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Moving this to a later release. For v2.0, it'll just automatically assign objects if they already exist, which at least makes it possible to distribute the addon in a blend file.
Originally I was thinking to recreate the whole object with Python. This might be useful, though I don't imagine there's a lot more you could do with this approach than you could with regular Geometry Nodes and NodeToPython. Anyhow, it seems like it'd be an awful pain to do. What's probably a better approach is to add the assets to a folder in the asset library and pull them from there when needed.
BrendanParmer
changed the title
Include object assets when creating add-ons that require them
Add objects to library when required
Jan 22, 2023
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