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I'm wondering if it's possible to get the WebGL state at each call?
It would also be useful to know how each call affected the WebGL state and highlight what changed from the previous call.
The text was updated successfully, but these errors were encountered:
Getting it on each call would kind of be expensive as to be the safest, we are querying it instead of basing on our own tracking.
About knowing how each call affect the state, I wonder if it is not redundant with looking at the call itself ? basically the command itself is already describing that ?
Highlighting what state changed from the previous call is a great idea.
I'm wondering if it's possible to get the WebGL state at each call?
It would also be useful to know how each call affected the WebGL state and highlight what changed from the previous call.
The text was updated successfully, but these errors were encountered: