From a3542d3a5bd4a93328909d112a8129ece008331d Mon Sep 17 00:00:00 2001 From: Daniel Schmidt Date: Thu, 18 Jan 2024 21:28:41 +0100 Subject: [PATCH] chore: typo --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 1d3f1ad..27e0d1c 100644 --- a/README.md +++ b/README.md @@ -277,7 +277,7 @@ Check the code out in `/cmd/internal/tester`. -
The games generates its own lua documentation + autocomplete
+
The game generates its own lua documentation + autocomplete
I'm not a huge fan of Lua and its syntax, but I like how easily it can be embedded into nearly any language. Because it is used in so many pieces, especially games, there is a lot of information and libraries available. So, in my opinion, these facts outweighed my personal cons about the syntax. The only thing that I was missing was nice auto-complete for the game's API. That's when I learned about the lua-language-server and its great support for [definitions](https://github.com/LuaLS/lua-language-server/wiki/Annotations). So, I wrote the basic definitions of things that don't change in the game, and the rest is generated dynamically by the game.