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Translucent blocks such as honey or slime blocks should render as in Vanilla/without Sodium.
Actual Behavior
Translucent blocks such as honey or slime blocks render too translucent in comparison with vanilla, some extremely translucent (honey).
The same blocks, when in item form, render correctly.
Happens in all 3 graphics quality (starting at Fabulous and changing from there, if this may be related).
Reproduction Steps
Place honey or slime blocks (honey is easier to spot)
Stare at them
Attachments
Without Sodium:
With Sodium:
System Information
Java Version: 1.8.0_51 x64
CPU: Intel Core i7-7700HQ @ 2.80GHz
GPU: NVIDIA GeForce GTX 1050
Additional information
Interestingly (maybe?) when the blocks are being moved (36 or piston_extension) they render correctly, making it look even worse in flying machines since they kind-of blink. Attachment:
Reproduction of this part:
Place some slime/honey blocks (honey is easier to spot) separated from the ground
Attach them to a sticky piston
Power the piston on and off
See they blinking (easier to see with carpet mod by slowing the game to 5-10 tps and turning on smoothClientAnimations, since the extension then lasts longer)
This entire issue doesn't seem to apply to stained glass, but stained glass has some other issues relating to these blocks that I'll probably fill another issue for.
Edit: Ice also doesn't apply to this issue.
The text was updated successfully, but these errors were encountered:
Expected Behavior
Translucent blocks such as honey or slime blocks should render as in Vanilla/without Sodium.
Actual Behavior
Translucent blocks such as honey or slime blocks render too translucent in comparison with vanilla, some extremely translucent (honey).
The same blocks, when in item form, render correctly.
Happens in all 3 graphics quality (starting at Fabulous and changing from there, if this may be related).
Reproduction Steps
Attachments
Without Sodium:
With Sodium:
System Information
Additional information
Interestingly (maybe?) when the blocks are being moved (36 or piston_extension) they render correctly, making it look even worse in flying machines since they kind-of blink. Attachment:
Reproduction of this part:
This entire issue doesn't seem to apply to stained glass, but stained glass has some other issues relating to these blocks that I'll probably fill another issue for.
Edit: Ice also doesn't apply to this issue.
The text was updated successfully, but these errors were encountered: