diff --git a/projects/1.20/assets/embers-rekindled/embers/lang/en_us.json b/projects/1.20/assets/embers-rekindled/embers/lang/en_us.json new file mode 100644 index 000000000000..bf73e8951ff4 --- /dev/null +++ b/projects/1.20/assets/embers-rekindled/embers/lang/en_us.json @@ -0,0 +1,1048 @@ +{ + "block.embers.alchemy_pedestal": "Alchemy Pedestal", + "block.embers.alchemy_tablet": "Exchange Tablet", + "block.embers.aluminum_crystal_seed": "Aluminum Crystal Seed", + "block.embers.archaic_bricks": "Archaic Bricks", + "block.embers.archaic_bricks_slab": "Archaic Brick Slab", + "block.embers.archaic_bricks_stairs": "Archaic Brick Stairs", + "block.embers.archaic_bricks_wall": "Archaic Brick Wall", + "block.embers.archaic_edge": "Archaic Edge", + "block.embers.archaic_large_bricks": "Archaic Large Bricks", + "block.embers.archaic_large_bricks_slab": "Archaic Large Brick Slab", + "block.embers.archaic_large_bricks_stairs": "Archaic Large Brick Stairs", + "block.embers.archaic_light": "Archaic Light", + "block.embers.archaic_tile": "Archaic Tile", + "block.embers.archaic_tile_slab": "Archaic Tile Slab", + "block.embers.archaic_tile_stairs": "Archaic Tile Stairs", + "block.embers.ashen_brick": "Ashen Brick", + "block.embers.ashen_brick_slab": "Ashen Brick Slab", + "block.embers.ashen_brick_stairs": "Ashen Brick Stairs", + "block.embers.ashen_brick_wall": "Ashen Brick Wall", + "block.embers.ashen_stone": "Ashen Stone", + "block.embers.ashen_stone_slab": "Ashen Stone Slab", + "block.embers.ashen_stone_stairs": "Ashen Stone Stairs", + "block.embers.ashen_stone_wall": "Ashen Stone Wall", + "block.embers.ashen_tile": "Ashen Tile", + "block.embers.ashen_tile_slab": "Ashen Tile Slab", + "block.embers.ashen_tile_stairs": "Ashen Tile Stairs", + "block.embers.ashen_tile_wall": "Ashen Tile Wall", + "block.embers.atmospheric_bellows": "Atmospheric Bellows", + "block.embers.atmospheric_gauge": "Atmospheric Gauge", + "block.embers.automatic_hammer": "Automatic Hammer", + "block.embers.beam_cannon": "Beam Cannon", + "block.embers.beam_splitter": "Beam Splitter", + "block.embers.bin": "Bin", + "block.embers.caminite_bricks": "Caminite Bricks", + "block.embers.caminite_bricks_slab": "Caminite Brick Slab", + "block.embers.caminite_bricks_stairs": "Caminite Brick Stairs", + "block.embers.caminite_bricks_wall": "Caminite Brick Wall", + "block.embers.caminite_button": "Caminite Button", + "block.embers.caminite_gauge": "Caminite Gauge", + "block.embers.caminite_gauge_edge": "Caminite Gauge", + "block.embers.caminite_large_bricks": "Caminite Large Bricks", + "block.embers.caminite_large_bricks_slab": "Caminite Large Brick Slab", + "block.embers.caminite_large_bricks_stairs": "Caminite Large Brick Stairs", + "block.embers.caminite_large_tile": "Caminite Large Tile", + "block.embers.caminite_large_tile_slab": "Caminite Large Tile Slab", + "block.embers.caminite_large_tile_stairs": "Caminite Large Tile Stairs", + "block.embers.caminite_lever": "Caminite Lever", + "block.embers.caminite_ring": "Caminite Ring", + "block.embers.caminite_ring_edge": "Caminite Ring", + "block.embers.caminite_tiles": "Caminite Tiles", + "block.embers.caminite_tiles_slab": "Caminite Tiles Slab", + "block.embers.caminite_tiles_stairs": "Caminite Tiles Stairs", + "block.embers.caminite_valve": "Caminite Valve", + "block.embers.caminite_valve_edge": "Caminite Valve", + "block.embers.catalysis_chamber": "Catalysis Chamber", + "block.embers.catalytic_plug": "Catalytic Plug", + "block.embers.char_instiller": "Char Instiller", + "block.embers.cinder_plinth": "Cinder Plinth", + "block.embers.clockwork_attenuator": "Clockwork Attenuator", + "block.embers.combustion_chamber": "Combustion Chamber", + "block.embers.copper_cell": "Copper Cell", + "block.embers.copper_charger": "Copper Charger", + "block.embers.copper_crystal_seed": "Copper Crystal Seed", + "block.embers.creative_ember_source": "Creative Ember Source", + "block.embers.crystal_cell": "Crystal Cell", + "block.embers.crystal_cell_edge": "Crystal Cell", + "block.embers.dawnstone_anvil": "Dawnstone Anvil", + "block.embers.dawnstone_block": "Block of Dawnstone", + "block.embers.dawnstone_crystal_seed": "Dawnstone Crystal Seed", + "block.embers.deepslate_lead_ore": "Deepslate Lead Ore", + "block.embers.deepslate_silver_ore": "Deepslate Silver Ore", + "block.embers.dwarven_gas_block": "Dwarven Gas", + "block.embers.dwarven_oil_block": "Dwarven Oil", + "block.embers.ember_activator": "Ember Activator", + "block.embers.ember_bore": "Ember Bore", + "block.embers.ember_bore_edge": "Ember Bore", + "block.embers.ember_dial": "Ember Dial", + "block.embers.ember_ejector": "Ember Ejector", + "block.embers.ember_emitter": "Ember Emitter", + "block.embers.ember_funnel": "Ember Funnel", + "block.embers.ember_injector": "Ember Injector", + "block.embers.ember_lantern": "Ember Lantern", + "block.embers.ember_receiver": "Ember Receptor", + "block.embers.ember_relay": "Ember Relay", + "block.embers.ember_siphon": "Ember Siphon", + "block.embers.entropic_enumerator": "Entropic Enumerator", + "block.embers.excavation_buckets": "Excavation Buckets", + "block.embers.explosion_pedestal": "Explosion Charm pedestal", + "block.embers.field_chart": "Field Chart", + "block.embers.field_chart_edge": "Field Chart", + "block.embers.fluid_dial": "Fluid Dial", + "block.embers.fluid_extractor": "Fluid Extractor", + "block.embers.fluid_pipe": "Fluid Pipe", + "block.embers.fluid_transfer": "Fluid Transfer", + "block.embers.fluid_vessel": "Fluid Vessel", + "block.embers.geologic_separator": "Geologic Separator", + "block.embers.glimmer": "Glimmer", + "block.embers.gold_crystal_seed": "Gold Crystal Seed", + "block.embers.hearth_coil": "Hearth Coil", + "block.embers.hearth_coil_edge": "Hearth Coil", + "block.embers.heat_exchanger": "Heat Exchanger", + "block.embers.heat_insulation": "Heat Insulation", + "block.embers.ignem_reactor": "Ignem Reactor", + "block.embers.inferno_forge": "Inferno Forge", + "block.embers.inferno_forge_edge": "Inferno Forge", + "block.embers.iron_crystal_seed": "Iron Crystal Seed", + "block.embers.item_dial": "Item Dial", + "block.embers.item_dropper": "Item Dropper", + "block.embers.item_extractor": "Item Extractor", + "block.embers.item_pipe": "Item Pipe", + "block.embers.item_transfer": "Item Transfer", + "block.embers.item_vacuum": "Item Vacuum", + "block.embers.lead_block": "Block of Lead", + "block.embers.lead_crystal_seed": "Lead Crystal Seed", + "block.embers.lead_ore": "Lead Ore", + "block.embers.mechanical_core": "Mechanical Core", + "block.embers.mechanical_pump": "Mechanical Pump", + "block.embers.melter": "Melter", + "block.embers.metal_platform": "Metal Platform", + "block.embers.metal_platform_slab": "Metal Platform Slab", + "block.embers.mini_boiler": "Mini Boiler", + "block.embers.mirror_relay": "Mirror Relay", + "block.embers.mithril_block": "Block of Mithril", + "block.embers.mixer_centrifuge": "Mixer Centrifuge", + "block.embers.mnemonic_inscriber": "Mnemonic Inscriber", + "block.embers.molten_aluminum_block": "Molten Aluminum", + "block.embers.molten_brass_block": "Molten Brass", + "block.embers.molten_bronze_block": "Molten Bronze", + "block.embers.molten_constantan_block": "Molten Constantan", + "block.embers.molten_copper_block": "Molten Copper", + "block.embers.molten_dawnstone_block": "Molten Dawnstone", + "block.embers.molten_electrum_block": "Molten Electrum", + "block.embers.molten_gold_block": "Molten Gold", + "block.embers.molten_invar_block": "Molten Invar", + "block.embers.molten_iron_block": "Molten Iron", + "block.embers.molten_lead_block": "Molten Lead", + "block.embers.molten_nickel_block": "Molten Nickel", + "block.embers.molten_platinum_block": "Molten Platinum", + "block.embers.molten_silver_block": "Molten Silver", + "block.embers.molten_tin_block": "Molten Tin", + "block.embers.molten_uranium_block": "Molten Uranium", + "block.embers.molten_zinc_block": "Molten Zinc", + "block.embers.nickel_crystal_seed": "Nickel Crystal Seed", + "block.embers.platinum_crystal_seed": "Platinum Crystal Seed", + "block.embers.pressure_refinery": "Pressure Refinery", + "block.embers.raw_caminite_block": "Raw Caminite Block", + "block.embers.raw_lead_block": "Block of Raw Lead", + "block.embers.raw_silver_block": "Block of Raw Silver", + "block.embers.reinforced_sealed_planks": "Reinforced Sealed Planks", + "block.embers.reservoir": "Reservoir", + "block.embers.reservoir_edge": "Reservoir", + "block.embers.sealed_planks": "Sealed Planks", + "block.embers.sealed_planks_slab": "Sealed Planks Slab", + "block.embers.sealed_planks_stairs": "Sealed Planks Stairs", + "block.embers.sealed_wood_keg": "Sealed Wood Keg", + "block.embers.sealed_wood_pillar": "Sealed Wood Pillar", + "block.embers.sealed_wood_tile": "Sealed Wood Tile", + "block.embers.sealed_wood_tile_slab": "Sealed Wood Tile Slab", + "block.embers.sealed_wood_tile_stairs": "Sealed Wood Tile Stairs", + "block.embers.silver_block": "Block of Silver", + "block.embers.silver_crystal_seed": "Silver Crystal Seed", + "block.embers.silver_ore": "Silver Ore", + "block.embers.solidified_metal": "Solidified Metal", + "block.embers.soul_crude_block": "Soul Crude", + "block.embers.stamp_base": "Stamp Base", + "block.embers.stamper": "Stamper", + "block.embers.steam_block": "Steam", + "block.embers.tin_crystal_seed": "Tin Crystal Seed", + "block.embers.uranium_crystal_seed": "Uranium Crystal Seed", + "block.embers.wildfire_stirling": "Wildfire Stirling", + "block.embers.zinc_crystal_seed": "Zinc Crystal Seed", + "death.attack.ember": "%1$s was incinerated", + "death.attack.ember.item": "%1$s was incinerated by %2$s using %3$s", + "death.attack.ember.player": "%1$s was incinerated by %2$s", + "dimension.minecraft.overworld": "Overworld", + "dimension.minecraft.the_end": "The End", + "dimension.minecraft.the_nether": "The Nether", + "embers.alchemy_hint": "Upon closer inspection, you notice %s in the waste", + "embers.alchemy_hint.and": "%s and %s", + "embers.alchemy_hint.black": "%s glowing spots", + "embers.alchemy_hint.black.one": "1 glowing spot", + "embers.alchemy_hint.none": "no differently colored spots", + "embers.alchemy_hint.white": "%s pale spots", + "embers.alchemy_hint.white.one": "1 pale spot", + "embers.decimal_format.attenuator_multiplier": "0.##x", + "embers.decimal_format.ember": "0.#", + "embers.decimal_format.ember_multiplier": "0.##x", + "embers.decimal_format.heat": "0.#", + "embers.decimal_format.item_amount": "0x", + "embers.decimal_format.speed_multiplier": "0.##x", + "embers.jei.recipe.alchemy": "Alchemy", + "embers.jei.recipe.boiling": "Boiling", + "embers.jei.recipe.boring": "Boring", + "embers.jei.recipe.boring.biomes": "Biomes:", + "embers.jei.recipe.boring.dimensions": "Dimensions:", + "embers.jei.recipe.boring.max_height": "Max. Height: %s", + "embers.jei.recipe.boring.min_height": "Min. Height: %s", + "embers.jei.recipe.boring.required_blocks": "Touching blades", + "embers.jei.recipe.boring.weight": "Weight: %s", + "embers.jei.recipe.catalysis_combustion": "Catalysis & Combustion", + "embers.jei.recipe.catalysis_combustion.burn_time": "Burn Time: %s", + "embers.jei.recipe.catalysis_combustion.multiplier": "Multiplier: %s", + "embers.jei.recipe.dawnstone_anvil": "Dawnstone Anvil", + "embers.jei.recipe.ember_activation": "Ember Activation", + "embers.jei.recipe.ember_activation.ember": "Ember: %s", + "embers.jei.recipe.excavation": "Excavation", + "embers.jei.recipe.gaseous_fuel": "Gaseous Fuel", + "embers.jei.recipe.gaseous_fuel.burn_time": "Burn Time: %s", + "embers.jei.recipe.gaseous_fuel.power_multiplier": "Multiplier: %s", + "embers.jei.recipe.geologic_separator": "Geologic Separator Bonus", + "embers.jei.recipe.melting": "Melting", + "embers.jei.recipe.metal_coefficient": "Production Multiplier", + "embers.jei.recipe.mixing": "Mixing", + "embers.jei.recipe.stamping": "Stamping", + "embers.research.alchemy": "Transmutation", + "embers.research.coming_soon": "Coming Soon...", + "embers.research.controls": "Right-click entries to mark them as complete.;Incompleted entries are marked with a star §6*§r;Categories will open as you complete entries.;Entries required for progression are highlighted with an orange glow.;;Enter text to search and highlight entries.;You can search entries matching multiple words with §f|§r.;ex: §fEmber|Generator§r", + "embers.research.core": "Glow of the Core", + "embers.research.image.catalyzer_glowstone": "Coefficient: 4x", + "embers.research.image.catalyzer_grit": "Coefficient: 2x", + "embers.research.image.catalyzer_gunpowder": "Coefficient: 3x", + "embers.research.image.combustor_blaze_powder": "Coefficient: 4x", + "embers.research.image.combustor_coal": "Coefficient: 2x", + "embers.research.image.combustor_nether_brick": "Coefficient: 3x", + "embers.research.materia": "Arcane Materia", + "embers.research.mechanisms": "Machinations of Fire", + "embers.research.metallurgy": "Metallurgic Constructs", + "embers.research.multipage": "%s (%s/%s)", + "embers.research.null": "", + "embers.research.page.access": "Mechanical Access", + "embers.research.page.access.desc": "Machines such as the Ember Bore or Hearth Coil are a bit large. As such, they only have one port with which to interface. Using the Mechanical Core, however, you can extend this port: the Mechanical Core will act as a proxy to the inventory, fluid storage, or Ember storage of any large machine it's facing towards. Up to three Mechanical Cores can be chained to provide a more extended interface.", + "embers.research.page.access.tags": "Core;Mechanical;Proxy;Capability;Side;Port;Interface;Access;Upgrade;", + "embers.research.page.access.title": "Interface", + "embers.research.page.activator": "Ember Activator", + "embers.research.page.activator.desc": "The Ember Activator is an ingenious device, finally allowing you to extract usable energy from Ember Crystals and Shards. Simply insert said Crystals and Shards into the bottom of the device using a Hopper or other item transportation method, and soon, marked by a fiery burst, activated Ember will appear within the copper cage atop the machine.", + "embers.research.page.activator.tags": "Ember;Activator;Generator;", + "embers.research.page.activator.title": "Extraction", + "embers.research.page.actuator": "Mechanical Actuator", + "embers.research.page.actuator.desc": "Some machines that are powered using Ember could potentially be powered by mechanical energy instead. In order to function, it must be attached to a machine that can accept machine upgrades. Similar to a gearbox, a gear needs to be attached to the opposing side in order to attach an axle to it.", + "embers.research.page.actuator.tags": "Gear;Mechanical;Machine;Upgrade;Bore;Pump;Stamp;Mixer;Hammer;", + "embers.research.page.actuator.title": "Alternate Energy", + "embers.research.page.actuator_auto_hammer.desc": "The Automatic Hammer is very similar to the Stamper, and similar speedup and ember savings can be achieved by hooking up mechanical power instead.", + "embers.research.page.actuator_bore.desc": "The Ember Bore is almost purely mechanical and lends itself well to being powered by mechanical energy. Powering it this way is more coal efficient, but initially a bit slower.", + "embers.research.page.actuator_mixer.desc": "Mixer Centrifuges use Ember and moving parts to bind liquid metal together, and while the moving parts can certainly be powered by mechanical energy, not all recipe processes can be powered purely by mechanical energy.", + "embers.research.page.actuator_multi.desc": "This altered version has 4 input sides for mechanical energy. The power from each side is combined together internally, but most machines have diminishing returns for the amount of power provided, so more power may not always be better.", + "embers.research.page.actuator_pump.desc": "The Pump is a machine that really suffers from being powered by Ember. Even small amounts of mechanical power speed it up significantly, and it can be pushed to become quite fast.", + "embers.research.page.actuator_stamper.desc": "The Stamper is another machine with moving parts, but the fact that Ember is so energetic and the motion of the Stamper is so simple mean that directly applying mechanical power will only speed it up a little bit. It is quite a bit more efficient in terms of Ember cost however.", + "embers.research.page.adhesive": "Adhesive", + "embers.research.page.adhesive.desc": "The peculiar animated slimes you happen across underground are useful, but altogether too rare to be practical. The synthesized Adhesive will function as a replacement for balls of slime in recipes.", + "embers.research.page.adhesive.tags": "Alchemy;Transmutation;Slime;Glue;Adhesive;", + "embers.research.page.adhesive.title": "Sticky Solution", + "embers.research.page.alchemy": "Energetic Alchemy", + "embers.research.page.alchemy.desc": "Ember alchemy is truly a marvelous discovery. The first key is the Exchange Tablet: right-click on it to insert an item into it. The next is the Alchemy Pedestal: these bear aspecti on the bottom and ingredients on the top. For an alchemy recipe, place a pedestal for each needed ingredient about the Tablet, add one of the required aspecti on every pedestal, and strike the Tablet with the Beam Cannon.", + "embers.research.page.alchemy.tags": "Alchemy;Transmutation;Tablet;Exchange;Ash;Pedestal;Aspect;Aspectus;", + "embers.research.page.alchemy.title": "Transmutation", + "embers.research.page.ancient_golem": "Ancient Constructs", + "embers.research.page.ancient_golem.desc": "Rarely in the world, strange constructs resembling humanoids have been known to be found. These enigmatic golems will emit rays of pure heat, and possess unnatural strength, yet seem to require no fuel or sustenance. How such an automaton could come to be is beyond you, but perhaps the unknown materials and mechanisms within it may prove useful.", + "embers.research.page.ancient_golem.tags": "Golem;Rock Goblin;Annoying;Cyclops;Archaic;", + "embers.research.page.ancient_golem.title": "Antique Adversaries", + "embers.research.page.anti_tinker_lens": "Smoky Tinker's Lens", + "embers.research.page.anti_tinker_lens.desc": "Sometimes, too much information can be a curse. Some helmets, like the Ashen Goggles can provide information about blocks like a Tinker's Lens, but this is not always desirable. This augment, when put on such a helmet, will turn this information off. This augment doesn't take up any slots, but it does need a Motive Core applied first.", + "embers.research.page.anti_tinker_lens.tags": "Modifier;Augment;Armor;Info;", + "embers.research.page.anti_tinker_lens.title": "Blind to the Truth", + "embers.research.page.archaic_brick": "Archaic Bricks", + "embers.research.page.archaic_brick.desc": "The ancient sentinels that roam the land often break apart into what appears to be bricks. Through peculiar alchemy you've discovered that you can replicate them, so long you have one to begin with. These should go well with your caminite buildings.", + "embers.research.page.archaic_brick.tags": "Alchemy;Transmutation;Archaic;Brick;", + "embers.research.page.archaic_brick.title": "Ancient Building Material", + "embers.research.page.armor_augments_category": "Armor Augments", + "embers.research.page.ashen_amulet": "Ashen Amulet", + "embers.research.page.ashen_amulet.desc": "Turning things to ash is... certainly a display of power. Not very well thought-out power, but power that rests in this amulet regardless. When a creature is slain or a block is broken while wearing this amulet, it will instantly be turned to ash, and drop nothing but ash.", + "embers.research.page.ashen_amulet.tags": "Amulet;Ash;Ashen;Bauble;Curio;", + "embers.research.page.ashen_amulet.title": "Ashes to Ashes", + "embers.research.page.ashen_cloak": "Ashen Armor", + "embers.research.page.ashen_cloak.desc": "By imbuing mundane cloth with alchemical ash, you have managed to synthesize a flexible yet strong Ashen fabric, with which you have designed armor. The armor on its own is fairly strong, and you believe it looks quite dashing, but you have a feeling it may be able to be upgraded far further...", + "embers.research.page.ashen_cloak.tags": "Alchemy;Transmutation;Ash;Ashen;Cloak;Inflictor;Gem;Fabric;", + "embers.research.page.ashen_cloak.title": "Cloak of the Mage", + "embers.research.page.aspecti": "Metal Aspecti", + "embers.research.page.aspecti.desc": "Wrapping molten metal about an Ember Shard, you have devised the Aspectus. These items can focus the alchemical energies produced by burning ingredients into a particular elemental alignment, when placed on the bottom of Alchemy Pedestals during a Transmutation. It appears as if not every aspectus that you've theorized to be used for a recipe is always required.", + "embers.research.page.aspecti.tags": "Alchemy;Focus;Aspect;Aspectus;Foci;Stamp;Shard;Transmutation;", + "embers.research.page.aspecti.title": "Alchemic Foci", + "embers.research.page.atmospheric_bellows": "Atmospheric Bellows", + "embers.research.page.atmospheric_bellows.desc": "The Atmospheric Bellows are a specialization upgrade for the Hearth Coil. Attaching one to a Hearth Coil will limit it to only Blasting recipes but the speed will be doubled. This upgrade is not compatible with the Char Instiller.", + "embers.research.page.atmospheric_bellows.tags": "Blasting;Coil;Hearth;Upgrade;Fast;Speed;", + "embers.research.page.atmospheric_bellows.title": "Having a Blast", + "embers.research.page.augments": "Attaching Augments", + "embers.research.page.augments.desc": "You believe that with sufficiently advanced mechanisms, you may be able to create devices that grant additional abilities to your equipment. These items can be applied to armor, tools, or weapons, and must be hammered on at a Dawnstone Anvil. Place the original item down, then the augment, then hammer away. Augments have levels, which will boost their power.", + "embers.research.page.augments.tags": "Modifier;Augment;Anvil;Hammer;Level;Tool;Weapon;Armor;", + "embers.research.page.augments.title": "Upgrades", + "embers.research.page.autohammer": "Automatic Hammer", + "embers.research.page.autohammer.desc": "Hammering bits of metal into your tools by hand takes a very long time. With a bit of Ember power, you believe you have a solution. The Automatic Hammer simply requires redstone power and a bit of Ember power, and will handle the hammering of the Dawnstone Anvil much more forcefully and faster than you manually could.", + "embers.research.page.autohammer.tags": "Hammer;Anvil;Machine;Processing;", + "embers.research.page.autohammer.title": "Automatic Hammer", + "embers.research.page.axle_iron": "Iron Axle", + "embers.research.page.axle_iron.desc": "Axles are used to transfer mechanical power between generators, gearboxes and machines that use it. Axles don't lose power over distance, so their transfer range is virtually unlimited.", + "embers.research.page.axle_iron.tags": "Axle;Mechanical;Iron Axle;Transport;Transfer;Connect;", + "embers.research.page.axle_iron.title": "Axial Rotation", + "embers.research.page.baubles": "Curios", + "embers.research.page.baubles.desc": "Embers has Curios compatibility, but it's an optional dependency, and it's currently either turned off in the config, or Curios is not installed.", + "embers.research.page.baubles.tags": "Bauble;Curio;Amulet;Ring;Belt;Charm;", + "embers.research.page.baubles.title": "Not the mod you're looking for", + "embers.research.page.baubles_category": "Curios", + "embers.research.page.beam_cannon": "Beam Cannon", + "embers.research.page.beam_cannon.desc": "The Beam Cannon is perhaps your most dangerous device yet. When it is given enough Ember and powered with redstone, it will fire off a beam of pure radiant heat in the direction it's facing. This beam can kill nearly any unarmored creature, and also initiate transmutation at the Exchange Tablet.", + "embers.research.page.beam_cannon.tags": "Alchemy;Weapon;Machine;Cannon;Projectile;Beam;Ray;Transmutation;", + "embers.research.page.beam_cannon.title": "Heat Ray", + "embers.research.page.bin": "Bin", + "embers.research.page.bin.desc": "A simple barrel of lead with an open top, the Bin can hold up to a stack of any item. It can also be used to automatically collect outputs from some machines.", + "embers.research.page.bin.tags": "Bin;Chest;Storage;Item;Hopper;", + "embers.research.page.bin.title": "Storage Bin", + "embers.research.page.blasting_core": "Blasting Core", + "embers.research.page.blasting_core.desc": "The Blasting Core is an augment that creates explosions. When applied to tools, it will break nearby blocks whenever a block is broken with the tool. When applied to weapons, an explosion will occur and damage nearby creatures. When applied to armors, an explosion will occur when the armor sustains damage and blow back nearby creatures. All three effects increase in power with augment level.", + "embers.research.page.blasting_core.tags": "Modifier;Augment;Tool;Weapon;Armor;Explosion;", + "embers.research.page.blasting_core.title": "Volatile", + "embers.research.page.blazing_ray": "Blazing Ray", + "embers.research.page.blazing_ray.desc": "While the Blazing Ray may resemble a mundane firearm in shape, it more functionally resembles a piece of artillery. When fired, it will unleash a straight beam of pure Ember, shooting forth until it strikes a solid block or a creature.", + "embers.research.page.blazing_ray.tags": "Ember;Weapon;Gun;Ray;Cannon;Projectile;Missile;Blaze;Blazing;", + "embers.research.page.blazing_ray.title": "Ember Cannon", + "embers.research.page.bore": "Ember Bore", + "embers.research.page.bore.desc": "While bedrock may halt your downward advances, it will not halt your machines. The Ember Bore must be fueled with normal furnace fuel items, and must be placed at a position where the blades of the Bore can touch bedrock. When fueled, the Bore will dig up Ember Crystals from deeper into the earth, for your future use. Hoppers and other item transporters must be used to extract and insert fuel and crystals from the Bore.", + "embers.research.page.bore.tags": "Ember;Bore;Ore;", + "embers.research.page.bore.title": "Diggy Diggy Hole", + "embers.research.page.breaker": "Automatic Breaker", + "embers.research.page.breaker.desc": "The Automatic Breaker is a simple contraption. Place it facing in a particular direction, and the grinding blade on its front will break the block in front of it. By default, these blocks will simply drop into the world, but they can be automatically collected by placing a Bin behind the Breaker.", + "embers.research.page.breaker.tags": "Machine;Break;Block;Item;Bin;", + "embers.research.page.breaker.title": "Breaking Blocks", + "embers.research.page.caminite": "Caminite", + "embers.research.page.caminite.desc": "Caminite is a very sturdy ceramic, mixed from a bit of clay and sand. The mixture yields, when baked, a material that you believe will be hard enough for your purposes throughout all of your mechanical ambitions.", + "embers.research.page.caminite.tags": "Ceramic;Caminite;Brick;Clay;Sand;", + "embers.research.page.caminite.title": "Sturdy Ceramic", + "embers.research.page.caster_orb": "Caster Orb", + "embers.research.page.caster_orb.desc": "The Caster Orb is a tool and weapon augment that creates projectiles of activated Ember. Whenever an item with this augment is swung, and sufficient Ember is accessible in the inventory, a small projectile of Ember will be fired forth. The size and damage of this projectile increase with augment level.", + "embers.research.page.caster_orb.tags": "Modifier;Augment;Tool;Weapon;Projectile;Missile;", + "embers.research.page.caster_orb.title": "Ember Launcher", + "embers.research.page.caster_orb_addendum.desc": "Since the Caster Orb allows tools and weapons to shoot projectiles made of Ember, a tool or weapon augmented with it can also accept augments that modify projectiles.", + "embers.research.page.catalytic_plug": "Catalytic Plug", + "embers.research.page.catalytic_plug.desc": "Catalytic Plugs are fantastic devices for the impatient. When hooked up to a machine the plug doubles the speed of the machine, but only if also supplied with Steam from the back, which is consumed in the process. Up to 2 Catalytic Plugs can be attached to a single machine, to quadruple its speed. Attaching more will decrease their efficiency. The plugs also decrease in efficiency if attached through more than 1 Mechanical Core.", + "embers.research.page.catalytic_plug.tags": "Speed;Upgrade;Alchemy;Steam;", + "embers.research.page.catalytic_plug.title": "Overdrive Injection", + "embers.research.page.catalyzer": "Catalysis Chamber", + "embers.research.page.catalyzer.desc": "The Catalysis Chamber is a simple machine that does little on its own, simply using up catalyst items. Each catalyst item has a particular catalyst level: Ember Grit has a level of two, Gunpowder a level of three, and Glowstone Dust a level of four.", + "embers.research.page.catalyzer.tags": "Catalysis;Catalyst;Machine;Reactor;Chamber;Upgrade;Multiblock;Multi Block;", + "embers.research.page.catalyzer.title": "Chemical Power", + "embers.research.page.char_instiller": "Char Instiller", + "embers.research.page.char_instiller.desc": "The Char Instiller is a specialization upgrade for the Hearth Coil. Attaching one to a Hearth Coil will limit it to only Smoking recipes but the speed will be doubled. This upgrade is not compatible with the Atmospheric Bellows.", + "embers.research.page.char_instiller.tags": "Smoking;Smoker;Coil;Hearth;Upgrade;Fast;Speed;", + "embers.research.page.char_instiller.title": "Smoking Hot", + "embers.research.page.charger": "Copper Charger", + "embers.research.page.charger.desc": "The Charger is a very simple device. Provide it with Ember, and it will charge the ember container inside it, if the item can be charged. The container inside can be simply right-clicked in or out.", + "embers.research.page.charger.tags": "Charge;Ember;Machine;", + "embers.research.page.charger.title": "Ember Charging", + "embers.research.page.cinder_jet": "Cinder Jet", + "embers.research.page.cinder_jet.desc": "The Cinder Jet is an armor augment that allows you to perform a dash. When applied, whenever you begin to sprint and enough Ember is accessible from the inventory, it will propel its vessel forth with increasing velocity depending on its augment level.", + "embers.research.page.cinder_jet.tags": "Modifier;Augment;Armor;Dash;Jet;Cinder;", + "embers.research.page.cinder_jet.title": "Dashing Forward", + "embers.research.page.cinder_plinth": "Cinder Plinth", + "embers.research.page.cinder_plinth.desc": "The Cinder Plinth is a simple machine: place any item into it, power it with Ember, and it will burn the item into black Ash. It can automatically place the ash into a Bin placed beneath it as well. Ash has several uses: it can be burned as a poor fuel item, it can be applied to stone to change its color and texture, and you believe the energies released in its combustion may have other applications.", + "embers.research.page.cinder_plinth.tags": "Alchemy;Machine;Ash;Processing;Void;Trash;Transmutation;Plinth;Incineration;Incinerate;Cinder;", + "embers.research.page.cinder_plinth.title": "Incineration", + "embers.research.page.cinder_staff": "Cinder Staff", + "embers.research.page.cinder_staff.desc": "Strange, isn't it, how silver metal can have such control over the chaotic fire of Ember. As the Cinder Staff channels Ember from accessible containers in your inventory, it charges up a large sphere of pure Ember in front of you. The longer it is charged, the more damaging the sphere will be, culminating in just shy of enough damage to instantly kill a typical monster.", + "embers.research.page.cinder_staff.tags": "Ember;Weapon;Staff;Projectile;Missile;Cinder;", + "embers.research.page.cinder_staff.title": "Magic Missile", + "embers.research.page.clockwork_attenuator": "Clockwork Attenuator", + "embers.research.page.clockwork_attenuator.desc": "Fine-tuning your machine setups is hard when all of your machines run until they run out of fuel, without compromise. This dial can directly control a machine's speed. It has two internal settings that toggle on a redstone signal: active and inactive. The settings can be modified by right-clicking and sneak-right-clicking the dial while the respective setting is in action.", + "embers.research.page.clockwork_attenuator.tags": "Dial;Control;Redstone;Speed;Upgrade;", + "embers.research.page.clockwork_attenuator.title": "Throttle Control", + "embers.research.page.clockwork_axe.desc": "The Clockwork Axe functions as a powerful axe. Like the other tools it requires Ember to break blocks or attack enemies. It can receive weapon and tool enchantments, like the other tools.", + "embers.research.page.clockwork_hammer.desc": "The Grandhammer is a powerful melee weapon. Like the other tools it requires Ember to break blocks or attack enemies. If it is used to break a block, it will obliterate it completely, leaving no drops. Like the pickaxe, it can receive weapon and tool enchantments, but due to its nature it cannot be enchanted with Fortune or Silk Touch.", + "embers.research.page.clockwork_pickaxe.desc": "The Clockwork Pickaxe functions as a powerful pickaxe and shovel at the same time. Like the other tools, it requires Ember to break blocks or attack enemies. As it doubles as a weapon, it can receive both, weapon and tool enchantments.", + "embers.research.page.clockwork_tools": "Clockwork Tools", + "embers.research.page.clockwork_tools.desc": "Making use of your recently-discovered Ember containers, you have fashioned tools of Dawnstone. All three tools share certain properties: They require accessible Ember in your inventory to be used, and they are unbreakable. They also have high base damage, allowing all of them to double as weapons. Additionally, when powered with Ember they will set hit enemies on fire.", + "embers.research.page.clockwork_tools.tags": "Ember;Weapon;Tool;Clockwork;Pickaxe;Hammer;Axe;Sword;Shovel;", + "embers.research.page.clockwork_tools.title": "Power Tools", + "embers.research.page.cluster": "Ember Clusters", + "embers.research.page.cluster.desc": "The smaller crystalline Ember items you have used in the past are handy, but you believe you will soon require more power. By alchemically fusing several Ember Crystals and Ember Shards together, you have created the Ember Cluster, a larger bunch of crystals that you believe will help you energize future machines.", + "embers.research.page.cluster.tags": "Alchemy;Transmutation;Ember;Shard;Crystal;Cluster;", + "embers.research.page.cluster.title": "Purified Crystals", + "embers.research.page.combustor": "Combustion Chamber", + "embers.research.page.combustor.desc": "The Combustion Chamber is a simple machine that does little on its own. It can, quite simply, burn combustible fuels. Each fuel used has a particular power level: Coal has a power level of two, Nether Brick items have a power level of three, and Blaze Powder has a power level of four.", + "embers.research.page.combustor.tags": "Combustion;Combust;Machine;Reactor;Chamber;Upgrade;Multiblock;Multi Block;", + "embers.research.page.combustor.title": "Immolation", + "embers.research.page.copper_cell": "Copper Cell", + "embers.research.page.copper_cell.desc": "The Copper Cell fulfills a very simple purpose: Ember storage. It can be given Ember using an Ember Receptor, or have Ember removed from it through an Ember Emitter. Note that when a Copper Cell is broken, it will retain its stored Ember.", + "embers.research.page.copper_cell.tags": "Cell;Copper;Ember;Storage;Portable;Capacitor;", + "embers.research.page.copper_cell.title": "Capacitor", + "embers.research.page.cost_reduction": "Ember Jewelry", + "embers.research.page.cost_reduction.desc": "Using clockwork tools or Ember-powered weaponry can be quite cumbersome, as Mantle Jars or Cartridges need to be refilled periodically. These pieces of jewelry counteract this by reducing the amount of Ember consumed by a factor. The ring, amulet and belt all have different reduction rates, but they all stack together additively.", + "embers.research.page.cost_reduction.tags": "Ember;Ring;Amulet;Belt;Bauble;Curio;", + "embers.research.page.cost_reduction.title": "Cost Reduction", + "embers.research.page.crystal_cell": "Crystal Cell", + "embers.research.page.crystal_cell.desc": "Your past methods of Ember storage have never had much capacity, and the Crystal Cell is your solution. The Crystal Cell will start small, and can have Ember inserted and extracted from it. It can also have Ember fuel items such as Ember Crystals inserted into it as well. Each fuel item will increase the maximum capacity of the Cell, eventually causing physical growth in the glowing crystal atop it.", + "embers.research.page.crystal_cell.tags": "Cell;Crystal;Ember;Storage;Capacitor;", + "embers.research.page.crystal_cell.title": "Mass Storage", + "embers.research.page.crystal_level.desc": "By injecting Ember into a seed, it not only grows and produces metal, but will also become more pure over time. The more pure a crystal is, the more metal it produces when fully grown. You can see a crystal's current purity level by examining it with a Tinker's Lens. Note that all purity is lost when the seed is broken and moved elsewhere.", + "embers.research.page.crystals": "Crystallized Ember", + "embers.research.page.crystals.desc": "The Ember Bore's excavation yields several curious glowing crystals. These crystals come in several sizes, the larger Ember Crystal and the smaller Ember Shard. These crystals are clear evidence that the power of the Core of the world both exists and can be indirectly tapped: through the immolation of these crystals, you believe, you may be able to activate the power within them for other use.", + "embers.research.page.crystals.tags": "Ember;Crystal;Shard;Ore;", + "embers.research.page.crystals.title": "Solid Heat", + "embers.research.page.dawnstone": "Dawnstone", + "embers.research.page.dawnstone.desc": "Dawnstone is a strong alloy of gold and copper in equal parts, created using the Mixer Centrifuge. With Ember imbued into its very nature in its creation, you believe this alloy should allow you to create the material structure for many more advanced Ember mechanisms.", + "embers.research.page.dawnstone.tags": "Dawnstone;Alloy;Metal;Metallurgy;", + "embers.research.page.dawnstone.title": "Bright Alloy", + "embers.research.page.dawnstone_anvil": "Dawnstone Anvil", + "embers.research.page.dawnstone_anvil.desc": "The resilience of Dawnstone lends itself well to use in an Anvil. The Dawnstone Anvil may be used to both repair items, or break down items into their component parts. Place a damaged item on the anvil, then its repair material, then give it a good couple whacks with the Tinker Hammer to repair it. Place the damaged item alone and give it some strong blows, and it will break apart into its component pieces.", + "embers.research.page.dawnstone_anvil.tags": "Dawnstone;Anvil;Repair;Break;Damage;Hammer;", + "embers.research.page.dawnstone_anvil.title": "Repairs", + "embers.research.page.dawnstone_mail": "Dawnstone Mail", + "embers.research.page.dawnstone_mail.desc": "Dawnstone is a material with many properties that make it suitable for vestments and armor. This Dawnstone Mail will protect the wearer from all knockback. Just don't question why mail is made from plates.", + "embers.research.page.dawnstone_mail.tags": "Mail;Dawnstone;Knockback;Armor;Bauble;Curio;", + "embers.research.page.dawnstone_mail.title": "Defense Position", + "embers.research.page.dials": "Dials", + "embers.research.page.dials.desc": "Dials are a simple way to get information from a machine. Three exist: the Ember, Item and Fluid Dials. Attached to their respective containers, each dial will graphically display the contents of that container when looked at.", + "embers.research.page.dials.tags": "Info;Item;Fluid;Liquid;Ember;Dial;Gauge;", + "embers.research.page.dials.title": "Careful Measurements", + "embers.research.page.diffraction_barrel": "Diffraction Barrel", + "embers.research.page.diffraction_barrel.desc": "The Blazing Ray can be a quite inaccurate weapon when fired in quick succession. This Barrel augment can be placed on not only the Blazing Ray, but any Ember projectile weapon, and will effectively turn said weapon into a shotgun of sorts. Note that instead of a ray, the Blazing Ray would fire a spread of projectiles instead.", + "embers.research.page.diffraction_barrel.tags": "Modifier;Augment;Weapon;Projectile;Gun;Shotgun;Spread;", + "embers.research.page.diffraction_barrel.title": "This... is my Boomstick!", + "embers.research.page.dismantling": "Detaching Augments", + "embers.research.page.dismantling.desc": "Sometimes you might add an augment to a tool or armor and eventually find that it no longer suits you. Augments are not permanent additions however, and the Dawnstone Anvil can help you deal with that. By placing the tool or armor on the anvil without an item on top and hammering it, you can remove all augments for no cost. The core itself and its accumulated heat will always remain on the tool however, and such tools cannot be broken down.", + "embers.research.page.dismantling.tags": "Modifier;Augment;Anvil;Hammer;Level;Tool;Weapon;Armor;Remove;Detach;Break;", + "embers.research.page.dismantling.title": "We have to go back", + "embers.research.page.dropper": "Item Dropper", + "embers.research.page.dropper.desc": "The Item Dropper is very simple. When items are piped into the port on its top face, it will quickly spew them out in a vertical line into the world, directly beneath it.", + "embers.research.page.dropper.tags": "Pipe;Transport;Item;Drop;Hopper;Trash;Void;", + "embers.research.page.dropper.title": "Dropped Down", + "embers.research.page.dwarven_oil": "Dwarven Oil", + "embers.research.page.dwarven_oil.desc": "Melting the strange brown sand you've synthesized prior yields a thick black sludge. Through further processing in a centrifuge with steam or other gas, you can turn this sludge into dwarven oil. The oil does not expand as much when boiled and can thus be used to create much safer boiler setups.", + "embers.research.page.dwarven_oil.tags": "Alchemy;Nether;Soulsand;Soul;Sand;Oil;Gas;Fuel;", + "embers.research.page.dwarven_oil.title": "Black Gold", + "embers.research.page.eldritch_insignia": "Eldritch Insignia", + "embers.research.page.eldritch_insignia.desc": "While the Eldritch Insignia augment is placed on your armor, certain mobs will become afraid of you. You will gain the ability to intimidate creatures that would otherwise attack into submission, only to attack back if provoked. The proportion of creatures that will fear the bearer of these symbols increases with augment level.", + "embers.research.page.eldritch_insignia.tags": "Modifier;Augment;Armor;Fear;Eerie;", + "embers.research.page.eldritch_insignia.title": "Eerie Mark", + "embers.research.page.ember_funnel.desc": "Since losing Ember in transfer isn't good, you've devised the Ember Funnel that catches Ember from multiple sources and rapidly transfers it to the connected machine.", + "embers.research.page.ember_pipe": "Volatile Ember Conduit", + "embers.research.page.ember_pipe.desc": "You've reached the point where the Ignem Reactor produces so much Ember that it cannot be extracted in a timely manner anymore. This ludicrously expensive conduit can be powered directly with a redstone signal to extract larger and larger packets of Ember. This comes at the cost of being completely uncontrollable, and when two ember packets collide, the conduit segment will detonate!", + "embers.research.page.ember_pipe.tags": "Ember;Pipe;Wildfire;Volatile;Conduit;", + "embers.research.page.ember_pipe.title": "Rigged From The Start", + "embers.research.page.ember_siphon": "Ember Siphon", + "embers.research.page.ember_siphon.desc": "The Ember Siphon is a machine upgrade that can be placed underneath a Charger to invert its function. Instead of filling an ember container with ember, it will empty it instead, and store the drained ember in its internal buffer. Ember can then be extracted from the charger or the sides of the siphon using the usual transfer mechanisms.", + "embers.research.page.ember_siphon.tags": "Upgrade;Reverse;Siphon;Ember;Charge;Discharge;", + "embers.research.page.ember_siphon.title": "Reversing The Flow", + "embers.research.page.emitters": "Ember Transfer", + "embers.research.page.emitters.desc": "The actual manipulation of the Ember you receive from your Activator or other refineries involves two main blocks: Ember Emitters and Ember Receptors. Emitters function as the sending end. Simply place them on a machine and they will suck out Ember from the machine into their internal buffer. Then, while powered by redstone, they will periodically expel Ember.", + "embers.research.page.emitters.tags": "Hammer;Transfer;Transport;Ember;Receptor;Emitter;Receive;Send;Redstone;Lever;Link;Connect;", + "embers.research.page.emitters.title": "Send and Receive", + "embers.research.page.empty.desc": "", + "embers.research.page.entropic_enumerator": "Entropic Enumerator", + "embers.research.page.entropic_enumerator.desc": "Alchemy recipes can be somewhat challenging since the combination of aspecti needs to be exactly right. The Entropic Enumerator loosens the restrictions a bit but also introduces a chance for the recipe to fail randomly. Attaching one to the Exchange Tablet allows two correct aspecti on the wrong ingredient, each additional one allows one more correct aspectus in the wrong place. For every two, an incorrect aspectus is allowed.", + "embers.research.page.entropic_enumerator.tags": "Upgrade;Alchemy;Code;Fail;Random;Chance;Rubik;Cube;Master;Mind;Mastermind;", + "embers.research.page.entropic_enumerator.title": "Approximation", + "embers.research.page.excavation_buckets": "Excavation Buckets", + "embers.research.page.excavation_buckets.desc": "The Excavation Buckets are an upgrade for the Ember Bore that allow it to harvest additional items. They allow the Bore to dig up gravel and flint or snow. The gravel or snow must be placed touching the bore blades", + "embers.research.page.excavation_buckets.tags": "Ember;Upgrade;Bore;Dig;Scoop;Gravel;Snow;", + "embers.research.page.excavation_buckets.title": "Boooring", + "embers.research.page.explosion_charm": "Explosion Charm", + "embers.research.page.explosion_charm.desc": "While wearing this charm, explosions that go off near you will be dissipated, their destructive force absorbed into the charm, but unfortunately, for no other special effect.", + "embers.research.page.explosion_charm.tags": "Explosion;Charm;Bauble;Curio;", + "embers.research.page.explosion_charm.title": "Manufacted Nethicite", + "embers.research.page.explosion_pedestal": "Explosion Charm Pedestal", + "embers.research.page.explosion_pedestal.desc": "Explosion Charms are useful, but normally only usable while on your person. By making minor modifications to the pedestal used in alchemy, you've managed to suspend a charm on it to act as a passive explosion absorbent.", + "embers.research.page.explosion_pedestal.tags": "Explosion;Charm;Pedestal;Bauble;Curio;", + "embers.research.page.explosion_pedestal.title": "Vylon Sphere", + "embers.research.page.field_chart": "Field Chart", + "embers.research.page.field_chart.desc": "Finding spots with High Ember concentration can be tedious when your only measurement device is an Atmospheric Gauge. However, it seems that Ember resonates with itself, and by suitable manufacture you've devised the Field Chart, a map of Ember concentrations for a larger area than can be covered on foot. Upon a right-click, the Field Chart can even display the base Ember in the area.", + "embers.research.page.field_chart.tags": "Field;Chart;Ember;Gauge;Info;", + "embers.research.page.field_chart.title": "Tactical Overview", + "embers.research.page.filter_existing.desc": "By sneak-right-clicking an Item Requisition, you can attune a golem eye to filter items that exist in an attached inventory. This filter will not work in Item Transfers, as they have no attached inventory.", + "embers.research.page.filter_not_existing.desc": "By sneak-right-clicking a Dawnstone Anvil, you can attune a golem eye to filter items that don't exist in an attached inventory. This filter will not work in Item Transfers, as they have no attached inventory.", + "embers.research.page.flame_barrier": "Flame Barrier", + "embers.research.page.flame_barrier.desc": "The Flame Barrier is an armor augment that creates a shield of flames around the wearer when struck. Upon taking a hit, if this augment is present on a player's armor, the attacker will be ignited and take some damage. Each flame blast requires some Ember. This damage increases with augment level.", + "embers.research.page.flame_barrier.tags": "Modifier;Augment;Armor;Fire;Shield;Barrier;Defense;", + "embers.research.page.flame_barrier.title": "Fiery Defenses", + "embers.research.page.fluid_transfer.desc": "Fluid Transfers are the fluid equivalent to Item Transfers. They function equivalent in almost all aspects. Only to set the filter on a Fluid Transfer, a bucket or other container holding some fluid is needed instead. The fluid inside the container is not consumed when setting a filter. Without a filter, it functions as a one-way pipe.", + "embers.research.page.focal_lens": "Focal Lens", + "embers.research.page.focal_lens.desc": "A Focal Lens augment can help firing precision when using Ember weaponry a lot. Dependent on whether you place it on a weapon that shoots fireballs or rays, it will either produce homing projectiles, or a piercing ray instead.", + "embers.research.page.focal_lens.tags": "Modifier;Augment;Weapon;Projectile;Homing;Pierce;", + "embers.research.page.focal_lens.title": "Piercing Blaze", + "embers.research.page.gauge": "Atmospheric Gauge", + "embers.research.page.gauge.desc": "Evidenced by the existence of hot molten stone deep in the earth, or the glowing heat sustaining the strange golems you fight, you have come to believe that at the center of your world lies a powerful energy source. Using some copper and iron, you have found a way to create a device capable of measuring the density of this energy, henceforth referred to as \"Ember\", at a position in the world.", + "embers.research.page.gauge.tags": "Ember;Gauge;Tool;Info;", + "embers.research.page.gauge.title": "Prospecting", + "embers.research.page.gear_dawnstone.desc": "Dawnstone Gears are more suitable for high speed rotations, they don't have the same limit Iron Gears have. At high rotational speeds, the gear will visually glow a fiery orange. This side effect is mostly harmless however.", + "embers.research.page.gear_gold.desc": "This gear is mostly the same as an iron gear, but it has a higher power limit.", + "embers.research.page.gear_iron": "Iron Gear", + "embers.research.page.gear_iron.desc": "Gears are used as interfaces for connecting axles to gearboxes or machines. Iron Gears are cheap and robust, but they have a power limit. Power past the limit is mostly lost.", + "embers.research.page.gear_iron.tags": "Gear;Mechanical;Iron Gear;Gold Gear;Dawnstone Gear;Attach;Interface;Cog;", + "embers.research.page.gear_iron.title": "Cogs of the Machine", + "embers.research.page.gear_redstone.desc": "These redstone-encrusted gears provide the ability to control gearboxes externally. When a redstone signal is applied to a gearbox, the Redstone Gear will start to turn, while the inverted Redstone Gear will turn off. These gears have a similar power limit to gold gears.", + "embers.research.page.gearbox": "Gearboxes", + "embers.research.page.gearbox.desc": "Gearbox Frames are the heart-piece of mechanical transfer. One gear can be attached on each side, but only sides with axles or other machines attached will need one. There is an input side marked by a strip, and all other sides are outputs. The input power will be divided between each used output, so if two axles were attached, each would receive half power.", + "embers.research.page.gearbox.tags": "Gear;Box;Gearbox;Mechanical;Split;Divide;Junction;", + "embers.research.page.gearbox.title": "Mechanical Junction", + "embers.research.page.geo_separator": "Geologic Separator", + "embers.research.page.geo_separator.desc": "Many ores and minerals found in the earth aren't just pure metal. They're amalgamated with impurities like other minerals. The Geologic Separator is a machine upgrade devised to filter out some of those impurities when melting ores and thus providing a little bit of extra output. It must be placed besides a melter, with the tap facing towards the bottom block of the melter to work.", + "embers.research.page.geo_separator.tags": "Extra;Liquid;Fluid;Upgrade;", + "embers.research.page.geo_separator.title": "Electrum Ore", + "embers.research.page.glimmer": "Glimmer Crystal", + "embers.research.page.glimmer.desc": "By infusing quartz with heat and ember, you have devised a luminescent material that appears to be eager to part with its own luminosity. This allows you to place light sources at will, although it will deplete the crystal. However, while you are exposed to sunlight, the crystal will slowly regenerate itself.", + "embers.research.page.glimmer.tags": "Alchemy;Transmutation;Light;Glimmer;Crystal;Tool;Quartz;", + "embers.research.page.glimmer.title": "Light on, Light off", + "embers.research.page.golem_eye": "Eye of the Ancients", + "embers.research.page.golem_eye.desc": "Sometimes filtering by items is not enough for advanced item transfer systems. An eye of a golem can be obtained by killing it with a pickaxe. You can then use the eye in hand to have it remember any 2 items alongside a filter characteristic based on what the two items have in common.", + "embers.research.page.golem_eye.tags": "Filter;Eye;Golem;", + "embers.research.page.golem_eye.title": "Advanced Filters", + "embers.research.page.hammer": "Tinker Hammer", + "embers.research.page.hammer.desc": "With a dense head of lead and iron, the Tinker Hammer proves a wieldy tool. It can be used to pound two ingots of metal into a plate, and you can imagine it being useful for getting certain machines to cooperate.", + "embers.research.page.hammer.tags": "Hammer;Plate;Tool;", + "embers.research.page.hammer.title": "Smashing", + "embers.research.page.hearth_coil": "Hearth Coil", + "embers.research.page.hearth_coil.desc": "Gone are the days of using solid fuels in a stone furnace to cook your items. Making use of Ember power, you have developed the Hearth Coil. When supplied with Ember, the Coil will heat up. The hotter it gets, the faster it will smelt the items on top of it. All smelted items will be contained within the inventory of the Coil, and can be piped out from the bottom or from some Accessor.", + "embers.research.page.hearth_coil.tags": "Furnace;Coil;Hearth;Machine;Smelt;Processing;Item;Multiblock;Multi Block;", + "embers.research.page.hearth_coil.title": "Open Fire", + "embers.research.page.heat": "Heat", + "embers.research.page.heat.desc": "Just as you used the Dawnstone Anvil to break apart items or repair them, you can also use it to attach augments to equipment. Place a tool, sword, or armor piece on the anvil, then place an Ancient Motive Core on the anvil. When the hammer swings down, the tool will gain the ability to absorb heat. This heat is accrued through normal use of the tool.", + "embers.research.page.heat.tags": "Modifier;Augment;Anvil;Hammer;Level;Tool;Weapon;Armor;Heat;Core;Archaic;Ancient;Motive;", + "embers.research.page.heat.title": "Well Worn", + "embers.research.page.heat_exchanger": "Heat Exchanger", + "embers.research.page.heat_exchanger.desc": "You've noticed that Ember Grit doesn't seem to produce any Ember when processed. The Heat Exchanger multiplies the produced ember by 0.9 but adds a flat bonus of 300 ember when attached to the bottom of an Ember Activator. This allows you to produce Ember using Grit and to get some extra ember for Shards and Crystals.", + "embers.research.page.heat_exchanger.tags": "Ember;Upgrade;Bonus;Grit;", + "embers.research.page.heat_exchanger.title": "Inequivalent Exchange", + "embers.research.page.heat_insulation": "Insulation", + "embers.research.page.heat_insulation.desc": "The Hearth Coil is a spectacular machine. And just as spectacular is its Ember consumption to stay lit. These new Insulation upgrades may just help that a little. Each Insulation upgrade increases the maximum heat of the coil significantly and additionally reduces the cooling speed by 30%%. With some redstone design you may be able to significantly increase the efficiency of the coil this way...", + "embers.research.page.heat_insulation.tags": "Heat;Coil;Hearth;Upgrade;Max;", + "embers.research.page.heat_insulation.title": "Heat Conservation", + "embers.research.page.hellish_synthesis": "Assorted Syntheses", + "embers.research.page.hellish_synthesis.desc": "Through alchemical processes, you have discovered a way to create several new substances. These include strange red rock and sand, which you have read in ancient documents make up the land of a strange faraway realm.", + "embers.research.page.hellish_synthesis.tags": "Alchemy;Transmutation;Nether;Netherrack;Soulsand;Soul;Sand;", + "embers.research.page.hellish_synthesis.title": "Strange Materials", + "embers.research.page.inferno_forge": "Inferno Forge", + "embers.research.page.inferno_forge.desc": "Once the Heat bar of an item has filled up, it must be tempered. When supplied with Ember power, the Inferno Forge can do just this. Open up the hatch on top, toss in your Heat-filled item, as well as some crystalline Ember. The more Ember crystal you put in, the more likely you will succeed. Once you level up the item, you grant it an augment slot. Augments can then be attached to the item at the Dawnstone Anvil, up to the level of the item.", + "embers.research.page.inferno_forge.tags": "Modifier;Augment;Anvil;Hammer;Level;Tool;Weapon;Armor;Heat;Inferno;Forge;Machine;Multiblock;Multi Block;", + "embers.research.page.inferno_forge.title": "Leveling Up", + "embers.research.page.inflictor": "Inflictor Gems", + "embers.research.page.inflictor.desc": "The Inflictor Gem is a strange crystal indeed. While holding it in your hand, when taking damage, it will absorb the type of damage taken. By stitching them to your ashen armor in a crafting table with a piece of string, they will reduce the damage you take from that damage source by approximately a third each. They can be removed by placing the armor in a crafting table on its own.", + "embers.research.page.inflictor.tags": "Alchemy;Transmutation;Ash;Ashen;Cloak;Inflictor;Gem;Fabric;", + "embers.research.page.inflictor.title": "Absorbing Pain", + "embers.research.page.injector": "Metal Crystals", + "embers.research.page.injector.desc": "You have discovered a means of utilizing metal Crystal Seeds for various metal types found in small ruins. It come in the form of the Ember Injector, a machine designed to control them. By placing a Crystal Seed in the world, then placing Ember Injectors facing it and powering them with Ember, the Seed will begin to be fed and grow slowly. At a certain threshold, the Seed will let loose several metal nuggets which can be collected.", + "embers.research.page.injector.tags": "Alchemy;Transmutation;Crystal;Seed;Metal;Ember;Injector;Machine;Grow;Processing;", + "embers.research.page.injector.title": "Seeds of the World", + "embers.research.page.intelligent_apparatus": "Intelligent Apparatus", + "embers.research.page.intelligent_apparatus.desc": "The Intelligent Apparatus is a simple armor augment that boosts experience obtained from creatures slain by the wearer of such augmented armor. The amount of additional experience dropped increases with augment level.", + "embers.research.page.intelligent_apparatus.tags": "Modifier;Augment;Armor;Experience;Wisdom;", + "embers.research.page.intelligent_apparatus.title": "Fallen Wisdom", + "embers.research.page.jars": "Mantle Containers", + "embers.research.page.jars.desc": "For field purposes, carrying around a Crystal Cell is simply impractical. With a bit of glass and Ember crystal, you have developed the Mantle Jar and Mantle Cartridge. Both can contain Ember, and can be charged at the Copper Charger. However, while Mantle Jars can be accessed by Ember-powered items anywhere in the inventory, Mantle Cartridges must be held in your hand to be used.", + "embers.research.page.jars.tags": "Ember;Portable;Storage;Mantle;Cartridge;Jar;Battery;", + "embers.research.page.jars.title": "Portable Ember", + "embers.research.page.linking.desc": "To link Emitters and Receptors together, simply right-click the Emitter with your Tinker Hammer, and right-click the Receptor with the hammer. There is no distance limit to linking, but after an Ember Burst has been in transit for a while, it can fade away, losing all of the Ember it carried.", + "embers.research.page.mantle_bulb": "Mantle Bulb", + "embers.research.page.mantle_bulb.desc": "If holding a Mantle Cartridge in your offhand or even just holding a Mantle Jar in your pack is too unwieldy for you, this curio can help. Instead of holding it in your inventory, this Ember container can be worn in any curio slot. This comes, however, at a vastly reduced capacity.", + "embers.research.page.mantle_bulb.tags": "Ember;Storage;Bulb;Mantle;Bauble;Curio;Portable;", + "embers.research.page.mantle_bulb.title": "Tucked Away", + "embers.research.page.materia": "Isolated Materia", + "embers.research.page.materia.desc": "The Isolated Materia is a peculiar material. It has the property of being able to transform into the materials of other items in certain circumstances. For your purposes at the moment, it will enable you to repair items, replacing their repair material with the Materia. You can foresee it having uses in the future as well...", + "embers.research.page.materia.tags": "Alchemy;Transmutation;Repair;Metal;Materia;Isolated;Matter;Anvil;", + "embers.research.page.materia.title": "Universal Repair", + "embers.research.page.melter": "Melter", + "embers.research.page.melter.desc": "Using the power of activated Ember, you have devised a way to melt down objects. When the Melter's bottom block is provided with Ember, it will melt down meltable items in its top block into their liquid state, where the molten fluid can be piped out for external use.", + "embers.research.page.melter.tags": "Ore;Machine;Melt;Duplication;Processing;Liquid;Fluid;Item;Multiblock;Multi Block;", + "embers.research.page.melter.title": "Melting Things Down", + "embers.research.page.mergebox": "Mergeboxes", + "embers.research.page.mergebox.desc": "Mergebox Frames are another important part in mechanical systems. They function opposite to a regular gearbox, instead of splitting power, power will be merged together. Note that all inputs must be the same speed to be summed up. Additionally, anytime the power changes, the mergebox will disengage the output gear for a short time as the internal ratios adjust.", + "embers.research.page.mergebox.tags": "Gear;Box;Gearbox;Mergebox;Mechanical;Merge;Fusion;", + "embers.research.page.mergebox.title": "Mechanical Fusion", + "embers.research.page.metallurgic_dust": "Metallurgic Dust", + "embers.research.page.metallurgic_dust.desc": "Sometimes what you find in the bowels of the earth isn't what you were looking for. And indeed, what we've learnt about alchemy can easily solve that. By combining the transmutative properties of metal seeds with redstone and ember grit, a fine white powder is created. When it comes into contact with ore, it will quickly transmute the entire vein into a different type. Some of the ore may be transmuted into worthless stone however...", + "embers.research.page.metallurgic_dust.tags": "Alchemy;Transmutation;Ore;Dust;Metal;Metallurgy;", + "embers.research.page.metallurgic_dust.title": "This for that", + "embers.research.page.mini_boiler": "Mini Boiler", + "embers.research.page.mini_boiler.desc": "Ember is a highly energetic substance, that produces heat both, when consumed and when produced. It would be a shame to let that heat go to waste. By attaching this pressure vessel to the side of an Ember-consuming or -producing machine, you can boil water into steam for other purposes. But beware that at high pressures, the boiler can easily rupture...", + "embers.research.page.mini_boiler.tags": "Boiler;Pressure;Water;Steam;Heat;Explosion;Oil;Gas;Upgrade;", + "embers.research.page.mini_boiler.title": "Piggy-backing for explosions", + "embers.research.page.mirror_relay.desc": "Sometimes you want to reverse the direction of an Ember Burst besides just relaying it, for this purpose you have devised the Mirror Relay. It functions identically to an Ember Relay except that ember bounces off it like light off a mirror instead of flowing though it.", + "embers.research.page.misc_augments_category": "Other Augments", + "embers.research.page.mixer": "Mixer Centrifuge", + "embers.research.page.mixer.desc": "While you have been using various metals to control the flow of Ember before, through the Mixer Centrifuge, you believe you may be able to create new alloys. Each face of the bottom of the Centrifuge is its own tank. When fluid is pumped into these tanks, in a particular combination, and the top block of the Centrifuge is given Ember, a molten alloy will be created which can be pumped out of the top block.", + "embers.research.page.mixer.tags": "Mix;Mixer;Melt;Machine;Processing;Liquid;Fluid;Multiblock;Multi Block;", + "embers.research.page.mixer.title": "Mix It Up", + "embers.research.page.mnemonic_inscriber": "Mnemonic Inscriber", + "embers.research.page.mnemonic_inscriber.desc": "Once you've cracked an alchemy recipe you'll likely want to write it down somewhere for future reference. The Mnemonic Inscriber fulfills exactly this purpose. When attached to an exchange tablet and provided with a piece of paper, it will inscribe any successful alchemy recipe onto the paper.", + "embers.research.page.mnemonic_inscriber.tags": "Upgrade;Alchemy;Code;Note;Master;Mind;Mastermind;", + "embers.research.page.mnemonic_inscriber.title": "Remember Ember", + "embers.research.page.motive_core": "Motive Cores", + "embers.research.page.motive_core.desc": "Alchemy doesn't just allow you to replicate bricks. Motive Cores appear to be the lifeblood and spark of Ancient Golems, and through alchemy, this power now rests at your fingertips.", + "embers.research.page.motive_core.tags": "Alchemy;Transmutation;Archaic;Core;Motive;Golem;", + "embers.research.page.motive_core.title": "Precursor Technology", + "embers.research.page.mystical_mechanics": "Mystical Mechanics", + "embers.research.page.mystical_mechanics.desc": "Embers has Mystical Mechanics compatibility, but it's an optional dependency, and it's currently either turned off in the config, or Mystical Mechanics is not installed.", + "embers.research.page.mystical_mechanics.tags": "Mechanical;Gear;Axle;Engine;", + "embers.research.page.mystical_mechanics.title": "Not the mod you're looking for", + "embers.research.page.mystical_mechanics_category": "Mystical Mechanics", + "embers.research.page.nonbeliever_amulet": "Amulet of the Heretic", + "embers.research.page.nonbeliever_amulet.desc": "Damn witches and their resistance to the otherworldly... This amulet will be the gateway to becoming like them. When you are hit by any magical attack while wearing the amulet, 90%% of the damage will be nullified. Note however, that you will always take at least half a heart of damage from magical attacks.", + "embers.research.page.nonbeliever_amulet.tags": "Amulet;Heretic;Magic;Witch;Bauble;Curio;", + "embers.research.page.nonbeliever_amulet.title": "And it goes away", + "embers.research.page.ores": "Ores", + "embers.research.page.ores.desc": "Deep in the vaults of the solid earth, the novice digger may find many useful minerals, namely Copper, Lead and Silver. Copper has many applications as a conductor, Lead as a dull and malleable metal, and Silver as a channeler for the arcane.", + "embers.research.page.ores.tags": "Copper;Lead;Silver;Nickel;Ferrous;Aluminum;Aluminium;Ore;", + "embers.research.page.ores.title": "Raw Minerals", + "embers.research.page.pipe_tools.desc": "Pipes will automatically connect to other adjacent pipes. When this is not wanted, your Tinker's Hammer can be used to disconnect them. (Note that both sides can be disconnected individually) Sometimes, routing in a pipe network can go awry. When this happens, pipes will expel smoke to show that they are clogged. To unclog a pipe, simply right-click it with a stick.", + "embers.research.page.pipes": "Pipes", + "embers.research.page.pipes.desc": "One of the simplest mechanisms necessary for your ambitions is the pipe, a simple means of moving materials. You have developed both iron and lead pipes: Iron Pipes can be used to transport fluids, while Lead Pipes can be used to transport items. Pipes can only insert to tanks or inventories, however: to extract, you must craft a corresponding Pump, place it adjacent to the container, and power it with redstone.", + "embers.research.page.pipes.tags": "Pipe;Transport;Item;Fluid;Liquid;", + "embers.research.page.pipes.title": "Transportation", + "embers.research.page.pipes_category": "Pipes", + "embers.research.page.pressure_refinery": "Pressure Refinery", + "embers.research.page.pressure_refinery.desc": "While the Activator can refine crystalline Ember, it produces only a modest amount. The Pressure Refinery is a means of getting much higher yields per crystal. It requires both water and Ember to be pumped into it, resulting in a default 1.5x yield from the Activator. However, if placed on a metal block with lava or fire around it, it can reach up to 3x yields depending on how many hot blocks there are around the base.", + "embers.research.page.pressure_refinery.tags": "Boiler;Refinery;Ember;Pressure;Generator;Water;Steam;Heat;", + "embers.research.page.pressure_refinery.title": "Steam Chamber", + "embers.research.page.projectile_augments_category": "Projectile Augments", + "embers.research.page.pulser": "Ember Ejector", + "embers.research.page.pulser.desc": "Simple Ember Emitters are useful and all, but sometimes you may want a bit more raw throughput. The Ember Ejector is a sturdier Emitter -- functionally identical to its predecessor, but capable of draining and emitting ten times as much Ember in a given time. Note that Receptors are quickly overwhelmed with this massive quantity and any surplus Ember may be lost in transfer.", + "embers.research.page.pulser.tags": "Ember;Funnel;Ejector;Transport;Transfer;Receptor;Emitter;Receive;Send;Redstone;Lever;Link;Connect;Loss;", + "embers.research.page.pulser.title": "Full Power Destruction", + "embers.research.page.pump": "Mechanical Pump", + "embers.research.page.pump.desc": "Since the Pressure Refinery consumes water to boost its Ember production, you need a way to collect it automatically. A mechanical pump should do fine, but Ember converts poorly to mechanical energy. Running this pump solely using Ember will be very slow and it would likely be good to build multiple of them.", + "embers.research.page.pump.tags": "Machine;Pump;Fluid;Liquid;Mechanical;", + "embers.research.page.pump.title": "Pump It Up", + "embers.research.page.reaction_chamber": "Reaction Chamber", + "embers.research.page.reaction_chamber.desc": "By applying a Spark Plug to a hollow metal vessel you've created a device that can react certain fluids into other fluids. Its main purpose is burning fuel gas into large amounts of steam, but it can also be used to condense excess steam back into water. You can insert reactive fluid from any side and extract the result from any other side. Excess fluid will be safely vented.", + "embers.research.page.reaction_chamber.tags": "Boiler;Pressure;Reaction;Water;Steam;Gas;Condensation;", + "embers.research.page.reaction_chamber.title": "It's a condenser! It's a combuster!", + "embers.research.page.reactor": "Ignem Reactor", + "embers.research.page.reactor.desc": "The Ignem Reactor is a very powerful means of refining Ember crystals. It must be placed adjacent to the top parts of both a Combustion and Catalysis Chamber. When both the Combustion Chamber and Catalysis Chamber are active, the Reactor will refine crystalline Ember with a multiplier equal to the fuel level and catalyst level of the attached chambers added together, plus one. The catalyst level and combustion level must also be fairly close.", + "embers.research.page.reactor.tags": "Wildfire;Core;Catalysis;Catalyst;Combustion;Combust;Generator;Reactor;Chamber;Multiblock;Multi Block;", + "embers.research.page.reactor.title": "Ember Chemistry", + "embers.research.page.receivers.desc": "Receptors function as the receiving end. When they receive an Ember burst from an Emitter, they will push the Ember into the attached machine, no redstone required. Note that if Ember is received, but the receptor can't take all of it, some of it will be lost, signified by a plume of smoke and sparks.", + "embers.research.page.relays": "Ember Relay", + "embers.research.page.relays.desc": "A burst of ember can only travel a limited distance, Ember Relays can be used to extend this distance. Relays are linked just like Emitters and Receptors, right-click on the source and then right-click on the destination of the burst. If linked properly, the burst will flow through the Relay and move towards its destination.", + "embers.research.page.relays.tags": "Hammer;Transfer;Transport;Ember;Relay;Mirror;Link;Connect;", + "embers.research.page.relays.title": "Redirection", + "embers.research.page.requisition": "Item Requisition", + "embers.research.page.requisition.desc": "Normally, an item pipe system is push-only. This intricate nodule allows inventories to keep a stock of items in an inventory. Simply right-click with an item to set a filter. You can also link this node to a distant Item Extractor to automatically extract items from the extractor to satisfy the stock requirements.", + "embers.research.page.requisition.tags": "Pipe;Storage;Pull;Item;Filter;", + "embers.research.page.requisition.title": "Storage System?", + "embers.research.page.reservoir": "Reservoir", + "embers.research.page.reservoir.desc": "The Reservoir is a simple means of storing large quantities of fluids. While it will not store any fluid by default, its capacity can be extended by placing Caminite Rings atop the Reservoir base, by 40 buckets for each ring. The Reservoir may only be filled or drained through the port on its bottom, or through a Mechanical Core or Accessor attached to that port.", + "embers.research.page.reservoir.tags": "Tank;Storage;Liquid;Fluid;Caminite;Multiblock;Multi Block;Valve;", + "embers.research.page.reservoir.title": "Massive Tanks", + "embers.research.page.reservoir_valve.desc": "Caminite Valves can also be added for ease of access. They hold the exact same amount of fluid per layer as a regular Caminite Ring, but they have 4 extra sides for fluid input and output.", + "embers.research.page.resonating_bell": "Resonating Bell", + "embers.research.page.resonating_bell.desc": "The Resonating Bell allows a tool or weapon to ring through blocks and find particular objects. By right-clicking on a block, nearby blocks of that type will illuminate with glowing light, unless the block was already a very significant part of nearby material. The area the resonation effects increases with augment level.", + "embers.research.page.resonating_bell.tags": "Modifier;Augment;Tool;Weapon;Light;Bell;", + "embers.research.page.resonating_bell.title": "Vibrations", + "embers.research.page.routing.desc": "Items and Fluids in pipes follow simple rules to determine where they will go. They will always go forward, and will never bounce back or, heavens forbid, pop out of the pipe. At an intersection, they will always prioritize the opposite exit, so long as the other exits are weighed equally. When a tie must be broken, items and fluids will round-robin.", + "embers.research.page.shifting_scales": "Shifting Scales", + "embers.research.page.shifting_scales.desc": "Shifting Scales can be applied to any piece of armor. While you are wearing the armor and are resting in place (not moving and not recently attacked), you will grow one third of a protective scale. On each hit you take, some of the scales will break away, and protect you from most external damage, but not from damage incurred by hunger or drowning.", + "embers.research.page.shifting_scales.tags": "Modifier;Augment;Armor;Scale;Heart;Health;Defense;", + "embers.research.page.shifting_scales.title": "Extraneous Armor", + "embers.research.page.simple_alchemy_category": "Simple Alchemy", + "embers.research.page.slate": "Codebreaking Slate", + "embers.research.page.slate.desc": "It can be difficult to keep track of your guesses and which aspectus is in the correct spot when researching an alchemy recipe. The Codebreaking Slate can store up to 7 pieces of alchemical waste and will display your guess along with the differently colored spots in the waste so you can focus on cracking the code.", + "embers.research.page.slate.tags": "Waste;Alchemy;Code;Experiment;Master;Mind;Mastermind;Recap;", + "embers.research.page.slate.title": "Cracking The Code", + "embers.research.page.slate_alchemy_recap.desc": "These are the mechanics of alchemy as you currently understand them: A glowing spot means a correct aspectus on the correct ingredient. A pale spot means a correct aspectus on the wrong ingredient. The spots seem to appear in no particular order. Multiple aspecti of the same type can occur in a recipe. Not all possible aspecti always occur in the true recipe.", + "embers.research.page.splitter": "Beam Splitter", + "embers.research.page.splitter.desc": "Using the new Dawnstone alloy, you have discovered a way to divide Ember bursts. The Beam Splitter has four faces: two with a smaller copper port, and two with larger copper-and-dawnstone ports. Each of the larger ports will function as its own Ember Emitter. When Ember is fed into the Splitter, it will split the Ember it receives between those two ports, which can each be bound independently.", + "embers.research.page.splitter.tags": "Ember;Split;Transport;Transfer;Link;Connect;", + "embers.research.page.splitter.title": "Ember Division", + "embers.research.page.stamper": "Stamper", + "embers.research.page.stamper.desc": "To shape molten metal into useful forms, you have devised the Stamper. To stamp molten metal requires two parts: the Stamper itself and the Stamper Base. Place the Stamper two blocks above the Stamper Base, give it Ember, as well as a particular Stamp. Pipe molten metal into the Stamper Base and the Stamper should begin to process it. You may place a Bin beneath the Stamper Base to automatically collect the products.", + "embers.research.page.stamper.tags": "Ore;Machine;Melt;Aspectus;Plate;Duplication;Processing;Stamp;Liquid;Fluid;Item;Multiblock;Multi Block;Bin;", + "embers.research.page.stamper.title": "Pound It Flat", + "embers.research.page.steam_engine": "Steam Engine", + "embers.research.page.steam_engine.desc": "The Steam Engine is the easiest way to produce mechanical power. All it needs is a bit of burnable material like coal and some water, and it will produce a meager amount of rotation on its output face. While Steam Engines are more fuel efficient than powering an Ember Bore with the same amount of fuel, they can also be wasteful if improperly handled: If the engine runs out of water as its burning a piece of fuel, the rest of that piece will simply be lost.", + "embers.research.page.steam_engine.tags": "Mechanical;Engine;Generator;Steam;Water;Coal;Fuel;", + "embers.research.page.steam_engine.title": "Industrial Revolution", + "embers.research.page.steam_engine_overclock.desc": "Since you've already dabbled with producing steam from Ember-powered machinery, you could put this steam to use for powering your engines. Directly pumping in steam from the outside significantly increases the effectiveness of the engine, and it will output a lot more power, but the steam will be consumed very quickly, possibly requiring several boilers per engine or attaching them to machines that use a lot of Ember.", + "embers.research.page.stirling": "Wildfire Stirling", + "embers.research.page.stirling.desc": "This piece of machinery is the counterpart of the Catalytic Plug. When attached to a machine and supplied with steam, the Wildfire Stirling will reduce the ember cost of all machine operations by half. A second Stirling can be attached to quarter the cost. Attaching more will decrease their efficiency. The stirling also decreases in efficiency if attached through more than 1 Mechanical Core.", + "embers.research.page.stirling.tags": "Wildfire;Stirling;Ember;Upgrade;Steam;", + "embers.research.page.stirling.title": "Reductio Ad Absurdum", + "embers.research.page.superheater": "Superheater", + "embers.research.page.superheater.desc": "The Superheater is a simple augment that can be applied to items that have accrued Heat. When applied, all broken blocks and dropped items from creatures will be cooked automatically, and additional damage will be added to the item as it burns targets. The higher the augment level, the higher the burning damage. It will require accessible Ember in your inventory to function.", + "embers.research.page.superheater.tags": "Modifier;Augment;Tool;Weapon;Armor;Smelt;Cook;", + "embers.research.page.superheater.title": "Heating Up", + "embers.research.page.tank": "Fluid Vessel", + "embers.research.page.tank.desc": "Liquids such as water or lava are common occurrences in your world. This tank, a simple construction of metal and caminite, should be able to hold a substantial quantity of any fluid, and will retain its contents when broken and replaced.", + "embers.research.page.tank.tags": "Tank;Storage;Liquid;Fluid;Portable;Caminite;", + "embers.research.page.tank.title": "Liquid Container", + "embers.research.page.tinker_lens": "Tinker's Lens", + "embers.research.page.tinker_lens.desc": "Despite you creating all this machinery yourself, some of its functionality can be a bit obtuse at times. Fortunately you've devised an eyepiece you can use to examine machines more closely. When held in either hand, you will always be able to tell which purpose a face on a machine has. Note that this tool is not a periscope, so you might have some trouble with Mechanical Cores...", + "embers.research.page.tinker_lens.tags": "Info;Modifier;Augment;Armor;Tool;", + "embers.research.page.tinker_lens.title": "What's What?", + "embers.research.page.tinker_lens_augment": "Tinker's Lens", + "embers.research.page.tinker_lens_augment.desc": "Holding this thing in your hand all the time is inconvenient. Fortunately, you can apply this to a helmet to receive the benefit of holding it all the time while wearing the helmet. This augment doesn't take up any slots, but it does need a Motive Core applied first.", + "embers.research.page.tinker_lens_augment.tags": "Modifier;Augment;Armor;Info;", + "embers.research.page.tinker_lens_augment.title": "What's What", + "embers.research.page.transfer": "Item Transfer", + "embers.research.page.transfer.desc": "Item Pipes may be a simple way to get items from place to place, but only with the development of the Item Transfer have you created a way to filter items out. The Item Transfer functions much like a normal pipe, with a few rules. It can only connect to pipes on its front and on its back, and it will take priority over all other pipes when items are being sent. It can also be given an item filter by right-clicking it.", + "embers.research.page.transfer.tags": "Pipe;Transport;Item;Fluid;Liquid;Filter;Transfer;", + "embers.research.page.transfer.title": "Filtering", + "embers.research.page.tyrfing": "Tyrfing", + "embers.research.page.tyrfing.desc": "A strange construct to be sure, the Tyrfing is a pulsating lead weapon with a design shaped through alchemy. While it is slightly dulled against most targets compared to the Lead Sword used to create it, its unique shape permits it to deal high damage to armored foes. The more armor your opponent is wearing, the more damage the blade will inflict.", + "embers.research.page.tyrfing.tags": "Alchemy;Transmutation;Ash;Weapon;Sword;Armor;Lead;Damage;", + "embers.research.page.tyrfing.title": "Wicked Blade", + "embers.research.page.vacuum": "Item Vacuum", + "embers.research.page.vacuum.desc": "The Item Vacuum is a means of sucking in items in the world. Simply power it with redstone, and it will draw in all items in a large area in front of it. It will automatically push items through pipes attached to its back face.", + "embers.research.page.vacuum.tags": "Pipe;Transport;Item;Filter;Transfer;Collect;Vacuum;Hopper;", + "embers.research.page.vacuum.title": "Automated Collection", + "embers.research.page.vacuum_transfer.desc": "Item Vacuums don't have an internal inventory, they will directly push items into a connected pipe or container. Using this property, you can filter which items will be sucked up by attaching an Item Transfer to its back face.", + "embers.research.page.valves.desc": "Extractors have a number of special properties, listed here: When turned off, they function as normal pipes. When turned on by a redstone signal, they will extract items from attached inventories and never accept items from pipes. This makes Extractors useful as valves in pipe systems, for flow control.", + "embers.research.page.waste": "Experimentation", + "embers.research.page.waste.desc": "You have quickly discovered that alchemical transmutations do not always work. For all but one particular combination of aspecti, your alchemy will fail and result in Alchemic Waste. This waste can be visibly analyzed by right-clicking it to determine how far off you were from the true recipe of your desired product.", + "embers.research.page.waste.tags": "Waste;Alchemy;Alchemical;Transmutation;Experiment;Ash;Stamp;", + "embers.research.page.waste.title": "Alchemical Process", + "embers.research.page.waste_page_2.desc": "You've noticed that the number of glowing spots in the waste correspond to aspecti that were placed on the correct ingredient. A pale spot indicates an aspectus that is found in the recipe but not placed on the correct ingredient", + "embers.research.page.weapon_augments_category": "Weapon Augments", + "embers.research.page.wildfire": "Wildfire Core", + "embers.research.page.wildfire.desc": "The Ember Cluster, however, is a bit too uncontrolled for all purposes. While it is suitable for the immolation of items in the Combustor or Catalyzer, a Wildfire Core must be created from it for refined purposes.", + "embers.research.page.wildfire.tags": "Alchemy;Transmutation;Wildfire;Core;", + "embers.research.page.wildfire.title": "Controlling the Flame", + "embers.research.page.wildfire_category": "Wildfire Core", + "embers.research.page.winding_gears": "Winding Gears", + "embers.research.page.winding_gears.desc": "When Winding Gears are applied to a tool, a spool will be shown on your HUD on top of the experience bar to show how much it is wound up. Winding the tool up by right-clicking will grant you auto-attack (hold left-click to attack over and over) as well as a mining speed boost. The tool will however wind down slowly over time. Winding up also has some other effects, as detailed on the following pages.", + "embers.research.page.winding_gears.tags": "Modifier;Augment;Armor;Tool;Weapon;Gear;Wind;Spool;Bounce;", + "embers.research.page.winding_gears.title": "Windup Toy", + "embers.research.page.winding_gears_boots.desc": "Winding Gears can also be applied to your boots. You will jump much higher based on the charge left in the spring. You will also bounce without taking fall damage when impacting the ground. Additionally, if you sprint before jumping, you will also cross a much larger distance. You must hold a wound up tool in hand to use these effects.", + "embers.research.prerequisite": "Needed for %s", + "embers.research.prerequisite.locked": "§6*§8 Needs %s", + "embers.research.prerequisite.unlocked": "§a✔§r Needs %s", + "embers.research.smithing": "Augment Smithing", + "embers.research.world": "Natural Energy", + "embers.tooltip.aiming_block": "Aiming: %s", + "embers.tooltip.attenuator.off": "When inactive: %s Speed", + "embers.tooltip.attenuator.on": "When active: %s Speed", + "embers.tooltip.augment.embers.blasting_core": "Blasting %s", + "embers.tooltip.augment.embers.caster_orb": "Ember Casting %s", + "embers.tooltip.augment.embers.cinder_jet": "Cinder Jet %s", + "embers.tooltip.augment.embers.diffraction_barrel": "Diffractive %s", + "embers.tooltip.augment.embers.eldritch_insignia": "Eerie %s", + "embers.tooltip.augment.embers.flame_barrier": "Flame Barrier %s", + "embers.tooltip.augment.embers.focal_lens": "Focused %s", + "embers.tooltip.augment.embers.intelligent_apparatus": "Intelligent %s", + "embers.tooltip.augment.embers.resonating_bell": "Resonating %s", + "embers.tooltip.augment.embers.shifting_scales": "Scaly %s", + "embers.tooltip.augment.embers.smoky_tinker_lens": "Tinker's Blindness", + "embers.tooltip.augment.embers.superheater": "Superheating %s", + "embers.tooltip.augment.embers.tinker_lens": "Tinker's Sight", + "embers.tooltip.augment.embers.winding_gears": "Windup %s", + "embers.tooltip.augment_slots": "Augment slots: ", + "embers.tooltip.augments": "Augments:", + "embers.tooltip.broken": "Broken", + "embers.tooltip.colon": "%s: %s", + "embers.tooltip.crystal.level": "Level %s", + "embers.tooltip.crystal.xp": "Refinement %s/%s", + "embers.tooltip.dial.ember_multiplier": "Production Multiplier: %s", + "embers.tooltip.dial.heat": "Heat: %s/%s", + "embers.tooltip.emberdial.ember": "Ember: %s/%s", + "embers.tooltip.fluiddial.fluid": "%s: %s/%s", + "embers.tooltip.fluiddial.ingot": "1 Ingot", + "embers.tooltip.fluiddial.ingots": "%s Ingots", + "embers.tooltip.fluiddial.millibucket": "%s mB", + "embers.tooltip.fluiddial.nofluid": "0/%s", + "embers.tooltip.fluiddial.nugget": "1 Nugget", + "embers.tooltip.fluiddial.nuggets": "%s Nuggets", + "embers.tooltip.fluiddial.separator": "%s, %s", + "embers.tooltip.forge.cannot_start": "There is not enough Ember to ignite the forge.", + "embers.tooltip.goggles.accessor_slot": "• Machine Accessor Slot", + "embers.tooltip.goggles.actuator_slot": "• Actuator Slot", + "embers.tooltip.goggles.ember": "Ember", + "embers.tooltip.goggles.filter": "%s (%s)", + "embers.tooltip.goggles.fluid": "Fluids", + "embers.tooltip.goggles.fluid.any": "Any", + "embers.tooltip.goggles.fluid.metal": "Molten Metals", + "embers.tooltip.goggles.fluid.redstone": "Alchemical Slurry", + "embers.tooltip.goggles.fluid.steam": "Steam", + "embers.tooltip.goggles.fluid.water": "Water", + "embers.tooltip.goggles.fluid.water_or_steam": "Water or Steam", + "embers.tooltip.goggles.input": "§9⬊§r %s", + "embers.tooltip.goggles.item": "Items", + "embers.tooltip.goggles.item.alchemy_result": "Alchemy Result", + "embers.tooltip.goggles.item.any": "Any", + "embers.tooltip.goggles.item.ash": "Ash", + "embers.tooltip.goggles.item.aspectus": "Aspectus", + "embers.tooltip.goggles.item.catalysis": "Catalysts", + "embers.tooltip.goggles.item.combustion": "Combustibles", + "embers.tooltip.goggles.item.ember": "Ember", + "embers.tooltip.goggles.item.ember_storage": "Ember Storage", + "embers.tooltip.goggles.item.fuel": "Fuel", + "embers.tooltip.goggles.item.paper": "Paper", + "embers.tooltip.goggles.item.stamp": "Stamp", + "embers.tooltip.goggles.mechanical": "Mechanical Power", + "embers.tooltip.goggles.output": "§6⬉§r %s", + "embers.tooltip.goggles.storage": "• %s", + "embers.tooltip.goggles.upgrade": "• Machine Upgrade", + "embers.tooltip.goggles.upgrade_slot": "• Machine Upgrade Slot", + "embers.tooltip.heat_amount": "Heat:", + "embers.tooltip.heat_debug": "Heat: %s/%s", + "embers.tooltip.heat_level": "Level: ", + "embers.tooltip.inflictor": "Attuned Damage: %s", + "embers.tooltip.inflictor.none": "Attuned Damage: none", + "embers.tooltip.item.ember": "Ember: %s/%s", + "embers.tooltip.itemdial.item": "%s %s", + "embers.tooltip.itemdial.noitem": "NONE", + "embers.tooltip.itemdial.slot": "Slot %s: %s", + "embers.tooltip.num1": "I", + "embers.tooltip.num2": "II", + "embers.tooltip.num3": "III", + "embers.tooltip.num4": "IV", + "embers.tooltip.num5": "V", + "embers.tooltip.num6": "VI", + "embers.tooltip.num7": "VII", + "embers.tooltip.numstop": "Stop That", + "embers.tooltip.side.center": "Center", + "embers.tooltip.side.down": "Bottom", + "embers.tooltip.side.east": "East", + "embers.tooltip.side.north": "North", + "embers.tooltip.side.south": "South", + "embers.tooltip.side.up": "Top", + "embers.tooltip.side.west": "West", + "embers.tooltip.too_many": "%s More...", + "embers.tooltip.tyrfing": "Deals damage based on the target's armor.", + "embers.tooltip.upgrade.catalytic_plug": "Catalytic Plug Speed: %s", + "entity.embers.ancient_golem": "Ancient Golem", + "entity.embers.ember_packet": "Ember Packet", + "entity.embers.ember_projectile": "Ember Projectile", + "entity.embers.glimmer_projectile": "Glimmer Projectile", + "fluid.embers.dwarven_gas": "Dwarven Gas", + "fluid.embers.dwarven_oil": "Dwarven Oil", + "fluid.embers.molten_aluminum": "Molten Aluminum", + "fluid.embers.molten_brass": "Molten Brass", + "fluid.embers.molten_bronze": "Molten Bronze", + "fluid.embers.molten_constantan": "Molten Constantan", + "fluid.embers.molten_copper": "Molten Copper", + "fluid.embers.molten_dawnstone": "Molten Dawnstone", + "fluid.embers.molten_electrum": "Molten Electrum", + "fluid.embers.molten_gold": "Molten Gold", + "fluid.embers.molten_invar": "Molten Invar", + "fluid.embers.molten_iron": "Molten Iron", + "fluid.embers.molten_lead": "Molten Lead", + "fluid.embers.molten_nickel": "Molten Nickel", + "fluid.embers.molten_platinum": "Molten Platinum", + "fluid.embers.molten_silver": "Molten Silver", + "fluid.embers.molten_tin": "Molten Tin", + "fluid.embers.molten_uranium": "Molten Uranium", + "fluid.embers.molten_zinc": "Molten Zinc", + "fluid.embers.soul_crude": "Soul Crude", + "fluid.embers.steam": "Steam", + "fluid_type.embers.dwarven_gas": "Dwarven Gas", + "fluid_type.embers.dwarven_oil": "Dwarven Oil", + "fluid_type.embers.molten_aluminum": "Molten Aluminum", + "fluid_type.embers.molten_brass": "Molten Brass", + "fluid_type.embers.molten_bronze": "Molten Bronze", + "fluid_type.embers.molten_constantan": "Molten Constantan", + "fluid_type.embers.molten_copper": "Molten Copper", + "fluid_type.embers.molten_dawnstone": "Molten Dawnstone", + "fluid_type.embers.molten_electrum": "Molten Electrum", + "fluid_type.embers.molten_gold": "Molten Gold", + "fluid_type.embers.molten_invar": "Molten Invar", + "fluid_type.embers.molten_iron": "Molten Iron", + "fluid_type.embers.molten_lead": "Molten Lead", + "fluid_type.embers.molten_nickel": "Molten Nickel", + "fluid_type.embers.molten_platinum": "Molten Platinum", + "fluid_type.embers.molten_silver": "Molten Silver", + "fluid_type.embers.molten_tin": "Molten Tin", + "fluid_type.embers.molten_uranium": "Molten Uranium", + "fluid_type.embers.molten_zinc": "Molten Zinc", + "fluid_type.embers.soul_crude": "Soul Crude", + "fluid_type.embers.steam": "Steam", + "item.embers.adhesive": "Adhesive", + "item.embers.alchemical_note": "Alchemical Note", + "item.embers.alchemical_waste": "Alchemical Waste", + "item.embers.ancient_codex": "Ancient Codex", + "item.embers.ancient_golem_spawn_egg": "Ancient Golem Spawn Egg", + "item.embers.ancient_motive_core": "Ancient Motive Core", + "item.embers.archaic_brick": "Archaic Brick", + "item.embers.archaic_circuit": "Archaic Circuit", + "item.embers.ash": "Ash", + "item.embers.ashen_amulet": "Ashen Amulet", + "item.embers.ashen_boots": "Ashen Boots", + "item.embers.ashen_cloak": "Ashen Cloak", + "item.embers.ashen_fabric": "Ashen Fabric", + "item.embers.ashen_goggles": "Ashen Goggles", + "item.embers.ashen_leggings": "Ashen Leggings", + "item.embers.blasting_core": "Blasting Core", + "item.embers.blazing_ray": "Blazing Ray", + "item.embers.caminite_blend": "Caminite Blend", + "item.embers.caminite_brick": "Caminite Brick", + "item.embers.caminite_plate": "Caminite Plate", + "item.embers.caster_orb": "Caster Orb", + "item.embers.cinder_jet": "Cinder Jet", + "item.embers.cinder_staff": "Cinder Staff", + "item.embers.clockwork_axe": "Clockwork Axe", + "item.embers.clockwork_pickaxe": "Clockwork Pickaxe", + "item.embers.codebreaking_slate": "Codebreaking Slate", + "item.embers.copper_aspectus": "Copper Aspectus", + "item.embers.copper_nugget": "Copper Nugget", + "item.embers.copper_plate": "Copper Plate", + "item.embers.dawnstone_aspectus": "Dawnstone Aspectus", + "item.embers.dawnstone_axe": "Dawnstone Axe", + "item.embers.dawnstone_hoe": "Dawnstone Hoe", + "item.embers.dawnstone_ingot": "Dawnstone Ingot", + "item.embers.dawnstone_mail": "Dawnstone Mail", + "item.embers.dawnstone_nugget": "Dawnstone Nugget", + "item.embers.dawnstone_pickaxe": "Dawnstone Pickaxe", + "item.embers.dawnstone_plate": "Dawnstone Plate", + "item.embers.dawnstone_shovel": "Dawnstone Shovel", + "item.embers.dawnstone_sword": "Dawnstone Sword", + "item.embers.diffraction_barrel": "Diffraction Barrel", + "item.embers.dwarven_gas_bucket": "Dwarven Gas Bucket", + "item.embers.dwarven_oil_bucket": "Dwarven Oil Bucket", + "item.embers.eldritch_insignia": "Eldritch Insignia", + "item.embers.ember_amulet": "Ember Amulet", + "item.embers.ember_belt": "Ember Belt", + "item.embers.ember_bulb": "Mantle Bulb", + "item.embers.ember_cartridge": "Mantle Cartridge", + "item.embers.ember_crystal": "Ember Crystal", + "item.embers.ember_crystal_cluster": "Ember Crystal Cluster", + "item.embers.ember_grit": "Ember Grit", + "item.embers.ember_jar": "Mantle Jar", + "item.embers.ember_ring": "Ember Ring", + "item.embers.ember_shard": "Ember Shard", + "item.embers.explosion_charm": "Explosion Charm", + "item.embers.flame_barrier": "Flame Barrier", + "item.embers.flat_stamp": "Flat Stamp", + "item.embers.focal_lens": "Focal Lens", + "item.embers.gear_stamp": "Gear Stamp", + "item.embers.glimmer_crystal": "Glimmer Crystal", + "item.embers.glimmer_lamp": "Glimmer Lamp", + "item.embers.grandhammer": "Grandhammer", + "item.embers.inflictor_gem": "Inflictor Gem", + "item.embers.ingot_stamp": "Ingot Stamp", + "item.embers.intelligent_apparatus": "Intelligent Apparatus", + "item.embers.iron_aspectus": "Iron Aspectus", + "item.embers.iron_plate": "Iron Plate", + "item.embers.isolated_materia": "Isolated Materia", + "item.embers.lead_aspectus": "Lead Aspectus", + "item.embers.lead_axe": "Lead Axe", + "item.embers.lead_hoe": "Lead Hoe", + "item.embers.lead_ingot": "Lead Ingot", + "item.embers.lead_nugget": "Lead Nugget", + "item.embers.lead_pickaxe": "Lead Pickaxe", + "item.embers.lead_plate": "Lead Plate", + "item.embers.lead_shovel": "Lead Shovel", + "item.embers.lead_sword": "Lead Sword", + "item.embers.molten_aluminum_bucket": "Molten Aluminum Bucket", + "item.embers.molten_brass_bucket": "Molten Brass Bucket", + "item.embers.molten_bronze_bucket": "Molten Bronze Bucket", + "item.embers.molten_constantan_bucket": "Molten Constantan Bucket", + "item.embers.molten_copper_bucket": "Molten Copper Bucket", + "item.embers.molten_dawnstone_bucket": "Molten Dawnstone Bucket", + "item.embers.molten_electrum_bucket": "Molten Electrum Bucket", + "item.embers.molten_gold_bucket": "Molten Gold Bucket", + "item.embers.molten_invar_bucket": "Molten Invar Bucket", + "item.embers.molten_iron_bucket": "Molten Iron Bucket", + "item.embers.molten_lead_bucket": "Molten Lead Bucket", + "item.embers.molten_nickel_bucket": "Molten Nickel Bucket", + "item.embers.molten_platinum_bucket": "Molten Platinum Bucket", + "item.embers.molten_silver_bucket": "Molten Silver Bucket", + "item.embers.molten_tin_bucket": "Molten Tin Bucket", + "item.embers.molten_uranium_bucket": "Molten Uranium Bucket", + "item.embers.molten_zinc_bucket": "Molten Zinc Bucket", + "item.embers.music_disc_7f_patterns": "Music Disc", + "item.embers.music_disc_7f_patterns.desc": "Ultrasyd - 7F Patterns", + "item.embers.nonbeliever_amulet": "Amulet of the Heretic", + "item.embers.nugget_stamp": "Nugget Stamp", + "item.embers.plate_stamp": "Plate Stamp", + "item.embers.raw_caminite_plate": "Raw Caminite Plate", + "item.embers.raw_flat_stamp": "Raw Flat Stamp", + "item.embers.raw_gear_stamp": "Raw Gear Stamp", + "item.embers.raw_ingot_stamp": "Raw Ingot Stamp", + "item.embers.raw_lead": "Raw Lead", + "item.embers.raw_nugget_stamp": "Raw Nugget Stamp", + "item.embers.raw_plate_stamp": "Raw Plate Stamp", + "item.embers.raw_silver": "Raw Silver", + "item.embers.resonating_bell": "Resonating Bell", + "item.embers.shifting_scales": "Shifting Scales", + "item.embers.silver_aspectus": "Silver Aspectus", + "item.embers.silver_axe": "Silver Axe", + "item.embers.silver_hoe": "Silver Hoe", + "item.embers.silver_ingot": "Silver Ingot", + "item.embers.silver_nugget": "Silver Nugget", + "item.embers.silver_pickaxe": "Silver Pickaxe", + "item.embers.silver_plate": "Silver Plate", + "item.embers.silver_shovel": "Silver Shovel", + "item.embers.silver_sword": "Silver Sword", + "item.embers.smoky_tinker_lens": "Smoky Tinker's Lens", + "item.embers.soul_crude_bucket": "Soul Crude Bucket", + "item.embers.steam_bucket": "Steam Bucket", + "item.embers.superheater": "Superheater", + "item.embers.tinker_hammer": "Tinker's Hammer", + "item.embers.tinker_lens": "Tinker's Lens", + "item.embers.tyrfing": "Tyrfing", + "item.embers.wildfire_core": "Wildfire Core", + "item.embers.winding_gears": "Winding Gears", + "itemGroup.embers": "Embers Rekindled", + "subtitles.embers.block.activator.plume": "Ember Activator releases Ember", + "subtitles.embers.block.alchemy.fail": "Energetic Alchemy fails...", + "subtitles.embers.block.alchemy.start": "Energetic Alchemy begins", + "subtitles.embers.block.alchemy.success": "Energetic Alchemy succeeds!", + "subtitles.embers.block.beam_cannon.fire": "Beam Cannon fires", + "subtitles.embers.block.beam_cannon.hit": "Beam impacts", + "subtitles.embers.block.boiler.plume": "Pressure Refinery releases Ember", + "subtitles.embers.block.bore.start": "Ember Bore rumbles to life", + "subtitles.embers.block.bore.stop": "Ember Bore sighs and stops", + "subtitles.embers.block.catalytic_plug.start": "Catalytic Plug begins injecting catalyst", + "subtitles.embers.block.catalytic_plug.stop": "Catalytic Plug is empty", + "subtitles.embers.block.crystal_cell.grow": "Crystal Cell grows", + "subtitles.embers.block.ember_transfer.emit.big": "Big Ember packet emitted", + "subtitles.embers.block.ember_transfer.emit.small": "Ember packet emitted", + "subtitles.embers.block.ember_transfer.receive.big": "Big Ember packet received", + "subtitles.embers.block.ember_transfer.receive.small": "Ember packet received", + "subtitles.embers.block.ember_transfer.relay": "Ember packet relayed", + "subtitles.embers.block.entropic_enumerator.turn": "Entropic Enumerator turns", + "subtitles.embers.block.ignem_reactor.plume": "Ignem Reactor releases Ember", + "subtitles.embers.block.inferno_forge.close": "Inferno Forge closes", + "subtitles.embers.block.inferno_forge.fail": "Reforging fails...", + "subtitles.embers.block.inferno_forge.open": "Inferno Forge opens", + "subtitles.embers.block.inferno_forge.start": "Inferno Forge begins forging", + "subtitles.embers.block.inferno_forge.success": "Reforging succeeds!", + "subtitles.embers.block.metal_seed.ping": "Metal Seed splits off pieces", + "subtitles.embers.block.mini_boiler.rupture": "Mini Boiler ruptures violently", + "subtitles.embers.block.pipe.connect": "Pipe connected", + "subtitles.embers.block.pipe.disconnect": "Pipe disconnected", + "subtitles.embers.block.pump.fast": "Mechanical Pump pumps at incredibly fast speeds", + "subtitles.embers.block.pump.mid": "Mechanical Pump pumps", + "subtitles.embers.block.pump.slow": "Mechanical Pump grinds its balls on sandpaper", + "subtitles.embers.block.stamper.down": "Stamp slams down", + "subtitles.embers.block.stamper.up": "Stamp recedes", + "subtitles.embers.block.steam_engine.start_burn": "Steam Engine begins burning fuel", + "subtitles.embers.block.steam_engine.start_steam": "Steam Engine spins up", + "subtitles.embers.block.steam_engine.stop": "Steam Engine rattles and stops", + "subtitles.embers.entity.ancient_golem.death": "Ancient Golem is destroyed", + "subtitles.embers.entity.ancient_golem.hurt": "Ancient Golem is hit", + "subtitles.embers.entity.ancient_golem.punch": "Ancient Golem punches", + "subtitles.embers.entity.ancient_golem.step": "Ancient Golem walks", + "subtitles.embers.fireball.big.fire": "Big fireball is unleashed", + "subtitles.embers.fireball.big.hit": "Big fireball impacts", + "subtitles.embers.fireball.small.fire": "Fireball is released", + "subtitles.embers.fireball.small.hit": "Fireball impacts", + "subtitles.embers.item.ash_amulet.burn": "Item burns to ash", + "subtitles.embers.item.blazing_ray.empty": "Blazing Ray clicks", + "subtitles.embers.item.blazing_ray.fire": "Blazing Ray fires", + "subtitles.embers.item.cinder_jet.boost": "Cinder Jet boosts", + "subtitles.embers.item.cinder_staff.charge": "Cinder Staff charges", + "subtitles.embers.item.cinder_staff.fail": "Cinder Staff fizzles", + "subtitles.embers.item.explosion_charm.absorb": "Explosion is absorbed", + "subtitles.embers.item.heated.level_up": "Item levels up", + "subtitles.embers.item.inflictor_gem.absorb": "Inflictor Gem absorbs damage", + "subtitles.embers.item.metallurgic_dust.convert": "Metallurgic Dust transmutes ore", + "subtitles.embers.item.metallurgic_dust.fail": "Metallurgic Dust transmutes ore to worthless material", + "subtitles.embers.item.resonating_bell.ring": "Resonating Bell rings" +} \ No newline at end of file diff --git a/projects/1.20/assets/embers-rekindled/embers/lang/zh_cn.json b/projects/1.20/assets/embers-rekindled/embers/lang/zh_cn.json new file mode 100644 index 000000000000..7c4a0e12dfc2 --- /dev/null +++ b/projects/1.20/assets/embers-rekindled/embers/lang/zh_cn.json @@ -0,0 +1,1048 @@ +{ + "block.embers.alchemy_pedestal": "炼金基座", + "block.embers.alchemy_tablet": "炼金台", + "block.embers.aluminum_crystal_seed": "铝质结晶之种", + "block.embers.archaic_bricks": "古代砖块", + "block.embers.archaic_bricks_slab": "古代砖台阶", + "block.embers.archaic_bricks_stairs": "古代砖楼梯", + "block.embers.archaic_bricks_wall": "古代砖墙", + "block.embers.archaic_edge": "古代镶边砖", + "block.embers.archaic_large_bricks": "古代大型砖", + "block.embers.archaic_large_bricks_slab": "古代大型砖台阶", + "block.embers.archaic_large_bricks_stairs": "古代大型砖楼梯", + "block.embers.archaic_light": "古代明灯", + "block.embers.archaic_tile": "古代瓦", + "block.embers.archaic_tile_slab": "古代瓦台阶", + "block.embers.archaic_tile_stairs": "古代瓦楼梯", + "block.embers.ashen_brick": "灰石砖", + "block.embers.ashen_brick_slab": "灰石砖台阶", + "block.embers.ashen_brick_stairs": "灰石砖楼梯", + "block.embers.ashen_brick_wall": "灰石砖墙", + "block.embers.ashen_stone": "灰石", + "block.embers.ashen_stone_slab": "灰石台阶", + "block.embers.ashen_stone_stairs": "灰石楼梯", + "block.embers.ashen_stone_wall": "灰石墙", + "block.embers.ashen_tile": "灰石瓦", + "block.embers.ashen_tile_slab": "灰石瓦台阶", + "block.embers.ashen_tile_stairs": "灰石瓦楼梯", + "block.embers.ashen_tile_wall": "灰石瓦墙", + "block.embers.atmospheric_bellows": "气能风箱", + "block.embers.atmospheric_gauge": "大气能量测量表", + "block.embers.automatic_hammer": "自动锤", + "block.embers.beam_cannon": "光束炮", + "block.embers.beam_splitter": "余烬能量分束器", + "block.embers.bin": "储物仓", + "block.embers.caminite_bricks": "方镁矾砖块", + "block.embers.caminite_bricks_slab": "方镁矾砖台阶", + "block.embers.caminite_bricks_stairs": "方镁矾砖楼梯", + "block.embers.caminite_bricks_wall": "方镁矾砖墙", + "block.embers.caminite_button": "方镁矾按钮", + "block.embers.caminite_gauge": "方镁矾视窗圈墙", + "block.embers.caminite_gauge_edge": "方镁矾视窗圈墙", + "block.embers.caminite_large_bricks": "方镁矾大型砖", + "block.embers.caminite_large_bricks_slab": "方镁矾大型砖台阶", + "block.embers.caminite_large_bricks_stairs": "方镁矾大型砖楼梯", + "block.embers.caminite_large_tile": "方镁矾大型瓦", + "block.embers.caminite_large_tile_slab": "方镁矾大型瓦台阶", + "block.embers.caminite_large_tile_stairs": "方镁矾大型瓦楼梯", + "block.embers.caminite_lever": "方镁矾拉杆", + "block.embers.caminite_ring": "方镁矾圈墙", + "block.embers.caminite_ring_edge": "方镁矾圈墙", + "block.embers.caminite_tiles": "方镁矾瓦", + "block.embers.caminite_tiles_slab": "方镁矾瓦台阶", + "block.embers.caminite_tiles_stairs": "方镁矾瓦楼梯", + "block.embers.caminite_valve": "方镁矾阀门圈墙", + "block.embers.caminite_valve_edge": "方镁矾阀门圈墙", + "block.embers.catalysis_chamber": "催化室", + "block.embers.catalytic_plug": "催化剂插头", + "block.embers.char_instiller": "黑焦灌注器", + "block.embers.cinder_plinth": "灰烬炉", + "block.embers.clockwork_attenuator": "发条阻尼器", + "block.embers.combustion_chamber": "燃烧室", + "block.embers.copper_cell": "铜质余烬能量单元", + "block.embers.copper_charger": "铜质余烬能量充能器", + "block.embers.copper_crystal_seed": "铜质结晶之种", + "block.embers.creative_ember_source": "创造模式余烬能量源", + "block.embers.crystal_cell": "晶胞余烬能量单元", + "block.embers.crystal_cell_edge": "晶胞余烬能量单元", + "block.embers.dawnstone_anvil": "黎明石砧", + "block.embers.dawnstone_block": "黎明石块", + "block.embers.dawnstone_crystal_seed": "黎明石质结晶之种", + "block.embers.deepslate_lead_ore": "深层铅矿石", + "block.embers.deepslate_silver_ore": "深层银矿石", + "block.embers.dwarven_gas_block": "矮人燃气", + "block.embers.dwarven_oil_block": "矮人燃油", + "block.embers.ember_activator": "余烬能量激发器", + "block.embers.ember_bore": "余烬晶体开采机", + "block.embers.ember_bore_edge": "余烬晶体开采机", + "block.embers.ember_dial": "余烬能量计量表", + "block.embers.ember_ejector": "余烬能量喷发器", + "block.embers.ember_emitter": "余烬能量发射器", + "block.embers.ember_funnel": "余烬能量漏斗", + "block.embers.ember_injector": "余烬能量灌注器", + "block.embers.ember_lantern": "余烬灯笼", + "block.embers.ember_receiver": "余烬能量接收器", + "block.embers.ember_relay": "余烬能量中转器", + "block.embers.ember_siphon": "余烬能量虹吸器", + "block.embers.entropic_enumerator": "熵演枚举器", + "block.embers.excavation_buckets": "开掘铲斗组件", + "block.embers.explosion_pedestal": "炸裂护符基座", + "block.embers.field_chart": "地形能量显示器", + "block.embers.field_chart_edge": "地形能量显示器", + "block.embers.fluid_dial": "流体计量表", + "block.embers.fluid_extractor": "流体提取管道", + "block.embers.fluid_pipe": "流体管道", + "block.embers.fluid_transfer": "流体传输过滤器", + "block.embers.fluid_vessel": "流体容器", + "block.embers.geologic_separator": "地质分离器", + "block.embers.glimmer": "微光", + "block.embers.gold_crystal_seed": "金质结晶之种", + "block.embers.hearth_coil": "线圈炉", + "block.embers.hearth_coil_edge": "线圈炉", + "block.embers.heat_exchanger": "热量交换器", + "block.embers.heat_insulation": "热量隔绝器", + "block.embers.ignem_reactor": "高温催化反应器", + "block.embers.inferno_forge": "炼狱锻造炉", + "block.embers.inferno_forge_edge": "炼狱锻造炉", + "block.embers.iron_crystal_seed": "铁质结晶之种", + "block.embers.item_dial": "物品计量表", + "block.embers.item_dropper": "物品投掷口", + "block.embers.item_extractor": "物品提取管道", + "block.embers.item_pipe": "物品管道", + "block.embers.item_transfer": "物品传输过滤器", + "block.embers.item_vacuum": "物品吸取器", + "block.embers.lead_block": "铅块", + "block.embers.lead_crystal_seed": "铅质结晶之种", + "block.embers.lead_ore": "铅矿石", + "block.embers.mechanical_core": "机械核心", + "block.embers.mechanical_pump": "机械泵", + "block.embers.melter": "熔炼炉", + "block.embers.metal_platform": "金属平台", + "block.embers.metal_platform_slab": "金属平台台阶", + "block.embers.mini_boiler": "微型锅炉", + "block.embers.mirror_relay": "镜面能量中转器", + "block.embers.mithril_block": "秘银块", + "block.embers.mixer_centrifuge": "混合离心器", + "block.embers.mnemonic_inscriber": "助记雕印板", + "block.embers.molten_aluminum_block": "熔融铝", + "block.embers.molten_brass_block": "熔融黄铜", + "block.embers.molten_bronze_block": "熔融青铜", + "block.embers.molten_constantan_block": "熔融康铜", + "block.embers.molten_copper_block": "熔融铜", + "block.embers.molten_dawnstone_block": "熔融黎明石", + "block.embers.molten_electrum_block": "熔融琥珀金", + "block.embers.molten_gold_block": "熔融金", + "block.embers.molten_invar_block": "熔融殷钢", + "block.embers.molten_iron_block": "熔融铁", + "block.embers.molten_lead_block": "熔融铅", + "block.embers.molten_nickel_block": "熔融镍", + "block.embers.molten_platinum_block": "熔融铂", + "block.embers.molten_silver_block": "熔融银", + "block.embers.molten_tin_block": "熔融锡", + "block.embers.molten_uranium_block": "熔融铀", + "block.embers.molten_zinc_block": "熔融锌", + "block.embers.nickel_crystal_seed": "镍质结晶之种", + "block.embers.platinum_crystal_seed": "铂质结晶之种", + "block.embers.pressure_refinery": "高压能量激发器", + "block.embers.raw_caminite_block": "未烧制的方镁矾块", + "block.embers.raw_lead_block": "粗铅块", + "block.embers.raw_silver_block": "粗银块", + "block.embers.reinforced_sealed_planks": "加固密封木板", + "block.embers.reservoir": "储液器", + "block.embers.reservoir_edge": "储液器", + "block.embers.sealed_planks": "密封木板", + "block.embers.sealed_planks_slab": "密封木板台阶", + "block.embers.sealed_planks_stairs": "密封木板楼梯", + "block.embers.sealed_wood_keg": "密封木小桶", + "block.embers.sealed_wood_pillar": "密封木柱", + "block.embers.sealed_wood_tile": "密封木瓦", + "block.embers.sealed_wood_tile_slab": "密封木瓦台阶", + "block.embers.sealed_wood_tile_stairs": "密封木瓦楼梯", + "block.embers.silver_block": "银块", + "block.embers.silver_crystal_seed": "银质结晶之种", + "block.embers.silver_ore": "银矿石", + "block.embers.solidified_metal": "固化金属", + "block.embers.soul_crude_block": "灵魂原油", + "block.embers.stamp_base": "压印基座", + "block.embers.stamper": "压印锤", + "block.embers.steam_block": "蒸汽", + "block.embers.tin_crystal_seed": "锡质结晶之种", + "block.embers.uranium_crystal_seed": "铀质结晶之种", + "block.embers.wildfire_stirling": "野火斯特林", + "block.embers.zinc_crystal_seed": "锌质结晶之种", + "death.attack.ember": "%1$s被焚化了", + "death.attack.ember.item": "%1$s被%2$s用%3$s焚化了", + "death.attack.ember.player": "%1$s被%2$s焚化了", + "dimension.minecraft.overworld": "主世界", + "dimension.minecraft.the_end": "末地", + "dimension.minecraft.the_nether": "下界", + "embers.alchemy_hint": "仔细观察后,你发现失败物中有%s", + "embers.alchemy_hint.and": "%s和%s", + "embers.alchemy_hint.black": "%s个荧光斑点", + "embers.alchemy_hint.black.one": "1个荧光斑点", + "embers.alchemy_hint.none": "0个颜色特殊的斑点", + "embers.alchemy_hint.white": "%s个淡色斑点", + "embers.alchemy_hint.white.one": "1个淡色斑点", + "embers.decimal_format.attenuator_multiplier": "0.##x", + "embers.decimal_format.ember": "0.#", + "embers.decimal_format.ember_multiplier": "0.##x", + "embers.decimal_format.heat": "0.#", + "embers.decimal_format.item_amount": "0x", + "embers.decimal_format.speed_multiplier": "0.##x", + "embers.jei.recipe.alchemy": "炼金", + "embers.jei.recipe.boiling": "锅炉沸腾", + "embers.jei.recipe.boring": "余烬开采", + "embers.jei.recipe.boring.biomes": "生物群系:", + "embers.jei.recipe.boring.dimensions": "维度:", + "embers.jei.recipe.boring.max_height": "高度上限:%s", + "embers.jei.recipe.boring.min_height": "高度下限:%s", + "embers.jei.recipe.boring.required_blocks": "需与刀片接触", + "embers.jei.recipe.boring.weight": "权重:%s", + "embers.jei.recipe.catalysis_combustion": "催化与燃烧", + "embers.jei.recipe.catalysis_combustion.burn_time": "燃烧时间:%s", + "embers.jei.recipe.catalysis_combustion.multiplier": "倍率:%s", + "embers.jei.recipe.dawnstone_anvil": "黎明石砧", + "embers.jei.recipe.ember_activation": "余烬激发", + "embers.jei.recipe.ember_activation.ember": "余烬能量:%s", + "embers.jei.recipe.excavation": "开掘", + "embers.jei.recipe.gaseous_fuel": "气态燃料", + "embers.jei.recipe.gaseous_fuel.burn_time": "燃烧时间:%s", + "embers.jei.recipe.gaseous_fuel.power_multiplier": "倍率:%s", + "embers.jei.recipe.geologic_separator": "地质分离器副产", + "embers.jei.recipe.melting": "熔炼", + "embers.jei.recipe.metal_coefficient": "产量倍率", + "embers.jei.recipe.mixing": "混合", + "embers.jei.recipe.stamping": "压印", + "embers.research.alchemy": "炼金蜕变", + "embers.research.coming_soon": "即将到来……", + "embers.research.controls": "右击条目可将其标记为完成。;未完成的条目带有星形标记§6*§r。;完成条目后会解锁相应分类。;解锁后续所必须的条目会带有橙色辉光;可以输入文本来搜索和高亮条目。;使用多个单词搜索则各单词之间需用§f|§r隔开。;如:§f余烬|能量发生器§r", + "embers.research.core": "核心的辉光", + "embers.research.image.catalyzer_glowstone": "功率系数:4x", + "embers.research.image.catalyzer_grit": "功率系数:2x", + "embers.research.image.catalyzer_gunpowder": "功率系数:3x", + "embers.research.image.combustor_blaze_powder": "功率系数:4x", + "embers.research.image.combustor_coal": "功率系数:2x", + "embers.research.image.combustor_nether_brick": "功率系数:3x", + "embers.research.materia": "物质奥术", + "embers.research.mechanisms": "火与机械", + "embers.research.metallurgy": "冶金构成", + "embers.research.multipage": "%s(%s/%s)", + "embers.research.null": "", + "embers.research.page.access": "机械接口", + "embers.research.page.access.desc": "余烬晶体开采机、线圈炉之类机器的体积都较大,却只有一个端口可供交互。机械核心就能够扩展端口:它会连接至其面向的大型机器的物品存储空间、流体储罐,以及余烬能量容器,并作为它们的代理端口。如果需要进一步扩展,可以附加最多三个机械核心。", + "embers.research.page.access.tags": "核心;机械;代理;性能;侧面;端口;接面;接口;升级;", + "embers.research.page.access.title": "接口", + "embers.research.page.activator": "余烬能量激发器", + "embers.research.page.activator.desc": "余烬能量激发器设计精巧,能提取余烬晶体和其碎片中的可用能量。只需通过漏斗或是其他运输方式将晶体和碎片放入余烬能量激发器下方,激发出的余烬能量便会随着一簇火花喷涌而出,聚集在机器上方的铜质网笼中。", + "embers.research.page.activator.tags": "余烬能量;激发器;能量发生器;", + "embers.research.page.activator.title": "提取", + "embers.research.page.actuator": "机械致动器", + "embers.research.page.actuator.desc": "使用余烬能量的机器中有一部分还能接受机械能驱动。致动器需要与能接受机械能的机器相连才可正常工作。为其装转轴前需要先在相对面装上齿轮,与齿轮箱类似。", + "embers.research.page.actuator.tags": "齿轮;机械;机器;升级;开采机;泵;压印;混合器;锤;", + "embers.research.page.actuator.title": "替代能量", + "embers.research.page.actuator_auto_hammer.desc": "自动锤和压印锤非常相似。采用机械能供能时,自动锤也能获得类似的速度提升,同时节省下数量相近的余烬能量。", + "embers.research.page.actuator_bore.desc": "余烬晶体开采机几乎完全是由机械构成的,所以非常适合用机械能供能。采用这种供能方式可以提高燃料效率,但启动时运作速度会较慢。", + "embers.research.page.actuator_mixer.desc": "混合离心器使用余烬能量驱动运动部件混合液态金属。运动部件自然可以通过机械能供能,但并非所有加工配方都可只靠机械能完成。", + "embers.research.page.actuator_multi.desc": "此变种有4个机械能输入面。各面的能量会自动合并,但就算不断提供更多机械能,大多数机器的效率上升速度也会越来越低,所以并不是能量越大就越好。", + "embers.research.page.actuator_pump.desc": "泵是最不适合用余烬能量供能的机器之一。即使是少量的机械能也足以显著提升其速度,让其运转得非常快。", + "embers.research.page.actuator_stamper.desc": "另一种带有运动部件的机器就是压印锤。不过由于余烬能量的能量密度极高,压印锤的运动方式也十分简单,直接提供机械能只会稍稍加快它的运作速度;虽然余烬能量利用率确实会更高。", + "embers.research.page.adhesive": "胶黏剂", + "embers.research.page.adhesive.desc": "你偶尔能在地下遇到会活动的史莱姆。它们的黏液很有用,但它们实在太过稀有,很难大量采集。人工合成的胶黏剂即可替代配方中的黏液球。", + "embers.research.page.adhesive.tags": "炼金术;嬗变;黏液;胶水;胶黏剂;", + "embers.research.page.adhesive.title": "黏性十足的解决方案", + "embers.research.page.alchemy": "能量炼金术", + "embers.research.page.alchemy.desc": "余烬炼金术是一项了不起的发现。首要的关键设备是炼金台,右击即可放入物品。其次是炼金基座,下部用于放置元素象征,上部用于盛装原材料。为完成炼金配方的加工,需在炼金台周围放上炼金基座,每个副材料均需一个基座;再在各基座下方附上所需的元素象征之一;最后用光束炮轰击炼金台。", + "embers.research.page.alchemy.tags": "炼金术;嬗变;炼金台;蜕变;尘灰;基座;象征;元素象征;", + "embers.research.page.alchemy.title": "嬗变", + "embers.research.page.ancient_golem": "古代构造体", + "embers.research.page.ancient_golem.desc": "这个世界上曾有人偶然目击过奇怪的人形构造体。这些神秘的魔像傀儡具有不自然的强大力量,会发出纯净的热射线,且似乎不需燃料,也无需维护。这种自动机械的由来已不可考,但其中未知的材料和构件也许会有用处。", + "embers.research.page.ancient_golem.tags": "傀儡;魔像;岩石哥布林;烦人;独眼巨人;太古;", + "embers.research.page.ancient_golem.title": "古老的敌人", + "embers.research.page.anti_tinker_lens": "覆烟的铁匠单片眼镜", + "embers.research.page.anti_tinker_lens.desc": "有时,无知是福。灰烬护目镜之类的头盔会像铁匠单片眼镜一样提供方块信息,但这种功能有时显得多余。此增强装置加装后会禁用这类头盔的信息显示。此增强装置不占用强化槽,但仍需要太古动力核心作为前置。", + "embers.research.page.anti_tinker_lens.tags": "强化装置;增强装置;盔甲;信息;", + "embers.research.page.anti_tinker_lens.title": "不见真相", + "embers.research.page.archaic_brick": "古代砖块", + "embers.research.page.archaic_brick.desc": "漫游于大地之上的古代魔像哨卫通常会碎裂成类似红砖的碎块。你发现的某种奇异炼金配方能精确地仿制这种砖,但需要有一块原样作为参考。它们应该很适合装饰方镁矾搭成的建筑。", + "embers.research.page.archaic_brick.tags": "炼金术;嬗变;太古;砖;", + "embers.research.page.archaic_brick.title": "古代建筑材料", + "embers.research.page.armor_augments_category": "盔甲增强装置", + "embers.research.page.ashen_amulet": "灰烬护身符", + "embers.research.page.ashen_amulet.desc": "将万物化为灰烬……当然是力量的证明!虽说不是什么精准的力量,但好歹这枚护身符中蕴含着力量。佩戴有这枚护身符时,被击杀的生物和被破坏的方块会立即转变为灰烬,除灰烬之外什么都不掉落。", + "embers.research.page.ashen_amulet.tags": "护身符;尘灰;灰烬;饰品;Bauble;奇异品;Curio;", + "embers.research.page.ashen_amulet.title": "尘归尘", + "embers.research.page.ashen_cloak": "灰烬盔甲", + "embers.research.page.ashen_cloak.desc": "你将平凡的布料和炼金灰烬融合,就成功织出了这种柔韧而坚固的灰烬布匹。你又以此设计了一套盔甲。这些盔甲强大而潇洒,但你总有种感觉,这些盔甲还能进一步升级……", + "embers.research.page.ashen_cloak.tags": "炼金术;嬗变;尘灰;灰烬;斗篷;惩罚者;宝石;布匹;", + "embers.research.page.ashen_cloak.title": "法师的斗篷", + "embers.research.page.aspecti": "金属元素象征", + "embers.research.page.aspecti.desc": "你将熔融金属包裹在余烬晶体碎片周围,造出了元素象征。在嬗变过程中将其放在炼金基座下半部分,之后通过燃烧原材料,这些物品便能将所得的炼金能量聚集至某种元素之上。但对于实际配方来说,某些元素象征经理论推断应当使用,却并非必须存在。", + "embers.research.page.aspecti.tags": "炼金术;聚焦核心;象征;元素象征;压印;碎片;嬗变;", + "embers.research.page.aspecti.title": "炼金核心", + "embers.research.page.atmospheric_bellows": "气能风箱", + "embers.research.page.atmospheric_bellows.desc": "气能风箱是线圈炉的特化升级。接有它的线圈炉只能处理高炉配方,速度会变为两倍。此升级与黑焦灌注器不兼容。", + "embers.research.page.atmospheric_bellows.tags": "高炉;线圈;炉灶;升级;迅速;速度;", + "embers.research.page.atmospheric_bellows.title": "来点“爆炸”", + "embers.research.page.augments": "加装强化装置", + "embers.research.page.augments.desc": "你坚信只要配合上足够高级的构件,造出的设备就有可能为装备添上额外能力。这类物品可加装在盔甲、工具、武器之上,且必须在黎明石砧处锤锻。先放上需加装的物品,再放上强化装置,最后加以重锤即可。强化装置具有强化等级,高等级带来的提升也更大。", + "embers.research.page.augments.tags": "强化装置;增强装置;砧;锤;等级;工具;武器;盔甲;", + "embers.research.page.augments.title": "升级", + "embers.research.page.autohammer": "自动锤", + "embers.research.page.autohammer.desc": "向工具上手工锻接金属非常耗时。而只要加入一点余烬能量,这一难题便迎刃而解。只需要红石能量和少量余烬能量,自动锤就能在黎明石砧上自动锤炼;其力度和速度远超手工锤炼的极限。", + "embers.research.page.autohammer.tags": "锤;砧;机器;处理加工;", + "embers.research.page.autohammer.title": "自动锤", + "embers.research.page.axle_iron": "铁转轴", + "embers.research.page.axle_iron.desc": "转轴能在能量发生器、齿轮箱,以及使用机械能的机器间传递机械能。转轴不会因距离过长而损失能量,因此它们拥有近乎无限的能量传输距离。", + "embers.research.page.axle_iron.tags": "转轴;机械;铁转轴;运输;传输;连接;", + "embers.research.page.axle_iron.title": "轴向旋转", + "embers.research.page.baubles": "Curios", + "embers.research.page.baubles.desc": "余烬兼容Curios,且仅作为可选前置。目前此项已在配置中禁用,或是未安装Curios。", + "embers.research.page.baubles.tags": "饰品;Bauble;奇异品;Curios;护身符;戒指;腰带;吊坠;", + "embers.research.page.baubles.title": "未安装模组", + "embers.research.page.baubles_category": "Curios饰品", + "embers.research.page.beam_cannon": "光束炮", + "embers.research.page.beam_cannon.desc": "光束炮大概是目前你设计制造的最危险的设备了。提供足量余烬能量并给予红石信号后,它就会向面朝方向发射一束纯净的灼热射线。这道射线足以杀死任何未着甲的生物,也能启动炼金台上的嬗变过程。", + "embers.research.page.beam_cannon.tags": "炼金术;武器;机器;炮;弹射物;光束;射线;嬗变;", + "embers.research.page.beam_cannon.title": "热量射线", + "embers.research.page.bin": "储物仓", + "embers.research.page.bin.desc": "储物仓是简易的铅质敞口储物桶,能够存储一组任意物品,也可用于自动收集某些机器的产出。", + "embers.research.page.bin.tags": "储物仓;箱子;存储;物品;漏斗;", + "embers.research.page.bin.title": "存储用储物仓", + "embers.research.page.blasting_core": "爆破核心", + "embers.research.page.blasting_core.desc": "爆破核心是能够制造爆炸的增强装置。加装有它的工具破坏方块时会一同破坏附近的方块。加装有它的武器能够制造爆炸,并伤害周围生物。加装有它的盔甲则会在其阻挡伤害时制造爆炸,炸退周围生物。以上三种效果均会随强化等级的上升而更显强力。", + "embers.research.page.blasting_core.tags": "强化装置;增强装置;工具;武器;盔甲;爆炸;", + "embers.research.page.blasting_core.title": "不稳定", + "embers.research.page.blazing_ray": "灼热射线枪", + "embers.research.page.blazing_ray.desc": "灼热射线枪看上去可能像一件普通的枪械,但其功能却更近似火炮。发射时,它会释放出一道纯净的余烬能量光束,这道光束会以直线前进,直至击中固体方块或生物。", + "embers.research.page.blazing_ray.tags": "余烬能量;武器;枪;射线;炮;弹射物;导弹;烈焰;灼热;", + "embers.research.page.blazing_ray.title": "余烬加农", + "embers.research.page.bore": "余烬晶体开采机", + "embers.research.page.bore.desc": "基岩可能会阻挡你向深处探索的步伐,但它无法阻挡机器的铁蹄。余烬晶体开采机需消耗普通熔炉燃料,且其刀片必须触及基岩。提供燃料后,开采机就会从地底更深处采出余烬晶体,以供你将来使用。送入燃料以及取出余烬晶体必须使用漏斗或其他物品运输方式。", + "embers.research.page.bore.tags": "余烬能量;开采机;矿石;", + "embers.research.page.bore.title": "Diggy Diggy Hole ♪", + "embers.research.page.breaker": "自动方块破坏机", + "embers.research.page.breaker.desc": "自动方块破坏机构造简单。将其放下后,它前面的挖掘刀片便会破坏其前方的方块。通常情况下,这些方块会作为物品掉落,在破坏机后方放置储物仓就可以自动收集它们。", + "embers.research.page.breaker.tags": "机器;破坏;方块;物品;储物仓;", + "embers.research.page.breaker.title": "破坏方块", + "embers.research.page.caminite": "方镁矾", + "embers.research.page.caminite.desc": "方镁矾是一种非常坚固的陶瓷,由黏土和沙子混合而成。这种混合物烧制后会变成一种坚硬的材料,足以满足你在机械工程上的所有需求。", + "embers.research.page.caminite.tags": "陶瓷;方镁矾;砖;黏土;沙子;", + "embers.research.page.caminite.title": "坚固的陶瓷", + "embers.research.page.caster_orb": "法师法球", + "embers.research.page.caster_orb.desc": "法师法球是一件工具和武器增强装置,能用激活的余烬能量发射弹射物。挥动加装有这种增强装置的物品时,只要物品栏中有足量的余烬能量,就能向前发射出一小团余烬能量弹射物。这种弹射物的大小与伤害会随强化等级的上升而增强。", + "embers.research.page.caster_orb.tags": "强化装置;增强装置;工具;武器;弹射物;导弹;", + "embers.research.page.caster_orb.title": "余烬发射装置", + "embers.research.page.caster_orb_addendum.desc": "因为加装有法师法球的工具和武器能够发射余烬能量弹射物,所以它们也能接受调整弹射物的增强装置。", + "embers.research.page.catalytic_plug": "催化剂插头", + "embers.research.page.catalytic_plug.desc": "如果你等得不耐烦的话,催化剂插头很适合你。与机器相连时,它能让机器以两倍速度运转,但需从后方供给消耗用的蒸汽。单台机器最多可装有2个催化剂插头,相当于四倍速度。装上更多催化剂插头会降低插头的效率。若连接路程中有超过1个机械核心,插头的效率也会下降。", + "embers.research.page.catalytic_plug.tags": "速度;升级;炼金术;蒸汽;", + "embers.research.page.catalytic_plug.title": "过载注射", + "embers.research.page.catalyzer": "催化室", + "embers.research.page.catalyzer.desc": "催化室是一台简单机器,自身并无太大功能,只会消耗催化剂。每种催化剂都有独特的催化等级:余烬砂粒为二级,火药为三级,荧石粉为四级。", + "embers.research.page.catalyzer.tags": "催化过程;催化剂;机器;反应器;室;升级;多方块;多个方块;", + "embers.research.page.catalyzer.title": "化学能量", + "embers.research.page.char_instiller": "黑焦灌注器", + "embers.research.page.char_instiller.desc": "黑焦灌注器是线圈炉的特化升级。接有它的线圈炉只能处理烟熏炉配方,速度会变为两倍。此升级与气能风箱不兼容。", + "embers.research.page.char_instiller.tags": "烟熏;烟熏炉;线圈;炉灶;升级;迅速;速度;", + "embers.research.page.char_instiller.title": "炙热“烟熏”", + "embers.research.page.charger": "铜质余烬能量充能器", + "embers.research.page.charger.desc": "充能器是非常简单的设备。向其提供余烬能量,即可为放在其中的能量容器充能。右击即可放入或取出。", + "embers.research.page.charger.tags": "充能;余烬能量;机器;", + "embers.research.page.charger.title": "余烬充能", + "embers.research.page.cinder_jet": "煤渣喷气机", + "embers.research.page.cinder_jet.desc": "煤渣喷气机是一件盔甲增强装置,允许你冲刺。加装后,在你开始疾跑且物品栏中有足量余烬能量时,它就会开始推进,推进速度随强化等级的上升而加快。", + "embers.research.page.cinder_jet.tags": "强化装置;增强装置;盔甲;冲刺;喷气机;煤渣;", + "embers.research.page.cinder_jet.title": "向前冲刺", + "embers.research.page.cinder_plinth": "灰烬炉", + "embers.research.page.cinder_plinth.desc": "灰烬炉是一台简单机器:放入物品,提供余烬能量,其中物品就会被焚烧为黑色的灰烬。它会自动将烧出的灰烬放入下方的储物仓。灰烬有许多种用途:用作劣质燃料,与石头融合以改变其颜色和纹理。你坚信,燃烧它所释放出的能量也应当有其他用处。", + "embers.research.page.cinder_plinth.tags": "炼金术;机器;尘灰;处理加工;虚空;垃圾;嬗变;炉;焚烧过程;焚烧;灰烬;", + "embers.research.page.cinder_plinth.title": "焚烧", + "embers.research.page.cinder_staff": "焚毁之杖", + "embers.research.page.cinder_staff.desc": "银为什么能控制混乱的余烬之火?可真是奇怪。焚毁之杖会从你物品栏中抽取余烬能量,并在你正前方聚成一大团纯净的能量球。汇聚时间越长,能量球的伤害就越高,可以从微量累积到足以立即杀死普通怪物。", + "embers.research.page.cinder_staff.tags": "余烬能量;武器;法杖;弹射物;导弹;焚毁;", + "embers.research.page.cinder_staff.title": "魔法导弹", + "embers.research.page.clockwork_attenuator": "发条阻尼器", + "embers.research.page.clockwork_attenuator.desc": "精准校准机器是一桩难事,很多时候你只能看着机器全速运行到燃料耗尽,无法折中控制。这个计量表能够直接控制机器的速度。它有两个随红石信号高低切换的设置:激活和未激活。右击或潜行右击计量表即可调整当前使用的设置。", + "embers.research.page.clockwork_attenuator.tags": "计量表;控制;红石;速度;升级;", + "embers.research.page.clockwork_attenuator.title": "节流控制", + "embers.research.page.clockwork_axe.desc": "发条战斧是一柄强大的斧头。和其他发条工具类似,它需要消耗余烬能量来破坏方块或攻击敌人。它能接受武器和工具的魔咒,就和其他发条工具一样。", + "embers.research.page.clockwork_hammer.desc": "灰烬大锤是一件强大的近战武器。和其他发条工具类似,它需要消耗余烬能量来破坏方块或攻击敌人。若用其破坏方块,该方块会被完全摧毁,不余任何掉落物。和发条镐一样,它接受武器和工具的魔咒;但受其性质所限,它无法接受时运和精准采集。", + "embers.research.page.clockwork_pickaxe.desc": "发条镐是一件强大的工具,可同时用作镐和锹。和其他发条工具类似,它需要消耗余烬能量来破坏方块或攻击敌人。由于它兼作武器,它能接受武器和工具的魔咒。", + "embers.research.page.clockwork_tools": "发条工具", + "embers.research.page.clockwork_tools.desc": "利用最近发现的余烬能量容器,你制造出了黎明石质的工具。这三件工具有些共通的性质:都需要消耗物品栏中的余烬能量,且都无法被破坏。它们的基础伤害也很高,因此均可兼作武器。此外,以余烬能量供能时,它们会点燃击中的生物。", + "embers.research.page.clockwork_tools.tags": "余烬能量;武器;工具;发条;镐;锤;斧;剑;锹;", + "embers.research.page.clockwork_tools.title": "能量工具", + "embers.research.page.cluster": "余烬晶簇", + "embers.research.page.cluster.desc": "小型的晶态余烬能量很是便捷,但你觉得这些能量很快就会不够用了。以炼金手段将若干余烬晶体和其碎片融合之后,你就得到了余烬晶簇。它是一簇巨大的晶体,你确信它足以驱动将来会用到的机器。", + "embers.research.page.cluster.tags": "炼金术;嬗变;余烬能量;碎片;晶体;晶簇;", + "embers.research.page.cluster.title": "纯化的晶体", + "embers.research.page.combustor": "燃烧室", + "embers.research.page.combustor.desc": "燃烧室是一台简单机器,自身并无太大功能。它能够简单地燃烧燃料。每种燃料都有独特的能量等级:煤炭为两级,下界砖为三级,烈焰粉为四级。", + "embers.research.page.combustor.tags": "燃烧过程;燃烧;机器;反应器;室;升级;多方块;多个方块;", + "embers.research.page.combustor.title": "焚祭", + "embers.research.page.copper_cell": "铜质余烬能量单元", + "embers.research.page.copper_cell.desc": "铜质余烬能量单元实现了一个非常简单的功能:存储余烬能量。可通过余烬能量接收器送入能量,或通过余烬能量发射器取出能量。注意,破坏铜质余烬能量单元时,其内部的余烬能量会保留。", + "embers.research.page.copper_cell.tags": "单元;铜;余烬能量;存储;便携;电容;", + "embers.research.page.copper_cell.title": "电容", + "embers.research.page.cost_reduction": "余烬珠宝", + "embers.research.page.cost_reduction.desc": "使用发条工具或余烬能量武器可能会很累人,因为地幔能量罐和能量筒需要定期充能。这些珠宝能按比例减少余烬能量的消耗,以此减少充能频率。戒指、护身符、腰带的减少率各不相同,但可互相加算叠加。", + "embers.research.page.cost_reduction.tags": "余烬能量;戒指;护身符;腰带;饰品;Bauble;奇异品;Curios;", + "embers.research.page.cost_reduction.title": "消耗缩减", + "embers.research.page.crystal_cell": "晶胞余烬能量单元", + "embers.research.page.crystal_cell.desc": "你之前所用的余烬能量存储手段的容量都不算大,晶胞余烬能量单元就是解决方案。晶胞余烬能量单元起始容量较小,且可存入或取出余烬能量。也可向其中输入余烬燃料,例如余烬晶体。每个燃料物品都会增加单元的容量上限,并使得单元上方发光的晶胞生长增大。", + "embers.research.page.crystal_cell.tags": "单元;晶体;余烬能量;存储;电容;", + "embers.research.page.crystal_cell.title": "大量存储", + "embers.research.page.crystal_level.desc": "往结晶之种中注入余烬能量时,它不只会生长和产出金属,还会逐渐变得纯净。结晶越纯净,长成时产出的金属就越多。可以通过铁匠单片眼镜鉴定其纯度等级。注意,破坏结晶之种后,其纯度等级将归零。", + "embers.research.page.crystals": "结晶的余烬能量", + "embers.research.page.crystals.desc": "余烬晶体开采机会产出若干种奇特的发光晶体。这些晶体大小不一,较大的是余烬晶体,较小的是余烬晶体碎片。这种晶体证明了世界之核的能量真实存在,且可间接抽取利用。你相信只要焚烧这些晶体,也许就能激发出其中蕴含的能量以供他用。", + "embers.research.page.crystals.tags": "余烬能量;晶体;碎片;矿石;", + "embers.research.page.crystals.title": "固态的热量", + "embers.research.page.dawnstone": "黎明石", + "embers.research.page.dawnstone.desc": "黎明石是一种强大的合金,需在混合离心器中由等量的金和铜制造。由于余烬能量已在制造过程中融入其本质之内,你相信,这种合金应当能助你制造高级余烬构件的框架基底。", + "embers.research.page.dawnstone.tags": "黎明石;合金;金属;冶金;", + "embers.research.page.dawnstone.title": "明亮的合金", + "embers.research.page.dawnstone_anvil": "黎明石砧", + "embers.research.page.dawnstone_anvil.desc": "黎明石的韧性较高,非常适合制作砧。黎明石砧可用于修复物品,或是将物品拆解为部件。在其上放置受损的物品,再加上修复材料,最后用铁匠锤敲击几次即可修复。而只放置受损物品就重锤敲击,则会将其拆解为各组成部件。", + "embers.research.page.dawnstone_anvil.tags": "黎明石;砧;修复;破坏;损伤;锤;", + "embers.research.page.dawnstone_anvil.title": "修复", + "embers.research.page.dawnstone_mail": "黎明石链甲", + "embers.research.page.dawnstone_mail.desc": "黎明石具有多种优秀性质,是制造链甲和盔甲的优良材料。黎明石链甲会抵消穿戴者受到的所有击退。链甲为何由板材制成?别问。", + "embers.research.page.dawnstone_mail.tags": "链甲;黎明石;击退;盔甲;饰品;Bauble;奇异品;Curios;", + "embers.research.page.dawnstone_mail.title": "防御姿态", + "embers.research.page.dials": "计量表", + "embers.research.page.dials.desc": "计量表是从机器中获取信息的简单方式。共有三种计量表:余烬能量计量表、物品计量表、流体计量表。加装到相应容器后看向计量表,便会直接显示容器中的事物。", + "embers.research.page.dials.tags": "信息;物品;流体;液体;余烬能量;计量表;表盘;", + "embers.research.page.dials.title": "仔细测量", + "embers.research.page.diffraction_barrel": "散射枪管", + "embers.research.page.diffraction_barrel.desc": "快速发射时,灼热射线枪的精确度不高。此枪管增强装置不仅适用于灼热射线枪,还对其他发射余烬能量弹射物的武器都有效,且会将这些武器转变为某种“霰弹枪”。注意,灼热射线枪不再会发射一束射线,而是会发射一系列散布的弹射物。", + "embers.research.page.diffraction_barrel.tags": "强化装置;增强装置;武器;弹射物;枪;霰弹枪;散弹枪;散布;", + "embers.research.page.diffraction_barrel.title": "这……是我的霰弹枪!", + "embers.research.page.dismantling": "拆卸强化装置", + "embers.research.page.dismantling.desc": "有时你可能会觉得之前给工具和盔甲加装的增强装置不再合适了。增强装置并非永久嵌入,黎明石砧就能帮你拆下来。在黎明石砧上只放所需的工具或盔甲,再加以重锤敲击,即可无损取下所有强化装置。太古动力核心和积累的热量则会保留,且这类工具无法被摧毁。", + "embers.research.page.dismantling.tags": "强化装置;增强装置;砧;锤;等级;工具;武器;盔甲;移除;拆卸;破坏;", + "embers.research.page.dismantling.title": "我们得回去", + "embers.research.page.dropper": "物品投掷口", + "embers.research.page.dropper.desc": "物品投掷口的功能非常简单。从顶面端口送入物品时,它会迅速在其正下方垂直向下投掷这些物品。", + "embers.research.page.dropper.tags": "管道;运输;物品;投掷;漏斗;垃圾;虚空;", + "embers.research.page.dropper.title": "掉落", + "embers.research.page.dwarven_oil": "矮人燃油", + "embers.research.page.dwarven_oil.desc": "将先前合成的那种奇怪的棕色沙子加以熔炼,即会产出一种黏稠的黑色稠浆。再和蒸汽或其他气体经混合离心器进一步加工,这种稠浆就变为了矮人燃油。这种燃油沸腾时体积不会大量增加,可用于降低锅炉的危险性。", + "embers.research.page.dwarven_oil.tags": "炼金术;下界;灵魂沙;灵魂;沙子;燃油;燃气;燃料;", + "embers.research.page.dwarven_oil.title": "黑色黄金", + "embers.research.page.eldritch_insignia": "恐怖徽章", + "embers.research.page.eldritch_insignia.desc": "往盔甲上加装恐怖徽章之后,某些怪物便会畏惧你。你也能凭此恫吓生物,消解它们原本的攻击意图,转而屈服于你,且只会在被挑衅时还击。畏惧持有徽章者的生物的比例会随强化等级的上升而增加。", + "embers.research.page.eldritch_insignia.tags": "强化装置;增强装置;盔甲;恐惧;怪异;", + "embers.research.page.eldritch_insignia.title": "怪异印记", + "embers.research.page.ember_funnel.desc": "在传输过程中损失余烬能量不是好事,你因此设计制造了余烬能量漏斗。它能从多个能量源处捕获余烬能量,并迅速传输给相连的机器。", + "embers.research.page.ember_pipe": "不稳定余烬能量导管", + "embers.research.page.ember_pipe.desc": "高温催化反应器产出的余烬能量实在太多,你已触及了抽取速度的极限,却仍无法按时取出那些能量。这种贵到离谱的导管可用红石信号供能,以此取出愈发巨量的余烬能量束。拥有强大传输能力的代价便是完全不可控,而且只要两份余烬能量束碰撞,它们所在的导管段就会爆炸!", + "embers.research.page.ember_pipe.tags": "余烬能量;管道;野火;不稳定;导管;", + "embers.research.page.ember_pipe.title": "一开始就强得离谱", + "embers.research.page.ember_siphon": "余烬能量虹吸器", + "embers.research.page.ember_siphon.desc": "余烬能量虹吸器是一种放置于充能器下方的机器升级,会反转充能器的功能。也即不再向其中物品充入余烬能量,而是从中抽出,并将抽出的余烬能量存于自身。如此就能从充能器和虹吸器的侧面以通常方式取出余烬能量了。", + "embers.research.page.ember_siphon.tags": "升级;反转;虹吸;余烬能量;充能;释能;", + "embers.research.page.ember_siphon.title": "能量逆流", + "embers.research.page.emitters": "余烬能量传输", + "embers.research.page.emitters.desc": "为操纵能量激发器等机器产出的余烬能量,主要需要用到两种方块:余烬能量发射器和余烬能量接收器。能量发射器是发送端。将其放在机器上,它会自动抽出余烬能量并存于自身。再提供红石信号,它就会周期性发射出余烬能量束。", + "embers.research.page.emitters.tags": "锤;传输;运输;余烬能量;接收器;发射器;接收;发射;红石;拉杆;链接;连接;", + "embers.research.page.emitters.title": "发送与接收", + "embers.research.page.empty.desc": "", + "embers.research.page.entropic_enumerator": "熵演枚举器", + "embers.research.page.entropic_enumerator.desc": "炼金配方要求原材料和元素象征的配对完全无误,因此很具挑战性。熵演枚举器能够稍稍放宽这种限制,但同时引入了炼金失败的可能性。向炼金台接入一个,即允许两个正确的元素象征与原材料错配;每额外接入一个,即多允许一个正确的元素象征错配。每接入两个,即允许存在一个错误的元素象征。", + "embers.research.page.entropic_enumerator.tags": "升级;炼金术;密码;失败;随机;概率;几率;魔方;珠玑妙算;", + "embers.research.page.entropic_enumerator.title": "粗略近似", + "embers.research.page.excavation_buckets": "开掘铲斗组件", + "embers.research.page.excavation_buckets.desc": "开掘铲斗组件是余烬晶体开采机的升级,允许其收集额外物品。加装有它的开采机能够挖出沙砾和燧石,以及雪。沙砾和雪需要与开采机的刀片接触。", + "embers.research.page.excavation_buckets.tags": "余烬能量;升级;开采机;挖掘;盛装;沙砾;雪;", + "embers.research.page.excavation_buckets.title": "钻——孔——好——无——聊——", + "embers.research.page.explosion_charm": "炸裂护符", + "embers.research.page.explosion_charm.desc": "佩戴这枚护符时,在你周围发生的爆炸会立即消解,它们的强大破坏力会被护符吸收,但很可惜没什么特殊效果。", + "embers.research.page.explosion_charm.tags": "爆炸;吊坠;饰品;Bauble;奇异品;Curios;", + "embers.research.page.explosion_charm.title": "人造破魔石", + "embers.research.page.explosion_pedestal": "炸裂护符基座", + "embers.research.page.explosion_pedestal.desc": "炸裂护符非常有用,但通常只有佩戴在身体上时才有效。你对炼金术中用到的基座稍加修改,就成功让护符悬浮在其上方,用作常态爆炸吸收装置了。", + "embers.research.page.explosion_pedestal.tags": "爆炸;吊坠;基座;饰品;Bauble;奇异品;Curios;", + "embers.research.page.explosion_pedestal.title": "大日球体", + "embers.research.page.field_chart": "地形能量显示器", + "embers.research.page.field_chart.desc": "假如能测量余烬能量的设备只有大气能量测量表,那么寻找余烬能量密度较高的位置就会是一桩苦差事。不过,余烬能量似乎会与自身共振,配上合适的仪器设计,就造出了地形能量显示器。它能显示几分钟路程范围内的余烬能量密度。右击后,地形能量显示器还能显示范围内的余烬能量基底水平。", + "embers.research.page.field_chart.tags": "地形;显示器;余烬能量;表盘;信息;", + "embers.research.page.field_chart.title": "战术概貌", + "embers.research.page.filter_existing.desc": "潜行右击物品请求器,就可将太古之眼校准为过滤相接容器中已有的物品。这种过滤在物品传输过滤器中无效,因为过滤器没有相接的容器。", + "embers.research.page.filter_not_existing.desc": "潜行右击黎明石砧,就可将太古之眼校准为过滤相接容器中没有的物品。这种过滤在物品传输过滤器中无效,因为过滤器没有相接的容器。", + "embers.research.page.flame_barrier": "烈焰屏障", + "embers.research.page.flame_barrier.desc": "烈焰屏障是一件盔甲增强装置,受击时会制造出包裹穿戴者的护盾。在受到攻击时,如果玩家的盔甲上加装有此增强装置,则攻击者会被点燃并受到一定伤害。这种火焰爆燃需要消耗余烬能量。其伤害会随强化等级的上升而增加。", + "embers.research.page.flame_barrier.tags": "强化装置;增强装置;盔甲;火焰;护盾;屏障;防御;", + "embers.research.page.flame_barrier.title": "火焰防御", + "embers.research.page.fluid_transfer.desc": "流体传输过滤器是流体版的物品传输过滤器。它们的功能大多完全等价。两者只在设置过滤上有操作区别,设置流体传输过滤器需手持流体桶等容器。设置过滤不会消耗容器中的流体。而在未设置过滤时,它相当于一段单向管道。", + "embers.research.page.focal_lens": "聚焦镜片", + "embers.research.page.focal_lens.desc": "聚焦镜片能大幅提升余烬能量武器的精确度。若武器发射的是能量球,则其会自动追踪;若武器发射的是射线光束,则其会穿透目标。", + "embers.research.page.focal_lens.tags": "强化装置;增强装置;武器;弹射物;追踪;自机狙;穿透;", + "embers.research.page.focal_lens.title": "烈焰穿透", + "embers.research.page.gauge": "大气能量测量表", + "embers.research.page.gauge.desc": "由于亲眼见到了地层深处涌出的熔融岩石,或是由于亲身与发光而存有热量的奇怪傀儡魔像战斗,你坚信你所在世界的中心有着强大的能量源。你将这种能量称作“余烬能量”,并用铜和铁制造出了能够测量其密度的设备。", + "embers.research.page.gauge.tags": "余烬能量;表盘;工具;信息;", + "embers.research.page.gauge.title": "勘测", + "embers.research.page.gear_dawnstone.desc": "黎明石齿轮更适合高速旋转的场合,它们的能量传输上限不比铁齿轮。旋转速度足够高时,这种齿轮会发出火焰般的橙色光辉。不过这种副作用不会造成损害。", + "embers.research.page.gear_gold.desc": "这种齿轮与铁齿轮大体相同,但金齿轮的能量传输上限比铁齿轮高。", + "embers.research.page.gear_iron": "铁齿轮", + "embers.research.page.gear_iron.desc": "齿轮是转轴与齿轮箱或机器间的交互接口。铁齿轮造价不高而结实耐用,但它们有能量传输上限。超过此上限的能量基本上都会损耗殆尽。", + "embers.research.page.gear_iron.tags": "齿轮;机械;铁齿轮;金齿轮;黎明石齿轮;装载;接面;", + "embers.research.page.gear_iron.title": "机要齿轮", + "embers.research.page.gear_redstone.desc": "这种嵌有红石的齿轮是齿轮箱的外部控制接口。向齿轮箱提供红石信号后,红石齿轮便会开始旋转,反相红石齿轮则会停止旋转。这种齿轮的能量传输上限与金齿轮类似。", + "embers.research.page.gearbox": "齿轮箱", + "embers.research.page.gearbox.desc": "齿轮箱框架是机械能传输的核心部件。其各侧面均可放上一个齿轮,但只有与转轴和机器连接的面才有必要。输入端由条纹标记,其他面都是输出端。输入的能量会在所有使用的输出端间平分,也即若连接有两个转轴,则每个转轴都会收到输入能量的一半。", + "embers.research.page.gearbox.tags": "齿轮;箱;齿轮箱;机械;分流;均分;接点;", + "embers.research.page.gearbox.title": "机械接点", + "embers.research.page.geo_separator": "地质分离器", + "embers.research.page.geo_separator.desc": "许多挖掘出的矿石和矿物都不是金属单质,它们其中融有各种杂质,比如其他矿物。地质分离器是机器升级,能在熔炼矿石时分离出这些杂质。杂质会作为额外副产物输出。它必须放置在熔炼炉旁边,龙头一侧需面向熔炼炉下半部分。", + "embers.research.page.geo_separator.tags": "额外副产;液体;流体;升级;", + "embers.research.page.geo_separator.title": "琥珀金矿石", + "embers.research.page.glimmer": "微光水晶", + "embers.research.page.glimmer.desc": "向石英中注入热量和余烬能量,就制成了一种荧光材料,它似乎会主动剥离出身上的荧光。可以用它随处放置光源,不过水晶本身会逐渐黯淡。不过,只要将其置于阳光之下就能让它缓慢恢复光辉。", + "embers.research.page.glimmer.tags": "炼金术;嬗变;光;微光;晶体;工具;石英;", + "embers.research.page.glimmer.title": "光亮,光灭", + "embers.research.page.golem_eye": "太古之眼", + "embers.research.page.golem_eye.desc": "有时,按物品过滤无法满足复杂物品传输系统的需要。用镐击杀魔像能获得它的眼睛。这种眼睛能记忆任意2种物品,且会根据两者的共性过滤物品。", + "embers.research.page.golem_eye.tags": "过滤;眼;傀儡;魔像;", + "embers.research.page.golem_eye.title": "高级过滤", + "embers.research.page.hammer": "铁匠锤", + "embers.research.page.hammer.desc": "铁匠锤有一个铅和铁制成的沉重头部,是一件趁手的工具。它能将两个金属锭锤锻成板,让某些机器协同工作更是不在话下。", + "embers.research.page.hammer.tags": "锤;板;工具;", + "embers.research.page.hammer.title": "重锤粉碎", + "embers.research.page.hearth_coil": "线圈炉", + "embers.research.page.hearth_coil.desc": "在石质熔炉中用固态燃料烧炼物品的日子已成过去。利用余烬能量,你制造出了线圈炉。线圈会在提供余烬能量时升温。温度越高,它烧炼其上方物品的速度就越快。所有烧炼产物均暂存于线圈炉内部,后续可从底部或机械核心抽出。", + "embers.research.page.hearth_coil.tags": "熔炉;线圈;炉灶;机器;烧炼;处理加工;物品;多方块;多个方块;", + "embers.research.page.hearth_coil.title": "明火", + "embers.research.page.heat": "热量", + "embers.research.page.heat.desc": "就和使用黎明石砧破坏或修复物品一样,你还能用它给装备加装强化装置。在黎明石砧上放置工具、剑,或者盔甲,再放上太古动力核心。重锤敲击之后,物品就具有了吸收热量的能力。热量会在工具正常使用过程中累积。", + "embers.research.page.heat.tags": "强化装置;增强装置;砧;锤;等级;工具;武器;盔甲;热量;核心;太古;古代;动力;", + "embers.research.page.heat.title": "愈久愈醇", + "embers.research.page.heat_exchanger": "热量交换器", + "embers.research.page.heat_exchanger.desc": "你注意到,余烬砂粒处理后似乎不会产出余烬能量。令热量交换器与余烬能量激发器下方相连,可使得产生的余烬能量变为原来的0.9倍,同时额外给予300点余烬能量。如此就可让余烬砂粒生产余烬能量,也能从余烬晶体和其碎片中再多提取出些余烬能量。", + "embers.research.page.heat_exchanger.tags": "余烬能量;升级;额外;砂粒;", + "embers.research.page.heat_exchanger.title": "不等价交换", + "embers.research.page.heat_insulation": "隔热", + "embers.research.page.heat_insulation.desc": "线圈炉的构造可谓叹为观止,让它维持工作状态所消耗的余烬能量也同样很叹为观止。这种全新的隔热升级也许能帮上忙。每一件隔热器都会大幅抬高线圈炉的热量上限,同时使得冷却速度降低30%%。再加以红石电路配合,也许就能以极大幅度提升线圈炉的效率……", + "embers.research.page.heat_insulation.tags": "热量;线圈;炉灶;升级;最大;", + "embers.research.page.heat_insulation.title": "保温保热", + "embers.research.page.hellish_synthesis": "各色合成", + "embers.research.page.hellish_synthesis.desc": "你利用炼金发现了制造若干新物质的方式。制出的材料之中有一种奇怪的红色岩石和奇怪的沙子,你曾在记载奇特而遥远的领域的古代文献中读到过它们。", + "embers.research.page.hellish_synthesis.tags": "炼金术;嬗变;下界;下界岩;灵魂沙;灵魂;沙子;", + "embers.research.page.hellish_synthesis.title": "奇怪的材料", + "embers.research.page.inferno_forge": "炼狱锻造炉", + "embers.research.page.inferno_forge.desc": "物品的热量条填满之后必须进行回火。炼狱锻造炉再加上余烬能量就能做到这点。打开锻造炉上方的炉口,投入盈满热量的物品和一些晶态余烬能量。余烬晶体放得越多,成功的概率就越高。物品升级之后就会获得一个强化槽。而后就可在黎明石砧处加装强化装置,最大数量与物品等级相同。", + "embers.research.page.inferno_forge.tags": "强化装置;增强装置;砧;锤;等级;工具;武器;盔甲;热量;炼狱;锻造炉;机器;多方块;多个方块;", + "embers.research.page.inferno_forge.title": "等级再提升", + "embers.research.page.inflictor": "惩罚者宝石", + "embers.research.page.inflictor.desc": "惩罚者宝石确实是一枚奇怪的水晶。手持它时受到伤害,它便会记录伤害的类型。再在工作台中用线将其缝制到灰烬盔甲上,每一枚都会将这种伤害降低大约三分之一。在工作台中仅放置灰烬盔甲就可取下宝石。", + "embers.research.page.inflictor.tags": "炼金术;嬗变;尘灰;灰烬;斗篷;惩罚者;宝石;布匹;", + "embers.research.page.inflictor.title": "吸收痛苦", + "embers.research.page.injector": "金属结晶", + "embers.research.page.injector.desc": "你找到了利用小型遗迹中金属结晶之种的方式。这种方式便是余烬能量灌注器——专门用于控制它们的机器。先放置结晶之种,再面向它放置余烬能量灌注器并提供余烬能量,结晶之种就会开始吸收能量并缓慢生长。超过一定阈值后,结晶之种就会释放出几粒金属粒。", + "embers.research.page.injector.tags": "炼金术;嬗变;晶体;结晶;种子;金属;余烬能量;灌注器;机器;生长;处理加工;", + "embers.research.page.injector.title": "世界之种", + "embers.research.page.intelligent_apparatus": "智械机关", + "embers.research.page.intelligent_apparatus.desc": "智械机关是一件简单的盔甲增强装置,能提升穿戴者所击杀生物的经验掉落量。额外经验的量会随强化等级的上升而增加。", + "embers.research.page.intelligent_apparatus.tags": "强化装置;增强装置;盔甲;经验;智慧;", + "embers.research.page.intelligent_apparatus.title": "堕落的智慧", + "embers.research.page.jars": "地幔能量容器", + "embers.research.page.jars.desc": "实际操作中,随身携带一座晶胞余烬能量单元纯属异想天开。你便使用玻璃和余烬晶体制造出了地幔小型能量罐和地幔大型能量筒。两者均能存储余烬能量,也均可在铜质余烬能量充能器中充能。不过,虽然地幔小型能量罐在物品栏各处都能工作,地幔大型能量筒却必须手持才行。", + "embers.research.page.jars.tags": "余烬能量;便携;存储;地幔;能量筒;能量罐;能量电池;", + "embers.research.page.jars.title": "便携型余烬能量", + "embers.research.page.linking.desc": "手持铁匠锤右击发射器再右击接收器,即可连接两者。连接没有距离上限,但余烬能量束在飞过一定路程后有消散的风险,其中的余烬能量会完全遗失。", + "embers.research.page.mantle_bulb": "地幔能量灯泡", + "embers.research.page.mantle_bulb.desc": "如果对你来说,副手手持地幔大型能量筒,甚至于在背包中放一个地幔小型能量罐都太过麻烦,那这枚饰品便是好帮手。这种余烬能量容器无需放在物品栏中,且可佩戴在任意饰品槽,不过它也因此容量极小。", + "embers.research.page.mantle_bulb.tags": "余烬能量;存储;灯泡;地幔;饰品;Bauble;奇异品;Curios;便携;", + "embers.research.page.mantle_bulb.title": "妥善保管", + "embers.research.page.materia": "万用修复要素", + "embers.research.page.materia.desc": "万用修复要素是一种奇异的材料。在合适环境下,它能变形为其他物品的构成材料。而就你当前的目标而言,它能用来修复物品,以自身替换相应的修复材料。你还预见到它在将来会有更多用处……", + "embers.research.page.materia.tags": "炼金术;嬗变;修复;金属;材料;万用;物质;砧;", + "embers.research.page.materia.title": "万用修复", + "embers.research.page.melter": "熔炼炉", + "embers.research.page.melter.desc": "凭借激发出的余烬能量,你设计制造出了一种熔炼物品的方式。向熔炼炉的下部提供余烬能量时,它会将顶部的可熔炼物品熔融成液体,这种液体可抽出以作他用。", + "embers.research.page.melter.tags": "矿石;机器;熔炼;复制;处理加工;液体;流体;物品;多方块;多个方块;", + "embers.research.page.melter.title": "熔炼那些事", + "embers.research.page.mergebox": "合并齿轮箱", + "embers.research.page.mergebox.desc": "合并齿轮箱框架是机械能系统的另一重要部件。它们的效果与普通齿轮箱相反,也即,不是分流能量,而是合并能量。注意,所有输入端的转速均需相同才可合并。此外,能量水平改变时,合并齿轮箱需要改变内部传动比,因此会短暂脱离输出齿轮。", + "embers.research.page.mergebox.tags": "齿轮;箱;齿轮箱;合并齿轮箱;机械;合并;融合;", + "embers.research.page.mergebox.title": "机械融合", + "embers.research.page.metallurgic_dust": "冶金粉尘", + "embers.research.page.metallurgic_dust.desc": "有时你在地底深处找到的矿物并非所需,我们对炼金术的了解则能帮上忙。将金属结晶之种的嬗变性质和红石以及余烬砂粒相组合,就制成了这种细腻的白色粉末。它在接触到矿石时会极迅速地将整个矿脉嬗变为另一种矿脉。不过某些矿石可能会被嬗变成无用的石头……", + "embers.research.page.metallurgic_dust.tags": "炼金术;嬗变;矿石;粉尘;金属;冶金;", + "embers.research.page.metallurgic_dust.title": "交换与代价", + "embers.research.page.mini_boiler": "微型锅炉", + "embers.research.page.mini_boiler.desc": "余烬是一种能量密度很高的事物,产生和消耗时都会放出热量。浪费掉这些热量就太不值了。将此高压容器放在消耗或产出余烬能量的机器旁边,就可将水沸腾为蒸汽,以作他用。但要小心,压力过高可能会导致锅炉破裂……", + "embers.research.page.mini_boiler.tags": "锅炉;压力;水;蒸汽;热量;爆炸;燃油;燃气;升级;", + "embers.research.page.mini_boiler.title": "再堆就会爆炸", + "embers.research.page.mirror_relay.desc": "有时你可能会需要在中转余烬能量束的同时反转其行进方向,这一目的可借镜面能量中转器实现。它和余烬能量中转器的功能完全一致,但余烬能量束会从反方向离开,就和光在镜子上反射一样。", + "embers.research.page.misc_augments_category": "其他增强装置", + "embers.research.page.mixer": "混合离心器", + "embers.research.page.mixer.desc": "你已用过多种金属来控制余烬能量的流动;但正是混合离心器,才令你坚信可以制造出全新的合金。离心器下部的每一面都是独立的储罐。向这些储罐泵入一定配比的流体,并向离心器顶部提供余烬能量,其顶部就会产出熔融合金。", + "embers.research.page.mixer.tags": "混合;混合器;熔炼;机器;处理加工;液体;流体;多方块;多个方块;", + "embers.research.page.mixer.title": "混合起来~", + "embers.research.page.mnemonic_inscriber": "助记雕印板", + "embers.research.page.mnemonic_inscriber.desc": "破解出一个炼金配方后,你肯定会想把它记下来,以便将来参考。助记雕印板就能做到这点。将其附在炼金台上并放入纸,它就会往纸上记录所有成功的炼金配方。", + "embers.research.page.mnemonic_inscriber.tags": "升级;炼金术;密码;笔记;珠玑妙算;", + "embers.research.page.mnemonic_inscriber.title": "忆念余烬", + "embers.research.page.motive_core": "动力核心", + "embers.research.page.motive_core.desc": "炼金术不只是仿制砖头。动力核心似乎是太古魔像的命脉和能量来源,再加以炼金术研究,这种能量便已在手心。", + "embers.research.page.motive_core.tags": "炼金术;嬗变;太古;核心;动力;傀儡;魔像;", + "embers.research.page.motive_core.title": "前置科技", + "embers.research.page.mystical_mechanics": "Mystical Mechanics", + "embers.research.page.mystical_mechanics.desc": "余烬兼容Mystical Mechanics,且仅作为可选前置。目前此项已在配置中禁用,或是未安装Mystical Mechanics。", + "embers.research.page.mystical_mechanics.tags": "机械;齿轮;转轴;引擎;", + "embers.research.page.mystical_mechanics.title": "未安装模组", + "embers.research.page.mystical_mechanics_category": "Mystical Mechanics", + "embers.research.page.nonbeliever_amulet": "邪教徒护身符", + "embers.research.page.nonbeliever_amulet.desc": "那些该死的女巫,还有她们对超凡力量那该死的抵御能力……这枚护身符就是获得这些能力的门径与道途。佩戴这枚护身符时,你所受到的魔法伤害会减少90%%。不过需要注意,你至少会受到半颗心的魔法伤害。", + "embers.research.page.nonbeliever_amulet.tags": "护身符;邪教徒;魔法;女巫;饰品;Bauble;奇异品;Curios;", + "embers.research.page.nonbeliever_amulet.title": "消逝如风", + "embers.research.page.ores": "矿石", + "embers.research.page.ores.desc": "在厚重地层之下,新手挖掘工能找到许多有用的矿物,就比如铜、铅,以及银。铜作为导体有多种用途,铅是暗淡而可塑性强的金属,银则是奥术能量的传导所需。", + "embers.research.page.ores.tags": "铜;铅;银;镍;铁;铝;矿石;", + "embers.research.page.ores.title": "原矿", + "embers.research.page.pipe_tools.desc": "管道会自动与相邻管道相连。不需要连接时,可以用铁匠锤断开它们。(注意,两端可分开断连。)有时,管道网络的路线选择会出问题,此时堵塞的管道会冒烟。手持木棍右击管道就可疏通。", + "embers.research.page.pipes": "管道", + "embers.research.page.pipes.desc": "在你的发展需求中,最为简单的构件之一便是管道,一种运输材料的简单方式。你制造了铁管道和铅管道:铁管道运输流体,铅管道运输物品。管道只能输出到储罐和容器,为从容器中抽取,需要在容器相邻处放置对应的提取管道,并提供红石信号。", + "embers.research.page.pipes.tags": "管道;运输;物品;流体;液体;", + "embers.research.page.pipes.title": "物流运输", + "embers.research.page.pipes_category": "管道", + "embers.research.page.pressure_refinery": "高压能量激发器", + "embers.research.page.pressure_refinery.desc": "普通激发器确实能精炼晶态余烬能量,但产出量不算多。高压能量激发器能从单个晶体中取出更多能量。需要向其输入水和余烬晶体,产量是普通激发器的1.5倍。并且,若其下方有被熔岩或火焰包围的金属块,它的产量能提高到最多3倍,具体倍数由灼热方块的数量决定。", + "embers.research.page.pressure_refinery.tags": "锅炉;高压激发器;余烬能量;压力;能量发生器;水;蒸汽;热量;", + "embers.research.page.pressure_refinery.title": "蒸汽室", + "embers.research.page.projectile_augments_category": "弹射物增强装置", + "embers.research.page.pulser": "余烬能量喷发器", + "embers.research.page.pulser.desc": "简单的余烬能量发射器用途多而用面广,但有时可能会需要更大的吞吐量。余烬能量喷发器是更为坚固的发射器——功能和普通发射器一样,但给定时间内抽取和发送的余烬能量则能达到原本的十倍。注意,接收器会很快被如此巨量的能量充满,多余的能量会因此损失。", + "embers.research.page.pulser.tags": "余烬能量;能量漏斗;喷发器;运输;传输;接收器;发射器;接收;发射;红石;拉杆;链接;连接;损耗;", + "embers.research.page.pulser.title": "全速毁灭", + "embers.research.page.pump": "机械泵", + "embers.research.page.pump.desc": "由于高压能量激发器工作时需消耗水,自动抽水便成为要务。一台机械泵应当足够,但余烬能量与机械能的转换效率很低。仅用余烬能量会导致其工作速度很慢,最好还是多造几台。", + "embers.research.page.pump.tags": "机器;泵;流体;液体;机械;", + "embers.research.page.pump.title": "泵起热情", + "embers.research.page.reaction_chamber": "反应室", + "embers.research.page.reaction_chamber.desc": "反应室由火花塞与空心的金属管组合而来,它能将特定流体反应为全新流体。其主要功能在于将燃气燃烧为大量蒸汽,但它也可将多余的蒸汽冷凝回水。可从任意面输入流体并从另一面提取产物。多余的流体会被安全释放。", + "embers.research.page.reaction_chamber.tags": "锅炉;压力;反应;水;蒸汽;燃气;冷凝;", + "embers.research.page.reaction_chamber.title": "这是冷凝器!这是燃烧器!", + "embers.research.page.reactor": "高温催化反应器", + "embers.research.page.reactor.desc": "高温催化反应器是精炼余烬晶体的极高效方式。其必须与燃烧室和催化室两者的顶部同时相邻。燃烧室和催化室两者均启动时,反应器就会开始精炼晶态余烬能量,倍数是燃烧室燃料等级和催化室催化等级之和再加一。催化等级和燃料等级需要较为接近。", + "embers.research.page.reactor.tags": "野火;核心;催化过程;催化剂;燃烧过程;燃烧;能量发生器;反应器;室;多方块;多个方块;", + "embers.research.page.reactor.title": "余烬化学", + "embers.research.page.receivers.desc": "能量接收器是接收端。它接收到从发射器发送的余烬能量束后,便会将余烬能量送入相连的机器,无需红石信号驱动。注意,若接收器无法存下收到的所有余烬能量,则会损失一部分能量,变为一团烟雾和火花。", + "embers.research.page.relays": "余烬能量中转器", + "embers.research.page.relays.desc": "余烬能量束无法无限飞行,余烬能量中转器就能延长其飞行时间。中转器的连接方式与发射器和接收器相同,右击出发点再右击目的地。正确连接后,能量束就会流过中转器并沿原本的方向继续前进。", + "embers.research.page.relays.tags": "锤;传输;运输;余烬能量;中转器;中继器;镜面;链接;连接;", + "embers.research.page.relays.title": "重定向", + "embers.research.page.requisition": "物品请求器", + "embers.research.page.requisition.desc": "通常情况下,物品管道系统只有抽出功能。这个精密的节点允许容器保有物品。手持物品右击即可设置过滤。也可让它与远端的物品提取管道连接,以此自动抽取物品满足库存需要。", + "embers.research.page.requisition.tags": "管道;存储;抽取;物品;过滤;", + "embers.research.page.requisition.title": "存储系统?", + "embers.research.page.reservoir": "储液器", + "embers.research.page.reservoir.desc": "储液器是存储大量流体的简单方式。默认情况下它无法存储流体。在储液器基底上放置方镁矾圈墙就可增加容量,每一层圈墙对应40桶。储液器只能从底部的端口或相连的机械核心输入或输出。", + "embers.research.page.reservoir.tags": "储罐;存储;液体;流体;方镁矾;多方块;多个方块;阀门;", + "embers.research.page.reservoir.title": "巨型储罐", + "embers.research.page.reservoir_valve.desc": "方镁矾阀门圈墙可用作便捷的交互点。它们的容量与普通方镁矾圈墙一致,而其侧面带有4个可供输入输出的端口。", + "embers.research.page.resonating_bell": "共鸣之铃", + "embers.research.page.resonating_bell.desc": "共鸣之铃使得工具和武器能透过方块找到特定物体。右击方块时,附近的同类方块均会荧闪发光,除非对应方块已是周围材料的主要部分之一。共鸣的影响范围会随强化等级的上升而增加。", + "embers.research.page.resonating_bell.tags": "强化装置;增强装置;工具;武器;光;铃;", + "embers.research.page.resonating_bell.title": "振动", + "embers.research.page.routing.desc": "物品和流体管道的传输方向遵循若干简单规律。物品和流体总会向前,且永远不会返回或是——老天保佑——飞出管道。在交接处,则总会先选择与来时方向相对的出口,前提是所有出口的权重均相等。如果实在无法选择出口,则会进行轮询。", + "embers.research.page.shifting_scales": "变化之鳞", + "embers.research.page.shifting_scales.desc": "变化之鳞可加装于任意盔甲。穿戴者处于原地休息状态(未在移动且近期未受攻击)时,就会获得三分之一的保护鳞。每次受击时都会有鳞片碎裂,并抵御绝大部分外来伤害,对饥饿和溺水造成的伤害无效。", + "embers.research.page.shifting_scales.tags": "强化装置;增强装置;盔甲;鳞;血量;生命值;防御;", + "embers.research.page.shifting_scales.title": "额外护甲", + "embers.research.page.simple_alchemy_category": "简单炼金术", + "embers.research.page.slate": "解码石板", + "embers.research.page.slate.desc": "搜索炼金配方,记录猜测结果,记录元素象征的对应关系,三件事几乎不可能一起完成。解码石板能存储最多7个炼金失败物,且会显示你的猜测配置和失败物中颜色特殊的斑点,如此便可专心于破解密码了。", + "embers.research.page.slate.tags": "失败物;炼金术;密码;实验;珠玑妙算;回顾;复盘;", + "embers.research.page.slate.title": "破解密码", + "embers.research.page.slate_alchemy_recap.desc": "就目前理解而言,炼金术的机制是这样的:亮色斑点代表着正确的元素象征和原材料对应;淡色斑点代表正确的元素象征未对应正确的原材料。这些点的顺序不定。同一配方中可能出现多个同种元素象征。正确配方中不一定出现所有可能的元素象征。", + "embers.research.page.splitter": "余烬能量分束器", + "embers.research.page.splitter.desc": "使用全新的黎明石合金,你发现了分离余烬能量束的方法。余烬能量分束器有四个面:两个面为铜质端口,两个面为较大的铜混黎明石质端口。这些较大的端口相当于余烬能量发射器。向其发送余烬能量后,它会将其分流至这两个端口,两端口的目标可独立设置。", + "embers.research.page.splitter.tags": "余烬能量;分流;运输;传输;链接;连接;", + "embers.research.page.splitter.title": "余烬分流", + "embers.research.page.stamper": "压印锤", + "embers.research.page.stamper.desc": "为将熔融金属塑造为可用形状,你设计制造了压印锤。压印过程需要两个部件:压印锤和压印基座。将压印锤放在压印基座上方两格处,给予余烬能量并装上对应模具。再向压印基座送入熔融金属,压印锤便会自动开始加工。可以在压印基座下方放置储物仓以自动收集产物。", + "embers.research.page.stamper.tags": "矿石;机器;熔炼;元素象征;板;复制;处理加工;压印;液体;流体;物品;多方块;多个方块;储物仓;", + "embers.research.page.stamper.title": "锤平砸扁", + "embers.research.page.steam_engine": "蒸汽引擎", + "embers.research.page.steam_engine.desc": "蒸汽引擎是产出机械能最简单的方式。它只需要一点煤炭之类的可燃材料和水,就能在输出面产生少量的旋转力。蒸汽引擎的燃料利用率比余烬晶体开采机稍高,但处理不当也会造成浪费。如果引擎耗尽了水开始干烧燃料,则那份燃料的剩余部分会被浪费。", + "embers.research.page.steam_engine.tags": "机械;引擎;能量发生器;蒸汽;水;煤炭;燃料;", + "embers.research.page.steam_engine.title": "工业革命", + "embers.research.page.steam_engine_overclock.desc": "因为你已开始用余烬能量机器产出蒸汽,用这些蒸汽驱动引擎便是它的用途。直接从外部泵入蒸汽能大幅提升引擎的效率,产出的能量也大幅增加,但蒸汽的消耗速度很快,可能需要多台锅炉配合,或是连接至余烬能量消耗很大的机器。", + "embers.research.page.stirling": "野火斯特林", + "embers.research.page.stirling.desc": "这件机械与催化剂插头之间有种对应关系。连接至机器并提供蒸汽时,野火斯特林会将机器的余烬能量消耗减至一半。再连接一个野火斯特林就能减至四分之一。装上更多野火斯特林会降低斯特林的效率。若连接路程中有超过1个机械核心,其效率也会下降。", + "embers.research.page.stirling.tags": "野火;斯特林;余烬能量;升级;蒸汽;", + "embers.research.page.stirling.title": "归谬论证", + "embers.research.page.superheater": "热炙器", + "embers.research.page.superheater.desc": "热炙器是一件简单的增强装置,可加装至能积累热量的物品。加装后,破坏的方块和生物的掉落物会自动被烧炼;且由于加装后物品会点燃目标,其伤害也得到了提升。燃烧伤害会随强化等级的上升而增加。需在物品栏中有可用余烬能量才可起效。", + "embers.research.page.superheater.tags": "强化装置;增强装置;工具;武器;盔甲;烧炼;烹饪;", + "embers.research.page.superheater.title": "热力上升", + "embers.research.page.tank": "流体容器", + "embers.research.page.tank.desc": "水和熔岩等液体在世界中非常常见。这个储罐是由金属和方镁矾制成的简单器具,应当足以装下相当多的任意种类流体,破坏再放置时也能保留其内容物。", + "embers.research.page.tank.tags": "储罐;存储;液体;流体;便携;方镁矾;", + "embers.research.page.tank.title": "液体容器", + "embers.research.page.tinker_lens": "铁匠单片眼镜", + "embers.research.page.tinker_lens.desc": "尽管这些机械都是你亲手造出来的,它们的某些功能有时还是不能一眼看出。幸好你设计制造了一片单片眼镜,可以仔细检验机器。手持时,你就能获取机器某面的功能信息。注意,此工具不能连锁潜望,所以在碰到机械核心时可能会出问题……", + "embers.research.page.tinker_lens.tags": "信息;强化装置;增强装置;盔甲;工具;", + "embers.research.page.tinker_lens.title": "啥,这都是啥?", + "embers.research.page.tinker_lens_augment": "铁匠单片眼镜", + "embers.research.page.tinker_lens_augment.desc": "长时间手持这片眼镜很不方便。好在你能将其附在头盔上,这样穿戴头盔相当于使用单片眼镜。此增强装置不占用强化槽,但仍需要太古动力核心作为前置。", + "embers.research.page.tinker_lens_augment.tags": "强化装置;增强装置;盔甲;信息;", + "embers.research.page.tinker_lens_augment.title": "啥,这都是啥", + "embers.research.page.transfer": "物品传输过滤器", + "embers.research.page.transfer.desc": "物品管道是运输物品的简捷方式,物品传输过滤器则是过滤物品的必要手段。物品传输过滤器与普通管道类似,但它只会与其前方和后方的管道相连,且其优先级高于其他所有管道。右击就可为其设置过滤。", + "embers.research.page.transfer.tags": "管道;运输;物品;流体;液体;过滤;传输;", + "embers.research.page.transfer.title": "过滤", + "embers.research.page.tyrfing": "提尔锋", + "embers.research.page.tyrfing.desc": "提尔锋是一把脉动着的铅质武器,其外形由炼金术塑成,其构造不能说不奇怪。尽管对于大多数目标来说,它比前身铅剑还要钝些,但它的独特外形在面对着甲的敌人时伤害很高。对手的护甲值越高,提尔锋造成的伤害就越大。", + "embers.research.page.tyrfing.tags": "炼金术;嬗变;尘灰;武器;剑;盔甲;铅;伤害;", + "embers.research.page.tyrfing.title": "邪恶锋刃", + "embers.research.page.vacuum": "物品吸取器", + "embers.research.page.vacuum.desc": "物品吸取器能够吸取世界中的物品。提供红石信号后,它便会吸取前方大范围内的所有物品。它会自动输出至其后方的管道。", + "embers.research.page.vacuum.tags": "管道;运输;物品;过滤;传输;收集;真空;吸取;漏斗;", + "embers.research.page.vacuum.title": "自动收集", + "embers.research.page.vacuum_transfer.desc": "物品吸取器无法装有物品,而是会直接将物品送入相连的管道和容器。利用这一性质,在其后接上物品传输过滤器就可过滤吸收何种物品。", + "embers.research.page.valves.desc": "提取管道有若干特殊性质,具体如下:未提供红石信号时,它们相当于普通管道;提供红石信号时,它们会从相邻容器提取物品,且不会接受管道送来的物品。也即,提取管道可用作管道系统中的阀门,用于控制物流。", + "embers.research.page.waste": "实验", + "embers.research.page.waste.desc": "你迅速发现了炼金嬗变并非一直有效。除某种特定的元素象征搭配之外,炼金总会失败,其产物总会是炼金失败物。右击以仔细观察分析这种失败物,即可确定你距离真正的配方还有多远。", + "embers.research.page.waste.tags": "失败物;炼金术;炼金;嬗变;实验;尘灰;压印;", + "embers.research.page.waste.title": "炼金过程", + "embers.research.page.waste_page_2.desc": "你注意到,失败物中的荧光斑点表示某个元素象征与原材料正确配对;淡色斑点则代表着某个元素象征出现于配方,但未能正确配对。", + "embers.research.page.weapon_augments_category": "武器增强装置", + "embers.research.page.wildfire": "野火核心", + "embers.research.page.wildfire.desc": "余烬晶簇还是过于难以控制了。尽管它很适合在燃烧室和催化室中焚烧物品,但为适配更细致的加工流程,必须将其加工为野火核心。", + "embers.research.page.wildfire.tags": "炼金术;嬗变;野火;核心;", + "embers.research.page.wildfire.title": "掌控火焰", + "embers.research.page.wildfire_category": "野火核心", + "embers.research.page.winding_gears": "发条齿轮", + "embers.research.page.winding_gears.desc": "发条齿轮加装至工具后,HUD中经验条的上方会出现一团线圈,用以显示发条的缠绕状态。右击为工具上发条后,左击即可自动连续攻击并提高挖掘速度。不过工具的发条会逐渐旋开。上好发条还有某些其他效果,具体在后页说明。", + "embers.research.page.winding_gears.tags": "强化装置;增强装置;盔甲;工具;武器;齿轮;发条;线圈;弹跳;", + "embers.research.page.winding_gears.title": "发条玩具", + "embers.research.page.winding_gears_boots.desc": "发条齿轮也可加装至靴子。弹簧中剩余的能量越多,你跳得就越高。坠落至地面时则会弹起,抵消所有摔落伤害。此外,在跳跃前疾跑能跳过更长的距离。这些效果只在手持上好发条的工具时起效。", + "embers.research.prerequisite": "此条目可以解锁%s", + "embers.research.prerequisite.locked": "§6*§8 需要完成条目%s", + "embers.research.prerequisite.unlocked": "§a✔§r 需要完成条目%s", + "embers.research.smithing": "强化锻造", + "embers.research.world": "自然能源", + "embers.tooltip.aiming_block": "指向:%s", + "embers.tooltip.attenuator.off": "未激活时:%s速度", + "embers.tooltip.attenuator.on": "激活时:%s速度", + "embers.tooltip.augment.embers.blasting_core": "爆破 %s", + "embers.tooltip.augment.embers.caster_orb": "余烬施法 %s", + "embers.tooltip.augment.embers.cinder_jet": "煤渣喷气 %s", + "embers.tooltip.augment.embers.diffraction_barrel": "散射 %s", + "embers.tooltip.augment.embers.eldritch_insignia": "怪诞 %s", + "embers.tooltip.augment.embers.flame_barrier": "烈焰屏障 %s", + "embers.tooltip.augment.embers.focal_lens": "聚焦 %s", + "embers.tooltip.augment.embers.intelligent_apparatus": "智能 %s", + "embers.tooltip.augment.embers.resonating_bell": "共鸣 %s", + "embers.tooltip.augment.embers.shifting_scales": "鳞护 %s", + "embers.tooltip.augment.embers.smoky_tinker_lens": "铁匠致盲", + "embers.tooltip.augment.embers.superheater": "热炙 %s", + "embers.tooltip.augment.embers.tinker_lens": "铁匠视野", + "embers.tooltip.augment.embers.winding_gears": "发条 %s", + "embers.tooltip.augment_slots": "强化槽:", + "embers.tooltip.augments": "强化装置:", + "embers.tooltip.broken": "破损", + "embers.tooltip.colon": "%s:%s", + "embers.tooltip.crystal.level": "纯度等级 %s", + "embers.tooltip.crystal.xp": "精炼进度 %s/%s", + "embers.tooltip.dial.ember_multiplier": "产量倍率:%s", + "embers.tooltip.dial.heat": "热量:%s/%s", + "embers.tooltip.emberdial.ember": "余烬能量:%s/%s", + "embers.tooltip.fluiddial.fluid": "%s:%s/%s", + "embers.tooltip.fluiddial.ingot": "1 锭", + "embers.tooltip.fluiddial.ingots": "%s 锭", + "embers.tooltip.fluiddial.millibucket": "%s mB", + "embers.tooltip.fluiddial.nofluid": "0/%s", + "embers.tooltip.fluiddial.nugget": "1 粒", + "embers.tooltip.fluiddial.nuggets": "%s 粒", + "embers.tooltip.fluiddial.separator": "%s,%s", + "embers.tooltip.forge.cannot_start": "当前的余烬能量不足以启动炼狱熔炼炉。", + "embers.tooltip.goggles.accessor_slot": "• 机械接口槽", + "embers.tooltip.goggles.actuator_slot": "• 机械致动槽", + "embers.tooltip.goggles.ember": "余烬能量", + "embers.tooltip.goggles.filter": "%s(%s)", + "embers.tooltip.goggles.fluid": "流体", + "embers.tooltip.goggles.fluid.any": "任意", + "embers.tooltip.goggles.fluid.metal": "熔融金属", + "embers.tooltip.goggles.fluid.redstone": "炼金红石浆液", + "embers.tooltip.goggles.fluid.steam": "蒸汽", + "embers.tooltip.goggles.fluid.water": "水", + "embers.tooltip.goggles.fluid.water_or_steam": "水或蒸汽", + "embers.tooltip.goggles.input": "§9⬊§r %s", + "embers.tooltip.goggles.item": "物品", + "embers.tooltip.goggles.item.alchemy_result": "炼金产物", + "embers.tooltip.goggles.item.any": "任意", + "embers.tooltip.goggles.item.ash": "灰烬", + "embers.tooltip.goggles.item.aspectus": "元素象征", + "embers.tooltip.goggles.item.catalysis": "催化剂", + "embers.tooltip.goggles.item.combustion": "可燃物", + "embers.tooltip.goggles.item.ember": "余烬能量产能物", + "embers.tooltip.goggles.item.ember_storage": "余烬能量容器", + "embers.tooltip.goggles.item.fuel": "燃料", + "embers.tooltip.goggles.item.paper": "纸", + "embers.tooltip.goggles.item.stamp": "模具", + "embers.tooltip.goggles.mechanical": "机械能", + "embers.tooltip.goggles.output": "§6⬉§r %s", + "embers.tooltip.goggles.storage": "• %s", + "embers.tooltip.goggles.upgrade": "• 机械升级", + "embers.tooltip.goggles.upgrade_slot": "• 机械升级槽", + "embers.tooltip.heat_amount": "热量:", + "embers.tooltip.heat_debug": "热量:%s/%s", + "embers.tooltip.heat_level": "等级:", + "embers.tooltip.inflictor": "调谐伤害:%s", + "embers.tooltip.inflictor.none": "调谐伤害:无", + "embers.tooltip.item.ember": "余烬能量:%s/%s", + "embers.tooltip.itemdial.item": "%s %s", + "embers.tooltip.itemdial.noitem": "无", + "embers.tooltip.itemdial.slot": "槽位%s:%s", + "embers.tooltip.num1": "I", + "embers.tooltip.num2": "II", + "embers.tooltip.num3": "III", + "embers.tooltip.num4": "IV", + "embers.tooltip.num5": "V", + "embers.tooltip.num6": "VI", + "embers.tooltip.num7": "VII", + "embers.tooltip.numstop": "该停下了", + "embers.tooltip.side.center": "中央", + "embers.tooltip.side.down": "底面", + "embers.tooltip.side.east": "东面", + "embers.tooltip.side.north": "北面", + "embers.tooltip.side.south": "南面", + "embers.tooltip.side.up": "顶面", + "embers.tooltip.side.west": "西面", + "embers.tooltip.too_many": "还有%s项未显示……", + "embers.tooltip.tyrfing": "根据目标的护甲值造成伤害。", + "embers.tooltip.upgrade.catalytic_plug": "催化剂插头速度:%s", + "entity.embers.ancient_golem": "太古魔像", + "entity.embers.ember_packet": "余烬能量束", + "entity.embers.ember_projectile": "余烬能量弹射物", + "entity.embers.glimmer_projectile": "微光弹射物", + "fluid.embers.dwarven_gas": "矮人燃气", + "fluid.embers.dwarven_oil": "矮人燃油", + "fluid.embers.molten_aluminum": "熔融铝", + "fluid.embers.molten_brass": "熔融黄铜", + "fluid.embers.molten_bronze": "熔融青铜", + "fluid.embers.molten_constantan": "熔融康铜", + "fluid.embers.molten_copper": "熔融铜", + "fluid.embers.molten_dawnstone": "熔融黎明石", + "fluid.embers.molten_electrum": "熔融琥珀金", + "fluid.embers.molten_gold": "熔融金", + "fluid.embers.molten_invar": "熔融殷钢", + "fluid.embers.molten_iron": "熔融铁", + "fluid.embers.molten_lead": "熔融铅", + "fluid.embers.molten_nickel": "熔融镍", + "fluid.embers.molten_platinum": "熔融铂", + "fluid.embers.molten_silver": "熔融银", + "fluid.embers.molten_tin": "熔融锡", + "fluid.embers.molten_uranium": "熔融铀", + "fluid.embers.molten_zinc": "熔融锌", + "fluid.embers.soul_crude": "灵魂原油", + "fluid.embers.steam": "蒸汽", + "fluid_type.embers.dwarven_gas": "矮人燃气", + "fluid_type.embers.dwarven_oil": "矮人燃油", + "fluid_type.embers.molten_aluminum": "熔融铝", + "fluid_type.embers.molten_brass": "熔融黄铜", + "fluid_type.embers.molten_bronze": "熔融青铜", + "fluid_type.embers.molten_constantan": "熔融康铜", + "fluid_type.embers.molten_copper": "熔融铜", + "fluid_type.embers.molten_dawnstone": "熔融黎明石", + "fluid_type.embers.molten_electrum": "熔融琥珀金", + "fluid_type.embers.molten_gold": "熔融金", + "fluid_type.embers.molten_invar": "熔融殷钢", + "fluid_type.embers.molten_iron": "熔融铁", + "fluid_type.embers.molten_lead": "熔融铅", + "fluid_type.embers.molten_nickel": "熔融镍", + "fluid_type.embers.molten_platinum": "熔融铂", + "fluid_type.embers.molten_silver": "熔融银", + "fluid_type.embers.molten_tin": "熔融锡", + "fluid_type.embers.molten_uranium": "熔融铀", + "fluid_type.embers.molten_zinc": "熔融锌", + "fluid_type.embers.soul_crude": "灵魂原油", + "fluid_type.embers.steam": "蒸汽", + "item.embers.adhesive": "胶黏剂", + "item.embers.alchemical_note": "炼金笔记", + "item.embers.alchemical_waste": "炼金失败物", + "item.embers.ancient_codex": "古代法典", + "item.embers.ancient_golem_spawn_egg": "太古魔像刷怪蛋", + "item.embers.ancient_motive_core": "太古动力核心", + "item.embers.archaic_brick": "古代砖", + "item.embers.archaic_circuit": "太古电路", + "item.embers.ash": "灰烬", + "item.embers.ashen_amulet": "灰烬护身符", + "item.embers.ashen_boots": "灰烬长靴", + "item.embers.ashen_cloak": "灰烬斗篷", + "item.embers.ashen_fabric": "灰烬布匹", + "item.embers.ashen_goggles": "灰烬护目镜", + "item.embers.ashen_leggings": "灰烬护腿", + "item.embers.blasting_core": "爆破核心", + "item.embers.blazing_ray": "灼热射线枪", + "item.embers.caminite_blend": "方镁矾混合物", + "item.embers.caminite_brick": "方镁矾砖", + "item.embers.caminite_plate": "方镁矾板", + "item.embers.caster_orb": "法师法球", + "item.embers.cinder_jet": "煤渣喷气机", + "item.embers.cinder_staff": "焚毁之杖", + "item.embers.clockwork_axe": "发条战斧", + "item.embers.clockwork_pickaxe": "发条镐", + "item.embers.codebreaking_slate": "解码石板", + "item.embers.copper_aspectus": "铜之元素象征", + "item.embers.copper_nugget": "铜粒", + "item.embers.copper_plate": "铜板", + "item.embers.dawnstone_aspectus": "黎明石之元素象征", + "item.embers.dawnstone_axe": "黎明石斧", + "item.embers.dawnstone_hoe": "黎明石锄", + "item.embers.dawnstone_ingot": "黎明石锭", + "item.embers.dawnstone_mail": "黎明石链甲", + "item.embers.dawnstone_nugget": "黎明石粒", + "item.embers.dawnstone_pickaxe": "黎明石镐", + "item.embers.dawnstone_plate": "黎明石板", + "item.embers.dawnstone_shovel": "黎明石锹", + "item.embers.dawnstone_sword": "黎明石剑", + "item.embers.diffraction_barrel": "散射枪管", + "item.embers.dwarven_gas_bucket": "矮人燃气桶", + "item.embers.dwarven_oil_bucket": "矮人燃油桶", + "item.embers.eldritch_insignia": "恐怖徽章", + "item.embers.ember_amulet": "余烬护身符", + "item.embers.ember_belt": "余烬腰带", + "item.embers.ember_bulb": "地幔能量灯泡", + "item.embers.ember_cartridge": "地幔大型能量筒", + "item.embers.ember_crystal": "余烬晶体", + "item.embers.ember_crystal_cluster": "余烬晶簇", + "item.embers.ember_grit": "余烬砂粒", + "item.embers.ember_jar": "地幔小型能量罐", + "item.embers.ember_ring": "余烬戒指", + "item.embers.ember_shard": "余烬晶体碎片", + "item.embers.explosion_charm": "炸裂护符", + "item.embers.flame_barrier": "烈焰屏障", + "item.embers.flat_stamp": "平模具", + "item.embers.focal_lens": "聚焦镜片", + "item.embers.gear_stamp": "齿轮模具", + "item.embers.glimmer_crystal": "微光水晶", + "item.embers.glimmer_lamp": "微光水晶灯", + "item.embers.grandhammer": "灰烬大锤", + "item.embers.inflictor_gem": "惩罚者宝石", + "item.embers.ingot_stamp": "锭模具", + "item.embers.intelligent_apparatus": "智械机关", + "item.embers.iron_aspectus": "铁之元素象征", + "item.embers.iron_plate": "铁板", + "item.embers.isolated_materia": "万用修复要素", + "item.embers.lead_aspectus": "铅之元素象征", + "item.embers.lead_axe": "铅斧", + "item.embers.lead_hoe": "铅锄", + "item.embers.lead_ingot": "铅锭", + "item.embers.lead_nugget": "铅粒", + "item.embers.lead_pickaxe": "铅镐", + "item.embers.lead_plate": "铅板", + "item.embers.lead_shovel": "铅锹", + "item.embers.lead_sword": "铅剑", + "item.embers.molten_aluminum_bucket": "熔融铝桶", + "item.embers.molten_brass_bucket": "熔融黄铜桶", + "item.embers.molten_bronze_bucket": "熔融青铜桶", + "item.embers.molten_constantan_bucket": "熔融康铜桶", + "item.embers.molten_copper_bucket": "熔融铜桶", + "item.embers.molten_dawnstone_bucket": "熔融黎明石桶", + "item.embers.molten_electrum_bucket": "熔融琥珀金桶", + "item.embers.molten_gold_bucket": "熔融金桶", + "item.embers.molten_invar_bucket": "熔融殷钢桶", + "item.embers.molten_iron_bucket": "熔融铁桶", + "item.embers.molten_lead_bucket": "熔融铅桶", + "item.embers.molten_nickel_bucket": "熔融镍桶", + "item.embers.molten_platinum_bucket": "熔融铂桶", + "item.embers.molten_silver_bucket": "熔融银桶", + "item.embers.molten_tin_bucket": "熔融锡桶", + "item.embers.molten_uranium_bucket": "熔融铀桶", + "item.embers.molten_zinc_bucket": "熔融锌桶", + "item.embers.music_disc_7f_patterns": "音乐唱片", + "item.embers.music_disc_7f_patterns.desc": "Ultrasyd - 7F Patterns", + "item.embers.nonbeliever_amulet": "邪教徒护身符", + "item.embers.nugget_stamp": "粒模具", + "item.embers.plate_stamp": "板模具", + "item.embers.raw_caminite_plate": "未烧制的方镁矾板", + "item.embers.raw_flat_stamp": "未烧制的平模具", + "item.embers.raw_gear_stamp": "未烧制的齿轮模具", + "item.embers.raw_ingot_stamp": "未烧制的锭模具", + "item.embers.raw_lead": "粗铅", + "item.embers.raw_nugget_stamp": "未烧制的粒模具", + "item.embers.raw_plate_stamp": "未烧制的板模具", + "item.embers.raw_silver": "粗银", + "item.embers.resonating_bell": "共鸣之铃", + "item.embers.shifting_scales": "变化之鳞", + "item.embers.silver_aspectus": "银之元素象征", + "item.embers.silver_axe": "银斧", + "item.embers.silver_hoe": "银锄", + "item.embers.silver_ingot": "银锭", + "item.embers.silver_nugget": "银粒", + "item.embers.silver_pickaxe": "银镐", + "item.embers.silver_plate": "银板", + "item.embers.silver_shovel": "银锹", + "item.embers.silver_sword": "银剑", + "item.embers.smoky_tinker_lens": "覆烟的铁匠单片眼镜", + "item.embers.soul_crude_bucket": "灵魂原油桶", + "item.embers.superheater": "热炙器", + "item.embers.steam_bucket": "蒸汽桶", + "item.embers.tinker_hammer": "铁匠锤", + "item.embers.tinker_lens": "铁匠单片眼镜", + "item.embers.tyrfing": "提尔锋", + "item.embers.wildfire_core": "野火核心", + "item.embers.winding_gears": "发条齿轮", + "itemGroup.embers": "余烬:再燃", + "subtitles.embers.block.activator.plume": "余烬能量激发器:激发余烬能量", + "subtitles.embers.block.alchemy.fail": "能量炼金术:失败……", + "subtitles.embers.block.alchemy.start": "能量炼金术:开始", + "subtitles.embers.block.alchemy.success": "能量炼金术:成功!", + "subtitles.embers.block.beam_cannon.fire": "光束炮:发射", + "subtitles.embers.block.beam_cannon.hit": "光束:冲击", + "subtitles.embers.block.boiler.plume": "高压能量激发器:激发余烬能量", + "subtitles.embers.block.bore.start": "余烬晶体开采机:隆隆作响", + "subtitles.embers.block.bore.stop": "余烬晶体开采机:喷气并停止", + "subtitles.embers.block.catalytic_plug.start": "催化剂插头:开始注入催化剂", + "subtitles.embers.block.catalytic_plug.stop": "催化剂插头:抽空", + "subtitles.embers.block.crystal_cell.grow": "晶胞余烬能量单元:生长", + "subtitles.embers.block.ember_transfer.emit.big": "大型余烬能量束:发射", + "subtitles.embers.block.ember_transfer.emit.small": "余烬能量束:发射", + "subtitles.embers.block.ember_transfer.receive.big": "大型余烬能量束:接收", + "subtitles.embers.block.ember_transfer.receive.small": "余烬能量束:接收", + "subtitles.embers.block.ember_transfer.relay": "余烬能量束:中转", + "subtitles.embers.block.entropic_enumerator.turn": "熵演枚举器:旋转", + "subtitles.embers.block.ignem_reactor.plume": "高温催化反应器:激发余烬能量", + "subtitles.embers.block.inferno_forge.close": "炼狱锻造炉:关闭", + "subtitles.embers.block.inferno_forge.fail": "重铸:失败……", + "subtitles.embers.block.inferno_forge.open": "炼狱锻造炉:开启", + "subtitles.embers.block.inferno_forge.start": "炼狱锻造炉:开始锻造", + "subtitles.embers.block.inferno_forge.success": "重铸:成功!", + "subtitles.embers.block.metal_seed.ping": "结晶之种:裂出碎片", + "subtitles.embers.block.mini_boiler.rupture": "微型锅炉:破裂", + "subtitles.embers.block.pipe.connect": "管道:连接", + "subtitles.embers.block.pipe.disconnect": "管道:断开", + "subtitles.embers.block.pump.fast": "机械泵:极速泵送", + "subtitles.embers.block.pump.mid": "机械泵:泵送", + "subtitles.embers.block.pump.slow": "机械泵:沙沙作响", + "subtitles.embers.block.stamper.down": "压印锤:猛击", + "subtitles.embers.block.stamper.up": "压印锤:缩回", + "subtitles.embers.block.steam_engine.start_burn": "蒸汽引擎:开始燃烧", + "subtitles.embers.block.steam_engine.start_steam": "蒸汽引擎:开始旋转", + "subtitles.embers.block.steam_engine.stop": "蒸汽引擎:嘎嘎作响并停止", + "subtitles.embers.entity.ancient_golem.death": "太古魔像:被摧毁", + "subtitles.embers.entity.ancient_golem.hurt": "太古魔像:被击中", + "subtitles.embers.entity.ancient_golem.punch": "太古魔像:重击", + "subtitles.embers.entity.ancient_golem.step": "太古魔像:行走", + "subtitles.embers.fireball.big.fire": "大火球:释放", + "subtitles.embers.fireball.big.hit": "大火球:撞击", + "subtitles.embers.fireball.small.fire": "火球:释放", + "subtitles.embers.fireball.small.hit": "火球:撞击", + "subtitles.embers.item.ash_amulet.burn": "物品:烧作灰烬", + "subtitles.embers.item.blazing_ray.empty": "灼热射线枪:咔哒", + "subtitles.embers.item.blazing_ray.fire": "灼热射线枪:发射", + "subtitles.embers.item.cinder_jet.boost": "煤渣喷气机:冲刺", + "subtitles.embers.item.cinder_staff.charge": "焚毁之杖:充能", + "subtitles.embers.item.cinder_staff.fail": "焚毁之杖:嘶嘶声", + "subtitles.embers.item.explosion_charm.absorb": "爆炸:被吸收", + "subtitles.embers.item.heated.level_up": "物品:升级", + "subtitles.embers.item.inflictor_gem.absorb": "惩罚者宝石:吸收伤害", + "subtitles.embers.item.metallurgic_dust.convert": "冶金粉尘:嬗变矿石", + "subtitles.embers.item.metallurgic_dust.fail": "冶金粉尘:嬗变为无用材料", + "subtitles.embers.item.resonating_bell.ring": "共鸣之铃:鸣响" +} \ No newline at end of file