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Missing hello world example. #2
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Thanks for jumping in. This is still very early! So there are a few ways to do this. The model I had working last night that seemed to work well was using a docker volume. I will move forward with this model to see how the usability works out. I also got some feedback that people would want a developer focused container that had git access or mounted the source code from the host and included the game itself. There is also a new multi stage build option that might be good to try. https://docs.docker.com/engine/userguide/eng-image/multistage-build/ |
So if you build the API container now it will push the packaged binaries into the build-mount. In the current setup this allows game/run-tests.sh from the game folder. You can also do the same thing by hand from the dev/run.sh as shown below. Unfortunately the game is currently failing to start correctly in the container. I'll need to investigate more on Monday AM PST. Looks like a missing map parameter. I just threw this docker project together and am still figuring out things so any input is appreciated :)
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I follow building instruction on README.md
There is no instruction on how to connect the API output to game yet.
Since
game
andapi
are on different container, the instruction onBlizzard/s2client-api
can't be follow anymore.Instruction on how to connect to game container remotely is need.
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