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One aspect of the validation of content data should be to check that geometry is fully contained in the relevant bounding volumes. This refers to content.boundingVolume and each tile.boundingVolume on the path from the tile that contains the geometry, up to the root.
The text was updated successfully, but these errors were encountered:
It would likely be computationally expensive, so should probably be disabled by default via a validation config flag. And it could be difficult to make this check "perfect" - for example, some really clever and expensive implementation could compute a bounding volume for an I3DM that is tighter than the one that is computed with the 3D Tiles Tools. But it could at least be implemented as a preview feature, maybe even with some "threshold" so that small deviations would only be a WARNING. In any case, the building blocks are now there.
One aspect of the validation of content data should be to check that geometry is fully contained in the relevant bounding volumes. This refers to
content.boundingVolume
and eachtile.boundingVolume
on the path from the tile that contains the geometry, up to the root.The text was updated successfully, but these errors were encountered: