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Asset Library Creation #20

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BrendanParmer opened this issue Dec 24, 2022 · 1 comment
Open
6 tasks

Asset Library Creation #20

BrendanParmer opened this issue Dec 24, 2022 · 1 comment
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enhancement New feature or request

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@BrendanParmer
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BrendanParmer commented Dec 24, 2022

  • Add option to include current blend file in add-on
  • Create an asset library with referenced
    • Materials
    • Collections
    • Objects
    • Worlds
@BrendanParmer BrendanParmer added the enhancement New feature or request label Dec 24, 2022
@BrendanParmer BrendanParmer added this to the v2.0 milestone Dec 24, 2022
@BrendanParmer BrendanParmer self-assigned this Dec 24, 2022
@BrendanParmer BrendanParmer removed this from the v2.0 milestone Jan 20, 2023
@BrendanParmer
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Moving this to a later release. For v2.0, it'll just automatically assign objects if they already exist, which at least makes it possible to distribute the addon in a blend file.

Originally I was thinking to recreate the whole object with Python. This might be useful, though I don't imagine there's a lot more you could do with this approach than you could with regular Geometry Nodes and NodeToPython. Anyhow, it seems like it'd be an awful pain to do. What's probably a better approach is to add the assets to a folder in the asset library and pull them from there when needed.

@BrendanParmer BrendanParmer changed the title Include object assets when creating add-ons that require them Add objects to library when required Jan 22, 2023
@BrendanParmer BrendanParmer changed the title Add objects to library when required Asset Library Creation Sep 2, 2023
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