You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, congratulations for the project.
I got an issue with UE4Editor trying to launch using 4.27.1 from the EPIC Games Launcher:
"Plugin 'MagicLeap' failed to load because module 'MagicLeap' could not be loaded. There may be an operating system error or the module may not be properly set up."
My computer is a MacBook Pro (Intel) with macOS Monterrey 12.1
Any suggestion?
Thanks a lot!
Henry
Please provide us with the following information:
"Plugin 'MagicLeap' failed to load because module 'MagicLeap' could not be loaded. There may be an operating system error or the module may not be properly set up."
This issue is for a: (mark with an x)
- [ x] bug report -> please search issues before submitting
- [ ] feature request
- [ ] documentation issue or request
- [ ] regression (a behavior that used to work and stopped in a new release)
Minimal steps to reproduce
Every time I launch from the launcher
Any log messages given by the failure
None
Expected/desired behavior
OS and Version?
Windows 7, 8 or 10. Linux (which distribution). macOS (Yosemite? El Capitan? Sierra?)
My computer is a MacBook Pro (Intel)
Versions
with macOS Monterrey 12.1
Mention any other details that might be useful
Thanks! We'll be in touch soon.
The text was updated successfully, but these errors were encountered:
Hello.
This problem seems to be occurring because of the MagicLeap plugin not the ADTLink plugin. Does the error only show up in combination with the ADTLink plugin?
Also at the time the ADTLink plugin is only supporting Windows. It might still work on macOS but we cant guarantee how good, because we have not tried it ourselves. If you still want to try out running the plugin on macOS, you can change the .uplugin file and adding "Mac" to the "WhitelistPlatforms", then rebuild the plugin.
Hi, congratulations for the project.
I got an issue with UE4Editor trying to launch using 4.27.1 from the EPIC Games Launcher:
"Plugin 'MagicLeap' failed to load because module 'MagicLeap' could not be loaded. There may be an operating system error or the module may not be properly set up."
My computer is a MacBook Pro (Intel) with macOS Monterrey 12.1
Any suggestion?
Thanks a lot!
Henry
"Plugin 'MagicLeap' failed to load because module 'MagicLeap' could not be loaded. There may be an operating system error or the module may not be properly set up."
This issue is for a: (mark with an
x
)Minimal steps to reproduce
Every time I launch from the launcher
Any log messages given by the failure
None
Expected/desired behavior
OS and Version?
Versions
with macOS Monterrey 12.1
Mention any other details that might be useful
The text was updated successfully, but these errors were encountered: