-
Notifications
You must be signed in to change notification settings - Fork 349
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
MovieOutput with Camera resulted in black pixels #85
Comments
do you have an |
@luoser I also readded some of the audioEncodingTarget logic from GPUImage2 so that my video would have audio. The reference you posted seems to tell you to remove the first and last frame from the video which isn't necessary for me as only parts of the video have these black squares. |
@eliot1019 you are correct, that reference mentions frames rather than the pixelation issue that we are experiencing, i had followed some comments from there to see if it would help. i actually haven't been able to consistently resolve this issue so am still working on it, unfortunately deprecating back to GPUImage2 doesn't seem to be a viable option since OpenGL is deprecated and my project targets 13+ :/ |
In MovieOutput.swift
to this
will fix. |
Hi there ,
I want to migrate GPUImage2 to GPUImage3 but when i run a test that simply captures from Camera and writes to a file i weirdly got black pixels randomly in my output . I am sharing my test viewcontroller and result video's one frame (black pixels appears especially on top of the record video). I also test this code on Iphone X (13.5) and Iphone 8 (12.1) . Iphone X a lot less black pixels compared to Iphone 8
When i run the same code on GPUImage2 everything is fine
The text was updated successfully, but these errors were encountered: