin_layout Itemize
-(Rosa) What is an organization or formal social group they have strong ties
- to?
-\end_layout
-
-\begin_layout Itemize
-(Rosa) Who do they consider their direct superior or direct subordinate?
-
-\end_layout
-
-\begin_layout Itemize
-(Solare) Who is a person they love, and how do they feel about them?
-\end_layout
-
-\begin_layout Itemize
-(Solare) What Aspiration or other similar long-term goal is closest to their
- mind right now?
-\end_layout
-
-\begin_layout Itemize
-(Ricordo) What memory or person could they not stand to lose?
-\end_layout
-
-\begin_layout Itemize
-(Ricordo) What would they consider their ideal paradise for themselves?
-
-\end_layout
-
-\begin_layout Itemize
-(Flori) What is a way in which they are not willing to change, and one way
- in which they are?
-\end_layout
-
-\begin_layout Itemize
-(Flori) How do the spirits of their house and gardens view them?
-\end_layout
-
-\begin_layout Itemize
-(Prisma) What is their preferred name, and what is an alternative name they
- are known by?
-\end_layout
-
-\begin_layout Itemize
-(Prisma) In an ideal world, what kind of life would they live?
-\end_layout
-
-\begin_layout Itemize
-(Brillare) What is one of their greatest competencies?
-\end_layout
-
-\begin_layout Itemize
-(Brillare) Who is a person who taught them, or they have taught something
- important?
-\end_layout
-
-\begin_layout Itemize
-(Accordi) Who is a person they have harmed or broken a promise to recently?
-\end_layout
-
-\begin_layout Itemize
-(Accordi) Who is a person they rely on for comfort and support in dark times?
-\end_layout
-
-\begin_layout Itemize
-(Caeli) What people or groups do they think of themselves as part of first
- and foremost?
-\end_layout
-
-\begin_layout Itemize
-(Caeli) What is a restriction or rule they chafe against in their daily
- life?
-\end_layout
-
-\begin_layout Subsubsection*
-Variant: Light of Truth
-\end_layout
-
-\begin_layout Plain Layout
-Rather than gleaning scattered truths, the Luminous calls upon the Dream
- to answer a single piercing questions.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Any Invocation •••••
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Cost:
-\series default
- 1 Willpower, 3 Motes
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Keywords:
-\series default
- Sensory, Networked
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Dice Pool:
-\series default
- Finesse + Resonate - target's Composure
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Action:
-\series default
- Instant
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Success:
-\series default
-The Luminous learns the answer to a single question in detail.
- Rather than vague impressions, she learns the answer in full and truthful
- detail.
- The target likewise gains an vague intuitive impression of the question
- asked and who did so.
-\end_layout
-
-\begin_layout Itemize
-What kind of supernatural being is the character, and how would others of
- their kind classify them?
-\end_layout
-
-\begin_layout Itemize
-(Rosa) What is the greatest secret they know about an organization they
- are a part of?
-\end_layout
-
-\begin_layout Itemize
-(Solare) Who are all the people they have Connected or Strong Intimacy with?
-
-\end_layout
-
-\begin_layout Itemize
-(Ricordo) How will they be remembered if they passed away now?
-\end_layout
-
-\begin_layout Itemize
-(Flori) What stories would the spirits tell of them?
-\end_layout
-
-\begin_layout Itemize
-(Prisma) What is their true name, and what other names are they known by?
-
-\end_layout
-
-\begin_layout Itemize
-(Brillare) What is one thing they are hiding from you?
-\end_layout
-
-\begin_layout Itemize
-(Accordi) How does the community they are a part of think of them?
-\end_layout
-
-\begin_layout Itemize
-(Cieli) How would they describe their true self, if they knew of its entirety?
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Exceptional Success:
-\series default
-The target is not made aware of your question.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Failure:
-\series default
- You learn nothing of the target.
- You may not use Light of Truth on the target for a month.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Dramatic Failure:
-\series default
- Your attempt backfires.
- Your target learns of the answer to the question you asked, as if they
- had used Light of Truth against you.
-\end_layout
-
-\begin_layout Subsection
-Shining Vow
-\begin_inset CommandInset label
-LatexCommand label
-name "subsec:Shining-Vow"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-The Luminous reaches out with her Echo as she speaks a promise.
- Her magic conveys her own feelings about the promise unerringly, showing
- the world the resolve that lies behind her words.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Cost:
-\series default
- 1 Willpower, 1 Mote
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Keywords:
-\series default
- Sensory, Networked, Veiled
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Dice Pool:
-\series default
- None
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Action:
-\series default
- Instant
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Duration:
-\series default
- Indefinite
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- Anyone the Luminous spoke her promise to becomes fully aware of her sincerity.
- This can serve as Soft Leverage in Social Maneuvering, or provide an appropriat
-e bonus to a social roll.
-\end_layout
-
-\begin_layout Plain Layout
-Regardless, she is magically binds her to fulfill own promise, replacing
- one of her Aspirations.
- This Aspiration has the same benefits as those from a Sensitivity trigger,
- and does not fall under its cap.
- If she abandons her promise (including by replacing the Aspiration), or
- acts intentionally against its spirit, the Aspiration ends and she takes
- a box of severe Hope damage and gains a Hope condition.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: The Hope recovery from this is probably too strong.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-This Charm fails if she does not mean her promise genuinely.
- Anyone present becomes aware of her lack of resolve, and it does not bind
- her to her own empty promise.
- Furthermore, the Charm may only be used to seal promises to do a specific
- action, not anything more complex.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-A very magical girlish way to seal your own promises.
- Royal Witness in P:tH was fun, but things like this...
- feel more by the genre.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Knight's Code
-\end_layout
-
-\begin_layout Plain Layout
-The Nobility of Avalon see their highest calling as that to protect those
- in need, and that vow carries a deep weight for them beyond simple sincerity.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Rosa •
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
-When a Noble uses Shining Vow to promise to protect another or relieve them
- of an ill that has befallen them, she may grant the Inspired condition
- aligned to the ideals of Avalon to all those who hear her promise.
-\end_layout
-
-\begin_layout Subsubsection*
-Variant: Royal Witness
-\end_layout
-
-\begin_layout Plain Layout
-Contracts and agreements form the basis of any organized society.
- Declaring that she will bare witness to an oath, a Noble lays bare the
- true sincerity behind the it.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Rosa •••••
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Cost:
-\series default
- 1 Willpower, 1 Mote per participant
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Keywords:
-\series default
- Sensory, Networked
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Dice Pool:
-\series default
- None
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Duration:
-\series default
- Indefinite
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- Any participants who made statements of intent meant to convince another
- become a target of the Charm.
- If all participants are genuine and sincere in their intentions, the Charm
- binds them all magically to fulfill their own duties.
- Each participant replaces one of their Aspirations as if they had used
- Shining Vow themselves.
- If one or more of the participants do not intend to uphold their end of
- the oath, the Charm reveals their deception to all involved parties, and
- has no further effects.
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Although...
- Invocations are still allowed to shift the genre.
- :)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Binding Oaths
-\begin_inset CommandInset label
-LatexCommand label
-name "subsec:Upgrade:-Binding-Oaths"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-The Prismatic understand the true power of promises.
- Drawing on the stories of the fae, they bind their own will to their promises.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Prisma •
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Additional Cost:
-\series default
- 1 Mote
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- You may seal promises to behave in a certain way, avoid certain actions,
- or other more abstract restrictions.
- When making such a promise, she gains the
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[sec:Sealed-Vow-(persistent)]{Sealed Vow}
-\end_layout
-
-\end_inset
-
- Condition instead of replacing an Aspiration.
-\end_layout
-
-\begin_layout Subsubsection*
-Variant: Sealing Thread
-\begin_inset CommandInset label
-LatexCommand label
-name "subsec:Variant:-Sealing-Thread"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-One does not make promises causally in the presence of the fae, nor those
- who draw on their stories.
- The Sidhe weaves a binding of dreams upon those who make careless vows.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Prisma •••••
-\series bold
-
-\begin_inset Newline newline
-\end_inset
-
-Cost:
-\series default
- 1 Willpower, 1 Mote
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Keywords:
-\series default
- Sensory, Networked, Veiled
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Dice Pool:
-\series default
- None
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Duration:
-\series default
- Indefinite
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- The Sidhe binds someone who makes a statement of intent in her presence
- to their word, regardless of whether they meant it or not.
- They gain the
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[sec:Sealed-Vow-(persistent)]{Sealed Vow}
-\end_layout
-
-\end_inset
-
- Condition relating to their promise.
-\end_layout
-
-\begin_layout Subsubsection*
-Variant: Wyrd-Bound Vow
-\end_layout
-
-\begin_layout Plain Layout
-The oaths of the Luminous are mere whispers on the wind compared to bound
- by Wyrd.
- A Dreamer may weave her power with that of the Wyrd, binding herself forever
- to an Oath with the fae.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Wyrd Origin or Prisma •
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Cost:
-\series default
-Special (see text)
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Keywords:
-\series default
-Sensory, Veiled
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Dice Pool:
-\series default
-None
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Duration:
-\series default
- Indefinite
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- The Luminous joins herself to an Wyrd-bound Oath initialized by a Changeling
- or stranger being of Faerie.
- This uses the usual rules found on pages 212-214 of
-\emph on
-Changeling: the Lost 2e
-\emph default
-.
- Luminous spend Motes instead of Glamour to seal such promises, and must
- draw those Motes from Hope instead of a Mote Pool.
- They may not initiate such Oaths without a Changeling's help – the normal
- powers of Shining Vow are the most they can do on their own.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Little things like this make crossover games far more interesting and fun,
- without being significantly in the way of normal play.
- Would recommend.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\noindent
-\align center
-\begin_inset Flex LumChapQuote
-status open
-
-\begin_layout Chapter
-Chapter 4: The Sea of Stars
-\end_layout
-
-\begin_layout Plain Layout
-\noindent
-\align center
-
-\emph on
-“Did you count the stars or something?”
-\begin_inset Newline newline
-\end_inset
-
-“We don’t have to count them,” Meg said.
- “They just need to be known by Name.”
-\begin_inset Newline newline
-\end_inset
-
-
-\emph off
-
-\begin_inset VSpace medskip
-\end_inset
-
-Madeleine L'Engle,
-\series bold
-A Wind in the Door
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-The Dream
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write this section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-Nomenclature
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Other supernatural beings and occult experts have their own name for the
- Dream, and their own views of its structure.
- In general, compared to them, the Luminous prefer simple plain language
- terms, or ones drawn from popular culture over the more formal language
- most of them employ.
-\end_layout
-
-\begin_layout Plain Layout
-Maou, Mages, and human scholars of the Astral use very technical terms for
- the Dream, making literature references to esoteric concepts.
- They see the Astral as a journey from the world below, into ever more true
- worlds above – from personal dreams, to the higher truths of humanity,
- to the higher truths of the world, and to more esoteric things beyond.
- They refer to a Soulspace as a
-\emph on
-Oneiros
-\emph default
- (plural
-\emph on
-Oneiroi
-\emph default
-), the Dream as the
-\emph on
-Temenos
-\emph default
-, the Foundation as the
-\emph on
-Omphalos
-\emph default
- or Boundary Stone, and the World Dream as the Anima Mundi.
- They call the Dreamborn (including Luminous, really)
-\emph on
-Goetia
-\emph default
- and do not typically draw the distinction between Dreamborn and Actors.
-\end_layout
-
-\begin_layout Plain Layout
-The Begotten use plain language terms similar to the Luminous, mixed with
- the more formal terms of human academics.
- They are home in the Primordial Dream, a layer deeper than most Luminous
- ever touch upon, and their perspective sees much of the Dream the Luminous
- know of as
-\begin_inset Quotes xld
-\end_inset
-
-above
-\begin_inset Quotes xrd
-\end_inset
-
- their own dream.
- To them, the Dream as the Luminous call it and the Sea of Stars are the
- Bright Dream.
- The Foundation is the Cave, and the World Dream is the Mother's Land.
- They share the Luminous terms of Actors and Dreamborn.
- For everything else or when they need to make finer distinctions, they
- tend to use the same terms as human scholars.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Dream Form
-\end_layout
-
-\begin_layout Standard
-A Luminous' Dream Form is nothing truly unique in a world of dreams.
- All visitors in the Dream (or other mental spaces) manifest a Dream Form
- rather than their physical bodies.
- The Dream Forms of mortals (and most other kinds of supernatural beings)
- have their own limitations, however, compared to those of the Luminous:
-\end_layout
-
-\begin_layout Itemize
-Instead of using the highest of his attributes, a mortal's Dream Attributes
- are based on his mental attributes.
- He uses Intelligence for Power, Wits for Finesse, and Resolve for Resistance.
-\end_layout
-
-\begin_layout Itemize
-Mortals suffer wound penalties to Dream Health as usual.
- Neither Luminous or mortals have any protection against physical attacks
- in the Dream, as all attacks are partly magical in a sense.
-\end_layout
-
-\begin_layout Itemize
-Mortals cannot perform Weaving Actions, have no Weaving Skills, and do not
- have Dual Identity.
- As such, they add Athletics instead of Flow to their Defense.
-\end_layout
-
-\begin_layout Standard
-In addition, Luminous Transformation works differently in the Dream.
- They treat their Dream Form as their default form, and must roll in order
- to transform into their Mundane Form.
- They lose none of their powers or abilities in Mundane Form, but still
- has the benefits of Dual Identity and is still affected by supernatural
- powers as if she were a mortal.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-This is just Beast/Changeling/Mage's Dream Form, of course.
- Standard mechanic, but explained in terms of the Luminous Dream Form in
- this system due to how central it is for the main splat.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Dream Combat
-\end_layout
-
-\begin_layout Standard
-The Dream is not quite a peaceful place.
- Conflict happens in every world, for better or worse.
- ...
- and, just like in the waking world, sometimes there is no option but to
- force your way through another.
-\end_layout
-
-\begin_layout Standard
-You could fight in a dream the same way you do in reality.
- You pull out a sword, slicing away at your opponent's (dream) flesh.
- But...
- a Luminous sees deeper by nature.
- After all, she is in part a native of the Dream.
- A sword is mere a symbol for imposing one's will on another.
- The wounds the sword inflicts are an unmistakable mark of your will on
- another – they cannot simply imagine it away, because they were not the
- one to imagine it in the first place.
-\end_layout
-
-\begin_layout Standard
-Instead of a sword, a Luminous could wield a cutting argument, imposing
- on her target's mind in a way that reaches beyond mundane persuasion.
- She could weave a story of an party all too loud for the introvert, forcing
- them to retreat.
- A dream weapon only has to be a reflection of one's will, and the wounds
- it inflicts any mark that cannot simply be imagined away.
-\end_layout
-
-\begin_layout Standard
-That is the heart of dream combat.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-It always felt weird to me that dream combat in Mt:Aw mostly boiled down
- to the same as physical combat.
- Changeling is better with Shifts and such mechanics, by far.
-\end_layout
-
-\begin_layout Plain Layout
-In my case, I'm using mechanics inspired by Shaping Combat in the Graceful
- Wicked Masques splatbook for Exalted 2e and to a latter extent how combat
- flows in Exalted 3e.
- So, I suppose, this is the part where I go full Jenna Moran.
- Compared to that system, this is simplified and more abstract, but it is
- still the core inspiration.
-\end_layout
-
-\begin_layout Plain Layout
-Dream combat isn't brutal like combat in the waking world, but that doesn't
- mean it isn't scary in its own ways.
- After all, your soul is laid bare to your opponent's will should you fail.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Intent
-\end_layout
-
-\begin_layout Standard
-In dream combat, intent doesn't simply give focus to why a fight is happening
- – it is the fundamental basis of the world itself.
- When someone resorts to force in the Dream, they initiate Dream Combat,
- and all participants must declare their Intent.
- Intent determines their win condition, and the kind of story they must
- tell to achieve it.
-\end_layout
-
-\begin_layout Standard
-If you wish to destroy a Goetia you don't like, you're probably limited
- to a story of violence of one sort or another.
- If you simply want to get past a door guard unharmed, you have far more
- options.
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: aaaa.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Notions
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Notions section; the Luminous Token-like.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Fading
-\end_layout
-
-\begin_layout Standard
-When they Blossom, the Luminous become living dreams.
- Though those dreams never truly stop being human at their heart, they are
- still what will remain of the Luminous at the very end.
- As long as their dreams live, they do too, even when their mundane body
- withers away from time.
-\end_layout
-
-\begin_layout Standard
-If a Hopeful dies in her Mundane Form while still able to transform, she
- may transform one last time, burning away her Mundane Form entirely in
- the process.
- She immediately refills her Motes Pool and heals all Hope damage.
- Her physical body is lost to her and she begins to Fade.
- The same may happen if she retreats into the dream and lets her mundane
- body wither away, or simply outlives her natural lifespan while transformed.
-\end_layout
-
-\begin_layout Standard
-Regardless of how it comes to be, the Luminous begin to dissolve into the
- Dream, as the stray thoughts of humanity and foreign emotions lap at the
- edges of their mind.
- They anchor themselves against those tides by force of will, clinging tight
- to those they love, to the place they know they have in the world.
- Hope sustains them in the same way food and air does a mundane human.
-\end_layout
-
-\begin_layout Standard
-Fading Luminous no longer regain Willpower form rest, and suffer a box of
- severe Hope damage every day.
- Should their entire Hope track be filled with severe Damage, their will
- dissipates fully into the Dream and their body dissolves into motes of
- light.
- The same occurs if their Dream Health is exhausted, or they suffers the
- Soul Shocked Condition for any other reason.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-...
- a final plot beat for a Luminous at the end of their story, and a long-term
- roleplaying opportunity.
- A name call back to the original pitch for Princess: the Hopeful, at that.
-\end_layout
-
-\begin_layout Plain Layout
-Physical realities such as old age, dying, or not having a soul don't quite
- affect the Luminous nearly as hard as they should.
- After all, they are people who have become dreams.
- Still, it's not...
- exactly easy to do.
- They just fade away if they run out of Hope, and the constant Severe Hope
- damage makes it hard.
-\end_layout
-
-\begin_layout Plain Layout
-On base Intimacy mechanics alone, they can still only clear one Severe damage
- a day – breaking even in the process.
- It takes the Take Their Hand power from Sensitivity to get ahead of existing
- Severe damage.
- Difficult but possible, as intended.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-Elder Luminous...?
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-While they can theoretically live indefinitely, no Luminous older than a
- century and a half or so have shown themselves to the broader community.
- Some say it's because of how difficult it is for a Luminous to hang on,
- especially as their friends pass away with the passage of time.
- Before the internet and the Information Age, finding others who got it
- was always a struggle.
-\end_layout
-
-\begin_layout Plain Layout
-Perhaps a few group of truly elder Luminous have hidden themselves away
- in some corner of the Dream or some deep forest together.
- A close-knit Nakama of elder Luminous may indeed be able to sustain themselves
- like that.
- But...
- if they exist, they've certainly since secluded themselves away or chosen
- to guide the world from the shadows as the Maou do.
- Others say even that's unlikely – that such isolation would itself tear
- at the Luminous and that they wouldn't survive like that.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-The Lucid
-\end_layout
-
-\begin_layout Standard
-The Dream Kingdoms are not only inhabited by the Luminous.
- The vast majority of those who came to dream in their grounds never Blossom,
- never realize that there is more to it than a particularly stable recurring
- dream.
-\end_layout
-
-\begin_layout Section
-Young Luminous
-\end_layout
-
-\begin_layout Standard
-Far too many Hopeful do not have the luxury of waiting until adulthood to
- grasp the power of the Dream.
- The cruelties of the world always start far too early.
- Especially compared with other types of supernatural beings, Luminous tend
- to Blossom very early, with all the complications and benefits it comes
- with.
- On one hand...
- becoming something else is too often effectively the end of their childhood.
- On the other hand, too often that childhood is one they would not wish
- to continue even if they had the choice.
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Luminous: the Dream
-\series default
- may be used with the rules for child characters found in
-\series bold
-World of Darkness: Innocents
-\series default
-.
- While such a game is fundamentally a Luminous chronicle at its heart, those
- rules are still useful to represent a characters' significant younger Mundane
- Form.
- The Luminous template may be used in combination with the Innocent template.
- Create the character as a normal Luminous with the following modifications:
-\end_layout
-
-\begin_layout Itemize
-She has a lower number of mundane skill dots equal to the normal total for
- her age, and may not place dots in a category exceeding the normal maximum
- for her age's primary category.
-\end_layout
-
-\begin_layout Itemize
-Her mundane skills have a cap of three dots, which increases to four dots
- at Reverie 2 and five dots at Reverie 4.
- At Reverie 4, refund all Prodigy merits under the Sanctity of Merits.
-\end_layout
-
-\begin_layout Itemize
-She has the Study skill instead of Academics and Science.
- It counts as part of the Learn Weaving skill.
-\end_layout
-
-\begin_layout Itemize
-She may buy the Youthful merit for free.
-\end_layout
-
-\begin_layout Itemize
-In Mundane Form, the usual rules for young characters apply to her.
- For example, she suffers increased wounds penalties, is easy to beat down,
- and has a significant disadvantage versus adults.
-\end_layout
-
-\begin_layout Itemize
-Luminous do not suffer any of the usual drawbacks of childhood in their
- Dream Form.
- While their mundane actions versus adults are still penalized, this does
- not apply to Weaving Actions or the use of magic.
-\end_layout
-
-\begin_layout Itemize
-With some cunning, Luminous may acquire social merits normally forbidden
- to young characters – up to and including a full adult Alternate Identity
- given enough persistence and an appropriate Dream Form.
-\end_layout
-
-\begin_layout Subsection*
-World of Darkness: Innocents Summary
-\end_layout
-
-\begin_layout Standard
-This section contains a brief summary of the important rules for child character
-s found in
-\series bold
-World of Darkness: Innocents
-\series default
-.
- Using the full source book is very much recommended as it also provides
- useful thematic guidelines and flavor context as to the rules.
- This summary, then, is meant for use as a quick reference, as a backup
- if you do not have access to
-\series bold
-Innocents
-\series default
-, and to serve as a partial update to Chronicles of Darkness rules.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Virtue/Vice:
-\series default
- Children use Virtue/Vice like other mortals.
- While in Innocents, they have different Anchors called Asset/Fault, these
- work identically to CofD's version of Virtue/Vice.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Morality and Triggers:
-\series default
- Children use Integrity like other mortals.
- As Triggers were a replacement for derangements in Innocents, they are
- superseded by breaking point conditions.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Attributes:
-\series default
- Children allocate attributes the same way as older characters.
- As their dots are compared to the average of their age, they are still
- worse than adults with the same scores.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Skills:
-\series default
- Young characters are normally capped to 3 dots in each skill.
- Furthermore, they have fewer skill points to allocate based on their age.
- 7-year-old children allocate 6/5/2 skills, 8-year-olds allocate 7/4/2,
- 9-year-olds allocate 7/4/2, 10-year-olds allocate 8/5/3, 11-year-olds allocate
- 8/5/3, 12-year-olds allocate 9/5/3, and teenagers allocate 10/6/4.
- Children younger than 10 have 1 skill specialty, children 10 or older have
- 2 skill specialties.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Skill List:
-\series default
- Children have a Study skill representing their skill at studying and schoolwork.
- This replaces their Academics and Science skills.
- They may not have the Drive skill except in special circumstances that
- would logically allow it.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Escape:
-\series default
- Children are especially skilled at escaping from combat.
- As long as their opponent is not fully focused on them, a child may attempt
- to escape or hide.
- Escape requires an Dexterity + Wits vs Wits + Composure roll, and hiding
- requires a Dexterity + Stealth vs Wits + Composure roll.
- Notably, in the context of Luminous, a transformation is certainly enough
- of a distraction to invoke this rule.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Firearms:
-\series default
- The first time in a combat a character under about the age of 12 unused
- to gunfire is shot at, must spend a point of Willpower or be Beaten Down.
- Furthermore, when such a character attempts to shoot a firearm at someone
- for the first time, she must pass a Resolve + Composure roll or she misses
- and must roll again the next time she tries.
- Luminous who have fought in Dream Form before are exempt from this penalty.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Wound Penalties:
-\series default
- Children are especially vulnerable to wound penalties compared to adults.
- Instead of the normal benchmarks, she suffers a -1 penalty to all actions
- when her fifth-to-last health box is damaged, loses 10-again when her fourth-to
--last is marked, suffers a -2 penalty when her third-to-last health box
- is damaged, cannot spend Willpower to boost rolls when her second-to-last
- is marked, and suffers a -3 penalty when her last box is damaged.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Stunning:
-\series default
- The Stunning rules in Innocents are superseded by Beaten Down & Surrender
- optional rule.
- That rule always applies to children, even in chronicles where it doesn't
- to adults.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Adults vs Children:
-\series default
- Adults gain 8-again on all rolls against children, except when they try
- to hide or escape.
- Unarmed attacks by children against adults suffer a penalty equal to their
- Stamina.
-\end_layout
-
-\begin_layout Subsection*
-Growing Up
-\end_layout
-
-\begin_layout Standard
-One day, childhood must end even for the most imaginative or innocent of
- people.
- Even the Luminous, who are caught in the middle of the responsibility of
- adulthood and the wonders and dreams of childhood, are burdened with everchangi
-ng obligations and restrictions in their mundane life.
- While many choose to spend their younger years continuing their fight,
- others often lay low for quite a while to establish themselves further
- in adult life.
- To skip a child character to adulthood, apply the following changes:
-\end_layout
-
-\begin_layout Itemize
-Remove any merits that no longer make sense and refund them under the Sanctity
- of Merits.
-\end_layout
-
-\begin_layout Itemize
-Reduce all mundane skills the character has dots in by one dot (down to
- a minimum of one dot), then give them mundane skill dots up to the normal
- adult total of 22 if they have less.
- For Luminous characters, if this would reduce one of their transformed
- skills, she gains transformed skill dots to make up the difference.
- If this would increase her transformed skills, she loses transformed skill
- dots to make up the difference if possible.
-\end_layout
-
-\begin_layout Itemize
-Grant the character 20 experiences + 1 experience for every year that has
- passed.
-\end_layout
-
-\begin_layout Itemize
-Luminous characters gain a dot of Reverie in addition.
-\end_layout
-
-\begin_layout Standard
-\noindent
-\align center
-\begin_inset Flex LumChapQuote
-status open
-
-\begin_layout Chapter
-Chapter 5: Rainbow Skies
-\end_layout
-
-\begin_layout Plain Layout
-\noindent
-\align center
-
-\emph on
-\begin_inset Quotes xld
-\end_inset
-
-They've been guiding me, and showing me all the beautiful things in the
- world
-\begin_inset Newline newline
-\end_inset
-
-I love them, and I love what they love.
-\begin_inset Quotes xrd
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-
-\emph off
-
-\begin_inset VSpace medskip
-\end_inset
-
-
-\emph default
-Kiana Kaslana,
-\series bold
-\emph off
-Honkai Impact 3rd
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-The Luminous only wove a small part of the Dream all of humanity shares
- into their Kingdoms.
- Beyond them, the skies are dyed in so many colors, touched by so many strange
- powers.
- Long ago, a rare few Hopeful seeked to understand them, dove deeply enough
- into their mysteries, that some nameless barrier broke.
-\end_layout
-
-\begin_layout Standard
-Beyond that barrier, they saw a path.
- They would reach out into the Dream again as when they first Blossomed,
- to Blossom again under the light of a different power.
- They wove something stranger, further off notions into their Soulspaces
- alongside those they always wielded, allowing their new Weave and Origin
- to infuse every aspect of their magic and being.
-\end_layout
-
-\begin_layout Standard
-Back then, Weaves were a means of survival.
- The Luminous were vulnerable in that era before they knew how to fight
- with the Dream or how to weave a Dual Identity.
- They masqueraded as other creatures, hiding among their ranks for protection.
-\end_layout
-
-\begin_layout Standard
-In the current day, the reasons the Hopeful take on Weaves are as colorful
- as the Hopeful themselves.
- Some wish to show the world that even stranger powers still can be used
- in the name of good.
- Some still wish to live among the other creatures of the night, feeling
- a kinship with they they cannot find elsewhere.
- Some live in places where the protection of Dual Identity isn't enough
- to protect them.
- Then, there are those who simply wish to, feeling some nameless rightness
- in what they would become.
-\end_layout
-
-\begin_layout Standard
-The latter especially tend to be responsible for the strangest of phenomenon.
- Not all Luminous who take on a Weave must Blossom twice.
- Some resonate so much with a particular power that they take it on when
- they Blossom the first time.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Weaves and Origins serve as the core of Luminous crossover support, as Embassies
- do in Princess.
- They...
- do support a lot of Luminous themes, hence why they're presented as a full
- chapter, not an appendix.
-\end_layout
-
-\begin_layout Plain Layout
-Luminous embrace the stranger things of the world.
- They aren't the kind of people to shy away from being strange, or accepting
- that which most people would reject.
- The Weave of Names threatens to fracture a Luminous' identity, if they
- had not already been multiple.
- The Weave of Bonds threatens to make its participants lose themselves in
- each other.
- It's no wonder then, that they would see no issue in accepting forces that
- were never quite humanity's to begin with.
-\end_layout
-
-\begin_layout Plain Layout
-Unlike in Beast, in Luminous, crossover is about the bonds outcasts forge
- with each other.
- They have no overarching story for what binds them together with other
- supernatural creatures, because they don't need one.
- They connect with the human side of other supernatural creatures, and such
- interpersonal bonds can break through any remaining differences in supernatural
- nature.
-\end_layout
-
-\begin_layout Plain Layout
-In their Origins, they embrace what being a different kind of supernatural
- creature would mean for them, abandoning even the caution that Princesses
- show in their Embassies.
- They come out changed, but no less bright for it.
- That's the point.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Accepting Weaves
-\end_layout
-
-\begin_layout Standard
-Whether a Luminous takes on on a Weave when she first Blossoms, or later
- on in a second Blossoming, the effect is the same.
- She spends 3 Experiences, and chooses an Origin compatible with her Weave.
- She gains the Weave's base ability and all the Origin's effects.
- Thereafter, she is forever changed.
- Thus, no Luminous may ever take on more than one Weave.
-\end_layout
-
-\begin_layout Standard
-She gains ranks in the Weave for every dot of her Inner Light, and gains
- one more every time it increases.
- For each rank, she may buy a single Perk associated with her Weave.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Weaves have a pretty similar structure to Entitlements, though simplified
- into something more like a Feat tree or Exalted-style Charm tree.
- This makes them pretty good for focused concepts that define something
- core to the character (e.g.
- the Weave of Bonds and the Weave of Names), or those focus strongly on
- a single core concept (e.g.
- the Weave of Daydreams).
-\end_layout
-
-\begin_layout Plain Layout
-In that sense, they function more as a second template than anything else.
- Not inappropriate, considering they are usually more about things a Luminous
- can be, than powers she wields.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-Stranger Forces
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Weaves are built of a mix of the power of the Dream and foreign powers.
- In even rarer cases still, a Luminous may take on a power not of the Dream
- at all in the first place.
-\end_layout
-
-\begin_layout Plain Layout
-Some other supernatural forces have such titles of their own such as a Changelin
-g's Entitlements or a Mage's Legacies – and given the right situation, a
- Luminous may find herself burdened with their arcane responsibilities.
- She gains an Origin that reflects what she accepted an power from.
- The Storyteller should adjudicate how exactly such foreign powers affect
- the Luminous – in general, it becomes something more like a Weave in structure
- while keeping its own core themes.
-\end_layout
-
-\begin_layout Plain Layout
-Guidelines for such things may be found in the
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[chap:Chapter-1:-Crossing]{Crossing Paths}
-\end_layout
-
-\end_inset
-
- chapter.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Origins
-\begin_inset CommandInset label
-LatexCommand label
-name "sec:Origins"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-When a Luminous takes on a Weave, she accepts another force into her soul,
- embracing it as she once did the Dream.
- Such a blatant embrace of the supernatural burns away some measure of the
- mundanity she once enjoyed, and binds all of her magic with the touch of
- a foreign force.
- Abilities may affect and detect such Luminous and their powers using anything
- that can detect the powers of the Dream, Will, or their Origin.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Origins serve as a point of customization, as the same concept could often
- be achieved through multiple foreign forces – or even the Dream's own touch.
- They serve a pair of related purposes.
-\end_layout
-
-\begin_layout Plain Layout
-First, it makes it easier for Storytellers and players to write Weaves,
- since their complexity is limited to their core features.
- Secondly, they function as an unified set of downsides, so Weaves don't
- need particularly troublesome downsides (or any at all) to function.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-Innate Origins
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Luminous who had been touched by other supernatural forces before they Blossomed
- start play with an Origin.
- An Avowed Luminous has an Wyrd Origin, and an Wolf-Touched Luminous has
- a Spirit Origin.
- In exchange, she retains the full supernatural force of a single minor
- template she once possessed.
-\end_layout
-
-\begin_layout Plain Layout
-Such Hopeful pay 5 experiences to take on a Weave instead of 3, as the downsides
- of her Origin cannot fully compensate for its powers.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Spirit
-\end_layout
-
-\begin_layout Standard
-The world itself dreams too, hidden far in the World Dream beyond the Foundation.
- As the waking world reflects onto the Shadow, so too do the spirits that
- live in it reflect into the World Dream.
- Long ago, a Luminous braved the Gales to reach its heart, and learned of
- the powers the Spirits dreamed of.
- Nobody remembers why.
- Perhaps it was desperation, perhaps it was in pursuit of some nameless
- calling.
- Regardless, a memory of the journey remains in the Dream Kingdoms in this
- day.
-\end_layout
-
-\begin_layout Standard
-When a Hopeful draws on that memory once more, she is thrown into an dangerous
- and all too real dream reflection of the Shadow.
- She feels small in comparison to the savage and passionate creatures of
- the natural world, yet catching a glimpse of the delicate balance they
- uphold through conflict.
- Grasping for power as they all do, she takes on a Resonance to call her
- own.
- Asserting herself against the flows of the world, she craves herself a
- place in the World Dream.
-\end_layout
-
-\begin_layout Subsubsection*
-Spiritual Nature
-\end_layout
-
-\begin_layout Standard
-The Spirit is a savage world where each fends for themselves.
- Even if she seeks to find a better way for spirits and humans alike, she
- must also embrace a measure of it to draw on the Shadow's power.
- She finds a Resonance to call her own, drawing forth a portion of that
- Essence to weave into her own Dream Form.
-\end_layout
-
-\begin_layout Standard
-When your character first gains the Spirit origin, choose a physical element
- or emotion she resonates with.
- She may choose concepts as broad-ranging as fire, love, rain, light, hope,
- or winter – as long as it is something relatively common in her environment.
- In her Dream Form, she is treated as a spirit of that Resonance instead
- of a Dreamborn.
- She gains an Ban and Bane as with a spirit of Rank 3.
- This can lead to complications; powers that attempt to detect her creature
- type read her as a Claimed or Ridden of some variety in either of her forms.
-\end_layout
-
-\begin_layout Standard
-Furthermore, Luminous who claim the power of the spirits depend on their
- Resonances as they do.
- For typical elements, she begins feeling drained after a week without significa
-nt exposure to her element and suffers a box of mild Hope damage daily.
- After a whole month, this increases to severe Hope damage.
- For cyclic concepts like rain or winter, this duration is usually longer
- – a Luminous will begin feeling restless in the late Summer or after a
- month of drought, but certainly not after a week.
- For particularly commonplace elements like light or water, a day or so
- may be enough to drain her.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-The abuse of the term
-\begin_inset Quotes xld
-\end_inset
-
-Resonance
-\begin_inset Quotes xrd
-\end_inset
-
- here is somewhat intentional.
- It's easier to understand than going full-in with Werewolf terms like
-\emph on
-umia
-\emph default
- or
-\emph on
-ilthum
-\emph default
- – and it's close enough to the intended meaning that most readers familiar
- with Wolf will still know what is meant.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Favor of the Shadow
-\end_layout
-
-\begin_layout Standard
-A Hopeful of Spirit treats any amount of her Resonance in her vicinity as
- equipment, providing her an equipment bonus of up to +5 depending on the
- amount of the element present.
- A nearby fireplace could roar to life to burn down a locked door in her
- way, the rain parts way for the ancient books she holds close to her arms
- – even as it soaks her person.
-\end_layout
-
-\begin_layout Standard
-Her Weaving Actions manifest touches of her element, and require no perception
- roll to detect as obviously supernatural.
- In the presence of a large amount of her element, it may even attempt to
- assist her in her mundane actions.
- She may benefit from a equipment bonus up to +1 or +2, and anyone who witnesses
- her actions may make a Perception roll to notice the supernatural assistance.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: After finishing Domain mechanics, work Resonance into them.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Influences are a
-\emph on
-weird
-\emph default
- power in PC hands.
- Thus, we rely on softer things like equipment bonuses and the existing
- Domains system.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Wyrd
-\end_layout
-
-\begin_layout Standard
-Ancient vows and pacts older than the Gentry themselves bind the Dream and
- the world of the fae together.
- Whatever its origin, the Dreaming Roads were born before any Luminous or
- True Fae laid eyes on the world.
- Far too often, the Luminous found themselves walking those roads into a
- world more real than a dream.
- There, they first touched the power of Wyrd.
-\end_layout
-
-\begin_layout Standard
-When a Hopeful accepts the powers of the Wyrd, she dreams of a memory of
- a fae world from long ago.
- She makes an oath to a beautiful fairy queen, the voice of the world itself
- – or whatever she imagines the Wyrd's face to be.
- By the terms of that accord between the Hopeful and fae, she discards her
- usual transformation in favor of the Mask that veils all fae from mortal
- eyes.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Dreams and fae magic were always well connected, so this is probably the
- least unexpected of all the Origins.
- As long as this text is, it basically boils down to this:
-\end_layout
-
-\begin_layout Plain Layout
-Luminous with ties to Wyrd have a Mask and are locked into Dream Form.
- They are vulnerable to iron.
- Finally, the Mask veils her from being easily detected as a Luminous and
- hides the stranger traits of her Dream Form the same way it hides a Changeling'
-s Kith/Seeming effects.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Fae Nature
-\end_layout
-
-\begin_layout Standard
-The Wyrd asks the Luminous join the agreements of the fae in exchange for
- its power.
- She counts as an Avowed for all interactions related to the Wyrd, although
- she still must use the charm
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "subsec:Shining-Vow"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
- to join the Oaths of the fae.
-\end_layout
-
-\begin_layout Standard
-As such, iron forevermore considers her an enemy.
- The Wyrd permeates her magic, and so it too cannot defend her against the
- touch of iron.
- Iron pierces through her Regalia that provide Armor or enhanced Defense,
- and her attempts to use her Domains on it fail.
- Cold iron furthermore acts as a bane to her.
- She suffers aggravated damage from its touch.
-\end_layout
-
-\begin_layout Subsubsection*
-Veiled Dream
-\end_layout
-
-\begin_layout Standard
-The Luminous' Transformation is fundamentally changed by the Wyrd.
- She is locked into her Dream Form, and cannot intentionally revert to her
- Mundane Form.
- In exchange, her Dream Form is hidden under a fae Mask.
- She spends Motes instead of Glamour when interacting with the Mask.
- While she may break her Mask, this has no benefits or drawbacks for the
- Luminous beyond revealing their supernatural nature.
-\end_layout
-
-\begin_layout Standard
-Regardless of how she looked before, her Dream Form under her Mask gains
- a fantastical, mystical feel that marks her as clearly supernatural.
- What was once a flower worn in their hair grows into a tangle of vines
- and blooms.
- A hairstyle that evoked the feel of fire instead becomes an actual smoldering
- blaze.
-\end_layout
-
-\begin_layout Standard
-Should she be forced out of Dream Form, she reverts to her Mundane Form.
- She reflexively transforms as soon as she is able to, and suffers constant
- Flicker at the maximum penalty allowed by her Reverie as long as she is
- untransformed.
-\end_layout
-
-\begin_layout Standard
-For all these troubles, her Mask veils her native powers from detection.
- Supernatural effects detect her as nothing more than a Changeling.
- Likewise, it causes mortals to explain away or miss the supernatural nature
- of her Form Merits or Weaving Actions.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-Fae Mask and Mein
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-The fae conceal themselves from the mundane world behind a powerful illusion
- deeply embedded into their nature.
- To all mortal senses and mundane technology, anything touched by fae magic
- looks to be ordinary.
- Mortals do not notice the smell of lilacs come from the fae's hair, but
- simply assume it perfume.
- Even the coldness of an ice elemental's skin doesn't seem remarkable when
- veiled by the fae illusion.
-\end_layout
-
-\begin_layout Plain Layout
-This illusion is called a fae being or object's Mask, and their true form
- is called their Mein.
- Unlike a Luminous' Mundane Form, this illusion has no effect on magical
- forces.
- The mundane senses of magical beings are fooled, but their powers are not.
-\end_layout
-
-\begin_layout Plain Layout
-Fae only see the Mein of their fellows.
- They must spend a Glamour to see another's mask for a few brief seconds.
- In response, another fae may spend a Glamour to reinforce her mask, hiding
- her Mein even from other fae – leaving only a few tells such as her true
- form in her her shadow.
- Alternatively, a fae may spend a Glamour to burn away her Mask for a scene,
- revealing her true form in a dazzling magical display not unlike a Princess'
- transformation.
- This increases the effectiveness of the fae's Contracts and rends open
- gateways to Faerie nearby her.
-\end_layout
-
-\begin_layout Plain Layout
-For detailed information on this mechanic, see pages 81-83 and pages 107-108
- of Changeling: the Lost 2e.
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-setsecsplatlayout
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Weave of Bonds
-\begin_inset CommandInset label
-LatexCommand label
-name "sec:Weave-of-Bonds"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Weave of Bonds
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-setnormallayout
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Chapter
-Appendix A: Crossing Paths
-\begin_inset CommandInset label
-LatexCommand label
-name "chap:Chapter-1:-Crossing"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Plain Layout
-The World of Darkness is filled with all kinds of supernatural beings, all
- with their own stories and paths.
- Luminous often cross paths with them in the course of their duties and
- explorations.
- This chapter provides guidelines on Luminous crossover campaigns.
-\end_layout
-
-\begin_layout Section
-Beast
-\end_layout
-
-\begin_layout Plain Layout
-Luminous and the Begotten are at once all too similar, and all too different.
- Both are native to the Dream in their own ways, one from the bright dreams
- of humanity and the other from their deepest fears.
-\end_layout
-
-\begin_layout Plain Layout
-Their fundamental natures too often put them at odds with each other, regardless
- of their will or what they want.
- A Luminous' ties to the Dream cause her to feel the emotions of the community
- and those around her as deeply as if they were her own, and yet a Beast
- must fill it with fear in order to survive, driven by their own Hunger.
-\end_layout
-
-\begin_layout Plain Layout
-Few beasts can (or often want to) feed in a way that don't hurt the Luminous.
- They can rarely avoid each other forever, and their powers inevitably draw
- them together.
-\end_layout
-
-\begin_layout Plain Layout
-...
- and as much as both have powers that connect people, it rarely can truly
- overcome that incompatibility.
- Most Beasts see the Luminous as another kind of Hero, and Luminous see
- the Begotten as another kind of Distorted.
- This barrier is not insurmountable, by any means – but their relationship
- is defined by high highs and low lows.
-\end_layout
-
-\begin_layout Subsection
-Chronicles
-\end_layout
-
-\begin_layout Plain Layout
-Luminous and Beast share a fair number of themes, for all their conflicts.
- With work, a Chronicle focusing on Beasts and Luminous can work.
-\end_layout
-
-\begin_layout Plain Layout
-Both have powers that lead them towards them encountering broad rather than
- specific supernatural problems, leading them naturally towards crossover.
- With both involved in a Chronicle, it's hard to avoid this shared theme.
- Storytellers should certainly embrace it, but not lead to a feeling that
- all is
-\emph on
-known
-\emph default
-.
- Not all problems would be recognizable to any kind of supernatural being
- – some are Outsiders, some are just what they are.
-\end_layout
-
-\begin_layout Plain Layout
-Both too, have an underlying theme of family and community.
- They seek companionship in those like them, and accept their inner natures,
- drawing on them for power.
- There is a connection to be forged, and a Chronicle with the two would
- likely have a feeling of family to it – of a small group that does their
- best in a world that would like neither to exist.
-\end_layout
-
-\begin_layout Plain Layout
-In other words, whether they call it a Brood or Nakama, that is likely what
- a mixed group of Luminous and Beasts would amount to.
-\end_layout
-
-\begin_layout Plain Layout
-Their conflicts, though...
- cannot be fully avoided, even then.
- Sensitivity and Hunger will always lead the two to conflict, and it will
- always define Chronicles shared between the two.
- The Storyteller should certainly be aware of this conflict, and drive it
- in directions that benefit the overall story, inflaming it sometimes if
- needed.
-\end_layout
-
-\begin_layout Subsection
-Interactions
-\end_layout
-
-\begin_layout Plain Layout
-Luminous and Begotten draw their power from different parts of the same
- whole.
- Their powers often interact as the mirrors they are.
-\end_layout
-
-\begin_layout Subsubsection*
-Kinship
-\end_layout
-
-\begin_layout Plain Layout
-Kinship between the Luminous and Begotten are strained by the Luminous'
- strong ties to the mundane.
- Luminous have only partial Kinship with Beasts in Dream Form, and none
- in Mundane Form.
- Thicker Than Water has no effect on Luminous in either form.
- Family Dinner, likewise, often does not apply – Hope recovery alone never
- counts, although Luminous are often still driven to hunt in ways that can
- satisfy its conditions.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-There is no flavor reason to fuck over Thicker than Water here – this is
- mostly a mechanical fix to avoid weirdness around Luminous changing their
- Kinship category so often.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Nightmares
-\end_layout
-
-\begin_layout Plain Layout
-Most Luminous dream of a world that isn't afraid to step into a bright future,
- fighting against the force of fear itself.
- As such, Nightmares based on them are rarely so much based on their dreams
- or ideals, but rather the powers they use towards that goal.
- Common examples include ones that break down a target's grasp on reality,
- or drowning them in their own imagination.
-\end_layout
-
-\begin_layout Subsubsection*
-Power of Dreams
-\end_layout
-
-\begin_layout Plain Layout
-While Beasts are also natives of the Dream, Evocations do not have permanent
- effect on them as they do with Luminous as they are still more flesh than
- dream.
- Lairs, and their Horror, however, are vulnerable to the full force of a
- Luminous' Evocations.
-\end_layout
-
-\begin_layout Plain Layout
-The Luminous draw on the Dream's fundamental power to connect people and
- concepts through their Journeys and Intimacy, and Beasts through their
- Kinship and Burrows.
- Burrows can be drawn between a Luminous' Soulspace and a Chamber in the
- same way as Brood Layers.
- Luminous may forge and redefine such connections, taking a point of severe
- Hope Damage in place of spending Satiety.
- When redefining or resisting unwanted connections, she may add Hope as
- a bonus to her Clash of Wills.
-\end_layout
-
-\begin_layout Section
-Changeling
-\end_layout
-
-\begin_layout Plain Layout
-The Lost were once hurt in Arcadia, and...
- the Luminous on Earth.
- Both know of wonders far beyond the mundane world, and learned the power
- to wield them for themselves.
- Both are lost in a world they do not fully fit into.
-\end_layout
-
-\begin_layout Plain Layout
-For their far different backgrounds, something of their hearts are resonant.
- Both...
- understand.
- They find comfort in community, support each other, want to build something
- better to protect each other and those they love.
- Through that shared resonance, they bond with an ease unusual among differing
- kinds of supernatural being.
-\end_layout
-
-\begin_layout Plain Layout
-Still, their differing supernatural natures can still be problematic, especially
- when it comes to first reactions.
- Luminous reach for a power that erodes the boundary between dreams and
- reality, in a way all too familiar to the Lost.
- Luminous magic reminds of Arcadia, and that...
- can be a painful remainder at best, and actively damaging to a changeling's
- grasp on reality at worst.
-\end_layout
-
-\begin_layout Subsection
-Chronicles
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write this section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Interactions
-\end_layout
-
-\begin_layout Plain Layout
-Changelings and Luminous both touch on dreams and stories, if from opposite
- directions.
- Both seek comfort in their friends and support systems.
- Those similarities lead to a few interactions between their powers and
- worlds.
-\end_layout
-
-\begin_layout Subsubsection*
-Clarity and Hope
-\end_layout
-
-\begin_layout Plain Layout
-Clarity and Hope are very similar mechanics, both serving as a health-like
- track that replaces Integrity.
- Supernatural powers that can effect either Hope or Clarity should apply
- to the other without modifications.
- Supernatural powers that do not involve some component of genuine interaction
- cannot heal Hope.
- A Mage spell would not have much significant effect in restoring Hope,
- but the Fortifying Presence Contract can heal Hope as easily as Clarity.
-\end_layout
-
-\begin_layout Subsubsection*
-The Hedge and The Dream
-\end_layout
-
-\begin_layout Plain Layout
-The fae know the art of Dreamweaving as well as the Luminous, even if they
- cannot impose them upon the waking world as a Luminous can.
-\end_layout
-
-\begin_layout Plain Layout
-Changelings may learn and use Luminous Dreamweaving as if they were Starborn
- and may use their innate Dreamweaving in any space with High Mutability.
- Luminous and powerful Dreamborn may treat the Hedge as if it had Medium
- Mutability.
- Lesser dreamers have neither the force of will or innate connection to
- the Wyrd required to shape the Hedge.
-\end_layout
-
-\begin_layout Subsubsection*
-Oaths
-\end_layout
-
-\begin_layout Plain Layout
-Luminous have a Charm that allow them to join to Wyrd-bound Pacts as a full
- participant.
- This has farther reaching consequences than it may seem at first glance.
- Membership in Freeholds is an Oath, and so is membership in their courts.
- Joining a Freehold has no innate particular mechanical implications, beyond
- justifying Status and similar merits.
-\end_layout
-
-\begin_layout Section
-Deviant
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write this section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Chronicles
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write this section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Interactions
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write this section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Intimacy
-\end_layout
-
-\begin_layout Plain Layout
-Divergence fundamentally scars the souls of the Broken, twisting their relation
- with the Dream as much as any other part of their being.
- Divergents do not create any Intimacy normally, and instead have Connected
- Intimacy with all their Touchstones of any type – subject to the normal
- restrictions on mutual relationships.
-\end_layout
-
-\begin_layout Subsubsection*
-Reflected Light
-\end_layout
-
-\begin_layout Plain Layout
-Resonance reaches out for the Broken as with any other person, with all
- the chaos and complications such a connection brings.
- While Deviants have no Anchors a Luminous may draw on, she may instead
- use Reflected Light to gain one of their Touchstones or a temporary Loyalty
- Touchstone towards them.
- In doing so, she is subject to a pale (but still painful) reflection of
- the implications of Divergence.
- Should she Falter or has not gained Willpower from the Touchstone before
- the end of the scene, she immediately takes a severe Hope damage.
-\end_layout
-
-\begin_layout Plain Layout
-Similarly, Deviants cannot reflect a Luminous' own Anchors through her Resonance
-, and may instead gain a Touchstone of the same kind they have with her
- towards a person she has Strong or Connected Intimacy with.
- This does not provide additional Loyalty but may be used to regain Willpower
- and heal Instability in the same way as any other Touchstone.
- If they do not gain Willpower from the Touchstone before the end of the
- scene, it causes a minor Instability.
-\end_layout
-
-\begin_layout Section
-Luminous x Demon
-\end_layout
-
-\begin_layout Plain Layout
-If there is anything the Luminous and Unchained have in common, it is that
- they are good at hiding.
- Demons live many lives, wear many faces, each seeming just as mundane as
- the others.
- Luminous hide behind their Mundane Form, only revealing their true dreams
- when they must.
- In that sense, most of the time the two hardly even know they are interacting
- with another supernatural being.
-\end_layout
-
-\begin_layout Plain Layout
-When they do find out, it's usually the awkward result of one of a Demon's
- Pacts.
-\end_layout
-
-\begin_layout Subsection*
-Interactions
-\end_layout
-
-\begin_layout Plain Layout
-Luminous hold the power to connect people's hearts, and Demons hide powers
- to lie to the world itself.
- Their powers inevitably conflict, and worse yet, the two cannot simply
- avoid each other.
- Both veil themselves as mundane humans, and they cannot recognize each
- other for what they are.
-\end_layout
-
-\begin_layout Subsubsection*
-Bonds and Lies
-\end_layout
-
-\begin_layout Plain Layout
-A Demon's may lies fool the Dream itself.
- If he hides his true feelings from the one he loves, he may suppress bonds
- of Intimacy that would normally be woven.
- If he presents himself as feeling closer to someone than he does, he may
- create bonds of Intimacy he does not truly mean.
- However, to create a false bond of Intimacy like that means to put one's
- self at the mercy of a Luminous' Echo.
- Her power was not meant to be lied to, and it acts unwittingly to create
- a bond rather than reinforce one that already exists.
-\end_layout
-
-\begin_layout Plain Layout
-As long as a Demon fakes Strong Intimacy with a Luminous, her Echo conducts
- Social Maneuvering against the Demon with the goal to bring his true feelings
- in line with his false Intimacy.
- Every week, she rolls Power + Resonate - the Demon's Composure to attempt
- to open a door.
- Should he fake an Connected Intimacy instead, this roll gains the rote
- quality and occurs once per night.
-\end_layout
-
-\begin_layout Plain Layout
-Echoes, thankfully, cannot reveal a Demon's nature to the Luminous.
- It treats a Demon's Covers as if they were protected by a Luminous' Dual
- Identity, even at Strong or Connected Intimacy.
- This does not require a roll and is not Spoofing.
-\end_layout
-
-\begin_layout Plain Layout
-The Weave of Bonds fundamentally destroys the separation Liar's Tongue relies
- on – it has no effect on a Demon's Partner.
- Any Demon who would willingly accept such a Weave, though, would likely
- consider this a benefit more than an downside.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-This was a hard one to figure out.
- Demons lie, their deceptions and the Pacts that force them are so core
- to their splat.
- Luminous have a power that connects hearts.
- Every Demon power that reflects their abilities to lie draw on the separation
- between their bodies and their minds.
- Which...
- doesn't help much when Luminous connect minds directly.
-\end_layout
-
-\begin_layout Plain Layout
-Still, it isn't any good if Demons are stymied from making Pacts with a
- Luminous even tangentially involved.
- Hence, the Echo is...
- a danger for Demons, but not one that stops them from trying.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Pacts
-\end_layout
-
-\begin_layout Plain Layout
-Demon Pacts do not pierce a Luminous' Dual Identity, unless the Demon is
- aware of it and specifically writes the Pact to account for her two forms.
- Thus, a Luminous could trade away her relationship with a friend in Mundane
- Form to a Demon, and still maintain that relationship in her Dream Form
- – and in fact, this is the default for Demons unaware of her nature.
-\end_layout
-
-\begin_layout Plain Layout
-Similarly, a Soul Pact treats her two forms separately.
- A Soul Pact with a Luminous' Mundane Form gives the Demon her entire mundane
- life as usual – however, the Luminous may live on through her Dream Form
- (with the usual effects of Fading).
- A Soul Pact with a Luminous' Dream Form consumes both her identities, annihilat
-ing her entirely.
- This has the usual effects of a Demon attempting to take a supernatural
- soul as a Cover.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Making a Pact
-\emph on
-with
-\emph default
- a Luminous, though.
- Now
-\emph on
-that
-\emph default
- justifies some complications.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Luminous x Mage
-\end_layout
-
-\begin_layout Subsection*
-Interactions
-\end_layout
-
-\begin_layout Plain Layout
-Mages touch all parts of the world with their magic, and the Luminous and
- Maou are no different.
-\end_layout
-
-\begin_layout Subsubsection*
-Defiant Will
-\end_layout
-
-\begin_layout Plain Layout
-While Mages hae a separate system of Withstand instead of the usual contested
- or resisted rolls, Defiant Will still applies penalties to their Dice Pools
- in addition to the usual Withstand.
-
-\end_layout
-
-\begin_layout Plain Layout
-In the context of Mage, Defiant Will is somewhat broader than its description
- would imply.
- Attempts to use Death to influence a Willful's soul, or use Space to affect
- a Luminous' relationships with anyone them have Strong or Connected Intimacy
- with also trigger Defiant Will, in addition to the obvious Mind effects.
- More indirect Arcana like Fate or Time are not impeded.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Withstand is complicated.
- I really wish I could make Hope factor into Withstand somehow, but the
- scaling never quite worked out without extreme complexity.
- Easier to just hit their dice pool.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Arcana and Willful Magic
-\end_layout
-
-\begin_layout Plain Layout
-Evocations are a projection of stories and imagination upon the world, and
- thus fall under the combined purview of the Mind, Fate and Prime Arcana.
- Active Mage Sight bound to any of the three may detect the casting of an
- Evocation – however, afterwards, the Dream's laws come into effect.
- In Mage Sight, an active Evocation feels as if the true Supernal symbols
- underlying the Fallen World are buried under those of the Evocation.
-\end_layout
-
-\begin_layout Plain Layout
-While those underlying truths reassert themselves when the glamour fades,
- Awakened magic still treats all things created or modified by an Evocation
- as what they appear to be – as with all things of the Astral.
- Thus, a dreamwoven rock falls under the purview of the Matter Arcana as
- if it were fully real.
-\end_layout
-
-\begin_layout Plain Layout
-A Luminous' Dream Form is obviously a projection of her dreams under Mind
- Mage Sight, and other Arcana treat her as what she appears to be.
- Normally Life is required to affect her as with most living beings, but
- some Luminous may have less conventional forms that require different Arcana.
- Mages cannot force transformation or detransformation directly, and Mind
- Shield provides no protection against Evocations that do not affect the
- mind directly.
-\end_layout
-
-\begin_layout Plain Layout
-A Luminous' Echo is best studied with Mind and Space.
- Bonds of Intimacy are usually similar to the corresponding Sympathetic
- ties.
- If needed, a Mage may add Mind 1 to Space spells to specifically view or
- manipulate Intimacy.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Maou mechanics? Likely depends on what their final mechanics are.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Motes and Hope
-\end_layout
-
-\begin_layout Plain Layout
-To Mages, Motes are something very similar to Willpower – simply found in
- an abnormal abundance for a normal human.
- As it is not truly a form of energy, the most Mages can do is drain a Mote
- Pool as a Mind Unraveling spell.
-\end_layout
-
-\begin_layout Plain Layout
-Similarly, a Luminous' Hope is simply a measurement of their mental stability.
- To a Mage, does not feel as if a source of supernatural power at all.
- A Mage may cause mild Hope damage equal to Potency with a Mind Flaying
- spell, or severe damage with a Mind Unraveling spell.
- Healing Hope damage is far harder as magically granted emotional strength
- does not fuel a Luminous' magic.
- In mechanical terms, the most a Mage can do to help with Hope is cure Hope
- Conditions, not heal the underlying Hope damage.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Transferring Motes would cause a lot of balance issues.
- They regenerate per scene, and...
- that's a subtle but powerful advantage of theirs.
- It shouldn't at all be easily shared.
-\end_layout
-
-\begin_layout Plain Layout
-Giving anyone the ability to restore Hope by fiat would also break the game's
- themes.
- Luminous have to struggle versus Hope, and any powerful enough healing
- ability, in my opinion, will damage that severely.
- Changeling's Clarity recovery Contract works because it's so mild, and
- has a significant social interaction component.
- It makes
-\emph on
-sense
-\emph default
- in context of Luminous.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Soul Magic
-\end_layout
-
-\begin_layout Plain Layout
-While the Luminous call their dream worlds Soulspaces, they is more a modificati
-on of their Oneiros than a soul as a Mage would call it.
- They still have a true soul, which is treated as an Awakened Soul, even
- in Mundane Form.
- Dual Identity cloaks this fact, and a Mage who tries to use the spell
-\begin_inset Quotes xld
-\end_inset
-
-Sever Soul
-\begin_inset Quotes xrd
-\end_inset
-
- on an untransformed Luminous does not learn why her spell has failed and
- her powers do not detect her soul as anything other than mundane.
-\end_layout
-
-\begin_layout Plain Layout
-Furthermore, Luminous do not suffer from Soul Loss as most beings do.
- The root cause of Fading is not the lack of a physical body – but rather
- their lack of a soul as Mages would recognize it.
- Luminous suffer a variant of Fading instead of Soul Loss.
- As long her as her physical body remains alive, she may still transform
- and still has a Mundane Form.
- Should she Fade in such a state, she loses all Luminous powers and gains
- the Thrall condition [M:tAw 318].
-\end_layout
-
-\begin_layout Plain Layout
-As a Luminous can more or less sustain herself indefinitely without a soul,
- it's far from unheard of for Luminous aware of this fact to offer their
- own souls to save someone from Soul Loss.
-\end_layout
-
-\begin_layout Plain Layout
-Maou are far less interesting in this regard.
- Their souls are treated as Awakened Souls.
- They do not innately lose their ability to use their magic when Soulless;
- however because Willpower is their core resources, they will suffer magically
- for it as well.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Here, have a free roleplaying opportunity.
- :3
-\end_layout
-
-\begin_layout Plain Layout
-I don't really like how a lot of fanworks (or at least players of them)
- treat Mage' opinion of what is what as the core canonical answer.
- Luminous think of their Soulspaces as their soul, even if Mages would say
- it's actually their Oneiros.
- There's no point in bending the rest of the book for Mage's sake – I use
- the terms that are most understandable and
-\begin_inset Quotes xld
-\end_inset
-
-feel right
-\begin_inset Quotes xrd
-\end_inset
-
- for conveying the tone I want.
-\end_layout
-
-\begin_layout Plain Layout
-I can always explain later how it looks to Mages.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Princess
-\end_layout
-
-\begin_layout Plain Layout
-For their very different origins, Luminous and Princesses get along with
- little trouble.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-The Elephant in the Room
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Luminous began as a version of Princess, before its themes diverged too
- much to be recognizable.
- While the two can coexist, two splats built around magical girls themes
- and changing the world for the better can often create an unfortunate thematic
- redundancy.
-\end_layout
-
-\begin_layout Plain Layout
-Unless you have a good idea as to how to take advantage of their differences
- and similarities as a Storyteller, it is probably better to choose one
- or the other for your chronicle.
-\end_layout
-
-\begin_layout Plain Layout
-In general, this would involve pushing further the theme of Princesses being
- in a fight against the Darkness (something Luminous are not amazing at
- participating in), and pushing the more
-\series bold
-Dreaming
-\series default
--like themes of Luminous such as their stewardship over dreams or their
- opposition to Disbelief.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Chapter
-Appendix B: Crossover Options
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Plain Layout
-This chapter lists modifications to options in other Chronicles of Darkness
- books for crossover games with Luminous.
-\end_layout
-
-\begin_layout Section
-Changeling: the Lost
-\end_layout
-
-\begin_layout Subsection
-Avowed Luminous
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Avowed Luminous – Weave/Origin Rules
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Luminous Merits
-\end_layout
-
-\begin_layout Plain Layout
-Luminous may touch upon the Wyrd unusually well due to its close ties with
- dreams.
- With Storyteller permission, Luminous with well developed connections to
- the fae may take certain merits normally open to Changelings.
-\end_layout
-
-\begin_layout Subsubsection*
-Court Goodwill (• to •••••)
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Prerequisites:
-\series default
-Shining Vow, membership in a Freehold
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
- Luminous who are members of a Freehold may gain Court Goodwill as a Changeling
- does.
- The usual modifications to Mantle applies should she have 3 or more dots.
-\end_layout
-
-\begin_layout Subsubsection*
-Mantle (• to •••••)
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Prerequisites:
-\series default
-Shining Vow, membership in a Freehold and one of its Courts
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
- Luminous who seal themselves to the Oaths of a Freehold and one of its
- Courts gains its Mantle as any Changeling would.
- Her Dream Form's appearance shifts to include the Mantle's effects, she
- is treated as if her Wyrd were equal to her Reverie and she spends Motes
- in place of Glamour.
- She does not gain any benefits from the additional way to gain Glamour,
- and may not gain Contracts through it.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Spring ••••:
-\series default
- Luminous gain an additional Willpower when they act according to their
- Wish rather than Needle.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Spring ••••• / Morning
-\series default
-
-\series bold
-•••••
-\series default
-: Luminous may apply this benefit to Hope rather than Clarity.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Autumn ••• / Day ••••:
-\series default
- Luminous may instead reduce the Mote cost of Evocations when these benefits
- apply.
- This does not reduce the Luminosity required to maintain them.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Autumn •••••:
-\series default
- Effects Luminous mimic in this way count as Evocations, and are subject
- to Transience.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Summer Loeg •••• / Winter Loeg •••• / Ebb Tide ••••:
-\series default
- Luminous may increase their effective Resistance by one in Dream Form when
- the conditions are met.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Flood Tide •••••:
-\series default
- As Luminous cannot Portal, they do not gain the usual benefits of this
- Mantle.
- They instead reduce the Mote cost of Evocations used to escape confinement
- or other restraints by one.
- This does not reduce the Luminosity required to maintain them.
-\end_layout
-
-\begin_layout Section
-Chronicles of Darkness: The Contagion Chronicle
-\end_layout
-
-\begin_layout Subsection*
-Vector Edges
-\end_layout
-
-\begin_layout Plain Layout
-Luminous gain edges from the following Vectors as if they were members of
- the following types of supernatural creatures:
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Hunters:
-\series default
- Surveillance, The Boss Is In, Comprehension, Define, Eyes on Target, Ocular
- Mapping, Intel Package, Purge Weakness
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Changelings:
-\series default
- Panopticon, The Big Lie, Purification, Divine Revelation, Modern Miracle,
- Breakdown, Discovery, Plutomancy, Shift Contamination
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Beasts:
-\series default
- Cleansing Flame, Breach, Contagion Shroud
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Mages:
-\series default
- Warning Imagery
-\end_layout
-
-\begin_layout Plain Layout
-Luminous gain unique Edges for the following Vectors:
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Babble:
-\series default
- Oracles with ties to the Dream may twist its flows into itself, inverting
- the ties between speaker and listener.
- When the Babble vector is used by a character with this edge, other characters
- understand their speech as what they expect them to say rather than gibberish,
- communicating no truly new information.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Godhead:
-\series default
- Your power to defy the world's laws grows shaper than ever before.
- While this vector is active, you treat all spaces as if their Mutability
- was one level higher for your Dreamweaving.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Renewal:
-\series default
- When your form is woven of your own imagination, the line between physical
- and mental afflictions is not so clear.
- A character with this edge can suppress any Condition they could clear
- with Dreamweaving rather than only physical ones.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Improve:
-\series default
- You seal an ephemeral power into your sigil, bestowing the same gifts you
- enjoy in your dreams.
- Luminous may bestow a single Dream Attribute or Weaving Skill with their
- sigil in place of the usual three, allowing the recipients to apply them
- in place of their mundane equivalents.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Evolve:
-\series default
- A faint echo of the initial link remains even after it fades, resonating
- with the emotions of both parties.
- You know the emotional state of the other party at all times, and gain
- a +3 bonus to all rolls to understand or emphasize with them.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Fire for Effect:
-\series default
- The bonds tying together all of humanity burn strongly in your heart, and
- may draw closer upon them in moments of crisis.
- You gain 3 temporary Motes in your Mote Pool, which may only be spent on
- Evocations used to support your Allies.
- These may exceed the usual limit, but disappear if not used once the vector
- is over.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Drain Energy:
-\series default
- A Luminous using Drain Energy gains Motes equal the size of her Mote Pool,
- up to a maximum of twice its usual capacity.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Control Contagion:
-\series default
- Luminous gain the same benefits as Hunters when using Control Contagion.
- For the chapter, the Luminous is treated as an Angel by supernatural powers
- in Dream Form and Read the Winds functions on Infrastructure rather than
- any of its usual targets.
- Furthermore, she gains the Open and Infrastructure conditions as the God-Machin
-e weaves her into its plans.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Chapter
-Appendix C: Conditions
-\end_layout
-
-\begin_layout Standard
-This chapter lists Conditions that may apply to characters in the course
- of a Luminous chronicle.
-\end_layout
-
-\begin_layout Section
-Sealed Vow (persistent)
-\begin_inset CommandInset label
-LatexCommand label
-name "sec:Sealed-Vow-(persistent)"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-The character is bound to their word through the power of a Luminous' magic.
- Should she abandon her promise or act in violation of it, she takes a box
- of severe Hope damage (if she has Hope, or a similar track) and receives
- a Hope Condition.
- The next time each person she made her promise to talks with her, they
- become aware of her transgression.
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Possible Sources:
-\series default
- The
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[subsec:Upgrade:-Binding-Oaths]{Binding Oaths}
-\end_layout
-
-\end_inset
-
- or
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[subsec:Variant:-Sealing-Thread]{Sealing Thread}
-\end_layout
-
-\end_inset
-
- upgrade to Shining Vow.
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Resolution:
-\series default
- The promise becomes moot because a premise of it is no longer true, or
- it reaches its natural conclusion.
- Sealed Vow also ends without providing a beat if the character violates
- its terms.
-
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Beat:
-\series default
- The character suffers significant hardship, or abandons other goals in
- favor of upholding her promise.
-\end_layout
-
-\end_body
-\end_document
diff --git a/Content_Maou.lyx b/Content_Maou.lyx
deleted file mode 100644
index b912928..0000000
--- a/Content_Maou.lyx
+++ /dev/null
@@ -1,1274 +0,0 @@
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-\pdf_title "Luminous: the Dream"
-\pdf_author "AuroraAmissa"
-\pdf_subject "A Storytelling game of Distant Dreams"
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-
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-
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-
-
-\backslash
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-
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-
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-
-\begin_layout Standard
-
-\series bold
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-Maou: the Lineage
-\series default
-\shape default
-\emph default
- is a fanmade roleplaying game for the Chronicles of Darkness, published
- by White Wolf Publishing.
- Players take on the role of guardians of civilization, sworn by ancient
- compacts to maintain all that humanity had built in its long ages and guide
- us onto the proper path.
-\end_layout
-
-\begin_layout Standard
-The
-\series bold
-Chronicles of Darkness
-\series default
- book is needed to use this book.
- At the time of preparation, that book is available from
-\begin_inset CommandInset href
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-name "DriveThru RPG"
-target "https://www.drivethrurpg.com/"
-literal "false"
-
-\end_inset
-
-.
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-
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-
-\begin_layout Plain Layout
-
-
-\backslash
-playtesttext {Maou: the Lineage}
-\end_layout
-
-\end_inset
-
- Source code for the system document can be found on
-\begin_inset ERT
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-
-\begin_layout Plain Layout
-
-
-\backslash
-href{https://github.com/Lymia/LuminousTheDream/tree/
-\backslash
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-
-\end_inset
-
-.
-\end_layout
-
-\begin_layout Section*
-Credits
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-\shape italic
-\emph on
-Maou: the Lineage
-\series default
-\shape default
-\emph default
- is primary written by AuroraAmissa, with help with several contributors.
- Without their help, this project would have been far more painful than
- it was.
-\end_layout
-
-\begin_layout Itemize
-Suzune, who wrote many of the basic concepts behind the Maou, and helped
- immensely in working through basic mechanics of the Luminous.
-\end_layout
-
-\begin_layout Itemize
-Ellie, who has provided me a great deal of support through the earlier parts
- of the project, and provided very valuable feedback throughout.
-\end_layout
-
-\begin_layout Itemize
-Xelsius, who has been a consistent source of feedback and encouragement
- throughout the project.
-\end_layout
-
-\begin_layout Itemize
-MushroomBadger whose work on Beloved showed many alternative ways of how
- something like what I am doing could be done.
-\end_layout
-
-\begin_layout Itemize
-TrueMrMultiverse, WillOfTheWinds, and all the others who helped immensely
- with their feedback and suggestions.
-\end_layout
-
-\begin_layout Standard
-In the end, this project was inspired by and would not exist with many of
- its predecessors.
-\end_layout
-
-\begin_layout Itemize
-
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-\emph on
-Maou: the Lineage
-\series default
-\shape default
-\emph default
- is ultimately an offshoot of a project to rewrite Princess: the Hopeful.
- During its development, the idea of a fully playable antagonist faction
- came up, which eventually became this book.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-\shape italic
-\emph on
-Chronicles of Darkness
-\series default
-\emph default
-
-\shape default
-and all its splats shine as a bright example as to what tabletop can be.
- There is much to learn from their authors and their works for most game
- designers, and how they improved on its earlier editions.
-
-\end_layout
-
-\begin_layout Standard
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-
-\begin_layout Plain Layout
-TODO: Maou content warning.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-If you are sensitive to such content, please take care when reading or playing
-
-\series bold
-Maou
-\series default
-.
- Safety techniques for such things are discussed in [TODO: Chapter link].
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
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-
-\begin_layout Plain Layout
-A standard content warning, really.
- Typeset in red, because stuff like this really needs to be read.
- It may not be needed for every CofD splat, but Luminous has good reason
- for one – touching on multiple themes I know some people have trouble with.
-
-\emph on
-Changeling: the Lost
-\emph default
- similarly had one of these for very good reasons.
-\end_layout
-
-\begin_layout Plain Layout
-Please don't be afraid to put these in your systems, if yours is similar.
- Don't feel obligated if your system doesn't touch on so much sensitive
- topics.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section*
-Legal Stuff
-\end_layout
-
-\begin_layout Standard
-This work is licensed under the Creative Commons Attribution-ShareAlike
- 4.0 Unported License.
- To view a copy of this license, visit
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-
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- or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain
- View, California, 94041, USA.
-\end_layout
-
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- by various contributors.
-\end_layout
-
-\begin_layout Standard
-The mention of or reference to any company or product in these pages is
- not a challenge to the trademark or copyright concerned.
-\end_layout
-
-\begin_layout Standard
-This work uses the supernatural for settings, characters and themes.
- All mystical and supernatural elements are fiction and intended for entertainme
-nt purposes only.
- Furthermore, this book contains mature content.
- Reader discretion is advised.
-
-\end_layout
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-\begin_layout Chapter
-Introduction
-\end_layout
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-Once we took the world into our hands.
- We defied the gods.
- We ate the Forbidden Fruit.
- We stole the secrets of fire from the Gods.
- In that one moment we forged the power that became our regal and unwavering
- Will.
- And we built.
- We built a world to call our own over long centuries.
-\end_layout
-
-\begin_layout Standard
-The bonfires we stole beat back the darkness that covered the world just
- ever so little.
- Ever so little that we could see clearly what we had to do to make the
- world ours.
- We plowed the ground, following the secrets we stole from the Tree of Knowledge.
- We sowed the seeds that would one day take root.
- That one day would sustain a world eons to come.
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-In our stories, we remember how we set off on our long and dark path.
- We warn of the thorns we would find on that path...
-\end_layout
-
-\begin_layout Standard
-Sakura leaned over a railing atop a tower, overlooking a city of shining
- glass and regal metal, still gleaming even under the pale moonlight.
- Thinking of the rice fields that once covered that entire concrete landscape.
- Soon it would be her turn to write.
- Her grandfather once taught her his own legacy, how to shape the Will that
- lie in all our hearts.
-\end_layout
-
-\begin_layout Standard
-He taught she must do, what her purpose in this world must be.
- He taught her how to rule.
- He taught her the hard choices she would have to make, when the Dark gave
- her no perfect answer.
- ...
- and how to strike back at the Dark's grasp, so she would never have to
- once more.
-\end_layout
-
-\begin_layout Standard
-But now, he rested on what would soon be his deathbed.
- She turned back, back through the door she willed open.
- Walking back down sterile white halls and tiled floors.
-\end_layout
-
-\begin_layout Standard
-When it came his time...
- she would say her goodbyes, hold his hand.
-
-\begin_inset Quotes xld
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-Big girls don't cry
-\begin_inset Quotes xrd
-\end_inset
-
-, he once said.
- They both knew it was a lie.
- But it was a lie that pushed her forward.
- It was time to face the truth now.
- She stepped out, back into the streets of the city she would soon call
- her own, staring into the sky.
- The tears had already dried.
- She was simply left with the burdens she inherited and the memories of
- what she had lost.
-\end_layout
-
-\begin_layout Standard
-Even if nobody would recognize her face at the end of her own chapter, even
- if she must pass on the torch unseen one day, even if she would have to
- remind those who were powerful and those who dreamed alike why she must
- be feared too, even if she had to face the Dark alone...
- she was happy to have a place in this world.
- And she knew.
- Every once of those things would happen, one day.
-\end_layout
-
-\begin_layout Standard
-Caught between so many forces, cities like this were always only a breeze
- away from falling apart at the seams.
- When the Dreamers seek to reweave its weft, she would be there to guide
- their hand.
- When stranger forces came to take it for their own, she would be there
- to stand against them.
- When the powerful forget that they will one day have their own descendants,
- she would be there to remind them.
-\end_layout
-
-\begin_layout Standard
-When it came her own time to fade away, she would pass that torch on once
- more.
-\end_layout
-
-\begin_layout Standard
-She repeated to herself the vows her grandfather taught her to those skies.
-
-\begin_inset Quotes xld
-\end_inset
-
-By my hand, may they never fade.
- By my hand, may they never know the Dark of night.
-\begin_inset Quotes xrd
-\end_inset
-
- Those Vows were what made her Maou, separated her from hedge witches and
- psychics.
-\end_layout
-
-\begin_layout Standard
-She looked back to the world around her.
-\end_layout
-
-\begin_layout Standard
-She would...
- set to work soon.
- To claim the legacy her grandfather left her.
-\end_layout
-
-\begin_layout Section
-Setting
-\end_layout
-
-\begin_layout Standard
-
-\emph on
-Maou: the Lineage
-\emph default
- is a game about those who drive the world forward from the shadows.
- They are the ones behind stories of the Illuminati, stories of the Freemasons.
- In a world besieged by Darkness and shadows, they alone hold the line.
- They alone carry on the torch that keeps humanity afloat a sea of shadows.
-\end_layout
-
-\begin_layout Standard
-In this game, you play one of the Maou, one such soul who wields the only
- power humanity may call its own – our power to bend the world to our will.
- Some shaped the world through technology, through medicine, through decrees
- alone.
- They never learned of our true potential, the power they could reach for
- if they reached deep inside.
- You did.
-\end_layout
-
-\begin_layout Standard
-You hold a legacy from a time before we knew how to write our words onto
- paper, and know you will one day pass it on.
- In the space in between, you do what you can to keep the world your ancestors
- built alive.
- Whether you hold obvious power or rule from the shadows, that is your purpose,
- and that is the Vow you made when you agreed to carry on that legacy.
-\end_layout
-
-\begin_layout Standard
-It will not be easy.
- Shadows strike at the world from all directions.
- The closest thing you have to an ally dream so brightly that they threaten
- to lull the world into an eternal sleep.
- Humanity's eyes are covered with an veil, pulled over them by the Dark
- forces of the world.
- They hold a knife at humanity's throat, threatening to cut it all if they
- came to know.
- So you walk the path alone.
-\end_layout
-
-\begin_layout Standard
-You know that this world should belong to humanity.
- You know this isn't how it's meant to be.
- So you will fight.
- If humanity cannot know of the Dark, you will give them the most light
- they can have in its shadows.
- If they cannot be allowed to know of what you are, you will guide their
- path towards that future from the shadows.
-\end_layout
-
-\begin_layout Standard
-It's too late to turn back from this path.
- Until the day the tide turns, you will stand tall.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
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-
-\begin_layout Plain Layout
-Maou are a fusion of the concepts behind the Twilight Courts, Mnemosynes,
- the royalty themes of Princesses all at once.
- The Darkness was never a suitable antagonist for Princesses, and they are
- even less so one for the Luminous.
-\end_layout
-
-\begin_layout Plain Layout
-As the ideas developed, I realized that Maou are quite an interesting faction
- of their own.
- At worst dark gray, than ever truly black.
- They are not the true antagonists of Luminous, and nor are Luminous the
- true antagonists of the Maou.
- Hence, I decide to make them simply another playable splat of their own
- right.
-\end_layout
-
-\begin_layout Plain Layout
-...
- the line is blurry at the best of times.
- The powers of the Luminous set them apart, yes, but...
- do they truly want different things? Are their views truly incompatible?
- Is it as the Luminous say, that they are allies, and the Maou simply scared?
- Is it as the Maou say, and that the Luminous mean well, but do not understand
- the world?
-\end_layout
-
-\begin_layout Plain Layout
-They are certainly different, that is for sure.
- The scars of an schism older than history still remain...
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Chapter
-Chapter 1: The Lineage
-\end_layout
-
-\begin_layout Standard
-Life shapes the world around them as it changes.
- That has been the way it was from the start.
- At the end of that old Lineage, from the chaotic play of flesh and vine,
- one species rose beyond.
- They not only looked upon the world in fixed, instinctive patterns, but
- came to see it as it truly was.
- Adrift, lost, and above all else, malleable.
- They saw that they could change the world, and that they did not exist
- to its whims.
- Only when we learned our future was ours to build, did humanity's true
- story begin.
-\end_layout
-
-\begin_layout Standard
-We looked upon a world that could be ours.
- Our nascent souls ignited in this revelation, sparking the one power we
- could truly call our own: Will.
- Through that power, we built our world of cities, roads and networks over
- generations.
-
-\end_layout
-
-\begin_layout Standard
-The Lineage the Maou inherit is cast down from that era, in all its glory
- and faults.
- They are the ones that maintain the path humanity set themselves on generations
- ago.
- They vow to maintain humanity on the true path, pruning the branches that
- would lead humanity back into the chaos and wilderness of old.
-\end_layout
-
-\begin_layout Standard
-Their Ancestry reflects the ideals they hold, and the path they wish to
- see humanity continue down.
- Their Keystone is the means by which they anchor their Will into a coherent
- force.
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
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-
-\begin_layout Plain Layout
-TODO: Write this chapter.
-\end_layout
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-
-\end_layout
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-Keystones
-\end_layout
-
-\begin_layout Standard
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-\begin_layout Plain Layout
-TODO: Write this section.
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-\begin_layout Subsection
-Keystone of Dreams
-\end_layout
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-\begin_layout Standard
-\noindent
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-
-\emph on
-\begin_inset Quotes xld
-\end_inset
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-Our dreams aren't just meaningless imaginings of our subconscious.
-\begin_inset Newline newline
-\end_inset
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-They are a reflection of the worlds we truly want, that are yet to be.
-\begin_inset Quotes xrd
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-Every human dreams in the night, even if they forget it in the day.
- We dream of impossible worlds that could never be, and wish with all our
- hearts to make them so regardless.
- The Keystone of Dreams holds the power to bind them into reality, upending
- natural law in favor of the light of stories and dreams.
- It holds the power to connect dreams, allowing those who would never meet
- in reality to know each other in a way siblings and lovers would envy.
-\end_layout
-
-\begin_layout Standard
-That is all true, and yet, it is no longer a power of the Maou.
- In an era before the first records were written into history, the first
- Dreamers built their own worlds into the Astral, a reflection of what they
- wished the world to be.
- Through their ephemeral touch, they built families and small communities
- bound by shared understanding.
- Through their Light, they erased the pains of the world and brought what
- would be tragedies towards better endings.
-\end_layout
-
-\begin_layout Standard
-The Dreamers always imagined what the world could be if it were only a small
- bit fundamentally different, rather than looking to the here and now.
- When they wanted to prepare for tomorrow, and the Maou wanted to live for
- today, they always fought.
- The two sides drifted apart, sketching the shape of an inevitable tragedy
- to come.
-\end_layout
-
-\begin_layout Standard
-Those who hold the Keystone of Dreams are Luminous, the wayward children
- of the Lineage.
- They are the ones who dream of worlds far better than those the Maou build,
- and yet who cannot be allowed to bring them into reality for fear of what
- their dreams may break.
- ...
- in effect, in every way that matters, they are no longer Maou.
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Benefits:
-\series default
- Maou cannot take the Keystone of Dreams.
- When learning the powers of the Maou, or interacting with some of their
- abilities, however, Luminous are considered to have the Keystone of Dreams
- with no Ancestry.
- They do not add their Reverie or Code ratings to their dice pools, instead
- relying on their transformed attributes and skills.
-\end_layout
-
-\begin_layout Standard
-\noindent
-\align left
-
-\series bold
-Nicknames:
-\series default
- Luminous, Dreamers, Hopeful, Weavers
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Let's be real here.
- This entire section isn't really for gameplay, it's for fluff.
- Anything put here about how Luminous and Maou powers interact will be repeated
- elsewhere in more depth and with more clarity.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Code: Idealis
-\end_layout
-
-\begin_layout Standard
-The old Code of Idealis is no longer exists in any meaningful way.
- Should a Maou try to grasp it regardless, they would find that it had fragmente
-d into countless Invocations reflecting worlds the Weavers built in their
- dreams.
- In theory, a Maou with amicable ties to the Luminous may still be taught
- an Invocation, the same way they learn other foreign Codes.
-\end_layout
-
-\begin_layout Standard
-A few rare abilities of the Maou may be Invoked using Idealis.
- Any Luminous Invocation will fulfill this requirement.
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
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-
-\begin_layout Plain Layout
-
-
-\backslash
-setnormallayout
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\noindent
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Chapter
-Chapter 2: The Records
-\end_layout
-
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-
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-
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-\end_layout
-
-\begin_layout Subsection
-Charms
-\end_layout
-
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-
-\series bold
-Resonant Truth:
-\series default
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-\end_layout
-
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-\begin_layout Plain Layout
-TODO: Write this chapter.
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-
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-\begin_layout Chapter
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-\begin_inset Flex TODO Note (inline)
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-\begin_layout Plain Layout
-TODO: Write this chapter.
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-
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-
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-
-\begin_layout Chapter
-Appendix B: Conditions
-\end_layout
-
-\begin_layout Standard
-This chapter lists Conditions that may apply to characters in the course
- of a Maou chronicle.storytelli
-\end_layout
-
-\end_body
-\end_document
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- is a fanmade roleplaying game for the Chronicles of Darkness, published
- by White Wolf Publishing.
- Players take on the role of magical girls or boys who dream of a better
- future for all.
- Who find themselves wielding the power of dreams against malign magical
- forces and the mundane cruelties of the world alike.
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- This is mainly meant to help explain how various design decisions in this
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- or addons for Luminous to better understand the themes and subtler points
- of the system's design.
- As a bonus, if you're a Storyteller, it'll probably give you quite a bit
- of insight into how to run the game that I can't easily write into the
- text
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-I saw a lot of the D&D/Pathfinder homebrew on the Giant in the Playground
- forums use collapsible for a similar purpose, and I found the insights
- there so valuable.
- Similarly, Mark Rosewater's own blog on the design of Magic: the Gathering
- and its mechanics were invaluable in my own personal growth as a game designer.
- The community of fan set authors that built around it was equally amazing.
- In a sense, this version of Luminous is my way to pass on that legacy to
- a different community.
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-
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-This is...
- very much a passion project for me, born out of loving so much of Princess:
- the Hopeful, and yet seeing so much of its flaws just lurking under the
- surface.
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- was touched by so many other hands.
- So perhaps I should say this is a fork of Princess: the Fading, not Hopeful.
-
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-
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-In my opinion, Princess became
-\emph on
-diluted
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- over its development process, its themes lost when it was touched by so
- many different people with so many different opinions.
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- to distinguish it.
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- it could be without contradicting the World of Darkness.
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-
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-Luminous refines the themes of Princess, casting the Dream as the very heart
- of what magical girls are.
- In Luminous, magical girls are those who cannot stand the shadows of the
- world and cannot let go of the dreams they first saw in their childhood.
- For them, the Dream is a source of all their power, not simply some Trap.
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-In the process, it discards many of the themes that made up the Darkness
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- an seemingly overwhelming opponent — in favor of far more human
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- antagonists.
- Another homebrew author, MushroomBadger, has taken up those themes at the
- heart of their own fork of Princess – Beloved: the Promise.
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-
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-Both of us, in some way, came to the same conclusion independently – Something
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- I chose to make the Dream central, and MushroomBadger choose to cut the
- Dreamlands.
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-
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-Princess is an amazing game despite all its flaws, one that brought the
- possibility of World of Darkness fanworks on this scale to the
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-popular consciousness
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-.
- For those who want to do better, it also serves as a lesson.
- The first of them is...
- that themes are at the heart of every Chronicles of Darkness game, not
- ideas, or mechanics.
- A great idea that contradicts the rest of your work will bring it all down,
- not add to it.
- Design is about what you cut, not what you do.
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- is primary written by AuroraAmissa, with help with several contributors.
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- it was.
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-
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-Suzune, who wrote many of the basic concepts behind the Maou, and helped
- immensely in working through basic mechanics of the Luminous.
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-
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-Ellie, who has provided me a great deal of support through the earlier parts
- of the project, and provided very valuable feedback throughout.
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-
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-Hanako, who taught me the way of the dark magical girl.
- :)
-\end_layout
-
-\begin_layout Itemize
-Xelsius, who has been a consistent source of feedback and encourgement throughou
-t the project.
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-
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-MushromBadger whose work on Beloved showed many alternative ways of how
- something like what I am doing could be done.
-\end_layout
-
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-TrueMrMultiverse, WillOfTheWinds, and all the others who helped immensely
- with their feedback and suggestions for Archetypes and similar details.
-\end_layout
-
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-In the end, this project was inspired by and would not exist with many of
- its predecessors.
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-Luminous: the Dream
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- started as a rewrite of
-\series bold
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-Princess: the Hopeful
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- before it diverged greatly later on in development.
- Even if few traces of it remain in Luminous, Princess still paved the way
- for fanworks like this.
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-Over time,
-\series bold
-\shape italic
-\emph on
-Changeling: the Dreaming
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-\shape default
-\emph default
- became more and more of an inspiration for me, as I tried connecting the
- themes of dreams, activism and magical girls.
- In many ways, Luminous has become a spiritual successor to it at this point.
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-
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-The
-\series bold
-Exalted 2e
-\series default
- sourcebook,
-\series bold
-Graceful Wicked Masques
-\series default
-, despite its very different theme, was an ample source of inspiration as
- to how to present the Astral/Dream in a way befitting its nature.
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-
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-
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-\emph on
-Chronicles of Darkness
-\series default
-\emph default
-
-\shape default
-and all its splats shine as a bright example as to what tabletop can be.
- There is much to learn from their authors and their works for most game
- designers, and how they improved on its earlier editions.
-
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-
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-
-\series bold
-Luminous: the Dream
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- tells stories of the line between the escapism of dreams and the cruelties
- of reality.
- This book discusses subject matters such as poverty, sexism, racism, and
- all kinds of the mundane and small cruelties that are too often overlooked.
- Beyond that, its supernatural elements involve themes of irreality, blurred
- boundaries between people, and rejection of reality.
-\end_layout
-
-\begin_layout Plain Layout
-If you are sensitive to such content, please take care when reading or playing
-
-\series bold
-Luminous
-\series default
-.
- Safety techniques for such things are discussed in [TODO: Chapter link].
-\end_layout
-
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-
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-
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-A standard content warning, really.
- Typeset in red, because stuff like this really needs to be read.
- It may not be needed for every CofD splat, but Luminous has good reason
- for one – touching on multiple themes I know some people have trouble with.
-
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-Changeling: the Lost
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- similarly had one of these for very good reasons.
-\end_layout
-
-\begin_layout Plain Layout
-Please don't be afraid to put these in your systems, if yours is similar.
- Don't feel obligated if your system doesn't touch on so much sensitive
- topics.
-\end_layout
-
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-
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-
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-Legal Stuff
-\end_layout
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- is partly based on the Vocations version of
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-.
- That version of
-\series bold
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-Princess: the Hopeful
-\series default
-\shape default
-\emph default
- was a collaborative effort of many posters who contributed to its development
- on the RPGnet forums, including Cruton, Azunth, Michael Brazier, EarthScorpion,
- Luc "Nickname" French, hazard151, Huitzil, Leliel, Kearin, TheKingsRaven,
- Naomi Li, MagicSwordsman, Martin Padilla, SaulotTheGentle, and Jordy Vanderstuk
-ken.
- It is available under the CC Attribution-ShareAlike 3.0 Unported License.
- It can be downloaded from its
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-\end_inset
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-.
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-
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-This work is licensed under the Creative Commons Attribution-ShareAlike
- 4.0 Unported License.
- To view a copy of this license, visit
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- View, California, 94041, USA.
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-Luminous: the Dream
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-\begin_layout Chapter
-Introduction
-\end_layout
-
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-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-This is the author commentary version of Luminous, and contains notes on
- design by its primary designer.
- If you're confused, please read the
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[chap:Foreword]{foreword}
-\end_layout
-
-\end_inset
-
- instead of skipping to the introduction.
- :P
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Humanity lost the will to believe long ago, floundering in the dark for
- so long.
- They grew afraid of what they may lose, of what they may break if they
- dream of better.
- Those who yet still dream must be taught otherwise, so they aren't lost
- to the harsh world.
- Such is the nature of survival.
- So it has always been.
-\end_layout
-
-\begin_layout Plain Layout
-And yet, you knew there was more.
- You dreamed even in the darkest of nights, hoping to one day to outshine
- the shadows.
- You held your dream close, never letting the world erode it away.
- Of cities of crystal towers and forests of colorful light.
- Of a better world.
-\end_layout
-
-\begin_layout Plain Layout
-In those dreams, you weren't alone.
- You dreamed with those who believed in the same future.
- Just maybe, it wasn't an illusion.
- Maybe there was more to this world, that dream.
- Pushing away the little voice in the corner of your mind, that such things
- are impossible, you clung onto that hope.
-\end_layout
-
-\begin_layout Plain Layout
-Even as the world pushed you into a corner, asked for you to yield...
- you stood.
- When everything was on the line, you refused to break, let the world turn
- you into another cog in the machine.
-\end_layout
-
-\begin_layout Plain Layout
-In a fleeting moment, you saw that dream again.
- But, this time, you held all its power in your own hands.
- You shaped it into a light to call your own, awakening into an endless
- waking dream.
-\end_layout
-
-\begin_layout Plain Layout
-And with the light of two worlds, just maybe, you could really make a difference.
-\end_layout
-
-\begin_layout Section
-Setting
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Luminous: the Dream
-\series default
- is a roleplaying game set in the
-\series bold
-Chronicles of Darkness
-\series default
-, a world much like our own but caught between bleak mundanity and terrifying
- supernatural horrors.
- Night fell long ago, and the humanity still struggles against the supernatural
- darkness that envelops it.
-\end_layout
-
-\begin_layout Plain Layout
-...
- even in such a world, no one person is truly alone.
- In the depths of everyone's dreams, there are paths into a broader world,
- a shared dream of all of humanity.
- Long ago, eight great Dream Kingdoms were imagined within, each an reflection
- of a world that could one day be real.
- A rare few became a part of that world, dreaming of a second life in that
- world.
- A rarer few still find a shining power between the two worlds.
-\end_layout
-
-\begin_layout Plain Layout
-They are the Luminous.
- In a moment they call their Realization, they once ignited a power deep
- in their soul.
- With it, they weave their imagination into reality, taking on the form
- of their dreams.
-\end_layout
-
-\begin_layout Plain Layout
-Their story is not a happy one.
- Every Luminous was once hurt by the world in one way or another; asked
- to stop dreaming so brightly, stop caring so much.
- For all the power they hold, the shadows of the world seem far too vast
- for any one person – magical or otherwise – to fix.
- But they still try.
-\end_layout
-
-\begin_layout Plain Layout
-After, all they feel the pains and joys of the world as deeply as their
- own.
- And...
- the world is broken, hurt, scarred.
- The Dream the Luminous draw on is not all bright light and idyllic forests.
- Our pains and sorrows reflect on them just as deeply, even coming to distort
- the world further and further away from light.
-\end_layout
-
-\begin_layout Plain Layout
-But that's okay.
- In time, even such a world can be healed, brick by brick, dream by dream
- and person by person.
- That is the task that falls to the Luminous.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Luminous is a story about humanity, its past and its future.
- As with all Chronicles of Darkness splats, it is an outsider story.
-\end_layout
-
-\begin_layout Plain Layout
-Changelings are those who were hurt and traumatized, and rely on each other
- for comfort and understand.
- The broader world doesn't even understand people hurt like that by mundane
- forces.
- They blame those who were traumatized on all the little things they can't
- do, all the little things that are
-\emph on
-different
-\emph default
-, without sparing a thought for
-\emph on
-why
-\emph default
-.
-\end_layout
-
-\begin_layout Plain Layout
-Vampires are less of a metaphor for anything in reality, but no less an
- outsider story – literally waking only when most people sleep.
- Demons and Prometheans are those who were never human, but seek to be –
- both in their own ways.
- They seek an impossible ideal
-\end_layout
-
-\begin_layout Plain Layout
-The Luminous aren't much different.
- They dream too brightly for the World of Darkness, hope for too much.
- Normally voices like theirs are snuffed out, by people who care too much
- to just sit by as they watch their dreams destroy them.
- People are jealous, or fearful of those who want to change the world for
- the better.
- ...
- and they are all too willing to accept cruelties those as empathetic as
- Luminous simply can't.
-\end_layout
-
-\begin_layout Plain Layout
-Even if they are not inhuman, they are still outsiders.
- This is the heart of the Luminous.
- Even as mundane humans, they didn't
-\emph on
-belong
-\emph default
-.
-\end_layout
-
-\begin_layout Plain Layout
-That is a luxury for people who can stop caring.
- For people who can cut away their rough edges to fit into a sea of gray.
- For those who can ignore the pains of generations to just maybe live a
- little...
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Themes
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Luminous
-\series default
- is built to tell stories like the
-\emph on
-mahou shoujo
-\emph default
- genre of anime.
- Stories of hope, of imagination, of love.
- Stories that don't shy away from the dark corners of life, but refuse to
- let them consume it.
-\end_layout
-
-\begin_layout Subsection*
-Hope and Struggle
-\end_layout
-
-\begin_layout Plain Layout
-Survival always comes at the cost of hope.
- One could save themselves, let those they love face their fate without
- them.
- To stand by their side to fight an impossible tide, in an implausible hope...
- One could accept the world as it is, with all its injustices and cruelties.
- Trying to fight back only makes others push back twice as hard.
-\end_layout
-
-\begin_layout Plain Layout
-Though it may be painful and harsh, a life in the shadows is still a life.
- To be a Luminous is to struggle on regardless.
- To have hope in a world which burns it away, wielding a power to outshine
- reality itself.
-\end_layout
-
-\begin_layout Subsection*
-Lights and Shadows
-\end_layout
-
-\begin_layout Plain Layout
-To care is to see the world at its darkest.
- One can live burying their heads in the sand, only saving themselves...
- but, to care for others is to see every thing that hurts every person.
- It means to see an overwhelming tapestry of pains and injustices, small
- and large.
-
-\end_layout
-
-\begin_layout Plain Layout
-...
- but in the midst all the shadows, it means to see the small lights too.
- There are others who kept their dreams, other kind souls who care just
- as you do.
- There are secret gardens, untouched by the darkness.
- To care is also to know all the small joys of life, so easy to overlook
- in trying to hide from the shadows.
-\end_layout
-
-\begin_layout Subsection*
-Love and Scars
-\end_layout
-
-\begin_layout Plain Layout
-Nobody lives in this world without being hurt.
- The shadows seem everywhere, and the Luminous can't look away.
- But just because one has been hurt doesn't mean they can't live.
- It doesn't mean they can't still find comfort in each other.
-\end_layout
-
-\begin_layout Plain Layout
-No Luminous can stand alone.
- They can't do enough to change the world on their own.
- Thankfully they don't have to.
- They have their friends, lovers, family, and allies.
- Even in a Luminous' darkest hours, she has those people to pick her back
- up, as she once helped them.
- So they all bring each other up.
-\end_layout
-
-\begin_layout Section
-Media
-\end_layout
-
-\begin_layout Plain Layout
-I recommend the following works of media as possible inspiration in line
- with Luminous' themes.
-\end_layout
-
-\begin_layout Subsection*
-Senki Zesshou Symphogear
-\end_layout
-
-\begin_layout Plain Layout
-Symphogear follows the story of Hibiki, an ordinary girl who ends up bound
- to an ancient relic, allowing her to transform and fight the Noise that
- threaten the world.
- At its heart, it is a story of heartfelt communication, the determination
- to protect those you love, and the sacrifices one makes to do so.
- About the scars of the past, and what must be done to heal them.
-\end_layout
-
-\begin_layout Plain Layout
-Hibiki stays strong in her belief to reach to the heart throughout, fighting
- against people's despair as much she does the Noise.
- When the members of the cast suffer tragedy, it is true their bonds with
- each other that they're able to stand up again.
-\end_layout
-
-\begin_layout Subsection*
-Magia Record
-\end_layout
-
-\begin_layout Plain Layout
-Magia Record is the spiritual successor to Puella Magi Madoka Magica, a
- dark magical girl story that helped to popularized the genre.
- For all its original is known for its darkness, though, it is still a story
- of hope and love.
- It is no wonder then, that its successor too fits well as an inspiration
- for
-\series bold
-Luminous
-\series default
- chronicles.
-\end_layout
-
-\begin_layout Plain Layout
-The anime and video game pivots the focus more to human responses to the
- woes of magic.
- It embraces the personal stories that underlie Madoka's cosmic level story,
- focusing on the relationships between magical girls and the friends that
- pull them back from the brink of despair.
- The phone game, in particular, tells the kinds of slice-of-life story Luminous
- embraces – of magical girls who care for and love each other.
-\end_layout
-
-\begin_layout Subsection*
-Library of Runia
-\end_layout
-
-\begin_layout Plain Layout
-Library of Runia is a video game by Project Moon, following the story of
- librarians who staff a magical library.
- Through its powers, they learn the stories of the City they live in and
- explore the past traumas and emotional scars.
- In that sense, it is a deeply emotional story, about people, emotions,
- growth and change more than anything else.
-\end_layout
-
-\begin_layout Plain Layout
-Both the main protagonists, Angela and Roland have their own dark pasts
- and scars that are revealed through the game's progress.
- As dark as the City it portrays is, it shows the little glimmers of hope
- that lie within, and how Angela and Roland alike come to regain the hope
- that things can be better.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\noindent
-\align center
-\begin_inset Flex LumChapQuote
-status open
-
-\begin_layout Chapter
-Chapter 1: Shining Lights
-\end_layout
-
-\begin_layout Plain Layout
-\noindent
-\align center
-
-\emph on
-"Under this great big sky, there are thousands, no, tens of thousands of
- people.
-\begin_inset Newline newline
-\end_inset
-
-All kinds of people with all sorts of wishes and feelings hiding inside."
-\begin_inset Newline newline
-\end_inset
-
-
-\emph off
-
-\begin_inset VSpace medskip
-\end_inset
-
-
-\emph default
-Nanoha Takamachi,
-\series bold
-Magical Girl Lyrical Nanoha
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Plain Layout
-Hidden in the depths of our dreams, they all meld into one.
- A world of stories woven from countless imaginations.
- A dream of futures that could be, of the light we all know
-\emph on
-could
-\emph default
-exist in the depths of our heart.
- Some people find that dream, remembering the paths they took to find it.
- Some...
- choose to stay, building themselves a second life in their dreams.
- Some believed, knowing that future could come true if only we tried.
-\end_layout
-
-\begin_layout Plain Layout
-...
- and when they try to bring that dream into the waking world, when they
- stand up for the ideals they saw...
- a few, a rare few, Realize a deeper truth.
- Why we dream.
- The power that sprouted in their hearts when they began dreaming...
- If they could believe in that power, coax it into reality, they would hold
- for a moment all the dreams, memories, hopes and imaginations the Dream
- remembers.
- Guided by those lights, they weave their dreaming and waking lives into
- one.
-\end_layout
-
-\begin_layout Plain Layout
-Thus, they ignite the magic that would make them Luminous.
-\end_layout
-
-\begin_layout Section
-Luminary
-\begin_inset CommandInset label
-LatexCommand label
-name "Sec-Luminary"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write this section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-setsplatlayout
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Sunlight
-\end_layout
-
-\begin_layout Standard
-\noindent
-\align center
-
-\emph on
-\begin_inset Quotes xld
-\end_inset
-
-This is my ultimate strength...
- everything I've got.
- Starlight Breaker!
-\begin_inset Quotes xrd
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-
-\emph off
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\family sans
-\emph default
-Nanoha Takamachi,
-\series bold
-Magical Girl Lyrical Nanoha
-\family default
-\series default
-\emph on
-
-\begin_inset Newline newline
-\end_inset
-
-
-\emph off
-
-\begin_inset VSpace bigskip
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Luminary!Sunlight|textbf
-\end_layout
-
-\end_inset
-
- The sun stood proud in the sky, rising every day to beat back the dark
- night.
- So it had always been.
- Its light defined day and night, its dance across the sky defined the seasons.
- Even if just one star could not light a whole world, it still tries.
- It is much the same for those Luminous who embrace the role of Sunlit.
-\end_layout
-
-\begin_layout Plain Layout
-They were often those lost in darkness alongside everyone else – trapped
- in a world full of people who didn't care and weren't allowed to care.
- They were the ones who still tried to help, even as they themselves were
- lost.
- Of course it wasn't enough; they couldn't even save themselves.
- No one person could.
- When their defiance could sustain them no longer, the Dream calls most
- to them...
-\end_layout
-
-\begin_layout Plain Layout
-When they Realize their own light, they vow to be the shining beacon they
- tried to be all that time, to give a hand to those still lost in the dark,
- to stand alongside those who wish to care but cannot find the will to,
- to lead the charge against the world's shadows.
- To act, to shine as the Sun does.
-\end_layout
-
-\begin_layout Subsubsection*
-Heart
-\end_layout
-
-\begin_layout Plain Layout
-It isn't that most people don't want to help those lost in the dark, that
- they don't want to change anything.
- Few people truly like to see others suffer.
- But...
- what they can do about it? To stand up against the world means to earn
- its ire.
- It means to be the nail that gets hammered down.
- So people don't.
- They come up with reasons why those less fortunate deserve it, hide away
- from the flaws of the world and pretend the shadows don't exist.
-
-\end_layout
-
-\begin_layout Plain Layout
-Some try anyway.
- Some stand against the world, vowing to change it for the better.
- Some beat back the dark forces of the world by hand, without a thought
- to stealth.
- Some inspire others through their bright cheer and personalities.
- Others protect those they love, as little suns.
- All of them are driven by the same feeling.
-\end_layout
-
-\begin_layout Plain Layout
-The will to stand in the center of the storm, aiming to outshine it all.
- Defiance and desperation and passion, all woven together.
- A candle that burns faster should it flickers too dim.
- A fire that announces dawn.
- Such is the dream of Sunlight.
- The will to act.
-\end_layout
-
-\begin_layout Plain Layout
-Even when they have no more to give, they don't give up.
- Even if it burns themselves away in the process.
- The shadows the Sun casts are those of self-destructive desperation.
- All Weavers feel the press of Sensitivity, but for Sunlit it too easily
- warps into an all-consuming passion – driving them to unreasonable self-sacrifi
-ce.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Resolve:
-\series default
- Once per scene, a Sunlit may take a point of severe Hope damage to regain
- two temporary Willpower for the Scene.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Shadows:
-\series default
- Whenever a Sunlit abandons or refuses to take an Aspiration from Sensitivity
- with severe Hope damage marked, they gain a Hope condition.
-\end_layout
-
-\begin_layout Subsubsection*
-Dreams
-\end_layout
-
-\begin_layout Plain Layout
-The Sunlit dream brightly, usually appearing as magical girls, superheroes,
- paladins, or knights in their Dream Forms.
- All manners of the heroes of epic myth, old and new.
- The rest of the supernatural world always imagined the Sunlit when they
- hear of the Luminous, and it is no wonder.
- They are the ones who stand out the most, most willing to stand in the
- limelight.
-\end_layout
-
-\begin_layout Plain Layout
-They wield their magic no differently than any would expect.
- They are direct and bright, favoring power and immediate action.
- They would sooner rather blast through a building directly at their target
- than reach it through infiltration.
- The collateral damage doesn't matter – it disappears when their magic fades.
- Of course, the transience of their magic frustrates them just as easily
- when they really want the whole building gone.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Radiance:
-\series default
- Sunlit have a particular affinity for Regalia.
- They may sustain Regalia for one less Luminance (to a minimum of 1), and
- treat each Ideals and Domains they possess as one dot higher when qualifying
- for Regalia.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Moonlight
-\end_layout
-
-\begin_layout Standard
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Luminary!Moonlight|textbf
-\end_layout
-
-\end_inset
-
-The moon is no mere reflection of the sun's light.
- Its pale reflected light still guides lost travelers, and its presence
- alone drives the rise and fall of the tides.
- Those who follow the path of Moonlight embody that same strength of being,
- subtly influencing the world around them without showing their hand.
-\end_layout
-
-\begin_layout Standard
-They are the shrine maidens whose presence preserves the barrier of worlds,
- the lovers whose kind words let the hero fight another day, the dryad who
- guides visitors through the forest from the shadows.
- The Moonlit, more than anything else, are the ones who improve the world
- quietly in the shadows, pulling the world towards its best future.
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Magic:
-\series default
- The magic of the Moonlit is subtle yet powerful, reflecting the innermost
- nature of the caster in muted tones.
- It is mysterious and occulted, seeming to just happen around the Moonlit
- as a simple fact of their being, without them being seen doing anything.
- Their transformations are similarly shrouded, often easily passing for
- mundane clothing save for the occasional easily overlooked touch of the
- supernatural.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write example characters section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write Benefits section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Inspirations:
-\series default
- Will Vandom (W.I.T.C.H.), Aelita (Code Lyoko), Aura (.hack//)
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Starlight
-\end_layout
-
-\begin_layout Standard
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Luminary!Starlight|textbf
-\end_layout
-
-\end_inset
-
-A thousand stars shine in the skies, each their own distant worlds in the
- faraway heavens.
- We look to the stars, and a thousand possible futures among them, each
- just as colorful as the rest.
- Those who follow the path of Starlight seek to embody those colorful worlds,
- each inspiring themselves and others to shine brightly in their own unique
- ways.
-\end_layout
-
-\begin_layout Standard
-They are the dreamers who write fanciful stories of the worlds that could
- be, the girl who inspires her shy friend out of her shell through her own
- bright cheeriness, the art teacher who encourages her students to draw
- what they truly want.
- The Starlit, more than anything else, are the ones who show others what
- is possible, that they could do the same themselves if they dared.
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Magic:
-\series default
- The magic of the Starlit is quiet but colorful, reflecting the caster's
- true self in a thousand different little ways.
- Even when it isn't obvious what truth it reflects, it undeniably is a reflectio
-n of something the Starlit values.
- The transformations are the most varied of all Luminous, reflecting their
- ideal self with no regard for any other concerns.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write example characters section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Benefits:
-\series default
- Luminous who resonate with Starlight have a particular affinity for Charms.
- They may Invoke a single Invocation for no Mote cost when they cast a Charm.
- Furthermore, they qualify for Charm upgrade requirements as if they had
- one more dot in each Invocation they have at least one dot in.
-
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Inspirations:
-\series default
- Sakura Kinomoto (Cardcaptor Sakura),
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-setnormallayout
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Archetype
-\begin_inset CommandInset label
-LatexCommand label
-name "Sec-Archetype"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Archetype|textbf
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write text here.
-\end_layout
-
-\end_inset
-
-
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Kingdoms
-\begin_inset CommandInset label
-LatexCommand label
-name "Sec-Kingdoms"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Kingdom|textbf
-\end_layout
-
-\end_inset
-
-
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Invocations
-\end_layout
-
-\end_inset
-
-The Dream that the Luminous visit in their sleep and draw their power from
- is itself a true world, if one built out of stories and feelings rather
- than the matter and physics of the real world.
- In that world of dreams, their predecessors wove eight Kingdoms of Light
- over the years, dream-like visions of what the world could be some day
- in the future.
- Those visions shape the Invocations the Nobles use to shape their magic,
- written by like-minded Luminous over the generations and preserved in the
- depths of the Dream.
-\end_layout
-
-\begin_layout Standard
-The Kingdom is not quite like the Luminary or Archetype of a Luminous.
- Rather than being a part of their Dreamscape, it is rather the physical
- location their Dreamscape resides in.
- Whether its Threshold appears as a mansion in a major city or an out-of-the-way
- hollow in an unsuspecting tree, its physical presence in the Kingdom itself
- is what defines a Noble unambiguously as a member of it.
-\end_layout
-
-\begin_layout Standard
-The eight Dream Kingdoms a Luminous may reside in are:
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Avalon, the Last Garden
-\series default
-: A beautiful kingdom led by nobility sworn to serve the needs of their
- people.
- Its Invocation is Rosa, of social order and responsibility.
-
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Aztlan, the Torchlit Freehold
-\series default
-: A sprawling country whose residents pride themselves on their passions
- and true values.
- Its Invocation is Solare, of decisive action and rebellion.
-
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Elysium, the Record of the Lost
-\series default
-: A sanctuary city that preserves the histories of the world as it is and
- once was.
- Its Invocation is Ricordo, of preserving history and protecting that which
- you love.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Konohana, the Forest of Cycles
-\series default
-: A peaceful forest where all things live in harmony with each other.
- Its Invocation is Flori, of adaptation and harmony with the world.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Ildathach, the Colorful Dream
-\series default
-: A dream-like vision of a world triumphing over even the laws of reality.
- Its Invocation is Prisma, of uncompromising idealism and defiance against
- what must be.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Muirias, the Crystal Isles
-\series default
-: A nation built on a series of islands filled with wonders of science and
- magic.
- Its Invocation is Brillare, of learning and wonder at the world.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Sancus, the Pyre Alliance
-\series default
-: A close-knit alliance of city-states built over the generations of hard
- work.
- Its Invocation is Accordi, of duties to one another and military might.
-
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Tengri, the Confederacy of Winds
-\series default
-: A mountain range populated by colorful and varied nomadic tribes.
- Its Invocation is Cieli, of the freedom of the skies and acceptance for
- all peoples.
-\end_layout
-
-\begin_layout Standard
-Not all Luminous become a member of a kingdom when they Blossom.
- Unaffiliated Nobles have affinity with two Invocations of their choice
- (including for buying the Invocation itself), but gain no Kingdom Benefit.
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-The Luminous Y-Splat.
- It's ultimately not too different from Princess' Courts, but without the
- royalty theme.
- Only Avalon still has any connotations of being Noble, because it aligns
- with its core themes and ideas.
-\end_layout
-
-\begin_layout Plain Layout
-I feel Twilight Courts were one of the bigger mistakes of Princess.
- They were extreme (or otherwise tainted) versions of perfectly workable
- worldviews, and almost seemed to present those worldviews as necessarily
- twilight, not simply embedded in corrupted Courts.
- Most of these Kingdoms are modified from P:tH's courts, modified to be
- more comprehensive and less...
- strangely opinionated.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-setsplatlayout
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Avalon, the Last Garden
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Avalon writeup.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Aztlan, the Torchlit Freehold
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Aztlan writeup.
-\end_layout
-
-\end_inset
-
-
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Elysium, the Record of the Lost
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Elysium writeup.
-\end_layout
-
-\end_inset
-
-
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Konohana, the Forest of Cycles
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Konohana writeup.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Ildathach, the Colorful Dream
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Ildathach writeup.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Muirias, the Archipelago of Stars
-\end_layout
-
-\begin_layout Quote
-\noindent
-\align center
-
-\emph on
-"The universe is beautiful, whether you look at the big things or the small
-\begin_inset Newline newline
-\end_inset
-
-Some day the world will remember that..."
-\end_layout
-
-\begin_layout Standard
-In legend, the Tuatha de Danann sailed onto the island of Ireland from four
- myth-shrouded cities: Falias, Goirias, Findias, and Muirias.
- They brought their sciences, arts and ways of magic, teaching the natives
- all they knew to be their equal.
-\end_layout
-
-\begin_layout Standard
-Naming their Kingdom after the great sea city of the Tuatha de Danann, the
- Luminous of Muirias vow to teach all they know the world to offer.
- They dream of a world where people seek to learn of the sciences and stories,
- not only for the sake of what practical value they may hold, but to experience
- the wonders of the world through them.
-
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Member Nicknames:
-\series default
- Stargazers, Seekers
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Benefit:
-\series default
- Stargazers are always eager to share the stories and knowledge they learn
- over their years.
- Once per scene, when you tell a story or teach something new to a person
- or a small group, roll Presence
-\begin_inset space ~
-\end_inset
-
-+
-\begin_inset space ~
-\end_inset
-
-an appropriate skill.
- If you succeed, they gain their choice of Inspired or Informed on the subject
- matter.
-\end_layout
-
-\begin_layout Subsubsection*
-The Crystal Isles
-\end_layout
-
-\begin_layout Standard
-In their dream of Muirias, the Stargazers wove an archipelago connected
- by boats, bridges of solidified light, and other yet more exotic means
- of transport.
- Its cities strongly resemble modern civilization, but in a way that highlights
- the magic and knowledge they hold in their hands.
- Their gleaming cities are built of crystalline spires of polished ceramic,
- stone, and glass.
- Further out into the wilderness, their towns and villas seem to girdle
- the beaches with diamond spires.
-\end_layout
-
-\begin_layout Standard
-The ground floor of the towers are lined with the essential facilities of
- everyday life – grocery stores, restaurants and so forth.
- Behind the crystal exteriors and shining spires that rise above, the Crystal
- Isles are filled with the hallmarks of modern industry, workshops producing
- magical wonders, and schools and colleges both small and large.
-\end_layout
-
-\begin_layout Subsubsection*
-Beliefs
-\end_layout
-
-\begin_layout Standard
-Above all else, Muirias brings together those Luminous where people value
- knowledge, without losing sight of the fundamental wonder and curiosity
- that drives people to discover.
- To them, to reduce the world to what is physically true is to rob it of
- the magic that drives that curiosity forward.
- The marvels of the world cannot be seen simply through textbooks and rote
- memorization.
- So many meaningful truths can only be learned when you experience them
- for yourself.
-\end_layout
-
-\begin_layout Standard
-When you understand well enough the truth behind those wonders and what
- makes them wonderful, then you can weave your own.
- When the world is known, there is no more reason to fear what is unknown.
- Thus, the only way forward is to pierce the mists of ignorance.
-\end_layout
-
-\begin_layout Standard
-Society's greatest achievements were always made when we learned more of
- the world around us.
- Towards that end, knowledge must be shared, not hoarded.
- People must be shown the world, not have it reduced to mathematical laws
- and cold facts.
- There is a brighter future in learning and information.
- The more minds that we can work with, the better we all will be.
-\end_layout
-
-\begin_layout Subsubsection*
-Invocation: Brillare
-\end_layout
-
-\begin_layout Standard
-Brillare is born of the joys of learning, of childlike curiosity and wonder
- at the world.
- It encourages one to always seek to know the world better, and reach for
- the unknown rather than fearing it.
- Those who resonate with Brilliare are charged to reveal the secrets that
- made the world dark for so long.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: What does Brillare *do*?
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Stories
-\end_layout
-
-\begin_layout Itemize
-\begin_inset Box Frameless
-position "t"
-hor_pos "c"
-has_inner_box 1
-inner_pos "t"
-use_parbox 0
-use_makebox 0
-width "100col%"
-special "none"
-height "1in"
-height_special "totalheight"
-thickness "0.4pt"
-separation "3pt"
-shadowsize "4pt"
-framecolor "black"
-backgroundcolor "none"
-status open
-
-\begin_layout Plain Layout
-An elementary school teacher tries to teach her students the wonders behind
- the dry science in the textbooks, fighting against the children just a
- grade up who bully those who like to learn.
- She works two jobs just to feed herself and her family.
- Even so, she persists, because she knows she can make a difference.
-\begin_inset VSpace defskip
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Her own son gets it.
- He explores the world on his own terms, going out into town often.
- He was always bringing back stories of the places he saw and the people
- he met out there, but it always felt as if he was leaving something out.
- She understood the curiosity he had, but never so much the secrecy.
-\begin_inset VSpace defskip
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-One day, she followed him under the cover of night, wanting to know what
- he was truly up to.
- She chased him into a long abandoned building, only to find herself chased
- by the creature of nightmares her son was fighting.
- When her son could no longer protect her from it, she took it into her
- own hands, Blossoming to stand by his side.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Itemize
-\begin_inset Box Frameless
-position "t"
-hor_pos "c"
-has_inner_box 1
-inner_pos "t"
-use_parbox 0
-use_makebox 0
-width "100col%"
-special "none"
-height "1in"
-height_special "totalheight"
-thickness "0.4pt"
-separation "3pt"
-shadowsize "4pt"
-framecolor "black"
-backgroundcolor "none"
-status open
-
-\begin_layout Plain Layout
-A young boy wants to explore the world in all its colors.
- He wanted to see the fairies in the forest, the mermaids in the sea.
- He was told that it wasn't worth it.
- That those wonders didn't exist...
- One day, he went anyway on his own, into that park forest.
- There weren't the fairies of his fairy tales, but every time he turned
- over a new rock, he saw a new and wonderful bug he never had before.
- There weren't mermaids in the ponds, but he saw plants he never knew before
- by the lake's side.
- In the end, he found what he had come for after all.
-\begin_inset VSpace defskip
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Even a year later, he still liked it in the woods.
- It was...
- somehow different still, a place to just watch all the animals, observe
- all the little intricacies of how they lived their lives.
- But, that day, he found something different.
- A wisp fluttered on the winds, glowing with an impossible light.
- He chose to believe.
- He followed it deeper into the forest than he had ever gone before, off
- the trails and past raging creeks.
- When it eluded him past a raging river, he reached for an nameless power
- inside him he always knew was there...
-\begin_inset VSpace defskip
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Flying over that river with wings of starlight, she saw a witch on the other
- side with her students.
- She didn't know how to explain him to them, how to handle the sudden disruption
- of her own lesson.
- Instead, seeing that same spark in his eyes she always knew, she offered
- to teach him as well, Awakened or not.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Sancus, the Pyre Alliance
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Sancus writeup.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Tengri, the Confederacy of Winds
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Tengri writeup.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-setnormallayout
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\noindent
-\align center
-\begin_inset Flex LumChapQuote
-status open
-
-\begin_layout Chapter
-Chapter 2: Distant Echoes
-\end_layout
-
-\begin_layout Plain Layout
-\noindent
-\align center
-
-\emph on
-\begin_inset Quotes xld
-\end_inset
-
-But he didn't know if he was Zhuang Zhou who had dreamt he was a butterfly,
-\begin_inset Newline newline
-\end_inset
-
-or a butterfly dreaming that he was Zhuang Zhou.
-\begin_inset Quotes xrd
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-
-\emph off
-
-\begin_inset VSpace medskip
-\end_inset
-
-Zhuang Zhou,
-\series bold
-Zhuangzi
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-To most people, dreams are simply your brain processing old memories, recycling
- them in endless variations.
- Meaningless, nothing worth paying attention to.
- So it is with the small joys in life, the little glimmers of light that
- shine in even a World of Darkness.
- People are afraid to acknowledge them for what they may mean.
- They are afraid to see the joy in things, too grounded in the things they
- can touch and see to truly
-\emph on
-feel
-\emph default
-.
-\end_layout
-
-\begin_layout Standard
-They were taught that it is childish to believe.
- That one must grow up.
- That it is wrong to dream, to hope.
-\end_layout
-
-\begin_layout Standard
-You couldn't stop.
- You never could.
- In your heart, you knew there was power in dreams.
- In your heart, you knew the wonders the world still had to offer.
-\end_layout
-
-\begin_layout Standard
-In your heart, you know those wonders and dreams could be yours to hold.
-\end_layout
-
-\begin_layout Standard
-All you had to do is reach out.
-\end_layout
-
-\begin_layout Section
-The Dream
-\end_layout
-
-\begin_layout Standard
-Everyone has people they love, their responsibilities to others, and those
- people they depend on.
- Our world is deeply interconnected, woven through and through by loves
- and friendships, by inventions, by beliefs and ideals, by cultures and
- nations.
- All depending on one another, all dreaming together.
- That is the world as the Luminous know it, and it is those dreams that
- give their own power shape.
-\end_layout
-
-\begin_layout Standard
-In the hidden corners of every dream, one soul blurs into another.
- The dreams of a couple weave together into a hidden grove, the dreams of
- a school club weave together into a small world.
- In the depths of the Dream, those worlds weave together into a greater
- whole.
- Every fiction that has ever be written, every idea that had ever been dreamed...
- A bright reflection of the loves and passions born in the waking world.
-\end_layout
-
-\begin_layout Standard
-In the Dream's skies, a thousand millions souls shine, each a single star.
- In the depths of the Dream, twisting pathways lead to a world of higher
- minded ideals, small dreams melding into worlds representing all cities,
- or all wars.
-\end_layout
-
-\begin_layout Standard
-But...
- in the twilight in between, the Dream sustains something like a second
- Earth – a world reflecting all the complexity and wonder the waking world
- has in a thousand ways....
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-The Dream was hard to fully solidify on.
- I had to work around the fact that there's three different official splats
- all with their own, different things to say.
- The Primordial Dream of the Beasts, the Astral of the Mages, the Oneiromancy
- of the Changelings.
-\end_layout
-
-\begin_layout Plain Layout
-The trick is to make it a difference of in-character viewpoints too.
- Luminous are those who live in the surface of the Dream (by their reckoning),
- which is still personal like the Oneiros, yet having some of the interconnected
-ness of the Temenos.
- They become part of those dreams, see it as a place to live alongside Earth.
- In that way, they differ from both Mages and Beasts – that one core difference
- in thematics drives a lot of their different terminology and their different
- experience of the Dream/Astral.
-\end_layout
-
-\begin_layout Plain Layout
-It is the same world, just interpreted through so many different views...
- Like many things in the world.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-The Dream Kingdoms
-\end_layout
-
-\begin_layout Standard
-Most people never know that their dreams are part of a greater whole...
- Most people wander into those ties between souls once in a while, but few
- realize them for what they are.
- Few think of it as more than yet another nonsensical dream.
- Those rare few that notice, still can rarely find a moment of clarity.
- After all, in a world of dreams, how do you know when you are dreaming
- with someone and not simply of someone?
-\end_layout
-
-\begin_layout Standard
-Identity, reality and illusion all blur together in a dream.
- It is so hard to tell what is true and what is imagined.
- Most give up, dismissing it all as nonsense...
-\end_layout
-
-\begin_layout Standard
-But...
- others.
- They feel drawn into it all.
- Maybe they never cared.
- Maybe they always knew deep in their hearts that there is a greater truth
- under it all.
- They find those pathways in their dreams, drawn to them by a nameless yearning
- they so often do not even realize.
- In that twilight, their own dreaming mind shaped the Dream around them,
- bringing a touch of their own wishes into it.
-\end_layout
-
-\begin_layout Standard
-Over generations, something clicked into place.
- Those who dreamed alike were drawn together, came to the same dream over
- and over.
- With so many seeing them, those dreams came together into something like
- a world – the seeds of the eight Dream Kingdoms.
-\end_layout
-
-\begin_layout Subsection
-Residents of a Dream
-\end_layout
-
-\begin_layout Standard
-The nascent Dream Kingdoms looked like the waking world, so it became like
- it.
- A town could not be empty and still be called a town, a city that does
- not bustle feels empty.
- Thus, the Dream gave birth to new souls, new live to fill those voids.
- Even in a world governed by the laws of story and emotion, to those born
- there, the Dream was simply home.
-\end_layout
-
-\begin_layout Standard
-They became its true residents.
- They had personalities, thoughts, memories, beliefs, goals, ambitions all
- the same as all the visitors from the waking world.
- They too influenced it, with their own wishes.
- They wanted a life, a meaningful place to call home.
- Their wishes too shaped the world, and crystallized into the eight Dream
- Kingdoms.
-\end_layout
-
-\begin_layout Standard
-Life demand stability, challenges, conflicts, a reason to be.
- The Dream was all too happy to tell such a story.
-\end_layout
-
-\begin_layout Standard
-And, well.
- If the Dream Kingdoms were to be a world to live in, some of those Dreamers
- wished to embrace it too.
- In the depths of their hearts, they would live a second life in their dreams
- in those Kingdoms, their personal dreams melding into its weave.
- Most did not even realize there was anything special to it.
- They lived in a second life in their dreams, and that was simply how they
- were.
-\end_layout
-
-\begin_layout Standard
-Other stories tell of Dreamborn who were born in the waking world too, their
- story entwining with that of a newborn child.
- They would dream of the waking world, waking up to the stories they were
- born in.
- Maybe they really found a way to dream of the waking world from a Dream.
- Maybe they were simply Dreamers who forgot which world they were truly
- born into.
-\end_layout
-
-\begin_layout Standard
-It didn't truly matter.
- They were true residents of both worlds, and in each world dreamed of the
- other.
- In a way, to them, both were equally true.
-\end_layout
-
-\begin_layout Subsection
-Shadows of Memory
-\end_layout
-
-\begin_layout Standard
-It wasn't only the happy moments, ephemeral fantasies that formed the nascent
- Dream.
- Humanity never had an easy life in the waking world, and that too reflected
- in their dreams.
- Terror-filled nightmares of predators, of earthquakes, of great floods,
- of what lurks in the darkness.
- The insidious pains from human cruelties and the realities of war.
- All of those things too reflected into the Dream.
-\end_layout
-
-\begin_layout Standard
-The Dream too is an often dark place, in its own ways.
- The Kingdoms offer sanctuary, and even they can sometimes be darkened by
- the broader world.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Finish this section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Scars of a Forgotten Past
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write this section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-The Waking World
-\end_layout
-
-\begin_layout Standard
-Every dream ends for better or worse, even if it may continue another night.
- The world one awakens to is...
- dark, shadowed, more solid.
- It is not a happy place for most Dreamers.
-\end_layout
-
-\begin_layout Standard
-The scars of generations, small cruelties added up over the generations.
- In the modern era, people have stopped believing in wonders.
- They simply seek to survive, and forget about the wonders.
- They dismiss people who ask for better by saying
-\begin_inset Quotes xld
-\end_inset
-
-welcome to the real world
-\begin_inset Quotes xrd
-\end_inset
-
- and such things.
- Even from the our start, all of us were marked with the invisible scars
- of a forgotten past.
-\end_layout
-
-\begin_layout Standard
-Luminous see a better world in their sleep – but few truly want to abandon
- the waking world either.
- Beyond all the darkness and sadness, there are simple pleasures in this
- world.
- Rather than the bright and colorful dream vistas they see their sleep,
- there are quieter things.
- A walk down the beach, hand in hand with a lover.
- Quiet birdsong in a serene forest.
- A bridge over a raging river, splashing those that cross with cool mist.
- A quiet art store whose owner spreads joy through their crafts.
-\end_layout
-
-\begin_layout Standard
-In hidden corners, under the surface of even the most dull place this world
- should be colorful too.
- Perhaps that alone isn't enough to starve off the pains of the world.
- Still, it's enough to try.
- It's enough to give hope...
-\end_layout
-
-\begin_layout Subsection
-Scars of a Forgotten Past
-\end_layout
-
-\begin_layout Standard
-The pain was there from the very start, back before we ever spoke a word
- to each other, back before we started our first fire.
- In the depths of the Dream, there were always ruins of
-\emph on
-something
-\emph default
- that came before.
-\end_layout
-
-\begin_layout Standard
-In an forgotten age, we divided ourselves from the world by forging a Boundary
- Stone, marking the start of our dreams and the end of the world's.
- It so clearly came from before, marked with so many languages that resembles
- no known language.
- The first work of a great civilization, from long ago, surely.
- But...
- that was not to be.
- Some great cataclysm erased them so thoroughly, that all the Dream remembers
- is vague impressions of rituals, of religions, of festivals that once were.
-\end_layout
-
-\begin_layout Standard
-The Dream don't even remember what happened well enough to fear it.
- The Luminous once searched the realms of fear for an answer, only to see
- that even the horrors that lived there only remember that there...
- was something to fear, not its shape or color.
- But the fear remained.
- But the scars and burdens remained...
- Our legacy may be our own, but ours scars began far earlier.
-\end_layout
-
-\begin_layout Standard
-Humanity found its footing again, of course.
- But it never bore those wounds well, especially not in a world they – in
- a deep corner of their minds – knew was darker than the world that should
- have been.
- Perhaps that was what made people give up hope so easily.
- Generations of wars, famines, epidemics added onto those ancient scars,
- and something...
- broke.
-\end_layout
-
-\begin_layout Standard
-In the current day, so many have even abandoned their own dreams, accepting
- a dark world in the hopes that they can at least have scraps of light for
- themselves if they did.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Probably move this up to the Dream, and redo this section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Was it a great shattering, in which the world was covered in a Lie? Where
- we replaced the gods with tyrants just as bad, breaking the world in the
- process?
-\end_layout
-
-\begin_layout Plain Layout
-Was it a sundering, where the primal fury and wisdom of the Shadow was split
- from the Flesh? When Pangaea ended, and the savage, beautiful, interconnected
- nature was for the first time tamed?
-\end_layout
-
-\begin_layout Plain Layout
-Was it when a thousand voices drowned out the Primordial Dream that should
- guide us on the right path?
-\end_layout
-
-\begin_layout Plain Layout
-Was it when a great curse was laid on us all, giving birth to monsters of
- blood and their blood ties that bound that curse to the rest of humanity?
-\end_layout
-
-\begin_layout Plain Layout
-Was it when the first True Fae was born, reshaping Arcadia into something
- it never should have been?
-\end_layout
-
-\begin_layout Plain Layout
-Every splat talks of a deep past in vague terms.
- Some are more explicit it about others, but that bittersweet note of loss
- never leaves most splats.
- Luminous is no different.
- In their Dream, they see signs of worlds that once were, things that were
- beautiful, things once lost.
- They blame the start of the generational trauma humanity faces on those
- eras, only made worse by our darkened world.
- They too hope for better.
-\end_layout
-
-\begin_layout Plain Layout
-As the Lost build their freeholds, as the Mages seek Ascension, the Luminous
- seek to change the world.
- They are caught between two worlds, and want
-\emph on
-both
-\emph default
- to shine as brightly as they possibly can.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Blossoming
-\end_layout
-
-\begin_layout Standard
-The Dreamers could never stand for the shadows of the world.
- Dreams are not quite like the waking world – boundaries between concepts
- and people blur, and understanding is far easier.
- They know the pains those people feel, how much the pressures of the world
- hurt them.
- They know how much those they advise to dream less brightly suffer for
- it.
-\end_layout
-
-\begin_layout Standard
-In the waking world, they can't help but care.
- They can't help but dream of better.
- After all.
- In their dreams, they see an reflection of how the world could be better,
- if only they could teach others to dream too.
-\end_layout
-
-\begin_layout Standard
-It isn't even the large cruelties that hurt the most.
- It's the small things that wear down on everyone's souls.
- People at least acknowledge racism matters, that people shouldn't be judged
- for the the color of their skin or who they love.
- It's the small things nobody thinks to remark on, because it's become so
- normal.
-\end_layout
-
-\begin_layout Standard
-Parents isolate their children from their friends as punishment and call
- it grounding.
- Teachers drown their students with test after test, making them afraid
- that if they don't pass, they simply won't have a chance to live.
- In schools, they say
-\begin_inset Quotes xld
-\end_inset
-
-study is what is important right now
-\begin_inset Quotes xrd
-\end_inset
-
-.
- In adulthood, they say
-\begin_inset Quotes xld
-\end_inset
-
-work is what is important right now
-\begin_inset Quotes xrd
-\end_inset
-
-.
- When do people get a chance to live?
-\end_layout
-
-\begin_layout Standard
-Everywhere they go, they see people being crushed under those things, large
- and small.
- They catch glimpses of it through their ties to the Dream, through
-\end_layout
-
-\begin_layout Section
-Daydreams
-\end_layout
-
-\begin_layout Standard
-Luminous are those caught between reality and dreams, the mundane and the
- supernatural.
- They refuse to reject either, instead embracing both with all their heart.
-\end_layout
-
-\begin_layout Standard
-\noindent
-\align center
-\begin_inset Flex LumChapQuote
-status open
-
-\begin_layout Chapter
-Chapter 3: A Faint Dream
-\end_layout
-
-\begin_layout Plain Layout
-\noindent
-\align center
-
-\family sans
-\emph on
-“If someone ever tells me it's a mistake to hope, then, I'll just tell them
- they're wrong.
-\begin_inset Newline newline
-\end_inset
-
-I'll keep telling them until they believe! No matter how many times it takes...”
-\emph default
-
-\family default
-\emph on
-
-\begin_inset Newline newline
-\end_inset
-
-
-\emph off
-
-\begin_inset VSpace medskip
-\end_inset
-
-
-\family sans
-\emph default
-Madoka Kaname,
-\series bold
-Puella Magi Madoka Magica
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Plain Layout
-Luminous find themselves caught between two worlds, existing at once as
- a living dream and an ordinary human.
- Somewhere in between, they find the power they wield to create the future
- they wish for.
- The rules in this chapter show you how to create a Luminous character,
- and the special rules and abilities they possess.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-This is one of the sections that I tried to improve on the standard Chronicles
- of Darkness splatbook format with.
-\end_layout
-
-\begin_layout Plain Layout
-It's more focused on the mechanics, giving only a basic description of any
- part of what being a Luminous is like, and leaving more detailed
-\begin_inset Quotes xld
-\end_inset
-
-what it feels like
-\begin_inset Quotes xrd
-\end_inset
-
- fluff to Chapter 2.
- Hopefully this serves better to explain the mechanical heart of them
-\begin_inset Quotes xld
-\end_inset
-
-at a glance
-\begin_inset Quotes xrd
-\end_inset
-
- like so.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Character Creation
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Character Creation|(textbf
-\end_layout
-
-\end_inset
-
-In a roleplay system like
-\series bold
-Chronicles of Darkness
-\series default
-, you have to flesh out the heart of who your character is in terms of its
- rules.
- Every player will need a character sheet for Luminous – either the online
- version designed for internet games, or the offline printable version for
- in-person games.
- That sheet will be your guide to character creation.
-\end_layout
-
-\begin_layout Plain Layout
-All the players in a chronicle should create their characters together if
- at all possible.
-
-\series bold
-Luminous: the Dream
-\series default
- especially focuses on relationships, and the bonds between people – it
- helps to have who other people are playing and how your character relates
- to them in mind even during the earlier stages of character creation.
-\end_layout
-
-\begin_layout Subsection*
-Step One: Character Concept
-\end_layout
-
-\begin_layout Plain Layout
-The first part of character creation is to come up with a rough idea of
- who you want to play.
- What was her upbringing like, and who are her friends in either world?
- Does she consider herself a resident of the dream, or merely a visitor?
- What problems does she see in the waking world, and what does she want
- to do about them?
-\end_layout
-
-\begin_layout Plain Layout
-You should solidify her whole concept into a single coherent high concept,
- such as
-\begin_inset Quotes xld
-\end_inset
-
-children's writers who finds inspiration in dreams
-\begin_inset Quotes xrd
-\end_inset
-
-,
-\begin_inset Quotes xld
-\end_inset
-
-blogger who sways minds through her words and dreams
-\begin_inset Quotes xrd
-\end_inset
-
-, or
-\begin_inset Quotes xld
-\end_inset
-
-peacekeeper for Seattle's supernatural beings
-\begin_inset Quotes xrd
-\end_inset
-
-.
- You can refer back to it when deciding what options fit your character
- better, and refine it as your character develops.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-I was never really good at collapsing down my characters into an easily
- expressed high concept.
- Still, I don't know any better advice to give.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Aspirations
-\end_layout
-
-\begin_layout Plain Layout
-Aspirations are the main way your character earns Beats and thus advances
- their abilities.
- They help the Storyteller know what you want to do as your character, and
- the kinds of stories you want to experience through them.
-\end_layout
-
-\begin_layout Plain Layout
-Luminous have five Aspirations; two more than usual.
- Most of them should be short-term goals that can be completed in a session
- or two, and one or two should be a longer-term goal that may take a whole
- Chapter or longer.
- The division Luminous often feel between their mundane and dream selves
- is reflected in their Aspirations.
- Of her five, two of them must relate to the waking world or her mundane
- life.
- The other two must relate to her life in the Dream or her supernatural
- life.
-\end_layout
-
-\begin_layout Plain Layout
-Does she have something she wants to do with her friends in either world?
- Is there a community she is important to? What is her school life or job
- like, and is there something she wants to do there? How does she use magic
- to make the waking world a better place?
-\end_layout
-
-\begin_layout Plain Layout
-Don't be afraid of writing Aspirations that add little bits of context to
- your character, even if they are easy to fulfill.
- For example, a simple one like
-\begin_inset Quotes xld
-\end_inset
-
-Find a place to live
-\begin_inset Quotes xrd
-\end_inset
-
- establishes that your character doesn't currently have one and one like
-
-\begin_inset Quotes xld
-\end_inset
-
-Reconnect with my cousin
-\begin_inset Quotes xrd
-\end_inset
-
- is a great excuse to get the party together – assuming that cousin is another
- player character.
-\end_layout
-
-\begin_layout Subsection*
-Step Two: Select Attributes
-\begin_inset CommandInset label
-LatexCommand label
-name "Sec-AttributeSelection"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dream Attributes
-\end_layout
-
-\end_inset
-
- All characters have nine mundane attributes representing their innate mundane
- capabilities.
- Each starts with one free dot.
- Pick an category of attributes (Physical, Mental, and Social) to distribute
- 5 dots within, another category to distribute 4 dots within, then distribute
- 3 dots to the last category.
- Afterwards, assign your character's
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[Sec-TransformedAttrs]{dream attributes}
-\end_layout
-
-\end_inset
-
-.
- Start with one dot in each, then distribute 8 dots between them.
-\end_layout
-
-\begin_layout Plain Layout
-Two dots in an attribute is normal human ability.
- One dots is a notable difficiency, three dots is above average, four is
- remarkable, and five is the limits of human ability.
- Anything above that is outright superhuman; beyond any mundane human's
- ability.
- Luminous may never have mundane attributes or skills over 5 dots, and cannot
- have Dream attributes over 6 dots at character creation.
-\end_layout
-
-\begin_layout Subsection*
-Step Three: Select Skills
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Weaving Skills
-\end_layout
-
-\end_inset
-
- Skills work similarly to attributes, representing learned skills and training.
- Assign her mundane skills in the same way as attributes, except skills
- begin with no dots.
- Assign 11 dots to one category, 7 to the second, and 4 to the last.
- Similarly, they assign their
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[Sec-TransformedSkills]{Weaving Skills}
-\end_layout
-
-\end_inset
-
- like their dream attributes.
- Assign 15 dots between her Weaving Skills, none of which may exceed 6 at
- character creation.
-\end_layout
-
-\begin_layout Subsection*
-Step Four: Skill Specialties
-\end_layout
-
-\begin_layout Plain Layout
-You start with three Skill Specialties in your mundane skills.
- They represent your character's best skills in a given field, as opposed
- to the broader competence Skill dots represent.
- You may choose skill specialties freely, writing down whatever feels appropriat
-e to your character.
- As usual, this is a chance to refine your idea of who your character is.
- A specialty for Expression (Poetry) implies someone perhaps more artistic,
- while Expression (Public Speaking) implies someone more persuasive and
- social.
-\end_layout
-
-\begin_layout Subsection*
-Step Five: Add Luminous Template
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Section needs rewrite!
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-At this point, you're ready to deal with the outright magical aspects of
- your character.
-\end_layout
-
-\begin_layout Subsubsection*
-Luminary
-\end_layout
-
-\begin_layout Plain Layout
-When she Blossoms, a Luminous grasps at the symbols of the Dream to truly
- stabilize the nascent power she would come to wield.
- The first of these she takes on is her
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "Sec-Luminary"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
-, the celestial light she patterns her magic after.
- It forms the basis of how she uses her magic, and decides whether she focuses
- on Regalia, Domains or Charms.
-\end_layout
-
-\begin_layout Plain Layout
-Read over the three Luminaries you may pick (Sunlight, Moonlight and Starlight),
- and choose the one that fits your character concept the best.
- It may well be that she could fit into multiple Luminaries.
- In that case, base your decision on what kind of power you think your character
- would be the most comfortable wielding, if their personality could go either
- way.
-\end_layout
-
-\begin_layout Subsubsection*
-Archetype
-\end_layout
-
-\begin_layout Plain Layout
-Whether your character would be a shining hero, an idol whose songs change
- the world, or a shrine maiden that upholds the boundary between worlds,
- she is yet still a Luminous.
- The dreams of humanity shift with the stories they tell, and the Luminous
- often end up reflecting them as well.
- Your character's Archetype represents the form she takes in her dreams,
- and the ideals she evokes in her appearance and style.
-
-\end_layout
-
-\begin_layout Plain Layout
-Read over the
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "Sec-Archetype"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
-, and choose one that your character would wish to be.
- If you wish, you can work with your Storyteller to make a custom one, if
- you feel none of the ones here fit.
-\end_layout
-
-\begin_layout Subsubsection*
-Kingdom
-\end_layout
-
-\begin_layout Plain Layout
-The Starlit Dream stabilized into eight great
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "Sec-Kingdoms"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
-, each a vision of what the waking world could one day be, with just a slight
- touch of magic.
- Luminous draw the magics they always wielded in their dream into reality,
- invoking the underlying principles and feelings that their Kingdoms represent.
- Read over the Kingdoms and choose the one that your character would most
- believe in.
-
-\end_layout
-
-\begin_layout Subsubsection*
-Dream & Wish
-\end_layout
-
-\begin_layout Plain Layout
-Choose your character's
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "subsec:Dream"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
- and
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "subsec:Wish"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
-.
- While most mortals have a Virtue and a Vice, the Luminous draw on the things
- they can be sure of even in their dreams.
- Her Dream is vision of a better world she sees in her deepest dreams, and
- her Wish is the life she wishes to live and the person she wishes to be.
-\end_layout
-
-\begin_layout Subsubsection*
-Invocations
-\end_layout
-
-\begin_layout Plain Layout
-Each
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[Sec-Invocations]{Invocation}
-\end_layout
-
-\end_inset
-
- is the cumulation of the worldviews, and feelings reflected in one of the
- Dream Kingdoms.
- Luminous draw on them for power, channeling the symbols and magic each
- Kingdom had built over the long years for themselves.
-
-\end_layout
-
-\begin_layout Plain Layout
-Each Luminous starts with three dots in Invocations, one of which must be
- placed in her Kingdom's Invocation.
- Kingdomless Luminous instead choose two Invocations to have affinity for.
- They must place at least one dot in each of the two Invocations.
-
-\end_layout
-
-\begin_layout Subsubsection*
-Regalia, Domains and Charms
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Oh god...
- :(
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Reverie
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "Sec-Reverie"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
- measures your character's ability to draw on the Dream's power, and project
- it onto reality.
- The higher it is, the more power she can draw on in her waking life, at
- the cost of losing herself in the dream she draws on for power.
- It determines how many Motes your character can spend without cost each
- turn, and the number of Regalia she may sustain.
-\end_layout
-
-\begin_layout Plain Layout
-Luminous begin with a free dot of Reverie.
- You may purchase additional dots for five of your starting Merit dots each.
-\end_layout
-
-\begin_layout Subsection*
-Step Six: Merits
-\end_layout
-
-\begin_layout Plain Layout
-Your character starts with 10 dots of Merits due to being a supernatural
- being.
- You may spend them on any merits your character qualifies for.
- See page 43 of the Chronicles of Darkness book for the base game merits,
- and the
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[sec:Merits]{Merits}
-\end_layout
-
-\end_inset
-
- section for ones specific to Luminous.
-\end_layout
-
-\begin_layout Subsection*
-Step Seven: Determine Advantages
-\end_layout
-
-\begin_layout Plain Layout
-All characters have certain characteristics that are derived from their
- Attributes, Skills and Merits.
- Calculate the following, and note them on your character sheet.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Size:
-\series default
- Characters start at Size 5 in both Mundane Form and Dream Form.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Hope:
-\series default
- Transformed Resistance + Transformed Power
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Willpower:
-\series default
- Transformed Resistance + Transformed Finesse
-\end_layout
-
-\begin_layout Subsubsection*
-Mundane Form
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Health:
-\series default
- Size + Stamina
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Speed:
-\series default
- 5 + Strength + Dexterity
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Initiative:
-\series default
- Dexterity + Composure
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Defense:
-\series default
- (Lower of Wits or Dexterity) + Athletics
-\end_layout
-
-\begin_layout Subsubsection*
-Dream Form
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Health:
-\series default
- Resistance + Attribute Maximum
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Speed:
-\series default
- 5 + Power + Finesse
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Initiative:
-\series default
- Finesse + Resistance
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Defense:
-\series default
- (Lower of Resistance and Finesse) + Flow
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Character Creation|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Character Advancement
-\end_layout
-
-\begin_layout Plain Layout
-Luminous gain Experiences and Beats like any other character.
- They are described on page 76-77 of
-\series bold
-Chronicles of Darkness
-\series default
-.
- Luminous-specific traits cost the following number of experiences:
-\end_layout
-
-\begin_layout Itemize
-Dream Attributes and Weaving Skills cost the same amount of experiences
- as their mundane counterparts.
- Weaving Skills do not have specialties.
-\end_layout
-
-\begin_layout Itemize
-Each dot of Reverie costs 5 Experiences.
-\end_layout
-
-\begin_layout Itemize
-Favored Invocations cost 3 Experiences per dot, and other Invocations cost
- 4 Experiences per dot.
-\end_layout
-
-\begin_layout Itemize
-Regalia and Charms cost 4 Experiences each.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
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-
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-lumsidebarpageinset
-\end_layout
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-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-\begin_inset VSpace smallskip
-\end_inset
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-
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-\backslash
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-\backslash
-Huge
-\end_layout
-
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-
- Character Creation Summary
-\end_layout
-
-\end_inset
-
-
-\end_layout
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-addcontentsline{toc}{section}{Character Creation Summary}
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-\begin_layout Plain Layout
-\begin_inset Flex TwoColumnBox
-status open
-
-\begin_layout Subsubsection*
-Step One: Concept
-\end_layout
-
-\begin_layout Plain Layout
-Create a character concept, and five Aspirations.
-\end_layout
-
-\begin_layout Subsubsection*
-Step Two: Attributes
-\end_layout
-
-\begin_layout Plain Layout
-Distribute 5/4/3 dots in each mundane category, and 8 dots of Dream Attributes.
-\end_layout
-
-\begin_layout Subsubsection*
-Step Three: Skills
-\end_layout
-
-\begin_layout Plain Layout
-Distribute 11/7/4 dots in each mundane category, and 15 dots of Weaving
- Skills.
-\end_layout
-
-\begin_layout Subsubsection*
-Step Four: Skill Specialties
-\end_layout
-
-\begin_layout Plain Layout
-Choose three mundane Skill Specialties.
-\end_layout
-
-\begin_layout Subsubsection*
-Step Five: Add Luminous Template
-\end_layout
-
-\begin_layout Plain Layout
-Choose Luminary, Archetype, Kingdom (if any), Dream, and Wish.
- Describe your Dream Form.
- Add 3 dots of Invocations (at least one in each favored Invocation) and
- take 4 Regalia or Charms.
-\end_layout
-
-\begin_layout Subsubsection*
-Step Six: Add Merits
-\end_layout
-
-\begin_layout Plain Layout
-Select 10 dots of Merits.
- You may spend 5 dots on a dot of Reverie.
-\end_layout
-
-\begin_layout Subsubsection*
-Step Seven: Advantages
-\end_layout
-
-\begin_layout Plain Layout
-Calculate maximum Hope, and maximum Willpower.
- Calculate Health, Speed, Initiative, and Defense for both Dream and Mundane
- Forms.
- Formulas can be found on the character sheet.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-centerline{
-\backslash
-textcolor{luminous-ln}{
-\backslash
-rule{10cm}{0.75pt}}}
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TwoColumnBox
-status open
-
-\begin_layout Plain Layout
-\begin_inset Box Frameless
-position "t"
-hor_pos "c"
-has_inner_box 1
-inner_pos "t"
-use_parbox 0
-use_makebox 0
-width "100col%"
-special "none"
-height "1in"
-height_special "totalheight"
-thickness "0.4pt"
-separation "3pt"
-shadowsize "4pt"
-framecolor "black"
-backgroundcolor "none"
-status open
-
-\begin_layout Subsubsection*
-Luminaries
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Sunlight:
-\series default
- Passionate and forceful, shining with light as bright as the sun itself.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Moonlight:
-\series default
- Indirect and mysterious, changing the world as the moon creates the tides.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Starlight:
-\series default
- Colorful and bright in a thousand ways, diverse as the colorful stars.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Box Frameless
-position "t"
-hor_pos "c"
-has_inner_box 1
-inner_pos "t"
-use_parbox 0
-use_makebox 0
-width "100col%"
-special "none"
-height "1in"
-height_special "totalheight"
-thickness "0.4pt"
-separation "3pt"
-shadowsize "4pt"
-framecolor "black"
-backgroundcolor "none"
-status open
-
-\begin_layout Subsubsection*
-Kingdoms
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Avalon
-\series default
-: A kingdom built on social order and responsibility.
- Its Invocation is Rosa.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Aztlan
-\series default
-: A sprawling country built on passion and rebellion.
- Its Invocation is Solare.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Elysium
-\series default
-: An underground sanctuary built on preservation and history.
- Its Invocation is Ricordo.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Konohana
-\series default
-: A forest whose inhabitants value adaptation and harmony.
- Its Invocation is Flori.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Ildathach
-\series default
-: A dream-like world of idealism and defiance.
- Its Invocation is Prisma.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Muirias
-\series default
-: An island nation built on learning and wonder.
- Its Invocation is Brillare.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Sancus
-\series default
-: An alliance of city-states built on duty and might.
- Its Invocation is Accordi.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Tengri
-\series default
-: A mountain settled by tribes built on freedom and acceptance.
- Its Invocation is Cieli.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Archetype
-\end_layout
-
-\begin_layout Plain Layout
-Luminous have an Archetype, reflecting the particular form of their Dream
- Form.
- See the
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "Sec-Archetype"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
- section for details.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset VSpace medskip
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Box Frameless
-position "t"
-hor_pos "c"
-has_inner_box 1
-inner_pos "t"
-use_parbox 0
-use_makebox 0
-width "100col%"
-special "none"
-height "1in"
-height_special "totalheight"
-thickness "0.4pt"
-separation "3pt"
-shadowsize "4pt"
-framecolor "black"
-backgroundcolor "none"
-status open
-
-\begin_layout Subsubsection*
-Starting Experience
-\end_layout
-
-\begin_layout Plain Layout
-For some games, it may be appropriate to the start with more experienced
- characters.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Established Nakama:
-\series default
-10 Experiences
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Rising Stars:
-\series default
- 25 Experiences
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Regional Heroes:
-\series default
- 35 Experiences
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Dream Princess:
-\series default
-50 Experiences
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Queen of Dreams:
-\series default
- 100 Experiences
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Box Frameless
-position "t"
-hor_pos "c"
-has_inner_box 1
-inner_pos "t"
-use_parbox 0
-use_makebox 0
-width "100col%"
-special "none"
-height "1in"
-height_special "totalheight"
-thickness "0.4pt"
-separation "3pt"
-shadowsize "4pt"
-framecolor "black"
-backgroundcolor "none"
-status open
-
-\begin_layout Subsubsection*
-Experience Costs
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Attributes:
-\series default
-4 Experiences per dot
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Skills:
-\series default
- 2 Experiences per dot
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Skill Specialties:
-\series default
- 1 Experience
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Merits:
-\series default
- 1 Experience per dot
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Reverie:
-\series default
- 5 Experiences per dot
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Favored Invocation:
-\series default
-3 Experiences per dot
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Other Invocation:
-\series default
- 4 Experiences per dot
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Regalia or Charm:
-\series default
-4 Experiences
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Lost Willpower dot:
-\series default
- 1 Experience
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-lumsidebarnormal
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Plain Layout
-\begin_inset Flex Foldable
-status collapsed
-
-\begin_layout Section
-Shining Heart
-\end_layout
-
-\begin_layout Plain Layout
-During her Realization, a Luminous sets off on a path in the twilight between
- dreams and reality.
- Embracing both worlds with all her heart and wielding the power of dreams,
- she seeks to bring about the vision of a better world she once saw in her
- sleep.
-\end_layout
-
-\begin_layout Subsection
-Anchors
-\end_layout
-
-\begin_layout Plain Layout
-The Luminous are not quite lost in the Dream they embrace.
- They do not forget the waking world, living two lives in two worlds – and
- drawing on the power of both.
- Rather than a Virtue and a Vice, they cling to the things that matter in
- either world: their Dream of a better future, and their Wish for who they
- want to be in it.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Mage did something very clever in keeping the human Virtue/Vice to double
- down on its theme that they...
- stay mostly human, but I personally feel it's something of a mistake.
-
-\begin_inset Quotes xld
-\end_inset
-
-Clever
-\begin_inset Quotes xrd
-\end_inset
-
- isn't what makes design good, it's how it reinforces themes.
- The
-\begin_inset Quotes xld
-\end_inset
-
-almost-human
-\begin_inset Quotes xrd
-\end_inset
-
- part was...
- not a core theme of Mage, not in a significant way.
- Especially not with the superiority complex it seems most of the Awakened
- Orders have.
-\end_layout
-
-\begin_layout Plain Layout
-After all, well.
- Alternative anchors are fun.
- They ask players to express the heart of who their character is in theme
- appropriate terms.
- Notably, the Dream and Wish are not meant to be in conflict with each other.
- They are more like Needle/Thread in that they reinforce each other, painting
- a complete picture rather than defining a conflict.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Dream
-\begin_inset CommandInset label
-LatexCommand label
-name "subsec:Dream"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dream|textbf
-\end_layout
-
-\end_inset
-
-Despite all the injustices of the waking world, and the shadows they cast
- on the Dream, the Luminous yet still dream of better.
- When they awaken their magic, they once saw within their own soul a vision
- of a world they would wish up to.
- The one bright future she wishes for most among everything that could be.
- A world she could comfortably live in for herself and those who she loves.
-\end_layout
-
-\begin_layout Plain Layout
-At the end of a scene, if a Luminous takes a risk to make her Dream a reality,
- even in a small way, she regains one Willpower.
- If she makes noticeable progress in realizing her Dream, she regains all
- Willpower.
-\end_layout
-
-\begin_layout Subsubsection*
-Wish
-\begin_inset CommandInset label
-LatexCommand label
-name "subsec:Wish"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Wish|textbf
-\end_layout
-
-\end_inset
-
-Everybody has to live.
- They can't simply fight every waking moment of their lives, not without
- burning away in a blink of the eye.
- Maybe she hides away and lives a quiet live in the Dream, helping others
- without a break in the waking world.
- Maybe she tries to live as fully as she can in all worlds.
- However she does it...
- a life merely spent chasing a better future yet to come isn't worth living.
-\end_layout
-
-\begin_layout Plain Layout
-A Luminous' Wish reflects that truth.
- It is the life she wishes to have, and how she finds comfort in two worlds
- besieged by darkness.
- It is a reflection of her own self, and as much about who she wants to
- be as much as it is about who she is.
- At the end of a scene, if she overcame a challenge or took a risk to express
- her Wish, she regain one Willpower.
- If she takes a significant risk or abandoned an important task to express
- her Wish, she regains all Willpower.
-\end_layout
-
-\begin_layout Subsubsection*
-Example Anchors
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write some example anchors
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Aspirations
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Aspirations
-\end_layout
-
-\end_inset
-
- Most supernatural beings are caught between two worlds, finding themselves
- stuck in the middle.
- But Luminous are...
- split between two worlds, asked to live fully in both.
- They cannot truly leave either.
- At the end of the night, everybody wakes from their dreams; at the end
- of the day, everyone must sleep...
- and thus dream.
-\end_layout
-
-\begin_layout Plain Layout
-They have to care about both.
- They have two additional Aspirations, reflecting their life in the Dream.
- Those Aspirations must relate to their life in the Dream or the supernatural
- world.
- Furthermore, two of her remaining Aspirations must relate to her mundane
- life or her duties to the waking world.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-P:tH messed with Aspirations too in both its versions, and this is a somewhat
- different implementation of a similar idea.
- It pushes Luminous to care about both the mundane and the supernatural,
- while adding some wiggle room for the version of Sensitivity in Luminous
- to do what it is meant to.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Sensitivity
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Sensitivity|(textbf
-\end_layout
-
-\end_inset
-
- In the Dream, the emotions of those within become part of the landscape;
- a part of the world as real the rocks and trees.
- Even in their waking lives, some part of that still defines how Luminous
- see the world – still feeling the triumphs and pains of the world around
- them as if they were their own.
- Their innate magic is to connect hearts, dream together, and feel the flows
- of the world, after all.
-\end_layout
-
-\begin_layout Plain Layout
-They can hardly avoid feeling the world in that way, even without their
- magic's direct influence.
- They call that supernatural power their
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "sec:Echo"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
-, and the strong and mundane empathy that backs it Sensitivity.
- Though Sensitivity is not truly supernatural, the powers of the Luminous
- inflame it greatly.
-\end_layout
-
-\begin_layout Plain Layout
-In game terms, Sensitivity is a die pool much like attributes or skills.
- For Luminous, it increases according to their Reverie.
- For mortals, its value depends on the number of dots they have in the merit.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-I have...
- feelings about Sensitivity as it is portrayed in Princess.
- Suffice to say, this is one of the only mechanics that remains effectively
- unchanged from the Princess version, and that is very much because of how
- core the idea is to, well, the heart of a magical girl splat.
- Princess treats it as the primary downside rather than the driving force
- behind how Princesses
-\emph on
-are
-\emph default
-.
-\end_layout
-
-\begin_layout Plain Layout
-In Luminous, Sensitivity isn't meant as a purely supernatural drawback as
- Princess' writing implies.
- The enhanced emotion is more part of the Hope mechanic, and their supernatural
- empathy is part of their Echo in this version.
-\end_layout
-
-\begin_layout Plain Layout
-Sensitivity itself is a mundane trait that is available as a merit to all
- characters (who don't have it as part of splat baseline).
- This is...
- subtly, the Luminous version of Circle, in a sense.
- Having friends and confidants with the Sensitivity trait (supernatural
- or otherwise) contribute to their Hope recovery, hence, it needs to be
- more broadly accessible than just for other Lucid.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Take their Hand
-\end_layout
-
-\begin_layout Plain Layout
-So many people are adrift, with nobody who truly understands them.
- Few people try, fewer succeed.
- Even if they can't perfectly close the gap...
- it's at least easier for the Luminous and those like them to show they
- care.
- They feel the world genuinely, know the same pains, even if only in reflection...
-\end_layout
-
-\begin_layout Plain Layout
-Characters may add Sensitivity as a bonus to mundane rolls to understand
- how someone feels, comfort them, or assure them that they understand.
- Should another character face a breaking point in their presence, they
- may try to comfort them.
- Roll Presence + Sensitivity, and take mild Hope damage equal to the number
- of successes.
- The other character adds that many dice as a bonus to their breaking point
- roll.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-In short, the kinds of upsides you should expect from feeling others' pain.
- Caring about people can be a powerful tool, just...
- one that can end up hurting you as much as the people around you are already
- hurting.
- A double-edged sword if there ever was one.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Reflected Wounds
-\end_layout
-
-\begin_layout Plain Layout
-The world isn't a kind place.
- Some people can avoid it, others simply pretend it's not all so bad.
- Maybe they come to believe they deserve it.
- Those like the Luminous...
- can't.
- They feel all of the pain as if it were their own, and the only thing they
- can think to do to stop it is to try and make things better.
- That, more than anything else, is what drives the Hopeful forward.
-\end_layout
-
-\begin_layout Plain Layout
-...
- it still hurts.
- No matter how much they do, no matter how much they try to change things,
- it still hurts to see all the pain and shadows of the world and then to
- feel it for themselves.
- When such characters witness someone in significant emotional distress
- or has suffered an meaningful injustice, they suffer a mild Hope attack
- with dice equal to their Sensitivity rating.
- Similar events may only trigger a Hope attack once per scene, and a single
- event can only trigger a Hope attack once.
-\end_layout
-
-\begin_layout Plain Layout
-This has fewer and more limitations than one may expect.
- Luminous come to understand the kinds of injustices and the alien emotions
- of strange beings easily through their Echo, but it is still filtered through
- their own nature.
- Through exposure, they may become familiar with the alien needs and desires
- of the spirits and fae, but the pain a truly horrible person feels when
- they are prevented from harming another could never resonate.
-\end_layout
-
-\begin_layout Plain Layout
-Afterwards, she may immediately replace a short-term aspiration with one
- to alleviate the pain, or prevent a similar injustice from repeating.
- When she completes such an Aspiration, she gains an additional beat and
- recovers mild Hope damage equal to her Sensitivity.
- If the Aspiration was a Long-Term Aspiration, she recovers all mild Hope
- damage instead.
- Luminous may have no more than two aspirations from Sensitivity at once.
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Sensitivity|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Sensitivity is simpler in Hopeful, but contributes in a great way to the
- flow of the game.
- It creates mechanically a sense of wanting to solve the problem
-\emph on
-immediately
-\emph default
- when bad things happen, and that...
- feels great in play.
- The Luminous version refines this, trading some of the immediacy for the
- simplicity in tying in the mechanics with Hope and Aspirations rather than
- an entirely separate system of Shadows.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Intimacy
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Intimacy|(textbf
-\end_layout
-
-\end_inset
-
-The magic of the dream connects people, weaving a network reflecting the
- countless bonds and relationships that the waking world weaves.
- Drawing on that power, many magics of the Luminous are easier to use or
- more powerful on those they have closer bonds with.
- Intimacy measures that closeness, and forms an integral part of their character.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Connected:
-\series default
- Two people have Connected Intimacy if they are close enough as to be effectivel
-y inseparable, often as a result of magical bonds or vows.
- Such people are usually extremely close (perhaps to the point of codependence)
- lovers, those bound by vows such as those between a Changeling and an Avowed,
- or those who have taken on the
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "sec:Weave-of-Bonds"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
-.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Strong:
-\series default
- Two people have Strong Intimacy when they share much of their lives with
- each other, often confiding in each other for comfort and support.
- Often, these people are married couples, very close friends, parents and
- their children, or see each other as family of choice.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Medium:
-\series default
- Two people have Medium Intimacy when they are on friendly terms with each
- other and know about each other's lives in broad terms.
- Good friends, confidants, siblings or a typical dating couple would usually
- fall under this category.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Weak:
-\series default
- Two people have Weak Intimacy if they have met before, but rarely with
- any particular emotional depth.
- Such people may be coworkers, gaming partners, extended family or the friend
- of a friend.
- Hostile or unfriendly relationships too often fall under this category,
- although not always.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Described:
-\series default
- Two people have Described Intimacy if one knows the other exists and has
- a basic description of who they are.
- Luminous magic struggles to function with such a loose connection, and
- simply fails to function with anything even less significant.
-\end_layout
-
-\begin_layout Plain Layout
-Regardless of the depth of the connection, the feelings must be mutual.
- If the two participants have different feelings towards each other, the
- lower Intimacy implied is used.
- A therapist may know a lot about her patients, but this often only results
- in Weak Intimacy because they rarely truly form mutual bonds in their professio
-n.
- As much as the fans of an idol may know about her, the Intimacy is still
- Described due to those fans blending into a faceless crowd to her.
-\end_layout
-
-\begin_layout Plain Layout
-When Intimacy is used as a bonus to a supernatural ability, Connected provides
- a +6 bonus, Strong provides +4, Medium provides +2, and lesser strengths
- provide no bonus.
- When it is used as a penalty, Strong inflicts -2, Medium inflicts -4, Weak
- inflicts -8, and Described inflicts -12.
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Intimacy|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Ultimately inspired by the P:tH Dream version of the mechanic, which was
- used as an alternative to Sympathy (as used in Vocation version).
- Intimacy is far more core to Luminous' mechanics than in Princess to push
- the theme of relationships and connections harder.
- After all, it's one of the core themes of a lot of magical girl works;
- why shouldn't it be one for this game?
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Hope
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Hope|(textbf
-\end_layout
-
-\end_inset
-
-The Lucid are living dreams, born of the union between the ways of two worlds.
- The deep and fevered emotions of the Dream are woven deeply into their
- beings, such that they experience all the triumphs and struggles of the
- world with all the intensity as when they first experienced the world in
- childhood.
- The cruelties of the world hurt deeply, as much as the quiet happiness
- hidden underneath drives them forward.
-\end_layout
-
-\begin_layout Plain Layout
-Luminous have Hope instead of Integrity, a measurement of her emotional
- strength and well being.
- When they are full of light and confidence, Hope fuels their magic and
- drives them forward.
- When their Hope is depleted, they feel drained and the conviction needed
- to continue their work in the world starts feeling distant.
- With more severe Hope damage, she begins feeling outright helpless in the
- face of the world's darkness.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Hope Conditions? How exactly do Shadows come into play?
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Hope is, certainly the heart of Luminous' mechanics, serving as both an
- Integrity mechanic and their Supernatural Fuel.
- Most of their splat mechanics deal with it in one way or another.
- Why shouldn't it.
- It's a
-\emph on
-magical girl
-\emph default
- splat.
- They were always stories about hope and friendship triumphing over the
- dark.
-\end_layout
-
-\begin_layout Plain Layout
-As more of a genre consideration than anything else, Hope is a Clarity-like
- damage track rather than a representation of longer-term mental stability
- like Integrity.
- In a sense, Princess already works like this – it simply considers Shadows
- and Belief separate.
- Hope is a simplification over those two mechanics, pinning it all down
- into one thing.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Hope Track and Damage
-\end_layout
-
-\begin_layout Plain Layout
-Luminous have a Hope track equal to their transformed Power + Resistance
- that behaves similarly to a health track.
- When an ability refers to a character's Hope, it means the number of undamaged
- Hope boxes she possesses.
- Luminous are considered to have an Integrity equivalent equal to 5 + her
- undamaged Hope boxes (to a maximum of 10).
-\end_layout
-
-\begin_layout Plain Layout
-A Hope track may be marked with two different kinds of damage.
- Mild Hope damage represents simpler emotional strain from her overexerting
- her magic or simply the weight of life bearing down on her without a release.
- Severe Hope damage represents fundamentally deeper pains that linger, even
- when the situation clears up.
-\end_layout
-
-\begin_layout Plain Layout
-Each time a Luminous takes Hope damage, mark it off her Hope track using
- a slash (/) for mild damage and an (X) for severe damage.
- Mark mild damage in the leftmost empty box of her Hope track, and severe
- damage in the leftmost empty box or the leftmost box that is marked with
- only mild damage.
- Whenever a Princess takes mild Hope damage when her rightmost Hope box
- is filled, she instead takes a point of severe Hope damage.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-While Hope is similar to Clarity, it isn't being used for a splat that is
- as deeply scarred as how Changelings are.
- For interactions with other parts of the World of Darkness, their Integrity
- is relatively high even at very low help.
- Otherwise, the structure is effectively the same.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Hope Recovery
-\end_layout
-
-\begin_layout Plain Layout
-Life is hard, but...
- it isn't all bad.
- The Hopeful are not the only ones who work towards a better world.
- The happy moments in between, more than anything else, gives Luminous the
- strength they use to fight their battles.
-\end_layout
-
-\begin_layout Plain Layout
-Once a day, whenever a Luminous does something relaxing or that she otherwise
- enjoys, roll Hope as a dice pool.
- She clears a box of mild Hope damage equal to her successes.
- If she there are still consequences for failure, or is she is putting off
- important matters to accomplish this, she may only restore up to one Hope
- damage in this way.
-\end_layout
-
-\begin_layout Plain Layout
-Severe Hope damage or otherwise extreme stress are harder to work through.
- Once a week, in place of the usual Hope recovery, she may take a significant
- amount of time confiding in someone she is close to, or whom otherwise
- understands the struggles of the Luminous.
- When she does so, she adds a bonus to her Hope recovery equal to the Intimacy
- bonus + her confidant's Sensitivity, and may clear boxes of severe Hope
- damage in addition to mild.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Be more clear about how this works with the Dream being so core to
- the Luminous.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-A subtle mechanic that serves a lot of purposes not explicitly stated.
- Hope is a pretty mild mechanic that can quickly turn dangerous; after all,
- your recovery scales with your undamaged Hope.
- Emotional strain has a way of spiraling like that.
- When things seem so hopeless, the Luminous must rely on those who they
- are close to in order to pull themselves out of it.
-\end_layout
-
-\begin_layout Plain Layout
-Finally, this is the keystone that encourages Luminous to have some kind
- of a mundane life.
- Hope recovery is slow and takes time – they thrive in situations where
- they can live a quieter life, and keep their magical work somewhat separate
- from it.
- They can't easily handle having no time to rest, when the supernatural
- follows them home.
- Thus, Dual Identity and maintaining that secrecy becomes all the more important
- for them.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Attacks against Hope
-\end_layout
-
-\begin_layout Plain Layout
-When something shakes a Luminous' resolve or emotional stability, she takes
- an attack against Hope.
- Attacks have a die rating and may deal mild or severe Hope damage.
- To resolve one, roll that number of dice.
- Your character takes damage equal to the number of successes of the correspondi
-ng type.
-\end_layout
-
-\begin_layout Plain Layout
-If she took any damage from this process and her rightmost box of Hope is
- marked with damage afterwards, she gains a Hope Condition, chosen by the
- player from the following list:
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Hope condition list.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Luminous can take Hope attacks due to her Sensitivity, or due to strong
- emotional shock or significant emotional turmoil for personal reasons.
- While effects like spending Motes can directly cause Hope damage, this
- does not count as a Hope attack and never causes Hope Conditions.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Die value example list.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Clarity is weird.
- You roll a dice pool to check the severity of the damage, then a second
- pool based on Wyrd to see how much you actually take (if any).
- Hope attacks are far simpler, since they have no reason to scale with Reverie.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Hope|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Dreamer's Will
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dreamer's Will|textbf
-\end_layout
-
-\end_inset
-
- All that a Guardian is rests in her heart, her emotions, her dreams.
- Unlike other magical creatures, her body and soul were never changed by
- her magic.
- So she must cling to what she has...Thankfully...
- the Dream blesses her with the means to protect it.
- Luminous may draw on their own dual nature to resist attempts to influence
- their minds or emotions, grounding themselves in the part of their self
- that is dispersed into the Dream's flows.
-\end_layout
-
-\begin_layout Plain Layout
-Supernatural attempts to do so trigger a Clash of Wills versus a dice pool
- of Reverie + Hope.
- Mundane attempts beyond social influence or coercion (such as drugs or
- advanced technology) simply fail.
- Furthermore, they are always aware of such attempts and may spend Willpower
- on the Clash or elect to not contest the effect.
-\end_layout
-
-\begin_layout Plain Layout
-This protection applies against effects that outright manipulate things
- such as her emotions, thought process, memory, relationships.
- More subtle effects such as illusions, those read her mind, or communicate
- information to her (even if it is distracting or false) do not trigger
- Dreamer's Will.
-\end_layout
-
-\begin_layout Plain Layout
-While Dreamer's Will also works against more indirect powers such as a Demon's
- reality manipulation or a Mage's Sympathy manipulation, this is far more
- obviously supernatural.
- Rather than simply passively relying on her nature, she is forced to actively
- counteract the power with her own influence over reality.
- This is a blatantly magical act, and cannot be explained away as simply
- her being a strong-willed mortal.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-I've never heard of a magical girl anime where the villain beats them by
- just mind controlling them.
- Breaking them first and mind controlling them...
- yes.
- But they have to go through that first step.
- Dreamer's Will causes a Clash of Wills against a dice pool unusually large
- for Clashes (Power Stat + Attribute + Attribute rather than Power Stat
- + Five Dot Rating).
- Unless their Hope is depleted, overcoming it through sheer force requires
- exceptional power.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Foldable
-status collapsed
-
-\begin_layout Section
-Bright Dreams
-\end_layout
-
-\begin_layout Plain Layout
-Born of two worlds, the Luminous touch on a power new to both worlds.
- Whether they call it Light, Song, or simply magic, it is all the same.
- They weave the border between reality and fiction, all in the name of a
- hopeful future...
-\end_layout
-
-\begin_layout Subsection
-Reverie
-\begin_inset CommandInset label
-LatexCommand label
-name "Sec-Reverie"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Reverie|textbf
-\end_layout
-
-\end_inset
-
-Luminous draw on a light born of two worlds to fuel their magic.
- Their Reverie measures how strongly she may connect their ways, and impose
- her will upon either world.
- As it increases, Luminous are able to have higher traits in Dream Form,
- spend more Motes without drawing on her Hope, and have deeper emphatic
- abilities.
- However...
- it doesn't come without downsides.
- As her power grows she also acclimates to the ways of the Dream, and adjusting
- back to her Mundane Form becomes increasingly difficult.
-\end_layout
-
-\begin_layout Plain Layout
-Reverie is a Luminous' Power Stat, granting her Supernatural Tolerance [CofD
- 70].
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-There's a lot going on here; tables tend to have that.
- Luminous have some improvement or another with every dot of Reverie, as
- all supernatural splats should.
-\end_layout
-
-\begin_layout Plain Layout
-The highest possible Luminous trait cap is 15, not 10.
- This is a minor advantage that mainly serves to make up for the fact that
- their dice pools do not add +Reverie or +Invocation unlike most splats.
- Weaving Skills can be increased faster than Dream Attributes to encourage
- these huge dice pools to be more specialized than general.
-\end_layout
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- / Dreams
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- |
-
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-
-\end_inset
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-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Motes
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Motes|textbf
-\end_layout
-
-\end_inset
-
-Motes are the small shards of magic that Luminous draw on to fuel their
- magic.
- They don't gather it from an outside source, but rather from deep within
- their own souls.
- Luminous have a Mote Pool which refills to its capacity at the beginning
- of every scene.
- Beyond that, a Luminous may still draw on her own emotional strength to
- fuel her magic.
- For every Mote she spends with an empty Mote Pool, she takes a box of mild
- Hope damage, leaving her feeling down and exhausted until she has time
- to recover.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-A Luminous' supernatural fuel isn't Motes.
- It's Hope.
- Hope serves as both a Clarity-like Integrity mechanic, and a Luminous'
- supernatural fuel.
- However, the idea of Motes gives me to name what you pay when you use your
- magic (saying Hope directly sounds...
- wrong in its implications).
-\end_layout
-
-\begin_layout Plain Layout
-The refilling Mote Pool, then, mitigates you casting from Integrity just
- a little.
- It also serves a secondary purpose of encouraging Luminous to use small
- amounts of magic often – magical girls solving relatively trivial issues
- with magic tends to be a common theme in any show that doesn't make a point
- about using magic responsibly.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Invocations
-\begin_inset CommandInset label
-LatexCommand label
-name "Sec-Invocations"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Invocations|textbf
-\end_layout
-
-\end_inset
-
-The memories and skills of Luminous who have since faded away are not lost.
- They are scattered into the collective soul of the Dream Kingdoms, to be
- remembered by future Luminous to come.
- Luminous may push their powers far beyond what they could learn on their
- own by drawing on the collective memory of the Dream.
-\end_layout
-
-\begin_layout Plain Layout
-Each Dream Kingdom has an Invocation, resonating with the stories and magics
- of all Luminous who had ever been a part of it.
- A Luminous may have up to 5 dots in each Invocation.
- They reflect a worldview as much as a source of power.
- While a Luminous may use the Invocations of Kingdoms she does not agree
- with, she does not grasp their logic or concepts intuitively and must be
- taught them by someone who already understand their principles.
-\end_layout
-
-\begin_layout Plain Layout
-As a guideline, a Luminous who agrees at least partly with an Kingdom's
- beliefs may intuitively learn its Invocation up to three dots without a
- teacher.
- A Luminous who agrees with all its beliefs in at least vague terms (or
- is a member of the Kingdom) may learn all five dots of it intuitively.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Pretty unchanged from P:tH on the surface level, although used far differently.
- For one, I try to not encourage arguments with the Storyteller over whether
- your character should really have four dots of Specchio, or whether she
- really aligns with tenet 2 of the Court's beliefs.
-
-\begin_inset Quotes xld
-\end_inset
-
-Your character might need a teacher for the Invocation
-\begin_inset Quotes xrd
-\end_inset
-
- is far easier a pill to swallow than
-\begin_inset Quotes xld
-\end_inset
-
-sorry your build doesn't work
-\begin_inset Quotes xrd
-\end_inset
-
-.
-\end_layout
-
-\begin_layout Plain Layout
-Beyond that, the dot rating of Invocations are only used as dice pools for
- Clash of Wills in Luminous.
- Rather, they unlock upgrades to Regalia/Charms and let you do more with
- your Domains.
- Since those upgrades are free, unlike in P:tH, spending experiences on
- Invocations increases the power level of your character directly – and
- in an interesting way.
- There isn't that space between
-\begin_inset Quotes xld
-\end_inset
-
-I bought an Invocation
-\begin_inset Quotes xrd
-\end_inset
-
- and
-\begin_inset Quotes xld
-\end_inset
-
-I got a four-dot upgrade to a Charm
-\begin_inset Quotes xrd
-\end_inset
-
-.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-Codes and Invocations
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Maou have their own Invocations they call Codes, reflecting the pillars
- of human society.
- In their eyes, the Luminous wield the Code of Idealis, the means to channel
- their Will through dreams and embody futures that have yet to become true.
-\end_layout
-
-\begin_layout Plain Layout
-Luminous may never learn Codes intuitively, but if they manage to find a
- teacher, they may learn them the same way they do an unfamiliar Invocation
- – and thus learn the Edicts, Aspects and Domains they provide.
- In stranger cases, they may even have Affinity for a Code.
- This requires a Luminous to be Kingdomless, and they cannot choose Codes
- for both their affinity Invocations.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Regalia, Domains and Charms
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Regalia
-\end_layout
-
-\end_inset
-
-
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Domains
-\end_layout
-
-\end_inset
-
-
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Charms
-\end_layout
-
-\end_inset
-
- Luminous magic is roughly divided into three major categories: Regalia,
- Domains and Charms.
-\end_layout
-
-\begin_layout Itemize
-The Regalia are the most physical embodiments of a Luminous' power.
- They are radiant auras and tools she weaves into her Dream Form to enhance
- her own being.
-\end_layout
-
-\begin_layout Itemize
-Domains are the elements and concepts that resonant with a Luminous' Invocations
- and her own Dream.
- They allow her to wield the elements as naturally as she moves her own
- body.
-\end_layout
-
-\begin_layout Itemize
-Charms are the more specialized powers of a Luminous, spells that touch
- upon esoteric mysteries of the world – or perhaps even create some of them
- for herself.
-\end_layout
-
-\begin_layout Plain Layout
-For more information, see the
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[Chapter-PowerOfLove]{Power of Love}
-\end_layout
-
-\end_inset
-
- chapter.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-All of these categories of abilities were just Charms in P:tH.
- The split here is to allow them to have different base mechanics, putting
- them more on equal footing.
- P:tH had a problem where most Charm and Domain style powers were...
- overly narrow and hard to use just because (IMO) they were all stuffed
- into the same framework.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Transformation
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Transformation|(textbf
-\end_layout
-
-\end_inset
-
-Mundane society always rejected the supernatural, manipulated by so many
- actors in the shadows.
- To be openly not mundane would be a death sentence for the Hopeful.
- They, as always, adapted, and found an answer in their dreams.
-
-\end_layout
-
-\begin_layout Plain Layout
-Luminous have a Mundane Form in which they are simply normal humans, and
- a Dream Form in which they draw the magic and light of the Dream into reality.
- They may roll Reverie + Hope a a reflexive action in order to transform
- into Dream Form.
- Should they fail, they receive a Hope Condition and must spend a Willpower
- to transform.
-\end_layout
-
-\begin_layout Plain Layout
-Transforming creates a brief but spectacular display of lights and colors
- arranged in whatever symbolism fits the Luminous.
- This is extremely obvious and attention grabbing, and will generally makes
- transforming stealthily impossible, unless she is completely hidden in
- a closet, bathroom or similar place.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-The heart of what makes Luminous a magical girl splat, more than anything
- else.
- They
-\emph on
-transform
-\emph default
-, becoming their ideal self in the process.
- I've kept a transformation roll, since it reflects a pretty common theme
- and plot beat in magical girl anime.
- Transforming despite their own compromised emotions by act of will, or
- failing and suffering more emotionally for it.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Mundane Form
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Mundane Form|(textbf
-\end_layout
-
-\end_inset
-
-A Luminous' Mundane Form is not simply a mask of humanity; outside of their
- dreams and the power they can summon, they are truly mundane in the eyes
- of the world.
-\end_layout
-
-\begin_layout Plain Layout
-All supernatural effects treat a Luminous' Mundane Form as if she were a
- normal mortal, whether this is beneficial or harmful to her.
- She may transform reflexively to better resist such abilities if she is
- aware of them.
- Abilities that would cause a Luminous to become another type of supernatural
- being or otherwise cease to be a Luminous still always fail.
-\end_layout
-
-\begin_layout Plain Layout
-In addition, she loses access to the majority of her magic.
- In Mundane Form, Luminous cannot use their Mote Pools, cannot summon Regalia,
- and may only use Domains and Charms that explicitly allow it.
- She still has Supernatural Tolerance, but loses her Supernatural Potency
- for other purposes.
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Mundane Form|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Mundane Form is both a strong protection and a weakness for the Luminous.
- They can't choose to Spoof as a Demon could, they simply
-\emph on
-are
-\emph default
- mundane in their everyday life with all its weaknesses and all the advantages
- it has for hiding their nature.
-\end_layout
-
-\begin_layout Plain Layout
-This mechanic alone makes Luminous something between a mortal chronicle
- and a supernatural splat – despite the fact that it is certainly a full
- template of its own.
- Transforming wantonly is dangerous for the Luminous, and sometimes their
- best answer to a problem is to do it as mortals do – if with a few extra
- tricks and protections.
-\end_layout
-
-\begin_layout Plain Layout
-I've chosen to use mortal game style antagonists as Luminous' bread and
- butter for this reason.
- They have their own problems – those to do with the Astral and dreams,
- but...
- they partly play a mortal chronicle too.
- With such antagonists, they can choose their approach – or perhaps have
- the situation choose it for them.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Dream Form
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dream Form|(textbf
-\end_layout
-
-\end_inset
-
-Luminous live a different life in their Dreams, taking on a form reflecting
- their deepest wishes – freed from the constraints of reality.
- Even in the waking world, they can project that different self into reality.
- Sometimes, that's just themselves in a different outfit.
- For others, they become fantastical beings of all sorts– winged fairies,
- catgirls, masked heroes, paladins in shining armor.
-\end_layout
-
-\begin_layout Plain Layout
-A Luminous' Dream Form gives her the power and presence to interact with
- other supernatural beings on equal grounds, and use the shining magic they
- must to change the world.
- In Dream Form, Luminous are ephemeral beings in phase with astral projections,
- Dreamborn, and similar entities.
- They have a Rank dependent on their Reverie, are always Manifested, and
- may not enter Twilight or create Manifestation Conditions without specific
- abilities.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Luminous project their dreams into reality.
- They are magical girls because the first part of their Dream they protect
- on the world is themselves.
-\end_layout
-
-\begin_layout Plain Layout
-This is the same Dream Form mechanic other splats use in the Astral and
- dreams.
- That is on purpose.
- As far as any other splat would see it if they knew only half the story,
- the Luminous are manifested Goetia/dreamborn.
- It takes some specialized knowledge that they exist to understand that
- they're more than that, that they have a mundane form and physical body
- as well.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Dream Health
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dream Form!Dream Health|(textbf
-\end_layout
-
-\end_inset
-
-A Dream Form is a separate body, woven out of illusion and dreamstuff rather
- than matter.
- It has its own health track called Dream Health, with boxes equal to the
- Luminous' Resistance + her transformed attribute cap.
-
-\end_layout
-
-\begin_layout Plain Layout
-Dream Health is less her dream body's physical integrity, and more her will
- to not be hurt made manifest.
- Thus, Luminous are often far too resilient for their delicate appearances.
- They do not suffer wound penalties in Dream Form, and furthermore mundane
- physical attacks against them are reduced in one level of severity – from
- aggravated to lethal, or lethal to bashing.
-\end_layout
-
-\begin_layout Plain Layout
-However, aggravated damage against her Dream Form disrupts her mental balance
- in addition to its usual harm.
- She takes a box of mild Hope damage for every box of aggravated damage
- she receives.
-\end_layout
-
-\begin_layout Plain Layout
-Regardless of her current from, a Luminous heals all damage to her Dream
- Health whenever she would recover Willpower from sleeping.
- Furthermore, every 15 minutes out of combat, she recovers one box of bashing
- damage or reduces a box of lethal damage to bashing damage.
- Should the rightmost box of her Dream Health be filled with lethal or aggravate
-d damage, she immediately reverts to her Mundane Form and gains the Soul
- Shocked condition.
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dream Form!Dream Health|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Magical girls don't worry about dying to a little breeze.
- That goes against so many premises of the genre, even ones where combat
- is common.
-\end_layout
-
-\begin_layout Plain Layout
-Dream Health means a Luminous' opponents must specifically want to
-\emph on
-kill
-\emph default
- her to permanently kill her, not simply collapse her transformation.
- In fights between Luminous, or fights between the Maou and Luminous, this
- second health bar makes any conflict more like a duel than a proper fight
- to the death.
- Neither want to just outright kill each other, after all.
-\end_layout
-
-\begin_layout Plain Layout
-In Princess, Holy Shield served this purpose.
- You can't just pop a strong Princess by rolling 8 dice on your attack due
- to a few exploding dice; you have to actually exhaust their Wisp supply
- before you can do that.
- It's...
- frankly a little overpowered.
- Dream Health achieves this same goal without giving them overwhelming protectio
-ns.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Dream Attributes
-\begin_inset CommandInset label
-LatexCommand label
-name "Sec-TransformedAttrs"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dream Attributes|(textbf
-\end_layout
-
-\end_inset
-
-Transformed Luminous are not bound by the limits of mundane bodies.
- As with all ephemeral entities, they use a set of three simplified Attributes
- instead of the usual nine.
-\end_layout
-
-\begin_layout Itemize
-Power describes the Luminous' ability to impose upon the world through force
- of will, intellectual prowess or personality.
-\end_layout
-
-\begin_layout Itemize
-Finesse describes how well the Luminous can affect the world through great
- skill or subtle manipulation.
-\end_layout
-
-\begin_layout Itemize
-Resistance describes how well the Luminous can withstand the will and manipulati
-on of others.
-\end_layout
-
-\begin_layout Plain Layout
-Luminous purchase dots of Dream Attributes separately from their mundane
- attributes, and use them in place of the corresponding mundane attributes
- in Dream Form.
- If this would cause a roll to use the same attribute twice, the roll is
- slightly modified.
- Resistance
-\begin_inset space ~
-\end_inset
-
-+
-\begin_inset space ~
-\end_inset
-
-Resistance is instead rolled as Resistance
-\begin_inset space ~
-\end_inset
-
-+
-\begin_inset space ~
-\end_inset
-
-Finesse.
- Finesse
-\begin_inset space ~
-\end_inset
-
-+
-\begin_inset space ~
-\end_inset
-
-Finesse is instead rolled as Power
-\begin_inset space ~
-\end_inset
-
-+
-\begin_inset space ~
-\end_inset
-
-Finesse.
- Power
-\begin_inset space ~
-\end_inset
-
-+
-\begin_inset space ~
-\end_inset
-
-Power is instead rolled as Power
-\begin_inset space ~
-\end_inset
-
-+
-\begin_inset space ~
-\end_inset
-
-Resistance.
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dream Attributes|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Standard ephemeral rules.
- This is mainly a bit of clarification since Luminous are meant to be a
- full playable splat.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Weaving Actions
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Move this to chapter 4.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Weaving|(textbf
-\end_layout
-
-\end_inset
-
-
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Weaving!Weaving Actions|(textbf
-\end_layout
-
-\end_inset
-
-In a dream, there isn't a difference between a dreamer's imagination and
- the world around them.
- She don't need to put one foot in front of the other or move a muscle to
- walk forward...
- just, will it to be so.
-\end_layout
-
-\begin_layout Plain Layout
-The Luminous call that kind of action Weaving – to act by imagination as
- in a dream.
- They blur the line between reality and dreams, and learn to Weaving their
- will into the world as naturally as they move.
- It doesn't matter if she doesn't have the coordination to leap nimbly from
- roof to roof in her mundane life, she merely has to imagine doing so.
- It doesn't matter if she's never touched a gun before in reality, she must
- simply weave together a story where she hits.
-\end_layout
-
-\begin_layout Plain Layout
-Transformed Luminous may use an appropriate Weaving Skill in place of a
- normal skill as part of any roll they make.
- When she does so as a part of an proactive action on her part, it becomes
- a Weaving Action.
- Weaving Skills are a separate set of eight skills, that the Luminous buys
- separately as with Dream Attributes.
-\end_layout
-
-\begin_layout Plain Layout
-Acting in such a way isn't blatantly supernatural, but often still leaves
- subtle tells that not everything is right.
- Maybe she defies gravity, drifting in the air far longer than she should.
- Maybe the motion of her feet doesn't quite line up with how fast she moves.
- Any witnesses may roll Perception to notice the nonphysical nature of her
- actions.
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Weaving!Weaving Actions|)
-\end_layout
-
-\end_inset
-
-
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Weaving|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Another of the things that defines the feel of Luminous.
- They don't interact with the world as mortals or even most supernatural
- beings do.
- To them, they move by intent as in a dream.
- Imagine moving in impossible ways and simply doing so.
- Strange body plans and unfamiliar body parts don't phase them the slightest
- – before they learn how to control them physically they can simply Weave
- their way through the adjustment period.
-\end_layout
-
-\begin_layout Plain Layout
-Mechanically, this serves as one of their major advantages.
- They have higher dice pools on average between Dream Attributes and Weaving
- Actions.
- In fact, this replaces the normal supernatural trait added to supernatural
- powers.
- Since this gives them larger dice pools already, it's not entirely necessary
- for the Luminous.
-\end_layout
-
-\begin_layout Plain Layout
-This also is meant as a partial patch to the problem some supernatural splats
- have that...
- powers require very specific Skills, limiting builds in a strange way.
- Why does a Changeling who lives in a city with no wilderness for ages have
- a Survival skill? Especially when its entire purpose is to cast Elemental
- Weapon? Because Luminous powers always use Weaving Skills, this problem
- is far lessened.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Weaving Skills
-\begin_inset CommandInset label
-LatexCommand label
-name "Sec-TransformedSkills"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Weaving!Weaving Skills|(textbf
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Force
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Weaving!Weaving Skills!Force
-\end_layout
-
-\end_inset
-
-Force is the principle of forceful action.
- It is used for actions that directly contest your will versus those around
- you and the world itself.
-\series bold
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-Example Actions:
-\series default
- Knock down a door.
- Stare someone down.
- Overpower someone with magic.
-\end_layout
-
-\begin_layout Subsubsection*
-Flow
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Weaving!Weaving Skills!Flow
-\end_layout
-
-\end_inset
-
-Flow is the principle of movement.
- It is used for graceful actions, and moving about the world with purpose.
-\series bold
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-Example Actions:
-\series default
- Fly over or climb a wall.
- Dance gracefully.
- Dodge a blow.
-\end_layout
-
-\begin_layout Subsubsection*
-Learn
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Weaving!Weaving Skills!Learn
-\end_layout
-
-\end_inset
-
-Learn is the principle of discovery.
- It is used to seek new truths, and uncover things about the world that
- nobody has learned before.
-\series bold
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-Example Actions:
-\series default
- Research an old book.
- Examine evidence.
- Decipher an arcane riddle.
-\end_layout
-
-\begin_layout Subsubsection*
-Lore
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Weaving!Weaving Skills!Lore
-\end_layout
-
-\end_inset
-
-Lore is the principle of knowledge.
- It is used to apply a body of knowledge, and draw new conclusions from
- old information.
-\series bold
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-Example Actions:
-\series default
- Hack a computer network.
- Call out false information.
- Diagnose a disease.
-\end_layout
-
-\begin_layout Subsubsection*
-Heart
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Weaving!Weaving Skills!Connect
-\end_layout
-
-\end_inset
-
-Heart is the principle of expression.
- It is used to express one's own truths and convince others by force of
- personality.
-\series bold
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-Example Actions:
-\series default
- Write a poem.
- Convince someone to help you.
- Make a speech.
-\end_layout
-
-\begin_layout Subsubsection*
-Resonate
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Weaving!Weaving Skills!Resonate
-\end_layout
-
-\end_inset
-
-Resonate is the principle of connection.
- It is used to understand another's feelings and connect emotionally.
-\series bold
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-Example Actions:
-\series default
- Reach out to someone in need.
- Detect a lie.
- Comfort your best friend.
-\end_layout
-
-\begin_layout Subsubsection*
-Shape
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Weaving!Weaving Skills!Shape
-\end_layout
-
-\end_inset
-
-Shape is the principle of creation.
- It is used to create or fix things and engineer new designs.
-\series bold
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\begin_inset Newline newline
-\end_inset
-
-Example Actions:
-\series default
- Design a building.
- Write a computer program.
- Repair a car.
-\end_layout
-
-\begin_layout Subsubsection*
-Shade
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Weaving!Weaving Skills!Shade
-\end_layout
-
-\end_inset
-
-Shade is the principle of concealment.
- It is used to hide in all kinds of ways and deceive others.
-\series bold
-
-\begin_inset VSpace smallskip
-\end_inset
-
-
-\series default
-
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Example Actions:
-\series default
-Hide your true feelings.
- Avoid being seen.
- Pickpocket someone's keys.
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Weaving!Weaving Skills|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Dream Form Traits
-\end_layout
-
-\begin_layout Plain Layout
-Due to their different set of attributes and skills, Luminous use different
- traits in their Dream Form and Mundane Form.
- In her dream form, she calculates derived attributes as such:
-\end_layout
-
-\begin_layout Itemize
-A Luminous' Dream Form always has a default Size of 5, regardless of her
- natural size.
- They have separate Form Merits that may be used to change this.
-
-\end_layout
-
-\begin_layout Itemize
-Maximum Willpower is calculated as Resistance + Finesse.
- Unlike with most of these traits, this total is used for her mundane form
- as well as her Dream Form.
-
-\end_layout
-
-\begin_layout Itemize
-Defense is equal to the lower of her Resistance and Finesse + Flow.
-\end_layout
-
-\begin_layout Itemize
-Initiative is equal to Finesse + Resistance.
-\end_layout
-
-\begin_layout Itemize
-Speed is equal to Power + Finesse + 5.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Again, Luminous is a fully playable splat, and their Dream Form is a core
- mechanic.
- None of the official source books make it clear what exactly Dream Forms
- use for these traits, and that's not too bad because it's not nearly as
- core to them as they are to Luminous.
- This is inferred from the ephemeral rules.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Dual Identity
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Transformation!Dual Identity|(textbf
-\end_layout
-
-\end_inset
-
- Luminous are, in a sense, a different person in their dreams.
- The Dream itself intervenes to embed that idea in all others they meet,
- prevent them from easily drawing a connection.
- Regardless of how similar a Luminous looks in her two forms, anyone who
- meets her in both forms has the impression that they are different people
- and do not recognize the similarity on appearances alone.
-\end_layout
-
-\begin_layout Plain Layout
-Despite this, sufficient evidence can break this illusion.
- For one, it does not prevent others from suspecting a Luminous' nature
- based on circumstantial evidence.
- She cannot simply dip into a closet only to return as a mysterious magical
- girl, and not expect others to not draw the connection eventually.
- She obviously cannot transform in front of someone, and expect Dual Identity
- to protect her even slightly.
-\end_layout
-
-\begin_layout Plain Layout
-Even supernatural powers are fooled by this presumption.
- Magical senses like a vampire's taste for blood or a werewolf's scent tracking
- do not connect her two forms.
- Powers that use Intimacy or similar mechanics treat her two forms as separate
- people with separate relationships.
- Powers used to try and extract information about her, at best, treat her
- as two people with close ties to the same friend group.
- Of course, this may be enough information to piece together the rest of
- the pieces by investigation.
-
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Dream Form|)
-\end_layout
-
-\end_inset
-
-
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Transformation!Dual Identity|)
-\end_layout
-
-\end_inset
-
-
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Transformation|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-I've written this as an uncontested power along the level of Liar's Tongue.
- I don't think even Clashes of Will versus Dual Identity is particularly
- good gameplay.
- Luminous have enough ways to let slip their secret, and usually leave enough
- holes for investigation to slip through.
-\end_layout
-
-\begin_layout Plain Layout
-Luminous are meant to live, to rely on their friends.
- They can't do the perfect spycraft or operational security that Demons
- rely on usually.
- Hence, their power papers over the largest gaps, while still demanding
- they take some amount of (more reasonable) care.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-Form-Locked Merits
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Luminous may take Merits that only function in one of their forms.
- For example, someone could only have Striking Looks in her Dream Form,
- or only have Fame in her Mundane Form.
- As an optional rule, the Storyteller may require this of all social merits
- representing relationships with other people, unless the player can justify
- them being available in both forms.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Flicker
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Flicker|(textbf
-\end_layout
-
-\end_inset
-
- For a Luminous, the Dream doesn't feel any less real than the waking world,
- simply different.
- Too often, it is easy to get lost somewhere in between.
- In her Dream Form, she may touch the world in terms of stories and intents
- rather than physics and forces.
- In that state, it is all too easy to get used to half-dreaming.
-\end_layout
-
-\begin_layout Plain Layout
-When a Luminous reverts to Mundane Form after transforming, she suffers
- Flicker.
- She is ever so slightly distracted by the dreams and imaginations that
- would fuel her magic if she were in Dream Form, and takes a penalty equal
- to her Reverie divided by 3 (rounded up) to all actions taken in her Mundane
- Form.
- She gains a bonus on her Transformation rolls equal to that penalty.
- Once a scene, if she fails an important roll or suffers significant social
- complications due to this, she gains a Beat.
-\end_layout
-
-\begin_layout Plain Layout
-If it was caused by transformation, the Flicker penalty reduces by one every
- ten minutes.
- This duration increases to an hour (or a scene, whichever is shorter) if
- she has been transformed for a whole scene or longer, four hours (or two
- scenes) if she has been transformed for a day or longer, one day if she
- has been transformed for a week or longer, or one week if she has been
- transformed for a month or longer.
- If she transforms again while suffering Flicker, track the two instances
- separately and use the higher penalty.
-\end_layout
-
-\begin_layout Plain Layout
-While she enters Dream Form when she dreams, this does not trigger Flicker
- until her Reverie increases to 6 or above.
- Afterwards, she suffers Flicker with an duration of one hour whenever she
- wakes.
- At Reverie 9 or above, her Flicker penalty can no longer be reduced below
- -2.
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Flicker|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-The actual downside of the Luminous.
- It always felt strange to me that in Princess, their downside is also their
- core driving motive.
- It felt...
- strange, and like an almost weirdly cold portrayal of hyperempathy.
- To care to that amount hurts you, yes, but...
- it is ultimately what drives you.
- And what lets you keep caring in a world that would rather you not.
-\end_layout
-
-\begin_layout Plain Layout
-Flicker, then, is something that the dream themes of Luminous make possible.
- They get used to falling into their dreams, letting those winds carry them
- around.
- They get used to dreaming in the waking world.
- When they revert to their Mundane Form, it crashes back on them.
- This draws attention to the fine line they walk, gives strong roleplay
- opportunities for people to portray what this looks like in practice.
-\end_layout
-
-\begin_layout Plain Layout
-It also forces
-\emph on
-most
-\emph default
- Luminous to be careful about when they transform, without artificial limits
- like the rolls to stay transformed that Princess uses.
- Subtly though, it still allows you to play Mirrory Luminous without a specific
- mechanic that allows you to do so.
- After all, you suffer no effects from Flicker if you simply do not untransform.
- Both modes avoid the downside, with their own complications on either end.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Foldable
-status collapsed
-
-\begin_layout Section
-Echo
-\begin_inset CommandInset label
-LatexCommand label
-name "sec:Echo"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Echo|(textbf
-\end_layout
-
-\end_inset
-
-The Dream binds together all of humanity in one tapestry.
- All dreams are part of something greater.
- Luminous may draw on those connections, touching the heart of everyone
- they treasure and love dearly.
- Their Echo brings people together in the deepest reaches of sleep, teaching
- those it touches to understand each other on a level that goes beyond simple
- words.
-\end_layout
-
-\begin_layout Plain Layout
-Echo function in both Mundane Form and Dream Form.
- Its influence is subtle and hard to notice, however, and only affects those
- already close to the Luminous.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Echos, like Hope, are core to what Luminous are.
- It is their power to connect hearts through the power of dreams.
- It is what makes relationships so important to them.
- It's their Aura, technically, but works through dreams in a way that makes
- it not really interact well with other splat's Auras.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Read the Winds
-\end_layout
-
-\begin_layout Plain Layout
-Luminous are innately aware of the general feeling and mood of any location
- they enter through their Echo.
- This does not depend on its present occupants, but rather the impression
- those who frequent the zone leave on the Dream, especially those with the
- strongest emotions.
- While this never directly triggers Sensitivity, it can make Hope recovery
- or even simply relaxing in a place next to impossible.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Note the various types of taint and Astral conditions that Read the
- Winds will find.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Mage Sight drives Mages towards Mysteries, and Read the Winds drives Luminous
- towards places where they can
-\emph on
-help
-\emph default
-.
- This is meant as a thing Storytellers weave into descriptions constantly,
- one of the things that makes Luminous not able to ignore the fact they're
- supernatural in daily life, even if they solve their problems in mundane
- ways.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Interwoven Dreams
-\end_layout
-
-\begin_layout Plain Layout
-Luminous and those who are close to them dream of each other, and with each
- other.
- Those who are friends with the Luminous find themselves bound by a weave
- of interconnecting Echoes, all their dreams coming to influence one another.
-\end_layout
-
-\begin_layout Itemize
-Luminous share their dreams they have Connected Intimacy with.
- In their dreams, they face the same challenges and see the same wonders
- side by side, perspective sometimes blurring between the two in the Dream's
- depths.
- They come to know each other's depths through those half-remembered dreams.
- Luminous and those with Connected ties to them gain an automatic success
- on all mundane skill rolls to understand or emphasize with each other.
-
-\end_layout
-
-\begin_layout Itemize
-Luminous and those they have Strong Intimacy with often dream of each other,
- sometimes sharing their dreams entirely.
- They gain the rote quality on all mundane skill rolls to understand or
- emphasize with each other.
- Furthermore, they know by heart each other's Anchors and any similarly
- character defining traits such as Bans, a Changeling's Taboos, or a Mage's
- Obsessions.
-\end_layout
-
-\begin_layout Itemize
-Luminous and those with Medium Intimacy dream of each other in vague terms,
- catching glimpses of each other's depths they would not otherwise see in
- their waking lives.
- They gain 9-Again on mundane skill rolls to understand or emphasize with
- each other.
-\end_layout
-
-\begin_layout Itemize
-Lesser degrees of Intimacy are not strong enough to have any effect.
-\end_layout
-
-\begin_layout Plain Layout
-This effect applies separately to a Hopeful's Mundane and Dream forms, and
- these dreams do not penetrate the protection of Dual Identity at Strong
- Intimacy or weaker.
- However, the dreams of those with Connected Intimacy will almost certainly
- breach those protections by nature.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Luminous draw those who they are close to close together passively.
- Their power connects dreams, and through it, creates an lasting and deep
- understanding in waking life.
- Plus, this serves somewhat as a Luminous' answer to Beast Kinship.
- Rather than an innate connection, they come to understand those they are
- close to in general – supernatural or otherwise.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-Dreaming of the Night
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Quite a few Luminous have a habit of poking their noses in places they would
- rather not be, or getting involved in problems way over their own heads.
- In the process, they often become close to other kinds of supernatural
- creatures.
- Their Echo guides the way, granting them glimmers of insight beyond what
- outsider may usually see.
-\end_layout
-
-\begin_layout Plain Layout
-Through their shared dreams, a Luminous gains an intuitive understanding
- of what broadly drives any kind of supernatural creature she has Medium
- Intimacy with.
- She gains an deeper understanding at Strong Intimacy, usually gaining deeper
- insights in how they see the world and their place in it – especially if
- when she draws on it herself through Reflected Light.
- At Connected Intimacy, she simply
-\emph on
-gets it
-\emph default
-.
- In those dreams, she learns deeply and personally what it would be like
- to be something else, had she been changed before she found the Dream.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Reflected Light
-\end_layout
-
-\begin_layout Plain Layout
-Even in their waking life, a Luminous' Echo allows her and those closer
- to her to draw on each other for strength.
- Remembering the feelings they wove into their shared dreams, they may draw
- on each other's best traits when their own resolve wavers.
-\end_layout
-
-\begin_layout Plain Layout
-Once per scene, either may spend two Willpower to reflect a Virtue, Dream,
- Wish or other Anchor from someone they have Strong or Connected Intimacy
- with for that scene.
- They gain the Anchor for all purposes including Willpower recovery, and
- 9-Again on all actions that follow that Anchor.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-A Luminous can draw on her relationships with others, drawing on their own
- strengths for her own.
- They are magical girls after all.
- This is the cumulation of their theme of relationships, of the ties between
- people.
- I do very much like designs like this.
- Anchors and Aspirations are not only useful as out of character traits;
- their manipulation is the best representation there is in the Storyteller
- system for representing magics that shape one's own heart.
-\end_layout
-
-\begin_layout Plain Layout
-Balance-wise, 9-again isn't...
- quite as strong as it sounds.
- As a quick rundown of the probability math behind CofD, each dice produces
-
-\begin_inset Formula $\frac{1}{3}$
-\end_inset
-
- successes on average with 10-again, and
-\begin_inset Formula $\frac{3}{8}$
-\end_inset
-
- successes per die with 9-again.
- That is only an additional
-\begin_inset Formula $\frac{1}{24}$
-\end_inset
-
- successes per die, or in other words, the equivalent of a +1 bonus per
- 8 dice.
- In general, for
-\begin_inset Formula $n$
-\end_inset
-
--again, the average number of successes rolled per die is
-\begin_inset Formula $\frac{3}{n-1}$
-\end_inset
-
-.
- Furthermore, it doesn't help at all when you only care if you succeed or
- fail – it only makes it easier to get a large number of successes.
-\end_layout
-
-\begin_layout Plain Layout
-Still, 9-again
-\emph on
-feels
-\emph default
- impactful, and this this acts as a subtle roleplay push towards actually
- acting out the implications of drawing on the strengths of your friends.
- The Anchor does the rest – in the hands of a good roleplayer, Reflected
- Light means Luminous can pull a full Willpower recovery out of a large
- variety of scenes.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Aria
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Aria|(textbf
-\end_layout
-
-\end_inset
-
-The words you read and hear in a dream aren't always...
- well, words.
- If you look at them too closely, they don't make sense, they don't even
- make letters.
- But, if you take them for granted, and simply take a dream for a dream
- – they weave together into an unspoken song, conveying meaning in a way
- words can't.
-\end_layout
-
-\begin_layout Plain Layout
-Thus, Aria isn't truly a language, it's that language of dreams reflected
- through a Luminous' Echo.
- When one speaks Aria, she says words in sounds that never quite resolve
- into words, yet whose character reflects her own nature.
- One who styles herself a witch may speak in tongues, a musician may sing
- words that resolve into a piano melody rather than any voice.
-\end_layout
-
-\begin_layout Plain Layout
-Still, anyone who hears her statement understands her fully, at a depth
- that is not possible through ordinary language.
- Aria gives anyone listening to her an automatic success on rolls to determine
- her emotional state, the true intent and context behind her words, and
- the deeper meanings of what she said.
-\end_layout
-
-\begin_layout Plain Layout
-While it has no innate written form, any media that can convey sound (such
- as video calls over the internet, or a plain phone call) also conveys Aria.
- Recordings of Aria only keep its magical properties for about 5 minutes,
- after which listeners no longer understand it as anything other than pretty
- sounds.
-\end_layout
-
-\begin_layout Plain Layout
-Anyone who hears Aria recognizes it for what it is.
- Through their language of dreams, the Luminous may allow themselves to
- be recognized, even in their mundane forms.
-\begin_inset Index idx
-status open
-
-\begin_layout Plain Layout
-Aria|)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-The
-\begin_inset Quotes xld
-\end_inset
-
-splat language
-\begin_inset Quotes xrd
-\end_inset
-
- of the Luminous.
- This is both their means to identify Luminous (who wish to be known) and
- their way to talk to each other secretly.
- An...
- actual language doesn't feel quite right for an splat as ephemeral feeling
- as them.
- Aria fits the Luminous in the same way the Royal Tongue fits Princesses.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Nakama
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write this chapter.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Merits
-\begin_inset CommandInset label
-LatexCommand label
-name "sec:Merits"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Subsection
-Modified Merits
-\end_layout
-
-\begin_layout Plain Layout
-Certain Merits are modified for Luminous characters.
- This covers merits found in the Chronicles of Darkness core, and the World
- of Darkness: Innocents book.
- Further adjustments may be needed for merits from other sourcebooks.
-\end_layout
-
-\begin_layout Subsubsection*
-Alternate Identity
-\end_layout
-
-\begin_layout Plain Layout
-The Alternate Identity merit [CofD 50] costs one less experience for Luminous
- establishing a Dual Identity formally, as they only require appropriate
- documentation, not the basic groundwork.
-\end_layout
-
-\begin_layout Subsubsection*
-Giant and Small-Framed
-\end_layout
-
-\begin_layout Plain Layout
-The Giant [CofD 47] and Small-Framed [CofD 49] merits do not apply to a
- Luminous' Dream Form.
- She may purchase the Giant merit for free if her Dream Form is Size 6,
- and may purchase the Small-Framed merit for free if her Dream Form is Size
- 4 or smaller.
-\end_layout
-
-\begin_layout Subsubsection*
-Unseen Sense
-\end_layout
-
-\begin_layout Plain Layout
-Characters may purchase the Unseen Sense merit [CofD 60] aligned to Will
- or Dreams.
-\end_layout
-
-\begin_layout Plain Layout
-Will may be used to detect Maou, transformed Luminous, and their powers.
- Dreams may be used to detect Asura, Incursions, transformed Luminous, other
- beings affiliated with the Dream, and any powers used by them.
-
-\end_layout
-
-\begin_layout Plain Layout
-Note that Dual Identity protects Luminous from being detected by either
- means in Mundane Form as long as they do not use any of their powers.
-\end_layout
-
-\begin_layout Subsubsection*
-Vice-Ridden and Virtuous
-\end_layout
-
-\begin_layout Plain Layout
-Neither Maou nor Luminous may purchase either Vice-Ridden or Virtuous [CofD
- 46], as they use different Anchors.
- The
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[subsec:Another-Dream]{Another Dream}
-\end_layout
-
-\end_inset
-
- merit does something similar, while being compatible with Luminous.
-\end_layout
-
-\begin_layout Subsubsection*
-Giant and Tiny (Innocents)
-\end_layout
-
-\begin_layout Plain Layout
-The Giant [WoD:I 104] and Tiny [WoD:I 105] merits do not apply to a Luminous'
- Dream Form.
- She may purchase the Giant merit for free if her Dream Form is of size
- 6.
- She may purchase the Tiny merit for free if her Dream Form is of Size 3.
-\end_layout
-
-\begin_layout Subsection
-Luminous Merits
-\end_layout
-
-\begin_layout Plain Layout
-These Merits may only be taken by Luminous.
-\end_layout
-
-\begin_layout Subsubsection*
-Another Dream (••)
-\begin_inset CommandInset label
-LatexCommand label
-name "subsec:Another-Dream"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
-Your character has a significantly different personality in her Dream Form.
- She has a different Dream or Wish in her Dream Form, and may use either
- Anchor in either form to defend against social maneuvering or supernatural
- abilities.
-\end_layout
-
-\begin_layout Subsubsection*
-Childish (••)
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
- Your character appears as a younger child when transformed.
- She is of Size 3 in Dream Form, and gains a +3 bonus to any attempt to
- hide, go unnoticed, or other actions her size may help with.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Drawback:
-\series default
-Your character is treated as someone as old as she appears.
- She receives a -3 modifier to any attempt to physically intimidate another
- or pass as an adult (regardless of whether she is one).
-
-\end_layout
-
-\begin_layout Subsubsection*
-Dream's Rebuke (•••)
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
- Your character may retaliate against attempts to mentally influence her
- with her Echo.
- If she wins a Clash of Wills caused by Dreamer's Will, she may spend a
- Willpower to cause the opposing effect to become a Dramatic Failure.
-\end_layout
-
-\begin_layout Subsubsection*
-Enhanced Sensitivity (• to •••)
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
- Your character is unusually sensitive to the emotions of others, even for
- a Luminous.
- Add your dots in this merit to your Sensitivity dice.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Sensitivity is an upside trait now, in many ways.
- This merit lets you enhance its upsides and downsides alike.
- Probably should take this on the mentory or maternal type in the group.
- Whomever cares for the others.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Innate Regalia (••)
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: How do I do this?
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
- Your character has a Regalia that is innate to her Dream Form.
- She automatically summons it when she transforms at no Mote cost.
- This merit may be taken a second time.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Drawback:
-\series default
- The Regalia cannot be disabled in any way.
- If it has variants, you must choose one when you take this merit – you
- cannot use other variants.
- When you take this merit, or when you gain further Upgrades, you must choose
- whether it applies to your Dream Form.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-A basic design trick.
- This lets you mechanically reflect a large variety of different physical
- forms, without the long list of supernatural merits Exalted has.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Paragon (•)
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
- Your character's Dream Form is particularly large, towering over most others.
- She is Size 6 in Dream Form, and gains a +2 bonus to any rolls to physically
- intimidate another, reassure someone that she can protect them, or other
- actions her size may help with.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Drawback:
-\series default
- Fitting into small spaces is difficult at best, and often impossible.
- Hiding is rarely an option.
- You take a -2 penalty to rolls to hide or go unnoticed.
-\end_layout
-
-\begin_layout Subsubsection*
-Silent Aria (••)
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
- Your character may hide their Aria in different forms of communication,
- such as a text message, spoken sentence, or piano song.
- This is not obviously supernatural, unlike Aria normally.
-\end_layout
-
-\begin_layout Subsubsection*
-Tomoyo's Touch (•)
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: How do I do this?
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
- Your character may appear in whatever outfit she wishes when she transforms
- into her Dream Form.
- She still looks to be the same person, just in a different outfit.
- This does not let her hide supernatural features, except by covering them
- with clothes.
-\end_layout
-
-\begin_layout Subsubsection*
-Youthful (•)
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
- Your character is diminutive when transformed.
- She is Size 4 in Dream Form, and gains a +2 bonus to any rolls to hide,
- or other actions her size may help with.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Drawback:
-\series default
-Your character might be overlooked or not taken seriously by some people.
- She takes a -2 penalty to rolls to physically intimidate or threaten others.
-\end_layout
-
-\begin_layout Subsection
-Mundane Merits
-\end_layout
-
-\begin_layout Plain Layout
-These merits are entirely mundane, and are open to any character type.
-\end_layout
-
-\begin_layout Subsubsection*
-Sensitivity (• to •••)
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requirements:
-\series default
-You do not already have Sensitivity from another source; and have roughly
- human-like emotions.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effect:
-\series default
-While a Luminous' magic enhances her empathy greatly, it is still not fundamenta
-lly different from mundane empathy.
- Your character gains the Sensitivity trait, with die equal to your dots
- in this merit.
-\end_layout
-
-\begin_layout Plain Layout
-Non-Luminous characters may only replace a single Aspiration from Sensitivity.
- If they would receive an Hope attack or damage, she instead rolls Resolve
- + Composure, penalized by the number of dice or damage.
- If she fails, she receives a Hope Condition.
- If she would regain Hope, she instead clears all Hope Conditions.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Luminous aren't the only ones who get it, who are empathic enough to be
- hurt by it.
- Making Sensitivity a mundane merit is important for Luminous Hope economy,
- and pushes the themes that...
- well.
- There are just people like that out in the world, magical or not.
- They just have to find each other.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Chapter
-Chapter 4: The Power of Hope
-\begin_inset CommandInset label
-LatexCommand label
-name "Chapter-PowerOfLove"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-All Luminous must draw their magic from their imagination – whether they
- were lost in their own dreams, or learned to be so after their Blossoming.
- In an act of will, they call the form they take in those dreams into reality.
- When that alone isn't enough to overcome the world's woes, they turn to
- their greater powers.
- In further acts of will, they project more of their Dream into the walking
- world.
-\end_layout
-
-\begin_layout Standard
-Through their Regalia, the Luminous weave further extensions of their will
- into their Dream Form, manifesting as shining arms, auras of light or wings
- of stardust.
- Through their Domains, the Luminous shape not only their own being but
- the world around them, commanding fire and winds dance to their touch.
- Through their Charms, the Luminous draw the ways and concepts of the Dream
- into reality, asking the world follow the laws of Dream over reality.
-\end_layout
-
-\begin_layout Standard
-All forms of Luminous magic are innately Weaving Actions.
- They aren't mundane acts, but rather ways to imagine and then Weave those
- imaginings into the waking world.
-\end_layout
-
-\begin_layout Section
-Clash of Wills
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Update Clash of Wills for new power structure.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-Sometimes, opposing supernatural beings will use their powers in ways where
- both can't succeed at the same time and it isn't clear which ability should
- trump another.
- When the effects of supernatural abilities clash in this way, it triggers
- a Clash of Wills.
-\end_layout
-
-\begin_layout Standard
-Each Luminous involved rolls Reverie + the highest Invocation involved in
- the power.
- The player who rolls the highest wins, and their ability takes effect.
- If no Invocations can be applied to the power, use the Luminous' highest
- Invocation instead.
- On a tie, reroll the contest until one player rolls more successes than
- each other player.
- Other types of supernatural being have their own dice pools for Clash of
- Wills, which can be found in their source books.
-\end_layout
-
-\begin_layout Standard
-Characters may spend Willpower to bolster the contested roll, but only if
- they are physically present and aware that their powers are clashing.
- Certain powers, such as those with exceptionally long durations, are more
- enduring in a clash.
- Day-long effects add one die to the clash roll, week-long effects add two,
- month-long three, and effects that could last a year or longer add four.
-
-\end_layout
-
-\begin_layout Section
-Evocations
-\end_layout
-
-\begin_layout Standard
-The Dream is woven of the light of all of humanity.
- Memories, emotion and stories melded together into a single unimaginable
- world.
- Through their Evocations, the Luminous draw a small thread of its light
- into the waking world, overturning its laws with those of the Dream.
- For an ephemeral moment, the stories and hope they see in their dreams
- may exist in their waking life too.
-\end_layout
-
-\begin_layout Standard
-Even if they aren't truly real as the powers of other supernatural beings,
- those fleeting moments are all the Luminous need, in the end.
- The stories they layer over the waking world allow them to do impossible
- things still, even if all traces of their magic fade back into illusion
- when all is done.
-\end_layout
-
-\begin_layout Subsection
-Creating Evocations
-\end_layout
-
-\begin_layout Standard
-Evocations are woven out of the
-\end_layout
-
-\begin_layout Subsubsection*
-Passive Evoking
-\end_layout
-
-\begin_layout Subsubsection*
-Active Evoking
-\end_layout
-
-\begin_layout Subsection
-Transience
-\end_layout
-
-\begin_layout Standard
-Evocations, and all their direct effects upon the world are a story.
- Stories bright enough to overturn the world's law for a moment, perhaps,
- but stories nevertheless.
- When they fade, all their direct disappear as if they were never cast.
- Videos of the magic fade as if nothing happened – leaving only the barest
- traces superimposed as if pasted on top to explain truly impossible actions.
- Even wounds and apparent death caused by a Luminous' magic fades like a
- dream when all is said and done.
-\end_layout
-
-\begin_layout Standard
-An Evocation automatically fades at the end of the Scene in which it were
- cast, and may be ended prematurely by its caster by spending a Willpower.
-\end_layout
-
-\begin_layout Standard
-Only a precious few of an Evocation's effects can remain when it ends.
- Memories of the event, and any mental changes created by them are not affected.
- Nor are effects wrought upon a Luminous' Dream Form or other Dreamborn
- – as they were never real in the first place.
- Otherwise, to make permanent changes, the Luminous must confirm her magic
- with mundane action – after all, those are still
-\emph on
-real
-\emph default
- to the waking world, even if they were only possible because of an illusion.
-\end_layout
-
-\begin_layout Standard
-Though a Luminous couldn't simply banish toxins from the soil, she could
- collect them into a pool with her magic, then collect them in a bottle.
- She couldn't teleport the items out of a safe, but she could blow off the
- door and simply carry them off.
- And well...
- when words fail and fights break out, she may ensure her opponent stays
- dead as any mortal may.
-\end_layout
-
-\begin_layout Section
-Charms
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write updated Charms section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Ideal List
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Subsection
-Rosa
-\end_layout
-
-\begin_layout Plain Layout
-Rosa is the
-\end_layout
-
-\begin_layout Subsection
-Prisma
-\end_layout
-
-\begin_layout Plain Layout
-Prisma is the Ideal of Ildathach, born out of the will to outshine the world
- itself, the shining light of one's innermost truths.
- It encourages those who follow it to never hide their true dreams, and
- shine as brightly as they can without compromise.
-\end_layout
-
-\begin_layout Subsubsection*
-Colors (•)
-\end_layout
-
-\begin_layout Plain Layout
-Prisma asks its wielders to never forget how every person and everything
- are special at their core.
- No matter how much the world tries to bury their colors, they could always
- be reawakened.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Luminance -:
-\series default
- Colors allows a Luminous to manipulate literal color and summon a colorful
- prismatic light with Elements.
- This can be used to light dark spaces, inflict the Blinded tilt [CofD 281],
- or similar effects.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Luminance •:
-\series default
- Prisma may be Evoked to draw on the best qualities of things.
-\end_layout
-
-\begin_layout Subsubsection*
-Radiance (••)
-\end_layout
-
-\begin_layout Subsubsection*
-Names (•••)
-\end_layout
-
-\begin_layout Plain Layout
-The Dream describes all things someone or something is through its Name.
- The Sidhe may reverse that relationship, changing a name to change what
- it names.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Controlling Skill:
-\series default
- Heart
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-1 Success:
-\series default
- Change a single property of the target temporarily.
- A knife may become dull, or a tree branch sharp enough to pierce skin.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-2+ Successes:
-\series default
- Replace the target's Name with another.
- Anyone who interacts or sees it does not recognize it as anything other
- than what it is named for, even if its properties are completely different.
- A pencil made into a calculator is clearly broken, a person made into a
- slob is still avoided by her peers.
-\end_layout
-
-\begin_layout Plain Layout
-Anyone who experiences this discrepancy may make an Intelligence + Wits
- check to pierce the illusion.
- Each additional success invested into this effect inflicts a penalty of
- -2 onto that check.
-\end_layout
-
-\begin_layout Subsubsection*
-Change (•••)
-\end_layout
-
-\begin_layout Subsubsection*
-Defiance (••••)
-\end_layout
-
-\begin_layout Subsubsection*
-Creation (•••••)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Domain List
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Subsection
-Elements
-\end_layout
-
-\begin_layout Plain Layout
-This Domain allow Luminous to shape the world around them.
- Rather than dividing the world into individual objects or other pieces,
- Elements shapes the world at the level of materials and substances.
-\end_layout
-
-\begin_layout Plain Layout
-With it, Luminous may cause the wood of doors or neat gardens to grow wildly
- to entangle someone, or lash out against someone with a whip of water.
-\end_layout
-
-\begin_layout Plain Layout
-Self-willed beings do not fall under the domain of Elements.
- To the Dream, they are something more than simple matter, defining the
- world rather than being defined by it.
-\end_layout
-
-\begin_layout Subsubsection*
-Elemental Weaving (•)
-\end_layout
-
-\begin_layout Plain Layout
-The Luminous touches the elements around her, wielding them alongside her
- Weaving.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Controlling Attribute:
-\series default
- Finesse
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-1+ Successes:
-\series default
- Your character maintains control of an amount of the substance, using it
- as a tool.
- This provides a +1 equipment bonus to further Weaving Actions, and can
- serve as
-\end_layout
-
-\begin_layout Plain Layout
-This requires she have an element able to control the physical element being
- manipulated, rather than an abstract property of it.
-\end_layout
-
-\begin_layout Subsection
-Forms
-\end_layout
-
-\begin_layout Plain Layout
-This Domain allows the Luminous to shape the bodies and forms of any self-willed
- being, weaving the magic of the Dream into them.
-\end_layout
-
-\begin_layout Plain Layout
-With it, Luminous may transform themselves into mermaids to explore the
- seas, or grow wings of light to explore the skies.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Regalia
-\end_layout
-
-\begin_layout Standard
-With their Regalia, the Luminous weave superhuman abilities and touches
- of magic into their Dream Form.
- Even when they appear to be equipment and shining arms, a Luminous' Regalia
- are not truly separate from her.
- Her sword feels like as much part her as her lace wings, and she wields
- it with an almost surreal fluidity.
-\end_layout
-
-\begin_layout Standard
-As the are extensions of her Dream Form, Regalia do not function for anyone
- other than the Luminous who summoned them, and dissolve into motes of light
- a short moment after they leave their presence.
- Disarming Luminous is rarely useful, as they may reflexively recall any
- Regalia they have lost on their turn at no cost.
-\end_layout
-
-\begin_layout Standard
-Luminous may summon Regalia when she transforms into her Dream Form or as
- a reflective action at the start of each turn.
- Regalia each have a base effect, and multiple Upgrades or Variants.
- Upgrades enhance the base effect of the Regalia, and Variants replace it
- – hence, only one Variant may be used at a time.
-\end_layout
-
-\begin_layout Standard
-Each Regalia costs a single Mote to summon, and a further Mote at the beginning
- of each new scene in which she wants to maintain it.
- Luminous may furthermore pay a single Mote to change the upgrades or variants
- she has active on a Regalia or desummon one at no cost.
-\end_layout
-
-\begin_layout Section*
-Regalia List
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Subsection
-Binary Star
-\end_layout
-
-\begin_layout Plain Layout
-Luminous find themselves needing to be in two places at once to maintain
- their secrets.
- Thankfully, they can.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- The Luminous splits her Dream Form into two bodies, dispersing her awareness
- between them.
- This is disorienting and distracting to say the least, but she can often
- remain functional enough to at least get the job done.
- One of the bodies may be her Mundane Form, but this effect is only cosmetic.
- She is treated as if she were in Dream Form, albeit still with the protection
- of Dual Identity.
-\end_layout
-
-\begin_layout Plain Layout
-Both bodies share a single bar of Dream Health, and she may choose one of
- her bodies to return to when she reverts to Mundane Form for any reason.
- Regalia must be summoned independently for both bodies.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Drawback:
-\series default
- The Luminous loses 10-again on all actions, takes a -3 penalty to all mundane
- actions, and suffers a -1 penalty on even Weaving Actions.
- In combat or other stressful situations, she may only take Instant Actions
- with one of her bodies each turn.
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: True Focus
-\end_layout
-
-\begin_layout Plain Layout
-Luminous do not shy away from even the strangest dream, weaving them all
- the same as any other.
- This is no different.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Brillare or Prisma •••
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
-The Luminous suffers no penalties to her Weaving Actions.
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Workforce
-\end_layout
-
-\begin_layout Plain Layout
-Sancus teaches the value in the fruits of labor, and see further value in
- a Regalia normally only to cover for one's own absence.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Accordi •
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- The Luminous may perform any physical tasks she sets both her bodies to
- in half the time.
- This halves the roll time for relevant extended actions.
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Phalanx
-\end_layout
-
-\begin_layout Plain Layout
-The coordination required for military tactics takes quite an amount of
- training to achieve.
- Of course, one way to cut it short is to be your own army.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Accordi •••
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- Coordinating with herself, the Luminous pins down her opponents or otherwise.
- Once a turn in combat, she may assist her other body's actions with a reflexive
- teamwork action.
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Twin Blades
-\end_layout
-
-\begin_layout Plain Layout
-Gathering all her focus, the Legionary pins down her target with perfect
- coordination.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Accordi •••••
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- Once per scene in combat, the Legionary may spend a Willpower to make a
- separate instant action with both her bodies.
-\end_layout
-
-\begin_layout Subsection
-Wings of Light
-\end_layout
-
-\begin_layout Plain Layout
-So many people dream of seeing the skies as the birds do.
- The Luminous too do so, summoning wings or veils of wind to take to the
- skies.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- The Luminous may fly freely in the air, and has a species factor of 10
- to her speed while flying.
- She may bring a single person with her by taking their hand, and extending
- her magic of flight to her partner.
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Evasive Tactics
-\end_layout
-
-\begin_layout Plain Layout
-Flowing with the winds, the Luminous dodges attacks aimed at her with unnatural
- fluidity.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Caeli or Flori •••
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- When flying, the Luminous may apply Defense against ranged attacks.
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Violence's Reward
-\end_layout
-
-\begin_layout Plain Layout
-Konohana believes violence to be a last resort to be shunned.
- Thus, she bids the winds teach the lesson to all who attempt to harm her.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Flori •••••
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- When successfully dodging an ranged attack, the Luminous may redirect it
- back at its source.
- She rolls for the attack as if it were her own.
- This effect may only be used once a turn.
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Rainbow Burst
-\end_layout
-
-\begin_layout Plain Layout
-Why fly in the skies if you can't do anything with it? To a Sylph, flight
- can simply serve as a way to get where she needs to be.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Caeli •••••
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- By spending a Mote, the Luminous may cloak herself in a veil of light,
- traveling across the skies with great speed.
- She uses the vehicle rules to move [CofD 98-99].
- Her safe speed is [Power + Finesse + Flow] * 15 and in crashes, she always
- counts as the light object.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section*
-Charm List
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Subsection
-Resonant Truth
-\end_layout
-
-\begin_layout Plain Layout
-In our dreams, we remember things we never dreamed, and are merely part
- of its story.
- Likewise, the Luminous may ask of the world to show them things as in those
- dreams.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Cost:
-\series default
- 1 Mote
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Keywords:
-\series default
-Sensory, Networked, Intimacy, Veiled
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Dice Pool:
-\series default
- Finesse + Resonate - the target's Composure
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Action:
-\series default
- Instant
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Success:
-\series default
- The Luminous may ask a question of the Dream for every success they roll,
- glimmering information about the target's current situation.
- This manifests as a vague dream-like impressions, but it does answer her
- questions in broad terms.
- She may not cast Echoing Truth again on the target for a scene./
-\end_layout
-
-\begin_layout Itemize
-What general emotion are they feeling currently?
-\end_layout
-
-\begin_layout Itemize
-Are they currently hurt or in danger?
-\end_layout
-
-\begin_layout Itemize
-Are they under an obvious mental influence of any sort?
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Exceptional Success:
-\series default
-Successes are their own reward.
-
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Failure:
-\series default
- The Luminous learns nothing of her target.
- She may not cast Echoing Truth again on the target for a day.
-
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Dramatic Failure:
-\series default
- The Luminous learns nothing of her target, and they become aware of your
- attempt to read their story.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-A simple Charm with powerful applications.
- The base ability here is weaker than with most Charms, because it works
- with any Invocation.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Prismatic Echo
-\end_layout
-
-\begin_layout Plain Layout
-Drawing on the lessons behind her on Invocations, the Luminous gleams deeper
- truths from the Dream.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Any Invocation •••
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- The Luminous may ask addition questions of the Dream.
- This Upgrade may be applied multiple times, each time with an different
- Invocation.
- Every Invocation you apply this Upgrade with allows you to ask a different
- set of questions.
-\end_layout
-
-\begin_layout Itemize
-Is there anyone or anything here they feel strongly about?
-\end_layout
-
-\begin_layout Itemize
-Are the target a supernatural being of any kind?
-\end_layout
-
-\begin_layout Itemize
-(Rosa) What is an organization or formal social group they have strong ties
- to?
-\end_layout
-
-\begin_layout Itemize
-(Rosa) Who do they consider their direct superior or direct subordinate?
-
-\end_layout
-
-\begin_layout Itemize
-(Solare) Who is a person they love, and how do they feel about them?
-\end_layout
-
-\begin_layout Itemize
-(Solare) What Aspiration or other similar long-term goal is closest to their
- mind right now?
-\end_layout
-
-\begin_layout Itemize
-(Ricordo) What memory or person could they not stand to lose?
-\end_layout
-
-\begin_layout Itemize
-(Ricordo) What would they consider their ideal paradise for themselves?
-
-\end_layout
-
-\begin_layout Itemize
-(Flori) What is a way in which they are not willing to change, and one way
- in which they are?
-\end_layout
-
-\begin_layout Itemize
-(Flori) How do the spirits of their house and gardens view them?
-\end_layout
-
-\begin_layout Itemize
-(Prisma) What is their preferred name, and what is an alternative name they
- are known by?
-\end_layout
-
-\begin_layout Itemize
-(Prisma) In an ideal world, what kind of life would they live?
-\end_layout
-
-\begin_layout Itemize
-(Brillare) What is one of their greatest competencies?
-\end_layout
-
-\begin_layout Itemize
-(Brillare) Who is a person who taught them, or they have taught something
- important?
-\end_layout
-
-\begin_layout Itemize
-(Accordi) Who is a person they have harmed or broken a promise to recently?
-\end_layout
-
-\begin_layout Itemize
-(Accordi) Who is a person they rely on for comfort and support in dark times?
-\end_layout
-
-\begin_layout Itemize
-(Caeli) What people or groups do they think of themselves as part of first
- and foremost?
-\end_layout
-
-\begin_layout Itemize
-(Caeli) What is a restriction or rule they chafe against in their daily
- life?
-\end_layout
-
-\begin_layout Subsubsection*
-Variant: Light of Truth
-\end_layout
-
-\begin_layout Plain Layout
-Rather than gleaning scattered truths, the Luminous calls upon the Dream
- to answer a single piercing questions.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Any Invocation •••••
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Cost:
-\series default
- 1 Willpower, 3 Motes
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Keywords:
-\series default
- Sensory, Networked
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Dice Pool:
-\series default
- Finesse + Resonate - target's Composure
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Action:
-\series default
- Instant
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Success:
-\series default
-The Luminous learns the answer to a single question in detail.
- Rather than vague impressions, she learns the answer in full and truthful
- detail.
- The target likewise gains an vague intuitive impression of the question
- asked and who did so.
-\end_layout
-
-\begin_layout Itemize
-What kind of supernatural being is the character, and how would others of
- their kind classify them?
-\end_layout
-
-\begin_layout Itemize
-(Rosa) What is the greatest secret they know about an organization they
- are a part of?
-\end_layout
-
-\begin_layout Itemize
-(Solare) Who are all the people they have Connected or Strong Intimacy with?
-
-\end_layout
-
-\begin_layout Itemize
-(Ricordo) How will they be remembered if they passed away now?
-\end_layout
-
-\begin_layout Itemize
-(Flori) What stories would the spirits tell of them?
-\end_layout
-
-\begin_layout Itemize
-(Prisma) What is their true name, and what other names are they known by?
-
-\end_layout
-
-\begin_layout Itemize
-(Brillare) What is one thing they are hiding from you?
-\end_layout
-
-\begin_layout Itemize
-(Accordi) How does the community they are a part of think of them?
-\end_layout
-
-\begin_layout Itemize
-(Cieli) How would they describe their true self, if they knew of its entirety?
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Exceptional Success:
-\series default
-The target is not made aware of your question.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Failure:
-\series default
- You learn nothing of the target.
- You may not use Light of Truth on the target for a month.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Dramatic Failure:
-\series default
- Your attempt backfires.
- Your target learns of the answer to the question you asked, as if they
- had used Light of Truth against you.
-\end_layout
-
-\begin_layout Subsection
-Shining Vow
-\begin_inset CommandInset label
-LatexCommand label
-name "subsec:Shining-Vow"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-The Luminous reaches out with her Echo as she speaks a promise.
- Her magic conveys her own feelings about the promise unerringly, showing
- the world the resolve that lies behind her words.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Cost:
-\series default
- 1 Willpower, 1 Mote
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Keywords:
-\series default
- Sensory, Networked, Veiled
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Dice Pool:
-\series default
- None
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Action:
-\series default
- Instant
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Duration:
-\series default
- Indefinite
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- Anyone the Luminous spoke her promise to becomes fully aware of her sincerity.
- This can serve as Soft Leverage in Social Maneuvering, or provide an appropriat
-e bonus to a social roll.
-\end_layout
-
-\begin_layout Plain Layout
-Regardless, she is magically binds her to fulfill own promise, replacing
- one of her Aspirations.
- This Aspiration has the same benefits as those from a Sensitivity trigger,
- and does not fall under its cap.
- If she abandons her promise (including by replacing the Aspiration), or
- acts intentionally against its spirit, the Aspiration ends and she takes
- a box of severe Hope damage and gains a Hope condition.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: The Hope recovery from this is probably too strong.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-This Charm fails if she does not mean her promise genuinely.
- Anyone present becomes aware of her lack of resolve, and it does not bind
- her to her own empty promise.
- Furthermore, the Charm may only be used to seal promises to do a specific
- action, not anything more complex.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-A very magical girlish way to seal your own promises.
- Royal Witness in P:tH was fun, but things like this...
- feel more by the genre.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Knight's Code
-\end_layout
-
-\begin_layout Plain Layout
-The Nobility of Avalon see their highest calling as that to protect those
- in need, and that vow carries a deep weight for them beyond simple sincerity.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Rosa •
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
-When a Noble uses Shining Vow to promise to protect another or relieve them
- of an ill that has befallen them, she may grant the Inspired condition
- aligned to the ideals of Avalon to all those who hear her promise.
-\end_layout
-
-\begin_layout Subsubsection*
-Variant: Royal Witness
-\end_layout
-
-\begin_layout Plain Layout
-Contracts and agreements form the basis of any organized society.
- Declaring that she will bare witness to an oath, a Noble lays bare the
- true sincerity behind the it.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Rosa •••••
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Cost:
-\series default
- 1 Willpower, 1 Mote per participant
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Keywords:
-\series default
- Sensory, Networked
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Dice Pool:
-\series default
- None
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Duration:
-\series default
- Indefinite
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- Any participants who made statements of intent meant to convince another
- become a target of the Charm.
- If all participants are genuine and sincere in their intentions, the Charm
- binds them all magically to fulfill their own duties.
- Each participant replaces one of their Aspirations as if they had used
- Shining Vow themselves.
- If one or more of the participants do not intend to uphold their end of
- the oath, the Charm reveals their deception to all involved parties, and
- has no further effects.
-
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Although...
- Invocations are still allowed to shift the genre.
- :)
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Upgrade: Binding Oaths
-\begin_inset CommandInset label
-LatexCommand label
-name "subsec:Upgrade:-Binding-Oaths"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-The Prismatic understand the true power of promises.
- Drawing on the stories of the fae, they bind their own will to their promises.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Prisma •
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Additional Cost:
-\series default
- 1 Mote
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- You may seal promises to behave in a certain way, avoid certain actions,
- or other more abstract restrictions.
- When making such a promise, she gains the
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[sec:Sealed-Vow-(persistent)]{Sealed Vow}
-\end_layout
-
-\end_inset
-
- Condition instead of replacing an Aspiration.
-\end_layout
-
-\begin_layout Subsubsection*
-Variant: Sealing Thread
-\begin_inset CommandInset label
-LatexCommand label
-name "subsec:Variant:-Sealing-Thread"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-One does not make promises causally in the presence of the fae, nor those
- who draw on their stories.
- The Sidhe weaves a binding of dreams upon those who make careless vows.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Prisma •••••
-\series bold
-
-\begin_inset Newline newline
-\end_inset
-
-Cost:
-\series default
- 1 Willpower, 1 Mote
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Keywords:
-\series default
- Sensory, Networked, Veiled
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Dice Pool:
-\series default
- None
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Duration:
-\series default
- Indefinite
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- The Sidhe binds someone who makes a statement of intent in her presence
- to their word, regardless of whether they meant it or not.
- They gain the
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[sec:Sealed-Vow-(persistent)]{Sealed Vow}
-\end_layout
-
-\end_inset
-
- Condition relating to their promise.
-\end_layout
-
-\begin_layout Subsubsection*
-Variant: Wyrd-Bound Vow
-\end_layout
-
-\begin_layout Plain Layout
-The oaths of the Luminous are mere whispers on the wind compared to bound
- by Wyrd.
- A Dreamer may weave her power with that of the Wyrd, binding herself forever
- to an Oath with the fae.
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Requires:
-\series default
- Wyrd Origin or Prisma •
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Cost:
-\series default
-Special (see text)
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Keywords:
-\series default
-Sensory, Veiled
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Dice Pool:
-\series default
-None
-\begin_inset Newline newline
-\end_inset
-
-
-\series bold
-Duration:
-\series default
- Indefinite
-\end_layout
-
-\begin_layout Plain Layout
-
-\series bold
-Effects:
-\series default
- The Luminous joins herself to an Wyrd-bound Oath initialized by a Changeling
- or stranger being of Faerie.
- This uses the usual rules found on pages 212-214 of
-\emph on
-Changeling: the Lost 2e
-\emph default
-.
- Luminous spend Motes instead of Glamour to seal such promises, and must
- draw those Motes from Hope instead of a Mote Pool.
- They may not initiate such Oaths without a Changeling's help – the normal
- powers of Shining Vow are the most they can do on their own.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Little things like this make crossover games far more interesting and fun,
- without being significantly in the way of normal play.
- Would recommend.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\noindent
-\align center
-\begin_inset Flex LumChapQuote
-status open
-
-\begin_layout Chapter
-Chapter 5: The Sea of Stars
-\end_layout
-
-\begin_layout Plain Layout
-\noindent
-\align center
-
-\emph on
-“Did you count the stars or something?”
-\begin_inset Newline newline
-\end_inset
-
-“We don’t have to count them,” Meg said.
- “They just need to be known by Name.”
-\begin_inset Newline newline
-\end_inset
-
-
-\emph off
-
-\begin_inset VSpace medskip
-\end_inset
-
-Madeleine L'Engle,
-\series bold
-A Wind in the Door
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-The Dream
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write this section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-Nomenclature
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Other supernatural beings and occult experts have their own name for the
- Dream, and their own views of its structure.
- In general, compared to them, the Luminous prefer simple plain language
- terms, or ones drawn from popular culture over the more formal language
- most of them employ.
-\end_layout
-
-\begin_layout Plain Layout
-Maou, Mages, and human scholars of the Astral use very technical terms for
- the Dream, making literature references to esoteric concepts.
- They see the Astral as a journey from the world below, into ever more true
- worlds above – from personal dreams, to the higher truths of humanity,
- to the higher truths of the world, and to more esoteric things beyond.
- They refer to a Soulspace as a
-\emph on
-Oneiros
-\emph default
- (plural
-\emph on
-Oneiroi
-\emph default
-), the Dream as the
-\emph on
-Temenos
-\emph default
-, the Foundation as the
-\emph on
-Omphalos
-\emph default
- or Boundary Stone, and the World Dream as the Anima Mundi.
- They call the Dreamborn (including Luminous, really)
-\emph on
-Goetia
-\emph default
- and do not typically draw the distinction between Dreamborn and Actors.
-\end_layout
-
-\begin_layout Plain Layout
-The Begotten use plain language terms similar to the Luminous, mixed with
- the more formal terms of human academics.
- They are home in the Primordial Dream, a layer deeper than most Luminous
- ever touch upon, and their perspective sees much of the Dream the Luminous
- know of as
-\begin_inset Quotes xld
-\end_inset
-
-above
-\begin_inset Quotes xrd
-\end_inset
-
- their own dream.
- To them, the Dream as the Luminous call it and the Sea of Stars are the
- Bright Dream.
- The Foundation is the Cave, and the World Dream is the Mother's Land.
- They share the Luminous terms of Actors and Dreamborn.
- For everything else or when they need to make finer distinctions, they
- tend to use the same terms as human scholars.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Dream Form
-\end_layout
-
-\begin_layout Standard
-A Luminous' Dream Form is nothing truly unique in a world of dreams.
- All visitors in the Dream (or other mental spaces) manifest a Dream Form
- rather than their physical bodies.
- The Dream Forms of mortals (and most other kinds of supernatural beings)
- have their own limitations, however, compared to those of the Luminous:
-\end_layout
-
-\begin_layout Itemize
-Instead of using the highest of his attributes, a mortal's Dream Attributes
- are based on his mental attributes.
- He uses Intelligence for Power, Wits for Finesse, and Resolve for Resistance.
-\end_layout
-
-\begin_layout Itemize
-Mortals suffer wound penalties to Dream Health as usual.
- Neither Luminous or mortals have any protection against physical attacks
- in the Dream, as all attacks are partly magical in a sense.
-\end_layout
-
-\begin_layout Itemize
-Mortals cannot perform Weaving Actions, have no Weaving Skills, and do not
- have Dual Identity.
- As such, they add Athletics instead of Flow to their Defense.
-\end_layout
-
-\begin_layout Standard
-In addition, Luminous Transformation works differently in the Dream.
- They treat their Dream Form as their default form, and must roll in order
- to transform into their Mundane Form.
- They lose none of their powers or abilities in Mundane Form, but still
- has the benefits of Dual Identity and is still affected by supernatural
- powers as if she were a mortal.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-This is just Beast/Changeling/Mage's Dream Form, of course.
- Standard mechanic, but explained in terms of the Luminous Dream Form in
- this system due to how central it is for the main splat.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Dream Combat
-\end_layout
-
-\begin_layout Standard
-The Dream is not quite a peaceful place.
- Conflict happens in every world, for better or worse.
- ...
- and, just like in the waking world, sometimes there is no option but to
- force your way through another.
-\end_layout
-
-\begin_layout Standard
-You could fight in a dream the same way you do in reality.
- You pull out a sword, slicing away at your opponent's (dream) flesh.
- But...
- a Luminous sees deeper by nature.
- After all, she is in part a native of the Dream.
- A sword is mere a symbol for imposing one's will on another.
- The wounds the sword inflicts are an unmistakable mark of your will on
- another – they cannot simply imagine it away, because they were not the
- one to imagine it in the first place.
-\end_layout
-
-\begin_layout Standard
-Instead of a sword, a Luminous could wield a cutting argument, imposing
- on her target's mind in a way that reaches beyond mundane persuasion.
- She could weave a story of an party all too loud for the introvert, forcing
- them to retreat.
- A dream weapon only has to be a reflection of one's will, and the wounds
- it inflicts any mark that cannot simply be imagined away.
-\end_layout
-
-\begin_layout Standard
-That is the heart of dream combat.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-It always felt weird to me that dream combat in Mt:Aw mostly boiled down
- to the same as physical combat.
- Changeling is better with Shifts and such mechanics, by far.
-\end_layout
-
-\begin_layout Plain Layout
-In my case, I'm using mechanics inspired by Shaping Combat in the Graceful
- Wicked Masques splatbook for Exalted 2e and to a latter extent how combat
- flows in Exalted 3e.
- So, I suppose, this is the part where I go full Jenna Moran.
- Compared to that system, this is simplified and more abstract, but it is
- still the core inspiration.
-\end_layout
-
-\begin_layout Plain Layout
-Dream combat isn't brutal like combat in the waking world, but that doesn't
- mean it isn't scary in its own ways.
- After all, your soul is laid bare to your opponent's will should you fail.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Intent
-\end_layout
-
-\begin_layout Standard
-In dream combat, intent doesn't simply give focus to why a fight is happening
- – it is the fundamental basis of the world itself.
- When someone resorts to force in the Dream, they initiate Dream Combat,
- and all participants must declare their Intent.
- Intent determines their win condition, and the kind of story they must
- tell to achieve it.
-\end_layout
-
-\begin_layout Standard
-If you wish to destroy a Goetia you don't like, you're probably limited
- to a story of violence of one sort or another.
- If you simply want to get past a door guard unharmed, you have far more
- options.
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: aaaa.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Notions
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Notions section; the Luminous Token-like.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Fading
-\end_layout
-
-\begin_layout Standard
-When they Blossom, the Luminous become living dreams.
- Though those dreams never truly stop being human at their heart, they are
- still what will remain of the Luminous at the very end.
- As long as their dreams live, they do too, even when their mundane body
- withers away from time.
-\end_layout
-
-\begin_layout Standard
-If a Hopeful dies in her Mundane Form while still able to transform, she
- may transform one last time, burning away her Mundane Form entirely in
- the process.
- She immediately refills her Motes Pool and heals all Hope damage.
- Her physical body is lost to her and she begins to Fade.
- The same may happen if she retreats into the dream and lets her mundane
- body wither away, or simply outlives her natural lifespan while transformed.
-\end_layout
-
-\begin_layout Standard
-Regardless of how it comes to be, the Luminous begin to dissolve into the
- Dream, as the stray thoughts of humanity and foreign emotions lap at the
- edges of their mind.
- They anchor themselves against those tides by force of will, clinging tight
- to those they love, to the place they know they have in the world.
- Hope sustains them in the same way food and air does a mundane human.
-\end_layout
-
-\begin_layout Standard
-Fading Luminous no longer regain Willpower form rest, and suffer a box of
- severe Hope damage every day.
- Should their entire Hope track be filled with severe Damage, their will
- dissipates fully into the Dream and their body dissolves into motes of
- light.
- The same occurs if their Dream Health is exhausted, or they suffers the
- Soul Shocked Condition for any other reason.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-...
- a final plot beat for a Luminous at the end of their story, and a long-term
- roleplaying opportunity.
- A name call back to the original pitch for Princess: the Hopeful, at that.
-\end_layout
-
-\begin_layout Plain Layout
-Physical realities such as old age, dying, or not having a soul don't quite
- affect the Luminous nearly as hard as they should.
- After all, they are people who have become dreams.
- Still, it's not...
- exactly easy to do.
- They just fade away if they run out of Hope, and the constant Severe Hope
- damage makes it hard.
-\end_layout
-
-\begin_layout Plain Layout
-On base Intimacy mechanics alone, they can still only clear one Severe damage
- a day – breaking even in the process.
- It takes the Take Their Hand power from Sensitivity to get ahead of existing
- Severe damage.
- Difficult but possible, as intended.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-Elder Luminous...?
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-While they can theoretically live indefinitely, no Luminous older than a
- century and a half or so have shown themselves to the broader community.
- Some say it's because of how difficult it is for a Luminous to hang on,
- especially as their friends pass away with the passage of time.
- Before the internet and the Information Age, finding others who got it
- was always a struggle.
-\end_layout
-
-\begin_layout Plain Layout
-Perhaps a few group of truly elder Luminous have hidden themselves away
- in some corner of the Dream or some deep forest together.
- A close-knit Nakama of elder Luminous may indeed be able to sustain themselves
- like that.
- But...
- if they exist, they've certainly since secluded themselves away or chosen
- to guide the world from the shadows as the Maou do.
- Others say even that's unlikely – that such isolation would itself tear
- at the Luminous and that they wouldn't survive like that.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-The Lucid
-\end_layout
-
-\begin_layout Standard
-The Dream Kingdoms are not only inhabited by the Luminous.
- The vast majority of those who came to dream in their grounds never Blossom,
- never realize that there is more to it than a particularly stable recurring
- dream.
-\end_layout
-
-\begin_layout Section
-Young Luminous
-\end_layout
-
-\begin_layout Standard
-Far too many Hopeful do not have the luxury of waiting until adulthood to
- grasp the power of the Dream.
- The cruelties of the world always start far too early.
- Especially compared with other types of supernatural beings, Luminous tend
- to Blossom very early, with all the complications and benefits it comes
- with.
- On one hand...
- becoming something else is too often effectively the end of their childhood.
- On the other hand, too often that childhood is one they would not wish
- to continue even if they had the choice.
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Luminous: the Dream
-\series default
- may be used with the rules for child characters found in
-\series bold
-World of Darkness: Innocents
-\series default
-.
- While such a game is fundamentally a Luminous chronicle at its heart, those
- rules are still useful to represent a characters' significant younger Mundane
- Form.
- The Luminous template may be used in combination with the Innocent template.
- Create the character as a normal Luminous with the following modifications:
-\end_layout
-
-\begin_layout Itemize
-She has a lower number of mundane skill dots equal to the normal total for
- her age, and may not place dots in a category exceeding the normal maximum
- for her age's primary category.
-\end_layout
-
-\begin_layout Itemize
-Her mundane skills have a cap of three dots, which increases to four dots
- at Reverie 2 and five dots at Reverie 4.
- At Reverie 4, refund all Prodigy merits under the Sanctity of Merits.
-\end_layout
-
-\begin_layout Itemize
-She has the Study skill instead of Academics and Science.
- It counts as part of the Learn Weaving skill.
-\end_layout
-
-\begin_layout Itemize
-She may buy the Youthful merit for free.
-\end_layout
-
-\begin_layout Itemize
-In Mundane Form, the usual rules for young characters apply to her.
- For example, she suffers increased wounds penalties, is easy to beat down,
- and has a significant disadvantage versus adults.
-\end_layout
-
-\begin_layout Itemize
-Luminous do not suffer any of the usual drawbacks of childhood in their
- Dream Form.
- While their mundane actions versus adults are still penalized, this does
- not apply to Weaving Actions or the use of magic.
-\end_layout
-
-\begin_layout Itemize
-With some cunning, Luminous may acquire social merits normally forbidden
- to young characters – up to and including a full adult Alternate Identity
- given enough persistence and an appropriate Dream Form.
-\end_layout
-
-\begin_layout Subsection*
-World of Darkness: Innocents Summary
-\end_layout
-
-\begin_layout Standard
-This section contains a brief summary of the important rules for child character
-s found in
-\series bold
-World of Darkness: Innocents
-\series default
-.
- Using the full source book is very much recommended as it also provides
- useful thematic guidelines and flavor context as to the rules.
- This summary, then, is meant for use as a quick reference, as a backup
- if you do not have access to
-\series bold
-Innocents
-\series default
-, and to serve as a partial update to Chronicles of Darkness rules.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Virtue/Vice:
-\series default
- Children use Virtue/Vice like other mortals.
- While in Innocents, they have different Anchors called Asset/Fault, these
- work identically to CofD's version of Virtue/Vice.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Morality and Triggers:
-\series default
- Children use Integrity like other mortals.
- As Triggers were a replacement for derangements in Innocents, they are
- superseded by breaking point conditions.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Attributes:
-\series default
- Children allocate attributes the same way as older characters.
- As their dots are compared to the average of their age, they are still
- worse than adults with the same scores.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Skills:
-\series default
- Young characters are normally capped to 3 dots in each skill.
- Furthermore, they have fewer skill points to allocate based on their age.
- 7-year-old children allocate 6/5/2 skills, 8-year-olds allocate 7/4/2,
- 9-year-olds allocate 7/4/2, 10-year-olds allocate 8/5/3, 11-year-olds allocate
- 8/5/3, 12-year-olds allocate 9/5/3, and teenagers allocate 10/6/4.
- Children younger than 10 have 1 skill specialty, children 10 or older have
- 2 skill specialties.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Skill List:
-\series default
- Children have a Study skill representing their skill at studying and schoolwork.
- This replaces their Academics and Science skills.
- They may not have the Drive skill except in special circumstances that
- would logically allow it.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Escape:
-\series default
- Children are especially skilled at escaping from combat.
- As long as their opponent is not fully focused on them, a child may attempt
- to escape or hide.
- Escape requires an Dexterity + Wits vs Wits + Composure roll, and hiding
- requires a Dexterity + Stealth vs Wits + Composure roll.
- Notably, in the context of Luminous, a transformation is certainly enough
- of a distraction to invoke this rule.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Firearms:
-\series default
- The first time in a combat a character under about the age of 12 unused
- to gunfire is shot at, must spend a point of Willpower or be Beaten Down.
- Furthermore, when such a character attempts to shoot a firearm at someone
- for the first time, she must pass a Resolve + Composure roll or she misses
- and must roll again the next time she tries.
- Luminous who have fought in Dream Form before are exempt from this penalty.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Wound Penalties:
-\series default
- Children are especially vulnerable to wound penalties compared to adults.
- Instead of the normal benchmarks, she suffers a -1 penalty to all actions
- when her fifth-to-last health box is damaged, loses 10-again when her fourth-to
--last is marked, suffers a -2 penalty when her third-to-last health box
- is damaged, cannot spend Willpower to boost rolls when her second-to-last
- is marked, and suffers a -3 penalty when her last box is damaged.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Stunning:
-\series default
- The Stunning rules in Innocents are superseded by Beaten Down & Surrender
- optional rule.
- That rule always applies to children, even in chronicles where it doesn't
- to adults.
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Adults vs Children:
-\series default
- Adults gain 8-again on all rolls against children, except when they try
- to hide or escape.
- Unarmed attacks by children against adults suffer a penalty equal to their
- Stamina.
-\end_layout
-
-\begin_layout Subsection*
-Growing Up
-\end_layout
-
-\begin_layout Standard
-One day, childhood must end even for the most imaginative or innocent of
- people.
- Even the Luminous, who are caught in the middle of the responsibility of
- adulthood and the wonders and dreams of childhood, are burdened with everchangi
-ng obligations and restrictions in their mundane life.
- While many choose to spend their younger years continuing their fight,
- others often lay low for quite a while to establish themselves further
- in adult life.
- To skip a child character to adulthood, apply the following changes:
-\end_layout
-
-\begin_layout Itemize
-Remove any merits that no longer make sense and refund them under the Sanctity
- of Merits.
-\end_layout
-
-\begin_layout Itemize
-Reduce all mundane skills the character has dots in by one dot (down to
- a minimum of one dot), then give them mundane skill dots up to the normal
- adult total of 22 if they have less.
- For Luminous characters, if this would reduce one of their transformed
- skills, she gains transformed skill dots to make up the difference.
- If this would increase her transformed skills, she loses transformed skill
- dots to make up the difference if possible.
-\end_layout
-
-\begin_layout Itemize
-Grant the character 20 experiences + 1 experience for every year that has
- passed.
-\end_layout
-
-\begin_layout Itemize
-Luminous characters gain a dot of Reverie in addition.
-\end_layout
-
-\begin_layout Chapter
-Chapter 6: Rainbow Skies
-\end_layout
-
-\begin_layout Standard
-The Luminous only wove a small part of the Dream all of humanity shares
- into their Kingdoms.
- Beyond them, the skies are dyed in so many colors, touched by so many strange
- powers.
- Long ago, a rare few Hopeful seeked to understand them, dove deeply enough
- into their mysteries, that some nameless barrier broke.
-\end_layout
-
-\begin_layout Standard
-Beyond that barrier, they saw a path.
- They would reach out into the Dream again as when they first Blossomed,
- to Blossom again under the light of a different power.
- They wove something stranger, further off notions into their Soulspaces
- alongside those they always wielded, allowing their new Weave and Origin
- to infuse every aspect of their magic and being.
-\end_layout
-
-\begin_layout Standard
-Back then, Weaves were a means of survival.
- The Luminous were vulnerable in that era before they knew how to fight
- with the Dream or how to weave a Dual Identity.
- They masqueraded as other creatures, hiding among their ranks for protection.
-\end_layout
-
-\begin_layout Standard
-In the current day, the reasons the Hopeful take on Weaves are as colorful
- as the Hopeful themselves.
- Some wish to show the world that even stranger powers still can be used
- in the name of good.
- Some still wish to live among the other creatures of the night, feeling
- a kinship with they they cannot find elsewhere.
- Some live in places where the protection of Dual Identity isn't enough
- to protect them.
- Then, there are those who simply wish to, feeling some nameless rightness
- in what they would become.
-\end_layout
-
-\begin_layout Standard
-The latter especially tend to be responsible for the strangest of phenomenon.
- Not all Luminous who take on a Weave must Blossom twice.
- Some resonate so much with a particular power that they take it on when
- they Blossom the first time.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Weaves and Origins serve as the core of Luminous crossover support, as Embassies
- do in Princess.
- They...
- do support a lot of Luminous themes, hence why they're presented as a full
- chapter, not an appendix.
-\end_layout
-
-\begin_layout Plain Layout
-Luminous embrace the stranger things of the world.
- They aren't the kind of people to shy away from being strange, or accepting
- that which most people would reject.
- The Weave of Names threatens to fracture a Luminous' identity, if they
- had not already been multiple.
- The Weave of Bonds threatens to make its participants lose themselves in
- each other.
- It's no wonder then, that they would see no issue in accepting forces that
- were never quite humanity's to begin with.
-\end_layout
-
-\begin_layout Plain Layout
-Unlike in Beast, in Luminous, crossover is about the bonds outcasts forge
- with each other.
- They have no overarching story for what binds them together with other
- supernatural creatures, because they don't need one.
- They connect with the human side of other supernatural creatures, and such
- interpersonal bonds can break through any remaining differences in supernatural
- nature.
-\end_layout
-
-\begin_layout Plain Layout
-In their Origins, they embrace what being a different kind of supernatural
- creature would mean for them, abandoning even the caution that Princesses
- show in their Embassies.
- They come out changed, but no less bright for it.
- That's the point.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Accepting Weaves
-\end_layout
-
-\begin_layout Standard
-Whether a Luminous takes on on a Weave when she first Blossoms, or later
- on in a second Blossoming, the effect is the same.
- She spends 3 Experiences, and chooses an Origin compatible with her Weave.
- She gains the Weave's base ability and all the Origin's effects.
- Thereafter, she is forever changed.
- Thus, no Luminous may ever take on more than one Weave.
-\end_layout
-
-\begin_layout Standard
-She gains ranks in the Weave for every dot of her Inner Light, and gains
- one more every time it increases.
- For each rank, she may buy a single Perk associated with her Weave.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Weaves have a pretty similar structure to Entitlements, though simplified
- into something more like a Feat tree or Exalted-style Charm tree.
- This makes them pretty good for focused concepts that define something
- core to the character (e.g.
- the Weave of Bonds and the Weave of Names), or those focus strongly on
- a single core concept (e.g.
- the Weave of Daydreams).
-\end_layout
-
-\begin_layout Plain Layout
-In that sense, they function more as a second template than anything else.
- Not inappropriate, considering they are usually more about things a Luminous
- can be, than powers she wields.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-Stranger Forces
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Weaves are built of a mix of the power of the Dream and foreign powers.
- In even rarer cases still, a Luminous may take on a power not of the Dream
- at all in the first place.
-\end_layout
-
-\begin_layout Plain Layout
-Some other supernatural forces have such titles of their own such as a Changelin
-g's Entitlements or a Mage's Legacies – and given the right situation, a
- Luminous may find herself burdened with their arcane responsibilities.
- She gains an Origin that reflects what she accepted an power from.
- The Storyteller should adjudicate how exactly such foreign powers affect
- the Luminous – in general, it becomes something more like a Weave in structure
- while keeping its own core themes.
-\end_layout
-
-\begin_layout Plain Layout
-Guidelines for such things may be found in the
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[chap:Chapter-1:-Crossing]{Crossing Paths}
-\end_layout
-
-\end_inset
-
- chapter.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Origins
-\end_layout
-
-\begin_layout Standard
-When a Luminous takes on a Weave, she accepts another force into her soul,
- embracing it as she once did the Dream.
- Such a blatant embrace of the supernatural burns away some measure of the
- mundanity she once enjoyed, and binds all of her magic with the touch of
- a foreign force.
- Abilities may affect and detect such Luminous and their powers using anything
- that can detect the powers of the Dream, Will, or their Origin.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Origins serve as a point of customization, as the same concept could often
- be achieved through multiple foreign forces – or even the Dream's own touch.
- They serve a pair of related purposes.
-\end_layout
-
-\begin_layout Plain Layout
-First, it makes it easier for Storytellers and players to write Weaves,
- since their complexity is limited to their core features.
- Secondly, they function as an unified set of downsides, so Weaves don't
- need particularly troublesome downsides (or any at all) to function.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-Innate Origins
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Luminous who had been touched by other supernatural forces before they Blossomed
- start play with an Origin.
- An Avowed Luminous has an Wyrd Origin, and an Wolf-Touched Luminous has
- a Spirit Origin.
- In exchange, she retains the full supernatural force of a single minor
- template she once possessed.
-\end_layout
-
-\begin_layout Plain Layout
-Such Hopeful pay 5 experiences to take on a Weave instead of 3, as the downsides
- of her Origin cannot fully compensate for its powers.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Spirit
-\end_layout
-
-\begin_layout Standard
-The world itself dreams too, hidden far in the World Dream beyond the Foundation.
- As the waking world reflects onto the Shadow, so too do the spirits that
- live in it reflect into the World Dream.
- Long ago, a Luminous braved the Gales to reach its heart, and learned of
- the powers the Spirits dreamed of.
- Nobody remembers why.
- Perhaps it was desperation, perhaps it was in pursuit of some nameless
- calling.
- Regardless, a memory of the journey remains in the Dream Kingdoms in this
- day.
-\end_layout
-
-\begin_layout Standard
-When a Hopeful draws on that memory once more, she is thrown into an dangerous
- and all too real dream reflection of the Shadow.
- She feels small in comparison to the savage and passionate creatures of
- the natural world, yet catching a glimpse of the delicate balance they
- uphold through conflict.
- Grasping for power as they all do, she takes on a Resonance to call her
- own.
- Asserting herself against the flows of the world, she craves herself a
- place in the World Dream.
-\end_layout
-
-\begin_layout Subsubsection*
-Spiritual Nature
-\end_layout
-
-\begin_layout Standard
-The Spirit is a savage world where each fends for themselves.
- Even if she seeks to find a better way for spirits and humans alike, she
- must also embrace a measure of it to draw on the Shadow's power.
- She finds a Resonance to call her own, drawing forth a portion of that
- Essence to weave into her own Dream Form.
-\end_layout
-
-\begin_layout Standard
-When your character first gains the Spirit origin, choose a physical element
- or emotion she resonates with.
- She may choose concepts as broad-ranging as fire, love, rain, light, hope,
- or winter – as long as it is something relatively common in her environment.
- In her Dream Form, she is treated as a spirit of that Resonance instead
- of a Dreamborn.
- She gains an Ban and Bane as with a spirit of Rank 3.
- This can lead to complications; powers that attempt to detect her creature
- type read her as a Claimed or Ridden of some variety in either of her forms.
-\end_layout
-
-\begin_layout Standard
-Furthermore, Luminous who claim the power of the spirits depend on their
- Resonances as they do.
- For typical elements, she begins feeling drained after a week without significa
-nt exposure to her element and suffers a box of mild Hope damage daily.
- After a whole month, this increases to severe Hope damage.
- For cyclic concepts like rain or winter, this duration is usually longer
- – a Luminous will begin feeling restless in the late Summer or after a
- month of drought, but certainly not after a week.
- For particularly commonplace elements like light or water, a day or so
- may be enough to drain her.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-The abuse of the term
-\begin_inset Quotes xld
-\end_inset
-
-Resonance
-\begin_inset Quotes xrd
-\end_inset
-
- here is somewhat intentional.
- It's easier to understand than going full-in with Werewolf terms like
-\emph on
-umia
-\emph default
- or
-\emph on
-ilthum
-\emph default
- – and it's close enough to the intended meaning that most readers familiar
- with Wolf will still know what is meant.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Favor of the Shadow
-\end_layout
-
-\begin_layout Standard
-A Hopeful of Spirit treats any amount of her Resonance in her vicinity as
- equipment, providing her an equipment bonus of up to +5 depending on the
- amount of the element present.
- A nearby fireplace could roar to life to burn down a locked door in her
- way, the rain parts way for the ancient books she holds close to her arms
- – even as it soaks her person.
-\end_layout
-
-\begin_layout Standard
-Her Weaving Actions manifest touches of her element, and require no perception
- roll to detect as obviously supernatural.
- In the presence of a large amount of her element, it may even attempt to
- assist her in her mundane actions.
- She may benefit from a equipment bonus up to +1 or +2, and anyone who witnesses
- her actions may make a Perception roll to notice the supernatural assistance.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: After finishing Domain mechanics, work Resonance into them.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Influences are a
-\emph on
-weird
-\emph default
- power in PC hands.
- Thus, we rely on softer things like equipment bonuses and the existing
- Domains system.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Wyrd
-\end_layout
-
-\begin_layout Standard
-Ancient vows and pacts older than the Gentry themselves bind the Dream and
- the world of the fae together.
- Whatever its origin, the Dreaming Roads were born before any Luminous or
- True Fae laid eyes on the world.
- Far too often, the Luminous found themselves walking those roads into a
- world more real than a dream.
- There, they first touched the power of Wyrd.
-\end_layout
-
-\begin_layout Standard
-When a Hopeful accepts the powers of the Wyrd, she dreams of a memory of
- a fae world from long ago.
- She makes an oath to a beautiful fairy queen, the voice of the world itself
- – or whatever she imagines the Wyrd's face to be.
- By the terms of that accord between the Hopeful and fae, she discards her
- usual transformation in favor of the Mask that veils all fae from mortal
- eyes.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Dreams and fae magic were always well connected, so this is probably the
- least unexpected of all the Origins.
- As long as this text is, it basically boils down to this:
-\end_layout
-
-\begin_layout Plain Layout
-Luminous with ties to Wyrd have a Mask and are locked into Dream Form.
- They are vulnerable to iron.
- Finally, the Mask veils her from being easily detected as a Luminous and
- hides the stranger traits of her Dream Form the same way it hides a Changeling'
-s Kith/Seeming effects.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Fae Nature
-\end_layout
-
-\begin_layout Standard
-The Wyrd asks the Luminous join the agreements of the fae in exchange for
- its power.
- She counts as an Avowed for all interactions related to the Wyrd, although
- she still must use the charm
-\begin_inset CommandInset ref
-LatexCommand nameref
-reference "subsec:Shining-Vow"
-plural "false"
-caps "false"
-noprefix "false"
-
-\end_inset
-
- to join the Oaths of the fae.
-\end_layout
-
-\begin_layout Standard
-As such, iron forevermore considers her an enemy.
- The Wyrd permeates her magic, and so it too cannot defend her against the
- touch of iron.
- Iron pierces through her Regalia that provide Armor or enhanced Defense,
- and her attempts to use her Domains on it fail.
- Cold iron furthermore acts as a bane to her.
- She suffers aggravated damage from its touch.
-\end_layout
-
-\begin_layout Subsubsection*
-Veiled Dream
-\end_layout
-
-\begin_layout Standard
-The Luminous' Transformation is fundamentally changed by the Wyrd.
- She is locked into her Dream Form, and cannot intentionally revert to her
- Mundane Form.
- In exchange, her Dream Form is hidden under a fae Mask.
- She spends Motes instead of Glamour when interacting with the Mask.
- While she may break her Mask, this has no benefits or drawbacks for the
- Luminous beyond revealing their supernatural nature.
-\end_layout
-
-\begin_layout Standard
-Regardless of how she looked before, her Dream Form under her Mask gains
- a fantastical, mystical feel that marks her as clearly supernatural.
- What was once a flower worn in their hair grows into a tangle of vines
- and blooms.
- A hairstyle that evoked the feel of fire instead becomes an actual smoldering
- blaze.
-\end_layout
-
-\begin_layout Standard
-Should she be forced out of Dream Form, she reverts to her Mundane Form.
- She reflexively transforms as soon as she is able to, and suffers constant
- Flicker at the maximum penalty allowed by her Reverie as long as she is
- untransformed.
-\end_layout
-
-\begin_layout Standard
-For all these troubles, her Mask veils her native powers from detection.
- Supernatural effects detect her as nothing more than a Changeling.
- Likewise, it causes mortals to explain away or miss the supernatural nature
- of her Form Merits or Weaving Actions.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-Fae Mask and Mein
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-The fae conceal themselves from the mundane world behind a powerful illusion
- deeply embedded into their nature.
- To all mortal senses and mundane technology, anything touched by fae magic
- looks to be ordinary.
- Mortals do not notice the smell of lilacs come from the fae's hair, but
- simply assume it perfume.
- Even the coldness of an ice elemental's skin doesn't seem remarkable when
- veiled by the fae illusion.
-\end_layout
-
-\begin_layout Plain Layout
-This illusion is called a fae being or object's Mask, and their true form
- is called their Mein.
- Unlike a Luminous' Mundane Form, this illusion has no effect on magical
- forces.
- The mundane senses of magical beings are fooled, but their powers are not.
-\end_layout
-
-\begin_layout Plain Layout
-Fae only see the Mein of their fellows.
- They must spend a Glamour to see another's mask for a few brief seconds.
- In response, another fae may spend a Glamour to reinforce her mask, hiding
- her Mein even from other fae – leaving only a few tells such as her true
- form in her her shadow.
- Alternatively, a fae may spend a Glamour to burn away her Mask for a scene,
- revealing her true form in a dazzling magical display not unlike a Princess'
- transformation.
- This increases the effectiveness of the fae's Contracts and rends open
- gateways to Faerie nearby her.
-\end_layout
-
-\begin_layout Plain Layout
-For detailed information on this mechanic, see pages 81-83 and pages 107-108
- of Changeling: the Lost 2e.
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
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-\begin_inset Newpage newpage
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-
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-
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-\backslash
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-\end_layout
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-
-
-\end_layout
-
-\begin_layout Section
-Weave of Bonds
-\begin_inset CommandInset label
-LatexCommand label
-name "sec:Weave-of-Bonds"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Weave of Dreams
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-setnormallayout
-\end_layout
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-
-
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-setsection{maou}
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Part
-\noindent
-\align center
-Maou: the Lineage
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex LumPartQuote
-status open
-
-\begin_layout Plain Layout
-\noindent
-\align center
-When the finger points to the
-\begin_inset Newline newline
-\end_inset
-
-yonder moon,
-\begin_inset Newline newline
-\end_inset
-
-The fool will look at the fingertip.
-
-\emph on
-
-\begin_inset Newline newline
-\end_inset
-
-
-\emph off
-
-\begin_inset VSpace medskip
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-\noindent
-\align center
-Epitaph of Twilight,
-\series bold
-.hack//MUTATION
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Chapter
-Introduction
-\end_layout
-
-\begin_layout Standard
-Once we took the world into our hands.
- We defied the gods.
- We ate the Forbidden Fruit.
- We stole the secrets of fire from the Gods.
- In that one moment we forged the power that became our regal and unwavering
- Will.
- And we built.
- We built a world to call our own over long centuries.
-\end_layout
-
-\begin_layout Standard
-The bonfires we stole beat back the darkness that covered the world just
- ever so little.
- Ever so little that we could see clearly what we had to do to make the
- world ours.
- We plowed the ground, following the secrets we stole from the Tree of Knowledge.
- We sowed the seeds that would one day take root.
- That one day would sustain a world eons to come.
-\end_layout
-
-\begin_layout Standard
-In our stories, we remember how we set off on our long and dark path.
- We warn of the thorns we would find on that path...
-\end_layout
-
-\begin_layout Standard
-Sakura leaned over a railing atop a tower, overlooking a city of shining
- glass and regal metal, still gleaming even under the pale moonlight.
- Thinking of the rice fields that once covered that entire concrete landscape.
- Soon it would be her turn to write.
- Her grandfather once taught her his own legacy, how to shape the Will that
- lie in all our hearts.
-\end_layout
-
-\begin_layout Standard
-He taught she must do, what her purpose in this world must be.
- He taught her how to rule.
- He taught her the hard choices she would have to make, when the Dark gave
- her no perfect answer.
- ...
- and how to strike back at the Dark's grasp, so she would never have to
- once more.
-\end_layout
-
-\begin_layout Standard
-But now, he rested on what would soon be his deathbed.
- She turned back, back through the door she willed open.
- Walking back down sterile white halls and tiled floors.
-\end_layout
-
-\begin_layout Standard
-When it came his time...
- she would say her goodbyes, hold his hand.
-
-\begin_inset Quotes xld
-\end_inset
-
-Big girls don't cry
-\begin_inset Quotes xrd
-\end_inset
-
-, he once said.
- They both knew it was a lie.
- But it was a lie that pushed her forward.
- It was time to face the truth now.
- She stepped out, back into the streets of the city she would soon call
- her own, staring into the sky.
- The tears had already dried.
- She was simply left with the burdens she inherited and the memories of
- what she had lost.
-\end_layout
-
-\begin_layout Standard
-Even if nobody would recognize her face at the end of her own chapter, even
- if she must pass on the torch unseen one day, even if she would have to
- remind those who were powerful and those who dreamed alike why she must
- be feared too, even if she had to face the Dark alone...
- she was happy to have a place in this world.
- And she knew.
- Every once of those things would happen, one day.
-\end_layout
-
-\begin_layout Standard
-Caught between so many forces, cities like this were always only a breeze
- away from falling apart at the seams.
- When the Dreamers seek to reweave its weft, she would be there to guide
- their hand.
- When stranger forces came to take it for their own, she would be there
- to stand against them.
- When the powerful forget that they will one day have their own descendants,
- she would be there to remind them.
-\end_layout
-
-\begin_layout Standard
-When it came her own time to fade away, she would pass that torch on once
- more.
-\end_layout
-
-\begin_layout Standard
-She repeated to herself the vows her grandfather taught her to those skies.
-
-\begin_inset Quotes xld
-\end_inset
-
-By my hand, may they never fade.
- By my hand, may they never know the Dark of night.
-\begin_inset Quotes xrd
-\end_inset
-
- Those Vows were what made her Maou, separated her from hedge witches and
- psychics.
-\end_layout
-
-\begin_layout Standard
-She looked back to the world around her.
-\end_layout
-
-\begin_layout Standard
-She would...
- set to work soon.
- To claim the legacy her grandfather left her.
-\end_layout
-
-\begin_layout Section
-Setting
-\end_layout
-
-\begin_layout Standard
-
-\emph on
-Maou: the Lineage
-\emph default
- is a game about those who drive the world forward from the shadows.
- They are the ones behind stories of the Illuminati, stories of the Freemasons.
- In a world besieged by Darkness and shadows, they alone hold the line.
- They alone carry on the torch that keeps humanity afloat a sea of shadows.
-\end_layout
-
-\begin_layout Standard
-In this game, you play one of the Maou, one such soul who wields the only
- power humanity may call its own – our power to bend the world to our will.
- Some shaped the world through technology, through medicine, through decrees
- alone.
- They never learned of our true potential, the power they could reach for
- if they reached deep inside.
- You did.
-\end_layout
-
-\begin_layout Standard
-You hold a legacy from a time before we knew how to write our words onto
- paper, and know you will one day pass it on.
- In the space in between, you do what you can to keep the world your ancestors
- built alive.
- Whether you hold obvious power or rule from the shadows, that is your purpose,
- and that is the Vow you made when you agreed to carry on that legacy.
-\end_layout
-
-\begin_layout Standard
-It will not be easy.
- Shadows strike at the world from all directions.
- The closest thing you have to an ally dream so brightly that they threaten
- to lull the world into an eternal sleep.
- Humanity's eyes are covered with an veil, pulled over them by the Dark
- forces of the world.
- They hold a knife at humanity's throat, threatening to cut it all if they
- came to know.
- So you walk the path alone.
-\end_layout
-
-\begin_layout Standard
-You know that this world should belong to humanity.
- You know this isn't how it's meant to be.
- So you will fight.
- If humanity cannot know of the Dark, you will give them the most light
- they can have in its shadows.
- If they cannot be allowed to know of what you are, you will guide their
- path towards that future from the shadows.
-\end_layout
-
-\begin_layout Standard
-It's too late to turn back from this path.
- Until the day the tide turns, you will stand tall.
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Maou are a fusion of the concepts behind the Twilight Courts, Mnemosynes,
- the royalty themes of Princesses all at once.
- The Darkness was never a suitable antagonist for Princesses, and they are
- even less so one for the Luminous.
-\end_layout
-
-\begin_layout Plain Layout
-As the ideas developed, I realized that Maou are quite an interesting faction
- of their own.
- At worst dark gray, than ever truly black.
- They are not the true antagonists of Luminous, and nor are Luminous the
- true antagonists of the Maou.
- Hence, I decide to make them simply another playable splat of their own
- right.
-\end_layout
-
-\begin_layout Plain Layout
-...
- the line is blurry at the best of times.
- The powers of the Luminous set them apart, yes, but...
- do they truly want different things? Are their views truly incompatible?
- Is it as the Luminous say, that they are allies, and the Maou simply scared?
- Is it as the Maou say, and that the Luminous mean well, but do not understand
- the world?
-\end_layout
-
-\begin_layout Plain Layout
-They are certainly different, that is for sure.
- The scars of an schism older than history still remain...
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Chapter
-Chapter 1: The Lineage
-\end_layout
-
-\begin_layout Standard
-Life shapes the world around them as it changes.
- That has been the way it was from the start.
- At the end of that old Lineage, from the chaotic play of flesh and vine,
- one species rose beyond.
- They not only looked upon the world in fixed, instinctive patterns, but
- came to see it as it truly was.
- Adrift, lost, and above all else, malleable.
- They saw that they could change the world, and that they did not exist
- to its whims.
- Only when we learned our future was ours to build, did humanity's true
- story begin.
-\end_layout
-
-\begin_layout Standard
-We looked upon a world that could be ours.
- Our nascent souls ignited in this revelation, sparking the one power we
- could truly call our own: Will.
- Through that power, we built our world of cities, roads and networks over
- generations.
-
-\end_layout
-
-\begin_layout Standard
-The Lineage the Maou inherit is cast down from that era, in all its glory
- and faults.
- They are the ones that maintain the path humanity set themselves on generations
- ago.
- They vow to maintain humanity on the true path, pruning the branches that
- would lead humanity back into the chaos and wilderness of old.
-\end_layout
-
-\begin_layout Standard
-Their Ancestry reflects the ideals they hold, and the path they wish to
- see humanity continue down.
- Their Keystone is the means by which they anchor their Will into a coherent
- force.
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write this chapter.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Keystones
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write this section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-setsplatlayout
-\end_layout
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-\end_inset
-
-
-\end_layout
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-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Keystone of Dreams
-\end_layout
-
-\begin_layout Standard
-\noindent
-\align center
-
-\emph on
-\begin_inset Quotes xld
-\end_inset
-
-Our dreams aren't just meaningless imaginings of our subconscious.
-\begin_inset Newline newline
-\end_inset
-
-They are a reflection of the worlds we truly want, that are yet to be.
-\begin_inset Quotes xrd
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-Every human dreams in the night, even if they forget it in the day.
- We dream of impossible worlds that could never be, and wish with all our
- hearts to make them so regardless.
- The Keystone of Dreams holds the power to bind them into reality, upending
- natural law in favor of the light of stories and dreams.
- It holds the power to connect dreams, allowing those who would never meet
- in reality to know each other in a way siblings and lovers would envy.
-\end_layout
-
-\begin_layout Standard
-That is all true, and yet, it is no longer a power of the Maou.
- In an era before the first records were written into history, the first
- Dreamers built their own worlds into the Astral, a reflection of what they
- wished the world to be.
- Through their ephemeral touch, they built families and small communities
- bound by shared understanding.
- Through their Light, they erased the pains of the world and brought what
- would be tragedies towards better endings.
-\end_layout
-
-\begin_layout Standard
-The Dreamers always imagined what the world could be if it were only a small
- bit fundamentally different, rather than looking to the here and now.
- When they wanted to prepare for tomorrow, and the Maou wanted to live for
- today, they always fought.
- The two sides drifted apart, sketching the shape of an inevitable tragedy
- to come.
-\end_layout
-
-\begin_layout Standard
-Those who hold the Keystone of Dreams are Luminous, the wayward children
- of the Lineage.
- They are the ones who dream of worlds far better than those the Maou build,
- and yet who cannot be allowed to bring them into reality for fear of what
- their dreams may break.
- ...
- in effect, in every way that matters, they are no longer Maou.
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Benefits:
-\series default
- Maou cannot take the Keystone of Dreams.
- When learning the powers of the Maou, or interacting with some of their
- abilities, however, Luminous are considered to have the Keystone of Dreams
- with no Ancestry.
- They do not add their Reverie or Code ratings to their dice pools, instead
- relying on their transformed attributes and skills.
-\end_layout
-
-\begin_layout Standard
-\noindent
-\align left
-
-\series bold
-Nicknames:
-\series default
- Luminous, Dreamers, Hopeful, Weavers
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Let's be real here.
- This entire section isn't really for gameplay, it's for fluff.
- Anything put here about how Luminous and Maou powers interact will be repeated
- elsewhere in more depth and with more clarity.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Code: Idealis
-\end_layout
-
-\begin_layout Standard
-The old Code of Idealis is no longer exists in any meaningful way.
- Should a Maou try to grasp it regardless, they would find that it had fragmente
-d into countless Invocations reflecting worlds the Weavers built in their
- dreams.
- In theory, a Maou with amicable ties to the Luminous may still be taught
- an Invocation, the same way they learn other foreign Codes.
-\end_layout
-
-\begin_layout Standard
-A few rare abilities of the Maou may be Invoked using Idealis.
- Any Luminous Invocation will fulfill this requirement.
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-setnormallayout
-\end_layout
-
-\end_inset
-
-
-\end_layout
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-\begin_layout Standard
-\noindent
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Chapter
-Chapter 2: The Records
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write this chapter.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Chapter
-Chapter 3: The Path of Will
-\end_layout
-
-\begin_layout Standard
-The Willful hold the fate of humanity in their hands.
- They are bound by ancient accords to maintain the structures and pillars
- that maintain humanity's hold on the world.
- In exchange for that vow, they are given the privilege of magic.
- This chapter describes the basic powers and mechanics of the Maou.
-
-\end_layout
-
-\begin_layout Section
-Character Creation
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Maou character creation.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Anchors
-\end_layout
-
-\begin_layout Standard
-The Maou face the world through their sheer force of will.
- For all the power it grants, they must still draw that will from somewhere.
-\end_layout
-
-\begin_layout Subsection
-Will
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write Will (Maou Anchor) section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Both the Luminous and the Maou share this anchor – the same way they share
- the power of Will.
- Little fluff things like this are great for pushing themes like that.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Purpose
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write Purpose (Maou Anchor) section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-The Ways
-\end_layout
-
-\begin_layout Standard
-Over the long generations, bit by bit, humanity carved out a place for themselve
-s in a world that was never meant for them.
- It is that legacy that the Maou inherit, and it is that legacy that they
- draw their power from.
-\end_layout
-
-\begin_layout Subsection
-Ascendancy
-\end_layout
-
-\begin_layout Standard
-Maou too have a vision for the world, ones that bring humanity to greater
- heights, who see us overcoming barriers we had never thought possible.
- Ascendancy measures the amount of power they hold over the tides of the
- Astral, and their ability to shape reality to their will.
- This is a Maou's power stat, granting her Supernatural Tolerance [CofD
- 70].
-
-\end_layout
-
-\begin_layout Subsection
-Motes
-\end_layout
-
-\begin_layout Standard
-Maou use Motes much like the Luminous,
-\end_layout
-
-\begin_layout Subsection
-Codes
-\end_layout
-
-\begin_layout Chapter
-Chapter 4: The Will to Power
-\begin_inset CommandInset label
-LatexCommand label
-name "Chapter-TheWillToPower"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write this chapter.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Luminous Magics
-\end_layout
-
-\begin_layout Standard
-Maou may learn the powers of the Luminous, but they enforce their Will upon
- reality in very different ways.
- When using the powers of Idealis, Maou use their own Shaping Actions rather
- than Weaving Actions.
- This section gives the dice pools Maou use for Luminous powers.
-\end_layout
-
-\begin_layout Subsection
-Charms
-\end_layout
-
-\begin_layout Itemize
-
-\series bold
-Resonant Truth:
-\series default
- Wits + Empathy - target's Composure
-\end_layout
-
-\begin_layout Chapter
-Chapter 5: The Shadowed World
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write this chapter.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Chapter
-Chapter 6: Humanity's Reach
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write this chapter.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-setsection{lumst}
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Part
-\paragraph_spacing single
-\noindent
-\align center
-Storytelling
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage newpage
-\end_inset
-
-
-\end_layout
-
-\begin_layout Chapter
-Chapter 1: Crossing Paths
-\begin_inset CommandInset label
-LatexCommand label
-name "chap:Chapter-1:-Crossing"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex TwoColumnBoxFill
-status open
-
-\begin_layout Plain Layout
-The World of Darkness is filled with all kinds of supernatural beings, all
- with their own stories and paths.
- Luminous often cross paths with them in the course of their duties and
- explorations.
- This chapter provides guidelines on Luminous crossover campaigns.
-\end_layout
-
-\begin_layout Section
-Beast
-\end_layout
-
-\begin_layout Plain Layout
-Luminous and the Begotten are at once all too similar, and all too different.
- Both are native to the Dream in their own ways, one from the bright dreams
- of humanity and the other from their deepest fears.
-\end_layout
-
-\begin_layout Plain Layout
-Their fundamental natures too often put them at odds with each other, regardless
- of their will or what they want.
- A Luminous' ties to the Dream cause her to feel the emotions of the community
- and those around her as deeply as if they were her own, and yet a Beast
- must fill it with fear in order to survive, driven by their own Hunger.
-\end_layout
-
-\begin_layout Plain Layout
-Few beasts can (or often want to) feed in a way that don't hurt the Luminous.
- They can rarely avoid each other forever, and their powers inevitably draw
- them together.
-\end_layout
-
-\begin_layout Plain Layout
-...
- and as much as both have powers that connect people, it rarely can truly
- overcome that incompatibility.
- Most Beasts see the Luminous as another kind of Hero, and Luminous see
- the Begotten as another kind of Distorted.
- This barrier is not insurmountable, by any means – but their relationship
- is defined by high highs and low lows.
-\end_layout
-
-\begin_layout Subsection
-Chronicles
-\end_layout
-
-\begin_layout Plain Layout
-Luminous and Beast share a fair number of themes, for all their conflicts.
- With work, a Chronicle focusing on Beasts and Luminous can work.
-\end_layout
-
-\begin_layout Plain Layout
-Both have powers that lead them towards them encountering broad rather than
- specific supernatural problems, leading them naturally towards crossover.
- With both involved in a Chronicle, it's hard to avoid this shared theme.
- Storytellers should certainly embrace it, but not lead to a feeling that
- all is
-\emph on
-known
-\emph default
-.
- Not all problems would be recognizable to any kind of supernatural being
- – some are Outsiders, some are just what they are.
-\end_layout
-
-\begin_layout Plain Layout
-Both too, have an underlying theme of family and community.
- They seek companionship in those like them, and accept their inner natures,
- drawing on them for power.
- There is a connection to be forged, and a Chronicle with the two would
- likely have a feeling of family to it – of a small group that does their
- best in a world that would like neither to exist.
-\end_layout
-
-\begin_layout Plain Layout
-In other words, whether they call it a Brood or Nakama, that is likely what
- a mixed group of Luminous and Beasts would amount to.
-\end_layout
-
-\begin_layout Plain Layout
-Their conflicts, though...
- cannot be fully avoided, even then.
- Sensitivity and Hunger will always lead the two to conflict, and it will
- always define Chronicles shared between the two.
- The Storyteller should certainly be aware of this conflict, and drive it
- in directions that benefit the overall story, inflaming it sometimes if
- needed.
-\end_layout
-
-\begin_layout Subsection
-Interactions
-\end_layout
-
-\begin_layout Plain Layout
-Luminous and Begotten draw their power from different parts of the same
- whole.
- Their powers often interact as the mirrors they are.
-\end_layout
-
-\begin_layout Subsubsection*
-Kinship
-\end_layout
-
-\begin_layout Plain Layout
-Kinship between the Luminous and Begotten are strained by the Luminous'
- strong ties to the mundane.
- Luminous have only partial Kinship with Beasts in Dream Form, and none
- in Mundane Form.
- Thicker Than Water has no effect on Luminous in either form.
- Family Dinner, likewise, often does not apply – Hope recovery alone never
- counts, although Luminous are often still driven to hunt in ways that can
- satisfy its conditions.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-There is no flavor reason to fuck over Thicker than Water here – this is
- mostly a mechanical fix to avoid weirdness around Luminous changing their
- Kinship category so often.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Nightmares
-\end_layout
-
-\begin_layout Plain Layout
-Most Luminous dream of a world that isn't afraid to step into a bright future,
- fighting against the force of fear itself.
- As such, Nightmares based on them are rarely so much based on their dreams
- or ideals, but rather the powers they use towards that goal.
- Common examples include ones that break down a target's grasp on reality,
- or drowning them in their own imagination.
-\end_layout
-
-\begin_layout Subsubsection*
-Power of Dreams
-\end_layout
-
-\begin_layout Plain Layout
-While Beasts are also natives of the Dream, Evocations do not have permanent
- effect on them as they do with Luminous as they are still more flesh than
- dream.
- Lairs, and their Horror, however, are vulnerable to the full force of a
- Luminous' Evocations.
-\end_layout
-
-\begin_layout Plain Layout
-The Luminous draw on the Dream's fundamental power to connect people and
- concepts through their Journeys and Intimacy, and Beasts through their
- Kinship and Burrows.
- Burrows can be drawn between a Luminous' Soulspace and a Chamber in the
- same way as Brood Layers.
- Luminous may forge and redefine such connections, taking a point of severe
- Hope Damage in place of spending Satiety.
- When redefining or resisting unwanted connections, she may add Hope as
- a bonus to her Clash of Wills.
-\end_layout
-
-\begin_layout Section
-Changeling
-\end_layout
-
-\begin_layout Plain Layout
-The Lost were once hurt in Arcadia, and...
- the Luminous on Earth.
- Both know of wonders far beyond the mundane world, and learned the power
- to wield them for themselves.
- Both are lost in a world they do not fully fit into.
-\end_layout
-
-\begin_layout Plain Layout
-For their far different backgrounds, something of their hearts are resonant.
- Both...
- understand.
- They find comfort in community, support each other, want to build something
- better to protect each other and those they love.
- Through that shared resonance, they bond with an ease unusual among differing
- kinds of supernatural being.
-\end_layout
-
-\begin_layout Plain Layout
-Still, their differing supernatural natures can still be problematic, especially
- when it comes to first reactions.
- Luminous reach for a power that erodes the boundary between dreams and
- reality, in a way all too familiar to the Lost.
- Luminous magic reminds of Arcadia, and that...
- can be a painful remainder at best, and actively damaging to a changeling's
- grasp on reality at worst.
-\end_layout
-
-\begin_layout Subsection
-Chronicles
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Write this section.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsection
-Interactions
-\end_layout
-
-\begin_layout Plain Layout
-Changelings and Luminous both touch on dreams and stories, if from opposite
- directions.
- Both seek comfort in their friends and support systems.
- Those similarities lead to a few interactions between their powers and
- worlds.
-\end_layout
-
-\begin_layout Subsubsection*
-Clarity and Hope
-\end_layout
-
-\begin_layout Plain Layout
-Clarity and Hope are very similar mechanics, both serving as a health-like
- track that replaces Integrity.
- Supernatural powers that can effect either Hope or Clarity should apply
- to the other without modifications.
- Supernatural powers that do not involve some component of genuine interaction
- cannot heal Hope.
- A Mage spell would not have much significant effect in restoring Hope,
- but the Fortifying Presence Contract can heal Hope as easily as Clarity.
-\end_layout
-
-\begin_layout Plain Layout
-If one of a Changeling's Touchstones possesses Sensitivity, they may use
- Take their Hand to heal Clarity, not only Hope.
-\end_layout
-
-\begin_layout Plain Layout
-At the Storyteller's discretion, Changelings with the Sensitivity merit
- may suffer Clarity damage and Clarity conditions rather than Hope conditions
- alone, using the same mechanics as for Luminous.
- Roll Clarity attacks caused by Sensitivity using the rules for Hope attacks
- – the Changeling simply takes mild Clarity damage equal to the number of
- successes the attack shows.
-\end_layout
-
-\begin_layout Subsubsection*
-The Hedge and The Dream
-\end_layout
-
-\begin_layout Plain Layout
-The magic of the Luminous is centered upon shaping their own Dreams, and
- imposing it upon reality to begin with.
- Hedgespinning comes as naturally to them as any fae creature, and they
- may simply pay Motes in place of Glamour.
- They cannot shape the Hedge as they do the Dream – while it responds to
- emotion and thought, it is still a solid world of its own.
-\end_layout
-
-\begin_layout Plain Layout
-Similarly, Changelings in the Dream (as the Luminous define it) may Dreamweave
- as in personal dreams.
- They lose this power in the hearts of the Dream Kingdoms or the Deep Dream.
- She may apply Dreamweaving successes make Conceptual Attacks if her actions
- could justify doing so.
-\end_layout
-
-\begin_layout Subsubsection*
-Oaths
-\end_layout
-
-\begin_layout Plain Layout
-Luminous have a Charm that allow them to join to Wyrd-bound Pacts as a full
- participant.
- This has farther reaching consequences than it may seem at first glance.
- Membership in Freeholds is an Oath, and so is membership in their courts.
-\end_layout
-
-\begin_layout Plain Layout
-Joining a Freehold has no particular mechanical implications, beyond justifying
- Status and similar merits.
- With Storyteller permission, Luminous may take Mantle or Court Goodwill
- in chronicles where it is appropriate.
- Mantle influences a Luminous' Dream Form, do not retain the Glamour gain
- clause, and Luminous spend Motes in place of Glamour.
-\end_layout
-
-\begin_layout Plain Layout
-Some powers of Mantles may need to be altered to fit Luminous.
- For the default seasonal courts: Spring •••• applies with your character's
- Dream, Spring ••••• applies to Hope rather than Clarity conditions.
- Autumn ••• applies to the Mote cost of Evocations, Autumn ••••• counts
- as an Evocation and is subject to Transience.
-\end_layout
-
-\begin_layout Section
-Luminous x Demon
-\end_layout
-
-\begin_layout Plain Layout
-If there is anything the Luminous and Unchained have in common, it is that
- they are good at hiding.
- Demons live many lives, wear many faces, each seeming just as mundane as
- the others.
- Luminous hide behind their Mundane Form, only revealing their true dreams
- when they must.
- In that sense, most of the time the two hardly even know they are interacting
- with another supernatural being.
-\end_layout
-
-\begin_layout Plain Layout
-When they do find out, it's usually the awkward result of one of a Demon's
- Pacts.
-\end_layout
-
-\begin_layout Subsection*
-Interactions
-\end_layout
-
-\begin_layout Plain Layout
-Luminous hold the power to connect people's hearts, and Demons hide powers
- to lie to the world itself.
- Their powers inevitably conflict, and worse yet, the two cannot simply
- avoid each other.
- Both veil themselves as mundane humans, and they cannot recognize each
- other for what they are.
-\end_layout
-
-\begin_layout Subsubsection*
-Bonds and Lies
-\end_layout
-
-\begin_layout Plain Layout
-A Demon's may lies fool the Dream itself.
- If he hides his true feelings from the one he loves, he may suppress bonds
- of Intimacy that would normally be woven.
- If he presents himself as feeling closer to someone than he does, he may
- create bonds of Intimacy he does not truly mean.
- However, to create a false bond of Intimacy like that means to put one's
- self at the mercy of a Luminous' Echo.
- Her power was not meant to be lied to, and it acts unwittingly to create
- a bond rather than reinforce one that already exists.
-\end_layout
-
-\begin_layout Plain Layout
-As long as a Demon fakes Strong Intimacy with a Luminous, her Echo conducts
- Social Maneuvering against the Demon with the goal to bring his true feelings
- in line with his false Intimacy.
- Every week, she rolls Power + Resonate - the Demon's Composure to attempt
- to open a door.
- Should he fake an Connected Intimacy instead, this roll gains the rote
- quality and occurs once per night.
-\end_layout
-
-\begin_layout Plain Layout
-Echoes, thankfully, cannot reveal a Demon's nature to the Luminous.
- It treats a Demon's Covers as if they were protected by a Luminous' Dual
- Identity, even at Strong or Connected Intimacy.
- This does not require a roll and is not Spoofing.
-\end_layout
-
-\begin_layout Plain Layout
-The Weave of Bonds fundamentally destroys the separation Liar's Tongue relies
- on – it has no effect on a Demon's Partner.
- Any Demon who would willingly accept such a Weave, though, would likely
- consider this a benefit more than an downside.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-This was a hard one to figure out.
- Demons lie, their deceptions and the Pacts that force them are so core
- to their splat.
- Luminous have a power that connects hearts.
- Every Demon power that reflects their abilities to lie draw on the separation
- between their bodies and their minds.
- Which...
- doesn't help much when Luminous connect minds directly.
-\end_layout
-
-\begin_layout Plain Layout
-Still, it isn't any good if Demons are stymied from making Pacts with a
- Luminous even tangentially involved.
- Hence, the Echo is...
- a danger for Demons, but not one that stops them from trying.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Pacts
-\end_layout
-
-\begin_layout Plain Layout
-Demon Pacts do not pierce a Luminous' Dual Identity, unless the Demon is
- aware of it and specifically writes the Pact to account for her two forms.
- Thus, a Luminous could trade away her relationship with a friend in Mundane
- Form to a Demon, and still maintain that relationship in her Dream Form
- – and in fact, this is the default for Demons unaware of her nature.
-\end_layout
-
-\begin_layout Plain Layout
-Similarly, a Soul Pact treats her two forms separately.
- A Soul Pact with a Luminous' Mundane Form gives the Demon her entire mundane
- life as usual – however, the Luminous may live on through her Dream Form
- (with the usual effects of Fading).
- A Soul Pact with a Luminous' Dream Form consumes both her identities, annihilat
-ing her entirely.
- This has the usual effects of a Demon attempting to take a supernatural
- soul as a Cover.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Making a Pact
-\emph on
-with
-\emph default
- a Luminous, though.
- Now
-\emph on
-that
-\emph default
- justifies some complications.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Luminous x Mage
-\end_layout
-
-\begin_layout Subsection*
-Interactions
-\end_layout
-
-\begin_layout Plain Layout
-Mages touch all parts of the world with their magic, and the Luminous and
- Maou are no different.
-\end_layout
-
-\begin_layout Subsubsection*
-Defiant Will
-\end_layout
-
-\begin_layout Plain Layout
-While Mages hae a separate system of Withstand instead of the usual contested
- or resisted rolls, Defiant Will still applies penalties to their Dice Pools
- in addition to the usual Withstand.
-
-\end_layout
-
-\begin_layout Plain Layout
-In the context of Mage, Defiant Will is somewhat broader than its description
- would imply.
- Attempts to use Death to influence a Willful's soul, or use Space to affect
- a Luminous' relationships with anyone them have Strong or Connected Intimacy
- with also trigger Defiant Will, in addition to the obvious Mind effects.
- More indirect Arcana like Fate or Time are not impeded.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Withstand is complicated.
- I really wish I could make Hope factor into Withstand somehow, but the
- scaling never quite worked out without extreme complexity.
- Easier to just hit their dice pool.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Arcana and Willful Magic
-\end_layout
-
-\begin_layout Plain Layout
-Evocations are a projection of stories and imagination upon the world, and
- thus fall under the combined purview of the Mind, Fate and Prime Arcana.
- Active Mage Sight bound to any of the three may detect the casting of an
- Evocation – however, afterwards, the Dream's laws come into effect.
- In Mage Sight, an active Evocation feels as if the true Supernal symbols
- underlying the Fallen World are buried under those of the Evocation.
-\end_layout
-
-\begin_layout Plain Layout
-While those underlying truths reassert themselves when the glamour fades,
- Awakened magic still treats all things created or modified by an Evocation
- as what they appear to be – as with all things of the Astral.
- Thus, a dreamwoven rock falls under the purview of the Matter Arcana as
- if it were fully real.
-\end_layout
-
-\begin_layout Plain Layout
-A Luminous' Dream Form is obviously a projection of her dreams under Mind
- Mage Sight, and other Arcana treat her as what she appears to be.
- Normally Life is required to affect her as with most living beings, but
- some Luminous may have less conventional forms that require different Arcana.
- Mages cannot force transformation or detransformation directly, and Mind
- Shield provides no protection against Evocations that do not affect the
- mind directly.
-\end_layout
-
-\begin_layout Plain Layout
-A Luminous' Echo is best studied with Mind and Space.
- Bonds of Intimacy are usually similar to the corresponding Sympathetic
- ties.
- If needed, a Mage may add Mind 1 to Space spells to specifically view or
- manipulate Intimacy.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex TODO Note (inline)
-status open
-
-\begin_layout Plain Layout
-TODO: Maou mechanics? Likely depends on what their final mechanics are.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Motes and Hope
-\end_layout
-
-\begin_layout Plain Layout
-To Mages, Motes are something very similar to Willpower – simply found in
- an abnormal abundance for a normal human.
- As it is not truly a form of energy, the most Mages can do is drain a Mote
- Pool as a Mind Unraveling spell.
-\end_layout
-
-\begin_layout Plain Layout
-Similarly, a Luminous' Hope is simply a measurement of their mental stability.
- To a Mage, does not feel as if a source of supernatural power at all.
- A Mage may cause mild Hope damage equal to Potency with a Mind Flaying
- spell, or severe damage with a Mind Unraveling spell.
- Healing Hope damage is far harder as magically granted emotional strength
- does not fuel a Luminous' magic.
- In mechanical terms, the most a Mage can do to help with Hope is cure Hope
- Conditions, not heal the underlying Hope damage.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Transferring Motes would cause a lot of balance issues.
- They regenerate per scene, and...
- that's a subtle but powerful advantage of theirs.
- It shouldn't at all be easily shared.
-\end_layout
-
-\begin_layout Plain Layout
-Giving anyone the ability to restore Hope by fiat would also break the game's
- themes.
- Luminous have to struggle versus Hope, and any powerful enough healing
- ability, in my opinion, will damage that severely.
- Changeling's Clarity recovery Contract works because it's so mild, and
- has a significant social interaction component.
- It makes
-\emph on
-sense
-\emph default
- in context of Luminous.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Subsubsection*
-Soul Magic
-\end_layout
-
-\begin_layout Plain Layout
-While the Luminous call their dream worlds Soulspaces, they is more a modificati
-on of their Oneiros than a soul as a Mage would call it.
- They still have a true soul, which is treated as an Awakened Soul, even
- in Mundane Form.
- Dual Identity cloaks this fact, and a Mage who tries to use the spell
-\begin_inset Quotes xld
-\end_inset
-
-Sever Soul
-\begin_inset Quotes xrd
-\end_inset
-
- on an untransformed Luminous does not learn why her spell has failed and
- her powers do not detect her soul as anything other than mundane.
-\end_layout
-
-\begin_layout Plain Layout
-Furthermore, Luminous do not suffer from Soul Loss as most beings do.
- The root cause of Fading is not the lack of a physical body – but rather
- their lack of a soul as Mages would recognize it.
- Luminous suffer a variant of Fading instead of Soul Loss.
- As long her as her physical body remains alive, she may still transform
- and still has a Mundane Form.
- Should she Fade in such a state, she loses all Luminous powers and gains
- the Thrall condition [M:tAw 318].
-\end_layout
-
-\begin_layout Plain Layout
-As a Luminous can more or less sustain herself indefinitely without a soul,
- it's far from unheard of for Luminous aware of this fact to offer their
- own souls to save someone from Soul Loss.
-\end_layout
-
-\begin_layout Plain Layout
-Maou are far less interesting in this regard.
- Their souls are treated as Awakened Souls.
- They do not innately lose their ability to use their magic when Soulless;
- however because Willpower is their core resources, they will suffer magically
- for it as well.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Commentary
-status open
-
-\begin_layout Plain Layout
-Here, have a free roleplaying opportunity.
- :3
-\end_layout
-
-\begin_layout Plain Layout
-I don't really like how a lot of fanworks (or at least players of them)
- treat Mage' opinion of what is what as the core canonical answer.
- Luminous think of their Soulspaces as their soul, even if Mages would say
- it's actually their Oneiros.
- There's no point in bending the rest of the book for Mage's sake – I use
- the terms that are most understandable and
-\begin_inset Quotes xld
-\end_inset
-
-feel right
-\begin_inset Quotes xrd
-\end_inset
-
- for conveying the tone I want.
-\end_layout
-
-\begin_layout Plain Layout
-I can always explain later how it looks to Mages.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Section
-Princess
-\end_layout
-
-\begin_layout Plain Layout
-For their very different origins, Luminous and Princesses get along with
- little trouble.
-\end_layout
-
-\begin_layout Plain Layout
-\begin_inset Flex Sidebar
-status open
-
-\begin_layout Plain Layout
-\begin_inset Argument 1
-status open
-
-\begin_layout Plain Layout
-The Elephant in the Room
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Plain Layout
-Luminous began as a version of Princess, before its themes diverged too
- much to be recognizable.
- While the two can coexist, two splats built around magical girls themes
- and changing the world for the better can often create an unfortunate thematic
- redundancy.
-\end_layout
-
-\begin_layout Plain Layout
-Unless you have a good idea as to how to take advantage of their differences
- and similarities as a Storyteller, it is probably better to choose one
- or the other for your chronicle.
-\end_layout
-
-\begin_layout Plain Layout
-In general, this would involve pushing further the theme of Princesses being
- in a fight against the Darkness (something Luminous are not amazing at
- participating in), and pushing the more
-\series bold
-Dreaming
-\series default
--like themes of Luminous such as their stewardship over dreams or their
- opposition to Disbelief.
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Part
-Appendices
-\end_layout
-
-\begin_layout Standard
-\begin_inset Flex LumPartQuote
-status open
-
-\begin_layout Plain Layout
-
-\end_layout
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-\begin_inset Newpage pagebreak
-\end_inset
-
-
-\end_layout
-
-\begin_layout Chapter
-Conditions
-\end_layout
-
-\begin_layout Standard
-This chapter lists Conditions that may apply to characters in the course
- of a Luminous chronicle.
-\end_layout
-
-\begin_layout Section
-Sealed Vow (persistent)
-\begin_inset CommandInset label
-LatexCommand label
-name "sec:Sealed-Vow-(persistent)"
-
-\end_inset
-
-
-\end_layout
-
-\begin_layout Standard
-The character is bound to their word through the power of a Luminous' magic.
- Should she abandon her promise or act in violation of it, she takes a box
- of severe Hope damage (if she has Hope, or a similar track) and receives
- a Hope Condition.
- The next time each person she made her promise to talks with her, they
- become aware of her transgression.
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Possible Sources:
-\series default
- The
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[subsec:Upgrade:-Binding-Oaths]{Binding Oaths}
-\end_layout
-
-\end_inset
-
- or
-\begin_inset ERT
-status open
-
-\begin_layout Plain Layout
-
-
-\backslash
-hyperref[subsec:Variant:-Sealing-Thread]{Sealing Thread}
-\end_layout
-
-\end_inset
-
- upgrade to Shining Vow.
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Resolution:
-\series default
- The promise becomes moot because a premise of it is no longer true, or
- it reaches its natural conclusion.
- Sealed Vow also ends without providing a beat if the character violates
- its terms.
-
-\end_layout
-
-\begin_layout Standard
-
-\series bold
-Beat:
-\series default
- The character suffers significant hardship, or abandons other goals in
- favor of upholding her promise.
-\end_layout
-
-\end_body
-\end_document
diff --git a/Temp_AuthorComm.lyx b/Temp_AuthorComm.lyx
new file mode 100644
index 0000000..a818e61
--- /dev/null
+++ b/Temp_AuthorComm.lyx
@@ -0,0 +1,945 @@
+#LyX 2.3 created this file. For more info see http://www.lyx.org/
+\lyxformat 544
+\begin_document
+\begin_header
+\save_transient_properties true
+\origin unavailable
+\textclass memoir
+\use_default_options true
+\begin_modules
+enumitem
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+fixltx2e
+InStar
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+PackageOptions xcolor table
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+ LyXType custom
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+ LabelString "Commentary"
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+\bibtex_command default
+\index_command makeindex
+\paperfontsize 10
+\spacing single
+\use_hyperref true
+\pdf_title "Luminous: the Dream"
+\pdf_author "AuroraAmissa"
+\pdf_subject "A Storytelling game of Distant Dreams"
+\pdf_bookmarks true
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+\paperorientation portrait
+\suppress_date true
+\justification true
+\use_refstyle 1
+\use_minted 0
+\index Index
+\shortcut idx
+\color #008000
+\end_index
+\leftmargin 0.75in
+\topmargin 1in
+\rightmargin 0.75in
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+\footskip 0.5in
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+\end_header
+
+\begin_body
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+This version of Luminous: the Dream contains author commentary by AuroraAmissa.
+ It contains extra text (typeset in pinkish boxes like this one) that explain
+ how various design decisions in this fansplat came about, and help people
+ who are writing roleplay systems understand the subtler themes and design
+ that goes into things like this.
+ For Storytellers too, it will likely give quite a good deal of insight
+ into how to run the game on subtle points that are hard to include in the
+ main text.
+\end_layout
+
+\begin_layout Plain Layout
+A lot of the D&D/Pathfinder homebrew on the Giant in the Playground forums
+ once used collapsibles for a similar purpose, and seeing that helped me
+ develop my own sense for game design early on.
+ Mark Rosewater's blog on the design of Magic: the Gathering and its mechanics
+ was similarly invaluable for that.
+ This commentary is a love letter to them, of passing on the torch.
+\end_layout
+
+\begin_layout Plain Layout
+Princess, to me, feels as if it became diluted over the course of its developmen
+t process.
+ It kept every individual piece of the original Princess: the Fading pitch
+ by Cruton, but lost its core feel in the process.
+ There were those who felt it was too similar to Changeling: the Dreaming,
+ and tried to distinguish it.
+ People had different opinions on how dark Princess should be, struggled
+ and disagreed about how to tell a dark story about those who hope.
+\end_layout
+
+\begin_layout Plain Layout
+Its authors wasn't able to commit to a coherent theme in the way White Wolf's
+ works do.
+ I don't want to repeat that mistake.
+ Luminous chooses a theme, rather than trying to be a little bit of something
+ for everyone.
+\end_layout
+
+\begin_layout Plain Layout
+It is a story about those who are caught between reality and their dreams,
+ and in seeing what the world could be in their dreams cannot bear to see
+ the world remain shrouded in shadows.
+ It is a story about those who burn bright with the hope and wonder of childhood
+, carrying that light into a world that had long chosen to forget it.
+\end_layout
+
+\begin_layout Plain Layout
+The Dream is not some Trap.
+ Sensitivity is not some price to pay.
+ There is no Darkness to blame for humanity's faults.
+ ...
+ if Luminous is like Dreaming, I choose to embrace that comparison.
+ If it would be the brightest fansplat, even more so than Changeling: the
+ Lost or Geist or Princess, than so be it.
+ It's a story I feel is worth telling, and worth playing.
+\end_layout
+
+\begin_layout Plain Layout
+In exchange, Luminous can't appeal to everyone Princess appeals to.
+ That's fine.
+ It'll be a better game for it.
+ The same aspects of Princess I've discarded would be done more justice
+ by a splat that more concretely focuses on them too.
+
+\end_layout
+
+\begin_layout Plain Layout
+The one way to write something
+\emph on
+great
+\emph default
+ is to write for yourself, and the vision you want to convey.
+ Not every possible person who could possibly want to read your works.
+ You can't satisfy everyone.
+ You can't write something amazing that way.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+The key thread that binds together every Chronicles of Darkness splatline,
+ it feels like, is that they're all outsider stories.
+\end_layout
+
+\begin_layout Plain Layout
+Luminous aren't the kind of people the world is built for either, not any
+ more than the supernatural horrors the other splat lines are about.
+ Though they are, in a real sense, still human, they are still outsiders.
+ They dream too brightly for a World of Darkness, hope for too much.
+ Normally voices like theirs are snuffed out by those who can't bare to
+ see others fail to realize their dreams like they once did.
+ Some are jealous, Some are scared, some are fearful.
+ They would rather just accept those cruelties as part of life, and...
+ survive.
+\end_layout
+
+\begin_layout Plain Layout
+Like with Hunter, they are still human...
+ and at once outsiders.
+ That, more than anything else, is the core theme of the Chronicles monster
+ games.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\noindent
+\align center
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Section*
+Luminous Nomenclature
+\end_layout
+
+\begin_layout Plain Layout
+Every CofD splat has a variety of terms for its supernatural beings, and
+ Luminous is no exception.
+ Main reason is it helps writing flow smoother, more than anything else.
+ The main inspirations for terms in Luminous are:
+\end_layout
+
+\begin_layout Itemize
+Luminous terms tend to be flowery (but rather plain otherwise) English or
+ Italian in origin.
+\end_layout
+
+\begin_layout Itemize
+Dreamborn terms tend to be flowery English (implicit translation convention),
+ or Irish/Irish-like.
+\end_layout
+
+\begin_layout Itemize
+Maou terms (in the rare cases where Luminous use it as the primary term)
+ tend to be Latin in origin.
+\end_layout
+
+\begin_layout Plain Layout
+In specific, some of the important terms with synonyms:
+\end_layout
+
+\begin_layout Itemize
+The main term for the splat is Luminous.
+ Other terms in use are
+\begin_inset Quotes xld
+\end_inset
+
+the Hopeful
+\begin_inset Quotes xrd
+\end_inset
+
+,
+\begin_inset Quotes xld
+\end_inset
+
+a Light
+\begin_inset Quotes xrd
+\end_inset
+
+/
+\begin_inset Quotes xrd
+\end_inset
+
+the Lights
+\begin_inset Quotes xrd
+\end_inset
+
+, or
+\begin_inset Quotes xld
+\end_inset
+
+a Weaver
+\begin_inset Quotes xrd
+\end_inset
+
+/
+\begin_inset Quotes xrd
+\end_inset
+
+the Weavers
+\begin_inset Quotes xrd
+\end_inset
+
+.
+\end_layout
+
+\begin_layout Itemize
+The residents of the Dream are known as
+\begin_inset Quotes xld
+\end_inset
+
+Dreamborn
+\begin_inset Quotes xrd
+\end_inset
+
+, and those from the waking world are known as
+\begin_inset Quotes xld
+\end_inset
+
+Starborn
+\begin_inset Quotes xrd
+\end_inset
+
+.
+ Luminous are not normally classified this way, usually being seen more
+ as something in between.
+\end_layout
+
+\begin_layout Itemize
+Dreamer is a generic term that may be applied to both Luminous and Starborn.
+ They are...
+ well, very quite literally dreamers in one way or another.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+The Dream was hard to fully solidify on.
+ I had to work around the fact that there's three different official splats
+ all with their own, different things to say.
+ The Primordial Dream of the Beasts, the Astral of the Mages, the Oneiromancy
+ of the Changelings.
+\end_layout
+
+\begin_layout Plain Layout
+The trick is to make it a difference of in-character viewpoints too.
+ Luminous are those who live in the surface of the Dream (by their reckoning),
+ which is still personal like the Oneiros, yet having some of the interconnected
+ness of the Temenos.
+ They become part of those dreams, see it as a place to live alongside Earth.
+ In that way, they differ from both Mages and Beasts – that one core difference
+ in thematics drives a lot of their different terminology and their different
+ experience of the Dream/Astral.
+\end_layout
+
+\begin_layout Plain Layout
+It is the same world, just interpreted through so many different views...
+ Like many things in the world.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Was it a great shattering, in which the world was covered in a Lie? Where
+ we replaced the gods with tyrants just as bad, breaking the world in the
+ process?
+\end_layout
+
+\begin_layout Plain Layout
+Was it a sundering, where the primal fury and wisdom of the Shadow was split
+ from the Flesh? When Pangaea ended, and the savage, beautiful, interconnected
+ nature was for the first time tamed?
+\end_layout
+
+\begin_layout Plain Layout
+Was it when a thousand voices drowned out the Primordial Dream that should
+ guide us on the right path?
+\end_layout
+
+\begin_layout Plain Layout
+Was it when a great curse was laid on us all, giving birth to monsters of
+ blood and their blood ties that bound that curse to the rest of humanity?
+\end_layout
+
+\begin_layout Plain Layout
+Was it when the first True Fae was born, reshaping Arcadia into something
+ it never should have been?
+\end_layout
+
+\begin_layout Plain Layout
+Every splat talks of a deep past in vague terms.
+ Some are more explicit it about others, but that bittersweet note of loss
+ never leaves most splats.
+ Luminous is no different.
+ In their Dream, they see signs of worlds that once were, things that were
+ beautiful, things once lost.
+ They blame the start of the generational trauma humanity faces on those
+ eras, only made worse by our darkened world.
+ They too hope for better.
+\end_layout
+
+\begin_layout Plain Layout
+As the Lost build their freeholds, as the Mages seek Ascension, the Luminous
+ seek to change the world.
+ They are caught between two worlds, and want
+\emph on
+both
+\emph default
+ to shine as brightly as they possibly can.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+A subtle mechanic that serves a lot of purposes not explicitly stated.
+ Hope is a pretty mild mechanic that can quickly turn dangerous; after all,
+ your recovery scales with your undamaged Hope.
+ Emotional strain has a way of spiraling like that.
+ When things seem so hopeless, the Luminous must rely on those who they
+ are close to in order to pull themselves out of it.
+\end_layout
+
+\begin_layout Plain Layout
+Finally, this is the keystone that encourages Luminous to have some kind
+ of a mundane life.
+ Hope recovery is slow and takes time – they thrive in situations where
+ they can live a quieter life, and keep their magical work somewhat separate
+ from it.
+ They can't easily handle having no time to rest, when the supernatural
+ follows them home.
+ Thus, Dual Identity and maintaining that secrecy becomes all the more important
+ for them.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+There's a lot going on here; Power Stat tables tend to have that.
+ Luminous have some improvement or another with every dot of Reverie, as
+ all supernatural splats should.
+\end_layout
+
+\begin_layout Plain Layout
+The highest possible Luminous trait cap is 15, not 10.
+ This is a minor advantage that mainly serves to make up for the fact that
+ their dice pools do not add +Reverie or +Invocation unlike most splats.
+ Weaving Skills can be increased faster than Dream Attributes to encourage
+ these huge dice pools to be more specialized than general.
+\end_layout
+
+\begin_layout Plain Layout
+Furthermore, Luminous do not have a Motes/turn cap like most splats.
+ Rather, their major power limiter is Luminance.
+ This, naturally, makes them dangerous in the Dream itself, because Luminance
+ limits no longer apply.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+A Luminous' supernatural fuel isn't Motes.
+ It's Hope.
+ Hope serves as both a Clarity-like Integrity mechanic, and a Luminous'
+ supernatural fuel.
+ However, the idea of Motes gives me to name what you pay when you use your
+ magic (saying Hope directly sounds...
+ wrong in its implications).
+\end_layout
+
+\begin_layout Plain Layout
+The refilling Mote Pool, then, mitigates you casting from Integrity just
+ a little.
+ It also serves a secondary purpose of encouraging Luminous to use small
+ amounts of magic often – magical girls solving relatively trivial issues
+ with magic tends to be a common theme in any show that doesn't make a point
+ about using magic responsibly.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Magical girls don't worry about dying to a little breeze.
+ That goes against so many premises of the genre, even ones where combat
+ is common.
+ Dream Health means a Luminous' opponents must specifically want to
+\emph on
+kill
+\emph default
+ her to permanently kill her, not simply collapse her transformation.
+ Of course, again, this is repurposed from general CofD Dream Health rules.
+\end_layout
+
+\begin_layout Plain Layout
+In Princess, Holy Shield served this purpose.
+ You can't just pop a strong Princess by rolling 8 dice on your attack due
+ to a few exploding dice; you have to actually exhaust their Wisp supply
+ before you can do that.
+ It's...
+ frankly a little overpowered.
+ Dream Health achieves this same goal without giving them overwhelming protectio
+n.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+The actual downside of the Luminous.
+ It always felt strange to me that in Princess, their downside is also their
+ core driving motive.
+ It felt...
+ strange, and like an almost weirdly cold portrayal of hyperempathy.
+ To care to that amount hurts you, yes, but...
+ it is ultimately what drives you.
+ And what lets you keep caring in a world that would rather you not.
+\end_layout
+
+\begin_layout Plain Layout
+Flicker, then, is something that the dream themes of Luminous make possible.
+ They get used to falling into their dreams, letting those winds carry them
+ around.
+ They get used to dreaming in the waking world.
+ When they revert to their Mundane Form, it crashes back on them.
+ This draws attention to the fine line they walk, gives strong roleplay
+ opportunities for people to portray what this looks like in practice.
+\end_layout
+
+\begin_layout Plain Layout
+It also forces
+\emph on
+most
+\emph default
+ Luminous to be careful about when they transform, without artificial limits
+ like the rolls to stay transformed that Princess uses.
+ Subtly though, it still allows you to play Mirrory Luminous without a specific
+ mechanic that allows you to do so.
+ After all, you suffer no effects from Flicker if you simply do not untransform.
+ Both modes avoid the downside, with their own complications on either end.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Luminous campaigns are in part a mortal campaign.
+ Unlike most supernatural splats, Luminous can be legitimately powerless
+ in the way mortals can be, if they are in a situation where transforming
+ is not a good options.
+ Thus, mortal game Chronicle-style opponents are a good match for the Luminous,
+ forcing them to make the choice to approach them as mortals would or take
+ the risks of transforming.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+A Luminous' Dream Form is the exact same mechanic as in Changeling: the
+ Lost or Mage: the Awakening.
+ However, it's serving a dual purpose here as also...
+ well, a magical girl splat's magical girl form.
+ This pushes somewhat the thematics of them being beings that take the best
+ of two worlds, and turn both to their advantage.
+ Plus...
+ is just a cool way to execute magical girls.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Another of the things that defines the feel of Luminous.
+ They don't interact with the world as mortals or even most supernatural
+ beings do.
+ To them, they move by intent as in a dream.
+ Imagine moving in impossible ways and simply doing so.
+ Strange body plans and unfamiliar body parts don't phase them the slightest
+ – before they learn how to control them physically they can simply Weave
+ their way through the adjustment period.
+\end_layout
+
+\begin_layout Plain Layout
+Mechanically, this serves as one of their major advantages.
+ They have higher dice pools on average between Dream Attributes and Weaving
+ Actions.
+ In fact, this replaces the normal supernatural trait added to supernatural
+ powers.
+ Since this gives them larger dice pools already, it's not entirely necessary
+ for the Luminous.
+\end_layout
+
+\begin_layout Plain Layout
+This also is meant as a partial patch to the problem some supernatural splats
+ have that...
+ powers require very specific Skills, limiting builds in a strange way.
+ Why does a Changeling who lives in a city with no wilderness for ages have
+ a Survival skill? Especially when its entire purpose is to cast Elemental
+ Weapon? Because Luminous powers always use Weaving Skills, this problem
+ is far lessened.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Luminous draw those who they are close to close together passively.
+ Their power connects dreams, and through it, creates an lasting and deep
+ understanding in waking life.
+ Plus, this serves somewhat as a Luminous' answer to Beast Kinship.
+ Rather than an innate connection, they come to understand those they are
+ close to in general – supernatural or otherwise.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+A Luminous can draw on her relationships with others, drawing on their own
+ strengths for her own.
+ They are magical girls after all.
+ This is the cumulation of their theme of relationships, of the ties between
+ people.
+ I do very much like designs like this.
+ Anchors and Aspirations are not only useful as out of character traits;
+ their manipulation is the best representation there is in the Storyteller
+ system for representing magics that shape one's own heart.
+\end_layout
+
+\begin_layout Plain Layout
+Balance-wise, 9-again isn't...
+ quite as strong as it sounds.
+ As a quick rundown of the probability math behind CofD, each dice produces
+
+\begin_inset Formula $\frac{1}{3}$
+\end_inset
+
+ successes on average with 10-again, and
+\begin_inset Formula $\frac{3}{8}$
+\end_inset
+
+ successes per die with 9-again.
+ That is only an additional
+\begin_inset Formula $\frac{1}{24}$
+\end_inset
+
+ successes per die, or in other words, the equivalent of a +1 bonus per
+ 8 dice.
+ In general, for
+\begin_inset Formula $n$
+\end_inset
+
+-again, the average number of successes rolled per die is
+\begin_inset Formula $\frac{3}{n-1}$
+\end_inset
+
+.
+ Furthermore, it doesn't help at all when you only care if you succeed or
+ fail – it only makes it easier to get a large number of successes.
+\end_layout
+
+\begin_layout Plain Layout
+Still, 9-again
+\emph on
+feels
+\emph default
+ impactful, and this this acts as a subtle roleplay push towards actually
+ acting out the implications of drawing on the strengths of your friends.
+ The Anchor does the rest – in the hands of a good roleplayer, Reflected
+ Light means Luminous can pull a full Willpower recovery out of a large
+ variety of scenes.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+I've never heard of a magical girl anime where the villain beats them by
+ just mind controlling them.
+ Breaking them first and mind controlling them...
+ yes.
+ But they have to go through that first step.
+ Dreamer's Will causes a Clash of Wills against a dice pool unusually large
+ for Clashes (Power Stat + Attribute + Attribute rather than Power Stat
+ + Five Dot Rating).
+ Unless their Hope is depleted already, overcoming it through sheer force
+ requires exceptional power.
+\end_layout
+
+\end_inset
+
+
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+It always felt weird to me that dream combat in Mt:Aw mostly boiled down
+ to the same as physical combat.
+ Changeling is better with Shifts and such mechanics, by far.
+\end_layout
+
+\begin_layout Plain Layout
+In my case, I'm using mechanics inspired by Shaping Combat in the Graceful
+ Wicked Masques splatbook for Exalted 2e and to a latter extent how combat
+ flows in Exalted 3e.
+ So, I suppose, this is the part where I go full Jenna Moran.
+ Compared to that system, this is simplified and more abstract, but it is
+ still the core inspiration.
+\end_layout
+
+\begin_layout Plain Layout
+Dream combat isn't brutal like combat in the waking world, but that doesn't
+ mean it isn't scary in its own ways.
+ After all, your soul is laid bare to your opponent's will should you fail.
+\end_layout
+
+\end_inset
+
+
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+...
+ a final plot beat for a Luminous at the end of their story, and a long-term
+ roleplaying opportunity.
+ A name call back to the original pitch for Princess: the Hopeful, at that.
+\end_layout
+
+\begin_layout Plain Layout
+Physical realities such as old age, dying, or not having a soul don't quite
+ affect the Luminous nearly as hard as they should.
+ After all, they are people who have become dreams.
+ Still, it's not...
+ exactly easy to do.
+ They just fade away if they run out of Hope, and the constant Severe Hope
+ damage makes it hard.
+\end_layout
+
+\begin_layout Plain Layout
+On base Intimacy mechanics alone, they can still only clear one Severe damage
+ a day – breaking even in the process.
+ It takes the Take Their Hand power from Sensitivity to get ahead of existing
+ Severe damage.
+ Difficult but possible, as intended.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Weaves and Origins serve as the core of Luminous crossover support, as Embassies
+ do in Princess.
+ They...
+ do support a lot of Luminous themes, hence why they're presented as a full
+ chapter, not an appendix.
+\end_layout
+
+\begin_layout Plain Layout
+Luminous embrace the stranger things of the world.
+ They aren't the kind of people to shy away from being strange, or accepting
+ that which most people would reject.
+ The Weave of Names threatens to fracture a Luminous' identity, if they
+ had not already been multiple.
+ The Weave of Bonds threatens to make its participants lose themselves in
+ each other.
+ It's no wonder then, that they would see no issue in accepting forces that
+ were never quite humanity's to begin with.
+\end_layout
+
+\begin_layout Plain Layout
+Unlike in Beast, in Luminous, crossover is about the bonds outcasts forge
+ with each other.
+ They have no overarching story for what binds them together with other
+ supernatural creatures, because they don't need one.
+ They connect with the human side of other supernatural creatures, and such
+ interpersonal bonds can break through any remaining differences in supernatural
+ nature.
+\end_layout
+
+\begin_layout Plain Layout
+In their Origins, they embrace what being a different kind of supernatural
+ creature would mean for them, abandoning even the caution that Princesses
+ show in their Embassies.
+ They come out changed, but no less bright for it.
+ That's the point.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Weaves have a pretty similar structure to Entitlements, though simplified
+ into something more like a Feat tree or Exalted-style Charm tree.
+ This makes them pretty good for focused concepts that define something
+ core to the character (e.g.
+ the Weave of Bonds and the Weave of Names), or those focus strongly on
+ a single core concept (e.g.
+ the Weave of Daydreams).
+\end_layout
+
+\begin_layout Plain Layout
+In that sense, they function more as a second template than anything else.
+ Not inappropriate, considering they are usually more about things a Luminous
+ can be, than powers she wields.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\begin_layout Standard
+\begin_inset Flex Commentary
+status open
+
+\begin_layout Plain Layout
+Origins serve as a point of customization, as the same concept could often
+ be achieved through multiple foreign forces – or even the Dream's own touch.
+ They serve a pair of related purposes.
+\end_layout
+
+\begin_layout Plain Layout
+First, it makes it easier for Storytellers and players to write Weaves,
+ since their complexity is limited to their core features.
+ Secondly, they function as an unified set of downsides, so Weaves don't
+ need particularly troublesome downsides (or any at all) to function.
+\end_layout
+
+\end_inset
+
+
+\end_layout
+
+\end_body
+\end_document
diff --git a/build.sh b/build.sh
index 2c6eb61..b7951cd 100755
--- a/build.sh
+++ b/build.sh
@@ -12,12 +12,10 @@ mkdir -p build/out/"Character Sheets" || exit 1
# Luminous
render_pdf Book_Luminous "" "Luminous the Dream$FILE_MAKER" || exit 1
-render_pdf Book_Luminous_Comm "Bonus Files/" "Luminous the Dream$FILE_MARKER (Author Commentary)" || exit 1
render_pdf Sheet_Luminous "Character Sheets/" "Luminous" --assemble=y --form=y --annotate=y || exit 1
# Maou
#render_pdf Book_Maou "" "Maou the Lineage$FILE_MAKER" || exit 1
-#render_pdf Book_Maou_Comm "Bonus Files/" "Maou the Lineage$FILE_MARKER (Author Commentary)" || exit 1
# Build archives
create_archive "Luminous the Dream$ZIP_FILE_BIND $ZVERSION" || exit 1