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add-interactive.h
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add-interactive.h
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#ifndef ADD_INTERACTIVE_H
#define ADD_INTERACTIVE_H
#include "color.h"
struct add_i_state {
struct repository *r;
int use_color;
char header_color[COLOR_MAXLEN];
char help_color[COLOR_MAXLEN];
char prompt_color[COLOR_MAXLEN];
char error_color[COLOR_MAXLEN];
char reset_color[COLOR_MAXLEN];
char fraginfo_color[COLOR_MAXLEN];
char context_color[COLOR_MAXLEN];
char file_old_color[COLOR_MAXLEN];
char file_new_color[COLOR_MAXLEN];
int use_single_key;
char *interactive_diff_filter, *interactive_diff_algorithm;
};
int init_add_i_state(struct repository *r, struct add_i_state *s);
enum color_add_i {
COLOR_HEADER = 0,
COLOR_HELP,
COLOR_PROMPT,
COLOR_ERROR,
COLOR_RESET,
};
const char *get_add_i_color(enum color_add_i ix);
const char *get_interactive_diff_filter(void);
const char *get_interactive_diff_algorithm(void);
int get_interactive_use_single_key(void);
struct repository;
struct pathspec;
int run_add_i(struct repository *r, const struct pathspec *ps);
enum add_p_mode {
ADD_P_STAGE,
ADD_P_STASH,
ADD_P_RESET,
ADD_P_CHECKOUT,
};
int run_add_p(struct repository *r, enum add_p_mode mode,
const char *revision, const struct pathspec *ps);
#endif