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C# is my favorite language but I do plan on having this work on older computers and this current iteration uses over a hundred megabytes of memory, which is ridiculous for a dos game from 1994, I recently started learning C and could probably port the current engine in a week or two, so yeah porting to a new language for the third time this seems to be a common trend in my projects
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anyways I've already written like two raycasters in C so just going to yoink that code after I finish fixing the awful code I wrote like a year ago for this, it didn't even compile till now, anyways I got the Windows sprites to load properly because apparently the GAME.PAL that comes with the Windows version is just a PCX image
C# is my favorite language but I do plan on having this work on older computers and this current iteration uses over a hundred megabytes of memory, which is ridiculous for a dos game from 1994, I recently started learning C and could probably port the current engine in a week or two, so yeah porting to a new language for the third time this seems to be a common trend in my projects
The text was updated successfully, but these errors were encountered: