diff --git a/projects/1.21/assets/rar-compat/rarcompat/lang/en_us.json b/projects/1.21/assets/rar-compat/rarcompat/lang/en_us.json new file mode 100644 index 000000000000..126dfa36e039 --- /dev/null +++ b/projects/1.21/assets/rar-compat/rarcompat/lang/en_us.json @@ -0,0 +1,295 @@ +{ + "tooltip.relics.umbrella.description": "Softens the fall, providing safe landing from any height. When skillfully used, it can serve as a reliable shield, keeping enemies at bay.", + "tooltip.relics.umbrella.ability.glider": "Soft Fall", + "tooltip.relics.umbrella.ability.glider.description": "When held in hand, reduces the player's vertical speed, negating fall damage. Pressing LMB while falling propels the player backward. This propulsion can be used up to %1$s times in a row before the player touches the ground.", + "tooltip.relics.umbrella.ability.shield": "Air Shield", + "tooltip.relics.umbrella.ability.shield.description": "When used, functions as a shield, pushing targets up to ~%1$s blocks away.", + "tooltip.relics.umbrella.leveling_source.glider_1.title": "Free Fall", + "tooltip.relics.umbrella.leveling_source.glider_1.description": "+%1$s experience points for each second of falling.", + "tooltip.relics.umbrella.leveling_source.glider_2.title": "Air Acrobat", + "tooltip.relics.umbrella.leveling_source.glider_2.description": "+%1$s experience points for each mid-air dash performed using the %2$s ability.", + "tooltip.relics.umbrella.leveling_source.shield.title": "Air Shield", + "tooltip.relics.umbrella.leveling_source.shield.description": "+%1$s experience points for each activation of the %2$s ability.", + + "tooltip.relics.plastic_drinking_hat.description": "Speeds up the drinking process, not only quickly quenching thirst but also replenishing hunger in an extraordinary way.", + "tooltip.relics.plastic_drinking_hat.ability.drinking": "Quick Drink", + "tooltip.relics.plastic_drinking_hat.ability.drinking.description": "Increases drinking speed by %1$s%%. Works on potions and any other items with a drinking animation.", + "tooltip.relics.plastic_drinking_hat.ability.nutrition": "Life-Giving Sip", + "tooltip.relics.plastic_drinking_hat.ability.nutrition.description": "Replenishes %1$s hunger points when consuming liquids. Works on potions and any other items with a drinking animation.", + "tooltip.relics.plastic_drinking_hat.leveling_source.nutrition.title": "Quick Drink", + "tooltip.relics.plastic_drinking_hat.leveling_source.nutrition.description": "+%1$s experience points for each consumed drink.", + + "tooltip.relics.novelty_drinking_hat.description": "Speeds up the drinking process, not only quickly quenching thirst but also replenishing hunger in an extraordinary way.", + "tooltip.relics.novelty_drinking_hat.ability.drinking": "Quick Drink", + "tooltip.relics.novelty_drinking_hat.ability.drinking.description": "Increases drinking speed by %1$s%%. Works on potions and any other items with a drinking animation.", + "tooltip.relics.novelty_drinking_hat.ability.nutrition": "Life-Giving Sip", + "tooltip.relics.novelty_drinking_hat.ability.nutrition.description": "Replenishes %1$s hunger points when consuming liquids. Works on potions and any other items with a drinking animation.", + "tooltip.relics.novelty_drinking_hat.leveling_source.nutrition.title": "Quick Drink", + "tooltip.relics.novelty_drinking_hat.leveling_source.nutrition.description": "+%1$s experience points for each consumed drink.", + + "tooltip.relics.snorkel.description": "Allows for longer underwater exploration without the risk of drowning.", + "tooltip.relics.snorkel.ability.diving": "Breath Control", + "tooltip.relics.snorkel.ability.diving.description": "Applies a water breathing effect for %1$s seconds upon full submersion.", + "tooltip.relics.snorkel.leveling_source.diving.title": "Breath Control", + "tooltip.relics.snorkel.leveling_source.diving.description": "+%1$s experience points for each second of the water breathing effect from the %2$s ability. If the player already has a water breathing effect, its duration is subtracted from the gained experience proportionally.", + + "tooltip.relics.villager_hat.description": "Reduces trading prices with villagers, making deals more profitable.", + "tooltip.relics.villager_hat.ability.discount": "Trade Secret", + "tooltip.relics.villager_hat.ability.discount.description": "Increases the discount when trading with villagers by %1$s%%.", + "tooltip.relics.villager_hat.leveling_source.discount.title": "Trade Secret", + "tooltip.relics.villager_hat.leveling_source.discount.description": "+%1$s experience points for each trade with villagers. The amount of experience gained increases by the discount value provided by the %2$s ability.", + + "tooltip.relics.superstitious_hat.description": "Increases loot drops from defeated mobs.", + "tooltip.relics.superstitious_hat.ability.looting": "Big Loot", + "tooltip.relics.superstitious_hat.ability.looting.description": "Has a %1$s%% chance to apply an additional level of Looting to defeated mobs. If successful, the ability repeats, adding another Looting level. This continues until the chance fails, summing all levels.", + "tooltip.relics.superstitious_hat.leveling_source.looting.title": "Big Loot", + "tooltip.relics.superstitious_hat.leveling_source.looting.description": "+%1$s experience points for each additional level of Looting activated by the %2$s ability.", + + "tooltip.relics.anglers_hat.description": "Increases catch during fishing.", + "tooltip.relics.anglers_hat.ability.catch": "Generous Catch", + "tooltip.relics.anglers_hat.ability.catch.description": "Has a %1$s%% chance to increase the amount of catch received. If successful, the ability repeats, adding more catch. This continues until the chance fails, summing all catches.", + "tooltip.relics.anglers_hat.leveling_source.catch.title": "Generous Catch", + "tooltip.relics.anglers_hat.leveling_source.catch.description": "+%1$s experience points for each additional catch generated by the %2$s ability.", + + "tooltip.relics.lucky_scarf.description": "Increases Luck level when mining blocks.", + "tooltip.relics.lucky_scarf.ability.luck": "Treasure Hunter", + "tooltip.relics.lucky_scarf.ability.luck.description": "Has a %1$s%% chance to apply an additional level of Luck to mined blocks. If successful, the ability repeats, adding another Luck level. This continues until the chance fails, summing all levels.", + "tooltip.relics.lucky_scarf.leveling_source.luck.title": "Treasure Hunter", + "tooltip.relics.lucky_scarf.leveling_source.luck.description": "+%1$s experience points for each additional level of Luck activated by the %2$s ability.", + + "tooltip.relics.scarf_of_invisibility.description": "When moving carefully, makes the player invisible to surroundings.", + "tooltip.relics.scarf_of_invisibility.ability.invisible": "Silent Step", + "tooltip.relics.scarf_of_invisibility.ability.invisible.description": "If the player's movement speed does not exceed %1$s blocks per second, they gain the invisibility effect. Interacting with an object in the world creates a radius of %2$s blocks where invisibility is nullified until the player exits the area.", + "tooltip.relics.scarf_of_invisibility.leveling_source.invisible.title": "Silent Step", + "tooltip.relics.scarf_of_invisibility.leveling_source.invisible.description": "+%1$s experience points for each second of movement while invisible using the %2$s ability.", + + "tooltip.relics.flame_pendant.description": "Burns anyone who dares to attack the relic bearer.", + "tooltip.relics.flame_pendant.ability.fire": "Fiery Defense", + "tooltip.relics.flame_pendant.ability.fire.description": "Has a %2$s%% chance to ignite the target attacking the player for %1$s seconds.", + "tooltip.relics.flame_pendant.leveling_source.fire.title": "Fiery Defense", + "tooltip.relics.flame_pendant.leveling_source.fire.description": "+%1$s experience points for each activation of the %2$s ability.", + + "tooltip.relics.shock_pendant.description": "Strikes with lightning anyone who dares to attack the relic bearer.", + "tooltip.relics.shock_pendant.ability.passive": "Electric Resistance", + "tooltip.relics.shock_pendant.ability.passive.description": "Grants complete resistance to lightning damage.", + "tooltip.relics.shock_pendant.ability.lightning": "Lightning Defense", + "tooltip.relics.shock_pendant.ability.lightning.description": "Has a %2$s%% chance to strike the target attacking the player with lightning, dealing %1$s damage.", + "tooltip.relics.shock_pendant.leveling_source.lightning.title": "Lightning Defense", + "tooltip.relics.shock_pendant.leveling_source.lightning.description": "+%1$s experience points for each activation of the %2$s ability.", + + "tooltip.relics.thorn_pendant.description": "Poisons anyone who dares to attack the relic bearer.", + "tooltip.relics.thorn_pendant.ability.poison": "Poisonous Defense", + "tooltip.relics.thorn_pendant.ability.poison.description": "Has a %3$s%% chance to reflect %1$s%% damage and apply poison to the target attacking the player for %2$s seconds.", + "tooltip.relics.thorn_pendant.leveling_source.poison.title": "Poisonous Defense", + "tooltip.relics.thorn_pendant.leveling_source.poison.description": "+%1$s experience points for each activation of the %2$s ability.", + + "tooltip.relics.cowboy_hat.description": "Enhances the agility of the relic bearer’s mounted animals.", + "tooltip.relics.cowboy_hat.ability.cowboy": "Gallop", + "tooltip.relics.cowboy_hat.ability.cowboy.description": "Increases movement speed on mounted animals by %1$s%%.", + "tooltip.relics.cowboy_hat.leveling_source.cowboy.title": "Gallop", + "tooltip.relics.cowboy_hat.leveling_source.cowboy.description": "+%1$s experience points with a 50% chance for each second of riding.", + + "tooltip.relics.crystal_heart.description": "Grants the relic bearer extra strength by increasing their maximum health.", + "tooltip.relics.crystal_heart.ability.heart": "Will to Live", + "tooltip.relics.crystal_heart.ability.heart.description": "Increases the player's maximum health by %1$s points.", + "tooltip.relics.crystal_heart.leveling_source.heart.title": "Will to Live", + "tooltip.relics.crystal_heart.leveling_source.heart.description": "+%1$s experience points for each instance of health regeneration. The probability of gaining experience is inversely proportional to the ratio of current health to maximum health.", + + "tooltip.relics.universal_attractor.description": "Manipulates a weak magnetic field around the relic bearer, controlling the gravity of nearby items.", + "tooltip.relics.universal_attractor.ability.attractor": "Magnetism", + "tooltip.relics.universal_attractor.ability.attractor.description": "Toggleable ability with 2 modes: attraction and repulsion. In attraction mode, pulls items within %1$s blocks radius to the player; in repulsion mode, pushes them away.", + "tooltip.relics.universal_attractor.leveling_source.attractor.title": "Magnetism", + "tooltip.relics.universal_attractor.leveling_source.attractor.description": "+%1$s experience points for each item picked up using the %2$s ability. The probability of gaining experience is directly proportional to the ratio of current item count in the stack to its maximum capacity. Does not work if the item was dropped by the relic bearer.", + + "tooltip.relics.cross_necklace.description": "Envelops the relic bearer in a protective aura, granting temporary invulnerability after each hit taken.", + "tooltip.relics.cross_necklace.ability.invulnerability": "Invincibility", + "tooltip.relics.cross_necklace.ability.invulnerability.description": "Increases the duration of invulnerability after taking damage by %1$s seconds.", + "tooltip.relics.cross_necklace.leveling_source.invulnerability.title": "Invincibility", + "tooltip.relics.cross_necklace.leveling_source.invulnerability.description": "+%1$s experience points for each instance of damage taken.", + + "tooltip.relics.night_vision_goggles.description": "Allows the relic bearer to see more clearly in the dark.", + "tooltip.relics.night_vision_goggles.ability.vision": "Gamma Vision", + "tooltip.relics.night_vision_goggles.ability.vision.description": "Increases the brightness of poorly lit areas by %1$s%%.", + "tooltip.relics.night_vision_goggles.leveling_source.vision.title": "Air Jump", + "tooltip.relics.night_vision_goggles.leveling_source.vision.description": "+%1$s experience points for every 5 seconds of movement in darkness. The probability of gaining experience is directly proportional to the current light level ratio at the player's location to the maximum.", + + "tooltip.relics.cloud_in_a_bottle.description": "Enhances the relic bearer's agility, allowing for additional jumps in the air.", + "tooltip.relics.cloud_in_a_bottle.ability.jump": "Air Jump", + "tooltip.relics.cloud_in_a_bottle.ability.jump.description": "Allows up to %1$s additional air jumps.", + "tooltip.relics.cloud_in_a_bottle.leveling_source.jump.title": "Air Jump", + "tooltip.relics.cloud_in_a_bottle.leveling_source.jump.description": "+%1$s experience points for each additional jump performed using the %2$s ability.", + + "tooltip.relics.vampiric_glove.description": "Grants the relic bearer's attacks a vampiric effect, healing them by a portion of the damage dealt.", + "tooltip.relics.vampiric_glove.ability.vampire": "Life Steal", + "tooltip.relics.vampiric_glove.ability.vampire.description": "Heals the player for %1$s%% of the damage dealt.", + "tooltip.relics.vampiric_glove.leveling_source.vampire.title": "Life Steal", + "tooltip.relics.vampiric_glove.leveling_source.vampire.description": "+%1$s experience points for each activation of the %2$s ability. The probability of gaining experience is directly proportional to the ratio of healing received to the player's maximum health.", + + "tooltip.relics.golden_hook.description": "Allows the relic bearer to perform more precise attacks, retaining more experience from killed mobs.", + "tooltip.relics.golden_hook.ability.hook": "Thirst for Knowledge", + "tooltip.relics.golden_hook.ability.hook.description": "Increases experience gained from killing mobs by %1$s%%.", + "tooltip.relics.golden_hook.leveling_source.hook.title": "Thirst for Knowledge", + "tooltip.relics.golden_hook.leveling_source.hook.description": "+%1$s experience points for each activation of the %2$s ability.", + + "tooltip.relics.onion_ring.description": "Improves the efficiency of block mining for the relic bearer when satiated.", + "tooltip.relics.onion_ring.ability.onion": "Miner's Hunger", + "tooltip.relics.onion_ring.ability.onion.description": "Increases block mining speed by %1$s%% per hunger point of the player.", + "tooltip.relics.onion_ring.leveling_source.onion.title": "Miner's Hunger", + "tooltip.relics.onion_ring.leveling_source.onion.description": "+%1$s experience points for each mined block. The probability of gaining experience is directly proportional to current hunger. Does not work on blocks with instant destruction.", + + "tooltip.relics.digging_claws.description": "Strengthens the relic bearer's hands, allowing them to chop through any blocks more effectively.", + "tooltip.relics.digging_claws.ability.passive": "Pickaxe Hands", + "tooltip.relics.digging_claws.ability.passive.description": "Reduces the required tool level for all blocks by 1.", + "tooltip.relics.digging_claws.ability.claws": "Fast Mining", + "tooltip.relics.digging_claws.ability.claws.description": "Increases block mining speed by %1$s%%.", + "tooltip.relics.digging_claws.leveling_source.claws.title": "Fast Mining", + "tooltip.relics.digging_claws.leveling_source.claws.description": "+%1$s experience points for each mined block. The probability of gaining experience is directly proportional to the block's toughness. Does not work on blocks with instant destruction.", + + "tooltip.relics.feral_claws.description": "Awakens a bloodthirsty instinct in the relic bearer, making them fight faster with each consecutive attack.", + "tooltip.relics.feral_claws.ability.claws": "Beast's Fury", + "tooltip.relics.feral_claws.ability.claws.description": "Increases the player's attack speed by %1$s%% for each consecutive attack performed within 3 seconds of the last. Otherwise, loses 1 charge per second. Attacking with an unfilled attack speed bar resets the accumulated charges.", + "tooltip.relics.feral_claws.leveling_source.antidote.title": "Beast's Fury", + "tooltip.relics.feral_claws.leveling_source.antidote.description": "+%1$s experience points for each activation of the %2$s ability.", + + "tooltip.relics.antidote_vessel.description": "Enhances the relic bearer's resistance to effects.", + "tooltip.relics.antidote_vessel.ability.antidote": "Poison Resistance", + "tooltip.relics.antidote_vessel.ability.antidote.description": "Reduces the duration of negative effects received by %1$s%%.", + "tooltip.relics.antidote_vessel.leveling_source.antidote.title": "Poison Resistance", + "tooltip.relics.antidote_vessel.leveling_source.antidote.description": "+%1$s experience points for each activation of the %2$s ability.", + + "tooltip.relics.power_glove.description": "Allows the relic bearer to perform empowered attacks.", + "tooltip.relics.power_glove.ability.power": "Power Strike", + "tooltip.relics.power_glove.ability.power.description": "Increases the player's damage dealt by %1$s%% but enters a 5-second cooldown after each attack.", + "tooltip.relics.power_glove.leveling_source.power.title": "Power Strike", + "tooltip.relics.power_glove.leveling_source.power.description": "+%1$s experience points for each activation of the %2$s ability.", + + "tooltip.relics.withered_bracelet.description": "Fills the relic bearer's weapon with withering energy, affecting all it touches.", + "tooltip.relics.withered_bracelet.ability.withered": "Withering Touch", + "tooltip.relics.withered_bracelet.ability.withered.description": "Has a %1$s%% chance to apply the Wither effect to the attacked target for %2$s seconds.", + "tooltip.relics.withered_bracelet.leveling_source.withered.title": "Withering Touch", + "tooltip.relics.withered_bracelet.leveling_source.withered.description": "+%1$s experience points for each activation of the %2$s ability.", + + "tooltip.relics.snowshoes.description": "Improves the relic bearer's mobility in harsh snowy conditions.", + "tooltip.relics.snowshoes.ability.passive": "Light Step", + "tooltip.relics.snowshoes.ability.passive.description": "Allows walking on powder snow without sinking.", + "tooltip.relics.snowshoes.ability.speed": "Snow Walker", + "tooltip.relics.snowshoes.ability.speed.description": "Increases movement speed on snow by %1$s%%. Allows easy movement on powder snow.", + "tooltip.relics.snowshoes.leveling_source.speed.title": "Snow Walker", + "tooltip.relics.snowshoes.leveling_source.speed.description": "+%1$s experience points for every 3 seconds of movement on snow.", + + "tooltip.relics.steadfast_spikes.description": "Firmly secures the relic bearer's feet to any surface.", + "tooltip.relics.steadfast_spikes.ability.resistance": "Grip", + "tooltip.relics.steadfast_spikes.ability.resistance.description": "Increases knockback resistance and slipperiness resistance by %1$s%%.", + "tooltip.relics.steadfast_spikes.leveling_source.resistance_1.title": "Surface Grip", + "tooltip.relics.steadfast_spikes.leveling_source.resistance_1.description": "+%1$s experience points for each knockback weakened by the %2$s ability.", + "tooltip.relics.steadfast_spikes.leveling_source.resistance_2.title": "Slipperiness Resistance", + "tooltip.relics.steadfast_spikes.leveling_source.resistance_2.description": "+%1$s experience points for every 3 seconds of sliding on blocks.", + + "tooltip.relics.rooted_boots.description": "Grants the relic bearer the mysterious power of a sheep.", + "tooltip.relics.rooted_boots.ability.devouring": "Herbivory", + "tooltip.relics.rooted_boots.ability.devouring.description": "Every %1$s seconds, transforms the grass block beneath the player into dirt, restoring 1 hunger point.", + "tooltip.relics.rooted_boots.leveling_source.devouring.title": "Herbivory", + "tooltip.relics.rooted_boots.leveling_source.devouring.description": "+%1$s experience points for each activation of the %2$s ability.", + + "tooltip.relics.warp_drive.description": "Allows the relic bearer to teleport their body over short distances.", + "tooltip.relics.warp_drive.ability.teleport": "Translocation", + "tooltip.relics.warp_drive.ability.teleport.description": "Teleports the player to a position along their line of sight within %1$s blocks, then goes on a cooldown for %2$s seconds.", + "tooltip.relics.warp_drive.ability.teleport.predicate.teleport": "Line of sight to teleport position", + "tooltip.relics.warp_drive.leveling_source.teleport.title": "Translocation", + "tooltip.relics.warp_drive.leveling_source.teleport.description": "+%1$s experience points for every 10 blocks traversed using the %2$s ability.", + + "tooltip.relics.charm_of_shrinking.description": "Allows the relic bearer to shrink their body to access previously unreachable places.", + "tooltip.relics.charm_of_shrinking.ability.shrinking": "Compression", + "tooltip.relics.charm_of_shrinking.ability.shrinking.description": "Halves the player's size for up to %1$s seconds. After the time expires or manual deactivation, the ability goes on a 10-second cooldown.", + "tooltip.relics.charm_of_shrinking.leveling_source.shrinking.title": "Compression", + "tooltip.relics.charm_of_shrinking.leveling_source.shrinking.description": "+%1$s experience points for each second spent in a shrunken state using the %2$s ability.", + + "tooltip.relics.whoopee_cushion.description": "Mysteriously increases the relic bearer's flatulence, leading to entirely unpredictable outcomes.", + "tooltip.relics.whoopee_cushion.ability.push": "Flatulence", + "tooltip.relics.whoopee_cushion.ability.push.description": "Has a %1$s%% chance to knock back entities within a %2$s-block radius, applying a 10-second nausea effect when taking damage or crouching frequently.", + "tooltip.relics.whoopee_cushion.leveling_source.push.title": "Flatulence", + "tooltip.relics.whoopee_cushion.leveling_source.push.description": "+%1$s experience points for each activation of the %2$s ability.", + + "tooltip.relics.kitty_slippers.description": "Grants the relic bearer feline traits, including soft paws and countless lives.", + "tooltip.relics.kitty_slippers.ability.passive": "Cat's Gaze", + "tooltip.relics.kitty_slippers.ability.passive.description": "Scares away all Creepers and Phantoms near the player.", + "tooltip.relics.kitty_slippers.ability.fall": "Soft Paws", + "tooltip.relics.kitty_slippers.ability.fall.description": "Increases safe falling height by %1$s blocks.", + "tooltip.relics.kitty_slippers.leveling_source.fall.title": "Soft Paws", + "tooltip.relics.kitty_slippers.leveling_source.fall.description": "+%1$s experience points for each fall made safe by the %2$s ability.", + "tooltip.relics.kitty_slippers.ability.resurrected": "Nine Lives", + "tooltip.relics.kitty_slippers.ability.resurrected.description": "Has a %1$s%% chance to save the player from fatal damage, leaving them with 1 health point.", + "tooltip.relics.kitty_slippers.leveling_source.resurrected.title": "Nine Lives", + "tooltip.relics.kitty_slippers.leveling_source.resurrected.description": "+%1$s experience points for each point of damage from the last fatal attack prevented by the %2$s ability.", + + "tooltip.relics.bunny_hoppers.description": "Strengthens the relic bearer's legs, allowing them to push off the ground more powerfully.", + "tooltip.relics.bunny_hoppers.ability.hold": "Jumper", + "tooltip.relics.bunny_hoppers.ability.hold.description": "Allows jumps up to %1$s blocks high by holding the jump key.", + "tooltip.relics.bunny_hoppers.leveling_source.hold.title": "Jumper", + "tooltip.relics.bunny_hoppers.leveling_source.hold.description": "+%1$s experience points for each high jump performed using the %2$s ability.", + + "tooltip.relics.charm_of_sinking.description": "Grants the relic bearer's legs the ability to absorb air from the ground.", + "tooltip.relics.charm_of_sinking.ability.immersion": "Underwater Walker", + "tooltip.relics.charm_of_sinking.ability.immersion.description": "Reduces air consumption by %1$s%% while walking on the ocean floor.", + "tooltip.relics.charm_of_sinking.leveling_source.immersion.title": "Underwater Walker", + "tooltip.relics.charm_of_sinking.leveling_source.immersion.description": "+%1$s experience points for each second of walking on the ocean floor with air remaining.", + + "tooltip.relics.panic_necklace.description": "Quickens the relic bearer's heartbeat, warning of impending danger.", + "tooltip.relics.panic_necklace.ability.panic": "Panic", + "tooltip.relics.panic_necklace.ability.panic.description": "Increases the player's movement speed by %1$s%% for each mob within a %2$s-block radius targeting the player for attack.", + "tooltip.relics.panic_necklace.leveling_source.panic.title": "Panic", + "tooltip.relics.panic_necklace.leveling_source.panic.description": "+%1$s experience points for each instance of damage taken from mobs affected by the %2$s ability.", + + "tooltip.relics.helium_flamingo.description": "Temporarily allows the relic bearer to glide through air as they would water.", + "tooltip.relics.helium_flamingo.ability.flying": "Air Swimmer", + "tooltip.relics.helium_flamingo.ability.flying.description": "Allows the player to swim in the air for up to %1$s seconds while holding the sprint key.", + "tooltip.relics.helium_flamingo.leveling_source.flying.title": "Air Swimmer", + "tooltip.relics.helium_flamingo.leveling_source.flying.description": "+%1$s experience points for each second of air swimming using the %2$s ability.", + + "tooltip.relics.pocket_piston.description": "Grants the relic bearer's hands the strength of mechanisms.", + "tooltip.relics.pocket_piston.ability.discarding": "Concentrated Strike", + "tooltip.relics.pocket_piston.ability.discarding.description": "Increases knockback in melee attacks by %1$s%%.", + "tooltip.relics.pocket_piston.ability.attacking": "Long Reach", + "tooltip.relics.pocket_piston.ability.attacking.description": "Increases maximum interaction range with the world by %1$s%%.", + "tooltip.relics.pocket_piston.leveling_source.discarding.title": "Concentrated Strike", + "tooltip.relics.pocket_piston.leveling_source.discarding.description": "+%1$s experience points for each melee attack performed.", + "tooltip.relics.pocket_piston.leveling_source.attacking.title": "Long Reach", + "tooltip.relics.pocket_piston.leveling_source.attacking.description": "+%1$s experience points for each interaction with the world at the %2$s ability's extended range.", + + "tooltip.relics.obsidian_skull.description": "Redirects heat aimed at harming the relic bearer onto itself.", + "tooltip.relics.obsidian_skull.ability.buffer": "Heat Resistance", + "tooltip.relics.obsidian_skull.ability.buffer.description": "Completely absorbs up to %1$s fire damage, then goes on a 1-minute cooldown. If the player takes no fire damage for 3 seconds, the absorbed damage decreases by 1 unit per second.", + "tooltip.relics.obsidian_skull.leveling_source.buffer.title": "Heat Resistance", + "tooltip.relics.obsidian_skull.leveling_source.buffer.description": "+%1$s experience points for each fire damage unit absorbed by the %2$s ability.", + + "tooltip.relics.fire_gauntlet.description": "Imbues the relic bearer's weapon with the power of fire.", + "tooltip.relics.fire_gauntlet.ability.arson": "Fire Wave", + "tooltip.relics.fire_gauntlet.ability.arson.description": "Melee attacks release a fire wave %1$s blocks wide, igniting mobs for %2$s seconds.", + "tooltip.relics.fire_gauntlet.leveling_source.arson.title": "Fire Wave", + "tooltip.relics.fire_gauntlet.leveling_source.arson.description": "+%1$s experience points for each target hit by the fire wave from the %2$s ability.", + + "tooltip.relics.pickaxe_heater.description": "Concentrates surrounding heat precisely onto the relic bearer's tools.", + "tooltip.relics.pickaxe_heater.ability.heater": "Heat Concentration", + "tooltip.relics.pickaxe_heater.ability.heater.description": "Smelts any mined block if possible, consuming one charge from a buffer with a capacity of %1$s units. The buffer regenerates 1 charge every 5 seconds.", + "tooltip.relics.pickaxe_heater.leveling_source.heater.title": "Heat Concentration", + "tooltip.relics.pickaxe_heater.leveling_source.heater.description": "+%1$s experience points for each block smelted by the %2$s ability.", + + "tooltip.relics.chorus_totem.description": "Allows the relic bearer to rewind time after rash actions.", + "tooltip.relics.chorus_totem.ability.past": "Temporal Loop", + "tooltip.relics.chorus_totem.ability.past.description": "Allows the player to return to their previous position after their last teleport, then goes on a cooldown for %1$s seconds.", + "tooltip.relics.chorus_totem.ability.past.predicate.past": "Performed Teleport", + "tooltip.relics.chorus_totem.leveling_source.past.title": "Temporal Loop", + "tooltip.relics.chorus_totem.leveling_source.past.description": "+%1$s experience points for each use of the %2$s ability.", + + "tooltip.relics.running_shoes.description": "Strengthens the relic bearer's legs, allowing them to move faster.", + "tooltip.relics.running_shoes.ability.runner": "Wide Stride", + "tooltip.relics.running_shoes.ability.runner.description": "Increases the player's running speed by %1$s%%.", + "tooltip.relics.running_shoes.leveling_source.runner.title": "Wide Stride", + "tooltip.relics.running_shoes.leveling_source.runner.description": "+%1$s experience points for each second of running.", + + "tooltip.relics.flippers.description": "Strengthens the relic bearer's legs, allowing them to swim faster.", + "tooltip.relics.flippers.ability.swimmer": "Fish Tail", + "tooltip.relics.flippers.ability.swimmer.description": "Increases the player's swimming speed by %1$s%%.", + "tooltip.relics.flippers.leveling_source.swimmer.title": "Fish Tail", + "tooltip.relics.flippers.leveling_source.swimmer.description": "+%1$s experience points for each second of swimming." +} \ No newline at end of file diff --git a/projects/1.21/assets/rar-compat/rarcompat/lang/zh_cn.json b/projects/1.21/assets/rar-compat/rarcompat/lang/zh_cn.json new file mode 100644 index 000000000000..2ddd51e4fee3 --- /dev/null +++ b/projects/1.21/assets/rar-compat/rarcompat/lang/zh_cn.json @@ -0,0 +1,295 @@ +{ + "tooltip.relics.umbrella.description": "减缓摔落,从任何高度摔下都不会受伤。若使用得当,还能当作一面可靠的盾牌,让敌人无法靠近。", + "tooltip.relics.umbrella.ability.glider": "软着陆", + "tooltip.relics.umbrella.ability.glider.description": "手持雨伞时降低玩家的垂直方向速度,抵消摔落伤害。摔落时按下左键可向后推动玩家。玩家着陆前可以连续推动%1$s次。", + "tooltip.relics.umbrella.ability.shield": "空气盾牌", + "tooltip.relics.umbrella.ability.shield.description": "使用时相当于盾牌,能够将目标击退到约%1$s格开外。", + "tooltip.relics.umbrella.leveling_source.glider_1.title": "自由坠落", + "tooltip.relics.umbrella.leveling_source.glider_1.description": "每摔落1秒时增加%1$s点经验。", + "tooltip.relics.umbrella.leveling_source.glider_2.title": "空气杂技", + "tooltip.relics.umbrella.leveling_source.glider_2.description": "使用%2$s能力进行空中推进时增加%1$s点经验。", + "tooltip.relics.umbrella.leveling_source.shield.title": "空气护盾", + "tooltip.relics.umbrella.leveling_source.shield.description": "每次触发%2$s能力增加%1$s点经验。", + + "tooltip.relics.plastic_drinking_hat.description": "加快饮用速度,不只能迅速解渴,甚至还能以神奇方式恢复饥饿值。", + "tooltip.relics.plastic_drinking_hat.ability.drinking": "迅速饮用", + "tooltip.relics.plastic_drinking_hat.ability.drinking.description": "饮用速度增加%1$s%%。对药水及其他使用饮用动作的物品有效。", + "tooltip.relics.plastic_drinking_hat.ability.nutrition": "促生啜饮", + "tooltip.relics.plastic_drinking_hat.ability.nutrition.description": "饮用液体时恢复%1$s点饥饿值。对药水及其他使用饮用动作的物品有效。", + "tooltip.relics.plastic_drinking_hat.leveling_source.nutrition.title": "迅速饮用", + "tooltip.relics.plastic_drinking_hat.leveling_source.nutrition.description": "饮用一份饮品时增加%1$s点经验。", + + "tooltip.relics.novelty_drinking_hat.description": "加快饮用速度,不只能迅速解渴,甚至还能以神奇方式恢复饥饿值。", + "tooltip.relics.novelty_drinking_hat.ability.drinking": "迅速饮用", + "tooltip.relics.novelty_drinking_hat.ability.drinking.description": "饮用速度增加%1$s%%。对药水及其他使用饮用动作的物品有效。", + "tooltip.relics.novelty_drinking_hat.ability.nutrition": "促生啜饮", + "tooltip.relics.novelty_drinking_hat.ability.nutrition.description": "饮用液体时恢复%1$s点饥饿值。对药水及其他使用饮用动作的物品有效。", + "tooltip.relics.novelty_drinking_hat.leveling_source.nutrition.title": "迅速饮用", + "tooltip.relics.novelty_drinking_hat.leveling_source.nutrition.description": "饮用一份饮品时增加%1$s点经验。", + + "tooltip.relics.snorkel.description": "能延长你在水下探索的时间,而不必担心溺水。", + "tooltip.relics.snorkel.ability.diving": "呼吸控制", + "tooltip.relics.snorkel.ability.diving.description": "完全浸入水中后给予持续%1$s秒的水下呼吸效果。", + "tooltip.relics.snorkel.leveling_source.diving.title": "呼吸控制", + "tooltip.relics.snorkel.leveling_source.diving.description": "%2$s能力给予的每秒水下呼吸效果增加%1$s点经验。若玩家已经拥有该效果,则已有的持续时间不会纳入计算。", + + "tooltip.relics.villager_hat.description": "降低与村民交易的价格,让贸易更有利可图。", + "tooltip.relics.villager_hat.ability.discount": "贸易之秘", + "tooltip.relics.villager_hat.ability.discount.description": "与村民交易时折扣量增加%1$s%%。", + "tooltip.relics.villager_hat.leveling_source.discount.title": "贸易之秘", + "tooltip.relics.villager_hat.leveling_source.discount.description": "每次与村民交易增加%1$s点经验。%2$s能力带来的折扣越多,增加的经验越多。", + + "tooltip.relics.superstitious_hat.description": "增加被击败生物的战利品掉落。", + "tooltip.relics.superstitious_hat.ability.looting": "大肆抢夺", + "tooltip.relics.superstitious_hat.ability.looting.description": "有%1$s%%概率在击杀生物时额外附带一级的抢夺。若触发成功,则会再次尝试触发以追加一级抢夺。此流程会持续到触发失败,之后将所有附加的等级加和计算。", + "tooltip.relics.superstitious_hat.leveling_source.looting.title": "大肆抢夺", + "tooltip.relics.superstitious_hat.leveling_source.looting.description": "%2$s能力每附带一级抢夺增加%1$s点经验。", + + "tooltip.relics.anglers_hat.description": "增加垂钓获得的渔获量。", + "tooltip.relics.anglers_hat.ability.catch": "丰足渔获", + "tooltip.relics.anglers_hat.ability.catch.description": "有%1$s%%概率增加渔获的数量。若触发成功,则会再次尝试触发以追加渔获量。此流程会持续到触发失败,之后将所有增量加和计算。", + "tooltip.relics.anglers_hat.leveling_source.catch.title": "丰足渔获", + "tooltip.relics.anglers_hat.leveling_source.catch.description": "%2$s能力每附带一份渔获增加%1$s点经验。", + + "tooltip.relics.lucky_scarf.description": "增加破坏方块时的时运。", + "tooltip.relics.lucky_scarf.ability.luck": "宝藏猎人", + "tooltip.relics.lucky_scarf.ability.luck.description": "有%1$s%%概率在破坏方块时额外附带一级的时运。若触发成功,则会再次尝试触发以追加一级时运。此流程会持续到触发失败,之后将所有附加的等级加和计算。", + "tooltip.relics.lucky_scarf.leveling_source.luck.title": "宝藏猎人", + "tooltip.relics.lucky_scarf.leveling_source.luck.description": "%2$s能力每附带一级时运增加%1$s点经验。", + + "tooltip.relics.scarf_of_invisibility.description": "令缓慢移动的玩家对其他事物隐形。", + "tooltip.relics.scarf_of_invisibility.ability.invisible": "无声步伐", + "tooltip.relics.scarf_of_invisibility.ability.invisible.description": "若玩家的移动速度不超过%1$s格每秒,则给予其隐身效果。与世界中物品交互后会制造半径%2$s格的特殊区域,玩家在离开之前无法获得隐身效果。", + "tooltip.relics.scarf_of_invisibility.leveling_source.invisible.title": "无声步伐", + "tooltip.relics.scarf_of_invisibility.leveling_source.invisible.description": "在%2$s能力的隐身时间内每移动一秒增加%1$s点经验。", + + "tooltip.relics.flame_pendant.description": "点燃胆敢攻击佩戴者的生物。", + "tooltip.relics.flame_pendant.ability.fire": "火焰防御", + "tooltip.relics.flame_pendant.ability.fire.description": "有%2$s%%概率令攻击玩家的目标着火%1$s秒。", + "tooltip.relics.flame_pendant.leveling_source.fire.title": "火焰防御", + "tooltip.relics.flame_pendant.leveling_source.fire.description": "每次触发%2$s能力增加%1$s点经验。", + + "tooltip.relics.shock_pendant.description": "向胆敢攻击佩戴者的生物落雷。", + "tooltip.relics.shock_pendant.ability.passive": "电击抗性", + "tooltip.relics.shock_pendant.ability.passive.description": "完全免疫闪电伤害。", + "tooltip.relics.shock_pendant.ability.lightning": "闪电防御", + "tooltip.relics.shock_pendant.ability.lightning.description": "有%2$s%%概率向攻击玩家的目标落雷,造成%1$s点伤害。", + "tooltip.relics.shock_pendant.leveling_source.lightning.title": "闪电防御", + "tooltip.relics.shock_pendant.leveling_source.lightning.description": "每次触发%2$s能力增加%1$s点经验。", + + "tooltip.relics.thorn_pendant.description": "令胆敢攻击佩戴者的生物中毒。", + "tooltip.relics.thorn_pendant.ability.poison": "剧毒防御", + "tooltip.relics.thorn_pendant.ability.poison.description": "有%3$s%%概率将所受伤害的%1$s%%返还给攻击者,并给予其%2$s秒的中毒效果。", + "tooltip.relics.thorn_pendant.leveling_source.poison.title": "剧毒防御", + "tooltip.relics.thorn_pendant.leveling_source.poison.description": "每次触发%2$s能力增加%1$s点经验。", + + "tooltip.relics.cowboy_hat.description": "令佩戴者的坐骑更加敏捷。", + "tooltip.relics.cowboy_hat.ability.cowboy": "疾驰", + "tooltip.relics.cowboy_hat.ability.cowboy.description": "骑乘动物时移动速度增加%1$s%%。", + "tooltip.relics.cowboy_hat.leveling_source.cowboy.title": "疾驰", + "tooltip.relics.cowboy_hat.leveling_source.cowboy.description": "每秒处于骑乘状态时有50%概率增加%1$s点经验。", + + "tooltip.relics.crystal_heart.description": "增加佩戴者的最大生命值,以此增强佩戴者。", + "tooltip.relics.crystal_heart.ability.heart": "生存意志", + "tooltip.relics.crystal_heart.ability.heart.description": "玩家最大生命值增加%1$s点。", + "tooltip.relics.crystal_heart.leveling_source.heart.title": "生存意志", + "tooltip.relics.crystal_heart.leveling_source.heart.description": "每次恢复生命值获得%1$s点经验。当前生命值与最大生命值的比值越小,增加经验的概率越高。", + + "tooltip.relics.universal_attractor.description": "操纵佩戴者周围的微弱磁场,以控制周围物品的引力。", + "tooltip.relics.universal_attractor.ability.attractor": "磁力", + "tooltip.relics.universal_attractor.ability.attractor.description": "此能力可手动开关,有2个模式:吸引、排斥。吸引模式下,将周围%1$s格半径范围内的物品拉向玩家;排斥模式下,将该范围内物品推开。", + "tooltip.relics.universal_attractor.leveling_source.attractor.title": "磁力", + "tooltip.relics.universal_attractor.leveling_source.attractor.description": "%2$s能力每拾取一个物品获得%1$s点经验。物品堆叠中物品数与其最大堆叠数的比值越大,增加经验的概率越高。佩戴者丢出的物品无效。", + + "tooltip.relics.cross_necklace.description": "以防御性灵气包裹佩戴者,佩戴者每次受到攻击后都会短暂无敌。", + "tooltip.relics.cross_necklace.ability.invulnerability": "无懈可击", + "tooltip.relics.cross_necklace.ability.invulnerability.description": "受到伤害后的无懈可击时间延长%1$s秒。", + "tooltip.relics.cross_necklace.leveling_source.invulnerability.title": "无懈可击", + "tooltip.relics.cross_necklace.leveling_source.invulnerability.description": "每次受到伤害获得%1$s点经验。", + + "tooltip.relics.night_vision_goggles.description": "佩戴者在暗处的视野更加清晰。", + "tooltip.relics.night_vision_goggles.ability.vision": "伽马视觉", + "tooltip.relics.night_vision_goggles.ability.vision.description": "光照不佳处的亮度增加%1$s%%。", + "tooltip.relics.night_vision_goggles.leveling_source.vision.title": "伽马视觉", + "tooltip.relics.night_vision_goggles.leveling_source.vision.description": "每在暗处移动5秒获得%1$s点经验。玩家所处位置的光照强度与最大光照强度的比值越大,增加经验的概率越高。", + + "tooltip.relics.cloud_in_a_bottle.description": "令佩戴者更加敏捷,以让其能在空中多次跳跃。", + "tooltip.relics.cloud_in_a_bottle.ability.jump": "空中跳跃", + "tooltip.relics.cloud_in_a_bottle.ability.jump.description": "允许在空中额外跳跃%1$s次。", + "tooltip.relics.cloud_in_a_bottle.leveling_source.jump.title": "空中跳跃", + "tooltip.relics.cloud_in_a_bottle.leveling_source.jump.description": "%2$s能力每在空中跳跃一次获得%1$s点经验。", + + "tooltip.relics.vampiric_glove.description": "让佩戴者的攻击具有吸血效果,每次造成伤害都会以其一部分治疗佩戴者。", + "tooltip.relics.vampiric_glove.ability.vampire": "生命窃取", + "tooltip.relics.vampiric_glove.ability.vampire.description": "以所造成伤害的%1$s%%恢复玩家生命值。", + "tooltip.relics.vampiric_glove.leveling_source.vampire.title": "生命窃取", + "tooltip.relics.vampiric_glove.leveling_source.vampire.description": "每次触发%2$s能力增加%1$s点经验。玩家所受治疗的量与玩家最大生命值的比值越大,增加经验的概率越高。", + + "tooltip.relics.golden_hook.description": "佩戴者能够更为精准地发动攻击,击杀生物后可获得更多经验值。", + "tooltip.relics.golden_hook.ability.hook": "渴求知识", + "tooltip.relics.golden_hook.ability.hook.description": "击杀生物获取的经验量增加%1$s%%。", + "tooltip.relics.golden_hook.leveling_source.hook.title": "渴求知识", + "tooltip.relics.golden_hook.leveling_source.hook.description": "每次触发%2$s能力增加%1$s点经验。", + + "tooltip.relics.onion_ring.description": "佩戴者足够饱腹时增加挖掘方块的效率。", + "tooltip.relics.onion_ring.ability.onion": "矿工之饥", + "tooltip.relics.onion_ring.ability.onion.description": "玩家的每点饥饿值令挖掘速度增加%1$s%%。", + "tooltip.relics.onion_ring.leveling_source.onion.title": "矿工之饥", + "tooltip.relics.onion_ring.leveling_source.onion.description": "每挖掘一个方块增加%1$s点经验。当前饥饿值越高,增加经验的概率越高。瞬间破坏方块无效。", + + "tooltip.relics.digging_claws.description": "让佩戴者的双手更有力量,以高效打穿方块。", + "tooltip.relics.digging_claws.ability.passive": "双手如镐", + "tooltip.relics.digging_claws.ability.passive.description": "令挖掘所有方块所需的工具等级降低1。", + "tooltip.relics.digging_claws.ability.claws": "快速挖掘", + "tooltip.relics.digging_claws.ability.claws.description": "方块挖掘速度增加%1$s%%。", + "tooltip.relics.digging_claws.leveling_source.claws.title": "快速挖掘", + "tooltip.relics.digging_claws.leveling_source.claws.description": "每挖掘一个方块增加%1$s点经验。方块硬度越高,增加经验的概率越高。瞬间破坏方块无效。", + + "tooltip.relics.feral_claws.description": "唤醒佩戴者的嗜血本能,每次连续攻击都能加快攻击速度。", + "tooltip.relics.feral_claws.ability.claws": "兽之暴怒", + "tooltip.relics.feral_claws.ability.claws.description": "在前一次攻击后3秒之内进行移除攻击,玩家的攻击速度即增加%1$s%%。否则,每秒失去1点充能。在攻击未完全冷却时攻击,会失去所有充能。", + "tooltip.relics.feral_claws.leveling_source.antidote.title": "兽之暴怒", + "tooltip.relics.feral_claws.leveling_source.antidote.description": "每次触发%2$s能力增加%1$s点经验。", + + "tooltip.relics.antidote_vessel.description": "增强佩戴者对各式效果的抗性。", + "tooltip.relics.antidote_vessel.ability.antidote": "剧毒抗性", + "tooltip.relics.antidote_vessel.ability.antidote.description": "所获得负面效果的持续时间缩短%1$s%%。", + "tooltip.relics.antidote_vessel.leveling_source.antidote.title": "剧毒抗性", + "tooltip.relics.antidote_vessel.leveling_source.antidote.description": "每次触发%2$s能力增加%1$s点经验。", + + "tooltip.relics.power_glove.description": "佩戴者可以发动强力攻击。", + "tooltip.relics.power_glove.ability.power": "强力一击", + "tooltip.relics.power_glove.ability.power.description": "玩家所造成的伤害增加%1$s%%,但每次攻击后会进入5秒冷却。", + "tooltip.relics.power_glove.leveling_source.power.title": "强力一击", + "tooltip.relics.power_glove.leveling_source.power.description": "每次触发%2$s能力增加%1$s点经验。", + + "tooltip.relics.withered_bracelet.description": "向佩戴者的武器灌融凋零能量,所触之物尽数凋亡。", + "tooltip.relics.withered_bracelet.ability.withered": "凋零之触", + "tooltip.relics.withered_bracelet.ability.withered.description": "有%1$s%%概率给予攻击目标%2$s秒的凋零效果。", + "tooltip.relics.withered_bracelet.leveling_source.withered.title": "凋零之触", + "tooltip.relics.withered_bracelet.leveling_source.withered.description": "每次触发%2$s能力增加%1$s点经验。", + + "tooltip.relics.snowshoes.description": "在严酷的积雪环境中增强佩戴者的移动能力。", + "tooltip.relics.snowshoes.ability.passive": "轻盈步伐", + "tooltip.relics.snowshoes.ability.passive.description": "在细雪上行走时不会沉入其中。", + "tooltip.relics.snowshoes.ability.speed": "积雪探索者", + "tooltip.relics.snowshoes.ability.speed.description": "雪地上的移动速度增加%1$s%%。方便佩戴者在细雪上行走。", + "tooltip.relics.snowshoes.leveling_source.speed.title": "积雪探索者", + "tooltip.relics.snowshoes.leveling_source.speed.description": "每在雪地上移动3秒增加%1$s点经验。", + + "tooltip.relics.steadfast_spikes.description": "能令佩戴者的靴子吸附到地表任意一处。", + "tooltip.relics.steadfast_spikes.ability.resistance": "抓地", + "tooltip.relics.steadfast_spikes.ability.resistance.description": "击退抗性和滑动抗性增加%1$s%%。", + "tooltip.relics.steadfast_spikes.leveling_source.resistance_1.title": "抓地力", + "tooltip.relics.steadfast_spikes.leveling_source.resistance_1.description": "%2$s能力每削弱一次击退增加%1$s点经验。", + "tooltip.relics.steadfast_spikes.leveling_source.resistance_2.title": "滑动抗性", + "tooltip.relics.steadfast_spikes.leveling_source.resistance_2.description": "在方块上每滑动3秒增加%1$s点经验。", + + "tooltip.relics.rooted_boots.description": "给予佩戴者绵羊的神秘力量。", + "tooltip.relics.rooted_boots.ability.devouring": "草食性", + "tooltip.relics.rooted_boots.ability.devouring.description": "每过%1$s秒将玩家脚下的草方块变为泥土,并恢复1点饥饿值。", + "tooltip.relics.rooted_boots.leveling_source.devouring.title": "草食性", + "tooltip.relics.rooted_boots.leveling_source.devouring.description": "每次触发%2$s能力增加%1$s点经验。", + + "tooltip.relics.warp_drive.description": "佩戴者可以短距离传送自身。", + "tooltip.relics.warp_drive.ability.teleport": "移位", + "tooltip.relics.warp_drive.ability.teleport.description": "将玩家传送到视线方向%1$s格内的位置,并进入%2$s秒冷却。", + "tooltip.relics.warp_drive.ability.teleport.predicate.teleport": "视线方向有位置可供传送", + "tooltip.relics.warp_drive.leveling_source.teleport.title": "移位", + "tooltip.relics.warp_drive.leveling_source.teleport.description": "%2$s能力每移动10格增加%1$s点经验。", + + "tooltip.relics.charm_of_shrinking.description": "佩戴者可以缩小自身,以前往先前不可抵达的地方。", + "tooltip.relics.charm_of_shrinking.ability.shrinking": "缩形", + "tooltip.relics.charm_of_shrinking.ability.shrinking.description": "令玩家的身形减半%1$s秒。持续时间结束、或手动结束后,进入10秒冷却。", + "tooltip.relics.charm_of_shrinking.leveling_source.shrinking.title": "缩形", + "tooltip.relics.charm_of_shrinking.leveling_source.shrinking.description": "%2$s能力每缩小一秒增加%1$s点经验。", + + "tooltip.relics.whoopee_cushion.description": "佩戴者会神奇地产生胀气,具体的效果完全无法预测。", + "tooltip.relics.whoopee_cushion.ability.push": "胃肠胀气", + "tooltip.relics.whoopee_cushion.ability.push.description": "有%1$s%%概率击退%2$s格半径范围内的实体,受到伤害或蹲下过于频繁时给予10秒反胃效果。", + "tooltip.relics.whoopee_cushion.leveling_source.push.title": "胃肠胀气", + "tooltip.relics.whoopee_cushion.leveling_source.push.description": "每次触发%2$s能力增加%1$s点经验。", + + "tooltip.relics.kitty_slippers.description": "给予佩戴者猫类的特性,如柔软猫爪和九条命。", + "tooltip.relics.kitty_slippers.ability.passive": "猫之凝视", + "tooltip.relics.kitty_slippers.ability.passive.description": "吓走玩家周围的苦力怕和幻翼。", + "tooltip.relics.kitty_slippers.ability.fall": "柔软猫爪", + "tooltip.relics.kitty_slippers.ability.fall.description": "安全摔落高度增加%1$s格。", + "tooltip.relics.kitty_slippers.leveling_source.fall.title": "柔软猫爪", + "tooltip.relics.kitty_slippers.leveling_source.fall.description": "%2$s能力每让摔落变得安全一次增加%1$s点经验。", + "tooltip.relics.kitty_slippers.ability.resurrected": "九条命", + "tooltip.relics.kitty_slippers.ability.resurrected.description": "有%1$s%%概率拯救受到致命伤害的玩家,保留1点生命值。", + "tooltip.relics.kitty_slippers.leveling_source.resurrected.title": "九条命", + "tooltip.relics.kitty_slippers.leveling_source.resurrected.description": "%2$s能力每在受到致命伤害时抵消一点伤害增加%1$s点经验。", + + "tooltip.relics.bunny_hoppers.description": "增强佩戴者双腿的力量,让佩戴者的起跳更有力。", + "tooltip.relics.bunny_hoppers.ability.hold": "跳跃专家", + "tooltip.relics.bunny_hoppers.ability.hold.description": "按住跳跃键可跳至最高%1$s格高。", + "tooltip.relics.bunny_hoppers.leveling_source.hold.title": "跳跃专家", + "tooltip.relics.bunny_hoppers.leveling_source.hold.description": "%2$s能力每进行一次高跳增加%1$s点经验。", + + "tooltip.relics.charm_of_sinking.description": "佩戴者的双腿能从地面吸收空气。", + "tooltip.relics.charm_of_sinking.ability.immersion": "水下探索者", + "tooltip.relics.charm_of_sinking.ability.immersion.description": "在海床上行走时氧气消耗降低%1$s%%。", + "tooltip.relics.charm_of_sinking.leveling_source.immersion.title": "水下探索者", + "tooltip.relics.charm_of_sinking.leveling_source.immersion.description": "仍有氧气剩余时在海床上行走一秒增加%1$s点经验。", + + "tooltip.relics.panic_necklace.description": "加快佩戴者的心率,以预告危险将至。", + "tooltip.relics.panic_necklace.ability.panic": "恐慌", + "tooltip.relics.panic_necklace.ability.panic.description": "玩家周围%2$s格半径范围内每有一个生物以玩家为攻击目标,玩家移动速度即增加%1$s%%。", + "tooltip.relics.panic_necklace.leveling_source.panic.title": "恐慌", + "tooltip.relics.panic_necklace.leveling_source.panic.description": "每受$2%s能力判断范围内生物的一次伤害增加%1$s点经验。", + + "tooltip.relics.helium_flamingo.description": "佩戴者能短暂地在空中滑翔,动作和在水中速泳一样。", + "tooltip.relics.helium_flamingo.ability.flying": "空中泳者", + "tooltip.relics.helium_flamingo.ability.flying.description": "按照疾跑键时,可在空中游泳最多%1$s秒。", + "tooltip.relics.helium_flamingo.leveling_source.flying.title": "空中泳者", + "tooltip.relics.helium_flamingo.leveling_source.flying.description": "%2$s能力每在空中游泳一秒增加%1$s点经验。", + + "tooltip.relics.pocket_piston.description": "令佩戴者的双手变得如机器般强劲。", + "tooltip.relics.pocket_piston.ability.discarding": "聚力重击", + "tooltip.relics.pocket_piston.ability.discarding.description": "近战攻击的击退增加%1$s%%。", + "tooltip.relics.pocket_piston.ability.attacking": "远触", + "tooltip.relics.pocket_piston.ability.attacking.description": "与世界的最大交互距离增加%1$s%%。", + "tooltip.relics.pocket_piston.leveling_source.discarding.title": "聚力重击", + "tooltip.relics.pocket_piston.leveling_source.discarding.description": "每进行一次近战攻击增加%1$s点经验。", + "tooltip.relics.pocket_piston.leveling_source.attacking.title": "远触", + "tooltip.relics.pocket_piston.leveling_source.attacking.description": "每与%2$s能力所扩展的交互距离内进行一次交换增加%1$s点经验。", + + "tooltip.relics.obsidian_skull.description": "替佩戴者抵挡足以造成伤害的热量。", + "tooltip.relics.obsidian_skull.ability.buffer": "热量抗性", + "tooltip.relics.obsidian_skull.ability.buffer.description": "最多完全吸收%1$s点火焰伤害,并进入1分钟冷却。若玩家3秒内未受到火焰伤害,每秒所能吸收的伤害量降低1点。", + "tooltip.relics.obsidian_skull.leveling_source.buffer.title": "热量抗性", + "tooltip.relics.obsidian_skull.leveling_source.buffer.description": "%2$s能力每吸收一单位火焰伤害增加%1$s点经验。", + + "tooltip.relics.fire_gauntlet.description": "向佩戴者的武器灌融火焰的力量。", + "tooltip.relics.fire_gauntlet.ability.arson": "火焰波纹", + "tooltip.relics.fire_gauntlet.ability.arson.description": "近战攻击会释放一道%1$s格宽的火焰波纹,令生物着火%2$s秒。", + "tooltip.relics.fire_gauntlet.leveling_source.arson.title": "火焰波纹", + "tooltip.relics.fire_gauntlet.leveling_source.arson.description": "%2$s能力的火焰波纹每击中一个目标增加%1$s点经验。", + + "tooltip.relics.pickaxe_heater.description": "将周遭的热量精准汇聚到佩戴者的工具上。", + "tooltip.relics.pickaxe_heater.ability.heater": "热量汇聚", + "tooltip.relics.pickaxe_heater.ability.heater.description": "烧炼挖掘破坏的可烧炼方块,消耗1点充能,最多可保有%1$s点充能。每5秒回复1点充能。", + "tooltip.relics.pickaxe_heater.leveling_source.heater.title": "热量汇聚", + "tooltip.relics.pickaxe_heater.leveling_source.heater.description": "%2$s能力每烧炼一个方块增加%1$s点经验。", + + "tooltip.relics.chorus_totem.description": "佩戴者在莽撞行事之后,可借此回溯时间。", + "tooltip.relics.chorus_totem.ability.past": "时间循环", + "tooltip.relics.chorus_totem.ability.past.description": "玩家在进行传送后可以借此回到原来的位置,此后能力进入%1$s秒冷却。", + "tooltip.relics.chorus_totem.ability.past.predicate.past": "已进行传送", + "tooltip.relics.chorus_totem.leveling_source.past.title": "时间循环", + "tooltip.relics.chorus_totem.leveling_source.past.description": "每次使用%2$s能力增加%1$s点经验。", + + "tooltip.relics.running_shoes.description": "增强佩戴者双腿的力量,加快佩戴者的移动速度。", + "tooltip.relics.running_shoes.ability.runner": "大跨步", + "tooltip.relics.running_shoes.ability.runner.description": "玩家疾跑速度增加%1$s%%。", + "tooltip.relics.running_shoes.leveling_source.runner.title": "大跨步", + "tooltip.relics.running_shoes.leveling_source.runner.description": "每秒疾跑增加%1$s点经验。", + + "tooltip.relics.flippers.description": "增强佩戴者双腿的力量,加快佩戴者的游泳速度。", + "tooltip.relics.flippers.ability.swimmer": "鱼尾", + "tooltip.relics.flippers.ability.swimmer.description": "玩家游泳速度增加%1$s%%。", + "tooltip.relics.flippers.leveling_source.swimmer.title": "鱼尾", + "tooltip.relics.flippers.leveling_source.swimmer.description": "每秒游泳增加%1$s点经验。" +} \ No newline at end of file