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Users are confused about the handedness issues between Babylon, glTF, and other packages like Maya, Blender, or Unity. Documentation describing what handedness is, how it is a randomly decided metric, and what it means to convert between the coordinate systems.
The text was updated successfully, but these errors were encountered:
Users are confused about the handedness issues between Babylon, glTF, and other packages like Maya, Blender, or Unity. Documentation describing what handedness is, how it is a randomly decided metric, and what it means to convert between the coordinate systems.
The text was updated successfully, but these errors were encountered: