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hog.py
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hog.py
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"""The Game of Hog."""
from dice import six_sided, make_test_dice
from ucb import main, trace, interact
from math import log2
GOAL = 100 # The goal of Hog is to score 100 points.
######################
# Phase 1: Simulator #
######################
def roll_dice(num_rolls, dice=six_sided):
"""Simulate rolling the DICE exactly NUM_ROLLS > 0 times. Return the sum of
the outcomes unless any of the outcomes is 1. In that case, return 1.
num_rolls: The number of dice rolls that will be made.
dice: A function that simulates a single dice roll outcome.
"""
# These assert statements ensure that num_rolls is a positive integer.
assert type(num_rolls) == int, 'num_rolls must be an integer.'
assert num_rolls > 0, 'Must roll at least once.'
# BEGIN PROBLEM 1
"*** YOUR CODE HERE ***"
# END PROBLEM 1
def tail_points(opponent_score):
"""Return the points scored by rolling 0 dice according to Pig Tail.
player_score: The total score of the other player.
"""
# BEGIN PROBLEM 2
"*** YOUR CODE HERE ***"
# END PROBLEM 2
def take_turn(num_rolls, opponent_score, dice=six_sided):
"""Return the points scored on a turn rolling NUM_ROLLS dice when the
opponent has OPPONENT_SCORE points.
num_rolls: The number of dice rolls that will be made.
opponent_score: The total score of the current player.
dice: A function that simulates a single dice roll outcome.
"""
# Leave these assert statements here; they help check for errors.
assert type(num_rolls) == int, 'num_rolls must be an integer.'
assert num_rolls >= 0, 'Cannot roll a negative number of dice in take_turn.'
assert num_rolls <= 10, 'Cannot roll more than 10 dice.'
# BEGIN PROBLEM 3
"*** YOUR CODE HERE ***"
# END PROBLEM 3
def simple_update(num_rolls, player_score, opponent_score, dice=six_sided):
"""Return the total score of a player who starts their turn with
PLAYER_SCORE and then rolls NUM_ROLLS DICE, ignoring Square Swine.
"""
return player_score + take_turn(num_rolls, opponent_score, dice)
def square_update(num_rolls, player_score, opponent_score, dice=six_sided):
"""Return the total score of a player who starts their turn with
PLAYER_SCORE and then rolls NUM_ROLLS DICE, *including* Square Swine.
"""
score = player_score + take_turn(num_rolls, opponent_score, dice)
if perfect_square(score): # Implement perfect_square
return next_perfect_square(score) # Implement next_perfect_square
else:
return score
# BEGIN PROBLEM 4
"*** YOUR CODE HERE ***"
# END PROBLEM 4
def always_roll_5(score, opponent_score):
"""A strategy of always rolling 5 dice, regardless of the player's score or
the oppononent's score.
"""
return 5
def play(strategy0, strategy1, update,
score0=0, score1=0, dice=six_sided, goal=GOAL):
"""Simulate a game and return the final scores of both players, with
Player 0's score first and Player 1's score second.
E.g., play(always_roll_5, always_roll_5, square_update) simulates a game in
which both players always choose to roll 5 dice on every turn and the Square
Swine rule is in effect.
A strategy function, such as always_roll_5, takes the current player's
score and their opponent's score and returns the number of dice the current
player chooses to roll.
An update function, such as square_update or simple_update, takes the number
of dice to roll, the current player's score, the opponent's score, and the
dice function used to simulate rolling dice. It returns the updated score
of the current player after they take their turn.
strategy0: The strategy for player0.
strategy1: The strategy for player1.
update: The update function (used for both players).
score0: Starting score for Player 0
score1: Starting score for Player 1
dice: A function of zero arguments that simulates a dice roll.
goal: The game ends and someone wins when this score is reached.
"""
who = 0 # Who is about to take a turn, 0 (first) or 1 (second)
# BEGIN PROBLEM 5
"*** YOUR CODE HERE ***"
# END PROBLEM 5
return score0, score1
#######################
# Phase 2: Strategies #
#######################
def always_roll(n):
"""Return a player strategy that always rolls N dice.
A player strategy is a function that takes two total scores as arguments
(the current player's score, and the opponent's score), and returns a
number of dice that the current player will roll this turn.
>>> strategy = always_roll(3)
>>> strategy(0, 0)
3
>>> strategy(99, 99)
3
"""
assert n >= 0 and n <= 10
# BEGIN PROBLEM 6
"*** YOUR CODE HERE ***"
# END PROBLEM 6
def catch_up(score, opponent_score):
"""A player strategy that always rolls 5 dice unless the opponent
has a higher score, in which case 6 dice are rolled.
>>> catch_up(9, 4)
5
>>> strategy(17, 18)
6
"""
if score < opponent_score:
return 6 # Roll one more to catch up
else:
return 5
def is_always_roll(strategy, goal=GOAL):
"""Return whether strategy always chooses the same number of dice to roll.
>>> is_always_roll(always_roll_5)
True
>>> is_always_roll(always_roll(3))
True
>>> is_always_roll(catch_up)
False
"""
# BEGIN PROBLEM 7
"*** YOUR CODE HERE ***"
# END PROBLEM 7
def make_averaged(original_function, total_samples=1000):
"""Return a function that returns the average value of ORIGINAL_FUNCTION
called TOTAL_SAMPLES times.
To implement this function, you will have to use *args syntax.
>>> dice = make_test_dice(4, 2, 5, 1)
>>> averaged_dice = make_averaged(roll_dice, 40)
>>> averaged_dice(1, dice) # The avg of 10 4's, 10 2's, 10 5's, and 10 1's
3.0
"""
# BEGIN PROBLEM 8
"*** YOUR CODE HERE ***"
# END PROBLEM 8
def max_scoring_num_rolls(dice=six_sided, total_samples=1000):
"""Return the number of dice (1 to 10) that gives the highest average turn score
by calling roll_dice with the provided DICE a total of TOTAL_SAMPLES times.
Assume that the dice always return positive outcomes.
>>> dice = make_test_dice(1, 6)
>>> max_scoring_num_rolls(dice)
1
"""
# BEGIN PROBLEM 9
"*** YOUR CODE HERE ***"
# END PROBLEM 9
def winner(strategy0, strategy1):
"""Return 0 if strategy0 wins against strategy1, and 1 otherwise."""
score0, score1 = play(strategy0, strategy1, square_update)
if score0 > score1:
return 0
else:
return 1
def average_win_rate(strategy, baseline=always_roll(6)):
"""Return the average win rate of STRATEGY against BASELINE. Averages the
winrate when starting the game as player 0 and as player 1.
"""
win_rate_as_player_0 = 1 - make_averaged(winner)(strategy, baseline)
win_rate_as_player_1 = make_averaged(winner)(baseline, strategy)
return (win_rate_as_player_0 + win_rate_as_player_1) / 2
def run_experiments():
"""Run a series of strategy experiments and report results."""
six_sided_max = max_scoring_num_rolls(six_sided)
print('Max scoring num rolls for six-sided dice:', six_sided_max)
print('always_roll(6) win rate:', average_win_rate(always_roll(6))) # near 0.5
print('catch_up win rate:', average_win_rate(catch_up))
print('always_roll(3) win rate:', average_win_rate(always_roll(3)))
print('always_roll(8) win rate:', average_win_rate(always_roll(8)))
print('tail_strategy win rate:', average_win_rate(tail_strategy))
print('square_strategy win rate:', average_win_rate(square_strategy))
print('final_strategy win rate:', average_win_rate(final_strategy))
"*** You may add additional experiments as you wish ***"
def tail_strategy(score, opponent_score, threshold=12, num_rolls=6):
"""This strategy returns 0 dice if Pig Tail gives at least THRESHOLD
points, and returns NUM_ROLLS otherwise. Ignore score and Square Swine.
"""
# BEGIN PROBLEM 10
return num_rolls # Remove this line once implemented.
# END PROBLEM 10
def square_strategy(score, opponent_score, threshold=12, num_rolls=6):
"""This strategy returns 0 dice when your score would increase by at least threshold."""
# BEGIN PROBLEM 11
return num_rolls # Remove this line once implemented.
# END PROBLEM 11
def final_strategy(score, opponent_score):
"""Write a brief description of your final strategy.
*** YOUR DESCRIPTION HERE ***
"""
# BEGIN PROBLEM 12
return 6 # Remove this line once implemented.
# END PROBLEM 12
##########################
# Command Line Interface #
##########################
# NOTE: The function in this section does not need to be changed. It uses
# features of Python not yet covered in the course.
@main
def run(*args):
"""Read in the command-line argument and calls corresponding functions."""
import argparse
parser = argparse.ArgumentParser(description="Play Hog")
parser.add_argument('--run_experiments', '-r', action='store_true',
help='Runs strategy experiments')
args = parser.parse_args()
if args.run_experiments:
run_experiments()