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actionclient.go
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actionclient.go
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package goroslib
import (
"fmt"
"reflect"
"strconv"
"sync"
"time"
"github.com/aler9/goroslib/pkg/actionproc"
"github.com/aler9/goroslib/pkg/msgs/actionlib_msgs"
"github.com/aler9/goroslib/pkg/msgs/std_msgs"
)
// ActionClientCommState is the communication state of the goal of an action client.
type ActionClientCommState int
// standard goal communication states.
const (
ActionClientCommStateWaitingForGoalAck ActionClientCommState = iota
ActionClientCommStatePending
ActionClientCommStateActive
ActionClientCommStateWaitingForResult
ActionClientCommStateWaitingForCancelAck
ActionClientCommStateRecalling
ActionClientCommStatePreempting
ActionClientCommStateDone
ActionClientCommStateLost
)
// String implements fmt.Stringer.
func (s ActionClientCommState) String() string {
switch s {
case ActionClientCommStateWaitingForGoalAck:
return "waitingForGoalAck"
case ActionClientCommStatePending:
return "pending"
case ActionClientCommStateActive:
return "active"
case ActionClientCommStateWaitingForResult:
return "waitingForResult"
case ActionClientCommStateWaitingForCancelAck:
return "waitingForCancelAck"
case ActionClientCommStateRecalling:
return "recalling"
case ActionClientCommStatePreempting:
return "preempting"
case ActionClientCommStateDone:
return "done"
default:
return "lost"
}
}
// ActionClientTerminalState is the terminal state of the goal of an action client.
type ActionClientTerminalState int
// standard goal terminal states.
const (
ActionClientTerminalStateRecalled ActionClientTerminalState = ActionClientTerminalState(actionlib_msgs.GoalStatus_RECALLED)
ActionClientTerminalStateRejected ActionClientTerminalState = ActionClientTerminalState(actionlib_msgs.GoalStatus_REJECTED)
ActionClientTerminalStatePreempted ActionClientTerminalState = ActionClientTerminalState(actionlib_msgs.GoalStatus_PREEMPTED)
ActionClientTerminalStateAborted ActionClientTerminalState = ActionClientTerminalState(actionlib_msgs.GoalStatus_ABORTED)
ActionClientTerminalStateSucceeded ActionClientTerminalState = ActionClientTerminalState(actionlib_msgs.GoalStatus_SUCCEEDED)
ActionClientTerminalStateLost ActionClientTerminalState = ActionClientTerminalState(actionlib_msgs.GoalStatus_LOST)
)
// String implements fmt.Stringer.
func (s ActionClientTerminalState) String() string {
switch s {
case ActionClientTerminalStateRecalled:
return "recalled"
case ActionClientTerminalStateRejected:
return "rejected"
case ActionClientTerminalStatePreempted:
return "preempted"
case ActionClientTerminalStateAborted:
return "aborted"
case ActionClientTerminalStateSucceeded:
return "succeeded"
default:
return "lost"
}
}
// ActionClientGoalConf is the configuration of SendGoal().
type ActionClientGoalConf struct {
// the goal to send.
Goal interface{}
// (optional) function in the form func(*ActionClientGoalHandler, *ActionResult)
// that will be called when a status transition happens.
OnTransition interface{}
// (optional) function in the form func(*ActionFeedback) that will be called
// when a feedback is received.
OnFeedback interface{}
}
// ActionClientGoalHandler is a goal handler of an ActionClient.
type ActionClientGoalHandler struct {
ac *ActionClient
conf ActionClientGoalConf
id string
commState ActionClientCommState
terminalState ActionClientTerminalState
result interface{}
}
// CommState returns the communication state of the goal handler.
func (gh *ActionClientGoalHandler) CommState() ActionClientCommState {
return gh.commState
}
// TerminalState returns the terminal state of the goal handler.
func (gh *ActionClientGoalHandler) TerminalState() (ActionClientTerminalState, error) {
if gh.commState != ActionClientCommStateDone {
return 0, fmt.Errorf("unable to get terminal state when communication state is not Done")
}
return gh.terminalState, nil
}
// Cancel cancels the goal.
func (gh *ActionClientGoalHandler) Cancel() {
gh.ac.mutex.Lock()
defer gh.ac.mutex.Unlock()
switch gh.commState {
case ActionClientCommStateWaitingForCancelAck:
case ActionClientCommStateDone:
default:
gh.ac.cancelPub.Write(&actionlib_msgs.GoalID{
Id: gh.id,
})
gh.transitionTo(ActionClientCommStateWaitingForCancelAck)
}
}
func findStatus(statusList []actionlib_msgs.GoalStatus, id string) (uint8, bool) {
for _, sta := range statusList {
if sta.GoalId.Id == id {
return sta.Status, true
}
}
return 0, false
}
func (gh *ActionClientGoalHandler) onStatus(statusList []actionlib_msgs.GoalStatus) bool {
if gh.commState == ActionClientCommStateDone {
return false
}
goalStatus, ok := findStatus(statusList, gh.id)
if !ok {
switch gh.commState {
case ActionClientCommStateWaitingForGoalAck,
ActionClientCommStateWaitingForResult:
return true
default:
gh.terminalState = ActionClientTerminalStateLost
gh.transitionTo(ActionClientCommStateDone)
return false
}
}
switch gh.commState {
case ActionClientCommStateWaitingForGoalAck:
switch goalStatus {
case actionlib_msgs.GoalStatus_PENDING:
gh.transitionTo(ActionClientCommStatePending)
case actionlib_msgs.GoalStatus_ACTIVE:
gh.transitionTo(ActionClientCommStateActive)
case actionlib_msgs.GoalStatus_REJECTED:
gh.transitionTo(ActionClientCommStatePending)
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_RECALLING:
gh.transitionTo(ActionClientCommStatePending)
gh.transitionTo(ActionClientCommStateRecalling)
case actionlib_msgs.GoalStatus_RECALLED:
gh.transitionTo(ActionClientCommStatePending)
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_PREEMPTED:
gh.transitionTo(ActionClientCommStateActive)
gh.transitionTo(ActionClientCommStatePreempting)
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_SUCCEEDED:
gh.transitionTo(ActionClientCommStateActive)
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_ABORTED:
gh.transitionTo(ActionClientCommStateActive)
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_PREEMPTING:
gh.transitionTo(ActionClientCommStateActive)
gh.transitionTo(ActionClientCommStatePreempting)
}
case ActionClientCommStatePending:
switch goalStatus {
case actionlib_msgs.GoalStatus_PENDING:
case actionlib_msgs.GoalStatus_ACTIVE:
gh.transitionTo(ActionClientCommStateActive)
case actionlib_msgs.GoalStatus_REJECTED:
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_RECALLING:
gh.transitionTo(ActionClientCommStateRecalling)
case actionlib_msgs.GoalStatus_RECALLED:
gh.transitionTo(ActionClientCommStateRecalling)
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_PREEMPTED:
gh.transitionTo(ActionClientCommStateActive)
gh.transitionTo(ActionClientCommStatePreempting)
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_SUCCEEDED:
gh.transitionTo(ActionClientCommStateActive)
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_ABORTED:
gh.transitionTo(ActionClientCommStateActive)
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_PREEMPTING:
gh.transitionTo(ActionClientCommStateActive)
gh.transitionTo(ActionClientCommStatePreempting)
}
case ActionClientCommStateActive:
switch goalStatus {
case actionlib_msgs.GoalStatus_PENDING:
case actionlib_msgs.GoalStatus_ACTIVE:
case actionlib_msgs.GoalStatus_REJECTED:
case actionlib_msgs.GoalStatus_RECALLING:
case actionlib_msgs.GoalStatus_RECALLED:
case actionlib_msgs.GoalStatus_PREEMPTED:
gh.transitionTo(ActionClientCommStatePreempting)
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_SUCCEEDED:
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_ABORTED:
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_PREEMPTING:
gh.transitionTo(ActionClientCommStatePreempting)
}
case ActionClientCommStateWaitingForResult:
switch goalStatus {
case actionlib_msgs.GoalStatus_PENDING:
case actionlib_msgs.GoalStatus_ACTIVE:
case actionlib_msgs.GoalStatus_REJECTED:
case actionlib_msgs.GoalStatus_RECALLING:
case actionlib_msgs.GoalStatus_RECALLED:
case actionlib_msgs.GoalStatus_PREEMPTED:
case actionlib_msgs.GoalStatus_SUCCEEDED:
case actionlib_msgs.GoalStatus_ABORTED:
case actionlib_msgs.GoalStatus_PREEMPTING:
}
case ActionClientCommStateWaitingForCancelAck:
switch goalStatus {
case actionlib_msgs.GoalStatus_PENDING:
case actionlib_msgs.GoalStatus_ACTIVE:
case actionlib_msgs.GoalStatus_REJECTED:
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_RECALLING:
gh.transitionTo(ActionClientCommStateRecalling)
case actionlib_msgs.GoalStatus_RECALLED:
gh.transitionTo(ActionClientCommStateRecalling)
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_PREEMPTED:
gh.transitionTo(ActionClientCommStatePreempting)
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_SUCCEEDED:
gh.transitionTo(ActionClientCommStatePreempting)
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_ABORTED:
gh.transitionTo(ActionClientCommStatePreempting)
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_PREEMPTING:
gh.transitionTo(ActionClientCommStatePreempting)
}
case ActionClientCommStateRecalling:
switch goalStatus {
case actionlib_msgs.GoalStatus_PENDING:
case actionlib_msgs.GoalStatus_ACTIVE:
case actionlib_msgs.GoalStatus_REJECTED:
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_RECALLING:
case actionlib_msgs.GoalStatus_RECALLED:
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_PREEMPTED:
gh.transitionTo(ActionClientCommStatePreempting)
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_SUCCEEDED:
gh.transitionTo(ActionClientCommStatePreempting)
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_ABORTED:
gh.transitionTo(ActionClientCommStatePreempting)
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_PREEMPTING:
gh.transitionTo(ActionClientCommStatePreempting)
}
case ActionClientCommStatePreempting:
switch goalStatus {
case actionlib_msgs.GoalStatus_PENDING:
case actionlib_msgs.GoalStatus_ACTIVE:
case actionlib_msgs.GoalStatus_REJECTED:
case actionlib_msgs.GoalStatus_RECALLING:
case actionlib_msgs.GoalStatus_RECALLED:
case actionlib_msgs.GoalStatus_PREEMPTED:
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_SUCCEEDED:
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_ABORTED:
gh.transitionTo(ActionClientCommStateWaitingForResult)
case actionlib_msgs.GoalStatus_PREEMPTING:
}
}
return true
}
func (gh *ActionClientGoalHandler) onFeedback(fbAction reflect.Value) {
if gh.conf.OnFeedback != nil {
reflect.ValueOf(gh.conf.OnFeedback).Call([]reflect.Value{
fbAction.Elem().FieldByName("Feedback").Addr(),
})
}
}
func (gh *ActionClientGoalHandler) onResult(resAction reflect.Value) bool {
switch gh.commState {
case ActionClientCommStateWaitingForGoalAck,
ActionClientCommStateWaitingForCancelAck,
ActionClientCommStatePending,
ActionClientCommStateActive,
ActionClientCommStateWaitingForResult,
ActionClientCommStateRecalling,
ActionClientCommStatePreempting:
gh.result = resAction.Elem().FieldByName("Result").Addr().Interface()
gh.terminalState = ActionClientTerminalState(
resAction.Elem().FieldByName("Status").FieldByName("Status").Interface().(uint8))
gh.transitionTo(ActionClientCommStateDone)
return false
}
return true
}
func (gh *ActionClientGoalHandler) transitionTo(newCommState ActionClientCommState) {
gh.commState = newCommState
if gh.conf.OnTransition != nil {
dres := gh.result
if dres == nil {
dres = reflect.New(gh.ac.resType).Interface()
}
reflect.ValueOf(gh.conf.OnTransition).Call([]reflect.Value{
reflect.ValueOf(gh),
reflect.ValueOf(dres),
})
}
}
// ActionClientConf is the configuration of an ActionClient.
type ActionClientConf struct {
// parent node.
Node *Node
// name of the action.
Name string
// an instance of the action type.
Action interface{}
}
// ActionClient is a ROS action client, an entity that can call actions.
type ActionClient struct {
conf ActionClientConf
goalType reflect.Type
resType reflect.Type
fbType reflect.Type
goalActionType reflect.Type
resActionType reflect.Type
fbActionType reflect.Type
statusSub *Subscriber
feedbackSub *Subscriber
resultSub *Subscriber
goalPub *Publisher
cancelPub *Publisher
goalCount int
goals map[string]*ActionClientGoalHandler
mutex sync.Mutex
// in
terminate chan struct{}
// out
statusSubOk chan struct{}
feedbackSubOk chan struct{}
resultSubOk chan struct{}
goalPubOk chan struct{}
cancelPubOk chan struct{}
}
// NewActionClient allocates an ActionClient. See ActionClientConf for the options.
func NewActionClient(conf ActionClientConf) (*ActionClient, error) {
if conf.Node == nil {
return nil, fmt.Errorf("Node is empty")
}
if conf.Name == "" {
return nil, fmt.Errorf("Name is empty")
}
if conf.Action == nil {
return nil, fmt.Errorf("Action is empty")
}
goal, res, fb, err := actionproc.GoalResultFeedback(conf.Action)
if err != nil {
return nil, err
}
goalAction, resAction, fbAction, err := actionproc.Messages(conf.Action)
if err != nil {
return nil, err
}
ac := &ActionClient{
conf: conf,
goalType: reflect.TypeOf(goal),
resType: reflect.TypeOf(res),
fbType: reflect.TypeOf(fb),
goalActionType: reflect.TypeOf(goalAction),
resActionType: reflect.TypeOf(resAction),
fbActionType: reflect.TypeOf(fbAction),
goals: make(map[string]*ActionClientGoalHandler),
terminate: make(chan struct{}),
statusSubOk: make(chan struct{}),
feedbackSubOk: make(chan struct{}),
resultSubOk: make(chan struct{}),
goalPubOk: make(chan struct{}),
cancelPubOk: make(chan struct{}),
}
ac.statusSub, err = NewSubscriber(SubscriberConf{
Node: conf.Node,
Topic: conf.Name + "/status",
Callback: ac.onStatus,
})
if err != nil {
return nil, err
}
ac.feedbackSub, err = NewSubscriber(SubscriberConf{
Node: conf.Node,
Topic: conf.Name + "/feedback",
Callback: reflect.MakeFunc(
reflect.FuncOf([]reflect.Type{reflect.PtrTo(ac.fbActionType)}, []reflect.Type{}, false),
ac.onFeedback,
).Interface(),
onPublisher: func() {
select {
case <-ac.feedbackSubOk:
return
default:
}
close(ac.feedbackSubOk)
},
})
if err != nil {
ac.statusSub.Close()
return nil, err
}
ac.resultSub, err = NewSubscriber(SubscriberConf{
Node: conf.Node,
Topic: conf.Name + "/result",
Callback: reflect.MakeFunc(
reflect.FuncOf([]reflect.Type{reflect.PtrTo(ac.resActionType)}, []reflect.Type{}, false),
ac.onResult,
).Interface(),
onPublisher: func() {
select {
case <-ac.resultSubOk:
return
default:
}
close(ac.resultSubOk)
},
})
if err != nil {
ac.feedbackSub.Close()
ac.statusSub.Close()
return nil, err
}
ac.goalPub, err = NewPublisher(PublisherConf{
Node: conf.Node,
Topic: conf.Name + "/goal",
Msg: reflect.New(ac.goalActionType).Interface(),
onSubscriber: func() {
select {
case <-ac.goalPubOk:
return
default:
}
close(ac.goalPubOk)
},
})
if err != nil {
ac.resultSub.Close()
ac.feedbackSub.Close()
ac.statusSub.Close()
return nil, err
}
ac.cancelPub, err = NewPublisher(PublisherConf{
Node: conf.Node,
Topic: conf.Name + "/cancel",
Msg: &actionlib_msgs.GoalID{},
onSubscriber: func() {
select {
case <-ac.cancelPubOk:
return
default:
}
close(ac.cancelPubOk)
},
})
if err != nil {
ac.goalPub.Close()
ac.resultSub.Close()
ac.feedbackSub.Close()
ac.statusSub.Close()
return nil, err
}
return ac, nil
}
// Close closes an ActionClient and shuts down all its operations.
func (ac *ActionClient) Close() error {
close(ac.terminate)
ac.cancelPub.Close()
ac.goalPub.Close()
ac.resultSub.Close()
ac.feedbackSub.Close()
ac.statusSub.Close()
return nil
}
// WaitForServer waits for the action server to start.
func (ac *ActionClient) WaitForServer() {
select {
case <-ac.terminate:
case <-ac.statusSubOk:
}
select {
case <-ac.terminate:
case <-ac.feedbackSubOk:
}
select {
case <-ac.terminate:
case <-ac.resultSubOk:
}
select {
case <-ac.terminate:
case <-ac.goalPubOk:
}
select {
case <-ac.terminate:
case <-ac.cancelPubOk:
}
}
// SendGoal sends a goal.
func (ac *ActionClient) SendGoal(conf ActionClientGoalConf) (*ActionClientGoalHandler, error) {
if conf.Goal == nil {
return nil, fmt.Errorf("Goal is empty")
}
if reflect.TypeOf(conf.Goal) != reflect.PtrTo(ac.goalType) {
return nil, fmt.Errorf("Goal must be %s, while is %v",
reflect.PtrTo(ac.goalType), reflect.TypeOf(conf.Goal))
}
if conf.OnTransition != nil {
cbt := reflect.TypeOf(conf.OnTransition)
if cbt.Kind() != reflect.Func {
return nil, fmt.Errorf("OnTransition is not a function")
}
if cbt.NumIn() != 2 {
return nil, fmt.Errorf("OnTransition must accept 2 arguments")
}
if cbt.NumOut() != 0 {
return nil, fmt.Errorf("OnTransition must not return any value")
}
if cbt.In(0) != reflect.TypeOf(&ActionClientGoalHandler{}) {
return nil, fmt.Errorf("OnTransition 1st argument must be %s, while is %v",
reflect.TypeOf(&ActionClientGoalHandler{}), cbt.In(0))
}
if cbt.In(1) != reflect.PtrTo(ac.resType) {
return nil, fmt.Errorf("OnTransition 2nd argument must be %s, while is %v",
reflect.PtrTo(ac.resType), cbt.In(1))
}
}
if conf.OnFeedback != nil {
cbt := reflect.TypeOf(conf.OnFeedback)
if cbt.Kind() != reflect.Func {
return nil, fmt.Errorf("OnFeedback is not a function")
}
if cbt.NumIn() != 1 {
return nil, fmt.Errorf("OnFeedback must accept a single argument")
}
if cbt.NumOut() != 0 {
return nil, fmt.Errorf("OnFeedback must not return any value")
}
if cbt.In(0) != reflect.PtrTo(ac.fbType) {
return nil, fmt.Errorf("OnFeedback 1st argument must must be %s, while is %v",
reflect.PtrTo(ac.fbType), cbt.In(1))
}
}
goalAction := reflect.New(ac.goalActionType)
now := time.Now()
header := std_msgs.Header{
Stamp: now,
}
goalAction.Elem().FieldByName("Header").Set(reflect.ValueOf(header))
goalID := actionlib_msgs.GoalID{
Stamp: now,
Id: func() string {
// https://github.com/ros/actionlib/blob/c3b2bd84f07ff54c36033c92861d3b63b7420590/actionlib/src/actionlib/goal_id_generator.py#L62
ss := ac.conf.Node.absoluteName() + "-"
ac.goalCount++
ss += strconv.FormatInt(int64(ac.goalCount), 10) + "-"
nowSecs := float64(now.UnixNano()) / 1000000000
ss += strconv.FormatFloat(nowSecs, 'f', -1, 64)
return ss
}(),
}
goalAction.Elem().FieldByName("GoalId").Set(reflect.ValueOf(goalID))
goalAction.Elem().FieldByName("Goal").Set(reflect.ValueOf(conf.Goal).Elem())
gh := &ActionClientGoalHandler{
ac: ac,
conf: conf,
id: goalID.Id,
}
func() {
ac.mutex.Lock()
defer ac.mutex.Unlock()
ac.goals[goalID.Id] = gh
}()
ac.goalPub.Write(goalAction.Interface())
return gh, nil
}
func (ac *ActionClient) onStatus(msg *actionlib_msgs.GoalStatusArray) {
func() {
ac.mutex.Lock()
defer ac.mutex.Unlock()
for id, gh := range ac.goals {
ok := gh.onStatus(msg.StatusList)
if !ok {
delete(ac.goals, id)
}
}
}()
select {
case <-ac.statusSubOk:
return
default:
}
close(ac.statusSubOk)
}
func (ac *ActionClient) onFeedback(in []reflect.Value) []reflect.Value {
fbAction := in[0]
goalStatus := fbAction.Elem().FieldByName("Status").
Interface().(actionlib_msgs.GoalStatus)
ac.mutex.Lock()
defer ac.mutex.Unlock()
gh, ok := ac.goals[goalStatus.GoalId.Id]
if !ok {
return []reflect.Value{}
}
gh.onFeedback(fbAction)
return []reflect.Value{}
}
func (ac *ActionClient) onResult(in []reflect.Value) []reflect.Value {
resAction := in[0]
goalStatus := resAction.Elem().FieldByName("Status").
Interface().(actionlib_msgs.GoalStatus)
ac.mutex.Lock()
defer ac.mutex.Unlock()
gh, ok := ac.goals[goalStatus.GoalId.Id]
if !ok {
return []reflect.Value{}
}
ok = gh.onResult(resAction)
if !ok {
delete(ac.goals, goalStatus.GoalId.Id)
}
return []reflect.Value{}
}