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If a hook or plugin uses a Client side model to add something to the player ( Like a hat, or a visual third person indicator of something on the player)
any pac3 that uses materials/sub materials will sometimes bug out, applying to one of the following:
Either PAC3 materials apply to a texture on the view model (if in first person), to another part of the PAC3, or it applies it to the Client side Model.
normal entity replacements or simple model bone-merges that do not replace any textures via pac3 don't cause this issue. I'm not sure why Pac does this but it's been a reoccurring issue.
The text was updated successfully, but these errors were encountered:
What the title says,
If a hook or plugin uses a Client side model to add something to the player ( Like a hat, or a visual third person indicator of something on the player)
any pac3 that uses materials/sub materials will sometimes bug out, applying to one of the following:
Either PAC3 materials apply to a texture on the view model (if in first person), to another part of the PAC3, or it applies it to the Client side Model.
normal entity replacements or simple model bone-merges that do not replace any textures via pac3 don't cause this issue. I'm not sure why Pac does this but it's been a reoccurring issue.
The text was updated successfully, but these errors were encountered: