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For some reasons (I assume its due to Unity updates), when we try to import the .blend file, we seem to have lost the animations, like run, walk, punch etc.
The solution (found in the YouTube comments section) is to open the Player file by double clicking it in unity (This will open it in Blender - if you don't have blender, go to steam and download it for free, then set the default application to open .blend file with the blender.exe [located at ])
After you open the file with blender, go to file (top left corner) and export it as .fbx, after exporting successfully, you will have the .fbx Player. Inside the .fbx player, you can see all the animations. If you couldn't find a player avatar, you have to click on the .fbx player, go to rig and change to humanoid and click apply. Now when you drag the .fbx player into the scene, you will see a property of Animator.
Sir,
Sorry to bother you....
If you can do anything about it....
It'll be great help for me.
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