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Extract .basis from ktx2. #318
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Working in the https://github.com/V-Sekai/godot/tree/gltfpack-basisu branch.
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Is the KTX2 uncompressed? That should be relatively easy, although we would need to write a KTX2 reader. (Which isn't hard, but any parser involves security concerns.) |
Is a KTX2 reader something that fits this library for purpose of png -> ktx2, and ktx2 -> basis. Not sure where else to fit it. Other devs spent some time converting to basis. |
There is already a widely supported |
Yes, its incorrect, thats the whole point of this bug. I can either implement support or close. |
Or you can use a non-broken gltf pack tool. |
We can compress images into ktx2.
How do we take a ktx2 and get a basis file with all the mipmaps, layers, and supporting both etc1s and uastc?
Trying to implement basisu in gltf where I convert a gltf ktx2 basisu to the internal storage of a .basis instead of directly to bptc, astc, or dxt5.
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