Antiban.simba |
antiban.py |
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Bank.simba |
bank.py |
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Chat.simba |
chat.py |
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Combat.simba |
combat.py |
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Constants.simba |
_internal/constants.py |
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Equipment.simba |
equipment.py |
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GameTab.simba |
game_tab.py |
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Ground.simba |
ground.py |
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Interfaces.simba |
interfaces.py |
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Internal/Functions.simba |
N/A |
|
merging into rs_structures |
Internal/Hooks.simba |
hooks.py |
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|
Internal/RSActor.simba |
_internal/rs_actor.py |
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Internal/RSAnimableNode.simba |
_internal/rs_animable_node.py |
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Internal/RSAnimatedModel.simba |
_internal/rs_animated_model.py |
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Internal/RSAnimation.simba |
_internal/rs_animation.py |
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Internal/RSAnimationFrame.simba |
_internal/rs_animation_frame.py |
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Internal/RSAnimationSequence.simba |
_internal/rs_animation_sequence.py |
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Internal/RSAnimationSkeleton.simba |
_internal/rs_animation_skeleton.py |
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Internal/RSCache.simba |
_internal/rs_cache.py |
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Internal/RSCamera.simba |
_internal/rs_camera.py |
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Internal/RSClient.simba |
_internal/rs_client.py |
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Internal/RSCombatInfo.simba |
_internal/rs_combat_info.py |
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Internal/RSConstants.simba |
_internal/constants.py |
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Internal/RSEntity.simba |
_internal/rs_entity.py |
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Internal/RSGameShell.simba |
_internal/rs_game_shell.py |
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Internal/RSGraphics.simba |
N/A |
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No plans to implement |
Internal/RSGroundObject.simba |
_internal/rs_ground_object.py |
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Internal/RSHashTable.simba |
_internal/rs_hash_table.py |
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|
Internal/RSItem.simba |
_internal/rs_item.py |
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Internal/RSItemDefinition.simba |
_internal/rs_item_definition.py |
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Internal/RSItemNode.simba |
_internal/rs_item_node.py |
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Internal/RSIterableHashTable.simba |
_internal/rs_iterable_hash_table.py |
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Internal/RSLinkedList.simba |
_internal/rs_linked_list.py |
|
|
Internal/RSLocalPlayer.simba |
_internal/rs_local_player.py |
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|
Internal/RSMath.simba |
N/A |
|
merging logic into static and relevant classes |
Internal/RSModel.simba |
_internal/rs_model.py |
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Internal/RSNameInfo.simba |
_internal/rs_name_info.py |
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Internal/RSNode.simba |
_internal/rs_node.py |
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Internal/RSNodeDeque.simba |
_internal/rs_node_deque.py |
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|
Internal/RSNPC.simba |
_internal/rsnpc.py |
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Internal/RSNPCDefinition.simba |
_internal/rsnpc_definition.py |
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|
Internal/RSObject.simba |
_internal/rs_object.py |
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Internal/RSObjectDefinition.simba |
_internal/rs_object_definition.py |
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Internal/RSPlayer.simba |
_internal/rs_player.py |
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Internal/RSPlayerDefinition.simba |
_internal/rs_player_definition.py |
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Internal/RSQueue.simba |
_internal/rs_queue.py |
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Internal/RSRegion.simba |
_internal/rs_region.py |
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Internal/RSSceneTile.simba |
_internal/rs_scene_tile.py |
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Internal/RSStructures.simba |
_internal/rs_structures.py |
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|
Internal/RSText.simba |
N/A |
|
merged logic into static and relevant classes |
Internal/RSTile.simba |
_internal/rs_tile.py |
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|
Internal/RSVarbitDefinition.simba |
_internal/rs_varbit_definition.py |
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Internal/RSVarps.simba |
_internal/rs_varps.py |
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Internal/RSWidget.simba |
_internal/rs_widget.py |
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Internal/RSWidgetNode.simba |
_internal/rs_widget_node.py |
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|
Internal/Setup.simba |
N/A |
|
merging logic into eios class |
Internal/Static.simba |
_internal/static.py |
|
|
Internal/Structures.simba |
_internal/structures.py |
|
|
Inventory.simba |
inventory.py |
|
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Login.simba |
login.py |
|
|
Magic.simba |
magic.py |
|
|
Mainscreen.simba |
mainscreen.py |
|
|
Menu.simba |
menu.py |
|
|
Model.simba |
model.py |
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Mouse.simba |
mouse.py |
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NPC.simba |
npc.py |
|
|
Objects.simba |
objects.py |
|
|
Player.simba |
player.py |
|
|
Prayer.simba |
prayer.py |
|
|
Reflection.simba |
__init__.py |
|
|
Skills.simba |
skills.py |
|
|
Timing.simba |
timing.py |
|
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Walking.simba |
walking.py |
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|