diff --git a/projects/1.19/assets/ars-armiger/ars_armiger/lang/zh_cn.json b/projects/1.19/assets/ars-armiger/ars_armiger/lang/zh_cn.json index b10bbc971c0a..4e109c2af201 100644 --- a/projects/1.19/assets/ars-armiger/ars_armiger/lang/zh_cn.json +++ b/projects/1.19/assets/ars-armiger/ars_armiger/lang/zh_cn.json @@ -57,13 +57,13 @@ "tetra.improvement.spellstrike_power.description": "以强化之魔符增强法术打击的强度", "tetra/schematic/shared/spellstrike_power_1.name": "法术强度 I", - "tetra/schematic/shared/spellstrike_power_1.description": "法术打击强度+1,每多一点额外为一个效果类构件附加强化之魔符(从右往左)。拥有法术强度 II且抄有“触摸 -> 禁锢 -> 伤害 -> 点燃”的武器会为伤害和点燃附加强化。", + "tetra/schematic/shared/spellstrike_power_1.description": "法术打击强度+1,每多一点额外为一个效果类构件附加强化之魔符(从右往左)。拥有法术强度 II且抄有“触摸 -> 禁锢 -> 伤害 -> 点燃”的武器会为“伤害”和“点燃”附加“强化”。", "tetra/schematic/shared/spellstrike_power_2.name": "法术强度 II", - "tetra/schematic/shared/spellstrike_power_2.description": "法术打击强度+1,每多一点额外为一个效果类构件附加强化之魔符(从右往左)。拥有法术强度 II且抄有“触摸 -> 禁锢 -> 伤害 -> 点燃”的武器会为伤害和点燃附加强化。", + "tetra/schematic/shared/spellstrike_power_2.description": "法术打击强度+1,每多一点额外为一个效果类构件附加强化之魔符(从右往左)。拥有法术强度 II且抄有“触摸 -> 禁锢 -> 伤害 -> 点燃”的武器会为“伤害”和“点燃”附加“强化”。", "tetra/schematic/shared/spellstrike_power_3.name": "法术强度 III", - "tetra/schematic/shared/spellstrike_power_3.description": "法术打击强度+1,每多一点额外为一个效果类构件附加强化之魔符(从右往左)。拥有法术强度 II且抄有“触摸 -> 禁锢 -> 伤害 -> 点燃”的武器会为伤害和点燃附加强化。", + "tetra/schematic/shared/spellstrike_power_3.description": "法术打击强度+1,每多一点额外为一个效果类构件附加强化之魔符(从右往左)。拥有法术强度 II且抄有“触摸 -> 禁锢 -> 伤害 -> 点燃”的武器会为“伤害”和“点燃”附加“强化”。", "tetra/schematic/shared/spellstrike_power_4.name": "法术强度 IV", - "tetra/schematic/shared/spellstrike_power_4.description": "法术打击强度+1,每多一点额外为一个效果类构件附加强化之魔符(从右往左)。拥有法术强度 II且抄有“触摸 -> 禁锢 -> 伤害 -> 点燃”的武器会为伤害和点燃附加强化。", + "tetra/schematic/shared/spellstrike_power_4.description": "法术打击强度+1,每多一点额外为一个效果类构件附加强化之魔符(从右往左)。拥有法术强度 II且抄有“触摸 -> 禁锢 -> 伤害 -> 点燃”的武器会为“伤害”和“点燃”附加“强化”。", "tetra.improvement.spellstrike_efficiency.name": "法术打击效率", "tetra.improvement.spellstrike_efficiency.description": "降低法术打击的魔力消耗", @@ -124,7 +124,7 @@ "ars_armiger.page.tetra_weapons.page3.body": "在模块化武器上嵌入法术核心后,武器便会在击中目标或掷中方块时对其施放抄入的法术。可在抄写台上抄入法术,抄入武器的$(l)不可/$包含形态类构件,例如“点燃 -> 延长时效”。", "ars_armiger.page.tetra_weapons.page4.body": "法术打击有 3 个核心属性:强度、使用率、冷却。$(br)§n强度§r是从右往左额外加入的强化之魔符的数目。由此拥有 3 个效果类构件的法术需要强度 3 以强化所有效果。$(br)§n冷却§r是每次法术打击使用的时间间隔,单位为秒。$(br)§n使用率§r是施放法术时魔力消耗量的倍数。以上三种属性均可通过打磨强化!", "ars_armiger.page.tetra_weapons.page5.title": "元素核心", - "ars_armiger.page.tetra_weapons.page5.body": "除奥术核心外,你也可以用元素精华嵌入元素核心。这会将武器与某一元素调谐。调谐后的武器会为所有同学派的效果类构件附加强化,并为其他元素学派的效果类构件附加 1 个抑制之魔符。", + "ars_armiger.page.tetra_weapons.page5.body": "除奥术核心外,你也可以嵌入元素精华,形成元素核心。这会将武器与某一元素调谐。调谐后的武器会为所有同学派的效果类构件附加“强化”,并为其他元素学派的效果类构件附加 1 个抑制之魔符。", "ars_armiger.page.tetra_weapons.page6.title": "法术护卫", "ars_armiger.page.tetra_weapons.page6.body": "模块化盾牌能接受法术护卫改进,可对攻击你的敌人施放抄入的法术。效果触发后盾牌会进入冷却。打磨可以提升触发概率和魔力使用效率。", diff --git a/projects/1.19/assets/ars-artifice/ars_artifice/lang/zh_cn.json b/projects/1.19/assets/ars-artifice/ars_artifice/lang/zh_cn.json index 3de75057a340..030b6dc9490e 100644 --- a/projects/1.19/assets/ars-artifice/ars_artifice/lang/zh_cn.json +++ b/projects/1.19/assets/ars-artifice/ars_artifice/lang/zh_cn.json @@ -1,8 +1,8 @@ { - "ars_artifice.glyph_desc.glyph_anguish": "苦楚会在受到伤害时触发。强化会增加触发所需受到的伤害,抑制则会减少触发所需受到的伤害。", - "ars_artifice.glyph_desc.glyph_falling": "坠落会在摔落后触发。强化会增加触发所需摔落的距离,抑制则会减少触发所需摔落的距离。", - "ars_artifice.glyph_desc.glyph_interval": "间隔会循环触发。强化会增加相邻两次触发的时间间隔,抑制则会减少相邻两次触发的时间间隔。", - "ars_artifice.glyph_desc.glyph_landing": "着陆会在着陆时触发。强化会增加触发所需摔落的距离。", + "ars_artifice.glyph_desc.glyph_anguish": "“苦楚”会在受到伤害时触发。“强化”会增加触发所需受到的伤害,“抑制”则会减少触发所需受到的伤害。", + "ars_artifice.glyph_desc.glyph_falling": "“坠落”会在摔落后触发。“强化”会增加触发所需摔落的距离,“抑制”则会减少触发所需摔落的距离。", + "ars_artifice.glyph_desc.glyph_interval": "“间隔”会循环触发。“强化”会增加相邻两次触发的时间间隔,“抑制”则会减少相邻两次触发的时间间隔。", + "ars_artifice.glyph_desc.glyph_landing": "“着陆”会在着陆时触发。“强化”会增加触发所需摔落的距离。", "ars_artifice.glyph_name.glyph_anguish": "苦楚", "ars_artifice.glyph_name.glyph_falling": "坠落", "ars_artifice.glyph_name.glyph_interval": "间隔", diff --git a/projects/1.20/assets/ars-artifice/ars_artifice/lang/en_us.json b/projects/1.20/assets/ars-artifice/ars_artifice/lang/en_us.json index 04b592c7f919..e648ae4979b6 100644 --- a/projects/1.20/assets/ars-artifice/ars_artifice/lang/en_us.json +++ b/projects/1.20/assets/ars-artifice/ars_artifice/lang/en_us.json @@ -8,6 +8,11 @@ "ars_artifice.glyph_name.glyph_interval": "Interval", "ars_artifice.glyph_name.glyph_landing": "Landing", "ars_artifice.spell_gem.invalid": "There are problems with this spell.", + "ars_artifice.tooltip.blocks": "(%1$s blocks)", + "ars_artifice.tooltip.damage": "(%1$s damage)", + "ars_artifice.tooltip.seconds": "(%1$s seconds)", + "ars_artifice.tooltip.spell": "Spell", + "ars_artifice.tooltip.trigger": "Trigger", "ars_nouveau.spell.validation.adding.starting_artifice_method": "The spell must start with an artifice method glyph.", "block.ars_artifice.artificers_workbench": "Artificer's Workbench", "item.ars_artifice.spell_gem_t1": "Spell Gem", diff --git a/projects/1.20/assets/ars-artifice/ars_artifice/lang/zh_cn.json b/projects/1.20/assets/ars-artifice/ars_artifice/lang/zh_cn.json index 3de75057a340..7db1d936ba4f 100644 --- a/projects/1.20/assets/ars-artifice/ars_artifice/lang/zh_cn.json +++ b/projects/1.20/assets/ars-artifice/ars_artifice/lang/zh_cn.json @@ -1,13 +1,18 @@ { - "ars_artifice.glyph_desc.glyph_anguish": "苦楚会在受到伤害时触发。强化会增加触发所需受到的伤害,抑制则会减少触发所需受到的伤害。", - "ars_artifice.glyph_desc.glyph_falling": "坠落会在摔落后触发。强化会增加触发所需摔落的距离,抑制则会减少触发所需摔落的距离。", - "ars_artifice.glyph_desc.glyph_interval": "间隔会循环触发。强化会增加相邻两次触发的时间间隔,抑制则会减少相邻两次触发的时间间隔。", - "ars_artifice.glyph_desc.glyph_landing": "着陆会在着陆时触发。强化会增加触发所需摔落的距离。", + "ars_artifice.glyph_desc.glyph_anguish": "“苦楚”会在受到伤害时触发。“强化”会增加触发所需受到的伤害,“抑制”则会减少触发所需受到的伤害。", + "ars_artifice.glyph_desc.glyph_falling": "“坠落”会在摔落后触发。“强化”会增加触发所需摔落的距离,“抑制”则会减少触发所需摔落的距离。", + "ars_artifice.glyph_desc.glyph_interval": "“间隔”会循环触发。“强化”会增加相邻两次触发的时间间隔,“抑制”则会减少相邻两次触发的时间间隔。", + "ars_artifice.glyph_desc.glyph_landing": "“着陆”会在着陆时触发。“强化”会增加触发所需摔落的距离。", "ars_artifice.glyph_name.glyph_anguish": "苦楚", "ars_artifice.glyph_name.glyph_falling": "坠落", "ars_artifice.glyph_name.glyph_interval": "间隔", "ars_artifice.glyph_name.glyph_landing": "着陆", "ars_artifice.spell_gem.invalid": "该法术存在问题。", + "ars_artifice.tooltip.blocks": "(%1$s格)", + "ars_artifice.tooltip.damage": "(%1$s点伤害)", + "ars_artifice.tooltip.seconds": "(%1$s秒)", + "ars_artifice.tooltip.spell": "法术", + "ars_artifice.tooltip.trigger": "触发", "ars_nouveau.spell.validation.adding.starting_artifice_method": "法术需以魔匠形态魔符起始。", "block.ars_artifice.artificers_workbench": "魔匠台", "item.ars_artifice.spell_gem_t1": "法术宝石", diff --git a/projects/1.20/assets/ars-technica/ars_technica/lang/en_us.json b/projects/1.20/assets/ars-technica/ars_technica/lang/en_us.json index 01db65b35cc3..caa280775084 100644 --- a/projects/1.20/assets/ars-technica/ars_technica/lang/en_us.json +++ b/projects/1.20/assets/ars-technica/ars_technica/lang/en_us.json @@ -6,12 +6,14 @@ "ars_technica.create_goggles_info": "Augments your HUD with miscellaneous information about placed Create components", "ars_technica.glyph_desc.glyph_carve": "Shapes identical items, crafting them into stairs. Augment for walls, Dampen for slabs", "ars_technica.glyph_desc.glyph_insert": "Inserts nearby items into nearby containers in a medium radius where this spell is activated. The range may be expanded with AOE", + "ars_technica.glyph_desc.glyph_fuse": "Fuses items by slamming them together at breakneck speed", "ars_technica.glyph_desc.glyph_pack": "Condenses identical items, crafting them into 2x2 recipes. Augment for 3x3, Dampen for 1x1", "ars_technica.glyph_desc.glyph_polish": "Refines items into their polished variants", "ars_technica.glyph_desc.glyph_press": "Flattens items into their pressed variants", "ars_technica.glyph_desc.glyph_whirl": "Creates a whirlwind in an area, causing items to be centrifuged. Combine with water/flare/smelt/hex to wash/smoke/blast/haunt items", "ars_technica.glyph_desc.glyph_obliterate": "Obliterates foes by sheer force with an arcane hammer. Use Sensitive to crush items instead of destroying them", "ars_technica.glyph_name.glyph_carve": "Carve", + "ars_technica.glyph_name.glyph_fuse": "Fuse", "ars_technica.glyph_name.glyph_insert": "Insert", "ars_technica.glyph_name.glyph_obliterate": "Obliterate", "ars_technica.glyph_name.glyph_pack": "Pack", @@ -32,6 +34,7 @@ "create.ars_nouveau.unit.source": "source", "create.gui.goggles.per_second": "per second", "create.gui.goggles.source_consumption": "Source Consumption:", + "item.ars_technica.amethyst_dust": "Amethyst Dust", "item.ars_technica.calibrated_precision_mechanism": "Calibrated Precision Mechanism", "item.ars_technica.pocket_factory_disc": "§bMusic Disc", "item.ars_technica.pocket_factory_disc.desc": "zeroregard - pocket factory", @@ -44,5 +47,6 @@ "item.ars_technica.technomancer_leggings": "Technomancer\u0027s Leggings", "item.ars_technica.thread_pressure": "Pressure", "item.ars_technica.transmutation_focus": "Focus of Transmutation", + "item.ars_technica.quartz_dust": "Nether Quartz Dust", "itemGroup.ars_technica": "Ars Technica" } \ No newline at end of file diff --git a/projects/1.20/assets/ars-technica/ars_technica/lang/zh_cn.json b/projects/1.20/assets/ars-technica/ars_technica/lang/zh_cn.json index 4473c8c9bb8b..4fbf2c3e22c0 100644 --- a/projects/1.20/assets/ars-technica/ars_technica/lang/zh_cn.json +++ b/projects/1.20/assets/ars-technica/ars_technica/lang/zh_cn.json @@ -6,12 +6,14 @@ "ars_technica.create_goggles_info": "在HUD中显示世界中机械动力组件的各项信息", "ars_technica.glyph_desc.glyph_carve": "修整同种物品的外形,将其合成为楼梯。以“强化”修饰改为合成墙,以“抑制”修饰改为合成台阶。", "ars_technica.glyph_desc.glyph_insert": "将以法术施放处为中心的中等范围内物品放入范围内的容器。以“扩散”修饰可增加范围。", + "ars_technica.glyph_desc.glyph_fuse": "让物品极速相互撞击,以此融合物品。", "ars_technica.glyph_desc.glyph_pack": "压缩同种物品,以2x2配方合成它们。以“强化”修饰改为3x3配方,以“抑制”修饰改为1x1配方。", "ars_technica.glyph_desc.glyph_polish": "将物品精制为其磨制变种", "ars_technica.glyph_desc.glyph_press": "将物品辊压为其片状变种", "ars_technica.glyph_desc.glyph_whirl": "在区域内制造旋风,于回旋中处理物品。与“召唤水”“爆燃”“熔炼”“脆弱诅咒”组合使用可分别洗涤、烟熏、熔炼、缠魂物品。", "ars_technica.glyph_desc.glyph_obliterate": "挥动奥术巨锤,如泰山压顶般地摧毁敌人。以“敏感”修饰则不会摧毁物品,而是会粉碎它们。", "ars_technica.glyph_name.glyph_carve": "雕刻", + "ars_technica.glyph_name.glyph_fuse": "融合", "ars_technica.glyph_name.glyph_insert": "存入", "ars_technica.glyph_name.glyph_obliterate": "粉碎", "ars_technica.glyph_name.glyph_pack": "打包", @@ -32,6 +34,7 @@ "create.ars_nouveau.unit.source": "魔源", "create.gui.goggles.per_second": "每秒", "create.gui.goggles.source_consumption": "魔源消耗:", + "item.ars_technica.amethyst_dust": "紫水晶粉", "item.ars_technica.calibrated_precision_mechanism": "精校精密构件", "item.ars_technica.pocket_factory_disc": "§b音乐唱片", "item.ars_technica.pocket_factory_disc.desc": "zeroregard - pocket factory", @@ -44,5 +47,6 @@ "item.ars_technica.technomancer_leggings": "机械法师护腿", "item.ars_technica.thread_pressure": "高压", "item.ars_technica.transmutation_focus": "嬗变之核心", + "item.ars_technica.quartz_dust": "下界石英粉", "itemGroup.ars_technica": "Ars Technica" } \ No newline at end of file diff --git a/projects/1.20/assets/starbunclemania/starbunclemania/lang/zh_cn.json b/projects/1.20/assets/starbunclemania/starbunclemania/lang/zh_cn.json index 308acdb013cc..be83f8587ff6 100644 --- a/projects/1.20/assets/starbunclemania/starbunclemania/lang/zh_cn.json +++ b/projects/1.20/assets/starbunclemania/starbunclemania/lang/zh_cn.json @@ -3,7 +3,7 @@ "starbunclemania.glyph_name.glyph_": "", "starbunclemania.glyph_name.glyph_place_fluid": "放置流体", - "starbunclemania.glyph_desc.glyph_place_fluid": "在世界中放置流体,需从快捷栏中或紧邻炮塔的储罐内提取", + "starbunclemania.glyph_desc.glyph_place_fluid": "在世界中放置流体,需从在快捷栏中或紧邻炮塔的储罐内提取", "starbunclemania.glyph_name.glyph_pickup_fluid": "盛装流体", "starbunclemania.glyph_desc.glyph_pickup_fluid": "从世界中盛装流体,将其注入快捷栏中或紧邻炮塔的储罐", @@ -69,12 +69,12 @@ "ars_nouveau.starbuncle.taking_gas": "正在从%d个位置取出气体", "starbunclemania.cosmetic": "装饰附件", - "starbunclemania.page.direction_scroll": "为星宝石兽的自动化提供面选和方向控制。若对星宝石兽使用或放置于方块上的展示框中,则星宝石兽会通过此特定面与方块交互。", + "starbunclemania.page.direction_scroll": "为星宝石兽的自动化提供面选和方向控制。若放置于方块上的展示框中或对星宝石兽使用,星宝石兽便会通过对应面与方块交互。", "starbunclemania.page.fluid_scroll": "为星宝石兽的流体自动化提供过滤。与同类物品卷轴工作方式相同,可直接对星宝石兽使用或放置于储罐上的展示框中。", - "starbunclemania.page.fluid_jar": "以奔流至高木制成的储罐,能装下最多16桶流体。若其存储的是药水流体而上方有药水罐,则其中流体会转送至药水罐内,以便使用烧瓶和混合器。", + "starbunclemania.page.fluid_jar": "以奔流至高木制成的储罐,能装下最多16桶流体。若其存储的是药水流体,且上方有药水罐,则其中流体会转送至药水罐内,以便使用烧瓶和混合器。", "starbunclemania.page.fluid_sourcelink": "消耗流体以产生魔源。若下方有可用储罐则会自动抽取。", "starbunclemania.page.source_condenser": "将魔源罐中魔源凝聚为稳定的流体。若下方有可用储罐则会自动输出。", - "starbunclemania.page.star_hat": "StarbuncleMania中的附件不只是为星宝石兽工兽们准备的,星宝石兽使魔也能用!此附件没有实际效用,但却相当时髦。手持附件并Shift点击星宝石兽则只会将其用作装饰,而不会分配具体任务。", + "starbunclemania.page.star_hat": "StarbuncleMania中的附件不只是为星宝石兽工兽们准备的,星宝石兽使魔也能用!此附件没有实际效用,但却相当时髦。手持附件并Shift点击星宝石兽即只会将其用作装饰,而不会分配具体任务。", "starbunclemania.page.star_battery": "允许星宝石兽运输能量。戴上此附件后,可用支配之杖将其与接受FE的方块连接。", "starbunclemania.page.star_bucket": "允许星宝石兽运输流体。戴上此附件后,可用支配之杖将其与储罐连接。", "starbunclemania.page.star_balloon": "允许星宝石兽运输通用机械的普通气体。可染色以用于装饰,若用于运输则会变为其所储气体的颜色。戴上此附件后,可用支配之杖将其与气体储罐连接。", @@ -83,7 +83,7 @@ "starbunclemania.page.star_saddle": "允许星宝石兽运输玩家。戴上此附件后,星宝石兽会长大以便骑乘。[还在开发,可能表现会有点怪]", "starbunclemania.page.wixie_jobs": "薇克精的全新工作", "starbunclemania.page.wixie_cook": "薇克精能烹饪了!将薇克精放在熔炉上即可让它烧炼和烟熏物品,自动化同样兼容厨锅(农夫乐事)和坩埚(幻梦)。", - "starbunclemania.page.wixie_cut": "将薇克精放置切石机和砧板上,就可让其自动按照相应配方合成物品。", + "starbunclemania.page.wixie_cut": "将薇克精放置在切石机和砧板上,就可让其自动按照相应配方合成物品。", "starbunclemania.adv.title.wyrm_degree": "也要归功于我的双学位……", "starbunclemania.adv.desc.wyrm_degree": "获得书龙学位证", diff --git a/projects/1.21/assets/all-the-arcanist-gear/allthearcanistgear/lang/en_us.json b/projects/1.21/assets/all-the-arcanist-gear/allthearcanistgear/lang/en_us.json index d22035a433e1..deb9eab8754c 100644 --- a/projects/1.21/assets/all-the-arcanist-gear/allthearcanistgear/lang/en_us.json +++ b/projects/1.21/assets/all-the-arcanist-gear/allthearcanistgear/lang/en_us.json @@ -1,9 +1,12 @@ { + "chat.allthearcanistgear.low_tier": "Breaking this block requires a more powerful spell book.", + "chat.allthearcanistgear.too_weak": "Breaking this block requires more amplification.", "item.allthearcanistgear.allthemodium_boots": "Allthemodium Arcanist Boots", "item.allthearcanistgear.allthemodium_hat": "Allthemodium Arcanist Hat", "item.allthearcanistgear.allthemodium_leggings": "Allthemodium Arcanist Leggings", "item.allthearcanistgear.allthemodium_robes": "Allthemodium Arcanist Robes", "item.allthearcanistgear.allthemodium_spell_book": "Allthemodium Spell Book", + "item.allthearcanistgear.creative_spell_book": "Creative Spell Book", "item.allthearcanistgear.unobtainium_boots": "Unobtainium Arcanist Boots", "item.allthearcanistgear.unobtainium_hat": "Unobtainium Arcanist Hat", "item.allthearcanistgear.unobtainium_leggings": "Unobtainium Arcanist Leggings", diff --git a/projects/1.21/assets/all-the-arcanist-gear/allthearcanistgear/lang/zh_cn.json b/projects/1.21/assets/all-the-arcanist-gear/allthearcanistgear/lang/zh_cn.json index 1bc2557e0614..cf2d5d42dc5c 100644 --- a/projects/1.21/assets/all-the-arcanist-gear/allthearcanistgear/lang/zh_cn.json +++ b/projects/1.21/assets/all-the-arcanist-gear/allthearcanistgear/lang/zh_cn.json @@ -1,9 +1,12 @@ { + "chat.allthearcanistgear.low_tier": "破坏此方块需要更强大的法术书。", + "chat.allthearcanistgear.too_weak": "破坏此方块需要更多次“强化”。", "item.allthearcanistgear.allthemodium_boots": "ATM秘术师靴子", "item.allthearcanistgear.allthemodium_hat": "ATM秘术师帽子", "item.allthearcanistgear.allthemodium_leggings": "ATM秘术师护腿", "item.allthearcanistgear.allthemodium_robes": "ATM秘术师法袍", "item.allthearcanistgear.allthemodium_spell_book": "ATM法术书", + "item.allthearcanistgear.creative_spell_book": "创造模式法术书", "item.allthearcanistgear.unobtainium_boots": "难得素秘术师靴子", "item.allthearcanistgear.unobtainium_hat": "难得素秘术师帽子", "item.allthearcanistgear.unobtainium_leggings": "难得素秘术师护腿", diff --git a/projects/1.21/assets/ars-controle/ars_controle/lang/en_us.json b/projects/1.21/assets/ars-controle/ars_controle/lang/en_us.json index 26bc72017fe4..c1f3e7bee92d 100644 --- a/projects/1.21/assets/ars-controle/ars_controle/lang/en_us.json +++ b/projects/1.21/assets/ars-controle/ars_controle/lang/en_us.json @@ -1,6 +1,7 @@ { "block.ars_controle.warping_spell_prism": "Warping Spell Prism", "block.ars_controle.scryers_linkage": "Scryer's Linkage", + "block.ars_controle.temporal_stability_sensor": "Temporal Stability Sensor", "item.ars_controle.remote": "Remote", "item.ars_controle.remote.with_target": "Remote (%s)", @@ -23,6 +24,8 @@ "ars_controle.page1.warping_spell_prism": "The Warping Spell Prism allows you to warp a spell projectile to anywhere in the world, even across dimensions!", "ars_controle.page.scryers_linkage": "Scryer's Linkage", "ars_controle.page1.scryers_linkage": "The Scryer's Linkage links to another block, allowing machines to interact with its linked block from distance places. It is capable of linking items, liquids, energy, redstone, and a few other things. To configure it, use a Dominion Wand first on the block you want to link to, then on the linkage.", + "ars_controle.page.temporal_stability_sensor": "Temporal Stability Sensor", + "ars_controle.page1.temporal_stability_sensor": "The Temporal Stability Sensor shows how unstable the time of the world is. Using a comparator, you can find out how close the world is to lagging, with higher redstone output meaning the world is closer to lagging. You can use this to turn off farms automatically to prevent the server from lagging.", "ars_controle.page.remote": "Remote", "ars_controle.page1.remote": "The Remote lets you remotely configure blocks and entities that the Dominion Wand can. To use it, first crouch and use it on the thing you would like to configure. Then, you can use it again on other blocks or entities depending on what the block you are configuring accepts.", diff --git a/projects/1.21/assets/ars-controle/ars_controle/lang/zh_cn.json b/projects/1.21/assets/ars-controle/ars_controle/lang/zh_cn.json index 7a538fa95f39..70179eb01a66 100644 --- a/projects/1.21/assets/ars-controle/ars_controle/lang/zh_cn.json +++ b/projects/1.21/assets/ars-controle/ars_controle/lang/zh_cn.json @@ -1,6 +1,7 @@ { "block.ars_controle.warping_spell_prism": "折跃法术棱镜", "block.ars_controle.scryers_linkage": "预言师链接器", + "block.ars_controle.temporal_stability_sensor": "时间稳定性传感器", "item.ars_controle.remote": "遥控器", "item.ars_controle.remote.with_target": "遥控器(%s)", @@ -22,7 +23,9 @@ "ars_controle.page.warping_spell_prism": "折跃法术棱镜", "ars_controle.page1.warping_spell_prism": "折跃法术棱镜可将法术弹射物折跃到世界中任意一处,甚至还能跨维度折跃。", "ars_controle.page.scryers_linkage": "预言师链接器", - "ars_controle.page1.scryers_linkage": "预言师链接器能与其他方块相连,机器可通过它与其相连接的方块远程交互。物品、流体、能量、红石信号,以及其他若干事物均可连接。配置时,先对想连接的方块使用支配之杖,再对链接器使用。", + "ars_controle.page1.scryers_linkage": "预言师链接器能与其他方块相连,机器可通过它与其相连接的方块远程交互。物品、流体、能量、红石信号,以及其他若干事物均可连通。配置时,先对希望连接的方块使用支配之杖,再对链接器使用。", + "ars_controle.page.temporal_stability_sensor": "时间稳定性传感器", + "ars_controle.page1.temporal_stability_sensor": "时间稳定性传感器能显示世界时间流的不稳定程度。借助比较器,即可得出卡顿的程度;红石信号的强度越大,越倾向卡顿。可以用它自动控制农场等启动与否,以避免服务器卡顿。", "ars_controle.page.remote": "遥控器", "ars_controle.page1.remote": "遥控器可以远程配置方块和实体,有效作用对象与支配之杖一致。使用时,先潜行对需配置的事物按下“使用”键;再根据所配置方块接受何种事物,而对另一个符合条件的方块或实体按下“使用”键。", diff --git a/projects/1.21/assets/starbunclemania/starbunclemania/lang/zh_cn.json b/projects/1.21/assets/starbunclemania/starbunclemania/lang/zh_cn.json index 99136c5b6f58..b96a45bb5b97 100644 --- a/projects/1.21/assets/starbunclemania/starbunclemania/lang/zh_cn.json +++ b/projects/1.21/assets/starbunclemania/starbunclemania/lang/zh_cn.json @@ -73,12 +73,12 @@ "starbunclemania.builder_hat.tooltip": "令星宝石兽在指定位置放置方块。潜行时对其使用则仅作装饰,不会更改其行为。", "starbunclemania.miner_hat.tooltip": "令星宝石兽挖掘指定位置的方块。可以交予工具,默认为铁镐。潜行时对其使用则仅作装饰,不会更改其行为。", "starbunclemania.cosmetic": "装饰附件", - "starbunclemania.page.direction_scroll": "为星宝石兽的自动化提供面选和方向控制。若对星宝石兽使用或放置于方块上的展示框中,则星宝石兽会通过此特定面与方块交互。", + "starbunclemania.page.direction_scroll": "为星宝石兽的自动化提供面选和方向控制。若放置于方块上的展示框中或对星宝石兽使用,星宝石兽便会通过对应面与方块交互。", "starbunclemania.page.fluid_scroll": "为星宝石兽的流体自动化提供过滤。与同类物品卷轴工作方式相同,可直接对星宝石兽使用或放置于储罐上的展示框中。", - "starbunclemania.page.fluid_jar": "以奔流至高木制成的储罐,能装下最多16桶流体。若其存储的是药水流体而上方有药水罐,则其中流体会转送至药水罐内,以便使用烧瓶和混合器。", + "starbunclemania.page.fluid_jar": "以奔流至高木制成的储罐,能装下最多16桶流体。若其存储的是药水流体,且上方有药水罐,则其中流体会转送至药水罐内,以便使用烧瓶和混合器。", "starbunclemania.page.fluid_sourcelink": "消耗流体以产生魔源。若下方有可用储罐则会自动抽取。", "starbunclemania.page.source_condenser": "将魔源罐中魔源凝聚为稳定的流体。若下方有可用储罐则会自动输出。", - "starbunclemania.page.star_hat": "StarbuncleMania中的附件不只是为星宝石兽工兽们准备的,星宝石兽使魔也能用!此附件没有实际效用,但却相当时髦。手持附件并Shift点击星宝石兽则只会将其用作装饰,而不会分配具体任务。", + "starbunclemania.page.star_hat": "StarbuncleMania中的附件不只是为星宝石兽工兽们准备的,星宝石兽使魔也能用!此附件没有实际效用,但却相当时髦。手持附件并Shift点击星宝石兽即只会将其用作装饰,而不会分配具体任务。", "starbunclemania.page.star_battery": "允许星宝石兽运输能量。戴上此附件后,可用支配之杖将其与接受FE的方块连接。", "starbunclemania.page.star_bucket": "允许星宝石兽运输流体。戴上此附件后,可用支配之杖将其与储罐连接。", "starbunclemania.page.star_balloon": "允许星宝石兽运输通用机械的普通气体。可染色以用于装饰,若用于运输则会变为其所储气体的颜色。戴上此附件后,可用支配之杖将其与气体储罐连接。", @@ -87,7 +87,7 @@ "starbunclemania.page.star_saddle": "允许星宝石兽运输玩家。戴上此附件后,星宝石兽会长大以便骑乘。[还在开发,可能表现会有点怪]", "starbunclemania.page.wixie_jobs": "薇克精的全新工作", "starbunclemania.page.wixie_cook": "薇克精能烹饪了!将薇克精放在熔炉上即可让它烧炼和烟熏物品,自动化同样兼容厨锅(农夫乐事)和坩埚(幻梦)。", - "starbunclemania.page.wixie_cut": "将薇克精放置切石机和砧板上,就可让其自动按照相应配方合成物品。", + "starbunclemania.page.wixie_cut": "将薇克精放置在切石机和砧板上,就可让其自动按照相应配方合成物品。", "starbunclemania.adv.title.wyrm_degree": "也要归功于我的双学位……", "starbunclemania.adv.desc.wyrm_degree": "获得书龙学位证", "starbunclemania.adv.title.star_battery": "能量传输",