diff --git a/data/5e/wizards_of_the_coast/core/dungeon_masters_guide/dmg_abilities.lst b/data/5e/wizards_of_the_coast/core/dungeon_masters_guide/dmg_abilities.lst index fc4c49738..e9ef7a8ad 100755 --- a/data/5e/wizards_of_the_coast/core/dungeon_masters_guide/dmg_abilities.lst +++ b/data/5e/wizards_of_the_coast/core/dungeon_masters_guide/dmg_abilities.lst @@ -288,7 +288,7 @@ Boon of Undetectability CATEGORY:Special Ability TYPE:MiscReward.Epic Boon.Spe ###Block: New Races and Subraces # Ability Name Unique Key SORTKEY Category of Ability Type Innate Spells Description Template Auto Weapon Prof Ability Stat bonus Modify VAR Source Page -Eladrin KEY:Elf Subrace ~ Eladrin CATEGORY:Internal TYPE:ElfSubrace TEMPLATE:Subrace ~ Eladrin ABILITY:Elf Race Trait|AUTOMATIC|Eladrin ~ Ability Score Increase ABILITY:Elf Race Trait|AUTOMATIC|Eladrin ~ Elf Weapon Training ABILITY:Elf Race Trait|AUTOMATIC|Eladrin ~ Fey Step +Eladrin KEY:Elf Subrace ~ Eladrin CATEGORY:Internal TYPE:ElfSubrace TEMPLATE:Subrace ~ Eladrin ABILITY:Elf Race Trait|AUTOMATIC|TYPE=Eladrin Elf Race Trait # Eladrin Ability Score Increase KEY:Eladrin ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Elf Race Trait.Eladrin Elf Race Trait.SpecialQuality DESC:Your Intelligence score increases by 1. BONUS:STAT|INT|1|TYPE=Racial SOURCEPAGE:p.286 @@ -298,14 +298,14 @@ Fey Step KEY:Eladrin ~ Fey Step SORTKEY:1_Race CATEGORY:Special Ability TYP Aasimar CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base -Aasimar Base ~ Default CATEGORY:Internal TYPE:Race Base PRERACE:1,Aasimar ABILITY:Aasimar Race Trait|AUTOMATIC|Default Aasimar ~ Ability Score Increase ABILITY:Aasimar Race Trait|AUTOMATIC|Default Aasimar ~ Darkvision ABILITY:Aasimar Race Trait|AUTOMATIC|Default Aasimar ~ Celestial Resistance ABILITY:Aasimar Race Trait|AUTOMATIC|Default Aasimar ~ Celestial Legacy ABILITY:Aasimar Race Trait|AUTOMATIC|Default Aasimar ~ Languages +Aasimar Base ~ DMG CATEGORY:Internal TYPE:Race Base PRERACE:1,Aasimar ABILITY:Aasimar Race Trait|AUTOMATIC|TYPE=DMG Aasimar Race Trait # Default Aasimar -Ability Score Increase KEY:Default Aasimar ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Base Aasimar Race Trait.Aasimar Race Trait.SpecialQuality DESC:Your Wisdom score increases by 1, and your Charisma score increases by 2. BONUS:STAT|WIS|1|TYPE=Racial BONUS:STAT|CHA|2|TYPE=Racial SOURCEPAGE:p.286 -Darkvision KEY:Default Aasimar ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Base Aasimar Race Trait.Aasimar Race Trait.SpecialQuality DESC:Thanks to your celestial heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.287 -Celestial Resistance KEY:Default Aasimar ~ Celestial Resistance SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Base Aasimar Race Trait.Aasimar Race Trait.SpecialQuality DESC:You have resistance to necrotic damage and radiant damage. SOURCEPAGE:p.287 -Celestial Legacy KEY:Default Aasimar ~ Celestial Legacy SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Base Aasimar Race Trait.Aasimar Race Trait.SpecialQuality SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=1|Light SPELLS:Innate|TIMES=1|CASTERLEVEL=1|lesser restoration|PREPCLEVEL:MIN=3 SPELLS:Innate|TIMES=1|CASTERLEVEL=1|daylight|PREPCLEVEL:MIN=5 DESC:You know the light cantrip. Once you reach 3rd level, you can cast the lesser restoration spell once with this trait, and you regain the ability to do so when you finish a long rest. Once you reach 5th level, you can cast the daylight spell once with this trait as a 3rd-level spell, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. SOURCEPAGE:p.287 -Languages KEY:Default Aasimar ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Base Aasimar Race Trait.Aasimar Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Celestial. ABILITY:Language Selection|AUTOMATIC|Celestial|Common SOURCEPAGE:p.287 +Ability Score Increase KEY:Aasimar / DMG ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.DMG Aasimar Race Trait.Aasimar Race Trait.SpecialQuality DESC:Your Wisdom score increases by 1, and your Charisma score increases by 2. BONUS:STAT|WIS|1|TYPE=Racial BONUS:STAT|CHA|2|TYPE=Racial SOURCEPAGE:p.286 +Darkvision KEY:Aasimar / DMG ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.DMG Aasimar Race Trait.Aasimar Race Trait.SpecialQuality DESC:Thanks to your celestial heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.287 +Celestial Resistance KEY:Aasimar / DMG ~ Celestial Resistance SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.DMG Aasimar Race Trait.Aasimar Race Trait.SpecialQuality DESC:You have resistance to necrotic damage and radiant damage. SOURCEPAGE:p.287 +Celestial Legacy KEY:Aasimar / DMG ~ Celestial Legacy SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.DMG Aasimar Race Trait.Aasimar Race Trait.SpecialQuality SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=1|Light SPELLS:Innate|TIMES=1|CASTERLEVEL=1|lesser restoration|PREPCLEVEL:MIN=3 SPELLS:Innate|TIMES=1|CASTERLEVEL=1|daylight|PREPCLEVEL:MIN=5 DESC:You know the light cantrip. Once you reach 3rd level, you can cast the lesser restoration spell once with this trait, and you regain the ability to do so when you finish a long rest. Once you reach 5th level, you can cast the daylight spell once with this trait as a 3rd-level spell, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. SOURCEPAGE:p.287 +Languages KEY:Aasimar / DMG ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.DMG Aasimar Race Trait.Aasimar Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Celestial. ABILITY:Language Selection|AUTOMATIC|Celestial|Common SOURCEPAGE:p.287 diff --git a/data/5e/wizards_of_the_coast/core/monster_manual/mm_abilities.lst b/data/5e/wizards_of_the_coast/core/monster_manual/mm_abilities.lst index 122fc821f..61ee90c20 100755 --- a/data/5e/wizards_of_the_coast/core/monster_manual/mm_abilities.lst +++ b/data/5e/wizards_of_the_coast/core/monster_manual/mm_abilities.lst @@ -23,13 +23,95 @@ CATEGORY=Special Ability|Placeholder.MOD CATEGORY=Special Ability|No traits.MOD TYPE:Bugbear CATEGORY=Special Ability|No traits.MOD TYPE:Bugbear (Chief) - - +###Block: RACE +Aarakocra CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|25|TYPE=Base BONUS:VAR|RaceBase_Fly|50|TYPE=Base +Bugbear CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base +Goblin CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base +Orc CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base + + +Aboleth CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Aboleth +Angel (Deva) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Angel (Deva) +Angel (Planetar) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Angel (Planetar) +Angel (Solar) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Angel (Solar) +Animated Object (Animated Armor) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Animated Object (Animated Armor) +Animated Object (Flying Sword) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Animated Object (Flying Sword) +Animated Object (Rug of Smothering) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Animated Object (Rug of Smothering) +Ankheg CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Ankheg +Azer CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Azer +Banshee CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Banshee +Basilisk CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Basilisk +Behir CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Behir +Beholder CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Beholder +Beholder (Death Tyrant) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Beholder (Death Tyrant) +Beholder (Spectator) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Beholder (Spectator) +Blight (Needle Blight) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Blight (Needle Blight) +Blight (Twig Blight) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Blight (Twig Blight) +Blight (Vine Blight) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Blight (Vine Blight) +Bugbear (Chief) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Bugbear Chief +Bulette CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Bulette +Bullywug CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Bullywug +Cambion CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Cambion +Carrion Crawler CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Carrion Crawler +Centaur CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Centaur +Chimera CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Chimera +Chuul CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Chuul +Cloaker CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Cloaker +Cockatrice CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Cockatrice +Couatl CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Couatl +Crawling Claw CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Crawling Claw +Cyclops CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Cyclops +Darkmantle CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Darkmantle +Death Knight CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Death Knight +Demilich CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demilich +Demon (Balor) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Balor) +Demon (Barlgura) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Barlgura) +Demon (Chasme) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Chasme) +Demon (Dretch) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Dretch) +Demon (Glabrezu) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Glabrezu) +Demon (Goristro) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Goristro) +Demon (Hezrou) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Hezrou) +Demon (Manes) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Manes) +Demon (Marilith) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Marilith) +Demon (Nalfeshnee) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Nalfeshnee) +Demon (Quasit) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Quasit) +Demon (Shadow Demon) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Shadow Demon) +Demon (Vrock) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Vrock) +Demon (Yochlol) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Yochlol) +Goblin (Boss) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Goblin (Boss) +Ogre CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Ogre +Half-Ogre CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Half-Ogre +Orc (War Chief) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Orc (War Chief) +Orc (Eye of Gruumsh) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Orc (Eye of Gruumsh) +Orog CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Orog +Troll CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Troll +Lizard CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Lizard +Dragon CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Dragon +Dragon (Copper) CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Dragon (Copper) +Pegasus CATEGORY:Race ABILITY:Internal|AUTOMATIC|Racial Traits ~ Pegasus + + + + + + +###Block: VGM version of creatures +Aarakocra Base ~ MM CATEGORY:Internal TYPE:Race Base PRERACE:1,Aarakocra KIT:1|Hit Die 3 KIT:1|Aarakocra KIT:1|NG ABILITY:Aarakocra Race Trait|AUTOMATIC|TYPE=MM Aarakocra Race Trait +Bugbear Base ~ MM CATEGORY:Internal TYPE:Race Base PRERACE:1,Bugbear KIT:1|Hit Die 5 KIT:1|Bugbear KIT:1|CE ABILITY:Bugbear Race Trait|AUTOMATIC|TYPE=MM Bugbear Race Trait +Goblin Base ~ MM CATEGORY:Internal TYPE:Race Base PRERACE:1,Goblin KIT:1|Hit Die 2 KIT:1|NE KIT:1|Goblin ABILITY:Goblin Race Trait|AUTOMATIC|TYPE=MM Goblin Race Trait +Orc Base ~ MM CATEGORY:Internal TYPE:Race Base PRERACE:1,Orc KIT:1|Hit Die 2 KIT:1|CE KIT:1|Orc ABILITY:Orc Race Trait|AUTOMATIC|TYPE=MM Orc Race Trait + + + +########### +# +# Remainder +# +########### ###Block: Internal Master Race Traits # Ability Name Category of Ability Ability Source Page FACT -Racial Traits ~ NPC Aarakocra CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Aarakocra Race Trait SOURCEPAGE:p.12 Racial Traits ~ Aboleth CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Aboleth Race Trait SOURCEPAGE:p.13 Racial Traits ~ Angel (Deva) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Angel (Deva) Race Trait SOURCEPAGE:p.16 Racial Traits ~ Angel (Planetar) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Angel (Planetar) Race Trait SOURCEPAGE:p.17 @@ -191,9 +273,7 @@ Racial Traits ~ Dragon (Silver) CATEGORY:Internal ABILITY:Special Ability|AU # Racial Traits ~ Gnoll Fang ofYeenoghu SOURCEPAGE:p.163 CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Gnoll Fang ofYeenoghu Race Trait # Racial Traits ~ Gnoll Pack Lord SOURCEPAGE:p.163 CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Gnoll Pack Lord Race Trait # Racial Traits ~ Deep Gnome (Svirfneblin) SOURCEPAGE:p.164 CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Deep Gnome (Svirfneblin) Race Trait -Racial Traits ~ Goblin CATEGORY:Internal BONUS:ABILITYPOOL|Race Base|1|TYPE=Base -Goblin Base ~ MM CATEGORY:Internal TYPE:Race Base PRERACE:1,Goblin ABILITY:Goblin Race Trait|AUTOMATIC|Goblin (MM) ~ Nimble Escape ABILITY:Goblin Race Trait|AUTOMATIC|Goblin (MM) ~ Scimitar ABILITY:Goblin Race Trait|AUTOMATIC|Goblin (MM) ~ Shortbow SOURCEPAGE:p.166 Racial Traits ~ Goblin (Boss) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Goblin (Boss) Race Trait SOURCEPAGE:p.166 # Racial Traits ~ Clay Golem SOURCEPAGE:p.168 CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Clay Golem Race Trait # Racial Traits ~ Flesh Golem SOURCEPAGE:p.169 CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Flesh Golem Race Trait @@ -281,7 +361,6 @@ Racial Traits ~ Half-Ogre CATEGORY:Internal ABILITY:Special Ability|AUTOMAT # Racial Traits ~ Gelatinous Cube SOURCEPAGE:p.242 CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Gelatinous Cube Race Trait # Racial Traits ~ Gray Ooze SOURCEPAGE:p.243 CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Gray Ooze Race Trait # Racial Traits ~ Ochre jelly SOURCEPAGE:p.243 CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Ochre jelly Race Trait -Racial Traits ~ Orc CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Orc Race Trait SOURCEPAGE:p.246 Racial Traits ~ Orc (War Chief) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Orc (War Chief) Race Trait SOURCEPAGE:p.246 Racial Traits ~ Orc (Eye of Gruumsh) CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Orc (Eye of Gruumsh) Race Trait SOURCEPAGE:p.247 Racial Traits ~ Orog CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|TYPE=Orog Race Trait SOURCEPAGE:p.247 @@ -490,345 +569,345 @@ Racial Traits ~ Lizard SOURCEPAGE:p.332 CATEGORY:Internal ABILITY:Spe ###Block: # Aarakocra # Ability Name Unique Key SORTKEY Category of Ability Type Description Ability Modify VAR Source Page Aspects -Dive Attack KEY:Aarakocra ~ Dive Attack CATEGORY:Special Ability TYPE:Aarakocra Race Trait.SpecialQuality.Action DESC:If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target. SOURCEPAGE:p. +Dive Attack KEY:Aarakocra ~ Dive Attack CATEGORY:Special Ability TYPE:MM Aarakocra Race Trait.Monster Race Trait.SpecialQuality.Action DESC:If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target. SOURCEPAGE:p. # Aboleth -Amphibious KEY:Aboleth ~ Amphibious CATEGORY:Special Ability TYPE:Aboleth Race Trait.SpecialQuality DESC:The aboleth can breathe air and water. SOURCEPAGE:p. -Mucous Cloud KEY:Aboleth ~ Mucous Cloud CATEGORY:Special Ability TYPE:Aboleth Race Trait.SpecialQuality DESC:While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while withi n 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater. SOURCEPAGE:p. -Probing Telepathy KEY:Aboleth ~ Probing Telepathy CATEGORY:Special Ability TYPE:Aboleth Race Trait.SpecialQuality DESC:If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature. SOURCEPAGE:p. -Enslave (3/Day) KEY:Aboleth ~ Enslave CATEGORY:Special Ability TYPE:Aboleth Race Trait.SpecialQuality.Action DESC:The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth. SOURCEPAGE:p. -Legendary Actions KEY:Aboleth ~ Legendary Actions CATEGORY:Special Ability TYPE:Aboleth Race Trait.SpecialAttack.Legendary Action DESC:The aboleth can take 3 legendary actions, choosing from the options below. Only one legend ary action option can be used at a tim e and only at the end of another creature's turn . The aboleth regains spent legendary actions at the start of its turn. Detect: The aboleth makes a Wisdom (Perception) check. Tail Swipe: The aboleth makes one tail attack. Psychic Drain (Costs 2 Actions): One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes. SOURCEPAGE:p. +Amphibious KEY:Aboleth ~ Amphibious CATEGORY:Special Ability TYPE:MM Aboleth Race Trait.Monster Race Trait.SpecialQuality DESC:The aboleth can breathe air and water. SOURCEPAGE:p. +Mucous Cloud KEY:Aboleth ~ Mucous Cloud CATEGORY:Special Ability TYPE:MM Aboleth Race Trait.Monster Race Trait.SpecialQuality DESC:While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while withi n 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater. SOURCEPAGE:p. +Probing Telepathy KEY:Aboleth ~ Probing Telepathy CATEGORY:Special Ability TYPE:MM Aboleth Race Trait.Monster Race Trait.SpecialQuality DESC:If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature. SOURCEPAGE:p. +Enslave (3/Day) KEY:Aboleth ~ Enslave CATEGORY:Special Ability TYPE:MM Aboleth Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth. SOURCEPAGE:p. +Legendary Actions KEY:Aboleth ~ Legendary Actions CATEGORY:Special Ability TYPE:MM Aboleth Race Trait.Monster Race Trait.SpecialAttack.Legendary Action DESC:The aboleth can take 3 legendary actions, choosing from the options below. Only one legend ary action option can be used at a tim e and only at the end of another creature's turn . The aboleth regains spent legendary actions at the start of its turn. Detect: The aboleth makes a Wisdom (Perception) check. Tail Swipe: The aboleth makes one tail attack. Psychic Drain (Costs 2 Actions): One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes. SOURCEPAGE:p. # Angel (Deva) -Angelic Weapons KEY:Angel (Deva) ~ Angelic Weapons CATEGORY:Special Ability TYPE:Angel (Deva) Race Trait.SpecialQuality DESC:The deva's wea pon attacks are magica l. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack). SOURCEPAGE:p. -Innate Spellcasting KEY:Angel (Deva) ~ Innate Spellcasting CATEGORY:Special Ability TYPE:Angel (Deva) Race Trait.SpecialQuality DESC:The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components: At will: detect evil and good; 1/day each: commune, raise dead SOURCEPAGE:p. -Magic Resistance KEY:Angel (Deva) ~ Magic Resistance CATEGORY:Special Ability TYPE:Angel (Deva) Race Trait.SpecialQuality DESC:The deva has advantage on saving throws against spells and other magical effects. SOURCEPAGE:p. -Multiattack KEY:Angel (Deva) ~ Multiattack CATEGORY:Special Ability TYPE:Angel (Deva) Race Trait.SpecialQuality.Action DESC:The deva makes two melee attacks. SOURCEPAGE:p. -Healing Touch (3/Day) KEY:Angel (Deva) ~ Healing Touch CATEGORY:Special Ability TYPE:Angel (Deva) Race Trait.SpecialQuality.Action DESC:The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness. SOURCEPAGE:p. -Change Shape KEY:Angel (Deva) ~ Change Shape CATEGORY:Special Ability TYPE:Angel (Deva) Race Trait.SpecialQuality.Action DESC:The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form . It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength , Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. SOURCEPAGE:p. +Angelic Weapons KEY:Angel (Deva) ~ Angelic Weapons CATEGORY:Special Ability TYPE:MM Angel (Deva) Race Trait.Monster Race Trait.SpecialQuality DESC:The deva's wea pon attacks are magica l. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack). SOURCEPAGE:p. +Innate Spellcasting KEY:Angel (Deva) ~ Innate Spellcasting CATEGORY:Special Ability TYPE:MM Angel (Deva) Race Trait.Monster Race Trait.SpecialQuality DESC:The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components: At will: detect evil and good; 1/day each: commune, raise dead SOURCEPAGE:p. +Magic Resistance KEY:Angel (Deva) ~ Magic Resistance CATEGORY:Special Ability TYPE:MM Angel (Deva) Race Trait.Monster Race Trait.SpecialQuality DESC:The deva has advantage on saving throws against spells and other magical effects. SOURCEPAGE:p. +Multiattack KEY:Angel (Deva) ~ Multiattack CATEGORY:Special Ability TYPE:MM Angel (Deva) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The deva makes two melee attacks. SOURCEPAGE:p. +Healing Touch (3/Day) KEY:Angel (Deva) ~ Healing Touch CATEGORY:Special Ability TYPE:MM Angel (Deva) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness. SOURCEPAGE:p. +Change Shape KEY:Angel (Deva) ~ Change Shape CATEGORY:Special Ability TYPE:MM Angel (Deva) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form . It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength , Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. SOURCEPAGE:p. # Angel (Planetar) -Angelic Weapons KEY:Angel (Planetar) ~ Angelic Weapons CATEGORY:Special Ability TYPE:Angel (Planetar) Race Trait.SpecialQuality DESC:The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack). SOURCEPAGE:p. -Divine Awareness KEY:Angel (Planetar) ~ Divine Awareness CATEGORY:Special Ability TYPE:Angel (Planetar) Race Trait.SpecialQuality DESC:The planetar knows if it hears a lie. SOURCEPAGE:p. -Innate Spellcasting KEY:Angel (Planetar) ~ Innate Spellcasting CATEGORY:Special Ability TYPE:Angel (Planetar) Race Trait.SpecialQuality DESC:The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: At will: detect evil and good, invisibility (self only) 3/day each: blade barrier, dispel evil and good, flame strike, raise dead 1/day each: commune, control weather, insect plague SOURCEPAGE:p. -Magic Resistance KEY:Angel (Planetar) ~ Magic Resistance CATEGORY:Special Ability TYPE:Angel (Planetar) Race Trait.SpecialQuality DESC:The planetar has advantage on saving throws against spells and other magical effects. SOURCEPAGE:p. -Multiattack KEY:Angel (Planetar) ~ Multiattack CATEGORY:Special Ability TYPE:Angel (Planetar) Race Trait.SpecialQuality.Action DESC:The planetar makes two melee attacks. SOURCEPAGE:p. -Healing Touch (4/Day) KEY:Angel (Planetar) ~ Healing Touch CATEGORY:Special Ability TYPE:Angel (Planetar) Race Trait.SpecialQuality.Action DESC:The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness. SOURCEPAGE:p. +Angelic Weapons KEY:Angel (Planetar) ~ Angelic Weapons CATEGORY:Special Ability TYPE:MM Angel (Planetar) Race Trait.Monster Race Trait.SpecialQuality DESC:The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack). SOURCEPAGE:p. +Divine Awareness KEY:Angel (Planetar) ~ Divine Awareness CATEGORY:Special Ability TYPE:MM Angel (Planetar) Race Trait.Monster Race Trait.SpecialQuality DESC:The planetar knows if it hears a lie. SOURCEPAGE:p. +Innate Spellcasting KEY:Angel (Planetar) ~ Innate Spellcasting CATEGORY:Special Ability TYPE:MM Angel (Planetar) Race Trait.Monster Race Trait.SpecialQuality DESC:The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: At will: detect evil and good, invisibility (self only) 3/day each: blade barrier, dispel evil and good, flame strike, raise dead 1/day each: commune, control weather, insect plague SOURCEPAGE:p. +Magic Resistance KEY:Angel (Planetar) ~ Magic Resistance CATEGORY:Special Ability TYPE:MM Angel (Planetar) Race Trait.Monster Race Trait.SpecialQuality DESC:The planetar has advantage on saving throws against spells and other magical effects. SOURCEPAGE:p. +Multiattack KEY:Angel (Planetar) ~ Multiattack CATEGORY:Special Ability TYPE:MM Angel (Planetar) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The planetar makes two melee attacks. SOURCEPAGE:p. +Healing Touch (4/Day) KEY:Angel (Planetar) ~ Healing Touch CATEGORY:Special Ability TYPE:MM Angel (Planetar) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness. SOURCEPAGE:p. # Angel (Solar) -Angelic Weapons KEY:Angel (Solar) ~ Angelic Weapons CATEGORY:Special Ability TYPE:Angel (Solar) Race Trait.SpecialQuality DESC:The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack). SOURCEPAGE:p. -Divine Awareness KEY:Angel (Solar) ~ Divine Awareness CATEGORY:Special Ability TYPE:Angel (Solar) Race Trait.SpecialQuality DESC:The solar knows if it hears a lie. SOURCEPAGE:p. -Innate Spellcasting KEY:Angel (Solar) ~ Innate Spellcasting CATEGORY:Special Ability TYPE:Angel (Solar) Race Trait.SpecialQuality DESC:The solar's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components: At will: detect evil and good, invisibility (self only); 3/day each: blade barrier, dispel evil and good, resurrection; l/day each: commune, control weather SOURCEPAGE:p. -Magic Resistance KEY:Angel (Solar) ~ Magic Resistance CATEGORY:Special Ability TYPE:Angel (Solar) Race Trait.SpecialQuality DESC:The solar has advantage on saving throws against spells and other magical effects. SOURCEPAGE:p. -Multiattack KEY:Angel (Solar) ~ Multiattack CATEGORY:Special Ability TYPE:Angel (Solar) Race Trait.SpecialQuality.Action DESC:The solar makes two greatsword attacks. SOURCEPAGE:p. -Flying Sword KEY:Angel (Solar) ~ Flying Sword CATEGORY:Special Ability TYPE:Angel (Solar) Race Trait.SpecialQuality.Action DESC:The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hand s. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies. SOURCEPAGE:p. -Healing Touch (4/Day) KEY:Angel (Solar) ~ Healing Touch CATEGORY:Special Ability TYPE:Angel (Solar) Race Trait.SpecialQuality.Action DESC:The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness. SOURCEPAGE:p. -Legendary Actions KEY:Angel (Solar) ~ Legendary Actions CATEGORY:Special Ability TYPE:Angel (Solar) Race Trait.SpecialQuality.Legendary Action DESC:The solar can take 3 legendary actions, choosing from the options below. Only one legend ary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn. Teleport: The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Searing Burst (Costs 2 Actions): The so lar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a fai led save, or half as much damage on a successful one. Blinding Gaze (Costs 3 Actions): The so lar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindn ess . SOURCEPAGE:p. +Angelic Weapons KEY:Angel (Solar) ~ Angelic Weapons CATEGORY:Special Ability TYPE:MM Angel (Solar) Race Trait.Monster Race Trait.SpecialQuality DESC:The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack). SOURCEPAGE:p. +Divine Awareness KEY:Angel (Solar) ~ Divine Awareness CATEGORY:Special Ability TYPE:MM Angel (Solar) Race Trait.Monster Race Trait.SpecialQuality DESC:The solar knows if it hears a lie. SOURCEPAGE:p. +Innate Spellcasting KEY:Angel (Solar) ~ Innate Spellcasting CATEGORY:Special Ability TYPE:MM Angel (Solar) Race Trait.Monster Race Trait.SpecialQuality DESC:The solar's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components: At will: detect evil and good, invisibility (self only); 3/day each: blade barrier, dispel evil and good, resurrection; l/day each: commune, control weather SOURCEPAGE:p. +Magic Resistance KEY:Angel (Solar) ~ Magic Resistance CATEGORY:Special Ability TYPE:MM Angel (Solar) Race Trait.Monster Race Trait.SpecialQuality DESC:The solar has advantage on saving throws against spells and other magical effects. SOURCEPAGE:p. +Multiattack KEY:Angel (Solar) ~ Multiattack CATEGORY:Special Ability TYPE:MM Angel (Solar) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The solar makes two greatsword attacks. SOURCEPAGE:p. +Flying Sword KEY:Angel (Solar) ~ Flying Sword CATEGORY:Special Ability TYPE:MM Angel (Solar) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hand s. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies. SOURCEPAGE:p. +Healing Touch (4/Day) KEY:Angel (Solar) ~ Healing Touch CATEGORY:Special Ability TYPE:MM Angel (Solar) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness. SOURCEPAGE:p. +Legendary Actions KEY:Angel (Solar) ~ Legendary Actions CATEGORY:Special Ability TYPE:MM Angel (Solar) Race Trait.Monster Race Trait.SpecialQuality.Legendary Action DESC:The solar can take 3 legendary actions, choosing from the options below. Only one legend ary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn. Teleport: The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Searing Burst (Costs 2 Actions): The so lar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a fai led save, or half as much damage on a successful one. Blinding Gaze (Costs 3 Actions): The so lar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindn ess . SOURCEPAGE:p. # Animated Object (Animated Armor) -Damage Immunities KEY:Animated Object (Animated Armor) ~ Damage Immunities CATEGORY:Special Ability TYPE:Animated Object (Animated Armor) Race Trait.SpecialQuality DESC:poison, psychic SOURCEPAGE:p. -Condition Immunities KEY:Animated Object (Animated Armor) ~ Condition Immunities CATEGORY:Special Ability TYPE:Animated Object (Animated Armor) Race Trait.SpecialQuality DESC:blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned SOURCEPAGE:p. -Antimagic Susceptibility KEY:Animated Object (Animated Armor) ~ Antimagic Susceptibility CATEGORY:Special Ability TYPE:Animated Object (Animated Armor) Race Trait.SpecialQuality DESC:The armor is incapacitated while in the area of an anti magic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. SOURCEPAGE:p. -False Appearance KEY:Animated Object (Animated Armor) ~ False Appearance CATEGORY:Special Ability TYPE:Animated Object (Animated Armor) Race Trait.SpecialQuality DESC:While the armor remains motion less, it is indistinguishable from a normal suit of armor. SOURCEPAGE:p. -Multiattack KEY:Animated Object (Animated Armor) ~ Multiattack CATEGORY:Special Ability TYPE:Animated Object (Animated Armor) Race Trait.SpecialQuality.Action DESC:The armor makes two melee attacks. SOURCEPAGE:p. +Damage Immunities KEY:Animated Object (Animated Armor) ~ Damage Immunities CATEGORY:Special Ability TYPE:MM Animated Object (Animated Armor) Race Trait.Monster Race Trait.SpecialQuality DESC:poison, psychic SOURCEPAGE:p. +Condition Immunities KEY:Animated Object (Animated Armor) ~ Condition Immunities CATEGORY:Special Ability TYPE:MM Animated Object (Animated Armor) Race Trait.Monster Race Trait.SpecialQuality DESC:blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned SOURCEPAGE:p. +Antimagic Susceptibility KEY:Animated Object (Animated Armor) ~ Antimagic Susceptibility CATEGORY:Special Ability TYPE:MM Animated Object (Animated Armor) Race Trait.Monster Race Trait.SpecialQuality DESC:The armor is incapacitated while in the area of an anti magic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. SOURCEPAGE:p. +False Appearance KEY:Animated Object (Animated Armor) ~ False Appearance CATEGORY:Special Ability TYPE:MM Animated Object (Animated Armor) Race Trait.Monster Race Trait.SpecialQuality DESC:While the armor remains motion less, it is indistinguishable from a normal suit of armor. SOURCEPAGE:p. +Multiattack KEY:Animated Object (Animated Armor) ~ Multiattack CATEGORY:Special Ability TYPE:MM Animated Object (Animated Armor) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The armor makes two melee attacks. SOURCEPAGE:p. # Animated Object (Flying Sword) -Condition Immunities KEY:Animated Object (Flying Sword) ~ Condition Immunities CATEGORY:Special Ability TYPE:Animated Object (Flying Sword) Race Trait.SpecialQuality DESC:blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned SOURCEPAGE:p. -Antimagic Susceptibility KEY:Animated Object (Flying Sword) ~ Antimagic Susceptibility CATEGORY:Special Ability TYPE:Animated Object (Flying Sword) Race Trait.SpecialQuality DESC:The sword is incapacitated while in the area of an anti magic field. if targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. SOURCEPAGE:p. -False Appearance KEY:Animated Object (Flying Sword) ~ False Appearance CATEGORY:Special Ability TYPE:Animated Object (Flying Sword) Race Trait.SpecialQuality DESC:While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword. SOURCEPAGE:p. -Longsword KEY:Animated Object (Flying Sword) ~ Longsword CATEGORY:Special Ability TYPE:Animated Object (Flying Sword) Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: S (1d8 + 1) slashing damage. SOURCEPAGE:p. +Condition Immunities KEY:Animated Object (Flying Sword) ~ Condition Immunities CATEGORY:Special Ability TYPE:MM Animated Object (Flying Sword) Race Trait.Monster Race Trait.SpecialQuality DESC:blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned SOURCEPAGE:p. +Antimagic Susceptibility KEY:Animated Object (Flying Sword) ~ Antimagic Susceptibility CATEGORY:Special Ability TYPE:MM Animated Object (Flying Sword) Race Trait.Monster Race Trait.SpecialQuality DESC:The sword is incapacitated while in the area of an anti magic field. if targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. SOURCEPAGE:p. +False Appearance KEY:Animated Object (Flying Sword) ~ False Appearance CATEGORY:Special Ability TYPE:MM Animated Object (Flying Sword) Race Trait.Monster Race Trait.SpecialQuality DESC:While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword. SOURCEPAGE:p. +Longsword KEY:Animated Object (Flying Sword) ~ Longsword CATEGORY:Special Ability TYPE:MM Animated Object (Flying Sword) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: S (1d8 + 1) slashing damage. SOURCEPAGE:p. # Animated Object (Rug of Smothering) -Damage Immunities KEY:Animated Object (Rug of Smothering) ~ Damage Immunities CATEGORY:Special Ability TYPE:Animated Object (Rug of Smothering) Race Trait.SpecialQuality DESC:poison, psychic SOURCEPAGE:p. -Condition Immunities KEY:Animated Object (Rug of Smothering) ~ Condition Immunities CATEGORY:Special Ability TYPE:Animated Object (Rug of Smothering) Race Trait.SpecialQuality DESC:blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned SOURCEPAGE:p. -Antimagic Susceptibility KEY:Animated Object (Rug of Smothering) ~ Antimagic Susceptibility CATEGORY:Special Ability TYPE:Animated Object (Rug of Smothering) Race Trait.SpecialQuality DESC:The rug is incapacitated while in the area of an anti magic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. SOURCEPAGE:p. -Damage Transfer KEY:Animated Object (Rug of Smothering) ~ Damage Transfer CATEGORY:Special Ability TYPE:Animated Object (Rug of Smothering) Race Trait.SpecialQuality DESC:While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half. SOURCEPAGE:p. -False Appearance KEY:Animated Object (Rug of Smothering) ~ False Appearance CATEGORY:Special Ability TYPE:Animated Object (Rug of Smothering) Race Trait.SpecialQuality DESC:While the rug remains motionless, it is indistinguishable from a normal rug. SOURCEPAGE:p. -Smother KEY:Animated Object (Rug of Smothering) ~ Smother CATEGORY:Special Ability TYPE:Animated Object (Rug of Smothering) Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage. SOURCEPAGE:p. +Damage Immunities KEY:Animated Object (Rug of Smothering) ~ Damage Immunities CATEGORY:Special Ability TYPE:MM Animated Object (Rug of Smothering) Race Trait.Monster Race Trait.SpecialQuality DESC:poison, psychic SOURCEPAGE:p. +Condition Immunities KEY:Animated Object (Rug of Smothering) ~ Condition Immunities CATEGORY:Special Ability TYPE:MM Animated Object (Rug of Smothering) Race Trait.Monster Race Trait.SpecialQuality DESC:blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned SOURCEPAGE:p. +Antimagic Susceptibility KEY:Animated Object (Rug of Smothering) ~ Antimagic Susceptibility CATEGORY:Special Ability TYPE:MM Animated Object (Rug of Smothering) Race Trait.Monster Race Trait.SpecialQuality DESC:The rug is incapacitated while in the area of an anti magic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. SOURCEPAGE:p. +Damage Transfer KEY:Animated Object (Rug of Smothering) ~ Damage Transfer CATEGORY:Special Ability TYPE:MM Animated Object (Rug of Smothering) Race Trait.Monster Race Trait.SpecialQuality DESC:While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half. SOURCEPAGE:p. +False Appearance KEY:Animated Object (Rug of Smothering) ~ False Appearance CATEGORY:Special Ability TYPE:MM Animated Object (Rug of Smothering) Race Trait.Monster Race Trait.SpecialQuality DESC:While the rug remains motionless, it is indistinguishable from a normal rug. SOURCEPAGE:p. +Smother KEY:Animated Object (Rug of Smothering) ~ Smother CATEGORY:Special Ability TYPE:MM Animated Object (Rug of Smothering) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage. SOURCEPAGE:p. # Ankheg -Bite KEY:Ankheg ~ Bite CATEGORY:Special Ability TYPE:Ankheg Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so. SOURCEPAGE:p. -Acid Spray (Recharge 6) KEY:Ankheg ~ Acid Spray CATEGORY:Special Ability TYPE:Ankheg Race Trait.SpecialQuality.Action DESC:The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +Bite KEY:Ankheg ~ Bite CATEGORY:Special Ability TYPE:MM Ankheg Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so. SOURCEPAGE:p. +Acid Spray (Recharge 6) KEY:Ankheg ~ Acid Spray CATEGORY:Special Ability TYPE:MM Ankheg Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The ankheg spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. # Azer #Saving Throws Con +4 -Damage Immunities KEY:Azer ~ Damage Immunities CATEGORY:Special Ability TYPE:Azer Race Trait.SpecialQuality DESC:fire, poison SOURCEPAGE:p. -Condition Immunities KEY:Azer ~ Condition Immunities CATEGORY:Special Ability TYPE:Azer Race Trait.SpecialQuality DESC:poisoned SOURCEPAGE:p. -Heated Body KEY:Azer ~ Heated Body CATEGORY:Special Ability TYPE:Azer Race Trait.SpecialQuality.Action DESC:A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack). SOURCEPAGE:p. -Illumination KEY:Azer ~ Illumination CATEGORY:Special Ability TYPE:Azer Race Trait.SpecialQuality.Action DESC:The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet. SOURCEPAGE:p. -Warhammer KEY:Azer ~ Warhammer CATEGORY:Special Ability TYPE:Azer Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage. SOURCEPAGE:p. +Damage Immunities KEY:Azer ~ Damage Immunities CATEGORY:Special Ability TYPE:MM Azer Race Trait.Monster Race Trait.SpecialQuality DESC:fire, poison SOURCEPAGE:p. +Condition Immunities KEY:Azer ~ Condition Immunities CATEGORY:Special Ability TYPE:MM Azer Race Trait.Monster Race Trait.SpecialQuality DESC:poisoned SOURCEPAGE:p. +Heated Body KEY:Azer ~ Heated Body CATEGORY:Special Ability TYPE:MM Azer Race Trait.Monster Race Trait.SpecialQuality.Action DESC:A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack). SOURCEPAGE:p. +Illumination KEY:Azer ~ Illumination CATEGORY:Special Ability TYPE:MM Azer Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet. SOURCEPAGE:p. +Warhammer KEY:Azer ~ Warhammer CATEGORY:Special Ability TYPE:MM Azer Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage. SOURCEPAGE:p. # Banshee -Damage Resistances KEY:Banshee ~ Damage Resistances CATEGORY:Special Ability TYPE:Banshee Race Trait.SpecialQuality DESC:acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from non magical weapons SOURCEPAGE:p. -Damage Immunities KEY:Banshee ~ Damage Immunities CATEGORY:Special Ability TYPE:Banshee Race Trait.SpecialQuality DESC:cold, necrotic, poison SOURCEPAGE:p. -Condition Immunities KEY:Banshee ~ Condition Immunities CATEGORY:Special Ability TYPE:Banshee Race Trait.SpecialQuality DESC:charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained SOURCEPAGE:p. -Detect Life KEY:Banshee ~ Detect Life CATEGORY:Special Ability TYPE:Banshee Race Trait.SpecialQuality DESC:The banshee can magically sense the presence of living creatures up to 5 miles away. She knows the general direction they're in but not their exact locations. SOURCEPAGE:p. -Incorporeal Movement KEY:Banshee ~ Incorporeal Movement CATEGORY:Special Ability TYPE:Banshee Race Trait.SpecialQuality DESC:The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object. SOURCEPAGE:p. -Corrupting Touch KEY:Banshee ~ Corrupting Touch CATEGORY:Special Ability TYPE:Banshee Race Trait.SpecialQuality.Action DESC:Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) necrotic damage. SOURCEPAGE:p. -Horrifying Visage KEY:Banshee ~ Horrifying Visage CATEGORY:Special Ability TYPE:Banshee Race Trait.SpecialQuality.Action DESC:Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a ta rget's saving throw is successful or the effect ends for it, the target is immune to the banshee's Horrifying Visage for the next 24 hours. SOURCEPAGE:p. -Wail (1/Day) KEY:Banshee ~ Wail CATEGORY:Special Ability TYPE:Banshee Race Trait.SpecialQuality.Action DESC:The banshee releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage. SOURCEPAGE:p. +Damage Resistances KEY:Banshee ~ Damage Resistances CATEGORY:Special Ability TYPE:MM Banshee Race Trait.Monster Race Trait.SpecialQuality DESC:acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from non magical weapons SOURCEPAGE:p. +Damage Immunities KEY:Banshee ~ Damage Immunities CATEGORY:Special Ability TYPE:MM Banshee Race Trait.Monster Race Trait.SpecialQuality DESC:cold, necrotic, poison SOURCEPAGE:p. +Condition Immunities KEY:Banshee ~ Condition Immunities CATEGORY:Special Ability TYPE:MM Banshee Race Trait.Monster Race Trait.SpecialQuality DESC:charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained SOURCEPAGE:p. +Detect Life KEY:Banshee ~ Detect Life CATEGORY:Special Ability TYPE:MM Banshee Race Trait.Monster Race Trait.SpecialQuality DESC:The banshee can magically sense the presence of living creatures up to 5 miles away. She knows the general direction they're in but not their exact locations. SOURCEPAGE:p. +Incorporeal Movement KEY:Banshee ~ Incorporeal Movement CATEGORY:Special Ability TYPE:MM Banshee Race Trait.Monster Race Trait.SpecialQuality DESC:The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object. SOURCEPAGE:p. +Corrupting Touch KEY:Banshee ~ Corrupting Touch CATEGORY:Special Ability TYPE:MM Banshee Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) necrotic damage. SOURCEPAGE:p. +Horrifying Visage KEY:Banshee ~ Horrifying Visage CATEGORY:Special Ability TYPE:MM Banshee Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a ta rget's saving throw is successful or the effect ends for it, the target is immune to the banshee's Horrifying Visage for the next 24 hours. SOURCEPAGE:p. +Wail (1/Day) KEY:Banshee ~ Wail CATEGORY:Special Ability TYPE:MM Banshee Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The banshee releases a mournful wail, provided that she isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage. SOURCEPAGE:p. # Basilisk -Petrifying Gaze KEY:Basilisk ~ Petrifying Gaze CATEGORY:Special Ability TYPE:Basilisk Race Trait.SpecialQuality DESC:If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze. SOURCEPAGE:p. -Bite KEY:Basilisk ~ Bite CATEGORY:Special Ability TYPE:Basilisk Race Trait.SpecialQuality DESC:Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage. SOURCEPAGE:p. +Petrifying Gaze KEY:Basilisk ~ Petrifying Gaze CATEGORY:Special Ability TYPE:MM Basilisk Race Trait.Monster Race Trait.SpecialQuality DESC:If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze. SOURCEPAGE:p. +Bite KEY:Basilisk ~ Bite CATEGORY:Special Ability TYPE:MM Basilisk Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage. SOURCEPAGE:p. # Behir SOURCEPAGE:p.25 -Multiattack KEY:Behir ~ Multiattack CATEGORY:Special Ability TYPE:Behir Race Trait.SpecialQuality.Action DESC:The behir makes two attacks: one with its bite and one to constrict. SOURCEPAGE:p.25 -Bite KEY:Behir ~ Bite CATEGORY:Special Ability TYPE:Behir Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit: 22 (3d10 + 6) piercing damage. SOURCEPAGE:p.25 -Constrict KEY:Behir ~ Constrict CATEGORY:Special Ability TYPE:Behir Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: + 10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends. SOURCEPAGE:p.25 -Lightning Breath (Recharge 5-6) KEY:Behir ~ Lightning Breath CATEGORY:Special Ability TYPE:Behir Race Trait.SpecialQuality.Action DESC:The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p.25 -Swallow KEY:Behir ~ Swallow CATEGORY:Special Ability TYPE:Behir Race Trait.SpecialQuality.Action DESC:The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone. SOURCEPAGE:p.25 +Multiattack KEY:Behir ~ Multiattack CATEGORY:Special Ability TYPE:MM Behir Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The behir makes two attacks: one with its bite and one to constrict. SOURCEPAGE:p.25 +Bite KEY:Behir ~ Bite CATEGORY:Special Ability TYPE:MM Behir Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit: 22 (3d10 + 6) piercing damage. SOURCEPAGE:p.25 +Constrict KEY:Behir ~ Constrict CATEGORY:Special Ability TYPE:MM Behir Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: + 10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends. SOURCEPAGE:p.25 +Lightning Breath (Recharge 5-6) KEY:Behir ~ Lightning Breath CATEGORY:Special Ability TYPE:MM Behir Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p.25 +Swallow KEY:Behir ~ Swallow CATEGORY:Special Ability TYPE:MM Behir Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone. SOURCEPAGE:p.25 #Beholder SOURCEPAGE:p.28 -Antimagic Cone KEY:Beholder ~ Antimagic Cone CATEGORY:Special Ability TYPE:Beholder Race Trait.SpecialQuality DESC:The beholder's central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays. SOURCEPAGE:p.28 -Eye Rays KEY:Beholder ~ Eye Rays CATEGORY:Special Ability TYPE:Beholder Race Trait.SpecialQuality.Action DESC:The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: 1. Charm Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature. 2. Paralyzing Ray. The targeted creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns , ending the effect on itself on a success. 3. Fear Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 4. Slowing Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not bofh. The creature can repeat the saving throw at the end of each of its turns, ending the effect 0n itself on a success. 5. Enervation Ray. The targeted creature must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. 6. Telekinetic Ray. If the target is a creature, it must succeed on a DC 16 Strength saving throw or the beholder moves it up to 30 feet in any direction. It is restrained by the ray's telekinetic grip until the start of the beholder's next turn or until the beholder is incapacitated . If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction . The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container. 7. Sleep Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead. 8. Petrification Ray. The targeted creature must make a DC 16 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater rest.oration spell or other magic. 9. Disintegration Ray. If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller non magical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it. 10. Death Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw or take 55 (10d10) necrotic damage. The target dies if the ray reduces it to 0 hit points. SOURCEPAGE:p.28 -LEGENDARY ACTIONS KEY:Beholder ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:Beholder Race Trait.SpecialQuality.Legendary Action DESC:The beholder can take 3 legendary actions, using the Eye Ray option below. It can take only one legendary action at a time and only at the end of another creature's turn . The beholder regains spent legendary actions at the start of its turn. Eye Ray. The beholder uses one random eye ray. SOURCEPAGE:p.28 +Antimagic Cone KEY:Beholder ~ Antimagic Cone CATEGORY:Special Ability TYPE:MM Beholder Race Trait.Monster Race Trait.SpecialQuality DESC:The beholder's central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays. SOURCEPAGE:p.28 +Eye Rays KEY:Beholder ~ Eye Rays CATEGORY:Special Ability TYPE:MM Beholder Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: 1. Charm Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature. 2. Paralyzing Ray. The targeted creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns , ending the effect on itself on a success. 3. Fear Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 4. Slowing Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not bofh. The creature can repeat the saving throw at the end of each of its turns, ending the effect 0n itself on a success. 5. Enervation Ray. The targeted creature must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. 6. Telekinetic Ray. If the target is a creature, it must succeed on a DC 16 Strength saving throw or the beholder moves it up to 30 feet in any direction. It is restrained by the ray's telekinetic grip until the start of the beholder's next turn or until the beholder is incapacitated . If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction . The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container. 7. Sleep Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead. 8. Petrification Ray. The targeted creature must make a DC 16 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater rest.oration spell or other magic. 9. Disintegration Ray. If the target is a creature, it must succeed on a DC 16 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller non magical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it. 10. Death Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw or take 55 (10d10) necrotic damage. The target dies if the ray reduces it to 0 hit points. SOURCEPAGE:p.28 +LEGENDARY ACTIONS KEY:Beholder ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Beholder Race Trait.Monster Race Trait.SpecialQuality.Legendary Action DESC:The beholder can take 3 legendary actions, using the Eye Ray option below. It can take only one legendary action at a time and only at the end of another creature's turn . The beholder regains spent legendary actions at the start of its turn. Eye Ray. The beholder uses one random eye ray. SOURCEPAGE:p.28 # Beholder (Death Tyrant) SOURCEPAGE:p.29 -Damage Immunities KEY:Beholder (Death Tyrant) ~ Damage Immunities CATEGORY:Special Ability TYPE:Beholder (Death Tyrant) Race Trait.SpecialQuality DESC:poison SOURCEPAGE:p.29 -Condition Immunities KEY:Beholder (Death Tyrant) ~ Condition Immunities CATEGORY:Special Ability TYPE:Beholder (Death Tyrant) Race Trait.SpecialQuality DESC:charmed, exhaustion, paralyzed, petrified, poisoned, prone SOURCEPAGE:p.29 -Negative Energy Cone KEY:Beholder (Death Tyrant) ~ Negative Energy Cone CATEGORY:Special Ability TYPE:Beholder (Death Tyrant) Race Trait.SpecialQuality DESC:The death tyrant's central eye emits an invisible, magical 150-foot cone of negative energy. At the start of each of its turns, the tyrant decides which way the cone faces and whether the cone is active. Any creature in that area can't regain hit points. Any humanoid that dies there becomes a zombie under the tyrant's command. The dead humanoid retains its place in the initiative order and animates at the start of its next turn, provided that its body hasn't been completely destroyed. SOURCEPAGE:p.29 -Eye Rays KEY:Beholder (Death Tyrant) ~ Eye Rays CATEGORY:Special Ability TYPE:Beholder (Death Tyrant) Race Trait.SpecialQuality.Action DESC:The death tyrant shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: 7. Charm Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or be charmed by the tyrant for 1 hour, or until the beholder harms the creature. 2. Paralyzing Ray. The targeted creature must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 3. Fear Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 4. Slowing Ray. The targeted creature must succeed on a DC 17 Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 5. Enervation Ray. The targeted creature must make a DC 17 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. 6. Telekinetic Ray. If the target is a creature, it must succeed on a DC 17 Strength saving throw or the tyrant moves it up to 30 feet in any direction. The target is restrained by the ray's telekinetic grip until the start of the tyrant's next turn or until the tyrant is incapacitated. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The tyrant can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container. 7. Sleep Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. Th is ray has no effect on constructs and undead. 8. Petrification Ray. The targeted creature must make a DC 17 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a fa ilure, the creature is petrified until freed by the greater restoration spell or other magic. 9. Disintegration Ray. If the target is a creature, it must succeed on a DC 17 Dexterity saving throw or take 45 (l0d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller non magical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it. 10. Death Ray. The targeted creature must succeed on a DC 17 Dexterity saving throw or take 55 (10d10) necrotic damage. The target dies if the ray reduces it to 0 hit points. SOURCEPAGE:p.29 -LEGENDARY ACTIONS KEY:Beholder (Death Tyrant) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:Beholder (Death Tyrant) Race Trait.SpecialQuality.Legendary Action DESC:The death tyrant can take 3 legendary actions, using the Eye Ray option below. It can take only one legendary action at a time and only at the end of another creature's turn. The tyrant regains spent legendary actions at the start of its turn. Eye Ray. The death tyrant uses one random eye ray. SOURCEPAGE:p.29 +Damage Immunities KEY:Beholder (Death Tyrant) ~ Damage Immunities CATEGORY:Special Ability TYPE:MM Beholder (Death Tyrant) Race Trait.Monster Race Trait.SpecialQuality DESC:poison SOURCEPAGE:p.29 +Condition Immunities KEY:Beholder (Death Tyrant) ~ Condition Immunities CATEGORY:Special Ability TYPE:MM Beholder (Death Tyrant) Race Trait.Monster Race Trait.SpecialQuality DESC:charmed, exhaustion, paralyzed, petrified, poisoned, prone SOURCEPAGE:p.29 +Negative Energy Cone KEY:Beholder (Death Tyrant) ~ Negative Energy Cone CATEGORY:Special Ability TYPE:MM Beholder (Death Tyrant) Race Trait.Monster Race Trait.SpecialQuality DESC:The death tyrant's central eye emits an invisible, magical 150-foot cone of negative energy. At the start of each of its turns, the tyrant decides which way the cone faces and whether the cone is active. Any creature in that area can't regain hit points. Any humanoid that dies there becomes a zombie under the tyrant's command. The dead humanoid retains its place in the initiative order and animates at the start of its next turn, provided that its body hasn't been completely destroyed. SOURCEPAGE:p.29 +Eye Rays KEY:Beholder (Death Tyrant) ~ Eye Rays CATEGORY:Special Ability TYPE:MM Beholder (Death Tyrant) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The death tyrant shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: 7. Charm Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or be charmed by the tyrant for 1 hour, or until the beholder harms the creature. 2. Paralyzing Ray. The targeted creature must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 3. Fear Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 4. Slowing Ray. The targeted creature must succeed on a DC 17 Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 5. Enervation Ray. The targeted creature must make a DC 17 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. 6. Telekinetic Ray. If the target is a creature, it must succeed on a DC 17 Strength saving throw or the tyrant moves it up to 30 feet in any direction. The target is restrained by the ray's telekinetic grip until the start of the tyrant's next turn or until the tyrant is incapacitated. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The tyrant can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container. 7. Sleep Ray. The targeted creature must succeed on a DC 17 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. Th is ray has no effect on constructs and undead. 8. Petrification Ray. The targeted creature must make a DC 17 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a fa ilure, the creature is petrified until freed by the greater restoration spell or other magic. 9. Disintegration Ray. If the target is a creature, it must succeed on a DC 17 Dexterity saving throw or take 45 (l0d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller non magical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it. 10. Death Ray. The targeted creature must succeed on a DC 17 Dexterity saving throw or take 55 (10d10) necrotic damage. The target dies if the ray reduces it to 0 hit points. SOURCEPAGE:p.29 +LEGENDARY ACTIONS KEY:Beholder (Death Tyrant) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Beholder (Death Tyrant) Race Trait.Monster Race Trait.SpecialQuality.Legendary Action DESC:The death tyrant can take 3 legendary actions, using the Eye Ray option below. It can take only one legendary action at a time and only at the end of another creature's turn. The tyrant regains spent legendary actions at the start of its turn. Eye Ray. The death tyrant uses one random eye ray. SOURCEPAGE:p.29 # Beholder (Spectator) SOURCEPAGE:p.30 -Condition Immunities KEY:Beholder (Spectator) ~ Condition Immunities CATEGORY:Special Ability TYPE:Beholder (Spectator) Race Trait.SpecialQuality DESC:prone SOURCEPAGE:p.30 -Eye Rays KEY:Beholder (Spectator) ~ Eye Rays CATEGORY:Special Ability TYPE:Beholder (Spectator) Race Trait.SpecialQuality DESC:The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use each ray only once on a turn. 7. Confusion Ray. The target must succeed on a DC 13 Wisdom saving throw, or it can't take reactions until the end of its next turn. On its turn, the target can't move, and it uses its action to make a melee or ranged attack agaiAst a randomly determined creature within ran ge. If the target can't attack, it does nothing on its turn. 2. Paralyzing Ray. The target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 3. Fear Ray. The target must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the spectator is visible to the target, ending the effect on itself on a success. 4. Wounding Ray. The target must make a DC 13 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one. Create Food and Water. The spectator magically creates enough food and water to sustain itself for 24 hours. SOURCEPAGE:p.30 -Spell Reflection KEY:Beholder (Spectator) ~ Spell Reflection CATEGORY:Special Ability TYPE:Beholder (Spectator) Race Trait.SpecialQuality.Reaction DESC:If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the spectator. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature. SOURCEPAGE:p.30 +Condition Immunities KEY:Beholder (Spectator) ~ Condition Immunities CATEGORY:Special Ability TYPE:MM Beholder (Spectator) Race Trait.Monster Race Trait.SpecialQuality DESC:prone SOURCEPAGE:p.30 +Eye Rays KEY:Beholder (Spectator) ~ Eye Rays CATEGORY:Special Ability TYPE:MM Beholder (Spectator) Race Trait.Monster Race Trait.SpecialQuality DESC:The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use each ray only once on a turn. 7. Confusion Ray. The target must succeed on a DC 13 Wisdom saving throw, or it can't take reactions until the end of its next turn. On its turn, the target can't move, and it uses its action to make a melee or ranged attack agaiAst a randomly determined creature within ran ge. If the target can't attack, it does nothing on its turn. 2. Paralyzing Ray. The target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 3. Fear Ray. The target must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the spectator is visible to the target, ending the effect on itself on a success. 4. Wounding Ray. The target must make a DC 13 Constitution saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one. Create Food and Water. The spectator magically creates enough food and water to sustain itself for 24 hours. SOURCEPAGE:p.30 +Spell Reflection KEY:Beholder (Spectator) ~ Spell Reflection CATEGORY:Special Ability TYPE:MM Beholder (Spectator) Race Trait.Monster Race Trait.SpecialQuality.Reaction DESC:If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the spectator. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature. SOURCEPAGE:p.30 # Blight (Needle Blight) SOURCEPAGE:p.32 -Senses KEY:Blight (Needle Blight) ~ Senses CATEGORY:Special Ability TYPE:Blight (Needle Blight) Race Trait.SpecialQuality DESC:blindsight 60ft. (blind beyond this radius), SOURCEPAGE:p.32 -Languages KEY:Blight (Needle Blight) ~ Languages CATEGORY:Special Ability TYPE:Blight (Needle Blight) Race Trait.SpecialQuality DESC:understands Common but can't speak SOURCEPAGE:p.32 +Senses KEY:Blight (Needle Blight) ~ Senses CATEGORY:Special Ability TYPE:MM Blight (Needle Blight) Race Trait.Monster Race Trait.SpecialQuality DESC:blindsight 60ft. (blind beyond this radius), SOURCEPAGE:p.32 +Languages KEY:Blight (Needle Blight) ~ Languages CATEGORY:Special Ability TYPE:MM Blight (Needle Blight) Race Trait.Monster Race Trait.SpecialQuality DESC:understands Common but can't speak SOURCEPAGE:p.32 # Blight (Twig Blight) SOURCEPAGE:p.32 -Senses KEY:Blight (Twig Blight) ~ Senses CATEGORY:Special Ability TYPE:Blight (Twig Blight) Race Trait.SpecialQuality DESC:blindsight 60ft. (blind beyond this radius), SOURCEPAGE:p.32 -Languages KEY:Blight (Twig Blight) ~ Languages CATEGORY:Special Ability TYPE:Blight (Twig Blight) Race Trait.SpecialQuality DESC:understands Common but can't speak SOURCEPAGE:p.32 -False Appearance KEY:Blight (Twig Blight) ~ False Appearance CATEGORY:Special Ability TYPE:Blight (Twig Blight) Race Trait.SpecialQuality DESC:While the blight remains motionless, it is indistinguishable from a dead shrub. SOURCEPAGE:p.32 +Senses KEY:Blight (Twig Blight) ~ Senses CATEGORY:Special Ability TYPE:MM Blight (Twig Blight) Race Trait.Monster Race Trait.SpecialQuality DESC:blindsight 60ft. (blind beyond this radius), SOURCEPAGE:p.32 +Languages KEY:Blight (Twig Blight) ~ Languages CATEGORY:Special Ability TYPE:MM Blight (Twig Blight) Race Trait.Monster Race Trait.SpecialQuality DESC:understands Common but can't speak SOURCEPAGE:p.32 +False Appearance KEY:Blight (Twig Blight) ~ False Appearance CATEGORY:Special Ability TYPE:MM Blight (Twig Blight) Race Trait.Monster Race Trait.SpecialQuality DESC:While the blight remains motionless, it is indistinguishable from a dead shrub. SOURCEPAGE:p.32 # Blight (Vine Blight) SOURCEPAGE:p.32 -Senses KEY:Blight (Vine Blight) ~ Senses CATEGORY:Special Ability TYPE:Blight (Vine Blight) Race Trait.SpecialQuality DESC:blindsight 60ft. (blind beyond this radius), SOURCEPAGE:p.32 -False Appearance KEY:Blight (Vine Blight) ~ False Appearance CATEGORY:Special Ability TYPE:Blight (Vine Blight) Race Trait.SpecialQuality DESC:While the blight remains motionless, it is indistinguishable from a tangle of vines. SOURCEPAGE:p.32 -Constrict KEY:Blight (Vine Blight) ~ Constrict CATEGORY:Special Ability TYPE:Blight (Vine Blight) Race Trait.SpecialAttack.Action DESC:Melee Weapon Attack: +4 to hit, reach 10ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12) . Until this grapple ends, the target is restrained, and the blight can't constrict another target. SOURCEPAGE:p.32 -Entangling Plants (Recharge 5-6) KEY:Blight (Vine Blight) ~ Entangling Plants CATEGORY:Special Ability TYPE:Blight (Vine Blight) Race Trait.SpecialAttack.Action DESC:Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for non plant creatures. In addition, each creature of the blight 's choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained . A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success. SOURCEPAGE:p.32 +Senses KEY:Blight (Vine Blight) ~ Senses CATEGORY:Special Ability TYPE:MM Blight (Vine Blight) Race Trait.Monster Race Trait.SpecialQuality DESC:blindsight 60ft. (blind beyond this radius), SOURCEPAGE:p.32 +False Appearance KEY:Blight (Vine Blight) ~ False Appearance CATEGORY:Special Ability TYPE:MM Blight (Vine Blight) Race Trait.Monster Race Trait.SpecialQuality DESC:While the blight remains motionless, it is indistinguishable from a tangle of vines. SOURCEPAGE:p.32 +Constrict KEY:Blight (Vine Blight) ~ Constrict CATEGORY:Special Ability TYPE:MM Blight (Vine Blight) Race Trait.Monster Race Trait.SpecialAttack.Action DESC:Melee Weapon Attack: +4 to hit, reach 10ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12) . Until this grapple ends, the target is restrained, and the blight can't constrict another target. SOURCEPAGE:p.32 +Entangling Plants (Recharge 5-6) KEY:Blight (Vine Blight) ~ Entangling Plants CATEGORY:Special Ability TYPE:MM Blight (Vine Blight) Race Trait.Monster Race Trait.SpecialAttack.Action DESC:Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for non plant creatures. In addition, each creature of the blight 's choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained . A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success. SOURCEPAGE:p.32 # Bulette SOURCEPAGE:p.34 -Standing Leap KEY:Bulette ~ Standing Leap CATEGORY:Special Ability TYPE:Bulette Race Trait.SpecialQuality DESC:The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start. SOURCEPAGE:p. -Bite KEY:Bulette ~ Bite CATEGORY:Special Ability TYPE:Bulette Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage. SOURCEPAGE:p. -Deadly Leap KEY:Bulette ~ Deadly Leap CATEGORY:Special Ability TYPE:Bulette Race Trait.SpecialQuality.Action DESC:If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into anunoccupied space of the creature's choice. If no unoccupied space is with in range, the creature instead falls prone in the bulette's space. SOURCEPAGE:p. +Standing Leap KEY:Bulette ~ Standing Leap CATEGORY:Special Ability TYPE:MM Bulette Race Trait.Monster Race Trait.SpecialQuality DESC:The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start. SOURCEPAGE:p. +Bite KEY:Bulette ~ Bite CATEGORY:Special Ability TYPE:MM Bulette Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage. SOURCEPAGE:p. +Deadly Leap KEY:Bulette ~ Deadly Leap CATEGORY:Special Ability TYPE:MM Bulette Race Trait.Monster Race Trait.SpecialQuality.Action DESC:If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into anunoccupied space of the creature's choice. If no unoccupied space is with in range, the creature instead falls prone in the bulette's space. SOURCEPAGE:p. # Bullywug -Amphibious KEY:Bullywug ~ Amphibious CATEGORY:Special Ability TYPE:Bullywug Race Trait.SpecialQuality DESC:The bullywug can breathe air and water. Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug. SOURCEPAGE:p. -Swamp Camouflage KEY:Bullywug ~ Swamp Camouflage CATEGORY:Special Ability TYPE:Bullywug Race Trait.SpecialQuality DESC:The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain. SOURCEPAGE:p. -Standing Leap KEY:Bullywug ~ Standing Leap CATEGORY:Special Ability TYPE:Bullywug Race Trait.SpecialQuality DESC:The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. SOURCEPAGE:p. -Multiattack KEY:Bullywug ~ Multiattack CATEGORY:Special Ability TYPE:Bullywug Race Trait.SpecialQuality.Action DESC:The bullywug makes two melee attacks: one with its bite and one with its spear. SOURCEPAGE:p. -Bite KEY:Bullywug ~ Bite CATEGORY:Special Ability TYPE:Bullywug Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. SOURCEPAGE:p. -Spear KEY:Bullywug ~ Spear CATEGORY:Special Ability TYPE:Bullywug Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack. SOURCEPAGE:p. +Amphibious KEY:Bullywug ~ Amphibious CATEGORY:Special Ability TYPE:MM Bullywug Race Trait.Monster Race Trait.SpecialQuality DESC:The bullywug can breathe air and water. Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug. SOURCEPAGE:p. +Swamp Camouflage KEY:Bullywug ~ Swamp Camouflage CATEGORY:Special Ability TYPE:MM Bullywug Race Trait.Monster Race Trait.SpecialQuality DESC:The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain. SOURCEPAGE:p. +Standing Leap KEY:Bullywug ~ Standing Leap CATEGORY:Special Ability TYPE:MM Bullywug Race Trait.Monster Race Trait.SpecialQuality DESC:The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. SOURCEPAGE:p. +Multiattack KEY:Bullywug ~ Multiattack CATEGORY:Special Ability TYPE:MM Bullywug Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The bullywug makes two melee attacks: one with its bite and one with its spear. SOURCEPAGE:p. +Bite KEY:Bullywug ~ Bite CATEGORY:Special Ability TYPE:MM Bullywug Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. SOURCEPAGE:p. +Spear KEY:Bullywug ~ Spear CATEGORY:Special Ability TYPE:MM Bullywug Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack. SOURCEPAGE:p. # Cambion SOURCEPAGE:p.36 -Fiendish Blessing KEY:Cambion ~ Fiendish Blessing CATEGORY:Special Ability TYPE:Cambion Race Trait.SpecialQuality DESC:The AC of the cambion includes its Charisma bonus. SOURCEPAGE:p. -Innate Spellcasting KEY:Cambion ~ Innate Spellcasting CATEGORY:Special Ability TYPE:Cambion Race Trait.SpecialQuality DESC:The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components: 3/day each: alter self, command, detect magic 1/day: plane shift (self only) SOURCEPAGE:p. -Multiattack KEY:Cambion ~ Multiattack CATEGORY:Special Ability TYPE:Cambion Race Trait.SpecialQuality.Action DESC:The cambion makes two melee attacks or uses its Fire Ray twice. SOURCEPAGE:p. -Spear KEY:Cambion ~ Spear CATEGORY:Special Ability TYPE:Cambion Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1 d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1 d6) fire damage. SOURCEPAGE:p. -Fire Ray KEY:Cambion ~ Fire Ray CATEGORY:Special Ability TYPE:Cambion Race Trait.SpecialQuality.Action DESC:Ranged Spell Attack: +7 to hit, range 120ft., one target. Hit: 10 (3d6) fire damage. SOURCEPAGE:p. -Fiendish Charm KEY:Cambion ~ Fiendish Charm CATEGORY:Special Ability TYPE:Cambion Race Trait.SpecialQuality.Action DESC:One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours. SOURCEPAGE:p. +Fiendish Blessing KEY:Cambion ~ Fiendish Blessing CATEGORY:Special Ability TYPE:MM Cambion Race Trait.Monster Race Trait.SpecialQuality DESC:The AC of the cambion includes its Charisma bonus. SOURCEPAGE:p. +Innate Spellcasting KEY:Cambion ~ Innate Spellcasting CATEGORY:Special Ability TYPE:MM Cambion Race Trait.Monster Race Trait.SpecialQuality DESC:The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components: 3/day each: alter self, command, detect magic 1/day: plane shift (self only) SOURCEPAGE:p. +Multiattack KEY:Cambion ~ Multiattack CATEGORY:Special Ability TYPE:MM Cambion Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The cambion makes two melee attacks or uses its Fire Ray twice. SOURCEPAGE:p. +Spear KEY:Cambion ~ Spear CATEGORY:Special Ability TYPE:MM Cambion Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1 d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1 d6) fire damage. SOURCEPAGE:p. +Fire Ray KEY:Cambion ~ Fire Ray CATEGORY:Special Ability TYPE:MM Cambion Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Ranged Spell Attack: +7 to hit, range 120ft., one target. Hit: 10 (3d6) fire damage. SOURCEPAGE:p. +Fiendish Charm KEY:Cambion ~ Fiendish Charm CATEGORY:Special Ability TYPE:MM Cambion Race Trait.Monster Race Trait.SpecialQuality.Action DESC:One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours. SOURCEPAGE:p. # Carrion Crawler SOURCEPAGE:p.37 -Keen Smell KEY:Carrion Crawler ~ Keen Smell CATEGORY:Special Ability TYPE:Carrion Crawler Race Trait.SpecialQuality DESC:The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell. SOURCEPAGE:p. -Spider Climb KEY:Carrion Crawler ~ Spider Climb CATEGORY:Special Ability TYPE:Carrion Crawler Race Trait.SpecialQuality DESC:The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. SOURCEPAGE:p. -Multiattack KEY:Carrion Crawler ~ Multiattack CATEGORY:Special Ability TYPE:Carrion Crawler Race Trait.SpecialQuality.Action DESC:The carrion crawler makes two attacks: one with its tentacles and one with its bite. SOURCEPAGE:p. -Tentacles KEY:Carrion Crawler ~ Tentacles CATEGORY:Special Ability TYPE:Carrion Crawler Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +8 to hit, reach 10ft., one creature. Hit: 4 (1 d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success. SOURCEPAGE:p. -Bite KEY:Carrion Crawler ~ Bite CATEGORY:Special Ability TYPE:Carrion Crawler Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. SOURCEPAGE:p. +Keen Smell KEY:Carrion Crawler ~ Keen Smell CATEGORY:Special Ability TYPE:MM Carrion Crawler Race Trait.Monster Race Trait.SpecialQuality DESC:The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell. SOURCEPAGE:p. +Spider Climb KEY:Carrion Crawler ~ Spider Climb CATEGORY:Special Ability TYPE:MM Carrion Crawler Race Trait.Monster Race Trait.SpecialQuality DESC:The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. SOURCEPAGE:p. +Multiattack KEY:Carrion Crawler ~ Multiattack CATEGORY:Special Ability TYPE:MM Carrion Crawler Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The carrion crawler makes two attacks: one with its tentacles and one with its bite. SOURCEPAGE:p. +Tentacles KEY:Carrion Crawler ~ Tentacles CATEGORY:Special Ability TYPE:MM Carrion Crawler Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +8 to hit, reach 10ft., one creature. Hit: 4 (1 d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success. SOURCEPAGE:p. +Bite KEY:Carrion Crawler ~ Bite CATEGORY:Special Ability TYPE:MM Carrion Crawler Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. SOURCEPAGE:p. # Centaur SOURCEPAGE:p.38 -Charge KEY:Centaur ~ Charge CATEGORY:Special Ability TYPE:Centaur Race Trait.SpecialQuality.Action DESC:If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage. SOURCEPAGE:p. -Multiattack KEY:Centaur ~ Multiattack CATEGORY:Special Ability TYPE:Centaur Race Trait.SpecialQuality.Action DESC:The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow. SOURCEPAGE:p. -Pike KEY:Centaur ~ Pike CATEGORY:Special Ability TYPE:Centaur Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 9 (1d10 + 4) piercing damage. SOURCEPAGE:p. -Hooves KEY:Centaur ~ Hooves CATEGORY:Special Ability TYPE:Centaur Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. SOURCEPAGE:p. -Longbow KEY:Centaur ~ Longbow CATEGORY:Special Ability TYPE:Centaur Race Trait.SpecialQuality.Action DESC:Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage. SOURCEPAGE:p. +Charge KEY:Centaur ~ Charge CATEGORY:Special Ability TYPE:MM Centaur Race Trait.Monster Race Trait.SpecialQuality.Action DESC:If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage. SOURCEPAGE:p. +Multiattack KEY:Centaur ~ Multiattack CATEGORY:Special Ability TYPE:MM Centaur Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow. SOURCEPAGE:p. +Pike KEY:Centaur ~ Pike CATEGORY:Special Ability TYPE:MM Centaur Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 9 (1d10 + 4) piercing damage. SOURCEPAGE:p. +Hooves KEY:Centaur ~ Hooves CATEGORY:Special Ability TYPE:MM Centaur Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. SOURCEPAGE:p. +Longbow KEY:Centaur ~ Longbow CATEGORY:Special Ability TYPE:MM Centaur Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage. SOURCEPAGE:p. # Chimera SOURCEPAGE:p.39 -Multiattack KEY:Chimera ~ Multiattack CATEGORY:Special Ability TYPE:Chimera Race Trait.SpecialQuality.Action DESC:The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns. SOURCEPAGE:p. -Bite KEY:Chimera ~ Bite CATEGORY:Special Ability TYPE:Chimera Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one t a rget. Hit: 11 (2d6 + 4) piercing damage. SOURCEPAGE:p. -Horns KEY:Chimera ~ Horns CATEGORY:Special Ability TYPE:Chimera Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage. SOURCEPAGE:p. -Claws KEY:Chimera ~ Claws CATEGORY:Special Ability TYPE:Chimera Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. SOURCEPAGE:p. -Fire Breath (Recharge 5-6) KEY:Chimera ~ Fire Breath CATEGORY:Special Ability TYPE:Chimera Race Trait.SpecialQuality.Action DESC:The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +Multiattack KEY:Chimera ~ Multiattack CATEGORY:Special Ability TYPE:MM Chimera Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns. SOURCEPAGE:p. +Bite KEY:Chimera ~ Bite CATEGORY:Special Ability TYPE:MM Chimera Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one t a rget. Hit: 11 (2d6 + 4) piercing damage. SOURCEPAGE:p. +Horns KEY:Chimera ~ Horns CATEGORY:Special Ability TYPE:MM Chimera Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage. SOURCEPAGE:p. +Claws KEY:Chimera ~ Claws CATEGORY:Special Ability TYPE:MM Chimera Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. SOURCEPAGE:p. +Fire Breath (Recharge 5-6) KEY:Chimera ~ Fire Breath CATEGORY:Special Ability TYPE:MM Chimera Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. # Chuul SOURCEPAGE:p.40 -Amphibious KEY:Chuul ~ Amphibious CATEGORY:Special Ability TYPE:Chuul Race Trait.SpecialQuality DESC:The chuul can breathe air and water. SOURCEPAGE:p. -Sense Magic KEY:Chuul ~ Sense Magic CATEGORY:Special Ability TYPE:Chuul Race Trait.SpecialQuality DESC:The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical. SOURCEPAGE:p. -Multiattack KEY:Chuul ~ Multiattack CATEGORY:Special Ability TYPE:Chuul Race Trait.SpecialQuality.Action DESC:The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once. SOURCEPAGE:p. -Pincer KEY:Chuul ~ Pincer CATEGORY:Special Ability TYPE:Chuul Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled. SOURCEPAGE:p. -Tentacles KEY:Chuul ~ Tentacles CATEGORY:Special Ability TYPE:Chuul Race Trait.SpecialQuality.Action DESC:One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. SOURCEPAGE:p. +Amphibious KEY:Chuul ~ Amphibious CATEGORY:Special Ability TYPE:MM Chuul Race Trait.Monster Race Trait.SpecialQuality DESC:The chuul can breathe air and water. SOURCEPAGE:p. +Sense Magic KEY:Chuul ~ Sense Magic CATEGORY:Special Ability TYPE:MM Chuul Race Trait.Monster Race Trait.SpecialQuality DESC:The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical. SOURCEPAGE:p. +Multiattack KEY:Chuul ~ Multiattack CATEGORY:Special Ability TYPE:MM Chuul Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once. SOURCEPAGE:p. +Pincer KEY:Chuul ~ Pincer CATEGORY:Special Ability TYPE:MM Chuul Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled. SOURCEPAGE:p. +Tentacles KEY:Chuul ~ Tentacles CATEGORY:Special Ability TYPE:MM Chuul Race Trait.Monster Race Trait.SpecialQuality.Action DESC:One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. SOURCEPAGE:p. # Cloaker SOURCEPAGE:p.41 -Damage Transfer KEY:Cloaker ~ Damage Transfer CATEGORY:Special Ability TYPE:Cloaker Race Trait.SpecialQuality DESC:While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down). and that creature takes the other half. SOURCEPAGE:p. -False Appearance KEY:Cloaker ~ False Appearance CATEGORY:Special Ability TYPE:Cloaker Race Trait.SpecialQuality DESC:While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak. SOURCEPAGE:p. -Light Sensitivity KEY:Cloaker ~ Light Sensitivity CATEGORY:Special Ability TYPE:Cloaker Race Trait.SpecialQuality DESC:While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight. SOURCEPAGE:p. -Multiattack KEY:Cloaker ~ Multiattack CATEGORY:Special Ability TYPE:Cloaker Race Trait.SpecialQuality.Action DESC:The cloaker makes two attacks: one with its bite and one with its tail. SOURCEPAGE:p. -Bite KEY:Cloaker ~ Bite CATEGORY:Special Ability TYPE:Cloaker Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. lfthe cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check. SOURCEPAGE:p. -Tail KEY:Cloaker ~ Tail CATEGORY:Special Ability TYPE:Cloaker Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 10ft., one creature. Hit: 7 (1d8 + 3) slashing damage. SOURCEPAGE:p. -Moan KEY:Cloaker ~ Moan CATEGORY:Special Ability TYPE:Cloaker Race Trait.SpecialQuality.Action DESC:Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours SOURCEPAGE:p. -Phantasms (Recharges after a Short or Long Rest) KEY:Cloaker ~ Phantasms CATEGORY:Special Ability TYPE:Cloaker Race Trait.SpecialQuality.Action DESC:The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, s hifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear. Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight. A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears. SOURCEPAGE:p. +Damage Transfer KEY:Cloaker ~ Damage Transfer CATEGORY:Special Ability TYPE:MM Cloaker Race Trait.Monster Race Trait.SpecialQuality DESC:While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down). and that creature takes the other half. SOURCEPAGE:p. +False Appearance KEY:Cloaker ~ False Appearance CATEGORY:Special Ability TYPE:MM Cloaker Race Trait.Monster Race Trait.SpecialQuality DESC:While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak. SOURCEPAGE:p. +Light Sensitivity KEY:Cloaker ~ Light Sensitivity CATEGORY:Special Ability TYPE:MM Cloaker Race Trait.Monster Race Trait.SpecialQuality DESC:While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight. SOURCEPAGE:p. +Multiattack KEY:Cloaker ~ Multiattack CATEGORY:Special Ability TYPE:MM Cloaker Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The cloaker makes two attacks: one with its bite and one with its tail. SOURCEPAGE:p. +Bite KEY:Cloaker ~ Bite CATEGORY:Special Ability TYPE:MM Cloaker Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. lfthe cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check. SOURCEPAGE:p. +Tail KEY:Cloaker ~ Tail CATEGORY:Special Ability TYPE:MM Cloaker Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 10ft., one creature. Hit: 7 (1d8 + 3) slashing damage. SOURCEPAGE:p. +Moan KEY:Cloaker ~ Moan CATEGORY:Special Ability TYPE:MM Cloaker Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours SOURCEPAGE:p. +Phantasms (Recharges after a Short or Long Rest) KEY:Cloaker ~ Phantasms CATEGORY:Special Ability TYPE:MM Cloaker Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, s hifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear. Whenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight. A duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears. SOURCEPAGE:p. # Cockatrice SOURCEPAGE:p.42 -Bite KEY:Cockatrice ~ Bite CATEGORY:Special Ability TYPE:Cockatrice Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified . On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure , the creature is petrified for 24 hours. SOURCEPAGE:p. +Bite KEY:Cockatrice ~ Bite CATEGORY:Special Ability TYPE:MM Cockatrice Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified . On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure , the creature is petrified for 24 hours. SOURCEPAGE:p. # Couatl SOURCEPAGE:p.43 -Innate Spellcasting KEY:Couatl ~ Innate Spellcasting CATEGORY:Special Ability TYPE:Couatl Race Trait.SpecialQuality DESC:The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components: At will: detect evil and good, detect magic, detect thoughts 3jday each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield 1jday each: dream, greater restoration , scrying SOURCEPAGE:p. -Magic Weapons KEY:Couatl ~ Magic Weapons CATEGORY:Special Ability TYPE:Couatl Race Trait.SpecialQuality DESC:The couatl's weapon attacks are magical. SOURCEPAGE:p. -Shielded Mind KEY:Couatl ~ Shielded Mind CATEGORY:Special Ability TYPE:Couatl Race Trait.SpecialQuality DESC:The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location. SOURCEPAGE:p. -Bite KEY:Couatl ~ Bite CATEGORY:Special Ability TYPE:Couatl Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake. SOURCEPAGE:p. -Constrict KEY:Couatl ~ Constrict CATEGORY:Special Ability TYPE:Couatl Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 10ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target. SOURCEPAGE:p. -Change Shape KEY:Couatl ~ Change Shape CATEGORY:Special Ability TYPE:Couatl Race Trait.SpecialQuality.Action DESC:The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks . If the new form has a bite attack, the couatl can use its bite in that form. SOURCEPAGE:p. +Innate Spellcasting KEY:Couatl ~ Innate Spellcasting CATEGORY:Special Ability TYPE:MM Couatl Race Trait.Monster Race Trait.SpecialQuality DESC:The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components: At will: detect evil and good, detect magic, detect thoughts 3jday each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield 1jday each: dream, greater restoration , scrying SOURCEPAGE:p. +Magic Weapons KEY:Couatl ~ Magic Weapons CATEGORY:Special Ability TYPE:MM Couatl Race Trait.Monster Race Trait.SpecialQuality DESC:The couatl's weapon attacks are magical. SOURCEPAGE:p. +Shielded Mind KEY:Couatl ~ Shielded Mind CATEGORY:Special Ability TYPE:MM Couatl Race Trait.Monster Race Trait.SpecialQuality DESC:The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location. SOURCEPAGE:p. +Bite KEY:Couatl ~ Bite CATEGORY:Special Ability TYPE:MM Couatl Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake. SOURCEPAGE:p. +Constrict KEY:Couatl ~ Constrict CATEGORY:Special Ability TYPE:MM Couatl Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 10ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target. SOURCEPAGE:p. +Change Shape KEY:Couatl ~ Change Shape CATEGORY:Special Ability TYPE:MM Couatl Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks . If the new form has a bite attack, the couatl can use its bite in that form. SOURCEPAGE:p. # Crawling Claw SOURCEPAGE:p.44 -Turn Immunity KEY:Crawling Claw ~ Turn Immunity CATEGORY:Special Ability TYPE:Crawling Claw Race Trait.SpecialQuality DESC:The claw is immune to effects that turn undead. SOURCEPAGE:p. -Claw KEY:Crawling Claw ~ Claw CATEGORY:Special Ability TYPE:Crawling Claw Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (claw's choice) . SOURCEPAGE:p. +Turn Immunity KEY:Crawling Claw ~ Turn Immunity CATEGORY:Special Ability TYPE:MM Crawling Claw Race Trait.Monster Race Trait.SpecialQuality DESC:The claw is immune to effects that turn undead. SOURCEPAGE:p. +Claw KEY:Crawling Claw ~ Claw CATEGORY:Special Ability TYPE:MM Crawling Claw Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (claw's choice) . SOURCEPAGE:p. # Cyclops SOURCEPAGE:p.45 -Poor Depth Perception KEY:Cyclops ~ Poor Depth Perception CATEGORY:Special Ability TYPE:Cyclops Race Trait.SpecialQuality DESC:The cyclops has disadvantage on any attack roll against a target more than 30 feet away. SOURCEPAGE:p. -Multiattack KEY:Cyclops ~ Multiattack CATEGORY:Special Ability TYPE:Cyclops Race Trait.SpecialQuality.Action DESC:The cyclops makes two greatclub attacks. SOURCEPAGE:p. -Greatclub KEY:Cyclops ~ Greatclub CATEGORY:Special Ability TYPE:Cyclops Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. SOURCEPAGE:p. -Rock KEY:Cyclops ~ Rock CATEGORY:Special Ability TYPE:Cyclops Race Trait.SpecialQuality.Action DESC:Ranged Weapon Attack: +9 to hit, range 30/120 ft. , one target. Hit: 28 (4d10 + 6) bludgeoning damage. SOURCEPAGE:p. +Poor Depth Perception KEY:Cyclops ~ Poor Depth Perception CATEGORY:Special Ability TYPE:MM Cyclops Race Trait.Monster Race Trait.SpecialQuality DESC:The cyclops has disadvantage on any attack roll against a target more than 30 feet away. SOURCEPAGE:p. +Multiattack KEY:Cyclops ~ Multiattack CATEGORY:Special Ability TYPE:MM Cyclops Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The cyclops makes two greatclub attacks. SOURCEPAGE:p. +Greatclub KEY:Cyclops ~ Greatclub CATEGORY:Special Ability TYPE:MM Cyclops Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. SOURCEPAGE:p. +Rock KEY:Cyclops ~ Rock CATEGORY:Special Ability TYPE:MM Cyclops Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Ranged Weapon Attack: +9 to hit, range 30/120 ft. , one target. Hit: 28 (4d10 + 6) bludgeoning damage. SOURCEPAGE:p. # Darkmantle SOURCEPAGE:p.46 -Echolocation KEY:Darkmantle ~ Echolocation CATEGORY:Special Ability TYPE:Darkmantle Race Trait.SpecialQuality DESC:The darkmantle can't use its blindsight while deafened. SOURCEPAGE:p. -False Appearance KEY:Darkmantle ~ False Appearance CATEGORY:Special Ability TYPE:Darkmantle Race Trait.SpecialQuality DESC:While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite. SOURCEPAGE:p. -Crush KEY:Darkmantle ~ Crush CATEGORY:Special Ability TYPE:Darkmantle Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the ta rget. A creature can detach the darkmantle by making a successfu l DC l3 Strength check as an action. On its turn, the darkmantle can detach itselffrom the target by using 5 feet of movement. SOURCEPAGE:p. -Darkness Aura (1/Day) KEY:Darkmantle ~ Darkness Aura (1/Day) CATEGORY:Special Ability TYPE:Darkmantle Race Trait.SpecialQuality.Action DESC:A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle mai ntains concentration, up to 10 min utes (as if concentrating on a spell). Darkvision can't penetrate this darkness , and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled. SOURCEPAGE:p. +Echolocation KEY:Darkmantle ~ Echolocation CATEGORY:Special Ability TYPE:MM Darkmantle Race Trait.Monster Race Trait.SpecialQuality DESC:The darkmantle can't use its blindsight while deafened. SOURCEPAGE:p. +False Appearance KEY:Darkmantle ~ False Appearance CATEGORY:Special Ability TYPE:MM Darkmantle Race Trait.Monster Race Trait.SpecialQuality DESC:While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite. SOURCEPAGE:p. +Crush KEY:Darkmantle ~ Crush CATEGORY:Special Ability TYPE:MM Darkmantle Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way. While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the ta rget. A creature can detach the darkmantle by making a successfu l DC l3 Strength check as an action. On its turn, the darkmantle can detach itselffrom the target by using 5 feet of movement. SOURCEPAGE:p. +Darkness Aura (1/Day) KEY:Darkmantle ~ Darkness Aura (1/Day) CATEGORY:Special Ability TYPE:MM Darkmantle Race Trait.Monster Race Trait.SpecialQuality.Action DESC:A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle mai ntains concentration, up to 10 min utes (as if concentrating on a spell). Darkvision can't penetrate this darkness , and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled. SOURCEPAGE:p. # Death Knight SOURCEPAGE:p.47 -Magic Resistance KEY:Death Knight ~ Magic Resistance CATEGORY:Special Ability TYPE:Death Knight Race Trait.SpecialQuality DESC:The death knight has advantage on saving throws against spells and other magical effects. SOURCEPAGE:p. -Marshal Undead KEY:Death Knight ~ Marshal Undead CATEGORY:Special Ability TYPE:Death Knight Race Trait.SpecialQuality DESC:Unless the death knight is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead. SOURCEPAGE:p. -Spellcasting KEY:Death Knight ~ Spellcasting CATEGORY:Special Ability TYPE:Death Knight Race Trait.SpecialQuality DESC:The death knight is a 19th-level spell caster. Its spellcas ting abil ity is Char isma (spell save DC 18, +10 to hit with spell attacks). It has the followin g paladin spells prepared: 1st level (4 slots): command, compelled duel, searing smite 2nd level (3 slot s): hold per-son , magic weapon 3rd level (3 slots) : dispel magic, elemental weapon 4th level (3 slots): banishment, staggering smite 5th level (2 slots): destructive wave (n ecroti c) SOURCEPAGE:p. -Multiattack KEY:Death Knight ~ Multiattack CATEGORY:Special Ability TYPE:Death Knight Race Trait.SpecialQuality.Action DESC:The death knight makes three longsword attacks. SOURCEPAGE:p. -Longsword KEY:Death Knight ~ Longsword CATEGORY:Special Ability TYPE:Death Knight Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +11 to hit, reach 5 ft. , one target. Hit: 9 (1d8 + 5) slas hing damage, or 10 (1d10 + 5) slas hing damage if used with two hand s, plus 18 (4d8) necrotic damage. SOURCEPAGE:p. -Hellfire Orb (1/Day) KEY:Death Knight ~ Hellfire Orb CATEGORY:Special Ability TYPE:Death Knight Race Trait.SpecialQuality.Action DESC:The death kni ght hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere s preads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. -Parry KEY:Death Knight ~ Parry CATEGORY:Special Ability TYPE:Death Knight Race Trait.SpecialQuality.Reaction DESC:The death kni ght adds 6 to its AC against one melee att ack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon. SOURCEPAGE:p. +Magic Resistance KEY:Death Knight ~ Magic Resistance CATEGORY:Special Ability TYPE:MM Death Knight Race Trait.Monster Race Trait.SpecialQuality DESC:The death knight has advantage on saving throws against spells and other magical effects. SOURCEPAGE:p. +Marshal Undead KEY:Death Knight ~ Marshal Undead CATEGORY:Special Ability TYPE:MM Death Knight Race Trait.Monster Race Trait.SpecialQuality DESC:Unless the death knight is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead. SOURCEPAGE:p. +Spellcasting KEY:Death Knight ~ Spellcasting CATEGORY:Special Ability TYPE:MM Death Knight Race Trait.Monster Race Trait.SpecialQuality DESC:The death knight is a 19th-level spell caster. Its spellcas ting abil ity is Char isma (spell save DC 18, +10 to hit with spell attacks). It has the followin g paladin spells prepared: 1st level (4 slots): command, compelled duel, searing smite 2nd level (3 slot s): hold per-son , magic weapon 3rd level (3 slots) : dispel magic, elemental weapon 4th level (3 slots): banishment, staggering smite 5th level (2 slots): destructive wave (n ecroti c) SOURCEPAGE:p. +Multiattack KEY:Death Knight ~ Multiattack CATEGORY:Special Ability TYPE:MM Death Knight Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The death knight makes three longsword attacks. SOURCEPAGE:p. +Longsword KEY:Death Knight ~ Longsword CATEGORY:Special Ability TYPE:MM Death Knight Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +11 to hit, reach 5 ft. , one target. Hit: 9 (1d8 + 5) slas hing damage, or 10 (1d10 + 5) slas hing damage if used with two hand s, plus 18 (4d8) necrotic damage. SOURCEPAGE:p. +Hellfire Orb (1/Day) KEY:Death Knight ~ Hellfire Orb CATEGORY:Special Ability TYPE:MM Death Knight Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The death kni ght hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere s preads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +Parry KEY:Death Knight ~ Parry CATEGORY:Special Ability TYPE:MM Death Knight Race Trait.Monster Race Trait.SpecialQuality.Reaction DESC:The death kni ght adds 6 to its AC against one melee att ack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon. SOURCEPAGE:p. # Demilich SOURCEPAGE:p.48 -Avoidance KEY:Demilich ~ Avoidance CATEGORY:Special Ability TYPE:Demilich Race Trait.SpecialQuality DESC:If the demilich is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. SOURCEPAGE:p.48 -Legendary Resistance (3/Day) KEY:Demilich ~ Legendary Resistance CATEGORY:Special Ability TYPE:Demilich Race Trait.SpecialQuality DESC:If the demilich fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p.48 -Turn Immunity KEY:Demilich ~ Turn Immunity CATEGORY:Special Ability TYPE:Demilich Race Trait.SpecialQuality DESC:The demilich is immune to effects that turn undead. SOURCEPAGE:p.48 -Howl (Recharge 5-6) KEY:Demilich ~ Howl CATEGORY:Special Ability TYPE:Demilich Race Trait.Action.SpecialAttack DESC:The demilich emits a bloodcurdling howl. Each creature within 30 feet of the demilich that can hear the howl must succeed on a DC 15 Constitution saving throw or drop to 0 hit points. On a successful save, the creatu ~e is frightened unti l the end of its next turn. SOURCEPAGE:p.48 -Life Drain KEY:Demilich ~ Life Drain CATEGORY:Special Ability TYPE:Demilich Race Trait.Action.SpecialAttack DESC:The demilich targets up to three creatures that it can see within 10 feet of it. Each target must succeed on a DC 19 Constitution saving throw or take 21 (6d6) necrotic damage, and the demil ich regains hit points equal to the total damage dealt to all targets. SOURCEPAGE:p.48 -Legendary Actions KEY:Demilich ~ Legendary Actions CATEGORY:Special Ability TYPE:Demilich Race Trait.Legendary Action.SpecialAttack DESC:The demilich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The demilich regains spent legendary actions at the start of its turn. DESC:&nl;Flight. The demilich flies up to half its flying speed. DESC:&nl;Cloud of Dust. The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, incl uding around a corner, must succeed on a DC 15 Constitution saving throw or be blinded until the end of the demili ch's next turn. A creature that succeeds on the saving throw is immune to this effect until the end of the demil ich's next turn. DESC:&nl;Energy Drain (Costs 2 Actions). Each creature with in 30 feet of the demilich must make a DC 15 Constitution saving throw. On a fa iled save, the creature's hit point max imum is magically reduced by 10 (3d6). If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. A creature's hit point maximum can be restored with the greater restoration spell or s imil ar magic. DESC:&nl;Vile Curse (Costs 3 Actions). The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the curse on a success. SOURCEPAGE:p.48 +Avoidance KEY:Demilich ~ Avoidance CATEGORY:Special Ability TYPE:MM Demilich Race Trait.Monster Race Trait.SpecialQuality DESC:If the demilich is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. SOURCEPAGE:p.48 +Legendary Resistance (3/Day) KEY:Demilich ~ Legendary Resistance CATEGORY:Special Ability TYPE:MM Demilich Race Trait.Monster Race Trait.SpecialQuality DESC:If the demilich fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p.48 +Turn Immunity KEY:Demilich ~ Turn Immunity CATEGORY:Special Ability TYPE:MM Demilich Race Trait.Monster Race Trait.SpecialQuality DESC:The demilich is immune to effects that turn undead. SOURCEPAGE:p.48 +Howl (Recharge 5-6) KEY:Demilich ~ Howl CATEGORY:Special Ability TYPE:MM Demilich Race Trait.Monster Race Trait.Action.SpecialAttack DESC:The demilich emits a bloodcurdling howl. Each creature within 30 feet of the demilich that can hear the howl must succeed on a DC 15 Constitution saving throw or drop to 0 hit points. On a successful save, the creatu ~e is frightened unti l the end of its next turn. SOURCEPAGE:p.48 +Life Drain KEY:Demilich ~ Life Drain CATEGORY:Special Ability TYPE:MM Demilich Race Trait.Monster Race Trait.Action.SpecialAttack DESC:The demilich targets up to three creatures that it can see within 10 feet of it. Each target must succeed on a DC 19 Constitution saving throw or take 21 (6d6) necrotic damage, and the demil ich regains hit points equal to the total damage dealt to all targets. SOURCEPAGE:p.48 +Legendary Actions KEY:Demilich ~ Legendary Actions CATEGORY:Special Ability TYPE:MM Demilich Race Trait.Monster Race Trait.Legendary Action.SpecialAttack DESC:The demilich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The demilich regains spent legendary actions at the start of its turn. DESC:&nl;Flight. The demilich flies up to half its flying speed. DESC:&nl;Cloud of Dust. The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, incl uding around a corner, must succeed on a DC 15 Constitution saving throw or be blinded until the end of the demili ch's next turn. A creature that succeeds on the saving throw is immune to this effect until the end of the demil ich's next turn. DESC:&nl;Energy Drain (Costs 2 Actions). Each creature with in 30 feet of the demilich must make a DC 15 Constitution saving throw. On a fa iled save, the creature's hit point max imum is magically reduced by 10 (3d6). If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. A creature's hit point maximum can be restored with the greater restoration spell or s imil ar magic. DESC:&nl;Vile Curse (Costs 3 Actions). The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the curse on a success. SOURCEPAGE:p.48 # Demon (Balor) SOURCEPAGE:p.55 -Death Throes KEY:Demon (Balor) ~ Death Throes CATEGORY:Special Ability TYPE:Demon (Balor) Race Trait.SpecialQuality DESC:When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ign ites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons. SOURCEPAGE:p. -Fire Aura KEY:Demon (Balor) ~ Fire Aura CATEGORY:Special Ability TYPE:Demon (Balor) Race Trait.SpecialQuality DESC:At the start of each of the balor's turns , each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. SOURCEPAGE:p. -Magic Resistance KEY:Demon (Balor) ~ Magic Resistance CATEGORY:Special Ability TYPE:Demon (Balor) Race Trait.SpecialQuality DESC:The balor has advantage on saving throws against spells and other magical effects. SOURCEPAGE:p. -Magic Weapons KEY:Demon (Balor) ~ Magic Weapons CATEGORY:Special Ability TYPE:Demon (Balor) Race Trait.SpecialQuality DESC:The balor's weapon attacks are magical. SOURCEPAGE:p. -Multiattack KEY:Demon (Balor) ~ Multiattack CATEGORY:Special Ability TYPE:Demon (Balor) Race Trait.SpecialAttack.Action DESC:The balor makes two attacks: one with its longsword and one with its whip. SOURCEPAGE:p. -Longsword KEY:Demon (Balor) ~ Longsword CATEGORY:Special Ability TYPE:Demon (Balor) Race Trait.SpecialAttack.Action DESC:Melee Weapon Attack:+ 14 to hit, reach 10ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. SOURCEPAGE:p. -Whip KEY:Demon (Balor) ~ Whip CATEGORY:Special Ability TYPE:Demon (Balor) Race Trait.SpecialAttack.Action DESC:Melee Weapon Attack: +14 to hit, reach 30ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor. SOURCEPAGE:p. -Teleport KEY:Demon (Balor) ~ Teleport CATEGORY:Special Ability TYPE:Demon (Balor) Race Trait.SpecialAttack.Action DESC:The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. SOURCEPAGE:p. +Death Throes KEY:Demon (Balor) ~ Death Throes CATEGORY:Special Ability TYPE:MM Demon (Balor) Race Trait.Monster Race Trait.SpecialQuality DESC:When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ign ites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons. SOURCEPAGE:p. +Fire Aura KEY:Demon (Balor) ~ Fire Aura CATEGORY:Special Ability TYPE:MM Demon (Balor) Race Trait.Monster Race Trait.SpecialQuality DESC:At the start of each of the balor's turns , each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. SOURCEPAGE:p. +Magic Resistance KEY:Demon (Balor) ~ Magic Resistance CATEGORY:Special Ability TYPE:MM Demon (Balor) Race Trait.Monster Race Trait.SpecialQuality DESC:The balor has advantage on saving throws against spells and other magical effects. SOURCEPAGE:p. +Magic Weapons KEY:Demon (Balor) ~ Magic Weapons CATEGORY:Special Ability TYPE:MM Demon (Balor) Race Trait.Monster Race Trait.SpecialQuality DESC:The balor's weapon attacks are magical. SOURCEPAGE:p. +Multiattack KEY:Demon (Balor) ~ Multiattack CATEGORY:Special Ability TYPE:MM Demon (Balor) Race Trait.Monster Race Trait.SpecialAttack.Action DESC:The balor makes two attacks: one with its longsword and one with its whip. SOURCEPAGE:p. +Longsword KEY:Demon (Balor) ~ Longsword CATEGORY:Special Ability TYPE:MM Demon (Balor) Race Trait.Monster Race Trait.SpecialAttack.Action DESC:Melee Weapon Attack:+ 14 to hit, reach 10ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice. SOURCEPAGE:p. +Whip KEY:Demon (Balor) ~ Whip CATEGORY:Special Ability TYPE:MM Demon (Balor) Race Trait.Monster Race Trait.SpecialAttack.Action DESC:Melee Weapon Attack: +14 to hit, reach 30ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor. SOURCEPAGE:p. +Teleport KEY:Demon (Balor) ~ Teleport CATEGORY:Special Ability TYPE:MM Demon (Balor) Race Trait.Monster Race Trait.SpecialAttack.Action DESC:The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. SOURCEPAGE:p. # Barlgura SOURCEPAGE:p.56 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Demon (Barlgura) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Demon (Barlgura) Race Trait # Chasme SOURCEPAGE:p.57 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Demon (Chasme) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Demon (Chasme) Race Trait # Dretch SOURCEPAGE:p.57 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Demon (Dretch) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Demon (Dretch) Race Trait # Glabrezu SOURCEPAGE:p.58 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Demon (Glabrezu) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Demon (Glabrezu) Race Trait # Goristro SOURCEPAGE:p.59 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Demon (Goristro) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Demon (Goristro) Race Trait # Hezrou SOURCEPAGE:p.60 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Demon (Hezrou) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Demon (Hezrou) Race Trait # Manes SOURCEPAGE:p.60 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Demon (Manes) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Demon (Manes) Race Trait # Marilith SOURCEPAGE:p.61 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Demon (Marilith) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Demon (Marilith) Race Trait # Nalfeshnee SOURCEPAGE:p.62 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Demon (Nalfeshnee) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Demon (Nalfeshnee) Race Trait # Quasit SOURCEPAGE:p.63 -Familiar KEY:Demon (Quasit) ~ Familiar CATEGORY:Special Ability TYPE:Demon (Quasit) Race Trait.SpecialQuality DESC:The quasit can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the quasit is within 10 feet of its master, the master shares the quasit's Magic Resistance trait. At any time and for any reason, the quasit can end its service as a familiar, ending the telepathic bond. SOURCEPAGE:p.63 +Familiar KEY:Demon (Quasit) ~ Familiar CATEGORY:Special Ability TYPE:MM Demon (Quasit) Race Trait.Monster Race Trait.SpecialQuality DESC:The quasit can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the quasit is within 10 feet of its master, the master shares the quasit's Magic Resistance trait. At any time and for any reason, the quasit can end its service as a familiar, ending the telepathic bond. SOURCEPAGE:p.63 # Shadow Demon SOURCEPAGE:p.64 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Demon (Shadow Demon) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Demon (Shadow Demon) Race Trait # Vrock SOURCEPAGE:p.64 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Demon (Vrock) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Demon (Vrock) Race Trait # Yochlol SOURCEPAGE:p.65 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Demon (Yochlol) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Demon (Yochlol) Race Trait # Barbed Devil SOURCEPAGE:p.70 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Devil (Barbed Devil) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Devil (Barbed Devil) Race Trait # Bearded Devil SOURCEPAGE:p.70 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Devil (Bearded Devil) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Devil (Bearded Devil) Race Trait # Bone Devil SOURCEPAGE:p.71 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Devil (Bone Devil) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Devil (Bone Devil) Race Trait # Chain Devil SOURCEPAGE:p.72 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Devil (Chain Devil) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Devil (Chain Devil) Race Trait # Erinyes SOURCEPAGE:p.73 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Devil (Erinyes) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Devil (Erinyes) Race Trait # Horned Devil SOURCEPAGE:p.74 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Devil (Horned Devil) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Devil (Horned Devil) Race Trait # Ice Devil SOURCEPAGE:p.75 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Devil (Ice Devil) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Devil (Ice Devil) Race Trait # Imp SOURCEPAGE:p.76 -Familiar KEY:Devil (Imp) ~ Familiar CATEGORY:Special Ability TYPE:Devil (Imp) Race Trait.SpecialQuality DESC:The imp can enter into a contract to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within l mile of each other. While the imp is within 10 feet of its master, the master shares the imp's Magic Resistance trait. If its master violates the terms of the contract, the imp can end its service as a familiar, ending the telepathic bond. SOURCEPAGE:p.69 +Familiar KEY:Devil (Imp) ~ Familiar CATEGORY:Special Ability TYPE:MM Devil (Imp) Race Trait.Monster Race Trait.SpecialQuality DESC:The imp can enter into a contract to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within l mile of each other. While the imp is within 10 feet of its master, the master shares the imp's Magic Resistance trait. If its master violates the terms of the contract, the imp can end its service as a familiar, ending the telepathic bond. SOURCEPAGE:p.69 # Lemure SOURCEPAGE:p.76 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Devil (Lemure) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Devil (Lemure) Race Trait # Pit Fiend SOURCEPAGE:p.77 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Devil (Pit Fiend) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Devil (Pit Fiend) Race Trait # Spined Devil SOURCEPAGE:p.78 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Devil (Spined Devil) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Devil (Spined Devil) Race Trait # Allosaurus SOURCEPAGE:p.79 -CATEGORY=Special Ability|Placeholder.MOD TYPE:Dinosaur (Allosaurus) Race Trait +CATEGORY=Special Ability|Placeholder.MOD TYPE:MM Dinosaur (Allosaurus) Race Trait #Ankylosaurus SOURCEPAGE:p.79 @@ -881,313 +960,313 @@ CATEGORY=Special Ability|Placeholder.MOD #Ancient Black Dragon SOURCEPAGE:p.87 Black Dragon (Ancient) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Black Dragon (Ancient) Race Trait BONUS:VAR|NaturalArmor|10|TYPE=Racial -Amphibious KEY:Black Dragon (Ancient) ~ Amphibious CATEGORY:Special Ability TYPE:Black Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. -Legendary Resistance (3/Day) KEY:Black Dragon (Ancient) ~ Legendary Resistance (3/Day) CATEGORY:Special Ability TYPE:Black Dragon (Ancient) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Black Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:Black Dragon (Ancient) Race Trait.SpecialQuality.Action DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Black Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:Black Dragon (Ancient) Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack:+ 15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage. SOURCEPAGE:p. -Claw KEY:Black Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:Black Dragon (Ancient) Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +15 to hit, reach 10ft., on'e target. Hit: 15 (2d6 + 8) slash ing damage. SOURCEPAGE:p. -Tail KEY:Black Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:Black Dragon (Ancient) Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack:+ 15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Black Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:Black Dragon (Ancient) Race Trait.SpecialQuality.Action DESC:Each creature of the dragon's choice that is within 120 feet ofthe dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. -Acid Breath (Recharge 5-6) KEY:Black Dragon (Ancient) ~ Acid Breath CATEGORY:Special Ability TYPE:Black Dragon (Ancient) Race Trait.SpecialQuality.Action DESC:The dragon exha les acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. -LEGENDARY ACTIONS KEY:Black Dragon (Ancient) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:Black Dragon (Ancient) Race Trait.SpecialQuality.LEGENDARY ACTION DESC:The dragon can take 3 legndary actions , choos ing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn . SOURCEPAGE:p. -Detect KEY:Black Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:Black Dragon (Ancient) Race Trait.SpecialQuality.LEGENDARY ACTION DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Black Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:Black Dragon (Ancient) Race Trait.SpecialQuality.LEGENDARY ACTION DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Black Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:Black Dragon (Ancient) Race Trait.SpecialQuality.LEGENDARY ACTION DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed SOURCEPAGE:p. +Amphibious KEY:Black Dragon (Ancient) ~ Amphibious CATEGORY:Special Ability TYPE:MM Black Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. +Legendary Resistance (3/Day) KEY:Black Dragon (Ancient) ~ Legendary Resistance (3/Day) CATEGORY:Special Ability TYPE:MM Black Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Black Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:MM Black Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Black Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:MM Black Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack:+ 15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage. SOURCEPAGE:p. +Claw KEY:Black Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:MM Black Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +15 to hit, reach 10ft., on'e target. Hit: 15 (2d6 + 8) slash ing damage. SOURCEPAGE:p. +Tail KEY:Black Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:MM Black Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack:+ 15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Black Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM Black Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Each creature of the dragon's choice that is within 120 feet ofthe dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. +Acid Breath (Recharge 5-6) KEY:Black Dragon (Ancient) ~ Acid Breath CATEGORY:Special Ability TYPE:MM Black Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The dragon exha les acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +LEGENDARY ACTIONS KEY:Black Dragon (Ancient) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Black Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.LEGENDARY ACTION DESC:The dragon can take 3 legndary actions , choos ing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn . SOURCEPAGE:p. +Detect KEY:Black Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:MM Black Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.LEGENDARY ACTION DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Black Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:MM Black Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.LEGENDARY ACTION DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Black Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM Black Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.LEGENDARY ACTION DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed SOURCEPAGE:p. #Adult Black Dragon SOURCEPAGE:p.88 Black Dragon (Adult) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Black Dragon (Adult) Race Trait BONUS:VAR|NaturalArmor|7|TYPE=Racial -Amphibious KEY:Black Dragon (Adult) ~ Amphibious CATEGORY:Special Ability TYPE:Black Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. -Legendary Resistance (3jDay) KEY:Black Dragon (Adult) ~ Legendary Resistance (3jDay) CATEGORY:Special Ability TYPE:Black Dragon (Adult) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Black Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:Black Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Black Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:Black Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage. SOURCEPAGE:p. -Claw KEY:Black Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:Black Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. SOURCEPAGE:p. -Tail KEY:Black Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:Black Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Black Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:Black Dragon (Adult) Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. -Acid Breath (Recharge 5-6) KEY:Black Dragon (Adult) ~ Acid Breath CATEGORY:Special Ability TYPE:Black Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon exbales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. -LEGENDARY ACTIONS KEY:Black Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:Black Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can take 3 legend ary actions, choosing from the options below. Only one legend ary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. -Detect KEY:Black Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:Black Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Black Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:Black Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Black Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:Black Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 10 feet ofthe dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. +Amphibious KEY:Black Dragon (Adult) ~ Amphibious CATEGORY:Special Ability TYPE:MM Black Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. +Legendary Resistance (3jDay) KEY:Black Dragon (Adult) ~ Legendary Resistance (3jDay) CATEGORY:Special Ability TYPE:MM Black Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Black Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:MM Black Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Black Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:MM Black Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage. SOURCEPAGE:p. +Claw KEY:Black Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:MM Black Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. SOURCEPAGE:p. +Tail KEY:Black Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:MM Black Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Black Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM Black Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. +Acid Breath (Recharge 5-6) KEY:Black Dragon (Adult) ~ Acid Breath CATEGORY:Special Ability TYPE:MM Black Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exbales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +LEGENDARY ACTIONS KEY:Black Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Black Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can take 3 legend ary actions, choosing from the options below. Only one legend ary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. +Detect KEY:Black Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:MM Black Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Black Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:MM Black Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Black Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM Black Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 10 feet ofthe dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. #Young Black Dragon SOURCEPAGE:p.88 Black Dragon (Young) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Black Dragon (Young) Race Trait BONUS:VAR|NaturalArmor|6|TYPE=Racial -Amphibious KEY:Black Dragon (Young) ~ Amphibious CATEGORY:Special Ability TYPE:Black Dragon (Young) Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. -Multiattack KEY:Black Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:Black Dragon (Young) Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Black Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:Black Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage. SOURCEPAGE:p. -Claw KEY:Black Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:Black Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. SOURCEPAGE:p. -Acid Breath (Recharge 5-6) KEY:Black Dragon (Young) ~ Acid Breath CATEGORY:Special Ability TYPE:Black Dragon (Young) Race Trait.SpecialQuality DESC:The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +Amphibious KEY:Black Dragon (Young) ~ Amphibious CATEGORY:Special Ability TYPE:MM Black Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. +Multiattack KEY:Black Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:MM Black Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Black Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:MM Black Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage. SOURCEPAGE:p. +Claw KEY:Black Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:MM Black Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. SOURCEPAGE:p. +Acid Breath (Recharge 5-6) KEY:Black Dragon (Young) ~ Acid Breath CATEGORY:Special Ability TYPE:MM Black Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. #Black Dragon Wyrmling SOURCEPAGE:p.88 Black Dragon (Wyrmling) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Black Dragon (Wyrmling) Race Trait BONUS:VAR|NaturalArmor|5|TYPE=Racial -Amphibious KEY:Black Dragon (Wyrmling) ~ Amphibious CATEGORY:Special Ability TYPE:Black Dragon (Wyrmling) Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. -Bite KEY:Black Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:Black Dragon (Wyrmling) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage. SOURCEPAGE:p. -Acid Breath (Recharge 5-6) KEY:Black Dragon (Wyrmling) ~ Acid Breath CATEGORY:Special Ability TYPE:Black Dragon (Wyrmling) Race Trait.SpecialQuality DESC:The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (Sd8) acid damage on a fa iled save, or half as much damage on a successful one. SOURCEPAGE:p. +Amphibious KEY:Black Dragon (Wyrmling) ~ Amphibious CATEGORY:Special Ability TYPE:MM Black Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. +Bite KEY:Black Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:MM Black Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage. SOURCEPAGE:p. +Acid Breath (Recharge 5-6) KEY:Black Dragon (Wyrmling) ~ Acid Breath CATEGORY:Special Ability TYPE:MM Black Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (Sd8) acid damage on a fa iled save, or half as much damage on a successful one. SOURCEPAGE:p. #Ancient Blue Dragon SOURCEPAGE:p.90 Blue Dragon (Ancient) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Blue Dragon (Ancient) Race Trait BONUS:VAR|NaturalArmor|12|TYPE=Racial -Legendary Resistance (3JDay) KEY:Blue Dragon (Ancient) ~ Legendary Resistance (3JDay) CATEGORY:Special Ability TYPE:Blue Dragon (Ancient) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Blue Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:Blue Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Blue Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:Blue Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage. SOURCEPAGE:p. -Claw KEY:Blue Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:Blue Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +16 to hit, reach 10ft., one target. Hit: 16 (2d6 + 9) slashing damage. SOURCEPAGE:p. -Tail KEY:Blue Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:Blue Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 16 to hit, reacl:1 20ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Blue Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:Blue Dragon (Ancient) Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for ' the next 24 hours. SOURCEPAGE:p. -Lightning Breath (Recharge 5-6) KEY:Blue Dragon (Ancient) ~ Lightning Breath CATEGORY:Special Ability TYPE:Blue Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. -LEGENDARY ACTIONS KEY:Blue Dragon (Ancient) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:Blue Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn . The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. -Detect KEY:Blue Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:Blue Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Blue Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:Blue Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Blue Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:Blue Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 15 feet ofthe dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed . SOURCEPAGE:p. +Legendary Resistance (3JDay) KEY:Blue Dragon (Ancient) ~ Legendary Resistance (3JDay) CATEGORY:Special Ability TYPE:MM Blue Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Blue Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:MM Blue Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Blue Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:MM Blue Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage. SOURCEPAGE:p. +Claw KEY:Blue Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:MM Blue Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +16 to hit, reach 10ft., one target. Hit: 16 (2d6 + 9) slashing damage. SOURCEPAGE:p. +Tail KEY:Blue Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:MM Blue Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 16 to hit, reacl:1 20ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Blue Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM Blue Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for ' the next 24 hours. SOURCEPAGE:p. +Lightning Breath (Recharge 5-6) KEY:Blue Dragon (Ancient) ~ Lightning Breath CATEGORY:Special Ability TYPE:MM Blue Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +LEGENDARY ACTIONS KEY:Blue Dragon (Ancient) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Blue Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn . The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. +Detect KEY:Blue Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:MM Blue Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Blue Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:MM Blue Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Blue Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM Blue Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 15 feet ofthe dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed . SOURCEPAGE:p. #Adult Blue Dragon SOURCEPAGE:p.91 Blue Dragon (Adult) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Blue Dragon (Adult) Race Trait BONUS:VAR|NaturalArmor|9|TYPE=Racial -Legendary Resistance (3fDay) KEY:Blue Dragon (Adult) ~ Legendary Resistance (3fDay) CATEGORY:Special Ability TYPE:Blue Dragon (Adult) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Blue Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:Blue Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Blue Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:Blue Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage. SOURCEPAGE:p. -Claw KEY:Blue Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:Blue Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage. SOURCEPAGE:p. -Tail KEY:Blue Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:Blue Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +12 to hit, reach 15ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Blue Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:Blue Dragon (Adult) Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. -Lightning Breath (Recharge 5-6) KEY:Blue Dragon (Adult) ~ Lightning Breath CATEGORY:Special Ability TYPE:Blue Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. -LEGENDARY ACTIONS KEY:Blue Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:Blue Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. -Detect KEY:Blue Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:Blue Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Blue Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:Blue Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Blue Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:Blue Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. +Legendary Resistance (3fDay) KEY:Blue Dragon (Adult) ~ Legendary Resistance (3fDay) CATEGORY:Special Ability TYPE:MM Blue Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Blue Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:MM Blue Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Blue Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:MM Blue Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage. SOURCEPAGE:p. +Claw KEY:Blue Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:MM Blue Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage. SOURCEPAGE:p. +Tail KEY:Blue Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:MM Blue Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +12 to hit, reach 15ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Blue Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM Blue Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. +Lightning Breath (Recharge 5-6) KEY:Blue Dragon (Adult) ~ Lightning Breath CATEGORY:Special Ability TYPE:MM Blue Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +LEGENDARY ACTIONS KEY:Blue Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Blue Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. +Detect KEY:Blue Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:MM Blue Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Blue Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:MM Blue Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Blue Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM Blue Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. #Young Blue Dragon SOURCEPAGE:p.91 Blue Dragon (Young) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Blue Dragon (Young) Race Trait BONUS:VAR|NaturalArmor|8|TYPE=Racial -Multiattack KEY:Blue Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:Blue Dragon (Young) Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Blue Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:Blue Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage. SOURCEPAGE:p. -Claw KEY:Blue Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:Blue Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. SOURCEPAGE:p. -Lightning Breath (Recharge 5-6) KEY:Blue Dragon (Young) ~ Lightning Breath CATEGORY:Special Ability TYPE:Blue Dragon (Young) Race Trait.SpecialQuality DESC:The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +Multiattack KEY:Blue Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:MM Blue Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Blue Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:MM Blue Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage. SOURCEPAGE:p. +Claw KEY:Blue Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:MM Blue Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. SOURCEPAGE:p. +Lightning Breath (Recharge 5-6) KEY:Blue Dragon (Young) ~ Lightning Breath CATEGORY:Special Ability TYPE:MM Blue Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. #Blue Dragon Wyrmling SOURCEPAGE:p.91 Blue Dragon (Wyrmling) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Blue Dragon (Wyrmling) Race Trait BONUS:VAR|NaturalArmor|7|TYPE=Racial -Bite KEY:Blue Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:Blue Dragon (Wyrmling) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage. SOURCEPAGE:p. -Lightning Breath (Recharge 5-6) KEY:Blue Dragon (Wyrmling) ~ Lightning Breath CATEGORY:Special Ability TYPE:Blue Dragon (Wyrmling) Race Trait.SpecialQuality DESC:The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a fai led save, or half as much damage on a successful one. SOURCEPAGE:p. +Bite KEY:Blue Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:MM Blue Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage. SOURCEPAGE:p. +Lightning Breath (Recharge 5-6) KEY:Blue Dragon (Wyrmling) ~ Lightning Breath CATEGORY:Special Ability TYPE:MM Blue Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a fai led save, or half as much damage on a successful one. SOURCEPAGE:p. #Ancient Green Dragon SOURCEPAGE:p.93 Green Dragon (Ancient) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Green Dragon (Ancient) Race Trait BONUS:VAR|NaturalArmor|10|TYPE=Racial -Amphibious KEY:Green Dragon (Ancient) ~ Amphibious CATEGORY:Special Ability TYPE:Green Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. -Legendary Resistance (3jDay) KEY:Green Dragon (Ancient) ~ Legendary Resistance (3jDay) CATEGORY:Special Ability TYPE:Green Dragon (Ancient) Race Trait.SpecialQuality DESC:If the dragon fa ils a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Green Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:Green Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Green Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:Green Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage. SOURCEPAGE:p. -Claw KEY:Green Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:Green Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +15 to hit, reach 10ft., one target. Hit: 22 (4d6 + 8) slashing damage. SOURCEPAGE:p. -Tail KEY:Green Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:Green Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Green Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:Green Dragon (Ancient) Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. -Poison Breath (Recharge 5-6) KEY:Green Dragon (Ancient) ~ Poison Breath CATEGORY:Special Ability TYPE:Green Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a fa iled save, or half as much damage on a successful one. SOURCEPAGE:p. -LEGENDARY ACTIONS KEY:Green Dragon (Ancient) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:Green Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its tu rn. SOURCEPAGE:p. -Detect KEY:Green Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:Green Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Green Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:Green Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Green Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:Green Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. +Amphibious KEY:Green Dragon (Ancient) ~ Amphibious CATEGORY:Special Ability TYPE:MM Green Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. +Legendary Resistance (3jDay) KEY:Green Dragon (Ancient) ~ Legendary Resistance (3jDay) CATEGORY:Special Ability TYPE:MM Green Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fa ils a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Green Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:MM Green Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Green Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:MM Green Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage. SOURCEPAGE:p. +Claw KEY:Green Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:MM Green Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +15 to hit, reach 10ft., one target. Hit: 22 (4d6 + 8) slashing damage. SOURCEPAGE:p. +Tail KEY:Green Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:MM Green Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Green Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM Green Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. +Poison Breath (Recharge 5-6) KEY:Green Dragon (Ancient) ~ Poison Breath CATEGORY:Special Ability TYPE:MM Green Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a fa iled save, or half as much damage on a successful one. SOURCEPAGE:p. +LEGENDARY ACTIONS KEY:Green Dragon (Ancient) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Green Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its tu rn. SOURCEPAGE:p. +Detect KEY:Green Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:MM Green Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Green Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:MM Green Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Green Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM Green Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. #Adult Green Dragon SOURCEPAGE:p.94 Green Dragon (Adult) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Green Dragon (Adult) Race Trait BONUS:VAR|NaturalArmor|8|TYPE=Racial -Amphibious KEY:Green Dragon (Adult) ~ Amphibious CATEGORY:Special Ability TYPE:Green Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. -Legendary Resistance (3fDay) KEY:Green Dragon (Adult) ~ Legendary Resistance (3fDay) CATEGORY:Special Ability TYPE:Green Dragon (Adult) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Green Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:Green Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Green Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:Green Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage. SOURCEPAGE:p. -Claw KEY:Green Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:Green Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. SOURCEPAGE:p. -Tail KEY:Green Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:Green Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Green Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:Green Dragon (Adult) Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours . SOURCEPAGE:p. -Poison Breath (Recharge 5-6) KEY:Green Dragon (Adult) ~ Poison Breath CATEGORY:Special Ability TYPE:Green Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. -LEGENDARY ACTIONS KEY:Green Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:Green Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn . SOURCEPAGE:p. -Detect KEY:Green Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:Green Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Green Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:Green Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Green Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:Green Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. +Amphibious KEY:Green Dragon (Adult) ~ Amphibious CATEGORY:Special Ability TYPE:MM Green Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. +Legendary Resistance (3fDay) KEY:Green Dragon (Adult) ~ Legendary Resistance (3fDay) CATEGORY:Special Ability TYPE:MM Green Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Green Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:MM Green Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Green Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:MM Green Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage. SOURCEPAGE:p. +Claw KEY:Green Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:MM Green Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. SOURCEPAGE:p. +Tail KEY:Green Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:MM Green Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Green Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM Green Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours . SOURCEPAGE:p. +Poison Breath (Recharge 5-6) KEY:Green Dragon (Adult) ~ Poison Breath CATEGORY:Special Ability TYPE:MM Green Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +LEGENDARY ACTIONS KEY:Green Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Green Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn . SOURCEPAGE:p. +Detect KEY:Green Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:MM Green Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Green Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:MM Green Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Green Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM Green Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. #Young Green Dragon SOURCEPAGE:p.94 Green Dragon (Young) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Green Dragon (Young) Race Trait BONUS:VAR|NaturalArmor|7|TYPE=Racial -Amphibious KEY:Green Dragon (Young) ~ Amphibious CATEGORY:Special Ability TYPE:Green Dragon (Young) Race Trait.SpecialQuality DESC:The dragon can breathe air and water, SOURCEPAGE:p. -Multiattack KEY:Green Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:Green Dragon (Young) Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Green Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:Green Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage. SOURCEPAGE:p. -Claw KEY:Green Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:Green Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. SOURCEPAGE:p. -Poison Breath (Recharge 5-6) KEY:Green Dragon (Young) ~ Poison Breath CATEGORY:Special Ability TYPE:Green Dragon (Young) Race Trait.SpecialQuality DESC:The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +Amphibious KEY:Green Dragon (Young) ~ Amphibious CATEGORY:Special Ability TYPE:MM Green Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can breathe air and water, SOURCEPAGE:p. +Multiattack KEY:Green Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:MM Green Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Green Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:MM Green Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage. SOURCEPAGE:p. +Claw KEY:Green Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:MM Green Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. SOURCEPAGE:p. +Poison Breath (Recharge 5-6) KEY:Green Dragon (Young) ~ Poison Breath CATEGORY:Special Ability TYPE:MM Green Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. #Green Dragon Wyrmling SOURCEPAGE:p.95 Green Dragon (Wyrmling) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Green Dragon (Wyrmling) Race Trait BONUS:VAR|NaturalArmor|6|TYPE=Racial -Amphibious KEY:Green Dragon (Wyrmling) ~ Amphibious CATEGORY:Special Ability TYPE:Green Dragon (Wyrmling) Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. -Bite KEY:Green Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:Green Dragon (Wyrmling) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage. SOURCEPAGE:p. -Poison Breath (Recharge 5-6) KEY:Green Dragon (Wyrmling) ~ Poison Breath CATEGORY:Special Ability TYPE:Green Dragon (Wyrmling) Race Trait.SpecialQuality DESC:The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +Amphibious KEY:Green Dragon (Wyrmling) ~ Amphibious CATEGORY:Special Ability TYPE:MM Green Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. +Bite KEY:Green Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:MM Green Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage. SOURCEPAGE:p. +Poison Breath (Recharge 5-6) KEY:Green Dragon (Wyrmling) ~ Poison Breath CATEGORY:Special Ability TYPE:MM Green Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. #Ancient Red Dragon SOURCEPAGE:p.97 Red Dragon (Ancient) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Red Dragon (Ancient) Race Trait BONUS:VAR|NaturalArmor|12|TYPE=Racial -Legendary Resistance (3JDay) KEY:Red Dragon (Ancient) ~ Legendary Resistance (3JDay) CATEGORY:Special Ability TYPE:Red Dragon (Ancient) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Red Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:Red Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Red Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:Red Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +17 to hit, reach 15ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage. SOURCEPAGE:p. -Claw KEY:Red Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:Red Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +17 to hit, reach 10ft., one target. Hit: 17 (2d6 + 10) slashing damage. SOURCEPAGE:p. -Tail KEY:Red Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:Red Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Red Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:Red Dragon (Ancient) Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. -Fire Breath (Recharge 5-6) KEY:Red Dragon (Ancient) ~ Fire Breath CATEGORY:Special Ability TYPE:Red Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. -LEGENDARY ACTIONS KEY:Red Dragon (Ancient) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:Red Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can take 3 legend ary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. -Detect KEY:Red Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:Red Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Red Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:Red Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Red Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:Red Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. +Legendary Resistance (3JDay) KEY:Red Dragon (Ancient) ~ Legendary Resistance (3JDay) CATEGORY:Special Ability TYPE:MM Red Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Red Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:MM Red Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Red Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:MM Red Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +17 to hit, reach 15ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage. SOURCEPAGE:p. +Claw KEY:Red Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:MM Red Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +17 to hit, reach 10ft., one target. Hit: 17 (2d6 + 10) slashing damage. SOURCEPAGE:p. +Tail KEY:Red Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:MM Red Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Red Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM Red Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. +Fire Breath (Recharge 5-6) KEY:Red Dragon (Ancient) ~ Fire Breath CATEGORY:Special Ability TYPE:MM Red Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +LEGENDARY ACTIONS KEY:Red Dragon (Ancient) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Red Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can take 3 legend ary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. +Detect KEY:Red Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:MM Red Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Red Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:MM Red Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Red Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM Red Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. #Adult Red Dragon SOURCEPAGE:p.98 Red Dragon (Adult) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Red Dragon (Adult) Race Trait BONUS:VAR|NaturalArmor|9|TYPE=Racial -Legendary Resistance (3JDay) KEY:Red Dragon (Adult) ~ Legendary Resistance (3JDay) CATEGORY:Special Ability TYPE:Red Dragon (Adult) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Red Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:Red Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Red Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:Red Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage. SOURCEPAGE:p. -Claw KEY:Red Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:Red Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage. SOURCEPAGE:p. -Tail KEY:Red Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:Red Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +14 to hit, reach 15ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Red Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:Red Dragon (Adult) Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. -Fire Breath (Recharge 5-6) KEY:Red Dragon (Adult) ~ Fire Breath CATEGORY:Special Ability TYPE:Red Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. -LEGENDARY ACTIONS KEY:Red Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:Red Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. -Detect KEY:Red Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:Red Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Red Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:Red Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a tail attack . SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Red Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:Red Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed . SOURCEPAGE:p. +Legendary Resistance (3JDay) KEY:Red Dragon (Adult) ~ Legendary Resistance (3JDay) CATEGORY:Special Ability TYPE:MM Red Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Red Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:MM Red Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Red Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:MM Red Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage. SOURCEPAGE:p. +Claw KEY:Red Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:MM Red Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage. SOURCEPAGE:p. +Tail KEY:Red Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:MM Red Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +14 to hit, reach 15ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Red Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM Red Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. +Fire Breath (Recharge 5-6) KEY:Red Dragon (Adult) ~ Fire Breath CATEGORY:Special Ability TYPE:MM Red Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +LEGENDARY ACTIONS KEY:Red Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Red Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. +Detect KEY:Red Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:MM Red Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Red Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:MM Red Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a tail attack . SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Red Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM Red Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed . SOURCEPAGE:p. #Young Red Dragon SOURCEPAGE:p.98 Red Dragon (Young) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Red Dragon (Young) Race Trait BONUS:VAR|NaturalArmor|8|TYPE=Racial -Multiattack KEY:Red Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:Red Dragon (Young) Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Red Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:Red Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit: 17 (2d10 + 6) piercing damage plu s 3 (1d6) fire damage. SOURCEPAGE:p. -Claw KEY:Red Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:Red Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: l3 (2d6 + 6) slashing damage. SOURCEPAGE:p. -Fire Breath (Recharge 5-6) KEY:Red Dragon (Young) ~ Fire Breath CATEGORY:Special Ability TYPE:Red Dragon (Young) Race Trait.SpecialQuality DESC:The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (l6d6) fire damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +Multiattack KEY:Red Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:MM Red Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Red Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:MM Red Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit: 17 (2d10 + 6) piercing damage plu s 3 (1d6) fire damage. SOURCEPAGE:p. +Claw KEY:Red Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:MM Red Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: l3 (2d6 + 6) slashing damage. SOURCEPAGE:p. +Fire Breath (Recharge 5-6) KEY:Red Dragon (Young) ~ Fire Breath CATEGORY:Special Ability TYPE:MM Red Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (l6d6) fire damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. #Red Dragon Wyrmling SOURCEPAGE:p.98 Red Dragon (Wyrmling) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Red Dragon (Wyrmling) Race Trait BONUS:VAR|NaturalArmor|7|TYPE=Racial -Bite KEY:Red Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:Red Dragon (Wyrmling) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage. SOURCEPAGE:p. -Fire Breath (Recharge 5-6) KEY:Red Dragon (Wyrmling) ~ Fire Breath CATEGORY:Special Ability TYPE:Red Dragon (Wyrmling) Race Trait.SpecialQuality DESC:The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC l3 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +Bite KEY:Red Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:MM Red Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage. SOURCEPAGE:p. +Fire Breath (Recharge 5-6) KEY:Red Dragon (Wyrmling) ~ Fire Breath CATEGORY:Special Ability TYPE:MM Red Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC l3 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. #Ancient White Dragon SOURCEPAGE:p.100 White Dragon (Ancient) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=White Dragon (Ancient) Race Trait BONUS:VAR|NaturalArmor|10|TYPE=Racial -Ice Walk KEY:White Dragon (Ancient) ~ Ice Walk CATEGORY:Special Ability TYPE:White Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment. SOURCEPAGE:p. -Legendary Resistance (3JDay) KEY:White Dragon (Ancient) ~ Legendary Resistance (3JDay) CATEGORY:Special Ability TYPE:White Dragon (Ancient) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:White Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:White Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:White Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:White Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 14 to hit, reach 15ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage. SOURCEPAGE:p. -Claw KEY:White Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:White Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +14 to hit, reach 10 f.t., one target. Hit: 15 (2d6 + 8) slashing damage. SOURCEPAGE:p. -Tail KEY:White Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:White Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +14 to hit, reach 20ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:White Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:White Dragon (Ancient) Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns , end ing the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours . SOURCEPAGE:p. -Cold Breath (Recharge 5-6) KEY:White Dragon (Ancient) ~ Cold Breath CATEGORY:Special Ability TYPE:White Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (l6d8) cold damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. -LEG ENDARY ACTIONS KEY:White Dragon (Ancient) ~ LEG ENDARY ACTIONS CATEGORY:Special Ability TYPE:White Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn . The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. -Detect KEY:White Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:White Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:White Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:White Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:White Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:White Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. +Ice Walk KEY:White Dragon (Ancient) ~ Ice Walk CATEGORY:Special Ability TYPE:MM White Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment. SOURCEPAGE:p. +Legendary Resistance (3JDay) KEY:White Dragon (Ancient) ~ Legendary Resistance (3JDay) CATEGORY:Special Ability TYPE:MM White Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:White Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:MM White Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:White Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:MM White Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 14 to hit, reach 15ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage. SOURCEPAGE:p. +Claw KEY:White Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:MM White Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +14 to hit, reach 10 f.t., one target. Hit: 15 (2d6 + 8) slashing damage. SOURCEPAGE:p. +Tail KEY:White Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:MM White Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +14 to hit, reach 20ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:White Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM White Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns , end ing the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours . SOURCEPAGE:p. +Cold Breath (Recharge 5-6) KEY:White Dragon (Ancient) ~ Cold Breath CATEGORY:Special Ability TYPE:MM White Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (l6d8) cold damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +LEG ENDARY ACTIONS KEY:White Dragon (Ancient) ~ LEG ENDARY ACTIONS CATEGORY:Special Ability TYPE:MM White Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn . The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. +Detect KEY:White Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:MM White Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:White Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:MM White Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:White Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM White Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. #Adult White Dragon SOURCEPAGE:p.101 White Dragon (Adult) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=White Dragon (Adult) Race Trait BONUS:VAR|NaturalArmor|8|TYPE=Racial -Ice Walk KEY:White Dragon (Adult) ~ Ice Walk CATEGORY:Special Ability TYPE:White Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment. SOURCEPAGE:p. -Legendary Resistance (3JDay) KEY:White Dragon (Adult) ~ Legendary Resistance (3JDay) CATEGORY:Special Ability TYPE:White Dragon (Adult) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed in stead. SOURCEPAGE:p. -Multiattack KEY:White Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:White Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:White Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:White Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 10ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage. SOURCEPAGE:p. -Claw KEY:White Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:White Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. SOURCEPAGE:p. -Tail KEY:White Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:White Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 15ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:White Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:White Dragon (Adult) Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. -Cold Breath (Recharge 5-6) KEY:White Dragon (Adult) ~ Cold Breath CATEGORY:Special Ability TYPE:White Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successfu l one. SOURCEPAGE:p. -LEGENDARY ACTIONS KEY:White Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:White Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. -Detect KEY:White Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:White Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:White Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:White Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a tai l attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:White Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:White Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon beats its wings . Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. +Ice Walk KEY:White Dragon (Adult) ~ Ice Walk CATEGORY:Special Ability TYPE:MM White Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment. SOURCEPAGE:p. +Legendary Resistance (3JDay) KEY:White Dragon (Adult) ~ Legendary Resistance (3JDay) CATEGORY:Special Ability TYPE:MM White Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed in stead. SOURCEPAGE:p. +Multiattack KEY:White Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:MM White Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:White Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:MM White Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 10ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage. SOURCEPAGE:p. +Claw KEY:White Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:MM White Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. SOURCEPAGE:p. +Tail KEY:White Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:MM White Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 15ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:White Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM White Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. +Cold Breath (Recharge 5-6) KEY:White Dragon (Adult) ~ Cold Breath CATEGORY:Special Ability TYPE:MM White Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successfu l one. SOURCEPAGE:p. +LEGENDARY ACTIONS KEY:White Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM White Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. +Detect KEY:White Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:MM White Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:White Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:MM White Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a tai l attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:White Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM White Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon beats its wings . Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. #Young White Dragon SOURCEPAGE:p.101 White Dragon (Young) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=White Dragon (Young) Race Trait BONUS:VAR|NaturalArmor|7|TYPE=Racial -Ice Walk KEY:White Dragon (Young) ~ Ice Walk CATEGORY:Special Ability TYPE:White Dragon (Young) Race Trait.SpecialQuality DESC:The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment. SOURCEPAGE:p. -Multiattack KEY:White Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:White Dragon (Young) Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:White Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:White Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage. SOURCEPAGE:p. -Claw KEY:White Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:White Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. SOURCEPAGE:p. -Cold Breath (Recharge 5-6) KEY:White Dragon (Young) ~ Cold Breath CATEGORY:Special Ability TYPE:White Dragon (Young) Race Trait.SpecialQuality DESC:The dragon exha les an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +Ice Walk KEY:White Dragon (Young) ~ Ice Walk CATEGORY:Special Ability TYPE:MM White Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment. SOURCEPAGE:p. +Multiattack KEY:White Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:MM White Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:White Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:MM White Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage. SOURCEPAGE:p. +Claw KEY:White Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:MM White Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. SOURCEPAGE:p. +Cold Breath (Recharge 5-6) KEY:White Dragon (Young) ~ Cold Breath CATEGORY:Special Ability TYPE:MM White Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exha les an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. #White Dragon Wyrmling SOURCEPAGE:p.102 White Dragon (Wyrmling) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=White Dragon (Wyrmling) Race Trait BONUS:VAR|NaturalArmor|6|TYPE=Racial -Bite KEY:White Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:White Dragon (Wyrmling) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage. SOURCEPAGE:p. -Cold Breath (Recharge 5-6) KEY:White Dragon (Wyrmling) ~ Cold Breath CATEGORY:Special Ability TYPE:White Dragon (Wyrmling) Race Trait.SpecialQuality DESC:The dragon exha les an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +Bite KEY:White Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:MM White Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage. SOURCEPAGE:p. +Cold Breath (Recharge 5-6) KEY:White Dragon (Wyrmling) ~ Cold Breath CATEGORY:Special Ability TYPE:MM White Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exha les an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. #Ancient Brass Dragon SOURCEPAGE:p.104 Brass Dragon (Ancient) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Brass Dragon (Ancient) Race Trait BONUS:VAR|NaturalArmor|10|TYPE=Racial -Legendary Resistance (3/Day) KEY:Brass Dragon (Ancient) ~ Legendary Resistance (3/Day) CATEGORY:Special Ability TYPE:Brass Dragon (Ancient) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Brass Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:Brass Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Brass Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:Brass Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +14 to hit, reach 15ft., one target. Hit: 19 (2d10 + 8) piercing damage. SOURCEPAGE:p. -Claw KEY:Brass Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:Brass Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 14 to hit, reach 10ft., one target. Hit: 15 (2d6 + 8) slashing damage. SOURCEPAGE:p. -Tail KEY:Brass Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:Brass Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 14 to hit, reach 20ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Brass Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:Brass Dragon (Ancient) Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Brass Dragon (Ancient) ~ Breath Weapons CATEGORY:Special Ability TYPE:Brass Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons: DESC:&nl;Fire Breath. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. DESC:&nl;Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. SOURCEPAGE:p. -Change Shape KEY:Brass Dragon (Ancient) ~ Change Shape CATEGORY:Special Ability TYPE:Brass Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficie ncies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form , except any class features or legendary actions of that form. SOURCEPAGE:p. -LEG ENDARY ACTIONS KEY:Brass Dragon (Ancient) ~ LEG ENDARY ACTIONS CATEGORY:Special Ability TYPE:Brass Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. -Detect KEY:Brass Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:Brass Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Brass Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:Brass Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Brass Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:Brass Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. +Legendary Resistance (3/Day) KEY:Brass Dragon (Ancient) ~ Legendary Resistance (3/Day) CATEGORY:Special Ability TYPE:MM Brass Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Brass Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:MM Brass Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Brass Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:MM Brass Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +14 to hit, reach 15ft., one target. Hit: 19 (2d10 + 8) piercing damage. SOURCEPAGE:p. +Claw KEY:Brass Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:MM Brass Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 14 to hit, reach 10ft., one target. Hit: 15 (2d6 + 8) slashing damage. SOURCEPAGE:p. +Tail KEY:Brass Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:MM Brass Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 14 to hit, reach 20ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Brass Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM Brass Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Brass Dragon (Ancient) ~ Breath Weapons CATEGORY:Special Ability TYPE:MM Brass Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons: DESC:&nl;Fire Breath. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. DESC:&nl;Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. SOURCEPAGE:p. +Change Shape KEY:Brass Dragon (Ancient) ~ Change Shape CATEGORY:Special Ability TYPE:MM Brass Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficie ncies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form , except any class features or legendary actions of that form. SOURCEPAGE:p. +LEG ENDARY ACTIONS KEY:Brass Dragon (Ancient) ~ LEG ENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Brass Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. +Detect KEY:Brass Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:MM Brass Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Brass Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:MM Brass Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Brass Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM Brass Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. #Adult Brass Dragon SOURCEPAGE:p.105 Brass Dragon (Adult) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Brass Dragon (Adult) Race Trait BONUS:VAR|NaturalArmor|8|TYPE=Racial -Legendary Resistance (3jDay) KEY:Brass Dragon (Adult) ~ Legendary Resistance (3jDay) CATEGORY:Special Ability TYPE:Brass Dragon (Adult) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Brass Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:Brass Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Brass Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:Brass Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach ,.0 ft., one target. Hit: 17 (2d10 + 6) piercing damage. SOURCEPAGE:p. -Claw KEY:Brass Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:Brass Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. SOURCEPAGE:p. -Tail KEY:Brass Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:Brass Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Brass Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:Brass Dragon (Adult) Race Trait.SpecialQuality DESC:Each creature ofthe drag0n's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Brass Dragon (Adult) ~ Breath Weapons CATEGORY:Special Ability TYPE:Brass Dragon (Adult) Race Trait.SpecialQuality DESC:The cjragon uses one of the following breath weapons. DESC:&nl;Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 49 (13d6) fire damage on a failed save, or half as much damage on a successful one. DESC:&nl;Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. SOURCEPAGE:p. -LEGENDARY ACTIONS KEY:Brass Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:Brass Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. -Detect KEY:Brass Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:Brass Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Brass Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:Brass Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Brass Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:Brass Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. +Legendary Resistance (3jDay) KEY:Brass Dragon (Adult) ~ Legendary Resistance (3jDay) CATEGORY:Special Ability TYPE:MM Brass Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Brass Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:MM Brass Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Brass Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:MM Brass Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach ,.0 ft., one target. Hit: 17 (2d10 + 6) piercing damage. SOURCEPAGE:p. +Claw KEY:Brass Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:MM Brass Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. SOURCEPAGE:p. +Tail KEY:Brass Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:MM Brass Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Brass Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM Brass Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Each creature ofthe drag0n's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Brass Dragon (Adult) ~ Breath Weapons CATEGORY:Special Ability TYPE:MM Brass Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The cjragon uses one of the following breath weapons. DESC:&nl;Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 49 (13d6) fire damage on a failed save, or half as much damage on a successful one. DESC:&nl;Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. SOURCEPAGE:p. +LEGENDARY ACTIONS KEY:Brass Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Brass Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. +Detect KEY:Brass Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:MM Brass Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Brass Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:MM Brass Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Brass Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM Brass Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. #Young Brass Dragon SOURCEPAGE:p.105 Brass Dragon (Young) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Brass Dragon (Young) Race Trait BONUS:VAR|NaturalArmor|7|TYPE=Racial -Multiattack KEY:Brass Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:Brass Dragon (Young) Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Brass Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:Brass Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 15 (2d10 + 4) piercing damage. SOURCEPAGE:p. -Claw KEY:Brass Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:Brass Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Brass Dragon (Young) ~ Breath Weapons CATEGORY:Special Ability TYPE:Brass Dragon (Young) Race Trait.SpecialQuality DESC:The dragon uses one ofthe following breath weapons. SOURCEPAGE:p. -Fire Breath KEY:Brass Dragon (Young) ~ Fire Breath CATEGORY:Special Ability TYPE:Brass Dragon (Young) Race Trait.SpecialQuality DESC:The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. -Sleep Breath KEY:Brass Dragon (Young) ~ Sleep Breath CATEGORY:Special Ability TYPE:Brass Dragon (Young) Race Trait.SpecialQuality DESC:The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. SOURCEPAGE:p. +Multiattack KEY:Brass Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:MM Brass Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Brass Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:MM Brass Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 15 (2d10 + 4) piercing damage. SOURCEPAGE:p. +Claw KEY:Brass Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:MM Brass Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Brass Dragon (Young) ~ Breath Weapons CATEGORY:Special Ability TYPE:MM Brass Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon uses one ofthe following breath weapons. SOURCEPAGE:p. +Fire Breath KEY:Brass Dragon (Young) ~ Fire Breath CATEGORY:Special Ability TYPE:MM Brass Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. SOURCEPAGE:p. +Sleep Breath KEY:Brass Dragon (Young) ~ Sleep Breath CATEGORY:Special Ability TYPE:MM Brass Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. SOURCEPAGE:p. #Brass Dragon Wyrmling SOURCEPAGE:p.106 Brass Dragon (Wyrmling) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Brass Dragon (Wyrmling) Race Trait BONUS:VAR|NaturalArmor|6|TYPE=Racial -Bite KEY:Brass Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:Brass Dragon (Wyrmling) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Brass Dragon (Wyrmling) ~ Breath Weapons CATEGORY:Special Ability TYPE:Brass Dragon (Wyrmling) Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successfu l one. DESC:&nl;Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. SOURCEPAGE:p. +Bite KEY:Brass Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:MM Brass Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Brass Dragon (Wyrmling) ~ Breath Weapons CATEGORY:Special Ability TYPE:MM Brass Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successfu l one. DESC:&nl;Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. SOURCEPAGE:p. #Ancient Bronze Dragon SOURCEPAGE:p.107 Bronze Dragon (Ancient) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Bronze Dragon (Ancient) Race Trait BONUS:VAR|NaturalArmor|12|TYPE=Racial -Amphibious KEY:Bronze Dragon (Ancient) ~ Amphibious CATEGORY:Special Ability TYPE:Bronze Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. -Legendary Resistance (3JDay) KEY:Bronze Dragon (Ancient) ~ Legendary Resistance (3JDay) CATEGORY:Special Ability TYPE:Bronze Dragon (Ancient) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Bronze Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:Bronze Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Bronze Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:Bronze Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +16 to hit, reach 15ft., one target. Hit: 20 (2d10 + 9) piercing damage. SOURCEPAGE:p. -Claw KEY:Bronze Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:Bronze Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +16 to hit, reach 10ft., one target. Hit: 16 (2d6 + 9) slashing damage. SOURCEPAGE:p. -Tail KEY:Bronze Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:Bronze Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +16 to hit, reach 20ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Bronze Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:Bronze Dragon (Ancient) Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet ofthe dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Bronze Dragon (Ancient) ~ Breath Weapons CATEGORY:Special Ability TYPE:Bronze Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Lightning Breath. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successfu l one. DESC:&nl;Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon. SOURCEPAGE:p. -Change Shape KEY:Bronze Dragon (Ancient) ~ Change Shape CATEGORY:Special Ability TYPE:Bronze Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form , the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom , and Charisma scores, as well as this action. Its statistics and capabi lities are otherwise replaced by those of the new form , except any class features or legendary actions of that form . SOURCEPAGE:p. -lEGENDARY ACTIONS KEY:Bronze Dragon (Ancient) ~ lEGENDARY ACTIONS CATEGORY:Special Ability TYPE:Bronze Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legend ary action option can be used at a time and only at the end of another creature's turn . The dragon regains spent legend ary actions at the start of its turn. SOURCEPAGE:p. -Detect KEY:Bronze Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:Bronze Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Bronze Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:Bronze Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Bronze Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:Bronze Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. +Amphibious KEY:Bronze Dragon (Ancient) ~ Amphibious CATEGORY:Special Ability TYPE:MM Bronze Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. +Legendary Resistance (3JDay) KEY:Bronze Dragon (Ancient) ~ Legendary Resistance (3JDay) CATEGORY:Special Ability TYPE:MM Bronze Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Bronze Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:MM Bronze Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Bronze Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:MM Bronze Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +16 to hit, reach 15ft., one target. Hit: 20 (2d10 + 9) piercing damage. SOURCEPAGE:p. +Claw KEY:Bronze Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:MM Bronze Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +16 to hit, reach 10ft., one target. Hit: 16 (2d6 + 9) slashing damage. SOURCEPAGE:p. +Tail KEY:Bronze Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:MM Bronze Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +16 to hit, reach 20ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Bronze Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM Bronze Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet ofthe dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Bronze Dragon (Ancient) ~ Breath Weapons CATEGORY:Special Ability TYPE:MM Bronze Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Lightning Breath. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successfu l one. DESC:&nl;Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon. SOURCEPAGE:p. +Change Shape KEY:Bronze Dragon (Ancient) ~ Change Shape CATEGORY:Special Ability TYPE:MM Bronze Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form , the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom , and Charisma scores, as well as this action. Its statistics and capabi lities are otherwise replaced by those of the new form , except any class features or legendary actions of that form . SOURCEPAGE:p. +lEGENDARY ACTIONS KEY:Bronze Dragon (Ancient) ~ lEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Bronze Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legend ary action option can be used at a time and only at the end of another creature's turn . The dragon regains spent legend ary actions at the start of its turn. SOURCEPAGE:p. +Detect KEY:Bronze Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:MM Bronze Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Bronze Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:MM Bronze Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Bronze Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM Bronze Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. #Adult Bronze Dragon SOURCEPAGE:p.108 Bronze Dragon (Adult) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Bronze Dragon (Adult) Race Trait BONUS:VAR|NaturalArmor|9|TYPE=Racial -Amphibious KEY:Bronze Dragon (Adult) ~ Amphibious CATEGORY:Special Ability TYPE:Bronze Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. -Legendary Resistance (3JDay) KEY:Bronze Dragon (Adult) ~ Legendary Resistance (3JDay) CATEGORY:Special Ability TYPE:Bronze Dragon (Adult) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Bronze Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:Bronze Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Bronze Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:Bronze Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 18 (2d1 0 + 7) piercing damage. SOURCEPAGE:p. -Claw KEY:Bronze Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:Bronze Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage. SOURCEPAGE:p. -Tail KEY:Bronze Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:Bronze Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Bronze Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:Bronze Dragon (Adult) Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Bronze Dragon (Adult) ~ Breath Weapons CATEGORY:Special Ability TYPE:Bronze Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Lightning Breath. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one. DESC:&nl;Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon. SOURCEPAGE:p. -Change Shape KEY:Bronze Dragon (Adult) ~ Change Shape CATEGORY:Special Ability TYPE:Bronze Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form , except any class features or legendary actions of that form. SOURCEPAGE:p. -LEGENDARY ACTIONS KEY:Bronze Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:Bronze Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. -Detect KEY:Bronze Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:Bronze Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Bronze Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:Bronze Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Bronze Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:Bronze Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 10 feet ofthe dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. +Amphibious KEY:Bronze Dragon (Adult) ~ Amphibious CATEGORY:Special Ability TYPE:MM Bronze Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. +Legendary Resistance (3JDay) KEY:Bronze Dragon (Adult) ~ Legendary Resistance (3JDay) CATEGORY:Special Ability TYPE:MM Bronze Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Bronze Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:MM Bronze Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Bronze Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:MM Bronze Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 18 (2d1 0 + 7) piercing damage. SOURCEPAGE:p. +Claw KEY:Bronze Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:MM Bronze Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage. SOURCEPAGE:p. +Tail KEY:Bronze Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:MM Bronze Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Bronze Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM Bronze Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Bronze Dragon (Adult) ~ Breath Weapons CATEGORY:Special Ability TYPE:MM Bronze Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Lightning Breath. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one. DESC:&nl;Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon. SOURCEPAGE:p. +Change Shape KEY:Bronze Dragon (Adult) ~ Change Shape CATEGORY:Special Ability TYPE:MM Bronze Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form , except any class features or legendary actions of that form. SOURCEPAGE:p. +LEGENDARY ACTIONS KEY:Bronze Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Bronze Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. +Detect KEY:Bronze Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:MM Bronze Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Bronze Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:MM Bronze Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Bronze Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM Bronze Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 10 feet ofthe dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. #Young Bronze Dragon SOURCEPAGE:p.108 Bronze Dragon (Young) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Bronze Dragon (Young) Race Trait BONUS:VAR|NaturalArmor|8|TYPE=Racial -Amphibious KEY:Bronze Dragon (Young) ~ Amphibious CATEGORY:Special Ability TYPE:Bronze Dragon (Young) Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. -Multiattack KEY:Bronze Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:Bronze Dragon (Young) Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Bronze Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:Bronze Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 16 (2d1 0 + 5) piercing damage. SOURCEPAGE:p. -Claw KEY:Bronze Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:Bronze Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Bronze Dragon (Young) ~ Breath Weapons CATEGORY:Special Ability TYPE:Bronze Dragon (Young) Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Lightning Breath. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one. DESC:&nl;Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon. SOURCEPAGE:p. +Amphibious KEY:Bronze Dragon (Young) ~ Amphibious CATEGORY:Special Ability TYPE:MM Bronze Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. +Multiattack KEY:Bronze Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:MM Bronze Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Bronze Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:MM Bronze Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 16 (2d1 0 + 5) piercing damage. SOURCEPAGE:p. +Claw KEY:Bronze Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:MM Bronze Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Bronze Dragon (Young) ~ Breath Weapons CATEGORY:Special Ability TYPE:MM Bronze Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Lightning Breath. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one. DESC:&nl;Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon. SOURCEPAGE:p. #Bronze Dragon Wyrmling SOURCEPAGE:p.109 Bronze Dragon (Wyrmling) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Bronze Dragon (Wyrmling) Race Trait BONUS:VAR|NaturalArmor|7|TYPE=Racial -Amphibious KEY:Bronze Dragon (Wyrmling) ~ Amphibious CATEGORY:Special Ability TYPE:Bronze Dragon (Wyrmling) Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. -Bite KEY:Bronze Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:Bronze Dragon (Wyrmling) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +5 to hit, reach 5 ft. , one target. Hit: 8 (1d10 + 3) piercing damage. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Bronze Dragon (Wyrmling) ~ Breath Weapons CATEGORY:Special Ability TYPE:Bronze Dragon (Wyrmling) Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Lightning Breath. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one. DESC:&nl;Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon. SOURCEPAGE:p. +Amphibious KEY:Bronze Dragon (Wyrmling) ~ Amphibious CATEGORY:Special Ability TYPE:MM Bronze Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. +Bite KEY:Bronze Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:MM Bronze Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +5 to hit, reach 5 ft. , one target. Hit: 8 (1d10 + 3) piercing damage. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Bronze Dragon (Wyrmling) ~ Breath Weapons CATEGORY:Special Ability TYPE:MM Bronze Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Lightning Breath. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one. DESC:&nl;Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon. SOURCEPAGE:p. @@ -1196,134 +1275,134 @@ Breath Weapons (Recharge 5-6) KEY:Bronze Dragon (Wyrmling) ~ Breath Weapons # Ancient Copper Dragon SOURCEPAGE:p.110 Copper Dragon (Ancient) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Copper Dragon (Ancient) Race Trait BONUS:VAR|NaturalArmor|10|TYPE=Racial ASPECT:Race|Ancient Copper Dragon -Legendary Resistance (3/Day) KEY:Copper Dragon (Ancient) ~ Legendary Resistance SORTKEY:Race 01 CATEGORY:Special Ability TYPE:Copper Dragon (Ancient) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Copper Dragon (Ancient) ~ Multiattack SORTKEY:Race 02 CATEGORY:Special Ability TYPE:Copper Dragon (Ancient) Race Trait.SpecialQuality.Action DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +15 to hit, reach 15ft., one target. Hit: 19 (2d10 + 8) piercing damage. SOURCEPAGE:p. -Claw KEY:Copper Dragon (Ancient) ~ Claw SORTKEY:Race 03 CATEGORY:Special Ability TYPE:Copper Dragon (Ancient) Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +15 to hit, reach 10ft., one target. Hit: 15 (2d6 + 8) slashing damage. SOURCEPAGE:p. -Tail KEY:Copper Dragon (Ancient) ~ Tail SORTKEY:Race 04 CATEGORY:Special Ability TYPE:Copper Dragon (Ancient) Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +15 to hit, reach 20ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Copper Dragon (Ancient) ~ Frightful Presence SORTKEY:Race 05 CATEGORY:Special Ability TYPE:Copper Dragon (Ancient) Race Trait.SpecialQuality.Action DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Copper Dragon (Ancient) ~ Breath Weapons SORTKEY:Race 06 CATEGORY:Special Ability TYPE:Copper Dragon (Ancient) Race Trait.SpecialQuality.Action DESC:The dragon uses one of the following breath weapons. DESC:&nl;Acid Breath: The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one. DESC:&nl;Slowing Breath: The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. SOURCEPAGE:p. -Change Shape KEY:Copper Dragon (Ancient) ~ Change Shape SORTKEY:Race 09 CATEGORY:Special Ability TYPE:Copper Dragon (Ancient) Race Trait.SpecialQuality.Action DESC:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form , except any class features or legendary actions of that form . SOURCEPAGE:p. -LEGENDARY ACTIONS KEY:Copper Dragon (Ancient) ~ LEGENDARY ACTIONS SORTKEY:Race 10 CATEGORY:Special Ability TYPE:Copper Dragon (Ancient) Race Trait.SpecialQuality.Legendary Action DESC:The dragon can take 3 legendary actions, choosing from the 1 options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. -Detect KEY:Copper Dragon (Ancient) ~ Detect SORTKEY:Race 11 CATEGORY:Special Ability TYPE:Copper Dragon (Ancient) Race Trait.SpecialQuality.Legendary Action DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Copper Dragon (Ancient) ~ Tail Attack SORTKEY:Race 12 CATEGORY:Special Ability TYPE:Copper Dragon (Ancient) Race Trait.SpecialQuality.Legendary Action DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Copper Dragon (Ancient) ~ Wing Attack SORTKEY:Race 13 CATEGORY:Special Ability TYPE:Copper Dragon (Ancient) Race Trait.SpecialQuality.Legendary Action DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. +Legendary Resistance (3/Day) KEY:Copper Dragon (Ancient) ~ Legendary Resistance SORTKEY:Race 01 CATEGORY:Special Ability TYPE:MM Copper Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Copper Dragon (Ancient) ~ Multiattack SORTKEY:Race 02 CATEGORY:Special Ability TYPE:MM Copper Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +15 to hit, reach 15ft., one target. Hit: 19 (2d10 + 8) piercing damage. SOURCEPAGE:p. +Claw KEY:Copper Dragon (Ancient) ~ Claw SORTKEY:Race 03 CATEGORY:Special Ability TYPE:MM Copper Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +15 to hit, reach 10ft., one target. Hit: 15 (2d6 + 8) slashing damage. SOURCEPAGE:p. +Tail KEY:Copper Dragon (Ancient) ~ Tail SORTKEY:Race 04 CATEGORY:Special Ability TYPE:MM Copper Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +15 to hit, reach 20ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Copper Dragon (Ancient) ~ Frightful Presence SORTKEY:Race 05 CATEGORY:Special Ability TYPE:MM Copper Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Copper Dragon (Ancient) ~ Breath Weapons SORTKEY:Race 06 CATEGORY:Special Ability TYPE:MM Copper Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The dragon uses one of the following breath weapons. DESC:&nl;Acid Breath: The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one. DESC:&nl;Slowing Breath: The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. SOURCEPAGE:p. +Change Shape KEY:Copper Dragon (Ancient) ~ Change Shape SORTKEY:Race 09 CATEGORY:Special Ability TYPE:MM Copper Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form , except any class features or legendary actions of that form . SOURCEPAGE:p. +LEGENDARY ACTIONS KEY:Copper Dragon (Ancient) ~ LEGENDARY ACTIONS SORTKEY:Race 10 CATEGORY:Special Ability TYPE:MM Copper Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.Legendary Action DESC:The dragon can take 3 legendary actions, choosing from the 1 options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. +Detect KEY:Copper Dragon (Ancient) ~ Detect SORTKEY:Race 11 CATEGORY:Special Ability TYPE:MM Copper Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.Legendary Action DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Copper Dragon (Ancient) ~ Tail Attack SORTKEY:Race 12 CATEGORY:Special Ability TYPE:MM Copper Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.Legendary Action DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Copper Dragon (Ancient) ~ Wing Attack SORTKEY:Race 13 CATEGORY:Special Ability TYPE:MM Copper Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality.Legendary Action DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. #Adult Copper Dragon SOURCEPAGE:p.111 Copper Dragon (Adult) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Copper Dragon (Adult) Race Trait BONUS:VAR|NaturalArmor|7|TYPE=Racial ASPECT:Race|Adult Copper Dragon -Legendary Resistance (3/Day) KEY:Copper Dragon (Adult) ~ Legendary Resistance SORTKEY:Race 01 CATEGORY:Special Ability TYPE:Copper Dragon (Adult) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Copper Dragon (Adult) ~ Multiattack SORTKEY:Race 02 CATEGORY:Special Ability TYPE:Copper Dragon (Adult) Race Trait.SpecialQuality.Action DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Copper Dragon (Adult) ~ Bite SORTKEY:Race 03 CATEGORY:Special Ability TYPE:Copper Dragon (Adult) Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack:+ 11 to hit, reach 10ft., one target. Hit: 17 (2d10 + 6) piercing damage. SOURCEPAGE:p. -Claw KEY:Copper Dragon (Adult) ~ Claw SORTKEY:Race 04 CATEGORY:Special Ability TYPE:Copper Dragon (Adult) Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack:+ 11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. SOURCEPAGE:p. -Tail KEY:Copper Dragon (Adult) ~ Tail SORTKEY:Race 05 CATEGORY:Special Ability TYPE:Copper Dragon (Adult) Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +11 to hit, reach 15ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Copper Dragon (Adult) ~ Frightful Presence SORTKEY:Race 06 CATEGORY:Special Ability TYPE:Copper Dragon (Adult) Race Trait.SpecialQuality.Action DESC:Each creature of the dragon's choice that is within 120 feet ofthe dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Copper Dragon (Adult) ~ Breath Weapons SORTKEY:Race 09 CATEGORY:Special Ability TYPE:Copper Dragon (Adult) Race Trait.SpecialQuality.Action DESC:The dragon uses one of the following breath weapons. DESC:&nl;Acid Breath: The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one. DESC:&nl;Slowing Breath: The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either ~ilfri.;~"'i~''':.< an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. SOURCEPAGE:p. -LEGENDARY ACTIONS KEY:Copper Dragon (Adult) ~ LEGENDARY ACTIONS SORTKEY:Race 10 CATEGORY:Special Ability TYPE:Copper Dragon (Adult) Race Trait.SpecialQuality.Legendary Action DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. -Detect KEY:Copper Dragon (Adult) ~ Detect SORTKEY:Race 11 CATEGORY:Special Ability TYPE:Copper Dragon (Adult) Race Trait.SpecialQuality.Legendary Action DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Copper Dragon (Adult) ~ Tail Attack SORTKEY:Race 12 CATEGORY:Special Ability TYPE:Copper Dragon (Adult) Race Trait.SpecialQuality.Legendary Action DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Copper Dragon (Adult) ~ Wing Attack (Costs 2 Actions) SORTKEY:Race 13 CATEGORY:Special Ability TYPE:Copper Dragon (Adult) Race Trait.SpecialQuality.Legendary Action DESC:The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. +Legendary Resistance (3/Day) KEY:Copper Dragon (Adult) ~ Legendary Resistance SORTKEY:Race 01 CATEGORY:Special Ability TYPE:MM Copper Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Copper Dragon (Adult) ~ Multiattack SORTKEY:Race 02 CATEGORY:Special Ability TYPE:MM Copper Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Copper Dragon (Adult) ~ Bite SORTKEY:Race 03 CATEGORY:Special Ability TYPE:MM Copper Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack:+ 11 to hit, reach 10ft., one target. Hit: 17 (2d10 + 6) piercing damage. SOURCEPAGE:p. +Claw KEY:Copper Dragon (Adult) ~ Claw SORTKEY:Race 04 CATEGORY:Special Ability TYPE:MM Copper Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack:+ 11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. SOURCEPAGE:p. +Tail KEY:Copper Dragon (Adult) ~ Tail SORTKEY:Race 05 CATEGORY:Special Ability TYPE:MM Copper Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +11 to hit, reach 15ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Copper Dragon (Adult) ~ Frightful Presence SORTKEY:Race 06 CATEGORY:Special Ability TYPE:MM Copper Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Each creature of the dragon's choice that is within 120 feet ofthe dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Copper Dragon (Adult) ~ Breath Weapons SORTKEY:Race 09 CATEGORY:Special Ability TYPE:MM Copper Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The dragon uses one of the following breath weapons. DESC:&nl;Acid Breath: The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one. DESC:&nl;Slowing Breath: The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either ~ilfri.;~"'i~''':.< an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. SOURCEPAGE:p. +LEGENDARY ACTIONS KEY:Copper Dragon (Adult) ~ LEGENDARY ACTIONS SORTKEY:Race 10 CATEGORY:Special Ability TYPE:MM Copper Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality.Legendary Action DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. +Detect KEY:Copper Dragon (Adult) ~ Detect SORTKEY:Race 11 CATEGORY:Special Ability TYPE:MM Copper Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality.Legendary Action DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Copper Dragon (Adult) ~ Tail Attack SORTKEY:Race 12 CATEGORY:Special Ability TYPE:MM Copper Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality.Legendary Action DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Copper Dragon (Adult) ~ Wing Attack (Costs 2 Actions) SORTKEY:Race 13 CATEGORY:Special Ability TYPE:MM Copper Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality.Legendary Action DESC:The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. # Young Copper Dragon SOURCEPAGE:p.111 Copper Dragon (Young) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Copper Dragon (Young) Race Trait BONUS:VAR|NaturalArmor|6|TYPE=Racial ASPECT:Race|Young Copper Dragon -Multiattack KEY:Copper Dragon (Young) ~ Multiattack SORTKEY:Race 01 CATEGORY:Special Ability TYPE:Copper Dragon (Young) Race Trait.SpecialQuality.Action DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Copper Dragon (Young) ~ Bite SORTKEY:Race 02 CATEGORY:Special Ability TYPE:Copper Dragon (Young) Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 15 (2d10 + 4) piercing damage. SOURCEPAGE:p. -Claw KEY:Copper Dragon (Young) ~ Claw SORTKEY:Race 03 CATEGORY:Special Ability TYPE:Copper Dragon (Young) Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Copper Dragon (Young) ~ Breath Weapons SORTKEY:Race 04 CATEGORY:Special Ability TYPE:Copper Dragon (Young) Race Trait.SpecialQuality.Action DESC:The dragon uses one of the following breath weapons. DESC:&nl;Acid Breath. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one. DESC:&nl;Slowing Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. SOURCEPAGE:p. +Multiattack KEY:Copper Dragon (Young) ~ Multiattack SORTKEY:Race 01 CATEGORY:Special Ability TYPE:MM Copper Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Copper Dragon (Young) ~ Bite SORTKEY:Race 02 CATEGORY:Special Ability TYPE:MM Copper Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 15 (2d10 + 4) piercing damage. SOURCEPAGE:p. +Claw KEY:Copper Dragon (Young) ~ Claw SORTKEY:Race 03 CATEGORY:Special Ability TYPE:MM Copper Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Copper Dragon (Young) ~ Breath Weapons SORTKEY:Race 04 CATEGORY:Special Ability TYPE:MM Copper Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The dragon uses one of the following breath weapons. DESC:&nl;Acid Breath. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one. DESC:&nl;Slowing Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. SOURCEPAGE:p. # Copper Dragon Wyrmling SOURCEPAGE:p.112 Copper Dragon (Wyrmling) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Copper Dragon (Wyrmling) Race Trait BONUS:VAR|NaturalArmor|5|TYPE=Racial ASPECT:Race|Copper Dragon Wyrmling -Bite KEY:Copper Dragon (Wyrmling) ~ Bite SORTKEY:Race 01 CATEGORY:Special Ability TYPE:Copper Dragon (Wyrmling) Race Trait.SpecialAttack.Action DESC:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. -Breath Weapons (Recharge 5-6) KEY:Copper Dragon (Wyrmling) ~ Breath Weapons SORTKEY:Race 02 CATEGORY:Special Ability TYPE:Copper Dragon (Wyrmling) Race Trait.SpecialAttack.Action.Breath Weapon DESC:The dragon uses one of the following breath weapons. DESC:&nl;Acid Breath. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. DESC:&nl;Slowing Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. +Bite KEY:Copper Dragon (Wyrmling) ~ Bite SORTKEY:Race 01 CATEGORY:Special Ability TYPE:MM Copper Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialAttack.Action DESC:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. +Breath Weapons (Recharge 5-6) KEY:Copper Dragon (Wyrmling) ~ Breath Weapons SORTKEY:Race 02 CATEGORY:Special Ability TYPE:MM Copper Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialAttack.Action.Breath Weapon DESC:The dragon uses one of the following breath weapons. DESC:&nl;Acid Breath. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. DESC:&nl;Slowing Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. #Ancient Gold Dragon SOURCEPAGE:p.113 Gold Dragon (Ancient) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Gold Dragon (Ancient) Race Trait BONUS:VAR|NaturalArmor|10|TYPE=Racial -Amphibious KEY:Gold Dragon (Ancient) ~ Amphibious CATEGORY:Special Ability TYPE:Gold Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can breathe air and water. Legendary Resistance (3jDay). If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Gold Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:Gold Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Gold Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:Gold Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage. SOURCEPAGE:p. -Claw KEY:Gold Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:Gold Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +17 to hit, reach 10ft., one target. Hit: 17 (2d6 + 10) slashing damage. SOURCEPAGE:p. -Tail KEY:Gold Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:Gold Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 17 to hit, reach 20ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Gold Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:Gold Dragon (Ancient) Race Trait.SpecialQuality DESC:Each creature of the dragon 's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Gold Dragon (Ancient) ~ Breath Weapons CATEGORY:Special Ability TYPE:Gold Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Fire Breath. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (l3d10) fire damage on a failed save, or half as much damage on a successful one. DESC:&nl;Weakening Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. SOURCEPAGE:p. -Change Shape KEY:Gold Dragon (Ancient) ~ Change Shape CATEGORY:Special Ability TYPE:Gold Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action . Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form . SOURCEPAGE:p. -lEGENDARY ACTIONS KEY:Gold Dragon (Ancient) ~ lEGENDARY ACTIONS CATEGORY:Special Ability TYPE:Gold Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. -Detect KEY:Gold Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:Gold Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Gold Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:Gold Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Gold Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:Gold Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. +Amphibious KEY:Gold Dragon (Ancient) ~ Amphibious CATEGORY:Special Ability TYPE:MM Gold Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can breathe air and water. Legendary Resistance (3jDay). If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Gold Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:MM Gold Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Gold Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:MM Gold Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage. SOURCEPAGE:p. +Claw KEY:Gold Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:MM Gold Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +17 to hit, reach 10ft., one target. Hit: 17 (2d6 + 10) slashing damage. SOURCEPAGE:p. +Tail KEY:Gold Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:MM Gold Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 17 to hit, reach 20ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Gold Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM Gold Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Each creature of the dragon 's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Gold Dragon (Ancient) ~ Breath Weapons CATEGORY:Special Ability TYPE:MM Gold Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Fire Breath. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (l3d10) fire damage on a failed save, or half as much damage on a successful one. DESC:&nl;Weakening Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. SOURCEPAGE:p. +Change Shape KEY:Gold Dragon (Ancient) ~ Change Shape CATEGORY:Special Ability TYPE:MM Gold Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action . Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form . SOURCEPAGE:p. +lEGENDARY ACTIONS KEY:Gold Dragon (Ancient) ~ lEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Gold Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. +Detect KEY:Gold Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:MM Gold Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Gold Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:MM Gold Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Gold Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM Gold Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. #Adult Gold Dragon SOURCEPAGE:p.114 Gold Dragon (Adult) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Gold Dragon (Adult) Race Trait BONUS:VAR|NaturalArmor|7|TYPE=Racial -Amphibious KEY:Gold Dragon (Adult) ~ Amphibious CATEGORY:Special Ability TYPE:Gold Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. -Legendary Resistance (3jDay) KEY:Gold Dragon (Adult) ~ Legendary Resistance (3jDay) CATEGORY:Special Ability TYPE:Gold Dragon (Adult) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Gold Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:Gold Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Gold Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:Gold Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 19 (2d10 + 8) piercing damage. SOURCEPAGE:p. -Claw KEY:Gold Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:Gold Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage. SOURCEPAGE:p. -Tail KEY:Gold Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:Gold Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +14 to hit, reach 15ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Gold Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:Gold Dragon (Adult) Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Gold Dragon (Adult) ~ Breath Weapons CATEGORY:Special Ability TYPE:Gold Dragon (Adult) Race Trait.SpecialQuality DESC:The d raga n uses one of the following breath weapons. DESC:&nl;Fire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one. DESC:&nl;Weakening Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. SOURCEPAGE:p. -Change Shape KEY:Gold Dragon (Adult) ~ Change Shape CATEGORY:Special Ability TYPE:Gold Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice) . In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. SOURCEPAGE:p. -LEGENDARY ACTIONS KEY:Gold Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:Gold Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn . The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. -Detect KEY:Gold Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:Gold Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Gold Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:Gold Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Gold Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:Gold Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. +Amphibious KEY:Gold Dragon (Adult) ~ Amphibious CATEGORY:Special Ability TYPE:MM Gold Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. +Legendary Resistance (3jDay) KEY:Gold Dragon (Adult) ~ Legendary Resistance (3jDay) CATEGORY:Special Ability TYPE:MM Gold Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Gold Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:MM Gold Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Gold Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:MM Gold Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 19 (2d10 + 8) piercing damage. SOURCEPAGE:p. +Claw KEY:Gold Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:MM Gold Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage. SOURCEPAGE:p. +Tail KEY:Gold Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:MM Gold Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +14 to hit, reach 15ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Gold Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM Gold Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Gold Dragon (Adult) ~ Breath Weapons CATEGORY:Special Ability TYPE:MM Gold Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The d raga n uses one of the following breath weapons. DESC:&nl;Fire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one. DESC:&nl;Weakening Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. SOURCEPAGE:p. +Change Shape KEY:Gold Dragon (Adult) ~ Change Shape CATEGORY:Special Ability TYPE:MM Gold Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice) . In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. SOURCEPAGE:p. +LEGENDARY ACTIONS KEY:Gold Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Gold Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn . The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. +Detect KEY:Gold Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:MM Gold Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Gold Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:MM Gold Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Gold Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM Gold Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. #Young Gold Dragon SOURCEPAGE:p.115 Gold Dragon (Young) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Gold Dragon (Young) Race Trait BONUS:VAR|NaturalArmor|6|TYPE=Racial -Amphibious KEY:Gold Dragon (Young) ~ Amphibious CATEGORY:Special Ability TYPE:Gold Dragon (Young) Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. -Multiattack KEY:Gold Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:Gold Dragon (Young) Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Gold Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:Gold Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit: 17 (2d10 + 6) piercing damage. SOURCEPAGE:p. -Claw KEY:Gold Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:Gold Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Gold Dragon (Young) ~ Breath Weapons CATEGORY:Special Ability TYPE:Gold Dragon (Young) Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. DESC:&nl;Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. SOURCEPAGE:p. +Amphibious KEY:Gold Dragon (Young) ~ Amphibious CATEGORY:Special Ability TYPE:MM Gold Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. +Multiattack KEY:Gold Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:MM Gold Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Gold Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:MM Gold Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit: 17 (2d10 + 6) piercing damage. SOURCEPAGE:p. +Claw KEY:Gold Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:MM Gold Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Gold Dragon (Young) ~ Breath Weapons CATEGORY:Special Ability TYPE:MM Gold Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. DESC:&nl;Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. SOURCEPAGE:p. #Gold Dragon Wyrmling SOURCEPAGE:p.l15 Gold Dragon (Wyrmling) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Gold Dragon (Wyrmling) Race Trait BONUS:VAR|NaturalArmor|5|TYPE=Racial -Amphibious KEY:Gold Dragon (Wyrmling) ~ Amphibious CATEGORY:Special Ability TYPE:Gold Dragon (Wyrmling) Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. -Bite KEY:Gold Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:Gold Dragon (Wyrmling) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Gold Dragon (Wyrmling) ~ Breath Weapons CATEGORY:Special Ability TYPE:Gold Dragon (Wyrmling) Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. DESC:&nl;Weakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. SOURCEPAGE:p. +Amphibious KEY:Gold Dragon (Wyrmling) ~ Amphibious CATEGORY:Special Ability TYPE:MM Gold Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can breathe air and water. SOURCEPAGE:p. +Bite KEY:Gold Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:MM Gold Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Gold Dragon (Wyrmling) ~ Breath Weapons CATEGORY:Special Ability TYPE:MM Gold Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. DESC:&nl;Weakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. SOURCEPAGE:p. #Ancient Silver Dragon SOURCEPAGE:p.116 Silver Dragon (Ancient) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Silver Dragon (Ancient) Race Trait BONUS:VAR|NaturalArmor|12|TYPE=Racial -Legendary Resistance (3JDay) KEY:Silver Dragon (Ancient) ~ Legendary Resistance (3JDay) CATEGORY:Special Ability TYPE:Silver Dragon (Ancient) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Silver Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:Silver Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Silver Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:Silver Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage. SOURCEPAGE:p. -Claw KEY:Silver Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:Silver Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +17 to hit, reach 10ft., one target. Hit: 17 (2d6 + 10) slashing damage. SOURCEPAGE:p. -Tail KEY:Silver Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:Silver Dragon (Ancient) Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Silver Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:Silver Dragon (Ancient) Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns , ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Silver Dragon (Ancient) ~ Breath Weapons CATEGORY:Special Ability TYPE:Silver Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Cold Breath. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one. DESC:&nl;Paralyzing Breath. The dragon exhales paralyzing gas in a 90- foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. SOURCEPAGE:p. -Change Shape KEY:Silver Dragon (Ancient) ~ Change Shape CATEGORY:Special Ability TYPE:Silver Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form , except any class features or legendary actions of that form . SOURCEPAGE:p. -LEGENDARY ACTIONS KEY:Silver Dragon (Ancient) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:Silver Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. -Detect KEY:Silver Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:Silver Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Silver Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:Silver Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Silver Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:Silver Dragon (Ancient) Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. +Legendary Resistance (3JDay) KEY:Silver Dragon (Ancient) ~ Legendary Resistance (3JDay) CATEGORY:Special Ability TYPE:MM Silver Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Silver Dragon (Ancient) ~ Multiattack CATEGORY:Special Ability TYPE:MM Silver Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Silver Dragon (Ancient) ~ Bite CATEGORY:Special Ability TYPE:MM Silver Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage. SOURCEPAGE:p. +Claw KEY:Silver Dragon (Ancient) ~ Claw CATEGORY:Special Ability TYPE:MM Silver Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +17 to hit, reach 10ft., one target. Hit: 17 (2d6 + 10) slashing damage. SOURCEPAGE:p. +Tail KEY:Silver Dragon (Ancient) ~ Tail CATEGORY:Special Ability TYPE:MM Silver Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack:+ 17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Silver Dragon (Ancient) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM Silver Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns , ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Silver Dragon (Ancient) ~ Breath Weapons CATEGORY:Special Ability TYPE:MM Silver Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Cold Breath. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one. DESC:&nl;Paralyzing Breath. The dragon exhales paralyzing gas in a 90- foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. SOURCEPAGE:p. +Change Shape KEY:Silver Dragon (Ancient) ~ Change Shape CATEGORY:Special Ability TYPE:MM Silver Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form , except any class features or legendary actions of that form . SOURCEPAGE:p. +LEGENDARY ACTIONS KEY:Silver Dragon (Ancient) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Silver Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. +Detect KEY:Silver Dragon (Ancient) ~ Detect CATEGORY:Special Ability TYPE:MM Silver Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Silver Dragon (Ancient) ~ Tail Attack CATEGORY:Special Ability TYPE:MM Silver Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Silver Dragon (Ancient) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM Silver Dragon (Ancient) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. #Adult Silver Dragon SOURCEPAGE:p.117 Silver Dragon (Adult) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Silver Dragon (Adult) Race Trait BONUS:VAR|NaturalArmor|9|TYPE=Racial -Legendary Resistance (3fDay) KEY:Silver Dragon (Adult) ~ Legendary Resistance (3fDay) CATEGORY:Special Ability TYPE:Silver Dragon (Adult) Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. -Multiattack KEY:Silver Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:Silver Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Silver Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:Silver Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +13 to hit, reach 10ft., one target. Hit: 19 (2d10 + 8) piercing damage. SOURCEPAGE:p. -Claw KEY:Silver Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:Silver Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage. SOURCEPAGE:p. -Tail KEY:Silver Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:Silver Dragon (Adult) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +13 to hit, reach 15ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. SOURCEPAGE:p. -Frightful Presence KEY:Silver Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:Silver Dragon (Adult) Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the clragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Silver Dragon (Adult) ~ Breath Weapons CATEGORY:Special Ability TYPE:Silver Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Cold Breath. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one. DESC:&nl;Paralyzing Breath. The dragon exhales paralyzing gas in a 60- foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. SOURCEPAGE:p. -Change Shape KEY:Silver Dragon (Adult) ~ Change Shape CATEGORY:Special Ability TYPE:Silver Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice) . In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair action s, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. SOURCEPAGE:p. -LEGENDARY ACTIONS KEY:Silver Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:Silver Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. -Detect KEY:Silver Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:Silver Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. -Tail Attack KEY:Silver Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:Silver Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. -Wing Attack (Costs 2 Actions) KEY:Silver Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:Silver Dragon (Adult) Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature with in 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. +Legendary Resistance (3fDay) KEY:Silver Dragon (Adult) ~ Legendary Resistance (3fDay) CATEGORY:Special Ability TYPE:MM Silver Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:If the dragon fails a saving throw, it can choose to succeed instead. SOURCEPAGE:p. +Multiattack KEY:Silver Dragon (Adult) ~ Multiattack CATEGORY:Special Ability TYPE:MM Silver Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Silver Dragon (Adult) ~ Bite CATEGORY:Special Ability TYPE:MM Silver Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +13 to hit, reach 10ft., one target. Hit: 19 (2d10 + 8) piercing damage. SOURCEPAGE:p. +Claw KEY:Silver Dragon (Adult) ~ Claw CATEGORY:Special Ability TYPE:MM Silver Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage. SOURCEPAGE:p. +Tail KEY:Silver Dragon (Adult) ~ Tail CATEGORY:Special Ability TYPE:MM Silver Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +13 to hit, reach 15ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage. SOURCEPAGE:p. +Frightful Presence KEY:Silver Dragon (Adult) ~ Frightful Presence CATEGORY:Special Ability TYPE:MM Silver Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the clragon's Frightful Presence for the next 24 hours. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Silver Dragon (Adult) ~ Breath Weapons CATEGORY:Special Ability TYPE:MM Silver Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Cold Breath. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one. DESC:&nl;Paralyzing Breath. The dragon exhales paralyzing gas in a 60- foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. SOURCEPAGE:p. +Change Shape KEY:Silver Dragon (Adult) ~ Change Shape CATEGORY:Special Ability TYPE:MM Silver Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice) . In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair action s, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. SOURCEPAGE:p. +LEGENDARY ACTIONS KEY:Silver Dragon (Adult) ~ LEGENDARY ACTIONS CATEGORY:Special Ability TYPE:MM Silver Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. SOURCEPAGE:p. +Detect KEY:Silver Dragon (Adult) ~ Detect CATEGORY:Special Ability TYPE:MM Silver Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a Wisdom (Perception) check. SOURCEPAGE:p. +Tail Attack KEY:Silver Dragon (Adult) ~ Tail Attack CATEGORY:Special Ability TYPE:MM Silver Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes a tail attack. SOURCEPAGE:p. +Wing Attack (Costs 2 Actions) KEY:Silver Dragon (Adult) ~ Wing Attack (Costs 2 Actions) CATEGORY:Special Ability TYPE:MM Silver Dragon (Adult) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon beats its wings. Each creature with in 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. SOURCEPAGE:p. #Young Silver Dragon SOURCEPAGE:p.118 Silver Dragon (Young) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Silver Dragon (Young) Race Trait BONUS:VAR|NaturalArmor|8|TYPE=Racial -Multiattack KEY:Silver Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:Silver Dragon (Young) Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. -Bite KEY:Silver Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:Silver Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit: 17 (2d10 + 6) piercing damage. SOURCEPAGE:p. -Claw KEY:Silver Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:Silver Dragon (Young) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Silver Dragon (Young) ~ Breath Weapons CATEGORY:Special Ability TYPE:Silver Dragon (Young) Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one. DESC:&nl;Paralyzing Breath. The dragon exhales paralyzing gas in a 30- foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns , ending the effect on itself on a success. SOURCEPAGE:p. +Multiattack KEY:Silver Dragon (Young) ~ Multiattack CATEGORY:Special Ability TYPE:MM Silver Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p. +Bite KEY:Silver Dragon (Young) ~ Bite CATEGORY:Special Ability TYPE:MM Silver Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit: 17 (2d10 + 6) piercing damage. SOURCEPAGE:p. +Claw KEY:Silver Dragon (Young) ~ Claw CATEGORY:Special Ability TYPE:MM Silver Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Silver Dragon (Young) ~ Breath Weapons CATEGORY:Special Ability TYPE:MM Silver Dragon (Young) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one. DESC:&nl;Paralyzing Breath. The dragon exhales paralyzing gas in a 30- foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns , ending the effect on itself on a success. SOURCEPAGE:p. #Silver Dragon Wyrmling SOURCEPAGE:p.118 Silver Dragon (Wyrmling) CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|TYPE=Silver Dragon (Wyrmling) Race Trait BONUS:VAR|NaturalArmor|7|TYPE=Racial -Bite KEY:Silver Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:Silver Dragon (Wyrmling) Race Trait.SpecialQuality DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. SOURCEPAGE:p. -Breath Weapons (Recharge 5-6) KEY:Silver Dragon (Wyrmling) ~ Breath Weapons CATEGORY:Special Ability TYPE:Silver Dragon (Wyrmling) Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Cold Breath. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. DESC:&nl;Paralyzing Breath. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. SOURCEPAGE:p. +Bite KEY:Silver Dragon (Wyrmling) ~ Bite CATEGORY:Special Ability TYPE:MM Silver Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. SOURCEPAGE:p. +Breath Weapons (Recharge 5-6) KEY:Silver Dragon (Wyrmling) ~ Breath Weapons CATEGORY:Special Ability TYPE:MM Silver Dragon (Wyrmling) Race Trait.Monster Race Trait.SpecialQuality DESC:The dragon uses one of the following breath weapons. DESC:&nl;Cold Breath. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. DESC:&nl;Paralyzing Breath. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. SOURCEPAGE:p. #Dragon Turtle SOURCEPAGE:p.119 @@ -1464,16 +1543,16 @@ Breath Weapons (Recharge 5-6) KEY:Silver Dragon (Wyrmling) ~ Breath Weapons #Goblin SOURCEPAGE:p.166 -Nimble Escape KEY:Goblin (MM) ~ Nimble Escape CATEGORY:Special Ability TYPE:Goblin Race Trait.SpecialQuality.Action DESC:The goblin can take the Disengage or Hide action as a bonus action on each of its turns. SOURCEPAGE:p.166 -Scimitar KEY:Goblin (MM) ~ Scimitar CATEGORY:Special Ability TYPE:Goblin Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. SOURCEPAGE:p.166 -Shortbow KEY:Goblin (MM) ~ Shortbow CATEGORY:Special Ability TYPE:Goblin Race Trait.SpecialQuality.Action DESC:Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. SOURCEPAGE:p.166 +Nimble Escape KEY:Goblin (MM) ~ Nimble Escape CATEGORY:Special Ability TYPE:MM Goblin Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The goblin can take the Disengage or Hide action as a bonus action on each of its turns. SOURCEPAGE:p.166 +Scimitar KEY:Goblin (MM) ~ Scimitar CATEGORY:Special Ability TYPE:MM Goblin Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. SOURCEPAGE:p.166 +Shortbow KEY:Goblin (MM) ~ Shortbow CATEGORY:Special Ability TYPE:MM Goblin Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. SOURCEPAGE:p.166 #Goblin Boss SOURCEPAGE:p.166 -Nimble Escape KEY:Goblin (Boss) ~ Nimble Escape CATEGORY:Special Ability TYPE:Goblin (Boss) Race Trait.SpecialQuality.Action DESC:The goblin can take the Disengage or Hide action as a bonus action on each of its turns. SOURCEPAGE:p.166 -Multiattack KEY:Goblin (Boss) ~ Multiattack CATEGORY:Special Ability TYPE:Goblin (Boss) Race Trait.SpecialQuality.Action DESC:The goblin makes two attacks with its scimitar. The second attack has disadvantage. SOURCEPAGE:p.166 -Scimitar KEY:Goblin (Boss) ~ Scimitar CATEGORY:Special Ability TYPE:Goblin (Boss) Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. SOURCEPAGE:p.166 -Javelin KEY:Goblin (Boss) ~ Javelin CATEGORY:Special Ability TYPE:Goblin (Boss) Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage. SOURCEPAGE:p.166 -Redirect Attack KEY:Goblin (Boss) ~ Redirect Attack CATEGORY:Special Ability TYPE:Goblin (Boss) Race Trait.SpecialQuality.Action DESC:When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead. SOURCEPAGE:p.166 +Nimble Escape KEY:Goblin (Boss) ~ Nimble Escape CATEGORY:Special Ability TYPE:MM Goblin (Boss) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The goblin can take the Disengage or Hide action as a bonus action on each of its turns. SOURCEPAGE:p.166 +Multiattack KEY:Goblin (Boss) ~ Multiattack CATEGORY:Special Ability TYPE:MM Goblin (Boss) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The goblin makes two attacks with its scimitar. The second attack has disadvantage. SOURCEPAGE:p.166 +Scimitar KEY:Goblin (Boss) ~ Scimitar CATEGORY:Special Ability TYPE:MM Goblin (Boss) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. SOURCEPAGE:p.166 +Javelin KEY:Goblin (Boss) ~ Javelin CATEGORY:Special Ability TYPE:MM Goblin (Boss) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage. SOURCEPAGE:p.166 +Redirect Attack KEY:Goblin (Boss) ~ Redirect Attack CATEGORY:Special Ability TYPE:MM Goblin (Boss) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead. SOURCEPAGE:p.166 #Clay Golem SOURCEPAGE:p.168 @@ -1542,8 +1621,8 @@ Redirect Attack KEY:Goblin (Boss) ~ Redirect Attack CATEGORY:Spec #Homunculus SOURCEPAGE:p.188 -Telepathic Bond KEY:Homunculus ~ Telepathic Bond CATEGORY:Special Ability TYPE:Homunculus Race Trait.SpecialQuality DESC:While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically. SOURCEPAGE:p. -Languages KEY:Homunculus ~ Languages CATEGORY:Special Ability TYPE:Homunculus Race Trait.SpecialQuality DESC:understands the languages of its creator but can't speak SOURCEPAGE:p. +Telepathic Bond KEY:Homunculus ~ Telepathic Bond CATEGORY:Special Ability TYPE:MM Homunculus Race Trait.Monster Race Trait.SpecialQuality DESC:While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically. SOURCEPAGE:p. +Languages KEY:Homunculus ~ Languages CATEGORY:Special Ability TYPE:MM Homunculus Race Trait.Monster Race Trait.SpecialQuality DESC:understands the languages of its creator but can't speak SOURCEPAGE:p. #Hook Horror SOURCEPAGE:p.189 @@ -1711,12 +1790,12 @@ Languages KEY:Homunculus ~ Languages CATEGORY:Special Ability T #Ogre SOURCEPAGE:p.237 -Greatclub KEY:Ogre ~ Greatclub CATEGORY:Special Ability TYPE:Ogre Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. SOURCEPAGE:p.237 -Javelin KEY:Ogre ~ Javelin CATEGORY:Special Ability TYPE:Ogre Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage. SOURCEPAGE:p.237 +Greatclub KEY:Ogre ~ Greatclub CATEGORY:Special Ability TYPE:MM Ogre Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. SOURCEPAGE:p.237 +Javelin KEY:Ogre ~ Javelin CATEGORY:Special Ability TYPE:MM Ogre Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage. SOURCEPAGE:p.237 #Half-Ogre SOURCEPAGE:p.238 -Battleaxe KEY:Half-Ogre ~ Battleaxe CATEGORY:Special Ability TYPE:Half-Ogre Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands. SOURCEPAGE:p.238 -Javelin KEY:Half-Ogre ~ Javelin CATEGORY:Special Ability TYPE:Half-Ogre Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage. SOURCEPAGE:p.238 +Battleaxe KEY:Half-Ogre ~ Battleaxe CATEGORY:Special Ability TYPE:MM Half-Ogre Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands. SOURCEPAGE:p.238 +Javelin KEY:Half-Ogre ~ Javelin CATEGORY:Special Ability TYPE:MM Half-Ogre Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage. SOURCEPAGE:p.238 #Oni SOURCEPAGE:p.239 @@ -1737,29 +1816,29 @@ Javelin KEY:Half-Ogre ~ Javelin CATEGORY:Special Ability TYPE: #Orc SOURCEPAGE:p.246 -Greataxe KEY:Orc ~ Greataxe CATEGORY:Special Ability TYPE:Orc Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1 d12 + 3) s lashing damage. SOURCEPAGE:p.246 -Javelin KEY:Orc ~ Javelin CATEGORY:Special Ability TYPE:Orc Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30{120 ft., one target. Hit: 6 (1d6 + 3) piercing damage. SOURCEPAGE:p.246 +Greataxe KEY:Orc ~ Greataxe CATEGORY:Special Ability TYPE:MM Orc Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1 d12 + 3) s lashing damage. SOURCEPAGE:p.246 +Javelin KEY:Orc ~ Javelin CATEGORY:Special Ability TYPE:MM Orc Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30{120 ft., one target. Hit: 6 (1d6 + 3) piercing damage. SOURCEPAGE:p.246 #Orc War Chief SOURCEPAGE:p.246 #Saving Throws Str +6, Con +6, Wis +2 -Aggressive KEY:Orc (War Chief) ~ Aggressive CATEGORY:Special Ability TYPE:Orc (War Chief) Race Trait.SpecialQuality.Action DESC:As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. SOURCEPAGE:p.246 -Gruumsh's Fury KEY:Orc (War Chief) ~ Gruumsh's Fury CATEGORY:Special Ability TYPE:Orc (War Chief) Race Trait.SpecialQuality.Action DESC:The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks). SOURCEPAGE:p.246 -Multiattack KEY:Orc (War Chief) ~ Multiattack CATEGORY:Special Ability TYPE:Orc (War Chief) Race Trait.SpecialQuality.Action DESC:The orc makes two attacks with its greataxe or its spear. SOURCEPAGE:p.246 -Greataxe KEY:Orc (War Chief) ~ Greataxe CATEGORY:Special Ability TYPE:Orc (War Chief) Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (1d1 2 + 4 plus 1d8) slashing damage. SOURCEPAGE:p.246 -Spear KEY:Orc (War Chief) ~ Spear CATEGORY:Special Ability TYPE:Orc (War Chief) Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 4 plus 1d8) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. SOURCEPAGE:p.246 -Battle Cry (1/Day) KEY:Orc (War Chief) ~ Battle Cry CATEGORY:Special Ability TYPE:Orc (War Chief) Race Trait.SpecialQuality.Action DESC:Each creature of the war chief's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn . The war chief can then make one attack as a bonus action. SOURCEPAGE:p.246 +Aggressive KEY:Orc (War Chief) ~ Aggressive CATEGORY:Special Ability TYPE:MM Orc (War Chief) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. SOURCEPAGE:p.246 +Gruumsh's Fury KEY:Orc (War Chief) ~ Gruumsh's Fury CATEGORY:Special Ability TYPE:MM Orc (War Chief) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks). SOURCEPAGE:p.246 +Multiattack KEY:Orc (War Chief) ~ Multiattack CATEGORY:Special Ability TYPE:MM Orc (War Chief) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The orc makes two attacks with its greataxe or its spear. SOURCEPAGE:p.246 +Greataxe KEY:Orc (War Chief) ~ Greataxe CATEGORY:Special Ability TYPE:MM Orc (War Chief) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (1d1 2 + 4 plus 1d8) slashing damage. SOURCEPAGE:p.246 +Spear KEY:Orc (War Chief) ~ Spear CATEGORY:Special Ability TYPE:MM Orc (War Chief) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 4 plus 1d8) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. SOURCEPAGE:p.246 +Battle Cry (1/Day) KEY:Orc (War Chief) ~ Battle Cry CATEGORY:Special Ability TYPE:MM Orc (War Chief) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Each creature of the war chief's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn . The war chief can then make one attack as a bonus action. SOURCEPAGE:p.246 #Orc Eye of Gruumsh SOURCEPAGE:p.247 -Aggressive KEY:Orc (Eye of Gruumsh) ~ Aggressive CATEGORY:Special Ability TYPE:Orc (Eye of Gruumsh) Race Trait.SpecialQuality.Action DESC:As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. SOURCEPAGE:p.247 -Gruumsh's Fury KEY:Orc (Eye of Gruumsh) ~ Gruumsh's Fury CATEGORY:Special Ability TYPE:Orc (Eye of Gruumsh) Race Trait.SpecialQuality.Action DESC:The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack). SOURCEPAGE:p.247 -Spellcasting KEY:Orc (Eye of Gruumsh) ~ Spellcasting CATEGORY:Special Ability TYPE:Orc (Eye of Gruumsh) Race Trait.SpecialQuality.Action DESC:The orc is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The ore has the following cleric spells prepared: Cantrips (at-will): guidance, resistance, thaumaturgy; 1st level (4 slots): bless, command; 2nd level (2 slots): augury, spiritual weapon (spear). SOURCEPAGE:p.247 -Spear KEY:Orc (Eye of Gruumsh) ~ Spear CATEGORY:Special Ability TYPE:Orc (Eye of Gruumsh) Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d6 + 3 plus 1d8) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack. SOURCEPAGE:p.247 +Aggressive KEY:Orc (Eye of Gruumsh) ~ Aggressive CATEGORY:Special Ability TYPE:MM Orc (Eye of Gruumsh) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. SOURCEPAGE:p.247 +Gruumsh's Fury KEY:Orc (Eye of Gruumsh) ~ Gruumsh's Fury CATEGORY:Special Ability TYPE:MM Orc (Eye of Gruumsh) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack). SOURCEPAGE:p.247 +Spellcasting KEY:Orc (Eye of Gruumsh) ~ Spellcasting CATEGORY:Special Ability TYPE:MM Orc (Eye of Gruumsh) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The orc is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The ore has the following cleric spells prepared: Cantrips (at-will): guidance, resistance, thaumaturgy; 1st level (4 slots): bless, command; 2nd level (2 slots): augury, spiritual weapon (spear). SOURCEPAGE:p.247 +Spear KEY:Orc (Eye of Gruumsh) ~ Spear CATEGORY:Special Ability TYPE:MM Orc (Eye of Gruumsh) Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d6 + 3 plus 1d8) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack. SOURCEPAGE:p.247 #Orog SOURCEPAGE:p.247 -Aggressive KEY:Orog ~ Aggressive CATEGORY:Special Ability TYPE:Orog Race Trait.SpecialQuality.Action DESC:As a bonus action, the orog can move up to its speed toward a hostile creature that it can see. SOURCEPAGE:p.247 -Multiattack KEY:Orog ~ Multiattack CATEGORY:Special Ability TYPE:Orog Race Trait.SpecialQuality.Action DESC:The orog makes two greataxe attacks. SOURCEPAGE:p.247 -Greataxe KEY:Orog ~ Greataxe CATEGORY:Special Ability TYPE:Orog Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (ldl2 + 4) slashing damage. SOURCEPAGE:p.247 -Javelin KEY:Orog ~ Javelin CATEGORY:Special Ability TYPE:Orog Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. SOURCEPAGE:p.247 +Aggressive KEY:Orog ~ Aggressive CATEGORY:Special Ability TYPE:MM Orog Race Trait.Monster Race Trait.SpecialQuality.Action DESC:As a bonus action, the orog can move up to its speed toward a hostile creature that it can see. SOURCEPAGE:p.247 +Multiattack KEY:Orog ~ Multiattack CATEGORY:Special Ability TYPE:MM Orog Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The orog makes two greataxe attacks. SOURCEPAGE:p.247 +Greataxe KEY:Orog ~ Greataxe CATEGORY:Special Ability TYPE:MM Orog Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (ldl2 + 4) slashing damage. SOURCEPAGE:p.247 +Javelin KEY:Orog ~ Javelin CATEGORY:Special Ability TYPE:MM Orog Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. SOURCEPAGE:p.247 #Otyugh SOURCEPAGE:p.248 @@ -1768,7 +1847,7 @@ Javelin KEY:Orog ~ Javelin CATEGORY:Special Ability TYPE:Orog # Pegasus SOURCEPAGE:p.250 -Hooves KEY:Pegasus ~ Hooves CATEGORY:Special Ability TYPE:Pegasus Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. SOURCEPAGE:p.250 +Hooves KEY:Pegasus ~ Hooves CATEGORY:Special Ability TYPE:MM Pegasus Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. SOURCEPAGE:p.250 #Peryton SOURCEPAGE:p.251 @@ -1780,11 +1859,11 @@ Hooves KEY:Pegasus ~ Hooves CATEGORY:Special Ability TYPE:Pega # Pseudodragon SOURCEPAGE:p.254 -Languages KEY:Pseudodragon ~ Languages CATEGORY:Special Ability TYPE:Pseudodragon Race Trait.SpecialQuality DESC:understands Common and Draconic but can't speak. ABILITY:Language|AUTOMATIC|Common|Draconic SOURCEPAGE:p.254 -Keen Senses KEY:Pseudodragon ~ Keen Senses CATEGORY:Special Ability TYPE:Pseudodragon Race Trait.SpecialQuality DESC:The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. SOURCEPAGE:p.254 -Magic Resistance KEY:Pseudodragon ~ Magic Resistance CATEGORY:Special Ability TYPE:Pseudodragon Race Trait.SpecialQuality DESC:The pseudodragon has advantage on saving throws against spells and other magical effects. SOURCEPAGE:p.254 -Limited Telepathy KEY:Pseudodragon ~ Limited Telepathy CATEGORY:Special Ability TYPE:Pseudodragon Race Trait.SpecialQuality DESC:The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language. SOURCEPAGE:p.254 -Familiar KEY:Pseudodragon ~ Familiar CATEGORY:Special Ability TYPE:Pseudodragon Race Trait.SpecialQuality DESC:The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon's Magic Resistance trait. At any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond. SOURCEPAGE:p.254 ASPECT:SaveBonus|Advantage on saving throws against spells and other magical effects, while the pseudodragon is within 10 feet of its companion. +Languages KEY:Pseudodragon ~ Languages CATEGORY:Special Ability TYPE:MM Pseudodragon Race Trait.Monster Race Trait.SpecialQuality DESC:understands Common and Draconic but can't speak. ABILITY:Language|AUTOMATIC|Common|Draconic SOURCEPAGE:p.254 +Keen Senses KEY:Pseudodragon ~ Keen Senses CATEGORY:Special Ability TYPE:MM Pseudodragon Race Trait.Monster Race Trait.SpecialQuality DESC:The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. SOURCEPAGE:p.254 +Magic Resistance KEY:Pseudodragon ~ Magic Resistance CATEGORY:Special Ability TYPE:MM Pseudodragon Race Trait.Monster Race Trait.SpecialQuality DESC:The pseudodragon has advantage on saving throws against spells and other magical effects. SOURCEPAGE:p.254 +Limited Telepathy KEY:Pseudodragon ~ Limited Telepathy CATEGORY:Special Ability TYPE:MM Pseudodragon Race Trait.Monster Race Trait.SpecialQuality DESC:The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language. SOURCEPAGE:p.254 +Familiar KEY:Pseudodragon ~ Familiar CATEGORY:Special Ability TYPE:MM Pseudodragon Race Trait.Monster Race Trait.SpecialQuality DESC:The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon's Magic Resistance trait. At any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond. SOURCEPAGE:p.254 ASPECT:SaveBonus|Advantage on saving throws against spells and other magical effects, while the pseudodragon is within 10 feet of its companion. Familiar (Pseudodragon) CATEGORY:Internal ASPECT:SaveBonus|Advantage on saving throws against spells and other magical effects, while the pseudodragon is within 10 feet of its companion. @@ -1913,11 +1992,11 @@ Familiar (Pseudodragon) CATEGORY:Internal #Troll SOURCEPAGE:p.291 -Keen Smell KEY:Troll ~ Keen Smell CATEGORY:Special Ability TYPE:Troll Race Trait.SpecialQuality DESC:The troll has advantage on Wisdom (Perception) checks that rely on smell. SOURCEPAGE:p.291 -Regeneration KEY:Troll ~ Regeneration CATEGORY:Special Ability TYPE:Troll Race Trait.SpecialQuality DESC:The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate. SOURCEPAGE:p.291 -Multiattack KEY:Troll ~ Multiattack CATEGORY:Special Ability TYPE:Troll Race Trait.SpecialQuality.Action DESC:The troll makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p.291 -Bite KEY:Troll ~ Bite CATEGORY:Special Ability TYPE:Troll Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. SOURCEPAGE:p.291 -Claw KEY:Troll ~ Claw CATEGORY:Special Ability TYPE:Troll Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slash ing damage. SOURCEPAGE:p.291 +Keen Smell KEY:Troll ~ Keen Smell CATEGORY:Special Ability TYPE:MM Troll Race Trait.Monster Race Trait.SpecialQuality DESC:The troll has advantage on Wisdom (Perception) checks that rely on smell. SOURCEPAGE:p.291 +Regeneration KEY:Troll ~ Regeneration CATEGORY:Special Ability TYPE:MM Troll Race Trait.Monster Race Trait.SpecialQuality DESC:The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate. SOURCEPAGE:p.291 +Multiattack KEY:Troll ~ Multiattack CATEGORY:Special Ability TYPE:MM Troll Race Trait.Monster Race Trait.SpecialQuality.Action DESC:The troll makes three attacks: one with its bite and two with its claws. SOURCEPAGE:p.291 +Bite KEY:Troll ~ Bite CATEGORY:Special Ability TYPE:MM Troll Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. SOURCEPAGE:p.291 +Claw KEY:Troll ~ Claw CATEGORY:Special Ability TYPE:MM Troll Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slash ing damage. SOURCEPAGE:p.291 #Umber Hulk SOURCEPAGE:p.292 @@ -2186,7 +2265,7 @@ Claw KEY:Troll ~ Claw CATEGORY:Special Ability TYPE:Troll Ra # Lizard SOURCEPAGE:p.332 -Bite KEY:Lizard ~ Bite CATEGORY:Special Ability TYPE:Lizard Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage. SOURCEPAGE:p. +Bite KEY:Lizard ~ Bite CATEGORY:Special Ability TYPE:MM Lizard Race Trait.Monster Race Trait.SpecialQuality.Action DESC:Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage. SOURCEPAGE:p. #Mammoth SOURCEPAGE:p.332 @@ -2305,22 +2384,22 @@ Bite KEY:Lizard ~ Bite CATEGORY:Special Ability TYPE:Lizard -# +###Block: NPCs -#s +#A's -Acolyte KEY:Acolyte CATEGORY:Special Ability TYPE:Output.SpecialQuality SOURCEPAGE:p.342 DESC:Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities. ABILITY:Special Ability|AUTOMATIC|TYPE=Acolyte +Acolyte KEY:Acolyte CATEGORY:Special Ability TYPE:MM Output.SpecialQuality SOURCEPAGE:p.342 DESC:Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities. ABILITY:Special Ability|AUTOMATIC|TYPE=Acolyte -Spellcasting KEY:Acolyte ~ Spellcasting TYPE:Acolyte CATEGORY:Special Ability TYPE:Output.SpecialQuality DESC:The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: DESC:&nl;Cantrips (at will) : light, sacred flame, thaumaturgy DESC:&nl;Acolyte1st level (3 slots): bless, cure wounds, sanctuary -Club KEY:Acolyte ~ Club TYPE:Acolyte CATEGORY:Special Ability TYPE:Output.SpecialQuality DESC:Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. +Spellcasting KEY:Acolyte ~ Spellcasting TYPE:MM Acolyte CATEGORY:Special Ability TYPE:MM Output.SpecialQuality DESC:The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: DESC:&nl;Cantrips (at will) : light, sacred flame, thaumaturgy DESC:&nl;Acolyte1st level (3 slots): bless, cure wounds, sanctuary +Club KEY:Acolyte ~ Club TYPE:MM Acolyte CATEGORY:Special Ability TYPE:MM Output.SpecialQuality DESC:Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. -Archmage KEY:Archmage CATEGORY:Special Ability TYPE:Output.SpecialQuality SOURCEPAGE:p.342 DESC:Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers. ABILITY:Special Ability|AUTOMATIC|TYPE=Archmage -Magic Resistance KEY:Archmage ~ Magic Resistance TYPE:Archmage CATEGORY:Special Ability TYPE:Output.SpecialQuality DESC:The archmage has advantage on saving throws against spells and other magical effects. -Spellcasting KEY:Archmage ~ Spellcasting TYPE:Archmage CATEGORY:Special Ability TYPE:Output.SpecialQuality DESC:The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arch mage can cast disguise self and invisibility at will and has the following wizard spells prepared: DESC:&nl;Cantrips (at will):.fire bolt, light, mage hand, prestidigitation, shocking grasp DESC:&nl;1st level (4 slots): detect magic, identify, mage armor, magic missile DESC:&nl;2nd level (3 slots): detect thoughts, mirror image, misty step DESC:&nl;3rd level (3 slots): counterspell,Fly, lightning bolt DESC:&nl;4th level (3 slots): banishment, fire shield, stoneskin'~ DESC:&nl;5th level (3 slots): cone of cold, scrying, wall of force DESC:&nl;6th level (1 slot): globe of invulnerability DESC:&nl;7th level (l slot): teleport DESC:&nl;8th level (l slot): mind blank DESC:&nl;9th level (l slot): time stop +Archmage KEY:Archmage CATEGORY:Special Ability TYPE:MM Output.SpecialQuality SOURCEPAGE:p.342 DESC:Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers. ABILITY:Special Ability|AUTOMATIC|TYPE=Archmage +Magic Resistance KEY:Archmage ~ Magic Resistance TYPE:MM Archmage CATEGORY:Special Ability TYPE:MM Output.SpecialQuality DESC:The archmage has advantage on saving throws against spells and other magical effects. +Spellcasting KEY:Archmage ~ Spellcasting TYPE:MM Archmage CATEGORY:Special Ability TYPE:MM Output.SpecialQuality DESC:The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arch mage can cast disguise self and invisibility at will and has the following wizard spells prepared: DESC:&nl;Cantrips (at will):.fire bolt, light, mage hand, prestidigitation, shocking grasp DESC:&nl;1st level (4 slots): detect magic, identify, mage armor, magic missile DESC:&nl;2nd level (3 slots): detect thoughts, mirror image, misty step DESC:&nl;3rd level (3 slots): counterspell,Fly, lightning bolt DESC:&nl;4th level (3 slots): banishment, fire shield, stoneskin'~ DESC:&nl;5th level (3 slots): cone of cold, scrying, wall of force DESC:&nl;6th level (1 slot): globe of invulnerability DESC:&nl;7th level (l slot): teleport DESC:&nl;8th level (l slot): mind blank DESC:&nl;9th level (l slot): time stop -Dagger KEY:Archmage ~ Dagger TYPE:Archmage CATEGORY:Special Ability TYPE:Output.SpecialQuality DESC:Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. +Dagger KEY:Archmage ~ Dagger TYPE:MM Archmage CATEGORY:Special Ability TYPE:MM Output.SpecialQuality DESC:Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. #Assassin SOURCEPAGE:p.343 @@ -2385,14 +2464,14 @@ Dagger KEY:Archmage ~ Dagger TYPE:Archmage CATEGORY:Special Ability TYPE:Output -Black KEY:Half-Dragon ~ Black CATEGORY:Special Ability TYPE:Half-Dragon Type.SpecialQuality DESC:Acid ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Acid ABILITY:Special Ability|AUTOMATIC|Black Dragon (Wyrmling) ~ Acid Breath|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Black Dragon (Young) ~ Acid Breath|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Black Dragon (Adult) ~ Acid Breath|PRESIZEEQ:G -Blue KEY:Half-Dragon ~ Blue CATEGORY:Special Ability TYPE:Half-Dragon Type.SpecialQuality DESC:Lightning ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Lightning ABILITY:Special Ability|AUTOMATIC|Blue Dragon (Wyrmling) ~ Lightning Breath|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Blue Dragon (Young) ~ Lightning Breath|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Blue Dragon (Adult) ~ Lightning Breath|PRESIZEEQ:G -Red KEY:Half-Dragon ~ Red CATEGORY:Special Ability TYPE:Half-Dragon Type.SpecialQuality DESC:Fire ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Fire ABILITY:Special Ability|AUTOMATIC|Red Dragon (Wyrmling) ~ Fire Breath|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Red Dragon (Young) ~ Fire Breath|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Red Dragon (Adult) ~ Fire Breath|PRESIZEEQ:G -Green KEY:Half-Dragon ~ Green CATEGORY:Special Ability TYPE:Half-Dragon Type.SpecialQuality DESC:Poison ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Poison ABILITY:Special Ability|AUTOMATIC|Green Dragon (Wyrmling) ~ Poison Breath|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Green Dragon (Young) ~ Poison Breath|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Green Dragon (Adult) ~ Poison Breath|PRESIZEEQ:G -White KEY:Half-Dragon ~ White CATEGORY:Special Ability TYPE:Half-Dragon Type.SpecialQuality DESC:Cold ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Cold ABILITY:Special Ability|AUTOMATIC|White Dragon (Wyrmling) ~ Cold Breath|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|White Dragon (Young) ~ Cold Breath|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|White Dragon (Adult) ~ Cold Breath|PRESIZEEQ:G +Black KEY:Half-Dragon ~ Black CATEGORY:Special Ability TYPE:MM Half-Dragon Type.SpecialQuality DESC:Acid ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Acid ABILITY:Special Ability|AUTOMATIC|Black Dragon (Wyrmling) ~ Acid Breath|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Black Dragon (Young) ~ Acid Breath|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Black Dragon (Adult) ~ Acid Breath|PRESIZEEQ:G +Blue KEY:Half-Dragon ~ Blue CATEGORY:Special Ability TYPE:MM Half-Dragon Type.SpecialQuality DESC:Lightning ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Lightning ABILITY:Special Ability|AUTOMATIC|Blue Dragon (Wyrmling) ~ Lightning Breath|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Blue Dragon (Young) ~ Lightning Breath|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Blue Dragon (Adult) ~ Lightning Breath|PRESIZEEQ:G +Red KEY:Half-Dragon ~ Red CATEGORY:Special Ability TYPE:MM Half-Dragon Type.SpecialQuality DESC:Fire ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Fire ABILITY:Special Ability|AUTOMATIC|Red Dragon (Wyrmling) ~ Fire Breath|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Red Dragon (Young) ~ Fire Breath|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Red Dragon (Adult) ~ Fire Breath|PRESIZEEQ:G +Green KEY:Half-Dragon ~ Green CATEGORY:Special Ability TYPE:MM Half-Dragon Type.SpecialQuality DESC:Poison ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Poison ABILITY:Special Ability|AUTOMATIC|Green Dragon (Wyrmling) ~ Poison Breath|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Green Dragon (Young) ~ Poison Breath|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Green Dragon (Adult) ~ Poison Breath|PRESIZEEQ:G +White KEY:Half-Dragon ~ White CATEGORY:Special Ability TYPE:MM Half-Dragon Type.SpecialQuality DESC:Cold ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Cold ABILITY:Special Ability|AUTOMATIC|White Dragon (Wyrmling) ~ Cold Breath|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|White Dragon (Young) ~ Cold Breath|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|White Dragon (Adult) ~ Cold Breath|PRESIZEEQ:G -Brass KEY:Half-Dragon ~ Brass CATEGORY:Special Ability TYPE:Half-Dragon Type.SpecialQuality DESC:Fire ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Fire ABILITY:Special Ability|AUTOMATIC|Brass Dragon (Wyrmling) ~ Breath Weapons|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Brass Dragon (Young) ~ Breath Weapons|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Brass Dragon (Adult) ~ Breath Weapons|PRESIZEEQ:G -Bronze KEY:Half-Dragon ~ Bronze CATEGORY:Special Ability TYPE:Half-Dragon Type.SpecialQuality DESC:Lightning ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Lightning ABILITY:Special Ability|AUTOMATIC|Bronze Dragon (Wyrmling) ~ Breath Weapons|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Bronze Dragon (Young) ~ Breath Weapons|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Bronze Dragon (Adult) ~ Breath Weapons|PRESIZEEQ:G -Copper KEY:Half-Dragon ~ Copper CATEGORY:Special Ability TYPE:Half-Dragon Type.SpecialQuality DESC:Acid ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Acid ABILITY:Special Ability|AUTOMATIC|Copper Dragon (Wyrmling) ~ Breath Weapons|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Copper Dragon (Young) ~ Breath Weapons|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Copper Dragon (Adult) ~ Breath Weapons|PRESIZEEQ:G -Gold KEY:Half-Dragon ~ Gold CATEGORY:Special Ability TYPE:Half-Dragon Type.SpecialQuality DESC:Fire ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Fire ABILITY:Special Ability|AUTOMATIC|Gold Dragon (Wyrmling) ~ Breath Weapons|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Gold Dragon (Young) ~ Breath Weapons|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Gold Dragon (Adult) ~ Breath Weapons|PRESIZEEQ:G -Silver KEY:Half-Dragon ~ Silver CATEGORY:Special Ability TYPE:Half-Dragon Type.SpecialQuality DESC:Cold ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Cold ABILITY:Special Ability|AUTOMATIC|Silver Dragon (Wyrmling) ~ Breath Weapons|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Silver Dragon (Young) ~ Breath Weapons|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Silver Dragon (Adult) ~ Breath Weapons|PRESIZEEQ:G +Brass KEY:Half-Dragon ~ Brass CATEGORY:Special Ability TYPE:MM Half-Dragon Type.SpecialQuality DESC:Fire ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Fire ABILITY:Special Ability|AUTOMATIC|Brass Dragon (Wyrmling) ~ Breath Weapons|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Brass Dragon (Young) ~ Breath Weapons|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Brass Dragon (Adult) ~ Breath Weapons|PRESIZEEQ:G +Bronze KEY:Half-Dragon ~ Bronze CATEGORY:Special Ability TYPE:MM Half-Dragon Type.SpecialQuality DESC:Lightning ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Lightning ABILITY:Special Ability|AUTOMATIC|Bronze Dragon (Wyrmling) ~ Breath Weapons|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Bronze Dragon (Young) ~ Breath Weapons|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Bronze Dragon (Adult) ~ Breath Weapons|PRESIZEEQ:G +Copper KEY:Half-Dragon ~ Copper CATEGORY:Special Ability TYPE:MM Half-Dragon Type.SpecialQuality DESC:Acid ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Acid ABILITY:Special Ability|AUTOMATIC|Copper Dragon (Wyrmling) ~ Breath Weapons|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Copper Dragon (Young) ~ Breath Weapons|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Copper Dragon (Adult) ~ Breath Weapons|PRESIZEEQ:G +Gold KEY:Half-Dragon ~ Gold CATEGORY:Special Ability TYPE:MM Half-Dragon Type.SpecialQuality DESC:Fire ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Fire ABILITY:Special Ability|AUTOMATIC|Gold Dragon (Wyrmling) ~ Breath Weapons|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Gold Dragon (Young) ~ Breath Weapons|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Gold Dragon (Adult) ~ Breath Weapons|PRESIZEEQ:G +Silver KEY:Half-Dragon ~ Silver CATEGORY:Special Ability TYPE:MM Half-Dragon Type.SpecialQuality DESC:Cold ABILITY:Special Ability|AUTOMATIC|Damage Resistance ~ Cold ABILITY:Special Ability|AUTOMATIC|Silver Dragon (Wyrmling) ~ Breath Weapons|PRESIZELTEQ:L ABILITY:Special Ability|AUTOMATIC|Silver Dragon (Young) ~ Breath Weapons|PRESIZEEQ:H ABILITY:Special Ability|AUTOMATIC|Silver Dragon (Adult) ~ Breath Weapons|PRESIZEEQ:G diff --git a/data/5e/wizards_of_the_coast/core/monster_manual/mm_abilitycategories.lst b/data/5e/wizards_of_the_coast/core/monster_manual/mm_abilitycategories.lst index 02ab38bcf..24637e7a0 100644 --- a/data/5e/wizards_of_the_coast/core/monster_manual/mm_abilitycategories.lst +++ b/data/5e/wizards_of_the_coast/core/monster_manual/mm_abilitycategories.lst @@ -7,7 +7,13 @@ ABILITYCATEGORY:Dragon Age Category VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CA ABILITYCATEGORY:Dragon Subrace VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Dragon Subrace DISPLAYLOCATION:Character +ABILITYCATEGORY:Monster Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Monster Race Trait DISPLAYLOCATION:Character + +# Playable Race +ABILITYCATEGORY:Aarakocra Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Aarakocra Race Trait DISPLAYLOCATION:Character ABILITYCATEGORY:Goblin Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Goblin Race Trait DISPLAYLOCATION:Character -#ABILITYCATEGORY:Dwarf Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Dwarf Race Trait DISPLAYLOCATION:Character -#ABILITYCATEGORY:Dwarf Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Dwarf Race Trait DISPLAYLOCATION:Character -#ABILITYCATEGORY:Dwarf Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Dwarf Race Trait DISPLAYLOCATION:Character +ABILITYCATEGORY:Bugbear Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Bugbear Race Trait DISPLAYLOCATION:Character +ABILITYCATEGORY:Orc Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Orc Race Trait DISPLAYLOCATION:Character + + + diff --git a/data/5e/wizards_of_the_coast/core/monster_manual/mm_kits.lst b/data/5e/wizards_of_the_coast/core/monster_manual/mm_kits.lst index af6e8a739..f6ce724e4 100644 --- a/data/5e/wizards_of_the_coast/core/monster_manual/mm_kits.lst +++ b/data/5e/wizards_of_the_coast/core/monster_manual/mm_kits.lst @@ -236,329 +236,94 @@ STARTPACK:Bandit Captain TYPE:NPC VISIBLE:YES STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 +STARTPACK:Hit Die 1 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:1 -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - +STARTPACK:Hit Die 2 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:2 -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 +STARTPACK:Hit Die 3 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:3 +STARTPACK:Hit Die 4 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:4 -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 +STARTPACK:Hit Die 5 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:5 +STARTPACK:Hit Die 6 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:6 -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 +STARTPACK:Hit Die 7 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:7 +STARTPACK:Hit Die 8 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:8 -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 +STARTPACK:Hit Die 9 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:9 +STARTPACK:Hit Die 10 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:10 -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 +STARTPACK:Hit Die 11 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:11 +STARTPACK:Hit Die 12 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:12 -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 +STARTPACK:Hit Die 13 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:13 +STARTPACK:Hit Die 14 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:14 -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 +STARTPACK:Hit Die 15 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:15 +STARTPACK:Hit Die 16 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:16 -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 +STARTPACK:Hit Die 17 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:17 +STARTPACK:Hit Die 18 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:18 -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - - -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 - +STARTPACK:Hit Die 19 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:19 -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 +STARTPACK:Hit Die 20 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:20 +STARTPACK:Hit Die 21 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:21 -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 +STARTPACK:Hit Die 22 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:22 +STARTPACK:Hit Die 23 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:23 -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 +STARTPACK:Hit Die 24 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:24 +STARTPACK:Hit Die 25 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:25 -STARTPACK:Acolyte TYPE:NPC VISIBLE:YES -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=14|CHA=10 +STARTPACK:Hit Die 26 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:26 +STARTPACK:Hit Die 27 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:27 +STARTPACK:Hit Die 28 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:28 +STARTPACK:Hit Die 29 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:29 +STARTPACK:Hit Die 30 TYPE:NPC VISIBLE:YES +CLASS:Hit Die LEVEL:30 diff --git a/data/5e/wizards_of_the_coast/core/monster_manual/mm_races.lst b/data/5e/wizards_of_the_coast/core/monster_manual/mm_races.lst index 232efa68a..4437a7509 100755 --- a/data/5e/wizards_of_the_coast/core/monster_manual/mm_races.lst +++ b/data/5e/wizards_of_the_coast/core/monster_manual/mm_races.lst @@ -8,83 +8,73 @@ Pseudodragon SIZE:T MOVE:Walk,15,Fly,60 BONUS:STAT|STR|-4 BONUS:STAT|DEX|4 BONUS # USING KIT TO SET STATS. No longer using BONUS:STAT. -###Block: Monsters A-Z -# Race Name SORTKEY Unique Key Output Name Size Move Bonus Ability Pool Modify VAR Ability Natural Attacks Monster Class Name and Starting Level Main Race Type Race Subtype Challenge Rating Source Page Apply Kit -Aarakocra KEY:NPC ~ Aarakocra SIZE:M MOVE:Walk,20,Fly,50 ABILITY:Internal|AUTOMATIC|Racial Traits ~ NPC Aarakocra MONSTERCLASS:Hit Die:3 RACETYPE:Humanoid RACESUBTYPE:Aarakocra CR:1/4 SOURCEPAGE:p.12 KIT:1|Aarakocra KIT:1|NG -Aboleth KEY:Aboleth SIZE:L MOVE:Walk,10,Swim,40 BONUS:VAR|AC_Natural_Armor|8|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base BONUS:VAR|TelepathyRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Aboleth MONSTERCLASS:Hit Die:18 RACETYPE:Aberration CR:10 SOURCEPAGE:p.13 KIT:1|Aboleth KIT:1|LE -Angel (Deva) SORTKEY:Angel KEY:Angel (Deva) OUTPUTNAME:Deva SIZE:M MOVE:Walk,30,Fly,90 BONUS:VAR|AC_Natural_Armor|3|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Angel (Deva) MONSTERCLASS:Hit Die:16 RACETYPE:Celestial RACESUBTYPE:Angel CR:10 SOURCEPAGE:p.16 KIT:1|Angel (Deva) KIT:1|LG -Angel (Planetar) SORTKEY:Angel KEY:Angel (Planetar) OUTPUTNAME:Planetar SIZE:L MOVE:Walk,40,Fly,120 BONUS:VAR|AC_Natural_Armor|4|TYPE=Racial BONUS:VAR|DarkvisionRange|0|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Angel (Planetar) MONSTERCLASS:Hit Die:16 RACETYPE:Celestial RACESUBTYPE:Angel CR:10 SOURCEPAGE:p.17 KIT:1|Angel (Planetar) KIT:1|LG -Angel (Solar) SORTKEY:Angel KEY:Angel (Solar) OUTPUTNAME:Solar SIZE:L MOVE:Walk,50,Fly,150 BONUS:VAR|AC_Natural_Armor|5|TYPE=Racial BONUS:VAR|TrueSightRange|120|TYPE=Base BONUS:VAR|TelepathyRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Angel (Solar) MONSTERCLASS:Hit Die:18 RACETYPE:Celestial RACESUBTYPE:Angel CR:21 SOURCEPAGE:p.18 KIT:1|Angel (Solar) KIT:1|LG -Animated Object (Animated Armor) SORTKEY:Animated Object KEY:Animated Object (Animated Armor) OUTPUTNAME:Animated Armor SIZE:M MOVE:Walk,25 BONUS:VAR|AC_Natural_Armor|8|TYPE=Racial BONUS:VAR|BlindsightRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Animated Object (Animated Armor) MONSTERCLASS:Hit Die:6 RACETYPE:Construct CR:1 SOURCEPAGE:p.19 KIT:1|Animated Object (Animated Armor) KIT:1|UA -Animated Object (Flying Sword) SORTKEY:Animated Object KEY:Animated Object (Flying Sword) OUTPUTNAME:Flying Sword SIZE:S MOVE:Walk,0,Fly,50 BONUS:VAR|AC_Natural_Armor|5|TYPE=Racial BONUS:VAR|BlindsightRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Animated Object (Flying Sword) MONSTERCLASS:Hit Die:5 RACETYPE:Construct CR:1/4 SOURCEPAGE:p.20 KIT:1|Animated Object (Flying Sword) KIT:1|UA -Animated Object (Rug of Smothering) SORTKEY:Animated Object KEY:Animated Object (Rug of Smothering) OUTPUTNAME:Rug of Smothering SIZE:L MOVE:Walk,10 BONUS:VAR|BlindsightRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Animated Object (Rug of Smothering) MONSTERCLASS:Hit Die:6 RACETYPE:Construct CR:2 SOURCEPAGE:p.20 KIT:1|Animated Object (Rug of Smothering) KIT:1|UA -Ankheg KEY:Ankheg SIZE:L MOVE:Walk,30,Burrow,10 BONUS:VAR|AC_Natural_Armor|4|TYPE=Racial BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Ankheg MONSTERCLASS:Hit Die:6 RACETYPE:Monstrosity CR:2 SOURCEPAGE:p.21 KIT:1|Ankheg KIT:1|UA -Azer KEY:Azer SIZE:M MOVE:Walk,30 BONUS:VAR|AC_Natural_Armor|4|TYPE=Racial ABILITY:Internal|AUTOMATIC|Racial Traits ~ Azer MONSTERCLASS:Hit Die:6 RACETYPE:Elemental CR:2 SOURCEPAGE:p.22 KIT:1|Azer KIT:1|LN -Banshee KEY:Banshee SIZE:M MOVE:Walk,0,Fly,40 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Banshee MONSTERCLASS:Hit Die:13 RACETYPE:Undead CR:4 SOURCEPAGE:p.23 KIT:1|Banshee KIT:1|CE -Basilisk KEY:Basilisk SIZE:L MOVE:Walk,20 BONUS:VAR|AC_Natural_Armor|6|TYPE=Racial BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Basilisk MONSTERCLASS:Hit Die:8 RACETYPE:Monstrosity CR:3 SOURCEPAGE:p.24 KIT:1|Basilisk KIT:1|UA -Behir KEY:Behir SIZE:H MOVE:Walk,50,Climb,40 BONUS:VAR|AC_Natural_Armor|4|TYPE=Racial BONUS:VAR|DarkvisionRange|90|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Behir MONSTERCLASS:Hit Die:16 RACETYPE:Monstrosity CR:11 SOURCEPAGE:p.25 KIT:1|Behir KIT:1|NE -Beholder SORTKEY:Beholder KEY:Beholder SIZE:L MOVE:Walk,0,Fly,20 BONUS:VAR|AC_Natural_Armor|6|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Beholder MONSTERCLASS:Hit Die:19 RACETYPE:Aberration RACESUBTYPE:Beholder CR:13 SOURCEPAGE:p.28 KIT:1|Beholder KIT:1|LE -Beholder (Death Tyrant) SORTKEY:Beholder KEY:Beholder (Death Tyrant) OUTPUTNAME:Death Tyrant SIZE:L MOVE:Walk,0,Fly,20 BONUS:VAR|AC_Natural_Armor|7|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Beholder (Death Tyrant) MONSTERCLASS:Hit Die:25 RACETYPE:Undead RACESUBTYPE:Beholder CR:14 SOURCEPAGE:p.29 KIT:1|Beholder (Death Tyrant) KIT:1|LE -Beholder (Spectator) SORTKEY:Beholder KEY:Beholder (Spectator) OUTPUTNAME:Spectator SIZE:M MOVE:Walk,0,Fly,30 BONUS:VAR|AC_Natural_Armor|2|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base BONUS:VAR|TelepathyRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Beholder (Spectator) MONSTERCLASS:Hit Die:6 RACETYPE:Aberration RACESUBTYPE:Beholder CR:3 SOURCEPAGE:p.30 KIT:1|Beholder (Spectator) KIT:1|LN -Blight (Needle Blight) SORTKEY:Blight KEY:Blight (Needle Blight) OUTPUTNAME:Needle Blight SIZE:M MOVE:Walk,30 BONUS:VAR|AC_Natural_Armor|1|TYPE=Racial BONUS:VAR|BlindsightRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Blight (Needle Blight) NATURALATTACKS:Claws,Melee.Weapon.Attack.Natural.Piercing,*1,2d4 NATURALATTACKS:Needles,Ranged.Weapon.Attack.Natural.Piercing,*1,2d6 MONSTERCLASS:Hit Die:2 RACETYPE:Plant RACESUBTYPE:Blight CR:1/4 SOURCEPAGE:p.32 KIT:1|Blight (Needle Blight) KIT:1|NE -Blight (Twig Blight) SORTKEY:Blight KEY:Blight (Twig Blight) OUTPUTNAME:Twig Blight SIZE:S MOVE:Walk,20 BONUS:VAR|AC_Natural_Armor|2|TYPE=Racial BONUS:VAR|BlindsightRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Blight (Twig Blight) NATURALATTACKS:Claws,Melee.Weapon.Attack.Natural.Piercing,*1,1d4 MONSTERCLASS:Hit Die:1 RACETYPE:Plant RACESUBTYPE:Blight CR:1/8 SOURCEPAGE:p.32 KIT:1|Blight (Twig Blight) KIT:1|NE -Blight (Vine Blight) SORTKEY:Blight KEY:Blight (Vine Blight) OUTPUTNAME:Vine Blight SIZE:M MOVE:Walk,10 BONUS:VAR|AC_Natural_Armor|3|TYPE=Racial BONUS:VAR|BlindsightRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Blight (Vine Blight) MONSTERCLASS:Hit Die:4 RACETYPE:Plant RACESUBTYPE:Blight CR:1/2 SOURCEPAGE:p.32 KIT:1|Blight (Vine Blight) KIT:1|NE -Bugbear KEY:NPC ~ Bugbear SIZE:M MOVE:Walk,30 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Bugbear MONSTERCLASS:Hit Die:5 RACETYPE:Humanoid RACESUBTYPE:Goblinoid CR:1 SOURCEPAGE:p.33 KIT:1|Bugbear KIT:1|CE -Bugbear Chief KEY:Bugbear (Chief) SIZE:M MOVE:Walk,30 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Bugbear Chief MONSTERCLASS:Hit Die:10 RACETYPE:Humanoid RACESUBTYPE:Goblinoid CR:3 SOURCEPAGE:p.33 KIT:1|Bugbear (Chief) KIT:1|CE -Bulette KEY:Bulette SIZE:L MOVE:Walk,40,Burrow,40 BONUS:VAR|AC_Natural_Armor|7|TYPE=Racial BONUS:VAR|DarkvisionRange,TremorSenseRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Bulette MONSTERCLASS:Hit Die:9 RACETYPE:Monstrosity CR:5 SOURCEPAGE:p.34 KIT:1|Bulette KIT:1|UA -Bullywug KEY:Bullywug SIZE:M MOVE:Walk,20,Swim,40 ABILITY:Internal|AUTOMATIC|Racial Traits ~ Bullywug MONSTERCLASS:Hit Die:2 RACETYPE:Humanoid RACESUBTYPE:Bullywug CR:1/4 SOURCEPAGE:p.35 KIT:1|Bullywug KIT:1|NE -Cambion KEY:Cambion SIZE:M MOVE:Walk,30,Fly,60 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Cambion MONSTERCLASS:Hit Die:11 RACETYPE:Fiend CR:5 SOURCEPAGE:p.36 KIT:1|Cambion KIT:1|CE|LE|NE -Carrion Crawler KEY:Carrion Crawler SIZE:L MOVE:Walk,30,Climb,30 BONUS:VAR|AC_Natural_Armor|2|TYPE=Racial BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Carrion Crawler MONSTERCLASS:Hit Die:6 RACETYPE:Monstrosity CR:2 SOURCEPAGE:p.37 KIT:1|Carrion Crawler KIT:1|UA -Centaur KEY:Centaur SIZE:L MOVE:Walk,50 ABILITY:Internal|AUTOMATIC|Racial Traits ~ Centaur MONSTERCLASS:Hit Die:6 RACETYPE:Monstrosity CR:2 SOURCEPAGE:p.38 KIT:1|Centaur KIT:1|NG -Chimera KEY:Chimera SIZE:L MOVE:Walk,30,Fly,60 BONUS:VAR|AC_Natural_Armor|4|TYPE=Racial BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Chimera MONSTERCLASS:Hit Die:12 RACETYPE:Monstrosity CR:6 SOURCEPAGE:p.39 KIT:1|Chimera KIT:1|CE -Chuul KEY:Chuul SIZE:L MOVE:Walk,30,Swim,30 BONUS:VAR|AC_Natural_Armor|6|TYPE=Racial BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Chuul MONSTERCLASS:Hit Die:11 RACETYPE:Aberration CR:4 SOURCEPAGE:p.40 KIT:1|Chuul KIT:1|CE -Cloaker KEY:Cloaker SIZE:L MOVE:Walk,10,Fly,40 BONUS:VAR|AC_Natural_Armor|2|TYPE=Racial BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Cloaker MONSTERCLASS:Hit Die:12 RACETYPE:Aberration CR:8 SOURCEPAGE:p.41 KIT:1|Cloaker KIT:1|CN -Cockatrice KEY:Cockatrice SIZE:S MOVE:Walk,20,Fly,40 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Cockatrice MONSTERCLASS:Hit Die:6 RACETYPE:Monstrosity CR:1/2 SOURCEPAGE:p.42 KIT:1|Cockatrice KIT:1|UA -Couatl KEY:Couatl SIZE:M MOVE:Walk,30,Fly,90 BONUS:VAR|AC_Natural_Armor|4|TYPE=Racial BONUS:VAR|TruesightRange,TelepathyRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Couatl MONSTERCLASS:Hit Die:13 RACETYPE:Celestial CR:4 SOURCEPAGE:p.43 KIT:1|Couatl KIT:1|LG -Crawling Claw KEY:Crawling Claw SIZE:T MOVE:Walk,20,Climb,20 BONUS:VAR|BlindsightRange|30|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Crawling Claw MONSTERCLASS:Hit Die:1 RACETYPE:Undead CR:0 SOURCEPAGE:p.44 KIT:1|Crawling Claw KIT:1|NE -Cyclops KEY:Cyclops SIZE:H MOVE:Walk,30 BONUS:VAR|AC_Natural_Armor|4|TYPE=Racial ABILITY:Internal|AUTOMATIC|Racial Traits ~ Cyclops MONSTERCLASS:Hit Die:12 RACETYPE:Giant CR:6 SOURCEPAGE:p.45 KIT:1|Cyclops KIT:1|CN -Darkmantle KEY:Darkmantle SIZE:S MOVE:Walk,10,Fly,30 BONUS:VAR|BlindsightRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Darkmantle MONSTERCLASS:Hit Die:5 RACETYPE:Monstrosity CR:1/2 SOURCEPAGE:p.46 KIT:1|Darkmantle KIT:1|UA -Death Knight KEY:Death Knight SIZE:M MOVE:Walk,30 BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Death Knight MONSTERCLASS:Hit Die:19 RACETYPE:Undead CR:17 SOURCEPAGE:p.47 KIT:1|Death Knight KIT:1|CE -Demilich KEY:Demilich SIZE:T MOVE:Walk,0,Fly,30 BONUS:VAR|NaturalArmor|5|TYPE=Racial BONUS:VAR|TruesightRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demilich MONSTERCLASS:Hit Die:20 RACETYPE:Undead CR:18 SOURCEPAGE:p.48 KIT:2|NE|Demilich -Balor SORTKEY:Demon KEY:Demon (Balor) SIZE:H MOVE:Walk,40,Fly,80 BONUS:VAR|NaturalArmor|7|TYPE=Racial BONUS:VAR|TruesightRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Balor) MONSTERCLASS:Hit Die:21 RACETYPE:Fiend RACESUBTYPE:Demon CR:19 SOURCEPAGE:p.55 KIT:2|CE|Demon (Balor) -Barlgura SORTKEY:Demon KEY:Demon (Barlgura) SIZE:L MOVE:Walk,30,Climb,30 BONUS:VAR|NaturalArmor|3|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base BONUS:VAR|BlindsightRange|30|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Barlgura) MONSTERCLASS:Hit Die:8 RACETYPE:Fiend RACESUBTYPE:Demon CR:5 SOURCEPAGE:p.56 KIT:2|CE|Demon (Barlgura) -Chasme SORTKEY:Demon KEY:Demon (Chasme) SIZE:L MOVE:Walk,20,Fly,60 BONUS:VAR|NaturalArmor|3|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Chasme) MONSTERCLASS:Hit Die:13 RACETYPE:Fiend RACESUBTYPE:Demon CR:6 SOURCEPAGE:p.57 KIT:2|CE|Demon (Chasme) -Dretch SORTKEY:Demon KEY:Demon (Dretch) SIZE:S MOVE:Walk,20 BONUS:VAR|NaturalArmor|1|TYPE=Racial BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Dretch) MONSTERCLASS:Hit Die:4 RACETYPE:Fiend RACESUBTYPE:Demon CR:1/4 SOURCEPAGE:p.57 KIT:2|CE|Demon (Dretch) -Glabrezu SORTKEY:Demon KEY:Demon (Glabrezu) SIZE:L MOVE:Walk,40 BONUS:VAR|NaturalArmor|5|TYPE=Racial BONUS:VAR|TruesightRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Glabrezu) MONSTERCLASS:Hit Die:15 RACETYPE:Fiend RACESUBTYPE:Demon CR:9 SOURCEPAGE:p.58 KIT:2|CE|Demon (Glabrezu) -Goristro SORTKEY:Demon KEY:Demon (Goristro) SIZE:H MOVE:Walk,40 BONUS:VAR|NaturalArmor|9|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Goristro) MONSTERCLASS:Hit Die:23 RACETYPE:Fiend RACESUBTYPE:Demon CR:17 SOURCEPAGE:p.59 KIT:2|CE|Demon (Goristro) -Hezrou SORTKEY:Demon KEY:Demon (Hezrou) SIZE:L MOVE:Walk,30 BONUS:VAR|NaturalArmor|3|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Hezrou) MONSTERCLASS:Hit Die:13 RACETYPE:Fiend RACESUBTYPE:Demon CR:8 SOURCEPAGE:p.60 KIT:2|CE|Demon (Hezrou) -Manes SORTKEY:Demon KEY:Demon (Manes) SIZE:S MOVE:Walk,20 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Manes) MONSTERCLASS:Hit Die:2 RACETYPE:Fiend RACESUBTYPE:Demon CR:1/8 SOURCEPAGE:p.60 KIT:2|CE|Demon (Manes) -Marilith SORTKEY:Demon KEY:Demon (Marilith) SIZE:L MOVE:Walk,40 BONUS:VAR|NaturalArmor|3|TYPE=Racial BONUS:VAR|TruesightRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Marilith) MONSTERCLASS:Hit Die:18 RACETYPE:Fiend RACESUBTYPE:Demon CR:16 SOURCEPAGE:p.61 KIT:2|CE|Demon (Marilith) -Nalfeshnee SORTKEY:Demon KEY:Demon (Nalfeshnee) SIZE:L MOVE:Walk,20,Fly,30 BONUS:VAR|NaturalArmor|8|TYPE=Racial BONUS:VAR|TruesightRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Nalfeshnee) MONSTERCLASS:Hit Die:16 RACETYPE:Fiend RACESUBTYPE:Demon CR:13 SOURCEPAGE:p.62 KIT:2|CE|Demon (Nalfeshnee) -Quasit SORTKEY:Demon KEY:Demon (Quasit) SIZE:T MOVE:Walk,40 BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Quasit) MONSTERCLASS:Hit Die:3 RACETYPE:Fiend RACESUBTYPE:Demon CR:1 SOURCEPAGE:p.63 KIT:2|CE|Demon (Quasit) -Shadow Demon SORTKEY:Demon KEY:Demon (Shadow Demon) SIZE:M MOVE:Walk,30,Fly,30 BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Shadow Demon) MONSTERCLASS:Hit Die:12 RACETYPE:Fiend RACESUBTYPE:Demon CR:4 SOURCEPAGE:p.64 KIT:2|CE|Demon (Shadow Demon) -Vrock SORTKEY:Demon KEY:Demon (Vrock) SIZE:L MOVE:Walk,40,Fly,60 BONUS:VAR|NaturalArmor|3|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Vrock) MONSTERCLASS:Hit Die:11 RACETYPE:Fiend RACESUBTYPE:Demon CR:6 SOURCEPAGE:p.64 KIT:2|CE|Demon (Vrock) -Yochlol SORTKEY:Demon KEY:Demon (Yochlol) SIZE:M MOVE:Walk,30,Climb,30 BONUS:VAR|NaturalArmor|3|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Demon (Yochlol) MONSTERCLASS:Hit Die:16 RACETYPE:Fiend RACESUBTYPE:Demon CR:10 SOURCEPAGE:p.65 KIT:2|CE|Demon (Yochlol) - - - - -Goblin KEY:Goblin SIZE:S MOVE:Walk,30 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Goblin MONSTERCLASS:Hit Die:2 RACETYPE:Humanoid RACESUBTYPE:Goblinoid CR:1/4 SOURCEPAGE:p.166 KIT:1|NE KIT:1|Goblin -Goblin Boss KEY:Goblin (Boss) SIZE:S MOVE:Walk,30 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Goblin (Boss) MONSTERCLASS:Hit Die:6 RACETYPE:Humanoid RACESUBTYPE:Goblinoid CR:1 SOURCEPAGE:p.166 KIT:1|NE KIT:1|Goblin (Boss) -Ogre KEY:Ogre SIZE:L MOVE:Walk,40 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Ogre MONSTERCLASS:Hit Die:7 RACETYPE:Giant CR:2 SOURCEPAGE:p.237 KIT:1|CE KIT:1|Ogre -Half-Ogre KEY:Half-Ogre SIZE:L MOVE:Walk,30 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Half-Ogre MONSTERCLASS:Hit Die:4 RACETYPE:Giant CR:1 SOURCEPAGE:p.237 KIT:1|CE|CG|CN KIT:1|Half-Ogre -Orc KEY:Orc SIZE:M MOVE:Walk,30 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Orc MONSTERCLASS:Hit Die:2 RACETYPE:Humanoid RACESUBTYPE:Orc CR:1/2 SOURCEPAGE:p.246 KIT:1|CE KIT:1|Orc -Orc War Chief KEY:Orc (War Chief) SIZE:M MOVE:Walk,30 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Orc (War Chief) MONSTERCLASS:Hit Die:11 RACETYPE:Humanoid RACESUBTYPE:Orc CR:4 SOURCEPAGE:p.246 KIT:1|CE KIT:1|Orc (War Chief) -Orc Eye of Gruumsh KEY:Orc (Eye of Gruumsh) SIZE:M MOVE:Walk,30 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Orc (Eye of Gruumsh) MONSTERCLASS:Hit Die:6 RACETYPE:Humanoid RACESUBTYPE:Orc CR:2 SOURCEPAGE:p.247 KIT:1|CE KIT:1|Orc (Eye of Gruumsh) -Orog KEY:Orog SIZE:M MOVE:Walk,30 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Orog MONSTERCLASS:Hit Die:5 RACETYPE:Humanoid RACESUBTYPE:Orc CR:2 SOURCEPAGE:p.247 KIT:1|CE KIT:1|Orog -Troll KEY:Troll SIZE:M MOVE:Walk,30 BONUS:VAR|NaturalArmor|4|TYPE=Racial BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:Internal|AUTOMATIC|Racial Traits ~ Troll MONSTERCLASS:Hit Die:8 RACETYPE:Giant CR:5 SOURCEPAGE:p.291 KIT:1|CE KIT:1|Troll - - - -Lizard ABILITY:Internal|AUTOMATIC|Racial Traits ~ Lizard SOURCEPAGE:p.332 SIZE:T RACETYPE:Animal BONUS:VAR|NaturalArmor|0|TYPE=Racial MONSTERCLASS:Hit Die:1 MOVE:Walk,20,Climb,20 BONUS:VAR|DarkvisionRange|30|TYPE=Base CR:0 - -Dragon SORTKEY:Dragon KEY:Dragon BONUS:ABILITYPOOL|Dragon Subrace|1 BONUS:ABILITYPOOL|Dragon Age Category|1 BONUS:VAR|DarkvisionRange|60|TYPE=Base BONUS:VAR|BlindsightRange|10|TYPE=Base - +# Playable Races +Aarakocra KEY:Aarakocra SIZE:M MOVE:Walk,0,Fly,0 ABILITY:RACE|AUTOMATIC|Aarakocra RACETYPE:Humanoid RACESUBTYPE:Aarakocra CR:1/4 SOURCEPAGE:p.12 +Bugbear KEY:Bugbear SIZE:M MOVE:Walk,0 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Bugbear RACETYPE:Humanoid RACESUBTYPE:Goblinoid CR:1 SOURCEPAGE:p.33 +Goblin KEY:Goblin SIZE:S MOVE:Walk,0 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Goblin RACETYPE:Humanoid RACESUBTYPE:Goblinoid CR:1/4 SOURCEPAGE:p.166 +Orc KEY:Orc SIZE:M MOVE:Walk,0 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Orc RACETYPE:Humanoid RACESUBTYPE:Orc CR:1/2 SOURCEPAGE:p.246 +###Block: Monsters A-Z +# Race Name SORTKEY Unique Key Output Name Size Move Bonus Ability Pool Modify VAR Ability Natural Attacks Monster Class Name and Starting Level Main Race Type Race Subtype Challenge Rating Source Page Apply Kit +Aboleth KEY:Aboleth SIZE:L MOVE:Walk,10,Swim,40 BONUS:VAR|AC_Natural_Armor|8|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base BONUS:VAR|TelepathyRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Aboleth MONSTERCLASS:Hit Die:18 RACETYPE:Aberration CR:10 SOURCEPAGE:p.13 KIT:1|Aboleth KIT:1|LE +Angel (Deva) SORTKEY:Angel KEY:Angel (Deva) OUTPUTNAME:Deva SIZE:M MOVE:Walk,30,Fly,90 BONUS:VAR|AC_Natural_Armor|3|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Angel (Deva) MONSTERCLASS:Hit Die:16 RACETYPE:Celestial RACESUBTYPE:Angel CR:10 SOURCEPAGE:p.16 KIT:1|Angel (Deva) KIT:1|LG +Angel (Planetar) SORTKEY:Angel KEY:Angel (Planetar) OUTPUTNAME:Planetar SIZE:L MOVE:Walk,40,Fly,120 BONUS:VAR|AC_Natural_Armor|4|TYPE=Racial BONUS:VAR|DarkvisionRange|0|TYPE=Base ABILITY:RACE|AUTOMATIC|Angel (Planetar) MONSTERCLASS:Hit Die:16 RACETYPE:Celestial RACESUBTYPE:Angel CR:10 SOURCEPAGE:p.17 KIT:1|Angel (Planetar) KIT:1|LG +Angel (Solar) SORTKEY:Angel KEY:Angel (Solar) OUTPUTNAME:Solar SIZE:L MOVE:Walk,50,Fly,150 BONUS:VAR|AC_Natural_Armor|5|TYPE=Racial BONUS:VAR|TrueSightRange|120|TYPE=Base BONUS:VAR|TelepathyRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Angel (Solar) MONSTERCLASS:Hit Die:18 RACETYPE:Celestial RACESUBTYPE:Angel CR:21 SOURCEPAGE:p.18 KIT:1|Angel (Solar) KIT:1|LG +Animated Object (Animated Armor) SORTKEY:Animated Object KEY:Animated Object (Animated Armor) OUTPUTNAME:Animated Armor SIZE:M MOVE:Walk,25 BONUS:VAR|AC_Natural_Armor|8|TYPE=Racial BONUS:VAR|BlindsightRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Animated Object (Animated Armor) MONSTERCLASS:Hit Die:6 RACETYPE:Construct CR:1 SOURCEPAGE:p.19 KIT:1|Animated Object (Animated Armor) KIT:1|UA +Animated Object (Flying Sword) SORTKEY:Animated Object KEY:Animated Object (Flying Sword) OUTPUTNAME:Flying Sword SIZE:S MOVE:Walk,0,Fly,50 BONUS:VAR|AC_Natural_Armor|5|TYPE=Racial BONUS:VAR|BlindsightRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Animated Object (Flying Sword) MONSTERCLASS:Hit Die:5 RACETYPE:Construct CR:1/4 SOURCEPAGE:p.20 KIT:1|Animated Object (Flying Sword) KIT:1|UA +Animated Object (Rug of Smothering) SORTKEY:Animated Object KEY:Animated Object (Rug of Smothering) OUTPUTNAME:Rug of Smothering SIZE:L MOVE:Walk,10 BONUS:VAR|BlindsightRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Animated Object (Rug of Smothering) MONSTERCLASS:Hit Die:6 RACETYPE:Construct CR:2 SOURCEPAGE:p.20 KIT:1|Animated Object (Rug of Smothering) KIT:1|UA +Ankheg KEY:Ankheg SIZE:L MOVE:Walk,30,Burrow,10 BONUS:VAR|AC_Natural_Armor|4|TYPE=Racial BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Ankheg MONSTERCLASS:Hit Die:6 RACETYPE:Monstrosity CR:2 SOURCEPAGE:p.21 KIT:1|Ankheg KIT:1|UA +Azer KEY:Azer SIZE:M MOVE:Walk,30 BONUS:VAR|AC_Natural_Armor|4|TYPE=Racial ABILITY:RACE|AUTOMATIC|Azer MONSTERCLASS:Hit Die:6 RACETYPE:Elemental CR:2 SOURCEPAGE:p.22 KIT:1|Azer KIT:1|LN +Banshee KEY:Banshee SIZE:M MOVE:Walk,0,Fly,40 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Banshee MONSTERCLASS:Hit Die:13 RACETYPE:Undead CR:4 SOURCEPAGE:p.23 KIT:1|Banshee KIT:1|CE +Basilisk KEY:Basilisk SIZE:L MOVE:Walk,20 BONUS:VAR|AC_Natural_Armor|6|TYPE=Racial BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Basilisk MONSTERCLASS:Hit Die:8 RACETYPE:Monstrosity CR:3 SOURCEPAGE:p.24 KIT:1|Basilisk KIT:1|UA +Behir KEY:Behir SIZE:H MOVE:Walk,50,Climb,40 BONUS:VAR|AC_Natural_Armor|4|TYPE=Racial BONUS:VAR|DarkvisionRange|90|TYPE=Base ABILITY:RACE|AUTOMATIC|Behir MONSTERCLASS:Hit Die:16 RACETYPE:Monstrosity CR:11 SOURCEPAGE:p.25 KIT:1|Behir KIT:1|NE +Beholder SORTKEY:Beholder KEY:Beholder SIZE:L MOVE:Walk,0,Fly,20 BONUS:VAR|AC_Natural_Armor|6|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Beholder MONSTERCLASS:Hit Die:19 RACETYPE:Aberration RACESUBTYPE:Beholder CR:13 SOURCEPAGE:p.28 KIT:1|Beholder KIT:1|LE +Beholder (Death Tyrant) SORTKEY:Beholder KEY:Beholder (Death Tyrant) OUTPUTNAME:Death Tyrant SIZE:L MOVE:Walk,0,Fly,20 BONUS:VAR|AC_Natural_Armor|7|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Beholder (Death Tyrant) MONSTERCLASS:Hit Die:25 RACETYPE:Undead RACESUBTYPE:Beholder CR:14 SOURCEPAGE:p.29 KIT:1|Beholder (Death Tyrant) KIT:1|LE +Beholder (Spectator) SORTKEY:Beholder KEY:Beholder (Spectator) OUTPUTNAME:Spectator SIZE:M MOVE:Walk,0,Fly,30 BONUS:VAR|AC_Natural_Armor|2|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base BONUS:VAR|TelepathyRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Beholder (Spectator) MONSTERCLASS:Hit Die:6 RACETYPE:Aberration RACESUBTYPE:Beholder CR:3 SOURCEPAGE:p.30 KIT:1|Beholder (Spectator) KIT:1|LN +Blight (Needle Blight) SORTKEY:Blight KEY:Blight (Needle Blight) OUTPUTNAME:Needle Blight SIZE:M MOVE:Walk,30 BONUS:VAR|AC_Natural_Armor|1|TYPE=Racial BONUS:VAR|BlindsightRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Blight (Needle Blight) NATURALATTACKS:Claws,Melee.Weapon.Attack.Natural.Piercing,*1,2d4 NATURALATTACKS:Needles,Ranged.Weapon.Attack.Natural.Piercing,*1,2d6 MONSTERCLASS:Hit Die:2 RACETYPE:Plant RACESUBTYPE:Blight CR:1/4 SOURCEPAGE:p.32 KIT:1|Blight (Needle Blight) KIT:1|NE +Blight (Twig Blight) SORTKEY:Blight KEY:Blight (Twig Blight) OUTPUTNAME:Twig Blight SIZE:S MOVE:Walk,20 BONUS:VAR|AC_Natural_Armor|2|TYPE=Racial BONUS:VAR|BlindsightRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Blight (Twig Blight) NATURALATTACKS:Claws,Melee.Weapon.Attack.Natural.Piercing,*1,1d4 MONSTERCLASS:Hit Die:1 RACETYPE:Plant RACESUBTYPE:Blight CR:1/8 SOURCEPAGE:p.32 KIT:1|Blight (Twig Blight) KIT:1|NE +Blight (Vine Blight) SORTKEY:Blight KEY:Blight (Vine Blight) OUTPUTNAME:Vine Blight SIZE:M MOVE:Walk,10 BONUS:VAR|AC_Natural_Armor|3|TYPE=Racial BONUS:VAR|BlindsightRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Blight (Vine Blight) MONSTERCLASS:Hit Die:4 RACETYPE:Plant RACESUBTYPE:Blight CR:1/2 SOURCEPAGE:p.32 KIT:1|Blight (Vine Blight) KIT:1|NE +Bugbear Chief KEY:Bugbear (Chief) SIZE:M MOVE:Walk,30 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Bugbear Chief MONSTERCLASS:Hit Die:10 RACETYPE:Humanoid RACESUBTYPE:Goblinoid CR:3 SOURCEPAGE:p.33 KIT:1|Bugbear (Chief) KIT:1|CE +Bulette KEY:Bulette SIZE:L MOVE:Walk,40,Burrow,40 BONUS:VAR|AC_Natural_Armor|7|TYPE=Racial BONUS:VAR|DarkvisionRange,TremorSenseRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Bulette MONSTERCLASS:Hit Die:9 RACETYPE:Monstrosity CR:5 SOURCEPAGE:p.34 KIT:1|Bulette KIT:1|UA +Bullywug KEY:Bullywug SIZE:M MOVE:Walk,20,Swim,40 ABILITY:RACE|AUTOMATIC|Bullywug MONSTERCLASS:Hit Die:2 RACETYPE:Humanoid RACESUBTYPE:Bullywug CR:1/4 SOURCEPAGE:p.35 KIT:1|Bullywug KIT:1|NE +Cambion KEY:Cambion SIZE:M MOVE:Walk,30,Fly,60 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Cambion MONSTERCLASS:Hit Die:11 RACETYPE:Fiend CR:5 SOURCEPAGE:p.36 KIT:1|Cambion KIT:1|CE|LE|NE +Carrion Crawler KEY:Carrion Crawler SIZE:L MOVE:Walk,30,Climb,30 BONUS:VAR|AC_Natural_Armor|2|TYPE=Racial BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Carrion Crawler MONSTERCLASS:Hit Die:6 RACETYPE:Monstrosity CR:2 SOURCEPAGE:p.37 KIT:1|Carrion Crawler KIT:1|UA +Centaur KEY:Centaur SIZE:L MOVE:Walk,50 ABILITY:RACE|AUTOMATIC|Centaur MONSTERCLASS:Hit Die:6 RACETYPE:Monstrosity CR:2 SOURCEPAGE:p.38 KIT:1|Centaur KIT:1|NG +Chimera KEY:Chimera SIZE:L MOVE:Walk,30,Fly,60 BONUS:VAR|AC_Natural_Armor|4|TYPE=Racial BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Chimera MONSTERCLASS:Hit Die:12 RACETYPE:Monstrosity CR:6 SOURCEPAGE:p.39 KIT:1|Chimera KIT:1|CE +Chuul KEY:Chuul SIZE:L MOVE:Walk,30,Swim,30 BONUS:VAR|AC_Natural_Armor|6|TYPE=Racial BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Chuul MONSTERCLASS:Hit Die:11 RACETYPE:Aberration CR:4 SOURCEPAGE:p.40 KIT:1|Chuul KIT:1|CE +Cloaker KEY:Cloaker SIZE:L MOVE:Walk,10,Fly,40 BONUS:VAR|AC_Natural_Armor|2|TYPE=Racial BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Cloaker MONSTERCLASS:Hit Die:12 RACETYPE:Aberration CR:8 SOURCEPAGE:p.41 KIT:1|Cloaker KIT:1|CN +Cockatrice KEY:Cockatrice SIZE:S MOVE:Walk,20,Fly,40 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Cockatrice MONSTERCLASS:Hit Die:6 RACETYPE:Monstrosity CR:1/2 SOURCEPAGE:p.42 KIT:1|Cockatrice KIT:1|UA +Couatl KEY:Couatl SIZE:M MOVE:Walk,30,Fly,90 BONUS:VAR|AC_Natural_Armor|4|TYPE=Racial BONUS:VAR|TruesightRange,TelepathyRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Couatl MONSTERCLASS:Hit Die:13 RACETYPE:Celestial CR:4 SOURCEPAGE:p.43 KIT:1|Couatl KIT:1|LG +Crawling Claw KEY:Crawling Claw SIZE:T MOVE:Walk,20,Climb,20 BONUS:VAR|BlindsightRange|30|TYPE=Base ABILITY:RACE|AUTOMATIC|Crawling Claw MONSTERCLASS:Hit Die:1 RACETYPE:Undead CR:0 SOURCEPAGE:p.44 KIT:1|Crawling Claw KIT:1|NE +Cyclops KEY:Cyclops SIZE:H MOVE:Walk,30 BONUS:VAR|AC_Natural_Armor|4|TYPE=Racial ABILITY:RACE|AUTOMATIC|Cyclops MONSTERCLASS:Hit Die:12 RACETYPE:Giant CR:6 SOURCEPAGE:p.45 KIT:1|Cyclops KIT:1|CN +Darkmantle KEY:Darkmantle SIZE:S MOVE:Walk,10,Fly,30 BONUS:VAR|BlindsightRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Darkmantle MONSTERCLASS:Hit Die:5 RACETYPE:Monstrosity CR:1/2 SOURCEPAGE:p.46 KIT:1|Darkmantle KIT:1|UA +Death Knight KEY:Death Knight SIZE:M MOVE:Walk,30 BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Death Knight MONSTERCLASS:Hit Die:19 RACETYPE:Undead CR:17 SOURCEPAGE:p.47 KIT:1|Death Knight KIT:1|CE +Demilich KEY:Demilich SIZE:T MOVE:Walk,0,Fly,30 BONUS:VAR|NaturalArmor|5|TYPE=Racial BONUS:VAR|TruesightRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Demilich MONSTERCLASS:Hit Die:20 RACETYPE:Undead CR:18 SOURCEPAGE:p.48 KIT:2|NE|Demilich +Balor SORTKEY:Demon KEY:Demon (Balor) SIZE:H MOVE:Walk,40,Fly,80 BONUS:VAR|NaturalArmor|7|TYPE=Racial BONUS:VAR|TruesightRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Demon (Balor) MONSTERCLASS:Hit Die:21 RACETYPE:Fiend RACESUBTYPE:Demon CR:19 SOURCEPAGE:p.55 KIT:2|CE|Demon (Balor) +Barlgura SORTKEY:Demon KEY:Demon (Barlgura) SIZE:L MOVE:Walk,30,Climb,30 BONUS:VAR|NaturalArmor|3|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base BONUS:VAR|BlindsightRange|30|TYPE=Base ABILITY:RACE|AUTOMATIC|Demon (Barlgura) MONSTERCLASS:Hit Die:8 RACETYPE:Fiend RACESUBTYPE:Demon CR:5 SOURCEPAGE:p.56 KIT:2|CE|Demon (Barlgura) +Chasme SORTKEY:Demon KEY:Demon (Chasme) SIZE:L MOVE:Walk,20,Fly,60 BONUS:VAR|NaturalArmor|3|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Demon (Chasme) MONSTERCLASS:Hit Die:13 RACETYPE:Fiend RACESUBTYPE:Demon CR:6 SOURCEPAGE:p.57 KIT:2|CE|Demon (Chasme) +Dretch SORTKEY:Demon KEY:Demon (Dretch) SIZE:S MOVE:Walk,20 BONUS:VAR|NaturalArmor|1|TYPE=Racial BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Demon (Dretch) MONSTERCLASS:Hit Die:4 RACETYPE:Fiend RACESUBTYPE:Demon CR:1/4 SOURCEPAGE:p.57 KIT:2|CE|Demon (Dretch) +Glabrezu SORTKEY:Demon KEY:Demon (Glabrezu) SIZE:L MOVE:Walk,40 BONUS:VAR|NaturalArmor|5|TYPE=Racial BONUS:VAR|TruesightRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Demon (Glabrezu) MONSTERCLASS:Hit Die:15 RACETYPE:Fiend RACESUBTYPE:Demon CR:9 SOURCEPAGE:p.58 KIT:2|CE|Demon (Glabrezu) +Goristro SORTKEY:Demon KEY:Demon (Goristro) SIZE:H MOVE:Walk,40 BONUS:VAR|NaturalArmor|9|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Demon (Goristro) MONSTERCLASS:Hit Die:23 RACETYPE:Fiend RACESUBTYPE:Demon CR:17 SOURCEPAGE:p.59 KIT:2|CE|Demon (Goristro) +Hezrou SORTKEY:Demon KEY:Demon (Hezrou) SIZE:L MOVE:Walk,30 BONUS:VAR|NaturalArmor|3|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Demon (Hezrou) MONSTERCLASS:Hit Die:13 RACETYPE:Fiend RACESUBTYPE:Demon CR:8 SOURCEPAGE:p.60 KIT:2|CE|Demon (Hezrou) +Manes SORTKEY:Demon KEY:Demon (Manes) SIZE:S MOVE:Walk,20 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Demon (Manes) MONSTERCLASS:Hit Die:2 RACETYPE:Fiend RACESUBTYPE:Demon CR:1/8 SOURCEPAGE:p.60 KIT:2|CE|Demon (Manes) +Marilith SORTKEY:Demon KEY:Demon (Marilith) SIZE:L MOVE:Walk,40 BONUS:VAR|NaturalArmor|3|TYPE=Racial BONUS:VAR|TruesightRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Demon (Marilith) MONSTERCLASS:Hit Die:18 RACETYPE:Fiend RACESUBTYPE:Demon CR:16 SOURCEPAGE:p.61 KIT:2|CE|Demon (Marilith) +Nalfeshnee SORTKEY:Demon KEY:Demon (Nalfeshnee) SIZE:L MOVE:Walk,20,Fly,30 BONUS:VAR|NaturalArmor|8|TYPE=Racial BONUS:VAR|TruesightRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Demon (Nalfeshnee) MONSTERCLASS:Hit Die:16 RACETYPE:Fiend RACESUBTYPE:Demon CR:13 SOURCEPAGE:p.62 KIT:2|CE|Demon (Nalfeshnee) +Quasit SORTKEY:Demon KEY:Demon (Quasit) SIZE:T MOVE:Walk,40 BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Demon (Quasit) MONSTERCLASS:Hit Die:3 RACETYPE:Fiend RACESUBTYPE:Demon CR:1 SOURCEPAGE:p.63 KIT:2|CE|Demon (Quasit) +Shadow Demon SORTKEY:Demon KEY:Demon (Shadow Demon) SIZE:M MOVE:Walk,30,Fly,30 BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Demon (Shadow Demon) MONSTERCLASS:Hit Die:12 RACETYPE:Fiend RACESUBTYPE:Demon CR:4 SOURCEPAGE:p.64 KIT:2|CE|Demon (Shadow Demon) +Vrock SORTKEY:Demon KEY:Demon (Vrock) SIZE:L MOVE:Walk,40,Fly,60 BONUS:VAR|NaturalArmor|3|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Demon (Vrock) MONSTERCLASS:Hit Die:11 RACETYPE:Fiend RACESUBTYPE:Demon CR:6 SOURCEPAGE:p.64 KIT:2|CE|Demon (Vrock) +Yochlol SORTKEY:Demon KEY:Demon (Yochlol) SIZE:M MOVE:Walk,30,Climb,30 BONUS:VAR|NaturalArmor|3|TYPE=Racial BONUS:VAR|DarkvisionRange|120|TYPE=Base ABILITY:RACE|AUTOMATIC|Demon (Yochlol) MONSTERCLASS:Hit Die:16 RACETYPE:Fiend RACESUBTYPE:Demon CR:10 SOURCEPAGE:p.65 KIT:2|CE|Demon (Yochlol) +# +Goblin Boss KEY:Goblin (Boss) SIZE:S MOVE:Walk,30 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Goblin (Boss) MONSTERCLASS:Hit Die:6 RACETYPE:Humanoid RACESUBTYPE:Goblinoid CR:1 SOURCEPAGE:p.166 KIT:1|NE KIT:1|Goblin (Boss) +Ogre KEY:Ogre SIZE:L MOVE:Walk,40 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Ogre MONSTERCLASS:Hit Die:7 RACETYPE:Giant CR:2 SOURCEPAGE:p.237 KIT:1|CE KIT:1|Ogre +Half-Ogre KEY:Half-Ogre SIZE:L MOVE:Walk,30 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Half-Ogre MONSTERCLASS:Hit Die:4 RACETYPE:Giant CR:1 SOURCEPAGE:p.237 KIT:1|CE|CG|CN KIT:1|Half-Ogre +Orc War Chief KEY:Orc (War Chief) SIZE:M MOVE:Walk,30 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Orc (War Chief) MONSTERCLASS:Hit Die:11 RACETYPE:Humanoid RACESUBTYPE:Orc CR:4 SOURCEPAGE:p.246 KIT:1|CE KIT:1|Orc (War Chief) +Orc Eye of Gruumsh KEY:Orc (Eye of Gruumsh) SIZE:M MOVE:Walk,30 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Orc (Eye of Gruumsh) MONSTERCLASS:Hit Die:6 RACETYPE:Humanoid RACESUBTYPE:Orc CR:2 SOURCEPAGE:p.247 KIT:1|CE KIT:1|Orc (Eye of Gruumsh) +Orog KEY:Orog SIZE:M MOVE:Walk,30 BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Orog MONSTERCLASS:Hit Die:5 RACETYPE:Humanoid RACESUBTYPE:Orc CR:2 SOURCEPAGE:p.247 KIT:1|CE KIT:1|Orog +Troll KEY:Troll SIZE:M MOVE:Walk,30 BONUS:VAR|NaturalArmor|4|TYPE=Racial BONUS:VAR|DarkvisionRange|60|TYPE=Base ABILITY:RACE|AUTOMATIC|Troll MONSTERCLASS:Hit Die:8 RACETYPE:Giant CR:5 SOURCEPAGE:p.291 KIT:1|CE KIT:1|Troll +Lizard KEY:Lizard ABILITY:RACE|AUTOMATIC|Lizard SOURCEPAGE:p.332 SIZE:T RACETYPE:Animal BONUS:VAR|NaturalArmor|0|TYPE=Racial MONSTERCLASS:Hit Die:1 MOVE:Walk,20,Climb,20 BONUS:VAR|DarkvisionRange|30|TYPE=Base CR:0 +Dragon SORTKEY:Dragon KEY:Dragon BONUS:ABILITYPOOL|Dragon Subrace|1 BONUS:ABILITYPOOL|Dragon Age Category|1 BONUS:VAR|DarkvisionRange|60|TYPE=Base BONUS:VAR|BlindsightRange|10|TYPE=Base # Test Dragon Support Copper Dragon SORTKEY:Dragon ~ Metallic KEY:Dragon (Copper) MOVE:Walk,0 BONUS:ABILITYPOOL|Dragon Age Category|1 BONUS:VAR|DarkvisionRange|60|TYPE=Base BONUS:VAR|BlindsightRange|10|TYPE=Base MONSTERCLASS:Hit Die:4 RACETYPE:Dragon CR:1 KIT:1|Copper Dragon - - - -Pegasus SORTKEY:Pegasus KEY:Pegasus ABILITY:Internal|AUTOMATIC|Racial Traits ~ Pegasus SOURCEPAGE:p.250 SIZE:L RACETYPE:Celestial KIT:2|CG|Pegasus BONUS:VAR|NaturalArmor|0|TYPE=Racial MONSTERCLASS:Hit Die:7 MOVE:Walk,60,Fly,90 BONUS:VAR|DarkvisionRange|0|TYPE=Base CR:2 +Pegasus SORTKEY:Pegasus KEY:Pegasus ABILITY:RACE|AUTOMATIC|Pegasus SOURCEPAGE:p.250 SIZE:L RACETYPE:Celestial KIT:2|CG|Pegasus BONUS:VAR|NaturalArmor|0|TYPE=Racial MONSTERCLASS:Hit Die:7 MOVE:Walk,60,Fly,90 BONUS:VAR|DarkvisionRange|0|TYPE=Base CR:2 diff --git a/data/5e/wizards_of_the_coast/core/universal_rules/ur__datacontrols.lst b/data/5e/wizards_of_the_coast/core/universal_rules/ur__datacontrols.lst index 07b0b6cd3..230da0d9e 100644 --- a/data/5e/wizards_of_the_coast/core/universal_rules/ur__datacontrols.lst +++ b/data/5e/wizards_of_the_coast/core/universal_rules/ur__datacontrols.lst @@ -43,3 +43,5 @@ FACTDEF:STAT|Abb DATAFORMAT:STRING VISIBLE:YES EXPLANATION:Output the S FACTSETDEF:ABILITY|SizeAllowed DATAFORMAT:String SELECTABLE:YES VISIBLE:YES EXPLANATION:Racial Size +FACTDEF:ABILITY|PC DATAFORMAT:BOOLEAN VISIBLE:YES +FACTDEF:ABILITY|NPC DATAFORMAT:BOOLEAN VISIBLE:YES diff --git a/data/5e/wizards_of_the_coast/core/universal_rules/ur_abilities.lst b/data/5e/wizards_of_the_coast/core/universal_rules/ur_abilities.lst index 036284e5c..93b9412d2 100755 --- a/data/5e/wizards_of_the_coast/core/universal_rules/ur_abilities.lst +++ b/data/5e/wizards_of_the_coast/core/universal_rules/ur_abilities.lst @@ -2,7 +2,13 @@ # Ability Name Category of Ability Define Template Ability Combat bonus Modify VAR Weapon prof. bonus CATEGORY=Internal|Default.MOD DEFINE:AC_Natural_Armor|0 ABILITY:Internal|AUTOMATIC|Size Tracker BONUS:COMBAT|AC|max(AC_Natural_Armor,0)|TYPE=NaturalArmor +CATEGORY=Internal|Default.MOD BONUS:ABILITYPOOL|PC or NPC|1 +###Block: Choose PC or NPC +PC CATEGORY:Internal TYPE:PC or NPC !PREABILITY:1,CATEGORY=Internal,NPC FACT:PC|true +NPC CATEGORY:Internal TYPE:PC or NPC !PREABILITY:1,CATEGORY=Internal,PC FACT:NPC|true + +###Block: Monster CATEGORY:Internal ABILITY:Internal|AUTOMATIC|Creature Hit Die Size Rule|Creature Proficiency Bonus Rule|Oversized Manufactured Weapon # MM page 7 diff --git a/data/5e/wizards_of_the_coast/core/universal_rules/ur_abilitycategories.lst b/data/5e/wizards_of_the_coast/core/universal_rules/ur_abilitycategories.lst index ce1b9058a..4ad93ef9d 100644 --- a/data/5e/wizards_of_the_coast/core/universal_rules/ur_abilitycategories.lst +++ b/data/5e/wizards_of_the_coast/core/universal_rules/ur_abilitycategories.lst @@ -1,4 +1,5 @@ ABILITYCATEGORY:Racial Size VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Internal TYPE:Racial Size DISPLAYLOCATION:Character -ABILITYCATEGORY:Kobold Selection CATEGORY:Internal TYPE:KoboldSelection VISIBLE:QUALIFY DISPLAYLOCATION:Character \ No newline at end of file +ABILITYCATEGORY:PC or NPC VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Internal TYPE:PC or NPC DISPLAYLOCATION:Character + diff --git a/data/5e/wizards_of_the_coast/supplement/elemental_evil_players_companion/eepc_abilities.lst b/data/5e/wizards_of_the_coast/supplement/elemental_evil_players_companion/eepc_abilities.lst index b968486ed..573268937 100755 --- a/data/5e/wizards_of_the_coast/supplement/elemental_evil_players_companion/eepc_abilities.lst +++ b/data/5e/wizards_of_the_coast/supplement/elemental_evil_players_companion/eepc_abilities.lst @@ -1,61 +1,69 @@ +SOURCELONG:Elemental Evil Player's Companion SOURCESHORT:EEPC -Racial Traits ~ Aarakocra CATEGORY:Internal BONUS:VAR|RaceBase_Walk|25 ABILITY:Aarakocra Race Trait|AUTOMATIC|Aarakocra ~ Ability Score Increase ABILITY:Aarakocra Race Trait|AUTOMATIC|Aarakocra ~ Flight ABILITY:Aarakocra Race Trait|AUTOMATIC|Aarakocra ~ Talons ABILITY:Aarakocra Race Trait|AUTOMATIC|Aarakocra ~ Languages -# -Ability Score Increase KEY:Aarakocra ~ Ability Score Increase CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Aarakocra Race Trait.Base Aarakocra Race Trait.SpecialQuality SOURCEPAGE:p.5 DESC:Your Dexterity score increases by 2, and your Wisdom score increases by 1. BONUS:STAT|DEX|2|TYPE=Racial BONUS:STAT|WIS|1|TYPE=Racial -Flight KEY:Aarakocra ~ Flight CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Aarakocra Race Trait.Base Aarakocra Race Trait.SpecialQuality SOURCEPAGE:p.5 DESC:You have a flying speed of 50 feet. To use this speed, you can't be wearing medium or heavy armor. BONUS:VAR|Move_Fly|50 !PREEQUIP:1,TYPE.HeavyArmor,TYPE.MediumArmor -Talons KEY:Aarakocra ~ Talons CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Aarakocra Race Trait.Base Aarakocra Race Trait.SpecialQuality SOURCEPAGE:p.5 DESC:You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit. AUTO:WEAPONPROF|Talons BONUS:WEAPONPROF=Talons|TOHIT|Proficiency_Bonus|TYPE=Class AUTO:EQUIP|Talons -Languages KEY:Aarakocra ~ Languages CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Aarakocra Race Trait.Base Aarakocra Race Trait.SpecialQuality SOURCEPAGE:p.5 DESC:You can speak, read, and write Common, Aarakocra, and Auran. ABILITY:Language Selection|AUTOMATIC|Aarakocra|Auran|Common +###Block: +Aarakocra CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base +Genasi CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base +Goliath CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base +###Block: +Aarakocra Base ~ EEPC CATEGORY:Internal TYPE:Race Base PRERACE:1,Aarakocra ABILITY:Aarakocra Race Trait|AUTOMATIC|TYPE=EEPC Aarakocra Race Trait BONUS:VAR|RaceBase_Walk|25|TYPE=Base +Genasi Base ~ EEPC CATEGORY:Internal TYPE:Race Base PRERACE:1,Genasi ABILITY:Genasi Race Trait|AUTOMATIC|TYPE=EEPC Genasi Race Trait BONUS:VAR|POOL_Genasi_Subrace|1 DEFINE:POOL_Genasi_Subrace|0 BONUS:VAR|RaceBase_Walk|30 +Goliath Base ~ EEPC CATEGORY:Internal TYPE:Race Base PRERACE:1,Goliath ABILITY:Goliath Race Trait|AUTOMATIC|TYPE=EEPC Goliath Race Trait BONUS:VAR|RaceBase_Walk|30 -Deep Gnome KEY:Gnome Subrace ~ Deep CATEGORY:Internal TYPE:GnomeSubrace TEMPLATE:Subrace ~ Deep ABILITY:Gnome Race Trait|AUTOMATIC|TYPE=Deep Gnome Race Trait BONUS:STAT|DEX|1|TYPE=Racial -# -Superior Darkvision KEY:Gnome ~ Superior Darkvision CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Gnome Race Trait.Deep Gnome Race Trait.Default.SpecialQuality DESC:Your darkvision has a radius of 120 feet. BONUS:VAR|DarkvisionRange|120|TYPE=Base -Gnome Cunning KEY:Gnome ~ Gnome Cunning CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Gnome Race Trait.Deep Gnome Race Trait.Default.SpecialQuality DESC:You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. -Stone Camouflage KEY:Gnome ~ Stone Camouflage CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Gnome Race Trait.Deep Gnome Race Trait.Default.SpecialQuality DESC:You have advantage on Dexterity (stealth) checks to hide in rocky terrain. -Extra Language KEY:Deep Gnome ~ Extra Language CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Gnome Race Trait.Deep Gnome Race Trait.Default.SpecialQuality DESC:You can speak, read, and write Common, Gnomish, and Undercommon. The svirfneblin dialect is more guttural than surface Gnomish, and most svirfneblin know only a little bit of Common, but those who deal with outsiders (and that includes you as an adventurer) pick up enough Common to get by in other lands. ABILITY:Language Selection|AUTOMATIC|Undercommon + +# Aarakocra +Ability Score Increase KEY:Aarakocra ~ Ability Score Increase CATEGORY:Special Ability SORTKEY:1_Race_1 TYPE:Race Trait.Aarakocra Race Trait.EEPC Aarakocra Race Trait.SpecialQuality SOURCEPAGE:p.5 DESC:Your Dexterity score increases by 2, and your Wisdom score increases by 1. BONUS:STAT|DEX|2|TYPE=Racial BONUS:STAT|WIS|1|TYPE=Racial +Flight KEY:Aarakocra ~ Flight CATEGORY:Special Ability SORTKEY:1_Race_2 TYPE:Race Trait.Aarakocra Race Trait.EEPC Aarakocra Race Trait.SpecialQuality SOURCEPAGE:p.5 DESC:You have a flying speed of 50 feet. To use this speed, you can't be wearing medium or heavy armor. BONUS:VAR|Move_Fly|50 !PREEQUIP:1,TYPE.HeavyArmor,TYPE.MediumArmor +Talons KEY:Aarakocra ~ Talons CATEGORY:Special Ability SORTKEY:1_Race_3 TYPE:Race Trait.Aarakocra Race Trait.EEPC Aarakocra Race Trait.SpecialQuality SOURCEPAGE:p.5 DESC:You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit. AUTO:WEAPONPROF|Talons BONUS:WEAPONPROF=Talons|TOHIT|Proficiency_Bonus|TYPE=Class AUTO:EQUIP|Talons +Languages KEY:Aarakocra ~ Languages CATEGORY:Special Ability SORTKEY:1_Race_4 TYPE:Race Trait.Aarakocra Race Trait.EEPC Aarakocra Race Trait.SpecialQuality SOURCEPAGE:p.5 DESC:You can speak, read, and write Common, Aarakocra, and Auran. ABILITY:Language Selection|AUTOMATIC|Aarakocra|Auran|Common -Racial Traits ~ Genasi CATEGORY:Internal BONUS:VAR|POOL_Genasi_Subrace|1 DEFINE:POOL_Genasi_Subrace|0 BONUS:VAR|RaceBase_Walk|30 ABILITY:Genasi Race Trait|AUTOMATIC|Genasi ~ Ability Score Increase ABILITY:Genasi Race Trait|AUTOMATIC|Genasi ~ Languages +Deep Gnome KEY:Gnome Subrace ~ Deep CATEGORY:Internal TYPE:GnomeSubrace TEMPLATE:Subrace ~ Deep ABILITY:Gnome Race Trait|AUTOMATIC|TYPE=Deep Gnome Race Trait BONUS:STAT|DEX|1|TYPE=Racial # -Ability Score Increase KEY:Genasi ~ Ability Score Increase CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Genasi Race Trait.Base Genasi Race Trait.SpecialQuality SOURCEPAGE:p.5 DESC:Your Constitution score increases by 2. BONUS:STAT|CON|2|TYPE=Racial -Languages KEY:Genasi ~ Languages CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Genasi Race Trait.Base Genasi Race Trait.SpecialQuality SOURCEPAGE:p.5 DESC:You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants. ABILITY:Language Selection|AUTOMATIC|Common|Primordial +Superior Darkvision KEY:Deep Gnome ~ Superior Darkvision CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Gnome Race Trait.Deep Gnome Race Trait.Default.SpecialQuality DESC:Your darkvision has a radius of 120 feet. BONUS:VAR|DarkvisionRange|120|TYPE=Base +Gnome Cunning KEY:Deep Gnome ~ Gnome Cunning CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Gnome Race Trait.Deep Gnome Race Trait.Default.SpecialQuality DESC:You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. +Stone Camouflage KEY:Deep Gnome ~ Stone Camouflage CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Gnome Race Trait.Deep Gnome Race Trait.Default.SpecialQuality DESC:You have advantage on Dexterity (stealth) checks to hide in rocky terrain. +Extra Language KEY:Deep Gnome ~ Extra Language CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Gnome Race Trait.Deep Gnome Race Trait.Default.SpecialQuality DESC:You can speak, read, and write Common, Gnomish, and Undercommon. The svirfneblin dialect is more guttural than surface Gnomish, and most svirfneblin know only a little bit of Common, but those who deal with outsiders (and that includes you as an adventurer) pick up enough Common to get by in other lands. ABILITY:Language Selection|AUTOMATIC|Undercommon + + +# Genasi +Ability Score Increase KEY:Genasi ~ Ability Score Increase CATEGORY:Special Ability SORTKEY:1_Race_0 TYPE:Race Trait.Genasi Race Trait.EEPC Genasi Race Trait.SpecialQuality SOURCEPAGE:p.5 DESC:Your Constitution score increases by 2. BONUS:STAT|CON|2|TYPE=Racial +Languages KEY:Genasi ~ Languages CATEGORY:Special Ability SORTKEY:1_Race_0 TYPE:Race Trait.Genasi Race Trait.EEPC Genasi Race Trait.SpecialQuality SOURCEPAGE:p.5 DESC:You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants. ABILITY:Language Selection|AUTOMATIC|Common|Primordial # Subrace -Air Genasi KEY:Genasi Subrace ~ Air CATEGORY:Internal TYPE:GenasiSubrace TEMPLATE:Subrace ~ Air ABILITY:Genasi Race Trait|AUTOMATIC|Air Genasi ~ Ability Score Increase ABILITY:Genasi Race Trait|AUTOMATIC|Air Genasi ~ Unending Breath ABILITY:Genasi Race Trait|AUTOMATIC|Air Genasi ~ Mingle with the Wind -Earth Genasi KEY:Genasi Subrace ~ Earth CATEGORY:Internal TYPE:GenasiSubrace TEMPLATE:Subrace ~ Earth ABILITY:Genasi Race Trait|AUTOMATIC|Earth Genasi ~ Ability Score Increase ABILITY:Genasi Race Trait|AUTOMATIC|Earth Genasi ~ Earth Walk ABILITY:Genasi Race Trait|AUTOMATIC|Earth Genasi ~ Merge with Stone -Fire Genasi KEY:Genasi Subrace ~ Fire CATEGORY:Internal TYPE:GenasiSubrace TEMPLATE:Subrace ~ Fire ABILITY:Genasi Race Trait|AUTOMATIC|Fire Genasi ~ Ability Score Increase ABILITY:Genasi Race Trait|AUTOMATIC|Fire Genasi ~ Darkvision ABILITY:Genasi Race Trait|AUTOMATIC|Fire Genasi ~ Fire Resistance ABILITY:Genasi Race Trait|AUTOMATIC|Fire Genasi ~ Reach to the Blaze -Water Genasi KEY:Genasi Subrace ~ Water CATEGORY:Internal TYPE:GenasiSubrace TEMPLATE:Subrace ~ Water ABILITY:Genasi Race Trait|AUTOMATIC|Water Genasi ~ Ability Score Increase ABILITY:Genasi Race Trait|AUTOMATIC|Water Genasi ~ Acid Resistance ABILITY:Genasi Race Trait|AUTOMATIC|Water Genasi ~ Amphibious ABILITY:Genasi Race Trait|AUTOMATIC|Water Genasi ~ Swim ABILITY:Genasi Race Trait|AUTOMATIC|Water Genasi ~ Call to the Wave +Air Genasi KEY:Genasi Subrace ~ Air CATEGORY:Internal TYPE:GenasiSubrace TEMPLATE:Subrace ~ Air ABILITY:Genasi Race Trait|AUTOMATIC|TYPE=Air Genasi Race Trait +Earth Genasi KEY:Genasi Subrace ~ Earth CATEGORY:Internal TYPE:GenasiSubrace TEMPLATE:Subrace ~ Earth ABILITY:Genasi Race Trait|AUTOMATIC|TYPE=Earth Genasi Race Trait +Fire Genasi KEY:Genasi Subrace ~ Fire CATEGORY:Internal TYPE:GenasiSubrace TEMPLATE:Subrace ~ Fire ABILITY:Genasi Race Trait|AUTOMATIC|TYPE=Fire Genasi Race Trait +Water Genasi KEY:Genasi Subrace ~ Water CATEGORY:Internal TYPE:GenasiSubrace TEMPLATE:Subrace ~ Water ABILITY:Genasi Race Trait|AUTOMATIC|TYPE=Water Genasi Race Trait # Air Genasi Race Trait -Ability Score Increase KEY:Air Genasi ~ Ability Score Increase SOURCEPAGE:p.9 CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Genasi Race Trait.Air Genasi Race Trait.SpecialQuality DESC:Your Dexterity score increases by 1. BONUS:STAT|DEX|1|TYPE=Racial -Unending Breath KEY:Air Genasi ~ Unending Breath SOURCEPAGE:p.9 CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Genasi Race Trait.Air Genasi Race Trait.SpecialQuality DESC:You can hold your breath indefinitely while you're not incapacitated. -Mingle with the Wind KEY:Air Genasi ~ Mingle with the Wind SOURCEPAGE:p.9 CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Genasi Race Trait.Air Genasi Race Trait.SpecialQuality DESC:You can cast the levitate spell once with this Race Trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell. Spell save DC %1.|8+Proficiency_Bonus+CON SPELLS:Genasi|TIMES=1|TIMEUNIT=Day|Levitate,8+CON+Proficiency_Bonus +Ability Score Increase KEY:Air Genasi ~ Ability Score Increase SOURCEPAGE:p.9 CATEGORY:Special Ability SORTKEY:1_Race_1 TYPE:Race Trait.Genasi Race Trait.Air Genasi Race Trait.SpecialQuality DESC:Your Dexterity score increases by 1. BONUS:STAT|DEX|1|TYPE=Racial +Unending Breath KEY:Air Genasi ~ Unending Breath SOURCEPAGE:p.9 CATEGORY:Special Ability SORTKEY:1_Race_2 TYPE:Race Trait.Genasi Race Trait.Air Genasi Race Trait.SpecialQuality DESC:You can hold your breath indefinitely while you're not incapacitated. +Mingle with the Wind KEY:Air Genasi ~ Mingle with the Wind SOURCEPAGE:p.9 CATEGORY:Special Ability SORTKEY:1_Race_3 TYPE:Race Trait.Genasi Race Trait.Air Genasi Race Trait.SpecialQuality DESC:You can cast the levitate spell once with this Race Trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell. Spell save DC %1.|8+Proficiency_Bonus+CON SPELLS:Genasi|TIMES=1|TIMEUNIT=Day|Levitate,8+CON+Proficiency_Bonus # Earth Genasi Race Trait -Ability Score Increase KEY:Earth Genasi ~ Ability Score Increase SOURCEPAGE:p.9 CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Genasi Race Trait.Earth Genasi Race Trait.SpecialQuality DESC:Your Strength score increases by 1. BONUS:STAT|STR|1|TYPE=Racial -Earth Walk KEY:Earth Genasi ~ Earth Walk SOURCEPAGE:p.9 CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Genasi Race Trait.Earth Genasi Race Trait.SpecialQuality DESC:You can move across difficult terrain made of earth or stone without expending extra movement. -Merge with Stone KEY:Earth Genasi ~ Merge with Stone SOURCEPAGE:p.9 CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Genasi Race Trait.Earth Genasi Race Trait.SpecialQuality DESC:You can cast the pass without trace spell once with this Race Trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell. Spell save DC %1.|8+Proficiency_Bonus+CON SPELLS:Genasi|TIMES=1|TIMEUNIT=Day|Pass without Trace,8+CON+Proficiency_Bonus +Ability Score Increase KEY:Earth Genasi ~ Ability Score Increase SOURCEPAGE:p.9 CATEGORY:Special Ability SORTKEY:1_Race_1 TYPE:Race Trait.Genasi Race Trait.Earth Genasi Race Trait.SpecialQuality DESC:Your Strength score increases by 1. BONUS:STAT|STR|1|TYPE=Racial +Earth Walk KEY:Earth Genasi ~ Earth Walk SOURCEPAGE:p.9 CATEGORY:Special Ability SORTKEY:1_Race_1 TYPE:Race Trait.Genasi Race Trait.Earth Genasi Race Trait.SpecialQuality DESC:You can move across difficult terrain made of earth or stone without expending extra movement. +Merge with Stone KEY:Earth Genasi ~ Merge with Stone SOURCEPAGE:p.9 CATEGORY:Special Ability SORTKEY:1_Race_1 TYPE:Race Trait.Genasi Race Trait.Earth Genasi Race Trait.SpecialQuality DESC:You can cast the pass without trace spell once with this Race Trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell. Spell save DC %1.|8+Proficiency_Bonus+CON SPELLS:Genasi|TIMES=1|TIMEUNIT=Day|Pass without Trace,8+CON+Proficiency_Bonus # Fire Genasi Race Trait -Ability Score Increase KEY:Fire Genasi ~ Ability Score Increase SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Genasi Race Trait.Fire Genasi Race Trait.SpecialQuality DESC:Your Intelligence score increases by 1. BONUS:STAT|INT|1|TYPE=Racial -Darkvision KEY:Fire Genasi ~ Darkvision SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Genasi Race Trait.Fire Genasi Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red. BONUS:VAR|DarkvisionRange|60|TYPE=Base -Fire Resistance KEY:Fire Genasi ~ Fire Resistance SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Genasi Race Trait.Fire Genasi Race Trait.SpecialQuality DESC:You have resistance to fire damage. -Reach to the Blaze KEY:Fire Genasi ~ Reach to the Blaze SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Genasi Race Trait.Fire Genasi Race Trait.SpecialQuality DESC:You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this Race Trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells. Spell save DC %1.|8+Proficiency_Bonus+CON SPELLS:Genasi|TIMES=ATWILL|Produce Flame,8+CON+Proficiency_Bonus SPELLS:Genasi|TIMES=1|TIMEUNIT=Day|Burning Hands,8+CON+Proficiency_Bonus|PRELEVEL:MIN=3 +Ability Score Increase KEY:Fire Genasi ~ Ability Score Increase SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race_1 TYPE:Race Trait.Genasi Race Trait.Fire Genasi Race Trait.SpecialQuality DESC:Your Intelligence score increases by 1. BONUS:STAT|INT|1|TYPE=Racial +Darkvision KEY:Fire Genasi ~ Darkvision SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race_1 TYPE:Race Trait.Genasi Race Trait.Fire Genasi Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red. BONUS:VAR|DarkvisionRange|60|TYPE=Base +Fire Resistance KEY:Fire Genasi ~ Fire Resistance SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race_1 TYPE:Race Trait.Genasi Race Trait.Fire Genasi Race Trait.SpecialQuality DESC:You have resistance to fire damage. +Reach to the Blaze KEY:Fire Genasi ~ Reach to the Blaze SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race_1 TYPE:Race Trait.Genasi Race Trait.Fire Genasi Race Trait.SpecialQuality DESC:You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this Race Trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells. Spell save DC %1.|8+Proficiency_Bonus+CON SPELLS:Genasi|TIMES=ATWILL|Produce Flame,8+CON+Proficiency_Bonus SPELLS:Genasi|TIMES=1|TIMEUNIT=Day|Burning Hands,8+CON+Proficiency_Bonus|PRELEVEL:MIN=3 # Water Genasi -Ability Score Increase KEY:Water Genasi ~ Ability Score Increase SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Genasi Race Trait.Water Genasi Race Trait.SpecialQuality DESC:Your Wisdom score increases by 1. BONUS:STAT|WIS|1|TYPE=Racial -Acid Resistance KEY:Water Genasi ~ Acid Resistance SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Genasi Race Trait.Water Genasi Race Trait.SpecialQuality DESC:You have resistance to acid damage. -Amphibious KEY:Water Genasi ~ Amphibious SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Genasi Race Trait.Water Genasi Race Trait.SpecialQuality DESC:You can breathe air and water. -Swim KEY:Water Genasi ~ Swim SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Genasi Race Trait.Water Genasi Race Trait.SpecialQuality DESC:You have a swimming speed of 30 feet. MOVE:Swim,30 -Call to the Wave KEY:Water Genasi ~ Call to the Wave SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Genasi Race Trait.Water Genasi Race Trait.SpecialQuality DESC:You know the shape water cantrip (see chapter 2). When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this Race Trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells. Spell save DC %1.|8+Proficiency_Bonus+CON SPELLS:Genasi|TIMES=ATWILL|Shape Water,8+CON+Proficiency_Bonus SPELLS:Genasi|TIMES=1|TIMEUNIT=Day|Create or Destroy Water,8+CON+Proficiency_Bonus|PRELEVEL:MIN=3 +Ability Score Increase KEY:Water Genasi ~ Ability Score Increase SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race_1 TYPE:Race Trait.Genasi Race Trait.Water Genasi Race Trait.SpecialQuality DESC:Your Wisdom score increases by 1. BONUS:STAT|WIS|1|TYPE=Racial +Acid Resistance KEY:Water Genasi ~ Acid Resistance SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race_2 TYPE:Race Trait.Genasi Race Trait.Water Genasi Race Trait.SpecialQuality DESC:You have resistance to acid damage. +Amphibious KEY:Water Genasi ~ Amphibious SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race_3 TYPE:Race Trait.Genasi Race Trait.Water Genasi Race Trait.SpecialQuality DESC:You can breathe air and water. +Swim KEY:Water Genasi ~ Swim SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race_4 TYPE:Race Trait.Genasi Race Trait.Water Genasi Race Trait.SpecialQuality DESC:You have a swimming speed of 30 feet. MOVE:Swim,30 +Call to the Wave KEY:Water Genasi ~ Call to the Wave SOURCEPAGE:p.10 CATEGORY:Special Ability SORTKEY:1_Race_5 TYPE:Race Trait.Genasi Race Trait.Water Genasi Race Trait.SpecialQuality DESC:You know the shape water cantrip (see chapter 2). When you reach 3rd level, you can cast the create or destroy water spell as a 2nd-level spell once with this Race Trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells. Spell save DC %1.|8+Proficiency_Bonus+CON SPELLS:Genasi|TIMES=ATWILL|Shape Water,8+CON+Proficiency_Bonus SPELLS:Genasi|TIMES=1|TIMEUNIT=Day|Create or Destroy Water,8+CON+Proficiency_Bonus|PRELEVEL:MIN=3 # Goliath -Racial Traits ~ Goliath CATEGORY:Internal BONUS:VAR|RaceBase_Walk|30 ABILITY:Goliath Race Trait|AUTOMATIC|Goliath ~ Ability Score Increase ABILITY:Goliath Race Trait|AUTOMATIC|Goliath ~ Natural Athlete ABILITY:Goliath Race Trait|AUTOMATIC|Goliath ~ Stone's Endurance ABILITY:Goliath Race Trait|AUTOMATIC|Goliath ~ Powerful Build ABILITY:Goliath Race Trait|AUTOMATIC|Goliath ~ Mountain Born ABILITY:Goliath Race Trait|AUTOMATIC|Goliath ~ Languages -# -Ability Score Increase KEY:Goliath ~ Ability Score Increase CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Goliath Race Trait.Base Goliath Race Trait.SpecialQuality DESC:Your Strength score increases by 2, and your Constitution score increases by 1. BONUS:STAT|STR|2|TYPE=Racial BONUS:STAT|CON|1|TYPE=Racial -Natural Athlete KEY:Goliath ~ Natural Athlete CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Goliath Race Trait.Base Goliath Race Trait.SpecialQuality DESC:You have proficiency in the Athletics skill. ABILITY:SKILL|AUTOMATIC|Athletics -Stone's Endurance KEY:Goliath ~ Stone's Endurance CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Goliath Race Trait.Base Goliath Race Trait.SpecialQuality DESC:When you take damage, you can use your reaction to reduce the damage by 1d12+%1. After you use this Race Trait, you can't use it again until you finish a short or long rest.|CON -Powerful Build KEY:Goliath ~ Powerful Build CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Goliath Race Trait.Base Goliath Race Trait.SpecialQuality DESC:You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. BONUS:VAR|LoadScoreMult|1 DEFINE:LoadScoreMult|0 -Mountain Born KEY:Goliath ~ Mountain Born CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Goliath Race Trait.Base Goliath Race Trait.SpecialQuality DESC:You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates. -Languages KEY:Goliath ~ Languages CATEGORY:Special Ability SORTKEY:1_Race TYPE:Race Trait.Goliath Race Trait.Base Goliath Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Giant. ABILITY:Language Selection|AUTOMATIC|Common|Giant +Ability Score Increase KEY:Goliath ~ Ability Score Increase CATEGORY:Special Ability SORTKEY:1_Race_1 TYPE:Race Trait.Goliath Race Trait.EEPC Goliath Race Trait.SpecialQuality DESC:Your Strength score increases by 2, and your Constitution score increases by 1. BONUS:STAT|STR|2|TYPE=Racial BONUS:STAT|CON|1|TYPE=Racial +Natural Athlete KEY:Goliath ~ Natural Athlete CATEGORY:Special Ability SORTKEY:1_Race_2 TYPE:Race Trait.Goliath Race Trait.EEPC Goliath Race Trait.SpecialQuality DESC:You have proficiency in the Athletics skill. ABILITY:SKILL|AUTOMATIC|Athletics +Stone's Endurance KEY:Goliath ~ Stone's Endurance CATEGORY:Special Ability SORTKEY:1_Race_3 TYPE:Race Trait.Goliath Race Trait.EEPC Goliath Race Trait.SpecialQuality DESC:When you take damage, you can use your reaction to reduce the damage by 1d12+%1. After you use this Race Trait, you can't use it again until you finish a short or long rest.|CON +Powerful Build KEY:Goliath ~ Powerful Build CATEGORY:Special Ability SORTKEY:1_Race_4 TYPE:Race Trait.Goliath Race Trait.EEPC Goliath Race Trait.SpecialQuality DESC:You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. BONUS:VAR|LoadScoreMult|1 DEFINE:LoadScoreMult|0 +Mountain Born KEY:Goliath ~ Mountain Born CATEGORY:Special Ability SORTKEY:1_Race_5 TYPE:Race Trait.Goliath Race Trait.EEPC Goliath Race Trait.SpecialQuality DESC:You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates. +Languages KEY:Goliath ~ Languages CATEGORY:Special Ability SORTKEY:1_Race_6 TYPE:Race Trait.Goliath Race Trait.EEPC Goliath Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Giant. ABILITY:Language Selection|AUTOMATIC|Common|Giant ###Block: Feat diff --git a/data/5e/wizards_of_the_coast/supplement/elemental_evil_players_companion/eepc_races.lst b/data/5e/wizards_of_the_coast/supplement/elemental_evil_players_companion/eepc_races.lst index e12b72d34..a30c81cb0 100755 --- a/data/5e/wizards_of_the_coast/supplement/elemental_evil_players_companion/eepc_races.lst +++ b/data/5e/wizards_of_the_coast/supplement/elemental_evil_players_companion/eepc_races.lst @@ -1,5 +1,6 @@ +SOURCELONG:Elemental Evil Player's Companion SOURCESHORT:EEPC ###Block: -Aarakocra SOURCEPAGE:p.3 SIZE:M MOVE:Walk,0 ABILITY:Internal|AUTOMATIC|Racial Traits ~ Aarakocra LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Aarakocra TYPE:Humanoid.PC SORTKEY:Base_PC -Genasi SOURCEPAGE:p.7 SIZE:M MOVE:Walk,0 ABILITY:Internal|AUTOMATIC|Racial Traits ~ Genasi LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Genasi TYPE:Humanoid.PC SORTKEY:Base_PC -Goliath SOURCEPAGE:p.10 SIZE:M MOVE:Walk,0 ABILITY:Internal|AUTOMATIC|Racial Traits ~ Goliath LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Goliath TYPE:Humanoid.PC SORTKEY:Base_PC +Aarakocra SOURCEPAGE:p.3 SIZE:M MOVE:Walk,0 ABILITY:RACE|AUTOMATIC|Aarakocra LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Aarakocra TYPE:Humanoid.PC SORTKEY:Base_PC +Genasi SOURCEPAGE:p.7 SIZE:M MOVE:Walk,0 ABILITY:RACE|AUTOMATIC|Genasi LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Genasi TYPE:Humanoid.PC SORTKEY:Base_PC +Goliath SOURCEPAGE:p.10 SIZE:M MOVE:Walk,0 ABILITY:RACE|AUTOMATIC|Goliath LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Goliath TYPE:Humanoid.PC SORTKEY:Base_PC diff --git a/data/5e/wizards_of_the_coast/supplement/tashas_cauldron_of_everything/tce_abilities.lst b/data/5e/wizards_of_the_coast/supplement/tashas_cauldron_of_everything/tce_abilities.lst index d0afbe7f2..e3005e7e4 100644 --- a/data/5e/wizards_of_the_coast/supplement/tashas_cauldron_of_everything/tce_abilities.lst +++ b/data/5e/wizards_of_the_coast/supplement/tashas_cauldron_of_everything/tce_abilities.lst @@ -148,7 +148,7 @@ Transmuted Spell KEY:Metamagic ~ Transmuted Spell SOURCEPAGE:p.66 SORTKEY:Class # Sorcerous Origins p.66 -Aberrant Mind KEY:Sorcerous Origin ~ Aberrant Mind SORTKEY:Class Sorcerer 03b CATEGORY:Special Ability TYPE:Sorcerer Class Feature.Sorcerous Origin.SpecialQuality.Class Feature DESC:An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse. Will this power shine from you as a hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange manifestations of your might? ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=1st-level Aberrant Mind feature|PRECLASS:1,Sorcerer=1 ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=6th-level Aberrant Mind feature|PRECLASS:1,Sorcerer=6 ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=14th-level Aberrant Mind feature|PRECLASS:1,Sorcerer=14 ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=18th-level Aberrant Mind feature|PRECLASS:1,Sorcerer=18 SOURCEPAGE:p.66 +Aberrant Mind KEY:Sorcerous Origin ~ Aberrant Mind SORTKEY:Class Sorcerer 03b CATEGORY:Special Ability TYPE:Sorcerer Class Feature.Sorcerous Origin.SpecialQuality.Class Feature DESC:An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse. Will this power shine from you as a hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange manifestations of your might? ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=1st-level Aberrant Mind feature|PRECLASS:1,Sorcerer=1 ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=6th-level Aberrant Mind feature|PRECLASS:1,Sorcerer=6 ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=14th-level Aberrant Mind feature|PRECLASS:1,Sorcerer=14 ABILITY:Sorcerer Class Feature|AUTOMATIC|TYPE=18th-level Aberrant Mind feature|PRECLASS:1,Sorcerer=18 SOURCEPAGE:p.66 BONUS:ABILITYPOOL|Aberrant Origin|1 # Aberrant Origins #d6 Origin diff --git a/data/5e/wizards_of_the_coast/supplement/tashas_cauldron_of_everything/tce_abilitycategories.lst b/data/5e/wizards_of_the_coast/supplement/tashas_cauldron_of_everything/tce_abilitycategories.lst index 336fdae90..560a9087e 100644 --- a/data/5e/wizards_of_the_coast/supplement/tashas_cauldron_of_everything/tce_abilitycategories.lst +++ b/data/5e/wizards_of_the_coast/supplement/tashas_cauldron_of_everything/tce_abilitycategories.lst @@ -10,3 +10,5 @@ ABILITYCATEGORY:Increase your Constitution or Wisdom score by 1 VISIBLE:QUALI ABILITYCATEGORY:Telekinetic Mage Hand VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Internal TYPE:Telekinetic Mage Hand DISPLAYLOCATION:Character +ABILITYCATEGORY:Aberrant Origin VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Aberrant Origin DISPLAYLOCATION:Character + diff --git a/data/5e/wizards_of_the_coast/supplement/volos_guide_to_monsters/vgm_abilities.lst b/data/5e/wizards_of_the_coast/supplement/volos_guide_to_monsters/vgm_abilities.lst index 82fef73e5..a19538bd6 100644 --- a/data/5e/wizards_of_the_coast/supplement/volos_guide_to_monsters/vgm_abilities.lst +++ b/data/5e/wizards_of_the_coast/supplement/volos_guide_to_monsters/vgm_abilities.lst @@ -3,164 +3,170 @@ # Ability Name Unique Key SORTKEY Category of Ability Type Multiple Requirements Define Innate Spells Description Template Auto Equip Auto Weapon Prof Ability Bonus Ability Pool Stat bonus Modify VAR Weapon prof. bonus Cost Source Page Natural Armor + DEX KEY:AC Tracker ~ Natural Armor CATEGORY:Special Ability TYPE:AC_Tracker.AC_Tracker_Choice.AC_Tracker_SelectionMade PREMULT:1,[!PREABILITY:1,CATEGORY=Special Ability,TYPE.AC_Tracker_Choice],[PREABILITY:1,CATEGORY=Special Ability,AC Tracker ~ Natural Armor] BONUS:VAR|AC_Base|3 COST:0 - -Racial Traits ~ Aasimar CATEGORY:Internal BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base -Racial Traits ~ Firbolg CATEGORY:Internal ABILITY:Firbolg Race Trait|AUTOMATIC|TYPE=Base Firbolg Race Trait -Racial Traits ~ Goliath CATEGORY:Internal ABILITY:Goliath Race Trait|AUTOMATIC|TYPE=Base Goliath Race Trait -Racial Traits ~ Kenku CATEGORY:Internal ABILITY:Kenku Race Trait|AUTOMATIC|TYPE=Base Kenku Race Trait -Racial Traits ~ Lizardfolk CATEGORY:Internal ABILITY:Lizardfolk Race Trait|AUTOMATIC|TYPE=Base Lizardfolk Race Trait BONUS:VAR|POOL_Background_Quirk|1 -Racial Traits ~ Tabaxi CATEGORY:Internal ABILITY:Tabaxi Race Trait|AUTOMATIC|TYPE=Base Tabaxi Race Trait BONUS:VAR|POOL_Background_Obsession|1 BONUS:VAR|POOL_Background_Quirk|1 -Racial Traits ~ Triton CATEGORY:Internal ABILITY:Triton Race Trait|AUTOMATIC|TYPE=Base Triton Race Trait BONUS:VAR|POOL_Background_Quirk|1 -Racial Traits ~ PC Bugbear CATEGORY:Internal ABILITY:Bugbear Race Trait|AUTOMATIC|TYPE=Base Bugbear Race Trait -Racial Traits ~ Goblin CATEGORY:Internal BONUS:ABILITYPOOL|Race Base|1|TYPE=Base -Racial Traits ~ PC Hobgoblin CATEGORY:Internal ABILITY:Hobgoblin Race Trait|AUTOMATIC|TYPE=Base Hobgoblin Race Trait -Racial Traits ~ Kobold CATEGORY:Internal BONUS:ABILITYPOOL|Kobold Selection|1|TYPE=BASE -Racial Traits ~ Orc CATEGORY:Internal BONUS:ABILITYPOOL|Race Base|1|TYPE=Base - -Orc Base ~ VGM CATEGORY:Internal TYPE:Race Base PRERACE:1,Orc ABILITY:Orc Race Trait|AUTOMATIC|Orc (VGM) ~ Ability Score Increase ABILITY:Orc Race Trait|AUTOMATIC|Orc (VGM) ~ Darkvision ABILITY:Orc Race Trait|AUTOMATIC|Orc (VGM) ~ Aggressive ABILITY:Orc Race Trait|AUTOMATIC|Orc (VGM) ~ Menacing ABILITY:Orc Race Trait|AUTOMATIC|Orc (VGM) ~ Powerful Build ABILITY:Orc Race Trait|AUTOMATIC|Orc (VGM) ~ Languages - - - - - +# Race Options +Aasimar CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base +Firbolg CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base +Goliath CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base +Kenku CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base +Lizardfolk CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base BONUS:VAR|RaceBase_Swim|30|TYPE=Base +Tabaxi CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base BONUS:VAR|RaceBase_Climb|20|TYPE=Base +Triton CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base BONUS:VAR|RaceBase_Swim|30|TYPE=Base +Bugbear CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base +Goblin CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base +Hobgoblin CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base +Kobold CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base +Orc CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base +Yuan-Ti Pureblood CATEGORY:Race BONUS:ABILITYPOOL|Race Base|1|TYPE=Base BONUS:VAR|RaceBase_Walk|30|TYPE=Base + +###Block: VGM version of creatures +Aasimar Base ~ VGM CATEGORY:Internal TYPE:Race Base PRERACE:1,Aasimar ABILITY:Aasimar Race Trait|AUTOMATIC|TYPE=VGM Aasimar Race Trait +Firbolg Base ~ VGM CATEGORY:Internal TYPE:Race Base PRERACE:1,Firbolg ABILITY:Firbolg Race Trait|AUTOMATIC|TYPE=VGM Firbolg Race Trait +Goliath Base ~ VGM CATEGORY:Internal TYPE:Race Base PRERACE:1,Goliath ABILITY:Goliath Race Trait|AUTOMATIC|TYPE=VGM Goliath Race Trait +Kenku Base ~ VGM CATEGORY:Internal TYPE:Race Base PRERACE:1,Kenku ABILITY:Kenku Race Trait|AUTOMATIC|TYPE=VGM Kenku Race Trait +Lizardfolk Base ~ VGM CATEGORY:Internal TYPE:Race Base PRERACE:1,Lizardfolk ABILITY:Lizardfolk Race Trait|AUTOMATIC|TYPE=VGM Lizardfolk Race Trait BONUS:VAR|POOL_Background_Quirk|1 +Tabaxi Base ~ VGM CATEGORY:Internal TYPE:Race Base PRERACE:1,Tabaxi ABILITY:Tabaxi Race Trait|AUTOMATIC|TYPE=VGM Tabaxi Race Trait BONUS:VAR|POOL_Background_Obsession|1 BONUS:VAR|POOL_Background_Quirk|1 +Triton Base ~ VGM CATEGORY:Internal TYPE:Race Base PRERACE:1,Triton ABILITY:Triton Race Trait|AUTOMATIC|TYPE=VGM Triton Race Trait BONUS:VAR|POOL_Background_Quirk|1 +Bugbear Base ~ VGM CATEGORY:Internal TYPE:Race Base PRERACE:1,Bugbear ABILITY:Bugbear Race Trait|AUTOMATIC|TYPE=VGM Bugbear Race Trait +Goblin Base ~ VGM CATEGORY:Internal TYPE:Race Base PRERACE:1,Goblin ABILITY:Goblin Race Trait|AUTOMATIC|TYPE=VGM Goblin Race Trait +Hobgoblin Base ~ VGM CATEGORY:Internal TYPE:Race Base PRERACE:1,Hobgoblin ABILITY:Hobgoblin Race Trait|AUTOMATIC|TYPE=VGM Hobgoblin Race Trait +Kobold Base ~ VGM CATEGORY:Internal TYPE:Race Base PRERACE:1,Kobold ABILITY:Kobold Race Trait|AUTOMATIC|TYPE=VGM Kobold Race Trait +Orc Base ~ VGM CATEGORY:Internal TYPE:Race Base PRERACE:1,Orc ABILITY:Orc Race Trait|AUTOMATIC|TYPE=VGM Orc Race Trait +Yuan-Ti Pureblood ~ VGM CATEGORY:Internal TYPE:Race Base PRERACE:1,Yuan-Ti Pureblood ABILITY:Yuan-Ti Pureblood Race Trait|AUTOMATIC|TYPE=VGM Yuan-Ti Pureblood Race Trait +# -VGM Legacy Kobold TYPE:KoboldSelection CATEGORY:Internal ABILITY:Kobold Race Trait|AUTOMATIC|TYPE=Base Kobold Race Trait -Racial Traits ~ Yuan-Ti Pureblood CATEGORY:Internal ABILITY:Yuan-Ti Pureblood Race Trait|AUTOMATIC|TYPE=Base Yuan-Ti Pureblood Race Trait -Aasimar Base ~ Volo CATEGORY:Internal TYPE:Race Base PRERACE:1,Aasimar ABILITY:Aasimar Race Trait|AUTOMATIC|Volo Base Aasimar ~ Ability Score Increase ABILITY:Aasimar Race Trait|AUTOMATIC|Volo Base Aasimar ~ Languages ABILITY:Aasimar Race Trait|AUTOMATIC|Volo Base Aasimar ~ Darkvision ABILITY:Aasimar Race Trait|AUTOMATIC|Volo Base Aasimar ~ Celestial Resistance ABILITY:Aasimar Race Trait|AUTOMATIC|Volo Base Aasimar ~ Healing Hands ABILITY:Aasimar Race Trait|AUTOMATIC|Volo Base Aasimar ~ Light Bearer BONUS:ABILITYPOOL|Aasimar Subrace|1 -Goblin Base ~ Volo CATEGORY:Internal TYPE:Race Base PRERACE:1,Goblin ABILITY:Goblin Race Trait|AUTOMATIC|Volo Goblin ~ Ability Score Increase ABILITY:Goblin Race Trait|AUTOMATIC|Volo Goblin ~ Darkvision ABILITY:Goblin Race Trait|AUTOMATIC|Volo Goblin ~ Fury of the Small ABILITY:Goblin Race Trait|AUTOMATIC|Volo Goblin ~ Nimble Escape ABILITY:Goblin Race Trait|AUTOMATIC|Volo Goblin ~ Languages # Volo Base Aasimar -Ability Score Increase KEY:Volo Base Aasimar ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Volo Base Aasimar Race Trait.SpecialQuality DESC:Your Charisma score increases by 2. BONUS:STAT|CHA|2|TYPE=Racial SOURCEPAGE:p.104 -Languages KEY:Volo Base Aasimar ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Volo Base Aasimar Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Celestial. ABILITY:Language Selection|AUTOMATIC|Common|Celestial SOURCEPAGE:p.105 -Darkvision KEY:Volo Base Aasimar ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Volo Base Aasimar Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.105 VISION:Darkvision (60') -Celestial Resistance KEY:Volo Base Aasimar ~ Celestial Resistance SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Volo Base Aasimar Race Trait.SpecialQuality DESC:You have resistance to necrotic damage and radiant damage SOURCEPAGE:p.105 -Healing Hands KEY:Volo Base Aasimar ~ Healing Hands SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Volo Base Aasimar Race Trait.SpecialQuality DESC:As an action you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this Race Trait, you can't use it again until you finish a long rest. SOURCEPAGE:p.105 -Light Bearer KEY:Volo Base Aasimar ~ Light Bearer SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Volo Base Aasimar Race Trait.SpecialQuality DESC:You know the light cantrip. Charisma is your spellcasting ability for it. SOURCEPAGE:p.105 SPELLS:Assiamr|TIMES=ATWILL|CASTERLEVEL=TL|Light +Ability Score Increase KEY:Aasimar / VGM ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.VGM Aasimar Race Trait.SpecialQuality DESC:Your Charisma score increases by 2. BONUS:STAT|CHA|2|TYPE=Racial SOURCEPAGE:p.104 +Languages KEY:Aasimar / VGM ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.VGM Aasimar Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Celestial. ABILITY:Language Selection|AUTOMATIC|Common|Celestial SOURCEPAGE:p.105 +Darkvision KEY:Aasimar / VGM ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.VGM Aasimar Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.105 VISION:Darkvision (60') +Celestial Resistance KEY:Aasimar / VGM ~ Celestial Resistance SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.VGM Aasimar Race Trait.SpecialQuality DESC:You have resistance to necrotic damage and radiant damage SOURCEPAGE:p.105 +Healing Hands KEY:Aasimar / VGM ~ Healing Hands SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.VGM Aasimar Race Trait.SpecialQuality DESC:As an action you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this Race Trait, you can't use it again until you finish a long rest. SOURCEPAGE:p.105 +Light Bearer KEY:Aasimar / VGM ~ Light Bearer SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.VGM Aasimar Race Trait.SpecialQuality DESC:You know the light cantrip. Charisma is your spellcasting ability for it. SOURCEPAGE:p.105 SPELLS:Assiamr|TIMES=ATWILL|CASTERLEVEL=TL|Light # Subrace -Protector Aasimar KEY:Aasimar Subrace ~ Protector PREABILITY:1,CATEGORY=Internal,Aasimar Base ~ Volo CATEGORY:Internal TYPE:AasimarSubrace TEMPLATE:Subrace ~ Protector ABILITY:Aasimar Race Trait|AUTOMATIC|TYPE=Volo Base Aasimar Race Trait|TYPE=Protector Aasimar Race Trait -Scourge Aasimar KEY:Aasimar Subrace ~ Scourge PREABILITY:1,CATEGORY=Internal,Aasimar Base ~ Volo CATEGORY:Internal TYPE:AasimarSubrace TEMPLATE:Subrace ~ Scourge ABILITY:Aasimar Race Trait|AUTOMATIC|TYPE=Volo Base Aasimar Race Trait|TYPE=Scourge Aasimar Race Trait -Fallen Aasimar KEY:Aasimar Subrace ~ Fallen PREABILITY:1,CATEGORY=Internal,Aasimar Base ~ Volo CATEGORY:Internal TYPE:AasimarSubrace TEMPLATE:Subrace ~ Fallen ABILITY:Aasimar Race Trait|AUTOMATIC|TYPE=Volo Base Aasimar Race Trait|TYPE=Fallen Aasimar Race Trait +Protector Aasimar KEY:Aasimar Subrace / VGM ~ Protector PREABILITY:1,CATEGORY=Internal,Aasimar Base ~ VGM CATEGORY:Internal TYPE:AasimarSubrace TEMPLATE:Subrace ~ Protector ABILITY:Aasimar Race Trait|AUTOMATIC|TYPE=Protector Aasimar Race Trait +Scourge Aasimar KEY:Aasimar Subrace / VGM ~ Scourge PREABILITY:1,CATEGORY=Internal,Aasimar Base ~ VGM CATEGORY:Internal TYPE:AasimarSubrace TEMPLATE:Subrace ~ Scourge ABILITY:Aasimar Race Trait|AUTOMATIC|TYPE=Scourge Aasimar Race Trait +Fallen Aasimar KEY:Aasimar Subrace / VGM ~ Fallen PREABILITY:1,CATEGORY=Internal,Aasimar Base ~ VGM CATEGORY:Internal TYPE:AasimarSubrace TEMPLATE:Subrace ~ Fallen ABILITY:Aasimar Race Trait|AUTOMATIC|TYPE=Fallen Aasimar Race Trait # Protector Aasimar Race Trait -Ability Score Increase KEY:Aasimar ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Protector Aasimar Race Trait.SpecialQuality DESC:Your Wisdom score increases by 1. BONUS:STAT|WIS|1|TYPE=Racial SOURCEPAGE:p.105 -Radiant Soul KEY:Aasimar ~ Radiant Soul SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Protector Aasimar Race Trait.SpecialQuality DESC:Starting at 3rd Level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this Race Trait, you can't use it again until you finish a long rest SOURCEPAGE:p.105 +Ability Score Increase KEY:Aasimar Subrace Protector / VGM ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Protector Aasimar Race Trait.SpecialQuality DESC:Your Wisdom score increases by 1. BONUS:STAT|WIS|1|TYPE=Racial SOURCEPAGE:p.105 +Radiant Soul KEY:Aasimar Subrace Protector / VGM ~ Radiant Soul SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Protector Aasimar Race Trait.SpecialQuality DESC:Starting at 3rd Level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this Race Trait, you can't use it again until you finish a long rest SOURCEPAGE:p.105 # Scourge Aasimar Race Trait -Ability Score Increase KEY:Aasimar ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Scourge Aasimar Race Trait.SpecialQuality DESC:Your Constitution score increases by 1. BONUS:STAT|CON|1|TYPE=Racial SOURCEPAGE:p.105 -Radiant Consumption KEY:Aasimar ~ Radiant Consumption SORTKEY:1_RACE CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Scourge Aasimar Race Trait.SpecialQuality DESC:Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out your eyes and mouth, and threaten to char you. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this Race Trait, you can't use it again until you finish a long rest SOURCEPAGE:p.105 +Ability Score Increase KEY:Aasimar Subrace Scourge / VGM ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Scourge Aasimar Race Trait.SpecialQuality DESC:Your Constitution score increases by 1. BONUS:STAT|CON|1|TYPE=Racial SOURCEPAGE:p.105 +Radiant Consumption KEY:Aasimar Subrace Scourge / VGM ~ Radiant Consumption SORTKEY:1_RACE CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Scourge Aasimar Race Trait.SpecialQuality DESC:Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out your eyes and mouth, and threaten to char you. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this Race Trait, you can't use it again until you finish a long rest SOURCEPAGE:p.105 # Fallen Aasimar Race Trait -Ability Score Increase KEY:Aasimar ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Fallen Aasimar Race Trait.SpecialQuality DESC:Your Strength score increases by 1. BONUS:STAT|STR|1|TYPE=Racial SOURCEPAGE:p.105 -Necrotic Shroud KEY:Aasimar ~ Necrotic Shroud SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Fallen Aasimar Race Trait.SpecialQuality DESC:Starting at 3rd level, you can use your action to unlease the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level. Once you use this Race Trait, you can't use it again until you finish a long rest. SOURCEPAGE:p.105 +Ability Score Increase KEY:Aasimar Subrace Fallen / VGM ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Fallen Aasimar Race Trait.SpecialQuality DESC:Your Strength score increases by 1. BONUS:STAT|STR|1|TYPE=Racial SOURCEPAGE:p.105 +Necrotic Shroud KEY:Aasimar Subrace Fallen / VGM ~ Necrotic Shroud SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Aasimar Race Trait.Fallen Aasimar Race Trait.SpecialQuality DESC:Starting at 3rd level, you can use your action to unlease the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level. Once you use this Race Trait, you can't use it again until you finish a long rest. SOURCEPAGE:p.105 # Firbolg -Ability Score Increase KEY:Firbolg ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Firbolg Race Trait.Base Firbolg Race Trait.SpecialQuality DESC:Your Wisdom score increases by 2, and your Strength score increase by 1. BONUS:STAT|WIS|2|TYPE=Racial BONUS:STAT|STR|1|TYPE=Racial SOURCEPAGE:p.107 -Firbolg Magic KEY:Firbolg ~ Firbolg Magic SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Firbolg Race Trait.Base Firbolg Race Trait.SpecialQuality SPELLS:Firbolg|TIMES=1|TIMEUNIT=Short Rest|CASTERLEVEL=TL|Detect Magic,8+WIS+Proficiency_Bonus SPELLS:Firbolg|TIMES=1|TIMEUNIT=Short Rest|CASTERLEVEL=TL|Disguise Self,8+WIS+Proficiency_Bonus DESC:You can cast detect magic and disguise self with this Race Trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this Race Trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves SOURCEPAGE:p.107 -Hidden Step KEY:Firbolg ~ Hidden Step SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Firbolg Race Trait.Base Firbolg Race Trait.SpecialQuality DESC:As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this Race Trait, you can't use it again until you finish a short or long rest SOURCEPAGE:p.107 -Powerful Build KEY:Firbolg ~ Powerful Build SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Firbolg Race Trait.Base Firbolg Race Trait.SpecialQuality DEFINE:LoadScoreMult|0 DESC:You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift BONUS:VAR|LoadScoreMult|1 SOURCEPAGE:p.107 -Speech of Beast and Leaf KEY:Firbolg ~ Speech of Beast and Leaf SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Firbolg Race Trait.Base Firbolg Race Trait.SpecialQuality DESC:You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them SOURCEPAGE:p.107 -Languages KEY:Firbolg ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Firbolg Race Trait.Base Firbolg Race Trait.SpecialQuality DESC:You can speak, read, and write Common, Elvish, and Giant. ABILITY:Language Selection|AUTOMATIC|Common|Elvish|Giant SOURCEPAGE:p.107 +Ability Score Increase KEY:Firbolg / VGM ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Firbolg Race Trait.VGM Firbolg Race Trait.SpecialQuality DESC:Your Wisdom score increases by 2, and your Strength score increase by 1. BONUS:STAT|WIS|2|TYPE=Racial BONUS:STAT|STR|1|TYPE=Racial SOURCEPAGE:p.107 +Firbolg Magic KEY:Firbolg / VGM ~ Firbolg Magic SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Firbolg Race Trait.VGM Firbolg Race Trait.SpecialQuality SPELLS:Firbolg|TIMES=1|TIMEUNIT=Short Rest|CASTERLEVEL=TL|Detect Magic,8+WIS+Proficiency_Bonus SPELLS:Firbolg|TIMES=1|TIMEUNIT=Short Rest|CASTERLEVEL=TL|Disguise Self,8+WIS+Proficiency_Bonus DESC:You can cast detect magic and disguise self with this Race Trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this Race Trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves SOURCEPAGE:p.107 +Hidden Step KEY:Firbolg / VGM ~ Hidden Step SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Firbolg Race Trait.VGM Firbolg Race Trait.SpecialQuality DESC:As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this Race Trait, you can't use it again until you finish a short or long rest SOURCEPAGE:p.107 +Powerful Build KEY:Firbolg / VGM ~ Powerful Build SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Firbolg Race Trait.VGM Firbolg Race Trait.SpecialQuality DEFINE:LoadScoreMult|0 DESC:You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift BONUS:VAR|LoadScoreMult|1 SOURCEPAGE:p.107 +Speech of Beast and Leaf KEY:Firbolg / VGM ~ Speech of Beast and Leaf SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Firbolg Race Trait.VGM Firbolg Race Trait.SpecialQuality DESC:You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them SOURCEPAGE:p.107 +Languages KEY:Firbolg / VGM ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Firbolg Race Trait.VGM Firbolg Race Trait.SpecialQuality DESC:You can speak, read, and write Common, Elvish, and Giant. ABILITY:Language Selection|AUTOMATIC|Common|Elvish|Giant SOURCEPAGE:p.107 # Goliath -Ability Score Increase KEY:Goliath ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goliath Race Trait.Base Goliath Race Trait.SpecialQuality DESC:Your Strength score increases by 2, and your Constitution score increases by 1. BONUS:STAT|STR|2|TYPE=Racial BONUS:STAT|CON|1|TYPE=Racial SOURCEPAGE:p.109 -Natural Athlete KEY:Goliath ~ Natural Athlete SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goliath Race Trait.Base Goliath Race Trait.SpecialQuality DESC:You have proficiency in the Athletics skill. ABILITY:SKILL|AUTOMATIC|Athletics SOURCEPAGE:p.109 -Stone's Endurance KEY:Goliath ~ Stone's Endurance SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goliath Race Trait.Base Goliath Race Trait.SpecialQuality DESC:You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this Race Trait, you can't use it again until you finish a short or long rest SOURCEPAGE:p.109 -Powerful Build KEY:Goliath ~ Powerful Build SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goliath Race Trait.Base Goliath Race Trait.SpecialQuality DEFINE:LoadScoreMult|0 DESC:You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift BONUS:VAR|LoadScoreMult|1 SOURCEPAGE:p.109 -Mountain Born KEY:Goliath ~ Mountain Born SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goliath Race Trait.Base Goliath Race Trait.SpecialQuality DESC:You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide SOURCEPAGE:p.109 -Languages KEY:Goliath ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goliath Race Trait.Base Goliath Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Giant. ABILITY:Language Selection|AUTOMATIC|Common|Giant SOURCEPAGE:p.109 +Ability Score Increase KEY:Goliath / VGM ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goliath Race Trait.VGM Goliath Race Trait.SpecialQuality DESC:Your Strength score increases by 2, and your Constitution score increases by 1. BONUS:STAT|STR|2|TYPE=Racial BONUS:STAT|CON|1|TYPE=Racial SOURCEPAGE:p.109 +Natural Athlete KEY:Goliath / VGM ~ Natural Athlete SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goliath Race Trait.VGM Goliath Race Trait.SpecialQuality DESC:You have proficiency in the Athletics skill. ABILITY:SKILL|AUTOMATIC|Athletics SOURCEPAGE:p.109 +Stone's Endurance KEY:Goliath / VGM ~ Stone's Endurance SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goliath Race Trait.VGM Goliath Race Trait.SpecialQuality DESC:You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this Race Trait, you can't use it again until you finish a short or long rest SOURCEPAGE:p.109 +Powerful Build KEY:Goliath / VGM ~ Powerful Build SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goliath Race Trait.VGM Goliath Race Trait.SpecialQuality DEFINE:LoadScoreMult|0 DESC:You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift BONUS:VAR|LoadScoreMult|1 SOURCEPAGE:p.109 +Mountain Born KEY:Goliath / VGM ~ Mountain Born SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goliath Race Trait.VGM Goliath Race Trait.SpecialQuality DESC:You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide SOURCEPAGE:p.109 +Languages KEY:Goliath / VGM ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goliath Race Trait.VGM Goliath Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Giant. ABILITY:Language Selection|AUTOMATIC|Common|Giant SOURCEPAGE:p.109 # Kenku -Ability Score Increase KEY:Kenku ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kenku Race Trait.Base Kenku Race Trait.SpecialQuality DESC:Your Dexterity score increases by 2, and your Wisdom score increases by 1. BONUS:STAT|DEX|2|TYPE=Racial BONUS:STAT|WIS|1|TYPE=Racial SOURCEPAGE:p.111 -Expert Forgery KEY:Kenku ~ Expert Forgery SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kenku Race Trait.Base Kenku Race Trait.SpecialQuality DESC:You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects SOURCEPAGE:p.111 -Kenku Training KEY:Kenku ~ Kenku Training SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kenku Race Trait.Base Kenku Race Trait.SpecialQuality DESC:You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand. BONUS:ABILITYPOOL|Kenku Training|2 SOURCEPAGE:p.111 -Mimicry KEY:Kenku ~ Mimicry SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kenku Race Trait.Base Kenku Race Trait.SpecialQuality DESC:You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom(Insight) check opposed by your Charisma(Deception) check SOURCEPAGE:p.111 -Languages KEY:Kenku ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kenku Race Trait.Base Kenku Race Trait.SpecialQuality DESC:You can read and write Common and Auran, but you can speak only by using your Mimicry Race Trait. ABILITY:Language Selection|AUTOMATIC|Auran|Common SOURCEPAGE:p.111 +Ability Score Increase KEY:Kenku / VGM ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kenku Race Trait.VGM Kenku Race Trait.SpecialQuality DESC:Your Dexterity score increases by 2, and your Wisdom score increases by 1. BONUS:STAT|DEX|2|TYPE=Racial BONUS:STAT|WIS|1|TYPE=Racial SOURCEPAGE:p.111 +Expert Forgery KEY:Kenku / VGM ~ Expert Forgery SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kenku Race Trait.VGM Kenku Race Trait.SpecialQuality DESC:You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects SOURCEPAGE:p.111 +Kenku Training KEY:Kenku / VGM ~ Kenku Training SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kenku Race Trait.VGM Kenku Race Trait.SpecialQuality DESC:You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand. BONUS:ABILITYPOOL|Kenku Training|2 SOURCEPAGE:p.111 +Mimicry KEY:Kenku / VGM ~ Mimicry SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kenku Race Trait.VGM Kenku Race Trait.SpecialQuality DESC:You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom(Insight) check opposed by your Charisma(Deception) check SOURCEPAGE:p.111 +Languages KEY:Kenku / VGM ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kenku Race Trait.VGM Kenku Race Trait.SpecialQuality DESC:You can read and write Common and Auran, but you can speak only by using your Mimicry Race Trait. ABILITY:Language Selection|AUTOMATIC|Auran|Common SOURCEPAGE:p.111 # Lizardfolk -Ability Score Increase KEY:Lizardfolk ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Lizardfolk Race Trait.Base Lizardfolk Race Trait.SpecialQuality DESC:Your Constitution score increases by 2, and your Wisdom score increases by 1. BONUS:STAT|CON|2|TYPE=Racial BONUS:STAT|WIS|1|TYPE=Racial SOURCEPAGE:p.113 -Speed KEY:Lizardfolk ~ Speed SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Lizardfolk Race Trait.Base Lizardfolk Race Trait.SpecialQuality DESC:Your base walking speed is 30 feet, and you have a swimming speed of 30 feet SOURCEPAGE:p.113 -Bite KEY:Lizardfolk ~ Bite SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Lizardfolk Race Trait.Base Lizardfolk Race Trait.SpecialQuality DESC:Your fanged maw is a natural weapon which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike AUTO:WEAPONPROF|Bite BONUS:WEAPONPROF=Bite|TOHIT|Proficiency_Bonus|TYPE=Class SOURCEPAGE:p.113 NATURALATTACKS:Bite,Melee.Natural.Weapon,*1,1d6 -Cunning Artisan KEY:Lizardfolk ~ Cunning Artisan SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Lizardfolk Race Trait.Base Lizardfolk Race Trait.SpecialQuality DESC:As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items:a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this Race Trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as a leatherworker's tools SOURCEPAGE:p.113 -Hold Breath KEY:Lizardfolk ~ Hold Breath SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Lizardfolk Race Trait.Base Lizardfolk Race Trait.SpecialQuality DESC:You can hold your breath for up to 15 minutes at a time SOURCEPAGE:p.113 -Hunter's Lore KEY:Lizardfolk ~ Hunter's Lore SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Lizardfolk Race Trait.Base Lizardfolk Race Trait.SpecialQuality DESC:You can proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival BONUS:ABILITYPOOL|Hunter's Lore Skill Proficiency|2 SOURCEPAGE:p.113 -Natural Armor KEY:Lizardfolk ~ Natural Armor SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Lizardfolk Race Trait.Base Lizardfolk Race Trait.SpecialQuality DESC:You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor SOURCEPAGE:p.113 -Hungry Jaws KEY:Lizardfolk ~ Hungry Jaws SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Lizardfolk Race Trait.Base Lizardfolk Race Trait.SpecialQuality DESC:In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest SOURCEPAGE:p.113 -Languages KEY:Lizardfolk ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.lizardfolk Race Trait.Base Lizardfolk Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Draconic. ABILITY:Language Selection|AUTOMATIC|Common|Draconic SOURCEPAGE:p.113 +Ability Score Increase KEY:Lizardfolk / VGM ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Lizardfolk Race Trait.VGM Lizardfolk Race Trait.SpecialQuality DESC:Your Constitution score increases by 2, and your Wisdom score increases by 1. BONUS:STAT|CON|2|TYPE=Racial BONUS:STAT|WIS|1|TYPE=Racial SOURCEPAGE:p.113 +Speed KEY:Lizardfolk / VGM ~ Speed SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Lizardfolk Race Trait.VGM Lizardfolk Race Trait.SpecialQuality DESC:Your VGM walking speed is 30 feet, and you have a swimming speed of 30 feet SOURCEPAGE:p.113 +Bite KEY:Lizardfolk / VGM ~ Bite SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Lizardfolk Race Trait.VGM Lizardfolk Race Trait.SpecialQuality DESC:Your fanged maw is a natural weapon which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike AUTO:WEAPONPROF|Bite BONUS:WEAPONPROF=Bite|TOHIT|Proficiency_Bonus|TYPE=Class SOURCEPAGE:p.113 NATURALATTACKS:Bite,Melee.Natural.Weapon,*1,1d6 +Cunning Artisan KEY:Lizardfolk / VGM ~ Cunning Artisan SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Lizardfolk Race Trait.VGM Lizardfolk Race Trait.SpecialQuality DESC:As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items:a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this Race Trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as a leatherworker's tools SOURCEPAGE:p.113 +Hold Breath KEY:Lizardfolk / VGM ~ Hold Breath SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Lizardfolk Race Trait.VGM Lizardfolk Race Trait.SpecialQuality DESC:You can hold your breath for up to 15 minutes at a time SOURCEPAGE:p.113 +Hunter's Lore KEY:Lizardfolk / VGM ~ Hunter's Lore SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Lizardfolk Race Trait.VGM Lizardfolk Race Trait.SpecialQuality DESC:You can proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival BONUS:ABILITYPOOL|Hunter's Lore Skill Proficiency|2 SOURCEPAGE:p.113 +Natural Armor KEY:Lizardfolk / VGM ~ Natural Armor SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Lizardfolk Race Trait.VGM Lizardfolk Race Trait.SpecialQuality DESC:You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor SOURCEPAGE:p.113 +Hungry Jaws KEY:Lizardfolk / VGM ~ Hungry Jaws SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Lizardfolk Race Trait.VGM Lizardfolk Race Trait.SpecialQuality DESC:In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest SOURCEPAGE:p.113 +Languages KEY:Lizardfolk / VGM ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.lizardfolk Race Trait.VGM Lizardfolk Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Draconic. ABILITY:Language Selection|AUTOMATIC|Common|Draconic SOURCEPAGE:p.113 # Tabaxi -Ability Score Increase KEY:Tabaxi ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tabaxi Race Trait.Base Tabaxi Race Trait.SpecialQuality DESC:Your Dexterity score increases by 2, and your Charisma score increases by 1. BONUS:STAT|DEX|2|TYPE=Racial BONUS:STAT|CHA|1|TYPE=Racial SOURCEPAGE:p.117 -Darkvision KEY:Tabaxi ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tabaxi Race Trait.Base Tabaxi Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.115 -Feline Agility KEY:Tabaxi ~ Feline Agility SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tabaxi Race Trait.Base Tabaxi Race Trait.SpecialQuality DESC:When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this Race Trait, you can't use it again until you move O feet on one of your turns. SOURCEPAGE:p.115 -Cat's Claws KEY:Tabaxi ~ Cat's Claws SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tabaxi Race Trait.Base Tabaxi Race Trait.SpecialQuality DESC:Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. AUTO:EQUIP|Claws AUTO:WEAPONPROF|Claws BONUS:WEAPONPROF=Claws|TOHIT|Proficiency_Bonus|TYPE=Class SOURCEPAGE:p.117 -Cat's Talent KEY:Tabaxi ~ Cat's Talent SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tabaxi Race Trait.Base Tabaxi Race Trait.SpecialQuality DESC:You have proficiency in the Perception and Stealth skills. ABILITY:Skill|AUTOMATIC|Perception|Stealth SOURCEPAGE:p.117 -Languages KEY:Tabaxi ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tabaxi Race Trait.Base Tabaxi Race Trait.SpecialQuality DESC:You can speak, read, and write Common and one extra language of your choice. ABILITY:Language Selection|AUTOMATIC|Common BONUS:VAR|POOL_Language|1 SOURCEPAGE:p.115 +Ability Score Increase KEY:Tabaxi / VGM ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tabaxi Race Trait.VGM Tabaxi Race Trait.SpecialQuality DESC:Your Dexterity score increases by 2, and your Charisma score increases by 1. BONUS:STAT|DEX|2|TYPE=Racial BONUS:STAT|CHA|1|TYPE=Racial SOURCEPAGE:p.117 +Darkvision KEY:Tabaxi / VGM ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tabaxi Race Trait.VGM Tabaxi Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.115 +Feline Agility KEY:Tabaxi / VGM ~ Feline Agility SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tabaxi Race Trait.VGM Tabaxi Race Trait.SpecialQuality DESC:When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this Race Trait, you can't use it again until you move O feet on one of your turns. SOURCEPAGE:p.115 +Cat's Claws KEY:Tabaxi / VGM ~ Cat's Claws SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tabaxi Race Trait.VGM Tabaxi Race Trait.SpecialQuality DESC:Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. AUTO:EQUIP|Claws AUTO:WEAPONPROF|Claws BONUS:WEAPONPROF=Claws|TOHIT|Proficiency_Bonus|TYPE=Class SOURCEPAGE:p.117 +Cat's Talent KEY:Tabaxi / VGM ~ Cat's Talent SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tabaxi Race Trait.VGM Tabaxi Race Trait.SpecialQuality DESC:You have proficiency in the Perception and Stealth skills. ABILITY:Skill|AUTOMATIC|Perception|Stealth SOURCEPAGE:p.117 +Languages KEY:Tabaxi / VGM ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Tabaxi Race Trait.VGM Tabaxi Race Trait.SpecialQuality DESC:You can speak, read, and write Common and one extra language of your choice. ABILITY:Language Selection|AUTOMATIC|Common BONUS:VAR|POOL_Language|1 SOURCEPAGE:p.115 # Triton -Ability Score Increase KEY:Triton ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Triton Race Trait.Base Triton Race Trait.SpecialQuality DESC:Your Strength, Constitution, and Charisma scores increases by 1. BONUS:STAT|STR|1|TYPE=Racial BONUS:STAT|CON|1|TYPE=Racial BONUS:STAT|CHA|1|TYPE=Racial SOURCEPAGE:p.117 -Amphibious KEY:Triton ~ Amphibious SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Triton Race Trait.Base Triton Race Trait.SpecialQuality DESC:You can breathe air and water. SOURCEPAGE:p.118 -Control Air and Water KEY:Triton ~ Control Air and Water SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Triton Race Trait.Base Triton Race Trait.SpecialQuality SPELLS:Triton Innate Spellcasting|TIMES=1|TIMEUNIT=Day|Fog Cloud,8+CHA+Proficiency_Bonus SPELLS:Triton Innate Spellcasting|TIMES=1|TIMEUNIT=Day|Gust of Wind,8+CHA+Proficiency_Bonus|PRELEVEL:MIN=3 SPELLS:Triton Innate Spellcasting|TIMES=1|TIMEUNIT=Day|Wall of Water,8+CHA+Proficiency_Bonus|PRELEVEL:MIN=5 DESC:A child of the sea, you can call on the magic of elemental air and water. You can cast fog cloud with this Race Trait. Starting at 3rd level, you can cast gust of wind with it, and starting at 5th level, you can also cast wall of water with it. Once you cast a spell with this Race Trait, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells. Spell save DC %1.|8+Proficiency_Bonus+CHA SOURCEPAGE:p.118 -Emissary of the Sea KEY:Triton ~ Emissary of the Sea SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Triton Race Trait.Base Triton Race Trait.SpecialQuality DESC:Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return. SOURCEPAGE:p.118 -Guardians of the Depths KEY:Triton ~ Guardians of the Depths SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Triton Race Trait.Base Triton Race Trait.SpecialQuality DESC:Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment. SOURCEPAGE:p.118 -Languages KEY:Triton ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Triton Race Trait.Base Triton Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Primordial. ABILITY:Language Selection|AUTOMATIC|Primordial|Common SOURCEPAGE:p.118 +Ability Score Increase KEY:Triton / VGM ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Triton Race Trait.VGM Triton Race Trait.SpecialQuality DESC:Your Strength, Constitution, and Charisma scores increases by 1. BONUS:STAT|STR|1|TYPE=Racial BONUS:STAT|CON|1|TYPE=Racial BONUS:STAT|CHA|1|TYPE=Racial SOURCEPAGE:p.117 +Amphibious KEY:Triton / VGM ~ Amphibious SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Triton Race Trait.VGM Triton Race Trait.SpecialQuality DESC:You can breathe air and water. SOURCEPAGE:p.118 +Control Air and Water KEY:Triton / VGM ~ Control Air and Water SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Triton Race Trait.VGM Triton Race Trait.SpecialQuality SPELLS:Triton Innate Spellcasting|TIMES=1|TIMEUNIT=Day|Fog Cloud,8+CHA+Proficiency_Bonus SPELLS:Triton Innate Spellcasting|TIMES=1|TIMEUNIT=Day|Gust of Wind,8+CHA+Proficiency_Bonus|PRELEVEL:MIN=3 SPELLS:Triton Innate Spellcasting|TIMES=1|TIMEUNIT=Day|Wall of Water,8+CHA+Proficiency_Bonus|PRELEVEL:MIN=5 DESC:A child of the sea, you can call on the magic of elemental air and water. You can cast fog cloud with this Race Trait. Starting at 3rd level, you can cast gust of wind with it, and starting at 5th level, you can also cast wall of water with it. Once you cast a spell with this Race Trait, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells. Spell save DC %1.|8+Proficiency_Bonus+CHA SOURCEPAGE:p.118 +Emissary of the Sea KEY:Triton / VGM ~ Emissary of the Sea SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Triton Race Trait.VGM Triton Race Trait.SpecialQuality DESC:Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return. SOURCEPAGE:p.118 +Guardians of the Depths KEY:Triton / VGM ~ Guardians of the Depths SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Triton Race Trait.VGM Triton Race Trait.SpecialQuality DESC:Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment. SOURCEPAGE:p.118 +Languages KEY:Triton / VGM ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Triton Race Trait.VGM Triton Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Primordial. ABILITY:Language Selection|AUTOMATIC|Primordial|Common SOURCEPAGE:p.118 # Bugbear -Ability Score Increase KEY:Bugbear ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Bugbear Race Trait.Base Bugbear Race Trait.SpecialQuality DESC:Your Strength score increases by 2, and your Dexterity score increases by 1. BONUS:STAT|STR|2|TYPE=Racial BONUS:STAT|DEX|1|TYPE=Racial SOURCEPAGE:p.119 -Darkvision KEY:Bugbear ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Bugbear Race Trait.Base Bugbear Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.119 -Long-Limbed KEY:Bugbear ~ Long-Limbed SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Bugbear Race Trait.Base Bugbear Race Trait.SpecialQuality DESC:When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. SOURCEPAGE:p.119 -Powerful Build KEY:Bugbear ~ Powerful Build SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Bugbear Race Trait.Base Bugbear Race Trait.SpecialQuality DEFINE:LoadScoreMult|0 DESC:You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift BONUS:VAR|LoadScoreMult|1 SOURCEPAGE:p.119 -Sneaky KEY:Bugbear ~ Sneaky SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Bugbear Race Trait.Base Bugbear Race Trait.SpecialQuality DESC:You are proficient in the Stealth skill. ABILITY:SKILL|AUTOMATIC|Stealth SOURCEPAGE:p.119 -Surprise Attack KEY:Bugbear ~ Surprise Attack SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Bugbear Race Trait.Base Bugbear Race Trait.SpecialQuality DESC:If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this Race Trait only once per combat. -Languages KEY:Bugbear ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Bugbear Race Trait.Base Bugbear Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Goblin. ABILITY:Language Selection|AUTOMATIC|Goblin|Common SOURCEPAGE:p.119 +Ability Score Increase KEY:Bugbear / VGM ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Bugbear Race Trait.VGM Bugbear Race Trait.SpecialQuality DESC:Your Strength score increases by 2, and your Dexterity score increases by 1. BONUS:STAT|STR|2|TYPE=Racial BONUS:STAT|DEX|1|TYPE=Racial SOURCEPAGE:p.119 +Darkvision KEY:Bugbear / VGM ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Bugbear Race Trait.VGM Bugbear Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.119 +Long-Limbed KEY:Bugbear / VGM ~ Long-Limbed SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Bugbear Race Trait.VGM Bugbear Race Trait.SpecialQuality DESC:When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. SOURCEPAGE:p.119 +Powerful Build KEY:Bugbear / VGM ~ Powerful Build SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Bugbear Race Trait.VGM Bugbear Race Trait.SpecialQuality DEFINE:LoadScoreMult|0 DESC:You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift BONUS:VAR|LoadScoreMult|1 SOURCEPAGE:p.119 +Sneaky KEY:Bugbear / VGM ~ Sneaky SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Bugbear Race Trait.VGM Bugbear Race Trait.SpecialQuality DESC:You are proficient in the Stealth skill. ABILITY:SKILL|AUTOMATIC|Stealth SOURCEPAGE:p.119 +Surprise Attack KEY:Bugbear / VGM ~ Surprise Attack SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Bugbear Race Trait.VGM Bugbear Race Trait.SpecialQuality DESC:If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this Race Trait only once per combat. +Languages KEY:Bugbear / VGM ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Bugbear Race Trait.VGM Bugbear Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Goblin. ABILITY:Language Selection|AUTOMATIC|Goblin|Common SOURCEPAGE:p.119 # Goblin -Ability Score Increase KEY:Volo Goblin ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goblin Race Trait.Base Goblin Race Trait.SpecialQuality DESC:Your Dexterity score increases by 2, and your Constitution score increases by 1. BONUS:STAT|DEX|2|TYPE=Racial BONUS:STAT|CON|1|TYPE=Racial SOURCEPAGE:p.119 -Darkvision KEY:Volo Goblin ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goblin Race Trait.Base Goblin Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.119 -Fury of the Small KEY:Volo Goblin ~ Fury of the Small SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goblin Race Trait.Base Goblin Race Trait.SpecialQuality DESC:When you damage a creature with an attack or a spell and the creature's size is medium or larger, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals %1. Once you use this Race Trait, you can't use it again until you finish a short or long rest.|TL SOURCEPAGE:p.119 -Nimble Escape KEY:Volo Goblin ~ Nimble Escape SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goblin Race Trait.Base Goblin Race Trait.SpecialQuality DESC:You can take the Disengage or Hide action as a bonus action on each of your turns. SOURCEPAGE:p.119 -Languages KEY:Volo Goblin ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goblin Race Trait.Base Goblin Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Goblin. ABILITY:Language Selection|AUTOMATIC|Goblin|Common SOURCEPAGE:p.119 +Ability Score Increase KEY:Goblin / VGM ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goblin Race Trait.VGM Goblin Race Trait.SpecialQuality DESC:Your Dexterity score increases by 2, and your Constitution score increases by 1. BONUS:STAT|DEX|2|TYPE=Racial BONUS:STAT|CON|1|TYPE=Racial SOURCEPAGE:p.119 +Darkvision KEY:Goblin / VGM ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goblin Race Trait.VGM Goblin Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.119 +Fury of the Small KEY:Goblin / VGM ~ Fury of the Small SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goblin Race Trait.VGM Goblin Race Trait.SpecialQuality DESC:When you damage a creature with an attack or a spell and the creature's size is medium or larger, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals %1. Once you use this Race Trait, you can't use it again until you finish a short or long rest.|TL SOURCEPAGE:p.119 +Nimble Escape KEY:Goblin / VGM ~ Nimble Escape SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goblin Race Trait.VGM Goblin Race Trait.SpecialQuality DESC:You can take the Disengage or Hide action as a bonus action on each of your turns. SOURCEPAGE:p.119 +Languages KEY:Goblin / VGM ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Goblin Race Trait.VGM Goblin Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Goblin. ABILITY:Language Selection|AUTOMATIC|Goblin|Common SOURCEPAGE:p.119 # Hobgoblin -Ability Score Increase KEY:Hobgoblin ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Hobgoblin Race Trait.Base Hobgoblin Race Trait.SpecialQuality DESC:Your Constitution score increases by 2, and your Intelligence score increases by 1. BONUS:STAT|CON|2|TYPE=Racial BONUS:STAT|INT|1|TYPE=Racial SOURCEPAGE:p.119 -Darkvision KEY:Hobgoblin ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Hobgoblin Race Trait.Base Hobgoblin Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.119 -Martial Training KEY:Hobgoblin ~ Martial Training SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Hobgoblin Race Trait.Base Hobgoblin Race Trait.SpecialQuality DESC:You are proficient with two martial weapons of your choice and with light armor. ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfLight BONUS:ABILITYPOOL|Martial Weapon Proficiency|2 -Saving Face KEY:Hobgoblin ~ Saving Face SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Hobgoblin Race Trait.Base Hobgoblin Race Trait.SpecialQuality DESC:If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this Race Trait, you can't use it again until you finish a short or long rest. -Languages KEY:Hobgoblin ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Hobgoblin Race Trait.Base Hobgoblin Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Goblin. ABILITY:Language Selection|AUTOMATIC|Goblin|Common SOURCEPAGE:p.119 +Ability Score Increase KEY:Hobgoblin / VGM ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Hobgoblin Race Trait.VGM Hobgoblin Race Trait.SpecialQuality DESC:Your Constitution score increases by 2, and your Intelligence score increases by 1. BONUS:STAT|CON|2|TYPE=Racial BONUS:STAT|INT|1|TYPE=Racial SOURCEPAGE:p.119 +Darkvision KEY:Hobgoblin / VGM ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Hobgoblin Race Trait.VGM Hobgoblin Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.119 +Martial Training KEY:Hobgoblin / VGM ~ Martial Training SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Hobgoblin Race Trait.VGM Hobgoblin Race Trait.SpecialQuality DESC:You are proficient with two martial weapons of your choice and with light armor. ABILITY:Internal|AUTOMATIC|TYPE=ArmorProfLight BONUS:ABILITYPOOL|Martial Weapon Proficiency|2 +Saving Face KEY:Hobgoblin / VGM ~ Saving Face SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Hobgoblin Race Trait.VGM Hobgoblin Race Trait.SpecialQuality DESC:If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this Race Trait, you can't use it again until you finish a short or long rest. +Languages KEY:Hobgoblin / VGM ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Hobgoblin Race Trait.VGM Hobgoblin Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Goblin. ABILITY:Language Selection|AUTOMATIC|Goblin|Common SOURCEPAGE:p.119 # Kobold -Ability Score Increase KEY:Kobold ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kobold Race Trait.Base Kobold Race Trait.SpecialQuality DESC:Your Dexterity score increases by 2, and your Strength score decreases by 2. BONUS:STAT|DEX|2|TYPE=Racial BONUS:STAT|STR|-2|TYPE=Racial SOURCEPAGE:p.119 -Darkvision KEY:Kobold ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kobold Race Trait.Base Kobold Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.119 -Grovel, Cower, and Beg KEY:Kobold ~ Grovel Cower and Beg SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kobold Race Trait.Base Kobold Race Trait.SpecialQuality DESC:As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this Race Trait, you can't use it again until you finish a short or long rest. SOURCEPAGE:p.119 -Pack Tactics KEY:Kobold ~ Pack Tactics SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kobold Race Trait.Base Kobold Race Trait.SpecialQuality DESC:You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated. SOURCEPAGE:p.119 -Sunlight Sensitivity KEY:Kobold ~ Sunlight Sensitivity SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kobold Race Trait.Base Kobold Race Trait.SpecialQuality DESC:You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. SOURCEPAGE:p.119 -Languages KEY:Kobold ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kobold Race Trait.Base Kobold Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Draconic. ABILITY:Language Selection|AUTOMATIC|Draconic|Common SOURCEPAGE:p.119 +Ability Score Increase KEY:Kobold / VGM ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kobold Race Trait.VGM Kobold Race Trait.SpecialQuality DESC:Your Dexterity score increases by 2, and your Strength score decreases by 2. BONUS:STAT|DEX|2|TYPE=Racial BONUS:STAT|STR|-2|TYPE=Racial SOURCEPAGE:p.119 +Darkvision KEY:Kobold / VGM ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kobold Race Trait.VGM Kobold Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.119 +Grovel, Cower, and Beg KEY:Kobold / VGM ~ Grovel Cower and Beg SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kobold Race Trait.VGM Kobold Race Trait.SpecialQuality DESC:As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this Race Trait, you can't use it again until you finish a short or long rest. SOURCEPAGE:p.119 +Pack Tactics KEY:Kobold / VGM ~ Pack Tactics SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kobold Race Trait.VGM Kobold Race Trait.SpecialQuality DESC:You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated. SOURCEPAGE:p.119 +Sunlight Sensitivity KEY:Kobold / VGM ~ Sunlight Sensitivity SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kobold Race Trait.VGM Kobold Race Trait.SpecialQuality DESC:You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. SOURCEPAGE:p.119 +Languages KEY:Kobold / VGM ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Kobold Race Trait.VGM Kobold Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Draconic. ABILITY:Language Selection|AUTOMATIC|Draconic|Common SOURCEPAGE:p.119 # Orc -Ability Score Increase KEY:Orc (VGM) ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Orc Race Trait.Base Orc Race Trait.SpecialQuality DESC:Your Strength score increases by 2, Your Constitution score increases by 1, and your Intelligence score decreases by 2. BONUS:STAT|STR|2|TYPE=Racial BONUS:STAT|CON|1|TYPE=Racial BONUS:STAT|INT|-2|TYPE=Racial SOURCEPAGE:p.120 -Darkvision KEY:Orc (VGM) ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Orc Race Trait.Base Orc Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.120 -Aggressive KEY:Orc (VGM) ~ Aggressive SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Orc Race Trait.Base Orc Race Trait.SpecialQuality DESC:As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started. SOURCEPAGE:p.120 -Menacing KEY:Orc (VGM) ~ Menacing SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Orc Race Trait.Base Orc Race Trait.SpecialQuality DESC:You are trained in the Intimidation skill. ABILITY:SKILL|AUTOMATIC|Intimidation SOURCEPAGE:p.120 -Powerful Build KEY:Orc (VGM) ~ Powerful Build SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Orc Race Trait.Base Orc Race Trait.SpecialQuality DEFINE:LoadScoreMult|0 DESC:You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift BONUS:VAR|LoadScoreMult|1 SOURCEPAGE:p.120 -Languages KEY:Orc (VGM) ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Orc Race Trait.Base Orc Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Orc. ABILITY:Language Selection|AUTOMATIC|Orc|Common SOURCEPAGE:p.120 +Ability Score Increase KEY:Orc / VGM ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Orc Race Trait.VGM Orc Race Trait.SpecialQuality DESC:Your Strength score increases by 2, Your Constitution score increases by 1, and your Intelligence score decreases by 2. BONUS:STAT|STR|2|TYPE=Racial BONUS:STAT|CON|1|TYPE=Racial BONUS:STAT|INT|-2|TYPE=Racial SOURCEPAGE:p.120 +Darkvision KEY:Orc / VGM ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Orc Race Trait.VGM Orc Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.120 +Aggressive KEY:Orc / VGM ~ Aggressive SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Orc Race Trait.VGM Orc Race Trait.SpecialQuality DESC:As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started. SOURCEPAGE:p.120 +Menacing KEY:Orc / VGM ~ Menacing SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Orc Race Trait.VGM Orc Race Trait.SpecialQuality DESC:You are trained in the Intimidation skill. ABILITY:SKILL|AUTOMATIC|Intimidation SOURCEPAGE:p.120 +Powerful Build KEY:Orc / VGM ~ Powerful Build SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Orc Race Trait.VGM Orc Race Trait.SpecialQuality DEFINE:LoadScoreMult|0 DESC:You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift BONUS:VAR|LoadScoreMult|1 SOURCEPAGE:p.120 +Languages KEY:Orc / VGM ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Orc Race Trait.VGM Orc Race Trait.SpecialQuality DESC:You can speak, read, and write Common and Orc. ABILITY:Language Selection|AUTOMATIC|Orc|Common SOURCEPAGE:p.120 # Yuan-Ti Pureblood -Ability Score Increase KEY:Yuan-Ti Pureblood ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Yuan-Ti Pureblood Race Trait.Base Yuan-Ti Pureblood Race Trait.SpecialQuality DESC:Your Charisma score increases by 2, and your Intelligence score increases by 1. BONUS:STAT|CHA|2|TYPE=Racial BONUS:STAT|INT|1|TYPE=Racial SOURCEPAGE:p.120 -Darkvision KEY:Yuan-Ti Pureblood ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Yuan-Ti Pureblood Race Trait.Base Yuan-Ti Pureblood Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.120 -Innate Spellcasting KEY:Yuan-Ti Pureblood ~ Innate Spellcasting SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Yuan-Ti Pureblood Race Trait.Base Yuan-Ti Pureblood Race Trait.SpecialQuality SPELLS:Yuan-Ti Innate Spellcasting|TIMES=ATWILL|Poison Spray,8+CHA+Proficiency_Bonus SPELLS:Yuan-Ti Innate Spellcasting|TIMES=ATWILL|Animal Friendship,8+CHA+Proficiency_Bonus SPELLS:Yuan-Ti Innate Spellcasting|TIMES=1|TIMEUNIT=Day|Suggestion,8+CHA+Proficiency_Bonus|PRELEVEL:MIN=3 DESC:You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this Race Trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this Race Trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells. Spell save DC %1.|8+Proficiency_Bonus+CHA SOURCEPAGE:p.120 -Masic Resistance KEY:Yuan-Ti Pureblood ~ Masic Resistance SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Yuan-Ti Pureblood Race Trait.Base Yuan-Ti Pureblood Race Trait.SpecialQuality DESC:You have advantage on saving throws against spells and other magical effects. SOURCEPAGE:p.120 -Poison Immunity KEY:Yuan-Ti Pureblood ~ Poison Immunity SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Yuan-Ti Pureblood Race Trait.Base Yuan-Ti Pureblood Race Trait.SpecialQuality DESC:You are immune to poison damage and the poisoned condition SOURCEPAGE:p.120 -Languages KEY:Yuan-Ti Pureblood ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Yuan-Ti Pureblood Race Trait.Base Yuan-Ti Pureblood Race Trait.SpecialQuality DESC:You can speak, read, and write Common, Abyssal, and Draconic. ABILITY:Language Selection|AUTOMATIC|Draconic|Common|Abyssal SOURCEPAGE:p.120 +Ability Score Increase KEY:Yuan-Ti Pureblood / VGM ~ Ability Score Increase SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Yuan-Ti Pureblood Race Trait.VGM Yuan-Ti Pureblood Race Trait.SpecialQuality DESC:Your Charisma score increases by 2, and your Intelligence score increases by 1. BONUS:STAT|CHA|2|TYPE=Racial BONUS:STAT|INT|1|TYPE=Racial SOURCEPAGE:p.120 +Darkvision KEY:Yuan-Ti Pureblood / VGM ~ Darkvision SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Yuan-Ti Pureblood Race Trait.VGM Yuan-Ti Pureblood Race Trait.SpecialQuality DESC:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. BONUS:VAR|DarkvisionRange|60|TYPE=Base SOURCEPAGE:p.120 +Innate Spellcasting KEY:Yuan-Ti Pureblood / VGM ~ Innate Spellcasting SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Yuan-Ti Pureblood Race Trait.VGM Yuan-Ti Pureblood Race Trait.SpecialQuality SPELLS:Yuan-Ti Innate Spellcasting|TIMES=ATWILL|Poison Spray,8+CHA+Proficiency_Bonus SPELLS:Yuan-Ti Innate Spellcasting|TIMES=ATWILL|Animal Friendship,8+CHA+Proficiency_Bonus SPELLS:Yuan-Ti Innate Spellcasting|TIMES=1|TIMEUNIT=Day|Suggestion,8+CHA+Proficiency_Bonus|PRELEVEL:MIN=3 DESC:You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this Race Trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this Race Trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells. Spell save DC %1.|8+Proficiency_Bonus+CHA SOURCEPAGE:p.120 +Masic Resistance KEY:Yuan-Ti Pureblood / VGM ~ Masic Resistance SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Yuan-Ti Pureblood Race Trait.VGM Yuan-Ti Pureblood Race Trait.SpecialQuality DESC:You have advantage on saving throws against spells and other magical effects. SOURCEPAGE:p.120 +Poison Immunity KEY:Yuan-Ti Pureblood / VGM ~ Poison Immunity SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Yuan-Ti Pureblood Race Trait.VGM Yuan-Ti Pureblood Race Trait.SpecialQuality DESC:You are immune to poison damage and the poisoned condition SOURCEPAGE:p.120 +Languages KEY:Yuan-Ti Pureblood / VGM ~ Languages SORTKEY:1_Race CATEGORY:Special Ability TYPE:Race Trait.Yuan-Ti Pureblood Race Trait.VGM Yuan-Ti Pureblood Race Trait.SpecialQuality DESC:You can speak, read, and write Common, Abyssal, and Draconic. ABILITY:Language Selection|AUTOMATIC|Draconic|Common|Abyssal SOURCEPAGE:p.120 ###Block: Language Support # Ability Name Unique Key Category of Ability Type Multiple? Choose Auto Language Ability diff --git a/data/5e/wizards_of_the_coast/supplement/volos_guide_to_monsters/vgm_abilitycategories.lst b/data/5e/wizards_of_the_coast/supplement/volos_guide_to_monsters/vgm_abilitycategories.lst index 678939084..becafb107 100644 --- a/data/5e/wizards_of_the_coast/supplement/volos_guide_to_monsters/vgm_abilitycategories.lst +++ b/data/5e/wizards_of_the_coast/supplement/volos_guide_to_monsters/vgm_abilitycategories.lst @@ -2,16 +2,17 @@ # Ability Category Visible Editable? Change Pool? Base Pool number Category of Object Type of Object Specific choices list Display Location ABILITYCATEGORY:Aasimar Subrace VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO POOL:POOL_Aasimar_Subrace CATEGORY:Internal TYPE:AasimarSubrace DISPLAYLOCATION:Character -ABILITYCATEGORY:AasimarRace Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Aasimar Race Trait DISPLAYLOCATION:Character + +ABILITYCATEGORY:Aasimar Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Aasimar Race Trait DISPLAYLOCATION:Character ABILITYCATEGORY:Firbolg Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Firbolg Race Trait DISPLAYLOCATION:Character ABILITYCATEGORY:Goliath Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Goliath Race Trait DISPLAYLOCATION:Character ABILITYCATEGORY:Kenku Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Kenku Race Trait DISPLAYLOCATION:Character ABILITYCATEGORY:Lizardfolk Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Lizardfolk Race Trait DISPLAYLOCATION:Character ABILITYCATEGORY:Tabaxi Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Tabaxi Race Trait DISPLAYLOCATION:Character ABILITYCATEGORY:Triton Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Triton Race Trait DISPLAYLOCATION:Character -ABILITYCATEGORY:Bugbear Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Base Bugbear Race Trait DISPLAYLOCATION:Character -ABILITYCATEGORY:Goblin Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Base Goblin Race Trait DISPLAYLOCATION:Character -ABILITYCATEGORY:Hobgoblin Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Base Hobgoblin Race Trait DISPLAYLOCATION:Character +ABILITYCATEGORY:Bugbear Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Bugbear Race Trait DISPLAYLOCATION:Character +ABILITYCATEGORY:Goblin Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Goblin Race Trait DISPLAYLOCATION:Character +ABILITYCATEGORY:Hobgoblin Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Hobgoblin Race Trait DISPLAYLOCATION:Character ABILITYCATEGORY:Kobold Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Kobold Race Trait DISPLAYLOCATION:Character ABILITYCATEGORY:Orc Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Orc Race Trait DISPLAYLOCATION:Character ABILITYCATEGORY:Yuan-Ti Pureblood Race Trait VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Yuan-Ti Pureblood Race Trait DISPLAYLOCATION:Character diff --git a/data/5e/wizards_of_the_coast/supplement/volos_guide_to_monsters/vgm_races.lst b/data/5e/wizards_of_the_coast/supplement/volos_guide_to_monsters/vgm_races.lst index 81e78d13e..c2df97d61 100644 --- a/data/5e/wizards_of_the_coast/supplement/volos_guide_to_monsters/vgm_races.lst +++ b/data/5e/wizards_of_the_coast/supplement/volos_guide_to_monsters/vgm_races.lst @@ -2,19 +2,19 @@ ###Block: # Race Name SORTKEY Unique Key Size Move Ability Nb Legs Nb Hands Main Race Type Race Subtype Type Source Page -Aasimar SORTKEY:Base_PC SIZE:M MOVE:Walk,0 ABILITY:Internal|AUTOMATIC|Racial Traits ~ Aasimar LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Aasimar TYPE:Humanoid.PC SOURCEPAGE:p.104 -Firbolg SORTKEY:Base_PC SIZE:M MOVE:Walk,30 ABILITY:Internal|AUTOMATIC|Racial Traits ~ Firbolg LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Firbolg TYPE:Humanoid.PC SOURCEPAGE:p.106 -Goliath SORTKEY:Base_PC SIZE:M MOVE:Walk,30 ABILITY:Internal|AUTOMATIC|Racial Traits ~ Goliath LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Golaith TYPE:Humanoid.PC SOURCEPAGE:p.108 -Kenku SORTKEY:Base_PC SIZE:M MOVE:Walk,30 ABILITY:Internal|AUTOMATIC|Racial Traits ~ Kenku LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Kenku TYPE:Humanoid.PC SOURCEPAGE:p.109 -Lizardfolk SORTKEY:Base_PC SIZE:M MOVE:Walk,30,Swim,30 ABILITY:Internal|AUTOMATIC|Racial Traits ~ Lizardfolk LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Lizardfolk TYPE:Humanoid.PC SOURCEPAGE:p.111 -Tabaxi SORTKEY:Base_PC SIZE:M MOVE:Walk,30,Climb,20 ABILITY:Internal|AUTOMATIC|Racial Traits ~ Tabaxi LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Tabaxi TYPE:Humanoid.PC SOURCEPAGE:p.113 -Triton SORTKEY:Base_PC SIZE:M MOVE:Walk,30,Swim,30 ABILITY:Internal|AUTOMATIC|Racial Traits ~ Triton LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Triton TYPE:Humanoid.PC SOURCEPAGE:p.115 -Bugbear SORTKEY:Base_PC KEY:PC ~ Bugbear SIZE:M MOVE:Walk,30 ABILITY:Internal|AUTOMATIC|Racial Traits ~ PC Bugbear LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Bugbear TYPE:Humanoid.PC SOURCEPAGE:p.119 -Goblin SORTKEY:Base_PC KEY:Goblin SIZE:S MOVE:Walk,30 ABILITY:Internal|AUTOMATIC|Racial Traits ~ Goblin LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Goblin TYPE:Humanoid.PC SOURCEPAGE:p.119 -Hobgoblin SORTKEY:Base_PC KEY:PC ~ Hobgoblin SIZE:M MOVE:Walk,30 ABILITY:Internal|AUTOMATIC|Racial Traits ~ PC Hobgoblin LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Hobgoblin TYPE:Humanoid.PC SOURCEPAGE:p.119 -Kobold SORTKEY:Base_PC SIZE:S MOVE:Walk,30 ABILITY:Internal|AUTOMATIC|Racial Traits ~ Kobold LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Kobold TYPE:Humanoid.PC SOURCEPAGE:p.119 -Orc SORTKEY:Base_PC KEY:Orc SIZE:M MOVE:Walk,30 ABILITY:Internal|AUTOMATIC|Racial Traits ~ Orc LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Orc TYPE:Humanoid.PC SOURCEPAGE:p.119 -Yuan-Ti Pureblood SORTKEY:Base_PC SIZE:M MOVE:Walk,30 ABILITY:Internal|AUTOMATIC|Racial Traits ~ Yuan-Ti Pureblood LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Yuan-Ti Pureblood TYPE:Humanoid.PC SOURCEPAGE:p.120 +Aasimar SORTKEY:Base_PC KEY:Aasimar SIZE:M MOVE:Walk,0 ABILITY:RACE|AUTOMATIC|Aasimar LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Aasimar TYPE:Humanoid.PC SOURCEPAGE:p.104 +Firbolg SORTKEY:Base_PC KEY:Firbolg SIZE:M MOVE:Walk,0 ABILITY:RACE|AUTOMATIC|Firbolg LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Firbolg TYPE:Humanoid.PC SOURCEPAGE:p.106 +Goliath SORTKEY:Base_PC KEY:Goliath SIZE:M MOVE:Walk,0 ABILITY:RACE|AUTOMATIC|Goliath LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Golaith TYPE:Humanoid.PC SOURCEPAGE:p.108 +Kenku SORTKEY:Base_PC KEY:Kenku SIZE:M MOVE:Walk,0 ABILITY:RACE|AUTOMATIC|Kenku LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Kenku TYPE:Humanoid.PC SOURCEPAGE:p.109 +Lizardfolk SORTKEY:Base_PC KEY:Lizardfolk SIZE:M MOVE:Walk,0,Swim,0 ABILITY:RACE|AUTOMATIC|Lizardfolk LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Lizardfolk TYPE:Humanoid.PC SOURCEPAGE:p.111 +Tabaxi SORTKEY:Base_PC KEY:Tabaxi SIZE:M MOVE:Walk,0,Climb,0 ABILITY:RACE|AUTOMATIC|Tabaxi LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Tabaxi TYPE:Humanoid.PC SOURCEPAGE:p.113 +Triton SORTKEY:Base_PC KEY:Triton SIZE:M MOVE:Walk,0,Swim,0 ABILITY:RACE|AUTOMATIC|Triton LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Triton TYPE:Humanoid.PC SOURCEPAGE:p.115 +Bugbear SORTKEY:Base_PC KEY:Bugbear SIZE:M MOVE:Walk,0 ABILITY:RACE|AUTOMATIC|Bugbear LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Bugbear TYPE:Humanoid.PC SOURCEPAGE:p.119 +Goblin SORTKEY:Base_PC KEY:Goblin SIZE:S MOVE:Walk,0 ABILITY:RACE|AUTOMATIC|Goblin LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Goblin TYPE:Humanoid.PC SOURCEPAGE:p.119 +Hobgoblin SORTKEY:Base_PC KEY:Hobgoblin SIZE:M MOVE:Walk,0 ABILITY:RACE|AUTOMATIC|Hobgoblin LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Hobgoblin TYPE:Humanoid.PC SOURCEPAGE:p.119 +Kobold SORTKEY:Base_PC KEY:Kobold SIZE:S MOVE:Walk,0 ABILITY:RACE|AUTOMATIC|Kobold LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Kobold TYPE:Humanoid.PC SOURCEPAGE:p.119 +Orc SORTKEY:Base_PC KEY:Orc SIZE:M MOVE:Walk,0 ABILITY:RACE|AUTOMATIC|Orc LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Orc TYPE:Humanoid.PC SOURCEPAGE:p.119 +Yuan-Ti Pureblood SORTKEY:Base_PC KEY:Yuan-Ti Pureblood SIZE:M MOVE:Walk,0 ABILITY:RACE|AUTOMATIC|Yuan-Ti Pureblood LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Yuan-Ti Pureblood TYPE:Humanoid.PC SOURCEPAGE:p.120 #Gnoll.MOD DEFINE:POOL_Background_Quirk|0 BONUS:VAR|POOL_Background_Quirk|1