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Make obfuscated text rendering less memory-intensive #2834

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muzikbike opened this issue Oct 24, 2024 · 0 comments
Open

Make obfuscated text rendering less memory-intensive #2834

muzikbike opened this issue Oct 24, 2024 · 0 comments
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T-enhancement Type: Enhancement

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@muzikbike
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Minecraft's implementation of this is terrible, and causes the game to cache thousands of characters in hundreds of files in RAM after not too long looking at it. https://bugs.mojang.com/browse/MC-277733

Perhaps for each character width, we could only keep around fifty glyphs in memory, and loop through them randomly, instead of selecting matches from the entirety of whatever Unifont has to offer?

@muzikbike muzikbike added S-needs-triage Status: Needs triage T-enhancement Type: Enhancement labels Oct 24, 2024
@jellysquid3 jellysquid3 removed the S-needs-triage Status: Needs triage label Oct 25, 2024
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Labels
T-enhancement Type: Enhancement
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